Ye Olde Abandoned Realms Logs

Solmundi vs Qhozreema

posted on 2021-07-20 06:26:04
<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > list
Mercenaries for hire:
[Required Lvl Cost]
[ 20 4000] a drow gigolo (evil)
[ 25 6250] a drow escort girl (evil)
[ 30 9000] a drow assassin (evil)

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > c
Players near you in Unlit City:
<PK> Solmundi The House of Pleasure

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] >

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > c
r
Players near you in Unlit City:
<PK> Solmundi The House of Pleasure
<PK> Qhozreema A dust-swept obsidian avenue

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] >
You rest.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] >
You sense evil near.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > st
You stand up.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] >
You sense evil near.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] >
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > i
You are carrying:
(Glowing) (Humming) a sparking lightning sword
( 4) an enriched gyvel potion
(Humming) a peacemaker dirk
(Humming) a peacemaker greatsword
(Humming) a peacemaker kama
a small wooden canoe
(Humming) a peacemaker cudgel
a perfect potion of recall
(Humming) a peacemaker guisarme
(Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
(Glowing) a dragonblood signet ring of evisceration
gauntlets of the Golden Flame
a Big Ol'Pack Sack (open)

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > c
j
You break your objective tracking.
Players near you in Unlit City:
<PK> Solmundi The House of Pleasure
<PK> Qhozreema A sleek obsidian avenue

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] >
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
They aren't here.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] >
Qhozreema flies in.

<978hp 615m 375mv no opponent/no opponent calm inside (indoors) [######====] > j
(UNPROTECTED) Qhozreema yells 'Help! I am being attacked by Solmundi!'
[* ] Qhozreema blocks your attack with her shield.
Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt wounds you.
Qhozreema is in excellent condition.

<960hp 615m 375mv blade/defensive bloody:40 inside (indoors) [######====] > j

[* ] You parry Qhozreema's shocking bite.
[** ] You block Qhozreema's attack with your shield.
Qhozreema's static discharge injures you.
Your drowning maims Qhozreema!
Qhozreema is in excellent condition.

<944hp 615m 375mv blade/defensive bloody:40 inside (indoors) [######====] >
You do the best you can!
Qhozreema has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
The matron cowers in abject terror!
Qhozreema flies west.

<944hp 615m 375mv no opponent/no opponent bloody:40 inside (indoors) [######====] >
A soft red glow rises up through the centre of Zhadenmir, a beacon to the new day.

<961hp 631m 379mv no opponent/no opponent bloody:40 inside (indoors) [######====] > w
An Ornate Path
| This road has been constructed with adamantite and has a gold
| trim upon its edges. It seems to have been designed with beauty
* | in mind, or at least, that which is beautiful to the drow.
| | Runes upon the walls of the cavern provide heat, granting visibility
*-@-S | to those which can see it. To the west the road rises as it
| | meets an intersection. Eastwards there is a building that looks
* | to be a place meant for pleasure.
| |
*-* |
---------+

[Exits: east west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<961hp 631m 378mv no opponent/no opponent bloody:39 inside (indoors) [######====] > j

Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt DISEMBOWELS you!
Qhozreema is in excellent condition.

<918hp 631m 378mv blade/defensive bloody:40 inside (indoors) [######====] >
You do the best you can!
Qhozreema is in excellent condition.

<918hp 631m 378mv blade/defensive bloody:40 inside (indoors) [######====] >
[** ] You block Qhozreema's attack with your shield.
[* ] You block Qhozreema's attack with your shield.
Your drowning MUTILATES Qhozreema!
Qhozreema is in excellent condition.

<918hp 631m 378mv blade/defensive bloody:40 inside (indoors) [######====] >
A drow guardsman says 'PROTECT THE INNOCENT!! BANZAIII!!!'
Rimath the trader auctions 'Place yer bids! an adamantine spiked faceless mask is being auctioned for 15000 gold!'
Qhozreema is in excellent condition.

<918hp 631m 378mv blade/defensive bloody:40 inside (indoors) [######====] >
Qhozreema has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Someone cowers in abject terror!
The hairs on someone's body stand on end.
A drow guardsman cowers in abject terror!
A drow guardsman flees in terror!
Qhozreema flies east.

<918hp 631m 378mv no opponent/no opponent bloody:40 inside (indoors) [######====] >
Qhozreema flies in.

<918hp 631m 378mv no opponent/no opponent bloody:39 inside (indoors) [######====] >
Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt decimates you!
Qhozreema is in excellent condition.

<892hp 631m 378mv blade/defensive bloody:40 inside (indoors) [######====] >
[** ] You parry Qhozreema's shocking bite.
Qhozreema's force shield shatters!.
Your drowning MUTILATES Qhozreema!
Your drowning devastates Qhozreema!
Qhozreema has a few scratches.

<892hp 631m 378mv blade/defensive bloody:40 inside (indoors) [######====] > wrat
Your heavenly wrath MANGLES Qhozreema!
You fail to curse Qhozreema.
Qhozreema has some small wounds and bruises.

<892hp 601m 378mv blade/defensive bloody:40 inside (indoors) [######====] >
Qhozreema utters the words, 'hpjioculof ghafw'.
Qhozreema calls upon the forces of nature and calls forth a lightning storm.
Qhozreema's thunder storm wounds you.
You resist Qhozreema's shock.
You feel a brief tingling sensation.
Qhozreema's thunder storm DISEMBOWELS someone!
Qhozreema has some small wounds and bruises.

<874hp 601m 378mv blade/defensive bloody:40 inside (indoors) [######====] >
Qhozreema's thunder storm maims you!
Qhozreema's thunder storm MANGLES someone!
Someone steps out of the shadows.
[* ] You parry Qhozreema's shocking bite.
[* ] You block Qhozreema's attack with your shield.
Your drowning maims Qhozreema!
Your drowning MUTILATES Qhozreema!
Qhozreema has quite a few wounds.

<840hp 601m 378mv blade/defensive bloody:40 inside (indoors) [######====] > wrat

Qhozreema has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Qhozreema flies west.
A drow guardsman yells 'Qhozreema! Now you die!'

<840hp 601m 378mv no opponent/no opponent bloody:40 inside (indoors) [######====] >
Commune the wrath spell on whom?

<840hp 601m 378mv no opponent/no opponent bloody:39 inside (indoors) [######====] > w
On a rise before the Iron Citadel
| Looming overhead to the north is the sprawling iron citadel
| that is the crown of this unlit city. It is the centre of
* | the young's learning and the elder's worship. Its large structure
| | extends much higher than any other building in the city.
@-*-S| An enormous spire extends from one of its corners. To the
| | south, a sleek obsidian street leads away from the citadel,
* | while east leads down an old but ornate path.
| |
*-* |
---------+

[Exits: north east south]
(Translucent) (White Aura) Qhozreema is here, fighting a drow guardsman.
A drow guardsman is here, fighting Qhozreema.
A citizen of the drow wanders about.

<840hp 601m 377mv no opponent/no opponent bloody:38 inside (indoors) [######====] > j
(UNPROTECTED) Qhozreema yells 'Help! I am being attacked by Solmundi!'
Your drowning MUTILATES Qhozreema!
[* ] Qhozreema blocks your attack with her shield.
Qhozreema has quite a few wounds.

<840hp 601m 377mv blade/defensive bloody:40 inside (indoors) [######====] a drow guardsman: 85%hp>
Qhozreema has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
A drow citizen cowers in abject terror!
The hairs on a drow citizen's body stand on end.
Qhozreema flies east.

<840hp 601m 377mv no opponent/no opponent bloody:39 inside (indoors) [######====] >
A dirty thief yells 'Qhozreema! You shall pay!'

<840hp 601m 377mv no opponent/no opponent bloody:39 inside (indoors) [######====] > wrat
e
j
Commune the wrath spell on whom?

<840hp 601m 377mv no opponent/no opponent bloody:36 inside (indoors) [######====] >
An Ornate Path
| This road has been constructed with adamantite and has a gold
| trim upon its edges. It seems to have been designed with beauty
* | in mind, or at least, that which is beautiful to the drow.
| | Runes upon the walls of the cavern provide heat, granting visibility
*-@-S | to those which can see it. To the west the road rises as it
| | meets an intersection. Eastwards there is a building that looks
* | to be a place meant for pleasure.
| |
*-* |
---------+

[Exits: east west]
A dirty drow male skulks about here.

<840hp 601m 376mv no opponent/no opponent bloody:36 inside (indoors) [######====] >
They aren't here.

<840hp 601m 376mv no opponent/no opponent bloody:36 inside (indoors) [######====] > j
They aren't here.

<840hp 601m 376mv no opponent/no opponent bloody:35 inside (indoors) [######====] > j
They aren't here.

<840hp 601m 376mv no opponent/no opponent bloody:34 inside (indoors) [######====] > e
The House of Pleasure
| This house has been made to serve those with a passion for the
| things that are taboo to talk about. It serves as a place to
* | purchase a slave. Rumor has it that the slaves are collected
| | from the slums of the towns by noblemen that use them as a hunting
*-*-@ | grounds. They are then brought back here to await being sold.
| | It is of course important to be aware that these slaves are not
* | captured with work in mind, but for other more pleasurable things,
| | and that they are not trained for labour.
* |
---------+

[Exits: west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
The matron of the house stands here, selling her slaves.

<840hp 601m 375mv no opponent/no opponent bloody:34 inside (indoors) [######====] > j
(UNPROTECTED) Qhozreema yells 'Help! I am being attacked by Solmundi!'
Your drowning maims Qhozreema!
Your drowning maims Qhozreema!
Qhozreema has quite a few wounds.

<840hp 601m 375mv blade/defensive bloody:40 inside (indoors) [######====] > wrat

Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt injures you.
Qhozreema has quite a few wounds.

<826hp 601m 375mv blade/defensive bloody:40 inside (indoors) [######====] >
[***] You parry Qhozreema's shocking bite.
You resist Qhozreema's discharge.
[* ] Qhozreema blocks your attack with her shield.
Qhozreema has quite a few wounds.

<826hp 601m 375mv blade/defensive bloody:40 inside (indoors) [######====] >
Rimath the trader auctions 'Place yer bids! 'Grazz-Tinran', Mask of Eternal Terror is being auctioned for 15000 gold!'
Qhozreema has quite a few wounds.

<826hp 601m 375mv blade/defensive bloody:40 inside (indoors) [######====] >
Your heavenly wrath DISEMBOWELS Qhozreema!
Qhozreema has quite a few wounds.

<826hp 571m 375mv blade/defensive bloody:40 inside (indoors) [######====] >
Qhozreema has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Qhozreema flies west.
A dirty thief yells 'Qhozreema! Now you die!'

<826hp 571m 375mv no opponent/no opponent bloody:40 inside (indoors) [######====] > w

A drow guardsman yells 'Qhozreema! Now you die!'

<826hp 571m 375mv no opponent/no opponent bloody:39 inside (indoors) [######====] > j

The white aura around your body fades.

<847hp 580m 379mv no opponent/no opponent bloody:38 inside (indoors) [######====] > w
sanc
An Ornate Path
| This road has been constructed with adamantite and has a gold
| trim upon its edges. It seems to have been designed with beauty
* | in mind, or at least, that which is beautiful to the drow.
| | Runes upon the walls of the cavern provide heat, granting visibility
*-@-S | to those which can see it. To the west the road rises as it
| | meets an intersection. Eastwards there is a building that looks
* | to be a place meant for pleasure.
| |
*-* |
---------+

[Exits: east west]
A dirty drow male skulks about here.

<847hp 580m 378mv no opponent/no opponent bloody:36 inside (indoors) [######====] >
They aren't here.

<847hp 580m 378mv no opponent/no opponent bloody:36 inside (indoors) [######====] >
On a rise before the Iron Citadel
| Looming overhead to the north is the sprawling iron citadel
| that is the crown of this unlit city. It is the centre of
* | the young's learning and the elder's worship. Its large structure
| | extends much higher than any other building in the city.
@-*-S| An enormous spire extends from one of its corners. To the
| | south, a sleek obsidian street leads away from the citadel,
* | while east leads down an old but ornate path.
| |
*-* |
---------+

[Exits: north east south]
A drow guardsman vigilantly patrols the city.
A citizen of the drow wanders about.
A drow guardsman says 'Remove that light at once, Solmundi!'

<847hp 580m 377mv no opponent/no opponent bloody:35 inside (indoors) [######====] >
You are surrounded by a white aura.

<847hp 505m 377mv no opponent/no opponent bloody:35 inside (indoors) [######====] > s
s
A sleek obsidian avenue
* | A road through the caverns leads from north to south, its
| | granite surface decorated with obsidian engravings. The obsidian
*-*-S| has been laden in a sleek pattern, long slabs side by side
| | criss-crossing in their centres. It has been polished carefully,
@ | creating a glossy but slippery surface. Upon the walls of
| | this cavern are adorned various small runes that have been
*-* | enchanted to emit heat, illuminating it for the cities denizens.
| |
* |
---------+

[Exits: north south]

<847hp 505m 376mv no opponent/no opponent bloody:32 inside (indoors) [######====] >
A sleek obsidian avenue
*-*-S| A road through the caverns leads from north to south, its
| | granite surface decorated with obsidian engravings. The
* | obsidian has been laden in a sleek pattern, long slabs
| | side by side criss-crossing in their centres. It has been
*-@ | polished carefully, creating a glossy but slippery surface.
| | Upon the walls of this cavern are adorned various small
* | runes that have been enchanted to emit heat, illuminating
| | it for the cities denizens.
*-*-*-F |
---------+

[Exits: north south west]
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<847hp 505m 375mv no opponent/no opponent bloody:31 inside (indoors) [######====] > s
A sleek obsidian avenue
* | A road through the caverns leads from north to south, its
| | granite surface decorated with obsidian engravings. The
*-* | obsidian has been laden in a sleek pattern, long slabs side
| | by side criss-crossing in their centres. It has been polished
@ | carefully, creating a glossy but slippery surface. Upon
| | the walls of this cavern are adorned various small runes
*-*-*-F | that have been enchanted to emit heat, illuminating it for
| the cities denizens.
|
---------+

[Exits: north south]

<847hp 505m 374mv no opponent/no opponent bloody:30 inside (indoors) [######====] > s
A runed circle
*-* | Fiery red runes, used for some sort of dark ritual or incantation,
| | cover the floor, while putrid yellow runes are sketched
* | in the walls. Several large iron spikes, caked with dry
| | blood, protrude from the floor in the shape of a pentacle.
*-*-@-F | They pulsate and throb together strangely as if held in
| place by some tight magical bond. As they throb they emit
| a dull humming noise that grows and diminishes in amplitude
| routinely. This circle of runes denotes the presence of
| an invisible nexus cage.
---------+

[Exits: north east west]

<847hp 505m 373mv no opponent/no opponent bloody:30 inside (indoors) [######====] > j
They aren't here.

<847hp 505m 373mv no opponent/no opponent bloody:29 inside (indoors) [######====] > w
Olis'inth Way
*-* | Stretching from east to west, the nobleman's cavern of Olis'inth
| | extends through the wealthiest part of the city. Its surface
* | is decorated with pristine slabs of immaculate obsidian, arranged
| | in a hatched pattern and imbued with a magical blessing to
*-*-@-*-F| keep them in perfect condition. The walls of this cavern are
| | adorned with fine runes that emit warmth, illuminating the
* | way through this cavern for those that can detect it.
| |
*-* |
---------+

[Exits: east west]

<847hp 505m 372mv no opponent/no opponent bloody:40 inside (indoors) [######====] > j
They aren't here.

<847hp 505m 372mv no opponent/no opponent bloody:39 inside (indoors) [######====] > w
Olis'inth Way
*-*| Stretching from east to west, the nobleman's cavern of Olis'inth
|| extends through the wealthiest part of the city. Its surface
* *| is decorated with pristine slabs of immaculate obsidian,
| || arranged in a hatched pattern and imbued with a magical blessing
*-*-@-*-*| to keep them in perfect condition. The walls of this cavern
| | are adorned with fine runes that emit warmth, illuminating
* | the way through this cavern for those that can detect it.
| |
*-* |
---------+

[Exits: east west]
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<847hp 505m 371mv no opponent/no opponent bloody:39 inside (indoors) [######====] > w
Peddler Square
| Mats and small carts surround the center of this square
| filled with junk beyond belief. Appalling bronze vases
* | stand side by side along one side of the sqaure. Behind
| | them, a beady eyed woman sits lazily swatting the flies
*-*-@-*-*| swarming around her. Shouts from various entrepreneurs
| | try and attract you to make a purchase. Carts rush toward
* | your direction at incredibly high speeds, pushed by hopefuls
| | trying to make a sale. From the corner of your eye, you
*-* | notice a drow attempting to hustle a traveller with an
---------+ obviously fake timepiece.

[Exits: east south west]
A huge, ornate fountain stands tall in the centre of the intersection.

<847hp 505m 370mv no opponent/no opponent bloody:38 inside (indoors) [######====] > s
A dust-swept obsidian avenue
* | Light and rounded obsidian slabs have been laid on top of
| | a granite path that leads north and south. A few bits of
*-*-*-*-*| dust have fallen from the ceiling here, which balks slightly
| | under its own weight. Support pillars hold it firmly in place,
@ | decorated with magical runes that grant them more strength
| | and firmer stability. This part of the city is used for trade,
*-* | being close to the centre and therefore equidistant from
| | the underprivileged and the prosperous parts of it.
* |
---------+

[Exits: north south]

<847hp 505m 369mv no opponent/no opponent bloody:38 inside (indoors) [######====] > s
A dust-swept obsidian avenue
*-*-*-*-*| Light and rounded obsidian slabs have been laid on top
| | of a granite path that leads north and south. A few bits
* | of dust have fallen from the ceiling here, which balks
| | slightly under its own weight. Support pillars hold it
@-* | firmly in place, decorated with magical runes that grant
| | them more strength and firmer stability. This part of
* * | the city is used for trade, being close to the centre
| | | and therefore equidistant from the underprivileged and
*-*-*-*-*| the prosperous parts of it.
---------+

[Exits: north east south]
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<847hp 505m 368mv no opponent/no opponent bloody:37 inside (indoors) [######====] > s
A dust-swept obsidian avenue
* | Light and rounded obsidian slabs have been laid on top of
| | a granite path that leads north and south. A few bits of
*-* | dust have fallen from the ceiling here, which balks slightly
| | under its own weight. Support pillars hold it firmly in place,
* @ | decorated with magical runes that grant them more strength
| | | and firmer stability. This part of the city is used for trade,
*-*-*-*-*| being close to the centre and therefore equidistant from
| | the underprivileged and the prosperous parts of it.
* |
---------+

[Exits: north south]

<847hp 505m 367mv no opponent/no opponent bloody:37 inside (indoors) [######====] > s
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+

[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<847hp 505m 366mv no opponent/no opponent bloody:36 inside (indoors) [######====] > s
A worn obsidian avenue
* * | A narrow path, made up of a number of small, circular, light
| | | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| | even though its still pretty quiet.
* |
---------+

[Exits: north south]

<847hp 505m 365mv no opponent/no opponent bloody:36 inside (indoors) [######====] > s
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north south]

<847hp 505m 364mv no opponent/no opponent bloody:40 inside (indoors) [######====] > s
A worn obsidian avenue
* | A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| taps whisper from above and below, combining with the ominous
| sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north up]

<847hp 505m 363mv no opponent/no opponent bloody:40 inside (indoors) [######====] > s
Alas, you cannot go that way.

<847hp 505m 363mv no opponent/no opponent bloody:39 inside (indoors) [######====] > u
On the fringes of the city
| A narrow road of obsidian runs from north to south, flowing
| through the unlit city. To the south the road leads away
| from the main town, heading into an uninhabited part
| of this underground network of caverns. Further northwards
@ | the various buildings of the city are visible. Looming
| | over them all is an iron citadel. This part of the city
*-*-*| acts as a gateway into its entrance. No gates are visible
|| here, for the city is open to all that wish to wander
*| in.
---------+

[Exits: south down]
A tall female drow stands lazily beside the gate.
A drow gate guard says 'You'd better take that light off before you enter here.'

<847hp 505m 362mv no opponent/no opponent bloody:39 inside (indoors) [######====] > u
Alas, you cannot go that way.

<847hp 505m 362mv no opponent/no opponent bloody:38 inside (indoors) [######====] > s
Curving along the cavern wall
| The granite pathway comes to an abrupt ending as it merges
| with one of obsidian that heads to the north. The obsidian
* | material has been gathered from outside the city and
| | placed here as decoration for its city streets. It has
@-*-*| been laid down upon the pathway in small circular slabs,
|| evenly spaced. Being one of the busiest paths taken through
*| the city has left wear upon the surface of these obsidian
|| stones. Many of them lie moved slightly out of place,
o| with fissures appearing in their surfaces.
---------+

[Exits: north east]

<847hp 505m 361mv no opponent/no opponent bloody:40 inside (indoors) [######====] > e
A wide granite road
| A granite pathway heads towards the formal entrance of
| the underground city ahead. The path is wide enough for
* *| several adventurers to travel down abreast, giving enough
| || space to travel quickly down this path. The route through
*-@-*-*| the caverns continues to the west, ending with a change
| | of direction at a wall nearby. To the east, the shell
* | of rock that shields the pathway from the vision of the
| | rest of the city opens, creating a ledge within.
o-o|
---------+

[Exits: east west]

<847hp 505m 360mv no opponent/no opponent bloody:39 inside (indoors) [######====] > e
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge.
* * | Large rock columns have been cut out of the landscape,
| | | supporting the hollowed out interior of this sprawling
*-*-@-* | underground habitat. Many different buildings can be seen
| | below, ranging from dwellings and taverns in the lower
* | part of town, to academys and noble houses in the upper
| | districts. Towering over all is an iron citadel, the centre
o-o- | of worship of the drow.
---------+

[Exits: east south west]

<847hp 505m 359mv no opponent/no opponent bloody:39 inside (indoors) [######====] > s
Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch
| | out, looming over it. They seem to have been created with
@ | the supporting of the rocky ceiling above in mind, but
| | a close look reveals that they do not reach that far. Thus
o-o- | they stand, serving no apparent function but to watch this
| path. A clearing opens up southwards, while north of here
| is a ledge.
---------+

[Exits: north south]

<847hp 505m 358mv no opponent/no opponent bloody:40 inside (indoors) [######====] > j
They aren't here.

<847hp 505m 358mv no opponent/no opponent bloody:40 inside (indoors) [######====] > ss
You scan south.
*** Range 1 (south) ***
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<847hp 505m 358mv no opponent/no opponent bloody:38 inside (indoors) [######====] > s
A clearing before tall dark spires
*-*-*-* | A wide clearing, enough to station a small army, is present
| | in this part of the subterranean underground. The floor
* | of the clearing is covered with fine dust that shimmers
| | with enchantment. The clearing is encircled by smooth walls
@-o- | of stone, punctuated with magical runes. At its far east,
| a dark passage appears within the wall. To the north the
| clearing narrows into a pathway heading deeper into the
| underground. Black spires with summits that are fifteen
| feet high overlook the path.
---------+

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<847hp 505m 356mv no opponent/no opponent bloody:37 cave (indoors) [######====] > e
A dimly lit passage
*-*-* | Fragments of dust-covered rubble from centuries past has
| | been stacked up untidily. An uneven path has been forced
* | through it, leaving an easy to traverse and yet uneasy passage.
| | It seems to have been travelled through recently, a fresh
o-@- | layer of dust left covering a track made none too long ago.
| Nearby the passage ends abruptly at the mouth of an underground
| tunnel, while to the west it leads towards tall spires.
|
|
---------+

[Exits: east west]

<847hp 505m 353mv no opponent/no opponent bloody:36 cave (indoors) [######====] > e
An abrupt ending
| The ending of a tunnel has formed here, splitting open
| into a much larger passage to the west, while to the east
| barely carving out a narrow crawlway into the subterranea.
| The mouth of the opening is supported by a rib of smooth
-@-o-o| stone, that itself is encompassed by shards of glass that
| would indicate to touch it is to be avoided. A few dried
| blood stains upon the floor of this opening show the fate
| of adventurers who passed overzealously through this way.
|
---------+

[Exits: east west]

<847hp 505m 350mv no opponent/no opponent bloody:35 cave (indoors) [######====] > e
A fissure in the rock wall
| The cold smooth surface is interrupted on the southern wall
| by a crack jutting up from the floor. Short lascerations
| in the stone suggest a conscious effort to widen the opening
| into the fissure that it is now. A barely audible drip betrays
-o-@-o | the blanketing silence, mere seconds passing between each
| and ending in a dull splash. The sound almost seems to be
| coming from within the fissure, as if it were hollow behind
| it. The tunnel ends not far to the west, and darkness fills
| the eastern passage.
---------+

[Exits: east west]

<847hp 505m 347mv no opponent/no opponent bloody:35 cave (indoors) [######====] > e
A pitch black tunnel
| An eerie quiet blankets this passage, lending a sense of foreboding
| to the cold stone tunnel. The walls appear to be perfectly
| smooth, as if they were polished by intense heat but otherwise
| seem natural. The air hangs perfectly still, the scent of
o-o-@ | decay lingering in the stale atmosphere. Barely noticeable
| upon the northern wall are narrow claw marks set deeply into
| the rock face. Darkness swallows the passage in both directions
| and little else can be discerned from the bare area.
|
---------+

[Exits: west up]
A few spiders scuttle around the floor of this cave.

<847hp 505m 344mv no opponent/no opponent bloody:34 cave (indoors) [######====] > u
Slippery Terrain
| The floor of this cavern is moist and wet, covered in Enthemian
| slime. It seems to hold the same composition as mud, slippy
+-S +| to the touch, and yet sticking to you as you feel it. In
| || this dark cavern it is difficult to see anything much further
@-+-+| than a few feet in front of you. A clanging noise comes
| | from the north, sounding like the action of metal upon
+ | metal.
| |
+ |
---------+

[Exits: north east down]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.

<847hp 505m 342mv no opponent/no opponent bloody:40 city (indoors) [######====] > c
You break your objective tracking.
Players near you in Enthema:
<PK> Solmundi Slippery Terrain
<PK> Qhozreema Slippery Terrain
Qhozreema flies east.

<847hp 505m 342mv no opponent/no opponent bloody:39 city (indoors) [######====] > j
They aren't here.

<847hp 505m 342mv no opponent/no opponent bloody:39 city (indoors) [######====] > e
Surrounded by Weeds
+| Weeds of all shapes and sizes reach up, their stalks entangling
|| you as you attempt to get by. Their colours range from purplish
+-S +-+| greens to pale whites. The Enthemian slime that covers much
| | | of the caverns resides on their leaves, perhaps choking them
+-@-+ | to death, but it seems more likely that they are feeding
| | from it.
+ |
| |
+ |
---------+

[Exits: east south west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt injures you.
Qhozreema has quite a few wounds.

<832hp 505m 340mv blade/defensive bloody:40 city (indoors) [######====] > e

Rimath the trader auctions 'Place yer bids! 'Nightfall', the oath-breaker is being auctioned for 13000 gold!'
Qhozreema has quite a few wounds.

<832hp 505m 340mv blade/defensive bloody:40 city (indoors) [######====] >
No way! You are still fighting!
Qhozreema has quite a few wounds.

<832hp 505m 340mv blade/defensive bloody:40 city (indoors) [######====] >
[* ] You parry Qhozreema's shocking bite.
Qhozreema's static discharge hits you.
Qhozreema is unaffected by your drowning!
Qhozreema has quite a few wounds.

<822hp 505m 340mv blade/defensive bloody:40 city (indoors) [######====] >
Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt wounds you.
Qhozreema has quite a few wounds.

<816hp 515m 379mv blade/defensive bloody:40 city (indoors) [######====] > f
You flee from combat!
Slippery Terrain
| The floor of this cavern is moist and wet, covered in Enthemian
| slime. It seems to hold the same composition as mud, slippy
+-S +| to the touch, and yet sticking to you as you feel it. In
| || this dark cavern it is difficult to see anything much further
@-+-+| than a few feet in front of you. A clanging noise comes
| | from the north, sounding like the action of metal upon
+ | metal.
| |
+ |
---------+

[Exits: north east down]

<816hp 515m 377mv no opponent/no opponent bloody:40 city (indoors) [#####=====] > 1
You stop wielding a water cube.
You wield a peacemaker greatsword.
A peacemaker greatsword feels like a part of you!

<816hp 515m 377mv no opponent/no opponent bloody:39 city (indoors) [#####=====] > e
Surrounded by Weeds
+| Weeds of all shapes and sizes reach up, their stalks entangling
|| you as you attempt to get by. Their colours range from purplish
+-S +-+| greens to pale whites. The Enthemian slime that covers much
| | | of the caverns resides on their leaves, perhaps choking them
+-@-+ | to death, but it seems more likely that they are feeding
| | from it.
+ |
| |
+ |
---------+

[Exits: east south west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.

<816hp 515m 375mv no opponent/no opponent bloody:38 city (indoors) [#####=====] > j
(UNPROTECTED) Qhozreema yells 'Help! I am being attacked by Solmundi!'
Your slash MUTILATES Qhozreema!
[* ] Qhozreema parries your slash.
Qhozreema has quite a few wounds.

<816hp 515m 375mv blade/defensive bloody:40 city (indoors) [#####=====] >
Qhozreema utters the words, 'hpjioculof ghafw'.
Qhozreema calls upon the forces of nature and calls forth a lightning storm.
Qhozreema's thunder storm DISMEMBERS you!
You resist Qhozreema's shock.
You feel less righteous.
You feel less protected.
Qhozreema has quite a few wounds.

<762hp 515m 375mv blade/defensive bloody:40 city (indoors) [#####=====] > f

Qhozreema's thunder storm maims you!
Qhozreema's shocking bite grazes you.
Qhozreema's shocking bite scratches you.
[** ] You block Qhozreema's attack with your shield.
Your slash DISEMBOWELS Qhozreema!
Qhozreema has quite a few wounds.

<717hp 515m 375mv blade/defensive bloody:40 city (indoors) [#####=====] >
You flee from combat!
Weed-infested Water
+ | The slimy water continues its flow southwards, disappearing
| | underneath the walls of the cavern to the south. It drains
S +-+-+| away as quietly as it entered. Tall weeds grow inside the water,
| | | their reedy stalks feeding off the toxic substances inside
+-+-@ | it. They have malformed into strange and ugly shapes, their
| | leaves mutated to extremely long lengths.
+ |
| |
+ |
---------+

[Exits: north west]

<717hp 515m 373mv no opponent/no opponent bloody:40 city (indoors) [#####=====] > w
Surrounded by Weeds
+| Weeds of all shapes and sizes reach up, their stalks entangling
|| you as you attempt to get by. Their colours range from purplish
+-S +-+| greens to pale whites. The Enthemian slime that covers much
| | | of the caverns resides on their leaves, perhaps choking them
+-@-+ | to death, but it seems more likely that they are feeding
| | from it.
+ |
| |
+ |
---------+

[Exits: east south west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.

<717hp 515m 371mv no opponent/no opponent bloody:39 city (indoors) [#####=====] > j

Qhozreema flies east.

<717hp 515m 371mv no opponent/no opponent bloody:38 city (indoors) [#####=====] >
They aren't here.

<717hp 515m 371mv no opponent/no opponent bloody:38 city (indoors) [#####=====] >
Qhozreema flies in.

<717hp 515m 371mv no opponent/no opponent bloody:37 city (indoors) [#####=====] > j
(UNPROTECTED) Qhozreema yells 'Help! I am being attacked by Solmundi!'
[** ] Qhozreema blocks your attack with her shield.
[** ] You parry Qhozreema's shocking bite.
[***] You parry Qhozreema's shocking bite.
Qhozreema's static discharge injures you.
Your slash maims Qhozreema!
[* ] Qhozreema blocks your attack with her shield.
[** ] Qhozreema parries your slash.
Qhozreema has some big nasty wounds and scratches.

<704hp 515m 371mv blade/defensive bloody:40 city (indoors) [#####=====] > j

Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt maims you!
Qhozreema has some big nasty wounds and scratches.

<670hp 515m 371mv blade/defensive bloody:40 city (indoors) [#####=====] > f

[** ] You block Qhozreema's attack with your shield.
Qhozreema's static discharge hits you.
Your slash MUTILATES Qhozreema!
[** ] Qhozreema blocks your attack with her shield.
Qhozreema has some big nasty wounds and scratches.

<661hp 515m 371mv blade/defensive bloody:40 city (indoors) [#####=====] >
You do the best you can!
Qhozreema has some big nasty wounds and scratches.

<661hp 515m 371mv blade/defensive bloody:40 city (indoors) [#####=====] >
You flee from combat!
A Tight Crawlway
+-S +-+| An extremely narrow passage leads off to the south, almost
| | | impassable by its sheer minuteness. The passage is barely
+-+-+ | a few feet high, causing your procession to become encumbered
| | and difficult. Surrounding the walls of the dark cave is the
@ | same gloop that has infested the rest of the zone, its bizaare
| | compounds seeming to give the entire place a life of its own.
+ |
|
|
---------+

[Exits: north south]

<661hp 515m 369mv no opponent/no opponent bloody:40 city (indoors) [#####=====] > n

Qhozreema flies in.

<661hp 515m 369mv no opponent/no opponent bloody:39 city (indoors) [#####=====] >
Surrounded by Weeds
+| Weeds of all shapes and sizes reach up, their stalks entangling
|| you as you attempt to get by. Their colours range from purplish
+-S +-+| greens to pale whites. The Enthemian slime that covers much
| | | of the caverns resides on their leaves, perhaps choking them
+-@-+ | to death, but it seems more likely that they are feeding
| | from it.
+ |
| |
+ |
---------+

[Exits: east south west]

<661hp 515m 367mv no opponent/no opponent bloody:38 city (indoors) [#####=====] > j
They aren't here.

<661hp 515m 367mv no opponent/no opponent bloody:38 city (indoors) [#####=====] > w
Slippery Terrain
| The floor of this cavern is moist and wet, covered in Enthemian
| slime. It seems to hold the same composition as mud, slippy
+-S +| to the touch, and yet sticking to you as you feel it. In
| || this dark cavern it is difficult to see anything much further
@-+-+| than a few feet in front of you. A clanging noise comes
| | from the north, sounding like the action of metal upon
+ | metal.
| |
+ |
---------+

[Exits: north east down]

<661hp 515m 365mv no opponent/no opponent bloody:37 city (indoors) [#####=====] > j
They aren't here.

<661hp 515m 365mv no opponent/no opponent bloody:37 city (indoors) [#####=====] > j
They aren't here.

<661hp 515m 365mv no opponent/no opponent bloody:36 city (indoors) [#####=====] > j
They aren't here.

<661hp 515m 365mv no opponent/no opponent bloody:36 city (indoors) [#####=====] > j
They aren't here.
Qhozreema flies in.

<661hp 515m 365mv no opponent/no opponent bloody:36 city (indoors) [#####=====] > j
(UNPROTECTED) Qhozreema yells 'Help! I am being attacked by Solmundi!'
[* ] Qhozreema blocks your attack with her shield.
Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt DISEMBOWELS you!
Qhozreema has some big nasty wounds and scratches.

<609hp 515m 365mv blade/defensive bloody:40 city (indoors) [#####=====] > j

[***] You parry Qhozreema's shocking bite.
[* ] You parry Qhozreema's shocking bite.
A bolt of lightning arcs from a sparking lightning sword!
Qhozreema's lightning bolt DISMEMBERS you!
Your slash DISEMBOWELS Qhozreema!
[** ] Qhozreema parries your slash.
Qhozreema has some big nasty wounds and scratches.

<555hp 515m 365mv blade/defensive bloody:40 city (indoors) [#####=====] > f
You do the best you can!
Qhozreema has some big nasty wounds and scratches.

<555hp 515m 365mv blade/defensive bloody:40 city (indoors) [#####=====] > f
You flee from combat!
A pitch black tunnel
| An eerie quiet blankets this passage, lending a sense of foreboding
| to the cold stone tunnel. The walls appear to be perfectly
| smooth, as if they were polished by intense heat but otherwise
| seem natural. The air hangs perfectly still, the scent of
o-o-@ | decay lingering in the stale atmosphere. Barely noticeable
| upon the northern wall are narrow claw marks set deeply into
| the rock face. Darkness swallows the passage in both directions
| and little else can be discerned from the bare area.
|
---------+

[Exits: west up]
A few spiders scuttle around the floor of this cave.

<555hp 515m 363mv no opponent/no opponent bloody:40 cave (indoors) [#####=====] >
You aren't fighting anyone.

<555hp 515m 363mv no opponent/no opponent bloody:39 cave (indoors) [#####=====] > w
A fissure in the rock wall
| The cold smooth surface is interrupted on the southern wall
| by a crack jutting up from the floor. Short lascerations
| in the stone suggest a conscious effort to widen the opening
| into the fissure that it is now. A barely audible drip betrays
-o-@-o | the blanketing silence, mere seconds passing between each
| and ending in a dull splash. The sound almost seems to be
| coming from within the fissure, as if it were hollow behind
| it. The tunnel ends not far to the west, and darkness fills
| the eastern passage.
---------+

[Exits: east west]

<555hp 515m 360mv no opponent/no opponent bloody:38 cave (indoors) [#####=====] > w
An abrupt ending
| The ending of a tunnel has formed here, splitting open
| into a much larger passage to the west, while to the east
| barely carving out a narrow crawlway into the subterranea.
| The mouth of the opening is supported by a rib of smooth
-@-o-o| stone, that itself is encompassed by shards of glass that
| would indicate to touch it is to be avoided. A few dried
| blood stains upon the floor of this opening show the fate
| of adventurers who passed overzealously through this way.
|
---------+

[Exits: east west]

<555hp 515m 357mv no opponent/no opponent bloody:38 cave (indoors) [#####=====] > af
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -9 for 8 hours
Spell: sanctuary : lasts for 7 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 7 hours
: modifies armor class by 26 for 7 hours
Skill: hunt evil : lasts for 4 hours
Spell: thunder storm : lasts for 1 hours
Skill: holy armor : modifies armor class by 122 permanently
Skill: bolstering presence: modifies save vs mental by 13 permanently

<555hp 515m 357mv no opponent/no opponent bloody:37 cave (indoors) [#####=====] > w
A dimly lit passage
*-*-* | Fragments of dust-covered rubble from centuries past has
| | been stacked up untidily. An uneven path has been forced
* | through it, leaving an easy to traverse and yet uneasy passage.
| | It seems to have been travelled through recently, a fresh
o-@- | layer of dust left covering a track made none too long ago.
| Nearby the passage ends abruptly at the mouth of an underground
| tunnel, while to the west it leads towards tall spires.
|
|
---------+

[Exits: east west]

<555hp 515m 354mv no opponent/no opponent bloody:37 cave (indoors) [#####=====] > w
A clearing before tall dark spires
*-*-*-* | A wide clearing, enough to station a small army, is present
| | in this part of the subterranean underground. The floor
* | of the clearing is covered with fine dust that shimmers
| | with enchantment. The clearing is encircled by smooth walls
@-o- | of stone, punctuated with magical runes. At its far east,
| a dark passage appears within the wall. To the north the
| clearing narrows into a pathway heading deeper into the
| underground. Black spires with summits that are fifteen
| feet high overlook the path.
---------+

[Exits: north east]
A young rockling plays around on the ground here.
A young rockling plays around on the ground here.
An older rockling stands here with a serious look.
A young rockling plays around on the ground here.

<555hp 515m 351mv no opponent/no opponent bloody:36 cave (indoors) [#####=====] > w
Alas, you cannot go that way.

<555hp 515m 351mv no opponent/no opponent bloody:36 cave (indoors) [#####=====] > n
Passing between silent guardians
* * | A pathway leading north and south has been cut out of the
| | | rocky landscape surroundings of this part of the Underdark.
*-*-*-* | At either side of the path, large black spires stretch
| | out, looming over it. They seem to have been created with
@ | the supporting of the rocky ceiling above in mind, but
| | a close look reveals that they do not reach that far. Thus
o-o- | they stand, serving no apparent function but to watch this
| path. A clearing opens up southwards, while north of here
| is a ledge.
---------+

[Exits: north south]

<555hp 515m 349mv no opponent/no opponent bloody:35 inside (indoors) [#####=====] > n
A Ledge Overlooking the Unlit City
| The splendour of the entire city is laid out before you,
| viewable over the edge of this narrow obsidian ledge.
* * | Large rock columns have been cut out of the landscape,
| | | supporting the hollowed out interior of this sprawling
*-*-@-* | underground habitat. Many different buildings can be seen
| | below, ranging from dwellings and taverns in the lower
* | part of town, to academys and noble houses in the upper
| | districts. Towering over all is an iron citadel, the centre
o-o- | of worship of the drow.
---------+

[Exits: east south west]

<555hp 515m 348mv no opponent/no opponent bloody:35 inside (indoors) [#####=====] > n
w
Alas, you cannot go that way.

<555hp 515m 348mv no opponent/no opponent bloody:34 inside (indoors) [#####=====] >
A wide granite road
| A granite pathway heads towards the formal entrance of
| the underground city ahead. The path is wide enough for
* *| several adventurers to travel down abreast, giving enough
| || space to travel quickly down this path. The route through
*-@-*-*| the caverns continues to the west, ending with a change
| | of direction at a wall nearby. To the east, the shell
* | of rock that shields the pathway from the vision of the
| | rest of the city opens, creating a ledge within.
o-o|
---------+

[Exits: east west]

<555hp 515m 347mv no opponent/no opponent bloody:34 inside (indoors) [#####=====] > w
Curving along the cavern wall
| The granite pathway comes to an abrupt ending as it merges
| with one of obsidian that heads to the north. The obsidian
* | material has been gathered from outside the city and
| | placed here as decoration for its city streets. It has
@-*-*| been laid down upon the pathway in small circular slabs,
|| evenly spaced. Being one of the busiest paths taken through
*| the city has left wear upon the surface of these obsidian
|| stones. Many of them lie moved slightly out of place,
o| with fissures appearing in their surfaces.
---------+

[Exits: north east]

<555hp 515m 346mv no opponent/no opponent bloody:34 inside (indoors) [#####=====] > af
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -9 for 8 hours
Spell: sanctuary : lasts for 7 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 7 hours
: modifies armor class by 26 for 7 hours
Skill: hunt evil : lasts for 4 hours
Spell: thunder storm : lasts for 1 hours
Skill: holy armor : modifies armor class by 122 permanently
Skill: bolstering presence: modifies save vs mental by 13 permanently

<555hp 515m 346mv no opponent/no opponent bloody:40 inside (indoors) [#####=====] > n
On the fringes of the city
| A narrow road of obsidian runs from north to south, flowing
| through the unlit city. To the south the road leads away
| from the main town, heading into an uninhabited part
| of this underground network of caverns. Further northwards
@ | the various buildings of the city are visible. Looming
| | over them all is an iron citadel. This part of the city
*-*-*| acts as a gateway into its entrance. No gates are visible
|| here, for the city is open to all that wish to wander
*| in.
---------+

[Exits: south down]
A tall female drow stands lazily beside the gate.
A drow gate guard says 'You'd better take that light off before you enter here.'

<555hp 515m 345mv no opponent/no opponent bloody:39 inside (indoors) [#####=====] > d
A worn obsidian avenue
The presence of evil recedes.
* | A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| taps whisper from above and below, combining with the ominous
| sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north up]

<555hp 515m 344mv no opponent/no opponent bloody:39 inside (indoors) [#####=====] > d
Alas, you cannot go that way.

<555hp 515m 344mv no opponent/no opponent bloody:39 inside (indoors) [#####=====] > n
A worn obsidian avenue
*-*-*-*-*| A narrow path, made up of a number of small, circular, light
| | obsidian stones that are set equal lengths apart. A few of
* | them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| even though its still pretty quiet.
|
---------+

[Exits: north south]

<555hp 515m 343mv no opponent/no opponent bloody:38 inside (indoors) [#####=====] > prot
You lost your concentration.

<555hp 498m 343mv no opponent/no opponent bloody:38 inside (indoors) [#####=====] >
You sense evil near.

<555hp 498m 343mv no opponent/no opponent bloody:37 inside (indoors) [#####=====] > j
j
They aren't here.

<572hp 514m 379mv no opponent/no opponent bloody:34 inside (indoors) [#####=====] >
They aren't here.

<572hp 514m 379mv no opponent/no opponent bloody:34 inside (indoors) [#####=====] > n
A worn obsidian avenue
* * | A narrow path, made up of a number of small, circular, light
| | | obsidian stones that are set equal lengths apart. A few of
*-*-*-*-*| them appear to have been broken or are completely missing,
| | while sometimes one is actually stacked on top of another,
@ | but for the most part the path is intact. Strange echoing
| | taps whisper from above and below, combining with the ominous
* | sounds that echo from all around it seems like quite a racket,
| | even though its still pretty quiet.
* |
---------+

[Exits: north south]

<572hp 514m 378mv no opponent/no opponent bloody:33 inside (indoors) [#####=====] > n
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+

[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<572hp 514m 377mv no opponent/no opponent bloody:33 inside (indoors) [#####=====] > e
Veldrin Road
*-* | An obsidian post looms overhead this street, overseeing the
| | greater areas of this damp dirt road. Atop the post is a black
* | stone gargoyle, looming its head over the street. It seems
| | to stare hungrily at the filth and grime covering every inch
*-*-@-*-F| of the path. Maggots and large flies swarm around piles of
| | trash and waste scattered around, along with a profuse amount
* | of red fungus - accumulating along large crevasses on the road.
| | Reflections flare carelessly, revealing horrendous shadows
* | on the walls.
---------+

[Exits: east west]

<572hp 514m 376mv no opponent/no opponent bloody:32 inside (indoors) [#####=====] > e
Veldrin Road
*-* | An obsidian post looms overhead this street, overseeing the greater
| | areas of this damp dirt road. Atop the post is a black stone
* | gargoyle, looming its head over the street. It seems to stare
| | hungrily at the filth and grime covering every inch of the path.
*-*-@-F | Maggots and large flies swarm around piles of trash and waste
| | scattered around, along with a profuse amount of red fungus -
* | accumulating along large crevasses on the road. Reflections flare
| | carelessly, revealing horrendous shadows on the walls.
* |
---------+

[Exits: east west]
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<572hp 514m 375mv no opponent/no opponent bloody:32 inside (indoors) [#####=====] > e
The Tarantula's Poison Inn
| An old tavern situated within the slums of the unlit city.
| It has stood for many centuries and gradually accumulated
| wealth from the many patrons that visit here. Even though
| it is within the poorer part of the town, it is quite a rich
*-*-@ | tavern and even displays a golden goblet on the far end of
| the bar. Built for the supply of ale and wine to the denizens
| of the unlit city, it has served as the unifying area within
| the community, where nobles may meet with commoners and drown
| their sorrows or celebrate together.
---------+

[Exits: west]
Freshly cooled water drips slowly from an iron spigot.
A citizen of the drow wanders about.
A large brown mustang is here, decorated with a yellow warcoat.
A lithe drow female looks at the bartender seductively.
An old figure rests up against the bar.
The innkeeper rests behind a counter, serving patrons.
The innkeeper says 'Whats your poison, Solmundi.'

<572hp 514m 374mv no opponent/no opponent bloody:40 inside (indoors) [#####=====] > e
Alas, you cannot go that way.

<572hp 514m 374mv no opponent/no opponent bloody:40 inside (indoors) [#####=====] > prot
You feel holy and pure.

<572hp 479m 374mv no opponent/no opponent bloody:39 inside (indoors) [#####=====] > w
Veldrin Road
*-* | An obsidian post looms overhead this street, overseeing the greater
| | areas of this damp dirt road. Atop the post is a black stone
* | gargoyle, looming its head over the street. It seems to stare
| | hungrily at the filth and grime covering every inch of the path.
*-*-@-F | Maggots and large flies swarm around piles of trash and waste
| | scattered around, along with a profuse amount of red fungus -
* | accumulating along large crevasses on the road. Reflections flare
| | carelessly, revealing horrendous shadows on the walls.
* |
---------+

[Exits: east west]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'
Qhozreema flies east.

<572hp 479m 373mv no opponent/no opponent bloody:36 inside (indoors) [#####=====] > h
You feel a little better.

<593hp 471m 373mv no opponent/no opponent bloody:35 inside (indoors) [#####=====] >
Qhozreema flies in.

<593hp 471m 373mv no opponent/no opponent bloody:35 inside (indoors) [#####=====] > j

Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt injures you.
Qhozreema has some big nasty wounds and scratches.

<579hp 471m 373mv blade/defensive bloody:40 inside (indoors) [#####=====] >
[* ] You block Qhozreema's attack with your shield.
[***] You parry Qhozreema's shocking bite.
[* ] Qhozreema parries your slash.
[* ] Qhozreema parries your slash.
Qhozreema has some big nasty wounds and scratches.

<579hp 471m 373mv blade/defensive bloody:40 inside (indoors) [#####=====] >
You do the best you can!
Qhozreema has some big nasty wounds and scratches.

<579hp 471m 373mv blade/defensive bloody:40 inside (indoors) [#####=====] >
Qhozreema has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
A drow guardsman cowers in abject terror!
A drow guardsman flees in terror!
Qhozreema flies east.

<579hp 471m 373mv no opponent/no opponent bloody:40 inside (indoors) [#####=====] >
Qhozreema flies in.

<579hp 471m 373mv no opponent/no opponent bloody:39 inside (indoors) [#####=====] >
Qhozreema flies west.

<579hp 471m 373mv no opponent/no opponent bloody:39 inside (indoors) [#####=====] > j
They aren't here.

<579hp 471m 373mv no opponent/no opponent bloody:38 inside (indoors) [#####=====] > j
They aren't here.

<579hp 471m 373mv no opponent/no opponent bloody:38 inside (indoors) [#####=====] > j
j
They aren't here.

<579hp 471m 373mv no opponent/no opponent bloody:37 inside (indoors) [#####=====] >
They aren't here.

<579hp 471m 373mv no opponent/no opponent bloody:37 inside (indoors) [#####=====] > j
They aren't here.

<579hp 471m 373mv no opponent/no opponent bloody:36 inside (indoors) [#####=====] > j
They aren't here.

<579hp 471m 373mv no opponent/no opponent bloody:36 inside (indoors) [#####=====] > j
They aren't here.

<579hp 471m 373mv no opponent/no opponent bloody:35 inside (indoors) [#####=====] > e
The Tarantula's Poison Inn
| An old tavern situated within the slums of the unlit city.
| It has stood for many centuries and gradually accumulated
| wealth from the many patrons that visit here. Even though
| it is within the poorer part of the town, it is quite a rich
*-*-@ | tavern and even displays a golden goblet on the far end of
| the bar. Built for the supply of ale and wine to the denizens
| of the unlit city, it has served as the unifying area within
| the community, where nobles may meet with commoners and drown
| their sorrows or celebrate together.
---------+

[Exits: west]
Freshly cooled water drips slowly from an iron spigot.
A large brown mustang is here, decorated with a yellow warcoat.
A lithe drow female looks at the bartender seductively.
An old figure rests up against the bar.
The innkeeper rests behind a counter, serving patrons.
The innkeeper says 'Whats your poison, Solmundi.'

<579hp 471m 372mv no opponent/no opponent bloody:35 inside (indoors) [#####=====] > j
They aren't here.

<579hp 471m 372mv no opponent/no opponent bloody:34 inside (indoors) [#####=====] > w
Veldrin Road
You sense evil near.
*-* | An obsidian post looms overhead this street, overseeing the greater
| | areas of this damp dirt road. Atop the post is a black stone
* | gargoyle, looming its head over the street. It seems to stare
| | hungrily at the filth and grime covering every inch of the path.
*-*-@-F | Maggots and large flies swarm around piles of trash and waste
| | scattered around, along with a profuse amount of red fungus -
* | accumulating along large crevasses on the road. Reflections flare
| | carelessly, revealing horrendous shadows on the walls.
* |
---------+

[Exits: east west]
A citizen of the drow wanders about.

<579hp 471m 371mv no opponent/no opponent bloody:33 inside (indoors) [#####=====] > j
They aren't here.

<579hp 471m 371mv no opponent/no opponent bloody:33 inside (indoors) [#####=====] > w
Veldrin Road
*-* | An obsidian post looms overhead this street, overseeing the
| | greater areas of this damp dirt road. Atop the post is a black
* | stone gargoyle, looming its head over the street. It seems
| | to stare hungrily at the filth and grime covering every inch
*-*-@-*-F| of the path. Maggots and large flies swarm around piles of
| | trash and waste scattered around, along with a profuse amount
* | of red fungus - accumulating along large crevasses on the road.
| | Reflections flare carelessly, revealing horrendous shadows
* | on the walls.
---------+

[Exits: east west]
A drow guardsman vigilantly patrols the city.

<579hp 471m 370mv no opponent/no opponent bloody:32 inside (indoors) [#####=====] > w
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+

[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<579hp 471m 369mv no opponent/no opponent bloody:32 inside (indoors) [#####=====] > j
They aren't here.

<579hp 471m 369mv no opponent/no opponent bloody:31 inside (indoors) [#####=====] > c
Players near you in Unlit City:
<PK> Solmundi Commoner Square

<579hp 471m 369mv no opponent/no opponent bloody:30 inside (indoors) [#####=====] > w
Veldrin Road
*-*| An obsidian post looms overhead this street, overseeing
| | the greater areas of this damp dirt road. Atop the post
T-* * | is a black stone gargoyle, looming its head over the street.
| | | It seems to stare hungrily at the filth and grime covering
*-@-*-*| every inch of the path. Maggots and large flies swarm around
| | piles of trash and waste scattered around, along with a
* | profuse amount of red fungus - accumulating along large
| | crevasses on the road. Reflections flare carelessly, revealing
* | horrendous shadows on the walls.
---------+

[Exits: east west]
A citizen of the drow wanders about.

<579hp 471m 368mv no opponent/no opponent bloody:29 inside (indoors) [#####=====] > w
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*-T-* *| is a black stone gargoyle, looming its head over the
| || street. It seems to stare hungrily at the filth and grime
@-*-*| covering every inch of the path. Maggots and large flies
|| swarm around piles of trash and waste scattered around,
*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: north east]
A wagon with a broken axle lies here, missing a wheel.
A citizen of the drow wanders about.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<579hp 471m 367mv no opponent/no opponent bloody:29 inside (indoors) [#####=====] > e
Veldrin Road
*-*| An obsidian post looms overhead this street, overseeing
| | the greater areas of this damp dirt road. Atop the post
T-* * | is a black stone gargoyle, looming its head over the street.
| | | It seems to stare hungrily at the filth and grime covering
*-@-*-*| every inch of the path. Maggots and large flies swarm around
| | piles of trash and waste scattered around, along with a
* | profuse amount of red fungus - accumulating along large
| | crevasses on the road. Reflections flare carelessly, revealing
* | horrendous shadows on the walls.
---------+

[Exits: east west]
A citizen of the drow wanders about.

<579hp 471m 366mv no opponent/no opponent bloody:28 inside (indoors) [#####=====] > e
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+

[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<579hp 471m 365mv no opponent/no opponent bloody:28 inside (indoors) [#####=====] > e
Veldrin Road
*-* | An obsidian post looms overhead this street, overseeing the
| | greater areas of this damp dirt road. Atop the post is a black
* | stone gargoyle, looming its head over the street. It seems
| | to stare hungrily at the filth and grime covering every inch
*-*-@-*-F| of the path. Maggots and large flies swarm around piles of
| | trash and waste scattered around, along with a profuse amount
* | of red fungus - accumulating along large crevasses on the road.
| | Reflections flare carelessly, revealing horrendous shadows
* | on the walls.
---------+

[Exits: east west]
A citizen of the drow wanders about.
A drow guardsman vigilantly patrols the city.

<579hp 471m 364mv no opponent/no opponent bloody:27 inside (indoors) [#####=====] > e
Veldrin Road
*-* | An obsidian post looms overhead this street, overseeing the greater
| | areas of this damp dirt road. Atop the post is a black stone
* | gargoyle, looming its head over the street. It seems to stare
| | hungrily at the filth and grime covering every inch of the path.
*-*-@-F | Maggots and large flies swarm around piles of trash and waste
| | scattered around, along with a profuse amount of red fungus -
* | accumulating along large crevasses on the road. Reflections flare
| | carelessly, revealing horrendous shadows on the walls.
* |
---------+

[Exits: east west]

<579hp 471m 363mv no opponent/no opponent bloody:27 inside (indoors) [#####=====] > e
The Tarantula's Poison Inn
| An old tavern situated within the slums of the unlit city.
| It has stood for many centuries and gradually accumulated
| wealth from the many patrons that visit here. Even though
| it is within the poorer part of the town, it is quite a rich
*-*-@ | tavern and even displays a golden goblet on the far end of
| the bar. Built for the supply of ale and wine to the denizens
| of the unlit city, it has served as the unifying area within
| the community, where nobles may meet with commoners and drown
| their sorrows or celebrate together.
---------+

[Exits: west]
Freshly cooled water drips slowly from an iron spigot.
A large brown mustang is here, decorated with a yellow warcoat.
A lithe drow female looks at the bartender seductively.
An old figure rests up against the bar.
The innkeeper rests behind a counter, serving patrons.
The innkeeper says 'Whats your poison, Solmundi.'

<579hp 471m 362mv no opponent/no opponent bloody:26 inside (indoors) [#####=====] > mn
You mount a mustang.

<579hp 471m 362mv no opponent/no opponent bloody:26 inside (indoors) [#####=====] > w
Veldrin Road
*-* | An obsidian post looms overhead this street, overseeing the greater
| | areas of this damp dirt road. Atop the post is a black stone
* | gargoyle, looming its head over the street. It seems to stare
| | hungrily at the filth and grime covering every inch of the path.
*-*-@-F | Maggots and large flies swarm around piles of trash and waste
| | scattered around, along with a profuse amount of red fungus -
* | accumulating along large crevasses on the road. Reflections flare
| | carelessly, revealing horrendous shadows on the walls.
* |
---------+

[Exits: east west]

<579hp 471m 361mv no opponent/no opponent bloody:25 inside (indoors) [#####=====] > w
Veldrin Road
*-* | An obsidian post looms overhead this street, overseeing the
| | greater areas of this damp dirt road. Atop the post is a black
* | stone gargoyle, looming its head over the street. It seems
| | to stare hungrily at the filth and grime covering every inch
*-*-@-*-F| of the path. Maggots and large flies swarm around piles of
| | trash and waste scattered around, along with a profuse amount
* | of red fungus - accumulating along large crevasses on the road.
| | Reflections flare carelessly, revealing horrendous shadows
* | on the walls.
---------+

[Exits: east west]
A citizen of the drow wanders about.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<579hp 471m 360mv no opponent/no opponent bloody:25 inside (indoors) [#####=====] > w
Commoner Square
*-* | Thick, brown mud cakes various stone carved benches scattered
| | randomly around the square. The pungent stench of fresh waste
* * | surrounds the room from various passing animals and you wonder
| | | if it is really mud after all. A small stone statue rests
*-*-@-*-*| in the middle of the square, portraying a frail elf overpowered
| | by a tall, strong drow. Below the worn statue lays a plaque:
* | "Oloth plynn dos! Woe betide those who oppose us.".
| |
* |
---------+

[Exits: north east south west]
A small stone statue rests here, portraying a frail elf overpowered by a tall, strong drow.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<579hp 471m 359mv no opponent/no opponent bloody:24 inside (indoors) [#####=====] > w
Veldrin Road
*-*| An obsidian post looms overhead this street, overseeing
| | the greater areas of this damp dirt road. Atop the post
T-* * | is a black stone gargoyle, looming its head over the street.
| | | It seems to stare hungrily at the filth and grime covering
*-@-*-*| every inch of the path. Maggots and large flies swarm around
| | piles of trash and waste scattered around, along with a
* | profuse amount of red fungus - accumulating along large
| | crevasses on the road. Reflections flare carelessly, revealing
* | horrendous shadows on the walls.
---------+

[Exits: east west]
A citizen of the drow wanders about.

<579hp 471m 358mv no opponent/no opponent bloody:24 inside (indoors) [#####=====] > w
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*-T-* *| is a black stone gargoyle, looming its head over the
| || street. It seems to stare hungrily at the filth and grime
@-*-*| covering every inch of the path. Maggots and large flies
|| swarm around piles of trash and waste scattered around,
*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: north east]
A wagon with a broken axle lies here, missing a wheel.
A citizen of the drow wanders about.
A drow guardsman vigilantly patrols the city.
A drow guardsman says 'Remove that light at once, Solmundi!'

<579hp 471m 357mv no opponent/no opponent bloody:23 inside (indoors) [#####=====] > w
c
n
Alas, you cannot go that way.
You no longer feel the effects of the thunder storm.

<597hp 479m 379mv no opponent/no opponent bloody:23 inside (indoors) [#####=====] >
Players near you in Unlit City:
<PK> Solmundi Veldrin Road

<597hp 479m 379mv no opponent/no opponent bloody:23 inside (indoors) [#####=====] >
Veldrin Road
*| An obsidian post looms overhead this street, overseeing
|| the greater areas of this damp dirt road. Atop the post
*| is a black stone gargoyle, looming its head over the
|| street. It seems to stare hungrily at the filth and grime
*-T-@ *| covering every inch of the path. Maggots and large flies
| || swarm around piles of trash and waste scattered around,
*-*-*| along with a profuse amount of red fungus - accumulating
|| along large crevasses on the road. Reflections flare
*| carelessly, revealing horrendous shadows on the walls.
---------+

[Exits: south west]

<597hp 479m 378mv no opponent/no opponent bloody:22 inside (indoors) [#####=====] > w
w
The hospice of the dying
| This small building has been set up to attempt to avert
| the death of its city's denizens. Situated in a remote
| part of the poor slums, it lacks the facilities needed
| to be an effective clinic, many travelling instead to
*-@-* | more acclaimed places of healing. As such, this place
| | has become a last resort, only for those who are too weak
*-*| to walk, and have none willing to carry them. Few that
| have entered here hoping to avert the sickle have left
| to tell the tale.
---------+

[Exits: east west]
A bed for the sick has been set up here.
A hospice worker is here. attempting to cure her patients.
The hospice worker says 'Bah, those are scratches. What are you doing here, wimp?'

<597hp 479m 377mv no opponent/no opponent bloody:22 inside (indoors) [#####=====] >
The city morgue
| This is where the bodies of those that are murdered or
| die of illness within the city limits are brought to be
| stored while any documented last wishes are searched for
| and executed, and then they are disposed of. The place
@-T-*| is very crude and limited in materials, consisting apparently
|| of just a tunnel leading upwards out of the caverns of
*| the unlit city, back towards the surface. Little care
| is taken for the dead, besides making sure that the wealth
| they are left behind is distributed correctly.
---------+

[Exits: east up]
The morgue's Undertaker rests here, waiting to put the dead to rest.

<597hp 479m 376mv no opponent/no opponent bloody:21 inside (indoors) [#####=====] > u
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<597hp 479m 375mv no opponent/no opponent bloody:21 inside (indoors) [#####=====] > u
u
A tunnel above the morgue
| This tunnel leads quickly back to the surface, where the bodies
| of the dead are dumped. It proceeds almost vertically upwards,
| a narrow ledge around its perimeter spiralling steeply around,
| and only a few feet wide. Though a fall would be paid for
@ | severely here, it is rather difficult to do so, for there
| is little room for mistake. Traversing upwards quickly, this
| subterranean tunnel heads towards a dank cave, shielding the
| depths of the city from any entering light overhead.
|
---------+

[Exits: up down]

<597hp 479m 374mv no opponent/no opponent bloody:20 inside (indoors) [#####=====] >
Trail Through the Graveyard
| A row of small unmarked tombstones to both your left and right
| create a narrow trail guiding you through the graveyard. Ahead
f-o | of you two large moss covered oak trees create an archway over
| | the path, almost looking like a giant mouth trying to consume
o-o-@-f | the entire graveyard in one massive bite. An opening in the ground
| | leads to a tunnel beneath you.
o |
| |
o |
---------+

[Exits: east west down]

<597hp 479m 373mv no opponent/no opponent bloody:20 field (outside) [#####=====] > w
A Gloomy Graveyard
You sense evil near.
o | Many withering trees and ancient graves can be seen through
| | a thick mist that seems to have settled here permanently. A
o-f-o | simple tombstone surrounded by wilted flowers tilts slightly
| | | to one side before you. Hideous smells radiate from somewhere
o-o-@-o-f| below you.
| | |
o-o |
| |
o |
---------+

[Exits: east west]

<597hp 479m 372mv no opponent/no opponent bloody:19 field (outside) [#####=====] > w
A Gloomy Graveyard
o | A granite tombstone, meticulously carved in the semblance
| | of a giant warrior centers this room. Giving off a pungent
o-f-o | and bitter odor are several overgrown rose bushes bearing
| | | deep black roses that cover the feet of the stone warrior.
o-o-@-o-o| Small piles of dirt and gravel lie scattered around the room
| | | | where some tomb-robber attempted to find the corpse of the
+ o-o | once famous warrior who is depicted by the tomb. A few crimson
| | | flower petals are scattered on the ground, stirring in the
+ o | wind.
---------+

[Exits: north east south west]

<597hp 479m 371mv no opponent/no opponent bloody:19 field (outside) [#####=====] > w
The Center of the Graveyard
o | The gothic mausoleum before you towers over the graveyard,
| | casting a shadow as far as you can see. Trees covered with
o-f-o| pallid bark and whisper thin leaves frame the tomb. A fallen
| | | pillar covered with creeping ivy is blocking your path
o-@-o-o| where it must have toppled many years ago.
| | | |
+ o-o |
| | |
+ o |
---------+

[Exits: north east south west]
A small female gremlin hunches over grimacing maniacally.

<597hp 479m 370mv no opponent/no opponent bloody:18 field (outside) [#####=====] > nn
You scan north.
*** Range 2 (north) ***
A small black fly buzzes around.

<597hp 479m 370mv no opponent/no opponent bloody:17 field (outside) [#####=====] > n
The Graveyard
o | Parched grass crunches under your feet as you walk around
| | the tombstones here. Some of the tombs are made of faded
o | red bricks and stand several feet high above the ground.
| | A horrible stench, emanating from a dark hole in the ground
@-f-o| below you, pollutes the air. You hear something howling
| | | dementedly in the distance.
o-o-o-o|
| | | |
+ o-o |
---------+

[Exits: north east south]

<597hp 479m 369mv no opponent/no opponent bloody:16 field (outside) [#####=====] > n
A Path Out of the Graveyard
f | You are walking along a gravel path which leads away
| | from the center of the graveyard. Lining the pathway
o | are many toppled tombstones encircled by decaying flowers,
| | the last remnant of some mourning visitor. You see a
@ | large iron gate to the north.
| |
o-f-o|
| | |
o-o-o-o|
---------+

[Exits: north south]
A small black fly buzzes around.

<597hp 479m 368mv no opponent/no opponent bloody:15 field (outside) [#####=====] > n
A Path Out of the Graveyard
* | A large cast iron arch towers above you menacingly as
| | you walk along the dark gravel path. Two darkly rusted
f | gates screech on their ancient hinges as they swing in
| | a ghastly breeze coming from the south. Towards the north
@ | you can barely make out a small town, and to the south
| | all you see is shadows.
o |
| |
o-f-o|
---------+

[Exits: north south]

<597hp 479m 367mv no opponent/no opponent bloody:15 field (outside) [#####=====] > n
A Dark Path
* | You walk along a narrow gravel path that seems to be used
| | quite often. Immense trees line the path on both sides,
* | creating dark shadows around you. The air is thick with humidity,
| | and seems to surround you as you walk. You see a gothic cast
@ | iron gate to the south and a town to the north.
| |
o |
| |
o |
---------+

[Exits: north south]

<597hp 479m 366mv no opponent/no opponent bloody:14 forest (outside) [#####=====] > n
A Small Plot
* | Lying on the ground is a light but patchy layer of green
| | grass that has slowly been eroded by the many passersby that
* | have visited this area. To the near south of you are the
| | gates to a cemetery looming rather ominously overhead. Small
@ | roots and bulbs that were planted here have been unearthed
| | and lie on the soil, unlikely to produce a harvest any time
f | soon.
| |
o |
---------+

[Exits: north south]

<597hp 479m 365mv no opponent/no opponent bloody:14 inside (indoors) [#####=====] > n
An Old Gravel Path
+ | Various small pebbles have scattered around the surface of
| | this pathway, kicked around by both the wind and the passersby
* | that have travelled this road. From the amount of wear upon
| | it, the gravel path seems to have been here for a very long
@ | time. At the sides of the path is a set of wooden fencing.
| | To the north is a bridge while southward lies a cemetery.
* |
| |
f |
---------+

[Exits: north south]

<597hp 479m 364mv no opponent/no opponent bloody:13 inside (indoors) [#####=====] > n
A Wooden Bridge South of Timaran
S-S-+-*| A small wooden bridge has been constructed here, its light
| || but sturdy planks carrying it over the River Adelon. At the
+ o| sides of the bridge a guardrail has been added for both safety
| | and aesthetic value. You notice that the planks have begun
@ | to balk slightly from age, as if the bridge had been used
| | to transport something heavy out of the city.
* |
| |
* |
---------+

[Exits: north south down]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.

<597hp 479m 363mv no opponent/no opponent bloody:40 inside (indoors) [#####=====] > d
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<597hp 479m 362mv no opponent/no opponent bloody:38 rapids (outside) [#####=====] > w
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
~-@-~-~| minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
~-~ | very comfortable. The current carries the river eastwards.
|
|
---------+

[Exits: east west]

<597hp 479m 361mv no opponent/no opponent bloody:37 rapids (outside) [#####=====] > w
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<597hp 479m 360mv no opponent/no opponent bloody:37 rapids (outside) [#####=====] > whe
You break your objective tracking.
Players near you in Dragon Sea:
<PK> Solmundi A Widening River
<PK> Qhozreema A Wooden Bridge South of Timaran

<597hp 479m 360mv no opponent/no opponent bloody:40 rapids (outside) [#####=====] > s
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<597hp 479m 359mv no opponent/no opponent bloody:40 rapids (outside) [#####=====] > w
The River Adelon East
| The river's steady current pulls the debris upon it steadily
| eastwards, heading towards an open sea. Inside its clear depths
~-~| you see a myriad of colours swirling, reflected from the riverbed.
| | Large stones lie upon its bottom, smaller pebbles bouncing
~-~-@-~ | over them and being dragged eastwards, too light to remain
| | still for long.
o-S |
|
|
---------+

[Exits: east west]

<597hp 479m 358mv no opponent/no opponent bloody:40 rapids (outside) [#####=====] > e
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
~-~-~| despite little movement on the surface, and appears to be widening
| | as it approaches the Dragon Sea. In the water you see small
~-~-@ | minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
o-S | very comfortable. The current carries the river around a bend
| to the north.
|
---------+

[Exits: north west]

<597hp 479m 357mv no opponent/no opponent bloody:39 rapids (outside) [#####=====] > n
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
@-~-~| minnows swimming by, their colourful scales reflecting the
| | light entering the water. The river itself is quite chilly
~-~-~ | and not very comfortable. The current carries the river eastwards.
| |
o-S |
---------+

[Exits: east south]

<597hp 479m 356mv no opponent/no opponent bloody:38 rapids (outside) [#####=====] > e
e
A Widening River
| You are on a slightly murky river flowing west to east just
| south of the city of Timaran. The undercurrent is strong here,
| despite little movement on the surface, and appears to be widening
| as it approaches the Dragon Sea. In the water you see small
~-@-~-~| minnows swimming by, their colourful scales reflecting the light
| | entering the water. The river itself is quite chilly and not
~-~ | very comfortable. The current carries the river eastwards.
|
|
---------+

[Exits: east west]

<597hp 479m 355mv no opponent/no opponent bloody:38 rapids (outside) [#####=====] >
Under an Old Bridge
| You are on a slightly murky river flowing west to east.
| Above you is an unstable looking wooden bridge that is
| balking under its own weight. In the water you see small
| minnows swimming by, their colourful scales reflecting
~-~-@-~-~| the light entering the water. The river itself is quite
| || chilly and not very comfortable. A gentle current carries
~ ~| it eastwards.
||
~|
---------+

[Exits: east west up]

<597hp 479m 354mv no opponent/no opponent bloody:37 rapids (outside) [#####=====] > e
The Mouth of the River
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into
| the ocean beneath you. There are several individual fish
~-~-@-~ | that have probably ventured a bit further away from the
| | school, lured by the prospect of food. The waves here
~-~| do not push you one way or another, and swells are almost
| || non existent.
~ ~|
---------+

[Exits: east west]

<597hp 479m 353mv no opponent/no opponent bloody:37 ocean (outside) [#####=====] > e
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
| water surrounds you and you can see fairly deep into the
| ocean beneath you. There are several individual fish that
~-~-@ | have probably ventured a bit further away from the school,
| | lured by the prospect of food. The waves here do not push
~-~ | you one way or another, and swells are almost non existent.
| | |
~ ~ |
---------+

[Exits: south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<597hp 479m 352mv no opponent/no opponent bloody:36 ocean (outside) [#####=====] > s
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
@-~ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~|
---------+

[Exits: north east south]

<597hp 479m 351mv no opponent/no opponent bloody:36 ocean (outside) [#####=====] > e
Calm Clear Water
| The water is calmer here, stabilized by the luck of being
| on the fringe of several different undercurrents. Clear
~-~ | water surrounds you and you can see fairly deep into
| | the ocean beneath you. There are several individual fish
~-@ | that have probably ventured a bit further away from the
| | | school, lured by the prospect of food. The waves here
~ ~ | do not push you one way or another, and swells are almost
| | non existent.
~-~-~-~-~|
---------+

[Exits: south west]

<597hp 479m 350mv no opponent/no opponent bloody:35 ocean (outside) [#####=====] > s
Calm Clear Water
~-~ | The water is calmer here, stabilized by the luck of being
| | on the fringe of several different undercurrents. Clear water
~-~ | surrounds you and you can see fairly deep into the ocean
| | | beneath you. There are several individual fish that have
~ @ | probably ventured a bit further away from the school, lured
| | by the prospect of food. The waves here do not push you one
~-~-~-~-~| way or another, and swells are almost non existent.
| | |
~-~ ~ |
---------+

[Exits: north south]

<597hp 479m 349mv no opponent/no opponent bloody:35 ocean (outside) [#####=====] > s
Treading Clear Water
~-~ | Crystal clear water shimmers and sparkles. Various tropical
| | | fish calmly follow each other around in circles. Light outlines
~ ~ | the shapes of water ripples to give the illusion of waves
| | of light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | | by the playful sound of a tail slapping the water.
~-~ ~ |
| | |
~-~-~ |
---------+

[Exits: north east south west]

<597hp 479m 348mv no opponent/no opponent bloody:34 lagoon (outside) [#####=====] > c
You break your objective tracking.
Players near you in Dragon Sea:
<PK> Solmundi Treading Clear Water
<PK> Qhozreema A Wooden Bridge South of Timaran

<597hp 479m 348mv no opponent/no opponent bloody:34 lagoon (outside) [#####=====] > e
Treading Clear Water
~-~ ~| Crystal clear water shimmers and sparkles. Various tropical
| | || fish calmly follow each other around in circles. Light outlines
~ ~ ~| the shapes of water ripples to give the illusion of waves of
| || light traveling across the ocean's surface. Every so often
~-~-@-~-~| a dolphin's laugh sings through the air and is accompanied
| | by the playful sound of a tail slapping the water.
~ ~ |
| | |
~-~ |
---------+

[Exits: east west]

<597hp 479m 347mv no opponent/no opponent bloody:34 lagoon (outside) [#####=====] > e
Treading Clear Water
~ ~ | Crystal clear water shimmers and sparkles. Various tropical fish
| | | calmly follow each other around in circles. Light outlines the
~ ~ | shapes of water ripples to give the illusion of waves of light
| | | traveling across the ocean's surface. Every so often a dolphin's
~-~-@-~-~| laugh sings through the air and is accompanied by the playful
| | sound of a tail slapping the water.
~ |
| |
~ |
---------+

[Exits: east west]

<597hp 479m 346mv no opponent/no opponent bloody:33 lagoon (outside) [#####=====] > e
Treading Clear Water
The presence of evil recedes.
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<597hp 479m 345mv no opponent/no opponent bloody:33 lagoon (outside) [#####=====] > e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<597hp 479m 344mv no opponent/no opponent bloody:32 lagoon (outside) [#####=====] > c
Players near you in Dragon Sea:
<PK> Solmundi Treading Clear Water
<PK> Qhozreema A Wooden Bridge South of Timaran

<597hp 479m 344mv no opponent/no opponent bloody:32 lagoon (outside) [#####=====] > e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<597hp 479m 343mv no opponent/no opponent bloody:30 lagoon (outside) [#####=====] > sx
You failed the summon.

<597hp 449m 343mv no opponent/no opponent bloody:29 lagoon (outside) [#####=====] > c
Players near you in Dragon Sea:
<PK> Solmundi Treading Clear Water
<PK> Qhozreema A Wooden Bridge South of Timaran

<597hp 449m 343mv no opponent/no opponent bloody:26 lagoon (outside) [#####=====] > sx
You failed the summon.

<597hp 419m 343mv no opponent/no opponent bloody:24 lagoon (outside) [#####=====] > e
dm
w
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.

<613hp 436m 378mv no opponent/no opponent bloody:20 lagoon (outside) [#####=====] >
You dismount from a mustang.

<613hp 436m 378mv no opponent/no opponent bloody:20 lagoon (outside) [#####=====] >
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<613hp 436m 374mv no opponent/no opponent bloody:20 lagoon (outside) [#####=====] >
Rimath the trader auctions 'Place yer bids! 'Grazz-Tinran', Mask of Eternal Terror is being auctioned for 15000 gold!'

<613hp 436m 374mv no opponent/no opponent bloody:19 lagoon (outside) [#####=====] > sx
Qhozreema arrives suddenly.

<613hp 406m 374mv no opponent/no opponent bloody:18 lagoon (outside) [#####=====] >
Qhozreema utters the words, 'xzasai xabrae'.
A sparking lightning sword glows as it is imbued by a weapon ward.

<613hp 406m 374mv no opponent/no opponent bloody:18 lagoon (outside) [#####=====] > j
(UNPROTECTED) Qhozreema yells 'Help! I am being attacked by Solmundi!'
[** ] Qhozreema blocks your attack with her shield.
[** ] Qhozreema blocks your attack with her shield.
Qhozreema has quite a few wounds.

<613hp 406m 374mv blade/defensive bloody:40 lagoon (outside) [#####=====] >
[** ] You parry Qhozreema's shocking bite.
[***] You block Qhozreema's attack with your shield.
Your slash devastates Qhozreema!
[** ] Qhozreema blocks your attack with her shield.
Qhozreema has some big nasty wounds and scratches.

<613hp 406m 374mv blade/defensive bloody:40 lagoon (outside) [#####=====] >
Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt MUTILATES you!
Qhozreema has some big nasty wounds and scratches.

<571hp 406m 374mv blade/defensive bloody:40 lagoon (outside) [#####=====] > wrat
Qhozreema is unaffected by your heavenly wrath!
Qhozreema has some big nasty wounds and scratches.

<571hp 376m 374mv blade/defensive bloody:40 lagoon (outside) [#####=====] >
[** ] You parry Qhozreema's shocking bite.
Qhozreema's shocking bite grazes you.
[** ] Qhozreema parries your slash.
Qhozreema has some big nasty wounds and scratches.

<563hp 376m 374mv blade/defensive bloody:40 lagoon (outside) [#####=====] > f
f

Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt MUTILATES you!
Qhozreema has some big nasty wounds and scratches.

<523hp 376m 374mv blade/defensive bloody:40 lagoon (outside) [#####=====] >
[** ] You parry Qhozreema's shocking bite.
[***] You block Qhozreema's attack with your shield.
You resist Qhozreema's discharge.
[* ] Qhozreema parries your slash.
Qhozreema has some big nasty wounds and scratches.

<523hp 376m 374mv blade/defensive bloody:40 lagoon (outside) [#####=====] >
You flee from combat!
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<523hp 376m 370mv no opponent/no opponent bloody:40 lagoon (outside) [#####=====] >
You aren't fighting anyone.

<523hp 376m 370mv no opponent/no opponent bloody:40 lagoon (outside) [#####=====] > .
You do not have that item.

<523hp 376m 370mv no opponent/no opponent bloody:38 lagoon (outside) [#####=====] > w
You do not have that item.

<523hp 376m 370mv no opponent/no opponent bloody:38 lagoon (outside) [#####=====] >
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<523hp 376m 366mv no opponent/no opponent bloody:38 lagoon (outside) [#####=====] > ,
You stop using a tantalum shield as a shield.

<523hp 376m 366mv no opponent/no opponent bloody:37 lagoon (outside) [#####=====] > e
You wield a peacemaker dirk in your off-hand.
A peacemaker dirk feels like a part of you!

<523hp 376m 366mv no opponent/no opponent bloody:37 lagoon (outside) [#####=====] > e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<523hp 376m 362mv no opponent/no opponent bloody:37 lagoon (outside) [#####=====] >
Qhozreema flies in.

<523hp 376m 362mv no opponent/no opponent bloody:36 lagoon (outside) [#####=====] > j
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]

<523hp 376m 358mv no opponent/no opponent bloody:36 lagoon (outside) [#####=====] >
They aren't here.

<523hp 376m 358mv no opponent/no opponent bloody:36 lagoon (outside) [#####=====] > j
They aren't here.

<523hp 376m 358mv no opponent/no opponent bloody:35 lagoon (outside) [#####=====] > j
They aren't here.

<523hp 376m 358mv no opponent/no opponent bloody:35 lagoon (outside) [#####=====] > j
They aren't here.

<523hp 376m 358mv no opponent/no opponent bloody:40 lagoon (outside) [#####=====] > j
j
They aren't here.

<523hp 376m 358mv no opponent/no opponent bloody:40 lagoon (outside) [#####=====] >
They aren't here.

<523hp 376m 358mv no opponent/no opponent bloody:39 lagoon (outside) [#####=====] > i

Qhozreema flies in.

<523hp 376m 358mv no opponent/no opponent bloody:39 lagoon (outside) [#####=====] > j
You are carrying:
(Glowing) (Humming) a sparking lightning sword
a tantalum shield
( 4) an enriched gyvel potion
(Glowing) (Humming) a water cube
(Humming) a peacemaker kama
a small wooden canoe
(Humming) a peacemaker cudgel
a perfect potion of recall
(Humming) a peacemaker guisarme
(Glowing) (Humming) a dragonblood mithril-white claddagh of evisceration
(Glowing) a dragonblood signet ring of evisceration
gauntlets of the Golden Flame
a Big Ol'Pack Sack (open)

<523hp 376m 358mv no opponent/no opponent bloody:39 lagoon (outside) [#####=====] >
Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt decimates you!
Qhozreema has some big nasty wounds and scratches.

<498hp 376m 358mv blade/defensive bloody:40 lagoon (outside) [#####=====] >
Qhozreema's shocking bite grazes you.
Qhozreema's shocking bite scratches you.
You resist Qhozreema's discharge.
Your slash DISEMBOWELS Qhozreema!
[* ] Qhozreema parries your slash.
[** ] Qhozreema blocks your attack with her shield.
Qhozreema has some big nasty wounds and scratches.

<489hp 376m 358mv blade/defensive bloody:40 lagoon (outside) [#####=====] >
You do the best you can!
Qhozreema has some big nasty wounds and scratches.

<489hp 376m 358mv blade/defensive bloody:40 lagoon (outside) [#####=====] > tar
Your current target ($$) is : Qhozreema
Qhozreema has some big nasty wounds and scratches.

<489hp 376m 358mv blade/defensive bloody:40 lagoon (outside) [#####=====] >
Qhozreema utters the words, 'diesilla barh'.
Qhozreema's lightning bolt decimates you!
[** ] You dual parry Qhozreema's shocking bite.
[***] You parry Qhozreema's shocking bite.
You resist Qhozreema's discharge.
[** ] Qhozreema parries your slash.
Your slash MUTILATES Qhozreema!
Your stab devastates Qhozreema!
Qhozreema has some big nasty wounds and scratches.

<464hp 376m 358mv blade/defensive bloody:40 lagoon (outside) [#####=====] > f
You flee from combat!
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<464hp 376m 354mv no opponent/no opponent bloody:40 lagoon (outside) [####======] > e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.

<464hp 376m 350mv no opponent/no opponent bloody:39 lagoon (outside) [####======] > j
(UNPROTECTED) Qhozreema yells 'Help! I am being attacked by Solmundi!'
[* ] Qhozreema parries your slash.
Your slash MUTILATES Qhozreema!
Qhozreema has some big nasty wounds and scratches.

<464hp 376m 350mv blade/defensive bloody:40 lagoon (outside) [####======] > f

Qhozreema's shocking bite grazes you.
Qhozreema's shocking bite scratches you.
[** ] You parry Qhozreema's shocking bite.
Your slash MUTILATES Qhozreema!
[** ] Qhozreema parries your slash.
[* ] Qhozreema parries your stab.
Qhozreema looks pretty hurt.

<455hp 376m 350mv blade/defensive bloody:40 lagoon (outside) [####======] > f

Qhozreema utters the words, 'diesilla barh'.
Qhozreema completely destroys your ability to resist lightning!
Qhozreema's lightning bolt MASSACRES you!
Qhozreema looks pretty hurt.

<396hp 384m 373mv blade/defensive bloody:40 lagoon (outside) [####======] >
You flee from combat!
Treading Blue Water
| Cold blue water spans for several miles all around. Rays
| of light that find their ways between clouds pierce the
| air and are swallowed up by the quietly rolling azure
| swells. Occassionally, two opposing swells meet and break
~-~-@-~-~| the calm surface of the water, sending small ripples
|| in opposite directions with a faint lapping sound.
~|
||
~|
---------+

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
A large brown mustang is here, decorated with a yellow warcoat.

<396hp 384m 369mv no opponent/no opponent bloody:40 lagoon (outside) [####======] >
You aren't fighting anyone.

<396hp 384m 369mv no opponent/no opponent bloody:39 lagoon (outside) [####======] > w
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.
Qhozreema utters the words, 'hpjioculof ghafw'.
Qhozreema calls upon the forces of nature and calls forth a lightning storm.
Qhozreema's thunder storm DISMEMBERS you!
You resist Qhozreema's shock.
You feel a brief tingling sensation.
Qhozreema looks pretty hurt.

<336hp 384m 365mv blade/defensive bloody:40 lagoon (outside) [####======] > j
You do the best you can!
Qhozreema looks pretty hurt.

<336hp 384m 365mv blade/defensive bloody:40 lagoon (outside) [####======] >
Rimath the trader auctions 'Place yer bids! 'Grazz-Tinran', Mask of Eternal Terror is being auctioned for 15000 gold!'
Qhozreema looks pretty hurt.

<336hp 384m 365mv blade/defensive bloody:40 lagoon (outside) [####======] >
Qhozreema's thunder storm *** DEMOLISHES *** you!
[** ] You dual parry Qhozreema's shocking bite.
Your slash MUTILATES Qhozreema!
[* ] Qhozreema blocks your attack with her shield.
Your slash MUTILATES Qhozreema!
Qhozreema looks pretty hurt.

<235hp 384m 365mv blade/defensive bloody:40 lagoon (outside) [####======] > disarm
You fail to disarm Qhozreema.
Qhozreema's arcane ward flares brightly with power.
Qhozreema's arcane ward hits you.
Qhozreema looks pretty hurt.

<226hp 384m 365mv blade/defensive bloody:40 lagoon (outside) [####======] > f
f

Qhozreema's thunder storm MANGLES you!
[***] You parry Qhozreema's shocking bite.
You resist Qhozreema's discharge.
Your slash maims Qhozreema!
Your stab maims Qhozreema!
Your slash MUTILATES Qhozreema!
Qhozreema is in awful condition.

<130hp 384m 365mv blade/defensive bloody:40 lagoon (outside) [####======] >
Qhozreema utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Qhozreema's hellstream MANGLES you!
[** ] You parry Qhozreema's shocking bite.
[***] You parry Qhozreema's shock.
Qhozreema's static discharge injures you.
Your slash MUTILATES Qhozreema!
Your stab maims Qhozreema!
Qhozreema is in awful condition.

<33hp 384m 365mv blade/defensive bloody:40 lagoon (outside) [####======] >
You flee from combat!
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<33hp 384m 361mv no opponent/no opponent bloody:40 lagoon (outside) [####======] >
You aren't fighting anyone.

<33hp 384m 361mv no opponent/no opponent bloody:39 lagoon (outside) [####======] > w
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: north east west]

<33hp 384m 357mv no opponent/no opponent bloody:39 lagoon (outside) [####======] > e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<33hp 384m 353mv no opponent/no opponent bloody:38 lagoon (outside) [####======] > e
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]
(Translucent) (White Aura) Qhozreema the Sage of Arcane Power is here.

<33hp 384m 349mv no opponent/no opponent bloody:38 lagoon (outside) [####======] > j
(UNPROTECTED) Qhozreema yells 'Help! I am being attacked by Solmundi!'
Your slash MUTILATES Qhozreema!
Qhozreema is DEAD!!
Qhozreema hits the ground ... DEAD.

<33hp 384m 349mv no opponent/no opponent bloody:40 lagoon (outside) [####======] > cusi
cusi
You feel better.

<71hp 370m 349mv no opponent/no opponent bloody:37 lagoon (outside) [####======] > w
You feel better.

<102hp 356m 349mv no opponent/no opponent bloody:34 lagoon (outside) [####======] >
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-C-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west]

<102hp 356m 345mv no opponent/no opponent bloody:30 lagoon (outside) [####======] > put all sack
You put a sparking lightning sword in a Big Ol'Pack Sack.
You put a tantalum shield in a Big Ol'Pack Sack.
You put an enriched gyvel potion in a Big Ol'Pack Sack.
You put a water cube in a Big Ol'Pack Sack.
You put a small wooden canoe in a Big Ol'Pack Sack.
You put an enriched gyvel potion in a Big Ol'Pack Sack.
You put an enriched gyvel potion in a Big Ol'Pack Sack.
You put an enriched gyvel potion in a Big Ol'Pack Sack.
You put a perfect potion of recall in a Big Ol'Pack Sack.
You put a dragonblood mithril-white claddagh of evisceration in a Big Ol'Pack Sack.
You put a dragonblood signet ring of evisceration in a Big Ol'Pack Sack.
You put gauntlets of the Golden Flame in a Big Ol'Pack Sack.

<102hp 356m 345mv no opponent/no opponent bloody:30 lagoon (outside) [####======] > drop all
e
You drop a peacemaker kama.
A peacemaker kama dissolves into smoke.
You drop a peacemaker cudgel.
A peacemaker cudgel dissolves into smoke.
You drop a peacemaker guisarme.
A peacemaker guisarme dissolves into smoke.
You drop a Big Ol'Pack Sack.

<102hp 356m 345mv no opponent/no opponent bloody:27 lagoon (outside) [####======] >
Treading Clear Water
~ | Crystal clear water shimmers and sparkles. Various tropical
| | fish calmly follow each other around in circles. Light
~ | outlines the shapes of water ripples to give the illusion
| | of waves of light traveling across the ocean's surface.
~-~-@-~-~| Every so often a dolphin's laugh sings through the air
| and is accompanied by the playful sound of a tail slapping
| the water.
|
|
---------+

[Exits: east west up]
The corpse of Qhozreema is lying here.

<102hp 356m 341mv no opponent/no opponent bloody:27 lagoon (outside) [####======] > get all corpse
You get a polished marble ring with blue swirls from the corpse of Qhozreema.
You get a bracelet of magic from the corpse of Qhozreema.
You get a frost-burnt talisman of thaumaturgy from the corpse of Qhozreema.
You get a mystical banner of the dragon-magi from the corpse of Qhozreema.
You get a pair of waterweave wyrmhide boots from the corpse of Qhozreema.
You get a scythe encased in ice from the corpse of Qhozreema.
You get an earthen evanescent amulet from the corpse of Qhozreema.
You get robes of the archmagi from the corpse of Qhozreema.
You get an ethereal tendril from the corpse of Qhozreema.
You get an ethereal tendril from the corpse of Qhozreema.
You get a frost-burnt talisman of conjuration from the corpse of Qhozreema.
You get a storm shield from the corpse of Qhozreema.
You get ornate robes adorned with jotun runes from the corpse of Qhozreema.
You get a golden serpent ring from the corpse of Qhozreema.

<102hp 356m 341mv no opponent/no opponent bloody:26 lagoon (outside) [####======] > drop all
You drop a golden serpent ring.
You drop ornate robes adorned with jotun runes.
You drop a storm shield.
You drop a frost-burnt talisman of conjuration.
You drop an ethereal tendril.
You drop an ethereal tendril.
You drop robes of the archmagi.
You drop an earthen evanescent amulet.
You drop a scythe encased in ice.
You drop a pair of waterweave wyrmhide boots.
You drop a mystical banner of the dragon-magi.
You drop a frost-burnt talisman of thaumaturgy.
You drop a bracelet of magic.
You drop a polished marble ring with blue swirls.

<102hp 356m 341mv no opponent/no opponent bloody:25 lagoon (outside) [####======] > get all corpse

<102hp 356m 341mv no opponent/no opponent bloody:23 lagoon (outside) [####======] > drop all
You are not carrying anything.

<102hp 356m 341mv no opponent/no opponent bloody:22 lagoon (outside) [####======] >
You sense evil near.

<102hp 356m 341mv no opponent/no opponent bloody:22 lagoon (outside) [####======] > rip
Kedaleam gives you 2 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

<102hp 356m 341mv no opponent/no opponent bloody:21 lagoon (outside) [####======] > rip

You can hunt evil again.
You have lost the trail.

<121hp 369m 373mv no opponent/no opponent bloody:21 lagoon (outside) [####======] > rip
Kedaleam gives you 3 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

<121hp 369m 373mv no opponent/no opponent bloody:20 lagoon (outside) [####======] >
Kedaleam gives you 6 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

<121hp 369m 373mv no opponent/no opponent bloody:20 lagoon (outside) [####======] > rip
rip
Kedaleam gives you 4 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

<121hp 369m 373mv no opponent/no opponent bloody:20 lagoon (outside) [####======] > rip
Kedaleam gives you 4 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

<121hp 369m 373mv no opponent/no opponent bloody:19 lagoon (outside) [####======] >
Kedaleam gives you 30 gold coins for your sacrifice.

<121hp 369m 373mv no opponent/no opponent bloody:19 lagoon (outside) [####======] > rip
Kedaleam gives you 30 gold coins for your sacrifice.

<121hp 369m 373mv no opponent/no opponent bloody:19 lagoon (outside) [####======] > rip
rip
Kedaleam gives you 6 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

<121hp 369m 373mv no opponent/no opponent bloody:18 lagoon (outside) [####======] >
Kedaleam gives you 4 gold coins for your sacrifice.
Reputation with Kedaleam increased by 3.

<121hp 369m 373mv no opponent/no opponent bloody:18 lagoon (outside) [####======] > rip
Kedaleam gives you 4 gold coins for your sacrifice.
Reputation with Kedaleam increased by 3.

<121hp 369m 373mv no opponent/no opponent bloody:18 lagoon (outside) [####======] > rip
Kedaleam gives you 6 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

<121hp 369m 373mv no opponent/no opponent bloody:17 lagoon (outside) [####======] > rip
Kedaleam gives you 4 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.
Qhozreema flies in.

<121hp 369m 373mv no opponent/no opponent bloody:17 lagoon (outside) [####======] > rip
rip
Kedaleam gives you 4 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.
Qhozreema flies west.

<121hp 369m 373mv no opponent/no opponent bloody:17 lagoon (outside) [####======] >
Kedaleam gives you 3 gold coins for your sacrifice.
Reputation with Kedaleam increased by 6.

<121hp 369m 373mv no opponent/no opponent bloody:16 lagoon (outside) [####======] > rip
Kedaleam wouldn't like that.

<121hp 369m 373mv no opponent/no opponent bloody:16 lagoon (outside) [####======] > rip
Kedaleam wouldn't like that.

Comments

  1. I don't always sacrifice equipment, but when I do I don't look at what I'm sacrificing.
    1. How was he not spamming hellstream for you to walk into...

      Ballsy on your part!!
    2. maybe because hellstream delay from last hellstream?

      Whats so ballsy to play a wimpy paladin with 1k hp against invoker without heal potions?
    3. Went back in for a murder at 33 hp
    [reply to Solmundi]
  2. Solmundi the paladin caught browsing drow hookers.
    1. Would it be more acceptable if they were elf hookers, Illi?

      Are sex workers truly evil?
    2. Kali
      0 , 0 , 1 .
      You are evil Tattlemundi and you know it.
    3. Anyone who contributes to the sex trade by participating in it absolutely is.
    4. Oh Kali, I'm sorry to hear about your fall from grace. Don't worry. I'll make sure your exorcism is mostly painless. Mostly.
    5. Don’t worry Tattlemundi, I will not be looking to you for redemption. How could one possibly find their way back to the light by begging favours from a devil?

      Your concern about my plight is absolutely heartwarming. I’d thank you for your kind words if I weren’t busy choking on the irony.
    [reply to Ilromie]
  3. All that concentrated evil out there and he picks on the rookie with the full loot. Close call though.
    1. what concentrated evil exactly are you talking about? You mean his cabal mates? riiiight. There is exactly 3 evils playing outside of Justice, one hasn't even logged in this month. I mean I guess he could start trying to kill his own officers, but that sounds kind of counter productive.
    2. Thats what I would pay to see actually. Give the people what they want.
    3. "ARE YOU NOT ENTERTAINED!!??"
    [reply to Ashlyn]
  4. ‘The rookie’ did quite well, considering Jotun paladin counters evil invoker pretty hard. Looking forward to seeing more from them.
      [reply to lionSpyre]
    1. (removed) [reply]
      0 , 0 , 0 .
      THIS COMMENT HAS BEEN REMOVED.
        [reply to maeve]
      1. i felt like the only way to keep him from running and healing is to go balls to the wall, jotun arcane resist sucks sausage
          [reply to Qhozreema]

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