Ye Olde Abandoned Realms Logs

Vok takes a beating

posted on 2022-08-02 22:12:48
<904hp 675m 493mv no opponent no opponent calm city (outside) >
[KNIGHT] Holy Knight : 'Alert! Kryton has intruded upon our cabal!'

<904hp 675m 493mv no opponent no opponent calm city (outside) >
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<904hp 675m 493mv no opponent no opponent calm city (outside) >
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 25000 gold!'

<904hp 675m 493mv no opponent no opponent calm city (outside) >
Meadow Lane
B *-+-S | You are now walking along Meadow Lane, leading from the
| | | city centre to the south gate. Torches stand ready to
+-+-S-+-+| be lit when darkness comes, and many people walk past
| | about their business. The busy city centre is just to
*-*-@-*-T| your north, while to the east stands a large ornate building,
| | | very obviously a temple of some sort. A small hovel stands
* S-+-S | to the west with awful instrumental squawking noises
| | coming from it. The road continues to the south.
+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<904hp 675m 493mv no opponent no opponent calm city (outside) >
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A wild boar walks in.
A large wolf walks in.

<904hp 675m 492mv no opponent no opponent calm city (outside) >
Travellers Way
*-+-S | This straight road runs from the north gate to the centre
| | of the city. It used to be called the Dragon Road, but
* +-S | in honor of the highly successful Travellers Rest on
| | | this street it was renamed. Torches stand unlit in rungs
B *-@-S | attached to the walls, ready to be lit when darkness
| | | falls. Citizens and travellers bustle past going about
+-+-S-+-+| their business, on occasion running into each other as
| | they are absorbed in their thinking. To your west a plain
*-*-+-*- | grey building with bars on the windows is visible. Over
---------+ the door hangs a sign bearing the scales of Justice.
To the east is a smallish stone building with a sign depicting a crossed sword
and dagger over the door. A few weapons can also been seen through the windows.
The road heads north towards the northern gate, and just to the south is the
busy city centre.

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<904hp 675m 491mv no opponent no opponent calm city (outside) >
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A wild boar walks in.
A large wolf walks in.

<904hp 675m 490mv no opponent no opponent calm city (outside) >
City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<904hp 675m 490mv no opponent no opponent calm city (outside) >
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A large wolf walks in.
A wild boar walks in.

<904hp 675m 489mv no opponent no opponent calm city (outside) >
Eastern Main Street
+-S *-* | This is the eastern part of the Main Street of the city, which
| | | runs between the east and west gates straight through the city
+-S + | centre. The street is thronged with people, walking along in
| | | groups or alone towards the centre or other areas. Torches
S-+-@-+-+| line the way, ready to be lit when darkness befalls the city.
| | || You can continue eastwards down the road, and head towards
+-*-T + S| the city centre to the west.
| |
+-S |
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<904hp 675m 488mv no opponent no opponent calm city (outside) >
Eastern Main Street
*-* * +| Here on the main street to your north is the Guild of
| | || Necromancers, while looking north and east, you see the
+ +-+| outline of what looks like another temple, but there
| || seems to be some kind of perpetual gloom hanging over
+-+-@-+-+| it. To the south lies the office of the Mayor, a medium
| | || sized two- storey building with guards posted out the
+ S +| front. As with all the streets, torches are placed here
|| and there to light your way when darkness falls. You
+| can continue down the street to either the east or west.
---------+

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<904hp 675m 487mv no opponent no opponent calm city (outside) >
Eastern Main Street
*-* * +-S| This part of the street is very close to the Eastern Square
| | | | of the city, and as such is quite a busy place. North is
+ +-+ | an empty looking building, apparently not in use, but to
| | | the south is a small store with a cartographers sign above
+-+-@-+-+| the entrance. As with the rest of the street torches stand
| | | | in holders, ready to throw away the darkness when night
+ S +-+| falls. The Eastern Square is just to your east, while the
| | street stretches towards the City Centre west.
+ |
---------+

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<904hp 675m 486mv no opponent no opponent calm city (outside) >
Eastern Square of Timaran
* * +-S | This is the busy Eastern Square of the city. People stream
| | | | in from the city centre and the nearby east gate, going
+ +-+ | about their daily business. Adventurers abound as this
| | | place is often used to arrange travelling parties for
+-+-@-+-+| exploring outside the city. Torches in tall ornate holders
| | | | stand around, ready to be lit when needed. Residents
+ S +-+-*| come to sit on benches beside the fountain at the centre
| || of the square and talk, and as always where there's water
+ *| there's children, playing on the edges of the fountain
---------+ and splashing each other. Towards the north you see a
large building that appears covered in gloom no matter the time of day, and
to the east is the east gate. Southwards you can see the Guild of Illusionists
at the end of the street. You can also head for the city centre to the west.


[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large wolf walks in.
A wild boar walks in.

<904hp 675m 485mv no opponent no opponent calm city (outside) >
Eastern Main Street
* +-S | This is a part of the Main Street of Timaran, just east
| | | of the east gate and just west of the Eastern Square. Many
+-+ | torches stand in holders ready to be lit, and passer-by's
| | are frequently travelling into and out of the city. A large
+-+-@-+-*| building to the south looks like some kind of guild, and
| | || to the north you can see the outline of what looks like
S +-+-* N| a temple. You can go west to the Eastern Square or east
| | | to the east gate.
+ * |
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A wild boar walks in.
A large wolf walks in.

<904hp 675m 484mv no opponent no opponent calm city (outside) >
East Gate of Timaran
+-S | This is the east gate of the city. People pass you by, entering
| | the city or leaving on their journeys. Large torches can
+ | be lit at night so the guards (and everyone else) can see.
| | A number of guards stand here keeping an eye on the people
+-+-@-* | who come in and out, making sure nobody is up to any mischief.
| | | The gates stand open, but can be locked in times of emergency.
+-+-* N | A sign here reads: "Welcome to the city of Timaran! We hope
| | | you enjoy your stay." You can enter the city proper by going
+ * | west, or leave the city eastwards.
---------+

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A large wolf walks in.
A wild boar walks in.

<904hp 675m 483mv no opponent no opponent calm city (outside) >
Outside the East Gate of Timaran
| An incredibly wide and dull-looking sea of dirty green water
| expands out in a massive stretch across the large space to
| the right of you. It looks like there is no way that anybody
| could possibly fly across such a large and dangerous sea,
+-+-@ | especially when considering the thunderous waves being lashed
| | into the air by a dangerous storm. The ground just besides
| the gate stops suddenly at a cliff-face, overlooking an enormous
| and tear-jerking dive into the freezing cold waters beneath
| the town of Timaran. A small and boring path leads off south
---------+ of here, towards a strange arcane circle that stands out rather
unremarkably as an old landmark. Someone has painstakingly straightened the
sides of this path out with a trowel, cutting a perfect line. Whoever did this
work was wasting a lot of time trying to impress the apparent importance of
this unimportant place.

[Exits: south west]
A wild boar walks in.
A large wolf walks in.

<904hp 675m 482mv no opponent no opponent calm inside (indoors) > Massive waves of dull green foam crash against the jagged rocks below.

<904hp 675m 482mv no opponent no opponent calm inside (indoors) > Massive waves of dull green foam crash against the jagged rocks below.

<904hp 675m 482mv no opponent no opponent calm inside (indoors) >
Massive waves of dull green foam crash against the jagged rocks below.

<904hp 675m 482mv no opponent no opponent calm inside (indoors) > Massive waves of dull green foam crash against the jagged rocks below.

<904hp 675m 482mv no opponent no opponent calm inside (indoors) > Massive waves of dull green foam crash against the jagged rocks below.

<904hp 675m 482mv no opponent no opponent calm inside (indoors) > Massive waves of dull green foam crash against the jagged rocks below.

<904hp 675m 482mv no opponent no opponent calm inside (indoors) > Massive waves of dull green foam crash against the jagged rocks below.

<904hp 675m 482mv no opponent no opponent calm inside (indoors) > Timaran's Nexus Point
| A mundane looking circle of runes has been placed on the ground
| here. They seem to be stuck fast in their place. Each rune
+-+-* | has a single letter upon it, in elven tongue. Taken together,
| | the letters spell out the lyrics of a small song, a good luck
@ | song for travellers. It certainly doesn't seem like the sort
| of place that anybody would have any other reason to come
| here. Hairs on your back tingle as you step into the centre
| of the circle and it begins charging, ready for the command
| to invoke its stored spell.
---------+

[Exits: north]
A Nexus of Power designed for transportation is here.
A large wolf walks in.
A wild boar walks in.

<904hp 675m 481mv no opponent no opponent calm inside (indoors) >
You align the left-hand sword rune with the right-hand cross rune.
The smouldering runes on a Nexus of Power pulse with heat, and a portal appears.

<904hp 675m 481mv no opponent no opponent calm inside (indoors) >
[KNIGHT] Salania the Squire of Knights : 'Kryton has left the Knight's path.'

<904hp 675m 481mv no opponent no opponent calm inside (indoors) >

A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<904hp 689m 514mv no opponent no opponent calm inside (indoors) >
You quaff a Defender potion.
You are surrounded by a white aura.

<904hp 689m 514mv no opponent no opponent calm inside (indoors) > You step through a shimmering portal.
Valour's Nexus Point
| This is the transportation point created by Valour's guild
| of wizardry for the use of all. The place has been built
| away from the heart of the town due to the sensitivity of
| the materials used here. The minerals used to maintain the
@ | Nexus would be extremely dangerous left unsupervised around
| | those that dabble foolishly in magic. A whiff of sulfur in
+-+-+-+-o| the air gives away the explosive nature of the Nexus.
| | |
+ * |
---------+

[Exits: south portal]
Flares of energy scream from a shimmering portal opened here.
A Nexus of Power designed for transportation is here.
(White Aura) Kryton the Battlemaster is here.
Aicilya the sorceress maintains the Nexus.
A wild boar arrives through a shimmering portal.
A large wolf arrives through a shimmering portal.
A stalking, black panther arrives through a shimmering portal.

<904hp 689m 514mv no opponent no opponent calm city (outside) >
You yell 'Help! I am being attacked by Kryton!'
Kryton's charge MUTILATES you!
You can feel a crude spear dig into your body.
Kryton's wrath scratches you.
Kryton's charge devastates you!
Kryton's charge MUTILATES you!
Kryton is in excellent condition.

<794hp 689m 514mv shaft offensive evasive:60 city (outside) >
Players near you in Valour:
<PK> Vok Valour's Nexus Point
<PK> Kryton Valour's Nexus Point
Kryton is in excellent condition.

<794hp 689m 514mv shaft offensive evasive:59 city (outside) >
Kryton is blinded by the dirt in his eyes!
Your kicked dirt scratches Kryton.
Kryton has a few scratches.

<794hp 689m 514mv shaft offensive evasive:58 city (outside) >
Your freezing bite DISMEMBERS Kryton!
Kryton dual parries your chill.
Your freezing bite DISMEMBERS Kryton!
Kryton's charge MUTILATES you!
You can feel a crude spear dig into your body.
Kryton's wrath scratches you.
Kryton's charge maims you!
Kryton has some small wounds and bruises.

<715hp 689m 514mv shaft offensive bloody:120 city (outside) >
Kryton has fled!
Kryton walks south.

<715hp 689m 514mv no opponent no opponent bloody:119 city (outside) >

Kryton walks in.

<715hp 689m 514mv no opponent no opponent bloody:116 city (outside) >
Kryton walks south.

<715hp 689m 514mv no opponent no opponent bloody:115 city (outside) > They aren't here.

<715hp 689m 514mv no opponent no opponent bloody:115 city (outside) > You stop wielding an icicle.
You stop wielding a frostbrand sword.
You wield the Colossal tree branch-bow.
The Colossal tree branch-bow feels like a part of you!

<715hp 689m 514mv no opponent no opponent bloody:114 city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.

<715hp 689m 512mv no opponent no opponent bloody:114 city (outside) >
They aren't here.

<715hp 689m 512mv no opponent no opponent bloody:113 city (outside) >
Players near you in Valour:
<PK> Vok The Eastern Promenade

<715hp 689m 512mv no opponent no opponent bloody:113 city (outside) >
Players near you in Valour:
<PK> Vok The Eastern Promenade

<715hp 689m 512mv no opponent no opponent bloody:112 city (outside) >
Players near you in Valour:
<PK> Vok The Eastern Promenade

<715hp 689m 512mv no opponent no opponent bloody:111 city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<715hp 689m 510mv no opponent no opponent bloody:111 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A large wolf walks in.
A wild boar walks in.

<715hp 689m 508mv no opponent no opponent bloody:110 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A wild boar walks in.
A large wolf walks in.

<715hp 689m 506mv no opponent no opponent bloody:110 city (outside) >
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<715hp 689m 504mv no opponent no opponent bloody:109 city (outside) > A long fall into a lot of water is all there is in that direction.

<715hp 689m 504mv no opponent no opponent bloody:109 city (outside) > A long fall into a lot of water is all there is in that direction.

<715hp 689m 504mv no opponent no opponent bloody:109 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A wild boar walks in.
A large wolf walks in.

<715hp 689m 502mv no opponent no opponent bloody:108 city (outside) >
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.
A Knight of the Hallowed Crown looks at you sternly.

<715hp 689m 500mv no opponent no opponent bloody:107 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<715hp 689m 498mv no opponent no opponent bloody:107 city (outside) >
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<715hp 689m 496mv no opponent no opponent bloody:106 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<715hp 689m 494mv no opponent no opponent bloody:106 city (outside) > Players near you in Valour:
<PK> Vok Bridge over the Bay of Sarich

<715hp 689m 494mv no opponent no opponent bloody:105 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A wild boar walks in.

<715hp 689m 492mv no opponent no opponent bloody:105 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<715hp 689m 490mv no opponent no opponent bloody:104 city (outside) >
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<715hp 689m 488mv no opponent no opponent bloody:104 city (outside) >
Players near you in Valour:
<PK> Vok The Outer Gates of Castle Valour

<715hp 689m 488mv no opponent no opponent bloody:103 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<715hp 689m 486mv no opponent no opponent bloody:102 city (outside) >
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<715hp 689m 484mv no opponent no opponent bloody:101 city (outside) >
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<715hp 689m 482mv no opponent no opponent bloody:101 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<715hp 689m 480mv no opponent no opponent bloody:100 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<715hp 689m 478mv no opponent no opponent bloody:100 city (outside) >
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A street peddler wanders around hoping to score a trade.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.
A large wolf walks in.
A wild boar walks in.

<715hp 689m 476mv no opponent no opponent bloody:99 city (outside) >
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<715hp 689m 474mv no opponent no opponent bloody:99 city (outside) > Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<715hp 689m 472mv no opponent no opponent bloody:98 city (outside) >
Players near you in Valour:
<PK> Vok Lower Valour Avenue

<715hp 689m 472mv no opponent no opponent bloody:98 city (outside) > Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<715hp 689m 470mv no opponent no opponent bloody:98 city (outside) >
Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.
A large wolf walks in.
A wild boar walks in.

<715hp 689m 468mv no opponent no opponent bloody:97 city (outside) >
Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<715hp 689m 466mv no opponent no opponent bloody:97 city (outside) >
Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A wild boar walks in.

<715hp 689m 464mv no opponent no opponent bloody:96 city (outside) > The Foot of the Palace Stairs
S-+-+| A red carpet leads up the white wooden stairs to the first
| | floor of the palace. Sewn into the sides of the carpet
o-+-S| is a gold trim. The carpet lacks enough width to cover
| | the entire stair, leaving a few inches of exposed wood
@-+-+| visible at either extremity. At least twenty stairs comprise
| the way up to the main floor. A marble bannister runs
| beside each side of the staircase. The stairs narrow
| as they ascend, leaving enough room for three people get
| by at their apex, whereas ten could sit on the bottom
---------+ step.

[Exits: east up]
Zelbin is here, guarding the palace from intruders.
A wild boar walks in.
A large wolf walks in.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
The boars wait in the thickets again.

<728hp 698m 514mv no opponent no opponent bloody:96 inside (indoors) > Players near you in Valour:
<PK> Vok The Foot of the Palace Stairs

<728hp 698m 514mv no opponent no opponent bloody:95 inside (indoors) >
Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A wild boar walks in.

<728hp 698m 513mv no opponent no opponent bloody:95 city (outside) >
Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A large wolf walks in.

<728hp 698m 511mv no opponent no opponent bloody:94 city (outside) >
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<728hp 698m 509mv no opponent no opponent bloody:94 city (outside) >
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A wild boar walks in.
A large wolf walks in.

<728hp 698m 507mv no opponent no opponent bloody:93 city (outside) >
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<728hp 698m 505mv no opponent no opponent bloody:93 city (outside) >
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
A large wolf walks in.

<728hp 698m 503mv no opponent no opponent bloody:92 city (outside) >
Players near you in Valour:
<PK> Vok Tribute Street

<728hp 698m 503mv no opponent no opponent bloody:92 city (outside) >
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A large wolf walks in.
A wild boar walks in.

<728hp 698m 501mv no opponent no opponent bloody:91 city (outside) >
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at
| | | its edges, seamless in its procession across the ground
+-+-@-+ | it has been laid down on. It marries the man-made with
| | the work of mother nature, creating a bond for both to
o-+-o| benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
o-+-o| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<728hp 698m 499mv no opponent no opponent bloody:90 city (outside) >
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* o-+| benefit from. Valourian flags, bearing the motif of the
|| Hallowed Crown of Queen Victoria, have been raised to
o-+| their greatest height, flying proudly atop white poles.
---------+

[Exits: north east west]
A large wolf walks in.
A wild boar walks in.

<728hp 698m 497mv no opponent no opponent bloody:90 city (outside) >
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Hallowed Crown of Queen Victoria, have been raised
| to their greatest height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
A large wolf walks in.

<728hp 698m 495mv no opponent no opponent bloody:89 city (outside) >
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Hallowed Crown of Queen Victoria,
| have been raised to their greatest height, flying proudly
| atop white poles.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<728hp 698m 493mv no opponent no opponent bloody:89 city (outside) > Players near you in Valour:
<PK> Vok The Western Promenade

<728hp 698m 493mv no opponent no opponent bloody:88 city (outside) >
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction
o-o * | of the Holy Cross. Strong and heavy, these gates are at least
| | | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
| | | the gates and looking out over them, two flags fly proudly
o * | - the first, Valour's national flag, and the second, the flag
| | of Seringale.
+-o |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A large wolf walks in.

<728hp 698m 491mv no opponent no opponent bloody:88 city (outside) >
A Secluded Field
*-*| This small field appears to be completely empty. All that
|| you see in all directions is nothing but a short mat of fresh
o-o *| green grass. Far to the north you think you see a white picket
| || fence but you cannot be sure from this great distance. Growing
o-@-+-+| inside the grass are small white daisies, their yellow faces
| || staring up at the sky. This part of Drakath has been untouched
*-o *| by the busy hands of progress and remains even to this day
| | in its natural beauty. It seems the perfect place to have
+-o | a picnic.
---------+

[Exits: north east west]
A large wolf walks in.
A wild boar walks in.

<728hp 698m 489mv no opponent no opponent bloody:87 field (outside) >
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it
o-o| still grows with the vigour it had before it was ever stepped
| | on. Amongst the grass you see small daisies and buttercups,
@-o-+| their happy faces staring straight up into the sky. A few
| | huge footprints have been left in a long line directly
o-*-o | across the field, giving the impression that a heavily
| | | armored giant passed through here not too long ago. It
o +-o | seems very peaceful and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<728hp 698m 487mv no opponent no opponent bloody:87 field (outside) >
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o +-o | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]

<728hp 698m 485mv no opponent no opponent bloody:86 field (outside) >
Players near you in Storm Hill:
<PK> Vok A Grassy Plateau

<728hp 698m 485mv no opponent no opponent bloody:85 field (outside) >
A Peaceful Outpost
o| This looks like a relatively new clearing. All the stones
|| have been brushed away to make room for a camp of a sort.
o-o| Occupying one part of the clearing is a hut built out of
| | freshly hewn wood. Upon closer inspection you realize that
o-@-o | this hut is big enough to fit a legendary Oliphaunt. A
| | | well worn path runs through the middle of the clearing.
o-o +-o| On one side of the path is fresh mud, in which there are
| | gigantic footprints. Strangely, there is a well-tended
o-+-+-+ | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
you are unable to recognize have been perfectly organized in rows, with loving
care.

[Exits: east west]
A storm giant warrior is posted here.
A wild boar walks in.
A large wolf walks in.

<728hp 698m 484mv no opponent no opponent bloody:85 inside (indoors) >
Players near you in Storm Hill:
<PK> Vok A Peaceful Outpost

<728hp 698m 484mv no opponent no opponent bloody:85 inside (indoors) >
A Peaceful Outpost
o| This looks like a relatively new clearing. All the stones
|| have been brushed away to make room for a camp of a sort.
o-o| Occupying one part of the clearing is a hut built out of
| | freshly hewn wood. Upon closer inspection you realize that
o-@-o | this hut is big enough to fit a legendary Oliphaunt. A
| | | well worn path runs through the middle of the clearing.
o-o +-o| On one side of the path is fresh mud, in which there are
| | gigantic footprints. Strangely, there is a well-tended
o-+-+-+ | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
you are unable to recognize have been perfectly organized in rows, with loving
care.

[Exits: east west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.
A storm giant warrior is posted here.

<728hp 698m 484mv no opponent no opponent bloody:84 inside (indoors) >
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o +-o | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]
A large wolf walks in.
A wild boar walks in.

<728hp 698m 483mv no opponent no opponent bloody:84 field (outside) > Alas, you cannot go that way.

<728hp 698m 483mv no opponent no opponent bloody:83 field (outside) >
Enter what?

<728hp 698m 483mv no opponent no opponent bloody:83 field (outside) >
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it
o-o| still grows with the vigour it had before it was ever stepped
| | on. Amongst the grass you see small daisies and buttercups,
@-o-+| their happy faces staring straight up into the sky. A few
| | huge footprints have been left in a long line directly
o-*-o | across the field, giving the impression that a heavily
| | | armored giant passed through here not too long ago. It
o +-o | seems very peaceful and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<728hp 698m 481mv no opponent no opponent bloody:82 field (outside) >
A Secluded Field
*-*| This small field appears to be completely empty. All that
|| you see in all directions is nothing but a short mat of fresh
o-o *| green grass. Far to the north you think you see a white picket
| || fence but you cannot be sure from this great distance. Growing
o-@-+-+| inside the grass are small white daisies, their yellow faces
| || staring up at the sky. This part of Drakath has been untouched
*-o *| by the busy hands of progress and remains even to this day
| | in its natural beauty. It seems the perfect place to have
+-o | a picnic.
---------+

[Exits: north east west]

<728hp 698m 479mv no opponent no opponent bloody:82 field (outside) >
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction
o-o * | of the Holy Cross. Strong and heavy, these gates are at least
| | | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
| | | the gates and looking out over them, two flags fly proudly
o * | - the first, Valour's national flag, and the second, the flag
| | of Seringale.
+-o |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A large wolf walks in.

<728hp 698m 477mv no opponent no opponent bloody:81 city (outside) >
Players near you in Valour:
<PK> Vok West Gate of City of Valour
<PK> Kryton Liberty Street

<728hp 698m 477mv no opponent no opponent bloody:81 city (outside) > The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Hallowed Crown of Queen Victoria,
| have been raised to their greatest height, flying proudly
| atop white poles.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A wild boar walks in.

<728hp 698m 475mv no opponent no opponent bloody:80 city (outside) >
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction
o-o * | of the Holy Cross. Strong and heavy, these gates are at least
| | | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
| | | the gates and looking out over them, two flags fly proudly
o * | - the first, Valour's national flag, and the second, the flag
| | of Seringale.
+-o |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A large wolf walks in.

<728hp 698m 473mv no opponent no opponent bloody:79 city (outside) >
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Hallowed Crown of Queen Victoria,
| have been raised to their greatest height, flying proudly
| atop white poles.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A wild boar walks in.

<728hp 698m 471mv no opponent no opponent bloody:78 city (outside) >
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Hallowed Crown of Queen Victoria, have been raised
| to their greatest height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<728hp 698m 469mv no opponent no opponent bloody:77 city (outside) >
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* o-+| benefit from. Valourian flags, bearing the motif of the
|| Hallowed Crown of Queen Victoria, have been raised to
o-+| their greatest height, flying proudly atop white poles.
---------+

[Exits: north east west]
A disciple of Sarich quietly observes the area.
A large wolf walks in.
A wild boar walks in.

<728hp 698m 467mv no opponent no opponent bloody:77 city (outside) >
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at
| | | its edges, seamless in its procession across the ground
+-+-@-+ | it has been laid down on. It marries the man-made with
| | the work of mother nature, creating a bond for both to
o-+-o| benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
o-+-o| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<728hp 698m 465mv no opponent no opponent bloody:76 city (outside) >
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A large wolf walks in.
A wild boar walks in.

<728hp 698m 463mv no opponent no opponent bloody:76 city (outside) > A long fall into a lot of water is all there is in that direction.

<728hp 698m 463mv no opponent no opponent bloody:75 city (outside) >
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
A large wolf walks in.

<728hp 698m 461mv no opponent no opponent bloody:75 city (outside) >
Players near you in Valour:
<PK> Vok Tribute Street
<PK> Kryton Bridge over the Bay of Vamana

<728hp 698m 461mv no opponent no opponent bloody:74 city (outside) >
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.

<728hp 698m 459mv no opponent no opponent bloody:73 city (outside) >
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A citizen of Valour wanders about.
A wild boar walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<728hp 698m 457mv no opponent no opponent bloody:73 city (outside) > Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-S | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
S-@-+ | bear the same shaped roof - slates that meet to form
| | a triangle. At their apex, light wood provides a bond.
o-+-S | The street is wide enough for a wagon pulled by horses
| | to travel down without disrupting foot traffic. Lamp-posts
*-+-+-+| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<728hp 698m 455mv no opponent no opponent bloody:72 city (outside) >
Tribute Street
o-+-S | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
S-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
*-+-+-+| street is wide enough for a wagon pulled by horses to
| travel down without disrupting foot traffic. Lamp-posts
| leading down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A large wolf walks in.

<728hp 698m 453mv no opponent no opponent bloody:72 city (outside) >
Gates of the Royal Palace
S-+-+ | These are the famed gates of the palace of Valour. Their
| | handles are tipped with diamonds that scintillate as the
o-+-S | natural light catches them. Made up of long bars of gold,
| | with the topmost bar curved into an arch across the gate,
*-@-+-+| this is the aesthetic perfection that the denizens of
| Valour have come to expect from their dignified monarch.
| The gates remain open, for all to visit Valour's ruler
| to seek counsel.
|
---------+

[Exits: north east west]
A lush, leafy arbor provides some peaceful shaded respite.
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
A large wolf walks in.
A wild boar walks in.

<728hp 698m 451mv no opponent no opponent bloody:71 city (outside) >
Lower Valour Avenue
S-+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
o-+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
*-+-@-+-+| this is a residential area. It is a very quiet area, void
|| of most of the hustle and bustle of city life. Lamp-posts
F-+| lead the avenue east and west, each of them bearing a
| statuette of a Knight.
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<728hp 698m 449mv no opponent no opponent bloody:71 city (outside) >
Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.
A large wolf walks in.
A wild boar walks in.

<728hp 698m 447mv no opponent no opponent bloody:70 city (outside) > You scan all around.
*** Range 4 (east) ***
A street peddler wanders around hoping to score a trade.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.
*** Range 5 (east) ***
A Valourian sentry stands on duty, guarding the bridge.
*** Range 2 (west) ***
A member of the Valourian special forces is riding on a powerful steed.
A member of the Valourian special forces is riding on a powerful steed.
*** Range 3 (west) ***
Zelbin is here, guarding the palace from intruders.

<728hp 698m 447mv no opponent no opponent bloody:70 city (outside) >
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<728hp 698m 445mv no opponent no opponent bloody:70 city (outside) >
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<728hp 698m 443mv no opponent no opponent bloody:69 city (outside) >
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<728hp 698m 441mv no opponent no opponent bloody:68 city (outside) > Players near you in Valour:
<PK> Vok Lower Valour Avenue
<PK> Kryton The Western Promenade

<728hp 698m 441mv no opponent no opponent bloody:68 city (outside) >
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<739hp 698m 496mv no opponent no opponent bloody:67 city (outside) >
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A street peddler wanders around hoping to score a trade.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.
A large wolf walks in.
A wild boar walks in.

<739hp 698m 494mv no opponent no opponent bloody:67 city (outside) >
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<739hp 698m 492mv no opponent no opponent bloody:66 city (outside) >
Players near you in Valour:
<PK> Vok The Walk of Pride
<PK> Kryton The Western Promenade

<739hp 698m 492mv no opponent no opponent bloody:66 city (outside) >
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<739hp 698m 490mv no opponent no opponent bloody:65 city (outside) >
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A large wolf walks in.

<739hp 698m 488mv no opponent no opponent bloody:64 city (outside) >
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<739hp 698m 486mv no opponent no opponent bloody:64 city (outside) >
South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A large wolf walks in.

<739hp 698m 484mv no opponent no opponent bloody:63 city (outside) >
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<739hp 698m 481mv no opponent no opponent bloody:63 hills (outside) >
Players near you in Dwarven Encampment:
<PK> Vok Steep Incline of Shale and Skree

<739hp 698m 481mv no opponent no opponent bloody:62 hills (outside) >
South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A large wolf walks in.

<739hp 698m 479mv no opponent no opponent bloody:61 city (outside) >
A centurion says 'Welcome to Valour, Vok.'
A centurion steps aside and allows you to pass.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<739hp 698m 477mv no opponent no opponent bloody:61 city (outside) > Players near you in Valour:
<PK> Vok The Walk of Pride

<739hp 698m 477mv no opponent no opponent bloody:60 city (outside) >
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A large wolf walks in.

<739hp 698m 475mv no opponent no opponent bloody:60 city (outside) >
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<739hp 698m 473mv no opponent no opponent bloody:59 city (outside) >
Players near you in Valour:
<PK> Vok The Walk of Pride

<739hp 698m 473mv no opponent no opponent bloody:59 city (outside) >
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<739hp 698m 471mv no opponent no opponent bloody:58 city (outside) > The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A street peddler wanders around hoping to score a trade.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.
A large wolf walks in.
A wild boar walks in.

<739hp 698m 469mv no opponent no opponent bloody:58 city (outside) >
Players near you in Valour:
<PK> Vok The Knight's War Memorial

<739hp 698m 469mv no opponent no opponent bloody:57 city (outside) >
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<739hp 698m 467mv no opponent no opponent bloody:56 city (outside) >
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<739hp 698m 465mv no opponent no opponent bloody:56 city (outside) >
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<739hp 698m 463mv no opponent no opponent bloody:55 city (outside) >
Lower Valour Avenue
+-+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+-S | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | of most of the hustle and bustle of city life. Lamp-posts
F-+ | lead the avenue east and west, each of them bearing a statuette
| of a Knight.
|
---------+

[Exits: east west]
A citizen of Valour wanders about.
A large wolf walks in.
A wild boar walks in.

<739hp 698m 461mv no opponent no opponent bloody:54 city (outside) >
Players near you in Valour:
<PK> Vok Lower Valour Avenue

<739hp 698m 461mv no opponent no opponent bloody:53 city (outside) >
Lower Valour Avenue
| The avenue cuts a pathway between the houses in the lower
| district of the city of Valour. Houses loom over the road,
| just barely managing to avoid blocking the natural light from
| entrance. Their fixtures and decor gives away that this is
+-+-@-+-+| a residential area. It is a very quiet area, void of most
| | of the hustle and bustle of city life. Lamp-posts lead the
F-+ | avenue east and west, each of them bearing a statuette of
| a Knight.
|
---------+

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<739hp 698m 459mv no opponent no opponent bloody:53 city (outside) >
Lower Valour Avenue
+| The avenue cuts a pathway between the houses in the lower
|| district of the city of Valour. Houses loom over the
+| road, just barely managing to avoid blocking the natural
|| light from entrance. Their fixtures and decor gives away
+-+-@-+-+| that this is a residential area. It is a very quiet area,
| || void of most of the hustle and bustle of city life. Lamp-posts
F-+ +| lead the avenue east and west, each of them bearing a
|| statuette of a Knight.
+|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<739hp 698m 457mv no opponent no opponent bloody:53 city (outside) >
Lower Valour Avenue
+ | The avenue cuts a pathway between the houses in the lower
| | district of the city of Valour. Houses loom over the road,
+ | just barely managing to avoid blocking the natural light
| | from entrance. Their fixtures and decor gives away that
+-+-@-+-+| this is a residential area. It is a very quiet area, void
| | | of most of the hustle and bustle of city life. Lamp-posts
+ + | lead the avenue east and west, each of them bearing a statuette
| | of a Knight.
+ |
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<739hp 698m 455mv no opponent no opponent bloody:52 city (outside) >
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A street peddler wanders around hoping to score a trade.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.
A large wolf walks in.
A wild boar walks in.

<739hp 698m 453mv no opponent no opponent bloody:52 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<739hp 698m 451mv no opponent no opponent bloody:51 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.
The bridge creaks beneath your feet.

<739hp 698m 449mv no opponent no opponent bloody:51 city (outside) >
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<739hp 698m 447mv no opponent no opponent bloody:50 city (outside) >
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<739hp 698m 445mv no opponent no opponent bloody:50 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<739hp 698m 443mv no opponent no opponent bloody:49 city (outside) >
Players near you in Valour:
<PK> Vok Bridge over the Bay of Sarich

<739hp 698m 443mv no opponent no opponent bloody:49 city (outside) > The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.
A Knight of the Hallowed Crown looks at you sternly.

<739hp 698m 441mv no opponent no opponent bloody:48 city (outside) >

Paeix tells you 'Do you fight kryton?'
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<739hp 698m 439mv no opponent no opponent bloody:47 city (outside) >
Players near you in Valour:
<PK> Vok Bridge over the Bay of Sarich

<739hp 698m 439mv no opponent no opponent bloody:47 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.

<739hp 698m 437mv no opponent no opponent bloody:45 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<739hp 698m 435mv no opponent no opponent bloody:44 city (outside) >
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<739hp 698m 433mv no opponent no opponent bloody:44 city (outside) >
Players near you in Valour:
<PK> Vok Bridge over the Bay of Sarich

<739hp 698m 433mv no opponent no opponent bloody:43 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<739hp 698m 431mv no opponent no opponent bloody:43 city (outside) >
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<739hp 698m 429mv no opponent no opponent bloody:42 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A wild boar walks in.
A large wolf walks in.

<739hp 698m 427mv no opponent no opponent bloody:41 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A noble of Valour walks down the street.
A large wolf walks in.
A wild boar walks in.

<739hp 698m 425mv no opponent no opponent bloody:41 city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<739hp 698m 423mv no opponent no opponent bloody:40 city (outside) > The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.

<739hp 698m 421mv no opponent no opponent bloody:40 city (outside) > Players near you in Valour:
<PK> Vok The Eastern Promenade

<739hp 698m 421mv no opponent no opponent bloody:39 city (outside) >
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A large wolf walks in.

<739hp 698m 419mv no opponent no opponent bloody:38 city (outside) >
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<739hp 698m 417mv no opponent no opponent bloody:38 field (outside) >

The lightning has stopped.

<750hp 698m 472mv no opponent no opponent bloody:37 field (outside) > Players near you in River Wood:
<PK> Vok A grassy bank near the water

<750hp 698m 472mv no opponent no opponent bloody:37 field (outside) >
You search the area for some herbs.
You could not find any suitable herbs.

<750hp 673m 472mv no opponent no opponent bloody:36 field (outside) >
Players near you in River Wood:
<PK> Vok A grassy bank near the water

<750hp 673m 472mv no opponent no opponent bloody:30 field (outside) >
You search the area for some herbs.
You feel much better.

<904hp 623m 472mv no opponent no opponent bloody:29 field (outside) >
You feel righteous as you yell out your warcry.
You yell 'Light of Heaven, grant me your fury to purge the darkness!'

<904hp 593m 472mv no opponent no opponent bloody:23 field (outside) >
Your skin is already as tough as bark.

<904hp 593m 472mv no opponent no opponent bloody:20 field (outside) > You vision is already as sharp as it can get.

<904hp 593m 472mv no opponent no opponent bloody:19 field (outside) > A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<904hp 593m 472mv no opponent no opponent bloody:19 field (outside) > Players near you in River Wood:
<PK> Vok A grassy bank near the water

<904hp 593m 472mv no opponent no opponent bloody:19 field (outside) > You tell Paeix 'Aye.'

<904hp 593m 472mv no opponent no opponent bloody:19 field (outside) >
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<904hp 593m 472mv no opponent no opponent bloody:18 field (outside) > A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<904hp 593m 472mv no opponent no opponent bloody:18 field (outside) >
[KNIGHT] Salania the Squire of Knights : 'Kryton has entered the Knight's path.'

<904hp 593m 472mv no opponent no opponent bloody:18 field (outside) > Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A large wolf swims in.

<904hp 593m 470mv no opponent no opponent bloody:17 pond (outside) >
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<904hp 593m 467mv no opponent no opponent bloody:16 field (outside) >
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A large wolf walks in.

<904hp 593m 465mv no opponent no opponent bloody:15 city (outside) >
A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[Exits: north east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<904hp 593m 463mv no opponent no opponent bloody:15 city (outside) > The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<904hp 593m 461mv no opponent no opponent bloody:14 city (outside) >
You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
Skill: herb : lasts for 11 hours
Spell: cabal sanctuary: lasts for 2 hours
Skill: beast call : lasts for 5 hours
Skill: keen sight : lasts for 35 hours
Skill: barkskin : modifies armor class by 75 for 9 hours

<904hp 593m 461mv no opponent no opponent bloody:14 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A noble of Valour walks down the street.
A large wolf walks in.
A wild boar walks in.

<904hp 593m 459mv no opponent no opponent bloody:13 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A wild boar walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<904hp 593m 457mv no opponent no opponent bloody:13 city (outside) >
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.

<904hp 593m 455mv no opponent no opponent bloody:12 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.

<904hp 612m 508mv no opponent no opponent bloody:11 city (outside) >
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<904hp 612m 506mv no opponent no opponent bloody:11 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.

<904hp 612m 504mv no opponent no opponent bloody:10 city (outside) > Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<904hp 612m 502mv no opponent no opponent bloody:10 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<904hp 612m 500mv no opponent no opponent bloody:9 city (outside) >
Kryton yells 'God of War, bless me with your power!'

<904hp 612m 500mv no opponent no opponent bloody:9 city (outside) >
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 25000 gold!'

<904hp 612m 500mv no opponent no opponent bloody:8 city (outside) >
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<904hp 612m 498mv no opponent no opponent bloody:7 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<904hp 612m 496mv no opponent no opponent bloody:7 city (outside) >
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<904hp 612m 494mv no opponent no opponent bloody:6 city (outside) >
Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.
The bridge creaks beneath your feet.

<904hp 612m 492mv no opponent no opponent bloody:6 city (outside) >
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<904hp 612m 490mv no opponent no opponent bloody:5 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<904hp 612m 488mv no opponent no opponent bloody:5 city (outside) > The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A large wolf walks in.
A wild boar walks in.

<904hp 612m 486mv no opponent no opponent bloody:4 city (outside) >
The gates have been opened across the path.

<904hp 612m 486mv no opponent no opponent bloody:4 city (outside) >
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A wild boar walks in.
A large wolf walks in.

<904hp 612m 482mv no opponent no opponent bloody:4 sand (outside) > The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
A large wolf walks in.
A wild boar walks in.

<904hp 612m 476mv no opponent no opponent bloody:3 sand (outside) >
Huge weeping willows surround the knight's path.

<904hp 612m 476mv no opponent no opponent bloody:3 sand (outside) > Huge weeping willows surround the knight's path.

<904hp 612m 476mv no opponent no opponent bloody:2 sand (outside) > The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
A wild boar walks in.
A large wolf walks in.

<904hp 612m 470mv no opponent no opponent bloody:2 sand (outside) >
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<904hp 612m 464mv no opponent no opponent bloody:2 sand (outside) >
Kryton walks in.

<904hp 612m 464mv no opponent no opponent bloody:1 sand (outside) > Kryton yells 'Help! I am being attacked by Vok!'
Your chill MASSACRES Kryton!
Kryton has a few scratches.

<904hp 612m 464mv segment offensive bloody:120 sand (outside) >

You stab at Kryton with an arrow at point blank range.
Your point blank stab DISMEMBERS Kryton!
Your chill MASSACRES Kryton!
Your chill misses Kryton.
Your chill MASSACRES Kryton!
Kryton's smash DISEMBOWELS you!
Kryton's crush DISEMBOWELS you!
Kryton has quite a few wounds.

<817hp 612m 464mv segment offensive bloody:120 sand (outside) >
Kryton stops wielding something.
Kryton has quite a few wounds.

<817hp 612m 464mv segment none bloody:120 sand (outside) >
Kryton wears a kite shield bearing the crest of Solace as a shield.
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 25000 gold!'
Kryton has quite a few wounds.

<817hp 612m 464mv segment defensive bloody:120 sand (outside) > No way! You are still fighting!
Kryton has quite a few wounds.

<817hp 612m 464mv segment defensive bloody:120 sand (outside) > You do the best you can!
Kryton has quite a few wounds.

<817hp 612m 464mv segment defensive bloody:120 sand (outside) > Kryton leans back and ducks underneath your flying dirt.
Your kicked dirt misses Kryton.
Kryton has quite a few wounds.

<817hp 612m 464mv segment defensive bloody:120 sand (outside) >
You stab at Kryton with an arrow at point blank range.
Your point blank stab DISMEMBERS Kryton!
Your chill misses Kryton.
Kryton's shield jolts under your chill, but holds.
Your chill MASSACRES Kryton!
Kryton concentrates on his combat style to prevent you from dodging.
Kryton's smash MUTILATES you!
Kryton's crush MUTILATES you!
Kryton has quite a few wounds.

<741hp 612m 464mv segment defensive bloody:120 sand (outside) >
Kryton surges with power.
Kryton strikes you with his weapon and attempts to hobble you.
Kryton's hobble mauls you.
You clutch your leg painfully as you begin to hobble.
Kryton has quite a few wounds.

<718hp 612m 464mv segment defensive bloody:120 sand (outside) >

Your chill MASSACRES Kryton!
Kryton's smash DISEMBOWELS you!
Kryton's smash DISEMBOWELS you!
Kryton's crush MUTILATES you!
Kryton has quite a few wounds.

<584hp 612m 464mv segment defensive bloody:120 sand (outside) > You stop wielding the Colossal tree branch-bow.
You wield a frostbrand sword.
A frostbrand sword feels like a part of you!
Kryton has quite a few wounds.

<584hp 612m 464mv segment defensive bloody:120 sand (outside) > You wield an icicle in your off-hand.
An icicle feels like a part of you!
Kryton has quite a few wounds.

<584hp 612m 464mv segment defensive bloody:120 sand (outside) >
Kryton's smash maims you!
Kryton's crush DISEMBOWELS you!
Kryton's crush MUTILATES you!
Your freezing bite DISMEMBERS Kryton!
Your freezing bite DISEMBOWELS Kryton!
Your freezing bite DISMEMBERS Kryton!
You scream out in agonizing pain as your body starts to deform!
Your body becomes covered with fur and your claws sharpen as you take the form of a tiger!
A large wolf's bite injures Kryton.
A large wolf's bite injures Kryton.
Kryton has some big nasty wounds and scratches.

<511hp 612m 464mv segment defensive bloody:120 sand (outside) >
Kryton surges with power.
Kryton sends you sprawling with a powerful bash!
Kryton's bash maims you!
Kryton has some big nasty wounds and scratches.

<478hp 612m 464mv segment defensive bloody:120 sand (outside) >

Rimath the trader auctions 'Place yer bids! the dark armlets of Vladimere is being auctioned for 15000 gold!'
Kryton has some big nasty wounds and scratches.

<478hp 612m 464mv segment defensive bloody:120 sand (outside) >
Kryton's smash MUTILATES you!
Your freezing bite MASSACRES Kryton!
Your freezing bite MASSACRES Kryton!
A large wolf's bite injures Kryton.
Kryton looks pretty hurt.

<437hp 612m 464mv segment defensive bloody:120 sand (outside) >
A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
Kryton looks pretty hurt.

<451hp 619m 514mv segment defensive bloody:120 sand (outside) >
Your leg recovers enough to move normally again.
Kryton's shield absorbs the impact of your freezing bite easily.
Kryton blocks your attack with his shield.
Your crush devastates Kryton!
Kryton's smash maims you!
Kryton's crush maims you!
You dodge Kryton's smash.
A wild boar's charge misses Kryton.
Kryton's riposte MASSACRES a wild boar!
Kryton is in awful condition.

<382hp 619m 514mv segment defensive bloody:120 sand (outside) >
Kryton has fled!
Kryton limps south.

<382hp 619m 514mv no opponent no opponent bloody:120 sand (outside) > But you aren't in combat!
You feel less wobbly on your feet.

<382hp 619m 514mv no opponent no opponent bloody:119 sand (outside) > You rise back to your feet.
A ray of light shines down briefly nearby, then vanishes.

<382hp 619m 514mv no opponent no opponent bloody:119 sand (outside) >
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A wild boar walks in.
A large wolf walks in.

<382hp 619m 508mv no opponent no opponent bloody:118 sand (outside) >
You don't have a bow wielded.

<382hp 619m 508mv no opponent no opponent bloody:118 sand (outside) >
Huge weeping willows surround the knight's path.

<382hp 619m 508mv no opponent no opponent bloody:117 sand (outside) >
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<382hp 619m 502mv no opponent no opponent bloody:116 sand (outside) >
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<382hp 619m 496mv no opponent no opponent bloody:116 sand (outside) >
They aren't here.

<382hp 619m 496mv no opponent no opponent bloody:115 sand (outside) > The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
A large wolf walks in.
A wild boar walks in.
Salania the Squire of Knights says 'Greetings Vok. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<382hp 619m 490mv no opponent no opponent bloody:115 sand (outside) >
They aren't here.

<382hp 619m 490mv no opponent no opponent bloody:115 sand (outside) > The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
A wild boar walks in.
A large wolf walks in.

<382hp 619m 486mv no opponent no opponent bloody:114 road (outside) > They aren't here.

<382hp 619m 486mv no opponent no opponent bloody:114 road (outside) >
A plunge into the waters below is the only thing found east of here.

<382hp 619m 486mv no opponent no opponent bloody:113 road (outside) > They aren't here.

<382hp 619m 486mv no opponent no opponent bloody:113 road (outside) >
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
A large wolf walks in.
A wild boar walks in.
Holy Knight says 'Greetings Vok, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<382hp 619m 485mv no opponent no opponent bloody:113 inside (indoors) >
They aren't here.

<382hp 619m 485mv no opponent no opponent bloody:112 inside (indoors) >
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<382hp 619m 484mv no opponent no opponent bloody:112 inside (indoors) >
They aren't here.

<382hp 619m 484mv no opponent no opponent bloody:111 inside (indoors) >
Players near you in The Holy Altar:
<PK> Vok The Main Courtyard

<382hp 619m 484mv no opponent no opponent bloody:111 inside (indoors) >
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.

<382hp 619m 484mv no opponent no opponent bloody:110 inside (indoors) >
A Marble Corridor
| A long white marble corridor, the floor and walls have
| been shined so much a reflection off them happens easily,
*-*-*| and the brightness could almost leave you disoriented.
| | The air around you seems cool and refreshing, although
@-*-*| you feel no current flowing to keep it so. To the north
| | lies a wider opened room.
* |
| |
!-!-!-+ |
---------+

[Exits: north east]
A large wolf walks in.
A wild boar walks in.

<382hp 619m 483mv no opponent no opponent bloody:109 inside (indoors) >
The Main Courtyard
| In the centre of this vast open place stands a fountain of
| the upmost beauty and craftsmanship. Red, white and black
*-*-* | rose bushes grow around it, making it a sight of awe indeed.
| | The perimeter of the courtyard is paved with blocks of smooth
*-@-* | granite for a walking path. A bit farther inside the courtyard
| | are hoof prints of great horses, that lead to a bright stable
* | to the east. The walking path that circles the compound leads
| | to only one giant oak door, to the west.
!-!-+ |
---------+

[Exits: east south west]
A wild boar walks in.
A large wolf walks in.

<382hp 619m 482mv no opponent no opponent bloody:109 inside (indoors) >
Players near you in The Holy Altar:
<PK> Vok The Main Courtyard

<382hp 619m 482mv no opponent no opponent bloody:108 inside (indoors) >
The Castle Gates
*-*-* | Here, the looming gate of the castle reaches dozens of feet
| | above you, and is wide enough to let ten or more people walk
*-*-* | in side by side. The actual gate itself is made of mithril,
| | and weighs enough to crush anyone caught under it in a heartbeat.
@ | If not for the banners and flags hanging from the wall above
| | the gate, it would seem a ominous thing indeed. To the north
!-!-+ | the main courtyard is visible.
|
|
---------+

[Exits: north south]
(White Aura) The Holy Knight of Valour is here protecting the shrine.
A large wolf walks in.
A wild boar walks in.
Holy Knight says 'Greetings Vok, may you slay the evil that plagues this land.'
Holy Knight says 'Welcome back honorable one.'
Holy Knight says 'Please do not request anything from me, as that would be wrong. Lord Resatimm has decreed it so.'

<382hp 619m 481mv no opponent no opponent bloody:107 inside (indoors) >
The Castle Moat
*-*-* | This is the castle moat, just a few strides away from the
| | main entrance of castle Valour. The portcullis is raised in
* | preparation for the passage of the Knights. A strong breeze
| | blows unwanted visitors back away from the entrance ahead.
!-!-@ | The water in the moat is crystal clear, with dolphins swimming
| around playfully within. To the north is the large gate of
| Castle Valour, guarded by a heavily armored figure.
|
|
---------+

[Exits: north west]
A wild boar walks in.
A large wolf walks in.

<382hp 619m 480mv no opponent no opponent bloody:107 road (outside) >
The Knight's Path
*-*-*| This beautiful path has been carefully constructed to be
| | as pristine and flawless as possible. The wind whistles
* | with a calm cool breeze, as the scent of flowers hang within
| | the air. Huge weeping willows cast a shadow upon the path
!-!-@-+ | adding to the pristine look of castle Valour. Gardens of
| white and red roses can be seen through the willow trees.
| A layer of golden sand has been sprinkled across the path.
|
|
---------+

[Exits: east west]
(White Aura) Salania the Squire of Knights is here heeding a warning.
A large wolf walks in.
A wild boar walks in.
Salania the Squire of Knights says 'Greetings Vok. Welcome back to the castle.'
Salania the Squire of Knights says 'I am sure you are in need of a rest.'
Salania the Squire of Knights bows before you.

<382hp 619m 476mv no opponent no opponent bloody:106 sand (outside) >
The Knight's Path
!-! *-*| This beautiful path has been carefully constructed to
| || be as pristine and flawless as possible. The wind whistles
! *| with a calm cool breeze, as the scent of flowers hang
| || within the air. Huge weeping willows cast a shadow upon
!-!-@-!-+| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<382hp 619m 470mv no opponent no opponent bloody:106 sand (outside) >
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<382hp 619m 464mv no opponent no opponent bloody:105 sand (outside) > The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A wild boar walks in.
A large wolf walks in.

<382hp 619m 458mv no opponent no opponent bloody:105 sand (outside) >
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<382hp 619m 452mv no opponent no opponent bloody:104 sand (outside) >
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
A wild boar walks in.
A large wolf walks in.

<382hp 619m 446mv no opponent no opponent bloody:104 sand (outside) >
Huge weeping willows surround the knight's path.

<382hp 619m 446mv no opponent no opponent bloody:103 sand (outside) >
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
A large wolf walks in.
A wild boar walks in.

<382hp 619m 440mv no opponent no opponent bloody:103 sand (outside) >
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A wild boar walks in.
A large wolf walks in.

<382hp 619m 434mv no opponent no opponent bloody:103 sand (outside) >
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A large wolf walks in.
A wild boar walks in.

<382hp 619m 430mv no opponent no opponent bloody:102 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<382hp 619m 428mv no opponent no opponent bloody:102 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<382hp 619m 426mv no opponent no opponent bloody:101 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A large wolf walks in.
The bridge creaks beneath your feet.

<382hp 619m 424mv no opponent no opponent bloody:101 city (outside) >
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A large wolf walks in.
A wild boar walks in.

<382hp 619m 422mv no opponent no opponent bloody:100 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A large wolf walks in.

<382hp 619m 420mv no opponent no opponent bloody:100 city (outside) >
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A large wolf walks in.
A wild boar walks in.

<382hp 619m 418mv no opponent no opponent bloody:99 city (outside) >
Players near you in Valour:
<PK> Vok The Arch of Saint Avangulen

<382hp 619m 418mv no opponent no opponent bloody:98 city (outside) >
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A large wolf walks in.
A Knight of the Hallowed Crown looks at you sternly.

<382hp 619m 416mv no opponent no opponent bloody:98 city (outside) >
A building blocks the way east.

<382hp 619m 416mv no opponent no opponent bloody:98 city (outside) > A building blocks the way east.

<382hp 619m 416mv no opponent no opponent bloody:97 city (outside) >
A building blocks the way east.

<382hp 619m 416mv no opponent no opponent bloody:97 city (outside) >
A building blocks the way east.

<382hp 619m 416mv no opponent no opponent bloody:97 city (outside) > A building blocks the way east.

<382hp 619m 416mv no opponent no opponent bloody:97 city (outside) >
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A large wolf walks in.
A wild boar walks in.

<382hp 619m 414mv no opponent no opponent bloody:96 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A wild boar walks in.
A large wolf walks in.

<382hp 619m 412mv no opponent no opponent bloody:96 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A large wolf walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<382hp 619m 410mv no opponent no opponent bloody:95 city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A large wolf walks in.

<382hp 619m 408mv no opponent no opponent bloody:95 city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[Exits: north east south west]
A large wolf walks in.
A wild boar walks in.

<382hp 619m 406mv no opponent no opponent bloody:94 city (outside) >
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A large wolf walks in.

<382hp 619m 404mv no opponent no opponent bloody:94 city (outside) >

A wild boar looks uncomfortable in these surroundings.
A large wolf looks uncomfortable in these surroundings.
The white aura around your body fades.

<402hp 628m 459mv no opponent no opponent bloody:94 city (outside) > Players near you in Valour:
<PK> Vok East Gate of City of Valour

<402hp 628m 459mv no opponent no opponent bloody:93 city (outside) > A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
A large wolf walks in.
A wild boar walks in.

<402hp 628m 457mv no opponent no opponent bloody:93 field (outside) >
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A large wolf swims in.

<402hp 628m 455mv no opponent no opponent bloody:93 pond (outside) > Alas, you cannot go that way.

<402hp 628m 455mv no opponent no opponent bloody:92 pond (outside) > Alas, you cannot go that way.

<402hp 628m 455mv no opponent no opponent bloody:92 pond (outside) >
Alas, you cannot go that way.

<402hp 628m 455mv no opponent no opponent bloody:92 pond (outside) >
Players near you in River Wood:
<PK> Vok Shallow Water

<402hp 628m 455mv no opponent no opponent bloody:91 pond (outside) > Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
Some brown algae is here, squirting along.
A large wolf swims in.
A wild boar swims in.

<402hp 628m 452mv no opponent no opponent bloody:91 underwater (outside) >
Alas, you cannot go that way.

<402hp 628m 452mv no opponent no opponent bloody:91 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
A battered ray swims at the bottom.
A wild boar swims in.
A large wolf swims in.

<402hp 628m 450mv no opponent no opponent bloody:89 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A large wolf swims in.
A wild boar swims in.

<402hp 628m 448mv no opponent no opponent bloody:89 underwater (outside) >
You get a purple potion from a Big Ol'Pack Sack.

<402hp 628m 448mv no opponent no opponent bloody:88 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<402hp 628m 448mv no opponent no opponent bloody:88 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A wild boar swims in.
A large wolf swims in.

<402hp 628m 446mv no opponent no opponent bloody:87 underwater (outside) >
Players near you in River Wood:
<PK> Vok Underwater

<402hp 628m 446mv no opponent no opponent bloody:87 underwater (outside) >
Underwater
~| Water spans all around you as the direction you can swim in
|| is endless. The sea is bountiful with life and plants ...sea
~| weed is abundant - floating near the surface. The light shines
|| through dimly here.
~-~-@-~-~|
| | |
~ ~-~-~|
| |
~ |
---------+

[Exits: east south west]
A battered ray swims at the bottom.
A large wolf swims in.
A wild boar swims in.

<402hp 628m 444mv no opponent no opponent bloody:87 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in is
| | endless. The sea is bountiful with life and plants ...sea weed
~ | is abundant - floating near the surface. The light shines through
| | dimly here.
~-~-@-~-~|
| | |
~ ~-~-~ |
| |
~ |
---------+

[Exits: east west]
A battered ray swims at the bottom.
An enraged titan stands adrift with a burning look through your soul.
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A large wolf swims in.

<402hp 628m 442mv no opponent no opponent bloody:86 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...
~ | Sea weed is abundant - floating near the surface. The light
| | shines through dimly here. The scent of saline is pervasive.
~-~-@-~-~|
| |
~-~-~ |
|
|
---------+

[Exits: north east west]
A battered ray swims at the bottom.
A battered ray swims at the bottom.
A large wolf swims in.
A wild boar swims in.

<402hp 628m 440mv no opponent no opponent bloody:86 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ... Sea weed is abundant - floating near the surface. The
| | light shines through dimly here. The scent of saline is
~-~-@-~ | pervasive.
|
|
|
|
---------+

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.
A battered ray swims at the bottom.
(White Aura) A Triton Watchman stands here, with purpose.
A wild boar swims in.
A large wolf swims in.

<402hp 628m 438mv no opponent no opponent bloody:85 underwater (outside) > Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...
~ | Sea weed is abundant - floating near the surface. The light
| | shines through dimly here. The scent of saline is pervasive.
~-~-@ |
|
|
|
|
---------+

[Exits: west]
A large wolf swims in.
A wild boar swims in.

<402hp 628m 436mv no opponent no opponent bloody:85 underwater (outside) >
You stop wielding an icicle.
You stop wielding a frostbrand sword.
You wield the Colossal tree branch-bow.
The Colossal tree branch-bow feels like a part of you!

<402hp 628m 436mv no opponent no opponent bloody:84 underwater (outside) > Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...
~ | Sea weed is abundant - floating near the surface. The light
| | shines through dimly here. The scent of saline is pervasive.
~-~-@ |
|
|
|
|
---------+

[Exits: west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A large, ferocious wolf is here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<402hp 628m 436mv no opponent no opponent bloody:84 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ... Sea weed is abundant - floating near the surface. The
| | light shines through dimly here. The scent of saline is
~-~-@-~ | pervasive.
|
|
|
|
---------+

[Exits: east west]
A laurien elf seems unconcerned of any possible danger.
A battered ray swims at the bottom.
(White Aura) A Triton Watchman stands here, with purpose.
A wild boar swims in.
A large wolf swims in.

<402hp 628m 434mv no opponent no opponent bloody:83 underwater (outside) >
Players near you in River Wood:
<PK> Vok Underwater

<402hp 628m 434mv no opponent no opponent bloody:83 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...
~ | Sea weed is abundant - floating near the surface. The light
| | shines through dimly here. The scent of saline is pervasive.
~-~-@-~-~|
| |
~-~-~ |
|
|
---------+

[Exits: north east west]
A battered ray swims at the bottom.
A battered ray swims at the bottom.
A large wolf swims in.
A wild boar swims in.

<402hp 628m 432mv no opponent no opponent bloody:82 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in is
| | endless. The sea is bountiful with life and plants ...sea weed
~ | is abundant - floating near the surface. The light shines through
| | dimly here.
~-~-@-~-~|
| | |
~ ~-~-~ |
| |
~ |
---------+

[Exits: east west]
A battered ray swims at the bottom.
An enraged titan stands adrift with a burning look through your soul.
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A large wolf swims in.

<402hp 628m 430mv no opponent no opponent bloody:82 underwater (outside) >
Underwater
~| Water spans all around you as the direction you can swim in
|| is endless. The sea is bountiful with life and plants ...sea
~| weed is abundant - floating near the surface. The light shines
|| through dimly here.
~-~-@-~-~|
| | |
~ ~-~-~|
| |
~ |
---------+

[Exits: east south west]
A battered ray swims at the bottom.
A large wolf swims in.
A wild boar swims in.

<402hp 628m 428mv no opponent no opponent bloody:81 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A wild boar swims in.
A large wolf swims in.

<402hp 628m 426mv no opponent no opponent bloody:81 underwater (outside) >
Players near you in River Wood:
<PK> Vok Underwater

<402hp 628m 426mv no opponent no opponent bloody:80 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A laurien elf seems unconcerned of any possible danger.
A large wolf swims in.
A wild boar swims in.

<402hp 628m 424mv no opponent no opponent bloody:80 underwater (outside) >
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
A wild boar swims in.
A large wolf swims in.

<402hp 628m 421mv no opponent no opponent bloody:79 river (outside) > Alas, you cannot go that way.

<402hp 628m 421mv no opponent no opponent bloody:79 river (outside) >
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
A large wolf swims in.
A wild boar swims in.

<402hp 628m 418mv no opponent no opponent bloody:78 river (outside) >
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.
A wild boar swims in.
A large wolf swims in.

<402hp 628m 415mv no opponent no opponent bloody:78 river (outside) > A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]
A large wolf swims in.
A wild boar swims in.

<402hp 628m 412mv no opponent no opponent bloody:77 river (outside) >
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[Exits: north south]
A wild boar swims in.
A large wolf swims in.

<402hp 628m 408mv no opponent no opponent bloody:76 river (outside) >
Sudden stillness
~ | The water current is strangely still here, as if you are in
| | between two violent storms but unable to be touched by either.
~ | The water is cold and there is very little light. Raging white
| | waters with enough force to easily throw you to the other
@ | side of the caverns can be barely seen off in the distance.
| |
~ |
|
|
---------+

[Exits: north south]
A large wolf swims in.
A wild boar swims in.

<402hp 628m 405mv no opponent no opponent bloody:76 river (outside) >
Sudden stillness
~ | The water current is strangely still here, as if you are in
| | between two violent storms but unable to be touched by either.
~ | The water is cold and there is very little light. Raging white
| | waters with enough force to easily throw you to the other
@ | side of the caverns can be barely seen off in the distance.
|
|
|
|
---------+

[Exits: north (south)]
A wild boar swims in.
A large wolf swims in.

<402hp 628m 401mv no opponent no opponent bloody:75 river (outside) >
Players near you in River Wood:
<PK> Vok Sudden stillness

<402hp 628m 401mv no opponent no opponent bloody:75 river (outside) > The door is closed.

<402hp 628m 401mv no opponent no opponent bloody:75 river (outside) >
The door is closed.

<402hp 628m 401mv no opponent no opponent bloody:74 river (outside) >
You open the door south of you.

<402hp 628m 401mv no opponent no opponent bloody:74 river (outside) >
You quaff a Defender potion.
You are surrounded by a white aura.

<402hp 628m 401mv no opponent no opponent bloody:72 river (outside) >
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~-~-~-~-~|
||
~|
---------+

[Exits: north south]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.

<402hp 628m 401mv no opponent no opponent bloody:71 river (outside) > Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~-~-~-~-~|
||
~|
---------+

[Exits: north south]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, ferocious wolf is here.
(Charmed) A large, wild boar grunts softly here.

<402hp 628m 401mv no opponent no opponent bloody:71 river (outside) >
Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: north east west]
Kre' Qusan, the Sea Wyrm is here.
A servant shimmers from place to place.
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A short-haired beaver looks around for wood.
A servant shimmers from place to place.
A large wolf swims in.
A wild boar swims in.

<402hp 628m 397mv no opponent no opponent bloody:70 river (outside) >
Cold water
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely die
~ | from heat loss and frost bite. The water turns jet black
| | and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]
A river pike swims frantically about.
A wild boar swims in.
A large wolf swims in.

<402hp 628m 394mv no opponent no opponent bloody:69 river (outside) >
A murky river
~| Mud lines the floor of this section of the river. Even
|| in the light it seems murky and opaque at best. As you
~ ~| look closer, you see that there are footprints on the
| || floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A large wolf swims in.
A wild boar swims in.

<402hp 628m 391mv no opponent no opponent bloody:69 river (outside) >
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A short-haired beaver looks around for wood.
A wild boar swims in.
A large wolf swims in.

<402hp 628m 387mv no opponent no opponent bloody:68 river (outside) > Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A large wolf swims in.
A wild boar swims in.

<402hp 628m 383mv no opponent no opponent bloody:68 river (outside) >
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]
A wild boar swims in.
A large wolf swims in.

<402hp 628m 380mv no opponent no opponent bloody:67 pond (outside) >
Alas, you cannot go that way.

<402hp 628m 380mv no opponent no opponent bloody:67 pond (outside) >
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]
A large wolf swims in.
A wild boar swims in.

<402hp 628m 377mv no opponent no opponent bloody:67 pond (outside) >
Alas, you cannot go that way.

<402hp 628m 377mv no opponent no opponent bloody:66 pond (outside) >
A glistening cascade of water
f| The deafening roar of waterfalls surround you. You are in
|| an inner cave in which dampness surrounds you. Slippery patches
f-z-z| of moss grow on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]
A wild boar swims in.
A large wolf swims in.
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<416hp 638m 429mv no opponent no opponent bloody:66 pond (outside) > Players near you in Mystic Forest:
<PK> Vok A glistening cascade of water

<416hp 638m 429mv no opponent no opponent bloody:65 pond (outside) >
Entrance to a river valley
f| Before you stands a river valley filled with lush vegetation.
|| You hear the deafening roar of waterfalls as they cascade
f| all around you.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]
A large wolf walks in.
A wild boar walks in.

<416hp 638m 427mv no opponent no opponent bloody:65 forest (outside) >
A fringe in the flower-laden bushes parts to allow the cascade of a brilliant waterfall.
Rimath the trader auctions 'Place yer bids! the dark armlets of Vladimere is being auctioned for 15000 gold!'

<416hp 638m 427mv no opponent no opponent bloody:64 forest (outside) > A fringe in the flower-laden bushes parts to allow the cascade of a brilliant waterfall.

<416hp 638m 427mv no opponent no opponent bloody:64 forest (outside) >
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy. The moon's reflection
f | wanes as the water moves silently about in serenity.
| |
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<416hp 638m 424mv no opponent no opponent bloody:64 hills (outside) >
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. The ripples of water make the reflection
f | of the moon break into a million little crystals. The serenity
| | is unnerving to say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]

<416hp 638m 420mv no opponent no opponent bloody:63 hills (outside) >
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<416hp 638m 418mv no opponent no opponent bloody:62 forest (outside) >
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<416hp 638m 415mv no opponent no opponent bloody:62 forest (outside) >
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
A small pine tree stands here.

<416hp 638m 413mv no opponent no opponent bloody:61 forest (outside) >
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<416hp 638m 410mv no opponent no opponent bloody:61 forest (outside) > The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<416hp 638m 407mv no opponent no opponent bloody:60 mountain (outside) >
Flat Rock
| The ground suddenly slopes into a mountain waste. All around
| you are peaks of dagger like mountain tops that jut out menacingly
* o| from all directions. The altitude is noticeably higher here.
| ||
@ f|
| ||
x-x-x|
| |
f |
---------+

[Exits: north south]
Zephyrus the displaced minstrel is here, seeking a new line of work.

<416hp 638m 401mv no opponent no opponent bloody:60 mountain (outside) >
Over the edge of the limestone ledge you can see the forest stretch below.

<416hp 638m 401mv no opponent no opponent bloody:59 mountain (outside) > Over the edge of the limestone ledge you can see the forest stretch below.

<416hp 638m 401mv no opponent no opponent bloody:59 mountain (outside) >
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<416hp 638m 397mv no opponent no opponent bloody:59 mountain (outside) >
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<416hp 638m 392mv no opponent no opponent bloody:58 mountain (outside) >
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<416hp 638m 386mv no opponent no opponent bloody:58 mountain (outside) >
Over the edge of the limestone platform you can see forest stretching east.

<416hp 638m 386mv no opponent no opponent bloody:57 mountain (outside) >
A withered forest path
f| The surrounding area is void of all life and if there is some
|| form it is most likely withered. Close by you can see the beginnings
* o-f-f| and the edge of a wide river.
| | |
x @ |
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]
A wild boar walks in.

<416hp 638m 383mv no opponent no opponent bloody:57 forest (outside) >
A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<416hp 638m 382mv no opponent no opponent bloody:57 field (outside) >
Several flesh-eating beetles scuttle away as you near a rotting rabbit corpse.

<416hp 638m 382mv no opponent no opponent bloody:56 field (outside) >
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, and the moonlight glows softly
o-@-f-f| on your skin, comforting you with its silver light. The clearing
| | stretches to the west, where the grass seems trampled and ailing.
f |
| |
x-x |
---------+

[Exits: east west]

<416hp 638m 381mv no opponent no opponent bloody:56 forest (outside) > A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<416hp 638m 378mv no opponent no opponent bloody:55 forest (outside) >
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<416hp 638m 375mv no opponent no opponent bloody:54 forest (outside) >
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<416hp 638m 372mv no opponent no opponent bloody:54 forest (outside) >
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]

<416hp 638m 370mv no opponent no opponent bloody:53 forest (outside) >
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]
A fallow deer is grazing peacefully here.
A cute rabbit is here.

<416hp 638m 367mv no opponent no opponent bloody:53 forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A small path in the dense forest

<416hp 638m 367mv no opponent no opponent bloody:52 forest (outside) > A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f-f-f-f| The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[Exits: south west]
A small white bunny with floppy ears is giving you side-eye.

<416hp 638m 364mv no opponent no opponent bloody:52 forest (outside) >
These old trees are covered with thick, scaly bark lined with deep scars.

<416hp 638m 364mv no opponent no opponent bloody:52 forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A small path in the dense forest

<416hp 638m 364mv no opponent no opponent bloody:51 forest (outside) >
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[Exits: north east west]

<416hp 638m 361mv no opponent no opponent bloody:50 forest (outside) >
An intersection in the dense forest
f f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the
f-f-f-f| moonlight. Paths lead north, east and south.
| ||
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]
A cute rabbit is here.
A cute rabbit is here.

<416hp 638m 358mv no opponent no opponent bloody:50 forest (outside) > An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f f | The forest gradually lightens to the east. Paths lead east,
| | | west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]
A stone outcropping with traces of ore is here.
A brown fox is here, looking for some rabbits to chew up.

<416hp 638m 355mv no opponent no opponent bloody:49 forest (outside) >
A small path in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | || The crowns of the old trees completely block out the
f f f| moonlight. The path continues north and east.
| | ||
f @-f-f|
| |
f-f|
| |
o-f-f|
---------+

[Exits: north east]
A small mushroom grows nearby.
A small pine tree stands here.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.
A treant stands here in defense of the forest.

<416hp 638m 352mv no opponent no opponent bloody:48 forest (outside) >
A small path in the dense forest
| You are on a small path leading through the dense forest.
| The crowns of the old trees completely block out the
f-f-f-f-f| moonlight. The path continues north and south.
| | ||
f @ f|
| | ||
f f-f-f|
| |
f-f|
---------+

[Exits: north south]

<416hp 638m 349mv no opponent no opponent bloody:48 forest (outside) >
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<416hp 638m 346mv no opponent no opponent bloody:47 forest (outside) >
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f|
---------+

[Exits: east west]

<416hp 638m 343mv no opponent no opponent bloody:47 forest (outside) > Players near you in Mystic Forest:
<PK> Vok A trail through the dense forest

<416hp 638m 343mv no opponent no opponent bloody:46 forest (outside) >
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f |
| | |
f-f-f-f |
---------+

[Exits: east south west]

<416hp 638m 340mv no opponent no opponent bloody:46 forest (outside) >
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<416hp 638m 337mv no opponent no opponent bloody:45 forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A trail through the light forest

<416hp 638m 337mv no opponent no opponent bloody:45 forest (outside) >
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f |
| |
f-f |
---------+

[Exits: east west]

<416hp 638m 334mv no opponent no opponent bloody:44 forest (outside) >
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]
A stone outcropping with traces of ore is here.

<416hp 638m 332mv no opponent no opponent bloody:44 forest (outside) >
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<416hp 638m 329mv no opponent no opponent bloody:43 forest (outside) >
The edge of the forest
+| You are standing at the eastern edge of a big forest.
|| To the east are the bright lights of Seringale and to
+| the west is a narrow trail, leading in through the forest.
||
f-f-@-+-+|
||
+|
||
+|
---------+

[Exits: east west]

<416hp 638m 328mv no opponent no opponent bloody:43 field (outside) >
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large wolf walks in.
A wild boar walks in.

<416hp 638m 326mv no opponent no opponent bloody:42 city (outside) >
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A fledgling harpy is here, fallen from the clouds above.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A large wolf walks in.

<416hp 638m 324mv no opponent no opponent bloody:42 city (outside) >
Players near you in Seringale:
<PK> Vok Inside the West Gate

<416hp 638m 324mv no opponent no opponent bloody:41 city (outside) > The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A large wolf walks in.
A wild boar walks in.

<416hp 638m 322mv no opponent no opponent bloody:41 road (outside) >
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
A wild boar walks in.
A large wolf walks in.

<416hp 638m 320mv no opponent no opponent bloody:40 road (outside) >
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A large wolf walks in.
A wild boar walks in.

<416hp 638m 318mv no opponent no opponent bloody:40 road (outside) >
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]
A wild boar walks in.
A large wolf walks in.
The night is about to end.
Lightning flashes in the sky.
A wild boar looks uncomfortable in these surroundings.
A large wolf returns to its home in the wilderness.

<432hp 654m 371mv no opponent no opponent bloody:39 city (outside) > The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S * *|
|
|
---------+

[Exits: north east south west]
A wild boar walks in.

<432hp 654m 369mv no opponent no opponent bloody:39 road (outside) >
Players near you in Seringale:
<PK> Vok The West Common Road

<432hp 654m 369mv no opponent no opponent bloody:38 road (outside) >
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S * *-+|
||
S-+|
---------+

[Exits: north east south west]
A wild boar walks in.

<432hp 654m 367mv no opponent no opponent bloody:38 road (outside) >
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]
A wild boar walks in.

<432hp 654m 365mv no opponent no opponent bloody:38 city (outside) >
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<432hp 654m 365mv no opponent no opponent bloody:37 city (outside) >
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<432hp 654m 365mv no opponent no opponent bloody:37 city (outside) > A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<432hp 654m 365mv no opponent no opponent bloody:37 city (outside) >
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<432hp 654m 365mv no opponent no opponent bloody:36 city (outside) > Players near you in Seringale:
<PK> Vok West of Market Square

<432hp 654m 365mv no opponent no opponent bloody:36 city (outside) >
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]
A wild boar walks in.

<432hp 654m 364mv no opponent no opponent bloody:36 inside (indoors) >
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A wild boar walks in.

<432hp 654m 363mv no opponent no opponent bloody:35 city (outside) >
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A wild boar walks in.

<432hp 654m 361mv no opponent no opponent bloody:35 road (outside) >
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A wild boar walks in.

<432hp 654m 359mv no opponent no opponent bloody:34 road (outside) >
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A wild boar walks in.
Garp the citizen of Seringale walks in.

<432hp 654m 357mv no opponent no opponent bloody:34 road (outside) >
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A wild boar walks in.

<432hp 654m 355mv no opponent no opponent bloody:33 city (outside) > The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A wild boar walks in.

<432hp 654m 353mv no opponent no opponent bloody:33 road (outside) >
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A wild boar walks in.

<432hp 654m 351mv no opponent no opponent bloody:32 road (outside) >
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The bandana of a goblin lies on the ground.
A small brass orb with a bright red button has been left here.
The goblin extermination enforcer is here hunting down goblins.
A wild boar walks in.

<432hp 654m 349mv no opponent no opponent bloody:32 road (outside) >
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A wild boar walks in.

<432hp 654m 346mv no opponent no opponent bloody:31 road (outside) >
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
A wild boar walks in.

<432hp 654m 343mv no opponent no opponent bloody:31 road (outside) >
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A wild boar walks in.
A gate guard steps aside and allows you to pass him.

<432hp 654m 341mv no opponent no opponent bloody:30 city (outside) >
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A wild boar walks in.

<432hp 654m 339mv no opponent no opponent bloody:30 city (outside) > Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]
A wild boar walks in.

<432hp 654m 337mv no opponent no opponent bloody:29 field (outside) >
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
A homeless animal roams the streets alone.
A stray dog suddenly starts barking at you crazily.

<432hp 654m 335mv no opponent no opponent bloody:29 field (outside) >
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.

<432hp 654m 333mv no opponent no opponent bloody:28 road (outside) > A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A wild boar walks in.

<432hp 654m 331mv no opponent no opponent bloody:28 road (outside) >
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A wild boar walks in.
Irion the Wordbearer says 'Please do me a brief service, Vok. Rest on my horse and help me assign some tasks.'

<432hp 654m 330mv no opponent no opponent bloody:27 inside (indoors) >
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
Some brown cloth is on the floor.
A wild boar climbs in.

<432hp 654m 327mv no opponent no opponent bloody:27 mountain (outside) > Thick fog and thorny bushes prevent you from traveling in that direction.

<432hp 654m 327mv no opponent no opponent bloody:26 mountain (outside) >
Players near you in The Miden'nir:
<PK> Vok The Trail

<432hp 654m 327mv no opponent no opponent bloody:26 mountain (outside) > Thick fog and thorny bushes prevent you from traveling in that direction.

<432hp 654m 327mv no opponent no opponent bloody:26 mountain (outside) > Thick fog and thorny bushes prevent you from traveling in that direction.

<432hp 654m 327mv no opponent no opponent bloody:26 mountain (outside) > A Fog-Shrouded Trail
=*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

<432hp 654m 323mv no opponent no opponent bloody:25 mountain (outside) >
A thick wall of fog makes travel in that direction impossible.

<432hp 654m 323mv no opponent no opponent bloody:25 mountain (outside) >
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]

<432hp 654m 319mv no opponent no opponent bloody:24 forest (outside) >
The Haunted Pine Forest
| The snow begins to fall thickly as you enter a pine forest
| in the mountains. The burnt remains of two log cabins lie
| in a clearing about a dozen yards off the path. There is
| a disconcerting silence in these woods, an oppressive lifelessness
@ | that makes you want to leave them immediately. The trail stretches
| through these haunted woods up the side of the mountain and
| down through the fog to the foothills of the range.
|
|
---------+

[Exits: up down]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<432hp 654m 319mv no opponent no opponent bloody:24 forest (outside) >
Thick snow-covered trees stand in your way to the north.

<432hp 654m 319mv no opponent no opponent bloody:23 forest (outside) >
A Fog-Shrouded Trail
=*-F-+ | You are on a fog-shrouded trail which runs up the side of
| | | this dark mountain. The ground is wet and muddy with melted
*-* * | snow, and the path which should lead to the Miden'nir disappears
| | amongst the mist and the trees. There is nothing for you
@-x | to do but follow the trail that twists up towards the broken,
| snow-covered heights of the mountain range. An old stone
| tablet with inscriptions stands beside a bush in the corner.
|
|
---------+

[Exits: east up]

<432hp 654m 315mv no opponent no opponent bloody:23 mountain (outside) >
The wet, muddy ground beneath your feet stops your progress.

<432hp 654m 315mv no opponent no opponent bloody:22 mountain (outside) >
The Trail
*-F-+ | You are at the outskirts of a trail that leads up a mountainside,
| | | but a thick fog prevents any vision of what lies further.
*-* * | The steps of the Slaughtered Lamb inn extend a warm welcome
| | to the north, away from the quietly foreboding fog that has
x-@ | gathered itself around the trail behind the inn. The wind
| blows softly, carrying upon it soft whispers that invite you
| to travel westwards and discover what lies beyond the veil.
|
|
---------+

[Exits: north west]
Some brown cloth is on the floor.

<432hp 654m 311mv no opponent no opponent bloody:22 mountain (outside) >
Old Stables
o-+-f-f| An old wooden shed has been converted into stables here, in
| | || a shady area chosen noticeably distant from the Inn. Strange
*-F-+ f-f| sounds and smells emanate from within. A cobblestone path
| | | || runs north and south just next to it. To the west, you can
*-* @ f-x| see and smell the Slaughtered Lamb inn. The path becomes obscured
| | by fog to the south.
x-x |
|
|
---------+

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A wild boar walks in.

<432hp 654m 308mv no opponent no opponent bloody:21 inside (indoors) >
A cobbled path
o f-f| The majestic city of Seringale rises past the hills to
| | || the north, even from here it has an inviting air to it.
o-+-f-f| Green fields east of here are spotted with grazing animals
| | || and small outposts of goblins. This road has seen little
*-F-@ f-f| hardships, only showing minor repairs from general use.
| | | || The cobbled path butts right up against a small inn to
*-* * f-x| the south, or you can follow it to the north. There are
| || some apparent solid footholds down the river bank too,
x-x x| which seems to be changing direction again.
---------+

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A wild boar walks in.

<432hp 654m 307mv no opponent no opponent bloody:21 road (outside) >
Players near you in The Miden'nir:
<PK> Vok A cobbled path

<432hp 654m 307mv no opponent no opponent bloody:20 road (outside) > A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.

<432hp 654m 305mv no opponent no opponent bloody:20 road (outside) >
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
A homeless animal roams the streets alone.
A wild boar walks in.

<432hp 654m 303mv no opponent no opponent bloody:20 field (outside) >
Steep hills block your path.

<432hp 654m 303mv no opponent no opponent bloody:19 field (outside) >
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<432hp 654m 301mv no opponent no opponent bloody:18 field (outside) >
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
A homeless animal roams the streets alone.

<432hp 654m 299mv no opponent no opponent bloody:18 field (outside) >
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.

<432hp 654m 297mv no opponent no opponent bloody:17 road (outside) >
A muddy wetland
o f-f-f| You are at the western edge of a rather muddy wetland,
| | | || an expanse of green that stretches far and wide. Some
o f-f-f| of the water from the nearby river has been absorbed
| | | || into the soil, giving the ground a rather soggy texture.
o-+-@-f-f| Ponds are shrouded by small thin trees and bushes that
| | | || group around in thick clusters. Field southward. A shaky
F-+ f-f-f| bridge leads back west and a thin, natural path skirts
| | | | || the field southward.
* * f-x-f|
---------+

[Exits: north east south west]
Dark wings carry this bat swooping back and forth through the darkness.
A hungry-looking nanny goat forages for food here.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A wild boar walks in.

<432hp 654m 296mv no opponent no opponent bloody:17 forest (outside) >
The Miden'nir
o f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
o-+-f-f-f| nearby river has been absorbed into the soil, giving the
| | | || ground a rather soggy texture. Ponds are shrouded by small
F-+ @-f-f| thin trees and bushes that group around in thick clusters.
| | | | || The tops of a large city can be seen over the hills to
* * f-x-f| the north. The thin path skirts the field north and south,
| | | while the top of an inn rises above a nasty patch of brambles.
x-x x |
---------+

[Exits: north east south]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.

<432hp 654m 294mv no opponent no opponent bloody:16 forest (outside) >
Deep in the Miden'nir
o-+-f-f-f| You are in a rather muddy wetland, an expanse of green
| | | || that stretches far and wide. Some of the water from the
F-+ f-f-f| nearby river has been absorbed into the soil, giving
| | | | || the ground a rather soggy texture. Ponds are shrouded
* * @-x-f| by small thin trees and bushes that group around in thick
| | | clusters. The tops of a large city can be seen over the
x x | hills to the north. A thin path curves along the field,
| | skirting the bramble patch to the west and a wooded mountain
x-x-x| to the south.
---------+

[Exits: north east]
A strange granite statue is here, partially hidden in the bushes.

<432hp 654m 291mv no opponent no opponent bloody:15 forest (outside) > You bump into a tree.

<432hp 654m 291mv no opponent no opponent bloody:15 forest (outside) >
The brambles are not very inviting.

<432hp 654m 291mv no opponent no opponent bloody:14 forest (outside) >

The day has begun.
You feel you can call more beasts again.

<449hp 665m 346mv no opponent no opponent bloody:13 forest (outside) > The base of a mountain path
+-f-f-f-z| You are in a rather muddy wetland, an expanse of green
| | | | | that stretches far and wide. Some of the water from the
+ f-f-f | nearby river has been absorbed into the soil, giving the
| | | | | ground a rather soggy texture. Ponds are shrouded by small
* f-@-f | thin trees and bushes that group around in thick clusters.
| | The tops of a large city can be seen over the hills to
x | the north. A thin path runs west and east along the edge
| | of the field, it also branches south onto a wooded mountain.
x-x-x |
---------+

[Exits: north east south west]
A large duck waddles around here.
A boar is here, searching through the mud.

<449hp 665m 343mv no opponent no opponent bloody:13 mountain (outside) >
Path on the mountain
f-f-f | Cool air blows by as the trail snakes its way upward through
| | | | the trees. A large field can be seen to the north through
f-x-f | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@ | in place. It is possible to continue up the mountain to
| | the south.
x-x-x |
|
|
---------+

[Exits: north south]

<449hp 665m 337mv no opponent no opponent bloody:13 mountain (outside) >
Path on the mountain
f-x-f | Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
x-@-x | in place. It is possible to move toward the field to the
| north or continue up the mountain to the west.
|
|
|
---------+

[Exits: north east west]
A very large WARNING sign has been posted here.
A wild boar climbs in.

<449hp 665m 332mv no opponent no opponent bloody:12 mountain (outside) > Players near you in The Miden'nir:
<PK> Vok Path on the mountain

<449hp 665m 332mv no opponent no opponent bloody:12 mountain (outside) >
Path on the mountain
f-x-f| Cool air blows by as the trail snakes its way upward through
| | the trees. A large field can be seen to the north through
x | the trees swaying in the breeze. Thick underbrush surrounds
| | the path on both sides, seeming to force the path to stay
@-x-x| in place. It is possible to follow the path east or take
| the steeper path up.
|
|
|
---------+

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.

<449hp 665m 326mv no opponent no opponent bloody:11 mountain (outside) >
The path is barely visible through the leaves.

<449hp 665m 326mv no opponent no opponent bloody:10 mountain (outside) >
East of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path ends
| so it is possible to continue. The bridge seems relatively
| stable from here, even if the ropes look aged. Sharp wind
x-x-@ | thrashes against you, whipping up dust as it rushes past.
| You can brave the bridge west or follow the path back down.
|
|
|
---------+

[Exits: west down]

<449hp 665m 322mv no opponent no opponent bloody:10 mountain (outside) >
The sky is visible, but not reachable.

<449hp 665m 322mv no opponent no opponent bloody:9 mountain (outside) >
The sky is visible, but not reachable.

<449hp 665m 322mv no opponent no opponent bloody:9 mountain (outside) >
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it is
x | possible to see a thousand feet down. Rough, jagged rocks
| | await any wary adventurer that decides to not use the relative
x-x-@-x | safety of the bridge. Wind buffets against you, threatening
| to introduce you to the rocks far below. The bridge spans
| east and west.
|
|
---------+

[Exits: east west]
A bearded vulture is perched on the bridge.
A wild boar climbs in.

<449hp 665m 317mv no opponent no opponent bloody:9 mountain (outside) >
A bridge between two mountains
| Aged ropes creak excessively with your movement. Looking
| through the wooden panels that create your footing it
x | is possible to see a thousand feet down. Rough, jagged
| | rocks await any wary adventurer that decides to not use
x-@-x-x| the relative safety of the bridge. Wind buffets against
| you, threatening to introduce you to the rocks far below.
| The bridge spans east and west.
|
|
---------+

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
A wild boar climbs in.

<449hp 665m 313mv no opponent no opponent bloody:8 mountain (outside) > West of a bridge
| The path stops abruptly at the edge of a dangerous chasm.
| A rope suspension bridge has been built where the path
x | ends so it is possible to continue. The bridge seems relatively
| | stable from here, even if the ropes look aged. Sharp wind
@-x-x| thrashes against you, whipping up dust as it rushes past.
| Deep green can barely be seen somewhere north of you.
| You can brave the bridge east or follow the path back
| down.
|
---------+

[Exits: north east down]
A mountain lion walks around carefully here.

<449hp 665m 307mv no opponent no opponent bloody:8 mountain (outside) >
You nearly loose your footing.

<449hp 665m 307mv no opponent no opponent bloody:7 mountain (outside) >
View of a valley
| From here you can see the rich green of a secluded valley
| beneath you. Despite the barren rock around you, tiny
| flora have begun to creep there way up, struggling to
| find a root hold amidst the stone. The anchoring of a
@ | bridge can be see south of you.
| |
x-x-x|
|
|
---------+

[Exits: south down]

<449hp 665m 301mv no opponent no opponent bloody:7 mountain (outside) > The sky is visible, but not reachable.

<449hp 665m 301mv no opponent no opponent bloody:6 mountain (outside) >
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]

<449hp 665m 297mv no opponent no opponent bloody:6 mountain (outside) >
Down into a valley
| The way opens into a secluded valley, small in size. Sprouts
| of green and long standing trees speckle the valley floor.
o-o-o | The edges of the mountain rise up around you but the slopes
| | are far too difficult to climb. The further you get into the
@ | valley, the thicker the plant life becomes. You can climb
| back up to the overlook or move north, further into the valley.
|
|
|
---------+

[Exits: north up]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<449hp 665m 297mv no opponent no opponent bloody:5 mountain (outside) >
A fertile valley
| Plant life blossoms about you. Trees and shrubs grow with
| no resistance as they are nestled in the valley, safe from
| many of the harsher elements of the mountains. Vines wrap
| the full length of trees but struggling to peek out from under
o-o-@ | them is a beautiful flower. The ground appears to be heavily
| | disturbed in spots, but overall is covered evenly with a thick
x | layer of flora.
|
|
---------+

[Exits: south west]

<449hp 665m 293mv no opponent no opponent bloody:5 field (outside) >
Players near you in The Miden'nir:
<PK> Vok A fertile valley

<449hp 665m 293mv no opponent no opponent bloody:4 field (outside) >
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A
| strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o | snow-capped mountain tops.
| |
x |
|
|
---------+

[Exits: east west]

<449hp 665m 291mv no opponent no opponent bloody:4 field (outside) >
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of
| plant life are occasional lichens growing on rocks nearby.
| A strong wind blows the cold air from the mountains toward
| you. In the distance you can see the peaks of numerous
o-o-@-o-o| snow-capped mountain tops.
||
x|
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<449hp 665m 289mv no opponent no opponent bloody:3 field (outside) >
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-o-@-o-o| tops.
| |
o |
| |
o |
---------+

[Exits: east west]

<449hp 665m 287mv no opponent no opponent bloody:3 field (outside) >
A rocky mountain path
| Vegetation is extremely scarce here. The only signs of plant
| life are occasional lichens growing on rocks nearby. A strong
| wind blows the cold air from the mountains toward you. In the
| distance you can see the peaks of numerous snow-capped mountain
o-@-o-o| tops.
| |
o |
| |
o-o |
---------+

[Exits: east west]

<449hp 665m 285mv no opponent no opponent bloody:2 field (outside) >
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving
| clouds give indication of the strong wind present. The path
| to the south continues the descent to the base of the mountain.
@-o-o|
| |
o |
| |
o-o-o |
---------+

[Exits: east south]
A wild boar walks in.

<449hp 665m 283mv no opponent no opponent bloody:2 field (outside) >
Alas, you cannot go that way.

<449hp 665m 283mv no opponent no opponent bloody:1 field (outside) > Players near you in The Ford:
<PK> Vok The base of the mountain

<449hp 665m 283mv no opponent no opponent bloody:1 field (outside) >
The base of the mountain
| You near the bottom of a mountain. A cliff spans in front
| of you that is too steep to climb down. The fast moving clouds
o-o-o| give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
@ |
| |
o-o-o |
|
|
---------+

[Exits: north south]
A young bear is here, looking for something to eat.

<449hp 665m 281mv no opponent no opponent bloody:1 field (outside) >
The base of the mountain
o-o-o| You near the bottom of a mountain. A cliff spans in front
| | of you that is too steep to climb down. The fast moving clouds
o | give indication of the strong wind present. The path to the
| | south continues the descent to the base of the mountain.
o-o-@ |
|
|
|
|
---------+

[Exits: north west]

<449hp 665m 279mv no opponent no opponent evasive:60 field (outside) >
Alas, you cannot go that way.

<449hp 665m 279mv no opponent no opponent evasive:60 field (outside) > A beaten trail
o-o| You are on a dirt trail with vegetation that has been trampled
| | over around you. Whether it be from being or beast - you cannot
o o | tell. Small, green shrubs lie sparsely all around as you trod
| | | cautiously upon this path.
o-o-@-o |
| |
~ |
|
|
---------+

[Exits: east west]

<449hp 665m 277mv no opponent no opponent evasive:59 field (outside) >
A beaten trail
o| You are on a dirt trail with vegetation that has been trampled
|| over around you. Whether it be from being or beast - you cannot
o-o o| tell. Small, green shrubs lie sparsely all around as you trod
| | || cautiously upon this path.
o-o-@-o-o|
| | |
~-~ |
|
|
---------+

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.

<449hp 665m 275mv no opponent no opponent evasive:59 field (outside) >
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o | The long grass bends with the gentle breeze blown in from
| | | | the mountainside as antelope gallop across gracefully. To
o-o-@-o-o| the south you can see a small stream.
| | | |
~-~-~ |
|
|
---------+

[Exits: north east south west]

<449hp 665m 273mv no opponent no opponent evasive:58 field (outside) >
A lush valley
| To either side of you, snow-capped mountains stand majestically
| in the distance. The valley is full of vegetation and wildlife.
o-o-o-o | The long grass bends with the gentle breeze blown in from
| | | | | the mountainside as antelope gallop across gracefully.
o-o-@-o-o| To the south you can see a small stream.
| | | | |
~-~-~-~ |
|
|
---------+

[Exits: north east south west]

<449hp 665m 271mv no opponent no opponent evasive:58 field (outside) >
A lush valley
x | To either side of you, snow-capped mountains stand majestically
| | in the distance. The valley is full of vegetation and wildlife.
o-o-o-o-o| The long grass bends with the gentle breeze blown in from the
| | | | || mountainside as antelope gallop across gracefully. Nearby a
o-o-@-o-o| small stream bubbles merrily.
| | | | ||
~-~-~-~-~|
| |
~ |
---------+

[Exits: north east south west]

<449hp 665m 269mv no opponent no opponent evasive:57 field (outside) >
A lush valley
x-x | To either side of you, snow-capped mountains stand majestically
| | | in the distance. The valley is full of vegetation and wildlife.
x o-o-o-o| The long grass bends with the gentle breeze blown in from
| | | | || the mountainside as antelope gallop across gracefully.
o-o-@-o-o|
| | | ||
o-~-~-~-~|
| | |
~-~ |
---------+

[Exits: north east south west]

<449hp 665m 267mv no opponent no opponent evasive:57 field (outside) >
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]

<449hp 665m 265mv no opponent no opponent evasive:56 field (outside) > A lush valley
x-x x-x | To either side of you, snow-capped mountains stand majestically
| | | | | in the distance. The valley is full of vegetation and
x-x-x o-o| wildlife. The long grass bends with the gentle breeze
| | || blown in from the mountainside as antelope gallop across
@-o-o| gracefully.
| ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: north east]
A buzzard is here, feeding on a carcass of a rabbit.

<449hp 665m 263mv no opponent no opponent evasive:56 field (outside) > Alas, you cannot go that way.

<449hp 665m 263mv no opponent no opponent evasive:55 field (outside) > Alas, you cannot go that way.

<449hp 665m 263mv no opponent no opponent evasive:55 field (outside) >
A lush valley
x x-x | To either side of you, snow-capped mountains stand majestically
| | | | in the distance. The valley is full of vegetation and wildlife.
x-x o-o-o| The long grass bends with the gentle breeze blown in from
| | | || the mountainside as antelope gallop across gracefully.
o-@-o-o|
| | ||
o-o-~-~-~|
| | | |
o-~-~ |
---------+

[Exits: north east south west]

<449hp 665m 261mv no opponent no opponent evasive:55 field (outside) >
Along a small stream
x-x o-o-o| The water is clear, cold and refreshing. It only seems to be
| | | || a few feet deep at the most. The water runs rapidly along its
o-o-o-o| course running over rather large pebbles with ease. A few varieties
| | || of fish swim lazily about here.
o-o-@-~-~|
| | | |
o-~-~ |
| | |
~-~ |
---------+

[Exits: north east south west]
A wild boar swims in.

<449hp 665m 259mv no opponent no opponent evasive:54 river (outside) >
A dried up riverbed
x-x-x o-o| The remains of a once moving stream is here. The dirt on
| | || the ground is cracked with the lack of moisture to this certain
o-o-o| area as pebbles seem to be scattered about. Lush grass surrounds
| || this riverbed so you wonder what keeps this area so dry.
o-o-@-~-~| Along the desiccated bank, you notice a faint, rectangular
| | | | | indentation, as if something is constructed beneath the surface.
o-o-~-~ |
| | | |
o-~-~ |
---------+

[Exits: east south west (down)]
Leslo the scout runs to deliver an important message.
A wild boar walks in.

<449hp 665m 256mv no opponent no opponent evasive:54 field (outside) >
A high grassland
x-x o| Wild grass standing four feet tall surrounds you, making
| || it extremely difficult to move around and see. Crickets
o-o| constantly chirp as you move through the grass. A faint
|| stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
o-o-~-~ |
---------+

[Exits: east south west]

<449hp 665m 254mv no opponent no opponent evasive:53 field (outside) >
A high grassland
o-o| Wild grass standing four feet tall surrounds you, making
|| it extremely difficult to move around and see. Crickets constantly
o-o-o-o-~| chirp as you move through the grass. A faint stink of a nearby
| | | | || swamp reaches your nostrils.
o-o-@-~-~|
| | | | |
o-o-~-~ |
| | | |
f-f-~ |
---------+

[Exits: north east south west]

<449hp 665m 252mv no opponent no opponent evasive:53 field (outside) >
A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-~|
| | | | ||
o-o-o-~-~|
| | | | |
f-f-f-~ |
---------+

[Exits: north east south west]

<449hp 665m 250mv no opponent no opponent evasive:52 field (outside) >
Players near you in The Ford:
<PK> Vok A high grassland

<449hp 665m 250mv no opponent no opponent evasive:52 field (outside) > A high grassland
| Wild grass standing four feet tall surrounds you, making
| it extremely difficult to move around and see. Crickets
o-o-o-o-o| constantly chirp as you move through the grass. A faint
| | | | || stink of a nearby swamp reaches your nostrils.
o-o-@-o-o|
| | | | ||
o-o-o-o-~|
| | | | ||
f-f-f-f-~|
---------+

[Exits: north east south west]
A black wasp flies aimlessly about.

<449hp 665m 248mv no opponent no opponent evasive:52 field (outside) >
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-~|
| | | | ||
f-f-f-f-~|
| |
+ |
---------+

[Exits: north east south west]

<449hp 665m 246mv no opponent no opponent evasive:51 field (outside) >
A lighter area
o-o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-f-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
Hireg the dwarf is here, running for his life.
A tough looking guard is here.
Hireg the dwarf walks west.

<449hp 665m 244mv no opponent no opponent evasive:51 field (outside) >
A lighter area
o-o-o-o| Sunlight breaks through the scattered canopy above you. This
| | | || seems more like a secluded wooded area, rather than a forest.
o-o-o-o-o| Several snakes slither on by as they sense your approach.
| | | | ||
o-o-@-o-o|
| | | | ||
o-o-f-f-f|
| |
+ |
---------+

[Exits: north east south west]
Hireg the dwarf is here, running for his life.

<449hp 665m 242mv no opponent no opponent evasive:50 field (outside) >
A lighter area
o-o-o| Sunlight breaks through the scattered canopy above you.
| | || This seems more like a secluded wooded area, rather than
o-o-o-o| a forest. Several snakes slither on by as they sense your
| | | || approach.
o-o-@-o-o|
| | | | ||
o-o-o-f-f|
| |
+ |
---------+

[Exits: north east south west]
A tough looking guard is here.

<449hp 665m 240mv no opponent no opponent evasive:50 field (outside) >
A muddy ground
o-o| The mud here is extremely viscous. Your feet sink in
| || at least six inches as you try to make your away across
o-o-o| this miserable predicament. There are rather large footprints
| | || crisscrossing the area, a sign that something much bigger
o-o-@-o-o| than you was recently here.
| | | | ||
o-o-o-o-f|
| ||
o +|
---------+

[Exits: north east south west]
A vicious warrior is here, sneering at you.

<449hp 665m 238mv no opponent no opponent evasive:49 field (outside) >
A muddy ground
o| The mud here is extremely viscous. Your feet sink in at least
|| six inches as you try to make your away across this miserable
o-o| predicament. There are rather large footprints crisscrossing
| || the area, a sign that something much bigger than you was recently
o-o-@-o-o| here.
| | | | ||
o-o-o-o-o|
| | |
o-o |
---------+

[Exits: east south west]

<449hp 665m 236mv no opponent no opponent evasive:49 field (outside) >
A muddy ground
| The mud here is extremely viscous. Your feet sink in at least
| six inches as you try to make your away across this miserable
o| predicament. There are rather large footprints crisscrossing
|| the area, a sign that something much bigger than you was
o-o-@-o-o| recently here.
| | | | ||
o-o-o-o-o|
| | | |
o-o-o |
---------+

[Exits: east south west]
A vicious warrior is here, sneering at you.

<449hp 665m 234mv no opponent no opponent evasive:48 field (outside) >
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no plants
| are able to survive. The field is comprised solely of the
| bare earth, which itself is mostly dirt and somewhat moist.
o-o-@-o-o| You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | |
o-o-o-o |
---------+

[Exits: east south west]
A tough looking guard is here.

<449hp 665m 232mv no opponent no opponent evasive:48 field (outside) >
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: east south west]

<449hp 665m 230mv no opponent no opponent evasive:47 field (outside) >
Players near you in The Ford:
<PK> Vok The dirt field

<449hp 665m 230mv no opponent no opponent evasive:47 field (outside) > The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | | ||
o-o-o-o-o|
| | | | ||
o-o-o-o-o|
---------+

[Exits: (north) east south west]
A tough looking guard is here.

<449hp 665m 228mv no opponent no opponent evasive:46 field (outside) >

The sun rises in the east.

<461hp 681m 283mv no opponent no opponent evasive:46 field (outside) >
The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o-o-o-o|
| | | ||
o-o-o-o-o|
---------+

[Exits: east south west]
A vicious warrior is here, sneering at you.
A vicious warrior is here, sneering at you.

<461hp 681m 281mv no opponent no opponent evasive:46 field (outside) > The dirt field
| You are in an area devoid of virtually all forms of vegetation.
| The ground has been trampled on so many times that no
| plants are able to survive. The field is comprised solely
| of the bare earth, which itself is mostly dirt and somewhat
o-o-@-o-o| moist. You leave footprints in it as you walk.
| | | ||
o o-o-o|
| | | ||
o o-o-o-o|
---------+

[Exits: (north) east south west]
A challenger raises his voice in a mighty battlecry!

<461hp 681m 279mv no opponent no opponent evasive:45 field (outside) >
Near the Trench
| The surrounding area is covered with reeking pools of
| stagnant water rimmed by tall clumps of reeds and cattails.
| A gentle breeze rustles through the reeds and causes
| the blanket of grey mist hanging over the bog to swirl
o-@-o-o| and drift slowly. Looming out of the mists is a low,
| | || rounded mound of mud-caked, woven branches and grass.
o o-o| Coming seemingly from all directions is a repetitive
| | || creaking sound which you suspect is caused by insects.
+-o o-o-o| To the west, a freshly dug trench has been made to slow
---------+ down any giants bold enough to venture this far.

[Exits: east west]

<461hp 681m 277mv no opponent no opponent evasive:45 field (outside) >
North End of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and liquid. Just before the eastern ramp out
| of the trench, the bog appears to turn to solid dirt
| and stone underfoot. While to the south, it appears to
@-o-o| grow worse in the heart of the trench. The earthen walls
| || are covered with patches of fungus. A gentle breeze rustles
o o| through the trench, causing the blanket of grey mist
| || to shimmer.
+-+-o o-o|
---------+

[Exits: east south]
A dwarf is here, dug deep into the trench.

<461hp 681m 276mv no opponent no opponent evasive:44 cave (indoors) >
You bury yourself in the black fungus on the walls.

<461hp 681m 276mv no opponent no opponent evasive:44 cave (indoors) >
You bury yourself in the black fungus on the walls.

<461hp 681m 276mv no opponent no opponent evasive:44 cave (indoors) > Center of the Trench
| The ground underfoot in the trench appears to be a mixture
| of solid and turn to solid dirt and stone underfoot.
o-o-o| Here in the center of the trench, the mist is so thick
| || you can barely see. A gentle breeze rustles through the
@ o| trench, causing the blanket of grey mist to shimmer.
| || The trench continues to the north and south.
+-+-o o-o|
||
o|
---------+

[Exits: north south]
A dwarf is here, dug deep into the trench.
A dwarf is here, dug deep into the trench.

<461hp 681m 274mv no opponent no opponent evasive:43 cave (indoors) > South End of the Trench
o-o-o| The ground underfoot in the trench appears to be a mixture
| || of solid and liquid. Just before the western ramp out
o o| of the trench, the bog appears to turn to solid dirt and
| || stone underfoot. While to the north, it appears to grow
+-+-@ o| worse in the heart of the trench. The earthen walls are
| covered with patches of fungus. A gentle breeze rustles
| through the trench, causing the blanket of grey mist to
| shimmer.
|
---------+

[Exits: north west]

<461hp 681m 272mv no opponent no opponent evasive:43 cave (indoors) >
A Trail Outside the Dwarven Encampment
o-o| Just like every other path in camp, this one is lined by rough
| | stones and wood. Hard packed dirt makes up the majority of
o | the path, where gravel hasn't been used to fill in pot holes.
| | The path appears to be a little bit more squishy than the rest,
+-+-@-o | however. Perhaps there is an underground river nearby. A rock
| | wall forms a barrier to the north, and the the south drops
* | off into a shadow shrouded ravine. The trail to the west heads
| | into camp, and scales down into a trench to the east.
*-* |
---------+

[Exits: east west]
A wild boar walks in.

<461hp 681m 271mv no opponent no opponent evasive:42 road (outside) >
A Trail Outside the Dwarven Encampment
+-* o| Just like every other path in this encampment, it is lined
| || by rough stones and wood. Hard packed dirt makes up the majority
+-* o| of the path, where gravel hasn't been used to fill in pot
| || holes. The path appears to be a little bit more squishy than
+-+-@-+-o| the rest of the camp, however. A rock wall forms a barrier
| | to the north. A large building lies past a tree to the south,
* | but there appears to be no entrance here. The trail west
| | takes you into the core of the encampment.
*-*-* |
---------+

[Exits: east west]
A tired looking dwarf is here, trying not to lean on anything.
A wild boar walks in.

<461hp 681m 269mv no opponent no opponent evasive:42 road (outside) >
A Branching Trail in the Dwarven Encampment
*-+-* | Just like every other path in this encampment, it is lined
| | by rough stones and wood. Hard packed dirt makes up the
*-+-* | majority of the path, where gravel hasn't been used to
| | fill in pot holes. The path appears to be a little bit
+-+-@-+-+| more squishy than the rest of the village, however. A rock
| | | wall forms a barrier to the north but the trail branches
S * | and a large building can be seen just beyond the trees
| | to the south. The trail west takes you into the core of
*-*-*-* | the encampment.
---------+

[Exits: east south west]
A wild boar walks in.

<461hp 681m 267mv no opponent no opponent evasive:41 road (outside) > The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*-*|
---------+

[Exits: north east west]
A tired looking dwarf is here, trying not to lean on anything.
A wild boar walks in.

<461hp 681m 265mv no opponent no opponent evasive:41 road (outside) >
Players near you in Dwarven Encampment:
<PK> Vok The Dwarven Encampment Junction

<461hp 681m 265mv no opponent no opponent evasive:40 road (outside) >
The Dwarven Encampment Junction
*-+-* | Two roads appear to meet at a rough junction here. The
| | eastern road appears to be muddier and dirtier than normal.
F *-+-* | The northern road seems to pass between several tents.
| | | Large clay paving stones are lined on each side of the
+-+-@-+-+| road, implying that in the future they will be set on
| | | | the ground to cover potholes and soggy spots. Off to
S S * | the west you can hear the occasional hammering metal.
| |
*-*-*-*|
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A tired looking dwarf is here, trying not to lean on anything.

<461hp 681m 265mv no opponent no opponent evasive:39 road (outside) >
A Lane Through the Upper Dwarven Encampment
*-+-* | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
*-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | | sit between the tents in the event that they are needed.
+-+-+-+-+|
| | | |
S S * |
---------+

[Exits: north east south west]
A wild boar walks in.

<461hp 681m 263mv no opponent no opponent evasive:38 road (outside) >
A Lane Through the Upper Dwarven Encampment
+-+-+ | The road here has been set with many paving stones in
| | | an attempt to alleviate the walking to and from the tents
F *-+-* | that line both sides of the road. None of the tents here
| | are marked and thusly look all the same as they attempt
*-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
F *-+-* |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A wild boar walks in.

<461hp 681m 261mv no opponent no opponent evasive:38 road (outside) >
A Lane Through the Upper Dwarven Encampment
S | The road here has been set with many paving stones in an
| | attempt to alleviate the walking to and from the tents
+-+-+ | that line both sides of the road. None of the tents here
| | | are marked and thusly look all the same as they attempt
F *-@-* | to sit solidly on not so solid ground. More paving stones
| | sit between the tents in the event that they are needed.
*-+-* |
| |
*-+-* |
---------+

[Exits: north east south west]
A wild boar walks in.

<461hp 681m 259mv no opponent no opponent evasive:37 road (outside) > Edge of a Rocky Path
| Thick, head-sized rocks line either side of the lane, which
| travels through the upper part of the encampment. To the
S | west you can easily see the gathering area at the exact
| | center of the encampment, as well as the cistern. The pathway
+-+-@ | south runs between some unmarked tents.
| | |
F *-+-* |
| |
*-+-* |
---------+

[Exits: south west]
A wild boar walks in.

<461hp 681m 257mv no opponent no opponent evasive:37 road (outside) >
Along a Rocky Path
+ | Thick, head-sized rocks line either side of the lane,
| | which travels through the upper part of the encampment.
+ S | To the west you can easily see the gathering area at
| | | the exact center of the encampment, as well as the cistern.
+-+-@-+ | To the east the path curves sharply behind some large
| | | rocks.
F *-+-*|
| |
*-+-*|
---------+

[Exits: east west]
A dwarf is stumbling around here, looking more drunk than the average dwarf.
A wild boar walks in.
Flibble the drunkard says 'Letz ff-fiight. Yoo and mee.'

<461hp 681m 255mv no opponent no opponent evasive:36 road (outside) >
A Cistern
+ | The dirt on the path has been packed rock hard by the
| | passage of both feet and time. In the middle of the intersection
+ S | is an old cistern, providing mostly clear water. Booze
| | | and grime can be smelled coming from the north, while
+-+-@-+-+| the occasional screaming animal from the south. The path
| || east leads itself between large rocks but off to the
F *-+| west a temple of sorts can be seen.
||
*-+|
---------+

[Exits: north east south west]
An old cracked cistern stands here rooted in the center of the square.
A drunken dwarf lies here, moaning quietly.
A wild boar walks in.
A drunken dwarf peers intently at a wild boar.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.
A drunken dwarf peers at you intently.
A drunken dwarf says 'I Jjjust needdd aa.nn.....other ddd-ddri..nk.'
A drunken dwarf tries to get up, but fails.

<461hp 681m 253mv no opponent no opponent evasive:36 road (outside) >
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many years. At the edge of each
* + S | side of the path is an interesting wear mark, as if something
| | | | has gently dragged over it, swaying, over a long period
*-+-@-+-+| of time. There are slight marks of picks and shovels still
| | | apparent along the extreme edge of the path. It has been
* F | well kept, as there are no weeds or grass growing at all.
| There appears to be a weird kind of drainage system in place,
| which allows the ground to dry quickly, and supresses the
---------+ collection of mud. Small steel plates, full of holes, are
spaced every few feet. Looking through the plate, you can see what appears
to be a pipe leading into the darkness. The path coninues north, west, and east
from this junction. To the east you can see the Center of the Village, and to
the west you can see a large stone building, built into the side of a hill.


[Exits: north east west]
A colorfully dressed dwarf is here, looking out of place.
A wild boar walks in.

<461hp 681m 251mv no opponent no opponent evasive:35 road (outside) >
Along a Worn Path
| You are in the middle of a path that connects the upper
| level of the dwarven encampment with the core. The path
+ | has been paved with stones from the nearby mountains though
| | the trail is stained with mud from where the path has been
* @ S | unpaved. The path itself is tilted ever so slightly to
| | | | one side, allowing water to trickle off to the side. You
*-+-+-+-+| can see a few lone houses on the upper level to the north
| | | and a more condensed group of huts to the south.
* F |
---------+

[Exits: north south]
A wild boar walks in.

<461hp 681m 249mv no opponent no opponent evasive:34 road (outside) >
Along a Worn Path
| You are walking along a well-worn path to the core of
| the Dwarven Encampment. This path has been lined with
| stones from the nearby mountains, making it easier to
| walk down towards the village center. Mud from the unpaved
@ | path to the north has been tracked in thick footprints.
| | The path is ever so slightly tilted to one side, allowing
* + S | water to trickle off into the collection system that
| | | | runs along one edge of the path. You can head up to the
*-+-+-+-+| upper level of the dwarven encampment or continue south.
---------+

[Exits: south up]
A female dwarf stands here, looking over-awed.
A heavyset dwarf is here, getting herself in everyone's way.
Captain Cragarum is here, pacing back and forth.
A wild boar walks in.
Fatty Ghoka guffaws so loud that your ears pop.
Fatty Ghoka positions herself so that there is very little room to get by.

<461hp 681m 247mv no opponent no opponent evasive:33 road (outside) >
Players near you in Dwarven Encampment:
<PK> Vok Along a Worn Path

<461hp 681m 247mv no opponent no opponent evasive:33 road (outside) >
Along a Worn Path
* * +| The ground underfoot appears to have been worn by the
| | || passage of many many feet, over many many years. At the
+-+-+-+-+| edge of each side of the path, is an interesting wear
| | || mark, as if something has gently dragged over it, swaying,
* @ *| over a long period of time. There are slight marks of
| picks and shovels still apparent along the extreme edge
| of the path. It has been well kept, as there are no weeds
| or grass growing at all. There appears to be a weird kind
| of drainage system in place, which allows the ground to
---------+ dry quickly, and supresses the collection of mud. Small
steel plates, full of holes, are spaced every few feet. Looking through the
plate, you can see what appears to be a pipe leading into darkness. The path
continues north and down through a steep decline.

[Exits: north down]
A wild boar walks in.

<461hp 681m 245mv no opponent no opponent evasive:32 road (outside) >
The sky opens up above you.

<461hp 681m 245mv no opponent no opponent evasive:32 road (outside) >
Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]
A female dwarf is wandering around, doing chores.
A wild boar walks in.
A female dwarf smiles at a wild boar.
A female dwarf winks at a wild boar.
A female dwarf smiles at you.
A female dwarf winks suggestively at you.

<461hp 681m 243mv no opponent no opponent evasive:31 road (outside) >
Along a Worn Path
*-*-+| You have reached the upper level of the dwarven encampment.
|| There are a few huts up here on top of the hill, though
* * +| the majority of the town stretches out to the south, though
| | || it is nearly impossible to get down from here. You'll
+-+-@-+-+| have to take the path further to the east. You can see
| | || that the strange drainage system is in place, keeping
* + *| the ground mostly dry, though mud is still caking to your
| boots with every step you take. Every move you make, you
| can feel the ground sucking, trying to hold you back.
---------+ You have come to a gradient which is gentle enough for
you to descend into the main part of the encampment to the south.

[Exits: east south west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A female dwarf is wandering around, doing chores.

<461hp 681m 243mv no opponent no opponent evasive:31 road (outside) >
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though
* + | the majority of the town stretches out to the south, though
| | | it is nearly impossible to get down from here. You'll have
+-+-@-+ | to take the path further to the west. You can see that the
| | | strange drainage system is in place, keeping the ground
+ * | mostly dry, though mud is still caking to your boots with
| every step you take. Every move you make, you can feel the
| ground sucking, trying to hold you back. The path continues
---------+ east and west and a hut lies to the north.

[Exits: north east west]
A wild boar walks in.

<461hp 681m 241mv no opponent no opponent evasive:30 road (outside) >
Along a Worn Path
*-*-+ | You have reached the upper level of the Dwarven Encampment.
| | There are a few huts up here on top of the hill, though the
* + | majority of the town stretches out to the south, though it
| | | is nearly impossible to get down from here. You'll have to
+-+-@ | take the path further to the west. You can see that the strange
| | | drainage system is in place, keeping the ground mostly dry,
+ * | though mud is still caking to your boots with every step you
| take. Every move you make, you can feel the ground sucking,
| trying to hold you back. The path continues west and north
---------+ and a hut lies directly to the south.

[Exits: north south west]
A wild boar walks in.

<461hp 681m 239mv no opponent no opponent evasive:30 road (outside) >
Along a Worn Path
+ | The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
*-*-+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
* @ | time. There are slight marks of picks and shovels still apparent
| | | along the extreme edge of the path. It has been well kept,
+-+-+ | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+ * | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. The path continues north and south.

[Exits: north south]
A wild boar walks in.

<461hp 681m 237mv no opponent no opponent evasive:29 road (outside) >
Along a Worn Path
+-o-z| The ground underfoot appears to have been worn by the passage
| | of many many feet, over many many years. At the edge of each
+ | side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
*-*-@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
* + | as there are no weeds or grass growing at all. There appears
| | | to be a weird kind of drainage system in place, which allows
+-+-+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the west you can see quite a fine wood building, while
to the north and south the path continues.

[Exits: north south west]
A wild boar walks in.

<461hp 681m 235mv no opponent no opponent evasive:29 road (outside) >
Along a Worn Path
z| The ground underfoot appears to have been worn by the passage
|| of many many feet, over many many years. At the edge of each
+-o-z| side of the path, is an interesting wear mark, as if something
| | has gently dragged over it, swaying, over a long period of
@ | time. There are slight marks of picks and shovels still apparent
| | along the extreme edge of the path. It has been well kept,
*-*-+ | as there are no weeds or grass growing at all. There appears
| | to be a weird kind of drainage system in place, which allows
+ | the ground to dry quickly, and supresses the collection of
---------+ mud. Small steel plates, full of holes, are spaced every
few feet. Looking through the plate, you can see what appears to be a pipe
leading into darkness. To the south the path continues. To the north the path
continues but does not look as well travelled as the southern path.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A wild boar walks in.
A dwarven scout glares at a wild boar.

<461hp 681m 233mv no opponent no opponent evasive:28 road (outside) >
The Northern Outskirts of the Encampment
z-z| The well travelled path has now transformed into a small
|| animal track as it begins to wind its way into the wilds.
z| To the south you can see the town of Sliivalan, now bustling
|| with dwarves. Further to the east, the rocky outcroppings
@-o-z| appear to grow more prominent. The dirt underfoot has a hard,
| | stony feel while the sparse grass has disappeared completely.
+ |
| |
*-*-+ |
---------+

[Exits: east south]
A wild boar walks in.

<461hp 681m 231mv no opponent no opponent evasive:28 road (outside) > Players near you in Dwarven Encampment:
<PK> Vok The Northern Outskirts of the Encampment

<461hp 681m 231mv no opponent no opponent evasive:27 road (outside) >
An Old Creek Bed
z-z | What was once an animal track has now dissolved into nothing
| | more than a dried up creek bed. Loose rocks, dirt and other
z | debris litter the ground at regular intervals. The creek is
| | on a visible upwards slope to the east, while to the west the
+-@-z | creek appears to widen somewhat. A sharp wind whistles past
| | swirling dust in its wake. A faint gurgling sound can be heard
+ | from all directions.
| |
*-+ |
---------+

[Exits: east west]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares at a stalking, black panther.
A wild boar walks in.
A dwarven scout glares at a wild boar.
A dwarven scout glares icily at you.

<461hp 681m 229mv no opponent no opponent evasive:27 field (outside) >
Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]

<461hp 681m 227mv no opponent no opponent evasive:26 hills (outside) >
Players near you in Dwarven Encampment:
<PK> Vok Rising Ground

<461hp 681m 227mv no opponent no opponent evasive:26 hills (outside) >
Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<461hp 681m 227mv no opponent no opponent evasive:25 hills (outside) >
You couldn't find enough wood.

<461hp 681m 202mv no opponent no opponent evasive:24 hills (outside) >
Players near you in Dwarven Encampment:
<PK> Vok Rising Ground

<461hp 681m 202mv no opponent no opponent evasive:21 hills (outside) > You couldn't find enough wood.

<461hp 681m 177mv no opponent no opponent evasive:21 hills (outside) >
You have built a campfire.

<461hp 681m 127mv no opponent no opponent evasive:17 hills (outside) >
Players near you in Dwarven Encampment:
<PK> Vok Rising Ground

<461hp 681m 127mv no opponent no opponent evasive:14 hills (outside) >
You go to sleep at a campfire.

<461hp 681m 127mv no opponent no opponent evasive:13 hills (outside) >

<461hp 681m 127mv no opponent no opponent evasive:12 hills (outside) >

<461hp 681m 127mv no opponent no opponent evasive:12 hills (outside) >
In your dreams, or what?

<461hp 681m 127mv no opponent no opponent evasive:12 hills (outside) >

<558hp 698m 234mv no opponent no opponent evasive:11 hills (outside) > In your dreams, or what?

<558hp 698m 234mv no opponent no opponent evasive:11 hills (outside) >
You are Vok the Wrath of Nature, Footman of Valour, level 50, 30 years old (253 hours).
Race: Tiger Sex: male Class: ranger Beast Type: tiger
Hometown: Seringale Alignment: good Ethos: chaotic
Rank Footman of [KNIGHT]
You have 558/954 hit, 698/698 mana, 234/514 movement.
You have 0 practices and 1 training sessions.
You are carrying 35/37 items with weight 343/475 pounds.
Str: 20(22) Int: 20(20) Wis: 20(20) Dex: 20(21) Con: 20(20)
You have scored 571088 exp, found 112 secrets, and have 77691 gold coins.
Condition: You are in the prime of your health.
Luck: You feel lucky.
Wimpy set to 100 hit points.
You are sleeping.
Armor: pierce: 116 bash: 123 slash: 116 magic: 50
You are heavily armored against piercing.
You are superbly armored against bashing.
You are heavily armored against slashing.
You are very well-armored against magic.
Save vs Afflictive: -16 Mental: -10 Maledictive: -18
You are vulnerable to afflictive spells.
You are vulnerable to mental spells.
You are vulnerable to maledictive spells.
Hitroll: 33 Damroll: 55
You are affected by the following:
Spell: disregard : modifies hp regen by 10 for 7 hours
Skill: campfire : lasts for 23 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: transform : lasts for 29 hours
Skill: were-tiger : modifies max dexterity by 1 for 5 hours
: modifies max strength by 2 for 5 hours
: modifies health by 50 for 5 hours
: modifies damroll by 10 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Skill: herb : lasts for 3 hours
Skill: keen sight : lasts for 27 hours
Skill: barkskin : modifies armor class by 75 for 1 hours

<558hp 698m 234mv no opponent no opponent evasive:10 hills (outside) >
You wake and stand up.

<558hp 698m 234mv no opponent no opponent evasive:9 hills (outside) >
Rising Ground
z-z | A well-worn trail leads up a fairly steep incline to the north
| | of here, winding slowly around and up to the base of a mountain.
z | Rocks, dirt, and other loose bits of debris litter the ground
| | in regular spaces. Sharp winds whip up dust from the ground,
+-o-@ | stinging your face with unseen dust. It is desolate here, the
| | ground barren and void of any life or personality. All that surrounds
+ | you is the enchanting coldness of darkness and solitude. There
| | is little trace of any regularity in the passage of travellers
+ | over this barren rock. You can head back towards Valour to the
---------+ north or head on west toward the encampment.

[Exits: north west]
(Glowing) A campfire here burns cheerfully.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<558hp 698m 234mv no opponent no opponent evasive:9 hills (outside) >
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this slope
| | of rocks and gravel. A small insect flutters past you, causing
z-z | you to lose your footing for a brief moment. Suddenly, you see
| | various rocks tumbling downward as if responding to your presence.
@ | They fall into a large fissure at the base of the incline, never
| | to be seen again. The incessant echoes of the rocks fill your
+-o-z | ears and you wonder when they will stop tumbling. The trail is
| | about four feet at its widest point, with portions that are less
+ | than one. A constant wind howls past your ears, making it hard
---------+ to keep balance. The incline continues north and south.

[Exits: north south]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares at a stalking, black panther.
A dwarven scout glares at a wild boar.
A dwarven scout glares icily at you.

<558hp 698m 230mv no opponent no opponent evasive:8 hills (outside) >
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past you,
z | causing you to lose your footing for a brief moment. Suddenly,
| | you see various rocks tumbling downward as if responding
z-@ | to your presence. They fall into a large fissure at the base
| | of the incline, never to be seen again. The incessant echoes
z | of the rocks fill your ears and you wonder when they will
| | stop tumbling. The trail is about four feet at its widest
+-o-z | point, with portions that are less than one. A constant wind
---------+ howls past your ears, making it hard to keep balance. The
incline continues west and south.

[Exits: south west]

<558hp 698m 227mv no opponent no opponent evasive:8 hills (outside) >
It is too unstable to proceed.

<558hp 698m 227mv no opponent no opponent evasive:7 hills (outside) >
Walking along a Rocky Incline
z | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to loose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@-z | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
+-o-z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep your balance. The incline continues north and east.

[Exits: north east]
A dwarven scout stands here, looking for tracks.
A dwarven scout glares at a stalking, black panther.
A dwarven scout glares at a wild boar.
A dwarven scout glares icily at you.

<558hp 698m 224mv no opponent no opponent evasive:7 hills (outside) >
Walking along a Rocky Incline
+ | The dust comes to life at your feet as you walk along this
| | slope of rocks and gravel. A small insect flutters past
z | you, causing you to lose your footing for a brief moment.
| | Suddenly, you see various rocks tumbling downward as if
@ | responding to your presence. They fall into a large fissure
| | at the base of the incline, never to be seen again. The
z-z | incessant echoes of the rocks fill your ears and you wonder
| | when they will stop tumbling. The trail is about four feet
z | at its widest point, with portions that are less than one.
---------+ A constant wind howls past your ears, making it hard to
keep balance. The incline continues north and south.

[Exits: north south]

<558hp 698m 221mv no opponent no opponent evasive:7 hills (outside) >
Steep Incline of Shale and Skree
+ | Shale and small pieces of rock lie all around this steep
| | incline. The incline appears to lead up the side of a mountain,
+ | leading completely away from the village. The whole world
| | lays before you from this viewpoint, a sight that can be
@ | seen this well from no other vantage point, the clear sky
| | allowing perfect vision for miles around. To the south
z | is a small encampment but to the north a rather large city
| | covers the landscape. Far to the west is an ocean with
z-z | some wavering isles somewhat visible in them. Far to the
---------+ east you can see the sliver of Seringale poking out through
the wooded lands around it.

[Exits: north south]
A wild boar walks in.

<558hp 698m 217mv no opponent no opponent evasive:6 hills (outside) >
South Gate of City of Valour
S-+ | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
+ | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
z | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
z |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.

<558hp 698m 214mv no opponent no opponent evasive:6 city (outside) >
A centurion says 'Welcome to Valour, Vok.'
A centurion steps aside and allows you to pass.
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
S-+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
z |
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 212mv no opponent no opponent evasive:5 city (outside) > The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
S-@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south west]
A wild boar walks in.

<558hp 698m 210mv no opponent no opponent evasive:5 city (outside) >
Players near you in Valour:
<PK> Vok The Walk of Pride

<558hp 698m 210mv no opponent no opponent evasive:4 city (outside) >
The Walk of Pride
+-+-+-+-+| Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+ | Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
S-+ | line the street, leading it to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 208mv no opponent no opponent evasive:4 city (outside) >
The Walk of Pride
+ | Tall buildings surround this immaculately built and laid
| | stone road. They are of uniform height and stand close together.
+-+-+-+-+| Natural light shines in from the skies above. The buildings
| | and the skies together create a striking contrast between
@ | the forces of humanity and nature. The stone road is wide
| | enough for a group of adventurers to travel down. Lamp-posts
+ | line the street, leading it to the north and south.
| |
S-+ |
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 206mv no opponent no opponent evasive:3 city (outside) >
Players near you in Valour:
<PK> Vok The Walk of Pride

<558hp 698m 206mv no opponent no opponent evasive:3 city (outside) > The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A street peddler wanders around hoping to score a trade.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.
A wild boar walks in.

<558hp 698m 204mv no opponent no opponent evasive:3 city (outside) >
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 202mv no opponent no opponent evasive:2 city (outside) >
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 200mv no opponent no opponent evasive:2 city (outside) >
Players near you in Valour:
<PK> Vok South Market Bridge

<558hp 698m 200mv no opponent no opponent evasive:1 city (outside) >
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A wild boar walks in.

<558hp 698m 198mv no opponent no opponent evasive:1 city (outside) >
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.
A street peddler wanders around hoping to score a trade.
A wild boar walks in.

<558hp 698m 196mv no opponent no opponent active city (outside) >
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]
A wild boar walks in.

<558hp 698m 194mv no opponent no opponent active city (outside) >
Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street performer juggles flaming torches.
A wild boar walks in.

<558hp 698m 192mv no opponent no opponent active city (outside) >
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]
A wild boar walks in.

<558hp 698m 190mv no opponent no opponent active city (outside) >
East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 188mv no opponent no opponent active city (outside) >
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]
A wild boar walks in.

<558hp 698m 186mv no opponent no opponent active city (outside) >
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 184mv no opponent no opponent active city (outside) >
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<558hp 698m 182mv no opponent no opponent active city (outside) > Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street performer juggles flaming torches.
A wild boar walks in.

<558hp 698m 180mv no opponent no opponent active city (outside) >
A large building blocks the way north of here.

<558hp 698m 180mv no opponent no opponent active city (outside) >
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A wild boar walks in.

<558hp 698m 178mv no opponent no opponent active city (outside) >
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]
A wild boar walks in.

<558hp 698m 176mv no opponent no opponent active city (outside) > North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
A disciple of Sarich quietly observes the area.
A wild boar walks in.

<558hp 698m 174mv no opponent no opponent active city (outside) >
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 172mv no opponent no opponent active city (outside) >
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]
A wild boar walks in.
Rimath the trader auctions 'Place yer bids! the dark armlets of Vladimere is being auctioned for 15000 gold!'

<558hp 698m 170mv no opponent no opponent active city (outside) >
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A wild boar walks in.

<558hp 698m 168mv no opponent no opponent active city (outside) > Players near you in Valour:
<PK> Vok Queen Victoria's Needle

<558hp 698m 168mv no opponent no opponent active city (outside) >
Players near you in Valour:
<PK> Vok Queen Victoria's Needle

<558hp 698m 168mv no opponent no opponent active city (outside) >
Regent Street
S +-* | The long street is watched over by the tall buildings at
| | | its sides. This road is wider than any other in Valour. It
+-+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 166mv no opponent no opponent active city (outside) >
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
S +-* | It travels directly toward the heart of the city. Neatly
| | | laid and cast in white stone, it could last a thousand
+-@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south west]
A wild boar walks in.

<558hp 698m 164mv no opponent no opponent active city (outside) >
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
S @-* | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]
A wild boar walks in.

<558hp 698m 162mv no opponent no opponent active city (outside) >
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
S +-* | such great heights that the heavens do not feel too far away
| | | here. The street continues to the north and south.
+-+ |
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 160mv no opponent no opponent active city (outside) >
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 158mv no opponent no opponent active city (outside) >
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.

<558hp 698m 156mv no opponent no opponent active city (outside) > Outside the North Gate of Valour
| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.

<558hp 698m 154mv no opponent no opponent active field (outside) > Outside the Mist
| A vast expanse of thick mist is before you. Its difficult
| to see much of anything through the blanket. As it unfolds
| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

<558hp 698m 152mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
-@- | fog. The mists surround everything. Its all that is visible
| | in this darkness.
|
|
|
---------+

[Exits: east south west]

<558hp 698m 150mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<558hp 698m 150mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
-@- | fog. The mists surround everything. Its all that is visible
| | in this darkness.
|
|
|
---------+

[Exits: east south west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<558hp 698m 150mv no opponent no opponent active field (outside) > Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]

<558hp 698m 148mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<558hp 698m 148mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
-@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: north west]

<558hp 698m 146mv no opponent no opponent active field (outside) >
You'll have to let the herbs replenish first.

<558hp 698m 146mv no opponent no opponent active field (outside) >
You'll have to let the herbs replenish first.

<558hp 698m 146mv no opponent no opponent active field (outside) >
You are affected by the following:
Skill: campfire : lasts for 23 hours
Spell: cabal sanctuary: lasts for 1 hours
Skill: transform : lasts for 29 hours
Skill: were-tiger : modifies max dexterity by 1 for 5 hours
: modifies max strength by 2 for 5 hours
: modifies health by 50 for 5 hours
: modifies damroll by 10 for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
Skill: herb : lasts for 3 hours
Skill: keen sight : lasts for 27 hours
Skill: barkskin : modifies armor class by 75 for 1 hours

<558hp 698m 146mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
-@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: north west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<558hp 698m 146mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<558hp 698m 146mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<558hp 698m 146mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<577hp 698m 201mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<577hp 698m 201mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
-@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: north west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<577hp 698m 201mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]

<577hp 698m 199mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<577hp 698m 199mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<577hp 698m 199mv no opponent no opponent active field (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<577hp 698m 199mv no opponent no opponent active field (outside) >
You attempt to camouflage yourself.

<577hp 698m 199mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<577hp 698m 199mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<577hp 698m 199mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<577hp 698m 199mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<577hp 698m 199mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<577hp 698m 199mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<577hp 698m 199mv no opponent no opponent active field (outside) >
You step out from your cover.
You go to sleep.

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >
<577hp 698m 199mv no opponent no opponent active field (outside) >
In your dreams, or what?

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >
In your dreams, or what?

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) > In your dreams, or what?

<577hp 698m 199mv no opponent no opponent active field (outside) >
You are affected by the following:
Skill: campfire : lasts for 22 hours
Spell: cabal sanctuary: lasts for 0 hours
Skill: transform : lasts for 28 hours
Skill: were-tiger : modifies max dexterity by 1 for 4 hours
: modifies max strength by 2 for 4 hours
: modifies health by 50 for 4 hours
: modifies damroll by 10 for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
Skill: herb : lasts for 2 hours
Skill: keen sight : lasts for 26 hours
Skill: barkskin : modifies armor class by 75 for 0 hours

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >
In your dreams, or what?

<577hp 698m 199mv no opponent no opponent active field (outside) >
In your dreams, or what?

<577hp 698m 199mv no opponent no opponent active field (outside) >
In your dreams, or what?

<577hp 698m 199mv no opponent no opponent active field (outside) >
In your dreams, or what?

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >
In your dreams, or what?

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >
In your dreams, or what?

<577hp 698m 199mv no opponent no opponent active field (outside) >

<577hp 698m 199mv no opponent no opponent active field (outside) >
In your dreams, or what?

<577hp 698m 199mv no opponent no opponent active field (outside) >
The white aura around your body fades.
The bark covering your skin flakes off.

<664hp 698m 269mv no opponent no opponent active field (outside) >

<664hp 698m 269mv no opponent no opponent active field (outside) > In your dreams, or what?

<664hp 698m 269mv no opponent no opponent active field (outside) >
You wake and stand up.

<664hp 698m 269mv no opponent no opponent active field (outside) > Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<664hp 698m 269mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<664hp 698m 269mv no opponent no opponent active field (outside) >
Your skin becomes covered with tough oak bark.

<664hp 648m 269mv no opponent no opponent active field (outside) >
You vision is already as sharp as it can get.

<664hp 648m 269mv no opponent no opponent calm field (outside) >
You already feel righteous.

<664hp 648m 269mv no opponent no opponent calm field (outside) >
Your skin is already as tough as bark.

<664hp 648m 269mv no opponent no opponent calm field (outside) >
You vision is already as sharp as it can get.

<664hp 648m 269mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<664hp 648m 269mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<664hp 648m 269mv no opponent no opponent calm field (outside) >
You get a purple potion from a Big Ol'Pack Sack.

<664hp 648m 269mv no opponent no opponent calm field (outside) >
You get a purple potion from a Big Ol'Pack Sack.

<664hp 648m 269mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<664hp 648m 269mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<664hp 648m 269mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
-@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: north west]

<664hp 648m 268mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]

<664hp 648m 267mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
-@- | fog. The mists surround everything. Its all that is visible
| | in this darkness.
|
|
|
---------+

[Exits: east south west]

<664hp 648m 266mv no opponent no opponent calm field (outside) >
Outside the Mist
| A vast expanse of thick mist is before you. Its difficult
| to see much of anything through the blanket. As it unfolds
| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

<664hp 648m 265mv no opponent no opponent calm field (outside) > Outside the North Gate of Valour
| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]

<664hp 648m 264mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Outside the North Gate of Valour

<664hp 648m 264mv no opponent no opponent calm field (outside) >
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.

<664hp 648m 263mv no opponent no opponent calm city (outside) > Players near you in Valour:
<PK> Vok North Gate of City of Valour

<664hp 648m 263mv no opponent no opponent calm city (outside) >
Outside the North Gate of Valour
| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.

<664hp 648m 262mv no opponent no opponent calm field (outside) >
Outside the Mist
| A vast expanse of thick mist is before you. Its difficult
| to see much of anything through the blanket. As it unfolds
| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

<664hp 648m 261mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
-@- | fog. The mists surround everything. Its all that is visible
| | in this darkness.
|
|
|
---------+

[Exits: east south west]

<664hp 648m 260mv no opponent no opponent calm field (outside) >
Alas, you cannot go that way.

<664hp 648m 260mv no opponent no opponent calm field (outside) > Alas, you cannot go that way.

<664hp 648m 260mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]

<664hp 648m 259mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<664hp 648m 259mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
-@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: north west]

<664hp 648m 258mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<664hp 648m 258mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<664hp 648m 257mv no opponent no opponent calm field (outside) >
Alas, you cannot go that way.

<664hp 648m 257mv no opponent no opponent calm field (outside) >
You'll have to let the herbs replenish first.

<664hp 648m 257mv no opponent no opponent calm field (outside) >
The shape fades away.

<664hp 648m 257mv no opponent no opponent calm field (outside) >
You attempt to camouflage yourself.

<664hp 648m 257mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<664hp 648m 257mv no opponent no opponent calm field (outside) >
You rest.

<664hp 648m 257mv no opponent no opponent calm field (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<664hp 648m 257mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<706hp 681m 317mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<706hp 681m 317mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
You are using:
<used as light> (Glowing) the Holy Banner of Light
<worn on finger> a ring of the hierophant
<worn on finger> a ring of the hierophant
<worn around neck> (Glowing) a cat's eye neck pendant
<worn around neck> a spiked collar
<worn on head> the dead star circlet
<worn on ear> (Glowing) (Humming) a diamond earring
<worn on torso> (Glowing) a silver wide brimmed bodyarmor
<worn on arms> (Humming) obsidian plated arm guards
<worn on hands> a pair of dragonblood digging gloves
<worn on legs> a pair of leopard print leggings
<worn on feet> something.
<worn about body> (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Glowing) (Humming) a magic multi-plated girdle
<worn around wrist> a dragonblood goat-hide wristlet
<worn around wrist> (Humming) a frost burned bracelet
<wielded two-handed> (Glowing) (Humming) the Colossal tree branch-bow
<stored in quiver> something.
<floating nearby> (Glowing) the eye of the Karakken

<706hp 681m 317mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<706hp 681m 317mv no opponent no opponent calm field (outside) >

<706hp 681m 317mv no opponent no opponent calm field (outside) >

The herbs look more plentiful again.

<728hp 698m 377mv no opponent no opponent calm field (outside) > You are affected by the following:
Skill: barkskin : modifies armor class by 75 for 22 hours
Skill: campfire : lasts for 19 hours
Skill: transform : lasts for 25 hours
Skill: were-tiger : modifies max dexterity by 1 for 1 hours
: modifies max strength by 2 for 1 hours
: modifies health by 50 for 1 hours
: modifies damroll by 10 for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Skill: keen sight : lasts for 23 hours

<728hp 698m 377mv no opponent no opponent calm field (outside) >
You stand up.

<728hp 698m 377mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<728hp 698m 377mv no opponent no opponent calm field (outside) >
You step out from your cover.
You search the area for some herbs.
You could not find any suitable herbs.

<728hp 673m 377mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<728hp 673m 377mv no opponent no opponent calm field (outside) > You search the area for some herbs.
You could not find any suitable herbs.

<728hp 648m 377mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<728hp 648m 377mv no opponent no opponent calm field (outside) > [ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<728hp 648m 377mv no opponent no opponent calm field (outside) >
You go to sleep.

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >
<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<728hp 648m 377mv no opponent no opponent calm field (outside) >

<774hp 694m 447mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<774hp 694m 447mv no opponent no opponent calm field (outside) >
<774hp 694m 447mv no opponent no opponent calm field (outside) >
You wake and stand up.

<774hp 694m 447mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<774hp 694m 447mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<774hp 694m 447mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
A ghastly shape floats through the mists.

<774hp 694m 447mv no opponent no opponent calm field (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<774hp 694m 447mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<774hp 694m 447mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| | are audible on the shrill wind that sweeps through this fog.
-@ | The mists surround everything. Its all that is visible in
| this darkness.
|
|
|
---------+

[Exits: north west]

<774hp 694m 446mv no opponent no opponent calm field (outside) >
Alas, you cannot go that way.

<774hp 694m 446mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]

<774hp 694m 445mv no opponent no opponent calm field (outside) >
Alas, you cannot go that way.

<774hp 694m 445mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
-@- | fog. The mists surround everything. Its all that is visible
| | in this darkness.
|
|
|
---------+

[Exits: east south west]

<774hp 694m 444mv no opponent no opponent calm field (outside) >
Outside the Mist
| A vast expanse of thick mist is before you. Its difficult
| to see much of anything through the blanket. As it unfolds
| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

<774hp 694m 443mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Outside the Mist

<774hp 694m 443mv no opponent no opponent calm field (outside) >
Outside the North Gate of Valour
| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.

<774hp 694m 442mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Outside the North Gate of Valour

<774hp 694m 442mv no opponent no opponent calm field (outside) >
Outside the Mist
| A vast expanse of thick mist is before you. Its difficult
| to see much of anything through the blanket. As it unfolds
| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

<774hp 694m 441mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
-@- | fog. The mists surround everything. Its all that is visible
| | in this darkness.
|
|
|
---------+

[Exits: east south west]

<774hp 694m 440mv no opponent no opponent calm field (outside) >
Alas, you cannot go that way.

<774hp 694m 440mv no opponent no opponent calm field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Within the Mist

<774hp 694m 440mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
-@- | fog. The mists surround everything. Its all that is visible
| | in this darkness.
|
|
|
---------+

[Exits: east south west]
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<774hp 694m 440mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<774hp 694m 439mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: north east]
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<774hp 694m 438mv no opponent no opponent calm field (outside) >
Alas, you cannot go that way.

<774hp 694m 438mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south west]

<774hp 694m 437mv no opponent no opponent calm field (outside) >
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 25000 gold!'

<774hp 694m 437mv no opponent no opponent calm field (outside) >
Alas, you cannot go that way.

<774hp 694m 437mv no opponent no opponent calm field (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<774hp 694m 437mv no opponent no opponent calm field (outside) >
You go to sleep.

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) > In your dreams, or what?

<774hp 694m 437mv no opponent no opponent calm field (outside) >
You are affected by the following:
Skill: barkskin : modifies armor class by 75 for 21 hours
Skill: campfire : lasts for 18 hours
Skill: transform : lasts for 24 hours
Skill: were-tiger : modifies max dexterity by 1 for 0 hours
: modifies max strength by 2 for 0 hours
: modifies health by 50 for 0 hours
: modifies damroll by 10 for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Skill: keen sight : lasts for 22 hours

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) > In your dreams, or what?

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >

<774hp 694m 437mv no opponent no opponent calm field (outside) >

You return to your natural form.

<832hp 698m 507mv no opponent no opponent calm field (outside) >
In your dreams, or what?

<832hp 698m 507mv no opponent no opponent calm field (outside) >
<832hp 698m 507mv no opponent no opponent calm field (outside) >
You wake and stand up.

<832hp 698m 507mv no opponent no opponent calm field (outside) > Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.

<832hp 698m 507mv no opponent no opponent calm field (outside) >
Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
The tentacles sway ominously and grab around.

<832hp 698m 506mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south west]

<832hp 698m 505mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: north east]

<832hp 698m 504mv no opponent no opponent calm field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south west]

<832hp 698m 503mv no opponent no opponent calm field (outside) >
Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
The tentacles sway ominously and grab around.

<832hp 698m 502mv no opponent no opponent calm field (outside) >
Your chill *** DEMOLISHES *** a tentacle!
Your chill *** DEVASTATES *** a tentacle!
You stab at a tentacle with an arrow at point blank range.
A tentacle is DEAD!!
You hear a tentacle's death cry.
You can't carry that many items.

<832hp 698m 502mv no opponent no opponent active field (outside) >
Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
The corpse of a tentacle is lying here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<832hp 698m 502mv no opponent no opponent active field (outside) >
You butcher the corpse of a tentacle and create 2 steaks.
A foraging boar arrives at the scent of fresh food.
A wild boar now follows you.

<832hp 698m 502mv no opponent no opponent active field (outside) >
You can't carry that many items.

<832hp 698m 502mv no opponent no opponent active field (outside) >
You already feel righteous.

<832hp 698m 502mv no opponent no opponent active field (outside) >
Your skin is already as tough as bark.

<832hp 698m 502mv no opponent no opponent active field (outside) > You vision is already as sharp as it can get.

<832hp 698m 502mv no opponent no opponent active field (outside) >
Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
You see 2 of a steak of the corpse of a tentacle here.
A pile of gold coins.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<832hp 698m 502mv no opponent no opponent active field (outside) > Players near you in Murmuring Mists:
<PK> Vok Deadend in the Mist

<832hp 698m 502mv no opponent no opponent active field (outside) > Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
You see 2 of a steak of the corpse of a tentacle here.
A pile of gold coins.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<832hp 698m 502mv no opponent no opponent active field (outside) >
You can't carry that many items.

<832hp 698m 502mv no opponent no opponent active field (outside) >
You are carrying:
( 3) a purple potion
a perfect potion of recall
(Glowing) an icicle
a steak of the corpse of a gremlin
ranger arrows (98)
a magenta potion
a notched axe
( 3) an enriched gyvel potion
(Glowing) (Humming) a frostbrand sword
(Glowing) a sheaf of flaming silver bolts (110)
a tin canteen
(Glowing) (Humming) a long, brazen dagger
(Glowing) (Humming) a deadly whip of bluish fire
a Big Ol'Pack Sack (open)

<832hp 698m 502mv no opponent no opponent active field (outside) >
You put an enriched gyvel potion in a Big Ol'Pack Sack.

<832hp 698m 502mv no opponent no opponent active field (outside) >
Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
You see 2 of a steak of the corpse of a tentacle here.
A pile of gold coins.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<832hp 698m 502mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<832hp 698m 502mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south west]

<832hp 698m 500mv no opponent no opponent active field (outside) >
Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
You see 2 of a steak of the corpse of a tentacle here.
A pile of gold coins.

<832hp 698m 498mv no opponent no opponent active field (outside) >
You get 13 gold coins.

<832hp 698m 498mv no opponent no opponent active field (outside) >
Players near you in Murmuring Mists:
<PK> Vok Deadend in the Mist

<832hp 698m 498mv no opponent no opponent active field (outside) >
Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
You see 2 of a steak of the corpse of a tentacle here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<832hp 698m 498mv no opponent no opponent active field (outside) >
You go to sleep.

<854hp 698m 514mv no opponent no opponent active field (outside) >

<854hp 698m 514mv no opponent no opponent active field (outside) >
In your dreams, or what?

<854hp 698m 514mv no opponent no opponent active field (outside) >

<854hp 698m 514mv no opponent no opponent active field (outside) >

<854hp 698m 514mv no opponent no opponent active field (outside) >
You wake and stand up.

<854hp 698m 514mv no opponent no opponent active field (outside) > Deadend in the Mist
| A thick barrier of trees blocks any further movement along
| this direction. Talons of mist float through the trees and
| around your legs, seemingly with a mind of their own. A large
| pile of leaves and branches, dimly seen through the mist,
-@ | appears to be freshly heaped. Small tracks of some sort of
| animal crisscross the area. The oppressive mist seems to grow
| stronger with every passing moment.
|
|
---------+

[Exits: west]
You see 2 of a steak of the corpse of a tentacle here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<854hp 698m 514mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<854hp 698m 514mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant howls
| are audible on the shrill wind that sweeps through this fog.
-@- | The mists surround everything. Its all that is visible in
| | this darkness.
|
|
|
---------+

[Exits: east south west]

<854hp 698m 512mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| | Distant howls are audible on the shrill wind that sweeps
@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: north east]
A ghastly shape floats through the mists.
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<854hp 698m 510mv no opponent no opponent active field (outside) > Alas, you cannot go that way.

<854hp 698m 510mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<854hp 698m 510mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful
| forest, now corrupted by the evil imprisoned within the nearby
| fortress of Tyr Unguld. A great misery has befallen here.
| Distant howls are audible on the shrill wind that sweeps
-@- | through this fog. The mists surround everything. Its all
| that is visible in this darkness.
|
|
|
---------+

[Exits: east west]
A ghastly shape floats through the mists.
A humanoid shape appears in the mist, familiar, yet obscured by a golden glow.
A humanoid shape appears in the mist, creating a frightening and familiar silhouette.

<854hp 698m 508mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<854hp 698m 508mv no opponent no opponent active field (outside) >
Within the Mist
| A thick fog of mist has dropped over this once-beautiful forest,
| now corrupted by the evil imprisoned within the nearby fortress
| of Tyr Unguld. A great misery has befallen here. Distant
| howls are audible on the shrill wind that sweeps through this
-@- | fog. The mists surround everything. Its all that is visible
| | in this darkness.
|
|
|
---------+

[Exits: east south west]

<854hp 698m 506mv no opponent no opponent active field (outside) >
Outside the Mist
| A vast expanse of thick mist is before you. Its difficult
| to see much of anything through the blanket. As it unfolds
| before you, it engulfs the entire skies, preventing any sunlight
| | from entering here. Strange groaning sounds come from deep
@ | within the mist.
| |
o |
| |
+ |
---------+

[Exits: north south]
An old sign overhead exclaims 'DANGER!'

<854hp 698m 504mv no opponent no opponent active field (outside) >
Outside the North Gate of Valour
| This is a small grassy field outside the city of Valour.
| | To the south, the large city of Valour looms overhead. Its
o | tall monuments are visible on the skyline. North of here
| | are the mists, beyond which Valour's denizens store their
@ | criminals. They are not a welcome place to outsiders. The
| | safe gate of the city of Valour is south of you.
+ |
| |
+ |
---------+

[Exits: north south]

<854hp 698m 502mv no opponent no opponent active field (outside) >
North Gate of City of Valour
o | Here stands the great golden gates of the city of Valour.
| | They bear the sigil of Valour upon them - an enlarged depiction
o | of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
@ | fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
+ | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
+ |
---------+

[Exits: north south]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 500mv no opponent no opponent active city (outside) >
Players near you in Valour:
<PK> Vok North Gate of City of Valour

<854hp 698m 500mv no opponent no opponent active city (outside) >
A centurion steps aside and allows you to pass.
Regent Street
o | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour.
+ | It travels directly toward the heart of the city. Neatly
| | laid and cast in white stone, it could last a thousand
@ | years. The buildings that surround it have been made from
| | the same stone, that is prevalent throughout the city.
+ * | They reach such great heights that the heavens do not feel
| | | too far away here. The street continues to the north and
+-* | south.
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 498mv no opponent no opponent active city (outside) >
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ * | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
S +-* | such great heights that the heavens do not feel too far away
| | | here. The street continues to the north and south.
+-+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 496mv no opponent no opponent active city (outside) >
Players near you in Valour:
<PK> Vok Regent Street

<854hp 698m 496mv no opponent no opponent active city (outside) >
Regent Street
+ | The long street is watched over by the tall buildings at
| | its sides. This road is wider than any other in Valour. It
+ * | travels directly toward the heart of the city. Neatly laid
| | | and cast in white stone, it could last a thousand years.
S @-* | The buildings that surround it have been made from the same
| | | stone, that is prevalent throughout the city. They reach
+-+ | such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north east south]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 494mv no opponent no opponent active city (outside) >
Regent Street
+ * | The long street is watched over by the tall buildings
| | | at its sides. This road is wider than any other in Valour.
S +-* | It travels directly toward the heart of the city. Neatly
| | | laid and cast in white stone, it could last a thousand
+-@ | years. The buildings that surround it have been made
| | from the same stone, that is prevalent throughout the
+ | city. They reach such great heights that the heavens
| | do not feel too far away here. The street continues to
+-+-+-+-+| the north and south.
---------+

[Exits: north south west]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 492mv no opponent no opponent active city (outside) >
Regent Street
S +-* | The long street is watched over by the tall buildings at
| | | its sides. This road is wider than any other in Valour. It
+-+ | travels directly toward the heart of the city. Neatly laid
| | and cast in white stone, it could last a thousand years.
@ | The buildings that surround it have been made from the same
| | stone, that is prevalent throughout the city. They reach
+-+-+-+-+| such great heights that the heavens do not feel too far away
| | here. The street continues to the north and south.
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 490mv no opponent no opponent active city (outside) >
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 488mv no opponent no opponent active city (outside) >
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<854hp 698m 488mv no opponent no opponent active city (outside) >
Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A dame of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 486mv no opponent no opponent active city (outside) >
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 484mv no opponent no opponent active city (outside) >
Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A dame of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 482mv no opponent no opponent active city (outside) >
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 480mv no opponent no opponent active city (outside) >
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 478mv no opponent no opponent active city (outside) >
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 476mv no opponent no opponent active city (outside) >
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 474mv no opponent no opponent active city (outside) >
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 472mv no opponent no opponent active city (outside) >
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A wooden key has been left here.
(Humming) A key is here, wilting away.
(Glowing) A glowing green sphere floats nearby.
(Glowing) A glowing red sphere floats nearby.
(Glowing) A glowing blue sphere floats nearby.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 470mv no opponent no opponent active city (outside) > Players near you in Valour:
<PK> Vok Bridge over the Bay of Vamana

<854hp 698m 470mv no opponent no opponent active city (outside) > Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 468mv no opponent no opponent active city (outside) > The gates of the Cathedral have been opened across the path.

<854hp 698m 468mv no opponent no opponent active city (outside) >
The gates of the Cathedral have been opened across the path.

<854hp 698m 468mv no opponent no opponent active city (outside) >
Players near you in Valour:
<PK> Vok Gates of Valour's Cathedral

<854hp 698m 468mv no opponent no opponent active city (outside) >
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 466mv no opponent no opponent active city (outside) >

A Valourian sentry straightens his visor.
A Knight of the Hallowed Crown walks south.

<854hp 698m 466mv no opponent no opponent active city (outside) > Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<854hp 698m 464mv no opponent no opponent active city (outside) >
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 462mv no opponent no opponent active city (outside) >
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 460mv no opponent no opponent active city (outside) >
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 458mv no opponent no opponent active city (outside) >
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 456mv no opponent no opponent active city (outside) >
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at
| | | its edges, seamless in its procession across the ground
+-+-@-+ | it has been laid down on. It marries the man-made with
| | the work of mother nature, creating a bond for both to
o-+-o| benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
o-+-o| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 454mv no opponent no opponent active city (outside) >
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* o-+| benefit from. Valourian flags, bearing the motif of the
|| Hallowed Crown of Queen Victoria, have been raised to
o-+| their greatest height, flying proudly atop white poles.
---------+

[Exits: north east west]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 452mv no opponent no opponent active city (outside) > Players near you in Valour:
<PK> Vok The Western Promenade

<854hp 698m 452mv no opponent no opponent active city (outside) >
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Hallowed Crown of Queen Victoria, have been raised
| to their greatest height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 450mv no opponent no opponent active city (outside) >
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Hallowed Crown of Queen Victoria,
| have been raised to their greatest height, flying proudly
| atop white poles.
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 448mv no opponent no opponent active city (outside) >
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction
o-o * | of the Holy Cross. Strong and heavy, these gates are at least
| | | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
| | | the gates and looking out over them, two flags fly proudly
o * | - the first, Valour's national flag, and the second, the flag
| | of Seringale.
+-o |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A wild boar walks in.

<854hp 698m 446mv no opponent no opponent active city (outside) >
A Secluded Field
*-*| This small field appears to be completely empty. All that
|| you see in all directions is nothing but a short mat of fresh
o-o *| green grass. Far to the north you think you see a white picket
| || fence but you cannot be sure from this great distance. Growing
o-@-+-+| inside the grass are small white daisies, their yellow faces
| || staring up at the sky. This part of Drakath has been untouched
*-o *| by the busy hands of progress and remains even to this day
| | in its natural beauty. It seems the perfect place to have
+-o | a picnic.
---------+

[Exits: north east west]
A wild boar walks in.
A wild boar walks in.

<854hp 698m 444mv no opponent no opponent active field (outside) >
Players near you in Storm Hill:
<PK> Vok A Secluded Field

<854hp 698m 444mv no opponent no opponent active field (outside) >
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it
o-o| still grows with the vigour it had before it was ever stepped
| | on. Amongst the grass you see small daisies and buttercups,
@-o-+| their happy faces staring straight up into the sky. A few
| | huge footprints have been left in a long line directly
o-*-o | across the field, giving the impression that a heavily
| | | armored giant passed through here not too long ago. It
o +-o | seems very peaceful and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<854hp 698m 442mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<872hp 698m 497mv no opponent no opponent active field (outside) >
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o +-o | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]

<872hp 698m 495mv no opponent no opponent active field (outside) >
Players near you in Storm Hill:
<PK> Vok A Grassy Plateau

<872hp 698m 495mv no opponent no opponent active field (outside) >
A Peaceful Outpost
o| This looks like a relatively new clearing. All the stones
|| have been brushed away to make room for a camp of a sort.
o-o| Occupying one part of the clearing is a hut built out of
| | freshly hewn wood. Upon closer inspection you realize that
o-@-o | this hut is big enough to fit a legendary Oliphaunt. A
| | | well worn path runs through the middle of the clearing.
o-o +-o| On one side of the path is fresh mud, in which there are
| | gigantic footprints. Strangely, there is a well-tended
o-+-+-+ | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
you are unable to recognize have been perfectly organized in rows, with loving
care.

[Exits: east west]
A storm giant warrior is posted here.
A wild boar walks in.
A wild boar walks in.

<872hp 698m 494mv no opponent no opponent active inside (indoors) >
Along the Trail
| A pathway covered in dried and broken tree branches leads
| its way through a minor forest here. It seems to have
o| been travelled infrequently judging from the amount of
|| growth that has been allowed to occur regarding the bushes
o @-*-o| here. The north and west fronts are rendered completely
| | || impossible to pass by the presence of huge vines and
o-o-o +| dense thickets in their general directions. The scent
|| of mildew is prevalent here and the thickets are covered
+-+-+| in a thin layer of liquid rain that has condensed upon
---------+ them. It seems to have been left completely untouched
by the town's people, as if they had left it to grow over quite deliberately.


[Exits: east south]
A wild boar walks in.
A wild boar walks in.

<872hp 698m 493mv no opponent no opponent active field (outside) >
Players near you in Storm Hill:
<PK> Vok Along the Trail

<872hp 698m 493mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<872hp 698m 493mv no opponent no opponent active field (outside) >
Around a Meandering Trail
o| The trail winds its way around a bend in the path here,
|| heading directly through dense bushes. The main streak
o o-*-o| of the trail has been brushed clear of dirt and gravel
| | || by the many passersby leaving it fairly visible, but the
o-o-@ +| heavy woodland surrounding it unfortunately makes it hard
|| to see what is round the next corner. Light clear patches
+-+| of mountain dew rest on the long green leaves of the glade,
| reflecting the sunlight in a spectrum of colour. Though
| difficult to squeeze through, this part of Drakath is
---------+ an outstanding area of natural beauty and you may wonder
if it has been left in this unkept state quite intentionally.

[Exits: north west]

<872hp 698m 491mv no opponent no opponent active field (outside) >
A Narrow Trail
o | Small rocks have been brushed aside of the path here creating
| | a narrow trail leading away from the colossal Storm hill.
o-o o-*| At the sides of the path wild bracken grows, overpopulating
| | | it and making it a struggle just to get past. Tall hedgerows
z-o-@-o | block both your vision and passage to the east and south
| | as you wade onward. The greenery here is covered in a strange
z | clear dew that appears to be without source, for the air
| | is very dry and chilly. The only trace of wind that blows
+-+-+ | through here is that which waves the upper arms of the plantlife
---------+ slightly, not enough to feel on your face. It seems that
this part of Drakath has been left to its own devices.

[Exits: east west]

<872hp 698m 489mv no opponent no opponent active field (outside) >
Entrance to a Cave
o | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. As you
o-o-o o| look into the cave all you see is utter darkness, not a
| | || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
| | roars echo from the inside of the cave as you approach
z o | it. Its entrance is over fifteen feet high and there is
| | | easily enough room for three men to walk in abreast, although
+-+-+-+ | not particularly inviting. To the west a pathway leads
---------+ around the colossal hill and east of here is a vague looking
trail.

[Exits: north east west]

<872hp 698m 487mv no opponent no opponent active field (outside) > The Cliff Face
o | Towering high above a huge stone cliff face reaches up
| | into the heavens. It is completely vertical and somehow
o-o-o | has managed to avoid collapsing under its own weight.
| | | Its wall is perfectly smooth, almost as if it was manmade.
z-z @-o-o| The light blue-grey stone it is made out of looks very
| | resilient, having withstood both the rains and the blows
z o| of the climbers that have attempted to scale its face
| || and failed to even get off the ground. As you look closer
o-+-+-+-+| at the cliff face you think you see some writing inscripted
---------+ into the side of it. It is very small and almost impossible
to read.

[Exits: east south]
A huge multi-coloured macaw is perched here preening itself.

<872hp 698m 485mv no opponent no opponent active hills (outside) >
Path around Storm Hill
o-o-o | A grassy path circumvents the colossal Storm Hill. As
| | | you look up into the sky you see far above you the peak
z z-o-o| of the hill, its very top blanketed in clouds. Surrounding
| | the terrain at the top of it is a dark forest that has
@ o| been left completely untouched by mankind. The hill rises
| || upwards so steeply that it is impossible to climb for
o-+-+-+-+| even the most accomplished of adventurers. The pathway
| around it is covered in the loose gravel that has slowly
| fallen down from the hill over the years, paved in an
---------+ equally uneven granite that has been worn away from being
trecked upon. Not a trace of plant life has been left on the path, all that
is upon it is a fine layer of light grey dust. It seems to have been travelled
recently.

[Exits: north south]

<872hp 698m 482mv no opponent no opponent active hills (outside) >
Players near you in Storm Hill:
<PK> Vok Path around Storm Hill

<872hp 698m 482mv no opponent no opponent active hills (outside) >
The Cliff Face
o | Towering high above a huge stone cliff face reaches up
| | into the heavens. It is completely vertical and somehow
o-o-o | has managed to avoid collapsing under its own weight.
| | | Its wall is perfectly smooth, almost as if it was manmade.
z-z @-o-o| The light blue-grey stone it is made out of looks very
| | resilient, having withstood both the rains and the blows
z o| of the climbers that have attempted to scale its face
| || and failed to even get off the ground. As you look closer
o-+-+-+-+| at the cliff face you think you see some writing inscripted
---------+ into the side of it. It is very small and almost impossible
to read.

[Exits: east south]
A huge multi-coloured macaw is perched here preening itself.

<872hp 698m 478mv no opponent no opponent active hills (outside) >
Entrance to a Cave
o | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. As you
o-o-o o| look into the cave all you see is utter darkness, not a
| | || trace of light coming from within. It seems to have been
z z-@-o-o| left unvisited for many years. Strange voices and even
| | roars echo from the inside of the cave as you approach
z o | it. Its entrance is over fifteen feet high and there is
| | | easily enough room for three men to walk in abreast, although
+-+-+-+ | not particularly inviting. To the west a pathway leads
---------+ around the colossal hill and east of here is a vague looking
trail.

[Exits: north east west]

<872hp 698m 476mv no opponent no opponent active field (outside) >
Into Darkness
| You find yourself deep inside the heart of Storm hill, so dark
| that it is impossible to even see your hand in front of your
o | face. The air is musty and stale, smelling like the rotten
| | breath of some foul creature. It is completely still and silent.
o-o-@ o| The walls almost seem to close in on you in an attempt to prevent
| | || your escape from this magical cave. The atmosphere here is
z z-o-o-o| very claustrophobic, even though the size of this cave is enormous.
| | A trickle of light escapes into the cave from the south. To
z | the west of here the cave gets even darker and more foreboding.
---------+ Strange echoes resonate.

[Exits: south west]

<872hp 698m 475mv no opponent no opponent active cave (indoors) >
Total Darkness
| You find yourself deep inside the heart of Storm hill, so
| dark that it is impossible to even see your hand in front
o | of your face. The air is musty and stale, smelling like the
| | rotten breath of some foul creature. It is completely still
o-@-o | and silent. It almost seems to close in on you in an attempt
| | | to prevent your escape from this magical cave. You can feel
z-z z-o-o| the heavily excavated wall of the hill to the south, very
| | jagged and sharp to the touch from the rough way its minerals
z | were extracted. All the other directions seem to lead off
---------+ on paths of their own.

[Exits: north east west]
A young bear cub sits sulking here.

<872hp 698m 472mv no opponent no opponent active cave (indoors) >
A Dark Passage
| Just enough light has reached in from outside the cave
| to be able to see here. The walls appear to have been scraped
o | away, clearly mined for their minerals and the stone used
| | elsewhere to build with. Strange echoes emanate from the
@-o-o| east, some of them sounding inhuman. The lack of light
| || combined with the eerie noises coming from an unknown direction
z-z-z z-o| fills you with fear and your stay here is uncomfortable.
| | | A gust of wind blows in from the south carrying with it
o z | a salty scent not unlike that of the ocean. The blast of
---------+ fresh air it brings with it almost makes you wish to turn
back and head towards it. The atmosphere here is very unpleasant.

[Exits: east south]

<872hp 698m 470mv no opponent no opponent active cave (indoors) >
The Mouth of a Cave
o | A huge hole has been excavated from the side of the hill,
| | leaving some sort of cave-in just ahead of you. The pathway
o-o-o| to the east has been sealed off by boulders that have collapsed
| || from the hills peak, leaving your only choice to either
z-z-@ z-o| go west or enter the huge cave. As you look into the cave
| | | all you see is utter darkness, not a trace of light coming
o z | from within. It seems to have been left unvisited for many
| years. Strange voices and even roars echo from the inside
| of the cave as you approach it. Its entrance is over fifteen
---------+ feet high and there is easily enough room for three men
to walk in abreast, although not particularly inviting.

[Exits: north west]

<872hp 698m 468mv no opponent no opponent active hills (outside) >
Around Storm Hill
o| A grassy path circumvents the colossal Storm hill. As you
|| look up into the sky you see far above you the peak of the
o-o| hill, its very top blanketed in clouds. Surrounding the terrain
| | at the top of it is a dark forest that has been left completely
z-@-z | untouched by mankind. The hill rises upwards so steeply that
| | it is impossible to climb for even the most accomplished
o-o | of adventurers. The pathway around it is covered in the loose
| | gravel that has slowly fallen down from the hill over the
+-+-o | years, paved in an equally uneven granite that has been worn
---------+ away from being trecked upon. Not a trace of plant life has
been left on the path, all that is upon it is a fine layer of light grey dust.
It seems to have been travelled recently.

[Exits: east west]

<872hp 698m 464mv no opponent no opponent active hills (outside) >
The Base of Storm Hill
| High above an enormous hill towers overhead, casting
| a shadow over this part of the landscape. As you look
o| up the hill you almost fall over onto your back as you
|| strain your neck to look at its peak. The hill has been
o @-z-z| overgrown with green grass and at its very top you see
| | | a wooded forest thriving, out of reach of mankind. So
o o-o | high is the hill that snow rests on its flat top, no
| | | doubt very cold indeed. A small trail leads around the
+-+-+-o-+| side of the hill, covered in small pieces of gravel that
---------+ have fallen down slowly from the sides of the hill.

[Exits: east south up]

<872hp 698m 461mv no opponent no opponent active hills (outside) >
An Obelisk
o o| A huge stone column has been cut out of the side of the hill
| || here, and engraved upon it you see many inscriptions and
o z-z-z| symbols. The most prevalent symbol is that of a golden sun,
| | | etched in more than thirty places. The stone is a light blueish-grey
o o-@ | and has remained completely unweathered even over many years.
| | | At the base of the column you see a small layer of grass
+-+-+-o-+| that has been left to flourish unattended. Despite this it
| | | remains short and tidy, seemingly governed by the stone obelisk.
o o | A trail leads around the hill in both the west and north
---------+ directions. Some writing has been scrawled at the base
of the obelisk.

[Exits: north west]

<872hp 698m 458mv no opponent no opponent active field (outside) >
Players near you in Storm Hill:
<PK> Vok An Obelisk

<872hp 698m 458mv no opponent no opponent active field (outside) >
The Northern Shoreline
!-o | A sandy shoreline stretches in from the base of storm hill
| | here leaving an estuary of sorts to the east of you. All
+-o z-z| over the ground are scattered many shapes and sizes of
| | | seashell, brightly coloured and striped with white, reds
o @-o | and blues. As you look at them you may think for a moment
| | | they are gems. The air is chilly, a gust blowing in from
+-+-+-o| the west bringing with it a salty smell of the ocean waves
| | | and carrying upon it a fine spray of surf. It is very
*-o o | refreshing to breathe although a little too cool for comfort.
---------+ Lieing just in front of the meeting place of the ocean
and shore is a long row of washed up seaweed that has taken this place as its
home.

[Exits: east south]

<872hp 698m 456mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<872hp 698m 456mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<872hp 698m 456mv no opponent no opponent active field (outside) >
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
A wild boar walks in.
A wild boar walks in.

<872hp 698m 454mv no opponent no opponent active road (outside) >
On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]
A rugged looking fisherman wanders around lost in thought.
A wild boar walks in.
A wild boar walks in.

<872hp 698m 452mv no opponent no opponent active road (outside) >
Alas, you cannot go that way.

<872hp 698m 452mv no opponent no opponent active road (outside) > On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A rugged looking fisherman wanders around lost in thought.

<872hp 698m 452mv no opponent no opponent active road (outside) >
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<872hp 698m 450mv no opponent no opponent active field (outside) >
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+

[Exits: north south west]

<872hp 698m 448mv no opponent no opponent active field (outside) >
Along the Promenade
!-o-! | A wide road leads to the west and east stretching as
| | far as the eye can see. Tall poles reach high into the
!-o | sky, their tips bearing many flags of different towns
| | from all over Serin. To the left you see the flag of
+-@-o | Valour billowing majestically in the wind. Eastwards
| | | the famed flag of Darkhaven, city of mystique, somehow
! o o| remains unmoving even in the strongest winds. Directly
| | || inbetween them Drakath's alternate flag bearing a golden
!-! +-+| sun has been raised slightly higher than the rest. Not
---------+ to show its importance.. But to signify this is where
you are. The flags of Seringale and Timaran also fly proudly. A small breeze
from the west catches their tails and makes them flap furiously. You hear the
cawing of seagulls overhead.

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<872hp 698m 446mv no opponent no opponent active road (outside) >
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+

[Exits: north south west]
A wild boar walks in.
A wild boar walks in.

<872hp 698m 444mv no opponent no opponent active field (outside) >
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A small golden crab scuttles about.

<872hp 698m 442mv no opponent no opponent active field (outside) >
Players near you in Storm Hill:
<PK> Vok On a Jetty

<872hp 698m 442mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<872hp 698m 442mv no opponent no opponent active field (outside) >
The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+

[Exits: north east]
A wild boar walks in.
A wild boar walks in.

<872hp 698m 438mv no opponent no opponent active sand (outside) >
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+

[Exits: south west]
A small seagull sits comfortably on the sand.
A wild boar walks in.
A wild boar walks in.

<872hp 698m 432mv no opponent no opponent active sand (outside) >
A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<872hp 698m 428mv no opponent no opponent active field (outside) >
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+

[Exits: east south]
A small seagull sits comfortably on the sand.
A wild boar walks in.
A wild boar walks in.

<872hp 698m 424mv no opponent no opponent active sand (outside) >
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<872hp 698m 418mv no opponent no opponent active sand (outside) >
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+

[Exits: north east]
A wild boar walks in.
A wild boar walks in.

<872hp 698m 412mv no opponent no opponent active sand (outside) >
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A wild boar walks in.
A wild boar walks in.

<872hp 698m 406mv no opponent no opponent active sand (outside) >
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<872hp 698m 400mv no opponent no opponent active sand (outside) >
Players near you in Forest of Illusion:
<PK> Vok A Sandy Trail

<872hp 698m 400mv no opponent no opponent active sand (outside) >
A Sandy Trail
+ | The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
! | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
!-@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. The sands continue west and south.
! |
| |
! |
---------+

[Exits: south west]
A large golden crab is toting an enormous pair of pincers.
A seagull is here, making circles in the sky.
A wild boar walks in.
A wild boar walks in.

<872hp 698m 394mv no opponent no opponent active sand (outside) >
A Sandy Trail
+ | Sand is scattered all over the floor here and amongst it
| | lies a number of powerful looking runes. Gems of ruby red,
! | emerald green and sapphire blue litter the ground causing
| | many twinkles as they sparkle in the light. The salty scent
@-! | of the ocean drifts by on the breeze here carrying with
| | it your thoughts. The sands continue to the north and east.
! |
| |
! |
---------+

[Exits: north east]
(Translucent) Alycla the crazed Illusionist stands here phasing in and out of existence.
A wild boar walks in.
A wild boar walks in.

<872hp 698m 388mv no opponent no opponent active sand (outside) > A Sandy Trail
| The air here carries a scent of the ocean and is refreshing
| to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A wild boar walks in.
A wild boar walks in.

<872hp 698m 382mv no opponent no opponent active sand (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<872hp 698m 382mv no opponent no opponent active sand (outside) >
[50 Jotun Pal] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[50 Fire War] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<872hp 698m 382mv no opponent no opponent active sand (outside) >
A Sandy Trail
| The air here carries a scent of the ocean and is refreshing
| to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.

<872hp 698m 382mv no opponent no opponent active sand (outside) >
Outside the South Gate
| You are outside the south gate of the town. A grey stone
| wall reaching at least 20 feet high soars above you blocking
| your view. Sitting on top of the wall is a few small birds.
| Draping down the walls are red banners inscribed with golden
@ | magical symbols. A sandy trail leads off to the south.
| | North of you is the gates of the city.
! |
| |
!-! |
---------+

[Exits: (north) south]
Some bright red banners stream down over the southern gates.
A wild boar walks in.
A wild boar walks in.

<872hp 698m 378mv no opponent no opponent active city (indoors) >
The gate is closed.

<872hp 698m 378mv no opponent no opponent active city (indoors) >
You open the gate north of you.

<872hp 698m 378mv no opponent no opponent active city (indoors) >
A wild boar looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<892hp 698m 433mv no opponent no opponent active city (indoors) >
You scan all around.
*** Range 1 (north) ***
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
*** Range 4 (north) ***
A magician wanders around, babbling to himself strangely.
*** Range 1 (south) ***
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
*** Range 2 (south) ***
(Translucent) Alycla the crazed Illusionist stands here phasing in and out of existence.

<892hp 698m 433mv no opponent no opponent active city (indoors) >
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 25000 gold!'

<892hp 698m 433mv no opponent no opponent active city (indoors) >
Inside the South Gate
S-+ | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+-S | the majesty of the town. The gate has been painted an emerald
| | green clashing slightly with the banners. Painted on the
+-+-@-+-+| ground is a fiery red dragon. As you look at it, it seems
| | to wink. North of you is Illusion Avenue.
+ |
| |
! |
---------+

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A wild boar walks in.
A wild boar walks in.

<892hp 698m 431mv no opponent no opponent active city (outside) >
Players near you in Forest of Illusion:
<PK> Vok Inside the South Gate

<892hp 698m 431mv no opponent no opponent active city (outside) >
Inside the South Gate
S-+ | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+-S | the majesty of the town. The gate has been painted an emerald
| | green clashing slightly with the banners. Painted on the
+-+-@-+-+| ground is a fiery red dragon. As you look at it, it seems
| | to wink. North of you is Illusion Avenue.
+ |
| |
! |
---------+

[Exits: north east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.

<892hp 698m 431mv no opponent no opponent active city (outside) >
Illusion Avenue
+-+-+-+-+| A layer of beautiful sparkling dust lays on the ground scintillating
| | | | in the light. At the side of the street a tall black lanternpost
F S-+ * | casts a magical blue light down upon you. The small pebbles
| | | lying on the path seem to be slightly wet from rain. The
o @-S | South Gate is to the south of you and Illusion Avenue continues
| | north.
+-+-+-+-+|
| |
+ |
---------+

[Exits: north east south]
A wild boar walks in.
A wild boar walks in.

<892hp 698m 429mv no opponent no opponent active city (outside) >
Players near you in Forest of Illusion:
<PK> Vok Illusion Avenue

<892hp 698m 429mv no opponent no opponent active city (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<892hp 698m 429mv no opponent no opponent active city (outside) >
Inside the South Gate
S-+ | The road here ends as you reach a large iron gate. Sapphire
| | blue banners drape down from the tops of the gates heralding
+-S | the majesty of the town. The gate has been painted an emerald
| | green clashing slightly with the banners. Painted on the
+-+-@-+-+| ground is a fiery red dragon. As you look at it, it seems
| | to wink. North of you is Illusion Avenue.
+ |
| |
! |
---------+

[Exits: north east south west]
A gate guard stands here, protecting the city from crime.
A gate guard stands here, protecting the city from crime.
A wild boar walks in.
A wild boar walks in.

<892hp 698m 427mv no opponent no opponent active city (outside) >
Outside the South Gate
+-S | You are outside the south gate of the town. A grey stone
| | wall reaching at least 20 feet high soars above you blocking
+-+-+-+-+| your view. Sitting on top of the wall is a few small birds.
| | Draping down the walls are red banners inscribed with golden
@ | magical symbols. A sandy trail leads off to the south.
| | North of you is the gates of the city.
! |
| |
!-! |
---------+

[Exits: north south]
Some bright red banners stream down over the southern gates.
A wild boar walks in.
A wild boar walks in.

<892hp 698m 425mv no opponent no opponent active city (indoors) >
A Sandy Trail
+-+-+-+-+| The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
+ | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. To the north of you is the gates
!-! | of a small but busy city. Southwards the sands continue.
| |
! |
---------+

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A wild boar walks in.
A wild boar walks in.

<892hp 698m 421mv no opponent no opponent active sand (outside) >
A Sandy Trail
+ | Sand is scattered all over the floor here and amongst it
| | lies a number of powerful looking runes. Gems of ruby red,
! | emerald green and sapphire blue litter the ground causing
| | many twinkles as they sparkle in the light. The salty scent
@-! | of the ocean drifts by on the breeze here carrying with
| | it your thoughts. The sands continue to the north and east.
! |
| |
! |
---------+

[Exits: north east]
(Translucent) Alycla the crazed Illusionist stands here phasing in and out of existence.
A wild boar walks in.
A wild boar walks in.

<892hp 698m 415mv no opponent no opponent active sand (outside) >
Alas, you cannot go that way.

<892hp 698m 415mv no opponent no opponent active sand (outside) >
A Sandy Trail
+ | The air here carries a scent of the ocean and is refreshing
| | to breathe. Small multi-coloured seashells lie on a sandy
! | mat glistening with a slightly wet shine. Scattered around
| | here and there are a few power encrypted runes only a few
!-@ | inches wide. You may well spot a crab or two here if you
| | come at the right time. The sands continue west and south.
! |
| |
! |
---------+

[Exits: south west]
A large golden crab is toting an enormous pair of pincers.
A seagull is here, making circles in the sky.
A wild boar walks in.
A wild boar walks in.

<892hp 698m 409mv no opponent no opponent active sand (outside) >
A Sandy Trail
! | Sand is scattered all over the floor here and amongst
| | it lies powerful looking runes. Gems of ruby red, emerald
!-! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ | breeze here carrying with it your thoughts. The sands
| | continue to the north and south, seemingly forever.
! !-o|
| | |
!-!-+|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<892hp 698m 403mv no opponent no opponent active sand (outside) >
A Sandy Trail
!-! | Sand is scattered all over the floor here and amongst it
| | lies powerful looking runes. Gems of ruby red, emerald
! | green and sapphire blue litter the ground causing many
| | twinkles. The salty scent of the ocean drifts by on the
@ !-o| breeze here carrying with it your thoughts. The sands continue
| | | to the north. South of here is a shoreline.
!-!-+|
| |
~-!-! |
---------+

[Exits: north south]
A seagull is here, making circles in the sky.
A seagull is here, making circles in the sky.
A wild boar walks in.
A wild boar walks in.

<892hp 698m 397mv no opponent no opponent active sand (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.
Rimath the trader auctions 'Place yer bids! the dark armlets of Vladimere is being auctioned for 15000 gold!'

<892hp 698m 397mv no opponent no opponent active sand (outside) >
The Shoreline
! | The smooth dunes of sand here stretch for miles in all four
| | directions creating a lot of disorientation and confusion.
! !-o| Overhead a few seagulls circle looking for a snack. Some
| | | tracks north of you appear to have been recently travelled.
@-!-+| To the east the sands continue perpetually, seemingly without
| | end or beginning.
~-!-! |
|
|
---------+

[Exits: north east]
A wild boar walks in.
A wild boar walks in.

<892hp 698m 391mv no opponent no opponent active sand (outside) >
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<892hp 698m 385mv no opponent no opponent active sand (outside) > On a Pier
! | A small wooden ramp leads up onto a raised platform just above
| | sea level. Placed around are rows of buckets and various boxes
! !-o-! | containing baits and fishing apparatus. The old wooden planks
| | | | of the pier have managed to keep their youthful vigour even
!-!-@ !-o| though they are battered by the fresh saline water of the sea.
| | A slightly fishy smell drifts on the cool air blowing smoothly
!-! | in from the west, bringing with it an outdoors feeling.
|
|
---------+

[Exits: west]
An apprentice sailor sits here lost in his thoughts.
A wild boar walks in.
A wild boar walks in.

<892hp 698m 381mv no opponent no opponent active road (outside) >
Alas, you cannot go that way.

<892hp 698m 381mv no opponent no opponent active road (outside) >
Alas, you cannot go that way.

<892hp 698m 381mv no opponent no opponent active road (outside) >
Along the Seashore
! | Various shapes and sizes of shells of multiple and beautiful
| | colours are mixed in with a light and permeable golden sand
! !-o-!| that has retained the warmth of the sun shining upon it. To
| | || the west the clear blue ocean gently laps the shoreline leaving
!-@-+ !| a wet layer of sand behind. Strewn about are several small
| | minglings of seaweed that have been washed in by the tide.
~-!-! |
|
|
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<892hp 698m 377mv no opponent no opponent active sand (outside) >
A Sparkling Estuary
!-! | The ocean has dug its way deep into this area creating a
| | small basin of water surrounded by rich golden sands. Strewn
! | all over the sands you see a glistening and twinkling made
| | by brilliant reflections of light. No trace of litter or
! @-o-!| any kind of life besides the pure and untouched beauty of
| | || the estaury is present, giving this small but beautiful part
!-!-+ !| of Drakath a deeper sense of tranquility.
| |
~-!-! |
---------+

[Exits: east south]
A small seagull sits comfortably on the sand.
A wild boar walks in.
A wild boar walks in.

<892hp 698m 371mv no opponent no opponent active sand (outside) >
A Small Rope Bridge
! | The tide has came in a little too far here making the
| | direction to the east impassable. This has been resolved
! | by the construction of a small wooden rope bridge, raised
| | a few feet above the sea level. Small sleepers run along
! !-@-! | its length joined together by a thick rope that is knotted
| | | | in between each conjunctive plank. At the edge of either
!-!-+ !-o| side of the bridge is a small protective barrier to prevent
| || the crosser from accidentally falling into the ocean's
!-! +-+-o| crystal clear waters.
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<892hp 698m 367mv no opponent no opponent active field (outside) > Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+

[Exits: south west]
A small seagull sits comfortably on the sand.
A wild boar walks in.
A wild boar walks in.

<892hp 698m 363mv no opponent no opponent active sand (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<892hp 698m 363mv no opponent no opponent active sand (outside) >
Players near you in Storm Hill:
<PK> Vok Lighter Sand

<904hp 698m 418mv no opponent no opponent calm sand (outside) >
Lighter Sand
| Your surroundings seem out of focus and wavy due to the
| heat rising up from the sand. A couple of large oyster
| shells seem to have been washed up onto the beach and are
| just lying here waiting for you to put your ear to them.
!-o-@ | Little pebbles are intermixed in the sand here that you
| | | can feel ever so slightly with every step. The breeze just
!-+ !-o | barely brushes you here making the muggy air slightly uncomfortable.
| | |
! +-+-o |
---------+

[Exits: south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A small seagull sits comfortably on the sand.

<904hp 698m 418mv no opponent no opponent calm sand (outside) > The Sand Dune
| Over time the cool prevailing winds that are blowing in
| from the west have have slowly but surely blown the sand
!-o-! | into a dune like formation. Piled a few feet high with
| | | a definitely eastern skew, the sand dune has remained completely
!-+ @-o | untouched and in its natural state. Its golden mane reflects
| | | brilliantly the beauty of unspoilt nature and is a testament
! +-+-o | to the wonders of the ocean and its surroundings.
| | |
! o |
---------+

[Exits: north east]
A wild boar walks in.
A wild boar walks in.
Rimath the trader auctions 'Place yer bids! the dark armlets of Vladimere is being auctioned for 15000 gold!'

<904hp 698m 415mv no opponent no opponent calm sand (outside) >
On a Jetty
| A small jetty has been built here to provide a platform for
| the sealoving people of Drakath to rest upon. Long planks
o-! | of basalt stretch down its length, coiling slightly at their
| | ends due to age and use. A layer of moss has began to take
!-@ | over the sides of the jetty reaching up and walking a few
| | feet into it. Constructed to the east is a small wooden bench
+-+-o | that seems the perfect spot to fish from.
| | |
! o |
---------+

[Exits: south west]
A small wooden bench rests at the edge of the jetty.
A small golden crab scuttles about.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 413mv no opponent no opponent calm field (outside) >
Players near you in Storm Hill:
<PK> Vok On a Jetty

<904hp 698m 413mv no opponent no opponent calm field (outside) >
A Tall Flagpole
o-! | A huge flagpole is raised high up into the air here,
| | bearing the official flag of the town of Drakath. Emblazoned
!-o | on the flag is a huge blue dragon roaring on a white
| | background. The pole is otherwise white with a gnarled
+-+-@ z| drawstring reaching up its length, and at its base is
| | || a pack of reinforced concrete to hold it steady. It has
! o o-o| been set in a small wooden base.
| | | |
! +-+-+|
---------+

[Exits: north south west]

<904hp 698m 412mv no opponent no opponent calm field (outside) >
A Small Pool
!-o | A small clear pool has been cut out of the wooden floor
| | here. As you look into it you notice that several crabs
+-+-o z| and worms have been carefully placed into it, perhaps
| | || for future use. At its bottom is a thin layer of grit.
! @ o-o| Around the sides of the pool you see various crab buckets
| | | | and small pieces of bread that have been hooked onto
! +-+-+| catnip. A thin white railing surrounds it preventing
| || the contents from climbing back out and scuttling off
z-*-o o| back into the ocean waters.
---------+

[Exits: north south]

<904hp 698m 411mv no opponent no opponent calm field (outside) >
On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]
A rugged looking fisherman wanders around lost in thought.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 410mv no opponent no opponent calm road (outside) >
Players near you in Storm Hill:
<PK> Vok On A Wooden Dock

<904hp 698m 410mv no opponent no opponent calm road (outside) >
You can't carry that many items.

<904hp 698m 410mv no opponent no opponent calm road (outside) >
You eat a steak of the corpse of a gremlin.
You are full.

<904hp 698m 410mv no opponent no opponent calm road (outside) >
You drink water from a tin canteen.

<904hp 698m 410mv no opponent no opponent calm road (outside) > On A Wooden Dock
+-+-o z| You find yourself in a harbour of some sort designed
| | || to cope with the many ships alighting upon and leaving
! o o-o| Drakath's calm bay. The docks have been constructed of
| | | | a light waterproofed basalt, its planks stretching across
! @-+-+| from east to west. Small gaps in between adjacent planks
| || allow you to see the clear blue sea below as its waves
z-*-o o| slowly rise and fall beneath. Occassionally the sea may
| || rise a little too high and spill over the sides of the
z *-o-o| docks, giving anyone standing upon them a soaking.
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A rugged looking fisherman wanders around lost in thought.

<904hp 698m 410mv no opponent no opponent calm road (outside) >
You are carrying:
( 3) a purple potion
a perfect potion of recall
(Glowing) an icicle
ranger arrows (98)
a magenta potion
a notched axe
( 2) an enriched gyvel potion
(Glowing) (Humming) a frostbrand sword
(Glowing) a sheaf of flaming silver bolts (110)
a tin canteen
(Glowing) (Humming) a long, brazen dagger
(Glowing) (Humming) a deadly whip of bluish fire
a Big Ol'Pack Sack (open)

<904hp 698m 410mv no opponent no opponent calm road (outside) >
Walking on Dock
+-o z-z| The docks continue to stretch out from east to west, their
| | | light wooden planks quietly creaking beneath your feet
o o-o | as you move over them. A stempole girdered to the northern
| | | side of the dock has many ropes securely fastened to it,
+-@-+-o| one of which has been attached to the stern of a small
| | | sailing boat. The rhythmic tidal motion of the ocean causes
*-o o | it to bob up and down, sometimes banging gently into the
| | sides of the dock as it does so. A sudden spray of water
*-o-o | occassionally shoots into the air as the ocean and ship
---------+ clash together. There is a shoreline to the north leading
around Storm hill.

[Exits: north east west]
Ertgar the dockhand stands here, hard at work.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 409mv no opponent no opponent calm road (outside) >
Along the Docks
o z-z-z| Long planks of a basalt timber line the floor of this dock
| | | stretching off as far as you can see in both the east and
o o-o | west directions. Beneath the dock the clear blue ocean waves
| | | bob up and down carrying upon them a white layer of salty
+-+-@-o-+| spray created by convection currents beneath its surface.
| | | A light breeze blowing in from the west carries with it a
o o | fine drizzle of sea surf, causing water droplets to land
| | on your face as you remain here taking in the amazing natural
*-o-o | beauty of the sight of the wide open sea north of you. To
---------+ the south you see a sandy trail leading away from the docks.


[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 408mv no opponent no opponent calm road (outside) >
A Gathering Spot
z-z z| You find yourself at a small comfortable looking row of benches
| || that have been placed facing the ocean, looking out over the
o-o z| docks. They have been carefully painted a shade of brilliant
| || white making them stand out rather conspicuously against the
+-+-@-+-+| dull brown basalt of the dock's floor. The positioning of the
| | benches is sufficient such that they could be ideal for fishing
o | from. Moss from the grassy verge south of here has began to
| | take a hold on the polished planks of the dock, slowly creeping
o-o | towards the benches. A gust of wind blows in from the west.
---------+

[Exits: east west]
A giant fisherman sits here baiting his hook.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 407mv no opponent no opponent calm field (outside) >
Players near you in Storm Hill:
<PK> Vok A Gathering Spot

<904hp 698m 407mv no opponent no opponent calm field (outside) >
Walking along the Docks
z-o| Standing on the wooden planks of the docks, which are old but
| | far from breaking, the salty air and the cool breeze always blowing
z | from here can be felt quite distinctly. Salt spray is carried
| | along on the air. The gentle lull of waves crashing against the
+-o-@-+-+| support poles can be heard, along with the screeching call of
| | gulls and other seabirds. The odour of fish is prevalent, as
o | fishing boats come in daily.
| |
o |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 406mv no opponent no opponent calm road (indoors) >
An Old Intersection
z-o-o| The docks can be stepped off here to the north as a small
| | pathway leading its way around Storm hill meanders off
z o| in that direction. You can see a signpost constructed
| || here, standing over twenty feet high. Leading off to the
o-+-@-+-+| east and west the docks continue, apparently endless in
| each direction, or at least it seems so from here. The
| ground here has been overtaken by the grassy terrain to
| the north and flowers have begun to spring up in between
| the soft basalt planks.
---------+

[Exits: north east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 405mv no opponent no opponent calm road (outside) >
At the Gates of a Town
z-o-o-o| A pair of tall iron gates stand more than twenty feet high,
| | their white painted surface slowly beginning to flake off
z o-+| due to weather. A heavy iron bar has been placed across
| | | the centre of the gate keeping it firmly closed. As you
+-+-@-+ | look closer at the gates you notice designs of golden suns
| have been etched into their surface, and just above them
| a banner bearing the symbol of a blue dragon runs across
| their top. From the south you hear the sounds of bustling
| trade inside the town centre of Drakath and to the west
---------+ and east the docks continue.

[Exits: east (south) west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 404mv no opponent no opponent calm city (outside) >
End of the Dock
z-o-o | The docks come to an end here as they meet the perimeter walls
| | of the town of Drakath. Their light bluey-grey stonework appears
z o-+-+| to have been unaffected by the action of the salty air upon
| | | its surface. The floor of the dock has been crafted out of
+-+-@ | a light basalt wood that creaks slightly as you move over
| it, showing its age. Underneath the dock is a gravel covered
| road that continues on northwards. To the west you see the
| docks extending out towards the shoreline of the deep blue
| sea. A breeze blowing in from the west carries with it a salty
---------+ scent.

[Exits: north west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 403mv no opponent no opponent calm road (outside) >
A Sharp Veering Path
| A trail leading away from the docks turns suddenly off to
| the east here, the directions north and west of you blocked
z-o | by the colossal sight of Storm hill. The hill reaches so high
| | into the sky that its snow covered tip is in the clouds. It
z @-+-+| seems far too steep to climb. At the top of the hill a dark
| | | looking forest has claimed it for its own, so far out of reach
+-+-+ | that it has remained untouched by mankind. Meanwhile the pathway
| here has been worn by the many passersby and seems to have
| been left unattended. The loose gravel covering it has been
---------+ idly swept aside and at the sides of the path a light bracken
grows alongside ferns and heather.

[Exits: east south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 402mv no opponent no opponent calm field (outside) >
A Gigantic Wind Break
o-*-o| A huge blockade has been set up here stopping the wind dead
|| in its tracks. The purpose of this is a mystery, as the only
+| kind of breeze ever blowing through Drakath is a gentle one.
|| Perhaps in times past there were powerful storms bringing with
o-@-+-+| them a need for shelter. The grass grows lightly here just barely
| | covering the perimeter of the wind break's stonework. It seems
+-+ | to have been kept short artificially by the town's people. This
| part of the town seems very peaceful and unvisited.
|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 401mv no opponent no opponent calm road (outside) >
A White Gate
o-*-o | You find yourself at intersection in the path leading away from
| | | the mighty Storm hill. To the north of you the gigantic hill becomes
o +-o| impassable making you a forced decision to take another drection.
| | East of here you see some sort of outlook post station, looking
o-+-@-+ | quite modern. Back to the west are the docks of Drakath, harbouring
| | many ships and fisherman wandering about upon it. To the south
+ | you see a small picket fence, and in its centre is a small white
| gate, held closed by use of a flimsy lock. On its opposite side
| is what looks like a garden. Here the road has been swept clean
---------+ of dust and dirt and looks wide enough for two giant soldiers
to pass by each other.

[Exits: east (south) west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 400mv no opponent no opponent calm city (outside) > Players near you in Storm Hill:
<PK> Vok A White Gate

<904hp 698m 400mv no opponent no opponent calm city (outside) >
You open the door south of you.

<904hp 698m 400mv no opponent no opponent calm city (outside) >
Along a Wall
+-o| The walls of the town run along the west side of the
| | area. They are made out of a bluey-grey stone unique
o-+-+-+ | to Drakath, excavated from the very rock of Storm hill
| | | itself. Etched into the walls are tiny golden suns, one
+ @ | of the many symbols of Drakath. A huge flag has been
| | draped over the wall, adorned with a blue dragon breathing
o-o-o| flames. It billows slightly in the breeze, and gives
|| a regal appearance to the bustling town. On the east
o| side of the path are tall pine trees reaching up into
---------+ the heavens. Some of their needles have fallen down to
earth, lieing on the ground. The path itself is made of little more than dirt,
a trail beaten into it by people passing through.

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 399mv no opponent no opponent calm field (outside) >
Players near you in Storm Hill:
<PK> Vok Along a Wall

<904hp 698m 399mv no opponent no opponent calm field (outside) >
On the Outskirts of a Town
o-+-+-+ | All around you is a thin mat of untended grass that has
| | | been allowed to grow to an appreciable length. Its long
+ o | green stems are enough to cover the boots of even the
| | largest adventurers, seeming almost reed-like. Growing
@-o-o| inside the bed of grass are various roaming plants and
|| weeds that have taken it as their home. A thorny nettle
o| plant hides menacingly just below the surface waiting
|| to sting anyone unfortunate enough to touch it. This
o-o| area of Drakath has been left very much to its own devices,
---------+ tended to only by the bees and butteflies that have taken
it as their home.

[Exits: north east]

<904hp 698m 398mv no opponent no opponent calm field (outside) >
Players near you in Storm Hill:
<PK> Vok On the Outskirts of a Town

<904hp 698m 398mv no opponent no opponent calm field (outside) >
Along a Wall
+-o| The walls of the town run along the west side of the
| | area. They are made out of a bluey-grey stone unique
o-+-+-+ | to Drakath, excavated from the very rock of Storm hill
| | | itself. Etched into the walls are tiny golden suns, one
+ @ | of the many symbols of Drakath. A huge flag has been
| | draped over the wall, adorned with a blue dragon breathing
o-o-o| flames. It billows slightly in the breeze, and gives
|| a regal appearance to the bustling town. On the east
o| side of the path are tall pine trees reaching up into
---------+ the heavens. Some of their needles have fallen down to
earth, lieing on the ground. The path itself is made of little more than dirt,
a trail beaten into it by people passing through.

[Exits: north south]

<904hp 698m 397mv no opponent no opponent calm field (outside) >
A White Gate
o-*-o | You find yourself at intersection in the path leading
| | | away from the mighty Storm hill. To the north of you
o +-o| the gigantic hill becomes impassable making you a forced
| | decision to take another drection. East of here you see
o-+-@-+ | some sort of outlook post station, looking quite modern.
| | | Back to the west are the docks of Drakath, harbouring
+ o | many ships and fisherman wandering about upon it. To
| | the south you see a small picket fence, and in its centre
o-o-o| is a small white gate, held closed by use of a flimsy
---------+ lock. On its opposite side is what looks like a garden.
Here the road has been swept clean of dust and dirt and looks wide enough for
two giant soldiers to pass by each other.

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 396mv no opponent no opponent calm city (outside) >
Alas, you cannot go that way.

<904hp 698m 396mv no opponent no opponent calm city (outside) >
Along a Wall
o-*-o | A small stone wall has been laid here, though no building
| | | appears to have been connected to it. Its masonry is made
o +-o | out of a resilient looking mineral coloured a blue-grey,
| | unique to the town of Drakath. The wall may have been part
+-+-@ | of a small fortress that was built here and later was destroyed
| | in some kind of battle. Judging by the pile of debris to
o | the east of it this may be the case. A strange green moss
| | has began to fill in the cracks of the wall taking it as
o-o-o | its home. The rest of the ground is covered in a light
---------+ green grass that bears upon it morning dew. A light breeze
blowing in from the west of here carries a salty scent not unlike that of the
sea.

[Exits: north west]
A small pile has tumbled down from the mountain of debris to the east.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 395mv no opponent no opponent calm city (outside) >
Overlooking a Town
o-o-+| A small outlook has been built here looking out over the town
| | of Drakath. From this elevated viewpoint you can just about
o-*-o | see over its mighty stone walls. A tall flag bearing a blue
| | | dragon rises up from the heart of the town, easily reaching
o @-o | more than twenty feet higher than the rest of its surroundings.
| | Small patchy grass grows around you, its mossy grip slowly
+-+-+ | taking over the stonework of the benches placed here. A light
| | gust of wind breezes in from the west bringing with it a salty
o | scent of the ocean.
---------+

[Exits: north east south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 394mv no opponent no opponent calm city (outside) >
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o +-o | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 393mv no opponent no opponent calm field (outside) > Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it
o-o| still grows with the vigour it had before it was ever stepped
| | on. Amongst the grass you see small daisies and buttercups,
@-o-+| their happy faces staring straight up into the sky. A few
| | huge footprints have been left in a long line directly
o-*-o | across the field, giving the impression that a heavily
| | | armored giant passed through here not too long ago. It
o +-o | seems very peaceful and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<904hp 698m 392mv no opponent no opponent calm field (outside) >
A Secluded Field
*-*| This small field appears to be completely empty. All that
|| you see in all directions is nothing but a short mat of fresh
o-o *| green grass. Far to the north you think you see a white picket
| || fence but you cannot be sure from this great distance. Growing
o-@-+-+| inside the grass are small white daisies, their yellow faces
| || staring up at the sky. This part of Drakath has been untouched
*-o *| by the busy hands of progress and remains even to this day
| | in its natural beauty. It seems the perfect place to have
+-o | a picnic.
---------+

[Exits: north east west]

<904hp 698m 446mv no opponent no opponent calm field (outside) >
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction
o-o * | of the Holy Cross. Strong and heavy, these gates are at least
| | | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
| | | the gates and looking out over them, two flags fly proudly
o * | - the first, Valour's national flag, and the second, the flag
| | of Seringale.
+-o |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 445mv no opponent no opponent calm city (outside) > The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Hallowed Crown of Queen Victoria,
| have been raised to their greatest height, flying proudly
| atop white poles.
---------+

[Exits: north east south west]
A member of the Valourian special forces is riding on a powerful steed.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 444mv no opponent no opponent calm city (outside) >
Players near you in Valour:
<PK> Vok The Western Promenade

<904hp 698m 444mv no opponent no opponent calm city (outside) >
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Hallowed Crown of Queen Victoria, have been raised
| to their greatest height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 443mv no opponent no opponent calm city (outside) >
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* o-+| benefit from. Valourian flags, bearing the motif of the
|| Hallowed Crown of Queen Victoria, have been raised to
o-+| their greatest height, flying proudly atop white poles.
---------+

[Exits: north east west]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 442mv no opponent no opponent calm city (outside) >
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at
| | | its edges, seamless in its procession across the ground
+-+-@-+ | it has been laid down on. It marries the man-made with
| | the work of mother nature, creating a bond for both to
o-+-o| benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
o-+-o| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 441mv no opponent no opponent calm city (outside) > Players near you in Valour:
<PK> Vok The Western Promenade

<904hp 698m 441mv no opponent no opponent calm city (outside) >
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 440mv no opponent no opponent calm city (outside) >
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 439mv no opponent no opponent calm city (outside) >
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<904hp 698m 438mv no opponent no opponent calm city (outside) >
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 437mv no opponent no opponent calm city (outside) >
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 436mv no opponent no opponent calm city (outside) >
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 435mv no opponent no opponent calm city (outside) >
Gates of Valour's Cathedral
* | The majestic gates of Valour's cathedral reach a height of
| | around fifteen feet. The cathedral's large steeple towers
T-*-* | over every other building in the vicinity. At its top is
| | | a weather vane that revolves in the wind. Stained glass windows
* @-+-+| are visible on the sides of this cathedral, depicting the
| | battles that brought glory and peace to the city of Valour.
+ |
| |
+ |
---------+

[Exits: north east south]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 434mv no opponent no opponent calm city (outside) >
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
*-* | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A wooden key has been left here.
(Humming) A key is here, wilting away.
(Glowing) A glowing green sphere floats nearby.
(Glowing) A glowing red sphere floats nearby.
(Glowing) A glowing blue sphere floats nearby.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 433mv no opponent no opponent calm city (outside) >
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 432mv no opponent no opponent calm city (outside) > Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 431mv no opponent no opponent calm city (outside) >
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<904hp 698m 430mv no opponent no opponent calm city (outside) >
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 429mv no opponent no opponent calm city (outside) > Players near you in Valour:
<PK> Vok Bridge over the Bay of Vamana

<904hp 698m 429mv no opponent no opponent calm city (outside) >
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 428mv no opponent no opponent calm city (outside) >
Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A dame of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 427mv no opponent no opponent calm city (outside) >
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 426mv no opponent no opponent calm city (outside) >
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 425mv no opponent no opponent calm city (outside) >
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 424mv no opponent no opponent calm city (outside) > Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 423mv no opponent no opponent calm city (outside) >
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the need
+- | for good men to fight for their cause.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 422mv no opponent no opponent calm city (outside) >
Entrance to the Oracle of Light
| These are the gates of the Oracle of Light, where Sarich's
| followers come to pay tribute and devotion to the path of
*-S | the light. An enormous pair of ornate golden gates tower over
| | you, almost as tall as the large dome-shaped structure they
+-+-@ | introduce. Immaculate white walls surround the Oracle. The
| | dome symbolizes integrity, and the white walls symbolize the
+ | purity of spirit that is attained as a follower of Sarich.
| |
+- |
---------+

[Exits: north west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 421mv no opponent no opponent calm inside (indoors) >
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the need
+- | for good men to fight for their cause.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 420mv no opponent no opponent calm city (outside) >
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 419mv no opponent no opponent calm city (outside) >
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 418mv no opponent no opponent calm city (outside) >
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 417mv no opponent no opponent calm city (outside) >
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 416mv no opponent no opponent calm city (outside) >
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 415mv no opponent no opponent calm city (outside) >
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<904hp 698m 414mv no opponent no opponent calm city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<904hp 698m 413mv no opponent no opponent calm city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 412mv no opponent no opponent calm city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 411mv no opponent no opponent calm city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 410mv no opponent no opponent calm city (outside) >
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 409mv no opponent no opponent calm city (outside) >
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 408mv no opponent no opponent calm field (outside) > Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<904hp 698m 406mv no opponent no opponent calm pond (outside) > Players near you in River Wood:
<PK> Vok Shallow Water

<904hp 698m 406mv no opponent no opponent calm pond (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
Some brown algae is here, squirting along.
A wild boar swims in.
A wild boar swims in.

<904hp 698m 404mv no opponent no opponent calm underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
Some brown algae is here, squirting along.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 404mv no opponent no opponent calm underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<904hp 698m 403mv no opponent no opponent calm underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 402mv no opponent no opponent calm underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 401mv no opponent no opponent calm underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<904hp 698m 400mv no opponent no opponent calm underwater (outside) >
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 399mv no opponent no opponent calm river (outside) >
Players near you in River Wood:
<PK> Vok Into a whirlpool

<904hp 698m 399mv no opponent no opponent calm river (outside) >
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 397mv no opponent no opponent calm river (outside) >
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.
A wild boar swims in.
A wild boar swims in.

<904hp 698m 395mv no opponent no opponent calm river (outside) > A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 394mv no opponent no opponent calm river (outside) >
Alas, you cannot go that way.

<904hp 698m 394mv no opponent no opponent calm river (outside) >
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 392mv no opponent no opponent calm river (outside) >
Sudden stillness
~ | The water current is strangely still here, as if you are in
| | between two violent storms but unable to be touched by either.
~ | The water is cold and there is very little light. Raging white
| | waters with enough force to easily throw you to the other
@ | side of the caverns can be barely seen off in the distance.
| |
~ |
|
|
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 391mv no opponent no opponent calm river (outside) >
Sudden stillness
~ | The water current is strangely still here, as if you are in
| | between two violent storms but unable to be touched by either.
~ | The water is cold and there is very little light. Raging white
| | waters with enough force to easily throw you to the other
@ | side of the caverns can be barely seen off in the distance.
|
|
|
|
---------+

[Exits: north (south)]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 389mv no opponent no opponent calm river (outside) >
The door is closed.

<904hp 698m 389mv no opponent no opponent calm river (outside) >
You open the door south of you.

<904hp 698m 389mv no opponent no opponent calm river (outside) >
Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: north east west]
Kre' Qusan, the Sea Wyrm is here.
A servant shimmers from place to place.
A short-haired beaver looks around for wood.
A servant shimmers from place to place.
A wild boar swims in.
A wild boar swims in.

<904hp 698m 387mv no opponent no opponent calm river (outside) >

The sun slowly disappears in the west.

<904hp 698m 442mv no opponent no opponent calm river (outside) > Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
Kre' Qusan, the Sea Wyrm is here.
A servant shimmers from place to place.
A short-haired beaver looks around for wood.
A servant shimmers from place to place.

<904hp 698m 442mv no opponent no opponent calm river (outside) >
Alas, you cannot go that way.

<904hp 698m 442mv no opponent no opponent calm river (outside) >
Players near you in River Wood:
<PK> Vok Among white caps

<904hp 698m 442mv no opponent no opponent calm river (outside) >
Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
Kre' Qusan, the Sea Wyrm is here.
A servant shimmers from place to place.
A short-haired beaver looks around for wood.
A servant shimmers from place to place.

<904hp 698m 442mv no opponent no opponent calm river (outside) >
Rimath the trader auctions 'Place yer bids! the dark armlets of Vladimere is being auctioned for 15000 gold!'

<904hp 698m 442mv no opponent no opponent calm river (outside) >
Alas, you cannot go that way.

<904hp 698m 442mv no opponent no opponent calm river (outside) >
Cold water
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely die
~ | from heat loss and frost bite. The water turns jet black
| | and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A river pike swims frantically about.
A wild boar swims in.
A wild boar swims in.

<904hp 698m 440mv no opponent no opponent calm river (outside) >
A murky river
~| Mud lines the floor of this section of the river. Even
|| in the light it seems murky and opaque at best. As you
~ ~| look closer, you see that there are footprints on the
| || floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 438mv no opponent no opponent calm river (outside) >
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A short-haired beaver looks around for wood.
A wild boar swims in.
A wild boar swims in.

<904hp 698m 437mv no opponent no opponent calm river (outside) >
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 435mv no opponent no opponent calm river (outside) >
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 434mv no opponent no opponent calm pond (outside) >
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 432mv no opponent no opponent calm pond (outside) > A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 432mv no opponent no opponent calm pond (outside) >
A glistening cascade of water
f| Beautiful white waterfalls surround you in their graceful
|| embrace. You are in an inner cave in which dampness is all
f-z-z| around you and green moss grows on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 430mv no opponent no opponent calm pond (outside) >
Players near you in Mystic Forest:
<PK> Vok A glistening cascade of water

<904hp 698m 430mv no opponent no opponent calm pond (outside) >
Entrance to a river valley
f| Before you stands a beautiful river valley filled with lush
|| green vegetation. Waterfalls cascade breathtakingly beautifully
f| all around you. Birds and other wildlife are abundant here.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 429mv no opponent no opponent calm forest (outside) >
A fringe in the flower-laden bushes parts to allow the cascade of a brilliant waterfall.

<904hp 698m 429mv no opponent no opponent calm forest (outside) >
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy and red. Sparks seem
f | to shimmer in the air as the water moves silently about in
| | serenity.
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<904hp 698m 428mv no opponent no opponent calm hills (outside) >
Short saplings line the path near the lake.

<904hp 698m 428mv no opponent no opponent calm hills (outside) >
Short saplings line the path near the lake.

<904hp 698m 428mv no opponent no opponent calm hills (outside) > An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. Ripples on the water make it look
f | like it is filled with crystals. The serenity is unnerving to
| | say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]

<904hp 698m 426mv no opponent no opponent calm hills (outside) >
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<904hp 698m 425mv no opponent no opponent calm forest (outside) >
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<904hp 698m 424mv no opponent no opponent calm forest (outside) >
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
A small pine tree stands here.

<904hp 698m 423mv no opponent no opponent calm forest (outside) > Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<904hp 698m 421mv no opponent no opponent calm forest (outside) > The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<904hp 698m 419mv no opponent no opponent calm mountain (outside) >
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<904hp 698m 417mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok Darker forest

<904hp 698m 417mv no opponent no opponent calm forest (outside) >
You attempt to camouflage yourself.

<904hp 698m 417mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok Darker forest
<PK> Kryton The edge of the forest

<904hp 698m 417mv no opponent no opponent calm forest (outside) >
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 417mv no opponent no opponent calm forest (outside) >
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
A small pine tree stands here.

<904hp 698m 416mv no opponent no opponent calm forest (outside) >
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<904hp 698m 415mv no opponent no opponent calm forest (outside) >
[KNIGHT] Tinieblas the stablemaster: 'Vok has begun a crusade against Kryton.'
You yell 'Kryton, the Lord has called thy name!'
Your crusade has begun!

<904hp 698m 415mv no opponent no opponent calm forest (outside) >
You step out from your cover.
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<904hp 698m 415mv no opponent no opponent calm forest (outside) >
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 415mv no opponent no opponent calm forest (outside) > Players near you in Mystic Forest:
<PK> Vok A forest road
<PK> Kryton The edge of the forest

<904hp 698m 415mv no opponent no opponent calm forest (outside) >
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 415mv no opponent no opponent calm forest (outside) >
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
A small pine tree stands here.

<904hp 698m 414mv no opponent no opponent calm forest (outside) >
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<904hp 698m 413mv no opponent no opponent calm forest (outside) >
You scan all around.
*** Range 2 (north) ***
Zephyrus the displaced minstrel is here, seeking a new line of work.
*** Range 3 (north) ***
A necromancer is here, casting black magic.

<904hp 698m 413mv no opponent no opponent calm forest (outside) >
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<904hp 698m 412mv no opponent no opponent calm mountain (outside) >
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<904hp 698m 409mv no opponent no opponent calm mountain (outside) >
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]
A wild boar climbs in.
A wild boar climbs in.

<904hp 698m 407mv no opponent no opponent calm mountain (outside) > Players near you in Mystic Forest:
<PK> Vok The Mountain Waste
<PK> Kryton The edge of the forest

<904hp 698m 407mv no opponent no opponent calm mountain (outside) >
A withered forest path
f| The surrounding area is void of all life. Everything you see
|| seems to be brown and withered, as if the Reaper himself had
* o-f-f| descended on the earth and drawn away all its sustenance. To
| | | the south the rocky base of a mountain cuts upward into the sky,
x @ | while a yellow-tinged clearing opens to the north.
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<904hp 698m 406mv no opponent no opponent calm forest (outside) >
A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<904hp 698m 405mv no opponent no opponent calm field (outside) >
You scan all around.
*** Range 3 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
The night has begun.
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'

<904hp 698m 460mv no opponent no opponent calm field (outside) > Players near you in Mystic Forest:
<PK> Vok A ravaged, torn field
<PK> Kryton The edge of the forest

<904hp 698m 460mv no opponent no opponent calm field (outside) >
Rimath the trader auctions 'Place yer bids! a bloody ioun is being auctioned for 25000 gold!'

<904hp 698m 460mv no opponent no opponent calm field (outside) >
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, and the moonlight glows softly
o-@-f-f| on your skin, comforting you with its silver light. The clearing
| | stretches to the west, where the grass seems trampled and ailing.
f |
| |
x-x |
---------+

[Exits: east west]

<904hp 698m 459mv no opponent no opponent calm forest (outside) >
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<904hp 698m 458mv no opponent no opponent calm forest (outside) > Players near you in Mystic Forest:
<PK> Vok A fork in the path
<PK> Kryton The edge of the forest

<904hp 698m 458mv no opponent no opponent calm forest (outside) >
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
You attempt to camouflage yourself.

<904hp 698m 457mv no opponent no opponent calm forest (outside) >

Rimath the trader auctions 'Place yer bids! 'Uram-Yegoth', the Polearm of Punishment is being auctioned for 30000 gold!'

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) > Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
You attempt to camouflage yourself.

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forbidden path
<PK> Kryton The edge of the forest

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 457mv no opponent no opponent calm forest (outside) >
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<904hp 698m 456mv no opponent no opponent calm forest (outside) >
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.

<904hp 698m 455mv no opponent no opponent calm forest (outside) >
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<904hp 698m 454mv no opponent no opponent calm forest (outside) >
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.

<904hp 698m 453mv no opponent no opponent calm forest (outside) >
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]

<904hp 698m 452mv no opponent no opponent calm forest (outside) >
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, and the moonlight glows softly
o-@-f-f| on your skin, comforting you with its silver light. The clearing
| | stretches to the west, where the grass seems trampled and ailing.
f |
| |
x-x |
---------+

[Exits: east west]

<904hp 698m 450mv no opponent no opponent calm forest (outside) > A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<904hp 698m 449mv no opponent no opponent calm field (outside) >
A withered forest path
f| The surrounding area is void of all life and if there is some
|| form it is most likely withered. Close by you can see the beginnings
* o-f-f| and the edge of a wide river.
| | |
x @ |
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<904hp 698m 448mv no opponent no opponent calm forest (outside) >
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<904hp 698m 446mv no opponent no opponent calm mountain (outside) >
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]

<904hp 698m 443mv no opponent no opponent calm mountain (outside) >
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]
A wild boar climbs in.

<904hp 698m 441mv no opponent no opponent calm mountain (outside) >
Flat Rock
| The ground suddenly slopes into a mountain waste. All around
| you are peaks of dagger like mountain tops that jut out menacingly
* o| from all directions. The altitude is noticeably higher here.
| ||
@ f|
| ||
x-x-x|
| |
f |
---------+

[Exits: north south]

<904hp 698m 439mv no opponent no opponent calm mountain (outside) >
You step out from your cover.
A small hut
| The room is stark and extremely small. There is very
| little furniture around and what little there is is
| just about garbage. A bed stands in one corner and a
| spellbook stands in the other. Corpses are all around
@ o| you. A lantern hangs from the ceiling, flickering wildly.
| ||
x f|
| ||
x-x-x|
---------+

[Exits: south]
Corpses lie all around you on the floor.
A stale-looking bloodless corpse leans awkwardly against the wall.
Zephyrus the displaced minstrel is here, seeking a new line of work.
A necromancer is here, casting black magic.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 437mv no opponent no opponent calm inside (indoors) >
Flat Rock
| The ground suddenly slopes into a mountain waste. All around
| you are peaks of dagger like mountain tops that jut out menacingly
* o| from all directions. The altitude is noticeably higher here.
| ||
@ f|
| ||
x-x-x|
| |
f |
---------+

[Exits: north south]
A wild boar climbs in.
A wild boar climbs in.

<904hp 698m 435mv no opponent no opponent calm mountain (outside) >

Rimath the trader auctions 'Place yer bids! the dark armlets of Vladimere is being auctioned for 15000 gold!'

<904hp 698m 435mv no opponent no opponent calm mountain (outside) >
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<904hp 698m 432mv no opponent no opponent calm mountain (outside) > Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<904hp 698m 430mv no opponent no opponent calm forest (outside) >
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
A small pine tree stands here.

<904hp 698m 429mv no opponent no opponent calm forest (outside) >
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<904hp 698m 428mv no opponent no opponent calm forest (outside) >
The white aura around your body fades.

<904hp 698m 483mv no opponent no opponent calm forest (outside) >
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<904hp 698m 482mv no opponent no opponent calm forest (outside) >
The shadows in the trees seem to be watching you.

<904hp 698m 482mv no opponent no opponent calm forest (outside) >
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. The ripples of water make the reflection
f | of the moon break into a million little crystals. The serenity
| | is unnerving to say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]

<904hp 698m 480mv no opponent no opponent calm hills (outside) > You scan all around.

<904hp 698m 480mv no opponent no opponent calm hills (outside) >
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy. The moon's reflection
f | wanes as the water moves silently about in serenity.
| |
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<904hp 698m 478mv no opponent no opponent calm hills (outside) >
Entrance to a river valley
f| Before you stands a river valley filled with lush vegetation.
|| You hear the deafening roar of waterfalls as they cascade
f| all around you.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<904hp 698m 477mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok Entrance to a river valley
<PK> Kryton The edge of the forest

<904hp 698m 477mv no opponent no opponent calm forest (outside) >
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy. The moon's reflection
f | wanes as the water moves silently about in serenity.
| |
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<904hp 698m 476mv no opponent no opponent calm hills (outside) >
Entrance to a river valley
f| Before you stands a river valley filled with lush vegetation.
|| You hear the deafening roar of waterfalls as they cascade
f| all around you.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<904hp 698m 475mv no opponent no opponent calm forest (outside) >
The slope of the valley is spotted with clumps of wildflowers.

<904hp 698m 475mv no opponent no opponent calm forest (outside) >
A glistening cascade of water
f| The deafening roar of waterfalls surround you. You are in
|| an inner cave in which dampness surrounds you. Slippery patches
f-z-z| of moss grow on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<904hp 698m 473mv no opponent no opponent calm pond (outside) >
Entrance to a river valley
f| Before you stands a river valley filled with lush vegetation.
|| You hear the deafening roar of waterfalls as they cascade
f| all around you.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 472mv no opponent no opponent calm forest (outside) >
Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy. The moon's reflection
f | wanes as the water moves silently about in serenity.
| |
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<904hp 698m 471mv no opponent no opponent calm hills (outside) >
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. The ripples of water make the reflection
f | of the moon break into a million little crystals. The serenity
| | is unnerving to say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]
A wild boar walks in.

<904hp 698m 469mv no opponent no opponent calm hills (outside) >
The edge of the forest thins out here as it approaches the lake's border.

<904hp 698m 469mv no opponent no opponent calm hills (outside) > The edge of the forest thins out here as it approaches the lake's border.

<904hp 698m 469mv no opponent no opponent calm hills (outside) >
Players near you in Mystic Forest:
<PK> Vok An inlet of a Bay

<904hp 698m 469mv no opponent no opponent calm hills (outside) >
Players near you in Mystic Forest:
<PK> Vok An inlet of a Bay

<904hp 698m 469mv no opponent no opponent calm hills (outside) >
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<904hp 698m 468mv no opponent no opponent calm forest (outside) >
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<904hp 698m 467mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A forest road
<PK> Kryton The edge of the forest

<904hp 698m 467mv no opponent no opponent calm forest (outside) >
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
A small pine tree stands here.

<904hp 698m 466mv no opponent no opponent calm forest (outside) >
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]

<904hp 698m 465mv no opponent no opponent calm forest (outside) >
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]

<904hp 698m 463mv no opponent no opponent calm mountain (outside) >
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]
A wild boar climbs in.

<904hp 698m 460mv no opponent no opponent calm mountain (outside) > The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<904hp 698m 457mv no opponent no opponent calm mountain (outside) >
A withered forest path
f| The surrounding area is void of all life and if there is some
|| form it is most likely withered. Close by you can see the beginnings
* o-f-f| and the edge of a wide river.
| | |
x @ |
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<904hp 698m 456mv no opponent no opponent calm forest (outside) > A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<904hp 698m 455mv no opponent no opponent calm field (outside) >
Players near you in Mystic Forest:
<PK> Vok A ravaged, torn field

<904hp 698m 455mv no opponent no opponent calm field (outside) >
Players near you in Mystic Forest:
<PK> Vok A ravaged, torn field

<904hp 698m 455mv no opponent no opponent calm field (outside) >
[ Jotun ] <PK> Paeix Dudadu the Holy Knight
[50 Beast Ran] <PK> [KNIGHT] (Footman) Sir Vok the Wrath of Nature, Footman of Valour
[ Fire ] <PK> (DRAGON) Kryton the Battlemaster
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 3 characters on; the most on this past month was 16.

<904hp 698m 455mv no opponent no opponent calm field (outside) >
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, and the moonlight glows softly
o-@-f-f| on your skin, comforting you with its silver light. The clearing
| | stretches to the west, where the grass seems trampled and ailing.
f |
| |
x-x |
---------+

[Exits: east west]

<904hp 698m 454mv no opponent no opponent calm forest (outside) > A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<904hp 698m 452mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A fork in the path

<904hp 698m 452mv no opponent no opponent calm forest (outside) >
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<904hp 698m 452mv no opponent no opponent calm forest (outside) >
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.

<904hp 698m 451mv no opponent no opponent calm forest (outside) >
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<904hp 698m 450mv no opponent no opponent calm forest (outside) >
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]

<904hp 698m 449mv no opponent no opponent calm forest (outside) >
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]
A fallow deer is grazing peacefully here.
A cute rabbit is here.

<904hp 698m 448mv no opponent no opponent calm forest (outside) >
A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f-f-f-f| The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[Exits: south west]
A small white bunny with floppy ears is giving you side-eye.

<904hp 698m 447mv no opponent no opponent calm forest (outside) > These old trees are covered with thick, scaly bark lined with deep scars.

<904hp 698m 447mv no opponent no opponent calm forest (outside) >
These old trees are covered with thick, scaly bark lined with deep scars.

<904hp 698m 447mv no opponent no opponent calm forest (outside) >
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[Exits: north east west]

<904hp 698m 446mv no opponent no opponent calm forest (outside) >
An intersection in the dense forest
f f *| You are on a small path leading through the dense forest.
| | || The crowns of the old trees completely block out the
f-f-f-f| moonlight. Paths lead north, east and south.
| ||
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]
A cute rabbit is here.
A cute rabbit is here.

<904hp 698m 444mv no opponent no opponent calm forest (outside) >
Ranger arrows have decayed.

<904hp 698m 499mv no opponent no opponent calm forest (outside) > An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f f *| The forest gradually lightens to the east. Paths lead east,
| | || west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]
A stone outcropping with traces of ore is here.
A brown fox is here, looking for some rabbits to chew up.

<904hp 698m 497mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok An intersection in the dense forest

<904hp 698m 497mv no opponent no opponent calm forest (outside) >
A small path in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | || The crowns of the old trees completely block out the
f f f| moonlight. The path continues north and east.
| | ||
f @-f-f|
| |
f-f|
| |
o-f-f|
---------+

[Exits: north east]
A small mushroom grows nearby.
A small pine tree stands here.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.
A treant stands here in defense of the forest.

<904hp 698m 495mv no opponent no opponent calm forest (outside) >
A small path in the dense forest
| You are on a small path leading through the dense forest.
| The crowns of the old trees completely block out the
f-f-f-f-f| moonlight. The path continues north and south.
| | ||
f @ f|
| | ||
f f-f-f|
| |
f-f|
---------+

[Exits: north south]

<904hp 698m 494mv no opponent no opponent calm forest (outside) > A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<904hp 698m 493mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A trail through the dense forest
<PK> Kryton The edge of the forest
The sound of pattering rain soothes your mind.

<904hp 698m 493mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<904hp 698m 492mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.

<904hp 698m 491mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<904hp 698m 490mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east,
f @-f-f| north, and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<904hp 698m 489mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A narrow trail through the deep, dark forest

<904hp 698m 489mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east,
f @-f-f| north, and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<904hp 698m 489mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A narrow trail through the deep, dark forest

<904hp 698m 489mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<904hp 698m 488mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.

<904hp 698m 486mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A narrow trail through the deep, dark forest
<PK> Kryton The edge of the forest

<904hp 698m 486mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A narrow trail through the deep, dark forest
<PK> Kryton The edge of the forest

<904hp 698m 486mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<904hp 698m 485mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east,
f @-f-f| north, and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<904hp 698m 483mv no opponent no opponent calm forest (outside) >
You collide forcefully into the side of a gargantuan tree.

<904hp 698m 483mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+

[Exits: north south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
Rain falls gently from leaves into puddles forming on the forest floor.

<904hp 698m 482mv no opponent no opponent calm forest (outside) >
A small path in the deep, dark forest
f f-f-f| You are on a narrow path leading through the deep, dark
| | || forest. Ancient grey trees loom all around you. The path
f-f-f f| continues north and east.
| | ||
f @-f-f|
| | |
f-f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north east]

<904hp 698m 480mv no opponent no opponent calm forest (outside) >
The bark of these trees is covered with a strange film of grey fuzz.

<904hp 698m 480mv no opponent no opponent calm forest (outside) >
A junction in the deep, dark forest
f-f-f-f| You are by a junction where three paths meet. Ancient grey
| | | trees tower above you on all sides. Paths lead east, south
f-f f | and west.
| | |
f-@-f |
| |
f f-f-f |
| | | |
f-f f |
---------+

[Exits: east south west]

<904hp 698m 478mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A junction in the deep, dark forest
<PK> Kryton The edge of the forest

<904hp 698m 478mv no opponent no opponent calm forest (outside) >
A junction in the deep, dark forest
f-f f | You are by a junction where three paths meet. Ancient,
| | | grey trees seem to observe you silently you from all
f-f-f | sides. Paths lead north, east and west.
| |
f f-@-f |
| | | |
f-f f |
| |
f-f|
---------+

[Exits: north east west]
A large grey wolf is here, glaring hungrily at you.

<904hp 698m 477mv no opponent no opponent calm forest (outside) >
You scan all around.
*** Range 1 (west) ***
A large grey wolf is here, glaring hungrily at you.

<904hp 698m 477mv no opponent no opponent calm forest (outside) >
A small path in the deep, dark forest
f f | You are on a narrow path leading through the deep, dark
| | | forest. Ancient, grey trees loom everywhere. The path continues
f-f-f | south and west.
| |
f-f-@ |
| | |
f f |
| |
f-f |
---------+

[Exits: south west]
A small pine tree stands here.

<904hp 698m 476mv no opponent no opponent calm forest (outside) >
A small path in the deep, dark forest
f-f-f | You are on a narrow path leading through the deep, dark
| | forest. Huge, ancient trees are on all sides. The path continues
f-f-f | north and south. You can hear water rushing nearby.
| | |
f @ |
| |
f-f |
|
|
---------+

[Exits: north south]
A large toadstool grows nearby.

<904hp 698m 475mv no opponent no opponent calm forest (outside) >
You scan all around.

<904hp 698m 475mv no opponent no opponent calm forest (outside) >
On the river bank in the deep, dark forest
f-f-f | You are on a narrow path leading through the deep, dark
| | | forest. To the south a fast river is flowing westwards through
f f | the forest. Ancient grey trees loom on both banks. The path
| | continues north and east.
@-f |
|
|
|
|
---------+

[Exits: north east]
You see 3 of some softwood here.
A fallen tree log is lying here.

<904hp 698m 474mv no opponent no opponent calm forest (outside) > You scan all around.

<904hp 698m 474mv no opponent no opponent calm forest (outside) >
A small path in the deep, dark forest
f-f-f | You are on a narrow path leading through the deep, dark
| | forest. Huge, ancient trees are on all sides. The path continues
f-f-f | north and south. You can hear water rushing nearby.
| | |
f @ |
| |
f-f |
|
|
---------+

[Exits: north south]
A large toadstool grows nearby.

<904hp 698m 472mv no opponent no opponent calm forest (outside) >
A small path in the deep, dark forest
f f | You are on a narrow path leading through the deep, dark
| | | forest. Ancient, grey trees loom everywhere. The path continues
f-f-f | south and west.
| |
f-f-@ |
| | |
f f |
| |
f-f |
---------+

[Exits: south west]
A small pine tree stands here.

<904hp 698m 471mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A small path in the deep, dark forest
<PK> Kryton The edge of the forest

<904hp 698m 471mv no opponent no opponent calm forest (outside) >
A junction in the deep, dark forest
f-f f | You are by a junction where three paths meet. Ancient,
| | | grey trees seem to observe you silently you from all
f-f-f | sides. Paths lead north, east and west.
| |
f f-@-f |
| | | |
f-f f |
| |
f-f|
---------+

[Exits: north east west]
A large grey wolf is here, glaring hungrily at you.

<904hp 698m 470mv no opponent no opponent calm forest (outside) >
A small path in the deep, dark forest
f-f-f f| You are on a narrow path leading through the deep, dark
| | || forest. Giant, grey trees loom ominously on all sides.
f f-f-f| The path continues east and south.
| | |
f-f @-f-f|
| | ||
f-f-f f|
| ||
f-f f|
---------+

[Exits: east south]
A small pine tree stands here.
A large grey wolf is here, glaring hungrily at you.

<904hp 698m 469mv no opponent no opponent calm forest (outside) >
A small path in the deep, dark forest
f f-f-f| You are on a narrow path leading through the deep, dark forest.
| | | You feel as if the ancient trees observe you in watchful
f-f f-f-f| silence. The path continues north and west.
| | ||
f-f-@ f|
| ||
f-f f|
| |
o-~ |
---------+

[Exits: north west]

<904hp 698m 467mv no opponent no opponent calm forest (outside) >
A junction in the deep, dark forest
f f-f| You are by a junction where three paths meet. Ancient
| || grey trees tower above you on all sides. Paths lead north,
f-f-f f-f| east and west.
| | | |
f f-@-f |
| | |
f-f-f |
| | |
o o-~-~|
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<904hp 698m 466mv no opponent no opponent calm forest (outside) >
A small path in the deep, dark forest
f-f-f | You are on a narrow path leading through the deep, dark forest.
| | | Ancient grey trees loom in all directions. The path continues
f f-f| south and west.
| ||
f-f-@ f-f|
| | | |
f f-f-f |
| | |
f-f-f |
---------+

[Exits: south west]
A long, grey branch rests heavily on the ground.

<904hp 698m 464mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f-f-f| You are on a dusty trail winding its way between huge,
| || ancient trees standing close on all sides. The trail leads
f f| north and west and to the east, a faint path leads away
| | from the trail.
f-@-f f|
| | ||
f-f f-f-f|
| | |
f-f-f |
---------+

[Exits: north east west]
A large black wolf is here, glaring hungrily at you.

<904hp 698m 463mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f-f| You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f | leads east and south.
| |
@-f-f|
| ||
f-f-f f-f|
| | |
f-f-f|
---------+

[Exits: east south]
A ferocious warg is here, snarling angrily at you.
A vicious warg is here, snarling angrily at you.

<904hp 698m 514mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A narrow trail through the deep, dark forest
<PK> Kryton The edge of the forest

<904hp 698m 514mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f-f-f| leads north and west, and to the south a faint path leads
| || away from the trail.
f-f-@ f-f|
| | |
f-f-f|
| ||
o o|
---------+

[Exits: north south west]

<904hp 698m 513mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
o f| You are on a dusty trail winding its way east-west between
| || huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-f-@-f f|
| ||
f-f|
| |
o |
---------+

[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<904hp 698m 512mv no opponent no opponent calm forest (outside) >
A narrow trail through the deep, dark forest
* o | You are on a dusty trail winding its way east-west between
| | | huge, ancient trees that stand close on all sides. Not
f-f-f f| a sound is to be heard - everything is ominously quiet.
| ||
f-@-f-f|
||
f|
||
o|
---------+

[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<904hp 698m 511mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A narrow trail through the deep, dark forest

<904hp 698m 511mv no opponent no opponent calm forest (outside) >
A dusty trail in the deep, dark forest
* o | You are on a dusty trail leading through the deep, dark
| | | forest. Ancient grey trees loom all around you. The trail
f-f-f | continues north and east.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]

<904hp 698m 509mv no opponent no opponent calm forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A dusty trail in the deep, dark forest

<904hp 698m 509mv no opponent no opponent calm forest (outside) >
A dusty trail in the deep, dark forest
*> | You are on a dusty trail leading through the deep, dark
| | forest. Ancient, grey trees loom everywhere. The trail
* o | continues south and west. A broad irregular path leads
| | | eastwards away from the trail.
f-@-f |
| |
f-f-f|
|
|
---------+

[Exits: east south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<904hp 698m 508mv no opponent no opponent calm forest (outside) >
Outside a cave in the deep, dark forest
*> | You are at the end of a broad, irregular path. To the
| | north is a very large ominous-looking cave opening. The
* o | trees here have many marks as if something with huge
| | | claws has been tearing at them in rage.
f-f-@ f|
| ||
f-f-f-f|
||
f|
---------+

[Exits: north west]
A ferocious warg is here, snarling angrily at you.

<904hp 698m 507mv no opponent no opponent calm forest (outside) >
The cave of the Green Dragon
* | You are in a big natural cave. The floor is littered
| | with bones of all sorts and the stench is so massive
*> | that you could cut it with a knife. The only exit is
| | to the south.
* @ |
| | |
f-f-f |
| |
f-f-f-f|
---------+

[Exits: south]
A huge green dragon is here, its narrow yellow eyes glowing with rage.
The huge green dragon slowly turns his head and stares at you.
You yell 'Help! I am being attacked by the huge green dragon!'
You aim a shot at the huge green dragon as he closes in on you.
Your snap shot *** DEVASTATES *** the huge green dragon!
You parry the huge green dragon's smash.
The huge green dragon has quite a few wounds.

<904hp 698m 506mv none defensive calm cave (indoors) >
You stab at the huge green dragon with an arrow at point blank range.
Your point blank stab *** DEMOLISHES *** the huge green dragon!
A wild boar's charge DISEMBOWELS the huge green dragon!
A wild boar's charge DISMEMBERS the huge green dragon!
A wild boar's charge DISMEMBERS the huge green dragon!
A wild boar's charge DISEMBOWELS the huge green dragon!
A stalking, black panther's claw decimates the huge green dragon!
Your chill *** DEVASTATES *** the huge green dragon!
The huge green dragon is DEAD!!
You get 75 gold coins from the corpse of the huge green dragon.

<904hp 698m 506mv no opponent no opponent active cave (indoors) >
Players near you in Mystic Forest:
<PK> Vok The cave of the Green Dragon
<PK> Kryton The edge of the forest

<904hp 698m 506mv no opponent no opponent active cave (indoors) >
The cave of the Green Dragon
* | You are in a big natural cave. The floor is littered
| | with bones of all sorts and the stench is so massive
*> | that you could cut it with a knife. The only exit is
| | to the south.
* @ |
| | |
f-f-f |
| |
f-f-f-f|
---------+

[Exits: south]
The corpse of the huge green dragon is lying here.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 506mv no opponent no opponent active cave (indoors) >
Outside a cave in the deep, dark forest
*> | You are at the end of a broad, irregular path. To the
| | north is a very large ominous-looking cave opening. The
* o | trees here have many marks as if something with huge
| | | claws has been tearing at them in rage.
f-f-@ f|
| ||
f-f-f-f|
||
f|
---------+

[Exits: north west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A ferocious warg is here, snarling angrily at you.

<904hp 698m 504mv no opponent no opponent active forest (outside) >
A dusty trail in the deep, dark forest
*> | You are on a dusty trail leading through the deep, dark
| | forest. Ancient, grey trees loom everywhere. The trail
* o | continues south and west. A broad irregular path leads
| | | eastwards away from the trail.
f-@-f |
| |
f-f-f|
|
|
---------+

[Exits: east south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<904hp 698m 501mv no opponent no opponent active forest (outside) >
At the end of the trail through the deep, dark forest
*> | You are on a dusty trail leading through the deep, dark
| | forest. Ancient grey trees loom all around you. A dark
* o| grove is north of you. The only other exit is east.
| ||
@-f-f|
| |
f-f|
|
|
---------+

[Exits: north east]

<904hp 698m 498mv no opponent no opponent active forest (outside) >
Players near you in Mystic Forest:
<PK> Vok At the end of the trail through the deep, dark forest
<PK> Kryton A trail through the light forest

<904hp 698m 498mv no opponent no opponent active forest (outside) >
Entrance to the Shadow Grove
=*-*= | Before you lies the grove of shadows. Giant grey trees
| v | are all that can be seen through the thick shadows. A
*=*-o| great sense of both power and menace permeates the surrounding
| / | area. You have a strange urge to turn back and go back
@ o| the way you've come. A small path leads north into the
| || shadows and back south to the road.
f-f-f|
| |
f-f|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 496mv no opponent no opponent active inside (indoors) >
The Shadow Grove
=*= | You are inside the shadow grove. Giant trees seem to
| / | glare at you from all sides. The shadowy mist obscures
=*-*= | most of your vision. Strange sounds of moaning and growling
| / | come from all directions. All exits lead into shadows,
@>* | you are very confused.
| | |
-*)f-f|
/ ||
f|
---------+

[Exits: north east south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 495mv no opponent no opponent active inside (indoors) >
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<904hp 698m 495mv no opponent no opponent active inside (indoors) >
Players near you in The Towers of High Sorcery:
<PK> Vok The Shadow Grove

<904hp 698m 495mv no opponent no opponent active inside (indoors) >
The Shadow Grove
=*= | You are inside the shadow grove. Giant trees seem to
| / | glare at you from all sides. The shadowy mist obscures
=*-*= | most of your vision. Strange sounds of moaning and growling
| / | come from all directions. All exits lead into shadows,
@>* | you are very confused.
| | |
-*)f-f|
/ ||
f|
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 495mv no opponent no opponent active inside (indoors) >
The Shadow Grove
=*-*= | You are inside the shadow grove. Giant trees seem to glare
| / | at you from all sides. The shadowy mist obscures most of
*>* | your vision. Strange sounds of moaning and growling come
| | | from all directions. All exits lead into shadows, you
-@-f-f| are very confused.
| ||
=*= f|
v |
=*-o |
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 494mv no opponent no opponent active inside (indoors) >
The Shadow Grove
=*-*= | You are inside the shadow grove. Giant trees seem to glare
| / | at you from all sides. The shadowy mist obscures most of
*>* | your vision. Strange sounds of moaning and growling come
| | | from all directions. All exits lead into shadows, you
-@-f-f| are very confused.
| ||
=*= f|
v |
=*-o |
---------+

[Exits: north east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 493mv no opponent no opponent active inside (indoors) >
The Shadow Grove
o | You are inside the shadow grove. Giant trees seem to glare
| | /| at you from all sides. The shadowy mist obscures most of
o *>*| your vision. Strange sounds of moaning and growling come
/ | | || from all directions. All exits lead into shadows, you
=*-@-*-f| are very confused.
| v / |
=*-o |
/ | |
f<*= |
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 492mv no opponent no opponent active inside (indoors) >
The Shadow Grove
| You are inside the shadow grove. Giant trees seem to
| glare at you from all sides. The shadowy mist obscures
| most of your vision. Strange sounds of moaning and growling
| come from all directions. All exits lead into shadows,
=@-o | you are very confused.
/ | , |
f<*-*= |
| v | /|
f *>*|
---------+

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 491mv no opponent no opponent active inside (indoors) >
You scan all around.
*** Range 2 (south) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 4 (south) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 6 (south) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 1 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 2 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 3 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 4 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 5 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 6 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 491mv no opponent no opponent active inside (indoors) >
Obvious exits:
East - A Small Clearing in Shadow Grove
South - The Shadow Grove
West - The Shadow Grove

<904hp 698m 491mv no opponent no opponent active inside (indoors) >
The Shadow Grove
| You are inside the shadow grove. Giant trees seem to
| glare at you from all sides. The shadowy mist obscures
| most of your vision. Strange sounds of moaning and growling
| come from all directions. All exits lead into shadows,
=@-o | you are very confused.
/ | , |
f<*-*= |
| v | /|
f *>*|
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 491mv no opponent no opponent active inside (indoors) >
A Small Clearing in Shadow Grove
| You've managed to find a small clearing in the boundless
| maze of the Shadow Grove. Its purpose is elusive, as is
| its precise location. All around you, you hear echoes matching
| the sounds of a tavern. The sounds are accompanied by the
=*-@ | faint smell of stale beer. For a moment, you swear you
/ | , | see the flickering image of a strange crystal in the center
f<*-*= | of the clearing. It makes no sense at all. Perhaps you
| v | / | should return to Shadow Grove.
f *>* |
---------+

[Exits: west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 490mv no opponent no opponent active field (outside) >
The Shadow Grove
| You are inside the shadow grove. Giant trees seem to
| glare at you from all sides. The shadowy mist obscures
| most of your vision. Strange sounds of moaning and growling
| come from all directions. All exits lead into shadows,
=@-o | you are very confused.
/ | , |
f<*-*= |
| v | /|
f *>*|
---------+

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 489mv no opponent no opponent active inside (indoors) >
You scan all around.
*** Range 2 (south) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 4 (south) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 6 (south) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 1 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 2 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 3 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 4 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 5 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
*** Range 6 (west) ***
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 489mv no opponent no opponent active inside (indoors) >
Players near you in The Towers of High Sorcery:
<PK> Vok The Shadow Grove

<904hp 698m 489mv no opponent no opponent active inside (indoors) >
The Shadow Grove
| You are inside the shadow grove. Giant trees seem to
| glare at you from all sides. The shadowy mist obscures
| most of your vision. Strange sounds of moaning and growling
| come from all directions. All exits lead into shadows,
=@-o | you are very confused.
/ | , |
f<*-*= |
| v | /|
f *>*|
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 698m 489mv no opponent no opponent active inside (indoors) >
The Shadow Grove
o | You are inside the shadow grove. Giant trees seem to
| || glare at you from all sides. The shadowy mist obscures
=*-*| most of your vision. Strange sounds of moaning and growling
/ / | /| come from all directions. All exits lead into shadows,
f<@-*= | you are very confused.
| v | /|
f=*)*>*|
| / | ||
f f|
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 488mv no opponent no opponent active inside (indoors) >
The Shadow Grove
o | You are inside the shadow grove. Giant trees seem to glare
| | | at you from all sides. The shadowy mist obscures most of
=*-*- | your vision. Strange sounds of moaning and growling come
| / | from all directions. All exits lead into shadows, you
=@-*= | are very confused.
| v |
*=*-o|
| / |
|
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 487mv no opponent no opponent active inside (indoors) >
The Shadow Grove
=*= | You are inside the shadow grove. Giant trees seem to
| / | glare at you from all sides. The shadowy mist obscures
=*-*= | most of your vision. Strange sounds of moaning and growling
| / | come from all directions. All exits lead into shadows,
@>* | you are very confused.
| | |
-*)f-f|
/ ||
f|
---------+

[Exits: north east south]
A wild boar walks in.
A wild boar walks in.
A wild boar looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<904hp 698m 514mv no opponent no opponent active inside (indoors) >
Entrance to the Shadow Grove
=*-*= | Before you lies the grove of shadows. Giant grey trees
| v | are all that can be seen through the thick shadows. A
*=*-o| great sense of both power and menace permeates the surrounding
| / | area. You have a strange urge to turn back and go back
@ o| the way you've come. A small path leads north into the
| || shadows and back south to the road.
f-f-f|
| |
f-f|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 513mv no opponent no opponent active inside (indoors) >
At the end of the trail through the deep, dark forest
*> | You are on a dusty trail leading through the deep, dark
| | forest. Ancient grey trees loom all around you. A dark
* o| grove is north of you. The only other exit is east.
| ||
@-f-f|
| |
f-f|
|
|
---------+

[Exits: north east]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 511mv no opponent no opponent active forest (outside) >
A dusty trail in the deep, dark forest
*> | You are on a dusty trail leading through the deep, dark
| | forest. Ancient, grey trees loom everywhere. The trail
* o | continues south and west. A broad irregular path leads
| | | eastwards away from the trail.
f-@-f |
| |
f-f-f|
|
|
---------+

[Exits: east south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<904hp 698m 508mv no opponent no opponent active forest (outside) >
A dusty trail in the deep, dark forest
* o | You are on a dusty trail leading through the deep, dark
| | | forest. Ancient grey trees loom all around you. The trail
f-f-f | continues north and east.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]

<904hp 698m 505mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
* o | You are on a dusty trail winding its way east-west between
| | | huge, ancient trees that stand close on all sides. Not
f-f-f f| a sound is to be heard - everything is ominously quiet.
| ||
f-@-f-f|
||
f|
||
o|
---------+

[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<904hp 698m 502mv no opponent no opponent active forest (outside) >
Players near you in Mystic Forest:
<PK> Vok A narrow trail through the deep, dark forest
<PK> Kryton Hugging the coastline

<904hp 698m 502mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
o f| You are on a dusty trail winding its way east-west between
| || huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-f-@-f f|
| ||
f-f|
| |
o |
---------+

[Exits: east west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<904hp 698m 499mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f-f-f| leads north and west, and to the south a faint path leads
| || away from the trail.
f-f-@ f-f|
| | |
f-f-f|
| ||
o o|
---------+

[Exits: north south west]

<904hp 698m 496mv no opponent no opponent active forest (outside) >
A small path on the river bank in the deep, dark forest
f-f-f| You are on a narrow path leading through the deep, dark
| || forest. Ancient grey trees loom everywhere. To the south
f-f-f f-f| you smell marsh gas. The path continues north and east.
| | |
@-f-f|
| ||
o o|
| ||
o o-o|
---------+

[Exits: north east south]
A small pine tree stands here.
A long, grey branch rests heavily on the ground.

<904hp 698m 494mv no opponent no opponent active forest (outside) >
Muddy Path
f-f-f f-f| This section of the path is slowly being drowned
| | | by the nearby swamp to the south, which is creeping
f-f-f| slowly inland. Several caved-in buildings sprawl
| || here, torn apart both by battle and the elements.
@ o| Far to the south beyond the swamp you see the
| || outline of some sort of castle.
o o-o|
| 7 |

o-o-o|
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<904hp 698m 493mv no opponent no opponent active field (outside) >
Swamp's Edge
f-f-f| Briars and marsh plants stick to your boots and clothes,
| || and clouds cover the skies above the murky marsh, leaving
o o| the path before you dark and sinister. You hear some
| || disturbances in the marsh, but after a few strangled
@ o| screams, the sounds stop.
| |
o-o-o|
| |
z-~-~|
---------+

[Exits: north south]

<904hp 698m 491mv no opponent no opponent active field (outside) >
Players near you in Marsh:
<PK> Vok Swamp's Edge

<904hp 698m 491mv no opponent no opponent active field (outside) >
Marshy Forest
o | This area is by no means a forest, but for those who
| | dwell in these sparse trees it is one. Occasionally you
o | see a whole humanoid form floating face down in the water,
| | but mostly you only find pieces. You hear a loud bellow
@-o-o| in the distance, and feel fear creep into your heart.
| |
z-~-~|
| ||
o o-o|
---------+

[Exits: north east south]
A marsh wolf has followed your scent.
A rather large python rests in a coil here.
An ogre stands here getting ready to beat in your face.

<904hp 698m 489mv no opponent no opponent active field (outside) > On a Hill
o | You stand atop a hill on the northwestern side of the
| | evil swamp. Briars and marsh plants stick to your boots
o-o-o| and clothes, and clouds cover the skies above the murky
| | marsh, leaving the path before you dark and sinister.
@-~-~| A feeling of dread and emptiness permeates everywhere.
| ||
o o-o|
| | |
o-o-o|
---------+

[Exits: north east south]
A strange spear lies here.
A marsh wolf has followed your scent.
A green troll attempts to get a hold on you.
A huge hairy beast shambles towards you with death in his eyes.
A huge hairy beast shambles towards you with death in his eyes.
An ogre stands here getting ready to beat in your face.
A green troll attempts to get a hold on you.
A rather large python rests in a coil here.

<904hp 698m 487mv no opponent no opponent active hills (outside) >
Gloomy Path through the Marsh
o-o-o| To the north lies a hill, shrouded in dark clouds, and
| | to the south lies a huge patch of vegetation. You sense
z-~-~| an evil presence and notice a beast flying overhead to
| || the southeast, towards what looks to be a huge fortress,
@ o-o| half buried in the marsh.
| | |
o-o-o|
|
|
---------+

[Exits: north south]
A marsh wolf has followed your scent.
A swamp troll charges towards you.
A Marsh Hag is here.

<904hp 698m 484mv no opponent no opponent active field (outside) >
Near Vegetation from Hell
z-~-~| You stand near some of the strangest plant life you have
| || ever seen, a mixture of tumescent vegetables, evil-smelling
o o-o| fruit trees, and malignant ferns. A feeling of dread and
| | | emptiness permeates everywhere.
@-o-o|
|
|
|
|
---------+

[Exits: north east]
A Will-O-Wisp darts here and there, making fun of you.
A heap of garbage shambles towards you.
A Death Slaad is standing here distraught. He seems lost.
A marsh giant stomps towards you.

<904hp 698m 482mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<904hp 698m 482mv no opponent no opponent active field (outside) >
By the Monolith
z-~-~-*| You are standing near a monolith which protrudes some
| | | twenty feet from the marsh into the air. Its black obsidian
o o-o | surface shines darkly in the strange, almost unearthly
| | | light that enters through the clouds above. A feeling
o-@-o-~| of dread and emptiness permeates everywhere.
||
o-!-~|
|
|
---------+

[Exits: north east west]
A strange spear lies here.
An ogre stands here getting ready to beat in your face.
A rather small beast cringes in terror as it notices you.
A marsh giant stomps towards you.

<904hp 698m 480mv no opponent no opponent active field (outside) >
Murky Bog
z-~-~-* | A murky bog surrounds you. To the west a black monolith
| | | juts forth from the ground. Far to the north lies a huge
o o-o | pool of quicksand. Snarls can be heard echoing as if from
| | | a great distance. A feeling of dread and emptiness permeates
o-o-@-~ | everywhere.
| |
o-!-~ |
|
|
---------+

[Exits: east west (down)]
A heap of garbage shambles towards you.

<904hp 698m 478mv no opponent no opponent active field (outside) >
You need a boat to go there.

<904hp 698m 478mv no opponent no opponent active field (outside) >
You need a boat to go there.

<904hp 698m 478mv no opponent no opponent active field (outside) >
You get a cedar strip canoe from a Big Ol'Pack Sack.

<904hp 698m 478mv no opponent no opponent active field (outside) >
Northern Lake Side
~-~-* | Floating on this boiling lake is not what you would consider
| | an enjoyable experience. Many a creature bumps the bottom
o-o | of your boat, and glares at you through unblinking eyes from
| | the waters below. The southern portion of the lake seems calm
o-o-@ | and serene compared to this wild place.
| |
o-!-~ |
|
|
---------+

[Exits: south west]
A marsh giant stomps towards you.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 477mv no opponent no opponent active rapids (outside) >
Alas, you cannot go that way.

<904hp 698m 477mv no opponent no opponent active rapids (outside) >
Southern Lake Side
o-o | You are floating on a calm section of crystal-blue water.
| | The canopy has opened up slightly here, allowing more light
o-o-~ | to filter down from above. There are no creatures nearby,
| | and the air smells only weakly of putrefaction. The shore
o-!-@ | encroaches to the west.
|
|
|
|
---------+

[Exits: north west]
A wild boar floats in.
A wild boar floats in.

<904hp 698m 476mv no opponent no opponent active rapids (outside) >
Northern Lake Side
~-~-* | Floating on this boiling lake is not what you would consider
| | an enjoyable experience. Many a creature bumps the bottom
o-o | of your boat, and glares at you through unblinking eyes from
| | the waters below. The southern portion of the lake seems calm
o-o-@ | and serene compared to this wild place.
| |
o-!-~ |
|
|
---------+

[Exits: south west]
A marsh giant stomps towards you.
A wild boar floats in.
A wild boar floats in.

<904hp 698m 475mv no opponent no opponent active rapids (outside) >
Southern Lake Side
o-o | You are floating on a calm section of crystal-blue water.
| | The canopy has opened up slightly here, allowing more light
o-o-~ | to filter down from above. There are no creatures nearby,
| | and the air smells only weakly of putrefaction. The shore
o-!-@ | encroaches to the west.
|
|
|
|
---------+

[Exits: north west]
A wild boar floats in.
A wild boar floats in.

<904hp 698m 474mv no opponent no opponent active rapids (outside) >
Beach
o o-o | You are on a sandy shore. To the east you can see a crystal-blue
| | | lake expanding out to the north. Here near the shore, however,
o-o-o-~ | marsh life creeps across the shallow surface of the water
| | where it meets the shore. What attracts your attention the
o-@-~ | most is the imperial-looking fortress to the south-east.
| Its walls are firm and tall, and you see movement of patrols
| on the battlements.
|
|
---------+

[Exits: east west]
A wild boar floats in.
A wild boar floats in.

<904hp 698m 471mv no opponent no opponent active sand (outside) >
Before the Great Gates
o | You stand before the gates of a huge fortress. The drawbridge
| | is up, the gates closed, and the portcullis down. The
o-o-o-~| fortress walls are firm and tall, and you see movement
|| of patrols on the battlements. The only way south into
@-!-~| the fortress is through the locked gate. To the east you
| see a murky shore against a lake.
|
|
|
---------+

[Exits: east (south)]
A large gargoyle lands next to you, baring his fangs at you.
A large gargoyle lands next to you, baring his fangs at you.
A wild boar walks in.
A wild boar walks in.

<904hp 698m 467mv no opponent no opponent active field (outside) >
Beach
o o-o | You are on a sandy shore. To the east you can see a crystal-blue
| | | lake expanding out to the north. Here near the shore, however,
o-o-o-~ | marsh life creeps across the shallow surface of the water
| | where it meets the shore. What attracts your attention the
o-@-~ | most is the imperial-looking fortress to the south-east.
| Its walls are firm and tall, and you see movement of patrols
| on the battlements.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 463mv no opponent no opponent active sand (outside) >
Southern Lake Side
o-o | You are floating on a calm section of crystal-blue water.
| | The canopy has opened up slightly here, allowing more light
o-o-~ | to filter down from above. There are no creatures nearby,
| | and the air smells only weakly of putrefaction. The shore
o-!-@ | encroaches to the west.
|
|
|
|
---------+

[Exits: north west]
A wild boar walks in.
A wild boar walks in.

<904hp 698m 460mv no opponent no opponent active rapids (outside) >
Northern Lake Side
~-~-* | Floating on this boiling lake is not what you would consider
| | an enjoyable experience. Many a creature bumps the bottom
o-o | of your boat, and glares at you through unblinking eyes from
| | the waters below. The southern portion of the lake seems calm
o-o-@ | and serene compared to this wild place.
| |
o-!-~ |
|
|
---------+

[Exits: south west]
A marsh giant stomps towards you.
A wild boar floats in.
A wild boar floats in.

<904hp 698m 459mv no opponent no opponent active rapids (outside) >
Players near you in Marsh:
<PK> Vok Northern Lake Side

<904hp 698m 459mv no opponent no opponent active rapids (outside) > Alas, you cannot go that way.

<904hp 698m 459mv no opponent no opponent active rapids (outside) >
Murky Bog
z-~-~-* | A murky bog surrounds you. To the west a black monolith
| | | juts forth from the ground. Far to the north lies a huge
o o-o | pool of quicksand. Snarls can be heard echoing as if from
| | | a great distance. A feeling of dread and emptiness permeates
o-o-@-~ | everywhere.
| |
o-!-~ |
|
|
---------+

[Exits: east west (down)]
A heap of garbage shambles towards you.
A wild boar floats in.
A wild boar floats in.

<904hp 698m 458mv no opponent no opponent active field (outside) >
By the Monolith
z-~-~-*| You are standing near a monolith which protrudes some
| | | twenty feet from the marsh into the air. Its black obsidian
o o-o | surface shines darkly in the strange, almost unearthly
| | | light that enters through the clouds above. A feeling
o-@-o-~| of dread and emptiness permeates everywhere.
||
o-!-~|
|
|
---------+

[Exits: north east west]
A strange spear lies here.
An ogre stands here getting ready to beat in your face.
A rather small beast cringes in terror as it notices you.
A marsh giant stomps towards you.

<904hp 698m 456mv no opponent no opponent active field (outside) > Near Vegetation from Hell
z-~-~| You stand near some of the strangest plant life you have
| || ever seen, a mixture of tumescent vegetables, evil-smelling
o o-o| fruit trees, and malignant ferns. A feeling of dread and
| | | emptiness permeates everywhere.
@-o-o|
|
|
|
|
---------+

[Exits: north east]
A Will-O-Wisp darts here and there, making fun of you.
A heap of garbage shambles towards you.
A Death Slaad is standing here distraught. He seems lost.
A marsh giant stomps towards you.

<904hp 698m 454mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<904hp 698m 454mv no opponent no opponent active field (outside) >
Gloomy Path through the Marsh
o-o-o| To the north lies a hill, shrouded in dark clouds, and
| | to the south lies a huge patch of vegetation. You sense
z-~-~| an evil presence and notice a beast flying overhead to
| || the southeast, towards what looks to be a huge fortress,
@ o-o| half buried in the marsh.
| | |
o-o-o|
|
|
---------+

[Exits: north south]
A marsh wolf has followed your scent.
A swamp troll charges towards you.
A Marsh Hag is here.

<904hp 698m 452mv no opponent no opponent active field (outside) >
On a Hill
o | You stand atop a hill on the northwestern side of the
| | evil swamp. Briars and marsh plants stick to your boots
o-o-o| and clothes, and clouds cover the skies above the murky
| | marsh, leaving the path before you dark and sinister.
@-~-~| A feeling of dread and emptiness permeates everywhere.
| ||
o o-o|
| | |
o-o-o|
---------+

[Exits: north east south]
A strange spear lies here.
A marsh wolf has followed your scent.
A green troll attempts to get a hold on you.
A huge hairy beast shambles towards you with death in his eyes.
A huge hairy beast shambles towards you with death in his eyes.
An ogre stands here getting ready to beat in your face.
A green troll attempts to get a hold on you.
A rather large python rests in a coil here.
The white aura around your body fades.
Your warcry wears off.

<904hp 698m 505mv no opponent no opponent active hills (outside) > Marshy Forest
o | This area is by no means a forest, but for those who
| | dwell in these sparse trees it is one. Occasionally you
o | see a whole humanoid form floating face down in the water,
| | but mostly you only find pieces. You hear a loud bellow
@-o-o| in the distance, and feel fear creep into your heart.
| |
z-~-~|
| ||
o o-o|
---------+

[Exits: north east south]
A marsh wolf has followed your scent.
A rather large python rests in a coil here.
An ogre stands here getting ready to beat in your face.

<904hp 698m 503mv no opponent no opponent active field (outside) >
You feel righteous as you yell out your warcry.
You yell 'Light of Heaven, grant me your fury to purge the darkness!'

<904hp 668m 503mv no opponent no opponent active field (outside) >
Your skin is already as tough as bark.

<904hp 668m 503mv no opponent no opponent active field (outside) > You vision is already as sharp as it can get.

<904hp 668m 503mv no opponent no opponent active field (outside) > Marshy Forest
o | This area is by no means a forest, but for those who
| | dwell in these sparse trees it is one. Occasionally you
o | see a whole humanoid form floating face down in the water,
| | but mostly you only find pieces. You hear a loud bellow
@-o-o| in the distance, and feel fear creep into your heart.
| |
z-~-~|
| ||
o o-o|
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A marsh wolf has followed your scent.
A rather large python rests in a coil here.
An ogre stands here getting ready to beat in your face.

<904hp 668m 503mv no opponent no opponent active field (outside) >
You get a purple potion from a Big Ol'Pack Sack.

<904hp 668m 503mv no opponent no opponent active field (outside) > You get a purple potion from a Big Ol'Pack Sack.

<904hp 668m 503mv no opponent no opponent active field (outside) > You can't carry that many items.

<904hp 668m 503mv no opponent no opponent active field (outside) > You can't carry that many items.

<904hp 668m 503mv no opponent no opponent active field (outside) > Marshy Forest
o | This area is by no means a forest, but for those who
| | dwell in these sparse trees it is one. Occasionally you
o | see a whole humanoid form floating face down in the water,
| | but mostly you only find pieces. You hear a loud bellow
@-o-o| in the distance, and feel fear creep into your heart.
| |
z-~-~|
| ||
o o-o|
---------+

[Exits: north east south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A marsh wolf has followed your scent.
A rather large python rests in a coil here.
An ogre stands here getting ready to beat in your face.

<904hp 668m 503mv no opponent no opponent active field (outside) >
Swamp's Edge
f-f-f| Briars and marsh plants stick to your boots and clothes,
| || and clouds cover the skies above the murky marsh, leaving
o o| the path before you dark and sinister. You hear some
| || disturbances in the marsh, but after a few strangled
@ o| screams, the sounds stop.
| |
o-o-o|
| |
z-~-~|
---------+

[Exits: north south]
A wild boar walks in.

<904hp 668m 501mv no opponent no opponent active field (outside) >
Alas, you cannot go that way.

<904hp 668m 501mv no opponent no opponent active field (outside) >
Players near you in Marsh:
<PK> Vok Swamp's Edge

<904hp 668m 501mv no opponent no opponent active field (outside) >
Muddy Path
f-f-f f-f| This section of the path is slowly being drowned
| | | by the nearby swamp to the south, which is creeping
f-f-f| slowly inland. Several caved-in buildings sprawl
| || here, torn apart both by battle and the elements.
@ o| Far to the south beyond the swamp you see the
| || outline of some sort of castle.
o o-o|
| 7 |

o-o-o|
---------+

[Exits: north south]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<904hp 668m 499mv no opponent no opponent active field (outside) >
A small path on the river bank in the deep, dark forest
f-f-f| You are on a narrow path leading through the deep, dark
| || forest. Ancient grey trees loom everywhere. To the south
f-f-f f-f| you smell marsh gas. The path continues north and east.
| | |
@-f-f|
| ||
o o|
| ||
o o-o|
---------+

[Exits: north east south]
A small pine tree stands here.
A long, grey branch rests heavily on the ground.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<904hp 668m 498mv no opponent no opponent active forest (outside) >
A large stump impedes your progress west.

<904hp 668m 498mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f-f-f| leads north and west, and to the south a faint path leads
| || away from the trail.
f-f-@ f-f|
| | |
f-f-f|
| ||
o o|
---------+

[Exits: north south west]

<904hp 668m 495mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f-f| You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f | leads east and south.
| |
@-f-f|
| ||
f-f-f f-f|
| | |
f-f-f|
---------+

[Exits: east south]
A ferocious warg is here, snarling angrily at you.
A vicious warg is here, snarling angrily at you.

<904hp 668m 492mv no opponent no opponent active forest (outside) > [KNIGHT] Salania the Squire of Knights : 'Kryton has entered the Knight's path.'

<904hp 668m 492mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f-f-f| You are on a dusty trail winding its way between huge,
| || ancient trees standing close on all sides. The trail leads
f f| north and west and to the east, a faint path leads away
| | from the trail.
f-@-f f|
| | ||
f-f f-f-f|
| | |
f-f-f |
---------+

[Exits: north east west]
A large black wolf is here, glaring hungrily at you.

<904hp 668m 490mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f<f-f f| You are on a dusty trail winding its way north-south
| || between huge, ancient trees that loom ominously above
f-f-f| you.
| ||
@ f|
| |
f-f-f f|
| | ||
f-f f-f-f|
---------+

[Exits: north south]
A large toadstool grows nearby.
A large black wolf is here, glaring hungrily at you.

<904hp 668m 488mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+

[Exits: north east south]
A bulbous plant is here.
A treant stands here in defense of the forest.
A large black wolf is here, glaring hungrily at you.
The bulbous plant grows larger.

<904hp 668m 485mv no opponent no opponent active forest (outside) >
A small path in the deep, dark forest
f| You are on a narrow path leading through the deep, dark
|| forest. Ancient, grey trees loom everywhere. The tree
f| trunks here seem to be covered in some sticky substance.
|| The path continues south and west.
f<f-@ f|
| ||
f-f-f|
| ||
f f|
---------+

[Exits: south west]

<904hp 668m 482mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f| You are on a dusty trail winding its way between huge,
|| ancient trees that stand close on all sides. The trail
f<f-f f| leads east and south. To the north, a narrow path leads
| || away from the trail.
@-f-f|
| ||
f f|
| |
f-f-f |
---------+

[Exits: north east south]
A bulbous plant is here.
A treant stands here in defense of the forest.
A large black wolf is here, glaring hungrily at you.
The bulbous plant grows larger.

<904hp 668m 480mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f-f f-f| a sound is to be heard - everything is ominously quiet.
| | |
f-@-f |
| | |
f f-f|
| ||
f-f-f f-f|
---------+

[Exits: east west]

<904hp 668m 477mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f | You are on a dusty trail winding its way between huge,
| | ancient trees standing close on all sides. The trail
f f-f-f| leads north and west and to the south, a faint path leads
| | || away from the trail.
f-f-@ f|
| | ||
f f-f-f|
| | |
f-f f-f-f|
---------+

[Exits: north south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.

<904hp 668m 474mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east,
f @-f-f| north, and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<904hp 668m 471mv no opponent no opponent active forest (outside) >
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<904hp 668m 469mv no opponent no opponent active forest (outside) > The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<904hp 668m 467mv no opponent no opponent active forest (outside) >
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 668m 467mv no opponent no opponent active forest (outside) >
The circle of trees
| The trees here seem to form a circle with a HUGE tree
| marking the exact position of the east. You notice a
| huge door carved into the huge tree. The trail that
| you followed to get here seems to end at its base. A
f-f-@ | strange light seems to come out of the tree.
| |
f |
| |
f-f-f-f|
---------+

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.
A treant stands here in defense of the forest.

<904hp 668m 465mv no opponent no opponent active forest (outside) >
The door is closed.

<904hp 668m 465mv no opponent no opponent active forest (outside) >
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]

<904hp 668m 463mv no opponent no opponent active forest (outside) >
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<904hp 668m 460mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east,
f @-f-f| north, and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A treant stands here in defense of the forest.
A treant stands here in defense of the forest.

<904hp 668m 457mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<904hp 668m 454mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A treant stands here in defense of the forest.

<904hp 668m 451mv no opponent no opponent active forest (outside) >
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<904hp 668m 449mv no opponent no opponent active forest (outside) >
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<904hp 668m 446mv no opponent no opponent active forest (outside) >
A small path in the dense forest
| You are on a small path leading through the dense forest.
| The crowns of the old trees completely block out the
f-f-f-f-f| moonlight. The path continues north and south.
| | ||
f @ f|
| | ||
f f-f-f|
| |
f-f|
---------+

[Exits: north south]

<904hp 668m 443mv no opponent no opponent active forest (outside) >
A small path in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | || The crowns of the old trees completely block out the
f f f| moonlight. The path continues north and east.
| | ||
f @-f-f|
| |
f-f|
| |
o-f-f|
---------+

[Exits: north east]
A small mushroom grows nearby.
A small pine tree stands here.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.
A brown fox is here, looking for some rabbits to chew up.
A treant stands here in defense of the forest.

<904hp 668m 440mv no opponent no opponent active forest (outside) >
An intersection in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f f *| The forest gradually lightens to the east. Paths lead east,
| | || west and south.
f-@-f-f|
| ||
f-f-f|
| |
o-f-f |
---------+

[Exits: east south west]
A stone outcropping with traces of ore is here.

<904hp 668m 437mv no opponent no opponent active forest (outside) >
An intersection in the dense forest
f f *| You are on a small path leading through the dense forest.
| | || The crowns of the old trees completely block out the
f-f-f-f| moonlight. Paths lead north, east and south.
| ||
@-f-f|
| |
o-f-f o|
| ||
f-f|
---------+

[Exits: north east south]
A cute rabbit is here.
A cute rabbit is here.

<904hp 668m 435mv no opponent no opponent active forest (outside) >
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || Sounds of growling and rumbling and the occasional high-pitched
f-f-f| shriek emanate from the cave entrance in the rock formation
| | to your west. The path continues blithely north and east.
o-@-f o|
| ||
f-f|
| |
f |
---------+

[Exits: north east west]

<904hp 668m 432mv no opponent no opponent active forest (outside) >
A small path in the dense forest
f-f-f-f | You are on a small path leading through the dense forest.
| | | The crowns of the old trees completely block out the moonlight.
f-f-f-f| The path continues south and west.
| ||
o-f-@ o f|
| | ||
f-f-f|
| |
f |
---------+

[Exits: south west]
A small white bunny with floppy ears is giving you side-eye.

<904hp 668m 429mv no opponent no opponent active forest (outside) >

Lightning flashes in the sky.

<904hp 678m 484mv no opponent no opponent active forest (outside) >
A small path in the dense forest
f-f-f-f| You are on a small path leading through the dense forest.
| || No birdsong can be heard - only the buzzing of insects and
o-f-f o f| the rustling of some creature burrowing in the dry leaves
| | || stirs the silence of the forest. It seems to become lighter
@-f-f| to the east. The path continues north and south, with a thin
| | trail winding to the east.
f |
| |
f |
---------+

[Exits: north east south]
A fallow deer is grazing peacefully here.
A cute rabbit is here.

<904hp 678m 482mv no opponent no opponent active forest (outside) >
A small path in the dense forest
o-f-f o f| You are on a small path leading through the dense forest.
| | || No birdsong can be heard - only the buzzing of insects and
f-f-f| the rustling of some creature burrowing in the dry leaves
| | stirs the silence of the forest. It seems to become lighter
@ | to the north, while gloomy shadows engulf the forest to the
| | south. The path continues north and south.
f |
| |
f |
---------+

[Exits: north south]

<904hp 678m 479mv no opponent no opponent active forest (outside) >
A forbidden path
f-f-f| The eerie darkness engulfs everything as if it were alive.
| | There is something in the air, as if none have tread upon
f | this path for the longest of times. The path is of brown
| | powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
f |
| |
o-f-f-f |
---------+

[Exits: north south]

<904hp 678m 476mv no opponent no opponent active forest (outside) >
A forbidden path
f | The eerie darkness engulfs all sound and livings things as if
| | it were alive. There is something in the air, as if none have
f | tread upon this path for the longest of times. The path is of
| | brown powdery dirt. The leaves on the trees around you seem black
@ | and looming.
| |
o-f-f-f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.

<904hp 678m 474mv no opponent no opponent active forest (outside) > A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<904hp 678m 471mv no opponent no opponent active forest (outside) > An impervious wall of pine trees block your passage south.

<904hp 678m 471mv no opponent no opponent active forest (outside) >
On the downslope
f | All of a sudden, the path turns steeply downwards into a foreboding
| | copse of pine trees, growing so close together that you cannot
f | pass through. The sound of wolves howling in the distance
| | and the sudden chill of the wind make you shiver. The only
f-f-@ | way out is back west.
|
|
|
|
---------+

[Exits: west]

<904hp 678m 468mv no opponent no opponent active forest (outside) >
A fork in the path
f | A distinct split in the earth is formed by the dirt path carving
| | its way through the trees. Out of the corner of your eye, you
f | think you see a tree edging closer to you - but when you look
| | at it, it stands perfectly still. The path curves steeply to
o-f-@-f | the east down a hill, while a small hole in the underbrush allows
| | passage west.
f |
| |
x |
---------+

[Exits: north east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<904hp 678m 466mv no opponent no opponent active forest (outside) >
Sudden clearing
f | Crashing through the underbrush, you suddenly find yourself
| | in a large, serene clearing. Nothing taller than grass grows
f | here, other than the occasional innocuous white mushroom. The
| | sky is openly visible at last, and the moonlight glows softly
o-@-f-f| on your skin, comforting you with its silver light. The clearing
| | stretches to the west, where the grass seems trampled and ailing.
f |
| |
x-x |
---------+

[Exits: east west]

<904hp 678m 463mv no opponent no opponent active forest (outside) > A ravaged, torn field
f| Something terrible has happened in this field. The grass
|| seems to grow untouched, but is soaked with blood. Several
f| corpses of rabbits and other small animals lie mangled and
|| disemboweled by some unidentified creature, impaled impossibly
* @-f-f| upon the blades of soft grass that bend beneath your feet.
| | | The air about the corpses is yellowed and scented of decay.
x f | A lone tree stump to the west has been burned recently and
| | | is covered with ridges of poisonous dark red fungi.
x-x-x |
---------+

[Exits: east south]
(Pink Aura) A rabbit with glazed eyes and bloodied fur crawls about in the grass.

<904hp 678m 462mv no opponent no opponent active field (outside) >
A withered forest path
f| The surrounding area is void of all life and if there is some
|| form it is most likely withered. Close by you can see the beginnings
* o-f-f| and the edge of a wide river.
| | |
x @ |
| | |
x-x-x |
| |
f |
---------+

[Exits: north south]

<904hp 678m 461mv no opponent no opponent active forest (outside) >
The Mountain Waste
* o-f-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-x-@ |
| |
f |
| |
f |
---------+

[Exits: north west]

<904hp 678m 457mv no opponent no opponent active mountain (outside) >
Over the edge of the limestone platform you can see a lake to the south.

<904hp 678m 457mv no opponent no opponent active mountain (outside) >
The Mountain Waste
* o-f| The ground suddenly slopes into a mountain waste. All around
| | | you are peaks of dagger like mountain tops that jut out menacingly
x f | from all directions. The altitude is noticeably higher here.
| | |
x-@-x |
| |
f |
| |
f |
---------+

[Exits: east west]
A wild boar climbs in.

<904hp 678m 452mv no opponent no opponent active mountain (outside) >
The Mountain Waste
* o| The ground suddenly slopes into a mountain waste. All around
| || you are peaks of dagger like mountain tops that jut out menacingly
x f| from all directions. The altitude is noticeably higher here.
| ||
@-x-x|
| |
f |
| |
f |
---------+

[Exits: north east south]
A wild boar climbs in.

<904hp 678m 446mv no opponent no opponent active mountain (outside) >
Darker forest
x f| A dark forest surrounds you as the path you tread upon seems
| || to get darker and darker. Foliage from the leaves loom menacingly
x-x-x| as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
Zephyrus the displaced minstrel is here, seeking a new line of work.

<904hp 678m 443mv no opponent no opponent active forest (outside) >
A forest road
x-x-x| A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f |
---------+

[Exits: north south]
A stone outcropping with traces of ore is here.
A small pine tree stands here.

<904hp 678m 440mv no opponent no opponent active forest (outside) >
A forest road
f | A dark forest surrounds you as the path you tread upon seems
| | to get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f |
| |
f-z-z |
---------+

[Exits: north south]

<904hp 678m 437mv no opponent no opponent active forest (outside) >
A forest road
f | The forest surrounds you as the path you tread upon seems to
| | get darker and darker. Foliage from the leaves loom menacingly
f | as rustles can be heard from underneath the brush.
| |
@ |
| |
f-z-z |
| |
~ |
---------+

[Exits: north south]

<904hp 678m 434mv no opponent no opponent active forest (outside) >
An inlet of a Bay
f | The beginnings of a large body of water are evident to you as
| | you tread a little closer. The ripples of water make the reflection
f | of the moon break into a million little crystals. The serenity
| | is unnerving to say the least.
f-z-@ |
| |
~ |
| |
~ |
---------+

[Exits: north west]

<904hp 678m 432mv no opponent no opponent active hills (outside) >
The edge of the lake ripples with deceptive serenity, lapping against the shore.

<904hp 678m 432mv no opponent no opponent active hills (outside) > Hugging the coastline
f | You are hugging the coastline of a large body of water. The
| | dirt upon which you walk is very grainy. The moon's reflection
f | wanes as the water moves silently about in serenity.
| |
f-@-z |
| |
~ |
| |
~ |
---------+

[Exits: east west]

<904hp 678m 429mv no opponent no opponent active hills (outside) >
Entrance to a river valley
f| Before you stands a river valley filled with lush vegetation.
|| You hear the deafening roar of waterfalls as they cascade
f| all around you.
||
@-z-z|
| |
~ |
| |
~ |
---------+

[Exits: east south]

<904hp 678m 427mv no opponent no opponent active forest (outside) >
A glistening cascade of water
f| The deafening roar of waterfalls surround you. You are in
|| an inner cave in which dampness surrounds you. Slippery patches
f-z-z| of moss grow on the ground.
| |
@ |
| |
~ |
|
|
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 425mv no opponent no opponent active pond (outside) >
A watery chute
f-z-z| The torrent of water suddenly surges into a downward direction
| | as white foaming water surrounds your every being. So violent
~ | is this collision that bluish water tipped with white is
| | all that you can see and the air bubbles that are created
@ | floated lightly against your skin. This seems more like a
| warning to outsiders then anything to entrap them. It is not
| too late to escape this whirlpool.
|
|
---------+

[Exits: north down]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 421mv no opponent no opponent active pond (outside) >
Alas, you cannot go that way.

<904hp 678m 421mv no opponent no opponent active pond (outside) >
Stagnant water
| You are in a green body of water with arms stretch to
| either side of you. The odor of stagnant swamp plants
| persists here as small fish and frogs swim here in abundance.
| This place seems very still, almost too still for your
@ | own comfort.
| |
~-~-~-~-~|
|
|
---------+

[Exits: south up]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 417mv no opponent no opponent active pond (outside) >
Alas, you cannot go that way.

<904hp 678m 417mv no opponent no opponent active pond (outside) >
Open water
| Crystal blue water is so clear here that you can see all
| around you.. Animals swim here in abundance, creating
~ | what seems a very harmless and healthy atmosphere. The
| | fish here would fetch a fair price and large amounts
~-~-@-~-~| of gold in the Seringale markets. Water is open and all
| around you showing you no bounds.
|
|
|
---------+

[Exits: north east west]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 413mv no opponent no opponent active river (outside) >
A murky river
| Mud lines the floor of this section of the river. Even
| in the light it seems murky and opaque at best. As you
~ | look closer, you see that there are footprints on the
| | floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A short-haired beaver looks around for wood.
A wild boar swims in.
A wild boar swims in.

<904hp 678m 409mv no opponent no opponent active river (outside) >
A murky river
~| Mud lines the floor of this section of the river. Even
|| in the light it seems murky and opaque at best. As you
~ ~| look closer, you see that there are footprints on the
| || floor. They go in multiple directions and appear quite
~-~-@-~-~| fresh. The air is clean, with a notable saline tang to
| it.
|
|
|
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 406mv no opponent no opponent active river (outside) > Cold water
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely die
~ | from heat loss and frost bite. The water turns jet black
| | and tosses a bit unsteadily. You notice the current going
~-~-@-~-~| in a circular motion.
|
|
|
|
---------+

[Exits: east west]
A monstrous devilfish is in search of an unsuspecting Newborn to eat.
A river pike swims frantically about.
A wild boar swims in.
A wild boar swims in.

<904hp 678m 403mv no opponent no opponent active river (outside) >
Among white caps
~ | Brrrrrrrr! The water suddenly turns VERY deep and VERY
| | cold here. If you stay too long you will definitely
~ | die from heat loss and frost bite. The water turns jet
| | black and tosses a bit unsteadily. You notice the current
~-~-@-~-~| going in a circular motion.
||
~|
||
~|
---------+

[Exits: north east west]
A servant shimmers from place to place.
Kre' Qusan, the Sea Wyrm is here.
A short-haired beaver looks around for wood.
A servant shimmers from place to place.
A wild boar swims in.
A wild boar swims in.

<904hp 678m 399mv no opponent no opponent active river (outside) >
Players near you in River Wood:
<PK> Vok Among white caps

<904hp 678m 399mv no opponent no opponent active river (outside) >
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~-~-~-~-~|
||
~|
---------+

[Exits: north south]
A servant shimmers from place to place.
A wild boar swims in.
A wild boar swims in.

<904hp 678m 395mv no opponent no opponent active river (outside) >
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 391mv no opponent no opponent active river (outside) >
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 387mv no opponent no opponent active river (outside) >
A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 383mv no opponent no opponent active river (outside) >
Alas, you cannot go that way.

<904hp 678m 383mv no opponent no opponent active river (outside) > Alas, you cannot go that way.

<904hp 678m 383mv no opponent no opponent active river (outside) >
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.
A wild boar swims in.
A wild boar swims in.

<904hp 678m 379mv no opponent no opponent active river (outside) >
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 375mv no opponent no opponent active river (outside) >

[KNIGHT] Holy Knight : 'Alert! Kryton has intruded upon our cabal!'
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 371mv no opponent no opponent active river (outside) > Players near you in River Wood:
<PK> Vok Into a whirlpool

<904hp 678m 371mv no opponent no opponent active river (outside) >

[KNIGHT] Holy Knight : 'Alert! Kryton has intruded upon our cabal!'
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 678m 371mv no opponent no opponent active river (outside) >
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 678m 371mv no opponent no opponent active river (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<904hp 678m 368mv no opponent no opponent active underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 366mv no opponent no opponent active underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<904hp 678m 364mv no opponent no opponent active underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<904hp 678m 362mv no opponent no opponent active underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
Some brown algae is here, squirting along.
A wild boar swims in.
A wild boar swims in.

<904hp 678m 360mv no opponent no opponent active underwater (outside) > Alas, you cannot go that way.

<904hp 678m 360mv no opponent no opponent active underwater (outside) > Alas, you cannot go that way.

<904hp 678m 360mv no opponent no opponent active underwater (outside) >
Alas, you cannot go that way.

<904hp 678m 360mv no opponent no opponent active underwater (outside) > You are affected by the following:
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
Beast: boars : unavailable for 10 hours
Skill: barkskin : modifies armor class by 75 for 7 hours
Skill: campfire : lasts for 4 hours
Skill: transform : lasts for 10 hours
Skill: keen sight : lasts for 8 hours

<904hp 694m 415mv no opponent no opponent active underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
Some brown algae is here, squirting along.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 694m 415mv no opponent no opponent active underwater (outside) >
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<904hp 694m 415mv no opponent no opponent active underwater (outside) >
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<904hp 694m 412mv no opponent no opponent active pond (outside) >
Alas, you cannot go that way.

<904hp 694m 412mv no opponent no opponent active pond (outside) > Alas, you cannot go that way.

<904hp 694m 412mv no opponent no opponent active pond (outside) >
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 410mv no opponent no opponent active field (outside) >
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A wild boar walks in.

<904hp 694m 408mv no opponent no opponent active city (outside) > A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 406mv no opponent no opponent active city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 404mv no opponent no opponent active city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 402mv no opponent no opponent active city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<904hp 694m 400mv no opponent no opponent active city (outside) > The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.

<904hp 694m 398mv no opponent no opponent active city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<904hp 694m 396mv no opponent no opponent active city (outside) >
Bridge over the Bay of Sarich
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| || beneath here. A rope support is provided for the hands, while
+ +| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 394mv no opponent no opponent active city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.

<904hp 694m 392mv no opponent no opponent active city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+-+-+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.

<904hp 694m 390mv no opponent no opponent active city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<904hp 694m 388mv no opponent no opponent active city (outside) >
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<904hp 694m 386mv no opponent no opponent active city (outside) > Players near you in Valour:
<PK> Vok The Outer Gates of Castle Valour
<PK> Kryton The Knight's Path

<904hp 694m 386mv no opponent no opponent active city (outside) >
Rimath the trader auctions 'Place yer bids! 'Uram-Yegoth', the Polearm of Punishment is being auctioned for 30000 gold!'

<904hp 694m 386mv no opponent no opponent active city (outside) >
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A wild boar walks in.
A wild boar walks in.

<904hp 694m 384mv no opponent no opponent calm sand (outside) >
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 381mv no opponent no opponent calm sand (outside) >
Huge weeping willows surround the knight's path.

<904hp 694m 381mv no opponent no opponent calm sand (outside) >
They aren't here.

<904hp 694m 381mv no opponent no opponent calm sand (outside) >
Kryton walks in.
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 378mv no opponent no opponent calm sand (outside) > They aren't here.

<904hp 694m 378mv no opponent no opponent calm sand (outside) >
The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 375mv no opponent no opponent calm sand (outside) >
They aren't here.

<904hp 694m 375mv no opponent no opponent calm sand (outside) > The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 372mv no opponent no opponent calm sand (outside) >
You scan all around.
*** Range 3 (east) ***
(White Aura) Salania the Squire of Knights is here heeding a warning.

<904hp 694m 372mv no opponent no opponent calm sand (outside) > Players near you in Valour:
<PK> Vok The Knight's Path
<PK> Kryton The Knight's Path

<904hp 694m 372mv no opponent no opponent calm sand (outside) >
They aren't here.

<904hp 694m 372mv no opponent no opponent calm sand (outside) >
They aren't here.

<904hp 694m 372mv no opponent no opponent calm sand (outside) >
They aren't here.

<904hp 694m 372mv no opponent no opponent calm sand (outside) >
Players near you in Valour:
<PK> Vok The Knight's Path
<PK> Kryton The Knight's Path

<904hp 694m 372mv no opponent no opponent calm sand (outside) >
[KNIGHT] Salania the Squire of Knights : 'Kryton has left the Knight's path.'

<904hp 694m 372mv no opponent no opponent calm sand (outside) > They aren't here.

<904hp 694m 372mv no opponent no opponent calm sand (outside) >
Huge weeping willows surround the knight's path.

<904hp 694m 372mv no opponent no opponent calm sand (outside) >
They aren't here.

<904hp 694m 372mv no opponent no opponent calm sand (outside) >
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<904hp 694m 372mv no opponent no opponent calm sand (outside) >

[KNIGHT] Salania the Squire of Knights : 'Kryton has entered the Knight's path.'
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 369mv no opponent no opponent calm sand (outside) >
The Knight's Path
!-! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-!-!| the path adding to the pristine look of castle Valour.
| Gardens of white and red roses can be seen through the
| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north east]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 366mv no opponent no opponent calm sand (outside) > The Knight's Path
! | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
!-! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
!-!-!| willow trees. A layer of golden sand has been sprinkled
| across the path.
|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 363mv no opponent no opponent calm sand (outside) > [KNIGHT] Salania the Squire of Knights : 'Kryton has left the Knight's path.'

<904hp 694m 363mv no opponent no opponent calm sand (outside) >
Players near you in Valour:
<PK> Vok The Knight's Path
<PK> Kryton The Outer Gates of Castle Valour

<904hp 694m 363mv no opponent no opponent calm sand (outside) >
The Knight's Path
+-+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
@-! | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!|
---------+

[Exits: east south]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 360mv no opponent no opponent calm sand (outside) >
They aren't here.

<904hp 694m 360mv no opponent no opponent calm sand (outside) >
Huge weeping willows surround the knight's path.

<904hp 694m 360mv no opponent no opponent calm sand (outside) >
The Knight's Path
+-+-+ | This beautiful path has been carefully constructed to
| | be as pristine and flawless as possible. The wind whistles
! | with a calm cool breeze, as the scent of flowers hang
| | within the air. Huge weeping willows cast a shadow upon
!-@ | the path adding to the pristine look of castle Valour.
| | Gardens of white and red roses can be seen through the
! | willow trees. A layer of golden sand has been sprinkled
| | across the path.
!-!-!-!|
---------+

[Exits: north west]
A wild boar walks in.
A wild boar walks in.

<904hp 694m 357mv no opponent no opponent calm sand (outside) >
They aren't here.

<904hp 694m 357mv no opponent no opponent calm sand (outside) >
The Knight's Path
+ | This beautiful path has been carefully constructed to be as
| | pristine and flawless as possible. The wind whistles with a
+-+-+ | calm cool breeze, as the scent of flowers hang within the air.
| | Huge weeping willows cast a shadow upon the path adding to
@ | the pristine look of castle Valour. Gardens of white and red
| | roses can be seen through the willow trees. A layer of golden
!-! | sand has been sprinkled across the path.
| |
! |
---------+

[Exits: north south]
A large weathered WARNING SIGN is here nailed into a nearly tree.
A wild boar walks in.
A wild boar walks in.

<904hp 694m 354mv no opponent no opponent calm sand (outside) >
They aren't here.

<904hp 694m 354mv no opponent no opponent calm sand (outside) >
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(White Aura) (INVADER) Kryton the Battlemaster is here.
A Knight of the Hallowed Crown is here, facing Kryton.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<904hp 694m 352mv no opponent no opponent calm city (outside) > Kryton scans all around.

<904hp 694m 352mv no opponent no opponent calm city (outside) >
You yell 'Help! I am being attacked by Kryton!'
You aim a shot at Kryton as he closes in on you.
Your snap shot MANGLES Kryton!
Kryton's slash DISMEMBERS you!
Kryton's charge DISEMBOWELS you!
You do the best you can!
Kryton has a few scratches.

<795hp 694m 352mv shaft two_handed evasive:60 city (outside) >
Your chill MASSACRES Kryton!
Your chill MASSACRES Kryton!
Kryton's slash MUTILATES you!
Kryton's charge DISEMBOWELS you!
Kryton's charge DISEMBOWELS you!
A wild boar's charge injures Kryton.
Kryton has some small wounds and bruises.

<658hp 694m 352mv shaft two_handed bloody:120 city (outside) >
Kryton is blinded by the dirt in his eyes!
Your kicked dirt scratches Kryton.
Kryton has some small wounds and bruises.

<658hp 694m 352mv shaft two_handed bloody:120 city (outside) >
Kryton has fled!
Kryton walks west.

<658hp 694m 352mv no opponent no opponent bloody:119 city (outside) >
The night is about to end.
A wild boar looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<673hp 698m 407mv no opponent no opponent bloody:118 city (outside) >

Kryton walks in.

<673hp 698m 407mv no opponent no opponent bloody:118 city (outside) >

Kryton walks north.

<673hp 698m 407mv no opponent no opponent bloody:117 city (outside) >
You stop wielding the Colossal tree branch-bow.
You wield a frostbrand sword.
A frostbrand sword feels like a part of you!

<673hp 698m 407mv no opponent no opponent bloody:115 city (outside) > You wield an icicle in your off-hand.
An icicle feels like a part of you!

<673hp 698m 407mv no opponent no opponent bloody:114 city (outside) > The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A Knight of the Hallowed Crown is here, facing you.

<673hp 698m 407mv no opponent no opponent bloody:114 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 405mv no opponent no opponent bloody:114 city (outside) > They aren't here.

<673hp 698m 405mv no opponent no opponent bloody:113 city (outside) > Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A Valourian sentry stands on duty, guarding the bridge.

<673hp 698m 405mv no opponent no opponent bloody:113 city (outside) >
Players near you in Valour:
<PK> Vok Bridge over the Bay of Sarich
<PK> Kryton Liberty Street

<673hp 698m 405mv no opponent no opponent bloody:113 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+ | bridge continues to the north and south.
| |
! |
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A Valourian sentry stands on duty, guarding the bridge.

<673hp 698m 405mv no opponent no opponent bloody:112 city (outside) >
Players near you in Valour:
<PK> Vok Bridge over the Bay of Sarich
<PK> Kryton City Forum

<673hp 698m 405mv no opponent no opponent bloody:111 city (outside) >
The Outer Gates of Castle Valour
+ | The tall golden gates of castle Valour lay open here, welcoming
| | the Knights of Valour home. To outsiders, these gates are
+ | the outer defences that close off the path up to the main
| | gate of the castle. Castle Valour is viewable from here,
+-+-@ | in the near distance. The outer grounds are open to the public,
| | but they must take care not to stray into the castle.
! |
| |
!-! |
---------+

[Exits: north south west]
A warning has been inscribed on the gates.
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<673hp 698m 403mv no opponent no opponent bloody:110 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+ | The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
! | The bridge continues to the east and west.
| |
!-! |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 401mv no opponent no opponent bloody:109 city (outside) >
Bridge over the Bay of Sarich
+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
!| the sea level. The bridge continues to the east and west.
||
!-!|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 399mv no opponent no opponent bloody:109 city (outside) > Bridge over the Bay of Sarich
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 397mv no opponent no opponent bloody:108 city (outside) > Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 395mv no opponent no opponent bloody:108 city (outside) >
Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling beneath
| | here. A rope support is provided for the hands, while wooden
+ | sleepers support the feet that traverse it. There is enough
| | room here for three soldiers to walk abreast. The ocean gently
+-+-@-+-+| laps the thick wooden pillars that keep this remarkably sturdy
| | platform raised above the sea level. The bridge continues to
+ | the east and west.
| |
+ |
---------+

[Exits: east west]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 393mv no opponent no opponent bloody:107 city (outside) > Players near you in Valour:
<PK> Vok Bridge over the Bay of Sarich
<PK> Kryton Queen Victoria's Needle

<673hp 698m 393mv no opponent no opponent bloody:107 city (outside) >
The Knight's War Memorial
+ | A set of stairs lead up the octagonal base of this majestic
| | statue. They reach walls where names of fallen Knights that
+ | have died with honor are inscribed. Standing atop this base
| | is a twenty feet high column overlooking the entire area.
+-+-@-+-+| At the top of the column a statue of an angel with wings
| | outspread soars above the city.
+ |
| |
+ |
---------+

[Exits: north east south west]
A memorial for the heroic Knights of Valour has been laid to rest here.
A street peddler wanders around hoping to score a trade.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
An Order of Light Scout scours the area for signs of evil.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 391mv no opponent no opponent bloody:105 city (outside) >
South Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | || beneath here. A rope support is provided for the hands, while
S + S| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+-+-+-+-+| bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 389mv no opponent no opponent bloody:105 city (outside) >
South Market Bridge
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | || it. There is enough room here for three soldiers to walk
S @ S| abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
+ | the sea level. The bridge continues to the north and
| | south.
+-+-+-+-+|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 387mv no opponent no opponent bloody:104 city (outside) >
South Valour Bazaar
| At the heart of Valour itself, stands a wide pool of water.
| A fountain in the pool's centre ejects water into the air,
| which then scatters in all directions into this noisy pool.
| This then drains into the walls that enclose its sides. The
+-+-@-+-+| bazaar is a bustling marketplace that takes advantage of
| | || the pool's ability to attract visitors to the city. A place
S + S| for small trades and street performances for small coins.
| |
+ |
---------+

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 385mv no opponent no opponent bloody:104 city (outside) > A large pool of shallow water blocks off the road.

<673hp 698m 385mv no opponent no opponent bloody:103 city (outside) > A large pool of shallow water blocks off the road.

<673hp 698m 385mv no opponent no opponent bloody:103 city (outside) >
South High Street
+| The high street runs straight through the heart of Valour,
|| facilitating the flow of trade throughout the area. It is a
+| short yet wide street that takes the trader quickly from where
|| he is to where he wants to be. Shops stand at its sides. The
+-+-@-+-+| shops have been decorated with statues and sigils of Valour,
| | | adding aesthetic beauty to this necessary place. The street
+ S | continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 383mv no opponent no opponent bloody:103 city (outside) >
South High Street
+ | The high street runs straight through the heart of Valour, facilitating
| | the flow of trade throughout the area. It is a short yet wide
+-S| street that takes the trader quickly from where he is to where
| | he wants to be. Shops stand at its sides. The shops have been
+-+-@-+ | decorated with statues and sigils of Valour, adding aesthetic
| | | beauty to this necessary place. The street continues to the east
+ S | and west.
| |
+ |
---------+

[Exits: east south west]
A street peddler wanders around hoping to score a trade.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 381mv no opponent no opponent bloody:102 city (outside) > Southeast Corner of Market Place
+ | The two major streets through the heart of Valour meet here,
| | to travel away from each other again in the opposite direction.
+-S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of observance,
+-+-@ | with sword in hilt, atop a large warhorse. There is a solemn
| | look on the Knight's face, crossed with responsibility and concentration.
S | It reminds the citizens of Valour of the necessity of protecting
| with lives that which makes their own lives so wonderful.
|
---------+

[Exits: north west]
A street performer juggles flaming torches.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 379mv no opponent no opponent bloody:102 city (outside) >
East Wall Street
+-S | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+ | area. Trade flows through here day and night, in the city that
| | is always awake. This is also one of the streets that the Valourian
@-S | guard parade visits when it tours the city from its home in
| | the palace. The street continues north and south.
+-+-+ |
| |
S |
---------+

[Exits: north east south]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 377mv no opponent no opponent bloody:101 city (outside) >
Players near you in Valour:
<PK> Vok East Wall Street
<PK> Kryton Greater Valour Avenue

<673hp 698m 377mv no opponent no opponent bloody:101 city (outside) > East Wall Street
+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+-+-+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 375mv no opponent no opponent bloody:100 city (outside) >
East Valour Bazaar
+-S | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the air,
+ | which then scatters in all directions into this noisy pool.
| | This then drains into the walls that enclose its sides.
@-S | The bazaar is a bustling marketplace that takes advantage
| | of the pool's ability to attract visitors to the city.
+ | A place for small trades and street performances for small
| | coins.
+-S |
---------+

[Exits: north east south]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 373mv no opponent no opponent bloody:100 city (outside) >
East Wall Street
+-+-+ | Wall Street is home to many of Valour's most important stores
| | and trading hotspots. It is the busiest part of the entire
+-S | area. Trade flows through here day and night, in the city
| | that is always awake. This is also one of the streets that
@ | the Valourian guard parade visits when it tours the city
| | from its home in the palace. The street continues north and
+-S | south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 371mv no opponent no opponent bloody:99 city (outside) >
East Wall Street
S | Wall Street is home to many of Valour's most important
| | stores and trading hotspots. It is the busiest part of
+-+-+ | the entire area. Trade flows through here day and night,
| | in the city that is always awake. This is also one of the
@-S | streets that the Valourian guard parade visits when it
| | tours the city from its home in the palace. The street
+ | continues north and south.
| |
+-S |
---------+

[Exits: north east south]
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 369mv no opponent no opponent bloody:99 city (outside) >
Northeast Corner of Market Place
| The two major streets through the heart of Valour meet here,
| to travel away from each other again in the opposite direction.
S | A marble statue of a Knight of Valour strengthens the joint
| | between these two important streets. Its pose is one of
+-+-@ | observance, with sword in hilt, atop a large warhorse. There
| | is a solemn look on the Knight's face, crossed with responsibility
+-S | and concentration. It reminds the citizens of Valour of the
| | necessity of protecting with lives that which makes their
+ | own lives so wonderful.
---------+

[Exits: south west]
A street performer juggles flaming torches.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 367mv no opponent no opponent bloody:98 city (outside) >
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand at
+-+-@-+ | its sides. The shops have been decorated with statues and
| | sigils of Valour, adding aesthetic beauty to this necessary
+-S| place. The street continues to the east and west.
| |
+ |
---------+

[Exits: north east west]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 365mv no opponent no opponent bloody:98 city (outside) >
North High Street
+ | The high street runs straight through the heart of Valour,
| | facilitating the flow of trade throughout the area. It
+ S | is a short yet wide street that takes the trader quickly
| | | from where he is to where he wants to be. Shops stand
+-+-@-+-+| at its sides. The shops have been decorated with statues
|| and sigils of Valour, adding aesthetic beauty to this
+| necessary place. The street continues to the east and
|| west.
+|
---------+

[Exits: east west]
A disciple of Sarich quietly observes the area.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 363mv no opponent no opponent bloody:97 city (outside) >
North Valour Bazaar
+ | At the heart of Valour itself, stands a wide pool of water.
| | A fountain in the pool's centre ejects water into the
S + S| air, which then scatters in all directions into this noisy
| | || pool. This then drains into the walls that enclose its
+-+-@-+-+| sides. The bazaar is a bustling marketplace that takes
| advantage of the pool's ability to attract visitors to
| the city. A place for small trades and street performances
| for small coins.
|
---------+

[Exits: north east west]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 361mv no opponent no opponent bloody:97 city (outside) >
North Market Bridge
+-+-+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
S @ S| The ocean gently laps the thick wooden pillars that keep
| | || this remarkably sturdy platform raised above the sea level.
+-+-+-+-+| The bridge continues to the north and south.
|
|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 359mv no opponent no opponent bloody:96 city (outside) >
North Market Bridge
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+-+-+-+-+| while wooden sleepers support the feet that traverse
| | it. There is enough room here for three soldiers to walk
@ | abreast. The ocean gently laps the thick wooden pillars
| | that keep this remarkably sturdy platform raised above
S + S| the sea level. The bridge continues to the north and
| | || south.
+-+-+-+-+|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 357mv no opponent no opponent bloody:95 city (outside) >
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 355mv no opponent no opponent bloody:95 city (outside) >
Players near you in Valour:
<PK> Vok Queen Victoria's Needle
<PK> Kryton Greater Valour Avenue

<673hp 698m 355mv no opponent no opponent bloody:94 city (outside) >
Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<673hp 698m 355mv no opponent no opponent bloody:93 city (outside) >
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 353mv no opponent no opponent bloody:92 city (outside) > Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 351mv no opponent no opponent bloody:92 city (outside) >
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.
The bridge creaks beneath your feet.

<673hp 698m 349mv no opponent no opponent bloody:91 city (outside) >
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling beneath
| here. A rope support is provided for the hands, while wooden
* | sleepers support the feet that traverse it. There is enough room
| | here for three soldiers to walk abreast. The ocean gently laps
+-+-@-+-+| the thick wooden pillars that keep this remarkably sturdy platform
| | raised above the sea level. The bridge continues to the east
+ | and west.
| |
+ |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 347mv no opponent no opponent bloody:90 city (outside) >
Bridge over the Bay of Vamana
| A wooden bridge leaps out over the gentle ocean swirling
| beneath here. A rope support is provided for the hands,
| while wooden sleepers support the feet that traverse it.
| There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| this remarkably sturdy platform raised above the sea level.
| The bridge continues to the east and west.
|
|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.
The bridge creaks beneath your feet.

<673hp 698m 345mv no opponent no opponent bloody:90 city (outside) >
Bridge over the Bay of Vamana
+-+| A wooden bridge leaps out over the gentle ocean swirling
|| beneath here. A rope support is provided for the hands,
+| while wooden sleepers support the feet that traverse
|| it. There is enough room here for three soldiers to walk
+-+-@-+-+| abreast. The ocean gently laps the thick wooden pillars
|| that keep this remarkably sturdy platform raised above
+| the sea level. The bridge continues to the east and west.
||
+|
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<673hp 698m 343mv no opponent no opponent bloody:89 city (outside) >
Bridge over the Bay of Vamana
+-+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+-+-@-+-+| The ocean gently laps the thick wooden pillars that keep
| | this remarkably sturdy platform raised above the sea level.
+ | The bridge continues to the east and west.
| |
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 341mv no opponent no opponent bloody:89 city (outside) > Queen Victoria's Needle
+-+ | This monument has been built in memorial of the late Queen
| | Victoria, the first to sit upon Valour's powerful throne.
+ | It is a twenty feet high golden needle, inserted into a heavy
| | and strong marble base. The needle symbolises the care that
+-+-@-+-+| Knights must place into their work, and the precision needed
| | in the choice of crusades they leave on.
+ |
| |
+ |
---------+

[Exits: north east south west]
A golden needle thrust into a marble platform extends high overhead.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 339mv no opponent no opponent bloody:88 city (outside) > Greater Valour Avenue
+-+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct
+ +| the commerce and government. Their walls are decorated with
| || gold and gemstone, showing off the wealth that has been attained
+-+-@-+-+| by this successful city. The buildings provide an inspiring
| | backdrop contrasted against the clear skies. A series of lamp-posts
+ | lead the way east and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A dame of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 337mv no opponent no opponent bloody:88 city (outside) >
Greater Valour Avenue
+ | This road leads through the upper district of the city of Valour.
| | At its border are the large business buildings that direct the
+ +-S| commerce and government. Their walls are decorated with gold
| | | and gemstone, showing off the wealth that has been attained by
+-+-@-+-+| this successful city. The buildings provide an inspiring backdrop
| | contrasted against the clear skies. A series of lamp-posts lead
+ | the way east and west.
| |
+ |
---------+

[Exits: east west]
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 335mv no opponent no opponent bloody:87 city (outside) > Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls are
| | decorated with gold and gemstone, showing off the wealth
+-+-@-+-+| that has been attained by this successful city. The buildings
| provide an inspiring backdrop contrasted against the clear
| skies. A series of lamp-posts lead the way east and west.
|
|
---------+

[Exits: north east west]
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 333mv no opponent no opponent bloody:87 city (outside) >
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S | that direct the commerce and government. Their walls
| | are decorated with gold and gemstone, showing off the
+-+-@-+-+| wealth that has been attained by this successful city.
|| The buildings provide an inspiring backdrop contrasted
+| against the clear skies. A series of lamp-posts lead
|| the way east and west.
+|
---------+

[Exits: east west]
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<673hp 698m 331mv no opponent no opponent bloody:86 city (outside) > You quaff a purple potion.
You aren't blind.
You are already in sanctuary.

<673hp 698m 331mv no opponent no opponent bloody:86 city (outside) >
Greater Valour Avenue
| This road leads through the upper district of the city
| of Valour. At its border are the large business buildings
+-S *| that direct the commerce and government. Their walls are
| || decorated with gold and gemstone, showing off the wealth
+-+-@-+-*| that has been attained by this successful city. The buildings
| | provide an inspiring backdrop contrasted against the clear
+ | skies. A series of lamp-posts lead the way east and west.
| |
+- |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.
The day has begun.
A wild boar looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.
The white aura around your body fades.

<695hp 698m 384mv no opponent no opponent bloody:84 city (outside) > City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the need
+- | for good men to fight for their cause.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 382mv no opponent no opponent bloody:84 city (outside) >
Players near you in Valour:
<PK> Vok City Forum
<PK> Kryton The Bay of Sarich

<695hp 698m 382mv no opponent no opponent bloody:83 city (outside) >
City Forum
| This is an open air forum that can be wandered through as
| a person travels down the streets. A few simple low walls
*-S| create an enclosure to separate it from the busiest flow
| | of traffic. Some of the most powerful political figures
+-+-@-* | ever to involve themselves with Valour have given speeches
| | from the lectern that stands in the City Forum. It is the
+ | place where the monarch addresses the city as a whole in
| | such important issues as declarations of war and the need
+- | for good men to fight for their cause.
---------+

[Exits: east south west]
Water flows from a marble statue of the sigil of Valour.
A long table is here emblazoned with a rising sun.
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
(White Aura) Lorial is relaxing on a deck-chair as she processes papers.

<695hp 698m 382mv no opponent no opponent bloody:82 city (outside) >
Liberty Street
*-S| This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-+-+-* | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-B | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 380mv no opponent no opponent bloody:82 city (outside) >
Liberty Street
+-+-+-* | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the Knights
@-B | are marked upon every door frame. The masonry is of the
| | highest quality, matched only by that of the street itself.
+ | Lamp-posts lead the way north and south.
| |
+-S |
---------+

[Exits: north east south]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 378mv no opponent no opponent bloody:81 city (outside) >
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-B | line the street, tall and with smooth gentle walls that create
| | a warm and welcoming atmosphere. Sigils of the Knights are
@ | marked upon every door frame. The masonry is of the highest
| | quality, matched only by that of the street itself. Lamp-posts
+-S | lead the way north and south.
| |
+ |
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 376mv no opponent no opponent bloody:81 city (outside) >
Liberty Street
+-B | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+ | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@-S | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+ | street itself. Lamp-posts lead the way north and south.
| |
+-+-+|
---------+

[Exits: north east south]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 374mv no opponent no opponent bloody:80 city (outside) >
Liberty Street
+ | This road leads through into the centre of Greater Valour,
| | towards the epicentre of its business district. Buildings
+-S | line the street, tall and with smooth gentle walls that
| | create a warm and welcoming atmosphere. Sigils of the
@ | Knights are marked upon every door frame. The masonry
| | is of the highest quality, matched only by that of the
+-+-+| street itself. Lamp-posts lead the way north and south.
| ||
+ +|
---------+

[Exits: north south]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 372mv no opponent no opponent bloody:80 city (outside) > The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 370mv no opponent no opponent bloody:79 city (outside) > Bridge over the Bay of Sarich
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+-+-+| wooden sleepers support the feet that traverse it. There
| || is enough room here for three soldiers to walk abreast. The
@ +| ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 368mv no opponent no opponent bloody:79 city (outside) > Players near you in Valour:
<PK> Vok Bridge over the Bay of Sarich
<PK> Kryton The Eastern Promenade

<695hp 698m 368mv no opponent no opponent bloody:78 city (outside) >
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 366mv no opponent no opponent bloody:76 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 364mv no opponent no opponent bloody:76 city (outside) > The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 362mv no opponent no opponent bloody:75 city (outside) >
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<695hp 698m 362mv no opponent no opponent bloody:75 city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 360mv no opponent no opponent bloody:73 city (outside) >
They aren't here.

<695hp 698m 360mv no opponent no opponent bloody:73 city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 358mv no opponent no opponent bloody:73 city (outside) >
They aren't here.

<695hp 698m 358mv no opponent no opponent bloody:72 city (outside) >
Players near you in Valour:
<PK> Vok The Eastern Promenade
<PK> Kryton The Arch of Saint Avangulen

<695hp 698m 358mv no opponent no opponent bloody:72 city (outside) > East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 356mv no opponent no opponent bloody:72 city (outside) >
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 354mv no opponent no opponent bloody:71 field (outside) >
They aren't here.

<695hp 698m 354mv no opponent no opponent bloody:71 field (outside) >
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 352mv no opponent no opponent bloody:70 city (outside) >
A centurion steps aside and allows you to pass.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 350mv no opponent no opponent bloody:70 city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
(White Aura) Kryton the Battlemaster is here.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 348mv no opponent no opponent bloody:69 city (outside) >

Kryton walks east.
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 346mv no opponent no opponent bloody:69 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<695hp 698m 344mv no opponent no opponent bloody:68 city (outside) >
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<695hp 698m 342mv no opponent no opponent bloody:68 city (outside) >
Players near you in Valour:
<PK> Vok The Arch of Saint Avangulen
<PK> Kryton East Gate of City of Valour

<695hp 698m 342mv no opponent no opponent bloody:67 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<695hp 698m 340mv no opponent no opponent bloody:67 city (outside) >
They aren't here.

<695hp 698m 340mv no opponent no opponent bloody:66 city (outside) > They aren't here.

<695hp 698m 340mv no opponent no opponent bloody:66 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 338mv no opponent no opponent bloody:66 city (outside) >
They aren't here.

<695hp 698m 338mv no opponent no opponent bloody:65 city (outside) > The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 336mv no opponent no opponent bloody:65 city (outside) >
They aren't here.

<695hp 698m 336mv no opponent no opponent bloody:64 city (outside) > You scan all around.
*** Range 4 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 6 (east) ***
(White Aura) Kryton the Battlemaster is here.
A laurien elf seems unconcerned of any possible danger.
*** Range 1 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.

<695hp 698m 336mv no opponent no opponent bloody:64 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<695hp 698m 334mv no opponent no opponent bloody:64 city (outside) >
They aren't here.

<695hp 698m 334mv no opponent no opponent bloody:63 city (outside) >
You stop wielding an icicle.
You stop wielding a frostbrand sword.
You wield the Colossal tree branch-bow.
The Colossal tree branch-bow feels like a part of you!

<695hp 698m 334mv no opponent no opponent bloody:63 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<695hp 698m 334mv no opponent no opponent bloody:62 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 332mv no opponent no opponent bloody:62 city (outside) >
They aren't here.

<695hp 698m 332mv no opponent no opponent bloody:61 city (outside) >
You scan all around.
*** Range 4 (east) ***
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
*** Range 5 (east) ***
(White Aura) Kryton the Battlemaster is here.
*** Range 6 (east) ***
A laurien elf seems unconcerned of any possible danger.
*** Range 1 (west) ***
A Knight of the Hallowed Crown patrols the area diligently.

<695hp 698m 332mv no opponent no opponent bloody:61 city (outside) >
The Arch of Saint Avangulen
+-S | A long arch stretches all the way across this square. It
| | has been fashioned out of marble. At its left base, streams
+ | of colour begin flight across the arch, burning out just
| | before they reach halfway. The streams flicker and contort
@-+-+| even as they are looked upon. At its right base, a flower
| || bed has been laid, with white roses in bloom within it in
+ +| all seasons.
| |
+ |
---------+

[Exits: north east south]
The marble arch of Avangulen hangs overhead.
A Knight of the Hallowed Crown patrols the area diligently.
A wild boar walks in.
A wild boar walks in.

<695hp 698m 330mv no opponent no opponent bloody:60 city (outside) >
They aren't here.

<695hp 698m 330mv no opponent no opponent bloody:59 city (outside) >

The sun rises in the east.
A wild boar looks uncomfortable in these surroundings.
A wild boar looks uncomfortable in these surroundings.

<709hp 698m 385mv no opponent no opponent bloody:59 city (outside) > The Eastern Promenade
+-S | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
+ | elegance - smooth and sharply defined at its edges, seamless
| | in its procession across the ground it has been laid down on.
+-@-+-+| It marries the man-made with the work of mother nature, creating
| | | a bond for both to benefit from. Valourian flags, bearing the
+ + | motif of the Hallowed Crown of Queen Victoria, have been raised
| | to their greatest height, flying proudly atop white poles.
+ |
---------+

[Exits: east west]
A Knight of the Hallowed Crown patrols the area diligently.
A noble of Valour walks down the street.
A noble of Valour walks down the street.
A wild boar walks in.
A wild boar walks in.
A Knight of the Hallowed Crown looks at you sternly.

<709hp 698m 383mv no opponent no opponent bloody:58 city (outside) >
The Eastern Promenade
+-S | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ N| has a simple elegance - smooth and sharply defined at
| || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | || the work of mother nature, creating a bond for both to
+ + *| benefit from. Valourian flags, bearing the motif of the
| || Hallowed Crown of Queen Victoria, have been raised to
+ *| their greatest height, flying proudly atop white poles.
---------+

[Exits: east south west]
A wild boar walks in.
A wild boar walks in.

<709hp 698m 381mv no opponent no opponent bloody:58 city (outside) > They aren't here.

<709hp 698m 381mv no opponent no opponent bloody:57 city (outside) >
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at
| | its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| | | the work of mother nature, creating a bond for both to
+ * | benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
*-*| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<709hp 698m 379mv no opponent no opponent bloody:57 city (outside) >
They aren't here.

<709hp 698m 379mv no opponent no opponent bloody:57 city (outside) >
Kryton walks in.
The Eastern Promenade
| A stone-laden road stretches from east to west through
| this grass covered plateau. The masonry on the stonework
| has a simple elegance - smooth and sharply defined at its
| | edges, seamless in its procession across the ground it
+-+-@-+-o| has been laid down on. It marries the man-made with the
| | | work of mother nature, creating a bond for both to benefit
+ * | from. Valourian flags, bearing the motif of the Hallowed
| | Crown of Queen Victoria, have been raised to their greatest
*-* | height, flying proudly atop white poles.
---------+

[Exits: north east south west]
A wild boar walks in.
A wild boar walks in.

<709hp 698m 377mv no opponent no opponent bloody:56 city (outside) >
They aren't here.

<709hp 698m 377mv no opponent no opponent bloody:56 city (outside) >
East Gate of City of Valour
| Here stands the great golden gates of the city of Valour.
| They bear the sigil of Valour upon them - an enlarged depiction
| of the Holy Cross. Strong and heavy, these gates are at least
| | fifteen feet tall. They have been attached to the white stone
+-+-@-o-~| fortress wall that encloses the inside city. At the top of
| | the gates and looking out over them, two flags fly proudly
* | - the first, Valour's national flag, and the second, the
| | flag of Seringale.
*-* |
---------+

[Exits: east west]
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.
A wild boar walks in.
A wild boar walks in.

<709hp 698m 375mv no opponent no opponent bloody:56 city (outside) > They aren't here.

<709hp 698m 375mv no opponent no opponent bloody:55 city (outside) >
Players near you in Valour:
<PK> Vok East Gate of City of Valour
<PK> Kryton The Eastern Promenade

<709hp 698m 375mv no opponent no opponent bloody:55 city (outside) >

Kryton walks in.
A grassy bank near the water
| Long grass has climbed through the fertile soil that meets
| this river bank. It has grown in clumps in a haphazard way.
| The gates of a large city are nearby to the west.
| |
+-+-@-~ |
| |
* |
| |
*-* |
---------+

[Exits: east west]
A wild boar walks in.
A wild boar walks in.

<709hp 698m 373mv no opponent no opponent bloody:54 field (outside) >

Kryton walks in.
Kryton yells 'Help! I am being attacked by Vok!'
Your chill DISMEMBERS Kryton!
Kryton has quite a few wounds.

<709hp 698m 373mv shaft two_handed bloody:120 field (outside) >

Kryton scans all around.
A wild boar's charge injures Kryton.
Kryton's slash DISEMBOWELS you!
Kryton's charge DISEMBOWELS you!
Kryton awkwardly parries your arrow to the ground.
Your chill MANGLES Kryton!
Kryton has quite a few wounds.

<612hp 698m 373mv shaft two_handed bloody:120 field (outside) >

Kryton has fled!
Kryton walks east.
They aren't here.

<612hp 698m 373mv no opponent no opponent bloody:119 field (outside) > But you aren't in combat!

<612hp 698m 373mv no opponent no opponent bloody:119 field (outside) >
Shallow Water
| The water is extremely shallow here, baring the floor - brown
| with black specks. The small peaks stand above the water as
| glaciers to above oceans. Clear, blue water is all around
| you as the soft lapping of small waves hits your body with
+-o-@ | small shudders. Each sound echoes lightly in the cavernous
| pool. It is dark , but light enough to see.
|
|
|
---------+

[Exits: west down]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<612hp 698m 370mv no opponent no opponent bloody:118 pond (outside) >
They aren't here.

<612hp 698m 370mv no opponent no opponent bloody:117 pond (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
Some brown algae is here, squirting along.
A wild boar swims in.
A wild boar swims in.

<612hp 698m 367mv no opponent no opponent bloody:116 underwater (outside) >
They aren't here.

<612hp 698m 367mv no opponent no opponent bloody:115 underwater (outside) >
Players near you in River Wood:
<PK> Vok Underwater
<PK> Kryton Underwater

<612hp 698m 367mv no opponent no opponent bloody:115 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<612hp 698m 365mv no opponent no opponent bloody:119 underwater (outside) >
They aren't here.

<612hp 698m 365mv no opponent no opponent bloody:118 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<612hp 698m 363mv no opponent no opponent bloody:118 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A wild boar swims in.
A wild boar swims in.

<612hp 698m 361mv no opponent no opponent bloody:120 underwater (outside) >
You scan all around.
*** Range 1 (east) ***
A battered ray swims at the bottom.
*** Range 2 (east) ***
A battered ray swims at the bottom.
A laurien elf seems unconcerned of any possible danger.
*** Range 3 (east) ***
An enraged titan stands adrift with a burning look through your soul.
A laurien elf seems unconcerned of any possible danger.
A battered ray swims at the bottom.
*** Range 4 (east) ***
A battered ray swims at the bottom.
A battered ray swims at the bottom.
(White Aura) A Triton Watchman stands here, with purpose.
*** Range 1 (south) ***
A laurien elf seems unconcerned of any possible danger.
*** Range 2 (west) ***
A battered ray swims at the bottom.

<612hp 698m 361mv no opponent no opponent bloody:120 underwater (outside) >
Players near you in River Wood:
<PK> Vok Underwater
<PK> Kryton Distant howling

<612hp 698m 361mv no opponent no opponent bloody:119 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<612hp 698m 361mv no opponent no opponent bloody:118 underwater (outside) >
Underwater
~| Water spans all around you as the direction you can swim in
|| is endless. The sea is bountiful with life and plants ...sea
~| weed is abundant - floating near the surface. The light shines
|| through dimly here.
~-~-@-~-~|
| | |
~ ~-~-~|
| |
~ |
---------+

[Exits: east south west]
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<612hp 698m 359mv no opponent no opponent bloody:117 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A wild boar swims in.
A wild boar swims in.

<612hp 698m 357mv no opponent no opponent bloody:120 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<612hp 698m 355mv no opponent no opponent bloody:119 underwater (outside) > Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
A wild boar swims in.
A wild boar swims in.

<612hp 698m 353mv no opponent no opponent bloody:119 river (outside) >
Players near you in River Wood:
<PK> Vok Into a whirlpool
<PK> Kryton Amid drift

<612hp 698m 353mv no opponent no opponent bloody:118 river (outside) >
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
A wild boar swims in.
A wild boar swims in.

<612hp 698m 350mv no opponent no opponent bloody:118 river (outside) >
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.
A wild boar swims in.
A wild boar swims in.

<612hp 698m 347mv no opponent no opponent bloody:120 river (outside) >
A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]
A wild boar swims in.
A wild boar swims in.

<612hp 698m 343mv no opponent no opponent bloody:119 river (outside) >
Players near you in River Wood:
<PK> Vok A whirlpool
<PK> Kryton Side Current

<612hp 698m 343mv no opponent no opponent bloody:118 river (outside) >
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<612hp 698m 339mv no opponent no opponent bloody:118 river (outside) >
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<612hp 698m 335mv no opponent no opponent bloody:120 river (outside) >
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~-~-~-~-~|
||
~|
---------+

[Exits: north south]
A servant shimmers from place to place.
A wild boar swims in.
A wild boar swims in.

<612hp 698m 332mv no opponent no opponent bloody:120 river (outside) >
Players near you in River Wood:
<PK> Vok Sudden stillness
<PK> Kryton Side Current

<612hp 698m 332mv no opponent no opponent bloody:119 river (outside) >
Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~-~-~-~-~|
||
~|
---------+

[Exits: north south]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A servant shimmers from place to place.

<612hp 698m 332mv no opponent no opponent bloody:118 river (outside) >

The white aura around your body fades.
You are ready to build another campfire.

<633hp 698m 387mv no opponent no opponent bloody:118 river (outside) > Sudden stillness
~ | The water current is strangely still here, as if you
| | are in between two violent storms but unable to be touched
~ | by either. The water is cold and there is very little
| | light. Raging white waters with enough force to easily
@ | throw you to the other side of the caverns can be barely
| | seen off in the distance.
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 384mv no opponent no opponent bloody:118 river (outside) >
Increasing Current
| Ah, this is more like what you are used to. The froth returns
| as the current speeds you along your way. The acceleration
~ | going faster and faster bringing you closer to an unknown
| | destination. The air is clean, with a notable saline tang
@ | to it.
| |
~ |
| |
~ |
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 381mv no opponent no opponent bloody:117 river (outside) >
A whirlpool
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. The water is deathly cold, biting your skin and
| pushing on our lungs as if it is trying to crush you or suck
@ | the air right out of you. There is nothing you can do but
| | ponder upon your folly as you close upon your death.
~ |
| |
~ |
---------+

[Exits: south down]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 378mv no opponent no opponent bloody:120 river (outside) >
Alas, you cannot go that way.

<633hp 698m 378mv no opponent no opponent bloody:119 river (outside) > A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 375mv no opponent no opponent bloody:119 river (outside) >
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 372mv no opponent no opponent bloody:119 river (outside) >
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 368mv no opponent no opponent bloody:118 river (outside) >
Players near you in River Wood:
<PK> Vok Into a whirlpool
<PK> Kryton Side Current

<633hp 698m 368mv no opponent no opponent bloody:117 river (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 365mv no opponent no opponent bloody:120 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 363mv no opponent no opponent bloody:119 underwater (outside) >
Underwater
~| Water spans all around you as the direction you can swim in
|| is endless. The sea is bountiful with life and plants ...sea
~| weed is abundant - floating near the surface. The light shines
|| through dimly here.
~-~-@-~-~|
| | |
~ ~-~-~|
| |
~ |
---------+

[Exits: east south west]
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 361mv no opponent no opponent bloody:119 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in is
| | endless. The sea is bountiful with life and plants ...sea weed
~ | is abundant - floating near the surface. The light shines through
| | dimly here.
~-~-@-~-~|
| | |
~ ~-~-~ |
| |
~ |
---------+

[Exits: east west]
A battered ray swims at the bottom.
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 359mv no opponent no opponent bloody:119 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...
~ | Sea weed is abundant - floating near the surface. The light
| | shines through dimly here. The scent of saline is pervasive.
~-~-@-~-~|
| |
~-~-~ |
|
|
---------+

[Exits: north east west]
An enraged titan stands adrift with a burning look through your soul.
A laurien elf seems unconcerned of any possible danger.
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 357mv no opponent no opponent bloody:118 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ... Sea weed is abundant - floating near the surface. The
| | light shines through dimly here. The scent of saline is
~-~-@-~ | pervasive.
|
|
|
|
---------+

[Exits: east west]
A battered ray swims at the bottom.
A battered ray swims at the bottom.
(White Aura) A Triton Watchman stands here, with purpose.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 355mv no opponent no opponent bloody:118 underwater (outside) >
Alas, you cannot go that way.

<633hp 698m 355mv no opponent no opponent bloody:117 underwater (outside) > Alas, you cannot go that way.

<633hp 698m 355mv no opponent no opponent bloody:117 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...
~ | Sea weed is abundant - floating near the surface. The light
| | shines through dimly here. The scent of saline is pervasive.
~-~-@ |
|
|
|
|
---------+

[Exits: west]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 353mv no opponent no opponent bloody:117 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ... Sea weed is abundant - floating near the surface. The
| | light shines through dimly here. The scent of saline is
~-~-@-~ | pervasive.
|
|
|
|
---------+

[Exits: east west]
A battered ray swims at the bottom.
A battered ray swims at the bottom.
(White Aura) A Triton Watchman stands here, with purpose.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 351mv no opponent no opponent bloody:116 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...
~ | Sea weed is abundant - floating near the surface. The light
| | shines through dimly here. The scent of saline is pervasive.
~-~-@-~-~|
| |
~-~-~ |
|
|
---------+

[Exits: north east west]
An enraged titan stands adrift with a burning look through your soul.
A laurien elf seems unconcerned of any possible danger.
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 349mv no opponent no opponent bloody:115 underwater (outside) >
Nearing a sharp drop off
~ | The water becomes a lot colder here - and darker. To the
| | north you notice a sharp drop off ...something similar to
~ | a shelf or an underwater cliff or sorts. The floor is barren
| | void of any plants creating a dull tan like reflection against
@ | the dim light above you.
| |
~-~-~-~-~|
| |
~-~-~ |
---------+

[Exits: north south]
(White Aura) A Triton Watchman stands here, with purpose.
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 347mv no opponent no opponent bloody:114 underwater (outside) >
Alas, you cannot go that way.

<633hp 698m 347mv no opponent no opponent bloody:114 underwater (outside) >
Nearing a sharp drop off
| The water becomes a lot colder here - and darker. To
| the north you notice a sharp drop off ...something similar
~ | to a shelf or an underwater cliff or sorts. The floor
| | is barren void of any plants creating a dull tan like
@ | reflection against the dim light above you.
| |
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 345mv no opponent no opponent bloody:114 underwater (outside) >
On the edge of a bottomless shelf
| The water becomes a lot colder here - and darker. To the
| north you notice a sharp drop off ...something similar to
| a shelf or an underwater cliff or sorts. The floor is barren
| void of any plants creating a dull tan like reflection against
@ | the dim light above you.
| |
~ |
| |
~ |
---------+

[Exits: south down]
A laurien elf seems unconcerned of any possible danger.
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 343mv no opponent no opponent bloody:113 underwater (outside) > Alas, you cannot go that way.

<633hp 698m 343mv no opponent no opponent bloody:120 underwater (outside) >
Sliding in the shelf mud
~ | This is the slimiest mud you have every seen in your life.
| | It resembles more greased pig fat than anything else. Still
~ | you seem powerless to take hold in it with any sort of sure
| | footing. You can see corals off to the west and a dim light
~-~-@ | somewhere above you.
|
|
|
|
---------+

[Exits: west up]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 341mv no opponent no opponent bloody:119 underwater (outside) >
Sliding in the shelf mud
~ | This is the slimiest mud you have every seen in your life.
| | It resembles more greased pig fat than anything else. Still
~ | you seem powerless to take hold in it with any sort of sure
| | footing. You can see corals off to the west and a dim light
~-~-@ | somewhere above you.
|
|
|
|
---------+

[Exits: west up]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<633hp 698m 341mv no opponent no opponent bloody:119 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of coral.
~ | It is essence is a forest of coral - never ending and continuing
| | as for as the naked eye can see. Light is all of a sudden
~-~-@-~ | abundant here, making you think of what is really behind
| this strange reef.
|
|
|
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 339mv no opponent no opponent bloody:118 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of
~ | coral. It is essence is a forest of coral - never ending
| | and continuing as for as the naked eye can see. Light
~-~-@-~-~| is all of a sudden abundant here, making you think of
| what is really behind this strange reef.
|
|
|
---------+

[Exits: north east west]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 337mv no opponent no opponent bloody:117 underwater (outside) > Players near you in River Wood:
<PK> Vok Upper Corals
<PK> Kryton Into a whirlpool

<633hp 698m 337mv no opponent no opponent bloody:117 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of
~ | coral. It is essence is a forest of coral - never ending
| | and continuing as for as the naked eye can see. Light
~-~-@-~-~| is all of a sudden abundant here, making you think of
| what is really behind this strange reef.
|
|
|
---------+

[Exits: north east west]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<633hp 698m 337mv no opponent no opponent bloody:116 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of coral.
~ | It is essence is a forest of coral - never ending and continuing
| | as for as the naked eye can see. Light is all of a sudden
~-~-@-~ | abundant here, making you think of what is really behind
| this strange reef.
|
|
|
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 335mv no opponent no opponent bloody:115 underwater (outside) >
Sliding in the shelf mud
~ | This is the slimiest mud you have every seen in your life.
| | It resembles more greased pig fat than anything else. Still
~ | you seem powerless to take hold in it with any sort of sure
| | footing. You can see corals off to the west and a dim light
~-~-@ | somewhere above you.
|
|
|
|
---------+

[Exits: west up]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 333mv no opponent no opponent bloody:115 underwater (outside) >
On the edge of a bottomless shelf
| The water becomes a lot colder here - and darker. To the
| north you notice a sharp drop off ...something similar to
| a shelf or an underwater cliff or sorts. The floor is barren
| void of any plants creating a dull tan like reflection against
@ | the dim light above you.
| |
~ |
| |
~ |
---------+

[Exits: south down]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<633hp 698m 331mv no opponent no opponent bloody:114 underwater (outside) >
You do not have that potion.

<633hp 698m 331mv no opponent no opponent bloody:114 underwater (outside) >
You get a purple potion from a Big Ol'Pack Sack.

<633hp 698m 331mv no opponent no opponent bloody:118 underwater (outside) >
You get a purple potion from a Big Ol'Pack Sack.

<633hp 698m 331mv no opponent no opponent bloody:118 underwater (outside) >
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<633hp 698m 331mv no opponent no opponent bloody:119 underwater (outside) >
On the edge of a bottomless shelf
| The water becomes a lot colder here - and darker. To the
| north you notice a sharp drop off ...something similar to
| a shelf or an underwater cliff or sorts. The floor is barren
| void of any plants creating a dull tan like reflection against
@ | the dim light above you.
| |
~ |
| |
~ |
---------+

[Exits: south down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A laurien elf seems unconcerned of any possible danger.

<633hp 698m 331mv no opponent no opponent bloody:117 underwater (outside) > On the edge of a bottomless shelf
| The water becomes a lot colder here - and darker. To the
| north you notice a sharp drop off ...something similar to
| a shelf or an underwater cliff or sorts. The floor is barren
| void of any plants creating a dull tan like reflection against
@ | the dim light above you.
| |
~ |
| |
~ |
---------+

[Exits: south down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A laurien elf seems unconcerned of any possible danger.

<633hp 698m 331mv no opponent no opponent bloody:117 underwater (outside) >
Sliding in the shelf mud
~ | This is the slimiest mud you have every seen in your life.
| | It resembles more greased pig fat than anything else. Still
~ | you seem powerless to take hold in it with any sort of sure
| | footing. You can see corals off to the west and a dim light
~-~-@ | somewhere above you.
|
|
|
|
---------+

[Exits: west up]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 329mv no opponent no opponent bloody:117 underwater (outside) >
Sliding in the shelf mud
~ | This is the slimiest mud you have every seen in your life.
| | It resembles more greased pig fat than anything else. Still
~ | you seem powerless to take hold in it with any sort of sure
| | footing. You can see corals off to the west and a dim light
~-~-@ | somewhere above you.
|
|
|
|
---------+

[Exits: west up]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<633hp 698m 329mv no opponent no opponent bloody:116 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of coral.
~ | It is essence is a forest of coral - never ending and continuing
| | as for as the naked eye can see. Light is all of a sudden
~-~-@-~ | abundant here, making you think of what is really behind
| this strange reef.
|
|
|
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 327mv no opponent no opponent bloody:116 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of
~ | coral. It is essence is a forest of coral - never ending
| | and continuing as for as the naked eye can see. Light
~-~-@-~-~| is all of a sudden abundant here, making you think of
| what is really behind this strange reef.
|
|
|
---------+

[Exits: north east west]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 325mv no opponent no opponent bloody:115 underwater (outside) > Players near you in River Wood:
<PK> Vok Upper Corals
<PK> Kryton Relief from the maelstrom

<633hp 698m 325mv no opponent no opponent bloody:115 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of
~ | coral. It is essence is a forest of coral - never ending
| | and continuing as for as the naked eye can see. Light
~-@-~-~| is all of a sudden abundant here, making you think of
| what is really behind this strange reef.
|
|
|
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 323mv no opponent no opponent bloody:119 underwater (outside) >
Upper Corals
~| Multi-colored patterns flourish around endlessly as the
|| floor before you is set with many different types of
~| coral. It is essence is a forest of coral - never ending
|| and continuing as for as the naked eye can see. Light
@-~-~| is all of a sudden abundant here, making you think of
| what is really behind this strange reef.
|
|
|
---------+

[Exits: east (west)]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 321mv no opponent no opponent bloody:120 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of
~ | coral. It is essence is a forest of coral - never ending
| | and continuing as for as the naked eye can see. Light
~-@-~-~| is all of a sudden abundant here, making you think of
| what is really behind this strange reef.
|
|
|
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 319mv no opponent no opponent bloody:120 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of
~ | coral. It is essence is a forest of coral - never ending
| | and continuing as for as the naked eye can see. Light
~-~-@-~-~| is all of a sudden abundant here, making you think of
| what is really behind this strange reef.
|
|
|
---------+

[Exits: north east west]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 317mv no opponent no opponent bloody:119 underwater (outside) >
A Standing
| Multi-colored patterns flourish around endlessly as the
| floor before you is set with many different types of coral.
~ | It is essence is a forest of coral - never ending and
| | continuing as for as the naked eye can see. Light is all
@ | of a sudden abundant here, making you think of what is
| | really behind this strange reef.
~-~-~-~-~|
|
|
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<633hp 698m 315mv no opponent no opponent bloody:119 underwater (outside) >
Surrounded by Red Plants
| Multi-colored patterns flourish around endlessly as the
| floor before you is set with many different types of
| coral. It is essence is a forest of coral - never ending
| and continuing as for as the naked eye can see. Light
@ | is all of a sudden abundant here, making you think of
| | what is really behind this strange reef.
~ |
| |
~-~-~-~-~|
---------+

[Exits: (east) south]
A wild boar swims in.
A wild boar swims in.

<649hp 698m 368mv no opponent no opponent bloody:118 underwater (outside) >
A Standing
| Multi-colored patterns flourish around endlessly as the
| floor before you is set with many different types of coral.
~ | It is essence is a forest of coral - never ending and
| | continuing as for as the naked eye can see. Light is all
@ | of a sudden abundant here, making you think of what is
| | really behind this strange reef.
~-~-~-~-~|
|
|
---------+

[Exits: north south]
A wild boar swims in.
A wild boar swims in.

<649hp 698m 366mv no opponent no opponent bloody:117 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of
~ | coral. It is essence is a forest of coral - never ending
| | and continuing as for as the naked eye can see. Light
~-~-@-~-~| is all of a sudden abundant here, making you think of
| what is really behind this strange reef.
|
|
|
---------+

[Exits: north east west]
A wild boar swims in.
A wild boar swims in.

<649hp 698m 364mv no opponent no opponent bloody:120 underwater (outside) >
Upper Corals
~ | Multi-colored patterns flourish around endlessly as the
| | floor before you is set with many different types of coral.
~ | It is essence is a forest of coral - never ending and continuing
| | as for as the naked eye can see. Light is all of a sudden
~-~-@-~ | abundant here, making you think of what is really behind
| this strange reef.
|
|
|
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<649hp 698m 362mv no opponent no opponent bloody:119 underwater (outside) > Sliding in the shelf mud
~ | This is the slimiest mud you have every seen in your life.
| | It resembles more greased pig fat than anything else. Still
~ | you seem powerless to take hold in it with any sort of sure
| | footing. You can see corals off to the west and a dim light
~-~-@ | somewhere above you.
|
|
|
|
---------+

[Exits: west up]
A wild boar swims in.
A wild boar swims in.

<649hp 698m 360mv no opponent no opponent bloody:119 underwater (outside) >
Alas, you cannot go that way.

<649hp 698m 360mv no opponent no opponent bloody:118 underwater (outside) >
On the edge of a bottomless shelf
| The water becomes a lot colder here - and darker. To the
| north you notice a sharp drop off ...something similar to
| a shelf or an underwater cliff or sorts. The floor is barren
| void of any plants creating a dull tan like reflection against
@ | the dim light above you.
| |
~ |
| |
~ |
---------+

[Exits: south down]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<649hp 698m 358mv no opponent no opponent bloody:118 underwater (outside) > On the edge of a bottomless shelf
| The water becomes a lot colder here - and darker. To the
| north you notice a sharp drop off ...something similar to
| a shelf or an underwater cliff or sorts. The floor is barren
| void of any plants creating a dull tan like reflection against
@ | the dim light above you.
| |
~ |
| |
~ |
---------+

[Exits: south down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
A laurien elf seems unconcerned of any possible danger.

<649hp 698m 358mv no opponent no opponent bloody:117 underwater (outside) >
Nearing a sharp drop off
| The water becomes a lot colder here - and darker. To
| the north you notice a sharp drop off ...something similar
~ | to a shelf or an underwater cliff or sorts. The floor
| | is barren void of any plants creating a dull tan like
@ | reflection against the dim light above you.
| |
~ |
| |
~-~-~-~-~|
---------+

[Exits: north south]
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<649hp 698m 356mv no opponent no opponent bloody:117 underwater (outside) >
Nearing a sharp drop off
~ | The water becomes a lot colder here - and darker. To the
| | north you notice a sharp drop off ...something similar to
~ | a shelf or an underwater cliff or sorts. The floor is barren
| | void of any plants creating a dull tan like reflection against
@ | the dim light above you.
| |
~-~-~-~-~|
| |
~-~-~ |
---------+

[Exits: north south]
(White Aura) A Triton Watchman stands here, with purpose.
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<649hp 698m 354mv no opponent no opponent bloody:116 underwater (outside) > Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...
~ | Sea weed is abundant - floating near the surface. The light
| | shines through dimly here. The scent of saline is pervasive.
~-~-@-~-~|
| |
~-~-~ |
|
|
---------+

[Exits: north east west]
(White Aura) A Triton Watchman stands here, with purpose.
An enraged titan stands adrift with a burning look through your soul.
A laurien elf seems unconcerned of any possible danger.
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<649hp 698m 352mv no opponent no opponent bloody:120 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in is
| | endless. The sea is bountiful with life and plants ...sea weed
~ | is abundant - floating near the surface. The light shines through
| | dimly here.
~-~-@-~-~|
| | |
~ ~-~-~ |
| |
~ |
---------+

[Exits: east west]
A battered ray swims at the bottom.
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<649hp 698m 350mv no opponent no opponent bloody:119 underwater (outside) >
Underwater
~| Water spans all around you as the direction you can swim in
|| is endless. The sea is bountiful with life and plants ...sea
~| weed is abundant - floating near the surface. The light shines
|| through dimly here.
~-~-@-~-~|
| | |
~ ~-~-~|
| |
~ |
---------+

[Exits: east south west]
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<649hp 698m 348mv no opponent no opponent bloody:119 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A wild boar swims in.
A wild boar swims in.

<649hp 698m 346mv no opponent no opponent bloody:118 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<649hp 698m 344mv no opponent no opponent bloody:117 underwater (outside) >
Players near you in River Wood:
<PK> Vok Underwater
<PK> Kryton A whirlpool

<649hp 698m 344mv no opponent no opponent bloody:117 underwater (outside) >
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
A wild boar swims in.
A wild boar swims in.

<649hp 698m 341mv no opponent no opponent bloody:116 river (outside) >
Alas, you cannot go that way.

<649hp 698m 341mv no opponent no opponent bloody:116 river (outside) >

Kryton swims in.
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
A wild boar swims in.
A wild boar swims in.

<649hp 698m 337mv no opponent no opponent bloody:115 river (outside) > They aren't here.

<649hp 698m 337mv no opponent no opponent bloody:114 river (outside) >
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.
A wild boar swims in.
A wild boar swims in.

<649hp 698m 334mv no opponent no opponent bloody:114 river (outside) >
They aren't here.

<649hp 698m 334mv no opponent no opponent bloody:113 river (outside) >
They aren't here.

<649hp 698m 334mv no opponent no opponent bloody:113 river (outside) >
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
A wild boar swims in.
A wild boar swims in.

<649hp 698m 330mv no opponent no opponent bloody:113 river (outside) >
Kryton swims in.

<649hp 698m 330mv no opponent no opponent bloody:112 river (outside) > Kryton yells 'Help! I am being attacked by Vok!'
Your chill DISMEMBERS Kryton!
Your chill MASSACRES Kryton!
Kryton has quite a few wounds.

<649hp 698m 330mv shaft two_handed bloody:120 river (outside) >
Kryton relaxes his grip around his weapon.
Kryton stops wielding a blood filled voulge.
Kryton wields 'Chautard-ta', the Meteor Hammer.
Kryton tightens his grip around 'Chautard-ta', the Meteor Hammer.
Kryton has quite a few wounds.

<649hp 698m 330mv segment two_handed bloody:120 river (outside) >
Kryton relaxes his grip on his weapon.
Kryton wears a kite shield bearing the crest of Solace as a shield.
You stab at Kryton with an arrow at point blank range.
Your point blank stab DISMEMBERS Kryton!
Kryton's smash devastates you!
Kryton blocks your arrow with his shield.
Kryton grips his shield firmly, blocking your arrow.
Kryton has quite a few wounds.

<617hp 698m 330mv segment defensive bloody:120 river (outside) >

Kryton takes a vicious swipe at you with his shield.
Kryton's sideswipe MUTILATES you!
Kryton's shield slams into your weapon and knocks it aside!
Kryton rakes your weapon aside!
You are knocked off your feet.
Kryton has quite a few wounds.

<576hp 698m 330mv segment defensive bloody:120 river (outside) > You do the best you can!
You feel less wobbly on your feet.
Kryton has quite a few wounds.

<576hp 698m 330mv segment defensive bloody:120 river (outside) > There isn't any dirt to kick.
Kryton has quite a few wounds.

<576hp 698m 330mv segment defensive bloody:120 river (outside) >
You stab at Kryton with an arrow at point blank range.
Your primary weapon has been raked aside!
A wild boar's charge injures Kryton.
Your primary weapon has been raked aside!
Your primary weapon has been raked aside!
You gain control of your weapon.
Kryton's smash MUTILATES you!
Kryton has quite a few wounds.

<539hp 698m 330mv segment defensive bloody:120 river (outside) >
You stop wielding the Colossal tree branch-bow.
You wield a frostbrand sword.
A frostbrand sword feels like a part of you!
Kryton has quite a few wounds.

<539hp 698m 330mv segment defensive bloody:120 river (outside) >
Kryton has fled!
Kryton swims up.

<539hp 698m 330mv no opponent no opponent bloody:120 river (outside) >
You wield an icicle in your off-hand.
An icicle feels like a part of you!

<539hp 698m 330mv no opponent no opponent bloody:119 river (outside) >
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<539hp 698m 330mv no opponent no opponent bloody:118 river (outside) >
A whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
| and rage - draws every living creature into it - with out
| any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: up down]
A water weird swims around you, laughing at your folly.
(White Aura) Kryton the Battlemaster is here.
A wild boar swims in.
A wild boar swims in.

<539hp 698m 327mv no opponent no opponent bloody:117 river (outside) >
Kryton swims down.
They aren't here.

<539hp 698m 327mv no opponent no opponent bloody:116 river (outside) >
They aren't here.

<539hp 698m 327mv no opponent no opponent bloody:116 river (outside) >
They aren't here.

<539hp 698m 327mv no opponent no opponent bloody:115 river (outside) >
They aren't here.

<539hp 698m 327mv no opponent no opponent bloody:115 river (outside) >
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
A wild boar swims in.
A wild boar swims in.

<539hp 698m 324mv no opponent no opponent bloody:114 river (outside) > They aren't here.

<539hp 698m 324mv no opponent no opponent bloody:114 river (outside) >
Players near you in River Wood:
<PK> Vok Into a whirlpool
<PK> Kryton Underwater

<539hp 698m 324mv no opponent no opponent bloody:113 river (outside) >
Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of madness
~ | and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
~-@-~ | folly as you close upon your death.
| |
~ |
|
|
---------+

[Exits: north east south west up down]
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.

<539hp 698m 324mv no opponent no opponent bloody:112 river (outside) >
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
A wild boar swims in.
A wild boar swims in.

<539hp 698m 321mv no opponent no opponent bloody:112 river (outside) >
They aren't here.

<539hp 698m 321mv no opponent no opponent bloody:111 river (outside) > Into a whirlpool
| Young fool! Even you aren't a match for the force of nature.
| A menacing whirlpool spinning in what seems a dance of
| madness and rage - draws every living creature into it
| - with out any escape. There is nothing you can do but
@ | ponder upon your folly as you close upon your death.
| |
~-~-~|
|
|
---------+

[Exits: south up]
Some blue algae is here, soothing along.
Some brown algae is here, squirting along.
A wild boar swims in.
A wild boar swims in.

<539hp 698m 317mv no opponent no opponent bloody:111 pond (outside) >
They aren't here.

<539hp 698m 317mv no opponent no opponent bloody:110 pond (outside) >
The white aura around your body fades.

<557hp 698m 372mv no opponent no opponent bloody:110 pond (outside) >
Into a whirlpool
~-~-~-~-~| Young fool! Even you aren't a match for the force of nature.
| | | A menacing whirlpool spinning in what seems a dance of madness
~ ~-~| and rage - draws every living creature into it - with out
| | any escape. There is nothing you can do but ponder upon your
@ | folly as you close upon your death.
|
|
|
|
---------+

[Exits: north up down]
A wild boar swims in.
A wild boar swims in.

<557hp 698m 368mv no opponent no opponent bloody:110 river (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in
| | is endless. The sea is bountiful with life and plants ...sea
~-~-~-~-~| weed is abundant - floating near the surface. The light shines
| | | through dimly here.
@ ~-~|
| |
~ |
|
|
---------+

[Exits: north south]
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<557hp 698m 365mv no opponent no opponent bloody:109 underwater (outside) >
Players near you in River Wood:
<PK> Vok Underwater
<PK> Kryton A forest of Coral

<557hp 698m 365mv no opponent no opponent bloody:119 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A wild boar swims in.
A wild boar swims in.

<557hp 698m 363mv no opponent no opponent bloody:119 underwater (outside) >
They aren't here.

<557hp 698m 363mv no opponent no opponent bloody:118 underwater (outside) >
Underwater
~| Water spans all around you as the direction you can swim in
|| is endless. The sea is bountiful with life and plants ...sea
~| weed is abundant - floating near the surface. The light shines
|| through dimly here.
~-~-@-~-~|
| | |
~ ~-~-~|
| |
~ |
---------+

[Exits: east south west]
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<557hp 698m 361mv no opponent no opponent bloody:117 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim in is
| | endless. The sea is bountiful with life and plants ...sea weed
~ | is abundant - floating near the surface. The light shines through
| | dimly here.
~-~-@-~-~|
| | |
~ ~-~-~ |
| |
~ |
---------+

[Exits: east west]
A battered ray swims at the bottom.
A laurien elf seems unconcerned of any possible danger.
A wild boar swims in.
A wild boar swims in.

<557hp 698m 359mv no opponent no opponent bloody:117 underwater (outside) >
Underwater
~| Water spans all around you as the direction you can swim in
|| is endless. The sea is bountiful with life and plants ...sea
~| weed is abundant - floating near the surface. The light shines
|| through dimly here.
~-~-@-~-~|
| | |
~ ~-~-~|
| |
~ |
---------+

[Exits: east south west]
A laurien elf seems unconcerned of any possible danger.
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<557hp 698m 357mv no opponent no opponent bloody:116 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| | |
~ ~-~|
| |
~ |
---------+

[Exits: east south west]
A wild boar swims in.
A wild boar swims in.

<557hp 698m 355mv no opponent no opponent bloody:116 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
~-~-@-~-~|
| ||
~ ~|
| |
~ |
---------+

[Exits: east west]
A wild boar swims in.
A wild boar swims in.

<557hp 698m 353mv no opponent no opponent bloody:115 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface.
| | The light shines through dimly here.
~-@-~-~|
||
~|
||
~|
---------+

[Exits: north east west]
A battered ray swims at the bottom.
A wild boar swims in.
A wild boar swims in.

<557hp 698m 351mv no opponent no opponent bloody:115 underwater (outside) > Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
Some brown algae is here, squirting along.
A wild boar swims in.
A wild boar swims in.

<557hp 698m 349mv no opponent no opponent bloody:114 underwater (outside) >
Players near you in River Wood:
<PK> Vok Underwater
<PK> Kryton Underwater

<557hp 698m 349mv no opponent no opponent bloody:112 underwater (outside) > Kryton swims in.

<557hp 698m 349mv no opponent no opponent bloody:112 underwater (outside) >

You yell 'Help! I am being attacked by Kryton!'
Kryton's slash *** DEMOLISHES *** you!
Kryton has quite a few wounds.

<456hp 698m 349mv shaft two_handed bloody:120 underwater (outside) > Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
Some brown algae is here, squirting along.
(White Aura) Kryton is here, fighting YOU!
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
Kryton has quite a few wounds.

<456hp 698m 349mv shaft two_handed bloody:120 underwater (outside) >
You do the best you can!
Kryton has quite a few wounds.

<456hp 698m 349mv shaft two_handed bloody:120 underwater (outside) >
There isn't any dirt to kick.
Kryton has quite a few wounds.

<456hp 698m 349mv shaft two_handed bloody:120 underwater (outside) >
Underwater
~ | Water spans all around you as the direction you can swim
| | in is endless. The sea is bountiful with life and plants
~ | ...sea weed is abundant - floating near the surface. The
| | light shines through dimly here.
@-~-~|
|
|
|
|
---------+

[Exits: east up]
Some brown algae is here, squirting along.
(White Aura) Kryton is here, fighting YOU!
(Charmed) A large, wild boar grunts softly here.
(Charmed) A stalking, black panther is here, quietly serving its master.
(Charmed) A large, wild boar grunts softly here.
Kryton has quite a few wounds.

<456hp 698m 349mv shaft two_handed bloody:120 underwater (outside) >
Kryton parries your freezing bite.
Kryton parries your chill.
A wild boar's charge hits Kryton.
A wild boar's charge injures Kryton.
A wild boar's charge injures Kryton.
Kryton's thrust *** DEMOLISHES *** you!
Kryton has quite a few wounds.

<344hp 698m 349mv shaft two_handed bloody:120 underwater (outside) >
Kryton surges with power.
Kryton sends you sprawling with a powerful bash!
Kryton's bash DISMEMBERS you!
Kryton has quite a few wounds.

<280hp 698m 349mv shaft two_handed bloody:120 underwater (outside) >

Rimath the trader auctions 'Place yer bids! 'Uram-Yegoth', the Polearm of Punishment is being auctioned for 30000 gold!'
Kryton has quite a few wounds.

<280hp 698m 349mv shaft two_handed bloody:120 underwater (outside) >

Your freezing bite MASSACRES Kryton!
A wild boar's charge injures Kryton.
Kryton's slash *** DEMOLISHES *** you!
Kryton concentrates on his combat style to prevent you from dodging.
Kryton's charge misses you.
Kryton has quite a few wounds.

<174hp 698m 349mv shaft two_handed bloody:120 underwater (outside) >

Kryton blocks your attack and attempts to strike at the brief opening.
Kryton's riposte MANGLES you!
Kryton parries your freezing bite with an easy flourish.
Kryton's slash MANGLES you!
A wild boar's charge injures Kryton.
Kryton's riposte MASSACRES a wild boar!
A wild boar's charge injures Kryton.
You flee from combat!
You can't see anything but stars!
You have yielded to Kryton.
You have been mortally wounded!!
You are incapacitated, and will slowly die, if not aided.

<1hp 1m 347mv no opponent no opponent bloody:120 underwater (outside) >
You feel less wobbly on your feet.

<1hp 1m 347mv no opponent no opponent bloody:119 underwater (outside) >

Kryton swims in.
You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:117 underwater (outside) > You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:117 underwater (outside) > You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:117 underwater (outside) > You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:116 underwater (outside) > You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:116 underwater (outside) > You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:116 underwater (outside) > You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:116 underwater (outside) > You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:115 underwater (outside) >
Kryton looks at you.

<1hp 1m 347mv no opponent no opponent bloody:115 underwater (outside) >
The bark covering your skin flakes off.

<1hp 1m 347mv no opponent no opponent bloody:112 underwater (outside) >
You yell 'Help! I am being attacked by Kryton!'
Kryton's slash misses you.

<1hp 1m 347mv no opponent no opponent bloody:111 underwater (outside) >
You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:110 underwater (outside) >
You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:109 underwater (outside) >
You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:109 underwater (outside) >
You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:109 underwater (outside) >
You are too hurt to do anything.

<1hp 1m 347mv no opponent no opponent bloody:108 underwater (outside) > You yell 'Help! I am being attacked by Kryton!'
Kryton's slash MANGLES you!
You have been KILLED!!
Tags: #knight

Comments

  1. I can see that aura fell now. Thanks for the battle Kryton.
      [reply to Vok]
    1. Bladefury BANNED [reply]
      0 , 0 , 0 .
      krytons go to is the chain bash and hope to outdamage lmao
        [reply to Bladefury]
      1. That flee recall was just brutal I thought you had him

        At the end he led you to water to prevent dirt, herb and remember if you get into a jam have a recall ready or even release all your pets so if you get attacked a grizzly will come when you have low health.

        I used to have a trigger that when sanc fell a message would flash saying sanc dropped because I would be so focused on trying to get murders in. Don't forget about defender potions it is a game changer around non caballed.

        Look through some of the ranger logs i had with tiram or letya and you can see the uses of retreat and how big of a difference some of these bow skills make. Even savanti and his big balls to use called shot pvp is freaking awesome. I would never try that but that guy is a legend for it.

        hopefully you didn't lose much eq and can get back into the fight soon
        1. I was so sad that I didn’t get any props or ‘are you insane?!’ Comments when I showed that off! I danced in my chair after I pulled that off!
        2. Vok
          0 , 0 , 0 .
          Thanks for the advice, I forget how to think when i start battling a lot of times lol. Won't be so easily lured into the water next time unless I have the upper hand for sure. Good point about the grizzly, don't think I've used one at all yet.
        [reply to Ozaru]
      2. You almost had him that first time round, so close! You had the same issue I had with sanc dropping as I did. My only suggestion otherwise would be to maybe try to squeak in a shield disarm, but honestly you did better than I did last time I squared off with this guy. Keep it up and we’ll take him down eventually!
        1. Vok
          0 , 0 , 0 .
          You've actually taught me quite a bit so far. A lot of things have changed around here over the years.
        [reply to Savanti]

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