Ye Olde Abandoned Realms Logs

Draku vs Glacien

posted on 2014-11-06 13:56:43
<650/727hp 493/738mp 89/387mv>[no opponent][no opponent]
5
>
They aren't here.

<650/727hp 493/738mp 89/387mv>[no opponent][no opponent]
e
>
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(White Aura) (OUTLAW) Glacien the Sage of Arcane Power is here.

<650/727hp 493/738mp 88/387mv>[no opponent][no opponent]
5
>
They aren't here.

<650/727hp 493/738mp 88/387mv>[no opponent][no opponent]
>
5
You confine Glacien to your own vicinity.

<650/727hp 493/738mp 88/387mv>[no opponent][no opponent]
> You yell 'Help! I am being attacked by Glacien!'
You thrust Glacien's smash aside in a skillful parry.
Glacien has some small wounds and bruises.

<650/727hp 493/738mp 88/387mv>[shaft][defensive]
5
>

You thrust Glacien's smash aside in a skillful parry.
Your wrath decimates Glacien!
Glacien has some small wounds and bruises.

<650/727hp 493/738mp 88/387mv>[shaft][defensive]
>

Glacien utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Glacien's hellstream *** DEVASTATES *** you!
Glacien has some small wounds and bruises.

<515/727hp 493/738mp 88/387mv>[shaft][defensive]
cb he is confined
>
reck

You parry Glacien's smash with an easy flourish.
Your wrath MUTILATES Glacien!
Glacien parries your wrath.
Glacien has quite a few wounds.

<515/727hp 493/738mp 88/387mv>[shaft][defensive]
>

[KNIGHT] (Footman) Marest: 'Confine him, if you are able.'
Glacien has quite a few wounds.

<515/727hp 493/738mp 88/387mv>[shaft][defensive]
>

Glacien's weapon ward expires.
Glacien has quite a few wounds.

<518/727hp 499/738mp 139/387mv>[shaft][defensive]
> You have already confined a target.
Glacien has quite a few wounds.

<518/727hp 499/738mp 139/387mv>[shaft][defensive]
> [KNIGHT] (Footman) Draku: 'He is confined.'
Glacien has quite a few wounds.

<518/727hp 499/738mp 139/387mv>[shaft][defensive]
> Glacien parries your reckoning.
Glacien has quite a few wounds.

<518/727hp 499/738mp 115/387mv>[shaft][defensive]
wrat
>

You thrust Glacien's smash aside in a skillful parry.
Your wrath maims Glacien!
Glacien has quite a few wounds.

<518/727hp 499/738mp 115/387mv>[shaft][defensive]
>

Glacien utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Glacien's hellstream DISMEMBERS you!
Glacien has quite a few wounds.

<460/727hp 499/738mp 115/387mv>[shaft][defensive]
>

[KNIGHT] (Footman) Marest: 'I come.'
Glacien has quite a few wounds.

<460/727hp 499/738mp 115/387mv>[shaft][defensive]
flee
>

You parry Glacien's smash with an easy flourish.
Glacien deflects your wrath aside in an ungraceful parry.
Your wrath maims Glacien!
Glacien has quite a few wounds.

<460/727hp 499/738mp 115/387mv>[shaft][defensive]
>
Your heavenly wrath MASSACRES Glacien!
Glacien has quite a few wounds.

<460/727hp 470/738mp 115/387mv>[shaft][defensive]
>

Glacien utters the words, 'uqz ghafw'.
Glacien summons a blinding storm of sleet and hail!
Glacien's ice storm DISMEMBERS you!
Glacien has quite a few wounds.

<400/727hp 470/738mp 115/387mv>[shaft][defensive]
>
Glacien's ice storm MANGLES you!
You parry Glacien's smash with an easy flourish.
Your wrath maims Glacien!
Glacien has some big nasty wounds and scratches.

<317/727hp 470/738mp 115/387mv>[unknown][defensive]
>
You couldn't escape!
Glacien's ice storm DISMEMBERS you!
You thrust someone's smash aside in a skillful parry.
Your wrath decimates Glacien!
Glacien has some big nasty wounds and scratches.

<256/727hp 470/738mp 115/387mv>[shaft][defensive]
> Someone has some big nasty wounds and scratches.

<256/727hp 470/738mp 115/387mv>[shaft][defensive]
>
flee
You flee from combat!
You lost 10 experience points.
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<256/727hp 470/738mp 114/387mv>[no opponent][no opponent]
>
n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<256/727hp 470/738mp 113/387mv>[no opponent][no opponent]
2
>
You feel better.

<284/727hp 455/738mp 113/387mv>[no opponent][no opponent]
2
>

You yell 'Help! I am being attacked by Glacien!'
Glacien's smash wounds you.

<265/727hp 455/738mp 113/387mv>[unknown][defensive]
>

Glacien's ice storm maims you!
Glacien's smash wounds you.
Your wrath devastates Glacien!
Your wrath maims Glacien!
Glacien has some big nasty wounds and scratches.

<212/727hp 455/738mp 113/387mv>[shaft][defensive]
flee
>
You can't concentrate enough.
Glacien has some big nasty wounds and scratches.

<212/727hp 455/738mp 113/387mv>[unknown][unknown]
> You flee from combat!
You lost 10 experience points.
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<212/727hp 455/738mp 112/387mv>[no opponent][no opponent]
>
n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]
(White Aura) (OUTLAW) Someone is here.

<212/727hp 455/738mp 111/387mv>[no opponent][no opponent]
>
9
Someone yells 'Help! I am being attacked by Draku!'
Your wrath MUTILATES Glacien!
Your wrath devastates Glacien!

<212/727hp 455/738mp 111/387mv>[shaft][unknown]
>

Glacien's ice storm devastates you!
You parry Glacien's smash with an easy flourish.
Your wrath maims Glacien!
Your wrath maims Glacien!
Someone is in awful condition.

<182/727hp 455/738mp 111/387mv>[shaft][defensive]
>
wrat

Glacien utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Glacien's hellstream *** DEVASTATES *** you!
Glacien is in awful condition.

<39/727hp 455/738mp 111/387mv>[shaft][defensive]
>
Your heavenly wrath decimates Glacien!
Glacien is in awful condition.

<39/727hp 426/738mp 111/387mv>[shaft][defensive]
>
You parry Glacien's smash.
Your wrath devastates Glacien!
Glacien is in awful condition.

<39/727hp 426/738mp 111/387mv>[shaft][defensive]
>
flee

Glacien's smash wounds you.
Glacien deflects your wrath aside in an ungraceful parry.
Glacien is in awful condition.

<21/727hp 426/738mp 111/387mv>[shaft][defensive]
>

Glacien utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Glacien's hellstream MANGLES you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.

<1/727hp 1/738mp 111/387mv>[no opponent][no opponent]
>
stand

an Immortal has restored you.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
who
stand
who
cb wow
You can't do that while resting.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
> You stand up.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
> [ Human ] Countess Ariadinae Qynn the Holy Shaman
[ Drow ] (OUTLAW) Glacien the Sage of Arcane Power
[ Stone ] Lorne the Barbarian of Reckless Frenzy
[ Avian ] Aersenia Goldenleaf the Uki Goshi
[48 Human Pal] <PK> [KNIGHT] (Footman) Sir Draku the Slayer of Infidels, Footman of Valour
[ H-Elf ] [KNIGHT] (Footman) Sir Marest Darist the Hammer of Heretics, Footman of Valour
Players found: 6
There are 6 characters on; the most on this past month was 11.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
> You are already standing.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
> [ Human ] Countess Ariadinae Qynn the Holy Shaman
[ Drow ] (OUTLAW) Glacien the Sage of Arcane Power
[ Stone ] Lorne the Barbarian of Reckless Frenzy
[ Avian ] Aersenia Goldenleaf the Uki Goshi
[48 Human Pal] <PK> [KNIGHT] (Footman) Sir Draku the Slayer of Infidels, Footman of Valour
[ H-Elf ] [KNIGHT] (Footman) Sir Marest Darist the Hammer of Heretics, Footman of Valour
Players found: 6
There are 6 characters on; the most on this past month was 11.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
> [KNIGHT] (Footman) Draku: 'Wow.'

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
cb quickly now he is dead..
>
[KNIGHT] (Footman) Draku: 'Quickly now he is dead..'
[KNIGHT] (Footman) Marest: 'HAHAHA!!'

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
l
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west (down)]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
e
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]
(White Aura) The ghost of Rondak hovers here in a fury of Light.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
s
>
e
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
Bridge over the Bay of Vamana
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A street peddler wanders around hoping to score a trade.
A Valourian sentry stands on duty, guarding the bridge.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
Queen Victoria's Needle
+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(White Aura) The ghost of Caidolese is here looking calm and dignified.
A noble of Valour walks down the street.
A noble of Valour walks down the street.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A dame of Valour walks down the street.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
(White Aura) The ghost of Tethesis floats here with avian grace.
A noble of Valour walks down the street.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
pray why would that happen
s
You pray 'why would that happen'

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
> Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
Glacien yells 'Help! I am being attacked by Marest!'

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
s
>
s
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
> Lorne tells the group 'Well didn't that come at a good time Draku?'

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
s
> Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A Knight of the Holy Cross looks at you sternly.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
s
>
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
s
>
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
s
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
s
>
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(White Aura) The ghost of Navatar is here in a fervor of Light.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
s
>
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
s
>
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
w
>
s
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
s
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
Glacien yells 'Help! I am being attacked by Marest!'

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
> The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Draku. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
e
>
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
n
>
The Castle Gates
C-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Draku, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has
decreed it so.'

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
n
>
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
C-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
C-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
n
>
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]
A living wood wrist guard is here.
A war banner bearing the sigil of Valour has been left here.
A blood shrine has been raised here from the carnage of Draku's mutilated body.
The severed head of Draku is lying here.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
get all corp
You get a pair of rosemail gauntlets from the corpse of Draku.
The taint on a pair of rosemail gauntlets fades.
You get a webbed ring from the corpse of Draku.
You get a rosemail girth from the corpse of Draku.
The taint on a rosemail girth fades.
You get some rosemail boots from the corpse of Draku.
The taint on some rosemail boots fades.
You get a pair of rosemail leggings from the corpse of Draku.
The taint on a pair of rosemail leggings fades.
You get a white cape from the corpse of Draku.
You get a white surcoat from the corpse of Draku.
The taint on a white surcoat fades.
You get a battle-worn mailed shirt from the corpse of Draku.
The taint on a battle-worn mailed shirt fades.
You get strongman's armlets from the corpse of Draku.
You get a white king's spangenhelm from the corpse of Draku.
You get a white cape from the corpse of Draku.
You get a Hallowed Blade from the corpse of Draku.
The taint on a Hallowed Blade fades.
You get a seashell ring from the corpse of Draku.
You get a living wood wrist guard from the corpse of Draku.
The taint on a living wood wrist guard fades.
You get a deep red stone from the corpse of Draku.
You get an old, dusty druid's robe from the corpse of Draku.
You get a golden kite shield from the corpse of Draku.
The taint on a golden kite shield fades.
You get a misty potion from the corpse of Draku.
You get a webbed ring from the corpse of Draku.
You get a heron-marked blade from the corpse of Draku.
The taint on a heron-marked blade fades.
You get a wyvern's eye from the corpse of Draku.
You get a wyvern's eye from the corpse of Draku.
You get 20980 gold coins from the corpse of Draku.

<727/727hp 738/738mp 387/387mv>[no opponent][no opponent]
>
wear all
You wear a wyvern's eye on your left finger.
You wear a wyvern's eye on your right finger.
You wield a heron-marked blade.
A heron-marked blade feels like a part of you!
You hold a misty potion in your hand.
You're already holding two items.
You wrap an old, dusty druid's robe about your body.
You release a deep red stone and it floats next to you.
You wear a living wood wrist guard around your left wrist.
You wear a white cape around your neck.
You wear a white king's spangenhelm on your head.
You wear strongman's armlets on your arms.
You wear a battle-worn mailed shirt over your torso.
You wear a white cape around your neck.
You wear a pair of rosemail leggings on your legs.
You wear some rosemail boots on your feet.
You fasten a rosemail girth about your waist.
You slip a pair of rosemail gauntlets onto your hands.

<727/756hp 738/738mp 387/387mv>[no opponent][no opponent]
>
get all corp
You see nothing in the corpse of Draku.

<727/756hp 738/738mp 387/387mv>[no opponent][no opponent]
i
> You are carrying:
( 2) a webbed ring
(Glowing) a golden kite shield
a seashell ring
a Hallowed Blade
a white surcoat

<727/756hp 738/738mp 387/387mv>[no opponent][no opponent]
>
wear sur
You unwrap an old, dusty druid's robe from around your body.
You wrap a white surcoat about your body.
The Fervor of Regal Radiance surges through you.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
eq
You are using:
<worn on finger> a wyvern's eye
<worn on finger> a wyvern's eye
<worn around neck> (Glowing) a white cape
<worn around neck> (Glowing) a white cape
<worn on head> a white king's spangenhelm
<worn on torso> a battle-worn mailed shirt
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of rosemail leggings
<worn on feet> some rosemail boots
<worn about body> a white surcoat
<worn about waist> a rosemail girth
<worn around wrist> a living wood wrist guard
<wielded> (Glowing) a heron-marked blade
<held> a misty potion
<floating nearby> a deep red stone
<tattooed> (Glowing) the Sword of the Sun

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
i
You are carrying:
( 2) a webbed ring
(Glowing) a golden kite shield
an old, dusty druid's robe
a seashell ring
a Hallowed Blade

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
remove mist
You stop holding a misty potion in your hand.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
wear shi
You wear a golden kite shield as a shield.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
whe
>
Players near you in The Holy Altar:
Glacien The Armory
<PK> Draku A Myriad of Colors
Marest The Armory
The room becomes brighter.
Marest walks in.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>

Marest walks east.
The room becomes dimmer.
You follow Marest.
The Armory
| Nothing but a pile of ash remains.
|
|
|
C-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]
(White Aura) Marest the Hammer of Heretics, Footman of Valour is here.
(White Aura) (OUTLAW) Glacien the Sage of Arcane Power is here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
s
>
Alas, you cannot go that way.
Marest walks east.
You follow Marest.
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Thera etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
C-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]
(White Aura) Marest the Hammer of Heretics, Footman of Valour is here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
9
>
They aren't here.
Marest walks up.
The room becomes dimmer.
You follow Marest.
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]
(White Aura) Marest the Hammer of Heretics, Footman of Valour is here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>

Marest walks east.
The room becomes dimmer.
You follow Marest.
Chamber of Sacrament
| This high vaulted chamber is a place of quiet reflection
| and introspection for the Knights of Valour. Tall white
* | candles, set in even taller gilded candlesticks, provide
| | more than adequate light for the relatively small chamber.
*-@-* | A large, ornamental rug covers nearly the entire floor.
| Tapestries of glorious battles line the north and south
| walls.
|
|
---------+

[Exits: east west]
(White Aura) Marest the Hammer of Heretics, Footman of Valour is here.
(White Aura) A pious templar is here, protecting the inner sanctum.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
9
They aren't here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
e
A pious templar says 'You may not enter with blood on your hands, Draku.'
A pious templar blocks you from entering the inner sanctum.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>

Marest looks in a Big Ol'Pack Sack.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
w
>
d
Chamber of Heroes
| Here lies the paintings and weapons of past Knights, fallen
| bravely in defense of the lands. In glass cases lie the
* | weapons of those fallen, and in some cases a few other
| | personal relics of theirs. Huge shelves that reach up
@-*-*| to the enormous ceiling and stretch across complete walls
| hold scrolls and scribed books detailing battles and triumphs
| of the Knights, as well as defeats and sorrows. Other
| books, schooling on various weapon techniques and defensive
| styles, as well as training books for squires and a book
---------+ containing the code of honor for the Knights. Truly, this
room leaves a everlasting mark in ones mind. To the east lies a smaller room.


[Exits: north east down]

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
The War Room
| A huge stone table is set out in the middle of the room, with
| a map of Thera etched into it. Sets of markers have been placed
| strategically across it, and some markers lay broken by the
| walls of the room, most likely thrown in sudden frustration
C-*-@ | or anger. Smaller maps with more details lay piled neatly on
| | a small desk of in the corner. Empty wine bottles and tea cups
*-*-* | lie neatly on a small cart, left there for the butlers and
| | maids to look after. A small narrow, yet elegantly built staircase
* | made of onyx leads up a level higher to the biggest room yet.
---------+

[Exits: west up]

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
e
Alas, you cannot go that way.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
w
> The Armory
| Nothing but a pile of ash remains.
|
|
|
C-@-* |
| |
*-*-* |
| |
* |
---------+

[Exits: east west]

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
s
>
Alas, you cannot go that way.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
w
>
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]
A living wood wrist guard is here.
A war banner bearing the sigil of Valour has been left here.
A blood shrine has been raised here from the carnage of Draku's mutilated body.
The severed head of Draku is lying here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
s
>
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
C-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
(White Aura) (OUTLAW) Glacien the Sage of Arcane Power is here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
s
Alas, you cannot go that way.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
> The room becomes dimmer.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
e
> The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
C-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(White Aura) (OUTLAW) Glacien the Sage of Arcane Power is here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
s
The Castle Gates
C-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight says 'Greetings Draku, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has
decreed it so.'

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
eq
You are using:
<worn on finger> a wyvern's eye
<worn on finger> a wyvern's eye
<worn around neck> (Glowing) a white cape
<worn around neck> (Glowing) a white cape
<worn on head> a white king's spangenhelm
<worn on torso> a battle-worn mailed shirt
<worn on arms> (Humming) strongman's armlets
<worn on hands> a pair of rosemail gauntlets
<worn on legs> a pair of rosemail leggings
<worn on feet> some rosemail boots
<worn as shield> (Glowing) a golden kite shield
<worn about body> a white surcoat
<worn about waist> a rosemail girth
<worn around wrist> a living wood wrist guard
<wielded> (Glowing) a heron-marked blade
<floating nearby> a deep red stone
<tattooed> (Glowing) the Sword of the Sun

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
aff
You are affected by the following:
Skill: guild commission: lasts for 5 hours
Skill: holy armor : modifies armor class by 64 permanently
Set : Regal Radiance : modifies save vs spell by 11 permanently
: modifies strength by 3 permanently
: modifies hitroll by 5 permanently

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
i
> You are carrying:
( 2) a webbed ring
a misty potion
an old, dusty druid's robe
a seashell ring
a Hallowed Blade

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>

The room becomes brighter.
[KNIGHT] Holy Knight: 'Alert! Glacien has intruded upon our cabal!'
Holy Knight yells 'You don't belong here, Glacien!'
Glacien is unaffected by Holy Knight's arrow!
The Gods protect Glacien from Draku.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
Glacien's ice storm DISMEMBERS Holy Knight!
Glacien is unaffected by Holy Knight's arrow!
Glacien's smash injures Holy Knight.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
Glacien has fled!
The room becomes dimmer.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
get ban sack
You don't have a sack.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
s
> The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
w
>
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Greetings Draku. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
w
>
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
i
>
You are carrying:
( 2) a webbed ring
a misty potion
an old, dusty druid's robe
a seashell ring
a Hallowed Blade

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
l in sack
You do not see that here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
whe
>
i
Players near you in Valour:
<PK> Draku The Knight's Path
Marest The Main Courtyard

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
> You are carrying:
( 2) a webbed ring
a misty potion
an old, dusty druid's robe
a seashell ring
a Hallowed Blade

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
> [KNIGHT] Salania the Squire of Knights: 'Glacien has left the Knight's path.'

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>

The room becomes brighter.
Marest walks in.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>

Marest walks west.
The room becomes dimmer.
You follow Marest.
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
(White Aura) Marest the Hammer of Heretics, Footman of Valour is here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>

Marest walks north.
The room becomes dimmer.
You follow Marest.
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
(White Aura) Marest the Hammer of Heretics, Footman of Valour is here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>

Marest walks north.
The room becomes dimmer.
You follow Marest.
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
(White Aura) Marest the Hammer of Heretics, Footman of Valour is here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>

Marest walks east.
The room becomes dimmer.
You follow Marest.
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
(White Aura) Marest the Hammer of Heretics, Footman of Valour is here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>

Marest walks north.
The room becomes dimmer.
You follow Marest.
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
(White Aura) Marest the Hammer of Heretics, Footman of Valour is here.

<735/752hp 738/738mp 387/387mv>[no opponent][no opponent]
>
pray why would you restore him.

The night has begun.

Comments

  1. So, no one restored 'Him'. You just caught some really shit luck boss. I believe every night when Davo logs in, he restores everyone. It was just ill timed by about... 5 seconds.
      [reply to Faelon]
    1. Better question would be why didn't you heal yourself more and wear affliction protection rings
        [reply to Ozaru]
      1. I have a question, what is with the taint fading, so he could wear his gear, when I get purified, that doesn't fade!
        1. Also, good job Glacien.
        2. Darzavius - the gear poofs after the Legion who is wearing's death. However, I am sure you could argue your case that your getting to wear any high level anti evil shit you feel like after killing someone is equivalent to having to request 2 hours worth of stuff.
        [reply to Darzavius]
      2. We can change the immortal restore command to not work on people with PK adrenaline. Its an easily solved problem.

        What isn't an easily solved problem though is the mentality that when something goes wrong it must be somebody's fault. If I believed that I would have long banned this into an empty MUD. The fact is there are solutions to this problem (ie. Immortal goodwill inadvertently interfering with pk) and it was an overreaction and frankly rude to try to jump down somebody's throat over it. There is no code I can write to solve THAT. That is simply a poor opinion to have of people.

        Problems arent caused by people, they're caused by processes (except when those processes are deliberately ignored).
        1. I agree and I did say sorry after the fact via Pray and I did overreact a bit but I was very frustrated. I would love for you to implement not restoring people with PK Adrenaline.
        [reply to Davairus]

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