<763/763hp 684/684m 449/494mv no opponent no opponent field (outside) calm> who [ Human ] <PK> (QUEEN) [KNIGHT] (OUTLAW) (THREAT) (WANTED:*****) Dame Rhoa the Executor of Valour, Sun's Embrace <<Got enough flags there lady?>> [50 Human Ran] <PK> [KEEPER] (Chieftain) Fenlorn Lostlake the Wrath of Nature [ Avian ] [KEEPER] (Pledge) Diedstrog the Shadow of the Blade [ Drow ] Drexxus the Shadow Players found: 4 [KEEPER] The Balance prevails within the four kingdoms. There are 4 characters on; the most on this past month was 15.
<<Skirmish 1>>
<763/763hp 684/684m 400/494mv no opponent no opponent city (outside) calm> The Foot of the Palace Stairs A red carpet leads up the white wooden stairs to the first floor of the palace. Sewn into the sides of the carpet is a gold trim. The carpet lacks enough width to cover the entire stair, leaving a few inches of exposed wood visible at either extremity. At least twenty stairs comprise the way up to the main floor. A marble bannister runs beside each side of the staircase. The stairs narrow as they ascend, leaving enough room for three people get by at their apex, whereas ten could sit on the bottom step.
[Exits: east up] Zelbin is here, guarding the palace from intruders. A large wolf walks in. A wild boar walks in.
<763/763hp 684/684m 399/494mv no opponent no opponent inside (indoors) calm> They aren't here.
<763/763hp 684/684m 399/494mv no opponent no opponent inside (indoors) calm> whe Players near you in Valour: <PK> Rhoa Palace Dining Room <PK> Fenlorn The Foot of the Palace Stairs
<763/763hp 684/684m 399/494mv no opponent no opponent inside (indoors) calm> scan u You scan up.
<763/763hp 684/684m 399/494mv no opponent no opponent inside (indoors) calm> di zel Zelbin the palace guard yells 'Sound the alarm! The palace is under attack by Fenlorn!' Your kicked dirt misses Zelbin the palace guard. Zelbin the palace guard is in excellent condition.
<763/763hp 684/684m 399/494mv none mob inside (indoors) calm> You thrust Zelbin the palace guard's punch aside in a skillful parry. You dance around Zelbin the palace guard's punch and easily dodge it. A stalking, black panther's claw mauls Zelbin the palace guard. A stalking, black panther's claw mauls Zelbin the palace guard. Your pound DISMEMBERS Zelbin the palace guard! Your pound MASSACRES Zelbin the palace guard! A large wolf's bite MUTILATES Zelbin the palace guard! A large wolf's bite MUTILATES Zelbin the palace guard! A wild boar's charge MUTILATES Zelbin the palace guard! A wild boar's charge MUTILATES Zelbin the palace guard! Zelbin the palace guard has quite a few wounds.
<763/763hp 684/684m 399/494mv none mob inside (indoors) active> You grip your shield firmly, staving off Zelbin the palace guard's punch. You parry Zelbin the palace guard's punch. A stalking, black panther's claw mauls Zelbin the palace guard. Zelbin the palace guard stumbles and barely dodges your crush. Your pound DISMEMBERS Zelbin the palace guard! A large wolf's bite MUTILATES Zelbin the palace guard! A large wolf's bite maims Zelbin the palace guard! A wild boar's charge MUTILATES Zelbin the palace guard! A wild boar's charge MUTILATES Zelbin the palace guard! Zelbin the palace guard has quite a few wounds.
<763/763hp 684/684m 399/494mv none mob inside (indoors) active> Zelbin the palace guard's punch wounds you. You thrust Zelbin the palace guard's punch aside in a skillful parry. A stalking, black panther's claw mauls Zelbin the palace guard. Zelbin the palace guard stumbles and barely dodges your crush. You scream out in agonizing pain as your body starts to deform! Your body becomes covered with fur and your claws sharpen as you take the form of a tiger! A large wolf's bite MUTILATES Zelbin the palace guard! A large wolf's bite MUTILATES Zelbin the palace guard! A wild boar's charge DISEMBOWELS Zelbin the palace guard! A wild boar's charge MUTILATES Zelbin the palace guard! Zelbin the palace guard has some big nasty wounds and scratches.
<796/813hp 684/684m 399/494mv none mob inside (indoors) active> You dodge Zelbin the palace guard's punch. You awkwardly parry Zelbin the palace guard's punch with a loud clang. A stalking, black panther's claw mauls Zelbin the palace guard. Your crush MASSACRES Zelbin the palace guard! A large wolf's bite MUTILATES Zelbin the palace guard! A large wolf's bite MUTILATES Zelbin the palace guard! A wild boar's charge maims Zelbin the palace guard! A wild boar's charge MUTILATES Zelbin the palace guard! Zelbin the palace guard looks pretty hurt.
<796/813hp 684/684m 399/494mv none mob inside (indoors) active> A large wolf looks uncomfortable in these surroundings. A wild boar looks uncomfortable in these surroundings. Zelbin the palace guard looks pretty hurt.
<806/813hp 684/684m 452/494mv none mob inside (indoors) active> Your shield jolts under Zelbin the palace guard's punch, but holds. Your shield wobbles and barely deflects Zelbin the palace guard's punch. A stalking, black panther's claw mauls Zelbin the palace guard. A stalking, black panther's claw mauls Zelbin the palace guard. Zelbin the palace guard manages to dodge your pound with a lot of effort. Zelbin the palace guard stumbles and barely dodges your crush. A large wolf's bite MUTILATES Zelbin the palace guard! A large wolf's bite maims Zelbin the palace guard! A wild boar's charge MUTILATES Zelbin the palace guard! A wild boar's charge DISEMBOWELS Zelbin the palace guard! Zelbin the palace guard is in awful condition.
<806/813hp 684/684m 452/494mv none mob inside (indoors) active> whe Players near you in Valour: <PK> Rhoa Palace Dining Room <PK> Fenlorn The Foot of the Palace Stairs Zelbin the palace guard is in awful condition.
<806/813hp 684/684m 452/494mv none mob inside (indoors) active> Your shield absorbs the impact of Zelbin the palace guard's punch easily. You dodge Zelbin the palace guard's punch. A stalking, black panther's claw devastates Zelbin the palace guard! Your pound MANGLES Zelbin the palace guard! Your crush MANGLES Zelbin the palace guard! Zelbin the palace guard is DEAD!! Zelbin the palace guard's eyes are pulled out of his head. You get 380 gold coins from the corpse of Zelbin the palace guard. Virgil gives you 35 gold coins for your sacrifice.
<806/813hp 684/684m 452/494mv no opponent no opponent inside (indoors) active> u First Floor of the Palace This corridor in the palace runs from west to east. A red carpet flows across the floor, soft and comfortable to ease the frequent trips that servants must make through the halls. Portraits of former monarchs of Valour line the walls. They are all of distinguished males and females, wearing personalized crowns that bear the sigil of Valour upon their front.
[Exits: west down] A wild boar walks in. A large wolf walks in.
<806/813hp 684/684m 451/494mv no opponent no opponent inside (indoors) active> w First Floor of the Palace This corridor in the palace runs from west to east. A red carpet flows across the floor, soft and comfortable to ease the frequent trips that servants must make through the halls. Portraits of former monarchs of Valour line the walls. They are all of distinguished males and females, wearing personalized crowns that bear the sigil of Valour upon their front.
[Exits: north east west] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A large wolf walks in. A wild boar walks in.
<806/813hp 684/684m 450/494mv no opponent no opponent inside (indoors) active> scan a Rhoa rides east on a brass Asc'Liena stallion. A young Knight recruit walks east. A mighty gules lion walks east.
<806/813hp 684/684m 450/494mv no opponent no opponent inside (indoors) active> You scan all around. You scan north. *** Range 1 (north) *** A disciple of Sarich quietly observes the area. (White Aura) The leader of the dragon-magi watches out of the windows. You scan east. *** Range 1 (east) *** (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. You scan west. *** Range 1 (west) *** A plump, fluffy grey cat with small curled ears pads around here.
<806/813hp 684/684m 450/494mv no opponent no opponent inside (indoors) active> murder rhoa They aren't here.
<806/813hp 684/684m 450/494mv no opponent no opponent inside (indoors) active> e murder rhoa First Floor of the Palace This corridor in the palace runs from west to east. A red carpet flows across the floor, soft and comfortable to ease the frequent trips that servants must make through the halls. Portraits of former monarchs of Valour line the walls. They are all of distinguished males and females, wearing personalized crowns that bear the sigil of Valour upon their front.
[Exits: west down] A wild boar walks in. A large wolf walks in.
<806/813hp 684/684m 449/494mv no opponent no opponent inside (indoors) active> They aren't here.
<806/813hp 684/684m 449/494mv no opponent no opponent inside (indoors) active> d murder rhoa The Foot of the Palace Stairs A red carpet leads up the white wooden stairs to the first floor of the palace. Sewn into the sides of the carpet is a gold trim. The carpet lacks enough width to cover the entire stair, leaving a few inches of exposed wood visible at either extremity. At least twenty stairs comprise the way up to the main floor. A marble bannister runs beside each side of the staircase. The stairs narrow as they ascend, leaving enough room for three people get by at their apex, whereas ten could sit on the bottom step.
[Exits: east up] The pulled-out eyes of Zelbin the palace guard are lying here. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A large wolf walks in. A wild boar walks in.
<806/813hp 684/684m 448/494mv no opponent no opponent inside (indoors) active> Rhoa yells 'Help! I am being attacked by Fenlorn!' You hurl a javelin as you close in to attack Rhoa. Rhoa braces against her armor to perform a two-handed set parry. Rhoa parries your pierce. Your crush MUTILATES Rhoa! Rhoa has a few scratches.
<806/813hp 684/684m 448/494mv shaft two_handed inside (indoors) bloody:40> Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce MUTILATES Rhoa! Rhoa rides east on a brass Asc'Liena stallion. A young Knight recruit walks east. A mighty gules lion walks east.
<806/813hp 684/684m 448/494mv no opponent no opponent inside (indoors) bloody:39> Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion walks in. A young Knight recruit walks in.
<806/813hp 684/684m 448/494mv no opponent no opponent inside (indoors) bloody:38> e Gates of the Royal Palace These are the famed gates of the palace of Valour. Their handles are tipped with diamonds that scintillate as the natural light catches them. Made up of long bars of gold, with the topmost bar curved into an arch across the gate, this is the aesthetic perfection that the denizens of Valour have come to expect from their dignified monarch. The gates remain open, for all to visit Valour's ruler to seek counsel.
[Exits: north east west] A lush, leafy arbor provides some peaceful shaded respite. A wild boar walks in. A large wolf walks in.
<806/813hp 684/684m 447/494mv no opponent no opponent city (outside) bloody:38> w The Foot of the Palace Stairs A red carpet leads up the white wooden stairs to the first floor of the palace. Sewn into the sides of the carpet is a gold trim. The carpet lacks enough width to cover the entire stair, leaving a few inches of exposed wood visible at either extremity. At least twenty stairs comprise the way up to the main floor. A marble bannister runs beside each side of the staircase. The stairs narrow as they ascend, leaving enough room for three people get by at their apex, whereas ten could sit on the bottom step.
[Exits: east up] The pulled-out eyes of Zelbin the palace guard are lying here. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A large wolf walks in. A wild boar walks in.
<806/813hp 684/684m 446/494mv no opponent no opponent inside (indoors) bloody:37> murder rhoa Rhoa yells 'Help! I am being attacked by Fenlorn!' You hurl a javelin as you close in to attack Rhoa. Rhoa thrusts your pierce aside in a skillful parry. Your crush MUTILATES Rhoa! Your pound MUTILATES Rhoa! Your crush DISEMBOWELS Rhoa! Rhoa has some small wounds and bruises.
<806/813hp 684/684m 446/494mv shaft two_handed inside (indoors) bloody:40> Rhoa parries your crush. You block Rhoa's attack with your shield. You dodge Rhoa's slash. A wild boar's charge wounds Rhoa. Rhoa has quite a few wounds.
<806/813hp 684/684m 446/494mv shaft two_handed inside (indoors) bloody:40> di
Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce maims Rhoa! Rhoa rides up on a brass Asc'Liena stallion. A young Knight recruit walks up. A mighty gules lion walks up. But you aren't in combat!
<806/813hp 684/684m 446/494mv no opponent no opponent inside (indoors) bloody:40> ui I don't understand that.
<806/813hp 684/684m 446/494mv no opponent no opponent inside (indoors) bloody:38> murder rhoa They aren't here.
<806/813hp 684/684m 446/494mv no opponent no opponent inside (indoors) bloody:37> dirt rhoa They aren't here.
<806/813hp 684/684m 446/494mv no opponent no opponent inside (indoors) bloody:37> dirt rhoa They aren't here.
<806/813hp 684/684m 446/494mv no opponent no opponent inside (indoors) bloody:36> u First Floor of the Palace This corridor in the palace runs from west to east. A red carpet flows across the floor, soft and comfortable to ease the frequent trips that servants must make through the halls. Portraits of former monarchs of Valour line the walls. They are all of distinguished males and females, wearing personalized crowns that bear the sigil of Valour upon their front.
[Exits: west down] A wild boar walks in. A large wolf walks in.
<806/813hp 684/684m 445/494mv no opponent no opponent inside (indoors) bloody:36> dirt rhoa They aren't here.
<806/813hp 684/684m 445/494mv no opponent no opponent inside (indoors) bloody:40> w dirt rhoa First Floor of the Palace This corridor in the palace runs from west to east. A red carpet flows across the floor, soft and comfortable to ease the frequent trips that servants must make through the halls. Portraits of former monarchs of Valour line the walls. They are all of distinguished males and females, wearing personalized crowns that bear the sigil of Valour upon their front.
[Exits: north east west] A large wolf walks in. A wild boar walks in.
<806/813hp 684/684m 444/494mv no opponent no opponent inside (indoors) bloody:40> n They aren't here.
<806/813hp 684/684m 444/494mv no opponent no opponent inside (indoors) bloody:39> dirt rhoa Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion walks in. A young Knight recruit walks in. Palace Parlour This small room holds just a few chairs and a table. Its crowning glory is a wide window overlooking the beautiful city of Valour. The parlour is where the spouse of the monarch may meet with consorts to dispatch their errands and decide the chores for the day. It is also a meeting place, where visiting officials meet up with the monarch to discuss business.
[Exits: south] A small fire burns cheerfully in a stone-lined fireplace. A long, velvet couch is here, positioned in front of the fireplace. A disciple of Sarich quietly observes the area. (White Aura) The leader of the dragon-magi watches out of the windows. A wild boar walks in. A large wolf walks in.
<806/813hp 684/684m 443/494mv no opponent no opponent inside (indoors) bloody:39> Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit walks in. A mighty gules lion walks in. Rhoa yells 'Help! Fenlorn tried to kick dirt into my eyes!' Your kicked dirt misses Rhoa. Rhoa has quite a few wounds.
<806/813hp 684/684m 443/494mv shaft two_handed inside (indoors) bloody:40> s
Your pound MUTILATES Rhoa! You grip your shield firmly, staving off Rhoa's slash. You dodge Rhoa's charge. You block Rhoa's attack with your shield. A large wolf's bite wounds Rhoa. A large wolf's bite wounds Rhoa. Rhoa has quite a few wounds.
<806/813hp 684/684m 443/494mv shaft two_handed inside (indoors) bloody:40> Rhoa has fled! Rhoa rides south on a brass Asc'Liena stallion. A mighty gules lion walks south. A young Knight recruit walks south.
<806/813hp 684/684m 443/494mv no opponent no opponent inside (indoors) bloody:40> s dirt rhoa
A large wolf looks uncomfortable in these surroundings. A wild boar looks uncomfortable in these surroundings. You are thirsty.
<813/813hp 684/684m 494/494mv no opponent no opponent inside (indoors) bloody:36> First Floor of the Palace This corridor in the palace runs from west to east. A red carpet flows across the floor, soft and comfortable to ease the frequent trips that servants must make through the halls. Portraits of former monarchs of Valour line the walls. They are all of distinguished males and females, wearing personalized crowns that bear the sigil of Valour upon their front.
[Exits: north east west] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 493/494mv no opponent no opponent inside (indoors) bloody:35> Portraits of Valour's past monarchs line the walls.
<813/813hp 684/684m 493/494mv no opponent no opponent inside (indoors) bloody:35> They aren't here.
<813/813hp 684/684m 493/494mv no opponent no opponent inside (indoors) bloody:34> whe Players near you in Valour: <PK> Rhoa Bridge over the Bay of Vamana <PK> Fenlorn First Floor of the Palace
<813/813hp 684/684m 493/494mv no opponent no opponent inside (indoors) bloody:34> e First Floor of the Palace This corridor in the palace runs from west to east. A red carpet flows across the floor, soft and comfortable to ease the frequent trips that servants must make through the halls. Portraits of former monarchs of Valour line the walls. They are all of distinguished males and females, wearing personalized crowns that bear the sigil of Valour upon their front.
[Exits: west down] A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 492/494mv no opponent no opponent inside (indoors) bloody:33> d The Foot of the Palace Stairs A red carpet leads up the white wooden stairs to the first floor of the palace. Sewn into the sides of the carpet is a gold trim. The carpet lacks enough width to cover the entire stair, leaving a few inches of exposed wood visible at either extremity. At least twenty stairs comprise the way up to the main floor. A marble bannister runs beside each side of the staircase. The stairs narrow as they ascend, leaving enough room for three people get by at their apex, whereas ten could sit on the bottom step.
[Exits: east up] The pulled-out eyes of Zelbin the palace guard are lying here. A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 491/494mv no opponent no opponent inside (indoors) bloody:32> e Gates of the Royal Palace These are the famed gates of the palace of Valour. Their handles are tipped with diamonds that scintillate as the natural light catches them. Made up of long bars of gold, with the topmost bar curved into an arch across the gate, this is the aesthetic perfection that the denizens of Valour have come to expect from their dignified monarch. The gates remain open, for all to visit Valour's ruler to seek counsel.
[Exits: north east west] A lush, leafy arbor provides some peaceful shaded respite. A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 490/494mv no opponent no opponent city (outside) bloody:32> scan a You scan all around. You scan north. *** Range 2 (north) *** A member of the Valourian special forces is riding on a powerful steed. *** Range 4 (north) *** A citizen of Valour wanders about. You scan east. *** Range 2 (east) *** A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A knight of the Holy Cross patrols the area diligently. *** Range 3 (east) *** A citizen of Valour wanders about. A citizen of Valour wanders about. *** Range 4 (east) *** A citizen of Valour wanders about. You scan west.
<813/813hp 684/684m 490/494mv no opponent no opponent city (outside) bloody:31> whe Players near you in Valour: <PK> Rhoa Bridge over the Bay of Vamana <PK> Fenlorn Gates of the Royal Palace
<813/813hp 684/684m 490/494mv no opponent no opponent city (outside) bloody:30> n Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 488/494mv no opponent no opponent city (outside) bloody:29> n n n Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 486/494mv no opponent no opponent city (outside) bloody:29> Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 484/494mv no opponent no opponent city (outside) bloody:28> n n Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A citizen of Valour wanders about. A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 482/494mv no opponent no opponent city (outside) bloody:40> Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 480/494mv no opponent no opponent city (outside) bloody:39> The Monument of Saint Torin The statue of Torin is a simple depiction of an armored male on a mighty steed. Yet this image contains the purity of Knighthood. Ordinary folks that have dedicated their lives to the defence of the innocents that their kingdom protects, themselves guarded only by a well-crafted weapon and a strong shield. They enter each mission knowing they may never return to see again the city they fought for. Lord Torin led the Knights to many victories, in his short but legendary career.
[Exits: north south west] A statue of Torin straddled upon the back of a mighty warhorse. A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 478/494mv no opponent no opponent city (outside) bloody:39> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 476/494mv no opponent no opponent city (outside) bloody:38> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 474/494mv no opponent no opponent city (outside) bloody:38> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A knight of the Holy Cross patrols the area diligently. A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A wild boar walks in. A Knight of the Holy Cross looks at you sternly.
<813/813hp 684/684m 472/494mv no opponent no opponent city (outside) bloody:37> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A knight of the Holy Cross patrols the area diligently. A wild boar walks in. A large wolf walks in. A Knight of the Holy Cross looks at you sternly.
<813/813hp 684/684m 470/494mv no opponent no opponent city (outside) bloody:37> n n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 468/494mv no opponent no opponent city (outside) bloody:36> whe Gates of Valour's Cathedral The majestic gates of Valour's cathedral reach a height of around fifteen feet. The cathedral's large steeple towers over every other building in the vicinity. At its top is a weather vane that revolves in the wind. Stained glass windows are visible on the sides of this cathedral, depicting the battles that brought glory and peace to the city of Valour.
[Exits: north east south] (White Aura) The captain of the guard is here, observing quietly. A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 466/494mv no opponent no opponent city (outside) bloody:36> Players near you in Valour: <PK> Rhoa East Wall Street <PK> Fenlorn Gates of Valour's Cathedral
<813/813hp 684/684m 466/494mv no opponent no opponent city (outside) bloody:35> e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 464/494mv no opponent no opponent city (outside) bloody:34> e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 462/494mv no opponent no opponent city (outside) bloody:40> e e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 460/494mv no opponent no opponent city (outside) bloody:39> e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 458/494mv no opponent no opponent city (outside) bloody:39> e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 456/494mv no opponent no opponent city (outside) bloody:38> Queen Victoria's Needle This monument has been built in memorial of the late Queen Victoria, the first to sit upon Valour's powerful throne. It is a twenty feet high golden needle, inserted into a heavy and strong marble base. The needle symbolises the care that Knights must place into their work, and the precision needed in the choice of crusades they leave on.
[Exits: north east south west] A golden needle thrust into a marble platform extends high overhead. The Herald Bulletin Board gleams majestically in the middle of the square. A knight of the Holy Cross patrols the area diligently. A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 454/494mv no opponent no opponent city (outside) bloody:38> s s North Market Bridge A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 452/494mv no opponent no opponent city (outside) bloody:37> s North Market Bridge A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 450/494mv no opponent no opponent city (outside) bloody:37> North Valour Bazaar At the heart of Valour itself, stands a wide pool of water. A fountain in the pool's centre ejects water into the air, which then scatters in all directions into this noisy pool. This then drains into the walls that enclose its sides. The bazaar is a bustling marketplace that takes advantage of the pool's ability to attract visitors to the city. A place for small trades and street performances for small coins.
[Exits: north east west] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 448/494mv no opponent no opponent city (outside) bloody:36> e e North High Street The high street runs straight through the heart of Valour, facilitating the flow of trade throughout the area. It is a short yet wide street that takes the trader quickly from where he is to where he wants to be. Shops stand at its sides. The shops have been decorated with statues and sigils of Valour, adding aesthetic beauty to this necessary place. The street continues to the east and west.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 446/494mv no opponent no opponent city (outside) bloody:40> North High Street The high street runs straight through the heart of Valour, facilitating the flow of trade throughout the area. It is a short yet wide street that takes the trader quickly from where he is to where he wants to be. Shops stand at its sides. The shops have been decorated with statues and sigils of Valour, adding aesthetic beauty to this necessary place. The street continues to the east and west.
[Exits: north east west] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 444/494mv no opponent no opponent city (outside) bloody:39> e Northeast Corner of Market Place The two major streets through the heart of Valour meet here, to travel away from each other again in the opposite direction. A marble statue of a Knight of Valour strengthens the joint between these two important streets. Its pose is one of observance, with sword in hilt, atop a large warhorse. There is a solemn look on the Knight's face, crossed with responsibility and concentration. It reminds the citizens of Valour of the necessity of protecting with lives that which makes their own lives so wonderful.
[Exits: south west] A disciple of Sarich quietly observes the area. A street performer juggles flaming torches. A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 442/494mv no opponent no opponent city (outside) bloody:39> s East Wall Street Wall Street is home to many of Valour's most important stores and trading hotspots. It is the busiest part of the entire area. Trade flows through here day and night, in the city that is always awake. This is also one of the streets that the Valourian guard parade visits when it tours the city from its home in the palace. The street continues north and south.
[Exits: north east south] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 440/494mv no opponent no opponent city (outside) bloody:38> s East Wall Street Wall Street is home to many of Valour's most important stores and trading hotspots. It is the busiest part of the entire area. Trade flows through here day and night, in the city that is always awake. This is also one of the streets that the Valourian guard parade visits when it tours the city from its home in the palace. The street continues north and south.
[Exits: north south] A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 438/494mv no opponent no opponent city (outside) bloody:38> dirt rhoa They aren't here.
<813/813hp 684/684m 438/494mv no opponent no opponent city (outside) bloody:37> s East Valour Bazaar At the heart of Valour itself, stands a wide pool of water. A fountain in the pool's centre ejects water into the air, which then scatters in all directions into this noisy pool. This then drains into the walls that enclose its sides. The bazaar is a bustling marketplace that takes advantage of the pool's ability to attract visitors to the city. A place for small trades and street performances for small coins.
[Exits: north east south] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 436/494mv no opponent no opponent city (outside) bloody:37> s East Wall Street Wall Street is home to many of Valour's most important stores and trading hotspots. It is the busiest part of the entire area. Trade flows through here day and night, in the city that is always awake. This is also one of the streets that the Valourian guard parade visits when it tours the city from its home in the palace. The street continues north and south.
[Exits: north south] A street peddler wanders around hoping to score a trade. A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 434/494mv no opponent no opponent city (outside) bloody:36> whe Players near you in Valour: <PK> Rhoa East Valour Bazaar <PK> Fenlorn East Wall Street
<813/813hp 684/684m 434/494mv no opponent no opponent city (outside) bloody:36> Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit walks in. A mighty gules lion walks in.
<813/813hp 684/684m 434/494mv no opponent no opponent city (outside) bloody:36> Rhoa rides south on a brass Asc'Liena stallion. A mighty gules lion walks south. A young Knight recruit walks south.
<813/813hp 684/684m 434/494mv no opponent no opponent city (outside) bloody:35> s East Wall Street Wall Street is home to many of Valour's most important stores and trading hotspots. It is the busiest part of the entire area. Trade flows through here day and night, in the city that is always awake. This is also one of the streets that the Valourian guard parade visits when it tours the city from its home in the palace. The street continues north and south.
[Exits: north east south] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 432/494mv no opponent no opponent city (outside) bloody:35> Rhoa rides south on a brass Asc'Liena stallion. A young Knight recruit walks south. A mighty gules lion walks south.
<813/813hp 684/684m 432/494mv no opponent no opponent city (outside) bloody:35> n East Wall Street Wall Street is home to many of Valour's most important stores and trading hotspots. It is the busiest part of the entire area. Trade flows through here day and night, in the city that is always awake. This is also one of the streets that the Valourian guard parade visits when it tours the city from its home in the palace. The street continues north and south.
[Exits: north south] A street peddler wanders around hoping to score a trade. A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 430/494mv no opponent no opponent city (outside) bloody:34> dirt rhoa They aren't here.
<813/813hp 684/684m 430/494mv no opponent no opponent city (outside) bloody:34> dirt rhoa They aren't here.
<813/813hp 684/684m 430/494mv no opponent no opponent city (outside) bloody:33> dirt rhoa They aren't here.
<813/813hp 684/684m 430/494mv no opponent no opponent city (outside) bloody:33> dirt rhoa They aren't here.
<813/813hp 684/684m 430/494mv no opponent no opponent city (outside) bloody:32> s East Wall Street Wall Street is home to many of Valour's most important stores and trading hotspots. It is the busiest part of the entire area. Trade flows through here day and night, in the city that is always awake. This is also one of the streets that the Valourian guard parade visits when it tours the city from its home in the palace. The street continues north and south.
[Exits: north east south] A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 428/494mv no opponent no opponent city (outside) bloody:31> murder rhoa They aren't here.
<813/813hp 684/684m 428/494mv no opponent no opponent city (outside) bloody:31> whe Players near you in Valour: <PK> Rhoa Lower Valour Avenue <PK> Fenlorn East Wall Street
<813/813hp 684/684m 428/494mv no opponent no opponent city (outside) bloody:30> s Southeast Corner of Market Place The two major streets through the heart of Valour meet here, to travel away from each other again in the opposite direction. A marble statue of a Knight of Valour strengthens the joint between these two important streets. Its pose is one of observance, with sword in hilt, atop a large warhorse. There is a solemn look on the Knight's face, crossed with responsibility and concentration. It reminds the citizens of Valour of the necessity of protecting with lives that which makes their own lives so wonderful.
[Exits: north west] A street performer juggles flaming torches. A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 426/494mv no opponent no opponent city (outside) bloody:30> scan a You scan all around. You scan north. *** Range 2 (north) *** A street peddler wanders around hoping to score a trade. *** Range 6 (north) *** A disciple of Sarich quietly observes the area. A street performer juggles flaming torches. You scan west. *** Range 1 (west) *** A street peddler wanders around hoping to score a trade. *** Range 4 (west) *** A member of the Valourian special forces is riding on a powerful steed. *** Range 6 (west) *** A street peddler wanders around hoping to score a trade. A street performer juggles flaming torches.
<813/813hp 684/684m 426/494mv no opponent no opponent city (outside) bloody:29> w w South High Street The high street runs straight through the heart of Valour, facilitating the flow of trade throughout the area. It is a short yet wide street that takes the trader quickly from where he is to where he wants to be. Shops stand at its sides. The shops have been decorated with statues and sigils of Valour, adding aesthetic beauty to this necessary place. The street continues to the east and west.
[Exits: east south west] A street peddler wanders around hoping to score a trade. A large wolf walks in. A wild boar walks in.
<813/813hp 684/684m 424/494mv no opponent no opponent city (outside) bloody:28> w w w South High Street The high street runs straight through the heart of Valour, facilitating the flow of trade throughout the area. It is a short yet wide street that takes the trader quickly from where he is to where he wants to be. Shops stand at its sides. The shops have been decorated with statues and sigils of Valour, adding aesthetic beauty to this necessary place. The street continues to the east and west.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<813/813hp 684/684m 422/494mv no opponent no opponent city (outside) bloody:28> w
A large wolf returns to its home in the wilderness. A wild boar looks uncomfortable in these surroundings. You are thirsty.
<813/813hp 684/684m 449/494mv no opponent no opponent city (outside) bloody:28> South Valour Bazaar At the heart of Valour itself, stands a wide pool of water. A fountain in the pool's centre ejects water into the air, which then scatters in all directions into this noisy pool. This then drains into the walls that enclose its sides. The bazaar is a bustling marketplace that takes advantage of the pool's ability to attract visitors to the city. A place for small trades and street performances for small coins.
[Exits: east south west] A wild boar walks in.
<813/813hp 684/684m 447/494mv no opponent no opponent city (outside) bloody:27> scan a South High Street The high street runs straight through the heart of Valour, facilitating the flow of trade throughout the area. It is a short yet wide street that takes the trader quickly from where he is to where he wants to be. Shops stand at its sides. The shops have been decorated with statues and sigils of Valour, adding aesthetic beauty to this necessary place. The street continues to the east and west.
[Exits: east west] A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in.
<813/813hp 684/684m 445/494mv no opponent no opponent city (outside) bloody:27> South High Street The high street runs straight through the heart of Valour, facilitating the flow of trade throughout the area. It is a short yet wide street that takes the trader quickly from where he is to where he wants to be. Shops stand at its sides. The shops have been decorated with statues and sigils of Valour, adding aesthetic beauty to this necessary place. The street continues to the east and west.
[Exits: east south west] A wild boar walks in.
<813/813hp 684/684m 443/494mv no opponent no opponent city (outside) bloody:26> Southwest Corner of Market Place The two major streets through the heart of Valour meet here, to travel away from each other again in the opposite direction. A marble statue of a Knight of Valour strengthens the joint between these two important streets. Its pose is one of observance, with sword in hilt, atop a large warhorse. There is a solemn look on the Knight's face, crossed with responsibility and concentration. It reminds the citizens of Valour of the necessity of protecting with lives that which makes their own lives so wonderful.
[Exits: north east] A street peddler wanders around hoping to score a trade. A street performer juggles flaming torches. A wild boar walks in.
<813/813hp 684/684m 441/494mv no opponent no opponent city (outside) bloody:26> You scan all around. You scan north. *** Range 5 (north) *** A knight of the Holy Cross patrols the area diligently. A street peddler wanders around hoping to score a trade. *** Range 6 (north) *** A knight of the Holy Cross patrols the area diligently. A street performer juggles flaming torches. You scan east. *** Range 2 (east) *** A member of the Valourian special forces is riding on a powerful steed. *** Range 5 (east) *** A street peddler wanders around hoping to score a trade. *** Range 6 (east) *** A street performer juggles flaming torches.
<813/813hp 684/684m 441/494mv no opponent no opponent city (outside) bloody:25> whe Players near you in Valour: <PK> Rhoa The Bay of Sarich <PK> Fenlorn Southwest Corner of Market Place
<813/813hp 684/684m 441/494mv no opponent no opponent city (outside) bloody:25> e South High Street The high street runs straight through the heart of Valour, facilitating the flow of trade throughout the area. It is a short yet wide street that takes the trader quickly from where he is to where he wants to be. Shops stand at its sides. The shops have been decorated with statues and sigils of Valour, adding aesthetic beauty to this necessary place. The street continues to the east and west.
[Exits: east south west] A wild boar walks in.
<813/813hp 684/684m 439/494mv no opponent no opponent city (outside) bloody:24> e e South High Street The high street runs straight through the heart of Valour, facilitating the flow of trade throughout the area. It is a short yet wide street that takes the trader quickly from where he is to where he wants to be. Shops stand at its sides. The shops have been decorated with statues and sigils of Valour, adding aesthetic beauty to this necessary place. The street continues to the east and west.
[Exits: east west] A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in.
<813/813hp 684/684m 437/494mv no opponent no opponent city (outside) bloody:23> South Valour Bazaar At the heart of Valour itself, stands a wide pool of water. A fountain in the pool's centre ejects water into the air, which then scatters in all directions into this noisy pool. This then drains into the walls that enclose its sides. The bazaar is a bustling marketplace that takes advantage of the pool's ability to attract visitors to the city. A place for small trades and street performances for small coins.
[Exits: east south west] A wild boar walks in.
<813/813hp 684/684m 435/494mv no opponent no opponent city (outside) bloody:23> s s South Market Bridge A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in.
<813/813hp 684/684m 433/494mv no opponent no opponent city (outside) bloody:22> s South Market Bridge A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in.
<813/813hp 684/684m 431/494mv no opponent no opponent city (outside) bloody:40> The Knight's War Memorial A set of stairs lead up the octagonal base of this majestic statue. They reach walls where names of fallen Knights that have died with honor are inscribed. Standing atop this base is a twenty feet high column overlooking the entire area. At the top of the column a statue of an angel with wings outspread soars above the city.
[Exits: north east south west] A memorial for the heroic Knights of Valour has been laid to rest here. A wild boar walks in.
<813/813hp 684/684m 429/494mv no opponent no opponent city (outside) bloody:39> whe Players near you in Valour: <PK> Rhoa The Bay of Sarich <PK> Fenlorn The Knight's War Memorial
<813/813hp 684/684m 429/494mv no opponent no opponent city (outside) bloody:39> w w Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A wild boar walks in.
<813/813hp 684/684m 427/494mv no opponent no opponent city (outside) bloody:38> w w w Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A citizen of Valour wanders about. A wild boar walks in.
<813/813hp 684/684m 425/494mv no opponent no opponent city (outside) bloody:38> e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east south west] A knight of the Holy Cross patrols the area diligently. A citizen of Valour wanders about. A citizen of Valour wanders about. A wild boar walks in.
<813/813hp 684/684m 423/494mv no opponent no opponent city (outside) bloody:37> Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in.
<813/813hp 684/684m 421/494mv no opponent no opponent city (outside) bloody:37> Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A wild boar walks in.
<813/813hp 684/684m 419/494mv no opponent no opponent city (outside) bloody:36> Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in.
<813/813hp 684/684m 417/494mv no opponent no opponent city (outside) bloody:36> e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east south west] A knight of the Holy Cross patrols the area diligently. A citizen of Valour wanders about. A citizen of Valour wanders about. A wild boar walks in. A Knight of the Holy Cross looks at you sternly.
<813/813hp 684/684m 415/494mv no opponent no opponent city (outside) bloody:35> af You are affected by the following:
Skill: transform : lasts for 33 hours Skill: were-tiger : modifies max dexterity by 1 for 9 hours : modifies max strength by 2 for 9 hours : modifies health by 50 for 9 hours : modifies damroll by 10 for 9 hours Spell: cabal sanctuary: lasts for 3 hours Skill: devote : lasts for 14 hours Skill: keen sight : lasts for 39 hours
<813/813hp 684/684m 415/494mv no opponent no opponent city (outside) bloody:35> s Lower Valour Docks These are the general docks of Valour. Ships are tied to a wooden footbridge waiting to be boarded, and then lowered into the canal. The docks are large enough to accomodate a fleet of about ten ships at any given time. A large flagpole reaches high into the sky beside the dock, having thrusted its way out of the water. At the apex of the flagpole the sigil of the Knights - the Holy Cross of Valour - flys proudly.
[Exits: north west down] A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. A wild boar walks in.
<813/813hp 684/684m 413/494mv no opponent no opponent city (outside) bloody:30> d A magic seashell grows into a raft. Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: east up] A school of fish swims quickly back and forth. A wild boar walks in.
<813/813hp 684/684m 412/494mv no opponent no opponent ocean (outside) bloody:29> whe Players near you in Valour: <PK> Rhoa The Bay of Sarich <PK> Fenlorn Canal Under Lower Valour
<813/813hp 684/684m 412/494mv no opponent no opponent ocean (outside) bloody:29> scan a You scan all around. You scan east. *** Range 3 (east) *** An old fisherman rows a boat through the bay of Sarich. *** Range 6 (east) *** An old fisherman rows a boat through the bay of Sarich. You scan up. *** Range 1 (up) *** A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch.
<813/813hp 684/684m 412/494mv no opponent no opponent ocean (outside) bloody:29> e Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: east west] A school of fish swims quickly back and forth. A wild boar floats in.
<813/813hp 684/684m 411/494mv no opponent no opponent ocean (outside) bloody:39> e An Opening into the Bay of Sarich Water funnels out from the canal into a large bay area. The currents, free to roam as they please, spread quickly away in all directions. A strong undercurrent continues the path taken by the canal. A light breeze enters from the north, gently cooling the area. The pace of the water flow is slow, but steady. Water is all around you.
[Exits: east west] A wild boar floats in.
<813/813hp 684/684m 410/494mv no opponent no opponent ocean (outside) bloody:39> e The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] An old fisherman rows a boat through the bay of Sarich. A wild boar floats in.
<813/813hp 684/684m 409/494mv no opponent no opponent ocean (outside) bloody:38> e The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A wild boar floats in.
<813/813hp 684/684m 408/494mv no opponent no opponent ocean (outside) bloody:37> e The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A wild boar floats in.
<813/813hp 684/684m 407/494mv no opponent no opponent ocean (outside) bloody:37> e The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: north west] An old fisherman rows a boat through the bay of Sarich. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.' A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'
<813/813hp 684/684m 406/494mv no opponent no opponent ocean (outside) bloody:36> scan n You scan north. *** Range 2 (north) *** An old fisherman rows a boat through the bay of Sarich. *** Range 3 (north) *** A white swan is gliding along the surface of the water. *** Range 4 (north) *** (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion.
<813/813hp 684/684m 406/494mv no opponent no opponent ocean (outside) bloody:35> n Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge. Water is all around you.
[Exits: north south] A wild boar floats in.
<813/813hp 684/684m 405/494mv no opponent no opponent ocean (outside) bloody:35> n n n The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: north south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Sarich. A wild boar floats in.
<813/813hp 684/684m 404/494mv no opponent no opponent ocean (outside) bloody:34> murder rhoa The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: north south] A white swan is gliding along the surface of the water. A wild boar floats in.
<813/813hp 684/684m 403/494mv no opponent no opponent ocean (outside) bloody:34> The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: east south] A wild boar floats in.
<813/813hp 684/684m 402/494mv no opponent no opponent ocean (outside) bloody:33> They aren't here.
<813/813hp 684/684m 402/494mv no opponent no opponent ocean (outside) bloody:33> e The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: east west] An old fisherman rows a boat through the bay of Sarich. A wild boar floats in.
<813/813hp 684/684m 401/494mv no opponent no opponent ocean (outside) bloody:32> u murder rhoa Alas, you cannot go that way.
<813/813hp 684/684m 401/494mv no opponent no opponent ocean (outside) bloody:31> They aren't here.
<813/813hp 684/684m 401/494mv no opponent no opponent ocean (outside) bloody:31> e e The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: east west] A wild boar floats in.
<813/813hp 684/684m 400/494mv no opponent no opponent ocean (outside) bloody:31> Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge. Water is all around you.
[Exits: east west] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. An old fisherman rows a boat through the bay of Sarich. A wild boar floats in.
<813/813hp 684/684m 399/494mv no opponent no opponent ocean (outside) bloody:30> e The Pendulum of Serin slows Rhoa down as she begins to swing at you.
<813/813hp 684/684m 399/494mv no opponent no opponent ocean (outside) bloody:30> The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A wild boar floats in.
<813/813hp 684/684m 398/494mv no opponent no opponent ocean (outside) bloody:30> murder rhoa They aren't here.
<813/813hp 684/684m 398/494mv no opponent no opponent ocean (outside) bloody:29> w Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge. Water is all around you.
[Exits: east west] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. An old fisherman rows a boat through the bay of Sarich. A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'
<813/813hp 684/684m 397/494mv no opponent no opponent ocean (outside) bloody:28> murder rhoa Rhoa is no longer moving so slowly. You yell 'Help! I am being attacked by Rhoa!' You stumble and barely manage to dodge Rhoa's freezing bite. You block Rhoa's attack with your shield. Rhoa's freezing bite DISEMBOWELS you! Rhoa has some small wounds and bruises.
<764/813hp 684/684m 397/494mv blade offensive ocean (outside) bloody:40> You do the best you can! Rhoa has some small wounds and bruises.
<764/813hp 684/684m 397/494mv blade offensive ocean (outside) bloody:40> A wild boar looks uncomfortable in these surroundings. You are thirsty. Rhoa has some small wounds and bruises.
<770/813hp 684/684m 423/494mv blade offensive ocean (outside) bloody:40> Rhoa awkwardly parries your crush with a loud clang. You block Rhoa's attack with your shield. A wild boar's charge wounds Rhoa. Rhoa has some small wounds and bruises.
<770/813hp 684/684m 423/494mv blade offensive ocean (outside) bloody:40> Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce maims Rhoa! Rhoa rides west on a brass Asc'Liena stallion. A mighty gules lion floats west. A young Knight recruit floats west.
<770/813hp 684/684m 423/494mv no opponent no opponent ocean (outside) bloody:40> e The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A wild boar floats in.
<770/813hp 684/684m 422/494mv no opponent no opponent ocean (outside) bloody:38> e The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: north west] A wild boar floats in.
<770/813hp 684/684m 421/494mv no opponent no opponent ocean (outside) bloody:37> i You are carrying: (Glowing) (Humming) a Defender potion ( 4) a purple potion a perfect potion of recall a translucent pleated leather backpack of the gale (open) (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight an enriched gyvel potion a broadsword with a dragonbone hilt (Glowing) (Humming) a quickbeam tanto (Glowing) a magic seashell an emerald-green pleated leather backpack (open)
<770/813hp 684/684m 421/494mv no opponent no opponent ocean (outside) bloody:36> wear whip You do not have that item.
<770/813hp 684/684m 421/494mv no opponent no opponent ocean (outside) bloody:35> get whip sack You see nothing like that in a translucent pleated leather backpack of the gale.
<770/813hp 684/684m 421/494mv no opponent no opponent ocean (outside) bloody:33> get whip em You get a whip with a knotted tip from an emerald-green pleated leather backpack.
<770/813hp 684/684m 421/494mv no opponent no opponent ocean (outside) bloody:31> wear whip w You stop wielding a stout truncheon. You wield a whip with a knotted tip. A whip with a knotted tip feels like a part of you!
<770/813hp 684/684m 421/494mv no opponent no opponent ocean (outside) bloody:30> The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A wild boar floats in.
<770/813hp 684/684m 420/494mv no opponent no opponent ocean (outside) bloody:30> Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion floats in. A young Knight recruit floats in.
<770/813hp 684/684m 420/494mv no opponent no opponent ocean (outside) bloody:30> w Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge. Water is all around you.
[Exits: east west] An old fisherman rows a boat through the bay of Sarich. A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.' An old fisherman holds his index finger to his lip. An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'
<770/813hp 684/684m 419/494mv no opponent no opponent ocean (outside) bloody:29> e The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A wild boar floats in.
<770/813hp 684/684m 418/494mv no opponent no opponent ocean (outside) bloody:29> murder rhoa They aren't here.
<770/813hp 684/684m 418/494mv no opponent no opponent ocean (outside) bloody:28> Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion floats in. A young Knight recruit floats in.
<770/813hp 684/684m 418/494mv no opponent no opponent ocean (outside) bloody:28> murder rhoa Rhoa yells 'Help! I am being attacked by Fenlorn!' You hurl a javelin as you close in to attack Rhoa. Rhoa's shield jolts under your pierce, but holds. Your sting DISEMBOWELS Rhoa! Rhoa's shield wobbles and barely deflects your sting. Rhoa has some small wounds and bruises.
<770/813hp 684/684m 418/494mv blade defensive ocean (outside) bloody:40> Your sting MUTILATES Rhoa! Rhoa blocks your attack with her shield. Your sting MUTILATES Rhoa! Your shield absorbs the impact of Rhoa's freezing bite easily. Rhoa has quite a few wounds.
<770/813hp 684/684m 418/494mv blade defensive ocean (outside) bloody:40> Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce maims Rhoa! Rhoa rides west on a brass Asc'Liena stallion. A young Knight recruit floats west. A mighty gules lion floats west.
<770/813hp 684/684m 418/494mv no opponent no opponent ocean (outside) bloody:40> w Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge. Water is all around you.
[Exits: east west] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. An old fisherman rows a boat through the bay of Sarich. A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.' An old fisherman holds his index finger to his lip. An old fisherman whispers 'Shhh... Don't scare the fish away.'
<770/813hp 684/684m 417/494mv no opponent no opponent ocean (outside) bloody:38> Rhoa rides west on a brass Asc'Liena stallion. A mighty gules lion floats west. A young Knight recruit floats west.
<770/813hp 684/684m 417/494mv no opponent no opponent ocean (outside) bloody:38> murder rhoa They aren't here.
<770/813hp 684/684m 417/494mv no opponent no opponent ocean (outside) bloody:38> murder rhoa They aren't here.
<770/813hp 684/684m 417/494mv no opponent no opponent ocean (outside) bloody:37> w The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: east west] A wild boar floats in.
<770/813hp 684/684m 416/494mv no opponent no opponent ocean (outside) bloody:36> w murder rhoa The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: east west] An old fisherman rows a boat through the bay of Sarich. A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Shhh... Don't scare the fish away.'
<770/813hp 684/684m 415/494mv no opponent no opponent ocean (outside) bloody:36> They aren't here.
<770/813hp 684/684m 415/494mv no opponent no opponent ocean (outside) bloody:35> w The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: east south] A wild boar floats in.
<770/813hp 684/684m 414/494mv no opponent no opponent ocean (outside) bloody:34> w murder rhoa Large rocks in the water prevent deviance from this course.
<770/813hp 684/684m 414/494mv no opponent no opponent ocean (outside) bloody:34> They aren't here.
<770/813hp 684/684m 414/494mv no opponent no opponent ocean (outside) bloody:33> s s The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: north south] A white swan is gliding along the surface of the water. A wild boar floats in.
<770/813hp 684/684m 413/494mv no opponent no opponent ocean (outside) bloody:33> s s s The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: north south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Sarich. A wild boar floats in.
<770/813hp 684/684m 412/494mv no opponent no opponent ocean (outside) bloody:33> s murder rhoa Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge. Water is all around you.
[Exits: north south] A wild boar floats in.
<770/813hp 684/684m 411/494mv no opponent no opponent ocean (outside) bloody:32> The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: north west] An old fisherman rows a boat through the bay of Sarich. A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Shhh... Don't scare the fish away.'
<770/813hp 684/684m 410/494mv no opponent no opponent ocean (outside) bloody:32> Strong currents push back from the south.
<770/813hp 684/684m 410/494mv no opponent no opponent ocean (outside) bloody:31> Strong currents push back from the south.
<770/813hp 684/684m 410/494mv no opponent no opponent ocean (outside) bloody:31> They aren't here.
<770/813hp 684/684m 410/494mv no opponent no opponent ocean (outside) bloody:31> whe Players near you in Valour: <PK> Rhoa Canal Under Lower Valour <PK> Fenlorn The Bay of Sarich
<770/813hp 684/684m 410/494mv no opponent no opponent ocean (outside) bloody:30> w The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A wild boar floats in.
<770/813hp 684/684m 409/494mv no opponent no opponent ocean (outside) bloody:40> w The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A wild boar floats in.
<770/813hp 684/684m 408/494mv no opponent no opponent ocean (outside) bloody:39> w The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] An old fisherman rows a boat through the bay of Sarich. A wild boar floats in.
<770/813hp 684/684m 407/494mv no opponent no opponent ocean (outside) bloody:39> w An Opening into the Bay of Sarich Water funnels out from the canal into a large bay area. The currents, free to roam as they please, spread quickly away in all directions. A strong undercurrent continues the path taken by the canal. A light breeze enters from the north, gently cooling the area. The pace of the water flow is slow, but steady. Water is all around you.
[Exits: east west] A wild boar floats in.
<770/813hp 684/684m 406/494mv no opponent no opponent ocean (outside) bloody:38> w Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: east west] A school of fish swims quickly back and forth. A wild boar floats in.
<770/813hp 684/684m 405/494mv no opponent no opponent ocean (outside) bloody:38> w
The sky is getting cloudy. A wild boar looks uncomfortable in these surroundings. You are thirsty.
<776/813hp 684/684m 432/494mv no opponent no opponent ocean (outside) bloody:37> Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: east up] A school of fish swims quickly back and forth. A wild boar floats in.
<776/813hp 684/684m 431/494mv no opponent no opponent ocean (outside) bloody:37> w A pile of rocks blocks off the west.
<776/813hp 684/684m 431/494mv no opponent no opponent ocean (outside) bloody:37> whe Players near you in Valour: <PK> Rhoa South Market Bridge <PK> Fenlorn Canal Under Lower Valour
<776/813hp 684/684m 431/494mv no opponent no opponent ocean (outside) bloody:36> u Lower Valour Docks These are the general docks of Valour. Ships are tied to a wooden footbridge waiting to be boarded, and then lowered into the canal. The docks are large enough to accomodate a fleet of about ten ships at any given time. A large flagpole reaches high into the sky beside the dock, having thrusted its way out of the water. At the apex of the flagpole the sigil of the Knights - the Holy Cross of Valour - flys proudly.
[Exits: north west down] A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. A magic raft shrinks back into a seashell. A wild boar floats in.
<776/813hp 684/684m 430/494mv no opponent no opponent city (outside) bloody:36> scan a You scan all around. You scan north. *** Range 1 (north) *** A knight of the Holy Cross patrols the area diligently. A citizen of Valour wanders about. A citizen of Valour wanders about. You scan west. *** Range 1 (west) *** Azella is here, selling her father's produce. You scan down.
<776/813hp 684/684m 430/494mv no opponent no opponent city (outside) bloody:35> e Its a long drop into the waters, and a ladder is right by you.
<776/813hp 684/684m 430/494mv no opponent no opponent city (outside) bloody:39> n e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east south west] A knight of the Holy Cross patrols the area diligently. A citizen of Valour wanders about. A citizen of Valour wanders about. A wild boar walks in. A Knight of the Holy Cross looks at you sternly.
<776/813hp 684/684m 428/494mv no opponent no opponent city (outside) bloody:38> e e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A citizen of Valour wanders about. A wild boar walks in.
<776/813hp 684/684m 426/494mv no opponent no opponent city (outside) bloody:38> Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A wild boar walks in.
<776/813hp 684/684m 424/494mv no opponent no opponent city (outside) bloody:37> The Knight's War Memorial A set of stairs lead up the octagonal base of this majestic statue. They reach walls where names of fallen Knights that have died with honor are inscribed. Standing atop this base is a twenty feet high column overlooking the entire area. At the top of the column a statue of an angel with wings outspread soars above the city.
[Exits: north east south west] A memorial for the heroic Knights of Valour has been laid to rest here. A wild boar walks in.
<776/813hp 684/684m 422/494mv no opponent no opponent city (outside) bloody:40> wear stou You stop wielding a whip with a knotted tip. You wield a stout truncheon. A stout truncheon feels like a part of you!
<776/813hp 684/684m 422/494mv no opponent no opponent city (outside) bloody:39> n South Market Bridge A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in.
<776/813hp 684/684m 420/494mv no opponent no opponent city (outside) bloody:38> n South Market Bridge A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in.
<776/813hp 684/684m 418/494mv no opponent no opponent city (outside) bloody:38> af You are affected by the following:
Skill: transform : lasts for 31 hours Skill: were-tiger : modifies max dexterity by 1 for 7 hours : modifies max strength by 2 for 7 hours : modifies health by 50 for 7 hours : modifies damroll by 10 for 7 hours Spell: cabal sanctuary: lasts for 1 hours Skill: devote : lasts for 12 hours Skill: keen sight : lasts for 37 hours
<776/813hp 684/684m 418/494mv no opponent no opponent city (outside) bloody:37> n South Valour Bazaar At the heart of Valour itself, stands a wide pool of water. A fountain in the pool's centre ejects water into the air, which then scatters in all directions into this noisy pool. This then drains into the walls that enclose its sides. The bazaar is a bustling marketplace that takes advantage of the pool's ability to attract visitors to the city. A place for small trades and street performances for small coins.
[Exits: east south west] A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in.
<776/813hp 684/684m 416/494mv no opponent no opponent city (outside) bloody:36> scan a You scan all around. You scan east. *** Range 2 (east) *** A street peddler wanders around hoping to score a trade. *** Range 3 (east) *** A street peddler wanders around hoping to score a trade. A street performer juggles flaming torches. You scan south. *** Range 5 (south) *** A member of the Valourian special forces is riding on a powerful steed. You scan west. *** Range 3 (west) *** A street peddler wanders around hoping to score a trade. A street performer juggles flaming torches.
<776/813hp 684/684m 416/494mv no opponent no opponent city (outside) bloody:35> whe Players near you in Valour: <PK> Rhoa Queen Victoria's Needle <PK> Fenlorn South Valour Bazaar
<776/813hp 684/684m 416/494mv no opponent no opponent city (outside) bloody:35> s s South Market Bridge A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in.
<776/813hp 684/684m 414/494mv no opponent no opponent city (outside) bloody:39> s South Market Bridge A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in.
<776/813hp 684/684m 412/494mv no opponent no opponent city (outside) bloody:38> e The Knight's War Memorial A set of stairs lead up the octagonal base of this majestic statue. They reach walls where names of fallen Knights that have died with honor are inscribed. Standing atop this base is a twenty feet high column overlooking the entire area. At the top of the column a statue of an angel with wings outspread soars above the city.
[Exits: north east south west] A memorial for the heroic Knights of Valour has been laid to rest here. A wild boar walks in.
<776/813hp 684/684m 410/494mv no opponent no opponent city (outside) bloody:38> e e Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A Valourian sentry stands on duty, guarding the bridge. A wild boar walks in.
<776/813hp 684/684m 408/494mv no opponent no opponent city (outside) bloody:37> e e Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A wild boar walks in.
<776/813hp 684/684m 406/494mv no opponent no opponent city (outside) bloody:40> e whe Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A wild boar walks in.
<776/813hp 684/684m 404/494mv no opponent no opponent city (outside) bloody:39> Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A wild boar walks in.
<776/813hp 684/684m 402/494mv no opponent no opponent city (outside) bloody:39> Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A Valourian sentry stands on duty, guarding the bridge. A wild boar walks in.
<776/813hp 684/684m 400/494mv no opponent no opponent city (outside) bloody:38> The Outer Gates of Castle Valour The tall golden gates of castle Valour lay open here, welcoming the Knights of Valour home. To outsiders, these gates are the outer defences that close off the path up to the main gate of the castle. Castle Valour is viewable from here, in the near distance. The outer grounds are open to the public, but they must take care not to stray into the castle.
[Exits: north south west] A warning has been inscribed on the gates. A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in.
<776/813hp 684/684m 398/494mv no opponent no opponent city (outside) bloody:38> Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn The Outer Gates of Castle Valour
<776/813hp 684/684m 398/494mv no opponent no opponent city (outside) bloody:37> n Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A Valourian sentry stands on duty, guarding the bridge. A wild boar walks in.
<776/813hp 684/684m 396/494mv no opponent no opponent city (outside) bloody:37> n n Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A knight of the Holy Cross patrols the area diligently. A knight of the Holy Cross patrols the area diligently. A wild boar walks in. A Knight of the Holy Cross looks at you sternly. A Knight of the Holy Cross looks at you sternly.
<776/813hp 684/684m 394/494mv no opponent no opponent city (outside) bloody:36> Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in.
<776/813hp 684/684m 392/494mv no opponent no opponent city (outside) bloody:36> n n n Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in.
<776/813hp 684/684m 390/494mv no opponent no opponent city (outside) bloody:35> Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A Valourian sentry stands on duty, guarding the bridge. A wild boar walks in.
<776/813hp 684/684m 388/494mv no opponent no opponent city (outside) bloody:35> The Arch of Saint Avangulen A long arch stretches all the way across this square. It has been fashioned out of marble. At its left base, streams of colour begin flight across the arch, burning out just before they reach halfway. The streams flicker and contort even as they are looked upon. At its right base, a flower bed has been laid, with white roses in bloom within it in all seasons.
[Exits: north east south] The marble arch of Avangulen hangs overhead. A noble of Valour walks down the street. A knight of the Holy Cross patrols the area diligently. A wild boar walks in.
<776/813hp 684/684m 386/494mv no opponent no opponent city (outside) bloody:34> e e The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A noble of Valour walks down the street. A wild boar walks in.
<776/813hp 684/684m 384/494mv no opponent no opponent city (outside) bloody:33> s d The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east south west] A wild boar walks in.
<776/813hp 684/684m 382/494mv no opponent no opponent city (outside) bloody:32> Atop a Boating Ramp This ramp leads gradually down towards the shore of the bay below. It is wide enough for a boat to be tugged down and entered into the water. A few boats are already stowed at the bottom, waiting for their launch. A small boathouse, filled to its capacity by a beautiful sailing boat, is at the left of the ramp. Leading down the ramp is a thin rope, with flags from around the world of Serin tied to it.
[Exits: north down] A wild boar walks in.
<776/813hp 684/684m 380/494mv no opponent no opponent city (outside) bloody:40> Beside the Bay of Sarich The boat ramp enters the bay here. The gentle ocean laps at the lip of the ramp, as currents flow over each other, leaving a thin layer of ever-receding water behind each time. It leaves behind shells and pebbles. The smell of the sea is on the breezy air here. Reflections of the natural light upon the bay create illusions of twin stars skating together across its surface.
[Exits: south up] A wild boar walks in.
<776/813hp 684/684m 376/494mv no opponent no opponent sand (outside) bloody:39> s A magic seashell grows into a raft. The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: north south] An old fisherman rows a boat through the bay of Sarich. A wild boar walks in.
<776/813hp 684/684m 373/494mv no opponent no opponent ocean (outside) bloody:38> s The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: north west] A wild boar floats in.
<776/813hp 684/684m 372/494mv no opponent no opponent ocean (outside) bloody:38> scan w You scan west. *** Range 2 (west) *** An old fisherman rows a boat through the bay of Sarich. *** Range 4 (west) *** An old fisherman rows a boat through the bay of Sarich.
<776/813hp 684/684m 372/494mv no opponent no opponent ocean (outside) bloody:37> whe Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn The Bay of Sarich
<776/813hp 684/684m 372/494mv no opponent no opponent ocean (outside) bloody:37> n n The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: north south] An old fisherman rows a boat through the bay of Sarich. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Shhh... Don't scare the fish away.' A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'
<776/813hp 684/684m 371/494mv no opponent no opponent ocean (outside) bloody:36> Beside the Bay of Sarich The boat ramp enters the bay here. The gentle ocean laps at the lip of the ramp, as currents flow over each other, leaving a thin layer of ever-receding water behind each time. It leaves behind shells and pebbles. The smell of the sea is on the breezy air here. Reflections of the natural light upon the bay create illusions of twin stars skating together across its surface.
[Exits: south up] A magic raft shrinks back into a seashell. A wild boar floats in.
<776/813hp 684/684m 368/494mv no opponent no opponent sand (outside) bloody:35> u Atop a Boating Ramp This ramp leads gradually down towards the shore of the bay below. It is wide enough for a boat to be tugged down and entered into the water. A few boats are already stowed at the bottom, waiting for their launch. A small boathouse, filled to its capacity by a beautiful sailing boat, is at the left of the ramp. Leading down the ramp is a thin rope, with flags from around the world of Serin tied to it.
[Exits: north down] A wild boar walks in.
<776/813hp 684/684m 364/494mv no opponent no opponent city (outside) bloody:35> n The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east south west] A wild boar walks in.
<776/813hp 684/684m 362/494mv no opponent no opponent city (outside) bloody:40> w w w The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A noble of Valour walks down the street. A wild boar walks in.
<776/813hp 684/684m 360/494mv no opponent no opponent city (outside) bloody:39> n The Arch of Saint Avangulen A long arch stretches all the way across this square. It has been fashioned out of marble. At its left base, streams of colour begin flight across the arch, burning out just before they reach halfway. The streams flicker and contort even as they are looked upon. At its right base, a flower bed has been laid, with white roses in bloom within it in all seasons.
[Exits: north east south] The marble arch of Avangulen hangs overhead. A noble of Valour walks down the street. A knight of the Holy Cross patrols the area diligently. A wild boar walks in.
<776/813hp 684/684m 358/494mv no opponent no opponent city (outside) bloody:38> n n n A long fall into a lot of water is all there is in that direction.
<776/813hp 684/684m 358/494mv no opponent no opponent city (outside) bloody:38> Liberty Street This road leads through into the centre of Greater Valour, towards the epicentre of its business district. Buildings line the street, tall and with smooth gentle walls that create a warm and welcoming atmosphere. Sigils of the Knights are marked upon every door frame. The masonry is of the highest quality, matched only by that of the street itself. Lamp-posts lead the way north and south.
[Exits: north south] A wild boar walks in.
<776/813hp 684/684m 356/494mv no opponent no opponent city (outside) bloody:38> Liberty Street This road leads through into the centre of Greater Valour, towards the epicentre of its business district. Buildings line the street, tall and with smooth gentle walls that create a warm and welcoming atmosphere. Sigils of the Knights are marked upon every door frame. The masonry is of the highest quality, matched only by that of the street itself. Lamp-posts lead the way north and south.
[Exits: north east south] A noble of Valour walks down the street. A wild boar walks in.
<776/813hp 684/684m 354/494mv no opponent no opponent city (outside) bloody:37> n n Liberty Street This road leads through into the centre of Greater Valour, towards the epicentre of its business district. Buildings line the street, tall and with smooth gentle walls that create a warm and welcoming atmosphere. Sigils of the Knights are marked upon every door frame. The masonry is of the highest quality, matched only by that of the street itself. Lamp-posts lead the way north and south.
[Exits: north south] A wild boar walks in. A wild boar looks uncomfortable in these surroundings. You are thirsty.
<784/813hp 684/684m 379/494mv no opponent no opponent city (outside) bloody:37> Liberty Street This road leads through into the centre of Greater Valour, towards the epicentre of its business district. Buildings line the street, tall and with smooth gentle walls that create a warm and welcoming atmosphere. Sigils of the Knights are marked upon every door frame. The masonry is of the highest quality, matched only by that of the street itself. Lamp-posts lead the way north and south.
[Exits: north east south] A wild boar walks in.
<784/813hp 684/684m 377/494mv no opponent no opponent city (outside) bloody:36> Liberty Street This road leads through into the centre of Greater Valour, towards the epicentre of its business district. Buildings line the street, tall and with smooth gentle walls that create a warm and welcoming atmosphere. Sigils of the Knights are marked upon every door frame. The masonry is of the highest quality, matched only by that of the street itself. Lamp-posts lead the way north and south.
[Exits: north south] A wild boar walks in.
<784/813hp 684/684m 375/494mv no opponent no opponent city (outside) bloody:36> City Forum This is an open air forum that can be wandered through as a person travels down the streets. A few simple low walls create an enclosure to separate it from the busiest flow of traffic. Some of the most powerful political figures ever to involve themselves with Valour have given speeches from the lectern that stands in the City Forum. It is the place where the monarch addresses the city as a whole in such important issues as declarations of war and the need for good men to fight for their cause.
[Exits: east south west] Water flows from a marble statue of the sigil of Valour. A noble of Valour walks down the street. (White Aura) Lorial is relaxing on a deck-chair as she processes papers. A wild boar walks in.
<784/813hp 684/684m 373/494mv no opponent no opponent city (outside) bloody:35> w w Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: east west] A wild boar walks in.
<784/813hp 684/684m 371/494mv no opponent no opponent city (outside) bloody:34> w Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: east west] A dame of Valour walks down the street. A wild boar walks in.
<784/813hp 684/684m 369/494mv no opponent no opponent city (outside) bloody:34> Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: north east west] A noble of Valour walks down the street. A wild boar walks in.
<784/813hp 684/684m 367/494mv no opponent no opponent city (outside) bloody:33> w n Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: east west] A wild boar walks in.
<784/813hp 684/684m 365/494mv no opponent no opponent city (outside) bloody:33> The wall of a large building has closed off the path.
<784/813hp 684/684m 365/494mv no opponent no opponent city (outside) bloody:32> e Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: north east west] A noble of Valour walks down the street. A wild boar walks in.
<784/813hp 684/684m 363/494mv no opponent no opponent city (outside) bloody:32> n Greater Valour Docks These are the general docks of Valour. Ships are tied to a wooden footbridge waiting to be boarded, and then lowered into the canal. The docks are large enough to accomodate a fleet of about ten ships at any given time. A large flagpole reaches high into the sky beside the dock, having thrusted its way out of the water. At the apex of the flagpole the sigil of the Knights - the Holy Cross of Valour - flys proudly.
[Exits: east south down] A knight of the Holy Cross patrols the area diligently. A knight of the Holy Cross patrols the area diligently. A noble of Valour walks down the street. A noble of Valour walks down the street. A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. A wild boar walks in. A Knight of the Holy Cross looks at you sternly. A Knight of the Holy Cross looks at you sternly.
<784/813hp 684/684m 361/494mv no opponent no opponent city (outside) bloody:31> d A magic seashell grows into a raft. Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: west up] A wild boar walks in.
<784/813hp 684/684m 360/494mv no opponent no opponent ocean (outside) bloody:31> s The docks of Greater Valour are directly above you.
<784/813hp 684/684m 360/494mv no opponent no opponent ocean (outside) bloody:30> scan w You scan west. *** Range 3 (west) *** An old fisherman rows a boat through the bay of Vamana. *** Range 4 (west) *** An old fisherman rows a boat through the bay of Vamana. *** Range 5 (west) *** A white swan is gliding along the surface of the water. *** Range 6 (west) *** An old fisherman rows a boat through the bay of Vamana.
<784/813hp 684/684m 360/494mv no opponent no opponent ocean (outside) bloody:29> af You are affected by the following:
Skill: transform : lasts for 30 hours Skill: were-tiger : modifies max dexterity by 1 for 6 hours : modifies max strength by 2 for 6 hours : modifies health by 50 for 6 hours : modifies damroll by 10 for 6 hours Spell: cabal sanctuary: lasts for 0 hours Skill: devote : lasts for 11 hours Skill: keen sight : lasts for 36 hours
<784/813hp 684/684m 360/494mv no opponent no opponent ocean (outside) bloody:28> whe Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn Canal Under Lower Valour
<784/813hp 684/684m 360/494mv no opponent no opponent ocean (outside) bloody:27> w Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: east west] A wild boar floats in.
<784/813hp 684/684m 359/494mv no opponent no opponent ocean (outside) bloody:39> w An Opening into the Bay of Vamana Water funnels out from the canal into a large bay area. The currents, free to roam as they please, spread quickly away in all directions. A strong undercurrent continues the path taken by the canal. A light breeze enters from the north, gently cooling the area. The pace of the water flow is slow, but steady.
[Exits: east west] A wild boar floats in.
<784/813hp 684/684m 358/494mv no opponent no opponent ocean (outside) bloody:39> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] An old fisherman rows a boat through the bay of Vamana. A wild boar floats in.
<784/813hp 684/684m 357/494mv no opponent no opponent ocean (outside) bloody:40> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.' A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
<784/813hp 684/684m 356/494mv no opponent no opponent ocean (outside) bloody:39> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A white swan is gliding along the surface of the water. A wild boar floats in.
<784/813hp 684/684m 355/494mv no opponent no opponent ocean (outside) bloody:39> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. A wild boar floats in.
<784/813hp 684/684m 354/494mv no opponent no opponent ocean (outside) bloody:38> w Strong currents push back, preventing movement in that direction.
<784/813hp 684/684m 354/494mv no opponent no opponent ocean (outside) bloody:37> scan You scan all around. You scan east. *** Range 1 (east) *** A white swan is gliding along the surface of the water. *** Range 2 (east) *** An old fisherman rows a boat through the bay of Vamana. *** Range 3 (east) *** An old fisherman rows a boat through the bay of Vamana. You scan south. *** Range 1 (south) *** An old fisherman rows a boat through the bay of Vamana. *** Range 3 (south) *** An old fisherman rows a boat through the bay of Vamana.
<784/813hp 684/684m 354/494mv no opponent no opponent ocean (outside) bloody:33> Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bay's surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge.
[Exits: north south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
<784/813hp 684/684m 353/494mv no opponent no opponent ocean (outside) bloody:33> The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: north south] A wild boar floats in.
<784/813hp 684/684m 352/494mv no opponent no opponent ocean (outside) bloody:32> s s The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: north west] An old fisherman rows a boat through the bay of Vamana. A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.'
<784/813hp 684/684m 351/494mv no opponent no opponent ocean (outside) bloody:40> Large rocks in the water barricade the way.
<784/813hp 684/684m 351/494mv no opponent no opponent ocean (outside) bloody:39> scan w You scan west. *** Range 2 (west) *** An old fisherman rows a boat through the bay of Vamana. *** Range 4 (west) *** A white swan is gliding along the surface of the water. *** Range 5 (west) *** (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion.
<784/813hp 684/684m 351/494mv no opponent no opponent ocean (outside) bloody:39> w The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: east west] A wild boar floats in.
<784/813hp 684/684m 350/494mv no opponent no opponent ocean (outside) bloody:38> w The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: east west] An old fisherman rows a boat through the bay of Vamana. A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
<784/813hp 684/684m 349/494mv no opponent no opponent ocean (outside) bloody:38> w w Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge.
[Exits: east west] A school of fish swims quickly back and forth. A wild boar floats in.
<784/813hp 684/684m 348/494mv no opponent no opponent ocean (outside) bloody:37> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A white swan is gliding along the surface of the water. A wild boar floats in.
<784/813hp 684/684m 347/494mv no opponent no opponent ocean (outside) bloody:37> murder rhoa The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east south] A school of fish swims quickly back and forth. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A wild boar floats in.
<784/813hp 684/684m 346/494mv no opponent no opponent ocean (outside) bloody:36> You yell 'Help! I am being attacked by Rhoa!' Rhoa's acidic bite DISEMBOWELS you! You do the best you can! Rhoa has a few scratches.
<735/813hp 684/684m 346/494mv shaft offensive ocean (outside) bloody:40> Your pound MUTILATES Rhoa! You parry Rhoa's acidic bite. You manage to dodge Rhoa's pierce with a lot of effort. Rhoa's acidic bite DISEMBOWELS you! Your shield absorbs the impact of Rhoa's acidic bite easily. Rhoa has some small wounds and bruises.
<692/813hp 684/684m 346/494mv shaft offensive ocean (outside) bloody:40> Rhoa has fled! Rhoa rides south on a brass Asc'Liena stallion. A young Knight recruit floats south. A mighty gules lion floats south.
<692/813hp 684/684m 346/494mv no opponent no opponent ocean (outside) bloody:39> A wild boar looks uncomfortable in these surroundings. You are thirsty. You have become better at atonement! Your thirst grazes you. The white aura around your body fades.
<696/813hp 684/684m 373/494mv no opponent no opponent ocean (outside) bloody:39> Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion floats in. A young Knight recruit floats in.
<696/813hp 684/684m 373/494mv no opponent no opponent ocean (outside) bloody:39> You yell 'Help! I am being attacked by Rhoa!' Rhoa's acidic bite MASSACRES you! Rhoa's pierce MASSACRES you! Rhoa has a few scratches.
<536/813hp 684/684m 373/494mv shaft offensive ocean (outside) bloody:40> Rhoa parries your pound with a hasty swing from her off-hand weapon. Your crush MUTILATES Rhoa! You parry Rhoa's acidic bite. Rhoa has some small wounds and bruises.
<536/813hp 684/684m 373/494mv shaft offensive ocean (outside) bloody:40> flee You flee from combat! The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A white swan is gliding along the surface of the water.
<536/813hp 684/684m 372/494mv no opponent no opponent ocean (outside) bloody:40> e Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge.
[Exits: east west] A school of fish swims quickly back and forth.
<536/813hp 684/684m 371/494mv no opponent no opponent ocean (outside) bloody:39> e The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: east west] An old fisherman rows a boat through the bay of Vamana. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.'
<536/813hp 684/684m 370/494mv no opponent no opponent ocean (outside) bloody:38> quaff def You quaff a Defender potion. You are surrounded by a white aura.
<536/813hp 684/684m 370/494mv no opponent no opponent ocean (outside) bloody:37> w
Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit floats in. A mighty gules lion floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
<536/813hp 684/684m 370/494mv no opponent no opponent ocean (outside) bloody:36> Rhoa rides east on a brass Asc'Liena stallion. A mighty gules lion floats east. A young Knight recruit floats east.
<536/813hp 684/684m 370/494mv no opponent no opponent ocean (outside) bloody:36> w Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge.
[Exits: east west] A school of fish swims quickly back and forth.
<536/813hp 684/684m 369/494mv no opponent no opponent ocean (outside) bloody:36> The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A white swan is gliding along the surface of the water.
<536/813hp 684/684m 368/494mv no opponent no opponent ocean (outside) bloody:35> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east south] A school of fish swims quickly back and forth. (Charmed) A large, wild boar grunts softly here.
<536/813hp 684/684m 367/494mv no opponent no opponent ocean (outside) bloody:35> w Strong currents push back, preventing movement in that direction.
<536/813hp 684/684m 367/494mv no opponent no opponent ocean (outside) bloody:34> s The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: north south] An old fisherman rows a boat through the bay of Vamana. A wild boar floats in.
<536/813hp 684/684m 366/494mv no opponent no opponent ocean (outside) bloody:34> s The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: north south] A wild boar floats in.
<536/813hp 684/684m 365/494mv no opponent no opponent ocean (outside) bloody:33> s Beside the Bay of Vamana The boat ramp enters the bay here. The gentle ocean laps at the lip of the ramp, as currents flow over each other, leaving a thin layer of ever-receding water behind each time. It leaves behind shells and pebbles. The smell of the sea is on the breezy air here. Reflections of the natural light upon the bay create illusions of twin stars skating together across its surface.
[Exits: north up] A magic raft shrinks back into a seashell. A wild boar floats in.
<536/813hp 684/684m 364/494mv no opponent no opponent city (outside) bloody:33> u Atop a Boating Ramp This ramp leads gradually down towards the shore of the bay below. It is wide enough for a boat to be tugged down and entered into the water. A few boats are already stowed at the bottom, waiting for their launch. A small boathouse, filled to its capacity by a beautiful sailing boat, is at the left of the ramp. Leading down the ramp is a thin rope, with flags from around the world of Serin tied to it.
[Exits: south down] A wild boar walks in.
<536/813hp 684/684m 362/494mv no opponent no opponent city (outside) bloody:32> s The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east west] A wild boar walks in.
<536/813hp 684/684m 360/494mv no opponent no opponent city (outside) bloody:40> e The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A wild boar walks in.
<536/813hp 684/684m 358/494mv no opponent no opponent city (outside) bloody:39> whe Players near you in Valour: <PK> Rhoa Atop a Boating Ramp <PK> Fenlorn The Western Promenade
<536/813hp 684/684m 358/494mv no opponent no opponent city (outside) bloody:40> e The Monument of Saint Torin The statue of Torin is a simple depiction of an armored male on a mighty steed. Yet this image contains the purity of Knighthood. Ordinary folks that have dedicated their lives to the defence of the innocents that their kingdom protects, themselves guarded only by a well-crafted weapon and a strong shield. They enter each mission knowing they may never return to see again the city they fought for. Lord Torin led the Knights to many victories, in his short but legendary career.
[Exits: north south west] A statue of Torin straddled upon the back of a mighty warhorse. A wild boar walks in.
<536/813hp 684/684m 356/494mv no opponent no opponent city (outside) bloody:39> scan a You scan all around. You scan north. *** Range 1 (north) *** A Valourian sentry stands on duty, guarding the bridge. *** Range 3 (north) *** A knight of the Holy Cross patrols the area diligently. *** Range 4 (north) *** A knight of the Holy Cross patrols the area diligently. *** Range 5 (north) *** A knight of the Holy Cross patrols the area diligently. A Valourian sentry stands on duty, guarding the bridge. *** Range 6 (north) *** (White Aura) The captain of the guard is here, observing quietly. You scan south. *** Range 2 (south) *** A member of the Valourian special forces is riding on a powerful steed. A citizen of Valour wanders about. *** Range 3 (south) *** A knight of the Holy Cross patrols the area diligently. *** Range 5 (south) *** A knight of the Holy Cross patrols the area diligently. *** Range 6 (south) *** A member of the Valourian special forces is riding on a powerful steed. You scan west. *** Range 4 (west) *** A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A disciple of Sarich quietly observes the area. *** Range 5 (west) *** A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour.
<536/813hp 684/684m 356/494mv no opponent no opponent city (outside) bloody:38> whe Players near you in Valour: <PK> Rhoa The Western Promenade <PK> Fenlorn The Monument of Saint Torin
<536/813hp 684/684m 356/494mv no opponent no opponent city (outside) bloody:40> scan w You scan west. *** Range 4 (west) *** (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A member of the Valourian special forces is riding on a powerful steed. A Knight of the Holy Cross is here, facing Rhoa. A disciple of Sarich quietly observes the area. *** Range 5 (west) *** A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour.
<536/813hp 684/684m 356/494mv no opponent no opponent city (outside) bloody:39> w The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A wild boar walks in.
<536/813hp 684/684m 354/494mv no opponent no opponent city (outside) bloody:39> murder rhoa They aren't here.
<536/813hp 684/684m 354/494mv no opponent no opponent city (outside) bloody:38> murder rhoa They aren't here.
<536/813hp 684/684m 354/494mv no opponent no opponent city (outside) bloody:38> murder rhoa They aren't here.
<536/813hp 684/684m 354/494mv no opponent no opponent city (outside) bloody:37> w The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east west] A wild boar walks in.
<536/813hp 684/684m 352/494mv no opponent no opponent city (outside) bloody:37> murder rhoa They aren't here.
<536/813hp 684/684m 352/494mv no opponent no opponent city (outside) bloody:36> w w The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A wild boar walks in.
<536/813hp 684/684m 350/494mv no opponent no opponent city (outside) bloody:36> w w The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east south west] A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A disciple of Sarich quietly observes the area. A wild boar walks in.
<536/813hp 684/684m 348/494mv no opponent no opponent city (outside) bloody:35> whe West Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour. A wild boar walks in.
<536/813hp 684/684m 346/494mv no opponent no opponent city (outside) bloody:35> A Secluded Field This small field appears to be completely empty. All that you see in all directions is nothing but a short mat of fresh green grass. Far to the north you think you see a white picket fence but you cannot be sure from this great distance. Growing inside the grass are small white daisies, their yellow faces staring up at the sky. This part of Drakath has been untouched by the busy hands of progress and remains even to this day in its natural beauty. It seems the perfect place to have a picnic.
[Exits: north east west] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A wild boar walks in.
<536/813hp 684/684m 344/494mv no opponent no opponent field (outside) bloody:34> Rhoa rides east on a brass Asc'Liena stallion. A mighty gules lion walks east. A young Knight recruit walks east. Players near you in Storm Hill: <PK> Fenlorn A Secluded Field
<536/813hp 684/684m 344/494mv no opponent no opponent field (outside) bloody:34> murder rhoa They aren't here.
<536/813hp 684/684m 344/494mv no opponent no opponent field (outside) bloody:33> e West Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour. A wild boar walks in.
<536/813hp 684/684m 342/494mv no opponent no opponent city (outside) bloody:32> murder rhoa They aren't here.
<536/813hp 684/684m 342/494mv no opponent no opponent city (outside) bloody:32> murder rhoa They aren't here.
<536/813hp 684/684m 342/494mv no opponent no opponent city (outside) bloody:31> e e The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east south west] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A disciple of Sarich quietly observes the area. A wild boar walks in.
<536/813hp 684/684m 340/494mv no opponent no opponent city (outside) bloody:30> e murder rhoa The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A wild boar walks in.
<536/813hp 684/684m 338/494mv no opponent no opponent city (outside) bloody:30> The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east west] A wild boar walks in.
<536/813hp 684/684m 336/494mv no opponent no opponent city (outside) bloody:29> They aren't here.
<536/813hp 684/684m 336/494mv no opponent no opponent city (outside) bloody:29> w The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A wild boar walks in.
<536/813hp 684/684m 334/494mv no opponent no opponent city (outside) bloody:28> You yell 'Help! I am being attacked by Rhoa!' Your shield jolts under Rhoa's acidic bite, but holds. You block Rhoa's attack with your shield. Rhoa has some small wounds and bruises.
<536/813hp 684/684m 334/494mv shaft defensive city (outside) bloody:40> murder rhoa You do the best you can! Rhoa has some small wounds and bruises.
<536/813hp 684/684m 334/494mv shaft defensive city (outside) bloody:40> di Your kicked dirt misses Rhoa. Rhoa has some small wounds and bruises.
<536/813hp 684/684m 334/494mv shaft defensive city (outside) bloody:40> Rhoa's shield wobbles and barely deflects your pound. Your pound MUTILATES Rhoa! Your pound MUTILATES Rhoa! Rhoa's acidic bite DISEMBOWELS you! Rhoa has some small wounds and bruises.
<493/813hp 684/684m 334/494mv shaft defensive city (outside) bloody:40> Rhoa stops wielding 'Farynith', the dragonfang. Rhoa wields a silver-bladed katana. Rhoa has some small wounds and bruises.
<493/813hp 684/684m 334/494mv blade defensive city (outside) bloody:40> Rhoa blocks your attack with her shield. Rhoa grips her shield firmly, staving off your pound. Your shield absorbs the impact of Rhoa's slash easily. You dodge Rhoa's slash. Rhoa has some small wounds and bruises.
<493/813hp 684/684m 334/494mv blade defensive city (outside) bloody:40> Rhoa has fled! Rhoa rides west on a brass Asc'Liena stallion. A young Knight recruit walks west. A mighty gules lion walks west. A wild boar looks uncomfortable in these surroundings. You are thirsty. Your thirst hits you. You are hungry.
<493/813hp 684/684m 361/494mv no opponent no opponent city (outside) bloody:40> e e The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east west] A wild boar walks in.
<493/813hp 684/684m 359/494mv no opponent no opponent city (outside) bloody:37> The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A wild boar walks in.
<493/813hp 684/684m 357/494mv no opponent no opponent city (outside) bloody:37> e The Monument of Saint Torin The statue of Torin is a simple depiction of an armored male on a mighty steed. Yet this image contains the purity of Knighthood. Ordinary folks that have dedicated their lives to the defence of the innocents that their kingdom protects, themselves guarded only by a well-crafted weapon and a strong shield. They enter each mission knowing they may never return to see again the city they fought for. Lord Torin led the Knights to many victories, in his short but legendary career.
[Exits: north south west] A statue of Torin straddled upon the back of a mighty warhorse. A wild boar walks in.
<493/813hp 684/684m 355/494mv no opponent no opponent city (outside) bloody:36> s s Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A wild boar walks in.
<493/813hp 684/684m 353/494mv no opponent no opponent city (outside) bloody:35> s Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A citizen of Valour wanders about. A wild boar walks in.
<493/813hp 684/684m 351/494mv no opponent no opponent city (outside) bloody:35> s s Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A wild boar walks in.
<493/813hp 684/684m 349/494mv no opponent no opponent city (outside) bloody:34> s Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A wild boar walks in.
<493/813hp 684/684m 347/494mv no opponent no opponent city (outside) bloody:34> Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A knight of the Holy Cross patrols the area diligently. A wild boar walks in.
<493/813hp 684/684m 345/494mv no opponent no opponent city (outside) bloody:33> s Gates of the Royal Palace These are the famed gates of the palace of Valour. Their handles are tipped with diamonds that scintillate as the natural light catches them. Made up of long bars of gold, with the topmost bar curved into an arch across the gate, this is the aesthetic perfection that the denizens of Valour have come to expect from their dignified monarch. The gates remain open, for all to visit Valour's ruler to seek counsel.
[Exits: north east west] A lush, leafy arbor provides some peaceful shaded respite. A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in.
<493/813hp 684/684m 343/494mv no opponent no opponent city (outside) bloody:33> There's a large building blocking the way.
<493/813hp 684/684m 343/494mv no opponent no opponent city (outside) bloody:32> e e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in.
<493/813hp 684/684m 341/494mv no opponent no opponent city (outside) bloody:32> e e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A wild boar walks in.
<493/813hp 684/684m 339/494mv no opponent no opponent city (outside) bloody:32> e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east south west] A knight of the Holy Cross patrols the area diligently. A citizen of Valour wanders about. A citizen of Valour wanders about. A wild boar walks in.
<493/813hp 684/684m 337/494mv no opponent no opponent city (outside) bloody:31> e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A citizen of Valour wanders about. A wild boar walks in.
<493/813hp 684/684m 335/494mv no opponent no opponent city (outside) bloody:40> Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A wild boar walks in.
<493/813hp 684/684m 333/494mv no opponent no opponent city (outside) bloody:39> The Knight's War Memorial A set of stairs lead up the octagonal base of this majestic statue. They reach walls where names of fallen Knights that have died with honor are inscribed. Standing atop this base is a twenty feet high column overlooking the entire area. At the top of the column a statue of an angel with wings outspread soars above the city.
[Exits: north east south west] A memorial for the heroic Knights of Valour has been laid to rest here. A wild boar walks in.
<493/813hp 684/684m 331/494mv no opponent no opponent city (outside) bloody:38> s s The Walk of Pride Tall buildings surround this immaculately built and laid stone road. They are of uniform height and stand close together. Natural light shines in from the skies above. The buildings and the skies together create a striking contrast between the forces of humanity and nature. The stone road is wide enough for a group of adventurers to travel down. Lamp-posts line the street, leading it to the north and south.
[Exits: north south] A wild boar walks in.
<493/813hp 684/684m 329/494mv no opponent no opponent city (outside) bloody:38> s s The Walk of Pride Tall buildings surround this immaculately built and laid stone road. They are of uniform height and stand close together. Natural light shines in from the skies above. The buildings and the skies together create a striking contrast between the forces of humanity and nature. The stone road is wide enough for a group of adventurers to travel down. Lamp-posts line the street, leading it to the north and south.
[Exits: north south] A wild boar walks in.
<493/813hp 684/684m 327/494mv no opponent no opponent city (outside) bloody:37> s s The Walk of Pride Tall buildings surround this immaculately built and laid stone road. They are of uniform height and stand close together. Natural light shines in from the skies above. The buildings and the skies together create a striking contrast between the forces of humanity and nature. The stone road is wide enough for a group of adventurers to travel down. Lamp-posts line the street, leading it to the north and south.
[Exits: north south west] A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in.
<493/813hp 684/684m 325/494mv no opponent no opponent city (outside) bloody:37> The Walk of Pride Tall buildings surround this immaculately built and laid stone road. They are of uniform height and stand close together. Natural light shines in from the skies above. The buildings and the skies together create a striking contrast between the forces of humanity and nature. The stone road is wide enough for a group of adventurers to travel down. Lamp-posts line the street, leading it to the north and south.
[Exits: north south] A knight of the Holy Cross patrols the area diligently. A wild boar walks in. A Knight of the Holy Cross looks at you sternly.
<493/813hp 684/684m 323/494mv no opponent no opponent city (outside) bloody:36> South Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: north south] A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour. A wild boar walks in.
<493/813hp 684/684m 321/494mv no opponent no opponent city (outside) bloody:36> s Steep Incline of Shale and Skree Shale and small pieces of rock lie all around this steep incline. The incline appears to lead up the side of a mountain, leading completely away from the village. The whole world lays before you from this viewpoint, a sight that can be seen this well from no other vantage point, the clear sky allowing perfect vision for miles around. To the south is a small encampment but to the north a rather large city covers the landscape. Far to the west is an ocean with some wavering isles somewhat visible in them. Far to the east you can see the sliver of Seringale poking out through the wooded lands around it.
[Exits: north south] A wild boar walks in.
<493/813hp 684/684m 318/494mv no opponent no opponent hills (outside) bloody:35> s Walking along a Rocky Incline The dust comes to life at your feet as you walk along this slope of rocks and gravel. A small insect flutters past you, causing you to lose your footing for a brief moment. Suddenly, you see various rocks tumbling downward as if responding to your presence. They fall into a large fissure at the base of the incline, never to be seen again. The incessant echoes of the rocks fill your ears and you wonder when they will stop tumbling. The trail is about four feet at its widest point, with portions that are less than one. A constant wind howls past your ears, making it hard to keep balance. The incline continues north and south.
[Exits: north south]
<493/813hp 684/684m 315/494mv no opponent no opponent hills (outside) bloody:35> s Walking along a Rocky Incline The dust comes to life at your feet as you walk along this slope of rocks and gravel. A small insect flutters past you, causing you to loose your footing for a brief moment. Suddenly, you see various rocks tumbling downward as if responding to your presence. They fall into a large fissure at the base of the incline, never to be seen again. The incessant echoes of the rocks fill your ears and you wonder when they will stop tumbling. The trail is about four feet at its widest point, with portions that are less than one. A constant wind howls past your ears, making it hard to keep your balance. The incline continues north and east.
[Exits: north east] A dwarven scout stands here, looking for tracks. A dwarven scout glares at a stalking, black panther. A dwarven scout glares at a wild boar. A dwarven scout glares icily at you.
<493/813hp 684/684m 312/494mv no opponent no opponent hills (outside) bloody:34> e It is too unstable to proceed.
<493/813hp 684/684m 312/494mv no opponent no opponent hills (outside) bloody:34> s Walking along a Rocky Incline The dust comes to life at your feet as you walk along this slope of rocks and gravel. A small insect flutters past you, causing you to lose your footing for a brief moment. Suddenly, you see various rocks tumbling downward as if responding to your presence. They fall into a large fissure at the base of the incline, never to be seen again. The incessant echoes of the rocks fill your ears and you wonder when they will stop tumbling. The trail is about four feet at its widest point, with portions that are less than one. A constant wind howls past your ears, making it hard to keep balance. The incline continues west and south.
[Exits: south west]
<493/813hp 684/684m 308/494mv no opponent no opponent hills (outside) bloody:33> s Walking along a Rocky Incline The dust comes to life at your feet as you walk along this slope of rocks and gravel. A small insect flutters past you, causing you to lose your footing for a brief moment. Suddenly, you see various rocks tumbling downward as if responding to your presence. They fall into a large fissure at the base of the incline, never to be seen again. The incessant echoes of the rocks fill your ears and you wonder when they will stop tumbling. The trail is about four feet at its widest point, with portions that are less than one. A constant wind howls past your ears, making it hard to keep balance. The incline continues north and south.
[Exits: north south] A dwarven scout stands here, looking for tracks. A dwarven scout glares at a stalking, black panther. A dwarven scout glares at a wild boar. A dwarven scout glares icily at you.
<493/813hp 684/684m 304/494mv no opponent no opponent hills (outside) bloody:33> Rising Ground A well-worn trail leads up a fairly steep incline to the north of here, winding slowly around and up to the base of a mountain. Rocks, dirt, and other loose bits of debris litter the ground in regular spaces. Sharp winds whip up dust from the ground, stinging your face with unseen dust. It is desolate here, the ground barren and void of any life or personality. All that surrounds you is the enchanting coldness of darkness and solitude. There is little trace of any regularity in the passage of travellers over this barren rock. You can head back towards Valour to the north or head on west toward the encampment.
[Exits: north west]
<493/813hp 684/684m 301/494mv no opponent no opponent hills (outside) bloody:32> s w It is too unstable to proceed.
<493/813hp 684/684m 301/494mv no opponent no opponent hills (outside) bloody:32> w An Old Creek Bed What was once an animal track has now dissolved into nothing more than a dried up creek bed. Loose rocks, dirt and other debris litter the ground at regular intervals. The creek is on a visible upwards slope to the east, while to the west the creek appears to widen somewhat. A sharp wind whistles past swirling dust in its wake. A faint gurgling sound can be heard from all directions.
[Exits: east west] A dwarven scout stands here, looking for tracks. A dwarven scout glares at a stalking, black panther. A dwarven scout glares at a wild boar. A dwarven scout glares icily at you.
<493/813hp 684/684m 298/494mv no opponent no opponent field (outside) bloody:32> The Northern Outskirts of the Encampment The well travelled path has now transformed into a small animal track as it begins to wind its way into the wilds. To the south you can see the town of Sliivalan, now bustling with dwarves. Further to the east, the rocky outcroppings appear to grow more prominent. The dirt underfoot has a hard, stony feel while the sparse grass has disappeared completely.
[Exits: east south] A wild boar walks in.
<493/813hp 684/684m 296/494mv no opponent no opponent road (outside) bloody:31> s s Along a Worn Path The ground underfoot appears to have been worn by the passage of many many feet, over many many years. At the edge of each side of the path, is an interesting wear mark, as if something has gently dragged over it, swaying, over a long period of time. There are slight marks of picks and shovels still apparent along the extreme edge of the path. It has been well kept, as there are no weeds or grass growing at all. There appears to be a weird kind of drainage system in place, which allows the ground to dry quickly, and supresses the collection of mud. Small steel plates, full of holes, are spaced every few feet. Looking through the plate, you can see what appears to be a pipe leading into darkness. To the south the path continues. To the north the path continues but does not look as well travelled as the southern path.
[Exits: north south] A dwarven scout stands here, looking for tracks. A dwarven scout glares at a stalking, black panther. A wild boar walks in. A dwarven scout glares icily at you.
<493/813hp 684/684m 294/494mv no opponent no opponent road (outside) bloody:31> Along a Worn Path The ground underfoot appears to have been worn by the passage of many many feet, over many many years. At the edge of each side of the path, is an interesting wear mark, as if something has gently dragged over it, swaying, over a long period of time. There are slight marks of picks and shovels still apparent along the extreme edge of the path. It has been well kept, as there are no weeds or grass growing at all. There appears to be a weird kind of drainage system in place, which allows the ground to dry quickly, and supresses the collection of mud. Small steel plates, full of holes, are spaced every few feet. Looking through the plate, you can see what appears to be a pipe leading into darkness. To the west you can see quite a fine wood building, while to the north and south the path continues.
[Exits: north south west] A wild boar walks in.
<493/813hp 684/684m 292/494mv no opponent no opponent road (outside) bloody:30> s s Along a Worn Path The ground underfoot appears to have been worn by the passage of many many feet, over many many years. At the edge of each side of the path, is an interesting wear mark, as if something has gently dragged over it, swaying, over a long period of time. There are slight marks of picks and shovels still apparent along the extreme edge of the path. It has been well kept, as there are no weeds or grass growing at all. There appears to be a weird kind of drainage system in place, which allows the ground to dry quickly, and supresses the collection of mud. Small steel plates, full of holes, are spaced every few feet. Looking through the plate, you can see what appears to be a pipe leading into darkness. The path continues north and south.
[Exits: north south] A wild boar walks in.
<493/813hp 684/684m 290/494mv no opponent no opponent road (outside) bloody:29> Along a Worn Path You have reached the upper level of the Dwarven Encampment. There are a few huts up here on top of the hill, though the majority of the town stretches out to the south, though it is nearly impossible to get down from here. You'll have to take the path further to the west. You can see that the strange drainage system is in place, keeping the ground mostly dry, though mud is still caking to your boots with every step you take. Every move you make, you can feel the ground sucking, trying to hold you back. The path continues west and north and a hut lies directly to the south.
[Exits: north south west] A wild boar walks in.
<493/813hp 684/684m 288/494mv no opponent no opponent road (outside) bloody:29> w w Along a Worn Path You have reached the upper level of the Dwarven Encampment. There are a few huts up here on top of the hill, though the majority of the town stretches out to the south, though it is nearly impossible to get down from here. You'll have to take the path further to the west. You can see that the strange drainage system is in place, keeping the ground mostly dry, though mud is still caking to your boots with every step you take. Every move you make, you can feel the ground sucking, trying to hold you back. The path continues east and west and a hut lies to the north.
[Exits: north east west] A wild boar walks in.
<493/813hp 684/684m 286/494mv no opponent no opponent road (outside) bloody:28> s Along a Worn Path You have reached the upper level of the dwarven encampment. There are a few huts up here on top of the hill, though the majority of the town stretches out to the south, though it is nearly impossible to get down from here. You'll have to take the path further to the east. You can see that the strange drainage system is in place, keeping the ground mostly dry, though mud is still caking to your boots with every step you take. Every move you make, you can feel the ground sucking, trying to hold you back. You have come to a gradient which is gentle enough for you to descend into the main part of the encampment to the south.
[Exits: east south west] A wild boar walks in.
<493/813hp 684/684m 284/494mv no opponent no opponent road (outside) bloody:28> d Along a Worn Path The ground underfoot appears to have been worn by the passage of many many feet, over many many years. At the edge of each side of the path, is an interesting wear mark, as if something has gently dragged over it, swaying, over a long period of time. There are slight marks of picks and shovels still apparent along the extreme edge of the path. It has been well kept, as there are no weeds or grass growing at all. There appears to be a weird kind of drainage system in place, which allows the ground to dry quickly, and supresses the collection of mud. Small steel plates, full of holes, are spaced every few feet. Looking through the plate, you can see what appears to be a pipe leading into darkness. The path continues north and down through a steep decline.
[Exits: north down] A wild boar walks in.
<493/813hp 684/684m 282/494mv no opponent no opponent road (outside) bloody:27> Along a Worn Path You are walking along a well-worn path to the core of the Dwarven Encampment. This path has been lined with stones from the nearby mountains, making it easier to walk down towards the village center. Mud from the unpaved path to the north has been tracked in thick footprints. The path is ever so slightly tilted to one side, allowing water to trickle off into the collection system that runs along one edge of the path. You can head up to the upper level of the dwarven encampment or continue south.
[Exits: south up] A heavyset dwarf is here, getting herself in everyone's way. A wild boar walks in. Fatty Ghoka guffaws so loud that your ears pop. Fatty Ghoka positions herself so that there is very little room to get by. Fatty Ghoka gets right in your way, accidentally on purpose.
<493/813hp 684/684m 280/494mv no opponent no opponent road (outside) bloody:27> s s Along a Worn Path You are in the middle of a path that connects the upper level of the dwarven encampment with the core. The path has been paved with stones from the nearby mountains though the trail is stained with mud from where the path has been unpaved. The path itself is tilted ever so slightly to one side, allowing water to trickle off to the side. You can see a few lone houses on the upper level to the north and a more condensed group of huts to the south.
[Exits: north south] Captain Cragarum is here, pacing back and forth. Captain Cragarum looks at a stalking, black panther suspiciously. Captain Cragarum says 'You'd better keep out of trouble.' A wild boar walks in. Captain Cragarum looks at a wild boar suspiciously. Captain Cragarum says 'You'd better keep out of trouble.' Captain Cragarum looks at you suspiciously. Captain Cragarum says 'You'd better keep out of trouble.'
<493/813hp 684/684m 278/494mv no opponent no opponent road (outside) bloody:26> e Along a Worn Path The ground underfoot appears to have been worn by the passage of many many feet, over many years. At the edge of each side of the path is an interesting wear mark, as if something has gently dragged over it, swaying, over a long period of time. There are slight marks of picks and shovels still apparent along the extreme edge of the path. It has been well kept, as there are no weeds or grass growing at all. There appears to be a weird kind of drainage system in place, which allows the ground to dry quickly, and supresses the collection of mud. Small steel plates, full of holes, are spaced every few feet. Looking through the plate, you can see what appears to be a pipe leading into the darkness. The path coninues north, west, and east from this junction. To the east you can see the Center of the Village, and to the west you can see a large stone building, built into the side of a hill.
[Exits: north east west] A female dwarf is wandering around, doing chores. A female dwarf is wandering around, doing chores. A wild boar walks in. A female dwarf smiles at a stalking, black panther. A female dwarf winks at a stalking, black panther. A female dwarf smiles at you. A female dwarf winks suggestively at you.
<493/813hp 684/684m 276/494mv no opponent no opponent road (outside) bloody:25> e A Cistern The dirt on the path has been packed rock hard by the passage of both feet and time. In the middle of the intersection is an old cistern, providing mostly clear water. Booze and grime can be smelled coming from the north, while the occasional screaming animal from the south. The path east leads itself between large rocks but off to the west a temple of sorts can be seen.
[Exits: north east south west] An old cracked cistern stands here rooted in the center of the square. A dwarf is stumbling around here, looking more drunk than the average dwarf. A drunken dwarf lies here, moaning quietly. A drunken dwarf peers intently at a stalking, black panther. A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.' A drunken dwarf tries to get up, but fails. A wild boar walks in. Flibble the drunkard says 'Letz ff-fiight. Yoo and mee.'
<493/813hp 684/684m 274/494mv no opponent no opponent road (outside) bloody:40> Along a Rocky Path Thick, head-sized rocks line either side of the lane, which travels through the upper part of the encampment. To the west you can easily see the gathering area at the exact center of the encampment, as well as the cistern. To the east the path curves sharply behind some large rocks.
[Exits: east west] A wild boar walks in.
<493/813hp 684/684m 272/494mv no opponent no opponent road (outside) bloody:39> e e Edge of a Rocky Path Thick, head-sized rocks line either side of the lane, which travels through the upper part of the encampment. To the west you can easily see the gathering area at the exact center of the encampment, as well as the cistern. The pathway south runs between some unmarked tents.
[Exits: south west] A colorfully dressed dwarf is here, looking out of place. A wild boar walks in. A colorful dwarf looks around for bargains.
<493/813hp 684/684m 270/494mv no opponent no opponent road (outside) bloody:40> s Large rocks line the path.
<493/813hp 684/684m 270/494mv no opponent no opponent road (outside) bloody:39> s A Lane Through the Upper Dwarven Encampment The road here has been set with many paving stones in an attempt to alleviate the walking to and from the tents that line both sides of the road. None of the tents here are marked and thusly look all the same as they attempt to sit solidly on not so solid ground. More paving stones sit between the tents in the event that they are needed.
[Exits: north east south west] A wild boar walks in.
<493/813hp 684/684m 268/494mv no opponent no opponent road (outside) bloody:39> A Lane Through the Upper Dwarven Encampment The road here has been set with many paving stones in an attempt to alleviate the walking to and from the tents that line both sides of the road. None of the tents here are marked and thusly look all the same as they attempt to sit solidly on not so solid ground. More paving stones sit between the tents in the event that they are needed.
[Exits: north east south west] A wild boar walks in.
<493/813hp 684/684m 266/494mv no opponent no opponent road (outside) bloody:38> s s A Lane Through the Upper Dwarven Encampment The road here has been set with many paving stones in an attempt to alleviate the walking to and from the tents that line both sides of the road. None of the tents here are marked and thusly look all the same as they attempt to sit solidly on not so solid ground. More paving stones sit between the tents in the event that they are needed.
[Exits: north east south west] A wild boar walks in.
<493/813hp 684/684m 264/494mv no opponent no opponent road (outside) bloody:38> The Dwarven Encampment Junction Two roads appear to meet at a rough junction here. The eastern road appears to be muddier and dirtier than normal. The northern road seems to pass between several tents. Large clay paving stones are lined on each side of the road, implying that in the future they will be set on the ground to cover potholes and soggy spots. Off to the west you can hear the occasional hammering metal.
[Exits: north east west] A tired looking dwarf is here, trying not to lean on anything. A wild boar walks in.
<493/813hp 684/684m 262/494mv no opponent no opponent road (outside) bloody:39> e e A Branching Trail in the Dwarven Encampment Just like every other path in this encampment, it is lined by rough stones and wood. Hard packed dirt makes up the majority of the path, where gravel hasn't been used to fill in pot holes. The path appears to be a little bit more squishy than the rest of the village, however. A rock wall forms a barrier to the north but the trail branches and a large building can be seen just beyond the trees to the south. The trail west takes you into the core of the encampment.
[Exits: east south west] A wild boar walks in.
<493/813hp 684/684m 260/494mv no opponent no opponent road (outside) bloody:39> e A Trail Outside the Dwarven Encampment Just like every other path in this encampment, it is lined by rough stones and wood. Hard packed dirt makes up the majority of the path, where gravel hasn't been used to fill in pot holes. The path appears to be a little bit more squishy than the rest of the camp, however. A rock wall forms a barrier to the north. A large building lies past a tree to the south, but there appears to be no entrance here. The trail west takes you into the core of the encampment.
[Exits: east west] A tired looking dwarf is here, trying not to lean on anything. A wild boar walks in.
<493/813hp 684/684m 258/494mv no opponent no opponent road (outside) bloody:38> A Trail Outside the Dwarven Encampment Just like every other path in camp, this one is lined by rough stones and wood. Hard packed dirt makes up the majority of the path, where gravel hasn't been used to fill in pot holes. The path appears to be a little bit more squishy than the rest, however. Perhaps there is an underground river nearby. A rock wall forms a barrier to the north, and the the south drops off into a shadow shrouded ravine. The trail to the west heads into camp, and scales down into a trench to the east.
[Exits: east west] A wild boar walks in.
<493/813hp 684/684m 256/494mv no opponent no opponent road (outside) bloody:38> e South End of the Trench The ground underfoot in the trench appears to be a mixture of solid and liquid. Just before the western ramp out of the trench, the bog appears to turn to solid dirt and stone underfoot. While to the north, it appears to grow worse in the heart of the trench. The earthen walls are covered with patches of fungus. A gentle breeze rustles through the trench, causing the blanket of grey mist to shimmer.
[Exits: north west] A wild boar walks in.
<493/813hp 684/684m 255/494mv no opponent no opponent cave (indoors) bloody:37> e You bury yourself in the black fungus on the walls.
<493/813hp 684/684m 255/494mv no opponent no opponent cave (indoors) bloody:40> n n Center of the Trench The ground underfoot in the trench appears to be a mixture of solid and turn to solid dirt and stone underfoot. Here in the center of the trench, the mist is so thick you can barely see. A gentle breeze rustles through the trench, causing the blanket of grey mist to shimmer. The trench continues to the north and south.
[Exits: north south] A dwarf is here, dug deep into the trench. A dwarf is here, dug deep into the trench.
<493/813hp 684/684m 252/494mv no opponent no opponent cave (indoors) bloody:40> North End of the Trench The ground underfoot in the trench appears to be a mixture of solid and liquid. Just before the eastern ramp out of the trench, the bog appears to turn to solid dirt and stone underfoot. While to the south, it appears to grow worse in the heart of the trench. The earthen walls are covered with patches of fungus. A gentle breeze rustles through the trench, causing the blanket of grey mist to shimmer.
[Exits: east south] A dwarf is here, dug deep into the trench.
<493/813hp 684/684m 249/494mv no opponent no opponent cave (indoors) bloody:39> e e Near the Trench The surrounding area is covered with reeking pools of stagnant water rimmed by tall clumps of reeds and cattails. A gentle breeze rustles through the reeds and causes the blanket of grey mist hanging over the bog to swirl and drift slowly. Looming out of the mists is a low, rounded mound of mud-caked, woven branches and grass. Coming seemingly from all directions is a repetitive creaking sound which you suspect is caused by insects. To the west, a freshly dug trench has been made to slow down any giants bold enough to venture this far.
[Exits: east west]
<493/813hp 684/684m 248/494mv no opponent no opponent field (outside) bloody:39> The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: (north) east south west]
<493/813hp 684/684m 246/494mv no opponent no opponent field (outside) bloody:38> e
The sun slowly disappears in the west. You are thirsty. Your thirst hits you. You are hungry.
<486/813hp 684/684m 273/494mv no opponent no opponent field (outside) bloody:38> The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: east south west] A tough looking guard is here.
<486/813hp 684/684m 271/494mv no opponent no opponent field (outside) bloody:38> e The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: (north) east south west]
<486/813hp 684/684m 269/494mv no opponent no opponent field (outside) bloody:37> whe Players near you in The Ford: <PK> Fenlorn The dirt field
<486/813hp 684/684m 269/494mv no opponent no opponent field (outside) bloody:37> e e The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: east south west]
<486/813hp 684/684m 267/494mv no opponent no opponent field (outside) bloody:36> af The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: east south west]
<486/813hp 684/684m 265/494mv no opponent no opponent field (outside) bloody:36> gr You are affected by the following: Spell: cabal sanctuary: lasts for 3 hours
Skill: transform : lasts for 27 hours Skill: were-tiger : modifies max dexterity by 1 for 3 hours : modifies max strength by 2 for 3 hours : modifies health by 50 for 3 hours : modifies damroll by 10 for 3 hours Skill: devote : lasts for 8 hours Skill: keen sight : lasts for 33 hours
<486/813hp 684/684m 265/494mv no opponent no opponent field (outside) bloody:35> l Fenlorn's group: [50 Ran] Fenlorn 59% hp 100% mana 53% mv 570400 xp Kills: 32 * [50 Chm] A wild boar 100% hp 100% mana 100% mv * [30 Pet] A stalking, black panther 100% hp 100% mana 100% mv 17994 tnl
<486/813hp 684/684m 265/494mv no opponent no opponent field (outside) bloody:35> The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: east south west] (Charmed) A large, wild boar grunts softly here. (Charmed) A stalking, black panther is here, quietly serving its master.
<486/813hp 684/684m 265/494mv no opponent no opponent field (outside) bloody:35> e A muddy ground The mud here is extremely viscous. Your feet sink in at least six inches as you try to make your away across this miserable predicament. There are rather large footprints crisscrossing the area, a sign that something much bigger than you was recently here.
[Exits: east south west]
<486/813hp 684/684m 263/494mv no opponent no opponent field (outside) bloody:34> s On muddy ground The mud here is extremely viscous. Your feet sink in at least six inches as you try to make your away across this miserable predicament. There are rather large footprints crisscrossing the area, a sign that something much bigger than you was recently here.
[Exits: north east south west] A giant footman is here, ready for battle.
<486/813hp 684/684m 261/494mv no opponent no opponent field (outside) bloody:33> e e A muddy ground The mud here is extremely viscous. Your feet sink in at least six inches as you try to make your away across this miserable predicament. There are rather large footprints crisscrossing the area, a sign that something much bigger than you was recently here.
[Exits: north east west]
<486/813hp 684/684m 259/494mv no opponent no opponent field (outside) bloody:32> A muddy ground The mud here is extremely viscous. Your feet sink in at least six inches as you try to make your away across this miserable predicament. There are rather large footprints crisscrossing the area, a sign that something much bigger than you was recently here.
[Exits: north east west]
<486/813hp 684/684m 257/494mv no opponent no opponent field (outside) bloody:32> e A muddy ground The mud here is extremely viscous. Your feet sink in at least six inches as you try to make your away across this miserable predicament. There are rather large footprints crisscrossing the area, a sign that something much bigger than you was recently here.
[Exits: north east west] A small campfire is almost burned out. A giant bombardier is here. A pikeman stands steady at his position.
<486/813hp 684/684m 255/494mv no opponent no opponent field (outside) bloody:31> e A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting.
[Exits: north east south west]
<486/813hp 684/684m 254/494mv no opponent no opponent forest (outside) bloody:31> camo Your heart is racing too fast.
<486/813hp 684/684m 254/494mv no opponent no opponent forest (outside) bloody:30> herb You search the area for some herbs. You feel much better.
<646/813hp 634/684m 254/494mv no opponent no opponent forest (outside) bloody:28> e get steak sack eat steak A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting.
[Exits: north east west]
<646/813hp 634/684m 252/494mv no opponent no opponent forest (outside) bloody:22> You get a steak of the corpse of a deer from a translucent pleated leather backpack of the gale.
<646/813hp 634/684m 252/494mv no opponent no opponent forest (outside) bloody:21> You eat a steak of the corpse of a deer. You are no longer hungry.
<646/813hp 634/684m 252/494mv no opponent no opponent forest (outside) bloody:21> whe Players near you in The Ford: <PK> Fenlorn A small forest
<646/813hp 634/684m 252/494mv no opponent no opponent forest (outside) bloody:20> e A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting.
[Exits: north east west] The giant lieutenant is here guarding the borders. A small female dances lightly among the trees.
<646/813hp 634/684m 250/494mv no opponent no opponent forest (outside) bloody:20> get tin em You get a tin canteen from an emerald-green pleated leather backpack.
<646/813hp 634/684m 250/494mv no opponent no opponent forest (outside) bloody:19> dr tin dr tin You drink water from a tin canteen.
<646/813hp 634/684m 250/494mv no opponent no opponent forest (outside) bloody:18> dr tin You drink water from a tin canteen.
<646/813hp 634/684m 250/494mv no opponent no opponent forest (outside) bloody:17> You drink water from a tin canteen. Your thirst is quenched.
<646/813hp 634/684m 250/494mv no opponent no opponent forest (outside) bloody:17> put tin em You put a tin canteen in an emerald-green pleated leather backpack.
<646/813hp 634/684m 250/494mv no opponent no opponent forest (outside) bloody:17> whe Players near you in The Ford: <PK> Fenlorn A small forest
<646/813hp 634/684m 250/494mv no opponent no opponent forest (outside) bloody:15> af You are affected by the following: Skill: herb : lasts for 11 hours Spell: cabal sanctuary: lasts for 3 hours
Skill: transform : lasts for 27 hours Skill: were-tiger : modifies max dexterity by 1 for 3 hours : modifies max strength by 2 for 3 hours : modifies health by 50 for 3 hours : modifies damroll by 10 for 3 hours Skill: devote : lasts for 8 hours Skill: keen sight : lasts for 33 hours
<646/813hp 634/684m 250/494mv no opponent no opponent forest (outside) bloody:14> i You are carrying: a whip with a knotted tip ( 4) a purple potion a perfect potion of recall a translucent pleated leather backpack of the gale (open) (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight an enriched gyvel potion a broadsword with a dragonbone hilt (Glowing) (Humming) a quickbeam tanto (Glowing) a magic seashell an emerald-green pleated leather backpack (open)
<646/813hp 634/684m 250/494mv no opponent no opponent forest (outside) bloody:14> The night has begun.
<668/813hp 643/684m 305/494mv no opponent no opponent forest (outside) bloody:11> war You feel righteous as you yell out your warcry. You yell 'Oculus of Equilibrium, guide my blade for the Balance!' A passing wolf joins in the hunt. A large wolf now follows you.
<668/813hp 613/684m 305/494mv no opponent no opponent forest (outside) bloody:8> whe Players near you in The Ford: <PK> Fenlorn A small forest
<668/813hp 613/684m 305/494mv no opponent no opponent forest (outside) bloody:5> w w A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting.
[Exits: north east west]
<668/813hp 613/684m 303/494mv no opponent no opponent forest (outside) bloody:4> A small forest The forest floor is very strange in that there is little dead or decaying leaves on the ground. You can see the dirt on the ground clearly enough to spot a few ants crawling about. Several centipede infested trees are lying about in front of you. This is a very calm and serene setting.
[Exits: north east south west]
<668/813hp 613/684m 301/494mv no opponent no opponent forest (outside) bloody:4> w A muddy ground The mud here is extremely viscous. Your feet sink in at least six inches as you try to make your away across this miserable predicament. There are rather large footprints crisscrossing the area, a sign that something much bigger than you was recently here.
[Exits: north east west] A small campfire is almost burned out. A giant bombardier is here. A pikeman stands steady at his position.
<668/813hp 613/684m 300/494mv no opponent no opponent field (outside) bloody:3> w A muddy ground The mud here is extremely viscous. Your feet sink in at least six inches as you try to make your away across this miserable predicament. There are rather large footprints crisscrossing the area, a sign that something much bigger than you was recently here.
[Exits: north east west] A large wolf walks in.
<668/813hp 613/684m 298/494mv no opponent no opponent field (outside) bloody:3> w w A muddy ground The mud here is extremely viscous. Your feet sink in at least six inches as you try to make your away across this miserable predicament. There are rather large footprints crisscrossing the area, a sign that something much bigger than you was recently here.
[Exits: north east west]
<668/813hp 613/684m 296/494mv no opponent no opponent field (outside) bloody:2> On muddy ground The mud here is extremely viscous. Your feet sink in at least six inches as you try to make your away across this miserable predicament. There are rather large footprints crisscrossing the area, a sign that something much bigger than you was recently here.
[Exits: north east south west] Hireg the dwarf is here, running for his life. A giant footman is here, ready for battle.
<668/813hp 613/684m 294/494mv no opponent no opponent field (outside) bloody:2> w
Hireg the dwarf walks east.
<668/813hp 613/684m 294/494mv no opponent no opponent field (outside) bloody:1> On muddy ground The mud here is extremely viscous. Your feet sink in at least six inches as you try to make your away across this miserable predicament. There are rather large footprints crisscrossing the area, a sign that something much bigger than you was recently here.
[Exits: north east south west]
<668/813hp 613/684m 292/494mv no opponent no opponent field (outside) bloody:1> whe Players near you in The Ford: <PK> Fenlorn On muddy ground
<668/813hp 613/684m 292/494mv no opponent no opponent field (outside) bloody:1> w w The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: north east south west] A tough looking guard is here. A vicious warrior is here, sneering at you. A tough looking guard is here.
<668/813hp 613/684m 290/494mv no opponent no opponent field (outside) evasive:60> w The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: north east south west]
<668/813hp 613/684m 288/494mv no opponent no opponent field (outside) evasive:60> The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: north east south west] A vicious warrior is here, sneering at you.
<668/813hp 613/684m 286/494mv no opponent no opponent field (outside) evasive:59> w The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: north east south (down)] This simple shack door has been crafted from deadfall. A vicious warrior is here, sneering at you. A pikeman stands steady at his position. A mottled wolf keeps watch over its master's abode.
<668/813hp 613/684m 284/494mv no opponent no opponent field (outside) evasive:59> n The dirt field You are in an area devoid of virtually all forms of vegetation. The ground has been trampled on so many times that no plants are able to survive. The field is comprised solely of the bare earth, which itself is mostly dirt and somewhat moist. You leave footprints in it as you walk.
[Exits: (north) east south west]
<668/813hp 613/684m 282/494mv no opponent no opponent field (outside) evasive:58> w w Near the Trench The surrounding area is covered with reeking pools of stagnant water rimmed by tall clumps of reeds and cattails. A gentle breeze rustles through the reeds and causes the blanket of grey mist hanging over the bog to swirl and drift slowly. Looming out of the mists is a low, rounded mound of mud-caked, woven branches and grass. Coming seemingly from all directions is a repetitive creaking sound which you suspect is caused by insects. To the west, a freshly dug trench has been made to slow down any giants bold enough to venture this far.
[Exits: east west]
<668/813hp 613/684m 280/494mv no opponent no opponent field (outside) evasive:58> whe North End of the Trench The ground underfoot in the trench appears to be a mixture of solid and liquid. Just before the eastern ramp out of the trench, the bog appears to turn to solid dirt and stone underfoot. While to the south, it appears to grow worse in the heart of the trench. The earthen walls are covered with patches of fungus. A gentle breeze rustles through the trench, causing the blanket of grey mist to shimmer.
[Exits: east south] A dwarf is here, dug deep into the trench.
<668/813hp 613/684m 279/494mv no opponent no opponent cave (indoors) evasive:57> s s Players near you in Dwarven Encampment: <PK> Fenlorn North End of the Trench
<668/813hp 613/684m 279/494mv no opponent no opponent cave (indoors) evasive:57> Center of the Trench The ground underfoot in the trench appears to be a mixture of solid and turn to solid dirt and stone underfoot. Here in the center of the trench, the mist is so thick you can barely see. A gentle breeze rustles through the trench, causing the blanket of grey mist to shimmer. The trench continues to the north and south.
[Exits: north south] A dwarf is here, dug deep into the trench. A dwarf is here, dug deep into the trench. A wild boar walks in.
<668/813hp 613/684m 277/494mv no opponent no opponent cave (indoors) evasive:56> South End of the Trench The ground underfoot in the trench appears to be a mixture of solid and liquid. Just before the western ramp out of the trench, the bog appears to turn to solid dirt and stone underfoot. While to the north, it appears to grow worse in the heart of the trench. The earthen walls are covered with patches of fungus. A gentle breeze rustles through the trench, causing the blanket of grey mist to shimmer.
[Exits: north west] A large wolf walks in.
<668/813hp 613/684m 275/494mv no opponent no opponent cave (indoors) evasive:56> w w A Trail Outside the Dwarven Encampment Just like every other path in camp, this one is lined by rough stones and wood. Hard packed dirt makes up the majority of the path, where gravel hasn't been used to fill in pot holes. The path appears to be a little bit more squishy than the rest, however. Perhaps there is an underground river nearby. A rock wall forms a barrier to the north, and the the south drops off into a shadow shrouded ravine. The trail to the west heads into camp, and scales down into a trench to the east.
[Exits: east west] A large wolf walks in. A wild boar walks in.
<668/813hp 613/684m 274/494mv no opponent no opponent road (outside) evasive:55> A Trail Outside the Dwarven Encampment Just like every other path in this encampment, it is lined by rough stones and wood. Hard packed dirt makes up the majority of the path, where gravel hasn't been used to fill in pot holes. The path appears to be a little bit more squishy than the rest of the camp, however. A rock wall forms a barrier to the north. A large building lies past a tree to the south, but there appears to be no entrance here. The trail west takes you into the core of the encampment.
[Exits: east west] A tired looking dwarf is here, trying not to lean on anything. A wild boar walks in. A large wolf walks in.
<668/813hp 613/684m 272/494mv no opponent no opponent road (outside) evasive:55> w w A Branching Trail in the Dwarven Encampment Just like every other path in this encampment, it is lined by rough stones and wood. Hard packed dirt makes up the majority of the path, where gravel hasn't been used to fill in pot holes. The path appears to be a little bit more squishy than the rest of the village, however. A rock wall forms a barrier to the north but the trail branches and a large building can be seen just beyond the trees to the south. The trail west takes you into the core of the encampment.
[Exits: east south west] A large wolf walks in. A wild boar walks in.
<668/813hp 613/684m 270/494mv no opponent no opponent road (outside) evasive:54> i The Dwarven Encampment Junction Two roads appear to meet at a rough junction here. The eastern road appears to be muddier and dirtier than normal. The northern road seems to pass between several tents. Large clay paving stones are lined on each side of the road, implying that in the future they will be set on the ground to cover potholes and soggy spots. The occasional torch lights the pathway.
[Exits: north east west] A tired looking dwarf is here, trying not to lean on anything. A wild boar walks in. A large wolf walks in.
<668/813hp 613/684m 268/494mv no opponent no opponent road (outside) evasive:54> You are carrying: a whip with a knotted tip ( 4) a purple potion a perfect potion of recall a translucent pleated leather backpack of the gale (open) (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight an enriched gyvel potion a broadsword with a dragonbone hilt (Glowing) (Humming) a quickbeam tanto (Glowing) a magic seashell an emerald-green pleated leather backpack (open)
<668/813hp 613/684m 268/494mv no opponent no opponent road (outside) evasive:53> wear whip You stop wielding a stout truncheon. You wield a whip with a knotted tip. A whip with a knotted tip feels like a part of you!
<668/813hp 613/684m 268/494mv no opponent no opponent road (outside) evasive:52> n n A Lane Through the Upper Dwarven Encampment The road here has been set with many paving stones in an attempt to alleviate the walking to and from the tents that line both sides of the road. None of the tents here are marked and thusly look all the same as they attempt to sit solidly on not so solid ground. More paving stones sit between the tents in the event that they are needed.
[Exits: north east south west] A large wolf walks in. A wild boar walks in.
<668/813hp 613/684m 266/494mv no opponent no opponent road (outside) evasive:52> A Lane Through the Upper Dwarven Encampment The road here has been set with many paving stones in an attempt to alleviate the walking to and from the tents that line both sides of the road. None of the tents here are marked and thusly look all the same as they attempt to sit solidly on not so solid ground. More paving stones sit between the tents in the event that they are needed.
[Exits: north east south west] A wild boar walks in. A large wolf walks in.
<668/813hp 613/684m 264/494mv no opponent no opponent road (outside) evasive:51> whe n Players near you in Dwarven Encampment: <PK> Fenlorn A Lane Through the Upper Dwarven Encampment
<668/813hp 613/684m 264/494mv no opponent no opponent road (outside) evasive:51> n A Lane Through the Upper Dwarven Encampment The road here has been set with many paving stones in an attempt to alleviate the walking to and from the tents that line both sides of the road. None of the tents here are marked and thusly look all the same as they attempt to sit solidly on not so solid ground. More paving stones sit between the tents in the event that they are needed.
[Exits: north east south west] A large wolf walks in. A wild boar walks in.
<668/813hp 613/684m 262/494mv no opponent no opponent road (outside) evasive:51> Edge of a Rocky Path Thick, head-sized rocks line either side of the lane, which travels through the upper part of the encampment. To the west you can easily see the gathering area at the exact center of the encampment, as well as the cistern. The pathway south runs between some unmarked tents.
[Exits: south west] A colorfully dressed dwarf is here, looking out of place. A wild boar walks in. A colorful dwarf looks around for bargains. A large wolf walks in. A colorful dwarf looks around for bargains.
<668/813hp 613/684m 260/494mv no opponent no opponent road (outside) evasive:50> w w Along a Rocky Path Thick, head-sized rocks line either side of the lane, which travels through the upper part of the encampment. To the west you can easily see the gathering area at the exact center of the encampment, as well as the cistern. To the east the path curves sharply behind some large rocks.
[Exits: east west] A large wolf walks in. A wild boar walks in.
<668/813hp 613/684m 258/494mv no opponent no opponent road (outside) evasive:50> A Cistern The dirt on the path has been packed rock hard by the passage of both feet and time. In the middle of the intersection is an old cistern, providing mostly clear water. Booze and grime can be smelled coming from the north, while the occasional screaming animal from the south. The path east leads itself between large rocks but off to the west a temple of sorts can be seen.
[Exits: north east south west] An old cracked cistern stands here rooted in the center of the square. A dwarf is stumbling around here, looking more drunk than the average dwarf. A drunken dwarf lies here, moaning quietly. Flibble the drunkard says 'Letz ff-fiight. Yoo and mee.' A drunken dwarf peers intently at a stalking, black panther. A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.' A drunken dwarf tries to get up, but fails. A wild boar walks in. Flibble the drunkard says 'Letz ff-fiight. Yoo and mee.' A drunken dwarf peers intently at a wild boar. A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.' A drunken dwarf tries to get up, but fails. A large wolf walks in. Flibble the drunkard says 'Letz ff-fiight. Yoo and mee.' A drunken dwarf peers intently at a large wolf. A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.' A drunken dwarf tries to get up, but fails.
<668/813hp 613/684m 256/494mv no opponent no opponent road (outside) evasive:49> w Along a Worn Path The ground underfoot appears to have been worn by the passage of many many feet, over many years. At the edge of each side of the path is an interesting wear mark, as if something has gently dragged over it, swaying, over a long period of time. There are slight marks of picks and shovels still apparent along the extreme edge of the path. It has been well kept, as there are no weeds or grass growing at all. Deep pools of shadow envelop the sides of the path, giving it an eerie look. The wind is constantly blowing, which adds to the strange feeling. There is a faint gurgle of some sort of liquid on the ground, every few feet. Even the darkness cannot hide the large building to the west. It seems as if it does not belong somehow. To the east, you sense an open area, but it is hard to tell as it is too dark. The path appears to continue merrily to the north.
[Exits: north east west] Captain Cragarum is here, pacing back and forth. A female dwarf is wandering around, doing chores. A female dwarf is wandering around, doing chores. A large wolf walks in. A female dwarf smiles at a large wolf. A female dwarf winks at a large wolf. A female dwarf smiles at a large wolf. A female dwarf winks at a large wolf. A wild boar walks in. Captain Cragarum looks at a wild boar suspiciously. Captain Cragarum says 'You'd better keep out of trouble.' A female dwarf smiles at a wild boar. A female dwarf winks at a wild boar. A female dwarf smiles at a stalking, black panther. A female dwarf winks at a stalking, black panther. Captain Cragarum looks at you suspiciously. Captain Cragarum says 'You'd better keep out of trouble.' A female dwarf smiles at you. A female dwarf winks suggestively at you.
<668/813hp 613/684m 254/494mv no opponent no opponent road (outside) evasive:49> n n Along a Worn Path You are in the middle of a path that connects the Upper Level of the Dwarven Encampment with the core. The path has been paved with stones from the nearby mountains though the trail is stained with mud from where the path has been unpaved. The path itself is tilted ever so slightly to one side, allowing water to trickle off to the side. Above you to the north are a few pale torches while a warmer glow comes from the south.
[Exits: north south] A wild boar walks in. A large wolf walks in.
<668/813hp 613/684m 252/494mv no opponent no opponent road (outside) evasive:48> u Along a Worn Path You are walking along a well-worn path to the core of the Dwarven Encampment. This path has been lined with stones from the nearby mountains, making it easier to walk down towards the village center. Mud from the unpaved path to the north has been tracked in thick footprints. The path is ever so slightly tilted to one side, allowing water to trickle off into the collection system that runs along one edge of the path. You can head up to the upper level of the dwarven encampment or continue south.
[Exits: south up] A heavyset dwarf is here, getting herself in everyone's way. A large wolf walks in. A wild boar walks in. Fatty Ghoka guffaws so loud that your ears pop. Fatty Ghoka positions herself so that there is very little room to get by.
<668/813hp 613/684m 250/494mv no opponent no opponent road (outside) evasive:47> Along a Worn Path The ground underfoot appears to have been worn by the passage of many many feet, over many many years. At the edge of each side of the path, is an interesting wear mark, as if something has gently dragged over it, swaying, over a long period of time. There are slight marks of picks and shovels still apparent along the extreme edge of the path. It has been well kept, as there are no weeds or grass growing at all. Deep pools of shadow envelop the sides of the path, giving it an eerie look. The wind is constantly blowing, which adds to the strange feeling. There is a faint gurgle of some sort of liquid on the ground, every few feet. The path appears to continue north, and downwards into a pool of darkness. There is a faint sound of metal on metal in the distance.
[Exits: north down] A wild boar walks in. A large wolf walks in.
<668/813hp 613/684m 248/494mv no opponent no opponent road (outside) evasive:47> n Along a Worn Path You have reached the upper level of the dwarven encampment. There are a few huts up here on top of the hill, though the majority of the town stretches out to the south, though it is nearly impossible to get down from here. You'll have to take the path further to the east. You can see that the strange drainage system is in place, keeping the ground mostly dry, though mud is still caking to your boots with every step you take. Every move you make, you can feel the ground sucking, trying to hold you back. You have come to a gradient which is gentle enough for you to descend into the main part of the encampment to the south.
[Exits: east south west] A large wolf walks in. A wild boar walks in.
<668/813hp 613/684m 246/494mv no opponent no opponent road (outside) evasive:46> e e Along a Worn Path You have reached the upper level of the Dwarven Encampment. There are a few huts up here on top of the hill, though the majority of the town lies to the south, marked only by a few glowing lights. Even in the darkness, you can see how diligently the dwarves are working down below you. You can hear a faint gurgling sound every few steps, but it's too dark to make out what it is. The path continues east and west and a hut lies to the north.
[Exits: north east west] A female dwarf stands here, looking over-awed. A wild boar walks in. A large wolf walks in.
<668/813hp 613/684m 244/494mv no opponent no opponent road (outside) evasive:46> whe Along a Worn Path You have reached the upper level of the Dwarven Encampment. There are a few huts up here on top of the hill, though the majority of the town lies to the south, marked only by a few glowing lights. Even in the darkness, you can see how diligently the dwarves are working down below you. You can hear a faint gurgling sound every few steps, but it's too dark to make out what it is. The path continues west and north and a hut lies directly to the south.
[Exits: north south west] A large wolf walks in. A wild boar walks in.
<668/813hp 613/684m 242/494mv no opponent no opponent road (outside) evasive:45> n Players near you in Dwarven Encampment: <PK> Fenlorn Along a Worn Path
<668/813hp 613/684m 242/494mv no opponent no opponent road (outside) evasive:45> n n Along a Worn Path The ground underfoot appears to have been worn by the passage of many many feet, over many many years. At the edge of each side of the path, is an interesting wear mark, as if something has gently dragged over it, swaying, over a long period of time. There are slight marks of picks and shovels still apparent along the extreme edge of the path. It has been well kept, as there are no weeds or grass growing at all. Deep pools of shadow envelop the sides of the path, giving it an eerie look. The wind is constantly blowing, which adds to the strange feeling. There is a faint gurgle of some sort of liquid on the ground, every few feet. The path appears to continue north and south.
[Exits: north south] A wild boar walks in. A large wolf walks in.
<668/813hp 613/684m 240/494mv no opponent no opponent road (outside) evasive:44> n n n Along a Worn Path The ground underfoot appears to have been worn by the passage of many many feet, over many many years. At the edge of each side of the path, is an interesting wear mark, as if something has gently dragged over it, swaying, over a long period of time. There are slight marks of picks and shovels still apparent along the extreme edge of the path. It has been well kept, as there are no weeds or grass growing at all. Deep pools of shadow envelop the sides of the path, giving it an eerie look. The wind is constantly blowing, which adds to the strange feeling. There is a faint gurgle of some sort of liquid on the ground, every few feet. The path appears to continue north and south. To the west, a large hut is barely visible through the gloom.
[Exits: north south west] A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 293/494mv no opponent no opponent road (outside) evasive:44> Along a Worn Path The ground underfoot appears to have been worn by the passage of many many feet, over many many years. At the edge of each side of the path, is an interesting wear mark, as if something has gently dragged over it, swaying, over a long period of time. There are slight marks of picks and shovels still apparent along the extreme edge of the path. It has been well kept, as there are no weeds or grass growing at all. Deep pools of shadow envelop the sides of the path, giving it an eerie look. The wind is constantly blowing, which adds to the strange feeling. There is a faint gurgle of some sort of liquid on the ground, every few feet. The path appears to continue north and south.
[Exits: north south] A dwarven scout stands here, looking for tracks. A dwarven scout glares at a stalking, black panther. A wild boar walks in. A dwarven scout glares at a wild boar. A large wolf walks in. A dwarven scout glares icily at you.
<680/813hp 623/684m 291/494mv no opponent no opponent road (outside) evasive:43> The Northern Outskirts of the Encampment The well travelled path has now transformed into a small animal track, as it begins to wind its way into the wilds. To the south you believe you can see the town of Sliivalan through the darkness. Welcoming dwarfish lamps are glowing near what might be a gate. To the east, the lack of stars and a breeze lead you to think that the ground begins to rise. The dirt underfoot seems to have a hard, stony feel.
[Exits: east south] A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 289/494mv no opponent no opponent road (outside) evasive:43> e e It is too unstable to proceed.
<680/813hp 623/684m 289/494mv no opponent no opponent road (outside) evasive:42> It is too unstable to proceed.
<680/813hp 623/684m 289/494mv no opponent no opponent road (outside) evasive:42> n n An Old Creek Bed What was once an animal track has now dissolved into nothing more than a dried up creek bed. Loose rocks, dirt and other debris litter the ground at regular intervals. The creek appears to continue to rise to the east, while to the west, nothing can be seen through the darkness. A sharp wind whistles past, stinging your face with unseen dust. A faint gurgling sound can be heard from all directions.
[Exits: east west] A dwarven scout stands here, looking for tracks. A dwarven scout glares at a stalking, black panther. A wild boar walks in. A dwarven scout glares at a wild boar. A large wolf walks in. A dwarven scout glares at a large wolf. A dwarven scout glares icily at you.
<680/813hp 623/684m 287/494mv no opponent no opponent field (outside) evasive:42> whe Rising Ground A well-worn trail leads up a fairly steep incline to the north of here, winding slowly around and up to the base of a mountain. Rocks, dirt, and other loose bits of debris litter the ground in regular spaces. Sharp winds whip up dust from the ground, stinging your face with unseen dust. It is desolate here, the ground barren and void of any life or personality. All that surrounds you is the enchanting coldness of darkness and solitude. There is little trace of any regularity in the passage of travellers over this barren rock. You can head back towards Valour to the north or head on west toward the encampment.
[Exits: north west]
<680/813hp 623/684m 284/494mv no opponent no opponent hills (outside) evasive:41> Walking along a Rocky Incline The trail is about four feet at its widest point, with portions that are less than one. A constant wind howls past your ears, making it hard to keep your balance. A steady stream of dust and pebbles fly down the slope, from right to left, making an incessant clattering sound as they tumble. Deep shadows make seeing difficult in any direction. The incline appears to continue north and south.
[Exits: north south] A dwarven scout stands here, looking for tracks. A dwarven scout glares at a stalking, black panther. A dwarven scout glares at a wild boar. A dwarven scout glares at a large wolf. A dwarven scout glares icily at you.
<680/813hp 623/684m 281/494mv no opponent no opponent hills (outside) evasive:41> Walking along a Rocky Incline The trail is about four feet at its widest point, with portions that are less than one. A constant wind howls past your ears, making it hard to keep your balance. A steady stream of dust and pebbles fly down the slope, from right to left, making an incessant clattering sound as it tumbles. Deep shadows make seeing difficult in any direction. The incline appears to continue west and south.
[Exits: south west]
<680/813hp 623/684m 278/494mv no opponent no opponent hills (outside) evasive:40> w Players near you in Dwarven Encampment: <PK> Fenlorn Walking along a Rocky Incline
<680/813hp 623/684m 278/494mv no opponent no opponent hills (outside) evasive:40> Walking along a Rocky Incline The trail is about four feet at its widest point, with portions that are less than one. A constant wind howls past your ears, making it hard to keep your balance. A steady stream of dust and pebbles fly down the slope, from right to left, making an incessant clattering sound as they tumble. Deep shadows make seeing difficult in any direction. The incline appears to continue north and east.
[Exits: north east] A dwarven scout stands here, looking for tracks. A dwarven scout glares at a stalking, black panther. A dwarven scout glares at a wild boar. A dwarven scout glares at a large wolf. A dwarven scout glares icily at you.
<680/813hp 623/684m 274/494mv no opponent no opponent hills (outside) evasive:39> n Walking along a Rocky Incline The trail is about four feet at its widest point, with portions that are less than one. A constant wind howls past your ears, making it hard to keep your balance. A steady stream of dust and pebbles fly down the slope, from right to left, making an incessant clattering sound as they tumble. Deep shadows make seeing difficult in any direction. The incline appears to continue north and south.
[Exits: north south]
<680/813hp 623/684m 271/494mv no opponent no opponent hills (outside) evasive:39> n n Steep Incline of Shale and Skree Shale and small pieces of rock lie all around this steep incline. The incline appears to lead up the side of a mountain, leading completely away from the village. The whole world lays before you from this viewpoint, a sight that can be seen this well from no other vantage point, the clear sky allowing perfect vision for miles around. To the south is a small encampment but to the north a rather large city covers the landscape. Far to the west is an ocean with some wavering isles somewhat visible in them. Far to the east you can see the sliver of Seringale poking out through the wooded lands around it.
[Exits: north south]
<680/813hp 623/684m 268/494mv no opponent no opponent hills (outside) evasive:38> whe South Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: north south] A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour. A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 266/494mv no opponent no opponent city (outside) evasive:38> Players near you in Valour: <PK> Rhoa Royal Gardens <PK> Fenlorn South Gate of City of Valour
<680/813hp 623/684m 266/494mv no opponent no opponent city (outside) evasive:37> n A centurion says 'Welcome to Valour, Fenlorn.' A centurion steps aside and allows you to pass. The Walk of Pride Tall buildings surround this immaculately built and laid stone road. They are of uniform height and stand close together. Natural light shines in from the skies above. The buildings and the skies together create a striking contrast between the forces of humanity and nature. The stone road is wide enough for a group of adventurers to travel down. Lamp-posts line the street, leading it to the north and south.
[Exits: north south] A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 264/494mv no opponent no opponent city (outside) evasive:37> n n The Walk of Pride Tall buildings surround this immaculately built and laid stone road. They are of uniform height and stand close together. Natural light shines in from the skies above. The buildings and the skies together create a striking contrast between the forces of humanity and nature. The stone road is wide enough for a group of adventurers to travel down. Lamp-posts line the street, leading it to the north and south.
[Exits: north south west] A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A wild boar walks in. A Knight of the Holy Cross looks at you sternly.
<680/813hp 623/684m 262/494mv no opponent no opponent city (outside) evasive:36> n The Walk of Pride Tall buildings surround this immaculately built and laid stone road. They are of uniform height and stand close together. Natural light shines in from the skies above. The buildings and the skies together create a striking contrast between the forces of humanity and nature. The stone road is wide enough for a group of adventurers to travel down. Lamp-posts line the street, leading it to the north and south.
[Exits: north south] A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 260/494mv no opponent no opponent city (outside) evasive:36> n The Walk of Pride Tall buildings surround this immaculately built and laid stone road. They are of uniform height and stand close together. Natural light shines in from the skies above. The buildings and the skies together create a striking contrast between the forces of humanity and nature. The stone road is wide enough for a group of adventurers to travel down. Lamp-posts line the street, leading it to the north and south.
[Exits: north south] A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 258/494mv no opponent no opponent city (outside) evasive:35> n The Knight's War Memorial A set of stairs lead up the octagonal base of this majestic statue. They reach walls where names of fallen Knights that have died with honor are inscribed. Standing atop this base is a twenty feet high column overlooking the entire area. At the top of the column a statue of an angel with wings outspread soars above the city.
[Exits: north east south west] A memorial for the heroic Knights of Valour has been laid to rest here. A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 256/494mv no opponent no opponent city (outside) evasive:35> South Market Bridge A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 254/494mv no opponent no opponent city (outside) evasive:34> s The Knight's War Memorial A set of stairs lead up the octagonal base of this majestic statue. They reach walls where names of fallen Knights that have died with honor are inscribed. Standing atop this base is a twenty feet high column overlooking the entire area. At the top of the column a statue of an angel with wings outspread soars above the city.
[Exits: north east south west] A memorial for the heroic Knights of Valour has been laid to rest here. A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 252/494mv no opponent no opponent city (outside) evasive:33> w Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 250/494mv no opponent no opponent city (outside) evasive:33> w w w Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A citizen of Valour wanders about. A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 248/494mv no opponent no opponent city (outside) evasive:32> w Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east south west] A knight of the Holy Cross patrols the area diligently. A citizen of Valour wanders about. A citizen of Valour wanders about. A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 246/494mv no opponent no opponent city (outside) evasive:32> w Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 244/494mv no opponent no opponent city (outside) evasive:31> Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A wild boar walks in. A Knight of the Holy Cross looks at you sternly.
<680/813hp 623/684m 242/494mv no opponent no opponent city (outside) evasive:31> whe Gates of the Royal Palace These are the famed gates of the palace of Valour. Their handles are tipped with diamonds that scintillate as the natural light catches them. Made up of long bars of gold, with the topmost bar curved into an arch across the gate, this is the aesthetic perfection that the denizens of Valour have come to expect from their dignified monarch. The gates remain open, for all to visit Valour's ruler to seek counsel.
[Exits: north east west] A lush, leafy arbor provides some peaceful shaded respite. A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 240/494mv no opponent no opponent city (outside) evasive:30> Players near you in Valour: <PK> Rhoa The Western Promenade <PK> Fenlorn Gates of the Royal Palace
<680/813hp 623/684m 240/494mv no opponent no opponent city (outside) evasive:30> n Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A wild boar walks in. A Knight of the Holy Cross looks at you sternly.
<680/813hp 623/684m 238/494mv no opponent no opponent city (outside) evasive:29> scan a You scan all around. You scan north. *** Range 3 (north) *** A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A citizen of Valour wanders about. *** Range 6 (north) *** A Valourian sentry stands on duty, guarding the bridge. You scan east. *** Range 1 (east) *** Lathognis the outfitter is here, crafting armor. You scan south. *** Range 1 (south) *** A member of the Valourian special forces is riding on a powerful steed. You scan west. *** Range 1 (west) *** A member of the Valourian special forces is riding on a powerful steed. A mottled wolf keeps watch over its master's abode.
<680/813hp 623/684m 238/494mv no opponent no opponent city (outside) evasive:28> whe Players near you in Valour: <PK> Rhoa Beside the Bay of Vamana <PK> Fenlorn Tribute Street
<680/813hp 623/684m 238/494mv no opponent no opponent city (outside) evasive:28> s Gates of the Royal Palace These are the famed gates of the palace of Valour. Their handles are tipped with diamonds that scintillate as the natural light catches them. Made up of long bars of gold, with the topmost bar curved into an arch across the gate, this is the aesthetic perfection that the denizens of Valour have come to expect from their dignified monarch. The gates remain open, for all to visit Valour's ruler to seek counsel.
[Exits: north east west] A lush, leafy arbor provides some peaceful shaded respite. A member of the Valourian special forces is riding on a powerful steed. A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 236/494mv no opponent no opponent city (outside) evasive:27> n n Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 234/494mv no opponent no opponent city (outside) evasive:25> n whe Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 232/494mv no opponent no opponent city (outside) evasive:25> Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 230/494mv no opponent no opponent city (outside) evasive:24> n Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn Tribute Street
<680/813hp 623/684m 230/494mv no opponent no opponent city (outside) evasive:24> Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A citizen of Valour wanders about. A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 228/494mv no opponent no opponent city (outside) evasive:24> n n Tribute Street This street leads directly through to the epicentre of lower Valour. Houses line the sides, built majestically high, but blocking none of the natural light from finding its way towards the surface of the stone road. They each bear the same shaped roof - slates that meet to form a triangle. At their apex, light wood provides a bond. The street is wide enough for a wagon pulled by horses to travel down without disrupting foot traffic. Lamp-posts leading down it bear statuettes of Knights.
[Exits: north east south west] A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 226/494mv no opponent no opponent city (outside) evasive:23> The Monument of Saint Torin The statue of Torin is a simple depiction of an armored male on a mighty steed. Yet this image contains the purity of Knighthood. Ordinary folks that have dedicated their lives to the defence of the innocents that their kingdom protects, themselves guarded only by a well-crafted weapon and a strong shield. They enter each mission knowing they may never return to see again the city they fought for. Lord Torin led the Knights to many victories, in his short but legendary career.
[Exits: north south west] A statue of Torin straddled upon the back of a mighty warhorse. A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 224/494mv no opponent no opponent city (outside) evasive:23> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 222/494mv no opponent no opponent city (outside) evasive:22> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 220/494mv no opponent no opponent city (outside) evasive:22> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 218/494mv no opponent no opponent city (outside) evasive:21> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A knight of the Holy Cross patrols the area diligently. A knight of the Holy Cross patrols the area diligently. A wild boar walks in. A large wolf walks in. A Knight of the Holy Cross looks at you sternly.
<680/813hp 623/684m 216/494mv no opponent no opponent city (outside) evasive:21> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A knight of the Holy Cross patrols the area diligently. A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in. A Knight of the Holy Cross looks at you sternly.
<680/813hp 623/684m 214/494mv no opponent no opponent city (outside) evasive:20> n Gates of Valour's Cathedral The majestic gates of Valour's cathedral reach a height of around fifteen feet. The cathedral's large steeple towers over every other building in the vicinity. At its top is a weather vane that revolves in the wind. Stained glass windows are visible on the sides of this cathedral, depicting the battles that brought glory and peace to the city of Valour.
[Exits: north east south] A knight of the Holy Cross patrols the area diligently. A wild boar walks in. A large wolf walks in. A Knight of the Holy Cross looks at you sternly.
<680/813hp 623/684m 212/494mv no opponent no opponent city (outside) evasive:20> e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] (White Aura) The captain of the guard is here, observing quietly. A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 210/494mv no opponent no opponent city (outside) evasive:19> e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 208/494mv no opponent no opponent city (outside) evasive:19> e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A large wolf walks in. A wild boar walks in.
<680/813hp 623/684m 206/494mv no opponent no opponent city (outside) evasive:18> whe Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn Bridge over the Bay of Vamana
<680/813hp 623/684m 206/494mv no opponent no opponent city (outside) evasive:17> e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<680/813hp 623/684m 204/494mv no opponent no opponent city (outside) evasive:17> e e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in. A large wolf looks uncomfortable in these surroundings. A wild boar looks uncomfortable in these surroundings.
<695/813hp 639/684m 257/494mv no opponent no opponent city (outside) evasive:17> Queen Victoria's Needle This monument has been built in memorial of the late Queen Victoria, the first to sit upon Valour's powerful throne. It is a twenty feet high golden needle, inserted into a heavy and strong marble base. The needle symbolises the care that Knights must place into their work, and the precision needed in the choice of crusades they leave on.
[Exits: north east south west] A golden needle thrust into a marble platform extends high overhead. The Herald Bulletin Board gleams majestically in the middle of the square. A knight of the Holy Cross patrols the area diligently. A wild boar walks in. A large wolf walks in.
<695/813hp 639/684m 255/494mv no opponent no opponent city (outside) evasive:16> e Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A wild boar walks in. A Knight of the Holy Cross looks at you sternly.
<695/813hp 639/684m 253/494mv no opponent no opponent city (outside) evasive:15> af You are affected by the following: Beast: wolves : unavailable for 21 hours Skill: warcry : modifies save vs afflictive by 6 for 23 hours : modifies hitroll by 6 for 23 hours Skill: herb : lasts for 8 hours Spell: cabal sanctuary: lasts for 0 hours
Skill: transform : lasts for 24 hours Skill: were-tiger : modifies max dexterity by 1 for 0 hours : modifies max strength by 2 for 0 hours : modifies health by 50 for 0 hours : modifies damroll by 10 for 0 hours Skill: devote : lasts for 5 hours Skill: keen sight : lasts for 30 hours
<695/813hp 639/684m 253/494mv no opponent no opponent city (outside) evasive:14> e Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<695/813hp 639/684m 251/494mv no opponent no opponent city (outside) evasive:12> e Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: north east west] A noble of Valour walks down the street. A noble of Valour walks down the street. A large wolf walks in. A wild boar walks in.
<695/813hp 639/684m 249/494mv no opponent no opponent city (outside) evasive:11> n Greater Valour Docks These are the general docks of Valour. Ships are tied to a wooden footbridge waiting to be boarded, and then lowered into the canal. The docks are large enough to accomodate a fleet of about ten ships at any given time. A large flagpole reaches high into the sky beside the dock, having thrusted its way out of the water. At the apex of the flagpole the sigil of the Knights - the Holy Cross of Valour - flys proudly.
[Exits: east south down] A knight of the Holy Cross patrols the area diligently. A noble of Valour walks down the street. A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. A wild boar walks in. A large wolf walks in. A Knight of the Holy Cross looks at you sternly.
<695/813hp 639/684m 247/494mv no opponent no opponent city (outside) evasive:9> e Royal Harbour Situated besides the docks of Greater Valour, this is the place where a boat may be bought shortly before its maiden voyage into the bay. Valour's boats are easily the best available throughout the entire realms, for the people of Valour are quite fascinated with naval travel. It is here that the first boat was built that carried Knights over into the northern lands, and it is here that they returned it in one piece after a successful mission, filled with treasures that brought prosperity to the city.
[Exits: west] Garduin is here, selling his finely made boats. A large wolf walks in. A wild boar walks in. Garduin the shipmaker says 'After a boat?'
<695/813hp 639/684m 246/494mv no opponent no opponent inside (indoors) evasive:8> d Ships are set ready for sail in this elevated harbor.
<695/813hp 639/684m 246/494mv no opponent no opponent inside (indoors) evasive:7> w d Greater Valour Docks These are the general docks of Valour. Ships are tied to a wooden footbridge waiting to be boarded, and then lowered into the canal. The docks are large enough to accomodate a fleet of about ten ships at any given time. A large flagpole reaches high into the sky beside the dock, having thrusted its way out of the water. At the apex of the flagpole the sigil of the Knights - the Holy Cross of Valour - flys proudly.
[Exits: east south down] A knight of the Holy Cross patrols the area diligently. A noble of Valour walks down the street. A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. A wild boar walks in. A large wolf walks in. A Knight of the Holy Cross looks at you sternly.
<695/813hp 639/684m 245/494mv no opponent no opponent city (outside) evasive:5> A magic seashell grows into a raft. Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: west up] A large wolf walks in. A wild boar walks in.
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) evasive:5> scan a You scan all around. You scan west. *** Range 3 (west) *** An old fisherman rows a boat through the bay of Vamana. *** Range 4 (west) *** An old fisherman rows a boat through the bay of Vamana. *** Range 5 (west) *** A white swan is gliding along the surface of the water. *** Range 6 (west) *** An old fisherman rows a boat through the bay of Vamana. You scan up. *** Range 1 (up) *** A knight of the Holy Cross patrols the area diligently. A noble of Valour walks down the street. A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch.
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) evasive:4> s The docks of Greater Valour are directly above you.
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) evasive:4> scan w You scan west. *** Range 3 (west) *** An old fisherman rows a boat through the bay of Vamana. *** Range 4 (west) *** An old fisherman rows a boat through the bay of Vamana. *** Range 5 (west) *** A white swan is gliding along the surface of the water. *** Range 6 (west) *** An old fisherman rows a boat through the bay of Vamana.
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) evasive:3> whe Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn Canal Under Lower Valour
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) evasive:3> i You are carrying: ( 4) a purple potion a perfect potion of recall a translucent pleated leather backpack of the gale (open) (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight an enriched gyvel potion a broadsword with a dragonbone hilt (Glowing) (Humming) a quickbeam tanto (Glowing) a magic seashell an emerald-green pleated leather backpack (open) a stout truncheon
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) evasive:2> get def em You get a deflective silver-grey collar of defiance from an emerald-green pleated leather backpack.
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) active> put def em You put a deflective silver-grey collar of defiance in an emerald-green pleated leather backpack.
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) active> get defender em You see nothing like that in an emerald-green pleated leather backpack.
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) active> get defender sack You get a Defender potion from a translucent pleated leather backpack of the gale.
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) active> whe Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn Canal Under Lower Valour
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) active> af You are affected by the following: Beast: wolves : unavailable for 21 hours Skill: warcry : modifies save vs afflictive by 6 for 23 hours : modifies hitroll by 6 for 23 hours Skill: herb : lasts for 8 hours Spell: cabal sanctuary: lasts for 0 hours
Skill: transform : lasts for 24 hours Skill: were-tiger : modifies max dexterity by 1 for 0 hours : modifies max strength by 2 for 0 hours : modifies health by 50 for 0 hours : modifies damroll by 10 for 0 hours Skill: devote : lasts for 5 hours Skill: keen sight : lasts for 30 hours
<695/813hp 639/684m 244/494mv no opponent no opponent ocean (outside) active> u Greater Valour Docks These are the general docks of Valour. Ships are tied to a wooden footbridge waiting to be boarded, and then lowered into the canal. The docks are large enough to accomodate a fleet of about ten ships at any given time. A large flagpole reaches high into the sky beside the dock, having thrusted its way out of the water. At the apex of the flagpole the sigil of the Knights - the Holy Cross of Valour - flys proudly.
[Exits: east south down] A knight of the Holy Cross patrols the area diligently. A noble of Valour walks down the street. A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. A magic raft shrinks back into a seashell. A wild boar floats in. A large wolf floats in.
<695/813hp 639/684m 243/494mv no opponent no opponent city (outside) active> s Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: north east west] A noble of Valour walks down the street. A noble of Valour walks down the street. A large wolf walks in. A wild boar walks in.
<695/813hp 639/684m 241/494mv no opponent no opponent city (outside) active> whe Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn Greater Valour Avenue
<695/813hp 639/684m 241/494mv no opponent no opponent city (outside) active> e
A large wolf looks uncomfortable in these surroundings. A wild boar looks uncomfortable in these surroundings. The white aura around your body fades. You return to your natural form.
<713/763hp 657/684m 296/494mv no opponent no opponent city (outside) active> Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: east west] A dame of Valour walks down the street. A wild boar walks in. A large wolf walks in.
<713/763hp 657/684m 294/494mv no opponent no opponent city (outside) active> af You are affected by the following: Beast: wolves : unavailable for 20 hours Skill: warcry : modifies save vs afflictive by 6 for 22 hours : modifies hitroll by 6 for 22 hours Skill: herb : lasts for 7 hours
Skill: transform : lasts for 23 hours Skill: devote : lasts for 4 hours Skill: keen sight : lasts for 29 hours
<713/763hp 657/684m 294/494mv no opponent no opponent city (outside) active> whe Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn Greater Valour Avenue
<713/763hp 657/684m 294/494mv no opponent no opponent city (outside) active> quaff def You quaff a Defender potion. You are surrounded by a white aura.
<713/763hp 657/684m 294/494mv no opponent no opponent city (outside) active> w n Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: north east west] A noble of Valour walks down the street. A noble of Valour walks down the street. A large wolf walks in. A wild boar walks in.
<713/763hp 657/684m 292/494mv no opponent no opponent city (outside) active> d Greater Valour Docks These are the general docks of Valour. Ships are tied to a wooden footbridge waiting to be boarded, and then lowered into the canal. The docks are large enough to accomodate a fleet of about ten ships at any given time. A large flagpole reaches high into the sky beside the dock, having thrusted its way out of the water. At the apex of the flagpole the sigil of the Knights - the Holy Cross of Valour - flys proudly.
[Exits: east south down] A knight of the Holy Cross patrols the area diligently. A noble of Valour walks down the street. A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. A wild boar walks in. A large wolf walks in. A Knight of the Holy Cross looks at you sternly.
<713/763hp 657/684m 290/494mv no opponent no opponent city (outside) active> A magic seashell grows into a raft. Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: west up] A large wolf walks in. A wild boar walks in.
<713/763hp 657/684m 289/494mv no opponent no opponent ocean (outside) active> scan w You scan west. *** Range 3 (west) *** An old fisherman rows a boat through the bay of Vamana. *** Range 4 (west) *** An old fisherman rows a boat through the bay of Vamana. *** Range 5 (west) *** A white swan is gliding along the surface of the water. *** Range 6 (west) *** (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. An old fisherman rows a boat through the bay of Vamana.
<713/763hp 657/684m 289/494mv no opponent no opponent ocean (outside) active> whe Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn Canal Under Lower Valour
<713/763hp 657/684m 289/494mv no opponent no opponent ocean (outside) active> w Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: east west] A wild boar floats in. A large wolf floats in.
<713/763hp 657/684m 288/494mv no opponent no opponent ocean (outside) active> w w An Opening into the Bay of Vamana Water funnels out from the canal into a large bay area. The currents, free to roam as they please, spread quickly away in all directions. A strong undercurrent continues the path taken by the canal. A light breeze enters from the north, gently cooling the area. The pace of the water flow is slow, but steady.
[Exits: east west] A large wolf floats in. A wild boar floats in.
<713/763hp 657/684m 287/494mv no opponent no opponent ocean (outside) active> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] An old fisherman rows a boat through the bay of Vamana. A wild boar floats in. A large wolf floats in.
<713/763hp 657/684m 286/494mv no opponent no opponent ocean (outside) active> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. A large wolf floats in. A wild boar floats in.
<713/763hp 657/684m 285/494mv no opponent no opponent ocean (outside) active> w murder rhoa The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A white swan is gliding along the surface of the water. A wild boar floats in. A large wolf floats in.
<713/763hp 657/684m 284/494mv no opponent no opponent ocean (outside) active> The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. A large wolf floats in. A wild boar floats in.
<713/763hp 657/684m 283/494mv no opponent no opponent ocean (outside) active> They aren't here.
<713/763hp 657/684m 283/494mv no opponent no opponent ocean (outside) active> An old fisherman tugs back on the line, reeling in a beautiful looking fish. An old fisherman says 'Come to papa..'
<713/763hp 657/684m 283/494mv no opponent no opponent ocean (outside) active> s Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bay's surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge.
[Exits: north south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.' A wild boar floats in. A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.'
<713/763hp 657/684m 282/494mv no opponent no opponent ocean (outside) active> murder rhoa They aren't here.
<713/763hp 657/684m 282/494mv no opponent no opponent ocean (outside) active> murder rhoa They aren't here.
<713/763hp 657/684m 282/494mv no opponent no opponent ocean (outside) active> murder rhoa They aren't here.
<713/763hp 657/684m 282/494mv no opponent no opponent ocean (outside) active> s The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: north south] A large wolf floats in. A wild boar floats in.
<713/763hp 657/684m 281/494mv no opponent no opponent ocean (outside) active> s murder rhoa The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: north west] An old fisherman rows a boat through the bay of Vamana. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.' A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.' A large wolf floats in.
<713/763hp 657/684m 280/494mv no opponent no opponent ocean (outside) active> They aren't here.
<713/763hp 657/684m 280/494mv no opponent no opponent ocean (outside) active> w w The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: east west] A large wolf floats in. A wild boar floats in.
<713/763hp 657/684m 279/494mv no opponent no opponent ocean (outside) active> w murder rhoa The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: east west] An old fisherman rows a boat through the bay of Vamana. A wild boar floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.' A large wolf floats in.
<713/763hp 657/684m 278/494mv no opponent no opponent ocean (outside) active> Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge.
[Exits: east west] A school of fish swims quickly back and forth. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A large wolf floats in. A wild boar floats in.
<713/763hp 657/684m 277/494mv no opponent no opponent ocean (outside) active> The Pendulum of Serin slows Rhoa down as she begins to swing at you. Rhoa yells 'Help! I am being attacked by Fenlorn!' You hurl a javelin as you close in to attack Rhoa. Rhoa thrusts your pierce aside in a skillful parry. Your sting devastates Rhoa! Rhoa has a few scratches.
<713/763hp 657/684m 277/494mv blade offensive ocean (outside) bloody:40> Your sting devastates Rhoa! Your sting maims Rhoa! Your sting maims Rhoa! You have become better at atonement! Rhoa's shocking bite misses you. A large wolf's bite wounds Rhoa. A wild boar's charge wounds Rhoa. A wild boar's charge misses Rhoa. Rhoa has some small wounds and bruises.
<713/763hp 657/684m 277/494mv blade offensive ocean (outside) bloody:40> Rhoa is no longer moving so slowly. Rhoa has some small wounds and bruises.
<713/763hp 657/684m 277/494mv blade offensive ocean (outside) bloody:40> Rhoa stops wielding 'Xel Morak', the Sword of Seasons. Rhoa wields 'Farynith', the dragonfang. Rhoa has some small wounds and bruises.
<713/763hp 657/684m 277/494mv shaft offensive ocean (outside) bloody:40> Your sting maims Rhoa! Your sting maims Rhoa! Your shield jolts under Rhoa's corrosion, but holds. You deflect Rhoa's pierce aside in an ungraceful parry. Rhoa's acidic bite MUTILATES you! A wild boar's charge injures Rhoa. Rhoa has quite a few wounds.
<672/763hp 657/684m 277/494mv shaft offensive ocean (outside) bloody:40> Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce decimates Rhoa! Rhoa rides west on a brass Asc'Liena stallion. A young Knight recruit floats west. A mighty gules lion floats west.
<672/763hp 657/684m 277/494mv no opponent no opponent ocean (outside) bloody:40> Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion floats in. A young Knight recruit floats in.
<672/763hp 657/684m 277/494mv no opponent no opponent ocean (outside) bloody:38> wear broad You stop wielding a whip with a knotted tip. You wield a broadsword with a dragonbone hilt. A broadsword with a dragonbone hilt feels like a part of you!
<672/763hp 657/684m 277/494mv no opponent no opponent ocean (outside) bloody:38> You yell 'Help! I am being attacked by Rhoa!' You manage to dodge Rhoa's acidic bite with a lot of effort. Rhoa's acidic bite DISEMBOWELS you! Rhoa blocks your attack with her shield. Rhoa parries your slash. Rhoa's acidic bite DISEMBOWELS you! You can't dodge away from the reach of Rhoa's spear fast enough. Rhoa's acidic bite DISEMBOWELS you! Rhoa has quite a few wounds.
<542/763hp 657/684m 277/494mv shaft defensive ocean (outside) bloody:40> di There isn't any dirt to kick. Rhoa has quite a few wounds.
<542/763hp 657/684m 277/494mv shaft defensive ocean (outside) bloody:40> kick Your kick decimates Rhoa! Your slash devastates Rhoa! Your slash devastates Rhoa! You block Rhoa's attack with your shield. You block Rhoa's attack with your shield. A large wolf's bite wounds Rhoa. Rhoa has some big nasty wounds and scratches.
<542/763hp 657/684m 277/494mv shaft defensive ocean (outside) bloody:40> Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce devastates Rhoa! Rhoa rides west on a brass Asc'Liena stallion. A young Knight recruit floats west. A mighty gules lion floats west.
<542/763hp 657/684m 277/494mv no opponent no opponent ocean (outside) bloody:40> w murder rhoa
A large wolf looks uncomfortable in these surroundings. A wild boar looks uncomfortable in these surroundings.
<555/763hp 673/684m 332/494mv no opponent no opponent ocean (outside) bloody:38> The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A white swan is gliding along the surface of the water. A wild boar floats in. A large wolf floats in.
<555/763hp 673/684m 331/494mv no opponent no opponent ocean (outside) bloody:36> They aren't here.
<555/763hp 673/684m 331/494mv no opponent no opponent ocean (outside) bloody:36> w w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east south] A school of fish swims quickly back and forth. A large wolf floats in. A wild boar floats in.
<555/763hp 673/684m 330/494mv no opponent no opponent ocean (outside) bloody:35> Strong currents push back, preventing movement in that direction.
<555/763hp 673/684m 330/494mv no opponent no opponent ocean (outside) bloody:35> s s The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: north south] An old fisherman rows a boat through the bay of Vamana. A wild boar floats in. A large wolf floats in.
<555/763hp 673/684m 329/494mv no opponent no opponent ocean (outside) bloody:34> whe The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: north south] A large wolf floats in. A wild boar floats in.
<555/763hp 673/684m 328/494mv no opponent no opponent ocean (outside) bloody:34> s s Players near you in Valour: <PK> Rhoa The Western Promenade <PK> Fenlorn The Bay of Vamana
<555/763hp 673/684m 328/494mv no opponent no opponent ocean (outside) bloody:33> Beside the Bay of Vamana The boat ramp enters the bay here. The gentle ocean laps at the lip of the ramp, as currents flow over each other, leaving a thin layer of ever-receding water behind each time. It leaves behind shells and pebbles. The smell of the sea is on the breezy air here. Reflections of the natural light upon the bay create illusions of twin stars skating together across its surface.
[Exits: north up] A magic raft shrinks back into a seashell. A wild boar floats in. A large wolf floats in.
<555/763hp 673/684m 327/494mv no opponent no opponent city (outside) bloody:33> A ramp leads up to the Western promenade of Valour.
<555/763hp 673/684m 327/494mv no opponent no opponent city (outside) bloody:40> s A ramp leads up to the Western promenade of Valour.
<555/763hp 673/684m 327/494mv no opponent no opponent city (outside) bloody:39> s A ramp leads up to the Western promenade of Valour.
<555/763hp 673/684m 327/494mv no opponent no opponent city (outside) bloody:39> u Atop a Boating Ramp This ramp leads gradually down towards the shore of the bay below. It is wide enough for a boat to be tugged down and entered into the water. A few boats are already stowed at the bottom, waiting for their launch. A small boathouse, filled to its capacity by a beautiful sailing boat, is at the left of the ramp. Leading down the ramp is a thin rope, with flags from around the world of Serin tied to it.
[Exits: south down] A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 325/494mv no opponent no opponent city (outside) bloody:38> s The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east west] A wild boar walks in. A large wolf walks in.
<555/763hp 673/684m 323/494mv no opponent no opponent city (outside) bloody:37> whe Players near you in Valour: <PK> Rhoa Bridge over the Bay of Vamana <PK> Fenlorn The Western Promenade
<555/763hp 673/684m 323/494mv no opponent no opponent city (outside) bloody:37> scan a You scan all around. You scan north. You scan east. *** Range 1 (east) *** A knight of the Holy Cross patrols the area diligently. You scan west. *** Range 1 (west) *** A member of the Valourian special forces is riding on a powerful steed. *** Range 2 (west) *** A disciple of Sarich quietly observes the area. *** Range 3 (west) *** A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour.
<555/763hp 673/684m 323/494mv no opponent no opponent city (outside) bloody:39> w w w The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A member of the Valourian special forces is riding on a powerful steed. A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 321/494mv no opponent no opponent city (outside) bloody:38> w The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east south west] A disciple of Sarich quietly observes the area. A wild boar walks in. A large wolf walks in.
<555/763hp 673/684m 319/494mv no opponent no opponent city (outside) bloody:37> whe West Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour. A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 317/494mv no opponent no opponent city (outside) bloody:37> A Secluded Field This small field appears to be completely empty. All that you see in all directions is nothing but a short mat of fresh green grass. Far to the north you think you see a white picket fence but you cannot be sure from this great distance. Growing inside the grass are small white daisies, their yellow faces staring up at the sky. This part of Drakath has been untouched by the busy hands of progress and remains even to this day in its natural beauty. It seems the perfect place to have a picnic.
[Exits: north east west] A wild boar walks in. A large wolf walks in.
<555/763hp 673/684m 315/494mv no opponent no opponent field (outside) bloody:36> Players near you in Storm Hill: <PK> Fenlorn A Secluded Field
<555/763hp 673/684m 315/494mv no opponent no opponent field (outside) bloody:36> e e West Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour. A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 313/494mv no opponent no opponent city (outside) bloody:35> whe The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east south west] A disciple of Sarich quietly observes the area. A wild boar walks in. A large wolf walks in.
<555/763hp 673/684m 311/494mv no opponent no opponent city (outside) bloody:35> e Players near you in Valour: <PK> Rhoa Bridge over the Bay of Vamana <PK> Fenlorn The Western Promenade
<555/763hp 673/684m 311/494mv no opponent no opponent city (outside) bloody:34> e e The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A member of the Valourian special forces is riding on a powerful steed. A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 309/494mv no opponent no opponent city (outside) bloody:34> e The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east west] A wild boar walks in. A large wolf walks in.
<555/763hp 673/684m 307/494mv no opponent no opponent city (outside) bloody:33> The Western Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 305/494mv no opponent no opponent city (outside) bloody:33> The Monument of Saint Torin The statue of Torin is a simple depiction of an armored male on a mighty steed. Yet this image contains the purity of Knighthood. Ordinary folks that have dedicated their lives to the defence of the innocents that their kingdom protects, themselves guarded only by a well-crafted weapon and a strong shield. They enter each mission knowing they may never return to see again the city they fought for. Lord Torin led the Knights to many victories, in his short but legendary career.
[Exits: north south west] A statue of Torin straddled upon the back of a mighty warhorse. A wild boar walks in. A large wolf walks in.
<555/763hp 673/684m 303/494mv no opponent no opponent city (outside) bloody:32> e A long fall into a lot of water is all there is in that direction.
<555/763hp 673/684m 303/494mv no opponent no opponent city (outside) bloody:32> whe Players near you in Valour: <PK> Rhoa Greater Valour Docks <PK> Fenlorn The Monument of Saint Torin
<555/763hp 673/684m 303/494mv no opponent no opponent city (outside) bloody:31> n n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 301/494mv no opponent no opponent city (outside) bloody:40> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A wild boar walks in. A large wolf walks in. The bridge creaks beneath your feet.
<555/763hp 673/684m 299/494mv no opponent no opponent city (outside) bloody:39> n n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 297/494mv no opponent no opponent city (outside) bloody:39> n Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A knight of the Holy Cross patrols the area diligently. A knight of the Holy Cross patrols the area diligently. A knight of the Holy Cross patrols the area diligently. A wild boar walks in. A large wolf walks in. A Knight of the Holy Cross looks at you sternly. A Knight of the Holy Cross looks at you sternly.
<555/763hp 673/684m 295/494mv no opponent no opponent city (outside) bloody:38> whe Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 293/494mv no opponent no opponent city (outside) bloody:38> Gates of Valour's Cathedral The majestic gates of Valour's cathedral reach a height of around fifteen feet. The cathedral's large steeple towers over every other building in the vicinity. At its top is a weather vane that revolves in the wind. Stained glass windows are visible on the sides of this cathedral, depicting the battles that brought glory and peace to the city of Valour.
[Exits: north east south] A knight of the Holy Cross patrols the area diligently. A wild boar walks in. A large wolf walks in.
<555/763hp 673/684m 291/494mv no opponent no opponent city (outside) bloody:40> Players near you in Valour: <PK> Rhoa The Bay of Vamana <PK> Fenlorn Gates of Valour's Cathedral
<555/763hp 673/684m 291/494mv no opponent no opponent city (outside) bloody:40> e
A Knight of the Holy Cross peers around, looking for suspicious activity.
<555/763hp 673/684m 291/494mv no opponent no opponent city (outside) bloody:39> e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 289/494mv no opponent no opponent city (outside) bloody:39> e e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<555/763hp 673/684m 287/494mv no opponent no opponent city (outside) bloody:38> e e Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 285/494mv no opponent no opponent city (outside) bloody:38> Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<555/763hp 673/684m 283/494mv no opponent no opponent city (outside) bloody:37> Bridge over the Bay of Vamana A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A wild boar walks in. A Knight of the Holy Cross looks at you sternly.
<555/763hp 673/684m 281/494mv no opponent no opponent city (outside) bloody:37> Queen Victoria's Needle This monument has been built in memorial of the late Queen Victoria, the first to sit upon Valour's powerful throne. It is a twenty feet high golden needle, inserted into a heavy and strong marble base. The needle symbolises the care that Knights must place into their work, and the precision needed in the choice of crusades they leave on.
[Exits: north east south west] A golden needle thrust into a marble platform extends high overhead. The Herald Bulletin Board gleams majestically in the middle of the square. A knight of the Holy Cross patrols the area diligently. A wild boar walks in. A large wolf walks in. A Knight of the Holy Cross looks at you sternly.
<555/763hp 673/684m 279/494mv no opponent no opponent city (outside) bloody:36> e e Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: east west] A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 277/494mv no opponent no opponent city (outside) bloody:36> e Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: east west] A wild boar walks in. A large wolf walks in.
<555/763hp 673/684m 275/494mv no opponent no opponent city (outside) bloody:35> Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: north east west] A noble of Valour walks down the street. A noble of Valour walks down the street. A large wolf walks in. A wild boar walks in.
<555/763hp 673/684m 273/494mv no opponent no opponent city (outside) bloody:35> n
A large wolf looks uncomfortable in these surroundings. A wild boar returns to its home in the wilderness.
<568/763hp 683/684m 328/494mv no opponent no opponent city (outside) bloody:35> Greater Valour Docks These are the general docks of Valour. Ships are tied to a wooden footbridge waiting to be boarded, and then lowered into the canal. The docks are large enough to accomodate a fleet of about ten ships at any given time. A large flagpole reaches high into the sky beside the dock, having thrusted its way out of the water. At the apex of the flagpole the sigil of the Knights - the Holy Cross of Valour - flys proudly.
[Exits: east south down] A knight of the Holy Cross patrols the area diligently. A noble of Valour walks down the street. A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. A large wolf walks in. A Knight of the Holy Cross looks at you sternly.
<568/763hp 683/684m 326/494mv no opponent no opponent city (outside) bloody:40> d A magic seashell grows into a raft. Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: west up] A large wolf walks in.
<568/763hp 683/684m 325/494mv no opponent no opponent ocean (outside) bloody:39> w Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: east west] A large wolf floats in.
<568/763hp 683/684m 324/494mv no opponent no opponent ocean (outside) bloody:38> w w An Opening into the Bay of Vamana Water funnels out from the canal into a large bay area. The currents, free to roam as they please, spread quickly away in all directions. A strong undercurrent continues the path taken by the canal. A light breeze enters from the north, gently cooling the area. The pace of the water flow is slow, but steady.
[Exits: east west] A large wolf floats in.
<568/763hp 683/684m 323/494mv no opponent no opponent ocean (outside) bloody:38> whe The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] An old fisherman rows a boat through the bay of Vamana. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.' A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
<568/763hp 683/684m 322/494mv no opponent no opponent ocean (outside) bloody:37> Players near you in Valour: <PK> Rhoa Underneath a Wooden Bridge <PK> Fenlorn The Bay of Vamana
<568/763hp 683/684m 322/494mv no opponent no opponent ocean (outside) bloody:37> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. A large wolf floats in.
<568/763hp 683/684m 321/494mv no opponent no opponent ocean (outside) bloody:36> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A white swan is gliding along the surface of the water. A large wolf floats in.
<568/763hp 683/684m 320/494mv no opponent no opponent ocean (outside) bloody:36> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. A large wolf floats in.
<568/763hp 683/684m 319/494mv no opponent no opponent ocean (outside) bloody:35> scan s You scan south. *** Range 1 (south) *** An old fisherman rows a boat through the bay of Vamana. *** Range 3 (south) *** An old fisherman rows a boat through the bay of Vamana.
<568/763hp 683/684m 319/494mv no opponent no opponent ocean (outside) bloody:40> s s Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bay's surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge.
[Exits: north south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.' A large wolf floats in.
<568/763hp 683/684m 318/494mv no opponent no opponent ocean (outside) bloody:40> s s The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: north south] A large wolf floats in.
<568/763hp 683/684m 317/494mv no opponent no opponent ocean (outside) bloody:39> whe The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: north west] An old fisherman rows a boat through the bay of Vamana. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.' A large wolf floats in.
<568/763hp 683/684m 316/494mv no opponent no opponent ocean (outside) bloody:39> scan w Large rocks in the water barricade the way.
<568/763hp 683/684m 316/494mv no opponent no opponent ocean (outside) bloody:38> Players near you in Valour: <PK> Rhoa Underneath a Wooden Bridge <PK> Fenlorn The Bay of Vamana
<568/763hp 683/684m 316/494mv no opponent no opponent ocean (outside) bloody:38> You scan west. *** Range 2 (west) *** An old fisherman rows a boat through the bay of Vamana. *** Range 3 (west) *** (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. *** Range 4 (west) *** A white swan is gliding along the surface of the water.
<568/763hp 683/684m 316/494mv no opponent no opponent ocean (outside) bloody:38> w w The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: east west] A large wolf floats in.
<568/763hp 683/684m 315/494mv no opponent no opponent ocean (outside) bloody:37> w murder rhoa The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: east west] An old fisherman rows a boat through the bay of Vamana. A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
<568/763hp 683/684m 314/494mv no opponent no opponent ocean (outside) bloody:36> Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge.
[Exits: east west] A school of fish swims quickly back and forth. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A large wolf floats in.
<568/763hp 683/684m 313/494mv no opponent no opponent ocean (outside) bloody:36> You yell 'Help! I am being attacked by Rhoa!' Your shield jolts under Rhoa's acidic bite, but holds. You do the best you can! Rhoa has quite a few wounds.
<568/763hp 683/684m 313/494mv shaft defensive ocean (outside) bloody:40> Your slash MASSACRES Rhoa! You dodge Rhoa's acidic bite. Rhoa's acidic bite DISEMBOWELS you! A large wolf's bite DISEMBOWELS Rhoa! Rhoa has some big nasty wounds and scratches.
<525/763hp 683/684m 313/494mv shaft defensive ocean (outside) bloody:40> Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce DISMEMBERS Rhoa! Rhoa rides west on a brass Asc'Liena stallion. A young Knight recruit floats west. A mighty gules lion floats west.
<525/763hp 683/684m 313/494mv no opponent no opponent ocean (outside) bloody:40> w murder rhoa The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A white swan is gliding along the surface of the water. A large wolf floats in.
<525/763hp 683/684m 312/494mv no opponent no opponent ocean (outside) bloody:38> Rhoa yells 'Help! I am being attacked by Fenlorn!' You hurl a javelin as you close in to attack Rhoa. Your pierce decimates Rhoa! Rhoa's shield wobbles and barely deflects your slash. Rhoa has some big nasty wounds and scratches.
<525/763hp 683/684m 312/494mv blade defensive ocean (outside) bloody:40> Rhoa's shield absorbs the impact of your slash easily. Rhoa deflects your slash aside in an ungraceful parry. Rhoa blocks your attack with her shield. Rhoa's shocking bite MUTILATES you! A large wolf's bite wounds Rhoa. A large wolf's bite wounds Rhoa. Rhoa has some big nasty wounds and scratches.
<483/763hp 683/684m 312/494mv blade defensive ocean (outside) bloody:40> Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce decimates Rhoa! Rhoa rides east on a brass Asc'Liena stallion. A mighty gules lion floats east. A young Knight recruit floats east.
<483/763hp 683/684m 312/494mv no opponent no opponent ocean (outside) bloody:40> Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit floats in. A mighty gules lion floats in.
<483/763hp 683/684m 312/494mv no opponent no opponent ocean (outside) bloody:39> w The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east south] A school of fish swims quickly back and forth. A large wolf floats in.
<483/763hp 683/684m 311/494mv no opponent no opponent ocean (outside) bloody:39> Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion floats in. A young Knight recruit floats in.
<483/763hp 683/684m 311/494mv no opponent no opponent ocean (outside) bloody:39> murder rhoa Rhoa yells 'Help! I am being attacked by Fenlorn!' You hurl a javelin as you close in to attack Rhoa. Rhoa parries your pierce. Rhoa deflects your slash aside in an ungraceful parry. Rhoa has some big nasty wounds and scratches.
<483/763hp 683/684m 311/494mv blade defensive ocean (outside) bloody:40> Rhoa blocks your attack with her shield. Rhoa's torrent DISEMBOWELS you! A large wolf's bite injures Rhoa. Rhoa has some big nasty wounds and scratches.
<438/763hp 683/684m 311/494mv blade defensive ocean (outside) bloody:40> Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce devastates Rhoa! Rhoa rides east on a brass Asc'Liena stallion. A young Knight recruit floats east. A mighty gules lion floats east.
<438/763hp 683/684m 311/494mv no opponent no opponent ocean (outside) bloody:40> e The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A white swan is gliding along the surface of the water. A large wolf floats in.
<438/763hp 683/684m 310/494mv no opponent no opponent ocean (outside) bloody:38> murder rhoa They aren't here.
<438/763hp 683/684m 310/494mv no opponent no opponent ocean (outside) bloody:38> e e Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge.
[Exits: east west] A school of fish swims quickly back and forth. A large wolf floats in.
<438/763hp 683/684m 309/494mv no opponent no opponent ocean (outside) bloody:37> murder rhoa The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: east west] An old fisherman rows a boat through the bay of Vamana. A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.'
<438/763hp 683/684m 308/494mv no opponent no opponent ocean (outside) bloody:36> They aren't here.
<438/763hp 683/684m 308/494mv no opponent no opponent ocean (outside) bloody:36> murder rhoa They aren't here.
<438/763hp 683/684m 308/494mv no opponent no opponent ocean (outside) bloody:35> e The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: east west] A large wolf floats in.
<438/763hp 683/684m 307/494mv no opponent no opponent ocean (outside) bloody:34> whe Players near you in Valour: <PK> Rhoa Canal Under Lower Valour <PK> Fenlorn The Bay of Vamana
<438/763hp 683/684m 307/494mv no opponent no opponent ocean (outside) bloody:33> e The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: north west] An old fisherman rows a boat through the bay of Vamana. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.' A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
<438/763hp 683/684m 306/494mv no opponent no opponent ocean (outside) bloody:33> n The Bay of Vamana Water swirls around in all directions, within the blue bay of Vamana. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water.
[Exits: north south] A large wolf floats in.
<438/763hp 683/684m 305/494mv no opponent no opponent ocean (outside) bloody:32> n Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bay's surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge.
[Exits: north south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. A large wolf floats in.
<438/763hp 683/684m 304/494mv no opponent no opponent ocean (outside) bloody:32> n n The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.'
<438/763hp 683/684m 303/494mv no opponent no opponent ocean (outside) bloody:31> murder rhoa Strong currents push back, preventing movement in that direction.
<438/763hp 683/684m 303/494mv no opponent no opponent ocean (outside) bloody:31> e They aren't here.
<438/763hp 683/684m 303/494mv no opponent no opponent ocean (outside) bloody:31> e e The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A white swan is gliding along the surface of the water. A large wolf floats in.
<438/763hp 683/684m 302/494mv no opponent no opponent ocean (outside) bloody:30> The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Vamana. A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.'
<438/763hp 683/684m 301/494mv no opponent no opponent ocean (outside) bloody:30> The Bay of Vamana The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay.
[Exits: east west] An old fisherman rows a boat through the bay of Vamana. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Don't disturb the water! You'll frighten the fish.' A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Keep it down will you? I'm trying to make a living.'
<438/763hp 683/684m 300/494mv no opponent no opponent ocean (outside) bloody:29> e An Opening into the Bay of Vamana Water funnels out from the canal into a large bay area. The currents, free to roam as they please, spread quickly away in all directions. A strong undercurrent continues the path taken by the canal. A light breeze enters from the north, gently cooling the area. The pace of the water flow is slow, but steady.
[Exits: east west] A large wolf floats in.
<438/763hp 683/684m 299/494mv no opponent no opponent ocean (outside) bloody:29> e
A large wolf looks uncomfortable in these surroundings.
<456/763hp 684/684m 354/494mv no opponent no opponent ocean (outside) bloody:29> Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: east west] A large wolf floats in.
<456/763hp 684/684m 353/494mv no opponent no opponent ocean (outside) bloody:28> murder rhoa They aren't here.
<456/763hp 684/684m 353/494mv no opponent no opponent ocean (outside) bloody:28> e e Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: west up] A large wolf floats in.
<456/763hp 684/684m 352/494mv no opponent no opponent ocean (outside) bloody:27> whe Rocks prevent further passage to the east.
<456/763hp 684/684m 352/494mv no opponent no opponent ocean (outside) bloody:27> Players near you in Valour: <PK> Rhoa The Eastern Promenade <PK> Fenlorn Canal Under Lower Valour
<456/763hp 684/684m 352/494mv no opponent no opponent ocean (outside) bloody:26> u Greater Valour Docks These are the general docks of Valour. Ships are tied to a wooden footbridge waiting to be boarded, and then lowered into the canal. The docks are large enough to accomodate a fleet of about ten ships at any given time. A large flagpole reaches high into the sky beside the dock, having thrusted its way out of the water. At the apex of the flagpole the sigil of the Knights - the Holy Cross of Valour - flys proudly.
[Exits: east south down] A knight of the Holy Cross patrols the area diligently. A noble of Valour walks down the street. A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. A magic raft shrinks back into a seashell. A large wolf floats in. A Knight of the Holy Cross looks at you sternly.
<456/763hp 684/684m 351/494mv no opponent no opponent city (outside) bloody:26> s Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: north east west] A noble of Valour walks down the street. A noble of Valour walks down the street. A large wolf walks in.
<456/763hp 684/684m 349/494mv no opponent no opponent city (outside) bloody:25> e Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: east west] A dame of Valour walks down the street. A large wolf walks in.
<456/763hp 684/684m 347/494mv no opponent no opponent city (outside) bloody:24> whe Players near you in Valour: <PK> Fenlorn Greater Valour Avenue
<456/763hp 684/684m 347/494mv no opponent no opponent city (outside) bloody:24> e Greater Valour Avenue This road leads through the upper district of the city of Valour. At its border are the large business buildings that direct the commerce and government. Their walls are decorated with gold and gemstone, showing off the wealth that has been attained by this successful city. The buildings provide an inspiring backdrop contrasted against the clear skies. A series of lamp-posts lead the way east and west.
[Exits: east west] A large wolf walks in.
<456/763hp 684/684m 345/494mv no opponent no opponent city (outside) bloody:23> e City Forum This is an open air forum that can be wandered through as a person travels down the streets. A few simple low walls create an enclosure to separate it from the busiest flow of traffic. Some of the most powerful political figures ever to involve themselves with Valour have given speeches from the lectern that stands in the City Forum. It is the place where the monarch addresses the city as a whole in such important issues as declarations of war and the need for good men to fight for their cause.
[Exits: east south west] Water flows from a marble statue of the sigil of Valour. (White Aura) Lorial is relaxing on a deck-chair as she processes papers. A large wolf walks in.
<456/763hp 684/684m 343/494mv no opponent no opponent city (outside) bloody:23> s s Liberty Street This road leads through into the centre of Greater Valour, towards the epicentre of its business district. Buildings line the street, tall and with smooth gentle walls that create a warm and welcoming atmosphere. Sigils of the Knights are marked upon every door frame. The masonry is of the highest quality, matched only by that of the street itself. Lamp-posts lead the way north and south.
[Exits: north south] A noble of Valour walks down the street. A large wolf walks in.
<456/763hp 684/684m 341/494mv no opponent no opponent city (outside) bloody:22> s Liberty Street This road leads through into the centre of Greater Valour, towards the epicentre of its business district. Buildings line the street, tall and with smooth gentle walls that create a warm and welcoming atmosphere. Sigils of the Knights are marked upon every door frame. The masonry is of the highest quality, matched only by that of the street itself. Lamp-posts lead the way north and south.
[Exits: north east south] A large wolf walks in.
<456/763hp 684/684m 339/494mv no opponent no opponent city (outside) bloody:22> Liberty Street This road leads through into the centre of Greater Valour, towards the epicentre of its business district. Buildings line the street, tall and with smooth gentle walls that create a warm and welcoming atmosphere. Sigils of the Knights are marked upon every door frame. The masonry is of the highest quality, matched only by that of the street itself. Lamp-posts lead the way north and south.
[Exits: north south] A large wolf walks in.
<456/763hp 684/684m 337/494mv no opponent no opponent city (outside) bloody:21> s Liberty Street This road leads through into the centre of Greater Valour, towards the epicentre of its business district. Buildings line the street, tall and with smooth gentle walls that create a warm and welcoming atmosphere. Sigils of the Knights are marked upon every door frame. The masonry is of the highest quality, matched only by that of the street itself. Lamp-posts lead the way north and south.
[Exits: north east south] A noble of Valour walks down the street. A large wolf walks in.
<456/763hp 684/684m 335/494mv no opponent no opponent city (outside) bloody:21> s Liberty Street This road leads through into the centre of Greater Valour, towards the epicentre of its business district. Buildings line the street, tall and with smooth gentle walls that create a warm and welcoming atmosphere. Sigils of the Knights are marked upon every door frame. The masonry is of the highest quality, matched only by that of the street itself. Lamp-posts lead the way north and south.
[Exits: north south] A large wolf walks in.
<456/763hp 684/684m 333/494mv no opponent no opponent city (outside) bloody:20> s The Arch of Saint Avangulen A long arch stretches all the way across this square. It has been fashioned out of marble. At its left base, streams of colour begin flight across the arch, burning out just before they reach halfway. The streams flicker and contort even as they are looked upon. At its right base, a flower bed has been laid, with white roses in bloom within it in all seasons.
[Exits: north east south] The marble arch of Avangulen hangs overhead. A knight of the Holy Cross patrols the area diligently. A noble of Valour walks down the street. A large wolf walks in.
<456/763hp 684/684m 331/494mv no opponent no opponent city (outside) bloody:20> e e The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A noble of Valour walks down the street. A large wolf walks in.
<456/763hp 684/684m 329/494mv no opponent no opponent city (outside) bloody:19> e The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east south west] A large wolf walks in.
<456/763hp 684/684m 327/494mv no opponent no opponent city (outside) bloody:19> e The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A large wolf walks in.
<456/763hp 684/684m 325/494mv no opponent no opponent city (outside) bloody:18> e e The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east south west] A large wolf walks in.
<456/763hp 684/684m 323/494mv no opponent no opponent city (outside) bloody:18> whe East Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour. A large wolf walks in.
<456/763hp 684/684m 321/494mv no opponent no opponent city (outside) bloody:17> A grassy bank near the water Long grass has climbed through the fertile soil that meets this river bank. It has grown in clumps in a haphazard way. The gates of a large city are nearby to the west.
[Exits: east west] A large wolf walks in.
<456/763hp 684/684m 319/494mv no opponent no opponent field (outside) bloody:17> e Players near you in River Wood: <PK> Rhoa Small path on the floor <PK> Fenlorn A grassy bank near the water
<456/763hp 684/684m 319/494mv no opponent no opponent field (outside) bloody:40> Shallow Water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark , but light enough to see.
[Exits: west down] A large wolf swims in.
<456/763hp 684/684m 316/494mv no opponent no opponent pond (outside) bloody:40> e Alas, you cannot go that way.
<456/763hp 684/684m 316/494mv no opponent no opponent pond (outside) bloody:39> d Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east up] A large wolf swims in.
<456/763hp 684/684m 313/494mv no opponent no opponent underwater (outside) bloody:39>[============] whe Players near you in River Wood: <PK> Rhoa Reddish Sand <PK> Fenlorn Underwater
<456/763hp 684/684m 313/494mv no opponent no opponent underwater (outside) bloody:38>[============] scan e You scan east. *** Range 1 (east) *** An Underling moves here with deadly grace. *** Range 3 (east) *** A battered ray swims at the bottom. An Underling moves here with deadly grace. *** Range 4 (east) *** A battered ray swims at the bottom. *** Range 6 (east) *** A battered ray swims at the bottom. A laurien elf seems unconcerned of any possible danger. A battered ray swims at the bottom. A laurien elf seems unconcerned of any possible danger. (White Aura) A triton Watchman stands here, with purpose.
<456/763hp 684/684m 313/494mv no opponent no opponent underwater (outside) bloody:37>[============] e e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] An Underling moves here with deadly grace. A large wolf swims in.
<456/763hp 684/684m 311/494mv no opponent no opponent underwater (outside) bloody:40>[============] Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east west] A large wolf swims in.
<456/763hp 684/684m 309/494mv no opponent no opponent underwater (outside) bloody:40>[===========-] e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east south west] A battered ray swims at the bottom. An Underling moves here with deadly grace. A large wolf swims in.
<456/763hp 684/684m 307/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] s s Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north south] A large wolf swims in.
<456/763hp 684/684m 305/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: north up down] A large wolf swims in.
<456/763hp 684/684m 303/494mv no opponent no opponent river (outside) bloody:38> u u Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: north east south west up down] An enraged titan stands adrift with a burning look through your soul. A large wolf swims in.
<456/763hp 684/684m 300/494mv no opponent no opponent river (outside) bloody:38> whe A whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: up down] A water weird swims around you, laughing at your folly. A large wolf swims in.
<456/763hp 684/684m 296/494mv no opponent no opponent river (outside) bloody:37> Players near you in River Wood: <PK> Rhoa Reddish Sand <PK> Fenlorn A whirlpool
<456/763hp 684/684m 296/494mv no opponent no opponent river (outside) bloody:37> u A whirlpool A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. The water is deathly cold, biting your skin and pushing on our lungs as if it is trying to crush you or suck the air right out of you. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: south down] A large wolf swims in.
<456/763hp 684/684m 292/494mv no opponent no opponent river (outside) bloody:36> s Increasing Current Ah, this is more like what you are used to. The froth returns as the current speeds you along your way. The acceleration going faster and faster bringing you closer to an unknown destination. The air is clean, with a notable saline tang to it.
[Exits: north south] A large wolf swims in.
<456/763hp 684/684m 289/494mv no opponent no opponent river (outside) bloody:35> s Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south] A large wolf swims in.
<456/763hp 684/684m 286/494mv no opponent no opponent river (outside) bloody:34> s Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south] A large wolf swims in.
<456/763hp 684/684m 283/494mv no opponent no opponent river (outside) bloody:34> whe Players near you in River Wood: <PK> Rhoa Reddish Sand <PK> Fenlorn Sudden stillness
<456/763hp 684/684m 283/494mv no opponent no opponent river (outside) bloody:33> s Among white caps Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: north east west] A short-haired beaver looks around for wood. A servant shimmers from place to place. Kre' Qusan, the Sea Wyrm is here. A large wolf swims in.
<456/763hp 684/684m 280/494mv no opponent no opponent river (outside) bloody:32> scan a You scan all around. You scan north. You scan east. *** Range 1 (east) *** A monstrous devilfish is in search of an unsuspecting Newborn to eat. A servant shimmers from place to place. *** Range 2 (east) *** A monstrous devilfish is in search of an unsuspecting Newborn to eat. You scan west. *** Range 1 (west) *** A monstrous devilfish is in search of an unsuspecting Newborn to eat. *** Range 4 (west) *** A river pike swims frantically about. *** Range 5 (west) *** A river pike swims frantically about. *** Range 6 (west) *** A short-haired beaver looks around for wood.
<456/763hp 684/684m 280/494mv no opponent no opponent river (outside) bloody:31> w Cold water Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: east west] A monstrous devilfish is in search of an unsuspecting Newborn to eat. A large wolf swims in.
<456/763hp 684/684m 276/494mv no opponent no opponent river (outside) bloody:31> w w A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] Some blue algae is here, soothing along. A large wolf swims in.
<456/763hp 684/684m 273/494mv no opponent no opponent river (outside) bloody:30> A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A large wolf swims in.
<456/763hp 684/684m 270/494mv no opponent no opponent river (outside) bloody:30> w Open water Crystal blue water is so clear here that you can see all around you.. Animals swim here in abundance, creating what seems a very harmless and healthy atmosphere. The fish here would fetch a fair price and large amounts of gold in the Seringale markets. Water is open and all around you showing you no bounds.
[Exits: north east west] A river pike swims frantically about. A large wolf swims in.
<456/763hp 684/684m 267/494mv no opponent no opponent river (outside) bloody:29> whe w Players near you in River Wood: <PK> Rhoa Reddish Sand <PK> Fenlorn Open water
<469/763hp 684/684m 322/494mv no opponent no opponent river (outside) bloody:29> A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A river pike swims frantically about. A large wolf swims in.
<469/763hp 684/684m 319/494mv no opponent no opponent river (outside) bloody:28> w A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A short-haired beaver looks around for wood. A large wolf swims in.
<469/763hp 684/684m 316/494mv no opponent no opponent river (outside) bloody:28> w A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] Some brown algae is here, squirting along. A large wolf swims in.
<469/763hp 684/684m 312/494mv no opponent no opponent river (outside) bloody:27> w A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A large wolf swims in.
<469/763hp 684/684m 309/494mv no opponent no opponent river (outside) bloody:26> w Entrance to the Pool You are at the entrance to the mouth of a large pool. Clear blue water surrounds you as the large lake seems to be filled with life. The caverns surrounding you are lit with bluish crystals. The air is clean, with a notable saline tang to it.
[Exits: east south] Long iron spikes driven into a lifeless body of a cityguard is here. A large wolf swims in.
<469/763hp 684/684m 305/494mv no opponent no opponent river (outside) bloody:26> whe Players near you in River Wood: <PK> Rhoa Reddish Sand <PK> Fenlorn Entrance to the Pool
<469/763hp 684/684m 305/494mv no opponent no opponent river (outside) bloody:25> s Mouth of the River You are at the entrance to the mouth of a large pool. Clear blue water surrounds you as the large lake seems to be filled with life. The caverns surrounding you are lit with bluish crystals. The air is clean, with a notable saline tang to it.
[Exits: north east south west] A large wolf swims in.
<469/763hp 684/684m 302/494mv no opponent no opponent river (outside) bloody:25> s The Training Grounds The water is stained dark red here as if someone or something has been recently wounded. Angry cries fill the air in the near distance as they echo loudly in the cavern air. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east south west] A large wolf swims in.
<469/763hp 684/684m 299/494mv no opponent no opponent pond (outside) bloody:24> whe Players near you in River Wood: <PK> Rhoa Reddish Sand <PK> Fenlorn The Training Grounds
<469/763hp 684/684m 299/494mv no opponent no opponent pond (outside) bloody:24> scan a You scan all around. You scan north. You scan east. *** Range 1 (east) *** A newborn is here training extremely hard. You scan south. *** Range 2 (south) *** A sea ghoul looks around for some Newborn to feast on. You scan west. *** Range 1 (west) *** A newborn is here training extremely hard. A newborn is here training extremely hard. *** Range 2 (west) *** A sea ghoul looks around for some Newborn to feast on. A sea ghoul looks around for some Newborn to feast on.
<469/763hp 684/684m 299/494mv no opponent no opponent pond (outside) bloody:23> n Mouth of the River You are at the entrance to the mouth of a large pool. Clear blue water surrounds you as the large lake seems to be filled with life. The caverns surrounding you are lit with bluish crystals. The air is clean, with a notable saline tang to it.
[Exits: north east south west] A large wolf swims in.
<469/763hp 684/684m 296/494mv no opponent no opponent river (outside) bloody:21> w w Open water Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: east south west] A newborn is here training extremely hard. A large wolf swims in.
<469/763hp 684/684m 293/494mv no opponent no opponent pond (outside) bloody:20> Open water Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east south] A newborn is here training extremely hard. A large wolf swims in.
<469/763hp 684/684m 290/494mv no opponent no opponent pond (outside) bloody:20> n A black pedestal You come across a room all encased in onyx. Its shiny, glassy surface glitters in the dim light, with metallic gold streaks strewn across the walls. In the center lies a raised platform, also made from onyx. A raised throne stands here, with a curious crystal upon a pedestal in front of it.
[Exits: south] A newborn is here training extremely hard. (White Aura) The Lake Watcher stands here, watching over his students. A large wolf walks in.
<469/763hp 684/684m 289/494mv no opponent no opponent inside (indoors) bloody:19> s Open water Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east south] A newborn is here training extremely hard. A large wolf swims in.
<469/763hp 684/684m 288/494mv no opponent no opponent pond (outside) bloody:19> s Western Flows Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east] A sea ghoul looks around for some Newborn to feast on. A sea ghoul looks around for some Newborn to feast on. A large wolf swims in.
<469/763hp 684/684m 285/494mv no opponent no opponent pond (outside) bloody:18> e The Training Grounds The water is stained dark red here as if someone or something has been recently wounded. Angry cries fill the air in the near distance as they echo loudly in the cavern air. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east south west] A newborn is here training extremely hard. A newborn is here training extremely hard. A large wolf swims in.
<469/763hp 684/684m 282/494mv no opponent no opponent pond (outside) bloody:17> s s Multi-colored rocks You stand in the middle of many multi-colored rocks strewn about the water. Around you stand pillars of red, blue, black, green, and silver colors - each with a mysterious gold leaf on them. The gold seems immovable and a part of the pillar every bit as much as the pillar is a part of the stone floor, which is visible just below the waterline.
[Exits: north east south] A newborn is here training extremely hard. A large wolf swims in.
<469/763hp 684/684m 278/494mv no opponent no opponent river (outside) bloody:17> whe Western corner of the Shallows The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east] A large wolf swims in.
<469/763hp 684/684m 275/494mv no opponent no opponent pond (outside) bloody:16> Players near you in River Wood: <PK> Rhoa Reddish Sand <PK> Fenlorn Western corner of the Shallows
<469/763hp 684/684m 275/494mv no opponent no opponent pond (outside) bloody:16> e Shallow water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east west] A sea ghoul looks around for some Newborn to feast on. A large wolf swims in.
<469/763hp 684/684m 272/494mv no opponent no opponent pond (outside) bloody:40> e Shallow water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east west] A newborn is here training extremely hard. A large wolf swims in.
<469/763hp 684/684m 268/494mv no opponent no opponent pond (outside) bloody:39> e Southern corner of the Shallows The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north west] A large wolf swims in.
<469/763hp 684/684m 264/494mv no opponent no opponent pond (outside) bloody:39> n n Open Water Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north south west] A sea ghoul looks around for some Newborn to feast on. A large wolf swims in.
<469/763hp 684/684m 260/494mv no opponent no opponent pond (outside) bloody:38> Eastern Flows Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north south west] A large wolf swims in.
<469/763hp 684/684m 257/494mv no opponent no opponent pond (outside) bloody:38> n A torrent corner Water swirls all about as if something underneath you is sucking the water out and in, causing a raging white froth of water. The water level raises to about neck level now. As you feel underneath you, you feel a fleshy tentacle protruding from the ground - encapsulated by a hard shell.
[Exits: south west] Some green algae is here, oozing along. A large wolf swims in.
<469/763hp 684/684m 254/494mv no opponent no opponent pond (outside) bloody:37> n w w Alas, you cannot go that way.
<469/763hp 684/684m 254/494mv no opponent no opponent pond (outside) bloody:37> Open water Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: east south west] A newborn is here training extremely hard. A large wolf swims in.
<469/763hp 684/684m 251/494mv no opponent no opponent pond (outside) bloody:36> Mouth of the River You are at the entrance to the mouth of a large pool. Clear blue water surrounds you as the large lake seems to be filled with life. The caverns surrounding you are lit with bluish crystals. The air is clean, with a notable saline tang to it.
[Exits: north east south west] A large wolf swims in.
<469/763hp 684/684m 248/494mv no opponent no opponent river (outside) bloody:36> n Entrance to the Pool You are at the entrance to the mouth of a large pool. Clear blue water surrounds you as the large lake seems to be filled with life. The caverns surrounding you are lit with bluish crystals. The air is clean, with a notable saline tang to it.
[Exits: east south] Long iron spikes driven into a lifeless body of a cityguard is here. A large wolf swims in.
<469/763hp 684/684m 244/494mv no opponent no opponent river (outside) bloody:35> e e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A large wolf swims in.
<469/763hp 684/684m 241/494mv no opponent no opponent river (outside) bloody:35> af A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] Some brown algae is here, squirting along. A large wolf swims in.
<469/763hp 684/684m 237/494mv no opponent no opponent river (outside) bloody:34> You are affected by the following:
Spell: cabal sanctuary: lasts for 1 hours Beast: wolves : unavailable for 16 hours Skill: warcry : modifies save vs afflictive by 6 for 18 hours : modifies hitroll by 6 for 18 hours Skill: herb : lasts for 3 hours
Skill: transform : lasts for 19 hours Skill: devote : lasts for 0 hours Skill: keen sight : lasts for 25 hours
<469/763hp 684/684m 237/494mv no opponent no opponent river (outside) bloody:34> e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A short-haired beaver looks around for wood. A large wolf swims in.
<469/763hp 684/684m 234/494mv no opponent no opponent river (outside) bloody:32> e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A river pike swims frantically about. A large wolf swims in.
<469/763hp 684/684m 230/494mv no opponent no opponent river (outside) bloody:31> e Open water Crystal blue water is so clear here that you can see all around you.. Animals swim here in abundance, creating what seems a very harmless and healthy atmosphere. The fish here would fetch a fair price and large amounts of gold in the Seringale markets. Water is open and all around you showing you no bounds.
[Exits: north east west] A river pike swims frantically about. A large wolf swims in.
<469/763hp 684/684m 227/494mv no opponent no opponent river (outside) bloody:31> n Stagnant water You are in a green body of water with arms stretch to either side of you. The odor of stagnant swamp plants persists here as small fish and frogs swim here in abundance. This place seems very still, almost too still for your own comfort.
[Exits: south up] A large wolf swims in.
<469/763hp 684/684m 223/494mv no opponent no opponent pond (outside) bloody:30> whe Players near you in River Wood: <PK> Rhoa Before a Gate <PK> Fenlorn Stagnant water
<469/763hp 684/684m 223/494mv no opponent no opponent pond (outside) bloody:30> s Open water Crystal blue water is so clear here that you can see all around you.. Animals swim here in abundance, creating what seems a very harmless and healthy atmosphere. The fish here would fetch a fair price and large amounts of gold in the Seringale markets. Water is open and all around you showing you no bounds.
[Exits: north east west] A river pike swims frantically about. A large wolf swims in.
<469/763hp 684/684m 219/494mv no opponent no opponent river (outside) bloody:27> eh I don't understand that.
<469/763hp 684/684m 219/494mv no opponent no opponent river (outside) bloody:26> e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A large wolf swims in.
<469/763hp 684/684m 215/494mv no opponent no opponent river (outside) bloody:25> e whe A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] Some blue algae is here, soothing along. A large wolf swims in.
<469/763hp 684/684m 212/494mv no opponent no opponent river (outside) bloody:25> Players near you in River Wood: <PK> Rhoa Before a Gate <PK> Fenlorn A murky river
<469/763hp 684/684m 212/494mv no opponent no opponent river (outside) bloody:24> e e Cold water Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: east west] A servant shimmers from place to place. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A large wolf swims in.
<469/763hp 684/684m 208/494mv no opponent no opponent river (outside) bloody:23> The night is about to end. You can devote again.
<485/763hp 684/684m 263/494mv no opponent no opponent river (outside) bloody:23> Among white caps Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: north east west] A short-haired beaver looks around for wood. Kre' Qusan, the Sea Wyrm is here. A large wolf swims in.
<485/763hp 684/684m 260/494mv no opponent no opponent river (outside) bloody:23> n n Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south] A large wolf swims in.
<485/763hp 684/684m 256/494mv no opponent no opponent river (outside) bloody:22> whe Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south] A large wolf swims in.
<485/763hp 684/684m 253/494mv no opponent no opponent river (outside) bloody:22> Players near you in River Wood: <PK> Rhoa Before a Gate <PK> Fenlorn Sudden stillness
<485/763hp 684/684m 253/494mv no opponent no opponent river (outside) bloody:21> s s Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south] A large wolf swims in.
<485/763hp 684/684m 250/494mv no opponent no opponent river (outside) bloody:40> scan e Among white caps Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: north east west] A short-haired beaver looks around for wood. Kre' Qusan, the Sea Wyrm is here. A large wolf swims in.
<485/763hp 684/684m 247/494mv no opponent no opponent river (outside) bloody:40> You scan east. *** Range 1 (east) *** A monstrous devilfish is in search of an unsuspecting Newborn to eat. A servant shimmers from place to place. *** Range 2 (east) *** A monstrous devilfish is in search of an unsuspecting Newborn to eat.
<485/763hp 684/684m 247/494mv no opponent no opponent river (outside) bloody:40> e Billowing vapors White mist blows all around you settling on everything around it. Due to the moist atmosphere, a greenish fungus grows in abundance as well as a reddish mold. It sounds as if there is some sort of waterfall nearby.
[Exits: east west] A monstrous devilfish is in search of an unsuspecting Newborn to eat. A servant shimmers from place to place. A large wolf swims in.
<485/763hp 684/684m 244/494mv no opponent no opponent river (outside) bloody:40> e A cavern Your voice echoes just a bit too loudly for your own comfort. Even the smallest sound resounds at a far distance down the cavern. Stalagmites and stalactites line the cavern ceilings giving way to small drips of water. The drop of the water echoes at regular intervals through the caves.
[Exits: (east) south west] A monstrous devilfish is in search of an unsuspecting Newborn to eat. A large wolf swims in.
<485/763hp 684/684m 241/494mv no opponent no opponent river (outside) bloody:39> s A dark cavern Your voice echoes just a bit too loudly for your own comfort. Even the smallest sound resounds at a far distance down the cavern. Stalagmites and stalactites line the cavern ceilings giving way to small drips of water. The drop of the water echoes at regular intervals through the caves.
[Exits: north south] A large wolf swims in.
<485/763hp 684/684m 237/494mv no opponent no opponent river (outside) bloody:39> s A dark cavernous throughway Your voice echoes just a bit too loudly for your own comfort. Even the smallest sound resounds at a far distance down the cavern. Stalagmites and stalactites line the cavern ceilings giving way to small drips of water. The drop of the water echoes at regular intervals through the caves.
[Exits: north south] A servant shimmers from place to place. A servant shimmers from place to place. A large wolf swims in.
<485/763hp 684/684m 234/494mv no opponent no opponent river (outside) bloody:38> s A dark cavernous throughway Your voice echoes just a bit too loudly for your own comfort. Even the smallest sound resounds at a far distance down the cavern. Stalagmites and stalactites line the cavern ceilings giving way to small drips of water. The drop of the water echoes at regular intervals through the caves.
[Exits: north (east)] A large wolf swims in.
<485/763hp 684/684m 230/494mv no opponent no opponent river (outside) bloody:37> n A dark cavernous throughway Your voice echoes just a bit too loudly for your own comfort. Even the smallest sound resounds at a far distance down the cavern. Stalagmites and stalactites line the cavern ceilings giving way to small drips of water. The drop of the water echoes at regular intervals through the caves.
[Exits: north south] A servant shimmers from place to place. A servant shimmers from place to place. A large wolf swims in.
<485/763hp 684/684m 226/494mv no opponent no opponent river (outside) bloody:36> s A dark cavernous throughway Your voice echoes just a bit too loudly for your own comfort. Even the smallest sound resounds at a far distance down the cavern. Stalagmites and stalactites line the cavern ceilings giving way to small drips of water. The drop of the water echoes at regular intervals through the caves.
[Exits: north (east)] A large wolf swims in.
<485/763hp 684/684m 223/494mv no opponent no opponent river (outside) bloody:40> open e You open the door east of you.
<485/763hp 684/684m 223/494mv no opponent no opponent river (outside) bloody:39> scan e You scan east. *** Range 1 (east) *** (White Aura) A thousand year-old treant is here, stuck inside the bubble of air.
<485/763hp 684/684m 223/494mv no opponent no opponent river (outside) bloody:37> n n A dark cavernous throughway Your voice echoes just a bit too loudly for your own comfort. Even the smallest sound resounds at a far distance down the cavern. Stalagmites and stalactites line the cavern ceilings giving way to small drips of water. The drop of the water echoes at regular intervals through the caves.
[Exits: north south] A servant shimmers from place to place. A servant shimmers from place to place. A large wolf swims in.
<485/763hp 684/684m 219/494mv no opponent no opponent river (outside) bloody:36> whe A dark cavern Your voice echoes just a bit too loudly for your own comfort. Even the smallest sound resounds at a far distance down the cavern. Stalagmites and stalactites line the cavern ceilings giving way to small drips of water. The drop of the water echoes at regular intervals through the caves.
[Exits: north south] A large wolf swims in.
<485/763hp 684/684m 215/494mv no opponent no opponent river (outside) bloody:36> Players near you in River Wood: <PK> Rhoa Before a Gate <PK> Fenlorn A dark cavern
<485/763hp 684/684m 215/494mv no opponent no opponent river (outside) bloody:35> n A cavern Your voice echoes just a bit too loudly for your own comfort. Even the smallest sound resounds at a far distance down the cavern. Stalagmites and stalactites line the cavern ceilings giving way to small drips of water. The drop of the water echoes at regular intervals through the caves.
[Exits: (east) south west] A monstrous devilfish is in search of an unsuspecting Newborn to eat. A large wolf swims in.
<485/763hp 684/684m 212/494mv no opponent no opponent river (outside) bloody:35> w w Billowing vapors White mist blows all around you settling on everything around it. Due to the moist atmosphere, a greenish fungus grows in abundance as well as a reddish mold. It sounds as if there is some sort of waterfall nearby.
[Exits: east west] A monstrous devilfish is in search of an unsuspecting Newborn to eat. A servant shimmers from place to place. A large wolf swims in.
<485/763hp 684/684m 209/494mv no opponent no opponent river (outside) bloody:34> Someone flies west.
<485/763hp 684/684m 209/494mv no opponent no opponent river (outside) bloody:34> w Among white caps Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: north east west] A short-haired beaver looks around for wood. Kre' Qusan, the Sea Wyrm is here. A large wolf swims in.
<485/763hp 684/684m 205/494mv no opponent no opponent river (outside) bloody:33> n Cold water Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: east west] A servant shimmers from place to place. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A large wolf swims in.
<485/763hp 684/684m 202/494mv no opponent no opponent river (outside) bloody:33> n Alas, you cannot go that way.
<485/763hp 684/684m 202/494mv no opponent no opponent river (outside) bloody:32> Alas, you cannot go that way.
<485/763hp 684/684m 202/494mv no opponent no opponent river (outside) bloody:32> w w A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] Some blue algae is here, soothing along. A large wolf swims in.
<485/763hp 684/684m 199/494mv no opponent no opponent river (outside) bloody:32> A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A large wolf swims in.
<485/763hp 684/684m 195/494mv no opponent no opponent river (outside) bloody:31> w Open water Crystal blue water is so clear here that you can see all around you.. Animals swim here in abundance, creating what seems a very harmless and healthy atmosphere. The fish here would fetch a fair price and large amounts of gold in the Seringale markets. Water is open and all around you showing you no bounds.
[Exits: north east west] A river pike swims frantically about. A large wolf swims in.
<485/763hp 684/684m 192/494mv no opponent no opponent river (outside) bloody:31> n Stagnant water You are in a green body of water with arms stretch to either side of you. The odor of stagnant swamp plants persists here as small fish and frogs swim here in abundance. This place seems very still, almost too still for your own comfort.
[Exits: south up] A large wolf swims in.
<485/763hp 684/684m 189/494mv no opponent no opponent pond (outside) bloody:30> u A watery chute The torrent of water suddenly surges into a downward direction as white foaming water surrounds your every being. So violent is this collision that bluish water tipped with white is all that you can see and the air bubbles that are created floated lightly against your skin. This seems more like a warning to outsiders then anything to entrap them. It is not too late to escape this whirlpool.
[Exits: north down] A large wolf swims in.
<485/763hp 684/684m 186/494mv no opponent no opponent pond (outside) bloody:30> n
Rhoa has summoned you! Before a Gate Huge red pillars stand before you - each filled with holes from within. However, when inspected they are incredibly strong and almost impossible to break. Green sea plants grow around each like ivy on trees ..harboring many types of fish. There is a regal feel to this part of the sea.
[Exits: north south] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion.
<485/763hp 684/684m 186/494mv no opponent no opponent underwater (outside) bloody:29>[============] Reddish Sand Blue grass life forms grow in weed like capacity in this section of the sea floor. So dominating is this presence that not many other plants grow here. It resembles an undersea meadow, with its long flowing leaves moving sinuously with the current.
[Exits: south west] An Underling moves here with deadly grace. A lean, mean frog is here, ready to leap.
<485/763hp 684/684m 184/494mv no opponent no opponent underwater (outside) bloody:28>[===========-] n Alas, you cannot go that way.
<485/763hp 684/684m 184/494mv no opponent no opponent underwater (outside) bloody:28>[===========-] s
Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit swims in. A mighty gules lion swims in.
<485/763hp 684/684m 184/494mv no opponent no opponent underwater (outside) bloody:27>[===========-] s Before a Gate Huge red pillars stand before you - each filled with holes from within. However, when inspected they are incredibly strong and almost impossible to break. Green sea plants grow around each like ivy on trees ..harboring many types of fish. There is a regal feel to this part of the sea.
[Exits: north south]
<485/763hp 684/684m 182/494mv no opponent no opponent underwater (outside) bloody:26>[===========-] Inside a small castle You are inside an underwater cave that spans the length of a small bridge. Furniture is seen scattered from corner to corner and large diamond like objects stand hovering effortlessly in the air - glowing with a yellow light. Red banners are all around you, written in an unknown language.
[Exits: north up]
<485/763hp 684/684m 180/494mv no opponent no opponent underwater (outside) bloody:26>[===========-] s Alas, you cannot go that way.
<485/763hp 684/684m 180/494mv no opponent no opponent underwater (outside) bloody:25>[===========-] u Second level You are inside an underwater cave that spans the length of a small bridge. Furniture is seen scattered from corner to corner and large diamond like objects stand hovering effortlessly in the air - glowing with a yellow light. Red banners are all around you, written in an unknown language.
[Exits: south down]
<485/763hp 684/684m 178/494mv no opponent no opponent underwater (outside) bloody:25>[===========-] s Second level You are inside an underwater cave that spans the length of a small bridge. Furniture is seen scattered from corner to corner and large diamond like objects stand hovering effortlessly in the air - glowing with a yellow light. Red banners are all around you, written in an unknown language.
[Exits: north (south)]
<485/763hp 684/684m 176/494mv no opponent no opponent underwater (outside) bloody:24>[===========-] s The door is closed.
<485/763hp 684/684m 176/494mv no opponent no opponent underwater (outside) bloody:23>[===========-] n Second level You are inside an underwater cave that spans the length of a small bridge. Furniture is seen scattered from corner to corner and large diamond like objects stand hovering effortlessly in the air - glowing with a yellow light. Red banners are all around you, written in an unknown language.
[Exits: south down]
<485/763hp 684/684m 174/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] n Alas, you cannot go that way.
<485/763hp 684/684m 174/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] d Inside a small castle You are inside an underwater cave that spans the length of a small bridge. Furniture is seen scattered from corner to corner and large diamond like objects stand hovering effortlessly in the air - glowing with a yellow light. Red banners are all around you, written in an unknown language.
[Exits: north up]
<485/763hp 684/684m 172/494mv no opponent no opponent underwater (outside) bloody:38>[===========-] n Before a Gate Huge red pillars stand before you - each filled with holes from within. However, when inspected they are incredibly strong and almost impossible to break. Green sea plants grow around each like ivy on trees ..harboring many types of fish. There is a regal feel to this part of the sea.
[Exits: north south]
<485/763hp 684/684m 170/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] n Reddish Sand Blue grass life forms grow in weed like capacity in this section of the sea floor. So dominating is this presence that not many other plants grow here. It resembles an undersea meadow, with its long flowing leaves moving sinuously with the current.
[Exits: south west] An Underling moves here with deadly grace. A lean, mean frog is here, ready to leap.
<485/763hp 684/684m 168/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] w Reddish Sand Blue grass life forms grow in weed like capacity in this section of the sea floor. So dominating is this presence that not many other plants grow here. It resembles an undersea meadow, with its long flowing leaves moving sinuously with the current.
[Exits: east west]
<485/763hp 684/684m 166/494mv no opponent no opponent underwater (outside) bloody:38>[===========-] w Reddish Sand Blue grass life forms grow in weed like capacity in this section of the sea floor. So dominating is this presence that not many other plants grow here. It resembles an undersea meadow, with its long flowing leaves moving sinuously with the current.
[Exits: east west] An Underling moves here with deadly grace.
<485/763hp 684/684m 164/494mv no opponent no opponent underwater (outside) bloody:38>[===========-] w Reddish Sand Blue grass life forms grow in weed like capacity in this section of the sea floor. So dominating is this presence that not many other plants grow here. It resembles an undersea meadow, with its long flowing leaves moving sinuously with the current.
[Exits: east west] An Underling moves here with deadly grace.
<485/763hp 684/684m 162/494mv no opponent no opponent underwater (outside) bloody:37>[===========-] w n Plants and Seaweed Blue grass life forms grow in weed like capacity in this section of the sea floor. So dominating is this presence that not many other plants grow here. It resembles an undersea meadow, with its long flowing leaves moving sinuously with the current.
[Exits: north east] An Underling moves here with deadly grace. The white aura around your body fades.
<506/763hp 684/684m 215/494mv no opponent no opponent underwater (outside) bloody:37>[===========-] Plants and Seaweed Blue grass life forms grow in weed like capacity in this section of the sea floor. So dominating is this presence that not many other plants grow here. It resembles an undersea meadow, with its long flowing leaves moving sinuously with the current.
[Exits: east south] An Underling moves here with deadly grace.
<506/763hp 684/684m 213/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion swims in. A young Knight recruit swims in.
<506/763hp 684/684m 213/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] Rhoa rides south on a brass Asc'Liena stallion. A young Knight recruit swims south. A mighty gules lion swims south.
<506/763hp 684/684m 213/494mv no opponent no opponent underwater (outside) bloody:35>[==========--] e Plants and Seaweed Blue grass life forms grow in weed like capacity in this section of the sea floor. So dominating is this presence that not many other plants grow here. It resembles an undersea meadow, with its long flowing leaves moving sinuously with the current.
[Exits: east west] An Underling moves here with deadly grace.
<506/763hp 684/684m 211/494mv no opponent no opponent underwater (outside) bloody:35>[==========--] quaff pur
Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit swims in. A mighty gules lion swims in. You quaff a purple potion. You aren't blind. You are surrounded by a white aura.
<506/763hp 684/684m 211/494mv no opponent no opponent underwater (outside) bloody:34>[==========--] e
Rhoa rides east on a brass Asc'Liena stallion. A mighty gules lion swims east. A young Knight recruit swims east.
<506/763hp 684/684m 211/494mv no opponent no opponent underwater (outside) bloody:33>[==========--] Plants and Seaweed Blue grass life forms grow in weed like capacity in this section of the sea floor. So dominating is this presence that not many other plants grow here. It resembles an undersea meadow, with its long flowing leaves moving sinuously with the current.
[Exits: east west]
<506/763hp 684/684m 209/494mv no opponent no opponent underwater (outside) bloody:32>[==========--] e
Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion swims in. A young Knight recruit swims in.
<506/763hp 684/684m 209/494mv no opponent no opponent underwater (outside) bloody:32>[==========--] Small path on the floor Seemingly impossible, a small path emerges out of nowhere, sparsely guided by the undergrowth beneath which acts as path barriers of sorts. The path winds its way around many bends and curves before disappearing out of view. The scent of saline is pervasive.
[Exits: north west]
<506/763hp 684/684m 207/494mv no opponent no opponent underwater (outside) bloody:32>[==========--] quaff recall You quaff a perfect potion of recall. The Temple of Balance You have entered the Temple of Balance, the worship place for people of neither the Light nor the Dark. Rows upon rows of benches sit before you, capable of holding a good couple of hundred people, all facing towards the eastern end of the room where on a raised dais the altar sits, along with the High Priest's lectern. Stained glass windows depict colorful scenes of Gods and mortals, and there are many torches lining the walls to illuminate the large room. These stay lighted even during the day, for the stained glass windows let in little light. The ceiling arches high above your head, supported by solid wooden beams. Tapestries hang over the empty parts of the wall, some with scenes from the past but most just decorative. You can return to the southern road to your west, or go towards the altar to your east.
[Exits: east west]
<<I don't know the River Wood nearly as well as I should, so I bugged out>>
<763/763hp 684/684m 484/494mv no opponent no opponent city (outside) calm> quaff def You quaff a Defender potion. You are surrounded by a white aura.
<763/763hp 684/684m 484/494mv no opponent no opponent city (outside) calm> e e East Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour. A large wolf walks in.
<763/763hp 684/684m 482/494mv no opponent no opponent city (outside) calm> e e A grassy bank near the water Long grass has climbed through the fertile soil that meets this river bank. It has grown in clumps in a haphazard way. The gates of a large city are nearby to the west.
[Exits: east west] A large wolf walks in.
<763/763hp 684/684m 480/494mv no opponent no opponent field (outside) calm> e Shallow Water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark , but light enough to see.
[Exits: west down] A large wolf swims in.
<763/763hp 684/684m 478/494mv no opponent no opponent pond (outside) calm> d Alas, you cannot go that way.
<763/763hp 684/684m 478/494mv no opponent no opponent pond (outside) calm> Alas, you cannot go that way.
<763/763hp 684/684m 478/494mv no opponent no opponent pond (outside) calm> whe Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east up] A large wolf swims in.
<763/763hp 684/684m 476/494mv no opponent no opponent underwater (outside) calm>[============] Players near you in River Wood: <PK> Rhoa A forest of Coral <PK> Fenlorn Underwater
<763/763hp 684/684m 476/494mv no opponent no opponent underwater (outside) calm>[===========-] e e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] An Underling moves here with deadly grace. A large wolf swims in.
<763/763hp 684/684m 474/494mv no opponent no opponent underwater (outside) calm>[===========-] Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east west] A blade with Lodur's mark lies here. A large wolf swims in.
<763/763hp 684/684m 472/494mv no opponent no opponent underwater (outside) calm>[===========-] e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east south west] A battered ray swims at the bottom. A large wolf swims in.
<763/763hp 684/684m 470/494mv no opponent no opponent underwater (outside) calm>[===========-] s s Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north south] A large wolf swims in.
<763/763hp 684/684m 468/494mv no opponent no opponent underwater (outside) calm>[===========-] Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: north up down] A large wolf swims in.
<763/763hp 684/684m 466/494mv no opponent no opponent river (outside) calm> d Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: south up] A long polearm with a curved blade is here. A curved sword with a heavy tip sits here. An enraged titan stands adrift with a burning look through your soul. A large wolf swims in.
<763/763hp 684/684m 462/494mv no opponent no opponent pond (outside) calm> s Relief from the maelstrom The waters are serene and calm here. All around you is the clear blue waters of the sea. Fish and other wildlife swim abundantly about and bubbles from somewhere close float away as if being pushed by a powerful force.
[Exits: north east] A large wolf swims in.
<763/763hp 684/684m 459/494mv no opponent no opponent lagoon (outside) calm> e Bubbling swirls The waters are serene and calm here. All around you is the clear blue waters of the sea. Fish and other wildlife swim abundantly about and bubbles from somewhere close float away as if being pushed by a powerful force.
[Exits: east west] A laurien elf seems unconcerned of any possible danger. A laurien elf seems unconcerned of any possible danger. A large wolf swims in.
<763/763hp 684/684m 455/494mv no opponent no opponent lagoon (outside) calm> e Distant howling What is that noise?!!!! It sets your nerves on edge, your teeth together, and your hair standing on end.
[Exits: east west] A large wolf swims in.
<763/763hp 684/684m 451/494mv no opponent no opponent lagoon (outside) calm> e Distant howling What is that noise?!!!! It sets your nerves on edge, your teeth together, and your hair standing on end.
[Exits: north south west] A large wolf swims in.
<763/763hp 684/684m 448/494mv no opponent no opponent underwater (outside) calm>[============] n Amid drift You are floating aimlessly around as the calm waters envelop you. All seems dead here as no motion nor sound is detected. Planks of rotted wood float by on its way toward the surface. The source of these pieces are unknown.
[Exits: north south] A large wolf swims in.
<763/763hp 684/684m 446/494mv no opponent no opponent underwater (outside) calm>[============] n Amid drift You are floating aimlessly around as the calm waters envelop you. All seems dead here as no motion nor sound is detected. Planks of rotted wood float by on its way toward the surface. The source of these pieces are unknown.
[Exits: east south] A large wolf swims in.
<763/763hp 684/684m 444/494mv no opponent no opponent underwater (outside) calm>[============] whe Players near you in River Wood: <PK> Rhoa A flat <PK> Fenlorn Amid drift
<763/763hp 684/684m 444/494mv no opponent no opponent underwater (outside) calm>[============] s Amid drift You are floating aimlessly around as the calm waters envelop you. All seems dead here as no motion nor sound is detected. Planks of rotted wood float by on its way toward the surface. The source of these pieces are unknown.
[Exits: north south] A large wolf swims in.
<763/763hp 684/684m 442/494mv no opponent no opponent underwater (outside) calm>[===========-] s Distant howling What is that noise?!!!! It sets your nerves on edge, your teeth together, and your hair standing on end.
[Exits: north south west] A large wolf swims in.
<763/763hp 684/684m 440/494mv no opponent no opponent underwater (outside) calm>[===========-] scan a You scan all around. You scan north. You scan south. *** Range 2 (south) *** (White Aura) A triton Watchman stands here, with purpose. You scan west. *** Range 2 (west) *** A laurien elf seems unconcerned of any possible danger. A laurien elf seems unconcerned of any possible danger.
<763/763hp 684/684m 440/494mv no opponent no opponent underwater (outside) calm>[===========-] whe w Players near you in River Wood: <PK> Rhoa A flat <PK> Fenlorn Distant howling
<763/763hp 684/684m 440/494mv no opponent no opponent underwater (outside) calm>[===========-] w Distant howling What is that noise?!!!! It sets your nerves on edge, your teeth together, and your hair standing on end.
[Exits: east west] A large wolf swims in.
<763/763hp 684/684m 438/494mv no opponent no opponent lagoon (outside) calm> Bubbling swirls The waters are serene and calm here. All around you is the clear blue waters of the sea. Fish and other wildlife swim abundantly about and bubbles from somewhere close float away as if being pushed by a powerful force.
[Exits: east west] A laurien elf seems unconcerned of any possible danger. A laurien elf seems unconcerned of any possible danger. A large wolf swims in.
<763/763hp 684/684m 435/494mv no opponent no opponent lagoon (outside) calm> w Relief from the maelstrom The waters are serene and calm here. All around you is the clear blue waters of the sea. Fish and other wildlife swim abundantly about and bubbles from somewhere close float away as if being pushed by a powerful force.
[Exits: north east] A large wolf swims in.
<763/763hp 684/684m 431/494mv no opponent no opponent lagoon (outside) calm> n Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: south up] A long polearm with a curved blade is here. A curved sword with a heavy tip sits here. A large wolf swims in.
<763/763hp 684/684m 427/494mv no opponent no opponent pond (outside) calm> u
Rhoa has summoned you! A flat A side cavern leads you south towards some unknown destination. A murky glow is all that can be seen through the din of the watery depths. The sounds of screams, shouting, and metal clashing can be heard echoing from somewhere. There is a door to the south that leads to the unknown.
[Exits: north south] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. Alas, you cannot go that way.
<763/763hp 684/684m 427/494mv no opponent no opponent underwater (outside) evasive:60>[============] whe Players near you in River Wood: <PK> Rhoa A flat <PK> Fenlorn A flat
<763/763hp 684/684m 482/494mv no opponent no opponent underwater (outside) evasive:59>[============] murder rhoa
The Pendulum of Serin slows Rhoa down as she begins to swing at you. Rhoa yells 'Help! I am being attacked by Fenlorn!' You hurl a javelin as you close in to attack Rhoa. Rhoa parries your pierce. Rhoa parries your crush. Rhoa awkwardly parries your pound with a loud clang. Rhoa is in excellent condition.
<763/763hp 684/684m 482/494mv blade defensive underwater (outside) bloody:40>[============] Rhoa is no longer moving so slowly. Rhoa is in excellent condition.
<763/763hp 684/684m 482/494mv blade defensive underwater (outside) bloody:40>[===========-] Rhoa deflects your pound aside in an ungraceful parry. Rhoa's shield absorbs the impact of your crush easily. Rhoa's freezing bite DISEMBOWELS you! Rhoa is in excellent condition.
<716/763hp 684/684m 482/494mv blade defensive underwater (outside) bloody:40>[===========-] Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce decimates Rhoa! Rhoa rides south on a brass Asc'Liena stallion. A mighty gules lion swims south. A young Knight recruit swims south.
<716/763hp 684/684m 482/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] flee You aren't fighting anyone.
<716/763hp 684/684m 482/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] wear whip You stop wielding a stout truncheon. You wield a whip with a knotted tip. A whip with a knotted tip feels like a part of you!
<716/763hp 684/684m 482/494mv no opponent no opponent underwater (outside) bloody:37>[===========-] n Among large round pedestals A side cavern leads you south towards some unknown destination. A murky glow is all that can be seen through the din of the watery depths. The sounds of screams, shouting, and metal clashing can be heard echoing from somewhere.
[Exits: north south]
<716/763hp 684/684m 480/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] s A flat A side cavern leads you south towards some unknown destination. A murky glow is all that can be seen through the din of the watery depths. The sounds of screams, shouting, and metal clashing can be heard echoing from somewhere. There is a door to the south that leads to the unknown.
[Exits: north south]
<716/763hp 684/684m 478/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] s A chamber You are alone in a room bereft of any sort of decorations or markings whatsoever. Blood is sprayed violently across the floor and walls and the smell of fear and death is heavy in the air. There is an empty silence weighing heavily with a pall of demise.
[Exits: north] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. (White Aura) The triton battlesmith looks at you suspiciously.
<716/763hp 684/684m 476/494mv no opponent no opponent underwater (indoors) bloody:38>[===========-] You yell 'Help! I am being attacked by Rhoa!' Rhoa's flaming bite DISEMBOWELS you! You block Rhoa's attack with your shield. Rhoa has a few scratches.
<667/763hp 684/684m 476/494mv blade defensive underwater (indoors) bloody:40>[===========-] n No way! You are still fighting! Rhoa has a few scratches.
<667/763hp 684/684m 476/494mv blade defensive underwater (indoors) bloody:40>[===========-] flee You couldn't escape! Rhoa has a few scratches.
<667/763hp 684/684m 476/494mv blade defensive underwater (indoors) bloody:40>[===========-] flee You flee from combat! A flat A side cavern leads you south towards some unknown destination. A murky glow is all that can be seen through the din of the watery depths. The sounds of screams, shouting, and metal clashing can be heard echoing from somewhere. There is a door to the south that leads to the unknown.
[Exits: north south]
<667/763hp 684/684m 474/494mv no opponent no opponent underwater (outside) bloody:40>[===========-] flee flee flee You aren't fighting anyone.
<667/763hp 684/684m 474/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] You aren't fighting anyone.
<667/763hp 684/684m 474/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] n You aren't fighting anyone.
<667/763hp 684/684m 474/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit swims in. A mighty gules lion swims in. Among large round pedestals A side cavern leads you south towards some unknown destination. A murky glow is all that can be seen through the din of the watery depths. The sounds of screams, shouting, and metal clashing can be heard echoing from somewhere.
[Exits: north south]
<667/763hp 684/684m 472/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] n Southern Quarry A side cavern leads you south towards some unknown destination. A murky glow is all that can be seen through the din of the watery depths. The sounds of screams, shouting, and metal clashing can be heard echoing from somewhere.
[Exits: north south]
<667/763hp 684/684m 470/494mv no opponent no opponent underwater (outside) bloody:38>[==========--] n n Southern Quarry A side cavern leads you south towards some unknown destination. A murky glow is all that can be seen through the din of the watery depths. The sounds of screams, shouting, and metal clashing can be heard echoing from somewhere.
[Exits: north south]
<667/763hp 684/684m 468/494mv no opponent no opponent underwater (outside) bloody:38>[==========--] A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: north east south west]
<667/763hp 684/684m 466/494mv no opponent no opponent underwater (outside) bloody:37>[==========--] whe Players near you in River Wood: <PK> Rhoa Southern Quarry <PK> Fenlorn A forest of Coral
<667/763hp 684/684m 466/494mv no opponent no opponent underwater (outside) bloody:37>[==========--] w A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west]
<667/763hp 684/684m 464/494mv no opponent no opponent underwater (outside) bloody:36>[==========--] w On the edge of a Coral Reef Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (White Aura) A triton Watchman stands here, with purpose.
<667/763hp 684/684m 462/494mv no opponent no opponent underwater (outside) bloody:36>[==========--] w Sliding ...Sliding ...Sliding You are at the bottom of a steep underwater cliff that descends into the depths. Just the sight of the height of the clifface is enough to make you queasy. There is not much light down here, giving everything a dark blue glow and a muffled aquatic presence.
[Exits: east up] (White Aura) A triton Watchman stands here, with purpose.
<667/763hp 684/684m 460/494mv no opponent no opponent underwater (outside) bloody:35>[==========--] u
Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion swims in. A young Knight recruit swims in. A steep drop off You are on a steep drop off over the depths below. Just the sight of the height at which you rest is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: up down]
<667/763hp 684/684m 458/494mv no opponent no opponent underwater (outside) bloody:34>[==========--] Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit swims in. A mighty gules lion swims in.
<667/763hp 684/684m 458/494mv no opponent no opponent underwater (outside) bloody:34>[==========--] Rhoa rides up on a brass Asc'Liena stallion. A mighty gules lion swims up. A young Knight recruit swims up.
<667/763hp 684/684m 458/494mv no opponent no opponent underwater (outside) bloody:33>[==========--] murder rhoa They aren't here.
<667/763hp 684/684m 458/494mv no opponent no opponent underwater (outside) bloody:33>[==========--] murder rhoa They aren't here.
<667/763hp 684/684m 458/494mv no opponent no opponent underwater (outside) bloody:32>[==========--] murder rhoa They aren't here.
<667/763hp 684/684m 458/494mv no opponent no opponent underwater (outside) bloody:31>[==========--] murder rhoa They aren't here.
<667/763hp 684/684m 458/494mv no opponent no opponent underwater (outside) bloody:31>[==========--] e Alas, you cannot go that way.
<667/763hp 684/684m 458/494mv no opponent no opponent underwater (outside) bloody:30>[==========--] d
Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit swims in. A mighty gules lion swims in. Sliding ...Sliding ...Sliding You are at the bottom of a steep underwater cliff that descends into the depths. Just the sight of the height of the clifface is enough to make you queasy. There is not much light down here, giving everything a dark blue glow and a muffled aquatic presence.
[Exits: east up] (White Aura) A triton Watchman stands here, with purpose.
<667/763hp 684/684m 456/494mv no opponent no opponent underwater (outside) bloody:29>[==========--] e On the edge of a Coral Reef Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (White Aura) A triton Watchman stands here, with purpose.
<667/763hp 684/684m 454/494mv no opponent no opponent underwater (outside) bloody:29>[==========--] whe Players near you in River Wood: <PK> Rhoa A steep drop off <PK> Fenlorn On the edge of a Coral Reef
<667/763hp 684/684m 454/494mv no opponent no opponent underwater (outside) bloody:28>[==========--] whe Players near you in River Wood: <PK> Rhoa Sliding ...Sliding ...Sliding <PK> Fenlorn On the edge of a Coral Reef
<667/763hp 684/684m 454/494mv no opponent no opponent underwater (outside) bloody:28>[==========--] e A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west]
<667/763hp 684/684m 452/494mv no opponent no opponent underwater (outside) bloody:27>[==========--] scan w You scan west. *** Range 1 (west) *** (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. (White Aura) A triton Watchman stands here, with purpose. *** Range 2 (west) *** (White Aura) A triton Watchman stands here, with purpose.
<667/763hp 684/684m 452/494mv no opponent no opponent underwater (outside) bloody:26>[=========---] e A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: north east south west]
<667/763hp 684/684m 450/494mv no opponent no opponent underwater (outside) bloody:26>[=========---] w A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion.
<667/763hp 684/684m 448/494mv no opponent no opponent underwater (outside) bloody:25>[=========---] w You yell 'Help! I am being attacked by Rhoa!' Rhoa's shocking bite DISMEMBERS you! Rhoa's flaming bite misses you. Rhoa has a few scratches.
<612/763hp 684/684m 448/494mv blade defensive underwater (outside) bloody:40>[=========---] No way! You are still fighting! Your sting maims Rhoa! Rhoa blocks your attack with her shield. Rhoa's freezing bite DISEMBOWELS you! You block Rhoa's attack with your shield. Rhoa has a few scratches.
<565/763hp 684/684m 448/494mv blade defensive underwater (outside) bloody:40>[=========---] w No way! You are still fighting! Rhoa has a few scratches.
<565/763hp 684/684m 448/494mv blade defensive underwater (outside) bloody:40>[=========---] dis You disarm 'Xel Morak', the Sword of Seasons to the ground! Your sting maims Rhoa! Your sting MUTILATES Rhoa! Rhoa's punch DISEMBOWELS you! Rhoa has some small wounds and bruises.
<518/763hp 684/684m 448/494mv none unarmed underwater (outside) bloody:40>[=========---] Rhoa wields 'Farynith', the dragonfang. Rhoa has some small wounds and bruises.
<518/763hp 684/684m 448/494mv shaft defensive underwater (outside) bloody:40>[=========---] Rhoa gets 'Xel Morak', the Sword of Seasons. Rhoa has some small wounds and bruises.
Rhoa blocks your attack with her shield. Rhoa parries your sting. Rhoa's acidic bite DISEMBOWELS you! You block Rhoa's attack with your shield. Rhoa has some small wounds and bruises.
<483/763hp 684/684m 494/494mv shaft defensive underwater (outside) bloody:40>[=========---] You can't find it. Rhoa has some small wounds and bruises.
<483/763hp 684/684m 494/494mv shaft defensive underwater (outside) bloody:40>[=========---] You flee from combat! A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: north east south west]
<483/763hp 684/684m 492/494mv no opponent no opponent underwater (outside) bloody:40>[=========---] w A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion.
<483/763hp 684/684m 490/494mv no opponent no opponent underwater (outside) bloody:39>[========----] Rhoa rides west on a brass Asc'Liena stallion. A young Knight recruit swims west. A mighty gules lion swims west.
<483/763hp 684/684m 490/494mv no opponent no opponent underwater (outside) bloody:38>[========----] u Alas, you cannot go that way.
<483/763hp 684/684m 490/494mv no opponent no opponent underwater (outside) bloody:38>[========----] w On the edge of a Coral Reef Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (White Aura) A triton Watchman stands here, with purpose.
<483/763hp 684/684m 488/494mv no opponent no opponent underwater (outside) bloody:38>[========----] u Alas, you cannot go that way.
<483/763hp 684/684m 488/494mv no opponent no opponent underwater (outside) bloody:37>[========----] w Sliding ...Sliding ...Sliding You are at the bottom of a steep underwater cliff that descends into the depths. Just the sight of the height of the clifface is enough to make you queasy. There is not much light down here, giving everything a dark blue glow and a muffled aquatic presence.
[Exits: east up] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. (White Aura) A triton Watchman stands here, with purpose.
<483/763hp 684/684m 486/494mv no opponent no opponent underwater (outside) bloody:36>[========----] u You yell 'Help! I am being attacked by Rhoa!' You manage to dodge Rhoa's acidic bite with a lot of effort. Rhoa has some small wounds and bruises.
<483/763hp 684/684m 486/494mv shaft defensive underwater (outside) bloody:40>[========----] No way! You are still fighting! Rhoa has some small wounds and bruises.
<483/763hp 684/684m 486/494mv shaft defensive underwater (outside) bloody:40>[========----] flee You flee from combat! A steep drop off You are on a steep drop off over the depths below. Just the sight of the height at which you rest is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: up down]
<483/763hp 684/684m 484/494mv no opponent no opponent underwater (outside) bloody:40>[========----] d Sliding ...Sliding ...Sliding You are at the bottom of a steep underwater cliff that descends into the depths. Just the sight of the height of the clifface is enough to make you queasy. There is not much light down here, giving everything a dark blue glow and a muffled aquatic presence.
[Exits: east up] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. (White Aura) A triton Watchman stands here, with purpose.
<483/763hp 684/684m 482/494mv no opponent no opponent underwater (outside) bloody:38>[========----] e
You yell 'Help! I am being attacked by Rhoa!' Rhoa's acidic bite misses you. Rhoa's acidic bite DISEMBOWELS you! No way! You are still fighting! Rhoa has some small wounds and bruises.
<434/763hp 684/684m 482/494mv shaft defensive underwater (outside) bloody:40>[========----] e No way! You are still fighting! Rhoa has some small wounds and bruises.
<434/763hp 684/684m 482/494mv shaft defensive underwater (outside) bloody:40>[========----] flee You flee from combat! A steep drop off You are on a steep drop off over the depths below. Just the sight of the height at which you rest is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: up down]
<434/763hp 684/684m 480/494mv no opponent no opponent underwater (outside) bloody:40>[========----] quaff recall You quaff a perfect potion of recall. The Temple of Balance You have entered the Temple of Balance, the worship place for people of neither the Light nor the Dark. Rows upon rows of benches sit before you, capable of holding a good couple of hundred people, all facing towards the eastern end of the room where on a raised dais the altar sits, along with the High Priest's lectern. Stained glass windows depict colorful scenes of Gods and mortals, and there are many torches lining the walls to illuminate the large room. These stay lighted even during the day, for the stained glass windows let in little light. The ceiling arches high above your head, supported by solid wooden beams. Tapestries hang over the empty parts of the wall, some with scenes from the past but most just decorative. You can return to the southern road to your west, or go towards the altar to your east.
[Exits: east west]
<434/763hp 684/684m 240/494mv no opponent no opponent inside (indoors) bloody:38> sigh You sigh.
<<Poor showing>>
<763/763hp 659/684m 482/494mv no opponent no opponent forest (outside) calm> whe Players near you in Mystic Forest: <PK> Fenlorn Entrance to a river valley
<763/763hp 659/684m 482/494mv no opponent no opponent forest (outside) calm> A falcon swoops in to warn of a potential threat nearby. A fighting falcon now follows you.
<763/763hp 659/684m 482/494mv no opponent no opponent forest (outside) calm> Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit walks in. A mighty gules lion walks in.
<763/763hp 659/684m 482/494mv no opponent no opponent forest (outside) calm> e Hugging the coastline You are hugging the coastline of a large body of water. The dirt upon which you walk is very grainy and red. Sparks seem to shimmer in the air as the water moves silently about in serenity.
[Exits: east west] A fighting falcon flies in.
<763/763hp 659/684m 480/494mv no opponent no opponent hills (outside) calm> e An inlet of a Bay The beginnings of a large body of water are evident to you as you tread a little closer. Ripples on the water make it look like it is filled with crystals. The serenity is unnerving to say the least.
[Exits: north west] A fighting falcon flies in.
<763/763hp 667/684m 494/494mv no opponent no opponent hills (outside) calm> quaff def You quaff a Defender potion. You are surrounded by a white aura.
<763/763hp 667/684m 494/494mv no opponent no opponent hills (outside) calm> Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit walks in. A mighty gules lion walks in.
<763/763hp 667/684m 494/494mv no opponent no opponent hills (outside) calm> w
The Pendulum of Serin slows Rhoa down as she begins to swing at you.
<763/763hp 667/684m 494/494mv no opponent no opponent hills (outside) calm> murder rhoa Hugging the coastline You are hugging the coastline of a large body of water. The dirt upon which you walk is very grainy and red. Sparks seem to shimmer in the air as the water moves silently about in serenity.
[Exits: east west] A fighting falcon flies in.
<763/763hp 667/684m 490/494mv no opponent no opponent hills (outside) calm> They aren't here.
<763/763hp 667/684m 490/494mv no opponent no opponent hills (outside) calm> e An inlet of a Bay The beginnings of a large body of water are evident to you as you tread a little closer. Ripples on the water make it look like it is filled with crystals. The serenity is unnerving to say the least.
[Exits: north west] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A fighting falcon flies in.
<763/763hp 667/684m 487/494mv no opponent no opponent hills (outside) calm> murder rhoa Rhoa yells 'Help! I am being attacked by Fenlorn!' You hurl a javelin as you close in to attack Rhoa. Rhoa dual parries your pierce. Your slash maims Rhoa! Your slash maims Rhoa! Rhoa has a few scratches.
<763/763hp 667/684m 487/494mv blade offensive hills (outside) bloody:40> Rhoa is no longer moving so slowly. Rhoa has a few scratches.
<763/763hp 667/684m 487/494mv blade offensive hills (outside) bloody:40> Rhoa scans all around. Rhoa has a few scratches.
<763/763hp 667/684m 487/494mv blade offensive hills (outside) bloody:40> Your slash MUTILATES Rhoa! Your slash MUTILATES Rhoa! Rhoa's flaming bite DISEMBOWELS you! You awkwardly parry Rhoa's pierce with a loud clang. Your shield jolts under Rhoa's pierce, but holds. A fighting falcon's scratch injures Rhoa. A fighting falcon's scratch injures Rhoa. Rhoa has some small wounds and bruises.
<713/763hp 667/684m 487/494mv blade offensive hills (outside) bloody:40> Rhoa has fled! You throw some yew ranger javelins at Rhoa as she flees. Your pierce maims Rhoa! Rhoa rides west on a brass Asc'Liena stallion. A mighty gules lion walks west. A young Knight recruit walks west.
<713/763hp 667/684m 487/494mv no opponent no opponent hills (outside) bloody:40> e The edge of the forest thins out here as it approaches the lake's border.
<713/763hp 667/684m 487/494mv no opponent no opponent hills (outside) bloody:38> wear staff w You stop using some yew ranger javelins. You stop using a finely-crafted dwarven shield as a shield. You stop wielding a broadsword with a dragonbone hilt. You wield a thrice-shod bo-staff. You feel quite confident with a thrice-shod bo-staff.
<713/763hp 667/684m 487/494mv no opponent no opponent hills (outside) bloody:36> Hugging the coastline You are hugging the coastline of a large body of water. The dirt upon which you walk is very grainy and red. Sparks seem to shimmer in the air as the water moves silently about in serenity.
[Exits: east west] A fighting falcon flies in.
<713/763hp 667/684m 483/494mv no opponent no opponent hills (outside) bloody:36> murder rhoa They aren't here.
<713/763hp 667/684m 483/494mv no opponent no opponent hills (outside) bloody:35> w Entrance to a river valley Before you stands a beautiful river valley filled with lush green vegetation. Waterfalls cascade breathtakingly beautifully all around you. Birds and other wildlife are abundant here.
[Exits: east south] A fighting falcon flies in.
<713/763hp 667/684m 480/494mv no opponent no opponent forest (outside) bloody:35> w The slope of the valley is spotted with clumps of wildflowers.
<713/763hp 667/684m 480/494mv no opponent no opponent forest (outside) bloody:34> s A glistening cascade of water Beautiful white waterfalls surround you in their graceful embrace. You are in an inner cave in which dampness is all around you and green moss grows on the ground.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<713/763hp 667/684m 478/494mv no opponent no opponent pond (outside) bloody:32> d Water worn grooves at the base of each wall carry water south down the slope.
<713/763hp 667/684m 478/494mv no opponent no opponent pond (outside) bloody:32> s whe A watery chute The torrent of water suddenly surges into a downward direction as white foaming water surrounds your every being. So violent is this collision that bluish water tipped with white is all that you can see and the air bubbles that are created floated lightly against your skin. This seems more like a warning to outsiders then anything to entrap them. It is not too late to escape this whirlpool.
[Exits: north down] A large wolf swims in. A fighting falcon flies in.
<713/763hp 667/684m 474/494mv no opponent no opponent pond (outside) bloody:31> d Players near you in River Wood: <PK> Rhoa Eastern Flows <PK> Fenlorn A watery chute
<713/763hp 667/684m 474/494mv no opponent no opponent pond (outside) bloody:31> Stagnant water You are in a green body of water with arms stretch to either side of you. The odor of stagnant swamp plants persists here as small fish and frogs swim here in abundance. This place seems very still, almost too still for your own comfort.
[Exits: south up] A pool of trout is found here. A fighting falcon flies in. A large wolf swims in.
<713/763hp 667/684m 471/494mv no opponent no opponent pond (outside) bloody:30> s Open water Crystal blue water is so clear here that you can see all around you.. Animals swim here in abundance, creating what seems a very harmless and healthy atmosphere. The fish here would fetch a fair price and large amounts of gold in the Seringale markets. Water is open and all around you showing you no bounds.
[Exits: north east west] A river pike swims frantically about. A large wolf swims in. A fighting falcon flies in.
<713/763hp 667/684m 467/494mv no opponent no opponent river (outside) bloody:30> whe Players near you in River Wood: <PK> Rhoa Eastern Flows <PK> Fenlorn Open water
<713/763hp 667/684m 467/494mv no opponent no opponent river (outside) bloody:29> e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A fighting falcon flies in. A large wolf swims in.
<713/763hp 667/684m 464/494mv no opponent no opponent river (outside) bloody:28> e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] Some blue algae is here, soothing along. A large wolf swims in. A fighting falcon flies in.
<713/763hp 667/684m 461/494mv no opponent no opponent river (outside) bloody:40> scan e You scan east. *** Range 1 (east) *** A servant shimmers from place to place. *** Range 2 (east) *** A servant shimmers from place to place. A servant shimmers from place to place. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A short-haired beaver looks around for wood. *** Range 3 (east) *** A monstrous devilfish is in search of an unsuspecting Newborn to eat. A servant shimmers from place to place. *** Range 4 (east) *** A servant shimmers from place to place. A monstrous devilfish is in search of an unsuspecting Newborn to eat.
<713/763hp 667/684m 461/494mv no opponent no opponent river (outside) bloody:40> e Cold water Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: east west] A servant shimmers from place to place. A fighting falcon flies in. A large wolf swims in.
<713/763hp 667/684m 457/494mv no opponent no opponent river (outside) bloody:39> e whe Among white caps Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: north east west] A servant shimmers from place to place. A servant shimmers from place to place. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A short-haired beaver looks around for wood. A large wolf swims in. A fighting falcon flies in.
<713/763hp 667/684m 453/494mv no opponent no opponent river (outside) bloody:39> Players near you in River Wood: <PK> Rhoa Eastern Flows <PK> Fenlorn Among white caps
<713/763hp 667/684m 453/494mv no opponent no opponent river (outside) bloody:38> n Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<713/763hp 667/684m 450/494mv no opponent no opponent river (outside) bloody:37> n Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south] Kre' Qusan, the Sea Wyrm is here. A large wolf swims in. A fighting falcon flies in.
<713/763hp 667/684m 446/494mv no opponent no opponent river (outside) bloody:37> n Increasing Current Ah, this is more like what you are used to. The froth returns as the current speeds you along your way. The acceleration going faster and faster bringing you closer to an unknown destination. The air is clean, with a notable saline tang to it.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<713/763hp 667/684m 443/494mv no opponent no opponent river (outside) bloody:36> n A whirlpool A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. The water is deathly cold, biting your skin and pushing on our lungs as if it is trying to crush you or suck the air right out of you. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: south down] A large wolf swims in. A fighting falcon flies in.
<713/763hp 667/684m 440/494mv no opponent no opponent river (outside) bloody:36> d A whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: up down] A water weird swims around you, laughing at your folly. A fighting falcon flies in. A large wolf swims in.
<713/763hp 667/684m 436/494mv no opponent no opponent river (outside) bloody:40> d Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: north east south west up down] A large wolf swims in. A fighting falcon flies in.
<713/763hp 667/684m 433/494mv no opponent no opponent river (outside) bloody:39> scan e You scan east. *** Range 1 (east) *** A chained and tortured Defender is here with her head raised up in a shout of anguish.
<713/763hp 667/684m 433/494mv no opponent no opponent river (outside) bloody:38> d Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: north up down] An enraged titan stands adrift with a burning look through your soul. A fighting falcon flies in. A large wolf swims in.
<713/763hp 667/684m 429/494mv no opponent no opponent river (outside) bloody:37> scan n You scan north. *** Range 2 (north) *** (White Aura) A triton Watchman stands here, with purpose.
<713/763hp 667/684m 429/494mv no opponent no opponent river (outside) bloody:36> n n Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north south] A large wolf swims in. A fighting falcon flies in.
<713/763hp 667/684m 427/494mv no opponent no opponent underwater (outside) bloody:35>[============] scan e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east south west] (White Aura) A triton Watchman stands here, with purpose. A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 480/494mv no opponent no opponent underwater (outside) bloody:40>[============] You scan east. *** Range 1 (east) *** An Underling moves here with deadly grace. A battered ray swims at the bottom. *** Range 2 (east) *** A battered ray swims at the bottom. A laurien elf seems unconcerned of any possible danger. A battered ray swims at the bottom. *** Range 3 (east) *** A laurien elf seems unconcerned of any possible danger. A laurien elf seems unconcerned of any possible danger. A battered ray swims at the bottom. *** Range 4 (east) *** A battered ray swims at the bottom. *** Range 5 (east) *** A battered ray swims at the bottom.
<729/763hp 676/684m 480/494mv no opponent no opponent underwater (outside) bloody:39>[============] whe Players near you in River Wood: <PK> Rhoa Eastern Flows <PK> Fenlorn Underwater
<729/763hp 676/684m 480/494mv no opponent no opponent underwater (outside) bloody:39>[============] e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east south west] An Underling moves here with deadly grace. A battered ray swims at the bottom. A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 478/494mv no opponent no opponent underwater (outside) bloody:40>[===========-] w Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east south west] (White Aura) A triton Watchman stands here, with purpose. A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 476/494mv no opponent no opponent underwater (outside) bloody:38>[===========-] s Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north south] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 474/494mv no opponent no opponent underwater (outside) bloody:38>[===========-] s Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: north up down] An enraged titan stands adrift with a burning look through your soul. A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 472/494mv no opponent no opponent river (outside) bloody:37> d Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: south up] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 468/494mv no opponent no opponent pond (outside) bloody:37> s Relief from the maelstrom The waters are serene and calm here. All around you is the clear blue waters of the sea. Fish and other wildlife swim abundantly about and bubbles from somewhere close float away as if being pushed by a powerful force.
[Exits: north east] You see 2 of the platinum helmet here. Some silvery leggings are on the floor. Some silvery boots are on the floor. A pair of silvery gauntlets are on the floor. A silvery girth is on the floor. A laurien elf seems unconcerned of any possible danger. A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 464/494mv no opponent no opponent lagoon (outside) bloody:39> e Bubbling swirls The waters are serene and calm here. All around you is the clear blue waters of the sea. Fish and other wildlife swim abundantly about and bubbles from somewhere close float away as if being pushed by a powerful force.
[Exits: east west] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 461/494mv no opponent no opponent lagoon (outside) bloody:39> e Distant howling What is that noise?!!!! It sets your nerves on edge, your teeth together, and your hair standing on end.
[Exits: east west] A laurien elf seems unconcerned of any possible danger. A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 458/494mv no opponent no opponent lagoon (outside) bloody:38> e Distant howling What is that noise?!!!! It sets your nerves on edge, your teeth together, and your hair standing on end.
[Exits: north south west] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 456/494mv no opponent no opponent underwater (outside) bloody:38>[===========-] whe Players near you in River Wood: <PK> Rhoa Multi-colored rocks <PK> Fenlorn Distant howling
<729/763hp 676/684m 456/494mv no opponent no opponent underwater (outside) bloody:37>[===========-] n Amid drift You are floating aimlessly around as the calm waters envelop you. All seems dead here as no motion nor sound is detected. Planks of rotted wood float by on its way toward the surface. The source of these pieces are unknown.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 454/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] n Amid drift You are floating aimlessly around as the calm waters envelop you. All seems dead here as no motion nor sound is detected. Planks of rotted wood float by on its way toward the surface. The source of these pieces are unknown.
[Exits: east south] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 452/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] scan a You scan all around. You scan east. *** Range 3 (east) *** (White Aura) A triton Watchman stands here, with purpose. You scan south.
<729/763hp 676/684m 452/494mv no opponent no opponent underwater (outside) bloody:35>[===========-] s s Amid drift You are floating aimlessly around as the calm waters envelop you. All seems dead here as no motion nor sound is detected. Planks of rotted wood float by on its way toward the surface. The source of these pieces are unknown.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 450/494mv no opponent no opponent underwater (outside) bloody:40>[===========-] whe Distant howling What is that noise?!!!! It sets your nerves on edge, your teeth together, and your hair standing on end.
[Exits: north south west] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 448/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] Players near you in River Wood: <PK> Rhoa Western corner of the Shallows <PK> Fenlorn Distant howling
<729/763hp 676/684m 448/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] w Distant howling What is that noise?!!!! It sets your nerves on edge, your teeth together, and your hair standing on end.
[Exits: east west] A laurien elf seems unconcerned of any possible danger. A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 446/494mv no opponent no opponent lagoon (outside) bloody:38> w Bubbling swirls The waters are serene and calm here. All around you is the clear blue waters of the sea. Fish and other wildlife swim abundantly about and bubbles from somewhere close float away as if being pushed by a powerful force.
[Exits: east west] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 442/494mv no opponent no opponent lagoon (outside) bloody:38> w Relief from the maelstrom The waters are serene and calm here. All around you is the clear blue waters of the sea. Fish and other wildlife swim abundantly about and bubbles from somewhere close float away as if being pushed by a powerful force.
[Exits: north east] You see 2 of the platinum helmet here. Some silvery leggings are on the floor. Some silvery boots are on the floor. A pair of silvery gauntlets are on the floor. A silvery girth is on the floor. A laurien elf seems unconcerned of any possible danger. A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 439/494mv no opponent no opponent lagoon (outside) bloody:37> n Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: south up] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 436/494mv no opponent no opponent pond (outside) bloody:36> d Alas, you cannot go that way.
<729/763hp 676/684m 436/494mv no opponent no opponent pond (outside) bloody:39> u Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: north up down] An enraged titan stands adrift with a burning look through your soul. A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 433/494mv no opponent no opponent river (outside) bloody:38> whe Players near you in River Wood: <PK> Rhoa Western corner of the Shallows <PK> Fenlorn Into a whirlpool
<729/763hp 676/684m 433/494mv no opponent no opponent river (outside) bloody:37> n n Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north south] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 430/494mv no opponent no opponent underwater (outside) bloody:40>[============] Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east south west] (White Aura) A triton Watchman stands here, with purpose. A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 428/494mv no opponent no opponent underwater (outside) bloody:40>[============] w w Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east west] A blade with Lodur's mark lies here. A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 426/494mv no opponent no opponent underwater (outside) bloody:39>[============] Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] A battered ray swims at the bottom. An Underling moves here with deadly grace. A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 424/494mv no opponent no opponent underwater (outside) bloody:39>[============] n A strange light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 422/494mv no opponent no opponent underwater (outside) bloody:38>[============] n A strange light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 420/494mv no opponent no opponent underwater (outside) bloody:37>[===========-] n A faint light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 418/494mv no opponent no opponent underwater (outside) bloody:37>[===========-] n Over the edge You stand upon a precipice looking over a deep drop into the depths below. Just the sight of the height at which you stand is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: south down] A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 416/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] n Alas, you cannot go that way.
<729/763hp 676/684m 416/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] n Alas, you cannot go that way.
<729/763hp 676/684m 416/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] d A steep drop off You are on a steep drop off over the depths below. Just the sight of the height at which you rest is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: up down] A large wolf swims in. A fighting falcon flies in.
<729/763hp 676/684m 414/494mv no opponent no opponent underwater (outside) bloody:40>[===========-] d Sliding ...Sliding ...Sliding You are at the bottom of a steep underwater cliff that descends into the depths. Just the sight of the height of the clifface is enough to make you queasy. There is not much light down here, giving everything a dark blue glow and a muffled aquatic presence.
[Exits: east up] A fighting falcon flies in. A large wolf swims in.
<729/763hp 676/684m 412/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] d Alas, you cannot go that way.
<729/763hp 676/684m 412/494mv no opponent no opponent underwater (outside) bloody:40>[===========-] e e On the edge of a Coral Reef Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (White Aura) A triton Watchman stands here, with purpose. A large wolf swims in. A fighting falcon flies in.
<740/763hp 684/684m 465/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (White Aura) A triton Watchman stands here, with purpose. A fighting falcon flies in. A large wolf swims in.
<740/763hp 684/684m 463/494mv no opponent no opponent underwater (outside) bloody:40>[===========-] Rhoa has summoned you! A torrent corner Water swirls all about as if something underneath you is sucking the water out and in, causing a raging white froth of water. The water level raises to about neck level now. As you feel underneath you, you feel a fleshy tentacle protruding from the ground - encapsulated by a hard shell.
[Exits: south west] Some green algae is here, oozing along. (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion.
<740/763hp 684/684m 463/494mv no opponent no opponent pond (outside) bloody:40> scan a You scan all around. You scan south. *** Range 3 (south) *** A newborn is here training extremely hard. You scan west. *** Range 1 (west) *** A newborn is here training extremely hard. *** Range 3 (west) *** A newborn is here training extremely hard. A sea ghoul looks around for some Newborn to feast on. *** Range 4 (west) *** A newborn is here training extremely hard. A sea ghoul looks around for some Newborn to feast on.
<740/763hp 684/684m 463/494mv no opponent no opponent pond (outside) bloody:39> murder rhoa
You yell 'Help! I am being attacked by Rhoa!' You dodge Rhoa's freezing bite. Rhoa's weapon advantage overcomes your parry attempt. Rhoa's flaming bite DISMEMBERS you! Rhoa's torrent DISEMBOWELS you! You do the best you can! Rhoa is in excellent condition.
<630/763hp 684/684m 463/494mv blade offensive pond (outside) bloody:40> Your smash MUTILATES Rhoa! You manage to dodge Rhoa's torrent with a lot of effort. You dodge Rhoa's pierce. Rhoa has a few scratches.
Rhoa has fled! Rhoa rides west on a brass Asc'Liena stallion. A mighty gules lion swims west. A young Knight recruit swims west. You aren't fighting anyone.
<630/763hp 684/684m 463/494mv no opponent no opponent pond (outside) bloody:40> s Eastern Flows Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north south west]
<630/763hp 684/684m 460/494mv no opponent no opponent pond (outside) bloody:38> s Open Water Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north south west]
<630/763hp 684/684m 456/494mv no opponent no opponent pond (outside) bloody:36> i You are carrying: a perfect potion of recall a whip with a knotted tip some yew ranger javelins (11) ( 3) a purple potion a translucent pleated leather backpack of the gale (open) (Glowing) (Humming) a dragonwing silver-grey collar of unerring flight an enriched gyvel potion a broadsword with a dragonbone hilt (Glowing) (Humming) a quickbeam tanto (Glowing) a magic seashell an emerald-green pleated leather backpack (open) a stout truncheon a finely-crafted dwarven shield
<630/763hp 684/684m 456/494mv no opponent no opponent pond (outside) bloody:36> s Southern corner of the Shallows The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north west] A newborn is here training extremely hard.
<630/763hp 684/684m 452/494mv no opponent no opponent pond (outside) bloody:39> w Shallow water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east west]
<630/763hp 684/684m 448/494mv no opponent no opponent pond (outside) bloody:40> Lightning flashes across the sky as an electrical storm forms in the heavens. You hear a deafening rumble of thunder resonate 5 miles away.
<630/763hp 684/684m 448/494mv no opponent no opponent pond (outside) bloody:39> w Shallow water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east west]
<630/763hp 684/684m 445/494mv no opponent no opponent pond (outside) bloody:38> wear stou You stop wielding a thrice-shod bo-staff. You wield a stout truncheon. A stout truncheon feels like a part of you!
<630/763hp 684/684m 445/494mv no opponent no opponent pond (outside) bloody:36> wear sh You stop wielding a stout truncheon. You wield a thrice-shod bo-staff. You feel quite confident with a thrice-shod bo-staff.
<630/763hp 684/684m 445/494mv no opponent no opponent pond (outside) bloody:35> n A bluish tinge Faint traces of blue trail lightly in the water you are currently in. The smell is faintly lilac but definitely belonging to some sort of animal. It causes part of the clear water to suddenly seem opaque in some places. In the distance you can hear the roar of water and the screams of some poor creature.
[Exits: north east south west] A sea ghoul looks around for some Newborn to feast on.
<630/763hp 684/684m 441/494mv no opponent no opponent pond (outside) bloody:34> whe Players near you in River Wood: <PK> Rhoa Mouth of the River <PK> Fenlorn A bluish tinge
<630/763hp 684/684m 441/494mv no opponent no opponent pond (outside) bloody:34> scan a You scan all around. You scan north. *** Range 1 (north) *** A newborn is here training extremely hard. *** Range 2 (north) *** (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. You scan east. *** Range 1 (east) *** A sea ghoul looks around for some Newborn to feast on. You scan south. You scan west. *** Range 1 (west) *** A newborn is here training extremely hard.
<630/763hp 684/684m 441/494mv no opponent no opponent pond (outside) bloody:33> n n The Training Grounds The water is stained dark red here as if someone or something has been recently wounded. Angry cries fill the air in the near distance as they echo loudly in the cavern air. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east south west] A newborn is here training extremely hard.
<630/763hp 684/684m 437/494mv no opponent no opponent pond (outside) bloody:32> murder rhoa Mouth of the River You are at the entrance to the mouth of a large pool. Clear blue water surrounds you as the large lake seems to be filled with life. The caverns surrounding you are lit with bluish crystals. The air is clean, with a notable saline tang to it.
[Exits: north east south west] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion.
<630/763hp 684/684m 434/494mv no opponent no opponent river (outside) bloody:31> Rhoa rides south on a brass Asc'Liena stallion. A mighty gules lion swims south. A young Knight recruit swims south.
<630/763hp 684/684m 434/494mv no opponent no opponent river (outside) bloody:31> They aren't here.
<630/763hp 684/684m 434/494mv no opponent no opponent river (outside) bloody:31> s The Training Grounds The water is stained dark red here as if someone or something has been recently wounded. Angry cries fill the air in the near distance as they echo loudly in the cavern air. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east south west] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A newborn is here training extremely hard.
<630/763hp 684/684m 431/494mv no opponent no opponent pond (outside) bloody:30> murder rhoa
Rhoa rides north on a brass Asc'Liena stallion. A young Knight recruit swims north. A mighty gules lion swims north. They aren't here.
<630/763hp 684/684m 431/494mv no opponent no opponent pond (outside) bloody:29> murder rhoa
Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion swims in. A young Knight recruit swims in.
<630/763hp 684/684m 431/494mv no opponent no opponent pond (outside) bloody:29> Rhoa yells 'Help! I am being attacked by Fenlorn!' Your smash MUTILATES Rhoa! Rhoa braces against her armor to perform a two-handed set parry. Rhoa parries your smash. Rhoa parries your smash. You scream out in agonizing pain as your body starts to deform! Your body becomes covered with fur and your claws sharpen as you take the form of a tiger! Rhoa has a few scratches.
Your smash MUTILATES Rhoa! Rhoa's slash MASSACRES you! A deafening roar of thunder is heard 4 miles away. Rhoa has some small wounds and bruises.
<615/813hp 684/684m 484/494mv shaft two_handed pond (outside) bloody:40> Rhoa has fled! Rhoa rides west on a brass Asc'Liena stallion. A young Knight recruit swims west. A mighty gules lion swims west.
<615/813hp 684/684m 484/494mv no opponent no opponent pond (outside) bloody:40> Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion swims in. A young Knight recruit swims in.
<615/813hp 684/684m 484/494mv no opponent no opponent pond (outside) bloody:39> You yell 'Help! I am being attacked by Rhoa!' Rhoa's charge DISMEMBERS you! Rhoa has some small wounds and bruises.
<550/813hp 684/684m 484/494mv shaft two_handed pond (outside) bloody:40> You do the best you can! Rhoa has some small wounds and bruises.
<550/813hp 684/684m 484/494mv shaft two_handed pond (outside) bloody:40> Your smash DISEMBOWELS Rhoa! Your smash DISEMBOWELS Rhoa! Your smash DISEMBOWELS Rhoa! Rhoa's thrust MANGLES you! Rhoa has quite a few wounds.
<466/813hp 684/684m 484/494mv shaft two_handed pond (outside) bloody:40> dis Rhoa holds on tightly to her weapon. Rhoa has quite a few wounds.
<466/813hp 684/684m 484/494mv shaft two_handed pond (outside) bloody:40> Rhoa has fled! Rhoa rides east on a brass Asc'Liena stallion. A young Knight recruit swims east. A mighty gules lion swims east.
<466/813hp 684/684m 484/494mv no opponent no opponent pond (outside) bloody:40> Rhoa rides in on a brass Asc'Liena stallion. A mighty gules lion swims in. A young Knight recruit swims in.
<466/813hp 684/684m 484/494mv no opponent no opponent pond (outside) bloody:39> You yell 'Help! I am being attacked by Rhoa!' You dodge Rhoa's charge. You dodge Rhoa's slash. Rhoa's slash DISMEMBERS you! Rhoa has quite a few wounds.
<411/813hp 684/684m 484/494mv shaft two_handed pond (outside) bloody:40> Your smash DISEMBOWELS Rhoa! Your smash MUTILATES Rhoa! You dodge Rhoa's charge. You dodge Rhoa's slash. Rhoa has quite a few wounds.
<411/813hp 684/684m 484/494mv shaft two_handed pond (outside) bloody:40> Rhoa has fled! Rhoa rides south on a brass Asc'Liena stallion. A young Knight recruit swims south. A mighty gules lion swims south.
<411/813hp 684/684m 484/494mv no opponent no opponent pond (outside) bloody:40> kick You aren't fighting anyone.
<411/813hp 684/684m 484/494mv no opponent no opponent pond (outside) bloody:40> s murder rhoa A bluish tinge Faint traces of blue trail lightly in the water you are currently in. The smell is faintly lilac but definitely belonging to some sort of animal. It causes part of the clear water to suddenly seem opaque in some places. In the distance you can hear the roar of water and the screams of some poor creature.
[Exits: north east south west] (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A sea ghoul looks around for some Newborn to feast on.
<411/813hp 684/684m 480/494mv no opponent no opponent pond (outside) bloody:38> Rhoa rides north on a brass Asc'Liena stallion. A mighty gules lion swims north. A young Knight recruit swims north.
<411/813hp 684/684m 480/494mv no opponent no opponent pond (outside) bloody:38> They aren't here.
<411/813hp 684/684m 480/494mv no opponent no opponent pond (outside) bloody:38> murder rhoa
Rhoa rides in on a brass Asc'Liena stallion. A young Knight recruit swims in. A mighty gules lion swims in. Rhoa yells 'Help! I am being attacked by Fenlorn!' Your smash DISEMBOWELS Rhoa! Your crush maims Rhoa! Rhoa has some big nasty wounds and scratches.
Rhoa has fled! Rhoa rides west on a brass Asc'Liena stallion. A mighty gules lion swims west. A young Knight recruit swims west.
<411/813hp 684/684m 480/494mv no opponent no opponent pond (outside) bloody:40> w They aren't here.
<411/813hp 684/684m 480/494mv no opponent no opponent pond (outside) bloody:39> murder rhoa Multi-colored rocks You stand in the middle of many multi-colored rocks strewn about the water. Around you stand pillars of red, blue, black, green, and silver colors - each with a mysterious gold leaf on them. The gold seems immovable and a part of the pillar every bit as much as the pillar is a part of the stone floor, which is visible just below the waterline.
[Exits: north east south] A newborn is here training extremely hard.
<411/813hp 684/684m 477/494mv no opponent no opponent river (outside) bloody:39> They aren't here.
<411/813hp 684/684m 477/494mv no opponent no opponent river (outside) bloody:38> n The Training Grounds The water is stained dark red here as if someone or something has been recently wounded. Angry cries fill the air in the near distance as they echo loudly in the cavern air. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east south west] A newborn is here training extremely hard.
<411/813hp 684/684m 473/494mv no opponent no opponent pond (outside) bloody:37> whe Players near you in River Wood: <PK> Rhoa A murky river <PK> Fenlorn The Training Grounds
<411/813hp 684/684m 473/494mv no opponent no opponent pond (outside) bloody:37> scan a You scan all around. You scan north. *** Range 1 (north) *** A newborn is here training extremely hard. A sea ghoul looks around for some Newborn to feast on. You scan east. *** Range 1 (east) *** A newborn is here training extremely hard. You scan south. *** Range 1 (south) *** A newborn is here training extremely hard. *** Range 2 (south) *** A newborn is here training extremely hard. You scan west. *** Range 1 (west) *** A newborn is here training extremely hard.
<411/813hp 684/684m 473/494mv no opponent no opponent pond (outside) bloody:36> n Open water Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: east south west] A newborn is here training extremely hard. A sea ghoul looks around for some Newborn to feast on.
<411/813hp 684/684m 469/494mv no opponent no opponent pond (outside) bloody:36> w Open water Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east south] A newborn is here training extremely hard. A sea ghoul looks around for some Newborn to feast on.
<411/813hp 684/684m 465/494mv no opponent no opponent pond (outside) bloody:35> s Western Flows Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east] A newborn is here training extremely hard.
<411/813hp 684/684m 462/494mv no opponent no opponent pond (outside) bloody:34> e The Training Grounds The water is stained dark red here as if someone or something has been recently wounded. Angry cries fill the air in the near distance as they echo loudly in the cavern air. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east south west] A newborn is here training extremely hard.
<411/813hp 684/684m 459/494mv no opponent no opponent pond (outside) bloody:34> whe Players near you in River Wood: <PK> Rhoa Among white caps <PK> Fenlorn The Training Grounds
<411/813hp 684/684m 459/494mv no opponent no opponent pond (outside) bloody:33> s Multi-colored rocks You stand in the middle of many multi-colored rocks strewn about the water. Around you stand pillars of red, blue, black, green, and silver colors - each with a mysterious gold leaf on them. The gold seems immovable and a part of the pillar every bit as much as the pillar is a part of the stone floor, which is visible just below the waterline.
[Exits: north east south] A newborn is here training extremely hard.
<411/813hp 684/684m 455/494mv no opponent no opponent river (outside) bloody:33> e A bluish tinge Faint traces of blue trail lightly in the water you are currently in. The smell is faintly lilac but definitely belonging to some sort of animal. It causes part of the clear water to suddenly seem opaque in some places. In the distance you can hear the roar of water and the screams of some poor creature.
[Exits: north east south west] A sea ghoul looks around for some Newborn to feast on.
<411/813hp 684/684m 451/494mv no opponent no opponent pond (outside) bloody:32> n n The Training Grounds The water is stained dark red here as if someone or something has been recently wounded. Angry cries fill the air in the near distance as they echo loudly in the cavern air. It is dark here, with just barely enough light to see by. The air is clean, with a notable saline tang to it.
[Exits: north east south west] A newborn is here training extremely hard.
<411/813hp 684/684m 448/494mv no opponent no opponent pond (outside) bloody:31> Mouth of the River You are at the entrance to the mouth of a large pool. Clear blue water surrounds you as the large lake seems to be filled with life. The caverns surrounding you are lit with bluish crystals. The air is clean, with a notable saline tang to it.
[Exits: north east south west]
<411/813hp 684/684m 445/494mv no opponent no opponent river (outside) bloody:31> n Entrance to the Pool You are at the entrance to the mouth of a large pool. Clear blue water surrounds you as the large lake seems to be filled with life. The caverns surrounding you are lit with bluish crystals. The air is clean, with a notable saline tang to it.
[Exits: east south] Long iron spikes driven into a lifeless body of a cityguard is here.
<411/813hp 684/684m 441/494mv no opponent no opponent river (outside) bloody:30> n scan e Alas, you cannot go that way. A deafening roar of thunder is heard 3 miles away.
<424/813hp 684/684m 494/494mv no opponent no opponent river (outside) bloody:30> You scan east. *** Range 2 (east) *** A short-haired beaver looks around for wood. *** Range 3 (east) *** A river pike swims frantically about. *** Range 5 (east) *** A river pike swims frantically about.
<424/813hp 684/684m 494/494mv no opponent no opponent river (outside) bloody:30> whe Players near you in River Wood: <PK> Rhoa Into a whirlpool <PK> Fenlorn Entrance to the Pool
<424/813hp 684/684m 494/494mv no opponent no opponent river (outside) bloody:40> e e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west]
<424/813hp 684/684m 490/494mv no opponent no opponent river (outside) bloody:39> A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] Some brown algae is here, squirting along. A short-haired beaver looks around for wood.
<424/813hp 684/684m 487/494mv no opponent no opponent river (outside) bloody:39> e e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] A river pike swims frantically about.
<424/813hp 684/684m 483/494mv no opponent no opponent river (outside) bloody:38> e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west]
<424/813hp 684/684m 479/494mv no opponent no opponent river (outside) bloody:38> e Open water Crystal blue water is so clear here that you can see all around you.. Animals swim here in abundance, creating what seems a very harmless and healthy atmosphere. The fish here would fetch a fair price and large amounts of gold in the Seringale markets. Water is open and all around you showing you no bounds.
[Exits: north east west] A river pike swims frantically about.
<424/813hp 684/684m 475/494mv no opponent no opponent river (outside) bloody:37> e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west]
<424/813hp 684/684m 471/494mv no opponent no opponent river (outside) bloody:37> whe A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] Some blue algae is here, soothing along.
<424/813hp 684/684m 468/494mv no opponent no opponent river (outside) bloody:36> e Players near you in River Wood: <PK> Rhoa Nearing a sharp drop off <PK> Fenlorn A murky river
<424/813hp 684/684m 468/494mv no opponent no opponent river (outside) bloody:36> Cold water Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: east west] A servant shimmers from place to place.
<424/813hp 684/684m 465/494mv no opponent no opponent river (outside) bloody:36> e Among white caps Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: north east west] A servant shimmers from place to place. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A short-haired beaver looks around for wood.
<424/813hp 684/684m 461/494mv no opponent no opponent river (outside) bloody:35> n n Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south] Kre' Qusan, the Sea Wyrm is here. A servant shimmers from place to place.
<424/813hp 684/684m 457/494mv no opponent no opponent river (outside) bloody:39> Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south]
<424/813hp 684/684m 453/494mv no opponent no opponent river (outside) bloody:40> n n Increasing Current Ah, this is more like what you are used to. The froth returns as the current speeds you along your way. The acceleration going faster and faster bringing you closer to an unknown destination. The air is clean, with a notable saline tang to it.
[Exits: north south]
<424/813hp 684/684m 449/494mv no opponent no opponent river (outside) bloody:39> whe A whirlpool A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. The water is deathly cold, biting your skin and pushing on our lungs as if it is trying to crush you or suck the air right out of you. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: south down]
<424/813hp 684/684m 445/494mv no opponent no opponent river (outside) bloody:39> Players near you in River Wood: <PK> Rhoa Sliding in the shelf mud <PK> Fenlorn A whirlpool
<424/813hp 684/684m 445/494mv no opponent no opponent river (outside) bloody:38> s s Increasing Current Ah, this is more like what you are used to. The froth returns as the current speeds you along your way. The acceleration going faster and faster bringing you closer to an unknown destination. The air is clean, with a notable saline tang to it.
[Exits: north south]
<424/813hp 684/684m 442/494mv no opponent no opponent river (outside) bloody:38> s Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south]
<424/813hp 684/684m 439/494mv no opponent no opponent river (outside) bloody:37> Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south] Kre' Qusan, the Sea Wyrm is here. A servant shimmers from place to place.
<424/813hp 684/684m 435/494mv no opponent no opponent river (outside) bloody:37> s Among white caps Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: north east west] A servant shimmers from place to place. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A short-haired beaver looks around for wood.
<424/813hp 684/684m 432/494mv no opponent no opponent river (outside) bloody:39> w w w Cold water Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: east west] A servant shimmers from place to place.
<424/813hp 684/684m 428/494mv no opponent no opponent river (outside) bloody:39> A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] Some blue algae is here, soothing along.
<424/813hp 684/684m 425/494mv no opponent no opponent river (outside) bloody:38> A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west]
<424/813hp 684/684m 421/494mv no opponent no opponent river (outside) bloody:38> w Open water Crystal blue water is so clear here that you can see all around you.. Animals swim here in abundance, creating what seems a very harmless and healthy atmosphere. The fish here would fetch a fair price and large amounts of gold in the Seringale markets. Water is open and all around you showing you no bounds.
[Exits: north east west] A river pike swims frantically about.
<424/813hp 684/684m 418/494mv no opponent no opponent river (outside) bloody:37> n Stagnant water You are in a green body of water with arms stretch to either side of you. The odor of stagnant swamp plants persists here as small fish and frogs swim here in abundance. This place seems very still, almost too still for your own comfort.
[Exits: south up] A pool of trout is found here.
<424/813hp 684/684m 415/494mv no opponent no opponent pond (outside) bloody:37> u A watery chute The torrent of water suddenly surges into a downward direction as white foaming water surrounds your every being. So violent is this collision that bluish water tipped with white is all that you can see and the air bubbles that are created floated lightly against your skin. This seems more like a warning to outsiders then anything to entrap them. It is not too late to escape this whirlpool.
[Exits: north down]
<424/813hp 684/684m 412/494mv no opponent no opponent pond (outside) bloody:36> n A glistening cascade of water Beautiful white waterfalls surround you in their graceful embrace. You are in an inner cave in which dampness is all around you and green moss grows on the ground.
[Exits: north south]
<424/813hp 684/684m 409/494mv no opponent no opponent pond (outside) bloody:36> n Entrance to a river valley Before you stands a beautiful river valley filled with lush green vegetation. Waterfalls cascade breathtakingly beautifully all around you. Birds and other wildlife are abundant here.
[Exits: east south]
<424/813hp 684/684m 407/494mv no opponent no opponent forest (outside) bloody:35> herb You search the area for some herbs. You feel much better.
<594/813hp 634/684m 407/494mv no opponent no opponent forest (outside) bloody:34> s s af A glistening cascade of water Beautiful white waterfalls surround you in their graceful embrace. You are in an inner cave in which dampness is all around you and green moss grows on the ground.
[Exits: north south]
<594/813hp 634/684m 404/494mv no opponent no opponent pond (outside) bloody:28> A watery chute The torrent of water suddenly surges into a downward direction as white foaming water surrounds your every being. So violent is this collision that bluish water tipped with white is all that you can see and the air bubbles that are created floated lightly against your skin. This seems more like a warning to outsiders then anything to entrap them. It is not too late to escape this whirlpool.
[Exits: north down]
<594/813hp 634/684m 400/494mv no opponent no opponent pond (outside) bloody:28> You are affected by the following: Skill: herb : lasts for 11 hours Skill: transform : lasts for 34 hours Skill: were-tiger : modifies max dexterity by 1 for 10 hours : modifies max strength by 2 for 10 hours : modifies health by 50 for 10 hours : modifies damroll by 10 for 10 hours
Spell: cabal sanctuary: lasts for 3 hours Beast: falcons : unavailable for 18 hours Beast: wolves : unavailable for 16 hours Skill: warcry : modifies save vs afflictive by 6 for 18 hours : modifies hitroll by 6 for 18 hours Skill: barkskin : lasts for 6 hours Skill: devote : lasts for 3 hours Skill: keen sight : lasts for 15 hours
<594/813hp 634/684m 400/494mv no opponent no opponent pond (outside) bloody:27> d s Stagnant water You are in a green body of water with arms stretch to either side of you. The odor of stagnant swamp plants persists here as small fish and frogs swim here in abundance. This place seems very still, almost too still for your own comfort.
[Exits: south up] A pool of trout is found here.
<594/813hp 634/684m 397/494mv no opponent no opponent pond (outside) bloody:38> Open water Crystal blue water is so clear here that you can see all around you.. Animals swim here in abundance, creating what seems a very harmless and healthy atmosphere. The fish here would fetch a fair price and large amounts of gold in the Seringale markets. Water is open and all around you showing you no bounds.
[Exits: north east west] A river pike swims frantically about.
<594/813hp 634/684m 393/494mv no opponent no opponent river (outside) bloody:37> e A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west]
<594/813hp 634/684m 389/494mv no opponent no opponent river (outside) bloody:37> e whe A murky river Mud lines the floor of this section of the river. Even in the light it seems murky and opaque at best. As you look closer, you see that there are footprints on the floor. They go in multiple directions and appear quite fresh. The air is clean, with a notable saline tang to it.
[Exits: east west] Some blue algae is here, soothing along.
<594/813hp 634/684m 386/494mv no opponent no opponent river (outside) bloody:36> e Players near you in River Wood: <PK> Rhoa Surrounded by Red Plants <PK> Fenlorn A murky river
<594/813hp 634/684m 386/494mv no opponent no opponent river (outside) bloody:36> Cold water Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: east west] A servant shimmers from place to place.
<594/813hp 634/684m 382/494mv no opponent no opponent river (outside) bloody:40> e Among white caps Brrrrrrrr! The water suddenly turns VERY deep and VERY cold here. If you stay too long you will definitely die from heat loss and frost bite. The water turns jet black and tosses a bit unsteadily. You notice the current going in a circular motion.
[Exits: north east west] A servant shimmers from place to place. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A monstrous devilfish is in search of an unsuspecting Newborn to eat. A short-haired beaver looks around for wood. A deafening roar of thunder is heard 2 miles away. It starts to rain.
<615/813hp 643/684m 434/494mv no opponent no opponent river (outside) bloody:39> n Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south] Kre' Qusan, the Sea Wyrm is here. A servant shimmers from place to place.
<615/813hp 643/684m 430/494mv no opponent no opponent river (outside) bloody:38> n Sudden stillness The water current is strangely still here, as if you are in between two violent storms but unable to be touched by either. The water is cold and there is very little light. Raging white waters with enough force to easily throw you to the other side of the caverns can be barely seen off in the distance.
[Exits: north south]
<615/813hp 643/684m 426/494mv no opponent no opponent river (outside) bloody:37> n Increasing Current Ah, this is more like what you are used to. The froth returns as the current speeds you along your way. The acceleration going faster and faster bringing you closer to an unknown destination. The air is clean, with a notable saline tang to it.
[Exits: north south]
<615/813hp 643/684m 423/494mv no opponent no opponent river (outside) bloody:40> n A whirlpool A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. The water is deathly cold, biting your skin and pushing on our lungs as if it is trying to crush you or suck the air right out of you. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: south down]
<615/813hp 643/684m 419/494mv no opponent no opponent river (outside) bloody:40> d A whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: up down] A water weird swims around you, laughing at your folly.
<615/813hp 643/684m 416/494mv no opponent no opponent river (outside) bloody:39> d Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: north east south west up down]
<615/813hp 643/684m 413/494mv no opponent no opponent river (outside) bloody:40> d Into a whirlpool Young fool! Even you aren't a match for the force of nature. A menacing whirlpool spinning in what seems a dance of madness and rage - draws every living creature into it - with out any escape. There is nothing you can do but ponder upon your folly as you close upon your death.
[Exits: north up down]
<615/813hp 643/684m 409/494mv no opponent no opponent river (outside) bloody:39> n Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north south]
<615/813hp 643/684m 407/494mv no opponent no opponent underwater (outside) bloody:38>[============] n Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east south west] An Underling moves here with deadly grace. (White Aura) A triton Watchman stands here, with purpose.
<615/813hp 643/684m 405/494mv no opponent no opponent underwater (outside) bloody:37>[============] w Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east west]
<615/813hp 643/684m 403/494mv no opponent no opponent underwater (outside) bloody:37>[============] w Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] A battered ray swims at the bottom. An Underling moves here with deadly grace.
<615/813hp 643/684m 401/494mv no opponent no opponent underwater (outside) bloody:36>[============] w Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east up]
<615/813hp 643/684m 399/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] d Alas, you cannot go that way.
<615/813hp 643/684m 399/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] u Shallow Water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark , but light enough to see.
[Exits: west down]
<615/813hp 643/684m 397/494mv no opponent no opponent pond (outside) bloody:39> w A grassy bank near the water Long grass has climbed through the fertile soil that meets this river bank. It has grown in clumps in a haphazard way. The gates of a large city are nearby to the west.
[Exits: east west]
<615/813hp 643/684m 395/494mv no opponent no opponent field (outside) bloody:37> e d Shallow Water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark , but light enough to see.
[Exits: west down]
<615/813hp 643/684m 393/494mv no opponent no opponent pond (outside) bloody:36> e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east up]
<615/813hp 643/684m 390/494mv no opponent no opponent underwater (outside) bloody:35>[============] Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] A battered ray swims at the bottom. An Underling moves here with deadly grace.
<615/813hp 643/684m 388/494mv no opponent no opponent underwater (outside) bloody:35>[============] e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east west]
<615/813hp 643/684m 386/494mv no opponent no opponent underwater (outside) bloody:40>[============] n Alas, you cannot go that way.
<615/813hp 643/684m 386/494mv no opponent no opponent underwater (outside) bloody:40>[===========-] w Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] A battered ray swims at the bottom. An Underling moves here with deadly grace.
<615/813hp 643/684m 384/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] n n A strange light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south]
<615/813hp 643/684m 382/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] A strange light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south]
<615/813hp 643/684m 380/494mv no opponent no opponent underwater (outside) bloody:38>[===========-] n n A faint light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south]
<615/813hp 643/684m 378/494mv no opponent no opponent underwater (outside) bloody:38>[===========-] n Over the edge You stand upon a precipice looking over a deep drop into the depths below. Just the sight of the height at which you stand is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: south down]
<615/813hp 643/684m 376/494mv no opponent no opponent underwater (outside) bloody:37>[===========-] whe Alas, you cannot go that way.
<615/813hp 643/684m 376/494mv no opponent no opponent underwater (outside) bloody:37>[===========-] Players near you in River Wood: <PK> Rhoa Underwater <PK> Fenlorn Over the edge
<615/813hp 643/684m 376/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] d d A steep drop off You are on a steep drop off over the depths below. Just the sight of the height at which you rest is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: up down]
<615/813hp 643/684m 374/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] Sliding ...Sliding ...Sliding You are at the bottom of a steep underwater cliff that descends into the depths. Just the sight of the height of the clifface is enough to make you queasy. There is not much light down here, giving everything a dark blue glow and a muffled aquatic presence.
[Exits: east up]
<615/813hp 643/684m 372/494mv no opponent no opponent underwater (outside) bloody:35>[===========-] d Alas, you cannot go that way.
<615/813hp 643/684m 372/494mv no opponent no opponent underwater (outside) bloody:35>[===========-] e On the edge of a Coral Reef Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (White Aura) A triton Watchman stands here, with purpose.
<615/813hp 643/684m 370/494mv no opponent no opponent underwater (outside) bloody:34>[===========-] e A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (Charmed) A large, ferocious wolf is here. (Charmed) A fierce, fighting falcon perches here. (White Aura) A triton Watchman stands here, with purpose.
<615/813hp 643/684m 368/494mv no opponent no opponent underwater (outside) bloody:34>[===========-] e A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: north east south west] A large wolf swims in. A fighting falcon flies in.
<615/813hp 643/684m 366/494mv no opponent no opponent underwater (outside) bloody:33>[===========-] e A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (White Aura) A triton Watchman stands here, with purpose. A fighting falcon flies in. A large wolf swims in.
<615/813hp 643/684m 364/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] scan a You scan all around. You scan east. You scan west. *** Range 2 (west) *** (White Aura) A triton Watchman stands here, with purpose. *** Range 3 (west) *** (White Aura) A triton Watchman stands here, with purpose.
<615/813hp 643/684m 364/494mv no opponent no opponent underwater (outside) bloody:39>[===========-] w A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: north east south west] A large wolf swims in. A fighting falcon flies in.
<615/813hp 643/684m 362/494mv no opponent no opponent underwater (outside) bloody:38>[===========-] scan a You scan all around. You scan north. You scan east. *** Range 1 (east) *** (White Aura) A triton Watchman stands here, with purpose. You scan south. You scan west. *** Range 1 (west) *** (White Aura) A triton Watchman stands here, with purpose. *** Range 2 (west) *** (White Aura) A triton Watchman stands here, with purpose.
<615/813hp 643/684m 362/494mv no opponent no opponent underwater (outside) bloody:38>[===========-] w A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (White Aura) A triton Watchman stands here, with purpose. A fighting falcon flies in. A large wolf swims in.
<615/813hp 643/684m 360/494mv no opponent no opponent underwater (outside) bloody:37>[===========-] w whe On the edge of a Coral Reef Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (White Aura) A triton Watchman stands here, with purpose. A large wolf swims in. A fighting falcon flies in.
<615/813hp 643/684m 358/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] Players near you in River Wood: <PK> Fenlorn On the edge of a Coral Reef
<615/813hp 643/684m 358/494mv no opponent no opponent underwater (outside) bloody:36>[===========-] w w Sliding ...Sliding ...Sliding You are at the bottom of a steep underwater cliff that descends into the depths. Just the sight of the height of the clifface is enough to make you queasy. There is not much light down here, giving everything a dark blue glow and a muffled aquatic presence.
[Exits: east up] A fighting falcon flies in. A large wolf swims in.
<615/813hp 643/684m 356/494mv no opponent no opponent underwater (outside) bloody:35>[==========--] u Alas, you cannot go that way.
<615/813hp 643/684m 356/494mv no opponent no opponent underwater (outside) bloody:34>[==========--] A steep drop off You are on a steep drop off over the depths below. Just the sight of the height at which you rest is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: up down] A large wolf swims in. A fighting falcon flies in.
<615/813hp 643/684m 354/494mv no opponent no opponent underwater (outside) bloody:34>[==========--] u Over the edge You stand upon a precipice looking over a deep drop into the depths below. Just the sight of the height at which you stand is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: south down] A fighting falcon flies in. A large wolf swims in. A deafening roar of thunder is heard 1 mile away.
<627/813hp 661/684m 407/494mv no opponent no opponent underwater (outside) bloody:33>[==========--] s A faint light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A large wolf swims in. A fighting falcon flies in.
<627/813hp 661/684m 405/494mv no opponent no opponent underwater (outside) bloody:32>[==========--] s s A strange light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<627/813hp 661/684m 403/494mv no opponent no opponent underwater (outside) bloody:32>[==========--] A strange light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A large wolf swims in. A fighting falcon flies in.
<627/813hp 661/684m 401/494mv no opponent no opponent underwater (outside) bloody:31>[==========--] s Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] A battered ray swims at the bottom. An Underling moves here with deadly grace. A fighting falcon flies in. A large wolf swims in.
<627/813hp 661/684m 399/494mv no opponent no opponent underwater (outside) bloody:31>[==========--] w Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east up] A large wolf swims in. A fighting falcon flies in.
<627/813hp 661/684m 397/494mv no opponent no opponent underwater (outside) bloody:30>[==========--] u Shallow Water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark , but light enough to see.
[Exits: west down] A fighting falcon flies in. A large wolf swims in.
<627/813hp 661/684m 395/494mv no opponent no opponent pond (outside) bloody:30> whe Players near you in River Wood: <PK> Fenlorn Shallow Water
<627/813hp 661/684m 395/494mv no opponent no opponent pond (outside) bloody:29> w A grassy bank near the water Long grass has climbed through the fertile soil that meets this river bank. It has grown in clumps in a haphazard way. The gates of a large city are nearby to the west.
[Exits: east west] A large wolf walks in. A fighting falcon flies in.
<627/813hp 661/684m 393/494mv no opponent no opponent field (outside) bloody:29> w whe East Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A centurion is here guarding the gates of Valour. A fighting falcon flies in. A large wolf walks in.
<627/813hp 661/684m 391/494mv no opponent no opponent city (outside) bloody:28> Players near you in Valour: <PK> Rhoa Underneath a Wooden Bridge <PK> Fenlorn East Gate of City of Valour
<627/813hp 661/684m 391/494mv no opponent no opponent city (outside) bloody:28> w A centurion steps aside and allows you to pass. The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east south west] A large wolf walks in. A fighting falcon flies in.
<627/813hp 661/684m 389/494mv no opponent no opponent city (outside) bloody:27> w The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A fighting falcon flies in. A large wolf walks in.
<627/813hp 661/684m 387/494mv no opponent no opponent city (outside) bloody:27> w The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east south west] A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A fighting falcon flies in.
<627/813hp 661/684m 385/494mv no opponent no opponent city (outside) bloody:26> w The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A noble of Valour walks down the street. A noble of Valour walks down the street. A fighting falcon flies in. A large wolf walks in.
<627/813hp 661/684m 383/494mv no opponent no opponent city (outside) bloody:26> e The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east south west] A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A fighting falcon flies in.
<627/813hp 661/684m 381/494mv no opponent no opponent city (outside) bloody:40> s Atop a Boating Ramp This ramp leads gradually down towards the shore of the bay below. It is wide enough for a boat to be tugged down and entered into the water. A few boats are already stowed at the bottom, waiting for their launch. A small boathouse, filled to its capacity by a beautiful sailing boat, is at the left of the ramp. Leading down the ramp is a thin rope, with flags from around the world of Serin tied to it.
[Exits: north down] A fighting falcon flies in. A large wolf walks in.
<627/813hp 661/684m 379/494mv no opponent no opponent city (outside) bloody:40> d Beside the Bay of Sarich The boat ramp enters the bay here. The gentle ocean laps at the lip of the ramp, as currents flow over each other, leaving a thin layer of ever-receding water behind each time. It leaves behind shells and pebbles. The smell of the sea is on the breezy air here. Reflections of the natural light upon the bay create illusions of twin stars skating together across its surface.
[Exits: south up] A large wolf walks in. A fighting falcon flies in.
<627/813hp 661/684m 375/494mv no opponent no opponent sand (outside) bloody:39> s s A magic seashell grows into a raft. The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: north south] An old fisherman rows a boat through the bay of Sarich. A fighting falcon flies in. A large wolf walks in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'
<627/813hp 661/684m 372/494mv no opponent no opponent ocean (outside) bloody:38> The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: north west] A large wolf floats in. A fighting falcon flies in.
<627/813hp 661/684m 371/494mv no opponent no opponent ocean (outside) bloody:38> scan w You scan west. *** Range 2 (west) *** An old fisherman rows a boat through the bay of Sarich. *** Range 4 (west) *** An old fisherman rows a boat through the bay of Sarich.
<627/813hp 661/684m 371/494mv no opponent no opponent ocean (outside) bloody:37> whe Players near you in Valour: <PK> Rhoa Underneath a Wooden Bridge <PK> Fenlorn The Bay of Sarich
<627/813hp 661/684m 371/494mv no opponent no opponent ocean (outside) bloody:37> w The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A fighting falcon flies in. A large wolf floats in.
<627/813hp 661/684m 370/494mv no opponent no opponent ocean (outside) bloody:35> w w Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge. Water is all around you.
[Exits: east west] An old fisherman rows a boat through the bay of Sarich. A large wolf floats in. A fighting falcon flies in.
<627/813hp 661/684m 369/494mv no opponent no opponent ocean (outside) bloody:34> w The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: east west] A fighting falcon flies in. A large wolf floats in.
<627/813hp 661/684m 368/494mv no opponent no opponent ocean (outside) bloody:34> w The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: east west] An old fisherman rows a boat through the bay of Sarich. A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Shhh... Don't scare the fish away.' A fighting falcon flies in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Shhh... Don't scare the fish away.'
<627/813hp 661/684m 367/494mv no opponent no opponent ocean (outside) bloody:33> w The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: east south] A fighting falcon flies in. A large wolf floats in.
<627/813hp 661/684m 366/494mv no opponent no opponent ocean (outside) bloody:40> scan s Large rocks in the water prevent deviance from this course.
<627/813hp 661/684m 366/494mv no opponent no opponent ocean (outside) bloody:39> You scan south. *** Range 1 (south) *** A white swan is gliding along the surface of the water. *** Range 2 (south) *** An old fisherman rows a boat through the bay of Sarich. *** Range 4 (south) *** An old fisherman rows a boat through the bay of Sarich.
<627/813hp 661/684m 366/494mv no opponent no opponent ocean (outside) bloody:39> s s The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: north south] A white swan is gliding along the surface of the water. A large wolf floats in. A fighting falcon flies in.
<627/813hp 661/684m 365/494mv no opponent no opponent ocean (outside) bloody:39> s The Bay of Sarich Water swirls around in all directions, within the blue bay of Sarich. It throws up plumes of white freshwater as it toils gently. The bay is in perpetual movement - never still, but never violent. Strong undercurrents and large rocks limit the directions of motion that can be taken in the water. A soft wind blows gently across the water. Water is all around you.
[Exits: north south] A school of fish swims quickly back and forth. An old fisherman rows a boat through the bay of Sarich. A fighting falcon flies in. A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Shhh... Don't scare the fish away.'
<627/813hp 661/684m 364/494mv no opponent no opponent ocean (outside) bloody:38> scan w Underneath a Wooden Bridge A bridge overhead casts a long shadow over the surface of the bay's waters. It is more than thirty feet high. The waves upon the bays surface carry upon them a pack of galloping white horses. Water currents swirl around in every direction, but one current's pull is stronger than all the others. A few coins are visible at the bottom of the bay, having fallen from the bridge. Water is all around you.
[Exits: north south] A large wolf floats in. A fighting falcon flies in.
<627/813hp 661/684m 363/494mv no opponent no opponent ocean (outside) bloody:38> s You scan west.
<627/813hp 661/684m 363/494mv no opponent no opponent ocean (outside) bloody:37> The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: north west] An old fisherman rows a boat through the bay of Sarich. A fighting falcon flies in. A large wolf floats in. An old fisherman holds his index finger to his lip. An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.' An old fisherman holds his index finger to his lip. An old fisherman whispers 'Silence is golden. Please don't spoil the fishing.'
<627/813hp 661/684m 362/494mv no opponent no opponent ocean (outside) bloody:37> scan w You scan west. *** Range 3 (west) *** An old fisherman rows a boat through the bay of Sarich. *** Range 5 (west) *** (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion.
<627/813hp 661/684m 362/494mv no opponent no opponent ocean (outside) bloody:36> w w The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A large wolf floats in. A fighting falcon flies in.
<627/813hp 661/684m 361/494mv no opponent no opponent ocean (outside) bloody:35> w w w The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] A fighting falcon flies in. A large wolf floats in.
<627/813hp 661/684m 360/494mv no opponent no opponent ocean (outside) bloody:35> murder rhoa The Bay of Sarich The deep blue water in this bay swirls around quietly and gently, raising everything on it slowly up and down. Strong currents that flow underneath the surface make it difficult to choose a path through these waters, besides what they will allow. Natural light reflects off its surface and splits into pairs, that then dance together and away. It is clear enough to see the shells lieing in the sands at the bottom of the bay. Water is all around you.
[Exits: east west] An old fisherman rows a boat through the bay of Sarich. A large wolf floats in. A fighting falcon flies in.
<627/813hp 661/684m 359/494mv no opponent no opponent ocean (outside) bloody:34> An Opening into the Bay of Sarich Water funnels out from the canal into a large bay area. The currents, free to roam as they please, spread quickly away in all directions. A strong undercurrent continues the path taken by the canal. A light breeze enters from the north, gently cooling the area. The pace of the water flow is slow, but steady. Water is all around you.
[Exits: east west] A fighting falcon flies in. A large wolf floats in.
<627/813hp 661/684m 358/494mv no opponent no opponent ocean (outside) bloody:34> Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: east west] A school of fish swims quickly back and forth. (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is riding on the back of a brass Asc'Liena stallion. A large wolf floats in. A fighting falcon flies in.
<627/813hp 661/684m 357/494mv no opponent no opponent ocean (outside) bloody:33> Rhoa yells 'Help! I am being attacked by Fenlorn!' Your smash MUTILATES Rhoa! Rhoa has quite a few wounds.
<627/813hp 661/684m 357/494mv shaft offensive ocean (outside) bloody:40> Rhoa has fled! Rhoa rides west on a brass Asc'Liena stallion. A mighty gules lion floats west. A young Knight recruit floats west.
<627/813hp 661/684m 357/494mv no opponent no opponent ocean (outside) bloody:40> w murder rhoa Canal Under Lower Valour A thin passageway carries boats away from the docks of Valour into the bay area. The water in the canal is still below the surface. These conditions have inhibited plant-growth, leaving an otherwise empty bed of sand at its bottom. The water is not quite as clear here as in the rest of the bay, but clean enough to see a reflection in.
[Exits: east up] A school of fish swims quickly back and forth. A fighting falcon flies in. A large wolf floats in.
<627/813hp 661/684m 356/494mv no opponent no opponent ocean (outside) bloody:38> They aren't here.
<627/813hp 661/684m 356/494mv no opponent no opponent ocean (outside) bloody:37> u Lower Valour Docks These are the general docks of Valour. Ships are tied to a wooden footbridge waiting to be boarded, and then lowered into the canal. The docks are large enough to accomodate a fleet of about ten ships at any given time. A large flagpole reaches high into the sky beside the dock, having thrusted its way out of the water. At the apex of the flagpole the sigil of the Knights - the Holy Cross of Valour - flys proudly.
[Exits: north west down] A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. A magic raft shrinks back into a seashell. A large wolf floats in. A fighting falcon flies in.
<627/813hp 661/684m 355/494mv no opponent no opponent city (outside) bloody:36> s A ladder leads down to a canal below.
<627/813hp 661/684m 355/494mv no opponent no opponent city (outside) bloody:36> n Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east south west] A citizen of Valour wanders about. A fighting falcon flies in. A large wolf walks in.
<627/813hp 661/684m 353/494mv no opponent no opponent city (outside) bloody:35> whe Players near you in Valour: <PK> Rhoa Bridge over the Bay of Sarich <PK> Fenlorn Lower Valour Avenue
<627/813hp 661/684m 353/494mv no opponent no opponent city (outside) bloody:34> scan a You scan all around. You scan east. *** Range 1 (east) *** A citizen of Valour wanders about. *** Range 3 (east) *** A knight of the Holy Cross patrols the area diligently. *** Range 4 (east) *** A Valourian sentry stands on duty, guarding the bridge. *** Range 6 (east) *** A knight of the Holy Cross patrols the area diligently. You scan south. *** Range 1 (south) *** A member of the Valourian special forces is riding on a powerful steed. A knight of the Holy Cross patrols the area diligently. A dockhand is here, readying ships for launch. A dockhand is here, readying ships for launch. You scan west. *** Range 1 (west) *** A member of the Valourian special forces is riding on a powerful steed. A citizen of Valour wanders about. *** Range 4 (west) *** Zelbin is here, guarding the palace from intruders.
<627/813hp 661/684m 353/494mv no opponent no opponent city (outside) bloody:34> w w Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A member of the Valourian special forces is riding on a powerful steed. A citizen of Valour wanders about. A large wolf walks in. A fighting falcon flies in.
<627/813hp 661/684m 351/494mv no opponent no opponent city (outside) bloody:32> w Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A fighting falcon flies in. A large wolf walks in.
<627/813hp 661/684m 349/494mv no opponent no opponent city (outside) bloody:32> Gates of the Royal Palace These are the famed gates of the palace of Valour. Their handles are tipped with diamonds that scintillate as the natural light catches them. Made up of long bars of gold, with the topmost bar curved into an arch across the gate, this is the aesthetic perfection that the denizens of Valour have come to expect from their dignified monarch. The gates remain open, for all to visit Valour's ruler to seek counsel.
[Exits: north east west] A lush, leafy arbor provides some peaceful shaded respite. A large wolf walks in. A fighting falcon flies in.
<627/813hp 661/684m 347/494mv no opponent no opponent city (outside) bloody:31> e e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A fighting falcon flies in. A large wolf walks in.
<627/813hp 661/684m 345/494mv no opponent no opponent city (outside) bloody:31> e e e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A member of the Valourian special forces is riding on a powerful steed. A citizen of Valour wanders about. A large wolf walks in. A fighting falcon flies in.
<627/813hp 661/684m 343/494mv no opponent no opponent city (outside) bloody:30> e e e Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east south west] A knight of the Holy Cross patrols the area diligently. A citizen of Valour wanders about. A fighting falcon flies in. A large wolf walks in.
<627/813hp 661/684m 341/494mv no opponent no opponent city (outside) bloody:30> e e e
*** An ear-splitting boom is heard as the sky is lit by lightning! *** e whe
Torrents of rain flood through the area.
The sky clears up as the storm's turmoil fades into an abrupt silence. Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] (Charmed) A large, ferocious wolf is here. (Charmed) A fierce, fighting falcon perches here. A knight of the Holy Cross patrols the area diligently. Lower Valour Avenue The avenue cuts a pathway between the houses in the lower district of the city of Valour. Houses loom over the road, just barely managing to avoid blocking the natural light from entrance. Their fixtures and decor gives away that this is a residential area. It is a very quiet area, void of most of the hustle and bustle of city life. Lamp-posts lead the avenue east and west, each of them bearing a statuette of a Knight.
[Exits: east west] A large wolf walks in. A fighting falcon flies in. A Knight of the Holy Cross walks in. A large wolf looks uncomfortable in these surroundings. A fighting falcon looks uncomfortable in these surroundings.
<643/813hp 670/684m 392/494mv no opponent no opponent city (outside) bloody:28> [INFO] MXP version 1.2 detected and enabled. The Knight's War Memorial A set of stairs lead up the octagonal base of this majestic statue. They reach walls where names of fallen Knights that have died with honor are inscribed. Standing atop this base is a twenty feet high column overlooking the entire area. At the top of the column a statue of an angel with wings outspread soars above the city.
[Exits: north east south west] A memorial for the heroic Knights of Valour has been laid to rest here. A member of the Valourian special forces is riding on a powerful steed. A fighting falcon flies in. A large wolf walks in.
<643/813hp 670/684m 390/494mv no opponent no opponent city (outside) bloody:27> Players near you in Valour: <PK> Fenlorn The Knight's War Memorial <PK> Rhoa The Eastern Promenade
<643/813hp 670/684m 390/494mv no opponent no opponent city (outside) bloody:26> Clearing existing MSDP variables... Initializing MSDP... MSDP Initialized.
<643/813hp 670/684m 390/494mv no opponent no opponent city (outside) bloody:20> l The Knight's War Memorial A set of stairs lead up the octagonal base of this majestic statue. They reach walls where names of fallen Knights that have died with honor are inscribed. Standing atop this base is a twenty feet high column overlooking the entire area. At the top of the column a statue of an angel with wings outspread soars above the city.
[Exits: north east south west] A memorial for the heroic Knights of Valour has been laid to rest here. (Charmed) A large, ferocious wolf is here. (Charmed) A fierce, fighting falcon perches here. A member of the Valourian special forces is riding on a powerful steed.
<643/813hp 670/684m 390/494mv no opponent no opponent city (outside) bloody:19> whe Players near you in Valour: <PK> Fenlorn The Knight's War Memorial
<643/813hp 670/684m 390/494mv no opponent no opponent city (outside) bloody:19> e Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A fighting falcon flies in.
<643/813hp 670/684m 388/494mv no opponent no opponent city (outside) bloody:18> e e Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A fighting falcon flies in. A large wolf walks in. The bridge creaks beneath your feet.
<643/813hp 670/684m 386/494mv no opponent no opponent city (outside) bloody:18> e Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A large wolf walks in. A fighting falcon flies in.
<643/813hp 670/684m 384/494mv no opponent no opponent city (outside) bloody:17> e e Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A fighting falcon flies in. A large wolf walks in. The bridge creaks beneath your feet.
<643/813hp 670/684m 382/494mv no opponent no opponent city (outside) bloody:17> af Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the east and west.
[Exits: east west] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A fighting falcon flies in.
<643/813hp 670/684m 380/494mv no opponent no opponent city (outside) bloody:16> The Outer Gates of Castle Valour The tall golden gates of castle Valour lay open here, welcoming the Knights of Valour home. To outsiders, these gates are the outer defences that close off the path up to the main gate of the castle. Castle Valour is viewable from here, in the near distance. The outer grounds are open to the public, but they must take care not to stray into the castle.
[Exits: north south west] A warning has been inscribed on the gates. A member of the Valourian special forces is riding on a powerful steed. A fighting falcon flies in. A large wolf walks in.
<643/813hp 670/684m 378/494mv no opponent no opponent city (outside) bloody:16> You are affected by the following: Skill: keen sight : lasts for 12 hours Skill: devote : lasts for 0 hours Skill: barkskin : lasts for 3 hours Skill: warcry : modifies hitroll by 6 for 15 hours : modifies save vs afflictive by 6 for 15 hours Beast: wolves : unavailable for 13 hours Beast: falcons : unavailable for 15 hours Spell: cabal sanctuary: lasts for 0 hours
Skill: were-tiger : modifies damroll by 10 for 7 hours : modifies health by 50 for 7 hours : modifies max strength by 2 for 7 hours : modifies max dexterity by 1 for 7 hours Skill: transform : lasts for 31 hours Skill: herb : lasts for 8 hours
<643/813hp 670/684m 378/494mv no opponent no opponent city (outside) bloody:15> n Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A knight of the Holy Cross patrols the area diligently. A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A fighting falcon flies in. A Knight of the Holy Cross looks at you sternly.
<643/813hp 670/684m 376/494mv no opponent no opponent city (outside) bloody:14> n n n Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A fighting falcon flies in. A large wolf walks in.
<643/813hp 670/684m 374/494mv no opponent no opponent city (outside) bloody:14> n n Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A large wolf walks in. A fighting falcon flies in.
<643/813hp 670/684m 372/494mv no opponent no opponent city (outside) bloody:13> Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A knight of the Holy Cross patrols the area diligently. A fighting falcon flies in. A large wolf walks in. A Knight of the Holy Cross looks at you sternly.
<643/813hp 670/684m 370/494mv no opponent no opponent city (outside) bloody:13> Bridge over the Bay of Sarich A wooden bridge leaps out over the gentle ocean swirling beneath here. A rope support is provided for the hands, while wooden sleepers support the feet that traverse it. There is enough room here for three soldiers to walk abreast. The ocean gently laps the thick wooden pillars that keep this remarkably sturdy platform raised above the sea level. The bridge continues to the north and south.
[Exits: north south] A Valourian sentry stands on duty, guarding the bridge. A large wolf walks in. A fighting falcon flies in.
<643/813hp 670/684m 368/494mv no opponent no opponent city (outside) bloody:12> get def em The Arch of Saint Avangulen A long arch stretches all the way across this square. It has been fashioned out of marble. At its left base, streams of colour begin flight across the arch, burning out just before they reach halfway. The streams flicker and contort even as they are looked upon. At its right base, a flower bed has been laid, with white roses in bloom within it in all seasons.
[Exits: north east south] The marble arch of Avangulen hangs overhead. A member of the Valourian special forces is riding on a powerful steed. A fighting falcon flies in. A large wolf walks in.
<643/813hp 670/684m 366/494mv no opponent no opponent city (outside) bloody:12> You get a deflective silver-grey collar of defiance from an emerald-green pleated leather backpack.
<643/813hp 670/684m 366/494mv no opponent no opponent city (outside) bloody:11> put def em You put a deflective silver-grey collar of defiance in an emerald-green pleated leather backpack.
<643/813hp 670/684m 366/494mv no opponent no opponent city (outside) bloody:10> get def sack You get a Defender potion from a translucent pleated leather backpack of the gale.
<643/813hp 670/684m 366/494mv no opponent no opponent city (outside) bloody:9> e The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A fighting falcon flies in.
<643/813hp 670/684m 364/494mv no opponent no opponent city (outside) bloody:8> whe Players near you in Valour: <PK> Fenlorn The Eastern Promenade
<643/813hp 670/684m 364/494mv no opponent no opponent city (outside) bloody:8> e e The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east south west] A fighting falcon flies in. A large wolf walks in.
<643/813hp 670/684m 362/494mv no opponent no opponent city (outside) bloody:7> e The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: east west] A knight of the Holy Cross patrols the area diligently. A large wolf walks in. A fighting falcon flies in.
<643/813hp 670/684m 360/494mv no opponent no opponent city (outside) bloody:7> The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east south west] A fighting falcon flies in. A large wolf walks in.
<643/813hp 670/684m 358/494mv no opponent no opponent city (outside) bloody:6> e East Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A large wolf walks in. A fighting falcon flies in.
<643/813hp 670/684m 356/494mv no opponent no opponent city (outside) bloody:6> e A grassy bank near the water Long grass has climbed through the fertile soil that meets this river bank. It has grown in clumps in a haphazard way. The gates of a large city are nearby to the west.
[Exits: east west] A fighting falcon flies in. A large wolf walks in.
<643/813hp 670/684m 354/494mv no opponent no opponent field (outside) bloody:5> whe Players near you in River Wood: <PK> Fenlorn A grassy bank near the water <PK> Rhoa A forest of Coral
<643/813hp 670/684m 354/494mv no opponent no opponent field (outside) bloody:5> e Shallow Water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark , but light enough to see.
[Exits: west down] A large wolf swims in. A fighting falcon flies in.
<643/813hp 670/684m 352/494mv no opponent no opponent pond (outside) bloody:4> w A grassy bank near the water Long grass has climbed through the fertile soil that meets this river bank. It has grown in clumps in a haphazard way. The gates of a large city are nearby to the west.
[Exits: east west] A fighting falcon flies in. A large wolf walks in.
<643/813hp 670/684m 350/494mv no opponent no opponent field (outside) bloody:4> w East Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A large wolf walks in. A fighting falcon flies in.
<643/813hp 670/684m 348/494mv no opponent no opponent city (outside) bloody:3> w A centurion steps aside and allows you to pass. The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east south west] A fighting falcon flies in. A large wolf walks in.
<643/813hp 670/684m 346/494mv no opponent no opponent city (outside) bloody:3> whe
You can devote again. The white aura around your body fades. A large wolf looks uncomfortable in these surroundings. A fighting falcon looks uncomfortable in these surroundings.
<660/813hp 680/684m 401/494mv no opponent no opponent city (outside) bloody:1> Players near you in Valour: <PK> Fenlorn The Eastern Promenade
<660/813hp 680/684m 401/494mv no opponent no opponent city (outside) bloody:1> af You are affected by the following: Skill: keen sight : lasts for 11 hours Skill: barkskin : lasts for 2 hours Skill: warcry : modifies hitroll by 6 for 14 hours : modifies save vs afflictive by 6 for 14 hours Beast: wolves : unavailable for 12 hours Beast: falcons : unavailable for 14 hours
Skill: were-tiger : modifies damroll by 10 for 6 hours : modifies health by 50 for 6 hours : modifies max strength by 2 for 6 hours : modifies max dexterity by 1 for 6 hours Skill: transform : lasts for 30 hours Skill: herb : lasts for 7 hours
<660/813hp 680/684m 401/494mv no opponent no opponent city (outside) evasive:60> quaff def You quaff a Defender potion. You are surrounded by a white aura.
<660/813hp 680/684m 401/494mv no opponent no opponent city (outside) evasive:59> e e East Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A large wolf walks in. A fighting falcon flies in.
<660/813hp 680/684m 399/494mv no opponent no opponent city (outside) evasive:57> A grassy bank near the water Long grass has climbed through the fertile soil that meets this river bank. It has grown in clumps in a haphazard way. The gates of a large city are nearby to the west.
[Exits: east west] A fighting falcon flies in. A large wolf walks in.
<660/813hp 680/684m 397/494mv no opponent no opponent field (outside) evasive:57> e Shallow Water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark , but light enough to see.
[Exits: west down] A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 395/494mv no opponent no opponent pond (outside) evasive:56> d Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east up] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 392/494mv no opponent no opponent underwater (outside) evasive:56>[============] e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] An Underling moves here with deadly grace. A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 390/494mv no opponent no opponent underwater (outside) evasive:55>[===========-] n A strange light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 388/494mv no opponent no opponent underwater (outside) evasive:55>[===========-] n whe A strange light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 386/494mv no opponent no opponent underwater (outside) evasive:54>[===========-] Players near you in River Wood: <PK> Fenlorn A strange light <PK> Rhoa A forest of Coral
<660/813hp 680/684m 386/494mv no opponent no opponent underwater (outside) evasive:54>[===========-] n A faint light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 384/494mv no opponent no opponent underwater (outside) evasive:53>[===========-] n Over the edge You stand upon a precipice looking over a deep drop into the depths below. Just the sight of the height at which you stand is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: south down] A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 382/494mv no opponent no opponent underwater (outside) evasive:53>[===========-] d A steep drop off You are on a steep drop off over the depths below. Just the sight of the height at which you rest is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: up down] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 380/494mv no opponent no opponent underwater (outside) evasive:51>[===========-] d Sliding ...Sliding ...Sliding You are at the bottom of a steep underwater cliff that descends into the depths. Just the sight of the height of the clifface is enough to make you queasy. There is not much light down here, giving everything a dark blue glow and a muffled aquatic presence.
[Exits: east up] (White Aura) A triton Watchman stands here, with purpose. A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 378/494mv no opponent no opponent underwater (outside) evasive:50>[===========-] d Alas, you cannot go that way.
<660/813hp 680/684m 378/494mv no opponent no opponent underwater (outside) evasive:50>[===========-] scan e You scan east. *** Range 4 (east) *** (White Aura) A triton Watchman stands here, with purpose. *** Range 5 (east) *** (Charmed) A beautiful stallion with a shining brass coat grazes nearby. (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A young recruit of the Knight cabal is here, ready for battle. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is here.
<660/813hp 680/684m 378/494mv no opponent no opponent underwater (outside) evasive:49>[===========-] e e On the edge of a Coral Reef Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 376/494mv no opponent no opponent underwater (outside) evasive:48>[===========-] e e e A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 374/494mv no opponent no opponent underwater (outside) evasive:47>[===========-] murder rhoa A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: north east south west] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 372/494mv no opponent no opponent underwater (outside) evasive:47>[===========-] A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (Charmed) A young recruit of the Knight cabal is here, ready for battle. (Charmed) A mighty gules lion is here, faithfully guarding its master. (Charmed) A beautiful stallion with a shining brass coat grazes nearby. (White Aura) (WANTED) (OUTLAW) Rhoa the Executor of Valour, Sun's Embrace is here. (White Aura) A triton Watchman stands here, with purpose. A large wolf swims in. A fighting falcon flies in. Rhoa swims west. A young Knight recruit swims west. A mighty gules lion swims west. A brass Asc'Liena stallion swims west.
<660/813hp 680/684m 370/494mv no opponent no opponent underwater (outside) evasive:46>[===========-] A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: (doors east) west] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 368/494mv no opponent no opponent underwater (outside) evasive:46>[===========-] w They aren't here.
<660/813hp 680/684m 368/494mv no opponent no opponent underwater (outside) evasive:45>[===========-] w A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] (White Aura) A triton Watchman stands here, with purpose. A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 366/494mv no opponent no opponent underwater (outside) evasive:45>[===========-] A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: north east south west] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 364/494mv no opponent no opponent underwater (outside) evasive:45>[===========-] w A forest of Coral Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 362/494mv no opponent no opponent underwater (outside) evasive:44>[===========-] w w On the edge of a Coral Reef Multi-colored patterns flourish around endlessly as the floor before you is set with many different types of coral. It is essence is a forest of coral - never ending and continuing as for as the naked eye can see. Light is all of a sudden abundant here, making you think of what is really behind this strange reef.
[Exits: east west] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 360/494mv no opponent no opponent underwater (outside) evasive:44>[===========-] murder rhoa Sliding ...Sliding ...Sliding You are at the bottom of a steep underwater cliff that descends into the depths. Just the sight of the height of the clifface is enough to make you queasy. There is not much light down here, giving everything a dark blue glow and a muffled aquatic presence.
[Exits: east up] (White Aura) A triton Watchman stands here, with purpose. A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 358/494mv no opponent no opponent underwater (outside) evasive:43>[==========--] They aren't here.
<660/813hp 680/684m 358/494mv no opponent no opponent underwater (outside) evasive:43>[==========--] u A steep drop off You are on a steep drop off over the depths below. Just the sight of the height at which you rest is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: up down] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 356/494mv no opponent no opponent underwater (outside) evasive:42>[==========--] s Alas, you cannot go that way.
<660/813hp 680/684m 356/494mv no opponent no opponent underwater (outside) evasive:41>[==========--] u Over the edge You stand upon a precipice looking over a deep drop into the depths below. Just the sight of the height at which you stand is enough to make you queasy. The depths below are far too dark for you to see much other than aquatic movement and shimmering lights. A blue glow emanates everywhere here.
[Exits: south down] A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 354/494mv no opponent no opponent underwater (outside) evasive:41>[==========--] s A faint light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 352/494mv no opponent no opponent underwater (outside) evasive:40>[==========--] s A strange light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 350/494mv no opponent no opponent underwater (outside) evasive:40>[==========--] whe s Players near you in River Wood: <PK> Fenlorn A strange light <PK> Rhoa Among large round pedestals
<660/813hp 680/684m 350/494mv no opponent no opponent underwater (outside) evasive:39>[==========--] s A strange light In the distance you see a strange cheerful glow of what seems to be a big ball of light. The fuzzy outline is even more distorted by the refraction of the water. There is a lot of movement and life up ahead. The scent of saline is pervasive here.
[Exits: north south] A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 348/494mv no opponent no opponent underwater (outside) evasive:39>[==========--] Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] An Underling moves here with deadly grace. A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 346/494mv no opponent no opponent underwater (outside) evasive:39>[==========--] s Alas, you cannot go that way.
<660/813hp 680/684m 346/494mv no opponent no opponent underwater (outside) evasive:38>[==========--] scan a You scan all around. You scan north. You scan east. *** Range 1 (east) *** A laurien elf seems unconcerned of any possible danger. *** Range 3 (east) *** A battered ray swims at the bottom. An Underling moves here with deadly grace. *** Range 4 (east) *** (White Aura) A triton Watchman stands here, with purpose. A laurien elf seems unconcerned of any possible danger. *** Range 6 (east) *** A battered ray swims at the bottom. You scan west.
<660/813hp 680/684m 346/494mv no opponent no opponent underwater (outside) evasive:37>[==========--] whe Players near you in River Wood: <PK> Fenlorn Underwater <PK> Rhoa A forest of Coral
<660/813hp 680/684m 346/494mv no opponent no opponent underwater (outside) evasive:37>[==========--] e e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east west] A laurien elf seems unconcerned of any possible danger. A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 344/494mv no opponent no opponent underwater (outside) evasive:35>[==========--] whe Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east south west] A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 342/494mv no opponent no opponent underwater (outside) evasive:34>[==========--] Players near you in River Wood: <PK> Fenlorn Underwater <PK> Rhoa A steep drop off
<660/813hp 680/684m 342/494mv no opponent no opponent underwater (outside) evasive:34>[==========--] w w Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east west] A laurien elf seems unconcerned of any possible danger. A fighting falcon flies in. A large wolf swims in.
<660/813hp 680/684m 340/494mv no opponent no opponent underwater (outside) evasive:32>[==========--] whe Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] An Underling moves here with deadly grace. A large wolf swims in. A fighting falcon flies in.
<660/813hp 680/684m 338/494mv no opponent no opponent underwater (outside) evasive:32>[==========--] scan n Players near you in River Wood: <PK> Fenlorn Underwater <PK> Rhoa A strange light Rhoa swims in. A brass Asc'Liena stallion swims in. A mighty gules lion swims in. A young Knight recruit swims in.
<660/813hp 680/684m 338/494mv no opponent no opponent underwater (outside) evasive:31>[=========---] You scan north.
<660/813hp 680/684m 338/494mv no opponent no opponent underwater (outside) evasive:31>[=========---] murder rhoa Rhoa yells 'Help! I am being attacked by Fenlorn!' Rhoa deflects your smash aside in an ungraceful parry. Rhoa blocks your attack with her shield. Your smash DISEMBOWELS Rhoa! Rhoa has some small wounds and bruises.
<660/813hp 680/684m 338/494mv shaft defensive underwater (outside) bloody:40>[=========---] You dodge Rhoa's acidic bite. Rhoa's acidic bite devastates you! Rhoa's acidic bite maims you! The glowing crown flares brightly in the face of danger. Rhoa's burning hands graze you. A fighting falcon's scratch injures Rhoa. Your smash MUTILATES Rhoa! Rhoa has some small wounds and bruises.
<588/813hp 680/684m 338/494mv shaft defensive underwater (outside) bloody:40>[=========---] Rhoa has fled! Rhoa swims west. A young Knight recruit swims west. A mighty gules lion swims west. A brass Asc'Liena stallion swims west.
<601/813hp 684/684m 391/494mv no opponent no opponent underwater (outside) bloody:39>[=========---] e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east west] A laurien elf seems unconcerned of any possible danger. A fighting falcon flies in. A large wolf swims in.
<601/813hp 684/684m 389/494mv no opponent no opponent underwater (outside) bloody:38>[=========---] e Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east south west] A large wolf swims in. A fighting falcon flies in.
<601/813hp 684/684m 387/494mv no opponent no opponent underwater (outside) bloody:37>[=========---] wear staff You do not have that item.
<601/813hp 684/684m 387/494mv no opponent no opponent underwater (outside) bloody:35>[=========---] w Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east west] A laurien elf seems unconcerned of any possible danger. A fighting falcon flies in. A large wolf swims in.
<601/813hp 684/684m 385/494mv no opponent no opponent underwater (outside) bloody:35>[=========---] whe Players near you in River Wood: <PK> Fenlorn Underwater
<601/813hp 684/684m 385/494mv no opponent no opponent underwater (outside) bloody:34>[=========---] w w Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: north east west] An Underling moves here with deadly grace. A large wolf swims in. A fighting falcon flies in.
<601/813hp 684/684m 383/494mv no opponent no opponent underwater (outside) bloody:34>[=========---] eq Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east up] A fighting falcon flies in. A large wolf swims in.
<601/813hp 684/684m 381/494mv no opponent no opponent underwater (outside) bloody:33>[=========---] You are using: <used as light> (Glowing) the Light of Immortal Favor <worn on finger> (Glowing) (Humming) a dragonwing silver-grey signet of unerring flight <worn on finger> (Glowing) (Humming) an onyx-black silver-grey signet of alacrity <worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration <worn around neck> (Glowing) (Humming) a disease-scarred silver-grey collar of inoculation <worn on head> (Glowing) a reinforced golden helmet of refinement <worn on torso> (Glowing) a reinforced silver breastplate of refinement <worn on arms> (Glowing) reinforced golden vambraces of refinement <worn on hands> a pair of dragonblood spiked gauntlets of evisceration <worn on legs> (Glowing) reinforced golden greaves of refinement <worn on feet> a pair of dragonblood mesh boots of evisceration <worn about body> a dragonblood kudzu tarp of evisceration <worn about waist> (Glowing) a beautiful silver girth of refinement <worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration <worn around wrist> (Glowing) (Humming) a ruby-red silver-grey bracelet of potency <wielded two-handed> (Glowing) (Humming) a thrice-shod bo-staff <floating nearby> (Glowing) (Humming) a dragonblood balanced ioun
<601/813hp 684/684m 381/494mv no opponent no opponent underwater (outside) bloody:33>[=========---] w w Alas, you cannot go that way.
<601/813hp 684/684m 381/494mv no opponent no opponent underwater (outside) bloody:31>[========----] whe Alas, you cannot go that way.
<601/813hp 684/684m 381/494mv no opponent no opponent underwater (outside) bloody:31>[========----] u Players near you in River Wood: <PK> Fenlorn Underwater
<601/813hp 684/684m 381/494mv no opponent no opponent underwater (outside) bloody:31>[========----] w Shallow Water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark , but light enough to see.
[Exits: west down] A large wolf swims in. A fighting falcon flies in.
<601/813hp 684/684m 378/494mv no opponent no opponent pond (outside) bloody:30> A grassy bank near the water Long grass has climbed through the fertile soil that meets this river bank. It has grown in clumps in a haphazard way. The gates of a large city are nearby to the west.
[Exits: east west] A fighting falcon flies in. A large wolf walks in.
<601/813hp 684/684m 376/494mv no opponent no opponent field (outside) bloody:30> whe Players near you in River Wood: <PK> Fenlorn A grassy bank near the water
<601/813hp 684/684m 376/494mv no opponent no opponent field (outside) bloody:28> w w East Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A large wolf walks in. A fighting falcon flies in.
<601/813hp 684/684m 374/494mv no opponent no opponent city (outside) bloody:28> A centurion steps aside and allows you to pass. The Eastern Promenade A stone-laden road stretches from east to west through this grass covered plateau. The masonry on the stonework has a simple elegance - smooth and sharply defined at its edges, seamless in its procession across the ground it has been laid down on. It marries the man-made with the work of mother nature, creating a bond for both to benefit from. Valourian flags, bearing the motif of the Holy Cross, have been raised to their greatest height, flying proudly atop white poles.
[Exits: north east south west] A fighting falcon flies in. A large wolf walks in.
<601/813hp 684/684m 372/494mv no opponent no opponent city (outside) bloody:27> e e e East Gate of City of Valour Here stands the great golden gates of the city of Valour. They bear the sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong and heavy, these gates are at least fifteen feet tall. They have been attached to the white stone fortress wall that encloses the inside city. At the top of the gates and looking out over them, two flags fly proudly - the first, Valour's national flag, and the second, the flag of Seringale.
[Exits: east west] A centurion is here guarding the gates of Valour. A large wolf walks in. A fighting falcon flies in.
<601/813hp 684/684m 370/494mv no opponent no opponent city (outside) bloody:27> A grassy bank near the water Long grass has climbed through the fertile soil that meets this river bank. It has grown in clumps in a haphazard way. The gates of a large city are nearby to the west.
[Exits: east west] A fighting falcon flies in. A large wolf walks in.
<601/813hp 684/684m 368/494mv no opponent no opponent field (outside) bloody:26> e Shallow Water The water is extremely shallow here, baring the floor - brown with black specks. The small peaks stand above the water as glaciers to above oceans. Clear, blue water is all around you as the soft lapping of small waves hits your body with small shudders. Each sound echoes lightly in the cavernous pool. It is dark , but light enough to see.
[Exits: west down] A large wolf swims in. A fighting falcon flies in.
<601/813hp 684/684m 365/494mv no opponent no opponent pond (outside) bloody:26> d Alas, you cannot go that way.
<601/813hp 684/684m 365/494mv no opponent no opponent pond (outside) bloody:25> whe Underwater Water spans all around you as the direction you can swim in is endless. The sea is bountiful with life and plants ...sea weed is abundant - floating near the surface. The light shines through dimly here.
[Exits: east up] A fighting falcon flies in. A large wolf swims in.
<601/813hp 684/684m 363/494mv no opponent no opponent underwater (outside) bloody:25>[===========-] Players near you in River Wood: <PK> Fenlorn Underwater
<<Here I missed the 'where' in Valour and got really confused on how she doubled back on me so fast. Looked around for her for a bit, then was out of time and had to bounce.>>
Half this log was me running around spamming reckon on mobs to build up dumbo ass willpower gauge. Then a reboot happened and reset my willpower to zero... back to spamming 15 reckonings on mobs. YAY ME! Davairus, what all does willpower influence, and to what extent? Numbers, percentages, dam output, defenses and so on. It's wonky/spammy/ feels off, running around killing creatures spamming the same skill that many times like that just to build it up without knowing what exactly it has an influence on. I just know if I use paragon my willpower gets completely screwed, and you don't have time to build it back up because the paragon effect only lasts like 6 hours and you have to spam 15 reckons to get willpower maxed. lol just counter intuitive and bizarre(r) now.
The reason I ask about willpower is this... I haven't landed a 'devastate' with 50-60 damroll, with an average 27 magic weapon on a neutral in my existence..
Example....Willpower reset to zero here from reboot...
You yell 'Help! I am being attacked by Fenlorn!'
[* ] You parry Fenlorn's smash.
[** ] You block Fenlorn's attack with your shield.
Fenlorn's smash DISEMBOWELS you!
You do the best you can!
Fenlorn has some small wounds and bruises.
You do the best you can!
[** ] Fenlorn dodges your acidic bite.
Your acidic bite devastates Fenlorn!
Your acidic bite maims Fenlorn!
The glowing crown flares brightly in the face of danger.
Your burning hands graze Fenlorn.
[***] You parry a large wolf's bite.
[* ] You block a large wolf's attack with your shield.
[* ] You parry a fighting falcon's scratch.
[* ] You block a fighting falcon's attack with your shield.
A fighting falcon's scratch injures you.
Fenlorn's smash MUTILATES you!
Fenlorn has quite a few wounds.
Just a bit curious! Thank you so much! I will live with whatever either way!
Willpower is (A) your divine might damage contribution and (B) access to your stronger abilities. I am surprised you feel the need to run around tagging mobs since it should need only 3-4 skills to get it up a level anyway, but its a valid playstyle I guess. Reboot interfering is not intended
You think I should wait and land 15 reckons/strikes during pk battles to buildup willpower? I don't want to be a debbie downer, but this is way less functional for a paladin now....
From the help file... "The more willpower they possess, the more intensity they may strike with. Note that
as a corollary, a paladin possessing very little willpower would have less impact on battle. "
Are you sure willpower is acting properly? Is my hit/dam penalized for having lower willpower? I do not see any bonus to damage output for having maxed willpower. It really looks like lower willpower is penalizing damage output, while maxed willpower is bringing damage output back to "normal".
There may have also been some... Other factors at work here as well because Fenlorn is a Keeper but I won't get into that.
Two things I saw in this log which I assumed were unintentional from Fenlorn, one of which made no difference (but could have) and one which may well have made a difference... "sac zel" was probably a typo but even if there had been time to perform the action this bungling could've cost you a chance to eliminate a powerful weapon. Wielding the stout truncheon (I forget which truncation was used) followed by "wield sh" ended up changing Fenlorn's weapon from the truncheon back to his thrice-shod bo-staff. Just something to watch out for in the future...
100% right there, BW. that was supposed to be 'sac xel'. However she picked it up immediately so it didn't matter. Also I had 3 'sh's in my inv, the stout truncheon is also a 'shaft', then the shield, and the 'shod' bo-staff. Recipe for confusion for sure.
Well it shouldnt be taking 15 reckonings for sure, it should be more like 8-9 max. Are you fleeing a lot and losing will? The idea is if you can put sufficient pressure on the paladin he wont be able to get as powerful, and you do that via bash/disarm/etc or him just fleeing battle. It sounds like something is seriously wrong there, but youll have to show me. put a pastebin link on a bug report or something..?
As far as divine might damage, its just additive. It would be best compared to the extra damage a warrior deals to an opponent they've dirt kicked, i.e. doesnt seem like much, but definitely an edge in battle, and if you get it full strength and then pop wings, ouchie. There is no penalty to damage via willpower. I think it could be buffed by 100%, which is to say to 25%, but I'd anticipate pushback.
Takes 12 to max I believe, but you miss some so it ends up beings 15-16 reckon attempts to max it out. No way in hell I'm spamming reckon in pk that many times to bring it up to max. The use of paragon draining your WP by 2/3 is a wanker. Haven't used punish yet to see ho much it uses.
Doesn't have a good feel or flow to it at all..
Weeper rangers, being neutral and all that jizz used to absolutely shit on paladins, no matter how pimp. So I guess Rhoa did a fine choice ducking as much as she could.
Wasn't Weepers supposed to be a bit of a hardcore shit, not using rares and that? What's the point of losing ability to use rares if you get gambled shit and cabal weapons implemented that often beat rares?
What happened to living wood and hell-blade meta?
This game is going down the tubes, everyone's getting a wheelchair handed to them if they just moan enough
I don't think there is a problem with the Keepers gambling some equipment. It give them some progression instead of being able to just run around in treant thews dunking on decked out guys. What we did is give Keepers some cabal powers to partially close the gear gap and leave closing the rest of that gap to crafting the gear. Its a good option for someone who wants to be competitive at 50 and can play hardcore for long enough to do that, but doesnt have time to consistently play whatever hours (16+?) every single month. Its not meant to be as strong as a fully rared out player, there is some expectation of being a skilled vet. So a Keeper vs another skilled vet in a cabal is definitely the underdog. However, if a player has been coasting on their rares and gotten lazy on effort, then we expect the Keeper to actually win the fight (because they tryhard on skill) and that way you get a cool log where a rared player gets ass kicked by a more determined player.
I’d like to go out on a limb here, Rhoa, and make some observations. Love them or hate them, but just some things I’m noticing. I may have missed the mark on some of these, but just correct me if you think I’ve gotten something wrong. I trust you’re a more experienced player to than I, but fresh perspectives are always good.
We’ve watched you absolutely truck multiple enemies with insane damage, and never has there been anything wrong with WP before. Now, you’re up against a well-geared fighter-class Keeper, and something needs to be fixed… as a hybrid class going against a fighter class, all other things being equal, you SHOULD be put on your heels a bit. You’ve got a lot of tools to stay alive that the ranger doesn’t. You’re not fighting a shaman or shadow. This isn’t a low AC FG warrior you’ve summoned into a trap unawares. The ranger isn’t playing at a battle of attrition where they’re trying to outlast you. They want to burn you down as quickly as possible. You may be saying that there should be other defensive tactics you can use to come back at them without spamming reckoning on mobs. Maybe building up your willpower isn’t the answer in this kind of defensive situation. Maybe it’s more about skirmishing and healing, using the fact that you can outlast him, and sticking with what limited abilities are available to you with low willpower.
Not sure what you mean with defensive tactics spamming reckon on mobs. I'm saying I have to spam a shit load of reckons just to build my willpower up. A reboot happened, reset my willpower, so I had to go start all over again. So I was exaggerating saying all I did was build willpower the whole fight.
There was a very recent change to willpower. It was originally one bar. Now it's three bars. Now using the newer skills like punish and paragon(lasts 6 hours with 48 hours cooldown), destroy your willpower.
Overall ,what I'm am saying is an observation, followed by having questions. Which is natural, right? I've played this paladin pre-spec, through the spec release and their changes, and now the updated changes to some of the pally skills. It's quiet obvious they(Dav) is still trying to flesh things out. That's why stuff keeps changing every patch release.
I'm a vet. I play the class. I give my input, he can take it or leave it.
There's things I question to help fix, whether in my favor or not... For instance, asking Olyn to make sure haste does not stack on top of avenging angel. It's about the spec and other players, not just me.
Having to spam reckon 15 times to stack willpower does not have a good feel to it. It also does not have a good feel using a short lived, once every 48 hour skill and destroy 66% of that will willpower you just spammed reckoning for.
Vengeance paladin has cool stuff, but most of it is convenience type things. Identify, locate, and recall.
Most of the stuff ya very rarely get to use though.. Punish, avenging angel, paragon(I'll say it again, now your spam reckon-to-get willpower gets destroyed for using those rarely get to use skills). Either way, excluding those rarely used skills, I'm mainly stuck with flee/murder and the basics...same thing as pre-specs. So no biggie there. Oh, except losing shield slam now too. Which, should be given back to all Paladin specs. There was a good reason it was added to them in the first place. A semi-reliable lag skill. DK get bash and trip, so they gave paladin a little bone via shield slam.
Just my spec observations.
Regarding the fight, well.. fighting keepers sucks as a threat, because atonement and all your noteworthy equipment's AC gets bypassed, completely negated. Unless that was changed?
I quit making keepers like 10 years ago, so I can't confirm that.
I do not literally run around during a fight trying to re-build willpower(unless there is a reboot that erases it all). It's something I run around spamming to build up as soon as I log on, before I go into pk. I just forgot to build it up when I logged on.
Whoops! Yup totally misread those comments haha glad I prefaced my post with “I May have missed the mark on some of these…” lol. Thanks for the thorough explanation for us plebes in the back.
Actually that's one of the distinctions I want to have between a pally and a DK. A DK is going to have that noteable access to the bash skill, and if they like, double down into vampire for thrust. That's definitely one of the main draws of DK. If you're ultimately dissatisfied with being a paladin and not feeling powerful enough, not liking the behavior constraints on the skills, the natural flow of things is to break the oath and join the dark side. I don't want willpower to be a crapshoot to obtain though. I'll think about that, because its probably not good for reckoning to be missing so much either.
The specs were created from your opinions. So and so should have this, so and so should have that. You will naturally disregard the information I put in front of you. Fore the same old reason too, it goes against the grain of that Davairus opinion.
I'm giving you viable details as to what feels off with the spec, because of changes you felt like making happen.
You aren't playing a vengeance paladin, are you? You probably haven't played any of the specs. So take the information and use it, or trash it. Your choice.
Yeah at least look at the wonky spammy reckon willpower shit.
Your changes are making my character less enjoyable.
Ok I am not going to point fingers but I'm pretty sure the new chance for reckoning to miss came from Olyn, not me. I didnt come up with this shit... you're making an assumption that I came up with that just because I did the coding. But I didn't. My crime is I just didnt realize its miss chance was screwing with my willpower gains. That's an oversight we discover on the logboard later. We can perhaps replace this aggravating miss chance with a defense check, so you can make more use of the big dick paladin hitroll if you like, and then the willpower annoyance will just be for pallies who stacked a shit load of dam.
All paladins stack damroll. If I have to log in and spam reck on mobs to get max WP, then so be it I guess.
With the willpower changes, you can no longer play with max buffs...maxed willpower and paragon affects. Just can't happen. Remove willpower requirement from paragon. It's a 48 hours cool down already, and only last 6 hours. No need to throw WP penalty on top of it.
I'll have to play with punish more to see how much that is affecting willpower too...not sure if avenging angel eats WP. I'll have to do more testing.
I don't like how willpower is linked to divine might either. I'd like to see that reverted so divine might just bypasses protection. More viable fighting shamans and Dk's. The classes paladins are suppose to be built to fight. Unholy strength bypasses protection. That's because they are built to fight healer and paladin. This gives the DK a big edge on paladin.
But if we did that, I guess willpower would have little purpose.
It's a can of worms really..
OK you definitely didnt respond to what I wrote so not sure why you are critical of me for not listening, haha. Lets try to keep a big picture view of this Rhoa. The dark-knight is the "spoiled child" entitled, impatient kind of character that just wants to fast forward straight to the fun parts, becoming a glass cannon. The paladin will need to put in the work to build willpower and get divine might rolling that way, but the dark-knight is the guy that will expect to have it all immediaetly (just cast unholy strength) and be forced to deal with the hardship for failure. That's a good way to properly contrast these classes which we should absolutely do in order for the fight to produce a pendulum swing where the hero begins getting dunked on a bit, but if he holds out, which he will, produces a dramatic comeback with avenging wings and the DK eats shit and flees. It is obviously important that wings is a reset button, otherwise the pally is going to be able to do what you implied you are doing which is to say, go charge up easily on a few mobs and then just dunk with wings. Instead we should obviously have the will expire after the effect of wings wore off, while staying maxed until it has wore off, and willpower would be better tracked against the opponent instead of having cheeses to get wings right away (that is DK-style)
In the bigger picture don't really want to have stuff bypassing protection. It causes too much volatility as removing it reduces the defenses to RNG. Especially with armor diminshing returns. The game doesnt need that. That spell should definitely be dependable. DK need to go some other direction than going through people's protection.
Oops! You're right I didn't respond to your question. Chance to hit or defense check.. That's not going to change the fact I have to spam reckon on mobs to build max WP when I log on. So I'll say go with whichever lands more often, go with that. Willpower is fine, if it's left to the opponent to drain it. Getting penalized and draining your own WP, and lots of it, because I used my buffs with long cools down and short durations, is just counterintuitive.
In group pk, or 1v2 this willpower issue is even more of a problem, and stand out like a sore thumb.
It's a class that can't play with its own max buffs ffs!!!
Use my skills/spells, and get the short help from them, but... then in a few hours it penalizes my damage output cause of the WP I drained from myself? Makes no sense to me. And I do not like this direction for paladins.
Well I was thinking you'll still get willpower even if the attack is defended. It is irrelevant which lands more often, just keep pushing on.. right? The other player has to stop your push via bash/disarm
The reason I ask about willpower is this... I haven't landed a 'devastate' with 50-60 damroll, with an average 27 magic weapon on a neutral in my existence..
Example....Willpower reset to zero here from reboot...
You yell 'Help! I am being attacked by Fenlorn!'
[* ] You parry Fenlorn's smash.
[** ] You block Fenlorn's attack with your shield.
Fenlorn's smash DISEMBOWELS you!
You do the best you can!
Fenlorn has some small wounds and bruises.
<739hp 510m 363mv <<18987gold>> 11pm (night) underwater (outside) shaft - two_handed [ ]> murder $$
You do the best you can!
[** ] Fenlorn dodges your acidic bite.
Your acidic bite devastates Fenlorn!
Your acidic bite maims Fenlorn!
The glowing crown flares brightly in the face of danger.
Your burning hands graze Fenlorn.
[***] You parry a large wolf's bite.
[* ] You block a large wolf's attack with your shield.
[* ] You parry a fighting falcon's scratch.
[* ] You block a fighting falcon's attack with your shield.
A fighting falcon's scratch injures you.
Fenlorn's smash MUTILATES you!
Fenlorn has quite a few wounds.
Just a bit curious! Thank you so much! I will live with whatever either way!
Davairus 0 , 0 , 0 . Willpower is (A) your divine might damage contribution and (B) access to your stronger abilities. I am surprised you feel the need to run around tagging mobs since it should need only 3-4 skills to get it up a level anyway, but its a valid playstyle I guess. Reboot interfering is not intended Rhoa 0 , 0 , 0 . You think I should wait and land 15 reckons/strikes during pk battles to buildup willpower? I don't want to be a debbie downer, but this is way less functional for a paladin now.... BlackWidow 1 , 0 , 0 . There may have also been some... Other factors at work here as well because Fenlorn is a Keeper but I won't get into that.
BlackWidow 0 , 0 , 0 . and regarding the latter it seemed obvious you were trying to wear a shield. Fenlorn 0 , 0 , 0 . 100% right there, BW. that was supposed to be 'sac xel'. However she picked it up immediately so it didn't matter. Also I had 3 'sh's in my inv, the stout truncheon is also a 'shaft', then the shield, and the 'shod' bo-staff. Recipe for confusion for sure. Davairus 0 , 0 , 0 . Well it shouldnt be taking 15 reckonings for sure, it should be more like 8-9 max. Are you fleeing a lot and losing will? The idea is if you can put sufficient pressure on the paladin he wont be able to get as powerful, and you do that via bash/disarm/etc or him just fleeing battle. It sounds like something is seriously wrong there, but youll have to show me. put a pastebin link on a bug report or something..? Rhoa 0 , 0 , 0 . Takes 12 to max I believe, but you miss some so it ends up beings 15-16 reckon attempts to max it out. No way in hell I'm spamming reckon in pk that many times to bring it up to max. The use of paragon draining your WP by 2/3 is a wanker. Haven't used punish yet to see ho much it uses.
[reply to Rhoa]From the help file... "The more willpower they possess, the more intensity they may strike with. Note that
as a corollary, a paladin possessing very little willpower would have less impact on battle. "
Are you sure willpower is acting properly? Is my hit/dam penalized for having lower willpower? I do not see any bonus to damage output for having maxed willpower. It really looks like lower willpower is penalizing damage output, while maxed willpower is bringing damage output back to "normal".
Two things I saw in this log which I assumed were unintentional from Fenlorn, one of which made no difference (but could have) and one which may well have made a difference... "sac zel" was probably a typo but even if there had been time to perform the action this bungling could've cost you a chance to eliminate a powerful weapon. Wielding the stout truncheon (I forget which truncation was used) followed by "wield sh" ended up changing Fenlorn's weapon from the truncheon back to his thrice-shod bo-staff. Just something to watch out for in the future...
As far as divine might damage, its just additive. It would be best compared to the extra damage a warrior deals to an opponent they've dirt kicked, i.e. doesnt seem like much, but definitely an edge in battle, and if you get it full strength and then pop wings, ouchie. There is no penalty to damage via willpower. I think it could be buffed by 100%, which is to say to 25%, but I'd anticipate pushback.
Doesn't have a good feel or flow to it at all..
Wasn't Weepers supposed to be a bit of a hardcore shit, not using rares and that? What's the point of losing ability to use rares if you get gambled shit and cabal weapons implemented that often beat rares?
What happened to living wood and hell-blade meta?
This game is going down the tubes, everyone's getting a wheelchair handed to them if they just moan enough
Davairus 0 , 0 , 0 . I don't think there is a problem with the Keepers gambling some equipment. It give them some progression instead of being able to just run around in treant thews dunking on decked out guys. What we did is give Keepers some cabal powers to partially close the gear gap and leave closing the rest of that gap to crafting the gear. Its a good option for someone who wants to be competitive at 50 and can play hardcore for long enough to do that, but doesnt have time to consistently play whatever hours (16+?) every single month. Its not meant to be as strong as a fully rared out player, there is some expectation of being a skilled vet. So a Keeper vs another skilled vet in a cabal is definitely the underdog. However, if a player has been coasting on their rares and gotten lazy on effort, then we expect the Keeper to actually win the fight (because they tryhard on skill) and that way you get a cool log where a rared player gets ass kicked by a more determined player. Rhoa 0 , 0 , 0 . The Beast Keeper Ranger is probably one of the, if not THE, best cabal/race/class combo in the game.
[reply to maeve]Of course back in the day forged gear and winter shop weapons were a
big time no no.
We’ve watched you absolutely truck multiple enemies with insane damage, and never has there been anything wrong with WP before. Now, you’re up against a well-geared fighter-class Keeper, and something needs to be fixed… as a hybrid class going against a fighter class, all other things being equal, you SHOULD be put on your heels a bit. You’ve got a lot of tools to stay alive that the ranger doesn’t. You’re not fighting a shaman or shadow. This isn’t a low AC FG warrior you’ve summoned into a trap unawares. The ranger isn’t playing at a battle of attrition where they’re trying to outlast you. They want to burn you down as quickly as possible. You may be saying that there should be other defensive tactics you can use to come back at them without spamming reckoning on mobs. Maybe building up your willpower isn’t the answer in this kind of defensive situation. Maybe it’s more about skirmishing and healing, using the fact that you can outlast him, and sticking with what limited abilities are available to you with low willpower.
Rhoa 0 , 0 , 0 . Not sure what you mean with defensive tactics spamming reckon on mobs. I'm saying I have to spam a shit load of reckons just to build my willpower up. A reboot happened, reset my willpower, so I had to go start all over again. So I was exaggerating saying all I did was build willpower the whole fight.
Rhoa 0 , 0 , 0 . I do not literally run around during a fight trying to re-build willpower(unless there is a reboot that erases it all). It's something I run around spamming to build up as soon as I log on, before I go into pk. I just forgot to build it up when I logged on. lionSpyre 1 , 0 , 0 . Whoops! Yup totally misread those comments haha glad I prefaced my post with “I May have missed the mark on some of these…” lol. Thanks for the thorough explanation for us plebes in the back.
Solmundi 0 , 0 , 0 . I’m more of a fan of hunt evil than shield slam. Solmundi 0 , 0 , 0 . Then again I don’t fight neutrals often. Rhoa 0 , 0 , 0 . Hunt evil can be nice. Think I'd rather have the original shield slam. Davairus 0 , 0 , 0 . Actually that's one of the distinctions I want to have between a pally and a DK. A DK is going to have that noteable access to the bash skill, and if they like, double down into vampire for thrust. That's definitely one of the main draws of DK. If you're ultimately dissatisfied with being a paladin and not feeling powerful enough, not liking the behavior constraints on the skills, the natural flow of things is to break the oath and join the dark side. I don't want willpower to be a crapshoot to obtain though. I'll think about that, because its probably not good for reckoning to be missing so much either. Rhoa 0 , 0 , 0 . The specs were created from your opinions. So and so should have this, so and so should have that. You will naturally disregard the information I put in front of you. Fore the same old reason too, it goes against the grain of that Davairus opinion. Rhoa 0 , 0 , 0 . To clarify, I mainly feel that way from all the willpower linked skills/spells and changes that released last patch. And losing shield slam. Davairus 0 , 0 , 0 . Ok I am not going to point fingers but I'm pretty sure the new chance for reckoning to miss came from Olyn, not me. I didnt come up with this shit... you're making an assumption that I came up with that just because I did the coding. But I didn't. My crime is I just didnt realize its miss chance was screwing with my willpower gains. That's an oversight we discover on the logboard later. We can perhaps replace this aggravating miss chance with a defense check, so you can make more use of the big dick paladin hitroll if you like, and then the willpower annoyance will just be for pallies who stacked a shit load of dam.
Rhoa 0 , 0 , 0 . All paladins stack damroll. If I have to log in and spam reck on mobs to get max WP, then so be it I guess. Davairus 0 , 0 , 0 . OK you definitely didnt respond to what I wrote so not sure why you are critical of me for not listening, haha. Lets try to keep a big picture view of this Rhoa. The dark-knight is the "spoiled child" entitled, impatient kind of character that just wants to fast forward straight to the fun parts, becoming a glass cannon. The paladin will need to put in the work to build willpower and get divine might rolling that way, but the dark-knight is the guy that will expect to have it all immediaetly (just cast unholy strength) and be forced to deal with the hardship for failure. That's a good way to properly contrast these classes which we should absolutely do in order for the fight to produce a pendulum swing where the hero begins getting dunked on a bit, but if he holds out, which he will, produces a dramatic comeback with avenging wings and the DK eats shit and flees. It is obviously important that wings is a reset button, otherwise the pally is going to be able to do what you implied you are doing which is to say, go charge up easily on a few mobs and then just dunk with wings. Instead we should obviously have the will expire after the effect of wings wore off, while staying maxed until it has wore off, and willpower would be better tracked against the opponent instead of having cheeses to get wings right away (that is DK-style)
Rhoa 0 , 0 , 0 . Oops! You're right I didn't respond to your question. Chance to hit or defense check.. That's not going to change the fact I have to spam reckon on mobs to build max WP when I log on. So I'll say go with whichever lands more often, go with that. Willpower is fine, if it's left to the opponent to drain it. Getting penalized and draining your own WP, and lots of it, because I used my buffs with long cools down and short durations, is just counterintuitive. Davairus 0 , 0 , 0 . Well I was thinking you'll still get willpower even if the attack is defended. It is irrelevant which lands more often, just keep pushing on.. right? The other player has to stop your push via bash/disarm
[reply to lionSpyre]There was a very recent change to willpower. It was originally one bar. Now it's three bars. Now using the newer skills like punish and paragon(lasts 6 hours with 48 hours cooldown), destroy your willpower.
Overall ,what I'm am saying is an observation, followed by having questions. Which is natural, right? I've played this paladin pre-spec, through the spec release and their changes, and now the updated changes to some of the pally skills. It's quiet obvious they(Dav) is still trying to flesh things out. That's why stuff keeps changing every patch release.
I'm a vet. I play the class. I give my input, he can take it or leave it.
There's things I question to help fix, whether in my favor or not... For instance, asking Olyn to make sure haste does not stack on top of avenging angel. It's about the spec and other players, not just me.
Having to spam reckon 15 times to stack willpower does not have a good feel to it. It also does not have a good feel using a short lived, once every 48 hour skill and destroy 66% of that will willpower you just spammed reckoning for.
Vengeance paladin has cool stuff, but most of it is convenience type things. Identify, locate, and recall.
Most of the stuff ya very rarely get to use though.. Punish, avenging angel, paragon(I'll say it again, now your spam reckon-to-get willpower gets destroyed for using those rarely get to use skills). Either way, excluding those rarely used skills, I'm mainly stuck with flee/murder and the basics...same thing as pre-specs. So no biggie there. Oh, except losing shield slam now too. Which, should be given back to all Paladin specs. There was a good reason it was added to them in the first place. A semi-reliable lag skill. DK get bash and trip, so they gave paladin a little bone via shield slam.
Just my spec observations.
Regarding the fight, well.. fighting keepers sucks as a threat, because atonement and all your noteworthy equipment's AC gets bypassed, completely negated. Unless that was changed?
I quit making keepers like 10 years ago, so I can't confirm that.
*queue jingle* the mooore you knoooow
I'm giving you viable details as to what feels off with the spec, because of changes you felt like making happen.
You aren't playing a vengeance paladin, are you? You probably haven't played any of the specs. So take the information and use it, or trash it. Your choice.
Yeah at least look at the wonky spammy reckon willpower shit.
Your changes are making my character less enjoyable.
Does that sound better to you Rhoa?
With the willpower changes, you can no longer play with max buffs...maxed willpower and paragon affects. Just can't happen. Remove willpower requirement from paragon. It's a 48 hours cool down already, and only last 6 hours. No need to throw WP penalty on top of it.
I'll have to play with punish more to see how much that is affecting willpower too...not sure if avenging angel eats WP. I'll have to do more testing.
I don't like how willpower is linked to divine might either. I'd like to see that reverted so divine might just bypasses protection. More viable fighting shamans and Dk's. The classes paladins are suppose to be built to fight. Unholy strength bypasses protection. That's because they are built to fight healer and paladin. This gives the DK a big edge on paladin.
But if we did that, I guess willpower would have little purpose.
It's a can of worms really..
In the bigger picture don't really want to have stuff bypassing protection. It causes too much volatility as removing it reduces the defenses to RNG. Especially with armor diminshing returns. The game doesnt need that. That spell should definitely be dependable. DK need to go some other direction than going through people's protection.
In group pk, or 1v2 this willpower issue is even more of a problem, and stand out like a sore thumb.
It's a class that can't play with its own max buffs ffs!!!
Use my skills/spells, and get the short help from them, but... then in a few hours it penalizes my damage output cause of the WP I drained from myself? Makes no sense to me. And I do not like this direction for paladins.