Ye Olde Abandoned Realms Logs

Dwiggans vs Mahkto

posted on 2022-07-08 03:27:51

In the Emerald Forest

[Exits: north south west]
There is a cheerful brownie here chatting merrily away.
An aged, great horned owl flies in.
The sun slowly disappears in the west.

<907/907hp 620/686m 394/394mv no opponent no opponent> active forest (outside) 7pm (dusk)
In the Emerald Forest

[Exits: east south west]
An aged, great horned owl flies in.

<907/907hp 620/686m 391/394mv no opponent no opponent> active forest (outside) 7pm (dusk)
Your pathway north is blocked by a wall of thick trumpet vines.

<907/907hp 620/686m 391/394mv no opponent no opponent> active forest (outside) 7pm (dusk) w

The Emerald Forest

[Exits: north east west]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
An aged, great horned owl flies in.

<907/907hp 620/686m 389/394mv no opponent no opponent> active forest (outside) 7pm (dusk) n
n

The Emerald Forest

[Exits: north east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
An aged, great horned owl flies in.

<907/907hp 620/686m 387/394mv no opponent no opponent> active forest (outside) 7pm (dusk) af

The Emerald Forest

[Exits: north south west]
An aged, great horned owl flies in.

<907/907hp 620/686m 384/394mv no opponent no opponent> active forest (outside) 7pm (dusk)
You are affected by the following:
Beast: wolves : unavailable for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Beast: boars : unavailable for 22 hours
Spell: curse of acadia: lasts permanently
Skill: devote : lasts for 2 hours
Skill: keen sight : lasts for 28 hours
Set : Titanium Tenor : modifies damroll by 3 permanently
: modifies constitution by 3 permanently
: modifies save vs mental by 15 permanently
: modifies armor class by 28 permanently

<907/907hp 620/686m 384/394mv no opponent no opponent> active forest (outside) 7pm (dusk) n

A Well-Used Trail Through The Forest

[Exits: east south west]
An elder tree stands proudly here.
A beautiful lady is talking to some animals here.
A dryad peers at you inquisitively from behind her tree.
(Camouflage) (White Aura) A ranger is here, guarding his post.
An aged, great horned owl flies in.

<907/907hp 620/686m 382/394mv no opponent no opponent> active forest (outside) 7pm (dusk) n
n

The sheer face of a tall mountain blocks your way northward.

<907/907hp 620/686m 382/394mv no opponent no opponent> active forest (outside) 7pm (dusk)
The sheer face of a tall mountain blocks your way northward.

<907/907hp 620/686m 382/394mv no opponent no opponent> active forest (outside) 7pm (dusk) w

A Signpost in the Enchanted Forests

[Exits: north east south west]
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
A meteoric fur coat is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
An aged, great horned owl flies in.

<907/907hp 620/686m 379/394mv no opponent no opponent> active forest (outside) 7pm (dusk) n

A Thickly-Wooded Dell

[Exits: east south west]
An aged, great horned owl flies in.

<907/907hp 620/686m 377/394mv no opponent no opponent> active forest (outside) 7pm (dusk) e

A Mountain Pass

[Exits: north west]
A nymph looks coyly at you, then winks mischievously and dances away.
The mountain boogum jumps out and gets set to bite you.
An aged, great horned owl flies in.

<907/907hp 620/686m 374/394mv no opponent no opponent> active mountain (outside) 7pm (dusk) n
n

A Mountain Pass

[Exits: north south]
A curious rock is sitting here.
An aged, great horned owl flies in.

<907/907hp 620/686m 369/394mv no opponent no opponent> active mountain (outside) 7pm (dusk) n

Near the Summit

[Exits: south down]
An aged, great horned owl flies in.

<907/907hp 620/686m 363/394mv no opponent no opponent> active mountain (outside) 7pm (dusk) d

Nothing but open air awaits your fall in that direction.

<907/907hp 620/686m 363/394mv no opponent no opponent> active mountain (outside) 7pm (dusk) d

The Haunted Pine Forest

[Exits: up down]
An aged, great horned owl flies in.

<907/907hp 620/686m 359/394mv no opponent no opponent> active forest (outside) 7pm (dusk) d

A Fog-Shrouded Trail

[Exits: east up]
An aged, great horned owl flies in.

<907/907hp 620/686m 355/394mv no opponent no opponent> active mountain (outside) 7pm (dusk) e

The wet, muddy ground beneath your feet stops your progress.

<907/907hp 620/686m 355/394mv no opponent no opponent> active mountain (outside) 7pm (dusk) n
n

The Trail

[Exits: north west]
An aged, great horned owl flies in.

<907/907hp 620/686m 351/394mv no opponent no opponent> active mountain (outside) 7pm (dusk) n
n

Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A large wolf walks in.
A wild boar walks in.
An aged, great horned owl flies in.
Irion the Wordbearer says 'Please do me a brief service, Mahkto. Rest on my horse and help me assign some tasks.'

<907/907hp 620/686m 349/394mv no opponent no opponent> active inside (indoors) 7pm (dusk) n
n
n

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.

<907/907hp 620/686m 348/394mv no opponent no opponent> active road (outside) 7pm (dusk) n
n

A cobbled path

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A large wolf walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<907/907hp 620/686m 346/394mv no opponent no opponent> active road (outside) 7pm (dusk) n

Along a marked path

[Exits: north south]
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.

<907/907hp 620/686m 344/394mv no opponent no opponent> active field (outside) 7pm (dusk) whe

Atop a small hillock

[Exits: north south]
An aged, great horned owl flies in.

<907/907hp 620/686m 342/394mv no opponent no opponent> active field (outside) 7pm (dusk)
Outside the South Gate

[Exits: north south]
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.

<907/907hp 620/686m 340/394mv no opponent no opponent> active city (outside) 7pm (dusk) in

Inside the South Gate

[Exits: north south up]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<907/907hp 620/686m 338/394mv no opponent no opponent> active city (outside) 7pm (dusk)
The South Main Street

[Exits: north south]
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.

<907/907hp 620/686m 336/394mv no opponent no opponent> active road (outside) 7pm (dusk)
A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A homeless animal roams the streets alone.
A large wolf walks in.
A wild boar walks in.
An aged, great horned owl flies in.
A stray dog suddenly starts barking at you crazily.

<907/907hp 620/686m 333/394mv no opponent no opponent> active road (outside) 7pm (dusk)
The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.

<907/907hp 620/686m 330/394mv no opponent no opponent> active road (outside) 7pm (dusk)
Players near you in Seringale:
<PK> Mahkto The South Main Street

<907/907hp 620/686m 330/394mv no opponent no opponent> active road (outside) 7pm (dusk)
You are carrying:
(Glowing) a ranger's bow
( 2) (Glowing) (Humming) a Defender potion
(Glowing) a bastard sword of havoc
some yew ranger javelins (29)
a gilded titanium kite shield
( 4) an enriched gyvel potion
a ranger's knapsack (open)
(Glowing) a magic seashell
(Humming) a deflective storage void of wildness (open)
(Glowing) (Humming) a mace of the unholy spirits
(Humming) a spiked mithril trident

<907/907hp 620/686m 330/394mv no opponent no opponent> active road (outside) 7pm (dusk) l in sac

A ranger's knapsack holds:
( 3) an enriched gyvel potion
a perfect potion of recall
some yew ranger javelins (30)
( 4) (Glowing) (Humming) a Defender potion
some bladed arrows (36)
( 2) a thin dull-brown cape
( 2) a wyvern's eye
( 3) (Glowing) (Humming) a dragonblood iron-black cuff of evisceration
a tin canteen
( 2) a lump of golden ore
a pair of dragonblood vampirebone gauntlets of evisceration
( 2) a dragon's eye
( 3) a vial of Arcane Absinthe
( 2) an iron neck shackle
(Glowing) (Humming) a dragonwing iron-black cuff of unerring flight
(Glowing) (Humming) a disease-scarred iron-black cuff of inoculation

<907/907hp 620/686m 330/394mv no opponent no opponent> active road (outside) 7pm (dusk) n

The South Main Street

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<907/907hp 620/686m 328/394mv no opponent no opponent> active road (outside) 7pm (dusk) n
n

The South Main Street

[Exits: north east south west]
A duergar citizen of Seringale strolls about.
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.

<907/907hp 620/686m 326/394mv no opponent no opponent> active road (outside) 7pm (dusk) n

South Square

[Exits: north east south west down]
A gnomish city guard of Seringale stands watch here.
A large wolf walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<907/907hp 620/686m 324/394mv no opponent no opponent> active city (outside) 7pm (dusk) n
n
n

The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.

<907/907hp 620/686m 322/394mv no opponent no opponent> active road (outside) 7pm (dusk) n
n

The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<907/907hp 620/686m 320/394mv no opponent no opponent> active road (outside) 7pm (dusk)
The Main Street

[Exits: north east south west]
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.

<907/907hp 620/686m 318/394mv no opponent no opponent> active road (outside) 7pm (dusk)
South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<907/907hp 620/686m 316/394mv no opponent no opponent> active city (outside) 7pm (dusk)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.
A beggar walks south.

<907/907hp 620/686m 316/394mv no opponent no opponent> active city (outside) 7pm (dusk)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<907/907hp 620/686m 316/394mv no opponent no opponent> active city (outside) 7pm (dusk) sc

/@============================================================-
| \
| Mahkto the Wrath of Nature, follower of Dogran |
| Acolyte of Shadow, Rank Minion of [LEGION] |
| You are 21 years old (86 hours, 13h:02m of bloodshed) |
| |
| Race: Werebeast Hometown: Seringale Health: 907/907 |
| Sex: Male Class: Ranger Mana: 620/686 |
| Size: medium Alignment: Evil Move: 316/394 |
| Age: youthful Ethos: Chaotic Shield: 0/0 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 355/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 14 |
| Wisdom: 20 (20+0) Exp tnl: 21600 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 3/3 Items: 35/36 |
| Consti: 20 (20+0) Gold: 8987 Wimpy: 3 hp |
| Luck: Changing Hunger: [*****] Thirst: [****-] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 54 Armor Vs Pierce: 227 Saving Throws |
| Off-H: 54 Vs Bash: 180 Afflictive: 50 |
| Damroll: 27 Vs Slash: 228 Maledictive: 50 |
| Off-H: 27 Vs Magic: 64 Mental: 57 |
\==========================================================-/
You are affected by the following:
Beast: wolves : unavailable for 22 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Beast: boars : unavailable for 22 hours
Spell: curse of acadia: lasts permanently
Skill: devote : lasts for 2 hours
Skill: keen sight : lasts for 28 hours
Set : Titanium Tenor : modifies damroll by 3 permanently
: modifies constitution by 3 permanently
: modifies save vs mental by 15 permanently
: modifies armor class by 28 permanently

<907/907hp 620/686m 316/394mv no opponent no opponent> active city (outside) 7pm (dusk) dr

You drink water from the Justice monument.
Your thirst is quenched.

<907/907hp 620/686m 316/394mv no opponent no opponent> active city (outside) 7pm (dusk) n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<907/907hp 620/686m 316/394mv no opponent no opponent> active city (outside) 7pm (dusk) w

Southwest of Market Square

[Exits: north east]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.

<907/907hp 620/686m 315/394mv no opponent no opponent> active inside (indoors) 7pm (dusk) n

West of Market Square

[Exits: north south west]
A gnomish city guard of Seringale stands here.
A large wolf walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<907/907hp 620/686m 314/394mv no opponent no opponent> active city (outside) 7pm (dusk) w
w

The West Common Road

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.

<907/907hp 620/686m 312/394mv no opponent no opponent> active road (outside) 7pm (dusk) n

The West Common Road

[Exits: north east south west]
A refugee is here, wandering through the streets.
A large wolf walks in.
A wild boar walks in.
An aged, great horned owl flies in.

<907/907hp 620/686m 310/394mv no opponent no opponent> active road (outside) 7pm (dusk)
Potion Shop

[Exits: north south up]
A big black cauldron bubbles away in the corner.
A white placard has been placed here listing the efficacy of various brews.
(Glowing) A flickering light source blazes brightly here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Echuir the witch is here brewing potions for sale to the public.
An aged, great horned owl flies in.
A wild boar walks in.
A large wolf walks in.
Echuir the witch says 'Ach-ach-achach! There's a task awaiting you, but first...'
Echuir the witch says 'You must practice the cackle, like me!'
Echuir the witch throws back her head and cackles with insane glee!

<907/907hp 620/686m 309/394mv no opponent no opponent> active inside (indoors) 7pm (dusk) buy pro

You buy a potion labeled 'protection'.

<907/907hp 620/686m 309/394mv no opponent no opponent> active inside (indoors) 7pm (dusk) quaff pro

You quaff a potion labeled 'protection'.
You feel someone protecting you.

<907/907hp 620/686m 309/394mv no opponent no opponent> active inside (indoors) 7pm (dusk)
A large wolf looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<907/907hp 632/686m 364/394mv no opponent no opponent> active inside (indoors) 8pm (night)
An adventurer walks south.

<907/907hp 686/686m 382/394mv no opponent no opponent> calm field (outside) 3am (night) e

The base of the mountain

[Exits: north west]

<907/907hp 686/686m 381/394mv no opponent no opponent> calm field (outside) 3am (night) e

Alas, you cannot go that way.

<907/907hp 686/686m 381/394mv no opponent no opponent> calm field (outside) 3am (night) n

The base of the mountain

[Exits: north south]
A young bear is here, looking for something to eat.

<907/907hp 686/686m 380/394mv no opponent no opponent> calm field (outside) 3am (night) n

The base of the mountain

[Exits: east south]

<907/907hp 686/686m 379/394mv no opponent no opponent> calm field (outside) 3am (night) whe

Players near you in The Ford:
<PK> Mahkto The base of the mountain

<907/907hp 686/686m 379/394mv no opponent no opponent> calm field (outside) 3am (night) e
e

A rocky mountain path

[Exits: east west]

<907/907hp 686/686m 378/394mv no opponent no opponent> calm field (outside) 3am (night) e
e

A rocky mountain path

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<907/907hp 686/686m 377/394mv no opponent no opponent> calm field (outside) 3am (night) whe

A rocky mountain path

[Exits: east west]

<907/907hp 686/686m 376/394mv no opponent no opponent> calm field (outside) 3am (night)
A rocky mountain path

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<907/907hp 686/686m 375/394mv no opponent no opponent> calm field (outside) 3am (night) e
e

Players near you in The Ford:
<PK> Mahkto A rocky mountain path

<907/907hp 686/686m 375/394mv no opponent no opponent> calm field (outside) 3am (night)
A fertile valley

[Exits: south west]

<907/907hp 686/686m 374/394mv no opponent no opponent> calm field (outside) 3am (night)
Vegetation surrounds you.

<907/907hp 686/686m 374/394mv no opponent no opponent> calm field (outside) 3am (night) s

Down into a valley

[Exits: north up]

<907/907hp 686/686m 373/394mv no opponent no opponent> calm mountain (outside) 3am (night) s

Alas, you cannot go that way.

<907/907hp 686/686m 373/394mv no opponent no opponent> calm mountain (outside) 3am (night) u

View of a valley

[Exits: south down]
A mountain lion walks around carefully here.

<907/907hp 686/686m 371/394mv no opponent no opponent> calm mountain (outside) 3am (night) s
s

West of a bridge

[Exits: north east down]

<907/907hp 686/686m 369/394mv no opponent no opponent> calm mountain (outside) 3am (night) s

You nearly loose your footing.

<907/907hp 686/686m 369/394mv no opponent no opponent> calm mountain (outside) 3am (night) whe

You nearly loose your footing.

<907/907hp 686/686m 369/394mv no opponent no opponent> calm mountain (outside) 3am (night) e

Players near you in The Miden'nir:
<PK> Mahkto West of a bridge

<907/907hp 686/686m 369/394mv no opponent no opponent> calm mountain (outside) 3am (night) e

A bridge between two mountains

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.

<907/907hp 686/686m 366/394mv no opponent no opponent> calm mountain (outside) 3am (night) e

A bridge between two mountains

[Exits: east west]
A bearded vulture is perched on the bridge.

<907/907hp 686/686m 364/394mv no opponent no opponent> calm mountain (outside) 3am (night)
East of a bridge

[Exits: west down]

<907/907hp 686/686m 361/394mv no opponent no opponent> calm mountain (outside) 3am (night) d

Path on the mountain

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<907/907hp 686/686m 358/394mv no opponent no opponent> calm mountain (outside) 3am (night) e

Path on the mountain

[Exits: north east west]
A very large WARNING sign has been posted here.
A large wolf climbs in.

<907/907hp 686/686m 355/394mv no opponent no opponent> calm mountain (outside) 3am (night) whe

Players near you in The Miden'nir:
<PK> Mahkto Path on the mountain

<907/907hp 686/686m 355/394mv no opponent no opponent> calm mountain (outside) 3am (night) n
n

Path on the mountain

[Exits: north south]

<907/907hp 686/686m 352/394mv no opponent no opponent> calm mountain (outside) 3am (night) n
n

The base of a mountain path

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A large wolf climbs in.
The night is about to end.

<907/907hp 686/686m 394/394mv no opponent no opponent> calm mountain (outside) 4am (night)
The Miden'nir

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<907/907hp 686/686m 392/394mv no opponent no opponent> calm forest (outside) 4am (night)
The Miden'nir

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<907/907hp 686/686m 390/394mv no opponent no opponent> calm forest (outside) 4am (night) w

A muddy wetland

[Exits: north east south west]
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<907/907hp 686/686m 389/394mv no opponent no opponent> calm forest (outside) 4am (night) w

A cobbled path

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A large wolf walks in.

<907/907hp 686/686m 388/394mv no opponent no opponent> calm road (outside) 4am (night) n

Along a marked path

[Exits: north south]
A large wolf walks in.

<907/907hp 686/686m 387/394mv no opponent no opponent> calm field (outside) 4am (night) n

Atop a small hillock

[Exits: north south]

<907/907hp 686/686m 386/394mv no opponent no opponent> calm field (outside) 4am (night) whe
n

Players near you in The Miden'nir:
<PK> Mahkto Atop a small hillock

<907/907hp 686/686m 386/394mv no opponent no opponent> calm field (outside) 4am (night) n

Outside the South Gate

[Exits: north south]
A large wolf walks in.

<907/907hp 686/686m 385/394mv no opponent no opponent> calm city (outside) 4am (night) n

Inside the South Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.

<907/907hp 686/686m 384/394mv no opponent no opponent> calm city (outside) 4am (night)
The South Main Street

[Exits: north south]
A large wolf walks in.

<907/907hp 686/686m 383/394mv no opponent no opponent> calm road (outside) 4am (night) whe

Players near you in Seringale:
<PK> Mahkto The South Main Street

<907/907hp 686/686m 383/394mv no opponent no opponent> calm road (outside) 4am (night) n

A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A gnomish city guard of Seringale stands watch here.
A large wolf walks in.

<907/907hp 686/686m 381/394mv no opponent no opponent> calm road (outside) 4am (night) n

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A large wolf walks in.

<907/907hp 686/686m 380/394mv no opponent no opponent> calm road (outside) 4am (night) n

The South Main Street

[Exits: north east south west]
A homeless animal roams the streets alone.
A large wolf walks in.
A stray dog suddenly starts barking at you crazily.

<907/907hp 686/686m 379/394mv no opponent no opponent> calm road (outside) 4am (night) n

The South Main Street

[Exits: north east south west]
A large wolf walks in.

<907/907hp 686/686m 378/394mv no opponent no opponent> calm road (outside) 4am (night) n
n
n

South Square

[Exits: north east south west down]
A large wolf walks in.

<907/907hp 686/686m 377/394mv no opponent no opponent> calm city (outside) 4am (night) n
n

The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.

<907/907hp 686/686m 376/394mv no opponent no opponent> calm road (outside) 4am (night)
The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A beggar walks west.

<907/907hp 686/686m 375/394mv no opponent no opponent> calm road (outside) 4am (night)
The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large wolf walks in.

<907/907hp 686/686m 374/394mv no opponent no opponent> calm road (outside) 4am (night) who pk

South of Market Square

[Exits: east south west]
A large wolf walks in.

<907/907hp 686/686m 373/394mv no opponent no opponent> calm city (outside) 4am (night) n

[50 Beast Ran] <PK> (CHAMPION) [LEGION] (Sadist) Mahkto the Wrath of Nature
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<907/907hp 686/686m 373/394mv no opponent no opponent> calm city (outside) 4am (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<907/907hp 686/686m 373/394mv no opponent no opponent> calm city (outside) 4am (night) dr

You drink water from the Justice monument.
Your thirst is quenched.

<907/907hp 686/686m 373/394mv no opponent no opponent> calm city (outside) 4am (night) w

Southwest of Market Square

[Exits: north east]
A large wolf walks in.

<907/907hp 686/686m 372/394mv no opponent no opponent> calm inside (indoors) 4am (night) n
w

West of Market Square

[Exits: north south west]
A large wolf walks in.

<907/907hp 686/686m 371/394mv no opponent no opponent> calm city (outside) 4am (night) w
n

The West Common Road

[Exits: north east south west]
A large wolf walks in.

<907/907hp 686/686m 370/394mv no opponent no opponent> calm road (outside) 4am (night)
The West Common Road

[Exits: north east south west]
A large wolf walks in.

<907/907hp 686/686m 369/394mv no opponent no opponent> calm road (outside) 4am (night)
Potion Shop

[Exits: north south up]
A big black cauldron bubbles away in the corner.
A white placard has been placed here listing the efficacy of various brews.
(Glowing) A flickering light source blazes brightly here.
A large wolf walks in.

<907/907hp 686/686m 368/394mv no opponent no opponent> calm inside (indoors) 4am (night) buy pro

You can't do that here.

<907/907hp 686/686m 368/394mv no opponent no opponent> calm inside (indoors) 4am (night) whe

Players near you in Seringale:
<PK> Mahkto Potion Shop

<907/907hp 686/686m 368/394mv no opponent no opponent> calm inside (indoors) 4am (night) tim

It is 4 o'clock am, Day of the Taekir War, 8th Renewal of the Celestial of Piety.
The Bay of Vamana, Deep Sea, Blood Sea, and Dragon Sea are in low tide.
The system time is Fri Jul 8 03:19:12 UTC.
Abandoned Realms started up at Mon Mar 31 11:00:39 1997 UTC (last reboot 58 minutes ago)
23h:40m:48s until surge - beginning at Sat Jul 9 03:00:00 UTC

<907/907hp 686/686m 368/394mv no opponent no opponent> calm inside (indoors) 4am (night) s

The West Common Road

[Exits: north east south west]
A large wolf walks in.

<907/907hp 686/686m 367/394mv no opponent no opponent> calm road (outside) 4am (night) w
w

The Western Monument

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large wolf walks in.

<907/907hp 686/686m 366/394mv no opponent no opponent> calm city (outside) 4am (night) w
w
w

The West Common Road

[Exits: north east west]
A large wolf walks in.

<907/907hp 686/686m 365/394mv no opponent no opponent> calm road (outside) 4am (night) w

The West Common Road

[Exits: north east west]
A large wolf walks in.

<907/907hp 686/686m 364/394mv no opponent no opponent> calm road (outside) 4am (night) whe

The West Common Road

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large wolf walks in.

<907/907hp 686/686m 363/394mv no opponent no opponent> calm road (outside) 4am (night)
Inside the West Gate

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.

<907/907hp 686/686m 362/394mv no opponent no opponent> calm city (outside) 4am (night)
Outside the West Gate

[Exits: east west]
A halfling city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A large wolf walks in.

<907/907hp 686/686m 361/394mv no opponent no opponent> calm city (outside) 4am (night)
Players near you in Seringale:
<PK> Mahkto Outside the West Gate

<907/907hp 686/686m 361/394mv no opponent no opponent> calm city (outside) 4am (night) w

The edge of the forest

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large wolf walks in.

<907/907hp 686/686m 360/394mv no opponent no opponent> calm field (outside) 4am (night) w

A trail through the light forest

[Exits: east west]

<907/907hp 686/686m 359/394mv no opponent no opponent> calm forest (outside) 4am (night) e

The edge of the forest

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<907/907hp 686/686m 358/394mv no opponent no opponent> calm field (outside) 4am (night) whe

Players near you in Mystic Forest:
<PK> Mahkto The edge of the forest

<907/907hp 686/686m 358/394mv no opponent no opponent> calm field (outside) 4am (night) k adve

Your chop DISMEMBERS an adventurer!
Your turmoil MASSACRES an adventurer!
An adventurer is DEAD!!
You hear an adventurer's death cry.
You get 47 gold coins from the corpse of an adventurer.

<907/907hp 686/686m 358/394mv no opponent no opponent> active field (outside) 4am (night) butch corpse

You butcher the corpse of an adventurer and create a steak.
A foraging boar arrives at the scent of fresh food.
A wild boar now follows you.

<907/907hp 686/686m 358/394mv no opponent no opponent> active field (outside) 4am (night) ew

The day has begun.
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<907/907hp 686/686m 394/394mv no opponent no opponent> active field (outside) 5am (dawn)
That isn't a verb I know.

<907/907hp 686/686m 394/394mv no opponent no opponent> active field (outside) 5am (dawn) whe

Players near you in Mystic Forest:
<PK> Mahkto The edge of the forest

<907/907hp 686/686m 394/394mv no opponent no opponent> active field (outside) 5am (dawn) g st

You get a steak of the corpse of an adventurer.

<907/907hp 686/686m 394/394mv no opponent no opponent> active field (outside) 5am (dawn) put steak sac

You put a steak of the corpse of an adventurer in a ranger's knapsack.

<907/907hp 686/686m 394/394mv no opponent no opponent> active field (outside) 5am (dawn) e

Outside the West Gate

[Exits: east west]
A halfling city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 392/394mv no opponent no opponent> active city (outside) 5am (dawn) e
e

Inside the West Gate

[Exits: north east south west]
An avian city guard of Seringale stands watch here.
A dwarven city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 390/394mv no opponent no opponent> active city (outside) 5am (dawn) whe

The West Common Road

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 388/394mv no opponent no opponent> active road (outside) 5am (dawn)
Players near you in Seringale:
<PK> Mahkto The West Common Road

<907/907hp 686/686m 388/394mv no opponent no opponent> active road (outside) 5am (dawn) e

The West Common Road

[Exits: north east west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 386/394mv no opponent no opponent> active road (outside) 5am (dawn) e
e
e

The West Common Road

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 384/394mv no opponent no opponent> active road (outside) 5am (dawn)
The Western Monument

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 382/394mv no opponent no opponent> active city (outside) 5am (dawn)
The West Common Road

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 380/394mv no opponent no opponent> active road (outside) 5am (dawn) e

The West Common Road

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 378/394mv no opponent no opponent> active road (outside) 5am (dawn) e

West of Market Square

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 376/394mv no opponent no opponent> active city (outside) 5am (dawn) w

The West Common Road

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 374/394mv no opponent no opponent> active road (outside) 5am (dawn) w
n

The West Common Road

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 372/394mv no opponent no opponent> active road (outside) 5am (dawn)
Potion Shop

[Exits: north south up]
A big black cauldron bubbles away in the corner.
A white placard has been placed here listing the efficacy of various brews.
(Glowing) A flickering light source blazes brightly here.
Echuir the witch is here brewing potions for sale to the public.
A large wolf walks in.
A wild boar walks in.
Echuir the witch says 'Ach-ach-achach! There's a task awaiting you, but first...'
Echuir the witch says 'You must practice the cackle, like me!'
Echuir the witch throws back her head and cackles with insane glee!

<907/907hp 686/686m 371/394mv no opponent no opponent> active inside (indoors) 5am (dawn) buy pro

You buy a potion labeled 'protection'.
The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.

<907/907hp 686/686m 371/394mv no opponent no opponent> active inside (indoors) 5am (dawn) put pro sac

You put a potion labeled 'protection' in a ranger's knapsack.

<907/907hp 686/686m 371/394mv no opponent no opponent> active inside (indoors) 5am (dawn) who

[50 Beast Ran] <PK> [LEGION] (Sadist) Mahkto the Wrath of Nature
[ Dwarf ] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<907/907hp 686/686m 371/394mv no opponent no opponent> active inside (indoors) 5am (dawn) buy pro

You buy a potion labeled 'protection'.
The bank has forwarded you enough money to complete this transaction, along with withdrawal fees.

<907/907hp 686/686m 371/394mv no opponent no opponent> active inside (indoors) 5am (dawn) whe

Players near you in Seringale:
<PK> Mahkto Potion Shop

<907/907hp 686/686m 371/394mv no opponent no opponent> active inside (indoors) 5am (dawn) s

The West Common Road

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 370/394mv no opponent no opponent> active road (outside) 5am (dawn) e
e

The West Common Road

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 368/394mv no opponent no opponent> active road (outside) 5am (dawn)
West of Market Square

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 366/394mv no opponent no opponent> active city (outside) 5am (dawn)
A beggar walks north.

<907/907hp 686/686m 366/394mv no opponent no opponent> active city (outside) 5am (dawn) put pro sac

You put a potion labeled 'protection' in a ranger's knapsack.

<907/907hp 686/686m 366/394mv no opponent no opponent> active city (outside) 5am (dawn) s
e

Southwest of Market Square

[Exits: north east]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 365/394mv no opponent no opponent> active inside (indoors) 5am (dawn) e
e

South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 364/394mv no opponent no opponent> active city (outside) 5am (dawn)
Southeast of Market Square

[Exits: north west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 363/394mv no opponent no opponent> active inside (indoors) 5am (dawn) e

The side of a building is all that lies in that direction.

<907/907hp 686/686m 363/394mv no opponent no opponent> active inside (indoors) 5am (dawn) n

The side of a building is all that lies in that direction.

<907/907hp 686/686m 363/394mv no opponent no opponent> active inside (indoors) 5am (dawn) e

East of Market Square

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 362/394mv no opponent no opponent> active city (outside) 5am (dawn) e
e
e

The East Common Road

[Exits: north east south west]
A half-elf citizen of Seringale wanders about rather aimlessly.
A large wolf walks in.
A wild boar walks in.
Riam the citizen of Seringale says 'Have you seen my dog? He answers to the name of Ugly..'
Riam the citizen of Seringale sniffs sadly.

<907/907hp 686/686m 360/394mv no opponent no opponent> active road (outside) 5am (dawn) e
e

The East Common Road

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 358/394mv no opponent no opponent> active road (outside) 5am (dawn)
The Eastern Monument

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 356/394mv no opponent no opponent> active city (outside) 5am (dawn) whe

The East Common Road

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A long-haired lanky man with piercing blue eyes stands here.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 354/394mv no opponent no opponent> active road (outside) 5am (dawn)
The East Common Road

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 352/394mv no opponent no opponent> active road (outside) 5am (dawn) e

The East Common Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 350/394mv no opponent no opponent> active road (outside) 5am (dawn) e
e

Players near you in Seringale:
<PK> Mahkto The East Common Road

<907/907hp 686/686m 350/394mv no opponent no opponent> active road (outside) 5am (dawn)
Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 348/394mv no opponent no opponent> active city (outside) 5am (dawn) whe

Outside the East Gate

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 346/394mv no opponent no opponent> active city (outside) 5am (dawn) e

City Entrance

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 344/394mv no opponent no opponent> active road (outside) 5am (dawn) e

Players near you in Eastern Road:
<PK> Mahkto City Entrance

<907/907hp 686/686m 344/394mv no opponent no opponent> active road (outside) 5am (dawn)
Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 342/394mv no opponent no opponent> active road (outside) 5am (dawn) whe

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 340/394mv no opponent no opponent> active road (outside) 5am (dawn)
Players near you in Eastern Road:
<PK> Mahkto Along the Eastern Road

<907/907hp 686/686m 340/394mv no opponent no opponent> active road (outside) 5am (dawn) e
e

Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 338/394mv no opponent no opponent> active road (outside) 5am (dawn)
Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 336/394mv no opponent no opponent> active road (outside) 5am (dawn) track $$

You try inspecting the ground for some tracks.

<907/907hp 686/686m 336/394mv no opponent no opponent> active road (outside) 5am (dawn) whe
e

The trail is cold here.

<907/907hp 686/686m 336/394mv no opponent no opponent> active road (outside) 5am (dawn)
The sun rises in the east.

<907/907hp 686/686m 391/394mv no opponent no opponent> active road (outside) 6am (day)
Players near you in Eastern Road:
<PK> Mahkto Along the Eastern Road

<907/907hp 686/686m 391/394mv no opponent no opponent> active road (outside) 6am (day)
The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 389/394mv no opponent no opponent> active road (outside) 6am (day) whe

Players near you in Eastern Road:
<PK> Mahkto The Crossroads

<907/907hp 686/686m 389/394mv no opponent no opponent> active road (outside) 6am (day) n

The Lane

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 387/394mv no opponent no opponent> active field (outside) 6am (day) n
n

The Plains

[Exits: north south]

<907/907hp 686/686m 385/394mv no opponent no opponent> active field (outside) 6am (day) whe

Road to Tenebria

[Exits: south west]

<907/907hp 686/686m 381/394mv no opponent no opponent> active mountain (outside) 6am (day)
Players near you in Eastern Road:
<PK> Mahkto Road to Tenebria

<907/907hp 686/686m 381/394mv no opponent no opponent> active mountain (outside) 6am (day) who

[50 Beast Ran] <PK> [LEGION] (Sadist) Mahkto the Wrath of Nature
[ Dwarf ] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<907/907hp 686/686m 381/394mv no opponent no opponent> active mountain (outside) 6am (day) w

Base of the Ladder

[Exits: east up]

<907/907hp 686/686m 376/394mv no opponent no opponent> active mountain (outside) 6am (day) whe

Players near you in Eastern Road:
<PK> Mahkto Base of the Ladder

<907/907hp 686/686m 376/394mv no opponent no opponent> active mountain (outside) 6am (day) u

Windswept Plateau of the Dwarven Mines

[Exits: east down]

<907/907hp 686/686m 372/394mv no opponent no opponent> active mountain (outside) 6am (day) e

Bank of a Swift Stream

[Exits: east west]
A wild boar swims in.
A large wolf swims in.

<907/907hp 686/686m 367/394mv no opponent no opponent> active river (outside) 6am (day) e

South of the Foothills

[Exits: north (east) west]
This small hovel door has moss and vines growing upon it.
A mottled wolf keeps watch over its master's abode.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 365/394mv no opponent no opponent> active field (outside) 6am (day) whe

Players near you in Tenebria:
<PK> Mahkto South of the Foothills

<907/907hp 686/686m 365/394mv no opponent no opponent> active field (outside) 6am (day) w

Bank of a Swift Stream

[Exits: east west]
A wild boar swims in.
A large wolf swims in.

<907/907hp 686/686m 362/394mv no opponent no opponent> active river (outside) 6am (day) w

Windswept Plateau of the Dwarven Mines

[Exits: east down]
A large wolf climbs in.
A wild boar climbs in.

<907/907hp 686/686m 357/394mv no opponent no opponent> active mountain (outside) 6am (day) d

Base of the Ladder

[Exits: east up]

<907/907hp 686/686m 351/394mv no opponent no opponent> active mountain (outside) 6am (day) e

Road to Tenebria

[Exits: south west]

<907/907hp 686/686m 347/394mv no opponent no opponent> active mountain (outside) 6am (day) s
s

The Plains

[Exits: north south]

<907/907hp 686/686m 344/394mv no opponent no opponent> active field (outside) 6am (day) whe

The Lane

[Exits: north south]

<907/907hp 686/686m 342/394mv no opponent no opponent> active field (outside) 6am (day)
Players near you in Eastern Road:
<PK> Mahkto The Lane

<907/907hp 686/686m 342/394mv no opponent no opponent> active field (outside) 6am (day) s

The Crossroads

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 340/394mv no opponent no opponent> active road (outside) 6am (day) sca

You scan all around.
*** Range 3 (east) ***
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<907/907hp 686/686m 340/394mv no opponent no opponent> active road (outside) 6am (day) who pk

[50 Beast Ran] <PK> (CHAMPION) [LEGION] (Sadist) Mahkto the Wrath of Nature
[50 Dwarf Pal] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<907/907hp 686/686m 340/394mv no opponent no opponent> active road (outside) 6am (day) whe

Players near you in Eastern Road:
<PK> Mahkto The Crossroads

<907/907hp 686/686m 340/394mv no opponent no opponent> active road (outside) 6am (day) w
w

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 338/394mv no opponent no opponent> active road (outside) 6am (day) w
w
w

Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 336/394mv no opponent no opponent> active road (outside) 6am (day) w
w

Along the Eastern Road

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 334/394mv no opponent no opponent> active road (outside) 6am (day) whe

Along the Eastern Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 332/394mv no opponent no opponent> active road (outside) 6am (day)
City Entrance

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 330/394mv no opponent no opponent> active road (outside) 6am (day)
Outside the East Gate

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 328/394mv no opponent no opponent> active city (outside) 6am (day)
Inside the East Gate

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 326/394mv no opponent no opponent> active city (outside) 6am (day)
Players near you in Seringale:
<PK> Mahkto Inside the East Gate

<907/907hp 686/686m 326/394mv no opponent no opponent> active city (outside) 6am (day) w

The East Common Road

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 324/394mv no opponent no opponent> active road (outside) 6am (day) w
w

The East Common Road

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 322/394mv no opponent no opponent> active road (outside) 6am (day)
The East Common Road

[Exits: east west]
A half-elf city guard of Seringale stands watch here.
A long-haired lanky man with piercing blue eyes stands here.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 320/394mv no opponent no opponent> active road (outside) 6am (day) track $$
w

You try inspecting the ground for some tracks.

<907/907hp 686/686m 320/394mv no opponent no opponent> active road (outside) 6am (day) w

The trail is cold here.

<907/907hp 686/686m 320/394mv no opponent no opponent> active road (outside) 6am (day)
The Eastern Monument

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 318/394mv no opponent no opponent> active city (outside) 6am (day)
The East Common Road

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 316/394mv no opponent no opponent> active road (outside) 6am (day) w
w

The East Common Road

[Exits: north east south west]
A half-elf citizen of Seringale wanders about rather aimlessly.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 314/394mv no opponent no opponent> active road (outside) 6am (day)
East of Market Square

[Exits: north east south]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 312/394mv no opponent no opponent> active city (outside) 6am (day) whe

Players near you in Seringale:
<PK> Mahkto East of Market Square

<907/907hp 686/686m 312/394mv no opponent no opponent> active city (outside) 6am (day) s

Southeast of Market Square

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 311/394mv no opponent no opponent> active inside (indoors) 6am (day) w

A beggar walks west.

<907/907hp 686/686m 311/394mv no opponent no opponent> active inside (indoors) 6am (day) s

South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 310/394mv no opponent no opponent> active city (outside) 6am (day) s
s

The Main Street

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large wolf walks in.
A wild boar walks in.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<907/907hp 686/686m 363/394mv no opponent no opponent> active road (outside) 7am (day)
The Main Street

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 361/394mv no opponent no opponent> active road (outside) 7am (day)
The Main Street

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 359/394mv no opponent no opponent> active road (outside) 7am (day) whe

Players near you in Seringale:
<PK> Mahkto The Main Street

<907/907hp 686/686m 359/394mv no opponent no opponent> active road (outside) 7am (day) track $$

You try inspecting the ground for some tracks.

<907/907hp 686/686m 359/394mv no opponent no opponent> active road (outside) 7am (day) s
s

The trail is cold here.

<907/907hp 686/686m 359/394mv no opponent no opponent> active road (outside) 7am (day)
South Square

[Exits: north east south west down]
A drow city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 357/394mv no opponent no opponent> active city (outside) 7am (day)
The South Main Street

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 355/394mv no opponent no opponent> active road (outside) 7am (day) s

The South Main Street

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 353/394mv no opponent no opponent> active road (outside) 7am (day) s

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 351/394mv no opponent no opponent> active road (outside) 7am (day) whe

Players near you in Seringale:
<PK> Mahkto The South Main Street

<907/907hp 686/686m 351/394mv no opponent no opponent> active road (outside) 7am (day) s

A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A gnomish city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 348/394mv no opponent no opponent> active road (outside) 7am (day) s
s

The South Main Street

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 345/394mv no opponent no opponent> active road (outside) 7am (day) s

Inside the South Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 343/394mv no opponent no opponent> active city (outside) 7am (day) s

Outside the South Gate

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 341/394mv no opponent no opponent> active city (outside) 7am (day)
Atop a small hillock

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 339/394mv no opponent no opponent> active field (outside) 7am (day) whe

Players near you in The Miden'nir:
<PK> Mahkto Atop a small hillock

<907/907hp 686/686m 339/394mv no opponent no opponent> active field (outside) 7am (day) s
s

Along a marked path

[Exits: north south]

<907/907hp 686/686m 337/394mv no opponent no opponent> active field (outside) 7am (day) s

A cobbled path

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 335/394mv no opponent no opponent> active road (outside) 7am (day) s

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 333/394mv no opponent no opponent> active road (outside) 7am (day) s

Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A wild boar walks in.
A large wolf walks in.
Irion the Wordbearer says 'Please do me a brief service, Mahkto. Rest on my horse and help me assign some tasks.'

<907/907hp 686/686m 332/394mv no opponent no opponent> active inside (indoors) 7am (day) s

The Trail

[Exits: north west]
A bound scroll of detection lies at your feet.
A large wolf climbs in.
A wild boar climbs in.

<907/907hp 686/686m 329/394mv no opponent no opponent> active mountain (outside) 7am (day)
Thick fog and thorny bushes prevent you from traveling in that direction.

<907/907hp 686/686m 329/394mv no opponent no opponent> active mountain (outside) 7am (day) w

A Fog-Shrouded Trail

[Exits: east up]

<907/907hp 686/686m 324/394mv no opponent no opponent> active mountain (outside) 7am (day) whe

Players near you in Emerald Forest:
<PK> Mahkto A Fog-Shrouded Trail

<907/907hp 686/686m 324/394mv no opponent no opponent> active mountain (outside) 7am (day) e

The Trail

[Exits: north west]
A bound scroll of detection lies at your feet.
A large wolf climbs in.

<907/907hp 686/686m 320/394mv no opponent no opponent> active mountain (outside) 7am (day) who

[50 Beast Ran] <PK> [LEGION] (Sadist) Mahkto the Wrath of Nature
[ Dwarf ] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<907/907hp 686/686m 320/394mv no opponent no opponent> active mountain (outside) 7am (day) track $$

You try inspecting the ground for some tracks.

<907/907hp 686/686m 320/394mv no opponent no opponent> active mountain (outside) 7am (day) whe
n

The trail is cold here.

<907/907hp 686/686m 320/394mv no opponent no opponent> active mountain (outside) 7am (day)
Players near you in The Miden'nir:
<PK> Mahkto The Trail

<907/907hp 686/686m 320/394mv no opponent no opponent> active mountain (outside) 7am (day)
Old Stables

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 317/394mv no opponent no opponent> active inside (indoors) 7am (day) n

A cobbled path

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 316/394mv no opponent no opponent> active road (outside) 7am (day) n
n

A cobbled path

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 314/394mv no opponent no opponent> active road (outside) 7am (day) n

Along a marked path

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 312/394mv no opponent no opponent> active field (outside) 7am (day) whe

Atop a small hillock

[Exits: north south]

<907/907hp 686/686m 310/394mv no opponent no opponent> active field (outside) 7am (day)
Players near you in The Miden'nir:
<PK> Mahkto Atop a small hillock

<907/907hp 686/686m 310/394mv no opponent no opponent> active field (outside) 7am (day) n

Outside the South Gate

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 308/394mv no opponent no opponent> active city (outside) 7am (day) n
n

Inside the South Gate

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 306/394mv no opponent no opponent> active city (outside) 7am (day)
The South Main Street

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 304/394mv no opponent no opponent> active road (outside) 7am (day) n

A Small Bridge

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A gnomish city guard of Seringale stands watch here.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 301/394mv no opponent no opponent> active road (outside) 7am (day) n

The South Main Street

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 298/394mv no opponent no opponent> active road (outside) 7am (day) n
n

The South Main Street

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 296/394mv no opponent no opponent> active road (outside) 7am (day)
The South Main Street

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 294/394mv no opponent no opponent> active road (outside) 7am (day) who

[50 Beast Ran] <PK> [LEGION] (Sadist) Mahkto the Wrath of Nature
[ Dwarf ] <PK> Dwiggans the Holy Knight, Blade of the Order of Light
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<907/907hp 686/686m 294/394mv no opponent no opponent> active road (outside) 7am (day) whe

Players near you in Seringale:
<PK> Mahkto The South Main Street
<PK> Dwiggans The Main Street

<907/907hp 686/686m 294/394mv no opponent no opponent> active road (outside) 7am (day) n

South Square

[Exits: north east south west down]
A drow city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 292/394mv no opponent no opponent> active city (outside) 7am (day) quaff defend

You quaff a Defender potion.
You are surrounded by a white aura.

<907/907hp 686/686m 292/394mv no opponent no opponent> active city (outside) 7am (day) n
n
whe

The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 290/394mv no opponent no opponent> active road (outside) 7am (day)
The Main Street

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 288/394mv no opponent no opponent> active road (outside) 7am (day)
Players near you in Seringale:
<PK> Mahkto The Main Street
<PK> Dwiggans The Main Street

<907/907hp 686/686m 288/394mv no opponent no opponent> active road (outside) 7am (day) murder $$

They aren't here.

<907/907hp 686/686m 288/394mv no opponent no opponent> active road (outside) 7am (day) murder $$

They aren't here.

<907/907hp 686/686m 288/394mv no opponent no opponent> active road (outside) 7am (day) n

The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large wolf walks in.
A wild boar walks in.

<907/907hp 686/686m 286/394mv no opponent no opponent> active road (outside) 7am (day) murder $$

A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<907/907hp 686/686m 341/394mv no opponent no opponent> active road (outside) 8am (day) n

They aren't here.

<907/907hp 686/686m 341/394mv no opponent no opponent> active road (outside) 8am (day) murder $$

South of Market Square

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day)
They aren't here.

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day) whe

Players near you in Seringale:
<PK> Mahkto South of Market Square
<PK> Dwiggans North of Market Square

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day) murder $$

They aren't here.

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day) murder $$

They aren't here.

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day) murder $$

They aren't here.

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day) murder $$
murder $$

They aren't here.

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day)
They aren't here.

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day) murder $$

They aren't here.

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day) whe

Players near you in Seringale:
<PK> Mahkto South of Market Square
<PK> Dwiggans Southeast of Market Square

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day) murder $$

They aren't here.

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day) murder $$

Dwiggans rides in on a mustang.

<907/907hp 686/686m 339/394mv no opponent no opponent> active city (outside) 8am (day)
Your chop mauls Dwiggans.
Dwiggans has a few scratches.

<907/907hp 686/686m 339/394mv shaft offensive> bloody:120 city (outside) 8am (day) murder $$

Dwiggans's wrath DISEMBOWELS you!
You deflect Dwiggans's wrath aside in an ungraceful parry.
Your chop mauls Dwiggans.
Your chop mauls Dwiggans.
Your chop injures Dwiggans.
Dwiggans has a few scratches.

<858/907hp 686/686m 339/394mv shaft offensive> bloody:120 city (outside) 8am (day) wear bow

You do the best you can!
Dwiggans loses his balance and tumbles off of his mount!
Dwiggans's wrath DISMEMBERS you!
Dwiggans's wrath DISEMBOWELS you!
Your chop mauls Dwiggans.
Your turmoil hits Dwiggans.
Your chop decimates Dwiggans!
Dwiggans has some small wounds and bruises.

<756/907hp 686/686m 339/394mv shaft offensive> bloody:120 city (outside) 8am (day)
You stop wielding a Dagger of Chaos.
You stop wielding an axe of bladed fury.
You wield a ranger's bow.
A ranger's bow feels like a part of you!
Dwiggans has some small wounds and bruises.

<756/907hp 686/686m 339/394mv shaft offensive> bloody:120 city (outside) 8am (day)
Dwiggans narrows his eyes.
Dwiggans's heavenly wrath *** DEMOLISHES *** you!
You feel unclean.
Dwiggans has some small wounds and bruises.

<650/907hp 686/686m 323/394mv shaft offensive> bloody:120 city (outside) 8am (day)
You stab at Dwiggans with an arrow at point blank range.
Your point blank stab misses Dwiggans.
You stumble and barely manage to dodge Dwiggans's wrath.
You deflect Dwiggans's pierce aside in an ungraceful parry.
Your drowning MUTILATES Dwiggans!
Your drowning MUTILATES Dwiggans!
Dwiggans has some small wounds and bruises.

<650/907hp 686/686m 323/394mv shaft offensive> bloody:120 city (outside) 8am (day) dirt $$

Your kicked dirt misses Dwiggans.
Dwiggans has some small wounds and bruises.

<650/907hp 686/686m 323/394mv shaft offensive> bloody:120 city (outside) 8am (day)
You stab at Dwiggans with an arrow at point blank range.
Your point blank stab maims Dwiggans!
Your drowning maims Dwiggans!
Dwiggans's wrath DISEMBOWELS you!
Dwiggans's pierce misses you.
Dwiggans's wrath DISEMBOWELS you!
Dwiggans's pierce maims you!
Dwiggans's wrath DISEMBOWELS you!
Dwiggans has quite a few wounds.

<468/907hp 686/686m 323/394mv shaft offensive> bloody:120 city (outside) 8am (day) dirt $$

You stab at Dwiggans with an arrow at point blank range.
Your point blank stab devastates Dwiggans!
Dwiggans's wrath DISEMBOWELS you!
Dwiggans's weapon advantage overcomes your parry attempt.
Dwiggans's wrath DISMEMBERS you!
Your drowning devastates Dwiggans!
Your drowning maims Dwiggans!
Dwiggans has quite a few wounds.

<358/907hp 686/686m 323/394mv shaft offensive> bloody:120 city (outside) 8am (day) fl

Your kicked dirt misses Dwiggans.
Dwiggans has quite a few wounds.

<358/907hp 686/686m 323/394mv shaft offensive> bloody:120 city (outside) 8am (day)
Dwiggans narrows his eyes.
Dwiggans's heavenly wrath DISMEMBERS you!
Dwiggans has quite a few wounds.

<302/907hp 686/686m 315/394mv shaft offensive> bloody:120 city (outside) 8am (day)
You stab at Dwiggans with an arrow at point blank range.
Your point blank stab MUTILATES Dwiggans!
Dwiggans's wrath DISMEMBERS you!
Dwiggans's pierce MUTILATES you!
A Morning-Star named Vainglory basks in its own evil splendor.
Dwiggans's dispel good injures him.
Dwiggans's wrath DISEMBOWELS you!
Your drowning MUTILATES Dwiggans!
Dwiggans has some big nasty wounds and scratches.

<158/907hp 686/686m 315/394mv shaft offensive> bloody:120 city (outside) 8am (day)
Dwiggans's wrath DISEMBOWELS you!
You deflect Dwiggans's pierce aside in an ungraceful parry.
You parry Dwiggans's pierce.
Your drowning MUTILATES Dwiggans!
Your drowning MUTILATES Dwiggans!
Dwiggans has some big nasty wounds and scratches.

<108/907hp 686/686m 315/394mv shaft offensive> bloody:120 city (outside) 8am (day)
You flee from combat!
Southwest of Market Square

[Exits: north east]
A human citizen of Seringale wanders around aimlessly.
A large wolf walks in.
A wild boar walks in.

<108/907hp 686/686m 314/394mv no opponent no opponent> bloody:120 inside (indoors) 8am (day) n
w

West of Market Square

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.
A large wolf walks in.

<108/907hp 686/686m 313/394mv no opponent no opponent> bloody:118 city (outside) 8am (day) w
w
w

The West Common Road

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<108/907hp 686/686m 311/394mv no opponent no opponent> bloody:118 road (outside) 8am (day) w
w
w

The West Common Road

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.

<108/907hp 686/686m 309/394mv no opponent no opponent> bloody:117 road (outside) 8am (day) w
w
w

The Western Monument

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<108/907hp 686/686m 307/394mv no opponent no opponent> bloody:117 city (outside) 8am (day) w
w
w

The West Common Road

[Exits: north east west]
A gnomish city guard of Seringale stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A wild boar walks in.
A large wolf walks in.

<108/907hp 686/686m 305/394mv no opponent no opponent> bloody:116 road (outside) 8am (day)
The West Common Road

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large wolf walks in.
A wild boar walks in.

<108/907hp 686/686m 303/394mv no opponent no opponent> bloody:116 road (outside) 8am (day)
A dwarven city guard walks in.

<108/907hp 686/686m 303/394mv no opponent no opponent> bloody:116 road (outside) 8am (day)
The West Common Road

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<108/907hp 686/686m 301/394mv no opponent no opponent> bloody:115 road (outside) 8am (day)
Inside the West Gate

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large wolf walks in.
A wild boar walks in.

<108/907hp 686/686m 299/394mv no opponent no opponent> bloody:115 city (outside) 8am (day) release wolf
w
w

Outside the West Gate

[Exits: east west]
A halfling city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A wild boar walks in.
A large wolf walks in.
Dwiggans has summoned you!
Southwest of Market Square

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
(White Aura) Dwiggans is here.
A human citizen of Seringale wanders around aimlessly.

<108/907hp 686/686m 297/394mv no opponent no opponent> bloody:114 inside (indoors) 8am (day)
The side of a building is all that lies in that direction.

<108/907hp 686/686m 297/394mv no opponent no opponent> bloody:114 inside (indoors) 8am (day)
The side of a building is all that lies in that direction.

<108/907hp 686/686m 297/394mv no opponent no opponent> bloody:114 inside (indoors) 8am (day)
The side of a building is all that lies in that direction.

<119/907hp 686/686m 352/394mv no opponent no opponent> bloody:113 inside (indoors) 9am (day)
The side of a building is all that lies in that direction.

<119/907hp 686/686m 352/394mv no opponent no opponent> bloody:113 inside (indoors) 9am (day)
The side of a building is all that lies in that direction.

<119/907hp 686/686m 352/394mv no opponent no opponent> bloody:113 inside (indoors) 9am (day) n

They're not here to release.

<119/907hp 686/686m 352/394mv no opponent no opponent> bloody:113 inside (indoors) 9am (day) w

The side of a building is all that lies in that direction.

<119/907hp 686/686m 352/394mv no opponent no opponent> bloody:112 inside (indoors) 9am (day)
The side of a building is all that lies in that direction.
Dwiggans narrows his eyes.
Dwiggans's heavenly wrath wounds you.
Dwiggans has some big nasty wounds and scratches.

<101/907hp 686/686m 344/394mv shaft offensive> bloody:120 inside (indoors) 9am (day)
No way! You are still fighting!
Dwiggans has some big nasty wounds and scratches.

<101/907hp 686/686m 344/394mv shaft offensive> bloody:120 inside (indoors) 9am (day)
No way! You are still fighting!
You stab at Dwiggans with an arrow at point blank range.
Your point blank stab maims Dwiggans!
Your drowning maims Dwiggans!
Dwiggans's wrath DISMEMBERS you!
Dwiggans's wrath DISMEMBERS you!
You slump to the ground as Dwiggans stops short of a killing blow.
You have been incapacitated!!
You are too hurt to do anything for a while.

<1/907hp 1/686m 344/394mv no opponent no opponent> bloody:120 inside (indoors) 9am (day) fle

You are too hurt to do anything.

<1/907hp 1/686m 344/394mv no opponent no opponent> bloody:119 inside (indoors) 9am (day)
Dwiggans stands up.

<1/907hp 1/686m 344/394mv no opponent no opponent> bloody:109 inside (indoors) 9am (day)
Dwiggans walks north.

<1/907hp 1/686m 344/394mv no opponent no opponent> bloody:108 inside (indoors) 9am (day)
Dwiggans walks in.

<1/907hp 1/686m 344/394mv no opponent no opponent> bloody:105 inside (indoors) 9am (day) wa

You are too hurt to do anything.

<1/907hp 1/686m 344/394mv no opponent no opponent> bloody:104 inside (indoors) 9am (day)
Dwiggans's wrath MASSACRES you!
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1/912hp 1/686m 344/394mv no opponent no opponent> bloody:104 city (indoors) 9am (day) s
wa
s

You can't do that while resting.

<1/912hp 1/686m 344/394mv no opponent no opponent> bloody:97 city (indoors) 9am (day)
You stand up.

<1/912hp 1/686m 344/394mv no opponent no opponent> bloody:97 city (indoors) 9am (day)
The South Road

[Exits: north east west]

<1/912hp 1/686m 344/394mv no opponent no opponent> bloody:97 road (outside) 9am (day) w
w

The South Road

[Exits: east south west]

<1/912hp 1/686m 344/394mv no opponent no opponent> bloody:96 road (outside) 9am (day)
The South Road

[Exits: east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<1/912hp 1/686m 344/394mv no opponent no opponent> bloody:95 road (outside) 9am (day) w

South Square

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<1/912hp 1/686m 344/394mv no opponent no opponent> bloody:95 city (outside) 9am (day) n
n

The Main Street

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<1/912hp 1/686m 344/394mv no opponent no opponent> bloody:94 road (outside) 9am (day) n

The Main Street

[Exits: north east south west]

<1/912hp 1/686m 344/394mv no opponent no opponent> bloody:94 road (outside) 9am (day) n

The Main Street

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<1/912hp 1/686m 344/394mv no opponent no opponent> bloody:93 road (outside) 9am (day)
The sky is getting cloudy.

<18/912hp 9/686m 394/394mv no opponent no opponent> bloody:93 road (outside) 10am (day)
South of Market Square

[Exits: east south west]
A large brown mustang is here, decorated with a yellow warcoat.

<18/912hp 9/686m 394/394mv no opponent no opponent> bloody:93 city (outside) 10am (day) w

Southwest of Market Square

[Exits: north east]
You see 2 of shattered pieces of glass here.
(Humming) An axe glistening with a red blade is here.
You see 2 of a sapphire ring here.
(Humming) A long trident has been left carelessly here.
(Humming) A titanium earring lies here, its embossing getting tarnished.
(Glowing) (Humming) A dented set of armor is here, made of the strongest titanium.
(Glowing) (Humming) A very light pair of steel boots lies here.
(Glowing) (Humming) A glowing piece of metal is here.
(Glowing) (Humming) A talisman of titanium is suspended by its own magic here.
(Glowing) (Humming) A pair of titanium armplates is here.
(Glowing) (Humming) A pair of leg plates are here.
(Humming) Some green-tinged gauntlets are here.
(Humming) A circlet of bluish ice is here.
(Glowing) An iron bracelet with a strange mark is here.
A sturdy and elaborate shield lies on the ground.
The corpse of Mahkto is lying here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
(White Aura) Dwiggans is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human citizen of Seringale wanders around aimlessly.

<18/912hp 9/686m 394/394mv no opponent no opponent> bloody:92 inside (indoors) 10am (day) n

West of Market Square

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<18/912hp 9/686m 394/394mv no opponent no opponent> bloody:92 city (outside) 10am (day) s

Southwest of Market Square

[Exits: north east]
You see 2 of shattered pieces of glass here.
(Humming) An axe glistening with a red blade is here.
You see 2 of a sapphire ring here.
(Humming) A long trident has been left carelessly here.
(Humming) A titanium earring lies here, its embossing getting tarnished.
(Glowing) (Humming) A dented set of armor is here, made of the strongest titanium.
(Glowing) (Humming) A very light pair of steel boots lies here.
(Glowing) (Humming) A glowing piece of metal is here.
(Glowing) (Humming) A talisman of titanium is suspended by its own magic here.
(Glowing) (Humming) A pair of titanium armplates is here.
(Glowing) (Humming) A pair of leg plates are here.
(Humming) Some green-tinged gauntlets are here.
(Humming) A circlet of bluish ice is here.
(Glowing) An iron bracelet with a strange mark is here.
A sturdy and elaborate shield lies on the ground.
The corpse of Mahkto is lying here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
(White Aura) Dwiggans is here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A human citizen of Seringale wanders around aimlessly.

<18/912hp 9/686m 394/394mv no opponent no opponent> bloody:91 inside (indoors) 10am (day) g all corp

You get a reinforced golden helmet of perfection from the corpse of Mahkto.
You get an orb of precision from the corpse of Mahkto.
You get a cloak made of skin from the corpse of Mahkto.
You get a cloak made of skin from the corpse of Mahkto.
You get a mace of the unholy spirits from the corpse of Mahkto.
You get a deflective storage void of wildness from the corpse of Mahkto.
You get a magic seashell from the corpse of Mahkto.
You get a Dagger of Chaos from the corpse of Mahkto.
You get an enriched gyvel potion from the corpse of Mahkto.
You get an enriched gyvel potion from the corpse of Mahkto.
You get a ranger's knapsack from the corpse of Mahkto.
You get some yew ranger javelins from the corpse of Mahkto.
You get a bastard sword of havoc from the corpse of Mahkto.
You get a Chaos Cloak from the corpse of Mahkto.
You get a ranger's bow from the corpse of Mahkto.
You get some arrows of the Mer-Monster from the corpse of Mahkto.

<18/912hp 9/686m 394/394mv no opponent no opponent> bloody:90 inside (indoors) 10am (day) g all corp

You see nothing in the corpse of Mahkto.

<18/912hp 9/686m 394/394mv no opponent no opponent> bloody:88 inside (indoors) 10am (day)
Dwiggans walks north.

<18/912hp 9/686m 394/394mv no opponent no opponent> bloody:88 inside (indoors) 10am (day) g all

You get an axe of bladed fury.
You get a sapphire ring.
You get a spiked mithril trident.
You get an embossed titanium earring.
You get a set of titanium fullplate.
You get a pair of spiked light-steel boots.
You get a magic multi-plated girdle.
You get a titanium talisman.
You get a pair of titanium armplates.
You get a pair of thick titanium leg plates.
You get a pair of green-tinged dragonscale gauntlets.
You get a frost burned bracelet.
You get a marked bracelet.
You get a sapphire ring.
You get a gilded titanium kite shield.

<18/912hp 9/686m 394/394mv no opponent no opponent> bloody:87 inside (indoors) 10am (day) wwear all

That makes no sense.

<18/912hp 9/686m 394/394mv no opponent no opponent> bloody:86 inside (indoors) 10am (day) wear all

You wear a gilded titanium kite shield as a shield.
You ready some yew ranger javelins behind your shield.
You wear a sapphire ring on your left finger.
You wear a marked bracelet around your left wrist.
You wear a frost burned bracelet around your right wrist.
You slip a pair of green-tinged dragonscale gauntlets onto your hands.
You wear a pair of thick titanium leg plates on your legs.
You wear a pair of titanium armplates on your arms.
You release a titanium talisman and it floats next to you.
You fasten a magic multi-plated girdle about your waist.
You wear a pair of spiked light-steel boots on your feet.
You wear a set of titanium fullplate over your torso.
You wear an embossed titanium earring on your ears.
The Strength of Titanium Tenor surges through you.
You wield a spiked mithril trident.
A spiked mithril trident feels like a part of you!
You wear a sapphire ring on your right finger.
You put some arrows of the Mer-Monster in your quiver.
You wrap a Chaos Cloak about your body.
You wear a cloak made of skin around your neck.
You wear a cloak made of skin around your neck.
You light an orb of precision.
You wear a reinforced golden helmet of perfection on your head.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:85 inside (indoors) 10am (day) wear all

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:84 inside (indoors) 10am (day)
Dwiggans walks in.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:83 inside (indoors) 10am (day) whe

Players near you in Seringale:
<PK> Mahkto Southwest of Market Square
Dwiggans Southwest of Market Square
(Mahkto) Southwest of Market Square

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:83 inside (indoors) 10am (day) n

West of Market Square

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:82 city (outside) 10am (day) w
w

The West Common Road

[Exits: north east south west]

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:82 road (outside) 10am (day) w
w
w

The West Common Road

[Exits: north east south west]

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:81 road (outside) 10am (day) w
w
w

The Western Monument

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:81 city (outside) 10am (day) w
w
w
w

The West Common Road

[Exits: north east west]
A gnomish city guard of Seringale stands here.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:80 road (outside) 10am (day)
The West Common Road

[Exits: north east west]
A dwarven city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:80 road (outside) 10am (day)
The West Common Road

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:79 road (outside) 10am (day)
Inside the West Gate

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:79 city (outside) 10am (day)
Outside the West Gate

[Exits: east west]
A halfling city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:78 city (outside) 10am (day) who pk

The edge of the forest

[Exits: east west]

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:78 field (outside) 10am (day)
A trail through the light forest

[Exits: east west]

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:77 forest (outside) 10am (day)
A trail through the light forest

[Exits: east west]

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:77 forest (outside) 10am (day)
A trail through the light forest

[Exits: east west]

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:76 forest (outside) 10am (day)
[50 Human Ran] <PK> (CHAMPION) [LEGION] (Sadist) Mahkto the Wrath of Nature
Players found: 1
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 17.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:76 forest (outside) 10am (day) herb

You don't have enough mana.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:74 forest (outside) 10am (day) w
w

A trail through the light forest

[Exits: north east west]
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:73 forest (outside) 10am (day)
A trail through the light forest

[Exits: east south west]

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:73 forest (outside) 10am (day) sl

You go to sleep.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:72 forest (outside) 10am (day) sc

/@============================================================-
| \
| Mahkto the Wrath of Nature, follower of Dogran |
| Acolyte of Shadow, Rank Minion of [LEGION] |
| You are 21 years old (86 hours, 13h:22m of bloodshed) |
| |
| Race: Werebeast Hometown: Seringale Health: 18/907 |
| Sex: Male Class: Ranger Mana: 9/701 |
| Size: medium Alignment: Evil Move: 394/394 |
| Age: youthful Ethos: Chaotic Shield: 0/0 |
\ -------------------------------------------/
| |
| Streng: 20 (20+0) Rating: Great Weight: 349/375 |
| Intell: 20 (20+0) Level: 50 Pracs: 14 |
| Wisdom: 20 (20+0) Exp tnl: 21600 Trains: 0 |
| Dexter: 20 (20+0) Guildpoint: 3/3 Items: 31/36 |
| Consti: 20 (20+0) Gold: 0 Wimpy: 3 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Armor Vs Pierce: 216 Saving Throws |
| Hitroll: 48 Vs Bash: 169 Afflictive: 44 |
| Damroll: 28 Vs Slash: 217 Maledictive: 62 |
| Vs Magic: 44 Mental: 57 |
\==========================================================-/
You are affected by the following:
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently
Spell: curse of acadia: lasts permanently

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:72 forest (outside) 10am (day) wa

You wake and stand up.

<18/907hp 9/701m 394/394mv no opponent no opponent> bloody:71 forest (outside) 10am (day) camp

You couldn't find enough wood.

<18/907hp 9/701m 369/394mv no opponent no opponent> bloody:69 forest (outside) 10am (day) camp

You have built a campfire.

[Mentions]: None.

Comments

  1. Pretty disappointing how you decide to nerf rangers and bows. He's out damaging me inferior style, devastates and maims with a bow. I don't understand the logic of giving one class a huge benefit over another. He has wrath, healing, sanctuary protection, armor, bless and I have to get a trident to exploit the vuln. gg
    1. I've posted some on your graveyard already but your character is evil and the paladin class is a natural foil for evils. Also there was somebody complaining on some other thread where I talked about even slightly nerfing paladins. "stop screwing with classes every week. This berserker clearly had crap equipment, that is the way you have designed the game. Its damn near impossible to beat someone with inferior eq, and its an even greater uphill climb if its against an elf paladin. Its not the paladins fault this guys hit roll was probably 25." etc etc. and thats back to back legion deletes over paladin ass kickings.
    [reply to Mahkto]
  2. That is disappointing for Mer-Monster arrows, just for context, they cost 5k for higher level arrows that should exploit a weakness.

    Should I just use a dagger and dual the drippy orb?
    1. Could have went with a staff of storms when he dual wields. If I recall, Dwiggans spec does not get staff. Foreign weapon, much better defense than a bow, and hits the vuln.
    2. I could have but then what’s the point of making a ranger if you are trading your bow for a different weapon
    3. To use it against someone who doesn’t have such a high damage output maybe? Staff of storms would have given way better defence than a bow and some p good damage output.

      Raknos weak to wrath. I’ve played races weak to wrath too and it hurts. Paladins just tough matchup for them.
    4. I don't disagree on staff of storms or trident at all if you are a warrior, but as a ranger you have a bow for a reason.
    5. I think it is a corner case where it's a 4th corner to the combat style triangle. You might have to go staff or trident to force him off dual wield to start the switching to get to bow.

      But I'm not actually sure it would work? With wrath in there I think he could probably still out race you. I think raknos ranger is just screwed against a top end geared vainglory wielding paladin.
    [reply to Zatala]
  3. Bow helpfile:
    Special: cannot parry while wielding bow.

    C/p from this log:
    <158/907hp 686/686m 315/394mv shaft offensive> bloody:120 city (outside) 8am (day)
    Dwiggans's wrath DISEMBOWELS you!
    You deflect Dwiggans's pierce aside in an ungraceful parry.
    You parry Dwiggans's pierce.
    Your drowning MUTILATES Dwiggans!
    Your drowning MUTILATES Dwiggans!
    Dwiggans has some big nasty wounds and scratches.

    What am I missing here? How did he parry Dwiggans' attacks while wielding a bow?
    1. point blank
    2. Ahhhh. Didn't realize it had a defensive component too. Thanks.
    3. yeah, and this is why its literally still one of the best skills in the game, including why you don't necessarily do any better wearing a staff of storms instead of a bow.
    [reply to Mogu]

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