Ye Olde Abandoned Realms Logs

Melise vs Rhoa

posted on 2021-07-07 23:27:52
<837/837hp 790/790m 494/494mv no opponent no opponent calm> (dark) [----------] 3am (night) city (indoors) whe

Players near you in Seringale:
<PK> Melise Chamber of Rituals

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (dark) [----------] 3am (night) city (indoors) u

Shaman Guildhall

[Exits: south down]
The guildhall's mission board has been set here.
(White Aura) Farusse the trainee is here rehearsing his foul curses.

<837/837hp 790/790m 492/494mv no opponent no opponent calm> (dark) [----------] 3am (night) city (indoors) s

Entrance of the Shaman Guild

[Exits: north south]
(White Aura) Dorezen the shaman guild guardian is here watching over the guild.

<837/837hp 790/790m 490/494mv no opponent no opponent calm> (light) [----------] 3am (night) city (outside) s

Temple of Darkness

[Exits: north east south up]

<837/837hp 790/790m 488/494mv no opponent no opponent calm> (light) [----------] 3am (night) city (indoors) s

The South Road

[Exits: north east west]

<837/837hp 790/790m 486/494mv no opponent no opponent calm> (dark) [----------] 3am (night) road (outside) w

The South Road

[Exits: east south west]

<837/837hp 790/790m 484/494mv no opponent no opponent calm> (dark) [----------] 3am (night) road (outside) w

The South Road

[Exits: east west]

<837/837hp 790/790m 482/494mv no opponent no opponent calm> (light) [----------] 3am (night) road (outside) w

South Square

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.
A drow city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
The night is about to end.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 4am (night) city (outside) n

The Main Street

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<837/837hp 790/790m 492/494mv no opponent no opponent calm> (light) [----------] 4am (night) road (outside) n
n

The Main Street

[Exits: north east south west]

<837/837hp 790/790m 490/494mv no opponent no opponent calm> (light) [----------] 4am (night) road (outside)
The Main Street

[Exits: north east south west]

<837/837hp 790/790m 488/494mv no opponent no opponent calm> (dark) [----------] 4am (night) road (outside) n

South of Market Square

[Exits: east south west]

<837/837hp 790/790m 486/494mv no opponent no opponent calm> (light) [----------] 4am (night) city (outside) n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<837/837hp 790/790m 486/494mv no opponent no opponent calm> (light) [----------] 4am (night) city (outside) w

Southwest of Market Square

[Exits: north east]

<837/837hp 790/790m 485/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) n

West of Market Square

[Exits: north south west]

<837/837hp 790/790m 484/494mv no opponent no opponent calm> (light) [----------] 4am (night) city (outside) w

The West Common Road

[Exits: north east south west]

<837/837hp 790/790m 482/494mv no opponent no opponent calm> (dark) [----------] 4am (night) road (outside) e

West of Market Square

[Exits: north south west]

<837/837hp 790/790m 480/494mv no opponent no opponent calm> (light) [----------] 4am (night) city (outside) dr

You drink water from the Justice monument.
Your thirst is quenched.

<837/837hp 790/790m 480/494mv no opponent no opponent calm> (light) [----------] 4am (night) city (outside) sc

/@============================================================-
| \
| Melise the Shadow Mistress of the Lau Kuan, follower of Davairus|
| Acolyte of Blood, Rank Lieutenant of [JUSTICE] |
| You are 22 years old (117 hours, 16h:54m of bloodshed) |
| |
| Race: Drow Hometown: Seringale Health: 837/837 |
| Sex: Female Alignment: Evil Mana: 790/790 |
| Class: Shadow Ethos: Lawful Move: 480/494 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 263/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 5 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 35/40 |
| Consti: 16 (15+1) Gold: 30911 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 336 Saving Throws |
| Hitroll: 37 Vs Bash: 331 Afflictive: 79 |
| Damroll: 52 Vs Slash: 326 Maledictive: 91 |
| Vs Magic: 204 Mental: 88 |
\==========================================================-/
You are affected by the following:
Skill: chii : modifies armor class by 25 for 11 hours
Skill: devote : lasts for 0 hours
Skill: detect hidden : lasts for 20 hours
Spell: detect invis : lasts for 20 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Skill: endure : modifies save vs spell by 11 for 4 hours

<837/837hp 790/790m 480/494mv no opponent no opponent calm> (light) [----------] 4am (night) city (outside) w

The West Common Road

[Exits: north east south west]

<837/837hp 790/790m 478/494mv no opponent no opponent calm> (dark) [----------] 4am (night) road (outside) s

The Meat Store

[Exits: north up]

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) buy

Buy what?

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) tim

It is 4 o'clock am, Day of the Great War, 7th Renewal of the Celestial of Piety
Abandoned Realms started up at Mon Mar 31 11:00:39 1997 UTC
Last reboot at Tue Jul 6 23:55:56 UTC
The system time is Wed Jul 7 21:38:16 UTC
Abandoned Realms has been up for 8864 days 10 hours 37 minutes and 37 seconds.
11h:21m:44s until surge - beginning at Thu Jul 8 09:00:00 UTC
72h:21m:44s until Tournament of Blood (round 0) - beginning at Sat Jul 10 22:00:00 UTC

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) whe

Players near you in Seringale:
<PK> Melise The Meat Store

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Humming) an iron-clad ring
<worn on finger> (Humming) an iron-clad ring
<worn around neck> (Humming) a cloak of mist
<worn around neck> (Humming) a cloak of mist
<worn on head> a helm of Justice
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> robes of the Adjudicator
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> (Glowing) (Humming) 'Xel Morak', the Sword of Seasons
<held> (Glowing) the manual of Nag'Yrn
<floating nearby> (Glowing) (Humming) a titanium talisman

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) murder $$

They aren't here.

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) dirt $$

They aren't here.

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) ensnare $$

They aren't here.

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) whe

Players near you in Seringale:
<PK> Melise The Meat Store

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) sc

/@============================================================-
| \
| Melise the Shadow Mistress of the Lau Kuan, follower of Davairus|
| Acolyte of Blood, Rank Lieutenant of [JUSTICE] |
| You are 22 years old (117 hours, 16h:55m of bloodshed) |
| |
| Race: Drow Hometown: Seringale Health: 837/837 |
| Sex: Female Alignment: Evil Mana: 790/790 |
| Class: Shadow Ethos: Lawful Move: 477/494 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 263/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 5 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 35/40 |
| Consti: 16 (15+1) Gold: 30911 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 336 Saving Throws |
| Hitroll: 37 Vs Bash: 331 Afflictive: 79 |
| Damroll: 52 Vs Slash: 326 Maledictive: 91 |
| Vs Magic: 204 Mental: 88 |
\==========================================================-/
You are affected by the following:
Skill: chii : modifies armor class by 25 for 11 hours
Skill: devote : lasts for 0 hours
Skill: detect hidden : lasts for 20 hours
Spell: detect invis : lasts for 20 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Skill: endure : modifies save vs spell by 11 for 4 hours

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) whe

Players near you in Seringale:
<PK> Melise The Meat Store

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors) c invis

You fade out of existence.

<837/837hp 785/790m 477/494mv no opponent no opponent calm> (dark) [----------] 4am (night) inside (indoors)
You can devote again.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors)
Hyando the butcher walks in.
Hyando the butcher says 'This shop is now opened for business!'

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors) eat beef

You do not have that item.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors) buy beef

You buy a slab of beef.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors) buy beef

You buy a slab of beef.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors) eat beef

You eat a slab of beef.
You are full.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors) eat beef

You are too full to eat more.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors) put beef sac

You put a slab of beef in a Big Ol'Pack Sack.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors) n

The West Common Road

[Exits: north east south west]

<837/837hp 790/790m 493/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) e

West of Market Square

[Exits: north south west]

<837/837hp 790/790m 491/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) city (outside) whe

Players near you in Seringale:
<PK> Melise West of Market Square

<837/837hp 790/790m 491/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) city (outside) s

Southwest of Market Square

[Exits: north east]

<837/837hp 790/790m 490/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors) e
s

South of Market Square

[Exits: east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.

<837/837hp 790/790m 489/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) city (outside) s

The Main Street

[Exits: north east south west]

<837/837hp 790/790m 487/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside)
The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<837/837hp 790/790m 485/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) devo

You bow your head in worship of your god.
Davairus grants you a little favor.
Reputation with Davairus increased by 4.
Garp the citizen of Seringale walks north.

<837/837hp 790/790m 485/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) s

The Main Street

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A dwarven city guard walks west.

<837/837hp 790/790m 483/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) s

South Square

[Exits: north east south west down]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A drow city guard of Seringale stands watch here.

<837/837hp 790/790m 481/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) city (outside) e

The South Road

[Exits: east west]

<837/837hp 790/790m 479/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) e

The South Road

[Exits: east south west]

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) s

Entrance of the Dark-Knight Guild

[Exits: north east (up)]
Tedronai the dark-knight guild guardian stands on guard here.

<837/837hp 790/790m 475/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) city (outside) n

The South Road

[Exits: east south west]

<837/837hp 790/790m 473/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) w

The South Road

[Exits: east west]

<837/837hp 790/790m 471/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) w

South Square

[Exits: north east south west down]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A drow city guard of Seringale stands watch here.

<837/837hp 790/790m 469/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) city (outside) w

The South Road

[Exits: east west]

<837/837hp 790/790m 467/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) w

The South Road

[Exits: north east south west]

<837/837hp 790/790m 465/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) s
s

A Spotless Street

[Exits: north south]

<837/837hp 790/790m 463/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside)
A Spotless Street

[Exits: north up]

<837/837hp 790/790m 461/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) u
u

Above a Spotless Street

[Exits: east west down]

<837/837hp 790/790m 459/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) city (outside) e

Alas, you cannot go that way.

<837/837hp 790/790m 459/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) city (outside)
Equipment and Supplies

[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.

<837/837hp 790/790m 458/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors) buy defend

You buy a Defender potion.

<837/837hp 790/790m 458/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors) buy defend

Fenril, the shopkeeper tells you 'You don't have enough sovereigns to buy a Defender potion.'

<837/837hp 790/790m 458/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) inside (indoors)
The town clock tolls once as the day begins.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) withdraw 500 sov

You receive 500 sovereigns of [JUSTICE].
[JUSTICE] now has 15503 sovereigns in its coffers.
The most you can withdraw today is now 2700 sovereigns.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) buy defend

You buy a Defender potion.

<837/837hp 790/790m 494/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) w

Above a Spotless Street

[Exits: east west down]

<837/837hp 790/790m 493/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside) whe

Players near you in Seringale:
<PK> Melise Above a Spotless Street

<837/837hp 790/790m 493/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside) d

A Spotless Street

[Exits: north up]

<837/837hp 790/790m 491/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) d

Alas, you cannot go that way.

<837/837hp 790/790m 491/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) n
n

A Spotless Street

[Exits: north south]

<837/837hp 790/790m 489/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside)
The South Road

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<837/837hp 790/790m 487/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) e
e

The South Road

[Exits: east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.

<837/837hp 790/790m 485/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) e

South Square

[Exits: north east south west down]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.

<837/837hp 790/790m 483/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside)
The South Road

[Exits: east west]

<837/837hp 790/790m 481/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) g pro sac

You see nothing like that in a Big Ol'Pack Sack.

<837/837hp 790/790m 481/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) w

South Square

[Exits: north east south west down]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.

<837/837hp 790/790m 479/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside) n

The Main Street

[Exits: north east south west]

<837/837hp 790/790m 477/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) n
n
n

The Main Street

[Exits: north east south west]

<837/837hp 790/790m 475/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside)
The Main Street

[Exits: north east south west]

<837/837hp 790/790m 473/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside)
South of Market Square

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<837/837hp 790/790m 471/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside) in

You are carrying:
( 5) (Glowing) (Humming) a Defender potion
( 2) a perfect potion of recall
(Humming) a peacemaker dirk
(Glowing) (Humming) 'Zxel', the Demonic Staff of Skulls
(Humming) a peacemaker ahlspiess
( 2) an enriched gyvel potion
(Glowing) (Humming) the Kinslayer
a Big Ol'Pack Sack (open)
(Humming) a peacemaker longsword
(Glowing) (Humming) a major globe of invulnerability (empty)
(Glowing) a magic seashell
an old, dusty druid's robe

<837/837hp 790/790m 471/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside) dr

You drink water from the Justice monument.
Your thirst is quenched.

<837/837hp 790/790m 471/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside) w

Southwest of Market Square

[Exits: north east]

<837/837hp 790/790m 470/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) n
w

West of Market Square

[Exits: north south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.

<837/837hp 790/790m 469/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside)
The West Common Road

[Exits: north east south west]

<837/837hp 790/790m 467/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) w

The West Common Road

[Exits: north east south west]

<837/837hp 790/790m 465/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) n

Potion Shop

[Exits: north south up]
A big black cauldron bubbles away in the corner.
A white placard has been placed here listing the efficacy of various brews.
Echuir the witch is here brewing potions for sale to the public.
Echuir the witch says 'Ach-ach-achach! There's a task awaiting you, but first...'
Echuir the witch says 'You must practice the cackle, like me!'
Echuir the witch throws back her head and cackles with insane glee!

<837/837hp 790/790m 464/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) buy pro

You buy a potion labeled 'protection'.

<837/837hp 790/790m 464/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) quaff pro

You quaff a potion labeled 'protection'.
You feel someone protecting you.

<837/837hp 790/790m 464/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) buy pro

You buy a potion labeled 'protection'.

<837/837hp 790/790m 464/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) buy pro

You buy a potion labeled 'protection'.

<837/837hp 790/790m 464/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) put pro sac
put pro sac

You put a potion labeled 'protection' in a Big Ol'Pack Sack.

<837/837hp 790/790m 464/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors)
You put a potion labeled 'protection' in a Big Ol'Pack Sack.

<837/837hp 790/790m 464/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) whe
s

Players near you in Seringale:
<PK> Melise Potion Shop

<837/837hp 790/790m 464/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors)
The West Common Road

[Exits: north east south west]

<837/837hp 790/790m 463/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) e
e

The West Common Road

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.

<837/837hp 790/790m 461/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) whe

West of Market Square

[Exits: north south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.

<837/837hp 790/790m 459/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside)
Players near you in Seringale:
<PK> Melise West of Market Square

<837/837hp 790/790m 459/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside) s

Southwest of Market Square

[Exits: north east]

<837/837hp 790/790m 458/494mv no opponent no opponent calm> (light) [----------] 6am (day) inside (indoors) e
s

South of Market Square

[Exits: east south west]
A halfling citizen of Seringale strolls about.

<837/837hp 790/790m 457/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside) s
s

The Main Street

[Exits: north east south west]

<837/837hp 790/790m 455/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside)
The Main Street

[Exits: north east south west]

<837/837hp 790/790m 453/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside)
The Main Street

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A drow city guard of Seringale stands watch here.

<837/837hp 790/790m 492/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) in

You are carrying:
( 5) (Glowing) (Humming) a Defender potion
( 2) a perfect potion of recall
(Humming) a peacemaker dirk
(Glowing) (Humming) 'Zxel', the Demonic Staff of Skulls
(Humming) a peacemaker ahlspiess
( 2) an enriched gyvel potion
(Glowing) (Humming) the Kinslayer
a Big Ol'Pack Sack (open)
(Humming) a peacemaker longsword
(Glowing) (Humming) a major globe of invulnerability (empty)
(Glowing) a magic seashell
an old, dusty druid's robe

<837/837hp 790/790m 492/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside)
A beggar walks in.
A beggar reaches his hand toward you hoping for some donation.

<837/837hp 790/790m 492/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) whe

Players near you in Seringale:
<PK> Melise The Main Street

<837/837hp 790/790m 492/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) s

South Square

[Exits: north east south west down]
A beggar, wearing a fine new hat, wanders around asking for spare gold.

<837/837hp 790/790m 490/494mv no opponent no opponent calm> (light) [----------] 7am (day) city (outside) s
s

The South Main Street

[Exits: north east south west]

<837/837hp 790/790m 488/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside)
The South Main Street

[Exits: north east south west]

<837/837hp 790/790m 486/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) s
s

The South Main Street

[Exits: north east south]
The pulled-out eyes of the goblin lieutenant are lying here.
The sliced-off leg of the goblin lieutenant is lying here.
The goblin extermination enforcer is here hunting down goblins.

<837/837hp 790/790m 484/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) s

A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<837/837hp 790/790m 482/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) whe

The South Main Street

[Exits: north south]

<837/837hp 790/790m 480/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside)
Players near you in Seringale:
<PK> Melise The South Main Street

<837/837hp 790/790m 480/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) guard

You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!

<837/837hp 750/790m 480/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) whe
s
s
s

Players near you in Seringale:
<PK> Melise The South Main Street

<837/837hp 750/790m 480/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside)
Inside the South Gate

[Exits: north south up]
A gnomish city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.

<837/837hp 750/790m 478/494mv no opponent no opponent calm> (light) [----------] 7am (day) city (outside)
Outside the South Gate

[Exits: north south]
A drow city guard of Seringale stands watch here.
A special guard walks in.

<837/837hp 750/790m 476/494mv no opponent no opponent calm> (light) [----------] 7am (day) city (outside)
Atop a small hillock

[Exits: north south]
A special guard walks in.

<837/837hp 750/790m 474/494mv no opponent no opponent calm> (light) [----------] 7am (day) field (outside) whe

Players near you in The Miden'nir:
<PK> Melise Atop a small hillock

<837/837hp 750/790m 474/494mv no opponent no opponent calm> (light) [----------] 7am (day) field (outside) s

Along a marked path

[Exits: north south]
A special guard walks in.

<837/837hp 750/790m 472/494mv no opponent no opponent calm> (light) [----------] 7am (day) field (outside) s

A cobbled path

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.

<837/837hp 750/790m 470/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) s

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A special guard walks in.

<837/837hp 750/790m 468/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) s
s

Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A special guard walks in.
Irion the Wordbearer says 'Please do me a brief service, Melise. Rest on my horse and help me assign some tasks.'

<837/837hp 750/790m 467/494mv no opponent no opponent calm> (light) [----------] 7am (day) inside (indoors)
The Trail

[Exits: north west]
A small tent is pitched here.
A special guard climbs in.

<837/837hp 750/790m 464/494mv no opponent no opponent calm> (light) [----------] 7am (day) mountain (outside) s

Thick fog and thorny bushes prevent you from traveling in that direction.

<837/837hp 750/790m 464/494mv no opponent no opponent calm> (light) [----------] 7am (day) mountain (outside) w

A Fog-Shrouded Trail

[Exits: east up]
A special guard climbs in.

<837/837hp 750/790m 458/494mv no opponent no opponent calm> (dark) [----------] 7am (day) mountain (outside) whe

Players near you in Emerald Forest:
<PK> Melise A Fog-Shrouded Trail

<837/837hp 750/790m 458/494mv no opponent no opponent calm> (dark) [----------] 7am (day) mountain (outside) e

The Trail

[Exits: north west]
A small tent is pitched here.
A special guard climbs in.

<837/837hp 750/790m 452/494mv no opponent no opponent calm> (light) [----------] 7am (day) mountain (outside) n
n

Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A special guard walks in.

<837/837hp 750/790m 449/494mv no opponent no opponent calm> (light) [----------] 7am (day) inside (indoors) whe

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A special guard walks in.

<837/837hp 750/790m 448/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside)
Players near you in The Miden'nir:
<PK> Melise A cobbled path

<837/837hp 750/790m 448/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) n

A cobbled path

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.

<837/837hp 750/790m 446/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) e

A muddy wetland

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A special guard walks in.

<837/837hp 750/790m 444/494mv no opponent no opponent calm> (light) [----------] 7am (day) forest (outside) whe

Players near you in The Miden'nir:
<PK> Melise A muddy wetland

<837/837hp 750/790m 444/494mv no opponent no opponent calm> (light) [----------] 7am (day) forest (outside) s

The Miden'nir

[Exits: north east south]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A special guard walks in.

<837/837hp 750/790m 441/494mv no opponent no opponent calm> (light) [----------] 7am (day) forest (outside) s
s

Deep in the Miden'nir

[Exits: north east]
A strange granite statue is here, partially hidden in the bushes.
A heron is running between the ponds, searching for small fish.
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A special guard walks in.

<837/837hp 750/790m 438/494mv no opponent no opponent calm> (light) [----------] 7am (day) forest (outside)
You bump into a tree.

<837/837hp 750/790m 438/494mv no opponent no opponent calm> (light) [----------] 7am (day) forest (outside) e
s

The base of a mountain path

[Exits: north east south west]
A boar is here, searching through the mud.
A special guard climbs in.

<837/837hp 759/790m 489/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) s
s

Path on the mountain

[Exits: north south]
A special guard climbs in.

<837/837hp 759/790m 483/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside)
Path on the mountain

[Exits: north east west]
A very large WARNING sign has been posted here.
A special guard climbs in.

<837/837hp 759/790m 477/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside)
Thick underbrush prevents you from wandering off the trail.

<837/837hp 759/790m 477/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) w

Path on the mountain

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
A special guard climbs in.

<837/837hp 759/790m 471/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) w
w

Thick underbrush prevents you from wandering off the trail.

<837/837hp 759/790m 471/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) w

Thick underbrush prevents you from wandering off the trail.

<837/837hp 759/790m 471/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside)
Thick underbrush prevents you from wandering off the trail.

<837/837hp 759/790m 471/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) u

East of a bridge

[Exits: west down]
A special guard climbs in.

<837/837hp 759/790m 465/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) w

A bridge between two mountains

[Exits: east west]
A bearded vulture is perched on the bridge.
A special guard climbs in.

<837/837hp 759/790m 459/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) w
w
w

A bridge between two mountains

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
A special guard climbs in.

<837/837hp 759/790m 453/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside)
West of a bridge

[Exits: north east down]
A mountain lion walks around carefully here.
A special guard climbs in.

<837/837hp 759/790m 447/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) whe

You nearly loose your footing.

<837/837hp 759/790m 447/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside)
Players near you in The Miden'nir:
<PK> Melise West of a bridge

<837/837hp 759/790m 447/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) n

View of a valley

[Exits: south down]
A special guard climbs in.

<837/837hp 759/790m 441/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) d

Down into a valley

[Exits: north up]
A mountain lion walks around carefully here.
A special guard climbs in.

<837/837hp 759/790m 435/494mv no opponent no opponent calm> (light) [----------] 8am (day) mountain (outside) n
n

A fertile valley

[Exits: south west]
A special guard walks in.

<837/837hp 759/790m 431/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside)
Vegetation surrounds you.

<837/837hp 759/790m 431/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

A rocky mountain path

[Exits: east west]
A special guard walks in.

<837/837hp 759/790m 429/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w
w

A rocky mountain path

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A white mountain goat jumps from cliff to cliff here.
A special guard walks in.

<837/837hp 759/790m 427/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

A rocky mountain path

[Exits: east west]
A special guard walks in.

<837/837hp 759/790m 425/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) whe

A rocky mountain path

[Exits: east west]
A special guard walks in.

<837/837hp 759/790m 423/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside)
Players near you in The Ford:
<PK> Melise A rocky mountain path

<837/837hp 759/790m 423/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w
w

The base of the mountain

[Exits: east south]
A special guard walks in.

<837/837hp 759/790m 421/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

Alas, you cannot go that way.

<837/837hp 759/790m 421/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside)
Alas, you cannot go that way.

<837/837hp 759/790m 421/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) s

The base of the mountain

[Exits: north south]
A young bear is here, looking for something to eat.
A special guard walks in.

<837/837hp 759/790m 419/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) s

The base of the mountain

[Exits: north west]
A special guard walks in.

<837/837hp 759/790m 417/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) whe

Players near you in The Ford:
<PK> Melise The base of the mountain

<837/837hp 759/790m 417/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w
w

A beaten trail

[Exits: east west]
A special guard walks in.

<837/837hp 759/790m 415/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

A beaten trail

[Exits: east west]
A special guard walks in.

<837/837hp 759/790m 413/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w
w

A lush valley

[Exits: north east south west]
A special guard walks in.

<837/837hp 759/790m 411/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w
w

A lush valley

[Exits: north east south west]
A special guard walks in.

<837/837hp 759/790m 409/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

A lush valley

[Exits: north east south west]
A black wasp flies aimlessly about.
A wild horse rears up at you.
A special guard walks in.

<837/837hp 759/790m 407/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

A lush valley

[Exits: north east south west]
A special guard walks in.

<837/837hp 759/790m 405/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside)
A lush valley

[Exits: north east south west]
A pikeman stands steady at his position.
A wild horse rears up at you.
A special guard walks in.

<837/837hp 759/790m 403/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

A lush valley

[Exits: north east]
Leslo the scout runs to deliver an important message.
A special guard walks in.

<837/837hp 759/790m 401/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

Alas, you cannot go that way.

<837/837hp 759/790m 401/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside)
Alas, you cannot go that way.

<837/837hp 759/790m 401/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside)
Alas, you cannot go that way.

<837/837hp 759/790m 401/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) e

A lush valley

[Exits: north east south west]
A pikeman stands steady at his position.
A wild horse rears up at you.
A special guard walks in.

<837/837hp 759/790m 399/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) s
w

Along a small stream

[Exits: north east south west]
A special guard swims in.

<837/837hp 759/790m 396/494mv no opponent no opponent calm> (light) [----------] 8am (day) river (outside)
A dried up riverbed

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 393/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

A high grassland

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 391/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w
w

A high grassland

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 389/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside)
A high grassland

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 387/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

Along the foothills

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 385/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

Along the foothills

[Exits: east south west]
A vicious warrior is here, sneering at you.
A giant bombardier is here.
A special guard walks in.

<837/837hp 759/790m 383/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

Along the foothills

[Exits: east south]
A special guard walks in.

<837/837hp 759/790m 381/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

Alas, you cannot go that way.

<837/837hp 759/790m 381/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) whe

Players near you in The Ford:
<PK> Melise Along the foothills

<837/837hp 759/790m 381/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) s

A muddy ground

[Exits: north east south west]
A giant footman is here, ready for battle.
A special guard walks in.

<837/837hp 759/790m 379/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w
w

A muddy ground

[Exits: east south]
A special guard walks in.

<837/837hp 759/790m 377/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

Alas, you cannot go that way.

<837/837hp 759/790m 377/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside)
Alas, you cannot go that way.

<837/837hp 759/790m 377/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) s

A muddy ground

[Exits: north east south west (down)]
This small hovel door has moss and vines growing upon it.
A giant footman is here, ready for battle.
A special guard walks in.

<837/837hp 759/790m 375/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

A muddy ground

[Exits: east south west]
Girs'na the lady warlord is here.
A special guard walks in.

<837/837hp 759/790m 373/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

A muddy ground

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 371/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

The dirt field

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 369/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) whe

Players near you in The Ford:
<PK> Melise The dirt field

<837/837hp 759/790m 369/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

The dirt field

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 367/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

The dirt field

[Exits: (north) east south west]
A tough looking guard is here.
A tough looking guard is here.
A special guard walks in.

<837/837hp 759/790m 365/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

The dirt field

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 363/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

The dirt field

[Exits: (north) east south west]
A vicious warrior is here, sneering at you.
A special guard walks in.

<837/837hp 759/790m 361/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

Near the Trench

[Exits: east west]
A special guard walks in.

<837/837hp 759/790m 359/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) w

North End of the Trench

[Exits: east south]
A dwarf is here, dug deep into the trench.
A special guard walks in.
[JUSTICE] a gate guard: 'Rhoa is at Inside the South Gate of Seringale!'
[JUSTICE] a gate guard: 'Rhoa is at Inside the South Gate of Seringale!'

<837/837hp 759/790m 357/494mv no opponent no opponent calm> (dark) [----------] 8am (day) cave (indoors) e

Near the Trench

[Exits: east west]
A special guard walks in.

<837/837hp 759/790m 355/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) e
e
e

The dirt field

[Exits: (north) east south west]
A vicious warrior is here, sneering at you.
A special guard walks in.

<837/837hp 759/790m 353/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) e
e

The dirt field

[Exits: east south west]
Hireg the dwarf is here, running for his life.
A special guard walks in.

<837/837hp 759/790m 351/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) e

The dirt field

[Exits: (north) east south west]
A tough looking guard is here.
A tough looking guard is here.
A special guard walks in.

<837/837hp 759/790m 349/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside)
The dirt field

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 347/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) e

The dirt field

[Exits: east south west]
A special guard walks in.

<837/837hp 759/790m 345/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) e

You feel more susceptible to magic again.

<837/837hp 765/790m 400/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside)
A muddy ground

[Exits: east south west]
A special guard walks in.

<837/837hp 765/790m 398/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside)
A muddy ground

[Exits: east south west]
Girs'na the lady warlord is here.
A special guard walks in.

<837/837hp 765/790m 396/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e

A muddy ground

[Exits: north east south west (down)]
This small hovel door has moss and vines growing upon it.
A giant footman is here, ready for battle.
A special guard walks in.

<837/837hp 765/790m 394/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside)
A lighter area

[Exits: north east south west]
A tough looking guard is here.
A special guard walks in.

<837/837hp 765/790m 392/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) end
e

You meditate briefly then resume your position.

<837/837hp 735/790m 392/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e

A lighter area

[Exits: north east south west]
A vicious warrior is here, sneering at you.
A tough looking guard is here.
A special guard walks in.

<837/837hp 735/790m 390/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside)
A lighter area

[Exits: north east south west]
A special guard walks in.

<837/837hp 735/790m 388/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e

A lighter area

[Exits: north east south west]
A pikeman stands steady at his position.
A special guard walks in.

<837/837hp 735/790m 386/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e

A lighter area

[Exits: north east south west]
A special guard walks in.

<837/837hp 735/790m 384/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e

A winding stream

[Exits: north east south west]
A special guard swims in.

<837/837hp 735/790m 381/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) e
e

A winding stream

[Exits: north west]
A special guard swims in.

<837/837hp 735/790m 377/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside)
Alas, you cannot go that way.

<837/837hp 735/790m 377/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) n

A winding stream

[Exits: north east south west]
A special guard swims in.

<837/837hp 735/790m 373/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) e
e

A winding stream

[Exits: north west]
A special guard swims in.

<837/837hp 735/790m 369/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) e

Alas, you cannot go that way.

<837/837hp 735/790m 369/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) e

Alas, you cannot go that way.

<837/837hp 735/790m 369/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) n

Alas, you cannot go that way.

<837/837hp 735/790m 369/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) e

Along a small stream

[Exits: north east south west]
A special guard swims in.

<837/837hp 735/790m 365/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) e

Along a small stream

[Exits: north east west]
A special guard swims in.

<837/837hp 735/790m 361/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) e
e

Along a small stream

[Exits: north east west]
A water snake slithers on by.
A special guard swims in.

<837/837hp 735/790m 357/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside)
Along a small stream

[Exits: north east west]
A special guard swims in.

<837/837hp 735/790m 353/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) whe

Along a small stream

[Exits: north west]
A special guard swims in.

<837/837hp 735/790m 349/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside)
Players near you in The Ford:
<PK> Melise Along a small stream

<837/837hp 735/790m 349/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) e

Alas, you cannot go that way.

<837/837hp 735/790m 349/494mv no opponent no opponent calm> (light) [----------] 9am (day) river (outside) n

A lush valley

[Exits: north east south west]
A special guard walks in.

<837/837hp 735/790m 346/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e

A beaten trail

[Exits: east west]
A special guard walks in.

<837/837hp 735/790m 344/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e
e

A beaten trail

[Exits: east west]
A special guard walks in.

<837/837hp 735/790m 342/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) whe

The base of the mountain

[Exits: north west]
A special guard walks in.

<837/837hp 735/790m 340/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside)
Players near you in The Ford:
<PK> Melise The base of the mountain

<837/837hp 735/790m 340/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) n

The base of the mountain

[Exits: north south]
A young bear is here, looking for something to eat.
A special guard walks in.

<837/837hp 735/790m 338/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e
e

Alas, you cannot go that way.

<837/837hp 735/790m 338/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) n

Alas, you cannot go that way.

<837/837hp 735/790m 338/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside)
The base of the mountain

[Exits: east south]
A special guard walks in.

<837/837hp 735/790m 336/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e
e

A rocky mountain path

[Exits: east west]
A special guard walks in.

<837/837hp 735/790m 334/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) whe

A rocky mountain path

[Exits: east west]
A special guard walks in.

<837/837hp 735/790m 332/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside)
Players near you in The Ford:
<PK> Melise A rocky mountain path

<837/837hp 735/790m 332/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) whe

Players near you in The Ford:
<PK> Melise A rocky mountain path

<837/837hp 735/790m 332/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e

A rocky mountain path

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A white mountain goat jumps from cliff to cliff here.
A special guard walks in.

<837/837hp 735/790m 330/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e

A rocky mountain path

[Exits: east west]
A special guard walks in.

<837/837hp 735/790m 328/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) e

A fertile valley

[Exits: south west]
A special guard walks in.

<837/837hp 735/790m 326/494mv no opponent no opponent calm> (light) [----------] 9am (day) field (outside) s

Down into a valley

[Exits: north up]
A mountain lion walks around carefully here.
A special guard climbs in.

<837/837hp 735/790m 322/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) e
e

Vegetation creeps out of the valley.

<837/837hp 735/790m 322/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside)
Vegetation creeps out of the valley.

<837/837hp 735/790m 322/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) u

View of a valley

[Exits: south down]
A special guard climbs in.

<837/837hp 735/790m 316/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) s
s

West of a bridge

[Exits: north east down]
A mountain lion walks around carefully here.
A special guard climbs in.

<837/837hp 735/790m 310/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside)
You nearly loose your footing.

<837/837hp 735/790m 310/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) d

On a rocky slope

[Exits: south up]
A special guard climbs in.

<837/837hp 735/790m 304/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) s

On a rocky slope

[Exits: north west]
A special guard climbs in.

<837/837hp 735/790m 298/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) n

On a rocky slope

[Exits: south up]
A special guard climbs in.

<837/837hp 735/790m 292/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) u

West of a bridge

[Exits: north east down]
A mountain lion walks around carefully here.
A special guard climbs in.

<837/837hp 735/790m 286/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) whe

Players near you in The Miden'nir:
<PK> Melise West of a bridge

<837/837hp 735/790m 286/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) e

A bridge between two mountains

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
A special guard climbs in.

<837/837hp 735/790m 280/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) e

A bridge between two mountains

[Exits: east west]
A bearded vulture is perched on the bridge.
A special guard climbs in.

<837/837hp 735/790m 274/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) e

East of a bridge

[Exits: west down]
A special guard climbs in.

<837/837hp 735/790m 268/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) d

Path on the mountain

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
A special guard climbs in.

<837/837hp 735/790m 262/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) e

Path on the mountain

[Exits: north east west]
A very large WARNING sign has been posted here.
A special guard climbs in.

<837/837hp 735/790m 256/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) whe

Players near you in The Miden'nir:
<PK> Melise Path on the mountain

<837/837hp 735/790m 256/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) n

Path on the mountain

[Exits: north south]
A special guard climbs in.

<837/837hp 735/790m 250/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) n
n

The base of a mountain path

[Exits: north east south west]
A boar is here, searching through the mud.
A special guard climbs in.

<837/837hp 735/790m 244/494mv no opponent no opponent calm> (light) [----------] 9am (day) mountain (outside) n

The Miden'nir

[Exits: north east south west]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A special guard walks in.

<837/837hp 735/790m 240/494mv no opponent no opponent calm> (light) [----------] 9am (day) forest (outside) whe

The Miden'nir

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A special guard walks in.

<837/837hp 735/790m 237/494mv no opponent no opponent calm> (light) [----------] 9am (day) forest (outside) w

Players near you in The Miden'nir:
<PK> Melise The Miden'nir

<837/837hp 735/790m 237/494mv no opponent no opponent calm> (light) [----------] 9am (day) forest (outside)
A muddy wetland

[Exits: north east south west]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A special guard walks in.

<837/837hp 735/790m 234/494mv no opponent no opponent calm> (light) [----------] 9am (day) forest (outside) n

The Miden'nir

[Exits: north east south]
A boar is here, searching through the mud.
A special guard walks in.

<837/837hp 739/790m 286/494mv no opponent no opponent calm> (light) [----------] 10am (day) forest (outside) n
n

North Miden'nir

[Exits: east south]
A special guard walks in.

<837/837hp 739/790m 283/494mv no opponent no opponent calm> (light) [----------] 10am (day) forest (outside) whe

A steep slope prevents your progress.

<837/837hp 739/790m 283/494mv no opponent no opponent calm> (light) [----------] 10am (day) forest (outside)
Players near you in The Miden'nir:
<PK> Melise North Miden'nir

<837/837hp 739/790m 283/494mv no opponent no opponent calm> (light) [----------] 10am (day) forest (outside) s

The Miden'nir

[Exits: north east south]
A boar is here, searching through the mud.
A special guard walks in.

<837/837hp 739/790m 280/494mv no opponent no opponent calm> (light) [----------] 10am (day) forest (outside) s

A muddy wetland

[Exits: north east south west]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A special guard walks in.

<837/837hp 739/790m 277/494mv no opponent no opponent calm> (light) [----------] 10am (day) forest (outside) w

A cobbled path

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.

<837/837hp 739/790m 275/494mv no opponent no opponent calm> (light) [----------] 10am (day) road (outside) n

Along a marked path

[Exits: north south]
A special guard walks in.

<837/837hp 739/790m 273/494mv no opponent no opponent calm> (light) [----------] 10am (day) field (outside) n
n

Atop a small hillock

[Exits: north south]
A special guard walks in.

<837/837hp 739/790m 271/494mv no opponent no opponent calm> (light) [----------] 10am (day) field (outside) whe

Outside the South Gate

[Exits: north south]
A special guard walks in.

<837/837hp 739/790m 269/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside)
Players near you in Seringale:
<PK> Melise Outside the South Gate
<PK> Rhoa On the Eastern Battlements

<837/837hp 739/790m 269/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) n

Inside the South Gate

[Exits: north south up]
A glowing banner bearing the emblem of Seringale rests here.
The severed head of a gate guard is lying here.
A special guard walks in.

<837/837hp 739/790m 267/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) n

The South Main Street

[Exits: north south]
A drow city guard of Seringale stands watch here.
A special guard walks in.

<837/837hp 739/790m 265/494mv no opponent no opponent calm> (light) [----------] 10am (day) road (outside) whe

Players near you in Seringale:
<PK> Melise The South Main Street
<PK> Rhoa On the Eastern Battlements

<837/837hp 739/790m 265/494mv no opponent no opponent calm> (light) [----------] 10am (day) road (outside) s

Inside the South Gate

[Exits: north south up]
A glowing banner bearing the emblem of Seringale rests here.
The severed head of a gate guard is lying here.
A special guard walks in.

<837/837hp 739/790m 263/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) u

Atop the South Gate

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
A special guard walks in.

<837/837hp 739/790m 261/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) e

On the Southern Battlements

[Exits: east west]
An avian battlement guard of Seringale is here.
A special guard walks in.

<837/837hp 739/790m 259/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) e
e

On the Southern Battlements

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.
A special guard walks in.

<837/837hp 739/790m 257/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) whe

On the Southern Battlements

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.

<837/837hp 739/790m 255/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside)
Players near you in Seringale:
<PK> Melise On the Southern Battlements
<PK> Rhoa Seringale's Eastern Catapult

<837/837hp 739/790m 255/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) e

On the Southern Battlements

[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.

<837/837hp 739/790m 253/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) e

(UNPROTECTED) a dwarven city guard yells 'Law-keepers! It is your duty to hunt down Rhoa!!'

<837/837hp 739/790m 253/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) quaff defend

Southeast Corner of the Battlements

[Exits: north west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.

<837/837hp 739/790m 251/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside)
You quaff a Defender potion.
You are surrounded by a white aura.

<837/837hp 739/790m 251/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) n
murder $$

On the Eastern Battlements

[Exits: north south]
The sliced-off foot of a half-elf city guard is lying here.
A homeless animal roams the streets alone.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.

<837/837hp 739/790m 249/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside)
They aren't here.

<837/837hp 739/790m 249/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) n

On the Eastern Battlements

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
The corpse of a duergar city guard is lying here.
A special guard walks in.

<837/837hp 739/790m 247/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside) murder $$
n
murder $$

They aren't here.

<837/837hp 739/790m 247/494mv no opponent no opponent calm> (light) [----------] 10am (day) city (outside)
Seringale's Eastern Catapult

[Exits: south down]
The corpse of a duergar city guard is lying here.
The torn-out heart of a duergar city guard is lying here.
A mighty looking catapult has been set up on the battlements.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard walks in.
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge Rhoa's thrust.
Rhoa's thrust MASSACRES you!
Rhoa is in excellent condition.

<762/837hp 739/790m 245/494mv shaft two_handed evasive:60> (light) [----------] 10am (day) city (outside)
You do the best you can!
Rhoa is in excellent condition.

<762/837hp 739/790m 245/494mv shaft two_handed evasive:60> (light) [----------] 10am (day) city (outside)
Rhoa's thrust MASSACRES you!
You fade into existence.
Rhoa parries your flaming bite.
A special guard's crush wounds Rhoa.
Rhoa has a few scratches.

<689/837hp 739/790m 245/494mv shaft two_handed bloody:40> (light) [----------] 10am (day) city (outside) af

You are affected by the following:
Spell: cabal sanctuary: lasts for 6 hours
Skill: endure : modifies save vs spell by 11 for 11 hours
Spell: armor : modifies armor class by 20 for 20 hours
Skill: devote : lasts for 19 hours
Skill: chii : modifies armor class by 25 for 5 hours
Skill: detect hidden : lasts for 14 hours
Spell: detect invis : lasts for 14 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Rhoa has a few scratches.

<689/837hp 739/790m 245/494mv shaft two_handed bloody:40> (light) [----------] 10am (day) city (outside)
Rhoa has fled!
Rhoa rides south on a brass Asc'Liena stallion.
A young Knight recruit walks south.
A mighty gules lion walks south.

<689/837hp 739/790m 245/494mv no opponent no opponent bloody:40> (light) [----------] 10am (day) city (outside)
Rhoa rides in on a brass Asc'Liena stallion.
A mighty gules lion walks in.
A young Knight recruit walks in.

<689/837hp 739/790m 245/494mv no opponent no opponent bloody:39> (light) [----------] 10am (day) city (outside)
You dodge Rhoa's thrust.
You deflect Rhoa's thrust aside in an ungraceful parry.
Rhoa has a few scratches.

<689/837hp 739/790m 245/494mv shaft two_handed bloody:40> (light) [----------] 10am (day) city (outside) di

Rhoa is blinded by the dirt in her eyes!
Your kicked dirt grazes Rhoa.
Rhoa has a few scratches.

<689/837hp 754/790m 245/494mv shaft two_handed bloody:40> (light) [-------- ] 10am (day) city (outside)
(WILDLY) a special guard yells 'Rhoa is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush wounds Rhoa.
Rhoa has a few scratches.

<689/837hp 754/790m 245/494mv shaft two_handed bloody:40> (light) [-------- ] 10am (day) city (outside) fle

You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge Rhoa's thrust.
You deftly perform a counterbalance evasion.
You dodge Rhoa's thrust.
Your flaming bite devastates Rhoa!
Rhoa has a few scratches.

<689/837hp 754/790m 245/494mv shaft two_handed bloody:40> (light) [-------- ] 10am (day) city (outside)
Rhoa closes her eyes momentarily.
Rhoa has a few scratches.

<689/837hp 754/790m 245/494mv shaft two_handed bloody:40> (light) [-------- ] 10am (day) city (outside)
Rhoa's thrust MANGLES you!
Rhoa braces against her armor to perform a two-handed set parry.
Rhoa deflects your torrent aside in an ungraceful parry.
A special guard's crush mauls Rhoa.
A special guard's crush mauls Rhoa.
Rhoa has some small wounds and bruises.

<600/837hp 754/790m 245/494mv shaft two_handed bloody:40> (light) [-------- ] 10am (day) city (outside)
You flee from combat!
On the Eastern Battlements

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
The corpse of a duergar city guard is lying here.

<608/837hp 759/790m 296/494mv no opponent no opponent bloody:39> (light) [-------- ] 11am (day) city (outside) n

Seringale's Eastern Catapult

[Exits: south down]
The corpse of a duergar city guard is lying here.
The torn-out heart of a duergar city guard is lying here.
A mighty looking catapult has been set up on the battlements.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
(Charmed) A special guard is here, fighting Rhoa.

<608/837hp 759/790m 294/494mv no opponent no opponent bloody:38> (light) [-------- ] 11am (day) city (outside) murder $$

(UNPROTECTED) Rhoa yells 'Help! I am being attacked by someone!'
Your flaming bite devastates Rhoa!
Rhoa has some small wounds and bruises.

<608/837hp 759/790m 294/494mv a special guard: 100%hp shaft two_handed bloody:40> (light) [-------- ] 11am (day) city (outside)
Rhoa rubs the dirt out of her eyes, but they're still watering.
Rhoa's thrust *** DEMOLISHES *** a special guard!
Rhoa's thrust *** DEMOLISHES *** a special guard!
Your flaming bite MUTILATES Rhoa!
Your torrent maims Rhoa!
Your torrent maims Rhoa!
Rhoa has quite a few wounds.

<608/837hp 759/790m 294/494mv a special guard: 91%hp shaft two_handed bloody:40> (light) [----------] 11am (day) city (outside)
Rhoa has fled!
Rhoa rides south on a brass Asc'Liena stallion.
A young Knight recruit walks south.
A mighty gules lion walks south.

<608/837hp 759/790m 294/494mv no opponent no opponent bloody:39> (light) [----------] 11am (day) city (outside)
Rhoa rides in on a brass Asc'Liena stallion.
A mighty gules lion walks in.
A young Knight recruit walks in.

<608/837hp 759/790m 294/494mv no opponent no opponent bloody:39> (light) [----------] 11am (day) city (outside) wear dir

You dodge Rhoa's thrust.
Rhoa has quite a few wounds.

<608/837hp 759/790m 294/494mv shaft two_handed bloody:40> (light) [----------] 11am (day) city (outside) s

You stop wielding 'Xel Morak', the Sword of Seasons.
You wield a peacemaker dirk.
A peacemaker dirk feels like a part of you!
(WILDLY) a special guard yells 'Rhoa is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You dance around Rhoa's thrust and easily dodge it.
Rhoa braces against her armor to perform a two-handed set parry.
Rhoa deflects your stab aside in an ungraceful parry.
A special guard's crush mauls Rhoa.
Rhoa has quite a few wounds.

<608/837hp 759/790m 294/494mv shaft two_handed bloody:40> (light) [----------] 11am (day) city (outside)
No way! You are still fighting!
Rhoa has quite a few wounds.

<608/837hp 759/790m 294/494mv shaft two_handed bloody:40> (light) [----------] 11am (day) city (outside) fle

You flee from combat!
Stairwell Under the Eastern Catapult

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.

<608/837hp 759/790m 292/494mv no opponent no opponent bloody:40> (light) [----------] 11am (day) city (outside) n

Along the Eastern Walls

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<608/837hp 759/790m 290/494mv no opponent no opponent bloody:39> (light) [----------] 11am (day) city (outside) murder $$

They aren't here.

<608/837hp 759/790m 290/494mv no opponent no opponent bloody:39> (light) [----------] 11am (day) city (outside) n
murder $$

Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<608/837hp 759/790m 288/494mv no opponent no opponent bloody:39> (light) [----------] 11am (day) city (outside)
They aren't here.

<608/837hp 759/790m 288/494mv no opponent no opponent bloody:38> (light) [----------] 11am (day) city (outside) s

Along the Eastern Walls

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<608/837hp 759/790m 286/494mv no opponent no opponent bloody:38> (light) [----------] 11am (day) city (outside) s

Stairwell Under the Eastern Catapult

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.

<608/837hp 759/790m 284/494mv no opponent no opponent bloody:37> (light) [----------] 11am (day) city (outside) u

Seringale's Eastern Catapult

[Exits: south down]
The corpse of a duergar city guard is lying here.
The torn-out heart of a duergar city guard is lying here.
A mighty looking catapult has been set up on the battlements.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
(Charmed) A special guard stands here, red with anger.
You deftly perform a counterbalance evasion.
You stumble and barely manage to dodge Rhoa's thrust.
Rhoa has quite a few wounds.

<608/837hp 759/790m 282/494mv shaft two_handed bloody:40> (light) [----------] 11am (day) city (outside) n
murder $$

No way! You are still fighting!
Rhoa has quite a few wounds.

<608/837hp 759/790m 282/494mv shaft two_handed bloody:40> (light) [----------] 11am (day) city (outside)
You do the best you can!
Rhoa has quite a few wounds.

<608/837hp 759/790m 282/494mv shaft two_handed bloody:40> (light) [----------] 11am (day) city (outside)
You parry Rhoa's thrust.
You nimbly dodge Rhoa's thrust with a practiced maneuver.
Your stab decimates Rhoa!
Your stab decimates Rhoa!
Your stab devastates Rhoa!
Rhoa has quite a few wounds.

<608/837hp 759/790m 282/494mv shaft two_handed bloody:40> (light) [----------] 11am (day) city (outside) side

You sidestep completely around Rhoa to stab her from behind.
Your sidestep *** DEMOLISHES *** Rhoa!
As Rhoa reels in pain, you duck in low to trip her.
Her feet aren't on the ground.
Rhoa has some big nasty wounds and scratches.

<608/837hp 779/790m 257/494mv shaft two_handed bloody:40> (light) [-------- ] (1) 11am (day) city (outside)
Rhoa scans all around.
Rhoa has some big nasty wounds and scratches.

<608/837hp 779/790m 257/494mv shaft two_handed bloody:40> (light) [-------- ] (1) 11am (day) city (outside)
Rhoa has fled!
Rhoa rides down on a brass Asc'Liena stallion.
A young Knight recruit walks down.
A mighty gules lion walks down.

<608/837hp 779/790m 257/494mv no opponent no opponent bloody:40> (light) [-------- ] (1) 11am (day) city (outside)
(UNPROTECTED) a human perimeter guard yells 'Rhoa is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<608/837hp 779/790m 257/494mv no opponent no opponent bloody:40> (light) [-------- ] (1) 11am (day) city (outside) d

Rhoa rides in on a brass Asc'Liena stallion.
A mighty gules lion walks in.
A young Knight recruit walks in.

<608/837hp 779/790m 257/494mv no opponent no opponent bloody:37> (light) [----------] (1) 11am (day) city (outside)
Stairwell Under the Eastern Catapult

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.

<608/837hp 779/790m 255/494mv no opponent no opponent bloody:36> (light) [----------] (1) 11am (day) city (outside) u

Seringale's Eastern Catapult

[Exits: south down]
The corpse of a duergar city guard is lying here.
The torn-out heart of a duergar city guard is lying here.
A mighty looking catapult has been set up on the battlements.
A special guard walks in.

<608/837hp 779/790m 253/494mv no opponent no opponent bloody:35> (light) [----------] (1) 11am (day) city (outside) murder $$

They aren't here.

<608/837hp 779/790m 253/494mv no opponent no opponent bloody:34> (light) [----------] (1) 11am (day) city (outside) s

On the Eastern Battlements

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A homeless animal roams the streets alone.
A special guard walks in.

<608/837hp 779/790m 251/494mv no opponent no opponent bloody:34> (light) [----------] (1) 11am (day) city (outside) murder $$
s

They aren't here.

<608/837hp 779/790m 251/494mv no opponent no opponent bloody:34> (light) [----------] (1) 11am (day) city (outside) s

On the Eastern Battlements

[Exits: north south]
The sliced-off foot of a half-elf city guard is lying here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.

<608/837hp 779/790m 249/494mv no opponent no opponent bloody:33> (light) [----------] (1) 11am (day) city (outside) murder $$

Southeast Corner of the Battlements

[Exits: north west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.

<608/837hp 779/790m 247/494mv no opponent no opponent bloody:33> (light) [----------] (1) 11am (day) city (outside) w
w

They aren't here.

<608/837hp 779/790m 247/494mv no opponent no opponent bloody:32> (light) [----------] (1) 11am (day) city (outside) w

On the Southern Battlements

[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.

<608/837hp 779/790m 245/494mv no opponent no opponent bloody:32> (light) [----------] (1) 11am (day) city (outside)
On the Southern Battlements

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A special guard walks in.

<608/837hp 779/790m 243/494mv no opponent no opponent bloody:32> (light) [----------] (1) 11am (day) city (outside) w

On the Southern Battlements

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.
A special guard walks in.

<608/837hp 779/790m 241/494mv no opponent no opponent bloody:31> (light) [----------] (1) 11am (day) city (outside) w

On the Southern Battlements

[Exits: east west]
An avian battlement guard of Seringale is here.
A special guard walks in.

<608/837hp 779/790m 239/494mv no opponent no opponent bloody:31> (light) [----------] (1) 11am (day) city (outside) whe

Atop the South Gate

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
A special guard walks in.

<608/837hp 779/790m 237/494mv no opponent no opponent bloody:30> (light) [----------] (1) 11am (day) city (outside) w

Players near you in Seringale:
<PK> Melise Atop the South Gate
(UNPROTECTED) a half-elf city guard yells 'Law-keepers! It is your duty to hunt down Rhoa!!'

<608/837hp 779/790m 237/494mv no opponent no opponent bloody:30> (light) [----------] (1) 11am (day) city (outside)
On the Southern Battlements

[Exits: east]
A gnomish battlement guard is here.
A special guard walks in.

<608/837hp 779/790m 235/494mv no opponent no opponent bloody:29> (light) [----------] (1) 11am (day) city (outside) e

Atop the South Gate

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
A special guard walks in.

<608/837hp 779/790m 233/494mv no opponent no opponent bloody:29> (light) [----------] (1) 11am (day) city (outside) d

The town clock tolls twelve times as noon approaches.

<627/837hp 786/790m 288/494mv no opponent no opponent bloody:28> (light) [----------] (1) 12pm (noon) city (outside)
Inside the South Gate

[Exits: north south up]
A glowing banner bearing the emblem of Seringale rests here.
The severed head of a gate guard is lying here.
A special guard walks in.

<627/837hp 786/790m 286/494mv no opponent no opponent bloody:28> (light) [----------] (1) 12pm (noon) city (outside) whe
s

Players near you in Seringale:
<PK> Melise Inside the South Gate

<627/837hp 786/790m 286/494mv no opponent no opponent bloody:27> (light) [----------] (1) 12pm (noon) city (outside) s

Outside the South Gate

[Exits: north south]
A special guard walks in.

<627/837hp 786/790m 284/494mv no opponent no opponent bloody:27> (light) [----------] (1) 12pm (noon) city (outside) whe

Atop a small hillock

[Exits: north south]
A special guard walks in.

<627/837hp 786/790m 282/494mv no opponent no opponent bloody:27> (light) [----------] (1) 12pm (noon) field (outside)
Players near you in The Miden'nir:
<PK> Melise Atop a small hillock
<PK> Rhoa Old Stables

<627/837hp 786/790m 282/494mv no opponent no opponent bloody:40> (light) [----------] (1) 12pm (noon) field (outside) s

Along a marked path

[Exits: north south]
A special guard walks in.

<627/837hp 786/790m 280/494mv no opponent no opponent bloody:39> (light) [----------] (1) 12pm (noon) field (outside) s

A cobbled path

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.

<627/837hp 786/790m 278/494mv no opponent no opponent bloody:38> (light) [----------] (1) 12pm (noon) road (outside) whe

Players near you in The Miden'nir:
<PK> Melise A cobbled path

<627/837hp 786/790m 278/494mv no opponent no opponent bloody:38> (light) [----------] (1) 12pm (noon) road (outside) whe

Players near you in The Miden'nir:
<PK> Melise A cobbled path

<627/837hp 786/790m 278/494mv no opponent no opponent bloody:37> (light) [----------] (1) 12pm (noon) road (outside) ww

You try to run too fast and stumble.

<627/837hp 786/790m 278/494mv no opponent no opponent bloody:36> (light) [----------] (1) 12pm (noon) road (outside) ww

You try to run too fast and stumble.

<627/837hp 786/790m 278/494mv no opponent no opponent bloody:36> (light) [----------] (1) 12pm (noon) road (outside) w

Base of a Steep Slope

[Exits: east]
An upturned dilapidated boat lies not far from the river bank.
A special guard walks in.

<627/837hp 786/790m 276/494mv no opponent no opponent bloody:36> (light) [----------] (1) 12pm (noon) field (outside) e

A cobbled path

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.

<627/837hp 786/790m 274/494mv no opponent no opponent bloody:35> (light) [----------] (1) 12pm (noon) road (outside) whe

Players near you in The Miden'nir:
<PK> Melise A cobbled path

<627/837hp 786/790m 274/494mv no opponent no opponent bloody:34> (light) [----------] (1) 12pm (noon) road (outside) nin heal
nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<648/837hp 776/790m 274/494mv no opponent no opponent bloody:32> (light) [----------] (1) 12pm (noon) road (outside) nin heal
whe

You clear your mind and breathe in deeply.
You feel a little better.

<665/837hp 766/790m 274/494mv no opponent no opponent bloody:29> (light) [----------] (1) 12pm (noon) road (outside) n
n

You clear your mind and breathe in deeply.
You feel a little better.

<684/837hp 756/790m 274/494mv no opponent no opponent bloody:26> (light) [----------] (1) 12pm (noon) road (outside) af

Players near you in The Miden'nir:
<PK> Melise A cobbled path

<684/837hp 756/790m 274/494mv no opponent no opponent bloody:23> (light) [----------] (1) 12pm (noon) road (outside)
Along a marked path

[Exits: north south]
A special guard walks in.

<684/837hp 756/790m 272/494mv no opponent no opponent bloody:22> (light) [----------] (1) 12pm (noon) field (outside)
Atop a small hillock

[Exits: north south]
A special guard walks in.

<684/837hp 756/790m 270/494mv no opponent no opponent bloody:22> (light) [----------] (1) 12pm (noon) field (outside)
You are affected by the following:
Skill: mark of shadow (1): lasts for 23 hours
Spell: cabal sanctuary: lasts for 4 hours
Skill: endure : modifies save vs spell by 11 for 9 hours
Spell: armor : modifies armor class by 20 for 18 hours
Skill: devote : lasts for 17 hours
Skill: chii : modifies armor class by 25 for 3 hours
Skill: detect hidden : lasts for 12 hours
Spell: detect invis : lasts for 12 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<684/837hp 756/790m 270/494mv no opponent no opponent bloody:21> (light) [----------] (1) 12pm (noon) field (outside) n

Outside the South Gate

[Exits: north south]
A special guard walks in.

<684/837hp 756/790m 268/494mv no opponent no opponent bloody:21> (light) [----------] (1) 12pm (noon) city (outside) whe

Players near you in Seringale:
<PK> Melise Outside the South Gate

<684/837hp 756/790m 268/494mv no opponent no opponent bloody:19> (light) [----------] (1) 12pm (noon) city (outside) n

Inside the South Gate

[Exits: north south up]
A glowing banner bearing the emblem of Seringale rests here.
The severed head of a gate guard is lying here.
A special guard walks in.

<684/837hp 756/790m 266/494mv no opponent no opponent bloody:18> (light) [----------] (1) 12pm (noon) city (outside) nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<706/837hp 746/790m 266/494mv no opponent no opponent bloody:16> (light) [----------] (1) 12pm (noon) city (outside) nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<729/837hp 736/790m 266/494mv no opponent no opponent bloody:13> (light) [----------] (1) 12pm (noon) city (outside) n
n

The South Main Street

[Exits: north south]
A drow city guard of Seringale stands watch here.
A special guard walks in.

<729/837hp 736/790m 264/494mv no opponent no opponent bloody:10> (light) [----------] (1) 12pm (noon) road (outside)
A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A special guard walks in.

<729/837hp 736/790m 262/494mv no opponent no opponent bloody:9> (light) [----------] (1) 12pm (noon) road (outside) n

The South Main Street

[Exits: north east south]
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<729/837hp 736/790m 260/494mv no opponent no opponent bloody:9> (light) [----------] (1) 12pm (noon) road (outside) whe

Players near you in Seringale:
<PK> Melise The South Main Street

<729/837hp 736/790m 260/494mv no opponent no opponent bloody:8> (light) [----------] (1) 12pm (noon) road (outside) n

The South Main Street

[Exits: north east south west]
A special guard walks in.

<729/837hp 736/790m 258/494mv no opponent no opponent bloody:8> (light) [----------] (1) 12pm (noon) road (outside)
You are allowed to leave the realms.

<742/837hp 741/790m 313/494mv no opponent no opponent bloody:7> (light) [----------] (1) 1pm (day) road (outside) n

The South Main Street

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A special guard walks in.

<742/837hp 741/790m 311/494mv no opponent no opponent bloody:7> (light) [----------] (1) 1pm (day) road (outside) whe

Players near you in Seringale:
<PK> Melise The South Main Street

<742/837hp 741/790m 311/494mv no opponent no opponent bloody:6> (light) [----------] (1) 1pm (day) road (outside) n

South Square

[Exits: north east south west down]
A special guard walks in.

<742/837hp 741/790m 309/494mv no opponent no opponent bloody:6> (light) [----------] (1) 1pm (day) city (outside) nin heal
nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<759/837hp 731/790m 309/494mv no opponent no opponent bloody:4> (light) [----------] (1) 1pm (day) city (outside) whe

You clear your mind and breathe in deeply.
You feel a little better.

<776/837hp 721/790m 309/494mv no opponent no opponent evasive:60> (light) [----------] (1) 1pm (day) city (outside) whe

Players near you in Seringale:
<PK> Melise South Square

<776/837hp 721/790m 309/494mv no opponent no opponent evasive:57> (light) [----------] (1) 1pm (day) city (outside)
Players near you in Seringale:
<PK> Melise South Square

<776/837hp 721/790m 309/494mv no opponent no opponent evasive:57> (light) [----------] (1) 1pm (day) city (outside) whe

Players near you in Seringale:
<PK> Melise South Square

<776/837hp 721/790m 309/494mv no opponent no opponent evasive:53> (light) [----------] (1) 1pm (day) city (outside) l

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
(Charmed) A special guard stands here, red with anger.

<776/837hp 721/790m 309/494mv no opponent no opponent evasive:53> (light) [----------] (1) 1pm (day) city (outside)
A human city guard walks in.

<776/837hp 721/790m 309/494mv no opponent no opponent evasive:51> (light) [----------] (1) 1pm (day) city (outside) whe

Players near you in Seringale:
<PK> Melise South Square

<776/837hp 721/790m 309/494mv no opponent no opponent evasive:50> (light) [----------] (1) 1pm (day) city (outside) d

The Quadruple Junction

[Exits: north east south west up]
You see 97 of a firework here.
A glowing banner bearing the emblem of Seringale rests here.
A special guard walks in.

<776/837hp 721/790m 308/494mv no opponent no opponent evasive:49> (light) [----------] (1) 1pm (day) inside (indoors) c invis

You fade out of existence.

<776/837hp 716/790m 308/494mv no opponent no opponent evasive:48> (light) [----------] (1) 1pm (day) inside (indoors) whe

Players near you in Sewers:
<PK> Melise The Quadruple Junction

<776/837hp 716/790m 308/494mv no opponent no opponent evasive:45> (light) [----------] (1) 1pm (day) inside (indoors) hide

You attempt to hide.

<776/837hp 716/790m 308/494mv no opponent no opponent evasive:42> (light) [----------] (1) 1pm (day) inside (indoors) af
gr

You are affected by the following:
Spell: invisibility : lasts for 49 hours
Skill: mark of shadow (1): lasts for 21 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: endure : modifies save vs spell by 11 for 7 hours
Spell: armor : modifies armor class by 20 for 16 hours
Skill: devote : lasts for 15 hours
Skill: chii : modifies armor class by 25 for 1 hours
Skill: detect hidden : lasts for 10 hours
Spell: detect invis : lasts for 10 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<787/837hp 723/790m 363/494mv no opponent no opponent evasive:39> (light) [----------] (1) 2pm (day) inside (indoors)
Melise's group:
[50 Shw] Melise 94% hp 91% mana 73% mv 655960 xp Kills: 0
* [50 Chm] A special guard 93% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<787/837hp 723/790m 363/494mv no opponent no opponent evasive:39> (light) [----------] (1) 2pm (day) inside (indoors) whe

Players near you in Sewers:
<PK> Melise The Quadruple Junction

<787/837hp 723/790m 363/494mv no opponent no opponent evasive:33> (light) [----------] (1) 2pm (day) inside (indoors)
Rhoa rides in on a brass Asc'Liena stallion.
A mighty gules lion walks in.
A young Knight recruit walks in.

<797/837hp 730/790m 418/494mv no opponent no opponent evasive:8> (light) [----------] (1) 3pm (day) inside (indoors) gr

Melise's group:
[50 Shw] Melise 95% hp 92% mana 84% mv 655960 xp Kills: 0
* [50 Chm] A special guard 93% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<797/837hp 730/790m 418/494mv no opponent no opponent evasive:7> (light) [----------] (1) 3pm (day) inside (indoors) wa

You are already standing.

<797/837hp 730/790m 418/494mv no opponent no opponent evasive:7> (light) [----------] (1) 3pm (day) inside (indoors)
Rhoa rides up on a brass Asc'Liena stallion.
A young Knight recruit walks up.
A mighty gules lion walks up.

<797/837hp 730/790m 418/494mv no opponent no opponent evasive:6> (light) [----------] (1) 3pm (day) inside (indoors) fle

You aren't fighting anyone.

<797/837hp 730/790m 418/494mv no opponent no opponent evasive:6> (light) [----------] (1) 3pm (day) inside (indoors) u

South Square

[Exits: north east south west down]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard walks in.

<797/837hp 730/790m 417/494mv no opponent no opponent evasive:6> (light) [----------] (1) 3pm (day) city (outside)
Rhoa rides south on a brass Asc'Liena stallion.
A mighty gules lion walks south.
A young Knight recruit walks south.

<797/837hp 730/790m 417/494mv no opponent no opponent evasive:5> (light) [----------] (1) 3pm (day) city (outside) dirt $$

You step out of the shadows.
They aren't here.

<797/837hp 730/790m 417/494mv no opponent no opponent evasive:5> (light) [----------] (1) 3pm (day) city (outside) af

You are affected by the following:
Spell: invisibility : lasts for 48 hours
Skill: mark of shadow (1): lasts for 20 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: endure : modifies save vs spell by 11 for 6 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: devote : lasts for 14 hours
Skill: chii : modifies armor class by 25 for 0 hours
Skill: detect hidden : lasts for 9 hours
Spell: detect invis : lasts for 9 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<797/837hp 730/790m 417/494mv no opponent no opponent evasive:3> (light) [----------] (1) 3pm (day) city (outside) s
s

The South Main Street

[Exits: north east south west]
A special guard walks in.

<797/837hp 730/790m 415/494mv no opponent no opponent evasive:2> (light) [----------] (1) 3pm (day) road (outside)
The South Main Street

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A special guard walks in.

<797/837hp 730/790m 413/494mv no opponent no opponent evasive:2> (light) [----------] (1) 3pm (day) road (outside) whe

Players near you in Seringale:
<PK> Melise The South Main Street
<PK> Rhoa On a Calm River

<797/837hp 730/790m 413/494mv no opponent no opponent evasive:1> (light) [----------] (1) 3pm (day) road (outside) s

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<797/837hp 730/790m 411/494mv no opponent no opponent evasive:1> (light) [----------] (1) 3pm (day) road (outside) n

The South Main Street

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A special guard walks in.

<797/837hp 730/790m 409/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) road (outside) n

The South Main Street

[Exits: north east south west]
A special guard walks in.

<797/837hp 730/790m 407/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) road (outside) whe

Players near you in Seringale:
<PK> Melise The South Main Street
<PK> Rhoa On a Calm River

<797/837hp 730/790m 407/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) road (outside) n

South Square

[Exits: north east south west down]
A special guard walks in.

<797/837hp 730/790m 405/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) city (outside) d

The Quadruple Junction

[Exits: north east south west up]
You see 97 of a firework here.
A glowing banner bearing the emblem of Seringale rests here.
A special guard walks in.

<797/837hp 730/790m 404/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) inside (indoors) whe

Players near you in Sewers:
<PK> Melise The Quadruple Junction

<797/837hp 730/790m 404/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) inside (indoors) af

You are affected by the following:
Spell: invisibility : lasts for 48 hours
Skill: mark of shadow (1): lasts for 20 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: endure : modifies save vs spell by 11 for 6 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: devote : lasts for 14 hours
Skill: chii : modifies armor class by 25 for 0 hours
Skill: detect hidden : lasts for 9 hours
Spell: detect invis : lasts for 9 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<797/837hp 730/790m 404/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) inside (indoors) u

South Square

[Exits: north east south west down]
A special guard walks in.

<797/837hp 730/790m 403/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) city (outside) n

The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A special guard walks in.

<797/837hp 730/790m 401/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) road (outside) hide

You attempt to hide.

<797/837hp 730/790m 401/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) road (outside) whe

Players near you in Seringale:
<PK> Melise The Main Street
<PK> Rhoa On a Calm River

<797/837hp 730/790m 401/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) road (outside) af

You are affected by the following:
Spell: invisibility : lasts for 48 hours
Skill: mark of shadow (1): lasts for 20 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: endure : modifies save vs spell by 11 for 6 hours
Spell: armor : modifies armor class by 20 for 15 hours
Skill: devote : lasts for 14 hours
Skill: chii : modifies armor class by 25 for 0 hours
Skill: detect hidden : lasts for 9 hours
Spell: detect invis : lasts for 9 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<797/837hp 730/790m 401/494mv no opponent no opponent active> (light) [----------] (1) 3pm (day) road (outside)
The rain stopped.
You feel your equilibrium shift.

<814/837hp 735/790m 456/494mv no opponent no opponent active> (light) [----------] (1) 4pm (day) road (outside) chii

You focus inward and regulate your body's circulation.

<814/837hp 715/790m 456/494mv no opponent no opponent active> (light) [----------] (1) 4pm (day) road (outside) hide

You attempt to hide.

<814/837hp 715/790m 456/494mv no opponent no opponent active> (light) [----------] (1) 4pm (day) road (outside)
A beggar walks west.

<814/837hp 715/790m 456/494mv no opponent no opponent active> (light) [----------] (1) 4pm (day) road (outside) whe

Players near you in Seringale:
<PK> Melise The Main Street
<PK> Rhoa On a Calm River

<814/837hp 715/790m 456/494mv no opponent no opponent active> (light) [----------] (1) 4pm (day) road (outside) af

You are affected by the following:
Skill: chii : modifies armor class by 25 for 24 hours
Spell: invisibility : lasts for 47 hours
Skill: mark of shadow (1): lasts for 19 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: endure : modifies save vs spell by 11 for 5 hours
Spell: armor : modifies armor class by 20 for 14 hours
Skill: devote : lasts for 13 hours
Skill: detect hidden : lasts for 8 hours
Spell: detect invis : lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<814/837hp 715/790m 456/494mv no opponent no opponent active> (light) [----------] (1) 4pm (day) road (outside) whe

Players near you in Seringale:
<PK> Melise The Main Street
<PK> Rhoa Under a Small Bridge

<814/837hp 715/790m 456/494mv no opponent no opponent active> (light) [----------] (1) 4pm (day) road (outside)
The white aura around your body fades.

<831/837hp 722/790m 494/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) road (outside)
Garp the citizen of Seringale says 'Gotta find me rock.'

<831/837hp 722/790m 494/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) road (outside) quaff defend

You step out of the shadows.
You quaff a Defender potion.
You are surrounded by a white aura.

<831/837hp 722/790m 494/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) road (outside) s
whe

South Square

[Exits: north east south west down]
A special guard walks in.
A beggar walks in.

<831/837hp 722/790m 492/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) city (outside)
Players near you in Seringale:
<PK> Melise South Square
<PK> Rhoa Under a Small Bridge

<831/837hp 722/790m 492/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) city (outside) s

The South Main Street

[Exits: north east south west]
A special guard walks in.

<831/837hp 722/790m 490/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) road (outside) s

The South Main Street

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A special guard walks in.

<831/837hp 722/790m 488/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) road (outside) s

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<831/837hp 722/790m 486/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) road (outside) s

A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A duergar city guard of Seringale stands watch here.
A special guard walks in.

<831/837hp 722/790m 484/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) road (outside) d
murder $$

Under a Small Bridge

[Exits: east west up]
A special guard swims in.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside)
They aren't here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside) murder $$

They aren't here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside) sca
murder $$

You scan all around.
You scan east.
*** Range 4 (east) ***
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
You scan west.
You scan up.
*** Range 1 (up) ***
A duergar city guard of Seringale stands watch here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside)
They aren't here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside) murder $$

They aren't here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside) murder $$

They aren't here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside) murder $$

They aren't here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside) sca

You scan all around.
You scan east.
*** Range 4 (east) ***
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
You scan west.
You scan up.
*** Range 1 (up) ***
A duergar city guard of Seringale stands watch here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside) sca

You scan all around.
You scan east.
*** Range 4 (east) ***
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
You scan west.
You scan up.
*** Range 1 (up) ***
A duergar city guard of Seringale stands watch here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside) sca

You scan all around.
You scan east.
*** Range 4 (east) ***
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
You scan west.
You scan up.
*** Range 1 (up) ***
A duergar city guard of Seringale stands watch here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside) sca

You scan all around.
You scan east.
*** Range 4 (east) ***
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
You scan west.
You scan up.
*** Range 1 (up) ***
A duergar city guard of Seringale stands watch here.

<831/837hp 722/790m 481/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) pond (outside) e

A magic seashell grows into a raft.
On a Calm River

[Exits: east west]
A special guard walks in.

<831/837hp 722/790m 479/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) rapids (outside) e

On a Calm River

[Exits: east west]
A special guard floats in.

<831/837hp 722/790m 478/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) rapids (outside) e
murder $$

On a Calm River

[Exits: east west]
A special guard floats in.

<831/837hp 722/790m 477/494mv no opponent no opponent active> (light) [----------] (1) 5pm (day) rapids (outside) e

They aren't here.

<831/837hp 722/790m 477/494mv no opponent no opponent calm> (light) [----------] (1) 5pm (day) rapids (outside) murder $$

On a Calm River

[Exits: south west]
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard floats in.
Rhoa rides west on a brass Asc'Liena stallion.
A young Knight recruit floats west.
A mighty gules lion floats west.

<831/837hp 722/790m 476/494mv no opponent no opponent calm> (light) [----------] (1) 5pm (day) rapids (outside)
They aren't here.

<831/837hp 722/790m 476/494mv no opponent no opponent calm> (light) [----------] (1) 5pm (day) rapids (outside) w

On a Calm River

[Exits: east west]
A special guard floats in.

<831/837hp 722/790m 475/494mv no opponent no opponent calm> (light) [----------] (1) 5pm (day) rapids (outside) murder $$

They aren't here.

<831/837hp 722/790m 475/494mv no opponent no opponent calm> (light) [----------] (1) 5pm (day) rapids (outside) w

On a Calm River

[Exits: east west]
A special guard floats in.

<831/837hp 722/790m 474/494mv no opponent no opponent calm> (light) [----------] (1) 5pm (day) rapids (outside) murder $$
w
murder $$

They aren't here.

<831/837hp 722/790m 474/494mv no opponent no opponent calm> (light) [----------] (1) 5pm (day) rapids (outside)
On a Calm River

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard floats in.

<831/837hp 722/790m 473/494mv no opponent no opponent calm> (light) [----------] (1) 5pm (day) rapids (outside)
You dodge Rhoa's slash.
You dodge Rhoa's pierce.
Rhoa's slash DISMEMBERS you!
Rhoa is in excellent condition.

<766/837hp 722/790m 473/494mv blade offensive evasive:60> (light) [----------] (1) 5pm (day) rapids (outside) murder $$

You do the best you can!
Rhoa is in excellent condition.

<766/837hp 722/790m 473/494mv blade offensive evasive:60> (light) [----------] (1) 5pm (day) rapids (outside)
You do the best you can!
Rhoa is in excellent condition.

<766/837hp 722/790m 473/494mv blade offensive evasive:60> (light) [----------] (1) 5pm (day) rapids (outside)
Rhoa's slash DISMEMBERS you!
Rhoa's slash DISMEMBERS you!
You fade into existence.
Your stab maims Rhoa!
Your stab maims Rhoa!
Your stab devastates Rhoa!
Rhoa has some small wounds and bruises.

<651/837hp 722/790m 473/494mv blade offensive bloody:40> (light) [----------] (1) 5pm (day) rapids (outside) wear king

You stop holding the manual of Nag'Yrn in your hand.
You stop wielding a peacemaker dirk.
You wield the Kinslayer.
The Kinslayer feels like a part of you!
You are no longer counterbalanced.
Rhoa has some small wounds and bruises.

<651/837hp 722/805m 473/494mv blade offensive bloody:40> (light) [----------] (1) 5pm (day) rapids (outside) unc

You completely surprise Rhoa with an unusual maneuver.
Your uncanny attack MASSACRES Rhoa!
The Kinslayer dislodges Rhoa's weapon!
You disarm Rhoa!
You disarm Rhoa's offhand weapon!
Rhoa has some small wounds and bruises.

<651/837hp 743/805m 473/494mv none unarmed bloody:40> (light) [-------- ] (2) 5pm (day) rapids (outside)
Rhoa has fled!
Rhoa rides east on a brass Asc'Liena stallion.
A mighty gules lion floats east.
A young Knight recruit floats east.

<651/837hp 743/805m 473/494mv no opponent no opponent bloody:40> (light) [-------- ] (2) 5pm (day) rapids (outside)
(UNPROTECTED) a half-elf city guard yells 'Alert! Rhoa is a criminal!'

<651/837hp 743/805m 473/494mv no opponent no opponent bloody:38> (light) [-------- ] (2) 5pm (day) rapids (outside)
Rhoa rides in on a brass Asc'Liena stallion.
A young Knight recruit floats in.
A mighty gules lion floats in.

<651/837hp 743/805m 473/494mv no opponent no opponent bloody:38> (light) [-------- ] (2) 5pm (day) rapids (outside) murder $$

You awkwardly parry Rhoa's punch with a loud clang.
You manage to dodge Rhoa's punch with a lot of effort.
Rhoa has some small wounds and bruises.

<651/837hp 743/805m 473/494mv none unarmed bloody:40> (light) [-------- ] (2) 5pm (day) rapids (outside)
You dodge Rhoa's punch.
Your judgment DISEMBOWELS Rhoa!
A special guard's crush mauls Rhoa.
A special guard's crush wounds Rhoa.
Rhoa has quite a few wounds.

<651/837hp 743/805m 473/494mv none unarmed bloody:40> (light) [-------- ] (2) 5pm (day) rapids (outside)
You do the best you can!
Rhoa has quite a few wounds.

<651/837hp 743/805m 473/494mv none unarmed bloody:40> (light) [-------- ] (2) 5pm (day) rapids (outside) ensnare $$

No way! You are still fighting!
Rhoa has quite a few wounds.

<651/837hp 743/805m 473/494mv none unarmed bloody:40> (light) [-------- ] (2) 5pm (day) rapids (outside)
Rhoa has fled!
Rhoa rides west on a brass Asc'Liena stallion.
A mighty gules lion floats west.
A young Knight recruit floats west.

<651/837hp 743/805m 473/494mv no opponent no opponent bloody:39> (light) [-------- ] (2) 5pm (day) rapids (outside) w
ensnare $$

Under a Small Bridge

[Exits: east west up]
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A magic raft shrinks back into a seashell.
A special guard swims in.

<651/837hp 743/805m 471/494mv no opponent no opponent bloody:38> (light) [----------] (2) 5pm (day) pond (outside)
Rhoa's thrust MASSACRES you!
Rhoa's thrust DISMEMBERS you!
Rhoa has quite a few wounds.

<521/837hp 743/805m 471/494mv shaft two_handed bloody:40> (light) [----------] (2) 5pm (day) pond (outside)
No way! You are still fighting!
Rhoa has quite a few wounds.

<521/837hp 743/805m 471/494mv shaft two_handed bloody:40> (light) [----------] (2) 5pm (day) pond (outside) fle

You flee from combat!
A magic seashell grows into a raft.
On a Calm River

[Exits: east west]
A special guard walks in.

<521/837hp 743/805m 469/494mv no opponent no opponent bloody:40> (light) [----------] (2) 5pm (day) rapids (outside) e

On a Calm River

[Exits: east west]
A special guard floats in.

<521/837hp 743/805m 468/494mv no opponent no opponent bloody:39> (light) [----------] (2) 5pm (day) rapids (outside) e

On a Calm River

[Exits: east west]
A special guard floats in.

<521/837hp 743/805m 467/494mv no opponent no opponent bloody:39> (light) [----------] (2) 5pm (day) rapids (outside) e

The town clock tolls once as the evening begins.

<538/837hp 752/805m 494/494mv no opponent no opponent bloody:38> (light) [----------] (2) 6pm (day) rapids (outside)
On a Calm River

[Exits: south west]
A special guard floats in.

<538/837hp 752/805m 493/494mv no opponent no opponent bloody:38> (light) [----------] (2) 6pm (day) rapids (outside) w
w
w

On a Calm River

[Exits: east west]
A special guard floats in.

<538/837hp 752/805m 492/494mv no opponent no opponent bloody:37> (light) [----------] (2) 6pm (day) rapids (outside)
On a Calm River

[Exits: east west]
A special guard floats in.

<538/837hp 752/805m 491/494mv no opponent no opponent bloody:37> (light) [----------] (2) 6pm (day) rapids (outside) w

On a Calm River

[Exits: east west]
A special guard floats in.
Rhoa rides in on a brass Asc'Liena stallion.
A young Knight recruit walks in.
A mighty gules lion walks in.

<538/837hp 752/805m 490/494mv no opponent no opponent bloody:36> (light) [----------] (2) 6pm (day) rapids (outside) u

Under a Small Bridge

[Exits: east west up]
A magic raft shrinks back into a seashell.
A special guard swims in.

<538/837hp 752/805m 488/494mv no opponent no opponent bloody:36> (light) [----------] (2) 6pm (day) pond (outside) w

A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A duergar city guard of Seringale stands watch here.
A special guard walks in.

<538/837hp 752/805m 485/494mv no opponent no opponent bloody:35> (light) [----------] (2) 6pm (day) road (outside) u

You run right into the side of a run-down building.

<538/837hp 752/805m 485/494mv no opponent no opponent bloody:35> (light) [----------] (2) 6pm (day) road (outside)
Even standing up on your tip-toes doesn't reveal a path leading upward.

<538/837hp 752/805m 485/494mv no opponent no opponent bloody:34> (light) [----------] (2) 6pm (day) road (outside) n

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<538/837hp 752/805m 483/494mv no opponent no opponent bloody:34> (light) [----------] (2) 6pm (day) road (outside) n

The South Main Street

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A special guard walks in.

<538/837hp 752/805m 481/494mv no opponent no opponent bloody:34> (light) [----------] (2) 6pm (day) road (outside) nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<555/837hp 742/805m 481/494mv no opponent no opponent bloody:32> (light) [----------] (2) 6pm (day) road (outside) nin heal
n
n

A duergar city guard yells 'Rhoa! Now you die!'

<555/837hp 742/805m 481/494mv no opponent no opponent bloody:39> (light) [----------] (2) 6pm (day) road (outside)
You clear your mind and breathe in deeply.
You feel a little better.

<577/837hp 732/805m 481/494mv no opponent no opponent bloody:37> (light) [----------] (2) 6pm (day) road (outside) wear dir
hold man
nin heal

The South Main Street

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A special guard walks in.

<577/837hp 732/805m 479/494mv no opponent no opponent bloody:37> (light) [----------] (2) 6pm (day) road (outside)
South Square

[Exits: north east south west down]
A special guard walks in.

<577/837hp 732/805m 477/494mv no opponent no opponent bloody:40> (light) [----------] (2) 6pm (day) city (outside)
You stop wielding the Kinslayer.
You wield a peacemaker dirk.
A peacemaker dirk feels like a part of you!
You are now counterbalanced.

<577/837hp 732/805m 477/494mv no opponent no opponent bloody:40> (light) [----------] (2) 6pm (day) city (outside)
You hold the manual of Nag'Yrn in your hand.

<577/837hp 732/790m 477/494mv no opponent no opponent bloody:40> (light) [----------] (2) 6pm (day) city (outside) nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<598/837hp 722/790m 477/494mv no opponent no opponent bloody:40> (light) [----------] (2) 6pm (day) city (outside) nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<615/837hp 712/790m 477/494mv no opponent no opponent bloody:40> (light) [----------] (2) 6pm (day) city (outside) whes
whes
whe

You clear your mind and breathe in deeply.
You feel a little better.

<632/837hp 702/790m 477/494mv no opponent no opponent bloody:37> (light) [----------] (2) 6pm (day) city (outside)
That isn't a verb I know.

<632/837hp 702/790m 477/494mv no opponent no opponent bloody:33> (light) [----------] (2) 6pm (day) city (outside)
I don't know how to do that.

<632/837hp 702/790m 477/494mv no opponent no opponent bloody:33> (light) [----------] (2) 6pm (day) city (outside)
Players near you in Seringale:
<PK> Melise South Square
<PK> Rhoa On a Calm River

<632/837hp 702/790m 477/494mv no opponent no opponent bloody:33> (light) [----------] (2) 6pm (day) city (outside) s

The South Main Street

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A special guard walks in.

<632/837hp 702/790m 475/494mv no opponent no opponent bloody:32> (light) [----------] (2) 6pm (day) road (outside) s

The South Main Street

[Exits: north east south west]
A special guard walks in.

<632/837hp 702/790m 473/494mv no opponent no opponent bloody:31> (light) [----------] (2) 6pm (day) road (outside) whe

Players near you in Seringale:
<PK> Melise The South Main Street
<PK> Rhoa On a Calm River

<632/837hp 702/790m 473/494mv no opponent no opponent bloody:31> (light) [----------] (2) 6pm (day) road (outside) nin hea

You clear your mind and breathe in deeply.
You feel a little better.

<648/837hp 692/790m 473/494mv no opponent no opponent bloody:39> (light) [----------] (2) 6pm (day) road (outside) nin hea

You clear your mind and breathe in deeply.
You feel a little better.

<664/837hp 682/790m 473/494mv no opponent no opponent bloody:40> (light) [----------] (2) 6pm (day) road (outside) nin hea

The sun slowly disappears in the west.

<681/837hp 688/790m 494/494mv no opponent no opponent bloody:39> (light) [----------] (2) 7pm (dusk) road (outside)
You clear your mind and breathe in deeply.
You feel a little better.

<704/837hp 678/790m 494/494mv no opponent no opponent bloody:39> (light) [----------] (2) 7pm (dusk) road (outside) c 'art of tara

You submerge into your soul and unleash the secrets held deep within.
You feel your strength and size surge to superhuman proportions.

<704/837hp 578/790m 494/494mv no opponent no opponent bloody:38> (light) [----------] (2) 7pm (dusk) road (outside) nin heal
whe
whe

You clear your mind and breathe in deeply.
You feel a little better.

<721/837hp 568/790m 494/494mv no opponent no opponent bloody:40> (light) [----------] (2) 7pm (dusk) road (outside)
Players near you in Seringale:
<PK> Melise The South Main Street
<PK> Rhoa On a Calm River

<721/837hp 568/790m 494/494mv no opponent no opponent bloody:39> (light) [----------] (2) 7pm (dusk) road (outside)
Players near you in Seringale:
<PK> Melise The South Main Street
<PK> Rhoa On a Calm River

<721/837hp 568/790m 494/494mv no opponent no opponent bloody:39> (light) [----------] (2) 7pm (dusk) road (outside) g def sac

You get a deflective null belt of defiance from a Big Ol'Pack Sack.

<721/837hp 568/790m 494/494mv no opponent no opponent bloody:38> (light) [----------] (2) 7pm (dusk) road (outside) s

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<721/837hp 568/790m 492/494mv no opponent no opponent bloody:38> (light) [----------] (2) 7pm (dusk) road (outside) put def sac

You put a deflective null belt of defiance in a Big Ol'Pack Sack.

<721/837hp 568/790m 492/494mv no opponent no opponent bloody:35> (light) [----------] (2) 7pm (dusk) road (outside) s

A Small Bridge

[Exits: north south down]
The corpse of a duergar city guard is lying here.
A pair of gilded golden gargoyles oversee each side of the bridge.
A special guard walks in.

<721/837hp 568/790m 490/494mv no opponent no opponent bloody:35> (dark) [----------] (2) 7pm (dusk) road (outside) af

You are affected by the following:
Spell: art of tarantula: modifies damroll by 3 for 8 hours
: modifies size by 1 for 8 hours
: modifies strength by 2 for 8 hours
Skill: forgotten arts : lasts for 24 hours
Skill: mark of shadow (2): lasts for 22 hours
Spell: cabal sanctuary: lasts for 5 hours
Skill: chii : modifies armor class by 25 for 21 hours
Skill: endure : modifies save vs spell by 11 for 2 hours
Spell: armor : modifies armor class by 20 for 11 hours
Skill: devote : lasts for 10 hours
Skill: detect hidden : lasts for 5 hours
Spell: detect invis : lasts for 5 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<721/837hp 568/790m 490/494mv no opponent no opponent bloody:34> (dark) [----------] (2) 7pm (dusk) road (outside) d

Under a Small Bridge

[Exits: east west up]
A special guard swims in.

<721/837hp 568/790m 487/494mv no opponent no opponent bloody:40> (dark) [----------] (2) 7pm (dusk) pond (outside) sca

You scan all around.
You scan east.
You scan west.
You scan up.

<721/837hp 568/790m 487/494mv no opponent no opponent bloody:39> (dark) [----------] (2) 7pm (dusk) pond (outside) e

A magic seashell grows into a raft.
On a Calm River

[Exits: east west]
A special guard walks in.

<721/837hp 568/790m 485/494mv no opponent no opponent bloody:39> (dark) [----------] (2) 7pm (dusk) rapids (outside) sca

You scan all around.
You scan east.
You scan west.

<721/837hp 568/790m 485/494mv no opponent no opponent bloody:39> (dark) [----------] (2) 7pm (dusk) rapids (outside) whe

Players near you in Seringale:
<PK> Melise On a Calm River
<PK> Rhoa On a Calm River

<721/837hp 568/790m 485/494mv no opponent no opponent bloody:39> (dark) [----------] (2) 7pm (dusk) rapids (outside) e

On a Calm River

[Exits: east west]
A special guard floats in.

<721/837hp 568/790m 484/494mv no opponent no opponent bloody:40> (dark) [----------] (2) 7pm (dusk) rapids (outside) sca

You scan all around.
You scan east.
You scan west.

<721/837hp 568/790m 484/494mv no opponent no opponent bloody:39> (dark) [----------] (2) 7pm (dusk) rapids (outside) e

On a Calm River

[Exits: east west]
A special guard floats in.

<721/837hp 568/790m 483/494mv no opponent no opponent bloody:39> (light) [----------] (2) 7pm (dusk) rapids (outside) e
sca

On a Calm River

[Exits: south west]
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard floats in.
Rhoa's slash DISMEMBERS you!
Rhoa's pierce misses you.
Rhoa has a few scratches.

<663/837hp 568/790m 482/494mv blade offensive bloody:40> (light) [----------] (2) 7pm (dusk) rapids (outside) murder $$

You scan all around.
You scan south.
You scan west.
(WILDLY) a special guard yells 'Rhoa is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush mauls Rhoa.
A young Knight recruit says 'I need 16000 coins to spend at the tavern later. Are you going to pay me or what?'
Rhoa has some small wounds and bruises.

<663/837hp 568/790m 482/494mv blade offensive bloody:40> (light) [----------] (2) 7pm (dusk) rapids (outside)
You do the best you can!
Rhoa has some small wounds and bruises.

<663/837hp 568/790m 482/494mv blade offensive bloody:40> (light) [----------] (2) 7pm (dusk) rapids (outside)
You awkwardly parry Rhoa's slash with a loud clang.
You dodge Rhoa's pierce.
Rhoa parries your stab.
A special guard's crush mauls Rhoa.
Rhoa has some small wounds and bruises.

<663/837hp 568/790m 482/494mv blade offensive bloody:40> (light) [----------] (2) 7pm (dusk) rapids (outside) nerv

Rhoa grunts as she begins to struggle with her belongings.
You weaken Rhoa with your nerve pressure.
The night has begun.
Rhoa has some small wounds and bruises.

<672/837hp 599/790m 494/494mv blade offensive bloody:40> (light) [------- ] (3) 8pm (night) rapids (outside) fle

Rhoa scans all around.
Rhoa has some small wounds and bruises.

<672/837hp 599/790m 494/494mv blade offensive bloody:40> (light) [------- ] (3) 8pm (night) rapids (outside)
Rhoa has fled!
Rhoa rides west on a brass Asc'Liena stallion.
A young Knight recruit floats west.
A mighty gules lion floats west.

<672/837hp 599/790m 494/494mv no opponent no opponent bloody:39> (light) [------- ] (3) 8pm (night) rapids (outside) wear king

You aren't fighting anyone.

<672/837hp 599/790m 494/494mv no opponent no opponent bloody:35> (dark) [-------- ] (3) 8pm (night) rapids (outside)
You stop holding the manual of Nag'Yrn in your hand.
You stop wielding a peacemaker dirk.
You wield the Kinslayer.
The Kinslayer feels like a part of you!
You are no longer counterbalanced.

<672/837hp 599/805m 494/494mv no opponent no opponent bloody:35> (light) [-------- ] (3) 8pm (night) rapids (outside) w

On a Calm River

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard floats in.
Rhoa rides east on a brass Asc'Liena stallion.
A mighty gules lion floats east.
A young Knight recruit floats east.

<672/837hp 599/805m 493/494mv no opponent no opponent bloody:34> (light) [-------- ] (3) 8pm (night) rapids (outside) w
murder $$

On a Calm River

[Exits: east west]
A special guard floats in.

<672/837hp 599/805m 492/494mv no opponent no opponent bloody:34> (dark) [-------- ] (3) 8pm (night) rapids (outside)
They aren't here.

<672/837hp 599/805m 492/494mv no opponent no opponent bloody:33> (light) [-------- ] (3) 8pm (night) rapids (outside) e

On a Calm River

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard floats in.

<672/837hp 599/805m 491/494mv no opponent no opponent bloody:33> (light) [-------- ] (3) 8pm (night) rapids (outside) e
murder $$

Rhoa's slash DISMEMBERS you!
You thrust Rhoa's pierce aside in a skillful parry.
Rhoa's slash DISMEMBERS you!
(WILDLY) a special guard yells 'Rhoa is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush mauls Rhoa.
Rhoa's slash DISMEMBERS you!
Rhoa's slash DISMEMBERS you!
Your judgment DISMEMBERS Rhoa!
Your weapon advantage overcomes Rhoa's parry attempt.
Your judgment DISMEMBERS Rhoa!
Your acidic venom mauls Rhoa.
A special guard's crush mauls Rhoa.
Rhoa has quite a few wounds.

<445/837hp 599/805m 491/494mv blade offensive bloody:40> (light) [----------] (3) 8pm (night) rapids (outside)
No way! You are still fighting!
Rhoa has quite a few wounds.

<445/837hp 599/805m 491/494mv blade offensive bloody:40> (light) [----------] (3) 8pm (night) rapids (outside)
You do the best you can!
Rhoa has quite a few wounds.

<445/837hp 599/805m 491/494mv blade offensive bloody:40> (light) [----------] (3) 8pm (night) rapids (outside) unc

You completely surprise Rhoa with an unusual maneuver.
Your uncanny attack MANGLES Rhoa!
The Kinslayer dislodges Rhoa's weapon!
You disarm Rhoa!
You disarm Rhoa's offhand weapon!
Rhoa has quite a few wounds.

<445/837hp 622/805m 491/494mv none unarmed bloody:40> (light) [-------- ] (4) 8pm (night) rapids (outside)
Rhoa's punch MUTILATES you!
Rhoa's punch maims you!
Your judgment DISMEMBERS Rhoa!
Your acidic venom maims Rhoa!
A special guard's crush wounds Rhoa.
A special guard's crush mauls Rhoa.
Rhoa has some big nasty wounds and scratches.

<373/837hp 622/805m 491/494mv none unarmed bloody:40> (light) [-------- ] (4) 8pm (night) rapids (outside)
Rhoa has fled!
Rhoa rides west on a brass Asc'Liena stallion.
A mighty gules lion floats west.
A young Knight recruit floats west.

<373/837hp 622/805m 491/494mv no opponent no opponent bloody:40> (light) [-------- ] (4) 8pm (night) rapids (outside) ensnare $$

They aren't here.

<373/837hp 622/805m 491/494mv no opponent no opponent bloody:37> (light) [-------- ] (4) 8pm (night) rapids (outside) w

On a Calm River

[Exits: east west]
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard floats in.
Rhoa's thrust DISMEMBERS you!
Rhoa has some big nasty wounds and scratches.

<312/837hp 622/805m 490/494mv shaft two_handed bloody:40> (light) [-------- ] (4) 8pm (night) rapids (outside) ensnare $$

No way! You are still fighting!
Rhoa has some big nasty wounds and scratches.

<312/837hp 622/805m 490/494mv shaft two_handed bloody:40> (light) [-------- ] (4) 8pm (night) rapids (outside) fle

You flee from combat!
On a Calm River

[Exits: east west]
A special guard floats in.

<312/837hp 622/805m 489/494mv no opponent no opponent bloody:40> (light) [-------- ] (4) 8pm (night) rapids (outside) nin gho
w

You now channel ki to meld entirely with the shadows.

<312/837hp 622/805m 489/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 8pm (night) rapids (outside)
Under a Small Bridge

[Exits: east west up]
A magic raft shrinks back into a seashell.
A special guard swims in.

<312/837hp 622/805m 487/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 8pm (night) pond (outside) e
e

A magic seashell grows into a raft.
On a Calm River

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard walks in.

<312/837hp 622/805m 485/494mv no opponent no opponent bloody:37> (light) [----------] (4) 8pm (night) rapids (outside)
Rhoa rides west on a brass Asc'Liena stallion.
A mighty gules lion floats west.
A young Knight recruit floats west.

<312/837hp 622/805m 485/494mv no opponent no opponent bloody:37> (light) [----------] (4) 8pm (night) rapids (outside)
On a Calm River

[Exits: east west]
A special guard floats in.

<312/837hp 622/805m 484/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 8pm (night) rapids (outside) w
murder $$

On a Calm River

[Exits: east west]
A special guard floats in.

<312/837hp 622/805m 483/494mv no opponent no opponent bloody:36> (light) [----------] (4) 8pm (night) rapids (outside) w
murder $$

They aren't here.

<312/837hp 622/805m 483/494mv no opponent no opponent bloody:36> (dark) [----------] (4) 8pm (night) rapids (outside)
Under a Small Bridge

[Exits: east west up]
A magic raft shrinks back into a seashell.
A special guard swims in.

<312/837hp 622/805m 481/494mv no opponent no opponent bloody:35> (light) [----------] (4) 8pm (night) pond (outside) w

They aren't here.

<312/837hp 622/805m 481/494mv no opponent no opponent bloody:35> (light) [----------] (4) 8pm (night) pond (outside) w

A magic seashell grows into a raft.
On a Calm River

[Exits: east]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard walks in.
Rhoa wields the ebony kris in her off-hand.

<312/837hp 622/805m 479/494mv no opponent no opponent bloody:35> (light) [----------] (4) 8pm (night) rapids (outside) murder $$

Rhoa rides east on a brass Asc'Liena stallion.
A mighty gules lion floats east.
A young Knight recruit floats east.

<312/837hp 622/805m 479/494mv no opponent no opponent bloody:34> (light) [----------] (4) 8pm (night) rapids (outside)
You paddle your way into a clump of something brown and hideous.

<312/837hp 622/805m 479/494mv no opponent no opponent bloody:34> (light) [----------] (4) 8pm (night) rapids (outside)
They aren't here.

<312/837hp 622/805m 479/494mv no opponent no opponent bloody:34> (light) [----------] (4) 8pm (night) rapids (outside) e

Under a Small Bridge

[Exits: east west up]
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A magic raft shrinks back into a seashell.
A special guard swims in.
Rhoa rides west on a brass Asc'Liena stallion.
A young Knight recruit swims west.
A mighty gules lion swims west.

<312/837hp 622/805m 477/494mv no opponent no opponent bloody:34> (light) [----------] (4) 8pm (night) pond (outside) murder $$

They aren't here.

<312/837hp 622/805m 477/494mv no opponent no opponent bloody:33> (light) [----------] (4) 8pm (night) pond (outside) e

A magic seashell grows into a raft.
On a Calm River

[Exits: east west]
A special guard walks in.

<312/837hp 622/805m 475/494mv no opponent no opponent bloody:32> (light) [----------] (4) 8pm (night) rapids (outside) murder $$

They aren't here.

<312/837hp 622/805m 475/494mv no opponent no opponent bloody:32> (light) [----------] (4) 8pm (night) rapids (outside) e

On a Calm River

[Exits: east west]
A special guard floats in.

<312/837hp 622/805m 474/494mv no opponent no opponent bloody:32> (dark) [----------] (4) 8pm (night) rapids (outside) murder $$

They aren't here.

<312/837hp 622/805m 474/494mv no opponent no opponent bloody:31> (dark) [----------] (4) 8pm (night) rapids (outside) w
murder $$

On a Calm River

[Exits: east west]
A special guard floats in.
Rhoa rides in on a brass Asc'Liena stallion.
A young Knight recruit walks in.
A mighty gules lion walks in.
It starts to rain.

<328/837hp 630/805m 494/494mv no opponent no opponent bloody:31> (light) [----------] (4) 9pm (night) rapids (outside) w

(UNPROTECTED) Rhoa yells 'Help! I am being attacked by Melise!'
Your cleave DISEMBOWELS Rhoa!
Your acidic venom injures Rhoa.
Rhoa has some big nasty wounds and scratches.

<328/837hp 630/805m 494/494mv blade offensive bloody:40> (light) [----------] (4) 9pm (night) rapids (outside) murder $$

Rhoa has fled!
Rhoa rides west on a brass Asc'Liena stallion.
A mighty gules lion floats west.
A young Knight recruit floats west.

<328/837hp 630/805m 494/494mv no opponent no opponent bloody:40> (light) [----------] (4) 9pm (night) rapids (outside) unc

Rhoa rides in on a brass Asc'Liena stallion.
A young Knight recruit walks in.
A mighty gules lion walks in.

<328/837hp 630/805m 494/494mv no opponent no opponent bloody:38> (light) [----------] (4) 9pm (night) rapids (outside)
Under a Small Bridge

[Exits: east west up]
A magic raft shrinks back into a seashell.
A special guard swims in.

<328/837hp 630/805m 492/494mv no opponent no opponent bloody:38> (light) [----------] (4) 9pm (night) pond (outside)
They aren't here.

<328/837hp 630/805m 492/494mv no opponent no opponent bloody:37> (light) [----------] (4) 9pm (night) pond (outside)
You aren't fighting anyone.

<328/837hp 630/805m 492/494mv no opponent no opponent bloody:37> (light) [----------] (4) 9pm (night) pond (outside) e

A magic seashell grows into a raft.
On a Calm River

[Exits: east west]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard walks in.

<328/837hp 630/805m 490/494mv no opponent no opponent bloody:37> (light) [----------] (4) 9pm (night) rapids (outside)
You step in close to avoid the attack.
Rhoa has some big nasty wounds and scratches.

<328/837hp 521/805m 490/494mv shaft two_handed bloody:40> (light) [----------] (4) 9pm (night) rapids (outside) e
murder $$

No way! You are still fighting!
Rhoa has some big nasty wounds and scratches.

<328/837hp 521/805m 490/494mv shaft two_handed bloody:40> (light) [----------] (4) 9pm (night) rapids (outside)
You do the best you can!
Rhoa has some big nasty wounds and scratches.

<328/837hp 521/805m 490/494mv shaft two_handed bloody:40> (light) [----------] (4) 9pm (night) rapids (outside)
You stumble and barely manage to dodge Rhoa's thrust.
You stumble and barely manage to dodge Rhoa's thrust.
You step in close to avoid the attack.
Rhoa parries your judgment.
Your judgment DISMEMBERS Rhoa!
Rhoa has some big nasty wounds and scratches.

<328/837hp 446/805m 490/494mv shaft two_handed bloody:40> (light) [----------] (4) 9pm (night) rapids (outside) ear dir

I don't think much is to be achieved by that.
Rhoa has some big nasty wounds and scratches.

<328/837hp 446/805m 490/494mv shaft two_handed bloody:40> (light) [----------] (4) 9pm (night) rapids (outside)
Rhoa has fled!
Rhoa rides east on a brass Asc'Liena stallion.
A mighty gules lion floats east.
A young Knight recruit floats east.

<328/837hp 446/805m 490/494mv no opponent no opponent bloody:40> (light) [----------] (4) 9pm (night) rapids (outside) wear dir

You stop wielding the Kinslayer.
You wield a peacemaker dirk.
A peacemaker dirk feels like a part of you!
You are now counterbalanced.

<328/837hp 446/805m 490/494mv no opponent no opponent bloody:40> (light) [----------] (4) 9pm (night) rapids (outside) side

You aren't fighting anyone.

<328/837hp 446/805m 490/494mv no opponent no opponent bloody:39> (light) [----------] (4) 9pm (night) rapids (outside)
Rhoa rides in on a brass Asc'Liena stallion.
A young Knight recruit floats in.
A mighty gules lion floats in.

<328/837hp 446/805m 490/494mv no opponent no opponent bloody:39> (light) [----------] (4) 9pm (night) rapids (outside) murder $$

(UNPROTECTED) Rhoa yells 'Help! I am being attacked by Melise!'
Your stab maims Rhoa!
Rhoa looks pretty hurt.

<328/837hp 446/805m 490/494mv shaft two_handed bloody:40> (light) [----------] (4) 9pm (night) rapids (outside)
Rhoa has fled!
Rhoa rides east on a brass Asc'Liena stallion.
A mighty gules lion floats east.
A young Knight recruit floats east.

<328/837hp 446/805m 490/494mv no opponent no opponent bloody:39> (light) [----------] (4) 9pm (night) rapids (outside) ensnare $$

They aren't here.

<328/837hp 446/805m 490/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 9pm (night) rapids (outside) e
ensnare $$

On a Calm River

[Exits: east west]
A special guard floats in.

<328/837hp 446/805m 489/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 9pm (night) rapids (outside) e
e

They aren't here.

<328/837hp 446/805m 489/494mv no opponent no opponent bloody:36> (dark) [----------] (4) 9pm (night) rapids (outside)
On a Calm River

[Exits: east west]
A special guard floats in.

<328/837hp 446/805m 488/494mv no opponent no opponent bloody:36> (dark) [----------] (4) 9pm (night) rapids (outside) e

On a Calm River

[Exits: south west]
A special guard floats in.

<328/837hp 446/805m 487/494mv no opponent no opponent bloody:35> (dark) [----------] (4) 9pm (night) rapids (outside) e

You paddle into a bloated, decomposing corpse.

<328/837hp 446/805m 487/494mv no opponent no opponent bloody:35> (dark) [----------] (4) 9pm (night) rapids (outside) s

You paddle into a bloated, decomposing corpse.

<328/837hp 446/805m 487/494mv no opponent no opponent bloody:35> (dark) [----------] (4) 9pm (night) rapids (outside) e

On a Calm River

[Exits: north east]
A special guard floats in.

<328/837hp 446/805m 486/494mv no opponent no opponent bloody:34> (dark) [----------] (4) 9pm (night) rapids (outside) e
e

The River Adelon West

[Exits: east west]
A special guard floats in.

<328/837hp 446/805m 485/494mv no opponent no opponent bloody:34> (dark) [----------] (4) 9pm (night) rapids (outside)
The River Adelon West

[Exits: east west]
A special guard floats in.

<328/837hp 446/805m 484/494mv no opponent no opponent bloody:33> (dark) [----------] (4) 9pm (night) rapids (outside) whe

The River Adelon West

[Exits: east west]
A special guard floats in.

<328/837hp 446/805m 483/494mv no opponent no opponent bloody:33> (dark) [----------] (4) 9pm (night) rapids (outside) e
e

Players near you in Eastern Road:
<PK> Melise The River Adelon West
<PK> Lorsan On the Eastern Road
<PK> Rhoa The River Adelon

<328/837hp 446/805m 483/494mv no opponent no opponent bloody:32> (dark) [----------] (4) 9pm (night) rapids (outside)
The River Adelon West

[Exits: east south west]
A special guard floats in.

<328/837hp 446/805m 482/494mv no opponent no opponent bloody:32> (dark) [----------] (4) 9pm (night) rapids (outside)
The River Adelon West

[Exits: east west]
A special guard floats in.

<328/837hp 446/805m 481/494mv no opponent no opponent bloody:32> (dark) [----------] (4) 9pm (night) rapids (outside) e
e

The River Adelon West

[Exits: south west]
A special guard floats in.

<328/837hp 446/805m 480/494mv no opponent no opponent bloody:31> (dark) [----------] (4) 9pm (night) rapids (outside) whe

You paddle into a pile of driftwood.

<328/837hp 446/805m 480/494mv no opponent no opponent bloody:31> (dark) [----------] (4) 9pm (night) rapids (outside)
Players near you in Eastern Road:
<PK> Melise The River Adelon West
<PK> Lorsan On the Eastern Road
<PK> Rhoa A Quickening Stream

<328/837hp 446/805m 480/494mv no opponent no opponent bloody:30> (dark) [----------] (4) 9pm (night) rapids (outside) s

The River Adelon

[Exits: north east]
A special guard floats in.

<328/837hp 446/805m 479/494mv no opponent no opponent bloody:30> (dark) [----------] (4) 9pm (night) rapids (outside) s
s

You paddle into a pile of driftwood.

<328/837hp 446/805m 479/494mv no opponent no opponent bloody:29> (dark) [----------] (4) 9pm (night) rapids (outside)
You paddle into a pile of driftwood.

<328/837hp 446/805m 479/494mv no opponent no opponent bloody:29> (dark) [----------] (4) 9pm (night) rapids (outside) e
e

The River Adelon

[Exits: east west]
A special guard floats in.

<328/837hp 446/805m 478/494mv no opponent no opponent bloody:29> (dark) [----------] (4) 9pm (night) rapids (outside) e

The River Adelon

[Exits: north west]
A special guard floats in.

<328/837hp 446/805m 477/494mv no opponent no opponent bloody:28> (dark) [----------] (4) 9pm (night) rapids (outside) whe

You see a few skulls and bones marking the edges of a primitive village in the distance.

<328/837hp 446/805m 477/494mv no opponent no opponent bloody:28> (dark) [----------] (4) 9pm (night) rapids (outside) n

Players near you in Eastern Road:
<PK> Melise The River Adelon
<PK> Lorsan Along the Eastern Road

<328/837hp 446/805m 477/494mv no opponent no opponent bloody:28> (dark) [----------] (4) 9pm (night) rapids (outside) n

The River Adelon

[Exits: east south]
A special guard floats in.

<328/837hp 446/805m 476/494mv no opponent no opponent bloody:27> (dark) [----------] (4) 9pm (night) rapids (outside)
You paddle into a clump of driftwood.

<328/837hp 446/805m 476/494mv no opponent no opponent bloody:27> (dark) [----------] (4) 9pm (night) rapids (outside) e

The River Adelon

[Exits: east west]
A special guard floats in.

<328/837hp 446/805m 475/494mv no opponent no opponent bloody:27> (dark) [----------] (4) 9pm (night) rapids (outside) e

The River Adelon

[Exits: east west]
A special guard floats in.

<328/837hp 446/805m 474/494mv no opponent no opponent bloody:26> (dark) [----------] (4) 9pm (night) rapids (outside) whe

Players near you in Eastern Road:
<PK> Melise The River Adelon
<PK> Lorsan On the Outskirts of Timaran

<328/837hp 446/805m 474/494mv no opponent no opponent bloody:26> (dark) [----------] (4) 9pm (night) rapids (outside) e

The River Adelon

[Exits: north east west]
A special guard floats in.

<328/837hp 446/805m 473/494mv no opponent no opponent bloody:25> (dark) [----------] (4) 9pm (night) rapids (outside) n
n

A Quickening Stream

[Exits: south west]
A magic raft shrinks back into a seashell.
A special guard swims in.

<328/837hp 446/805m 471/494mv no opponent no opponent bloody:24> (dark) [----------] (4) 9pm (night) river (outside) n

You paddle into a clump of vigorous weeds.

<328/837hp 446/805m 471/494mv no opponent no opponent bloody:24> (dark) [----------] (4) 9pm (night) river (outside)
You paddle into a clump of vigorous weeds.

<328/837hp 446/805m 471/494mv no opponent no opponent bloody:24> (dark) [----------] (4) 9pm (night) river (outside) whe

Players near you in Eastern Road:
<PK> Melise A Quickening Stream

<328/837hp 446/805m 471/494mv no opponent no opponent bloody:23> (dark) [----------] (4) 9pm (night) river (outside) w

A Quickening Stream

[Exits: north east]
A special guard swims in.

<328/837hp 446/805m 467/494mv no opponent no opponent bloody:23> (dark) [----------] (4) 9pm (night) river (outside) w
n

A soggy scarf has been lost to the currents here.

<328/837hp 446/805m 467/494mv no opponent no opponent bloody:23> (dark) [----------] (4) 9pm (night) river (outside) n

A Quickening Stream

[Exits: south west]
A special guard swims in.

<328/837hp 446/805m 463/494mv no opponent no opponent bloody:22> (dark) [----------] (4) 9pm (night) river (outside) whe

A pair of soggy undergarments has been lost to the currents here.

<328/837hp 446/805m 463/494mv no opponent no opponent bloody:22> (dark) [----------] (4) 9pm (night) river (outside) w
w

Players near you in Eastern Road:
<PK> Melise A Quickening Stream
You feel more susceptible to magic again.

<345/837hp 453/805m 494/494mv no opponent no opponent bloody:22> (dark) [----------] (4) 10pm (night) river (outside)
On a Quiet Stream

[Exits: east west]
A special guard swims in.

<345/837hp 453/805m 490/494mv no opponent no opponent bloody:21> (dark) [----------] (4) 10pm (night) river (outside)
On a Quiet Stream

[Exits: east west]
A special guard swims in.

<345/837hp 453/805m 486/494mv no opponent no opponent bloody:21> (dark) [----------] (4) 10pm (night) river (outside) u

You stare at the sky.

<345/837hp 453/805m 486/494mv no opponent no opponent bloody:20> (dark) [----------] (4) 10pm (night) river (outside) w

On a Quiet Stream

[Exits: north east]
A special guard swims in.

<345/837hp 453/805m 482/494mv no opponent no opponent bloody:40> (dark) [----------] (4) 10pm (night) river (outside) u

You stare at the sky.

<345/837hp 453/805m 482/494mv no opponent no opponent bloody:39> (dark) [----------] (4) 10pm (night) river (outside) n

On a Quiet Stream

[Exits: south west]
A special guard swims in.

<345/837hp 453/805m 478/494mv no opponent no opponent bloody:39> (dark) [----------] (4) 10pm (night) river (outside) n

A few soggy socks are entangled in the weeds here.

<345/837hp 453/805m 478/494mv no opponent no opponent bloody:39> (dark) [----------] (4) 10pm (night) river (outside) whe

Players near you in Gnome Village:
<PK> Melise On a Quiet Stream
<PK> Rhoa Mine Shaft

<345/837hp 453/805m 478/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 10pm (night) river (outside) w

On a Quiet Stream

[Exits: east west]
A special guard swims in.

<345/837hp 453/805m 474/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 10pm (night) river (outside) w

On the Stream

[Exits: north east]
A special guard swims in.

<345/837hp 453/805m 470/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 10pm (night) river (outside) n

On the Stream

[Exits: north east south]
A mouse swordsman stands here, one paw on the hilt of his rapier.
A special guard swims in.

<345/837hp 453/805m 466/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 10pm (night) river (outside) n

Path by a Stream

[Exits: east south west]
A special guard walks in.

<345/837hp 453/805m 463/494mv no opponent no opponent bloody:40> (dark) [----------] (4) 10pm (night) field (outside) sca

You scan all around.
You scan east.
You scan south.
*** Range 1 (south) ***
A mouse swordsman stands here, one paw on the hilt of his rapier.
You scan west.
*** Range 1 (west) ***
A young male gnome stands here, guarding something.

<345/837hp 453/805m 463/494mv no opponent no opponent bloody:40> (dark) [----------] (4) 10pm (night) field (outside) w

A Small Hut

[Exits: east]
A young male gnome stands here, guarding something.
A special guard walks in.

<345/837hp 453/805m 462/494mv no opponent no opponent bloody:39> (dark) [----------] (4) 10pm (night) inside (indoors) n

Blood and brown stains are smeared on the wall.

<345/837hp 453/805m 462/494mv no opponent no opponent bloody:39> (dark) [----------] (4) 10pm (night) inside (indoors) e

Path by a Stream

[Exits: east south west]
A special guard walks in.

<345/837hp 453/805m 461/494mv no opponent no opponent bloody:39> (dark) [----------] (4) 10pm (night) field (outside) e

Path by a Stream

[Exits: north south west]
A special guard walks in.

<345/837hp 453/805m 459/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 10pm (night) field (outside) n

A Nameless Road

[Exits: north east south]
A special guard walks in.

<345/837hp 453/805m 457/494mv no opponent no opponent bloody:38> (light) [----------] (4) 10pm (night) city (outside) n

A Nameless Road

[Exits: north east south west]
A special guard walks in.

<345/837hp 453/805m 455/494mv no opponent no opponent bloody:37> (light) [----------] (4) 10pm (night) city (outside) n

An Intersection of Two Nameless Roads

[Exits: north east south west]
A wishing well sits at the center of the intersection.
A special guard walks in.

<345/837hp 453/805m 453/494mv no opponent no opponent bloody:37> (light) [----------] (4) 10pm (night) city (outside) whe

Players near you in Gnome Village:
<PK> Melise An Intersection of Two Nameless Roads
<PK> Rhoa Hobgoblin Barracks

<345/837hp 453/805m 453/494mv no opponent no opponent bloody:36> (light) [----------] (4) 10pm (night) city (outside) sca

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.

<345/837hp 453/805m 453/494mv no opponent no opponent bloody:35> (light) [----------] (4) 10pm (night) city (outside) e

A Nameless Road

[Exits: east west]
A special guard walks in.

<345/837hp 453/805m 451/494mv no opponent no opponent bloody:34> (light) [----------] (4) 10pm (night) city (outside) e

A Path on the Outskirts

[Exits: north east south west]
A special guard walks in.

<345/837hp 453/805m 449/494mv no opponent no opponent bloody:34> (light) [----------] (4) 10pm (night) city (outside) whe

Players near you in Gnome Village:
<PK> Melise A Path on the Outskirts
<PK> Rhoa Hobgoblin Barracks

<345/837hp 453/805m 449/494mv no opponent no opponent bloody:33> (light) [----------] (4) 10pm (night) city (outside) e

The Overgrown Path

[Exits: east west]
A special guard walks in.

<345/837hp 453/805m 447/494mv no opponent no opponent bloody:40> (dark) [----------] (4) 10pm (night) field (outside) e

The Clearing

[Exits: west down]
A special guard walks in.

<345/837hp 453/805m 445/494mv no opponent no opponent bloody:39> (dark) [----------] (4) 10pm (night) field (outside) d
e

Entrance to the Mine Shaft

[Exits: east up]
A special guard walks in.

<345/837hp 453/805m 444/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 10pm (night) inside (indoors) n

Mine Shaft

[Exits: north east south west]
A special guard walks in.

<345/837hp 453/805m 443/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 10pm (night) inside (indoors)
Small Mine Shaft

[Exits: north south]
A hobgoblin miner stands here looking for gold.
A special guard walks in.

<345/837hp 453/805m 442/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 10pm (night) inside (indoors) e
murder $$

The mine shaft wall is pretty solid.

<345/837hp 453/805m 442/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 10pm (night) inside (indoors) n

They aren't here.

<345/837hp 453/805m 442/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 10pm (night) inside (indoors) e

A Small Mine Shaft

[Exits: south down]
A special guard walks in.

<345/837hp 453/805m 441/494mv no opponent no opponent bloody:36> (dark) [----------] (4) 10pm (night) inside (indoors) murder $$

The mine shaft wall is pretty solid.

<345/837hp 453/805m 441/494mv no opponent no opponent bloody:40> (dark) [----------] (4) 10pm (night) inside (indoors)
They aren't here.

<345/837hp 453/805m 441/494mv no opponent no opponent bloody:40> (dark) [----------] (4) 10pm (night) inside (indoors) s

Small Mine Shaft

[Exits: north south]
A hobgoblin miner stands here looking for gold.
A special guard walks in.

<345/837hp 453/805m 440/494mv no opponent no opponent bloody:39> (dark) [----------] (4) 10pm (night) inside (indoors) s
e

Mine Shaft

[Exits: north east south west]
A special guard walks in.

<345/837hp 453/805m 439/494mv no opponent no opponent bloody:39> (dark) [----------] (4) 10pm (night) inside (indoors)
Mine Shaft

[Exits: north east south west]
A special guard walks in.

<345/837hp 453/805m 438/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 10pm (night) inside (indoors) n

Hobgoblin Barracks

[Exits: north east south]
A row of small beds are here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
A special guard walks in.

<345/837hp 453/805m 437/494mv no opponent no opponent bloody:38> (light) [----------] (4) 10pm (night) inside (indoors) e
murder $$

Mess Hall

[Exits: north east west]
Rows of tables and benches fill the room.
A special guard walks in.

<345/837hp 453/805m 436/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 10pm (night) inside (indoors)
They aren't here.

<345/837hp 453/805m 436/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 10pm (night) inside (indoors) w
n

Hobgoblin Barracks

[Exits: north east south]
A row of small beds are here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
A special guard walks in.

<345/837hp 453/805m 435/494mv no opponent no opponent bloody:36> (light) [----------] (4) 10pm (night) inside (indoors) murder $$

Hobgoblin Barracks

[Exits: south]
A row of small beds are here.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
A special guard walks in.

<345/837hp 453/805m 434/494mv no opponent no opponent bloody:36> (light) [----------] (4) 10pm (night) inside (indoors) murder $$

(UNPROTECTED) Rhoa yells 'Help! I am being attacked by Melise!'
Your stab devastates Rhoa!
Your stab maims Rhoa!
Your stab maims Rhoa!
Rhoa scans all around.
Rhoa has some big nasty wounds and scratches.

<345/837hp 453/805m 434/494mv blade defensive bloody:40> (light) [----------] (4) 10pm (night) inside (indoors)
You step in close to avoid the attack.
You step in close to avoid the attack.
You step in close to avoid the attack.
Rhoa blocks your attack with her shield.
Rhoa deflects your stab aside in an ungraceful parry.
Rhoa has some big nasty wounds and scratches.

<345/837hp 198/805m 434/494mv blade defensive bloody:40> (light) [----------] (4) 10pm (night) inside (indoors)
Rhoa has fled!
Rhoa rides south on a brass Asc'Liena stallion.
A young Knight recruit walks south.
A mighty gules lion walks south.

<345/837hp 198/805m 434/494mv no opponent no opponent bloody:40> (light) [----------] (4) 10pm (night) inside (indoors) wear king
s

They aren't here.

<345/837hp 198/805m 434/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 10pm (night) inside (indoors)
You stop wielding a peacemaker dirk.
You wield the Kinslayer.
The Kinslayer feels like a part of you!
You are no longer counterbalanced.

<345/837hp 198/805m 434/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 10pm (night) inside (indoors)
Hobgoblin Barracks

[Exits: north east south]
A row of small beds are here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
A special guard walks in.

<345/837hp 198/805m 433/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 10pm (night) inside (indoors) s

Mine Shaft

[Exits: north east south west]
A special guard walks in.

<345/837hp 198/805m 432/494mv no opponent no opponent bloody:36> (dark) [----------] (4) 10pm (night) inside (indoors) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
*** Range 2 (north) ***
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
The hobgoblin soldier is sleeping here.
You scan east.
*** Range 1 (east) ***
A hobgoblin miner stands here looking for gold.
*** Range 2 (east) ***
A hobgoblin miner stands here looking for gold.
You scan south.
You scan west.

<345/837hp 198/805m 432/494mv no opponent no opponent bloody:36> (dark) [----------] (4) 10pm (night) inside (indoors) whe

Players near you in Gnome Village:
<PK> Melise Mine Shaft
<PK> Rhoa A Small Gnome House

<345/837hp 198/805m 432/494mv no opponent no opponent bloody:34> (dark) [----------] (4) 10pm (night) inside (indoors) nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<367/837hp 188/805m 432/494mv no opponent no opponent bloody:33> (dark) [----------] (4) 10pm (night) inside (indoors) e
whe
e

Mine Shaft

[Exits: east south west]
A hobgoblin miner stands here looking for gold.
A special guard walks in.

<382/837hp 197/805m 486/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 11pm (night) inside (indoors)
Players near you in Gnome Village:
<PK> Melise Mine Shaft
<PK> Rhoa A Small Gnome House

<382/837hp 197/805m 486/494mv no opponent no opponent bloody:38> (dark) [----------] (4) 11pm (night) inside (indoors)
Mine Shaft

[Exits: south west]
A hobgoblin miner stands here looking for gold.
A special guard walks in.

<382/837hp 197/805m 485/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 11pm (night) inside (indoors) w

Mine Shaft

[Exits: east south west]
A hobgoblin miner stands here looking for gold.
A special guard walks in.

<382/837hp 197/805m 484/494mv no opponent no opponent bloody:37> (dark) [----------] (4) 11pm (night) inside (indoors) s

Guarded Room

[Exits: north south]
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A special guard walks in.
The hobgoblin soldier says 'I'm still not as ugly as you, Melise.'

<382/837hp 197/805m 483/494mv no opponent no opponent bloody:36> (dark) [----------] (4) 11pm (night) inside (indoors) sca

You scan all around.
You scan north.
*** Range 1 (north) ***
A hobgoblin miner stands here looking for gold.
You scan south.
*** Range 1 (south) ***
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
*** Range 2 (south) ***
A treasurer is here counting out money.

<382/837hp 197/805m 483/494mv no opponent no opponent bloody:36> (dark) [----------] (4) 11pm (night) inside (indoors) s

Guarded Room

[Exits: north south]
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A special guard walks in.
The hobgoblin soldier says 'Time to have some fun.'

<382/837hp 197/805m 482/494mv no opponent no opponent bloody:35> (dark) [----------] (4) 11pm (night) inside (indoors) s

The Treasury

[Exits: north]
A small metal chest has been stored here. [+]
A treasurer is here counting out money.
A special guard walks in.

<382/837hp 197/805m 481/494mv no opponent no opponent bloody:35> (dark) [----------] (4) 11pm (night) inside (indoors) nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<400/837hp 187/805m 481/494mv no opponent no opponent bloody:33> (dark) [----------] (4) 11pm (night) inside (indoors) nin heal
whe
af

You clear your mind and breathe in deeply.
You feel a little better.

<420/837hp 177/805m 481/494mv no opponent no opponent bloody:30> (dark) [----------] (4) 11pm (night) inside (indoors) nin heal

Players near you in Gnome Village:
<PK> Melise The Treasury

<420/837hp 177/805m 481/494mv no opponent no opponent bloody:27> (dark) [----------] (4) 11pm (night) inside (indoors)
You are affected by the following:
Skill: mark of shadow (4): lasts for 21 hours
Spell: art of tarantula: modifies damroll by 3 for 4 hours
: modifies size by 1 for 4 hours
: modifies strength by 2 for 4 hours
Skill: forgotten arts : lasts for 20 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: chii : modifies armor class by 25 for 17 hours
Spell: armor : modifies armor class by 20 for 7 hours
Skill: devote : lasts for 6 hours
Skill: detect hidden : lasts for 1 hours
Spell: detect invis : lasts for 1 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<420/837hp 177/805m 481/494mv no opponent no opponent bloody:27> (dark) [----------] (4) 11pm (night) inside (indoors)
You clear your mind and breathe in deeply.
You feel a little better.

<443/837hp 167/805m 481/494mv no opponent no opponent bloody:26> (dark) [----------] (4) 11pm (night) inside (indoors) med
gr

You sit down and begin to meditate.

<443/837hp 167/805m 481/494mv no opponent no opponent bloody:23> (dark) [----------] (4) 11pm (night) inside (indoors)
Melise's group:
[50 Shw] Melise 52% hp 20% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 97% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<443/837hp 167/805m 481/494mv no opponent no opponent bloody:23> (dark) [----------] (4) 11pm (night) inside (indoors) whe

You stop meditating and stand up.
Players near you in Gnome Village:
<PK> Melise The Treasury

<443/837hp 167/805m 481/494mv no opponent no opponent bloody:19> (dark) [----------] (4) 11pm (night) inside (indoors) med

You sit down and begin to meditate.

<443/837hp 167/805m 481/494mv no opponent no opponent bloody:18> (dark) [----------] (4) 11pm (night) inside (indoors) gr

Melise's group:
[50 Shw] Melise 52% hp 20% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 97% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<443/837hp 167/805m 481/494mv no opponent no opponent bloody:17> (dark) [----------] (4) 11pm (night) inside (indoors) gr

Melise's group:
[50 Shw] Melise 52% hp 20% mana 97% mv 655960 xp Kills: 0
* [50 Chm] A special guard 97% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<443/837hp 167/805m 481/494mv no opponent no opponent bloody:15> (dark) [----------] (4) 11pm (night) inside (indoors) gr

Melise's group:
[50 Shw] Melise 60% hp 33% mana 100% mv 655960 xp Kills: 0
* [50 Chm] A special guard 97% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<507/837hp 270/805m 494/494mv no opponent no opponent bloody:14> (dark) [----------] (4) 12am (midnight) inside (indoors) wa

You stop meditating and stand up.

<507/837hp 270/805m 494/494mv no opponent no opponent bloody:13> (dark) [----------] (4) 12am (midnight) inside (indoors) n

Guarded Room

[Exits: north south]
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A special guard walks in.
The hobgoblin soldier says 'Time to have some fun.'

<507/837hp 270/805m 493/494mv no opponent no opponent bloody:13> (dark) [----------] (4) 12am (midnight) inside (indoors) n

Guarded Room

[Exits: north south]
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A hobgoblin soldier stands here.
A special guard walks in.
The hobgoblin soldier says 'Time to have some fun.'
The hobgoblin soldier says 'Time to have some fun.'
The hobgoblin soldier says 'Time to have some fun.'

<507/837hp 270/805m 492/494mv no opponent no opponent bloody:13> (dark) [----------] (4) 12am (midnight) inside (indoors) whe

Players near you in Gnome Village:
<PK> Melise Guarded Room

<507/837hp 270/805m 492/494mv no opponent no opponent bloody:12> (dark) [----------] (4) 12am (midnight) inside (indoors) n

Mine Shaft

[Exits: east south west]
A hobgoblin miner stands here looking for gold.
A special guard walks in.

<507/837hp 270/805m 491/494mv no opponent no opponent bloody:11> (dark) [----------] (4) 12am (midnight) inside (indoors) w
w
w

Mine Shaft

[Exits: north east south west]
A special guard walks in.

<507/837hp 270/805m 490/494mv no opponent no opponent bloody:11> (dark) [----------] (4) 12am (midnight) inside (indoors) w

Mine Shaft

[Exits: north east south west]
A special guard walks in.

<507/837hp 270/805m 489/494mv no opponent no opponent bloody:10> (dark) [----------] (4) 12am (midnight) inside (indoors)
Entrance to the Mine Shaft

[Exits: east up]
A special guard walks in.

<507/837hp 270/805m 488/494mv no opponent no opponent bloody:10> (dark) [----------] (4) 12am (midnight) inside (indoors)
You shake the ladder firmly.

<507/837hp 270/805m 488/494mv no opponent no opponent bloody:9> (dark) [----------] (4) 12am (midnight) inside (indoors) u

The Clearing

[Exits: west down]
A special guard walks in.

<507/837hp 270/805m 487/494mv no opponent no opponent bloody:9> (dark) [----------] (4) 12am (midnight) field (outside) w
w
w

The Overgrown Path

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 485/494mv no opponent no opponent bloody:9> (dark) [----------] (4) 12am (midnight) field (outside) w

A Path on the Outskirts

[Exits: north east south west]
A special guard walks in.

<507/837hp 270/805m 483/494mv no opponent no opponent bloody:8> (light) [----------] (4) 12am (midnight) city (outside) w

A Nameless Road

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 481/494mv no opponent no opponent bloody:8> (light) [----------] (4) 12am (midnight) city (outside) w

An Intersection of Two Nameless Roads

[Exits: north east south west]
A wishing well sits at the center of the intersection.
A special guard walks in.

<507/837hp 270/805m 479/494mv no opponent no opponent bloody:7> (light) [----------] (4) 12am (midnight) city (outside) whe

A Nameless Road

[Exits: north east west]
A special guard walks in.

<507/837hp 270/805m 477/494mv no opponent no opponent bloody:7> (light) [----------] (4) 12am (midnight) city (outside)
Entrance to Gnome Village

[Exits: north east]
A special guard walks in.

<507/837hp 270/805m 475/494mv no opponent no opponent bloody:6> (light) [----------] (4) 12am (midnight) city (outside) af

Players near you in Gnome Village:
<PK> Melise Entrance to Gnome Village

<507/837hp 270/805m 475/494mv no opponent no opponent bloody:6> (light) [----------] (4) 12am (midnight) city (outside) n

You are affected by the following:
Skill: mark of shadow (4): lasts for 20 hours
Spell: art of tarantula: modifies damroll by 3 for 3 hours
: modifies size by 1 for 3 hours
: modifies strength by 2 for 3 hours
Skill: forgotten arts : lasts for 19 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 16 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: devote : lasts for 5 hours
Skill: detect hidden : lasts for 0 hours
Spell: detect invis : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<507/837hp 270/805m 475/494mv no opponent no opponent bloody:5> (light) [----------] (4) 12am (midnight) city (outside)
Truncated Path to the Village

[Exits: south west]
A special guard walks in.

<507/837hp 270/805m 473/494mv no opponent no opponent bloody:5> (dark) [----------] (4) 12am (midnight) road (outside) w

Truncated Path to the Village

[Exits: north east]
A special guard walks in.

<507/837hp 270/805m 471/494mv no opponent no opponent bloody:5> (dark) [----------] (4) 12am (midnight) road (outside) n

Truncated Path to the Village

[Exits: north south]
A special guard walks in.

<507/837hp 270/805m 469/494mv no opponent no opponent bloody:4> (dark) [----------] (4) 12am (midnight) road (outside) n

The Checkpoint

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A special guard walks in.

<507/837hp 270/805m 467/494mv no opponent no opponent bloody:4> (dark) [----------] (4) 12am (midnight) road (outside) whe

Players near you in Eastern Road:
<PK> Melise The Checkpoint
<PK> Rhoa The Dragon Statue

<507/837hp 270/805m 467/494mv no opponent no opponent bloody:3> (dark) [----------] (4) 12am (midnight) road (outside) w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 465/494mv no opponent no opponent bloody:3> (dark) [----------] (4) 12am (midnight) road (outside) w
w
w

Along the Eastern Road

[Exits: east south]
A special guard walks in.

<507/837hp 270/805m 463/494mv no opponent no opponent bloody:2> (dark) [----------] (4) 12am (midnight) road (outside)
Alas, you cannot go that way.

<507/837hp 270/805m 463/494mv no opponent no opponent bloody:2> (dark) [----------] (4) 12am (midnight) road (outside) s

Alas, you cannot go that way.

<507/837hp 270/805m 463/494mv no opponent no opponent bloody:1> (dark) [----------] (4) 12am (midnight) road (outside) w
w

On the Eastern Road

[Exits: north west]
A special guard walks in.

<507/837hp 270/805m 461/494mv no opponent no opponent bloody:1> (dark) [----------] (4) 12am (midnight) road (outside) w
w

On the Eastern Road

[Exits: east west]
A tall signpost has been erected here.
A special guard walks in.

<507/837hp 270/805m 459/494mv no opponent no opponent bloody:1> (dark) [----------] (4) 12am (midnight) road (outside)
On the Eastern Road

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 457/494mv no opponent no opponent evasive:60> (light) [----------] (4) 12am (midnight) road (outside)
On the Eastern Road

[Exits: north east]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard walks in.

<507/837hp 270/805m 455/494mv no opponent no opponent evasive:60> (light) [----------] (4) 12am (midnight) road (outside) n

Alas, you cannot go that way.

<507/837hp 270/805m 455/494mv no opponent no opponent evasive:59> (light) [----------] (4) 12am (midnight) road (outside) w

The Dragon Statue

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A special guard walks in.

<507/837hp 270/805m 453/494mv no opponent no opponent evasive:59> (light) [----------] (4) 12am (midnight) road (outside) w
w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 451/494mv no opponent no opponent evasive:58> (dark) [----------] (4) 12am (midnight) road (outside) w
w
w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 449/494mv no opponent no opponent evasive:58> (dark) [----------] (4) 12am (midnight) road (outside) w
w

The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A special guard walks in.

<507/837hp 270/805m 447/494mv no opponent no opponent evasive:57> (dark) [----------] (4) 12am (midnight) road (outside) w
w
w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 445/494mv no opponent no opponent evasive:57> (dark) [----------] (4) 12am (midnight) road (outside) w
w
w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 443/494mv no opponent no opponent evasive:56> (dark) [----------] (4) 12am (midnight) road (outside) w

Along the Eastern Road

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 441/494mv no opponent no opponent evasive:56> (dark) [----------] (4) 12am (midnight) road (outside)
Along the Eastern Road

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 439/494mv no opponent no opponent evasive:55> (dark) [----------] (4) 12am (midnight) road (outside)
City Entrance

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 437/494mv no opponent no opponent evasive:55> (dark) [----------] (4) 12am (midnight) road (outside)
Outside the East Gate

[Exits: east west]
A special guard walks in.

<507/837hp 270/805m 435/494mv no opponent no opponent evasive:54> (light) [----------] (4) 12am (midnight) city (outside)
Inside the East Gate

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.

<507/837hp 270/805m 433/494mv no opponent no opponent evasive:54> (light) [----------] (4) 12am (midnight) city (outside)
The East Common Road

[Exits: east west]
A human city guard of Seringale stands watch here.
A special guard walks in.

<507/837hp 270/805m 431/494mv no opponent no opponent evasive:53> (light) [----------] (4) 12am (midnight) road (outside) n

The East Common Road

[Exits: north east south west]
A special guard walks in.

<507/837hp 270/805m 429/494mv no opponent no opponent evasive:53> (light) [----------] (4) 12am (midnight) road (outside) e

The East Common Road

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A special guard walks in.

<507/837hp 270/805m 427/494mv no opponent no opponent evasive:52> (light) [----------] (4) 12am (midnight) road (outside) n

The Eastern Monument

[Exits: east south west]
A special guard walks in.

<507/837hp 270/805m 425/494mv no opponent no opponent evasive:52> (light) [----------] (4) 12am (midnight) city (outside) e

The East Common Road

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A special guard walks in.

<507/837hp 270/805m 423/494mv no opponent no opponent evasive:51> (dark) [----------] (4) 12am (midnight) road (outside) n

Entrance of the Warrior Guild

[Exits: east south]
Cavan the warrior guild guardian stands here guarding his guild.
A special guard walks in.

<507/837hp 270/805m 421/494mv no opponent no opponent evasive:51> (light) [----------] (4) 12am (midnight) city (outside)
Cavan the warrior guild guardian says 'Your hands are too bloody to enter, Melise! Get lost!'
Cavan the warrior guild guardian blocks you from entering the guild.

<507/837hp 270/805m 421/494mv no opponent no opponent evasive:50> (light) [----------] (4) 12am (midnight) city (outside)
The gray walls of this building are made of old strong, sturdy bricks.

<507/837hp 270/805m 421/494mv no opponent no opponent evasive:50> (light) [----------] (4) 12am (midnight) city (outside)
Cavan the warrior guild guardian says 'Your hands are too bloody to enter, Melise! Get lost!'
Cavan the warrior guild guardian blocks you from entering the guild.

<507/837hp 270/805m 421/494mv no opponent no opponent evasive:50> (light) [----------] (4) 12am (midnight) city (outside)
The gray walls of this building are made of old strong, sturdy bricks.

<507/837hp 270/805m 421/494mv no opponent no opponent evasive:49> (light) [----------] (4) 12am (midnight) city (outside) n

The gray walls of this building are made of old strong, sturdy bricks.

<507/837hp 270/805m 421/494mv no opponent no opponent evasive:49> (light) [----------] (4) 12am (midnight) city (outside) s
w

The East Common Road

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A special guard walks in.

<507/837hp 270/805m 419/494mv no opponent no opponent evasive:49> (dark) [----------] (4) 12am (midnight) road (outside) w
w

The East Common Road

[Exits: north east south west]
A special guard walks in.

<507/837hp 270/805m 417/494mv no opponent no opponent evasive:48> (dark) [----------] (4) 12am (midnight) road (outside) whe

East of Market Square

[Exits: north east south]
A special guard walks in.

<507/837hp 270/805m 415/494mv no opponent no opponent evasive:48> (light) [----------] (4) 12am (midnight) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<507/837hp 270/805m 415/494mv no opponent no opponent evasive:47> (light) [----------] (4) 12am (midnight) city (outside) af

Players near you in Seringale:
<PK> Melise East of Market Square
<PK> Rhoa Outside the East Gate

<507/837hp 270/805m 415/494mv no opponent no opponent evasive:47> (light) [----------] (4) 12am (midnight) city (outside) s

You are affected by the following:
Skill: mark of shadow (4): lasts for 20 hours
Spell: art of tarantula: modifies damroll by 3 for 3 hours
: modifies size by 1 for 3 hours
: modifies strength by 2 for 3 hours
Skill: forgotten arts : lasts for 19 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: chii : modifies armor class by 25 for 16 hours
Spell: armor : modifies armor class by 20 for 6 hours
Skill: devote : lasts for 5 hours
Skill: detect hidden : lasts for 0 hours
Spell: detect invis : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently
Moroni the citizen of Seringale walks in.

<507/837hp 270/805m 415/494mv no opponent no opponent evasive:47> (light) [----------] (4) 12am (midnight) city (outside)
Southeast of Market Square

[Exits: north west]
A special guard walks in.

<507/837hp 270/805m 414/494mv no opponent no opponent evasive:46> (light) [----------] (4) 12am (midnight) inside (indoors) w
w
w

South of Market Square

[Exits: east south west]
A gnomish city guard of Seringale stands watch here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A special guard walks in.

<507/837hp 270/805m 413/494mv no opponent no opponent evasive:46> (light) [----------] (4) 12am (midnight) city (outside)
Southwest of Market Square

[Exits: north east]
A special guard walks in.

<507/837hp 270/805m 412/494mv no opponent no opponent evasive:45> (light) [----------] (4) 12am (midnight) inside (indoors) n

The side of a building is all that lies in that direction.

<507/837hp 270/805m 412/494mv no opponent no opponent evasive:45> (light) [----------] (4) 12am (midnight) inside (indoors)
West of Market Square

[Exits: north south west]
A duergar city guard of Seringale stands watch here.
A special guard walks in.

<507/837hp 270/805m 411/494mv no opponent no opponent evasive:45> (light) [----------] (4) 12am (midnight) city (outside) n

Northwest of Market Square

[Exits: east south]
A halfling city guard of Seringale stands watch here.
A special guard walks in.

<507/837hp 270/805m 410/494mv no opponent no opponent evasive:44> (light) [----------] (4) 12am (midnight) inside (indoors) e

North of Market Square

[Exits: north east west]
A special guard walks in.

<507/837hp 270/805m 409/494mv no opponent no opponent evasive:43> (light) [----------] (4) 12am (midnight) city (outside) n
n
n

The white aura around your body fades.
Your vigilance of the towns diminishes.
You feel less aware of your surroundings.
You no longer see invisible objects.

<524/837hp 277/805m 464/494mv no opponent no opponent evasive:43> (light) [----------] (4) 1am (night) city (outside)
The Main Street

[Exits: north east south west]
Dagnir the enforcer of law is here searching for criminals.
A special guard walks in.

<524/837hp 277/805m 462/494mv no opponent no opponent evasive:43> (light) [----------] (4) 1am (night) road (outside) af

The Main Street

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A special guard walks in.

<524/837hp 277/805m 460/494mv no opponent no opponent evasive:42> (light) [----------] (4) 1am (night) road (outside) quaff defend

The Main Street

[Exits: north south]
A special guard walks in.

<524/837hp 277/805m 458/494mv no opponent no opponent evasive:42> (light) [----------] (4) 1am (night) road (outside)
You are affected by the following:
Skill: mark of shadow (4): lasts for 19 hours
Spell: art of tarantula: modifies damroll by 3 for 2 hours
: modifies size by 1 for 2 hours
: modifies strength by 2 for 2 hours
Skill: forgotten arts : lasts for 18 hours
Skill: chii : modifies armor class by 25 for 15 hours
Spell: armor : modifies armor class by 20 for 5 hours
Skill: devote : lasts for 4 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<524/837hp 277/805m 458/494mv no opponent no opponent evasive:41> (light) [----------] (4) 1am (night) road (outside)
You quaff a Defender potion.
You are surrounded by a white aura.

<524/837hp 277/805m 458/494mv no opponent no opponent evasive:41> (light) [----------] (4) 1am (night) road (outside) whe
s
s

Players near you in Seringale:
<PK> Melise The Main Street
<PK> Rhoa Outside the East Gate

<524/837hp 277/805m 458/494mv no opponent no opponent evasive:40> (light) [----------] (4) 1am (night) road (outside)
The Main Street

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A special guard walks in.

<524/837hp 277/805m 456/494mv no opponent no opponent evasive:39> (light) [----------] (4) 1am (night) road (outside)
The Main Street

[Exits: north east south west]
Dagnir the enforcer of law is here searching for criminals.
A special guard walks in.

<524/837hp 277/805m 454/494mv no opponent no opponent evasive:39> (light) [----------] (4) 1am (night) road (outside) nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<547/837hp 267/805m 454/494mv no opponent no opponent evasive:38> (light) [----------] (4) 1am (night) road (outside) s
s

Dagnir the enforcer of law walks west.
A gnomish city guard walks in.

<547/837hp 267/805m 454/494mv no opponent no opponent evasive:36> (light) [----------] (4) 1am (night) road (outside)
North of Market Square

[Exits: north east west]
A special guard walks in.

<547/837hp 267/805m 452/494mv no opponent no opponent evasive:35> (light) [----------] (4) 1am (night) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<547/837hp 267/805m 452/494mv no opponent no opponent evasive:35> (light) [----------] (4) 1am (night) city (outside) e

Northeast of Market Square

[Exits: south west]
A special guard walks in.

<547/837hp 267/805m 451/494mv no opponent no opponent evasive:34> (dark) [----------] (4) 1am (night) inside (indoors) s
e
e

East of Market Square

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
A special guard walks in.
Moroni the citizen of Seringale says 'You want bash wif Moroni?'

<547/837hp 267/805m 450/494mv no opponent no opponent evasive:34> (light) [----------] (4) 1am (night) city (outside) e

The East Common Road

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A special guard walks in.
Rhoa has summoned you!
Outside the East Gate

[Exits: east (west)]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.

<547/837hp 267/805m 448/494mv no opponent no opponent evasive:60> (light) [----------] (4) 1am (night) city (outside) whe

City Entrance

[Exits: east west]

<547/837hp 267/805m 446/494mv no opponent no opponent evasive:60> (light) [----------] (4) 1am (night) road (outside)
Along the Eastern Road

[Exits: east west]

<547/837hp 267/805m 444/494mv no opponent no opponent evasive:59> (dark) [----------] (4) 1am (night) road (outside) w

Players near you in Eastern Road:
<PK> Melise Along the Eastern Road

<547/837hp 267/805m 444/494mv no opponent no opponent evasive:59> (dark) [----------] (4) 1am (night) road (outside) w

City Entrance

[Exits: east west]

<547/837hp 267/805m 442/494mv no opponent no opponent evasive:58> (light) [----------] (4) 1am (night) road (outside)
Outside the East Gate

[Exits: east (west)]
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.

<547/837hp 267/805m 440/494mv no opponent no opponent evasive:58> (light) [----------] (4) 1am (night) city (outside)
You stumble and barely manage to dodge Rhoa's slash.
Rhoa's slash DISEMBOWELS you!
Rhoa has some small wounds and bruises.

<501/837hp 267/805m 440/494mv blade defensive evasive:60> (light) [----------] (4) 1am (night) city (outside) w
murder $$

No way! You are still fighting!
Rhoa has some small wounds and bruises.

<501/837hp 267/805m 440/494mv blade defensive evasive:59> (light) [----------] (4) 1am (night) city (outside)
You do the best you can!
Rhoa has some small wounds and bruises.

<501/837hp 267/805m 440/494mv blade defensive evasive:59> (light) [----------] (4) 1am (night) city (outside)
Rhoa's slash DISMEMBERS you!
Rhoa's slash DISMEMBERS you!
Rhoa's slash DISEMBOWELS you!
Your judgment DISEMBOWELS Rhoa!
Rhoa's shield absorbs the impact of your judgment easily.
Your judgment DISEMBOWELS Rhoa!
Your acidic venom devastates Rhoa!
Rhoa has quite a few wounds.

<341/837hp 267/805m 440/494mv blade defensive evasive:60> (light) [----------] (4) 1am (night) city (outside) fle

You flee from combat!
City Entrance

[Exits: east west]

<341/837hp 267/805m 438/494mv no opponent no opponent evasive:60> (light) [----------] (4) 1am (night) road (outside) hold per
quaff per

You stop wielding the Kinslayer.
You hold a perfect potion of recall in your hand.
You are now counterbalanced.

<341/837hp 267/805m 438/494mv no opponent no opponent evasive:59> (light) [----------] (4) 1am (night) road (outside)
You quaff a perfect potion of recall.
Temple of Darkness

[Exits: north east south up]

<341/837hp 267/805m 219/494mv no opponent no opponent evasive:59> (light) [----------] 1am (night) city (indoors) s

The South Road

[Exits: north east west]

<341/837hp 267/805m 217/494mv no opponent no opponent evasive:56> (light) [----------] 1am (night) road (outside) w

The South Road

[Exits: east south west]
A half-elf city guard of Seringale stands watch here.

<341/837hp 267/805m 215/494mv no opponent no opponent evasive:54> (light) [----------] 1am (night) road (outside) w

The South Road

[Exits: east west]

<341/837hp 267/805m 213/494mv no opponent no opponent evasive:54> (light) [----------] 1am (night) road (outside) w

South Square

[Exits: north east south west down]
A drow city guard of Seringale stands watch here.

<341/837hp 267/805m 211/494mv no opponent no opponent evasive:53> (light) [----------] 1am (night) city (outside) w

The South Road

[Exits: east west]

<341/837hp 267/805m 209/494mv no opponent no opponent evasive:52> (light) [----------] 1am (night) road (outside) whe

Players near you in Seringale:
<PK> Melise The South Road
<PK> Rhoa Outside the East Gate

<341/837hp 267/805m 209/494mv no opponent no opponent evasive:51> (light) [----------] 1am (night) road (outside) w
w

The South Road

[Exits: north east south west]

<341/837hp 267/805m 207/494mv no opponent no opponent evasive:50> (dark) [----------] 1am (night) road (outside) w

The South Road

[Exits: north east south west]

<341/837hp 267/805m 205/494mv no opponent no opponent evasive:49> (dark) [----------] 1am (night) road (outside) w

The South Road

[Exits: east south west]

<341/837hp 267/805m 203/494mv no opponent no opponent evasive:49> (dark) [----------] 1am (night) road (outside) w

The South Road

[Exits: east south west]

<341/837hp 267/805m 201/494mv no opponent no opponent evasive:48> (light) [----------] 1am (night) road (outside) w

The South Road

[Exits: east south west]
A human city guard of Seringale stands watch here.

<341/837hp 267/805m 199/494mv no opponent no opponent evasive:48> (light) [----------] 1am (night) road (outside) w

The South Road

[Exits: east west]
A half-elf citizen of Seringale wanders about rather aimlessly.

<356/837hp 271/805m 252/494mv no opponent no opponent evasive:47> (light) [----------] 2am (night) road (outside) w
w

Western Wall and South Road Junction

[Exits: north east]
A dwarven city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<356/837hp 271/805m 250/494mv no opponent no opponent evasive:47> (light) [----------] 2am (night) city (outside)
A large wall made of huge slabs of white stone blocks your way.

<356/837hp 271/805m 250/494mv no opponent no opponent evasive:46> (light) [----------] 2am (night) city (outside) n

A large wall made of huge slabs of white stone blocks your way.

<356/837hp 271/805m 250/494mv no opponent no opponent evasive:46> (light) [----------] 2am (night) city (outside) n

Along the Western Walls

[Exits: north south]

<356/837hp 271/805m 248/494mv no opponent no opponent evasive:46> (light) [----------] 2am (night) city (outside) n

Along the Western Walls

[Exits: north south]
A refugee is here, wandering through the streets.

<356/837hp 271/805m 246/494mv no opponent no opponent evasive:45> (light) [----------] 2am (night) city (outside) n

Along the Western Walls

[Exits: north south]

<356/837hp 271/805m 244/494mv no opponent no opponent evasive:45> (light) [----------] 2am (night) city (outside) w

Along the Western Walls

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<356/837hp 271/805m 242/494mv no opponent no opponent evasive:44> (light) [----------] 2am (night) city (outside) n
w

A large wall made of huge slabs of white stone blocks your way.

<356/837hp 271/805m 242/494mv no opponent no opponent evasive:44> (light) [----------] 2am (night) city (outside) w

Inside the West Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<356/837hp 271/805m 240/494mv no opponent no opponent evasive:44> (light) [----------] 2am (night) city (outside) w

Outside the West Gate

[Exits: east west]

<356/837hp 271/805m 238/494mv no opponent no opponent evasive:43> (light) [----------] 2am (night) city (outside) w
w
w

The edge of the forest

[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Zephyrus the displaced minstrel is here, seeking a new line of work.

<356/837hp 271/805m 236/494mv no opponent no opponent evasive:43> (dark) [----------] 2am (night) field (outside) w
w

A trail through the light forest

[Exits: east west]

<356/837hp 271/805m 234/494mv no opponent no opponent evasive:42> (dark) [----------] 2am (night) forest (outside)
A trail through the light forest

[Exits: east west]

<356/837hp 271/805m 231/494mv no opponent no opponent evasive:42> (dark) [----------] 2am (night) forest (outside)
A trail through the light forest

[Exits: east west]

<356/837hp 271/805m 228/494mv no opponent no opponent evasive:41> (dark) [----------] 2am (night) forest (outside) w
w

A trail through the light forest

[Exits: north east west]
A stone outcropping with traces of ore is here.
The caravan attendant is here, with caravans for hire.

<356/837hp 271/805m 225/494mv no opponent no opponent evasive:41> (dark) [----------] 2am (night) forest (outside) w

A trail through the light forest

[Exits: east south west]

<356/837hp 271/805m 222/494mv no opponent no opponent evasive:40> (dark) [----------] 2am (night) forest (outside)
A trail through the dense forest

[Exits: east west]

<356/837hp 271/805m 219/494mv no opponent no opponent evasive:40> (dark) [----------] 2am (night) forest (outside) nin heal

A trail through the dense forest

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.

<356/837hp 271/805m 216/494mv no opponent no opponent evasive:39> (dark) [----------] 2am (night) forest (outside) nin heal

A narrow trail through the deep, dark forest

[Exits: east west]
A treant stands here in defense of the forest.

<356/837hp 271/805m 213/494mv no opponent no opponent evasive:39> (dark) [----------] 2am (night) forest (outside) whe

[JUSTICE] a gate guard: 'Rhoa is at Inside the East Gate of Seringale!'

<356/837hp 271/805m 213/494mv no opponent no opponent evasive:38> (dark) [----------] 2am (night) forest (outside)
A narrow trail through the deep, dark forest

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.

<356/837hp 271/805m 210/494mv no opponent no opponent evasive:38> (dark) [----------] 2am (night) forest (outside) w
w

You clear your mind and breathe in deeply.
You feel a little better.

<374/837hp 261/805m 210/494mv no opponent no opponent evasive:38> (dark) [----------] 2am (night) forest (outside) whe

You clear your mind and breathe in deeply.
You feel a little better.

<394/837hp 251/805m 210/494mv no opponent no opponent evasive:34> (dark) [----------] 2am (night) forest (outside)
Players near you in Mystic Forest:
<PK> Melise A narrow trail through the deep, dark forest

<394/837hp 251/805m 210/494mv no opponent no opponent evasive:31> (dark) [----------] 2am (night) forest (outside)
A narrow trail through the deep, dark forest

[Exits: east west]

<394/837hp 251/805m 207/494mv no opponent no opponent evasive:31> (dark) [----------] 2am (night) forest (outside)
A narrow trail through the deep, dark forest

[Exits: north east south up]
A stone outcropping with traces of ore is here.
A colossal tree blocks the way westwards.
A treant stands here in defense of the forest.

<394/837hp 251/805m 204/494mv no opponent no opponent evasive:30> (dark) [----------] 2am (night) forest (outside) whe

Players near you in Mystic Forest:
<PK> Melise A narrow trail through the deep, dark forest

<394/837hp 251/805m 204/494mv no opponent no opponent evasive:30> (dark) [----------] 2am (night) forest (outside)
Players near you in Mystic Forest:
<PK> Melise A narrow trail through the deep, dark forest

<394/837hp 251/805m 204/494mv no opponent no opponent evasive:29> (dark) [----------] 2am (night) forest (outside) n

The narrow trail

[Exits: north south]
A small pine tree stands here.

<394/837hp 251/805m 201/494mv no opponent no opponent evasive:29> (dark) [----------] 2am (night) forest (outside) n
w

The narrow trail

[Exits: east south west]

<394/837hp 251/805m 198/494mv no opponent no opponent evasive:28> (dark) [----------] 2am (night) forest (outside) w
w
w

Entrance to Drkshtyre Wood

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<394/837hp 251/805m 195/494mv no opponent no opponent evasive:28> (dark) [----------] 2am (night) forest (outside)
The main path in Drkshtyre Wood

[Exits: east west]
A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.

<394/837hp 251/805m 192/494mv no opponent no opponent evasive:27> (dark) [----------] 2am (night) forest (outside) whe

The main path in Drkshtyre Wood

[Exits: east west]
A sapling is here, trying to find sunlight.

<394/837hp 251/805m 189/494mv no opponent no opponent evasive:27> (dark) [----------] 2am (night) forest (outside) w

The main path in Drkshtyre Wood

[Exits: east west]
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<394/837hp 251/805m 186/494mv no opponent no opponent evasive:26> (dark) [----------] 2am (night) forest (outside) w
w

Players near you in Drkshtyre Wood:
<PK> Melise The main path in Drkshtyre Wood

<394/837hp 251/805m 186/494mv no opponent no opponent evasive:26> (dark) [----------] 2am (night) forest (outside) w

The main path in Drkshtyre Wood

[Exits: east west]
A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.

<394/837hp 251/805m 183/494mv no opponent no opponent evasive:26> (dark) [----------] 2am (night) forest (outside) whe

The main path in Drkshtyre Wood

[Exits: east west]
A sapling is here, trying to find sunlight.

<394/837hp 251/805m 180/494mv no opponent no opponent evasive:25> (dark) [----------] 2am (night) forest (outside)
The main path in Drkshtyre Wood

[Exits: east south west well]
A brick well has been set up here.
A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.

<394/837hp 251/805m 177/494mv no opponent no opponent evasive:25> (dark) [----------] 2am (night) forest (outside)
In Drkshtyre Wood

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<394/837hp 251/805m 174/494mv no opponent no opponent evasive:24> (dark) [----------] 2am (night) forest (outside)
Players near you in Drkshtyre Wood:
<PK> Melise In Drkshtyre Wood

<394/837hp 251/805m 174/494mv no opponent no opponent evasive:24> (dark) [----------] 2am (night) forest (outside) med

You sit down and begin to meditate.

<394/837hp 251/805m 174/494mv no opponent no opponent evasive:23> (dark) [----------] 2am (night) forest (outside) gr

Melise's group:
[50 Shw] Melise 47% hp 31% mana 35% mv 655960 xp Kills: 0
* [50 Chm] A special guard 98% hp 100% mana 100% mv (in Seringale)
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<394/837hp 251/805m 174/494mv no opponent no opponent evasive:23> (dark) [----------] 2am (night) forest (outside) gr

Melise's group:
[50 Shw] Melise 47% hp 31% mana 35% mv 655960 xp Kills: 0
* [50 Chm] A special guard 98% hp 100% mana 100% mv (in Seringale)
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<394/837hp 251/805m 174/494mv no opponent no opponent evasive:20> (dark) [----------] 2am (night) forest (outside) wa

You stop meditating and stand up.

<394/837hp 251/805m 174/494mv no opponent no opponent evasive:19> (dark) [----------] 2am (night) forest (outside) whe

Players near you in Drkshtyre Wood:
<PK> Melise In Drkshtyre Wood

<394/837hp 251/805m 174/494mv no opponent no opponent evasive:19> (dark) [----------] 2am (night) forest (outside) med

You sit down and begin to meditate.

<394/837hp 251/805m 174/494mv no opponent no opponent evasive:18> (dark) [----------] 2am (night) forest (outside) gr

Melise's group:
[50 Shw] Melise 47% hp 31% mana 35% mv 655960 xp Kills: 0
* [50 Chm] A special guard 98% hp 100% mana 100% mv (in Seringale)
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<394/837hp 251/805m 174/494mv no opponent no opponent evasive:18> (dark) [----------] 2am (night) forest (outside) gr

Melise's group:
[50 Shw] Melise 55% hp 43% mana 49% mv 655960 xp Kills: 0
* [50 Chm] A special guard 98% hp 100% mana 100% mv (in Seringale)
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<465/837hp 353/805m 244/494mv no opponent no opponent evasive:13> (dark) [----------] 3am (night) forest (outside) wa

You stop meditating and stand up.

<465/837hp 353/805m 244/494mv no opponent no opponent evasive:12> (dark) [----------] 3am (night) forest (outside) whe

Players near you in Drkshtyre Wood:
<PK> Melise In Drkshtyre Wood

<465/837hp 353/805m 244/494mv no opponent no opponent evasive:12> (dark) [----------] 3am (night) forest (outside) e

The main path in Drkshtyre Wood

[Exits: east south west well]
A brick well has been set up here.
A sapling is here, trying to find sunlight.

<465/837hp 353/805m 241/494mv no opponent no opponent evasive:11> (dark) [----------] 3am (night) forest (outside) e
e
e

The main path in Drkshtyre Wood

[Exits: east west]
A sapling is here, trying to find sunlight.

<465/837hp 353/805m 238/494mv no opponent no opponent evasive:11> (dark) [----------] 3am (night) forest (outside)
The main path in Drkshtyre Wood

[Exits: east west]
A mushroom has grown to gigantic proportions here.
A sapling is here, trying to find sunlight.

<465/837hp 353/805m 235/494mv no opponent no opponent evasive:10> (dark) [----------] 3am (night) forest (outside)
The main path in Drkshtyre Wood

[Exits: east west]
A small pine tree stands here.
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<465/837hp 353/805m 232/494mv no opponent no opponent evasive:10> (dark) [----------] 3am (night) forest (outside) e
e

The main path in Drkshtyre Wood

[Exits: east west]
A sapling is here, trying to find sunlight.

<465/837hp 353/805m 229/494mv no opponent no opponent evasive:9> (dark) [----------] 3am (night) forest (outside) e

The main path in Drkshtyre Wood

[Exits: east west]
A gnoll is here, roaming the forest.
A sapling is here, trying to find sunlight.

<465/837hp 353/805m 226/494mv no opponent no opponent evasive:9> (dark) [----------] 3am (night) forest (outside) sol

Entrance to Drkshtyre Wood

[Exits: east west]
(White Aura) The Grandmaster of Treants is here.

<465/837hp 353/805m 223/494mv no opponent no opponent evasive:8> (dark) [----------] 3am (night) forest (outside)
A nearby leaf twitches as it is struck by a falling raindrop.

<465/837hp 353/805m 223/494mv no opponent no opponent evasive:8> (dark) [----------] 3am (night) forest (outside) whe

You decide to venture on by yourself!
A special guard stops following you.

<465/837hp 353/805m 223/494mv no opponent no opponent evasive:8> (dark) [----------] 3am (night) forest (outside)
Players near you in Drkshtyre Wood:
<PK> Melise Entrance to Drkshtyre Wood

<465/837hp 353/805m 223/494mv no opponent no opponent evasive:7> (dark) [----------] 3am (night) forest (outside) af

You are affected by the following:
Spell: cabal sanctuary: lasts for 4 hours
Spell: art of tarantula: modifies damroll by 3 for 0 hours
: modifies size by 1 for 0 hours
: modifies strength by 2 for 0 hours
Skill: forgotten arts : lasts for 16 hours
Skill: chii : modifies armor class by 25 for 13 hours
Spell: armor : modifies armor class by 20 for 3 hours
Skill: devote : lasts for 2 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<465/837hp 353/805m 223/494mv no opponent no opponent evasive:7> (dark) [----------] 3am (night) forest (outside) e

The narrow trail

[Exits: east south west]

<465/837hp 353/805m 220/494mv no opponent no opponent evasive:6> (dark) [----------] 3am (night) forest (outside) end

You meditate briefly then resume your position.

<465/837hp 323/805m 220/494mv no opponent no opponent evasive:3> (dark) [----------] 3am (night) forest (outside) s
s
whe

The narrow trail

[Exits: north south]
A small pine tree stands here.

<465/837hp 323/805m 217/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside)
A narrow trail through the deep, dark forest

[Exits: north east south up]
A stone outcropping with traces of ore is here.
A colossal tree blocks the way westwards.
A treant stands here in defense of the forest.

<465/837hp 323/805m 214/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside) e

Players near you in Mystic Forest:
<PK> Melise A narrow trail through the deep, dark forest

<465/837hp 323/805m 214/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside) e

A narrow trail through the deep, dark forest

[Exits: east west]

<465/837hp 323/805m 211/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside) e
e
e

A narrow trail through the deep, dark forest

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.

<465/837hp 323/805m 208/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside)
A narrow trail through the deep, dark forest

[Exits: east west]
A treant stands here in defense of the forest.

<465/837hp 323/805m 205/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside)
A trail through the dense forest

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.

<465/837hp 323/805m 202/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside) nin heal

A trail through the dense forest

[Exits: east west]

<465/837hp 323/805m 199/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside)
You clear your mind and breathe in deeply.
You feel a little better.

<487/837hp 313/805m 199/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside) nin heal
e
e
e

You clear your mind and breathe in deeply.
You feel a little better.

<507/837hp 303/805m 199/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside) e
e
e

A trail through the light forest

[Exits: east south west]
A cute rabbit is here.

<507/837hp 303/805m 196/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside)
A trail through the light forest

[Exits: north east west]
A stone outcropping with traces of ore is here.
The caravan attendant is here, with caravans for hire.

<507/837hp 303/805m 193/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside) e
e

A trail through the light forest

[Exits: east west]

<507/837hp 303/805m 190/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside) e

A trail through the light forest

[Exits: east west]

<507/837hp 303/805m 187/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside) whe

A trail through the light forest

[Exits: east west]
Zephyrus the displaced minstrel walks in.

<507/837hp 303/805m 184/494mv no opponent no opponent active> (dark) [----------] 3am (night) forest (outside) e
e

The edge of the forest

[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<507/837hp 303/805m 182/494mv no opponent no opponent active> (dark) [----------] 3am (night) field (outside) whe

Outside the West Gate

[Exits: east west]

<507/837hp 303/805m 180/494mv no opponent no opponent active> (light) [----------] 3am (night) city (outside)
Inside the West Gate

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<507/837hp 303/805m 178/494mv no opponent no opponent active> (light) [----------] 3am (night) city (outside)
The West Common Road

[Exits: east south west]

<507/837hp 303/805m 176/494mv no opponent no opponent active> (light) [----------] 3am (night) road (outside)
Players near you in Seringale:
<PK> Melise The West Common Road

<507/837hp 303/805m 176/494mv no opponent no opponent active> (light) [----------] 3am (night) road (outside)
The West Common Road

[Exits: north east west]

<507/837hp 303/805m 174/494mv no opponent no opponent active> (light) [----------] 3am (night) road (outside)
The West Common Road

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
An avian city guard of Seringale stands watch here.

<507/837hp 303/805m 172/494mv no opponent no opponent active> (light) [----------] 3am (night) road (outside)
Players near you in Seringale:
<PK> Melise The West Common Road

<507/837hp 303/805m 172/494mv no opponent no opponent active> (light) [----------] 3am (night) road (outside) med

You sit down and begin to meditate.

<507/837hp 303/805m 172/494mv no opponent no opponent active> (light) [----------] 3am (night) road (outside) gr

Melise's group:
[50 Shw] Melise 67% hp 50% mana 48% mv 655960 xp Kills: 0
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<565/837hp 408/805m 242/494mv no opponent no opponent active> (light) [----------] 4am (night) road (outside) wa

You stop meditating and stand up.

<565/837hp 408/805m 242/494mv no opponent no opponent active> (light) [----------] 4am (night) road (outside) nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<584/837hp 398/805m 242/494mv no opponent no opponent active> (light) [----------] 4am (night) road (outside)
(UNPROTECTED) a drow city guard yells 'Rhoa is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
An adventurer walks west.

<584/837hp 398/805m 242/494mv no opponent no opponent active> (light) [----------] 4am (night) road (outside) whe

Players near you in Seringale:
<PK> Melise The West Common Road
<PK> Rhoa A Small Bridge

<584/837hp 398/805m 242/494mv no opponent no opponent active> (light) [----------] 4am (night) road (outside) guard

You yell 'Guards! Guards!'
A special guard now follows you.
A special guard comes to your rescue!

<584/837hp 358/805m 242/494mv no opponent no opponent active> (light) [----------] 4am (night) road (outside) e

The Western Monument

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A special guard walks in.

<584/837hp 358/805m 240/494mv no opponent no opponent active> (light) [----------] 4am (night) city (outside) e
e

The West Common Road

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A special guard walks in.

<584/837hp 358/805m 238/494mv no opponent no opponent active> (light) [----------] 4am (night) road (outside) e
e

The West Common Road

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A special guard walks in.

<584/837hp 358/805m 236/494mv no opponent no opponent active> (light) [----------] 4am (night) road (outside) e
e

West of Market Square

[Exits: north south west]
A gnomish city guard of Seringale stands watch here.
A special guard walks in.

<584/837hp 358/805m 234/494mv no opponent no opponent active> (light) [----------] 4am (night) city (outside) dr

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<584/837hp 358/805m 234/494mv no opponent no opponent active> (light) [----------] 4am (night) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<584/837hp 358/805m 234/494mv no opponent no opponent active> (light) [----------] 4am (night) city (outside)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<584/837hp 358/805m 234/494mv no opponent no opponent active> (light) [----------] 4am (night) city (outside)
You drink water from the Justice monument.
Your thirst is quenched.

<584/837hp 358/805m 234/494mv no opponent no opponent active> (light) [----------] 4am (night) city (outside) w

The West Common Road

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A special guard walks in.

<584/837hp 358/805m 232/494mv no opponent no opponent active> (light) [----------] 4am (night) road (outside) w

The West Common Road

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A special guard walks in.

<584/837hp 358/805m 230/494mv no opponent no opponent active> (light) [----------] 4am (night) road (outside) n

Potion Shop

[Exits: north south up]
A big black cauldron bubbles away in the corner.
A white placard has been placed here listing the efficacy of various brews.
A special guard walks in.

<584/837hp 358/805m 229/494mv no opponent no opponent active> (light) [----------] 4am (night) inside (indoors) buy per

You can't do that here.

<584/837hp 358/805m 229/494mv no opponent no opponent active> (light) [----------] 4am (night) inside (indoors) tim

It is 4 o'clock am, Day of the Dark Ages, 7th Renewal of the Celestial of Piety
Abandoned Realms started up at Mon Mar 31 11:00:39 1997 UTC
Last reboot at Tue Jul 6 23:55:56 UTC
The system time is Wed Jul 7 21:50:18 UTC
Abandoned Realms has been up for 8864 days 10 hours 49 minutes and 39 seconds.
11h:9m:42s until surge - beginning at Thu Jul 8 09:00:00 UTC
72h:9m:42s until Tournament of Blood (round 0) - beginning at Sat Jul 10 22:00:00 UTC

<584/837hp 358/805m 229/494mv no opponent no opponent active> (light) [----------] 4am (night) inside (indoors) hide

You attempt to hide.

<584/837hp 358/805m 229/494mv no opponent no opponent active> (light) [----------] 4am (night) inside (indoors) whe

Players near you in Seringale:
<PK> Melise Potion Shop
<PK> Rhoa On a Calm River

<584/837hp 358/805m 229/494mv no opponent no opponent active> (light) [----------] 4am (night) inside (indoors) nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<605/837hp 348/805m 229/494mv no opponent no opponent active> (light) [----------] 4am (night) inside (indoors) nin heal
nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<628/837hp 338/805m 229/494mv no opponent no opponent active> (light) [----------] 4am (night) inside (indoors) nin heal
af

You clear your mind and breathe in deeply.
You feel a little better.

<665/837hp 332/805m 284/494mv no opponent no opponent active> (light) [----------] 5am (dawn) inside (indoors)
You clear your mind and breathe in deeply.
You feel a little better.

<682/837hp 322/805m 284/494mv no opponent no opponent active> (light) [----------] 5am (dawn) inside (indoors) nin heal

You are affected by the following:
Skill: endure : modifies save vs spell by 11 for 10 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: forgotten arts : lasts for 14 hours
Skill: chii : modifies armor class by 25 for 11 hours
Spell: armor : modifies armor class by 20 for 1 hours
Skill: devote : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<682/837hp 322/805m 284/494mv no opponent no opponent active> (light) [----------] 5am (dawn) inside (indoors)
You clear your mind and breathe in deeply.
You feel a little better.

<700/837hp 312/805m 284/494mv no opponent no opponent active> (light) [----------] 5am (dawn) inside (indoors)
Echuir the witch walks in.
Echuir the witch says 'This shop is now opened for business!'

<700/837hp 312/805m 284/494mv no opponent no opponent active> (light) [----------] 5am (dawn) inside (indoors) whe
buy per

Players near you in Seringale:
<PK> Melise Potion Shop
<PK> Rhoa On a Calm River

<700/837hp 312/805m 284/494mv no opponent no opponent active> (light) [----------] 5am (dawn) inside (indoors)
You step out of the shadows.
You buy a perfect potion of recall.

<700/837hp 312/805m 284/494mv no opponent no opponent active> (light) [----------] 5am (dawn) inside (indoors) whe

Players near you in Seringale:
<PK> Melise Potion Shop
<PK> Rhoa On a Calm River

<700/837hp 312/805m 284/494mv no opponent no opponent active> (light) [----------] 5am (dawn) inside (indoors) s

The West Common Road

[Exits: north east south west]
A special guard walks in.

<700/837hp 312/805m 283/494mv no opponent no opponent active> (light) [----------] 5am (dawn) road (outside) e

The West Common Road

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A special guard walks in.

<700/837hp 312/805m 281/494mv no opponent no opponent active> (light) [----------] 5am (dawn) road (outside) e

West of Market Square

[Exits: north south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A gnomish city guard of Seringale stands here.
A special guard walks in.

<700/837hp 312/805m 279/494mv no opponent no opponent active> (light) [----------] 5am (dawn) city (outside) s

Southwest of Market Square

[Exits: north east]
A duergar city guard of Seringale stands watch here.
A special guard walks in.

<700/837hp 312/805m 278/494mv no opponent no opponent active> (light) [----------] 5am (dawn) inside (indoors) e

South of Market Square

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A dwarven city guard of Seringale stands watch here.
A special guard walks in.

<700/837hp 312/805m 277/494mv no opponent no opponent active> (light) [----------] 5am (dawn) city (outside) eq

You are using:
<used as light> (Glowing) (Humming) a blackened crystal rose
<worn on finger> (Humming) an iron-clad ring
<worn on finger> (Humming) an iron-clad ring
<worn around neck> (Humming) a cloak of mist
<worn around neck> (Humming) a cloak of mist
<worn on head> a helm of Justice
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> robes of the Adjudicator
<worn about waist> (Glowing) (Humming) a Burning Sheath of Acid
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Humming) a frost burned bracelet
<wielded> Nothing.
<floating nearby> (Glowing) (Humming) a titanium talisman

<700/837hp 312/805m 277/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) city (outside) s

The Main Street

[Exits: north east south west]
A special guard walks in.

<700/837hp 312/805m 275/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) s
s

The Main Street

[Exits: north east south west]
A special guard walks in.

<700/837hp 312/805m 273/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside)
The Main Street

[Exits: north east south west]
A special guard walks in.

<700/837hp 312/805m 271/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) wear dir

You wield a peacemaker dirk.
A peacemaker dirk feels like a part of you!

<700/837hp 312/805m 271/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) hold man

You hold the manual of Nag'Yrn in your hand.

<700/837hp 312/790m 271/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) whe

Players near you in Seringale:
<PK> Melise The Main Street
<PK> Rhoa On a Calm River

<700/837hp 312/790m 271/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) s

South Square

[Exits: north east south west down]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A drow city guard of Seringale stands watch here.
A special guard walks in.

<700/837hp 312/790m 269/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) city (outside) s

The South Main Street

[Exits: north east south west]
A special guard walks in.

<700/837hp 312/790m 267/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) s
s

The South Main Street

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A special guard walks in.

<700/837hp 312/790m 265/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside)
The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<700/837hp 312/790m 263/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) s

A Small Bridge

[Exits: north south down]
A glowing banner bearing the emblem of Seringale rests here.
A pair of gilded golden gargoyles oversee each side of the bridge.
A special guard walks in.

<700/837hp 312/790m 261/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) s

The South Main Street

[Exits: north south]
A special guard walks in.

<700/837hp 312/790m 259/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside) n
d

A Small Bridge

[Exits: north south down]
A glowing banner bearing the emblem of Seringale rests here.
A pair of gilded golden gargoyles oversee each side of the bridge.
A special guard walks in.

<700/837hp 312/790m 257/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) road (outside)
Under a Small Bridge

[Exits: east west up]
A special guard swims in.

<700/837hp 312/790m 254/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) pond (outside) sca

You scan all around.
You scan east.
*** Range 4 (east) ***
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
You scan west.
You scan up.

<700/837hp 312/790m 254/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) pond (outside) e
e

A magic seashell grows into a raft.
On a Calm River

[Exits: east west]
A special guard walks in.

<700/837hp 312/790m 252/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) rapids (outside) e

On a Calm River

[Exits: east west]
A special guard floats in.

<700/837hp 312/790m 251/494mv no opponent no opponent calm> (light) [----------] 5am (dawn) rapids (outside) murder $$
e
murder $$

The sun rises in the east.
You can devote again.
The town clock tolls once as the day begins.

<716/837hp 319/790m 306/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside)
On a Calm River

[Exits: east west]
A special guard floats in.

<716/837hp 319/790m 305/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside)
They aren't here.

<716/837hp 319/790m 305/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside) e
murder $$

On a Calm River

[Exits: south west]
A special guard floats in.

<716/837hp 319/790m 304/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside)
They aren't here.

<716/837hp 319/790m 304/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside)
You paddle into a bloated, decomposing corpse.

<716/837hp 319/790m 304/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside) sca

They aren't here.

<716/837hp 319/790m 304/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside)
You scan all around.
You scan south.
You scan west.

<716/837hp 319/790m 304/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside) whe

Players near you in Seringale:
<PK> Melise On a Calm River

<716/837hp 319/790m 304/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside) w

On a Calm River

[Exits: east west]
A special guard floats in.

<716/837hp 319/790m 303/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside) w
w

On a Calm River

[Exits: east west]
A special guard floats in.

<716/837hp 319/790m 302/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside) w

On a Calm River

[Exits: east west]
A special guard floats in.

<716/837hp 319/790m 301/494mv no opponent no opponent calm> (light) [----------] 6am (day) rapids (outside) whe

Under a Small Bridge

[Exits: east west up]
A magic raft shrinks back into a seashell.
A special guard swims in.

<716/837hp 319/790m 299/494mv no opponent no opponent calm> (light) [----------] 6am (day) pond (outside)
Players near you in Seringale:
<PK> Melise Under a Small Bridge

<716/837hp 319/790m 299/494mv no opponent no opponent calm> (light) [----------] 6am (day) pond (outside) u

A Small Bridge

[Exits: north south down]
A glowing banner bearing the emblem of Seringale rests here.
A pair of gilded golden gargoyles oversee each side of the bridge.
A special guard walks in.

<716/837hp 319/790m 296/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) s
s

The South Main Street

[Exits: north south]
A special guard walks in.

<716/837hp 319/790m 294/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) s

Inside the South Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.

<716/837hp 319/790m 292/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside) whe
s

Outside the South Gate

[Exits: north south]
A special guard walks in.

<716/837hp 319/790m 290/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside) s
s

Players near you in Seringale:
<PK> Melise Outside the South Gate

<716/837hp 319/790m 290/494mv no opponent no opponent calm> (light) [----------] 6am (day) city (outside)
Atop a small hillock

[Exits: north south]
A special guard walks in.

<716/837hp 319/790m 288/494mv no opponent no opponent calm> (light) [----------] 6am (day) field (outside)
Along a marked path

[Exits: north south]
A special guard walks in.

<716/837hp 319/790m 286/494mv no opponent no opponent calm> (light) [----------] 6am (day) field (outside)
A cobbled path

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.

<716/837hp 319/790m 284/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) s

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A special guard walks in.

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) med

You sit down and begin to meditate.

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) af

You are affected by the following:
Skill: endure : modifies save vs spell by 11 for 9 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: forgotten arts : lasts for 13 hours
Skill: chii : modifies armor class by 25 for 10 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) sc

/@============================================================-
| \
| Melise the Shadow Mistress of the Lau Kuan, follower of Davairus|
| Acolyte of Blood, Rank Lieutenant of [JUSTICE] |
| You are 22 years old (117 hours, 17h:07m of bloodshed) |
| |
| Race: Drow Hometown: Seringale Health: 716/837 |
| Sex: Female Alignment: Evil Mana: 319/790 |
| Class: Shadow Ethos: Lawful Move: 282/494 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 273/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 5 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 34/40 |
| Consti: 16 (15+1) Gold: 24411 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 251 Saving Throws |
| Hitroll: 37 Vs Bash: 246 Afflictive: 79 |
| Damroll: 53 Vs Slash: 241 Maledictive: 91 |
| Vs Magic: 119 Mental: 88 |
\==========================================================-/
You are affected by the following:
Skill: endure : modifies save vs spell by 11 for 9 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: forgotten arts : lasts for 13 hours
Skill: chii : modifies armor class by 25 for 10 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) sc

/@============================================================-
| \
| Melise the Shadow Mistress of the Lau Kuan, follower of Davairus|
| Acolyte of Blood, Rank Lieutenant of [JUSTICE] |
| You are 22 years old (117 hours, 17h:07m of bloodshed) |
| |
| Race: Drow Hometown: Seringale Health: 716/837 |
| Sex: Female Alignment: Evil Mana: 319/790 |
| Class: Shadow Ethos: Lawful Move: 282/494 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 273/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 5 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 34/40 |
| Consti: 16 (15+1) Gold: 24411 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 251 Saving Throws |
| Hitroll: 37 Vs Bash: 246 Afflictive: 79 |
| Damroll: 53 Vs Slash: 241 Maledictive: 91 |
| Vs Magic: 119 Mental: 88 |
\==========================================================-/
You are affected by the following:
Skill: endure : modifies save vs spell by 11 for 9 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: forgotten arts : lasts for 13 hours
Skill: chii : modifies armor class by 25 for 10 hours
Spell: armor : modifies armor class by 20 for 0 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 85% hp 40% mana 57% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<716/837hp 319/790m 282/494mv no opponent no opponent calm> (light) [----------] 6am (day) road (outside) gr

You feel less armored.

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside)
Melise's group:
[50 Shw] Melise 90% hp 52% mana 71% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) wa

You stop meditating and stand up.

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) whe

Players near you in The Miden'nir:
<PK> Melise A cobbled path

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) g beef sac

You get a slab of beef from a Big Ol'Pack Sack.

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) eat beef

You eat a slab of beef.
You are full.

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) g pro sac

You get a potion labeled 'protection' from a Big Ol'Pack Sack.

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) quaff pro

You quaff a potion labeled 'protection'.
You feel someone protecting you.

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) whe

Players near you in The Miden'nir:
<PK> Melise A cobbled path

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) whe

Players near you in The Miden'nir:
<PK> Melise A cobbled path

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) med

You sit down and begin to meditate.

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) sc

/@============================================================-
| \
| Melise the Shadow Mistress of the Lau Kuan, follower of Davairus|
| Acolyte of Blood, Rank Lieutenant of [JUSTICE] |
| You are 22 years old (117 hours, 17h:08m of bloodshed) |
| |
| Race: Drow Hometown: Seringale Health: 758/837 |
| Sex: Female Alignment: Evil Mana: 416/790 |
| Class: Shadow Ethos: Lawful Move: 352/494 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 265/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 5 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 34/40 |
| Consti: 16 (15+1) Gold: 24411 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 251 Saving Throws |
| Hitroll: 37 Vs Bash: 246 Afflictive: 79 |
| Damroll: 53 Vs Slash: 241 Maledictive: 91 |
| Vs Magic: 119 Mental: 88 |
\==========================================================-/
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: endure : modifies save vs spell by 11 for 8 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: forgotten arts : lasts for 12 hours
Skill: chii : modifies armor class by 25 for 9 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 90% hp 52% mana 71% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 90% hp 52% mana 71% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) gr

Melise's group:
[50 Shw] Melise 90% hp 52% mana 71% mv 655960 xp Kills: 0
* [50 Chm] A special guard 100% hp 100% mana 100% mv
* [30 Pet] An aged, great horned owl 0% hp 0% mana 0% mv 16607 tnl (ghost)

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside) sc

/@============================================================-
| \
| Melise the Shadow Mistress of the Lau Kuan, follower of Davairus|
| Acolyte of Blood, Rank Lieutenant of [JUSTICE] |
| You are 22 years old (117 hours, 17h:08m of bloodshed) |
| |
| Race: Drow Hometown: Seringale Health: 758/837 |
| Sex: Female Alignment: Evil Mana: 416/790 |
| Class: Shadow Ethos: Lawful Move: 352/494 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Great Weight: 265/325 |
| Intell: 24 (24+0) Level: 50 Pracs: 5 |
| Wisdom: 18 (18+0) Exp tnl: 24840 Trains: 0 |
| Dexter: 24 (24+0) Guildpoint: 3/3 Items: 34/40 |
| Consti: 16 (15+1) Gold: 24411 Wimpy: 2 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 251 Saving Throws |
| Hitroll: 37 Vs Bash: 246 Afflictive: 79 |
| Damroll: 53 Vs Slash: 241 Maledictive: 91 |
| Vs Magic: 119 Mental: 88 |
\==========================================================-/
You are affected by the following:
Spell: armor : modifies armor class by 20 for 24 hours
Skill: endure : modifies save vs spell by 11 for 8 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: forgotten arts : lasts for 12 hours
Skill: chii : modifies armor class by 25 for 9 hours
Set : Titanium Tenor : modifies armor class by 60 permanently
: modifies save vs afflictive by 15 permanently
: modifies constitution by 5 permanently
: modifies damroll by 5 permanently

<758/837hp 416/790m 352/494mv no opponent no opponent calm> (light) [----------] 7am (day) road (outside)
The white aura around your body fades.

<831/837hp 513/790m 422/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) grwa

I don't know how to do that.

<831/837hp 513/790m 422/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) whe

You stop meditating and stand up.
Players near you in The Miden'nir:
<PK> Melise A cobbled path

<831/837hp 513/790m 422/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) n

A cobbled path

[Exits: north east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A special guard walks in.

<831/837hp 513/790m 420/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) n
n

Along a marked path

[Exits: north south]
A special guard walks in.

<831/837hp 513/790m 418/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) whe

Atop a small hillock

[Exits: north south]
A special guard walks in.

<831/837hp 513/790m 416/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside) n

Players near you in The Miden'nir:
<PK> Melise Atop a small hillock

<831/837hp 513/790m 416/494mv no opponent no opponent calm> (light) [----------] 8am (day) field (outside)
Outside the South Gate

[Exits: north south]
A special guard walks in.

<831/837hp 513/790m 414/494mv no opponent no opponent calm> (light) [----------] 8am (day) city (outside) n

Inside the South Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A special guard walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<831/837hp 513/790m 412/494mv no opponent no opponent calm> (light) [----------] 8am (day) city (outside) whe

Players near you in Seringale:
<PK> Melise Inside the South Gate
<PK> Rhoa On a Calm River

<831/837hp 513/790m 412/494mv no opponent no opponent calm> (light) [----------] 8am (day) city (outside) n

The South Main Street

[Exits: north south]
A special guard walks in.

<831/837hp 513/790m 410/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) quaff defend

You quaff a Defender potion.
You are surrounded by a white aura.

<831/837hp 513/790m 410/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) n
n
n

A Small Bridge

[Exits: north south down]
A glowing banner bearing the emblem of Seringale rests here.
A pair of gilded golden gargoyles oversee each side of the bridge.
A special guard walks in.

<831/837hp 513/790m 408/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) whe

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<831/837hp 513/790m 406/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside)
The South Main Street

[Exits: north east south west]
A special guard walks in.

<831/837hp 513/790m 404/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside)
Players near you in Seringale:
<PK> Melise The South Main Street
<PK> Rhoa On a Calm River

<831/837hp 513/790m 404/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) n

The South Main Street

[Exits: north east south west]
A special guard walks in.

<831/837hp 513/790m 402/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) n

South Square

[Exits: north east south west down]
A special guard walks in.

<831/837hp 513/790m 400/494mv no opponent no opponent calm> (light) [----------] 8am (day) city (outside) d

The Quadruple Junction

[Exits: north east south west up]
You see 97 of a firework here.
A glowing banner bearing the emblem of Seringale rests here.
A special guard walks in.

<831/837hp 513/790m 399/494mv no opponent no opponent calm> (light) [----------] 8am (day) inside (indoors) sca

You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.

<831/837hp 513/790m 399/494mv no opponent no opponent calm> (light) [----------] 8am (day) inside (indoors) e

The pit

[Exits: west down]
A special guard walks in.

<831/837hp 513/790m 398/494mv no opponent no opponent calm> (dark) [----------] 8am (day) inside (indoors) e
sca

Alas, you cannot go that way.

<831/837hp 513/790m 398/494mv no opponent no opponent calm> (dark) [----------] 8am (day) inside (indoors)
You scan all around.
You scan west.
You scan down.
*** Range 1 (down) ***
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.
The giant maggot crawls toward you.

<831/837hp 513/790m 398/494mv no opponent no opponent calm> (dark) [----------] 8am (day) inside (indoors) w

The Quadruple Junction

[Exits: north east south west up]
You see 97 of a firework here.
A glowing banner bearing the emblem of Seringale rests here.
A special guard walks in.

<831/837hp 513/790m 397/494mv no opponent no opponent calm> (light) [----------] 8am (day) inside (indoors) u

South Square

[Exits: north east south west down]
A special guard walks in.

<831/837hp 513/790m 396/494mv no opponent no opponent calm> (light) [----------] 8am (day) city (outside) whe

Players near you in Seringale:
<PK> Melise South Square
<PK> Rhoa On a Calm River

<831/837hp 513/790m 396/494mv no opponent no opponent calm> (light) [----------] 8am (day) city (outside) s
s

The South Main Street

[Exits: north east south west]
A special guard walks in.

<831/837hp 513/790m 394/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside)
The South Main Street

[Exits: north east south west]
A special guard walks in.

<831/837hp 513/790m 392/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside)
(UNPROTECTED) a gnomish city guard yells 'Guards! Guards!'

<831/837hp 513/790m 392/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) s

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A special guard walks in.

<831/837hp 513/790m 390/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) s

A Small Bridge

[Exits: north south down]
A glowing banner bearing the emblem of Seringale rests here.
A pair of gilded golden gargoyles oversee each side of the bridge.
A special guard walks in.

<831/837hp 513/790m 388/494mv no opponent no opponent calm> (light) [----------] 8am (day) road (outside) d

Under a Small Bridge

[Exits: east west up]
A special guard swims in.

<831/837hp 513/790m 385/494mv no opponent no opponent calm> (light) [----------] 8am (day) pond (outside) e

A magic seashell grows into a raft.
On a Calm River

[Exits: east west]
A special guard walks in.

<831/837hp 513/790m 383/494mv no opponent no opponent calm> (light) [----------] 8am (day) rapids (outside) e
e

On a Calm River

[Exits: east west]
A special guard floats in.

<831/837hp 513/790m 382/494mv no opponent no opponent calm> (light) [----------] 8am (day) rapids (outside) e
murder $$

On a Calm River

[Exits: east west]
A special guard floats in.

<831/837hp 513/790m 381/494mv no opponent no opponent calm> (light) [----------] 8am (day) rapids (outside)
On a Calm River

[Exits: south west]
A special guard floats in.

<831/837hp 513/790m 380/494mv no opponent no opponent calm> (light) [----------] 8am (day) rapids (outside) e

They aren't here.

<831/837hp 513/790m 380/494mv no opponent no opponent calm> (light) [----------] 8am (day) rapids (outside)
You paddle into a bloated, decomposing corpse.

<831/837hp 513/790m 380/494mv no opponent no opponent calm> (light) [----------] 8am (day) rapids (outside) sca

You scan all around.
You scan south.
You scan west.
*** Range 2 (west) ***
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.

<831/837hp 513/790m 380/494mv no opponent no opponent calm> (light) [----------] 8am (day) rapids (outside) whe

Players near you in Seringale:
<PK> Melise On a Calm River
<PK> Rhoa On a Calm River

<831/837hp 513/790m 380/494mv no opponent no opponent calm> (light) [----------] 8am (day) rapids (outside) w

On a Calm River

[Exits: east west]
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.
A special guard floats in.
Rhoa scans all around.

<831/837hp 513/790m 379/494mv no opponent no opponent calm> (light) [----------] 8am (day) rapids (outside) murder $$

(UNPROTECTED) Rhoa yells 'Help! I am being attacked by Melise!'
Your stab devastates Rhoa!
Rhoa parries your stab.
Rhoa has a few scratches.

<831/837hp 513/790m 379/494mv blade offensive bloody:40> (light) [----------] 8am (day) rapids (outside)
Rhoa has fled!
Rhoa rides east on a brass Asc'Liena stallion.
A young Knight recruit floats east.
A mighty gules lion floats east.

<831/837hp 513/790m 379/494mv no opponent no opponent bloody:40> (light) [----------] 8am (day) rapids (outside) wear king

You stop holding the manual of Nag'Yrn in your hand.
You stop wielding a peacemaker dirk.
You wield the Kinslayer.
The Kinslayer feels like a part of you!
You are no longer counterbalanced.
(UNPROTECTED) a halfling city guard yells 'Justice will come to you, Rhoa!!'

<837/837hp 521/805m 434/494mv no opponent no opponent bloody:38> (light) [----------] 9am (day) rapids (outside) unc

You aren't fighting anyone.

<837/837hp 521/805m 434/494mv no opponent no opponent bloody:37> (light) [----------] 9am (day) rapids (outside) sca

Rhoa rides in on a brass Asc'Liena stallion.
A mighty gules lion floats in.
A young Knight recruit floats in.

<837/837hp 521/805m 434/494mv no opponent no opponent bloody:35> (light) [----------] 9am (day) rapids (outside)
You scan all around.
You scan east.
You scan west.

<837/837hp 521/805m 434/494mv no opponent no opponent bloody:35> (light) [----------] 9am (day) rapids (outside)
Rhoa's slash DISMEMBERS you!
You parry Rhoa's pierce.
Rhoa's slash DISEMBOWELS you!
Rhoa has a few scratches.

<737/837hp 521/805m 434/494mv blade offensive bloody:40> (light) [----------] 9am (day) rapids (outside) unc

You completely surprise Rhoa with an unusual maneuver.
Your uncanny attack MANGLES Rhoa!
The Kinslayer dislodges Rhoa's weapon!
Rhoa resists your disarm.
Rhoa holds on tightly to her weapon.
Rhoa resists your offhand disarm.
Rhoa holds on tightly to her weapon.
Rhoa has some small wounds and bruises.

<737/837hp 541/805m 434/494mv blade offensive bloody:40> (light) [-------- ] (1) 9am (day) rapids (outside)
Rhoa's slash DISEMBOWELS you!
You stumble and barely manage to dodge Rhoa's slash.
Rhoa's slash DISMEMBERS you!
Your judgment MUTILATES Rhoa!
Rhoa awkwardly parries your judgment with a loud clang.
A special guard's pierce mauls Rhoa.
Rhoa has some small wounds and bruises.

<638/837hp 541/805m 434/494mv blade offensive bloody:40> (light) [-------- ] (1) 9am (day) rapids (outside) flee

Rhoa has fled!
Rhoa rides west on a brass Asc'Liena stallion.
A young Knight recruit floats west.
A mighty gules lion floats west.

<638/837hp 541/805m 434/494mv no opponent no opponent bloody:39> (light) [-------- ] (1) 9am (day) rapids (outside)
Rhoa rides in on a brass Asc'Liena stallion.
A mighty gules lion floats in.
A young Knight recruit floats in.

<638/837hp 541/805m 434/494mv no opponent no opponent bloody:39> (light) [-------- ] (1) 9am (day) rapids (outside) w

Rhoa's slash DISEMBOWELS you!
Rhoa's pierce MUTILATES you!
You dodge Rhoa's slash.
Rhoa has some small wounds and bruises.

<547/837hp 541/805m 434/494mv blade offensive bloody:40> (light) [-------- ] (1) 9am (day) rapids (outside)
Rhoa's slash DISMEMBERS you!
Rhoa's pierce MUTILATES you!
Rhoa's slash DISEMBOWELS you!
Your judgment MUTILATES Rhoa!
Your weapon advantage overcomes Rhoa's parry attempt.
Your judgment DISEMBOWELS Rhoa!
Rhoa has quite a few wounds.

<403/837hp 541/805m 434/494mv blade offensive bloody:40> (light) [-------- ] (1) 9am (day) rapids (outside)
You flee from combat!
On a Calm River

[Exits: east west]

<403/837hp 541/805m 433/494mv no opponent no opponent bloody:40> (light) [-------- ] (1) 9am (day) rapids (outside)
On a Calm River

[Exits: east west]

<403/837hp 541/805m 432/494mv no opponent no opponent bloody:39> (light) [-------- ] (1) 9am (day) rapids (outside) fle
w

You aren't fighting anyone.

<403/837hp 541/805m 432/494mv no opponent no opponent bloody:39> (light) [-------- ] (1) 9am (day) rapids (outside)
Under a Small Bridge

[Exits: east west up]
A magic raft shrinks back into a seashell.

<403/837hp 541/805m 430/494mv no opponent no opponent bloody:39> (light) [-------- ] (1) 9am (day) pond (outside) w

A magic seashell grows into a raft.
On a Calm River

[Exits: east]

<403/837hp 541/805m 428/494mv no opponent no opponent bloody:38> (light) [-------- ] (1) 9am (day) rapids (outside) e

Under a Small Bridge

[Exits: east west up]
A magic raft shrinks back into a seashell.

<403/837hp 541/805m 426/494mv no opponent no opponent bloody:37> (light) [----------] (1) 9am (day) pond (outside) u

A Small Bridge

[Exits: north south down]
A glowing banner bearing the emblem of Seringale rests here.
A pair of gilded golden gargoyles oversee each side of the bridge.

<403/837hp 541/805m 423/494mv no opponent no opponent bloody:40> (light) [----------] (1) 9am (day) road (outside) whe

Players near you in Seringale:
<PK> Melise A Small Bridge
<PK> Rhoa On a Calm River

<403/837hp 541/805m 423/494mv no opponent no opponent bloody:39> (light) [----------] (1) 9am (day) road (outside) n
n

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<403/837hp 541/805m 421/494mv no opponent no opponent bloody:38> (light) [----------] (1) 9am (day) road (outside) n
n

The South Main Street

[Exits: north east south west]

<403/837hp 541/805m 419/494mv no opponent no opponent bloody:40> (light) [----------] (1) 9am (day) road (outside)
The South Main Street

[Exits: north east south west]

<403/837hp 541/805m 417/494mv no opponent no opponent bloody:39> (light) [----------] (1) 9am (day) road (outside)
South Square

[Exits: north east south west down]

<403/837hp 541/805m 415/494mv no opponent no opponent bloody:39> (light) [----------] (1) 9am (day) city (outside) nin heal
nin heal

You clear your mind and breathe in deeply.
You feel a little better.

<425/837hp 531/805m 415/494mv no opponent no opponent bloody:38> (light) [----------] (1) 9am (day) city (outside) whe

Rhoa rides in on a brass Asc'Liena stallion.
A mighty gules lion walks in.
A young Knight recruit walks in.

<425/837hp 531/805m 415/494mv no opponent no opponent bloody:39> (light) [----------] (1) 9am (day) city (outside)
You awkwardly parry Rhoa's slash with a loud clang.
Rhoa has quite a few wounds.

<425/837hp 531/805m 415/494mv blade offensive bloody:40> (light) [----------] (1) 9am (day) city (outside)
You clear your mind and breathe in deeply.
You feel a little better.
Rhoa has quite a few wounds.

<446/837hp 521/805m 415/494mv blade offensive bloody:40> (light) [----------] (1) 9am (day) city (outside)
Rhoa's slash misses you.
Rhoa's pierce maims you!
Rhoa awkwardly parries your judgment with a loud clang.
Rhoa has quite a few wounds.

<410/837hp 521/805m 415/494mv blade offensive bloody:40> (light) [----------] (1) 9am (day) city (outside) di

Players near you in Seringale:
<PK> Melise South Square
<PK> Rhoa South Square
Rhoa has quite a few wounds.

<410/837hp 521/805m 415/494mv blade offensive bloody:40> (light) [----------] (1) 9am (day) city (outside)
Rhoa is blinded by the dirt in her eyes!
Your kicked dirt grazes Rhoa.
Rhoa has quite a few wounds.

<410/837hp 537/805m 415/494mv blade offensive bloody:40> (light) [-------- ] (1) 9am (day) city (outside)
Rhoa's slash DISMEMBERS you!
Rhoa's pierce MUTILATES you!
Your judgment DISEMBOWELS Rhoa!
Rhoa has quite a few wounds.

<317/837hp 537/805m 415/494mv blade offensive bloody:40> (light) [-------- ] (1) 9am (day) city (outside) flee

Rhoa's slash DISEMBOWELS you!
You dodge Rhoa's pierce.
Your weapon advantage overcomes Rhoa's parry attempt.
Your judgment DISMEMBERS Rhoa!
Rhoa has quite a few wounds.

<274/837hp 537/805m 415/494mv blade offensive bloody:40> (light) [-------- ] (1) 9am (day) city (outside)
Rhoa closes her eyes momentarily.
Rhoa has quite a few wounds.

<274/837hp 537/805m 415/494mv blade offensive bloody:40> (light) [-------- ] (1) 9am (day) city (outside)
You flee from combat!
The South Road

[Exits: east west]

<274/837hp 537/805m 413/494mv no opponent no opponent bloody:40> (light) [-------- ] (1) 9am (day) road (outside) nin gho

You now channel ki to meld entirely with the shadows.

<274/837hp 537/805m 413/494mv no opponent no opponent bloody:39> (light) [----------] (1) 9am (day) road (outside) w

South Square

[Exits: north east south west down]
(Charmed) A young recruit of the Knight cabal is here, ready for battle.
(Charmed) A mighty gules lion is here, faithfully guarding its master.
(White Aura) (WANTED) (OUTLAW) Rhoa is riding on the back of a brass Asc'Liena stallion.

<274/837hp 537/805m 411/494mv no opponent no opponent bloody:38> (light) [----------] (1) 9am (day) city (outside) murder $$

(UNPROTECTED) Rhoa yells 'Help! I am being attacked by someone!'
Your cleave DISEMBOWELS Rhoa!
Your judgment DISMEMBERS Rhoa!
Rhoa has some big nasty wounds and scratches.

<274/837hp 537/805m 411/494mv blade offensive bloody:40> (light) [----------] (1) 9am (day) city (outside)
You step in close to avoid the attack.
You step in close to avoid the attack.
Your judgment DISEMBOWELS Rhoa!
Your judgment DISEMBOWELS Rhoa!
Your judgment DISMEMBERS Rhoa!
Rhoa looks pretty hurt.

<282/837hp 390/805m 464/494mv blade offensive bloody:40> (light) [----------] (1) 10am (day) city (outside) unc

Rhoa closes her eyes momentarily.
A ray of light from above envelops Rhoa.
Rhoa disappears.
A mighty gules lion disappears.

We had other fights, but ultimately the outcome was the same Rhoa fleeing and eventually quit out

Comments

  1. Great fighting Melise! I was picking my jaw up off the floor seeing DISMEMBERS through sanctuary, protection and insanely high AC! Only person that hit that damage on me is a tenor decked neutral giant warlord. You had me reeling with that dirt kick at south square! Look forward to the next fight with you!
    1. Bladefury BANNED
      0 , 0 , 0 .
      Centurion polearm=over
    2. Rhoa
      1 , 0 , 0 .
      I have that polearm. I'd love to catch a under geared, under leveled drow without sanc for a round. But that's not the case here. Quite the opposite, in fact.
    [reply to Rhoa]
  2. <wielded> (Glowing) (Humming) 'Xel Morak', the Sword of Seasons
    You are carrying:
    (Glowing) (Humming) 'Zxel', the Demonic Staff of Skulls
    (Glowing) (Humming) the Kinslayer

    Geez how many unique weapons do you need?
      [reply to Ilromie]
    1. I'm feeling grumpy with what that kingslayer weapon does. You're getting outdamaged through protection because it literally increases damage by an amount which is way larger than the effect of protection. And we commonly complain about protection because it isnt shit at all. So that's simply a ridiculously beastly weapon. Whoever "balanced" that should have started the bidding at 6% and maybe raise to 10% with a strongly compelling reason. Dont increase all damage by 33%. I mean.. jesus christ. That is like getting a second "third attack". Its in the realm of damage increase of raged zerker. dont know who chose those numbers but dont be surprised when I take a piss on that thing. Like you lose parry or something less special. You can use this post as an indication that you were well-notifiied because I'll let it run a while.
      1. Well the same could be said about the big miss when it comes to Rhoa setup. Sometimes some things slip through the cracks. It’s nice to see someone be able to finally be able to stand up against it 1v1.
      2. What was the big miss with my setup? Behinds the scenes stuff I'm missing here?
      3. Im sorry but what do you want to see here. if you want to talk about this stuff in game just message me, but if you keep nerfing shit like this and paladins feel again like elf paladins its not worth my time.
      4. Rhoa
        1 , 0 , 0 .
        I think you are misunderstanding Dav's post(or I am lol). An Imm overstepped and put a massive 33% damage bonus on top of an average 30 weapon. Maybe this last patch when the weapon name got changed? So now he is talking about fixing it.
        Obviously not the same, but feels akin to the bugged xel-morak, Voglin v Fynth,
      5. Its different to have a hybrid needing work (class skills) versus OP gear. That weapon is borrowed power. Literally massive damage bonus versus high rated player just cause of some weapon you wielded. We're creating problems to fix when making silly things like that. You could argue giving a weapon like this to a noob Knight to use on Dogran. Not to evils to use on Knights. That is because it is a crutch and we dont give crutches to evils
      6. (and we dont give crutches to evils because it makes them look weak) . I implore people to remember what I just wrote for the future of the game's sake.
      [reply to Davairus]
    2. I have a really big problem with what you just said (surprise surprise) First off why do good aligned characters get the golden goose. Rhoa is no noob so why should evils have a harder time killing a skilled good, why not I dunno make it balanced and let the skill come through.

      Secondly if you are going to say we don't give evils crutches because it makes them look weak, why do we tolerate weak evils in powerful positions. I am not going to name names or give specific situations because I am tired of shit storms here. But we have countless examples of evils abusing equipment, quitting out when things aren't in their favor and most obviously not taking a fight to the strongest person. Just sitting around to fight to their advantage.

      You make it sound like evils need to rp in a way that says wreck face and who cares if I die. Maybe I am over simplifying things, but "smart" fighting seems to be endorsed and accepted all the way around where equipment is prioritized over a kill and no immortal seems all that concerned.
      1. “ But we have countless examples of evils abusing equipment, quitting out when things aren't in their favor and most obviously not taking a fight to the strongest person. Just sitting around to fight to their advantage. ”

        Melise tells you “You will have to get wanted if you want to fight me”.

        Sitting around waiting to fight to their advantage, indeed.
      2. We are talking about a broken weapon. That's it. This isn't about class, race or alignment. It's about a broken weapon, that some immortal fucked up and obviously shouldn't have. You know it is. It's about the weapon. Not about you. Repeat. It's about a broken weapon, not about you or your shadow, or me and my paladin. Nothing to do with anything other than a broken weapon.
        Meh, Maybe I'll disarm it and use it on you. You'll see it's consistently out damaging my centurions polearm, by wide margin, then you'll admit it's broken.
      3. Rhoa
        2 , 1 , 0 .
        What this guy Aeladric said. None of the Justices will fight unless I was wanted. Which is why I have the flag now.
        That's also an abused system that needs changed. Revert intruder status going to wanted if you kill them.
      4. Ok so I will try and break this down so it is simple for you.

        Both of you joined cabals that should be fighting each other. The problem is you guys avoid each other, so you look at who is around. Just because justice has evil members or good members doesn't mean they have a need to fight you. From an RP stand point when a vengeful paladin stands at east gate like are you coming coward, the answer is uhhh no lol why would I give you the advantage. You are the one who wants me dead. So go do something about it, I don't have anything to prove I am not the executor of valour. Same for the legion if might makes right and strike fear into people, well how are you striking fear when you are just standing around like well you coming? lol. You aren't a criminal why do I need to fight you. Both of you chose a cabal where dominance is part of notoriety, if you aren't willing to risk your equipment to show the world you mean business then don't join a cabal that requires it.

        It isn't an abused system by the way, just because you want to fight someone doesn't mean they have to fight you. You want to force a fight, kill a cop and then no consequence. So then no more anathema for killing a knight or what ever happens when you kill a legion LOL listen to yourself.
      5. I will happily turn over my broken weapon if you sacrifice your broken enchanted armor btw
      6. 100% agree w Melise's take on this. If you want to fight the Justice, come get the Justice. Otherwise piss off and get wanted.
      7. Ah but if Melise is too terrified to leave the safety of Seringale then I have already won.

        I will certainly fight Rhoa the instant I see her. I am certain that someday the stars will align and we will be about at the same time. I do not utilize any methods of divining who is in the realms before I arrive and I am certain that she does not either. Do you simply throw about wild accusations in the hopes that if you make enough of them, one of them will eventually turn out to be accurate?

        One does not choose willingly to walk as a demon elf Legion if they are afraid of a challenge, after all.
      8. lol gtfo. Melise made a good valid point. Keep the RP "then I have already won" for in game. It always annoys people when Justices dont come play, but that is their perogative.
      9. LOL LOL LOL I haven't seen you since Aligord and yourself coordinated that divine exchange. I look forward to your next appearance.
      10. BTW, I said you could *argue* giving it to a noob knight vs Dogran. Its good penalty for a lot of bottom feeding. But doesnt belong in the upper echelons, elite vs elite. You do not need a item of gear to increase your damage by 35%.
      11. Two comments here:

        1. The real issue here is the broken weapon, not how various cabal members are acting, afaik. Kinslayer was originally an axe named Kingslayer years ago as far as I know... When the Dwarven Catacombs were removed (I wasn't here when that happened), I don't know what happened to Kingslayer, but it resurfaced eventually in Tyr Unguld as a really powerful two-handed exotic weapon of the same name. Then it moved to the Darkenbeast, and later became known as Kinslayer. I am not sure if its damage or damage type changed at all during this time, but Kin(g)slayer was always powerful afaik (30 avg from what I recall). That it has slipped through the cracks for so long surprises me.

        2. We can keep the RP for in-game as Resatimm said. Perhaps this is just my opinion, but the log boards are an OOC environment where balance/statistics/etc. can be discussed openly, whereas in game you're supposed to keep everything IC. IC conflicts likewise don't have to be brought onto the log boards.
      12. Rhoa
        2 , 0 , 1 .
        We obviously have different play times. So don't be an idiot.
        Purposefully avoid each other? Trust me, I'd much rather fight the Legions, instead of hearing the most powerful cabal in the game whine about not fighting people until they get their special guard.

        Wait, I enchanted that armor, trial and error. Blew some up, and so on. An IMM fucked a weapon up and you are whining about it getting fixed. You are comparing apples to oranges. So don't be an idiot, again.

        Side note, mad respect for Dhua. Would come play ball with anybody, not sitting in town feeling entitled to have her special guard to fight you.
      13. Lol, I dunno, You have only ever quit out on me, seen you four times, fought you once, I have been anathema the whole time. Whats up with that?
      14. I would like to see some common courtesy and I mean both ways. These discussion threads could be useful and I'm sure while I admit enjoyable as they are to read, you guys would rather not experience this stuff personally in your hobbies. Especially if you are reading the logboard to unwind.
      15. Praoli, don't try to boost your own ego. I don't back down from fights. If I am capable to do so with the time I've got, I fight...to imply what you did is just comical. You are just another another guy to fight, that's about it to me. Don't forget you wouldn't fight me without your special guard.... the "Justice Standard", as I call it at this point.
        My time is limited right now, as seen by my hours. Got a full plate, lot going on...more important that AR. Would love to fight a special guard and you more often, Praoli. Hope we can give it another go soon!
      16. Yeah once is cool. But everytime I see you? Come on. I dunno. Maybe now next time you will stick around since I called you out
      17. *facefalm* come one now...we all knows better.
      18. Do we? I write a report everytime it happens. In the cabal chat we make fun of you frequently "duty dodger" is what we call you.
      19. You an Melise can be petty all day. That's also just your personality as displayed over the last year or so. It's water off the ducks back to me. I took a wanted flag knowing I'm about to get ganked. Having a chance for 1v1? I beg for those situations. I'm certainly not running from a fight if I have time. I took the flag because It gets boring not having fights. Real boring.
        I'll correct you. I have seen you 4 times. Fought you twice. First time I used tether. Kyrah came about and you weren't smart enough to tell him to come to your recall so you two could destroy me, 2nd time we fought for quite a while. Good fight. Props. The other two times, well I had too take my leave. Sorry, It's life responsibilities, not you.
        So church it up however you'd like.
      20. Thats a pretty big assumption that he would help me. We're both threats you moron. Dont play much keepers eh? He quit just as fast as you do. But don't worry. I understand that my points bug you or you wouldn't need to try to explain yourself. Your actions do make you look like a crappy executor. I hope you "have time" next time I log on
      [reply to Melise]
    3. So Thorgoth is calling out your equipment as a miss, is he an idiot too? Which justice is whining about fighting people? You guys are the idiots who go and get wanted its not like we can bait you into it. If you want to talk about cabal skills guard vs a fucking mount. I will gladly give up the special guard for you to not use your mount. I have fought you in Valour over water while you just run in circles and quit out. So stop calling people idiots when you are doing the exact same thing you are bitching about.

      And for the record with Dhua, Drows didn't have a vuln when he was playing. Paladins weren't ez mode when he was around and save gear is not like what it is now. Strangely enough Dhua does has 1 ranger death, I wonder if that was a keeper who killed him while wanted.
      1. Yes, you are correct, we fought for like an hour and a half and I had to leave. You are correct. Good job. Good job.
        Pip's comment is hollow, and never explained when asked what he meant. I have enchanted equipment, correct. I don't get the big deal. You can enchant your armor too? I won't mad if your armor is enchanted, it's part of the game.
        Good job.
        Broken items/weapons or bugs should be reported to imms, though.
      2. I was simply implying that there has always been an ebb and flow with AC, especially with skills that comes out that give extra bonuses for high AC gear that has also been insanely enchanted. The balance of the game is just that, a balance, and there is a significant amount of effort out into it by the Imps to keep the playing field level. However, sometimes stuff gets missed where you can mad enchant/augment/imbue an amazing set and become a fortress..the props are ultimately to you for finding that. If Kingslayer is slicing and dicing then it sounds like it is holding true to its name in this i nstance but should be tweaked if it doesn’t have balance.

        Also - just to clarify about Dhua - drows have always had the weakness and she had to deal with them, I just learned how to disable people strategically so it didn’t matter. Thanks for the props Rhoa, the Iron Lady did enjoy spreading some terror.
      3. Hell, dhua had it worse. Average 25 exotic dual wields that were light based, and sold in seringale. I know this, because I used them on dhua every chance I got! Only won when I had dhua trapped in void.
      [reply to Melise]

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