[Intimidate the Weak]
During the period of Alliances,
uprisings and power struggles between the forces of evil
and all others, leaving death and destruction in its wake.
An evil group that had forsaken their guilds, named the Eternal Army, ruled
the lands by combining rigorous physical and magical training with a strong
central leadership that drew from the combined powers of all its members.
As their wrath raged across Serin, they pillaged and destroyed anything in
their path that would be unable to stop them, spreading pain and suffering
to all, and reaped in the gains from the world as it weakened.
Annihilated by the arrival of the paladins,
they were forced into retreat.
Hunted down wherever they hid, the Eternal Army was broken up, only the
most wily and powerful soldiers of its organisation managing to survive.
With their central command destroyed, the army was finished, but the legacy
of its knowledge remained. In retreat, the last general swore an oath with
Kallomar, that he may give his soul for strength beyond measure, and a new
army that would match any force in Serin. As their numbers grew once more,
a new guildhall was created, the guild of the dark-knights. Resembling
the army of the olden days, but with tactics more adapted to the threat of
the paladins, a new, even deadlier era of intimidation had arisen.
Dark-knights are the embodiments of evil. Harbingers of death, they seek
to torture and destroy all, and seize wealth for their own. They devote
their lives to the study of both dark magic and physical combat, giving
them the versatility to match many enemies. Their contempt for the Light
is especially powerful. Learning a vast array of plagues, the ability to
hurl deadly balls of ice and fire, and retaining the warrior's capability
of controlling the flow of combat with stunning blows, the dark-knight is
a formidable foe to all.