Ye Olde Abandoned Realms Logs

Justice vs Goodies

posted on 2021-01-31 15:09:38


<768/817hp 435/790m 467/519mv no opponent no opponent active> [----------] 11am (day) road (outside)
[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Avian ] Figan the Lady Cadet
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Apprentice of Endurance
[ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 13
[LEGION] The lands shall be held under the cold grip of winter.
There are 13 characters on; the most on this past month was 21.

<768/817hp 435/790m 467/519mv no opponent no opponent active> [----------] 11am (day) road (outside)
The Dragon Statue

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A special guard walks in.

<768/817hp 435/790m 465/519mv no opponent no opponent active> [----------] 11am (day) road (outside)
Along the Eastern Road

[Exits: east west]
A special guard walks in.

<768/817hp 435/790m 463/519mv no opponent no opponent active> [----------] 11am (day) road (outside) w
w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<768/817hp 435/790m 461/519mv no opponent no opponent active> [----------] 11am (day) road (outside) w
w

The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A special guard walks in.

<768/817hp 435/790m 459/519mv no opponent no opponent active> [----------] 11am (day) road (outside) whe

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<768/817hp 435/790m 457/519mv no opponent no opponent active> [----------] 11am (day) road (outside)
Along the Eastern Road

[Exits: east west]
A special guard walks in.

<768/817hp 435/790m 455/519mv no opponent no opponent active> [----------] 11am (day) road (outside) w
w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<768/817hp 435/790m 453/519mv no opponent no opponent active> [----------] 11am (day) road (outside)
Players near you in Eastern Road:
<PK> Chul Along the Eastern Road

<768/817hp 435/790m 453/519mv no opponent no opponent active> [----------] 11am (day) road (outside)
Along the Eastern Road

[Exits: east west]
A special guard walks in.

<768/817hp 435/790m 451/519mv no opponent no opponent active> [----------] 11am (day) road (outside)
City Entrance

[Exits: east west]
A special guard walks in.

<768/817hp 435/790m 449/519mv no opponent no opponent active> [----------] 11am (day) road (outside) w
w

Outside the East Gate

[Exits: east west]
A special guard walks in.

<768/817hp 435/790m 447/519mv no opponent no opponent active> [----------] 11am (day) city (outside) whe

Inside the East Gate

[Exits: north east south west]
(Invis) (Hidden) (Translucent) Chaszmyr is here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.

<768/817hp 435/790m 445/519mv no opponent no opponent active> [----------] 11am (day) city (outside)
Players near you in Seringale:
<PK> Lothiralgrin Dented Room
<PK> Gwevym Paladin Guildhall
<PK> Kali The West Common Road
<PK> Chaszmyr Inside the East Gate
<PK> Wylsin Staves Shop
<PK> Chul Inside the East Gate
<PK> Lunaia The West Common Road
<PK> Ilromie The West Common Road

<768/817hp 435/790m 445/519mv no opponent no opponent active> [----------] 11am (day) city (outside) quaff defender

You quaff a Defender potion.
You are surrounded by a white aura.

<768/817hp 435/790m 445/519mv no opponent no opponent active> [----------] 11am (day) city (outside) w
w
w
w

The East Common Road

[Exits: east west]
A long-haired lanky man with piercing blue eyes stands here.
A special guard walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
The town clock tolls twelve times as noon approaches.

<781/817hp 443/790m 497/519mv no opponent no opponent active> [----------] 12pm (noon) road (outside)
The East Common Road

[Exits: north east south west]
A special guard walks in.

<781/817hp 443/790m 495/519mv no opponent no opponent active> [----------] 12pm (noon) road (outside)
The East Common Road

[Exits: east west]
A special guard walks in.

<781/817hp 443/790m 493/519mv no opponent no opponent active> [----------] 12pm (noon) road (outside)
The Eastern Monument

[Exits: east south west]
A special guard walks in.

<781/817hp 443/790m 491/519mv no opponent no opponent active> [----------] 12pm (noon) city (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
<PK> Gwevym Paladin Guildhall
<PK> Kali The West Common Road
<PK> Chaszmyr Inside the East Gate
<PK> Wylsin Staves Shop
<PK> Chul The Eastern Monument
<PK> Lunaia The West Common Road
<PK> Ilromie The West Common Road

<781/817hp 443/790m 491/519mv no opponent no opponent active> [----------] 12pm (noon) city (outside) w

The East Common Road

[Exits: north east south west]
A special guard walks in.

<781/817hp 443/790m 489/519mv no opponent no opponent active> [----------] 12pm (noon) road (outside) w

The East Common Road

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<781/817hp 443/790m 487/519mv no opponent no opponent active> [----------] 12pm (noon) road (outside)
Kali just spotted you from The West Common Road!

<781/817hp 443/790m 487/519mv no opponent no opponent active> [----------] 12pm (noon) road (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
<PK> Gwevym Paladin Guildhall
<PK> Kali The West Common Road
<PK> Chaszmyr The East Common Road
<PK> Wylsin Staves Shop
<PK> Chul The East Common Road
<PK> Lunaia The West Common Road
<PK> Ilromie The West Common Road

<781/817hp 443/790m 487/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside)
Rimath the trader auctions 'Place yer bids! an adamantine spiked faceless mask is being auctioned for 8500 gold!'

<781/817hp 443/790m 487/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) hide

You attempt to hide.

<781/817hp 443/790m 487/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside)
A half-elf city guard yells 'Kali! You shall pay!'

<781/817hp 443/790m 487/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) whe
who

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
<PK> Gwevym Paladin Guildhall
<PK> Kali West of Market Square
<PK> Chaszmyr The East Common Road
<PK> Wylsin Staves Shop
<PK> Chul The East Common Road
<PK> Lunaia West of Market Square
<PK> Ilromie West of Market Square

<781/817hp 443/790m 487/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside)
[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Avian ] Figan the Lady Cadet
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Apprentice of Endurance
[ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 13
[LEGION] The lands shall be held under the cold grip of winter.
There are 13 characters on; the most on this past month was 21.

<781/817hp 443/790m 487/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) gr

Chul's group:
[50 Shw] Chul 95% hp 56% mana 93% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<781/817hp 443/790m 487/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
<PK> Gwevym Paladin Guildhall
<PK> Kali Southwest of Market Square
<PK> Chaszmyr The East Common Road
<PK> Wylsin Staves Shop
<PK> Chul The East Common Road
<PK> Lunaia Southwest of Market Square
<PK> Ilromie Southwest of Market Square

<781/817hp 443/790m 487/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside)
You hear something's death cry.
You hear something's death cry.

<781/817hp 443/790m 487/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
<PK> Gwevym Paladin Guildhall
<PK> Kali East of Market Square
<PK> Chaszmyr The East Common Road
<PK> Wylsin Staves Shop
<PK> Chul The East Common Road
<PK> Lunaia East of Market Square
<PK> Ilromie East of Market Square

<781/817hp 443/790m 487/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) w

East of Market Square

[Exits: north east south]
The ripped-off ear of a beggar is lying here.
(White Aura) Lunaia is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Ilromie is here.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
A special guard walks in.

<781/817hp 443/790m 485/519mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) w

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<781/817hp 443/790m 485/519mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) s

Southeast of Market Square

[Exits: north west]
A special guard walks in.

<781/817hp 443/790m 484/519mv no opponent no opponent calm> [----------] 12pm (noon) inside (indoors) w

South of Market Square

[Exits: east south west]
A special guard walks in.

<781/817hp 443/790m 483/519mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) s
s

The Main Street

[Exits: north east south west]
A special guard walks in.

<781/817hp 443/790m 481/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) s
s

The Main Street

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A halfling citizen of Seringale strolls about.
A special guard walks in.

<781/817hp 443/790m 479/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside)
The Main Street

[Exits: north east south west]
A half-elf citizen of Seringale wanders about rather aimlessly.
A half-elf city guard of Seringale stands watch here.
A special guard walks in.

<781/817hp 443/790m 477/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside)
South Square

[Exits: north east south west down]
A special guard walks in.

<781/817hp 443/790m 475/519mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) s

The South Main Street

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.
A special guard walks in.

<781/817hp 443/790m 473/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) n

South Square

[Exits: north east south west down]
A special guard walks in.

<781/817hp 443/790m 471/519mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) e
e

The South Road

[Exits: east west]
A special guard walks in.

<781/817hp 443/790m 469/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside)
The South Road

[Exits: east south west]
A special guard walks in.

<781/817hp 443/790m 467/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) e

The South Road

[Exits: north east west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<781/817hp 443/790m 465/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) w

The South Road

[Exits: east south west]
A special guard walks in.

<781/817hp 443/790m 463/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) w

The South Road

[Exits: east west]
A special guard walks in.

<781/817hp 443/790m 461/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) w

South Square

[Exits: north east south west down]
A dwarven city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A special guard walks in.

<781/817hp 443/790m 459/519mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) s

The South Main Street

[Exits: north east south west]
A special guard walks in.

<781/817hp 443/790m 457/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) s

The South Main Street

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A special guard walks in.

<781/817hp 443/790m 455/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) n

The South Main Street

[Exits: north east south west]
A special guard walks in.

<781/817hp 443/790m 453/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) n

South Square

[Exits: north east south west down]
A dwarven city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A special guard walks in.

<781/817hp 443/790m 451/519mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) e

The South Road

[Exits: east west]
A special guard walks in.

<781/817hp 443/790m 449/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) e

The South Road

[Exits: east south west]
A special guard walks in.

<781/817hp 443/790m 447/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) e

The South Road

[Exits: north east west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<781/817hp 443/790m 445/519mv no opponent no opponent calm> [----------] 12pm (noon) road (outside) n
n

Temple of Darkness

[Exits: north east south up]
A special guard walks in.

<781/817hp 443/790m 443/519mv no opponent no opponent calm> [----------] 12pm (noon) city (indoors)
Entrance of the Shaman Guild

[Exits: north south]
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.
A special guard walks in.

<781/817hp 443/790m 441/519mv no opponent no opponent calm> [----------] 12pm (noon) city (outside) n

Dorezen the shaman guild guardian says 'Welcome Chul. We do our bit to uphold the law.'
Dorezen the shaman guild guardian steps aside and allows you to pass.
Shaman Guildhall

[Exits: south down]
(White Aura) Farusse the trainee is here rehearsing his foul curses.
A special guard walks in.

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
<PK> Gwevym Paladin Guildhall
<PK> Kali South of Market Square
<PK> Chaszmyr Bakery
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South of Market Square
<PK> Ilromie South of Market Square

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 97% hp 56% mana 94% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) cb Have you healed?

[JUSTICE] (Sergeant) Chul: 'Have you healed?'

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) who

[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Avian ] Figan the Lady Cadet
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Apprentice of Endurance
[ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 13
[LEGION] The lands shall be held under the cold grip of winter.
There are 13 characters on; the most on this past month was 21.

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: cabal sanctuary: lasts for 3 hours
Skill: chii : modifies armor class by 25 for 9 hours
Skill: detect hidden : lasts for 35 hours
Spell: detect invis : lasts for 35 hours
Skill: endure : modifies save vs spell by 10 for 1 hours
Spell: invisibility : lasts for 48 hours

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 97% hp 56% mana 94% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors)
Kali yells 'Yes hide in your guild, you coward.'

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors)
Rimath the trader auctions 'Place yer bids! the Ancient Ranger Lord's Stetson is being auctioned for 30000 gold!'

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors)
[JUSTICE] (Commander) Solmundi: 'I engadged, now I'm healing.'

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors)
Lothiralgrin yells 'Me?'
Kali yells 'You snivelling worm.'

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) med

You step out of the shadows.
You sit down and begin to meditate.

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 97% hp 56% mana 94% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 97% hp 56% mana 94% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (81 hours, 83h:08m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 794/817 |
| Sex: Male Alignment: Evil Mana: 448/790 |
| Class: Shadow Ethos: Lawful Move: 493/519 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Good Weight: 269/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 21 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 35/40 |
| Consti: 15 (16-1) Gold: 30734 Wimpy: 1 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 93 Saving Throws |
| Hitroll: 39 Vs Bash: 95 Afflictive: 75 |
| Damroll: 42 Vs Slash: 97 Maledictive: 90 |
| Vs Magic: 75 Mental: 80 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: cabal sanctuary: lasts for 3 hours
Skill: chii : modifies armor class by 25 for 9 hours
Skill: detect hidden : lasts for 35 hours
Spell: detect invis : lasts for 35 hours
Skill: endure : modifies save vs spell by 10 for 1 hours
Spell: invisibility : lasts for 48 hours

<794/817hp 448/790m 493/519mv no opponent no opponent calm> [----------] 1pm (day) city (indoors) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: cabal sanctuary: lasts for 2 hours
Skill: chii : modifies armor class by 25 for 8 hours
Skill: detect hidden : lasts for 34 hours
Spell: detect invis : lasts for 34 hours
Skill: endure : modifies save vs spell by 10 for 0 hours
Spell: invisibility : lasts for 47 hours

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) in

You are carrying:
a raspberry flan
a flask labelled 'Qyvel'
an old boat
( 2) (Glowing) (Humming) a Defender potion
a perfect potion of recall
(Humming) a suit of white-tinged dragonscale fullplate
(Glowing) (Humming) 'Zxel', the Demonic Staff of Skulls
(Glowing) (Humming) a Flail of Gasteride
(Humming) a peacemaker longsword
an unmoving black cloak
(Humming) a peacemaker greatsword
(Humming) a peacemaker seine
(Humming) a peacemaker dirk
a Big Ol'Pack Sack (open)
an old, dusty druid's robe

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 64% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors)
[JUSTICE] (Commander) Solmundi: 'I saw them last west of seringale.'

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 64% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) cb They are in seringale

You stop meditating and stand up.
[JUSTICE] (Sergeant) Chul: 'They are in seringale.'

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 64% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) wawhe

That makes no sense.

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin The Main Street
<PK> Gwevym Paladin Guildhall
<PK> Kali The Main Street
<PK> Chaszmyr South of Market Square
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia The Main Street
<PK> Ilromie The Main Street

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) med

Ilromie yells 'Chul, not you, Lothiralgrin1.'

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors)
You sit down and begin to meditate.

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 64% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors)
[JUSTICE] (Commander) Solmundi: 'Aye.'

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 64% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 64% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (81 hours, 83h:08m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 817/817 |
| Sex: Male Alignment: Evil Mana: 506/790 |
| Class: Shadow Ethos: Lawful Move: 519/519 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Good Weight: 269/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 21 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 35/40 |
| Consti: 15 (16-1) Gold: 30734 Wimpy: 1 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 93 Saving Throws |
| Hitroll: 39 Vs Bash: 95 Afflictive: 75 |
| Damroll: 42 Vs Slash: 97 Maledictive: 90 |
| Vs Magic: 75 Mental: 80 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: cabal sanctuary: lasts for 2 hours
Skill: chii : modifies armor class by 25 for 8 hours
Skill: detect hidden : lasts for 34 hours
Spell: detect invis : lasts for 34 hours
Skill: endure : modifies save vs spell by 10 for 0 hours
Spell: invisibility : lasts for 47 hours

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 64% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 64% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 506/790m 519/519mv no opponent no opponent calm> [----------] 2pm (day) city (indoors) gr

You feel more susceptible to magic again.

<817/817hp 611/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors)
Chul's group:
[50 Shw] Chul 100% hp 77% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 611/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) wa

You stop meditating and stand up.

<817/817hp 611/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
<PK> Gwevym Paladin Guildhall
<PK> Kali South Square
<PK> Chaszmyr The South Road
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 611/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) end

You meditate briefly then resume your position.

<817/817hp 581/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) whe

(UNPROTECTED) a halfling city guard yells 'Circle around and trap Ilromie from behind!'

<817/817hp 581/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors)
Abellyith yells 'Princess of Chaos, bless me with your power!'

<817/817hp 581/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors)
Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith Outside the East Gate
<PK> Gwevym The North Road
<PK> Kali South Square
<PK> Chaszmyr The South Road
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 581/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors)
Gwevym just spotted you from The North Road!

<817/817hp 581/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith Outside the East Gate
<PK> Gwevym Along the Western Walls
<PK> Kali South Square
<PK> Chaszmyr The South Road
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 581/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: cabal sanctuary: lasts for 1 hours
Skill: chii : modifies armor class by 25 for 7 hours
Skill: detect hidden : lasts for 33 hours
Spell: detect invis : lasts for 33 hours
Skill: endure : modifies save vs spell by 10 for 12 hours
Spell: invisibility : lasts for 46 hours

<817/817hp 581/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 73% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 581/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The South Road
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 581/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors)
(UNPROTECTED) a gnomish city guard yells 'Give yourself up, Kali! This is your last chance!'

<817/817hp 581/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) c 'art of tara

You submerge into your soul and unleash the secrets held deep within.
You feel your strength and balance surge to superhuman proportions.

<817/817hp 481/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) whe
gr
whe dagnir

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The South Road
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 481/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) whe

Chul's group:
[50 Shw] Chul 100% hp 60% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 481/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors)
Dagnir the enforcer of law The North Road

<817/817hp 481/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors)
You break your objective tracking.
Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The South Road
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 481/790m 519/519mv no opponent no opponent calm> [----------] 3pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The South Road
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 488/790m 519/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) d

Chamber of Rituals

[Exits: up]
(White Aura) Naugroth the shaman guildmaster is here calling down curses from above.
A special guard walks in.

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) med

You sit down and begin to meditate.

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 61% mana 99% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) cb If you are nearly ready I am

You stop meditating and stand up.
[JUSTICE] (Sergeant) Chul: 'If you are nearly ready I am.'

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 61% mana 99% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) wa

You are already standing.

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Main Street
<PK> Wylsin Staves Shop
<PK> Chul Chamber of Rituals
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) med

You sit down and begin to meditate.

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) cb I say we target Kali

You stop meditating and stand up.
[JUSTICE] (Sergeant) Chul: 'I say we target Kali.'

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) med

Rimath the trader auctions 'Place yer bids! 'Nightfall', the oath-breaker is being auctioned for 20000 gold!'

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors)
You sit down and begin to meditate.

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 61% mana 99% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 61% mana 99% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 61% mana 99% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 61% mana 99% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors)
[JUSTICE] (Commander) Solmundi: 'Aye he is my target.'

<817/817hp 488/790m 517/519mv no opponent no opponent calm> [----------] 4pm (day) city (indoors)
The white aura around your body fades.

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 71% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) wa

You stop meditating and stand up.

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Chamber of Rituals
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Chamber of Rituals
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) who

[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Avian ] Figan the Lady Cadet
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Apprentice of Endurance
[ Elf ] <PK> (OUTLAW) (WANTED:*****) Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 13
[LEGION] The lands shall be held under the cold grip of winter.
There are 13 characters on; the most on this past month was 21.

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Chamber of Rituals
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: art of tarantula: modifies strength by 5 for 10 hours
Skill: chii : modifies armor class by 25 for 5 hours
Skill: detect hidden : lasts for 31 hours
Spell: detect invis : lasts for 31 hours
Skill: endure : modifies save vs spell by 10 for 10 hours
Skill: forgotten arts : lasts for 22 hours
Spell: invisibility : lasts for 44 hours

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) med

You sit down and begin to meditate.

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) whe

You stop meditating and stand up.
Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Chamber of Rituals
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 71% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Chamber of Rituals
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) med

You sit down and begin to meditate.

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) nin tac

You stop meditating and stand up.
You now channel your ki into your attacks.

<817/817hp 563/790m 519/519mv no opponent no opponent calm> [----------] 5pm (day) city (indoors) med

[JUSTICE] (Commander) Solmundi: 'I engadge.'
You sit down and begin to meditate.

<817/817hp 641/790m 519/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) gr

Chul's group:
[50 Shw] Chul 100% hp 81% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 641/790m 519/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) wa

You stop meditating and stand up.

<817/817hp 641/790m 519/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Chamber of Rituals
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 641/790m 519/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) wa

You are already standing.

<817/817hp 641/790m 519/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Chamber of Rituals
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 641/790m 519/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) u

Shaman Guildhall

[Exits: south down]
(White Aura) Farusse the trainee is here rehearsing his foul curses.
A special guard walks in.

<817/817hp 641/790m 517/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) quaff defender

You quaff a Defender potion.
You are surrounded by a white aura.

<817/817hp 641/790m 517/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 641/790m 517/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) g def sac

You get a Defender potion from a Big Ol'Pack Sack.

<817/817hp 641/790m 517/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) g def sac

You get a deflective iron-black choker of turning from a Big Ol'Pack Sack.

<817/817hp 641/790m 517/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors)
(UNPROTECTED) a duergar city guard yells 'Alert! Kali is a criminal!'
A drow city guard yells 'Ilromie! Now you die!'

<817/817hp 641/790m 517/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) cb I amr eady

[JUSTICE] (Sergeant) Chul: 'I amr eady.'

<817/817hp 641/790m 517/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe
s

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 641/790m 517/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors)
Entrance of the Shaman Guild

[Exits: north south]
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.
A special guard walks in.

<817/817hp 641/790m 515/519mv no opponent no opponent calm> [----------] 6pm (day) city (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Entrance of the Shaman Guild
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 641/790m 515/519mv no opponent no opponent calm> [----------] 6pm (day) city (outside) n

Dorezen the shaman guild guardian says 'Welcome Chul. We do our bit to uphold the law.'
Dorezen the shaman guild guardian steps aside and allows you to pass.
Shaman Guildhall

[Exits: south down]
(White Aura) Farusse the trainee is here rehearsing his foul curses.
A special guard walks in.

<817/817hp 641/790m 513/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 641/790m 513/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Solmundi Inside the West Gate
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 641/790m 513/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Solmundi The Western Monument
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 641/790m 513/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Lord's Grace
<PK> Solmundi South of Market Square
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 641/790m 513/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South Square
<PK> Chaszmyr The Main Street
<PK> Solmundi The Main Street
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South Square
<PK> Ilromie South Square

<817/817hp 641/790m 513/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali The Main Street
<PK> Chaszmyr The Main Street
<PK> Solmundi South Square
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia The Main Street
<PK> Ilromie The Main Street

<817/817hp 641/790m 513/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali South of Market Square
<PK> Chaszmyr The Main Street
<PK> Solmundi South Square
<PK> Wylsin Staves Shop
<PK> Chul Shaman Guildhall
<PK> Lunaia South of Market Square
<PK> Ilromie South of Market Square

<817/817hp 641/790m 513/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) s

Entrance of the Shaman Guild

[Exits: north south]
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.
A special guard walks in.

<817/817hp 641/790m 511/519mv no opponent no opponent calm> [----------] 6pm (day) city (outside) s

Temple of Darkness

[Exits: north east south up]
A special guard walks in.

<817/817hp 641/790m 509/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali The Main Street
<PK> Chaszmyr The Main Street
<PK> Solmundi South Square
<PK> Wylsin Staves Shop
<PK> Chul Temple of Darkness
<PK> Lunaia The Main Street
<PK> Ilromie The Main Street

<817/817hp 641/790m 509/519mv no opponent no opponent calm> [----------] 6pm (day) city (indoors) s

The South Road

[Exits: north east west]
A special guard walks in.

<817/817hp 641/790m 507/519mv no opponent no opponent calm> [----------] 6pm (day) road (outside) w
w

The South Road

[Exits: east south west]
A special guard walks in.

<817/817hp 641/790m 505/519mv no opponent no opponent calm> [----------] 6pm (day) road (outside) w

The South Road

[Exits: east west]
A special guard walks in.

<817/817hp 641/790m 503/519mv no opponent no opponent calm> [----------] 6pm (day) road (outside) whe

South Square

[Exits: north east south west down]
A glowing banner bearing the emblem of Seringale rests here.
The corpse of a drow city guard is lying here.
The corpse of a dwarven city guard is lying here.
A drow city guard of Seringale stands watch here.
(Charmed) A doberman is here, protecting his owner.
Abellyith is here.
A special guard walks in.

<817/817hp 641/790m 501/519mv no opponent no opponent calm> [----------] 6pm (day) city (outside) n

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali The Main Street
<PK> Chaszmyr The Main Street
<PK> Solmundi The Main Street
<PK> Wylsin Staves Shop
<PK> Chul South Square
<PK> Lunaia The Main Street
<PK> Ilromie The Main Street

<817/817hp 641/790m 501/519mv no opponent no opponent calm> [----------] 6pm (day) city (outside) n

The Main Street

[Exits: north east south west]
(Invis) (Hidden) (Translucent) Chaszmyr is here.
A special guard walks in.

<817/817hp 641/790m 499/519mv no opponent no opponent calm> [----------] 6pm (day) road (outside) whe

(UNPROTECTED) Kali yells 'Help! I am being attacked by Solmundi!'
The Main Street

[Exits: north east south west]
A special guard walks in.

<817/817hp 641/790m 497/519mv no opponent no opponent calm> [----------] 6pm (day) road (outside)
Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali The Main Street
<PK> Chaszmyr The Main Street
<PK> Solmundi The Main Street
<PK> Wylsin Staves Shop
<PK> Chul The Main Street
<PK> Lunaia The Main Street
<PK> Ilromie The Main Street
The sun slowly disappears in the west.

<817/817hp 645/790m 519/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) n

The Main Street

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here, fighting Kali.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Footman guards its master.
(White Aura) Lunaia is here.
(WANTED) (OUTLAW) Ilromie is here.
(White Aura) (WANTED) (OUTLAW) Kali is here, fighting Solmundi.
A halfling citizen of Seringale strolls about.
A special guard walks in.

<817/817hp 645/790m 517/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
Kali has fled!
An illusion of a Paladin walks south.
An illusion of a Footman walks south.
Lunaia flies south.

<817/817hp 645/790m 517/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith South Square
<PK> Kali The Main Street
<PK> Chaszmyr The Main Street
<PK> Solmundi The Main Street
<PK> Wylsin Staves Shop
<PK> Chul The Main Street
<PK> Lunaia The Main Street
<PK> Ilromie The Main Street

<817/817hp 645/790m 517/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) dirt $$

They aren't here.

<817/817hp 645/790m 517/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) n
dirt $$

South of Market Square

[Exits: east south west]
A special guard walks in.

<817/817hp 645/790m 515/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
They aren't here.

<817/817hp 645/790m 515/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) sca

You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
A halfling citizen of Seringale strolls about.
*** Range 2 (south) ***
(Charmed) A doberman is here, protecting his owner.
Abellyith is here.
(Charmed) An illusion of a Paladin guards its master.
(Invis) (Hidden) (Translucent) Chaszmyr is here.
(White Aura) Lunaia is here.
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
(Charmed) A blurry illusion of a Footman guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
*** Range 4 (south) ***
A drow city guard of Seringale stands watch here.
*** Range 5 (south) ***
A duergar city guard of Seringale stands watch here.
*** Range 6 (south) ***
A drow city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
A beggar wanders around asking for spare gold.

<817/817hp 645/790m 515/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
A beggar walks in.

<817/817hp 645/790m 515/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) w

Southwest of Market Square

[Exits: north east]
A special guard walks in.

<817/817hp 645/790m 514/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) e

South of Market Square

[Exits: east south west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<817/817hp 645/790m 513/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) s
s
dirt $$

The Main Street

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
A halfling citizen of Seringale strolls about.
A special guard walks in.

<817/817hp 645/790m 511/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
A drow city guard yells 'Time to die, Ilromie!'

<817/817hp 645/790m 511/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
The Main Street

[Exits: north east south west]
(Charmed) A doberman is here, protecting his owner.
Abellyith is here.
(Invis) (Hidden) (Translucent) Chaszmyr is here.
A special guard walks in.

<817/817hp 645/790m 509/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
They aren't here.

<817/817hp 645/790m 509/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
Solmundi walks in.
A special guard walks in.
A beggar walks in.

<817/817hp 645/790m 509/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) sca

You scan all around.
You notice Solmundi's glance.
You scan north.
*** Range 1 (north) ***
A halfling citizen of Seringale strolls about.
You scan east.
You scan south.
*** Range 2 (south) ***
(Charmed) An illusion of a Paladin guards its master.
(White Aura) Lunaia is here.
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
(Charmed) A blurry illusion of a Footman guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
*** Range 3 (south) ***
A duergar city guard of Seringale stands watch here.
*** Range 4 (south) ***
A beggar wanders around asking for spare gold.
A drow city guard of Seringale stands watch here.
*** Range 5 (south) ***
The goblin extermination enforcer is here hunting down goblins.
You scan west.
*** Range 1 (west) ***
(White Aura) Keldynn the roulette dealer is here, running his game of roulette.
Raen the tavern owner is here trying to sell you some of his house drinks.
The town drunk is here drinking himself to oblivion.

<817/817hp 645/790m 509/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) dirt $$

Solmundi walks south.
A special guard walks south.
They aren't here.

<817/817hp 645/790m 509/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) n
n

The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A special guard walks in.

<817/817hp 645/790m 507/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) s

South of Market Square

[Exits: east south west]
A special guard walks in.
A duergar city guard yells 'Kali! You shall pay!'

<817/817hp 645/790m 505/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) s
s
dirt $$

The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A special guard walks in.

<817/817hp 645/790m 503/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
The Main Street

[Exits: north east south west]
(Charmed) A doberman is here, protecting his owner.
Abellyith is here.
A special guard walks in.

<817/817hp 645/790m 501/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
The Main Street

[Exits: north east south west]
(Invis) (Hidden) (Translucent) Chaszmyr is here.
A special guard walks in.

<817/817hp 645/790m 499/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
Abellyith walks in.
A doberman walks in.

<817/817hp 645/790m 499/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
They aren't here.

<817/817hp 645/790m 499/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
Abellyith walks south.
A doberman walks south.

<817/817hp 645/790m 499/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) sca

You scan all around.
You scan north.
*** Range 2 (north) ***
A halfling citizen of Seringale strolls about.
*** Range 3 (north) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
You scan east.
*** Range 1 (east) ***
Linde the gleeman is here, entertaining people with his music.
Heru the tavern owner is here, selling drinks.
You scan south.
*** Range 1 (south) ***
(Charmed) A doberman is here, protecting his owner.
Abellyith is here.
(Invis) (Hidden) (Translucent) Chaszmyr is here.
A beggar wanders around asking for spare gold.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
*** Range 2 (south) ***
A beggar wanders around asking for spare gold.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Footman guards its master.
(White Aura) Lunaia is here.
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
*** Range 3 (south) ***
A drow city guard of Seringale stands watch here.
*** Range 4 (south) ***
The goblin extermination enforcer is here hunting down goblins.
You scan west.
*** Range 1 (west) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
Nimp the tavern owner is here trying to sell you the speciality of his tavern.

<817/817hp 645/790m 499/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
Abellyith walks in.
A doberman walks in.
Solmundi walks in.
A special guard walks in.

<817/817hp 645/790m 499/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside) s

A beggar walks in.

<817/817hp 645/790m 499/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
Abellyith walks south.
A doberman walks south.
Solmundi walks south.
A special guard walks south.
South Square

[Exits: north east south west down]
You see 2 of a war banner of Seringale here.
The splattered brains of a drow city guard are lying here.
The corpse of a drow city guard is lying here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
(Charmed) A doberman is here, protecting his owner.
Abellyith is here.
(Charmed) A wolf is here, looking hungry.
Lothiralgrin is here.
A beggar wanders around asking for spare gold.
(Invis) (Hidden) (Translucent) Chaszmyr is here.
A special guard walks in.

<817/817hp 645/790m 497/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) s
dirt $$

Solmundi walks south.
A special guard walks south.
The South Main Street

[Exits: north east south west]
The corpse of a duergar city guard is lying here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Footman guards its master.
(White Aura) Lunaia is here.
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
A special guard walks in.

<817/817hp 645/790m 495/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
Kali's pierce misses Solmundi.

<817/817hp 645/790m 495/519mv no opponent no opponent calm> [----------] 7pm (dusk) road (outside)
(UNPROTECTED) Kali yells 'Help! someone kicked dirt into my eyes!'
Kali is blinded by the dirt in his eyes!
You fade into existence.
You notice Ilromie's glance.
Your kicked dirt scratches Kali.
Kali has some small wounds and bruises.

<817/817hp 660/790m 495/519mv blade none bloody:40> [-------- ] 7pm (dusk) road (outside)
Ilromie utters the words, 'yrawz abrafax'.
Ilromie creates a flaming arrow.
Ilromie's flame arrow decimates Solmundi!
Kali has some small wounds and bruises.

<817/817hp 660/790m 495/519mv blade none bloody:40> [-------- ] 7pm (dusk) road (outside)
Lothiralgrin walks in.
You notice Lothiralgrin's glance.
Kali has some small wounds and bruises.

<817/817hp 660/790m 495/519mv blade none bloody:40> [-------- ] 7pm (dusk) road (outside)
Your shadow charge DISEMBOWELS Kali!
Your shadow charge MUTILATES Kali!
Your acidic venom grazes Kali.
You notice Lunaia's glance.
Your venom burns into Kali's skin!
Kali turns slightly green, but it passes.
Solmundi's shocking bite DISEMBOWELS Kali!
Solmundi's shocking bite DISEMBOWELS Kali!
Solmundi's shocking bite MUTILATES Kali!
A special guard's crush decimates Kali!
A special guard's crush devastates Kali!
Kali has quite a few wounds.

<817/817hp 651/790m 495/519mv blade none bloody:40> [-------- ] 7pm (dusk) road (outside)
Abellyith walks in.
A doberman walks in.
Lunaia feverishly chants her incantation.
Lunaia's faerie blast decimates Solmundi!
Kali has quite a few wounds.

<817/817hp 651/790m 495/519mv blade none bloody:40> [-------- ] 7pm (dusk) road (outside) tr

(WILDLY) a special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash decimates Ilromie!
Waste the wolf savagely devours a corpse.
Kali has quite a few wounds.

<817/817hp 651/790m 495/519mv blade none bloody:40> [-------- ] 7pm (dusk) road (outside)
Kali has fled!
An illusion of a Paladin walks west.
An illusion of a Footman walks west.
An illusion of a Paladin walks west.

<817/817hp 651/790m 495/519mv no opponent no opponent bloody:40> [-------- ] 7pm (dusk) road (outside)
Ilromie utters the words, 'pzrrghcandusaw'.
You yell 'Help! Ilromie is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Ilromie's hellstream DISMEMBERS you!
Ilromie has some small wounds and bruises.

<752/817hp 651/790m 495/519mv segment defensive bloody:40> [-------- ] 7pm (dusk) road (outside)
An illusion of a Paladin walks in.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.
Ilromie has some small wounds and bruises.

<752/817hp 651/790m 495/519mv segment defensive bloody:40> [-------- ] 7pm (dusk) road (outside)
Lothiralgrin gasps in astonishment.
Your shadow charge DISMEMBERS Ilromie!
Your shadow charge DISMEMBERS Ilromie!
Your shadow charge DISEMBOWELS Ilromie!
A special guard's slash mauls Ilromie.
Ilromie's claw injures Solmundi.
Ilromie has quite a few wounds.

<752/817hp 630/790m 495/519mv segment defensive bloody:40> [-------- ] 7pm (dusk) road (outside)
Abellyith looks at Solmundi.
Ilromie has quite a few wounds.

<752/817hp 630/790m 495/519mv segment defensive bloody:40> [-------- ] 7pm (dusk) road (outside) di

Lunaia feverishly chants her incantation.
Ilromie has quite a few wounds.

<752/817hp 630/790m 495/519mv segment defensive bloody:40> [-------- ] 7pm (dusk) road (outside)
You trip Ilromie and she goes down!
Your trip scratches Ilromie.
Ilromie has quite a few wounds.

<752/817hp 645/790m 495/519mv segment defensive bloody:40> [------- ] 7pm (dusk) road (outside)
Kali utters the words, 'eugszr waouq'.
The white aura around Solmundi's body vanishes.
The shield protecting Solmundi vanishes.
Ilromie has quite a few wounds.

<752/817hp 645/790m 495/519mv segment defensive bloody:40> [------- ] 7pm (dusk) road (outside)
Your shadow charge DISEMBOWELS Ilromie!
Solmundi's torrent MUTILATES Lunaia!
Kali's pierce misses Solmundi.
A special guard's crush devastates Ilromie!
Lunaia's magic devastates Solmundi!
Ilromie has some big nasty wounds and scratches.

<752/817hp 639/790m 495/519mv segment defensive bloody:40> [------- ] 7pm (dusk) road (outside)
Abellyith looks at you.
Solmundi has fled!
Solmundi walks south.
A special guard has fled!
A special guard walks west.
Ilromie has some big nasty wounds and scratches.

<752/817hp 639/790m 495/519mv segment defensive bloody:40> [------- ] 7pm (dusk) road (outside)
Lunaia feverishly chants her incantation.
Lunaia's faerie blast decimates you!
Ilromie has some big nasty wounds and scratches.

<726/817hp 639/790m 495/519mv segment defensive bloody:40> [------- ] 7pm (dusk) road (outside)
Lothiralgrin looks at you.
Ilromie is blinded by the dirt in her eyes!
Your kicked dirt grazes Ilromie.
Ilromie looks less wobbly on her feet.
Ilromie has some big nasty wounds and scratches.

<726/817hp 654/790m 495/519mv segment defensive bloody:40> [----- ] 7pm (dusk) road (outside)
Ilromie has fled!
Lunaia has a few scratches.

<726/817hp 654/790m 495/519mv shaft defensive bloody:40> [----- ] 7pm (dusk) road (outside) flee

You yell 'Help! I am being attacked by Kali!'
Lunaia blocks your attack with her shield.
Your acidic venom grazes Lunaia.
Your venom burns into Lunaia's skin!
Lunaia turns slightly green, but it passes.
You nimbly dodge Kali's pierce with a practiced maneuver.
You nimbly dodge Kali's pierce with a practiced maneuver.
You dodge Kali's pierce.
You dance around Lunaia's magic and easily dodge it.
You nimbly dodge Lunaia's magic with a practiced maneuver.
Lunaia has a few scratches.

<726/817hp 654/790m 495/519mv shaft defensive bloody:40> [----- ] 7pm (dusk) road (outside) af

Kali utters the words, 'yragpyucandus'.
Kali sends a brilliant sphere of light spiraling down!
You squint your eyes, unaffected by the glare.
Lunaia has a few scratches.

<726/817hp 654/790m 495/519mv shaft defensive bloody:40> [----- ] 7pm (dusk) road (outside)
(WILDLY) a special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush wounds Kali.
Lunaia has a few scratches.

<726/817hp 654/790m 495/519mv shaft defensive bloody:40> [----- ] 7pm (dusk) road (outside)
Lunaia awkwardly parries your judgment with a loud clang.
Lunaia parries your charge.
Your acidic venom grazes Lunaia.
Your venom burns into Lunaia's skin!
Lunaia turns slightly green, but it passes.
You dodge Kali's pierce.
Kali's pierce injures you.
You dance around Kali's pierce and easily dodge it.
A special guard's crush decimates Kali!
A special guard's crush decimates Kali!
You parry Lunaia's magic.
Lunaia's magic mauls you.
Lunaia has a few scratches.

<688/817hp 654/790m 495/519mv shaft defensive bloody:40> [----- ] 7pm (dusk) road (outside)
Kali has fled!
An illusion of a Paladin walks west.
An illusion of a Footman walks west.
An illusion of a Paladin walks west.
Lunaia has a few scratches.

<688/817hp 654/790m 495/519mv shaft defensive bloody:40> [----- ] 7pm (dusk) road (outside)
You flee from combat!
The Wicked Ale

[Exits: west]
A bar stool rests here close to the bar.
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
A special guard walks in.

<688/817hp 654/790m 494/519mv no opponent no opponent bloody:40> [----- ] 7pm (dusk) inside (indoors)
You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: art of tarantula: modifies strength by 5 for 8 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: chii : modifies armor class by 25 for 3 hours
Skill: detect hidden : lasts for 29 hours
Spell: detect invis : lasts for 29 hours
Skill: endure : modifies save vs spell by 10 for 8 hours
Skill: forgotten arts : lasts for 20 hours
Spell: hellstream : lasts for 1 hours
Skill: relentless : lasts for 3 moments
Skill: shadow tactics : lasts permanently

<688/817hp 654/790m 494/519mv no opponent no opponent bloody:39> [----- ] 7pm (dusk) inside (indoors) murder $$

They aren't here.

<688/817hp 654/790m 494/519mv no opponent no opponent bloody:39> [------- ] 7pm (dusk) inside (indoors) w
murder $$

Rimath the trader auctions 'Gwevym has bid 35000 gold coins for the Ancient Ranger Lord's Stetson.'
The South Main Street

[Exits: north east south west]
(White Aura) Solmundi is here.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Footman guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
(Invis) (Hidden) (Translucent) Chaszmyr is here.
(Charmed) A doberman is here, protecting his owner.
Abellyith is here.
(Charmed) A wolf is here, looking hungry.
Lothiralgrin is here.
(White Aura) Lunaia is here.
A special guard walks in.

<702/817hp 661/790m 518/519mv no opponent no opponent bloody:37> [------- ] 8pm (night) road (outside)
Solmundi walks north.
(UNPROTECTED) Kali yells 'Help! I am being attacked by someone!'
Your shadow charge DISEMBOWELS Kali!
Your shadow charge MUTILATES Kali!
Kali has some big nasty wounds and scratches.

<702/817hp 650/790m 518/519mv blade none bloody:40> [------- ] 8pm (night) road (outside) sca

Your shadow charge DISMEMBERS Kali!
Your acidic venom grazes Kali.
Your venom burns into Kali's skin!
Kali turns slightly green, but it passes.
You parry Kali's pierce.
A special guard's crush mauls Kali.
Kali looks pretty hurt.

<702/817hp 642/790m 518/519mv blade none bloody:40> [--------- ] 8pm (night) road (outside)
Kali has fled!
An illusion of a Paladin walks south.
An illusion of a Footman walks south.
An illusion of a Paladin walks south.
Solmundi walks in.
A drow city guard yells 'Kali! You're MINE!'

<702/817hp 642/790m 518/519mv no opponent no opponent bloody:40> [--------- ] 8pm (night) road (outside) murder $$

Solmundi scans all around.

<702/817hp 642/790m 518/519mv no opponent no opponent bloody:39> [--------- ] 8pm (night) road (outside)
You scan all around.
You scan north.
*** Range 2 (north) ***
A halfling citizen of Seringale strolls about.
*** Range 3 (north) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
*** Range 4 (north) ***
A beggar wanders around asking for spare gold.
You scan east.
*** Range 1 (east) ***
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
You scan south.
*** Range 1 (south) ***
A drow city guard of Seringale stands watch here.
*** Range 2 (south) ***
(Charmed) An illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Footman guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
The goblin extermination enforcer is here hunting down goblins.
*** Range 4 (south) ***
A duergar city guard of Seringale stands watch here.
*** Range 5 (south) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
(Charmed) A special guard stands here, red with anger.
Sitting at a table, this leggy brunette is waiting for some pontoon.
Erebien the tavern owner is here providing her customers with drinks.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.

<702/817hp 642/790m 518/519mv no opponent no opponent bloody:38> [--------- ] 8pm (night) road (outside)
They aren't here.

<702/817hp 642/790m 518/519mv no opponent no opponent bloody:38> [--------- ] 8pm (night) road (outside) murder $$

They aren't here.

<702/817hp 642/790m 518/519mv no opponent no opponent bloody:38> [--------- ] 8pm (night) road (outside)
Solmundi walks east.
(UNPROTECTED) a drow city guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Rimath the trader auctions 'Place yer bids! the Ancient Ranger Lord's Stetson is being auctioned for 35000 gold!'
You hear something's death cry.

<702/817hp 642/790m 518/519mv no opponent no opponent bloody:38> [----------] 8pm (night) road (outside) s
s

An illusion of a Paladin walks in.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.
The South Main Street

[Exits: north east south west]
The corpse of a drow city guard is lying here.
The sliced-off fingers of a drow city guard are lying here.
A special guard walks in.

<702/817hp 642/790m 516/519mv no opponent no opponent bloody:37> [----------] 8pm (night) road (outside) murder $$

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<702/817hp 642/790m 514/519mv no opponent no opponent bloody:37> [----------] 8pm (night) road (outside) sca

They aren't here.

<702/817hp 642/790m 514/519mv no opponent no opponent bloody:36> [----------] 8pm (night) road (outside)
You scan all around.
You scan north.
*** Range 2 (north) ***
(White Aura) Solmundi is here.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Footman guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
(Invis) (Hidden) (Translucent) Chaszmyr is here.
(Charmed) A doberman is here, protecting his owner.
Abellyith is here.
(Charmed) A wolf is here, looking hungry.
Lothiralgrin is here.
(White Aura) Lunaia is here.
*** Range 4 (north) ***
A halfling citizen of Seringale strolls about.
*** Range 5 (north) ***
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
*** Range 6 (north) ***
A beggar wanders around asking for spare gold.
You scan east.
*** Range 1 (east) ***
Dirtir the fish friar is here.
You scan south.
*** Range 2 (south) ***
A duergar city guard of Seringale stands watch here.
*** Range 3 (south) ***
A duergar city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<702/817hp 642/790m 514/519mv no opponent no opponent bloody:36> [----------] 8pm (night) road (outside) n
murder $$

The South Main Street

[Exits: north east south west]
The corpse of a drow city guard is lying here.
The sliced-off fingers of a drow city guard are lying here.
A special guard walks in.

<702/817hp 642/790m 512/519mv no opponent no opponent bloody:35> [----------] 8pm (night) road (outside) n
murder $$

They aren't here.

<702/817hp 642/790m 512/519mv no opponent no opponent bloody:35> [----------] 8pm (night) road (outside)
Rimath the trader auctions 'Abellyith has bid 40000 gold coins for the Ancient Ranger Lord's Stetson.'
The South Main Street

[Exits: north east south west]
(Invis) (Hidden) (Translucent) Chaszmyr is here.
(Charmed) A doberman is here, protecting his owner.
Abellyith is here.
(Charmed) A wolf is here, looking hungry.
Lothiralgrin is here.
(White Aura) Lunaia is here.
A special guard walks in.

<702/817hp 642/790m 510/519mv no opponent no opponent bloody:35> [----------] 8pm (night) road (outside) sca

Solmundi walks in.
A special guard walks in.

<702/817hp 642/790m 510/519mv no opponent no opponent bloody:34> [----------] 8pm (night) road (outside)
They aren't here.

<702/817hp 642/790m 510/519mv no opponent no opponent bloody:34> [----------] 8pm (night) road (outside) murder $$

You scan all around.
You scan north.
*** Range 2 (north) ***
A halfling citizen of Seringale strolls about.
*** Range 3 (north) ***
(Charmed) An illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Footman guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
A beggar wanders around asking for spare gold.
*** Range 4 (north) ***
A beggar wanders around asking for spare gold.
You scan east.
*** Range 1 (east) ***
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
You scan south.
*** Range 2 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 4 (south) ***
A duergar city guard of Seringale stands watch here.
*** Range 5 (south) ***
A duergar city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
Sitting at a table, this leggy brunette is waiting for some pontoon.
Erebien the tavern owner is here providing her customers with drinks.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.

<702/817hp 642/790m 510/519mv no opponent no opponent bloody:34> [----------] 8pm (night) road (outside)
They aren't here.

<702/817hp 642/790m 510/519mv no opponent no opponent bloody:34> [----------] 8pm (night) road (outside)
Abellyith walks north.
A doberman walks north.

<702/817hp 642/790m 510/519mv no opponent no opponent bloody:33> [----------] 8pm (night) road (outside)
Solmundi scans all around.

<702/817hp 642/790m 510/519mv no opponent no opponent bloody:33> [----------] 8pm (night) road (outside) e

The Wicked Ale

[Exits: west]
A bar stool rests here close to the bar.
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
A special guard walks in.

<702/817hp 642/790m 509/519mv no opponent no opponent bloody:33> [----------] 8pm (night) inside (indoors) murder $$

They aren't here.

<702/817hp 642/790m 509/519mv no opponent no opponent bloody:32> [----------] 8pm (night) inside (indoors) w
murder $$

The South Main Street

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
(Charmed) A wolf is here, looking hungry.
Lothiralgrin is here.
(White Aura) Lunaia is here.
A special guard walks in.

<702/817hp 642/790m 508/519mv no opponent no opponent bloody:32> [----------] 8pm (night) road (outside)
They aren't here.

<702/817hp 642/790m 508/519mv no opponent no opponent bloody:31> [----------] 8pm (night) road (outside) sca

You scan all around.
You scan north.
*** Range 2 (north) ***
(Invis) (Hidden) (Translucent) Chaszmyr is here.
A halfling citizen of Seringale strolls about.
*** Range 3 (north) ***
A beggar wanders around asking for spare gold.
*** Range 4 (north) ***
A beggar wanders around asking for spare gold.
*** Range 5 (north) ***
(Charmed) A doberman is here, protecting his owner.
Abellyith is here.
You scan east.
*** Range 1 (east) ***
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
You scan south.
*** Range 2 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 4 (south) ***
A duergar city guard of Seringale stands watch here.
*** Range 5 (south) ***
A duergar city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
Sitting at a table, this leggy brunette is waiting for some pontoon.
Erebien the tavern owner is here providing her customers with drinks.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.
A serving girl is here waiting to serve her next customer.

<702/817hp 642/790m 508/519mv no opponent no opponent bloody:31> [----------] 8pm (night) road (outside) e

The Wicked Ale

[Exits: west]
A bar stool rests here close to the bar.
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
Raug the tavern owner is here selling you his exotic drinks.
(White Aura) Fanatiel the drow gambler runs her roulette of death here.
A special guard walks in.

<702/817hp 642/790m 507/519mv no opponent no opponent bloody:30> [----------] 8pm (night) inside (indoors)
Wylsin just spotted you from A Small Burnt Field!

<702/817hp 642/790m 507/519mv no opponent no opponent bloody:29> [----------] 8pm (night) inside (indoors)
Ilromie utters the words, 'pzrrghcandusaw'.
You yell 'Help! Ilromie is hellstreaming me!'
The ground erupts as you are caught in a searing beam of arcane light.
Ilromie's hellstream DISMEMBERS you!
Ilromie has some big nasty wounds and scratches.

<639/817hp 642/790m 507/519mv segment defensive bloody:40> [----------] 8pm (night) inside (indoors)
(WILDLY) a special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Ilromie is unaffected by a special guard's crush!
Ilromie is unaffected by a special guard's crush!
Ilromie has some big nasty wounds and scratches.

<639/817hp 642/790m 507/519mv segment defensive bloody:40> [----------] 8pm (night) inside (indoors)
Rimath the trader auctions 'Gwevym has bid 45000 gold coins for the Ancient Ranger Lord's Stetson.'
Ilromie has some big nasty wounds and scratches.

<639/817hp 642/790m 507/519mv segment defensive bloody:40> [----------] 8pm (night) inside (indoors)
Ilromie's eyes stop watering.
Ilromie's shield jolts under your charge, but holds.
Ilromie is unaffected by your shadow charge!
Your acidic venom hits Ilromie.
Your venom burns into Ilromie's skin!
Ilromie turns slightly green, but it passes.
You deflect Ilromie's claw aside in an ungraceful parry.
Ilromie's claw injures you.
Ilromie has some big nasty wounds and scratches.

<625/817hp 636/790m 507/519mv segment defensive bloody:40> [----------] 8pm (night) inside (indoors) target ilro

$$ will now be substituted with 'ilro' until you untarget.
Ilromie has some big nasty wounds and scratches.

<625/817hp 636/790m 507/519mv segment defensive bloody:40> [----------] 8pm (night) inside (indoors) di

Ilromie is blinded by the dirt in her eyes!
Ilromie is unaffected by your kicked dirt!
Ilromie has some big nasty wounds and scratches.

<625/817hp 651/790m 507/519mv segment defensive bloody:40> [-------- ] 8pm (night) inside (indoors)
Ilromie has fled!

<625/817hp 651/790m 507/519mv no opponent no opponent bloody:39> [-------- ] 8pm (night) inside (indoors) w

(UNPROTECTED) Kali yells 'Help! I am being attacked by Solmundi!'

<625/817hp 651/790m 507/519mv no opponent no opponent bloody:38> [-------- ] 8pm (night) inside (indoors)
A duergar city guard yells 'Ilromie! Now you die!'

<625/817hp 651/790m 507/519mv no opponent no opponent bloody:36> [-------- ] 8pm (night) inside (indoors) target kali
n
n

(UNPROTECTED) a duergar city guard yells 'You will feel the weight of the law, Ilromie!!'
A duergar city guard yells 'Ilromie! You're MINE!'

<625/817hp 651/790m 507/519mv no opponent no opponent bloody:34> [-------- ] 8pm (night) inside (indoors)
The South Main Street

[Exits: north east south west]
(Charmed) A wolf is here, looking hungry.
Lothiralgrin is here.
A special guard walks in.

<625/817hp 651/790m 506/519mv no opponent no opponent bloody:33> [-------- ] 8pm (night) road (outside)
$$ will now be substituted with 'kali' until you untarget.

<625/817hp 651/790m 506/519mv no opponent no opponent bloody:33> [-------- ] 8pm (night) road (outside) n

South Square

[Exits: north east south west down]
You see 2 of a war banner of Seringale here.
The splattered brains of a drow city guard are lying here.
A special guard walks in.

<625/817hp 651/790m 504/519mv no opponent no opponent bloody:33> [----------] 8pm (night) city (outside) n

The Main Street

[Exits: north east south west]
A special guard walks in.

<625/817hp 651/790m 502/519mv no opponent no opponent bloody:32> [----------] 8pm (night) road (outside) whe

An illusion of a Paladin walks in.
An illusion of a Footman walks in.
An illusion of a Paladin walks in.

<625/817hp 651/790m 502/519mv no opponent no opponent bloody:32> [----------] 8pm (night) road (outside)
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
A special guard walks in.

<625/817hp 651/790m 500/519mv no opponent no opponent bloody:32> [----------] 8pm (night) road (outside)
The Main Street

[Exits: north east south west]
(White Aura) Lunaia is here.
A beggar wanders around asking for spare gold.
A special guard walks in.
A duergar city guard yells 'Ilromie! You shall pay!'

<625/817hp 651/790m 498/519mv no opponent no opponent bloody:31> [----------] 8pm (night) road (outside) s

Players near you in Seringale:
<PK> Lothiralgrin The South Main Street
Abellyith Bank of the Panther
<PK> Gwevym Bank of the Panther
<PK> Kali South Square
<PK> Chaszmyr Southeast of Market Square
<PK> Solmundi North of Market Square
<PK> Wylsin A Small Burnt Field
<PK> Chul The Main Street
<PK> Lunaia The Main Street
<PK> Ilromie Inside the South Gate

<625/817hp 651/790m 498/519mv no opponent no opponent bloody:31> [----------] 8pm (night) road (outside) murder $$
s

The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
A special guard walks in.

<625/817hp 651/790m 496/519mv no opponent no opponent bloody:30> [----------] 8pm (night) road (outside) s
murder $$

They aren't here.

<625/817hp 651/790m 496/519mv no opponent no opponent bloody:30> [----------] 8pm (night) road (outside)
The Main Street

[Exits: north east south west]
A special guard walks in.
A half-elf city guard yells 'Ilromie! Now you die!'

<625/817hp 651/790m 494/519mv no opponent no opponent bloody:30> [----------] 8pm (night) road (outside) sca

South Square

[Exits: north east south west down]
You see 2 of a war banner of Seringale here.
The splattered brains of a drow city guard are lying here.
A special guard walks in.

<625/817hp 651/790m 492/519mv no opponent no opponent bloody:29> [----------] 8pm (night) city (outside) whe

They aren't here.

<625/817hp 651/790m 492/519mv no opponent no opponent bloody:29> [----------] 8pm (night) city (outside)
You scan all around.
You scan north.
*** Range 1 (north) ***
(Invis) (Hidden) (Translucent) Chaszmyr is here.
*** Range 2 (north) ***
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
*** Range 3 (north) ***
(White Aura) Lunaia is here.
A beggar wanders around asking for spare gold.
You scan east.
You scan south.
*** Range 1 (south) ***
(Charmed) A wolf is here, looking hungry.
Lothiralgrin is here.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 4 (south) ***
(Charmed) An illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Footman guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
*** Range 6 (south) ***
A half-elf city guard is here, fighting someone who left??
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 4 (west) ***
A drow city guard of Seringale stands watch here.
*** Range 5 (west) ***
A fledgling harpy is here, fallen from the clouds above.
*** Range 6 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
You scan down.

<625/817hp 651/790m 492/519mv no opponent no opponent bloody:28> [----------] 8pm (night) city (outside)
Players near you in Seringale:
<PK> Lothiralgrin The South Main Street
Abellyith Bank of the Panther
<PK> Gwevym Bank of the Panther
<PK> Kali A Small Bridge
<PK> Chaszmyr South Square
<PK> Solmundi Southwest of Market Square
<PK> Wylsin A Small Burnt Field
<PK> Chul South Square
<PK> Lunaia The Main Street
<PK> Ilromie Outside the South Gate

<640/817hp 658/790m 519/519mv no opponent no opponent bloody:28> [----------] 9pm (night) city (outside) s

The South Main Street

[Exits: north east south west]
(Charmed) A wolf is here, looking hungry.
Lothiralgrin is here.
A special guard walks in.

<640/817hp 658/790m 517/519mv no opponent no opponent bloody:27> [----------] 9pm (night) road (outside) s
s
s

The South Main Street

[Exits: north east south west]
The corpse of a drow city guard is lying here.
The sliced-off fingers of a drow city guard are lying here.
A special guard walks in.

<640/817hp 658/790m 515/519mv no opponent no opponent bloody:27> [----------] 9pm (night) road (outside) dirt $$

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<640/817hp 658/790m 513/519mv no opponent no opponent bloody:26> [----------] 9pm (night) road (outside)
A Small Bridge

[Exits: north south down]
The corpse of a duergar city guard is lying here.
The pulled-out eyes of a duergar city guard are lying here.
A pair of gilded golden gargoyles oversee each side of the bridge.
A special guard walks in.

<640/817hp 658/790m 511/519mv no opponent no opponent bloody:26> [----------] 9pm (night) road (outside)
They aren't here.

<640/817hp 658/790m 511/519mv no opponent no opponent bloody:25> [----------] 9pm (night) road (outside) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 3 (north) ***
(Invis) (Hidden) (Translucent) Chaszmyr is here.
(White Aura) Lunaia is here.
(Charmed) A wolf is here, looking hungry.
Lothiralgrin is here.
*** Range 6 (north) ***
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
You scan south.
*** Range 2 (south) ***
A half-elf city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (south) ***
(Charmed) An illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Footman guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here.
(White Aura) (WANTED) (OUTLAW) Ilromie is here.
You scan down.

<640/817hp 658/790m 511/519mv no opponent no opponent bloody:25> [----------] 9pm (night) road (outside) s

The South Main Street

[Exits: north south]
A special guard walks in.

<640/817hp 658/790m 509/519mv no opponent no opponent bloody:24> [----------] 9pm (night) road (outside) s
s
s

Inside the South Gate

[Exits: north south up]
The corpse of a duergar city guard is lying here.
The sliced-off hand of a duergar city guard is lying here.
A half-elf city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
Rimath the trader auctions '45000 gold coins for the Ancient Ranger Lord's Stetson going once.'
An adventurer says 'Have you heard of the "Emerald Forest"?'
An adventurer says 'It is said that magical creatures reside there!'

<640/817hp 658/790m 507/519mv no opponent no opponent bloody:24> [----------] 9pm (night) city (outside) s
s

Rimath the trader auctions 'Lothiralgrin has bid 50000 gold coins for the Ancient Ranger Lord's Stetson.'

<640/817hp 658/790m 507/519mv no opponent no opponent bloody:23> [----------] 9pm (night) city (outside) dirt $$

Outside the South Gate

[Exits: north south]
A pile of gold coins.
You see 2 of a war banner of Seringale here.
A special guard walks in.

<640/817hp 658/790m 505/519mv no opponent no opponent bloody:23> [----------] 9pm (night) city (outside)
Atop a small hillock

[Exits: north south]
A special guard walks in.

<640/817hp 658/790m 503/519mv no opponent no opponent bloody:23> [----------] 9pm (night) field (outside)
Along a marked path

[Exits: north south]
A special guard walks in.

<640/817hp 658/790m 501/519mv no opponent no opponent bloody:22> [----------] 9pm (night) field (outside)
A cobbled path

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.

<640/817hp 658/790m 499/519mv no opponent no opponent bloody:22> [----------] 9pm (night) road (outside)
They aren't here.

<640/817hp 658/790m 499/519mv no opponent no opponent bloody:21> [----------] 9pm (night) road (outside) s
s

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A special guard walks in.

<640/817hp 658/790m 497/519mv no opponent no opponent bloody:20> [----------] 9pm (night) road (outside) whe

Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
There is an old adventurer here, looking for answers in the bottom of a cup.
Irion the Wordbearer rests next to the "horse".
A special guard walks in.
An old adventurer slurs 'You think you know something? I'll show you something!'
An old adventurer slams his mug on the table, spilling some ale.
An old adventurer slurs 'I know as much as any guildmaster! Go on, try to PRACTICE with me. I'll show you everything!'
An old adventurer hiccups.
Irion the Wordbearer says 'Please do me a brief service, Chul. Rest on my horse and help me assign some tasks.'

<640/817hp 658/790m 496/519mv no opponent no opponent bloody:19> [----------] 9pm (night) inside (indoors)
Players near you in The Miden'nir:
Figan Cave Wall
<PK> Chul Old Stables

<640/817hp 658/790m 496/519mv no opponent no opponent bloody:19> [----------] 9pm (night) inside (indoors) s
s

The Trail

[Exits: north west]
A steel belt is here.
A long slim dagger has been left here.
A robe with arcane runes on it lies crumpled about.
A magical whip is lying here.
A dragonblood visor is here.
A special guard climbs in.

<640/817hp 658/790m 493/519mv no opponent no opponent bloody:18> [----------] 9pm (night) mountain (outside) whe

Thick fog and thorny bushes prevent you from traveling in that direction.

<640/817hp 658/790m 493/519mv no opponent no opponent bloody:18> [----------] 9pm (night) mountain (outside) w

Players near you in The Miden'nir:
Figan Cave Wall
<PK> Solmundi A cobbled path
<PK> Chul The Trail

<640/817hp 658/790m 493/519mv no opponent no opponent bloody:17> [----------] 9pm (night) mountain (outside)
A Fog-Shrouded Trail

[Exits: east up]
A special guard climbs in.

<640/817hp 658/790m 487/519mv no opponent no opponent bloody:17> [----------] 9pm (night) mountain (outside) whe

Players near you in Emerald Forest:
Adilil An Old Dirt Track
<PK> Kali A Signpost in the Enchanted Forests
<PK> Chul A Fog-Shrouded Trail
<PK> Ilromie A Signpost in the Enchanted Forests

<640/817hp 658/790m 487/519mv no opponent no opponent bloody:17> [----------] 9pm (night) mountain (outside) u
u

The Haunted Pine Forest

[Exits: up down]
A special guard walks in.

<640/817hp 658/790m 483/519mv no opponent no opponent bloody:16> [----------] 9pm (night) forest (outside)
Near the Summit

[Exits: south down]
A special guard climbs in.

<640/817hp 658/790m 479/519mv no opponent no opponent bloody:15> [----------] 9pm (night) mountain (outside) s
s
s

A Mountain Pass

[Exits: north south]
A curious rock is sitting here.
A special guard climbs in.

<640/817hp 658/790m 473/519mv no opponent no opponent bloody:15> [----------] 9pm (night) mountain (outside)
A Mountain Pass

[Exits: north west]
A pair of tough-looking leather boots is here.
A special guard climbs in.

<640/817hp 658/790m 467/519mv no opponent no opponent bloody:14> [----------] 9pm (night) mountain (outside) w

A large grove of majestic oak trees blocks travel to the south.

<640/817hp 658/790m 467/519mv no opponent no opponent bloody:14> [----------] 9pm (night) mountain (outside) s

A Thickly-Wooded Dell

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A special guard walks in.

<640/817hp 658/790m 463/519mv no opponent no opponent bloody:40> [----------] 9pm (night) forest (outside) murder $$

Rimath the trader auctions ''Nightfall', the oath-breaker has expired from auction without any bids.'
Rimath the trader auctions '50000 gold coins for the Ancient Ranger Lord's Stetson going once.'

<640/817hp 658/790m 463/519mv no opponent no opponent bloody:39> [----------] 9pm (night) forest (outside) sca

A Signpost in the Enchanted Forests

[Exits: north east south west]
A diamond-white fur coat is here.
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
An earthen gold bracelet is here.
A special guard walks in.

<640/817hp 658/790m 460/519mv no opponent no opponent bloody:39> [----------] 9pm (night) forest (outside) whe

They aren't here.

<640/817hp 658/790m 460/519mv no opponent no opponent bloody:39> [----------] 9pm (night) forest (outside)
You scan all around.
You scan north.
*** Range 1 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
You scan east.
*** Range 1 (east) ***
A beautiful lady is talking to some animals here.
*** Range 2 (east) ***
(White Aura) A silver haired ranger sits here making javelins.
*** Range 3 (east) ***
The ancient ranger bear is sleeping here.
You scan south.
*** Range 1 (south) ***
A small pixie stands here laughing cheerfully.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
You scan west.
*** Range 1 (west) ***
A dryad peers at you inquisitively from behind her tree.
(Hidden) (White Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.

<640/817hp 658/790m 460/519mv no opponent no opponent bloody:38> [----------] 9pm (night) forest (outside)
Players near you in Emerald Forest:
Adilil An Old Dirt Track
<PK> Kali The Witch Wood
<PK> Solmundi Near the Summit
<PK> Chul A Signpost in the Enchanted Forests
<PK> Ilromie The Witch Wood

<640/817hp 658/790m 460/519mv no opponent no opponent bloody:38> [----------] 9pm (night) forest (outside) w

A Fae Crossing

[Exits: east south]
A dryad peers at you inquisitively from behind her tree.
(Hidden) (White Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.
A special guard walks in.

<640/817hp 658/790m 457/519mv no opponent no opponent bloody:37> [----------] 9pm (night) forest (outside) w

The enormous trunk of an old Elderwood tree blocks your pathway westward.

<640/817hp 658/790m 457/519mv no opponent no opponent bloody:36> [----------] 9pm (night) forest (outside) s

Under Dark Woods

[Exits: north south west]
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A special guard walks in.

<640/817hp 658/790m 454/519mv no opponent no opponent bloody:36> [----------] 9pm (night) forest (outside) w
w

The Entrance of the Witch Wood

[Exits: north east west]
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.
A special guard walks in.

<640/817hp 658/790m 451/519mv no opponent no opponent bloody:36> [----------] 9pm (night) forest (outside) whe

The Witch Wood

[Exits: north east south west]
A disgusting little gremlin grins at you.
A special guard walks in.

<640/817hp 658/790m 448/519mv no opponent no opponent bloody:35> [----------] 9pm (night) forest (outside)
Players near you in Emerald Forest:
Adilil The Village Square
<PK> Kali Within Deep, Black Waters
<PK> Solmundi A Thickly-Wooded Dell
<PK> Chul The Witch Wood
<PK> Ilromie Within Deep, Black Waters

<640/817hp 658/790m 448/519mv no opponent no opponent bloody:35> [----------] 9pm (night) forest (outside) sw

Which way do you want to swim?

<640/817hp 658/790m 448/519mv no opponent no opponent bloody:34> [----------] 9pm (night) forest (outside) sw

Which way do you want to swim?

<640/817hp 658/790m 448/519mv no opponent no opponent bloody:34> [----------] 9pm (night) forest (outside) sw

Which way do you want to swim?

<640/817hp 658/790m 448/519mv no opponent no opponent bloody:33> [----------] 9pm (night) forest (outside) s

The Dead Moors

[Exits: north east south west]
There is a fiendish donkey munching on marshweeds here.
A special guard walks in.

<640/817hp 658/790m 446/519mv no opponent no opponent bloody:33> [----------] 9pm (night) field (outside) w
w

The Dead Moors

[Exits: north east south]
A three-eyed root stares right at you!
A pumpkin man crawls out of a slime pool and dances towards you.
There is a fiendish donkey munching on marshweeds here.
A special guard walks in.

<640/817hp 658/790m 444/519mv no opponent no opponent bloody:32> [----------] 9pm (night) field (outside) whe

Tall reeds block the path to a small lake in the west.

<640/817hp 658/790m 444/519mv no opponent no opponent bloody:32> [----------] 9pm (night) field (outside)
Players near you in Emerald Forest:
Adilil Inside a Barnhouse
<PK> Kali The Landing Point
<PK> Solmundi The Emerald Forest
<PK> Chul The Dead Moors
<PK> Ilromie The Landing Point

<640/817hp 658/790m 444/519mv no opponent no opponent bloody:31> [----------] 9pm (night) field (outside) n

The Witch Wood

[Exits: north east south]
A hellhound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.
A special guard walks in.

<640/817hp 658/790m 442/519mv no opponent no opponent bloody:30> [----------] 9pm (night) forest (outside) w
w

Twisted thorn trees and thick bushes halt your progress westward.

<640/817hp 658/790m 442/519mv no opponent no opponent bloody:30> [----------] 9pm (night) forest (outside)
Twisted thorn trees and thick bushes halt your progress westward.

<640/817hp 658/790m 442/519mv no opponent no opponent bloody:30> [----------] 9pm (night) forest (outside) n

The Witch Wood

[Exits: north east south]
A disgusting little gremlin grins at you.
A special guard walks in.
Rimath the trader auctions '50000 gold coins for the Ancient Ranger Lord's Stetson going twice.'

<640/817hp 658/790m 439/519mv no opponent no opponent bloody:29> [----------] 9pm (night) forest (outside) w

Twisted thorn trees and thick bushes halt your progress westward.

<640/817hp 658/790m 439/519mv no opponent no opponent bloody:29> [----------] 9pm (night) forest (outside) n

You purge the arcane energy from your body.
You feel emboldened by the unfolding darkness.

<652/817hp 664/790m 493/519mv no opponent no opponent bloody:29> [----------] 10pm (night) forest (outside)
The Witch Wood

[Exits: north east south]
A hellhound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.
A special guard walks in.

<652/817hp 664/790m 490/519mv no opponent no opponent bloody:28> [----------] 10pm (night) forest (outside) w
w

Twisted thorn trees and thick bushes halt your progress westward.

<652/817hp 664/790m 490/519mv no opponent no opponent bloody:28> [----------] 10pm (night) forest (outside)
Twisted thorn trees and thick bushes halt your progress westward.

<652/817hp 664/790m 490/519mv no opponent no opponent bloody:28> [----------] 10pm (night) forest (outside) whe

Players near you in Emerald Forest:
Adilil Inside a Barnhouse
<PK> Solmundi The Emerald Forest
<PK> Chul The Witch Wood

<652/817hp 664/790m 490/519mv no opponent no opponent bloody:27> [----------] 10pm (night) forest (outside) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: art of tarantula: modifies strength by 5 for 5 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: chii : modifies armor class by 25 for 0 hours
Skill: detect hidden : lasts for 26 hours
Spell: detect invis : lasts for 26 hours
Skill: endure : modifies save vs spell by 10 for 5 hours
Skill: forgotten arts : lasts for 17 hours
[LEGION] : dominion : modifies damroll by 1 permanently
Skill: shadow tactics : lasts permanently

<652/817hp 664/790m 490/519mv no opponent no opponent bloody:27> [----------] 10pm (night) forest (outside) n

The Witch Wood

[Exits: north east south west]
A hellhound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.
A special guard walks in.

<652/817hp 664/790m 487/519mv no opponent no opponent bloody:26> [----------] 10pm (night) forest (outside) w

A Broken Jetty

[Exits: east south]
A majestic ship towers over you here.
A gaunt apparition in priests' robes turns sadly towards the lake.
A special guard walks in.
An Apparition says 'For a small token, you may HIRE a ferry to pass safely through the mists.'

<652/817hp 664/790m 485/519mv no opponent no opponent bloody:25> [----------] 10pm (night) field (outside) w
whe

The edge of a serene, dark lake stops your movement westward.

<652/817hp 664/790m 485/519mv no opponent no opponent bloody:25> [----------] 10pm (night) field (outside)
Players near you in Emerald Forest:
Adilil Inside a Barnhouse
<PK> Chaszmyr A Mountain Pass
<PK> Solmundi Under Dark Woods
<PK> Chul A Broken Jetty

<652/817hp 664/790m 485/519mv no opponent no opponent bloody:25> [----------] 10pm (night) field (outside) s
s

Upon a Dark, Still Lake

[Exits: north west]
A special guard walks in.

<652/817hp 664/790m 484/519mv no opponent no opponent bloody:24> [----------] 10pm (night) ocean (outside) s

Rimath the trader auctions 'Gwevym has bid 55000 gold coins for the Ancient Ranger Lord's Stetson.'
Alas, you cannot go that way.

<652/817hp 664/790m 484/519mv no opponent no opponent bloody:23> [----------] 10pm (night) ocean (outside) w

Alas, you cannot go that way.

<652/817hp 664/790m 484/519mv no opponent no opponent bloody:23> [----------] 10pm (night) ocean (outside) w

A Dark, Still Lake

[Exits: east west]
A special guard floats in.

<652/817hp 664/790m 483/519mv no opponent no opponent bloody:23> [----------] 10pm (night) ocean (outside) w

Deep Black Waters

[Exits: east west]
A special guard floats in.

<652/817hp 664/790m 482/519mv no opponent no opponent bloody:22> [----------] 10pm (night) ocean (outside)
Within Deep, Black Waters

[Exits: east west]
A special guard floats in.

<652/817hp 664/790m 481/519mv no opponent no opponent bloody:22> [----------] 10pm (night) ocean (outside) s
s
s

Alas, you cannot go that way.

<652/817hp 664/790m 481/519mv no opponent no opponent bloody:21> [----------] 10pm (night) ocean (outside)
Alas, you cannot go that way.

<652/817hp 664/790m 481/519mv no opponent no opponent bloody:21> [----------] 10pm (night) ocean (outside) w

Alas, you cannot go that way.

<652/817hp 664/790m 481/519mv no opponent no opponent bloody:21> [----------] 10pm (night) ocean (outside) s

Deep, Dark Waters

[Exits: east west]
A special guard floats in.

<652/817hp 664/790m 480/519mv no opponent no opponent bloody:21> [----------] 10pm (night) ocean (outside) s
s

Alas, you cannot go that way.

<652/817hp 664/790m 480/519mv no opponent no opponent bloody:20> [----------] 10pm (night) ocean (outside) w

Alas, you cannot go that way.

<652/817hp 664/790m 480/519mv no opponent no opponent bloody:20> [----------] 10pm (night) ocean (outside)
Alas, you cannot go that way.

<652/817hp 664/790m 480/519mv no opponent no opponent bloody:20> [----------] 10pm (night) ocean (outside) s
s

Deep, Black Waters

[Exits: east west]
A special guard floats in.
Rimath the trader auctions 'a veracious golden mask has expired from auction without any bids.'
Rimath the trader auctions '55000 gold coins for the Ancient Ranger Lord's Stetson going once.'

<652/817hp 664/790m 479/519mv no opponent no opponent bloody:19> [----------] 10pm (night) ocean (outside) s

Alas, you cannot go that way.

<652/817hp 664/790m 479/519mv no opponent no opponent bloody:19> [----------] 10pm (night) ocean (outside)
Alas, you cannot go that way.

<652/817hp 664/790m 479/519mv no opponent no opponent bloody:19> [----------] 10pm (night) ocean (outside) w

Alas, you cannot go that way.

<652/817hp 664/790m 479/519mv no opponent no opponent bloody:18> [----------] 10pm (night) ocean (outside) w

Deep Black Waters

[Exits: east south]
A special guard floats in.

<652/817hp 664/790m 478/519mv no opponent no opponent bloody:18> [----------] 10pm (night) ocean (outside)
Alas, you cannot go that way.

<652/817hp 664/790m 478/519mv no opponent no opponent bloody:18> [----------] 10pm (night) ocean (outside) s
s

The Shipwreck

[Exits: north west]
A masterfully crafted figurine depicts a pig.
A special guard floats in.

<652/817hp 664/790m 477/519mv no opponent no opponent bloody:17> [----------] 10pm (night) ocean (outside) whe

Alas, you cannot go that way.

<652/817hp 664/790m 477/519mv no opponent no opponent bloody:17> [----------] 10pm (night) ocean (outside)
Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Chaszmyr Upon a Dark, Still Lake
<PK> Solmundi Within Deep, Black Waters
<PK> Chul The Shipwreck

<652/817hp 664/790m 477/519mv no opponent no opponent bloody:17> [----------] 10pm (night) ocean (outside) w

A Lightening in the Fog

[Exits: east west]
A special guard floats in.

<652/817hp 664/790m 476/519mv no opponent no opponent bloody:16> [----------] 10pm (night) ocean (outside) w
w

The Landing Point

[Exits: east south]
A special guard floats in.

<652/817hp 664/790m 475/519mv no opponent no opponent bloody:16> [----------] 10pm (night) ocean (outside)
Alas, you cannot go that way.

<652/817hp 664/790m 475/519mv no opponent no opponent bloody:15> [----------] 10pm (night) ocean (outside) s
s

A Landing

[Exits: north south]
A special guard swims in.

<652/817hp 664/790m 473/519mv no opponent no opponent bloody:15> [----------] 10pm (night) river (outside)
The Beachfront

[Exits: north east]
A special guard swims in.

<652/817hp 664/790m 469/519mv no opponent no opponent bloody:14> [----------] 10pm (night) river (outside) e

The Beachfront

[Exits: east west]
A special guard walks in.

<652/817hp 664/790m 464/519mv no opponent no opponent bloody:14> [----------] 10pm (night) sand (outside) whe

Players near you in Zodiac Island:
<PK> Kali Outskirts of the Duelling Area
<PK> Chul The Beachfront

<652/817hp 664/790m 464/519mv no opponent no opponent bloody:13> [----------] 10pm (night) sand (outside) e

Entrance to Terrace

[Exits: north south west]
A special guard walks in.

<652/817hp 664/790m 458/519mv no opponent no opponent bloody:13> [----------] 10pm (night) sand (outside) e

Rocks form an impenetrable barrier between you and the temple.

<652/817hp 664/790m 458/519mv no opponent no opponent bloody:12> [----------] 10pm (night) sand (outside) whe

Players near you in Zodiac Island:
<PK> Kali The Duelling Field
<PK> Solmundi A Landing
<PK> Chul Entrance to Terrace

<652/817hp 664/790m 458/519mv no opponent no opponent bloody:11> [----------] 10pm (night) sand (outside) n

Along the Coastline

[Exits: east south]
A special guard walks in.

<652/817hp 664/790m 452/519mv no opponent no opponent bloody:11> [----------] 10pm (night) sand (outside) e

Along the Coastline

[Exits: east west]
A special guard walks in.

<652/817hp 664/790m 446/519mv no opponent no opponent bloody:39> [----------] 10pm (night) sand (outside) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: art of tarantula: modifies strength by 5 for 5 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: chii : modifies armor class by 25 for 0 hours
Skill: detect hidden : lasts for 26 hours
Spell: detect invis : lasts for 26 hours
Skill: endure : modifies save vs spell by 10 for 5 hours
Skill: forgotten arts : lasts for 17 hours
[LEGION] : dominion : modifies damroll by 1 permanently
Skill: shadow tactics : lasts permanently

<652/817hp 664/790m 446/519mv no opponent no opponent bloody:39> [----------] 10pm (night) sand (outside) e

A Lonely Cove

[Exits: west]
Some narcissus flowers grow in the cove.
A special guard walks in.

<652/817hp 664/790m 442/519mv no opponent no opponent bloody:39> [----------] 10pm (night) cave (indoors) e

Rimath the trader auctions '55000 gold coins for the Ancient Ranger Lord's Stetson going twice.'

<652/817hp 664/790m 442/519mv no opponent no opponent bloody:38> [----------] 10pm (night) cave (indoors)
A metal gate blocks your path.

<652/817hp 664/790m 442/519mv no opponent no opponent bloody:38> [----------] 10pm (night) cave (indoors) w

Along the Coastline

[Exits: east west]
A special guard walks in.

<652/817hp 664/790m 438/519mv no opponent no opponent bloody:38> [----------] 10pm (night) sand (outside) n

You cannot surpass the brambles.

<652/817hp 664/790m 438/519mv no opponent no opponent bloody:37> [----------] 10pm (night) sand (outside) w

Along the Coastline

[Exits: east south]
A special guard walks in.

<652/817hp 664/790m 432/519mv no opponent no opponent bloody:37> [----------] 10pm (night) sand (outside) n

You cannot surpass the brambles.

<652/817hp 664/790m 432/519mv no opponent no opponent bloody:36> [----------] 10pm (night) sand (outside) s

Entrance to Terrace

[Exits: north south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
A special guard walks in.

<652/817hp 664/790m 426/519mv no opponent no opponent bloody:36> [----------] 10pm (night) sand (outside) s

A Narrow Terrace

[Exits: north east]
A special guard walks in.

<652/817hp 664/790m 422/519mv no opponent no opponent bloody:35> [----------] 10pm (night) road (outside) whe

Players near you in Zodiac Island:
<PK> Solmundi Entrance to Terrace
<PK> Chul A Narrow Terrace

<652/817hp 664/790m 422/519mv no opponent no opponent bloody:35> [----------] 10pm (night) road (outside) e

A Narrow Terrace

[Exits: east west]
A special guard walks in.

<652/817hp 664/790m 420/519mv no opponent no opponent bloody:35> [----------] 10pm (night) road (outside) e

A Narrow Terrace

[Exits: east west]
A log lays across the path.
A special guard walks in.

<652/817hp 664/790m 418/519mv no opponent no opponent bloody:34> [----------] 10pm (night) road (outside) e

A Narrow Terrace

[Exits: east west]
A special guard walks in.

<652/817hp 664/790m 416/519mv no opponent no opponent bloody:33> [----------] 10pm (night) road (outside) e

Base of the Temple Steps

[Exits: west up]
A snake loiters here.
A special guard climbs in.

<652/817hp 664/790m 412/519mv no opponent no opponent bloody:33> [----------] 10pm (night) mountain (outside) whe

Players near you in Zodiac Island:
<PK> Solmundi A Landing
<PK> Chul Base of the Temple Steps

<652/817hp 664/790m 412/519mv no opponent no opponent bloody:32> [----------] 10pm (night) mountain (outside) w

A Narrow Terrace

[Exits: east west]
A special guard walks in.

<652/817hp 664/790m 408/519mv no opponent no opponent bloody:31> [----------] 10pm (night) road (outside) w
w
w

A Narrow Terrace

[Exits: east west]
A log lays across the path.
A special guard walks in.

<652/817hp 664/790m 406/519mv no opponent no opponent bloody:30> [----------] 10pm (night) road (outside)
A Narrow Terrace

[Exits: east west]
A special guard walks in.

<652/817hp 664/790m 404/519mv no opponent no opponent bloody:30> [----------] 10pm (night) road (outside)
A Narrow Terrace

[Exits: north east]
A special guard walks in.

<652/817hp 664/790m 402/519mv no opponent no opponent bloody:29> [----------] 10pm (night) road (outside) w

The terrace path ends abruptly here. Best to watch your step!

<652/817hp 664/790m 402/519mv no opponent no opponent bloody:29> [----------] 10pm (night) road (outside) n

Entrance to Terrace

[Exits: north south west]
A special guard walks in.
Rimath the trader auctions 'The auction on the Ancient Ranger Lord's Stetson has run out of time. Sold to Gwevym!'

<652/817hp 664/790m 398/519mv no opponent no opponent bloody:28> [----------] 10pm (night) sand (outside) w
w

The Beachfront

[Exits: east west]
A special guard walks in.

<652/817hp 664/790m 392/519mv no opponent no opponent bloody:28> [----------] 10pm (night) sand (outside)
The Beachfront

[Exits: north east]
A special guard swims in.

<652/817hp 664/790m 387/519mv no opponent no opponent bloody:27> [----------] 10pm (night) river (outside) n

A Landing

[Exits: north south]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
A special guard swims in.

<652/817hp 664/790m 383/519mv no opponent no opponent bloody:26> [----------] 10pm (night) river (outside) w

You can't pass through the thick mists.

<652/817hp 664/790m 383/519mv no opponent no opponent bloody:26> [----------] 10pm (night) river (outside) whe

Players near you in Zodiac Island:
<PK> Solmundi A Landing
<PK> Chul A Landing

<652/817hp 664/790m 383/519mv no opponent no opponent bloody:40> [----------] 10pm (night) river (outside) s

The white aura around Chaszmyr fades.
You feel your equilibrium shift.

<667/817hp 672/790m 437/519mv no opponent no opponent bloody:40> [----------] 11pm (night) river (outside)
The Beachfront

[Exits: north east]
A special guard swims in.

<667/817hp 672/790m 433/519mv no opponent no opponent bloody:40> [----------] 11pm (night) river (outside) s

You can't pass through the thick mists.

<667/817hp 672/790m 433/519mv no opponent no opponent bloody:40> [----------] 11pm (night) river (outside) e

The Beachfront

[Exits: east west]
A special guard walks in.

<667/817hp 672/790m 428/519mv no opponent no opponent bloody:40> [----------] 11pm (night) sand (outside) e

Entrance to Terrace

[Exits: north south west]
A special guard walks in.

<667/817hp 672/790m 422/519mv no opponent no opponent bloody:39> [----------] 11pm (night) sand (outside) whe

Players near you in Zodiac Island:
<PK> Chaszmyr A Landing
<PK> Solmundi A Landing
<PK> Chul Entrance to Terrace

<667/817hp 672/790m 422/519mv no opponent no opponent bloody:39> [----------] 11pm (night) sand (outside) chii

Something disturbs your meditation.

<667/817hp 662/790m 422/519mv no opponent no opponent bloody:38> [----------] 11pm (night) sand (outside) chii
whe

You focus inward and regulate your body's circulation.

<667/817hp 642/790m 422/519mv no opponent no opponent bloody:39> [----------] 11pm (night) sand (outside) e

Players near you in Zodiac Island:
<PK> Chaszmyr A Lonely Cove
<PK> Chul Entrance to Terrace

<667/817hp 642/790m 422/519mv no opponent no opponent bloody:36> [----------] 11pm (night) sand (outside)
Rocks form an impenetrable barrier between you and the temple.

<667/817hp 642/790m 422/519mv no opponent no opponent bloody:35> [----------] 11pm (night) sand (outside) s

A Narrow Terrace

[Exits: north east]
A special guard walks in.

<667/817hp 642/790m 418/519mv no opponent no opponent bloody:40> [----------] 11pm (night) road (outside) e

A Narrow Terrace

[Exits: east west]
A special guard walks in.

<667/817hp 642/790m 416/519mv no opponent no opponent bloody:39> [----------] 11pm (night) road (outside) e

A Narrow Terrace

[Exits: east west]
A log lays across the path.
A special guard walks in.

<667/817hp 642/790m 414/519mv no opponent no opponent bloody:38> [----------] 11pm (night) road (outside) whe

Players near you in Zodiac Island:
<PK> Chaszmyr A Narrow Terrace
<PK> Chul A Narrow Terrace

<667/817hp 642/790m 414/519mv no opponent no opponent bloody:38> [----------] 11pm (night) road (outside) e
e

A Narrow Terrace

[Exits: east west]
A special guard walks in.

<667/817hp 642/790m 412/519mv no opponent no opponent bloody:37> [----------] 11pm (night) road (outside)
Base of the Temple Steps

[Exits: west up]
A snake loiters here.
A special guard climbs in.

<667/817hp 642/790m 408/519mv no opponent no opponent bloody:37> [----------] 11pm (night) mountain (outside) e

Steps lead upwards towards the temple.
Rimath the trader auctions 'Place yer bids! a blue-tinged dragonscale barbute is being auctioned for 15000 gold!'

<667/817hp 642/790m 408/519mv no opponent no opponent bloody:36> [----------] 11pm (night) mountain (outside) whe

Players near you in Zodiac Island:
<PK> Chaszmyr Base of the Temple Steps
<PK> Chul Base of the Temple Steps

<667/817hp 642/790m 408/519mv no opponent no opponent bloody:36> [----------] 11pm (night) mountain (outside) w

A Narrow Terrace

[Exits: east west]
A special guard walks in.

<667/817hp 642/790m 404/519mv no opponent no opponent bloody:35> [----------] 11pm (night) road (outside) w
w
w

A Narrow Terrace

[Exits: east west]
A log lays across the path.
A special guard walks in.

<667/817hp 642/790m 402/519mv no opponent no opponent bloody:35> [----------] 11pm (night) road (outside)
A Narrow Terrace

[Exits: east west]
A special guard walks in.

<667/817hp 642/790m 400/519mv no opponent no opponent bloody:34> [----------] 11pm (night) road (outside)
A Narrow Terrace

[Exits: north east]
A special guard walks in.

<667/817hp 642/790m 398/519mv no opponent no opponent bloody:40> [----------] 11pm (night) road (outside) n

Entrance to Terrace

[Exits: north south west]
A special guard walks in.

<667/817hp 642/790m 394/519mv no opponent no opponent bloody:40> [----------] 11pm (night) sand (outside) w
w

The Beachfront

[Exits: east west]
A special guard walks in.

<667/817hp 642/790m 388/519mv no opponent no opponent bloody:40> [----------] 11pm (night) sand (outside)
The Beachfront

[Exits: north east]
A special guard swims in.

<667/817hp 642/790m 383/519mv no opponent no opponent bloody:39> [----------] 11pm (night) river (outside) w

You can't pass through the thick mists.

<667/817hp 642/790m 383/519mv no opponent no opponent bloody:39> [----------] 11pm (night) river (outside) n

A Landing

[Exits: north south]
A special guard swims in.

<667/817hp 642/790m 379/519mv no opponent no opponent bloody:38> [----------] 11pm (night) river (outside) n

The Landing Point

[Exits: east south]
A special guard walks in.

<667/817hp 642/790m 377/519mv no opponent no opponent bloody:38> [----------] 11pm (night) ocean (outside) e

A Lightening in the Fog

[Exits: east west]
A special guard floats in.

<667/817hp 642/790m 376/519mv no opponent no opponent bloody:37> [----------] 11pm (night) ocean (outside) n

Alas, you cannot go that way.

<667/817hp 642/790m 376/519mv no opponent no opponent bloody:37> [----------] 11pm (night) ocean (outside) e

The Shipwreck

[Exits: north west]
A masterfully crafted figurine depicts a pig.
A special guard floats in.

<667/817hp 642/790m 375/519mv no opponent no opponent bloody:36> [----------] 11pm (night) ocean (outside) n

Deep Black Waters

[Exits: east south]
A special guard floats in.

<667/817hp 642/790m 374/519mv no opponent no opponent bloody:36> [----------] 11pm (night) ocean (outside) e
e

Deep, Black Waters

[Exits: east west]
A special guard floats in.

<667/817hp 642/790m 373/519mv no opponent no opponent bloody:35> [----------] 11pm (night) ocean (outside) whe

Deep, Dark Waters

[Exits: east west]
A special guard floats in.

<667/817hp 642/790m 372/519mv no opponent no opponent bloody:34> [----------] 11pm (night) ocean (outside)
Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Solmundi The Witch Wood
<PK> Chul Deep, Dark Waters

<667/817hp 642/790m 372/519mv no opponent no opponent bloody:34> [----------] 11pm (night) ocean (outside) e

Within Deep, Black Waters

[Exits: east west]
A special guard floats in.

<667/817hp 642/790m 371/519mv no opponent no opponent bloody:33> [----------] 11pm (night) ocean (outside) e

Deep Black Waters

[Exits: east west]
A special guard floats in.

<667/817hp 642/790m 370/519mv no opponent no opponent bloody:33> [----------] 11pm (night) ocean (outside) n

Alas, you cannot go that way.

<667/817hp 642/790m 370/519mv no opponent no opponent bloody:32> [----------] 11pm (night) ocean (outside) e
e

A Dark, Still Lake

[Exits: east west]
A special guard floats in.

<667/817hp 642/790m 369/519mv no opponent no opponent bloody:32> [----------] 11pm (night) ocean (outside)
Upon a Dark, Still Lake

[Exits: north west]
A special guard floats in.

<667/817hp 642/790m 368/519mv no opponent no opponent bloody:31> [----------] 11pm (night) ocean (outside) e

Alas, you cannot go that way.

<667/817hp 642/790m 368/519mv no opponent no opponent bloody:31> [----------] 11pm (night) ocean (outside) n

A Broken Jetty

[Exits: east south]
A majestic ship towers over you here.
A gaunt apparition in priests' robes turns sadly towards the lake.
A special guard floats in.
An Apparition says 'For a small token, you may HIRE a ferry to pass safely through the mists.'

<667/817hp 642/790m 367/519mv no opponent no opponent bloody:30> [----------] 11pm (night) field (outside) e
e

The Witch Wood

[Exits: north east south west]
A hellhound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.
A special guard walks in.

<667/817hp 642/790m 365/519mv no opponent no opponent bloody:29> [----------] 11pm (night) forest (outside) e

The Witch Wood

[Exits: south west]
The Devil's Huntsman looms out of the mists.
A special guard walks in.

<667/817hp 642/790m 362/519mv no opponent no opponent bloody:29> [----------] 11pm (night) forest (outside) s

Twisted thorn trees and thick bushes halt your progress eastward.
You feel emboldened by the unfolding darkness.

<680/817hp 650/790m 416/519mv no opponent no opponent bloody:28> [----------] 12am (midnight) forest (outside)
The Altar of Sacrifice

[Exits: north east south west]
(Pink Aura) A poor sylph crying in pain is shackled to the Altar.
A special guard walks in.

<680/817hp 650/790m 414/519mv no opponent no opponent bloody:28> [----------] 12am (midnight) field (outside) e

The Witch Wood

[Exits: south west up]
A special guard walks in.

<680/817hp 650/790m 412/519mv no opponent no opponent bloody:27> [----------] 12am (midnight) forest (outside) s

The Witch Wood

[Exits: north south west]
A disgusting little gremlin grins at you.
A special guard walks in.

<680/817hp 650/790m 409/519mv no opponent no opponent bloody:26> [----------] 12am (midnight) forest (outside) e
e

Twisted thorn trees and thick bushes halt your progress eastward.

<680/817hp 650/790m 409/519mv no opponent no opponent bloody:26> [----------] 12am (midnight) forest (outside)
Twisted thorn trees and thick bushes halt your progress eastward.

<680/817hp 650/790m 409/519mv no opponent no opponent bloody:26> [----------] 12am (midnight) forest (outside) s

The Entrance of the Witch Wood

[Exits: north east west]
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.
A special guard walks in.

<680/817hp 650/790m 406/519mv no opponent no opponent bloody:25> [----------] 12am (midnight) forest (outside) e
e

Under Dark Woods

[Exits: north south west]
A ranger stands here, inspecting the ground.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A special guard walks in.

<680/817hp 650/790m 403/519mv no opponent no opponent bloody:25> [----------] 12am (midnight) forest (outside) whe

Rows of Elder trees and several wild hedges cover the path eastward.

<680/817hp 650/790m 403/519mv no opponent no opponent bloody:24> [----------] 12am (midnight) forest (outside) n

Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Chul Under Dark Woods

<680/817hp 650/790m 403/519mv no opponent no opponent bloody:24> [----------] 12am (midnight) forest (outside) n

A Fae Crossing

[Exits: east south]
A dryad peers at you inquisitively from behind her tree.
(Hidden) (White Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.
A special guard walks in.

<680/817hp 650/790m 400/519mv no opponent no opponent bloody:24> [----------] 12am (midnight) forest (outside)
Several large Blackthorn trees block your path to the north.

<680/817hp 650/790m 400/519mv no opponent no opponent bloody:23> [----------] 12am (midnight) forest (outside) e

A Signpost in the Enchanted Forests

[Exits: north east south west]
A diamond-white fur coat is here.
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
An earthen gold bracelet is here.
A special guard walks in.

<680/817hp 650/790m 397/519mv no opponent no opponent bloody:23> [----------] 12am (midnight) forest (outside) e

A Well-Used Trail Through The Forest

[Exits: east south west]
A beautiful lady is talking to some animals here.
A special guard walks in.

<680/817hp 650/790m 394/519mv no opponent no opponent bloody:23> [----------] 12am (midnight) forest (outside) whe

Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Chul A Well-Used Trail Through The Forest

<680/817hp 650/790m 394/519mv no opponent no opponent bloody:22> [----------] 12am (midnight) forest (outside) w

A Signpost in the Enchanted Forests

[Exits: north east south west]
A diamond-white fur coat is here.
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
An earthen gold bracelet is here.
A special guard walks in.

<680/817hp 650/790m 391/519mv no opponent no opponent bloody:21> [----------] 12am (midnight) forest (outside) n
e

A Thickly-Wooded Dell

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A special guard walks in.

<680/817hp 650/790m 388/519mv no opponent no opponent bloody:21> [----------] 12am (midnight) forest (outside)
A Mountain Pass

[Exits: north west]
A pair of tough-looking leather boots is here.
A special guard climbs in.

<680/817hp 650/790m 384/519mv no opponent no opponent bloody:20> [----------] 12am (midnight) mountain (outside) n
n

[JUSTICE] The Guardian of Justice: 'NOTICE: Kali has been apprehended by Chaszmyr.'

<680/817hp 650/790m 384/519mv no opponent no opponent bloody:20> [----------] 12am (midnight) mountain (outside) n

A Mountain Pass

[Exits: north south]
A curious rock is sitting here.
A special guard climbs in.

<680/817hp 650/790m 378/519mv no opponent no opponent bloody:20> [----------] 12am (midnight) mountain (outside)
Near the Summit

[Exits: south down]
A special guard climbs in.

<680/817hp 650/790m 372/519mv no opponent no opponent bloody:19> [----------] 12am (midnight) mountain (outside)
Nothing but open air awaits your fall in that direction.

<680/817hp 650/790m 372/519mv no opponent no opponent bloody:19> [----------] 12am (midnight) mountain (outside) d
d

The Haunted Pine Forest

[Exits: up down]
A special guard walks in.

<680/817hp 650/790m 368/519mv no opponent no opponent bloody:18> [----------] 12am (midnight) forest (outside)
A Fog-Shrouded Trail

[Exits: east up]
A special guard climbs in.

<680/817hp 650/790m 364/519mv no opponent no opponent bloody:18> [----------] 12am (midnight) mountain (outside) whe

Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Chul A Fog-Shrouded Trail

<680/817hp 650/790m 364/519mv no opponent no opponent bloody:17> [----------] 12am (midnight) mountain (outside) e

The Trail

[Exits: north west]
A steel belt is here.
A long slim dagger has been left here.
A robe with arcane runes on it lies crumpled about.
A magical whip is lying here.
A dragonblood visor is here.
A special guard climbs in.

<680/817hp 650/790m 358/519mv no opponent no opponent bloody:17> [----------] 12am (midnight) mountain (outside) w

A Fog-Shrouded Trail

[Exits: east up]
A special guard climbs in.

<680/817hp 650/790m 352/519mv no opponent no opponent bloody:16> [----------] 12am (midnight) mountain (outside) whe

Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Chul A Fog-Shrouded Trail

<680/817hp 650/790m 352/519mv no opponent no opponent bloody:15> [----------] 12am (midnight) mountain (outside) u
u

The Haunted Pine Forest

[Exits: up down]
A special guard walks in.

<680/817hp 650/790m 348/519mv no opponent no opponent bloody:15> [----------] 12am (midnight) forest (outside)
Near the Summit

[Exits: south down]
A special guard climbs in.

<680/817hp 650/790m 344/519mv no opponent no opponent bloody:14> [----------] 12am (midnight) mountain (outside) w

Nothing but open air awaits your fall in that direction.

<680/817hp 650/790m 344/519mv no opponent no opponent bloody:13> [----------] 12am (midnight) mountain (outside) s

A Mountain Pass

[Exits: north south]
A curious rock is sitting here.
A special guard climbs in.

<680/817hp 650/790m 338/519mv no opponent no opponent bloody:13> [----------] 12am (midnight) mountain (outside) s
s

A Mountain Pass

[Exits: north west]
A pair of tough-looking leather boots is here.
A special guard climbs in.

<680/817hp 650/790m 332/519mv no opponent no opponent bloody:13> [----------] 12am (midnight) mountain (outside)
A large grove of majestic oak trees blocks travel to the south.

<680/817hp 650/790m 332/519mv no opponent no opponent bloody:12> [----------] 12am (midnight) mountain (outside) w
w

A Thickly-Wooded Dell

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A special guard walks in.

<680/817hp 650/790m 328/519mv no opponent no opponent bloody:12> [----------] 12am (midnight) forest (outside) w

Road to the Vale of Clover

[Exits: north east]
A Four-Leaf Clover.
A guide to adventuring has been discarded here.
A special guard walks in.

<680/817hp 650/790m 326/519mv no opponent no opponent bloody:11> [----------] 12am (midnight) field (outside) whe

Thick trees and tall grass block your path to the west.

<680/817hp 650/790m 326/519mv no opponent no opponent bloody:11> [----------] 12am (midnight) field (outside)
Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Chul Road to the Vale of Clover

<680/817hp 650/790m 326/519mv no opponent no opponent bloody:11> [----------] 12am (midnight) field (outside) e

A Thickly-Wooded Dell

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A special guard walks in.

<680/817hp 650/790m 324/519mv no opponent no opponent bloody:10> [----------] 12am (midnight) forest (outside) s
w

A Signpost in the Enchanted Forests

[Exits: north east south west]
A diamond-white fur coat is here.
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
An earthen gold bracelet is here.
A special guard walks in.

<680/817hp 650/790m 321/519mv no opponent no opponent bloody:10> [----------] 12am (midnight) forest (outside)
A Fae Crossing

[Exits: east south]
A dryad peers at you inquisitively from behind her tree.
(Hidden) (White Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.
A special guard walks in.

<680/817hp 650/790m 318/519mv no opponent no opponent bloody:9> [----------] 12am (midnight) forest (outside) s

Under Dark Woods

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A special guard walks in.

<680/817hp 650/790m 315/519mv no opponent no opponent bloody:9> [----------] 12am (midnight) forest (outside) w
w
w

The Entrance of the Witch Wood

[Exits: north east west]
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.
A special guard walks in.

<680/817hp 650/790m 312/519mv no opponent no opponent bloody:8> [----------] 12am (midnight) forest (outside)
The Witch Wood

[Exits: north east south west]
A disgusting little gremlin grins at you.
A special guard walks in.

<680/817hp 650/790m 309/519mv no opponent no opponent bloody:8> [----------] 12am (midnight) forest (outside) whe

The Witch Wood

[Exits: north east south]
A hellhound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.
A special guard walks in.

<680/817hp 650/790m 306/519mv no opponent no opponent bloody:7> [----------] 12am (midnight) forest (outside)
Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Chul The Witch Wood

<680/817hp 650/790m 306/519mv no opponent no opponent bloody:7> [----------] 12am (midnight) forest (outside) n

The Witch Wood

[Exits: north east south]
A disgusting little gremlin grins at you.
A special guard walks in.

<680/817hp 650/790m 303/519mv no opponent no opponent bloody:6> [----------] 12am (midnight) forest (outside) n

The Witch Wood

[Exits: north east south]
A hellhound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.
A special guard walks in.

<680/817hp 650/790m 300/519mv no opponent no opponent bloody:5> [----------] 12am (midnight) forest (outside) w
w

Twisted thorn trees and thick bushes halt your progress westward.

<680/817hp 650/790m 300/519mv no opponent no opponent bloody:5> [----------] 12am (midnight) forest (outside) w

Twisted thorn trees and thick bushes halt your progress westward.

<680/817hp 650/790m 300/519mv no opponent no opponent bloody:4> [----------] 12am (midnight) forest (outside) n

Twisted thorn trees and thick bushes halt your progress westward.

<680/817hp 650/790m 300/519mv no opponent no opponent bloody:4> [----------] 12am (midnight) forest (outside) w

The Witch Wood

[Exits: north east south west]
A hellhound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.
A special guard walks in.

<680/817hp 650/790m 297/519mv no opponent no opponent bloody:4> [----------] 12am (midnight) forest (outside) w

A Broken Jetty

[Exits: east south]
A majestic ship towers over you here.
A gaunt apparition in priests' robes turns sadly towards the lake.
A special guard walks in.
An Apparition says 'For a small token, you may HIRE a ferry to pass safely through the mists.'

<680/817hp 650/790m 295/519mv no opponent no opponent bloody:3> [----------] 12am (midnight) field (outside) s

The edge of a serene, dark lake stops your movement westward.
Rimath the trader auctions 'Place yer bids! an adamantine spiked faceless mask is being auctioned for 8500 gold!'

<680/817hp 650/790m 295/519mv no opponent no opponent bloody:3> [----------] 12am (midnight) field (outside) s

Upon a Dark, Still Lake

[Exits: north west]
A special guard walks in.

<680/817hp 650/790m 294/519mv no opponent no opponent bloody:3> [----------] 12am (midnight) ocean (outside) s

Alas, you cannot go that way.

<680/817hp 650/790m 294/519mv no opponent no opponent bloody:2> [----------] 12am (midnight) ocean (outside)
Alas, you cannot go that way.

<680/817hp 650/790m 294/519mv no opponent no opponent bloody:2> [----------] 12am (midnight) ocean (outside) w

A Dark, Still Lake

[Exits: east west]
A special guard floats in.

<680/817hp 650/790m 293/519mv no opponent no opponent bloody:2> [----------] 12am (midnight) ocean (outside) w
w
w

Deep Black Waters

[Exits: east west]
A special guard floats in.
The white aura around your body fades.

<695/817hp 655/790m 346/519mv no opponent no opponent bloody:1> [----------] 1am (night) ocean (outside) whe

Within Deep, Black Waters

[Exits: east west]
A special guard floats in.

<695/817hp 655/790m 345/519mv no opponent no opponent bloody:1> [----------] 1am (night) ocean (outside)
Deep, Dark Waters

[Exits: east west]
A special guard floats in.

<695/817hp 655/790m 344/519mv no opponent no opponent evasive:60> [----------] 1am (night) ocean (outside)
Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Chul Deep, Dark Waters

<695/817hp 655/790m 344/519mv no opponent no opponent evasive:60> [----------] 1am (night) ocean (outside) w

Deep, Black Waters

[Exits: east west]
A special guard floats in.

<695/817hp 655/790m 343/519mv no opponent no opponent evasive:59> [----------] 1am (night) ocean (outside) w
w

Deep Black Waters

[Exits: east south]
A special guard floats in.

<695/817hp 655/790m 342/519mv no opponent no opponent evasive:58> [----------] 1am (night) ocean (outside) whe

Alas, you cannot go that way.

<695/817hp 655/790m 342/519mv no opponent no opponent evasive:58> [----------] 1am (night) ocean (outside) s

Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Chul Deep Black Waters

<695/817hp 655/790m 342/519mv no opponent no opponent evasive:58> [----------] 1am (night) ocean (outside) s

The Shipwreck

[Exits: north west]
A masterfully crafted figurine depicts a pig.
A special guard floats in.

<695/817hp 655/790m 341/519mv no opponent no opponent evasive:57> [----------] 1am (night) ocean (outside) s
s

Alas, you cannot go that way.

<695/817hp 655/790m 341/519mv no opponent no opponent evasive:57> [----------] 1am (night) ocean (outside) w

Alas, you cannot go that way.

<695/817hp 655/790m 341/519mv no opponent no opponent evasive:57> [----------] 1am (night) ocean (outside) w

Alas, you cannot go that way.

<695/817hp 655/790m 341/519mv no opponent no opponent evasive:56> [----------] 1am (night) ocean (outside) w

A Lightening in the Fog

[Exits: east west]
A special guard floats in.

<695/817hp 655/790m 340/519mv no opponent no opponent evasive:56> [----------] 1am (night) ocean (outside) whe

The Landing Point

[Exits: east south]
A special guard floats in.

<695/817hp 655/790m 339/519mv no opponent no opponent evasive:56> [----------] 1am (night) ocean (outside)
Alas, you cannot go that way.

<695/817hp 655/790m 339/519mv no opponent no opponent evasive:55> [----------] 1am (night) ocean (outside)
Players near you in Emerald Forest:
Adilil Farmer Griff's Farm
<PK> Chul The Landing Point

<695/817hp 655/790m 339/519mv no opponent no opponent evasive:55> [----------] 1am (night) ocean (outside) s

A Landing

[Exits: north south]
A special guard swims in.

<695/817hp 655/790m 337/519mv no opponent no opponent evasive:55> [----------] 1am (night) river (outside) s
s

The Beachfront

[Exits: north east]
A special guard swims in.

<695/817hp 655/790m 333/519mv no opponent no opponent evasive:54> [----------] 1am (night) river (outside)
You can't pass through the thick mists.

<695/817hp 655/790m 333/519mv no opponent no opponent evasive:54> [----------] 1am (night) river (outside) w
w

You can't pass through the thick mists.

<695/817hp 655/790m 333/519mv no opponent no opponent evasive:53> [----------] 1am (night) river (outside)
You can't pass through the thick mists.
Rimath the trader auctions 'Place yer bids! a blue-tinged dragonscale barbute is being auctioned for 15000 gold!'

<695/817hp 655/790m 333/519mv no opponent no opponent evasive:53> [----------] 1am (night) river (outside) whe

Players near you in Zodiac Island:
<PK> Chaszmyr The Duelling Field
<PK> Chul The Beachfront

<695/817hp 655/790m 333/519mv no opponent no opponent evasive:52> [----------] 1am (night) river (outside) l

The Beachfront
Shallow choppy waters give way to a remarkably pristine beach, one of
fine golden sand and very little else. Not even the faintest of signs of
shells or small pebbles - or life for that matter. It seems to have been
excavated and prepared carefully.

[Exits: north east]
(Charmed) A special guard stands here, red with anger.

<695/817hp 655/790m 333/519mv no opponent no opponent evasive:51> [----------] 1am (night) river (outside) s

You can't pass through the thick mists.

<695/817hp 655/790m 333/519mv no opponent no opponent evasive:49> [----------] 1am (night) river (outside) n

A Landing

[Exits: north south]
A special guard swims in.

<695/817hp 655/790m 329/519mv no opponent no opponent evasive:48> [----------] 1am (night) river (outside) n

The Landing Point

[Exits: east south]
A special guard walks in.

<695/817hp 655/790m 327/519mv no opponent no opponent evasive:48> [----------] 1am (night) ocean (outside) n

Alas, you cannot go that way.

<695/817hp 655/790m 327/519mv no opponent no opponent evasive:47> [----------] 1am (night) ocean (outside) e
e
e

A Lightening in the Fog

[Exits: east west]
A special guard floats in.

<695/817hp 655/790m 326/519mv no opponent no opponent evasive:47> [----------] 1am (night) ocean (outside)
The Shipwreck

[Exits: north west]
A masterfully crafted figurine depicts a pig.
A special guard floats in.

<695/817hp 655/790m 325/519mv no opponent no opponent evasive:47> [----------] 1am (night) ocean (outside)
Alas, you cannot go that way.

<695/817hp 655/790m 325/519mv no opponent no opponent evasive:46> [----------] 1am (night) ocean (outside) w

A Lightening in the Fog

[Exits: east west]
A special guard floats in.

<695/817hp 655/790m 324/519mv no opponent no opponent evasive:45> [----------] 1am (night) ocean (outside) w

The Landing Point

[Exits: east south]
A special guard floats in.

<695/817hp 655/790m 323/519mv no opponent no opponent evasive:44> [----------] 1am (night) ocean (outside) s
s

A Landing

[Exits: north south]
A special guard swims in.

<695/817hp 655/790m 321/519mv no opponent no opponent evasive:44> [----------] 1am (night) river (outside) s

The Beachfront

[Exits: north east]
A special guard swims in.

<695/817hp 655/790m 317/519mv no opponent no opponent evasive:43> [----------] 1am (night) river (outside)
You can't pass through the thick mists.

<695/817hp 655/790m 317/519mv no opponent no opponent evasive:43> [----------] 1am (night) river (outside) e

The Beachfront

[Exits: east west]
A special guard walks in.

<695/817hp 655/790m 312/519mv no opponent no opponent evasive:43> [----------] 1am (night) sand (outside) s

Through the mists you see the ocean beyond.

<695/817hp 655/790m 312/519mv no opponent no opponent evasive:42> [----------] 1am (night) sand (outside) e

Entrance to Terrace

[Exits: north south west]
A special guard walks in.

<695/817hp 655/790m 306/519mv no opponent no opponent evasive:42> [----------] 1am (night) sand (outside) e

Rocks form an impenetrable barrier between you and the temple.

<695/817hp 655/790m 306/519mv no opponent no opponent evasive:41> [----------] 1am (night) sand (outside) s

A Narrow Terrace

[Exits: north east]
A special guard walks in.

<695/817hp 655/790m 302/519mv no opponent no opponent evasive:41> [----------] 1am (night) road (outside) e
e

A Narrow Terrace

[Exits: east west]
A special guard walks in.

<695/817hp 655/790m 300/519mv no opponent no opponent evasive:41> [----------] 1am (night) road (outside) e

A Narrow Terrace

[Exits: east west]
A log lays across the path.
A special guard walks in.

<695/817hp 655/790m 298/519mv no opponent no opponent evasive:40> [----------] 1am (night) road (outside) whe

A Narrow Terrace

[Exits: east west]
A special guard walks in.

<695/817hp 655/790m 296/519mv no opponent no opponent evasive:40> [----------] 1am (night) road (outside)
Players near you in Zodiac Island:
<PK> Chaszmyr The Duelling Field
<PK> Chul A Narrow Terrace

<695/817hp 655/790m 296/519mv no opponent no opponent evasive:39> [----------] 1am (night) road (outside) e

Base of the Temple Steps

[Exits: west up]
A snake loiters here.
A special guard climbs in.

<695/817hp 655/790m 292/519mv no opponent no opponent evasive:39> [----------] 1am (night) mountain (outside) e

Steps lead upwards towards the temple.

<695/817hp 655/790m 292/519mv no opponent no opponent evasive:38> [----------] 1am (night) mountain (outside) n

The terrace path ends abruptly here. Best to watch your step!

<695/817hp 655/790m 292/519mv no opponent no opponent evasive:38> [----------] 1am (night) mountain (outside) u

Atop the Temple Steps

[Exits: east down]
A special guard climbs in.

<695/817hp 655/790m 286/519mv no opponent no opponent evasive:37> [----------] 1am (night) mountain (outside) e
e

The Lion Gate

[Exits: east west]
A special guard walks in.

<695/817hp 655/790m 282/519mv no opponent no opponent evasive:37> [----------] 1am (night) road (outside)
A Cobbled Path

[Exits: east west]
A special guard walks in.

<695/817hp 655/790m 280/519mv no opponent no opponent evasive:36> [----------] 1am (night) road (outside) e

A Cobbled Path

[Exits: east west]
A giant boar, woven entirely out of leftover straw, is poised to impale you on its tusks.
A special guard walks in.

<695/817hp 655/790m 278/519mv no opponent no opponent evasive:36> [----------] 1am (night) road (outside) e

Outskirts of the Duelling Area

[Exits: north east south west]
A special guard walks in.

<695/817hp 655/790m 276/519mv no opponent no opponent evasive:35> [----------] 1am (night) field (outside) e

The Duelling Field

[Exits: north south west]
An earthen mithril-white bangle of the hills is here.
A deflective mithril-white tunic of defiance is here.
An earthen holy lantern is here.
A deflective mithril-white ascot of turning is here.
You see 2 of an elegant chalice covered with images of elves here.
An earthen mithril-white ascot of the mountains is here.
An earthen mithril-white coif of the hills is here.
An earthen mithril-white claddagh of the hills is here.
A deflective mithril-white claddagh of defiance is here.
The corpse of Kali is lying here.
The torn-out heart of Kali is lying here.
(Translucent) Chaszmyr is here.
A special guard walks in.

<695/817hp 655/790m 274/519mv no opponent no opponent evasive:34> [----------] 1am (night) field (outside) e

A stone statue stands here.

<695/817hp 655/790m 274/519mv no opponent no opponent evasive:34> [----------] 1am (night) field (outside) w

Outskirts of the Duelling Area

[Exits: north east south west]
A special guard walks in.

<695/817hp 655/790m 272/519mv no opponent no opponent evasive:33> [----------] 1am (night) field (outside) w

A Cobbled Path

[Exits: east west]
A giant boar, woven entirely out of leftover straw, is poised to impale you on its tusks.
A special guard walks in.

<710/817hp 661/790m 324/519mv no opponent no opponent evasive:32> [----------] 2am (night) road (outside) n

A three foot high cobblestone wall blocks your way.

<710/817hp 661/790m 324/519mv no opponent no opponent evasive:31> [----------] 2am (night) road (outside) e

Outskirts of the Duelling Area

[Exits: north east south west]
A special guard walks in.

<710/817hp 661/790m 322/519mv no opponent no opponent evasive:31> [----------] 2am (night) field (outside) e

The Duelling Field

[Exits: north south west]
An earthen mithril-white bangle of the hills is here.
A deflective mithril-white tunic of defiance is here.
An earthen holy lantern is here.
A deflective mithril-white ascot of turning is here.
You see 2 of an elegant chalice covered with images of elves here.
An earthen mithril-white ascot of the mountains is here.
An earthen mithril-white coif of the hills is here.
An earthen mithril-white claddagh of the hills is here.
A deflective mithril-white claddagh of defiance is here.
The corpse of Kali is lying here.
The torn-out heart of Kali is lying here.
(Translucent) Chaszmyr is here.
A special guard walks in.

<710/817hp 661/790m 320/519mv no opponent no opponent evasive:31> [----------] 2am (night) field (outside)
Chaszmyr gets an enriched gyvel potion from the corpse of Kali.

<710/817hp 661/790m 320/519mv no opponent no opponent evasive:30> [----------] 2am (night) field (outside)
Chaszmyr gets a flask labelled 'Gyvel' from the corpse of Kali.

<710/817hp 661/790m 320/519mv no opponent no opponent evasive:29> [----------] 2am (night) field (outside) l in corpse

The corpse of Kali holds:
(Glowing) (Humming) a diamond earring
a pair of deflective white-trimmed pants of pomposity
a Big Ol'Pack Sack (open)
(Invis) (Glowing) (Humming) the Orb of Armageddon
an orb of command
(Glowing) (Humming) a rising sun medallion
(Glowing) (Humming) a deflective mithril-white coif of defiance
(Glowing) (Humming) the threads of life
(Glowing) (Humming) a ring of remembrance
(Humming) an earthen beaded choker of the mountains
a pair of earthen irongem gauntlets of the mountains
(Glowing) (Humming) a bloodstained cuirass
a white lily
a tin canteen
(Glowing) (Humming) a deflective mithril-white claddagh of shielding
an enriched gyvel potion
a sandy keep key
a small stone key
a small wooden canoe
a raspberry flan
a small skeleton key
a perfectly cooked roast duck

<710/817hp 661/790m 320/519mv no opponent no opponent evasive:29> [----------] 2am (night) field (outside)
Chaszmyr drops a flask labelled 'Gyvel'.
A flask labelled 'Gyvel' shatters into fragments.

<710/817hp 661/790m 320/519mv no opponent no opponent evasive:26> [----------] 2am (night) field (outside)
Chaszmyr gets the Orb of Armageddon from the corpse of Kali.

<710/817hp 661/790m 320/519mv no opponent no opponent evasive:18> [----------] 2am (night) field (outside) nod cha

You nod at Chaszmyr.

<710/817hp 661/790m 320/519mv no opponent no opponent evasive:17> [----------] 2am (night) field (outside) whe

Players near you in Zodiac Island:
<PK> Chaszmyr The Duelling Field
<PK> Chul The Duelling Field

<710/817hp 661/790m 320/519mv no opponent no opponent evasive:16> [----------] 2am (night) field (outside) whe

Players near you in Zodiac Island:
<PK> Chaszmyr The Duelling Field
<PK> Chul The Duelling Field

<710/817hp 661/790m 320/519mv no opponent no opponent evasive:15> [----------] 2am (night) field (outside)
Chaszmyr nods.

<710/817hp 661/790m 320/519mv no opponent no opponent evasive:14> [----------] 2am (night) field (outside) w

Outskirts of the Duelling Area

[Exits: north east south west]
A special guard walks in.

<710/817hp 661/790m 318/519mv no opponent no opponent evasive:12> [----------] 2am (night) field (outside) w

A Cobbled Path

[Exits: east west]
A giant boar, woven entirely out of leftover straw, is poised to impale you on its tusks.
A special guard walks in.

<710/817hp 661/790m 316/519mv no opponent no opponent evasive:11> [----------] 2am (night) road (outside) w

A Cobbled Path

[Exits: east west]
A special guard walks in.

<710/817hp 661/790m 314/519mv no opponent no opponent evasive:11> [----------] 2am (night) road (outside) whe

Players near you in Zodiac Island:
<PK> Chaszmyr The Duelling Field
<PK> Chul A Cobbled Path

<710/817hp 661/790m 314/519mv no opponent no opponent evasive:10> [----------] 2am (night) road (outside) w
w

The Lion Gate

[Exits: east west]
A special guard walks in.

<710/817hp 661/790m 312/519mv no opponent no opponent evasive:10> [----------] 2am (night) road (outside)
Atop the Temple Steps

[Exits: east down]
A special guard climbs in.

<710/817hp 661/790m 308/519mv no opponent no opponent evasive:9> [----------] 2am (night) mountain (outside) who

[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Pupil of Strength
[ Elf ] Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 12
[LEGION] The lands shall be held under the cold grip of winter.
There are 12 characters on; the most on this past month was 21.

<710/817hp 661/790m 308/519mv no opponent no opponent evasive:8> [----------] 2am (night) mountain (outside) arget

That makes no sense.

<710/817hp 661/790m 308/519mv no opponent no opponent evasive:6> [----------] 2am (night) mountain (outside) target ilromie

$$ will now be substituted with 'ilromie' until you untarget.

<710/817hp 661/790m 308/519mv no opponent no opponent evasive:3> [----------] 2am (night) mountain (outside) d

Base of the Temple Steps

[Exits: west up]
A snake loiters here.
A special guard climbs in.

<710/817hp 661/790m 302/519mv no opponent no opponent evasive:2> [----------] 2am (night) mountain (outside) w
w

A Narrow Terrace

[Exits: east west]
A special guard walks in.

<728/817hp 668/790m 352/519mv no opponent no opponent active> [----------] 3am (night) road (outside) whe

A Narrow Terrace

[Exits: east west]
A log lays across the path.
A special guard walks in.

<728/817hp 668/790m 350/519mv no opponent no opponent active> [----------] 3am (night) road (outside)
Players near you in Zodiac Island:
<PK> Chaszmyr The Duelling Field
<PK> Chul A Narrow Terrace

<728/817hp 668/790m 350/519mv no opponent no opponent active> [----------] 3am (night) road (outside) w

A Narrow Terrace

[Exits: east west]
A special guard walks in.

<728/817hp 668/790m 348/519mv no opponent no opponent active> [----------] 3am (night) road (outside) w

A Narrow Terrace

[Exits: north east]
A special guard walks in.

<728/817hp 668/790m 346/519mv no opponent no opponent active> [----------] 3am (night) road (outside) w

The terrace path ends abruptly here. Best to watch your step!

<728/817hp 668/790m 346/519mv no opponent no opponent active> [----------] 3am (night) road (outside) n

Entrance to Terrace

[Exits: north south west]
A special guard walks in.

<728/817hp 668/790m 342/519mv no opponent no opponent active> [----------] 3am (night) sand (outside) w
w

The Beachfront

[Exits: east west]
A special guard walks in.

<728/817hp 668/790m 336/519mv no opponent no opponent active> [----------] 3am (night) sand (outside) w

The Beachfront

[Exits: north east]
A special guard swims in.

<728/817hp 668/790m 331/519mv no opponent no opponent active> [----------] 3am (night) river (outside) w

You can't pass through the thick mists.

<728/817hp 668/790m 331/519mv no opponent no opponent active> [----------] 3am (night) river (outside) n
n

You can't pass through the thick mists.

<728/817hp 668/790m 331/519mv no opponent no opponent active> [----------] 3am (night) river (outside)
A Landing

[Exits: north south]
A special guard swims in.

<728/817hp 668/790m 327/519mv no opponent no opponent active> [----------] 3am (night) river (outside) n

The Landing Point

[Exits: east south]
A special guard walks in.

<728/817hp 668/790m 325/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside)
Alas, you cannot go that way.

<728/817hp 668/790m 325/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) e

A Lightening in the Fog

[Exits: east west]
A special guard floats in.

<728/817hp 668/790m 324/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) e
e

The Shipwreck

[Exits: north west]
A masterfully crafted figurine depicts a pig.
A special guard floats in.

<728/817hp 668/790m 323/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) whe

Alas, you cannot go that way.

<728/817hp 668/790m 323/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside)
Players near you in Emerald Forest:
<PK> Chul The Shipwreck

<728/817hp 668/790m 323/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) n
n

Deep Black Waters

[Exits: east south]
A special guard floats in.

<728/817hp 668/790m 322/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside)
Alas, you cannot go that way.

<728/817hp 668/790m 322/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) e

Deep, Black Waters

[Exits: east west]
A special guard floats in.

<728/817hp 668/790m 321/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) e
e

Deep, Dark Waters

[Exits: east west]
A special guard floats in.

<728/817hp 668/790m 320/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) e

Within Deep, Black Waters

[Exits: east west]
A special guard floats in.

<728/817hp 668/790m 319/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) e

Deep Black Waters

[Exits: east west]
A special guard floats in.

<728/817hp 668/790m 318/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) e

A Dark, Still Lake

[Exits: east west]
A special guard floats in.

<728/817hp 668/790m 317/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside)
Upon a Dark, Still Lake

[Exits: north west]
A special guard floats in.

<728/817hp 668/790m 316/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) e

Alas, you cannot go that way.

<728/817hp 668/790m 316/519mv no opponent no opponent active> [----------] 3am (night) ocean (outside) n

A Broken Jetty

[Exits: east south]
A majestic ship towers over you here.
A gaunt apparition in priests' robes turns sadly towards the lake.
A special guard floats in.
An Apparition says 'For a small token, you may HIRE a ferry to pass safely through the mists.'

<728/817hp 668/790m 315/519mv no opponent no opponent active> [----------] 3am (night) field (outside) n

The edge of a serene, dark lake stops your movement northward.

<728/817hp 668/790m 315/519mv no opponent no opponent active> [----------] 3am (night) field (outside) e

The Witch Wood

[Exits: north east south west]
A hellhound prowls here, slavering for your soul.
The Devil's Huntsman looms out of the mists.
A special guard walks in.

<728/817hp 668/790m 313/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) e
e

The Witch Wood

[Exits: south west]
The Devil's Huntsman looms out of the mists.
A special guard walks in.

<728/817hp 668/790m 310/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) whe

Twisted thorn trees and thick bushes halt your progress eastward.

<728/817hp 668/790m 310/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) s

Players near you in Emerald Forest:
<PK> Chul The Witch Wood

<728/817hp 668/790m 310/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) s

The Altar of Sacrifice

[Exits: north east south west]
(Pink Aura) A poor sylph crying in pain is shackled to the Altar.
A special guard walks in.

<728/817hp 668/790m 308/519mv no opponent no opponent active> [----------] 3am (night) field (outside)
The Witch Wood

[Exits: north east south west]
A disgusting little gremlin grins at you.
A special guard walks in.

<728/817hp 668/790m 306/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) e
e

The Witch Wood

[Exits: north south west]
A disgusting little gremlin grins at you.
A special guard walks in.

<728/817hp 668/790m 303/519mv no opponent no opponent active> [----------] 3am (night) forest (outside)
Twisted thorn trees and thick bushes halt your progress eastward.

<728/817hp 668/790m 303/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) s
e

The Entrance of the Witch Wood

[Exits: north east west]
A disgusting little gremlin grins at you.
A disgusting little gremlin grins at you.
A special guard walks in.

<728/817hp 668/790m 300/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) e
e

Under Dark Woods

[Exits: north south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
A ranger stands here, inspecting the ground.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.
A special guard walks in.

<728/817hp 668/790m 297/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) whe

Rows of Elder trees and several wild hedges cover the path eastward.

<728/817hp 668/790m 297/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) n

Rows of Elder trees and several wild hedges cover the path eastward.

<728/817hp 668/790m 297/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) n

Players near you in Emerald Forest:
<PK> Chul Under Dark Woods

<728/817hp 668/790m 297/519mv no opponent no opponent active> [----------] 3am (night) forest (outside)
A Fae Crossing

[Exits: east south]
A dryad peers at you inquisitively from behind her tree.
(Hidden) (White Aura) Iachimo the Dour Spriggan hides behind a tree grinning maliciously.
A special guard walks in.

<728/817hp 668/790m 294/519mv no opponent no opponent active> [----------] 3am (night) forest (outside)
Several large Blackthorn trees block your path to the north.

<728/817hp 668/790m 294/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) e

A Signpost in the Enchanted Forests

[Exits: north east south west]
A diamond-white fur coat is here.
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
An earthen gold bracelet is here.
A special guard walks in.

<728/817hp 668/790m 291/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) e

A Well-Used Trail Through The Forest

[Exits: east south west]
A beautiful lady is talking to some animals here.
A special guard walks in.

<728/817hp 668/790m 288/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) w

A Signpost in the Enchanted Forests

[Exits: north east south west]
A diamond-white fur coat is here.
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
An earthen gold bracelet is here.
A special guard walks in.

<728/817hp 668/790m 285/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) n

A Thickly-Wooded Dell

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A special guard walks in.

<728/817hp 668/790m 282/519mv no opponent no opponent active> [----------] 3am (night) forest (outside) e
e

A Mountain Pass

[Exits: north west]
A pair of tough-looking leather boots is here.
A special guard climbs in.

<728/817hp 668/790m 278/519mv no opponent no opponent active> [----------] 3am (night) mountain (outside) whe

A creek ends abruptly at a thick wall of trees to the east.

<728/817hp 668/790m 278/519mv no opponent no opponent active> [----------] 3am (night) mountain (outside) n

Players near you in Emerald Forest:
<PK> Chul A Mountain Pass

<728/817hp 668/790m 278/519mv no opponent no opponent active> [----------] 3am (night) mountain (outside) n
n

A Mountain Pass

[Exits: north south]
A curious rock is sitting here.
A special guard climbs in.

<728/817hp 668/790m 272/519mv no opponent no opponent active> [----------] 3am (night) mountain (outside)
Near the Summit

[Exits: south down]
A special guard climbs in.

<728/817hp 668/790m 266/519mv no opponent no opponent active> [----------] 3am (night) mountain (outside)
Nothing but open air awaits your fall in that direction.

<728/817hp 668/790m 266/519mv no opponent no opponent active> [----------] 3am (night) mountain (outside) d
d

The Haunted Pine Forest

[Exits: up down]
A special guard walks in.

<728/817hp 668/790m 262/519mv no opponent no opponent active> [----------] 3am (night) forest (outside)
A Fog-Shrouded Trail

[Exits: east up]
A special guard climbs in.

<728/817hp 668/790m 258/519mv no opponent no opponent active> [----------] 3am (night) mountain (outside) e

The Trail

[Exits: north west]
A steel belt is here.
A long slim dagger has been left here.
A robe with arcane runes on it lies crumpled about.
A magical whip is lying here.
A dragonblood visor is here.
(Charmed) A halfling mercenary is here serving his employer.
(Charmed) An adolescent owl is here, serving its master.
Adilil is sleeping here.
A special guard climbs in.

<728/817hp 668/790m 252/519mv no opponent no opponent active> [----------] 3am (night) mountain (outside) whe

Players near you in The Miden'nir:
Adilil The Trail
Kali Old Stables
<PK> Chul The Trail

<728/817hp 668/790m 252/519mv no opponent no opponent active> [----------] 3am (night) mountain (outside) n

Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
There is an old adventurer here, looking for answers in the bottom of a cup.
Irion the Wordbearer rests next to the "horse".
A special guard walks in.
Irion the Wordbearer says 'Please do me a brief service, Chul. Rest on my horse and help me assign some tasks.'

<728/817hp 668/790m 249/519mv no opponent no opponent active> [----------] 3am (night) inside (indoors) n
n
n

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A special guard walks in.

<728/817hp 668/790m 248/519mv no opponent no opponent active> [----------] 3am (night) road (outside)
A cobbled path

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.

<728/817hp 668/790m 246/519mv no opponent no opponent active> [----------] 3am (night) road (outside) whe

The night is about to end.
You feel more susceptible to magic again.

<742/817hp 673/790m 300/519mv no opponent no opponent active> [----------] 4am (night) road (outside)
Along a marked path

[Exits: north south]
A special guard walks in.

<742/817hp 673/790m 298/519mv no opponent no opponent active> [----------] 4am (night) field (outside) n
n

Players near you in The Miden'nir:
Adilil The Trail
<PK> Chul Along a marked path

<742/817hp 673/790m 298/519mv no opponent no opponent active> [----------] 4am (night) field (outside)
Atop a small hillock

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<742/817hp 673/790m 296/519mv no opponent no opponent active> [----------] 4am (night) field (outside) whe

Outside the South Gate

[Exits: north south]
A pile of gold coins.
You see 2 of a war banner of Seringale here.
A special guard walks in.

<742/817hp 673/790m 294/519mv no opponent no opponent active> [----------] 4am (night) city (outside)
Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith East of Market Square
<PK> Solmundi Outside the West Gate
<PK> Wylsin A Small Burnt Field
<PK> Chul Outside the South Gate

<742/817hp 673/790m 294/519mv no opponent no opponent active> [----------] 4am (night) city (outside) n

Inside the South Gate

[Exits: north south up]
A dwarven citizen of Seringale plods around the town.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A gate guard steps aside and allows you to pass him.

<742/817hp 673/790m 292/519mv no opponent no opponent active> [----------] 4am (night) city (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith Battle Arena
<PK> Solmundi The West Common Road
<PK> Wylsin A Small Burnt Field
<PK> Chul Inside the South Gate

<742/817hp 673/790m 292/519mv no opponent no opponent active> [----------] 4am (night) city (outside) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Skill: chii : modifies armor class by 25 for 19 hours
Skill: detect hidden : lasts for 20 hours
Spell: detect invis : lasts for 20 hours
Skill: forgotten arts : lasts for 11 hours
Skill: shadow tactics : lasts permanently

<742/817hp 673/790m 292/519mv no opponent no opponent active> [----------] 4am (night) city (outside) who

[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Pupil of Strength
[ Elf ] Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 12
[LEGION] The lands shall be held under the cold grip of winter.
There are 12 characters on; the most on this past month was 21.

<742/817hp 673/790m 292/519mv no opponent no opponent active> [----------] 4am (night) city (outside) end

Something disturbs your concentration and you fail to endure.

<742/817hp 658/790m 292/519mv no opponent no opponent active> [----------] 4am (night) city (outside) n
n
end

The South Main Street

[Exits: north south]
A special guard walks in.

<742/817hp 658/790m 290/519mv no opponent no opponent active> [----------] 4am (night) road (outside)
A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A special guard walks in.

<742/817hp 658/790m 288/519mv no opponent no opponent active> [----------] 4am (night) road (outside)
You meditate briefly then resume your position.

<742/817hp 628/790m 288/519mv no opponent no opponent active> [----------] 4am (night) road (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith Battle Arena
<PK> Wylsin A Small Burnt Field
<PK> Chul A Small Bridge

<742/817hp 628/790m 288/519mv no opponent no opponent active> [----------] 4am (night) road (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith Warrior Guildhall
<PK> Wylsin A Small Burnt Field
<PK> Chul A Small Bridge

<742/817hp 628/790m 288/519mv no opponent no opponent active> [----------] 4am (night) road (outside) n
n

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<742/817hp 628/790m 286/519mv no opponent no opponent active> [----------] 4am (night) road (outside) n

The South Main Street

[Exits: north east south west]
A special guard walks in.

<742/817hp 628/790m 284/519mv no opponent no opponent active> [----------] 4am (night) road (outside) whe
n

The South Main Street

[Exits: north east south west]
A special guard walks in.

<742/817hp 628/790m 282/519mv no opponent no opponent active> [----------] 4am (night) road (outside) n
n

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith The East Common Road
<PK> Wylsin A Small Burnt Field
<PK> Chul The South Main Street

<742/817hp 628/790m 282/519mv no opponent no opponent active> [----------] 4am (night) road (outside) n

South Square

[Exits: north east south west down]
A drow city guard of Seringale stands watch here.
A halfling citizen of Seringale strolls about.
A special guard walks in.

<742/817hp 628/790m 280/519mv no opponent no opponent active> [----------] 4am (night) city (outside) n

The Main Street

[Exits: north east south west]
A half-elf citizen of Seringale wanders about rather aimlessly.
A beggar wanders around asking for spare gold.
A special guard walks in.

<742/817hp 628/790m 278/519mv no opponent no opponent active> [----------] 4am (night) road (outside)
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<742/817hp 628/790m 276/519mv no opponent no opponent active> [----------] 4am (night) road (outside) n

The Main Street

[Exits: north east south west]
A special guard walks in.

<742/817hp 628/790m 274/519mv no opponent no opponent active> [----------] 4am (night) road (outside) n

South of Market Square

[Exits: east south west]
A special guard walks in.

<742/817hp 628/790m 272/519mv no opponent no opponent active> [----------] 4am (night) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<742/817hp 628/790m 272/519mv no opponent no opponent active> [----------] 4am (night) city (outside) dr

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<742/817hp 628/790m 272/519mv no opponent no opponent active> [----------] 4am (night) city (outside) w

You drink water from the Justice monument.
Your thirst is quenched.

<742/817hp 628/790m 272/519mv no opponent no opponent active> [----------] 4am (night) city (outside)
Southwest of Market Square

[Exits: north east]
A beggar wanders around asking for spare gold.
A special guard walks in.

<742/817hp 628/790m 271/519mv no opponent no opponent active> [----------] 4am (night) inside (indoors) n

West of Market Square

[Exits: north south west]
A special guard walks in.

<742/817hp 628/790m 270/519mv no opponent no opponent active> [----------] 4am (night) city (outside) w
w

The West Common Road

[Exits: north east south west]
A special guard walks in.

<742/817hp 628/790m 268/519mv no opponent no opponent active> [----------] 4am (night) road (outside) w
w

The West Common Road

[Exits: north east south west]
A special guard walks in.

<742/817hp 628/790m 266/519mv no opponent no opponent active> [----------] 4am (night) road (outside) whe

The Western Monument

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A special guard walks in.

<742/817hp 628/790m 264/519mv no opponent no opponent active> [----------] 4am (night) city (outside) w
w

The West Common Road

[Exits: north east west]
A special guard walks in.

<742/817hp 628/790m 262/519mv no opponent no opponent active> [----------] 4am (night) road (outside) w

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith The East Common Road
<PK> Wylsin A Small Burnt Field
<PK> Chul The West Common Road

<742/817hp 628/790m 262/519mv no opponent no opponent active> [----------] 4am (night) road (outside) whe

The West Common Road

[Exits: north east west]
A special guard walks in.

<742/817hp 628/790m 260/519mv no opponent no opponent active> [----------] 4am (night) road (outside)
The West Common Road

[Exits: east south west]
A special guard walks in.

<742/817hp 628/790m 258/519mv no opponent no opponent active> [----------] 4am (night) road (outside) w
w

Inside the West Gate

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.

<742/817hp 628/790m 256/519mv no opponent no opponent active> [----------] 4am (night) city (outside) w

Players near you in Seringale:
<PK> Lothiralgrin Dented Room
Abellyith The East Common Road
<PK> Wylsin A Small Burnt Field
<PK> Chul Inside the West Gate

<742/817hp 628/790m 256/519mv no opponent no opponent active> [----------] 4am (night) city (outside) whe

Outside the West Gate

[Exits: east west]
A special guard walks in.

<742/817hp 628/790m 254/519mv no opponent no opponent active> [----------] 4am (night) city (outside)
The edge of the forest

[Exits: east west hovel]
This small hovel door has moss and vines growing upon it.
A special guard walks in.

<742/817hp 628/790m 252/519mv no opponent no opponent active> [----------] 4am (night) field (outside)
A trail through the light forest

[Exits: east west]
A special guard walks in.

<742/817hp 628/790m 250/519mv no opponent no opponent active> [----------] 4am (night) forest (outside)
Players near you in Mystic Forest:
<PK> Chul A trail through the light forest

<742/817hp 628/790m 250/519mv no opponent no opponent active> [----------] 4am (night) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A trail through the light forest

<742/817hp 628/790m 250/519mv no opponent no opponent active> [----------] 4am (night) forest (outside) med

You sit down and begin to meditate.

<742/817hp 628/790m 250/519mv no opponent no opponent active> [----------] 4am (night) forest (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (81 hours, 83h:15m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 742/817 |
| Sex: Male Alignment: Evil Mana: 628/790 |
| Class: Shadow Ethos: Lawful Move: 250/519 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Good Weight: 268/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 21 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 36/40 |
| Consti: 15 (16-1) Gold: 30734 Wimpy: 1 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 93 Saving Throws |
| Hitroll: 39 Vs Bash: 95 Afflictive: 75 |
| Damroll: 42 Vs Slash: 97 Maledictive: 90 |
| Vs Magic: 75 Mental: 80 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Skill: chii : modifies armor class by 25 for 19 hours
Skill: detect hidden : lasts for 20 hours
Spell: detect invis : lasts for 20 hours
Skill: endure : modifies save vs spell by 10 for 12 hours
Skill: forgotten arts : lasts for 11 hours
Skill: shadow tactics : lasts permanently

<742/817hp 628/790m 250/519mv no opponent no opponent active> [----------] 4am (night) forest (outside) who

[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Pupil of Strength
[ Elf ] Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 12
[LEGION] The lands shall be held under the cold grip of winter.
There are 12 characters on; the most on this past month was 21.

<742/817hp 628/790m 250/519mv no opponent no opponent active> [----------] 4am (night) forest (outside) gr

Chul's group:
[50 Shw] Chul 90% hp 79% mana 48% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<742/817hp 628/790m 250/519mv no opponent no opponent active> [----------] 4am (night) forest (outside) gr

Chul's group:
[50 Shw] Chul 100% hp 88% mana 61% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] A gruff old goat 0% hp 0% mana 0% mv 17530 tnl (ghost)

<817/817hp 700/790m 319/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) wa

You stop meditating and stand up.

<817/817hp 700/790m 319/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A trail through the light forest

<817/817hp 700/790m 319/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) w

A trail through the light forest

[Exits: east west]
A small pine tree stands here.
A special guard walks in.

<817/817hp 700/790m 316/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) w

A trail through the light forest

[Exits: east west]
A special guard walks in.

<817/817hp 700/790m 313/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) w

A trail through the light forest

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A special guard walks in.

<817/817hp 700/790m 310/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A trail through the light forest

<817/817hp 700/790m 310/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) n
n

A muddy path

[Exits: north south]
A special guard walks in.

<817/817hp 700/790m 307/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside)
A muddy path

[Exits: north east south]
A corked brown bottle is here.
A small leather vest is here.
An old pair of ruined boots are here.
A special guard walks in.

<817/817hp 700/790m 304/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) e

A Mud-Covered Field

[Exits: north east south west]
A special guard walks in.

<817/817hp 700/790m 302/519mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) whe

Players near you in The Mudfall:
<PK> Chul A Mud-Covered Field

<817/817hp 700/790m 302/519mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) w

A muddy path

[Exits: north east south]
A corked brown bottle is here.
A small leather vest is here.
An old pair of ruined boots are here.
A special guard walks in.

<817/817hp 700/790m 300/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) n
n

A muddy path

[Exits: north south]
A corked brown bottle is here.
A special guard walks in.

<817/817hp 700/790m 297/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside)
A center ring

[Exits: east south]
The ringmaster is here, touting his shows.
A special guard walks in.
The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!'
The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy colossal circus!'

<817/817hp 700/790m 295/519mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) e

A Grand Entrance

[Exits: north west]
A corked brown bottle is here.
On the floor rests an enormous red claw.
A small midget in colourful clothing guards the entrance.
A small midget in colourful clothing guards the entrance.
A special guard walks in.

<817/817hp 700/790m 294/519mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) whe

Players near you in Great Ring:
<PK> Chul A Grand Entrance

<817/817hp 700/790m 294/519mv no opponent no opponent calm> [----------] 5am (dawn) inside (indoors) w

A center ring

[Exits: east south]
The ringmaster is here, touting his shows.
A special guard walks in.
The ringmaster says 'LADIES AND GENTLEMEN! Dangerous events for daredevils of all ages!'
The ringmaster says 'Risk life and limb.. and self-respect.. in my completely crazy colossal circus!'

<817/817hp 700/790m 293/519mv no opponent no opponent calm> [----------] 5am (dawn) field (outside) s
s

A muddy path

[Exits: north south]
A corked brown bottle is here.
A special guard walks in.

<817/817hp 700/790m 291/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside)
A muddy path

[Exits: north east south]
A corked brown bottle is here.
A small leather vest is here.
An old pair of ruined boots are here.
A special guard walks in.

<817/817hp 700/790m 288/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) s

A muddy path

[Exits: north south]
A special guard walks in.

<817/817hp 700/790m 285/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) s

A trail through the light forest

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A special guard walks in.

<817/817hp 700/790m 282/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) e
e
e

A trail through the light forest

[Exits: east west]
A special guard walks in.

<817/817hp 700/790m 279/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) e
e

A trail through the light forest

[Exits: east west]
A small pine tree stands here.
A special guard walks in.

<817/817hp 700/790m 276/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside) whe

A trail through the light forest

[Exits: east west]
A special guard walks in.

<817/817hp 700/790m 273/519mv no opponent no opponent calm> [----------] 5am (dawn) forest (outside)
The edge of the forest

[Exits: east west hovel]
This small hovel door has moss and vines growing upon it.
A special guard walks in.

<817/817hp 700/790m 271/519mv no opponent no opponent calm> [----------] 5am (dawn) field (outside)
Outside the West Gate

[Exits: east west]
A special guard walks in.

<817/817hp 700/790m 269/519mv no opponent no opponent calm> [----------] 5am (dawn) city (outside)
Players near you in Seringale:
<PK> Lothiralgrin South Square
Abellyith South Square
<PK> Wylsin A Small Burnt Field
<PK> Chul Outside the West Gate

<817/817hp 700/790m 269/519mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) e

Inside the West Gate

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A gate guard steps aside and allows you to pass him.

<817/817hp 700/790m 267/519mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin South Square
Abellyith South Square
<PK> Wylsin A Small Burnt Field
<PK> Chul Inside the West Gate

<817/817hp 700/790m 267/519mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (81 hours, 83h:15m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 817/817 |
| Sex: Male Alignment: Evil Mana: 700/790 |
| Class: Shadow Ethos: Lawful Move: 267/519 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Good Weight: 268/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 21 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 36/40 |
| Consti: 15 (16-1) Gold: 30734 Wimpy: 1 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 198 Saving Throws |
| Hitroll: 39 Vs Bash: 200 Afflictive: 75 |
| Damroll: 42 Vs Slash: 202 Maledictive: 90 |
| Vs Magic: 180 Mental: 80 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Skill: chii : modifies armor class by 25 for 18 hours
Skill: detect hidden : lasts for 19 hours
Spell: detect invis : lasts for 19 hours
Skill: endure : modifies save vs spell by 10 for 11 hours
Skill: forgotten arts : lasts for 10 hours
Skill: shadow tactics : lasts permanently

<817/817hp 700/790m 267/519mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) who

[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Pupil of Strength
[ Elf ] Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 12
[LEGION] The lands shall be held under the cold grip of winter.
There are 12 characters on; the most on this past month was 21.

<817/817hp 700/790m 267/519mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) who

[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Pupil of Strength
[ Elf ] Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <PK> <SCHOLAR> (OUTLAW) (WANTED:*****) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 12
[LEGION] The lands shall be held under the cold grip of winter.
There are 12 characters on; the most on this past month was 21.

<817/817hp 700/790m 267/519mv no opponent no opponent calm> [----------] 5am (dawn) city (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin South Square
Abellyith South Square
<PK> Chaszmyr Inside the South Gate
<PK> Wylsin A Small Burnt Field
<PK> Chul Inside the West Gate
<PK> Ilromie Temple Square

<817/817hp 700/790m 267/519mv no opponent no opponent calm> [----------] 5am (dawn) city (outside)
The sun rises in the east.
The town clock tolls once as the day begins.

<817/817hp 708/790m 321/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) e

The West Common Road

[Exits: east south west]
A refugee is here, wandering through the streets.
A special guard walks in.

<817/817hp 708/790m 319/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) e
e

The West Common Road

[Exits: north east west]
A special guard walks in.

<817/817hp 708/790m 317/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) whe

The West Common Road

[Exits: north east west]
A special guard walks in.

<817/817hp 708/790m 315/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) e
e

Players near you in Seringale:
<PK> Lothiralgrin South Square
Abellyith South Square
<PK> Chaszmyr The South Main Street
<PK> Wylsin A Small Burnt Field
<PK> Chul The West Common Road
<PK> Ilromie Temple Square

<817/817hp 708/790m 315/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
The Western Monument

[Exits: north east south west]
A special guard walks in.

<817/817hp 708/790m 313/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) quaff defender

The West Common Road

[Exits: north east south west]
A special guard walks in.

<817/817hp 708/790m 311/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
You quaff a Defender potion.
You are surrounded by a white aura.

<817/817hp 708/790m 311/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) e

The West Common Road

[Exits: north east south west]
A special guard walks in.

<817/817hp 708/790m 309/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) whe

Players near you in Seringale:
<PK> Lothiralgrin South Square
Abellyith South Square
<PK> Chaszmyr South Square
<PK> Wylsin A Small Burnt Field
<PK> Chul The West Common Road
<PK> Ilromie Temple Square

<817/817hp 708/790m 309/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) e

West of Market Square

[Exits: north south west]
A special guard walks in.

<817/817hp 708/790m 307/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) n

Northwest of Market Square

[Exits: east south]
A beggar wanders around asking for spare gold.
A special guard walks in.

<817/817hp 708/790m 306/519mv no opponent no opponent calm> [----------] 6am (day) inside (indoors) e
n
n

North of Market Square

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.
(UNPROTECTED) a gnomish city guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A beggar walks in.

<817/817hp 708/790m 305/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) n
dirt $$

The Main Street

[Exits: north east south west]
A special guard walks in.

<817/817hp 708/790m 303/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
The Main Street

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A special guard walks in.

<817/817hp 708/790m 301/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
The Main Street

[Exits: north south]
A beggar wanders around asking for spare gold.
A special guard walks in.

<817/817hp 708/790m 299/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) n

They aren't here.

<817/817hp 708/790m 299/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) dirt $$

North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A special guard walks in.

<817/817hp 708/790m 297/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) w

They aren't here.

<817/817hp 708/790m 297/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) dirt $$

The North Road

[Exits: east west]
A special guard walks in.

<817/817hp 708/790m 295/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) w
dirt $$

They aren't here.

<817/817hp 708/790m 295/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
The North Road

[Exits: east south west]
A special guard walks in.

<817/817hp 708/790m 293/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) w
dirt $$

They aren't here.

<817/817hp 708/790m 293/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
The North Road

[Exits: north east west]
The corpse of a gnomish city guard is lying here.
The severed head of a gnomish city guard is lying here.
A special guard walks in.

<817/817hp 708/790m 291/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
They aren't here.

<817/817hp 708/790m 291/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) n
dirt $$

Temple Square

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
A special guard walks in.

<817/817hp 708/790m 289/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) dirt $$

They aren't here.

<817/817hp 708/790m 289/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) n

They aren't here.

<817/817hp 708/790m 289/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) dirt $$

Temple of Light

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.
A special guard walks in.

<817/817hp 708/790m 287/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) sca

They aren't here.

<817/817hp 708/790m 287/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) whe

You scan all around.
You scan east.
*** Range 1 (east) ***
(White Aura) Hepheus the paladin guild guardian is here guarding his guild.
You scan south.
You scan up.
*** Range 1 (up) ***
(White Aura) Niphos the priest of light is here communing blessings to all.
You scan down.

<817/817hp 708/790m 287/519mv no opponent no opponent calm> [----------] 6am (day) city (outside)
Players near you in Seringale:
Rinnea Entrance to the Arena of Blood
<PK> Lothiralgrin Dented Room
Abellyith South of Market Square
<PK> Chaszmyr South Square
<PK> Wylsin A Small Burnt Field
<PK> Chul Temple of Light
<PK> Ilromie Along the Western Walls

<817/817hp 708/790m 287/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) s

Temple Square

[Exits: north south]
A huge marble fountain is here spouting water for all to drink.
A special guard walks in.

<817/817hp 708/790m 285/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) s

The North Road

[Exits: north east west]
The corpse of a gnomish city guard is lying here.
The severed head of a gnomish city guard is lying here.
A special guard walks in.

<817/817hp 708/790m 283/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) whe

Players near you in Seringale:
Rinnea Entrance to the Arena of Blood
<PK> Lothiralgrin Dented Room
Abellyith South of Market Square
<PK> Chaszmyr South Square
<PK> Wylsin A Small Burnt Field
<PK> Chul The North Road
<PK> Ilromie Along the Western Walls

<817/817hp 708/790m 283/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) e
e

The North Road

[Exits: east south west]
A special guard walks in.
(UNPROTECTED) a halfling perimeter guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<817/817hp 708/790m 281/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) e

The North Road

[Exits: east west]
A special guard walks in.

<817/817hp 708/790m 279/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
North Square

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A special guard walks in.

<817/817hp 708/790m 277/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) s
s

The Main Street

[Exits: north south]
A special guard walks in.

<817/817hp 708/790m 275/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) s
s
s

The Main Street

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A special guard walks in.

<817/817hp 708/790m 273/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) whe

The Main Street

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<817/817hp 708/790m 271/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
North of Market Square

[Exits: north east west]
A special guard walks in.
A halfling perimeter guard yells 'Ilromie! Now you die!'

<817/817hp 708/790m 269/519mv no opponent no opponent calm> [----------] 6am (day) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<817/817hp 708/790m 269/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) w

Players near you in Seringale:
Rinnea Entrance to the Arena of Blood
<PK> Lothiralgrin Dented Room
Abellyith The West Common Road
<PK> Chaszmyr The Main Street
<PK> Wylsin A Small Burnt Field
<PK> Chul North of Market Square
<PK> Ilromie Along the Western Walls

<817/817hp 708/790m 269/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) s

Northwest of Market Square

[Exits: east south]
A special guard walks in.

<817/817hp 708/790m 268/519mv no opponent no opponent calm> [----------] 6am (day) inside (indoors) w

West of Market Square

[Exits: north south west]
A special guard walks in.

<817/817hp 708/790m 267/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) w
w
w

The West Common Road

[Exits: north east south west]
A special guard walks in.

<817/817hp 708/790m 265/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) w
w

The West Common Road

[Exits: north east south west]
A special guard walks in.

<817/817hp 708/790m 263/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
The Western Monument

[Exits: north east south west]
A special guard walks in.

<817/817hp 708/790m 261/519mv no opponent no opponent calm> [----------] 6am (day) city (outside)
The West Common Road

[Exits: north east west]
A special guard walks in.

<817/817hp 708/790m 259/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
The West Common Road

[Exits: north east west]
A special guard walks in.

<817/817hp 708/790m 257/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) whe

The West Common Road

[Exits: east south west]
A refugee is here, wandering through the streets.
A special guard walks in.

<817/817hp 708/790m 255/519mv no opponent no opponent calm> [----------] 6am (day) road (outside)
Players near you in Seringale:
Rinnea The North Road
<PK> Lothiralgrin Dented Room
<PK> Chaszmyr The Main Street
<PK> Wylsin A Small Burnt Field
<PK> Chul The West Common Road
<PK> Ilromie Outside the West Gate

<817/817hp 708/790m 255/519mv no opponent no opponent calm> [----------] 6am (day) road (outside) w

Inside the West Gate

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A gate guard steps aside and allows you to pass him.

<817/817hp 708/790m 253/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) w

Outside the West Gate

[Exits: east west]
A special guard walks in.

<817/817hp 708/790m 251/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) dirt $$

They aren't here.

<817/817hp 708/790m 251/519mv no opponent no opponent calm> [----------] 6am (day) city (outside) w
dirt $$

The edge of the forest

[Exits: east west hovel]
This small hovel door has moss and vines growing upon it.
A special guard walks in.

<817/817hp 708/790m 249/519mv no opponent no opponent calm> [----------] 6am (day) field (outside) whe

They aren't here.

<817/817hp 708/790m 249/519mv no opponent no opponent calm> [----------] 6am (day) field (outside)
Players near you in Mystic Forest:
Abellyith A trail through the light forest
<PK> Chul The edge of the forest
<PK> Ilromie A trail through the light forest

<817/817hp 708/790m 249/519mv no opponent no opponent calm> [----------] 6am (day) field (outside) w
w

A trail through the light forest

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A special guard walks in.

<817/817hp 708/790m 247/519mv no opponent no opponent calm> [----------] 6am (day) forest (outside) w

A trail through the light forest

[Exits: east west]
A small pine tree stands here.
A special guard walks in.

<817/817hp 708/790m 244/519mv no opponent no opponent calm> [----------] 6am (day) forest (outside) w
w

A trail through the light forest

[Exits: east west]
A special guard walks in.

<817/817hp 708/790m 241/519mv no opponent no opponent calm> [----------] 6am (day) forest (outside) whe

A trail through the light forest

[Exits: north east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Ilromie is here.
The caravan attendant is here, with caravans for hire.
A special guard walks in.

<817/817hp 708/790m 238/519mv no opponent no opponent calm> [----------] 6am (day) forest (outside) dirt $$

A trail through the light forest

[Exits: east south west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Ilromie is here.
A special guard walks in.

<817/817hp 712/790m 289/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside)
Players near you in Mystic Forest:
Abellyith A narrow trail through the deep, dark forest
<PK> Chul A trail through the light forest
<PK> Ilromie A small path through the light forest

<817/817hp 712/790m 289/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside)
They aren't here.

<817/817hp 712/790m 289/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) w
dirt $$

A trail through the dense forest

[Exits: east west]
A stone outcropping with traces of ore is here.
A special guard walks in.

<817/817hp 712/790m 286/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) sca

They aren't here.

<817/817hp 712/790m 286/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside)
You scan all around.
You scan east.
*** Range 2 (east) ***
The caravan attendant is here, with caravans for hire.
*** Range 6 (east) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
You scan west.
*** Range 3 (west) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 4 (west) ***
A treant stands here in defense of the forest.

<817/817hp 712/790m 286/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) w

A trail through the dense forest

[Exits: east south west]
A special guard walks in.

<817/817hp 712/790m 283/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) w

A narrow trail through the deep, dark forest

[Exits: east west]
A special guard walks in.

<817/817hp 712/790m 280/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A narrow trail through the deep, dark forest
<PK> Ilromie A small path in the dense forest

<817/817hp 712/790m 280/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) w

A narrow trail through the deep, dark forest

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A special guard walks in.

<817/817hp 712/790m 277/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) w
w

A narrow trail through the deep, dark forest

[Exits: east west]
A small pine tree stands here.
An iron ring has been left here.
A treant stands here in defense of the forest.
A special guard walks in.

<817/817hp 712/790m 274/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside)
A narrow trail through the deep, dark forest

[Exits: north east south up]
A colossal tree blocks the way westwards.
A special guard walks in.

<817/817hp 712/790m 271/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A narrow trail through the deep, dark forest
<PK> Ilromie A small path in the dense forest

<817/817hp 712/790m 271/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) e

A narrow trail through the deep, dark forest

[Exits: east west]
A small pine tree stands here.
An iron ring has been left here.
A treant stands here in defense of the forest.
A special guard walks in.

<817/817hp 712/790m 268/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) sca

You scan all around.
You scan east.
*** Range 1 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 6 (east) ***
The caravan attendant is here, with caravans for hire.
You scan west.

<817/817hp 712/790m 268/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside)
Ilromie just spotted you from Sudden clearing!

<817/817hp 712/790m 268/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) e

A narrow trail through the deep, dark forest

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A special guard walks in.

<817/817hp 712/790m 265/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A narrow trail through the deep, dark forest
<PK> Ilromie A ravaged, torn field

<817/817hp 712/790m 265/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A narrow trail through the deep, dark forest
<PK> Ilromie The Mountain Waste

<817/817hp 712/790m 265/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A narrow trail through the deep, dark forest
<PK> Ilromie The Mountain Waste

<817/817hp 712/790m 265/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A narrow trail through the deep, dark forest
<PK> Ilromie The Mountain Waste

<817/817hp 712/790m 265/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) s

A small path in the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A special guard walks in.

<817/817hp 712/790m 262/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) s

A small path in the deep, dark forest

[Exits: north west]
A long, grey branch rests heavily on the ground.
A special guard walks in.

<817/817hp 712/790m 259/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) n
n

A small path in the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A special guard walks in.

<817/817hp 712/790m 256/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside)
A narrow trail through the deep, dark forest

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A special guard walks in.

<817/817hp 712/790m 253/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) s
s

A small path in the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A special guard walks in.

<817/817hp 712/790m 250/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) s

A small path in the deep, dark forest

[Exits: north west]
A long, grey branch rests heavily on the ground.
A special guard walks in.

<817/817hp 712/790m 247/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) whe

The bark of these trees is covered with a strange film of grey fuzz.

<817/817hp 712/790m 247/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside)
Players near you in Mystic Forest:
<PK> Chul A small path in the deep, dark forest
<PK> Ilromie Hugging the coastline

<817/817hp 712/790m 247/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) w

A junction in the deep, dark forest

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A large black wolf is here, glaring hungrily at you.
A special guard walks in.

<817/817hp 712/790m 244/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) s
s

A junction in the deep, dark forest

[Exits: north east west]
A large black wolf is here, glaring hungrily at you.
A special guard walks in.

<817/817hp 712/790m 241/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) sca

The bark of these trees is covered with a strange film of grey fuzz.

<817/817hp 712/790m 241/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside)
You scan all around.
You scan north.
*** Range 1 (north) ***
A large grey wolf is here, glaring hungrily at you.
A large black wolf is here, glaring hungrily at you.
You scan east.
You scan west.
*** Range 1 (west) ***
A vicious warg is here, snarling angrily at you.

<817/817hp 712/790m 241/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A junction in the deep, dark forest
<PK> Ilromie A glistening cascade of water

<817/817hp 712/790m 241/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) e
e

A small path in the deep, dark forest

[Exits: south west]
A special guard walks in.

<817/817hp 712/790m 238/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside)
The bark of these trees is covered with a strange film of grey fuzz.

<817/817hp 712/790m 238/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) whe

Players near you in Mystic Forest:
<PK> Chul A small path in the deep, dark forest

<817/817hp 712/790m 238/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) s

A small path in the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
Some blackberries grow on a bush nearby.
A special guard walks in.

<817/817hp 712/790m 235/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) s

On the river bank in the deep, dark forest

[Exits: north east]
A special guard walks in.

<817/817hp 712/790m 232/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) s

A rushing ebony river flows from east to west.

<817/817hp 712/790m 232/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) e

A dead end path on the river bank in the deep, dark forest

[Exits: west]
The fuzz on the grey tree to your north seems to be falling off in places.
A small pine tree stands here.
A special guard walks in.

<817/817hp 712/790m 229/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) e

Alas, you cannot go that way.

<817/817hp 712/790m 229/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) whe
w

Players near you in Mystic Forest:
<PK> Chul A dead end path on the river bank in the deep, dark forest

<817/817hp 712/790m 229/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) w

On the river bank in the deep, dark forest

[Exits: north east]
A special guard walks in.

<817/817hp 712/790m 226/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside)
Alas, you cannot go that way.

<817/817hp 712/790m 226/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) n

A small path in the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
Some blackberries grow on a bush nearby.
A special guard walks in.

<817/817hp 712/790m 223/519mv no opponent no opponent calm> [----------] 7am (day) forest (outside) n

A small path in the deep, dark forest

[Exits: south west]
A special guard walks in.

<817/817hp 718/790m 274/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) w

A junction in the deep, dark forest

[Exits: north east west]
A large black wolf is here, glaring hungrily at you.
A special guard walks in.

<817/817hp 718/790m 271/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) n

A junction in the deep, dark forest

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A large black wolf is here, glaring hungrily at you.
A special guard walks in.
Rimath the trader auctions 'Place yer bids! an adamantine spiked faceless mask is being auctioned for 8500 gold!'

<817/817hp 718/790m 268/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) n

The bark of these trees is covered with a strange film of grey fuzz.

<817/817hp 718/790m 268/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) e

A small path in the deep, dark forest

[Exits: north west]
A long, grey branch rests heavily on the ground.
A special guard walks in.

<817/817hp 718/790m 265/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) e
e

The bark of these trees is covered with a strange film of grey fuzz.

<817/817hp 718/790m 265/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside)
The bark of these trees is covered with a strange film of grey fuzz.

<817/817hp 718/790m 265/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) n

A small path in the deep, dark forest

[Exits: north south]
A large toadstool grows nearby.
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
A special guard walks in.

<817/817hp 718/790m 262/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) e

A row of ancient trees crowds around you, watching your every move.

<817/817hp 718/790m 262/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) n

A narrow trail through the deep, dark forest

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A special guard walks in.

<817/817hp 718/790m 259/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) e

A narrow trail through the deep, dark forest

[Exits: east west]
A special guard walks in.

<817/817hp 718/790m 256/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) e

A trail through the dense forest

[Exits: east south west]
A special guard walks in.

<817/817hp 718/790m 253/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s

A small path in the dense forest

[Exits: north south]
A cute rabbit is here.
A special guard walks in.

<817/817hp 718/790m 250/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s
s

A small path in the dense forest

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<817/817hp 718/790m 247/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside)
The shadows of the trees engulf you in darkness.

<817/817hp 718/790m 247/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) e

An intersection in the dense forest

[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
A special guard walks in.

<817/817hp 718/790m 244/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s

An intersection in the dense forest

[Exits: north east south]
A special guard walks in.

<817/817hp 718/790m 241/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s
s

A small path in the dense forest

[Exits: north east west]
A cute rabbit is here.
A special guard walks in.

<817/817hp 718/790m 238/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside)
These old trees are covered with thick, scaly bark lined with deep scars.

<817/817hp 718/790m 238/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) e

A small path in the dense forest

[Exits: south west]
A special guard walks in.

<817/817hp 718/790m 235/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s
s
s

A small path in the dense forest

[Exits: north east south]
A stone outcropping with traces of ore is here.
A special guard walks in.

<817/817hp 718/790m 232/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside)
A small path in the dense forest

[Exits: north south]
A special guard walks in.

<817/817hp 718/790m 229/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) whe

A forbidden path

[Exits: north south]
A special guard walks in.

<817/817hp 718/790m 226/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s
s

Players near you in Mystic Forest:
Rinnea A trail through the light forest
<PK> Chul A forbidden path

<817/817hp 718/790m 226/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside)
A forbidden path

[Exits: north south]
A special guard walks in.

<817/817hp 718/790m 223/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside)
A fork in the path

[Exits: north east west]
A special guard walks in.

<817/817hp 718/790m 220/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s

An adventurer walks in.

<817/817hp 718/790m 220/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s

An impervious wall of pine trees block your passage south.

<817/817hp 718/790m 220/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside)
An impervious wall of pine trees block your passage south.

<817/817hp 718/790m 220/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) w

Sudden clearing

[Exits: east west]
A special guard walks in.

<817/817hp 718/790m 217/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) w

A ravaged, torn field

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.
A special guard walks in.

<817/817hp 718/790m 215/519mv no opponent no opponent calm> [----------] 8am (day) field (outside) s

A withered forest path

[Exits: north south]
A special guard walks in.

<817/817hp 718/790m 213/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s
s
s

The Mountain Waste

[Exits: north west]
A special guard climbs in.

<817/817hp 718/790m 209/519mv no opponent no opponent calm> [----------] 8am (day) mountain (outside) s

Over the edge of the limestone platform you can see a lake to the south.

<817/817hp 718/790m 209/519mv no opponent no opponent calm> [----------] 8am (day) mountain (outside)
Over the edge of the limestone platform you can see a lake to the south.

<817/817hp 718/790m 209/519mv no opponent no opponent calm> [----------] 8am (day) mountain (outside) w

Over the edge of the limestone platform you can see a lake to the south.

<817/817hp 718/790m 209/519mv no opponent no opponent calm> [----------] 8am (day) mountain (outside) w

The Mountain Waste

[Exits: east west]
A special guard climbs in.

<817/817hp 718/790m 203/519mv no opponent no opponent calm> [----------] 8am (day) mountain (outside) w

The Mountain Waste

[Exits: north east south]
A special guard climbs in.

<817/817hp 718/790m 197/519mv no opponent no opponent calm> [----------] 8am (day) mountain (outside)
A sheer, striated rock face suddenly juts out of the ground.

<817/817hp 718/790m 197/519mv no opponent no opponent calm> [----------] 8am (day) mountain (outside) s

Darker forest

[Exits: north south]
A special guard walks in.

<817/817hp 718/790m 193/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s
s

A forest road

[Exits: north south]
A special guard walks in.

<817/817hp 718/790m 190/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside)
A forest road

[Exits: north south]
A special guard walks in.

<817/817hp 718/790m 187/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s

A forest road

[Exits: north south]
A small pine tree stands here.
A special guard walks in.

<817/817hp 718/790m 184/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s
s

An inlet of a Bay

[Exits: north west]
A special guard walks in.

<817/817hp 718/790m 181/519mv no opponent no opponent calm> [----------] 8am (day) hills (outside) s

The edge of the lake ripples with deceptive serenity, lapping against the shore.

<817/817hp 718/790m 181/519mv no opponent no opponent calm> [----------] 8am (day) hills (outside)
The edge of the lake ripples with deceptive serenity, lapping against the shore.

<817/817hp 718/790m 181/519mv no opponent no opponent calm> [----------] 8am (day) hills (outside) whe

Players near you in Mystic Forest:
Rinnea A small path in the dense forest
<PK> Solmundi A trail through the light forest
<PK> Chul An inlet of a Bay

<817/817hp 718/790m 181/519mv no opponent no opponent calm> [----------] 8am (day) hills (outside) w

Hugging the coastline

[Exits: east west]
A special guard walks in.

<817/817hp 718/790m 177/519mv no opponent no opponent calm> [----------] 8am (day) hills (outside) w

Entrance to a river valley

[Exits: east south]
A special guard walks in.

<817/817hp 718/790m 174/519mv no opponent no opponent calm> [----------] 8am (day) forest (outside) s
s

A glistening cascade of water

[Exits: north south]
A special guard swims in.

<817/817hp 718/790m 171/519mv no opponent no opponent calm> [----------] 8am (day) pond (outside) s

A watery chute

[Exits: north down]
A special guard swims in.

<817/817hp 718/790m 167/519mv no opponent no opponent calm> [----------] 8am (day) pond (outside)
Alas, you cannot go that way.

<817/817hp 718/790m 167/519mv no opponent no opponent calm> [----------] 8am (day) pond (outside) s

Alas, you cannot go that way.

<817/817hp 718/790m 167/519mv no opponent no opponent calm> [----------] 8am (day) pond (outside) d

Stagnant water

[Exits: south up]
A special guard swims in.

<817/817hp 718/790m 163/519mv no opponent no opponent calm> [----------] 8am (day) pond (outside) s

Open water

[Exits: north east west]
A river pike swims frantically about.
A special guard swims in.

<817/817hp 718/790m 159/519mv no opponent no opponent calm> [----------] 8am (day) river (outside) s
s

Alas, you cannot go that way.

<817/817hp 718/790m 159/519mv no opponent no opponent calm> [----------] 8am (day) river (outside)
Alas, you cannot go that way.

<817/817hp 718/790m 159/519mv no opponent no opponent calm> [----------] 8am (day) river (outside) whe

Players near you in River Wood:
<PK> Chul Open water
<PK> Ilromie Into a whirlpool

<817/817hp 718/790m 159/519mv no opponent no opponent calm> [----------] 8am (day) river (outside) w

A murky river

[Exits: east west]
A special guard swims in.

<817/817hp 718/790m 155/519mv no opponent no opponent calm> [----------] 8am (day) river (outside) w

A murky river

[Exits: east west]
Some blue algae is here, soothing along.
A river pike swims frantically about.
A special guard swims in.

<817/817hp 718/790m 151/519mv no opponent no opponent calm> [----------] 8am (day) river (outside) w

A murky river

[Exits: east west]
A special guard swims in.

<817/817hp 718/790m 147/519mv no opponent no opponent calm> [----------] 8am (day) river (outside) d

Alas, you cannot go that way.

<817/817hp 727/790m 201/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) w

A murky river

[Exits: east west]
A special guard swims in.

<817/817hp 727/790m 197/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) e

A murky river

[Exits: east west]
A special guard swims in.

<817/817hp 727/790m 193/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) e
e
e

A murky river

[Exits: east west]
Some blue algae is here, soothing along.
A river pike swims frantically about.
A special guard swims in.

<817/817hp 727/790m 189/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) whe

A murky river

[Exits: east west]
A special guard swims in.

<817/817hp 727/790m 185/519mv no opponent no opponent calm> [----------] 9am (day) river (outside)
Open water

[Exits: north east west]
A river pike swims frantically about.
A special guard swims in.

<817/817hp 727/790m 181/519mv no opponent no opponent calm> [----------] 9am (day) river (outside)
Players near you in River Wood:
<PK> Chul Open water
<PK> Ilromie Underwater

<817/817hp 727/790m 181/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) e
e

A murky river

[Exits: east west]
A short-haired beaver looks around for wood.
A short-haired beaver looks around for wood.
A special guard swims in.

<817/817hp 727/790m 177/519mv no opponent no opponent calm> [----------] 9am (day) river (outside)
A murky river

[Exits: east west]
A servant shimmers from place to place.
A special guard swims in.

<817/817hp 727/790m 173/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) e

Cold water

[Exits: east west]
A special guard swims in.

<817/817hp 727/790m 169/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) e

Among white caps

[Exits: (north) east west]
A servant shimmers from place to place.
A special guard swims in.

<817/817hp 727/790m 165/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) op n
n

You open the door north of you.

<817/817hp 727/790m 165/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) n
whe

Sudden stillness

[Exits: north south]
A special guard swims in.

<817/817hp 727/790m 161/519mv no opponent no opponent calm> [----------] 9am (day) river (outside)
Sudden stillness

[Exits: north south]
A special guard swims in.

<817/817hp 727/790m 157/519mv no opponent no opponent calm> [----------] 9am (day) river (outside)
Players near you in River Wood:
<PK> Solmundi Among white caps
<PK> Chul Sudden stillness

<817/817hp 727/790m 157/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) n

Increasing Current

[Exits: north south]
Kre' Qusan, the Sea Wyrm is here.
A special guard swims in.

<817/817hp 727/790m 153/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) n

A whirlpool

[Exits: south down]
A special guard swims in.

<817/817hp 727/790m 149/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) d

Solmundi rides in on a mustang.
A special guard swims in.

<817/817hp 727/790m 149/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) d

A whirlpool

[Exits: up down]
A water weird swims around you, laughing at your folly.
A special guard swims in.

<817/817hp 727/790m 145/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) d

Solmundi rides in on a mustang.
A special guard swims in.
Into a whirlpool

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.
A special guard swims in.

<817/817hp 727/790m 141/519mv no opponent no opponent calm> [----------] 9am (day) river (outside)
Solmundi rides in on a mustang.
A special guard swims in.
Into a whirlpool

[Exits: north up down]
A special guard swims in.

<817/817hp 727/790m 137/519mv no opponent no opponent calm> [----------] 9am (day) river (outside) n

Solmundi rides in on a mustang.
A special guard swims in.
Underwater

[Exits: north south]
A special guard swims in.

<817/817hp 727/790m 134/519mv no opponent no opponent calm>[============] [----------] 9am (day) underwater (outside) n

Solmundi rides in on a mustang.
A special guard swims in.
Underwater

[Exits: east south west]
A laurien elf seems unconcerned of any possible danger.
A special guard swims in.

<817/817hp 727/790m 132/519mv no opponent no opponent calm>[============] [----------] 9am (day) underwater (outside) n

Solmundi rides in on a mustang.
A special guard swims in.
Alas, you cannot go that way.

<817/817hp 727/790m 132/519mv no opponent no opponent calm>[============] [----------] 9am (day) underwater (outside) u
w

Solmundi rides west on a mustang.
A special guard swims west.
Alas, you cannot go that way.

<817/817hp 727/790m 132/519mv no opponent no opponent calm>[============] [----------] 9am (day) underwater (outside) w

Underwater

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
A special guard swims in.

<817/817hp 727/790m 130/519mv no opponent no opponent calm>[============] [----------] 9am (day) underwater (outside) w

Solmundi rides west on a mustang.
A special guard swims west.

<817/817hp 727/790m 130/519mv no opponent no opponent calm>[===========-] [----------] 9am (day) underwater (outside) w

Underwater

[Exits: north east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
A special guard swims in.

<817/817hp 727/790m 128/519mv no opponent no opponent calm>[===========-] [----------] 9am (day) underwater (outside)
Solmundi rides west on a mustang.
A special guard swims west.

<817/817hp 727/790m 128/519mv no opponent no opponent calm>[===========-] [----------] 9am (day) underwater (outside)
Underwater

[Exits: east up]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
A special guard swims in.

<817/817hp 727/790m 126/519mv no opponent no opponent calm>[===========-] [----------] 9am (day) underwater (outside)
Solmundi rides up on a mustang.
A special guard swims up.

<817/817hp 727/790m 126/519mv no opponent no opponent calm>[===========-] [----------] 9am (day) underwater (outside) w

Alas, you cannot go that way.

<817/817hp 727/790m 126/519mv no opponent no opponent calm>[===========-] [----------] 9am (day) underwater (outside) u

Alas, you cannot go that way.

<817/817hp 727/790m 126/519mv no opponent no opponent calm>[===========-] [----------] 9am (day) underwater (outside)
Shallow Water

[Exits: west down]
A special guard swims in.

<817/817hp 727/790m 123/519mv no opponent no opponent calm> [----------] 9am (day) pond (outside) w
w

A grassy bank near the water

[Exits: east west]
A special guard walks in.

<817/817hp 727/790m 120/519mv no opponent no opponent calm> [----------] 9am (day) field (outside) w
w

East Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A special guard walks in.

<817/817hp 727/790m 118/519mv no opponent no opponent calm> [----------] 9am (day) city (outside)
A centurion grudgingly moves aside for you.
The Eastern Promenade

[Exits: north east south west]
A special guard walks in.

<817/817hp 727/790m 116/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) whe

The Eastern Promenade

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
A special guard walks in.

<817/817hp 727/790m 114/519mv no opponent no opponent calm> [----------] 9am (day) city (outside)
Solmundi rides west on a mustang.
A special guard walks west.

<817/817hp 727/790m 114/519mv no opponent no opponent calm> [----------] 9am (day) city (outside)
Players near you in Valour:
<PK> Solmundi The Eastern Promenade
<PK> Chul The Eastern Promenade
<PK> Ilromie Liberty Street

<817/817hp 727/790m 114/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) sca

You scan all around.
You scan east.
*** Range 2 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
You scan west.
*** Range 3 (west) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.

<817/817hp 727/790m 114/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) whe
w

Players near you in Valour:
<PK> Solmundi Liberty Street
<PK> Chul The Eastern Promenade
<PK> Ilromie City Forum

<817/817hp 727/790m 114/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) w

The Eastern Promenade

[Exits: east south west]
A special guard walks in.

<817/817hp 727/790m 112/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) w

The Eastern Promenade

[Exits: east west]
A special guard walks in.

<817/817hp 727/790m 110/519mv no opponent no opponent calm> [----------] 9am (day) city (outside)
The Arch of Saint Avangulen

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A special guard walks in.

<817/817hp 727/790m 108/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) n

Liberty Street

[Exits: north south]
A noble of Valour walks down the street.
A special guard walks in.

<817/817hp 727/790m 106/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) n
n
n

Liberty Street

[Exits: north east south]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A special guard walks in.

<817/817hp 727/790m 104/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) n

Liberty Street

[Exits: north south]
A noble of Valour walks down the street.
A special guard walks in.

<817/817hp 727/790m 102/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) whe

Liberty Street

[Exits: north east south]
A special guard walks in.

<817/817hp 727/790m 100/519mv no opponent no opponent calm> [----------] 9am (day) city (outside)
Liberty Street

[Exits: north south]
A dame of Valour walks down the street.
A special guard walks in.

<817/817hp 727/790m 98/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) n

Players near you in Valour:
Rinnea The Arch of Saint Avangulen
<PK> Solmundi City Forum
<PK> Chul Liberty Street
<PK> Ilromie Greater Valour Avenue

<817/817hp 727/790m 98/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) n

City Forum

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A special guard walks in.

<817/817hp 727/790m 96/519mv no opponent no opponent calm> [----------] 9am (day) city (outside) sca

The wall of a large building has closed off the path.

<817/817hp 727/790m 96/519mv no opponent no opponent calm> [----------] 9am (day) city (outside)
You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A dame of Valour walks down the street.
*** Range 3 (south) ***
A noble of Valour walks down the street.
*** Range 4 (south) ***
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
*** Range 5 (south) ***
A noble of Valour walks down the street.
You scan west.
*** Range 2 (west) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
(Translucent) (White Aura) (WANTED) (OUTLAW) Ilromie is here.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
*** Range 4 (west) ***
A noble of Valour walks down the street.
*** Range 5 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (west) ***
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.

<817/817hp 727/790m 96/519mv no opponent no opponent calm> [----------] 9am (day) city (outside)
[JUSTICE] The Guardian of Justice: 'NOTICE: Ilromie has been ensnared by Solmundi within Valour.'
You feel emboldened by the unfolding darkness.

<817/817hp 736/790m 150/519mv no opponent no opponent calm> [----------] 10am (day) city (outside) w

Greater Valour Avenue

[Exits: east west]
A special guard walks in.

<817/817hp 736/790m 148/519mv no opponent no opponent calm> [----------] 10am (day) city (outside) w
dirt $$

Greater Valour Avenue

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
(Translucent) (White Aura) (WANTED) (OUTLAW) Ilromie is here.
A special guard walks in.

<817/817hp 736/790m 146/519mv no opponent no opponent calm> [----------] 10am (day) city (outside)
(UNPROTECTED) Ilromie yells 'Help! Chul kicked dirt into my eyes!'
Ilromie is blinded by the dirt in her eyes!
Ilromie is unaffected by your kicked dirt!
Ilromie has quite a few wounds.

<817/817hp 751/790m 146/519mv segment defensive bloody:40> [-------- ] 10am (day) city (outside)
(UNPROTECTED) Ilromie yells 'Help! I am being attacked by someone!'
Ilromie has quite a few wounds.

<817/817hp 751/790m 146/519mv segment defensive bloody:40> [-------- ] 10am (day) city (outside)
Ilromie is unaffected by your shadow charge!
Solmundi's flaming bite DISEMBOWELS Ilromie!
Solmundi's torrent MUTILATES Ilromie!
Ilromie is unaffected by a special guard's crush!
Ilromie is unaffected by a special guard's crush!
You dance around Ilromie's claw and easily dodge it.
You parry Ilromie's claw.
Ilromie has quite a few wounds.

<817/817hp 747/790m 146/519mv segment defensive bloody:40> [-------- ] 10am (day) city (outside) wear z

An adult ocelot walks in.
Ilromie has fled!

<817/817hp 747/790m 146/519mv no opponent no opponent bloody:40> [-------- ] 10am (day) city (outside) clob

An adult ocelot walks west.

<817/817hp 747/790m 146/519mv no opponent no opponent bloody:39> [-------- ] 10am (day) city (outside) sca

An adult ocelot walks in.

<817/817hp 747/790m 146/519mv no opponent no opponent bloody:38> [-------- ] 10am (day) city (outside) murder $$

Rinnea looks at Solmundi.

<817/817hp 747/790m 146/519mv no opponent no opponent bloody:38> [-------- ] 10am (day) city (outside)
Solmundi scans all around.

<817/817hp 747/790m 146/519mv no opponent no opponent bloody:38> [-------- ] 10am (day) city (outside)
You stop holding the manual of Nag'Yrn in your hand.
You stop wielding a peacemaker ahlspiess.
You wield 'Zxel', the Demonic Staff of Skulls.
'Zxel', the Demonic Staff of Skulls feels like a part of you!
You are no longer counterbalanced.

<817/832hp 747/805m 146/519mv no opponent no opponent bloody:36> [-------- ] 10am (day) city (outside)
Solmundi rides west on a mustang.
A special guard walks west.
But you aren't fighting anyone!

<817/832hp 747/805m 146/519mv no opponent no opponent bloody:36> [-------- ] 10am (day) city (outside)
You scan all around.
You scan east.
*** Range 2 (east) ***
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
You scan west.
*** Range 1 (west) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
*** Range 2 (west) ***
A noble of Valour walks down the street.
*** Range 3 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 4 (west) ***
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
*** Range 5 (west) ***
(White Aura) The captain of the guard is here, observing quietly.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (west) ***
(Translucent) (White Aura) (WANTED) (OUTLAW) Ilromie is here.

<817/832hp 747/805m 146/519mv no opponent no opponent bloody:36> [-------- ] 10am (day) city (outside)
They aren't here.

<817/832hp 747/805m 146/519mv no opponent no opponent bloody:36> [-------- ] 10am (day) city (outside) whe

Players near you in Valour:
Rinnea Greater Valour Avenue
<PK> Solmundi Greater Valour Avenue
<PK> Chul Greater Valour Avenue
<PK> Ilromie Bridge over the Bay of Vamana

<817/832hp 747/805m 146/519mv no opponent no opponent bloody:35> [-------- ] 10am (day) city (outside) w
w
w
w

Greater Valour Avenue

[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
A noble of Valour walks down the street.
A special guard walks in.

<817/832hp 747/805m 144/519mv no opponent no opponent bloody:35> [----------] 10am (day) city (outside) w

Greater Valour Avenue

[Exits: east west]
A noble of Valour walks down the street.
A special guard walks in.

<817/832hp 747/805m 142/519mv no opponent no opponent bloody:34> [----------] 10am (day) city (outside) murder $$

Greater Valour Avenue

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A special guard walks in.

<817/832hp 747/805m 140/519mv no opponent no opponent bloody:34> [----------] 10am (day) city (outside)
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A special guard walks in.
A Knight of the Holy Cross looks at you sternly.

<817/832hp 747/805m 138/519mv no opponent no opponent bloody:33> [----------] 10am (day) city (outside)
Solmundi rides west on a mustang.
A special guard walks west.
Bridge over the Bay of Vamana

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
(White Aura) The captain of the guard is here, observing quietly.
A Valourian sentry stands on duty, guarding the bridge.
A special guard walks in.

<817/832hp 747/805m 136/519mv no opponent no opponent bloody:33> [----------] 10am (day) city (outside)
Solmundi rides west on a mustang.
A special guard walks west.
They aren't here.

<817/832hp 747/805m 136/519mv no opponent no opponent bloody:32> [----------] 10am (day) city (outside) w
w

Bridge over the Bay of Vamana

[Exits: east west]
A special guard walks in.

<817/832hp 747/805m 134/519mv no opponent no opponent bloody:31> [----------] 10am (day) city (outside) w
murder $$

Bridge over the Bay of Vamana

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A special guard walks in.

<817/832hp 747/805m 132/519mv no opponent no opponent bloody:31> [----------] 10am (day) city (outside) whe

Bridge over the Bay of Vamana

[Exits: east west]
A special guard walks in.

<817/832hp 747/805m 130/519mv no opponent no opponent bloody:30> [----------] 10am (day) city (outside)
They aren't here.

<817/832hp 747/805m 130/519mv no opponent no opponent bloody:30> [----------] 10am (day) city (outside)
Players near you in Valour:
Rinnea Queen Victoria's Needle
<PK> Solmundi Gates of Valour's Cathedral
<PK> Chul Bridge over the Bay of Vamana
<PK> Ilromie The Monument of Saint Torin

<817/832hp 747/805m 130/519mv no opponent no opponent bloody:29> [----------] 10am (day) city (outside) w

Bridge over the Bay of Vamana

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A special guard walks in.
A Knight of the Holy Cross looks at you sternly.

<817/832hp 747/805m 128/519mv no opponent no opponent bloody:29> [----------] 10am (day) city (outside) w

Gates of Valour's Cathedral

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A special guard walks in.

<817/832hp 747/805m 126/519mv no opponent no opponent bloody:29> [----------] 10am (day) city (outside) murder $$

They aren't here.

<817/832hp 747/805m 126/519mv no opponent no opponent bloody:28> [----------] 10am (day) city (outside)
Solmundi rides in on a mustang.
A special guard walks in.

<817/832hp 747/805m 126/519mv no opponent no opponent bloody:28> [----------] 10am (day) city (outside) whe

Solmundi rides north on a mustang.
A special guard walks north.
Players near you in Valour:
Rinnea Bridge over the Bay of Vamana
<PK> Solmundi The Nave of the Cathedral of Valour
<PK> Chul Gates of Valour's Cathedral
<PK> Ilromie The Western Promenade

<817/832hp 747/805m 126/519mv no opponent no opponent bloody:27> [----------] 10am (day) city (outside) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
You scan east.
*** Range 1 (east) ***
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (east) ***
(Charmed) An adult ocelot is here, protecting its master.
Rinnea is here.
A Knight of the Holy Cross patrols the area diligently.
*** Range 4 (east) ***
(White Aura) The captain of the guard is here, observing quietly.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (east) ***
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
You scan south.
*** Range 1 (south) ***
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
*** Range 5 (south) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 6 (south) ***
A member of the Valourian special forces is riding on a powerful steed.

<817/832hp 747/805m 126/519mv no opponent no opponent bloody:27> [----------] 10am (day) city (outside)
An adult ocelot walks in.

<817/832hp 747/805m 126/519mv no opponent no opponent bloody:26> [----------] 10am (day) city (outside) whe

An adult ocelot walks south.
Players near you in Valour:
Rinnea Bridge over the Bay of Vamana
Kali The Quire of the Cathedral of Valour
<PK> Solmundi Altar of Light
<PK> Chul Gates of Valour's Cathedral
<PK> Ilromie West Gate of City of Valour

<817/832hp 747/805m 126/519mv no opponent no opponent bloody:25> [----------] 10am (day) city (outside)
An adult ocelot walks in.

<817/832hp 747/805m 126/519mv no opponent no opponent bloody:25> [----------] 10am (day) city (outside) s
s

Rinnea looks at you.
Bridge over the Bay of Vamana

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A special guard walks in.

<817/832hp 747/805m 124/519mv no opponent no opponent bloody:24> [----------] 10am (day) city (outside) s
s

Bridge over the Bay of Vamana

[Exits: north south]
A special guard walks in.

<817/832hp 747/805m 122/519mv no opponent no opponent bloody:24> [----------] 10am (day) city (outside) whe

Bridge over the Bay of Vamana

[Exits: north south]
A special guard walks in.

<817/832hp 747/805m 120/519mv no opponent no opponent bloody:23> [----------] 10am (day) city (outside)
Bridge over the Bay of Vamana

[Exits: north south]
A special guard walks in.

<817/832hp 747/805m 118/519mv no opponent no opponent bloody:23> [----------] 10am (day) city (outside)
Players near you in Valour:
Rinnea Gates of Valour's Cathedral
Kali The Quire of the Cathedral of Valour
<PK> Solmundi Gates of Valour's Cathedral
<PK> Chul Bridge over the Bay of Vamana
<PK> Ilromie West Gate of City of Valour

<817/832hp 747/805m 118/519mv no opponent no opponent bloody:22> [----------] 10am (day) city (outside) s

Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A special guard walks in.

<817/832hp 747/805m 116/519mv no opponent no opponent bloody:21> [----------] 10am (day) city (outside) s

The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A member of the Valourian special forces is riding on a powerful steed.
A special guard walks in.

<817/832hp 747/805m 114/519mv no opponent no opponent bloody:21> [----------] 10am (day) city (outside) w

The Western Promenade

[Exits: east west]
A special guard walks in.

<817/832hp 747/805m 112/519mv no opponent no opponent bloody:20> [----------] 10am (day) city (outside) w
w
w

The Western Promenade

[Exits: north east west]
A special guard walks in.

<817/832hp 747/805m 110/519mv no opponent no opponent bloody:19> [----------] 10am (day) city (outside) whe

The Western Promenade

[Exits: east west]
A special guard walks in.

<817/832hp 747/805m 108/519mv no opponent no opponent bloody:19> [----------] 10am (day) city (outside) w
w

The Western Promenade

[Exits: north east south west]
(White Aura) Lunaia is here.
A special guard walks in.
Lunaia flies west.

<830/832hp 751/805m 160/519mv no opponent no opponent bloody:18> [----------] 11am (day) city (outside)
Players near you in Valour:
Rinnea Gates of Valour's Cathedral
Kali The Monument of Saint Torin
<PK> Solmundi The Monument of Saint Torin
<PK> Chul The Western Promenade
<PK> Lunaia West Gate of City of Valour
<PK> Ilromie West Gate of City of Valour

<830/832hp 751/805m 160/519mv no opponent no opponent bloody:18> [----------] 11am (day) city (outside)
West Gate of City of Valour

[Exits: east west]
(Translucent) (WANTED) (OUTLAW) Ilromie is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A special guard walks in.

<830/832hp 751/805m 158/519mv no opponent no opponent bloody:18> [----------] 11am (day) city (outside) murder $$

A Secluded Field

[Exits: north east west]
(White Aura) Lunaia is here.
A special guard walks in.

<830/832hp 751/805m 156/519mv no opponent no opponent bloody:17> [----------] 11am (day) field (outside)
Lunaia flies east.

<830/832hp 751/805m 156/519mv no opponent no opponent bloody:17> [----------] 11am (day) field (outside)
They aren't here.

<830/832hp 751/805m 156/519mv no opponent no opponent bloody:17> [----------] 11am (day) field (outside) sca
murder $$

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(White Aura) Lunaia is here.
(Translucent) (WANTED) (OUTLAW) Ilromie is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 4 (east) ***
Kali is here.
*** Range 5 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
*** Range 6 (east) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is riding on the back of a mustang.
You scan west.

<830/832hp 751/805m 156/519mv no opponent no opponent bloody:16> [----------] 11am (day) field (outside)
They aren't here.

<830/832hp 751/805m 156/519mv no opponent no opponent bloody:16> [----------] 11am (day) field (outside) e

West Gate of City of Valour

[Exits: east west]
(White Aura) Lunaia is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Ilromie is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A special guard walks in.

<830/832hp 751/805m 154/519mv no opponent no opponent bloody:15> [----------] 11am (day) city (outside) murder $$
e
murder $$

(UNPROTECTED) Ilromie yells 'Help! I am being attacked by Chul!'
Your shadow unholy wrath MUTILATES Ilromie!
Ilromie has some big nasty wounds and scratches.

<830/832hp 747/805m 154/519mv segment defensive bloody:40> [----------] 11am (day) city (outside)
You yell 'Help! I am being attacked by Lunaia!'
Your shadow unholy wrath DISMEMBERS Ilromie!
Your shadow unholy wrath MASSACRES Ilromie!
A special guard's crush decimates Ilromie!
A special guard's crush decimates Ilromie!
You dodge Lunaia's magic.
Lunaia's magic mauls you.
You notice Lunaia's glance.
Ilromie's claw hits you.
Ilromie looks pretty hurt.

<796/832hp 732/805m 154/519mv segment defensive bloody:40> [----------] 11am (day) city (outside) clob

Ilromie has fled!
Lunaia is in excellent condition.

<796/832hp 732/805m 154/519mv shaft defensive bloody:40> [----------] 11am (day) city (outside) murder $$
murder $$

The Western Promenade

[Exits: north east south west]
(Charmed) A blurry illusion of a Paladin guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Ilromie is here.
Kali is here.
A special guard walks in.

<796/832hp 732/805m 152/519mv no opponent no opponent bloody:40> [----------] 11am (day) city (outside)
(UNPROTECTED) Ilromie yells 'Help! I am being attacked by Chul!'
Your shadow unholy wrath DISEMBOWELS Ilromie!
Ilromie utters the words, 'hzrzsafh'.
The Gods protect you from Kali.
Your shadow unholy wrath DISMEMBERS Ilromie!
A special guard's crush mauls Ilromie.
Ilromie is tackled by a mob of guards and bludgeoned unconscious.
[JUSTICE] The Guardian of Justice: 'NOTICE: Ilromie has been apprehended by Chul.'
You receive 100 sovereigns of [JUSTICE].
A special guard removes a raspberry flan from Ilromie.
A special guard removes a round wine glass from Ilromie.
A special guard removes a glittering diamond from Ilromie.
A special guard removes a meteoric runed amulet of elemental mastery from Ilromie.
A special guard removes a runed wizard belt from Ilromie.
A special guard removes a runed wizard robe from Ilromie.
A special guard removes a runed wizard hat from Ilromie.
A special guard removes a magic seashell from Ilromie.
A special guard removes an earthen flawless ioun from Ilromie.
A special guard removes a Big Ol'Pack Sack from Ilromie.
A special guard removes a disease-scarred basic cravat from Ilromie.
A special guard removes a disease-scarred stamped cravat from Ilromie.
A special guard removes a flask labelled 'Gyvel' from Ilromie.
A special guard removes an enriched gyvel potion from Ilromie.
A special guard removes an enriched gyvel potion from Ilromie.
A special guard removes a flask labelled 'Gyvel' from Ilromie.
A special guard removes an enriched gyvel potion from Ilromie.
A special guard removes a guild-issue claw from Ilromie.
A special guard removes a fractured guild-issue ring from Ilromie.
A special guard removes a ruby-red guild-issue ring from Ilromie.
A special guard removes an earthen guild-issue amulet from Ilromie.
A special guard removes an earthen guild-issue amulet from Ilromie.
A special guard removes an earthen guild-issue helm from Ilromie.
A special guard removes a disease-scarred guild-issue breastplate from Ilromie.
A special guard removes a pair of earthen guild-issue sleeves from Ilromie.
A special guard removes a pair of psi-faded guild-issue gloves from Ilromie.
A special guard removes a pair of deflective guild-issue leggings of grounding from Ilromie.
A special guard removes a pair of psi-faded guild-issue boots from Ilromie.
A special guard removes an earthen guild-issue shield from Ilromie.
A special guard removes a ruby-red guild-issue cape from Ilromie.
A special guard removes a psi-faded guild-issue belt from Ilromie.
A special guard removes a psi-faded guild-issue bracer from Ilromie.
A special guard removes a psi-faded guild-issue bracer from Ilromie.
A special guard impounds 9900 gold.

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:40> [----------] 11am (day) city (outside)
Kali utters the words, 'ejsruqahz'.
An illusion of a Paladin appears in a blurred light!
An illusion of a Paladin looks around with indifferent eyes.

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:37> [----------] 11am (day) city (outside) whe

But you aren't fighting anyone!

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:36> [----------] 11am (day) city (outside)
You can't kill a ghost!

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:36> [----------] 11am (day) city (outside)
You can't kill a ghost!

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:36> [----------] 11am (day) city (outside)
Players near you in Valour:
Rinnea The Western Promenade
Kali The Western Promenade
<PK> Solmundi The Western Promenade
<PK> Chul The Western Promenade
<PK> Lunaia West Gate of City of Valour
Ilromie The Western Promenade

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:36> [----------] 11am (day) city (outside)
An adult ocelot walks in.
Rimath the trader auctions 'Lothiralgrin has auctioned crimson leg plates of conquest for 60 minutes, minimum bid 9000 coins.'

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:34> [----------] 11am (day) city (outside)
Kali says 'Bastards!'

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:33> [----------] 11am (day) city (outside)
Rimath the trader auctions 'Lothiralgrin has auctioned a suit of granite platemail for 60 minutes, minimum bid 5000 coins.'

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:28> [----------] 11am (day) city (outside)
Kali spits in utter disgust!

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:27> [----------] 11am (day) city (outside) judge ilrom

A special guard says 'I can't see that person here.'

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:23> [----------] 11am (day) city (outside)
Kali utters the words, 'ejsruqahz'.
An illusion of a Footman appears in a bright flash of light!
An illusion of a Footman looks around with adoring eyes.

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:23> [----------] 11am (day) city (outside)
[JUSTICE] The Guardian of Justice: 'NOTICE: Lunaia has been marked a criminal by Solmundi for breaking the fourth law.'

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:23> [----------] 11am (day) city (outside)
Lunaia flies in.

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:21> [----------] 11am (day) city (outside)
Lunaia flies east.

<796/832hp 719/805m 152/519mv no opponent no opponent bloody:20> [----------] 11am (day) city (outside)
The white aura around your body fades.
Ilromie's protective shield dissipates.

<811/832hp 727/805m 206/519mv no opponent no opponent bloody:19> [----------] 12pm (noon) city (outside)
Lunaia flies in.

<811/832hp 727/805m 206/519mv no opponent no opponent bloody:19> [----------] 12pm (noon) city (outside)
Kali gets a purple potion from a Big Ol'Pack Sack.

<811/832hp 727/805m 206/519mv no opponent no opponent bloody:18> [----------] 12pm (noon) city (outside)
Kali gets a purple potion from a Big Ol'Pack Sack.

<811/832hp 727/805m 206/519mv no opponent no opponent bloody:18> [----------] 12pm (noon) city (outside)
Kali gets a purple potion from a Big Ol'Pack Sack.
(WILDLY) a special guard yells 'Lunaia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A Knight of the Holy Cross walks in.

<811/832hp 727/805m 206/519mv no opponent no opponent bloody:40> [----------] 12pm (noon) city (outside) sentence ilrom death

Rinnea looks at Kali.
Kali gets a pure white seed from a Big Ol'Pack Sack.
You must order your guard to pass judgment first.

<811/832hp 727/805m 206/519mv no opponent no opponent bloody:39> [----------] 12pm (noon) city (outside)
(UNPROTECTED) Lunaia yells 'Help! I am being attacked by Chul!'
Lunaia blocks your attack with her shield.
Lunaia parries your unholy wrath.
Lunaia parries your unholy wrath.
Lunaia's magic DISEMBOWELS a special guard!
Lunaia is in excellent condition.

<811/832hp 727/805m 206/519mv shaft defensive bloody:40> [----------] 12pm (noon) city (outside)
Solmundi rides in on a mustang.
A special guard walks in.
Lunaia is in excellent condition.

<811/832hp 727/805m 206/519mv shaft defensive bloody:40> [----------] 12pm (noon) city (outside)
(UNPROTECTED) Lunaia yells 'Help! I am being attacked by Solmundi!'
Lunaia is in excellent condition.

<811/832hp 727/805m 206/519mv shaft defensive bloody:40> [----------] 12pm (noon) city (outside)
Lunaia grips her shield firmly, staving off your unholy wrath.
Your shadow unholy wrath MASSACRES Lunaia!
Solmundi loses his balance and tumbles off of his mount!
Solmundi's shocking bite DISEMBOWELS Lunaia!
Solmundi's freezing bite DISEMBOWELS Lunaia!
A special guard's slash mauls Lunaia.
Lunaia has quite a few wounds.

<811/832hp 718/805m 206/519mv shaft defensive bloody:40> [----------] 12pm (noon) city (outside) flee

Rinnea looks at Lunaia.
Lunaia chants softly.
Lunaia has quite a few wounds.

<811/832hp 718/805m 206/519mv shaft defensive bloody:40> [----------] 12pm (noon) city (outside)
You flee from combat!
West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<811/832hp 718/805m 204/519mv no opponent no opponent bloody:40> [----------] 12pm (noon) city (outside)
An illusion of a Footman walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<811/832hp 718/805m 204/519mv no opponent no opponent bloody:37> [----------] 12pm (noon) city (outside)
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
An illusion of a Footman walks east.

<811/832hp 718/805m 204/519mv no opponent no opponent bloody:37> [----------] 12pm (noon) city (outside) target lunaia

$$ will now be substituted with 'lunaia' until you untarget.

<811/832hp 718/805m 204/519mv no opponent no opponent bloody:36> [----------] 12pm (noon) city (outside) whe

Players near you in Valour:
Rinnea The Western Promenade
Kali The Western Promenade
<PK> Solmundi The Western Promenade
<PK> Chul West Gate of City of Valour
<PK> Lunaia The Western Promenade
Ilromie The Western Promenade

<811/832hp 718/805m 204/519mv no opponent no opponent bloody:36> [----------] 12pm (noon) city (outside) w

A Secluded Field

[Exits: north east west]

<811/832hp 718/805m 202/519mv no opponent no opponent bloody:34> [----------] 12pm (noon) field (outside) sca

You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 2 (east) ***
(Charmed) An illusion of a Footman guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
Kali is here.
(Charmed) A special guard is here, fighting Lunaia.
A large brown mustang is here, decorated with a yellow warcoat.
(White Aura) Solmundi is here, fighting Lunaia.
(White Aura) (WANTED) Lunaia is here, fighting a special guard.
(Charmed) An adult ocelot is here, protecting its master.
Rinnea is here.
(Translucent) (White Aura) Ilromie is kneeling on the ground.
*** Range 3 (east) ***
(Charmed) A special guard stands here, red with anger.
*** Range 5 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan west.

<811/832hp 718/805m 202/519mv no opponent no opponent bloody:33> [----------] 12pm (noon) field (outside)
Rimath the trader auctions 'Chaszmyr has auctioned the Orb of Armageddon for 10 minutes, minimum bid 20000 coins.'

<811/832hp 718/805m 202/519mv no opponent no opponent bloody:32> [----------] 12pm (noon) field (outside) e
e

West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<811/832hp 718/805m 200/519mv no opponent no opponent bloody:31> [----------] 12pm (noon) city (outside)
The Western Promenade

[Exits: north east south west]
(Charmed) An illusion of a Footman guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
Kali is here.
(Charmed) A special guard is here, fighting Lunaia.
A large brown mustang is here, decorated with a yellow warcoat.
(White Aura) Solmundi is here, fighting Lunaia.
(White Aura) (WANTED) Lunaia is here, fighting a special guard.
(Charmed) An adult ocelot is here, protecting its master.
Rinnea is here.
(Translucent) (White Aura) Ilromie is kneeling on the ground.

<811/832hp 718/805m 198/519mv no opponent no opponent bloody:31> [----------] 12pm (noon) city (outside) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Skill: chii : modifies armor class by 25 for 11 hours
Skill: detect hidden : lasts for 12 hours
Spell: detect invis : lasts for 12 hours
Skill: endure : modifies save vs spell by 10 for 4 hours
Skill: forgotten arts : lasts for 3 hours
[LEGION] : dominion : modifies damroll by 1 permanently
Skill: shadow tactics : lasts permanently

<811/832hp 718/805m 198/519mv no opponent no opponent bloody:30> [----------] 12pm (noon) city (outside)
Lunaia chants softly.
Wisps of the wilderness surround Lunaia.

<811/832hp 718/805m 198/519mv no opponent no opponent bloody:30> [----------] 12pm (noon) city (outside) quaff defender

You quaff a Defender potion.
You are surrounded by a white aura.

<811/832hp 718/805m 198/519mv no opponent no opponent bloody:29> [----------] 12pm (noon) city (outside) dirt $$

Solmundi's freezing bite DISEMBOWELS Lunaia!
A special guard's slash mauls Lunaia.

<811/832hp 718/805m 198/519mv no opponent no opponent bloody:28> [----------] 12pm (noon) city (outside)
Rinnea looks at Lunaia.

<811/832hp 718/805m 198/519mv no opponent no opponent bloody:28> [----------] 12pm (noon) city (outside)
(UNPROTECTED) Lunaia yells 'Help! Chul kicked dirt into my eyes!'
Lunaia is blinded by the dirt in her eyes!
Your kicked dirt scratches Lunaia.
Lunaia has quite a few wounds.

<811/832hp 733/805m 198/519mv shaft defensive bloody:40> [-------- ] 12pm (noon) city (outside)
Rinnea looks at you.
Rimath the trader auctions 'Chaszmyr has auctioned a mystical banner of the dragon-magi for 10 minutes, minimum bid 20000 coins.'
Lunaia has quite a few wounds.

<811/832hp 733/805m 198/519mv shaft defensive bloody:40> [-------- ] 12pm (noon) city (outside) clob

Your shadow unholy wrath MASSACRES Lunaia!
Lunaia blocks your attack with her shield.
A special guard's slash mauls Lunaia.
Lunaia has some big nasty wounds and scratches.

<811/832hp 725/805m 198/519mv shaft defensive bloody:40> [-------- ] 12pm (noon) city (outside)
Lunaia has fled!
Lunaia flies east.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:40> [-------- ] 12pm (noon) city (outside)
An illusion of a Footman walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:39> [-------- ] 12pm (noon) city (outside)
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.
Solmundi walks east.
A special guard walks east.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:39> [-------- ] 12pm (noon) city (outside)
An illusion of a Footman walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.
(UNPROTECTED) Lunaia yells 'Help! I am being attacked by someone!'

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:38> [-------- ] 12pm (noon) city (outside) murder $$

A ray of light shines down briefly nearby, then vanishes.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:38> [-------- ] 12pm (noon) city (outside)
Rimath the trader auctions 'Lothiralgrin has removed a suit of granite platemail from the market.'

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:37> [-------- ] 12pm (noon) city (outside) sca

An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.
But you aren't fighting anyone!

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:37> [-------- ] 12pm (noon) city (outside)
They aren't here.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:36> [-------- ] 12pm (noon) city (outside)
An adult ocelot walks west.
An illusion of a Footman walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
You scan all around.
You scan north.
*** Range 1 (north) ***
A Knight of the Holy Cross patrols the area diligently.
*** Range 2 (north) ***
Sarduarkar the Warrior swings his spear with ease.
You scan east.
*** Range 1 (east) ***
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of a Footman guards its master.
Kali is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
(Charmed) A special guard stands here, red with anger.
*** Range 4 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan south.
*** Range 1 (south) ***
Dioraem the trainer is available to train all who seek his teaching.
You scan west.
*** Range 1 (west) ***
(Charmed) An adult ocelot is here, protecting its master.
Rinnea is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:36> [-------- ] 12pm (noon) city (outside)
An adult ocelot walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:35> [-------- ] 12pm (noon) city (outside)
Rinnea looks at Kali.
An illusion of a Footman walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:35> [-------- ] 12pm (noon) city (outside) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
A Knight of the Holy Cross patrols the area diligently.
*** Range 2 (north) ***
Sarduarkar the Warrior swings his spear with ease.
You scan east.
*** Range 1 (east) ***
(Charmed) A special guard stands here, red with anger.
*** Range 2 (east) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
*** Range 4 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan south.
*** Range 1 (south) ***
Dioraem the trainer is available to train all who seek his teaching.
You scan west.
*** Range 1 (west) ***
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of a Footman guards its master.
Kali is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:35> [-------- ] 12pm (noon) city (outside) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
A Knight of the Holy Cross patrols the area diligently.
*** Range 2 (north) ***
Sarduarkar the Warrior swings his spear with ease.
You scan east.
*** Range 1 (east) ***
(Charmed) A special guard stands here, red with anger.
*** Range 2 (east) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here.
*** Range 4 (east) ***
A member of the Valourian special forces is riding on a powerful steed.
You scan south.
*** Range 1 (south) ***
Dioraem the trainer is available to train all who seek his teaching.
You scan west.
*** Range 1 (west) ***
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of a Footman guards its master.
Kali is here.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:34> [----------] 12pm (noon) city (outside)
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<811/832hp 725/805m 198/519mv no opponent no opponent bloody:33> [----------] 12pm (noon) city (outside) e

An illusion of a Footman walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
The Western Promenade

[Exits: east west]
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of a Footman guards its master.
Kali is here.
(Charmed) A special guard stands here, red with anger.

<811/832hp 725/805m 196/519mv no opponent no opponent bloody:33> [----------] 12pm (noon) city (outside)
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
An illusion of a Footman walks east.

<811/832hp 725/805m 196/519mv no opponent no opponent bloody:32> [----------] 12pm (noon) city (outside) whe

Players near you in Valour:
Rinnea The Western Promenade
Kali The Western Promenade
<PK> Solmundi The Western Promenade
<PK> Chul The Western Promenade
Ilromie The Western Promenade

<811/832hp 725/805m 196/519mv no opponent no opponent bloody:32> [----------] 12pm (noon) city (outside) e
e

The Western Promenade

[Exits: north east west]
(Charmed) An illusion of a Footman guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
Kali is here.
A special guard walks in.

<811/832hp 725/805m 194/519mv no opponent no opponent bloody:32> [----------] 12pm (noon) city (outside)
An illusion of a Footman walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.

<811/832hp 725/805m 194/519mv no opponent no opponent bloody:32> [----------] 12pm (noon) city (outside)
The Western Promenade

[Exits: east west]
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of a Footman guards its master.
Kali is here.
A special guard walks in.

<811/832hp 725/805m 192/519mv no opponent no opponent bloody:31> [----------] 12pm (noon) city (outside)
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
An illusion of a Footman walks east.

<811/832hp 725/805m 192/519mv no opponent no opponent bloody:31> [----------] 12pm (noon) city (outside)
Rimath the trader auctions 'Lothiralgrin has auctioned an adamantine-plated lethal leather belt for 60 minutes, minimum bid 20000 coins.'

<811/832hp 725/805m 192/519mv no opponent no opponent bloody:29> [----------] 12pm (noon) city (outside) whe

Players near you in Valour:
Rinnea The Western Promenade
Kali The Monument of Saint Torin
<PK> Solmundi Tribute Street
<PK> Chul The Western Promenade
Ilromie The Western Promenade

<824/832hp 729/805m 246/519mv no opponent no opponent bloody:28> [----------] 1pm (day) city (outside) w

The Western Promenade

[Exits: north east west]
A special guard walks in.

<824/832hp 729/805m 244/519mv no opponent no opponent bloody:27> [----------] 1pm (day) city (outside) w

The Western Promenade

[Exits: east west]
A special guard walks in.

<824/832hp 729/805m 242/519mv no opponent no opponent bloody:27> [----------] 1pm (day) city (outside) w

The Western Promenade

[Exits: north east south west]
(Charmed) An adult ocelot is here, protecting its master.
Rinnea is here.
A large brown mustang is here, decorated with a yellow warcoat.
(White Aura) Ilromie is kneeling on the ground.
A special guard walks in.

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:26> [----------] 1pm (day) city (outside)
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:25> [----------] 1pm (day) city (outside)
An illusion of a Footman walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:24> [----------] 1pm (day) city (outside)
Rinnea comforts Ilromie.

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:24> [----------] 1pm (day) city (outside)
Rinnea looks at Ilromie.

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:22> [----------] 1pm (day) city (outside) sentence ilromie death

An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:22> [----------] 1pm (day) city (outside)
You must order your guard to pass judgment first.

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:21> [----------] 1pm (day) city (outside)
An illusion of a Footman walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:21> [----------] 1pm (day) city (outside)
A Knight of the Holy Cross walks in.

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:20> [----------] 1pm (day) city (outside) judge ilromie

A special guard says 'Ilromie's actions are unforgivable. Nothing will be returned.'
A special guard says 'Justice confiscates a runed wizard hat for your crimes.'
A special guard says 'Justice confiscates a runed wizard robe for your crimes.'
A special guard says 'Justice confiscates a runed wizard belt for your crimes.'
A special guard says 'Justice confiscates a psi-faded guild-issue bracer for your crimes.'
A special guard says 'Justice confiscates a psi-faded guild-issue bracer for your crimes.'
A special guard says 'Justice confiscates a psi-faded guild-issue belt for your crimes.'
A special guard says 'Justice confiscates a ruby-red guild-issue cape for your crimes.'
A special guard says 'Justice confiscates an earthen guild-issue shield for your crimes.'
A special guard says 'Justice confiscates a pair of psi-faded guild-issue boots for your crimes.'
A special guard says 'Justice confiscates a pair of deflective guild-issue leggings of grounding for your crimes.'
A special guard says 'Justice confiscates a pair of psi-faded guild-issue gloves for your crimes.'
A special guard says 'Justice confiscates a pair of earthen guild-issue sleeves for your crimes.'
A special guard says 'Justice confiscates a disease-scarred guild-issue breastplate for your crimes.'
A special guard says 'Justice confiscates an earthen guild-issue helm for your crimes.'
A special guard says 'Justice confiscates an earthen guild-issue amulet for your crimes.'
A special guard says 'Justice confiscates an earthen guild-issue amulet for your crimes.'
A special guard says 'Justice confiscates a ruby-red guild-issue ring for your crimes.'
A special guard says 'Justice confiscates a fractured guild-issue ring for your crimes.'
A special guard says 'Justice confiscates a guild-issue claw for your crimes.'
A special guard says 'Justice confiscates an enriched gyvel potion for your crimes.'
A special guard says 'Justice confiscates a flask labelled 'Gyvel' for your crimes.'
A special guard says 'Justice confiscates an enriched gyvel potion for your crimes.'
A special guard says 'Justice confiscates an enriched gyvel potion for your crimes.'
A special guard says 'Justice confiscates a flask labelled 'Gyvel' for your crimes.'
A special guard says 'Justice confiscates a disease-scarred stamped cravat for your crimes.'
A special guard says 'Justice confiscates a disease-scarred basic cravat for your crimes.'
A special guard says 'Justice confiscates an earthen flawless ioun for your crimes.'
A special guard says 'Justice confiscates a magic seashell for your crimes.'
A special guard says 'Justice confiscates a meteoric runed amulet of elemental mastery for your crimes.'
A special guard says 'Justice confiscates a glittering diamond for your crimes.'
A special guard says 'Justice confiscates a round wine glass for your crimes.'
A special guard says 'Justice confiscates a raspberry flan for your crimes.'

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:17> [----------] 1pm (day) city (outside) sentence ilromie death

You have sentenced Ilromie to death by dismemberment.
Ilromie is carried off by a group of guards.
[JUSTICE] The Guardian of Justice: 'NOTICE: Ilromie has been sentenced to death by Chul.'

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:12> [----------] 1pm (day) city (outside) whe

Players near you in Valour:
Rinnea The Western Promenade
<PK> Chul The Western Promenade

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:11> [----------] 1pm (day) city (outside) whe

Players near you in Valour:
Rinnea The Western Promenade
<PK> Chul The Western Promenade

<824/832hp 729/805m 240/519mv no opponent no opponent bloody:9> [----------] 1pm (day) city (outside) w

West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A special guard walks in.

<824/832hp 729/805m 238/519mv no opponent no opponent bloody:9> [----------] 1pm (day) city (outside) w

A Secluded Field

[Exits: north east west]
A special guard walks in.

<824/832hp 729/805m 236/519mv no opponent no opponent bloody:8> [----------] 1pm (day) field (outside) w
whe

Flattened Grass

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.
A special guard walks in.

<824/832hp 729/805m 234/519mv no opponent no opponent bloody:8> [----------] 1pm (day) field (outside)
Players near you in Storm Hill:
Kali A Tall Flagpole
<PK> Chul Flattened Grass

<824/832hp 729/805m 234/519mv no opponent no opponent bloody:7> [----------] 1pm (day) field (outside) e
e

A Secluded Field

[Exits: north east west]
A special guard walks in.

<824/832hp 729/805m 232/519mv no opponent no opponent bloody:6> [----------] 1pm (day) field (outside) e

West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A special guard walks in.

<824/832hp 729/805m 230/519mv no opponent no opponent bloody:6> [----------] 1pm (day) city (outside) whe

The Western Promenade

[Exits: north east south west]
A Knight of the Holy Cross patrols the area diligently.
(Charmed) An adult ocelot is here, protecting its master.
Rinnea is here.
A large brown mustang is here, decorated with a yellow warcoat.
A special guard walks in.

<824/832hp 729/805m 228/519mv no opponent no opponent bloody:5> [----------] 1pm (day) city (outside) who

Players near you in Valour:
Rinnea The Western Promenade
<PK> Chul The Western Promenade

<824/832hp 729/805m 228/519mv no opponent no opponent bloody:5> [----------] 1pm (day) city (outside)
[ Elf ] Rinnea Starfin the Executor of Inferno
[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Pupil of Strength
[ Elf ] Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> (WANTED:*) Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 13
[LEGION] The lands shall be held under the cold grip of winter.
There are 13 characters on; the most on this past month was 21.

<824/832hp 729/805m 228/519mv no opponent no opponent bloody:4> [----------] 1pm (day) city (outside) e
e

The Western Promenade

[Exits: east west]
A special guard walks in.

<824/832hp 729/805m 226/519mv no opponent no opponent bloody:4> [----------] 1pm (day) city (outside) e

The Western Promenade

[Exits: north east west]
A special guard walks in.

<824/832hp 729/805m 224/519mv no opponent no opponent bloody:3> [----------] 1pm (day) city (outside)
The Western Promenade

[Exits: east west]
A special guard walks in.

<824/832hp 729/805m 222/519mv no opponent no opponent bloody:3> [----------] 1pm (day) city (outside)
[JUSTICE] Kedaleam: 'What did you two do to make so many people angry?'

<824/832hp 729/805m 222/519mv no opponent no opponent bloody:1> [----------] 1pm (day) city (outside) whe

Players near you in Valour:
Rinnea The Western Promenade
<PK> Chul The Western Promenade

<824/832hp 729/805m 222/519mv no opponent no opponent bloody:1> [----------] 1pm (day) city (outside) whe

Players near you in Valour:
Rinnea The Western Promenade
<PK> Chul The Western Promenade

<832/832hp 737/805m 276/519mv no opponent no opponent evasive:59> [----------] 2pm (day) city (outside) who

[ Elf ] Rinnea Starfin the Executor of Inferno
[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Pupil of Strength
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> (WANTED:*) Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 13
[LEGION] The lands shall be held under the cold grip of winter.
There are 13 characters on; the most on this past month was 21.

<832/832hp 737/805m 276/519mv no opponent no opponent evasive:58> [----------] 2pm (day) city (outside) whe

Players near you in Valour:
Rinnea The Western Promenade
<PK> Chul The Western Promenade

<832/832hp 737/805m 276/519mv no opponent no opponent evasive:56> [----------] 2pm (day) city (outside) w

The Western Promenade

[Exits: north east west]
(Charmed) An adult ocelot is here, protecting its master.
Rinnea is here.
A special guard walks in.

<832/832hp 737/805m 274/519mv no opponent no opponent evasive:55> [----------] 2pm (day) city (outside) w

The Western Promenade

[Exits: east west]
A special guard walks in.

<832/832hp 737/805m 272/519mv no opponent no opponent evasive:55> [----------] 2pm (day) city (outside) w
w

The Western Promenade

[Exits: north east south west]
A Knight of the Holy Cross patrols the area diligently.
A large brown mustang is here, decorated with a yellow warcoat.
A special guard walks in.

<832/832hp 737/805m 270/519mv no opponent no opponent evasive:54> [----------] 2pm (day) city (outside) af

West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A special guard walks in.

<832/832hp 737/805m 268/519mv no opponent no opponent evasive:53> [----------] 2pm (day) city (outside)
You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: cabal sanctuary: lasts for 3 hours
Skill: chii : modifies armor class by 25 for 9 hours
Skill: detect hidden : lasts for 10 hours
Spell: detect invis : lasts for 10 hours
Skill: endure : modifies save vs spell by 10 for 2 hours
Skill: forgotten arts : lasts for 1 hours
[LEGION] : dominion : modifies damroll by 1 permanently
Skill: shadow tactics : lasts permanently

<832/832hp 737/805m 268/519mv no opponent no opponent evasive:53> [----------] 2pm (day) city (outside) g defend sac

You see nothing like that in a Big Ol'Pack Sack.

<832/832hp 737/805m 268/519mv no opponent no opponent evasive:52> [----------] 2pm (day) city (outside) whe

Players near you in Valour:
Rinnea Bridge over the Bay of Vamana
<PK> Chul West Gate of City of Valour

<832/832hp 737/805m 268/519mv no opponent no opponent evasive:51> [----------] 2pm (day) city (outside) w

A Secluded Field

[Exits: north east west]
A special guard walks in.

<832/832hp 737/805m 266/519mv no opponent no opponent evasive:51> [----------] 2pm (day) field (outside) whe

Players near you in Storm Hill:
<PK> Kali Along the Docks
<PK> Chul A Secluded Field

<832/832hp 737/805m 266/519mv no opponent no opponent evasive:50> [----------] 2pm (day) field (outside) e

West Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A special guard walks in.

<832/832hp 737/805m 264/519mv no opponent no opponent evasive:49> [----------] 2pm (day) city (outside) e
e
e

The Western Promenade

[Exits: north east south west]
A Knight of the Holy Cross patrols the area diligently.
A large brown mustang is here, decorated with a yellow warcoat.
A special guard walks in.

<832/832hp 737/805m 262/519mv no opponent no opponent evasive:49> [----------] 2pm (day) city (outside) e

The Western Promenade

[Exits: east west]
A special guard walks in.

<832/832hp 737/805m 260/519mv no opponent no opponent evasive:48> [----------] 2pm (day) city (outside)
The Western Promenade

[Exits: north east west]
A special guard walks in.

<832/832hp 737/805m 258/519mv no opponent no opponent evasive:48> [----------] 2pm (day) city (outside) e

The Western Promenade

[Exits: east west]
A special guard walks in.

<832/832hp 737/805m 256/519mv no opponent no opponent evasive:47> [----------] 2pm (day) city (outside)
The Monument of Saint Torin

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A member of the Valourian special forces is riding on a powerful steed.
A special guard walks in.

<832/832hp 737/805m 254/519mv no opponent no opponent evasive:47> [----------] 2pm (day) city (outside) whe

Players near you in Valour:
Rinnea Greater Valour Avenue
<PK> Chul The Monument of Saint Torin

<832/832hp 737/805m 254/519mv no opponent no opponent evasive:46> [----------] 2pm (day) city (outside) n

Bridge over the Bay of Vamana

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A special guard walks in.

<832/832hp 737/805m 252/519mv no opponent no opponent evasive:45> [----------] 2pm (day) city (outside) n
n
n

Bridge over the Bay of Vamana

[Exits: north south]
A special guard walks in.

<832/832hp 737/805m 250/519mv no opponent no opponent evasive:45> [----------] 2pm (day) city (outside) n

Bridge over the Bay of Vamana

[Exits: north south]
A special guard walks in.

<832/832hp 737/805m 248/519mv no opponent no opponent evasive:44> [----------] 2pm (day) city (outside) n

Bridge over the Bay of Vamana

[Exits: north south]
A special guard walks in.

<832/832hp 737/805m 246/519mv no opponent no opponent evasive:44> [----------] 2pm (day) city (outside) n
n

Bridge over the Bay of Vamana

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A special guard walks in.

<832/832hp 737/805m 244/519mv no opponent no opponent evasive:43> [----------] 2pm (day) city (outside)
Gates of Valour's Cathedral

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A special guard walks in.

<832/832hp 737/805m 242/519mv no opponent no opponent evasive:43> [----------] 2pm (day) city (outside) n

The Nave of the Cathedral of Valour

[Exits: south west]
A special guard walks in.

<832/832hp 737/805m 241/519mv no opponent no opponent evasive:42> [----------] 2pm (day) inside (indoors)
You stagger backwards as a wall stops you dead in your tracks.

<832/832hp 737/805m 241/519mv no opponent no opponent evasive:42> [----------] 2pm (day) inside (indoors) s

You stagger backwards as a wall stops you dead in your tracks.

<832/832hp 737/805m 241/519mv no opponent no opponent evasive:42> [----------] 2pm (day) inside (indoors) e

Gates of Valour's Cathedral

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A special guard walks in.

<832/832hp 737/805m 240/519mv no opponent no opponent evasive:41> [----------] 2pm (day) city (outside) e
e
e

Bridge over the Bay of Vamana

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A special guard walks in.

<832/832hp 737/805m 238/519mv no opponent no opponent evasive:41> [----------] 2pm (day) city (outside) e
e

Bridge over the Bay of Vamana

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A special guard walks in.
A Knight of the Holy Cross looks at you sternly.

<832/832hp 737/805m 236/519mv no opponent no opponent evasive:40> [----------] 2pm (day) city (outside) e
e

Bridge over the Bay of Vamana

[Exits: east west]
(White Aura) The captain of the guard is here, observing quietly.
A special guard walks in.

<832/832hp 737/805m 234/519mv no opponent no opponent evasive:40> [----------] 2pm (day) city (outside) whe

Bridge over the Bay of Vamana

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A Knight of the Holy Cross patrols the area diligently.
A special guard walks in.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.

<832/832hp 737/805m 232/519mv no opponent no opponent evasive:39> [----------] 2pm (day) city (outside)
Bridge over the Bay of Vamana

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Holy Cross patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A special guard walks in.

<832/832hp 737/805m 230/519mv no opponent no opponent evasive:39> [----------] 2pm (day) city (outside)
Queen Victoria's Needle

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
The Herald Bulletin Board gleams majestically in the middle of the square.
A special guard walks in.

<832/832hp 737/805m 228/519mv no opponent no opponent evasive:38> [----------] 2pm (day) city (outside)
Greater Valour Avenue

[Exits: east west]
A special guard walks in.

<832/832hp 737/805m 226/519mv no opponent no opponent evasive:38> [----------] 2pm (day) city (outside)
Greater Valour Avenue

[Exits: east west]
A noble of Valour walks down the street.
A special guard walks in.

<832/832hp 737/805m 224/519mv no opponent no opponent evasive:37> [----------] 2pm (day) city (outside)
Players near you in Valour:
Rinnea The Eastern Promenade
<PK> Kali The Monument of Saint Torin
<PK> Chul Greater Valour Avenue

<832/832hp 737/805m 224/519mv no opponent no opponent evasive:37> [----------] 2pm (day) city (outside) e

Greater Valour Avenue

[Exits: north east west]
A noble of Valour walks down the street.
A special guard walks in.

<832/832hp 737/805m 222/519mv no opponent no opponent evasive:36> [----------] 2pm (day) city (outside) e

Greater Valour Avenue

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A special guard walks in.

<832/832hp 737/805m 220/519mv no opponent no opponent evasive:36> [----------] 2pm (day) city (outside) e

Greater Valour Avenue

[Exits: east west]
A Knight of the Holy Cross patrols the area diligently.
A special guard walks in.

<832/832hp 737/805m 218/519mv no opponent no opponent evasive:35> [----------] 2pm (day) city (outside) e

City Forum

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A dame of Valour walks down the street.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A special guard walks in.

<832/832hp 737/805m 216/519mv no opponent no opponent evasive:34> [----------] 2pm (day) city (outside) dr
s

You drink water from a marble fountain.
Your thirst is quenched.

<832/832hp 745/805m 270/519mv no opponent no opponent evasive:33> [----------] 3pm (day) city (outside) s

Liberty Street

[Exits: north south]
A special guard walks in.

<832/832hp 745/805m 268/519mv no opponent no opponent evasive:32> [----------] 3pm (day) city (outside) s
s

Liberty Street

[Exits: north east south]
A special guard walks in.

<832/832hp 745/805m 266/519mv no opponent no opponent evasive:32> [----------] 3pm (day) city (outside)
Liberty Street

[Exits: north south]
A special guard walks in.

<832/832hp 745/805m 264/519mv no opponent no opponent evasive:31> [----------] 3pm (day) city (outside)
Liberty Street

[Exits: north east south]
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A special guard walks in.

<832/832hp 745/805m 262/519mv no opponent no opponent evasive:31> [----------] 3pm (day) city (outside) s

Liberty Street

[Exits: north south]
A Knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
A special guard walks in.

<832/832hp 745/805m 260/519mv no opponent no opponent evasive:30> [----------] 3pm (day) city (outside) s

The Arch of Saint Avangulen

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Holy Cross patrols the area diligently.
A special guard walks in.

<832/832hp 745/805m 258/519mv no opponent no opponent evasive:30> [----------] 3pm (day) city (outside) e

The Eastern Promenade

[Exits: east west]
A special guard walks in.

<832/832hp 745/805m 256/519mv no opponent no opponent evasive:29> [----------] 3pm (day) city (outside) e
e
e

The Eastern Promenade

[Exits: east south west]
A special guard walks in.

<832/832hp 745/805m 254/519mv no opponent no opponent evasive:28> [----------] 3pm (day) city (outside) whe

The Eastern Promenade

[Exits: east west]
A special guard walks in.

<832/832hp 745/805m 252/519mv no opponent no opponent evasive:28> [----------] 3pm (day) city (outside) e

The Eastern Promenade

[Exits: north east south west]
A special guard walks in.

<832/832hp 745/805m 250/519mv no opponent no opponent evasive:27> [----------] 3pm (day) city (outside) e
e

Players near you in Valour:
<PK> Kali Greater Valour Avenue
<PK> Chul The Eastern Promenade

<832/832hp 745/805m 250/519mv no opponent no opponent evasive:27> [----------] 3pm (day) city (outside)
East Gate of City of Valour

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A special guard walks in.

<832/832hp 745/805m 248/519mv no opponent no opponent evasive:27> [----------] 3pm (day) city (outside)
A grassy bank near the water

[Exits: east west]
A special guard walks in.

<832/832hp 745/805m 246/519mv no opponent no opponent evasive:26> [----------] 3pm (day) field (outside) e

Shallow Water

[Exits: west down]
A special guard swims in.

<832/832hp 745/805m 243/519mv no opponent no opponent evasive:26> [----------] 3pm (day) pond (outside)
Alas, you cannot go that way.

<832/832hp 745/805m 243/519mv no opponent no opponent evasive:25> [----------] 3pm (day) pond (outside) d

Underwater

[Exits: east up]
A special guard swims in.

<832/832hp 745/805m 240/519mv no opponent no opponent evasive:25>[============] [----------] 3pm (day) underwater (outside) e
e

Underwater

[Exits: north east west]
An Underling moves here with deadly grace.
A special guard swims in.

<832/832hp 745/805m 238/519mv no opponent no opponent evasive:24>[============] [----------] 3pm (day) underwater (outside) e
e

Underwater

[Exits: east west]
A special guard swims in.

<832/832hp 745/805m 236/519mv no opponent no opponent evasive:24>[============] [----------] 3pm (day) underwater (outside) whe

Underwater

[Exits: east south west]
A laurien elf seems unconcerned of any possible danger.
A special guard swims in.

<832/832hp 745/805m 234/519mv no opponent no opponent evasive:23>[===========-] [----------] 3pm (day) underwater (outside)
Underwater

[Exits: east south west]
A laurien elf seems unconcerned of any possible danger.
A battered ray swims at the bottom.
A special guard swims in.

<832/832hp 745/805m 232/519mv no opponent no opponent evasive:23>[===========-] [----------] 3pm (day) underwater (outside)
Players near you in River Wood:
<PK> Chul Underwater

<832/832hp 745/805m 232/519mv no opponent no opponent evasive:22>[===========-] [----------] 3pm (day) underwater (outside) s

Water Deep

[Exits: north east]
An Underling moves here with deadly grace.
A laurien elf seems unconcerned of any possible danger.
A special guard swims in.

<832/832hp 745/805m 230/519mv no opponent no opponent evasive:22>[===========-] [----------] 3pm (day) underwater (outside) n
w

Underwater

[Exits: east south west]
A laurien elf seems unconcerned of any possible danger.
A battered ray swims at the bottom.
A special guard swims in.

<832/832hp 745/805m 228/519mv no opponent no opponent evasive:21>[===========-] [----------] 3pm (day) underwater (outside) s
s

Underwater

[Exits: east south west]
A laurien elf seems unconcerned of any possible danger.
A special guard swims in.

<832/832hp 745/805m 226/519mv no opponent no opponent evasive:21>[===========-] [----------] 3pm (day) underwater (outside) s

Underwater

[Exits: north south]
A special guard swims in.

<832/832hp 745/805m 224/519mv no opponent no opponent evasive:20>[===========-] [----------] 3pm (day) underwater (outside) whe

Into a whirlpool

[Exits: north up down]
A special guard swims in.

<832/832hp 745/805m 221/519mv no opponent no opponent evasive:20> [----------] 3pm (day) river (outside)
Alas, you cannot go that way.

<832/832hp 745/805m 221/519mv no opponent no opponent evasive:19> [----------] 3pm (day) river (outside)
Players near you in River Wood:
<PK> Chul Into a whirlpool

<832/832hp 745/805m 221/519mv no opponent no opponent evasive:19> [----------] 3pm (day) river (outside) u

Into a whirlpool

[Exits: north east south west up down]
An enraged titan stands adrift with a burning look through your soul.
A special guard swims in.

<832/832hp 745/805m 217/519mv no opponent no opponent evasive:18> [----------] 3pm (day) river (outside) u
u

A whirlpool

[Exits: up down]
A water weird swims around you, laughing at your folly.
A special guard swims in.

<832/832hp 745/805m 213/519mv no opponent no opponent evasive:18> [----------] 3pm (day) river (outside) u
u

A whirlpool

[Exits: south down]
A special guard swims in.

<832/832hp 745/805m 209/519mv no opponent no opponent evasive:17> [----------] 3pm (day) river (outside)
Alas, you cannot go that way.

<832/832hp 745/805m 209/519mv no opponent no opponent evasive:17> [----------] 3pm (day) river (outside) s

Alas, you cannot go that way.

<832/832hp 745/805m 209/519mv no opponent no opponent evasive:17> [----------] 3pm (day) river (outside) s

Increasing Current

[Exits: north south]
Kre' Qusan, the Sea Wyrm is here.
A special guard swims in.

<832/832hp 745/805m 205/519mv no opponent no opponent evasive:16> [----------] 3pm (day) river (outside) s

Sudden stillness

[Exits: north south]
A special guard swims in.

<832/832hp 745/805m 201/519mv no opponent no opponent evasive:16> [----------] 3pm (day) river (outside)
Sudden stillness

[Exits: north south]
A special guard swims in.

<832/832hp 745/805m 197/519mv no opponent no opponent evasive:15> [----------] 3pm (day) river (outside) s

Among white caps

[Exits: north east west]
A servant shimmers from place to place.
A special guard swims in.

<832/832hp 745/805m 193/519mv no opponent no opponent evasive:15> [----------] 3pm (day) river (outside) w
w

Cold water

[Exits: east west]
A special guard swims in.

<832/832hp 745/805m 189/519mv no opponent no opponent evasive:14> [----------] 3pm (day) river (outside) w

A murky river

[Exits: east west]
A servant shimmers from place to place.
A special guard swims in.

<832/832hp 745/805m 185/519mv no opponent no opponent evasive:13> [----------] 3pm (day) river (outside) whe

A murky river

[Exits: east west]
A short-haired beaver looks around for wood.
A short-haired beaver looks around for wood.
A special guard swims in.

<832/832hp 745/805m 181/519mv no opponent no opponent evasive:13> [----------] 3pm (day) river (outside) w

Players near you in River Wood:
<PK> Chul A murky river

<832/832hp 745/805m 181/519mv no opponent no opponent evasive:12> [----------] 3pm (day) river (outside)
Open water

[Exits: north east west]
A river pike swims frantically about.
A special guard swims in.

<832/832hp 745/805m 177/519mv no opponent no opponent evasive:12> [----------] 3pm (day) river (outside) n

Stagnant water

[Exits: south up]
A special guard swims in.

<832/832hp 745/805m 173/519mv no opponent no opponent evasive:11> [----------] 3pm (day) pond (outside) n

Alas, you cannot go that way.

<832/832hp 745/805m 173/519mv no opponent no opponent evasive:11> [----------] 3pm (day) pond (outside) u

A watery chute

[Exits: north down]
A special guard swims in.

<832/832hp 745/805m 169/519mv no opponent no opponent evasive:10> [----------] 3pm (day) pond (outside) u

Alas, you cannot go that way.

<832/832hp 745/805m 169/519mv no opponent no opponent evasive:10> [----------] 3pm (day) pond (outside) whe

Players near you in River Wood:
<PK> Chul A watery chute

<832/832hp 745/805m 169/519mv no opponent no opponent evasive:10> [----------] 3pm (day) pond (outside) n
n

A glistening cascade of water

[Exits: north south]
A special guard swims in.

<832/832hp 745/805m 165/519mv no opponent no opponent evasive:9> [----------] 3pm (day) pond (outside)
Entrance to a river valley

[Exits: east south]
A special guard walks in.

<832/832hp 745/805m 162/519mv no opponent no opponent evasive:9> [----------] 3pm (day) forest (outside) e
e

Hugging the coastline

[Exits: east west]
A special guard walks in.

<832/832hp 745/805m 159/519mv no opponent no opponent evasive:8> [----------] 3pm (day) hills (outside) e

An inlet of a Bay

[Exits: north west]
A special guard walks in.

<832/832hp 745/805m 155/519mv no opponent no opponent evasive:8> [----------] 3pm (day) hills (outside)
The edge of the forest thins out here as it approaches the lake's border.

<832/832hp 745/805m 155/519mv no opponent no opponent evasive:7> [----------] 3pm (day) hills (outside) n
n

A forest road

[Exits: north south]
A small pine tree stands here.
A special guard walks in.

<832/832hp 745/805m 152/519mv no opponent no opponent evasive:7> [----------] 3pm (day) forest (outside) n
whe

A forest road

[Exits: north south]
A special guard walks in.
The potential stored deep within your soul reawakens.

<832/832hp 750/805m 203/519mv no opponent no opponent evasive:6> [----------] 4pm (day) forest (outside)
A forest road

[Exits: north south]
A special guard walks in.

<832/832hp 750/805m 200/519mv no opponent no opponent evasive:6> [----------] 4pm (day) forest (outside)
Players near you in Mystic Forest:
<PK> Chul A forest road

<832/832hp 750/805m 200/519mv no opponent no opponent evasive:5> [----------] 4pm (day) forest (outside) n

Darker forest

[Exits: north south]
A special guard walks in.

<832/832hp 750/805m 197/519mv no opponent no opponent evasive:5> [----------] 4pm (day) forest (outside) n

The Mountain Waste

[Exits: north east south]
A special guard climbs in.

<832/832hp 750/805m 193/519mv no opponent no opponent evasive:4> [----------] 4pm (day) mountain (outside) n

Flat Rock

[Exits: north south]
A special guard climbs in.

<832/832hp 750/805m 187/519mv no opponent no opponent evasive:4> [----------] 4pm (day) mountain (outside) s
e

The Mountain Waste

[Exits: north east south]
A special guard climbs in.

<832/832hp 750/805m 181/519mv no opponent no opponent evasive:3> [----------] 4pm (day) mountain (outside) e

The Mountain Waste

[Exits: east west]
A special guard climbs in.

<832/832hp 750/805m 175/519mv no opponent no opponent evasive:3> [----------] 4pm (day) mountain (outside) whe

The Mountain Waste

[Exits: north west]
A special guard climbs in.

<832/832hp 750/805m 169/519mv no opponent no opponent evasive:2> [----------] 4pm (day) mountain (outside)
Players near you in Mystic Forest:
<PK> Chul The Mountain Waste

<832/832hp 750/805m 169/519mv no opponent no opponent evasive:2> [----------] 4pm (day) mountain (outside) n

A withered forest path

[Exits: north south]
A special guard walks in.

<832/832hp 750/805m 165/519mv no opponent no opponent evasive:1> [----------] 4pm (day) forest (outside) n
n

A ravaged, torn field

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.
A special guard walks in.

<832/832hp 750/805m 163/519mv no opponent no opponent evasive:1> [----------] 4pm (day) field (outside)
Several flesh-eating beetles scuttle away as you near a rotting rabbit corpse.

<832/832hp 750/805m 163/519mv no opponent no opponent active> [----------] 4pm (day) field (outside) e

Sudden clearing

[Exits: east west]
A special guard walks in.

<832/832hp 750/805m 161/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) e

A fork in the path

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<832/832hp 750/805m 158/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) e

On the downslope

[Exits: west]
A stone outcropping with traces of ore is here.
A special guard walks in.

<832/832hp 750/805m 155/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) w

A fork in the path

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<832/832hp 750/805m 152/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) n
n
n

A forbidden path

[Exits: north south]
A special guard walks in.

<832/832hp 750/805m 149/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) whe

A forbidden path

[Exits: north south]
A special guard walks in.

<832/832hp 750/805m 146/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside)
A small path in the dense forest

[Exits: north south]
A special guard walks in.

<832/832hp 750/805m 143/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) n

Players near you in Mystic Forest:
<PK> Chul A small path in the dense forest

<832/832hp 750/805m 143/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) n

A small path in the dense forest

[Exits: north east south]
A stone outcropping with traces of ore is here.
A special guard walks in.

<832/832hp 750/805m 140/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside)
A small path in the dense forest

[Exits: south west]
A special guard walks in.

<832/832hp 750/805m 137/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) w

A small path in the dense forest

[Exits: north east west]
A cute rabbit is here.
A special guard walks in.

<832/832hp 750/805m 134/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) n
n

An intersection in the dense forest

[Exits: north east south]
A special guard walks in.

<832/832hp 750/805m 131/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) whe

An intersection in the dense forest

[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.
A cute rabbit is here.
A special guard walks in.

<832/832hp 750/805m 128/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside)
Players near you in Mystic Forest:
Abellyith The narrow trail
<PK> Chul An intersection in the dense forest

<832/832hp 750/805m 128/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) w

A small path in the dense forest

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.
A stone outcropping with traces of ore is here.
A cute rabbit is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A special guard walks in.

<832/832hp 750/805m 125/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) n

A small path in the dense forest

[Exits: north south]
A special guard walks in.

<832/832hp 750/805m 122/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) n

A trail through the dense forest

[Exits: east south west]
A special guard walks in.

<832/832hp 750/805m 119/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) n

Ancient trees crowd along the beaten path.

<832/832hp 750/805m 119/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) e
e

Abellyith walks in.
A doberman walks in.
A trail through the dense forest

[Exits: east west]
A stone outcropping with traces of ore is here.
A special guard walks in.

<832/832hp 750/805m 116/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) e
e
e

Abellyith walks in.
A doberman walks in.
A trail through the light forest

[Exits: east south west]
A special guard walks in.

<832/832hp 750/805m 113/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside)
Abellyith walks in.
A doberman walks in.
A trail through the light forest

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A special guard walks in.

<832/832hp 750/805m 110/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) e

A trail through the light forest

[Exits: east west]
A special guard walks in.

<832/832hp 750/805m 107/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) e
e

A trail through the light forest

[Exits: east west]
A small pine tree stands here.
A special guard walks in.

<832/832hp 750/805m 104/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) e

A trail through the light forest

[Exits: east west]
A special guard walks in.

<832/832hp 750/805m 101/519mv no opponent no opponent active> [----------] 4pm (day) forest (outside) e
e

The edge of the forest

[Exits: east west hovel]
This small hovel door has moss and vines growing upon it.
A special guard walks in.

<832/832hp 750/805m 99/519mv no opponent no opponent active> [----------] 4pm (day) field (outside) e
e

Outside the West Gate

[Exits: east west]
A special guard walks in.

<832/832hp 750/805m 97/519mv no opponent no opponent active> [----------] 4pm (day) city (outside) e
e

Inside the West Gate

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A refugee is here, wandering through the streets.
A storm giant citizen of Seringale strolls about.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A gate guard steps aside and allows you to pass him.

<832/832hp 750/805m 95/519mv no opponent no opponent active> [----------] 4pm (day) city (outside)
The West Common Road

[Exits: east south west]
A special guard walks in.

<832/832hp 750/805m 93/519mv no opponent no opponent active> [----------] 4pm (day) road (outside) whe

The West Common Road

[Exits: north east west]
A fledgling harpy is here, fallen from the clouds above.
A special guard walks in.

<832/832hp 750/805m 91/519mv no opponent no opponent active> [----------] 4pm (day) road (outside)
The West Common Road

[Exits: north east west]
A special guard walks in.

<832/832hp 750/805m 89/519mv no opponent no opponent active> [----------] 4pm (day) road (outside)
The Western Monument

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A special guard walks in.

<832/832hp 750/805m 87/519mv no opponent no opponent active> [----------] 4pm (day) city (outside)
The West Common Road

[Exits: north east south west]
A special guard walks in.

<832/832hp 750/805m 85/519mv no opponent no opponent active> [----------] 4pm (day) road (outside)
The West Common Road

[Exits: north east south west]
A special guard walks in.

<832/832hp 750/805m 83/519mv no opponent no opponent active> [----------] 4pm (day) road (outside)
Players near you in Seringale:
Rinnea The Main Street
<PK> Lothiralgrin Dented Room
Abellyith The West Common Road
<PK> Wylsin A Small Burnt Field
<PK> Chul The West Common Road
Ilromie The Jail

<832/832hp 750/805m 83/519mv no opponent no opponent active> [----------] 4pm (day) road (outside) e
e

West of Market Square

[Exits: north south west]
A special guard walks in.

<832/832hp 750/805m 81/519mv no opponent no opponent active> [----------] 4pm (day) city (outside) e
e

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<832/832hp 750/805m 81/519mv no opponent no opponent active> [----------] 4pm (day) city (outside) e

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<832/832hp 750/805m 81/519mv no opponent no opponent active> [----------] 4pm (day) city (outside) e

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<832/832hp 750/805m 81/519mv no opponent no opponent active> [----------] 4pm (day) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<832/832hp 750/805m 81/519mv no opponent no opponent active> [----------] 4pm (day) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<832/832hp 750/805m 81/519mv no opponent no opponent active> [----------] 4pm (day) city (outside) dr

You drink water from the Justice monument.
Your thirst is quenched.

<832/832hp 750/805m 81/519mv no opponent no opponent active> [----------] 4pm (day) city (outside) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (81 hours, 83h:21m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 832/832 |
| Sex: Male Alignment: Evil Mana: 750/805 |
| Class: Shadow Ethos: Lawful Move: 81/519 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 267/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 21 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 34/40 |
| Consti: 15 (16-1) Gold: 30734 Wimpy: 1 hp |
| Luck: Changing Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 198 Saving Throws |
| Hitroll: 33 Vs Bash: 200 Afflictive: 81 |
| Damroll: 33 Vs Slash: 202 Maledictive: 96|
| Vs Magic: 180 Mental: 75 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: cabal sanctuary: lasts for 1 hours
Skill: chii : modifies armor class by 25 for 7 hours
Skill: detect hidden : lasts for 8 hours
Spell: detect invis : lasts for 8 hours
Skill: endure : modifies save vs spell by 10 for 0 hours
Skill: shadow tactics : lasts permanently

<832/832hp 750/805m 81/519mv no opponent no opponent active> [----------] 4pm (day) city (outside) s

You feel more susceptible to magic again.

<832/832hp 756/805m 135/519mv no opponent no opponent active> [----------] 5pm (day) city (outside)
Southwest of Market Square

[Exits: north east]
A special guard walks in.

<832/832hp 756/805m 134/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) e

South of Market Square

[Exits: east south west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<832/832hp 756/805m 133/519mv no opponent no opponent active> [----------] 5pm (day) city (outside) w

Southwest of Market Square

[Exits: north east]
A special guard walks in.

<832/832hp 756/805m 132/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) n

West of Market Square

[Exits: north south west]
A special guard walks in.

<832/832hp 756/805m 131/519mv no opponent no opponent active> [----------] 5pm (day) city (outside) w
s

The West Common Road

[Exits: north east south west]
A special guard walks in.

<832/832hp 756/805m 129/519mv no opponent no opponent active> [----------] 5pm (day) road (outside)
The Meat Store

[Exits: north up]
Hyando the butcher is here selling the freshest meat in town.
A special guard walks in.

<832/832hp 756/805m 128/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) buy beef

You buy a slab of beef.

<832/832hp 756/805m 128/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) eat beef

You eat a slab of beef.
You are full.

<832/832hp 756/805m 128/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) whe

Players near you in Seringale:
Rinnea North Square
<PK> Lothiralgrin Dented Room
Abellyith The West Common Road
<PK> Wylsin The West Common Road
<PK> Chul The Meat Store
Ilromie The Jail

<832/832hp 756/805m 128/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) n

The West Common Road

[Exits: north east south west]
(Charmed) A large, feral cougar is here, protecting its master.
(White Aura) Wylsin is here.
A special guard walks in.

<832/832hp 756/805m 127/519mv no opponent no opponent active> [----------] 5pm (day) road (outside) e

Wylsin walks west.
A large, feral cougar walks west.

<832/832hp 756/805m 127/519mv no opponent no opponent active> [----------] 5pm (day) road (outside)
West of Market Square

[Exits: north south west]
A special guard walks in.

<832/832hp 756/805m 125/519mv no opponent no opponent active> [----------] 5pm (day) city (outside) whe

Players near you in Seringale:
Rinnea North Square
<PK> Lothiralgrin Dented Room
Abellyith The West Common Road
<PK> Wylsin The Western Monument
<PK> Chul West of Market Square
Ilromie The Jail

<832/832hp 756/805m 125/519mv no opponent no opponent active> [----------] 5pm (day) city (outside) s

Southwest of Market Square

[Exits: north east]
A special guard walks in.

<832/832hp 756/805m 124/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) e

South of Market Square

[Exits: east south west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<832/832hp 756/805m 123/519mv no opponent no opponent active> [----------] 5pm (day) city (outside) s
s
s

The Main Street

[Exits: north east south west]
A special guard walks in.

<832/832hp 756/805m 121/519mv no opponent no opponent active> [----------] 5pm (day) road (outside)
The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A special guard walks in.

<832/832hp 756/805m 119/519mv no opponent no opponent active> [----------] 5pm (day) road (outside)
The Main Street

[Exits: north east south west]
A special guard walks in.

<832/832hp 756/805m 117/519mv no opponent no opponent active> [----------] 5pm (day) road (outside) s

South Square

[Exits: north east south west down]
A special guard walks in.

<832/832hp 756/805m 115/519mv no opponent no opponent active> [----------] 5pm (day) city (outside) w

The South Road

[Exits: east west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<832/832hp 756/805m 113/519mv no opponent no opponent active> [----------] 5pm (day) road (outside) w

The South Road

[Exits: north east south west]
A special guard walks in.

<832/832hp 756/805m 111/519mv no opponent no opponent active> [----------] 5pm (day) road (outside) s
s

A Spotless Street

[Exits: north south]
A special guard walks in.

<832/832hp 756/805m 109/519mv no opponent no opponent active> [----------] 5pm (day) road (outside)
A Spotless Street

[Exits: north up]
A special guard walks in.

<832/832hp 756/805m 107/519mv no opponent no opponent active> [----------] 5pm (day) road (outside) u

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<832/832hp 756/805m 105/519mv no opponent no opponent active> [----------] 5pm (day) city (outside) u

Alas, you cannot go that way.

<832/832hp 756/805m 105/519mv no opponent no opponent active> [----------] 5pm (day) city (outside) whe

Players near you in Seringale:
Rinnea North Square
<PK> Lothiralgrin Dented Room
Abellyith The West Common Road
<PK> Kali A Small Bridge
<PK> Wylsin Staves Shop
<PK> Chul Above a Spotless Street
Ilromie The Jail

<832/832hp 756/805m 105/519mv no opponent no opponent active> [----------] 5pm (day) city (outside) e

Equipment and Supplies

[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A special guard walks in.

<832/832hp 756/805m 104/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) buy defend

You buy a Defender potion.

<832/832hp 756/805m 104/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) buy defend

You buy a Defender potion.

<832/832hp 756/805m 104/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) buy defend

You buy a Defender potion.

<832/832hp 756/805m 104/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) buy defend

You buy a Defender potion.

<832/832hp 756/805m 104/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 6 hours
Skill: detect hidden : lasts for 7 hours
Spell: detect invis : lasts for 7 hours
Skill: shadow tactics : lasts permanently

<832/832hp 756/805m 104/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) whe

Players near you in Seringale:
Rinnea North Square
<PK> Lothiralgrin Dented Room
Abellyith The West Common Road
<PK> Kali South Square
<PK> Wylsin Staves Shop
<PK> Chul Equipment and Supplies
Ilromie The Jail

<832/832hp 756/805m 104/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) end

You meditate briefly then resume your position.

<832/832hp 726/805m 104/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) w
w

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<832/832hp 726/805m 103/519mv no opponent no opponent active> [----------] 5pm (day) city (outside)
On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<832/832hp 726/805m 101/519mv no opponent no opponent active> [----------] 5pm (day) city (outside) u
u

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<832/832hp 726/805m 99/519mv no opponent no opponent active> [----------] 5pm (day) city (outside)
The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<832/832hp 726/805m 98/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) w

Halls of Judgement

[Exits: east west]
A special guard walks in.

<832/832hp 726/805m 97/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) w

Halls of Judgement

[Exits: north east]
A special guard walks in.

<832/832hp 726/805m 96/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 6 hours
Skill: detect hidden : lasts for 7 hours
Spell: detect invis : lasts for 7 hours
Skill: endure : modifies save vs spell by 10 for 12 hours
Skill: shadow tactics : lasts permanently

<832/832hp 726/805m 96/519mv no opponent no opponent active> [----------] 5pm (day) inside (indoors) n
w

Before the Spiraled Stairs

[Exits: south up]
A special guard walks in.
The white aura around your body fades.

<832/832hp 729/805m 149/519mv no opponent no opponent active> [----------] 6pm (day) inside (indoors)
Alas, you cannot go that way.

<832/832hp 729/805m 149/519mv no opponent no opponent active> [----------] 6pm (day) inside (indoors) n

Alas, you cannot go that way.

<832/832hp 729/805m 149/519mv no opponent no opponent active> [----------] 6pm (day) inside (indoors) u

Atop the Spiralled Stairs

[Exits: north east west down]
A special guard walks in.

<832/832hp 729/805m 148/519mv no opponent no opponent active> [----------] 6pm (day) inside (indoors) w

Room of Induction

[Exits: east]
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
A special guard walks in.

<832/832hp 729/805m 147/519mv no opponent no opponent active> [----------] 6pm (day) inside (indoors) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (81 hours, 83h:21m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 832/832 |
| Sex: Male Alignment: Evil Mana: 729/805 |
| Class: Shadow Ethos: Lawful Move: 147/519 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 269/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 21 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 38/40 |
| Consti: 15 (16-1) Gold: 30634 Wimpy: 1 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 198 Saving Throws |
| Hitroll: 33 Vs Bash: 200 Afflictive: 81 |
| Damroll: 33 Vs Slash: 202 Maledictive: 96|
| Vs Magic: 180 Mental: 75 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Skill: chii : modifies armor class by 25 for 5 hours
Skill: detect hidden : lasts for 6 hours
Spell: detect invis : lasts for 6 hours
Skill: endure : modifies save vs spell by 10 for 11 hours
Skill: shadow tactics : lasts permanently

<832/832hp 729/805m 147/519mv no opponent no opponent active> [----------] 6pm (day) inside (indoors) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Skill: chii : modifies armor class by 25 for 5 hours
Skill: detect hidden : lasts for 6 hours
Spell: detect invis : lasts for 6 hours
Skill: endure : modifies save vs spell by 10 for 11 hours
Skill: shadow tactics : lasts permanently

<832/832hp 729/805m 147/519mv no opponent no opponent active> [----------] 6pm (day) inside (indoors) whe

Players near you in Justice Shrine:
Rinnea North Square
<PK> Lothiralgrin Dented Room
Abellyith The West Common Road
<PK> Kali North Square
<PK> Wylsin Staves Shop
<PK> Chul Room of Induction
Ilromie The Jail

<832/832hp 729/805m 147/519mv no opponent no opponent active> [----------] 6pm (day) inside (indoors) who

[ Elf ] Rinnea Starfin the Executor of Inferno
[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Pupil of Precision
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> (WANTED:*) Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 13
[LEGION] The lands shall be held under the cold grip of winter.
There are 13 characters on; the most on this past month was 21.

<832/832hp 729/805m 147/519mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) eq

You are using:
<used as light> (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger> (Humming) an iron-clad ring
<worn on finger> a deflective finger bone
<worn around neck> (Glowing) (Humming) a dragonwing iron-black choker of unerring flight
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn on head> a helm of Justice
<worn on ear> (Glowing) (Humming) a glossy jade earring
<worn on torso> (Glowing) a dark satin vest
<worn on arms> a pair of black leather sleeves
<worn on hands> (Humming) a pair of blood soaked gloves
<worn on legs> a pair of black leather pants
<worn on feet> a pair of dragonblood plated boots of wounding
<worn about body> (Glowing) a minor globe of invulnerability
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wielded two-handed> (Glowing) (Humming) 'Zxel', the Demonic Staff of Skulls
<floating nearby> a fiery dragonling

<832/832hp 729/805m 147/519mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) whe

Wylsin just spotted you from The North Road!
Players near you in Justice Shrine:
Rinnea North Square
<PK> Lothiralgrin Dented Room
Abellyith Southwest of Market Square
<PK> Kali The Jail
<PK> Wylsin The North Road
<PK> Chul Room of Induction
Ilromie The Jail

<832/832hp 729/805m 147/519mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors)
Lothiralgrin just spotted you from Dented Room!

<832/832hp 729/805m 147/519mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) rem dragonblood

You remove a dragonblood iron-black choker of evisceration from your neck.

<832/832hp 729/805m 147/519mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors) l in sac

A Big Ol'Pack Sack holds:
( 2) a wyvern's eye
a black leather hood
a scroll of flying
a major potion of recall
( 2) a barrel
(Glowing) (Humming) a dragonwing iron-black choker of homing
(Glowing) (Humming) a dragonwing iron-black choker of seeking
(Glowing) (Humming) a dragonblood iron-black choker of maiming
(Glowing) (Humming) an earthen iron-black choker of the hills
(Glowing) (Humming) an earthen iron-black choker of the mountains
(Glowing) (Humming) a fiery dagger
( 2) a griffon's eye
( 2) a fang of Zoruul
( 2) a thin dull-brown cape
(Humming) a wave churner
(14) (Glowing) a flask of traveler's restoration
( 6) (Glowing) a flask of monster repulsion
a mushroom amulet
a deep red stone
a griffon's tongue
a webbed ring
a pitch black cloak (empty)
a crimson sash
an admission ticket
( 2) a dragon's eye
(Glowing) an icicle

<832/832hp 729/805m 147/519mv no opponent no opponent calm> [----------] 6pm (day) inside (indoors)
Sirien, the Cleric of Justice utters the words 'judicandus dies'.
You feel a little better.

<832/832hp 731/805m 201/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) in

You are carrying:
( 4) (Glowing) (Humming) a Defender potion
(Glowing) (Humming) a deflective iron-black choker of turning
(Humming) a peacemaker ahlspiess
a raspberry flan
a flask labelled 'Qyvel'
an old boat
a perfect potion of recall
(Humming) a suit of white-tinged dragonscale fullplate
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
(Glowing) (Humming) a Flail of Gasteride
(Glowing) the manual of Nag'Yrn
(Humming) a peacemaker longsword
an unmoving black cloak
(Humming) a peacemaker greatsword
(Humming) a peacemaker seine
(Humming) a peacemaker dirk
a Big Ol'Pack Sack (open)
an old, dusty druid's robe

<832/832hp 731/805m 201/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors)
Sirien, the Cleric of Justice utters the word 'candusima'.
You feel less tired.

<832/832hp 731/805m 251/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) wear deflec

You wear a deflective iron-black choker of turning around your neck.

<832/832hp 731/805m 251/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) sc

/@============================================================-
| \
| Chul the Shadow Master of the Marama Kuei, follower of Davairus|
| Acolyte of Blood, Rank Sergeant of [JUSTICE] |
| You are 21 years old (81 hours, 83h:22m of bloodshed) |
| |
| Race: Drow Hometown: Timaran Health: 832/832 |
| Sex: Male Alignment: Evil Mana: 731/805 |
| Class: Shadow Ethos: Lawful Move: 251/519 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 269/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 21 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 38/40 |
| Consti: 14 (16-2) Gold: 30634 Wimpy: 1 hp |
| Luck: Changing Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 198 Saving Throws |
| Hitroll: 34 Vs Bash: 200 Afflictive: 87 |
| Damroll: 29 Vs Slash: 202 Maledictive: 108|
| Vs Magic: 180 Mental: 81 |
\==========================================================-/
You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Skill: chii : modifies armor class by 25 for 4 hours
Skill: detect hidden : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Skill: endure : modifies save vs spell by 10 for 10 hours
Skill: shadow tactics : lasts permanently

<832/832hp 731/805m 251/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) af

You are affected by the following:
Set : Shape of the Wraith: modifies armor class by 24 permanently
: modifies move by 125 permanently
: modifies save vs spell by 10 permanently
: modifies damroll by 5 permanently
: modifies hitroll by 5 permanently
Skill: chii : modifies armor class by 25 for 4 hours
Skill: detect hidden : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Skill: endure : modifies save vs spell by 10 for 10 hours
Skill: shadow tactics : lasts permanently

<832/832hp 731/805m 251/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors)
Lunaia just spotted you from Seringale's Nexus Point!

<832/832hp 731/805m 251/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) whe

Players near you in Justice Shrine:
Rinnea The Jail
<PK> Lothiralgrin Dented Room
Abellyith The North Main Street
<PK> Kali The Jail
<PK> Chaszmyr The Main Street
<PK> Wylsin A Small Burnt Field
<PK> Chul Room of Induction
<PK> Lunaia Seringale's Nexus Point
Ilromie The Jail

<832/832hp 731/805m 251/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) who

[ Elf ] Rinnea Starfin the Executor of Inferno
[ Minot ] <PK> Lothiralgrin the Volcano of Infinite Rage
[ Elf ] Invidicus the Priest-Knight
[ Duerg ] Abellyith the Crippler
[ Dwarf ] <PK> Gwevym Sunov'Gwym the Holy Knight
[ Drow ] Adilil the Pupil of Precision
[ Elf ] <PK> Kali Windbreeze the Grand Spectre of Beguilement
[ Drow ] <PK> Chaszmyr the Shadow Master of the Marama Kuei
[ Jotun ] <PK> [JUSTICE] (Commander) Solmundi Visindi the Holy Knight, Commander of Justice
[ Gnome ] <PK> Wylsin Plindane the Sage of Arcane Power
[50 Drow Shw] <PK> [JUSTICE] (Sergeant) Chul the Shadow Master of the Marama Kuei
[ Avian ] <PK> (WANTED:*) Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] <SCHOLAR> Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
Players found: 13
[LEGION] The lands shall be held under the cold grip of winter.
There are 13 characters on; the most on this past month was 21.

<832/832hp 731/805m 251/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) e

Atop the Spiralled Stairs

[Exits: north east west down]
A special guard walks in.

<832/832hp 731/805m 250/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) d
d

Before the Spiraled Stairs

[Exits: south up]
A special guard walks in.

<832/832hp 731/805m 249/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors)
Alas, you cannot go that way.

<832/832hp 731/805m 249/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) s
s

Halls of Judgement

[Exits: north east]
A special guard walks in.

<832/832hp 731/805m 248/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors)
Alas, you cannot go that way.

<832/832hp 731/805m 248/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) e
e

Halls of Judgement

[Exits: east west]
A special guard walks in.

<832/832hp 731/805m 247/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) quaff defender

The Guard House

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A special guard walks in.
The Guardian of Justice bows before you.

<832/832hp 731/805m 246/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors)
You quaff a Defender potion.
You are surrounded by a white aura.

<832/832hp 731/805m 246/519mv no opponent no opponent calm> [----------] 7pm (dusk) inside (indoors) d
d
d
whe

Outside the Justice Cabal

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A special guard walks in.

<832/832hp 731/805m 245/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
On a Rising Catwalk

[Exits: east up]
A special guard walks in.

<832/832hp 731/805m 243/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside)
Alas, you cannot go that way.

<832/832hp 731/805m 243/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) e

Players near you in Seringale:
Rinnea The Jail
<PK> Lothiralgrin Dented Room
Abellyith The North Main Street
<PK> Kali The Jail
<PK> Chaszmyr Northeast of Market Square
<PK> Wylsin A Small Burnt Field
<PK> Chul On a Rising Catwalk
<PK> Lunaia Northeast of Market Square
Ilromie The Jail

<832/832hp 731/805m 243/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) e

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<832/832hp 731/805m 241/519mv no opponent no opponent calm> [----------] 7pm (dusk) city (outside) whe

Equipment and Supplies

[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A special guard walks in.
[JUSTICE] The Guardian of Justice: 'NOTICE: Ilromie been marched into North Square for public execution.'

<832/832hp 735/805m 294/519mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors)
Players near you in Seringale:
Rinnea The Jail
<PK> Lothiralgrin Dented Room
Abellyith The North Main Street
<PK> Kali The Jail
<PK> Chaszmyr Northwest of Market Square
<PK> Wylsin A Small Burnt Field
<PK> Chul Equipment and Supplies
<PK> Lunaia The Main Street
Ilromie North Square

<832/832hp 735/805m 294/519mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors)
Chaszmyr just spotted you from Northwest of Market Square!

<832/832hp 735/805m 294/519mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) w

Above a Spotless Street

[Exits: east west down]
A special guard walks in.

<832/832hp 735/805m 293/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside) d

A Spotless Street

[Exits: north up]
A special guard walks in.

<832/832hp 735/805m 291/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) whe

Players near you in Seringale:
Rinnea The Jail
<PK> Lothiralgrin Dented Room
Abellyith The North Main Street
<PK> Kali The Jail
<PK> Chaszmyr Potion Shop
<PK> Wylsin A Small Burnt Field
<PK> Chul A Spotless Street
<PK> Lunaia The Main Street
Ilromie North Square

<832/832hp 735/805m 291/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) n
n

A Spotless Street

[Exits: north south]
A special guard walks in.

<832/832hp 735/805m 289/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside)
The South Road

[Exits: north east south west]
A special guard walks in.

<832/832hp 735/805m 287/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) e
e

The South Road

[Exits: east west]
A special guard walks in.

<832/832hp 735/805m 285/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) whe

South Square

[Exits: north east south west down]
A special guard walks in.

<832/832hp 735/805m 283/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside)
Players near you in Seringale:
Rinnea The Jail
<PK> Lothiralgrin Dented Room
<PK> Kali The Jail
<PK> Chaszmyr Potion Shop
<PK> Wylsin A Small Burnt Field
<PK> Chul South Square
<PK> Lunaia The Main Street
Ilromie North Square

<832/832hp 735/805m 283/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside) n

The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A special guard walks in.

<832/832hp 735/805m 281/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) n
n

The Main Street

[Exits: north east south west]
A special guard walks in.

<832/832hp 735/805m 279/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside)
The Main Street

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A special guard walks in.

<832/832hp 735/805m 277/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside)
A beggar walks south.

<832/832hp 735/805m 277/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside)
Ilromie yells 'AAAAAAHHHHHHH!!!!!'

<832/832hp 735/805m 277/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) c 'art of tara

You submerge into your soul and unleash the secrets held deep within.
You feel your strength and balance surge to superhuman proportions.

<832/832hp 635/805m 277/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) whe

(UNPROTECTED) a human city guard yells 'Lunaia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<832/832hp 635/805m 277/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) n
n

Kali yells 'No!'

<832/832hp 635/805m 277/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside)
Kali yells 'Ilromie!'

<832/832hp 635/805m 277/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside)
Kali just spotted you from Cityguard Headquarters!
Players near you in Seringale:
Rinnea The Jail
<PK> Lothiralgrin Dented Room
<PK> Kali Cityguard Headquarters
<PK> Chaszmyr The Main Street
<PK> Wylsin A Small Burnt Field
<PK> Chul The Main Street
<PK> Lunaia The Main Street
Ilromie North Square

<832/832hp 635/805m 277/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside)
South of Market Square

[Exits: east south west]
A special guard walks in.

<832/832hp 635/805m 275/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<832/832hp 635/805m 275/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside) n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
Ilromie yells 'AAAAAAHHHHHHH!!!!!'

<832/832hp 635/805m 275/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside) n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<832/832hp 635/805m 275/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside) sca

You scan all around.
You scan east.
You scan south.
*** Range 2 (south) ***
A beggar wanders around asking for spare gold.
*** Range 3 (south) ***
A halfling citizen of Seringale strolls about.
You scan west.

<832/832hp 635/805m 275/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside) w

Southwest of Market Square

[Exits: north east]
A special guard walks in.

<832/832hp 635/805m 274/519mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) n
n

West of Market Square

[Exits: north south west]
A special guard walks in.

<832/832hp 635/805m 273/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside)
Northwest of Market Square

[Exits: east south]
A special guard walks in.
Rimath the trader auctions 'Place yer bids! a mystical banner of the dragon-magi is being auctioned for 20000 gold!'

<832/832hp 635/805m 272/519mv no opponent no opponent calm> [----------] 8pm (night) inside (indoors) e

North of Market Square

[Exits: north east west]
The corpse of a human city guard is lying here.
The torn-out heart of a human city guard is lying here.
A special guard walks in.

<832/832hp 635/805m 271/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside) sca

You scan all around.
You scan north.
*** Range 2 (north) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 3 (north) ***
A gnomish city guard of Seringale stands here.
*** Range 4 (north) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of a Footman guards its master.
(White Aura) Kali is here.
(WANTED) Lunaia is here.
(Invis) (Translucent) Chaszmyr is here.
You scan east.
You scan west.

<832/832hp 635/805m 271/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside) n
n

The Main Street

[Exits: north east south west]
A special guard walks in.

<832/832hp 635/805m 269/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) n
n

The Main Street

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A special guard walks in.

<832/832hp 635/805m 267/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside)
The Main Street

[Exits: north south]
A gnomish city guard of Seringale stands here.
A special guard walks in.

<832/832hp 635/805m 265/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) n

North Square

[Exits: north east south west]
The broken corpse of Ilromie is here, still strapped to the breaking wheel.
The pulled-out eyes of Ilromie are lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of a Footman guards its master.
(White Aura) Kali is here.
(WANTED) Lunaia is here.
(Invis) (Translucent) Chaszmyr is here.
A special guard walks in.

<832/832hp 635/805m 263/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside) dirt $$

The North Main Street

[Exits: north south west]
A special guard walks in.

<832/832hp 635/805m 261/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside)
They aren't here.

<832/832hp 635/805m 261/519mv no opponent no opponent calm> [----------] 8pm (night) road (outside) s

North Square

[Exits: north east south west]
The broken corpse of Ilromie is here, still strapped to the breaking wheel.
The pulled-out eyes of Ilromie are lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of a Footman guards its master.
(White Aura) Kali is here.
(WANTED) Lunaia is here.
(Invis) (Translucent) Chaszmyr is here.
A special guard walks in.

<832/832hp 635/805m 259/519mv no opponent no opponent calm> [----------] 8pm (night) city (outside) dirt $$

(WILDLY) Lunaia yells 'Help! Chul tried to kick dirt into my eyes!'
Your kicked dirt misses Lunaia.
Lunaia is in excellent condition.

<832/832hp 635/805m 259/519mv shaft defensive bloody:40> [-------- ] 8pm (night) city (outside)
An adult ocelot walks in.
You yell 'Help! I am being attacked by Kali!'
Lunaia's shield wobbles and barely deflects your unholy wrath.
Your shadow unholy wrath *** DEMOLISHES *** Lunaia!
Your acidic venom wounds Lunaia.
Your venom burns into Lunaia's skin!
Lunaia turns slightly green, but it passes.
Lunaia's magic mauls you.
You dodge Lunaia's magic.
Kali's punch hits you.
Kali's punch misses you.
You parry Kali's punch with an easy flourish.
You dance around an illusion of a Footman's cleave and easily dodge it.
You dance around an illusion of a Paladin's smash and easily dodge it.
An illusion of a Paladin's smash wounds you.
You dance around an illusion of a Paladin's smash and easily dodge it.
You deflect an illusion of a Paladin's smash aside in an ungraceful parry.
A special guard's crush DISEMBOWELS Lunaia!
Lunaia has quite a few wounds.

<777/832hp 626/805m 259/519mv shaft defensive bloody:40> [-------- ] 8pm (night) city (outside)
Lunaia has fled!
Lunaia flies north.
An illusion of a Paladin is in excellent condition.

<777/832hp 626/805m 259/519mv none mob bloody:40> [-------- ] 8pm (night) city (outside)
The white aura around Kali fades.
An illusion of a Paladin is in excellent condition.

<792/832hp 632/805m 313/519mv none mob bloody:40> [-------- ] 9pm (night) city (outside) n
dirt $$

Kali has fled!
An illusion of a Paladin is in excellent condition.

<792/832hp 632/805m 313/519mv none mob bloody:40> [-------- ] 9pm (night) city (outside)
Your shadow unholy wrath *** DEVASTATES *** an illusion of a Paladin!
Your shadow unholy wrath *** DEVASTATES *** an illusion of a Paladin!
Your acidic venom mauls an illusion of a Paladin.
Your venom burns into an illusion of a Paladin's skin!
Your poison wounds an illusion of a Paladin.
An illusion of a Paladin looks very ill.
You dodge an illusion of a Footman's cleave.
You parry an illusion of a Footman's cleave with an easy flourish.
You dance around an illusion of a Paladin's smash and easily dodge it.
You dodge an illusion of a Paladin's smash.
You dodge an illusion of a Paladin's smash.
You dodge an illusion of a Paladin's smash.
An illusion of a Paladin has some small wounds and bruises.

<792/832hp 618/805m 313/519mv none mob bloody:40> [-------- ] 9pm (night) city (outside)
A duergar city guard yells 'Lunaia! Now you die!'
An illusion of a Paladin has some small wounds and bruises.

<792/832hp 618/805m 313/519mv none mob bloody:40> [-------- ] 9pm (night) city (outside) fle

No way! You are still fighting!
An illusion of a Paladin has some small wounds and bruises.

<792/832hp 618/805m 313/519mv none mob bloody:40> [-------- ] 9pm (night) city (outside)
They aren't here.
An illusion of a Paladin has some small wounds and bruises.

<792/832hp 618/805m 313/519mv none mob bloody:40> [-------- ] 9pm (night) city (outside)
You flee from combat!
The Main Street

[Exits: north south]
Kali is here.
A gnomish city guard of Seringale stands here.
A special guard walks in.

<792/832hp 618/805m 311/519mv no opponent no opponent bloody:39> [-------- ] 9pm (night) road (outside) wanted kali 1

Kali is now a criminal.
[JUSTICE] The Guardian of Justice: 'NOTICE: Kali has been marked a criminal by Chul for breaking the first law.'

<792/832hp 618/805m 311/519mv no opponent no opponent bloody:37> [----------] 9pm (night) road (outside) n

North Square

[Exits: north east south west]
The broken corpse of Ilromie is here, still strapped to the breaking wheel.
The pulled-out eyes of Ilromie are lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(WANTED) Kali is here.
(Charmed) An adult ocelot is here, protecting its master.
Rinnea is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of a Footman guards its master.
(Invis) (Hidden) (Translucent) Chaszmyr is here.
A special guard walks in.

<792/832hp 618/805m 309/519mv no opponent no opponent bloody:36> [----------] 9pm (night) city (outside) dirt $$

They aren't here.

<792/832hp 618/805m 309/519mv no opponent no opponent bloody:35> [----------] 9pm (night) city (outside) whe

Kali sighs.

<792/832hp 618/805m 309/519mv no opponent no opponent bloody:34> [----------] 9pm (night) city (outside)
Players near you in Seringale:
Rinnea North Square
<PK> Lothiralgrin Dented Room
<PK> Kali North Square
<PK> Chaszmyr North Square
<PK> Wylsin A Small Burnt Field
<PK> Chul North Square
Ilromie A Small Burnt Field

<792/832hp 618/805m 309/519mv no opponent no opponent bloody:34> [----------] 9pm (night) city (outside)
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of a Footman walks south.

<792/832hp 618/805m 309/519mv no opponent no opponent bloody:34> [----------] 9pm (night) city (outside) s
s

The Main Street

[Exits: north south]
(Charmed) An illusion of a Footman guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(White Aura) (WANTED) Kali is here.
A gnomish city guard of Seringale stands here.
A special guard walks in.
(WILDLY) a special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush mauls Kali.
A special guard's crush devastates Kali!
(UNPROTECTED) a gnomish city guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A gnomish city guard's punch misses Kali.
A gnomish city guard's punch misses Kali.

<792/832hp 618/805m 307/519mv no opponent no opponent bloody:40> [----------] 9pm (night) road (outside)
The Main Street

[Exits: north east south west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<792/832hp 618/805m 305/519mv no opponent no opponent bloody:40> [----------] 9pm (night) road (outside) whe

Players near you in Seringale:
Rinnea North Square
<PK> Lothiralgrin Dented Room
<PK> Kali The Main Street
<PK> Chaszmyr North Square
<PK> Wylsin A Small Burnt Field
<PK> Chul The Main Street
Ilromie A Small Burnt Field

<792/832hp 618/805m 305/519mv no opponent no opponent bloody:39> [----------] 9pm (night) road (outside)
An illusion of a Footman walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<792/832hp 618/805m 305/519mv no opponent no opponent bloody:39> [----------] 9pm (night) road (outside)
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of a Footman walks north.
A gnomish city guard yells 'Kali! Now you die!'

<792/832hp 618/805m 305/519mv no opponent no opponent bloody:37> [----------] 9pm (night) road (outside) target kali
n

$$ will now be substituted with 'kali' until you untarget.

<792/832hp 618/805m 305/519mv no opponent no opponent bloody:37> [----------] 9pm (night) road (outside)
The Main Street

[Exits: north south]
(Charmed) An illusion of a Footman guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(White Aura) (WANTED) Kali is here, fighting a gnomish city guard.
(Charmed) A special guard stands here, red with anger.
A gnomish city guard is here, fighting Kali.

<792/832hp 618/805m 303/519mv no opponent no opponent bloody:36> [----------] 9pm (night) road (outside) dirt $$

(WILDLY) Kali yells 'Help! Chul kicked dirt into my eyes!'
Kali is blinded by the dirt in his eyes!
Your kicked dirt scratches Kali.
Kali looks pretty hurt.

<792/832hp 633/805m 303/519mv none unarmed bloody:40> [-------- ] 9pm (night) road (outside)
A gnomish city guard's punch misses Kali.
A gnomish city guard's punch grazes Kali.
Your shadow unholy wrath DISEMBOWELS Kali!
Your shadow unholy wrath DISEMBOWELS Kali!
Kali's punch maims a gnomish city guard!
Kali's punch maims a gnomish city guard!
Kali's punch maims a gnomish city guard!
A special guard's crush decimates Kali!
A special guard's crush devastates Kali!
Kali is in awful condition.

<792/832hp 620/805m 303/519mv none unarmed bloody:40> [-------- ] 9pm (night) road (outside)
Kali has fled!
An illusion of a Footman walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.

<792/832hp 620/805m 303/519mv no opponent no opponent bloody:40> [-------- ] 9pm (night) road (outside)
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a Footman walks in.
A gnomish city guard yells 'Time to die, Kali!'
A gnomish city guard's punch misses Kali.
A gnomish city guard's punch misses Kali.

<792/832hp 620/805m 303/519mv no opponent no opponent bloody:39> [-------- ] 9pm (night) road (outside) murder $$
murder $$
murder $$

Kali utters the words, 'xafe ay candusqarr'.
A ray of light from above envelops Kali.
Kali disappears.

Comments

  1. I'm surprised Lunaia wasn't marked a criminal under the fourth law much earlier than when she actually got marked a criminal under the first law... It seems obvious from this log that Lunaia was interfering with an apprehension attempt (though I suppose the first law is also appropriate for the faerie blast on Solmundi).

    I thought flags were supposed to be applied as soon as it is practical, so that the party in question does not avoid consequences? Just curious is all. I'm not trying to condemn Chul or Solmundi (or the players behind them) for their actions, either, just pointing out what I noticed.
    1. Seems like they were pretty damn busy haha

      There was a lot going on, Justice was served in the end, all that matters.
    [reply to BlackWidow]
  2. Mistakes were made. You could say my vision was blurred.
      [reply to Solmundi]
    1. This was a rough night for the good guys..

      In the first fight in this log I don't think the dupes were helping. Not sure if I had autopeace on or something. I know it was off later when I was flagged for autoassisting Lunaia in town and they assisted against Chul. I have to do a better job of keeping track of when they are/aren't assisting and just run away when they aren't.

      My biggest regret is that I wasn't there earlier, when Ilromie was initially flagged. I definitely would have been flagged at the same time, given the circumstances.
      1. It wouldn't have been my luck if a friend instead of a Justice logged on in the middle of fighting with Legion.
      [reply to Kali]

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