Ye Olde Abandoned Realms Logs

Praoli vs Fenlorn and Szrevan

posted on 2021-08-02 22:14:56
Welcome to Abandoned Realms. You will never be the same.
A Sign of Life
And so, you have found yourself in a moderately busy place, with
a few people traipsing here and there through the jungle. A small
spring flows off to the side, making the creek flowing east and west
rather necessary. To the west, you can see a worn down shack bearing
the name, Faerie Fransiz's Flea Market. A large sign hangs above the
spring as an advertisement.

[Exits: east south west]
A spring pours forth from the earth here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A spotted leopard prowls here.
An Ylsae Faerie stands here, searching the jungle.
[KEEPER] The Caretaker: 'Welcome back, Fenlorn the Wrath of Nature.'
[KEEPER] The Caretaker: 'The Iron Fist of Justice is being held by Katarina the warrior mistress.'

You have 3 unread notes, 43 unread publications.
Your guild commission can now be used.
Your config allows you to be streamed on the front page of the website.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
who
[50 Beast Ran] <PK> [KEEPER] (Chieftain) Fenlorn Lostlake the Wrath of Nature
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Niawyn the Butch
[ Elf ] <PK> Duke Zyrtec Tell the Holy Knight
[ Quasi ] <PK> (KING) [JUSTICE] (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 8
[WARLORD] The clamour of War prevails.
There are 8 characters on; the most on this past month was 18.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli has invited you to join their group. [[Wastes no time, eh]]
You may accept or decline this invitation.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> decline
You decline the invitation.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> note
[ 3]: Iluvim: Valkyr has been renamed to Valkaer
Sat Jul 31 23:50:46 2021
To: all
By order of Dogran, Valkyr has been renamed on this day to Valkaer.

-Iluvim the city secretary of Seringale



<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli tells you 'Really..'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> note
[ 4]: HER [LEGION] Dogran: Vacancy
Sat Jul 31 23:56:42 2021
To: all
The world is awash with change, the darkness ever showing it's might.
You have paladin's turning from their way ascending on high, and you have
those that walk in the light striking out against others who tread in the
light. The darkness is pleased, ever rolling ever consuming, but now is a
time of change. If you thrive on the chaos and the darkness, if the sound
of your neighbors screams fill you with thrills, send in your application,
perhaps you will be the next Forsaken.

Dogran, the Lord of Darkness, the Sinister Minister



<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'Hail!'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> t praoli Hm?
You tell Praoli 'Hm?'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> t szrevan Hello.
You tell Szrevan 'Hello.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'Which issh more important, Threat of Praoli or retrival of hissh Fisst? Jusst curious.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> whe
Players near you in Escismir:
<PK> Fenlorn A Sign of Life


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> who
[50 Beast Ran] <PK> [KEEPER] (Chieftain) Fenlorn Lostlake the Wrath of Nature
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Niawyn the Butch
[ Elf ] <PK> Duke Zyrtec Tell the Holy Knight
[ Quasi ] <PK> (KING) [JUSTICE] (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 8
[WARLORD] The clamour of War prevails.
There are 8 characters on; the most on this past month was 18.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli tells you 'Going seperatly is stupid, join me, lets get the fist back.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli has invited you to join their group.
You may accept or decline this invitation.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Rimath the trader auctions 'Place yer bids! some speckled coral leggings is being auctioned for 15000 gold!'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> t praoli I will not aid you.
Praoli can't hear you.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> decline
You decline the invitation.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
A spotted leopard walks west.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli tells you 'What are you doing?'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli tells you 'Fenlorn.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli tells you 'What are you doing.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> t szrevan The Threats to the Balance always are more pressing.
You tell Szrevan 'The Threats to the Balance always are more pressing.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> t praoli I will not aid you. You have made yourself a Threat to the Balance of Serin.
You tell Praoli 'I will not aid you. You have made yourself a Threat to the Balance of Serin.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> whe
Players near you in Escismir:
<PK> Fenlorn A Sign of Life


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> who
[50 Beast Ran] <PK> [KEEPER] (Chieftain) Fenlorn Lostlake the Wrath of Nature
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Niawyn the Butch
[ Elf ] <PK> Duke Zyrtec Tell the Holy Knight
[ Quasi ] <PK> (KING) [JUSTICE] (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 8
[WARLORD] The clamour of War prevails.
There are 8 characters on; the most on this past month was 18.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli tells you 'Wow.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> whe
Players near you in Escismir:
<PK> Fenlorn A Sign of Life


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> eq
You are using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) a reinforced golden helmet of refinement
<worn on torso> (Glowing) a reinforced golden breastplate of refinement
<worn on arms> (Glowing) reinforced golden vambraces of refinement
<worn on hands> a pair of dragonblood thorn gloves of evisceration
<worn on legs> (Glowing) reinforced golden greaves of refinement
<worn on feet> a pair of dragonblood thorn boots of evisceration
<worn as shield> a finely-crafted dwarven shield
<worn about body> an onyx-black firemesh jacket of alacrity
<worn about waist> (Glowing) a beautiful silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<wielded> a stout truncheon
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> l i sakc
You do not see that here.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> l
A Sign of Life
And so, you have found yourself in a moderately busy place, with
a few people traipsing here and there through the jungle. A small
spring flows off to the side, making the creek flowing east and west
rather necessary. To the west, you can see a worn down shack bearing
the name, Faerie Fransiz's Flea Market. A large sign hangs above the
spring as an advertisement.

[Exits: east south west]
A spring pours forth from the earth here.
(Charmed) A stalking, black panther is here, quietly serving its master.
An Ylsae Faerie stands here, searching the jungle.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli tells you 'So, you are just going to let them have the fist?'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli tells you 'Isn't your duty to return them.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Praoli tells you 'How am I a threat still?'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> reply My first duty is to combat Threats to the Balance.
You tell Praoli 'My first duty is to combat Threats to the Balance.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
The night is about to end.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> get def sack
You get a pair of deflective thorn gloves of defiance from a translucent pleated leather backpack of the gale.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> get def sack
You get a deflective kudzu tarp of defiance from a translucent pleated leather backpack of the gale.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> get def sack
You get a deflective silver-grey signet of defiance from a translucent pleated leather backpack of the gale.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> get def sack
You get a deflective silver-grey signet of defiance from a translucent pleated leather backpack of the gale.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'I guessh Praoli hassh been waiting for you to aid him.'


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> get def sack
You get a Defender potion from a translucent pleated leather backpack of the gale.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> eq
You are using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) a reinforced golden helmet of refinement
<worn on torso> (Glowing) a reinforced golden breastplate of refinement
<worn on arms> (Glowing) reinforced golden vambraces of refinement
<worn on hands> a pair of dragonblood thorn gloves of evisceration
<worn on legs> (Glowing) reinforced golden greaves of refinement
<worn on feet> a pair of dragonblood thorn boots of evisceration
<worn as shield> a finely-crafted dwarven shield
<worn about body> an onyx-black firemesh jacket of alacrity
<worn about waist> (Glowing) a beautiful silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<wielded> a stout truncheon
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> who
[50 Beast Ran] <PK> [KEEPER] (Chieftain) Fenlorn Lostlake the Wrath of Nature
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Niawyn the Butch
[ Elf ] <PK> Duke Zyrtec Tell the Holy Knight
[ Quasi ] <PK> (KING) [JUSTICE] (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 8
[WARLORD] The clamour of War prevails.
There are 8 characters on; the most on this past month was 18.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> rem signet
rem signet
You remove a dragonblood silver-grey signet of evisceration from your finger.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
You remove a dragonblood silver-grey signet of evisceration from your finger.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> wear def
wear def
You stop using a finely-crafted dwarven shield as a shield.
You hold a Defender potion in your hand.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> wear def
You wear a deflective silver-grey signet of defiance on your left finger.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
You wear a deflective silver-grey signet of defiance on your right finger.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> wear def
You unwrap an onyx-black firemesh jacket of alacrity from around your body.
You wrap a deflective kudzu tarp of defiance about your body.


<762/765hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> wear def
You slip a pair of dragonblood thorn gloves of evisceration off your hands.
You slip a pair of deflective thorn gloves of defiance onto your hands.


<762/765hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> wear def
You stop holding a Defender potion in your hand.
You hold a Defender potion in your hand.


<762/765hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> wear sh
eq
You stop holding a Defender potion in your hand.
You wear a finely-crafted dwarven shield as a shield.


<762/765hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
You are using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) a reinforced golden helmet of refinement
<worn on torso> (Glowing) a reinforced golden breastplate of refinement
<worn on arms> (Glowing) reinforced golden vambraces of refinement
<worn on hands> a pair of deflective thorn gloves of defiance
<worn on legs> (Glowing) reinforced golden greaves of refinement
<worn on feet> a pair of dragonblood thorn boots of evisceration
<worn as shield> a finely-crafted dwarven shield
<worn about body> a deflective kudzu tarp of defiance
<worn about waist> (Glowing) a beautiful silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<wielded> a stout truncheon
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun


<762/765hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>


<762/765hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
The day has begun.


<765/765hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> wear on
You unwrap a deflective kudzu tarp of defiance from around your body.
You wrap an onyx-black firemesh jacket of alacrity about your body.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> get em sack
You get an emerald-green silver-grey signet of hardiness from a translucent pleated leather backpack of the gale.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> get em sack
You see nothing like that in a translucent pleated leather backpack of the gale.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> get dis sack
You get a pair of disease-scarred thorn gloves of survival from a translucent pleated leather backpack of the gale.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> eq
You are using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) a reinforced golden helmet of refinement
<worn on torso> (Glowing) a reinforced golden breastplate of refinement
<worn on arms> (Glowing) reinforced golden vambraces of refinement
<worn on hands> a pair of deflective thorn gloves of defiance
<worn on legs> (Glowing) reinforced golden greaves of refinement
<worn on feet> a pair of dragonblood thorn boots of evisceration
<worn as shield> a finely-crafted dwarven shield
<worn about body> an onyx-black firemesh jacket of alacrity
<worn about waist> (Glowing) a beautiful silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<wielded> a stout truncheon
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
A spotted leopard walks in.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> get dis sack
You get a disease-scarred silver-grey collar of inoculation from a translucent pleated leather backpack of the gale.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> rem collar
You remove a dragonblood silver-grey collar of evisceration from your neck.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm>
The sun rises in the east.
You can transform again.


<762/762hp 702/702m 494/494mv no opponent no opponent forest (outside) calm> wear dis
You wear a disease-scarred silver-grey collar of inoculation around your neck.


<751/751hp 690/690m 494/494mv no opponent no opponent forest (outside) calm> rem sig
You remove a deflective silver-grey signet of defiance from your finger.


<751/751hp 690/690m 494/494mv no opponent no opponent forest (outside) calm> wear em
You wear an emerald-green silver-grey signet of hardiness on your left finger.


<751/751hp 690/690m 472/472mv no opponent no opponent forest (outside) calm> i
You are carrying:
a pair of disease-scarred thorn gloves of survival
( 2) (Glowing) (Humming) a Defender potion
(Glowing) (Humming) a deflective silver-grey signet of defiance
a deflective kudzu tarp of defiance
a pair of dragonblood thorn gloves of evisceration
( 3) a purple potion
a translucent pleated leather backpack of the gale (open)
( 2) (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
( 3) an enriched gyvel potion
a perfect potion of recall
(Glowing) (Humming) a dragonblood silver-grey collar of evisceration


<751/751hp 690/690m 472/472mv no opponent no opponent forest (outside) calm> wear dis
You slip a pair of deflective thorn gloves of defiance off your hands.
You slip a pair of disease-scarred thorn gloves of survival onto your hands.


<743/743hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> wear def
You stop using a finely-crafted dwarven shield as a shield.
You hold a Defender potion in your hand.


<743/743hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> wear def
You remove an emerald-green silver-grey signet of hardiness from your finger.
You wear a deflective silver-grey signet of defiance on your left finger.


<743/743hp 683/683m 472/494mv no opponent no opponent forest (outside) calm>
Rimath the trader auctions 'Place yer bids! a Band of Light is being auctioned for 15000 gold!'


<743/743hp 683/683m 472/494mv no opponent no opponent forest (outside) calm>
Lightning flashes in the sky.


<743/743hp 683/683m 494/494mv no opponent no opponent forest (outside) calm> wear em
You remove a deflective silver-grey signet of defiance from your finger.
You wear an emerald-green silver-grey signet of hardiness on your left finger.


<743/743hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> eq
You are using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> (Glowing) (Humming) an emerald-green silver-grey signet of hardiness
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn around neck> (Glowing) (Humming) a disease-scarred silver-grey collar of inoculation
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) a reinforced golden helmet of refinement
<worn on torso> (Glowing) a reinforced golden breastplate of refinement
<worn on arms> (Glowing) reinforced golden vambraces of refinement
<worn on hands> a pair of disease-scarred thorn gloves of survival
<worn on legs> (Glowing) reinforced golden greaves of refinement
<worn on feet> a pair of dragonblood thorn boots of evisceration
<worn about body> an onyx-black firemesh jacket of alacrity
<worn about waist> (Glowing) a beautiful silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<wielded> a stout truncheon
<held> (Glowing) (Humming) a Defender potion
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun


<743/743hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> wear tarp
You unwrap an onyx-black firemesh jacket of alacrity from around your body.
You wrap a deflective kudzu tarp of defiance about your body.


<743/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'I musst warn you not to enter the hallssh and interfere with our war.'


<743/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> reply Duly noted.
You tell Szrevan 'Duly noted.'


<743/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> af
You are not under any affects.


<743/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> keen
Your vision sharpens.


<743/746hp 673/683m 472/472mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'Not on behalf of thissh cowardly imp who hass not been doing hissh duty for a LONG TIME.'


<743/746hp 673/683m 472/472mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'Makessh me feel like he wassh waiting for you all along...'


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> devote
You bow your head in worship of your god.
Virgil grants you a little favor.
Reputation with Virgil increased by 1.


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> reply has he made no attempt to retrieve the Fist?
You tell Szrevan 'Has he made no attempt to retrieve the Fist?'


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'Thissh issh the firsst time I sshee you, with sssuch a coincidence too.'


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> bark ginko
Syntax: barkskin [ginkgo|mangrove|oak|pine|sequoia]


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'None.'


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> bark gingko
Syntax: barkskin [ginkgo|mangrove|oak|pine|sequoia]


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'For over 120 hourssh.'


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> bark ginkgo
Your skin drips with flame-retarding ginkgo resin.


<746/746hp 633/683m 472/472mv no opponent no opponent forest (outside) calm>
You are allowed to leave the realms.


<746/746hp 646/683m 472/472mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'Thissh issh why thissh is weird.'


<746/746hp 646/683m 472/472mv no opponent no opponent forest (outside) calm> af
You are affected by the following:
Skill: barkskin : lasts for 23 hours
Skill: devote : lasts for 23 hours
Skill: keen sight : lasts for 48 hours


<746/746hp 646/683m 472/472mv no opponent no opponent forest (outside) calm> reply There is nothing afoot, I assure you. I will not aid Praoli.
You tell Szrevan 'There is nothing afoot, I assure you. I will not aid Praoli.'


<746/746hp 662/683m 472/472mv no opponent no opponent forest (outside) calm>
Rimath the trader auctions 'Place yer bids! an ice staff is being auctioned for 2500 gold!'


<746/746hp 662/683m 472/472mv no opponent no opponent forest (outside) calm> eq
You are using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> (Glowing) (Humming) an emerald-green silver-grey signet of hardiness
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn around neck> (Glowing) (Humming) a disease-scarred silver-grey collar of inoculation
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) a reinforced golden helmet of refinement
<worn on torso> (Glowing) a reinforced golden breastplate of refinement
<worn on arms> (Glowing) reinforced golden vambraces of refinement
<worn on hands> a pair of disease-scarred thorn gloves of survival
<worn on legs> (Glowing) reinforced golden greaves of refinement
<worn on feet> a pair of dragonblood thorn boots of evisceration
<worn about body> a deflective kudzu tarp of defiance
<worn about waist> (Glowing) a beautiful silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<wielded> a stout truncheon
<held> (Glowing) (Humming) a Defender potion
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun


<746/746hp 662/683m 472/472mv no opponent no opponent forest (outside) calm>

<746/746hp 662/683m 472/472mv no opponent no opponent forest (outside) calm> wear shield
You stop holding a Defender potion in your hand.
You wear a finely-crafted dwarven shield as a shield.


<746/746hp 662/683m 472/472mv no opponent no opponent forest (outside) calm> eq
You are using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> (Glowing) (Humming) an emerald-green silver-grey signet of hardiness
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn around neck> (Glowing) (Humming) a disease-scarred silver-grey collar of inoculation
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) a reinforced golden helmet of refinement
<worn on torso> (Glowing) a reinforced golden breastplate of refinement
<worn on arms> (Glowing) reinforced golden vambraces of refinement
<worn on hands> a pair of disease-scarred thorn gloves of survival
<worn on legs> (Glowing) reinforced golden greaves of refinement
<worn on feet> a pair of dragonblood thorn boots of evisceration
<worn as shield> a finely-crafted dwarven shield
<worn about body> a deflective kudzu tarp of defiance
<worn about waist> (Glowing) a beautiful silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<wielded> a stout truncheon
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun


<746/746hp 662/683m 472/472mv no opponent no opponent forest (outside) calm> i
You are carrying:
( 2) (Glowing) (Humming) a Defender potion
(Glowing) (Humming) a deflective silver-grey signet of defiance
a pair of deflective thorn gloves of defiance
a pair of dragonblood thorn gloves of evisceration
( 3) a purple potion
a translucent pleated leather backpack of the gale (open)
( 2) (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
( 3) an enriched gyvel potion
a perfect potion of recall
an onyx-black firemesh jacket of alacrity
(Glowing) (Humming) a dragonblood silver-grey collar of evisceration


<746/746hp 662/683m 472/472mv no opponent no opponent forest (outside) calm>
Szrevan tells you 'Good, becausshe I wassh unsssure why would he be delaying, given he hassh enough equipment if not all of it to fight hissh own battlessh.'


<746/746hp 678/683m 472/472mv no opponent no opponent forest (outside) calm> put thorn sack
You put a pair of deflective thorn gloves of defiance in a translucent pleated leather backpack of the gale.


<746/746hp 678/683m 472/472mv no opponent no opponent forest (outside) calm> put thorn sack
You put a pair of dragonblood thorn gloves of evisceration in a translucent pleated leather backpack of the gale.


<746/746hp 678/683m 472/472mv no opponent no opponent forest (outside) calm> put thorn sack
You do not have that item.


<746/746hp 678/683m 472/472mv no opponent no opponent forest (outside) calm> get gy sack
You get an enriched gyvel potion from a translucent pleated leather backpack of the gale.


<746/746hp 678/683m 472/472mv no opponent no opponent forest (outside) calm> eq
You are using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> (Glowing) (Humming) an emerald-green silver-grey signet of hardiness
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn around neck> (Glowing) (Humming) a disease-scarred silver-grey collar of inoculation
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) a reinforced golden helmet of refinement
<worn on torso> (Glowing) a reinforced golden breastplate of refinement
<worn on arms> (Glowing) reinforced golden vambraces of refinement
<worn on hands> a pair of disease-scarred thorn gloves of survival
<worn on legs> (Glowing) reinforced golden greaves of refinement
<worn on feet> a pair of dragonblood thorn boots of evisceration
<worn as shield> a finely-crafted dwarven shield
<worn about body> a deflective kudzu tarp of defiance
<worn about waist> (Glowing) a beautiful silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<wielded> a stout truncheon
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun


<746/746hp 678/683m 472/472mv no opponent no opponent forest (outside) calm> e
A Pillar of Strength
A rather large log leans against one of the mammoth trees that are so
common in the Escismir, its dead husk threatening to roll off at any
moment, no matter how much support its weight-bearer gives it. Bushes
creep up around all the trees, making little skirts of undergrowth
around each one and hiding the equally large roots from sight.

[Exits: east west]
An Ylsae Faerie stands here, searching the jungle.

~~~~~~~~~~~~~~~~
[[As ready as I'm gonna be, let's do this]]
~~~~~~~~~~~~~~~~


<746/746hp 683/683m 322/472mv no opponent no opponent road (outside) calm>
Praoli flies in.


<746/746hp 683/683m 322/472mv no opponent no opponent road (outside) calm>
Praoli flies north.


<746/746hp 683/683m 322/472mv no opponent no opponent road (outside) calm> whe
Players near you in Seringale:
<PK> Fenlorn The Main Street
Glolath South Square
<PK> Zyrtec Entrance of the Paladin Guild
<PK> Praoli Southeast of Market Square


<746/746hp 683/683m 322/472mv no opponent no opponent road (outside) calm> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 320/472mv no opponent no opponent road (outside) calm> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 318/472mv no opponent no opponent road (outside) calm> n
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 316/472mv no opponent no opponent city (outside) calm> whe
Players near you in Seringale:
<PK> Fenlorn South of Market Square
Glolath South Square
<PK> Zyrtec Entrance of the Paladin Guild
<PK> Praoli The Main Street


<746/746hp 683/683m 316/472mv no opponent no opponent city (outside) calm> e
n
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 315/472mv no opponent no opponent inside (indoors) calm> n
w
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 314/472mv no opponent no opponent city (outside) calm> whe
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 313/472mv no opponent no opponent inside (indoors) calm>
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 312/472mv no opponent no opponent city (outside) calm>
Players near you in Seringale:
<PK> Fenlorn North of Market Square
Glolath South Square
<PK> Zyrtec Entrance of the Paladin Guild
<PK> Praoli The North Main Street


<746/746hp 683/683m 312/472mv no opponent no opponent city (outside) calm> whe
Players near you in Seringale:
<PK> Fenlorn North of Market Square
Glolath South Square
<PK> Zyrtec Entrance of the Paladin Guild
<PK> Praoli The North Main Street


<746/746hp 683/683m 312/472mv no opponent no opponent city (outside) calm> n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 310/472mv no opponent no opponent road (outside) calm> n
n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 308/472mv no opponent no opponent road (outside) calm> n
n
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 306/472mv no opponent no opponent road (outside) calm>
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.


<746/746hp 683/683m 359/472mv no opponent no opponent city (outside) calm>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
You see 3 of a war banner of Seringale here.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 357/472mv no opponent no opponent road (outside) calm>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 355/472mv no opponent no opponent road (outside) calm> n
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A duergar city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 353/472mv no opponent no opponent road (outside) calm> n
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 351/472mv no opponent no opponent road (outside) calm> n
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A storm giant citizen of Seringale strolls about.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 349/472mv no opponent no opponent city (outside) calm> n
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 347/472mv no opponent no opponent city (outside) calm> n
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 345/472mv no opponent no opponent field (outside) calm> murder praoli
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.


<746/746hp 683/683m 343/472mv no opponent no opponent hills (outside) calm> whe
They aren't here.


<746/746hp 683/683m 343/472mv no opponent no opponent hills (outside) calm>
Players near you in Plains of the North:
<PK> Fenlorn Gallow hill
<PK> Praoli In front of hut in foothills


<746/746hp 683/683m 343/472mv no opponent no opponent hills (outside) calm> n
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.


<746/746hp 683/683m 340/472mv no opponent no opponent field (outside) calm> w
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.


<746/746hp 683/683m 338/472mv no opponent no opponent field (outside) calm> n
murder praoli
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]


<746/746hp 683/683m 336/472mv no opponent no opponent hills (outside) calm>
They aren't here.


<746/746hp 683/683m 336/472mv no opponent no opponent hills (outside) calm> whe
Players near you in Plains of the North:
<PK> Fenlorn In front of hut in foothills
<PK> Praoli The steep foothills


<746/746hp 683/683m 336/472mv no opponent no opponent hills (outside) calm> n
The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.
Praoli the Holy Shaman is here.
Praoli scans all around.


<746/746hp 683/683m 333/472mv no opponent no opponent hills (outside) calm> e
The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]


<746/746hp 683/683m 329/472mv no opponent no opponent hills (outside) calm> whe
Players near you in Plains of the North:
<PK> Fenlorn The steep foothills
<PK> Praoli The steep foothills


<746/746hp 683/683m 329/472mv no opponent no opponent hills (outside) calm> w
The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.
Praoli the Holy Shaman is here.


<746/746hp 683/683m 325/472mv no opponent no opponent hills (outside) calm> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli parries your crush.
Praoli parries your crush.
Praoli parries your pound.
Praoli is in excellent condition.


<746/746hp 683/683m 325/472mv shaft defensive hills (outside) bloody:40>
You manage to dodge Praoli's flame with a lot of effort.
Your crush MUTILATES Praoli!
Praoli has a few scratches.


<746/746hp 683/683m 325/472mv shaft defensive hills (outside) bloody:40>
Praoli sighs.
Praoli has a few scratches.


<746/746hp 683/683m 325/472mv shaft defensive hills (outside) bloody:40> di
Praoli is blinded by the dirt in his eyes!
Your kicked dirt scratches Praoli.
Praoli has a few scratches.


<746/746hp 683/683m 325/472mv shaft defensive hills (outside) bloody:40>
Praoli narrows his eyes.
You resist Praoli's deterioration.
Praoli has a few scratches.


<746/746hp 683/683m 325/472mv shaft defensive hills (outside) bloody:40>
You thrust Praoli's flame aside in a skillful parry.
You deflect Praoli's flame aside in an ungraceful parry.
Praoli parries your crush.
A large wolf's bite wounds Praoli.
A large wolf's bite wounds Praoli.
Praoli has some small wounds and bruises.


<746/746hp 683/683m 325/472mv shaft defensive hills (outside) bloody:40>
Praoli narrows his eyes.
You resist Praoli's deterioration.
Praoli has some small wounds and bruises.


<746/746hp 683/683m 325/472mv shaft defensive hills (outside) bloody:40>
Praoli's flame decimates you!
You block Praoli's attack with your shield.
Your crush devastates Praoli!
Praoli blocks your attack with his shield.
You scream out in agonizing pain as your body starts to deform!
Your body becomes covered with fur and your claws sharpen as you take the form of a tiger!
A wild boar's charge mauls Praoli.
A wild boar's charge mauls Praoli.
A large wolf's bite mauls Praoli.
Praoli has some small wounds and bruises.


<768/796hp 683/683m 325/472mv shaft defensive hills (outside) bloody:40> flee
You flee from combat!
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]


<768/796hp 683/683m 322/472mv no opponent no opponent hills (outside) bloody:40> s
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.


<768/796hp 683/683m 320/472mv no opponent no opponent field (outside) bloody:39> n
n
murder praoli
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]
Praoli the Holy Shaman is here.


<768/796hp 683/683m 318/472mv no opponent no opponent hills (outside) bloody:38>
The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.
(Charmed) A large, wild boar grunts softly here.


<768/796hp 683/683m 314/472mv no opponent no opponent hills (outside) bloody:38>
They aren't here.


<768/796hp 683/683m 314/472mv no opponent no opponent hills (outside) bloody:37> murder praoli
They aren't here.


<768/796hp 683/683m 314/472mv no opponent no opponent hills (outside) bloody:37> s
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]


<768/796hp 683/683m 311/472mv no opponent no opponent hills (outside) bloody:36> murder praoli
They aren't here.


<768/796hp 683/683m 311/472mv no opponent no opponent hills (outside) bloody:36> s
murder praoli
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.


<768/796hp 683/683m 308/472mv no opponent no opponent field (outside) bloody:35>
They aren't here.


<768/796hp 683/683m 308/472mv no opponent no opponent field (outside) bloody:35> whe
Players near you in Plains of the North:
<PK> Fenlorn Grassy plains
<PK> Praoli Grassy plains


<768/796hp 683/683m 308/472mv no opponent no opponent field (outside) bloody:34> e
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.


<768/796hp 683/683m 306/472mv no opponent no opponent field (outside) bloody:33> scan a
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
Aruncus the Druid is walking around here, searching for herbs.
(White Aura) A black veiled female figure waits here patiently.
*** Range 4 (south) ***
Praoli the Holy Shaman is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (south) ***
A duergar city guard of Seringale stands watch here.
You scan west.
*** Range 1 (west) ***
A cute rabbit is here.
You scan up.
*** Range 1 (up) ***
An old dwarven priest stands here, keeping watch over the floating shrine.


<768/796hp 683/683m 306/472mv no opponent no opponent field (outside) bloody:33> s
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
Aruncus the Druid is walking around here, searching for herbs.
(White Aura) A black veiled female figure waits here patiently.


<768/796hp 683/683m 303/472mv no opponent no opponent hills (outside) bloody:31> s
s
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]


<768/796hp 683/683m 300/472mv no opponent no opponent field (outside) bloody:31> whe
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A wild boar walks in.


<768/796hp 683/683m 298/472mv no opponent no opponent city (outside) bloody:30>
Players near you in Seringale:
<PK> Fenlorn Outside the North Gate
Glolath South Square
<PK> Zyrtec Entrance of the Paladin Guild
<PK> Praoli On the Northern Battlements


<768/796hp 683/683m 298/472mv no opponent no opponent city (outside) bloody:40>
It starts to rain.
A wild boar looks uncomfortable in these surroundings.


<779/796hp 683/683m 353/472mv no opponent no opponent city (outside) bloody:38> s
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'


<779/796hp 683/683m 351/472mv no opponent no opponent city (outside) bloody:36> whe
Players near you in Seringale:
<PK> Fenlorn Inside the North Gate
Glolath South Square
<PK> Zyrtec Entrance of the Paladin Guild
<PK> Praoli On the Northern Battlements


<779/796hp 683/683m 351/472mv no opponent no opponent city (outside) bloody:35> n
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A wild boar walks in.


<779/796hp 683/683m 349/472mv no opponent no opponent city (outside) bloody:33> n
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A wild boar walks in.


<779/796hp 683/683m 347/472mv no opponent no opponent field (outside) bloody:32> n
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
Aruncus the Druid is walking around here, searching for herbs.
(White Aura) A black veiled female figure waits here patiently.


<779/796hp 683/683m 344/472mv no opponent no opponent hills (outside) bloody:32> whe
Players near you in Plains of the North:
<PK> Fenlorn Gallow hill


<779/796hp 683/683m 344/472mv no opponent no opponent hills (outside) bloody:31> who
[50 Beast Ran] <PK> [KEEPER] (Chieftain) Fenlorn Lostlake the Wrath of Nature
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Niawyn the Butch
[ Elf ] <PK> Duke Zyrtec Tell the Holy Knight
[ Quasi ] <PK> (KING) [JUSTICE] (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 7
[WARLORD] The clamour of War prevails.
There are 7 characters on; the most on this past month was 18.


<779/796hp 683/683m 344/472mv no opponent no opponent hills (outside) bloody:31> w
Grassy plains
You walk in the grassy plains. The wind is strong and rough. Far to the
north are the foothills and mountains.

[Exits: north east south]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
A cute rabbit is here.


<779/796hp 683/683m 342/472mv no opponent no opponent field (outside) bloody:30> n
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.


<779/796hp 683/683m 340/472mv no opponent no opponent field (outside) bloody:30> n
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]


<779/796hp 683/683m 337/472mv no opponent no opponent hills (outside) bloody:29> n
The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.


<779/796hp 683/683m 333/472mv no opponent no opponent hills (outside) bloody:28> e
The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]


<779/796hp 683/683m 329/472mv no opponent no opponent hills (outside) bloody:27> s
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]


<779/796hp 683/683m 326/472mv no opponent no opponent hills (outside) bloody:26>
You have been marked a criminal by Praoli for breaking the fourth law.[JUSTICE] The Guardian of Justice: 'NOTICE: Fenlorn has been marked a criminal by Praoli for breaking the fourth law.'


<779/796hp 683/683m 326/472mv no opponent no opponent hills (outside) bloody:26> e
Path in the plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]


<779/796hp 683/683m 322/472mv no opponent no opponent hills (outside) bloody:26>
Szrevan tells you 'Imagine if he would be made Commander now that Sssholmundi hassh asscended.'


<779/796hp 683/683m 322/472mv no opponent no opponent hills (outside) bloody:22> who
[50 Beast Ran] <PK> [KEEPER] (Chieftain) (WANTED:*) Fenlorn Lostlake the Wrath of Nature
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Niawyn the Butch
[ Elf ] <PK> <DEPUTY> Duke Zyrtec Tell the Holy Knight
[ Quasi ] <PK> (KING) [JUSTICE] (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 7
[WARLORD] The clamour of War prevails.
There are 7 characters on; the most on this past month was 18.


<779/796hp 683/683m 322/472mv no opponent no opponent hills (outside) bloody:19> wtf
You look for the nearest wall and beat your head into it.


<779/796hp 683/683m 322/472mv no opponent no opponent hills (outside) bloody:39> l
Path in the plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.


<779/796hp 683/683m 322/472mv no opponent no opponent hills (outside) bloody:38> w
w

The hairs on your skin rise as a static charge ripples through the area.
You hear the sound of tinkling laughter coming from nearby.


<796/796hp 683/683m 377/472mv no opponent no opponent hills (outside) bloody:34>
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]


<796/796hp 683/683m 373/472mv no opponent no opponent hills (outside) bloody:34>
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]


<796/796hp 683/683m 370/472mv no opponent no opponent hills (outside) bloody:33> help law
'LAW'

To ensure their protection and the safety of its citizens from the destructive
forces of chaos, the Immortals have mandated a set of laws to maintain peace
and allow civilization to flourish. The mortal members of the JUSTICE cabal
will enforce these laws, and will flag anyone as a criminal who breaks the laws
within protected areas. Remember that breaking the law is a mortal affair,
punishable by mortal Justices. Please do not waste the time of the Immortals
with reports of broken laws.

The Laws are:
26.1 FIRST LAW - Attacks within protected areas
26.2 SECOND LAW - Theft and destruction of property
26.3 THIRD LAW - Endangering citizens
26.4 FOURTH LAW - Assistance of criminals
26.5 FIFTH LAW - Desecration of city grounds and fake yells

The Law protects everyone within protected areas, except for Justice cabal
intruders, undead, and outlaws, who are often the most dangerous criminals. To
see whether your area is protected by the Law, type AREA and it will show you
in the description. You can also check your area's legal status with the
WHERE LAW command.

See also help on: MAGISTRATES, WANTED, FINE, SENTENCE, CONFISCATE, APPEALS

26. SUMMARY > LAWS
Praoli tells you 'Fourth law you moron.'


<796/796hp 683/683m 370/472mv no opponent no opponent hills (outside) bloody:31>
[WARLORD] a rugged ranger: 'Praoli has entered the Fortress Path.'


<796/796hp 683/683m 370/472mv no opponent no opponent hills (outside) bloody:18> reply I gave no assistance to the Warlord
You tell Praoli 'I gave no assistance to the Warlord.'


<796/796hp 683/683m 370/472mv no opponent no opponent hills (outside) bloody:17> l
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.


<796/796hp 683/683m 370/472mv no opponent no opponent hills (outside) bloody:16> s
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.


<796/796hp 683/683m 368/472mv no opponent no opponent field (outside) bloody:15> s
Grassy plains
You walk in the grassy plains. The wind is strong and rough. Far to the
north are the foothills and mountains.

[Exits: north east south]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
A cute rabbit is here.
Aruncus the Druid walks in.


<796/796hp 683/683m 366/472mv no opponent no opponent field (outside) bloody:14> n
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.


<796/796hp 683/683m 364/472mv no opponent no opponent field (outside) bloody:13> get gy
You get a small dusk of black gyvel.


<796/796hp 683/683m 364/472mv no opponent no opponent field (outside) bloody:13> s
Grassy plains
You walk in the grassy plains. The wind is strong and rough. Far to the
north are the foothills and mountains.

[Exits: north east south]
A strange looking cigar, thicker than normal, lies here.
A strange looking amulet is lying here, half covered with dust.
A small candle has been placed inside a carved out turnip.
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
A wild boar walks in.
Aruncus the Druid says 'If you give me some gold, I could turn your gyvel herb into a powerful potion, Fenlorn.'


<796/796hp 683/683m 362/472mv no opponent no opponent field (outside) bloody:12> give 1000 gold aruncus
You give Aruncus the Druid 1000 gold.
Aruncus the Druid gives you an enriched gyvel potion.
Aruncus the Druid says 'There you go. Use it if you've been blinded.'


<796/796hp 683/683m 362/472mv no opponent no opponent field (outside) bloody:10> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
A cute rabbit is here.
*** Range 4 (north) ***
(Charmed) A large, ferocious wolf is here.
A valley elf scout wanders the valley, searching for intruders like you!
You scan east.
*** Range 1 (east) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 2 (east) ***
A delicate white wisp flits around here.
A cute rabbit is here.
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
A cute rabbit is here.


<796/796hp 683/683m 362/472mv no opponent no opponent field (outside) bloody:10> n
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
A cute rabbit is here.


<796/796hp 683/683m 360/472mv no opponent no opponent field (outside) bloody:8> n
n
n
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]


<796/796hp 683/683m 358/472mv no opponent no opponent hills (outside) bloody:7>
The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A delicate white wisp flits around here.


<796/796hp 683/683m 355/472mv no opponent no opponent hills (outside) bloody:7>
A Path from the Plains
You are travelling on an old moonlit path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
(Charmed) A large, ferocious wolf is here.
A valley elf scout wanders the valley, searching for intruders like you!
[WARLORD] a rugged ranger: 'Praoli has left the Fortress Path.'


<796/796hp 683/683m 353/472mv no opponent no opponent field (outside) bloody:6> n
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]


<796/796hp 683/683m 351/472mv no opponent no opponent field (outside) bloody:4> whe
Players near you in Sylvan Vale:
<PK> Fenlorn Along the Path
<PK> Praoli A Thin Trail
<PK> Szrevan An untamed opening


<796/796hp 683/683m 351/472mv no opponent no opponent field (outside) bloody:4> n
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.


<796/796hp 683/683m 349/472mv no opponent no opponent field (outside) bloody:3> d
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A rather large dog is here, wandering the valley.
(Camouflage) A valley elf wanders here, cautious of your intrusion.


<796/796hp 683/683m 347/472mv no opponent no opponent field (outside) bloody:2> whe
Players near you in Sylvan Vale:
<PK> Fenlorn Entrance to Sylvan Vale
<PK> Praoli A Thin Trail
<PK> Szrevan A Thin Trail


<796/796hp 683/683m 347/472mv no opponent no opponent field (outside) bloody:2> n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.


<796/796hp 683/683m 345/472mv no opponent no opponent field (outside) bloody:1> n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
You see 3 of an elven longsword here.
A pile of brown cloth is on the floor.
Some soft boots are on the floor.
You see 2 of a stone of goodness here.
A valley elf wanders here, skirting between the tall grasses.
The night is about to end.


<796/796hp 683/683m 398/472mv no opponent no opponent field (outside) bloody:1> n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A simple wooden mallet lies here.


<796/796hp 683/683m 396/472mv no opponent no opponent field (outside) evasive:60> n
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
You see 4 of an elven longsword here.
A fairy ring of mushrooms grows at the center of this clearing.
A giant stone feeling very holy is here.


<796/796hp 683/683m 394/472mv no opponent no opponent field (outside) evasive:59> n
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.


<796/796hp 683/683m 392/472mv no opponent no opponent field (outside) evasive:59> n
Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]


<796/796hp 683/683m 390/472mv no opponent no opponent field (outside) evasive:58> w
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
You see 3 of a brown cloak here.
You see 3 of elven boots here.


<796/796hp 683/683m 388/472mv no opponent no opponent field (outside) evasive:58> n
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
You see 3 of an elven longsword here.
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.
A valley elf scout wanders the valley, searching for intruders like you!


<796/796hp 683/683m 386/472mv no opponent no opponent field (outside) evasive:57> w
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (door west)]
You see 2 of elven boots here.
You see 3 of an elven longsword here.
You see 2 of a brown cloak here.
A rather large dog is here, wandering the valley.


<796/796hp 683/683m 384/472mv no opponent no opponent field (outside) evasive:57> whe
Players near you in Sylvan Vale:
<PK> Fenlorn The Small Valley
<PK> Praoli The Small Valley
<PK> Szrevan A Bend in the Trail


<796/796hp 683/683m 384/472mv no opponent no opponent field (outside) evasive:56>
Szrevan walks in.


<796/796hp 683/683m 384/472mv no opponent no opponent field (outside) evasive:56> scan a

Szrevan scans all around.


<796/796hp 683/683m 384/472mv no opponent no opponent field (outside) evasive:55>
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A valley elf scout wanders the valley, searching for intruders like you!
You scan south.
You scan west.


<796/796hp 683/683m 384/472mv no opponent no opponent field (outside) evasive:54> whe
Players near you in Sylvan Vale:
<PK> Fenlorn The Small Valley
<PK> Praoli The Small Valley
<PK> Szrevan The Small Valley


<796/796hp 683/683m 384/472mv no opponent no opponent field (outside) evasive:54> e
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
You see 3 of an elven longsword here.
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
A valley elf scout wanders the valley, searching for intruders like you!


<796/796hp 683/683m 382/472mv no opponent no opponent field (outside) evasive:53> scan
You scan all around.
You scan south.
You scan west.
*** Range 1 (west) ***
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.
A rather large dog is here, wandering the valley.


<796/796hp 683/683m 382/472mv no opponent no opponent field (outside) evasive:51> aw
What would you like to adjust?


<796/796hp 683/683m 382/472mv no opponent no opponent field (outside) evasive:50> s
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
You see 3 of a brown cloak here.
You see 3 of elven boots here.


<796/796hp 683/683m 380/472mv no opponent no opponent field (outside) evasive:50> n
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
You see 3 of an elven longsword here.
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
A valley elf scout wanders the valley, searching for intruders like you!


<796/796hp 683/683m 378/472mv no opponent no opponent field (outside) evasive:48> w
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (door west)]
You see 2 of elven boots here.
You see 3 of an elven longsword here.
You see 2 of a brown cloak here.
A rather large dog is here, wandering the valley.


<796/796hp 683/683m 376/472mv no opponent no opponent field (outside) evasive:48> s
The Small Valley
The path is adorned by the massive fruition of ripe muscadines dangling
from a tree showing it's undersides. The grass has lessened on the path
as if this particular way has been traveled more. A small gathering of
wind chimes made from wood whistle in the wind high above your head. A
vast bank is in view along the northwest of this path. Some dirt starts
to show where patches of grass have been kicked or dug up. Downhill to
the north the path is accessible, as well as the western way.

[Exits: north west]
You see 2 of an elven longsword here.
Praoli the Holy Shaman is here.


<796/796hp 683/683m 374/472mv no opponent no opponent field (outside) evasive:47>
Szrevan walks in.
Praoli's eyes stop watering.


<796/796hp 683/683m 374/472mv no opponent no opponent field (outside) evasive:47> w
The Small Valley
The muscadines have ended abruptly from the tree amongst trees of varying
size. Leaves of yellow and brown have fallen upon the dark soil where the
grass has vanished, decorating the ground in a beautiful fall foliage. As
the bank to the north is visible, halfway down the grass has seized growth
into a healthy green color and taken on a more brownish one. Swaying with
ease overhead are the many varying tall trees with groan through the wind.
The path to the east and west is all that is accessible.

[Exits: east west]
Some soft boots are on the floor.
A pile of brown cloth is on the floor.


<796/796hp 683/683m 372/472mv no opponent no opponent field (outside) evasive:46>
Praoli yells 'Help! I am being attacked by Szrevan!'


<796/796hp 683/683m 372/472mv no opponent no opponent field (outside) evasive:46> e
The Small Valley
The path is adorned by the massive fruition of ripe muscadines dangling
from a tree showing it's undersides. The grass has lessened on the path
as if this particular way has been traveled more. A small gathering of
wind chimes made from wood whistle in the wind high above your head. A
vast bank is in view along the northwest of this path. Some dirt starts
to show where patches of grass have been kicked or dug up. Downhill to
the north the path is accessible, as well as the western way.

[Exits: north west]
You see 2 of an elven longsword here.
(WANTED) (OUTLAW) Szrevan is here, fighting Praoli.
Praoli is here, fighting Szrevan.


<796/796hp 683/683m 370/472mv no opponent no opponent field (outside) evasive:46> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli deflects your crush aside in an ungraceful parry.
Your crush MUTILATES Praoli!
Your crush DISEMBOWELS Praoli!
Praoli has quite a few wounds.


<796/796hp 683/683m 370/472mv shaft defensive field (outside) bloody:40> Szrevan: 99%hp
Praoli closes his eyes momentarily.
A ray of light from above envelops Praoli.
Praoli disappears.

[[Runs to Valour of all places}}

<796/796hp 683/683m 204/472mv no opponent no opponent city (outside) active> whe
Players near you in Valour:
<PK> Fenlorn Queen Victoria's Needle
<PK> Praoli The Arch of Saint Avangulen


<796/796hp 683/683m 204/472mv no opponent no opponent city (outside) active> e
e
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A noble of Valour walks down the street.
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 203/472mv no opponent no opponent city (outside) active> e
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A noble of Valour walks down the street.
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 202/472mv no opponent no opponent city (outside) active> e
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: north east west]
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 201/472mv no opponent no opponent city (outside) active>
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 200/472mv no opponent no opponent city (outside) active> e
e
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A noble of Valour walks down the street.
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 199/472mv no opponent no opponent city (outside) active> s
City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the need for good men to fight for their cause.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A knight of the Holy Cross patrols the area diligently.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 198/472mv no opponent no opponent city (outside) active>
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A knight of the Holy Cross patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Holy Cross looks at you sternly.


<796/796hp 683/683m 197/472mv no opponent no opponent city (outside) active> s
s
s
s
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A dame of Valour walks down the street.
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 196/472mv no opponent no opponent city (outside) active> s
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 195/472mv no opponent no opponent city (outside) active>
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Holy Cross patrols the area diligently.
A knight of the Holy Cross patrols the area diligently.
A wild boar walks in.
A large wolf walks in.
A Knight of the Holy Cross looks at you sternly.
A Knight of the Holy Cross looks at you sternly.


<796/796hp 683/683m 194/472mv no opponent no opponent city (outside) active> murder praoli
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 193/472mv no opponent no opponent city (outside) active>
The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
Praoli the Holy Shaman is here.
A noble of Valour walks down the street.
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 192/472mv no opponent no opponent city (outside) active>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli thrusts your crush aside in a skillful parry.
Praoli has some small wounds and bruises.


<796/796hp 683/683m 192/472mv shaft defensive city (outside) bloody:40>
You dismount from a giant filthy hog.
A giant filthy hog runs away from combat squealing.
You dodge Praoli's flame.
You block Praoli's attack with your shield.
Praoli awkwardly parries your crush with a loud clang.
Your pound MUTILATES Praoli!
A wild boar's charge wounds Praoli.
A large wolf's bite mauls Praoli.
Praoli has quite a few wounds.


<796/796hp 683/683m 192/472mv shaft defensive city (outside) bloody:40>
Praoli scans all around.
Szrevan tells you 'He made an "attempt" to recover Fisst by ssstepping into hallsh, jusst to tick hissh duty ssheet and now he issh going to depart ssending a note ssaying he tried but was outmatched and waitssh for you to retrieve it for him.'
Praoli has quite a few wounds.


<796/796hp 683/683m 192/472mv shaft defensive city (outside) bloody:40> di

Praoli looks at you.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
Praoli has quite a few wounds.


<796/796hp 683/683m 245/472mv shaft defensive city (outside) bloody:40>
Praoli narrows his eyes.
You resist Praoli's deterioration.
Praoli has quite a few wounds.


<796/796hp 683/683m 245/472mv shaft defensive city (outside) bloody:40>
Your kicked dirt misses Praoli.
You parry Praoli's flame with an easy flourish.
You dodge Praoli's flame.
Praoli deflects your crush aside in an ungraceful parry.
Your pound DISEMBOWELS Praoli!
A large wolf's bite wounds Praoli.
A large wolf's bite mauls Praoli.
Praoli has quite a few wounds.


<796/796hp 683/683m 245/472mv shaft defensive city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
A stalking, black panther cowers in abject terror!
A stalking, black panther flees in terror!
A stalking, black panther flees in terror!
A wild boar cowers in abject terror!
A wild boar flees in terror!
A wild boar flees in terror!
A wild boar flees in terror!
You remain resolute against the visions.
A Valourian noble cowers in abject terror!
A Valourian noble flees in terror!
A Valourian noble walks east.
Praoli flies east.


<796/796hp 683/683m 245/472mv no opponent no opponent city (outside) bloody:40> e
murder praoli
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: east west]
A noble of Valour walks down the street.
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 243/472mv no opponent no opponent city (outside) bloody:36>
They aren't here.


<796/796hp 683/683m 243/472mv no opponent no opponent city (outside) bloody:36> whe
e
Players near you in Valour:
<PK> Fenlorn The Eastern Promenade
<PK> Praoli Beside the Bay of Sarich


<796/796hp 683/683m 243/472mv no opponent no opponent city (outside) bloody:35>
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 241/472mv no opponent no opponent city (outside) bloody:35> e
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.
Ryoma the master warrior yells 'God of War, bless me with your power!'


<796/796hp 683/683m 239/472mv no opponent no opponent city (outside) bloody:35> e
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 237/472mv no opponent no opponent city (outside) bloody:34> wehe
That makes no sense.


<796/796hp 683/683m 237/472mv no opponent no opponent city (outside) bloody:33> w
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 235/472mv no opponent no opponent city (outside) bloody:32> e
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 233/472mv no opponent no opponent city (outside) bloody:32> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
Aicilya the sorceress maintains the Nexus.
You scan east.
*** Range 1 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 3 (east) ***
An Underling moves here with deadly grace.
You scan south.
*** Range 2 (south) ***
Jannus the magus is here, studying new incantations.
You scan west.
*** Range 3 (west) ***
A noble of Valour walks down the street.


<796/796hp 683/683m 233/472mv no opponent no opponent city (outside) bloody:31> whe
Players near you in Valour:
<PK> Fenlorn The Eastern Promenade
<PK> Praoli Beside the Bay of Sarich


<796/796hp 683/683m 233/472mv no opponent no opponent city (outside) bloody:30> s
Outside Valour's Consortium of Magi
A marble archway frames the doorway into Valour's Consortium of Magi.
Here, mages may come as trainees and leave as experts in their chosen
spheres. The doors of this refuge are kept open, even to those that do not
practice spellcasting. Flags that bear the sigil of Queen Victoria's crown
fly from each side of the arch.

[Exits: north south]
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 232/472mv no opponent no opponent inside (indoors) bloody:27> n
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 231/472mv no opponent no opponent city (outside) bloody:40> n
Valour's Nexus Point
This is the transportation point created by Valour's guild of wizardry
for the use of all. The place has been built away from the heart of the
town due to the sensitivity of the materials used here. The minerals used
to maintain the Nexus would be extremely dangerous left unsupervised around
those that dabble foolishly in magic. A whiff of sulfur in the air gives
away the explosive nature of the Nexus.

[Exits: south]
A Nexus of Power designed for transportation is here.
Aicilya the sorceress maintains the Nexus.
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 229/472mv no opponent no opponent city (outside) bloody:39> s
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 227/472mv no opponent no opponent city (outside) bloody:38> e
whe
East Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 225/472mv no opponent no opponent city (outside) bloody:37>
Players near you in Valour:
<PK> Fenlorn East Gate of City of Valour
<PK> Praoli Beside the Bay of Sarich


<796/796hp 683/683m 225/472mv no opponent no opponent city (outside) bloody:37> w
w
A centurion steps aside and allows you to pass.
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 223/472mv no opponent no opponent city (outside) bloody:37>
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 221/472mv no opponent no opponent city (outside) bloody:36> w
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Holy Cross, have been raised to their greatest height,
flying proudly atop white poles.

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 219/472mv no opponent no opponent city (outside) bloody:35> s
murder praoli
Atop a Boating Ramp
This ramp leads gradually down towards the shore of the bay below. It is
wide enough for a boat to be tugged down and entered into the water. A few
boats are already stowed at the bottom, waiting for their launch. A small
boathouse, filled to its capacity by a beautiful sailing boat, is at the
left of the ramp. Leading down the ramp is a thin rope, with flags from
around the world of Serin tied to it.

[Exits: north down]
A large wolf walks in.
A wild boar walks in.


<796/796hp 683/683m 217/472mv no opponent no opponent city (outside) bloody:34>
They aren't here.


<796/796hp 683/683m 217/472mv no opponent no opponent city (outside) bloody:34> d
Beside the Bay of Sarich
The boat ramp enters the bay here. The gentle ocean laps at the lip of
the ramp, as currents flow over each other, leaving a thin layer of
ever-receding water behind each time. It leaves behind shells and pebbles.
The smell of the sea is on the breezy air here. Reflections of the natural
light upon the bay create illusions of twin stars skating together across
its surface.

[Exits: south up]
Praoli the Holy Shaman is here.
A wild boar walks in.
A large wolf walks in.


<796/796hp 683/683m 213/472mv no opponent no opponent sand (outside) bloody:39>
Praoli flies up.


<796/796hp 683/683m 213/472mv no opponent no opponent sand (outside) bloody:39> murder praoli
They aren't here.

[[Runs all the way through Forest of Illusion, Demea, and around. I run out of move and have to rest up]]

<746/746hp 676/683m 171/472mv no opponent no opponent field (outside) active> n
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]


<746/746hp 676/683m 169/472mv no opponent no opponent field (outside) active> whe
Players near you in Sylvan Vale:
<PK> Fenlorn Along the Path
<PK> Praoli The Small Valley
<PK> Szrevan A tall rockface


<746/746hp 676/683m 169/472mv no opponent no opponent field (outside) active> n
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.


<746/746hp 676/683m 167/472mv no opponent no opponent field (outside) active> whe
Players near you in Sylvan Vale:
<PK> Fenlorn Scenic Rock
<PK> Praoli The Small Valley
<PK> Szrevan A Thin Trail


<746/746hp 676/683m 167/472mv no opponent no opponent field (outside) active> d
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A rather large dog is here, wandering the valley.
(Camouflage) A valley elf wanders here, cautious of your intrusion.


<746/746hp 676/683m 165/472mv no opponent no opponent field (outside) active> n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.


<746/746hp 676/683m 163/472mv no opponent no opponent field (outside) active> n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
You see 3 of an elven longsword here.
A pile of brown cloth is on the floor.
Some soft boots are on the floor.
You see 2 of a stone of goodness here.
A valley elf wanders here, skirting between the tall grasses.


<746/746hp 676/683m 161/472mv no opponent no opponent field (outside) active> n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A simple wooden mallet lies here.


<746/746hp 676/683m 159/472mv no opponent no opponent field (outside) active> whe
Players near you in Sylvan Vale:
<PK> Fenlorn In the Valley Basin
<PK> Praoli The Small Valley
<PK> Szrevan The Small Valley


<746/746hp 676/683m 159/472mv no opponent no opponent field (outside) active> n
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
You see 4 of an elven longsword here.
A fairy ring of mushrooms grows at the center of this clearing.
A giant stone feeling very holy is here.


<746/746hp 676/683m 157/472mv no opponent no opponent field (outside) active> n
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.


<746/746hp 676/683m 155/472mv no opponent no opponent field (outside) active> n
Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]


<746/746hp 676/683m 153/472mv no opponent no opponent field (outside) active> w
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
You see 3 of a brown cloak here.
You see 3 of elven boots here.


<746/746hp 676/683m 151/472mv no opponent no opponent field (outside) active> n
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
You see 3 of an elven longsword here.
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
A valley elf scout wanders the valley, searching for intruders like you!


<746/746hp 676/683m 149/472mv no opponent no opponent field (outside) active> w
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (door west)]
You see 2 of elven boots here.
You see 3 of an elven longsword here.
You see 2 of a brown cloak here.
A rather large dog is here, wandering the valley.


<746/746hp 676/683m 147/472mv no opponent no opponent field (outside) active> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.
You scan east.
*** Range 1 (east) ***
A valley elf scout wanders the valley, searching for intruders like you!
You scan south.
You scan west.


<746/746hp 676/683m 147/472mv no opponent no opponent field (outside) active>
Szrevan walks in.


<746/746hp 676/683m 147/472mv no opponent no opponent field (outside) active>
Szrevan walks north.


<746/746hp 676/683m 147/472mv no opponent no opponent field (outside) active> whe
Players near you in Sylvan Vale:
<PK> Fenlorn The Small Valley
<PK> Praoli The Small Valley
<PK> Szrevan The Small Valley


<746/746hp 676/683m 147/472mv no opponent no opponent field (outside) active> s
The Small Valley
The path is adorned by the massive fruition of ripe muscadines dangling
from a tree showing it's undersides. The grass has lessened on the path
as if this particular way has been traveled more. A small gathering of
wind chimes made from wood whistle in the wind high above your head. A
vast bank is in view along the northwest of this path. Some dirt starts
to show where patches of grass have been kicked or dug up. Downhill to
the north the path is accessible, as well as the western way.

[Exits: north west]
You see 2 of an elven longsword here.
Praoli flies in.


<746/746hp 676/683m 145/472mv no opponent no opponent field (outside) active> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
A rather large dog is here, wandering the valley.
You scan west.
Praoli flies north.


<746/746hp 676/683m 145/472mv no opponent no opponent field (outside) active> murder praoli
They aren't here.


<746/746hp 676/683m 145/472mv no opponent no opponent field (outside) active> n
murder praoli
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (door west)]
You see 2 of elven boots here.
You see 3 of an elven longsword here.
You see 2 of a brown cloak here.
A rather large dog is here, wandering the valley.


<746/746hp 676/683m 143/472mv no opponent no opponent field (outside) active>
They aren't here.


<746/746hp 676/683m 143/472mv no opponent no opponent field (outside) active> e
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
You see 3 of an elven longsword here.
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
A valley elf scout wanders the valley, searching for intruders like you!


<746/746hp 676/683m 141/472mv no opponent no opponent field (outside) active> whe
Players near you in Sylvan Vale:
<PK> Fenlorn A Bend in the Trail
<PK> Praoli A Circular Platform
<PK> Szrevan The Small Valley


<746/746hp 676/683m 141/472mv no opponent no opponent field (outside) active> s
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
You see 3 of a brown cloak here.
You see 3 of elven boots here.


<746/746hp 676/683m 139/472mv no opponent no opponent field (outside) active> e

Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 8000 gold!'


<746/746hp 676/683m 139/472mv no opponent no opponent field (outside) active> whe
Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]


<746/746hp 676/683m 137/472mv no opponent no opponent field (outside) active>
Players near you in Sylvan Vale:
<PK> Fenlorn Along the Trail
<PK> Praoli A Leafy Outhouse
<PK> Szrevan The Small Valley


<746/746hp 676/683m 137/472mv no opponent no opponent field (outside) active> e
A Bend in the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues north and
back west.

[Exits: north west]
The night is about to end.


<746/746hp 683/683m 190/472mv no opponent no opponent field (outside) active> e
The edge of the valley swells upward to your east, fringed with trees.


<746/746hp 683/683m 190/472mv no opponent no opponent field (outside) active> whe
Players near you in Sylvan Vale:
<PK> Fenlorn A Bend in the Trail
<PK> Praoli Entrance to Sylvan Vale
<PK> Szrevan The Small Valley


<746/746hp 683/683m 190/472mv no opponent no opponent field (outside) active> n
Outside a Lodge
You are in another valley within these hills. To the north, you can see
a giant tree, and to the south the trail leads away from this valley. The
west and east paths surround this building. The tree-trunk entrance of the
lodge casts its long shadow over the path.

[Exits: (north) east south west]
A valley elf wanders here, skirting between the tall grasses.


<746/746hp 683/683m 188/472mv no opponent no opponent field (outside) active> s
A Bend in the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues north and
back west.

[Exits: north west]


<746/746hp 683/683m 186/472mv no opponent no opponent field (outside) active> w
Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]


<746/746hp 683/683m 184/472mv no opponent no opponent field (outside) active> s
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.
A large wolf walks in.


<746/746hp 683/683m 182/472mv no opponent no opponent field (outside) active> s
s
s
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
You see 4 of an elven longsword here.
A fairy ring of mushrooms grows at the center of this clearing.
A giant stone feeling very holy is here.


<746/746hp 683/683m 180/472mv no opponent no opponent field (outside) active> whe
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A simple wooden mallet lies here.


<746/746hp 683/683m 178/472mv no opponent no opponent field (outside) active>
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
You see 3 of an elven longsword here.
A pile of brown cloth is on the floor.
Some soft boots are on the floor.
You see 2 of a stone of goodness here.
A valley elf wanders here, skirting between the tall grasses.


<746/746hp 683/683m 176/472mv no opponent no opponent field (outside) active>
Players near you in Sylvan Vale:
<PK> Fenlorn In the Valley Basin
<PK> Szrevan An untamed opening


<746/746hp 683/683m 176/472mv no opponent no opponent field (outside) active> s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.


<746/746hp 683/683m 174/472mv no opponent no opponent field (outside) active> s
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A rather large dog is here, wandering the valley.
(Camouflage) A valley elf wanders here, cautious of your intrusion.


<746/746hp 683/683m 172/472mv no opponent no opponent field (outside) active> s
u
You spend some time extricating yourself from the mass of hanging vines.


<746/746hp 683/683m 172/472mv no opponent no opponent field (outside) active> s
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.


<746/746hp 683/683m 170/472mv no opponent no opponent field (outside) active>
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]


<746/746hp 683/683m 168/472mv no opponent no opponent field (outside) active> s
s
A Path from the Plains
You are travelling on an old moonlit path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A valley elf scout wanders the valley, searching for intruders like you!


<746/746hp 683/683m 166/472mv no opponent no opponent field (outside) active> whe
The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.


<746/746hp 683/683m 163/472mv no opponent no opponent hills (outside) active>
Players near you in Plains of the North:
<PK> Fenlorn The steep foothills


<746/746hp 683/683m 163/472mv no opponent no opponent hills (outside) active> s
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]


<746/746hp 683/683m 159/472mv no opponent no opponent hills (outside) active> s
Grassy plains
You walk in the grassy plains among the herbs which grow here. The wind is
strong and rough. To the north are the foothills and mountains.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.
A cute rabbit is here.


<746/746hp 683/683m 157/472mv no opponent no opponent field (outside) active> e
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.


<746/746hp 683/683m 155/472mv no opponent no opponent field (outside) active> s
s
s
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
Aruncus the Druid is walking around here, searching for herbs.
(White Aura) A black veiled female figure waits here patiently.


<746/746hp 683/683m 152/472mv no opponent no opponent hills (outside) active> whe
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.


<746/746hp 683/683m 149/472mv no opponent no opponent field (outside) active>
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 147/472mv no opponent no opponent city (outside) active>
Players near you in Seringale:
<PK> Fenlorn Outside the North Gate
Glolath North Square
<PK> Zyrtec Chamber of Chivalry


<746/746hp 683/683m 147/472mv no opponent no opponent city (outside) active> n
n
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 145/472mv no opponent no opponent field (outside) active> n
n
n
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
Aruncus the Druid is walking around here, searching for herbs.
(White Aura) A black veiled female figure waits here patiently.


<746/746hp 683/683m 143/472mv no opponent no opponent hills (outside) active>
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.


<746/746hp 683/683m 141/472mv no opponent no opponent field (outside) active>
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]


<746/746hp 683/683m 138/472mv no opponent no opponent hills (outside) active>
The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]


<746/746hp 683/683m 134/472mv no opponent no opponent hills (outside) active> n
n
Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]


<746/746hp 683/683m 131/472mv no opponent no opponent mountain (outside) active> whe
The upward climb of the slope prevents you from walking evenly into the mountain.


<746/746hp 683/683m 131/472mv no opponent no opponent mountain (outside) active>
Players near you in Mount Saidian:
<PK> Fenlorn Base of Mount Saidian
<PK> Praoli The Tailor Store


<746/746hp 683/683m 131/472mv no opponent no opponent mountain (outside) active> u
u
Trail on the Mountain
You are on an old trail on the mountain between the gates of the town and
the vast plains north of Seringale. Fresh mountain air flows around you
creating a light breeze. The trail is made up of slate and small grey
stones that have scattered haphazardly around. At the sides of the trail
small tufts of green grass cultivate.

[Exits: up down]


<746/746hp 683/683m 127/472mv no opponent no opponent mountain (outside) active>
Top of the Mountain
You are standing at the top of the mountain. The air here is so thin it
leaves you gasping for breath. A chilly wind blows in from the east. It
bites your shoulders as it passes by. To the north you see what seems to be
the entrance to a city, while a trail leads down the mountain towards the
plains north of Seringale. It is very well travelled.

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.
A large wolf climbs in.


<746/746hp 683/683m 122/472mv no opponent no opponent mountain (indoors) active>
Praoli flies in.


<746/746hp 683/683m 122/472mv no opponent no opponent mountain (indoors) active> n
The South Gate of the Town of Liberty
You are standing at the entrance of a huge town. A pair of enormous
gates adorned with gems and fine jewels have been left wide open in
invitation. As you look around, you realize that the inhabitants of this
place must be wealthy indeed.. Few places in Serin contain such beautiful
and huge buildings. Celestyn Street runs north of here while to the south
there is a trail leading down the mountainside.

[Exits: north south]
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 119/472mv no opponent no opponent city (outside) active> s
murder praoli
Top of the Mountain
You are standing at the top of the mountain. The air here is so thin it
leaves you gasping for breath. A chilly wind blows in from the east. It
bites your shoulders as it passes by. To the north you see what seems to be
the entrance to a city, while a trail leads down the mountain towards the
plains north of Seringale. It is very well travelled.

[Exits: north down]
A marble pillar stands here, marking the southern boundary of the city.
A wild boar climbs in.
A large wolf climbs in.


<746/746hp 683/683m 116/472mv no opponent no opponent mountain (indoors) active>
They aren't here.


<746/746hp 683/683m 116/472mv no opponent no opponent mountain (indoors) active> d
d
Trail on the Mountain
You are on an old trail on the mountain between the gates of the town and
the vast plains north of Seringale. Fresh mountain air flows around you
creating a light breeze. The trail is made up of slate and small grey
stones that have scattered haphazardly around. At the sides of the trail
small tufts of green grass cultivate.

[Exits: up down]
A wild boar climbs in.


<746/746hp 683/683m 111/472mv no opponent no opponent mountain (outside) active> whe
Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]


<746/746hp 683/683m 106/472mv no opponent no opponent mountain (outside) active>
Players near you in Mount Saidian:
<PK> Fenlorn Base of Mount Saidian


<746/746hp 683/683m 106/472mv no opponent no opponent mountain (outside) active> s
The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]


<746/746hp 683/683m 103/472mv no opponent no opponent hills (outside) active> whe
Players near you in Plains of the North:
<PK> Fenlorn The steep foothills


<746/746hp 683/683m 103/472mv no opponent no opponent hills (outside) active> s
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]


<746/746hp 683/683m 99/472mv no opponent no opponent hills (outside) active> s
s
s
s
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.


<746/746hp 683/683m 96/472mv no opponent no opponent field (outside) active>
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
Aruncus the Druid is walking around here, searching for herbs.
(White Aura) A black veiled female figure waits here patiently.


<746/746hp 683/683m 93/472mv no opponent no opponent hills (outside) active>
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.


<746/746hp 683/683m 90/472mv no opponent no opponent field (outside) active>
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 88/472mv no opponent no opponent city (outside) active> s
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
You see 2 of a war banner of Seringale here.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 86/472mv no opponent no opponent city (outside) active> whe
Players near you in Seringale:
<PK> Fenlorn Inside the North Gate
Glolath North Square
<PK> Zyrtec Chamber of Chivalry
<PK> Praoli North Square


<746/746hp 683/683m 86/472mv no opponent no opponent city (outside) active> s
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 84/472mv no opponent no opponent road (outside) active> s
s
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 82/472mv no opponent no opponent road (outside) active>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 80/472mv no opponent no opponent road (outside) active> whe
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A large wolf walks in.
A wild boar walks in.
The day has begun.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.


<746/746hp 683/683m 133/472mv no opponent no opponent road (outside) active>
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
Glolath the Illusionist of Imagery is here.
(Charmed) A tall, long-nosed puppy is here, protecting his owner.
Glolath the Illusionist of Imagery is here.
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 131/472mv no opponent no opponent city (outside) active>
Players near you in Seringale:
<PK> Fenlorn North Square
Glolath North Square
<PK> Zyrtec Chamber of Chivalry
<PK> Praoli The North Road


<746/746hp 683/683m 131/472mv no opponent no opponent city (outside) active> s
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 129/472mv no opponent no opponent road (outside) active> n
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
Glolath the Illusionist of Imagery is here.
(Charmed) A tall, long-nosed puppy is here, protecting his owner.
Glolath the Illusionist of Imagery is here.
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 127/472mv no opponent no opponent city (outside) active> scan a
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A duergar city guard of Seringale stands watch here.
You scan south.
You scan west.
*** Range 2 (west) ***
A dwarven citizen of Seringale plods around the town.
*** Range 3 (west) ***
A halfling city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
*** Range 5 (west) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.


<746/746hp 683/683m 127/472mv no opponent no opponent city (outside) active> whe
Players near you in Seringale:
<PK> Fenlorn North Square
Glolath North Square
<PK> Praoli Along the Western Walls


<746/746hp 683/683m 127/472mv no opponent no opponent city (outside) active>
A human city guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A human city guard's attack sails by you harmlessly as he falls on his sword accidentally.
A human city guard's arm is dismembered from his dead body.


<746/746hp 683/683m 127/472mv no opponent no opponent city (outside) active> w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Square to the east, and the North Road continues to the west.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 125/472mv no opponent no opponent road (outside) active> w
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west. The Dancing Girl Inn lies
to the south.

[Exits: east south west]
A dwarven citizen of Seringale plods around the town.
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 123/472mv no opponent no opponent road (outside) active>
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the Temple Square to the north and the North Road continues to east
and the west.

[Exits: north east west]
A fledgling harpy is here, fallen from the clouds above.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 121/472mv no opponent no opponent road (outside) active> whe
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west. The stables of an inn lie
to the south.

[Exits: east south west]
A halfling city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.
A halfling city guard yells 'Fenlorn! You're MINE!'
You dance around a halfling city guard's punch and easily dodge it.
You parry a halfling city guard's punch.
A halfling city guard is in excellent condition.


<746/746hp 683/683m 119/472mv none mob road (outside) active>
No way! You are still fighting!
A halfling city guard is in excellent condition.


<746/746hp 683/683m 119/472mv none mob road (outside) active>
Players near you in Seringale:
<PK> Fenlorn The North Road
Glolath North Square
<PK> Praoli Stairwell Under the Western Catapult
A halfling city guard is in excellent condition.


<746/746hp 683/683m 119/472mv none mob road (outside) active>
You grip your shield firmly, staving off a halfling city guard's punch.
You parry a halfling city guard's punch with an easy flourish.
A stalking, black panther's claw devastates a halfling city guard!
A stalking, black panther's claw devastates a halfling city guard!
Your pound MASSACRES a halfling city guard!
Your pound misses a halfling city guard.
You swing a stout truncheon at a halfling city guard's neck and decapitate him.
A halfling city guard's headless body falls to its knees, then keels sideways.
A halfling city guard's arm is dismembered from his dead body.


<746/746hp 683/683m 119/472mv no opponent no opponent road (outside) active> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues to the east and the west. The entrance to the
Healer guild lies to the north.

[Exits: north east west]
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 117/472mv no opponent no opponent road (outside) active> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues to the east and the west. Nothing much else of
interest lies here.

[Exits: east west]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 115/472mv no opponent no opponent city (outside) active> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues on to the east, and the battlements of the town to
the west.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 113/472mv no opponent no opponent road (outside) active> w
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue to the south and the north road is to
the east.

[Exits: east south]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 111/472mv no opponent no opponent city (outside) active> scan
You scan all around.
You scan east.
*** Range 3 (east) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 5 (east) ***
A fledgling harpy is here, fallen from the clouds above.
*** Range 6 (east) ***
A dwarven citizen of Seringale plods around the town.
You scan south.
*** Range 3 (south) ***
Praoli the Holy Shaman is here.
Dagnir the enforcer of law is here searching for criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (south) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (south) ***
A fledgling harpy is here, fallen from the clouds above.
A human citizen of Seringale wanders around aimlessly.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.


<746/746hp 683/683m 111/472mv no opponent no opponent city (outside) active> wield stout
wear shield
You do not have that item.


<746/746hp 683/683m 111/472mv no opponent no opponent city (outside) active> wield stout
wear shield
wield stout
wear shield
You do not have that item.


<746/746hp 683/683m 111/472mv no opponent no opponent city (outside) active>
You do not have that item.


<746/746hp 683/683m 111/472mv no opponent no opponent city (outside) active>
You do not have that item.


<746/746hp 683/683m 111/472mv no opponent no opponent city (outside) active>
You do not have that item.


<746/746hp 683/683m 111/472mv no opponent no opponent city (outside) active>
You do not have that item.


<746/746hp 683/683m 111/472mv no opponent no opponent city (outside) active> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues on to the east, and the battlements of the town to
the west.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 109/472mv no opponent no opponent road (outside) active>
Rimath the trader auctions 'Place yer bids! a Band of Light is being auctioned for 15000 gold!'


<746/746hp 683/683m 109/472mv no opponent no opponent road (outside) active> whe
Players near you in Seringale:
<PK> Fenlorn The North Road
Glolath North Square
<PK> Praoli Stairwell Under the Western Catapult


<746/746hp 683/683m 109/472mv no opponent no opponent road (outside) active> w
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue to the south and the north road is to
the east.

[Exits: east south]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 107/472mv no opponent no opponent city (outside) active> scan s
You scan south.
*** Range 3 (south) ***
Praoli the Holy Shaman is here.
Dagnir the enforcer of law is here searching for criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (south) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (south) ***
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (south) ***
A human citizen of Seringale wanders around aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.


<746/746hp 683/683m 107/472mv no opponent no opponent city (outside) active> who
[ Jotun ] Threnn the Scullery Man
[50 Beast Ran] <PK> [KEEPER] (Chieftain) (WANTED:*) Fenlorn Lostlake the Wrath of Nature
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Niawyn the Pillager
[ Quasi ] <PK> (KING) [JUSTICE] (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 8
[WARLORD] The clamour of War prevails.
There are 8 characters on; the most on this past month was 18.


<746/746hp 683/683m 107/472mv no opponent no opponent city (outside) active> quaff def
You can quaff only potions.


<746/746hp 683/683m 107/472mv no opponent no opponent city (outside) active>
A duergar city guard yells 'You will feel the weight of the law, Fenlorn!!'


<746/746hp 683/683m 107/472mv no opponent no opponent city (outside) active> i
You are carrying:
(Glowing) a magic seashell
( 6) an enriched gyvel potion
( 2) (Glowing) (Humming) a Defender potion
(Glowing) (Humming) a deflective silver-grey signet of defiance
( 2) a purple potion
a translucent pleated leather backpack of the gale (open)
( 2) (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
a perfect potion of recall
an onyx-black firemesh jacket of alacrity
(Glowing) (Humming) a dragonblood silver-grey collar of evisceration


<746/746hp 683/683m 107/472mv no opponent no opponent city (outside) active> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues on to the east, and the battlements of the town to
the west.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 105/472mv no opponent no opponent road (outside) active> put def sack
You put a Defender potion in a translucent pleated leather backpack of the gale.


<746/746hp 683/683m 105/472mv no opponent no opponent road (outside) active>
The sun rises in the east.
A wild boar looks uncomfortable in these surroundings.
A large wolf returns to its home in the wilderness.
The town clock tolls once as the day begins.


<746/746hp 683/683m 160/472mv no opponent no opponent road (outside) active> get def sack
You get a Defender potion from a translucent pleated leather backpack of the gale.


<746/746hp 683/683m 160/472mv no opponent no opponent road (outside) active> i
You are carrying:
( 2) (Glowing) (Humming) a Defender potion
(Glowing) a magic seashell
( 6) an enriched gyvel potion
(Glowing) (Humming) a deflective silver-grey signet of defiance
( 2) a purple potion
a translucent pleated leather backpack of the gale (open)
( 2) (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
a perfect potion of recall
an onyx-black firemesh jacket of alacrity
(Glowing) (Humming) a dragonblood silver-grey collar of evisceration


<746/746hp 683/683m 160/472mv no opponent no opponent road (outside) active> w
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue to the south and the north road is to
the east.

[Exits: east south]
A wild boar walks in.


<746/746hp 683/683m 158/472mv no opponent no opponent city (outside) active> whe
Players near you in Seringale:
<PK> Fenlorn Along the Western Walls
Glolath North Square
<PK> Praoli Stairwell Under the Western Catapult


<746/746hp 683/683m 158/472mv no opponent no opponent city (outside) active> sacn s
I don't think much is to be achieved by that.


<746/746hp 683/683m 158/472mv no opponent no opponent city (outside) active> scan
You scan all around.
You scan east.
*** Range 3 (east) ***
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
*** Range 4 (east) ***
A fledgling harpy is here, fallen from the clouds above.
*** Range 6 (east) ***
A dwarven citizen of Seringale plods around the town.
You scan south.
*** Range 3 (south) ***
Praoli the Holy Shaman is here.
Dagnir the enforcer of law is here searching for criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (south) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (south) ***
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 6 (south) ***
A human citizen of Seringale wanders around aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.


<746/746hp 683/683m 158/472mv no opponent no opponent city (outside) active> quaff defen
You quaff a Defender potion.
You are surrounded by a white aura.


<746/746hp 683/683m 158/472mv no opponent no opponent city (outside) active> s
s

Praoli has summoned you!
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
Praoli the Holy Shaman is here.
Dagnir the enforcer of law is here searching for criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.


<746/746hp 683/683m 158/472mv no opponent no opponent city (outside) evasive:60>
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.


<746/746hp 683/683m 156/472mv no opponent no opponent city (outside) evasive:60> s
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.


<746/746hp 683/683m 154/472mv no opponent no opponent city (outside) evasive:59>
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A human citizen of Seringale wanders around aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.


<746/746hp 683/683m 152/472mv no opponent no opponent city (outside) evasive:59> n
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.


<746/746hp 683/683m 150/472mv no opponent no opponent city (outside) evasive:58>
A gate guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
A gate guard's punch misses you.
You nimbly dodge a gate guard's punch with a practiced maneuver.
A gate guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT!! BANZAII!!!'
You parry a gate guard's punch with an easy flourish.
You dance around a gate guard's punch and easily dodge it.
A duergar city guard yells 'Alert! Fenlorn is a criminal!'
Rimath the trader auctions 'Place yer bids! an ice staff is being auctioned for 2500 gold!'
A gate guard is in excellent condition.


<746/746hp 683/683m 150/472mv none mob city (outside) evasive:57> n
No way! You are still fighting!
A gate guard is in excellent condition.


<746/746hp 683/683m 150/472mv none mob city (outside) evasive:57> n
No way! You are still fighting!
A gate guard is in excellent condition.


<746/746hp 683/683m 150/472mv none mob city (outside) evasive:56>
Praoli flies in.
A gate guard is in excellent condition.


<746/746hp 683/683m 150/472mv none mob city (outside) evasive:56>
Praoli flies south.
Your shield absorbs the impact of a gate guard's punch easily.
You nimbly dodge a gate guard's punch with a practiced maneuver.
You parry a gate guard's punch.
You parry a gate guard's punch with an easy flourish.
Your crush DISMEMBERS a gate guard!
A gate guard has some small wounds and bruises.


<746/746hp 683/683m 150/472mv none mob city (outside) evasive:55>
Praoli flies in.
A gate guard has some small wounds and bruises.


<746/746hp 683/683m 150/472mv none mob city (outside) evasive:55> murder praoli

The Pendulum of Serin slows Praoli down as he begins to swing at you.
A gate guard has some small wounds and bruises.


<746/746hp 683/683m 150/472mv none mob city (outside) evasive:54>
You do the best you can!
A gate guard has some small wounds and bruises.


<746/746hp 683/683m 150/472mv none mob city (outside) evasive:54> dirt praoli
Praoli yells 'Help! Fenlorn kicked dirt into my eyes!'
Praoli is blinded by the dirt in his eyes!
Your kicked dirt scratches Praoli.
A gate guard has some small wounds and bruises.


<746/746hp 683/683m 150/472mv none mob city (outside) bloody:40>
Praoli rubs the dirt out of his eyes, but they're still watering.
Your shield absorbs the impact of a gate guard's punch easily.
You parry a gate guard's punch with an easy flourish.
You stumble and barely manage to dodge a gate guard's punch.
You grip your shield firmly, staving off a gate guard's punch.
You thrust Praoli's flame aside in a skillful parry.
You dance around Praoli's flame and easily dodge it.
Your pound MASSACRES a gate guard!
Your pound DISMEMBERS a gate guard!
A gate guard has quite a few wounds.


<746/746hp 683/683m 150/472mv none mob city (outside) bloody:39>
Praoli is no longer moving so slowly.
A gate guard has quite a few wounds.


<746/746hp 683/683m 150/472mv none mob city (outside) bloody:39>
You nimbly dodge a gate guard's punch with a practiced maneuver.
You grip your shield firmly, staving off a gate guard's punch.
You stumble and barely manage to dodge a gate guard's punch.
You block a gate guard's attack with your shield.
You block Praoli's attack with your shield.
Your pound MASSACRES a gate guard!
A gate guard has quite a few wounds.


<746/746hp 683/683m 150/472mv none mob city (outside) bloody:36> dis
a gate guard is not wielding a weapon.
A gate guard has quite a few wounds.


<746/746hp 683/683m 150/472mv none mob city (outside) bloody:34>
You stumble and barely manage to dodge a gate guard's punch.
Your shield jolts under a gate guard's punch, but holds.
You block a gate guard's attack with your shield.
You thrust a gate guard's punch aside in a skillful parry.
Praoli's flame devastates you!
Your pound DISMEMBERS a gate guard!
Your pound DISMEMBERS a gate guard!
A gate guard has some big nasty wounds and scratches.


<716/746hp 683/683m 150/472mv none mob city (outside) bloody:33>
Praoli has fled!
A sense of dread permeates the room.
You resist the effects of the fear.
A fledgling harpy cowers in abject terror!
A fledgling harpy flees in terror!
A fledgling harpy flies west.
A gate guard cowers in abject terror!
A gate guard cowers in abject terror!
Praoli flies south.
A gate guard has some big nasty wounds and scratches.


<716/746hp 683/683m 150/472mv none mob city (outside) bloody:33> wound praoli
murder praoli
You don't have a bow wielded.
A gate guard has some big nasty wounds and scratches.


<716/746hp 683/683m 150/472mv none mob city (outside) bloody:32> murder praoli
They aren't here.
A gate guard has some big nasty wounds and scratches.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:32>
They aren't here.
A gate guard has some big nasty wounds and scratches.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:31>
You thrust a gate guard's punch aside in a skillful parry.
Your shield absorbs the impact of a gate guard's punch easily.
You thrust a gate guard's punch aside in a skillful parry.
You nimbly dodge a gate guard's punch with a practiced maneuver.
Your pound DISMEMBERS a gate guard!
Your crush DISMEMBERS a gate guard!
A gate guard looks pretty hurt.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:30> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
Dagnir the enforcer of law is here searching for criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (north) ***
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
You scan east.
*** Range 2 (east) ***
An avian city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
*** Range 3 (east) ***
A refugee is here, wandering through the streets.
You scan south.
*** Range 1 (south) ***
Praoli the Holy Shaman is here.
A human citizen of Seringale wanders around aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (south) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 5 (south) ***
A dwarven city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A fledgling harpy is here, fallen from the clouds above.
*** Range 2 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 6 (west) ***
The caravan attendant is here, with caravans for hire.
Praoli flies in.
A gate guard looks pretty hurt.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:29>
Praoli flies south.
A gate guard looks pretty hurt.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:28>
Praoli flies in.
A gate guard looks pretty hurt.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:28>
You yell 'Help! I am being attacked by Praoli!'
You thrust Praoli's flame aside in a skillful parry.
You dodge Praoli's flame.
You dodge a gate guard's punch.
You parry a gate guard's punch with an easy flourish.
You nimbly dodge a gate guard's punch with a practiced maneuver.
You nimbly dodge a gate guard's punch with a practiced maneuver.
You parry Praoli's flame.
You awkwardly parry Praoli's flame with a loud clang.
Your pound DISMEMBERS a gate guard!
A gate guard is in awful condition.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:27> murder praoli
You do the best you can!
A gate guard is in awful condition.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:26> murder praoli
You do the best you can!
A gate guard is in awful condition.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:24>
You nimbly dodge a gate guard's punch with a practiced maneuver.
You thrust a gate guard's punch aside in a skillful parry.
You parry a gate guard's punch.
You manage to dodge a gate guard's punch with a lot of effort.
You dodge Praoli's flame.
You block Praoli's attack with your shield.
Your pound DISMEMBERS a gate guard!
Your crush DISMEMBERS a gate guard!
A gate guard is DEAD!!
You hear a gate guard's death cry.
You get 152 gold coins from the corpse of a gate guard.
Virgil gives you 25 gold coins for your sacrifice.
Praoli is in excellent condition.


<729/746hp 683/683m 203/472mv shaft defensive city (outside) bloody:24>
Praoli narrows his eyes.
You feel a brief tingling sensation.
Praoli is in excellent condition.


<729/746hp 683/683m 203/472mv shaft defensive city (outside) bloody:40> murder praoli
You do the best you can!
Praoli is in excellent condition.


<729/746hp 683/683m 203/472mv shaft defensive city (outside) bloody:40>
Praoli's eyes stop watering.
You dodge a gate guard's punch.
You nimbly dodge a gate guard's punch with a practiced maneuver.
You parry Praoli's flame.
Praoli blocks your attack with his shield.
Praoli parries your pound.
Praoli is in excellent condition.


<729/746hp 683/683m 203/472mv shaft defensive city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies west.
A gate guard is in excellent condition.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:40>
Praoli flies in.
A gate guard is in excellent condition.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:38>
You yell 'Help! I am being attacked by Praoli!'
You block Praoli's attack with your shield.
You block Praoli's attack with your shield.
A gate guard is in excellent condition.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:38> murder praoli
You do the best you can!
A gate guard is in excellent condition.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:38>
You nimbly dodge a gate guard's punch with a practiced maneuver.
You dance around a gate guard's punch and easily dodge it.
You parry Praoli's flame with an easy flourish.
You dodge Praoli's flame.
Your pound MASSACRES a gate guard!
A gate guard has some small wounds and bruises.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:37> dirt praoli
Praoli is blinded by the dirt in his eyes!
Your kicked dirt grazes Praoli.
A gate guard has some small wounds and bruises.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:37>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies east.
A gate guard has some small wounds and bruises.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:35>
You dodge a gate guard's punch.
You thrust a gate guard's punch aside in a skillful parry.
Your crush MASSACRES a gate guard!
Your pound DISMEMBERS a gate guard!
A gate guard has quite a few wounds.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:34>
You block a gate guard's attack with your shield.
A gate guard's punch misses you.
Your pound MASSACRES a gate guard!
Your crush MASSACRES a gate guard!
A gate guard has some big nasty wounds and scratches.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:31> af
You are affected by the following:
Spell: cabal sanctuary: lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 19 hours
: modifies hitroll by 6 for 19 hours
Skill: transform : lasts for 6 hours
Skill: keen sight : lasts for 2 hours
A gate guard has some big nasty wounds and scratches.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:30>
You thrust a gate guard's punch aside in a skillful parry.
You block a gate guard's attack with your shield.
Your pound MASSACRES a gate guard!
A gate guard has some big nasty wounds and scratches.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:28> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
Dagnir the enforcer of law is here searching for criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 5 (north) ***
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
You scan east.
*** Range 1 (east) ***
An avian city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
*** Range 3 (east) ***
A refugee is here, wandering through the streets.
You scan south.
*** Range 1 (south) ***
A human citizen of Seringale wanders around aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (south) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 5 (south) ***
A dwarven city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A fledgling harpy is here, fallen from the clouds above.
*** Range 2 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 6 (west) ***
The caravan attendant is here, with caravans for hire.
A gate guard has some big nasty wounds and scratches.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:25>
You thrust a gate guard's punch aside in a skillful parry.
You thrust a gate guard's punch aside in a skillful parry.
Your pound MASSACRES a gate guard!
Your crush DISMEMBERS a gate guard!
Your crush DISMEMBERS a gate guard!
A gate guard is in awful condition.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:25> whe
Players near you in Seringale:
<PK> Fenlorn Inside the West Gate
Glolath North Square
<PK> Praoli A Small Room
A gate guard is in awful condition.


<729/746hp 683/683m 203/472mv none mob city (outside) bloody:24>
The lightning has stopped.
You are hungry.
A gate guard is in awful condition.


<743/746hp 683/683m 256/472mv none mob city (outside) bloody:23>
You dodge a gate guard's punch.
You thrust a gate guard's punch aside in a skillful parry.
Your pound MASSACRES a gate guard!
A gate guard is DEAD!!
A gate guard hits the ground ... DEAD.
You get 102 gold coins from the corpse of a gate guard.
Virgil gives you 25 gold coins for your sacrifice.


<743/746hp 683/683m 256/472mv no opponent no opponent city (outside) bloody:22>
Praoli flies in.


<743/746hp 683/683m 256/472mv no opponent no opponent city (outside) bloody:20>
Praoli flies north.


<743/746hp 683/683m 256/472mv no opponent no opponent city (outside) bloody:20> reply Seringale
You tell Szrevan 'Seringale.'


<743/746hp 683/683m 256/472mv no opponent no opponent city (outside) bloody:19> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
Dagnir the enforcer of law is here searching for criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (north) ***
Praoli the Holy Shaman is here.
*** Range 5 (north) ***
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
You scan east.
*** Range 1 (east) ***
An avian city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
*** Range 3 (east) ***
A refugee is here, wandering through the streets.
You scan south.
*** Range 1 (south) ***
A human citizen of Seringale wanders around aimlessly.
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (south) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
*** Range 5 (south) ***
A human city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
You scan west.
*** Range 1 (west) ***
A fledgling harpy is here, fallen from the clouds above.
*** Range 2 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 6 (west) ***
The caravan attendant is here, with caravans for hire.


<743/746hp 683/683m 256/472mv no opponent no opponent city (outside) bloody:18> n
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.


<743/746hp 683/683m 254/472mv no opponent no opponent city (outside) bloody:16> n
n
n
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
Dagnir the enforcer of law is here searching for criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.


<743/746hp 683/683m 252/472mv no opponent no opponent city (outside) bloody:16> murder praoli
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue north and a catapult is to the south.

[Exits: north south]
Praoli the Holy Shaman is here.


<743/746hp 683/683m 250/472mv no opponent no opponent city (outside) bloody:15>
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue north and south.

[Exits: north south]


<743/746hp 683/683m 248/472mv no opponent no opponent city (outside) bloody:15>
They aren't here.


<743/746hp 683/683m 248/472mv no opponent no opponent city (outside) bloody:14> murder praoli
They aren't here.


<743/746hp 683/683m 248/472mv no opponent no opponent city (outside) bloody:14> s
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue north and a catapult is to the south.

[Exits: north south]
Praoli the Holy Shaman is here.


<743/746hp 683/683m 246/472mv no opponent no opponent city (outside) bloody:13> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli parries your crush.
Praoli parries your crush.
Praoli scans all around.
Praoli is in excellent condition.


<743/746hp 683/683m 246/472mv shaft defensive city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies north.


<743/746hp 683/683m 246/472mv no opponent no opponent city (outside) bloody:40> di

Praoli flies in.
Praoli's eyes stop watering.


<743/746hp 683/683m 246/472mv no opponent no opponent city (outside) bloody:39>
But you aren't in combat!
Praoli flies south.


<743/746hp 683/683m 246/472mv no opponent no opponent city (outside) bloody:38> di
But you aren't in combat!


<743/746hp 683/683m 246/472mv no opponent no opponent city (outside) bloody:38> s
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
Praoli the Holy Shaman is here.
Dagnir the enforcer of law is here searching for criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.
You yell 'Help! I am being attacked by Praoli!'
Your shield absorbs the impact of Praoli's flame easily.
Praoli is in excellent condition.


<743/746hp 683/683m 244/472mv shaft defensive city (outside) bloody:40> dirt praoli
Your kicked dirt misses Praoli.
Praoli is in excellent condition.


<743/746hp 683/683m 244/472mv shaft defensive city (outside) bloody:40>
You thrust Praoli's flame aside in a skillful parry.
Your crush devastates Praoli!
Praoli has a few scratches.


<743/746hp 683/683m 244/472mv shaft defensive city (outside) bloody:40>
Szrevan tells you 'Will come to valley sssoon enough.'
Praoli has a few scratches.


<743/746hp 683/683m 244/472mv shaft defensive city (outside) bloody:40>
You nimbly dodge Praoli's flame with a practiced maneuver.
Your crush decimates Praoli!
Your crush decimates Praoli!
Praoli has some small wounds and bruises.


<743/746hp 683/683m 244/472mv shaft defensive city (outside) bloody:40>
Rimath the trader auctions 'an ice staff has expired from auction without any bids.'
Dagnir the enforcer of law yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry Dagnir the enforcer of law's beating.
You block Dagnir the enforcer of law's attack with your shield.
You thrust Dagnir the enforcer of law's beating aside in a skillful parry.
An avian perimeter guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry an avian perimeter guard's punch.
Praoli has some small wounds and bruises.


<743/746hp 683/683m 244/472mv shaft defensive city (outside) bloody:40>
You thrust Dagnir the enforcer of law's beating aside in a skillful parry.
Dagnir the enforcer of law's beating devastates you!
You manage to dodge Dagnir the enforcer of law's beating with a lot of effort.
You dance around an avian perimeter guard's punch and easily dodge it.
You parry Praoli's flame.
You parry Praoli's flame.
Praoli parries your pound.
Your crush MUTILATES Praoli!
Praoli has some small wounds and bruises.


<712/746hp 683/683m 244/472mv shaft defensive city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies north.
Dagnir the enforcer of law is in excellent condition.


<712/746hp 683/683m 244/472mv none mob city (outside) bloody:39> flee
You flee from combat!
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue north and a catapult is to the south.

[Exits: north south]
Praoli the Holy Shaman is here.


<712/746hp 683/683m 242/472mv no opponent no opponent city (outside) bloody:39>
Praoli flies south.


<712/746hp 683/683m 242/472mv no opponent no opponent city (outside) bloody:38> murder praoli
They aren't here.


<712/746hp 683/683m 242/472mv no opponent no opponent city (outside) bloody:38> s
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
Praoli the Holy Shaman is here.
Dagnir the enforcer of law is here searching for criminals.
An avian perimeter guard of Seringale is here, watching out for known criminals.
Dagnir the enforcer of law yells 'Fenlorn! Now you die!'
You block Dagnir the enforcer of law's attack with your shield.
You deflect Dagnir the enforcer of law's beating aside in an ungraceful parry.
You dodge Dagnir the enforcer of law's beating.
An avian perimeter guard yells 'Fenlorn! You shall pay!'
You grip your shield firmly, staving off an avian perimeter guard's punch.
Dagnir the enforcer of law is in excellent condition.


<712/746hp 683/683m 240/472mv none mob city (outside) bloody:36> murder praoli
You do the best you can!
Dagnir the enforcer of law is in excellent condition.


<712/746hp 683/683m 240/472mv none mob city (outside) bloody:36>
You yell 'Help! I am being attacked by Praoli!'
You parry Praoli's flame.
You dodge Praoli's flame.
Dagnir the enforcer of law is in excellent condition.


<712/746hp 683/683m 240/472mv none mob city (outside) bloody:35>
Dagnir the enforcer of law's beating decimates you!
You awkwardly parry Dagnir the enforcer of law's beating with a loud clang.
Dagnir the enforcer of law's beating maims you!
You parry an avian perimeter guard's punch with an easy flourish.
Praoli's flame maims you!
You deflect Praoli's flame aside in an ungraceful parry.
Dagnir the enforcer of law nimbly dodges your pound with a practiced maneuver.
Dagnir the enforcer of law is in excellent condition.


<617/746hp 683/683m 240/472mv none mob city (outside) bloody:34> di
Dagnir the enforcer of law leans back and ducks underneath your flying dirt.
Your kicked dirt misses Dagnir the enforcer of law.
Dagnir the enforcer of law is in excellent condition.


<617/746hp 683/683m 240/472mv none mob city (outside) bloody:33> flee

Praoli narrows his eyes.
You feel a brief tingling sensation.
You dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating maims you!
You parry Dagnir the enforcer of law's beating.
You nimbly dodge an avian perimeter guard's punch with a practiced maneuver.
Praoli's flame maims you!
You parry Praoli's flame with an easy flourish.
Your crush DISMEMBERS Dagnir the enforcer of law!
Dagnir the enforcer of law parries your pound.
Dagnir the enforcer of law has a few scratches.


<551/746hp 683/683m 240/472mv none mob city (outside) bloody:31>
You are hungry.
Dagnir the enforcer of law has a few scratches.


<556/746hp 683/683m 293/472mv none mob city (outside) bloody:28>
You parry Dagnir the enforcer of law's beating.
You awkwardly parry Dagnir the enforcer of law's beating with a loud clang.
You dodge Dagnir the enforcer of law's beating.
You awkwardly parry an avian perimeter guard's punch with a loud clang.
You parry Praoli's flame.
You dodge Praoli's flame.
Dagnir the enforcer of law dodges your crush.
Dagnir the enforcer of law deflects your crush aside in an ungraceful parry.
Dagnir the enforcer of law dodges your crush.
Dagnir the enforcer of law has a few scratches.


<556/746hp 683/683m 293/472mv none mob city (outside) bloody:28>
You flee from combat!
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.


<556/746hp 683/683m 291/472mv no opponent no opponent city (outside) bloody:27>
An avian city guard yells 'Fenlorn! Now you die!'
You dance around an avian city guard's punch and easily dodge it.
You grip your shield firmly, staving off an avian city guard's punch.
An avian city guard is in excellent condition.


<556/746hp 683/683m 291/472mv none mob city (outside) bloody:27>
Praoli flies in.
An avian city guard is in excellent condition.


<556/746hp 683/683m 291/472mv none mob city (outside) bloody:26> s
No way! You are still fighting!
You yell 'Help! I am being attacked by Praoli!'
You parry Praoli's flame.
An avian city guard is in excellent condition.


<556/746hp 683/683m 291/472mv none mob city (outside) bloody:25>
A halfling perimeter guard yells 'Fenlorn! Now you die!'
An avian city guard's attack sails by you harmlessly as he falls on his sword accidentally.
An avian city guard's foot is ripped from his leg.
You grip your shield firmly, staving off a halfling perimeter guard's punch.
You block Praoli's attack with your shield.
Your crush DISMEMBERS a halfling perimeter guard!
A halfling perimeter guard has some small wounds and bruises.


<556/746hp 683/683m 291/472mv none mob city (outside) bloody:25> dirt praoli
Your kicked dirt misses Praoli.
A halfling perimeter guard has some small wounds and bruises.


<556/746hp 683/683m 291/472mv none mob city (outside) bloody:23>
Dagnir the enforcer of law walks in.
You grip your shield firmly, staving off a halfling perimeter guard's punch.
You block Praoli's attack with your shield.
You dodge Praoli's flame.
Your pound MASSACRES a halfling perimeter guard!
Dagnir the enforcer of law yells 'Fenlorn! Now you die!'
You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating DISEMBOWELS you!
You dodge Dagnir the enforcer of law's beating.
A halfling perimeter guard has quite a few wounds.


<512/746hp 683/683m 291/472mv none mob city (outside) bloody:22>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies north.
A halfling perimeter guard has quite a few wounds.


<512/746hp 683/683m 291/472mv none mob city (outside) bloody:21>
Praoli flies in.
A halfling perimeter guard has quite a few wounds.


<512/746hp 683/683m 291/472mv none mob city (outside) bloody:20>
You yell 'Help! I am being attacked by Praoli!'
You grip your shield firmly, staving off Praoli's flame.
A halfling perimeter guard has quite a few wounds.


<512/746hp 683/683m 291/472mv none mob city (outside) bloody:20> flee

You thrust a halfling perimeter guard's punch aside in a skillful parry.
You stumble and barely manage to dodge Dagnir the enforcer of law's beating.
You parry Dagnir the enforcer of law's beating.
You dodge Dagnir the enforcer of law's beating.
You block Praoli's attack with your shield.
Praoli's flame devastates you!
Your pound misses a halfling perimeter guard.
A halfling perimeter guard has quite a few wounds.


<481/746hp 683/683m 291/472mv none mob city (outside) bloody:19>
You flee from combat!
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.
An avian perimeter guard yells 'Time to die, Fenlorn!'
You dodge an avian perimeter guard's punch.
An avian perimeter guard is in excellent condition.


<481/746hp 683/683m 289/472mv none mob city (outside) bloody:17>
Praoli flies in.
You parry an avian perimeter guard's punch.
Your crush DISMEMBERS an avian perimeter guard!
Your crush DISMEMBERS an avian perimeter guard!
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 289/472mv none mob city (outside) bloody:40> n
No way! You are still fighting!
You yell 'Help! I am being attacked by Praoli!'
You parry Praoli's flame.
You parry Praoli's flame with an easy flourish.
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 289/472mv none mob city (outside) bloody:39> s
No way! You are still fighting!
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 289/472mv none mob city (outside) bloody:38> flee
You flee from combat!
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue north and a catapult is to the south.

[Exits: north south]


<481/746hp 683/683m 287/472mv no opponent no opponent city (outside) bloody:38> s
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
Praoli the Holy Shaman is here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
An avian perimeter guard yells 'Fenlorn! Now you die!'
You grip your shield firmly, staving off an avian perimeter guard's punch.
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 285/472mv none mob city (outside) bloody:37> s
No way! You are still fighting!
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 285/472mv none mob city (outside) bloody:36> s
No way! You are still fighting!
Praoli flies north.
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 285/472mv none mob city (outside) bloody:36>
Praoli flies in.
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 285/472mv none mob city (outside) bloody:35> flee
You flee from combat!
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
The corpse of an avian city guard is lying here.
The sliced-off foot of an avian city guard is lying here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.


<481/746hp 683/683m 283/472mv no opponent no opponent city (outside) bloody:35>
A halfling perimeter guard yells 'Fenlorn! You're MINE!'
You parry a halfling perimeter guard's punch with an easy flourish.
A halfling perimeter guard has quite a few wounds.


<481/746hp 683/683m 283/472mv none mob city (outside) bloody:35> s
No way! You are still fighting!
A halfling perimeter guard has quite a few wounds.


<481/746hp 683/683m 283/472mv none mob city (outside) bloody:34>
You grip your shield firmly, staving off a halfling perimeter guard's punch.
Your pound MASSACRES a halfling perimeter guard!
Your crush MASSACRES a halfling perimeter guard!
Your crush MASSACRES a halfling perimeter guard!
A halfling perimeter guard is in awful condition.


<481/746hp 683/683m 283/472mv none mob city (outside) bloody:34>
Praoli flies in.
A halfling perimeter guard is in awful condition.


<481/746hp 683/683m 283/472mv none mob city (outside) bloody:33> flee
You flee from combat!
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.


<481/746hp 683/683m 281/472mv no opponent no opponent city (outside) bloody:33>
An avian perimeter guard yells 'Fenlorn! Now you die!'
You nimbly dodge an avian perimeter guard's punch with a practiced maneuver.
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 281/472mv none mob city (outside) bloody:33> s

Praoli flies in.
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 281/472mv none mob city (outside) bloody:32>
No way! You are still fighting!
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 281/472mv none mob city (outside) bloody:32>
You yell 'Help! I am being attacked by Praoli!'
Your shield absorbs the impact of Praoli's flame easily.
An avian perimeter guard has quite a few wounds.


<481/746hp 683/683m 281/472mv none mob city (outside) bloody:31>
Your shield wobbles and barely deflects an avian perimeter guard's punch.
Praoli's flame devastates you!
Praoli's flame maims you!
Your pound MASSACRES an avian perimeter guard!
Your pound MASSACRES an avian perimeter guard!
An avian perimeter guard looks pretty hurt.


<415/746hp 683/683m 281/472mv none mob city (outside) bloody:31> flee
You flee from combat!
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
The corpse of an avian city guard is lying here.
The sliced-off foot of an avian city guard is lying here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A halfling perimeter guard yells 'Fenlorn! Now you die!'
You block a halfling perimeter guard's attack with your shield.
A halfling perimeter guard is in awful condition.


<415/746hp 683/683m 279/472mv none mob city (outside) bloody:30> s
No way! You are still fighting!
A halfling perimeter guard is in awful condition.


<415/746hp 683/683m 279/472mv none mob city (outside) bloody:29> flee
You couldn't escape!
A halfling perimeter guard is in awful condition.


<415/746hp 683/683m 279/472mv none mob city (outside) bloody:28>
Praoli flies in.
A halfling perimeter guard is in awful condition.


<415/746hp 683/683m 279/472mv none mob city (outside) bloody:28> s
No way! You are still fighting!
You yell 'Help! I am being attacked by Praoli!'
You block Praoli's attack with your shield.
You nimbly dodge Praoli's flame with a practiced maneuver.
You awkwardly parry a halfling perimeter guard's punch with a loud clang.
You thrust Praoli's flame aside in a skillful parry.
You parry Praoli's flame with an easy flourish.
Your pound MASSACRES a halfling perimeter guard!
A halfling perimeter guard is DEAD!!
A halfling perimeter guard's head is shattered, and her brains splash all over you.
You get 83 gold coins from the corpse of a halfling perimeter guard.
Virgil gives you 20 gold coins for your sacrifice.
Praoli has some small wounds and bruises.


<415/746hp 683/683m 279/472mv shaft defensive city (outside) bloody:28> s
No way! You are still fighting!
Praoli has some small wounds and bruises.


<415/746hp 683/683m 279/472mv shaft defensive city (outside) bloody:40> di
Your kicked dirt misses Praoli.
Dagnir the enforcer of law walks in.
An avian perimeter guard flies in.
An avian perimeter guard yells 'Fenlorn! Now you die!'
You nimbly dodge an avian perimeter guard's punch with a practiced maneuver.
Dagnir the enforcer of law yells 'Fenlorn! Now you die!'
Dagnir the enforcer of law's beating decimates you!
You awkwardly parry Dagnir the enforcer of law's beating with a loud clang.
Dagnir the enforcer of law's beating devastates you!
Praoli has some small wounds and bruises.


<358/746hp 683/683m 279/472mv shaft defensive city (outside) bloody:40>
You are hungry.
You feel ready to summon another hog.
Your vision is no longer as sharp.
Praoli has some small wounds and bruises.


<364/746hp 683/683m 332/472mv shaft defensive city (outside) bloody:40>
You stumble and barely manage to dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating devastates you!
You block Dagnir the enforcer of law's attack with your shield.
You dodge an avian perimeter guard's punch.
You thrust Praoli's flame aside in a skillful parry.
Praoli's flame devastates you!
Your crush maims Praoli!
Your pound decimates Praoli!
Praoli has some small wounds and bruises.


<303/746hp 683/683m 332/472mv shaft defensive city (outside) bloody:40>
Praoli scans all around.
Praoli has some small wounds and bruises.


<303/746hp 683/683m 332/472mv shaft defensive city (outside) bloody:40> flee
flee
flee

Dagnir the enforcer of law's beating mauls you.
Your shield jolts under Dagnir the enforcer of law's beating, but holds.
You manage to dodge Dagnir the enforcer of law's beating with a lot of effort.
Your shield absorbs the impact of an avian perimeter guard's punch easily.
You deflect Praoli's flame aside in an ungraceful parry.
You grip your shield firmly, staving off Praoli's flame.
Praoli deflects your crush aside in an ungraceful parry.
Praoli parries your pound.
Your pound devastates Praoli!
Praoli has quite a few wounds.


<281/746hp 683/683m 332/472mv shaft defensive city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies north.
An avian perimeter guard looks pretty hurt.


<281/746hp 683/683m 332/472mv none mob city (outside) bloody:40>
You flee from combat!
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
You see 3 of a war banner of Seringale here.
A fledgling harpy is here, fallen from the clouds above.
A human citizen of Seringale wanders around aimlessly.


<281/746hp 683/683m 330/472mv no opponent no opponent city (outside) bloody:39>
You aren't fighting anyone.


<281/746hp 683/683m 330/472mv no opponent no opponent city (outside) bloody:39>
You aren't fighting anyone.


<281/746hp 683/683m 330/472mv no opponent no opponent city (outside) bloody:38> n
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
The splattered brains of a halfling perimeter guard are lying here.
The corpse of an avian city guard is lying here.
The sliced-off foot of an avian city guard is lying here.
Praoli the Holy Shaman is here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
Dagnir the enforcer of law is here searching for criminals.
Praoli scans all around.
An avian perimeter guard yells 'Fenlorn! Now you die!'
You block an avian perimeter guard's attack with your shield.
Dagnir the enforcer of law yells 'Time to die, Fenlorn!'
Dagnir the enforcer of law's beating misses you.
Dagnir the enforcer of law's beating maims you!
You dodge Dagnir the enforcer of law's beating.
An avian perimeter guard looks pretty hurt.


<248/746hp 683/683m 328/472mv none mob city (outside) bloody:38>
Praoli flies south.
An avian perimeter guard looks pretty hurt.


<248/746hp 683/683m 328/472mv none mob city (outside) bloody:38> s
No way! You are still fighting!
An avian perimeter guard looks pretty hurt.


<248/746hp 683/683m 328/472mv none mob city (outside) bloody:37>
Praoli flies in.
An avian perimeter guard looks pretty hurt.


<248/746hp 683/683m 328/472mv none mob city (outside) bloody:37> flee
You couldn't escape!
An avian perimeter guard looks pretty hurt.


<248/746hp 683/683m 328/472mv none mob city (outside) bloody:36>
You yell 'Help! I am being attacked by Praoli!'
You grip your shield firmly, staving off Praoli's flame.
You dodge Praoli's flame.
An avian perimeter guard looks pretty hurt.


<248/746hp 683/683m 328/472mv none mob city (outside) bloody:36> flee
You flee from combat!
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
You see 3 of a war banner of Seringale here.
A fledgling harpy is here, fallen from the clouds above.
A human citizen of Seringale wanders around aimlessly.
Dagnir the enforcer of law walks in.
Dagnir the enforcer of law yells 'Time to die, Fenlorn!'
You deflect Dagnir the enforcer of law's beating aside in an ungraceful parry.
You parry Dagnir the enforcer of law's beating.
You thrust Dagnir the enforcer of law's beating aside in a skillful parry.
Dagnir the enforcer of law has a few scratches.


<248/746hp 683/683m 326/472mv none mob city (outside) bloody:35> w
No way! You are still fighting!
Dagnir the enforcer of law has a few scratches.


<248/746hp 683/683m 326/472mv none mob city (outside) bloody:33> flee
You flee from combat!
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
The splattered brains of a halfling perimeter guard are lying here.
The corpse of an avian city guard is lying here.
The sliced-off foot of an avian city guard is lying here.
Praoli the Holy Shaman is here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
An avian perimeter guard yells 'Time to die, Fenlorn!'
You block an avian perimeter guard's attack with your shield.
An avian perimeter guard looks pretty hurt.


<248/746hp 683/683m 324/472mv none mob city (outside) bloody:40>
You yell 'Help! I am being attacked by Praoli!'
Your shield jolts under Praoli's flame, but holds.
You manage to dodge Praoli's flame with a lot of effort.
An avian perimeter guard looks pretty hurt.


<248/746hp 683/683m 324/472mv none mob city (outside) bloody:40>
You nimbly dodge an avian perimeter guard's punch with a practiced maneuver.
You dance around Praoli's flame and easily dodge it.
Your crush misses an avian perimeter guard.
An avian perimeter guard looks pretty hurt.


<248/746hp 683/683m 324/472mv none mob city (outside) bloody:39> n
No way! You are still fighting!
An avian perimeter guard looks pretty hurt.


<248/746hp 683/683m 324/472mv none mob city (outside) bloody:38> flee
You flee from combat!
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
You see 3 of a war banner of Seringale here.
Dagnir the enforcer of law is here searching for criminals.
A fledgling harpy is here, fallen from the clouds above.
A human citizen of Seringale wanders around aimlessly.
Dagnir the enforcer of law yells 'Fenlorn! Now you die!'
Dagnir the enforcer of law's beating DISEMBOWELS you!
You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating devastates you!
Dagnir the enforcer of law has a few scratches.


<176/746hp 683/683m 322/472mv none mob city (outside) bloody:38> flee
You flee from combat!
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
The splattered brains of a halfling perimeter guard are lying here.
The corpse of an avian city guard is lying here.
The sliced-off foot of an avian city guard is lying here.
Praoli the Holy Shaman is here.
An avian perimeter guard of Seringale is here, watching out for known criminals.


<176/746hp 683/683m 320/472mv no opponent no opponent city (outside) bloody:37>
Praoli flies south.
An avian perimeter guard yells 'Fenlorn! You're MINE!'
You block an avian perimeter guard's attack with your shield.
An avian perimeter guard looks pretty hurt.


<176/746hp 683/683m 320/472mv none mob city (outside) bloody:36> quaff recall
You must hold the potion to quaff it while being attacked.
An avian perimeter guard looks pretty hurt.


<176/746hp 683/683m 320/472mv none mob city (outside) bloody:35>
Praoli flies in.
An avian perimeter guard looks pretty hurt.


<176/746hp 683/683m 320/472mv none mob city (outside) bloody:35> flee
You flee from combat!
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]


<176/746hp 683/683m 318/472mv no opponent no opponent city (outside) bloody:34>
Praoli flies in.


<176/746hp 683/683m 318/472mv no opponent no opponent city (outside) bloody:34>
You yell 'Help! I am being attacked by Praoli!'
Praoli's flame MUTILATES you!
You manage to dodge Praoli's flame with a lot of effort.
Praoli parries your pound.
Praoli's shield jolts under your pound, but holds.
You flee from combat!
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue north and a catapult is to the south.

[Exits: north south]


<139/746hp 683/683m 316/472mv no opponent no opponent city (outside) bloody:40> quaff recall

Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 8000 gold!'


<139/746hp 683/683m 316/472mv no opponent no opponent city (outside) bloody:39>
You quaff a perfect potion of recall.
The Temple of Balance
You have entered the Temple of Balance, the worship place for people of
neither the Light nor the Dark. Rows upon rows of benches sit before you,
capable of holding a good couple of hundred people, all facing towards the
eastern end of the room where on a raised dais the altar sits, along with
the High Priest's lectern. Stained glass windows depict colorful scenes of
Gods and mortals, and there are many torches lining the walls to
illuminate the large room. These stay lighted even during the day, for the
stained glass windows let in little light. The ceiling arches high above
your head, supported by solid wooden beams. Tapestries hang over the empty
parts of the wall, some with scenes from the past but most just
decorative. You can return to the southern road to your west, or go
towards the altar to your east.

[Exits: east west]

[[Damn those guards are annoying. Had to rest up]]

<655/796hp 683/683m 331/472mv no opponent no opponent field (outside) active>
Players near you in Sylvan Vale:
<PK> Fenlorn A Path from the Plains
<PK> Praoli A Thin Trail
<PK> Szrevan A Thin Trail


<655/796hp 683/683m 331/472mv no opponent no opponent field (outside) active> n
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]


<655/796hp 683/683m 329/472mv no opponent no opponent field (outside) active> n

Praoli yells 'Help! I am being attacked by Szrevan!'


<655/796hp 683/683m 329/472mv no opponent no opponent field (outside) active>
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A rather large dog is here, wandering the valley.


<655/796hp 683/683m 327/472mv no opponent no opponent field (outside) active> d
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]


<655/796hp 683/683m 325/472mv no opponent no opponent field (outside) active> n
n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.


<655/796hp 683/683m 323/472mv no opponent no opponent field (outside) active> n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
You see 3 of an elven longsword here.
A pile of brown cloth is on the floor.
Some soft boots are on the floor.
You see 2 of a stone of goodness here.
A wild boar walks in.


<655/796hp 683/683m 321/472mv no opponent no opponent field (outside) active> whe
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A simple wooden mallet lies here.
[WARLORD] a rugged ranger: 'Praoli has entered the Fortress Path.'


<655/796hp 683/683m 319/472mv no opponent no opponent field (outside) active>
Players near you in Sylvan Vale:
<PK> Fenlorn In the Valley Basin
<PK> Praoli An untamed opening
<PK> Szrevan A Thin Trail


<655/796hp 683/683m 319/472mv no opponent no opponent field (outside) active>
Katarina the warrior mistress yells 'Time to die, Praoli!'


<655/796hp 683/683m 319/472mv no opponent no opponent field (outside) active> quaff defend
You quaff a Defender potion.
You are surrounded by a white aura.


<655/796hp 683/683m 319/472mv no opponent no opponent field (outside) active> n
n

Praoli yells 'Help! I am being attacked by Szrevan!'


<655/796hp 683/683m 319/472mv no opponent no opponent field (outside) active>
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
You see 4 of an elven longsword here.
A fairy ring of mushrooms grows at the center of this clearing.
A giant stone feeling very holy is here.


<655/796hp 683/683m 317/472mv no opponent no opponent field (outside) active> whe
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.


<655/796hp 683/683m 315/472mv no opponent no opponent field (outside) active>
Players near you in Sylvan Vale:
<PK> Fenlorn A Narrow Passage
<PK> Praoli A Frozen Hut
<PK> Szrevan A Frozen Hut


<655/796hp 683/683m 315/472mv no opponent no opponent field (outside) active> n
w
Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]


<655/796hp 683/683m 313/472mv no opponent no opponent field (outside) active> n
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
You see 3 of a brown cloak here.
You see 3 of elven boots here.


<670/796hp 683/683m 366/472mv no opponent no opponent field (outside) active>
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
You see 3 of an elven longsword here.
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
A valley elf scout wanders the valley, searching for intruders like you!


<670/796hp 683/683m 364/472mv no opponent no opponent field (outside) active> w
[JUSTICE] The Guardian of Justice: 'Praoli has restored the power to our cabal.'


<670/796hp 683/683m 364/472mv no opponent no opponent field (outside) active>
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (door west)]
You see 2 of elven boots here.
You see 3 of an elven longsword here.
You see 2 of a brown cloak here.


<670/796hp 683/683m 362/472mv no opponent no opponent field (outside) active> scan a
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A valley elf scout wanders the valley, searching for intruders like you!
You scan south.
You scan west.


<670/796hp 683/683m 362/472mv no opponent no opponent field (outside) active> s
The Small Valley
The path is adorned by the massive fruition of ripe muscadines dangling
from a tree showing it's undersides. The grass has lessened on the path
as if this particular way has been traveled more. A small gathering of
wind chimes made from wood whistle in the wind high above your head. A
vast bank is in view along the northwest of this path. Some dirt starts
to show where patches of grass have been kicked or dug up. Downhill to
the north the path is accessible, as well as the western way.

[Exits: north west]
You see 2 of an elven longsword here.


<670/796hp 683/683m 360/472mv no opponent no opponent field (outside) active> who
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Human ] Atala the Novice of the Elements
[ Jotun ] Threnn the Squire Candidate
[50 Beast Ran] <PK> [KEEPER] (Chieftain) (WANTED:***) Fenlorn Lostlake the Wrath of Nature
[ Jotun ] Niawyn the Pillager
[ Quasi ] <PK> (KING) [JUSTICE] (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 9
[WARLORD] The clamour of War prevails.
There are 9 characters on; the most on this past month was 18.


<670/796hp 683/683m 360/472mv no opponent no opponent field (outside) active> w
The Small Valley
The muscadines have ended abruptly from the tree amongst trees of varying
size. Leaves of yellow and brown have fallen upon the dark soil where the
grass has vanished, decorating the ground in a beautiful fall foliage. As
the bank to the north is visible, halfway down the grass has seized growth
into a healthy green color and taken on a more brownish one. Swaying with
ease overhead are the many varying tall trees with groan through the wind.
The path to the east and west is all that is accessible.

[Exits: east west]
Some soft boots are on the floor.
A pile of brown cloth is on the floor.


<670/796hp 683/683m 358/472mv no opponent no opponent field (outside) active>
Praoli yells 'Help! I am being attacked by Szrevan!'


<670/796hp 683/683m 358/472mv no opponent no opponent field (outside) active> scan a
You scan all around.
You scan east.
You scan west.


<670/796hp 683/683m 358/472mv no opponent no opponent field (outside) active> w
The Small Valley
The path here has formed a narrow bend, much like a corner, around the mound
northeast. The valley floor is solid but has vanished under the camouflage
of yellow and brown leaves. These leaves must have been laying for quite
some time because they have slightly altered color from the ones overhead.
The way back to the east takes you where the muscadines have ended, and to
the north a light uphill trail continues.

[Exits: north east]


<670/796hp 683/683m 356/472mv no opponent no opponent field (outside) active> n
The Small Valley
You have come to a T-intersection in the small valley just west of the bank
that almost looks man made. Many of the taller trees have spread out here,
giving this intersection a more open environment than other places about the
valley. Splotches of grass show here and there, but vastly spread out across
the valley floor are the same yellow and brown leaves. To the west the path
becomes much more dense through the trees, the northern and southern ways
both elevated slightly downhill like a ramp.

[Exits: north south west]
You see 2 of a brown cloak here.
You see 2 of an elven longsword here.
You see 2 of elven boots here.
A strange trinket that seems fresh to the eye is here.


<670/796hp 683/683m 354/472mv no opponent no opponent field (outside) active> scan a
You scan all around.
You scan north.
You scan south.
You scan west.


<670/796hp 683/683m 354/472mv no opponent no opponent field (outside) active> n
The Small Valley
This is another bend in the valley located northwest of the large mound. It
seems you've stumbled across a glorious patch of mushrooms of all translucent
colors. The light in the sky is shown sparsely through the treetops, giving
this particular area a wonderful view. Spattered across the many yellow and
brown leaves that cover the ground are colors of red and green. Back uphill
to the south leads to the T-intersection, and the way east is accessible.

[Exits: east south]


<670/796hp 683/683m 352/472mv no opponent no opponent field (outside) active> e

Praoli yells 'Help! I am being attacked by Szrevan!'


<670/796hp 683/683m 352/472mv no opponent no opponent field (outside) active>
The Small Valley
The ground is level and littered with many healthy leaves. A soft squish in
your step indicates that the grass is camouflaged. Overhead the many trees
of the vale groan softly in the wind as their branches stir their shades on
the valley floor beneath them. One large tree to your south has been rooted
out of the ground, making an arch. As you glance about the eastern and
western ways, it seems that they both lead to the corners around this
large mound.

[Exits: east west]


<670/796hp 683/683m 350/472mv no opponent no opponent field (outside) active> scan
You scan all around.
You scan east.
You scan west.


<670/796hp 683/683m 350/472mv no opponent no opponent field (outside) active> ae
You don't have a bow wielded.


<670/796hp 683/683m 350/472mv no opponent no opponent field (outside) active> ae
You don't have a bow wielded.


<670/796hp 683/683m 350/472mv no opponent no opponent field (outside) active> s
The side of the wooden cabin is rough and splintery.


<670/796hp 683/683m 350/472mv no opponent no opponent field (outside) active>
[WARLORD] a rugged ranger: 'Praoli has left the Fortress Path.'


<670/796hp 683/683m 350/472mv no opponent no opponent field (outside) active> e
The Small Valley
The path here has formed into a narrow bend around the large mound to the
southwest. A grass coating rises healthily above the ground in a mixture
of flowers and weeds. Most of the trees to the direct northeast have been
covered in bright green moss around the bottom of their trunks. The path
to your south continues downhill to a T-intersection, and to the west it
shares level ground and leads into many leaves.

[Exits: south west]
A strange trinket that seems fresh to the eye is here.


<670/796hp 683/683m 348/472mv no opponent no opponent field (outside) active> s
The Small Valley
You have come to a T-intersection in the small valley which is completely
encased in a green overgrowth. Strange tall trees tower in the sky as if
magic was used to assist in their growth. On the western bank, an outline
of a rectangular shape turned upward is present, and there is a green vine
that droops from the highest branch and dangles just above the grass. All
about the forest ground there are strange animal-like tracks. The forest
leads uphill to the north, south, and the path starts back to the east. A
small shack is just west of here, with a warm glow emanating from its single
window.

[Exits: north east south (door west)]
You see 2 of elven boots here.
You see 3 of an elven longsword here.
You see 2 of a brown cloak here.


<670/796hp 683/683m 346/472mv no opponent no opponent field (outside) active> e
A Bend in the Trail
A narrow path has been worn through the surrounding hills, barely visible
from the intrusion of all different kinds of shrubberies. Easily swaying
overhead are the branches which have become more thin and allow much more
light through than in other areas. This path has also formed an L-shaped
way through the towering hills, and several mushrooms have risen from an
expedient amount of rainfall. The southern way is accessible, as well as
the western way which leads into a small valley, with a small shack down in
the middle of it.

[Exits: south west]
You see 3 of an elven longsword here.
Some soft boots are on the floor.
A pile of brown cloth is on the floor.
A valley elf scout wanders the valley, searching for intruders like you!


<670/796hp 683/683m 344/472mv no opponent no opponent field (outside) active> e
The steepness of this hill prevents you from walking east.


<670/796hp 683/683m 344/472mv no opponent no opponent field (outside) active> s
A Bend in the Trail
A narrow path has been worn through the surrounding hills. Trees overhead
have their branches interlocking over the beaten trail in a secure attempt
to block the weather. The leaves make a continuous rustle, and strangely,
even so when the wind is not even blowing. A small gathering of wind chimes
have been loosely hung from one of the highest branches. The path is at an
L-shape cutting straight through the undergrowth, and along the grassy path
you also notice an arrangement of flowers. The directions in which you may
are easily noticed are to the east and north.

[Exits: north east]
You see 3 of a brown cloak here.
You see 3 of elven boots here.


<670/796hp 683/683m 342/472mv no opponent no opponent field (outside) active> e
Along the Trail
You are on the moon-lit trail away from the Valley of the Elves. The
hills around you keep this trail narrow. The trail continues east, south,
and west.

[Exits: east south west]


<670/796hp 683/683m 340/472mv no opponent no opponent field (outside) active> s
s
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A giant stone feeling very holy is here.


<670/796hp 683/683m 338/472mv no opponent no opponent field (outside) active> s
s
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
You see 4 of an elven longsword here.
A fairy ring of mushrooms grows at the center of this clearing.
A giant stone feeling very holy is here.


<670/796hp 683/683m 336/472mv no opponent no opponent field (outside) active> whe
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A simple wooden mallet lies here.


<670/796hp 683/683m 334/472mv no opponent no opponent field (outside) active> s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
You see 3 of an elven longsword here.
A pile of brown cloth is on the floor.
Some soft boots are on the floor.
You see 2 of a stone of goodness here.


<670/796hp 683/683m 332/472mv no opponent no opponent field (outside) active> s
s
s
Players near you in Sylvan Vale:
<PK> Fenlorn In the Valley Basin
<PK> Praoli Along the Trail
<PK> Szrevan The Small Valley


<670/796hp 683/683m 332/472mv no opponent no opponent field (outside) active>
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.


<670/796hp 683/683m 330/472mv no opponent no opponent field (outside) active>
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]


<670/796hp 683/683m 328/472mv no opponent no opponent field (outside) active>
You spend some time extricating yourself from the mass of hanging vines.


<670/796hp 683/683m 328/472mv no opponent no opponent field (outside) active>
You spend some time extricating yourself from the mass of hanging vines.


<670/796hp 683/683m 328/472mv no opponent no opponent field (outside) active> u
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A rather large dog is here, wandering the valley.


<670/796hp 683/683m 326/472mv no opponent no opponent field (outside) active> s
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]


<670/796hp 683/683m 324/472mv no opponent no opponent field (outside) active> s
A Path from the Plains
You are travelling on an old moonlit path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A valley elf scout wanders the valley, searching for intruders like you!


<670/796hp 683/683m 322/472mv no opponent no opponent field (outside) active> s
s
The steep foothills
You walk in the steep foothills. It is rather hard to move here. To the
north is a grassy valley.

[Exits: north east south]
A bunch of pretty wild flowers is here.


<670/796hp 683/683m 319/472mv no opponent no opponent hills (outside) active>
In front of hut in foothills
You are standing in the foothills. To the west, you make out a flickering
light. To the north are the foothills, and some pine forest. Further on
are mountains. The smell of roasting rabbit meat fills the air.

[Exits: north east south west]


<670/796hp 683/683m 316/472mv no opponent no opponent hills (outside) active> whe
Players near you in Plains of the North:
<PK> Fenlorn In front of hut in foothills


<670/796hp 683/683m 316/472mv no opponent no opponent hills (outside) active> e
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]


<670/796hp 683/683m 312/472mv no opponent no opponent hills (outside) active> s
s
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.


<670/796hp 683/683m 310/472mv no opponent no opponent field (outside) active> s
s
s
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.


<670/796hp 683/683m 308/472mv no opponent no opponent hills (outside) active> s
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.


<670/796hp 683/683m 306/472mv no opponent no opponent field (outside) active>
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A wild boar walks in.


<670/796hp 683/683m 304/472mv no opponent no opponent city (outside) active>
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.


<670/796hp 683/683m 302/472mv no opponent no opponent city (outside) active>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A wild boar walks in.


<670/796hp 683/683m 300/472mv no opponent no opponent road (outside) active> s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A wild boar walks in.


<670/796hp 683/683m 298/472mv no opponent no opponent road (outside) active>
Rimath the trader auctions 'Place yer bids! a Band of Light is being auctioned for 15000 gold!'


<670/796hp 683/683m 298/472mv no opponent no opponent road (outside) active> s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A wild boar walks in.


<670/796hp 683/683m 296/472mv no opponent no opponent road (outside) active> s
s
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A wild boar walks in.


<670/796hp 683/683m 294/472mv no opponent no opponent road (outside) active> s
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
A wild boar walks in.


<670/796hp 683/683m 292/472mv no opponent no opponent city (outside) active> whe
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A wild boar walks in.


<670/796hp 683/683m 290/472mv no opponent no opponent road (outside) active>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A wild boar walks in.


<670/796hp 683/683m 288/472mv no opponent no opponent road (outside) active>
Players near you in Seringale:
Glolath Hall of Mirrors
<PK> Fenlorn The Main Street
<PK> Praoli The North Main Street
Cuvarry The Main Street


<670/796hp 683/683m 288/472mv no opponent no opponent road (outside) active> s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A wild boar walks in.


<670/796hp 683/683m 286/472mv no opponent no opponent road (outside) active> s
s
s
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A gnomish city guard of Seringale stands watch here.
A wild boar walks in.


<670/796hp 683/683m 284/472mv no opponent no opponent city (outside) active> s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.


<670/796hp 683/683m 284/472mv no opponent no opponent city (outside) active> w
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.


<670/796hp 683/683m 284/472mv no opponent no opponent city (outside) active> s
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.


<670/796hp 683/683m 284/472mv no opponent no opponent city (outside) active>
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.


<670/796hp 683/683m 284/472mv no opponent no opponent city (outside) active>
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A human city guard of Seringale stands watch here.
A wild boar walks in.
A human city guard yells 'Fenlorn! Now you die!'
You dodge a human city guard's punch.
You stumble and barely manage to dodge a human city guard's punch.
A human city guard is in excellent condition.


<670/796hp 683/683m 283/472mv none mob inside (indoors) active>
No way! You are still fighting!
A human city guard is in excellent condition.


<670/796hp 683/683m 283/472mv none mob inside (indoors) active>
You grip your shield firmly, staving off a human city guard's punch.
You dance around a human city guard's punch and easily dodge it.
Your crush MANGLES a human city guard!
Your crush misses a human city guard.
You swing a stout truncheon at a human city guard's neck and decapitate him.
A human city guard's headless body falls to its knees, then keels sideways.
You hear a human city guard's death cry.
A wild boar looks uncomfortable in these surroundings.


<687/796hp 683/683m 338/472mv no opponent no opponent inside (indoors) active> s
s
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
You see 4 of a war banner of Seringale here.
An avian city guard of Seringale stands watch here.
A wild boar walks in.


<687/796hp 683/683m 337/472mv no opponent no opponent city (outside) active>
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A glowing banner bearing the emblem of Seringale rests here.
A halfling city guard of Seringale stands watch here.
A wild boar walks in.


<687/796hp 683/683m 336/472mv no opponent no opponent inside (indoors) active> s

A halfling city guard yells 'Fenlorn! Now you die!'
You manage to dodge a halfling city guard's punch with a lot of effort.
You block a halfling city guard's attack with your shield.
A halfling city guard is in excellent condition.


<687/796hp 683/683m 336/472mv none mob inside (indoors) active>
No way! You are still fighting!
A halfling city guard is in excellent condition.


<687/796hp 683/683m 336/472mv none mob inside (indoors) active> e
No way! You are still fighting!
A halfling city guard is in excellent condition.


<687/796hp 683/683m 336/472mv none mob inside (indoors) active> e

You thrust a halfling city guard's punch aside in a skillful parry.
You nimbly dodge a halfling city guard's punch with a practiced maneuver.
Your crush MANGLES a halfling city guard!
Your pound MASSACRES a halfling city guard!
You swing a stout truncheon at a halfling city guard's neck and decapitate him.
A halfling city guard's headless body falls to its knees, then keels sideways.
A halfling city guard's heart is torn from his chest.


<687/796hp 683/683m 336/472mv no opponent no opponent inside (indoors) active>
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A wild boar walks in.
Praoli flies in.


<687/796hp 683/683m 335/472mv no opponent no opponent city (outside) active>
Praoli flies south.


<687/796hp 683/683m 335/472mv no opponent no opponent city (outside) active> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
Praoli the Holy Shaman is here.
A halfling citizen of Seringale strolls about.
A wild boar walks in.
Praoli flies south.


<687/796hp 683/683m 333/472mv no opponent no opponent road (outside) active> murder praoli
They aren't here.


<687/796hp 683/683m 333/472mv no opponent no opponent road (outside) active> s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A wild boar walks in.


<687/796hp 683/683m 331/472mv no opponent no opponent road (outside) active> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
Cuvarry the Inflictor of Pain is here.
A wild boar walks in.


<687/796hp 683/683m 329/472mv no opponent no opponent road (outside) active>
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A wild boar walks in.


<687/796hp 683/683m 327/472mv no opponent no opponent city (outside) active> w
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]
A wild boar walks in.


<687/796hp 683/683m 325/472mv no opponent no opponent road (outside) active>
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.

[Exits: north east south west]
A wild boar walks in.


<687/796hp 683/683m 323/472mv no opponent no opponent road (outside) active> s
s
A Spotless Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Not much sound is heard here, as those who respect the protection
that the Justices provide help to enforce the sanctity of law within
Seringale even while the Justices themselves aren't present. The South Road
lies to your north while the street continues to the south.

[Exits: north south]
A wild boar walks in.


<687/796hp 683/683m 321/472mv no opponent no opponent road (outside) active>
A Spotless Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Not much sound is heard here, as those who respect the protection
that the Justices provide help to enforce the sanctity of law within
Seringale even while the Justices themselves aren't present. The street
leads back north and a ladder leads up to a catwalk.

[Exits: north up]
A wild boar walks in.


<687/796hp 683/683m 319/472mv no opponent no opponent road (outside) active> u
Above a Spotless Street
You are standing on a sort of stone ledge between two catwalks over the
sprawling grounds of the city. From here you can see a fairly impressive
view over the southern parts of Seringale. The bustling sounds of the city
are left below and all you can hear is the soft breeze tickling your skin.
The entrance of the Justice cabal is only a stone's throw away. A ladder
leads back down to the street, and a catwalk extends to the east and west.

[Exits: east west down]
A wild boar walks in.


<687/796hp 683/683m 317/472mv no opponent no opponent city (outside) active> w
w
On a Rising Catwalk
You are swaying on a steel catwalk which stretches over some of the
residential areas of Seringale below. Your view of the city is slightly
obscured by wafting smoke from the chimneys under your feet. The smells of
wood fires and occasional aromas of cooking during mealtimes float by your
nose, as gulls and pigeons circle above your head. The catwalk extends back
to the east, and a ladder here leads further up.

[Exits: east up]
A wild boar walks in.


<687/796hp 683/683m 315/472mv no opponent no opponent city (outside) active> u
Alas, you cannot go that way.


<687/796hp 683/683m 315/472mv no opponent no opponent city (outside) active>
Outside the Justice Cabal
The entrance to the Justice's sacred cabalgrounds lies directly above
you. There is a large sign which exclaims *CAUTION* nailed tightly to the
wall here, in hopes of warning any would-be adventurers from foolishly
ending their lives by meeting the Justice's guardian above. Posters of
notorious criminals line the other walls around you, several promising large
bounties of gold for the capture of the offender in question. A ladder
leads back down to the catwalk below you, and another leads up into the
entrance of the Justice cabal.

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.
A wild boar walks in.


<687/796hp 683/683m 313/472mv no opponent no opponent city (outside) active> u
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A wild boar walks in.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Fenlorn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Fenlorn!'
You have been marked as an intruder.
[JUSTICE] The Guardian of Justice: 'NOTICE: Fenlorn has lost protection for intruding on Justice.'
You parry The Guardian of Justice's slash.
You awkwardly parry The Guardian of Justice's slash with a loud clang.
The Guardian of Justice is in excellent condition.


<687/796hp 683/683m 312/472mv none mob inside (indoors) evasive:60>
Praoli yells 'Guards! Guards!'
The Guardian of Justice is in excellent condition.


<687/796hp 683/683m 312/472mv none mob inside (indoors) evasive:60> di
The Guardian of Justice is blinded by the dirt in his eyes!
Your kicked dirt scratches The Guardian of Justice.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 312/472mv none mob inside (indoors) evasive:60>
[JUSTICE] The Guardian of Justice: 'Intruder! I am under attack by someone!'
You parry The Guardian of Justice's slash with an easy flourish.
You dance around The Guardian of Justice's slash and easily dodge it.
You thrust The Guardian of Justice's slash aside in a skillful parry.
Your pound MUTILATES The Guardian of Justice!
Your crush DISEMBOWELS The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 312/472mv none mob inside (indoors) bloody:40> flee

A drow city guard yells 'Szrevan! You shall pay!'
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 312/472mv none mob inside (indoors) bloody:39> flee

You parry The Guardian of Justice's slash.
You thrust The Guardian of Justice's slash aside in a skillful parry.
Your crush MUTILATES The Guardian of Justice!
A wild boar's charge misses The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 312/472mv none mob inside (indoors) bloody:37>
You flee from combat!
Outside the Justice Cabal
The entrance to the Justice's sacred cabalgrounds lies directly above
you. There is a large sign which exclaims *CAUTION* nailed tightly to the
wall here, in hopes of warning any would-be adventurers from foolishly
ending their lives by meeting the Justice's guardian above. Posters of
notorious criminals line the other walls around you, several promising large
bounties of gold for the capture of the offender in question. A ladder
leads back down to the catwalk below you, and another leads up into the
entrance of the Justice cabal.

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.


<687/796hp 683/683m 311/472mv no opponent no opponent city (outside) bloody:40>
You aren't fighting anyone.


<687/796hp 683/683m 311/472mv no opponent no opponent city (outside) bloody:39> scan a
You scan all around.
You scan up.
*** Range 1 (up) ***
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
You scan down.
A wild boar walks in.


<687/796hp 683/683m 311/472mv no opponent no opponent city (outside) bloody:38> u
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A wild boar walks in.
[JUSTICE] The Guardian of Justice: 'Alert! someone has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, someone!'
You parry The Guardian of Justice's slash with an easy flourish.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 310/472mv none mob inside (indoors) bloody:38>
A drow city guard yells 'Szrevan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
The Guardian of Justice's kick misses you.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 310/472mv none mob inside (indoors) bloody:36>
[JUSTICE] The Guardian of Justice: 'Intruder! I am under attack by someone!'
You parry The Guardian of Justice's slash.
You dodge The Guardian of Justice's slash.
Your crush MUTILATES The Guardian of Justice!
Your crush maims The Guardian of Justice!
Your crush devastates The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 310/472mv none mob inside (indoors) bloody:40>
Praoli flies in.
A special guard walks in.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 310/472mv none mob inside (indoors) bloody:40>
Praoli flies west.
A special guard walks west.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 310/472mv none mob inside (indoors) bloody:39>
You block The Guardian of Justice's attack with your shield.
Your crush MUTILATES The Guardian of Justice!
Your pound MUTILATES The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 310/472mv none mob inside (indoors) bloody:37> whe
Players near you in Justice Shrine:
Glolath Hall of Mirrors
<PK> Fenlorn The Guard House
<PK> Praoli Halls of Judgement
Cuvarry South of Market Square
<PK> Szrevan A Spotless Street
You parry The Guardian of Justice's slash.
You dodge The Guardian of Justice's slash.
You thrust The Guardian of Justice's slash aside in a skillful parry.
Your crush maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 310/472mv none mob inside (indoors) bloody:34> who
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Human ] Atala the Novice of the Elements
[ Jotun ] Threnn the Squire Candidate
[50 Beast Ran] <PK> [KEEPER] (Chieftain) (OUTLAW) (WANTED:*****) Fenlorn Lostlake the Wrath of Nature
[ Jotun ] Niawyn the Pillager
[ Quasi ] <PK> (KING) [JUSTICE] (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 9
[WARLORD] The clamour of War prevails.
There are 9 characters on; the most on this past month was 18.
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 310/472mv none mob inside (indoors) bloody:34>
Szrevan yells 'The fire of Lorne will burn the bindsssh of Sra! For the Weh!'
The Guardian of Justice has a few scratches.


<687/796hp 683/683m 310/472mv none mob inside (indoors) bloody:32>
Rimath the trader auctions 'Place yer bids! a Band of Light is being auctioned for 15000 gold!'
The Guardian of Justice rubs the dirt out of his eyes, but they're still watering.
Your shield absorbs the impact of The Guardian of Justice's slash easily.
Your crush maims The Guardian of Justice!
Your crush MUTILATES The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
A wild boar looks uncomfortable in these surroundings.
The herbs look more plentiful again.
The Guardian of Justice has a few scratches.


<691/796hp 683/683m 363/472mv none mob inside (indoors) bloody:31> di
The Guardian of Justice's eyes are too watery to be dirted again.
Your kicked dirt misses The Guardian of Justice.
You nimbly dodge The Guardian of Justice's slash with a practiced maneuver.
You dance around The Guardian of Justice's slash and easily dodge it.
Your crush MUTILATES The Guardian of Justice!
Your crush MUTILATES The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.


<691/796hp 683/683m 363/472mv none mob inside (indoors) bloody:28>
You parry The Guardian of Justice's slash with an easy flourish.
You thrust The Guardian of Justice's slash aside in a skillful parry.
Your crush MUTILATES The Guardian of Justice!
Your crush MUTILATES The Guardian of Justice!
Your pound maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.


<691/796hp 683/683m 363/472mv none mob inside (indoors) bloody:25>
Praoli yells 'The Iron Fist of Law shall bring justice to the infidels!'
The Guardian of Justice has some small wounds and bruises.


<691/796hp 683/683m 363/472mv none mob inside (indoors) bloody:23> whe

The Guardian of Justice's eyes stop watering.
You parry The Guardian of Justice's slash.
You deflect The Guardian of Justice's slash aside in an ungraceful parry.
Your crush devastates The Guardian of Justice!
Your crush MUTILATES The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.


<691/796hp 683/683m 363/472mv none mob inside (indoors) bloody:22>
Players near you in Justice Shrine:
Glolath Hall of Mirrors
<PK> Fenlorn The Guard House
<PK> Praoli Halls of Judgement
Cuvarry The West Common Road
<PK> Szrevan Above a Spotless Street
The Guardian of Justice has some small wounds and bruises.


<691/796hp 683/683m 363/472mv none mob inside (indoors) bloody:22>
The Guardian of Justice narrows his eyes.
The Guardian of Justice's kick devastates you!
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:21> scan a
You scan all around.
You scan west.
You scan down.
*** Range 1 (down) ***
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.
Szrevan walks in.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Szrevan has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Szrevan!'
[JUSTICE] The Guardian of Justice: 'NOTICE: Szrevan has lost protection for intruding on Justice.'
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:39>
Your shield wobbles and barely deflects The Guardian of Justice's slash.
Your pound mauls The Guardian of Justice.
Your crush decimates The Guardian of Justice!
Your crush decimates The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:39>
Szrevan walks west.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:36>
Praoli flies in.
A special guard walks in.
The Guardian of Justice bows before Praoli.
You thrust The Guardian of Justice's slash aside in a skillful parry.
You dodge The Guardian of Justice's slash.
Your crush DISEMBOWELS The Guardian of Justice!
Your crush MUTILATES The Guardian of Justice!
Your crush maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:36>
The Pendulum of Serin slows Praoli down as he begins to swing at you.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:35>
Szrevan walks in.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Szrevan has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Szrevan!'
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:35> dirt praoli
Praoli yells 'Help! Fenlorn tried to kick dirt into my eyes!'
Your kicked dirt misses Praoli.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:40>
Praoli is no longer moving so slowly.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:39>
Your shield absorbs the impact of The Guardian of Justice's slash easily.
You deflect The Guardian of Justice's slash aside in an ungraceful parry.
Szrevan's chop devastates The Guardian of Justice!
You parry Praoli's flame.
Your shield jolts under Praoli's flame, but holds.
Your crush decimates The Guardian of Justice!
You parry a special guard's pierce with an easy flourish.
You dance around a special guard's pierce and easily dodge it.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:39>
Szrevan has fled!
Szrevan walks down.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:38>
Praoli has fled!
A sense of dread permeates the room.
A wild boar cowers in abject terror!
A wild boar flees in terror!
A wild boar flees in terror!
A wild boar flees in terror!
You resist the effects of the fear.
Praoli flies down.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:36>
Praoli yells 'Help! I am being attacked by Szrevan!'
[JUSTICE] The Guardian of Justice: 'Intruder! I am under attack by a wild boar!'
Your shield jolts under The Guardian of Justice's slash, but holds.
You parry The Guardian of Justice's slash.
Your crush MUTILATES The Guardian of Justice!
You thrust a special guard's pierce aside in a skillful parry.
You parry a special guard's pierce with an easy flourish.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:40>
You parry The Guardian of Justice's slash.
Your shield absorbs the impact of The Guardian of Justice's slash easily.
Your crush MUTILATES The Guardian of Justice!
You parry a special guard's pierce.
You block a special guard's attack with your shield.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.


<660/796hp 683/683m 363/472mv none mob inside (indoors) bloody:37>
A wild boar looks uncomfortable in these surroundings.
The Guardian of Justice has some small wounds and bruises.


<667/796hp 683/683m 416/472mv none mob inside (indoors) bloody:35>
You block The Guardian of Justice's attack with your shield.
You parry The Guardian of Justice's slash with an easy flourish.
Your pound MUTILATES The Guardian of Justice!
Your pound MUTILATES The Guardian of Justice!
Your crush maims The Guardian of Justice!
You dodge a special guard's pierce.
You deflect a special guard's pierce aside in an ungraceful parry.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.


<667/796hp 683/683m 416/472mv none mob inside (indoors) bloody:34> di
The Guardian of Justice is blinded by the dirt in his eyes!
Your kicked dirt scratches The Guardian of Justice.
The Guardian of Justice has some small wounds and bruises.


<667/796hp 683/683m 416/472mv none mob inside (indoors) bloody:32>
You thrust The Guardian of Justice's slash aside in a skillful parry.
Your crush MUTILATES The Guardian of Justice!
Your pound maims The Guardian of Justice!
Your crush devastates The Guardian of Justice!
You nimbly dodge a special guard's pierce with a practiced maneuver.
You parry a special guard's pierce with an easy flourish.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<667/796hp 683/683m 416/472mv none mob inside (indoors) bloody:39> whe
scan a

You manage to dodge The Guardian of Justice's slash with a lot of effort.
Your crush MUTILATES The Guardian of Justice!
Your pound MUTILATES The Guardian of Justice!
You block a special guard's attack with your shield.
You dodge a special guard's pierce.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<667/796hp 683/683m 416/472mv none mob inside (indoors) bloody:39>
Players near you in Justice Shrine:
Glolath Hall of Mirrors
<PK> Fenlorn The Guard House
<PK> Praoli The East Common Road
Cuvarry West of Market Square
<PK> Szrevan Dangerous Alley
The Guardian of Justice has quite a few wounds.


<667/796hp 683/683m 416/472mv none mob inside (indoors) bloody:39>
You scan all around.
You scan west.
You scan down.
The Guardian of Justice has quite a few wounds.


<667/796hp 683/683m 416/472mv none mob inside (indoors) bloody:39>
You thrust The Guardian of Justice's slash aside in a skillful parry.
Your pound MUTILATES The Guardian of Justice!
Your pound maims The Guardian of Justice!
A special guard's pierce devastates you!
You parry a special guard's pierce.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<637/796hp 683/683m 416/472mv none mob inside (indoors) bloody:40> scan a
You scan all around.
You scan west.
You scan down.
The Guardian of Justice has quite a few wounds.


<637/796hp 683/683m 416/472mv none mob inside (indoors) bloody:39>
The Guardian of Justice tries to disarm your shield, but fails.
A half-elf city guard yells 'Szrevan! You shall pay!'
The Guardian of Justice has quite a few wounds.


<637/796hp 683/683m 416/472mv none mob inside (indoors) bloody:38> whe
Players near you in Justice Shrine:
Glolath Hall of Mirrors
<PK> Fenlorn The Guard House
Cuvarry The East Common Road
<PK> Szrevan The East Common Road
The Guardian of Justice has quite a few wounds.


<637/796hp 683/683m 416/472mv none mob inside (indoors) bloody:37>
Your shield jolts under The Guardian of Justice's slash, but holds.
Your crush maims The Guardian of Justice!
You dodge a special guard's pierce.
You stumble and barely manage to dodge a special guard's pierce.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<637/796hp 683/683m 416/472mv none mob inside (indoors) bloody:37>
Your shield absorbs the impact of The Guardian of Justice's slash easily.
Your crush maims The Guardian of Justice!
A special guard's pierce devastates you!
You awkwardly parry a special guard's pierce with a loud clang.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<608/796hp 683/683m 416/472mv none mob inside (indoors) bloody:34>
You dodge The Guardian of Justice's slash.
Your crush MUTILATES The Guardian of Justice!
Your pound DISEMBOWELS The Guardian of Justice!
A special guard's pierce devastates you!
You thrust a special guard's pierce aside in a skillful parry.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<578/796hp 683/683m 416/472mv none mob inside (indoors) bloody:31>
The Guardian of Justice rubs the dirt out of his eyes, but they're still watering.
You dodge The Guardian of Justice's slash.
You parry The Guardian of Justice's slash.
Your crush MUTILATES The Guardian of Justice!
Your pound DISEMBOWELS The Guardian of Justice!
Your pound maims The Guardian of Justice!
Your shield jolts under a special guard's pierce, but holds.
You block a special guard's attack with your shield.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<578/796hp 683/683m 416/472mv none mob inside (indoors) bloody:28>
You dance around The Guardian of Justice's slash and easily dodge it.
You parry The Guardian of Justice's slash with an easy flourish.
Your pound MUTILATES The Guardian of Justice!
Your crush MUTILATES The Guardian of Justice!
Your shield wobbles and barely deflects a special guard's pierce.
Your shield jolts under a special guard's pierce, but holds.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<578/796hp 683/683m 416/472mv none mob inside (indoors) bloody:25>
A special guard slowly disappears.
The Guardian of Justice has quite a few wounds.


<578/796hp 683/683m 416/472mv none mob inside (indoors) bloody:24>
You nimbly dodge The Guardian of Justice's slash with a practiced maneuver.
Your pound maims The Guardian of Justice!
Your pound MUTILATES The Guardian of Justice!
Your crush maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<578/796hp 683/683m 416/472mv none mob inside (indoors) bloody:22> who
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Human ] Atala the Novice of the Elements
[ Jotun ] Threnn the Squire Candidate
[50 Beast Ran] <PK> [KEEPER] (Chieftain) (OUTLAW) (WANTED:*****) Fenlorn Lostlake the Wrath of Nature
[ Jotun ] Niawyn the Pillager
[ Quasi ] <PK> (KING) [JUSTICE] (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 9
[WARLORD] The clamour of War prevails.
There are 9 characters on; the most on this past month was 18.
The Guardian of Justice has quite a few wounds.


<578/796hp 683/683m 416/472mv none mob inside (indoors) bloody:21>
The Guardian of Justice's eyes stop watering.
You manage to dodge The Guardian of Justice's slash with a lot of effort.
Your shield jolts under The Guardian of Justice's slash, but holds.
Your pound MUTILATES The Guardian of Justice!
Your crush DISEMBOWELS The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<578/796hp 683/683m 416/472mv none mob inside (indoors) bloody:19> di

A wild boar looks uncomfortable in these surroundings.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:17>
The Guardian of Justice is blinded by the dirt in his eyes!
Your kicked dirt scratches The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:16>
You nimbly dodge The Guardian of Justice's slash with a practiced maneuver.
Your shield absorbs the impact of The Guardian of Justice's slash easily.
Your crush maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:15> whe

You nimbly dodge The Guardian of Justice's slash with a practiced maneuver.
You block The Guardian of Justice's attack with your shield.
You manage to dodge The Guardian of Justice's slash with a lot of effort.
Your crush maims The Guardian of Justice!
Your pound MUTILATES The Guardian of Justice!
Your crush MUTILATES The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:12>
Players near you in Justice Shrine:
Glolath Hall of Mirrors
<PK> Fenlorn The Guard House
<PK> Praoli The East Common Road
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:10>
You manage to dodge The Guardian of Justice's slash with a lot of effort.
Your pound maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:9>
You parry The Guardian of Justice's slash.
You dance around The Guardian of Justice's slash and easily dodge it.
Your crush DISEMBOWELS The Guardian of Justice!
Your crush MUTILATES The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:37>
A half-elf city guard yells 'Szrevan is MINE!!'
The Guardian of Justice narrows his eyes.
The Guardian of Justice's kick misses you.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:36>
You dodge The Guardian of Justice's slash.
Your pound MUTILATES The Guardian of Justice!
Your crush maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:34>
An avian city guard yells 'Szrevan! Now you die!'
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:33>
Praoli flies in.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:33>
You yell 'Help! I am being attacked by Praoli!'
You parry Praoli's flame with an easy flourish.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:32> dirt praoli
Praoli is blinded by the dirt in his eyes!
Your kicked dirt scratches Praoli.
You parry The Guardian of Justice's slash with an easy flourish.
Your shield wobbles and barely deflects Praoli's flame.
Your pound maims The Guardian of Justice!
Your crush MUTILATES The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge misses The Guardian of Justice.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:31>
A drow city guard yells 'Szrevan! You're MINE!'
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:30>
Praoli narrows his eyes.
You feel a brief tingling sensation.
The Guardian of Justice has quite a few wounds.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:29> murder praoli

You thrust The Guardian of Justice's slash aside in a skillful parry.
You manage to dodge The Guardian of Justice's slash with a lot of effort.
You parry Praoli's flame.
Your crush MUTILATES The Guardian of Justice!
Your crush maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:28> k praoli

The Guardian of Justice narrows his eyes.
The Guardian of Justice's kick misses you.
The Guardian of Justice has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:26>
Praoli narrows his eyes.
You feel a brief tingling sensation.
The Guardian of Justice has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:26>
You block The Guardian of Justice's attack with your shield.
You thrust Praoli's flame aside in a skillful parry.
Your crush MUTILATES The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:25>
You do the best you can!
The Guardian of Justice has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:25>
You start aiming at Praoli.
Praoli has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv shaft defensive inside (indoors) bloody:40>
Szrevan walks in.
[JUSTICE] The Guardian of Justice: 'Alert! someone has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, someone!'
Praoli has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv shaft defensive inside (indoors) bloody:40> kick

Praoli closes his eyes momentarily.
Praoli rubs the dirt out of his eyes, but they're still watering.
The Guardian of Justice rubs the dirt out of his eyes, but they're still watering.
Your shield wobbles and barely deflects The Guardian of Justice's slash.
Your shield wobbles and barely deflects The Guardian of Justice's slash.
Szrevan's chop mauls The Guardian of Justice.
You dance around Praoli's flame and easily dodge it.
You parry Praoli's flame with an easy flourish.
Your crush MUTILATES Praoli!
Praoli blocks your attack with his shield.
Your pound MUTILATES Praoli!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge misses The Guardian of Justice.
Praoli has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv shaft defensive inside (indoors) bloody:40>
Your kick misses Praoli.
Praoli has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv shaft defensive inside (indoors) bloody:40>
The Guardian of Justice's eyes stop watering.
You dodge The Guardian of Justice's slash.
You grip your shield firmly, staving off The Guardian of Justice's slash.
Szrevan's chop devastates The Guardian of Justice!
Szrevan's sting mauls The Guardian of Justice.
You parry Praoli's flame.
Praoli blocks your attack with his shield.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
Praoli has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv shaft defensive inside (indoors) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You hold up your arms defensively, cowering in fear!
Praoli flies west.
The Guardian of Justice has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:40>
Szrevan surges with power.
The Guardian of Justice has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:39>
The Guardian of Justice's kick maims Szrevan!
The Guardian of Justice narrows his eyes.
The Guardian of Justice's kick misses you.
You grip your shield firmly, staving off The Guardian of Justice's slash.
Szrevan's chop devastates The Guardian of Justice!
Szrevan's chop decimates The Guardian of Justice!
Szrevan's sting mauls The Guardian of Justice.
Your crush misses The Guardian of Justice.
Your pound mauls The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<584/796hp 683/683m 469/472mv none mob inside (indoors) bloody:37>
A wild boar looks uncomfortable in these surroundings.
The white aura around your body fades.
The Guardian of Justice has some big nasty wounds and scratches.


<589/796hp 683/683m 472/472mv none mob inside (indoors) bloody:36>
Praoli flies in.
The Guardian of Justice bows before Praoli.
The Guardian of Justice has some big nasty wounds and scratches.


<589/796hp 683/683m 472/472mv none mob inside (indoors) bloody:36>
Szrevan has fled!
Szrevan walks down.
The Guardian of Justice has some big nasty wounds and scratches.


<589/796hp 683/683m 472/472mv none mob inside (indoors) bloody:35>
Praoli closes his eyes momentarily.
The Guardian of Justice has some big nasty wounds and scratches.


<589/796hp 683/683m 472/472mv none mob inside (indoors) bloody:35>
Praoli's eyes stop watering.
You dance around The Guardian of Justice's slash and easily dodge it.
You block The Guardian of Justice's attack with your shield.
Your crush maims The Guardian of Justice!
Your crush misses The Guardian of Justice.
Your pound MUTILATES The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<589/796hp 683/683m 472/472mv none mob inside (indoors) bloody:34> dirt praoli
Praoli yells 'Help! Fenlorn tried to kick dirt into my eyes!'
Your kicked dirt misses Praoli.
The Guardian of Justice has some big nasty wounds and scratches.


<589/796hp 683/683m 472/472mv none mob inside (indoors) bloody:40>
Praoli closes his eyes momentarily.
The Guardian of Justice has some big nasty wounds and scratches.


<589/796hp 683/683m 472/472mv none mob inside (indoors) bloody:39>
You dodge The Guardian of Justice's slash.
Your shield jolts under The Guardian of Justice's slash, but holds.
You dodge Praoli's flame.
You block Praoli's attack with your shield.
Your crush maims The Guardian of Justice!
Your pound devastates The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<589/796hp 683/683m 472/472mv none mob inside (indoors) bloody:39> k praoli

Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies west.
You nimbly dodge The Guardian of Justice's slash with a practiced maneuver.
You block The Guardian of Justice's attack with your shield.
Your pound maims The Guardian of Justice!
Your crush maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<589/796hp 683/683m 472/472mv none mob inside (indoors) bloody:36>
The Guardian of Justice narrows his eyes.
The Guardian of Justice's kick DISMEMBERS you!
The Guardian of Justice has some big nasty wounds and scratches.


<535/796hp 683/683m 472/472mv none mob inside (indoors) bloody:35> flee
They aren't here.
Praoli flies in.
The Guardian of Justice bows before Praoli.
The Guardian of Justice has some big nasty wounds and scratches.


<535/796hp 683/683m 472/472mv none mob inside (indoors) bloody:34>
You flee from combat!
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.

[Exits: east west]


<535/796hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:34> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
Praoli flies in.


<535/796hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:32>
You yell 'Help! I am being attacked by Praoli!'
Praoli's flame devastates you!
You dodge Praoli's flame.
Praoli has quite a few wounds.


<505/796hp 683/683m 471/472mv shaft defensive inside (indoors) bloody:40> scan
You scan all around.
You scan east.
*** Range 1 (east) ***
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a wild boar.
You scan west.
Praoli has quite a few wounds.


<505/796hp 683/683m 471/472mv shaft defensive inside (indoors) bloody:40>
Praoli's flame decimates you!
Praoli blocks your attack with his shield.
Your crush decimates Praoli!
Praoli has some big nasty wounds and scratches.


<477/796hp 683/683m 471/472mv shaft defensive inside (indoors) bloody:40> kick
Your kick devastates Praoli!
Praoli has some big nasty wounds and scratches.


<477/796hp 683/683m 471/472mv shaft defensive inside (indoors) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies east.


<477/796hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:39> e

A duergar city guard yells 'Give yourself up, Szrevan! This is your last chance!'


<477/796hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:36>
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.

[Exits: west down]
Praoli the Holy Shaman is here.
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a wild boar.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Fenlorn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Fenlorn!'
You dodge The Guardian of Justice's slash.
You nimbly dodge The Guardian of Justice's slash with a practiced maneuver.
Your crush maims The Guardian of Justice!
Your crush maims The Guardian of Justice!
Your crush maims The Guardian of Justice!
A wild boar's charge misses The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<477/796hp 683/683m 470/472mv none mob inside (indoors) bloody:35>
Praoli closes his eyes momentarily and nods at The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<477/796hp 683/683m 470/472mv none mob inside (indoors) bloody:34> di
Your kicked dirt misses The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<477/796hp 683/683m 470/472mv none mob inside (indoors) bloody:34>
You thrust The Guardian of Justice's slash aside in a skillful parry.
You nimbly dodge The Guardian of Justice's slash with a practiced maneuver.
Your crush maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<477/796hp 683/683m 470/472mv none mob inside (indoors) bloody:32>
You yell 'Help! I am being attacked by Praoli!'
You dodge Praoli's flame.
You dance around Praoli's flame and easily dodge it.
The Guardian of Justice has some big nasty wounds and scratches.


<477/796hp 683/683m 470/472mv none mob inside (indoors) bloody:31>
The Guardian of Justice tries to disarm your shield, but fails.
The Guardian of Justice has some big nasty wounds and scratches.


<477/796hp 683/683m 470/472mv none mob inside (indoors) bloody:30> dirt praoli

You parry The Guardian of Justice's slash with an easy flourish.
You thrust Praoli's flame aside in a skillful parry.
Your pound maims The Guardian of Justice!
Your crush maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<477/796hp 683/683m 470/472mv none mob inside (indoors) bloody:29>
Your kicked dirt misses Praoli.
Praoli narrows his eyes.
You feel a brief tingling sensation.
The Guardian of Justice has some big nasty wounds and scratches.


<477/796hp 683/683m 470/472mv none mob inside (indoors) bloody:28>
A wild boar looks uncomfortable in these surroundings.
You return to your natural form.
Your warcry wears off.
Praoli's protective shield dissipates.
The Guardian of Justice has some big nasty wounds and scratches.


<484/746hp 683/683m 472/472mv none mob inside (indoors) bloody:27>
The Guardian of Justice's kick decimates you!
The Guardian of Justice narrows his eyes.
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 8000 gold!'
You dance around The Guardian of Justice's slash and easily dodge it.
The Guardian of Justice's slash mauls you.
Praoli's flame decimates you!
Your pound maims The Guardian of Justice!
Your pound decimates The Guardian of Justice!
Your crush devastates The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<409/746hp 683/683m 472/472mv none mob inside (indoors) bloody:26> kick

Praoli narrows his eyes.
You feel a brief tingling sensation.
The Guardian of Justice has some big nasty wounds and scratches.


<409/746hp 683/683m 472/472mv none mob inside (indoors) bloody:25>
You dance around The Guardian of Justice's slash and easily dodge it.
You dodge Praoli's flame.
Praoli's flame devastates you!
Your pound decimates The Guardian of Justice!
Your pound maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<378/746hp 683/683m 472/472mv none mob inside (indoors) bloody:23>
Your kick devastates The Guardian of Justice!
The Guardian of Justice has some big nasty wounds and scratches.


<378/746hp 683/683m 472/472mv none mob inside (indoors) bloody:22>
You block The Guardian of Justice's attack with your shield.
You have become better at ****!
Praoli's flame MUTILATES you!
You thrust Praoli's flame aside in a skillful parry.
Your pound maims The Guardian of Justice!
Your crush maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice has some big nasty wounds and scratches.


<340/746hp 683/683m 472/472mv none mob inside (indoors) bloody:20>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies down.
The Guardian of Justice has some big nasty wounds and scratches.


<340/746hp 683/683m 472/472mv none mob inside (indoors) bloody:20>
Praoli yells 'Help! I am being attacked by Szrevan!'
The Guardian of Justice has some big nasty wounds and scratches.


<340/746hp 683/683m 472/472mv none mob inside (indoors) bloody:19> k praoli

Praoli flies in.
The Guardian of Justice bows before Praoli.
The Guardian of Justice has some big nasty wounds and scratches.


<340/746hp 683/683m 472/472mv none mob inside (indoors) bloody:18>
You thrust The Guardian of Justice's slash aside in a skillful parry.
You nimbly dodge The Guardian of Justice's slash with a practiced maneuver.
Your pound decimates The Guardian of Justice!
Your pound maims The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice looks pretty hurt.


<340/746hp 683/683m 472/472mv none mob inside (indoors) bloody:17>
You must MURDER a person.
Praoli flies west.
The Guardian of Justice looks pretty hurt.


<340/746hp 683/683m 472/472mv none mob inside (indoors) bloody:17>
The Guardian of Justice's kick devastates you!
The Guardian of Justice narrows his eyes.
The Guardian of Justice's ray of vindication >>> ANNIHILATES <<< a wild boar!
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:16>
Praoli yells 'Guards! Guards!'
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:16>
You grip your shield firmly, staving off The Guardian of Justice's slash.
You parry The Guardian of Justice's slash with an easy flourish.
Your crush decimates The Guardian of Justice!
Your crush misses The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:14>
Szrevan walks in.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Szrevan has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Szrevan!'
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:14> dirt praoli
They aren't here.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:14>
Szrevan has fled!
Szrevan walks west.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:13>
Praoli yells 'Help! I am being attacked by Szrevan!'
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:13> dirt praoli
They aren't here.
Praoli flies in.
A special guard walks in.
The Guardian of Justice bows before Praoli.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:12>
You dance around The Guardian of Justice's slash and easily dodge it.
Your shield jolts under The Guardian of Justice's slash, but holds.
Your shield absorbs the impact of The Guardian of Justice's slash easily.
Your pound MUTILATES The Guardian of Justice!
Your crush maims The Guardian of Justice!
Your crush maims The Guardian of Justice!
A wild boar's charge misses The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:11> dirt praoli
Praoli yells 'Help! Fenlorn kicked dirt into my eyes!'
Praoli is blinded by the dirt in his eyes!
Your kicked dirt scratches Praoli.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:40>
Szrevan walks in.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Szrevan has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Szrevan!'
Szrevan's riposte wounds The Guardian of Justice.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:39>
Praoli closes his eyes momentarily.
Szrevan has fled!
Szrevan walks west.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:38>
You dodge The Guardian of Justice's slash.
You dodge Praoli's flame.
Your crush misses The Guardian of Justice.
Your crush devastates The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:37>
Szrevan walks in.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Szrevan has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Szrevan!'
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:37> k praoli

A special guard yells 'Szrevan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A duergar city guard yells 'Guards! Guards! Attack Szrevan!'
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:35>
Szrevan surges with power.
Praoli yells 'Help! someone tried to kick dirt into my eyes!'
Szrevan's kicked dirt misses Praoli.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:35>
Praoli closes his eyes momentarily.
The Guardian of Justice looks pretty hurt.


<309/746hp 683/683m 472/472mv none mob inside (indoors) bloody:34>
You awkwardly parry The Guardian of Justice's slash with a loud clang.
Szrevan's chop devastates The Guardian of Justice!
Szrevan's sting mauls The Guardian of Justice.
Szrevan's chop mauls The Guardian of Justice.
Szrevan's chop decimates The Guardian of Justice!
You thrust Praoli's flame aside in a skillful parry.
Praoli's flame devastates you!
Your crush mauls The Guardian of Justice.
Your crush mauls The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
The Guardian of Justice looks pretty hurt.


<279/746hp 683/683m 472/472mv none mob inside (indoors) bloody:34> k praoli
You start aiming at Praoli.
Praoli has some big nasty wounds and scratches.


<279/746hp 683/683m 472/472mv shaft defensive inside (indoors) bloody:40>
You parry The Guardian of Justice's slash.
You dance around The Guardian of Justice's slash and easily dodge it.
You parry The Guardian of Justice's slash with an easy flourish.
Szrevan's chop decimates The Guardian of Justice!
Szrevan's sting mauls The Guardian of Justice.
Szrevan's chop decimates The Guardian of Justice!
You block Praoli's attack with your shield.
You block Praoli's attack with your shield.
Praoli's shield jolts under your pound, but holds.
Your crush devastates Praoli!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
Praoli has some big nasty wounds and scratches.


<279/746hp 683/683m 472/472mv shaft defensive inside (indoors) bloody:40>
You do the best you can!
Praoli closes his eyes momentarily.
Praoli has some big nasty wounds and scratches.


<279/746hp 683/683m 472/472mv shaft defensive inside (indoors) bloody:40> kick
Your kick decimates Praoli!
A wild boar looks uncomfortable in these surroundings.
A wild boar stops panicking.
The white aura around your body fades.
The dark shroud around Praoli vanishes.
Praoli has some big nasty wounds and scratches.


<283/746hp 683/683m 472/472mv shaft defensive inside (indoors) bloody:40>
Praoli rubs the dirt out of his eyes, but they're still watering.
You thrust The Guardian of Justice's slash aside in a skillful parry.
The Guardian of Justice's slash MUTILATES you!
You parry The Guardian of Justice's slash.
Szrevan's chop mauls The Guardian of Justice.
Szrevan's sting decimates The Guardian of Justice!
Szrevan's chop wounds The Guardian of Justice.
Szrevan's chop mauls The Guardian of Justice.
Your shield absorbs the impact of Praoli's flame easily.
Praoli's flame DISMEMBERS you!
Your pound devastates Praoli!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge grazes The Guardian of Justice.
Praoli has some big nasty wounds and scratches.


<181/746hp 683/683m 472/472mv shaft defensive inside (indoors) bloody:40> flee

Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
A wild boar cowers in abject terror!
The hairs on a wild boar's body stand on end.
Praoli flies west.
The Guardian of Justice looks pretty hurt.


<181/746hp 683/683m 472/472mv none mob inside (indoors) bloody:39> flee
flee
flee

Szrevan has fled!
Szrevan walks west.
A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's crush DISMEMBERS you!
You parry a special guard's crush with an easy flourish.
A halfling city guard yells 'Circle around and trap Szrevan from behind!'
The Guardian of Justice's kick DISMEMBERS you!
The Guardian of Justice narrows his eyes.
The Guardian of Justice's ray of vindication === OBLITERATES === a wild boar!
You manage to dodge The Guardian of Justice's slash with a lot of effort.
Your shield absorbs the impact of The Guardian of Justice's slash easily.
Your crush MUTILATES The Guardian of Justice!
You stumble and barely manage to dodge a special guard's crush.
You stumble and barely manage to dodge a special guard's crush.
A wild boar is DEAD!!
You hear a wild boar's death cry.
A wild boar stops following you.
The Guardian of Justice looks pretty hurt.


<66/746hp 683/683m 472/472mv none mob inside (indoors) bloody:38>
Praoli flies in.
The Guardian of Justice bows before Praoli.
The Guardian of Justice looks pretty hurt.


<66/746hp 683/683m 472/472mv none mob inside (indoors) bloody:37>
The Pendulum of Serin slows Praoli down as he begins to swing at you.
The Guardian of Justice looks pretty hurt.


<66/746hp 683/683m 472/472mv none mob inside (indoors) bloody:37>
You flee from combat!
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.

[Exits: east west]
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.


<66/746hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:37>
Szrevan walks east.
[JUSTICE] The Guardian of Justice: 'Alert! Szrevan has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Szrevan!'


<66/746hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:36>
You aren't fighting anyone.


<66/746hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:36>
You aren't fighting anyone.


<66/746hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:36>
You aren't fighting anyone.


<66/746hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:36> quaff pur

Szrevan walks in.


<66/746hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:35>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.


<66/746hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:35> l
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.

[Exits: east west]
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.
Szrevan walks east.
[JUSTICE] The Guardian of Justice: 'Alert! Szrevan has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Szrevan!'


<66/746hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:33>
Praoli flies in.
A special guard walks in.


<66/746hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:33>
You yell 'Help! I am being attacked by Praoli!'
You parry Praoli's flame.
Praoli has some big nasty wounds and scratches.


<66/746hp 683/683m 471/472mv shaft defensive inside (indoors) bloody:40> e

Praoli's eyes stop watering.
You block Praoli's attack with your shield.
Praoli awkwardly parries your pound with a loud clang.
Praoli parries your crush.
A special guard's crush mauls you.
Your shield absorbs the impact of a special guard's crush easily.
You flee from combat!
Halls of Judgement
You stand within an ending to one section of the halls of judgement.
Prints of other Justices boots are visible on the ground beneath you from
when they made their way back from a hard day of work. To the north of you
is the bottom of a staircase. South of you is a small shop where Fenril
offers goods to aid you in your travels.

[Exits: north east]


<42/746hp 683/683m 470/472mv no opponent no opponent inside (indoors) bloody:40> fle
e
e
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.


<42/746hp 683/683m 469/472mv no opponent no opponent inside (indoors) bloody:38>
You aren't fighting anyone.


<42/746hp 683/683m 469/472mv no opponent no opponent inside (indoors) bloody:37>
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.

[Exits: west down]
The corpse of a wild boar is lying here, thoroughly vindicated.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Fenlorn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Fenlorn!'
You nimbly dodge The Guardian of Justice's slash with a practiced maneuver.
Praoli flies in.
A special guard walks in.
The Guardian of Justice bows before Praoli.
You nimbly dodge The Guardian of Justice's slash with a practiced maneuver.
You block The Guardian of Justice's attack with your shield.
Your crush devastates The Guardian of Justice!
Your crush maims The Guardian of Justice!
The Guardian of Justice looks pretty hurt.


<42/746hp 683/683m 468/472mv none mob inside (indoors) bloody:37>
No way! You are still fighting!
You yell 'Help! I am being attacked by Praoli!'
You thrust Praoli's flame aside in a skillful parry.
Praoli's flame MUTILATES you!
Szrevan walks in.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Szrevan has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Szrevan!'
You flee from combat!
Outside the Justice Cabal
The entrance to the Justice's sacred cabalgrounds lies directly above
you. There is a large sign which exclaims *CAUTION* nailed tightly to the
wall here, in hopes of warning any would-be adventurers from foolishly
ending their lives by meeting the Justice's guardian above. Posters of
notorious criminals line the other walls around you, several promising large
bounties of gold for the capture of the offender in question. A ladder
leads back down to the catwalk below you, and another leads up into the
entrance of the Justice cabal.

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.


<2/746hp 683/683m 467/472mv no opponent no opponent city (outside) bloody:36> d

Szrevan walks in.
Rimath the trader auctions 'Place yer bids! some speckled coral leggings is being auctioned for 15000 gold!'


<2/746hp 683/683m 467/472mv no opponent no opponent city (outside) bloody:36> flee
d
On a Rising Catwalk
You are swaying on a steel catwalk which stretches over some of the
residential areas of Seringale below. Your view of the city is slightly
obscured by wafting smoke from the chimneys under your feet. The smells of
wood fires and occasional aromas of cooking during mealtimes float by your
nose, as gulls and pigeons circle above your head. The catwalk extends back
to the east, and a ladder here leads further up.

[Exits: east up]
Szrevan walks in.


<2/746hp 683/683m 465/472mv no opponent no opponent city (outside) bloody:34>
You aren't fighting anyone.


<2/746hp 683/683m 465/472mv no opponent no opponent city (outside) bloody:34>
Alas, you cannot go that way.


<2/746hp 683/683m 465/472mv no opponent no opponent city (outside) bloody:33> e
Above a Spotless Street
You are standing on a sort of stone ledge between two catwalks over the
sprawling grounds of the city. From here you can see a fairly impressive
view over the southern parts of Seringale. The bustling sounds of the city
are left below and all you can hear is the soft breeze tickling your skin.
The entrance of the Justice cabal is only a stone's throw away. A ladder
leads back down to the street, and a catwalk extends to the east and west.

[Exits: east west down]


<2/746hp 683/683m 463/472mv no opponent no opponent city (outside) bloody:33> e
Equipment and Supplies
A black mesh steel fence separates you from the north side of the shop.
There is a small opening in the fence, with a ledge protruding out. You
can see a faint outline of a door on the north wall. Large crates are
stacked beside long shelves of supplies near the back of the room. A few
stock armors and weapons are hung against the east wall, each bearing the
symbol of Justice. A short gaunt gnome sits behind the fence, reading a
book in the candlelight. The exit to the shop lies to the west.

[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.


<2/746hp 683/683m 462/472mv no opponent no opponent inside (indoors) bloody:33> e
Alas, you cannot go that way.


<2/746hp 683/683m 462/472mv no opponent no opponent inside (indoors) bloody:32> d
w
d
Alas, you cannot go that way.


<2/746hp 683/683m 462/472mv no opponent no opponent inside (indoors) bloody:32>
Above a Spotless Street
You are standing on a sort of stone ledge between two catwalks over the
sprawling grounds of the city. From here you can see a fairly impressive
view over the southern parts of Seringale. The bustling sounds of the city
are left below and all you can hear is the soft breeze tickling your skin.
The entrance of the Justice cabal is only a stone's throw away. A ladder
leads back down to the street, and a catwalk extends to the east and west.

[Exits: east west down]


<2/746hp 683/683m 461/472mv no opponent no opponent city (outside) bloody:31>
A Spotless Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Not much sound is heard here, as those who respect the protection
that the Justices provide help to enforce the sanctity of law within
Seringale even while the Justices themselves aren't present. The street
leads back north and a ladder leads up to a catwalk.

[Exits: north up]
Praoli yells 'Help! I am being attacked by Szrevan!'


<2/746hp 683/683m 459/472mv no opponent no opponent road (outside) bloody:31> n
A Spotless Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Not much sound is heard here, as those who respect the protection
that the Justices provide help to enforce the sanctity of law within
Seringale even while the Justices themselves aren't present. The South Road
lies to your north while the street continues to the south.

[Exits: north south]


<2/746hp 683/683m 457/472mv no opponent no opponent road (outside) bloody:30> n
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.

[Exits: north east south west]


<2/746hp 683/683m 455/472mv no opponent no opponent road (outside) bloody:30> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]


<2/746hp 683/683m 453/472mv no opponent no opponent road (outside) bloody:29> e
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
The corpse of a drow city guard is lying here.
The pulled-out eyes of a drow city guard are lying here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<2/746hp 683/683m 451/472mv no opponent no opponent city (outside) bloody:29> s
s
s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<2/746hp 683/683m 449/472mv no opponent no opponent road (outside) bloody:28> s
s
s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.


<2/746hp 683/683m 447/472mv no opponent no opponent road (outside) bloody:28>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.


<2/746hp 683/683m 445/472mv no opponent no opponent road (outside) bloody:40>
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.


<2/746hp 683/683m 443/472mv no opponent no opponent road (outside) bloody:40>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]


<2/746hp 683/683m 441/472mv no opponent no opponent road (outside) bloody:39>
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A homeless animal roams the streets alone.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A stray dog suddenly starts barking at you crazily.
A gate guard steps aside and allows you to pass him.


<2/746hp 683/683m 439/472mv no opponent no opponent city (outside) bloody:39> s
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]


<2/746hp 683/683m 437/472mv no opponent no opponent city (outside) bloody:38> s
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]


<2/746hp 683/683m 435/472mv no opponent no opponent field (outside) bloody:37> s
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]


<2/746hp 683/683m 433/472mv no opponent no opponent field (outside) bloody:37> s
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
You see 2 of an adventurer's guide here.
A small jar in a dark, red colour.
The bandana of a goblin lies on the ground.
A dirt smeared sheet of paper is here.
A single arrow with a flint head lies here.
A shiny ring belonging to a goblin lies on the ground.
A small brass orb with a bright red button has been left here.
A plain staff made of bone is here.
A scale mail jerkin is lying on the ground.
A long scale mail skirt is lying on the ground.
A helmet with sharp black horns sits here.
A pair of scale mail boots lies here.
(Glowing) A post on the bridge has been illuminated with a fire torch.


<2/746hp 683/683m 431/472mv no opponent no opponent road (outside) bloody:36> e
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a goblin's short sword here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<2/746hp 683/683m 430/472mv no opponent no opponent forest (outside) bloody:36> herb
You search the area for some herbs.
You feel much better.


<205/746hp 633/683m 430/472mv no opponent no opponent forest (outside) bloody:35>
Praoli flies in.


<205/746hp 633/683m 430/472mv no opponent no opponent forest (outside) bloody:39>
Praoli flies south.


<205/746hp 633/683m 430/472mv no opponent no opponent forest (outside) bloody:38> s

Praoli flies in.


<205/746hp 633/683m 430/472mv no opponent no opponent forest (outside) bloody:38> murder praoli

You yell 'Help! I am being attacked by Praoli!'
You grip your shield firmly, staving off Praoli's flame.
You parry Praoli's flame with an easy flourish.
Praoli looks pretty hurt.


<205/746hp 633/683m 430/472mv shaft defensive forest (outside) bloody:40>
No way! You are still fighting!
You manage to dodge Praoli's flame with a lot of effort.
You deflect Praoli's flame aside in an ungraceful parry.
Your pound maims Praoli!
Praoli blocks your attack with his shield.
Praoli is in awful condition.


<205/746hp 633/683m 430/472mv shaft defensive forest (outside) bloody:40>
You do the best you can!
Praoli is in awful condition.


<205/746hp 633/683m 430/472mv shaft defensive forest (outside) bloody:40>
The day has begun.
The white aura around Praoli fades.
Praoli is in awful condition.


<216/746hp 638/683m 472/472mv shaft defensive forest (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
The goblin cowers in abject terror!
The goblin flees in terror!
The goblin walks north.
The goblin cowers in abject terror!
The goblin flees in terror!
The goblin walks north.
Praoli flies east.


<216/746hp 638/683m 472/472mv no opponent no opponent forest (outside) bloody:40>
Szrevan walks in.


<216/746hp 638/683m 472/472mv no opponent no opponent forest (outside) bloody:39> e
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
You see 2 of a long spear here.
Praoli the Holy Shaman is here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
Praoli flies south.


<216/746hp 638/683m 469/472mv no opponent no opponent forest (outside) bloody:38> murder praoli
They aren't here.


<216/746hp 638/683m 469/472mv no opponent no opponent forest (outside) bloody:38> murder praoli
They aren't here.


<216/746hp 638/683m 469/472mv no opponent no opponent forest (outside) bloody:38> murder praoli
murder praoli
They aren't here.


<216/746hp 638/683m 469/472mv no opponent no opponent forest (outside) bloody:37>
They aren't here.


<216/746hp 638/683m 469/472mv no opponent no opponent forest (outside) bloody:37> s
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A pair of scale mail boots lies here.
Some leather straps form a very rudimentary and barely protective vest.
A worn and stained cloak is crumpled up on the floor.
A little duckling wanders around aimlessly.
A large duck waddles around here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<216/746hp 638/683m 467/472mv no opponent no opponent forest (outside) bloody:36> murder praoli
They aren't here.


<216/746hp 638/683m 467/472mv no opponent no opponent forest (outside) bloody:36> w
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<216/746hp 638/683m 465/472mv no opponent no opponent forest (outside) bloody:35> whe
Players near you in The Miden'nir:
Threnn Underneath a Well
<PK> Fenlorn The Miden'nir
<PK> Praoli Path on the mountain
<PK> Szrevan A muddy wetland


<216/746hp 638/683m 465/472mv no opponent no opponent forest (outside) bloody:35>
Szrevan walks in.


<216/746hp 638/683m 465/472mv no opponent no opponent forest (outside) bloody:34>
Szrevan walks south.


<216/746hp 638/683m 465/472mv no opponent no opponent forest (outside) bloody:34> whe
Players near you in The Miden'nir:
Threnn Before a Force Field
<PK> Fenlorn The Miden'nir
<PK> Praoli A bridge between two mountains
<PK> Szrevan Deep in the Miden'nir


<216/746hp 638/683m 465/472mv no opponent no opponent forest (outside) bloody:40> whe
Players near you in The Miden'nir:
Threnn Southeast Corner of Cave
<PK> Fenlorn The Miden'nir
<PK> Praoli West of a bridge
<PK> Szrevan Deep in the Miden'nir


<216/746hp 638/683m 465/472mv no opponent no opponent forest (outside) bloody:39> whe
Players near you in The Miden'nir:
Threnn Southeast Corner of Cave
<PK> Fenlorn The Miden'nir
<PK> Praoli Down into a valley
<PK> Szrevan The base of a mountain path


<216/746hp 638/683m 465/472mv no opponent no opponent forest (outside) bloody:38> whe
Players near you in The Miden'nir:
Threnn Southeast Corner of Cave
<PK> Fenlorn The Miden'nir
<PK> Praoli A fertile valley
<PK> Szrevan The Miden'nir
Szrevan walks in.
A large duck walks in.
A duckling walks in.


<216/746hp 638/683m 465/472mv no opponent no opponent forest (outside) bloody:38> n
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a goblin's short sword here.


<216/746hp 638/683m 463/472mv no opponent no opponent forest (outside) bloody:37>
Szrevan walks in.


<216/746hp 638/683m 463/472mv no opponent no opponent forest (outside) bloody:37> w
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
You see 2 of an adventurer's guide here.
A small jar in a dark, red colour.
The bandana of a goblin lies on the ground.
A dirt smeared sheet of paper is here.
A single arrow with a flint head lies here.
A shiny ring belonging to a goblin lies on the ground.
A small brass orb with a bright red button has been left here.
A plain staff made of bone is here.
A scale mail jerkin is lying on the ground.
A long scale mail skirt is lying on the ground.
A helmet with sharp black horns sits here.
A pair of scale mail boots lies here.
(Glowing) A post on the bridge has been illuminated with a fire torch.


<216/746hp 638/683m 462/472mv no opponent no opponent road (outside) bloody:37>
Szrevan walks in.


<216/746hp 638/683m 462/472mv no opponent no opponent road (outside) bloody:36>
Szrevan walks north.


<216/746hp 638/683m 462/472mv no opponent no opponent road (outside) bloody:35> e
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a goblin's short sword here.


<216/746hp 638/683m 461/472mv no opponent no opponent forest (outside) bloody:35> e
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
You see 2 of a long spear here.
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A heron flies west.


<216/746hp 638/683m 458/472mv no opponent no opponent forest (outside) bloody:35> s
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A pair of scale mail boots lies here.
Some leather straps form a very rudimentary and barely protective vest.
A worn and stained cloak is crumpled up on the floor.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<216/746hp 638/683m 455/472mv no opponent no opponent forest (outside) bloody:34> s
The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.


<216/746hp 638/683m 451/472mv no opponent no opponent mountain (outside) bloody:34> hogs
You blow your horn, signalling for the ****.
A giant filthy hog arrives and gazes up at you expectantly.


<216/746hp 638/683m 451/472mv no opponent no opponent mountain (outside) bloody:32>
Szrevan tells you 'Ran ford.'


<216/746hp 638/683m 451/472mv no opponent no opponent mountain (outside) bloody:32> mount hog
You mount a giant filthy hog.


<216/746hp 638/683m 451/472mv no opponent no opponent mountain (outside) bloody:30> s
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]


<216/746hp 638/683m 450/472mv no opponent no opponent mountain (outside) bloody:30> s
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large warning sign has been posted here.


<216/746hp 638/683m 449/472mv no opponent no opponent mountain (outside) bloody:29> s
Thick underbrush prevents you from wandering off the trail.


<216/746hp 638/683m 449/472mv no opponent no opponent mountain (outside) bloody:29> w
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.


<216/746hp 638/683m 448/472mv no opponent no opponent mountain (outside) bloody:28> w
The goblin animator yells 'You don't stand a chance, lightwalker scum!'
Threnn yells 'Help! I am being attacked by the goblin animator!'
Thick underbrush prevents you from wandering off the trail.


<216/746hp 638/683m 448/472mv no opponent no opponent mountain (outside) bloody:28> u
East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]
A mountain lion walks around carefully here.
A small boy yells 'Help! Somebody please help me!'


<216/746hp 638/683m 447/472mv no opponent no opponent mountain (outside) bloody:28> n
Thick woods block your progress.


<216/746hp 638/683m 447/472mv no opponent no opponent mountain (outside) bloody:27> w
w
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A bearded vulture is perched on the bridge.


<216/746hp 638/683m 446/472mv no opponent no opponent mountain (outside) bloody:26>
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.


<216/746hp 638/683m 445/472mv no opponent no opponent mountain (outside) bloody:26> n
You lean over the rope, nearly falling.


<216/746hp 638/683m 445/472mv no opponent no opponent mountain (outside) bloody:25> n
d
You lean over the rope, nearly falling.


<216/746hp 638/683m 445/472mv no opponent no opponent mountain (outside) bloody:25>
Jagged rocks are far below the bridge.


<216/746hp 638/683m 445/472mv no opponent no opponent mountain (outside) bloody:24> w

Szrevan tells you 'You okay?'


<216/746hp 638/683m 445/472mv no opponent no opponent mountain (outside) bloody:24> n
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]


<216/746hp 638/683m 444/472mv no opponent no opponent mountain (outside) bloody:24> d
View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]


<216/746hp 638/683m 443/472mv no opponent no opponent mountain (outside) bloody:23>
Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]


<216/746hp 638/683m 442/472mv no opponent no opponent mountain (outside) bloody:23> n
whe
A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]
A key almost completely covered in quicksand is here.
A small stone key lies here.


<216/746hp 638/683m 441/472mv no opponent no opponent field (outside) bloody:22>
Players near you in The Miden'nir:
Threnn The Animator's Cage
<PK> Fenlorn A fertile valley


<216/746hp 638/683m 441/472mv no opponent no opponent field (outside) bloody:22> w
w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<216/746hp 638/683m 440/472mv no opponent no opponent field (outside) bloody:21> w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.


<216/746hp 638/683m 439/472mv no opponent no opponent field (outside) bloody:21>
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<216/746hp 638/683m 438/472mv no opponent no opponent field (outside) bloody:21>
The sun rises in the east.
The white aura around your body fades.


<228/746hp 652/683m 472/472mv no opponent no opponent field (outside) bloody:19> get defender sack
You get a Defender potion from a translucent pleated leather backpack of the gale.


<228/746hp 652/683m 472/472mv no opponent no opponent field (outside) bloody:17> get defender sack
You get a Defender potion from a translucent pleated leather backpack of the gale.


<228/746hp 652/683m 472/472mv no opponent no opponent field (outside) bloody:17> quaff defender
You quaff a Defender potion.
You are surrounded by a white aura.


<228/746hp 652/683m 472/472mv no opponent no opponent field (outside) bloody:15> w
w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<228/746hp 652/683m 471/472mv no opponent no opponent field (outside) bloody:39> s
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
A shimmering sheer sundress is here.
A pair of scale mail sleeves is lying on the ground.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.
A white mountain goat jumps from cliff to cliff here.


<228/746hp 652/683m 470/472mv no opponent no opponent field (outside) bloody:39>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A young bear is here, looking for something to eat.


<228/746hp 652/683m 469/472mv no opponent no opponent field (outside) bloody:39> s
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]


<228/746hp 652/683m 468/472mv no opponent no opponent field (outside) bloody:38> w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<228/746hp 652/683m 467/472mv no opponent no opponent field (outside) bloody:38> w
w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<228/746hp 652/683m 466/472mv no opponent no opponent field (outside) bloody:38> w
w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<228/746hp 652/683m 465/472mv no opponent no opponent field (outside) bloody:37>
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<228/746hp 652/683m 464/472mv no opponent no opponent field (outside) bloody:37>
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]


<228/746hp 652/683m 463/472mv no opponent no opponent field (outside) bloody:37> w
w
whe
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]


<228/746hp 652/683m 462/472mv no opponent no opponent field (outside) bloody:36>
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]


<228/746hp 652/683m 461/472mv no opponent no opponent field (outside) bloody:36>
Players near you in The Ford:
<PK> Fenlorn A lush valley
<PK> Praoli A lighter area
Gidji Fresh, Green Grass


<228/746hp 652/683m 461/472mv no opponent no opponent field (outside) bloody:36> s
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east south west]


<228/746hp 652/683m 460/472mv no opponent no opponent river (outside) bloody:36> s
A winding stream
The bubbling of the stream beside you gives a feeling of comfort and
companionship. Water insects and small fish of different colors swim about
in the crystal clear water.

[Exits: north west]


<228/746hp 652/683m 459/472mv no opponent no opponent river (outside) bloody:35>
Szrevan tells you 'He wasssh very hurt.'


<228/746hp 652/683m 459/472mv no opponent no opponent river (outside) bloody:35> w
w
A winding stream
The bubbling of the stream beside you gives a feeling of comfort and
companionship. Water insects and small fish of different colors swim about
in the crystal clear water.

[Exits: north east south west]


<228/746hp 652/683m 458/472mv no opponent no opponent river (outside) bloody:34> whe
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
A plain staff made of bone is here.


<228/746hp 652/683m 457/472mv no opponent no opponent field (outside) bloody:33>
Players near you in The Ford:
<PK> Fenlorn A high grassland
<PK> Praoli A lighter area
Gidji Fresh, Green Grass


<228/746hp 652/683m 457/472mv no opponent no opponent field (outside) bloody:33>
Rimath the trader auctions 'Place yer bids! a Band of Light is being auctioned for 15000 gold!'


<228/746hp 652/683m 457/472mv no opponent no opponent field (outside) bloody:32> w
w
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]


<228/746hp 652/683m 456/472mv no opponent no opponent field (outside) bloody:32>
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
A giant bombardier is here.


<228/746hp 652/683m 455/472mv no opponent no opponent field (outside) bloody:32> scan a
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 1 (south) ***
A wild horse rears up at you.
*** Range 2 (south) ***
A small female dances lightly among the trees.
You scan west.


<228/746hp 652/683m 455/472mv no opponent no opponent field (outside) bloody:31> w
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]


<228/746hp 652/683m 454/472mv no opponent no opponent field (outside) bloody:31> w
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]


<228/746hp 652/683m 453/472mv no opponent no opponent field (outside) bloody:30> s
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]
A pikeman stands steady at his position.
The giant lieutenant is here guarding the borders.


<228/746hp 652/683m 452/472mv no opponent no opponent field (outside) bloody:29> scan
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A giant footman is here, ready for battle.
*** Range 2 (east) ***
A wild horse rears up at you.
You scan south.
*** Range 2 (south) ***
A vicious warrior is here, sneering at you.
You scan west.
*** Range 1 (west) ***
(White Aura) Praoli the Holy Shaman is here.
A vicious warrior is here, sneering at you.
*** Range 4 (west) ***
A vicious warrior is here, sneering at you.


<228/746hp 652/683m 452/472mv no opponent no opponent field (outside) bloody:29> aw
What would you like to adjust?


<228/746hp 652/683m 452/472mv no opponent no opponent field (outside) bloody:28> murder praoli
They aren't here.


<228/746hp 652/683m 452/472mv no opponent no opponent field (outside) bloody:28> murder praoli
They aren't here.


<228/746hp 652/683m 452/472mv no opponent no opponent field (outside) bloody:27> murder praoli
They aren't here.


<228/746hp 652/683m 452/472mv no opponent no opponent field (outside) bloody:26> w
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]
(White Aura) Praoli the Holy Shaman is here.
A vicious warrior is here, sneering at you.
Praoli scans all around.


<228/746hp 652/683m 451/472mv no opponent no opponent field (outside) bloody:26> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
You lose your balance and tumble off your mount!
Your pound devastates Praoli!
Praoli's shield wobbles and barely deflects your pound.
Praoli has quite a few wounds.


<228/746hp 652/683m 451/472mv shaft defensive field (outside) bloody:40>
You block Praoli's attack with your shield.
Praoli's flame MUTILATES you!
Your pound decimates Praoli!
Your pound decimates Praoli!
Praoli has some big nasty wounds and scratches.


<186/746hp 652/683m 451/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
A giant filthy hog cowers in abject terror!
You remain resolute against the visions.
A vicious warrior cowers in abject terror!
A vicious warrior flees in terror!
A vicious warrior walks south.
Praoli flies north.


<186/746hp 652/683m 451/472mv no opponent no opponent field (outside) bloody:40>
Praoli yells 'Guards! Guards!'

[[That was fuckin' close! Manage to get out and heal up]]

<746/746hp 604/683m 468/472mv no opponent no opponent forest (outside) active> who
Players near you in Mystic Forest:
<PK> Fenlorn A narrow trail through the deep, dark forest
<PK> Praoli A trail through the light forest


<746/746hp 604/683m 468/472mv no opponent no opponent forest (outside) active>
[ Elf ] <PK> <DEPUTY> Duke Zyrtec Tell the Holy Knight
[ Gnome ] <PK> Gnarble Anklebiter the Grand Master of Larceny
[ Jotun ] Niawyn the Destroyer
[ Human ] Atala the Novice of the Elements
[ Jotun ] Threnn the Shield Bearer
[50 Beast Ran] <PK> [KEEPER] (Chieftain) (OUTLAW) (WANTED:*****) Fenlorn Lostlake the Wrath of Nature
[ Quasi ] <PK> (KING) [JUSTICE] (AT WAR) (THREAT) Praoli the Holy Shaman
[ Minot ] Cuvarry the Inflictor of Pain
[ Slith ] Gidji Wigulf the Greater Assassin
[ Slith ] <PK> [WARLORD] (OUTLAW) (WANTED:*****) Szrevan Sra'Tak the Battlemaster
Players found: 10
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 10 characters on; the most on this past month was 18.


<746/746hp 604/683m 468/472mv no opponent no opponent forest (outside) active> e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]


<746/746hp 604/683m 465/472mv no opponent no opponent forest (outside) active> scan e
You scan east.
*** Range 1 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 2 (east) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
A treant stands here in defense of the forest.
*** Range 4 (east) ***
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
*** Range 6 (east) ***
The caravan attendant is here, with caravans for hire.


<746/746hp 604/683m 465/472mv no opponent no opponent forest (outside) active>
Praoli flies in.
A special guard walks in.


<746/746hp 604/683m 465/472mv no opponent no opponent forest (outside) active> quaff def
You can quaff only potions.
Praoli flies west.
A special guard walks west.


<746/746hp 604/683m 465/472mv no opponent no opponent forest (outside) active>
Praoli flies in.
A special guard walks in.


<746/746hp 604/683m 465/472mv no opponent no opponent forest (outside) active> quaff po
You quaff a Defender potion.
You are surrounded by a white aura.
A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You manage to dodge a special guard's slash with a lot of effort.
You parry a special guard's slash.
Rimath the trader auctions 'Place yer bids! a Band of Light is being auctioned for 15000 gold!'
A special guard is in excellent condition.


<746/746hp 604/683m 465/472mv none mob forest (outside) evasive:60>
You yell 'Help! I am being attacked by Praoli!'
You block Praoli's attack with your shield.
Praoli's flame hits you.
Your pound DISMEMBERS a special guard!
A special guard dances around your pound, easily dodging it.
A special guard dodges your pound.
A wild boar's charge MUTILATES a special guard!
A wild boar's charge MUTILATES a special guard!
You awkwardly parry a special guard's slash with a loud clang.
You stumble and barely manage to dodge a special guard's slash.
A special guard has a few scratches.


<734/746hp 604/683m 465/472mv none mob forest (outside) evasive:60> di
A special guard is blinded by the dirt in his eyes!
Your kicked dirt scratches a special guard.
A special guard has a few scratches.


<734/746hp 604/683m 465/472mv none mob forest (outside) evasive:59>
Praoli's flame hits you.
A special guard parries your pound.
Your pound MASSACRES a special guard!
A wild boar's charge DISEMBOWELS a special guard!
You manage to dodge a special guard's slash with a lot of effort.
Your shield jolts under a special guard's slash, but holds.
A large wolf's bite misses a special guard.
A special guard has a few scratches.


<723/746hp 604/683m 465/472mv none mob forest (outside) evasive:60>
Praoli narrows his eyes.
The white aura around your body fades.
A special guard has a few scratches.


<723/746hp 604/683m 465/472mv none mob forest (outside) evasive:59> k sap

You dodge Praoli's flame.
You thrust Praoli's flame aside in a skillful parry.
A special guard stumbles and barely dodges your crush.
A wild boar's charge MUTILATES a special guard!
You block a special guard's attack with your shield.
You grip your shield firmly, staving off a special guard's slash.
A large wolf's bite MUTILATES a special guard!
A special guard has some small wounds and bruises.


<723/746hp 604/683m 465/472mv none mob forest (outside) evasive:60> flee
They aren't here.
A special guard has some small wounds and bruises.


<723/746hp 604/683m 465/472mv none mob forest (outside) evasive:60>
You flee from combat!
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.


<723/746hp 604/683m 462/472mv no opponent no opponent forest (outside) evasive:60> flee
You aren't fighting anyone.


<723/746hp 604/683m 462/472mv no opponent no opponent forest (outside) evasive:60> e
e
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A treant stands here in defense of the forest.


<723/746hp 604/683m 459/472mv no opponent no opponent forest (outside) evasive:59>
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]


<723/746hp 604/683m 456/472mv no opponent no opponent forest (outside) evasive:58> quaff pur
You do not have that potion.


<723/746hp 604/683m 456/472mv no opponent no opponent forest (outside) evasive:58> get pur sack
get pur sack
You get a purple potion from a translucent pleated leather backpack of the gale.


<723/746hp 604/683m 456/472mv no opponent no opponent forest (outside) evasive:56> e
e
You get a purple potion from a translucent pleated leather backpack of the gale.


<723/746hp 604/683m 456/472mv no opponent no opponent forest (outside) evasive:55>
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.


<723/746hp 604/683m 454/472mv no opponent no opponent forest (outside) evasive:55>
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]


<723/746hp 604/683m 452/472mv no opponent no opponent forest (outside) evasive:55> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.


<723/746hp 604/683m 452/472mv no opponent no opponent forest (outside) evasive:54> scan w
w
You scan west.
*** Range 1 (west) ***
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
*** Range 3 (west) ***
A treant stands here in defense of the forest.
*** Range 4 (west) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 5 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.


<723/746hp 604/683m 452/472mv no opponent no opponent forest (outside) evasive:53>
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.


<723/746hp 604/683m 449/472mv no opponent no opponent forest (outside) evasive:53> w
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]


<723/746hp 604/683m 446/472mv no opponent no opponent forest (outside) evasive:52> w
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A treant stands here in defense of the forest.


<723/746hp 604/683m 443/472mv no opponent no opponent forest (outside) evasive:51> w
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.


<723/746hp 604/683m 441/472mv no opponent no opponent forest (outside) evasive:50> w
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.


<723/746hp 604/683m 438/472mv no opponent no opponent forest (outside) evasive:50> w
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east
and south.

[Exits: north east south up]
A stone outcropping with traces of ore is here.
A colossal tree blocks the way westwards.


<723/746hp 604/683m 435/472mv no opponent no opponent forest (outside) evasive:49> w
You collide forcefully into the side of a gargantuan tree.


<723/746hp 604/683m 435/472mv no opponent no opponent forest (outside) evasive:48> whe
Players near you in Mystic Forest:
<PK> Fenlorn A narrow trail through the deep, dark forest
<PK> Praoli A narrow trail through the deep, dark forest


<723/746hp 604/683m 435/472mv no opponent no opponent forest (outside) evasive:48> scan
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 3 (east) ***
A treant stands here in defense of the forest.
*** Range 5 (east) ***
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
You scan south.
*** Range 1 (south) ***
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
You scan up.


<723/746hp 604/683m 435/472mv no opponent no opponent forest (outside) evasive:48> ae
You don't have a bow wielded.


<723/746hp 604/683m 435/472mv no opponent no opponent forest (outside) evasive:47> scan
You scan all around.
You scan north.
You scan east.
*** Range 2 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 3 (east) ***
A treant stands here in defense of the forest.
*** Range 5 (east) ***
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
You scan south.
*** Range 1 (south) ***
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.
You scan up.


<723/746hp 604/683m 435/472mv no opponent no opponent forest (outside) evasive:46> awhe
That makes no sense.


<723/746hp 604/683m 435/472mv no opponent no opponent forest (outside) evasive:46> e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]


<723/746hp 604/683m 432/472mv no opponent no opponent forest (outside) evasive:45> whe
Players near you in Mystic Forest:
<PK> Fenlorn A narrow trail through the deep, dark forest
<PK> Praoli A small path in the deep, dark forest


<723/746hp 604/683m 432/472mv no opponent no opponent forest (outside) evasive:44>
The sun slowly disappears in the west.


<745/746hp 622/683m 472/472mv no opponent no opponent forest (outside) evasive:43> w
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east
and south.

[Exits: north east south up]
A stone outcropping with traces of ore is here.
A colossal tree blocks the way westwards.


<745/746hp 622/683m 469/472mv no opponent no opponent forest (outside) evasive:42> w
You collide forcefully into the side of a gargantuan tree.
Praoli flies in.
A special guard walks in.
Someone holds out his hands entreatingly.
Someone says 'Do you have any nuts?!'


<745/746hp 622/683m 469/472mv no opponent no opponent forest (outside) evasive:42> s

Praoli scans all around.


<745/746hp 622/683m 469/472mv no opponent no opponent forest (outside) evasive:41>
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way between huge, ancient trees
standing close on all sides. The trail leads north and west and to the
south, a faint path leads away from the trail.

[Exits: north south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.


<745/746hp 622/683m 466/472mv no opponent no opponent forest (outside) evasive:41> n
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east
and south.

[Exits: north east south up]
A stone outcropping with traces of ore is here.
A colossal tree blocks the way westwards.
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.


<745/746hp 622/683m 464/472mv no opponent no opponent forest (outside) evasive:41> murder praoli

A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry a special guard's slash.
You block a special guard's attack with your shield.
A special guard dodges your pound.
Your crush DISMEMBERS a special guard!
A wild boar's charge DISEMBOWELS a special guard!
A wild boar's charge MUTILATES a special guard!
You dodge a special guard's slash.
You awkwardly parry a special guard's slash with a loud clang.
A special guard has some small wounds and bruises.


<745/746hp 622/683m 464/472mv none mob forest (outside) evasive:60>
You do the best you can!
A special guard has some small wounds and bruises.


<745/746hp 622/683m 464/472mv none mob forest (outside) evasive:60>
The Pendulum of Serin slows Praoli down as he begins to swing at you.
A special guard has some small wounds and bruises.


<745/746hp 622/683m 464/472mv none mob forest (outside) evasive:59> dirt praoli
Praoli yells 'Help! Fenlorn kicked dirt into my eyes!'
Praoli is blinded by the dirt in his eyes!
Your kicked dirt scratches Praoli.
A special guard's eyes stop watering.
You dance around Praoli's flame and easily dodge it.
Your crush DISMEMBERS a special guard!
You block a special guard's attack with your shield.
You thrust a special guard's slash aside in a skillful parry.
A large wolf's bite MUTILATES a special guard!
A special guard has some small wounds and bruises.


<745/746hp 622/683m 464/472mv none mob forest (outside) bloody:40>
Praoli is no longer moving so slowly.
A special guard has some small wounds and bruises.


<745/746hp 622/683m 464/472mv none mob forest (outside) bloody:40>
Praoli narrows his eyes.
A special guard has some small wounds and bruises.


<745/746hp 622/683m 464/472mv none mob forest (outside) bloody:40>
Your shield absorbs the impact of Praoli's flame easily.
Your crush DISMEMBERS a special guard!
A special guard dodges your crush.
A wild boar's charge MUTILATES a special guard!
You block a special guard's attack with your shield.
You awkwardly parry a special guard's slash with a loud clang.
A large wolf's bite MUTILATES a special guard!
A special guard has some small wounds and bruises.


<745/746hp 622/683m 464/472mv none mob forest (outside) bloody:40> k praoli

Praoli narrows his eyes.
A special guard has some small wounds and bruises.


<745/746hp 622/683m 464/472mv none mob forest (outside) bloody:40>
Praoli rubs the dirt out of his eyes, but they're still watering.
You dodge Praoli's flame.
Praoli's flame misses you.
Your pound MASSACRES a special guard!
A special guard dodges your crush.
A wild boar's charge MUTILATES a special guard!
A wild boar's charge MUTILATES a special guard!
A special guard's slash decimates you!
You block a special guard's attack with your shield.
A large wolf's bite MUTILATES a special guard!
A special guard has quite a few wounds.


<718/746hp 622/683m 464/472mv none mob forest (outside) bloody:40>
You start aiming at Praoli.
Praoli has quite a few wounds.


<718/746hp 622/683m 464/472mv shaft defensive forest (outside) bloody:40>
Rimath the trader auctions 'Place yer bids! some speckled coral leggings is being auctioned for 15000 gold!'
Praoli has quite a few wounds.


<718/746hp 622/683m 464/472mv shaft defensive forest (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
A large wolf cowers in abject terror!
The hairs on a large wolf's body stand on end.
A wild boar cowers in abject terror!
A wild boar flees in terror!
A wild boar flees in terror!
A wild boar flees in terror!
A wild boar flees in terror!
You remain resolute against the visions.
Someone cowers in abject terror!
Someone flees in terror!
Someone walks north.
Praoli flies east.
A special guard has quite a few wounds.


<718/746hp 622/683m 464/472mv none mob forest (outside) bloody:40>
Your crush DISMEMBERS a special guard!
A wild boar's charge MUTILATES a special guard!
A wild boar's charge MUTILATES a special guard!
You grip your shield firmly, staving off a special guard's slash.
You parry a special guard's slash with an easy flourish.
A large wolf's bite MUTILATES a special guard!
A special guard has fled!
A special guard walks north.


<718/746hp 622/683m 464/472mv no opponent no opponent forest (outside) bloody:40> e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
(White Aura) Praoli the Holy Shaman is here.
Praoli flies west.


<718/746hp 622/683m 462/472mv no opponent no opponent forest (outside) bloody:38> murder praoli
They aren't here.


<718/746hp 622/683m 462/472mv no opponent no opponent forest (outside) bloody:38> murder praoli
They aren't here.


<718/746hp 622/683m 462/472mv no opponent no opponent forest (outside) bloody:37> w
murder praoli
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east
and south.

[Exits: north east south up]
A stone outcropping with traces of ore is here.
A colossal tree blocks the way westwards.
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
You yell 'Help! I am being attacked by Praoli!'
Your shield wobbles and barely deflects Praoli's flame.
Praoli has quite a few wounds.


<718/746hp 622/683m 460/472mv shaft defensive forest (outside) bloody:40>
You do the best you can!
Praoli has quite a few wounds.


<718/746hp 622/683m 460/472mv shaft defensive forest (outside) bloody:40> murder praoli
You do the best you can!
Praoli has quite a few wounds.


<718/746hp 622/683m 460/472mv shaft defensive forest (outside) bloody:40>
You dodge Praoli's flame.
You thrust Praoli's flame aside in a skillful parry.
Your crush devastates Praoli!
Your crush devastates Praoli!
A wild boar's charge wounds Praoli.
A special guard's slash decimates you!
You dodge a special guard's slash.
A large wolf's bite wounds Praoli.
A large wolf's bite mauls Praoli.
Praoli has quite a few wounds.


<691/746hp 622/683m 460/472mv shaft defensive forest (outside) bloody:40> di
Praoli's eyes are too watery to be dirted again.
Your kicked dirt misses Praoli.
Praoli has quite a few wounds.


<691/746hp 622/683m 460/472mv shaft defensive forest (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You resist the effects of the fear.
Praoli flies up.
A special guard has quite a few wounds.


<691/746hp 622/683m 460/472mv none mob forest (outside) bloody:40>
Your crush DISMEMBERS a special guard!
A wild boar's charge MUTILATES a special guard!
You dance around a special guard's slash and easily dodge it.
You block a special guard's attack with your shield.
A large wolf's bite maims a special guard!
A special guard has fled!
A special guard walks south.


<691/746hp 622/683m 460/472mv no opponent no opponent forest (outside) bloody:40>
Praoli flies in.


<691/746hp 622/683m 460/472mv no opponent no opponent forest (outside) bloody:38> u

You yell 'Help! I am being attacked by Praoli!'
Praoli's flame misses you.
Praoli's flame wounds you.
Praoli has quite a few wounds.


<674/746hp 622/683m 460/472mv shaft defensive forest (outside) bloody:40> murder praoli

You manage to dodge Praoli's flame with a lot of effort.
Praoli's shield jolts under your crush, but holds.
A wild boar's charge wounds Praoli.
A wild boar's charge wounds Praoli.
A large wolf's bite wounds Praoli.
Praoli has some big nasty wounds and scratches.


<674/746hp 622/683m 460/472mv shaft defensive forest (outside) bloody:40>
No way! You are still fighting!
Praoli has some big nasty wounds and scratches.


<674/746hp 622/683m 460/472mv shaft defensive forest (outside) bloody:40>
You do the best you can!
Praoli has some big nasty wounds and scratches.


<674/746hp 622/683m 460/472mv shaft defensive forest (outside) bloody:40> di
Praoli is blinded by the dirt in his eyes!
Your kicked dirt grazes Praoli.
Praoli has some big nasty wounds and scratches.


<674/746hp 622/683m 460/472mv shaft defensive forest (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies east.
The night has begun.
The white aura around your body fades.


<696/746hp 630/683m 472/472mv no opponent no opponent forest (outside) bloody:39>
Someone walks in.


<696/746hp 630/683m 472/472mv no opponent no opponent forest (outside) bloody:39> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.


<696/746hp 630/683m 472/472mv no opponent no opponent forest (outside) bloody:35> scan e

Szrevan tells you 'I heal sstay sshafe.'


<696/746hp 630/683m 472/472mv no opponent no opponent forest (outside) bloody:34>
You scan east.
*** Range 2 (east) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 3 (east) ***
A treant stands here in defense of the forest.
*** Range 5 (east) ***
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.


<696/746hp 630/683m 472/472mv no opponent no opponent forest (outside) bloody:33> e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]


<696/746hp 630/683m 470/472mv no opponent no opponent forest (outside) bloody:32> e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.


<696/746hp 630/683m 467/472mv no opponent no opponent forest (outside) bloody:32> e
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A treant stands here in defense of the forest.


<696/746hp 630/683m 464/472mv no opponent no opponent forest (outside) bloody:31> e
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]


<696/746hp 630/683m 461/472mv no opponent no opponent forest (outside) bloody:30> whe
Players near you in Mystic Forest:
<PK> Fenlorn A trail through the dense forest


<696/746hp 630/683m 461/472mv no opponent no opponent forest (outside) bloody:30> e
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.


<696/746hp 630/683m 458/472mv no opponent no opponent forest (outside) bloody:29> e
e
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]


<696/746hp 630/683m 456/472mv no opponent no opponent forest (outside) bloody:29> e
e
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
A stone outcropping with traces of ore is here.
The caravan attendant is here, with caravans for hire.


<696/746hp 630/683m 453/472mv no opponent no opponent forest (outside) bloody:28> e
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]


<696/746hp 630/683m 451/472mv no opponent no opponent forest (outside) bloody:28> scan e
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fire-scorched fur coat is here.


<696/746hp 630/683m 449/472mv no opponent no opponent forest (outside) bloody:27>
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter. A thinner trail
twists off slowly to the north.

[Exits: east west]


<696/746hp 630/683m 447/472mv no opponent no opponent forest (outside) bloody:27>
You scan east.
*** Range 2 (east) ***
An avian city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 3 (east) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 5 (east) ***
A refugee is here, wandering through the streets.
*** Range 6 (east) ***
An avian city guard of Seringale stands watch here.
A human citizen of Seringale wanders around aimlessly.


<696/746hp 630/683m 447/472mv no opponent no opponent forest (outside) bloody:26> e
e
The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: (north) east west]
This small hovel door has moss and vines growing upon it.


<696/746hp 630/683m 446/472mv no opponent no opponent field (outside) bloody:25>
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
An avian city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A wild boar walks in.
A large wolf walks in.
An avian city guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Your shield absorbs the impact of an avian city guard's punch easily.
You nimbly dodge an avian city guard's punch with a practiced maneuver.
An adventurer walks east.
An avian city guard is in excellent condition.


<696/746hp 630/683m 444/472mv none mob city (outside) bloody:25> whe
Players near you in Seringale:
<PK> Zyrtec Chamber of Chivalry
<PK> Fenlorn Outside the West Gate
<PK> Praoli North Square
You awkwardly parry an avian city guard's punch with a loud clang.
You dodge an avian city guard's punch.
Your crush DISMEMBERS an avian city guard!
You swing a stout truncheon at an avian city guard's neck and decapitate him.
An avian city guard's headless body falls to its knees, then keels sideways.
An avian city guard's leg is dismembered from his dead body.


<696/746hp 630/683m 444/472mv no opponent no opponent city (outside) bloody:24> open e
It's already open.


<696/746hp 630/683m 444/472mv no opponent no opponent city (outside) bloody:22> scan e
You scan east.
*** Range 1 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 3 (east) ***
A refugee is here, wandering through the streets.
*** Range 4 (east) ***
An avian city guard of Seringale stands watch here.
A human citizen of Seringale wanders around aimlessly.


<696/746hp 630/683m 444/472mv no opponent no opponent city (outside) bloody:21> e
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 442/472mv no opponent no opponent city (outside) bloody:40> e
e
e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.


<696/746hp 630/683m 440/472mv no opponent no opponent road (outside) bloody:40>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.
A refugee is here, wandering through the streets.
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 438/472mv no opponent no opponent road (outside) bloody:39> e
e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
An avian city guard of Seringale stands watch here.
A human citizen of Seringale wanders around aimlessly.
A wild boar walks in.
A large wolf walks in.


<696/746hp 630/683m 436/472mv no opponent no opponent road (outside) bloody:40>
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 434/472mv no opponent no opponent city (outside) bloody:39> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<696/746hp 630/683m 432/472mv no opponent no opponent road (outside) bloody:39> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 430/472mv no opponent no opponent road (outside) bloody:38> e
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
You see 4 of a war banner of Seringale here.
A wild boar walks in.
A large wolf walks in.


<696/746hp 630/683m 428/472mv no opponent no opponent city (outside) bloody:38> n
e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.


<696/746hp 630/683m 428/472mv no opponent no opponent city (outside) bloody:37>
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 427/472mv no opponent no opponent inside (indoors) bloody:37>
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A wild boar walks in.
A large wolf walks in.


<696/746hp 630/683m 426/472mv no opponent no opponent city (outside) bloody:37> n
n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 424/472mv no opponent no opponent road (outside) bloody:36> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<696/746hp 630/683m 422/472mv no opponent no opponent road (outside) bloody:36> murder praoli
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 420/472mv no opponent no opponent road (outside) bloody:40>
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A wild boar walks in.
A large wolf walks in.


<696/746hp 630/683m 418/472mv no opponent no opponent city (outside) bloody:40>
They aren't here.


<696/746hp 630/683m 418/472mv no opponent no opponent city (outside) bloody:39> whe
Players near you in Seringale:
<PK> Zyrtec Chamber of Chivalry
<PK> Fenlorn North Square


<696/746hp 630/683m 418/472mv no opponent no opponent city (outside) bloody:40> scan a
You scan all around.
You scan north.
*** Range 2 (north) ***
A duergar city guard of Seringale stands watch here.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
You scan east.
*** Range 4 (east) ***
Dagnir the enforcer of law is here searching for criminals.
You scan south.
You scan west.
*** Range 4 (west) ***
A dwarven citizen of Seringale plods around the town.


<696/746hp 630/683m 418/472mv no opponent no opponent city (outside) bloody:39> n
n
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 416/472mv no opponent no opponent road (outside) bloody:39> n
n
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.


<696/746hp 630/683m 414/472mv no opponent no opponent road (outside) bloody:40>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 412/472mv no opponent no opponent road (outside) bloody:40>
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<696/746hp 630/683m 410/472mv no opponent no opponent road (outside) bloody:40> n
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 408/472mv no opponent no opponent city (outside) bloody:40> n
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<696/746hp 630/683m 406/472mv no opponent no opponent city (outside) bloody:39> n
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.
A large wolf walks in.
A wild boar walks in.


<696/746hp 630/683m 404/472mv no opponent no opponent field (outside) bloody:39> whe
Players near you in Plains of the North:
<PK> Fenlorn Path in the plains
<PK> Praoli Molding Darkness


<696/746hp 630/683m 404/472mv no opponent no opponent field (outside) bloody:38> n
The lightning has stopped.


<707/746hp 638/683m 459/472mv no opponent no opponent field (outside) bloody:38>
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.


<707/746hp 638/683m 456/472mv no opponent no opponent hills (outside) bloody:37> n
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.


<707/746hp 638/683m 453/472mv no opponent no opponent field (outside) bloody:37> scan
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A cute rabbit is here.
You scan south.
*** Range 1 (south) ***
(White Aura) A black veiled female figure waits here patiently.
*** Range 2 (south) ***
A cute rabbit is here.
*** Range 4 (south) ***
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 1 (west) ***
Aruncus the Druid is walking around here, searching for herbs.
A cute rabbit is here.
You scan up.
*** Range 1 (up) ***
An old dwarven priest stands here, keeping watch over the floating shrine.


<707/746hp 638/683m 453/472mv no opponent no opponent field (outside) bloody:36> an
You don't know how to analyze a person.


<707/746hp 638/683m 453/472mv no opponent no opponent field (outside) bloody:36> hogs
You have called for your backup enough for the time being.


<707/746hp 638/683m 453/472mv no opponent no opponent field (outside) bloody:35> n
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]


<707/746hp 638/683m 451/472mv no opponent no opponent hills (outside) bloody:40> n
The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]


<707/746hp 638/683m 447/472mv no opponent no opponent hills (outside) bloody:39> whe
Players near you in Plains of the North:
<PK> Fenlorn The steep foothills


<707/746hp 638/683m 447/472mv no opponent no opponent hills (outside) bloody:38> s
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]


<707/746hp 638/683m 443/472mv no opponent no opponent hills (outside) bloody:37> s
s
s
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.


<707/746hp 638/683m 440/472mv no opponent no opponent field (outside) bloody:37> s
s
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.


<707/746hp 638/683m 437/472mv no opponent no opponent hills (outside) bloody:36>
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
A cute rabbit is here.


<707/746hp 638/683m 435/472mv no opponent no opponent field (outside) bloody:36>
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 433/472mv no opponent no opponent city (outside) bloody:35>
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.
A gate guard steps aside and allows you to pass him.


<707/746hp 638/683m 431/472mv no opponent no opponent city (outside) bloody:35> s
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 429/472mv no opponent no opponent road (outside) bloody:34> whe
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 427/472mv no opponent no opponent road (outside) bloody:33> s
Players near you in Seringale:
<PK> Zyrtec Chamber of Chivalry
<PK> Fenlorn The North Main Street


<707/746hp 638/683m 427/472mv no opponent no opponent road (outside) bloody:33> s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.
A duergar city guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You thrust a duergar city guard's punch aside in a skillful parry.
You dance around a duergar city guard's punch and easily dodge it.
A duergar city guard is in excellent condition.


<707/746hp 638/683m 425/472mv none mob road (outside) bloody:33>
No way! You are still fighting!
A duergar city guard is in excellent condition.


<707/746hp 638/683m 425/472mv none mob road (outside) bloody:32>
You dance around a duergar city guard's punch and easily dodge it.
You block a duergar city guard's attack with your shield.
Your crush MASSACRES a duergar city guard!
Your pound MASSACRES a duergar city guard!
You swing a stout truncheon at a duergar city guard's neck and decapitate him.
A duergar city guard's headless body falls to its knees, then keels sideways.
A duergar city guard's hand is ripped from his arm.


<707/746hp 638/683m 425/472mv no opponent no opponent road (outside) bloody:32> s
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 423/472mv no opponent no opponent road (outside) bloody:31> s
s
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 421/472mv no opponent no opponent city (outside) bloody:30>
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 419/472mv no opponent no opponent road (outside) bloody:30> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 417/472mv no opponent no opponent road (outside) bloody:29> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 415/472mv no opponent no opponent road (outside) bloody:29> s
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 413/472mv no opponent no opponent city (outside) bloody:28> e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.


<707/746hp 638/683m 413/472mv no opponent no opponent city (outside) bloody:28> s
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 412/472mv no opponent no opponent inside (indoors) bloody:27>
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 411/472mv no opponent no opponent city (outside) bloody:27> e
e
e
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 409/472mv no opponent no opponent road (outside) bloody:26> e
e
e
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
There is a dinged up bucket that has been tossed into a corner.
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 407/472mv no opponent no opponent road (outside) bloody:26> e
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 405/472mv no opponent no opponent city (outside) bloody:25>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 403/472mv no opponent no opponent road (outside) bloody:25>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 401/472mv no opponent no opponent road (outside) bloody:24>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 399/472mv no opponent no opponent road (outside) bloody:24> e
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 397/472mv no opponent no opponent city (outside) bloody:23> e
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 395/472mv no opponent no opponent city (outside) bloody:23> e
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 393/472mv no opponent no opponent road (outside) bloody:22> whe
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 391/472mv no opponent no opponent road (outside) bloody:22> e
Players near you in Eastern Road:
<PK> Fenlorn Along the Eastern Road


<707/746hp 638/683m 391/472mv no opponent no opponent road (outside) bloody:21> e
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 389/472mv no opponent no opponent road (outside) bloody:21> e
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 387/472mv no opponent no opponent road (outside) bloody:21> e
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 385/472mv no opponent no opponent road (outside) bloody:20>
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 383/472mv no opponent no opponent road (outside) bloody:20> n
n
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 381/472mv no opponent no opponent field (outside) bloody:19> n
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]


<707/746hp 638/683m 379/472mv no opponent no opponent field (outside) bloody:18> w
u
Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]


<707/746hp 638/683m 376/472mv no opponent no opponent mountain (outside) bloody:18> e
Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.

[Exits: east up]


<707/746hp 638/683m 372/472mv no opponent no opponent mountain (outside) bloody:17>
Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.

[Exits: east down]
A wild boar climbs in.


<707/746hp 638/683m 368/472mv no opponent no opponent mountain (outside) bloody:17> e
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.

[Exits: east west]
A wild boar swims in.
A large wolf swims in.


<707/746hp 638/683m 364/472mv no opponent no opponent river (outside) bloody:16>
South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.

[Exits: north west]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 361/472mv no opponent no opponent field (outside) bloody:16> whe
e
Players near you in Tenebria:
<PK> Fenlorn South of the Foothills


<707/746hp 638/683m 361/472mv no opponent no opponent field (outside) bloody:15>
No clear path makes that direction seem slightly dangerous.


<707/746hp 638/683m 361/472mv no opponent no opponent field (outside) bloody:15> n
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]


<707/746hp 638/683m 358/472mv no opponent no opponent hills (outside) bloody:14> n
n
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]


<707/746hp 638/683m 354/472mv no opponent no opponent hills (outside) bloody:14> whe
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]


<707/746hp 638/683m 351/472mv no opponent no opponent hills (outside) bloody:13> n
n
Players near you in Tenebria:
<PK> Fenlorn A Path Through the Foothills


<707/746hp 638/683m 351/472mv no opponent no opponent hills (outside) bloody:13>
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]


<707/746hp 638/683m 347/472mv no opponent no opponent hills (outside) bloody:13>
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]


<707/746hp 638/683m 344/472mv no opponent no opponent hills (outside) bloody:12> n
n
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards peaked mountains.

[Exits: north south]


<707/746hp 638/683m 341/472mv no opponent no opponent hills (outside) bloody:12>
On the Plateau
You stand on the western edge of a thin plateau overlooking the steady
bustle of the city of Seringale to the southwest. A solemn stillness
permeates from the rock beneath you, as if stone itself could mourn the
tragedies of its ancient and tumultuous past. A sheer cliff on one face of
Grimforge Mountain blocks any ascent to the north. A path descends
southward into the foothills, and the plateau extends to the east.

[Exits: east south]
A wild boar walks in.
A large wolf walks in.


<707/746hp 638/683m 338/472mv no opponent no opponent road (outside) bloody:11> n
e
A sheer cliff face stops you.


<707/746hp 638/683m 338/472mv no opponent no opponent road (outside) bloody:11> e
On the Plateau
You stand on a thin plateau that juts out even further to the west,
forming a shelf on the side of Grimforge Mountain. Sparse flora can be seen
clinging to the mountain in places, stubbornly refusing to be cast down the
mountainside by water, wind, or time. The trail has all but vanished here,
as one might expect whilst traversing solid stone.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<707/746hp 638/683m 336/472mv no opponent no opponent road (outside) bloody:10> e

The white aura around your body fades.


<722/746hp 646/683m 391/472mv no opponent no opponent road (outside) bloody:10>
Audsug Crossing
A large boulder rests on the south-eastern side of this intersection of
paths. It appears to be granite, but has several black, glass-like
protrusions. A wooden signpost has been erected beside the curious boulder
to help travellers find their way. The one path appears to wind towards the
mountains to the north, while disappearing into some rocks off to the south.
The other heads east towards a small village and extends out onto some sort
of plateau to the west.

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 389/472mv no opponent no opponent road (outside) bloody:10> e
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 387/472mv no opponent no opponent road (outside) bloody:9>
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
You see 2 of a wyvern's tongue here.
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 385/472mv no opponent no opponent road (outside) bloody:9> e
Outside the Village of Gwidry
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 383/472mv no opponent no opponent road (outside) bloody:8> w
w
w
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
You see 2 of a wyvern's tongue here.
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 381/472mv no opponent no opponent road (outside) bloody:7>
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 379/472mv no opponent no opponent road (outside) bloody:7>
Audsug Crossing
A large boulder rests on the south-eastern side of this intersection of
paths. It appears to be granite, but has several black, glass-like
protrusions. A wooden signpost has been erected beside the curious boulder
to help travellers find their way. The one path appears to wind towards the
mountains to the north, while disappearing into some rocks off to the south.
The other heads east towards a small village and extends out onto some sort
of plateau to the west.

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 377/472mv no opponent no opponent road (outside) bloody:6> whe
Players near you in Tenebria:
<PK> Fenlorn Audsug Crossing


<722/746hp 646/683m 377/472mv no opponent no opponent road (outside) bloody:6> s
Path to the Old Mine
This was once a straight path linking the mines to the nearby pass, but
rock slides have transformed this passage into a precarious climb over piles
upon piles of small granite boulders. Faded claw marks on the rocks look
like they may have been made by goblins or kobolds a very long time ago.
Strangely, the markings seem to lead away from the mine entrance. A
crossing is visible nearby to the north, while the path continues southward.
A sinkhole on the ground nearby might allow you a way down into the old
tunnels.

[Exits: north south down]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 375/472mv no opponent no opponent road (outside) bloody:6> d
The Tunnel
You are in an old and partially collapsed mining tunnel located beneath
the sinkhole, from which moonlight still manages to shine in from above.
This place is very old and mostly consists of rubble, but it still shows
signs of recent travel. What could be down here to warrant such frequent
travel? Gaps in the rubble allow passage to the west.

[Exits: west up]
A long sharp piece of bone is stuck into the ground.
A large hobgoblin is here wondering if it should tear you apart.
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 374/472mv no opponent no opponent cave (indoors) bloody:5> k hob
Your crush MANGLES the large hobgoblin!
Your pound DISMEMBERS the large hobgoblin!
The large hobgoblin is DEAD!!
get purple
The large hobgoblin's leg is dismembered from his dead body.
You get 31 gold coins from the corpse of the large hobgoblin.


<722/746hp 646/683m 374/472mv no opponent no opponent cave (indoors) bloody:4>
You see no purple here.


<722/746hp 646/683m 374/472mv no opponent no opponent cave (indoors) bloody:1> sac corpse
Virgil gives you 10 gold coins for your sacrifice.


<722/746hp 646/683m 374/472mv no opponent no opponent cave (indoors) evasive:60> autosac
You will now sacrifice corpses automatically.


<722/746hp 646/683m 374/472mv no opponent no opponent cave (indoors) evasive:58> get pur
You get a purple potion.


<722/746hp 646/683m 374/472mv no opponent no opponent cave (indoors) evasive:58> w
The Maze
The rubble-strewn tunnel has quickly become a maze of large boulders. In
addition to the boulders, wooden supports from the old mine shaft are
littered amongst the debris, making your passage even more difficult.
Footprints are everywhere in the dust that has settled on the floor,
indicating you're far from the first person to pass through here.

[Exits: north east]
An adventurer is here, repeatedly glancing over his shoulder.
A large wolf walks in.
A frightened adventurer says 'Stay away from the old mine, Fenlorn!'
A frightened adventurer says 'The trolls are vicious.'


<722/746hp 646/683m 371/472mv no opponent no opponent cave (indoors) evasive:58> n
w
The Maze
The rubble-strewn tunnel has quickly become a maze of large boulders. In
addition to the boulders, wooden supports from the old mine shaft are
littered amongst the debris, making your passage even more difficult.
Footprints are everywhere in the dust that has settled on the floor,
indicating you're far from the first person to pass through here.

[Exits: south west]
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 369/472mv no opponent no opponent cave (indoors) evasive:57>
The Maze
The rubble-strewn tunnel has quickly become a maze of large boulders. In
addition to the boulders, wooden supports from the old mine shaft are
littered amongst the debris, making your passage even more difficult.
Footprints are everywhere in the dust that has settled on the floor,
indicating you're far from the first person to pass through here.

[Exits: east south]
A large wolf walks in.


<722/746hp 646/683m 367/472mv no opponent no opponent cave (indoors) evasive:56> s
The Maze
The rubble-strewn tunnel has quickly become a maze of large boulders. In
addition to the boulders, wooden supports from the old mine shaft are
littered amongst the debris, making your passage even more difficult.
Footprints are everywhere in the dust that has settled on the floor,
indicating you're far from the first person to pass through here.

[Exits: north east]
A wild boar walks in.


<722/746hp 646/683m 364/472mv no opponent no opponent cave (indoors) evasive:56> e
e
The Maze
The rubble-strewn tunnel has quickly become a maze of large boulders. In
addition to the boulders, wooden supports from the old mine shaft are
littered amongst the debris, making your passage even more difficult.
Footprints are everywhere in the dust that has settled on the floor,
indicating you're far from the first person to pass through here.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 361/472mv no opponent no opponent cave (indoors) evasive:53>
The Maze
The rubble-strewn tunnel has quickly become a maze of large boulders. In
addition to the boulders, wooden supports from the old mine shaft are
littered amongst the debris, making your passage even more difficult.
Footprints are everywhere in the dust that has settled on the floor,
indicating you're far from the first person to pass through here.

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 358/472mv no opponent no opponent cave (indoors) evasive:53> s
s
The Large Cave
The tunnel has opened up into a large cave. The spacious chamber's
ceiling is more than a dozen feet high, quite unlike the cramped tunnels
that led you here. There is still rubble strewn about this place, but the
extra room overhead still overs a certain level of comfort.

[Exits: north south west]


<722/746hp 646/683m 355/472mv no opponent no opponent cave (indoors) evasive:52>
The Large Cave
The tunnel has opened up into a large cave. The spacious chamber's
ceiling is more than a dozen feet high, quite unlike the cramped tunnels
that led you here. There is still rubble strewn about this place, but the
extra room overhead still overs a certain level of comfort.

[Exits: north east west]
A metal key lies here with a fancy chain hanging off it.
A large hobgoblin is here wondering if it should tear you apart.
A large wolf walks in.


<722/746hp 646/683m 353/472mv no opponent no opponent cave (indoors) evasive:52> k hob
Your crush DISMEMBERS the large hobgoblin!
The large hobgoblin has quite a few wounds.


<722/746hp 646/683m 353/472mv shaft two_handed cave (indoors) evasive:51>
You deflect the large hobgoblin's slash aside in an ungraceful parry.
Your crush MASSACRES the large hobgoblin!
The large hobgoblin is DEAD!!
get purple
The large hobgoblin's head is shattered, and her brains splash all over you.
You get 20 gold coins from the corpse of the large hobgoblin.
Virgil gives you 10 gold coins for your sacrifice.


<722/746hp 646/683m 353/472mv no opponent no opponent cave (indoors) evasive:49> e
You get a purple potion.


<722/746hp 646/683m 353/472mv no opponent no opponent cave (indoors) evasive:48> s
The Tunnel
You find yourself in another old and partially collapsed mining tunnel.
This place is very old and mostly consists of rubble, but it still shows
signs of recent travel. What could be down here to warrant such frequent
travel? Gaps in the rubble allow passage to the east, west, and south.

[Exits: east south west]
A wild boar walks in.


<722/746hp 646/683m 351/472mv no opponent no opponent cave (indoors) evasive:48> u
w
The Hole
You find yourself in another old and partially collapsed mining tunnel.
This place is very old and mostly consists of rubble, but it still shows
signs of recent travel. What could be down here to warrant such frequent
travel? You can fit through the passageway to the north or try to squeeze
through a small opening above you.

[Exits: north up]
A large wolf walks in.


<722/746hp 646/683m 349/472mv no opponent no opponent cave (indoors) evasive:47> s
u
A Collapsed Mineshaft
This is a rather ghastly scene. The unstable supports of the mineshaft
collapsed, trapping a humanoid that was probably fleeing here. The femur
bone of the unlucky adventurer's leg are peeping out from underneath a
particularly heavy looking stone. It appears that the rest of the skeleton
has been chewed off. What happened to the rest of it? And is there loot
lurking underneath these rocks, perhaps a few gold coins hidden in a shoe?
Judging by the futile scratch marks on their surface, the loot potential is
still alive at least. Justifiable for the effort, not so much.

[Exits: west]
A wild boar walks in.


<722/746hp 646/683m 347/472mv no opponent no opponent cave (indoors) evasive:47>
A Rough Passage
This is a roughly-built passage that connects the mine entrance to
several mine shafts. Not far from the entrance to the mine, the path forks
in two distinct directions. The walls of the cavern show evidence of being
heavily excavated. The floor of the mine is rough and large pebbles litter
it, making it easy to stumble. A few bits of skull and bone are noticeable
in the passage to the east, while to the north the mine deepens.

[Exits: north east south]
A wild boar walks in.


<722/746hp 646/683m 344/472mv no opponent no opponent cave (indoors) evasive:46> whe
Entrance to the Old Mine
A huge opening has been excavated out of the granite, at least ten feet
high and six feet wide. The mine entrance is held open by two large blocks
of solid oak on either side, with an additional bar of oak sitting on top to
form a trapezoidal structure. North of here the mine is too dark to see
very far, but the unmissable stink of fresh troll excrement previews what
lies ahead. A few handholds above provide a means of climbing safely out of
the mine.

[Exits: north up]
A large wolf walks in.


<722/746hp 646/683m 341/472mv no opponent no opponent cave (indoors) evasive:46>
Above the Old Mine
A reeking odour bellows out of the old mine's entrance, down below.
Clumps of granite boulder provide an unsafe incline down to the entrance.
The geology of the rock formations here has dumped large boulders here and
there in a haphazard manner. The south face is curiously just like a face,
or perhaps one would say a skull, with its coarse surface bumped into a
shape that suggests two beady eyes, a bulbous nose, and a wicked wide grin.
A better arranged cluster of smaller granite rocks lead northward toward a
more stable trail.

[Exits: north down]
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 340/472mv no opponent no opponent road (outside) evasive:45>
Players near you in Tenebria:
<PK> Fenlorn Above the Old Mine


<722/746hp 646/683m 340/472mv no opponent no opponent road (outside) evasive:45> n
Path to the Old Mine
This was once a straight path linking the mines to the nearby pass, but a
geological event has raised part of the mountainside upward. Rockslides and
land formation changes now force a detour west to get further north from
here. The mine's entrance can be seen to the south. A waft of air coming
from the entrance has a noticeably foul odor, even from here, after the air
has travelled and dispersed it significantly. Occasionally, a small lizard
might be seen darting from the weeds that grow in between these boulders.

[Exits: south west]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 338/472mv no opponent no opponent road (outside) evasive:44> w
n
n
Path to the Old Mine
You see a field of clumped granite boulders that fail to fit together.
This was once a straight path linking the mines to the nearby pass, but a
geological event has raised part of the mountainside upward to form a tight
narrow gap that forces a detour east around it. Faded scratch marks on the
rocks seem to lead away from the mine entrance. The path is easier to
traverse northward, with a crossing visible in the distance.

[Exits: north east]
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 336/472mv no opponent no opponent road (outside) evasive:43>
Path to the Old Mine
This was once a straight path linking the mines to the nearby pass, but
rock slides have transformed this passage into a precarious climb over piles
upon piles of small granite boulders. Faded claw marks on the rocks look
like they may have been made by goblins or kobolds a very long time ago.
Strangely, the markings seem to lead away from the mine entrance. A
crossing is visible nearby to the north, while the path continues southward.
A sinkhole on the ground nearby might allow you a way down into the old
tunnels.

[Exits: north south down]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 334/472mv no opponent no opponent road (outside) evasive:43> whe
Audsug Crossing
A large boulder rests on the south-eastern side of this intersection of
paths. It appears to be granite, but has several black, glass-like
protrusions. A wooden signpost has been erected beside the curious boulder
to help travellers find their way. The one path appears to wind towards the
mountains to the north, while disappearing into some rocks off to the south.
The other heads east towards a small village and extends out onto some sort
of plateau to the west.

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 332/472mv no opponent no opponent road (outside) evasive:42> e
e
Players near you in Tenebria:
<PK> Fenlorn Audsug Crossing


<722/746hp 646/683m 332/472mv no opponent no opponent road (outside) evasive:42> e
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 330/472mv no opponent no opponent road (outside) evasive:42>
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
You see 2 of a wyvern's tongue here.
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 328/472mv no opponent no opponent road (outside) evasive:41>
Outside the Village of Gwidry
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 326/472mv no opponent no opponent road (outside) evasive:41> e
e
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: east west]
A little kid stands here, looking nervous.
A wild boar walks in.
A large wolf walks in.
A little kid says 'Hey, Fenlorn, my cat's having kittens, do you want one?'


<722/746hp 646/683m 324/472mv no opponent no opponent road (outside) evasive:40> e
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: north west]
A sturdy old dagger lies here.
There is a pile of kittens here, purring and fighting with each other.
There is a wooden box here, lined with a fur-covered old shirt.
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 322/472mv no opponent no opponent road (outside) evasive:40> whe
You beat your face into the side of a small building.


<722/746hp 646/683m 322/472mv no opponent no opponent road (outside) evasive:39> n
Players near you in Gwidry:
<PK> Fenlorn A Dusty Road


<722/746hp 646/683m 322/472mv no opponent no opponent road (outside) evasive:39> n
A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 320/472mv no opponent no opponent road (outside) evasive:39> n
n
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown. Farmland stretches off to the east and a
tall building stands to the west, its doorless doorway making it seem
unlikely it could be anything other than an inn.

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 318/472mv no opponent no opponent road (outside) evasive:38>
A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown. Farmland stretches off to the east.

[Exits: north south]
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 316/472mv no opponent no opponent road (outside) evasive:38> n
A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown. Farmland stretches off to the east and a building
stands to the west.

[Exits: north south west]
A large wolf walks in.
A wild boar walks in.


<722/746hp 646/683m 314/472mv no opponent no opponent road (outside) evasive:37> n
A Dusty Road
You are at the intersection of two roads running through the quiet little
agricultural village of Gwidry. Wandering off to the east is a dusty path that
has been created completely by people walking over the land. Southwards a more
well defined road has been dug from the earth, its borders kept straight and
clear of obstacles. A small patch of grass grows here at the roadside, weeds
beginning to take over its stronghold.

[Exits: north east south]
A pile of gold coins.
get gcash
An old fingerpost is erected here, pointing east and south.
A yellow chicken wearing a long curly powdered wig struts around clucking.
A wild boar walks in.
A large wolf walks in.


<722/746hp 646/683m 312/472mv no opponent no opponent road (outside) evasive:37> e
e
e
A Pigeon Coop
You are standing in a cramped pigeon coop lined with wire netting. There
are little racks jutting out every few paces where pigeons can perch. There
are a couple of nests built on top of them. The racks and floor are covered
with white splotches and shed feathers. A small window in the roof allows
the pigeons to fly in and out as they please. You can see a door to the
south.

[Exits: south]
A pedestal is here, where a training dummy can be inserted.
A pigeon wanders around aimlessly.
A pigeon wanders around aimlessly.
A large wolf walks in.
A wild boar walks in.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.


<742/746hp 655/683m 366/472mv no opponent no opponent inside (indoors) evasive:36>
You see no gcash here.


<742/746hp 655/683m 366/472mv no opponent no opponent inside (indoors) evasive:36>
Alas, you cannot go that way.


<742/746hp 655/683m 366/472mv no opponent no opponent inside (indoors) evasive:35>
Alas, you cannot go that way.


<742/746hp 655/683m 366/472mv no opponent no opponent inside (indoors) evasive:35>
Alas, you cannot go that way.


<742/746hp 655/683m 366/472mv no opponent no opponent inside (indoors) evasive:35> whe
Players near you in Gwidry:
<PK> Fenlorn A Pigeon Coop


<742/746hp 655/683m 366/472mv no opponent no opponent inside (indoors) evasive:34> s
A Dusty Road
You are at the intersection of two roads running through the quiet little
agricultural village of Gwidry. Wandering off to the east is a dusty path that
has been created completely by people walking over the land. Southwards a more
well defined road has been dug from the earth, its borders kept straight and
clear of obstacles. A small patch of grass grows here at the roadside, weeds
beginning to take over its stronghold.

[Exits: north east south]
A pile of gold coins.
get gcash
An old fingerpost is erected here, pointing east and south.
A yellow chicken wearing a long curly powdered wig struts around clucking.
A wild boar walks in.
A large wolf walks in.


<742/746hp 655/683m 365/472mv no opponent no opponent road (outside) evasive:34>
You get 166 gold coins.


<742/746hp 655/683m 365/472mv no opponent no opponent road (outside) evasive:33> e
e
A Dusty Road
A dusty road running through the quiet little village of Gwidry. The
road is narrow and obviously created purely by foot traffic, the center is
completely barren, but as you move outward toward the edges grasses and
weeds start to grow over it. The grass is short and colored green and
brown, only a little of it grows on the road, but it is noticeable.
Farmland stretches off to the south where a farmhouse stands, and a
delicious aroma of bread wafts in from the north.

[Exits: (north) east (south) west]
A large wolf walks in.
A wild boar walks in.


<742/746hp 655/683m 363/472mv no opponent no opponent road (outside) evasive:33> e
A Dusty Road
A dusty road running through the quiet little village of Gwidry. The road
is narrow and obviously created purely by foot traffic, the center is completely
barren, but as you move outward toward the edges grasses and weeds start to grow
over it. The grass is short and colored green and brown, only a little of it
grows on the road, but it is noticeable. Farmland stretches off to the north
and south.

[Exits: east west]
A wild boar walks in.
A large wolf walks in.


<742/746hp 655/683m 361/472mv no opponent no opponent road (outside) evasive:32>
A Dusty Road
A dusty road running through the quiet little village of Gwidry. The road
is narrow and obviously created purely by foot traffic, the center is completely
barren, but as you move outward toward the edges grasses and weeds start to grow
over it. The grass is short and colored green and brown, only a little of it
grows on the road, but it is noticeable. The road leads north, east and to the
west.

[Exits: north east west]
A large wolf walks in.
A wild boar walks in.


<742/746hp 655/683m 359/472mv no opponent no opponent road (outside) evasive:32> e
A Dusty Road
You are at the intersection of two roads quietly running through the small
agricultural village of Gwidry. Wandering off westwards is an old dusty path
that has been manufactured entirely by the action of people walking over the
grass, slowly creating a track. To the south an old lane leads down towards
the river Azial, paved with small stones. Grass grows all around here, most
of it beginning to suffocate under the presence of weeds. A building lies
to the north, and a forest stands darkly to the east.

[Exits: south west]
A wild boar walks in.
A large wolf walks in.


<742/746hp 655/683m 357/472mv no opponent no opponent road (outside) evasive:31> s
s
A Dusty Road
The sides of the road are marked out by cartwheel marks, dug into the
ground by something heavy. In between the tracks a tuft of long grass
grows, its spiky mane covered in moisture. As you move outward toward the
edges of the lane, grasses and weeds start to grow over it. The grass is
short and colored green and brown, colourful thistles and weeds poking out
of it. A building sits off to the west and a forest stands darkly to the
east.

[Exits: north south (west)]
A large wolf walks in.
A wild boar walks in.


<742/746hp 655/683m 355/472mv no opponent no opponent road (outside) evasive:31> whe
A Dusty Road
The sides of the road are marked out by cartwheel marks, dug into the
ground by something heavy. In between the tracks a tuft of long grass
grows, its spiky mane covered in moisture. As you move outward toward the
edges of the lane, grasses and weeds start to grow over it. The grass is
short and colored green and brown, colourful thistles and weeds poking out
of it. The road moves off toward the rivers edge to the east, it also leads
to the west and north.

[Exits: north east west]
(White Aura) Praoli the Holy Shaman is here.
A wild boar walks in.
A large wolf walks in.


<742/746hp 655/683m 353/472mv no opponent no opponent road (outside) evasive:30>
Praoli flies north.


<742/746hp 655/683m 353/472mv no opponent no opponent road (outside) evasive:30>
Players near you in Gwidry:
<PK> Fenlorn A Dusty Road
<PK> Praoli A Dusty Road


<742/746hp 655/683m 353/472mv no opponent no opponent road (outside) evasive:30> murder praoli
They aren't here.


<742/746hp 655/683m 353/472mv no opponent no opponent road (outside) evasive:29> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.


<742/746hp 655/683m 353/472mv no opponent no opponent road (outside) evasive:27> n
whe
A Dusty Road
The sides of the road are marked out by cartwheel marks, dug into the
ground by something heavy. In between the tracks a tuft of long grass
grows, its spiky mane covered in moisture. As you move outward toward the
edges of the lane, grasses and weeds start to grow over it. The grass is
short and colored green and brown, colourful thistles and weeds poking out
of it. A building sits off to the west and a forest stands darkly to the
east.

[Exits: north south (west)]
A large wolf walks in.
A wild boar walks in.


<742/746hp 655/683m 351/472mv no opponent no opponent road (outside) evasive:26>
Players near you in Gwidry:
<PK> Fenlorn A Dusty Road
<PK> Praoli A Dusty Road


<742/746hp 655/683m 351/472mv no opponent no opponent road (outside) evasive:25> n
A Dusty Road
You are at the intersection of two roads quietly running through the small
agricultural village of Gwidry. Wandering off westwards is an old dusty path
that has been manufactured entirely by the action of people walking over the
grass, slowly creating a track. To the south an old lane leads down towards
the river Azial, paved with small stones. Grass grows all around here, most
of it beginning to suffocate under the presence of weeds. A building lies
to the north, and a forest stands darkly to the east.

[Exits: south west]
A wild boar walks in.
A large wolf walks in.


<742/746hp 655/683m 349/472mv no opponent no opponent road (outside) evasive:25> w
A Dusty Road
A dusty road running through the quiet little village of Gwidry. The road
is narrow and obviously created purely by foot traffic, the center is completely
barren, but as you move outward toward the edges grasses and weeds start to grow
over it. The grass is short and colored green and brown, only a little of it
grows on the road, but it is noticeable. The road leads north, east and to the
west.

[Exits: north east west]
A large wolf walks in.
A wild boar walks in.


<742/746hp 655/683m 347/472mv no opponent no opponent road (outside) evasive:24> murder praoli
They aren't here.


<742/746hp 655/683m 347/472mv no opponent no opponent road (outside) evasive:23> murder praoli
They aren't here.


<742/746hp 655/683m 347/472mv no opponent no opponent road (outside) evasive:23> csan a
I don't think much is to be achieved by that.


<742/746hp 655/683m 347/472mv no opponent no opponent road (outside) evasive:22> scan
You scan all around.
You scan north.
You scan east.
You scan west.
*** Range 3 (west) ***
A yellow chicken wearing a long curly powdered wig struts around clucking.


<742/746hp 655/683m 347/472mv no opponent no opponent road (outside) evasive:21> whe
Players near you in Gwidry:
<PK> Fenlorn A Dusty Road

[[Try and find him all over, no dice. Eventually go back to town to raid]]

<746/746hp 683/683m 103/472mv no opponent no opponent inside (indoors) evasive:60> u
Atop the Spiralled Stairs
You stand atop the spiraling staircase a bit lost for breath. A faint
glow fills the room from a small lit torch perched up against the wall. On
the southern side of the room you notice a large banner with an iron fist
embroidered into it. To the north is a small circular room, and the room of
induction lies to the east. A small hallway leads to the east.

[Exits: north east west down]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 102/472mv no opponent no opponent inside (indoors) evasive:60> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A tall guardian is here, guarding the Vault of Justice.
You scan east.
*** Range 1 (east) ***
(White Aura) The vindicator of law stands ready to defend the antechamber.
You scan west.
*** Range 1 (west) ***
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
You scan down.


<746/746hp 683/683m 102/472mv no opponent no opponent inside (indoors) evasive:60>
[JUSTICE] The Guardian of Justice: 'Alert! Szrevan has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Szrevan!'


<746/746hp 683/683m 102/472mv no opponent no opponent inside (indoors) evasive:60> n
The Circular Room
You stand within a large circular room, a room where Justices meet to
come speak of important ordeals. A large oak table covers the center of the
room with many chairs circuling around it. Thrown across the table are many
scribes and laws which other Justices have brought in hopes of getting them
implemented into laws. It is said that Stryth's voice can still be heard
echoing off the walls, speaking forth to the first lawmen of the lands. A
large vault lies to the east and a small hallway connects to the south.

[Exits: east south]
(White Aura) A tall guardian is here, guarding the Vault of Justice.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 101/472mv no opponent no opponent inside (indoors) evasive:60> whe
Players near you in Justice Shrine:
Glolath Hall of Mirrors
Threnn Inside the North Gate
<PK> Fenlorn The Circular Room
<PK> Szrevan Before the Spiraled Stairs


<746/746hp 683/683m 101/472mv no opponent no opponent inside (indoors) evasive:60> af
You are affected by the following:
Beast: boars : unavailable for 12 hours
Skill: barkskin : lasts for 11 hours
Beast: wolves : unavailable for 10 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Skill: campfire : lasts for 7 hours


<746/746hp 683/683m 101/472mv no opponent no opponent inside (indoors) evasive:60>
[JUSTICE] the vindicator of law: 'To arms! Szrevan is attacking the antechamber!'


<746/746hp 683/683m 101/472mv no opponent no opponent inside (indoors) evasive:60>
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.


<746/746hp 683/683m 156/472mv no opponent no opponent inside (indoors) evasive:60> scan a
You scan all around.
You scan east.
You scan south.


<746/746hp 683/683m 156/472mv no opponent no opponent inside (indoors) evasive:60> s
Atop the Spiralled Stairs
You stand atop the spiraling staircase a bit lost for breath. A faint
glow fills the room from a small lit torch perched up against the wall. On
the southern side of the room you notice a large banner with an iron fist
embroidered into it. To the north is a small circular room, and the room of
induction lies to the east. A small hallway leads to the east.

[Exits: north east west down]
A wild boar walks in.
A large wolf walks in.


<746/746hp 683/683m 155/472mv no opponent no opponent inside (indoors) evasive:60> scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A tall guardian is here, guarding the Vault of Justice.
You scan east.
*** Range 1 (east) ***
(WANTED) (OUTLAW) Szrevan is here, fighting the vindicator of law.
(White Aura) The vindicator of law is here, fighting Szrevan.
You scan west.
*** Range 1 (west) ***
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
You scan down.


<746/746hp 683/683m 155/472mv no opponent no opponent inside (indoors) evasive:60> ae
You don't have a bow wielded.


<746/746hp 683/683m 155/472mv no opponent no opponent inside (indoors) evasive:60> e
Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
(WANTED) (OUTLAW) Szrevan is here, fighting the vindicator of law.
(White Aura) The vindicator of law is here, fighting Szrevan.
A large wolf walks in.
A wild boar walks in.


<746/746hp 683/683m 154/472mv no opponent no opponent inside (indoors) evasive:60>
The vindicator of law's charge MUTILATES Szrevan!
Szrevan's turmoil maims the vindicator of law!
Szrevan's turmoil maims the vindicator of law!


<746/746hp 683/683m 154/472mv no opponent no opponent inside (indoors) evasive:60> k vin
Your crush decimates the vindicator of law!
The vindicator of law has a few scratches.


<746/746hp 683/683m 154/472mv none mob inside (indoors) evasive:60> Szrevan: 85%hp di

Szrevan's riposte mauls the vindicator of law.
The vindicator of law's charge MASSACRES a wild boar!
The vindicator of law's charge MASSACRES a large wolf!
You parry the vindicator of law's charge.
Szrevan's turmoil maims the vindicator of law!
Szrevan's sting devastates the vindicator of law!
Your pound maims the vindicator of law!
A wild boar's charge injures the vindicator of law.
A large wolf's bite wounds the vindicator of law.
A large wolf's bite wounds the vindicator of law.
The vindicator of law has a few scratches.


<746/746hp 683/683m 154/472mv none mob inside (indoors) bloody:40> Szrevan: 85%hp
Szrevan surges with power.
Szrevan's kicked dirt misses the vindicator of law.
The vindicator of law has a few scratches.


<746/746hp 683/683m 154/472mv none mob inside (indoors) bloody:39> Szrevan: 85%hp
Your kicked dirt misses the vindicator of law.
The vindicator of law has a few scratches.


<746/746hp 683/683m 154/472mv none mob inside (indoors) bloody:39> Szrevan: 85%hp
The vindicator of law's charge MASSACRES a wild boar!
The vindicator of law's charge MASSACRES a large wolf!
You parry the vindicator of law's charge.
Szrevan's turmoil devastates the vindicator of law!
Szrevan's sting MUTILATES the vindicator of law!
Szrevan's sting devastates the vindicator of law!
Your crush decimates the vindicator of law!
Your pound decimates the vindicator of law!
A wild boar's charge wounds the vindicator of law.
A large wolf's bite wounds the vindicator of law.
A large wolf's bite misses the vindicator of law.
The vindicator of law has some small wounds and bruises.


<746/746hp 683/683m 154/472mv none mob inside (indoors) bloody:40> Szrevan: 85%hp
Praoli flies in.
A special guard walks in.
The vindicator of law has some small wounds and bruises.


<746/746hp 683/683m 154/472mv none mob inside (indoors) bloody:39> Szrevan: 85%hp di

A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry a special guard's pierce.
You manage to dodge a special guard's pierce with a lot of effort.
The vindicator of law has some small wounds and bruises.


<746/746hp 683/683m 154/472mv none mob inside (indoors) bloody:38> Szrevan: 85%hp
The vindicator of law's charge MASSACRES a wild boar!
The vindicator of law's charge MASSACRES a large wolf!
You awkwardly parry the vindicator of law's charge with a loud clang.
Szrevan's wild turmoil MASSACRES the vindicator of law!
Szrevan's sting maims the vindicator of law!
Your crush decimates the vindicator of law!
Your crush decimates the vindicator of law!
You nimbly dodge a special guard's pierce with a practiced maneuver.
A special guard's pierce DISMEMBERS you!
A wild boar's charge wounds the vindicator of law.
A wild boar's charge wounds the vindicator of law.
A large wolf's bite injures the vindicator of law.
A large wolf's bite wounds the vindicator of law.
The vindicator of law has some small wounds and bruises.


<684/746hp 683/683m 154/472mv none mob inside (indoors) bloody:40> Szrevan: 85%hp
The Pendulum of Serin slows Praoli down as he begins to swing at you.
The vindicator of law has some small wounds and bruises.


<684/746hp 683/683m 154/472mv none mob inside (indoors) bloody:39> Szrevan: 85%hp flee

Szrevan has fled!
Szrevan walks west.
The vindicator of law has some small wounds and bruises.


<684/746hp 683/683m 154/472mv none mob inside (indoors) bloody:39> a wild boar: 58%hp
Your kicked dirt misses the vindicator of law.
The vindicator of law has some small wounds and bruises.


<684/746hp 683/683m 154/472mv none mob inside (indoors) bloody:38> a wild boar: 58%hp
Szrevan walks in.
The vindicator of law has some small wounds and bruises.


<684/746hp 683/683m 154/472mv none mob inside (indoors) bloody:38> a wild boar: 58%hp
Praoli yells 'Help! I am being attacked by Szrevan!'
Szrevan's chop devastates Praoli!
The vindicator of law's charge MASSACRES a wild boar!
The vindicator of law's charge MASSACRES a large wolf!
You thrust the vindicator of law's charge aside in a skillful parry.
You dodge the vindicator of law's charge.
The vindicator of law's charge MASSACRES a wild boar!
The vindicator of law's charge MANGLES a large wolf!
You dodge the vindicator of law's charge.
Praoli's shield fails to deflect the powerful cleave from Szrevan's axe.
Szrevan's chop devastates Praoli!
Szrevan's sting devastates Praoli!
Szrevan's chop MUTILATES Praoli!
Your pound devastates the vindicator of law!
Your crush maims the vindicator of law!
Your pound devastates the vindicator of law!
Your shield wobbles and barely deflects a special guard's pierce.
You block a special guard's attack with your shield.
A wild boar's charge wounds the vindicator of law.
A wild boar's charge wounds the vindicator of law.
A large wolf's bite misses the vindicator of law.
The vindicator of law has some small wounds and bruises.


<684/746hp 683/683m 154/472mv none mob inside (indoors) bloody:40>
Praoli is no longer moving so slowly.
The vindicator of law has some small wounds and bruises.


<684/746hp 683/683m 154/472mv none mob inside (indoors) bloody:40> flee
flee

The vindicator of law tries to disarm you, but fails.
The vindicator of law has some small wounds and bruises.


<684/746hp 683/683m 154/472mv none mob inside (indoors) bloody:39>
The vindicator of law's charge DISMEMBERS you!
The vindicator of law's charge MASSACRES a wild boar!
The vindicator of law's charge MASSACRES a large wolf!
You deflect the vindicator of law's charge aside in an ungraceful parry.
Praoli's shield fails to deflect the powerful cleave from Szrevan's axe.
Szrevan's chop maims Praoli!
Szrevan's chop devastates Praoli!
Szrevan's chop misses Praoli.
Szrevan's tail devastates Praoli!
Your crush decimates the vindicator of law!
Your pound devastates the vindicator of law!
You dodge a special guard's pierce.
You parry a special guard's pierce.
A wild boar's charge wounds the vindicator of law.
A wild boar's charge injures the vindicator of law.
A large wolf's bite wounds the vindicator of law.
A large wolf's bite injures the vindicator of law.
The vindicator of law has some small wounds and bruises.


<631/746hp 683/683m 154/472mv none mob inside (indoors) bloody:40>
Szrevan surges with power.
Praoli is blinded by the dirt in his eyes!
Szrevan's kicked dirt grazes Praoli.
The vindicator of law has some small wounds and bruises.


<631/746hp 683/683m 154/472mv none mob inside (indoors) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
Szrevan cowers in abject terror!
A wild boar cowers in abject terror!
A wild boar flees in terror!
A wild boar flees in terror!
A large wolf cowers in abject terror!
A large wolf flees in terror!
A large wolf flees in terror!
You remain resolute against the visions.
The vindicator of law says 'You may not enter with blood on your hands, Praoli.'
The vindicator of law blocks Praoli from entering the inner sanctum.
A special guard has fled!
The vindicator of law has some small wounds and bruises.


<631/746hp 683/683m 154/472mv none mob inside (indoors) bloody:39> quaff defender
You flee from combat!
Atop the Spiralled Stairs
You stand atop the spiraling staircase a bit lost for breath. A faint
glow fills the room from a small lit torch perched up against the wall. On
the southern side of the room you notice a large banner with an iron fist
embroidered into it. To the north is a small circular room, and the room of
induction lies to the east. A small hallway leads to the east.

[Exits: north east west down]
A wild boar limps in.
A large wolf walks in.
The vindicator of law yells 'Szrevan! Now you die!'


<631/746hp 683/683m 153/472mv no opponent no opponent inside (indoors) bloody:40>
You aren't fighting anyone.


<631/746hp 683/683m 153/472mv no opponent no opponent inside (indoors) bloody:40>
You aren't fighting anyone.


<631/746hp 683/683m 153/472mv no opponent no opponent inside (indoors) bloody:39>
You quaff a Defender potion.
You are surrounded by a white aura.


<631/746hp 683/683m 153/472mv no opponent no opponent inside (indoors) bloody:39> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A tall guardian is here, guarding the Vault of Justice.
You scan east.
*** Range 1 (east) ***
(WANTED) (OUTLAW) Szrevan is here, fighting the vindicator of law.
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
(White Aura) The vindicator of law is here, fighting Szrevan.
You scan west.
*** Range 1 (west) ***
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
You scan down.


<631/746hp 683/683m 153/472mv no opponent no opponent inside (indoors) bloody:38> e
Halls of Judgement
You stand at the end of the small hallway in utter silence. The stone
walls around you shimmer of light coming from the rooms around you. You
hear faint sounds of bickering echoing through from somewhere to the west.
To the south, you hear a faint humming.

[Exits: south west]
(WANTED) (OUTLAW) Szrevan is here, fighting the vindicator of law.
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
(White Aura) The vindicator of law is here, fighting Szrevan.
A large wolf walks in.
A wild boar limps in.


<631/746hp 683/683m 152/472mv no opponent no opponent inside (indoors) bloody:36> murder praoli
Praoli yells 'Help! I am being attacked by someone!'
Your pound maims Praoli!
Praoli's shield jolts under your pound, but holds.
Szrevan has fled!
The vindicator of law says 'You may not pass, Szrevan.'
The vindicator of law blocks Szrevan from entering the inner sanctum.
Praoli has quite a few wounds.


<631/746hp 683/683m 152/472mv shaft defensive inside (indoors) bloody:40>
Praoli yells 'Help! I am being attacked by someone!'
Praoli's shield fails to deflect the powerful cleave from Szrevan's axe.
Szrevan's chop decimates Praoli!
Szrevan's sting maims Praoli!
Szrevan's chop MUTILATES Praoli!
Szrevan's tail devastates Praoli!
The vindicator of law yells 'Time to die, Szrevan!'
The vindicator of law's charge MUTILATES Szrevan!
Praoli has quite a few wounds.


<631/746hp 683/683m 152/472mv shaft defensive inside (indoors) bloody:40>
The vindicator of law's charge MUTILATES Szrevan!
Szrevan's chop MUTILATES Praoli!
Szrevan's chop DISEMBOWELS Praoli!
You parry Praoli's flame.
Praoli awkwardly parries your pound with a loud clang.
Your crush decimates Praoli!
Your pound maims Praoli!
A wild boar's charge wounds Praoli.
A large wolf's bite wounds Praoli.
Praoli looks pretty hurt.


<631/746hp 683/683m 152/472mv shaft defensive inside (indoors) bloody:40>
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
You feel ready to summon another hog.
Praoli looks pretty hurt.


<636/746hp 683/683m 205/472mv shaft defensive inside (indoors) bloody:40> di
Your kicked dirt scratches Praoli.
He has already been blinded.
Praoli looks pretty hurt.


<636/746hp 683/683m 205/472mv shaft defensive inside (indoors) bloody:40>
A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce decimates you!
Your shield jolts under a special guard's pierce, but holds.
Praoli looks pretty hurt.


<610/746hp 683/683m 205/472mv shaft defensive inside (indoors) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You hold up your arms defensively, cowering in fear!
Praoli flies west.
A special guard is in excellent condition.


<610/746hp 683/683m 205/472mv none mob inside (indoors) bloody:40>
A special guard dodges your pound.
You stumble and barely manage to dodge a special guard's pierce.
You dodge a special guard's pierce.
A wild boar's charge maims a special guard!
A special guard has fled!
A special guard walks south.


<610/746hp 683/683m 205/472mv no opponent no opponent inside (indoors) bloody:40>
Praoli flies in.


<610/746hp 683/683m 205/472mv no opponent no opponent inside (indoors) bloody:40> murder praoli

Szrevan has fled!
Szrevan walks west.


<610/746hp 683/683m 205/472mv no opponent no opponent inside (indoors) bloody:39>
The vindicator of law says 'You may not enter with blood on your hands, Praoli.'
The vindicator of law blocks Praoli from entering the inner sanctum.


<610/746hp 683/683m 205/472mv no opponent no opponent inside (indoors) bloody:38> murder praoli

Praoli flies west.
Praoli yells 'Help! I am being attacked by someone!'


<610/746hp 683/683m 205/472mv no opponent no opponent inside (indoors) bloody:37> murder praoli
murder praoli
They aren't here.


<610/746hp 683/683m 205/472mv no opponent no opponent inside (indoors) bloody:36> murder praoli
They aren't here.


<610/746hp 683/683m 205/472mv no opponent no opponent inside (indoors) bloody:35>
They aren't here.


<610/746hp 683/683m 205/472mv no opponent no opponent inside (indoors) bloody:35> w
They aren't here.


<610/746hp 683/683m 205/472mv no opponent no opponent inside (indoors) bloody:35> murder praoli
wound praoli
They aren't here.


<610/746hp 683/683m 205/472mv no opponent no opponent inside (indoors) bloody:35>
Atop the Spiralled Stairs
You stand atop the spiraling staircase a bit lost for breath. A faint
glow fills the room from a small lit torch perched up against the wall. On
the southern side of the room you notice a large banner with an iron fist
embroidered into it. To the north is a small circular room, and the room of
induction lies to the east. A small hallway leads to the east.

[Exits: north east west down]
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.
A wild boar limps in.
A large wolf walks in.


<610/746hp 683/683m 204/472mv no opponent no opponent inside (indoors) bloody:34> murder praoli
They aren't here.


<610/746hp 683/683m 204/472mv no opponent no opponent inside (indoors) bloody:34>
You don't have a bow wielded.


<610/746hp 683/683m 204/472mv no opponent no opponent inside (indoors) bloody:34>
They aren't here.


<610/746hp 683/683m 204/472mv no opponent no opponent inside (indoors) bloody:33> murder praoli
They aren't here.


<610/746hp 683/683m 204/472mv no opponent no opponent inside (indoors) bloody:33>
Szrevan walks down.


<610/746hp 683/683m 204/472mv no opponent no opponent inside (indoors) bloody:33> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) A tall guardian is here, guarding the Vault of Justice.
You scan east.
*** Range 1 (east) ***
(White Aura) The vindicator of law stands ready to defend the antechamber.
You scan west.
*** Range 1 (west) ***
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
You scan down.


<610/746hp 683/683m 204/472mv no opponent no opponent inside (indoors) bloody:31> whe

[JUSTICE] The Guardian of Justice: 'Alert! Szrevan has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Szrevan!'


<610/746hp 683/683m 204/472mv no opponent no opponent inside (indoors) bloody:31>
Players near you in Justice Shrine:
Threnn Armory
<PK> Fenlorn Atop the Spiralled Stairs
<PK> Praoli On a Rising Catwalk
<PK> Szrevan The Guard House


<610/746hp 683/683m 204/472mv no opponent no opponent inside (indoors) bloody:30> w
Room of Induction
You are in a room that has been designed to capture your eyes, and lead
your thoughts down various paths. It is to this room that many Justices
have come in the past to solve cases that have left them stumped. It is a
place for thinking. A silver chandelier hangs from the celing lighting the
room with a soft iridescent glow that radiates off the stone walls around
you. On the wall to your western side is a picture of the man whom brought
law to the once chaos burdened lands, Stryth. To the east is back atop the
spiraled stairs.

[Exits: east]
(White Aura) Sirien, the Cleric is here cursing the paths of non-lawfuls.
A large wolf walks in.
A wild boar limps in.


<610/746hp 683/683m 203/472mv no opponent no opponent inside (indoors) bloody:29> e
Atop the Spiralled Stairs
You stand atop the spiraling staircase a bit lost for breath. A faint
glow fills the room from a small lit torch perched up against the wall. On
the southern side of the room you notice a large banner with an iron fist
embroidered into it. To the north is a small circular room, and the room of
induction lies to the east. A small hallway leads to the east.

[Exits: north east west down]
A wild boar limps in.
A large wolf walks in.


<610/746hp 683/683m 202/472mv no opponent no opponent inside (indoors) bloody:27> d
Before the Spiraled Stairs
You stand before a vast spirling upward staircase laid in blue marble.
Peering upward you see the winding relentless without an ending. A silver
guardrail runs along the outside of the stairs the whole way upward aiding
those aged Justices make their way up the stairs. A faint light bends
around the stairs filling it with just enough light to make your way upward.

[Exits: south up]
A large wolf walks in.
A wild boar limps in.


<610/746hp 683/683m 201/472mv no opponent no opponent inside (indoors) bloody:27> scan a
You scan all around.
You scan south.
You scan up.


<610/746hp 683/683m 201/472mv no opponent no opponent inside (indoors) bloody:26> s
Halls of Judgement
You stand within an ending to one section of the halls of judgement.
Prints of other Justices boots are visible on the ground beneath you from
when they made their way back from a hard day of work. To the north of you
is the bottom of a staircase. South of you is a small shop where Fenril
offers goods to aid you in your travels.

[Exits: north east]
A wild boar limps in.
A large wolf walks in.


<610/746hp 683/683m 200/472mv no opponent no opponent inside (indoors) bloody:26> scan e
You scan east.
*** Range 2 (east) ***
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.


<610/746hp 683/683m 200/472mv no opponent no opponent inside (indoors) bloody:25> e
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.

[Exits: east west]
A large wolf walks in.
A wild boar limps in.


<610/746hp 683/683m 199/472mv no opponent no opponent inside (indoors) bloody:24> e
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.

[Exits: west down]
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
A wild boar limps in.
A large wolf walks in.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Fenlorn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Fenlorn!'
You manage to dodge The Guardian of Justice's slash with a lot of effort.
You thrust The Guardian of Justice's slash aside in a skillful parry.
You dodge The Guardian of Justice's slash.
The Guardian of Justice has a few scratches.


<610/746hp 683/683m 198/472mv none mob inside (indoors) bloody:24> whe
Players near you in Justice Shrine:
Threnn Armory
<PK> Fenlorn The Guard House
<PK> Praoli Along the Western Walls
<PK> Szrevan The South Road
The Guardian of Justice has a few scratches.


<610/746hp 683/683m 198/472mv none mob inside (indoors) bloody:23>
[JUSTICE] The Guardian of Justice: 'Intruder! I am under attack by a wild boar!'
[JUSTICE] The Guardian of Justice: 'Intruder! I am under attack by a large wolf!'
You block The Guardian of Justice's attack with your shield.
You awkwardly parry The Guardian of Justice's slash with a loud clang.
Your crush maims The Guardian of Justice!
Your crush decimates The Guardian of Justice!
A wild boar's charge grazes The Guardian of Justice.
A wild boar's charge misses The Guardian of Justice.
A large wolf's bite grazes The Guardian of Justice.
A large wolf's bite grazes The Guardian of Justice.
The Guardian of Justice has a few scratches.


<610/746hp 683/683m 198/472mv none mob inside (indoors) bloody:40> flee
You flee from combat!
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.

[Exits: east west]


<610/746hp 683/683m 197/472mv no opponent no opponent inside (indoors) bloody:40>
A gnomish perimeter guard yells 'Szrevan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'


<610/746hp 683/683m 197/472mv no opponent no opponent inside (indoors) bloody:40> e
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.

[Exits: west down]
(Charmed) A large wolf is here, fighting The Guardian of Justice.
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(White Aura) The faithful guardian of Justice stands ground to protect the entrance.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Fenlorn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Fenlorn!'
The Guardian of Justice's slash decimates you!
The Guardian of Justice has a few scratches.


<585/746hp 683/683m 196/472mv none mob inside (indoors) bloody:39> a large wolf: 39%hp flee
You couldn't escape!
The Guardian of Justice has a few scratches.


<585/746hp 683/683m 196/472mv none mob inside (indoors) bloody:38> a large wolf: 39%hp flee
You flee from combat!
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.

[Exits: east west]


<585/746hp 683/683m 195/472mv no opponent no opponent inside (indoors) bloody:38> e
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.

[Exits: west down]
(Charmed) A large wolf is here, fighting The Guardian of Justice.
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a large wolf.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Fenlorn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Fenlorn!'
You dodge The Guardian of Justice's slash.
The Guardian of Justice has a few scratches.


<585/746hp 683/683m 194/472mv none mob inside (indoors) bloody:36> a large wolf: 21%hp flee
You flee from combat!
Halls of Judgement
You stand just within the halls of judgement, the stone walls around you
radiate the coldness from outside back at you. Many brave and glorious men
have passed through this hall making their way to rest their heads from a
hard days work. Westward of you continues the small stone forged hallway.
To the east of you is the guardian of the halls.

[Exits: east west]


<585/746hp 683/683m 193/472mv no opponent no opponent inside (indoors) bloody:35> e
The Guard House
A large banner hangs on an archway indicating this is the entrance to
the Justice cabal. The room is rather plain with nothing fancy. A
bonfire is kept burning in the center of the room where the guards have
gathered around, weary from the days watch. The bare dirt ground and the
thorny shrubs against the cold cement walls offer little comfort to rest
in. Yet no one complains or grovels, they just continue their routine,
patrolling the gates of Justice. Each of them take shifts guarding the
entrance, barring any intruders from entering. No exceptions are allowed,
they dont ask any questions, they attack all who dares to trespass.

[Exits: west down]
(Charmed) A large wolf is here, fighting The Guardian of Justice.
(Charmed) A wild boar is here, fighting The Guardian of Justice.
(White Aura) The Guardian of Justice is here, fighting a large wolf.
The Guardian of Justice says 'Leave this place at once!'
[JUSTICE] The Guardian of Justice: 'Alert! Fenlorn has intruded upon our cabal!'
The Guardian of Justice yells 'You don't belong here, Fenlorn!'
You block The Guardian of Justice's attack with your shield.
The Guardian of Justice has a few scratches.


<585/746hp 683/683m 192/472mv none mob inside (indoors) bloody:39> a large wolf: 12%hp flee
You flee from combat!
Outside the Justice Cabal
The entrance to the Justice's sacred cabalgrounds lies directly above
you. There is a large sign which exclaims *CAUTION* nailed tightly to the
wall here, in hopes of warning any would-be adventurers from foolishly
ending their lives by meeting the Justice's guardian above. Posters of
notorious criminals line the other walls around you, several promising large
bounties of gold for the capture of the offender in question. A ladder
leads back down to the catwalk below you, and another leads up into the
entrance of the Justice cabal.

[Exits: up down]
A big WARNING SIGN sits here demanding to be read.


<585/746hp 683/683m 191/472mv no opponent no opponent city (outside) bloody:38> d
On a Rising Catwalk
You are swaying on a steel catwalk which stretches over some of the
residential areas of Seringale below. Your view of the city is slightly
obscured by wafting smoke from the chimneys under your feet. The smells of
wood fires and occasional aromas of cooking during mealtimes float by your
nose, as gulls and pigeons circle above your head. The catwalk extends back
to the east, and a ladder here leads further up.

[Exits: east up]


<585/746hp 683/683m 189/472mv no opponent no opponent city (outside) bloody:37> whe
Players near you in Seringale:
Threnn Armory
<PK> Fenlorn On a Rising Catwalk
<PK> Praoli The North Road
<PK> Szrevan Along the Western Walls
A half-elf city guard yells 'Szrevan! Now you die!'


<606/746hp 683/683m 244/472mv no opponent no opponent city (outside) bloody:37> e
e
e
Above a Spotless Street
You are standing on a sort of stone ledge between two catwalks over the
sprawling grounds of the city. From here you can see a fairly impressive
view over the southern parts of Seringale. The bustling sounds of the city
are left below and all you can hear is the soft breeze tickling your skin.
The entrance of the Justice cabal is only a stone's throw away. A ladder
leads back down to the street, and a catwalk extends to the east and west.

[Exits: east west down]


<606/746hp 683/683m 242/472mv no opponent no opponent city (outside) bloody:40>
Equipment and Supplies
A black mesh steel fence separates you from the north side of the shop.
There is a small opening in the fence, with a ledge protruding out. You
can see a faint outline of a door on the north wall. Large crates are
stacked beside long shelves of supplies near the back of the room. A few
stock armors and weapons are hung against the east wall, each bearing the
symbol of Justice. A short gaunt gnome sits behind the fence, reading a
book in the candlelight. The exit to the shop lies to the west.

[Exits: west]
(White Aura) Fenril, the shopkeeper sits behind a mesh wire fence.
A human perimeter guard yells 'Szrevan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A half-elf city guard yells 'Szrevan! You shall pay!'


<606/746hp 683/683m 241/472mv no opponent no opponent inside (indoors) bloody:39>
Alas, you cannot go that way.


<606/746hp 683/683m 241/472mv no opponent no opponent inside (indoors) bloody:39> w
d
Above a Spotless Street
You are standing on a sort of stone ledge between two catwalks over the
sprawling grounds of the city. From here you can see a fairly impressive
view over the southern parts of Seringale. The bustling sounds of the city
are left below and all you can hear is the soft breeze tickling your skin.
The entrance of the Justice cabal is only a stone's throw away. A ladder
leads back down to the street, and a catwalk extends to the east and west.

[Exits: east west down]
A large wolf stops following you.


<606/746hp 683/683m 240/472mv no opponent no opponent city (outside) bloody:38>
A Spotless Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Not much sound is heard here, as those who respect the protection
that the Justices provide help to enforce the sanctity of law within
Seringale even while the Justices themselves aren't present. The street
leads back north and a ladder leads up to a catwalk.

[Exits: north up]
A dwarven city guard yells 'Time to die, Szrevan!'


<606/746hp 683/683m 238/472mv no opponent no opponent road (outside) bloody:38> n
n
A Spotless Street
The walls along this road are constantly being scrubbed clean of
anti-Justice graffiti, as the street gets ever closer to the Justice's
cabal. Not much sound is heard here, as those who respect the protection
that the Justices provide help to enforce the sanctity of law within
Seringale even while the Justices themselves aren't present. The South Road
lies to your north while the street continues to the south.

[Exits: north south]


<606/746hp 683/683m 236/472mv no opponent no opponent road (outside) bloody:37> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<606/746hp 683/683m 234/472mv no opponent no opponent road (outside) bloody:36> e
whe
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<606/746hp 683/683m 232/472mv no opponent no opponent road (outside) bloody:36>
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<606/746hp 683/683m 230/472mv no opponent no opponent city (outside) bloody:35>
Players near you in Seringale:
<PK> Zyrtec Outside the South Gate
<PK> Gnarble Outside the South Gate
Threnn Armory
<PK> Fenlorn South Square
<PK> Praoli The North Road
<PK> Szrevan Along the Western Walls


<606/746hp 683/683m 230/472mv no opponent no opponent city (outside) bloody:35> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.


<606/746hp 683/683m 228/472mv no opponent no opponent road (outside) bloody:34> w
n
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<606/746hp 683/683m 226/472mv no opponent no opponent city (outside) bloody:33> n
n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<606/746hp 683/683m 224/472mv no opponent no opponent road (outside) bloody:33>
A wild boar stops following you.


<606/746hp 683/683m 224/472mv no opponent no opponent road (outside) bloody:32> e
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]


<606/746hp 683/683m 222/472mv no opponent no opponent road (outside) bloody:32> n
n
w
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<606/746hp 683/683m 220/472mv no opponent no opponent road (outside) bloody:32> whe
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]


<606/746hp 683/683m 218/472mv no opponent no opponent city (outside) bloody:31>
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<606/746hp 683/683m 217/472mv no opponent no opponent inside (indoors) bloody:31>
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<606/746hp 683/683m 216/472mv no opponent no opponent city (outside) bloody:30>
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<606/746hp 683/683m 215/472mv no opponent no opponent inside (indoors) bloody:30>
A beggar walks in.
Dagnir the enforcer of law yells 'Szrevan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'


<606/746hp 683/683m 215/472mv no opponent no opponent inside (indoors) bloody:29>
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<606/746hp 683/683m 214/472mv no opponent no opponent city (outside) bloody:29>
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn Armory
<PK> Fenlorn North of Market Square
<PK> Praoli The North Road
<PK> Szrevan The North Road


<606/746hp 683/683m 214/472mv no opponent no opponent city (outside) bloody:29> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<606/746hp 683/683m 212/472mv no opponent no opponent road (outside) bloody:28> n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A gnomish city guard of Seringale stands here.


<606/746hp 683/683m 210/472mv no opponent no opponent road (outside) bloody:27> n
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.


<606/746hp 683/683m 208/472mv no opponent no opponent road (outside) bloody:27> scan a
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.


<606/746hp 683/683m 206/472mv no opponent no opponent city (outside) bloody:26>
Szrevan walks south.


<606/746hp 683/683m 206/472mv no opponent no opponent city (outside) bloody:26>
You scan all around.
You scan north.
*** Range 5 (north) ***
A storm giant citizen of Seringale strolls about.
A gate guard is here guarding the gates of Seringale.
You scan east.
*** Range 1 (east) ***
(White Aura) Praoli the Holy Shaman is here.
Dagnir the enforcer of law is here searching for criminals.
*** Range 6 (east) ***
A human city guard of Seringale stands watch here.
You scan south.
*** Range 1 (south) ***
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.
*** Range 2 (south) ***
A gnomish city guard of Seringale stands here.
*** Range 4 (south) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
You scan west.
*** Range 5 (west) ***
A dwarven citizen of Seringale plods around the town.


<606/746hp 683/683m 206/472mv no opponent no opponent city (outside) bloody:26> e
murder praoli
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
(White Aura) Praoli the Holy Shaman is here.
Dagnir the enforcer of law is here searching for criminals.


<606/746hp 683/683m 204/472mv no opponent no opponent road (outside) bloody:24>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush MUTILATES Praoli!
Praoli has some big nasty wounds and scratches.


<606/746hp 683/683m 204/472mv shaft defensive road (outside) bloody:40>
You dodge Praoli's flame.
You parry Praoli's flame.
Praoli awkwardly parries your crush with a loud clang.
You scream out in agonizing pain as your body starts to deform!
Your body becomes covered with fur and your claws sharpen as you take the form of a tiger!
Praoli has some big nasty wounds and scratches.


<656/796hp 683/683m 204/472mv shaft defensive road (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies south.


<656/796hp 683/683m 204/472mv no opponent no opponent road (outside) bloody:39>
Szrevan tells you 'Hidessh with dagnir.'


<656/796hp 683/683m 204/472mv no opponent no opponent road (outside) bloody:39> murder praoli
They aren't here.


<656/796hp 683/683m 204/472mv no opponent no opponent road (outside) bloody:37> murder praoli
They aren't here.


<656/796hp 683/683m 204/472mv no opponent no opponent road (outside) bloody:37> murder praoli
They aren't here.
Dagnir the enforcer of law yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Dagnir the enforcer of law's beating maims you!
You awkwardly parry Dagnir the enforcer of law's beating with a loud clang.
You deflect Dagnir the enforcer of law's beating aside in an ungraceful parry.
Dagnir the enforcer of law has a few scratches.


<623/796hp 683/683m 204/472mv none mob road (outside) bloody:36> murder praoli
They aren't here.
Dagnir the enforcer of law has a few scratches.


<623/796hp 683/683m 204/472mv none mob road (outside) bloody:36> murder praoli
They aren't here.
Dagnir the enforcer of law has a few scratches.


<623/796hp 683/683m 204/472mv none mob road (outside) bloody:35> flee
You flee from combat!
Ye Olde Curiosity Shop
As you enter this shop, you notice a handful of gags and tricks scattered
on top of a colorful counter. Tons of valuable looking things line the
walls of this store, though upon closer inspection you see that they are
meant for laughs and giggles. The novelty items that line the walls are
nearly irresistable forcing laughs on everyone in the room. You see a
friendly looking man behind the counter and the exit to the North road is to
the north.

[Exits: north]
(White Aura) Praoli the Holy Shaman is here.
A friendly looking man with a huge grin on his face is behind the counter.
Mundo the Jester says 'Still interested in this junk store?'


<623/796hp 683/683m 203/472mv no opponent no opponent inside (indoors) bloody:34>
Praoli flies north.


<623/796hp 683/683m 203/472mv no opponent no opponent inside (indoors) bloody:34> murder praoli
They aren't here.


<623/796hp 683/683m 203/472mv no opponent no opponent inside (indoors) bloody:33> murder praoli
They aren't here.


<623/796hp 683/683m 203/472mv no opponent no opponent inside (indoors) bloody:32> murder praoli
They aren't here.


<623/796hp 683/683m 203/472mv no opponent no opponent inside (indoors) bloody:32> murder praoli
They aren't here.


<623/796hp 683/683m 203/472mv no opponent no opponent inside (indoors) bloody:31>
Praoli yells 'Guards! Guards!'


<637/796hp 683/683m 258/472mv no opponent no opponent inside (indoors) bloody:30> murder praoli
They aren't here.


<637/796hp 683/683m 258/472mv no opponent no opponent inside (indoors) bloody:29> scan n
You scan north.
*** Range 1 (north) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
Dagnir the enforcer of law is here searching for criminals.


<637/796hp 683/683m 258/472mv no opponent no opponent inside (indoors) bloody:28>
Dagnir the enforcer of law yells 'Szrevan! Now you die!'


<637/796hp 683/683m 258/472mv no opponent no opponent inside (indoors) bloody:26> n
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.


<637/796hp 683/683m 257/472mv no opponent no opponent road (outside) bloody:26> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush misses Praoli.
Your pound DISEMBOWELS Praoli!
Your crush MUTILATES Praoli!
You deflect Praoli's flame aside in an ungraceful parry.
Your crush maims Praoli!
Your crush MUTILATES Praoli!
You dance around a special guard's slash and easily dodge it.
You block a special guard's attack with your shield.
Praoli has some big nasty wounds and scratches.


<637/796hp 683/683m 257/472mv shaft defensive road (outside) bloody:40>
Praoli closes his eyes momentarily.
Praoli has some big nasty wounds and scratches.


<637/796hp 683/683m 257/472mv shaft defensive road (outside) bloody:40>
You parry Praoli's flame.
You dodge Praoli's flame.
Your crush DISEMBOWELS Praoli!
Your crush MUTILATES Praoli!
You parry a special guard's slash with an easy flourish.
You deflect a special guard's slash aside in an ungraceful parry.
Praoli looks pretty hurt.


<637/796hp 683/683m 257/472mv shaft defensive road (outside) bloody:40> kick
Your kick misses Praoli.
Praoli looks pretty hurt.


<637/796hp 683/683m 257/472mv shaft defensive road (outside) bloody:40>
Dagnir the enforcer of law yells 'Time to die, Szrevan!'
Praoli looks pretty hurt.


<637/796hp 683/683m 257/472mv shaft defensive road (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies west.
A special guard is in excellent condition.


<637/796hp 683/683m 257/472mv none mob road (outside) bloody:40>
A special guard manages to dodge your crush with a lot of effort.
A special guard dodges your pound.
You deflect a special guard's slash aside in an ungraceful parry.
You dodge a special guard's slash.
A special guard is in excellent condition.


<637/796hp 683/683m 257/472mv none mob road (outside) bloody:40> murder praoli

Praoli yells 'Help! I am being attacked by Szrevan!'
A special guard is in excellent condition.


<637/796hp 683/683m 257/472mv none mob road (outside) bloody:40> murder praoli
murder praoli
flee

A special guard awkwardly parries your crush with a loud clang.
Your crush misses a special guard.
You thrust a special guard's slash aside in a skillful parry.
You stumble and barely manage to dodge a special guard's slash.
Dagnir the enforcer of law yells 'Szrevan! Now you die!'
A special guard is in excellent condition.


<637/796hp 683/683m 257/472mv none mob road (outside) bloody:40>
They aren't here.
A special guard is in excellent condition.


<637/796hp 683/683m 257/472mv none mob road (outside) bloody:40>
They aren't here.
A special guard is in excellent condition.


<637/796hp 683/683m 257/472mv none mob road (outside) bloody:40>
They aren't here.
A special guard is in excellent condition.


<637/796hp 683/683m 257/472mv none mob road (outside) bloody:40>
You flee from combat!
Ye Olde Curiosity Shop
As you enter this shop, you notice a handful of gags and tricks scattered
on top of a colorful counter. Tons of valuable looking things line the
walls of this store, though upon closer inspection you see that they are
meant for laughs and giggles. The novelty items that line the walls are
nearly irresistable forcing laughs on everyone in the room. You see a
friendly looking man behind the counter and the exit to the North road is to
the north.

[Exits: north]
A friendly looking man with a huge grin on his face is behind the counter.


<637/796hp 683/683m 256/472mv no opponent no opponent inside (indoors) bloody:40> flee
You aren't fighting anyone.


<637/796hp 683/683m 256/472mv no opponent no opponent inside (indoors) bloody:39> n
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
(Charmed) A special guard stands here, red with anger.


<637/796hp 683/683m 255/472mv no opponent no opponent road (outside) bloody:39> w
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.


<637/796hp 683/683m 253/472mv no opponent no opponent city (outside) bloody:38>
Szrevan walks west.


<637/796hp 683/683m 253/472mv no opponent no opponent city (outside) bloody:38> murder praoli
They aren't here.


<637/796hp 683/683m 253/472mv no opponent no opponent city (outside) bloody:38>
Praoli yells 'Help! I am being attacked by Szrevan!'


<637/796hp 683/683m 253/472mv no opponent no opponent city (outside) bloody:37> scan a
You scan all around.
You scan north.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
A storm giant citizen of Seringale strolls about.
You scan east.
*** Range 1 (east) ***
(Charmed) A special guard stands here, red with anger.
*** Range 6 (east) ***
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
You scan south.
*** Range 1 (south) ***
Dagnir the enforcer of law is here searching for criminals.
*** Range 4 (south) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
You scan west.
*** Range 2 (west) ***
(WANTED) (OUTLAW) Szrevan is here, fighting Praoli.
(White Aura) Praoli is here, fighting Szrevan.
*** Range 5 (west) ***
A dwarven citizen of Seringale plods around the town.


<637/796hp 683/683m 253/472mv no opponent no opponent city (outside) bloody:36> w

Praoli flies in.


<637/796hp 683/683m 253/472mv no opponent no opponent city (outside) bloody:35> w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Square to the east, and the North Road continues to the west.

[Exits: east west]


<637/796hp 683/683m 251/472mv no opponent no opponent road (outside) bloody:35> murder praoli
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west. The Dancing Girl Inn lies
to the south.

[Exits: east south west]
(WANTED) (OUTLAW) Szrevan the Battlemaster is here.


<637/796hp 683/683m 249/472mv no opponent no opponent road (outside) bloody:34> e
They aren't here.


<637/796hp 683/683m 249/472mv no opponent no opponent road (outside) bloody:34> e
murder praoli
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Square to the east, and the North Road continues to the west.

[Exits: east west]


<637/796hp 683/683m 247/472mv no opponent no opponent road (outside) bloody:34>
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.


<637/796hp 683/683m 245/472mv no opponent no opponent city (outside) bloody:33>
They aren't here.


<637/796hp 683/683m 245/472mv no opponent no opponent city (outside) bloody:33> whe
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn Armory
<PK> Fenlorn North Square
<PK> Praoli East of Market Square
<PK> Szrevan The North Road
Szrevan walks in.


<637/796hp 683/683m 245/472mv no opponent no opponent city (outside) bloody:32> scan a
You scan all around.
You scan north.
*** Range 5 (north) ***
A gate guard is here guarding the gates of Seringale.
*** Range 6 (north) ***
A storm giant citizen of Seringale strolls about.
You scan east.
*** Range 1 (east) ***
(Charmed) A special guard stands here, red with anger.
*** Range 6 (east) ***
A human city guard of Seringale stands watch here.
A human city guard of Seringale stands watch here.
You scan south.
*** Range 1 (south) ***
Dagnir the enforcer of law is here searching for criminals.
*** Range 4 (south) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
You scan west.
*** Range 5 (west) ***
A dwarven citizen of Seringale plods around the town.
Szrevan scans all around.


<637/796hp 683/683m 245/472mv no opponent no opponent city (outside) bloody:31> s
s
s
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.


<637/796hp 683/683m 243/472mv no opponent no opponent road (outside) bloody:30> s
e
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
Dagnir the enforcer of law is here searching for criminals.


<637/796hp 683/683m 241/472mv no opponent no opponent road (outside) bloody:30> s
murder praoli
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<637/796hp 683/683m 239/472mv no opponent no opponent road (outside) bloody:29>
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<637/796hp 683/683m 237/472mv no opponent no opponent city (outside) bloody:29>
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<637/796hp 683/683m 236/472mv no opponent no opponent inside (indoors) bloody:28>
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]


<637/796hp 683/683m 235/472mv no opponent no opponent city (outside) bloody:28> whe
They aren't here.


<637/796hp 683/683m 235/472mv no opponent no opponent city (outside) bloody:27>
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn Armory
<PK> Fenlorn East of Market Square
<PK> Praoli Entrance of the Warrior Guild
<PK> Szrevan The Main Street
Dagnir the enforcer of law yells 'Szrevan! You shall pay!'


<637/796hp 683/683m 235/472mv no opponent no opponent city (outside) bloody:27> e
e
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]


<637/796hp 683/683m 233/472mv no opponent no opponent road (outside) bloody:25> n
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
There is a dinged up bucket that has been tossed into a corner.


<637/796hp 683/683m 231/472mv no opponent no opponent road (outside) bloody:25> murder praoli
Entrance of the Warrior Guild
A huge gate towers overhead, the entrance to the guild of Warriors.
Detailed signs and emblems of the houses of great warriors from the past are
carved into the wooden frame of the gate, the complexity and skill of some
quite amazing. Hanging above the gate is a giant shield, too big to be
useful to even the biggest of warriors, which has a bright green border and
is enamelled in blue with a golden lion pawing the air on it. The gray
walls of this building are made of old bricks, strong and sturdy despite
their obvious great age. The gate leads east into the guild, while to the
south is the Common road.

[Exits: east south]
A flannel flag lies here glowing brightly for some reason.
(White Aura) Praoli the Holy Shaman is here.
Cavan the warrior guild guardian stands here guarding his guild.


<637/796hp 683/683m 229/472mv no opponent no opponent city (outside) bloody:24>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush DISEMBOWELS Praoli!
Your pound MUTILATES Praoli!
Praoli blocks your attack with his shield.
Praoli looks pretty hurt.


<637/796hp 683/683m 229/472mv shaft defensive city (outside) bloody:40>
You block Praoli's attack with your shield.
Your pound MUTILATES Praoli!
Your crush DISEMBOWELS Praoli!
Praoli is in awful condition.


<637/796hp 683/683m 229/472mv shaft defensive city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies south.
You are thirsty.


<652/796hp 683/683m 284/472mv no opponent no opponent city (outside) bloody:39> murder praoli
murder praoli

A gnomish city guard yells 'Szrevan is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Dagnir the enforcer of law yells 'Szrevan! Now you die!'


<652/796hp 683/683m 284/472mv no opponent no opponent city (outside) bloody:38>
They aren't here.


<652/796hp 683/683m 284/472mv no opponent no opponent city (outside) bloody:37>
They aren't here.


<652/796hp 683/683m 284/472mv no opponent no opponent city (outside) bloody:37> s
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
There is a dinged up bucket that has been tossed into a corner.


<652/796hp 683/683m 282/472mv no opponent no opponent road (outside) bloody:37> murder praoli
They aren't here.


<652/796hp 683/683m 282/472mv no opponent no opponent road (outside) bloody:36> whe
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn The Main Street
<PK> Fenlorn The East Common Road
<PK> Praoli Outside the East Gate
<PK> Szrevan Outside Mocker's Tavern


<652/796hp 683/683m 282/472mv no opponent no opponent road (outside) bloody:35> e
e
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]


<652/796hp 683/683m 280/472mv no opponent no opponent city (outside) bloody:34> e
e
e
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]


<652/796hp 683/683m 278/472mv no opponent no opponent road (outside) bloody:34> murder praoli
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]


<652/796hp 683/683m 276/472mv no opponent no opponent road (outside) bloody:33>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]


<652/796hp 683/683m 274/472mv no opponent no opponent road (outside) bloody:33>
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.


<652/796hp 683/683m 272/472mv no opponent no opponent city (outside) bloody:32>
They aren't here.


<652/796hp 683/683m 272/472mv no opponent no opponent city (outside) bloody:32> e
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]


<652/796hp 683/683m 270/472mv no opponent no opponent city (outside) bloody:31> murder praoli

[JUSTICE] The Guardian of Justice: 'NOTICE: Szrevan has been apprehended by Dagnir the enforcer of law.'


<652/796hp 683/683m 270/472mv no opponent no opponent city (outside) bloody:31>
They aren't here.


<652/796hp 683/683m 270/472mv no opponent no opponent city (outside) bloody:30> whe
e
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn North Square
<PK> Fenlorn Outside the East Gate
Szrevan Temple of Balance


<652/796hp 683/683m 270/472mv no opponent no opponent city (outside) bloody:30>
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]


<652/796hp 683/683m 268/472mv no opponent no opponent road (outside) bloody:40> whe
Players near you in Eastern Road:
<PK> Fenlorn City Entrance
<PK> Praoli Windswept Plateau of the Dwarven Mines


<652/796hp 683/683m 268/472mv no opponent no opponent road (outside) bloody:39> e
e
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.


<652/796hp 683/683m 266/472mv no opponent no opponent road (outside) bloody:38>
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]


<652/796hp 683/683m 264/472mv no opponent no opponent road (outside) bloody:38> e
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]


<652/796hp 683/683m 262/472mv no opponent no opponent road (outside) bloody:37> e
e
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]


<652/796hp 683/683m 260/472mv no opponent no opponent road (outside) bloody:37>
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.


<652/796hp 683/683m 258/472mv no opponent no opponent road (outside) bloody:36> n
n
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]


<652/796hp 683/683m 256/472mv no opponent no opponent field (outside) bloody:36> n
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]
Praoli the Holy Shaman is here.


<652/796hp 683/683m 254/472mv no opponent no opponent field (outside) bloody:35> w
Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]


<652/796hp 683/683m 250/472mv no opponent no opponent mountain (outside) bloody:35>
Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.

[Exits: east up]


<652/796hp 683/683m 245/472mv no opponent no opponent mountain (outside) bloody:34> e
Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]


<652/796hp 683/683m 239/472mv no opponent no opponent mountain (outside) bloody:33> s
murder praoli
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]
Praoli the Holy Shaman is here.
Praoli flies south.


<652/796hp 683/683m 236/472mv no opponent no opponent field (outside) bloody:33>
They aren't here.


<652/796hp 683/683m 236/472mv no opponent no opponent field (outside) bloody:32> murder praoli
They aren't here.


<652/796hp 683/683m 236/472mv no opponent no opponent field (outside) bloody:32> s
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]


<652/796hp 683/683m 234/472mv no opponent no opponent field (outside) bloody:31> s
murder praoli
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.


<652/796hp 683/683m 232/472mv no opponent no opponent road (outside) bloody:31>
They aren't here.


<652/796hp 683/683m 232/472mv no opponent no opponent road (outside) bloody:30> whe
Players near you in Eastern Road:
<PK> Fenlorn The Crossroads
<PK> Praoli City Entrance


<652/796hp 683/683m 232/472mv no opponent no opponent road (outside) bloody:29> s
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]


<652/796hp 683/683m 230/472mv no opponent no opponent road (outside) bloody:29> n
w
w
w
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.


<652/796hp 683/683m 228/472mv no opponent no opponent road (outside) bloody:28> w
w
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]


<652/796hp 683/683m 226/472mv no opponent no opponent road (outside) bloody:27>
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]


<652/796hp 683/683m 224/472mv no opponent no opponent road (outside) bloody:27> murder praoli
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]


<652/796hp 683/683m 222/472mv no opponent no opponent road (outside) bloody:26>
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.


<652/796hp 683/683m 220/472mv no opponent no opponent road (outside) bloody:26>
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]


<652/796hp 683/683m 218/472mv no opponent no opponent road (outside) bloody:25>
They aren't here.


<652/796hp 683/683m 218/472mv no opponent no opponent road (outside) bloody:25> w
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]


<652/796hp 683/683m 216/472mv no opponent no opponent city (outside) bloody:24> whe
murder praoli
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn Chamber of Chivalry
<PK> Fenlorn Outside the East Gate
<PK> Praoli The East Common Road
Szrevan Outside Mocker's Tavern


<652/796hp 683/683m 216/472mv no opponent no opponent city (outside) bloody:24>
They aren't here.


<652/796hp 683/683m 216/472mv no opponent no opponent city (outside) bloody:23> w
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.


<652/796hp 683/683m 214/472mv no opponent no opponent city (outside) bloody:22> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]


<652/796hp 683/683m 212/472mv no opponent no opponent road (outside) bloody:22> murder praoli
They aren't here.


<652/796hp 683/683m 212/472mv no opponent no opponent road (outside) bloody:21> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]


<652/796hp 683/683m 210/472mv no opponent no opponent road (outside) bloody:21> murder praoli
w
They aren't here.


<652/796hp 683/683m 210/472mv no opponent no opponent road (outside) bloody:20> murder praoli
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]


<652/796hp 683/683m 208/472mv no opponent no opponent road (outside) bloody:20> w
murder praoli
w
They aren't here.


<652/796hp 683/683m 208/472mv no opponent no opponent road (outside) bloody:19>
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]


<652/796hp 683/683m 206/472mv no opponent no opponent city (outside) bloody:40> whe
They aren't here.


<652/796hp 683/683m 206/472mv no opponent no opponent city (outside) bloody:40>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
There is a dinged up bucket that has been tossed into a corner.


<652/796hp 683/683m 204/472mv no opponent no opponent road (outside) bloody:39>
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn Chamber of Chivalry
<PK> Fenlorn The East Common Road
<PK> Praoli The Main Street
Szrevan The Main Street


<652/796hp 683/683m 204/472mv no opponent no opponent road (outside) bloody:39> w
w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]


<652/796hp 683/683m 202/472mv no opponent no opponent road (outside) bloody:38>
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]


<652/796hp 683/683m 200/472mv no opponent no opponent city (outside) bloody:37> n
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<652/796hp 683/683m 199/472mv no opponent no opponent inside (indoors) bloody:37> w
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<652/796hp 683/683m 198/472mv no opponent no opponent city (outside) bloody:36> scan n
You scan north.
*** Range 2 (north) ***
Dagnir the enforcer of law is here searching for criminals.
*** Range 3 (north) ***
Szrevan the Battlemaster is here.
*** Range 4 (north) ***
Praoli the Holy Shaman is here.
You are thirsty.


<658/796hp 683/683m 225/472mv no opponent no opponent city (outside) bloody:36> n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<658/796hp 683/683m 223/472mv no opponent no opponent road (outside) bloody:34> n
n
murder praoli
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
Dagnir the enforcer of law is here searching for criminals.
Dagnir the enforcer of law yells 'Fenlorn! You're MINE!'
You stumble and barely manage to dodge Dagnir the enforcer of law's beating.
You dodge Dagnir the enforcer of law's beating.
You stumble and barely manage to dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law has a few scratches.


<658/796hp 683/683m 221/472mv none mob road (outside) bloody:40>
No way! You are still fighting!
Dagnir the enforcer of law has a few scratches.


<658/796hp 683/683m 221/472mv none mob road (outside) bloody:39>
No way! You are still fighting!
Dagnir the enforcer of law has a few scratches.


<658/796hp 683/683m 221/472mv none mob road (outside) bloody:39>
They aren't here.
Dagnir the enforcer of law has a few scratches.


<658/796hp 683/683m 221/472mv none mob road (outside) bloody:39> flee
You flee from combat!
The Herald's Hop
You stand in the middle of a cheery well-lit shop. Violet drapes with
verdant fringes frame the large windows facing Main Street to the west,
where you can watch passersby going about their business. A number of
mannequins sporting chic outfits pose dramatically in the shop corners. A
glass case bears a gleaming display of brightly coloured objects for sale.
You can exit the Herald's Hop to the west. A set of simple wooden stairs
leads upstairs.

[Exits: west up]
A sign has been erected here explaining the services.
(White Aura) Noldo is here watching you peruse the items in his shop.
Noldo the seasoned traveler says 'Echuir the potion-seller has a task for you in the west part of town.'
Noldo the seasoned traveler says 'Also, Adanion the mercenary might have some jobs for you if you're tough enough.'
Noldo the seasoned traveler says 'You can find his joint along the Eastern Common Road.'


<658/796hp 683/683m 220/472mv no opponent no opponent inside (indoors) bloody:38> w
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
Szrevan the Battlemaster is here.
Dagnir the enforcer of law is here searching for criminals.
Dagnir the enforcer of law yells 'Fenlorn! You shall pay!'
You dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating maims you!
Dagnir the enforcer of law's beating maims you!
Dagnir the enforcer of law has a few scratches.


<592/796hp 683/683m 219/472mv none mob road (outside) bloody:37> n
n
No way! You are still fighting!
Dagnir the enforcer of law has a few scratches.


<592/796hp 683/683m 219/472mv none mob road (outside) bloody:36>
No way! You are still fighting!
Szrevan crawls north.
Dagnir the enforcer of law has a few scratches.


<592/796hp 683/683m 219/472mv none mob road (outside) bloody:36>
Praoli flies in.
A special guard walks in.
Dagnir the enforcer of law has a few scratches.


<592/796hp 683/683m 219/472mv none mob road (outside) bloody:35> flee
You flee from combat!
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<592/796hp 683/683m 217/472mv no opponent no opponent road (outside) bloody:35> whe
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn Chamber of Chivalry
<PK> Fenlorn The Main Street
<PK> Praoli The Main Street
Szrevan The Main Street


<592/796hp 683/683m 217/472mv no opponent no opponent road (outside) bloody:34>
Dagnir the enforcer of law walks in.
Dagnir the enforcer of law yells 'Fenlorn! Now you die!'
You stumble and barely manage to dodge Dagnir the enforcer of law's beating.
You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating mauls you.
Dagnir the enforcer of law has a few scratches.


<569/796hp 683/683m 217/472mv none mob road (outside) bloody:34> flee
You flee from combat!
General Shop
You are in the General Shop of Seringale. Many miscellaneous items are
sold here in the store. The walls of the store are old and run down but
the quality of the items sold here are of the highest quality. You see
the door of the store to the west.

[Exits: west]
Calma the shopkeeper is here selling anything and everything she has.


<569/796hp 683/683m 216/472mv no opponent no opponent inside (indoors) bloody:32> w
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
Dagnir the enforcer of law is here searching for criminals.


<569/796hp 683/683m 215/472mv no opponent no opponent road (outside) bloody:30>
Dagnir the enforcer of law yells 'Fenlorn! Now you die!'
Dagnir the enforcer of law's beating MUTILATES you!
Dagnir the enforcer of law's beating devastates you!
You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law has a few scratches.


<501/796hp 683/683m 215/472mv none mob road (outside) bloody:40> s
No way! You are still fighting!
Dagnir the enforcer of law has a few scratches.


<501/796hp 683/683m 215/472mv none mob road (outside) bloody:39> flee
You flee from combat!
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<501/796hp 683/683m 213/472mv no opponent no opponent city (outside) bloody:38> dr
You drink water from the Justice monument.
Your thirst is quenched.


<501/796hp 683/683m 213/472mv no opponent no opponent city (outside) bloody:36> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
Dagnir the enforcer of law is here searching for criminals.
*** Range 2 (north) ***
(Charmed) A special guard stands here, red with anger.
Praoli the Holy Shaman is here.
You scan east.
*** Range 1 (east) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
You scan west.
*** Range 1 (west) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<501/796hp 683/683m 213/472mv no opponent no opponent city (outside) bloody:35> whe
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn Chamber of Chivalry
<PK> Fenlorn North of Market Square
<PK> Praoli The Main Street
Szrevan The North Main Street


<501/796hp 683/683m 213/472mv no opponent no opponent city (outside) bloody:35>
A beggar walks north.


<501/796hp 683/683m 213/472mv no opponent no opponent city (outside) bloody:34>
Praoli yells 'Guards! Guards!'


<501/796hp 683/683m 213/472mv no opponent no opponent city (outside) bloody:33> scan n
You scan north.
*** Range 1 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 2 (north) ***
(Charmed) A special guard stands here, red with anger.
Praoli the Holy Shaman is here.


<501/796hp 683/683m 213/472mv no opponent no opponent city (outside) bloody:32> n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<501/796hp 683/683m 211/472mv no opponent no opponent road (outside) bloody:40> murder praoli
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
Praoli the Holy Shaman is here.


<501/796hp 683/683m 209/472mv no opponent no opponent road (outside) bloody:39>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your pound MASSACRES Praoli!
Your crush MASSACRES Praoli!
You parry Praoli's flame with an easy flourish.
Praoli awkwardly parries your pound with a loud clang.
Praoli parries your pound.
You dodge a special guard's slash.
You block a special guard's attack with your shield.
Praoli is in awful condition.


<501/796hp 683/683m 209/472mv shaft defensive road (outside) bloody:40>
Praoli closes his eyes momentarily.
Praoli looks pretty hurt.


<501/796hp 683/683m 209/472mv shaft defensive road (outside) bloody:40>
Your shield absorbs the impact of Praoli's flame easily.
You block Praoli's attack with your shield.
Praoli blocks your attack with his shield.
You parry a special guard's slash with an easy flourish.
A special guard's slash decimates you!
Praoli looks pretty hurt.


<485/796hp 683/683m 262/472mv shaft defensive road (outside) bloody:40> kick
Your kick DISMEMBERS Praoli!
Praoli is in awful condition.


<485/796hp 683/683m 262/472mv shaft defensive road (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies east.
A special guard is in excellent condition.


<485/796hp 683/683m 262/472mv none mob road (outside) bloody:40>
Threnn walks in.
A special guard awkwardly parries your pound with a loud clang.
You parry a special guard's slash.
You nimbly dodge a special guard's slash with a practiced maneuver.
A special guard is in excellent condition.


<485/796hp 683/683m 262/472mv none mob road (outside) bloody:40>
Threnn walks south.
A special guard is in excellent condition.


<485/796hp 683/683m 262/472mv none mob road (outside) bloody:40> flee

Threnn walks in.
A special guard is in excellent condition.


<485/796hp 683/683m 262/472mv none mob road (outside) bloody:40>
Threnn looks at you.
You flee from combat!
Outside Mocker's Tavern
Owned by a cooperative consisting of the Heralds and the Bards' Guild,
Mocker's Tavern is by far the most popular place to be when the sun goes
down. There is always a small group of people hovering about the entrance
like flies on a corpse. The tavern, from the outside, seems dull with no
vivid colors or images, just a schedule of performers hanging close to a
small wooden door. Gentle music softly emanates from the semi-opened door
long with mirthful laughter and general happiness. Going east leads you
back to the Main Street. To the west is the Mocker's Tavern.

[Exits: east west]
The corpse of Szrevan is lying here.
The corpse of a gnomish city guard is lying here.
The sliced-off hand of a gnomish city guard is lying here.
(White Aura) Istina the usher stands here sneering down his pointy nose at you.


<485/796hp 683/683m 260/472mv no opponent no opponent city (indoors) bloody:40>
A ray of light shines down briefly nearby, then vanishes.


<485/796hp 683/683m 260/472mv no opponent no opponent city (indoors) bloody:39> murder praoli
They aren't here.


<485/796hp 683/683m 260/472mv no opponent no opponent city (indoors) bloody:38> e
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
Threnn the Shield Bearer is here.
(Charmed) A special guard stands here, red with anger.
Szrevan crawls in.


<485/796hp 683/683m 258/472mv no opponent no opponent road (outside) bloody:38> s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
Dagnir the enforcer of law is here searching for criminals.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<485/796hp 683/683m 256/472mv no opponent no opponent road (outside) bloody:37> s

Szrevan crawls in.
Dagnir the enforcer of law yells 'Fenlorn! Now you die!'
You parry Dagnir the enforcer of law's beating.
You block Dagnir the enforcer of law's attack with your shield.
You thrust Dagnir the enforcer of law's beating aside in a skillful parry.
Dagnir the enforcer of law has a few scratches.


<485/796hp 683/683m 256/472mv none mob road (outside) bloody:37>
No way! You are still fighting!
Dagnir the enforcer of law has a few scratches.


<485/796hp 683/683m 256/472mv none mob road (outside) bloody:37> whe
No way! You are still fighting!
Szrevan crawls south.
You dodge Dagnir the enforcer of law's beating.
You awkwardly parry Dagnir the enforcer of law's beating with a loud clang.
Dagnir the enforcer of law's beating wounds you.
Dagnir the enforcer of law dances around your crush, easily dodging it.
Your crush DISEMBOWELS Dagnir the enforcer of law!
Dagnir the enforcer of law has a few scratches.


<466/796hp 683/683m 256/472mv none mob road (outside) bloody:36>
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn The Main Street
<PK> Fenlorn The Main Street
<PK> Praoli Temple of Darkness
Szrevan North of Market Square
Dagnir the enforcer of law has a few scratches.


<466/796hp 683/683m 256/472mv none mob road (outside) bloody:36> flee
You flee from combat!
Music Shop
You are inside the Music Shop. Various musical instruments surround you.
There are harps hanging on the walls, flutes on the shelves, and lyres
sitting in the corner of the back of the store. There is an old bard here
waiting to sell you an interesting instrument. You see the exit of the
store to the east.

[Exits: east (up)]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
Anto the bard is here selling you various kinds of instruments.


<466/796hp 683/683m 255/472mv no opponent no opponent inside (indoors) bloody:35> e
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
Dagnir the enforcer of law is here searching for criminals.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
You hear something's death cry.


<466/796hp 683/683m 254/472mv no opponent no opponent road (outside) bloody:34>
Dagnir the enforcer of law yells 'Fenlorn! Now you die!'
You block Dagnir the enforcer of law's attack with your shield.
You dodge Dagnir the enforcer of law's beating.
You parry Dagnir the enforcer of law's beating.
Dagnir the enforcer of law has a few scratches.


<466/796hp 683/683m 254/472mv none mob road (outside) bloody:34> s
s
No way! You are still fighting!
Dagnir the enforcer of law's beating mauls you.
Dagnir the enforcer of law's beating devastates you!
Your shield jolts under Dagnir the enforcer of law's beating, but holds.
Dagnir the enforcer of law dodges your pound.
Dagnir the enforcer of law dodges your pound.
Dagnir the enforcer of law has a few scratches.


<414/796hp 683/683m 254/472mv none mob road (outside) bloody:33>
No way! You are still fighting!
Dagnir the enforcer of law has a few scratches.


<414/796hp 683/683m 254/472mv none mob road (outside) bloody:33> flee
You flee from combat!
Music Shop
You are inside the Music Shop. Various musical instruments surround you.
There are harps hanging on the walls, flutes on the shelves, and lyres
sitting in the corner of the back of the store. There is an old bard here
waiting to sell you an interesting instrument. You see the exit of the
store to the east.

[Exits: east (up)]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
Anto the bard is here selling you various kinds of instruments.
Anto the bard sings 'La La La!'
Anto the bard says 'Would you like to try an instrument, Fenlorn?'
Anto the bard plays a short harmony on a fiddle.


<414/796hp 683/683m 253/472mv no opponent no opponent inside (indoors) bloody:40> e
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
Dagnir the enforcer of law is here searching for criminals.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
Dagnir the enforcer of law yells 'Fenlorn! You're MINE!'
You parry Dagnir the enforcer of law's beating.
You dance around Dagnir the enforcer of law's beating and easily dodge it.
You awkwardly parry Dagnir the enforcer of law's beating with a loud clang.
Dagnir the enforcer of law has a few scratches.


<414/796hp 683/683m 252/472mv none mob road (outside) bloody:39>
You dodge Dagnir the enforcer of law's beating.
Dagnir the enforcer of law's beating devastates you!
Your shield wobbles and barely deflects Dagnir the enforcer of law's beating.
Your crush MASSACRES Dagnir the enforcer of law!
Dagnir the enforcer of law parries your pound.
Dagnir the enforcer of law dodges your crush.
Your crush DISEMBOWELS Dagnir the enforcer of law!
Dagnir the enforcer of law has a few scratches.


<382/796hp 683/683m 252/472mv none mob road (outside) bloody:39> flee
You flee from combat!
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
Threnn the Shield Bearer is here.
(Charmed) A special guard stands here, red with anger.


<382/796hp 683/683m 250/472mv no opponent no opponent road (outside) bloody:39> n
n
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.


<382/796hp 683/683m 248/472mv no opponent no opponent road (outside) bloody:37> whe
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.


<382/796hp 683/683m 246/472mv no opponent no opponent city (outside) bloody:36>
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn The Main Street
<PK> Fenlorn North Square
<PK> Praoli Dangerous Alley
<PK> Szrevan The Main Street


<382/796hp 683/683m 246/472mv no opponent no opponent city (outside) bloody:36> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]


<382/796hp 683/683m 244/472mv no opponent no opponent road (outside) bloody:35> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]


<382/796hp 683/683m 242/472mv no opponent no opponent road (outside) bloody:34> e
e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]


<382/796hp 683/683m 240/472mv no opponent no opponent road (outside) bloody:34> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]


<382/796hp 683/683m 238/472mv no opponent no opponent road (outside) bloody:33>
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]


<382/796hp 683/683m 236/472mv no opponent no opponent road (outside) bloody:33> e
e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.

[Exits: east west]
A human city guard of Seringale stands watch here.


<382/796hp 683/683m 234/472mv no opponent no opponent road (outside) bloody:32>
A human city guard yells 'Fenlorn! Now you die!'
You block a human city guard's attack with your shield.
You dance around a human city guard's punch and easily dodge it.
A human city guard is in excellent condition.


<382/796hp 683/683m 234/472mv none mob road (outside) bloody:31> e
No way! You are still fighting!
A human city guard is in excellent condition.


<382/796hp 683/683m 234/472mv none mob road (outside) bloody:31>
No way! You are still fighting!
A human city guard is in excellent condition.


<382/796hp 683/683m 234/472mv none mob road (outside) bloody:31>
A human city guard's attack sails by you harmlessly as he falls on his sword accidentally.
A human city guard's hand is ripped from his arm.


<382/796hp 683/683m 234/472mv no opponent no opponent road (outside) bloody:30> whe
e
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn East of Market Square
<PK> Fenlorn The North Road
<PK> Praoli The South Road
<PK> Szrevan Dangerous Alley


<382/796hp 683/683m 234/472mv no opponent no opponent road (outside) bloody:29>
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west.

[Exits: east west]
A human city guard of Seringale stands watch here.


<382/796hp 683/683m 232/472mv no opponent no opponent road (outside) bloody:29> e

A human city guard yells 'Fenlorn! You're MINE!'
You parry a human city guard's punch.
Your shield absorbs the impact of a human city guard's punch easily.
A human city guard is in excellent condition.


<382/796hp 683/683m 232/472mv none mob road (outside) bloody:29>
No way! You are still fighting!
A human city guard is in excellent condition.


<382/796hp 683/683m 232/472mv none mob road (outside) bloody:28>
You block a human city guard's attack with your shield.
You block a human city guard's attack with your shield.
Your pound MASSACRES a human city guard!
Your pound MANGLES a human city guard!
Your pound MANGLES a human city guard!
A human city guard is DEAD!!
A human city guard's fingers are severed from his hand.
You get 86 gold coins from the corpse of a human city guard.
Virgil gives you 15 gold coins for your sacrifice.


<382/796hp 683/683m 232/472mv no opponent no opponent road (outside) bloody:27> e
Eastern Wall and North Road Junction
You are standing at the intersection of the North Road and the Eastern
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the North
Road to the west and the Eastern Wall continues to the south.

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.


<382/796hp 683/683m 230/472mv no opponent no opponent city (outside) bloody:26> s
s
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]


<382/796hp 683/683m 228/472mv no opponent no opponent city (outside) bloody:39> s

Szrevan yells 'Help! Praoli's spell is harming me!'
[WARLORD] Aragmon the cyclops: 'Praoli has claimed victory over Szrevan.'
[WARLORD] Aragmon the cyclops: 'The battle has concluded.'


<382/796hp 683/683m 228/472mv no opponent no opponent city (outside) bloody:39>
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]


<382/796hp 683/683m 226/472mv no opponent no opponent city (outside) bloody:39>
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]


<382/796hp 683/683m 224/472mv no opponent no opponent city (outside) bloody:38>
The white aura around your body fades.
You are ready to build another campfire.
The town clock tolls twelve times as noon approaches.


<393/796hp 683/683m 279/472mv no opponent no opponent city (outside) bloody:35> s
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.


<393/796hp 683/683m 277/472mv no opponent no opponent city (outside) bloody:35> s
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'


<393/796hp 683/683m 275/472mv no opponent no opponent city (outside) bloody:34> whe
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn A Small Bridge
<PK> Fenlorn Inside the East Gate
<PK> Praoli The South Road
<PK> Szrevan The South Road


<393/796hp 683/683m 275/472mv no opponent no opponent city (outside) bloody:33> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]


<393/796hp 683/683m 273/472mv no opponent no opponent road (outside) bloody:31> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]


<393/796hp 683/683m 271/472mv no opponent no opponent road (outside) bloody:31>
Szrevan yells 'Help! I am being attacked by Praoli!'


<393/796hp 683/683m 271/472mv no opponent no opponent road (outside) bloody:30> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]


<393/796hp 683/683m 269/472mv no opponent no opponent road (outside) bloody:30> w
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]


<393/796hp 683/683m 267/472mv no opponent no opponent city (outside) bloody:30> s
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north east]


<393/796hp 683/683m 265/472mv no opponent no opponent road (outside) bloody:28> e
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: south west]


<393/796hp 683/683m 263/472mv no opponent no opponent road (outside) bloody:28> s
s
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. There is a small entrance leading into one of the buildings
surrounding the alley to the east and the alley continues to the north and
south.

[Exits: north east south]


<393/796hp 683/683m 261/472mv no opponent no opponent road (outside) bloody:27>
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north south]


<393/796hp 683/683m 259/472mv no opponent no opponent road (outside) bloody:27> quaff pur
s
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 8000 gold!'


<393/796hp 683/683m 259/472mv no opponent no opponent road (outside) bloody:26>
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. The alley continues to the north, a lighted opening from the alley
is to the south, and a dimly lit Temple Square is to the west.

[Exits: north south west]


<393/796hp 683/683m 257/472mv no opponent no opponent road (outside) bloody:24> s
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<393/796hp 683/683m 255/472mv no opponent no opponent road (outside) bloody:24> scan a
You scan all around.
You scan north.
You scan east.
You scan south.
*** Range 2 (south) ***
Izak the thief guild guardian is here watching over the guild.
You scan west.
*** Range 2 (west) ***
Praoli the Holy Shaman is here.


<393/796hp 683/683m 255/472mv no opponent no opponent road (outside) bloody:23> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]


<393/796hp 683/683m 253/472mv no opponent no opponent road (outside) bloody:22> w
murder praoli
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]
An axe glistening with a red blade is here.
The corpse of Szrevan is lying here.
A glowing banner bearing the emblem of Seringale rests here.
Praoli the Holy Shaman is here.
Praoli sacrifices an axe of bladed fury to Kedaleam.


<393/796hp 683/683m 251/472mv no opponent no opponent road (outside) bloody:21>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush DISMEMBERS Praoli!
Praoli drops a diadem of jagged scurs.
Praoli looks pretty hurt.


<393/796hp 683/683m 251/472mv shaft defensive road (outside) bloody:40>
Praoli sacrifices a diadem of jagged scurs to Kedaleam.
Praoli looks pretty hurt.


<393/796hp 683/683m 251/472mv shaft defensive road (outside) bloody:40>
Praoli drops a frost burned bracelet.
Praoli looks pretty hurt.


<393/796hp 683/683m 251/472mv shaft defensive road (outside) bloody:40>
Praoli sacrifices a frost burned bracelet to Kedaleam.
Praoli looks pretty hurt.


<393/796hp 683/683m 251/472mv shaft defensive road (outside) bloody:40>
Praoli drops an Ancient Banner of Illisidar.
You grip your shield firmly, staving off Praoli's flame.
You parry Praoli's flame with an easy flourish.
Your pound MASSACRES Praoli!
Your pound MASSACRES Praoli!
Praoli is in awful condition.


<393/796hp 683/683m 251/472mv shaft defensive road (outside) bloody:40>
Praoli sacrifices an Ancient Banner of Illisidar to Kedaleam.
Praoli is in awful condition.


<393/796hp 683/683m 251/472mv shaft defensive road (outside) bloody:40>
Praoli gets a frost burned bracelet from the corpse of Szrevan.
Praoli gets the marauding trident of Paelloran from the corpse of Szrevan.
Praoli gets a rod of mind spectres from the corpse of Szrevan.
Praoli gets ground-up bones of a vampire bat from the corpse of Szrevan.
Praoli grunts as he begins to struggle with his belongings.
Praoli is in awful condition.


<393/796hp 683/683m 251/472mv shaft defensive road (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies west.


<393/796hp 683/683m 251/472mv no opponent no opponent road (outside) bloody:40> murder praoli
They aren't here.


<393/796hp 683/683m 251/472mv no opponent no opponent road (outside) bloody:39> murder praoli
murder praoli
They aren't here.


<393/796hp 683/683m 251/472mv no opponent no opponent road (outside) bloody:38> murder praoli
They aren't here.


<393/796hp 683/683m 251/472mv no opponent no opponent road (outside) bloody:38> w
They aren't here.


<393/796hp 683/683m 251/472mv no opponent no opponent road (outside) bloody:38>
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]


<393/796hp 683/683m 249/472mv no opponent no opponent road (outside) bloody:37> murder praoli
They aren't here.


<393/796hp 683/683m 249/472mv no opponent no opponent road (outside) bloody:37> whe
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn A Small Bridge
<PK> Fenlorn The South Road
<PK> Praoli A Small Bridge
Szrevan South Square


<393/796hp 683/683m 249/472mv no opponent no opponent road (outside) bloody:36> w

Szrevan crawls in.


<393/796hp 683/683m 249/472mv no opponent no opponent road (outside) bloody:36>
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.


<393/796hp 683/683m 247/472mv no opponent no opponent road (outside) bloody:35> w
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<393/796hp 683/683m 245/472mv no opponent no opponent city (outside) bloody:35> s
s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<393/796hp 683/683m 243/472mv no opponent no opponent road (outside) bloody:34> s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<393/796hp 683/683m 241/472mv no opponent no opponent road (outside) bloody:34>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.


<393/796hp 683/683m 239/472mv no opponent no opponent road (outside) bloody:33> s
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
Threnn the Shield Bearer is here.
(Charmed) A bloated, old bloodhound is here, plodding along beside its master.
Zyrtec the Holy Knight is here.
Gnarble is sleeping here.


<393/796hp 683/683m 237/472mv no opponent no opponent road (outside) bloody:33> s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]


<393/796hp 683/683m 235/472mv no opponent no opponent road (outside) bloody:32> murder praoli
They aren't here.


<393/796hp 683/683m 235/472mv no opponent no opponent road (outside) bloody:32> whe
Players near you in Seringale:
<PK> Zyrtec A Small Bridge
<PK> Gnarble A Small Bridge
Threnn A Small Bridge
<PK> Fenlorn The South Main Street
Szrevan The South Road


<408/796hp 683/683m 290/472mv no opponent no opponent road (outside) bloody:31> s
s
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A homeless animal roams the streets alone.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'


<408/796hp 683/683m 288/472mv no opponent no opponent city (outside) bloody:30> s
s
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]


<408/796hp 683/683m 286/472mv no opponent no opponent city (outside) bloody:30> whe
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]


<408/796hp 683/683m 284/472mv no opponent no opponent field (outside) bloody:29>
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]


<408/796hp 683/683m 282/472mv no opponent no opponent field (outside) bloody:29>
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn Along a marked path
<PK> Praoli A bridge between two mountains


<408/796hp 683/683m 282/472mv no opponent no opponent field (outside) bloody:28> s
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
You see 2 of the key to the Animator's Cage here.
A metal key lies here with a fancy chain hanging off it.
(Glowing) A post on the bridge has been illuminated with a fire torch.


<408/796hp 683/683m 280/472mv no opponent no opponent road (outside) bloody:40> s
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A magic mushroom is here.
A short pump juts out of the ground, a layer of rust covering it.


<408/796hp 683/683m 278/472mv no opponent no opponent road (outside) bloody:39> n
e
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
You see 2 of the key to the Animator's Cage here.
A metal key lies here with a fancy chain hanging off it.
(Glowing) A post on the bridge has been illuminated with a fire torch.


<408/796hp 683/683m 276/472mv no opponent no opponent road (outside) bloody:38> e
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a goblin's short sword here.
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A hungry-looking nanny goat forages for food here.


<408/796hp 683/683m 275/472mv no opponent no opponent forest (outside) bloody:38> hogs
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
You see 2 of a long spear here.
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<408/796hp 683/683m 273/472mv no opponent no opponent forest (outside) bloody:37>
You blow your horn, signalling for the ****.
A giant filthy hog arrives and gazes up at you expectantly.


<408/796hp 683/683m 273/472mv no opponent no opponent forest (outside) bloody:37> mount hog
You mount a giant filthy hog.
A heron flies west.


<408/796hp 683/683m 273/472mv no opponent no opponent forest (outside) bloody:36> s
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A pair of scale mail boots lies here.
Some leather straps form a very rudimentary and barely protective vest.
A worn and stained cloak is crumpled up on the floor.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<408/796hp 683/683m 272/472mv no opponent no opponent forest (outside) bloody:35> s
s
The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A boar is here, searching through the mud.


<408/796hp 683/683m 271/472mv no opponent no opponent mountain (outside) bloody:35>
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]


<408/796hp 683/683m 270/472mv no opponent no opponent mountain (outside) bloody:35> whe
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn Path on the mountain


<408/796hp 683/683m 270/472mv no opponent no opponent mountain (outside) bloody:34> w
Thick underbrush prevents you from wandering off the trail.


<408/796hp 683/683m 270/472mv no opponent no opponent mountain (outside) bloody:33> u
Trees block your view.


<408/796hp 683/683m 270/472mv no opponent no opponent mountain (outside) bloody:33> s
w
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large warning sign has been posted here.


<408/796hp 683/683m 269/472mv no opponent no opponent mountain (outside) bloody:33> u
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.


<408/796hp 683/683m 268/472mv no opponent no opponent mountain (outside) bloody:32>
East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]


<408/796hp 683/683m 267/472mv no opponent no opponent mountain (outside) bloody:32> w
w
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.


<408/796hp 683/683m 266/472mv no opponent no opponent mountain (outside) bloody:31> w
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.


<408/796hp 683/683m 265/472mv no opponent no opponent mountain (outside) bloody:31> n
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]


<408/796hp 683/683m 264/472mv no opponent no opponent mountain (outside) bloody:31>
View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]


<408/796hp 683/683m 263/472mv no opponent no opponent mountain (outside) bloody:30> d
Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]


<408/796hp 683/683m 262/472mv no opponent no opponent mountain (outside) bloody:30> n
A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]
A key almost completely covered in quicksand is here.
A small stone key lies here.


<408/796hp 683/683m 261/472mv no opponent no opponent field (outside) bloody:29> whe
w
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn A fertile valley


<408/796hp 683/683m 261/472mv no opponent no opponent field (outside) bloody:29> w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<408/796hp 683/683m 260/472mv no opponent no opponent field (outside) bloody:28> w
w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<408/796hp 683/683m 259/472mv no opponent no opponent field (outside) bloody:28> w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.


<408/796hp 683/683m 258/472mv no opponent no opponent field (outside) bloody:28> whe
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<408/796hp 683/683m 257/472mv no opponent no opponent field (outside) bloody:28>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
A shimmering sheer sundress is here.
A pair of scale mail sleeves is lying on the ground.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.
A white mountain goat jumps from cliff to cliff here.


<408/796hp 683/683m 256/472mv no opponent no opponent field (outside) bloody:27>
Players near you in The Ford:
<PK> Fenlorn The base of the mountain
<PK> Praoli A lush valley
Gidji Fresh, Green Grass


<408/796hp 683/683m 256/472mv no opponent no opponent field (outside) bloody:27> s
s
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A young bear is here, looking for something to eat.


<408/796hp 683/683m 255/472mv no opponent no opponent field (outside) bloody:40>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]


<408/796hp 683/683m 254/472mv no opponent no opponent field (outside) bloody:39> w
w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<408/796hp 683/683m 253/472mv no opponent no opponent field (outside) bloody:39>
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<408/796hp 683/683m 252/472mv no opponent no opponent field (outside) bloody:39> w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<408/796hp 683/683m 251/472mv no opponent no opponent field (outside) bloody:40> w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<408/796hp 683/683m 250/472mv no opponent no opponent field (outside) bloody:40> whe
Players near you in The Ford:
<PK> Fenlorn A lush valley
<PK> Praoli A lush valley
Gidji Fresh, Green Grass


<408/796hp 683/683m 250/472mv no opponent no opponent field (outside) bloody:39> w
w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]


<408/796hp 683/683m 249/472mv no opponent no opponent field (outside) bloody:39>
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]


<408/796hp 683/683m 248/472mv no opponent no opponent field (outside) bloody:38> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
A buzzard is here, feeding on a carcass of a rabbit.
You scan east.
You scan south.
You scan west.
*** Range 2 (west) ***
Praoli the Holy Shaman is here.
A pikeman stands steady at his position.


<408/796hp 683/683m 248/472mv no opponent no opponent field (outside) bloody:38> w
w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
Praoli the Holy Shaman is here.


<408/796hp 683/683m 247/472mv no opponent no opponent field (outside) bloody:37> murder praoli
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east]
A pikeman stands steady at his position.


<408/796hp 683/683m 246/472mv no opponent no opponent field (outside) bloody:37>
They aren't here.


<408/796hp 683/683m 246/472mv no opponent no opponent field (outside) bloody:36> e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]


<408/796hp 683/683m 245/472mv no opponent no opponent field (outside) bloody:36> murder praoli
They aren't here.


<408/796hp 683/683m 245/472mv no opponent no opponent field (outside) bloody:35> murder praoli
They aren't here.


<408/796hp 683/683m 245/472mv no opponent no opponent field (outside) bloody:35> e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]


<408/796hp 683/683m 244/472mv no opponent no opponent field (outside) bloody:34> e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]


<408/796hp 683/683m 243/472mv no opponent no opponent field (outside) bloody:34> whe
Players near you in The Ford:
<PK> Fenlorn A lush valley
<PK> Praoli Along the foothills
Gidji Fresh, Green Grass


<408/796hp 683/683m 243/472mv no opponent no opponent field (outside) bloody:34> e
scan a
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
The white aura around your body fades.


<428/796hp 683/683m 297/472mv no opponent no opponent field (outside) bloody:33>
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 4 (west) ***
A pikeman stands steady at his position.


<428/796hp 683/683m 297/472mv no opponent no opponent field (outside) bloody:32> e
e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<428/796hp 683/683m 296/472mv no opponent no opponent field (outside) bloody:31> whe
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<428/796hp 683/683m 295/472mv no opponent no opponent field (outside) bloody:30>
Players near you in The Ford:
<PK> Fenlorn A beaten trail
<PK> Praoli Along the foothills
Gidji Fresh, Green Grass


<428/796hp 683/683m 295/472mv no opponent no opponent field (outside) bloody:30> e
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<428/796hp 683/683m 294/472mv no opponent no opponent field (outside) bloody:29> scan a
You scan all around.
You scan east.
You scan west.


<428/796hp 683/683m 294/472mv no opponent no opponent field (outside) bloody:28> e
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]


<428/796hp 683/683m 293/472mv no opponent no opponent field (outside) bloody:28> whe
Players near you in The Ford:
<PK> Fenlorn The base of the mountain
<PK> Praoli Along the foothills
Gidji Fresh, Green Grass


<428/796hp 683/683m 293/472mv no opponent no opponent field (outside) bloody:28> w
w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<428/796hp 683/683m 292/472mv no opponent no opponent field (outside) bloody:27>
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<428/796hp 683/683m 291/472mv no opponent no opponent field (outside) bloody:26> n
Alas, you cannot go that way.


<428/796hp 683/683m 291/472mv no opponent no opponent field (outside) bloody:26> w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<428/796hp 683/683m 290/472mv no opponent no opponent field (outside) bloody:25> n
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. In the distance you can hear the bubbling of
moving water of some kind.

[Exits: south west]


<428/796hp 683/683m 289/472mv no opponent no opponent field (outside) bloody:25> w
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: east south west]


<428/796hp 683/683m 288/472mv no opponent no opponent field (outside) bloody:24> whe
w
Players near you in The Ford:
<PK> Fenlorn Edge of the valley
<PK> Praoli A dried up riverbed
Gidji Fresh, Green Grass


<428/796hp 683/683m 288/472mv no opponent no opponent field (outside) bloody:24> w
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: east south west]


<428/796hp 683/683m 287/472mv no opponent no opponent field (outside) bloody:23> w
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: east south west]
A buzzard is here, feeding on a carcass of a rabbit.


<428/796hp 683/683m 286/472mv no opponent no opponent field (outside) bloody:23>
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south]
A water snake slithers on by.


<428/796hp 683/683m 285/472mv no opponent no opponent field (outside) bloody:23> w
Alas, you cannot go that way.


<428/796hp 683/683m 285/472mv no opponent no opponent field (outside) bloody:22> s
s
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]


<428/796hp 683/683m 284/472mv no opponent no opponent field (outside) bloody:22>
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east south west]


<428/796hp 683/683m 283/472mv no opponent no opponent river (outside) bloody:21> scan a
You scan all around.
You scan north.
*** Range 2 (north) ***
A water snake slithers on by.
You scan east.
*** Range 3 (east) ***
Praoli the Holy Shaman is here.
You scan south.
You scan west.
*** Range 4 (west) ***
A giant bombardier is here.


<428/796hp 683/683m 283/472mv no opponent no opponent river (outside) bloody:21> e
e
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<428/796hp 683/683m 282/472mv no opponent no opponent river (outside) bloody:20>
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<428/796hp 683/683m 281/472mv no opponent no opponent river (outside) bloody:19> quaff pur
You do not have that potion.


<428/796hp 683/683m 281/472mv no opponent no opponent river (outside) bloody:39> e
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<428/796hp 683/683m 280/472mv no opponent no opponent river (outside) bloody:39> get pur sack
get pur sack
You get a purple potion from a translucent pleated leather backpack of the gale.


<428/796hp 683/683m 280/472mv no opponent no opponent river (outside) bloody:37>
You get a purple potion from a translucent pleated leather backpack of the gale.


<428/796hp 683/683m 280/472mv no opponent no opponent river (outside) bloody:37> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.


<428/796hp 683/683m 280/472mv no opponent no opponent river (outside) bloody:34> whe
Players near you in The Ford:
<PK> Fenlorn Along a small stream
Gidji Fresh, Green Grass


<428/796hp 683/683m 280/472mv no opponent no opponent river (outside) bloody:33> e
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north west]


<428/796hp 683/683m 279/472mv no opponent no opponent river (outside) bloody:32> e
Alas, you cannot go that way.


<428/796hp 683/683m 279/472mv no opponent no opponent river (outside) bloody:32> n
e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<428/796hp 683/683m 278/472mv no opponent no opponent field (outside) bloody:31>
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<428/796hp 683/683m 277/472mv no opponent no opponent field (outside) bloody:31> e
e
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<428/796hp 683/683m 276/472mv no opponent no opponent field (outside) bloody:31>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]


<428/796hp 683/683m 275/472mv no opponent no opponent field (outside) bloody:30> n
n
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A young bear is here, looking for something to eat.


<428/796hp 683/683m 274/472mv no opponent no opponent field (outside) bloody:30> e
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
A shimmering sheer sundress is here.
A pair of scale mail sleeves is lying on the ground.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.
A white mountain goat jumps from cliff to cliff here.


<428/796hp 683/683m 273/472mv no opponent no opponent field (outside) bloody:29> e
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<428/796hp 683/683m 272/472mv no opponent no opponent field (outside) bloody:29>
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.


<428/796hp 683/683m 271/472mv no opponent no opponent field (outside) bloody:29> e
e
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<428/796hp 683/683m 270/472mv no opponent no opponent field (outside) bloody:28> e
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<428/796hp 683/683m 269/472mv no opponent no opponent field (outside) bloody:28>
A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]
A key almost completely covered in quicksand is here.
A small stone key lies here.


<428/796hp 683/683m 268/472mv no opponent no opponent field (outside) bloody:28> s
Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]


<428/796hp 683/683m 267/472mv no opponent no opponent mountain (outside) bloody:27> d
Vegetation creeps out of the valley.


<428/796hp 683/683m 267/472mv no opponent no opponent mountain (outside) bloody:27> u
View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]


<428/796hp 683/683m 266/472mv no opponent no opponent mountain (outside) bloody:26> s
e
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]


<428/796hp 683/683m 265/472mv no opponent no opponent mountain (outside) bloody:26> e
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.


<428/796hp 683/683m 264/472mv no opponent no opponent mountain (outside) bloody:25> whe
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.
Rimath the trader auctions 'Place yer bids! a Band of Light is being auctioned for 15000 gold!'


<428/796hp 683/683m 263/472mv no opponent no opponent mountain (outside) bloody:25>
Players near you in The Miden'nir:
Niawyn The Trail
Threnn The Miden'nir
<PK> Fenlorn A bridge between two mountains

[[Soooo frustrating. Almost had him. Poor Szrevan. He quits out, don't blame him.]]

<713/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm>
Praoli tells you 'Your turn.'


<713/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> eq
You are using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> (Glowing) (Humming) an emerald-green silver-grey signet of hardiness
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn around neck> (Glowing) (Humming) a disease-scarred silver-grey collar of inoculation
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) a reinforced golden helmet of refinement
<worn on torso> (Glowing) a reinforced golden breastplate of refinement
<worn on arms> (Glowing) reinforced golden vambraces of refinement
<worn on hands> a pair of disease-scarred thorn gloves of survival
<worn on legs> (Glowing) reinforced golden greaves of refinement
<worn on feet> a pair of dragonblood thorn boots of evisceration
<worn as shield> a finely-crafted dwarven shield
<worn about body> a deflective kudzu tarp of defiance
<worn about waist> (Glowing) a beautiful silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<wielded> a stout truncheon
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun


<713/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> whe
Players near you in The Towers of High Sorcery:
<PK> Fenlorn A Turn in the Eastern Garden Path


<713/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm>
The day has begun.


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> whe
Players near you in The Towers of High Sorcery:
<PK> Fenlorn A Turn in the Eastern Garden Path


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> camo
You attempt to camouflage yourself.


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> st
You stand up.


<746/746hp 683/683m 472/472mv no opponent no opponent forest (outside) calm> bark ginkgo
Your skin drips with flame-retarding ginkgo resin.


<746/746hp 633/683m 472/472mv no opponent no opponent forest (outside) calm>
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 8000 gold!'


<746/746hp 633/683m 472/472mv no opponent no opponent forest (outside) calm> gr
Fenlorn's group:
[50 Ran] Fenlorn 100% hp 92% mana 100% mv 570400 xp Kills: 24
* [30 Pet] A stalking, black panther 100% hp 100% mana 100% mv 17994 tnl (in Seringale)


<746/746hp 633/683m 472/472mv no opponent no opponent forest (outside) calm> war
You step out from your cover.
You grunt softly.


<746/746hp 618/683m 472/472mv no opponent no opponent forest (outside) calm>
The sun rises in the east.


<746/746hp 636/683m 472/472mv no opponent no opponent forest (outside) calm> war

[KEEPER] a fortress soldier: 'Praoli has entered the path to the Fortress.'


<746/746hp 636/683m 472/472mv no opponent no opponent forest (outside) calm>
You feel righteous as you yell out your warcry.
You yell 'Oculus of Equilibrium, guide my blade for the Balance!'
A passing wolf joins in the hunt.
A large wolf now follows you.


<746/746hp 606/683m 472/472mv no opponent no opponent forest (outside) calm> s
w
s
w

[KEEPER] The Caretaker: 'Alert! Praoli has intruded upon our cabal!'

[[Cut me getting pwned by the Shadow Grove. By the time I make it back, he's gone, but comes back.]]

<746/746hp 679/683m 334/472mv no opponent no opponent field (outside) calm> whe
Players near you in The Ford:
<PK> Fenlorn Fresh, Green Grass
<PK> Praoli A lush valley
Gidji Fresh, Green Grass


<746/746hp 679/683m 334/472mv no opponent no opponent field (outside) calm> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
Gidji is here, fighting a practice dummy.


<746/746hp 679/683m 332/472mv no opponent no opponent field (outside) calm> w
w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
Bjorn lumbers about searching for something.


<746/746hp 683/683m 385/472mv no opponent no opponent field (outside) calm>
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]


<746/746hp 683/683m 383/472mv no opponent no opponent field (outside) calm> s
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]


<746/746hp 683/683m 381/472mv no opponent no opponent field (outside) calm> s
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: north east]
A fire giant soldier is here in training.


<746/746hp 683/683m 379/472mv no opponent no opponent field (indoors) calm> e
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: south west]


<746/746hp 683/683m 377/472mv no opponent no opponent field (indoors) calm> s
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: north east south]
A giant footman is here, ready for battle.


<746/746hp 683/683m 375/472mv no opponent no opponent field (outside) calm> e
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A fire giant soldier is here in training.


<746/746hp 683/683m 373/472mv no opponent no opponent field (outside) calm> s
Among the thickets
The underbrush here is so thick that it is nearly impenetrable. Along the
edges of the vegetation are a series of red berries which are smeared upon
any passersby. Movement is extremely encumbered here.

[Exits: north east west]


<746/746hp 683/683m 372/472mv no opponent no opponent forest (outside) calm> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
A fire giant soldier is here in training.
You scan east.
*** Range 3 (east) ***
A watchman is on alert here.
You scan west.


<746/746hp 683/683m 372/472mv no opponent no opponent forest (outside) calm> e
e
Among the thickets
The underbrush here is so thick that it is nearly impenetrable. Along the
edges of the vegetation are a series of red berries which are smeared upon
any passersby. Movement is extremely encumbered here.

[Exits: north east west]


<746/746hp 683/683m 369/472mv no opponent no opponent forest (outside) calm> e
An overlook
Before you, the valley drops further down in the form of a steep cliff.
The view here is magnificent with the red sandstone rock outcropping
catching your attention.

[Exits: north east south west]


<746/746hp 683/683m 365/472mv no opponent no opponent mountain (outside) calm>
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: north east south west]
A watchman is on alert here.
A large wolf climbs in.


<746/746hp 683/683m 360/472mv no opponent no opponent mountain (outside) calm> e
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: south west]


<746/746hp 683/683m 354/472mv no opponent no opponent mountain (outside) calm> s
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: north east south]
A large wolf climbs in.


<746/746hp 683/683m 350/472mv no opponent no opponent mountain (outside) calm> e
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: south west]


<746/746hp 683/683m 345/472mv no opponent no opponent mountain (outside) calm> s
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south]


<746/746hp 683/683m 342/472mv no opponent no opponent field (outside) calm> scan a
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A buzzard is here, feeding on a carcass of a rabbit.
You scan south.
*** Range 1 (south) ***
A water snake slithers on by.


<746/746hp 683/683m 342/472mv no opponent no opponent field (outside) calm> s
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A water snake slithers on by.


<746/746hp 683/683m 340/472mv no opponent no opponent field (outside) calm> scan
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
You scan south.
You scan west.
*** Range 1 (west) ***
A pikeman stands steady at his position.


<746/746hp 683/683m 340/472mv no opponent no opponent field (outside) calm> ae
You don't have a bow wielded.


<746/746hp 683/683m 340/472mv no opponent no opponent field (outside) calm> ae
You don't have a bow wielded.


<746/746hp 683/683m 340/472mv no opponent no opponent field (outside) calm> ae
You don't have a bow wielded.


<746/746hp 683/683m 340/472mv no opponent no opponent field (outside) calm> e
e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A large wolf walks in.


<746/746hp 683/683m 338/472mv no opponent no opponent field (outside) calm> e
e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]


<746/746hp 683/683m 336/472mv no opponent no opponent field (outside) calm> murder praoli
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<746/746hp 683/683m 334/472mv no opponent no opponent field (outside) calm>
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.


<746/746hp 683/683m 332/472mv no opponent no opponent field (outside) calm>
The Pendulum of Serin slows Praoli down as he begins to swing at you.


<746/746hp 683/683m 332/472mv no opponent no opponent field (outside) calm>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your pound maims Praoli!
Your crush misses Praoli.
Praoli has some small wounds and bruises.


<746/746hp 683/683m 332/472mv shaft defensive field (outside) bloody:40>
You parry Praoli's flame.
Praoli blocks your attack with his shield.
You thrust a special guard's crush aside in a skillful parry.
You manage to dodge a special guard's crush with a lot of effort.
A large wolf's bite wounds Praoli.
Praoli has some small wounds and bruises.


<746/746hp 683/683m 332/472mv shaft defensive field (outside) bloody:40>
Praoli is no longer moving so slowly.
Praoli has some small wounds and bruises.


<746/746hp 683/683m 332/472mv shaft defensive field (outside) bloody:40> dirt praoli

Praoli has fled!
A sense of dread permeates the room.
A large wolf cowers in abject terror!
A large wolf flees in terror!
A large wolf flees in terror!
A large wolf flees in terror!
A large wolf flees in terror!
A large wolf flees in terror!
You remain resolute against the visions.
Praoli flies north.
A special guard is in excellent condition.


<746/746hp 683/683m 332/472mv none mob field (outside) bloody:40>
They aren't here.
Your crush misses a special guard.
Your crush DISMEMBERS a special guard!
You awkwardly parry a special guard's crush with a loud clang.
You awkwardly parry a special guard's crush with a loud clang.
A large wolf's bite MUTILATES a special guard!
A special guard has fled!
A special guard walks north.


<746/746hp 683/683m 332/472mv no opponent no opponent field (outside) bloody:40>
Praoli flies in.
A special guard walks in.


<746/746hp 683/683m 332/472mv no opponent no opponent field (outside) bloody:39>
A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You dance around a special guard's crush and easily dodge it.
A special guard's crush decimates you!
A special guard has a few scratches.


<719/746hp 683/683m 332/472mv none mob field (outside) bloody:40>
You yell 'Help! I am being attacked by Praoli!'
You parry Praoli's flame.
A special guard has a few scratches.


<719/746hp 683/683m 332/472mv none mob field (outside) bloody:40>
Praoli's flame injures you.
Your crush MASSACRES a special guard!
You parry a special guard's crush with an easy flourish.
You thrust a special guard's crush aside in a skillful parry.
A large wolf's bite MUTILATES a special guard!
A special guard has some small wounds and bruises.


<705/746hp 683/683m 332/472mv none mob field (outside) bloody:40> flee
You flee from combat!
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<705/746hp 683/683m 330/472mv no opponent no opponent field (outside) bloody:39> e
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<705/746hp 683/683m 328/472mv no opponent no opponent field (outside) bloody:38> dirt praoli
murder praoli
They aren't here.


<705/746hp 683/683m 328/472mv no opponent no opponent field (outside) bloody:37>
They aren't here.


<705/746hp 683/683m 328/472mv no opponent no opponent field (outside) bloody:37> dirt praoli

A large wolf yells 'Help! I am being attacked by Praoli!'


<705/746hp 683/683m 328/472mv no opponent no opponent field (outside) bloody:37>
They aren't here.


<705/746hp 683/683m 328/472mv no opponent no opponent field (outside) bloody:37> w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<705/746hp 683/683m 326/472mv no opponent no opponent field (outside) bloody:36> dirt praoli
They aren't here.


<705/746hp 683/683m 326/472mv no opponent no opponent field (outside) bloody:36> w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
(Charmed) A special guard is here, fighting a large wolf.
(White Aura) Praoli is here, fighting a large wolf.
(Charmed) A large wolf is here, fighting a special guard.


<705/746hp 683/683m 324/472mv no opponent no opponent field (outside) bloody:35> dirt praoli
Praoli yells 'Help! Fenlorn kicked dirt into my eyes!'
Praoli is blinded by the dirt in his eyes!
Your kicked dirt scratches Praoli.
Praoli has some small wounds and bruises.


<705/746hp 683/683m 324/472mv shaft defensive field (outside) bloody:40> a large wolf: 67%hp
Praoli's flame misses a large wolf.
Your crush devastates Praoli!
Praoli deflects your crush aside in an ungraceful parry.
A special guard's crush DISMEMBERS a large wolf!
A special guard's crush DISMEMBERS a large wolf!
A large wolf's bite DISEMBOWELS a special guard!
Praoli has some small wounds and bruises.


<705/746hp 683/683m 324/472mv shaft defensive field (outside) bloody:40> a large wolf: 51%hp
Rimath the trader auctions 'Place yer bids! some speckled coral leggings is being auctioned for 15000 gold!'
Praoli has some small wounds and bruises.


<705/746hp 683/683m 324/472mv shaft defensive field (outside) bloody:40> a large wolf: 51%hp
Praoli closes his eyes momentarily.
Praoli has some small wounds and bruises.


<705/746hp 683/683m 324/472mv shaft defensive field (outside) bloody:40> a large wolf: 51%hp dis

You feel ready to summon another hog.
Praoli has some small wounds and bruises.


<714/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40> a large wolf: 53%hp
Praoli's flame *** DEMOLISHES *** a large wolf!
Praoli's flame *** DEMOLISHES *** a large wolf!
Your pound decimates Praoli!
A special guard's crush MASSACRES a large wolf!
A special guard's crush DISMEMBERS a large wolf!
Praoli has some small wounds and bruises.


<714/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40> a large wolf: 3%hp
His weapon won't budge!
Praoli closes his eyes momentarily.
Praoli has a few scratches.


<714/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40> a large wolf: 3%hp
Praoli's flame *** DEVASTATES *** a large wolf!
Praoli deflects your pound aside in an ungraceful parry.
Your pound maims Praoli!
A large wolf is DEAD!!
A large wolf's leg is dismembered from its dead body.
A large wolf stops following you.
Praoli has some small wounds and bruises.


<714/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
You dodge Praoli's flame.
Your pound decimates Praoli!
Your crush maims Praoli!
Praoli's shield jolts under your pound, but holds.
Praoli has some small wounds and bruises.


<714/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40> kick

A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You awkwardly parry a special guard's crush with a loud clang.
You dodge a special guard's crush.
Praoli has some small wounds and bruises.


<714/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
Praoli closes his eyes momentarily.
Praoli has some small wounds and bruises.


<714/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
Your kick misses Praoli.
Praoli rubs the dirt out of his eyes, but they're still watering.
You parry Praoli's flame.
Your crush decimates Praoli!
You grip your shield firmly, staving off a special guard's crush.
You dodge a special guard's crush.
Praoli has some small wounds and bruises.


<714/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies north.
A special guard has some small wounds and bruises.


<714/746hp 683/683m 377/472mv none mob field (outside) bloody:40>
Your crush DISMEMBERS a special guard!
You stumble and barely manage to dodge a special guard's crush.
A special guard's crush decimates you!
A special guard has fled!
A special guard walks west.


<688/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:40> dirt praoli
They aren't here.


<688/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:38> murder praoli
They aren't here.


<688/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:37> murder praoli
They aren't here.


<688/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:37> murder praoli
They aren't here.
The leg of a large wolf twitches violently.


<688/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:36> murder praoli
They aren't here.
Praoli flies in.


<688/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:36>
Praoli flies south.


<688/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:36> murder praoli
They aren't here.


<688/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:35>
Praoli flies in.


<688/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:35> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli awkwardly parries your pound with a loud clang.
Praoli deflects your crush aside in an ungraceful parry.
Praoli's shield wobbles and barely deflects your crush.
Praoli has some small wounds and bruises.


<688/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
Praoli's flame injures you.
Your shield absorbs the impact of Praoli's flame easily.
Your crush maims Praoli!
Praoli awkwardly parries your crush with a loud clang.
Praoli has some small wounds and bruises.


<672/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies east.


<672/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:40> murder praoli

Praoli flies in.


<672/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:39>
Praoli flies west.


<672/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:38>
They aren't here.


<672/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:38> murder praoli
They aren't here.
Praoli flies in.
A special guard walks in.


<672/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:37> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush maims Praoli!
Your crush maims Praoli!
A panther pounces out of hiding!
A large black panther now follows you.
Praoli yells 'Don't even think about trying to tackle me, a large black panther!'
A large black panther collides into Praoli's protective shield.
A large black panther's tackle misses Praoli.
Praoli has quite a few wounds.


<672/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
A large black panther cowers in abject terror!
The hairs on a large black panther's body stand on end.
You remain resolute against the visions.
Praoli flies south.
A special guard walks south.


<672/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:40>
Praoli flies in.
A special guard walks in.


<672/746hp 683/683m 377/472mv no opponent no opponent field (outside) bloody:39>
You yell 'Help! I am being attacked by Praoli!'
You stumble and barely manage to dodge Praoli's flame.
Praoli has quite a few wounds.


<672/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40> murder praoli
You do the best you can!
Praoli has quite a few wounds.


<672/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40> di
Praoli is blinded by the dirt in his eyes!
Your kicked dirt scratches Praoli.
Praoli has quite a few wounds.


<672/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
Praoli's flame injures you.
Your crush devastates Praoli!
A large black panther's claw mauls Praoli.
Praoli has quite a few wounds.


<658/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry a special guard's crush.
You parry a special guard's crush.
Praoli has quite a few wounds.


<658/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
Praoli narrows his eyes.
You feel a brief tingling sensation.
Praoli has quite a few wounds.


<658/746hp 683/683m 377/472mv shaft defensive field (outside) bloody:40>
It starts to rain.
Praoli has quite a few wounds.


<670/746hp 683/683m 430/472mv shaft defensive field (outside) bloody:40>
You parry Praoli's flame.
You parry Praoli's flame.
Praoli deflects your crush aside in an ungraceful parry.
Praoli awkwardly parries your crush with a loud clang.
A large black panther's claw wounds Praoli.
Your shield wobbles and barely deflects a special guard's crush.
A special guard's crush decimates you!
Praoli has quite a few wounds.


<642/746hp 683/683m 430/472mv shaft defensive field (outside) bloody:40> kick

Praoli closes his eyes momentarily.
Praoli has quite a few wounds.


<642/746hp 683/683m 430/472mv shaft defensive field (outside) bloody:40>
Your kick maims Praoli!
Praoli has quite a few wounds.


<642/746hp 683/683m 430/472mv shaft defensive field (outside) bloody:40>
Praoli rubs the dirt out of his eyes, but they're still watering.
Praoli's flame injures you.
Praoli's flame misses you.
Your crush decimates Praoli!
Praoli blocks your attack with his shield.
You stumble and barely manage to dodge a special guard's crush.
A special guard's crush misses you.
Praoli has quite a few wounds.


<628/746hp 683/683m 430/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies north.
A special guard has some small wounds and bruises.


<628/746hp 683/683m 430/472mv none mob field (outside) bloody:40> murder praoli

A special guard dodges your pound.
Your pound MASSACRES a special guard!
A large black panther's claw MUTILATES a special guard!
A special guard's crush decimates you!
You block a special guard's attack with your shield.
A special guard has fled!
A special guard walks east.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:40> murder praoli

Praoli flies in.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:40> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush maims Praoli!
Praoli has quite a few wounds.


<601/746hp 683/683m 430/472mv shaft defensive field (outside) bloody:40>
Praoli scans all around.
Praoli has quite a few wounds.


<601/746hp 683/683m 430/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies east.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:40> murder praoli
murder praoli
murder praoli
They aren't here.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:38>
They aren't here.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:38> murder praoli
They aren't here.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:38>
They aren't here.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:37>
They aren't here.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:37>
They aren't here.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:37> murder praoli
They aren't here.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:37> murder praoli
They aren't here.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:36> murder praoli
They aren't here.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:36> whe
Players near you in The Ford:
<PK> Fenlorn A lush valley
<PK> Praoli A beaten trail
Gidji Fresh, Green Grass


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:35> scan e
You scan east.
*** Range 1 (east) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.


<601/746hp 683/683m 430/472mv no opponent no opponent field (outside) bloody:34> e
murder praoli
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.


<601/746hp 683/683m 428/472mv no opponent no opponent field (outside) bloody:33>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your pound devastates Praoli!
Praoli has quite a few wounds.


<601/746hp 683/683m 428/472mv shaft defensive field (outside) bloody:40>
A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You dodge a special guard's crush.
You deflect a special guard's crush aside in an ungraceful parry.
You parry Praoli's flame.
Praoli's flame injures you.
Your crush decimates Praoli!
Praoli deflects your crush aside in an ungraceful parry.
Your crush decimates Praoli!
A large black panther's claw injures Praoli.
You thrust a special guard's crush aside in a skillful parry.
You deflect a special guard's crush aside in an ungraceful parry.
Praoli has some big nasty wounds and scratches.


<587/746hp 683/683m 428/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies east.
A special guard has some small wounds and bruises.


<587/746hp 683/683m 428/472mv none mob field (outside) bloody:40> murder praoli
They aren't here.
A special guard has some small wounds and bruises.


<587/746hp 683/683m 428/472mv none mob field (outside) bloody:40>
Praoli flies in.
A special guard has some small wounds and bruises.


<587/746hp 683/683m 428/472mv none mob field (outside) bloody:40> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush devastates Praoli!
A special guard has some small wounds and bruises.


<587/746hp 683/683m 428/472mv none mob field (outside) bloody:40> murder praoli

You grip your shield firmly, staving off Praoli's flame.
Your crush DISMEMBERS a special guard!
A special guard dodges your pound.
You parry a special guard's crush.
You dodge a special guard's crush.
A special guard has some small wounds and bruises.


<587/746hp 683/683m 428/472mv none mob field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies east.
A special guard has some small wounds and bruises.


<587/746hp 683/683m 428/472mv none mob field (outside) bloody:40>
Praoli flies in.
A special guard has some small wounds and bruises.


<587/746hp 683/683m 428/472mv none mob field (outside) bloody:40>
Praoli flies west.
A special guard has some small wounds and bruises.


<587/746hp 683/683m 428/472mv none mob field (outside) bloody:40> murder praoli
murder praoli

Praoli flies in.
A special guard has some small wounds and bruises.


<587/746hp 683/683m 428/472mv none mob field (outside) bloody:40> murder praoli
You do the best you can!
You yell 'Help! I am being attacked by Praoli!'
Your shield wobbles and barely deflects Praoli's flame.
Your crush DISEMBOWELS a special guard!
A large black panther's claw misses a special guard.
A large black panther's claw MUTILATES a special guard!
Your shield jolts under a special guard's crush, but holds.
A special guard's crush decimates you!
A special guard has some small wounds and bruises.


<559/746hp 683/683m 428/472mv none mob field (outside) bloody:40>
You do the best you can!
A special guard has some small wounds and bruises.


<559/746hp 683/683m 428/472mv none mob field (outside) bloody:40>
You do the best you can!
A special guard has some small wounds and bruises.


<559/746hp 683/683m 428/472mv none mob field (outside) bloody:40>
You do the best you can!
A special guard has some small wounds and bruises.


<559/746hp 683/683m 428/472mv none mob field (outside) bloody:40>
Praoli closes his eyes momentarily.
A special guard has some small wounds and bruises.


<559/746hp 683/683m 428/472mv none mob field (outside) bloody:40> flee
You flee from combat!
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<559/746hp 683/683m 426/472mv no opponent no opponent field (outside) bloody:40> e
murder praoli
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]


<559/746hp 683/683m 424/472mv no opponent no opponent field (outside) bloody:38>
They aren't here.


<559/746hp 683/683m 424/472mv no opponent no opponent field (outside) bloody:38> dirt praoli
They aren't here.


<559/746hp 683/683m 424/472mv no opponent no opponent field (outside) bloody:38> w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<559/746hp 683/683m 422/472mv no opponent no opponent field (outside) bloody:37> w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]
(White Aura) Praoli the Holy Shaman is here.
(Charmed) A large black panther is here, fighting a special guard.
(Charmed) A special guard is here, fighting a large black panther.


<559/746hp 683/683m 420/472mv no opponent no opponent field (outside) bloody:36> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli deflects your crush aside in an ungraceful parry.
Praoli has quite a few wounds.


<559/746hp 683/683m 420/472mv shaft defensive field (outside) bloody:40>
You deflect Praoli's flame aside in an ungraceful parry.
Praoli's flame injures you.
Your pound devastates Praoli!
Your pound devastates Praoli!
A special guard's crush misses a large black panther.
A special guard's crush DISMEMBERS a large black panther!
Praoli has some big nasty wounds and scratches.


<545/746hp 683/683m 420/472mv shaft defensive field (outside) bloody:40> di

Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies east.


<560/746hp 683/683m 472/472mv no opponent no opponent field (outside) bloody:40>
But you aren't in combat!


<560/746hp 683/683m 472/472mv no opponent no opponent field (outside) bloody:39>
A special guard yells 'Help! I am being attacked by Fenlorn!'
Your pound MASSACRES a special guard!
Your crush DISMEMBERS a special guard!
A large black panther's claw MUTILATES a special guard!
A special guard's crush misses a large black panther.
A special guard's crush DISMEMBERS a large black panther!
A special guard has quite a few wounds.


<560/746hp 683/683m 472/472mv none mob field (outside) bloody:40> a large black panther: 72%hp e
murder praoli
No way! You are still fighting!
A special guard has quite a few wounds.


<560/746hp 683/683m 472/472mv none mob field (outside) bloody:40> a large black panther: 72%hp
They aren't here.
Praoli flies in.
A special guard has quite a few wounds.


<560/746hp 683/683m 472/472mv none mob field (outside) bloody:40> a large black panther: 72%hp
You yell 'Help! I am being attacked by Praoli!'
You dodge Praoli's flame.
You parry Praoli's flame with an easy flourish.
A large black panther gets a wild look in its eyes.
A special guard has quite a few wounds.


<560/746hp 683/683m 472/472mv none mob field (outside) bloody:40> a large black panther: 85%hp murder praoli
You do the best you can!
A special guard has quite a few wounds.


<560/746hp 683/683m 472/472mv none mob field (outside) bloody:40> a large black panther: 85%hp dirt praoli
Your kicked dirt misses Praoli.
A special guard has quite a few wounds.


<560/746hp 683/683m 472/472mv none mob field (outside) bloody:40> a large black panther: 85%hp
You stumble and barely manage to dodge Praoli's flame.
Praoli's flame injures you.
Your pound MASSACRES a special guard!
Your crush misses a special guard.
A large black panther's claw DISEMBOWELS a special guard!
A special guard's crush DISMEMBERS a large black panther!
A special guard's crush DISMEMBERS a large black panther!
A special guard has quite a few wounds.


<544/746hp 683/683m 472/472mv none mob field (outside) bloody:40> a large black panther: 69%hp flee

Praoli closes his eyes momentarily.
A special guard has quite a few wounds.


<544/746hp 683/683m 472/472mv none mob field (outside) bloody:40> a large black panther: 69%hp
You manage to dodge Praoli's flame with a lot of effort.
Your crush DISMEMBERS a special guard!
A large black panther's claw DISEMBOWELS a special guard!
A special guard's crush MASSACRES a large black panther!
A special guard's crush MASSACRES a large black panther!
A special guard has quite a few wounds.


<544/746hp 683/683m 472/472mv none mob field (outside) bloody:40> a large black panther: 53%hp flee

Praoli narrows his eyes.
You feel a brief tingling sensation.
A special guard has quite a few wounds.


<544/746hp 683/683m 472/472mv none mob field (outside) bloody:40> a large black panther: 53%hp flee
You flee from combat!
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
The corpse of a large wolf is lying here.
The sliced-off leg of a large wolf is lying here.


<544/746hp 683/683m 470/472mv no opponent no opponent field (outside) bloody:39>
You aren't fighting anyone.


<544/746hp 683/683m 470/472mv no opponent no opponent field (outside) bloody:39>
You aren't fighting anyone.


<544/746hp 683/683m 470/472mv no opponent no opponent field (outside) bloody:39> e
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]
(White Aura) Praoli the Holy Shaman is here.
(Charmed) A large black panther is here, fighting a special guard.
(Charmed) A special guard is here, fighting a large black panther.


<544/746hp 683/683m 468/472mv no opponent no opponent field (outside) bloody:38> dirt praoli
Praoli yells 'Help! Fenlorn tried to kick dirt into my eyes!'
Your kicked dirt misses Praoli.
Praoli has quite a few wounds.


<544/746hp 683/683m 468/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies west.


<544/746hp 683/683m 468/472mv no opponent no opponent field (outside) bloody:40>
A large black panther's claw DISEMBOWELS a special guard!
A special guard's crush DISEMBOWELS a large black panther!
A special guard's crush DISMEMBERS a large black panther!
A special guard has fled!
A special guard walks east.


<544/746hp 683/683m 468/472mv no opponent no opponent field (outside) bloody:39>
Praoli flies in.


<544/746hp 683/683m 468/472mv no opponent no opponent field (outside) bloody:38>
You yell 'Help! I am being attacked by Praoli!'
Your shield jolts under Praoli's flame, but holds.
You thrust Praoli's flame aside in a skillful parry.
Praoli has quite a few wounds.


<544/746hp 683/683m 468/472mv shaft defensive field (outside) bloody:40> dirt praoli

You block Praoli's attack with your shield.
You dodge Praoli's flame.
Your crush maims Praoli!
Your crush maims Praoli!
Praoli has some big nasty wounds and scratches.


<544/746hp 683/683m 468/472mv shaft defensive field (outside) bloody:40>
Praoli is blinded by the dirt in his eyes!
Your kicked dirt scratches Praoli.
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies west.


<544/746hp 683/683m 468/472mv no opponent no opponent field (outside) bloody:40>
Praoli flies in.


<544/746hp 683/683m 468/472mv no opponent no opponent field (outside) bloody:39> dirt praoli

Praoli flies east.


<544/746hp 683/683m 468/472mv no opponent no opponent field (outside) bloody:38> murder praoli
e
e
whe
They aren't here.


<544/746hp 683/683m 468/472mv no opponent no opponent field (outside) bloody:33>
They aren't here.


<544/746hp 683/683m 468/472mv no opponent no opponent field (outside) bloody:33>
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<544/746hp 683/683m 466/472mv no opponent no opponent field (outside) bloody:33>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]


<544/746hp 683/683m 464/472mv no opponent no opponent field (outside) bloody:32>
Players near you in The Ford:
<PK> Fenlorn The base of the mountain
Gidji Fresh, Green Grass


<544/746hp 683/683m 464/472mv no opponent no opponent field (outside) bloody:32> n
n
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A white mountain goat jumps from cliff to cliff here.
A young bear is here, looking for something to eat.


<544/746hp 683/683m 462/472mv no opponent no opponent field (outside) bloody:31>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
A shimmering sheer sundress is here.
A pair of scale mail sleeves is lying on the ground.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.


<544/746hp 683/683m 460/472mv no opponent no opponent field (outside) bloody:31> e
e
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<544/746hp 683/683m 458/472mv no opponent no opponent field (outside) bloody:30> e
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.


<559/746hp 683/683m 472/472mv no opponent no opponent field (outside) bloody:30>
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<559/746hp 683/683m 470/472mv no opponent no opponent field (outside) bloody:29> e
e
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<559/746hp 683/683m 468/472mv no opponent no opponent field (outside) bloody:29> e
A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]
A key almost completely covered in quicksand is here.
A small stone key lies here.


<559/746hp 683/683m 466/472mv no opponent no opponent field (outside) bloody:28> s
Vegetation surrounds you.


<559/746hp 683/683m 466/472mv no opponent no opponent field (outside) bloody:28> u
Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]


<559/746hp 683/683m 462/472mv no opponent no opponent mountain (outside) bloody:28> s
View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]


<559/746hp 683/683m 457/472mv no opponent no opponent mountain (outside) bloody:27>
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]


<559/746hp 683/683m 453/472mv no opponent no opponent mountain (outside) bloody:27> e
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.


<559/746hp 683/683m 447/472mv no opponent no opponent mountain (outside) bloody:26> e
e
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.


<559/746hp 683/683m 441/472mv no opponent no opponent mountain (outside) bloody:26>
East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]


<559/746hp 683/683m 437/472mv no opponent no opponent mountain (outside) bloody:25> d
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.


<559/746hp 683/683m 433/472mv no opponent no opponent mountain (outside) bloody:24> n
Thick underbrush prevents you from wandering off the trail.


<559/746hp 683/683m 433/472mv no opponent no opponent mountain (outside) bloody:24> e
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large warning sign has been posted here.


<559/746hp 683/683m 429/472mv no opponent no opponent mountain (outside) bloody:24> n
n
n
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]


<559/746hp 683/683m 424/472mv no opponent no opponent mountain (outside) bloody:23> whe
The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.


<559/746hp 683/683m 420/472mv no opponent no opponent mountain (outside) bloody:22>
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A pair of scale mail boots lies here.
Some leather straps form a very rudimentary and barely protective vest.
A worn and stained cloak is crumpled up on the floor.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<559/746hp 683/683m 416/472mv no opponent no opponent forest (outside) bloody:22>
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn The Miden'nir
<PK> Praoli On a rocky slope


<559/746hp 683/683m 416/472mv no opponent no opponent forest (outside) bloody:21> w
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<559/746hp 683/683m 413/472mv no opponent no opponent forest (outside) bloody:21> n
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a goblin's short sword here.
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.


<559/746hp 683/683m 411/472mv no opponent no opponent forest (outside) bloody:21> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
A little duckling wanders around aimlessly.
A large duck waddles around here.
A boar is here, searching through the mud.
*** Range 2 (north) ***
A heron is running between the ponds, searching for small fish.
You scan east.
*** Range 1 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan south.
*** Range 1 (south) ***
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan west.


<559/746hp 683/683m 411/472mv no opponent no opponent forest (outside) bloody:20> w
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
You see 2 of the key to the Animator's Cage here.
A metal key lies here with a fancy chain hanging off it.
(Glowing) A post on the bridge has been illuminated with a fire torch.


<559/746hp 683/683m 410/472mv no opponent no opponent road (outside) bloody:19> whe
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn A cobbled path
<PK> Praoli On a rocky slope


<559/746hp 683/683m 410/472mv no opponent no opponent road (outside) bloody:19> e
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a goblin's short sword here.
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.


<559/746hp 683/683m 409/472mv no opponent no opponent forest (outside) bloody:17> e
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
You see 3 of a long spear here.
A rusted sword lies on the ground.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.


<559/746hp 683/683m 406/472mv no opponent no opponent forest (outside) bloody:16>
A heron flies south.


<559/746hp 683/683m 406/472mv no opponent no opponent forest (outside) bloody:16> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (north) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan east.
*** Range 1 (east) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
You scan south.
*** Range 1 (south) ***
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
*** Range 2 (south) ***
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.
You scan west.
*** Range 1 (west) ***
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.


<559/746hp 683/683m 406/472mv no opponent no opponent forest (outside) bloody:15> s
s
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A pair of scale mail boots lies here.
Some leather straps form a very rudimentary and barely protective vest.
A worn and stained cloak is crumpled up on the floor.
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<559/746hp 683/683m 403/472mv no opponent no opponent forest (outside) bloody:15>
A heron flies north.


<559/746hp 683/683m 403/472mv no opponent no opponent forest (outside) bloody:15> whe
The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.


<559/746hp 683/683m 400/472mv no opponent no opponent mountain (outside) bloody:15>
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn The base of a mountain path
<PK> Praoli On a rocky slope


<559/746hp 683/683m 400/472mv no opponent no opponent mountain (outside) bloody:14> s
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]


<559/746hp 683/683m 395/472mv no opponent no opponent mountain (outside) bloody:14> s
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large warning sign has been posted here.


<559/746hp 683/683m 389/472mv no opponent no opponent mountain (outside) bloody:13> w
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.


<559/746hp 683/683m 385/472mv no opponent no opponent mountain (outside) bloody:12> whe
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn Path on the mountain
<PK> Praoli On a rocky slope


<559/746hp 683/683m 385/472mv no opponent no opponent mountain (outside) bloody:12> u
East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]


<559/746hp 683/683m 379/472mv no opponent no opponent mountain (outside) bloody:11> w
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.


<559/746hp 683/683m 374/472mv no opponent no opponent mountain (outside) bloody:11> w
w
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.


<559/746hp 683/683m 370/472mv no opponent no opponent mountain (outside) bloody:10>
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]


<559/746hp 683/683m 365/472mv no opponent no opponent mountain (outside) bloody:10> whe
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn West of a bridge
<PK> Praoli On a rocky slope


<559/746hp 683/683m 365/472mv no opponent no opponent mountain (outside) bloody:9> scan a
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
A bearded vulture is perched on the bridge.
*** Range 2 (east) ***
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.
You scan down.
*** Range 1 (down) ***
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.


<559/746hp 683/683m 365/472mv no opponent no opponent mountain (outside) bloody:8> d
On a rocky slope
A thin path winds its way down the mostly barren mountain slope. The
footing is slightly unstable as loose rocks and dirt are everywhere. Large
boulders give the only bit of real texture to the terrain on this side of the
mountain. Off in the distance to the west is an untamed piece of nature.
You are able to move south down the mountain, or back up.

[Exits: south up]
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.


<559/746hp 683/683m 361/472mv no opponent no opponent mountain (outside) bloody:7> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli blocks your attack with his shield.
Praoli has quite a few wounds.


<559/746hp 683/683m 361/472mv none unarmed mountain (outside) bloody:40>
You parry Praoli's punch with an easy flourish.
Your pound decimates Praoli!
Your crush maims Praoli!
A large black panther's claw decimates Praoli!
A large black panther's claw decimates Praoli!
A special guard's crush decimates you!
You dodge a special guard's crush.
Praoli has some big nasty wounds and scratches.


<533/746hp 683/683m 361/472mv none unarmed mountain (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies up.
A special guard has quite a few wounds.


<533/746hp 683/683m 361/472mv none mob mountain (outside) bloody:40> u
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]


<533/746hp 683/683m 357/472mv no opponent no opponent mountain (outside) bloody:40> flee
You aren't fighting anyone.


<533/746hp 683/683m 357/472mv no opponent no opponent mountain (outside) bloody:39>
Praoli flies in.


<533/746hp 683/683m 357/472mv no opponent no opponent mountain (outside) bloody:39>
Praoli flies north.


<533/746hp 683/683m 357/472mv no opponent no opponent mountain (outside) bloody:38> dirt praoli
They aren't here.


<533/746hp 683/683m 357/472mv no opponent no opponent mountain (outside) bloody:37> dirt praoli
They aren't here.


<533/746hp 683/683m 357/472mv no opponent no opponent mountain (outside) bloody:37> dirt praoli
They aren't here.


<533/746hp 683/683m 357/472mv no opponent no opponent mountain (outside) bloody:36> dirt praoli
They aren't here.


<533/746hp 683/683m 357/472mv no opponent no opponent mountain (outside) bloody:36> n
View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]


<533/746hp 683/683m 352/472mv no opponent no opponent mountain (outside) bloody:35> dirt praoli

The white aura around your body fades.


<548/746hp 683/683m 407/472mv no opponent no opponent mountain (outside) bloody:35>
They aren't here.


<548/746hp 683/683m 407/472mv no opponent no opponent mountain (outside) bloody:35> dirt praoli
They aren't here.


<548/746hp 683/683m 407/472mv no opponent no opponent mountain (outside) bloody:34> quaff defender
n
You quaff a Defender potion.
You are surrounded by a white aura.


<548/746hp 683/683m 407/472mv no opponent no opponent mountain (outside) bloody:31> whe
Flora blocks your way.


<548/746hp 683/683m 407/472mv no opponent no opponent mountain (outside) bloody:29>
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn View of a valley


<548/746hp 683/683m 407/472mv no opponent no opponent mountain (outside) bloody:29> d
Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]


<548/746hp 683/683m 401/472mv no opponent no opponent mountain (outside) bloody:29> n
A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]
A key almost completely covered in quicksand is here.
A small stone key lies here.


<548/746hp 683/683m 398/472mv no opponent no opponent field (outside) bloody:28> whe
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn A fertile valley


<548/746hp 683/683m 398/472mv no opponent no opponent field (outside) bloody:28> w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<548/746hp 683/683m 396/472mv no opponent no opponent field (outside) bloody:27> w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<548/746hp 683/683m 394/472mv no opponent no opponent field (outside) bloody:27> w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.


<548/746hp 683/683m 392/472mv no opponent no opponent field (outside) bloody:26> whe
Players near you in The Ford:
<PK> Fenlorn A rocky mountain path
<PK> Praoli The base of the mountain
Gidji Fresh, Green Grass


<548/746hp 683/683m 392/472mv no opponent no opponent field (outside) bloody:26> w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<548/746hp 683/683m 390/472mv no opponent no opponent field (outside) bloody:25> w
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
A shimmering sheer sundress is here.
A pair of scale mail sleeves is lying on the ground.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.
(White Aura) Praoli the Holy Shaman is here.


<548/746hp 683/683m 388/472mv no opponent no opponent field (outside) bloody:25> s
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A white mountain goat jumps from cliff to cliff here.
A young bear is here, looking for something to eat.


<548/746hp 683/683m 386/472mv no opponent no opponent field (outside) bloody:24> n
murder praoli
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
A shimmering sheer sundress is here.
A pair of scale mail sleeves is lying on the ground.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.
(White Aura) Praoli the Holy Shaman is here.


<548/746hp 683/683m 384/472mv no opponent no opponent field (outside) bloody:24>
Praoli yells 'Guards! Guards!'
A special guard comes to Praoli's rescue!


<548/746hp 683/683m 384/472mv no opponent no opponent field (outside) bloody:23>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush maims Praoli!
Praoli has quite a few wounds.


<548/746hp 683/683m 384/472mv shaft defensive field (outside) bloody:40>
Your shield jolts under Praoli's crush, but holds.
Praoli blocks your attack with his shield.
A special guard's pierce devastates you!
You dodge a special guard's pierce.
A large black panther's claw mauls Praoli.
Praoli has some big nasty wounds and scratches.


<519/746hp 683/683m 384/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You resist the effects of the fear.
Praoli flies east.
A special guard is in excellent condition.


<519/746hp 683/683m 384/472mv none mob field (outside) bloody:40>
Praoli flies in.
A special guard is in excellent condition.


<519/746hp 683/683m 384/472mv none mob field (outside) bloody:40>
The Pendulum of Serin slows Praoli down as he begins to swing at you.
A special guard is in excellent condition.


<519/746hp 683/683m 384/472mv none mob field (outside) bloody:40> dirt praoli
Praoli yells 'Help! Fenlorn kicked dirt into my eyes!'
Praoli is blinded by the dirt in his eyes!
Your kicked dirt grazes Praoli.
You block Praoli's attack with your shield.
You manage to dodge Praoli's crush with a lot of effort.
Your pound DISEMBOWELS a special guard!
Your pound DISEMBOWELS a special guard!
You parry a special guard's pierce.
You dodge a special guard's pierce.
A large black panther's claw DISEMBOWELS a special guard!
A special guard has some small wounds and bruises.


<519/746hp 683/683m 384/472mv none mob field (outside) bloody:40>
Praoli is no longer moving so slowly.
A special guard has some small wounds and bruises.


<519/746hp 683/683m 384/472mv none mob field (outside) bloody:40> flee

You dodge Praoli's crush.
You block Praoli's attack with your shield.
A special guard dodges your crush.
A special guard stumbles and barely dodges your pound.
A special guard dodges your pound.
You dodge a special guard's pierce.
You parry a special guard's pierce with an easy flourish.
A large black panther's claw DISEMBOWELS a special guard!
A large black panther's claw DISEMBOWELS a special guard!
A special guard has some small wounds and bruises.


<519/746hp 683/683m 384/472mv none mob field (outside) bloody:40>
Praoli narrows his eyes.
You feel a brief tingling sensation.
A special guard has some small wounds and bruises.


<519/746hp 683/683m 384/472mv none mob field (outside) bloody:40>
Praoli rubs the dirt out of his eyes, but they're still watering.
Your shield jolts under Praoli's crush, but holds.
You nimbly dodge Praoli's crush with a practiced maneuver.
Your pound DISMEMBERS a special guard!
Your shield wobbles and barely deflects a special guard's pierce.
You block a special guard's attack with your shield.
A large black panther's claw DISEMBOWELS a special guard!
A large black panther's claw DISEMBOWELS a special guard!
A special guard has quite a few wounds.


<519/746hp 683/683m 384/472mv none mob field (outside) bloody:40> flee
You couldn't escape!
A special guard has quite a few wounds.


<519/746hp 683/683m 384/472mv none mob field (outside) bloody:40>
You flee from combat!
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A white mountain goat jumps from cliff to cliff here.
A young bear is here, looking for something to eat.


<519/746hp 683/683m 382/472mv no opponent no opponent field (outside) bloody:40> n
murder praoli
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
A shimmering sheer sundress is here.
A pair of scale mail sleeves is lying on the ground.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.
(White Aura) Praoli the Holy Shaman is here.
(Charmed) A special guard stands here, red with anger.
(Charmed) A large black panther is here, fighting a special guard.


<519/746hp 683/683m 380/472mv no opponent no opponent field (outside) bloody:39>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli deflects your crush aside in an ungraceful parry.
Your pound devastates Praoli!
Praoli has some big nasty wounds and scratches.


<519/746hp 683/683m 380/472mv shaft defensive field (outside) bloody:40>
You dodge Praoli's crush.
You grip your shield firmly, staving off Praoli's crush.
Your crush maims Praoli!
A special guard's pierce DISMEMBERS a large black panther!
A special guard's pierce MASSACRES a large black panther!
A large black panther's claw misses a special guard.
Praoli has some big nasty wounds and scratches.


<519/746hp 683/683m 380/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies south.


<519/746hp 683/683m 380/472mv no opponent no opponent field (outside) bloody:40> murder praoli

The sun slowly disappears in the west.
A large black panther stops panicking.


<536/746hp 683/683m 435/472mv no opponent no opponent field (outside) bloody:39> murder praoli
They aren't here.


<536/746hp 683/683m 435/472mv no opponent no opponent field (outside) bloody:38>
They aren't here.


<536/746hp 683/683m 435/472mv no opponent no opponent field (outside) bloody:38> murder praoli
They aren't here.


<536/746hp 683/683m 435/472mv no opponent no opponent field (outside) bloody:38>
A special guard yells 'Help! I am being attacked by Fenlorn!'
A special guard deflects your crush aside in an ungraceful parry.
A special guard's pierce MASSACRES a large black panther!
A special guard's pierce MASSACRES a large black panther!
A large black panther is DEAD!!
A large black panther spills its guts all over the floor.
A large black panther stops following you.
A special guard has quite a few wounds.


<536/746hp 683/683m 435/472mv none mob field (outside) bloody:40> murder praoli
They aren't here.
A special guard has quite a few wounds.


<536/746hp 683/683m 435/472mv none mob field (outside) bloody:40> murder praoli
They aren't here.
A special guard has quite a few wounds.


<536/746hp 683/683m 435/472mv none mob field (outside) bloody:40> murder praoli
They aren't here.
A special guard has quite a few wounds.


<536/746hp 683/683m 435/472mv none mob field (outside) bloody:40> murder praoli

Praoli flies in.
A special guard has quite a few wounds.


<536/746hp 683/683m 435/472mv none mob field (outside) bloody:40>
You do the best you can!
A special guard has quite a few wounds.


<536/746hp 683/683m 435/472mv none mob field (outside) bloody:40>
You yell 'Help! I am being attacked by Praoli!'
You thrust Praoli's crush aside in a skillful parry.
You parry Praoli's crush.
A special guard has quite a few wounds.


<536/746hp 683/683m 435/472mv none mob field (outside) bloody:40>
You dance around Praoli's crush and easily dodge it.
You grip your shield firmly, staving off Praoli's crush.
A special guard dodges your crush.
A special guard nimbly dodges your crush with a practiced maneuver.
A special guard manages to dodge your pound with a lot of effort.
A special guard's pierce devastates you!
You block a special guard's attack with your shield.
A special guard has quite a few wounds.


<506/746hp 683/683m 435/472mv none mob field (outside) bloody:40> flee
You flee from combat!
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<506/746hp 683/683m 433/472mv no opponent no opponent field (outside) bloody:39> w
murder praoli
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
The corpse of a large black panther is lying here.
A steaming pile of a large black panther's entrails is lying here.
A shimmering sheer sundress is here.
A pair of scale mail sleeves is lying on the ground.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.
(White Aura) Praoli the Holy Shaman is here.
(Charmed) A special guard stands here, red with anger.


<506/746hp 683/683m 431/472mv no opponent no opponent field (outside) bloody:38>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush maims Praoli!
Praoli's eyes stop watering.
Your shield jolts under Praoli's crush, but holds.
Praoli's shield wobbles and barely deflects your pound.
Your crush maims Praoli!
You thrust a special guard's pierce aside in a skillful parry.
You dodge a special guard's pierce.
Praoli has some big nasty wounds and scratches.


<506/746hp 683/683m 431/472mv shaft defensive field (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies south.
A special guard has quite a few wounds.


<506/746hp 683/683m 431/472mv none mob field (outside) bloody:40>
Praoli flies in.
A special guard has quite a few wounds.


<506/746hp 683/683m 431/472mv none mob field (outside) bloody:40>
You yell 'Help! I am being attacked by Praoli!'
You block Praoli's attack with your shield.
Your pound MASSACRES a special guard!
A special guard parries your crush.
A special guard dodges your pound.
You nimbly dodge a special guard's pierce with a practiced maneuver.
A special guard's pierce decimates you!
A special guard has quite a few wounds.


<480/746hp 683/683m 431/472mv none mob field (outside) bloody:40> flee
You flee from combat!
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A white mountain goat jumps from cliff to cliff here.
A young bear is here, looking for something to eat.


<480/746hp 683/683m 429/472mv no opponent no opponent field (outside) bloody:40> n
murder praoli
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
The corpse of a large black panther is lying here.
A steaming pile of a large black panther's entrails is lying here.
A shimmering sheer sundress is here.
A pair of scale mail sleeves is lying on the ground.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:39>
They aren't here.


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:38> murder praoli
They aren't here.


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:38> whe
Players near you in The Ford:
<PK> Fenlorn The base of the mountain
Gidji Fresh, Green Grass


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:35> but corpse
You butcher the corpse of a large black panther and create a steak.
You have become better at butcher!
A foraging boar arrives at the scent of fresh food.
A wild boar now follows you.


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:33> get steak
You get a steak of the corpse of a large black panther.


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:30> get tin sack
You get a tin canteen from a translucent pleated leather backpack of the gale.


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:29> dr tin
You drink water from a tin canteen.


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:28> dr tin
dr tin
It is already empty.


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:28>
It is already empty.


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:27> put tin sack
e
You put a tin canteen in a translucent pleated leather backpack of the gale.


<480/746hp 683/683m 427/472mv no opponent no opponent field (outside) bloody:26> e
e
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<480/746hp 683/683m 425/472mv no opponent no opponent field (outside) bloody:26>
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.


<480/746hp 683/683m 423/472mv no opponent no opponent field (outside) bloody:26> whe
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<480/746hp 683/683m 421/472mv no opponent no opponent field (outside) bloody:25> e
e
Players near you in The Ford:
<PK> Fenlorn A rocky mountain path
Gidji Fresh, Green Grass


<480/746hp 683/683m 421/472mv no opponent no opponent field (outside) bloody:25>
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<480/746hp 683/683m 419/472mv no opponent no opponent field (outside) bloody:24> e
A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]
A key almost completely covered in quicksand is here.
A small stone key lies here.


<480/746hp 683/683m 417/472mv no opponent no opponent field (outside) bloody:24> s
Vegetation surrounds you.


<480/746hp 683/683m 417/472mv no opponent no opponent field (outside) bloody:23> whe
Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]


<480/746hp 683/683m 414/472mv no opponent no opponent mountain (outside) bloody:23>
Players near you in The Miden'nir:
Niawyn The Trail
Threnn The Eastern Miden'nir
<PK> Fenlorn Down into a valley


<480/746hp 683/683m 414/472mv no opponent no opponent mountain (outside) bloody:23> u
s
View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]


<480/746hp 683/683m 410/472mv no opponent no opponent mountain (outside) bloody:22>
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]


<480/746hp 683/683m 406/472mv no opponent no opponent mountain (outside) bloody:22> whe
Players near you in The Miden'nir:
Niawyn The Trail
Threnn The Eastern Miden'nir
<PK> Fenlorn West of a bridge


<480/746hp 683/683m 406/472mv no opponent no opponent mountain (outside) bloody:21> e
e
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.


<480/746hp 683/683m 401/472mv no opponent no opponent mountain (outside) bloody:21>
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A mountain lion walks around carefully here.
A bearded vulture is perched on the bridge.


<480/746hp 683/683m 397/472mv no opponent no opponent mountain (outside) bloody:20> e
East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]


<480/746hp 683/683m 391/472mv no opponent no opponent mountain (outside) bloody:20> d

The night has begun.
You can transform again.


<495/746hp 683/683m 446/472mv no opponent no opponent mountain (outside) bloody:19>
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.


<495/746hp 683/683m 442/472mv no opponent no opponent mountain (outside) bloody:19> e
n
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large warning sign has been posted here.


<495/746hp 683/683m 437/472mv no opponent no opponent mountain (outside) bloody:18> n
n
n
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]


<495/746hp 683/683m 433/472mv no opponent no opponent mountain (outside) bloody:18>
The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A little duckling wanders around aimlessly.


<495/746hp 683/683m 427/472mv no opponent no opponent mountain (outside) bloody:17> whe
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A pair of scale mail boots lies here.
Some leather straps form a very rudimentary and barely protective vest.
A worn and stained cloak is crumpled up on the floor.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<495/746hp 683/683m 424/472mv no opponent no opponent forest (outside) bloody:17>
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
You see 2 of a goblin's short sword here.
You see 2 of a scale mail jerkin here.
You see 3 of a long spear here.
A long scale mail skirt is lying on the ground.


<495/746hp 683/683m 422/472mv no opponent no opponent forest (outside) bloody:16>
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn The Miden'nir


<495/746hp 683/683m 422/472mv no opponent no opponent forest (outside) bloody:16> herb
You search the area for some herbs.
You feel much better.


<657/746hp 633/683m 422/472mv no opponent no opponent forest (outside) bloody:15> w
w
whe
who
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
A scale mail jerkin is lying on the ground.
The torn-out heart of the goblin is lying here.
You see 2 of a goblin's short sword here.
A heron is running between the ponds, searching for small fish.
A boar is here, searching through the mud.


<657/746hp 633/683m 419/472mv no opponent no opponent forest (outside) bloody:9>
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
You see 2 of the key to the Animator's Cage here.
A metal key lies here with a fancy chain hanging off it.
(Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.


<657/746hp 633/683m 418/472mv no opponent no opponent road (outside) bloody:8>
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn A cobbled path


<657/746hp 633/683m 418/472mv no opponent no opponent road (outside) bloody:8> n
[ Elf ] <PK> <DEPUTY> Duke Zyrtec Tell the Holy Knight
[ Gnome ] <PK> Gnarble Anklebiter the Grand Master of Larceny
[ Jotun ] Niawyn the Destroyer
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Threnn the Sword Bearer
[50 Human Ran] <PK> [KEEPER] (Chieftain) (OUTLAW) (WANTED:*****) Fenlorn Lostlake the Wrath of Nature
[ Quasi ] <PK> (KING) [JUSTICE] (AT WAR) (THREAT) Praoli the Holy Shaman
[ Slith ] Gidji Wigulf the Greater Assassin
Players found: 8
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 8 characters on; the most on this past month was 18.


<657/746hp 633/683m 418/472mv no opponent no opponent road (outside) bloody:7> n
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A wild boar walks in.


<657/746hp 633/683m 416/472mv no opponent no opponent field (outside) bloody:7> n
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]


<657/746hp 633/683m 414/472mv no opponent no opponent field (outside) bloody:7>
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A wild boar walks in.


<657/746hp 633/683m 412/472mv no opponent no opponent city (outside) bloody:6> scan n
You scan north.
*** Range 1 (north) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 4 (north) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 5 (north) ***
A halfling citizen of Seringale strolls about.


<657/746hp 633/683m 412/472mv no opponent no opponent city (outside) bloody:6> n
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A gate guard steps aside and allows you to pass him.


<657/746hp 633/683m 410/472mv no opponent no opponent city (outside) bloody:5> whe
Players near you in Seringale:
Glolath Hall of Mirrors
<PK> Fenlorn Inside the South Gate


<657/746hp 633/683m 410/472mv no opponent no opponent city (outside) bloody:4> s
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A wild boar walks in.


<657/746hp 633/683m 408/472mv no opponent no opponent city (outside) bloody:3> who
[ Elf ] <PK> <DEPUTY> Duke Zyrtec Tell the Holy Knight
[ Gnome ] <PK> Gnarble Anklebiter the Grand Master of Larceny
[ Jotun ] Niawyn the Destroyer
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Threnn the Sword Bearer
[50 Human Ran] <PK> [KEEPER] (Chieftain) (OUTLAW) (WANTED:*****) Fenlorn Lostlake the Wrath of Nature
[ Quasi ] <PK> (KING) [JUSTICE] (AT WAR) (THREAT) Praoli the Holy Shaman
[ Slith ] Gidji Wigulf the Greater Assassin
Players found: 8
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 8 characters on; the most on this past month was 18.


<657/746hp 633/683m 408/472mv no opponent no opponent city (outside) bloody:1> s
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A wild boar walks in.


<657/746hp 633/683m 406/472mv no opponent no opponent field (outside) evasive:59> whe
Players near you in The Miden'nir:
Niawyn The Trail
<PK> Fenlorn Atop a small hillock


<657/746hp 633/683m 406/472mv no opponent no opponent field (outside) evasive:56> s
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]


<657/746hp 633/683m 404/472mv no opponent no opponent field (outside) evasive:56> s
s
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
You see 2 of the key to the Animator's Cage here.
A metal key lies here with a fancy chain hanging off it.
(Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.


<657/746hp 633/683m 402/472mv no opponent no opponent road (outside) evasive:55>
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A wild boar walks in.


<657/746hp 633/683m 400/472mv no opponent no opponent road (outside) evasive:55> s
s
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
There is a dinged up bucket that has been tossed into a corner.
Irion the Wordbearer rests next to the "horse".
A wild boar walks in.
Irion the Wordbearer says 'Please do me a brief service, Fenlorn. Rest on my horse and help me assign some tasks.'


<657/746hp 633/683m 399/472mv no opponent no opponent inside (indoors) evasive:54> w
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
(Charmed) A baby naja is here, ready to strike.
Niawyn the Destroyer is here.
A wild boar climbs in.


<657/746hp 633/683m 397/472mv no opponent no opponent mountain (outside) evasive:54> whe
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]


<657/746hp 633/683m 391/472mv no opponent no opponent mountain (outside) evasive:53>
Players near you in Emerald Forest:
<PK> Fenlorn A Fog-Shrouded Trail


<657/746hp 633/683m 391/472mv no opponent no opponent mountain (outside) evasive:53> e
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
(Charmed) A baby naja is here, ready to strike.
Niawyn the Destroyer is here.


<674/746hp 642/683m 441/472mv no opponent no opponent mountain (outside) evasive:52> n
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
There is a dinged up bucket that has been tossed into a corner.
Irion the Wordbearer rests next to the "horse".
A wild boar walks in.


<674/746hp 642/683m 438/472mv no opponent no opponent inside (indoors) evasive:51> n
n
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A wild boar walks in.


<674/746hp 642/683m 437/472mv no opponent no opponent road (outside) evasive:51>
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
You see 2 of the key to the Animator's Cage here.
A metal key lies here with a fancy chain hanging off it.
(Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.


<674/746hp 642/683m 435/472mv no opponent no opponent road (outside) evasive:50> n
n
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A wild boar walks in.


<674/746hp 642/683m 433/472mv no opponent no opponent field (outside) evasive:49> n
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]


<674/746hp 642/683m 431/472mv no opponent no opponent field (outside) evasive:49>
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A wild boar walks in.


<674/746hp 642/683m 429/472mv no opponent no opponent city (outside) evasive:48> n
n
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'


<674/746hp 642/683m 427/472mv no opponent no opponent city (outside) evasive:48> n
n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A wild boar walks in.


<674/746hp 642/683m 425/472mv no opponent no opponent road (outside) evasive:47>
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A wild boar walks in.


<674/746hp 642/683m 423/472mv no opponent no opponent road (outside) evasive:47> n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A wild boar walks in.


<674/746hp 642/683m 421/472mv no opponent no opponent road (outside) evasive:46> whe
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A halfling citizen of Seringale strolls about.
A wild boar walks in.


<674/746hp 642/683m 419/472mv no opponent no opponent road (outside) evasive:46> n
Players near you in Seringale:
Glolath Hall of Mirrors
<PK> Fenlorn The South Main Street


<674/746hp 642/683m 419/472mv no opponent no opponent road (outside) evasive:45>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A wild boar walks in.


<674/746hp 642/683m 417/472mv no opponent no opponent road (outside) evasive:45> n
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A wild boar walks in.


<674/746hp 642/683m 415/472mv no opponent no opponent city (outside) evasive:44> d
The Quadruple Junction
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
An immovable grill above you allows a small glimpse of the sky.

[Exits: north east south west up]
You see 2 of a war banner of Seringale here.
A wild boar walks in.


<674/746hp 642/683m 414/472mv no opponent no opponent inside (indoors) evasive:44> whe
Players near you in Sewers:
<PK> Fenlorn The Quadruple Junction


<674/746hp 642/683m 414/472mv no opponent no opponent inside (indoors) evasive:43> u
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A wild boar walks in.


<674/746hp 642/683m 413/472mv no opponent no opponent city (outside) evasive:43> who
[ Elf ] <PK> <DEPUTY> Duke Zyrtec Tell the Holy Knight
[ Gnome ] <PK> Gnarble Anklebiter the Grand Master of Larceny
[ Jotun ] Niawyn the Destroyer
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Threnn the Sword Bearer
[50 Human Ran] <PK> [KEEPER] (Chieftain) (OUTLAW) (WANTED:*****) Fenlorn Lostlake the Wrath of Nature
[ Quasi ] <PK> (KING) [JUSTICE] (AT WAR) (THREAT) Praoli the Holy Shaman
[ Slith ] Gidji Wigulf the Greater Assassin
Players found: 8
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 8 characters on; the most on this past month was 18.


<674/746hp 642/683m 413/472mv no opponent no opponent city (outside) evasive:41> frown
You frown disapprovingly.


<674/746hp 642/683m 413/472mv no opponent no opponent city (outside) evasive:37> scan a
You scan all around.
You scan north.
*** Range 1 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A gnomish city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
*** Range 2 (north) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 3 (north) ***
A halfling city guard of Seringale stands watch here.
You scan east.
You scan south.
*** Range 2 (south) ***
A halfling citizen of Seringale strolls about.
*** Range 3 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 6 (south) ***
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
You scan west.
*** Range 5 (west) ***
A human city guard of Seringale stands watch here.
*** Range 6 (west) ***
A half-elf citizen of Seringale wanders about rather aimlessly.
You scan down.


<674/746hp 642/683m 413/472mv no opponent no opponent city (outside) evasive:36> whe
Players near you in Seringale:
Glolath Hall of Mirrors
<PK> Fenlorn South Square


<674/746hp 642/683m 413/472mv no opponent no opponent city (outside) evasive:33> eq
You are using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> (Glowing) (Humming) an emerald-green silver-grey signet of hardiness
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn around neck> (Glowing) (Humming) a disease-scarred silver-grey collar of inoculation
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn on head> (Glowing) a reinforced golden helmet of refinement
<worn on torso> (Glowing) a reinforced golden breastplate of refinement
<worn on arms> (Glowing) reinforced golden vambraces of refinement
<worn on hands> a pair of disease-scarred thorn gloves of survival
<worn on legs> (Glowing) reinforced golden greaves of refinement
<worn on feet> a pair of dragonblood thorn boots of evisceration
<worn as shield> a finely-crafted dwarven shield
<worn about body> a deflective kudzu tarp of defiance
<worn about waist> (Glowing) a beautiful silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of maiming
<worn around wrist> a dragonblood firemesh armband of evisceration
<wielded> a stout truncheon
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun


<674/746hp 642/683m 413/472mv no opponent no opponent city (outside) evasive:32> n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A drow city guard of Seringale stands watch here.
A wild boar walks in.


<674/746hp 642/683m 411/472mv no opponent no opponent road (outside) evasive:28> n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A gnomish city guard of Seringale stands watch here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A wild boar walks in.


<674/746hp 642/683m 409/472mv no opponent no opponent road (outside) evasive:27>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A wild boar walks in.


<674/746hp 642/683m 407/472mv no opponent no opponent road (outside) evasive:27> e
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling city guard of Seringale stands watch here.
A wild boar walks in.


<674/746hp 642/683m 405/472mv no opponent no opponent city (outside) evasive:26> whe
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A wild boar walks in.


<674/746hp 642/683m 404/472mv no opponent no opponent inside (indoors) evasive:26> who
Players near you in Seringale:
Glolath Hall of Mirrors
<PK> Fenlorn Southeast of Market Square
<PK> Praoli Outside the South Gate


<674/746hp 642/683m 404/472mv no opponent no opponent inside (indoors) evasive:25>
[ Elf ] <PK> <DEPUTY> Duke Zyrtec Tell the Holy Knight
[ Gnome ] <PK> Gnarble Anklebiter the Grand Master of Larceny
[ Jotun ] Niawyn the Destroyer
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Threnn the Sword Bearer
[50 Human Ran] <PK> [KEEPER] (Chieftain) (OUTLAW) (WANTED:*****) Fenlorn Lostlake the Wrath of Nature
[ Quasi ] <PK> (KING) [JUSTICE] (AT WAR) (THREAT) Praoli the Holy Shaman
[ Slith ] Gidji Wigulf the Greater Assassin
Players found: 8
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 8 characters on; the most on this past month was 18.


<674/746hp 642/683m 404/472mv no opponent no opponent inside (indoors) evasive:25> n
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A human city guard of Seringale stands watch here.
A wild boar walks in.


<674/746hp 642/683m 403/472mv no opponent no opponent city (outside) evasive:25>
A human city guard yells 'Fenlorn! Now you die!'
You parry a human city guard's punch with an easy flourish.
You dance around a human city guard's punch and easily dodge it.
A human city guard is in excellent condition.


<674/746hp 642/683m 403/472mv none mob city (outside) evasive:25> whe
Players near you in Seringale:
Glolath Hall of Mirrors
<PK> Fenlorn East of Market Square
<PK> Praoli The South Main Street
A human city guard is in excellent condition.


<674/746hp 642/683m 403/472mv none mob city (outside) evasive:22>
A wild boar looks uncomfortable in these surroundings.
A human city guard is in excellent condition.


<688/746hp 650/683m 456/472mv none mob city (outside) evasive:22>
You parry a human city guard's punch with an easy flourish.
Your shield absorbs the impact of a human city guard's punch easily.
Your crush DISMEMBERS a human city guard!
Your pound DISMEMBERS a human city guard!
Your pound MASSACRES a human city guard!
You swing a stout truncheon at a human city guard's neck and decapitate him.
A human city guard's headless body falls to its knees, then keels sideways.
A human city guard's eyes are pulled out of his head.


<688/746hp 650/683m 456/472mv no opponent no opponent city (outside) evasive:22> s
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A wild boar walks in.


<688/746hp 650/683m 455/472mv no opponent no opponent inside (indoors) evasive:20> w
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling city guard of Seringale stands watch here.
A wild boar walks in.
Praoli flies in.
A special guard walks in.


<688/746hp 650/683m 454/472mv no opponent no opponent city (outside) evasive:19> scan s

Praoli flies east.
A special guard walks east.


<688/746hp 650/683m 454/472mv no opponent no opponent city (outside) evasive:19>
You scan south.
*** Range 2 (south) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A gnomish city guard of Seringale stands watch here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
*** Range 3 (south) ***
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A drow city guard of Seringale stands watch here.
*** Range 6 (south) ***
A halfling citizen of Seringale strolls about.


<688/746hp 650/683m 454/472mv no opponent no opponent city (outside) evasive:19> murder praoli
They aren't here.


<688/746hp 650/683m 454/472mv no opponent no opponent city (outside) evasive:18> murder praoli
They aren't here.


<688/746hp 650/683m 454/472mv no opponent no opponent city (outside) evasive:17>
Praoli flies in.
A special guard walks in.


<688/746hp 650/683m 454/472mv no opponent no opponent city (outside) evasive:17> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli blocks your attack with his shield.
Your crush maims Praoli!
Praoli has some small wounds and bruises.


<688/746hp 650/683m 454/472mv shaft defensive city (outside) bloody:40>
Praoli scans all around.
Praoli has some small wounds and bruises.


<688/746hp 650/683m 454/472mv shaft defensive city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
A halfling city guard cowers in abject terror!
The hairs on a halfling city guard's body stand on end.
Praoli flies south.
A special guard walks south.


<688/746hp 650/683m 454/472mv no opponent no opponent city (outside) bloody:40> di

Praoli flies in.
A special guard walks in.


<688/746hp 650/683m 454/472mv no opponent no opponent city (outside) bloody:39>
A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry a special guard's pierce.
A special guard's pierce devastates you!
A special guard has quite a few wounds.


<659/746hp 650/683m 454/472mv none mob city (outside) bloody:40>
A special guard is blinded by the dirt in his eyes!
Your kicked dirt scratches a special guard.
A special guard has quite a few wounds.


<659/746hp 650/683m 454/472mv none mob city (outside) bloody:40> flee

You yell 'Help! I am being attacked by Praoli!'
You parry Praoli's crush.
A special guard dances around your crush, easily dodging it.
A wild boar's charge MUTILATES a special guard!
You dodge a special guard's pierce.
You parry a special guard's pierce.
A special guard has quite a few wounds.


<659/746hp 650/683m 454/472mv none mob city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
A wild boar cowers in abject terror!
A wild boar flees in terror!
You remain resolute against the visions.
Praoli flies west.
A special guard has quite a few wounds.


<659/746hp 650/683m 454/472mv none mob city (outside) bloody:40>
A halfling city guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You nimbly dodge a halfling city guard's punch with a practiced maneuver.
You awkwardly parry a halfling city guard's punch with a loud clang.
A special guard has quite a few wounds.


<659/746hp 650/683m 454/472mv none mob city (outside) bloody:40>
Praoli flies in.
A special guard has quite a few wounds.


<659/746hp 650/683m 454/472mv none mob city (outside) bloody:40> flee

You yell 'Help! I am being attacked by Praoli!'
You block Praoli's attack with your shield.
Praoli's crush MUTILATES you!
You dance around a halfling city guard's punch and easily dodge it.
Your shield absorbs the impact of a halfling city guard's punch easily.
Praoli's crush DISEMBOWELS you!
A special guard nimbly dodges your crush with a practiced maneuver.
Your crush MASSACRES a special guard!
You scream out in agonizing pain as your body starts to deform!
Your body becomes covered with fur and your claws sharpen as you take the form of a tiger!
A wild boar's charge MUTILATES a special guard!
You dance around a special guard's pierce and easily dodge it.
You dodge a special guard's pierce.
A special guard has quite a few wounds.


<626/796hp 650/683m 454/472mv none mob city (outside) bloody:40>
You flee from combat!
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<626/796hp 650/683m 452/472mv no opponent no opponent road (outside) bloody:40>
You aren't fighting anyone.


<626/796hp 650/683m 452/472mv no opponent no opponent road (outside) bloody:40>
A wild boar yells 'Help! I am being attacked by Praoli!'


<626/796hp 650/683m 452/472mv no opponent no opponent road (outside) bloody:39> s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A gnomish city guard of Seringale stands watch here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<626/796hp 650/683m 450/472mv no opponent no opponent road (outside) bloody:39> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<626/796hp 650/683m 448/472mv no opponent no opponent road (outside) bloody:38> af
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A drow city guard of Seringale stands watch here.


<626/796hp 650/683m 446/472mv no opponent no opponent city (outside) bloody:38>
You are affected by the following:
Skill: transform : lasts for 36 hours
Skill: were-tiger : modifies max dexterity by 1 for 12 hours
: modifies max strength by 2 for 12 hours
: modifies health by 50 for 12 hours
: modifies damroll by 10 for 12 hours
Skill: herb : lasts for 9 hours
Beast: boars : unavailable for 20 hours
Spell: cabal sanctuary: lasts for 1 hours
Beast: panthers : unavailable for 15 hours
Beast: wolves : unavailable for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 9 hours
: modifies hitroll by 6 for 9 hours
Skill: barkskin : lasts for 7 hours


<626/796hp 650/683m 446/472mv no opponent no opponent city (outside) bloody:37> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<626/796hp 650/683m 444/472mv no opponent no opponent road (outside) bloody:35> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A gnomish city guard of Seringale stands watch here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<626/796hp 650/683m 442/472mv no opponent no opponent road (outside) bloody:35> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<626/796hp 650/683m 440/472mv no opponent no opponent road (outside) bloody:34> n
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
(Charmed) A special guard is here, fighting a wild boar.
(Charmed) A wild boar is here, fighting a special guard.
A halfling city guard of Seringale stands watch here.


<626/796hp 650/683m 438/472mv no opponent no opponent city (outside) bloody:34>
A halfling city guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You nimbly dodge a halfling city guard's punch with a practiced maneuver.
You thrust a halfling city guard's punch aside in a skillful parry.
You dance around a halfling city guard's punch and easily dodge it.
You awkwardly parry a halfling city guard's punch with a loud clang.
Your pound MANGLES a halfling city guard!
Your crush MANGLES a halfling city guard!
You swing a stout truncheon at a halfling city guard's neck and decapitate him.
A halfling city guard's headless body falls to its knees, then keels sideways.
You hear a halfling city guard's death cry.
A wild boar's charge MUTILATES a special guard!
A special guard's pierce DISMEMBERS a wild boar!
A special guard has fled!
A special guard walks south.
A wild boar is DEAD!!
You hear a wild boar's death cry.
A wild boar stops following you.


<626/796hp 650/683m 438/472mv no opponent no opponent city (outside) bloody:33> n
dirt praoli
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.


<626/796hp 650/683m 438/472mv no opponent no opponent city (outside) bloody:33>
They aren't here.


<626/796hp 650/683m 438/472mv no opponent no opponent city (outside) bloody:33>
Praoli flies in.


<626/796hp 650/683m 438/472mv no opponent no opponent city (outside) bloody:32>
Praoli flies south.


<626/796hp 650/683m 438/472mv no opponent no opponent city (outside) bloody:32>
Glolath walks in.


<626/796hp 650/683m 438/472mv no opponent no opponent city (outside) bloody:31> dirt praoli
They aren't here.


<626/796hp 650/683m 438/472mv no opponent no opponent city (outside) bloody:31>
Glolath walks south.


<626/796hp 650/683m 438/472mv no opponent no opponent city (outside) bloody:31> dirt praoli
They aren't here.


<626/796hp 650/683m 438/472mv no opponent no opponent city (outside) bloody:30> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
Glolath the Illusionist of Imagery is here.
Praoli flies north.
A special guard walks north.


<626/796hp 650/683m 436/472mv no opponent no opponent road (outside) bloody:30> dirt praoli
They aren't here.


<626/796hp 650/683m 436/472mv no opponent no opponent road (outside) bloody:29> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A gnomish city guard of Seringale stands watch here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<626/796hp 650/683m 434/472mv no opponent no opponent road (outside) bloody:28> s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<626/796hp 650/683m 432/472mv no opponent no opponent road (outside) bloody:28>
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A drow city guard of Seringale stands watch here.


<626/796hp 650/683m 430/472mv no opponent no opponent city (outside) bloody:27> whe
Players near you in Seringale:
Glolath The Main Street
<PK> Fenlorn South Square
<PK> Praoli The Main Street


<639/796hp 667/683m 472/472mv no opponent no opponent city (outside) bloody:26> s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<639/796hp 667/683m 470/472mv no opponent no opponent road (outside) bloody:24> s
s
s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
A drow city guard of Seringale stands watch here.
A halfling citizen of Seringale strolls about.
A drow city guard yells 'Fenlorn! You shall pay!'
You thrust a drow city guard's punch aside in a skillful parry.
You nimbly dodge a drow city guard's punch with a practiced maneuver.
A drow city guard is in excellent condition.


<639/796hp 667/683m 468/472mv none mob road (outside) bloody:24>
No way! You are still fighting!
A drow city guard is in excellent condition.


<639/796hp 667/683m 468/472mv none mob road (outside) bloody:23>
No way! You are still fighting!
A drow city guard is in excellent condition.


<639/796hp 667/683m 468/472mv none mob road (outside) bloody:23>
Praoli flies in.
A special guard walks in.
A drow city guard is in excellent condition.


<639/796hp 667/683m 468/472mv none mob road (outside) bloody:22>
Praoli ensnares you, preventing you from leaving the area temporarily.
[JUSTICE] The Guardian of Justice: 'NOTICE: Fenlorn has been ensnared by Praoli within Seringale.'
A drow city guard is in excellent condition.


<639/796hp 667/683m 468/472mv none mob road (outside) bloody:22>
A special guard rubs the dirt out of his eyes, but they're still watering.
Garp the citizen of Seringale walks north.
A drow city guard's attack sails by you harmlessly as he falls on his sword accidentally.
A drow city guard hits the ground ... DEAD.


<639/796hp 667/683m 468/472mv no opponent no opponent road (outside) bloody:21> n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A halfling citizen of Seringale strolls about.


<639/796hp 667/683m 466/472mv no opponent no opponent road (outside) bloody:21>
Glolath walks in.


<639/796hp 667/683m 466/472mv no opponent no opponent road (outside) bloody:20>
Praoli flies in.
A special guard walks in.
Garp the citizen of Seringale walks north.


<639/796hp 667/683m 466/472mv no opponent no opponent road (outside) bloody:18> ****
You feel ready to strike down your foes with ****.


<639/796hp 667/683m 466/472mv no opponent no opponent road (outside) bloody:18>
Praoli flies north.
A special guard walks north.


<639/796hp 667/683m 466/472mv no opponent no opponent road (outside) bloody:17> s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
The corpse of a drow city guard is lying here.
You see 2 of a war banner of Seringale here.


<639/796hp 667/683m 464/472mv no opponent no opponent road (outside) bloody:17> s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.


<639/796hp 667/683m 462/472mv no opponent no opponent road (outside) bloody:16> s
s
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.


<639/796hp 667/683m 460/472mv no opponent no opponent road (outside) bloody:15> s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]


<639/796hp 667/683m 458/472mv no opponent no opponent road (outside) bloody:15> s
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.


<639/796hp 667/683m 456/472mv no opponent no opponent city (outside) bloody:14> s
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]


<639/796hp 667/683m 454/472mv no opponent no opponent city (outside) bloody:14> s
You cannot leave the area until the ensnare wears off.


<639/796hp 667/683m 454/472mv no opponent no opponent city (outside) bloody:13>
You cannot leave the area until the ensnare wears off.


<639/796hp 667/683m 454/472mv no opponent no opponent city (outside) bloody:13> s
You cannot leave the area until the ensnare wears off.


<639/796hp 667/683m 454/472mv no opponent no opponent city (outside) bloody:13> n
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.


<639/796hp 667/683m 452/472mv no opponent no opponent city (outside) bloody:12>
Praoli flies in.
A special guard walks in.
A gate guard steps aside and allows you to pass him.


<639/796hp 667/683m 452/472mv no opponent no opponent city (outside) bloody:11> s
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
Praoli flies in.
A special guard walks in.


<639/796hp 667/683m 450/472mv no opponent no opponent city (outside) bloody:11> s
You cannot leave the area until the ensnare wears off.
The Pendulum of Serin slows Praoli down as he begins to swing at you.


<639/796hp 667/683m 450/472mv no opponent no opponent city (outside) bloody:10> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your pound maims Praoli!
Your pound MUTILATES Praoli!
Your crush DISEMBOWELS Praoli!
Praoli has quite a few wounds.


<639/796hp 667/683m 450/472mv shaft defensive city (outside) bloody:40>
Praoli is no longer moving so slowly.
Praoli has quite a few wounds.


<639/796hp 667/683m 450/472mv shaft defensive city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies north.
A special guard walks north.


<639/796hp 667/683m 450/472mv no opponent no opponent city (outside) bloody:40>
The gates north of you closes.


<639/796hp 667/683m 450/472mv no opponent no opponent city (outside) bloody:39> open n
You open the gates north of you.


<639/796hp 667/683m 450/472mv no opponent no opponent city (outside) bloody:37> n

Glolath walks in.
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
The white aura around your body fades.
The town clock tolls twelve times as midnight arrives.


<661/796hp 679/683m 472/472mv no opponent no opponent city (outside) bloody:36> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli's shield wobbles and barely deflects your crush.
Praoli blocks your attack with his shield.
Praoli's shield jolts under your pound, but holds.
Praoli has quite a few wounds.


<661/796hp 679/683m 472/472mv shaft defensive city (outside) bloody:40> flee

Praoli's kick DISMEMBERS you!
Praoli has quite a few wounds.


<607/796hp 679/683m 472/472mv shaft defensive city (outside) bloody:40>
Glolath walks in.
A gate guard steps aside and allows you to pass him.
Praoli has quite a few wounds.


<607/796hp 679/683m 472/472mv shaft defensive city (outside) bloody:40>
Praoli's crush MASSACRES you!
You block Praoli's attack with your shield.
Praoli's shield wobbles and barely deflects your pound.
You dodge a special guard's pierce.
You thrust a special guard's pierce aside in a skillful parry.
Praoli has quite a few wounds.


<533/796hp 679/683m 472/472mv shaft defensive city (outside) bloody:40> flee
You flee from combat!
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]


<533/796hp 679/683m 470/472mv no opponent no opponent city (outside) bloody:39> flee
You aren't fighting anyone.


<533/796hp 679/683m 470/472mv no opponent no opponent city (outside) bloody:39>
You aren't fighting anyone.


<533/796hp 679/683m 470/472mv no opponent no opponent city (outside) bloody:39> n
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
Glolath the Illusionist of Imagery is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.


<533/796hp 679/683m 468/472mv no opponent no opponent city (outside) bloody:38> n
n
n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]


<533/796hp 679/683m 466/472mv no opponent no opponent road (outside) bloody:37> n
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.


<533/796hp 679/683m 464/472mv no opponent no opponent road (outside) bloody:37>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.


<533/796hp 679/683m 462/472mv no opponent no opponent road (outside) bloody:36>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
The corpse of a drow city guard is lying here.
You see 2 of a war banner of Seringale here.


<533/796hp 679/683m 460/472mv no opponent no opponent road (outside) bloody:36> quaff defender
n
You quaff a Defender potion.
You are surrounded by a white aura.


<533/796hp 679/683m 460/472mv no opponent no opponent road (outside) bloody:34> whe
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<533/796hp 679/683m 458/472mv no opponent no opponent road (outside) bloody:33>
Players near you in Seringale:
Glolath Inside the South Gate
<PK> Fenlorn The South Main Street
<PK> Praoli The South Main Street


<533/796hp 679/683m 458/472mv no opponent no opponent road (outside) bloody:33> n
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<533/796hp 679/683m 456/472mv no opponent no opponent city (outside) bloody:32> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A halfling citizen of Seringale strolls about.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<533/796hp 679/683m 454/472mv no opponent no opponent road (outside) bloody:31> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<533/796hp 679/683m 452/472mv no opponent no opponent road (outside) bloody:31> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<533/796hp 679/683m 450/472mv no opponent no opponent road (outside) bloody:30> n
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
The corpse of a wild boar is lying here.
The corpse of a halfling city guard is lying here.


<533/796hp 679/683m 448/472mv no opponent no opponent city (outside) bloody:30> w
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A glowing banner bearing the emblem of Seringale rests here.


<533/796hp 679/683m 447/472mv no opponent no opponent inside (indoors) bloody:29> n
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
You see 4 of a war banner of Seringale here.


<533/796hp 679/683m 446/472mv no opponent no opponent city (outside) bloody:29> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]


<533/796hp 679/683m 444/472mv no opponent no opponent road (outside) bloody:28> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]


<533/796hp 679/683m 442/472mv no opponent no opponent road (outside) bloody:27> w
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]


<533/796hp 679/683m 440/472mv no opponent no opponent city (outside) bloody:27> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A human citizen of Seringale wanders around aimlessly.


<533/796hp 679/683m 438/472mv no opponent no opponent road (outside) bloody:26> w

Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 8000 gold!'


<533/796hp 679/683m 438/472mv no opponent no opponent road (outside) bloody:26> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.


<533/796hp 679/683m 436/472mv no opponent no opponent road (outside) bloody:26> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]


<533/796hp 679/683m 434/472mv no opponent no opponent road (outside) bloody:25> w
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.


<533/796hp 679/683m 432/472mv no opponent no opponent city (outside) bloody:25> w
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A refugee is here, wandering through the streets.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.


<533/796hp 679/683m 430/472mv no opponent no opponent city (outside) bloody:40> w
You cannot leave the area until the ensnare wears off.


<533/796hp 679/683m 430/472mv no opponent no opponent city (outside) bloody:40> w
You cannot leave the area until the ensnare wears off.


<533/796hp 679/683m 430/472mv no opponent no opponent city (outside) bloody:39>
You cannot leave the area until the ensnare wears off.


<533/796hp 679/683m 430/472mv no opponent no opponent city (outside) bloody:39> e
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'


<533/796hp 679/683m 428/472mv no opponent no opponent city (outside) bloody:39> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]


<533/796hp 679/683m 426/472mv no opponent no opponent road (outside) bloody:38> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.


<533/796hp 679/683m 424/472mv no opponent no opponent road (outside) bloody:38> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A human citizen of Seringale wanders around aimlessly.


<533/796hp 679/683m 422/472mv no opponent no opponent road (outside) bloody:37> e
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]


<533/796hp 679/683m 420/472mv no opponent no opponent city (outside) bloody:37>
Praoli flies in.
A special guard walks in.


<533/796hp 679/683m 420/472mv no opponent no opponent city (outside) bloody:36> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]


<533/796hp 679/683m 418/472mv no opponent no opponent road (outside) bloody:36> w
murder praoli
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]


<533/796hp 679/683m 416/472mv no opponent no opponent city (outside) bloody:35>
They aren't here.


<533/796hp 679/683m 416/472mv no opponent no opponent city (outside) bloody:35> murder praoli
They aren't here.


<533/796hp 679/683m 416/472mv no opponent no opponent city (outside) bloody:34> murder praoli
They aren't here.


<533/796hp 679/683m 416/472mv no opponent no opponent city (outside) bloody:34>
Praoli flies in.
A special guard walks in.


<533/796hp 679/683m 416/472mv no opponent no opponent city (outside) bloody:33> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your pound maims Praoli!
Your crush DISEMBOWELS Praoli!
Praoli has quite a few wounds.


<533/796hp 679/683m 416/472mv shaft defensive city (outside) bloody:40>
A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You dodge a special guard's pierce.
You parry a special guard's pierce.
You stumble and barely manage to dodge Praoli's judgment.
Your pound MUTILATES Praoli!
Your pound misses Praoli.
You nimbly dodge a special guard's pierce with a practiced maneuver.
You thrust a special guard's pierce aside in a skillful parry.
Praoli has quite a few wounds.


<533/796hp 679/683m 416/472mv shaft defensive city (outside) bloody:40>
The lightning has stopped.
Praoli has quite a few wounds.


<545/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
Praoli swears : #@*'*&^*#%@*&! !!!!!
Praoli has quite a few wounds.


<545/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40> dirt praoli
Praoli is blinded by the dirt in his eyes!
Your kicked dirt scratches Praoli.
Praoli closes his eyes momentarily.
Praoli has quite a few wounds.


<545/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
You awkwardly parry Praoli's crush with a loud clang.
Your crush maims Praoli!
Your crush maims Praoli!
Your crush maims Praoli!
You thrust a special guard's pierce aside in a skillful parry.
You parry a special guard's pierce with an easy flourish.
Praoli has some big nasty wounds and scratches.


<545/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
Praoli closes his eyes momentarily.
Praoli has quite a few wounds.


<545/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
You dodge Praoli's crush.
Praoli awkwardly parries your crush with a loud clang.
Your pound MUTILATES Praoli!
A special guard's pierce devastates you!
A special guard's pierce devastates you!
Praoli has some big nasty wounds and scratches.


<487/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40> dkick
I don't know how to do that.
Praoli has some big nasty wounds and scratches.


<487/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
Praoli closes his eyes momentarily.
Praoli has quite a few wounds.


<487/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
Praoli rubs the dirt out of his eyes, but they're still watering.
You parry Praoli's crush with an easy flourish.
Your pound DISEMBOWELS Praoli!
You dodge a special guard's pierce.
You dodge a special guard's pierce.
Praoli has some big nasty wounds and scratches.


<487/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
Glolath walks in.
Praoli has some big nasty wounds and scratches.


<487/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
Praoli closes his eyes momentarily.
You block Praoli's attack with your shield.
Praoli's shield wobbles and barely deflects your pound.
Praoli's shield jolts under your crush, but holds.
You dance around a special guard's pierce and easily dodge it.
You parry a special guard's pierce.
Praoli has quite a few wounds.


<487/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40> dkick
That isn't a verb I know.
Praoli has quite a few wounds.


<487/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
Glolath looks at you.
Praoli has quite a few wounds.


<487/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
You parry Praoli's crush.
Your crush MUTILATES Praoli!
Your crush devastates Praoli!
You manage to dodge a special guard's pierce with a lot of effort.
You block a special guard's attack with your shield.
Praoli has some big nasty wounds and scratches.


<487/796hp 683/683m 469/472mv shaft defensive city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
The Gods protect Glolath from Praoli.
You remain resolute against the visions.
Praoli flies west.
A special guard has quite a few wounds.


<487/796hp 683/683m 469/472mv none mob city (outside) bloody:40> murder praoli
They aren't here.
A special guard has quite a few wounds.


<487/796hp 683/683m 469/472mv none mob city (outside) bloody:40>
Praoli flies in.
A special guard has quite a few wounds.


<487/796hp 683/683m 469/472mv none mob city (outside) bloody:40> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli blocks your attack with his shield.
A special guard has quite a few wounds.


<487/796hp 683/683m 469/472mv none mob city (outside) bloody:40>
Praoli's crush MUTILATES you!
A special guard awkwardly parries your pound with a loud clang.
Your pound MASSACRES a special guard!
You nimbly dodge a special guard's pierce with a practiced maneuver.
You parry a special guard's pierce.
A special guard has quite a few wounds.


<447/796hp 683/683m 469/472mv none mob city (outside) bloody:40> flee
You flee from combat!
Juice Bar
You are in the juice store of Seringale. Different paintings of luscious
fruits hang on the wall, suggesting the sweet tastes of fruits and their
luscious juices. A big barrel of fruits sits at the back of the store,
containing lots of fresh fruits. A man is here selling you juices of these
delicious fruits. You see the West Common Road to the north.

[Exits: north up]
An avian city guard of Seringale stands watch here.
Eithel the juicer is here selling many different kinds of fruit juices.
An avian city guard yells 'Fenlorn! Now you die!'
An avian city guard's attack sails by you harmlessly as he falls on his sword accidentally.
An avian city guard splatters blood on your armor.


<447/796hp 683/683m 468/472mv no opponent no opponent inside (indoors) bloody:40> n
murder praoli
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
(White Aura) Praoli the Holy Shaman is here.
Glolath the Illusionist of Imagery is here.
(Charmed) A special guard stands here, red with anger.


<447/796hp 683/683m 467/472mv no opponent no opponent city (outside) bloody:38>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush MUTILATES Praoli!
Praoli has some big nasty wounds and scratches.


<447/796hp 683/683m 467/472mv shaft defensive city (outside) bloody:40>
You block Praoli's attack with your shield.
Praoli's crush DISEMBOWELS you!
Praoli awkwardly parries your pound with a loud clang.
Praoli's shield wobbles and barely deflects your crush.
You nimbly dodge a special guard's pierce with a practiced maneuver.
You stumble and barely manage to dodge a special guard's pierce.
Praoli has some big nasty wounds and scratches.


<402/796hp 683/683m 467/472mv shaft defensive city (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
The Gods protect Glolath from Praoli.
Praoli flies east.
A special guard has quite a few wounds.


<402/796hp 683/683m 467/472mv none mob city (outside) bloody:40> murder praoli
They aren't here.
A special guard has quite a few wounds.


<402/796hp 683/683m 467/472mv none mob city (outside) bloody:40>
A special guard nimbly dodges your crush with a practiced maneuver.
Your shield wobbles and barely deflects a special guard's pierce.
A special guard's pierce decimates you!
A special guard has quite a few wounds.


<376/796hp 683/683m 467/472mv none mob city (outside) bloody:40> murder praoli
They aren't here.
A special guard has quite a few wounds.


<376/796hp 683/683m 467/472mv none mob city (outside) bloody:40> flee
You flee from combat!
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]


<376/796hp 683/683m 465/472mv no opponent no opponent road (outside) bloody:40>
Praoli flies in.


<376/796hp 683/683m 465/472mv no opponent no opponent road (outside) bloody:39>
Praoli flies west.


<376/796hp 683/683m 465/472mv no opponent no opponent road (outside) bloody:38> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]


<376/796hp 683/683m 463/472mv no opponent no opponent road (outside) bloody:38> w
murder praoli
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
Praoli flies in.
A special guard walks in.


<376/796hp 683/683m 461/472mv no opponent no opponent road (outside) bloody:38>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli's shield jolts under your crush, but holds.
Your pound maims Praoli!
Praoli has some big nasty wounds and scratches.


<376/796hp 683/683m 461/472mv shaft defensive road (outside) bloody:40> murder praoli

Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
Praoli flies south.
A special guard walks south.


<388/796hp 683/683m 472/472mv no opponent no opponent road (outside) bloody:40>
Glolath walks in.


<388/796hp 683/683m 472/472mv no opponent no opponent road (outside) bloody:39> e
They aren't here.


<388/796hp 683/683m 472/472mv no opponent no opponent road (outside) bloody:38>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]


<388/796hp 683/683m 470/472mv no opponent no opponent road (outside) bloody:37> e
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
You see 4 of a war banner of Seringale here.


<388/796hp 683/683m 468/472mv no opponent no opponent city (outside) bloody:36> n
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A gnomish city guard of Seringale stands here.
A gnomish city guard yells 'Time to die, Fenlorn!'
You grip your shield firmly, staving off a gnomish city guard's punch.
You parry a gnomish city guard's punch with an easy flourish.
A gnomish city guard is in excellent condition.


<388/796hp 683/683m 467/472mv none mob inside (indoors) bloody:36> e
No way! You are still fighting!
A gnomish city guard is in excellent condition.


<388/796hp 683/683m 467/472mv none mob inside (indoors) bloody:35>
You dance around a gnomish city guard's punch and easily dodge it.
Your shield wobbles and barely deflects a gnomish city guard's punch.
Your pound *** DEMOLISHES *** a gnomish city guard!
Your pound *** DEMOLISHES *** a gnomish city guard!
Your pound *** DEMOLISHES *** a gnomish city guard!
A gnomish city guard is DEAD!!
You hear a gnomish city guard's death cry.
You get 115 gold coins from the corpse of a gnomish city guard.
Virgil gives you 15 gold coins for your sacrifice.


<388/796hp 683/683m 467/472mv no opponent no opponent inside (indoors) bloody:33>
Rimath the trader auctions 'Place yer bids! some speckled coral leggings is being auctioned for 15000 gold!'


<388/796hp 683/683m 467/472mv no opponent no opponent inside (indoors) bloody:39> s
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
You see 4 of a war banner of Seringale here.
Glolath the Illusionist of Imagery is here.


<388/796hp 683/683m 466/472mv no opponent no opponent city (outside) bloody:38> whe
Players near you in Seringale:
Glolath West of Market Square
<PK> Fenlorn West of Market Square
<PK> Praoli The West Common Road


<388/796hp 683/683m 466/472mv no opponent no opponent city (outside) bloody:38>
Praoli flies in.
A special guard walks in.


<388/796hp 683/683m 466/472mv no opponent no opponent city (outside) bloody:39> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]


<388/796hp 683/683m 464/472mv no opponent no opponent road (outside) bloody:39> murder praoli
They aren't here.


<388/796hp 683/683m 464/472mv no opponent no opponent road (outside) bloody:38>
Praoli flies in.
A special guard walks in.


<388/796hp 683/683m 464/472mv no opponent no opponent road (outside) bloody:38>
Praoli scans all around.


<388/796hp 683/683m 464/472mv no opponent no opponent road (outside) bloody:37> murder praoli

A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You nimbly dodge a special guard's pierce with a practiced maneuver.
You parry a special guard's pierce.
A special guard has quite a few wounds.


<388/796hp 683/683m 464/472mv none mob road (outside) bloody:40>
You do the best you can!
A special guard has quite a few wounds.


<388/796hp 683/683m 464/472mv none mob road (outside) bloody:40>
Glolath walks in.
A special guard has quite a few wounds.


<388/796hp 683/683m 464/472mv none mob road (outside) bloody:40> flee
You flee from combat!
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
You see 4 of a war banner of Seringale here.


<388/796hp 683/683m 462/472mv no opponent no opponent city (outside) bloody:40> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]
Glolath the Illusionist of Imagery is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.


<388/796hp 683/683m 460/472mv no opponent no opponent road (outside) bloody:39> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush maims Praoli!
Your crush MUTILATES Praoli!
Praoli has some big nasty wounds and scratches.


<388/796hp 683/683m 460/472mv shaft defensive road (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You resist the effects of the fear.
The Gods protect Glolath from Praoli.
Praoli flies north.
A special guard walks north.


<388/796hp 683/683m 460/472mv no opponent no opponent road (outside) bloody:40>
Praoli flies in.
A special guard walks in.


<388/796hp 683/683m 460/472mv no opponent no opponent road (outside) bloody:39>
A special guard yells 'Fenlorn is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You block a special guard's attack with your shield.
You block a special guard's attack with your shield.
A special guard has quite a few wounds.


<388/796hp 683/683m 460/472mv none mob road (outside) bloody:40> murder praoli
You do the best you can!
A special guard has quite a few wounds.


<388/796hp 683/683m 460/472mv none mob road (outside) bloody:40> flee
You flee from combat!
The Meat Store
You are inside the Meat Store. An aroma of many different meats fills
your nose as you enter the store. This is where you can buy the best meat
products in the whole city. You see numerous slabs of beef hanging along
one of the walls. Freshly plucked chickens, ducks and other fowls cover the
opposite wall of the store. There are also shelves at the back of the room
filled with neatly-sliced meat. A whole roasted pig sits in the corner of
the store, waiting to be bought. You can leave this store to the north and
a staircase leads to an opening above the store.

[Exits: north up]


<388/796hp 683/683m 459/472mv no opponent no opponent inside (indoors) bloody:40> n
murder praoli
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
Glolath the Illusionist of Imagery is here.


<388/796hp 683/683m 458/472mv no opponent no opponent road (outside) bloody:39>
[WARLORD] Aragmon the cyclops: 'Szrevan has joined the halls of honor.'
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your crush misses Praoli.
Your crush MUTILATES Praoli!
Praoli has some big nasty wounds and scratches.


<388/796hp 683/683m 458/472mv shaft defensive road (outside) bloody:40>
You parry Praoli's crush with an easy flourish.
Your crush DISEMBOWELS Praoli!
A special guard's pierce decimates you!
You dodge a special guard's pierce.
Praoli has some big nasty wounds and scratches.


<361/796hp 683/683m 458/472mv shaft defensive road (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
The Gods protect Glolath from Praoli.
Praoli flies south.
A special guard has quite a few wounds.


<370/796hp 683/683m 472/472mv none mob road (outside) bloody:40>
Praoli flies in.
A special guard has quite a few wounds.


<370/796hp 683/683m 472/472mv none mob road (outside) bloody:40> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli blocks your attack with his shield.
A special guard has quite a few wounds.


<370/796hp 683/683m 472/472mv none mob road (outside) bloody:40>
You parry Praoli's crush.
You awkwardly parry Praoli's crush with a loud clang.
A special guard dances around your crush, easily dodging it.
Your crush MASSACRES a special guard!
You block a special guard's attack with your shield.
A special guard's pierce decimates you!
A special guard has quite a few wounds.


<344/796hp 683/683m 472/472mv none mob road (outside) bloody:40> flee
You flee from combat!
The Meat Store
You are inside the Meat Store. An aroma of many different meats fills
your nose as you enter the store. This is where you can buy the best meat
products in the whole city. You see numerous slabs of beef hanging along
one of the walls. Freshly plucked chickens, ducks and other fowls cover the
opposite wall of the store. There are also shelves at the back of the room
filled with neatly-sliced meat. A whole roasted pig sits in the corner of
the store, waiting to be bought. You can leave this store to the north and
a staircase leads to an opening above the store.

[Exits: north up]


<344/796hp 683/683m 471/472mv no opponent no opponent inside (indoors) bloody:40> n
murder praoli
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]
(White Aura) Praoli the Holy Shaman is here.
(Charmed) A special guard stands here, red with anger.
Glolath the Illusionist of Imagery is here.


<344/796hp 683/683m 470/472mv no opponent no opponent road (outside) bloody:38>
Praoli yells 'Help! I am being attacked by Fenlorn!'
Praoli blocks your attack with his shield.
Your crush MUTILATES Praoli!
Praoli has some big nasty wounds and scratches.


<344/796hp 683/683m 470/472mv shaft defensive road (outside) bloody:40>
Praoli's crush DISEMBOWELS you!
Praoli blocks your attack with his shield.
Praoli awkwardly parries your crush with a loud clang.
Praoli awkwardly parries your crush with a loud clang.
Your crush decimates Praoli!
You awkwardly parry a special guard's pierce with a loud clang.
A special guard's pierce devastates you!
Praoli has some big nasty wounds and scratches.


<269/796hp 683/683m 470/472mv shaft defensive road (outside) bloody:40>
Praoli has fled!
A sense of dread permeates the room.
You resist the effects of the fear.
The Gods protect Glolath from Praoli.
Praoli flies east.
A special guard has quite a few wounds.


<269/796hp 683/683m 470/472mv none mob road (outside) bloody:40>
Praoli flies in.
A special guard has quite a few wounds.


<269/796hp 683/683m 470/472mv none mob road (outside) bloody:40> murder praoli
Praoli yells 'Help! I am being attacked by Fenlorn!'
Your pound maims Praoli!
You block Praoli's attack with your shield.
Your pound MASSACRES a special guard!
A special guard parries your crush.
Your crush MANGLES a special guard!
You parry a special guard's pierce with an easy flourish.
You parry a special guard's pierce.
A special guard has quite a few wounds.


<269/796hp 683/683m 470/472mv none mob road (outside) bloody:40> flee

Praoli has fled!
A sense of dread permeates the room.
You remain resolute against the visions.
The Gods protect Glolath from Praoli.
Praoli flies east.
A special guard has quite a few wounds.


<269/796hp 683/683m 470/472mv none mob road (outside) bloody:40>
Praoli flies in.
A special guard has quite a few wounds.


<269/796hp 683/683m 470/472mv none mob road (outside) bloody:40> w

You yell 'Help! I am being attacked by Praoli!'
Your shield jolts under Praoli's crush, but holds.
You manage to dodge Praoli's crush with a lot of effort.
Your crush MASSACRES a special guard!
A special guard dodges your pound.
You parry a special guard's pierce.
You nimbly dodge a special guard's pierce with a practiced maneuver.
A special guard has quite a few wounds.


<269/796hp 683/683m 470/472mv none mob road (outside) bloody:40>
You flee from combat!
The Meat Store
You are inside the Meat Store. An aroma of many different meats fills
your nose as you enter the store. This is where you can buy the best meat
products in the whole city. You see numerous slabs of beef hanging along
one of the walls. Freshly plucked chickens, ducks and other fowls cover the
opposite wall of the store. There are also shelves at the back of the room
filled with neatly-sliced meat. A whole roasted pig sits in the corner of
the store, waiting to be bought. You can leave this store to the north and
a staircase leads to an opening above the store.

[Exits: north up]


<269/796hp 683/683m 469/472mv no opponent no opponent inside (indoors) bloody:40> w
Racks of hanging meat adorn the walls in this shop.


<269/796hp 683/683m 469/472mv no opponent no opponent inside (indoors) bloody:39>
Racks of hanging meat adorn the walls in this shop.


<269/796hp 683/683m 469/472mv no opponent no opponent inside (indoors) bloody:39> n
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]
(White Aura) Praoli the Holy Shaman is here.
(Charmed) A special guard stands here, red with anger.
Glolath the Illusionist of Imagery is here.


<269/796hp 683/683m 468/472mv no opponent no opponent road (outside) bloody:38> w
w

Praoli closes his eyes momentarily.


<269/796hp 683/683m 468/472mv no opponent no opponent road (outside) bloody:38> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]


<269/796hp 683/683m 466/472mv no opponent no opponent road (outside) bloody:38>
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]


<269/796hp 683/683m 464/472mv no opponent no opponent city (outside) bloody:37>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]


<269/796hp 683/683m 462/472mv no opponent no opponent road (outside) bloody:37> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.


<269/796hp 683/683m 460/472mv no opponent no opponent road (outside) bloody:36> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]


<269/796hp 683/683m 458/472mv no opponent no opponent road (outside) bloody:36> s
s
North Entrance of the Park
A large metal gate stands 10 spans before you. The gate is black with
thick bars running up and down. There is a metal symbol of a bird in the
middle of the gate. Large trees soar into the skies beyond the gates of the
park. A small path leads from the gate into the trees. You can meet the
Common Road to the north or head into the forest to the south.

[Exits: north south]
A fledgling harpy is here, fallen from the clouds above.


<269/796hp 683/683m 456/472mv no opponent no opponent city (outside) bloody:35>
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. A small grass field and a pond are to the east and a large metal
gate stands to the north.

[Exits: north east]


<269/796hp 683/683m 455/472mv no opponent no opponent forest (outside) bloody:35> e
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. More trees lie to the west and the gates the monastery are to the
south.

[Exits: south west]


<269/796hp 683/683m 452/472mv no opponent no opponent forest (outside) bloody:33> s
The Monastery Gates
The gates of the monastery extend before you, more than twelve feet high
and made of a wrought iron metal that somehow has evaded the rusting of
weather and the brittling of strong winds. To the south is a small garden,
where the monks cultivate their food, while to the east a small basic path
leads around a pond. West takes you into the monastery.

[Exits: north east south west]
A duergar citizen of Seringale strolls about.


<269/796hp 683/683m 449/472mv no opponent no opponent forest (outside) bloody:32> e
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without any
sign of worry. There are orange fishes beneath the surface, feeding on the
small organisms near the bottom. Tiny ripples are lifted by the soft winds
across the surface of the pond. You see the monastery gates to the west,
while the edge of the pond continues to the east and south.

[Exits: north east south west]


<269/796hp 683/683m 447/472mv no opponent no opponent forest (outside) bloody:32> whe

Szrevan yells 'The fire of Lorne will burn the bindsssh of Sra! For the Weh!'
Players near you in Seringale:
<PK> Szrevan The West Common Road
Zelarayan Dungeon of Torture
Glolath The West Common Road
<PK> Fenlorn Edge of the Pond
<PK> Praoli The West Common Road


<269/796hp 683/683m 447/472mv no opponent no opponent forest (outside) bloody:31> e
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without
any sign of worry. There are orange fishes beneath the surface, feeding
on the small organisms near the bottom. Tiny ripples are lifted by the
soft winds across the surface of the pond. You see some tall trees to
the north and the east and the edge of the pond continues to the south
and west.

[Exits: north east south west down]


<269/796hp 683/683m 445/472mv no opponent no opponent forest (outside) bloody:25> e

The night is about to end.


<289/796hp 683/683m 472/472mv no opponent no opponent forest (outside) bloody:23>
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A
vast collection of birds with different colors sits in the trees
singing, expressing the joy they have in their content existence. A
couple of brown squirrels with fluffy tails run across the forest
grounds gathering nuts for storage. You see the entrance of the park to
the south and a pond to the distant east.

[Exits: south west]


<289/796hp 683/683m 470/472mv no opponent no opponent forest (outside) bloody:23> s
South Entrance of the Park
Amidst the sprawl of Seringale's populace blooms the large town park, a
reminder of nature's beauty and eternity. High metal bars encircle it on
all sides, with dim lanterns flickering atop each post. A gate of thick
black steel marks the southern entrance, its shiny surface reflecting the
cloudy moonlight. Upon the gate is a painted seal bearing a red sparrow
clutching a twig within its beak. The hoots of owls and chirps of nocturnal
insects emanate from within the darkened park, and to the south, the sleepy
clatter and subdued bustle of Seringale's southern street can be heard.

[Exits: north south]


<289/796hp 683/683m 469/472mv no opponent no opponent city (outside) bloody:22> s
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<289/796hp 683/683m 467/472mv no opponent no opponent road (outside) bloody:21> whe
Players near you in Seringale:
<PK> Szrevan The West Common Road
Zelarayan Dungeon of Torture
Glolath The West Common Road
<PK> Fenlorn The South Road
<PK> Praoli The West Common Road


<289/796hp 683/683m 467/472mv no opponent no opponent road (outside) bloody:20> e
e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<289/796hp 683/683m 465/472mv no opponent no opponent road (outside) bloody:20> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]
A human city guard of Seringale stands watch here.
A human city guard yells 'Fenlorn! You're MINE!'
A human city guard's attack sails by you harmlessly as he falls on his sword accidentally.
The head of a human city guard flies up into the air.


<289/796hp 683/683m 463/472mv no opponent no opponent road (outside) bloody:19> e
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A half-elf city guard of Seringale stands watch here.
A half-elf city guard yells 'Fenlorn! You shall pay!'
You dance around a half-elf city guard's punch and easily dodge it.
You parry a half-elf city guard's punch with an easy flourish.
A half-elf city guard is in excellent condition.


<289/796hp 683/683m 461/472mv none mob city (outside) bloody:19>
No way! You are still fighting!
A half-elf city guard is in excellent condition.


<289/796hp 683/683m 461/472mv none mob city (outside) bloody:18> d
No way! You are still fighting!
A half-elf city guard is in excellent condition.


<289/796hp 683/683m 461/472mv none mob city (outside) bloody:39>
You thrust a half-elf city guard's punch aside in a skillful parry.
You nimbly dodge a half-elf city guard's punch with a practiced maneuver.
Your pound MASSACRES a half-elf city guard!
Your pound MANGLES a half-elf city guard!
You swing a stout truncheon at a half-elf city guard's neck and decapitate him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
You hear a half-elf city guard's death cry.


<289/796hp 683/683m 461/472mv no opponent no opponent city (outside) bloody:39> ****
You aren't ready for that yet.


<289/796hp 683/683m 461/472mv no opponent no opponent city (outside) bloody:37> d
You cannot leave the area until the ensnare wears off.


<289/796hp 683/683m 461/472mv no opponent no opponent city (outside) bloody:37> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.


<289/796hp 683/683m 459/472mv no opponent no opponent road (outside) bloody:35> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]


<289/796hp 683/683m 457/472mv no opponent no opponent road (outside) bloody:34> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.


<289/796hp 683/683m 455/472mv no opponent no opponent road (outside) bloody:34> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]


<289/796hp 683/683m 453/472mv no opponent no opponent road (outside) bloody:33> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<289/796hp 683/683m 451/472mv no opponent no opponent road (outside) bloody:33> whe
Players near you in Seringale:
<PK> Szrevan The West Common Road
Zelarayan Dungeon of Torture
Glolath The West Common Road
<PK> Fenlorn The South Road
<PK> Praoli South Square


<289/796hp 683/683m 451/472mv no opponent no opponent road (outside) bloody:32> who
[ Slith ] <PK> [WARLORD] Szrevan Sra'Tak the Battlemaster
[ Human ] Zelarayan the Evil Knight
[ Elf ] <PK> <DEPUTY> Duke Zyrtec Tell the Holy Knight
[ Gnome ] <PK> Gnarble Anklebiter the Grand Master of Larceny
[ Jotun ] Niawyn the Destroyer
[ Illit ] Glolath Ghaik the Illusionist of Imagery
[ Jotun ] Threnn the Sword Bearer
[50 Beast Ran] <PK> [KEEPER] (Chieftain) (OUTLAW) (WANTED:*****) Fenlorn Lostlake the Wrath of Nature
[ Quasi ] <PK> (KING) [JUSTICE] (AT WAR) (THREAT) Praoli the Holy Shaman
Players found: 9
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 9 characters on; the most on this past month was 18.


<289/796hp 683/683m 451/472mv no opponent no opponent road (outside) bloody:32> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]


<289/796hp 683/683m 449/472mv no opponent no opponent road (outside) bloody:31> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the west, and Seringale's
Nexus lies to the north.

[Exits: north west]


<289/796hp 683/683m 447/472mv no opponent no opponent road (outside) bloody:30> w
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]


<289/796hp 683/683m 445/472mv no opponent no opponent road (outside) bloody:29> n
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.


<289/796hp 683/683m 443/472mv no opponent no opponent road (outside) bloody:29>
Praoli scans all around.


<289/796hp 683/683m 443/472mv no opponent no opponent road (outside) bloody:28>
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. The alley continues to the north, a lighted opening from the alley
is to the south, and a dimly lit Temple Square is to the west.

[Exits: north south west]


<289/796hp 683/683m 441/472mv no opponent no opponent road (outside) bloody:28> n
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north south]


<289/796hp 683/683m 439/472mv no opponent no opponent road (outside) bloody:28> n
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. There is a small entrance leading into one of the buildings
surrounding the alley to the east and the alley continues to the north and
south.

[Exits: north east south]


<289/796hp 683/683m 437/472mv no opponent no opponent road (outside) bloody:27> n
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: south west]


<289/796hp 683/683m 435/472mv no opponent no opponent road (outside) bloody:27> w
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north east]


<289/796hp 683/683m 433/472mv no opponent no opponent road (outside) bloody:26> n
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]


<289/796hp 683/683m 431/472mv no opponent no opponent city (outside) bloody:26> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
There is a dinged up bucket that has been tossed into a corner.


<289/796hp 683/683m 429/472mv no opponent no opponent road (outside) bloody:25> w
w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]


<289/796hp 683/683m 427/472mv no opponent no opponent road (outside) bloody:25>
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
The pulled-out eyes of a human city guard are lying here.


<289/796hp 683/683m 425/472mv no opponent no opponent city (outside) bloody:24> n
w
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]


<289/796hp 683/683m 424/472mv no opponent no opponent inside (indoors) bloody:23>
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]


<289/796hp 683/683m 423/472mv no opponent no opponent city (outside) bloody:23> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<289/796hp 683/683m 421/472mv no opponent no opponent road (outside) bloody:22> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]


<289/796hp 683/683m 419/472mv no opponent no opponent road (outside) bloody:40> n
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.


<289/796hp 683/683m 417/472mv no opponent no opponent road (outside) bloody:39> n
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.


<289/796hp 683/683m 415/472mv no opponent no opponent city (outside) bloody:38> e
e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]


<289/796hp 683/683m 413/472mv no opponent no opponent road (outside) bloody:39> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]


<289/796hp 683/683m 411/472mv no opponent no opponent road (outside) bloody:38>
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A human city guard of Seringale stands watch here.


<289/796hp 683/683m 409/472mv no opponent no opponent road (outside) bloody:38> e
e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]


<289/796hp 683/683m 407/472mv no opponent no opponent road (outside) bloody:40>
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]


<289/796hp 683/683m 405/472mv no opponent no opponent road (outside) bloody:40> whe
Players near you in Seringale:
<PK> Szrevan East of Market Square
Zelarayan Dungeon of Torture
Glolath The West Common Road
<PK> Fenlorn The North Road
<PK> Praoli The Main Street


<289/796hp 683/683m 405/472mv no opponent no opponent road (outside) bloody:39> e
e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.

[Exits: east west]


<289/796hp 683/683m 403/472mv no opponent no opponent road (outside) bloody:38>
The day has begun.


<309/796hp 683/683m 458/472mv no opponent no opponent road (outside) bloody:38>
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.


<309/796hp 683/683m 456/472mv no opponent no opponent road (outside) bloody:38> e
Eastern Wall and North Road Junction
You are standing at the intersection of the North Road and the Eastern
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the North
Road to the west and the Eastern Wall continues to the south.

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.


<309/796hp 683/683m 454/472mv no opponent no opponent city (outside) bloody:37> whe
Players near you in Seringale:
<PK> Szrevan North of Market Square
Zelarayan Dungeon of Torture
Glolath The West Common Road
<PK> Fenlorn Eastern Wall and North Road Junction
<PK> Praoli North Square


<309/796hp 683/683m 454/472mv no opponent no opponent city (outside) bloody:37> s
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]


<309/796hp 683/683m 452/472mv no opponent no opponent city (outside) bloody:40> s
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]


<309/796hp 683/683m 450/472mv no opponent no opponent city (outside) bloody:40> s
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]


<309/796hp 683/683m 448/472mv no opponent no opponent city (outside) bloody:39> s
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.


<309/796hp 683/683m 446/472mv no opponent no opponent city (outside) bloody:40> s
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.


<309/796hp 683/683m 444/472mv no opponent no opponent city (outside) bloody:39> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]


<309/796hp 683/683m 442/472mv no opponent no opponent road (outside) bloody:40> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]


<309/796hp 683/683m 440/472mv no opponent no opponent road (outside) bloody:39> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]


<309/796hp 683/683m 438/472mv no opponent no opponent road (outside) bloody:39> whe
Players near you in Seringale:
<PK> Szrevan The Main Street
Zelarayan Dungeon of Torture
Glolath The West Common Road
<PK> Fenlorn The East Common Road
<PK> Praoli The Main Street


<309/796hp 683/683m 438/472mv no opponent no opponent road (outside) bloody:38> w
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]


<309/796hp 683/683m 436/472mv no opponent no opponent city (outside) bloody:37> s
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north east]


<309/796hp 683/683m 434/472mv no opponent no opponent road (outside) bloody:37> e
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: south west]


<309/796hp 683/683m 432/472mv no opponent no opponent road (outside) bloody:36> s
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. There is a small entrance leading into one of the buildings
surrounding the alley to the east and the alley continues to the north and
south.

[Exits: north east south]


<309/796hp 683/683m 430/472mv no opponent no opponent road (outside) bloody:36> s
s
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north south]


<309/796hp 683/683m 428/472mv no opponent no opponent road (outside) bloody:35>
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. The alley continues to the north, a lighted opening from the alley
is to the south, and a dimly lit Temple Square is to the west.

[Exits: north south west]


<309/796hp 683/683m 426/472mv no opponent no opponent road (outside) bloody:35> whe
Players near you in Seringale:
<PK> Szrevan North of Market Square
Zelarayan Dungeon of Torture
Glolath The West Common Road
<PK> Fenlorn Dangerous Alley
<PK> Praoli The East Common Road


<309/796hp 683/683m 426/472mv no opponent no opponent road (outside) bloody:34> s
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<309/796hp 683/683m 424/472mv no opponent no opponent road (outside) bloody:32> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]


<309/796hp 683/683m 422/472mv no opponent no opponent road (outside) bloody:40> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.


<309/796hp 683/683m 420/472mv no opponent no opponent road (outside) bloody:40> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]


<309/796hp 683/683m 418/472mv no opponent no opponent road (outside) bloody:40> w
Zelarayan walks in.


<309/796hp 683/683m 418/472mv no opponent no opponent road (outside) bloody:40> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.


<309/796hp 683/683m 416/472mv no opponent no opponent road (outside) bloody:39>
Zelarayan walks in.


<309/796hp 683/683m 416/472mv no opponent no opponent road (outside) bloody:39> w
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<309/796hp 683/683m 414/472mv no opponent no opponent city (outside) bloody:39> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]
The corpse of a human city guard is lying here.
The severed head of a human city guard is lying here.


<309/796hp 683/683m 412/472mv no opponent no opponent road (outside) bloody:38> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<309/796hp 683/683m 410/472mv no opponent no opponent road (outside) bloody:38> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A dwarven city guard of Seringale stands watch here.
A dwarven city guard yells 'Fenlorn! You shall pay!'
You dodge a dwarven city guard's punch.
You thrust a dwarven city guard's punch aside in a skillful parry.
A dwarven city guard is in excellent condition.


<309/796hp 683/683m 408/472mv none mob road (outside) bloody:37> whe
No way! You are still fighting!
A dwarven city guard is in excellent condition.


<309/796hp 683/683m 408/472mv none mob road (outside) bloody:37>
Players near you in Seringale:
<PK> Szrevan The East Common Road
Zelarayan The South Main Street
Glolath The Main Street
<PK> Fenlorn The South Road
<PK> Praoli Dangerous Alley
A dwarven city guard is in excellent condition.


<309/796hp 683/683m 408/472mv none mob road (outside) bloody:37> n
No way! You are still fighting!
A dwarven city guard is in excellent condition.


<309/796hp 683/683m 408/472mv none mob road (outside) bloody:36>
You block a dwarven city guard's attack with your shield.
You dance around a dwarven city guard's punch and easily dodge it.
Your crush MANGLES a dwarven city guard!
Your crush MANGLES a dwarven city guard!
You swing a stout truncheon at a dwarven city guard's neck and decapitate him.
A dwarven city guard's headless body falls to its knees, then keels sideways.
You hear a dwarven city guard's death cry.


<309/796hp 683/683m 408/472mv no opponent no opponent road (outside) bloody:35> n
South Entrance of the Park
Amidst the sprawl of Seringale's populace blooms the large town park, a
reminder of nature's beauty and eternity. High metal bars encircle it on
all sides, with dim lanterns flickering atop each post. A gate of thick
black steel marks the southern entrance, its shiny surface reflecting the
cloudy moonlight. Upon the gate is a painted seal bearing a red sparrow
clutching a twig within its beak. The hoots of owls and chirps of nocturnal
insects emanate from within the darkened park, and to the south, the sleepy
clatter and subdued bustle of Seringale's southern street can be heard.

[Exits: north south]


<309/796hp 683/683m 406/472mv no opponent no opponent city (outside) bloody:35> n
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A
vast collection of birds with different colors sits in the trees
singing, expressing the joy they have in their content existence. A
couple of brown squirrels with fluffy tails run across the forest
grounds gathering nuts for storage. You see the entrance of the park to
the south and a pond to the distant east.

[Exits: south west]


<309/796hp 683/683m 405/472mv no opponent no opponent forest (outside) bloody:34> w
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without
any sign of worry. There are orange fishes beneath the surface, feeding
on the small organisms near the bottom. Tiny ripples are lifted by the
soft winds across the surface of the pond. You see some tall trees to
the north and the east and the edge of the pond continues to the south
and west.

[Exits: north east south west down]


<309/796hp 683/683m 402/472mv no opponent no opponent forest (outside) bloody:33> whe
Players near you in Seringale:
<PK> Szrevan East of Market Square
Glolath North Square
<PK> Fenlorn Edge of the Pond
<PK> Praoli The South Road


<309/796hp 683/683m 402/472mv no opponent no opponent forest (outside) bloody:33> w
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without any
sign of worry. There are orange fishes beneath the surface, feeding on the
small organisms near the bottom. Tiny ripples are lifted by the soft winds
across the surface of the pond. You see the monastery gates to the west,
while the edge of the pond continues to the east and south.

[Exits: north east south west]


<309/796hp 683/683m 400/472mv no opponent no opponent forest (outside) bloody:40> n
Entrance of the Druid Guild
You are standing before a small and plain gate. The gate is worn out and
the hinges creak from not having been used for a long time. Vines cover
the gate, wrapping the gate thoroughly so that no part of the granite that
made up the gate is shown. A sign hung here above the gate but is no
longer legible due to the aging of weather.

[Exits: north south]
Aramias the druid grove guardian is here, protecting the grove.


<309/796hp 683/683m 398/472mv no opponent no opponent forest (outside) bloody:39> n
Aramias the druid grove guardian says 'You're not a member of this guild, Fenlorn!'
Aramias the druid grove guardian blocks you from entering the guild.


<309/796hp 683/683m 398/472mv no opponent no opponent forest (outside) bloody:39> s
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without any
sign of worry. There are orange fishes beneath the surface, feeding on the
small organisms near the bottom. Tiny ripples are lifted by the soft winds
across the surface of the pond. You see the monastery gates to the west,
while the edge of the pond continues to the east and south.

[Exits: north east south west]


<309/796hp 683/683m 396/472mv no opponent no opponent forest (outside) bloody:38> w
The Monastery Gates
The gates of the monastery extend before you, more than twelve feet high
and made of a wrought iron metal that somehow has evaded the rusting of
weather and the brittling of strong winds. To the south is a small garden,
where the monks cultivate their food, while to the east a small basic path
leads around a pond. West takes you into the monastery.

[Exits: north east south west]


<309/796hp 683/683m 393/472mv no opponent no opponent forest (outside) bloody:37> n
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. More trees lie to the west and the gates the monastery are to the
south.

[Exits: south west]


<309/796hp 683/683m 390/472mv no opponent no opponent forest (outside) bloody:37> w
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. A small grass field and a pond are to the east and a large metal
gate stands to the north.

[Exits: north east]


<309/796hp 683/683m 387/472mv no opponent no opponent forest (outside) bloody:36> n
North Entrance of the Park
A large metal gate stands 10 spans before you. The gate is black with
thick bars running up and down. There is a metal symbol of a bird in the
middle of the gate. Large trees soar into the skies beyond the gates of the
park. A small path leads from the gate into the trees. You can meet the
Common Road to the north or head into the forest to the south.

[Exits: north south]


<309/796hp 683/683m 386/472mv no opponent no opponent city (outside) bloody:36> n
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A fledgling harpy is here, fallen from the clouds above.
A dwarven city guard of Seringale stands watch here.
A dwarven city guard yells 'Fenlorn! Now you die!'
You dodge a dwarven city guard's punch.
You nimbly dodge a dwarven city guard's punch with a practiced maneuver.
A dwarven city guard is in excellent condition.


<309/796hp 683/683m 384/472mv none mob road (outside) bloody:35> e
e

The sun rises in the east.
The wolves listen for your calls again.
The bark covering your skin flakes off.
The town clock tolls once as the day begins.
A dwarven city guard is in excellent condition.


<321/796hp 683/683m 437/472mv none mob road (outside) bloody:35>
No way! You are still fighting!
A dwarven city guard is in excellent condition.


<321/796hp 683/683m 437/472mv none mob road (outside) bloody:35> e
No way! You are still fighting!
A dwarven city guard is in excellent condition.


<321/796hp 683/683m 437/472mv none mob road (outside) bloody:34>
No way! You are still fighting!
You nimbly dodge a dwarven city guard's punch with a practiced maneuver.
Your shield absorbs the impact of a dwarven city guard's punch easily.
Your crush MASSACRES a dwarven city guard!
Your pound MANGLES a dwarven city guard!
Your crush MANGLES a dwarven city guard!
A dwarven city guard is DEAD!!
A dwarven city guard's eyes are pulled out of his head.
You get 79 gold coins from the corpse of a dwarven city guard.
Virgil gives you 15 gold coins for your sacrifice.


<321/796hp 683/683m 437/472mv no opponent no opponent road (outside) bloody:34> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.


<321/796hp 683/683m 435/472mv no opponent no opponent road (outside) bloody:33> e
e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Praoli the Holy Shaman is here.
Praoli flies west.
A special guard walks west.


<321/796hp 683/683m 433/472mv no opponent no opponent road (outside) bloody:33>
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]


<321/796hp 683/683m 431/472mv no opponent no opponent city (outside) bloody:32> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]


<321/796hp 683/683m 429/472mv no opponent no opponent road (outside) bloody:32> e

A gnomish city guard yells 'You will feel the weight of the law, Fenlorn!!'
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 8000 gold!'


<321/796hp 683/683m 429/472mv no opponent no opponent road (outside) bloody:31>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<321/796hp 683/683m 427/472mv no opponent no opponent road (outside) bloody:31> e
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
You see 4 of a war banner of Seringale here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<321/796hp 683/683m 425/472mv no opponent no opponent city (outside) bloody:30> e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.


<321/796hp 683/683m 425/472mv no opponent no opponent city (outside) bloody:30> n
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A glowing banner bearing the emblem of Seringale rests here.


<321/796hp 683/683m 424/472mv no opponent no opponent inside (indoors) bloody:29> e
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<321/796hp 683/683m 423/472mv no opponent no opponent city (outside) bloody:29> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<321/796hp 683/683m 421/472mv no opponent no opponent road (outside) bloody:28> whe dagnir
Dagnir the enforcer of law By the Temple Altar


<321/796hp 683/683m 421/472mv no opponent no opponent road (outside) bloody:27> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]


<321/796hp 683/683m 419/472mv no opponent no opponent road (outside) bloody:26> n
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A glowing banner bearing the emblem of Seringale rests here.


<321/796hp 683/683m 417/472mv no opponent no opponent road (outside) bloody:39> n
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A cup of some unknown spirits is here, steaming with heat.
A mug of fine craft beer stands here, waiting to be quaffed.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<321/796hp 683/683m 415/472mv no opponent no opponent city (outside) bloody:38> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]


<321/796hp 683/683m 413/472mv no opponent no opponent road (outside) bloody:38> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]


<321/796hp 683/683m 411/472mv no opponent no opponent road (outside) bloody:37> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]


<321/796hp 683/683m 409/472mv no opponent no opponent road (outside) bloody:40> whe
You break your objective tracking.
Players near you in Seringale:
Glolath Illusionist Guildhall
<PK> Fenlorn The North Road
<PK> Praoli The Main Street


<321/796hp 683/683m 409/472mv no opponent no opponent road (outside) bloody:39> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A human city guard of Seringale stands watch here.


<321/796hp 683/683m 407/472mv no opponent no opponent road (outside) bloody:39> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]


<321/796hp 683/683m 405/472mv no opponent no opponent road (outside) bloody:38> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.

[Exits: east west]


<321/796hp 683/683m 403/472mv no opponent no opponent road (outside) bloody:38> e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.


<321/796hp 683/683m 401/472mv no opponent no opponent road (outside) bloody:37> e
e
Eastern Wall and North Road Junction
You are standing at the intersection of the North Road and the Eastern
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the North
Road to the west and the Eastern Wall continues to the south.

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.


<321/796hp 683/683m 399/472mv no opponent no opponent city (outside) bloody:37>
Large sections of white stone make up the battlement walls here.


<321/796hp 683/683m 399/472mv no opponent no opponent city (outside) bloody:36> s
s
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]


<321/796hp 683/683m 397/472mv no opponent no opponent city (outside) bloody:36> s
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]


<321/796hp 683/683m 395/472mv no opponent no opponent city (outside) bloody:40>
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]


<321/796hp 683/683m 393/472mv no opponent no opponent city (outside) bloody:40> s
s
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.


<321/796hp 683/683m 391/472mv no opponent no opponent city (outside) bloody:39> s
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.


<321/796hp 683/683m 389/472mv no opponent no opponent city (outside) bloody:39>
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.


<321/796hp 683/683m 387/472mv no opponent no opponent city (outside) bloody:40> w
Alas, you cannot go that way.


<321/796hp 683/683m 387/472mv no opponent no opponent city (outside) bloody:40> s
Stairwell Under the Eastern Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north, and a ladder leads upward to
a large catapult placed strategically atop the battlement.

[Exits: north up]
You see 2 of a war banner of Seringale here.
A human perimeter guard of Seringale is here, watching out for known criminals.


<321/796hp 683/683m 385/472mv no opponent no opponent city (outside) bloody:39> ui
That makes no sense.


<321/796hp 683/683m 385/472mv no opponent no opponent city (outside) bloody:38> n
n
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.


<321/796hp 683/683m 383/472mv no opponent no opponent city (outside) bloody:37> w
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.


<321/796hp 683/683m 381/472mv no opponent no opponent city (outside) bloody:39> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]


<321/796hp 683/683m 379/472mv no opponent no opponent road (outside) bloody:39>
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]


<321/796hp 683/683m 377/472mv no opponent no opponent road (outside) bloody:38> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
An avian city guard yells 'Give yourself up, Fenlorn! This is your last chance!'


<321/796hp 683/683m 375/472mv no opponent no opponent road (outside) bloody:38> w
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]


<321/796hp 683/683m 373/472mv no opponent no opponent city (outside) bloody:37> s
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north east]


<321/796hp 683/683m 371/472mv no opponent no opponent road (outside) bloody:37> e
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: south west]


<321/796hp 683/683m 369/472mv no opponent no opponent road (outside) bloody:36> s
s
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. There is a small entrance leading into one of the buildings
surrounding the alley to the east and the alley continues to the north and
south.

[Exits: north east south]


<321/796hp 683/683m 367/472mv no opponent no opponent road (outside) bloody:36> s
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north south]


<321/796hp 683/683m 365/472mv no opponent no opponent road (outside) bloody:35> whe
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. The alley continues to the north, a lighted opening from the alley
is to the south, and a dimly lit Temple Square is to the west.

[Exits: north south west]


<321/796hp 683/683m 363/472mv no opponent no opponent road (outside) bloody:35>
Players near you in Seringale:
Glolath Illusionist Guildhall
<PK> Fenlorn Dangerous Alley
<PK> Praoli Inside the East Gate


<321/796hp 683/683m 363/472mv no opponent no opponent road (outside) bloody:34> s
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<321/796hp 683/683m 361/472mv no opponent no opponent road (outside) bloody:33> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]


<321/796hp 683/683m 359/472mv no opponent no opponent road (outside) bloody:32> whe
Players near you in Seringale:
Glolath Illusionist Guildhall
<PK> Fenlorn The South Road
<PK> Praoli Along the Eastern Walls


<321/796hp 683/683m 359/472mv no opponent no opponent road (outside) bloody:32> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.


<321/796hp 683/683m 357/472mv no opponent no opponent road (outside) bloody:40> w
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]


<321/796hp 683/683m 355/472mv no opponent no opponent road (outside) bloody:40>
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.


<321/796hp 683/683m 353/472mv no opponent no opponent road (outside) bloody:40> w
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<321/796hp 683/683m 351/472mv no opponent no opponent city (outside) bloody:39> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]
The corpse of a human city guard is lying here.
The severed head of a human city guard is lying here.
The white aura around your body fades.


<337/796hp 683/683m 404/472mv no opponent no opponent road (outside) bloody:39> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<337/796hp 683/683m 402/472mv no opponent no opponent road (outside) bloody:38>
A dwarven city guard yells 'Guards! Guards!'


<337/796hp 683/683m 402/472mv no opponent no opponent road (outside) bloody:38> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.

[Exits: north east south west]
The corpse of a dwarven city guard is lying here.
A glowing banner bearing the emblem of Seringale rests here.


<337/796hp 683/683m 400/472mv no opponent no opponent road (outside) bloody:37> n
n
South Entrance of the Park
Amidst the sprawl of Seringale's populace blooms the large town park, a
reminder of nature's beauty and eternity. High metal bars encircle it on
all sides, with dim lanterns flickering atop each post. A gate of thick
black steel marks the southern entrance, its shiny surface reflecting the
cloudy moonlight. Upon the gate is a painted seal bearing a red sparrow
clutching a twig within its beak. The hoots of owls and chirps of nocturnal
insects emanate from within the darkened park, and to the south, the sleepy
clatter and subdued bustle of Seringale's southern street can be heard.

[Exits: north south]


<337/796hp 683/683m 398/472mv no opponent no opponent city (outside) bloody:36>
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A
vast collection of birds with different colors sits in the trees
singing, expressing the joy they have in their content existence. A
couple of brown squirrels with fluffy tails run across the forest
grounds gathering nuts for storage. You see the entrance of the park to
the south and a pond to the distant east.

[Exits: south west]


<337/796hp 683/683m 397/472mv no opponent no opponent forest (outside) bloody:40> w
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without
any sign of worry. There are orange fishes beneath the surface, feeding
on the small organisms near the bottom. Tiny ripples are lifted by the
soft winds across the surface of the pond. You see some tall trees to
the north and the east and the edge of the pond continues to the south
and west.

[Exits: north east south west down]


<337/796hp 683/683m 394/472mv no opponent no opponent forest (outside) bloody:39> w
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without any
sign of worry. There are orange fishes beneath the surface, feeding on the
small organisms near the bottom. Tiny ripples are lifted by the soft winds
across the surface of the pond. You see the monastery gates to the west,
while the edge of the pond continues to the east and south.

[Exits: north east south west]


<337/796hp 683/683m 392/472mv no opponent no opponent forest (outside) bloody:38> w
The Monastery Gates
The gates of the monastery extend before you, more than twelve feet high
and made of a wrought iron metal that somehow has evaded the rusting of
weather and the brittling of strong winds. To the south is a small garden,
where the monks cultivate their food, while to the east a small basic path
leads around a pond. West takes you into the monastery.

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A duergar citizen of Seringale strolls about.


<337/796hp 683/683m 389/472mv no opponent no opponent forest (outside) bloody:39> n
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. More trees lie to the west and the gates the monastery are to the
south.

[Exits: south west]


<337/796hp 683/683m 386/472mv no opponent no opponent forest (outside) bloody:40> whe
Players near you in Seringale:
Glolath Illusionist Guildhall
<PK> Fenlorn Among the Trees
<PK> Praoli Northwest of Market Square


<337/796hp 683/683m 386/472mv no opponent no opponent forest (outside) bloody:40> w
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. A small grass field and a pond are to the east and a large metal
gate stands to the north.

[Exits: north east]


<337/796hp 683/683m 384/472mv no opponent no opponent forest (outside) bloody:39> whe
Players near you in Seringale:
Glolath Illusionist Guildhall
<PK> Fenlorn Among the Trees
<PK> Praoli The West Common Road


<337/796hp 683/683m 384/472mv no opponent no opponent forest (outside) bloody:40> e
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. More trees lie to the west and the gates the monastery are to the
south.

[Exits: south west]


<337/796hp 683/683m 382/472mv no opponent no opponent forest (outside) bloody:40> s
The Monastery Gates
The gates of the monastery extend before you, more than twelve feet high
and made of a wrought iron metal that somehow has evaded the rusting of
weather and the brittling of strong winds. To the south is a small garden,
where the monks cultivate their food, while to the east a small basic path
leads around a pond. West takes you into the monastery.

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A duergar citizen of Seringale strolls about.


<337/796hp 683/683m 380/472mv no opponent no opponent forest (outside) bloody:39> e
e
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without any
sign of worry. There are orange fishes beneath the surface, feeding on the
small organisms near the bottom. Tiny ripples are lifted by the soft winds
across the surface of the pond. You see the monastery gates to the west,
while the edge of the pond continues to the east and south.

[Exits: north east south west]


<337/796hp 683/683m 377/472mv no opponent no opponent forest (outside) bloody:39>
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without
any sign of worry. There are orange fishes beneath the surface, feeding
on the small organisms near the bottom. Tiny ripples are lifted by the
soft winds across the surface of the pond. You see some tall trees to
the north and the east and the edge of the pond continues to the south
and west.

[Exits: north east south west down]


<337/796hp 683/683m 375/472mv no opponent no opponent forest (outside) bloody:38> e
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A
vast collection of birds with different colors sits in the trees
singing, expressing the joy they have in their content existence. A
couple of brown squirrels with fluffy tails run across the forest
grounds gathering nuts for storage. You see the entrance of the park to
the south and a pond to the distant east.

[Exits: south west]


<337/796hp 683/683m 372/472mv no opponent no opponent forest (outside) bloody:38> s
South Entrance of the Park
Amidst the sprawl of Seringale's populace blooms the large town park, a
reminder of nature's beauty and eternity. High metal bars encircle it on
all sides, with dim lanterns flickering atop each post. A gate of thick
black steel marks the southern entrance, its shiny surface reflecting the
cloudy moonlight. Upon the gate is a painted seal bearing a red sparrow
clutching a twig within its beak. The hoots of owls and chirps of nocturnal
insects emanate from within the darkened park, and to the south, the sleepy
clatter and subdued bustle of Seringale's southern street can be heard.

[Exits: north south]


<337/796hp 683/683m 371/472mv no opponent no opponent city (outside) bloody:37> s
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.

[Exits: north east south west]
The corpse of a dwarven city guard is lying here.
A glowing banner bearing the emblem of Seringale rests here.


<337/796hp 683/683m 369/472mv no opponent no opponent road (outside) bloody:40> whe
Players near you in Seringale:
Glolath Illusionist Guildhall
<PK> Fenlorn The South Road
<PK> Praoli The West Common Road


<337/796hp 683/683m 369/472mv no opponent no opponent road (outside) bloody:39> e
e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<337/796hp 683/683m 367/472mv no opponent no opponent road (outside) bloody:38> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]
The corpse of a human city guard is lying here.
The severed head of a human city guard is lying here.


<337/796hp 683/683m 365/472mv no opponent no opponent road (outside) bloody:38> e
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<337/796hp 683/683m 363/472mv no opponent no opponent city (outside) bloody:37> whe
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.


<337/796hp 683/683m 361/472mv no opponent no opponent road (outside) bloody:37> e
Players near you in Seringale:
Glolath Illusionist Guildhall
<PK> Fenlorn The South Road
<PK> Praoli The Monastery Gates


<337/796hp 683/683m 361/472mv no opponent no opponent road (outside) bloody:36>
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]


<337/796hp 683/683m 359/472mv no opponent no opponent road (outside) bloody:36> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.


<337/796hp 683/683m 357/472mv no opponent no opponent road (outside) bloody:36> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]


<337/796hp 683/683m 355/472mv no opponent no opponent road (outside) bloody:35> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<337/796hp 683/683m 353/472mv no opponent no opponent road (outside) bloody:34> n
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. The alley continues to the north, a lighted opening from the alley
is to the south, and a dimly lit Temple Square is to the west.

[Exits: north south west]


<337/796hp 683/683m 351/472mv no opponent no opponent road (outside) bloody:34> n
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north south]


<337/796hp 683/683m 349/472mv no opponent no opponent road (outside) bloody:40> n
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. There is a small entrance leading into one of the buildings
surrounding the alley to the east and the alley continues to the north and
south.

[Exits: north east south]


<337/796hp 683/683m 347/472mv no opponent no opponent road (outside) bloody:39> n
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: south west]


<337/796hp 683/683m 345/472mv no opponent no opponent road (outside) bloody:39> quaff defender
You do not have that potion.


<337/796hp 683/683m 345/472mv no opponent no opponent road (outside) bloody:39> w
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north east]


<337/796hp 683/683m 343/472mv no opponent no opponent road (outside) bloody:38> quaff pur
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.


<337/796hp 683/683m 343/472mv no opponent no opponent road (outside) bloody:38> n

Praoli flies in.
A special guard walks in.


<337/796hp 683/683m 343/472mv no opponent no opponent road (outside) bloody:38> whe

Praoli flies east.
A special guard walks east.


<337/796hp 683/683m 343/472mv no opponent no opponent road (outside) bloody:37>
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]


<337/796hp 683/683m 341/472mv no opponent no opponent city (outside) bloody:37>
Players near you in Seringale:
<PK> Szrevan Inside the South Gate
<PK> Fenlorn The Eastern Monument
<PK> Praoli Dangerous Alley


<337/796hp 683/683m 341/472mv no opponent no opponent city (outside) bloody:36> w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
You see 2 of a war banner of Seringale here.
There is a dinged up bucket that has been tossed into a corner.


<337/796hp 683/683m 339/472mv no opponent no opponent road (outside) bloody:36> w
w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A half-elf city guard of Seringale stands watch here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<337/796hp 683/683m 337/472mv no opponent no opponent road (outside) bloody:35>
A half-elf city guard yells 'Fenlorn! Now you die!'
You parry a half-elf city guard's punch.
You dance around a half-elf city guard's punch and easily dodge it.
A half-elf city guard is in excellent condition.


<337/796hp 683/683m 337/472mv none mob road (outside) bloody:35> w
No way! You are still fighting!
A half-elf city guard is in excellent condition.


<337/796hp 683/683m 337/472mv none mob road (outside) bloody:35>
No way! You are still fighting!
A gnomish city guard yells 'Alert! Fenlorn is a criminal!'
A beggar walks west.
You nimbly dodge a half-elf city guard's punch with a practiced maneuver.
You block a half-elf city guard's attack with your shield.
Your crush MASSACRES a half-elf city guard!
You swing a stout truncheon at a half-elf city guard's neck and decapitate him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
A half-elf city guard hits the ground ... DEAD.


<337/796hp 683/683m 337/472mv no opponent no opponent road (outside) bloody:35> s
Armory
You are inside the Armory. Loud sounds of pounding and metal clashing
against metal fill your ears as you enter this room. A wide selection of
shiny armors for all parts of your body, made with all sorts of metals,
litter this large store. Breastplates of various sizes and shapes rest in
neat rows along the wall. Helmets, leggings, and sleeves hang on the walls
all around you. There are pieces of scrap metal lying on the ground in the
back of the room where the armorer works. You can leave the armory to the
north and a staircase leads to a room upstairs. The forge lies to the
south.

[Exits: north south up]
A pair of scale mail sleeves is lying on the ground.
You see 2 of a black horned helmet here.
You see 2 of a pair of scale mail boots here.
You see 4 of a goblin's short sword here.
A curved long sword is here.
A scale mail jerkin is lying on the ground.
A long scale mail skirt is lying on the ground.
A small jar in a dark, red colour.
A small brass orb with a bright red button has been left here.
A single arrow with a flint head lies here.
You see 2 of an adventurer's guide here.
Pel the armorer is here fixing a piece of dented armor.


<337/796hp 683/683m 336/472mv no opponent no opponent inside (indoors) bloody:34> s

The herbs look more plentiful again.
Your warcry wears off.


<350/796hp 683/683m 391/472mv no opponent no opponent inside (indoors) bloody:40>
The Seringale Forge
A hot forge burns here, ready to craft weapons or armor. Bellows line
the southern wall. A massive anvil rests nearby, ready for the hammer.
Long, gripping tongs and several hammers are organized in neat rows along
the eastern wall. Several barrels have been positioned in the middle of the
room near the anvil, Unfinished pieces of metal line the wall underneath the
bellows on the south wall.

[Exits: north west]
A hot forge fills most of the room.
A sign has been placed here near the forge.
The Forgemaster is here, muttering under his breath.


<350/796hp 683/683m 390/472mv no opponent no opponent inside (indoors) bloody:40> w
Weapon Shop
You are in the Weapon Shop of Seringale. A strong smell of metal fills
your nostril as you enter this shop. The air is hot and steamy here.
People from all over the realm gather here to buy well-crafted weapons.
There are various lengths of swords, blades, scythes, and cleavers hanging
on the wall. A large wooden stump is in the center of the room for the
customers to test their weapons. A thin stream of steam rises up from a
large wooden barrel of water as the weaponsmith places his newly made weapon
there for cool down. The selection of weapons in the room is wider than any
other place that you have ever been to. You see the exit of this shop to
the west and a staircase leading up to the weapon storage room. The forge
lies to the east.

[Exits: east west up]
A small, round buckler is here.
An iron anvil occupies the center of the forge.
Maika the weaponsmith is here sharpening his collection of weapons.
Maika the weaponsmith says 'Need a weapon? I've got lots.'


<350/796hp 683/683m 389/472mv no opponent no opponent inside (indoors) bloody:39> w
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<350/796hp 683/683m 388/472mv no opponent no opponent road (outside) bloody:38> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
Szrevan the Battlemaster is here.
A drow city guard of Seringale stands watch here.


<350/796hp 683/683m 386/472mv no opponent no opponent road (outside) bloody:38> s
Szrevan walks north.
A drow city guard yells 'Time to die, Fenlorn!'
You nimbly dodge a drow city guard's punch with a practiced maneuver.
You dance around a drow city guard's punch and easily dodge it.
A drow city guard is in excellent condition.


<350/796hp 683/683m 386/472mv none mob road (outside) bloody:38> s
No way! You are still fighting!
A drow city guard is in excellent condition.


<350/796hp 683/683m 386/472mv none mob road (outside) bloody:37>
No way! You are still fighting!
A drow city guard is in excellent condition.


<350/796hp 683/683m 386/472mv none mob road (outside) bloody:37> s
No way! You are still fighting!
A drow city guard is in excellent condition.


<350/796hp 683/683m 386/472mv none mob road (outside) bloody:36>
A drow city guard's attack sails by you harmlessly as he falls on his sword accidentally.
A drow city guard's head is shattered, and his brains splash all over you.


<350/796hp 683/683m 386/472mv no opponent no opponent road (outside) bloody:36> s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<350/796hp 683/683m 384/472mv no opponent no opponent road (outside) bloody:40> s
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<350/796hp 683/683m 382/472mv no opponent no opponent city (outside) bloody:39> w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]
The corpse of a human city guard is lying here.
The severed head of a human city guard is lying here.


<350/796hp 683/683m 380/472mv no opponent no opponent road (outside) bloody:40> w
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<350/796hp 683/683m 378/472mv no opponent no opponent road (outside) bloody:39>
Szrevan tells you 'Come mockers tavern.'
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.

[Exits: north east south west]
The corpse of a dwarven city guard is lying here.
A glowing banner bearing the emblem of Seringale rests here.


<350/796hp 683/683m 376/472mv no opponent no opponent road (outside) bloody:39> n
South Entrance of the Park
Amidst the sprawl of Seringale's populace blooms the large town park, a
reminder of nature's beauty and eternity. High metal bars encircle it on
all sides, with dim lanterns flickering atop each post. A gate of thick
black steel marks the southern entrance, its shiny surface reflecting the
cloudy moonlight. Upon the gate is a painted seal bearing a red sparrow
clutching a twig within its beak. The hoots of owls and chirps of nocturnal
insects emanate from within the darkened park, and to the south, the sleepy
clatter and subdued bustle of Seringale's southern street can be heard.

[Exits: north south]


<350/796hp 683/683m 374/472mv no opponent no opponent city (outside) bloody:38> n
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A
vast collection of birds with different colors sits in the trees
singing, expressing the joy they have in their content existence. A
couple of brown squirrels with fluffy tails run across the forest
grounds gathering nuts for storage. You see the entrance of the park to
the south and a pond to the distant east.

[Exits: south west]


<350/796hp 683/683m 373/472mv no opponent no opponent forest (outside) bloody:38> herb
You search the area for some herbs.
You feel much better.


<545/796hp 633/683m 373/472mv no opponent no opponent forest (outside) bloody:36>
Szrevan tells you 'Come to me.'


<545/796hp 633/683m 373/472mv no opponent no opponent forest (outside) bloody:38> w

Praoli flies in.
A special guard walks in.


<545/796hp 633/683m 373/472mv no opponent no opponent forest (outside) bloody:38> w

Praoli flies west.
A special guard walks west.


<545/796hp 633/683m 373/472mv no opponent no opponent forest (outside) bloody:37>
Praoli flies in.
A special guard walks in.


<545/796hp 633/683m 373/472mv no opponent no opponent forest (outside) bloody:36>
The Pendulum of Serin slows Praoli down as he begins to swing at you.


<545/796hp 633/683m 373/472mv no opponent no opponent forest (outside) bloody:36> di
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without
any sign of worry. There are orange fishes beneath the surface, feeding
on the small organisms near the bottom. Tiny ripples are lifted by the
soft winds across the surface of the pond. You see some tall trees to
the north and the east and the edge of the pond continues to the south
and west.

[Exits: north east south west down]


<545/796hp 633/683m 371/472mv no opponent no opponent forest (outside) bloody:35>
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without any
sign of worry. There are orange fishes beneath the surface, feeding on the
small organisms near the bottom. Tiny ripples are lifted by the soft winds
across the surface of the pond. You see the monastery gates to the west,
while the edge of the pond continues to the east and south.

[Exits: north east south west]


<545/796hp 633/683m 368/472mv no opponent no opponent forest (outside) bloody:34>
Szrevan tells you 'To Istina.'
But you aren't in combat!


<545/796hp 633/683m 368/472mv no opponent no opponent forest (outside) bloody:34> n
Entrance of the Druid Guild
You are standing before a small and plain gate. The gate is worn out and
the hinges creak from not having been used for a long time. Vines cover
the gate, wrapping the gate thoroughly so that no part of the granite that
made up the gate is shown. A sign hung here above the gate but is no
longer legible due to the aging of weather.

[Exits: north south]
Aramias the druid grove guardian is here, protecting the grove.


<545/796hp 633/683m 366/472mv no opponent no opponent forest (outside) bloody:33> s
Edge of the Pond
You are at the edge of a small pond. A group of dark brown ducks with
green heads slowly swims across its surface, quacking in joy, without any
sign of worry. There are orange fishes beneath the surface, feeding on the
small organisms near the bottom. Tiny ripples are lifted by the soft winds
across the surface of the pond. You see the monastery gates to the west,
while the edge of the pond continues to the east and south.

[Exits: north east south west]


<545/796hp 633/683m 364/472mv no opponent no opponent forest (outside) bloody:33> w
The Monastery Gates
The gates of the monastery extend before you, more than twelve feet high
and made of a wrought iron metal that somehow has evaded the rusting of
weather and the brittling of strong winds. To the south is a small garden,
where the monks cultivate their food, while to the east a small basic path
leads around a pond. West takes you into the monastery.

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
An adventurer walks north.


<545/796hp 633/683m 362/472mv no opponent no opponent forest (outside) bloody:32> n
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. More trees lie to the west and the gates the monastery are to the
south.

[Exits: south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.


<545/796hp 633/683m 360/472mv no opponent no opponent forest (outside) bloody:32> w
Among the Trees
The numerous trees around you soar into the skies. Sounds of forest
animals surround you, filling your ears with benign echoes of joy. A vast
collection of birds with different colors sits in the trees singing,
expressing the joy they have in their content existence. A couple of brown
squirrels with fluffy tails run across the forest grounds gathering nuts for
storage. A small grass field and a pond are to the east and a large metal
gate stands to the north.

[Exits: north east]


<545/796hp 633/683m 358/472mv no opponent no opponent forest (outside) bloody:31> n
North Entrance of the Park
A large metal gate stands 10 spans before you. The gate is black with
thick bars running up and down. There is a metal symbol of a bird in the
middle of the gate. Large trees soar into the skies beyond the gates of the
park. A small path leads from the gate into the trees. You can meet the
Common Road to the north or head into the forest to the south.

[Exits: north south]


<545/796hp 633/683m 357/472mv no opponent no opponent city (outside) bloody:31> n
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A glowing banner bearing the emblem of Seringale rests here.
The pulled-out eyes of a dwarven city guard are lying here.
A half-elf city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A half-elf city guard yells 'Fenlorn! Now you die!'
A half-elf city guard's attack sails by you harmlessly as he falls on his sword accidentally.
You hear a half-elf city guard's death cry.


<545/796hp 633/683m 355/472mv no opponent no opponent road (outside) bloody:30> e
e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.


<545/796hp 633/683m 353/472mv no opponent no opponent road (outside) bloody:30> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A human citizen of Seringale wanders around aimlessly.


<545/796hp 633/683m 351/472mv no opponent no opponent road (outside) bloody:29>
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]


<545/796hp 633/683m 349/472mv no opponent no opponent city (outside) bloody:29> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]


<545/796hp 633/683m 347/472mv no opponent no opponent road (outside) bloody:28> e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.


[Exits: north east south west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
A beggar, wearing a fine new hat, wanders around asking for spare gold.


<545/796hp 633/683m 345/472mv no opponent no opponent road (outside) bloody:28> e
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
You see 4 of a war banner of Seringale here.
An avian city guard of Seringale stands watch here.
A beggar, wearing a fine new hat, wanders around asking for spare gold.
An avian city guard yells 'Fenlorn! You shall pay!'
You parry an avian city guard's punch with an easy flourish.
You nimbly dodge an avian city guard's punch with a practiced maneuver.
An avian city guard is in excellent condition.


<545/796hp 633/683m 343/472mv none mob city (outside) bloody:27> n
e
No way! You are still fighting!
An avian city guard is in excellent condition.


<545/796hp 633/683m 343/472mv none mob city (outside) bloody:26>
No way! You are still fighting!
An avian city guard is in excellent condition.


<545/796hp 633/683m 343/472mv none mob city (outside) bloody:26>
Szrevan tells you 'Got a plan.'
An avian city guard is in excellent condition.


<545/796hp 633/683m 343/472mv none mob city (outside) bloody:26>
You thrust an avian city guard's punch aside in a skillful parry.
You dance around an avian city guard's punch and easily dodge it.
Your crush MANGLES an avian city guard!
Your pound MANGLES an avian city guard!
You swing a stout truncheon at an avian city guard's neck and decapitate him.
An avian city guard's headless body falls to its knees, then keels sideways.
An avian city guard's leg is dismembered from his dead body.


<545/796hp 633/683m 343/472mv no opponent no opponent city (outside) bloody:25> n
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A glowing banner bearing the emblem of Seringale rests here.


<545/796hp 633/683m 342/472mv no opponent no opponent inside (indoors) bloody:24> e
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a fine new hat, wanders around asking for spare gold.
The white aura around your body fades.


<557/796hp 642/683m 396/472mv no opponent no opponent city (outside) bloody:24> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.


<557/796hp 642/683m 394/472mv no opponent no opponent road (outside) bloody:40> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]


<557/796hp 642/683m 392/472mv no opponent no opponent road (outside) bloody:39> get defender sack
You get a Defender potion from a translucent pleated leather backpack of the gale.


<557/796hp 642/683m 392/472mv no opponent no opponent road (outside) bloody:38> quaff defender
You quaff a Defender potion.
You are surrounded by a white aura.


<557/796hp 642/683m 392/472mv no opponent no opponent road (outside) bloody:39> w
Outside Mocker's Tavern
Owned by a cooperative consisting of the Heralds and the Bards' Guild,
Mocker's Tavern is by far the most popular place to be when the sun goes
down. There is always a small group of people hovering about the entrance
like flies on a corpse. The tavern, from the outside, seems dull with no
vivid colors or images, just a schedule of performers hanging close to a
small wooden door. Gentle music softly emanates from the semi-opened door
long with mirthful laughter and general happiness. Going east leads you
back to the Main Street. To the west is the Mocker's Tavern.

[Exits: east west]
A glowing banner bearing the emblem of Seringale rests here.
Szrevan the Battlemaster is here.
(White Aura) Istina the usher stands here sneering down his pointy nose at you.


<557/796hp 642/683m 390/472mv no opponent no opponent city (indoors) bloody:38> w
Istina the usher says 'Come back when your hands aren't bloody, Fenlorn!'
Istina the usher blocks you from entering the inn.


<557/796hp 642/683m 390/472mv no opponent no opponent city (indoors) bloody:37> whe
Players near you in Seringale:
<PK> Szrevan Outside Mocker's Tavern
<PK> Fenlorn Outside Mocker's Tavern
<PK> Praoli North Square


<557/796hp 642/683m 390/472mv no opponent no opponent city (indoors) bloody:34> af
You are affected by the following:
Spell: cabal sanctuary: lasts for 7 hours
Skill: herb : lasts for 10 hours
Skill: **** exhaustion: lasts for 24 hours
Skill: transform : lasts for 25 hours
Skill: were-tiger : modifies max dexterity by 1 for 1 hours
: modifies max strength by 2 for 1 hours
: modifies health by 50 for 1 hours
: modifies damroll by 10 for 1 hours
Beast: boars : unavailable for 9 hours
Beast: panthers : unavailable for 4 hours


<557/796hp 642/683m 390/472mv no opponent no opponent city (indoors) bloody:39>
Praoli flies in.
A special guard walks in.


<557/796hp 642/683m 390/472mv no opponent no opponent city (indoors) bloody:38>
You yell 'Help! I am being attacked by Praoli!'
You parry Praoli's crush.
Praoli has quite a few wounds.


<557/796hp 642/683m 390/472mv shaft defensive city (indoors) bloody:40> murder praoli

Praoli yells 'Help! I am being attacked by Szrevan!'
Szrevan's thrust mauls Praoli.
Szrevan's stab wounds Praoli.
Szrevan's tail mauls Praoli.
You do the best you can!
Praoli has quite a few wounds.


<557/796hp 642/683m 390/472mv shaft defensive city (indoors) bloody:40>
You parry Praoli's crush.
Your crush MUTILATES Praoli!
Szrevan's stab injures Praoli.
Szrevan's stab wounds Praoli.
Szrevan's whip hits Praoli.
Szrevan's whip hits Praoli.
Szrevan's tail mauls Praoli.
A special guard's pierce devastates you!
You nimbly dodge a special guard's pierce with a practiced maneuver.
Praoli has some big nasty wounds and scratches.


<527/796hp 642/683m 390/472mv shaft defensive city (indoors) bloody:40> dirt praoli
Praoli is blinded by the dirt in his eyes!
Your kicked dirt scratches Praoli.
Praoli has some big nasty wounds and scratches.


<527/796hp 642/683m 390/472mv shaft defensive city (indoors) bloody:40>
Praoli's crush MUTILATES you!
Your crush maims Praoli!
Your crush maims Praoli!
Szrevan's stab misses Praoli.
Szrevan's tail decimates Praoli!
You parry a special guard's pierce.
A special guard's pierce devastates you!
Praoli looks pretty hurt.


<461/796hp 642/683m 390/472mv shaft defensive city (indoors) bloody:40> murder praoli

Praoli closes his eyes momentarily.
Praoli looks pretty hurt.


<461/796hp 642/683m 390/472mv shaft defensive city (indoors) bloody:40>
You thrust Praoli's crush aside in a skillful parry.
You dodge Praoli's crush.
Your pound maims Praoli!
Szrevan's whip hits Praoli.
Szrevan's stab decimates Praoli!
Szrevan's whip injures Praoli.
Szrevan's tail injures Praoli.
Your shield jolts under a special guard's pierce, but holds.
You dodge a special guard's pierce.
Praoli is in awful condition.


<461/796hp 642/683m 390/472mv shaft defensive city (indoors) bloody:40> murder praoli
You do the best you can!
Praoli is in awful condition.


<461/796hp 642/683m 390/472mv shaft defensive city (indoors) bloody:40>
You do the best you can!
Praoli is in awful condition.


<461/796hp 642/683m 390/472mv shaft defensive city (indoors) bloody:40>
You dodge Praoli's crush.
You stumble and barely manage to dodge Praoli's crush.
Your pound maims Praoli!
Your crush MUTILATES Praoli!
Your crush devastates Praoli!
Szrevan's flame decimates Praoli!
You nimbly dodge a special guard's pierce with a practiced maneuver.
You parry a special guard's pierce.
[WARLORD] Aragmon the cyclops: 'Szrevan has claimed victory over Praoli.'
[WARLORD] Aragmon the cyclops: 'The battle has concluded.'
Praoli is mortally wounded!!


<461/796hp 642/683m 390/472mv no opponent no opponent city (indoors) bloody:40>
The effects of **** wear off.
You are finally free to leave the area.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:40>
Szrevan stands up.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:39> murder praoli
Praoli yells 'Help! I am being attacked by someone!'
Your crush MUTILATES Praoli!
Praoli is DEAD!!


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:40>
Szrevan gets a magic multi-plated girdle from the corpse of Praoli.
Szrevan gets a smoldering black mace from the corpse of Praoli.
Szrevan gets an unmoving black cloak from the corpse of Praoli.
Szrevan gets a pair of leopard print leggings from the corpse of Praoli.
Szrevan gets a spiked collar from the corpse of Praoli.
Szrevan gets a faded black eye patch from the corpse of Praoli.
Szrevan gets a magic multi-plated girdle from the corpse of Praoli.
Szrevan gets a cloak of mist from the corpse of Praoli.
Szrevan gets an unmoving black cloak from the corpse of Praoli.
Szrevan gets a pair of spiked light-steel gauntlets from the corpse of Praoli.
Szrevan gets a small sardonyx encompassed in gold from the corpse of Praoli.
Szrevan gets a pair of red-tinged dragonscale pauldrons from the corpse of Praoli.
Szrevan gets a pair of spiked light-steel boots from the corpse of Praoli.
Szrevan gets a cloak of mist from the corpse of Praoli.
Szrevan gets beautiful golden greaves of perfection from the corpse of Praoli.
Szrevan gets a spiked mithril trident from the corpse of Praoli.
Szrevan gets a set of titanium fullplate from the corpse of Praoli.
Szrevan gets a frost burned bracelet from the corpse of Praoli.
Szrevan gets a tin canteen from the corpse of Praoli.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:39> get all corpse
You get a helm of Justice from the corpse of Praoli.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:36>
Szrevan wears a frost burned bracelet around his left wrist.
Szrevan wears a set of titanium fullplate over his torso.
Szrevan wears beautiful golden greaves of perfection on his legs.
Szrevan wears a cloak of mist around his neck.
Szrevan wears a pair of spiked light-steel boots on his feet.
Szrevan wears a pair of red-tinged dragonscale pauldrons on his arms.
Szrevan wears a small sardonyx encompassed in gold on his ears.
Szrevan slips a pair of spiked light-steel gauntlets onto his hands.
Szrevan wraps an unmoving black cloak about his body.
Szrevan wears a cloak of mist around his neck.
Szrevan fastens a magic multi-plated girdle about his waist.
Szrevan wears a faded black eye patch on his head.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:35> get all corpse


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:33>
Szrevan looks in the corpse of Praoli.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:32> put all sack
You put a steak of the corpse of a large black panther in a translucent pleated leather backpack of the gale.
You put a magic seashell in a translucent pleated leather backpack of the gale.
You put an enriched gyvel potion in a translucent pleated leather backpack of the gale.
You put an enriched gyvel potion in a translucent pleated leather backpack of the gale.
You put an enriched gyvel potion in a translucent pleated leather backpack of the gale.
You put a deflective silver-grey signet of defiance in a translucent pleated leather backpack of the gale.
You put a dragonblood silver-grey signet of evisceration in a translucent pleated leather backpack of the gale.
You put a dragonblood silver-grey signet of evisceration in a translucent pleated leather backpack of the gale.
You put an enriched gyvel potion in a translucent pleated leather backpack of the gale.
You put an enriched gyvel potion in a translucent pleated leather backpack of the gale.
You put an enriched gyvel potion in a translucent pleated leather backpack of the gale.
You put an onyx-black firemesh jacket of alacrity in a translucent pleated leather backpack of the gale.
You put a dragonblood silver-grey collar of evisceration in a translucent pleated leather backpack of the gale.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:32> l i corpse
The corpse of Praoli holds:
(Glowing) (Humming) a dragonblood iron-black band of evisceration
(Glowing) (Humming) a burning Sheath of Acid
( 2) (Glowing) (Humming) a bracer of torment
an old, dusty druid's robe
a Big Ol'Pack Sack (open)
the horned head of a shadowspawn
the horned head of the Darkenbeast
(Glowing) a blood candle
(Glowing) (Humming) a dragonwing iron-black band of unerring flight
(Glowing) (Humming) a dragonblood iron-black choker of evisceration
(Humming) a peacemaker cudgel
43062 gold coins


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:31>
Szrevan gets 43062 gold coins from the corpse of Praoli.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:30> get all corpse


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:29>
Szrevan looks in the corpse of Praoli.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:29>
Szrevan gets a dragonblood iron-black band of evisceration from the corpse of Praoli.
Szrevan lacks the moral conviction to hold a dragonblood iron-black band of evisceration and drops it.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:27>
Szrevan gets a Burning Sheath of Acid from the corpse of Praoli.
Szrevan lacks the moral conviction to hold a Burning Sheath of Acid and drops it.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:27>
Szrevan gets a bracer of torment from the corpse of Praoli.
Szrevan lacks the moral conviction to hold a bracer of torment and drops it.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:26> get 1. corpse

Szrevan gets a bracer of torment from the corpse of Praoli.
Szrevan lacks the moral conviction to hold a bracer of torment and drops it.
You get an old, dusty druid's robe from the corpse of Praoli.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:26> get 1. corpse
get 1. corpse
get 1. corpse
get 1. corpse
Szrevan gets a Big Ol'Pack Sack from the corpse of Praoli.
Szrevan gets an earthen iron-black hauberk of the mountains from a Big Ol'Pack Sack.
Szrevan lacks the moral conviction to hold an earthen iron-black hauberk of the mountains and drops it.
Szrevan gets a dragonblood iron-black band of evisceration from a Big Ol'Pack Sack.
Szrevan lacks the moral conviction to hold a dragonblood iron-black band of evisceration and drops it.
Szrevan gets a fractured iron-black band from a Big Ol'Pack Sack.
Szrevan lacks the moral conviction to hold a fractured iron-black band and drops it.
Szrevan gets a disease-scarred iron-black choker of inoculation from a Big Ol'Pack Sack.
Szrevan lacks the moral conviction to hold a disease-scarred iron-black choker of inoculation and drops it.
Szrevan gets a deflective iron-black band of turning from a Big Ol'Pack Sack.
Szrevan lacks the moral conviction to hold a deflective iron-black band of turning and drops it.
Szrevan gets a psi-faded iron-black hauberk of enlightenment from a Big Ol'Pack Sack.
Szrevan lacks the moral conviction to hold a psi-faded iron-black hauberk of enlightenment and drops it.
Szrevan gets a disease-scarred iron-black band of inoculation from a Big Ol'Pack Sack.
Szrevan lacks the moral conviction to hold a disease-scarred iron-black band of inoculation and drops it.
Szrevan gets a deflective iron-black band of defiance from a Big Ol'Pack Sack.
Szrevan lacks the moral conviction to hold a deflective iron-black band of defiance and drops it.
Szrevan gets a deflective citizen's vest of shielding from a Big Ol'Pack Sack.
Szrevan tosses a deflective citizen's vest of shielding aside.
Szrevan gets a deflective iron-black band of defiance from a Big Ol'Pack Sack.
Szrevan lacks the moral conviction to hold a deflective iron-black band of defiance and drops it.
Szrevan gets a deflective iron-black band of turning from a Big Ol'Pack Sack.
Szrevan lacks the moral conviction to hold a deflective iron-black band of turning and drops it.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:26>
Szrevan gets the horned head of a shadowspawn from the corpse of Praoli.
You get the horned head of the Darkenbeast from the corpse of Praoli.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:25> get 1. corpse
Szrevan gets a blood candle from the corpse of Praoli.
You get a dragonwing iron-black band of unerring flight from the corpse of Praoli.
You lack the moral conviction to hold a dragonwing iron-black band of unerring flight and drop it.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:25>
Szrevan gets a dragonblood iron-black choker of evisceration from the corpse of Praoli.
Szrevan lacks the moral conviction to hold a dragonblood iron-black choker of evisceration and drops it.
You get a peacemaker cudgel from the corpse of Praoli.
You are too uncivilized to hold a peacemaker cudgel and toss it aside.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:25>
You see nothing like that in the corpse of Praoli.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:24>
You see nothing like that in the corpse of Praoli.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:24>
Szrevan sacrifices a peacemaker cudgel to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:24>
Szrevan sacrifices a dragonblood iron-black choker of evisceration to Lorne.
[JUSTICE] The Guardian of Justice: 'NOTICE: Szrevan has been marked a criminal by Praoli for breaking the first law.'


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:23>
Szrevan sacrifices a dragonwing iron-black band of unerring flight to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:23>
Szrevan sacrifices a deflective iron-black band of turning to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:23>
Szrevan sacrifices a deflective iron-black band of defiance to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:23>
Szrevan sacrifices a deflective citizen's vest of shielding to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:22>
Szrevan sacrifices a deflective iron-black band of defiance to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:22>
Szrevan sacrifices a disease-scarred iron-black band of inoculation to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:22>
Szrevan sacrifices a psi-faded iron-black hauberk of enlightenment to Lorne.
Praoli flies in.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:22>
Szrevan sacrifices a deflective iron-black band of turning to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:21>
Szrevan sacrifices a disease-scarred iron-black choker of inoculation to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:21>
Szrevan sacrifices a fractured iron-black band to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:21>
Szrevan sacrifices a dragonblood iron-black band of evisceration to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:21>
Szrevan sacrifices an earthen iron-black hauberk of the mountains to Lorne.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:20>

Praoli gets a bracer of torment.
Praoli gets a bracer of torment.
Praoli gets a Burning Sheath of Acid.
Praoli gets a dragonblood iron-black band of evisceration.
Praoli gets a war banner of Seringale.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:19>


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:19> l

Praoli winks suggestively.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:17>
Outside Mocker's Tavern
Owned by a cooperative consisting of the Heralds and the Bards' Guild,
Mocker's Tavern is by far the most popular place to be when the sun goes
down. There is always a small group of people hovering about the entrance
like flies on a corpse. The tavern, from the outside, seems dull with no
vivid colors or images, just a schedule of performers hanging close to a
small wooden door. Gentle music softly emanates from the semi-opened door
long with mirthful laughter and general happiness. Going east leads you
back to the Main Street. To the west is the Mocker's Tavern.

[Exits: east west]
The corpse of Praoli is lying here.
Praoli the Holy Shaman is here.
(WANTED) Szrevan the Battlemaster is here.
(White Aura) Istina the usher stands here sneering down his pointy nose at you.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:17>
Praoli flies east.


<482/796hp 660/683m 445/472mv no opponent no opponent city (indoors) bloody:16> l i corpse

Szrevan spits in utter disgust!
The corpse of Praoli holds:
Nothing.


[[Quite a fight, several close calls.]]

Comments

  1. [JUSTICE] The Guardian of Justice: 'NOTICE: Szrevan has been apprehended by Dagnir the enforcer of law.'

    - like what, 2 ticks later without flagged? (Keepers could see flags)

    Szrevan yells 'Help! Praoli's spell is harming me!'

    Szrevan yells 'Help! I am being attacked by Praoli!'

    Praoli gets a frost burned bracelet from the corpse of Szrevan.
    Praoli gets the marauding trident of Paelloran from the corpse of Szrevan.
    Praoli gets a rod of mind spectres from the corpse of Szrevan.
    Praoli gets ground-up bones of a vampire bat from the corpse of Szrevan.
    Praoli grunts as he begins to struggle with his belongings.

    - All I see is high ranked Justice doing stuff he is not supposed to do.
      [reply to Risneth]
    1. That's fucking sweet that you have all this, im gonna read it later. Thanks man
        [reply to Praoli]
      1. Is it just me or does someone IC replying "wow" just kill the immersion in the game?

        You wanted to be the King, well, you got it. Now pick yourself up and come out swinging.
        1. wow1
          /wou/
          INFORMAL
          exclamation
          expressing astonishment or admiration.
          "“Wow!” he cried enthusiastically"
          noun
          a sensational success.
          "your play's a wow"
          verb
          impress and excite (someone) greatly.
          "they wowed audiences on their recent British tour"

          the very first definition uses it as a one word reply
        2. its not like I said lol or something, come on, you are really reaching on this one
        3. Just for shits and giggles I googled the word history and found it dating as far back as the 1500s in scotland. So at this point in time that word is over 500 years old. Its considered a natural exclamation, like "OWW" for screaming in pain or "ugh" for disgust. Its easy to pronounce and uses very common syllobles. So it should fit in fairly well here. It probably dates back as far as beginning of language itself. of course in the last ten years its one of those words that got adopted by dog coin and stuff like that. That's just the natural drift of language though. I think we can accept "wow"
        4. Well in context it was prefaced "really," Seeing the "wow" after that killed it for me. Then I saw the full loot after which seemed reverse order of how that should have went. I even feel a bit sorry that happened to you like that because it sucks being the one getting gut punched. But hey, you did your fair share of killing and looting. Welcome to the circle of AR life(and death). It might have been taken as criticism but dont take at least my comments so personally. You don't have to agree with my "Opinion." You not liking it doesn't invalidate the fact that its how I feel. Go take a hot shower and have a glass of warm milk and come back to it and get your revenge.
        5. Ashlyn it sounds like what you are getting at is that this guys' language sounds like a modern dialect. I can see that. That is an area where we still see players with room to improve. You're somebody who has gotten way ahead of the pack on that. Its nice to see it being done well. Besides there being potential for improvement, I also think we have people on a spectrum of different roleplay styles. Some are action-oriented , never going to type an emote in their life types, others really go above and beyond but then dont enjoy pk, at all
        6. Like I said in the other one, if everything is acting as intended and everyone is acting in accordance, fucking great, I'm not scared of pk, infact I relish in it
        7. So this is looking all to familiar. For the sake of the game, stop posting logs to get people in trouble and use the game mechanics as a forum to role play or voice your issues in game. The only thing that will happen is an atmosphere that will drive people away. I thought I was the reason that all this hate/bullshit keeps surrounding this game so i removed myself out of the equation. Deleted characters, uninstalled Zmud and even asked Dav to ban my ip to keep me away. But here I see the same thing going on. I would do the same thing, post a log to show the immortals someone did me wrong. Then that just creates more toxicity, I have managed to stay away for 4 or 5 days and I hope it will be a lot longer than that. Who cares who is right or who is wrong, just deal with it in game so everyone is forced to roleplay it. This game was built on role play not posting logs to prove a point.
        8. I didn't post this log to call anyone out. I didn't even know the other one was posted when I put mine up. I posted the log for the same reason I post any log. To give people some entertainment and hopefully get some pointers on how to do better next time.
        9. I genuinely thanked him for posting it...
        10. I was being a dick in the other log Praoli, apologies. Being a Justice is the hardest cabal in game, and you have to put up with the most grief in the logboard from people couch-Justicing.
        11. Bladefury BANNED
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          Having stuff to remember doesn't make it the hardest cabal. Its actually super cheese which is why he catches flak cause he's shit at what he does.
        12. Has nothing to do with remembering shit BF, nobody said anything about remembering shit, is that what you think the hardest part of justice is? No wonder you always fail at it
        13. Looks alot differet when its not a doctored 20 line log hey Cedowyl?
        14. (removed)
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          THIS COMMENT HAS BEEN REMOVED.
        15. Bladefury BANNED
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          Also you abuse the laws to your benefit to the max. You're trash and prob would never succeed outside of justice. So just keep your little ass in seringale in your halls or im sure ill read more logs of you getting pwned.
        16. No, that is fundamentals that any person who plays ar should know. It's dealing with stupid situations because everyone shits on justice, that is the hardest part. P.s. I am using the system perfectly fine eh, gotten lots of promotions, King of the realms, tell me exactly how I am shit at what I do?
        17. Whats wrong with abusing the laws as an evil justice? Don't get caught imo.
        18. "Having stuff to remember doesn't make it the hardest cabal. Its actually super cheese which is why he catches flak cause he's shit at what he does."

          I dunno man. Consider:

          Knights: Try to turn evils to good. If they refuse, kill them.
          Keeper: Whoever is currently strongest - kill them.
          Legion: Kill everyone, including your cabal mates.
          Warlords: Challenge everyone to fight. If they refuse, kill them.
          Justice: Memorize a whole bunch of laws, rules, guidelines, fines and be ready to implement them in the heat of gangbangs at a moment's notice. If you make a mistake, you're demoted or kicked out - or at the VERY least called out in the forums and dogpiled on. Everyone hates you eventually, even if just temporarily. Everyone accuses you of abusing your cabal rules, the game rules, and/or abusing bugs with special guards.
        [reply to Ashlyn]
      2. Wow, that 2hp getaway. I thought for sure you'd go down there from gate guards. Great log!
        1. Yeah I thought I was toast for sure! Better to be lucky than good I guess.
        [reply to Ilromie]

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