Play now!
abandonedrealms.com 9000

Game Information
Main
Getting Started
Classes
Combat
Economy
Roleplay
Races
The World
Help
Literature
History
Theran Mystique
Player Essays
Comic Strips
People
Immortals
Cabals
Players
The Graveyard
Community
Forums
IRC chat
Community Sites
Banners
Contact Us

Duergar



Stats: (Explain these to me)
STR: 21, INT: 18, WIS: 19, DEX: 20, CON: 22

Available Classes:
warriors, thieves, shamans and berserkers.

Racial Characteristics:

  • Resistant to magic.
  • Ability to see in the dark without a light (Infravision).
  • Vulnerable to water based attacks and spells.
  • History

    After the Great War which drove the elves from their homeland, victory enjoyed by the forces of evil was shortlived, as the betrayers of the races of elves and dwarf found out. The land too small to house them, they retreated to below ground, into the caverns of the Underdark. A new race evolved from the disgraced, nameless dwarves that left the fords and forests to spend their lives deep underground. Their skin was darkened by years without sunlight, their reflexes sharpened by new perils found beneath the surface at the expense of wisdom and wit. Duergars, the dark cousins of the dwarves, share the magic resistance of their surface counterparts, and the same stocky build, leading to the same lack of swimming ability. However, where a dwarf dislikes venturing near water, a duergar fears it, cursing its very existence.

    The story of why dwarf betrayed dwarf leading to a split in tribes has not been passed down the ages, however the hatred for each other burns as strong now as it did from the beginning. Driven mad by years spent underground in peril, duergars are twisted, paranoid beings, always suspicious of the other races conspiring with the dwarves to bring about their downfall. They trust none, often fighting amongst even themselves, only having the slightest of friendships with the fire giant race, for their slow minds safeguard any chance of betrayal. In the great multitude of races of Thera, duergars stand out as the most suspicious race, full of doubt for the motives of others and a victim of their own confinement. Their own backstabbing nature only serves to worsen their paranoia of others.

    Racial Legacies: (What are Racial Legacies?)
    None

    Tips:

  • Because of their magic resistance, a duergar can afford to wear less saves equipment than normal.
  • Duergars have solid all-round stats allowing them to compete in whatever guild they choose.
  • Back



    Races
    Human
    Gnome
    Half-Elf
    Illithid
    Werebeast
    Dwarf
    Duergar
    Avian
    Halfling
    Slith
    Fire Giant
    Storm Giant
    Stone Giant
    Minotaur
    Elf
    Drow