Ye Olde Abandoned Realms Logs

Mayhem 0

posted on 2020-08-25 01:05:39
A prequel to the mayhem posted earlier. Sorry weekend logs always take a while for me to parse through and this had a lot of running about cut for time.

Enjoy!




<698/698hp 926/1149m 284/395mv 2114g><1pm (day) road (outside)>vs.*none* who
where
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 8
[KEEPER] The Balance prevails within the four kingdoms.
There are 8 characters on; the most on this past month was 19.

<698/698hp 926/1149m 284/395mv 2114g><1pm (day) road (outside)>vs.*none*
Players near you in Tenebria:
<PK> Ilromie On the Plateau
<PK> Rithgjar Audsug Crossing

<698/698hp 926/1149m 284/395mv 2114g><1pm (day) road (outside)>vs.*none* east
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar is sleeping here.

<698/698hp 926/1149m 282/395mv 2114g><1pm (day) road (outside)>vs.*none* libo Rithgjar
Rithgjar yells 'Help! Ilromie's lightning bolt is shocking me!'
You are slightly attuned with lightning.
Your lightning bolt MUTILATES Rithgjar!
Rithgjar has a few scratches.

<698/698hp 911/1149m 282/395mv 2114g><1pm (day) road (outside)>vs.*Rithgjar*
Rithgjar's chop is powerless against you.
Rithgjar's pierce is powerless against you.
Rithgjar's chop is powerless against you.
Rithgjar parries your drowning.
Rithgjar dodges your drowning.
Rithgjar has a few scratches.

<698/698hp 864/1149m 282/395mv 2114g><1pm (day) road (outside)>vs.*Rithgjar* flee
You flee from combat!
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders. Faded claw marks on the rocks look like
z @ | they may have been made by goblins or kobolds a very long
| | | time ago. Strangely, the markings seem to lead away from
z +-+ | the mine entrance. A crossing is visible nearby to the
| | | north, while the path continues southward. A sinkhole on
z + | the ground nearby might allow you a way down into the old
---------+ tunnels.

[Exits: north south down]

<698/698hp 864/1149m 280/395mv 2114g><1pm (day) road (outside)>vs.*none* west
Frightening granite stops your advance.

<698/698hp 864/1149m 280/395mv 2114g><1pm (day) road (outside)>vs.*none* crsp
A magical spring flows from the ground.

<698/698hp 844/1149m 280/395mv 2114g><1pm (day) road (outside)>vs.*none* north
libo Rithgjar
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.

<698/698hp 844/1149m 278/395mv 2114g><1pm (day) road (outside)>vs.*none*
Rithgjar yells 'Help! Ilromie's lightning bolt is shocking me!'
You refract your spell, leaving residual energy hanging in the air.
You are more attuned with lightning.
Your lightning bolt MANGLES Rithgjar!
Rithgjar has some small wounds and bruises.

<698/698hp 829/1149m 278/395mv 2114g><1pm (day) road (outside)>vs.*Rithgjar* libo Rithgjar

Rithgjar's disease decimates you!
You parry Rithgjar's pierce.
Rithgjar parries your drowning.
Rithgjar has some small wounds and bruises.

<671/698hp 829/1149m 278/395mv 2114g><1pm (day) road (outside)>vs.*Rithgjar*
You are completely attuned with lightning.
Your lightning bolt *** DEMOLISHES *** Rithgjar!
Rithgjar has quite a few wounds.

<671/698hp 814/1149m 278/395mv 2114g><1pm (day) road (outside)>vs.*Rithgjar*
Rithgjar has fled!
Rithgjar walks south.
Bilby the gruff old goat gallops south.

<671/698hp 814/1149m 278/395mv 2114g><1pm (day) road (outside)>vs.*none*
You are hungry.

<682/698hp 831/1149m 342/395mv 2114g><2pm (day) road (outside)>vs.*none* south

Rithgjar walks in.
Bilby the gruff old goat gallops in.

<682/698hp 831/1149m 342/395mv 2114g><2pm (day) road (outside)>vs.*none* libo Rithgjar

Rithgjar walks west.
Bilby the gruff old goat gallops west.

<682/698hp 831/1149m 342/395mv 2114g><2pm (day) road (outside)>vs.*none*
Path to the Old Mine
z | This was once a straight path linking the mines to the
| | nearby pass, but rock slides have transformed this passage
+-+-+-+-+| into a precarious climb over piles upon piles of small
| | | granite boulders. Faded claw marks on the rocks look like
z @ | they may have been made by goblins or kobolds a very long
| | | time ago. Strangely, the markings seem to lead away from
z +-+ | the mine entrance. A crossing is visible nearby to the
| | | north, while the path continues southward. A sinkhole on
z + | the ground nearby might allow you a way down into the old
---------+ tunnels.

[Exits: north south down]
A magical spring flows from the ground here.

<682/698hp 831/1149m 340/395mv 2114g><2pm (day) road (outside)>vs.*none*
They aren't here.

<682/698hp 831/1149m 340/395mv 2114g><2pm (day) road (outside)>vs.*none* north
Audsug Crossing
z-z | A large boulder rests on the south-eastern side of this
| | intersection of paths. It appears to be granite, but has
z | several black, glass-like protrusions. A wooden signpost
| | has been erected beside the curious boulder to help travellers
+-+-@-+-+| find their way. The one path appears to wind towards the
| | | mountains to the north, while disappearing into some rocks
z + | off to the south. The other heads east towards a small
| | | village and extends out onto some sort of plateau to the
z +-+ | west.
---------+

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<682/698hp 831/1149m 338/395mv 2114g><2pm (day) road (outside)>vs.*none* west
On the Plateau
z-z | You stand on a thin plateau that juts out even further
| | to the west, forming a shelf on the side of Grimforge
z | Mountain. Sparse flora can be seen clinging to the mountain
| | in places, stubbornly refusing to be cast down the mountainside
+-@-+-+| by water, wind, or time. The trail has all but vanished
| | | here, as one might expect whilst traversing solid stone.
z + |
| | |
z +-+|
---------+

[Exits: east west]

<682/698hp 831/1149m 336/395mv 2114g><2pm (day) road (outside)>vs.*none* west
On the Plateau
z-z| You stand on the western edge of a thin plateau overlooking
|| the steady bustle of the city of Seringale to the southwest.
z| A solemn stillness permeates from the rock beneath you,
|| as if stone itself could mourn the tragedies of its ancient
@-+-+| and tumultuous past. A sheer cliff on one face of Grimforge
| || Mountain blocks any ascent to the north. A path descends
z +| southward into the foothills, and the plateau extends
| || to the east.
z +|
---------+

[Exits: east south]

<682/698hp 831/1149m 334/395mv 2114g><2pm (day) road (outside)>vs.*none* libo Rithgjar
They aren't here.

<682/698hp 831/1149m 334/395mv 2114g><2pm (day) road (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<682/698hp 831/1149m 334/395mv 2114g><2pm (day) road (outside)>vs.*none*
Players near you in Tenebria:
<PK> Ilromie On the Plateau
<PK> Rithgjar A Path Through the Foothills

<682/698hp 831/1149m 334/395mv 2114g><2pm (day) road (outside)>vs.*none* south
A Path Through the Foothills
z| The hard-packed path makes the trek through these foothills
|| much less daunting. It ascends as it continues northward
+-+-+| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| ||
z +|
| |
z |
---------+

[Exits: north south]

<682/698hp 831/1149m 331/395mv 2114g><2pm (day) hills (outside)>vs.*none* south
A Path Through the Foothills
+-+-+| The hard-packed path makes the trek through these foothills
| || much less daunting. It ascends as it continues northward
z +| and, to the south, it descends towards the Eastern Road.
| || The foothills themselves are sprawling, extending north and
@ +| east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]

<682/698hp 831/1149m 327/395mv 2114g><2pm (day) hills (outside)>vs.*none* south
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]

<682/698hp 831/1149m 323/395mv 2114g><2pm (day) hills (outside)>vs.*none* who
where
south
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<682/698hp 831/1149m 323/395mv 2114g><2pm (day) hills (outside)>vs.*none*
Players near you in Tenebria:
<PK> Ilromie A Path Through the Foothills
<PK> Rithgjar A Path Through the Foothills

<682/698hp 831/1149m 323/395mv 2114g><2pm (day) hills (outside)>vs.*none* south
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
z |
---------+

[Exits: north south]
A magical spring flows from the ground here.

<682/698hp 831/1149m 319/395mv 2114g><2pm (day) hills (outside)>vs.*none*
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward
z | and, to the south, it descends towards the Eastern Road.
| | The foothills themselves are sprawling, extending north and
@ | east towards peaked mountains.
| |
z |
| |
x-~-o |
---------+

[Exits: north south]

<682/698hp 831/1149m 315/395mv 2114g><2pm (day) hills (outside)>vs.*none* south
A Path Through the Foothills
z | The hard-packed path makes the trek through these foothills
| | much less daunting. It ascends as it continues northward and,
z | to the south, it descends towards the Eastern Road. The foothills
| | themselves are sprawling, extending north and east towards
@ | peaked mountains.
| |
x-~-o |
|
|
---------+

[Exits: north south]

<682/698hp 831/1149m 311/395mv 2114g><2pm (day) hills (outside)>vs.*none* south
South of the Foothills
z | The path here follows the swift-moving stream along its east
| | bank. The path itself is little more than a three feet wide,
z | and somewhat segregates the stream from the surrounding field
| | of grass, ragweed, and dandelions. The path approaches an
x-~-@ | old bridge crossing the stream to the west and ascends northward
| into the foothills.
|
|
|
---------+

[Exits: north west]

<682/698hp 831/1149m 308/395mv 2114g><2pm (day) field (outside)>vs.*none* west
Bank of a Swift Stream
z | A narrow and swift moving stream bisects the path here.
| | Evidence of a small bridge litters each side of the stream.
z | It is obviously beyond repair. Walking through the stream
| | appears to be possible, but it runs swiftly southward. Across
x-@-o | the stream you can see the path continue on the other side,
| rising into darkness. To the west the path descends somewhat,
| towards the Eastern Road.
|
|
---------+

[Exits: east west]

<682/698hp 831/1149m 305/395mv 2114g><2pm (day) river (outside)>vs.*none* west
Windswept Plateau of the Dwarven Mines
z| A stunning view of the Eastern Road is available to all
|| who stand on this ledge. The wind buffets even the most
z| solidly built contraption. There is no cover at all. The
|| top of a ladder peeks up from over the ledge, leading
@-~-o| down into a difficult section of the trail that appears
| impassible without the ladder. To the east, you can hear
| the sound of gurgling water.
|
|
---------+

[Exits: east down]

<682/698hp 831/1149m 300/395mv 2114g><2pm (day) mountain (outside)>vs.*none* down
Base of the Ladder
| The trail rises very sharply at this point. Progress appears
| limited to a ladder which leans against the side of the
| cliff. Without the ladder, it appears one would need wings.
| To the east, the trail sharply descends to the Eastern
@-x | Road.
| |
o |
| |
o |
---------+

[Exits: east up]

<682/698hp 831/1149m 294/395mv 2114g><2pm (day) mountain (outside)>vs.*none* east
Road to Tenebria
| This is a non descript path which appears to have been made
| over the years by those wishing to enter the lands of dwarves
| from the Eastern road. To the south you can see the Eastern
| Road. To the west, you can see a steeply rising trail.
x-@ |
| |
o |
| |
o |
---------+

[Exits: south west]

<682/698hp 831/1149m 288/395mv 2114g><2pm (day) mountain (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<682/698hp 831/1149m 288/395mv 2114g><2pm (day) mountain (outside)>vs.*none* south
Players near you in Eastern Road:
<PK> Ilromie Road to Tenebria
<PK> Rithgjar The Crossroads

<682/698hp 831/1149m 288/395mv 2114g><2pm (day) mountain (outside)>vs.*none*
The Plains
| You are standing on the plains. This is a vast desolate
| place where the wind can howl undisturbed since nothing
x-x | but you bars its way. However you are not the first to
| | wander here. Before you somebody has left a small path.
@ | The path looks rather bewildered and is not the kind
| | of path to lead to anywhere significant or important
o | but it seems to have made up its mind to enter the hills
| | far away north.
+-+-+-+-+|
---------+

[Exits: north south]

<682/698hp 831/1149m 284/395mv 2114g><2pm (day) field (outside)>vs.*none* south
The Lane
x-x | You are strolling along a pleasant, shady lane. The road
| | is lined on both sides by tall, stately trees which lend
o | the scene with a sense of quiet serenity. You can follow
| | the road north or south.
@ |
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south]

<682/698hp 831/1149m 282/395mv 2114g><2pm (day) field (outside)>vs.*none* south
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.
The caravan attendant is here, looking dejected.

<682/698hp 831/1149m 280/395mv 2114g><2pm (day) road (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<682/698hp 831/1149m 280/395mv 2114g><2pm (day) road (outside)>vs.*none* libo Rithgjar
Players near you in Eastern Road:
<PK> Ilromie The Crossroads
<PK> Rithgjar The Crossroads

<682/698hp 831/1149m 280/395mv 2114g><2pm (day) road (outside)>vs.*none*
Rithgjar yells 'Help! Ilromie's lightning bolt is shocking me!'
Your lightning bolt MANGLES Rithgjar!
Rithgjar has quite a few wounds.

<682/698hp 816/1149m 280/395mv 2114g><2pm (day) road (outside)>vs.*Rithgjar* tsto

Rithgjar has fled!
Rithgjar walks west.
Bilby the gruff old goat gallops west.

<682/698hp 816/1149m 280/395mv 2114g><2pm (day) road (outside)>vs.*none* west
You summon the elemental force of lightning to your aid.
Your thunder storm === OBLITERATES === the caravan attendant!
Your lightning shocks the caravan attendant!
Spell failed.
The caravan attendant is DEAD!!
The caravan attendant hits the ground ... DEAD.
You get 13 gold coins from the corpse of the caravan attendant.
The Overlord gives you 10 gold coins for your sacrifice.

<682/698hp 801/1149m 280/395mv 2137g><2pm (day) road (outside)>vs.*none*
Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<682/698hp 801/1149m 278/395mv 2137g><2pm (day) road (outside)>vs.*none* chann
You stop channeling.
Your elemental storm dies out.

<682/698hp 801/1149m 278/395mv 2137g><2pm (day) road (outside)>vs.*none* west
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<682/698hp 801/1149m 276/395mv 2137g><2pm (day) road (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<682/698hp 801/1149m 276/395mv 2137g><2pm (day) road (outside)>vs.*none*
Players near you in Eastern Road:
<PK> Ilromie Along the Eastern Road

<682/698hp 801/1149m 276/395mv 2137g><2pm (day) road (outside)>vs.*none* west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<682/698hp 801/1149m 274/395mv 2137g><2pm (day) road (outside)>vs.*none* west
Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<682/698hp 801/1149m 272/395mv 2137g><2pm (day) road (outside)>vs.*none* west
west
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<682/698hp 801/1149m 270/395mv 2137g><2pm (day) road (outside)>vs.*none* west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.

<682/698hp 801/1149m 268/395mv 2137g><2pm (day) city (outside)>vs.*none* who
where
west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<682/698hp 801/1149m 266/395mv 2137g><2pm (day) city (outside)>vs.*none*
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<682/698hp 801/1149m 266/395mv 2137g><2pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi Chamber of Chivalry
Fream Chamber of Soul
<PK> Ilromie Inside the East Gate
<PK> Rithgjar Outside the East Gate
<PK> Heinrildt Dungeon of Torture
Trilil A Small Bridge

<682/698hp 801/1149m 266/395mv 2137g><2pm (day) city (outside)>vs.*none*
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<682/698hp 801/1149m 264/395mv 2137g><2pm (day) road (outside)>vs.*none*
The rain stopped.
You are hungry.
Your weapon ward expires.

<695/698hp 824/1149m 328/395mv 2137g><3pm (day) road (outside)>vs.*none* east
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<695/698hp 824/1149m 326/395mv 2137g><3pm (day) city (outside)>vs.*none* libo Rithgjar
They aren't here.

<695/698hp 824/1149m 326/395mv 2137g><3pm (day) city (outside)>vs.*none* east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.

<695/698hp 824/1149m 324/395mv 2137g><3pm (day) city (outside)>vs.*none* libo Rithgjar
Rithgjar yells 'Help! Ilromie's lightning bolt is shocking me!'
You are slightly attuned with lightning.
Your lightning bolt MUTILATES Rithgjar!
Rithgjar has quite a few wounds.

<695/698hp 809/1149m 324/395mv 2137g><3pm (day) city (outside)>vs.*Rithgjar*
Rithgjar has fled!
Rithgjar walks east.
Bilby the gruff old goat gallops east.

<695/698hp 809/1149m 324/395mv 2137g><3pm (day) city (outside)>vs.*none* libo Rithgjar

Rithgjar walks in.
Bilby the gruff old goat gallops in.

<695/698hp 809/1149m 324/395mv 2137g><3pm (day) city (outside)>vs.*none* west

Rithgjar walks west.
Bilby the gruff old goat gallops west.

<695/698hp 809/1149m 324/395mv 2137g><3pm (day) city (outside)>vs.*none* east
They aren't here.

<695/698hp 809/1149m 324/395mv 2137g><3pm (day) city (outside)>vs.*none*
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<695/698hp 809/1149m 322/395mv 2137g><3pm (day) city (outside)>vs.*none*
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<695/698hp 809/1149m 320/395mv 2137g><3pm (day) city (outside)>vs.*none* libo Rithgjar
They aren't here.

<695/698hp 809/1149m 320/395mv 2137g><3pm (day) city (outside)>vs.*none*
You have been marked a criminal by Solmundi for breaking the first law.
<695/698hp 809/1149m 320/395mv 2137g><3pm (day) city (outside)>vs.*none* libo Rithgjar
They aren't here.

<695/698hp 809/1149m 320/395mv 2137g><3pm (day) city (outside)>vs.*none* crsp
You lost your concentration.

<695/698hp 799/1149m 320/395mv 2137g><3pm (day) city (outside)>vs.*none* west
who
where

Solmundi yells 'Guards! Guards!'

<695/698hp 799/1149m 320/395mv 2137g><3pm (day) city (outside)>vs.*none*
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<695/698hp 799/1149m 318/395mv 2137g><3pm (day) city (outside)>vs.*none*
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<695/698hp 799/1149m 318/395mv 2137g><3pm (day) city (outside)>vs.*none* west
Players near you in Seringale:
<PK> Solmundi Chamber of Chivalry
Fream Chamber of Soul
<PK> Ilromie Inside the East Gate
<PK> Rithgjar East of Market Square
<PK> Heinrildt Dungeon of Torture
Trilil A Small Bridge

<695/698hp 799/1149m 318/395mv 2137g><3pm (day) city (outside)>vs.*none*
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<695/698hp 799/1149m 316/395mv 2137g><3pm (day) road (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<695/698hp 799/1149m 316/395mv 2137g><3pm (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi Chamber of Chivalry
Fream Chamber of Soul
<PK> Ilromie The East Common Road
<PK> Rithgjar Southeast of Market Square
<PK> Heinrildt Dungeon of Torture
Trilil A Small Bridge

<695/698hp 799/1149m 316/395mv 2137g><3pm (day) road (outside)>vs.*none* east
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<695/698hp 799/1149m 314/395mv 2137g><3pm (day) city (outside)>vs.*none* east
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<695/698hp 799/1149m 312/395mv 2137g><3pm (day) city (outside)>vs.*none* east
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<695/698hp 799/1149m 310/395mv 2137g><3pm (day) road (outside)>vs.*none* west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<695/698hp 799/1149m 308/395mv 2137g><3pm (day) city (outside)>vs.*none* west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<695/698hp 799/1149m 306/395mv 2137g><3pm (day) city (outside)>vs.*none* west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<695/698hp 799/1149m 304/395mv 2137g><3pm (day) road (outside)>vs.*none* who
where
west
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<695/698hp 799/1149m 304/395mv 2137g><3pm (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi Chamber of Chivalry
Fream Chamber of Soul
<PK> Ilromie The East Common Road
<PK> Rithgjar South of Market Square
<PK> Heinrildt Dungeon of Torture
Trilil A Small Bridge

<695/698hp 799/1149m 304/395mv 2137g><3pm (day) road (outside)>vs.*none*
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<695/698hp 799/1149m 302/395mv 2137g><3pm (day) road (outside)>vs.*none* west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<695/698hp 799/1149m 300/395mv 2137g><3pm (day) road (outside)>vs.*none* west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<695/698hp 799/1149m 298/395mv 2137g><3pm (day) city (outside)>vs.*none* crsp
A magical spring flows from the ground.

<695/698hp 779/1149m 298/395mv 2137g><3pm (day) city (outside)>vs.*none* west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<695/698hp 779/1149m 296/395mv 2137g><3pm (day) road (outside)>vs.*none* west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A jagged key lies here.

<695/698hp 779/1149m 294/395mv 2137g><3pm (day) road (outside)>vs.*none* west

A beggar walks in.

<695/698hp 779/1149m 294/395mv 2137g><3pm (day) road (outside)>vs.*none*
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<695/698hp 779/1149m 292/395mv 2137g><3pm (day) city (outside)>vs.*none* south
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
A beggar wanders around asking for spare gold.

<695/698hp 779/1149m 291/395mv 2137g><3pm (day) inside (indoors)>vs.*none* west
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.
A long-haired lanky man with piercing blue eyes stands here.

<695/698hp 779/1149m 290/395mv 2137g><3pm (day) city (outside)>vs.*none* west
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A beggar wanders around asking for spare gold.

<695/698hp 779/1149m 289/395mv 2137g><3pm (day) inside (indoors)>vs.*none* east
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.
A long-haired lanky man with piercing blue eyes stands here.

<695/698hp 779/1149m 288/395mv 2137g><3pm (day) city (outside)>vs.*none* libo Rithgjar
Rithgjar yells 'Help! Ilromie's lightning bolt is shocking me!'
You are more attuned with lightning.
Your lightning bolt MANGLES Rithgjar!
Rithgjar has quite a few wounds.

<695/698hp 764/1149m 288/395mv 2137g><3pm (day) city (outside)>vs.*Rithgjar*
Rithgjar's disease devastates you!
Rithgjar deflects your drowning aside in an ungraceful parry.
Rithgjar has quite a few wounds.

<663/698hp 764/1149m 288/395mv 2137g><3pm (day) city (outside)>vs.*Rithgjar* libo Rithgjar

You are hungry.
Rithgjar has quite a few wounds.

<672/698hp 785/1149m 351/395mv 2137g><4pm (day) city (outside)>vs.*Rithgjar*
Rithgjar has fled!
Rithgjar walks east.
Bilby the gruff old goat gallops east.

<672/698hp 785/1149m 351/395mv 2137g><4pm (day) city (outside)>vs.*none*
They aren't here.

<672/698hp 785/1149m 351/395mv 2137g><4pm (day) city (outside)>vs.*none* east
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
A beggar wanders around asking for spare gold.

<672/698hp 785/1149m 350/395mv 2137g><4pm (day) inside (indoors)>vs.*none*
Rithgjar walks north.
Bilby the gruff old goat gallops north.

<672/698hp 785/1149m 350/395mv 2137g><4pm (day) inside (indoors)>vs.*none* libo Rithgjar
They aren't here.

<672/698hp 785/1149m 350/395mv 2137g><4pm (day) inside (indoors)>vs.*none* libo Rithgjar
They aren't here.

<672/698hp 785/1149m 350/395mv 2137g><4pm (day) inside (indoors)>vs.*none* flee
You aren't fighting anyone.

<672/698hp 785/1149m 350/395mv 2137g><4pm (day) inside (indoors)>vs.*none* north
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Rithgjar the Conqueror of Conflict is here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<672/698hp 785/1149m 349/395mv 2137g><4pm (day) city (outside)>vs.*none* east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A jagged key lies here.
A beggar wanders around asking for spare gold.

<672/698hp 785/1149m 347/395mv 2137g><4pm (day) road (outside)>vs.*none* west
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar wanders around asking for spare gold.

<672/698hp 785/1149m 345/395mv 2137g><4pm (day) city (outside)>vs.*none* libo Rithgjar
They aren't here.

<672/698hp 785/1149m 345/395mv 2137g><4pm (day) city (outside)>vs.*none* north
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A beggar wanders around asking for spare gold.

<672/698hp 785/1149m 344/395mv 2137g><4pm (day) inside (indoors)>vs.*none* west
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A duergar city guard of Seringale stands watch here.

<672/698hp 785/1149m 343/395mv 2137g><4pm (day) city (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<672/698hp 785/1149m 343/395mv 2137g><4pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi Southeast of Market Square
Fream South Square
<PK> Ilromie North of Market Square
<PK> Rithgjar Southeast of Market Square
<PK> Heinrildt The South Main Street
Trilil A Small Bridge

<672/698hp 785/1149m 343/395mv 2137g><4pm (day) city (outside)>vs.*none* north
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<672/698hp 785/1149m 341/395mv 2137g><4pm (day) road (outside)>vs.*none* libo Rithgjar
They aren't here.

<672/698hp 785/1149m 341/395mv 2137g><4pm (day) road (outside)>vs.*none* north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<672/698hp 785/1149m 339/395mv 2137g><4pm (day) road (outside)>vs.*none* north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<672/698hp 785/1149m 337/395mv 2137g><4pm (day) road (outside)>vs.*none* crsp
A magical spring flows from the ground.

<672/698hp 765/1149m 337/395mv 2137g><4pm (day) road (outside)>vs.*none* north
who
where
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<672/698hp 765/1149m 335/395mv 2137g><4pm (day) city (outside)>vs.*none*
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<672/698hp 765/1149m 335/395mv 2137g><4pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi East of Market Square
Fream South Square
<PK> Ilromie North Square
<PK> Rithgjar South of Market Square
<PK> Heinrildt The Western Wall of the Mausoleum
Trilil A Small Bridge

<672/698hp 765/1149m 335/395mv 2137g><4pm (day) city (outside)>vs.*none* north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<672/698hp 765/1149m 333/395mv 2137g><4pm (day) road (outside)>vs.*none* south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<672/698hp 765/1149m 331/395mv 2137g><4pm (day) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A magical spring flows from the ground here.

<672/698hp 765/1149m 329/395mv 2137g><4pm (day) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<672/698hp 765/1149m 327/395mv 2137g><4pm (day) road (outside)>vs.*none* south
Solmundi walks in.
A special guard walks in.

<672/698hp 765/1149m 327/395mv 2137g><4pm (day) road (outside)>vs.*none*
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<672/698hp 765/1149m 325/395mv 2137g><4pm (day) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<672/698hp 765/1149m 323/395mv 2137g><4pm (day) city (outside)>vs.*none* east
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A duergar city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.

<672/698hp 765/1149m 322/395mv 2137g><4pm (day) inside (indoors)>vs.*none* south
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar wanders around asking for spare gold.

<672/698hp 765/1149m 321/395mv 2137g><4pm (day) city (outside)>vs.*none*
Rithgjar walks in.
Bilby the gruff old goat gallops in.

<672/698hp 765/1149m 321/395mv 2137g><4pm (day) city (outside)>vs.*none* south
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<672/698hp 765/1149m 320/395mv 2137g><4pm (day) inside (indoors)>vs.*none* north
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Rithgjar the Conqueror of Conflict is here.
A beggar wanders around asking for spare gold.

<672/698hp 765/1149m 319/395mv 2137g><4pm (day) city (outside)>vs.*none* libo Rithgjar
Rithgjar yells 'Help! Ilromie's lightning bolt is shocking me!'
You are completely attuned with lightning.
Your lightning bolt DISEMBOWELS Rithgjar!
Rithgjar has quite a few wounds.

<672/698hp 750/1149m 319/395mv 2137g><4pm (day) city (outside)>vs.*Rithgjar*
Rithgjar looks at you.
Rithgjar's disease devastates you!
You awkwardly parry Rithgjar's disease with a loud clang.
Rithgjar parries your drowning with a hasty swing from his off-hand weapon.
Rithgjar manages to dodge your drowning with a lot of effort.
Rithgjar has quite a few wounds.

<641/698hp 750/1149m 319/395mv 2137g><4pm (day) city (outside)>vs.*Rithgjar*
Rithgjar kicks dirt in your eyes!
Rithgjar's kicked dirt is powerless against you.
You can't see a thing!

<641/698hp 748/1149m 319/395mv 2137g><4pm (day) unknown>vs.*someone* flee

Someone walks in.
Someone walks in.

<641/698hp 748/1149m 319/395mv 2137g><4pm (day) unknown>vs.*someone*
You flee from combat!
You can't see a thing!
Someone walks west.

<641/698hp 748/1149m 317/395mv 2137g><4pm (day) unknown>vs.*none* west
You can't see a thing!

<641/698hp 748/1149m 315/395mv 2137g><4pm (day) unknown>vs.*none* north
You can't see a thing!
Someone yells 'Ilromie! You shall pay!'
You parry someone's punch.
Someone's punch is powerless against you.

<641/698hp 745/1149m 314/395mv 2137g><4pm (day) unknown>vs.*someone* west
No way! You are still fighting!

<641/698hp 745/1149m 314/395mv 2137g><4pm (day) unknown>vs.*someone* flee

Someone walks in.
Someone walks in.
You flee from combat!
You can't see a thing!

<641/698hp 745/1149m 313/395mv 2137g><4pm (day) unknown>vs.*none* west
You can't see a thing!
Alas, you cannot go that way.

<641/698hp 745/1149m 313/395mv 2137g><4pm (day) unknown>vs.*none* north
You can't see a thing!
Someone yells 'Time to die, Ilromie!'
You parry someone's punch.
Someone's punch is powerless against you.

<641/698hp 741/1149m 312/395mv 2137g><4pm (day) unknown>vs.*someone*
Someone walks west.
Someone walks west.

<641/698hp 741/1149m 312/395mv 2137g><4pm (day) unknown>vs.*someone*
Someone walks in.
Someone gallops in.

<641/698hp 741/1149m 312/395mv 2137g><4pm (day) unknown>vs.*someone* flee
You flee from combat!
You can't see a thing!

<641/698hp 741/1149m 311/395mv 2137g><4pm (day) unknown>vs.*none* east
You can't see a thing!
You are hungry.
Your hunger hits you.

<642/698hp 757/1149m 373/395mv 2137g><5pm (day) unknown>vs.*none* cast 'create food' flan
Something suddenly appears.
Something suddenly appears.

<642/698hp 732/1149m 373/395mv 2137g><5pm (day) unknown>vs.*none*
Someone walks in.
Someone walks in.

<642/698hp 732/1149m 373/395mv 2137g><5pm (day) unknown>vs.*none*
Someone walks in.
Someone gallops in.

<642/698hp 732/1149m 373/395mv 2137g><5pm (day) unknown>vs.*none*
Someone walks east.
Someone walks east.

<642/698hp 732/1149m 373/395mv 2137g><5pm (day) unknown>vs.*none*
Someone walks in.
Someone walks in.

<642/698hp 732/1149m 373/395mv 2137g><5pm (day) unknown>vs.*none*
Someone walks west.
Someone walks west.

<642/698hp 732/1149m 373/395mv 2137g><5pm (day) unknown>vs.*none*
Someone walks in.
Someone walks in.

<642/698hp 732/1149m 373/395mv 2137g><5pm (day) unknown>vs.*none* g flan
You see no flan here.

<642/698hp 732/1149m 373/395mv 2137g><5pm (day) unknown>vs.*none*
You yell 'Help! I am being attacked by someone!'
Someone's slice is powerless against you.
Someone's slice is powerless against you.
Someone scans all around.
Someone's shield absorbs the impact of your drowning easily.
Someone parries your drowning with an easy flourish.
Someone's slice is powerless against you.
Someone's slice is powerless against you.
Someone's slice is powerless against you.
Someone's pierce is powerless against you.
Someone's pierce is powerless against you.

<642/698hp 606/1149m 373/395mv 2137g><5pm (day) unknown>vs.*someone* g flan
You see no flan here.

<642/698hp 606/1149m 373/395mv 2137g><5pm (day) unknown>vs.*someone* af
You are affected by the following:
Spell: detect invis : lasts for 18 hours
Skill: dirt kicking : modifies hitroll by -6 for up to 3 rounds
Spell: protective shield: lasts for 2 hours
Spell: lightning bolt : lasts for 1 hours
Spell: barrier : lasts for 1 hours
Spell: sanctuary : modifies armor class by 75 for 0 hours
: lasts for 0 hours
Set : Crescent Moon : modifies luck by 2 permanently
: modifies health by 50 permanently
: modifies save vs afflictive by 10 permanently

<642/698hp 606/1149m 373/395mv 2137g><5pm (day) unknown>vs.*someone*
Someone deflects your drowning aside in an ungraceful parry.
Your drowning injures someone.
Someone's slice is powerless against you.
You deflect someone's slice aside in an ungraceful parry.
Someone's pierce is powerless against you.
Someone's pierce is powerless against you.

<642/698hp 554/1149m 373/395mv 2137g><5pm (day) unknown>vs.*someone*
Someone yells 'Ilromie is MINE!!'

<642/698hp 554/1149m 373/395mv 2137g><5pm (day) unknown>vs.*someone*
Someone grips his shield firmly, staving off your drowning.
Someone's shield jolts under your drowning, but holds.
Someone's slice is powerless against you.
Someone's slice is powerless against you.
Someone's pierce is powerless against you.
Someone's pierce is powerless against you.

<642/698hp 483/1149m 373/395mv 2137g><5pm (day) unknown>vs.*someone*
Someone disarms you and sends your weapon flying!

<642/698hp 483/1149m 373/395mv 2137g><5pm (day) unknown>vs.*someone*

<642/698hp 483/1149m 373/395mv 2137g><5pm (day) unknown>vs.*someone*
You rub the dirt out of your eyes, but they're still watering.
Your punch injures Solmundi.
Solmundi's slice is powerless against you.
A special guard's pierce is powerless against you.
A special guard's pierce is powerless against you.
Solmundi has a few scratches.

<642/698hp 436/1149m 373/395mv 2137g><5pm (day) road (outside)>vs.*Solmundi*
Rithgjar gets a water cube.
Rithgjar drops a water cube with a grimace.
Solmundi has a few scratches.

<642/698hp 436/1149m 373/395mv 2137g><5pm (day) road (outside)>vs.*Solmundi* g flan
You get a raspberry flan.
Solmundi has a few scratches.

<642/698hp 436/1149m 373/395mv 2137g><5pm (day) road (outside)>vs.*Solmundi*
Rithgjar sacrifices a water cube to Nycticora.
Solmundi has a few scratches.

<642/698hp 436/1149m 373/395mv 2137g><5pm (day) road (outside)>vs.*Solmundi*
Solmundi parries your punch.
Solmundi parries your punch.
Solmundi's slice is powerless against you.
A special guard's pierce is powerless against you.
A special guard's pierce is powerless against you.
Solmundi has a few scratches.

<642/698hp 383/1149m 373/395mv 2137g><5pm (day) road (outside)>vs.*Solmundi* flee
You flee from combat!
Seringale
Everything is in a blur right now.
Runya the baker is here working on her famous baked goods.

<642/698hp 383/1149m 372/395mv 2137g><5pm (day) inside (indoors)>vs.*none* flee
You aren't fighting anyone.

<642/698hp 383/1149m 372/395mv 2137g><5pm (day) inside (indoors)>vs.*none* west
Cakes of different types line the shelves along the walls here.

<642/698hp 383/1149m 372/395mv 2137g><5pm (day) inside (indoors)>vs.*none* north
Cakes of different types line the shelves along the walls here.

<642/698hp 383/1149m 372/395mv 2137g><5pm (day) inside (indoors)>vs.*none*
Your eyes stop watering.

<642/698hp 383/1149m 372/395mv 2137g><5pm (day) inside (indoors)>vs.*none* south
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A raspberry flan is here.
A jagged key lies here.
(Invis) Heinrildt the Spreader of Pestilence is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
(Charmed) A gruff old goat is here, trying not to faint.
(White Aura) Rithgjar the Conqueror of Conflict is here.

<642/698hp 383/1149m 371/395mv 2137g><5pm (day) road (outside)>vs.*none* flee
You aren't fighting anyone.

<642/698hp 383/1149m 371/395mv 2137g><5pm (day) road (outside)>vs.*none*
Solmundi walks north.
A special guard walks north.

<642/698hp 383/1149m 371/395mv 2137g><5pm (day) road (outside)>vs.*none* south
look
Armory
+-* F +-*| You are inside the Armory. Loud sounds of pounding and metal
| | | | clashing against metal fill your ears as you enter this room.
+-+-+-+| A wide selection of shiny armors for all parts of your body,
| | | || made with all sorts of metals, litter this large store. Breastplates
+-* @ S +| of various sizes and shapes rest in neat rows along the wall.
| | | Helmets, leggings, and sleeves hang on the walls all around
+-S-* | you. There are pieces of scrap metal lying on the ground in
| | the back of the room where the armorer works. You can leave
+-* | the armory to the north and a staircase leads to a room upstairs.
---------+ The forge lies to the south.

[Exits: north south up]
Pel the armorer is here fixing a piece of dented armor.
Pel the armorer says 'Hail, Ilromie. Could I interest you in some armor?'
Pel the armorer hammers away busily on an anvil.

<642/698hp 383/1149m 370/395mv 2137g><5pm (day) inside (indoors)>vs.*none*
Armory
+-* F +-*| You are inside the Armory. Loud sounds of pounding and metal
| | | | clashing against metal fill your ears as you enter this room.
+-+-+-+| A wide selection of shiny armors for all parts of your body,
| | | || made with all sorts of metals, litter this large store. Breastplates
+-* @ S +| of various sizes and shapes rest in neat rows along the wall.
| | | Helmets, leggings, and sleeves hang on the walls all around
+-S-* | you. There are pieces of scrap metal lying on the ground in
| | the back of the room where the armorer works. You can leave
+-* | the armory to the north and a staircase leads to a room upstairs.
---------+ The forge lies to the south.

[Exits: north south up]
Pel the armorer is here fixing a piece of dented armor.

<642/698hp 383/1149m 370/395mv 2137g><5pm (day) inside (indoors)>vs.*none* south
The Seringale Forge
+-+-+-+| A hot forge burns here, ready to craft weapons or armor. Bellows
| | | || line the southern wall. A massive anvil rests nearby, ready
+-* S S +| for the hammer. Long, gripping tongs and several hammers are
| | | organized in neat rows along the eastern wall. Several barrels
+-S-@ | have been positioned in the middle of the room near the anvil,
| | Unfinished pieces of metal line the wall underneath the bellows
+-* | on the south wall.
| |
+-S |
---------+

[Exits: north west]
A hot forge fills most of the room.
A sign has been placed here near the forge.
The Forgemaster is here, muttering under his breath.

<642/698hp 383/1149m 369/395mv 2137g><5pm (day) inside (indoors)>vs.*none* west
Weapon Shop
+ +-+-+| You are in the Weapon Shop of Seringale. A strong smell of
| | | || metal fills your nostril as you enter this shop. The air
*-+-* S S| is hot and steamy here. People from all over the realm gather
| | | here to buy well-crafted weapons. There are various lengths
S-+-@-* | of swords, blades, scythes, and cleavers hanging on the wall.
| | A large wooden stump is in the center of the room for the
S-+-* | customers to test their weapons. A thin stream of steam rises
| | up from a large wooden barrel of water as the weaponsmith
S-+-S | places his newly made weapon there for cool down. The selection
---------+ of weapons in the room is wider than any other place that
you have ever been to. You see the exit of this shop to the west and a staircase
leading up to the weapon storage room. The forge lies to the east.

[Exits: east west up]
An iron anvil occupies the center of the forge.
Maika the weaponsmith is here sharpening his collection of weapons.
Maika the weaponsmith says 'Need a weapon? I've got lots.'

<642/698hp 383/1149m 368/395mv 2137g><5pm (day) inside (indoors)>vs.*none* west
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<642/698hp 383/1149m 367/395mv 2137g><5pm (day) road (outside)>vs.*none* south
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A dwarven city guard of Seringale stands watch here.

<642/698hp 383/1149m 365/395mv 2137g><5pm (day) road (outside)>vs.*none* south
south
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<642/698hp 383/1149m 363/395mv 2137g><5pm (day) road (outside)>vs.*none*
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) A zombie of a ranger stands here serving his master.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A thick-billed raven is here, serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
Trilil the Mistress of Black Magic is here.

<642/698hp 383/1149m 361/395mv 2137g><5pm (day) city (outside)>vs.*none* wear orb
You wield a marmalade orb.
A marmalade orb feels like a part of you!

<642/698hp 383/1149m 361/395mv 2137g><5pm (day) city (outside)>vs.*none* south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<642/698hp 383/1149m 359/395mv 2137g><5pm (day) road (outside)>vs.*none* south
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
You are hungry.
Your hunger grazes you.
The white aura around your body fades.
The town clock tolls once as the evening begins.

<648/698hp 405/1149m 395/395mv 2137g><6pm (day) road (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<648/698hp 405/1149m 395/395mv 2137g><6pm (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi The East Common Road
<PK> Ilromie The South Main Street
<PK> Rithgjar The East Common Road
<PK> Heinrildt East of Market Square
Trilil South Square

<648/698hp 405/1149m 395/395mv 2137g><6pm (day) road (outside)>vs.*none* south
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<648/698hp 405/1149m 393/395mv 2137g><6pm (day) road (outside)>vs.*none* south
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<648/698hp 405/1149m 391/395mv 2137g><6pm (day) road (outside)>vs.*none* eat flan
You eat a raspberry flan.
You are full.

<648/698hp 405/1149m 391/395mv 2137g><6pm (day) road (outside)>vs.*none* south
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<648/698hp 405/1149m 389/395mv 2137g><6pm (day) road (outside)>vs.*none* south
who
where
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<648/698hp 405/1149m 387/395mv 2137g><6pm (day) city (outside)>vs.*none*
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<648/698hp 405/1149m 387/395mv 2137g><6pm (day) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi The East Common Road
<PK> Ilromie Inside the South Gate
<PK> Rithgjar The East Common Road
<PK> Heinrildt South of Market Square
Trilil South Square

<648/698hp 405/1149m 387/395mv 2137g><6pm (day) city (outside)>vs.*none* south
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.

<648/698hp 405/1149m 385/395mv 2137g><6pm (day) city (outside)>vs.*none* north
north
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<648/698hp 405/1149m 383/395mv 2137g><6pm (day) city (outside)>vs.*none*
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

<648/698hp 405/1149m 381/395mv 2137g><6pm (day) road (outside)>vs.*none* north
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<648/698hp 405/1149m 379/395mv 2137g><6pm (day) road (outside)>vs.*none* north
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<648/698hp 405/1149m 377/395mv 2137g><6pm (day) road (outside)>vs.*none* sanc
You are surrounded by a white aura.

<648/698hp 330/1149m 377/395mv 2137g><6pm (day) road (outside)>vs.*none* wwad
A marmalade orb glows as it is imbued by a weapon ward.

<648/698hp 310/1149m 377/395mv 2137g><6pm (day) road (outside)>vs.*none* north
who
where
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]

<648/698hp 310/1149m 375/395mv 2137g><6pm (day) road (outside)>vs.*none*
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<648/698hp 310/1149m 375/395mv 2137g><6pm (day) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi The East Common Road
<PK> Ilromie The South Main Street
<PK> Rithgjar The North Main Street
<PK> Heinrildt Southwest of Market Square
Trilil South Square

<648/698hp 310/1149m 375/395mv 2137g><6pm (day) road (outside)>vs.*none* north
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<648/698hp 310/1149m 373/395mv 2137g><6pm (day) road (outside)>vs.*none* north
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) A zombie of a ranger stands here serving his master.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A thick-billed raven is here, serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
Trilil the Mistress of Black Magic is here.

<648/698hp 310/1149m 371/395mv 2137g><6pm (day) city (outside)>vs.*none* north
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A halfling citizen of Seringale strolls about.

<648/698hp 310/1149m 369/395mv 2137g><6pm (day) road (outside)>vs.*none* north
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
Heinrildt flies in.

<648/698hp 310/1149m 367/395mv 2137g><6pm (day) road (outside)>vs.*none* north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<648/698hp 310/1149m 365/395mv 2137g><6pm (day) road (outside)>vs.*none* north
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.

<648/698hp 310/1149m 363/395mv 2137g><6pm (day) city (outside)>vs.*none* east
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]
A gnomish city guard yells 'Circle around and trap Ilromie from behind!'
A dwarven city guard yells 'Guards! Guards! Attack Ilromie!'

<648/698hp 310/1149m 362/395mv 2137g><6pm (day) inside (indoors)>vs.*none* north
Solmundi walks in.
A special guard walks in.

<648/698hp 310/1149m 362/395mv 2137g><6pm (day) inside (indoors)>vs.*none*
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<648/698hp 310/1149m 361/395mv 2137g><6pm (day) city (outside)>vs.*none* north
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A human city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.
A human city guard yells 'Ilromie! You shall pay!'
You thrust a human city guard's punch aside in a skillful parry.
You parry a human city guard's punch with an easy flourish.
A human city guard is in excellent condition.

<648/698hp 310/1149m 360/395mv 2137g><6pm (day) inside (indoors)>vs.*a human city guard* west
No way! You are still fighting!
A human city guard is in excellent condition.

<648/698hp 310/1149m 360/395mv 2137g><6pm (day) inside (indoors)>vs.*a human city guard* north
No way! You are still fighting!
A human city guard is in excellent condition.

<648/698hp 310/1149m 360/395mv 2137g><6pm (day) inside (indoors)>vs.*a human city guard* flee
You flee from combat!
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<648/698hp 310/1149m 359/395mv 2137g><6pm (day) city (outside)>vs.*none*
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slice is powerless against you.
Solmundi has a few scratches.

<648/698hp 293/1149m 359/395mv 2137g><6pm (day) city (outside)>vs.*Solmundi* north
No way! You are still fighting!
Solmundi has a few scratches.

<648/698hp 293/1149m 359/395mv 2137g><6pm (day) city (outside)>vs.*Solmundi*
Your magic injures Solmundi.
Your magic injures Solmundi.
Solmundi's slice is powerless against you.
Solmundi's slice is powerless against you.
A special guard's pierce is powerless against you.
A special guard's pierce misses you.
Solmundi has a few scratches.

<648/698hp 243/1149m 359/395mv 2137g><6pm (day) city (outside)>vs.*Solmundi* flee

The sun slowly disappears in the west.
You are no longer attuned with lightning.
Your physical barrier dissipates.
Solmundi has a few scratches.

<663/698hp 270/1149m 395/395mv 2137g><7pm (dusk) city (outside)>vs.*Solmundi*
You flee from combat!
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A raspberry flan is here.
A jagged key lies here.

<663/698hp 270/1149m 393/395mv 2137g><7pm (dusk) road (outside)>vs.*none* west
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<663/698hp 270/1149m 391/395mv 2137g><7pm (dusk) city (outside)>vs.*none* north
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ F +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* S S|
---------+

[Exits: south west]
A human city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.
A beggar walks south.
A beggar walks in.
A human city guard yells 'Ilromie! You're MINE!'
You parry a human city guard's punch with an easy flourish.
You thrust a human city guard's punch aside in a skillful parry.
A human city guard is in excellent condition.

<663/698hp 270/1149m 390/395mv 2137g><7pm (dusk) inside (indoors)>vs.*a human city guard* west
No way! You are still fighting!
A human city guard is in excellent condition.

<663/698hp 270/1149m 390/395mv 2137g><7pm (dusk) inside (indoors)>vs.*a human city guard* north
No way! You are still fighting!
A human city guard is in excellent condition.

<663/698hp 270/1149m 390/395mv 2137g><7pm (dusk) inside (indoors)>vs.*a human city guard* flee
You flee from combat!
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<663/698hp 270/1149m 389/395mv 2137g><7pm (dusk) city (outside)>vs.*none* north
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<663/698hp 270/1149m 387/395mv 2137g><7pm (dusk) road (outside)>vs.*none* north
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<663/698hp 270/1149m 385/395mv 2137g><7pm (dusk) road (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<663/698hp 270/1149m 385/395mv 2137g><7pm (dusk) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi East of Market Square
Fream Inside the North Gate
<PK> Ilromie The Main Street
<PK> Rithgjar The North Main Street
<PK> Heinrildt South Square
Trilil South Square

<663/698hp 270/1149m 385/395mv 2137g><7pm (dusk) road (outside)>vs.*none* north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A magical spring flows from the ground here.

<663/698hp 270/1149m 383/395mv 2137g><7pm (dusk) road (outside)>vs.*none* north
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<663/698hp 270/1149m 381/395mv 2137g><7pm (dusk) city (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<663/698hp 270/1149m 381/395mv 2137g><7pm (dusk) city (outside)>vs.*none* east
Players near you in Seringale:
<PK> Solmundi Southeast of Market Square
Fream The North Main Street
<PK> Ilromie North Square
<PK> Rithgjar The North Main Street
<PK> Heinrildt South Square
Trilil South Square

<663/698hp 270/1149m 381/395mv 2137g><7pm (dusk) city (outside)>vs.*none*
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<663/698hp 270/1149m 379/395mv 2137g><7pm (dusk) road (outside)>vs.*none* east
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<663/698hp 270/1149m 377/395mv 2137g><7pm (dusk) road (outside)>vs.*none* east
who
where
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<663/698hp 270/1149m 375/395mv 2137g><7pm (dusk) road (outside)>vs.*none*
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<663/698hp 270/1149m 375/395mv 2137g><7pm (dusk) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi East of Market Square
Fream North Square
<PK> Ilromie The North Road
<PK> Rithgjar The North Main Street
<PK> Heinrildt South Square
Trilil South Square

<663/698hp 270/1149m 375/395mv 2137g><7pm (dusk) road (outside)>vs.*none* east
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<663/698hp 270/1149m 373/395mv 2137g><7pm (dusk) road (outside)>vs.*none* east
The North Road
o | You are on the North Road on Seringale. It is peaceful and
| | quiet here. Around you are magnificent buildings made of
+-G F | fanciful stonework. You see the North Road continuing to
| | | the east and west, and a large arena looms to the north.
+-+-@-+-+|
| |
+ |
| |
*-* |
---------+

[Exits: north east west]

<663/698hp 270/1149m 371/395mv 2137g><7pm (dusk) road (outside)>vs.*none* west
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings made
+-G F | of fanciful stonework. You see the entrance to the Illusionist
| | | guild to the south and the North Road continues to the
+-+-@-+-+| east and the west.
| | |
+ + |
| | |
+ *-* |
---------+

[Exits: east south west]

<663/698hp 270/1149m 369/395mv 2137g><7pm (dusk) road (outside)>vs.*none* west
The North Road
o | You are on the North Road on Seringale. It is peaceful
| | and quiet here. Around you are magnificent buildings
+-G F| made of fanciful stonework. You see the entrance of
| || the Invoker guild to the north and the North Road continues
+-+-@-+-+| to the east and the west.
| | | |
F + + |
| | |
+ *-*|
---------+

[Exits: north east west]

<663/698hp 270/1149m 367/395mv 2137g><7pm (dusk) road (outside)>vs.*none* west
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-G| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F + +|
| | ||
+-F + *|
---------+

[Exits: east south west]

<663/698hp 270/1149m 365/395mv 2137g><7pm (dusk) road (outside)>vs.*none* west
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-o +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F + |
| | |
S-+-F + |
---------+

[Exits: east south west]

<663/698hp 270/1149m 363/395mv 2137g><7pm (dusk) road (outside)>vs.*none* west
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<663/698hp 270/1149m 361/395mv 2137g><7pm (dusk) city (outside)>vs.*none* north

A duergar city guard yells 'Ilromie is MINE!!'
A duergar city guard yells 'Ilromie is MINE!!'

<663/698hp 270/1149m 361/395mv 2137g><7pm (dusk) city (outside)>vs.*none*
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<663/698hp 270/1149m 359/395mv 2137g><7pm (dusk) road (outside)>vs.*none* north
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) A caustic pit bull is here, snarling at nothing.
Fream the Master of Leaves is here.
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.
A drow city guard of Seringale stands watch here.
A drow city guard yells 'Ilromie! Now you die!'
You parry a drow city guard's punch.
You parry a drow city guard's punch.
A drow city guard is in excellent condition.

<663/698hp 270/1149m 357/395mv 2137g><7pm (dusk) road (outside)>vs.*a drow city guard* hell Rithgjar
Rithgjar yells 'Help! Ilromie is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Rithgjar is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Rithgjar!
A drow city guard is in excellent condition.

<663/698hp 225/1149m 357/395mv 2137g><7pm (dusk) road (outside)>vs.*a drow city guard*
The Gods protect you from Fream.
You thrust a drow city guard's punch aside in a skillful parry.
You thrust a drow city guard's punch aside in a skillful parry.
Rithgjar's disease devastates you!
Rithgjar's pierce devastates you!
Rithgjar's disease maims you!
Your magic DISEMBOWELS a drow city guard!
Your magic MUTILATES a drow city guard!
You swing a marmalade orb at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard's head is shattered, and his brains splash all over you.

<567/698hp 225/1149m 357/395mv 2137g><7pm (dusk) road (outside)>vs.*none* hell Rithgjar

Rithgjar has fled!
Rithgjar walks east.
Fream walks east.
Ilyan the caustic pit bull walks east.
Bilby the gruff old goat gallops east.

<567/698hp 225/1149m 357/395mv 2137g><7pm (dusk) road (outside)>vs.*none* flee
They aren't here.
Rithgjar walks in.
Bilby the gruff old goat gallops in.
Fream walks in.
Ilyan the caustic pit bull walks in.

<567/698hp 225/1149m 357/395mv 2137g><7pm (dusk) road (outside)>vs.*none*
You aren't fighting anyone.

<567/698hp 225/1149m 357/395mv 2137g><7pm (dusk) road (outside)>vs.*none*
Rithgjar walks south.
Fream walks south.
Ilyan the caustic pit bull walks south.
Bilby the gruff old goat gallops south.

<567/698hp 225/1149m 357/395mv 2137g><7pm (dusk) road (outside)>vs.*none* flee
You aren't fighting anyone.

<567/698hp 225/1149m 357/395mv 2137g><7pm (dusk) road (outside)>vs.*none* hell Rithgjar
They aren't here.

<567/698hp 225/1149m 357/395mv 2137g><7pm (dusk) road (outside)>vs.*none* south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]

<567/698hp 225/1149m 355/395mv 2137g><7pm (dusk) road (outside)>vs.*none* south
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

<567/698hp 225/1149m 353/395mv 2137g><7pm (dusk) city (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.
A duergar city guard yells 'Justice will come to you, Ilromie!!'

<567/698hp 225/1149m 353/395mv 2137g><7pm (dusk) city (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi The North Road
Fream The Main Street
<PK> Ilromie North Square
<PK> Rithgjar The Main Street
<PK> Heinrildt The Main Street
Trilil South Square

<567/698hp 225/1149m 353/395mv 2137g><7pm (dusk) city (outside)>vs.*none*
The night has begun.
Your protective shield dissipates.

<585/698hp 275/1149m 395/395mv 2137g><8pm (night) city (outside)>vs.*none* south
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
A magical spring flows from the ground here.

<585/698hp 275/1149m 393/395mv 2137g><8pm (night) road (outside)>vs.*none* south
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<585/698hp 275/1149m 391/395mv 2137g><8pm (night) road (outside)>vs.*none* south
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A caustic pit bull is here, snarling at nothing.
Fream the Master of Leaves is here.
Rithgjar the Conqueror of Conflict is here.

<585/698hp 275/1149m 389/395mv 2137g><8pm (night) road (outside)>vs.*none* prsh
You surround yourself in a protective shell of magic.

<585/698hp 205/1149m 389/395mv 2137g><8pm (night) road (outside)>vs.*none* hell Rithgjar

A healing light surrounds Rithgjar.

<585/698hp 205/1149m 389/395mv 2137g><8pm (night) road (outside)>vs.*none*
Rithgjar yells 'Help! Ilromie is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Rithgjar is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** Rithgjar!
Rithgjar has some big nasty wounds and scratches.

<585/698hp 160/1149m 389/395mv 2137g><8pm (night) road (outside)>vs.*Rithgjar*
Rithgjar has fled!
Rithgjar walks east.
Bilby the gruff old goat gallops east.
Fream walks east.
Ilyan the caustic pit bull walks east.

<585/698hp 160/1149m 389/395mv 2137g><8pm (night) road (outside)>vs.*none* hell Rithgjar
east

Rithgjar walks in.
Fream walks in.
Ilyan the caustic pit bull walks in.
Bilby the gruff old goat gallops in.

<585/698hp 160/1149m 389/395mv 2137g><8pm (night) road (outside)>vs.*none*
Rithgjar walks south.
Bilby the gruff old goat gallops south.
Fream walks south.
Ilyan the caustic pit bull walks south.

<585/698hp 160/1149m 389/395mv 2137g><8pm (night) road (outside)>vs.*none*
They aren't here.

<585/698hp 160/1149m 389/395mv 2137g><8pm (night) road (outside)>vs.*none*
General Shop
+ | You are in the General Shop of Seringale. Many miscellaneous
| | items are sold here in the store. The walls of the store
S-+-F | are old and run down but the quality of the items sold
| | here are of the highest quality. You see the door of
S-+-@ | the store to the west.
| |
*-+-* F |
| | | |
+ +-+-+|
---------+

[Exits: west]
Calma the shopkeeper is here selling anything and everything she has.

<585/698hp 160/1149m 388/395mv 2137g><8pm (night) inside (indoors)>vs.*none* south
The walls of this store are old and a bit run down, covered in items.

<585/698hp 160/1149m 388/395mv 2137g><8pm (night) inside (indoors)>vs.*none* west
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<585/698hp 160/1149m 387/395mv 2137g><8pm (night) road (outside)>vs.*none* south
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]

<585/698hp 160/1149m 385/395mv 2137g><8pm (night) city (outside)>vs.*none* west
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
A human city guard of Seringale stands watch here.

<585/698hp 160/1149m 384/395mv 2137g><8pm (night) inside (indoors)>vs.*none* who
where

A human city guard yells 'Time to die, Ilromie!'
You thrust a human city guard's punch aside in a skillful parry.
You awkwardly parry a human city guard's punch with a loud clang.
A human city guard is in excellent condition.

<585/698hp 160/1149m 384/395mv 2137g><8pm (night) inside (indoors)>vs.*a human city guard*
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:*) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.
A human city guard is in excellent condition.

<585/698hp 160/1149m 384/395mv 2137g><8pm (night) inside (indoors)>vs.*a human city guard*
Players near you in Seringale:
<PK> Solmundi The Main Street
Fream The Main Street
<PK> Ilromie Northwest of Market Square
<PK> Rithgjar The Main Street
<PK> Heinrildt The Seringale Forge
Trilil South Square
A human city guard is in excellent condition.

<585/698hp 160/1149m 384/395mv 2137g><8pm (night) inside (indoors)>vs.*a human city guard* south

You thrust a human city guard's punch aside in a skillful parry.
You parry a human city guard's punch.
Your magic DISEMBOWELS a human city guard!
You swing a marmalade orb at a human city guard's neck and decapitate him.
A human city guard's headless body falls to its knees, then keels sideways.
You hear a human city guard's death cry.

<585/698hp 160/1149m 384/395mv 2137g><8pm (night) inside (indoors)>vs.*none*
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<585/698hp 160/1149m 383/395mv 2137g><8pm (night) city (outside)>vs.*none* south
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]

<585/698hp 160/1149m 382/395mv 2137g><8pm (night) inside (indoors)>vs.*none* east
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.

<585/698hp 160/1149m 381/395mv 2137g><8pm (night) city (outside)>vs.*none* south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<585/698hp 160/1149m 379/395mv 2137g><8pm (night) road (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<585/698hp 160/1149m 379/395mv 2137g><8pm (night) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi West of Market Square
Fream The South Main Street
<PK> Ilromie The Main Street
<PK> Rithgjar The South Main Street
<PK> Heinrildt The Seringale Forge
Trilil South Square

<585/698hp 160/1149m 379/395mv 2137g><8pm (night) road (outside)>vs.*none* south
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<585/698hp 160/1149m 377/395mv 2137g><8pm (night) road (outside)>vs.*none* south
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A half-elf city guard yells 'Ilromie! You shall pay!'
You thrust a half-elf city guard's punch aside in a skillful parry.
You parry a half-elf city guard's punch.
A half-elf city guard is in excellent condition.

<585/698hp 160/1149m 375/395mv 2137g><8pm (night) road (outside)>vs.*a half-elf city guard*
Garp the citizen of Seringale walks in.
A half-elf city guard is in excellent condition.

<585/698hp 160/1149m 375/395mv 2137g><8pm (night) road (outside)>vs.*a half-elf city guard* south
No way! You are still fighting!
A half-elf city guard is in excellent condition.

<585/698hp 160/1149m 375/395mv 2137g><8pm (night) road (outside)>vs.*a half-elf city guard* flee
You flee from combat!
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) A zombie of a ranger stands here serving his master.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A thick-billed raven is here, serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
Trilil the Mistress of Black Magic is here.

<585/698hp 160/1149m 373/395mv 2137g><8pm (night) city (outside)>vs.*none* south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<585/698hp 160/1149m 371/395mv 2137g><8pm (night) road (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<585/698hp 160/1149m 371/395mv 2137g><8pm (night) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi The Main Street
<PK> Ilromie The South Main Street
<PK> Heinrildt The Seringale Forge
Trilil South Square

<585/698hp 160/1149m 371/395mv 2137g><8pm (night) road (outside)>vs.*none* north
north
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) A zombie of a ranger stands here serving his master.
(Charmed) Worked to death many years ago, this cursed slave keeps going relentlessly.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A thick-billed raven is here, serving its master.
(Charmed) A stone golem stands here to do his master's bidding.
Trilil the Mistress of Black Magic is here.

<585/698hp 160/1149m 369/395mv 2137g><8pm (night) city (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A half-elf city guard of Seringale stands watch here.

<585/698hp 160/1149m 367/395mv 2137g><8pm (night) road (outside)>vs.*none*
A half-elf city guard yells 'Ilromie! Now you die!'
A half-elf city guard's punch misses you.
You parry a half-elf city guard's punch with an easy flourish.
A half-elf city guard is in excellent condition.

<585/698hp 160/1149m 367/395mv 2137g><8pm (night) road (outside)>vs.*a half-elf city guard* mten
You tear into your physical body.
Your mystic tendrils MUTILATE you!
You regain little mental strength.
A half-elf city guard is in excellent condition.

<547/698hp 174/1149m 367/395mv 2137g><8pm (night) road (outside)>vs.*a half-elf city guard* flee

You parry a half-elf city guard's punch.
You parry a half-elf city guard's punch with an easy flourish.
Your magic DISEMBOWELS a half-elf city guard!
Your magic DISEMBOWELS a half-elf city guard!
You swing a marmalade orb at a half-elf city guard's neck and decapitate him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
A half-elf city guard hits the ground ... DEAD.

<547/698hp 174/1149m 367/395mv 2137g><8pm (night) road (outside)>vs.*none*
You aren't fighting anyone.

<561/698hp 228/1149m 395/395mv 2137g><9pm (night) road (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<561/698hp 228/1149m 395/395mv 2137g><9pm (night) road (outside)>vs.*none* north
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar walks in.
A dwarven city guard yells 'Ilromie is MINE!!'
A beggar walks in.
A human city guard yells 'Circle around and trap Ilromie from behind!'

<561/698hp 228/1149m 393/395mv 2137g><9pm (night) road (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<561/698hp 228/1149m 393/395mv 2137g><9pm (night) road (outside)>vs.*none* north

You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slice devastates you!
No way! You are still fighting!
Solmundi has a few scratches.

<529/698hp 228/1149m 393/395mv 2137g><9pm (night) road (outside)>vs.*Solmundi*
Solmundi's shield jolts under your magic, but holds.
Solmundi blocks your attack with his shield.
You deflect Solmundi's slice aside in an ungraceful parry.
A special guard's pierce devastates you!
You parry a special guard's pierce.
Solmundi has a few scratches.

<499/698hp 228/1149m 393/395mv 2137g><9pm (night) road (outside)>vs.*Solmundi* flee
You flee from combat!
The South Side Kitchen
*-+-* S | What was formerly a small, dilapidated tavern has been
| | | renovated into a small, dilapidated shelter for the homeless.
S-+-S-* | Scrapes and scuffs mar the grimy hardwood floor, and
| | the walls still bear the old tavern's symbol of three
S-+-@ | crudely drawn crowns etched into all three walls. Here
| | and there are new patches of graffiti, smudges, and urine-stains
S-+-S | from unscrupulous beggar clientele.
| |
+-+-+-+-+|
---------+

[Exits: west]
A row of cots lines the back wall.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<499/698hp 228/1149m 392/395mv 2137g><9pm (night) inside (indoors)>vs.*none*
A beggar yawns.
A beggar yawns.
A beggar yawns.
A beggar yawns.
A beggar yawns.

<499/698hp 228/1149m 392/395mv 2137g><9pm (night) inside (indoors)>vs.*none* west
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<499/698hp 228/1149m 391/395mv 2137g><9pm (night) road (outside)>vs.*none* north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<499/698hp 228/1149m 389/395mv 2137g><9pm (night) road (outside)>vs.*none* north
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.

<499/698hp 228/1149m 387/395mv 2137g><9pm (night) city (outside)>vs.*none* east
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<499/698hp 228/1149m 386/395mv 2137g><9pm (night) inside (indoors)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<499/698hp 228/1149m 386/395mv 2137g><9pm (night) inside (indoors)>vs.*none*
Players near you in Seringale:
<PK> Solmundi The Main Street
<PK> Ilromie Southeast of Market Square
<PK> Heinrildt The Seringale Forge
Trilil South Square

<499/698hp 228/1149m 386/395mv 2137g><9pm (night) inside (indoors)>vs.*none* north
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

<499/698hp 228/1149m 385/395mv 2137g><9pm (night) city (outside)>vs.*none* east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A raspberry flan is here.
A jagged key lies here.

<499/698hp 228/1149m 383/395mv 2137g><9pm (night) road (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<499/698hp 228/1149m 383/395mv 2137g><9pm (night) road (outside)>vs.*none* east
Players near you in Seringale:
<PK> Solmundi South of Market Square
<PK> Ilromie The East Common Road
<PK> Heinrildt The Seringale Forge
Trilil South Square

<499/698hp 228/1149m 383/395mv 2137g><9pm (night) road (outside)>vs.*none*
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<499/698hp 228/1149m 381/395mv 2137g><9pm (night) road (outside)>vs.*none* east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]
A magical spring flows from the ground here.

<499/698hp 228/1149m 379/395mv 2137g><9pm (night) city (outside)>vs.*none* east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<499/698hp 228/1149m 377/395mv 2137g><9pm (night) road (outside)>vs.*none* east
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<499/698hp 228/1149m 375/395mv 2137g><9pm (night) road (outside)>vs.*none* who
where
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
Players found: 9
[KEEPER] The Balance prevails within the four kingdoms.
There are 9 characters on; the most on this past month was 19.

<499/698hp 228/1149m 375/395mv 2137g><9pm (night) road (outside)>vs.*none*
Players near you in Seringale:
<PK> Solmundi The East Common Road
<PK> Ilromie The East Common Road
<PK> Heinrildt The Seringale Forge
Trilil South Square

<499/698hp 228/1149m 375/395mv 2137g><9pm (night) road (outside)>vs.*none* east
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<499/698hp 228/1149m 373/395mv 2137g><9pm (night) road (outside)>vs.*none* east
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.







Rithgjar slips away so, I do as well, trying to get ahead of Solmundi and do some more damage to him. I end up catching up with both of them in Drkshtyre.









<698/698hp 958/1149m 386/395mv 2137g><4pm (day) forest (outside)>vs.*none*
Players near you in Drkshtyre Wood:
<PK> Ilromie The main path in Drkshtyre Wood

<698/698hp 958/1149m 386/395mv 2137g><4pm (day) forest (outside)>vs.*none* east
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<698/698hp 958/1149m 383/395mv 2137g><4pm (day) forest (outside)>vs.*none* east

Solmundi walks in.
A special guard walks in.
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<698/698hp 958/1149m 380/395mv 2137g><4pm (day) forest (outside)>vs.*none* east
The circle of trees
| The trees here seem to form a circle with a HUGE tree
| marking the exact position of the east. You notice a
| huge door carved into the huge tree. The trail that you
| followed to get here seems to end at its base.
f-f-@ |
| |
f |
| |
f-f-f-f|
---------+

[Exits: (door) west]
A metal key lies here with a fancy chain hanging off it.
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.

<698/698hp 958/1149m 377/395mv 2137g><4pm (day) forest (outside)>vs.*none* south
The trees form a nearly perfect semicircle to the south.

<698/698hp 958/1149m 377/395mv 2137g><4pm (day) forest (outside)>vs.*none* west
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<698/698hp 958/1149m 374/395mv 2137g><4pm (day) forest (outside)>vs.*none* south
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.

<698/698hp 958/1149m 371/395mv 2137g><4pm (day) forest (outside)>vs.*none* south
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.

<698/698hp 958/1149m 368/395mv 2137g><4pm (day) forest (outside)>vs.*none* east
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<698/698hp 958/1149m 365/395mv 2137g><4pm (day) forest (outside)>vs.*none* who
where
east
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
[55 Angel IMM] [KNIGHT] [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
Players found: 10
[KEEPER] The Balance prevails within the four kingdoms.
There are 10 characters on; the most on this past month was 19.

<698/698hp 958/1149m 365/395mv 2137g><4pm (day) forest (outside)>vs.*none*
Players near you in Mystic Forest:
<PK> Solmundi The narrow trail
Fream A muddy path
<PK> Ilromie A narrow trail through the deep, dark forest
<PK> Rithgjar A muddy path
<PK> Heinrildt A muddy path

<698/698hp 958/1149m 365/395mv 2137g><4pm (day) forest (outside)>vs.*none*
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]

<698/698hp 958/1149m 362/395mv 2137g><4pm (day) forest (outside)>vs.*none* east
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<698/698hp 958/1149m 359/395mv 2137g><4pm (day) forest (outside)>vs.*none* east
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<698/698hp 958/1149m 356/395mv 2137g><4pm (day) forest (outside)>vs.*none* east
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
A magical spring flows from the ground here.
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A brown fox is here, looking for some rabbits to chew up.

<698/698hp 958/1149m 353/395mv 2137g><4pm (day) forest (outside)>vs.*none* east
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A stone outcropping with traces of ore is here.

<698/698hp 958/1149m 350/395mv 2137g><4pm (day) forest (outside)>vs.*none* east
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<698/698hp 958/1149m 347/395mv 2137g><4pm (day) forest (outside)>vs.*none* north
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<698/698hp 958/1149m 344/395mv 2137g><4pm (day) forest (outside)>vs.*none* crsp
A magical spring flows from the ground.

<698/698hp 938/1149m 344/395mv 2137g><4pm (day) forest (outside)>vs.*none* north
crsp

Solmundi walks in.
A special guard walks in.

<698/698hp 938/1149m 344/395mv 2137g><4pm (day) forest (outside)>vs.*none*
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
Heinrildt is sleeping here.
(Charmed) A gruff old goat is here, trying not to faint.
(Charmed) A caustic pit bull is here, snarling at nothing.
Fream the Master of Leaves is here.
Rithgjar is sleeping here.

<698/698hp 938/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.
You feel extremely uncomfortable in Heinrildt's presence.

<698/698hp 938/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*none*
A magical spring flows from the ground.

<698/698hp 918/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*none*
Solmundi walks south.
A special guard walks south.

<698/698hp 918/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<698/698hp 918/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*none* hell Rithgjar

You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slice misses you.
Solmundi's slice is powerless against you.
Solmundi's slice is powerless against you.
Solmundi is in excellent condition.

<698/698hp 878/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*Solmundi*
Fream goes to sleep.
Solmundi is in excellent condition.

<698/698hp 878/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*Solmundi*
Your magic hits Solmundi.
Solmundi awkwardly parries your magic with a loud clang.
Solmundi's slice is powerless against you.
Solmundi's slice is powerless against you.
You parry a special guard's pierce with an easy flourish.
A special guard's pierce is powerless against you.
Solmundi has a few scratches.

<698/698hp 821/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*Solmundi*
Rithgjar yells 'Help! Ilromie is hellstreaming me!'
You refract your spell, leaving residual energy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Rithgjar is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** Rithgjar!
A skull-headed mace crumbles in your hellstream.
Solmundi has a few scratches.

<698/698hp 776/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*Solmundi* jets

Rithgjar's chop is powerless against you.
Rithgjar's chop is powerless against you.
Rithgjar's pierce is powerless against you.
Solmundi blocks your attack with his shield.
You awkwardly parry Solmundi's slice with a loud clang.
You parry a special guard's pierce.
A special guard's pierce is powerless against you.
Solmundi has a few scratches.

<698/698hp 701/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*Solmundi* flee

Rithgjar has fled!
Rithgjar walks north.
Bilby the gruff old goat gallops north.
Solmundi has a few scratches.

<698/698hp 701/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*Solmundi*
You make the water sizzle with heat.
Your jet of steam DISMEMBERS Solmundi!
Solmundi has a few scratches.

<698/698hp 671/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*Solmundi*
Rithgjar walks in.
Bilby the gruff old goat gallops in.
Your magic injures Solmundi.
Your magic misses Solmundi.
Solmundi's slice is powerless against you.
Solmundi's slice misses you.
Solmundi's slice is powerless against you.
A special guard's pierce is powerless against you.
A special guard's pierce is powerless against you.
Solmundi has a few scratches.

<698/698hp 597/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*Solmundi*
Rithgjar walks south.
Bilby the gruff old goat gallops south.
Solmundi has a few scratches.

<698/698hp 597/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*Solmundi*
Solmundi's shield slam collides with your protective shield.
Solmundi's shield slam misses you.
Solmundi has a few scratches.

<698/698hp 597/1149m 341/395mv 2137g><4pm (day) forest (outside)>vs.*Solmundi*
You flee from combat!
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A magical spring flows from the ground here.
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.
Rithgjar walks north.
Bilby the gruff old goat gallops north.

<698/698hp 597/1149m 338/395mv 2137g><4pm (day) forest (outside)>vs.*none* south
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<698/698hp 597/1149m 335/395mv 2137g><4pm (day) forest (outside)>vs.*none* north
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A magical spring flows from the ground here.

<698/698hp 597/1149m 332/395mv 2137g><4pm (day) forest (outside)>vs.*none* north
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A magical spring flows from the ground here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
Heinrildt is sleeping here.
(Charmed) A caustic pit bull is here, snarling at nothing.
Fream is sleeping here.

<698/698hp 643/1149m 392/395mv 2137g><5pm (day) forest (outside)>vs.*none* north
A muddy path
* | You tread through the deep, dark forest on a dimly lit
| | path, covered with mud. The forest here seems less dense
o-S | than to the south. A huge tent has been erected to the
| | north, the source of the constant sound of applause.
@ o-~|
| | ||
f-o-o|
| | ||
f o-o|
---------+

[Exits: north south]

<698/698hp 643/1149m 389/395mv 2137g><5pm (day) forest (outside)>vs.*none* hell Rithgjar
They aren't here.

<698/698hp 643/1149m 389/395mv 2137g><5pm (day) forest (outside)>vs.*none* south
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A magical spring flows from the ground here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
Heinrildt is sleeping here.
(Charmed) A caustic pit bull is here, snarling at nothing.
Fream is sleeping here.

<698/698hp 643/1149m 386/395mv 2137g><5pm (day) forest (outside)>vs.*none*
Solmundi scans all around.

<698/698hp 643/1149m 386/395mv 2137g><5pm (day) forest (outside)>vs.*none* south
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A magical spring flows from the ground here.

<698/698hp 643/1149m 383/395mv 2137g><5pm (day) forest (outside)>vs.*none* south
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<698/698hp 643/1149m 380/395mv 2137g><5pm (day) forest (outside)>vs.*none* west
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A stone outcropping with traces of ore is here.

<698/698hp 643/1149m 377/395mv 2137g><5pm (day) forest (outside)>vs.*none* west
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
A magical spring flows from the ground here.
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A brown fox is here, looking for some rabbits to chew up.

<698/698hp 643/1149m 374/395mv 2137g><5pm (day) forest (outside)>vs.*none* west
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<698/698hp 643/1149m 371/395mv 2137g><5pm (day) forest (outside)>vs.*none* west
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<698/698hp 643/1149m 368/395mv 2137g><5pm (day) forest (outside)>vs.*none* crsp
You lost your concentration.

<698/698hp 633/1149m 368/395mv 2137g><5pm (day) forest (outside)>vs.*none* west
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.

<698/698hp 633/1149m 365/395mv 2137g><5pm (day) forest (outside)>vs.*none* who
where
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
[55 Angel IMM] [KNIGHT] [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
Players found: 12
[KEEPER] The Balance prevails within the four kingdoms.
There are 12 characters on; the most on this past month was 19.

<698/698hp 633/1149m 365/395mv 2137g><5pm (day) forest (outside)>vs.*none*
Players near you in Mystic Forest:
<PK> Solmundi A trail through the light forest
Fream A muddy path
<PK> Ilromie A narrow trail through the deep, dark forest
<PK> Heinrildt A muddy path

<698/698hp 633/1149m 365/395mv 2137g><5pm (day) forest (outside)>vs.*none* west
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<698/698hp 633/1149m 362/395mv 2137g><5pm (day) forest (outside)>vs.*none* west

Solmundi walks in.
A special guard walks in.
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.

<698/698hp 633/1149m 359/395mv 2137g><5pm (day) forest (outside)>vs.*none* north

Solmundi walks in.
A special guard walks in.
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.

<698/698hp 633/1149m 356/395mv 2137g><5pm (day) forest (outside)>vs.*none* north
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<698/698hp 633/1149m 353/395mv 2137g><5pm (day) forest (outside)>vs.*none* west
who
where
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

<698/698hp 633/1149m 350/395mv 2137g><5pm (day) forest (outside)>vs.*none*
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
[55 Angel IMM] [KNIGHT] [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
Players found: 12
[KEEPER] The Balance prevails within the four kingdoms.
There are 12 characters on; the most on this past month was 19.

<698/698hp 633/1149m 350/395mv 2137g><5pm (day) forest (outside)>vs.*none*
Players near you in Drkshtyre Wood:
<PK> Ilromie Entrance to Drkshtyre Wood

<698/698hp 633/1149m 350/395mv 2137g><5pm (day) forest (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<698/698hp 633/1149m 350/395mv 2137g><5pm (day) forest (outside)>vs.*none* west

You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slice is powerless against you.
Solmundi's slice is powerless against you.
Solmundi has a few scratches.

<698/698hp 595/1149m 350/395mv 2137g><5pm (day) forest (outside)>vs.*Solmundi*
No way! You are still fighting!
Solmundi has a few scratches.

<698/698hp 595/1149m 350/395mv 2137g><5pm (day) forest (outside)>vs.*Solmundi* who
where
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
[55 Angel IMM] [KNIGHT] [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
Players found: 12
[KEEPER] The Balance prevails within the four kingdoms.
There are 12 characters on; the most on this past month was 19.
Solmundi has a few scratches.

<698/698hp 595/1149m 350/395mv 2137g><5pm (day) forest (outside)>vs.*Solmundi*
Players near you in Drkshtyre Wood:
<PK> Solmundi Entrance to Drkshtyre Wood
<PK> Ilromie Entrance to Drkshtyre Wood
Solmundi has a few scratches.

<698/698hp 595/1149m 350/395mv 2137g><5pm (day) forest (outside)>vs.*Solmundi* flee
You flee from combat!
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<698/698hp 595/1149m 347/395mv 2137g><5pm (day) forest (outside)>vs.*none* east
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
(White Aura) The Grandmaster of Treants is here.

<698/698hp 595/1149m 344/395mv 2137g><5pm (day) forest (outside)>vs.*none* east
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<698/698hp 595/1149m 341/395mv 2137g><5pm (day) forest (outside)>vs.*none* south
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.

<698/698hp 595/1149m 338/395mv 2137g><5pm (day) forest (outside)>vs.*none* south
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.

<698/698hp 595/1149m 335/395mv 2137g><5pm (day) forest (outside)>vs.*none* east
who
where
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<698/698hp 595/1149m 332/395mv 2137g><5pm (day) forest (outside)>vs.*none* east
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
[55 Angel IMM] [KNIGHT] [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
Players found: 12
[KEEPER] The Balance prevails within the four kingdoms.
There are 12 characters on; the most on this past month was 19.

<698/698hp 595/1149m 332/395mv 2137g><5pm (day) forest (outside)>vs.*none*
Players near you in Mystic Forest:
Fream A muddy path
<PK> Ilromie A narrow trail through the deep, dark forest
<PK> Rithgjar A muddy path
<PK> Heinrildt A muddy path

<698/698hp 595/1149m 332/395mv 2137g><5pm (day) forest (outside)>vs.*none*
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.

<698/698hp 595/1149m 329/395mv 2137g><5pm (day) forest (outside)>vs.*none* east
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<698/698hp 595/1149m 326/395mv 2137g><5pm (day) forest (outside)>vs.*none* east
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge and
| their crowns so dense that the forest remains in total
| darkness. A small path leads south through the trees.
f-f-@-f-f|
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<698/698hp 595/1149m 323/395mv 2137g><5pm (day) forest (outside)>vs.*none* east
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]
A magical spring flows from the ground here.
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A brown fox is here, looking for some rabbits to chew up.

<698/698hp 595/1149m 320/395mv 2137g><5pm (day) forest (outside)>vs.*none* east
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | stands to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]
A stone outcropping with traces of ore is here.

<698/698hp 595/1149m 317/395mv 2137g><5pm (day) forest (outside)>vs.*none* east
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<698/698hp 595/1149m 314/395mv 2137g><5pm (day) forest (outside)>vs.*none* north
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound
f-o-o| of applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
A magical spring flows from the ground here.

<698/698hp 595/1149m 311/395mv 2137g><5pm (day) forest (outside)>vs.*none* north
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A magical spring flows from the ground here.
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.
Heinrildt is sleeping here.
(Charmed) A caustic pit bull is here, snarling at nothing.
Fream is sleeping here.
Rithgjar walks north.
Bilby the gruff old goat gallops north.

<698/698hp 595/1149m 308/395mv 2137g><5pm (day) forest (outside)>vs.*none* hell Rithgjar
They aren't here.

<698/698hp 595/1149m 308/395mv 2137g><5pm (day) forest (outside)>vs.*none* north
A muddy path
* | You tread through the deep, dark forest on a dimly lit
| | path, covered with mud. The forest here seems less dense
o-S | than to the south. A huge tent has been erected to the
| | north, the source of the constant sound of applause.
@ o-~|
| | ||
f-o-o|
| | ||
f o-o|
---------+

[Exits: north south]
(Charmed) A gruff old goat is here, trying not to faint.
Rithgjar the Conqueror of Conflict is here.
Rithgjar quaffs a purple potion.
Rithgjar is surrounded by a white aura.

<698/698hp 595/1149m 305/395mv 2137g><5pm (day) forest (outside)>vs.*none* hell Rithgjar
Rithgjar yells 'Help! Ilromie is hellstreaming me!'
You refract your spell, leaving residual energy hanging in the air.
You bow your head as you call forth the full power of the arcane.
The ground erupts as Rithgjar is caught in a searing beam of arcane light.
Your hellstream MUTILATES Rithgjar!
Rithgjar has quite a few wounds.

<698/698hp 550/1149m 305/395mv 2137g><5pm (day) forest (outside)>vs.*Rithgjar*
The sky is getting cloudy.
Rithgjar has quite a few wounds.

<698/698hp 577/1149m 368/395mv 2137g><6pm (day) forest (outside)>vs.*Rithgjar*
Rithgjar kicks dirt in your eyes!
Rithgjar's kicked dirt is powerless against you.
You can't see a thing!
Someone's chop is powerless against you.
Someone's chop is powerless against you.
Someone's pierce is powerless against you.
Someone parries your magic with a hasty swing from his off-hand weapon.

<698/698hp 515/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone* disp

Someone's chop is powerless against you.
Your magic injures someone.
Someone dual parries your magic.

<698/698hp 497/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone*
The white aura around someone's body vanishes.
Ok.

<698/698hp 482/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone*
Someone walks in.
Someone walks in.

<698/698hp 482/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone* hell Rithgjar

You yell 'Help! I am being attacked by someone!'
Someone's slice is powerless against you.
Someone's slice is powerless against you.

<698/698hp 447/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone*
Someone's chop is powerless against you.
Someone's pierce is powerless against you.
Someone's chop misses you.
Someone's chop is powerless against you.
Someone's chop is powerless against you.
Your magic devastates someone!
Someone dodges your magic.
Someone's slice is powerless against you.
Someone's pierce is powerless against you.
Someone's pierce is powerless against you.

<698/698hp 315/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone*
Someone has fled!
Someone walks south.
Someone gallops south.

<698/698hp 315/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone*
They aren't here.

<698/698hp 315/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone*
Someone walks in.
Someone gallops in.
Someone flies in.
Someone walks in.

<698/698hp 315/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone* hell

Someone looks at someone.

<698/698hp 315/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone*
You bow your head as you call forth the full power of the arcane.
The ground erupts as someone is caught in a searing beam of arcane light.
Your hellstream DISEMBOWELS someone!
You yell 'Help! I am being attacked by someone!'
Someone's chop is powerless against you.
Someone's pierce is powerless against you.

<698/698hp 228/1149m 368/395mv 2137g><6pm (day) unknown>vs.*someone*
The Gods protect you from someone.
You rub the dirt out of your eyes, but they're still watering.
You yell 'Help! I am being attacked by Heinrildt!'
Heinrildt's slash is powerless against you.
Rithgjar's chop is powerless against you.
Rithgjar's pierce is powerless against you.
Rithgjar's chop is powerless against you.
Solmundi deflects your magic aside in an ungraceful parry.
Solmundi awkwardly parries your magic with a loud clang.
Solmundi's slice is powerless against you.
A special guard's pierce is powerless against you.
You deflect a special guard's pierce aside in an ungraceful parry.
Solmundi has some small wounds and bruises.

<698/698hp 109/1149m 368/395mv 2137g><6pm (day) forest (outside)>vs.*Solmundi*
Heinrildt utters the words, 'gurunsoqz'.
Solmundi has some small wounds and bruises.

<698/698hp 109/1149m 368/395mv 2137g><6pm (day) forest (outside)>vs.*Solmundi*
The Gods protect you from Fream.
The Gods protect you from Fream.
Heinrildt's slice is powerless against you.
Heinrildt's freezing bite injures you.
Heinrildt's slash is powerless against you.
Heinrildt's slice is powerless against you.
Rithgjar's chop is powerless against you.
Rithgjar's chop is powerless against you.
Rithgjar's chop is powerless against you.
Solmundi parries your magic with an easy flourish.
Your physical barrier flares brightly then dissipates.
Solmundi's slice devastates you!
Solmundi's slice maims you!
A special guard's pierce misses you.
A special guard's pierce decimates you!
Solmundi has some small wounds and bruises.

<592/698hp 0/1149m 368/395mv 2137g><6pm (day) forest (outside)>vs.*Solmundi* flee
You flee from combat!
Mystic Forest
Everything is in a blur right now.
A magical spring flows from the ground here.

<592/698hp 0/1149m 365/395mv 2137g><6pm (day) forest (outside)>vs.*none* south
Mystic Forest
Everything is in a blur right now.
A magical spring flows from the ground here.

<592/698hp 0/1149m 362/395mv 2137g><6pm (day) forest (outside)>vs.*none* south
Mystic Forest
Everything is in a blur right now.
The caravan attendant is here, with caravans for hire.

<592/698hp 0/1149m 359/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
Mystic Forest
Everything is in a blur right now.
A stone outcropping with traces of ore is here.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<592/698hp 0/1149m 356/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
Mystic Forest
Everything is in a blur right now.
A magical spring flows from the ground here.
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A brown fox is here, looking for some rabbits to chew up.

<592/698hp 0/1149m 353/395mv 2137g><6pm (day) forest (outside)>vs.*none*
Shargugh walks in.

<592/698hp 0/1149m 353/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
Mystic Forest
Everything is in a blur right now.



<592/698hp 0/1149m 350/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
Mystic Forest
Everything is in a blur right now.

<592/698hp 0/1149m 347/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
Mystic Forest
Everything is in a blur right now.
A large grey wolf is here, glaring hungrily at you.

<592/698hp 0/1149m 344/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
Mystic Forest
Everything is in a blur right now.

<592/698hp 0/1149m 341/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
Mystic Forest
Everything is in a blur right now.
A colossal tree blocks the way westwards.

<592/698hp 0/1149m 338/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
You collide forcefully into the side of a gargantuan tree.
Your eyes stop watering.

<592/698hp 0/1149m 338/395mv 2137g><6pm (day) forest (outside)>vs.*none* north
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.

<592/698hp 0/1149m 335/395mv 2137g><6pm (day) forest (outside)>vs.*none* north
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<592/698hp 0/1149m 332/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
who
where
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.
(White Aura) The Grandmaster of Treants is here.

<592/698hp 0/1149m 329/395mv 2137g><6pm (day) forest (outside)>vs.*none*
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
[55 Angel IMM] [KNIGHT] [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
Players found: 12
[KEEPER] The Balance prevails within the four kingdoms.
There are 12 characters on; the most on this past month was 19.

<592/698hp 0/1149m 329/395mv 2137g><6pm (day) forest (outside)>vs.*none*
Players near you in Drkshtyre Wood:
<PK> Ilromie Entrance to Drkshtyre Wood

<592/698hp 0/1149m 329/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<592/698hp 0/1149m 326/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<592/698hp 0/1149m 323/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<592/698hp 0/1149m 320/395mv 2137g><6pm (day) forest (outside)>vs.*none* crsp
You don't have enough mana.

<592/698hp 0/1149m 320/395mv 2137g><6pm (day) forest (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<592/698hp 0/1149m 335/395mv 2137g><6pm (day) forest (outside)>vs.*none* north
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<592/698hp 0/1149m 332/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
who
where
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.
(White Aura) The Grandmaster of Treants is here.

<592/698hp 0/1149m 329/395mv 2137g><6pm (day) forest (outside)>vs.*none*
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Leaves
[ Quasi ] Sevak the Master of Refraction
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:**) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Infamous
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Avian ] Trilil the Mistress of Black Magic
[55 Angel IMM] [KNIGHT] [Sun] Ceridwel the Champion of Dawn, Paragon of the Sun
Players found: 12
[KEEPER] The Balance prevails within the four kingdoms.
There are 12 characters on; the most on this past month was 19.

<592/698hp 0/1149m 329/395mv 2137g><6pm (day) forest (outside)>vs.*none*
Players near you in Drkshtyre Wood:
<PK> Ilromie Entrance to Drkshtyre Wood

<592/698hp 0/1149m 329/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<592/698hp 0/1149m 326/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<592/698hp 0/1149m 323/395mv 2137g><6pm (day) forest (outside)>vs.*none* west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.

<592/698hp 0/1149m 320/395mv 2137g><6pm (day) forest (outside)>vs.*none* crsp
You don't have enough mana.

<592/698hp 0/1149m 320/395mv 2137g><6pm (day) forest (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<592/698hp 0/1149m 320/395mv 2137g><6pm (day) forest (outside)>vs.*none* west

Solmundi walks west.
A special guard walks west.
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
A seed that seems to be made of clouds is here.
A mushroom has grown to gigantic proportions here.
A carving dagger lies on the ground.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<592/698hp 0/1149m 317/395mv 2137g><6pm (day) forest (outside)>vs.*none*
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slice mauls you.
Solmundi's slice maims you!
Solmundi's slice devastates you!
Solmundi has some small wounds and bruises.

<504/698hp 0/1149m 317/395mv 2137g><6pm (day) forest (outside)>vs.*Solmundi* west
No way! You are still fighting!
Solmundi has some small wounds and bruises.

<504/698hp 0/1149m 317/395mv 2137g><6pm (day) forest (outside)>vs.*Solmundi* flee
You flee from combat!
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A sapling is here, trying to find sunlight.







I make a clean escape from THAT mess. After a LOT of running around, including running off one ensnare, which was cut for time, Solmundi catches me again in Seringale, but I spy what I've really been looking for...






<651/698hp 703/1149m 373/395mv 70g><3am (night) city (outside)>vs.*none*
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
* + |
| |
+ |
---------+

[Exits: east west]

<651/698hp 703/1149m 372/395mv 70g><3am (night) road (outside)>vs.*none* flee
You aren't fighting anyone.

<651/698hp 703/1149m 372/395mv 70g><3am (night) road (outside)>vs.*none* west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ * +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<651/698hp 703/1149m 371/395mv 70g><3am (night) road (outside)>vs.*none* west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
* +-+ * |
| |
+-+-*|
---------+

[Exits: east west]
(White Aura) Rithgjar the Conqueror of Conflict is here.
(Translucent) (White Aura) Akzylar the Sage of Arcane Power is here.
(White Aura) Hiretsuna the Sage of Arcane Power is here.

<651/698hp 703/1149m 370/395mv 70g><3am (night) road (outside)>vs.*none* hell Rithgjar
Rithgjar yells 'Help! Ilromie is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Rithgjar is caught in a searing beam of arcane light.
Your hellstream *** DEMOLISHES *** Rithgjar!
Rithgjar has some big nasty wounds and scratches.

<651/698hp 658/1149m 370/395mv 70g><3am (night) road (outside)>vs.*Rithgjar*
Rithgjar stumbles and barely dodges your magic.
Rithgjar's chop is powerless against you.
Rithgjar has some big nasty wounds and scratches.

<651/698hp 641/1149m 370/395mv 70g><3am (night) road (outside)>vs.*Rithgjar* hell Rithgjar

Rithgjar has fled!
Rithgjar walks west.

<651/698hp 641/1149m 370/395mv 70g><3am (night) road (outside)>vs.*none* west

Solmundi walks in.
A special guard walks in.

<651/698hp 641/1149m 370/395mv 70g><3am (night) road (outside)>vs.*none*
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slice is powerless against you.
Solmundi's slice is powerless against you.
The night is about to end.
Solmundi is in excellent condition.

<663/698hp 642/1149m 395/395mv 70g><4am (night) road (outside)>vs.*Solmundi* flee
They aren't here.
Solmundi is in excellent condition.

<663/698hp 642/1149m 395/395mv 70g><4am (night) road (outside)>vs.*Solmundi*
No way! You are still fighting!
Solmundi is in excellent condition.

<663/698hp 642/1149m 395/395mv 70g><4am (night) road (outside)>vs.*Solmundi*
You flee from combat!
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
* +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
* * +-+ *| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<663/698hp 642/1149m 394/395mv 70g><4am (night) city (outside)>vs.*none* flee
You aren't fighting anyone.

<663/698hp 642/1149m 394/395mv 70g><4am (night) city (outside)>vs.*none* west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* * * +-+|
| ||
*-* +|
---------+

[Exits: north east south west]

<663/698hp 642/1149m 393/395mv 70g><4am (night) road (outside)>vs.*none* west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* * +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* * * +|
| | |
+-*-* |
---------+

[Exits: north east south west]
A jagged key lies here.

<663/698hp 642/1149m 392/395mv 70g><4am (night) road (outside)>vs.*none* west
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* * *|
| | |
S-+-*-* |
---------+

[Exits: north east south]

<663/698hp 642/1149m 391/395mv 70g><4am (night) city (outside)>vs.*none*
A halfling city guard yells 'You will feel the weight of the law, Ilromie!!'

<663/698hp 642/1149m 391/395mv 70g><4am (night) city (outside)>vs.*none* west
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<663/698hp 642/1149m 391/395mv 70g><4am (night) city (outside)>vs.*none* north
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ * +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* * *|
---------+

[Exits: south west]

<663/698hp 642/1149m 390/395mv 70g><4am (night) inside (indoors)>vs.*none* west
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.
A half-elf city guard yells 'Ilromie! Now you die!'
You thrust a half-elf city guard's punch aside in a skillful parry.
A half-elf city guard's punch is powerless against you.
A half-elf city guard is in excellent condition.

<663/698hp 639/1149m 389/395mv 70g><4am (night) city (outside)>vs.*a half-elf city guard* who
where
[ H-Elf ] Bunkint Darkfist the Composer
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Human ] <PK> <SCHOLAR> (Dilettante) <OATH> Cothagh Venator the Wrath of Nature
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Trees
[ Quasi ] Sevak the Conjurer of Illusion
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:***) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Hated
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] Trilil the Bringer of the Plague
Players found: 13
[KEEPER] The Balance prevails within the four kingdoms.
There are 13 characters on; the most on this past month was 19.
You parry a half-elf city guard's punch with an easy flourish.
You parry a half-elf city guard's punch.
Your magic DISEMBOWELS a half-elf city guard!
You swing a marmalade orb at a half-elf city guard's neck and decapitate him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
A half-elf city guard's eyes are pulled out of his head.

<663/698hp 639/1149m 389/395mv 70g><4am (night) city (outside)>vs.*none*
Players near you in Seringale:
Bunkint Backstage of Mocker's Tavern
<PK> Akzylar The Eastern Monument
<PK> Hiretsuna The Eastern Monument
<PK> Solmundi The East Common Road
<PK> Ilromie North of Market Square
<PK> Rithgjar The South Main Street

<663/698hp 639/1149m 389/395mv 70g><4am (night) city (outside)>vs.*none* west
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
* * @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S * *-+-*|
---------+

[Exits: east south]

<663/698hp 639/1149m 388/395mv 70g><4am (night) inside (indoors)>vs.*none* south
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]

<663/698hp 639/1149m 387/395mv 70g><4am (night) city (outside)>vs.*none* south
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<663/698hp 639/1149m 386/395mv 70g><4am (night) inside (indoors)>vs.*none* east
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<663/698hp 639/1149m 385/395mv 70g><4am (night) city (outside)>vs.*none* south
south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<663/698hp 639/1149m 384/395mv 70g><4am (night) road (outside)>vs.*none* who
where
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<663/698hp 639/1149m 383/395mv 70g><4am (night) road (outside)>vs.*none* south
[ H-Elf ] Bunkint Darkfist the Composer
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Human ] <PK> <SCHOLAR> (Dilettante) <OATH> Cothagh Venator the Wrath of Nature
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Trees
[ Quasi ] Sevak the Conjurer of Illusion
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:***) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Hated
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] Trilil the Bringer of the Plague
Players found: 13
[KEEPER] The Balance prevails within the four kingdoms.
There are 13 characters on; the most on this past month was 19.

<663/698hp 639/1149m 383/395mv 70g><4am (night) road (outside)>vs.*none*
Players near you in Seringale:
Bunkint Backstage of Mocker's Tavern
<PK> Akzylar East of Market Square
<PK> Hiretsuna East of Market Square
<PK> Solmundi Northwest of Market Square
<PK> Ilromie The Main Street
<PK> Rithgjar A Small Bridge

<663/698hp 639/1149m 383/395mv 70g><4am (night) road (outside)>vs.*none*
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

<663/698hp 639/1149m 382/395mv 70g><4am (night) road (outside)>vs.*none* south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
The corpse of a drow city guard is lying here.
A drow city guard of Seringale stands watch here.

<663/698hp 639/1149m 381/395mv 70g><4am (night) city (outside)>vs.*none*
A drow city guard yells 'Time to die, Ilromie!'
You thrust a drow city guard's punch aside in a skillful parry.
You parry a drow city guard's punch with an easy flourish.
A drow city guard is in excellent condition.

<663/698hp 639/1149m 381/395mv 70g><4am (night) city (outside)>vs.*a drow city guard*
You parry a drow city guard's punch.
You parry a drow city guard's punch with an easy flourish.
Your magic DISEMBOWELS a drow city guard!
You swing a marmalade orb at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
You hear a drow city guard's death cry.

<663/698hp 639/1149m 381/395mv 70g><4am (night) city (outside)>vs.*none* south
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

<663/698hp 639/1149m 380/395mv 70g><4am (night) road (outside)>vs.*none*
Rithgjar walks in.

<663/698hp 639/1149m 380/395mv 70g><4am (night) road (outside)>vs.*none*
Rithgjar walks north.

<663/698hp 639/1149m 380/395mv 70g><4am (night) road (outside)>vs.*none* hell Rithgjar
They aren't here.

<663/698hp 639/1149m 380/395mv 70g><4am (night) road (outside)>vs.*none* north
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
The corpse of a drow city guard is lying here.
The corpse of a drow city guard is lying here.
(Translucent) (White Aura) Akzylar the Sage of Arcane Power is here.
(White Aura) Hiretsuna the Sage of Arcane Power is here.

<663/698hp 639/1149m 379/395mv 70g><4am (night) city (outside)>vs.*none*
A halfling city guard yells 'Ilromie is MINE!!'

<663/698hp 639/1149m 379/395mv 70g><4am (night) city (outside)>vs.*none* hell Rithgjar
north
They aren't here.

<663/698hp 639/1149m 379/395mv 70g><4am (night) city (outside)>vs.*none*
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<663/698hp 639/1149m 378/395mv 70g><4am (night) road (outside)>vs.*none* north
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<663/698hp 639/1149m 377/395mv 70g><4am (night) road (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<663/698hp 639/1149m 377/395mv 70g><4am (night) road (outside)>vs.*none* north

Solmundi walks south.
A special guard walks south.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<663/698hp 639/1149m 376/395mv 70g><4am (night) road (outside)>vs.*none* who
where
north
[ H-Elf ] Bunkint Darkfist the Composer
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Human ] <PK> <SCHOLAR> (Dilettante) <OATH> Cothagh Venator the Wrath of Nature
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Trees
[ Quasi ] Sevak the Conjurer of Illusion
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:***) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Hated
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] Trilil the Bringer of the Plague
Players found: 13
[KEEPER] The Balance prevails within the four kingdoms.
There are 13 characters on; the most on this past month was 19.

<663/698hp 639/1149m 376/395mv 70g><4am (night) road (outside)>vs.*none*
Players near you in Seringale:
Bunkint Backstage of Mocker's Tavern
<PK> Akzylar South Square
<PK> Hiretsuna South Square
<PK> Solmundi South Square
<PK> Ilromie The Main Street
<PK> Rithgjar The South Road

<663/698hp 639/1149m 376/395mv 70g><4am (night) road (outside)>vs.*none*
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A long-haired lanky man with piercing blue eyes stands here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<663/698hp 639/1149m 375/395mv 70g><4am (night) city (outside)>vs.*none* north
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<663/698hp 639/1149m 375/395mv 70g><4am (night) city (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<663/698hp 639/1149m 375/395mv 70g><4am (night) city (outside)>vs.*none* west
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<663/698hp 639/1149m 374/395mv 70g><4am (night) inside (indoors)>vs.*none* east
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
A long-haired lanky man with piercing blue eyes stands here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<663/698hp 639/1149m 373/395mv 70g><4am (night) city (outside)>vs.*none* south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<663/698hp 639/1149m 372/395mv 70g><4am (night) road (outside)>vs.*none* south
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<663/698hp 639/1149m 371/395mv 70g><4am (night) road (outside)>vs.*none* south
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<663/698hp 639/1149m 370/395mv 70g><4am (night) road (outside)>vs.*none* south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
The corpse of a drow city guard is lying here.
The corpse of a drow city guard is lying here.
(Translucent) (White Aura) Akzylar the Sage of Arcane Power is here.
(White Aura) Hiretsuna the Sage of Arcane Power is here.

<663/698hp 639/1149m 369/395mv 70g><4am (night) city (outside)>vs.*none* west
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<663/698hp 639/1149m 368/395mv 70g><4am (night) road (outside)>vs.*none* west
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<663/698hp 639/1149m 367/395mv 70g><4am (night) road (outside)>vs.*none* west
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A dwarven city guard yells 'Ilromie! Now you die!'
A dwarven city guard's punch is powerless against you.
You parry a dwarven city guard's punch.
A dwarven city guard is in excellent condition.

<663/698hp 637/1149m 366/395mv 70g><4am (night) road (outside)>vs.*a dwarven city guard* who
where
[ H-Elf ] Bunkint Darkfist the Composer
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Human ] <PK> <SCHOLAR> (Dilettante) <OATH> Cothagh Venator the Wrath of Nature
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Trees
[ Quasi ] Sevak the Conjurer of Illusion
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:***) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Hated
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] Trilil the Bringer of the Plague
Players found: 13
[KEEPER] The Balance prevails within the four kingdoms.
There are 13 characters on; the most on this past month was 19.
You parry a dwarven city guard's punch.
You parry a dwarven city guard's punch with an easy flourish.
Your magic misses a dwarven city guard.
Your magic MUTILATES a dwarven city guard!
You swing a marmalade orb at a dwarven city guard's neck and decapitate him.
A dwarven city guard's headless body falls to its knees, then keels sideways.
You hear a dwarven city guard's death cry.

<663/698hp 637/1149m 366/395mv 70g><4am (night) road (outside)>vs.*none*
Players near you in Seringale:
Bunkint Backstage of Mocker's Tavern
<PK> Akzylar The South Road
<PK> Hiretsuna The South Road
<PK> Solmundi The Main Street
<PK> Ilromie The South Road
<PK> Rithgjar Inside the West Gate

<663/698hp 637/1149m 366/395mv 70g><4am (night) road (outside)>vs.*none* west
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
f-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]
(Translucent) (White Aura) Akzylar the Sage of Arcane Power is here.
(White Aura) Hiretsuna the Sage of Arcane Power is here.

<663/698hp 637/1149m 365/395mv 70g><4am (night) road (outside)>vs.*none* west
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]

<663/698hp 637/1149m 364/395mv 70g><4am (night) road (outside)>vs.*none* west
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]
A human city guard of Seringale stands watch here.

<663/698hp 637/1149m 363/395mv 70g><4am (night) road (outside)>vs.*none* west
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]
A dwarven city guard of Seringale stands watch here.

<663/698hp 637/1149m 362/395mv 70g><4am (night) road (outside)>vs.*none* west
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
(Translucent) (White Aura) Akzylar the Sage of Arcane Power is here.
(White Aura) Hiretsuna the Sage of Arcane Power is here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<663/698hp 637/1149m 361/395mv 70g><4am (night) city (outside)>vs.*none* north
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]

<663/698hp 637/1149m 360/395mv 70g><4am (night) city (outside)>vs.*none* north
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]

<663/698hp 637/1149m 359/395mv 70g><4am (night) city (outside)>vs.*none* north
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<663/698hp 637/1149m 358/395mv 70g><4am (night) city (outside)>vs.*none* north
Along the Western Walls
+ *| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<663/698hp 637/1149m 357/395mv 70g><4am (night) city (outside)>vs.*none* north
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A half-elf city guard yells 'Ilromie! Now you die!'
You parry a half-elf city guard's punch.
You parry a half-elf city guard's punch with an easy flourish.
A half-elf city guard is in excellent condition.

<663/698hp 637/1149m 356/395mv 70g><4am (night) city (outside)>vs.*a half-elf city guard* hell Rithgjar
They aren't here.
A half-elf city guard is in excellent condition.

<663/698hp 637/1149m 356/395mv 70g><4am (night) city (outside)>vs.*a half-elf city guard* west
No way! You are still fighting!
A half-elf city guard is in excellent condition.

<663/698hp 637/1149m 356/395mv 70g><4am (night) city (outside)>vs.*a half-elf city guard*
A gate guard steps aside and allows you to pass him.
The day has begun.
Akzylar's protective shield dissipates.
The transparent sphere around Hiretsuna dissipates.
A half-elf city guard is in excellent condition.

<675/698hp 662/1149m 395/395mv 70g><5am (dawn) city (outside)>vs.*a half-elf city guard* sca
You scan all around.
You scan north.
*** Range 1 (north) ***
A delicate white wisp flits around here.
A gnomish city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
You scan east.
*** Range 1 (east) ***
A halfling city guard of Seringale stands watch here.
A refugee is here, wandering through the streets.
*** Range 2 (east) ***
(Invis) (Translucent) (White Aura) Akzylar the Sage of Arcane Power is here.
(White Aura) Hiretsuna the Sage of Arcane Power is here.
*** Range 3 (east) ***
An avian city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
You scan south.
*** Range 1 (south) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight is here.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (south) ***
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A halfling city guard of Seringale stands watch here.
*** Range 2 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
*** Range 6 (west) ***
The caravan attendant is here, with caravans for hire.
A half-elf city guard is in excellent condition.

<675/698hp 662/1149m 395/395mv 70g><5am (dawn) city (outside)>vs.*a half-elf city guard*
You parry a half-elf city guard's punch.
You parry a half-elf city guard's punch.
Your magic DISEMBOWELS a half-elf city guard!
You swing a marmalade orb at a half-elf city guard's neck and decapitate him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
A half-elf city guard's eyes are pulled out of his head.

<675/698hp 662/1149m 395/395mv 70g><5am (dawn) city (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<675/698hp 662/1149m 395/395mv 70g><5am (dawn) city (outside)>vs.*none*
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slice is powerless against you.
Solmundi's slice is powerless against you.
A special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry a special guard's slash.
A special guard's slash is powerless against you.
A halfling city guard walks in.
A gate guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
You thrust a gate guard's punch aside in a skillful parry.
You deflect a gate guard's punch aside in an ungraceful parry.
A gate guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
A gate guard's punch is powerless against you.
You thrust a gate guard's punch aside in a skillful parry.
A halfling city guard yells 'Ilromie! Now you die!'
You parry a halfling city guard's punch with an easy flourish.
You parry a halfling city guard's punch with an easy flourish.
Solmundi is in excellent condition.

<675/698hp 607/1149m 395/395mv 70g><5am (dawn) city (outside)>vs.*Solmundi* where Rithgjar
<PK> Rithgjar The South Main Street
Solmundi is in excellent condition.

<675/698hp 607/1149m 395/395mv 70g><5am (dawn) city (outside)>vs.*Solmundi*
You deflect a halfling city guard's punch aside in an ungraceful parry.
You parry a halfling city guard's punch with an easy flourish.
A gate guard's punch is powerless against you.
You parry a gate guard's punch.
You parry a gate guard's punch.
You parry a gate guard's punch with an easy flourish.
Your magic hits Solmundi.
Solmundi's slice is powerless against you.
Solmundi's slice is powerless against you.
A special guard's slash is powerless against you.
A special guard's slash is powerless against you.
Solmundi has a few scratches.

<675/698hp 539/1149m 395/395mv 70g><5am (dawn) city (outside)>vs.*Solmundi* flee
You flee from combat!
Along the Western Walls
+ S| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<675/698hp 539/1149m 394/395mv 70g><5am (dawn) city (outside)>vs.*none* south
Along the Western Walls
o-+-+-+-+| You are standing along the city walls of Seringale. The wall
| | | next to you is made of huge slabs of white stone. You see
+ + | small holes on various strategic parts of the wall where
| | | archers can shoot arrows at enemies from the outside. The
@ f-f| wall continues to the north and to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]

<675/698hp 539/1149m 393/395mv 70g><5am (dawn) city (outside)>vs.*none* south
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+ |
| |
+-+-+|
---------+

[Exits: north south]

<675/698hp 539/1149m 392/395mv 70g><5am (dawn) city (outside)>vs.*none* south
south
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the north and to the south.
| |
+-+-+|
||
o-*|
---------+

[Exits: north south]

<675/698hp 539/1149m 391/395mv 70g><5am (dawn) city (outside)>vs.*none*
Western Wall and South Road Junction
+ | You are standing at the intersection of the South Road
| | and the Western Walls of Seringale. The wall before you
+ | is made of huge slabs of white stone. You see small holes
| | on various strategic parts of the wall where archers can
@-+-+| shoot arrows at enemies from the outside. You see the
|| South Road to the east and the Western Wall continues
o-*| to the north.
|
|
---------+

[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<675/698hp 539/1149m 390/395mv 70g><5am (dawn) city (outside)>vs.*none* east
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-@-+-+| ago. The once bright red bricks that the buildings are
| || made of are now only pale, brittle chunks barely holding
o-* F| the walls of the buildings together. You see the South
| Road continue to your east and the western wall to the
| west.
---------+

[Exits: east west]
A human city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.

<675/698hp 539/1149m 389/395mv 70g><5am (dawn) road (outside)>vs.*none* east
The South Road
+ | You are on the South Road of Seringale. It is gloomy and
| | dim here. All around you are beggars and panhandlers dressed
+ | in filthy clothing. The buildings surrounding you are
| | old and run down. They seem like they have been made ages
+-+-@-+-+| ago. The once bright red bricks that the buildings are
| | || made of are now only pale, brittle chunks barely holding
o-* F S| the walls of the buildings together. The South Road continues
| east and west.
|
---------+

[Exits: east south west]

<675/698hp 539/1149m 388/395mv 70g><5am (dawn) road (outside)>vs.*none* east
The South Road
f-f-f| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
f +| dressed in filthy clothing. The buildings surrounding
|| you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
o-* F S +| holding the walls of the buildings together. You see
|| the Fruit Grove to the south and the South Road continues
*-*| to the east and the west.
---------+

[Exits: east south west]

<675/698hp 539/1149m 387/395mv 70g><5am (dawn) road (outside)>vs.*none* east
The South Road
f-f-f-f | You are on the South Road of Seringale. It is gloomy
| | | | and dim here. All around you are beggars and panhandlers
f-f + S| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | || are made of are now only pale, brittle chunks barely
* F S + +| holding the walls of the buildings together. You see
| || the Flower Shop to the south and the South Road continues
*-* +| to the east and the west.
---------+

[Exits: east south west]

<675/698hp 539/1149m 386/395mv 70g><5am (dawn) road (outside)>vs.*none* east
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
The corpse of a dwarven city guard is lying here.

<675/698hp 539/1149m 385/395mv 70g><5am (dawn) road (outside)>vs.*none* north
South Entrance of the Park
f f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | | town park, a reminder of nature's beauty and eternity.
f-f-f f | High metal bars encircle it on all sides, with dim lanterns
| | | | flickering atop each post. A gate of thick black steel
f-f @ S | marks the southern entrance, its shiny surface reflecting
| | | the cloudy moonlight. Upon the gate is a painted seal bearing
+-+-+-+-+| a red sparrow clutching a twig within its beak. The hoots
| | | | | of owls and chirps of nocturnal insects emanate from within
F S + + | the darkened park, and to the south, the sleepy clatter
---------+ and subdued bustle of Seringale's southern street can be
heard.

[Exits: north south]

<675/698hp 539/1149m 384/395mv 70g><5am (dawn) city (outside)>vs.*none* north
Among the Trees
f | The numerous trees around you soar into the skies. Sounds
| | of forest animals surround you, filling your ears with
f f-f-f | benign echoes of joy. A vast collection of birds with
| | | | different colors sits in the trees singing, expressing
f-f-@ f | the joy they have in their content existence. A couple
| | | | of brown squirrels with fluffy tails run across the forest
f-f + S | grounds gathering nuts for storage. You see the entrance
| | | of the park to the south and a pond to the distant east.
+-+-+-+-+|
---------+

[Exits: south west]

<675/698hp 539/1149m 383/395mv 70g><5am (dawn) forest (outside)>vs.*none* south
South Entrance of the Park
f f-f-f | Amidst the sprawl of Seringale's populace blooms the large
| | | | town park, a reminder of nature's beauty and eternity.
f-f-f f | High metal bars encircle it on all sides, with dim lanterns
| | | | flickering atop each post. A gate of thick black steel
f-f @ S | marks the southern entrance, its shiny surface reflecting
| | | the cloudy moonlight. Upon the gate is a painted seal bearing
+-+-+-+-+| a red sparrow clutching a twig within its beak. The hoots
| | | | | of owls and chirps of nocturnal insects emanate from within
F S + + | the darkened park, and to the south, the sleepy clatter
---------+ and subdued bustle of Seringale's southern street can be
heard.

[Exits: north south]

<675/698hp 539/1149m 382/395mv 70g><5am (dawn) city (outside)>vs.*none* who
where
[ H-Elf ] Bunkint Darkfist the Composer
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Human ] <PK> <SCHOLAR> (Dilettante) <OATH> Cothagh Venator the Wrath of Nature
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Trees
[ Quasi ] Sevak the Conjurer of Illusion
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:***) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Hated
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] Trilil the Bringer of the Plague
Players found: 13
[KEEPER] The Balance prevails within the four kingdoms.
There are 13 characters on; the most on this past month was 19.

<675/698hp 539/1149m 382/395mv 70g><5am (dawn) city (outside)>vs.*none* south
Players near you in Seringale:
Bunkint Backstage of Mocker's Tavern
<PK> Akzylar The West Common Road
<PK> Hiretsuna The West Common Road
<PK> Solmundi Inside the West Gate
<PK> Ilromie South Entrance of the Park

<675/698hp 539/1149m 382/395mv 70g><5am (dawn) city (outside)>vs.*none*
The South Road
f-f-f | You are on the South Road of Seringale. It is gloomy and
| | | | dim here. All around you are beggars and panhandlers dressed
f-f + S | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | | | of are now only pale, brittle chunks barely holding the
F S + + | walls of the buildings together. You see the entrance
| | | of a park to the north, the entrance of the Berserker Guild
*-* + | to the south, and the South Road continues to east and
---------+ the west.

[Exits: north east south west]
The corpse of a dwarven city guard is lying here.

<675/698hp 539/1149m 381/395mv 70g><5am (dawn) road (outside)>vs.*none* east
The South Road
f-f S-+| You are on the South Road of Seringale. It is gloomy
| | || and dim here. All around you are beggars and panhandlers
f + S S-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | || are made of are now only pale, brittle chunks barely
S + + S-+| holding the walls of the buildings together. You see
| | || the entrance of the Boat Shop to the north, the South
*-* + +-+| Square to the east, and the South Road continues to the
---------+ west.

[Exits: north east south west]

<675/698hp 539/1149m 380/395mv 70g><5am (dawn) road (outside)>vs.*none* east
The South Road
f S-+-*| You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+ S S-+-S| dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | | are made of are now only pale, brittle chunks barely
+ + S-+-S| holding the walls of the buildings together.
| | | |
* + +-+-o|
---------+

[Exits: east west]

<675/698hp 539/1149m 379/395mv 70g><5am (dawn) road (outside)>vs.*none* af
You are affected by the following:
Spell: detect invis : lasts for 9 hours
Spell: weapon ward : lasts for 3 hours
Spell: fly : lasts for 3 hours
Spell: protective shield: lasts for 2 hours
Spell: barrier : lasts for 1 hours
Spell: sanctuary : modifies armor class by 75 for 1 hours
: lasts for 1 hours
Set : Crescent Moon : modifies luck by 2 permanently
: modifies health by 50 permanently
: modifies save vs afflictive by 10 permanently

<675/698hp 539/1149m 379/395mv 70g><5am (dawn) road (outside)>vs.*none* east
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
The corpse of a drow city guard is lying here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<675/698hp 539/1149m 378/395mv 70g><5am (dawn) city (outside)>vs.*none* who
where
[ H-Elf ] Bunkint Darkfist the Composer
[ Avian ] <PK> Heinrildt Schwarz the Spreader of Pestilence
[ Human ] <PK> <SCHOLAR> (Dilettante) <OATH> Cothagh Venator the Wrath of Nature
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ H-Elf ] Fream Jereilor the Master of Trees
[ Quasi ] Sevak the Conjurer of Illusion
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:***) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Ybendam the Hated
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Conqueror of Conflict
[ Avian ] Trilil the Bringer of the Plague
Players found: 13
[KEEPER] The Balance prevails within the four kingdoms.
There are 13 characters on; the most on this past month was 19.

<675/698hp 539/1149m 378/395mv 70g><5am (dawn) city (outside)>vs.*none*
Players near you in Seringale:
Bunkint Backstage of Mocker's Tavern
<PK> Akzylar The West Common Road
<PK> Hiretsuna The West Common Road
<PK> Solmundi Edge of the Pond
<PK> Ilromie South Square






And I lose him again. I manage to evade Solmundi through excessive amounts of running around, but eventually I run out of fly scrolls...







<135/698hp 494/1149m 60/395mv 70g><7am (day) field (outside)>vs.*none* west
You cannot leave the area until the ensnare wears off.

<135/698hp 494/1149m 60/395mv 70g><7am (day) field (outside)>vs.*none* east
The trail to Shadun Dalghul
| The trail seems long and endless. There are no animals
| around you. The trees around you look cursed. They look
| alive, although you know they are dead. The whole place
| is bathed in an unnatural coldness. To the west of here
+-o-@-o-o| the trail ends, approaching a huge iron gate. Eastwards
| the trail crawls away slowly towards Mount Rainer.
|
|
|
---------+

[Exits: east west]

<135/698hp 494/1149m 58/395mv 70g><7am (day) field (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<135/698hp 494/1149m 58/395mv 70g><7am (day) field (outside)>vs.*none* east

You yell 'Help! I am being attacked by Solmundi!'
Solmundi's typhoon devastates you!
Solmundi's typhoon devastates you!
No way! You are still fighting!
Solmundi's typhoon devastates you!
You awkwardly parry a special guard's slash with a loud clang.
You thrust a special guard's slash aside in a skillful parry.
Solmundi parries your magic.
Solmundi thrusts your magic aside in a skillful parry.
Solmundi has quite a few wounds.

<44/698hp 494/1149m 58/395mv 70g><7am (day) field (outside)>vs.*Solmundi* east
No way! You are still fighting!
Solmundi has quite a few wounds.

<44/698hp 494/1149m 58/395mv 70g><7am (day) field (outside)>vs.*Solmundi* flee
You couldn't escape!
Solmundi has quite a few wounds.

<44/698hp 494/1149m 58/395mv 70g><7am (day) field (outside)>vs.*Solmundi* east
No way! You are still fighting!
Solmundi has quite a few wounds.

<44/698hp 494/1149m 58/395mv 70g><7am (day) field (outside)>vs.*Solmundi* flee
You flee from combat!
The trail to Shadun Dalghul
o| The trail seems long and endless. There are no animals
|| around you. The trees around you look cursed. They look
o| alive, although you know they are dead. It seems that
|| nothing living has passed through these parts in a very
o-o-@-o-o| long time. The trail continues to the west and east.
|
|
|
|
---------+

[Exits: east west]
An ancient and VERY important sign is here.

<44/698hp 494/1149m 56/395mv 70g><7am (day) field (outside)>vs.*none* east
The trail to Shadun Dalghul
o | The trail seems long and endless. There are no animals around
| | you. The trees around you look cursed. They look alive,
o | although you know they are dead. It seems that nothing living
| | has passed through these parts in a very long time. The
o-o-@-o | cold chill of death hangs on the air, overpowering in magnitude.
| To the west the trail heads towards an evil fortress, while
| eastwards leads away into safety.
|
|
---------+

[Exits: east west]

<44/698hp 494/1149m 54/395mv 70g><7am (day) field (outside)>vs.*none* east
The trail to Shadun Dalghul
o | The trail seems long and endless. There are no animals around
| | you. The trees around you look cursed. They look alive,
o | although you know they are dead.
| |
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<44/698hp 494/1149m 52/395mv 70g><7am (day) field (outside)>vs.*none* north
a gruff old goat joins the group.

<44/698hp 494/1149m 52/395mv 70g><7am (day) field (outside)>vs.*none*
The trail to Shadun Dalghul
o | The trail seems long and endless. There are no animals around
| | you. The trees around you look cursed. They look alive,
o | although you know they are dead.
| |
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]

<44/698hp 494/1149m 50/395mv 70g><7am (day) field (outside)>vs.*none* north
The trail to Shadun Dalghul
o | The trail seems long and endless. There are no animals around
| | you. The trees around you look cursed. They look alive,
o | although you know they are dead.
| |
@ |
| |
o |
| |
o-o-o |
---------+

[Exits: north south]

<44/698hp 494/1149m 48/395mv 70g><7am (day) field (outside)>vs.*none* north

You are hungry.

<65/698hp 537/1149m 112/395mv 70g><8am (day) field (outside)>vs.*none*
The trail to Shadun Dalghul
o | The trail seems long and endless. There are no animals around
| | you. The trees around you look cursed. They look alive,
o | although you know they are dead.
| |
@ |
| |
o |
| |
o |
---------+

[Exits: north south]

<65/698hp 537/1149m 110/395mv 70g><8am (day) field (outside)>vs.*none* north
The trail to Shadun Dalghul
o | The trail seems long and endless. There are no animals around
| | you. The trees around you look cursed. They look alive,
o | although you know they are dead.
| |
@ |
| |
o |
| |
o |
---------+

[Exits: north south]

<65/698hp 537/1149m 108/395mv 70g><8am (day) field (outside)>vs.*none* north
The trail to Shadun Dalghul
o-o-o| The trail seems long and endless. There are no animals around
| | you. The trees around you look cursed. They look alive,
o | although you know they are dead.
| |
@ |
| |
o |
| |
o |
---------+

[Exits: north south]

<65/698hp 537/1149m 106/395mv 70g><8am (day) field (outside)>vs.*none* north
The trail to Shadun Dalghul
| The trail seems long and endless. There are no animals around
| you. The trees around you look cursed. They look alive,
o-o-o| although you know they are dead.
| |
@ |
| |
o |
| |
o |
---------+

[Exits: north south]

<65/698hp 537/1149m 104/395mv 70g><8am (day) field (outside)>vs.*none* north
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain. There is even a small oasis.
@-o-o|
| |
o |
| |
o |
---------+

[Exits: east south]

<65/698hp 537/1149m 102/395mv 70g><8am (day) field (outside)>vs.*none* east
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain. There is even a small oasis.
o-@-o-o|
| |
o |
| |
o |
---------+

[Exits: east west]

<65/698hp 537/1149m 100/395mv 70g><8am (day) field (outside)>vs.*none* east
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite of
| the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain.
o-o-@-o |
| |
o |
| |
o |
---------+

[Exits: east west]
A big black bear is here looking for food.
A big black bear is here looking for food.
A big black bear is here looking for food.
A big, mean, rough looking man is here.

<65/698hp 537/1149m 98/395mv 70g><8am (day) field (outside)>vs.*none* east
Rainer Canyon
| This canyon is full of green grass. It is exactly opposite
| of the harshness and coldness of the mountain. Here, everything
| is so fertile and full of life, but you must be on the lookout
| for avalanches from the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: west up]
A mountain lion is here hunting for prey.
A mountain lion is here hunting for prey.

<65/698hp 537/1149m 96/395mv 70g><8am (day) field (outside)>vs.*none* up
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+

[Exits: up down]
A big black bear is here looking for food.

<65/698hp 537/1149m 92/395mv 70g><8am (day) mountain (outside)>vs.*none* up
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder carelessly
| will most likely end up at the base of the mountain the fast
| way. Make sure you don't slip on the ice. A wrong step can
| cost you your life.
@ |
|
|
|
|
---------+

[Exits: up down]
A big black bear is here looking for food.

<65/698hp 537/1149m 86/395mv 70g><8am (day) mountain (outside)>vs.*none* up
A trail along the western cliff of Mount Rainer
| This trail is famous for its danger. Those who wonder
| carelessly will most likely end up at the base of the
| mountain the fast way. Make sure you don't slip on the
| ice. A wrong step can cost you your life.
@-x-x|
||
x|
||
x|
---------+

[Exits: east down]
A mountain lion is here hunting for prey.

<65/698hp 537/1149m 80/395mv 70g><8am (day) mountain (outside)>vs.*none* up
Alas, you cannot go that way.

<65/698hp 537/1149m 80/395mv 70g><8am (day) mountain (outside)>vs.*none* east
The trail through Mount Rainer
| You are at the top of the mountain. You can see the whole
| land up here. The view takes your breath away, but you
*| do not want to enjoy the view for too long, or else you'll
|| freeze to death if the sun sets.
x-@-x-x|
| |
x |
| |
x |
---------+

[Exits: east west]

<65/698hp 537/1149m 74/395mv 70g><8am (day) mountain (outside)>vs.*none* east
The trail through Mount Rainer
| You are at the top of the mountain. You can see the whole
| land up here. The view takes your breath away, but you do
* | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets. A narrow, rarely-trodden, precarious
x-x-@-x | path leads along the shelf of rock to the east.
| |
x |
| |
x |
---------+

[Exits: east south west]
A mountain goat is here watching his steps along the cliff.
A mountain lion is here hunting for prey.
A grey wolf is here searching for food.
A big game hunter is here looking for a trophy.

<65/698hp 537/1149m 68/395mv 70g><8am (day) mountain (outside)>vs.*none* af
You are affected by the following:
Spell: sanctuary : modifies armor class by 75 for 7 hours
: lasts for 7 hours
Spell: detect invis : lasts for 2 hours
Spell: barrier : lasts for 1 hours
Spell: weapon ward : lasts for 1 hours
Set : Crescent Moon : modifies luck by 2 permanently
: modifies health by 50 permanently
: modifies save vs afflictive by 10 permanently

<65/698hp 537/1149m 68/395mv 70g><8am (day) mountain (outside)>vs.*none* south
The trail through Mount Rainer
* | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x-x-x-x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A wooden club sits here.
A big game hunter is here looking for a trophy.

<65/698hp 537/1149m 62/395mv 70g><8am (day) mountain (outside)>vs.*none* south
The trail through Mount Rainer
x-x-x-x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A big, mean, rough looking man is here.
A mountain lion is here hunting for prey.

<65/698hp 537/1149m 56/395mv 70g><8am (day) mountain (outside)>vs.*none* who
where
[ Quasi ] <PK> <OATH> Zexzel the Grand Spectre of Beguilement
[ Elf ] <PK> Akzylar the Sage of Arcane Power
[ Avian ] Trilil the Bringer of Torment
[ Duerg ] <PK> Dogran the Wrath of an Immortal
[ H-Elf ] Bunkint Darkfist the Composer
[ Avian ] <PK> Heinrildt Schwarz the Bringer of Famine
[ Elf ] <PK> Hiretsuna the Sage of Arcane Power
[ Jotun ] <PK> [JUSTICE] Solmundi Visindi the Holy Knight
[ Quasi ] Sevak the Incandescent
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) (WANTED:***) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Fya the Mistress of the Body
[ Duerg ] <PK> Rithgjar the Gladiator of Gore
Players found: 12
[KEEPER] The Balance prevails within the four kingdoms.
There are 12 characters on; the most on this past month was 19.

<65/698hp 537/1149m 56/395mv 70g><8am (day) mountain (outside)>vs.*none*
Players near you in Mount Rainer:
<PK> Solmundi The trail through Mount Rainer
<PK> Ilromie The trail through Mount Rainer

<65/698hp 537/1149m 56/395mv 70g><8am (day) mountain (outside)>vs.*none* south

Solmundi climbs in.
A special guard climbs in.
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A grey wolf is here searching for food.
A grey wolf is here searching for food.

<65/698hp 537/1149m 50/395mv 70g><8am (day) mountain (outside)>vs.*none* south

Solmundi climbs in.
A special guard climbs in.
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A big game hunter is here looking for a trophy.
A big, mean, rough looking man is here.

<65/698hp 537/1149m 44/395mv 70g><8am (day) mountain (outside)>vs.*none* south
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]

<65/698hp 537/1149m 38/395mv 70g><8am (day) mountain (outside)>vs.*none* south
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A grey wolf is here searching for food.
A long horned ram is here, looking for grass to eat.

<65/698hp 537/1149m 32/395mv 70g><8am (day) mountain (outside)>vs.*none* north
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]

<65/698hp 537/1149m 26/395mv 70g><8am (day) mountain (outside)>vs.*none* north
Solmundi climbs in.
A special guard climbs in.

<65/698hp 537/1149m 26/395mv 70g><8am (day) mountain (outside)>vs.*none* north
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A big game hunter is here looking for a trophy.
A big, mean, rough looking man is here.

<65/698hp 537/1149m 20/395mv 70g><8am (day) mountain (outside)>vs.*none*
The trail through Mount Rainer
x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A grey wolf is here searching for food.
A grey wolf is here searching for food.

<65/698hp 537/1149m 14/395mv 70g><8am (day) mountain (outside)>vs.*none* north
The trail through Mount Rainer
x-x-x-x | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A big, mean, rough looking man is here.
A mountain lion is here hunting for prey.

<65/698hp 537/1149m 8/395mv 70g><8am (day) mountain (outside)>vs.*none* north
The trail through Mount Rainer
* | You are at the top of the mountain. You can see the whole
| | land up here. The view takes your breath away, but you do
x-x-x-x | not want to enjoy the view for too long, or else you'll freeze
| | to death if the sun sets.
@ |
| |
x |
| |
x |
---------+

[Exits: north south]
A wooden club sits here.
A big game hunter is here looking for a trophy.

<65/698hp 537/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*none* north
You are too exhausted.

<65/698hp 537/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*none* west
Alas, you cannot go that way.

<65/698hp 537/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*none* north
You are too exhausted.

<65/698hp 537/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*none*
Solmundi climbs in.
A special guard climbs in.

<65/698hp 537/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*none*
Solmundi climbs north.
A special guard climbs north.

<65/698hp 537/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*none*
Akzylar tells the group 'Who is Zexzel and how quicklly can we kill him.'

<65/698hp 537/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*none*
Solmundi climbs in.
A special guard climbs in.

<65/698hp 537/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*none*
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's typhoon maims you!
Solmundi has quite a few wounds.

<32/698hp 537/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*Solmundi*
Solmundi's typhoon devastates you!
You awkwardly parry a special guard's slash with a loud clang.
You thrust a special guard's slash aside in a skillful parry.
Solmundi thrusts your magic aside in a skillful parry.
Solmundi has quite a few wounds.

<2/698hp 537/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*Solmundi* hell
You bow your head as you call forth the full power of the arcane.
The ground erupts as Solmundi is caught in a searing beam of arcane light.
Your hellstream MANGLES Solmundi!
Solmundi has quite a few wounds.

<2/698hp 492/1149m 2/395mv 70g><8am (day) mountain (outside)>vs.*Solmundi*
You awkwardly parry Solmundi's typhoon with a loud clang.
Solmundi's typhoon decimates you!
A mob of special guards tackles you and bludgeons you into submission.
You are too hurt to do anything for a while.
A special guard relieves you of a raspberry flan.
A special guard relieves you of a raspberry flan.
A special guard relieves you of a green bream.
A special guard relieves you of a green bream.
A special guard relieves you of a dark black herb.
A special guard relieves you of a diamond-white parasol.
A special guard relieves you of a magic seashell.
A special guard relieves you of a marmalade orb.
A special guard relieves you of an earthen flawless ioun.
A special guard relieves you of a pair of red-tinged dragonscale pauldrons.
A special guard relieves you of a periapt of vision.
A special guard relieves you of a silver chalice ornamented with pearls.
A special guard relieves you of a Big Ol'Pack Sack.
A special guard relieves you of a melded ring.
A special guard relieves you of boots of protection.
A special guard relieves you of an icy blue dagger.
A special guard relieves you of a necklace of magnificent grandeur.
A special guard relieves you of ornate robes adorned with jotun runes.
A special guard relieves you of a runed wizard belt.
A special guard relieves you of a runed wizard hat.
A special guard relieves you of a runed wizard robe.
A special guard relieves you of a wide-bladed steel sabre.
A special guard relieves you of a shimmering mithril-white bangle of the pools.
A special guard relieves you of a dragonblood mithril-white bangle.
A special guard relieves you of a ward major.
A special guard relieves you of flaming gauntlets.
A special guard relieves you of the Ring of Dignity.
A special guard relieves you of an amber amulet.
A special guard relieves you of a pair of leggings of remembrance.
A special guard relieves you of the light of dawn.
A special guard impounds 70 gold.
You are too hurt to do anything for a while.

<1/487hp 1/1069m 2/394mv 0g><8am (day) mountain (outside)>vs.*none*
Hiretsuna tells the group 'No idea, likely quick.'

<1/487hp 1/1069m 2/394mv 0g><8am (day) mountain (outside)>vs.*none*
A special guard says 'Ilromie is a die-hard criminal and broke the first law.'
A special guard says 'Justice confiscates the light of dawn for your crimes.'
A special guard says 'Justice confiscates an amber amulet for your crimes.'
A special guard says 'Justice confiscates flaming gauntlets for your crimes.'
A special guard says 'Justice confiscates a ward major for your crimes.'
A special guard says 'Justice confiscates a wide-bladed steel sabre for your crimes.'
A special guard says 'Justice confiscates a runed wizard robe for your crimes.'
A special guard says 'Justice confiscates a runed wizard hat for your crimes.'
A special guard says 'Justice confiscates a runed wizard belt for your crimes.'
A special guard says 'Justice confiscates ornate robes adorned with jotun runes for your crimes.'
A special guard says 'Justice confiscates a necklace of magnificent grandeur for your crimes.'
A special guard says 'Justice confiscates an icy blue dagger for your crimes.'
A special guard says 'Justice confiscates boots of protection for your crimes.'
A special guard says 'Justice confiscates a melded ring for your crimes.'
A special guard says 'Justice confiscates a silver chalice ornamented with pearls for your crimes.'
A special guard says 'Justice confiscates a periapt of vision for your crimes.'
A special guard says 'Justice confiscates a pair of red-tinged dragonscale pauldrons for your crimes.'
A special guard says 'Justice confiscates a marmalade orb for your crimes.'
A special guard says 'Justice confiscates a pair of leggings of remembrance for your crimes.'
A special guard says 'Justice confiscates a dragonblood mithril-white bangle for your crimes.'
A special guard says 'Justice confiscates a shimmering mithril-white bangle of the pools for your crimes.'
A special guard says 'Justice confiscates an earthen flawless ioun for your crimes.'
A special guard says 'Justice confiscates a magic seashell for your crimes.'
A special guard says 'Justice confiscates a dark black herb for your crimes.'
A special guard says 'Justice confiscates a green bream for your crimes.'
A special guard says 'Justice confiscates a green bream for your crimes.'
A special guard says 'Justice confiscates a raspberry flan for your crimes.'
A special guard says 'Justice confiscates a raspberry flan for your crimes.'

<1/487hp 1/1069m 2/394mv 0g><9am (day) mountain (outside)>vs.*none*
Akzylar tells the group 'Oh you know, its the worst though, having to deal with cowering when they flee from you.'

<1/487hp 1/1069m 2/394mv 0g><9am (day) mountain (outside)>vs.*none*
Solmundi has sentenced you to death.
You will soon be dismembered on the breaking wheel.
A special guard clubs you over the head and the world goes black.
You go to sleep.

<1/487hp 1/1069m 2/394mv 0g><9am (day) inside (indoors)>vs.*none*
Akzylar tells the group 'I actually dislike fighting quasits.'

<1/487hp 1/1069m 2/394mv 0g><9am (day) inside (indoors)>vs.*none* wake

Your physical barrier dissipates.
Your weapon ward expires.

<61/487hp 109/1069m 71/394mv 0g><10am (day) inside (indoors)>vs.*none*
You wake and stand up.

<61/487hp 109/1069m 71/394mv 0g><10am (day) inside (indoors)>vs.*none* look
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch)]
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<61/487hp 109/1069m 71/394mv 0g><10am (day) inside (indoors)>vs.*none* r
You rest.

<61/487hp 109/1069m 71/394mv 0g><10am (day) inside (indoors)>vs.*none* pose looking at the ceiling.
Pose set to 'looking at the ceiling.'.

<61/487hp 109/1069m 71/394mv 0g><10am (day) inside (indoors)>vs.*none*
Akzylar tells the group 'Can we bust the jail?'

<61/487hp 109/1069m 71/394mv 0g><10am (day) inside (indoors)>vs.*none*
You no longer see invisible objects.

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
Someone tells the group 'I don't think so.'

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none* gt In fact, that's a brilliant question.
You tell your group 'In fact, that's a brilliant question.'

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none* who
where
[ Quasi ] <OATH> Zexzel the Grand Spectre of Beguilement
[ Avian ] Trilil the Bringer of Torment
[ Duerg ] Dogran the Wrath of an Immortal
[ H-Elf ] Bunkint Darkfist the Composer
[ Avian ] Heinrildt Schwarz the Bringer of Famine
[ Human ] <SCHOLAR> (Dilettante) <OATH> Cothagh Venator the Wrath of Nature
[ Jotun ] [JUSTICE] Solmundi Visindi the Holy Knight
[ Quasi ] Sevak the Incandescent
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Fya the Mistress of the Body
[ Duerg ] Rithgjar the Gladiator of Gore
Players found: 11
[KEEPER] The Balance prevails within the four kingdoms.
There are 11 characters on; the most on this past month was 19.

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
Players near you in Seringale:
<PK> Ilromie The Jail

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
A gruff old goat gallops in.
A gruff old goat gallops in.

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
<SCHOLAR> Xerties the Sage: 'Farewell Cothagh, may the winds guide you to a swift return.'

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
Someone tells the group 'I want to bust the jail.'

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
Someone scans all around.

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
Someone raises an eyebrow.

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none* l guard
This beast of a man leans up against the wall, observing the
law breakers with a dull fixation. He wears a suit of heavy
chain mail and thick leather. Many scars are riddling his
arms and a few on his face. Resting in his hilt is a large
battle axe that seems fit for a giant.
A burly guard is in excellent condition.

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none* nod guard
You nod at a burly guard.

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
Someone looks at a burly guard.

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none* who
where
[ Quasi ] <OATH> Zexzel the Grand Spectre of Beguilement
[ Avian ] Trilil the Bringer of Torment
[ Duerg ] Dogran the Wrath of an Immortal
[ H-Elf ] Bunkint Darkfist the Composer
[ Avian ] Heinrildt Schwarz the Bringer of Famine
[ Jotun ] [JUSTICE] Solmundi Visindi the Holy Knight
[ Quasi ] Sevak the Incandescent
[50 Elf Inv] <PK> <SCHOLAR> (Chronicler) Duchess Ilromie Illistarre the Sage of Arcane Power
[ Human ] Fya the Mistress of the Body
[ Duerg ] Rithgjar the Gladiator of Gore
Players found: 10
[KEEPER] The Balance prevails within the four kingdoms.
There are 10 characters on; the most on this past month was 19.

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
Players near you in Seringale:
Solmundi City Hall
<PK> Ilromie The Jail

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
Solmundi walks in.
A special guard walks in.

<82/487hp 154/1069m 130/394mv 0g><11am (day) inside (indoors)>vs.*none*
Someone tells the group 'It doesn't make sense.'
The town clock tolls twelve times as noon approaches.

<108/487hp 208/1069m 189/394mv 0g><12pm (noon) inside (indoors)>vs.*none*
Solmundi closes his eyes momentarily.

<108/487hp 208/1069m 189/394mv 0g><12pm (noon) inside (indoors)>vs.*none*
Solmundi closes his eyes momentarily.

<108/487hp 208/1069m 189/394mv 0g><12pm (noon) inside (indoors)>vs.*none*
Solmundi says 'Why, illi?'

<108/487hp 208/1069m 189/394mv 0g><12pm (noon) inside (indoors)>vs.*none*
Solmundi looks at you.

<108/487hp 208/1069m 189/394mv 0g><12pm (noon) inside (indoors)>vs.*none*
Someone tells the group 'Oh boy sermon time.'

<108/487hp 208/1069m 189/394mv 0g><12pm (noon) inside (indoors)>vs.*none* say Because he deserved that hellstream.
You say 'Because he deserved that hellstream.'

<108/487hp 208/1069m 189/394mv 0g><12pm (noon) inside (indoors)>vs.*none* say Why do you protect him?
You say 'Why do you protect him?'

<108/487hp 208/1069m 189/394mv 0g><12pm (noon) inside (indoors)>vs.*none* gt In fact, you're right.

Solmundi says 'I don't protect him. I protect the law.'
You tell your group 'In fact, you're right.'

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none*
Someone utters the words, 'create spring'.
A magical spring flows from the ground.

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none*
Solmundi says 'And you broke it.'

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none* roll
You can't do that while resting.

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none*
Solmundi drinks water from a magical spring.

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none*
Someone drinks water from a magical spring.

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none* sta
You stand up.

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none* roll
You roll your eyes in disgust.

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none*
Someone tells the group 'I'd rather die.'

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none*
Solmundi closes his eyes momentarily.

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none*
Someone says 'I AM THE LAW. The law that says hellstreams are the best thing ever.'

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none*
Solmundi closes his eyes momentarily.

<141/487hp 278/1069m 248/394mv 0g><1pm (day) inside (indoors)>vs.*none*
The transparent sphere around someone dissipates.

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none* giggle
You giggle.

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none*
Someone says 'Who else loves hellstreams?'

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none* dinv
You're too weary to use magic.

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none*
Solmundi closes his eyes momentarily.

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none*
Someone says 'Lerimar?'

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none*
Someone says 'Giving them. Not receiving.'

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none* gr

Solmundi closes his eyes momentarily.
Solmundi bows his head and is filled with a virtuous light.

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none*
Hiretsuna's group:
[50 Inv] Someone 100% hp 90% mana 100% mv 570826 xp Kills: 0
[50 Inv] Ilromie 30% hp 28% mana 76% mv 570400 xp Kills: 0
[50 Inv] Someone 100% hp 91% mana 100% mv 570421 xp Kills: 0
* [30 Pet] A gruff old goat 100% hp 100% mana 100% mv 17636 tnl (Hiretsuna)
* [30 Pet] A gruff old goat 100% hp 100% mana 100% mv 17813 tnl (Akzylar)

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none*
Solmundi stops wielding the staff of storms.
Solmundi wields a wide-bladed steel sabre.

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none* af
You are affected by the following:
Spell: sanctuary : modifies armor class by 75 for 1 hours
: lasts for 1 hours

<150/487hp 301/1069m 302/394mv 0g><2pm (day) inside (indoors)>vs.*none*
Someone's force shield shimmers, then fades away.

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Solmundi frowns at what you did.

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Someone yells 'I saw you and I will hellstream you when able.'

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Someone utters the words, 'shield'.

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Solmundi says 'I can't believe you did this.'

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Someone tells the group 'Oh, quasit?'

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Solmundi closes his eyes momentarily.

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Solmundi says 'Actually I can.'

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Someone tells the group 'That was lerimar.'

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Someone tells the group 'Oh.'

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none* say You should, in fact.
You say 'You should, in fact.'

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Someone tells the group 'I think he attacked me once before.'

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
Someone tells the group 'I want to melt him too, yes.'

<164/487hp 334/1069m 356/394mv 0g><3pm (day) inside (indoors)>vs.*none*
The white aura around someone fades.
The white aura around your body fades.
A group of guards marches you to North Square.
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A duergar city guard of Seringale stands watch here.

A breaking wheel rolls in and you are set upon it by the guards.

<172/487hp 362/1069m 394/394mv 0g><4pm (day) city (outside)>vs.*none*
Solmundi walks in.
A special guard walks in.

<172/487hp 362/1069m 394/394mv 0g><4pm (day) city (outside)>vs.*none*
A gruff old goat gallops in.
A gruff old goat gallops in.

<172/487hp 362/1069m 394/394mv 0g><4pm (day) city (outside)>vs.*none*
Bone tears from flesh as the breaking wheel rotates.
You yell 'AAAAAAHHHHHHH!!!!!'
Your breaking wheel MANGLES you!

<80/487hp 362/1069m 394/394mv 0g><4pm (day) city (outside)>vs.*none* grim
Can't do that while you're still in the wheel.

<80/487hp 362/1069m 394/394mv 0g><4pm (day) city (outside)>vs.*none*
A beggar walks west.

<80/487hp 362/1069m 394/394mv 0g><4pm (day) city (outside)>vs.*none*
Bone tears from flesh as the breaking wheel rotates.
You yell 'AAAAAAHHHHHHH!!!!!'
Your breaking wheel MANGLES you!
You have been KILLED!!

Comments

  1. I think I need to re-evaluate my relationship with flan...

    <642/698hp 436/1149m 373/395mv 2137g><5pm (day) road (outside)>vs.*Solmundi* g flan
    You get a raspberry flan.
    Solmundi has a few scratches.

    <642/698hp 436/1149m 373/395mv 2137g><5pm (day) road (outside)>vs.*Solmundi*
    Rithgjar sacrifices a water cube to Nycticora.
    Solmundi has a few scratches.
      [reply to Ilromie]
    1. The whole time I read the log I thought “is a Legion really cowardly behind the Justice and is it REALLY the scholar that is having to initiate a fight in town? Wtf Rithjgar, lame move.
      1. That’s because the Scholar is teaching them noobs.
      2. I use whatever advantage I have at my disposal i care not how the task is accomplished as long as the task is accomplished. If i am getting jumped by someone after fighting Schwarzer im.going to go use the justice to heal so i can initiate on an even playing field. Lame of me to want to heal and be able to fight a few ranks under the invoker devastating me with bellstreams.
      [reply to Thorgoth]

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