Ye Olde Abandoned Realms Logs

Thandus vs Gugunnu - Rope-a-Dope

posted on 2022-06-30 05:49:34
Login with Gugunnu on, a few minutes goes by before he instigates a fight by attacking the Palace while I'm inside.

I oblige him and Rounds 1-2 quickly go to Gugunnu as he rages/melts my frostbrand and proceeds to spank me all around Valour as I run laps.

The session didn't scroll back far enough to save that first part but here is the rest that I was able to pick up afterwards.




**** Return to Valour for Round 3. ****




who

<673hp 484m 521mv>[==========--] [--------- ] no opponent no opponent
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Teraisus the Grand Master of Winter
[ Fire ] <PK> Gugunnu Hungee the Volcano of Infinite Rage
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<673hp 484m 521mv>[==========--] [--------- ] no opponent no opponent
eq
You are using:
<used as light> (Glowing) (Humming) 'Angelus', the Sceptre of Divine Virtue
<worn on finger> a ring of the hierophant
<worn on finger> a ring of the hierophant
<worn around neck> (Humming) a mossy cloak
<worn around neck> (Humming) a mossy cloak
<worn on head> an antlered helm
<worn on torso> a slimy breastplate
<worn on arms> (Humming) striped sleeves of the tiger
<worn on hands> (Glowing) a pair of lethal leather gloves
<worn on legs> (Glowing) a pair of charcoal-blackened loose-fitting trousers
<worn on feet> (Glowing) boots of protection
<worn about body> a beautiful gown of white samite
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Glowing) a bracer of storms
<worn around wrist> (Glowing) a bracer of storms
<wielded> (Glowing) (Humming) a lightning spear
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> a glowing crown atop a burning sun

<700hp 523m 559mv>[=========---] [--------- ] no opponent no opponent
st
You wake and stand up.

<700hp 715m 522mv> [--------- ] no opponent no opponent
where
The Consortium Lounge
A smell of burnt sulfur is in the air within this guildhall. Travelling
mages can meet here to discuss politics between the factions, or for
seclusion during a session of patient spell rehearsal. Some velvet cushions
have been placed around the room for the visiting sorcerors to sit upon as
they contemplate their existence. Apprentices and accomplished wizards
alike frequent this place.

[Exits: north east]
Jannus the magus is here, studying new incantations.

<700hp 715m 521mv> [--------- ] no opponent no opponent
Players near you in Valour:
<PK> Thandus The Consortium Lounge

<700hp 715m 521mv> [--------- ] no opponent no opponent
e
The Consortium's Inner Chamber
Both students and masters of the arcane come here for practice and
instruction, along with a powerful message - magic is to be used for a noble
purpose or not at all. All pupils of Valour's Consortium of Magi must
remember and abide by this mantra to ensure their powers are not revoked by
the gods. Some of the greatest wizards throughout the lands have learnt
their craft here and continued on to Knighthood.

[Exits: west]
(White Aura) Telorn rests on his knees in a state of silent contemplation.

<700hp 730m 559mv> [--------- ] no opponent no opponent
where
Players near you in Valour:
<PK> Thandus The Consortium's Inner Chamber

<700hp 730m 559mv> [--------- ] no opponent no opponent
who
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Human ] Teraisus the Grand Master of Winter
[ Fire ] <PK> Gugunnu Hungee the Volcano of Infinite Rage
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 17.

<700hp 730m 559mv> [--------- ] no opponent no opponent
save
Saving...

<700hp 730m 559mv> [--------- ] no opponent no opponent
where
Players near you in Valour:
<PK> Thandus The Consortium's Inner Chamber

<700hp 730m 559mv> [--------- ] no opponent no opponent
sc

/@============================================================-
| \
| Thandus the Holy Knight, Knight of Valour, follower of Ceridwel|
| Adherent of Sun, Rank Knight of [KNIGHT] |
| You are 23 years old (91 hours, 13h:20m of bloodshed) |
| |
| Race: Elf Hometown: Valour Health: 700/700 |
| Sex: Male Class: Paladin Mana: 730/882 |
| Size: medium Alignment: Good Move: 559/559 |
| Age: adolescent Ethos: Chaotic Shield: 0/0 |
\ -------------------------------------------/
| |
| Streng: 18 (18+0) Rating: Good Weight: 294/325 |
| Intell: 25 (25+0) Level: 50 Pracs: 5 |
| Wisdom: 21 (21+0) Exp tnl: 24426 Trains: 4 |
| Dexter: 23 (23+0) Guildpoint: 3/3 Items: 28/39 |
| Consti: 15 (15+0) Gold: 11316 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [**---] Thirst: [**---] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 282 Saving Throws |
| Hitroll: 34 Vs Bash: 279 Afflictive: 74 |
| Damroll: 43 Vs Slash: 271 Maledictive: 68 |
| Vs Magic: 193 Mental: 53 |
\==========================================================-/
You are affected by the following:
Spell: detect invis : lasts for 48 hours
Spell: sanctuary : lasts for 3 hours
Skill: holy armor : modifies armor class by 84 permanently
Spell: protection : modifies save vs spell by 1 for 8 hours
Spell: armor : modifies armor class by 20 for 8 hours
Spell: virtuous light : modifies save vs maledictive by 5 for 0 hours
: modifies armor class by 26 for 0 hours
Skill: inspiring presence: modifies damroll by 6 permanently
Spell: bless : modifies hitroll by 6 for 22 hours
: modifies save vs spell by 6 for 22 hours

<700hp 730m 559mv> [--------- ] no opponent no opponent
crfo
A magic mushroom suddenly appears.

<700hp 705m 559mv> [--------- ] no opponent no opponent
get mush
eat mush
drink cant
You get a magic mushroom.

<700hp 705m 559mv> [--------- ] no opponent no opponent
You eat a magic mushroom.
You are full.

<700hp 705m 559mv> [--------- ] no opponent no opponent
!
You drink water from a tin canteen.

<700hp 705m 559mv> [--------- ] no opponent no opponent
You drink water from a tin canteen.
Your thirst is quenched.

<700hp 705m 559mv> [--------- ] no opponent no opponent
!
You drink water from a tin canteen.
Your thirst is quenched.

<700hp 705m 559mv> [--------- ] no opponent no opponent
where
Players near you in Valour:
<PK> Thandus The Consortium's Inner Chamber

<700hp 705m 559mv> [--------- ] no opponent no opponent
drop tent
sl tent
You drop a small tent.

<700hp 705m 559mv> [--------- ] no opponent no opponent
You go to sleep in a small tent.

<700hp 705m 559mv> [--------- ] no opponent no opponent

The light of virtue fades from your body.

<700hp 762m 559mv> [-------- ] no opponent no opponent


<700hp 762m 559mv> [-------- ] no opponent no opponent

<700hp 762m 559mv> [-------- ] no opponent no opponent
st
where
You wake and stand up.

<700hp 762m 559mv> [-------- ] no opponent no opponent
Players near you in Valour:
<PK> Thandus The Consortium's Inner Chamber

<700hp 762m 559mv> [-------- ] no opponent no opponent
get tent
You get a small tent.

<700hp 762m 559mv> [-------- ] no opponent no opponent
com 'virt
The Light of Virtue fills you with conviction.

<700hp 737m 559mv> [-------- ] no opponent no opponent
whe
Players near you in Valour:
<PK> Thandus The Consortium's Inner Chamber

<700hp 737m 559mv> [------- ] no opponent no opponent
w
n
The Consortium Lounge
A smell of burnt sulfur is in the air within this guildhall. Travelling
mages can meet here to discuss politics between the factions, or for
seclusion during a session of patient spell rehearsal. Some velvet cushions
have been placed around the room for the visiting sorcerors to sit upon as
they contemplate their existence. Apprentices and accomplished wizards
alike frequent this place.

[Exits: north east]
Jannus the magus is here, studying new incantations.

<700hp 737m 558mv> [------- ] no opponent no opponent
n
whe
Outside Valour's Consortium of Magi
A marble archway frames the doorway into Valour's Consortium of Magi.
Here, mages may come as trainees and leave as experts in their chosen
spheres. The doors of this refuge are kept open, even to those that do not
practice spellcasting. Flags that bear the sigil of Queen Victoria's crown
fly from each side of the arch.

[Exits: north south]

<700hp 737m 557mv> [------- ] no opponent no opponent
w
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: north east south west]

<700hp 737m 556mv> [------- ] no opponent no opponent
w
Players near you in Valour:
<PK> Thandus The Eastern Promenade

<700hp 737m 556mv> [------- ] no opponent no opponent
w
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]
A noble of Valour walks down the street.

<700hp 737m 555mv> [------- ] no opponent no opponent
w
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east south west]

<700hp 737m 554mv> [------- ] no opponent no opponent
w
The Eastern Promenade
A stone-laden road stretches from east to west through this grass covered
plateau. The masonry on the stonework has a simple elegance - smooth and
sharply defined at its edges, seamless in its procession across the ground
it has been laid down on. It marries the man-made with the work of mother
nature, creating a bond for both to benefit from. Valourian flags, bearing
the motif of the Hallowed Crown of Queen Victoria, have been raised to their
greatest height, flying proudly atop white poles.

[Exits: east west]

<700hp 737m 553mv> [------- ] no opponent no opponent
w
The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<700hp 737m 552mv> [------- ] no opponent no opponent
A long fall into a lot of water is all there is in that direction.

<700hp 737m 552mv> [------- ] no opponent no opponent
s
s
A long fall into a lot of water is all there is in that direction.

<700hp 737m 552mv> [------- ] no opponent no opponent
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<700hp 737m 551mv> [------- ] no opponent no opponent
whe
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<700hp 737m 550mv> [------- ] no opponent no opponent
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<700hp 737m 549mv> [------- ] no opponent no opponent
Players near you in Valour:
<PK> Thandus Bridge over the Bay of Sarich

<700hp 737m 549mv> [------- ] no opponent no opponent
s
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.

<700hp 737m 548mv> [------- ] no opponent no opponent
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<700hp 737m 547mv> [------- ] no opponent no opponent
s
w
The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.

<700hp 737m 546mv> [------- ] no opponent no opponent
w
w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A member of the Valourian special forces gallops in.

<700hp 737m 545mv> [------- ] no opponent no opponent
whe
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<700hp 737m 544mv> [------- ] no opponent no opponent
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.

<700hp 737m 543mv> [------ ] no opponent no opponent
Players near you in Valour:
<PK> Thandus Bridge over the Bay of Sarich
<PK> Gugunnu The Walk of Pride

<700hp 737m 543mv> [------ ] no opponent no opponent
w
w
w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.

<700hp 737m 542mv> [------ ] no opponent no opponent
w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A flaming torch has been discarded.
A Valourian sentry stands on duty, guarding the bridge.

<700hp 737m 541mv> [------ ] no opponent no opponent
w
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.
Gugunnu quaffs a purple potion.

<700hp 737m 540mv> [------ ] no opponent no opponent
f1
Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]

<700hp 737m 539mv> [------ ] no opponent no opponent
w
Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]

<700hp 737m 538mv> [------ ] no opponent no opponent
w
They aren't here.

<700hp 737m 538mv> [------ ] no opponent no opponent
f1
Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east south west]

<700hp 737m 537mv> [------ ] no opponent no opponent
w
Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]

<700hp 737m 536mv> [------ ] no opponent no opponent
w
f1
They aren't here.

<700hp 737m 536mv> [------ ] no opponent no opponent
Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<700hp 737m 535mv> [------ ] no opponent no opponent
n
Gates of the Royal Palace
These are the famed gates of the palace of Valour. Their handles are
tipped with diamonds that scintillate as the natural light catches them.
Made up of long bars of gold, with the topmost bar curved into an arch
across the gate, this is the aesthetic perfection that the denizens of
Valour have come to expect from their dignified monarch. The gates remain
open, for all to visit Valour's ruler to seek counsel.

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.

<700hp 737m 534mv> [------ ] no opponent no opponent
n
n
They aren't here.

<700hp 756m 559mv> [------ ] no opponent no opponent
f1
Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.

<700hp 756m 558mv> [------ ] no opponent no opponent
e
Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.

<700hp 756m 557mv> [------ ] no opponent no opponent
Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]

<700hp 756m 556mv> [------ ] no opponent no opponent
n
f1
They aren't here.

<700hp 756m 556mv> [------ ] no opponent no opponent
House of Seringale
Situated in the precinct of Lower Valour amongst large houses, the House
of Seringale is a well-decorated but smaller building that provides a
meeting post for its nobles. Upon the eastern wall is a painting of the
town itself, with such well-known landmarks as the White Wolf bank and the
three temples all visible. The doors of the house are always open in
welcome to visitors.

[Exits: west]
(White Aura) Aldacer, the Magistrate of Lower Valour, oversees the Household.
Aldacer the Magistrate says 'Welcome, Thandus. Try not to break something.'

<700hp 756m 555mv> [------ ] no opponent no opponent
There's a wall in the way.

<700hp 756m 555mv> [------ ] no opponent no opponent
They aren't here.

<700hp 756m 555mv> [------ ] no opponent no opponent
w
n
Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]

<700hp 756m 554mv> [------ ] no opponent no opponent
n
f1
Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.

<700hp 756m 553mv> [------ ] no opponent no opponent
n
Tribute Street
This street leads directly through to the epicentre of lower Valour.
Houses line the sides, built majestically high, but blocking none of the
natural light from finding its way towards the surface of the stone road.
They each bear the same shaped roof - slates that meet to form a triangle.
At their apex, light wood provides a bond. The street is wide enough for a
wagon pulled by horses to travel down without disrupting foot traffic.
Lamp-posts leading down it bear statuettes of Knights.

[Exits: north east south west]
A disciple of Sarich quietly observes the area.

<700hp 756m 552mv> [------ ] no opponent no opponent
n
f1
They aren't here.

<700hp 756m 552mv> [------ ] no opponent no opponent
The Monument of Saint Torin
The statue of Torin is a simple depiction of an armored male on a mighty
steed. Yet this image contains the purity of Knighthood. Ordinary folks
that have dedicated their lives to the defence of the innocents that their
kingdom protects, themselves guarded only by a well-crafted weapon and a
strong shield. They enter each mission knowing they may never return to see
again the city they fought for. Lord Torin led the Knights to many
victories, in his short but legendary career.

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.

<700hp 756m 551mv> [------ ] no opponent no opponent
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<700hp 756m 550mv> [------ ] no opponent no opponent
whe
They aren't here.

<700hp 756m 550mv> [------ ] no opponent no opponent
n
Players near you in Valour:
<PK> Thandus Bridge over the Bay of Vamana
<PK> Gugunnu Tribute Street

<700hp 756m 550mv> [------ ] no opponent no opponent
n
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.

<700hp 756m 549mv> [------ ] no opponent no opponent
n
f1
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.

<700hp 756m 548mv> [------ ] no opponent no opponent
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<700hp 756m 547mv> [------ ] no opponent no opponent
They aren't here.

<700hp 756m 547mv> [------ ] no opponent no opponent
n
n
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<700hp 756m 546mv> [----- ] no opponent no opponent
e
Gates of Valour's Cathedral
The majestic gates of Valour's cathedral reach a height of around fifteen
feet. The cathedral's large steeple towers over every other building in the
vicinity. At its top is a weather vane that revolves in the wind. Stained
glass windows are visible on the sides of this cathedral, depicting the
battles that brought glory and peace to the city of Valour.

[Exits: north east south]

<700hp 756m 545mv> [----- ] no opponent no opponent
e
e
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.

<700hp 756m 544mv> [----- ] no opponent no opponent
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<700hp 756m 543mv> [----- ] no opponent no opponent
e
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.

<700hp 756m 542mv> [----- ] no opponent no opponent
e
e
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<700hp 756m 541mv> [----- ] no opponent no opponent
Bridge over the Bay of Vamana
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A noble of Valour walks down the street.
A Valourian sentry stands on duty, guarding the bridge.

<700hp 756m 540mv> [----- ] no opponent no opponent
Queen Victoria's Needle
This monument has been built in memorial of the late Queen Victoria, the
first to sit upon Valour's powerful throne. It is a twenty feet high golden
needle, inserted into a heavy and strong marble base. The needle symbolises
the care that Knights must place into their work, and the precision needed
in the choice of crusades they leave on.

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<700hp 756m 539mv> [----- ] no opponent no opponent
e
e
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]
A noble of Valour walks down the street.

<700hp 756m 538mv> [----- ] no opponent no opponent
e
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]

<700hp 756m 537mv> [----- ] no opponent no opponent
e
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: north east west]
A knight of the Hallowed Crown patrols the area diligently.
A dame of Valour walks down the street.

<700hp 756m 536mv> [----- ] no opponent no opponent
e
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]

<700hp 756m 535mv> [----- ] no opponent no opponent
Greater Valour Avenue
This road leads through the upper district of the city of Valour. At its
border are the large business buildings that direct the commerce and
government. Their walls are decorated with gold and gemstone, showing off
the wealth that has been attained by this successful city. The buildings
provide an inspiring backdrop contrasted against the clear skies. A series
of lamp-posts lead the way east and west.

[Exits: east west]

<700hp 756m 534mv> [----- ] no opponent no opponent
e
s
City Forum
This is an open air forum that can be wandered through as a person
travels down the streets. A few simple low walls create an enclosure to
separate it from the busiest flow of traffic. Some of the most powerful
political figures ever to involve themselves with Valour have given speeches
from the lectern that stands in the City Forum. It is the place where the
monarch addresses the city as a whole in such important issues as
declarations of war and the need for good men to fight for their cause.

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
A noble of Valour walks down the street.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<700hp 756m 533mv> [----- ] no opponent no opponent
s
s
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.

<700hp 756m 532mv> [----- ] no opponent no opponent
s
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]

<700hp 756m 531mv> [----- ] no opponent no opponent
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A noble of Valour walks down the street.

<700hp 756m 530mv> [----- ] no opponent no opponent
s
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north east south]

<700hp 756m 529mv> [----- ] no opponent no opponent
Liberty Street
This road leads through into the centre of Greater Valour, towards the
epicentre of its business district. Buildings line the street, tall and
with smooth gentle walls that create a warm and welcoming atmosphere.
Sigils of the Knights are marked upon every door frame. The masonry is of
the highest quality, matched only by that of the street itself. Lamp-posts
lead the way north and south.

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.

<700hp 756m 528mv> [----- ] no opponent no opponent
s
s
s
The Arch of Saint Avangulen
A long arch stretches all the way across this square. It has been
fashioned out of marble. At its left base, streams of colour begin flight
across the arch, burning out just before they reach halfway. The streams
flicker and contort even as they are looked upon. At its right base, a
flower bed has been laid, with white roses in bloom within it in all
seasons.

[Exits: north east south]
The marble arch of Avangulen hangs overhead.

<700hp 756m 527mv> [----- ] no opponent no opponent
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<700hp 756m 526mv> [----- ] no opponent no opponent
whe
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<700hp 756m 525mv> [----- ] no opponent no opponent
Players near you in Valour:
<PK> Thandus Bridge over the Bay of Sarich
<PK> Gugunnu Tribute Street

<700hp 756m 525mv> [----- ] no opponent no opponent
s
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<700hp 756m 524mv> [----- ] no opponent no opponent
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]

<700hp 756m 523mv> [----- ] no opponent no opponent
s
s
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<700hp 756m 522mv> [---- ] no opponent no opponent
The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.

<700hp 756m 521mv> [---- ] no opponent no opponent
n
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the north and south.

[Exits: north south]
A knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.

<700hp 756m 520mv> [---- ] no opponent no opponent
s
w
w
The Outer Gates of Castle Valour
The tall golden gates of castle Valour lay open here, welcoming the
Knights of Valour home. To outsiders, these gates are the outer defences
that close off the path up to the main gate of the castle. Castle Valour is
viewable from here, in the near distance. The outer grounds are open to the
public, but they must take care not to stray into the castle.

[Exits: north south west]
A warning has been inscribed on the gates.

<700hp 756m 519mv> [---- ] no opponent no opponent
w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.

<700hp 756m 518mv> [---- ] no opponent no opponent
w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]

<700hp 756m 517mv> [---- ] no opponent no opponent
w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.

<700hp 756m 516mv> [---- ] no opponent no opponent
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A knight of the Hallowed Crown patrols the area diligently.
The bridge creaks beneath your feet.

<700hp 756m 515mv> [---- ] no opponent no opponent
w
Bridge over the Bay of Sarich
A wooden bridge leaps out over the gentle ocean swirling beneath here. A
rope support is provided for the hands, while wooden sleepers support the
feet that traverse it. There is enough room here for three soldiers to walk
abreast. The ocean gently laps the thick wooden pillars that keep this
remarkably sturdy platform raised above the sea level. The bridge continues
to the east and west.

[Exits: east west]
A flaming torch has been discarded.
A Valourian sentry stands on duty, guarding the bridge.

<700hp 756m 514mv> [---- ] no opponent no opponent
w
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.

<700hp 775m 559mv> [---- ] no opponent no opponent
Lower Valour Avenue
The avenue cuts a pathway between the houses in the lower district of the
city of Valour. Houses loom over the road, just barely managing to avoid
blocking the natural light from entrance. Their fixtures and decor gives
away that this is a residential area. It is a very quiet area, void of most
of the hustle and bustle of city life. Lamp-posts lead the avenue east and
west, each of them bearing a statuette of a Knight.

[Exits: east west]

<700hp 775m 558mv> [---- ] no opponent no opponent
e
f1
The Knight's War Memorial
A set of stairs lead up the octagonal base of this majestic statue. They
reach walls where names of fallen Knights that have died with honor are
inscribed. Standing atop this base is a twenty feet high column overlooking
the entire area. At the top of the column a statue of an angel with wings
outspread soars above the city.

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A Hero of the enclave is ready to vanquish the darkness!
An order of Light Captain leads their troops against the darkness.
An order of Light Scout scours the area for signs of evil.
An Order of Light Captain sizes you up, then ignores you once they see you're not a threat.

<700hp 775m 557mv> [---- ] no opponent no opponent
s
s
They aren't here.

<700hp 775m 557mv> [---- ] no opponent no opponent
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]
A street peddler wanders around hoping to score a trade.

<700hp 775m 556mv> [---- ] no opponent no opponent
s
f1
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<700hp 775m 555mv> [---- ] no opponent no opponent
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south west]

<700hp 775m 554mv> [---- ] no opponent no opponent
s
They aren't here.

<700hp 775m 554mv> [---- ] no opponent no opponent
s
f1
The Walk of Pride
Tall buildings surround this immaculately built and laid stone road.
They are of uniform height and stand close together. Natural light shines
in from the skies above. The buildings and the skies together create a
striking contrast between the forces of humanity and nature. The stone road
is wide enough for a group of adventurers to travel down. Lamp-posts line
the street, leading it to the north and south.

[Exits: north south]

<700hp 775m 553mv> [---- ] no opponent no opponent
South Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<700hp 775m 552mv> [---- ] no opponent no opponent
They aren't here.

<700hp 775m 552mv> [---- ] no opponent no opponent
s
s
f1
whe
Steep Incline of Shale and Skree
Shale and small pieces of rock lie all around this steep incline. The
incline appears to lead up the side of a mountain, leading completely away
from the village. The whole world lays before you from this viewpoint, a
sight that can be seen this well from no other vantage point, the clear sky
allowing perfect vision for miles around. To the south is a small
encampment but to the north a rather large city covers the landscape. Far
to the west is an ocean with some wavering isles somewhat visible in them.
Far to the east you can see the sliver of Seringale poking out through the
wooded lands around it.

[Exits: north south]

<700hp 775m 551mv> [---- ] no opponent no opponent
Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to lose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep
balance. The incline continues north and south.

[Exits: north south]

<700hp 775m 549mv> [---- ] no opponent no opponent
They aren't here.

<700hp 775m 549mv> [---- ] no opponent no opponent
Players near you in Dwarven Encampment:
<PK> Thandus Walking along a Rocky Incline

<700hp 775m 549mv> [---- ] no opponent no opponent
n
n
Steep Incline of Shale and Skree
Shale and small pieces of rock lie all around this steep incline. The
incline appears to lead up the side of a mountain, leading completely away
from the village. The whole world lays before you from this viewpoint, a
sight that can be seen this well from no other vantage point, the clear sky
allowing perfect vision for miles around. To the south is a small
encampment but to the north a rather large city covers the landscape. Far
to the west is an ocean with some wavering isles somewhat visible in them.
Far to the east you can see the sliver of Seringale poking out through the
wooded lands around it.

[Exits: north south]

<700hp 775m 547mv> [---- ] no opponent no opponent
South Gate of City of Valour
Here stands the great golden gates of the city of Valour. They bear the
sigil of Valour upon them - an enlarged depiction of the Holy Cross. Strong
and heavy, these gates are at least fifteen feet tall. They have been
attached to the white stone fortress wall that encloses the inside city. At
the top of the gates and looking out over them, two flags fly proudly - the
first, Valour's national flag, and the second, the flag of Seringale.

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<700hp 775m 545mv> [--- ] no opponent no opponent
s
s
Steep Incline of Shale and Skree
Shale and small pieces of rock lie all around this steep incline. The
incline appears to lead up the side of a mountain, leading completely away
from the village. The whole world lays before you from this viewpoint, a
sight that can be seen this well from no other vantage point, the clear sky
allowing perfect vision for miles around. To the south is a small
encampment but to the north a rather large city covers the landscape. Far
to the west is an ocean with some wavering isles somewhat visible in them.
Far to the east you can see the sliver of Seringale poking out through the
wooded lands around it.

[Exits: north south]

<700hp 775m 544mv> [--- ] no opponent no opponent
Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to lose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep
balance. The incline continues north and south.

[Exits: north south]

<700hp 775m 542mv> [--- ] no opponent no opponent
s
e
Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to loose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep your
balance. The incline continues north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<700hp 775m 540mv> [--- ] no opponent no opponent
s
Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to lose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep
balance. The incline continues west and south.

[Exits: south west]

<700hp 775m 538mv> [--- ] no opponent no opponent
s
Walking along a Rocky Incline
The dust comes to life at your feet as you walk along this slope of rocks
and gravel. A small insect flutters past you, causing you to lose your
footing for a brief moment. Suddenly, you see various rocks tumbling
downward as if responding to your presence. They fall into a large fissure
at the base of the incline, never to be seen again. The incessant echoes of
the rocks fill your ears and you wonder when they will stop tumbling. The
trail is about four feet at its widest point, with portions that are less
than one. A constant wind howls past your ears, making it hard to keep
balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<700hp 775m 536mv> [--- ] no opponent no opponent
whe
Rising Ground
A well-worn trail leads up a fairly steep incline to the north of here,
winding slowly around and up to the base of a mountain. Rocks, dirt, and
other loose bits of debris litter the ground in regular spaces. Sharp winds
whip up dust from the ground, stinging your face with unseen dust. It is
desolate here, the ground barren and void of any life or personality. All
that surrounds you is the enchanting coldness of darkness and solitude.
There is little trace of any regularity in the passage of travellers over
this barren rock. You can head back towards Valour to the north or head on
west toward the encampment.

[Exits: north west]

<700hp 775m 534mv> [--- ] no opponent no opponent
s
Players near you in Dwarven Encampment:
<PK> Thandus Rising Ground

<700hp 775m 534mv> [--- ] no opponent no opponent
w
w
It is too unstable to proceed.

<700hp 775m 534mv> [--- ] no opponent no opponent
An Old Creek Bed
What was once an animal track has now dissolved into nothing more than a
dried up creek bed. Loose rocks, dirt and other debris litter the ground
at regular intervals. The creek is on a visible upwards slope to the east,
while to the west the creek appears to widen somewhat. A sharp wind
whistles past swirling dust in its wake. A faint gurgling sound can be
heard from all directions.

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares icily at you.

<700hp 775m 533mv> [--- ] no opponent no opponent
s
The Northern Outskirts of the Encampment
The well travelled path has now transformed into a small animal track as
it begins to wind its way into the wilds. To the south you can see the town
of Sliivalan, now bustling with dwarves. Further to the east, the rocky
outcroppings appear to grow more prominent. The dirt underfoot has a hard,
stony feel while the sparse grass has disappeared completely.

[Exits: east south]

<700hp 775m 532mv> [--- ] no opponent no opponent
s
Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. There appears to be a
weird kind of drainage system in place, which allows the ground to dry
quickly, and supresses the collection of mud. Small steel plates, full of
holes, are spaced every few feet. Looking through the plate, you can see
what appears to be a pipe leading into darkness. To the south the path
continues. To the north the path continues but does not look as well
travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.

<700hp 775m 531mv> [--- ] no opponent no opponent
whe
Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. There appears to be a
weird kind of drainage system in place, which allows the ground to dry
quickly, and supresses the collection of mud. Small steel plates, full of
holes, are spaced every few feet. Looking through the plate, you can see
what appears to be a pipe leading into darkness. To the west you can see
quite a fine wood building, while to the north and south the path continues.

[Exits: north south west]

<700hp 775m 530mv> [--- ] no opponent no opponent
s
Players near you in Dwarven Encampment:
<PK> Thandus Along a Worn Path
<PK> Gugunnu Walking along a Rocky Incline

<700hp 775m 530mv> [--- ] no opponent no opponent
s
Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. There appears to be a
weird kind of drainage system in place, which allows the ground to dry
quickly, and supresses the collection of mud. Small steel plates, full of
holes, are spaced every few feet. Looking through the plate, you can see
what appears to be a pipe leading into darkness. The path continues north
and south.

[Exits: north south]

<700hp 775m 529mv> [--- ] no opponent no opponent
w
Along a Worn Path
You have reached the upper level of the Dwarven Encampment. There are a
few huts up here on top of the hill, though the majority of the town
stretches out to the south, though it is nearly impossible to get down from
here. You'll have to take the path further to the west. You can see that
the strange drainage system is in place, keeping the ground mostly dry,
though mud is still caking to your boots with every step you take. Every
move you make, you can feel the ground sucking, trying to hold you back.
The path continues west and north and a hut lies directly to the south.

[Exits: north south west]

<700hp 775m 528mv> [--- ] no opponent no opponent
w
Along a Worn Path
You have reached the upper level of the Dwarven Encampment. There are a
few huts up here on top of the hill, though the majority of the town
stretches out to the south, though it is nearly impossible to get down from
here. You'll have to take the path further to the west. You can see that
the strange drainage system is in place, keeping the ground mostly dry,
though mud is still caking to your boots with every step you take. Every
move you make, you can feel the ground sucking, trying to hold you back.
The path continues east and west and a hut lies to the north.

[Exits: north east west]
A dwarf soldier patrols around these parts.

<700hp 775m 527mv> [--- ] no opponent no opponent
Along a Worn Path
You have reached the upper level of the dwarven encampment. There are a
few huts up here on top of the hill, though the majority of the town
stretches out to the south, though it is nearly impossible to get down from
here. You'll have to take the path further to the east. You can see that
the strange drainage system is in place, keeping the ground mostly dry,
though mud is still caking to your boots with every step you take. Every
move you make, you can feel the ground sucking, trying to hold you back.
You have come to a gradient which is gentle enough for you to descend into
the main part of the encampment to the south.

[Exits: east south west]
A female dwarf is wandering around, doing chores.

<700hp 775m 526mv> [--- ] no opponent no opponent
w
w
Along a Worn Path
You have reached the upper level of the Dwarven Encampment. There are a
few huts up here on top of the hill, though the majority of the town
stretches out to the south, though it is nearly impossible to get down from
here. You'll have to take the path further to the east. You can see that
the strange drainage system is in place, keeping the ground mostly dry,
though mud is still caking to your boots with every step you take. Every
move you make, you can feel the ground sucking, trying to hold you back.
The path continues east and west.

[Exits: east west]
A dwarf soldier patrols around these parts.

<700hp 775m 525mv> [--- ] no opponent no opponent
Cul-de-Sac
You have reached the end of the upper level of the dwarven encampment.
There are huts on either side of you and the strange drainage system that
has followed you all the way here ends in a small drain in the middle of the
cul-de-sac. Despite the system, there is still mud everywhere, sucking at
your feet with every step you take. Every move you make is watched by the
deputies who patrol the huts at this end of the village. The path continues
to the east and there are huts in every other direction.

[Exits: north east south west]
(Humming) a jade ring is here.
A dwarf soldier patrols around these parts.

<700hp 775m 524mv> [--- ] no opponent no opponent
e
e
Along a Worn Path
You have reached the upper level of the Dwarven Encampment. There are a
few huts up here on top of the hill, though the majority of the town
stretches out to the south, though it is nearly impossible to get down from
here. You'll have to take the path further to the east. You can see that
the strange drainage system is in place, keeping the ground mostly dry,
though mud is still caking to your boots with every step you take. Every
move you make, you can feel the ground sucking, trying to hold you back.
The path continues east and west.

[Exits: east west]
A dwarf soldier patrols around these parts.

<700hp 775m 523mv> [--- ] no opponent no opponent
Along a Worn Path
You have reached the upper level of the dwarven encampment. There are a
few huts up here on top of the hill, though the majority of the town
stretches out to the south, though it is nearly impossible to get down from
here. You'll have to take the path further to the east. You can see that
the strange drainage system is in place, keeping the ground mostly dry,
though mud is still caking to your boots with every step you take. Every
move you make, you can feel the ground sucking, trying to hold you back.
You have come to a gradient which is gentle enough for you to descend into
the main part of the encampment to the south.

[Exits: east south west]
A female dwarf is wandering around, doing chores.

<700hp 775m 522mv> [--- ] no opponent no opponent
s

Rimath the trader auctions 'Place yer bids! the warshield of Gonturan is being auctioned for 15000 gold!'

<700hp 775m 522mv> [--- ] no opponent no opponent

Gugunnu walks in.

<700hp 775m 522mv> [--- ] no opponent no opponent
Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many many years. At the edge of each side of the path, is
an interesting wear mark, as if something has gently dragged over it,
swaying, over a long period of time. There are slight marks of picks and
shovels still apparent along the extreme edge of the path. It has been well
kept, as there are no weeds or grass growing at all. There appears to be a
weird kind of drainage system in place, which allows the ground to dry
quickly, and supresses the collection of mud. Small steel plates, full of
holes, are spaced every few feet. Looking through the plate, you can see
what appears to be a pipe leading into darkness. The path continues north
and down through a steep decline.

[Exits: north down]

<700hp 775m 521mv> [--- ] no opponent no opponent
d

Gugunnu walks in.

<700hp 775m 521mv> [--- ] no opponent no opponent
s

Gugunnu walks down.

<700hp 775m 521mv> [-- ] no opponent no opponent
Along a Worn Path
You are walking along a well-worn path to the core of the Dwarven
Encampment. This path has been lined with stones from the nearby mountains,
making it easier to walk down towards the village center. Mud from the
unpaved path to the north has been tracked in thick footprints. The path is
ever so slightly tilted to one side, allowing water to trickle off into the
collection system that runs along one edge of the path. You can head up to
the upper level of the dwarven encampment or continue south.

[Exits: south up]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
Captain Cragarum is here, pacing back and forth.

<700hp 775m 520mv> [-- ] no opponent no opponent

Gugunnu walks south.

<700hp 775m 520mv> [-- ] no opponent no opponent
s
Along a Worn Path
You are in the middle of a path that connects the upper level of the
dwarven encampment with the core. The path has been paved with stones from
the nearby mountains though the trail is stained with mud from where the
path has been unpaved. The path itself is tilted ever so slightly to one
side, allowing water to trickle off to the side. You can see a few lone
houses on the upper level to the north and a more condensed group of huts to
the south.

[Exits: north south]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.

<700hp 775m 519mv> [-- ] no opponent no opponent

Gugunnu walks south.
The white aura around your body fades.

<700hp 784m 559mv> [-- ] no opponent no opponent
Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many years. At the edge of each side of the path is an
interesting wear mark, as if something has gently dragged over it, swaying,
over a long period of time. There are slight marks of picks and shovels
still apparent along the extreme edge of the path. It has been well kept,
as there are no weeds or grass growing at all. There appears to be a weird
kind of drainage system in place, which allows the ground to dry quickly,
and supresses the collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and
east from this junction. To the east you can see the Center of the Village,
and to the west you can see a large stone building, built into the side of a
hill.

[Exits: north east west]
Gugunnu the Volcano of Infinite Rage is here.
A dwarf is stumbling around here, looking more drunk than the average dwarf.
A heavyset dwarf is here, getting herself in everyone's way.
A female dwarf is wandering around, doing chores.

<700hp 784m 558mv> [-- ] no opponent no opponent
s
Blocked by swampland and a grouping of trees, you do not advance.
Gugunnu walks east.

<700hp 784m 558mv> [-- ] no opponent no opponent
d
w
w
w
The drainage system is really interesting.

<700hp 784m 558mv> [-- ] no opponent no opponent
Entrance to the Way Temple
A giant marble archway frames the entrance to the Way Temple. The
juxtaposition of the rough mountainside and the smooth craftsmanship of the
archway and marble pillars is quite a sight. The rough path that meandered
through the village is smoothed to a glossy shine and has been widened so
that five men could walk abreast into the cavernous entrance. Huge braziers
of hemp stand guard on either side, burning fiercly and brightly. A
pedestal holding a pewter pitcher sits to one side, so that travelers may
wipe the dust from their face before entering this place of faith.

[Exits: east west]

<700hp 784m 557mv> [-- ] no opponent no opponent
Inside the Way Temple
This circular chamber has been carved out of light grey stone streaked
with rusty red ore. Pillars made from oiled tree boles stand in the corners
of the room supporting heavy wooden beams that span the open area. A rusted
iron lamp hangs from an iron chain in the centre of the chamber, the
flickering light casting wavering reflections off numerous pieces of oddly
shaped glassware resting in dark niches carved into the stone. In the deep
shadows near the wall is the heavy stone frame of a single massive bed and a
battered table and chair. The temple continues to the north, south, and
west, and a narrow crack to the east leads back to the encampment.

[Exits: north east south west]

<700hp 784m 556mv> [-- ] no opponent no opponent
Altar of the Way Temple
Carefully laid blocks of amber coloured stone make up the walls of this
large and finely appointed chamber. Deep alcoves have been evenly spaced
around the walls, each of which contains a pile of dark furs, and screened
by a curtain of red fabric. In the center of the floor is a large circular
rug, atop which sits a strange looking brass contraption and an assortment
of stone tablets. A simple altar is seen in the rear of the room. A
flickering glassy sphere in the ceiling overhead gives off a dim reddish
illumination, making the entire room look like it is bathed in blood.

[Exits: east west]
A female dwarf stands here, looking over-awed.
(White Aura) Nevros the local chaplain stands here, learning on an altar.

<700hp 784m 555mv> [-- ] no opponent no opponent
com 'sanc
You are surrounded by a white aura.

<700hp 709m 555mv> [-- ] no opponent no opponent
f1
e
e
e
f1
They aren't here.

<700hp 709m 555mv> [-- ] no opponent no opponent
whe
Inside the Way Temple
This circular chamber has been carved out of light grey stone streaked
with rusty red ore. Pillars made from oiled tree boles stand in the corners
of the room supporting heavy wooden beams that span the open area. A rusted
iron lamp hangs from an iron chain in the centre of the chamber, the
flickering light casting wavering reflections off numerous pieces of oddly
shaped glassware resting in dark niches carved into the stone. In the deep
shadows near the wall is the heavy stone frame of a single massive bed and a
battered table and chair. The temple continues to the north, south, and
west, and a narrow crack to the east leads back to the encampment.

[Exits: north east south west]

<700hp 709m 554mv> [-- ] no opponent no opponent
Entrance to the Way Temple
A giant marble archway frames the entrance to the Way Temple. The
juxtaposition of the rough mountainside and the smooth craftsmanship of the
archway and marble pillars is quite a sight. The rough path that meandered
through the village is smoothed to a glossy shine and has been widened so
that five men could walk abreast into the cavernous entrance. Huge braziers
of hemp stand guard on either side, burning fiercly and brightly. A
pedestal holding a pewter pitcher sits to one side, so that travelers may
wipe the dust from their face before entering this place of faith.

[Exits: east west]
Gugunnu walks in.

<700hp 709m 553mv> [-- ] no opponent no opponent
Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many years. At the edge of each side of the path is an
interesting wear mark, as if something has gently dragged over it, swaying,
over a long period of time. There are slight marks of picks and shovels
still apparent along the extreme edge of the path. It has been well kept,
as there are no weeds or grass growing at all. There appears to be a weird
kind of drainage system in place, which allows the ground to dry quickly,
and supresses the collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and
east from this junction. To the east you can see the Center of the Village,
and to the west you can see a large stone building, built into the side of a
hill.

[Exits: north east west]
A dwarf is stumbling around here, looking more drunk than the average dwarf.
A heavyset dwarf is here, getting herself in everyone's way.
A female dwarf is wandering around, doing chores.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.

<700hp 709m 552mv> [-- ] no opponent no opponent
f1
They aren't here.

<700hp 709m 552mv> [-- ] no opponent no opponent
w
Players near you in Dwarven Encampment:
<PK> Thandus Along a Worn Path
<PK> Gugunnu Inside the Way Temple

<700hp 709m 552mv> [-- ] no opponent no opponent
They aren't here.

<700hp 709m 552mv> [-- ] no opponent no opponent
f1
Entrance to the Way Temple
A giant marble archway frames the entrance to the Way Temple. The
juxtaposition of the rough mountainside and the smooth craftsmanship of the
archway and marble pillars is quite a sight. The rough path that meandered
through the village is smoothed to a glossy shine and has been widened so
that five men could walk abreast into the cavernous entrance. Huge braziers
of hemp stand guard on either side, burning fiercly and brightly. A
pedestal holding a pewter pitcher sits to one side, so that travelers may
wipe the dust from their face before entering this place of faith.

[Exits: east west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
You yell 'Help! I am being attacked by Gugunnu!'
You awkwardly parry Gugunnu's cleave with a loud clang.
Gugunnu's cleave maims you!
Gugunnu is in excellent condition.

<666hp 709m 551mv> [-- ] shaft two_handed
f1
You do the best you can!
Gugunnu is in excellent condition.

<666hp 709m 551mv> [-- ] shaft two_handed
You do the best you can!
Your shocking bite devastates Gugunnu!
Gugunnu parries your shocking bite.
You parry Gugunnu's cleave.
Gugunnu's cleave devastates you!
Gugunnu has a few scratches.

<635hp 709m 551mv> [-- ] shaft two_handed
dis

Gugunnu strikes you with his weapon and attempts to hobble you.
Gugunnu's hobble hits you.
You clutch your leg painfully as you begin to hobble.
Gugunnu has a few scratches.

<624hp 709m 551mv> [-- ] shaft two_handed

You fail to disarm Gugunnu.
Gugunnu has a few scratches.

<624hp 709m 551mv> [-- ] shaft two_handed

You parry Gugunnu's cleave.
Gugunnu's wild cleave DISMEMBERS you!
Gugunnu stumbles and barely dodges your shocking bite.
Gugunnu has a few scratches.

<561hp 709m 551mv> [-- ] shaft two_handed
flee
e
e
e
e

Your shocking bite MUTILATES Gugunnu!
Gugunnu parries your shocking bite.
Gugunnu concentrates on his combat style to inflict more damage.
Gugunnu's cleave MUTILATES you!
Gugunnu's cleave decimates you!
Gugunnu has a few scratches.

<499hp 709m 551mv> [-- ] shaft two_handed
e
e
e
e

Gugunnu works himself into a maniacal frenzy!
Gugunnu has a few scratches.

<499hp 709m 551mv> [-- ] shaft two_handed
Your shocking bite MUTILATES Gugunnu!
Gugunnu's cleave MUTILATES you!
Gugunnu has some small wounds and bruises.

<460hp 709m 551mv> [-- ] shaft two_handed
You flee from combat!
Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many years. At the edge of each side of the path is an
interesting wear mark, as if something has gently dragged over it, swaying,
over a long period of time. There are slight marks of picks and shovels
still apparent along the extreme edge of the path. It has been well kept,
as there are no weeds or grass growing at all. There appears to be a weird
kind of drainage system in place, which allows the ground to dry quickly,
and supresses the collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and
east from this junction. To the east you can see the Center of the Village,
and to the west you can see a large stone building, built into the side of a
hill.

[Exits: north east west]
A dwarf is stumbling around here, looking more drunk than the average dwarf.
A heavyset dwarf is here, getting herself in everyone's way.
A female dwarf is wandering around, doing chores.
Flibble the drunkard says 'Letz ff-fiight. Yoo and mee.'
A female dwarf smiles at you.
A female dwarf winks suggestively at you.
You collapse to the ground as you hobble away feebly.

<460hp 709m 549mv> [-- ] no opponent no opponent
e
e
e
e
e
e

Your leg recovers enough to move normally again.

<460hp 709m 549mv> [-- ] no opponent no opponent

Gugunnu walks in.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.
A female dwarf smiles at Gugunnu.
A female dwarf winks at Gugunnu.

<460hp 709m 549mv> [-- ] no opponent no opponent

You yell 'Help! I am being attacked by Gugunnu!'
You parry Gugunnu's cleave.
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
No way! You are still fighting!
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
No way! You are still fighting!
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
flee
No way! You are still fighting!
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
No way! You are still fighting!
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
e
No way! You are still fighting!
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
e
No way! You are still fighting!
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
e
No way! You are still fighting!
Your shocking bite DISEMBOWELS Gugunnu!
Gugunnu parries your shocking bite.
You step to the side and evade Gugunnu's attack.
You feint and duck under Gugunnu's attack.
Gugunnu froths at the mouth.
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
No way! You are still fighting!
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
No way! You are still fighting!
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
No way! You are still fighting!
Gugunnu has some small wounds and bruises.

<460hp 709m 549mv> [-- ] shaft two_handed
No way! You are still fighting!
Gugunnu knocks you senseless with a full on bodyslam!
Gugunnu's bodyslam maims you!
Gugunnu has some small wounds and bruises.

<426hp 709m 549mv> [-- ] shaft two_handed

The sun slowly disappears in the west.
Gugunnu has some small wounds and bruises.

<433hp 720m 559mv> [-- ] shaft two_handed
flee

Fatty Ghoka gets right in your way, accidentally on purpose.
Gugunnu has some small wounds and bruises.

<433hp 720m 559mv> [-- ] shaft two_handed


Your shocking bite MUTILATES Gugunnu!
Gugunnu delivers a devastating blow!
Gugunnu's cleave maims you!
Gugunnu's cleave mauls you.
Gugunnu has some small wounds and bruises.

<376hp 720m 559mv> [-- ] shaft two_handed






Your shocking bite DISEMBOWELS Gugunnu!
Gugunnu parries your shocking bite with an easy flourish.
You parry Gugunnu's cleave.
Gugunnu's wild cleave injures you.
Gugunnu has quite a few wounds.

<362hp 720m 559mv> [-- ] shaft two_handed



You feel less wobbly on your feet.
Gugunnu has quite a few wounds.

<362hp 720m 559mv> [-- ] shaft two_handed

No way! You are still fighting!
Gugunnu has quite a few wounds.

<362hp 720m 559mv> [-- ] shaft two_handed
No way! You are still fighting!
Gugunnu strikes you with his weapon and attempts to hobble you.
Gugunnu's hobble injures you.
You clutch your leg painfully as you begin to hobble.
Gugunnu has quite a few wounds.

<347hp 720m 559mv> [-- ] shaft two_handed

No way! You are still fighting!
Gugunnu has quite a few wounds.

<347hp 720m 559mv> [-- ] shaft two_handed
You flee from combat!
Entrance to the Way Temple
A giant marble archway frames the entrance to the Way Temple. The
juxtaposition of the rough mountainside and the smooth craftsmanship of the
archway and marble pillars is quite a sight. The rough path that meandered
through the village is smoothed to a glossy shine and has been widened so
that five men could walk abreast into the cavernous entrance. Huge braziers
of hemp stand guard on either side, burning fiercly and brightly. A
pedestal holding a pewter pitcher sits to one side, so that travelers may
wipe the dust from their face before entering this place of faith.

[Exits: east west]
You collapse to the ground as you hobble away feebly.

<347hp 720m 557mv> [- ] no opponent no opponent
e

Along a Worn Path
The ground underfoot appears to have been worn by the passage of many
many feet, over many years. At the edge of each side of the path is an
interesting wear mark, as if something has gently dragged over it, swaying,
over a long period of time. There are slight marks of picks and shovels
still apparent along the extreme edge of the path. It has been well kept,
as there are no weeds or grass growing at all. There appears to be a weird
kind of drainage system in place, which allows the ground to dry quickly,
and supresses the collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and
east from this junction. To the east you can see the Center of the Village,
and to the west you can see a large stone building, built into the side of a
hill.

[Exits: north east west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
A dwarf is stumbling around here, looking more drunk than the average dwarf.
A heavyset dwarf is here, getting herself in everyone's way.
A female dwarf is wandering around, doing chores.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.

<347hp 720m 555mv> [- ] no opponent no opponent
n
A Cistern
The dirt on the path has been packed rock hard by the passage of both
feet and time. In the middle of the intersection is an old cistern,
providing mostly clear water. Booze and grime can be smelled coming from
the north, while the occasional screaming animal from the south. The path
east leads itself between large rocks but off to the west a temple of sorts
can be seen.

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A female dwarf stands here, looking over-awed.
A drunken dwarf lies here, moaning quietly.

<347hp 720m 553mv> [- ] no opponent no opponent
n
n
Along a Rocky Path
Thick, head-sized rocks line either side of the lane, which travels
through the upper part of the encampment. To the west you can easily see
the gathering area at the exact center of the encampment, as well as the
cistern. To the east the path curves sharply behind some large rocks.

[Exits: east west]

<347hp 720m 551mv> [- ] no opponent no opponent
You aren't fighting anyone.

<347hp 720m 551mv> [- ] no opponent no opponent
Edge of a Rocky Path
Thick, head-sized rocks line either side of the lane, which travels
through the upper part of the encampment. To the west you can easily see
the gathering area at the exact center of the encampment, as well as the
cistern. The pathway south runs between some unmarked tents.

[Exits: south west]

<347hp 720m 549mv> [- ] no opponent no opponent
e
s
Large rocks line the path.

<347hp 720m 549mv> [- ] no opponent no opponent
Large rocks line the path.

<347hp 720m 549mv> [- ] no opponent no opponent
s
Large rocks line the path.

<347hp 720m 549mv> [- ] no opponent no opponent
s
Large rocks line the path.

<347hp 720m 549mv> [- ] no opponent no opponent
A Lane Through the Upper Dwarven Encampment
The road here has been set with many paving stones in an attempt to
alleviate the walking to and from the tents that line both sides of the
road. None of the tents here are marked and thusly look all the same as
they attempt to sit solidly on not so solid ground. More paving stones sit
between the tents in the event that they are needed.

[Exits: north east south west]
A colorfully dressed dwarf is here, looking out of place.

<347hp 720m 547mv> [- ] no opponent no opponent

A Lane Through the Upper Dwarven Encampment
The road here has been set with many paving stones in an attempt to
alleviate the walking to and from the tents that line both sides of the
road. None of the tents here are marked and thusly look all the same as
they attempt to sit solidly on not so solid ground. More paving stones sit
between the tents in the event that they are needed.

[Exits: north east south west]

<347hp 720m 545mv> [- ] no opponent no opponent
A Lane Through the Upper Dwarven Encampment
The road here has been set with many paving stones in an attempt to
alleviate the walking to and from the tents that line both sides of the
road. None of the tents here are marked and thusly look all the same as
they attempt to sit solidly on not so solid ground. More paving stones sit
between the tents in the event that they are needed.

[Exits: north east south west]

<347hp 720m 543mv> [- ] no opponent no opponent
s
e
The Dwarven Encampment Junction
Two roads appear to meet at a rough junction here. The eastern road
appears to be muddier and dirtier than normal. The northern road seems to
pass between several tents. Large clay paving stones are lined on each side
of the road, implying that in the future they will be set on the ground to
cover potholes and soggy spots. Off to the west you can hear the occasional
hammering metal.

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.

<347hp 720m 541mv> [- ] no opponent no opponent
e
e
A Branching Trail in the Dwarven Encampment
Just like every other path in this encampment, it is lined by rough
stones and wood. Hard packed dirt makes up the majority of the path, where
gravel hasn't been used to fill in pot holes. The path appears to be a
little bit more squishy than the rest of the village, however. A rock wall
forms a barrier to the north but the trail branches and a large building can
be seen just beyond the trees to the south. The trail west takes you into
the core of the encampment.

[Exits: east south west]

<347hp 720m 539mv> [- ] no opponent no opponent
e
A Trail Outside the Dwarven Encampment
Just like every other path in this encampment, it is lined by rough
stones and wood. Hard packed dirt makes up the majority of the path, where
gravel hasn't been used to fill in pot holes. The path appears to be a
little bit more squishy than the rest of the camp, however. A rock wall
forms a barrier to the north. A large building lies past a tree to the
south, but there appears to be no entrance here. The trail west takes you
into the core of the encampment.

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.

<347hp 720m 537mv> [- ] no opponent no opponent
e
A Trail Outside the Dwarven Encampment
Just like every other path in camp, this one is lined by rough stones and
wood. Hard packed dirt makes up the majority of the path, where gravel
hasn't been used to fill in pot holes. The path appears to be a little bit
more squishy than the rest, however. Perhaps there is an underground river
nearby. A rock wall forms a barrier to the north, and the the south drops
off into a shadow shrouded ravine. The trail to the west heads into camp,
and scales down into a trench to the east.

[Exits: east west]

<347hp 720m 535mv> [- ] no opponent no opponent
n
South End of the Trench
The ground underfoot in the trench appears to be a mixture of solid and
liquid. Just before the western ramp out of the trench, the bog appears to
turn to solid dirt and stone underfoot. While to the north, it appears to
grow worse in the heart of the trench. The earthen walls are covered with
patches of fungus. A gentle breeze rustles through the trench, causing the
blanket of grey mist to shimmer.

[Exits: north west]
A dwarf is here, dug deep into the trench.

<347hp 720m 533mv> [- ] no opponent no opponent
n
You bury yourself in the black fungus on the walls.

<347hp 720m 533mv> [- ] no opponent no opponent
Center of the Trench
The ground underfoot in the trench appears to be a mixture of solid and
turn to solid dirt and stone underfoot. Here in the center of the trench,
the mist is so thick you can barely see. A gentle breeze rustles through
the trench, causing the blanket of grey mist to shimmer. The trench
continues to the north and south.

[Exits: north south]
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.

<347hp 720m 530mv> [- ] no opponent no opponent
e
North End of the Trench
The ground underfoot in the trench appears to be a mixture of solid and
liquid. Just before the eastern ramp out of the trench, the bog appears to
turn to solid dirt and stone underfoot. While to the south, it appears to
grow worse in the heart of the trench. The earthen walls are covered with
patches of fungus. A gentle breeze rustles through the trench, causing the
blanket of grey mist to shimmer.

[Exits: east south]

<347hp 720m 527mv> [- ] no opponent no opponent
e
e
Near the Trench
The surrounding area is covered with reeking pools of stagnant water
rimmed by tall clumps of reeds and cattails. A gentle breeze rustles
through the reeds and causes the blanket of grey mist hanging over the bog
to swirl and drift slowly. Looming out of the mists is a low, rounded mound
of mud-caked, woven branches and grass. Coming seemingly from all
directions is a repetitive creaking sound which you suspect is caused by
insects. To the west, a freshly dug trench has been made to slow down any
giants bold enough to venture this far.

[Exits: east west]

<347hp 720m 525mv> [- ] no opponent no opponent
e
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: (north) east south west]

<347hp 720m 523mv> [- ] no opponent no opponent
e
e
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]
Your leg recovers enough to move normally again.

<347hp 720m 521mv> [- ] no opponent no opponent
e
e
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: (north) east south west]

<347hp 720m 519mv> [- ] no opponent no opponent
e
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]
A pikeman stands steady at his position.

<347hp 720m 517mv> [- ] no opponent no opponent
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]

<347hp 720m 515mv> [- ] no opponent no opponent
s
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: east south west]
A giant footman is here, ready for battle.
Girs'na the lady warlord is here.

<347hp 720m 513mv> [- ] no opponent no opponent
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: east south west]
A vicious warrior is here, sneering at you.

<347hp 720m 511mv> [- ] no opponent no opponent
e
e
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]

<347hp 720m 509mv> [- ] no opponent no opponent
e
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east west]

<347hp 720m 507mv> [- ] no opponent no opponent
n
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east west]
A small campfire is almost burned out.
A vicious warrior is here, sneering at you.

<347hp 720m 505mv> [- ] no opponent no opponent
A small forest
The forest floor is very strange in that there is little dead or decaying
leaves on the ground. You can see the dirt on the ground clearly enough
to spot a few ants crawling about. Several centipede infested trees are
lying about in front of you. This is a very calm and serene setting.

[Exits: north east south west]
A tough looking guard is here.

<347hp 720m 503mv> [- ] no opponent no opponent
n
A small forest
The forest floor is very strange in that there is little dead or decaying
leaves on the ground. You can see the dirt on the ground clearly enough
to spot a few ants crawling about. Several centipede infested trees are
lying about in front of you. This is a very calm and serene setting.

[Exits: north east west]

<347hp 720m 500mv> [- ] no opponent no opponent
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]
A pikeman stands steady at his position.
A tough looking guard is here.
The night has begun.

<362hp 736m 552mv> [- ] no opponent no opponent
cusi
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]

<362hp 736m 550mv> [- ] no opponent no opponent
You feel better.

<396hp 722m 550mv> [- ] no opponent no opponent
e
e
cusi


Gugunnu walks in.

<396hp 722m 550mv> [- ] no opponent no opponent


A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]
Gugunnu walks in.

<396hp 722m 548mv> [- ] no opponent no opponent
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]

<396hp 722m 546mv> [- ] no opponent no opponent
You feel better.
Gugunnu walks in.

<431hp 708m 546mv> [- ] no opponent no opponent

Gugunnu walks east.

<431hp 708m 546mv> [- ] no opponent no opponent
n
w
w
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]

<431hp 708m 544mv> [- ] no opponent no opponent
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]

<431hp 708m 542mv> [- ] no opponent no opponent
w
Along the foothills
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]
A giant footman is here, ready for battle.

<431hp 708m 540mv> [- ] no opponent no opponent
cusi
Along the foothills
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]

<431hp 708m 538mv> [- ] no opponent no opponent
You feel better.

<470hp 694m 538mv> [- ] no opponent no opponent
s
s
s
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]

<470hp 694m 536mv> [- ] no opponent no opponent
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]
The giant lieutenant is here guarding the borders.

<470hp 694m 534mv> [- ] no opponent no opponent
wear bastard
cusi
A small forest
The forest floor is very strange in that there is little dead or decaying
leaves on the ground. You can see the dirt on the ground clearly enough
to spot a few ants crawling about. Several centipede infested trees are
lying about in front of you. This is a very calm and serene setting.

[Exits: north east south west]
A tough looking guard is here.

<470hp 694m 532mv> [- ] no opponent no opponent
You stop wielding a lightning spear.
You wield a bastard sword.
A bastard sword feels like a part of you!
You are no longer fencing.

<470hp 694m 532mv> [- ] no opponent no opponent
You feel better.

<501hp 680m 532mv> [- ] no opponent no opponent
w
w
w
cusi
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east west]
A small campfire is almost burned out.
A vicious warrior is here, sneering at you.

<501hp 680m 530mv> [- ] no opponent no opponent
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east west]

<501hp 680m 528mv> [- ] no opponent no opponent
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east west]
A vicious warrior is here, sneering at you.

<501hp 680m 526mv> [- ] no opponent no opponent
You feel better.

<538hp 666m 526mv> [- ] no opponent no opponent
n
w
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: east south west]
A vicious warrior is here, sneering at you.

<538hp 666m 524mv> [- ] no opponent no opponent
cusi
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: east south west]
A giant footman is here, ready for battle.

<538hp 666m 522mv> [- ] no opponent no opponent
You feel better.

<570hp 652m 522mv> [- ] no opponent no opponent
w
cusi
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]
Girs'na the lady warlord is here.

<570hp 652m 520mv> [- ] no opponent no opponent
You feel better.

<599hp 638m 520mv> [- ] no opponent no opponent
w
cusi
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]
A pikeman stands steady at his position.

<611hp 656m 557mv> [- ] no opponent no opponent
You feel better.

<645hp 642m 557mv> [- ] no opponent no opponent
where
s
Players near you in The Ford:
<PK> Thandus The dirt field




**** Chase after him into Seringale for Round 4. ****




<720hp 638m 469mv> [- ] no opponent no opponent
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<720hp 638m 468mv> [- ] no opponent no opponent
com 'a
You lost your concentration.

<720hp 636m 468mv> [- ] no opponent no opponent
com 'pro
com 'a
You feel holy and pure.

<720hp 601m 468mv> [- ] no opponent no opponent
You feel someone protecting you.

<720hp 596m 468mv> [- ] no opponent no opponent
n
e
e
e
where
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<720hp 596m 467mv> [- ] no opponent no opponent
e
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<720hp 596m 466mv> [- ] no opponent no opponent
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<720hp 596m 465mv> [- ] no opponent no opponent
e
e
e
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<720hp 596m 464mv> [- ] no opponent no opponent
e
Players near you in Seringale:
<PK> Thandus The Eastern Monument

<720hp 596m 464mv> [- ] no opponent no opponent
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<720hp 596m 463mv> [- ] no opponent no opponent
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A rusty key lies here, sized to fit into a set of shackles.

<720hp 596m 462mv> [- ] no opponent no opponent
whe
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<720hp 596m 461mv> [- ] no opponent no opponent
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<720hp 596m 460mv> [- ] no opponent no opponent
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<720hp 596m 459mv> [- ] no opponent no opponent
Players near you in Seringale:
<PK> Thandus Outside the East Gate

<720hp 596m 459mv> [- ] no opponent no opponent
e
e
e
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<720hp 596m 458mv> [- ] no opponent no opponent
whe
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<720hp 596m 457mv> [- ] no opponent no opponent
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<720hp 596m 456mv> [- ] no opponent no opponent
Players near you in Eastern Road:
<PK> Thandus Along the Eastern Road
<PK> Gugunnu Along the Eastern Road

<720hp 596m 456mv> [- ] no opponent no opponent
e

Gugunnu walks in.

<720hp 596m 456mv> [- ] no opponent no opponent
e
f1
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<720hp 596m 455mv> [- ] no opponent no opponent
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]

<720hp 596m 454mv> [- ] no opponent no opponent
w
w
They aren't here.

<720hp 596m 454mv> [- ] no opponent no opponent
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<720hp 596m 453mv> [- ] no opponent no opponent
f1
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<720hp 596m 452mv> [- ] no opponent no opponent
w
They aren't here.

<720hp 596m 452mv> [- ] no opponent no opponent
w
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<720hp 596m 451mv> [- ] no opponent no opponent
f1
City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<720hp 596m 450mv> [- ] no opponent no opponent
w
They aren't here.

<720hp 596m 450mv> [- ] no opponent no opponent
w
f1
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<720hp 596m 449mv> [- ] no opponent no opponent
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<720hp 596m 448mv> [- ] no opponent no opponent
w
w
They aren't here.

<720hp 596m 448mv> [- ] no opponent no opponent
f1
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<720hp 596m 447mv> [ ] no opponent no opponent
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A rusty key lies here, sized to fit into a set of shackles.

<720hp 596m 446mv> [ ] no opponent no opponent
whe
They aren't here.

<720hp 596m 446mv> [ ] no opponent no opponent
Players near you in Seringale:
<PK> Thandus The East Common Road
<PK> Gugunnu Dangerous Alley

<720hp 596m 446mv> [ ] no opponent no opponent
w
w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<720hp 596m 445mv> [ ] no opponent no opponent
w
f1

The town clock tolls twelve times as midnight arrives.

<720hp 615m 499mv> [ ] no opponent no opponent
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<720hp 615m 498mv> [ ] no opponent no opponent
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<720hp 615m 497mv> [ ] no opponent no opponent
They aren't here.

<720hp 615m 497mv> [ ] no opponent no opponent
e
s
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<720hp 615m 496mv> [ ] no opponent no opponent
e
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north east]

<720hp 615m 495mv> [ ] no opponent no opponent
s
s
f1
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: south west]

<720hp 615m 494mv> [ ] no opponent no opponent
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. There is a small entrance leading into one of the buildings
surrounding the alley to the east and the alley continues to the north and
south.

[Exits: north east south]

<720hp 615m 493mv> [ ] no opponent no opponent
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. You see some light shining into the alley to the north and the alley
continues to the south.

[Exits: north south]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.

<720hp 615m 492mv> [ ] no opponent no opponent
whe
Your weapon advantage overcomes Gugunnu's parry attempt.
Your divine power MUTILATES Gugunnu!
Your divine power MUTILATES Gugunnu!
Gugunnu has quite a few wounds.

<720hp 615m 492mv> [ ] shaft two_handed

Gugunnu strikes you with his weapon and attempts to hobble you.
Gugunnu's hobble grazes you.
Gugunnu has quite a few wounds.

<715hp 615m 492mv> [ ] shaft two_handed

Your weapon advantage overcomes Gugunnu's parry attempt.
Your divine power DISEMBOWELS Gugunnu!
Your divine power DISEMBOWELS Gugunnu!
The glowing crown flares brightly in the face of danger.
Your burning hands graze Gugunnu.
Gugunnu's cleave devastates you!
Gugunnu has quite a few wounds.

<683hp 615m 492mv> [ ] shaft two_handed
cond
Players near you in Seringale:
<PK> Thandus Dangerous Alley
<PK> Gugunnu Dangerous Alley
Gugunnu has quite a few wounds.

<683hp 615m 492mv> [ ] shaft two_handed
Your condemn maims Gugunnu!
Gugunnu is condemned.
Gugunnu has some big nasty wounds and scratches.

<683hp 615m 467mv> [--- ] shaft two_handed

Your divine power DISEMBOWELS Gugunnu!
Gugunnu's cleave maims you!
Gugunnu has some big nasty wounds and scratches.

<648hp 615m 467mv> [--- ] shaft two_handed

Gugunnu lets out a hearty laugh.
Gugunnu has some big nasty wounds and scratches.

<648hp 615m 467mv> [--- ] shaft two_handed

Gugunnu has fled!
Gugunnu walks south.

<648hp 615m 467mv> [--- ] no opponent no opponent
f1
s
f1
They aren't here.

<648hp 615m 467mv> [--- ] no opponent no opponent
Dangerous Alley
You are in a narrow and dark alley. Tall buildings surround this alley,
casting dark shades over every corner. A nauseating smell fills your nose
as you pass through this alley. Small pieces of trash litter the ground of
the alley, giving little room to walk. There are sheets of faded paper
pasted on the walls of the alley, informing the pedestrians of some past
event. The alley continues to the north, a lighted opening from the alley
is to the south, and a dimly lit Temple Square is to the west.

[Exits: north south west]

<648hp 615m 465mv> [--- ] no opponent no opponent
f1
s
They aren't here.

<648hp 615m 465mv> [--- ] no opponent no opponent
They aren't here.

<648hp 615m 465mv> [--- ] no opponent no opponent
f1
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]

<648hp 615m 463mv> [--- ] no opponent no opponent
w
f1
They aren't here.

<648hp 615m 463mv> [--- ] no opponent no opponent
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]

<648hp 615m 461mv> [--- ] no opponent no opponent
w
f1
They aren't here.

<648hp 615m 461mv> [--- ] no opponent no opponent
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]

<648hp 615m 459mv> [--- ] no opponent no opponent
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]

<648hp 615m 457mv> [--- ] no opponent no opponent
w
f1
They aren't here.

<648hp 615m 457mv> [--- ] no opponent no opponent
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<648hp 615m 455mv> [--- ] no opponent no opponent
whe
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<648hp 615m 453mv> [--- ] no opponent no opponent
They aren't here.

<648hp 615m 453mv> [--- ] no opponent no opponent
n
Players near you in Seringale:
<PK> Thandus South Square

<648hp 615m 453mv> [--- ] no opponent no opponent
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<648hp 615m 451mv> [--- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<648hp 615m 449mv> [--- ] no opponent no opponent
s
f1
d
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<648hp 615m 447mv> [--- ] no opponent no opponent
f1
They aren't here.

<648hp 615m 447mv> [--- ] no opponent no opponent
whe
The weathered stones on the street lead north and south.

<648hp 615m 447mv> [--- ] no opponent no opponent
They aren't here.

<648hp 615m 447mv> [--- ] no opponent no opponent
Players near you in Seringale:
<PK> Thandus The Main Street

<648hp 615m 447mv> [--- ] no opponent no opponent
s
f1
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<648hp 615m 445mv> [--- ] no opponent no opponent
f1
They aren't here.

<648hp 615m 445mv> [--- ] no opponent no opponent
d
They aren't here.

<648hp 615m 445mv> [--- ] no opponent no opponent
whe
f1
The Quadruple Junction
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
An immovable grill above you allows a small glimpse of the sky.

[Exits: north east south west up]
Pieces of animal skin have been sewn together into a pair of leggings.

<648hp 615m 444mv> [--- ] no opponent no opponent
Players near you in Sewers:
<PK> Thandus The Quadruple Junction
<PK> Gugunnu A bend in sewer pipe

<648hp 615m 444mv> [--- ] no opponent no opponent
They aren't here.

<648hp 615m 444mv> [--- ] no opponent no opponent
f1
whe
They aren't here.

<667hp 624m 498mv> [--- ] no opponent no opponent
f1
f1
Players near you in Sewers:
<PK> Thandus The Quadruple Junction
<PK> Gugunnu A bend in sewer pipe

<667hp 624m 498mv> [--- ] no opponent no opponent
They aren't here.

<667hp 624m 498mv> [--- ] no opponent no opponent
f1
They aren't here.

<667hp 624m 498mv> [--- ] no opponent no opponent
f1
They aren't here.
Gugunnu walks in.

<667hp 624m 498mv> [--- ] no opponent no opponent
Your divine power MUTILATES Gugunnu!
Gugunnu has some big nasty wounds and scratches.

<667hp 624m 498mv> [--- ] shaft defensive
whe
f1

Your divine power misses Gugunnu.
Your weapon advantage overcomes Gugunnu's parry attempt.
Your divine power misses Gugunnu.
Gugunnu's turmoil decimates you!
Gugunnu has some big nasty wounds and scratches.

<642hp 624m 498mv> [--- ] shaft defensive

Gugunnu has fled!
Gugunnu walks south.

<642hp 624m 498mv> [--- ] no opponent no opponent
f1
Players near you in Sewers:
<PK> Thandus The Quadruple Junction
<PK> Gugunnu A bend in sewer pipe

<642hp 624m 498mv> [--- ] no opponent no opponent
They aren't here.

<642hp 624m 498mv> [--- ] no opponent no opponent
They aren't here.

<642hp 624m 498mv> [--- ] no opponent no opponent
f1
f1
They aren't here.

<642hp 624m 498mv> [--- ] no opponent no opponent
d
They aren't here.

<642hp 624m 498mv> [--- ] no opponent no opponent
f1
Alas, you cannot go that way.

<642hp 624m 498mv> [--- ] no opponent no opponent
They aren't here.

<642hp 624m 498mv> [--- ] no opponent no opponent
f1
whe
They aren't here.

<642hp 624m 498mv> [--- ] no opponent no opponent
f1
Players near you in Sewers:
<PK> Thandus The Quadruple Junction

<642hp 624m 498mv> [--- ] no opponent no opponent
They aren't here.

<642hp 624m 498mv> [--- ] no opponent no opponent
f1
They aren't here.

<642hp 624m 498mv> [--- ] no opponent no opponent
u
whe
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<642hp 624m 497mv> [--- ] no opponent no opponent
Players near you in Seringale:
<PK> Thandus South Square
Teraisus Leather Shop
<PK> Gugunnu Relief Room

<642hp 624m 497mv> [--- ] no opponent no opponent
f1
They aren't here.

<642hp 624m 497mv> [--- ] no opponent no opponent
f1
f1
They aren't here.

<642hp 624m 497mv> [--- ] no opponent no opponent
They aren't here.

<642hp 624m 497mv> [--- ] no opponent no opponent
e
f1
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<642hp 624m 495mv> [--- ] no opponent no opponent
They aren't here.

<642hp 624m 495mv> [--- ] no opponent no opponent
whe
e
Players near you in Seringale:
<PK> Thandus The South Road
Teraisus Leather Shop
<PK> Gugunnu The Western Common Room

<642hp 624m 495mv> [--- ] no opponent no opponent
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]

<642hp 624m 493mv> [--- ] no opponent no opponent
w
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<642hp 624m 491mv> [--- ] no opponent no opponent
n
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<642hp 624m 489mv> [--- ] no opponent no opponent
n
n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<642hp 624m 487mv> [--- ] no opponent no opponent
whe
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<642hp 624m 485mv> [--- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<642hp 624m 483mv> [--- ] no opponent no opponent
n
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<642hp 624m 481mv> [--- ] no opponent no opponent
w
Players near you in Seringale:
<PK> Thandus South of Market Square
Teraisus Leather Shop
<PK> Gugunnu The Eastern Common Room

<642hp 624m 481mv> [--- ] no opponent no opponent
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<642hp 624m 481mv> [--- ] no opponent no opponent
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<642hp 624m 480mv> [--- ] no opponent no opponent
n
f1
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<642hp 624m 479mv> [--- ] no opponent no opponent
They aren't here.

<642hp 624m 479mv> [--- ] no opponent no opponent
e
n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<642hp 624m 479mv> [--- ] no opponent no opponent
e
n
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]

<642hp 624m 478mv> [--- ] no opponent no opponent
n
n
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<642hp 624m 477mv> [--- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]

<642hp 624m 475mv> [--- ] no opponent no opponent
whe
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A homeless animal roams the streets alone.

<642hp 624m 473mv> [--- ] no opponent no opponent
f1
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A drow city guard of Seringale stands watch here.

<642hp 624m 471mv> [--- ] no opponent no opponent
n
Players near you in Seringale:
<PK> Thandus The Main Street
Teraisus Leather Shop
<PK> Gugunnu The North Main Street

<642hp 624m 471mv> [--- ] no opponent no opponent
They aren't here.

<642hp 624m 471mv> [--- ] no opponent no opponent
n
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.

<642hp 624m 469mv> [--- ] no opponent no opponent
f1
f1
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]

<642hp 624m 467mv> [--- ] no opponent no opponent
They aren't here.

<642hp 624m 467mv> [--- ] no opponent no opponent
f1
They aren't here.

<642hp 624m 467mv> [--- ] no opponent no opponent
f1
They aren't here.

<642hp 624m 467mv> [--- ] no opponent no opponent
n
n
They aren't here.

<642hp 624m 467mv> [--- ] no opponent no opponent
f1
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]

<642hp 624m 465mv> [--- ] no opponent no opponent
n
f1
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
A drow city guard of Seringale stands watch here.

<642hp 624m 463mv> [--- ] no opponent no opponent
n
f1
They aren't here.

<657hp 634m 517mv> [--- ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<657hp 634m 515mv> [--- ] no opponent no opponent
f1
n
They aren't here.

<657hp 634m 515mv> [--- ] no opponent no opponent
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<657hp 634m 513mv> [--- ] no opponent no opponent
f1
They aren't here.

<657hp 634m 513mv> [--- ] no opponent no opponent
They aren't here.

<657hp 634m 513mv> [--- ] no opponent no opponent
whe
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]

<657hp 634m 511mv> [--- ] no opponent no opponent
n
They aren't here.

<657hp 634m 511mv> [--- ] no opponent no opponent
n
n
f1
Players near you in Seringale:
<PK> Thandus Outside the North Gate
Teraisus Leather Shop

<657hp 634m 511mv> [--- ] no opponent no opponent
Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]

<657hp 634m 509mv> [--- ] no opponent no opponent
Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<657hp 634m 506mv> [--- ] no opponent no opponent
f1
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A red herb is growing here.
A long sturdy ladder reaches up into the heavens.

<657hp 634m 503mv> [--- ] no opponent no opponent
n
They aren't here.

<657hp 634m 503mv> [--- ] no opponent no opponent
whe
They aren't here.

<657hp 634m 503mv> [--- ] no opponent no opponent
Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]
A cute rabbit is here.

<657hp 634m 500mv> [--- ] no opponent no opponent
n
Players near you in Plains of the North:
<PK> Thandus Grassy foothills

<657hp 634m 500mv> [--- ] no opponent no opponent
n
n
The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]
A cute rabbit is here.

<657hp 634m 496mv> [--- ] no opponent no opponent
n
Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]

<657hp 634m 491mv> [--- ] no opponent no opponent
n
whe
The upward climb of the slope prevents you from walking evenly into the mountain.

<657hp 634m 491mv> [--- ] no opponent no opponent
The upward climb of the slope prevents you from walking evenly into the mountain.

<657hp 634m 491mv> [--- ] no opponent no opponent
The upward climb of the slope prevents you from walking evenly into the mountain.

<657hp 634m 491mv> [--- ] no opponent no opponent
Players near you in Mount Saidian:
<PK> Thandus Base of Mount Saidian
<PK> Gugunnu The West Gate of the Town of Liberty

<657hp 634m 491mv> [--- ] no opponent no opponent
f1
They aren't here.





**** Lose him for a bit at this point and return to Seringale after some rest for Rounds 5 - 6. ****





<720hp 841m 348mv> [--- ] no opponent no opponent
whe
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Gugunnu walks north.

<720hp 841m 346mv> [--- ] no opponent no opponent
Players near you in Seringale:
<PK> Thandus Inside the North Gate
<PK> Gugunnu Outside the North Gate

<720hp 841m 346mv> [--- ] no opponent no opponent
s
f1
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<720hp 841m 344mv> [--- ] no opponent no opponent
They aren't here.

<720hp 841m 344mv> [--- ] no opponent no opponent
f1
They aren't here.

<720hp 841m 344mv> [--- ] no opponent no opponent
n
f1
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<720hp 841m 342mv> [--- ] no opponent no opponent
They aren't here.

<720hp 841m 342mv> [--- ] no opponent no opponent
n
f1
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.

<720hp 841m 341mv> [--- ] no opponent no opponent
Your divine power DISEMBOWELS Gugunnu!
Your divine power DISEMBOWELS Gugunnu!
Gugunnu has some small wounds and bruises.

<720hp 841m 341mv> [--- ] shaft defensive
n
f1

Your divine power misses Gugunnu.
You parry Gugunnu's turmoil with an easy flourish.
You parry Gugunnu's turmoil.
Gugunnu has some small wounds and bruises.

<720hp 841m 341mv> [--- ] shaft defensive

Gugunnu takes a vicious swipe at you with his shield.
Gugunnu's sideswipe wounds you.
Gugunnu's shield slams into your weapon and knocks it aside!
Gugunnu rakes your weapon aside!
You are knocked off your feet.
Gugunnu has some small wounds and bruises.

<701hp 841m 341mv> [--- ] shaft defensive

Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
You gain control of your weapon.
Gugunnu's turmoil mauls you.
Gugunnu has some small wounds and bruises.

<678hp 841m 341mv> [--- ] shaft defensive

You feel less wobbly on your feet.
Gugunnu has some small wounds and bruises.

<678hp 841m 341mv> [--- ] shaft defensive
No way! You are still fighting!
Gugunnu has some small wounds and bruises.

<678hp 841m 341mv> [--- ] shaft defensive
flee
You do the best you can!
Gugunnu has some small wounds and bruises.

<678hp 841m 341mv> [--- ] shaft defensive
You flee from combat!
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<678hp 841m 339mv> [--- ] no opponent no opponent


<678hp 841m 339mv> [--- ] no opponent no opponent
s
s
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<678hp 841m 337mv> [--- ] no opponent no opponent
s
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
A drow city guard of Seringale stands watch here.

<678hp 841m 335mv> [--- ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]

<678hp 841m 333mv> [--- ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A half-elf city guard of Seringale stands watch here.

<678hp 841m 331mv> [--- ] no opponent no opponent
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<678hp 841m 329mv> [--- ] no opponent no opponent
wear light
f1
You stop wielding a bastard sword.
You wield a lightning spear.
A lightning spear feels like a part of you!
You are now fencing.

<694hp 854m 383mv> [--- ] no opponent no opponent
They aren't here.

<694hp 854m 383mv> [--- ] no opponent no opponent
n
n
f1
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A half-elf city guard of Seringale stands watch here.

<694hp 854m 381mv> [--- ] no opponent no opponent
f1
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]

<694hp 854m 379mv> [--- ] no opponent no opponent
n
They aren't here.

<694hp 854m 379mv> [--- ] no opponent no opponent
f1
They aren't here.

<694hp 854m 379mv> [--- ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
A drow city guard of Seringale stands watch here.
Polik the citizen of Seringale says 'Do you want to join the New Order, Thandus?'
Polik the citizen of Seringale offers a prayer to Myria.

<694hp 854m 377mv> [--- ] no opponent no opponent
f1
They aren't here.

<694hp 854m 377mv> [--- ] no opponent no opponent
f1
They aren't here.

<694hp 854m 377mv> [--- ] no opponent no opponent
They aren't here.

<694hp 854m 377mv> [--- ] no opponent no opponent
n
f1
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
Gugunnu walks south.

<694hp 854m 375mv> [--- ] no opponent no opponent
f1
They aren't here.

<694hp 854m 375mv> [--- ] no opponent no opponent
They aren't here.

<694hp 854m 375mv> [--- ] no opponent no opponent
f1
f1
They aren't here.

<694hp 854m 375mv> [--- ] no opponent no opponent
s
They aren't here.

<694hp 854m 375mv> [--- ] no opponent no opponent
f1
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
A drow city guard of Seringale stands watch here.

<694hp 854m 373mv> [--- ] no opponent no opponent
They aren't here.

<694hp 854m 373mv> [--- ] no opponent no opponent
f1
s
They aren't here.

<694hp 854m 373mv> [--- ] no opponent no opponent
f1
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
You yell 'Help! I am being attacked by Gugunnu!'
Gugunnu's cleave devastates you!
Gugunnu's cleave maims you!
Gugunnu has some small wounds and bruises.

<629hp 854m 371mv> [--- ] shaft two_handed
You do the best you can!
Gugunnu has some small wounds and bruises.

<629hp 854m 371mv> [--- ] shaft two_handed

Your shocking bite DISEMBOWELS Gugunnu!
Gugunnu's cleave devastates you!
You turn Gugunnu's attack aside with a nimble feint.
Gugunnu has some small wounds and bruises.

<597hp 854m 371mv> [--- ] shaft two_handed

Gugunnu strikes you with his weapon and attempts to hobble you.
Gugunnu's hobble wounds you.
You clutch your leg painfully as you begin to hobble.
Gugunnu has some small wounds and bruises.

<578hp 854m 371mv> [--- ] shaft two_handed

Gugunnu concentrates on his combat style to inflict more damage.
Gugunnu's cleave MUTILATES you!
Your shocking bite MUTILATES Gugunnu!
Your shocking bite DISMEMBERS Gugunnu!
Gugunnu has quite a few wounds.

<538hp 854m 371mv> [--- ] shaft two_handed
flee
You flee from combat!
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A storm giant citizen of Seringale strolls about.
A drow city guard of Seringale stands watch here.
You collapse to the ground as you hobble away feebly.

<538hp 854m 369mv> [- ] no opponent no opponent

n
n
n
n







Gugunnu walks in.
Polik the citizen of Seringale says 'Do you want to join the New Order, Gugunnu?'
Polik the citizen of Seringale offers a prayer to Myria.

<538hp 854m 369mv> [- ] no opponent no opponent

<538hp 854m 369mv> [- ] no opponent no opponent

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<538hp 854m 367mv> [- ] no opponent no opponent
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<538hp 854m 365mv> [- ] no opponent no opponent

Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]

<538hp 854m 363mv> [- ] no opponent no opponent
n
Path in the plains
You are walking on a faint path leading into the plains. You feel a
silent whisper as the gentle breeze blows through your hair as you ponder
what created this beautiful place. As you glance around you see a huge
mountain covered with elegant white clouds to the distant north. The path
continues to the east through some high grass in the plains.

[Exits: north east south west]
A cute rabbit is here.
Aruncus the Druid is walking around here, searching for herbs.

<538hp 854m 361mv> [- ] no opponent no opponent
n
Gallow hill
You walk in the grassy plains. On this little hill you can see two
gallows, with rotting human tissue hanging from the ropes. There is a sign
here.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<538hp 854m 358mv> [- ] no opponent no opponent
w
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south west up]
A red herb is growing here.
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.

<538hp 854m 355mv> [- ] no opponent no opponent
n
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south]
Some black gyvel is lying here, dark green with tiny blood red flowers.

<538hp 854m 353mv> [- ] no opponent no opponent
n
n
In front of hut in foothills
You are standing in the foothills. To the west, well hidden among the
small foothills and pines, you see a small hut. To the north you can see
the foothills, and some pine forest. Further on mountain peaks are
visible.

[Exits: north east south west]

<538hp 854m 350mv> [- ] no opponent no opponent
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.

<538hp 854m 346mv> [- ] no opponent no opponent
n
A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]

<538hp 854m 343mv> [- ] no opponent no opponent
n
n
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.

<538hp 854m 341mv> [- ] no opponent no opponent
d
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.

<538hp 854m 339mv> [- ] no opponent no opponent
n
Taking a nosedive off this rock is not a good idea.
Your leg recovers enough to move normally again.

<538hp 854m 339mv> [- ] no opponent no opponent
n
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
An antelope is here, peacefully munching on grass.
A rather large dog is here, wandering the valley.

<538hp 854m 337mv> [- ] no opponent no opponent
n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]

<538hp 854m 335mv> [- ] no opponent no opponent
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<538hp 854m 333mv> [- ] no opponent no opponent
w
n
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<538hp 854m 331mv> [- ] no opponent no opponent
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<538hp 854m 329mv> [- ] no opponent no opponent
Skirting the Vale
The unyielding verdant slope stretches along the eastern side of the
valley, fringed by trees that cling for dear life to the nearly
perpendicular hill. Upon closer inspection, there seem to be markings and
patterns in the moss and lichens growing in rings upon the trees.
Overlooking its rational impossibility, the patterned growth seems perfectly
natural.

[Exits: east south]
A valley elf wanders here, skirting between the tall grasses.

<538hp 854m 327mv> [- ] no opponent no opponent
e
e
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<538hp 854m 325mv> [- ] no opponent no opponent
Skirting the Vale
The unyielding verdant slope stretches along the eastern side of the
valley, fringed by trees that cling for dear life to the nearly
perpendicular hill. Upon closer inspection, there seem to be markings and
patterns in the moss and lichens growing in rings upon the trees.
Overlooking its rational impossibility, the patterned growth seems perfectly
natural.

[Exits: south west]

<538hp 854m 323mv> [- ] no opponent no opponent
s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<538hp 854m 321mv> [- ] no opponent no opponent
f4

<538hp 824m 321mv> [- ] no opponent no opponent
s
s
s

<554hp 812m 375mv> [- ] no opponent no opponent
You feel better.

<581hp 798m 375mv> [- ] no opponent no opponent
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
An antelope is here, peacefully munching on grass.

<581hp 798m 373mv> [- ] no opponent no opponent
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]

<581hp 798m 371mv> [- ] no opponent no opponent
Skirting the Vale
At this juncture near the entrance, the flat plain of the valley floor
comes up sharply against an abnormally steep hill that rises past a fringe
of delicate looking trees. Upon closer inspection, there seem to be
markings and patterns in the moss and lichens growing in rings upon the
trees. Overlooking its rational impossibility, the patterned growth seems
perfectly natural.

[Exits: north west]
A rather large dog is here, wandering the valley.
A valley elf wanders here, skirting between the tall grasses.

<581hp 798m 369mv> [- ] no opponent no opponent
w
f4
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
An antelope is here, peacefully munching on grass.
A rather large dog is here, wandering the valley.

<581hp 798m 367mv> [- ] no opponent no opponent
You feel better.

<618hp 784m 367mv> [- ] no opponent no opponent
w
n
Skirting the Vale
At this juncture near the entrance, the flat plain of the valley floor
comes up sharply against an abnormally steep hill that rises past a fringe
of delicate looking trees. Upon closer inspection, there seem to be
markings and patterns in the moss and lichens growing in rings upon the
trees. Overlooking its rational impossibility, the patterned growth seems
perfectly natural.

[Exits: north east]

<618hp 784m 365mv> [- ] no opponent no opponent
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]
A valley elf wanders here, skirting between the tall grasses.
A rather large dog is here, wandering the valley.

<618hp 784m 363mv> [- ] no opponent no opponent
f4
You feel better.

<657hp 770m 363mv> [- ] no opponent no opponent
w
f4
A Small Fissure
The unyielding verdant slope stretches along the western side of the
valley. Here the grass recedes from a large lichen-covered stone
protrusion. From a crack in the mossy stone, a clear trickle of water
springs forth, supplying the small stream that winds across the valley to
the east.

[Exits: north east]
A valley elf scout wanders the valley, searching for intruders like you!
A valley elf wanders here, cautious of your intrusion.

<657hp 770m 361mv> [- ] no opponent no opponent
n
You feel better.

<692hp 756m 361mv> [- ] no opponent no opponent
n
whe
Skirting the Vale
The unyielding verdant slope stretches along the eastern side of the
valley, fringed by trees that cling for dear life to the nearly
perpendicular hill. Upon closer inspection, there seem to be markings and
patterns in the moss and lichens growing in rings upon the trees.
Overlooking its rational impossibility, the patterned growth seems perfectly
natural.

[Exits: north east south up]
A wolf is here, looking for small prey.

<692hp 756m 359mv> [- ] no opponent no opponent
Skirting the Vale
The unyielding verdant slope stretches along the eastern side of the
valley, fringed by trees that cling for dear life to the nearly
perpendicular hill. Upon closer inspection, there seem to be markings and
patterns in the moss and lichens growing in rings upon the trees.
Overlooking its rational impossibility, the patterned growth seems perfectly
natural.

[Exits: east south]
A valley elf wanders here, cautious of your intrusion.
A young elf wanders around here, cleaning up the trash.

<692hp 756m 357mv> [- ] no opponent no opponent
e
Players near you in Sylvan Vale:
<PK> Thandus Skirting the Vale

<692hp 756m 357mv> [- ] no opponent no opponent
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<692hp 756m 355mv> [- ] no opponent no opponent
e
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<692hp 756m 353mv> [- ] no opponent no opponent
n
n
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<692hp 756m 351mv> [- ] no opponent no opponent
whe
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A pile of brown cloth is on the floor.
Some soft boots are on the floor.
A giant stone feeling very holy is here.

<692hp 756m 349mv> [- ] no opponent no opponent
Players near you in Sylvan Vale:
<PK> Thandus A Narrow Passage

<692hp 756m 349mv> [- ] no opponent no opponent
n
Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]

<692hp 756m 347mv> [- ] no opponent no opponent
e
n
A Bend in the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues north and back west.

[Exits: north west]

<692hp 756m 345mv> [- ] no opponent no opponent
e
Outside a Lodge
You are in another valley within these hills. To the north, you can see
a giant tree, and to the south the trail leads away from this valley. The
west and east paths surround this building. The tree-trunk entrance of the
lodge casts its long shadow over the path.

[Exits: (north) east south west]
A tree treant stands quietly, eyes watching every movements of yours.
You notice a hollow just large enough for elven hands in the tree trunk.

<692hp 756m 343mv> [- ] no opponent no opponent
e
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
east, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: east west]
A valley elf scout wanders the valley, searching for intruders like you!

<692hp 756m 341mv> [- ] no opponent no opponent
whe
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
north, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north west]

<692hp 756m 339mv> [- ] no opponent no opponent
e
Players near you in Sylvan Vale:
<PK> Thandus A Trail in the Valley

<692hp 756m 339mv> [- ] no opponent no opponent
The hills of the valley slope upward, fringed by several trees.

<692hp 756m 339mv> [- ] no opponent no opponent
n
n
n
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads north and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]

<692hp 756m 337mv> [- ] no opponent no opponent
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads south and
You are on a small path winding through Sylvan Vale that leads north and
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]
A rather large dog is here, wandering the valley.

<692hp 756m 335mv> [- ] no opponent no opponent
A Trail in the Valley
You are on a small path, winding through Sylvan Vale that leads west and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here. To the north, a darker trail leads towards some mountains
looming in the distance.

[Exits: north south west]

<692hp 756m 333mv> [- ] no opponent no opponent
n
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]

<692hp 756m 330mv> [- ] no opponent no opponent
n
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north east south]
A mountain goat is here watching his steps along the cliff.
A bandit is here hiding from the law and ready to take your money.

<692hp 756m 326mv> [- ] no opponent no opponent
e
e
Path in the mountains
You are standing on what used to be a well traveled path, however the
lack of usage has left it overgrown and somewhat hard to navigate. Dead
trees lay dormant on the both sides of the path, pushed away by previous
travelers. Strangely enough you don't see any life around you at all, even
though it screams homage to insects and critters alike. Instead you feel a
slight chill in the air and an unnatural darkness, specifically from where
the path continues east. To the west the path brightens and some life can
be seen moving about.

[Exits: east west]

<692hp 756m 323mv> [- ] no opponent no opponent
whe
Path in the mountains
You are standing on what used to be a well traveled path, however the
lack of usage has left it overgrown and somewhat hard to navigate. Dead
trees lay dormant on the both sides of the path, pushed away by previous
travelers. Strangely enough you don't see any life around you at all, even
though it screams homage to insects and critters alike. Instead you feel a
slight chill in the air and an unnatural darkness, specifically from where
the path continues south. To the west the path is slightly less dark and
some life can be seen moving about further down the trail.

[Exits: south west]

<700hp 765m 375mv> [- ] no opponent no opponent
s
Players near you in Mount Rainer:
<PK> Thandus Path in the mountains

<700hp 765m 375mv> [- ] no opponent no opponent
e
Path in the mountains
The path around you is full of dead trees, limbs and overgrowth. A very
thin band of trampled dirt outlines a possible pathway deeper into the
mountain, although the truth of it is masked by a mysterious fog that floats
at the surface of the ground. The path is steep and treacherous, lacking
any clue as to where it is going or where it came from. All you know is
that you can choose to stumble deeper into the valley east or navigate to a
higher altitude north.

[Exits: north east]

<700hp 765m 373mv> [- ] no opponent no opponent
e
Path in the mountains
The path around you is full of dead trees, limbs and overgrowth. A very
thin band of trampled dirt outlines a possible pathway deeper into the
mountain, although the truth of it is masked by a mysterious fog that floats
at the surface of the ground. The path is steep and treacherous, lacking
any clue as to where it is going or where it came from. All you know is
that you can choose to stumble deeper into the valley east or navigate to a
safer path west.

[Exits: east west]

<700hp 765m 371mv> [- ] no opponent no opponent
whe
Path in the mountains
The path around you is full of dead trees, limbs and overgrowth. A very
thin band of trampled dirt outlines a possible pathway deeper into the
mountain, although the truth of it is masked by a mysterious fog that floats
at the surface of the ground. The path is steep and treacherous, lacking
any clue as to where it is going or where it came from. All you know is
that you can choose to stumble deeper into the valley south or navigate back
through the mountain west.

[Exits: (north) south west]
This small hovel door has moss and vines growing upon it.

<700hp 765m 369mv> [- ] no opponent no opponent
s
Players near you in Mount Rainer:
<PK> Thandus Path in the mountains

<700hp 765m 369mv> [- ] no opponent no opponent
s
e
Valley in the Mountains
As you make your descent down the steep mountain path the feeling of evil
is shrouded by a sense of serenity. You stand on the rim of a vast valley
and can almost make out a building ahead of you. The small building draws
your curiosity as you proceed down the steep slope.

[Exits: north south]

<700hp 765m 367mv> [- ] no opponent no opponent
Down in the Valley
As you stop to catch your breath from the tedious decent you begin to
notice your surroundings. You are standing in front of a huge gate made of
black iron. The gates are wide open, inviting you to enter. You hear faint
chants, people shuffling, and weapons colliding. You feel anxious as you
begin to enter this ominous temple.

[Exits: north east]

<700hp 765m 365mv> [- ] no opponent no opponent
e
An Unholy Narthex
The dark, shadowy entryway feels endless in space due to the masked
corners that fall under some ancient black magic. As you enter deeper into
the narthex, you feel all warmth and comfort slip away from you. The only
light that is able to penetrate the thick black aura that this place exudes
are the red candles that are strategically placed on the openings west and
north.

[Exits: north west]

<700hp 765m 364mv> [- ] no opponent no opponent
Alas, you cannot go that way.

<700hp 765m 364mv> [- ] no opponent no opponent
whe
Players near you in Mount Rainer:
<PK> Thandus An Unholy Narthex

<700hp 765m 364mv> [- ] no opponent no opponent
save
Saving...

<700hp 765m 364mv> [- ] no opponent no opponent
where
Players near you in Mount Rainer:
<PK> Thandus An Unholy Narthex

<700hp 765m 364mv> [- ] no opponent no opponent
where
Players near you in Mount Rainer:
<PK> Thandus An Unholy Narthex

<700hp 765m 364mv> [- ] no opponent no opponent
whe
Players near you in Mount Rainer:
<PK> Thandus An Unholy Narthex

<700hp 765m 364mv> [- ] no opponent no opponent
whe
Players near you in Mount Rainer:
<PK> Thandus An Unholy Narthex

<700hp 765m 364mv> [- ] no opponent no opponent
rest
You rest.

<700hp 765m 364mv> [- ] no opponent no opponent
where
Players near you in Mount Rainer:
<PK> Thandus An Unholy Narthex

<700hp 765m 364mv> [- ] no opponent no opponent
st
drop tent
You stand up.

<700hp 765m 364mv> [- ] no opponent no opponent
You drop a small tent.

<700hp 765m 364mv> [- ] no opponent no opponent
sl tent
You go to sleep in a small tent.

<700hp 765m 364mv> [- ] no opponent no opponent

The white aura around your body fades.
You feel less righteous.

<700hp 823m 433mv> [- ] no opponent no opponent

st

<700hp 823m 433mv> [- ] no opponent no opponent
where
You wake and stand up.

<700hp 823m 433mv> [- ] no opponent no opponent
Players near you in Mount Rainer:
<PK> Thandus An Unholy Narthex

<700hp 823m 433mv> [- ] no opponent no opponent
com 'sanc
You are surrounded by a white aura.

<700hp 748m 433mv> [- ] no opponent no opponent
get tent
com 'bless
You get a small tent.

<700hp 748m 433mv> [- ] no opponent no opponent
You feel righteous.

<700hp 743m 433mv> [- ] no opponent no opponent
w
n
Down in the Valley
As you stop to catch your breath from the tedious decent you begin to
notice your surroundings. You are standing in front of a huge gate made of
black iron. The gates are wide open, inviting you to enter. You hear faint
chants, people shuffling, and weapons colliding. You feel anxious as you
begin to enter this ominous temple.

[Exits: north east]

<700hp 743m 432mv> [- ] no opponent no opponent
n
Valley in the Mountains
As you make your descent down the steep mountain path the feeling of evil
is shrouded by a sense of serenity. You stand on the rim of a vast valley
and can almost make out a building ahead of you. The small building draws
your curiosity as you proceed down the steep slope.

[Exits: north south]

<700hp 743m 430mv> [- ] no opponent no opponent
Path in the mountains
The path around you is full of dead trees, limbs and overgrowth. A very
thin band of trampled dirt outlines a possible pathway deeper into the
mountain, although the truth of it is masked by a mysterious fog that floats
at the surface of the ground. The path is steep and treacherous, lacking
any clue as to where it is going or where it came from. All you know is
that you can choose to stumble deeper into the valley south or navigate back
through the mountain west.

[Exits: (north) south west]
This small hovel door has moss and vines growing upon it.

<700hp 743m 428mv> [- ] no opponent no opponent
w
w
Path in the mountains
The path around you is full of dead trees, limbs and overgrowth. A very
thin band of trampled dirt outlines a possible pathway deeper into the
mountain, although the truth of it is masked by a mysterious fog that floats
at the surface of the ground. The path is steep and treacherous, lacking
any clue as to where it is going or where it came from. All you know is
that you can choose to stumble deeper into the valley east or navigate to a
safer path west.

[Exits: east west]

<700hp 743m 426mv> [- ] no opponent no opponent
n
Path in the mountains
The path around you is full of dead trees, limbs and overgrowth. A very
thin band of trampled dirt outlines a possible pathway deeper into the
mountain, although the truth of it is masked by a mysterious fog that floats
at the surface of the ground. The path is steep and treacherous, lacking
any clue as to where it is going or where it came from. All you know is
that you can choose to stumble deeper into the valley east or navigate to a
higher altitude north.

[Exits: north east]

<700hp 743m 424mv> [- ] no opponent no opponent
w
w
Path in the mountains
You are standing on what used to be a well traveled path, however the
lack of usage has left it overgrown and somewhat hard to navigate. Dead
trees lay dormant on the both sides of the path, pushed away by previous
travelers. Strangely enough you don't see any life around you at all, even
though it screams homage to insects and critters alike. Instead you feel a
slight chill in the air and an unnatural darkness, specifically from where
the path continues south. To the west the path is slightly less dark and
some life can be seen moving about further down the trail.

[Exits: south west]

<700hp 743m 422mv> [- ] no opponent no opponent
Path in the mountains
You are standing on what used to be a well traveled path, however the
lack of usage has left it overgrown and somewhat hard to navigate. Dead
trees lay dormant on the both sides of the path, pushed away by previous
travelers. Strangely enough you don't see any life around you at all, even
though it screams homage to insects and critters alike. Instead you feel a
slight chill in the air and an unnatural darkness, specifically from where
the path continues east. To the west the path brightens and some life can
be seen moving about.

[Exits: east west]

<700hp 743m 420mv> [- ] no opponent no opponent
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north east south]
A mountain goat is here watching his steps along the cliff.
A bandit is here hiding from the law and ready to take your money.

<700hp 743m 417mv> [- ] no opponent no opponent
wear bastard
s
You stop wielding a lightning spear.
You wield a bastard sword.
A bastard sword feels like a part of you!
You are no longer fencing.

<700hp 743m 417mv> [- ] no opponent no opponent
s
A Dark and Dangerous Trail
The sun and the moon is blocked by the mass number of dead trees.
Even though you are outdoors, the trail is so dark, you need a light
source to see and continue. The trail is narrow, with patches of dry
blood near the side by the dead trees and dead yellow grass.

[Exits: north south]

<700hp 743m 413mv> [- ] no opponent no opponent
where
A Trail in the Valley
You are on a small path, winding through Sylvan Vale that leads west and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here. To the north, a darker trail leads towards some mountains
looming in the distance.

[Exits: north south west]

<700hp 743m 410mv> [- ] no opponent no opponent
Players near you in Sylvan Vale:
<PK> Thandus A Trail in the Valley

<700hp 743m 410mv> [- ] no opponent no opponent
s
s
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads south and
You are on a small path winding through Sylvan Vale that leads north and
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]
A rather large dog is here, wandering the valley.

<700hp 743m 408mv> [- ] no opponent no opponent
s
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads north and
south, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north south]

<700hp 743m 406mv> [- ] no opponent no opponent
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
north, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: north west]

<700hp 743m 404mv> [- ] no opponent no opponent
w
w
A Trail in the Valley
You are on a small path winding through Sylvan Vale that leads west and
east, around a gargantuan tree. The grass bows gently as the breeze
whispers against it, and the clouds drift silently across the sky. It is
very serene here.

[Exits: east west]
A valley elf scout wanders the valley, searching for intruders like you!

<700hp 743m 402mv> [- ] no opponent no opponent
s
Outside a Lodge
You are in another valley within these hills. To the north, you can see
a giant tree, and to the south the trail leads away from this valley. The
west and east paths surround this building. The tree-trunk entrance of the
lodge casts its long shadow over the path.

[Exits: (north) east south west]
A tree treant stands quietly, eyes watching every movements of yours.

<700hp 743m 400mv> [- ] no opponent no opponent
A Bend in the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues north and back west.

[Exits: north west]

<700hp 743m 398mv> [- ] no opponent no opponent
w
s
Along the Trail
You are on the trail away from the Valley of the Elves. The hills around
you keep this trail narrow. The trail continues east, south, and west.

[Exits: east south west]

<700hp 743m 396mv> [- ] no opponent no opponent
s
s
A Narrow Passage
At last a path emerges from the valley bed, leading northward. The trees
to both east and west are tightly knit and seem to shift to block all view
of the flitting shadows beyond, despite your best efforts. Whispers of
voices and fleeting wisps of some rustic flute melodies meld with the
buzzing of insects and twitters of birdsong in the air. One of the
gargantuan trees flanking the path is covered with peculiarly cracked bark,
almost in the pattern of a ladder leading up into the foliage.

[Exits: north south up]
A pile of brown cloth is on the floor.
Some soft boots are on the floor.
A giant stone feeling very holy is here.

<700hp 743m 394mv> [- ] no opponent no opponent
whe
Circular Clearing
The trees and shrubs fade from the grassy expanse here, exposing a nearly
perfect circle from which mushrooms sprout. Specks of light glisten from
the dewdrops that mysteriously perpetuate on the foliage, as if in
reflection of the flickering of invisible candlelight.

[Exits: north east south west]
A fairy ring of mushrooms grows at the center of this clearing.

<700hp 743m 392mv> [- ] no opponent no opponent
s
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.

<700hp 743m 390mv> [- ] no opponent no opponent
s
s
Players near you in Sylvan Vale:
<PK> Thandus In the Valley Basin

<700hp 743m 390mv> [- ] no opponent no opponent
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth.

[Exits: north east south west]

<700hp 743m 388mv> [- ] no opponent no opponent
In the Valley Basin
The view from the mossy path here is breathtaking. To either side,
viridian slopes rise sharply in glowing contrast with the sky, stealing your
gaze from the scattered moldering planks set by some ancient hand into the
embrace of the earth. Beneath some drooping boughs you can make out a
burbling stream accompanying the path.

[Exits: north east south west]

<700hp 743m 386mv> [- ] no opponent no opponent
Entrance to Sylvan Vale
The steep overgrown path from the plains fades into the lush vegetation
and brilliant verdance of a gentle valley, apparently untouched by any forms
of civilization. Birds of all colors and plumages flit through the trees,
while rustles of forest creatures echo through the undergrowth. To the
north the valley expands in its placid serenity, or you could skirt the
lower edges of the valley to either side. The path entrance is nearly
obscured by a curtain of dangling vines to the south.

[Exits: north east west up]
A valley elf wanders here, cautious of your intrusion.
An antelope is here, peacefully munching on grass.
A rather large dog is here, wandering the valley.

<700hp 743m 384mv> [- ] no opponent no opponent
u
s
Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.

<700hp 743m 382mv> [- ] no opponent no opponent
s
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A valley elf wanders here, cautious of your intrusion.

<700hp 743m 380mv> [- ] no opponent no opponent
A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]

<700hp 743m 378mv> [- ] no opponent no opponent
whe
Players near you in Sylvan Vale:
<PK> Thandus A Path from the Plains

<700hp 743m 378mv> [- ] no opponent no opponent
s
s
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.

<700hp 743m 375mv> [- ] no opponent no opponent
e
In front of hut in foothills
You are standing in the foothills. To the west, well hidden among the
small foothills and pines, you see a small hut. To the north you can see
the foothills, and some pine forest. Further on mountain peaks are
visible.

[Exits: north east south west]

<700hp 743m 371mv> [- ] no opponent no opponent
s
s
Grassy foothills
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]

<700hp 743m 367mv> [- ] no opponent no opponent
s
s
Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south west up]
A red herb is growing here.
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.

<700hp 743m 364mv> [- ] no opponent no opponent
s
Gallow hill
You walk in the grassy plains. On this little hill you can see two
gallows, with rotting human tissue hanging from the ropes. There is a sign
here.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(White Aura) A black veiled female figure waits here patiently.

<700hp 743m 361mv> [- ] no opponent no opponent
Path in the plains
You are walking on a faint path leading into the plains. You feel a
silent whisper as the gentle breeze blows through your hair as you ponder
what created this beautiful place. As you glance around you see a huge
mountain covered with elegant white clouds to the distant north. The path
continues to the east through some high grass in the plains.

[Exits: north east south west]

<700hp 743m 358mv> [- ] no opponent no opponent
whe
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]

<700hp 743m 356mv> [- ] no opponent no opponent
s
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<700hp 743m 354mv> [- ] no opponent no opponent
s
s
Players near you in Seringale:
<PK> Thandus Inside the North Gate
<PK> Gugunnu The White Goose

<700hp 743m 354mv> [- ] no opponent no opponent
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<700hp 743m 352mv> [- ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A storm giant citizen of Seringale strolls about.

<700hp 743m 350mv> [- ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]

<700hp 743m 348mv> [- ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A gnomish city guard of Seringale stands watch here.

<700hp 743m 346mv> [- ] no opponent no opponent
s

<700hp 743m 346mv> [- ] no opponent no opponent
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A half-elf city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<700hp 743m 344mv> [- ] no opponent no opponent

<700hp 743m 344mv> [- ] no opponent no opponent
n

<700hp 743m 344mv> [- ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A gnomish city guard of Seringale stands watch here.

<700hp 743m 342mv> [- ] no opponent no opponent

<700hp 743m 342mv> [- ] no opponent no opponent
n

<716hp 753m 396mv> [- ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]

<716hp 753m 394mv> [- ] no opponent no opponent

<716hp 753m 394mv> [- ] no opponent no opponent

<716hp 753m 394mv> [- ] no opponent no opponent
w
Bank of the Panther
You are at the bank of Seringale. The room is very spacious with a high
ceiling. Carvings of panthers decorate the ivory walls. Smooth marble
floor lies under your feet. Here is where people throughout the realm come
and deposit their gold. A large counter made of marble lies at the back of
the room. You see a doorway leading out of the bank to the east.

[Exits: east]
A notice has been pinned to the wall.
Mirari the banker is here keeping watch over the gold stored in his bank.

<716hp 753m 393mv> [- ] no opponent no opponent

<716hp 753m 393mv> [- ] no opponent no opponent
n
e
The wall is heavily decorated with carvings of panthers.

<716hp 753m 393mv> [- ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]

<716hp 753m 392mv> [- ] no opponent no opponent
whe
Players near you in Seringale:
<PK> Thandus The North Main Street
<PK> Gugunnu The White Goose

<716hp 753m 392mv> [- ] no opponent no opponent

<716hp 753m 392mv> [- ] no opponent no opponent
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A gnomish city guard of Seringale stands watch here.

<716hp 753m 390mv> [- ] no opponent no opponent

<716hp 753m 390mv> [- ] no opponent no opponent
s
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A half-elf city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<716hp 753m 388mv> [- ] no opponent no opponent
s

<716hp 753m 388mv> [- ] no opponent no opponent
s
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<716hp 753m 386mv> [- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<716hp 753m 384mv> [- ] no opponent no opponent
scan
f1
You scan all around.
*** Range 2 (north) ***
A half-elf city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 3 (north) ***
A gnomish city guard of Seringale stands watch here.
*** Range 5 (north) ***
A human city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A storm giant citizen of Seringale strolls about.
*** Range 1 (east) ***
(White Aura) Noldo is here watching you peruse the items in his shop.
*** Range 1 (south) ***
A human city guard of Seringale stands watch here.
A homeless animal roams the streets alone.
*** Range 2 (south) ***
A drow city guard of Seringale stands watch here.
*** Range 1 (west) ***
(White Aura) Istina the usher stands here sneering down his pointy nose at you.

<716hp 753m 384mv> [- ] no opponent no opponent
They aren't here.

<716hp 753m 384mv> [- ] no opponent no opponent
f1
They aren't here.

<716hp 753m 384mv> [- ] no opponent no opponent
f1
They aren't here.

<716hp 753m 384mv> [- ] no opponent no opponent
whe
Players near you in Seringale:
<PK> Thandus The Main Street
<PK> Gugunnu The White Goose

<716hp 753m 384mv> [- ] no opponent no opponent
f1
They aren't here.

<716hp 753m 384mv> [- ] no opponent no opponent
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<716hp 753m 382mv> [- ] no opponent no opponent
scan
f1
You scan all around.
*** Range 1 (north) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 3 (north) ***
A half-elf city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 4 (north) ***
A gnomish city guard of Seringale stands watch here.
*** Range 5 (north) ***
A human city guard of Seringale stands watch here.
*** Range 6 (north) ***
A dwarven city guard of Seringale stands watch here.
A storm giant citizen of Seringale strolls about.
*** Range 1 (east) ***
Calma the shopkeeper is here selling anything and everything she has.
*** Range 1 (south) ***
A drow city guard of Seringale stands watch here.
*** Range 1 (west) ***
A human city guard of Seringale stands watch here.
Anto the bard is here selling you various kinds of instruments.

<716hp 753m 382mv> [- ] no opponent no opponent
They aren't here.

<716hp 753m 382mv> [- ] no opponent no opponent
f1
They aren't here.

<716hp 753m 382mv> [- ] no opponent no opponent
f1
They aren't here.

<716hp 753m 382mv> [- ] no opponent no opponent
whe
Players near you in Seringale:
<PK> Thandus The Main Street

<716hp 753m 382mv> [- ] no opponent no opponent
s
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A drow city guard of Seringale stands watch here.

<716hp 753m 380mv> [- ] no opponent no opponent
e
s
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]

<716hp 753m 379mv> [- ] no opponent no opponent
s
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A stone giant citizen of Seringale wanders about.

<716hp 753m 378mv> [- ] no opponent no opponent
w
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<716hp 753m 377mv> [- ] no opponent no opponent
s
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<716hp 753m 376mv> [- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<716hp 753m 374mv> [- ] no opponent no opponent
s
whe
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<716hp 753m 372mv> [- ] no opponent no opponent
scan
Players near you in Seringale:
<PK> Thandus The Main Street

<716hp 753m 372mv> [- ] no opponent no opponent
You scan all around.
*** Range 2 (north) ***
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 3 (south) ***
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 5 (south) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 1 (west) ***
(White Aura) Keldynn the roulette dealer is here, running his game of roulette.
Raen the tavern owner is here trying to sell you some of his house drinks.
The town drunk is here drinking himself to oblivion.

<716hp 753m 372mv> [- ] no opponent no opponent
w
The Drunken Beggar
You are inside one of the inns in Seringale. Old, worn out, red colored
carpet lies under your feet. A rug poorly made with a blurred image of
a cow rests in the center of the room. An old wooden bar with splinters
is at one side of the room. The cups hanging on the walls are covered
with dust. This looks like a bar for the poorest or most desperate
people. No one in his or her right mind would want to come here to get
a drink. The exit of the pathetic attempt at business lies to the east.
There is a picture on the wall of the current roulette champion. It looks
like a gnome that has had way way too much to drink. Someone has drawn a
large moustache on the gnome with charcoal.

[Exits: east]
A bar stool rests here close to the bar.
(White Aura) Keldynn the roulette dealer is here, running his game of roulette.
Raen the tavern owner is here trying to sell you some of his house drinks.
The town drunk is here drinking himself to oblivion.
Keldynn the roulette dealer says 'Hey there, Thandus! Care to give my roulette a spin?'
Keldynn the roulette dealer says 'There's no way to win if you don't "gamble"!'
<QUESTOR> Get wasted in the Drunken Beggar, Seringale (0/1)
<QUESTOR> Play on the swing in the graveyard! (0/1)
Hamp the drunk says 'There's nothing like the buzz of ale...'
Hamp the drunk says 'Why don't you take my special tour of Serin?'
Hamp the drunk gives you hamp's pub crawl directions.

<720hp 768m 425mv> [- ] no opponent no opponent
e
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<720hp 768m 424mv> [- ] no opponent no opponent
whe
Players near you in Seringale:
<PK> Thandus The Main Street

<720hp 768m 424mv> [- ] no opponent no opponent
s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<720hp 768m 422mv> [- ] no opponent no opponent
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<720hp 768m 420mv> [- ] no opponent no opponent
n
w
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<720hp 768m 418mv> [- ] no opponent no opponent
The White Goose
You are inside The White Goose, one of the inns of Seringale. A large
sign with a picture of a white goose hangs above your head as you enter
the inn through its entrance. The walls around you are painted white.
A large gray colored rug lies on the ground, covering most of the floor
of the inn. Large brass oil lamps hang on the walls around you, giving
light to every corner of the room. This place is kept very clean!
Obviously the innkeeper of this inn is very conscientious. You can
leave the inn to the east.

[Exits: east]
A bar stool rests here close to the bar.
Nimp the tavern owner is here trying to sell you the speciality of his tavern.
Nimp the tavern owner welcomes you to her tavern.

<720hp 768m 417mv> [- ] no opponent no opponent
whe
e
Players near you in Seringale:
<PK> Thandus The White Goose

<720hp 768m 417mv> [- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<720hp 768m 416mv> [- ] no opponent no opponent
s
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<720hp 768m 414mv> [- ] no opponent no opponent
s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<720hp 768m 412mv> [- ] no opponent no opponent
n
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<720hp 768m 410mv> [- ] no opponent no opponent
whe
d
Players near you in Seringale:
<PK> Thandus South Square

<720hp 768m 410mv> [- ] no opponent no opponent
The Quadruple Junction
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
An immovable grill above you allows a small glimpse of the sky.

[Exits: north east south west up]
Pieces of animal skin have been sewn together into a pair of leggings.

<720hp 768m 409mv> [- ] no opponent no opponent
whe
Players near you in Sewers:
<PK> Thandus The Quadruple Junction

<720hp 768m 409mv> [- ] no opponent no opponent
u
whe
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]

<720hp 768m 408mv> [- ] no opponent no opponent
Players near you in Seringale:
<PK> Thandus South Square

<720hp 768m 408mv> [- ] no opponent no opponent
whe
Players near you in Seringale:
<PK> Thandus South Square

<720hp 768m 408mv> [- ] no opponent no opponent
whe
Players near you in Seringale:
<PK> Thandus South Square
<PK> Gugunnu A Small Bridge

<720hp 768m 408mv> [- ] no opponent no opponent
n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<720hp 768m 406mv> [- ] no opponent no opponent
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<720hp 768m 404mv> [- ] no opponent no opponent
f1
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<720hp 768m 402mv> [- ] no opponent no opponent
They aren't here.

<720hp 768m 402mv> [- ] no opponent no opponent
s
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<720hp 768m 400mv> [- ] no opponent no opponent
s
f1
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.

<720hp 768m 398mv> [- ] no opponent no opponent

Gugunnu walks north.

<720hp 768m 398mv> [- ] no opponent no opponent
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
The light of virtue fades from your body.

<720hp 780m 450mv> [- ] no opponent no opponent
f1
They aren't here.

<720hp 780m 450mv> [- ] no opponent no opponent
They aren't here.

<720hp 780m 450mv> [- ] no opponent no opponent
n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<720hp 780m 448mv> [- ] no opponent no opponent
f1
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<720hp 780m 446mv> [- ] no opponent no opponent
They aren't here.

<720hp 780m 446mv> [- ] no opponent no opponent
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<720hp 780m 444mv> [- ] no opponent no opponent
com 'virt
The Light of Virtue fills you with conviction.

<720hp 755m 444mv> [- ] no opponent no opponent
f1
whe
s
They aren't here.

<720hp 755m 444mv> [- ] no opponent no opponent
s
Players near you in Seringale:
<PK> Thandus The Main Street
<PK> Gugunnu The West Common Road

<720hp 755m 444mv> [- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<720hp 755m 442mv> [- ] no opponent no opponent
f1
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]

<720hp 755m 440mv> [- ] no opponent no opponent
They aren't here.

<720hp 755m 440mv> [- ] no opponent no opponent
n
n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]

<720hp 755m 438mv> [- ] no opponent no opponent
f1
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]

<720hp 755m 436mv> [- ] no opponent no opponent
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<720hp 755m 434mv> [- ] no opponent no opponent
w
They aren't here.
A beggar hunches over holding his stomach in hunger.

<720hp 755m 434mv> [- ] no opponent no opponent
n
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<720hp 755m 433mv> [- ] no opponent no opponent
w
w
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<720hp 755m 432mv> [- ] no opponent no opponent
w
f1
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<720hp 755m 430mv> [- ] no opponent no opponent
whe
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<720hp 755m 428mv> [- ] no opponent no opponent
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<720hp 755m 426mv> [- ] no opponent no opponent
w
They aren't here.

<720hp 755m 426mv> [- ] no opponent no opponent
w
Players near you in Seringale:
<PK> Thandus The Western Monument
<PK> Gugunnu North Square

<720hp 755m 426mv> [- ] no opponent no opponent
w
w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<720hp 755m 424mv> [- ] no opponent no opponent
f1
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<720hp 755m 422mv> [- ] no opponent no opponent
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<720hp 755m 420mv> [- ] no opponent no opponent
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A duergar city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A long-haired lanky man with piercing blue eyes stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<720hp 755m 418mv> [- ] no opponent no opponent
e
e
e
They aren't here.

<720hp 755m 418mv> [- ] no opponent no opponent
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]

<720hp 755m 416mv> [- ] no opponent no opponent
e
e
e
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]

<720hp 755m 414mv> [- ] no opponent no opponent
f1
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<720hp 755m 412mv> [- ] no opponent no opponent
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]

<720hp 755m 410mv> [- ] no opponent no opponent
whe
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]

<720hp 755m 408mv> [- ] no opponent no opponent
f1
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<720hp 755m 406mv> [- ] no opponent no opponent
e
e
They aren't here.

<720hp 755m 406mv> [- ] no opponent no opponent
f1
Players near you in Seringale:
<PK> Thandus The West Common Road
<PK> Gugunnu The Main Street

<720hp 755m 406mv> [- ] no opponent no opponent
They aren't here.

<720hp 755m 406mv> [- ] no opponent no opponent
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]

<720hp 755m 404mv> [- ] no opponent no opponent
f1
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
Gugunnu walks in.

<720hp 755m 404mv> [- ] no opponent no opponent
n
Gugunnu's shield absorbs the impact of your divine power easily.
Gugunnu awkwardly parries your divine power with a loud clang.
Gugunnu has a few scratches.

<720hp 755m 404mv> [- ] shaft defensive
e

Gugunnu scans west.
Gugunnu has a few scratches.

<720hp 755m 404mv> [- ] shaft defensive
f1

Gugunnu's turmoil decimates you!
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Gugunnu's turmoil with a loud clang.
Gugunnu's shield wobbles and barely deflects your divine power.
Gugunnu has a few scratches.

<692hp 755m 404mv> [- ] shaft defensive

Gugunnu takes a vicious swipe at you with his shield.
Gugunnu's sideswipe wounds you.
Gugunnu's shield slams into your weapon and knocks it aside!
Gugunnu rakes your weapon aside!
You are knocked off your feet.
Gugunnu has a few scratches.

<673hp 755m 404mv> [- ] shaft defensive

Gugunnu's turmoil mauls you.
Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
You gain control of your weapon.
You feel less wobbly on your feet.
Gugunnu has a few scratches.

<650hp 755m 404mv> [- ] shaft defensive
flee
You do the best you can!
Gugunnu has a few scratches.

<650hp 755m 404mv> [- ] shaft defensive
No way! You are still fighting!
Gugunnu has a few scratches.

<650hp 755m 404mv> [- ] shaft defensive
No way! You are still fighting!
Gugunnu has a few scratches.

<650hp 755m 404mv> [- ] shaft defensive

You do the best you can!
Gugunnu has a few scratches.

<650hp 755m 404mv> [- ] shaft defensive
You flee from combat!
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<650hp 755m 403mv> [ ] no opponent no opponent

<650hp 755m 403mv> [ ] no opponent no opponent

e

<650hp 755m 403mv> [ ] no opponent no opponent
e
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<650hp 755m 402mv> [ ] no opponent no opponent
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<650hp 755m 401mv> [ ] no opponent no opponent
n
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<650hp 755m 400mv> [ ] no opponent no opponent
wear light
You stop wielding a bastard sword.
You wield a lightning spear.
A lightning spear feels like a part of you!
You are now fencing.

<650hp 755m 400mv> [ ] no opponent no opponent
f1
They aren't here.

<650hp 755m 400mv> [ ] no opponent no opponent
s
f1
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<650hp 755m 399mv> [ ] no opponent no opponent
They aren't here.

<650hp 755m 399mv> [ ] no opponent no opponent
f1

Gugunnu walks in.

<650hp 755m 399mv> [ ] no opponent no opponent
w
f1
Your shocking bite MUTILATES Gugunnu!
Gugunnu can't dodge away from the reach of your spear fast enough.
Your shocking bite DISEMBOWELS Gugunnu!
Gugunnu has some small wounds and bruises.

<650hp 755m 399mv> [ ] shaft defensive

Gugunnu has fled!
Gugunnu walks north.

<657hp 763m 452mv> [ ] no opponent no opponent
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<657hp 763m 451mv> [ ] no opponent no opponent
They aren't here.

<657hp 763m 451mv> [ ] no opponent no opponent
wear bast
f1
You stop wielding a lightning spear.
You wield a bastard sword.
A bastard sword feels like a part of you!
You are no longer fencing.

<657hp 763m 451mv> [ ] no opponent no opponent

Gugunnu walks in.

<657hp 763m 451mv> [ ] no opponent no opponent
f1
Your divine power MUTILATES Gugunnu!
Your divine power DISEMBOWELS Gugunnu!
Garp the citizen of Seringale walks south.
Gugunnu's wild cleave injures you.
Gugunnu's cleave maims you!
Gugunnu has quite a few wounds.

<607hp 763m 451mv> [ ] shaft two_handed

Gugunnu scans all around.
Gugunnu has quite a few wounds.

<607hp 763m 451mv> [ ] shaft two_handed
e
f1

Gugunnu strikes you with his weapon and attempts to hobble you.
Gugunnu's hobble injures you.
Gugunnu has quite a few wounds.

<593hp 763m 451mv> [ ] shaft two_handed

Your divine power MUTILATES Gugunnu!
Gugunnu's cleave misses you.
Gugunnu has quite a few wounds.

<593hp 763m 451mv> [ ] shaft two_handed
You do the best you can!
Gugunnu has quite a few wounds.

<593hp 763m 451mv> [ ] shaft two_handed
No way! You are still fighting!
Gugunnu has quite a few wounds.

<593hp 763m 451mv> [ ] shaft two_handed
You do the best you can!
Gugunnu has quite a few wounds.

<593hp 763m 451mv> [ ] shaft two_handed
cond
Your condemn decimates Gugunnu!
Gugunnu is condemned.
Gugunnu has quite a few wounds.

<593hp 763m 426mv> [---- ] shaft two_handed


Gugunnu's wild cleave injures you.
Gugunnu's cleave devastates you!
Gugunnu's cleave devastates you!
Your divine power DISEMBOWELS Gugunnu!
Your divine power DISEMBOWELS Gugunnu!
Gugunnu has quite a few wounds.

<521hp 763m 426mv> [---- ] shaft two_handed

Gugunnu lets out a hearty laugh.
Gugunnu has quite a few wounds.

<521hp 763m 426mv> [---- ] shaft two_handed

Gugunnu stops wielding a black double-bladed battle axe.
Gugunnu wields a flanged mace of havoc.
Gugunnu has quite a few wounds.

<521hp 763m 426mv> [---- ] shaft none

Gugunnu wears the red dragon shield as a shield.
Gugunnu has quite a few wounds.

<521hp 763m 426mv> [---- ] shaft defensive

Gugunnu's turmoil mauls you.
You parry Gugunnu's turmoil with an easy flourish.
Your divine power MUTILATES Gugunnu!
Gugunnu has quite a few wounds.

<499hp 763m 426mv> [---- ] shaft defensive

Gugunnu takes a vicious swipe at you with his shield.
Gugunnu's sideswipe wounds you.
Gugunnu has quite a few wounds.

<480hp 763m 426mv> [---- ] shaft defensive
flee
w


Gugunnu has quite a few wounds.

<480hp 763m 426mv> [---- ] shaft defensive
You flee from combat!
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]

<480hp 763m 425mv> [---- ] no opponent no opponent

The side of a building is all that lies in that direction.

<480hp 763m 425mv> [---- ] no opponent no opponent
n
n
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A drow city guard of Seringale stands watch here.

<480hp 763m 424mv> [---- ] no opponent no opponent
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<480hp 763m 423mv> [---- ] no opponent no opponent
wear ligh
e
You stop wielding a bastard sword.
You wield a lightning spear.
A lightning spear feels like a part of you!
You are now fencing.

<480hp 763m 423mv> [---- ] no opponent no opponent
n
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]

<480hp 763m 422mv> [---- ] no opponent no opponent
n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<480hp 763m 420mv> [---- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<480hp 763m 418mv> [---- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<480hp 763m 416mv> [---- ] no opponent no opponent
n
e
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<480hp 763m 414mv> [---- ] no opponent no opponent
e
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]

<480hp 763m 412mv> [---- ] no opponent no opponent
cusi
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]

<480hp 763m 410mv> [---- ] no opponent no opponent
You feel better.

<517hp 749m 410mv> [---- ] no opponent no opponent
where
f1
f1
f4
f1
Players near you in Seringale:
<PK> Thandus The North Road
<PK> Gugunnu The Main Street

<517hp 749m 410mv> [---- ] no opponent no opponent
They aren't here.

<517hp 749m 410mv> [---- ] no opponent no opponent
They aren't here.

<517hp 749m 410mv> [---- ] no opponent no opponent
You feel better.

<550hp 735m 410mv> [---- ] no opponent no opponent
f1
e
e
e
They aren't here.

<550hp 735m 410mv> [---- ] no opponent no opponent
f1
They aren't here.

<550hp 735m 410mv> [---- ] no opponent no opponent
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]

<550hp 735m 408mv> [---- ] no opponent no opponent
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]

<550hp 735m 406mv> [---- ] no opponent no opponent
f4
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]

<550hp 735m 404mv> [---- ] no opponent no opponent
They aren't here.

<550hp 735m 404mv> [---- ] no opponent no opponent
You feel better.

<584hp 721m 404mv> [---- ] no opponent no opponent

Gugunnu walks in.

<584hp 721m 404mv> [---- ] no opponent no opponent

Gugunnu scans east.

<584hp 721m 404mv> [---- ] no opponent no opponent
f1

Lightning flashes in the sky.
Representing your cabal has earned you some currency.
You receive 35 royals of [KNIGHT].
The town clock tolls once as the evening begins.

<598hp 739m 458mv> [---- ] no opponent no opponent

Gugunnu's eyes suddenly burn like hot coals as he is gripped by insanity!
You yell 'Help! I am being attacked by Gugunnu!'
You step to the side and evade Gugunnu's attack.
You turn Gugunnu's attack aside with a nimble feint.
Gugunnu has quite a few wounds.

<566hp 739m 458mv> [---- ] shaft offensive
You do the best you can!
Gugunnu has quite a few wounds.

<566hp 739m 458mv> [---- ] shaft offensive

Your shocking bite misses Gugunnu.
Your shocking bite DISEMBOWELS Gugunnu!
You step to the side and evade Gugunnu's attack.
You thrust Gugunnu's turmoil aside in a skillful parry.
You turn Gugunnu's attack aside with a nimble feint.
Gugunnu has quite a few wounds.

<533hp 739m 458mv> [---- ] shaft offensive

You parry Gugunnu's turmoil with an easy flourish.
Gugunnu's fury maims you!
Your shocking bite MUTILATES Gugunnu!
Your shocking bite MUTILATES Gugunnu!
Your shocking bite maims Gugunnu!
Gugunnu has quite a few wounds.

<466hp 739m 458mv> [---- ] shaft offensive

Gugunnu works himself into a maniacal frenzy!
Gugunnu gets a wild look in his eyes.
Gugunnu's blazing ember hits you.
You deflect Gugunnu's turmoil aside in an ungraceful parry.
Gugunnu has quite a few wounds.

<454hp 739m 458mv> [---- ] shaft offensive
flee
You flee from combat!
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]

<454hp 739m 456mv> [--- ] no opponent no opponent
f1
They aren't here.

<454hp 739m 456mv> [--- ] no opponent no opponent
e
f1
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.

<454hp 739m 454mv> [--- ] no opponent no opponent
f1
Your shocking bite DISMEMBERS Gugunnu!
You parry Gugunnu's turmoil with an easy flourish.
Gugunnu rakes your weapon aside!
You parry Gugunnu's turmoil with an easy flourish.
Gugunnu froths at the mouth.
Gugunnu has quite a few wounds.

<418hp 739m 454mv> [--- ] shaft offensive

You parry Gugunnu's turmoil.
Gugunnu delivers a devastating blow!
Gugunnu froths at the mouth.
Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
You gain control of your weapon.
Gugunnu has quite a few wounds.

<364hp 739m 454mv> [--- ] shaft offensive

You do the best you can!
Gugunnu has quite a few wounds.

<364hp 739m 454mv> [--- ] shaft offensive
Gugunnu knocks you senseless with a full on bodyslam!
Gugunnu's bodyslam devastates you!
Gugunnu has quite a few wounds.

<332hp 739m 454mv> [--- ] shaft offensive
flee

Your shocking bite devastates Gugunnu!
Gugunnu parries your shocking bite.
Gugunnu delivers a devastating blow!
You awkwardly parry Gugunnu's turmoil with a loud clang.
Gugunnu tries to rake you, but fails.
Gugunnu's fury DISMEMBERS you!
You parry Gugunnu's shield smash.
Gugunnu has quite a few wounds.

<279hp 739m 454mv> [--- ] shaft offensive

You parry Gugunnu's turmoil with an easy flourish.
You step to the side and evade Gugunnu's attack.
Gugunnu froths at the mouth.
Your shocking bite DISMEMBERS Gugunnu!
Gugunnu has quite a few wounds.

<279hp 739m 454mv> [--- ] shaft offensive

You evade Gugunnu's bodyslam, causing him to fall flat on his face.
Gugunnu's bodyslam misses you.
Gugunnu has quite a few wounds.

<279hp 739m 454mv> [--- ] shaft offensive
You feel less wobbly on your feet.
Gugunnu has quite a few wounds.

<279hp 739m 454mv> [--- ] shaft offensive

You flee from combat!
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]

<279hp 739m 452mv> [--- ] no opponent no opponent
That makes no sense.

<279hp 739m 452mv> [--- ] no opponent no opponent
w
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]

<279hp 739m 450mv> [--- ] no opponent no opponent
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]

<279hp 739m 448mv> [--- ] no opponent no opponent
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]

<279hp 739m 446mv> [--- ] no opponent no opponent
w
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<279hp 739m 444mv> [--- ] no opponent no opponent
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Square to the east, and the North Road continues to the west.

[Exits: east west]

<279hp 739m 442mv> [--- ] no opponent no opponent
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west. The Dancing Girl Inn lies
to the south.

[Exits: east south west]

<279hp 739m 440mv> [--- ] no opponent no opponent
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the Temple Square to the north and the North Road continues to east
and the west.

[Exits: north east west]

<279hp 739m 438mv> [--- ] no opponent no opponent
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west. The stables of an inn lie
to the south.

[Exits: east south west]
A duergar city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A human city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands watch here.
A halfling city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human citizen of Seringale wanders around aimlessly.

<279hp 739m 436mv> [--- ] no opponent no opponent
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues to the east and the west. The entrance to the
Healer guild lies to the north.

[Exits: north east west]
A gnomish city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<279hp 739m 434mv> [--- ] no opponent no opponent
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues to the east and the west. Nothing much else of
interest lies here.

[Exits: east west]
The sun slowly disappears in the west.

<291hp 756m 486mv> [--- ] no opponent no opponent
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues on to the east, and the battlements of the town to
the west.

[Exits: east west]

<291hp 756m 484mv> [--- ] no opponent no opponent
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue to the south and the north road is to
the east.

[Exits: east south]

<291hp 756m 482mv> [--- ] no opponent no opponent
s
s
Alas, you cannot go that way.

<291hp 756m 482mv> [--- ] no opponent no opponent
s
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue north and south.

[Exits: north south]

<291hp 756m 480mv> [--- ] no opponent no opponent
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue north and a catapult is to the south.

[Exits: north south]

<291hp 756m 478mv> [--- ] no opponent no opponent
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
An avian city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<291hp 756m 476mv> [--- ] no opponent no opponent
s
s
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<291hp 756m 474mv> [--- ] no opponent no opponent
w
w
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A long-haired lanky man with piercing blue eyes stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<291hp 756m 472mv> [--- ] no opponent no opponent
w
w
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A duergar city guard of Seringale stands watch here.

<291hp 756m 470mv> [--- ] no opponent no opponent
w
w
w
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<291hp 756m 468mv> [--- ] no opponent no opponent
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter. A thinner trail
twists off slowly to the north.

[Exits: east west]

<291hp 756m 466mv> [--- ] no opponent no opponent
f4
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
Some blackberries grow on a bush nearby.

<291hp 756m 463mv> [--- ] no opponent no opponent
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<291hp 756m 460mv> [--- ] no opponent no opponent
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<291hp 756m 457mv> [--- ] no opponent no opponent
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.

<291hp 756m 454mv> [--- ] no opponent no opponent
You feel better.




**** Running around to heal then return to Seringale for Rounds 7 - 9. ****




<700hp 635m 494mv> [--- ] no opponent no opponent
whe
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<700hp 635m 492mv> [--- ] no opponent no opponent
Players near you in Seringale:
<PK> Thandus The Eastern Monument

<700hp 635m 492mv> [--- ] no opponent no opponent
w
w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<700hp 635m 490mv> [--- ] no opponent no opponent
w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]

<700hp 635m 488mv> [--- ] no opponent no opponent
w
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]

<700hp 635m 486mv> [--- ] no opponent no opponent
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<700hp 635m 486mv> [--- ] no opponent no opponent
s
w
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<700hp 635m 485mv> [--- ] no opponent no opponent
whe
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]

<700hp 635m 484mv> [--- ] no opponent no opponent
Players near you in Seringale:
<PK> Thandus South of Market Square
<PK> Gugunnu The South Main Street

<700hp 635m 484mv> [--- ] no opponent no opponent
s
s
s
f1
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<700hp 635m 482mv> [--- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<700hp 635m 480mv> [--- ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.

<700hp 635m 478mv> [--- ] no opponent no opponent
s
f1
They aren't here.

<700hp 635m 478mv> [--- ] no opponent no opponent
s
f1
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<700hp 635m 476mv> [--- ] no opponent no opponent
They aren't here.

<700hp 635m 476mv> [--- ] no opponent no opponent
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<700hp 635m 474mv> [--- ] no opponent no opponent
s
f1
They aren't here.
Rimath the trader auctions 'Place yer bids! a set of titanium fullplate is being auctioned for 75000 gold!'

<700hp 635m 474mv> [--- ] no opponent no opponent
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]

<700hp 635m 472mv> [--- ] no opponent no opponent
s
f1
They aren't here.

<700hp 635m 472mv> [--- ] no opponent no opponent
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<700hp 635m 470mv> [--- ] no opponent no opponent
f1
s
They aren't here.

<700hp 635m 470mv> [--- ] no opponent no opponent
They aren't here.

<700hp 635m 470mv> [--- ] no opponent no opponent
s
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<700hp 635m 467mv> [--- ] no opponent no opponent
f1
I don't understand that.

<700hp 635m 467mv> [--- ] no opponent no opponent
f1
s
s
f1
They aren't here.

<700hp 635m 467mv> [--- ] no opponent no opponent
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<700hp 635m 464mv> [--- ] no opponent no opponent
That isn't a verb I know.

<700hp 635m 464mv> [--- ] no opponent no opponent
s

Gugunnu walks in.

<700hp 635m 464mv> [--- ] no opponent no opponent
f1

Gugunnu walks north.

<700hp 635m 464mv> [--- ] no opponent no opponent
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A refugee is here, wandering through the streets.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<700hp 635m 462mv> [--- ] no opponent no opponent
They aren't here.

<700hp 635m 462mv> [--- ] no opponent no opponent
f1
n
They aren't here.

<700hp 635m 462mv> [--- ] no opponent no opponent
f1
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]

<700hp 635m 460mv> [--- ] no opponent no opponent
They aren't here.

<700hp 635m 460mv> [--- ] no opponent no opponent
n
f1
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.

<700hp 635m 457mv> [--- ] no opponent no opponent
They aren't here.

<700hp 635m 457mv> [--- ] no opponent no opponent
n
f1
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<700hp 635m 454mv> [--- ] no opponent no opponent
n
They aren't here.

<700hp 635m 454mv> [--- ] no opponent no opponent
n
f1
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
Gugunnu walks in.

<700hp 635m 452mv> [--- ] no opponent no opponent
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]

<700hp 635m 450mv> [--- ] no opponent no opponent
They aren't here.

<700hp 635m 450mv> [--- ] no opponent no opponent
f1
s
They aren't here.

<700hp 635m 450mv> [--- ] no opponent no opponent
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
You yell 'Help! I am being attacked by Gugunnu!'
Gugunnu's cleave MUTILATES you!
Gugunnu's cleave misses you.
Gugunnu has some small wounds and bruises.

<663hp 635m 448mv> [--- ] shaft two_handed
f1

Your shocking bite DISEMBOWELS Gugunnu!
Gugunnu's wild cleave injures you.
Gugunnu's cleave devastates you!
Gugunnu has quite a few wounds.

<615hp 635m 448mv> [--- ] shaft two_handed
You do the best you can!
Gugunnu has quite a few wounds.

<615hp 635m 448mv> [--- ] shaft two_handed

Gugunnu deflects your shocking bite aside in an ungraceful parry.
Your shocking bite MUTILATES Gugunnu!
Gugunnu's cleave devastates you!
Gugunnu has quite a few wounds.

<594hp 645m 501mv> [--- ] shaft two_handed

Gugunnu strikes you with his weapon and attempts to hobble you.
Gugunnu's hobble injures you.
Gugunnu has quite a few wounds.

<580hp 645m 501mv> [--- ] shaft two_handed
fl
f1
You flee from combat!
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.

<580hp 645m 499mv> [--- ] no opponent no opponent
They aren't here.

<580hp 645m 499mv> [--- ] no opponent no opponent
f1
n
They aren't here.

<580hp 645m 499mv> [--- ] no opponent no opponent
f1
f1
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.

<580hp 645m 497mv> [--- ] no opponent no opponent
Gugunnu deflects your shocking bite aside in an ungraceful parry.
Gugunnu can't dodge away from the reach of your spear fast enough.
Your shocking bite MUTILATES Gugunnu!
Gugunnu has quite a few wounds.

<580hp 645m 497mv> [--- ] shaft two_handed
f1

Gugunnu's wild cleave wounds you.
Gugunnu's cleave maims you!
Your shocking bite DISEMBOWELS Gugunnu!
Gugunnu has quite a few wounds.

<526hp 645m 497mv> [--- ] shaft two_handed
fl
You do the best you can!
Gugunnu strikes you with his weapon and attempts to hobble you.
Gugunnu's hobble mauls you.
You clutch your leg painfully as you begin to hobble.
Gugunnu has quite a few wounds.

<502hp 645m 497mv> [--- ] shaft two_handed
You do the best you can!
Gugunnu has quite a few wounds.

<502hp 645m 497mv> [--- ] shaft two_handed
You flee from combat!
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<502hp 645m 495mv> [ ] no opponent no opponent
n
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A halfling citizen of Seringale strolls about.

<502hp 645m 493mv> [ ] no opponent no opponent
f1
n
They aren't here.

<502hp 645m 493mv> [ ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<502hp 645m 491mv> [ ] no opponent no opponent
n
f4
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<502hp 645m 489mv> [ ] no opponent no opponent
You feel better.

<536hp 631m 489mv> [ ] no opponent no opponent
s
s

Rimath the trader auctions 'Place yer bids! the warshield of Gonturan is being auctioned for 15000 gold!'
A beggar walks in.
A beggar walks in.

<536hp 631m 489mv> [ ] no opponent no opponent
f4
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<536hp 631m 487mv> [ ] no opponent no opponent
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A rusty key crusted with dried blood lies on the ground.
(Burning) A pair of smoking hot pants lies here.
The severed head of Garp the citizen of Seringale is lying here.
(White Aura) Gugunnu the Volcano of Infinite Rage is here.

<536hp 631m 485mv> [ ] no opponent no opponent
You feel better.

<572hp 617m 485mv> [ ] no opponent no opponent

Gugunnu walks north.

<572hp 617m 485mv> [ ] no opponent no opponent
f1
The head of Garp the citizen of Seringale plops on the ground.

<572hp 617m 485mv> [ ] no opponent no opponent

Gugunnu walks in.

<572hp 617m 485mv> [ ] no opponent no opponent
f1

You yell 'Help! I am being attacked by Gugunnu!'
Gugunnu's cleave maims you!
You awkwardly parry Gugunnu's cleave with a loud clang.
Gugunnu has quite a few wounds.

<538hp 617m 485mv> [ ] shaft two_handed
You do the best you can!
Gugunnu has quite a few wounds.

<538hp 617m 485mv> [ ] shaft two_handed
You do the best you can!
Gugunnu has quite a few wounds.

<538hp 617m 485mv> [ ] shaft two_handed
fl

Your leg recovers enough to move normally again.
Gugunnu manages to dodge your shocking bite with a lot of effort.
Your shocking bite maims Gugunnu!
Gugunnu's cleave decimates you!
Gugunnu has quite a few wounds.

<512hp 617m 485mv> [ ] shaft two_handed
You flee from combat!
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<512hp 617m 483mv> [ ] no opponent no opponent
w
e
The White Goose
You are inside The White Goose, one of the inns of Seringale. A large
sign with a picture of a white goose hangs above your head as you enter
the inn through its entrance. The walls around you are painted white.
A large gray colored rug lies on the ground, covering most of the floor
of the inn. Large brass oil lamps hang on the walls around you, giving
light to every corner of the room. This place is kept very clean!
Obviously the innkeeper of this inn is very conscientious. You can
leave the inn to the east.

[Exits: east]
A bar stool rests here close to the bar.
Nimp the tavern owner is here trying to sell you the speciality of his tavern.

<512hp 617m 482mv> [ ] no opponent no opponent
s
f1
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<512hp 617m 481mv> [ ] no opponent no opponent

A beggar walks in.

<512hp 617m 481mv> [ ] no opponent no opponent
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A rusty key crusted with dried blood lies on the ground.
(Burning) A pair of smoking hot pants lies here.
The severed head of Garp the citizen of Seringale is lying here.
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
Gugunnu walks down.

<512hp 617m 479mv> [ ] no opponent no opponent
They aren't here.

<512hp 617m 479mv> [ ] no opponent no opponent

Gugunnu walks in.

<512hp 617m 479mv> [ ] no opponent no opponent
f1

You yell 'Help! I am being attacked by Gugunnu!'
Gugunnu's cleave devastates you!
Gugunnu has quite a few wounds.

<481hp 617m 479mv> [ ] shaft two_handed
You do the best you can!
Gugunnu has quite a few wounds.

<481hp 617m 479mv> [ ] shaft two_handed

Gugunnu can't dodge away from the reach of your spear fast enough.
Your shocking bite maims Gugunnu!
Your shocking bite maims Gugunnu!
Gugunnu's wild cleave injures you.
Gugunnu's cleave maims you!
You parry Gugunnu's cleave.
Gugunnu has some big nasty wounds and scratches.

<433hp 617m 479mv> [ ] shaft two_handed
fl
You flee from combat!
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<433hp 617m 477mv> [ ] no opponent no opponent
e
e
e
e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]

<433hp 617m 475mv> [ ] no opponent no opponent
e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]

<433hp 617m 473mv> [ ] no opponent no opponent
f4
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]

<433hp 617m 471mv> [ ] no opponent no opponent
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]

<433hp 617m 469mv> [ ] no opponent no opponent
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<433hp 617m 467mv> [ ] no opponent no opponent
You feel better.

<464hp 603m 467mv> [ ] no opponent no opponent
w
w
w
w
w
w
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see a dark alley continue to the north and the
south, and the South Road continues to the east and the west.

[Exits: north east south west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
You yell 'Help! I am being attacked by Gugunnu!'
Gugunnu's cleave maims you!
Gugunnu has quite a few wounds.

<445hp 612m 519mv> [ ] shaft two_handed
No way! You are still fighting!
Gugunnu has quite a few wounds.

<445hp 612m 519mv> [ ] shaft two_handed
No way! You are still fighting!
Your shocking bite MUTILATES Gugunnu!
Gugunnu parries your shocking bite.
Gugunnu's cleave decimates you!
Gugunnu's cleave maims you!
Gugunnu's cleave MUTILATES you!
Gugunnu has some big nasty wounds and scratches.

<349hp 612m 519mv> [ ] shaft two_handed
No way! You are still fighting!
Gugunnu has some big nasty wounds and scratches.

<349hp 612m 519mv> [ ] shaft two_handed
No way! You are still fighting!
Gugunnu has some big nasty wounds and scratches.

<349hp 612m 519mv> [ ] shaft two_handed
No way! You are still fighting!
Gugunnu has some big nasty wounds and scratches.

<349hp 612m 519mv> [ ] shaft two_handed
No way! You are still fighting!
Gugunnu has some big nasty wounds and scratches.

<349hp 612m 519mv> [ ] shaft two_handed
flee
w
You flee from combat!
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple Square to the north and the South
Road continues to the east and the west.

[Exits: north east west]

<349hp 612m 517mv> [ ] no opponent no opponent
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Temple of Darkness to the north, and the
South Road continues to the east and west.

[Exits: north east west]

<349hp 612m 515mv> [ ] no opponent no opponent
w
w
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west, and the
entrance to the Dark Knight guild is to the south.

[Exits: east south west]

<349hp 612m 513mv> [ ] no opponent no opponent
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]

<349hp 612m 511mv> [ ] no opponent no opponent
wear bas
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A rusty key crusted with dried blood lies on the ground.
(Burning) A pair of smoking hot pants lies here.
The severed head of Garp the citizen of Seringale is lying here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<349hp 612m 509mv> [ ] no opponent no opponent
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]

<349hp 612m 507mv> [ ] no opponent no opponent
w
You stop wielding a lightning spear.
You wield a bastard sword.
A bastard sword feels like a part of you!
You are no longer fencing.

<349hp 612m 507mv> [ ] no opponent no opponent
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.

[Exits: north east south west]

<349hp 612m 505mv> [ ] no opponent no opponent
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.

[Exits: north east south west]
A human city guard of Seringale stands watch here.

<349hp 612m 503mv> [ ] no opponent no opponent
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Flower Shop to the south and the South
Road continues to the east and the west.

[Exits: east south west]

<349hp 612m 501mv> [ ] no opponent no opponent
w
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Fruit Grove to the south and the South
Road continues to the east and the west.

[Exits: east south west]

<349hp 612m 499mv> [ ] no opponent no opponent
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues east and west.

[Exits: east south west]
A halfling city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.

<349hp 612m 497mv> [ ] no opponent no opponent
w
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the South Road continue to your east and the
western wall to the west.

[Exits: east west]

<349hp 612m 495mv> [ ] no opponent no opponent
n
Western Wall and South Road Junction
You are standing at the intersection of the South Road and the Western
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the South
Road to the east and the Western Wall continues to the north.

[Exits: north east]
A drow city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<349hp 612m 493mv> [ ] no opponent no opponent
n
n
A large wall made of huge slabs of white stone blocks your way.

<349hp 612m 493mv> [ ] no opponent no opponent
n
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A duergar citizen of Seringale strolls about.

<349hp 612m 491mv> [ ] no opponent no opponent
n
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian city guard of Seringale stands watch here.

<349hp 612m 489mv> [ ] no opponent no opponent
n
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A duergar city guard of Seringale stands watch here.

<349hp 612m 487mv> [ ] no opponent no opponent
n
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A duergar city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<349hp 612m 485mv> [ ] no opponent no opponent
f4
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A long-haired lanky man with piercing blue eyes stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<349hp 612m 483mv> [ ] no opponent no opponent
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<349hp 612m 481mv> [ ] no opponent no opponent
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<349hp 612m 479mv> [ ] no opponent no opponent
You feel better.

<381hp 598m 479mv> [ ] no opponent no opponent
u
n
n
Seringale's Western Catapult
There is a well-built catapult sitting here, ready to send you over the
western wall. The wall before you is made of huge slabs of white stone.
You see small holes in various strategic parts of the wall where archers can
shoot arrows at enemies from the outside. The battlements continue to the
north, and a small ladder leads down to the street level below.

[Exits: north down]
A mighty looking catapult has been set up on the battlements.

<381hp 598m 477mv> [ ] no opponent no opponent
f4
On the Western Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the north and the south.

[Exits: north south]
A human city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<381hp 598m 475mv> [ ] no opponent no opponent
On the Western Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the north and the south.

[Exits: north south]
A dwarven city guard of Seringale stands watch here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<381hp 598m 473mv> [ ] no opponent no opponent
You feel better.

<414hp 584m 473mv> [ ] no opponent no opponent

A fledgling harpy flies in.
Rimath the trader auctions 'Place yer bids! a pair of form fitting leggings is being auctioned for 10000 gold!'

<414hp 584m 473mv> [ ] no opponent no opponent
n
e
e
e
e
f4
Northwest Corner of the Battlements
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the east as well as to the south, with
smooth rails keeping you from falling down.

[Exits: east south]
A dwarven city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<414hp 584m 471mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<414hp 584m 469mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<414hp 584m 467mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<414hp 584m 465mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf battlement guard is here.

<414hp 584m 463mv> [ ] no opponent no opponent
You feel better.

<450hp 570m 463mv> [ ] no opponent no opponent

The night is about to end.
The lightning has stopped.

<460hp 583m 517mv> [ ] no opponent no opponent
e
e
f4
Atop the North Gate
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west and
a ladder leads down to the city gates.

[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<460hp 583m 515mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: west]
A halfling battlement guard is here.

<460hp 583m 513mv> [ ] no opponent no opponent
You feel better.

<494hp 569m 513mv> [ ] no opponent no opponent
w
w
w
f4
Atop the North Gate
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west and
a ladder leads down to the city gates.

[Exits: east west down]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.
Gugunnu walks west.

<494hp 569m 511mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
A half-elf battlement guard is here.
Gugunnu walks west.

<494hp 569m 509mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.
Gugunnu walks west.

<494hp 569m 507mv> [ ] no opponent no opponent
You feel better.

<524hp 555m 507mv> [ ] no opponent no opponent
e
e
e
f4
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf battlement guard is here.

<524hp 555m 505mv> [ ] no opponent no opponent
Atop the North Gate
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west and
a ladder leads down to the city gates.

[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<524hp 555m 503mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: west]
A halfling battlement guard is here.

<524hp 555m 501mv> [ ] no opponent no opponent
You feel better.

<555hp 541m 501mv> [ ] no opponent no opponent
w
w
w
Atop the North Gate
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west and
a ladder leads down to the city gates.

[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<555hp 541m 499mv> [ ] no opponent no opponent
f4
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf battlement guard is here.

<555hp 541m 497mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<555hp 541m 495mv> [ ] no opponent no opponent
You feel better.

<585hp 527m 495mv> [ ] no opponent no opponent
w
w
f4

Gugunnu walks in.

<585hp 527m 495mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<585hp 527m 493mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<585hp 527m 491mv> [ ] no opponent no opponent
You feel better.

<615hp 513m 491mv> [ ] no opponent no opponent
w
s
s

Gugunnu walks in.

<615hp 513m 491mv> [ ] no opponent no opponent
f4

You yell 'Help! I am being attacked by Gugunnu!'
You brace against your armor to perform a two-handed set parry.
You awkwardly parry Gugunnu's cleave with a loud clang.
Gugunnu's cleave MUTILATES you!
Gugunnu has some big nasty wounds and scratches.

<578hp 513m 491mv> [ ] shaft two_handed
No way! You are still fighting!
Gugunnu has some big nasty wounds and scratches.

<578hp 513m 491mv> [ ] shaft two_handed
No way! You are still fighting!
Gugunnu has some big nasty wounds and scratches.

<578hp 513m 491mv> [ ] shaft two_handed
No way! You are still fighting!
Gugunnu has some big nasty wounds and scratches.

<578hp 513m 491mv> [ ] shaft two_handed
You feel better.
Gugunnu has some big nasty wounds and scratches.

<611hp 499m 491mv> [ ] shaft two_handed

Your divine power MUTILATES Gugunnu!
Gugunnu's cleave devastates you!
Gugunnu has some big nasty wounds and scratches.

<580hp 499m 491mv> [ ] shaft two_handed

The day has begun.
Gugunnu has some big nasty wounds and scratches.

<591hp 512m 544mv> [ ] shaft two_handed

Gugunnu has fled!
Gugunnu walks east.

<591hp 512m 544mv> [ ] no opponent no opponent
flee
f1
You aren't fighting anyone.

<591hp 512m 544mv> [ ] no opponent no opponent
f1
They aren't here.

<591hp 512m 544mv> [ ] no opponent no opponent
They aren't here.

<591hp 512m 544mv> [ ] no opponent no opponent
f1
f1
They aren't here.

<591hp 512m 544mv> [ ] no opponent no opponent
They aren't here.

<591hp 512m 544mv> [ ] no opponent no opponent
f1
f1
f1
They aren't here.

<591hp 512m 544mv> [ ] no opponent no opponent
f1
They aren't here.
Gugunnu walks in.

<591hp 512m 544mv> [ ] no opponent no opponent
e
f1
Your divine power DISEMBOWELS Gugunnu!
Gugunnu blocks your attack with his shield.
Gugunnu has some big nasty wounds and scratches.

<591hp 512m 544mv> [ ] shaft defensive
f1

Gugunnu takes a vicious swipe at you with his shield.
Gugunnu's sideswipe wounds you.
Gugunnu's shield slams into your weapon and knocks it aside!
Gugunnu rakes your weapon aside!
You are knocked off your feet.
Gugunnu has some big nasty wounds and scratches.

<573hp 512m 544mv> [ ] shaft defensive

Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
You gain control of your weapon.
Gugunnu's turmoil mauls you.
Gugunnu has some big nasty wounds and scratches.

<551hp 512m 544mv> [ ] shaft defensive
flee


You feel less wobbly on your feet.
Gugunnu has some big nasty wounds and scratches.

<551hp 512m 544mv> [ ] shaft defensive

You do the best you can!
Gugunnu has some big nasty wounds and scratches.

<551hp 512m 544mv> [ ] shaft defensive

No way! You are still fighting!
Gugunnu has some big nasty wounds and scratches.

<551hp 512m 544mv> [ ] shaft defensive

You do the best you can!
Gugunnu has some big nasty wounds and scratches.

<551hp 512m 544mv> [ ] shaft defensive

You do the best you can!
Gugunnu has some big nasty wounds and scratches.

<551hp 512m 544mv> [ ] shaft defensive
You flee from combat!
Northwest Corner of the Battlements
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the east as well as to the south, with
smooth rails keeping you from falling down.

[Exits: east south]
A dwarven city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<551hp 512m 542mv> [ ] no opponent no opponent
e
e

<551hp 512m 542mv> [ ] no opponent no opponent
e
e
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
A half-elf city guard of Seringale stands watch here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<551hp 512m 540mv> [ ] no opponent no opponent
e
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<551hp 512m 538mv> [ ] no opponent no opponent
wear light
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<551hp 512m 536mv> [ ] no opponent no opponent
On the Northern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A half-elf battlement guard is here.

<551hp 512m 534mv> [ ] no opponent no opponent
f4
Atop the North Gate
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west and
a ladder leads down to the city gates.

[Exits: east west down]
A human perimeter guard of Seringale is here, watching out for known criminals.
An avian battlement guard of Seringale is here.

<551hp 512m 532mv> [ ] no opponent no opponent
You stop wielding a bastard sword.
You wield a lightning spear.
A lightning spear feels like a part of you!
You are now fencing.

<551hp 512m 532mv> [ ] no opponent no opponent
You feel better.

<590hp 498m 532mv> [ ] no opponent no opponent

Gugunnu walks in.

<590hp 498m 532mv> [ ] no opponent no opponent

Gugunnu walks down.

<590hp 498m 532mv> [ ] no opponent no opponent
f1
f1

Gugunnu walks in.

<590hp 498m 532mv> [ ] no opponent no opponent
Gugunnu awkwardly parries your shocking bite with a loud clang.
Gugunnu has some big nasty wounds and scratches.

<590hp 498m 532mv> [ ] shaft defensive
f1

Gugunnu stops using the red dragon shield as a shield.
Gugunnu has some big nasty wounds and scratches.

<590hp 498m 532mv> [ ] shaft none

Gugunnu stops wielding a flanged mace of havoc.
Gugunnu wields a black double-bladed battle axe.
Gugunnu has some big nasty wounds and scratches.

<590hp 498m 532mv> [ ] shaft two_handed

Gugunnu's eyes suddenly burn like hot coals as he is gripped by insanity!
Your shocking bite DISMEMBERS Gugunnu!
Gugunnu's fury MANGLES you!
Gugunnu has quite a few wounds.

<495hp 498m 532mv> [ ] shaft two_handed
fl
You do the best you can!
Gugunnu has quite a few wounds.

<495hp 498m 532mv> [ ] shaft two_handed
w
You do the best you can!
Gugunnu has quite a few wounds.

<495hp 498m 532mv> [ ] shaft two_handed
w
You flee from combat!
Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<495hp 498m 530mv> [ ] no opponent no opponent
w
You slam face-first into the large white stone wall.

<495hp 498m 530mv> [ ] no opponent no opponent
You slam face-first into the large white stone wall.

<495hp 498m 530mv> [ ] no opponent no opponent
d
You slam face-first into the large white stone wall.

<495hp 498m 530mv> [ ] no opponent no opponent
s
s
The gate guards keep watch over the road leading into Seringale.

<495hp 498m 530mv> [ ] no opponent no opponent
s
s
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]

<495hp 498m 528mv> [ ] no opponent no opponent
s
s
s
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A half-elf citizen of Seringale wanders about rather aimlessly.

<495hp 498m 526mv> [ ] no opponent no opponent
f4
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.

<495hp 498m 524mv> [ ] no opponent no opponent
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]

<495hp 498m 522mv> [ ] no opponent no opponent
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A storm giant citizen of Seringale strolls about.

<495hp 498m 520mv> [ ] no opponent no opponent
That makes no sense.

<495hp 498m 520mv> [ ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<495hp 498m 518mv> [ ] no opponent no opponent
s
s
You feel better.

<535hp 484m 518mv> [ ] no opponent no opponent
f4

A beggar walks north.

<535hp 484m 518mv> [ ] no opponent no opponent

Gugunnu walks in.

<535hp 484m 518mv> [ ] no opponent no opponent
s
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A homeless animal roams the streets alone.
An avian city guard of Seringale stands watch here.
A stray dog suddenly starts barking at you crazily.

<535hp 484m 516mv> [ ] no opponent no opponent

Gugunnu walks in.

<535hp 484m 516mv> [ ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]

<535hp 484m 514mv> [ ] no opponent no opponent
s
You feel better.

<572hp 470m 514mv> [ ] no opponent no opponent
w
s

Gugunnu walks in.

<572hp 470m 514mv> [ ] no opponent no opponent

Gugunnu walks south.

<572hp 470m 514mv> [ ] no opponent no opponent

The sun rises in the east.
The town clock tolls once as the day begins.

<584hp 485m 559mv> [ ] no opponent no opponent
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human city guard of Seringale stands watch here.
Gugunnu walks north.

<584hp 485m 557mv> [ ] no opponent no opponent
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<584hp 485m 557mv> [ ] no opponent no opponent
Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]

<584hp 485m 556mv> [ ] no opponent no opponent
s
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar walks north.

<584hp 485m 555mv> [ ] no opponent no opponent
w
w
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<584hp 485m 554mv> [ ] no opponent no opponent
w
w
w
The side of a building is all that lies in that direction.

<584hp 485m 554mv> [ ] no opponent no opponent
e
The side of a building is all that lies in that direction.

<584hp 485m 554mv> [ ] no opponent no opponent
e
The side of a building is all that lies in that direction.

<584hp 485m 554mv> [ ] no opponent no opponent
The side of a building is all that lies in that direction.

<584hp 485m 554mv> [ ] no opponent no opponent
The side of a building is all that lies in that direction.

<584hp 485m 554mv> [ ] no opponent no opponent
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<584hp 485m 553mv> [ ] no opponent no opponent
Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]

<584hp 485m 552mv> [ ] no opponent no opponent
n
e
e
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A drow city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<584hp 485m 551mv> [ ] no opponent no opponent
e
e
f4
That makes no sense.

<584hp 485m 551mv> [ ] no opponent no opponent
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<584hp 485m 549mv> [ ] no opponent no opponent
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<584hp 485m 547mv> [ ] no opponent no opponent
You feel better.

<622hp 471m 547mv> [ ] no opponent no opponent
e
e
e

Gugunnu walks in.

<622hp 471m 547mv> [ ] no opponent no opponent
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
Gugunnu walks in.

<622hp 471m 545mv> [ ] no opponent no opponent
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<622hp 471m 543mv> [ ] no opponent no opponent
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A rusty key lies here, sized to fit into a set of shackles.

<622hp 471m 541mv> [ ] no opponent no opponent
w
w
w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.
Gugunnu dashes east.

<622hp 471m 539mv> [ ] no opponent no opponent
w
w
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]

<622hp 471m 537mv> [ ] no opponent no opponent
w
w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]

<622hp 471m 535mv> [ ] no opponent no opponent
w
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<622hp 471m 533mv> [ ] no opponent no opponent
East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<622hp 471m 531mv> [ ] no opponent no opponent
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<622hp 471m 531mv> [ ] no opponent no opponent
wn
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<622hp 471m 531mv> [ ] no opponent no opponent
n
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<622hp 471m 531mv> [ ] no opponent no opponent
That makes no sense.

<622hp 471m 531mv> [ ] no opponent no opponent
w
Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]

<622hp 471m 530mv> [ ] no opponent no opponent
n
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human city guard of Seringale stands watch here.

<622hp 471m 529mv> [ ] no opponent no opponent
n
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]

<622hp 471m 527mv> [ ] no opponent no opponent
n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A homeless animal roams the streets alone.
An avian city guard of Seringale stands watch here.
A stray dog suddenly starts barking at you crazily.

<622hp 471m 525mv> [ ] no opponent no opponent
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]

<622hp 471m 523mv> [ ] no opponent no opponent
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A storm giant citizen of Seringale strolls about.
Polik the citizen of Seringale says 'Do you want to join the New Order, Thandus?'
Polik the citizen of Seringale offers a prayer to Myria.

<622hp 471m 521mv> [ ] no opponent no opponent
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Square to the east, and the North Road continues to the west.

[Exits: east west]

<622hp 471m 519mv> [ ] no opponent no opponent
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west. The Dancing Girl Inn lies
to the south.

[Exits: east south west]
A duergar city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.

<622hp 471m 517mv> [ ] no opponent no opponent
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the Temple Square to the north and the North Road continues to east
and the west.

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.

<622hp 471m 515mv> [ ] no opponent no opponent
w
w
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west. The stables of an inn lie
to the south.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<622hp 471m 513mv> [ ] no opponent no opponent
where
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues to the east and the west. The entrance to the
Healer guild lies to the north.

[Exits: north east west]
A human city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A gnomish city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.
A halfling city guard walks in.

<622hp 471m 511mv> [ ] no opponent no opponent
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues to the east and the west. Nothing much else of
interest lies here.

[Exits: east west]

<622hp 471m 509mv> [ ] no opponent no opponent
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continues on to the east, and the battlements of the town to
the west.

[Exits: east west]

<622hp 471m 507mv> [ ] no opponent no opponent
w
Players near you in Seringale:
<PK> Thandus The North Road
<PK> Gugunnu The Main Street

<622hp 471m 507mv> [ ] no opponent no opponent
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue to the south and the north road is to
the east.

[Exits: east south]

<622hp 471m 505mv> [ ] no opponent no opponent
s
s
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue north and south.

[Exits: north south]
An avian city guard of Seringale stands watch here.

<622hp 471m 503mv> [ ] no opponent no opponent
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The city walls continue north and a catapult is to the south.

[Exits: north south]

<622hp 471m 501mv> [ ] no opponent no opponent
where
s
Players near you in Seringale:
<PK> Thandus Along the Western Walls
<PK> Gugunnu The North Road

<622hp 471m 501mv> [ ] no opponent no opponent
s
s
Stairwell Under the Western Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the south, and a ladder leads upward to
a large catapult placed strategically atop the battlements.

[Exits: north south up]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<622hp 471m 499mv> [ ] no opponent no opponent
s
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<622hp 471m 497mv> [ ] no opponent no opponent
s
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A long-haired lanky man with piercing blue eyes stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<622hp 471m 495mv> [ ] no opponent no opponent
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A duergar city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.

<622hp 471m 493mv> [ ] no opponent no opponent
s
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<622hp 471m 491mv> [ ] no opponent no opponent
s
s
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
The white aura around your body fades.

<632hp 479m 543mv> [ ] no opponent no opponent
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A duergar citizen of Seringale strolls about.

<632hp 479m 541mv> [ ] no opponent no opponent
Western Wall and South Road Junction
You are standing at the intersection of the South Road and the Western
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the South
Road to the east and the Western Wall continues to the north.

[Exits: north east]
A gnomish city guard of Seringale stands here.
A drow city guard of Seringale stands watch here.
A gnomish perimeter guard of Seringale is here, watching out for known criminals.

<632hp 479m 539mv> [ ] no opponent no opponent
com 'sanc
You are surrounded by a white aura.

<632hp 404m 539mv> [ ] no opponent no opponent

Rimath the trader auctions 'Place yer bids! a pair of form fitting leggings is being auctioned for 10000 gold!'
A gnomish city guard walks in.

<632hp 404m 539mv> [ ] no opponent no opponent
f4
You feel better.
Gugunnu dashes in.
Gugunnu's thunder tackle *** DEVASTATES *** a gnomish city guard!
Gugunnu's thunder tackle knocks a gnomish city guard to the ground.
You yell 'Help! Gugunnu just dashed into me!'
Gugunnu's thunder tackle DISEMBOWELS you!
Gugunnu's thunder tackle knocks you to the ground.
Gugunnu's thunder tackle *** DEVASTATES *** a gnomish city guard!
Gugunnu's thunder tackle knocks a gnomish city guard to the ground.
Gugunnu's thunder tackle *** DEMOLISHES *** a drow city guard!
Gugunnu's thunder tackle knocks a drow city guard to the ground.
Gugunnu's thunder tackle *** DEVASTATES *** a gnomish perimeter guard!
Gugunnu's thunder tackle knocks a gnomish perimeter guard to the ground.
Gugunnu has quite a few wounds.

<625hp 390m 539mv a gnomish perimeter guard: 57%hp> [ ] shaft two_handed

Gugunnu's fury >>> ANNIHILATES <<< a gnomish perimeter guard!
Gugunnu parries your shocking bite.
Your shocking bite DISMEMBERS Gugunnu!
A gnomish perimeter guard is DEAD!!
You hear a gnomish perimeter guard's death cry.
A drow city guard is DEAD!!
You hear a drow city guard's death cry.
A gnomish city guard is DEAD!!
You hear a gnomish city guard's death cry.
A gnomish city guard is DEAD!!
A gnomish city guard's fingers are severed from his hand.
Gugunnu gets 78 gold coins from the corpse of a gnomish city guard.
Gugunnu sacrifices the corpse of a gnomish city guard to Zylenier.
Gugunnu gets 67 gold coins from the corpse of a gnomish city guard.
Gugunnu sacrifices the corpse of a gnomish city guard to Zylenier.
Gugunnu gets 116 gold coins from the corpse of a drow city guard.
Gugunnu sacrifices the corpse of a drow city guard to Zylenier.
Gugunnu gets 69 gold coins from the corpse of a gnomish perimeter guard.
Gugunnu sacrifices the corpse of a gnomish perimeter guard to Zylenier.
Gugunnu has quite a few wounds.

<625hp 390m 539mv> [ ] shaft two_handed

Gugunnu knocks you senseless with a full on bodyslam!
Gugunnu's bodyslam DISEMBOWELS you!
Gugunnu has quite a few wounds.

<580hp 390m 539mv> [ ] shaft two_handed

Your shocking bite DISEMBOWELS Gugunnu!
Your shocking bite MUTILATES Gugunnu!
You parry Gugunnu's cleave.
Gugunnu froths at the mouth.
Gugunnu has some big nasty wounds and scratches.

<580hp 390m 539mv> [ ] shaft two_handed

Keth the citizen of Seringale walks in.
Gugunnu has some big nasty wounds and scratches.

<580hp 390m 539mv> [ ] shaft two_handed
flee

Your shocking bite DISEMBOWELS Gugunnu!
Gugunnu awkwardly parries your shocking bite with a loud clang.
You parry Gugunnu's cleave.
Gugunnu tries to rake you, but fails.
Gugunnu delivers a devastating blow!
Gugunnu's fury *** DEMOLISHES *** you!
Gugunnu has some big nasty wounds and scratches.

<465hp 390m 539mv> [ ] shaft two_handed

Gugunnu gets a wild look in his eyes.
Gugunnu's blazing ember hits you.
Gugunnu has quite a few wounds.

<399hp 390m 539mv> [ ] shaft two_handed


You feel less wobbly on your feet.
Gugunnu has quite a few wounds.

<399hp 390m 539mv> [ ] shaft two_handed


You flee from combat!
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]

<399hp 390m 537mv> [ ] no opponent no opponent


<399hp 390m 537mv> [ ] no opponent no opponent

<399hp 390m 537mv> [ ] no opponent no opponent
n
n
n
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]

<399hp 390m 535mv> [ ] no opponent no opponent
n
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A duergar city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

<399hp 390m 533mv> [ ] no opponent no opponent
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<399hp 390m 531mv> [ ] no opponent no opponent
n
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<399hp 390m 529mv> [ ] no opponent no opponent
w
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<399hp 390m 527mv> [ ] no opponent no opponent
A large wall made of huge slabs of white stone blocks your way.

<399hp 390m 527mv> [ ] no opponent no opponent
s
w
w
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<399hp 390m 525mv> [ ] no opponent no opponent
w
w
w
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fledgling harpy is here, fallen from the clouds above.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<399hp 390m 523mv> [ ] no opponent no opponent
w
w
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]

<399hp 390m 521mv> [ ] no opponent no opponent
where
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter. A thinner trail
twists off slowly to the north.

[Exits: east west]

<399hp 390m 519mv> [ ] no opponent no opponent
f4
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
Some blackberries grow on a bush nearby.

<399hp 390m 516mv> [ ] no opponent no opponent
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]

<399hp 390m 513mv> [ ] no opponent no opponent
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<399hp 390m 510mv> [ ] no opponent no opponent
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A brown fox is here, looking for some rabbits to chew up.

<399hp 390m 507mv> [ ] no opponent no opponent
Players near you in Mystic Forest:
<PK> Thandus A trail through the light forest

<399hp 390m 507mv> [ ] no opponent no opponent
You feel better.

<436hp 376m 507mv> [ ] no opponent no opponent
s
s
w
A small path through the light forest
You are on a small path leading through the forest. The trees are tall
and slender, waving gracefully in the wind. Sunlight streams down through
the foliage, shining in patches on the path that leads north and south.

[Exits: north south]

<436hp 376m 504mv> [ ] no opponent no opponent
f4
The forest clearing
You are in a clearing in the forest. Lots of fresh stumps of varying
sizes protrude from the ground and heavy logs are stacked neatly in a big
pile supported by stakes set into the ground. Paths lead north, east and
west.

[Exits: north east west]

<436hp 376m 501mv> [ ] no opponent no opponent
An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
forest gradually lightens to the east. Paths lead east, west and south.

[Exits: east south west]

<436hp 376m 498mv> [ ] no opponent no opponent
You feel better.

<468hp 362m 498mv> [ ] no opponent no opponent
s
e
f4
An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest floor in an unreal twilight illumination.
Paths lead north, east and south.

[Exits: north east south]

<468hp 362m 495mv> [ ] no opponent no opponent
A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues east and west.

[Exits: east west]
A small mushroom grows nearby.

<468hp 362m 492mv> [ ] no opponent no opponent
You feel better.

<516hp 358m 546mv> [ ] no opponent no opponent
f4
You feel better.

<552hp 344m 546mv> [ ] no opponent no opponent
e
n

Gugunnu walks in.

<552hp 344m 546mv> [ ] no opponent no opponent
An intersection in the dense forest
You are on a small path leading through the dense forest. The forest
gradually lightens to the north. Paths lead north, east and west.
A squat fossilized tree stump sits to the south, with markings and
hardened candle drippings on it. It must have been recently used as
an altar.

[Exits: north east west]
A smooth tree stump sits here, with runic markings etched into it.
A cute rabbit is here.

<552hp 344m 543mv> [ ] no opponent no opponent
Outside a small cabin in the forest
You are outside a small cabin built entirely from heavy logs. There is a
wooden door to the north and small paths lead west and south through the
trees.

[Exits: (north) south west]
John the Lumberjack is here, looking for some trees to chop down.

<552hp 344m 540mv> [ ] no opponent no opponent
w
w
The forest clearing
You are in a clearing in the forest. Lots of fresh stumps of varying
sizes protrude from the ground and heavy logs are stacked neatly in a big
pile supported by stakes set into the ground. Paths lead north, east and
west.

[Exits: north east west]

<552hp 344m 537mv> [ ] no opponent no opponent
w
An intersection in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
forest gradually lightens to the east. Paths lead east, west and south.

[Exits: east south west]

<552hp 344m 534mv> [ ] no opponent no opponent
n
A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues north and east.

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.
A stone outcropping with traces of ore is here.

<552hp 344m 531mv> [ ] no opponent no opponent
n
A small path in the dense forest
You are on a small path leading through the dense forest. The crowns of
the old trees leave the forest in an unreal twilight illumination. The
path continues north and south.

[Exits: north south]

<552hp 344m 528mv> [ ] no opponent no opponent
w
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A small pine tree stands here.
A treant stands here in defense of the forest.
A cute rabbit is here.

<552hp 344m 525mv> [ ] no opponent no opponent
w
f4
w
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]

<552hp 344m 522mv> [ ] no opponent no opponent
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A small pine tree stands here.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<552hp 344m 519mv> [ ] no opponent no opponent
You feel better.

<582hp 330m 519mv> [ ] no opponent no opponent
f1
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A large grey wolf is here, glaring hungrily at you.

<582hp 330m 516mv> [ ] no opponent no opponent
They aren't here.

<582hp 330m 516mv> [ ] no opponent no opponent
f1
f1
They aren't here.

<582hp 330m 516mv> [ ] no opponent no opponent
They aren't here.

<582hp 330m 516mv> [ ] no opponent no opponent
f1
f1
They aren't here.

<582hp 330m 516mv> [ ] no opponent no opponent
e
They aren't here.

<582hp 330m 516mv> [ ] no opponent no opponent
f1
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A small pine tree stands here.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<582hp 330m 513mv> [ ] no opponent no opponent
They aren't here.

<582hp 330m 513mv> [ ] no opponent no opponent
e
f1

Gugunnu walks in.

<582hp 330m 513mv> [ ] no opponent no opponent
e
f1
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]

<582hp 330m 510mv> [ ] no opponent no opponent
They aren't here.

<582hp 330m 510mv> [ ] no opponent no opponent
f1
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A small pine tree stands here.
A treant stands here in defense of the forest.
A cute rabbit is here.

<582hp 330m 507mv> [ ] no opponent no opponent
They aren't here.

<582hp 330m 507mv> [ ] no opponent no opponent
w
They aren't here.

<582hp 330m 507mv> [ ] no opponent no opponent
f1
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
Gugunnu walks in.

<582hp 330m 504mv> [ ] no opponent no opponent
Your shocking bite DISEMBOWELS Gugunnu!
Your shocking bite DISEMBOWELS Gugunnu!
Gugunnu has some big nasty wounds and scratches.

<582hp 330m 504mv> [ ] shaft two_handed

Your shocking bite DISMEMBERS Gugunnu!
Your shocking bite MUTILATES Gugunnu!
Gugunnu's fury maims you!
Gugunnu has some big nasty wounds and scratches.

<548hp 330m 504mv> [ ] shaft two_handed

You evade Gugunnu's bodyslam, causing him to fall flat on his face.
Gugunnu's bodyslam misses you.
Gugunnu has some big nasty wounds and scratches.

<548hp 330m 504mv> [ ] shaft two_handed

Your shocking bite MUTILATES Gugunnu!
Your shocking bite maims Gugunnu!
Your shocking bite MUTILATES Gugunnu!
You feint and duck under Gugunnu's attack.
Gugunnu's fury MANGLES you!
Gugunnu looks pretty hurt.

<465hp 330m 504mv> [ ] shaft two_handed
fl
e
You flee from combat!
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A small pine tree stands here.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<465hp 330m 501mv> [ ] no opponent no opponent
e
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.

<465hp 330m 498mv> [ ] no opponent no opponent
f1
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A small pine tree stands here.
A treant stands here in defense of the forest.
A cute rabbit is here.

<465hp 330m 495mv> [ ] no opponent no opponent
w
f1
They aren't here.

<465hp 330m 495mv> [ ] no opponent no opponent
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
(White Aura) Gugunnu the Volcano of Infinite Rage is here.

<465hp 330m 492mv> [ ] no opponent no opponent
Your shocking bite MUTILATES Gugunnu!
Gugunnu deflects your shocking bite aside in an ungraceful parry.
Your shocking bite MUTILATES Gugunnu!
Gugunnu looks pretty hurt.

<465hp 330m 492mv> [ ] shaft two_handed
f1

Gugunnu knocks you senseless with a full on bodyslam!
Gugunnu's bodyslam maims you!
Gugunnu looks pretty hurt.

<431hp 330m 492mv> [ ] shaft two_handed

You are hungry.
The white aura around Gugunnu's body fades.
Gugunnu looks pretty hurt.

<438hp 340m 545mv> [ ] shaft two_handed

You turn Gugunnu's attack aside with a nimble feint.
You parry Gugunnu's cleave.
Gugunnu tries to rake you, but fails.
Gugunnu froths at the mouth.
Your shocking bite MANGLES Gugunnu!
Your shocking bite DISMEMBERS Gugunnu!
Gugunnu is in awful condition.

<438hp 340m 545mv> [ ] shaft two_handed

Gugunnu delivers a devastating blow!
Gugunnu's fury === OBLITERATES === you!
Your shocking bite MANGLES Gugunnu!
Gugunnu is in awful condition.

<240hp 340m 545mv> [ ] shaft two_handed
F2

You feel less wobbly on your feet.
Gugunnu is in awful condition.

<240hp 340m 545mv> [ ] shaft two_handed
You do the best you can!
Shargugh walks in.
Your shocking bite MASSACRES Gugunnu!
You grant your opponent mercy.
Gugunnu slumps to the ground.

<240hp 340m 545mv> [ ] no opponent no opponent

You can't concentrate enough.

<240hp 340m 545mv> [ ] no opponent no opponent

<240hp 340m 545mv> [ ] no opponent no opponent

Shargugh walks east.

<240hp 340m 545mv> [ ] no opponent no opponent
st
You stand up.

<240hp 340m 545mv> [ ] no opponent no opponent
murder gugunnu
Your shocking bite MASSACRES Gugunnu!
Gugunnu is DEAD!!

<240hp 340m 545mv> [ ] no opponent no opponent
l
l in corpse
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
The corpse of Gugunnu is lying here.

<240hp 340m 545mv> [ ] no opponent no opponent
The corpse of Gugunnu holds:
a tendril of air
a thick fur wilderness coat
a pair of feathered earrings
a suit of granite platemail
some slimy arm bands
(Humming) a pair of dragonwing revolutionary mitts of unerring flight
( 2) a black velvet cloak
a leather bandit belt
the dead star circlet
(Glowing) a dragonblood revolutionary bracer of evisceration
( 2) (Glowing) an iron spider
(Glowing) (Humming) an outlaw's blade splitter
a Big Ol'Pack Sack (open)
the barbed tentacles of the Karakken
a dragonwing demonskin legplates of unerring flight
(Glowing) (Humming) an onyx lance
(Glowing) (Humming) a black double-bladed battle axe
a pair of dragonblood demonskin boots of evisceration
an old, dusty druid's robe
(Glowing) a flanged mace of havoc
(Glowing) a blood candle
a Hell-blade
a deep red stone
the red dragon shield
a heavy iron key
(Glowing) (Humming) a Defender potion
3220 gold coins

<240hp 340m 545mv> [ ] no opponent no opponent
get defender corpse
You get a Defender potion from the corpse of Gugunnu.

<240hp 340m 545mv> [ ] no opponent no opponent

You are hungry.

<246hp 344m 559mv> [ ] no opponent no opponent
crfo
A magic mushroom suddenly appears.

<246hp 319m 559mv> [ ] no opponent no opponent
get axe corpse
drop axe
You get a black double-bladed battle axe from the corpse of Gugunnu.
You feel suddenly overburdened by weight.

<246hp 319m 559mv> [ ] no opponent no opponent
sac axe
You drop a black double-bladed battle axe.
You are no longer overburdened by weight.

<246hp 319m 559mv> [ ] no opponent no opponent
Ceridwel gives you 4 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<246hp 319m 559mv> [ ] no opponent no opponent
get tent corpse
You get the barbed tentacles of the Karakken from the corpse of Gugunnu.
You feel corrupted by the barbed tentacles of the Karakken and quickly drop it.

<246hp 319m 559mv> [ ] no opponent no opponent
drop tent
You drop a small tent.

<246hp 319m 559mv> [ ] no opponent no opponent
get tent
You get a small tent.

<246hp 319m 559mv> [ ] no opponent no opponent
sac tent
Ceridwel gives you 3 gold coins for your sacrifice.
Reputation with Ceridwel increased by 6.

<246hp 319m 559mv> [ ] no opponent no opponent
l in corpse
The corpse of Gugunnu holds:
a tendril of air
a thick fur wilderness coat
a pair of feathered earrings
a suit of granite platemail
some slimy arm bands
(Humming) a pair of dragonwing revolutionary mitts of unerring flight
( 2) a black velvet cloak
a leather bandit belt
the dead star circlet
(Glowing) a dragonblood revolutionary bracer of evisceration
( 2) (Glowing) an iron spider
(Glowing) (Humming) an outlaw's blade splitter
a Big Ol'Pack Sack (open)
a dragonwing demonskin legplates of unerring flight
(Glowing) (Humming) an onyx lance
a pair of dragonblood demonskin boots of evisceration
an old, dusty druid's robe
(Glowing) a flanged mace of havoc
(Glowing) a blood candle
a Hell-blade
a deep red stone
the red dragon shield
a heavy iron key
3220 gold coins

<246hp 319m 559mv> [ ] no opponent no opponent
get platemail corpse
You can't carry that much weight.

<246hp 319m 559mv> [ ] no opponent no opponent
get gold corpse
You get 3220 gold coins from the corpse of Gugunnu.
Rimath the trader auctions 'Place yer bids! the warshield of Gonturan is being auctioned for 15000 gold!'

<246hp 319m 559mv> [ ] no opponent no opponent

You are hungry.

<252hp 324m 559mv> [ ] no opponent no opponent
where
Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest

<252hp 299m 559mv> [ ] no opponent no opponent
get mush
eat mush
You get a magic mushroom.

<252hp 299m 559mv> [ ] no opponent no opponent
You eat a magic mushroom.
You are full.

<252hp 299m 559mv> [ ] no opponent no opponent
cusi
You feel better.

<282hp 285m 559mv> [ ] no opponent no opponent
cusi
You feel better.

<316hp 271m 559mv> [ ] no opponent no opponent
where
cusi
Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest
Gugunnu The edge of the forest

<316hp 271m 559mv> [ ] no opponent no opponent
You feel better.

<345hp 257m 559mv> [ ] no opponent no opponent
cusi
You feel better.
Gugunnu crawls in.

<378hp 243m 559mv> [ ] no opponent no opponent

Gugunnu gets a tendril of air from the corpse of Gugunnu.
Gugunnu gets a thick fur wilderness coat from the corpse of Gugunnu.
Gugunnu gets a pair of feathered earrings from the corpse of Gugunnu.
Gugunnu gets a suit of granite platemail from the corpse of Gugunnu.
Gugunnu gets some slimy arm bands from the corpse of Gugunnu.
Gugunnu gets a pair of dragonwing revolutionary mitts of unerring flight from the corpse of Gugunnu.
Gugunnu gets a black velvet cloak from the corpse of Gugunnu.
Gugunnu gets a black velvet cloak from the corpse of Gugunnu.
Gugunnu gets a leather bandit belt from the corpse of Gugunnu.
Gugunnu gets the dead star circlet from the corpse of Gugunnu.
Gugunnu gets a dragonblood revolutionary bracer of evisceration from the corpse of Gugunnu.
Gugunnu gets an iron spider from the corpse of Gugunnu.
Gugunnu gets an Outlaw's blade splitter from the corpse of Gugunnu.
Gugunnu gets a Big Ol'Pack Sack from the corpse of Gugunnu.
Gugunnu gets a dragonwing demonskin legplates of unerring flight from the corpse of Gugunnu.
Gugunnu gets an onyx lance from the corpse of Gugunnu.
Gugunnu gets a pair of dragonblood demonskin boots of evisceration from the corpse of Gugunnu.
Gugunnu gets an old, dusty druid's robe from the corpse of Gugunnu.
Gugunnu gets a flanged mace of havoc from the corpse of Gugunnu.
Gugunnu gets an iron spider from the corpse of Gugunnu.
Gugunnu gets a blood candle from the corpse of Gugunnu.
Gugunnu gets a Hell-Blade from the corpse of Gugunnu.
Gugunnu gets a deep red stone from the corpse of Gugunnu.
Gugunnu gets the red dragon shield from the corpse of Gugunnu.
Gugunnu gets a heavy iron key from the corpse of Gugunnu.

<378hp 243m 559mv> [ ] no opponent no opponent

Gugunnu holds a heavy iron key in his hand.
Gugunnu wears the red dragon shield as a shield.
Gugunnu releases a deep red stone to float next to him.
Gugunnu lights a blood candle.
Gugunnu wears an iron spider on his left finger.
Gugunnu wraps an old, dusty druid's robe about his body.
Gugunnu wears a pair of dragonblood demonskin boots of evisceration on his feet.
Gugunnu wears a dragonwing demonskin legplates of unerring flight on his legs.
Gugunnu wears an iron spider on his right finger.
Gugunnu wears a dragonblood revolutionary bracer of evisceration around his left wrist.
Gugunnu wears the dead star circlet on his head.
Gugunnu fastens a leather bandit belt about his waist.
Gugunnu wears a black velvet cloak around his neck.
Gugunnu wears a black velvet cloak around his neck.
Gugunnu slips a pair of dragonwing revolutionary mitts of unerring flight onto his hands.
Gugunnu wears some slimy arm bands on his arms.
Gugunnu wears a suit of granite platemail over his torso.
Gugunnu wears a pair of feathered earrings on his ears.
Gugunnu wears a tendril of air around his right wrist.

<378hp 243m 559mv> [ ] no opponent no opponent
nod
You nod.

<378hp 243m 559mv> [ ] no opponent no opponent

Gugunnu looks at you.

<378hp 243m 559mv> [ ] no opponent no opponent
com 'purify' corpse
You kneel down and pray for the soul of Gugunnu.
You feel blessed and purified.

<393hp 179m 559mv> [ ] no opponent no opponent

Gugunnu unwraps an old, dusty druid's robe from around his body.
Gugunnu wraps a thick fur wilderness coat about his body.

<393hp 179m 559mv> [ ] no opponent no opponent
where
Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest
Gugunnu A narrow trail through the deep, dark forest

<393hp 179m 559mv> [ ] no opponent no opponent

Gugunnu shrugs helplessly.

<393hp 179m 559mv> [ ] no opponent no opponent
cusi
You feel better.

<428hp 165m 559mv> [ ] no opponent no opponent
l
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A magic mushroom is here.
The corpse of Gugunnu is lying here.
Gugunnu the Volcano of Infinite Rage is here.

<428hp 165m 559mv> [ ] no opponent no opponent

Gugunnu says 'Apparently I was born wrong.'

<428hp 165m 559mv> [ ] no opponent no opponent
say You can choose a different path Gugunnu.
You say 'You can choose a different path Gugunnu.'

<428hp 165m 559mv> [ ] no opponent no opponent

Gugunnu says 'Should have been an invoker or a paladin.'

<428hp 165m 559mv> [ ] no opponent no opponent
where
Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest
Gugunnu A narrow trail through the deep, dark forest

<441hp 178m 559mv> [ ] no opponent no opponent

Gugunnu lets out a hearty laugh.

<441hp 178m 559mv> [ ] no opponent no opponent

Gugunnu stops using a blood candle.
Gugunnu removes an iron spider from his finger.
Gugunnu removes an iron spider from his finger.
Gugunnu removes a black velvet cloak from his neck.
Gugunnu removes a black velvet cloak from his neck.
Gugunnu removes a suit of granite platemail from his torso.
Gugunnu removes the dead star circlet from his head.
Gugunnu removes a dragonwing demonskin legplates of unerring flight from his legs.
Gugunnu removes a pair of dragonblood demonskin boots of evisceration from his feet.
Gugunnu slips a pair of dragonwing revolutionary mitts of unerring flight off his hands.
Gugunnu removes some slimy arm bands from his arms.
Gugunnu stops using the red dragon shield as a shield.
Gugunnu unwraps a thick fur wilderness coat from around his body.
Gugunnu unbuckles a leather bandit belt and removes it from his waist.
Gugunnu removes a dragonblood revolutionary bracer of evisceration from around his wrist.
Gugunnu removes a tendril of air from around his wrist.
Gugunnu stops holding a heavy iron key in his hand.
Gugunnu retrieves a deep red stone from next to him and puts it away.
Gugunnu removes a pair of feathered earrings from his ear.

<441hp 178m 559mv> [ ] no opponent no opponent

Gugunnu drops a heavy iron key.
Gugunnu drops the red dragon shield.
Gugunnu drops a deep red stone.
Gugunnu drops a Hell-Blade.
Gugunnu drops a blood candle.
Gugunnu drops an iron spider.
Gugunnu drops a flanged mace of havoc.
Gugunnu drops an old, dusty druid's robe.
An old, dusty druid's robe dissolves into smoke.
Gugunnu drops a pair of dragonblood demonskin boots of evisceration.
Gugunnu drops an onyx lance.
Gugunnu drops a dragonwing demonskin legplates of unerring flight.
Gugunnu drops a Big Ol'Pack Sack.
Gugunnu drops an Outlaw's blade splitter.
Gugunnu drops an iron spider.
Gugunnu drops a dragonblood revolutionary bracer of evisceration.
Gugunnu drops the dead star circlet.
Gugunnu drops a leather bandit belt.
Gugunnu drops a black velvet cloak.
Gugunnu drops a black velvet cloak.
Gugunnu drops a pair of dragonwing revolutionary mitts of unerring flight.
Gugunnu drops some slimy arm bands.
Gugunnu drops a suit of granite platemail.
Gugunnu drops a pair of feathered earrings.
Gugunnu drops a thick fur wilderness coat.
Gugunnu drops a tendril of air.

<441hp 178m 559mv> [ ] no opponent no opponent

Gugunnu limps east.

<441hp 178m 559mv> [ ] no opponent no opponent
cusi
You feel better.

<469hp 164m 559mv> [ ] no opponent no opponent
cusi

You feel better.

<500hp 150m 559mv> [ ] no opponent no opponent
cusi

<500hp 150m 559mv> [ ] no opponent no opponent
You feel better.

<536hp 136m 559mv> [ ] no opponent no opponent
where
who
Players near you in Mystic Forest:
<PK> Thandus A narrow trail through the deep, dark forest

<536hp 136m 559mv> [ ] no opponent no opponent
[50 Elf Pal] <PK> [KNIGHT] (Knight) Sir Thandus Brighthawk the Holy Knight, Knight of Valour
[ Fire ] Gugunnu Hungee the Volcano of Infinite Rage
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<536hp 136m 559mv> [ ] no opponent no opponent
l
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A tendril of air is here.
An overcoat of thick animal furs lies here.
Some feathered earrings are here.
A suit of platemail hewn from granite stands by itself in the corner.
Some slimy arm guards are here, ready to be worn.
(Humming) A pair of dragonwing revolutionary mitts of unerring flight is here.
You see 2 of a black velvet cloak here.
A long, dirty belt is here.
A blackened circlet with a stone of dull white fire.
(Glowing) A dragonblood revolutionary bracer of evisceration is here.
You see 2 of an iron spider here.
(Glowing) (Humming) This mighty flail looks like it could split a blade in half.
A brownish leather-like Sack rests here.
A dragonwing demonskin legplates of unerring flight is here.
(Glowing) (Humming) A long piece of onyx is here.
A pair of dragonblood demonskin boots of evisceration is here.
(Glowing) A flanged mace is here, ready to cause havoc.
(Glowing) A blood candle paints the room red.
A Hell-blade wreathed in black flames.
Someone has left a deep red stone here.
A large red dragon shield rests on the floor.
A heavy iron key rests here.
A magic mushroom is here.
The corpse of Gugunnu is lying here.

<536hp 136m 559mv> [ ] no opponent no opponent
Tags: #knight

Comments

  1. I guess we could scale inspiring presence damroll with holy armor ... this pally looks dressed for druidcon. we're doing paladin wrong if they dont have enough metal plate to pass as an autobot
    1. I mean, it's an elf, right? Last I knew you don't want heavy armor with them if they are eradication.
    2. OMG stop screwing with classes every week. This berserker clearly had crap equipment, that is the way you have designed the game. Its damn near impossible to beat someone with inferior eq, and its an even greater uphill climb if its against an elf paladin. Its not the paladins fault this guys hit roll was probably 25. People delete like this or give up on a character because getting equipment is just a huge pain in the ass. Sure I can forge, but I have to spend at a minimum 5 minutes to gather ore. wait 2 minutes to repop and do that like 20 times, shit gets boring. Then forge the equipment do everything right and its still cracked or battered. Oh look I just wasted 2 hours. Equipment that you would want to be in isn't. Even if it is in chances are you can't get it by yourself and chances are no one is on to help you. Gambling is the same grind, most things you can't kill on your own or you need to invest 30 minutes killing the darkenbeast by yourself for 100 relics. His comment about being born a paladin or invoker is getting eq for those classes is easy as hell. For some people the grind isn't worth it so the game isn't worth it. This paladin can get every single piece of equipment by himself without the threat of dying from the mob that holds it except for the 3 items from the faction of blood. And to get those items, he can easily do it with 1 other person. You will find a lot more people willing to help a paladin than a fire giant berserker, that is just part of the game and when you make an evil you know that.
    3. I agree that there needs to be a few more light armor options for elf paladins, monks, I think ninjas too or am I wrong there? I’ve always thought fine mesh should be light instead of medium, for example.

      Good win Thandus. Don’t forget to purify that corpse next time. Also, stack errantry with consecration and paragon, and get that willpower up to max and use iron will to mitigate the body slams.
    4. What does Paragon do? I think I clearly missed out on some bad ass paladin skill.
    5. mithril counts as heavy armor for the holy armor calculation. ozaru that post looked like a pile of vomit
    6. Paragon has a unique affect for each God. The affect can actually be customized per player, so you can ask your God directly for some specific blessing and you may get it. Note that this needs to be set beforehand by an imm, theres not a "co paragon haste" shortcut.
    7. you don't listen to player suggestions anyway, you just let imms fuck the game up beyond recognition to benefit their own play style. your words not mine my guy
    8. I agree with Ozaru, It is quite hilarious how the hierarchy is played out. And it is quite disturbing.
    9. Dude Ozaru, this is clear vomit. Elf paladins are bad ass period. They should be they have the highest exp penalty in the game. The serker had crap equipment and had him on the ropes twice. In the first round, the paladin lost him in the ford...This game will always be about being able to track. Being a firegiant serker is very easy to gain equipment, I have one and can get pretty much everything on my own.
    10. Not sure if holy armor is intended to be this way but I’ve tried a few different light armor setups (mithril Phoenix included) and can’t get it past 80 AC. In a log somewhere before I think Milithia was saying she could get about 150 AC from the heavy armor setup.
    11. my bonus is 156 and that's with level 45 boots and level 48 torso armor (as I've said, I would need the black iron boots to improve the foot slot unless the gambled demonskin boots in the Underworld are heavy).

      Level of the pieces absolutely does seem to matter. Weight doesn't seem to play a role any more aside from type (e.g. always go heavy if you're not an eradication paladin). I've learned on other characters that forged mithril gear is considered light armor if you identify it...
    12. ozaru you have confused me wanting to guide paladins into the right armor type with me wanting to nerf paladins. there is a lot of heavy armor to use and it would free up that gear for somebody else
    [reply to Davairus]
  2. Uncaballed fire giants right now are just asking for a hurting. You had a fair chance of winning this but you waited too long to rage, had your sanctuary fall at a bad time, and feels like he outgears you here by a fair margin.

    While Elf Paladin's are the ultimate glass cannons, Invokers are probably the best foil right now for Berserkers. They can throw up an ice shield and ice storm and outdamage a raged fire giant berserker, or go with fire and do the same with every other berserker. Berserker requires you stand and fight to win, and competent invokers can only be beaten right now with hit and run tactics as they stack vulnerabilities and compound damage from every second hit on.
      [reply to Ashlyn]
    1. (removed) [reply]
      0 , 0 , 1 .
      THIS COMMENT HAS BEEN REMOVED.
      1. How has this comment not been removed yet?
      2. Beia comment removed. Throwing out guesses publicly about who plays who is not allowed. Pretty sure you know this…

        @Ozaru: just saw it now and removed immediately
      3. yeah that was gross, wtf is wrong with you beia? you better shape up fast
      [reply to beia]

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