Ye Olde Abandoned Realms Logs

Militha vs Tiram

posted on 2022-05-14 15:38:28

<873/873hp 679/679m 375/414mv no opponent no opponent> active 6pm (day) city (indoors)
Militha utters the words, 'sfainfrauai'.

<873/873hp 679/679m 375/414mv no opponent no opponent> active 6pm (day) city (indoors)
Militha has challenged you to a fight to the stun in the arena.
You have five hours to accept or decline.
The duel conditions are: to the stun, area-restricted (in the arena)
The Juggernaut yells 'Militha has challenged Tiram to a fight to the stun in the arena.'
The Juggernaut says 'Militha has challenged Tiram to a fight to the stun in the arena.'
[WARLORD] Aragmon the cyclops : 'Militha has challenged Tiram to a fight to the stun in the arena.'

<873/873hp 679/679m 375/414mv no opponent no opponent> active 6pm (day) city (indoors) accept

Syntax: accept <list/guild commission/duel/pet/group/conversion/limelight> (default: group)

<873/873hp 679/679m 375/414mv no opponent no opponent> active 6pm (day) city (indoors)
Militha says 'Which battleground?'

<873/873hp 679/679m 375/414mv no opponent no opponent> active 6pm (day) city (indoors) accept duel

You have accepted Militha's challenge.
The Juggernaut yells 'Tiram has accepted Militha's challenge.'
The Juggernaut says 'Tiram has accepted Militha's challenge.'
[WARLORD] Aragmon the cyclops : 'Tiram has accepted Militha's challenge.'

<873/873hp 679/679m 375/414mv no opponent no opponent> active 6pm (day) city (indoors) 'How about the Ford

You say 'How about the Ford.'

<873/873hp 679/679m 375/414mv no opponent no opponent> active 6pm (day) city (indoors) who

[ Drow ] <PK> <STRIFE> Militha Crescendum the Unholy Lady
[50 Beast Ran] <PK> [KEEPER] (Stalwart) Tiram the Wrath of Nature
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 18.

<873/873hp 679/679m 375/414mv no opponent no opponent> active 6pm (day) city (indoors)
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<873/873hp 679/679m 414/414mv no opponent no opponent> active 7pm (dusk) city (indoors)
Militha nods.

<873/873hp 679/679m 414/414mv no opponent no opponent> active 7pm (dusk) city (indoors)
Militha says 'Very well.'

<873/873hp 679/679m 414/414mv no opponent no opponent> active 7pm (dusk) city (indoors)
Militha buys a battle in the Ford.
The Juggernaut yells 'The Ford! I'm never going to financially recover from building this.'
The Juggernaut says 'The Ford! I'm never going to financially recover from building this.'

<873/873hp 679/679m 414/414mv no opponent no opponent> active 7pm (dusk) city (indoors) op d

You open the door below you.

<873/873hp 679/679m 414/414mv no opponent no opponent> active 7pm (dusk) city (indoors) d
d

Fresh, Green Grass

[Exits: north east south up]
Bjorn lumbers about searching for something.
A wild horse rears up at you.
A fire giant soldier is here in training.
An adept of Davairus provides arena services.
A wild boar walks in.
A large wolf walks in.
An aged, great horned owl flies in.

<873/873hp 679/679m 412/414mv no opponent no opponent> active 7pm (dusk) field (outside)
Alas, you cannot go that way.

<873/873hp 679/679m 412/414mv no opponent no opponent> active 7pm (dusk) field (outside)
Militha rides in on a nightmare.

<873/873hp 679/679m 412/414mv no opponent no opponent> active 7pm (dusk) field (outside) af

You are affected by the following:
Beast: boars : unavailable for 20 hours
Skill: keen sight : lasts for 45 hours
Spell: detect invis : lasts for 24 hours
Beast: wolves : unavailable for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Skill: transform : lasts for 6 hours

<873/873hp 679/679m 412/414mv no opponent no opponent> active 7pm (dusk) field (outside) close u

You close the door above you.

<873/873hp 679/679m 412/414mv no opponent no opponent> active 7pm (dusk) field (outside) whe
s
s

Militha rides south on a nightmare.

<873/873hp 679/679m 412/414mv no opponent no opponent> active 7pm (dusk) field (outside)
Players near you in The Seringale Arena:
<PK> Militha The secret
<PK> Tiram Fresh, Green Grass

<873/873hp 679/679m 412/414mv no opponent no opponent> active 7pm (dusk) field (outside)
Fresh, Green Grass

[Exits: north east south]
An aged, great horned owl flies in.

<873/873hp 679/679m 410/414mv no opponent no opponent> active 7pm (dusk) field (outside)
The secret

[Exits: north east]
An aged, great horned owl flies in.

<873/873hp 679/679m 408/414mv no opponent no opponent> active 7pm (dusk) field (outside) s

Alas, you cannot go that way.

<873/873hp 679/679m 408/414mv no opponent no opponent> active 7pm (dusk) field (outside) e

The secret

[Exits: south west]
An aged, great horned owl flies in.

<873/873hp 679/679m 406/414mv no opponent no opponent> active 7pm (dusk) field (outside) e

Alas, you cannot go that way.

<873/873hp 679/679m 406/414mv no opponent no opponent> active 7pm (dusk) field (outside) s

An old path

[Exits: north east south]
A black wasp flies aimlessly about.
An aged, great horned owl flies in.

<873/873hp 679/679m 404/414mv no opponent no opponent> active 7pm (dusk) field (outside) s
s

A wall of vegetation

[Exits: north east west]
An aged, great horned owl flies in.

<873/873hp 679/679m 403/414mv no opponent no opponent> active 7pm (dusk) forest (outside) s
s
s

Alas, you cannot go that way.

<873/873hp 679/679m 403/414mv no opponent no opponent> active 7pm (dusk) forest (outside)
Alas, you cannot go that way.

<873/873hp 679/679m 403/414mv no opponent no opponent> active 7pm (dusk) forest (outside) w

Alas, you cannot go that way.

<873/873hp 679/679m 403/414mv no opponent no opponent> active 7pm (dusk) forest (outside) w

Alas, you cannot go that way.

<873/873hp 679/679m 403/414mv no opponent no opponent> active 7pm (dusk) forest (outside)
You have become better at pathfinding!
Among thornbushes

[Exits: east west]
An aged, great horned owl flies in.

<873/873hp 679/679m 402/414mv no opponent no opponent> active 7pm (dusk) field (outside)
Among thornbushes

[Exits: east south]
An aged, great horned owl flies in.

<873/873hp 679/679m 400/414mv no opponent no opponent> active 7pm (dusk) field (outside) barkskin gin

You failed to alter your skin texture.

<873/873hp 654/679m 400/414mv no opponent no opponent> active 7pm (dusk) field (outside) barkskin gin

Your skin drips with flame-retarding ginkgo resin.

<873/873hp 604/679m 400/414mv no opponent no opponent> active 7pm (dusk) field (outside)
Militha has initiated a ready check. Are you ready?

<873/873hp 604/679m 400/414mv no opponent no opponent> active 7pm (dusk) field (outside) whe

Players near you in The Seringale Arena:
<PK> Militha A steep cliff
<PK> Tiram Among thornbushes

<873/873hp 604/679m 400/414mv no opponent no opponent> active 7pm (dusk) field (outside) readycheck

The ready check has been accepted. The battle begins soon.

<873/873hp 604/679m 400/414mv no opponent no opponent> active 7pm (dusk) field (outside) af

You are affected by the following:
Skill: readycheck : lasts for 5 rounds
Skill: barkskin : lasts for 24 hours
Beast: boars : unavailable for 20 hours
Skill: keen sight : lasts for 45 hours
Spell: detect invis : lasts for 24 hours
Beast: wolves : unavailable for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Skill: transform : lasts for 6 hours

<873/873hp 604/679m 400/414mv no opponent no opponent> active 7pm (dusk) field (outside) wear bo

You stop wielding a prison whip.
You stop wielding a light mithril hand-axe.
You wield a ranger's bow.
A ranger's bow feels like a part of you!

<873/873hp 604/679m 400/414mv no opponent no opponent> active 7pm (dusk) field (outside)
The night has begun.

<873/873hp 618/679m 414/414mv no opponent no opponent> active 8pm (night) field (outside) whe

Players near you in The Seringale Arena:
<PK> Militha A steep cliff
<PK> Tiram Among thornbushes

<873/873hp 618/679m 414/414mv no opponent no opponent> active 8pm (night) field (outside)
3...

<873/873hp 618/679m 414/414mv no opponent no opponent> active 8pm (night) field (outside) af

You are affected by the following:
Skill: readycheck : lasts for 3 rounds
Skill: barkskin : lasts for 23 hours
Beast: boars : unavailable for 19 hours
Skill: keen sight : lasts for 44 hours
Spell: detect invis : lasts for 23 hours
Beast: wolves : unavailable for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 2 hours
: modifies hitroll by 6 for 2 hours
Skill: transform : lasts for 5 hours

<873/873hp 618/679m 414/414mv no opponent no opponent> active 8pm (night) field (outside)
2...

<873/873hp 618/679m 414/414mv no opponent no opponent> active 8pm (night) field (outside)
1...

<873/873hp 618/679m 414/414mv no opponent no opponent> active 8pm (night) field (outside) quaff defend

You quaff a Defender potion.
You are surrounded by a white aura.

<873/873hp 618/679m 414/414mv no opponent no opponent> active 8pm (night) field (outside) e

Among thornbushes

[Exits: east west]
An aged, great horned owl flies in.

<873/873hp 618/679m 412/414mv no opponent no opponent> active 8pm (night) field (outside) sca

You scan all around.

<873/873hp 618/679m 412/414mv no opponent no opponent> active 8pm (night) field (outside)
You may now FIGHT!

<873/873hp 618/679m 412/414mv no opponent no opponent> active 8pm (night) field (outside) e

A wall of vegetation

[Exits: north east west]
An aged, great horned owl flies in.

<873/873hp 618/679m 411/414mv no opponent no opponent> active 8pm (night) forest (outside) e
sca

Among the thickets

[Exits: north east west]
A pikeman stands steady at his position.
An aged, great horned owl flies in.

<873/873hp 618/679m 409/414mv no opponent no opponent> active 8pm (night) forest (outside)
You scan all around.

<873/873hp 618/679m 409/414mv no opponent no opponent> active 8pm (night) forest (outside) n
n

An old path

[Exits: east south west]
An aged, great horned owl flies in.

<873/873hp 618/679m 408/414mv no opponent no opponent> active 8pm (night) field (outside) sca

Alas, you cannot go that way.

<873/873hp 618/679m 408/414mv no opponent no opponent> active 8pm (night) field (outside)
You scan all around.
*** Range 2 (east) ***
(Invis) Militha is riding on the back of a nightmare.

<873/873hp 618/679m 408/414mv no opponent no opponent> active 8pm (night) field (outside) whe

Players near you in The Seringale Arena:
<PK> Militha An old path
<PK> Tiram An old path

<873/873hp 618/679m 408/414mv no opponent no opponent> active 8pm (night) field (outside) e

An old path

[Exits: east south west]
An aged, great horned owl flies in.

<873/873hp 618/679m 406/414mv no opponent no opponent> active 8pm (night) field (outside) e
murder $$

An old path

[Exits: east south west]
An aged, great horned owl flies in.

<873/873hp 618/679m 404/414mv no opponent no opponent> active 8pm (night) field (outside)
They aren't here.

<873/873hp 618/679m 404/414mv no opponent no opponent> active 8pm (night) field (outside) sca
murder $$

You scan all around.
*** Range 1 (south) ***
(Invis) Militha is riding on the back of a nightmare.

<873/873hp 618/679m 404/414mv no opponent no opponent> active 8pm (night) field (outside)
They aren't here.

<873/873hp 618/679m 404/414mv no opponent no opponent> active 8pm (night) field (outside) murder $$

They aren't here.

<873/873hp 618/679m 404/414mv no opponent no opponent> active 8pm (night) field (outside) murder $$

Militha rides in on a nightmare.
Militha yells 'Help! I am being attacked by Tiram!'
Your emphatic arrow MASSACRES Militha!
Your emphatic arrow DISMEMBERS Militha!
Militha has some small wounds and bruises.

<873/873hp 618/679m 404/414mv shaft offensive> bloody:120 8pm (night) field (outside) s
murder $$

You stab at Militha with an arrow at point blank range.
Your emphatic arrow MASSACRES Militha!
Your emphatic arrow MASSACRES Militha!
Your emphatic arrow MANGLES Militha!
Militha fades into existence.
Militha's wrath MUTILATES you!
The brand of Ilythir glares in warning.
The brand of Ilythir glares in warning.
A large wolf's bite decimates Militha!
Militha has quite a few wounds.

<831/873hp 618/679m 404/414mv shaft offensive> bloody:120 8pm (night) field (outside)
Militha has fled!
Militha rides south on a nightmare.

<831/873hp 618/679m 404/414mv no opponent no opponent> bloody:119 8pm (night) field (outside) s
murder $$

An overlook

[Exits: north east south west]
An aged, great horned owl flies in.

<831/873hp 618/679m 400/414mv no opponent no opponent> bloody:117 8pm (night) mountain (outside)
They aren't here.

<831/873hp 618/679m 400/414mv no opponent no opponent> bloody:117 8pm (night) mountain (outside)
An overlook

[Exits: north east south]
An aged, great horned owl flies in.
A wild boar climbs in.

<831/873hp 618/679m 394/414mv no opponent no opponent> bloody:117 8pm (night) mountain (outside) s
s
murder $$

They aren't here.

<831/873hp 618/679m 394/414mv no opponent no opponent> bloody:116 8pm (night) mountain (outside) sca

An overlook

[Exits: north east]
A giant footman is here, ready for battle.
A pikeman stands steady at his position.
A watchman is on alert here.
An aged, great horned owl flies in.

<831/873hp 618/679m 388/414mv no opponent no opponent> bloody:116 8pm (night) mountain (outside)
Alas, you cannot go that way.

<831/873hp 618/679m 388/414mv no opponent no opponent> bloody:115 8pm (night) mountain (outside) whe

They aren't here.

<831/873hp 618/679m 388/414mv no opponent no opponent> bloody:115 8pm (night) mountain (outside)
You scan all around.

<831/873hp 618/679m 388/414mv no opponent no opponent> bloody:115 8pm (night) mountain (outside)
Players near you in The Seringale Arena:
<PK> Militha An overlook
<PK> Tiram An overlook

<831/873hp 618/679m 388/414mv no opponent no opponent> bloody:115 8pm (night) mountain (outside) e
e

An overlook

[Exits: north east west]
Leslo the scout runs to deliver an important message.
An enormous stone giant wanders around aimlessly.
An aged, great horned owl flies in.
A large wolf climbs in.

<831/873hp 618/679m 383/414mv no opponent no opponent> bloody:114 8pm (night) mountain (outside) sca

An overlook

[Exits: north south west]
An aged, great horned owl flies in.

<831/873hp 618/679m 378/414mv no opponent no opponent> bloody:113 8pm (night) mountain (outside)
You scan all around.

<831/873hp 618/679m 378/414mv no opponent no opponent> bloody:113 8pm (night) mountain (outside) s

A lush valley

[Exits: north east]
An aged, great horned owl flies in.
A large wolf walks in.

<831/873hp 618/679m 374/414mv no opponent no opponent> bloody:112 8pm (night) field (outside) sca

You scan all around.

<831/873hp 618/679m 374/414mv no opponent no opponent> bloody:112 8pm (night) field (outside) whe
n

Players near you in The Seringale Arena:
<PK> Militha An old path
<PK> Tiram A lush valley

<831/873hp 618/679m 374/414mv no opponent no opponent> bloody:120 8pm (night) field (outside)
An overlook

[Exits: north south west]
A large wolf climbs in.
An aged, great horned owl flies in.

<831/873hp 618/679m 371/414mv no opponent no opponent> bloody:120 8pm (night) mountain (outside) csa

You don't know how to speak draconic.

<831/873hp 618/679m 371/414mv no opponent no opponent> bloody:119 8pm (night) mountain (outside) n
n

A steep cliff

[Exits: north east south]
An aged, great horned owl flies in.

<831/873hp 618/679m 365/414mv no opponent no opponent> bloody:119 8pm (night) mountain (outside) sca

A steep cliff

[Exits: south west]
An aged, great horned owl flies in.

<831/873hp 618/679m 359/414mv no opponent no opponent> bloody:118 8pm (night) mountain (outside)
You scan all around.
*** Range 2 (west) ***
(White Aura) Militha is riding on the back of a nightmare.

<831/873hp 618/679m 359/414mv no opponent no opponent> bloody:118 8pm (night) mountain (outside) csa

You don't know how to speak draconic.

<831/873hp 618/679m 359/414mv no opponent no opponent> bloody:117 8pm (night) mountain (outside) w

A steep cliff

[Exits: north east south west]
An aged, great horned owl flies in.
A large wolf climbs in.

<831/873hp 618/679m 353/414mv no opponent no opponent> bloody:117 8pm (night) mountain (outside) murder $$

They aren't here.

<831/873hp 618/679m 353/414mv no opponent no opponent> bloody:116 8pm (night) mountain (outside) w

An overlook

[Exits: north east south west]
An aged, great horned owl flies in.

<831/873hp 618/679m 349/414mv no opponent no opponent> bloody:116 8pm (night) mountain (outside) murder $$
sca

They aren't here.

<831/873hp 618/679m 349/414mv no opponent no opponent> bloody:116 8pm (night) mountain (outside)
You scan all around.
*** Range 2 (south) ***
(White Aura) Militha is riding on the back of a nightmare.

<831/873hp 618/679m 349/414mv no opponent no opponent> bloody:115 8pm (night) mountain (outside)
The wolves listen for your calls again.

<844/873hp 631/679m 403/414mv no opponent no opponent> bloody:115 9pm (night) mountain (outside) ws

That makes no sense.

<844/873hp 631/679m 403/414mv no opponent no opponent> bloody:114 9pm (night) mountain (outside) s
s

An overlook

[Exits: north east south]
An aged, great horned owl flies in.

<844/873hp 631/679m 398/414mv no opponent no opponent> bloody:114 9pm (night) mountain (outside) murder $$

An overlook

[Exits: north east]
A giant footman is here, ready for battle.
A pikeman stands steady at his position.
A watchman is on alert here.
A large wolf climbs in.
An aged, great horned owl flies in.

<844/873hp 631/679m 394/414mv no opponent no opponent> bloody:113 9pm (night) mountain (outside) sca

They aren't here.

<844/873hp 631/679m 394/414mv no opponent no opponent> bloody:113 9pm (night) mountain (outside)
You scan all around.

<844/873hp 631/679m 394/414mv no opponent no opponent> bloody:113 9pm (night) mountain (outside) e

An overlook

[Exits: north east west]
Leslo the scout runs to deliver an important message.
An enormous stone giant wanders around aimlessly.
An aged, great horned owl flies in.

<844/873hp 631/679m 390/414mv no opponent no opponent> bloody:112 9pm (night) mountain (outside) e
murder $$

An overlook

[Exits: north south west]
An aged, great horned owl flies in.

<844/873hp 631/679m 386/414mv no opponent no opponent> bloody:120 9pm (night) mountain (outside) sca

They aren't here.

<844/873hp 631/679m 386/414mv no opponent no opponent> bloody:119 9pm (night) mountain (outside)
You scan all around.

<844/873hp 631/679m 386/414mv no opponent no opponent> bloody:119 9pm (night) mountain (outside) s
s

A lush valley

[Exits: north east]
An aged, great horned owl flies in.

<844/873hp 631/679m 383/414mv no opponent no opponent> bloody:120 9pm (night) field (outside) sca

Alas, you cannot go that way.

<844/873hp 631/679m 383/414mv no opponent no opponent> bloody:120 9pm (night) field (outside) whe

You scan all around.

<844/873hp 631/679m 383/414mv no opponent no opponent> bloody:120 9pm (night) field (outside)
Players near you in The Seringale Arena:
<PK> Militha A dried up riverbed
<PK> Tiram A lush valley

<844/873hp 631/679m 383/414mv no opponent no opponent> bloody:119 9pm (night) field (outside) e
e

A lush valley

[Exits: north east south west]
An aged, great horned owl flies in.

<844/873hp 631/679m 381/414mv no opponent no opponent> bloody:119 9pm (night) field (outside) sca

A lush valley

[Exits: north east south west]
An aged, great horned owl flies in.

<844/873hp 631/679m 379/414mv no opponent no opponent> bloody:118 9pm (night) field (outside) s

You scan all around.

<844/873hp 631/679m 379/414mv no opponent no opponent> bloody:118 9pm (night) field (outside) s

Along a small stream

[Exits: north east west]
A wild boar swims in.
A large wolf swims in.
An aged, great horned owl flies in.

<844/873hp 631/679m 376/414mv no opponent no opponent> bloody:117 9pm (night) river (outside) sca

Alas, you cannot go that way.

<844/873hp 631/679m 376/414mv no opponent no opponent> bloody:117 9pm (night) river (outside)
You scan all around.
*** Range 5 (west) ***
(White Aura) Militha is riding on the back of a nightmare.

<844/873hp 631/679m 376/414mv no opponent no opponent> bloody:117 9pm (night) river (outside) w

Along a small stream

[Exits: north east south west]
A buzzard is here, feeding on a carcass of a rabbit.
A water snake slithers on by.
An aged, great horned owl flies in.
A large wolf swims in.
A wild boar swims in.

<844/873hp 631/679m 373/414mv no opponent no opponent> bloody:116 9pm (night) river (outside) w
w

A dried up riverbed

[Exits: east south west down]
A wild boar walks in.
A large wolf walks in.
An aged, great horned owl flies in.

<844/873hp 631/679m 370/414mv no opponent no opponent> bloody:116 9pm (night) field (outside) w
murder $$

A high grassland

[Exits: east south west]
An aged, great horned owl flies in.

<844/873hp 631/679m 368/414mv no opponent no opponent> bloody:115 9pm (night) field (outside)
A high grassland

[Exits: east south west]
A black wasp flies aimlessly about.
An aged, great horned owl flies in.

<844/873hp 631/679m 366/414mv no opponent no opponent> bloody:115 9pm (night) field (outside) w

They aren't here.

<844/873hp 631/679m 366/414mv no opponent no opponent> bloody:114 9pm (night) field (outside) murder $$

A high grassland

[Exits: east south west]
An aged, great horned owl flies in.

<844/873hp 631/679m 364/414mv no opponent no opponent> bloody:114 9pm (night) field (outside) sca

They aren't here.

<844/873hp 631/679m 364/414mv no opponent no opponent> bloody:113 9pm (night) field (outside)
You scan all around.
*** Range 2 (south) ***
(White Aura) Militha is riding on the back of a nightmare.

<844/873hp 631/679m 364/414mv no opponent no opponent> bloody:113 9pm (night) field (outside) s
s

A high grassland

[Exits: north east south west]
An aged, great horned owl flies in.

<844/873hp 631/679m 362/414mv no opponent no opponent> bloody:112 9pm (night) field (outside) murder $$

A lighter area

[Exits: north east south west]
(White Aura) Militha is riding on the back of a nightmare.
An aged, great horned owl flies in.

<844/873hp 631/679m 360/414mv no opponent no opponent> bloody:112 9pm (night) field (outside)
Militha yells 'Help! I am being attacked by Tiram!'
Your emphatic arrow DISMEMBERS Militha!
The brand of Ilythir glares in warning.
Militha's unholy armor deflects your attack.
Militha has quite a few wounds.

<844/873hp 631/679m 360/414mv shaft offensive> bloody:120 9pm (night) field (outside) murder $$

You stab at Militha with an arrow at point blank range.
Your emphatic arrow DISMEMBERS Militha!
Militha's wrath DISEMBOWELS you!
A Morning-Star named Vainglory basks in its own evil splendor.
Militha is protected by his evil.
Militha's beating maims you!
Your emphatic arrow MANGLES Militha!
Your emphatic arrow MASSACRES Militha!
A large wolf's bite decimates Militha!
The brand of Ilythir glares in warning.
Militha looks pretty hurt.

<766/873hp 631/679m 360/414mv shaft offensive> bloody:120 9pm (night) field (outside)
You do the best you can!
Militha looks pretty hurt.

<766/873hp 631/679m 360/414mv shaft offensive> bloody:120 9pm (night) field (outside)
Militha utters the words, 'yucandusbarr'.
Militha's fireball MANGLES a wild boar!
Militha's fireball *** DEMOLISHES *** a large wolf!
An aged, great horned owl yells 'Help! Militha just filled the room with fire!'
Militha's fireball MANGLES an aged, great horned owl!
Militha's fireball wounds you.
Militha looks pretty hurt.

<749/873hp 631/679m 360/414mv shaft offensive> bloody:120 9pm (night) field (outside)
You awkwardly parry Militha's wrath with a loud clang.
Militha's beating devastates you!
The brand of Ilythir glares in warning.
The brand of Ilythir glares in warning.
Your emphatic arrow MASSACRES Militha!
Your emphatic arrow DISMEMBERS Militha!
Your emphatic arrow MASSACRES Militha!
Militha dismounts from a nightmare.
Militha has yielded. You have won the challenge.
The Juggernaut yells 'Militha has been defeated by Tiram.'
[WARLORD] Aragmon the cyclops : 'Militha has been defeated by Tiram.'
The Juggernaut yells 'The duel lasted 40 seconds.'
[WARLORD] Aragmon the cyclops : 'The duel lasted 40 seconds.'
Militha is mortally wounded!!

<719/873hp 631/679m 360/414mv no opponent no opponent> bloody:120 9pm (night) field (outside) report

You say 'I have 82% health 92% mana and 86% movement.'

<719/873hp 631/679m 360/414mv no opponent no opponent> bloody:111 9pm (night) field (outside) l mili

A female humanoid is here. She has skin like sleek obsidian, glossed
almost as though a thin layer of glass was put on top of it. This thin
layer is undoubtedly her sweat, based on the scent which comes from her
direction. There would appear to be something wrong with her eyes, based on
her gaze. But this gaze is simply an open, predatory stare, almost as
though she is challenging you to cross her. This is supplemented with an
ever present smirk, giving her the air of arrogance and self-confidence.
He is an experienced explorer.
Militha is in awful condition.

Militha is using:
<used as light> (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger> (Glowing) a melded ring
<worn on finger> (Glowing) (Humming) a mystical ring of apparition
<worn around neck> (Humming) a mossy cloak
<worn around neck> a cloak of fallen stars
<worn over face> (Glowing) (Humming) a grinning mask of death
<worn on torso> overlapping plates of black armor
<worn on arms> (Humming) reinforced golden vambraces of perfection
<worn on hands> (Humming) gloves of Tiamat
<worn on legs> (Humming) some black-tinged dragonscale legplates
<worn on feet> a pair of dragonblood enforcer's sabatons of maiming
<worn about body> robes of the Adjudicator
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Glowing) the Galactic Bracelet of Piety
<wielded> (Glowing) a Morning-Star named Vainglory
<dual wielded> (Glowing) a bishop's holy water sprinkler
<floating nearby> a deep red stone

<719/873hp 631/679m 360/414mv no opponent no opponent> bloody:108 9pm (night) field (outside)
The white aura around Militha fades.

<742/873hp 647/679m 414/414mv no opponent no opponent> bloody:107 10pm (night) field (outside) lick

You lick your mouth and smile.

<742/873hp 647/679m 414/414mv no opponent no opponent> bloody:103 10pm (night) field (outside)
Your warcry wears off.



Tags: #keeper

Comments

  1. Nice beat down on a dk with no mob. Mangles through sanc like it’s nbd.

    Whenever I look at a keeper I build a picture of that char in my mind with a body like they describe but they always have that troll face from the internet.

    “I have awesome skills and eq and if I kill you im gonna sac as much as I can but if you kill me you get nothing lolol”
      [reply to Kalist19]
    1. Let's assume you aren't an idiot and you actually have some perspective, but its hard from statements that you make. Maybe you are just drunk or high.

      Keeper skills are only automatic and active against threats.

      Keeper eq is awesome LOL. I spent the equivalent for 4k + in relics for equipment that is one or two points better than treant thews overall.

      This is literally the affect of a drow dkn against vuln arrows that isn't maximizing his unholy armor and dual wielding against a fucking ranger.

      When you spew stupid shit like this as someone actively trying to get people here just sends conflicting messages. You have an issue with Keepers take it up with the imms in game. Lord knows I have to try and make this cabal palatable with vevier. So fyi here was my suggestion to improve the overall gameplay and interaction with Keepers. Change sacrificing rares on mobs to convert to keeper relic to keep those rares on the mob and just give the keeper the keeper relics for killing the mob. If you kill a keeper and sac their items you get the equivalent in mystic relics. Seems fair to me right?
      1. That escalated quickly.
      2. If you can explain how not removing rares from circulation is worth earning currency, I'm open to suggestions. But as it stands your suggestion runs counter to the goal of Keepers.

        Also a lot of the keeper powers work in other situations than vs threat. Notice you had some emphatic strikes here-thats your power kicking in. I'd go into more details but we need to preserve some mystique regarding cabal powers.
      3. Im all ears to explain this in game
      4. 44 42 is not “Barry better than treant thews”. You also get your cabal power buffs. I’ve never made my feelings toward keepers a secret. As long as their goal is to sac rares and killing them does not benefit you outside of eating, I will continue not liking them. How would you like me to take up those feelings in game? I’d rather just let my chars develop their own feelings and relationships than bring in my ooc feelings.
      5. This is really one of things I can't stand about you. Your brain shuts off to common sense and you post some of the dumbest shit. What do you notice about my score? Wonder where the extra 6 damage comes from, wonder where the 10/10 comes from Oh its a bow and inspiring presence. so my normal damage with an axe and dual wield a whip is a whopping hit of 34 main off 36 and dam 30 main and 29 off. Thats fucking amazing right? Any ranger can craft a 10/10, elves and half elves get an even bigger bonus. My god dude ur an emissary read the logs.

        Hitroll: 44 Vs Bash: 225 Afflictive: 47 |
        | Damroll: 42 Vs Slash: 225 Maledictive: 53 |
        | Vs Magic: 133 Mental: 41 |
        \==========================================================-/
        You are affected by the following:
        Spell: sanctuary : lasts for 7 hours
        Skill: warcry : modifies save vs afflictive by 6 for 17 hours
        : modifies hitroll by 6 for 17 hours
        Skill: transform : lasts for 4 hours
        Skill: inspiring presence: modifies damroll by 6 for 2 rounds
        Skill: keen sight : lasts for 8 hours
      6. That hit/dam/AC can be further improved by forging items, which is completely in your control. It is important things are that way because that's what is going to ultimately disprove Kalist's ignorant claim that Keepers have nothing worth looting. Its bullshit, because actually yes, forged items are very worth looting, and Keepers can use them. If you choose to forgo forging them because you can outplay the opponent at a disadvantage of 5/5 hit/dam then good for you, but I don't agree with the expectation to forgo them and just get carried by the Keeper cabal powers, and if you are really so thirsty for power that forging and gambling is too much trouble then maybe you should've joined the Legion cabal and got rared out
      7. Ugh autocorrect on phone. I meant 'barely better' and 'provides no benefit other than rating'.

        Missed the inspiring presence, a thousand apologies to you Tiram. I mean that sincerely, from the bottom of my heart. I didn't mean to offend you so profoundly.

        44 36 with the bow is still a pretty damn respectable hit/dam that other fighters see with a full set of level 50 rares. I don't care that it's 'due to a 10/10 bow' - you still have it and it still lets you hit like a truck. I'm not sure why you are going off the rails here.

        Sorry for the ignorant comment. You're totally right dav. 'if' the keeper has a bunch of awesome forged stuff you might loot something good. 'if' they don't, you'll be in a pretty tough fight with nothing to gain. Anyway I'll be quiet about it now.
      8. Literally all the best fights at level 50 at the top tier are throwdowns with nothing to gain and everything to lose, that isn't even a Keeper thing. You can't seriously believe Rhoa needed to loot anybody for instance
      9. You’re right dav, if you have amassed the best gear possible through skill, bring conservative, or both, you won’t have any eq to gain in any fight but for 99% of the other circumstances where people are fighting at 50 there is usually at least something each side can gain if they win.

        Being so fully decked to the point where you don’t even bother to look in the corpse bc you know there’s nothing to gain is pretty rare. It does happen like with rhoa/szrevan but you make it sound like that scenario is the norm and it definitely isn’t.
      10. it was for me, every character. time to turn in your retired elite badge
      11. you already took it. Besides, I'm not worried about this for myself. I'm doing just fine. I like to see AR be a fun, engaging, immersive mud with great balance. A really smart person I know once said that fun is like a currency that you have to exchange and I've always felt keepers sort of just take fun from other people and don't give a lot back. That's fine though. Like I said, totally happy to stop talking about this any time you want. Every char eh? That's pretty impressive.
      12. I'm just disagreeing that looting for material gain is necessary for elites at all. And actually if you look at paladins skills, they are quite fine using a bunch of anti-evil stuff. they dont need full tenor to be irritating to deal with
      [reply to Tiram]
    2. I would say it’s comments like yours, Tiram, not Kalist’s that would deter people from playing. Is it so hard to render back a thoughtful response to whatever you perceived as a triggering comment from Kalist? I mean, maturity aside, is that something you are capable of?
        [reply to Umereal]
      1. In the other log, Tiram only does disembowels max through Werig's sanc. So I am very interested in how this is a consistent-looking MANGLES through sanc. That is obviously beyond dealing double the damage. I don't think any combo of two-handed enhanced bonus / vulns / cabal powers should be producing an outcome like that. Remembering that the 2H bonus is essentially a pre-damroll contribution, and that a vuln itself, even if it was the strongest vuln there is, would still only increase damage by less than 50%, is indicative that something here is fucked.
        1. You would know better than be obviously but based on data collection that isn't actually more than double. I've got disembowel pegged at about 55 average (110 pre sanc then if it's truly half like I assume) and mangle at 92 (184 pre sanc). So that's only about a 67% damage add.
          Disembowel to mangle doesn't seem that far off of ice on a fire giant or slash on an illithid to me qualitatively especially if you factor in other bonuses
        2. there was a bug here and I fixed it. the bug was that tenacity damage reduction was overriding damage sanc reduction. I changed that to being the other way around.
        3. Ah nice work. Thanks for the peek behind the scene. I don't know nothing but tenacity! Just figured I'd throw it the numbers I had in case it helped
        4. bow damage seems too high in pvp but would be broken in pve if we addressed that .. but doesnt seem to be any doubt that bow is melting opponent in the right use case
        5. Bows are the most offensive and least defensive of the 2-handers. Add in arrows to exploit vulns and they're awesome. I love where bows are at right now.
        6. Well here's one guy who likes mangles through sanc
        7. "there was a bug here and I fixed it."

          I'm assuming your tenacity bug fix addressed mangles through sanc. It sounded like you're gonna go beyond your bug fix and nerf bows pvp. My comment was about that.
        8. Mogu that bug I fixed accounted for 10% so it would still be mangles through sanc.
        9. Gotcha. Mangle through sanc I peg around obliterate without. So yes, you're right, that is ridiculous. I have no idea what all Keepers get but obviously emphatic arrow is part of that. Don't wanna get into Keeper stuff to preserve mystique per Vev above but my guess is it has to do with that because I have never experienced damage output like you see above when exploiting a vuln with arrows bows. I've made the same mistake Militha made here which is going dual wield versus a bow, just setting yourself up to get wrecked.

          Conceptually I just like the idea of a bow being extremely offensive but should be trash defensively and the helpfile indicates that.
        10. Ok Mogu the part you don't see is that the bows are also cutting right through the opponent defenses. So lets put that aside a minute and just compare and arrow to a polearm. my understanding is when you pull back on a bow's drawstring, you store some sort of elastic potential energy in it, which your ability to do would depend on your strength. That is done with one hand of course. this is not a two-handed weapon in the same sense of a voulge; it just takes two hands to operate it.. one to load and one to aim. Then, when you release the bow string, youre not going to get back all the work.. it won't be perfectly efficient. I'm not sure how wasteful that is, but I suspect they'd lose a lot of energy. Arrows would lose some energy in flight as well. Whereas you can grab the blood-filled voulge two-handed, swing it around like a looney, and hit someone with all of its momentum. Or you can just get to the point and stab them with the arrow at "point blank" range. I think in the grand scheme of things you might do more damage stabbing them with it since you can push the point in. Ultimately I think bows are good getting their bonus of going through defenses (too fast to block) but I'm not really seeing why they would also hit like a rocket launcher
        11. Slow clap. Love this thought out, detailed reply. Getting down to the nitty gritty like this is one of the many reasons I love AR. Now, to build off your thoughtful reply.

          While hitting like a rocket doesn't make a lot of sense, there is plenty of opportunity here. Arrows could have some sort of additional bleed effect. The bleeding leaves a blood trail for easier tracking (there was some other recent convo about leaving a blood trail for tracking and this could fit beautifully within the ranger set of skills as I think of rangers as prime trackers). Could craft vuln-hitting arrows that ALSO poison, or perhaps they're barbed and cause additional bleeding that gets worse over time with a cap (perhaps with a chance to get infected if left untreated?). Arrows with a grapple effect that actually drag you with your opponent. Explosive arrows that DO hit more like a missile. I'm just spitballing ideas because there's a lot of places to go with bows. Good stuff.
        12. Mogu there is a famous character in english lore, you may have heard of him, he is called Robin Hood and it goes smuch like what you are describing. He is famous for his bow and arrow, and also a thief. I don't really know whether we want to put the skills you just described on rangers or thieves, but they definitely sounded like Robin hood's gimmicky stuff. And rangers have a strong pet component, and there's healing, so that all sounds a bit OP on rangers.
        13. Men in Tights patriot arrow! Okay moving away from gimmicky stuff marsd suggested in Discord bows functioning more like the ranged weapons they are by briefly "disengaging" for a couple rounds where you and opponent cannot melee (spells still work) and can then use some of the ranger bow skills like volley, aimed shot, etc. Disengaging costs the ranger a chunk of movement and the disengage has a certain percent chance to work meaning ranger can fail and risk eating damage for a couple rounds. That seems like it'd be heavier lifting to code but it gives bows some different flavor.
        14. Mogu I don't think we are quite there to be able to do things like that with rangers and I mean that in the sense of having a solid autoattacking foundation to build things like that on. Right now rangers have some rudimentary element-matching via barkskin for resistances (which they are not very adaptable with, just being realistic) and they have another helping of that with the arrows material vulns + "regular" vulns. On top of that there's warcry, pets, herb, dirt kick. So what you're proposing there is add more things to that when several of those fundamental things seem to still be working a little poorly and need work. we would be running before we can walk.

          We could perhaps start with the two-handed damage buff. Lets acknowledge the material vulns matching is a very fun element of rangers and work to keep that, but we have to also acknowledge simply can't multiply numbers that many times without arrows destroying the opponent (wild bows exist too, for that matter. why, even...). The easiest thing to do there would make two-handed damage bonus *requires* the material vuln exploited, and just make physical default barkskin counter all material vulns. that way we have the elf ranger a bit more moderate while also more durable and it will be a solid option for rangers instead of a horrifying thing to watch anyone play. IF we have something like that worked out, AND we no longer have any concern about the damage being purely too high or too weak after testing, THEN we can probably look at refining the combat skills and re-designing stuff in the skills that clearly doesnt work.
          btw, you described called shot...
        [reply to Davairus]
      2. To be fair, I had no problem with being beat down in game like that. It was a learning experience, even though I played it badly. People just trolling on the other hand, including an emissary who should be setting the standards rather than lowering them... That's actually a bigger turn-off.

        And fwiw I have 156 AC from unholy armor bonuses and it's very difficult for me to increase it further since it's now tied into the level of the pieces and the weight doesn't matter any more. I have level 45 boots because those are the best heavy boots I can reliably get alone (armor supplier in Solace). My options are limited to the demonskin boots (if they're even heavy, which they may not be; if they're not they're worthless for improving this) from the Underworld and the black iron boots from Redhorne for improving this I believe.

        The rest of my unholy armor I picked up piecemeal.

        Finally, I thought when the initial damage came in that perhaps tenacity doesn't protect as well as sanctuary. Well you can stack them if you put tenacity up first, and I was still being chewed up by those arrows.
        1. Would be cool if they allowed a dkn to bring a compulsed mob into the arena. I'm sure that's prob harder than it sounds but it's such a critical skill in the dkn arsenal. It feels like a dkn dueling in the arena is handicapped more than other classes because of this.

          But looking at that from the other side you're almost forcing your opponent to deal with a mob in the arena in a more confined space (except maybe Ford, Gnome Village) which is better than normal circumstances. Maybe limit the strength of mob brought in arena? No Triton Watchmen for instance.

          I think it's also valid to just say a dkn would just kill their opponent outside the arena because they don't care about an "honorable" duel so forget arena compulsion, player gets to decide how they want to go about it. I just rambled in a full circle. Carry on.
        2. A simple fix is to allow summon into the arena as long as you are inside of it.
        3. Hah, I way over thought that.
        [reply to Militha]

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