Ye Olde Abandoned Realms Logs

Gradible vs golem

posted on 2017-04-23 22:40:39

<1101hp 394m 430mv> calm no opponent no opponent
challenge dluldor stun
You have challenged Dluldor to a fight to the stun in Timaran.
Dluldor has five hours to accept or decline.
The duel conditions are: to the stun (in Timaran)
[WARLORD] Aragmon the cyclops: 'Gradible has challenged Dluldor to a fight to the stun in Timaran.'

<1101hp 406m 444mv> calm no opponent no opponent
ten
You are already fighting with full resolve.

<1101hp 406m 444mv> calm no opponent no opponent
l
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.

<1101hp 406m 444mv> calm no opponent no opponent
A Timaran night watch guard walks in.

<1101hp 406m 444mv> calm no opponent no opponent
where
Players near you in Timaran:
<PK> Gradible Western Square of Timaran
<PK> Dluldor City Centre of Timaran
Dluldor has accepted your challenge.
[WARLORD] Aragmon the cyclops: 'Dluldor has accepted Gradible's challenge.'

<1101hp 406m 444mv> calm no opponent no opponent
3
<PK> Dluldor City Centre of Timaran

<1101hp 406m 444mv> calm no opponent no opponent
reply start lad
You tell Dluldor 'Start lad.'
Dluldor walks in.

<1101hp 406m 444mv> calm no opponent no opponent
e
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<1101hp 406m 442mv> calm no opponent no opponent
e
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<1101hp 406m 440mv> calm no opponent no opponent
w
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<1101hp 406m 438mv> calm no opponent no opponent
w
1
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
Dluldor the Holy Shaman is here.
A member of the Timaran city night watch keeps an eye out.
You yell 'Help! I am being attacked by Dluldor!'
You turn Dluldor's attack against him.
Your turmoil MANGLES Dluldor!
[* ] You parry Dluldor's pain.
Dluldor has quite a few wounds.

<1101hp 391m 436mv> evasive shaft defensive You do the best you can!
Dluldor has quite a few wounds.

<1101hp 391m 436mv> evasive shaft defensive
dirt
Dluldor is blinded by the dirt in his eyes!
Your kicked dirt scratches Dluldor.
Dluldor has quite a few wounds.

<1101hp 391m 436mv> evasive shaft defensive
Dluldor rubs the dirt out of his eyes, but they're still watering.
[* ] You parry Dluldor's pain.
Your turmoil MANGLES Dluldor!
Dluldor has quite a few wounds.

<1101hp 391m 436mv> evasive shaft defensive
A small bunch of travelers walk in from the nearby gate, dusty and worn looking.
Dluldor has quite a few wounds.

<1101hp 391m 436mv> evasive shaft defensive
[** ] You dual parry Dluldor's pain.
[***] You parry Dluldor's pain.
Your turmoil MANGLES Dluldor!
Your energy blast *** DEMOLISHES *** Dluldor!
Dluldor has some big nasty wounds and scratches.

<1101hp 391m 436mv> evasive shaft defensive
fl
You flee from combat!
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<1101hp 391m 434mv> evasive no opponent no opponent
w
1
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
Dluldor the Holy Shaman is here.
A member of the Timaran city night watch keeps an eye out.

<1101hp 391m 432mv> evasive no opponent no opponent Dluldor yells 'Help! I am being attacked by Gradible!'
Your turmoil MASSACRES Dluldor!
[* ] Dluldor blocks your attack with his shield.
[* ] Dluldor blocks your attack with his shield.
Dluldor looks pretty hurt.

<1101hp 391m 432mv> aggressive shaft defensive
smirk

[* ] You dual parry Dluldor's pain.
[** ] You dual parry Dluldor's pain.
Your turmoil MANGLES Dluldor!
Your flaming bite DISMEMBERS Dluldor!
Dluldor is in awful condition.

<1101hp 391m 432mv> aggressive shaft defensive You smirk.
Dluldor is in awful condition.

<1101hp 391m 432mv> aggressive shaft defensive
fl
You flee from combat!
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<1101hp 391m 430mv> aggressive no opponent no opponent
e
1
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
Dluldor the Holy Shaman is here.
A member of the Timaran city night watch keeps an eye out.

<1101hp 391m 428mv> aggressive no opponent no opponent Dluldor yells 'Help! I am being attacked by Gradible!'
Your turmoil MASSACRES Dluldor!
Your slash DISEMBOWELS Dluldor!
[** ] Dluldor parries your turmoil.
Dluldor has yielded. You have won the challenge.
[WARLORD] Aragmon the cyclops: 'Gradible has claimed victory over Dluldor.'
[WARLORD] Aragmon the cyclops: 'The duel lasted 21 seconds.'
Dluldor is mortally wounded!!

<1101hp 391m 428mv> aggressive no opponent no opponent
who

Dluldor's eyes stop watering.

<1101hp 414m 444mv> aggressive no opponent no opponent [ Stone ] <NEW> Brumk the Grunt
[50 Dwarf War] <PK> [WARLORD] (Trial) [Fire] Gradible Furhammer the Battlemaster
[ Golem ] [Rival] <PK> Dluldor the Holy Shaman
[ H-Elf ] Rhalmmda the Legacy of the Lost Art
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 13.

<1101hp 414m 444mv> aggressive no opponent no opponent
rest
You are already resting.

<1101hp 414m 444mv> aggressive no opponent no opponent
look dl
This hideous gargantuan reaches a towering height, and has a freakish
muscularity that is mostly hidden beneath a dark hooded robe. The head of
this beast writhes underneath the hood in short drunken moans, all while his
face twists and contorts with the pain and suffering of a hundred souls.
His aura is evil incarnate, and a foul burning stench drifts out from his
unholy presence like sulfur and brimstone. Sewn stitching runs diagonally
across his dimly lit face, and more can be seen binding his hands and feet
together, the dark skin littered with lacerations galore. The eyes are
unnaturally yellow and glow with torment and a deep anger. Any movements
this fiendish brute makes is decrepitly sluggish, and to a degree, mindless.
A lot of resemblance to a fire giant is noticed when attempting
appraisal of this monster.
He has travelled quite a lot.
Dluldor is in awful condition.

Dluldor is using:
<used as light> (Glowing) (Humming) a mystical banner of the dragon-magi
<worn on finger> (Magical) a dwarven golden ring
<worn on finger> (Magical) a dwarven golden ring
<worn around neck> (Magical) (Humming) a trinket of Lady Luck
<worn around neck> a Cloak of Dreamseeking
<worn on ear> a black teardrop earring
<worn on torso> a suit of spiked garde armor
<worn on arms> (Glowing) (Humming) some fine amber sleeves
<worn on hands> (Glowing) a pair of runed-black gauntlets
<worn on feet> (Glowing) (Humming) a pair of waterweave wyrmhide boots
<worn as shield> (Magical) a crested shield of Eternal Darkness
<worn about body> (Glowing) a mystical velvet robe of the magi
<worn about waist> a black-tear girth
<worn around wrist> (Magical) (Glowing) a glowing bracelet
<worn around wrist> (Magical) (Glowing) a glowing bracelet
<wielded> (Glowing) a wooden plank wrapped in barb wire
<floating nearby> (Magical) a scarlet and blue stone
<tattooed> (Humming) a vicious scythe

<1101hp 414m 444mv> aggressive no opponent no opponent
eq
You are using:
<used as light> (Magical) (Glowing) (Humming) an ancient Banner of Illisidar
<worn on finger> (Magical) (Glowing) a gold scarab ring
<worn on finger> (Glowing) an iron spider
<worn around neck> (Magical) (Humming) a cloak made of skin
<worn around neck> (Glowing) (Humming) a dark moonstone pendant
<worn on head> (Humming) a crested helm in the shape of a serpent
<worn on ear> a gold earring
<worn on torso> overlapping plates of black armor
<worn on arms> (Glowing) (Humming) a pair of armplates of conquest
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) shimmering leg plates of the Deep Sea Dragon
<worn on feet> (Invis) boots of disregard
<worn about body> an unmoving black cloak
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Invis) (Magical) (Humming) the mace of disruption
<dual wielded> (Humming) a demon carving blade
<stored in quiver> (Invis) (Magical) (Glowing) shafts of pure green light (20)
<floating nearby> (Magical) (Glowing) the eye of the Karakken
A Timaran night watch guard walks in.

<1101hp 414m 444mv> aggressive no opponent no opponent
who
wa
[ Stone ] <NEW> Brumk the Grunt
[50 Dwarf War] <PK> [WARLORD] (Trial) [Fire] Gradible Furhammer the Battlemaster
[ Golem ] [Rival] <PK> Dluldor the Holy Shaman
[ H-Elf ] Rhalmmda the Legacy of the Lost Art
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 13.

<1101hp 414m 444mv> aggressive no opponent no opponent You stand up.

<1101hp 414m 444mv> aggressive no opponent no opponent
invite dluldor

The night is about to end.

<1101hp 419m 444mv> aggressive no opponent no opponent You invite Dluldor to join your group.

<1101hp 419m 444mv> aggressive no opponent no opponent
report
You say 'I have 100% health 92% mana and 100% movement.'

<1101hp 419m 444mv> aggressive no opponent no opponent
rest

A Timaran night watch guard walks west.

<1101hp 419m 444mv> aggressive no opponent no opponent You rest.

<1101hp 419m 444mv> aggressive no opponent no opponent


<1101hp 419m 444mv> evasive no opponent no opponent
gr
Gradible's group:
[50 War] Gradible 100% hp 92% mana 100% mv 521209 xp Damage per round: 177
* [30 Pet] A battle-trained falcon 100% hp 100% mana 100% mv 16714 tnl (ghost)

<1101hp 419m 444mv> evasive no opponent no opponent
A Timaran night watch guard walks in.

<1101hp 419m 444mv> evasive no opponent no opponent
shake
You shake your head.

<1101hp 419m 444mv> evasive no opponent no opponent
A Timaran night watch guard walks south.

<1101hp 419m 444mv> evasive no opponent no opponent
The day has begun.

<1101hp 433m 444mv> evasive no opponent no opponent
Dluldor's body looks in much better shape.

<1101hp 433m 444mv> evasive no opponent no opponent
say sacrificing yourself isn't much fun lad...
You say 'Sacrificing yourself isn't much fun lad...'

<1101hp 433m 444mv> evasive no opponent no opponent
Dluldor now follows you.
Dluldor joins the group.

<1101hp 433m 444mv> evasive no opponent no opponent
gr
Gradible's group:
[50 War] Gradible 100% hp 95% mana 100% mv 521209 xp Damage per round: 177
* [30 Pet] A battle-trained falcon 100% hp 100% mana 100% mv 16714 tnl (ghost)
[50 Sha] Dluldor 0% hp 0% mana 97% mv 541880 xp Damage per round: 65

<1101hp 433m 444mv> evasive no opponent no opponent
who
[ Stone ] <NEW> Brumk the Grunt
[50 Dwarf War] <PK> [WARLORD] (Trial) [Fire] Gradible Furhammer the Battlemaster
[ Golem ] [Rival] <PK> Dluldor the Holy Shaman
[ H-Elf ] Rhalmmda the Legacy of the Lost Art
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 13.

<1101hp 433m 444mv> evasive no opponent no opponent
Dluldor goes to sleep.

<1101hp 433m 444mv> evasive no opponent no opponent
gr
Gradible's group:
[50 War] Gradible 100% hp 95% mana 100% mv 521209 xp Damage per round: 177
* [30 Pet] A battle-trained falcon 100% hp 100% mana 100% mv 16714 tnl (ghost)
[50 Sha] Dluldor 0% hp 0% mana 97% mv 541880 xp Damage per round: 65

<1101hp 433m 444mv> evasive no opponent no opponent
Dluldor tells the group 'Wouldn't have won either way.'

<1101hp 433m 444mv> evasive no opponent no opponent
gtell doesn't matter...
You tell your group 'Doesn't matter...'

<1101hp 433m 444mv> evasive no opponent no opponent
A Timaran night watch guard walks east.

<1101hp 433m 444mv> evasive no opponent no opponent
Dluldor tells the group 'Don't have time to run around losing concentration.'

<1101hp 433m 444mv> evasive no opponent no opponent
The sun rises in the east.
Members of the city day watch arrive for duty.

<1101hp 450m 444mv> evasive no opponent no opponent
Dluldor tells the group 'Just need some rest.'



Really takes away from the entire game when someone with a custom race just does this.

Comments

  1. i honestly thought about killing him because of it..but i wasn't sure and didn't want it to play out negative in my favor with imms.
    1. tayyah
      1 , 0 , 0 .
      I would have, definitely a dunk though ;)
    2. i thought about it, i was pissed i like to fight because i like the challenge and amusement that goes with it.
    3. Nycticora
      0 , 0 , 0 .
      I would have killed him for disrespecting a duel. This is the 2nd time I've seen this character not giving a shit if it dies so I'm applying #trash
    4. if i hadn't agreed to stun...I should have just fatality him and left it up to you guys i forget that immortals tend to like the brutal path
    5. Davairus
      0 , 0 , 0 .
      Its just a duel to the stun isn't it? This is the tail end of the bell curve of every duel to the stun ever in my opinion. If you want a real fight then have one.
    6. he literally didn't use sanc, didn't commune anything at me it has nothing to do with the duel to the stun it has to do with the player having a superior race given by the GODS and he literally just sacrificed himself to me so we could go do other things because i refused to group with him until he battled me. I had a vendetta against him and he fell in winter and the vendetta was removed so instead of me vendetta him and killing him he does this im not satisfied with the duel lad and i want some blood for it..
    7. Davairus
      2 , 0 , 1 .
      With all due respect, please quit trying to drag the imms into your beef with Dluldor. We're all smarter than this and it will also get you the negative favor that you dont want. Nycticora's expressing previous annoyance over a different issue. Nobody needs to get involved in the outcome of your duel to the hug.
    [reply to Gradible]
  2. flea [reply]
    0 , 0 , 0 .
    I'll have to chime in before this gets blown out of proportion. With all due respect, Nycticora, you haven't seen me shamelessly kill myself twice and I do care when I die, nobody likes to die. I didn't even die in this duel to the stun, where I did die was at the Executioner as a Ghost, and I'll admit it was a cheap out, but it doesn't stand for improper or bad RP. Who was I roleplaying with, the Executioner? It was the consequence of me being Wanted and I would have done it in my natural form and I'll still do it if you want to flag me again because of it. It should fall under the rule of trying to salvage armor now that I look at it, but in your words, "This is your freebie." So be it, it wasn't intentional in the way of me saving equipment, because I had nothing valuable to save at that time and I still don't. It was intentional for me to rid my flag, and I should have bugged it as soon as I did it, but is it entirely my fault that thorough testing wasn't done? Someone would have came along and perhaps even abused it. How much of your Ninja - Shadow conversion was tested? When people were running around spamming Shadow Spear killing everyone? How much of the DK skillset was tested before people had to complain about them being overpowered back when? I appreciate your difficult work, but there is a point where you need to be proactive instead of reactive.

    As for you Gradible, I've been playing you like a fiddle since the mid 30's, and I'm shocked that you haven't tried killing me sooner. In this log you caught me after a lot of frustration was bleeding through dealing with Winter, a random storm, and an agitated slith. So hearing your challenge for the 30th time I decided to let you win because I "knew" you wouldn't kill me. Then you proceeded to travel with me afterwards, even though I am a rival of your deity (You are not a rival of my deity).

    I'll be the first to admit that I could have handled both situations differently, and I'll keep that well in mind in my future endeavors. I'm going to tidy up on my bug reports and try to do well to make it fun for everyone involved, I don't want to be toxic, and I don't want others reacting toxic.
    1. im not reacting toxic i just expect when someone accepts a battle they battle not roll over and die
    2. Davairus
      0 , 0 , 0 .
      What I've been trying to say is go settle your beef in-game where it belongs. You could've deathmarked him for the disrespect and the obvious blemish that this puts on your record, but you'd have been wrong to murder the stunned player, you'd have been kicked out of Warlords for that. What he's done is totally valid, because its just a duel to the stun. What I'd say actually is congrats on not taking the bait
    3. Nycticora
      0 , 0 , 0 .
      wtf are you talking about flea, help surrender specifically says not to stash your crap before you surrender and I just think it is additionally distasteful that you did it while ghosted as like a "meh, as long as I'm here" thing idk it's not a big deal but if I was playing a char someone thought was trashy I'd want to be told
    4. Nycticora
      0 , 0 , 0 .
      the winter thing sucked though, I heard about that later
    [reply to flea]

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