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Invoker

Invoker History

At the realms conception, before anything even began, Denadlyr planned the introduction of the class of wonders. Known as the mage, its guildhalls were filled with scholars, the most intelligent of Thera's inhabitants, a group that shunned the use of physical force to master the potential of the mind. Their spells were versatile, and once a mage reached his pinnacle, were powerful enough that even the warrior feared them. Magic became the most influential force in battle, and mages were later integrated into each army in the grand conflicts, proving indispensable with their both harmful and beneficial spells.

The Great War which scarred Thera pitted mage against mage, and resulted in much bloodshed and weakening of the arcane. After the war was burned out, and the weakened magi retreated to rest, Denadlyr stepped into their council to punish their foolishness, for his gift was intended to unify, to enrich and amuse, and for defence, not to harm, maim and kill. He split their guild into two new halls, and cast out the ones that disgusted him. Of the two new guildhalls, one was granted the ability to channel the sphere of elemental magic, the most volatile of the arcane.

Fighting Style

Known as the invokers, for their ability to invoke the elements, these magi learn to produce streams of damaging elemental magic, ranging from flame arrows to storms of ice. They also may manipulate and create matter, making swarms of meteors and imbueing weaponry with magical enhancements. They are also the pioneers of the famed sanctuary spell, one of the many kinds of protective shields an invoker learns to invoke. At their peak, an invoker learns to tap into the arcane, creating a vast beam of light capable of devastating anything in its path.

Invoker Abilities

Skills:

Level 1: Dagger Mace
Sword Scrolls
Staves Wands
Level 5: Meditation
Level 8: Haggle
Level 13: Trance
Level 15: Fast Healing
Level 19: Parry
Level 23: Hand To Hand
Level 28: Second Attack
Level 36: Shield Block

Spells:

Level 1: Burning Hands
Level 2: Detect Magic
Level 3: Detect Invis
Level 4: Invisibility
Level 5: Armor
Level 6: Faerie Fire
Level 8: Create Water
Level 9: Infravision
Level 10: Create Food Lightning Bolt
Weapon Ward
Level 12: Know Alignment
Level 13: Teleport
Level 14: Create Spring Faerie Fog
Level 15: Identify Locate Object
Level 16: Enchant Armor Protective Shield
Level 17: Enchant Weapon Icicle
Level 18: Cancellation Flame Arrow
Level 19: Dispel Magic
Level 20: Shield
Level 22: Fireball
Level 24: Pass Door
Level 25: Word Of Recall
Level 27: Mystic Tendrils
Level 29: Ice Storm Mana Shield
Thunder Storm
Level 30: Jet Steam
Level 33: Chain Lightning
Level 34: Fire Shield
Level 35: Sanctuary Meteor Swarm
Level 36: Ice Shield
Level 38: Hellstream

Tips:

  • Use fly scrolls and protective shield to prevent your invoker being pinned down with bash and trip, unable to cast his spells.
  • Savebreak equipment can help lower the spell resistances of opponents.
  • Weapon ward protects from many skills and combat style/weapon style inferiority.
  • Dispel magic removes the positive spells from your enemy, leaving him wide open to a devastating hellstream.
  • Enchant weapon is a great way to make money and buy friends.
  • Focus on improving HEALTH and SAVE VS MENTAL to protect your invoker. His damage and defence comes mostly from spells, not his weapons.
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    Classes
    Warrior
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    Illusionist
    Invoker
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