Ye Olde Abandoned Realms Logs

An exciting way to die

posted on 2014-10-05 00:24:53
<786/786hp 892/892mp 313/405mv >[calm][10pm (night)]
u
>
Zelbin the palace guard says 'None shall pass!'
Zelbin the palace guard blocks you from entering the palace.

<786/786hp 892/892mp 313/405mv >[calm][10pm (night)]
>
w
Stairs lead up into the palace of Valour.

<786/786hp 892/892mp 313/405mv >[calm][10pm (night)]
>
blnd zel
You fail to blind Zelbin the palace guard.
Your shield wobbles and barely deflects Zelbin the palace guard's punch.
You deflect Zelbin the palace guard's punch aside in an ungraceful parry.
Zelbin the palace guard is in excellent condition.

<786/786hp 877/892mp 313/405mv >[calm][10pm (night)]
>

You parry Zelbin the palace guard's punch with an easy flourish.
You deflect Zelbin the palace guard's punch aside in an ungraceful parry.
Your turmoil DISEMBOWELS Zelbin the palace guard!
Zelbin the palace guard has a few scratches.

<786/786hp 877/892mp 313/405mv >[active][10pm (night)]
>
blnd
Zelbin the palace guard appears to be blinded.
Zelbin the palace guard has a few scratches.

<786/786hp 862/892mp 313/405mv >[active][10pm (night)]
>
Your shield absorbs the impact of Zelbin the palace guard's punch easily.
You parry Zelbin the palace guard's punch.
Your turmoil MUTILATES Zelbin the palace guard!
Your turmoil DISEMBOWELS Zelbin the palace guard!
Zelbin the palace guard has a few scratches.

<786/786hp 862/892mp 313/405mv >[active][10pm (night)]
>

You block Zelbin the palace guard's attack with your shield.
You thrust Zelbin the palace guard's punch aside in a skillful parry.
Your turmoil misses Zelbin the palace guard.
Zelbin the palace guard has a few scratches.

<786/786hp 862/892mp 313/405mv >[active][10pm (night)]
>
<HERALD> Vanisse gossips: 'I am glad to hear.'
Zelbin the palace guard has a few scratches.

<786/786hp 862/892mp 313/405mv >[active][10pm (night)]
>

You deflect Zelbin the palace guard's punch aside in an ungraceful parry.
You grip your shield firmly, staving off Zelbin the palace guard's punch.
Zelbin the palace guard manages to dodge your turmoil with a lot of effort.
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard has some small wounds and bruises.

<786/786hp 862/892mp 313/405mv >[active][10pm (night)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some small wounds and bruises.

<786/786hp 862/892mp 313/405mv >[active][10pm (night)]
>
aff
You are affected by the following:
Spell: detect magic : lasts for 29 hours
Spell: dark shroud : lasts for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
Spell: detect invis : lasts for 22 hours
Spell: giant strength : modifies strength by 4 for 21 hours
Spell: armor : modifies armor class by 20 for 12 hours
Spell: protection : modifies save vs spell by 1 for 12 hours
Spell: fly : lasts for 7 hours
Spell: protective shield: lasts for 4 hours
Spell: weapon ward : lasts for 2 hours
Spell: sanctuary : lasts for 0 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently
Zelbin the palace guard has some small wounds and bruises.

<786/786hp 862/892mp 313/405mv >[active][10pm (night)]
>

You parry Zelbin the palace guard's punch with an easy flourish.
You thrust Zelbin the palace guard's punch aside in a skillful parry.
Your turmoil maims Zelbin the palace guard!
Zelbin the palace guard has some small wounds and bruises.

<786/786hp 862/892mp 313/405mv >[active][10pm (night)]
>

You thrust Zelbin the palace guard's punch aside in a skillful parry.
You parry Zelbin the palace guard's punch with an easy flourish.
Your turmoil maims Zelbin the palace guard!
Your turmoil DISEMBOWELS Zelbin the palace guard!
The white aura around your body fades.
Zelbin the palace guard has some small wounds and bruises.

<786/786hp 886/892mp 366/405mv >[active][11pm (night)]
>
flee
You flee from combat!
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.

<786/786hp 886/892mp 365/405mv >[active][11pm (night)]
>
sanc
You are surrounded by a white aura.

<786/786hp 811/892mp 365/405mv >[active][11pm (night)]
>
w
h zel
The Foot of the Palace Stairs
S-+-*| A red carpet leads up the white wooden stairs to the first
| | floor of the palace. Sewn into the sides of the carpet
+-S| is a gold trim. The carpet lacks enough width to cover
| | the entire stair, leaving a few inches of exposed wood
@-+-+| visible at either extremity. At least twenty stairs comprise
| the way up to the main floor. A marble bannister runs
| beside each side of the staircase. The stairs narrow
| as they ascend, leaving enough room for three people get
| by at their apex, whereas ten could sit on the bottom
---------+ step.

[Exits: east up]
Zelbin is here, guarding the palace from intruders.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
Zelbin the palace guard yells 'Sound the alarm! The palace is under attack by someone!'
Your turmoil MUTILATES Zelbin the palace guard!
You parry Zelbin the palace guard's punch with an easy flourish.
You thrust Zelbin the palace guard's punch aside in a skillful parry.
Your turmoil DISEMBOWELS Zelbin the palace guard!
Zelbin the palace guard manages to dodge your turmoil with a lot of effort.
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>

You awkwardly parry Zelbin the palace guard's punch with a loud clang.
You parry Zelbin the palace guard's punch with an easy flourish.
Your turmoil DISEMBOWELS Zelbin the palace guard!
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
wh
[ H-Elf ] <PK> Duchess Rimera Galanodel the Alabaster Wayfarer
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[58 H-Elf SUP] *<HERALD> Vanisse the Myth Weaver, Purveyor of Flat Baked Goods
[ Drow ] <PK> Tayanya the Oracle of Meteors
[ Fire ] *Guron the Violent
[ Jotun ] <PK> Dradge the Herald of War
[ Drow ] *Lerand the Teleporter
Players found: 7
There are 7 characters on; the most on this past month was 16.
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>

You parry Zelbin the palace guard's punch with an easy flourish.
Zelbin the palace guard's punch misses you.
Your turmoil DISEMBOWELS Zelbin the palace guard!
A black hand marked with a pentagram makes an obscene gesture.
Your serious wounds decimate Zelbin the palace guard!
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>

You parry Zelbin the palace guard's punch with an easy flourish.
You parry Zelbin the palace guard's punch with an easy flourish.
Your turmoil DISEMBOWELS Zelbin the palace guard!
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
who
[ H-Elf ] <PK> Duchess Rimera Galanodel the Alabaster Wayfarer
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[58 H-Elf SUP] *<HERALD> Vanisse the Myth Weaver, Purveyor of Flat Baked Goods
[ Drow ] <PK> Tayanya the Oracle of Meteors
[ Fire ] *Guron the Violent
[ Jotun ] <PK> Dradge the Herald of War
[ Drow ] *Lerand the Teleporter
Players found: 7
There are 7 characters on; the most on this past month was 16.
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>

You thrust Zelbin the palace guard's punch aside in a skillful parry.
You thrust Zelbin the palace guard's punch aside in a skillful parry.
Your turmoil misses Zelbin the palace guard.
Your turmoil DISEMBOWELS Zelbin the palace guard!
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>

You parry Zelbin the palace guard's punch.
You grip your shield firmly, staving off Zelbin the palace guard's punch.
Your turmoil maims Zelbin the palace guard!
Zelbin the palace guard manages to dodge your turmoil with a lot of effort.
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>

You parry Zelbin the palace guard's punch with an easy flourish.
You thrust Zelbin the palace guard's punch aside in a skillful parry.
Your turmoil DISEMBOWELS Zelbin the palace guard!
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has quite a few wounds.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Henald The Foot of the Palace Stairs
You block Zelbin the palace guard's attack with your shield.
You deflect Zelbin the palace guard's punch aside in an ungraceful parry.
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
who
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[58 H-Elf SUP] *<HERALD> Vanisse the Myth Weaver, Purveyor of Flat Baked Goods
[ Drow ] <PK> Tayanya the Oracle of Meteors
[ Fire ] *Guron the Violent
[ Jotun ] <PK> Dradge the Herald of War
[ Drow ] *Lerand the Teleporter
Players found: 6
There are 6 characters on; the most on this past month was 16.
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>

You thrust Zelbin the palace guard's punch aside in a skillful parry.
You parry Zelbin the palace guard's punch.
Your turmoil DISEMBOWELS Zelbin the palace guard!
Your turmoil DISEMBOWELS Zelbin the palace guard!
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>

You parry Zelbin the palace guard's punch.
You thrust Zelbin the palace guard's punch aside in a skillful parry.
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 811/892mp 364/405mv >[active][11pm (night)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>

You parry Zelbin the palace guard's punch with an easy flourish.
You parry Zelbin the palace guard's punch.
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>

You thrust Zelbin the palace guard's punch aside in a skillful parry.
You thrust Zelbin the palace guard's punch aside in a skillful parry.
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard has some big nasty wounds and scratches.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
You parry Zelbin the palace guard's punch.
You parry Zelbin the palace guard's punch with an easy flourish.
Your turmoil MUTILATES Zelbin the palace guard!
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>

You parry Zelbin the palace guard's punch with an easy flourish.
Zelbin the palace guard's punch misses you.
Your turmoil DISEMBOWELS Zelbin the palace guard!
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
whe
> Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>

You thrust Zelbin the palace guard's punch aside in a skillful parry.
You awkwardly parry Zelbin the palace guard's punch with a loud clang.
Your turmoil maims Zelbin the palace guard!
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>

You parry Zelbin the palace guard's punch with an easy flourish.
You thrust Zelbin the palace guard's punch aside in a skillful parry.
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
who
>
[ H-Elf ] <PK> Duchess Rimera Galanodel the Alabaster Wayfarer
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[58 H-Elf SUP] *<HERALD> Vanisse the Myth Weaver, Purveyor of Flat Baked Goods
[ Drow ] <PK> Tayanya the Oracle of Meteors
[ Fire ] *Guron the Violent
[ Jotun ] <PK> Dradge the Herald of War
[ Drow ] *Lerand the Teleporter
Players found: 7
There are 7 characters on; the most on this past month was 16.
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard looks pretty hurt.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
You parry Zelbin the palace guard's punch with an easy flourish.
You awkwardly parry Zelbin the palace guard's punch with a loud clang.
Your turmoil DISEMBOWELS Zelbin the palace guard!
Zelbin the palace guard is in awful condition.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
who
[ H-Elf ] <PK> Duchess Rimera Galanodel the Alabaster Wayfarer
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[58 H-Elf SUP] *<HERALD> Vanisse the Myth Weaver, Purveyor of Flat Baked Goods
[ Drow ] <PK> Tayanya the Oracle of Meteors
[ Fire ] *Guron the Violent
[ Jotun ] <PK> Dradge the Herald of War
[ Drow ] *Lerand the Teleporter
Players found: 7
There are 7 characters on; the most on this past month was 16.
Zelbin the palace guard is in awful condition.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
whe
>
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard is in awful condition.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
m
> S-+ S-+
| |
+-S +
|
S-+-*
|
+-S
|
@-+-+-+-+
|
F-+
Zelbin the palace guard is in awful condition.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>

You thrust Zelbin the palace guard's punch aside in a skillful parry.
You parry Zelbin the palace guard's punch with an easy flourish.
Your turmoil MUTILATES Zelbin the palace guard!
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard is in awful condition.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard is in awful condition.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard is in awful condition.

<786/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>

Zelbin the palace guard's punch mauls you.
You parry Zelbin the palace guard's punch with an easy flourish.
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard is in awful condition.

<764/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
whe
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard is in awful condition.

<764/786hp 842/892mp 405/405mv >[active][12am (midnight)]
whe
>
Players near you in Valour:
<PK> Rimera Palace Dining Room
<PK> Henald The Foot of the Palace Stairs
Zelbin the palace guard is in awful condition.

<764/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>

You parry Zelbin the palace guard's punch.
Your shield wobbles and barely deflects Zelbin the palace guard's punch.
Your turmoil maims Zelbin the palace guard!
Your turmoil MUTILATES Zelbin the palace guard!
Zelbin the palace guard is DEAD!!
You hear Zelbin the palace guard's death cry.
You get 319 gold coins from the corpse of Zelbin the palace guard.
Nycticora gives you 35 gold coins for your sacrifice.

<764/786hp 842/892mp 405/405mv >[active][12am (midnight)]
>
u
First Floor of the Palace
| This corridor in the palace runs from west to east. A red carpet
| flows across the floor, soft and comfortable to ease the frequent
* | trips that servants must make through the halls. Portraits of
| | former monarchs of Valour line the walls. They are all of distinguished
*-*-@ | males and females, wearing personalized crowns that bear the sigil
| | of Valour upon their front.
F |
|
|
---------+

[Exits: west down]

<764/786hp 842/892mp 404/405mv >[active][12am (midnight)]
>
w
w
First Floor of the Palace
| This corridor in the palace runs from west to east. A red carpet
| flows across the floor, soft and comfortable to ease the frequent
* | trips that servants must make through the halls. Portraits of
| | former monarchs of Valour line the walls. They are all of distinguished
*-*-@-* | males and females, wearing personalized crowns that bear the
| | sigil of Valour upon their front.
F |
|
|
---------+

[Exits: north east west]

<764/786hp 842/892mp 403/405mv >[active][12am (midnight)]
s
>

You are hungry.
Your weapon ward expires.
You are allowed to leave the realms.

<775/786hp 857/892mp 405/405mv >[active][1am (night)]
> First Floor of the Palace
| This corridor in the palace runs from west to east. A red
| carpet flows across the floor, soft and comfortable to ease
* | the frequent trips that servants must make through the halls.
| | Portraits of former monarchs of Valour line the walls. They
*-@-*-*| are all of distinguished males and females, wearing personalized
| | crowns that bear the sigil of Valour upon their front.
F |
|
|
---------+

[Exits: east south west]
A servant of the dragon quietly observes the area.

<775/786hp 857/892mp 404/405mv >[active][1am (night)]
0
>
Palace Dining Room
* | A lavish dining room that houses an enormously long table.
| | At the far end of the mahogany table sits a large chair that
*-*-*-*| resembles the throne of the monarch. The table is large enough
| | to fit fifty people, with twenty four on either side and the
@ | two master positions at either end that are occupied by the
| monarch and spouse. Two chandeliers are needed to provide
| enough light to this spacious room.
|
|
---------+

[Exits: north]
An extravagant mahogany table stretches across this enormous room.
(Invis) Rimera the Alabaster Wayfarer is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
Phostan the cook is here preparing food for the palace.

<775/786hp 857/892mp 403/405mv >[active][1am (night)]
>
Rimera yells 'Die! Henald, you sorcerous dog!'
You fail to blind Rimera.
Rimera fades into existence.
Rimera's punch wounds you.
Your shield wobbles and barely deflects Rimera's punch.
Your turmoil DISMEMBERS Rimera!
Rimera's punch wounds you.
Rimera has some small wounds and bruises.

<737/786hp 842/892mp 403/405mv >[aggressive][1am (night)]
>
0

Rimera deftly performs a counterbalance evasion.
Rimera stumbles and barely dodges your turmoil.
Your wild turmoil *** DEMOLISHES *** Rimera!
Rimera's punch mauls you.
Rimera has quite a few wounds.

<715/786hp 842/892mp 403/405mv >[aggressive][1am (night)]
> You fail to blind Rimera.
Rimera has quite a few wounds.

<715/786hp 827/892mp 403/405mv >[aggressive][1am (night)]
> Rimera utters the words, 'utjkaqpu'.
Rimera closes her eyes for a moment and invokes the ancient arts.
Rimera's spirits maul you.
Rimera has quite a few wounds.

<694/786hp 827/892mp 403/405mv >[aggressive][1am (night)]
>
0

Your turmoil DISMEMBERS Rimera!
You thrust Rimera's punch aside in a skillful parry.
Rimera's punch wounds you.
Rimera has quite a few wounds.

<676/786hp 827/892mp 403/405mv >[aggressive][1am (night)]
>
You fail to blind Rimera.
Rimera has quite a few wounds.

<676/786hp 812/892mp 403/405mv >[aggressive][1am (night)]
>
0

Rimera nimbly dodges your turmoil with a practiced maneuver.
Rimera dodges your turmoil.
Rimera's punch mauls you.
You thrust Rimera's punch aside in a skillful parry.
Rimera has quite a few wounds.

<652/786hp 812/892mp 403/405mv >[aggressive][1am (night)]
>
Rimera appears to be blinded.
Rimera has quite a few wounds.

<652/786hp 797/892mp 403/405mv >[aggressive][1am (night)]
>
weak

Rimera dodges your turmoil.
Rimera's punch misses you.
Your shield jolts under Rimera's punch, but holds.
Rimera has quite a few wounds.

<652/786hp 797/892mp 403/405mv >[aggressive][1am (night)]
>
dyst

Rimera lets out a hearty laugh.
You fail to weaken Rimera.
Rimera has quite a few wounds.

<652/786hp 777/892mp 403/405mv >[aggressive][1am (night)]
>

Your turmoil DISMEMBERS Rimera!
Your turmoil DISMEMBERS Rimera!
You thrust Rimera's punch aside in a skillful parry.
You block Rimera's attack with your shield.
Rimera has some big nasty wounds and scratches.

<652/786hp 777/892mp 403/405mv >[aggressive][1am (night)]
>
You fail to disrupt Rimera's bowel movements.
Rimera has some big nasty wounds and scratches.

<652/786hp 757/892mp 403/405mv >[aggressive][1am (night)]
>
dyst

Rimera dodges your turmoil.
You thrust Rimera's punch aside in a skillful parry.
Rimera has some big nasty wounds and scratches.

<652/786hp 757/892mp 403/405mv >[aggressive][1am (night)]
>
You fail to disrupt Rimera's bowel movements.
Rimera has some big nasty wounds and scratches.

<652/786hp 737/892mp 403/405mv >[aggressive][1am (night)]
l rim
>

Your wild turmoil MANGLES Rimera!
Rimera dodges your turmoil.
You thrust Rimera's punch aside in a skillful parry.
You parry Rimera's punch with an easy flourish.
Rimera looks pretty hurt.

<652/786hp 737/892mp 403/405mv >[aggressive][1am (night)]
>
Rimera whispers onto the wind 'You attack an unarmed old woman.'
Rimera looks pretty hurt.

<652/786hp 737/892mp 403/405mv >[aggressive][1am (night)]
>
Here stands a seductive lady clad in tight, white garb. She looks to
stand a bit over five foot and has deep ebony colored hair, with just a
small streak of aquamarine along her bangs. Her eyes are as blue as a
stormy sea and look as if they will pierce right through your very soul.
Her lips are full and pouty, the color of fresh summer carnations. Her nose
is small and quite fitting to her face. Around her waist is a white sash
holding what appears to be two very dangerous daggers. She looks to be very
lean but muscular under her garb, however it does not hide the womanly
curves upon her chest and rear. Upon the back of her neck is a tattoo of a
family crest consisting of a griffon and dragon with the name Aerinonth
below it. On her right wrist is a tattoo of another family crest, this one
of an ancient gold dragon wrapped around a white cross. The name below it
reads Galanodel.
She has done a fair amount of traveling.
She is devoted to the pursuit of excellence.
Rimera looks pretty hurt.

Rimera is using:
<worn on finger> (Glowing) a ring of light
<worn on finger> (Glowing) a ring of light
<worn around neck> (Glowing) a flame red cape
<worn on head> a mithril helm
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on arms> some mithril sleeves
<worn about body> (Magical) a white surcoat
<worn about waist> (Magical) the belt of life
<worn around wrist> a living wood wrist guard
<worn around wrist> a living wood wrist guard
<floating nearby> a deep red stone
<tattooed> (Shimmering) a dove-winged emerald lyre
Rimera looks pretty hurt.

<652/786hp 737/892mp 403/405mv >[aggressive][1am (night)]
>

Rimera deftly performs a counterbalance evasion.
Rimera stumbles and barely dodges your turmoil.
Rimera's punch mauls you.
You block Rimera's attack with your shield.
Rimera looks pretty hurt.

<630/786hp 737/892mp 403/405mv >[aggressive][1am (night)]
dyst
>
Rimera's face changes color as she grabs her stomach in agonizing pain!
Rimera crouches on the ground wincing painfully as fecal matter is expelled from her rear.
A strong odor fills the room.
You are hungry.
Rimera looks pretty hurt.

<636/786hp 723/892mp 405/405mv >[aggressive][2am (night)]
>
flee

Rimera dances around your turmoil, easily dodging it.
You parry Rimera's punch with an easy flourish.
Rimera's punch misses you.
Rimera looks pretty hurt.

<636/786hp 723/892mp 405/405mv >[aggressive][2am (night)]
>
You flee from combat!
First Floor of the Palace
| This corridor in the palace runs from west to east. A red
| carpet flows across the floor, soft and comfortable to ease
* | the frequent trips that servants must make through the halls.
| | Portraits of former monarchs of Valour line the walls. They
*-@-*-*| are all of distinguished males and females, wearing personalized
| | crowns that bear the sigil of Valour upon their front.
F |
|
|
---------+

[Exits: east south west]
A servant of the dragon quietly observes the area.

<636/786hp 723/892mp 404/405mv >[aggressive][2am (night)]
>
s;plge rimera
Palace Dining Room
* | A lavish dining room that houses an enormously long table.
| | At the far end of the mahogany table sits a large chair that
*-*-*-*| resembles the throne of the monarch. The table is large enough
| | to fit fifty people, with twenty four on either side and the
@ | two master positions at either end that are occupied by the
| monarch and spouse. Two chandeliers are needed to provide
| enough light to this spacious room.
|
|
---------+

[Exits: north]
A swarm of flies circle around a pile of Rimera's dung.
An extravagant mahogany table stretches across this enormous room.
Rimera the Alabaster Wayfarer is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
Phostan the cook is here preparing food for the palace.

<636/786hp 723/892mp 403/405mv >[aggressive][2am (night)]
>
Rimera yells 'Help! someone is attacking me!'
Rimera screams in agony as plague sores erupt from her skin.
You block Rimera's attack with your shield.
Rimera has some big nasty wounds and scratches.

<636/786hp 703/892mp 403/405mv >[aggressive][2am (night)]
>
flee

Your turmoil DISMEMBERS Rimera!
You thrust Rimera's punch aside in a skillful parry.
Rimera looks pretty hurt.

<636/786hp 703/892mp 403/405mv >[aggressive][2am (night)]
>
You couldn't escape!
Rimera looks pretty hurt.

<636/786hp 703/892mp 403/405mv >[aggressive][2am (night)]
>

Rimera dodges your turmoil.
You thrust Rimera's punch aside in a skillful parry.
You awkwardly parry Rimera's punch with a loud clang.
You parry Rimera's punch with an easy flourish.
Rimera looks pretty hurt.

<636/786hp 703/892mp 403/405mv >[aggressive][2am (night)]
flee
>
You flee from combat!
First Floor of the Palace
| This corridor in the palace runs from west to east. A red
| carpet flows across the floor, soft and comfortable to ease
* | the frequent trips that servants must make through the halls.
| | Portraits of former monarchs of Valour line the walls. They
*-@-*-*| are all of distinguished males and females, wearing personalized
| | crowns that bear the sigil of Valour upon their front.
F |
|
|
---------+

[Exits: east south west]
A servant of the dragon quietly observes the area.

<636/786hp 703/892mp 402/405mv >[aggressive][2am (night)]
>
s
Palace Dining Room
* | A lavish dining room that houses an enormously long table.
| | At the far end of the mahogany table sits a large chair that
*-*-*-*| resembles the throne of the monarch. The table is large enough
| | to fit fifty people, with twenty four on either side and the
@ | two master positions at either end that are occupied by the
| monarch and spouse. Two chandeliers are needed to provide
| enough light to this spacious room.
|
|
---------+

[Exits: north]
A swarm of flies circle around a pile of Rimera's dung.
An extravagant mahogany table stretches across this enormous room.
Rimera the Alabaster Wayfarer is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
Phostan the cook is here preparing food for the palace.

<636/786hp 703/892mp 401/405mv >[aggressive][2am (night)]
>
l rim
Here stands a seductive lady clad in tight, white garb. She looks to
stand a bit over five foot and has deep ebony colored hair, with just a
small streak of aquamarine along her bangs. Her eyes are as blue as a
stormy sea and look as if they will pierce right through your very soul.
Her lips are full and pouty, the color of fresh summer carnations. Her nose
is small and quite fitting to her face. Around her waist is a white sash
holding what appears to be two very dangerous daggers. She looks to be very
lean but muscular under her garb, however it does not hide the womanly
curves upon her chest and rear. Upon the back of her neck is a tattoo of a
family crest consisting of a griffon and dragon with the name Aerinonth
below it. On her right wrist is a tattoo of another family crest, this one
of an ancient gold dragon wrapped around a white cross. The name below it
reads Galanodel.
She has done a fair amount of traveling.
She is devoted to the pursuit of excellence.
Rimera looks pretty hurt.

Rimera is using:
<worn on finger> (Glowing) a ring of light
<worn on finger> (Glowing) a ring of light
<worn around neck> (Glowing) a flame red cape
<worn on head> a mithril helm
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on arms> some mithril sleeves
<worn about body> (Magical) a white surcoat
<worn about waist> (Magical) the belt of life
<worn around wrist> a living wood wrist guard
<worn around wrist> a living wood wrist guard
<floating nearby> a deep red stone
<tattooed> (Shimmering) a dove-winged emerald lyre

<636/786hp 703/892mp 401/405mv >[aggressive][2am (night)]
>
say I will let you die like that.
You in a muffled voice say 'I will let you die like that.'

<636/786hp 703/892mp 401/405mv >[aggressive][2am (night)]
>

Rimera shrugs helplessly.

<636/786hp 703/892mp 401/405mv >[aggressive][2am (night)]
>
inso rimera
Rimera yells 'Help! someone is attacking me!'
You fail to deprive Rimera of sleep.
You parry Rimera's punch with an easy flourish.
You thrust Rimera's punch aside in a skillful parry.
Rimera looks pretty hurt.

<636/786hp 683/892mp 401/405mv >[aggressive][2am (night)]
>

Rimera deftly performs a counterbalance evasion.
Rimera stumbles and barely dodges your turmoil.
Rimera's punch misses you.
Rimera's thirst grazes her.
Rimera's hunger injures her.
Rimera writhes in agony as plague sores erupt from her skin.
Rosie the stalking, black panther shivers and looks very ill.
Rosie the stalking, black panther writhes in agony as plague sores erupt from its skin.
You are hungry.
Your protective shield dissipates.
Rimera looks pretty hurt.

<640/786hp 694/892mp 405/405mv >[aggressive][3am (night)]
>
flee
You flee from combat!
First Floor of the Palace
| This corridor in the palace runs from west to east. A red
| carpet flows across the floor, soft and comfortable to ease
* | the frequent trips that servants must make through the halls.
| | Portraits of former monarchs of Valour line the walls. They
*-@-*-*| are all of distinguished males and females, wearing personalized
| | crowns that bear the sigil of Valour upon their front.
F |
|
|
---------+

[Exits: east south west]
A servant of the dragon quietly observes the area.

<640/786hp 694/892mp 404/405mv >[aggressive][3am (night)]
>
l in sack
A Big Ol'Pack Sack holds:
a misty potion
(Glowing) an ethereal shield

<640/786hp 694/892mp 404/405mv >[aggressive][3am (night)]
prsh
>
You surround yourself in a protective shell of magic.

<640/786hp 624/892mp 404/405mv >[aggressive][3am (night)]
>
s
inso rim
Palace Dining Room
* | A lavish dining room that houses an enormously long table.
| | At the far end of the mahogany table sits a large chair that
*-*-*-*| resembles the throne of the monarch. The table is large enough
| | to fit fifty people, with twenty four on either side and the
@ | two master positions at either end that are occupied by the
| monarch and spouse. Two chandeliers are needed to provide
| enough light to this spacious room.
|
|
---------+

[Exits: north]
A swarm of flies circle around a pile of Rimera's dung.
An extravagant mahogany table stretches across this enormous room.
Rimera is resting here.
(Charmed) A stalking, black panther is here, quietly serving its master.
Phostan the cook is here preparing food for the palace.
Phostan the palace cook says 'Be seated or get out!'
Phostan the palace cook glares icily at you.

<640/786hp 624/892mp 403/405mv >[aggressive][3am (night)]
>
Rimera yells 'Help! someone is attacking me!'
You fail to deprive Rimera of sleep.
Rimera's punch wounds you.
Rimera looks pretty hurt.

<620/786hp 604/892mp 403/405mv >[aggressive][3am (night)]
>
Your turmoil MASSACRES Rimera!
You block Rimera's attack with your shield.
You awkwardly parry Rimera's punch with a loud clang.
Rimera is in awful condition.

<620/786hp 604/892mp 403/405mv >[aggressive][3am (night)]
>
flee
You flee from combat!
First Floor of the Palace
| This corridor in the palace runs from west to east. A red
| carpet flows across the floor, soft and comfortable to ease
* | the frequent trips that servants must make through the halls.
| | Portraits of former monarchs of Valour line the walls. They
*-@-*-*| are all of distinguished males and females, wearing personalized
| | crowns that bear the sigil of Valour upon their front.
F |
|
|
---------+

[Exits: east south west]
A servant of the dragon quietly observes the area.

<620/786hp 604/892mp 402/405mv >[aggressive][3am (night)]
>
scan s
You scan south.
*** Range 1 (south) ***
Rimera the Alabaster Wayfarer is here.
(Charmed) A stalking, black panther is here, quietly serving its master.
Phostan the cook is here preparing food for the palace.

<620/786hp 604/892mp 402/405mv >[aggressive][3am (night)]
>
s
Palace Dining Room
* | A lavish dining room that houses an enormously long table.
| | At the far end of the mahogany table sits a large chair that
*-*-*-*| resembles the throne of the monarch. The table is large enough
| | to fit fifty people, with twenty four on either side and the
@ | two master positions at either end that are occupied by the
| monarch and spouse. Two chandeliers are needed to provide
| enough light to this spacious room.
|
|
---------+

[Exits: north]
A swarm of flies circle around a pile of Rimera's dung.
An extravagant mahogany table stretches across this enormous room.
Rimera is resting here.
(Charmed) A stalking, black panther is here, quietly serving its master.
Phostan the cook is here preparing food for the palace.
Phostan the palace cook says 'Be seated or get out!'
Phostan the palace cook glares icily at you.

<620/786hp 604/892mp 401/405mv >[aggressive][3am (night)]
>
list
[Lv Price Qty] Item Type
[ 1 1000 -- ] a plate of truffles (food) - made of fungus, 3 lbs
[ 1 100 -- ] a thin slice of veal (food) - made of meat, 10 lbs
[ 1 100 -- ] a water jug (drink) - made of water, 2 lbs
[ 1 5000 -- ] a bottle of fine elvish wine (drink) - made of glass, 1 lbs

<620/786hp 604/892mp 401/405mv >[aggressive][3am (night)]
>
buy veal;eat veal
You haggle the price down to 83 coins.
You buy a thin slice of veal.

<620/786hp 604/892mp 401/405mv >[aggressive][3am (night)]
> You eat a thin slice of veal.

<620/786hp 604/892mp 401/405mv >[aggressive][3am (night)]
>
buy veal;eat veal
You haggle the price down to 68 coins.
You buy a thin slice of veal.

<620/786hp 604/892mp 401/405mv >[aggressive][3am (night)]
> You eat a thin slice of veal.
You are full.

<620/786hp 604/892mp 401/405mv >[aggressive][3am (night)]
>
l
Palace Dining Room
* | A lavish dining room that houses an enormously long table.
| | At the far end of the mahogany table sits a large chair that
*-*-*-*| resembles the throne of the monarch. The table is large enough
| | to fit fifty people, with twenty four on either side and the
@ | two master positions at either end that are occupied by the
| monarch and spouse. Two chandeliers are needed to provide
| enough light to this spacious room.
|
|
---------+

[Exits: north]
A swarm of flies circle around a pile of Rimera's dung.
An extravagant mahogany table stretches across this enormous room.
Rimera is resting here.
(Charmed) A stalking, black panther is here, quietly serving its master.
Phostan the palace cook is here, facing you.

<620/786hp 604/892mp 401/405mv >[aggressive][3am (night)]
>

Rimera's thirst injures her.
Rimera's hunger scratches her.
Rimera writhes in agony as plague sores erupt from her skin.
Rosie the stalking, black panther writhes in agony as plague sores erupt from its skin.
A pile of Rimera's dung crumbles into dust.

<635/786hp 635/892mp 405/405mv >[aggressive][4am (night)]
>

Rimera rests.

<635/786hp 635/892mp 405/405mv >[aggressive][4am (night)]
>
l rim
Here stands a seductive lady clad in tight, white garb. She looks to
stand a bit over five foot and has deep ebony colored hair, with just a
small streak of aquamarine along her bangs. Her eyes are as blue as a
stormy sea and look as if they will pierce right through your very soul.
Her lips are full and pouty, the color of fresh summer carnations. Her nose
is small and quite fitting to her face. Around her waist is a white sash
holding what appears to be two very dangerous daggers. She looks to be very
lean but muscular under her garb, however it does not hide the womanly
curves upon her chest and rear. Upon the back of her neck is a tattoo of a
family crest consisting of a griffon and dragon with the name Aerinonth
below it. On her right wrist is a tattoo of another family crest, this one
of an ancient gold dragon wrapped around a white cross. The name below it
reads Galanodel.
She has done a fair amount of traveling.
She is devoted to the pursuit of excellence.
Rimera is in awful condition.

Rimera is using:
<worn on finger> (Glowing) a ring of light
<worn on finger> (Glowing) a ring of light
<worn around neck> (Glowing) a flame red cape
<worn on head> a mithril helm
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on arms> some mithril sleeves
<worn about body> (Magical) a white surcoat
<worn about waist> (Magical) the belt of life
<worn around wrist> a living wood wrist guard
<worn around wrist> a living wood wrist guard
<floating nearby> a deep red stone
<tattooed> (Shimmering) a dove-winged emerald lyre

<635/786hp 635/892mp 405/405mv >[aggressive][4am (night)]
>
say You are not worthy of life.
You in a muffled voice say 'You are not worthy of life.'

<635/786hp 635/892mp 405/405mv >[aggressive][4am (night)]
who
>
[ H-Elf ] <PK> Duchess Rimera Galanodel the Alabaster Wayfarer
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[58 H-Elf SUP] *<HERALD> Vanisse the Myth Weaver, Purveyor of Flat Baked Goods
[ Drow ] <PK> Tayanya the Oracle of Meteors
[ Fire ] *Guron the Violent
[ Jotun ] <PK> Dradge the Herald of War
[ Drow ] *Lerand the Teleporter
Players found: 7
There are 7 characters on; the most on this past month was 16.

<635/786hp 635/892mp 405/405mv >[aggressive][4am (night)]
>
aff
You are affected by the following:
Spell: detect magic : lasts for 23 hours
Spell: dark shroud : lasts for 17 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Spell: detect invis : lasts for 16 hours
Spell: giant strength : modifies strength by 4 for 15 hours
Spell: protective shield: lasts for 7 hours
Spell: armor : modifies armor class by 20 for 6 hours
Spell: protection : modifies save vs spell by 1 for 6 hours
Spell: sanctuary : lasts for 3 hours
Spell: fly : lasts for 1 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently

<635/786hp 635/892mp 405/405mv >[aggressive][4am (night)]
>
wwad
A flanged mace of havoc glows as it is imbued by a weapon ward.

<635/786hp 615/892mp 405/405mv >[evasive][4am (night)]
>

Rimera's thirst injures her.
Rimera's hunger wounds her.
Rimera writhes in agony as plague sores erupt from her skin.
Rosie the stalking, black panther writhes in agony as plague sores erupt from its skin.

<647/786hp 636/892mp 405/405mv >[evasive][5am (dawn)]
>
l rim
Here stands a seductive lady clad in tight, white garb. She looks to
stand a bit over five foot and has deep ebony colored hair, with just a
small streak of aquamarine along her bangs. Her eyes are as blue as a
stormy sea and look as if they will pierce right through your very soul.
Her lips are full and pouty, the color of fresh summer carnations. Her nose
is small and quite fitting to her face. Around her waist is a white sash
holding what appears to be two very dangerous daggers. She looks to be very
lean but muscular under her garb, however it does not hide the womanly
curves upon her chest and rear. Upon the back of her neck is a tattoo of a
family crest consisting of a griffon and dragon with the name Aerinonth
below it. On her right wrist is a tattoo of another family crest, this one
of an ancient gold dragon wrapped around a white cross. The name below it
reads Galanodel.
She has done a fair amount of traveling.
She is devoted to the pursuit of excellence.
Rimera is in awful condition.

Rimera is using:
<worn on finger> (Glowing) a ring of light
<worn on finger> (Glowing) a ring of light
<worn around neck> (Glowing) a flame red cape
<worn on head> a mithril helm
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on arms> some mithril sleeves
<worn about body> (Magical) a white surcoat
<worn about waist> (Magical) the belt of life
<worn around wrist> a living wood wrist guard
<worn around wrist> a living wood wrist guard
<floating nearby> a deep red stone
<tattooed> (Shimmering) a dove-winged emerald lyre

<647/786hp 636/892mp 405/405mv >[evasive][5am (dawn)]
>

Rimera whispers onto the wind 'And why is that?'

<647/786hp 636/892mp 405/405mv >[evasive][5am (dawn)]
>

Rimera rests.

<647/786hp 636/892mp 405/405mv >[evasive][5am (dawn)]
>
say You fail in your pursuit of excellence.
You in a muffled voice say 'You fail in your pursuit of excellence.'

<647/786hp 636/892mp 405/405mv >[evasive][5am (dawn)]
>

Ryoma the master warrior yells 'God of War, bless me with your power!'

<647/786hp 636/892mp 405/405mv >[evasive][5am (dawn)]
>
Rimera lets out a hearty laugh.

<647/786hp 636/892mp 405/405mv >[evasive][5am (dawn)]
>

Rimera's thirst wounds her.
Rimera's hunger decimates her!
Rimera writhes in agony as plague sores erupt from her skin.
Rosie the stalking, black panther writhes in agony as plague sores erupt from its skin.
You slowly float to the ground.
Rimera is DEAD!!
Rimera spills her guts all over the floor.

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
aff
You are affected by the following:
Spell: detect magic : lasts for 21 hours
Spell: dark shroud : lasts for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
Spell: detect invis : lasts for 14 hours
Spell: giant strength : modifies strength by 4 for 13 hours
Spell: protective shield: lasts for 5 hours
Spell: armor : modifies armor class by 20 for 4 hours
Spell: protection : modifies save vs spell by 1 for 4 hours
Spell: weapon ward : lasts for 1 hours
Spell: sanctuary : lasts for 1 hours
Set : Malicious Beast: modifies health by 100 permanently
: modifies hitroll by 6 permanently
: modifies damroll by 6 permanently

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
scor

/@============================================================-
| \
| Henald the Holy Shaman, adept of Nycticora |
| Earl of Darkhaven, 20 years old (72 hours). |
| You exhibit the virtue of Vanity. |
| |
| Race: Human Hometown: Darkhaven Health: 660/786 |
| Sex: Male Alignment: Evil Mana: 674/892 |
| Class: Shaman Ethos: Chaotic Move: 405/405 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Good Weight: 263/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 1 |
| Wisdom: 21 (21+0) Exp tnl: 16200 Trains: 0 |
| Dexter: 20 (20+0) Relics: 500 Items: 22/34 |
| Consti: 19 (19+0) Gold: 1694 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 142 Saving Throws |
| Hitroll: 29 Vs Bash: 158 Afflictive: 48 |
| Damroll: 34 Vs Slash: 162 Maledictive: 42 |
| Vs Magic: 50 Mental: 42 |
\==========================================================-/

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
l
Palace Dining Room
* | A lavish dining room that houses an enormously long table.
| | At the far end of the mahogany table sits a large chair that
*-*-*-*| resembles the throne of the monarch. The table is large enough
| | to fit fifty people, with twenty four on either side and the
@ | two master positions at either end that are occupied by the
| monarch and spouse. Two chandeliers are needed to provide
| enough light to this spacious room.
|
|
---------+

[Exits: north]
The corpse of Rimera is lying here.
A steaming pile of Rimera's entrails is lying here.
An extravagant mahogany table stretches across this enormous room.
Phostan the palace cook is here, facing you.

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
l in corp
The corpse of Rimera holds:
( 2) a living wood wrist guard
a deep red stone
some mithril sleeves
a mithril helm
( 2) (Glowing) a ring of light
(Magical) the belt of life
a Big Ol'Pack Sack (open)
(Glowing) a flame red cape
(Glowing) (Humming) a diamond earring
(Magical) a white surcoat
a tin canteen
3394 gold coins

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
get gold corp
You get 3394 gold coins from the corpse of Rimera.

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
l in corp
The corpse of Rimera holds:
( 2) a living wood wrist guard
a deep red stone
some mithril sleeves
a mithril helm
( 2) (Glowing) a ring of light
(Magical) the belt of life
a Big Ol'Pack Sack (open)
(Glowing) a flame red cape
(Glowing) (Humming) a diamond earring
(Magical) a white surcoat
a tin canteen

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
whe
>
Players near you in Valour:
Rimera First Floor of the Palace
<PK> Henald Palace Dining Room

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
get sack corp
You get a Big Ol'Pack Sack from the corpse of Rimera.

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
l in sack
A Big Ol'Pack Sack holds:
a small wooden canoe
(Burning) a pair of flaming pants
a purple tunic
a shiny set of brass cymbals
The Theran Mystique, Volume 11, Issue 1

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>

Rimath the trader auctions 'Tayanya has auctioned an onyx bracelet for 10 minutes, minimum bid 5000
coins.'

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
drop sack
You drop a Big Ol'Pack Sack.

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
l
Palace Dining Room
* | A lavish dining room that houses an enormously long table.
| | At the far end of the mahogany table sits a large chair that
*-*-*-*| resembles the throne of the monarch. The table is large enough
| | to fit fifty people, with twenty four on either side and the
@ | two master positions at either end that are occupied by the
| monarch and spouse. Two chandeliers are needed to provide
| enough light to this spacious room.
|
|
---------+

[Exits: north]
A brownish leather-like sack rests here.
The corpse of Rimera is lying here.
A steaming pile of Rimera's entrails is lying here.
An extravagant mahogany table stretches across this enormous room.
Phostan the palace cook is here, facing you.

<660/786hp 674/892mp 405/405mv >[evasive][6am (day)]
>
whe
Players near you in Valour:
Rimera First Floor of the Palace
<PK> Henald Palace Dining Room

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>

Rimera crawls in.

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>
whe
Players near you in Valour:
Rimera Palace Dining Room
<PK> Henald Palace Dining Room

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>

Rimera gets a Big Ol'Pack Sack.
Rimera gets the intestines of Rimera.

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>
l in corp
The corpse of Rimera holds:
( 2) a living wood wrist guard
a deep red stone
some mithril sleeves
a mithril helm
( 2) (Glowing) a ring of light
(Magical) the belt of life
(Glowing) a flame red cape
(Glowing) (Humming) a diamond earring
(Magical) a white surcoat
a tin canteen

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>

Rimera gets a living wood wrist guard from the corpse of Rimera.
Rimera gets a deep red stone from the corpse of Rimera.
Rimera gets some mithril sleeves from the corpse of Rimera.
Rimera gets a mithril helm from the corpse of Rimera.
Rimera gets a ring of light from the corpse of Rimera.
Rimera gets the belt of life from the corpse of Rimera.
Rimera gets a ring of light from the corpse of Rimera.
Rimera gets a living wood wrist guard from the corpse of Rimera.
Rimera gets a flame red cape from the corpse of Rimera.
Rimera gets a diamond earring from the corpse of Rimera.
Rimera gets a white surcoat from the corpse of Rimera.
Rimera gets a tin canteen from the corpse of Rimera.

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>

Rimath the trader auctions 'Place yer bids! an onyx bracelet is being auctioned for 5000 gold!'

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>

Rimera holds a tin canteen in her hand.
Rimera wraps a white surcoat about her body.
Rimera wears a diamond earring on her ears.
Rimera wears a flame red cape around her neck.
Rimera wears a living wood wrist guard around her left wrist.
Rimera wears a ring of light on her left finger.
Rimera fastens the belt of life about her waist.
Rimera wears a ring of light on her right finger.
Rimera wears a mithril helm on her head.
Rimera wears some mithril sleeves on her arms.
Rimera releases a deep red stone to float next to her.
Rimera wears a living wood wrist guard around her right wrist.
Rimera wields the intestines of Rimera.

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>

Rimath the trader auctions 'Guron has bid 5000 gold coins for an onyx bracelet.'

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>
Rimath the trader auctions 'Tayanya has auctioned an emerald longsword for 10 minutes, minimum bid
5000 coins.'

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>
say Enjoy what is left of your worthless life.
You in a muffled voice say 'Enjoy what is left of your worthless life.'

<679/786hp 695/892mp 405/405mv >[evasive][7am (day)]
>
n
First Floor of the Palace
| This corridor in the palace runs from west to east. A red
| carpet flows across the floor, soft and comfortable to ease
* | the frequent trips that servants must make through the halls.
| | Portraits of former monarchs of Valour line the walls. They
*-@-*-*| are all of distinguished males and females, wearing personalized
| | crowns that bear the sigil of Valour upon their front.
C |
|
|
---------+

[Exits: east south west]
A servant of the dragon quietly observes the area.

<679/786hp 695/892mp 404/405mv >[evasive][7am (day)]
>
e
First Floor of the Palace
| This corridor in the palace runs from west to east. A red carpet
| flows across the floor, soft and comfortable to ease the frequent
* | trips that servants must make through the halls. Portraits of
| | former monarchs of Valour line the walls. They are all of distinguished
*-*-@-* | males and females, wearing personalized crowns that bear the
| | sigil of Valour upon their front.
C |
|
|
---------+

[Exits: north east west]

<679/786hp 695/892mp 403/405mv >[evasive][7am (day)]
e
>
First Floor of the Palace
| This corridor in the palace runs from west to east. A red carpet
| flows across the floor, soft and comfortable to ease the frequent
* | trips that servants must make through the halls. Portraits of
| | former monarchs of Valour line the walls. They are all of distinguished
*-*-@ | males and females, wearing personalized crowns that bear the sigil
| | of Valour upon their front.
C |
|
|
---------+

[Exits: west down]

<679/786hp 695/892mp 402/405mv >[evasive][7am (day)]
d
>
The Foot of the Palace Stairs
S-+-*| A red carpet leads up the white wooden stairs to the first
| | floor of the palace. Sewn into the sides of the carpet
+-S| is a gold trim. The carpet lacks enough width to cover
| | the entire stair, leaving a few inches of exposed wood
@-+-+| visible at either extremity. At least twenty stairs comprise
| the way up to the main floor. A marble bannister runs
| beside each side of the staircase. The stairs narrow
| as they ascend, leaving enough room for three people get
| by at their apex, whereas ten could sit on the bottom
---------+ step.

[Exits: east up]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<679/786hp 695/892mp 401/405mv >[evasive][7am (day)]
e
>
Gates of the Royal Palace
S-+-* | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A citizen of Valour wanders about.

<679/786hp 695/892mp 400/405mv >[evasive][7am (day)]
e
>
Lower Valour Avenue
S-+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]

<679/786hp 695/892mp 398/405mv >[evasive][7am (day)]
e
>
Rimath the trader auctions 'Guron has bid 5000 gold coins for an emerald longsword.'

<679/786hp 695/892mp 398/405mv >[evasive][7am (day)]
> Lower Valour Avenue
+-* | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.

<679/786hp 695/892mp 396/405mv >[evasive][7am (day)]
e
>
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A member of the Valourian special forces is riding on a powerful steed.

<679/786hp 695/892mp 394/405mv >[evasive][7am (day)]
e
>
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<679/786hp 695/892mp 392/405mv >[evasive][7am (day)]
e
>
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<679/786hp 695/892mp 390/405mv >[evasive][7am (day)]
e
>
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<679/786hp 695/892mp 388/405mv >[evasive][7am (day)]
e
>
e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<679/786hp 695/892mp 386/405mv >[evasive][7am (day)]
>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<679/786hp 695/892mp 384/405mv >[evasive][7am (day)]
e
>
e
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<679/786hp 695/892mp 382/405mv >[evasive][7am (day)]
>
e
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<679/786hp 695/892mp 380/405mv >[evasive][7am (day)]
>
e
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<679/786hp 695/892mp 378/405mv >[evasive][7am (day)]
>
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Holy Cross patrols the area diligently.

<679/786hp 695/892mp 376/405mv >[evasive][7am (day)]
n
>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<679/786hp 695/892mp 374/405mv >[evasive][7am (day)]
n
>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]

<679/786hp 695/892mp 372/405mv >[evasive][7am (day)]
n
>
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
The bridge creaks beneath your feet.

<679/786hp 695/892mp 370/405mv >[evasive][7am (day)]
>
n
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<679/786hp 695/892mp 368/405mv >[evasive][7am (day)]
>
n
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<679/786hp 695/892mp 366/405mv >[evasive][7am (day)]
>
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<679/786hp 695/892mp 364/405mv >[evasive][7am (day)]
e
>
e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Holy Cross, have been raised to their greatest
| | height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]

<679/786hp 695/892mp 362/405mv >[evasive][7am (day)]
>
e
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ +| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Holy Cross, have been raised to their greatest height,
+ *| flying proudly atop white poles.
---------+

[Exits: east south west]

<679/786hp 695/892mp 360/405mv >[evasive][7am (day)]
>
e
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Holy Cross, have been raised to their greatest height,
*-*| flying proudly atop white poles.
---------+

[Exits: east west]

<679/786hp 695/892mp 358/405mv >[evasive][7am (day)]
e
>
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
+ | has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Holy Cross,
| | have been raised to their greatest height, flying proudly
*-* | atop white poles.
---------+

[Exits: north east south west]
A Knight of the Holy Cross patrols the area diligently.

<679/786hp 695/892mp 356/405mv >[evasive][7am (day)]
e
>
e
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<679/786hp 695/892mp 354/405mv >[evasive][7am (day)]
>
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
+ | The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
Rimath the trader auctions 'Place yer bids! an emerald longsword is being auctioned for 5000 gold!'

<679/786hp 695/892mp 352/405mv >[evasive][7am (day)]
>
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]

<679/786hp 695/892mp 349/405mv >[evasive][7am (day)]
d
>
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]

<679/786hp 695/892mp 346/405mv >[evasive][7am (day)]
e
>
e
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
An Underling moves here with deadly grace.

<679/786hp 695/892mp 344/405mv >[evasive][7am (day)]
e
>
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.

<679/786hp 695/892mp 342/405mv >[evasive][7am (day)]
whe
>
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]

<679/786hp 695/892mp 340/405mv >[evasive][7am (day)]
>
Players near you in River Wood:
<PK> Henald Underwater

<679/786hp 695/892mp 340/405mv >[evasive][7am (day)]
>

Your weapon ward expires.
The white aura around your body fades.

<695/786hp 718/892mp 394/405mv >[evasive][8am (day)]
>
sanc
You are surrounded by a white aura.

<695/786hp 643/892mp 394/405mv >[evasive][8am (day)]
> <NOBLE> Rimera gossips: 'Seems in my absence my life has been deemed worthless. Fair enough.'

<695/786hp 643/892mp 394/405mv >[evasive][8am (day)]
wwad
>
A flanged mace of havoc glows as it is imbued by a weapon ward.

<695/786hp 623/892mp 394/405mv >[evasive][8am (day)]
>
s
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]

<695/786hp 623/892mp 392/405mv >[evasive][8am (day)]
s
>
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]

<695/786hp 623/892mp 389/405mv >[evasive][8am (day)]
>

<HERALD> Vanisse gossips: 'Hmm?'

<695/786hp 623/892mp 389/405mv >[evasive][8am (day)]
>
u
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.

<695/786hp 623/892mp 385/405mv >[evasive][8am (day)]
u
>
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.

<695/786hp 623/892mp 381/405mv >[evasive][8am (day)]
u
>
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
| |
~ |
| |
~ |
---------+

[Exits: south down]

<695/786hp 623/892mp 377/405mv >[evasive][8am (day)]
>
gossip Indeed it has.
<COUNT> Henald gossips: 'Indeed it has.'

<695/786hp 623/892mp 377/405mv >[evasive][8am (day)]
s
>
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination.
@ |
| |
~ |
| |
~ |
---------+

[Exits: north south]
Kre' Qusan, the Sea Wyrm is here.

<695/786hp 623/892mp 373/405mv >[evasive][8am (day)]
s
>
Sudden stillness
~ | It is dark. It is quiet. It is suddenly too still. All around
| | you are raging white waters with enough force to easily throw
~ | you to the other side of the caverns. Even then - it is still.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]

<695/786hp 623/892mp 369/405mv >[evasive][8am (day)]
s
>
Sudden stillness
~ | It is dark. It is quiet. It is suddenly too still. All around
| | you are raging white waters with enough force to easily throw
~ | you to the other side of the caverns. Even then - it is still.
| |
@ |
|
|
|
|
---------+

[Exits: north (south)]

<695/786hp 623/892mp 365/405mv >[evasive][8am (day)]
s
>
The door is closed.

<695/786hp 623/892mp 365/405mv >[evasive][8am (day)]
>
op s
You open the door south of you.

<710/786hp 640/892mp 405/405mv >[evasive][9am (day)]
s
>
who
Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: north east west]
A servant shimmers from place to place.

<710/786hp 640/892mp 401/405mv >[evasive][9am (day)]
>
s
[ H-Elf ] Duchess Rimera Galanodel the Alabaster Wayfarer
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[58 H-Elf SUP] *<HERALD> Vanisse the Myth Weaver, Purveyor of Flat Baked Goods
[ Drow ] <PK> Tayanya the Oracle of Meteors
[ Fire ] *Guron the Disturbed
[ Jotun ] <PK> Dradge the Herald of War
[ Drow ] *Lerand the Manipulator of Humidity
Players found: 7
There are 7 characters on; the most on this past month was 16.

<710/786hp 640/892mp 401/405mv >[evasive][9am (day)]
> Alas, you cannot go that way.

<710/786hp 640/892mp 401/405mv >[evasive][9am (day)]
w
> Cold water
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely die
~ | from heat loss and frost bite. The water turns jet black
| | and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]

<710/786hp 640/892mp 397/405mv >[evasive][9am (day)]
w
>
A murky river
~| Mud lines the floor of this section of the river. Even
|| in the light it seems murky and opaque at best. As you
~ ~| look closer, you see that there are footprints on the
| || floor.
~-~-@-~-~|
|
|
|
|
---------+

[Exits: east west]
A short-haired beaver looks around for wood.

<710/786hp 640/892mp 393/405mv >[evasive][9am (day)]
w
>
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor.
~-~-@-~-~|
|
|
|
|
---------+

[Exits: east west]

<710/786hp 640/892mp 389/405mv >[evasive][9am (day)]
w
>
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]

<710/786hp 640/892mp 385/405mv >[evasive][9am (day)]
n
>
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]

<710/786hp 640/892mp 381/405mv >[evasive][9am (day)]
u
>
n
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]

<710/786hp 640/892mp 377/405mv >[evasive][9am (day)]
>
n
A glistening cascade of water
f| Beautiful white waterfalls surround you in their graceful
|| embrace. You are in an inner cave in which dampness is all
f-z-z| around you and green moss grows on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]

<710/786hp 640/892mp 373/405mv >[evasive][9am (day)]
>
Entrance to a river valley
f| Before you stands a beautiful river valley filled with lush
|| green vegetation. Waterfalls cascade breathtakingly beautifully
f| all around you. Birds and other wildlife are abundant here.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<710/786hp 640/892mp 370/405mv >[evasive][9am (day)]
e
>
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy and red. Sparks seem
f | to shimmer in the air as the water moves silently about in
| | serenity.
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<710/786hp 640/892mp 367/405mv >[evasive][9am (day)]
e
>
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. Ripples on the water make it look
f | like it is filled with crystals. The serenity is unnerving to
| | say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]

<710/786hp 640/892mp 363/405mv >[evasive][9am (day)]
n
>
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<710/786hp 640/892mp 360/405mv >[evasive][9am (day)]
n
>
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<710/786hp 640/892mp 357/405mv >[evasive][9am (day)]
n
>
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<710/786hp 640/892mp 354/405mv >[evasive][9am (day)]
n
>
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<710/786hp 640/892mp 351/405mv >[evasive][9am (day)]
n
>
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<710/786hp 640/892mp 347/405mv >[evasive][9am (day)]
e
>
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<710/786hp 640/892mp 341/405mv >[evasive][9am (day)]
e
>
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<710/786hp 640/892mp 335/405mv >[evasive][9am (day)]
n
>
A withered forest path
f| The surrounding area is void of all life. Everything you see
|| seems to be brown and withered, as if the Reaper himself had
* o-f-f| descended on the earth and drawn away all its sustenance. To
| | | the south the rocky base of a mountain cuts upward into the sky,
x @ | while a yellow-tinged clearing opens to the north.
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<710/786hp 640/892mp 331/405mv >[evasive][9am (day)]
n
>
A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<710/786hp 640/892mp 329/405mv >[evasive][9am (day)]
e
>
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, letting the sun's golden rays
o-@-f-f| stream onto your skin and warming away the chill of the dark
| | shadows. The clearing stretches to the west, where the grass
f | seems trampled and ailing.
| |
x-x |
---------+

[Exits: east west]

<710/786hp 640/892mp 327/405mv >[evasive][9am (day)]
e
>
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<710/786hp 640/892mp 324/405mv >[evasive][9am (day)]
n
>
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]

<710/786hp 640/892mp 321/405mv >[evasive][9am (day)]
>
gossip it is not about what you have done, it is what you will do, and you Rimera do nothing at all.
<COUNT> Henald gossips: 'It is not about what you have done, it is what you will do, and you Rimera
do nothing at all.'

<710/786hp 640/892mp 321/405mv >[evasive][9am (day)]
>
n
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<721/786hp 680/892mp 372/405mv >[evasive][10am (day)]
n
>
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]
A cute rabbit is here.

<721/786hp 680/892mp 369/405mv >[evasive][10am (day)]
n
>
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]

<721/786hp 680/892mp 366/405mv >[evasive][10am (day)]
n
>
A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f-f-f-f| twilight illumination. The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[Exits: south west]

<721/786hp 680/892mp 363/405mv >[evasive][10am (day)]
w
>
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[Exits: north east west]

<721/786hp 680/892mp 360/405mv >[evasive][10am (day)]
n
>
n
An intersection in the dense forest
f f *| You are on a small path leading through the dense forest.
| | || The crowns of the old trees leave the forest floor in
f-f-f-f| an unreal twilight illumination. Paths lead north, east
| || and south.
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]
A cute rabbit is here.
A cute rabbit is here.

<721/786hp 680/892mp 357/405mv >[evasive][10am (day)]
>
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees leave the forest in an unreal
f f *| twilight illumination. The forest gradually lightens to
| | || the east. Paths lead east, west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]

<721/786hp 680/892mp 354/405mv >[evasive][10am (day)]
>

<NOBLE> Rimera gossips: 'That is a matter of perception.'

<721/786hp 680/892mp 354/405mv >[evasive][10am (day)]
>

You feel less armored.
You feel less protected.

<738/786hp 697/892mp 405/405mv >[evasive][11am (day)]
>
gossip Therefor in my opinion each breath you take is one less breath someone who is doing
something could be taking.
<COUNT> Henald gossips: 'Therefor in my opinion each breath you take is one less breath someone who
is doing something could be taking.'

<738/786hp 697/892mp 405/405mv >[evasive][11am (day)]
>
armo
You lost your concentration.

<738/786hp 695/892mp 405/405mv >[evasive][11am (day)]
>
Dradge gallops in on a nightmare.
You feel extremely uncomfortable in Dradge's presence.

<738/786hp 695/892mp 405/405mv >[evasive][11am (day)]
>

Dradge gallops west on a nightmare.

<738/786hp 695/892mp 405/405mv >[evasive][11am (day)]
>
armo
prot
You feel someone protecting you.

<738/786hp 690/892mp 405/405mv >[evasive][11am (day)]
>
You lost your concentration.

<738/786hp 673/892mp 405/405mv >[evasive][11am (day)]
>
whe
prot
Players near you in Mystic Forest:
<PK> Henald An intersection in the dense forest
<PK> Tayanya A small path in the deep, dark forest
<PK> Dradge A small path in the deep, dark forest

<738/786hp 673/892mp 405/405mv >[evasive][11am (day)]
> You lost your concentration.

<738/786hp 656/892mp 405/405mv >[evasive][11am (day)]
>
prot
You feel aligned with darkness.
Rimath the trader auctions 'Place yer bids! an emerald longsword is being auctioned for 5000 gold!'

<738/786hp 621/892mp 405/405mv >[evasive][11am (day)]
>
tell dra let us
You tell Dradge 'Let us.'

<738/786hp 621/892mp 405/405mv >[evasive][11am (day)]
>
whe
Players near you in Mystic Forest:
<PK> Henald An intersection in the dense forest
<PK> Tayanya A dead end path on the river bank in the deep, dark forest
<PK> Dradge A dead end path on the river bank in the deep, dark forest

<738/786hp 621/892mp 405/405mv >[evasive][11am (day)]
who
>
[ H-Elf ] Duchess Rimera Galanodel the Alabaster Wayfarer
[50 Human Sha] <PK> Earl Henald the Holy Shaman
[58 H-Elf SUP] *<HERALD> Vanisse the Myth Weaver, Purveyor of Flat Baked Goods
[ Drow ] <PK> Tayanya the Oracle of Meteors
[ Fire ] *Guron the Disturbed
[ Jotun ] <PK> Dradge the Herald of War
[ Drow ] *Lerand the Manipulator of Humidity
Players found: 7
There are 7 characters on; the most on this past month was 16.

<738/786hp 621/892mp 405/405mv >[evasive][11am (day)]
m
>
f f-
|
f
|
f-f-f-f-f-f-f-f-f
| | |
f f f
| | |
f-f f-@-f-f
| | |
f-f f-f-f-f
| | |
f o-f-f o f
| | | |
f-f f-f-f
|
f

<738/786hp 621/892mp 405/405mv >[evasive][11am (day)]
>
w
n
A small path in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | || The crowns of the old trees leave the forest in an unreal
f f f| twilight illumination. The path continues north and east.
| | ||
f @-f-f|
| |
f-f|
| |
o-f-f|
---------+

[Exits: north east]
Some blackberries grow on a bush nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.

<738/786hp 621/892mp 402/405mv >[evasive][11am (day)]
n
>
A small path in the dense forest
| You are on a small path leading through the dense forest.
| The crowns of the old trees leave the forest in an unreal
f-f-f-f-f| twilight illumination. The path continues north and south.
| | ||
f @ f|
| | ||
f f-f-f|
| |
f-f|
---------+

[Exits: north south]

<738/786hp 621/892mp 399/405mv >[evasive][11am (day)]
>
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<738/786hp 621/892mp 396/405mv >[evasive][11am (day)]
whe
>
Players near you in Mystic Forest:
<PK> Henald A trail through the dense forest
<PK> Tayanya A small path in the deep, dark forest
<PK> Dradge A small path in the deep, dark forest

<738/786hp 621/892mp 396/405mv >[evasive][11am (day)]
>

Dradge tells you 'Join us.'
Dradge has invited you to join their group.
You may accept or decline this invitation.

<738/786hp 621/892mp 396/405mv >[evasive][11am (day)]
>
scan
You scan all around.
You scan east.
*** Range 4 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 6 (east) ***
A fearless adventurer is here asking for a group to explore Haon Dor.
A fearless adventurer is here asking for a group to explore Haon Dor.
You scan south.
You scan west.
*** Range 2 (west) ***
A large grey wolf is here, glaring hungrily at you.

<738/786hp 621/892mp 396/405mv >[evasive][11am (day)]
>
accept
You now follow Tayanya.
You join Tayanya's group.

<738/786hp 621/892mp 396/405mv >[evasive][11am (day)]
>
sca
You scan all around.
You scan east.
*** Range 5 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 6 (east) ***
A fearless adventurer is here asking for a group to explore Haon Dor.
A fearless adventurer is here asking for a group to explore Haon Dor.
You scan south.
You scan west.
*** Range 3 (west) ***
A large grey wolf is here, glaring hungrily at you.

<738/786hp 621/892mp 396/405mv >[evasive][11am (day)]
>
whe

<NOBLE> Rimera gossips: 'Well it is said opinions are like those of the hole of an arse.'

<738/786hp 621/892mp 396/405mv >[evasive][11am (day)]
> Players near you in Mystic Forest:
<PK> Henald A trail through the dense forest
<PK> Tayanya A small path in the deep, dark forest
<PK> Dradge A small path in the deep, dark forest

<738/786hp 621/892mp 396/405mv >[evasive][11am (day)]
>

Dradge tells the group 'Welcome.'

<738/786hp 621/892mp 396/405mv >[evasive][11am (day)]
>

Your protective shield dissipates.
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<754/786hp 644/892mp 405/405mv >[evasive][12pm (noon)]
>

Dradge tells the group 'Did you kill the wayfarer?'

<754/786hp 644/892mp 405/405mv >[evasive][12pm (noon)]
>
Dradge yells 'Help! I am being attacked by the huge green dragon!'

<754/786hp 644/892mp 405/405mv >[evasive][12pm (noon)]
>

<HERALD> Vanisse gossips: 'That is a ridiculous point of view. We are hardly in danger of running
out of air.'

<754/786hp 644/892mp 405/405mv >[evasive][12pm (noon)]
Tags: #juicy

Comments

  1. Why is an earl being aggressive?
    1. This is not the proper channel to raise that. Please post grievances via in-game ISSUE, the established process.
    [reply to Arkhin]
  2. (removed) [reply]
    0 , 0 , 0 .
    THIS COMMENT HAS BEEN REMOVED.
      [reply to Henald]
    1. (removed) [reply]
      0 , 0 , 0 .
      THIS COMMENT HAS BEEN REMOVED.
        [reply to Arkhin]
      1. Why are posts being censored?
        1. I'm not sure why these were censored, but I'd say it was because it is the sort of thing that should be kept in game.

          If you have a problem with a character, deal with it through the appropriate channels or smash that persons head in game. Dealing with it here is not only pointless, but it also leads to bickering.
        2. Faelon is correct. This is in the logboard rules. I recommend actually reading them.
        3. I would have your back on this if this shit wasn't the same bullshit we see in every single log. I think we are all getting very tired of the same bullshit day after day. "Why is an earl being aggressive?" "Waah I got pked by a herald" "boo hoo he broke the rules" it is just the same shit every log and none of it is valid. If it was, people would be complaining via complaints and notes not trying to use it as ammunition to devalue each other's accomplishments.
        [reply to Ergorion]
      2. There have been instances in which an Earl has been aggressive, there are things that the Legion do in game to help prevent it. It could be as simple as a slap to the wrist, or even being removed if it causes too many issues. But for the most part, people are seeing Count as 'protection'. Not that its my place to say. Again, not complaining just explaining it from my view.
          [reply to Andrael]

        Post a New Comment