Ye Olde Abandoned Realms Logs

SHITE KNIGHTS!

posted on 2020-09-15 02:55:07
So can we clarify her for everyone to see. what is the proper way to guardian sit? wait for invade or just go when you need to?




| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<660hp 409m 406mv> aggressive no opponent no opponent

Players near you in Valour:
<PK> Trareli Saint Dunvegan's Chapel
<PK> Rithgjar Bridge over the Bay of Vamana

<660hp 409m 406mv> aggressive no opponent no opponent
w
w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<660hp 409m 404mv> aggressive no opponent no opponent

Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<660hp 409m 402mv> aggressive no opponent no opponent
n
They aren't here.

<660hp 409m 402mv> aggressive no opponent no opponent
w
The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

<660hp 409m 401mv> aggressive no opponent no opponent

The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]

<660hp 409m 400mv> aggressive no opponent no opponent

They aren't here.


They aren't here.

<660hp 409m 400mv> aggressive no opponent no opponent
w
They aren't here.

<660hp 409m 400mv> aggressive no opponent no opponent

They aren't here.

<660hp 409m 400mv> aggressive no opponent no opponent

They aren't here.

<660hp 409m 400mv> aggressive no opponent no opponent

Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Jijit the Priestess of Light is here, communing blessings.


<660hp 409m 399mv> aggressive no opponent no opponent aren't here.

<660hp 409m 399mv> aggressive no opponent no opponent

Entrance to the Chapel of Saint Dunvegan
| Once restricted to outsiders, the chapel of Dunvegan
| is now open to all who would look upon it. This is where
*-* | Valour's developing sect of holy warriors learn the supplications




<660hp 409m 398mv> aggressive no opponent no opponent Trareli rides in on a golden Asc'Liena stallion.
Trareli yells 'hehlP! Ii awM beinnnG aTTahhsjKEhd by rIithhghJar!'
Trareli staggers wildly out of your attack.
Your pestilence devastates Trareli!
Trareli has quite a few wounds.


<660hp 409m 398mv> aggressive no opponent no opponent
Trareli rides in on a golden Asc'Liena stallion.

<660hp 409m 398mv> aggressive no opponent no opponent
Trareli rides south on a golden Asc'Liena stallion.

<660hp 409m 398mv> aggressive no opponent no opponent
s
They aren't here.

<660hp 409m 398mv> aggressive no opponent no opponent Saint Dunvegan's Chapel
| A place of worship and sanctuary, the chapel of the late
| Saint Dunvegan is furnished with paintings that depict
| battles between the noble warriors of Light and the forsaken
| warriors of Darkness. Young paladins may look to these
*-@ | paintings for inspiration whenever they prepare for a
| | crusade against the evils that threaten the innocents
* | of the lands.
| |
T-*-*|
---------+

[Exits: south west]
A knight of the Holy Cross patrols the area diligently.
(White Aura) Hyranai stands here contemplating the battle between light and darkness.
A disciple of Sarich quietly observes the area.

<660hp 409m 397mv> aggressive no opponent no opponent They aren't here.

<660hp 409m 397mv> aggressive no opponent no opponent
e
They aren't here.

<660hp 409m 397mv> aggressive no opponent no opponent They aren't here.

<660hp 409m 397mv> aggressive no opponent no opponent Entrance to the Chapel of Saint Dunvegan
| Once restricted to outsiders, the chapel of Dunvegan
| is now open to all who would look upon it. This is where
*-* | Valour's developing sect of holy warriors learn the supplications
| | that back their proven ability with the sword. Men that
@ | enter here with the grace of Sarich behind them, never
| | leave the same. It is they who ultimately must carry
T-*-*| the greatest burden in the relentless quest to purge
| || the evil that afflicts the lands.
*-* +|
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

<660hp 409m 396mv> aggressive no opponent no opponent You are standing in a doorway.

<660hp 409m 396mv> aggressive no opponent no opponent
s
Altar of Light
*-* | This is the place where the most holy of ceremonies are
| | performed, including the anointing of the King and his
* | Knights. A painting of the immortal Lord Sarich looks
| | over the altar. Idols have been placed carefully around
@-*-*| the altar, in tribute to the gods of Light. A blue cloth
| || skirt carrying the sigil of Valour has been draped around
*-* +| it, and light wood has been put inside ready for when
| || the altar is to be lit.
* +|
---------+

[Exits: north east south]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Jijit the Priestess of Light is here, communing blessings.

<660hp 409m 395mv> aggressive no opponent no opponent
e
The Quire of the Cathedral of Valour
*-* | This is the longest room in the cathedral, containing the
| | pews where the faithful masses sit in worship. Rows and
* | rows of benches have been laid out, enough to hold several
| | hundred people. Natural light pours in through the stained
T-@-* | glass windows at its sides, supported by soft candlelit
| | | lanterns placed around its walls. The quire is roughly
*-* +-+| ten feet higher than the nave east of here. Light pours
| | | in through an opening in the ceiling.
* + |
---------+

[Exits: east west]

<660hp 409m 394mv> aggressive no opponent no opponent
e

The Nave of the Cathedral of Valour
* | An arched ceiling towers overhead inside this cathedral.
| | Light pours in through stained glass windows, in blues and
* | reds. This room is spacious enough to hold a gathering of
| | at least one hundred worshippers. The cathedral is silent
T-*-@ | and tranquil, with just the altar, visible to the west, providing
| | | a distraction from inward thoughts.
* +-+-+|
| |
+ |
---------+

[Exits: south west]

<660hp 409m 393mv> aggressive no opponent no opponent
s
Players near you in Valour:
<PK> Trareli Bridge over the Bay of Vamana
<PK> Rithgjar The Nave of the Cathedral of Valour

<660hp 409m 393mv> aggressive no opponent no opponent Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<660hp 409m 392mv> aggressive no opponent no opponent
e
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<660hp 409m 390mv> aggressive no opponent no opponent
e
s

The white aura around your body fades.

<679hp 416m 434mv> aggressive no opponent no opponent Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<679hp 416m 432mv> aggressive no opponent no opponent A long fall into a lot of water is all there is in that direction.

<679hp 416m 432mv> aggressive no opponent no opponent

Players near you in Valour:
<PK> Trareli Tribute Street
<PK> Rithgjar Bridge over the Bay of Vamana

<679hp 416m 432mv> aggressive no opponent no opponent
w
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<679hp 416m 430mv> aggressive no opponent no opponent
w
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]

<679hp 416m 428mv> aggressive no opponent no opponent
s
s
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<679hp 416m 426mv> aggressive no opponent no opponent

Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A curved sword with a heavy tip sits here.

<679hp 416m 424mv> aggressive no opponent no opponent
s
Players near you in Valour:
<PK> Trareli Lower Valour Avenue
<PK> Rithgjar Bridge over the Bay of Vamana

<679hp 416m 424mv> aggressive no opponent no opponent
s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross walks north.

<679hp 416m 422mv> aggressive no opponent no opponent
s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

<679hp 416m 420mv> aggressive no opponent no opponent
s
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<679hp 416m 418mv> aggressive no opponent no opponent

s
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<679hp 416m 416mv> aggressive no opponent no opponent
s
Players near you in Valour:
<PK> Trareli The Walk of Pride
<PK> Rithgjar The Monument of Saint Torin

<679hp 416m 416mv> aggressive no opponent no opponent Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<679hp 416m 414mv> aggressive no opponent no opponent
s
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<679hp 416m 412mv> aggressive no opponent no opponent
s
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<679hp 416m 410mv> aggressive no opponent no opponent

s
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<679hp 416m 408mv> aggressive no opponent no opponent Players near you in Valour:
<PK> Trareli South Gate of City of Valour
<PK> Rithgjar Tribute Street

<679hp 416m 408mv> aggressive no opponent no opponent Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.

<679hp 416m 406mv> aggressive no opponent no opponent
s
Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.

<679hp 416m 404mv> aggressive no opponent no opponent
s
There's a large building blocking the way.

<679hp 416m 404mv> aggressive no opponent no opponent

Players near you in Valour:
<PK> Rithgjar Gates of the Royal Palace

<679hp 416m 404mv> aggressive no opponent no opponent
e
Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A knight of the Holy Cross patrols the area diligently.

<679hp 416m 402mv> aggressive no opponent no opponent
e
Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]

<679hp 416m 400mv> aggressive no opponent no opponent
e
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A knight of the Holy Cross patrols the area diligently.
A citizen of Valour wanders about.

<679hp 416m 398mv> aggressive no opponent no opponent
e
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]

<679hp 416m 396mv> aggressive no opponent no opponent
e
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]

<679hp 416m 394mv> aggressive no opponent no opponent
e
s
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<679hp 416m 392mv> aggressive no opponent no opponent
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<679hp 416m 390mv> aggressive no opponent no opponent
s
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<679hp 416m 388mv> aggressive no opponent no opponent
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<679hp 416m 386mv> aggressive no opponent no opponent The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<679hp 416m 384mv> aggressive no opponent no opponent
s
s
South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<679hp 416m 382mv> aggressive no opponent no opponent Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<679hp 416m 379mv> aggressive no opponent no opponent

Players near you in Dwarven Encampment:
<PK> Trareli Rising Ground
<PK> Rithgjar Steep Incline of Shale and Skree

<679hp 416m 379mv> aggressive no opponent no opponent Walking along a Rocky Incline
+ | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@ | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z-z | direction. The incline appears to continue north and south.
| |
z |
---------+

[Exits: north south]

<679hp 416m 375mv> aggressive no opponent no opponent
s
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@-z | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z | direction. The incline appears to continue north and east.
| |
+-o-z |
---------+

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<679hp 416m 371mv> aggressive no opponent no opponent
e

Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making
z-@ | an incessant clattering sound as it tumbles. Deep shadows
| | make seeing difficult in any direction. The incline appears
z | to continue west and south.
| |
+-o-z |
---------+

[Exits: south west]

<679hp 416m 367mv> aggressive no opponent no opponent
s
Players near you in Dwarven Encampment:
<PK> Trareli Rising Ground
<PK> Rithgjar Walking along a Rocky Incline

<679hp 416m 367mv> aggressive no opponent no opponent Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z-z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making an
@ | incessant clattering sound as they tumble. Deep shadows make
| | seeing difficult in any direction. The incline appears to continue
+-o-z | north and south.
| |
+ |
---------+

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<679hp 416m 363mv> aggressive no opponent no opponent
s
Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<679hp 416m 359mv> aggressive no opponent no opponent
w
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek appears
| | to continue to rise to the east, while to the west, nothing
+-@-z | can be seen through the darkness. A sharp wind whistles past,
| | stinging your face with unseen dust. A faint gurgling sound
+ | can be heard from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<679hp 416m 356mv> aggressive no opponent no opponent
w
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track, as it begins to wind its way into the wilds.
z| To the south you believe you can see the town of Sliivalan
|| through the darkness. Welcoming dwarfish lamps are glowing
@-o-z| near what might be a gate. To the east, the lack of stars
| | and a breeze lead you to think that the ground begins to
+ | rise. The dirt underfoot seems to have a hard, stony feel.
| |
*-*-+ |
---------+

[Exits: east south]

<679hp 416m 354mv> aggressive no opponent no opponent
e
e
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek appears
| | to continue to rise to the east, while to the west, nothing
+-@-z | can be seen through the darkness. A sharp wind whistles past,
| | stinging your face with unseen dust. A faint gurgling sound
+ | can be heard from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<679hp 416m 352mv> aggressive no opponent no opponent Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<679hp 416m 349mv> aggressive no opponent no opponent
quaf pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<679hp 416m 349mv> aggressive no opponent no opponent


Trareli's dragon punch MUTILATES you!
[** ] You parry Trareli's palm strike.
Trareli's roundhouse kick injures you.
Trareli has some small wounds and bruises.

<625hp 416m 349mv> aggressive superior dual_wield You do the best you can!
Trareli has some small wounds and bruises.

<625hp 416m 349mv> aggressive superior dual_wield
Your pestilence maims Trareli!
Your pestilence maims Trareli!
Trareli's elbow slash maims you!
Trareli's back fist decimates you!
Trareli's roundhouse kick injures you.
Trareli has quite a few wounds.

<551hp 416m 349mv> aggressive superior dual_wield
hob
You strike Trareli with your weapon and attempt to hobble him.
Your hobble wounds Trareli.
Trareli clutches his leg painfully as he begins to hobble.
Trareli has quite a few wounds.

<551hp 416m 349mv> aggressive superior dual_wield
Trareli's kick misses you.
Trareli has quite a few wounds.

<551hp 416m 349mv> aggressive superior dual_wield
You concentrate on your combat style to prevent Trareli from dodging.
Your slash devastates Trareli!
Your slash mauls Trareli.
You block Trareli's attack and attempt to strike at the brief opening.
Your riposte wounds Trareli.
You block Trareli's attack and attempt to strike at the brief opening.
Your riposte devastates Trareli!
Trareli's lightning kick mauls you.
Trareli has quite a few wounds.

<527hp 416m 349mv> aggressive superior dual_wield
hobb

You concentrate on your combat style to inflict more damage.
Your pestilence DISEMBOWELS Trareli!
Your slash misses Trareli.
[* ] Trareli parries your attack with his first hand.
[* ] You dodge Trareli's elbow slash.
Trareli's dragon punch MUTILATES you!
Trareli's knee thrust injures you.
Trareli has quite a few wounds.

<476hp 416m 349mv> aggressive superior dual_wield
Trareli has fled!
Trareli rides west on a golden Asc'Liena stallion.
You aren't fighting anyone.

<476hp 416m 349mv> evasive no opponent no opponent
w

An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek appears
| | to continue to rise to the east, while to the west, nothing
+-@-z | can be seen through the darkness. A sharp wind whistles past,
| | stinging your face with unseen dust. A faint gurgling sound
+ | can be heard from all directions.
| |
*-+ |
---------+

[Exits: east west]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<476hp 416m 346mv> evasive no opponent no opponent Trareli yells 'hhelP! ii aMmM BEIng aottawcked by riTHhgjAR!'
Your slash decimates Trareli!
Trareli has quite a few wounds.

<476hp 416m 346mv> aggressive superior dual_wield
Your pestilence DISEMBOWELS Trareli!
Trareli's tiger uppercut devastates you!
[* ] You parry Trareli's elbow slash.
Trareli's spin kick decimates you!
Trareli has some big nasty wounds and scratches.

<419hp 416m 346mv> aggressive superior dual_wield
hobb

The clouds disappear.
Trareli has some big nasty wounds and scratches.

<434hp 420m 434mv> aggressive superior dual_wield
Trareli has fled!
Trareli rides east on a golden Asc'Liena stallion.

<434hp 420m 434mv> aggressive no opponent no opponent You aren't fighting anyone.

<434hp 420m 434mv> aggressive no opponent no opponent
e

Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<434hp 420m 431mv> aggressive no opponent no opponent Trareli yells 'hhehlP! ii aammm BeiNg aattAccked By rIithhgjar!'
[* ] Trareli parries your attack with his first hand.
Your slash maims Trareli!
Trareli has some big nasty wounds and scratches.

<434hp 420m 431mv> aggressive superior dual_wield
bash

You concentrate on your combat style to prevent Trareli from dodging.
Your pestilence devastates Trareli!
Your pestilence DISEMBOWELS Trareli!
Trareli's jab wounds you.
Trareli's jab injures you.
[** ] You dodge Trareli's spin kick.
Trareli has some big nasty wounds and scratches.

<401hp 420m 431mv> aggressive superior dual_wield
Trareli has fled!
Trareli rides north on a golden Asc'Liena stallion.

<401hp 420m 431mv> aggressive no opponent no opponent
n
But you aren't fighting anyone!

<401hp 420m 431mv> aggressive no opponent no opponent

Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z-z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making an
@ | incessant clattering sound as they tumble. Deep shadows make
| | seeing difficult in any direction. The incline appears to continue
+-o-z | north and south.
| |
+ |
---------+

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<401hp 420m 427mv> aggressive no opponent no opponent They aren't here.

<401hp 420m 427mv> aggressive no opponent no opponent
w
n
It is too unstable to proceed.

<401hp 420m 427mv> aggressive no opponent no opponent Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making
z-@ | an incessant clattering sound as it tumbles. Deep shadows
| | make seeing difficult in any direction. The incline appears
z | to continue west and south.
| |
+-o-z |
---------+

[Exits: south west]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<401hp 420m 423mv> aggressive no opponent no opponent
w

Trareli rides west on a golden Asc'Liena stallion.
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@-z | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z | direction. The incline appears to continue north and east.
| |
+-o-z |
---------+

[Exits: north east]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<401hp 420m 419mv> aggressive no opponent no opponent


Trareli rides north on a golden Asc'Liena stallion.
They aren't here.

<401hp 420m 419mv> aggressive no opponent no opponent
n
Walking along a Rocky Incline
+ | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@ | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z-z | direction. The incline appears to continue north and south.
| |
z |
---------+

[Exits: north south]

<401hp 420m 415mv> aggressive no opponent no opponent
n
n
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<401hp 420m 411mv> aggressive no opponent no opponent

Trareli rides north on a golden Asc'Liena stallion.

<401hp 420m 411mv> aggressive no opponent no opponent South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<401hp 420m 408mv> aggressive no opponent no opponent A centurion says 'Welcome to Valour, Trareli.'
A centurion steps aside and allows Trareli to pass.
Trareli rides north on a golden Asc'Liena stallion.
A centurion says 'Welcome to Valour, someone.'
A centurion steps aside and allows someone to pass.

<401hp 420m 408mv> aggressive no opponent no opponent

They aren't here.

<401hp 420m 408mv> aggressive no opponent no opponent
n
They aren't here.
A centurion yells 'Rithgjar the anathema is over here!'
A centurion yells 'Rithgjar the anathema is over here!'

<401hp 420m 408mv> aggressive no opponent no opponent A centurion grudgingly moves aside for you.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<401hp 420m 406mv> aggressive no opponent no opponent
n
n
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<401hp 420m 404mv> aggressive no opponent no opponent


Trareli rides north on a golden Asc'Liena stallion.
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<401hp 420m 402mv> aggressive no opponent no opponent Trareli yells 'hhELP! i aam behiNg AhttaacKed By riIthhghjar!'
Your slash DISEMBOWELS Trareli!
Trareli staggers wildly out of your attack.
Trareli looks pretty hurt.

<401hp 420m 402mv> aggressive superior dual_wield
n

Trareli has fled!
Trareli rides north on a golden Asc'Liena stallion.

<401hp 420m 402mv> aggressive no opponent no opponent

n
n
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<401hp 420m 400mv> aggressive no opponent no opponent
2
They aren't here.

<401hp 420m 400mv> aggressive no opponent no opponent The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A knight of the Holy Cross patrols the area diligently.

<401hp 420m 398mv> aggressive no opponent no opponent
3
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<401hp 420m 396mv> aggressive no opponent no opponent They aren't here.

<401hp 420m 396mv> aggressive no opponent no opponent Players near you in Valour:
<PK> Trareli South High Street
<PK> Rithgjar South Market Bridge

<401hp 420m 396mv> aggressive no opponent no opponent
s
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<401hp 420m 394mv> aggressive no opponent no opponent

Players near you in Valour:
<PK> Trareli West Valour Bazaar
<PK> Rithgjar The Knight's War Memorial

<401hp 420m 394mv> aggressive no opponent no opponent
n
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<401hp 420m 392mv> aggressive no opponent no opponent
n

A Knight of the Holy Cross walks in.

<401hp 420m 392mv> aggressive no opponent no opponent South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<401hp 420m 390mv> aggressive no opponent no opponent
n
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<401hp 420m 388mv> aggressive no opponent no opponent
w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<401hp 420m 386mv> aggressive no opponent no opponent

w
Players near you in Valour:
<PK> Trareli Northwest Corner of Market Place
<PK> Rithgjar South High Street

<401hp 420m 386mv> aggressive no opponent no opponent
w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
F-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<401hp 420m 384mv> aggressive no opponent no opponent Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
F-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.

<401hp 420m 382mv> aggressive no opponent no opponent
n
n
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
F-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
A red-haired street performer juggles a sword dangerously.
A street peddler wanders around hoping to score a trade.

<401hp 420m 380mv> aggressive no opponent no opponent
3
West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
F-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]

<401hp 420m 378mv> aggressive no opponent no opponent
n
n
Players near you in Valour:
<PK> Trareli North High Street
<PK> Rithgjar West Wall Street

<401hp 420m 378mv> aggressive no opponent no opponent West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
F-+ |
---------+

[Exits: north south west]

<401hp 420m 376mv> aggressive no opponent no opponent West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<401hp 420m 374mv> aggressive no opponent no opponent
n

West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]

<401hp 420m 372mv> aggressive no opponent no opponent
n
Players near you in Valour:
<PK> Trareli East Wall Street
<PK> Rithgjar West Wall Street

<401hp 420m 372mv> aggressive no opponent no opponent
e
Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street performer juggles flaming torches.

<401hp 420m 370mv> aggressive no opponent no opponent
e
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A street peddler wanders around hoping to score a trade.

<401hp 420m 368mv> aggressive no opponent no opponent

North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
The white aura around your body fades.
You feel disgusted by Knight's absolution.

<421hp 425m 434mv> aggressive no opponent no opponent
e
Players near you in Valour:
<PK> Trareli East Wall Street
<PK> Rithgjar North High Street

<421hp 425m 434mv> aggressive no opponent no opponent
e
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

<421hp 425m 432mv> aggressive no opponent no opponent North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]
A disciple of Sarich quietly observes the area.

<421hp 425m 430mv> aggressive no opponent no opponent
e
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+

[Exits: north east west]

<421hp 425m 428mv> aggressive no opponent no opponent
e

Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street performer juggles flaming torches.

<421hp 425m 426mv> aggressive no opponent no opponent
s
They aren't here.

<421hp 425m 426mv> aggressive no opponent no opponent
s
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]

<421hp 425m 424mv> aggressive no opponent no opponent
3
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]

<421hp 425m 422mv> aggressive no opponent no opponent
s
Players near you in Valour:
<PK> Trareli South Market Bridge
<PK> Rithgjar East Wall Street

<421hp 425m 422mv> aggressive no opponent no opponent East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]
A street peddler wanders around hoping to score a trade.

<421hp 425m 420mv> aggressive no opponent no opponent
s
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]

<421hp 425m 418mv> aggressive no opponent no opponent
s
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]

<421hp 425m 416mv> aggressive no opponent no opponent

s
Players near you in Valour:
<PK> Trareli The Walk of Pride
<PK> Rithgjar East Wall Street

<421hp 425m 416mv> aggressive no opponent no opponent
w
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

<421hp 425m 414mv> aggressive no opponent no opponent
w
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]

<421hp 425m 412mv> aggressive no opponent no opponent South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<421hp 425m 410mv> aggressive no opponent no opponent

w
Players near you in Valour:
<PK> Trareli South Gate of City of Valour
<PK> Rithgjar South High Street

<421hp 425m 410mv> aggressive no opponent no opponent
s
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<421hp 425m 408mv> aggressive no opponent no opponent
s
s
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]

<421hp 425m 406mv> aggressive no opponent no opponent
s
s
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<421hp 425m 404mv> aggressive no opponent no opponent
s
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<421hp 425m 402mv> aggressive no opponent no opponent
s
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<421hp 425m 400mv> aggressive no opponent no opponent
3
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<421hp 425m 398mv> aggressive no opponent no opponent
s
s
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<421hp 425m 396mv> aggressive no opponent no opponent The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<421hp 425m 394mv> aggressive no opponent no opponent South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<421hp 425m 392mv> aggressive no opponent no opponent Players near you in Valour:
<PK> Rithgjar South Gate of City of Valour

<421hp 425m 392mv> aggressive no opponent no opponent Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<421hp 425m 389mv> aggressive no opponent no opponent Walking along a Rocky Incline
+ | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@ | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z-z | direction. The incline appears to continue north and south.
| |
z |
---------+

[Exits: north south]

<421hp 425m 385mv> aggressive no opponent no opponent
s
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@-z | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z | direction. The incline appears to continue north and east.
| |
+-o-z |
---------+

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<421hp 425m 381mv> aggressive no opponent no opponent
e
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making
z-@ | an incessant clattering sound as it tumbles. Deep shadows
| | make seeing difficult in any direction. The incline appears
z | to continue west and south.
| |
+-o-z |
---------+

[Exits: south west]

<421hp 425m 377mv> aggressive no opponent no opponent

s
They aren't here.

<421hp 425m 377mv> aggressive no opponent no opponent
s
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z-z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making an
@ | incessant clattering sound as they tumble. Deep shadows make
| | seeing difficult in any direction. The incline appears to continue
+-o-z | north and south.
| |
+ |
---------+

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<421hp 425m 373mv> aggressive no opponent no opponent

Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<421hp 425m 369mv> aggressive no opponent no opponent
w
They aren't here.

<421hp 425m 369mv> aggressive no opponent no opponent
w
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek appears
| | to continue to rise to the east, while to the west, nothing
+-@-z | can be seen through the darkness. A sharp wind whistles past,
| | stinging your face with unseen dust. A faint gurgling sound
+ | can be heard from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<421hp 425m 366mv> aggressive no opponent no opponent
s
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track, as it begins to wind its way into the wilds.
z| To the south you believe you can see the town of Sliivalan
|| through the darkness. Welcoming dwarfish lamps are glowing
@-o-z| near what might be a gate. To the east, the lack of stars
| | and a breeze lead you to think that the ground begins to
+ | rise. The dirt underfoot seems to have a hard, stony feel.
| |
*-*-+ |
---------+

[Exits: east south]

<421hp 425m 364mv> aggressive no opponent no opponent

Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. Deep pools
| | of shadow envelop the sides of the path, giving it an eerie
+ | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
the ground, every few feet. The path appears to continue north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<421hp 425m 362mv> aggressive no opponent no opponent
s
Players near you in Dwarven Encampment:
<PK> Trareli Along a Worn Path
<PK> Rithgjar Along a Worn Path

<421hp 425m 362mv> aggressive no opponent no opponent Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. Deep pools
| | | of shadow envelop the sides of the path, giving it an eerie
+-+-+ | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
the ground, every few feet. The path appears to continue north and south. To
the west, a large hut is barely visible through the gloom.

[Exits: north south west]

<421hp 425m 360mv> aggressive no opponent no opponent
w
Encampment Manager's Office
+-o| A flat-topped boulder lies beside a large wooden table
| | at the northern end of the chamber, with a smouldering
+ | firepit at it's foot. The glowing bed of coals warms the
| | rooms interior, providing enough illumination for you to
*-@-+ | see stacks of papers on the table and a full oval mirror
| | against the wall, set inside a cast iron frame.
* + |
| | |
+-+-+-+ |
---------+

[Exits: east west]

<421hp 425m 359mv> aggressive no opponent no opponent
w
Encampment Manager's Bedroom
+| The walls of this sparsely furnished chamber are formed
|| from long planks of rose hued wood, covered in places
+| by colorful armaments. A large rectangular rug takes
|| up most of the floor, ending right where a bed begins
@-*-+| against the far wall. Torches hang on either side of
|| the only door out to the east.
* +|
| ||
+-+-+|
---------+

[Exits: east]
The Encampment manager is here, attempting to look busy.
As you walk in, the encampment manager tries to look busy.
The encampment manager says 'I can't see you right now, Rithgjar, because I have so much work to do.'

<421hp 425m 358mv> aggressive no opponent no opponent
e
Encampment Manager's Office
+-o| A flat-topped boulder lies beside a large wooden table
| | at the northern end of the chamber, with a smouldering
+ | firepit at it's foot. The glowing bed of coals warms the
| | rooms interior, providing enough illumination for you to
*-@-+ | see stacks of papers on the table and a full oval mirror
| | against the wall, set inside a cast iron frame.
* + |
| | |
+-+-+-+ |
---------+

[Exits: east west]

<421hp 425m 357mv> aggressive no opponent no opponent
e
s
Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. Deep pools
| | | of shadow envelop the sides of the path, giving it an eerie
+-+-+ | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
the ground, every few feet. The path appears to continue north and south. To
the west, a large hut is barely visible through the gloom.

[Exits: north south west]

<421hp 425m 356mv> aggressive no opponent no opponent
s
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. Deep pools
| | | of shadow envelop the sides of the path, giving it an eerie
+ * | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
the ground, every few feet. The path appears to continue north and south.

[Exits: north south]

<421hp 425m 354mv> aggressive no opponent no opponent

Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town lies to the south, marked only by a few
| | | glowing lights. Even in the darkness, you can see how diligently
+-+-@ | the dwarves are working down below you. You can hear a faint
| | | gurgling sound every few steps, but it's too dark to make
+ * | out what it is. The path continues west and north and a hut
| lies directly to the south.
|
---------+

[Exits: north south west]

<421hp 425m 352mv> aggressive no opponent no opponent
w
Players near you in Dwarven Encampment:
<PK> Trareli Along a Worn Path
<PK> Rithgjar Along a Worn Path

<421hp 425m 352mv> aggressive no opponent no opponent
w
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town lies to the south, marked only
| | | by a few glowing lights. Even in the darkness, you can see
+-+-@-+ | how diligently the dwarves are working down below you. You
| | | can hear a faint gurgling sound every few steps, but it's
+ * | too dark to make out what it is. The path continues east
| and west and a hut lies to the north.
|
---------+

[Exits: north east west]

<421hp 425m 350mv> aggressive no opponent no opponent Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]

<421hp 425m 348mv> aggressive no opponent no opponent
scan
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A female dwarf is wandering around, doing chores.
You scan west.
*** Range 2 (west) ***
A dwarf soldier patrols around these parts.
*** Range 3 (west) ***
A dwarf soldier patrols around these parts.
A dwarf soldier patrols around these parts.

<421hp 425m 348mv> aggressive no opponent no opponent

Players near you in Dwarven Encampment:
<PK> Trareli Along a Worn Path
<PK> Rithgjar Along a Worn Path

<421hp 425m 348mv> evasive no opponent no opponent
s
Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. Deep pools of shadow envelop
| the sides of the path, giving it an eerie look. The wind
---------+ is constantly blowing, which adds to the strange feeling.
There is a faint gurgle of some sort of liquid on the ground, every few feet.
The path appears to continue north, and downwards into a pool of darkness. There
is a faint sound of metal on metal in the distance.

[Exits: north down]
A female dwarf is wandering around, doing chores.

<421hp 425m 346mv> evasive no opponent no opponent
d
Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<421hp 425m 344mv> evasive no opponent no opponent
s
Along a Worn Path
| You are in the middle of a path that connects the Upper
| Level of the Dwarven Encampment with the core. The path
+ | has been paved with stones from the nearby mountains though
| | the trail is stained with mud from where the path has been
* @ S | unpaved. The path itself is tilted ever so slightly to
| | | | one side, allowing water to trickle off to the side. Above
*-+-+-+-+| you to the north are a few pale torches while a warmer
| | | glow comes from the south.
* F |
---------+

[Exits: north south]
Captain Cragarum is here, pacing back and forth.
A heavyset dwarf is here, getting herself in everyone's way.

<421hp 425m 342mv> evasive no opponent no opponent
n

Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]

<421hp 425m 340mv> evasive no opponent no opponent They aren't here.

<421hp 425m 340mv> evasive no opponent no opponent
u
Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. Deep pools of shadow envelop
| the sides of the path, giving it an eerie look. The wind
---------+ is constantly blowing, which adds to the strange feeling.
There is a faint gurgle of some sort of liquid on the ground, every few feet.
The path appears to continue north, and downwards into a pool of darkness. There
is a faint sound of metal on metal in the distance.

[Exits: north down]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.
A female dwarf is wandering around, doing chores.

<421hp 425m 338mv> evasive no opponent no opponent

Trareli rides north on a golden Asc'Liena stallion.

<421hp 425m 338mv> evasive no opponent no opponent They aren't here.

<421hp 425m 338mv> evasive no opponent no opponent
n
Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]

<421hp 425m 336mv> evasive no opponent no opponent

They aren't here.

<421hp 425m 336mv> evasive no opponent no opponent

Players near you in Dwarven Encampment:
<PK> Trareli Along a Worn Path
<PK> Rithgjar Along a Worn Path

<421hp 425m 336mv> evasive no opponent no opponent
e
e
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town lies to the south, marked only
| | | by a few glowing lights. Even in the darkness, you can see
+-+-@-+ | how diligently the dwarves are working down below you. You
| | | can hear a faint gurgling sound every few steps, but it's
+ * | too dark to make out what it is. The path continues east
| and west and a hut lies to the north.
|
---------+

[Exits: north east west]

<444hp 431m 434mv> evasive no opponent no opponent

Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town lies to the south, marked only by a few
| | | glowing lights. Even in the darkness, you can see how diligently
+-+-@ | the dwarves are working down below you. You can hear a faint
| | | gurgling sound every few steps, but it's too dark to make
+ * | out what it is. The path continues west and north and a hut
| lies directly to the south.
|
---------+

[Exits: north south west]

<444hp 431m 432mv> evasive no opponent no opponent
n
They aren't here.

<444hp 431m 432mv> evasive no opponent no opponent
n
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. Deep pools
| | | of shadow envelop the sides of the path, giving it an eerie
+ * | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
the ground, every few feet. The path appears to continue north and south.

[Exits: north south]

<444hp 431m 430mv> evasive no opponent no opponent
scan
Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. Deep pools
| | | of shadow envelop the sides of the path, giving it an eerie
+-+-+ | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
the ground, every few feet. The path appears to continue north and south. To
the west, a large hut is barely visible through the gloom.

[Exits: north south west]

<444hp 431m 428mv> evasive no opponent no opponent
n
You scan all around.
You scan north.
*** Range 1 (north) ***
A dwarven scout stands here, looking for tracks.
You scan south.
*** Range 3 (south) ***
A busy female dwarf stands here, trying to get everything clean.
You scan west.
*** Range 2 (west) ***
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.
The Encampment manager is here, attempting to look busy.

<444hp 431m 428mv> evasive no opponent no opponent
n
Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. Deep pools
| | of shadow envelop the sides of the path, giving it an eerie
+ | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
the ground, every few feet. The path appears to continue north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<444hp 431m 426mv> evasive no opponent no opponent The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track, as it begins to wind its way into the wilds.
z| To the south you believe you can see the town of Sliivalan
|| through the darkness. Welcoming dwarfish lamps are glowing
@-o-z| near what might be a gate. To the east, the lack of stars
| | and a breeze lead you to think that the ground begins to
+ | rise. The dirt underfoot seems to have a hard, stony feel.
| |
*-*-+ |
---------+

[Exits: east south]

<444hp 431m 424mv> evasive no opponent no opponent
s
Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. Deep pools
| | of shadow envelop the sides of the path, giving it an eerie
+ | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
the ground, every few feet. The path appears to continue north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.

<444hp 431m 422mv> evasive no opponent no opponent
s

Trareli rides in on a golden Asc'Liena stallion.
A dwarven scout glares at a golden Asc'Liena stallion.
A dwarven scout glares at Trareli.
Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. Deep pools
| | | of shadow envelop the sides of the path, giving it an eerie
+-+-+ | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
the ground, every few feet. The path appears to continue north and south. To
the west, a large hut is barely visible through the gloom.

[Exits: north south west]

<444hp 431m 420mv> evasive no opponent no opponent

They aren't here.

<444hp 431m 420mv> evasive no opponent no opponent
n
Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. Deep pools
| | of shadow envelop the sides of the path, giving it an eerie
+ | look. The wind is constantly blowing, which adds to the strange
---------+ feeling. There is a faint gurgle of some sort of liquid on
the ground, every few feet. The path appears to continue north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<444hp 431m 418mv> evasive no opponent no opponent
n

The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track, as it begins to wind its way into the wilds.
z| To the south you believe you can see the town of Sliivalan
|| through the darkness. Welcoming dwarfish lamps are glowing
@-o-z| near what might be a gate. To the east, the lack of stars
| | and a breeze lead you to think that the ground begins to
+ | rise. The dirt underfoot seems to have a hard, stony feel.
| |
*-*-+ |
---------+

[Exits: east south]

<444hp 431m 416mv> evasive no opponent no opponent
e
They aren't here.

<444hp 431m 416mv> evasive no opponent no opponent
e
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek appears
| | to continue to rise to the east, while to the west, nothing
+-@-z | can be seen through the darkness. A sharp wind whistles past,
| | stinging your face with unseen dust. A faint gurgling sound
+ | can be heard from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<444hp 431m 414mv> evasive no opponent no opponent

Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<444hp 431m 411mv> evasive no opponent no opponent Players near you in Dwarven Encampment:
<PK> Trareli Walking along a Rocky Incline
<PK> Rithgjar Rising Ground

<444hp 431m 411mv> evasive no opponent no opponent
n
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z-z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making an
@ | incessant clattering sound as they tumble. Deep shadows make
| | seeing difficult in any direction. The incline appears to continue
+-o-z | north and south.
| |
+ |
---------+

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<444hp 431m 407mv> evasive no opponent no opponent
n
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with portions
| | that are less than one. A constant wind howls past your ears,
z | making it hard to keep your balance. A steady stream of dust
| | and pebbles fly down the slope, from right to left, making
z-@ | an incessant clattering sound as it tumbles. Deep shadows
| | make seeing difficult in any direction. The incline appears
z | to continue west and south.
| |
+-o-z |
---------+

[Exits: south west]

<444hp 431m 403mv> evasive no opponent no opponent
w
Walking along a Rocky Incline
z | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@-z | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z | direction. The incline appears to continue north and east.
| |
+-o-z |
---------+

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<444hp 431m 399mv> evasive no opponent no opponent
n
n
Walking along a Rocky Incline
+ | The trail is about four feet at its widest point, with
| | portions that are less than one. A constant wind howls
z | past your ears, making it hard to keep your balance. A
| | steady stream of dust and pebbles fly down the slope, from
@ | right to left, making an incessant clattering sound as
| | they tumble. Deep shadows make seeing difficult in any
z-z | direction. The incline appears to continue north and south.
| |
z |
---------+

[Exits: north south]

<444hp 431m 395mv> evasive no opponent no opponent Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]

<444hp 431m 391mv> evasive no opponent no opponent
n

South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<444hp 431m 388mv> evasive no opponent no opponent
n
Players near you in Valour:
<PK> Trareli The Walk of Pride
<PK> Rithgjar South Gate of City of Valour

<444hp 431m 388mv> evasive no opponent no opponent
n
A centurion grudgingly moves aside for you.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]

<444hp 431m 386mv> evasive no opponent no opponent The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]

<444hp 431m 384mv> evasive no opponent no opponent
n

The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]

<444hp 431m 382mv> evasive no opponent no opponent
n
Players near you in Valour:
<PK> Trareli South Market Bridge
<PK> Rithgjar The Walk of Pride

<444hp 431m 382mv> evasive no opponent no opponent The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]

<444hp 431m 380mv> evasive no opponent no opponent
n
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.

<444hp 431m 378mv> evasive no opponent no opponent
n
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<444hp 431m 376mv> evasive no opponent no opponent

n
Players near you in Valour:
<PK> Trareli South High Street
<PK> Rithgjar South Market Bridge

<444hp 431m 376mv> evasive no opponent no opponent South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<444hp 431m 374mv> evasive no opponent no opponent
n
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<444hp 431m 372mv> evasive no opponent no opponent

Players near you in Valour:
<PK> Trareli East Wall Street
<PK> Rithgjar South Valour Bazaar

<444hp 431m 372mv> evasive no opponent no opponent
w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<444hp 431m 370mv> evasive no opponent no opponent
e
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]

<444hp 431m 368mv> evasive no opponent no opponent
w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand at
+-+-@-+-+| its sides. The shops have been decorated with statues and
| | | sigils of Valour, adding aesthetic beauty to this necessary
S + | place. The street continues to the east and west.
| |
+ |
---------+

[Exits: east west]

<444hp 431m 366mv> evasive no opponent no opponent
w
South High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
F-+ | is a short yet wide street that takes the trader quickly
| | from where he is to where he wants to be. Shops stand
+-@-+-+| at its sides. The shops have been decorated with statues
| || and sigils of Valour, adding aesthetic beauty to this
S +| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east south west]

<444hp 431m 364mv> evasive no opponent no opponent

Players near you in Valour:
<PK> Trareli North High Street
<PK> Rithgjar South High Street

<444hp 431m 364mv> evasive no opponent no opponent
w
Southwest Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
F-+ | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
@-+-+| observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
S | and concentration. It reminds the citizens of Valour of
| the necessity of protecting with lives that which makes
| their own lives so wonderful.
---------+

[Exits: north east]
A street performer juggles flaming torches.

<444hp 431m 362mv> evasive no opponent no opponent
n
n
West Wall Street
S-+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
F-@ | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+-+-+| continues north and south.
| |
S |
---------+

[Exits: north south west]
A street peddler wanders around hoping to score a trade.

<444hp 431m 360mv> evasive no opponent no opponent

West Wall Street
+ | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
S-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of
@ | the streets that the Valourian guard parade visits when
| | it tours the city from its home in the palace. The street
F-+ | continues north and south.
| |
+-+-+|
---------+

[Exits: north south]
A red-haired street performer juggles a sword dangerously.

<444hp 431m 358mv> evasive no opponent no opponent
n
n
Players near you in Valour:
<PK> Trareli Queen Victoria's Needle
<PK> Rithgjar West Wall Street

<444hp 431m 358mv> evasive no opponent no opponent West Valour Bazaar
F-+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides. The
S-@ | bazaar is a bustling marketplace that takes advantage of
| | the pool's ability to attract visitors to the city. A place
+ | for small trades and street performances for small coins.
| |
F-+ |
---------+

[Exits: north south west]

<444hp 431m 356mv> evasive no opponent no opponent West Wall Street
+-+-+| Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
F-+ | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
S-+ | south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<444hp 431m 354mv> evasive no opponent no opponent
n

West Wall Street
S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-+-+| area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
F-@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+ | south.
| |
S-+ |
---------+

[Exits: north south west]

<444hp 431m 352mv> evasive no opponent no opponent
n
e
Players near you in Valour:
<PK> Trareli Greater Valour Avenue
<PK> Rithgjar West Wall Street

<444hp 431m 352mv> evasive no opponent no opponent Northwest Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
@-+-+| with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and
F-+ | concentration. It reminds the citizens of Valour of the necessity
| | of protecting with lives that which makes their own lives
+ | so wonderful.
---------+

[Exits: east south]
A street peddler wanders around hoping to score a trade.
A street performer juggles flaming torches.

<444hp 431m 350mv> evasive no opponent no opponent
e
North High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
S +| short yet wide street that takes the trader quickly from where
| || he is to where he wants to be. Shops stand at its sides. The
+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | adding aesthetic beauty to this necessary place. The street
F-+ | continues to the east and west.
| |
+ |
---------+

[Exits: north east west]

<444hp 431m 348mv> evasive no opponent no opponent
e
North High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
S + | street that takes the trader quickly from where he is to where
| | | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+-+| decorated with statues and sigils of Valour, adding aesthetic
| | beauty to this necessary place. The street continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]

<444hp 431m 346mv> evasive no opponent no opponent

n
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]

<444hp 431m 344mv> evasive no opponent no opponent
n
Players near you in Valour:
<PK> Trareli Liberty Street
<PK> Rithgjar North Valour Bazaar

<444hp 431m 344mv> evasive no opponent no opponent North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<444hp 431m 342mv> evasive no opponent no opponent North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.

<444hp 431m 340mv> evasive no opponent no opponent
n
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.

<444hp 431m 338mv> evasive no opponent no opponent
w

Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<444hp 431m 336mv> evasive no opponent no opponent
w
Players near you in Valour:
<PK> Trareli The Arch of Saint Avangulen
<PK> Rithgjar Bridge over the Bay of Vamana

<444hp 431m 336mv> evasive no opponent no opponent Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]

<444hp 431m 334mv> evasive no opponent no opponent

Players near you in Valour:
<PK> Trareli Bridge over the Bay of Sarich
<PK> Rithgjar Bridge over the Bay of Vamana

<444hp 431m 334mv> evasive no opponent no opponent
e
e
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<444hp 431m 332mv> evasive no opponent no opponent
e
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.

<444hp 431m 330mv> evasive no opponent no opponent

Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]

<444hp 431m 328mv> evasive no opponent no opponent
e
e
Players near you in Valour:
<PK> Trareli Bridge over the Bay of Sarich
<PK> Rithgjar Greater Valour Avenue

<444hp 431m 328mv> evasive no opponent no opponent Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]

<444hp 431m 326mv> evasive no opponent no opponent
e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A noble of Valour walks down the street.

<444hp 431m 324mv> evasive no opponent no opponent Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]

<444hp 431m 322mv> evasive no opponent no opponent
e
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls
| || are decorated with gold and gemstone, showing off the
+-+-@-+-*| wealth that has been attained by this successful city.
| | The buildings provide an inspiring backdrop contrasted
+ | against the clear skies. A series of lamp-posts lead
| | the way east and west.
+-*|
---------+

[Exits: east west]
A noble of Valour walks down the street.
A dame of Valour walks down the street.

<444hp 431m 320mv> evasive no opponent no opponent
e
City Forum
| This is an open air forum that can be wandered through
| as a person travels down the streets. A few simple low
*-S| walls create an enclosure to separate it from the busiest
| | flow of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the the
+-* | need for good men to fight for his causes.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A disciple of Sarich quietly observes the area.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<444hp 431m 318mv> evasive no opponent no opponent
s
s
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-* | lead the way north and south.
| |
+ |
---------+

[Exits: north south]

<444hp 431m 316mv> evasive no opponent no opponent Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-* | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.

<444hp 431m 314mv> evasive no opponent no opponent
quaf pur
s
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
The night is about to end.
You feel disgusted by Knight's absolution.

<461hp 438m 419mv> evasive no opponent no opponent

s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A noble of Valour walks down the street.
A noble of Valour walks down the street.

<461hp 438m 417mv> evasive no opponent no opponent
s
Players near you in Valour:
<PK> Trareli The Castle Moat
<PK> Rithgjar Liberty Street

<461hp 438m 417mv> evasive no opponent no opponent Liberty Street
+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A knight of the Holy Cross patrols the area diligently.

<461hp 438m 415mv> evasive no opponent no opponent
s
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A noble of Valour walks down the street.

<461hp 438m 413mv> evasive no opponent no opponent

The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<461hp 438m 411mv> evasive no opponent no opponent
s
s
Players near you in Valour:
<PK> Trareli The Main Courtyard
<PK> Rithgjar The Arch of Saint Avangulen

<461hp 438m 411mv> evasive no opponent no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<461hp 438m 409mv> evasive no opponent no opponent Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<461hp 438m 407mv> evasive no opponent no opponent
s
s
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<461hp 438m 405mv> evasive no opponent no opponent

Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<461hp 438m 403mv> evasive no opponent no opponent
s
s
Players near you in Valour:
<PK> Trareli The Main Courtyard
<PK> Rithgjar Bridge over the Bay of Sarich

<461hp 438m 403mv> evasive no opponent no opponent Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A Knight of the Holy Cross looks at you sternly.

<461hp 438m 401mv> evasive no opponent no opponent The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross looks at you sternly.

<461hp 438m 399mv> evasive no opponent no opponent
s
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<461hp 438m 395mv> aggressive no opponent no opponent
s
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<461hp 438m 389mv> aggressive no opponent no opponent
w
s
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<461hp 438m 383mv> aggressive no opponent no opponent The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
Rimath the trader auctions 'Place yer bids! the tail of a sloth is being auctioned for 5000 gold!'

<461hp 438m 377mv> aggressive no opponent no opponent
s
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<461hp 438m 371mv> aggressive no opponent no opponent
scan e
You scan east.
*** Range 3 (east) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.
>>>>>>>>PAY ATTENTION THINGS GET DUMB HERE<<<<<<<<<<<<<
<461hp 438m 371mv> aggressive no opponent no opponent
e
e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<461hp 438m 365mv> aggressive no opponent no opponent
e
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<461hp 438m 359mv> aggressive no opponent no opponent
e
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Begone heathen, for death awaits you!'
Salania the Squire of Knights growls at you. Hey, two can play it that way!

<461hp 438m 353mv> aggressive no opponent no opponent The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<461hp 438m 349mv> aggressive no opponent no opponent
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.
(White Aura) The Holy Knight of Valour is here protecting the shrine.
You scan west.
*** Range 1 (west) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

<461hp 438m 349mv> aggressive no opponent no opponent


Trareli rides in on a golden Asc'Liena stallion.

<461hp 438m 349mv> aggressive no opponent no opponent Players near you in Valour:
<PK> Trareli The Castle Moat
<PK> Rithgjar The Castle Moat

<461hp 438m 349mv> aggressive no opponent no opponent
n
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Rithgjar!'
Warning: You are trespassing on a cabal's sacred grounds.
[* ] You dodge Holy Knight's arrow.
Holy Knight is in excellent condition.

<461hp 438m 348mv> aggressive even mob
[* ] You parry Holy Knight's arrow.
Your pestilence MUTILATES Holy Knight!
Your pestilence maims Holy Knight!
Holy Knight has a few scratches.

<461hp 438m 348mv> aggressive even mob
s
No way! You are still fighting!
Holy Knight has a few scratches.

<461hp 438m 348mv> aggressive even mob
fl
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<461hp 438m 347mv> aggressive no opponent no opponent

They aren't here.

<461hp 438m 347mv> aggressive no opponent no opponent
s
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Rithgjar!'
[***] You dodge Holy Knight's arrow.
[** ] You dodge Holy Knight's arrow.
Holy Knight has a few scratches.

<461hp 438m 346mv> aggressive even mob
fl
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<461hp 438m 345mv> aggressive no opponent no opponent

They aren't here.

<461hp 438m 345mv> aggressive no opponent no opponent
s

Rimath the trader auctions 'Place yer bids! the tail of a sloth is being auctioned for 5000 gold!'

<461hp 438m 345mv> aggressive no opponent no opponent
fl
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Rithgjar!'
[***] You dodge Holy Knight's arrow.
[** ] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<461hp 438m 344mv> aggressive even mob You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<461hp 438m 343mv> aggressive no opponent no opponent
w
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Begone heathen, for death awaits you!'
Salania the Squire of Knights growls at you. Hey, two can play it that way!

<461hp 438m 339mv> aggressive no opponent no opponent
3
Players near you in Valour:
<PK> Trareli The Knight's Path
<PK> Rithgjar The Knight's Path

<461hp 438m 339mv> aggressive no opponent no opponent
w
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<461hp 438m 333mv> aggressive no opponent no opponent
w
w
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<461hp 438m 327mv> aggressive no opponent no opponent

The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<461hp 438m 321mv> aggressive no opponent no opponent
n
n
They aren't here.

<461hp 438m 321mv> aggressive no opponent no opponent The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<461hp 438m 315mv> aggressive no opponent no opponent

The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<461hp 438m 309mv> aggressive no opponent no opponent
e
They aren't here.

<461hp 438m 309mv> aggressive no opponent no opponent

The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<461hp 438m 303mv> aggressive no opponent no opponent Players near you in Valour:
<PK> Trareli The Knight's Path
<PK> Rithgjar The Knight's Path

<461hp 438m 303mv> aggressive no opponent no opponent
n
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<461hp 438m 297mv> aggressive no opponent no opponent
n
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.

<461hp 438m 293mv> aggressive no opponent no opponent
s

The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.

<461hp 438m 289mv> aggressive no opponent no opponent They aren't here.

<461hp 438m 289mv> aggressive no opponent no opponent
xs
s
I don't know how to do that.

<461hp 438m 289mv> aggressive no opponent no opponent The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]

<461hp 438m 283mv> aggressive no opponent no opponent
w
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]

<461hp 438m 277mv> aggressive no opponent no opponent
s
3
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<461hp 438m 271mv> aggressive no opponent no opponent
s
Trareli rides south on a golden Asc'Liena stallion.

<461hp 438m 271mv> aggressive no opponent no opponent Players near you in Valour:
<PK> Trareli The Knight's Path
<PK> Rithgjar The Knight's Path

<461hp 438m 271mv> aggressive no opponent no opponent The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<461hp 438m 265mv> aggressive no opponent no opponent
n

The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]

<461hp 438m 259mv> aggressive no opponent no opponent They aren't here.

<461hp 438m 259mv> aggressive no opponent no opponent
s
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]

<461hp 438m 253mv> aggressive no opponent no opponent
e
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<461hp 438m 247mv> aggressive no opponent no opponent


The day has begun.
The sky is getting cloudy.
The white aura around your body fades.

<479hp 444m 352mv> aggressive no opponent no opponent
e
They aren't here.

<479hp 444m 352mv> aggressive no opponent no opponent The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]

<479hp 444m 346mv> aggressive no opponent no opponent
e
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
Salania the Squire of Knights says 'Begone heathen, for death awaits you!'
Salania the Squire of Knights growls at you. Hey, two can play it that way!

<479hp 444m 340mv> aggressive no opponent no opponent
quaf pur
You do not have that potion.

<479hp 444m 340mv> aggressive no opponent no opponent
e
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]

<479hp 444m 336mv> aggressive no opponent no opponent
scan n
You scan north.
*** Range 1 (north) ***
(White Aura) The Holy Knight of Valour is here protecting the shrine.
*** Range 2 (north) ***
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<479hp 444m 336mv> aggressive no opponent no opponent
Trareli rides in on a golden Asc'Liena stallion.

<479hp 444m 336mv> aggressive no opponent no opponent
Trareli's tiger uppercut DISMEMBERS you!
Trareli's tiger uppercut DISMEMBERS you!
[* ] You dodge Trareli's whirlwind kick.
Trareli has quite a few wounds.

<359hp 444m 336mv> aggressive superior dual_wield
fl
You couldn't escape!
Trareli has quite a few wounds.

<359hp 444m 336mv> aggressive superior dual_wield
fl

Your slash MUTILATES Trareli!
Your slash maims Trareli!
[** ] You dodge Trareli's palm strike.
Trareli's dragon punch MANGLES you!
Trareli's whirlwind kick DISMEMBERS you!
Trareli has some big nasty wounds and scratches.

<213hp 444m 336mv> aggressive superior dual_wield You flee from combat!
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Rithgjar!'
[***] You dodge Holy Knight's arrow.
Holy Knight has a few scratches.

<213hp 444m 335mv> aggressive even mob
fl
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<213hp 444m 334mv> aggressive no opponent no opponent
fl
You aren't fighting anyone.

<213hp 444m 334mv> aggressive no opponent no opponent
w
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<213hp 444m 333mv> aggressive no opponent no opponent
n
A Myriad of Colors
| This place is an oddity indeed. Bright colors shimmer in
| streaks throughout the room, and seem to lift your heart.
| A great chandelier made of light blue crystal hangs from
| the ceiling, and lends the room a feeling of beauty and
@-*-*| majesty. Standing in here is almost intoxicating, so inviting
| | is the atmosphere. A fine chair covered with animal skins
*-*-*| lies off to the side, a good place to rest for those who
| | are tired. To the east lies the entrance to the inner sanctum.
* |
---------+

[Exits: east south]

<213hp 444m 332mv> aggressive no opponent no opponent
where
Players near you in The Holy Altar:
<PK> Trareli The Castle Moat
<PK> Rithgjar A Myriad of Colors

<213hp 444m 332mv> aggressive no opponent no opponent
s
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]

<213hp 444m 331mv> aggressive no opponent no opponent
e
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<213hp 444m 330mv> aggressive no opponent no opponent
s
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Rithgjar!'
[* ] You parry Holy Knight's arrow.
Holy Knight has a few scratches.

<213hp 444m 329mv> aggressive even mob
fl
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<213hp 444m 328mv> aggressive no opponent no opponent
s
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Rithgjar!'
[* ] You dodge Holy Knight's arrow.
[** ] You dodge Holy Knight's arrow.
Your pestilence DISEMBOWELS Holy Knight!
Holy Knight has a few scratches.

<213hp 444m 327mv> aggressive even mob
fl
fl
You flee from combat!
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]

<213hp 444m 326mv> aggressive no opponent no opponent You aren't fighting anyone.

<213hp 444m 326mv> aggressive no opponent no opponent
s
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Rithgjar!'
[* ] You parry Holy Knight's arrow.
[* ] You dodge Holy Knight's arrow.
Holy Knight has a few scratches.

<213hp 444m 325mv> aggressive even mob
fl
fl
You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<213hp 444m 324mv> aggressive no opponent no opponent [** ] You dodge Trareli's elbow slash.
[* ] You dodge Trareli's jab.
Trareli's spin kick DISEMBOWELS you!
You concentrate on your combat style to prevent Trareli from dodging.
Your slash MUTILATES Trareli!
You concentrate on your combat style to prevent Trareli from dodging.
Your pestilence misses Trareli.
Trareli's back fist DISEMBOWELS you!
Trareli's dragon punch misses you.
[* ] You parry Trareli's spin kick.
Trareli has some big nasty wounds and scratches.

<122hp 444m 324mv> aggressive superior dual_wield You flee from combat!
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
Holy Knight yells 'You don't belong here, Rithgjar!'
[** ] You dodge Holy Knight's arrow.
[***] You parry Holy Knight's arrow.
[** ] You dodge Holy Knight's arrow.
Holy Knight has a few scratches.

<122hp 444m 323mv> aggressive even mob
fl
You couldn't escape!
Holy Knight has a few scratches.

<122hp 444m 323mv> aggressive even mob
fl
You flee from combat!
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
(White Aura) Trareli the Grand Master of Seasons, Archon of Valour is riding on the back of a golden Asc'Liena stallion.

<122hp 444m 322mv> aggressive no opponent no opponent
fl
You aren't fighting anyone.

<122hp 444m 322mv> aggressive no opponent no opponent
w

Trareli's dragon punch MANGLES you!
Trareli's palm strike devastates you!
Trareli's roundhouse kick maims you!
No way! You are still fighting!
You slump to the ground as Trareli stops short of a killing blow.
You have been incapacitated!!
Trareli dismounts from a golden Asc'Liena stallion.
You are too hurt to do anything for a while.

<1hp 1m 322mv> aggressive no opponent no opponent
w
You are too hurt to do anything.

<1hp 1m 322mv> aggressive no opponent no opponent
w
You are too hurt to do anything.

<1hp 1m 322mv> aggressive no opponent no opponent
The sun rises in the east.

<1hp 1m 322mv> aggressive no opponent no opponent
Trareli stands up.

<1hp 1m 322mv> aggressive no opponent no opponent
Trareli's tiger uppercut misses you.<<<----------YOU SUCK

<1hp 1m 322mv> aggressive no opponent no opponent
gr

Trareli's palm strike decimates you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1hp 1m 322mv> aggressive no opponent no opponent
sc
Rithgjar's group:
[50 War] Rithgjar 0% hp 0% mana 74% mv 491766 xp Kills: 13

<1hp 1m 322mv> aggressive no opponent no opponent
/@============================================================-
| \
| Rithgjar the Bettlemester, follower of Nycticora |
| Acolyte of Trickery, Rank Minion of [LEGION] |
| You are 25 years old (161 hours, 52h:19m of bloodshed) |
| |
| Race: Duergar Hometown: Darkhaven Health: 1/917 |
| Sex: Male Alignment: Evil Mana: 1/462 |
| Class: Warrior Ethos: Chaotic Move: 322/434 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Fair Weight: 0/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 5 |
| Wisdom: 19 (19+0) Exp tnl: 48434 Trains: 2 |
| Dexter: 20 (20+0) Guildpoint: 0/3 Items: 0/36 |
| Consti: 22 (22+0) Gold: 0 Wimpy: 2 hp |
| Luck: Unfortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: Worn out from your wounds |
------------------------------------------ \
/ |
| Armor Vs Pierce: -50 Saving Throws |
| Hitroll: 11 Vs Bash: -50 Afflictive: 40 |
| Damroll: 11 Vs Slash: -50 Maledictive: 40 |
| Vs Magic: -50 Mental: 40 |
\==========================================================-/
You are not under any affects.

<1hp 1m 322mv> aggressive no opponent no opponent
who
[ Human ] [KNIGHT] Sir Trareli Darkfist the Grand Master of Seasons, Archon of Valour
[ Human ] <NEW> Fainenruin the Defender of the Magnolia Tree
[50 Duerg War] <PK> [LEGION] (Minion) Rithgjar the Bettlemester
[ Storm ] <SCHOLAR> [Rival] Serra the Holy Matriarch of Healing, Chronicler of Physical
[ H-Elf ] Kaeno the Seeker of Knowledge
Players found: 5
[KNIGHT] Light shall prevail throughout the lands.
There are 5 characters on; the most on this past month was 16.















<<<<<<<<<<<<I never invaded until he ran to hide behind the guardian>>>>>>>>>>>>>>>>>>>>

-----------------------------------interaction 2---------------------------

<1hp 1m 322mv> aggressive no opponent no opponent
wa
You stand up.

<1hp 1m 322mv> aggressive no opponent no opponent
l
City Hall
+-+ | A grand building with long luminous corridors stands before
| | | you. Torches and lamps line the walls on either side of
* +-*| you. Golden pillars stand every 10 feet away from one another.
| | It is a regal sight - much different than the rest of the
T-@-+-+| city which seems to be in utter ruin and despair. Evidence
| || gives that at one point in time, Darkhaven was rich and
*-*-+ S| a beautiful seaport filled with visitors and guests from
| | | all lands. The walls are a bright white in color and in
* S-+ | the center of it all stands a blue swirling orb that has
---------+ been broken by some unseen force. A blood stain is present
upon the orb. A sign has been tacked onto the wall here.

[Exits: east west]

<1hp 1m 322mv> aggressive no opponent no opponent
sl
You go to sleep.

<1hp 1m 322mv> aggressive no opponent no opponent
gr
Rithgjar's group:
[50 War] Rithgjar 0% hp 0% mana 74% mv 491766 xp Kills: 13

<1hp 1m 322mv> evasive no opponent no opponent
eq
You are using:
<used as light> Nothing.
<worn on finger> Nothing.
<worn on finger> Nothing.
<worn around neck> Nothing.
<worn around neck> Nothing.
<worn on head> Nothing.
<worn on torso> Nothing.
<worn on arms> Nothing.
<worn on hands> Nothing.
<worn on legs> Nothing.
<worn on feet> Nothing.
<worn about body> Nothing.
<worn about waist> Nothing.
<worn around wrist> Nothing.
<worn around wrist> Nothing.
<wielded> Nothing.
<floating nearby> Nothing.
Nothing.


<896hp 383m 434mv> calm no opponent no opponent
Rimath the trader auctions 'Place yer bids! the tail of a sloth is being auctioned for 5000 gold!'

<917hp 393m 434mv> calm no opponent no opponent
say you think guild issue makes me a problem?
You say 'You think guild issue makes me a problem?'

<917hp 393m 434mv> calm no opponent no opponent
Trareli says 'You should have invaded anyways.'

<917hp 393m 434mv> calm no opponent no opponent
say nope
You say 'Nope.'

<917hp 393m 434mv> calm no opponent no opponent
say i need to capture the item
You say 'I need to capture the item.'

<917hp 393m 434mv> calm no opponent no opponent
say you are going to defend
You say 'You are going to defend.'

<917hp 393m 434mv> calm no opponent no opponent
say im going to kill you first
You say 'I'm going to kill you first.'

<917hp 404m 434mv> calm no opponent no opponent Trareli says 'We have your item.'

<917hp 404m 434mv> calm no opponent no opponent
say then invade
You say 'Then invade.'

<917hp 404m 434mv> calm no opponent no opponent
Trareli says 'You are suppose to go for your item.'

<917hp 404m 434mv> calm no opponent no opponent
say i won't get it if you defend
You say 'I won't get it if you defend.'

<917hp 404m 434mv> calm no opponent no opponent
bonk trar
You bonk Trareli on the head for being such a moron.

<917hp 404m 434mv> calm no opponent no opponent
A Knight of the Holy Cross walks north.



<917hp 404m 434mv> calm no opponent no opponent
say try that on me
You say 'Try that on me.'

<917hp 404m 434mv> calm no opponent no opponent
say what happens?
You say 'What happens?'

<917hp 404m 434mv> calm no opponent no opponent
say you die
You say 'You die.'

<917hp 404m 434mv> calm no opponent no opponent
say like i did
You say 'Like I did.'


<917hp 410m 434mv> calm no opponent no opponent
Trareli says 'You got stuck between the knight and the exit.'



<917hp 410m 434mv> calm no opponent no opponent
say you eliminate your target and threat to capture again
You say 'You eliminate your target and threat to capture again.'


<917hp 410m 434mv> calm no opponent no opponent
say because you ran there to heal
You say 'Because you ran there to heal.'

<917hp 410m 434mv> calm no opponent no opponent
laugh
You let out a hearty laugh.

<917hp 410m 434mv> calm no opponent no opponent
Trareli shrugs helplessly.

<917hp 410m 434mv> calm no opponent no opponent
say because you couldn't find anywhere else to go
You say 'Because you couldn't find anywhere else to go.'

<917hp 410m 434mv> calm no opponent no opponent
say like a coward
You say 'Like a coward.'

<917hp 410m 434mv> calm no opponent no opponent
Trareli gets a barrel from a heavy backpack.

<917hp 410m 434mv> calm no opponent no opponent
say ye shite knight
You say 'Ye shite knight.'

<917hp 410m 434mv> calm no opponent no opponent
laugh trar
You laugh at his joke.

<917hp 410m 434mv> calm no opponent no opponent
say ye shite
You say 'Ye shite.'

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Third interaction about 5 minutes after he just full looted my guild issue I was trying to quit before he walked in>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


Trareli walks in.

<917hp 462m 434mv> calm no opponent no opponent
Trareli walks south.
Rimath the trader auctions 'Place yer bids! the tail of a sloth is being auctioned for 5000 gold!'

<917hp 462m 434mv> calm no opponent no opponent
Trareli walks in.

<917hp 462m 434mv> calm no opponent no opponent
Trareli's back fist MASSACRES you!
Trareli's elbow slash MASSACRES you!
Trareli's spin kick DISEMBOWELS you!
Trareli is in excellent condition.

<722hp 462m 434mv> evasive inferior dual_wield
[***] Trareli parries your attack with his first hand.
[***] Trareli parries your attack with his second hand.
[***] Trareli parries your attack with his first hand.
[** ] You dodge Trareli's tiger uppercut.
Trareli's dragon punch *** DEMOLISHES *** you!
Trareli's lightning kick DISMEMBERS you!
Trareli is in excellent condition.

<541hp 462m 434mv> evasive inferior dual_wield
Trareli's kick MASSACRES you!
Trareli's double kick misses you.
Your punch hits Trareli.
[***] Trareli parries your attack with his first hand.
Trareli's dragon punch *** DEMOLISHES *** you!
Trareli performs the form, pretty lady flirting!
Trareli's wine spray *** DEVASTATES *** you!
[* ] You dodge Trareli's jump kick.
Trareli has a few scratches.

<198hp 462m 434mv> evasive inferior dual_wield
laugh
You let out a hearty laugh.
Trareli has a few scratches.

I managed to get seperation and he quit chasing me because flinnegan was near me in the sewers he recalled and then quit out.

Comments

  1. Pretty shitty, I have seen Knights demoted or even booted for violating cabal conduct like that, but the tide always seems to shift to depend on who is watching/in charge at the time. As it is, the logboard isn't the place to handle that.
    1. I agree that the logboard isn't the place to handle it. Also, I thought that Knights were not supposed to go around murdering naked and weaponless opponents (as appears to be the case at the end of the log)? I have always assumed ever since Taelrask got demoted for assassinating a naked Ygin in 2011 that this is unacceptable behavior for a Knight.
    2. Funny that you would mention one of my characters haha. Situation was quite different when Taelrask had been demoted, I logged in, found out that ygin had been killed by the executor, and finally that she was naked. I knew this, but went for the kill anyway because of ygin being such a threat. I paid for it, and moved on. Killing a naked and weaponless opponent is not the same as killing a guild issue actively fighting you. Regardless if inhad been Rithgjar I absolutely would not have tried to fight in guild issue. Woulda went and got malicious beast and then emgaged.
    3. hes talking about round 2 when rithjar is trying to sleep and quit, naked from the looks of it. and he came in and attacked him, there is 2 fights in this log
    4. Right. Thats is a real problem you're right.
    [reply to Nadrin]
  2. Yeah it's kinda sloppy behavior. But it's been reiterated a million times that the logboard isn't the place.
    Also in his defense, monks are fighting a bad uphill battle against warriors. You're not a giant at least, but still.

    And it has to be said, your RP is "piss everyone off and be an arrogant asshole" so you can't bitch when people hate you and wanna attack you on sight, especially since you do the same.
      [reply to hamsandwich]
    1. Rithjgar, I have fought you multiple times where you have literally slept at your guardian because you were low on health. Your response to this, "It's strategy" but when the tables are turned, you post logs and complain. Funny.
      1. Backstory:

        We have the Legions item. He did not invade. He did not even attempt to try to get it back.
      2. always wait for the invade thats all im saying. I don't feel like commenting individually im not trying to have anything taken care of i want a for sure answer.
      3. Don't worry, Rithgjar got all his buddies to log on and they'll run Winter and then he won't have to fight in guild-issue anymore and then he won't bitch for a little while.
      4. Seems like it's the pot calling the kettle black.
        Anyway, this kind of behavior to run back to the guardian for protection without prior invasion had been commonplace amongst many caballed characters, both before and after the implementation of the "cabal intruder" system.
        I don't believe Rithgjar was ever properly dealt with in-game for his behavior either (I may be wrong). I feel that this issue is just hard to police - if Rithgjar sends a note to Knights to report about this behavior, it will probably fall on deaf ears and nothing will come out of it. Similarly, if Trareli notes to Legion on Rithgjar's behavior, it will probably be the same result with no consequences.
      5. ivindel I actually agree wtih you. I mentioned above that the logboard isnt the right place, imms have said that repeatedly. But they haven't really ever said what the right spot is. I imagine sending a note to imm leader directly is better than just straight to opposing cabal because that will probably be ignored like you said.
      6. One point just came to mind though - in this case that the Legion item was already captured, Trareli technically has the reason to camp at the guardian to prevent Rithgjar from retrieving his item. By prior capturing of the Legion item, Trareli had already "encouraged" attacks on the Knights cabal anyway.

        In an alternative setting, if they had not fought outside the cabal prior to the guardian sitting, would it make sense for Trareli to have run straight to the guardian right at the beginning to be ready for Rithgjar's attack on the guardian to retrieve his item?
      7. I do this ivindel to drag the fight where i want it in darkhaven. BUT ask rhoa i leave the cabal grounds immediately as they step into darkhaven and fight them till they win/I win. If they invade then I will guardian sit everytime.
      8. Rithjgar thats what I'm getting at. You already do guardian sit. When you get low on health, you sleep at your guardian.
      9. AFTER the invade trareli. Im not bringing the fight to my guardian you brought it there im just going to benefit from it.
      10. Rithgjar, I feel that this is your way of 'honoring' the cabal intruder system and you justify your actions as such. Similarly, other players will justify their actions too, albeit in their own ways. Hence, I think that this issue is simply too malleable and debatable such that it's just tough to outline/define rules that cover all possible scenarios.

        The reason why guardian sitting is such a contested issue is attributed to the fact that an auto-aggro mob (which hits reasonably hard and is tanky) provides too great of an advantage in combat. No one will give a damn if the cabal guardian does not auto-aggro any player that walks into the room.

        Maybe, just maybe, it could solve the issue if the cabal guardian is changed in such a way that it will only auto-aggro non-cabal characters who attempt to walk past the guardian, or had attacked the guardian before?
      11. at least i got a real answer.
      [reply to Trareli]
    2. So I strongly suggest everyone who doesn't clearly know the system and has a cabal character to read help cabal warfare. It sets the rules quite clearly. Camping after invasion is perfectly acceptable. Entering cabal before invasion is grounds for uninduction. Also, proper channel is note to immortal.
      1. Note, I searched the helpfiles here from the longboat. They have been changed. I believe its now up to individual Cabal guidelines.
      2. Note to cabal is the classic trashy staple of rage and my favorite. Note to imm is more of a controlled rage. inquiry is the proper and more sophisticated rage.
      [reply to Nadrin]
    3. Read the log. I hate all of you, but make more.
        [reply to Mikoos]
      1. This is taken from "Help Cabal Conduct": Do not ignore your own missing cabal item. A cabal item symbolizes the owning cabal's power, its pride, and its dignity. Ensuring this item stays safely in its altar is more important than anything else you might be doing.
        I posted that since the skull was on holy knight the whole time.
        1. I think you need to kill the enemy and declaw him before getting the item back. How are you possibly going to get the item back while the enemy is alive (and probably defending, ie standing beside guardian kicking your ass)? At least I would not expect myself to be able to walk into any cabal and kill the guardian while tanking that plus an enemy at the same time.

          If cabal guardians didn’t heal then you might to do enough hit and runs on it to get your item back while an enemy is alive. Last time I tried that (a long time ago), that didn’t work because the guardian just healed to full between attempts. I don’t know if it’s still like that though.
        2. Trareli: "you should have invaded and gone for your item."
          Rithgjar: "haha no, you would have defended and I might've died."

          Uh... that's kind of the point. /facepalm
        3. I think Dav's point is just that Trareli knows that the skull is why Rithgjar is there. It's not like he has any reason to think his cabal is not in completely imminent threat of invasion.
        4. If you run into the guardian knowing someone is gonna defend it then you arent putting an honest effort into recap. Anyone who thinks recap is run and kill their guardian while they pound on you isnt very bright. I firmly believe you need to make it safe to recap if i can't beat you 1v1 im not gonna beat you 1v you and your guardian. So why make the process harder. By eliminating 1 person I will have a better chance and recap. So no I will not run straight to the guarding.holding my item im gonna kill defender then recap
        5. Also i was wearing guild issue not like I was pimped out. However I had a higher ranked legion member give me a bit of direction and I think we are all in aggreeance that we arent shite knights and we won't be guardian sitting UNLESSS you invade.
        6. I want to point out that I was not guardian sitting. I ran past the guardian, did a heal, and ran back past the guardian and attacked you Rithgjar. you just got stuck between the guardian and me.
        7. Actually, I wasn't trying to say anything, because the helpfiles say it. We can all read. Its very easily interpreted isnt it? "Do not ignore your missing cabal item". It couldn't be any clearer than that. I think accusing someone of "guardian sitting" while they have your cabal item captured is just extremely absurd. They have a written-into-helpfiles reason to be waiting at their own guardian. They're waiting to defend your *required* attack. Its not loitering. I didn't post any more before because this is a huge waste of time.
        8. So why would I be demoted for running past the guardian when a REQUIRED attack is suppose to happen?
        9. I don't know. I was thinking maybe you would know. Is it because there is whining on the logboard? This is everyone's biggest fear I am sure. Have you gotten away with pulling other shit, so there is anger also in play? Anger causes irrational behavior.
        10. I have no idea Davairus. I know me and Rithjgar have gone back and forth quite a bit.
        11. Awesome. That comment of yours dav has shed new light to cabal warfare. Capture cabal item offline, wait until someone logs, sit at guardian with 3 people. If he doesn't come report and punish. Bloodshed incoming!
        12. That's what has been going on for like the last 20 years. Glad you are up to speed.
        13. This is not the first time I have been a Knight, I was a Knight when Ceridwel was a Knight, before he was an Immortal, and I think that the rules were the same back then. Getting the item back is priority number one, always.
        [reply to Davairus]
      2. One, I don't see anybody guardian camping in this log.
        Two, I agree with Kalist. Kill enemy, get item.
        Three, I like how Rithgjar just keeps going. Always on the attack no matter what, either wearing rags or riches.
          [reply to Xenyar]
        1. This has been handled in-game.
          1. Hope it was handled with a gold star for Darkfist. Not every day he gets a kill.
          2. It was handled with a demotion. Still, I don't understand. He should have invaded to begin with.
          3. Rithgjar didn't invade so you have no reason to guardian sit. Guardian sitting in a 1v1 fight is outrageous, the advantage that you get from it is simply too much.

            So why do you think he should invade? Would you invade in his shoes?
          4. Where did I guardian Sit? I ran past the guardian, healed and then attacked him. He ran into the guardian. At no point was I guardian sitting.
          5. Nyth
            1 , 0 , 0 .
            You ran past the guardian because it will give you the space to heal. If he flees in, you can walk out heal and rinse and repeat. Again, using the guardian in your battles to give you the unfair advantage over your opponent. Also knowing your guardian curses, lightning bolts, dispels.

            Yes, technicality, you are not "guardian sitting" but still using your guardian which is there for the purpose of keeping others away from your cabal to get an unfair advantage luring someone into the cabal. Is this a fair statement?
          6. Rhoa
            1 , 0 , 0 .
            When Legion has the crown, Rithgjar will camp the guardian all day, and sleep at it any times he is in low health. To be fair, there is times he will leave the guardian to come out and bring the fight to me. Majority goes to camping though.
            Ungril has waited and quit out on me while(this happened right after that last 1v2 log I posted) I took their guardian from full health to dead.

            Every cabal handles things their own way. I just hope Legion
            is doing corrective measures as well.
            I can't blame Ceridwel for using this situation to reinforce the standard he wants.
          7. Ceridwel you flipping dummy
          [reply to Ceridwel]
        2. Luring? He was suppose to invade to get his item back anyways.
          I don't understand. Why was he not invading to begin with? His number one concern should be to get his item back not to attack the opposing cabal member? Am I wrong on this?
          1. You know it is near impossible to fight you and the guardian at the same time. His only possibility of retrieving his item is to kill you first before retrieving. If the tables were turned you will invade and fight rithgjar sitting at his guardian?
          2. I have died invading and fighting someone trying to retrieve the item so yes... that has been how I have died multiple times, Nyth.
          3. Trareli, in cabal warfare technically attacking you is a retrieval attempt. If he can't beat you he isn't expected to throw himself to his death, thats useless. The same goes for you, personally my strategy is different altogether. I like to chase/lure you away and then double back and retrieve.
          4. Caballed are expected to try to get the item back, even if 3 warlords are standing there waiting to bash. If its possible to peel a defender off the guardian then that makes sense, do it, but you don't get to just stand in his town afk all day if he doesn't play it your way. The ball isn't in your court, its in his. The ball being your cabal item, and the courts being the cabal shrines. But otherwise players need to get the item back. In fact, they need to do exactly the same thing if their cabal is raided. They need to show up and defend, and willing to die. An Imm could order you to show up and die or flee with like 5 hp. This is the price of cabal powers. It even has a name. its called "the death march". This is 100% FACT. The only reason you will think you are get away with that for any length of time is the Immortals are not holding you accountable, and that's probably because they are going to choose to be passive-aggressive and just never promote you past a provisional rank and overlook you for custom titles etc.
          5. I'm glad i havent played cabal in a while. Not a fan of death marches. Carry on guys... keep the live stream going, it'll be fun seeing people get bashed to death at the guardian.
          6. Justices will be so OP because of "cabal skill". Guess which skill that is. So sick.... hahahaha.
          7. I'll continue to try and make my Odds better by killing whoever is defending first if im told i need to fight the guardian i'll fight the guardian up until someone defends. Once someone defends im just going to go back to killing that person until I can recapture.
          8. Davairus, by your words, I don't see how Trareli's actions are any wrong then. Trareli captured the Legion cabal item prior, so Rithgjar is supposed to death march in to the guardian to reclaim his item. Trareli might have "lost" the skirmish outside the cabal, but isn't he allowed to guardian sit since the guardian holds the Legion item?

            Most people may see Trareli's actions as being cowardly by wanting to guardian sit so that he can heal up with the protection of the guardian.
            What if his thoughts were "instead of running away when I am low on health from the bad skrimish, I am willing to risk my life at the guardian to fight to the last breath so that Rithgjar will not be given a chance to kill my guardian to retrieve his item, because me running away to anywhere else other than the guardian is as good as leaving my cabal exposed to the immediate threat who wishes to kill my guardian to retrieve his item"?
          9. You dont even have to make it about my words. Its written in help cabal conduct. Its clear as day and its been there clear as day for years, way longer than anyone even playing AR
          [reply to Trareli]
        3. Just to be clear, if they invade, you have every right to guardian sit? because it doesn't seem very clear what the point of having the guardian there is. We Had Their Item? Why would they not be OBLIGATED to invade the cabal to retrieve it.
          1. Just to be clear. You aren't supposed to enter your cabal until they invade. And if they don't go past the door you can't either. Guardian is not in play until he has been hit.
          2. So basically you can just hide until they invade then guardian sit? seems like a real whiny/pansy way to play the game to me.
          3. Brah, just take a breather. You're going full tilt. A lot of cabal warfare is circumstantial.
          4. BTW trareli my intentions again were not to take a mighty poop on you but you got dumped on for a mistake made. Learn from it move on.
          5. Rithgjar, you will get yours. You break the rules all the time.
          6. Now you will have an eye on what you do too Rithgjar. You guardian sit all the time.
          [reply to Trareli]
        4. Dav and I have a difference of opinion here. I have reversed my decision and the demotion has been reversed. Guardian-sitting or running past your guardian when you hold an enemy cabal item is apparently fine even if the enemy hasn't yet walked on your path. FYI.
          1. im going to perma cap items then and just sit there 25/8 until someone says otherwise im sure i can be logged in more than anyone else..
          2. so everyone can expect to see logs of me just sitting at my guardian trying to gank whoever is going to re-capture. No effort i won't even chase because well they have to come back to the guardian and eventually they are going to get stuck like I did.
          3. Rithgjar, I want to point out that I legit didn't guardian sit. You got caught behind the guardian, yes, but I didn't intentionally try to do that. I brought the fight back out of the cabal. Yes, i ran behind the guardian to do a heal but i didn't stay behind. I then did take advantage and stood my ground between but as for standing at the guardian? No.
          4. I find myself fed up of sitting around bitching about how stupid everything has gotten. Like, the fact people can even run through all the cabals and cap items. Surprised you dont get 10 relics per kill plus dagnir is the cabal guardians overlord or something
          5. Not being allowed to sit at your guardian until invaded forces the fight to happen. Not someone just sitting at their guardian. How many exciting logs or battles have guardians in them?
          6. I agree with Dav. It has gotten a little old seeing offline caps, just waiting for guardian+whoever gank retrievals.
            Rithgjar, you've camped at guardian so much. When you have the cabal item and I log on, you go straight to the guardian and sit. Then when I do attack the guardian and deal with you, I'll flee out to get you away from the guardian, skirmish a bit, and you will go straight back to it to sleep up.
            Side note, charge down always, I mean every time, misses and gives me delirium cause of smashing into the wall, which gives him several round to do whatever.
            Trust me, I've had several times to charge down against sleeping Rithgjar at the guardian, and I always miss.
            Mental note to self, send a issue in game.
          7. You guys are making up absurd rules on your own, like this one: "you are not allowed to enter the cabal to stop the retriever from retrieving until he has entered it to try retrieiving first" --- that is because this shit is lawless. Its full lord of the flies, running around in your underpants wearing schooltie bandanas and screaming. PIGGY! PIGGY! That's Trareli right now. Trareli is piggy
          8. A curious question. Why allowed to enter the cabal ground only if you capped the enemy cabal item?

            If i am anathema, the knight will be hunting me and invading my cabal to get me too. So I'll guardian sit and wait for him. He has to come get me too. So that's totally legal.
          [reply to Ceridwel]
        5. which FYI brings down the fun meter for battles like 100%
          1. Look at the log with Dakrog that was like last week. He caught me trying to retrieve the item and killed me on your pathway. He's not even a legion and caught me trying to retrieve our item. Its apart of being in a cabal man.
          2. Hi Rithgjar, remember that time you got dunked on by Trareli? Man that's funny.
          3. Honestly why bitch about what the knight did. This type of fighting has been going on for years. The only difference is the more skilled players don't post logs about it. They either kill the person doing it or do nothing at all. It's more of a gentlemans agreement that you don't guardian sit. Fight the person who invades, but never bring the fight back to the cabal. If you do bring the fight back to your cabal you are just a bitch. With my Keeper Trovo did the same shit, Conundo did the same shit because both of those players would capture the keeper item when I wasn't around and ran straight to the guardian when I came on.

            Trareli was it a bitch move to go inside your cabal to heal. Of course it was and you know it. It doesn't seem like it was worth getting demoted but you achieved the goal, successfully kept the legion item and killed the legion. So kudos to you.
          4. Rithgjar, this is your fault. You're bitching about getting what you wanted via your initial bitching. You post a log throwing a fit. You get response to that complaint and then proceed to throw a new fit about that.
          5. fight me you lil one piece of ham on a sammich no condiment having ass missing the cheese and everything..
          6. I'll be whatever kind of ham sandwich you want baby
          7. See saying stuff like that triggers me to want to say derogatory things back but ill follow your community standard ya skittle
          [reply to Rithgjar]
        6. cabal item capturing is now done by giving the cabal item to your shop.
          1. Haha, wait what? What level are those shopkeepers? Now we got to kill the shopkeepers to get back our items?
          2. I'll tell you something different. You can tell what level a mob is by the amount of gold you get when you sacrifice the corpse.
          3. Wait, WHAT?!?!?!? Changing the way cabal warfare has been for DECADES because of some bullshit?!?!?!?
          [reply to Davairus]

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