Ye Olde Abandoned Realms Logs

Jinjarak vs Peemo

posted on 2022-09-05 22:08:21
<971/971hp 457/467m 394/399mv no opponent no opponent> calm city (outside) 9am (day) dr

You drink water from the Justice monument.
Your thirst is quenched.

<971/971hp 457/467m 394/399mv no opponent no opponent> calm city (outside) 9am (day) s

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A long-haired lanky man with piercing blue eyes stands here.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<971/971hp 457/467m 393/399mv no opponent no opponent> calm inside (indoors) 9am (day) w
w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 457/467m 392/399mv no opponent no opponent> calm city (outside) 9am (day)
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A halfling citizen of Seringale strolls about.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<971/971hp 457/467m 391/399mv no opponent no opponent> calm inside (indoors) 9am (day) n

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 457/467m 390/399mv no opponent no opponent> calm city (outside) 9am (day) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<971/971hp 457/467m 389/399mv no opponent no opponent> calm road (outside) 9am (day) s

The Meat Store
You are inside the Meat Store. An aroma of many different meats fills
your nose as you enter the store. This is where you can buy the best meat
products in the whole city. You see numerous slabs of beef hanging along
one of the walls. Freshly plucked chickens, ducks and other fowls cover the
opposite wall of the store. There are also shelves at the back of the room
filled with neatly-sliced meat. A whole roasted pig sits in the corner of
the store, waiting to be bought. You can leave this store to the north and
a staircase leads to an opening above the store.

[Exits: north up]
Hyando the butcher is here selling the freshest meat in town.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 457/467m 388/399mv no opponent no opponent> calm inside (indoors) 9am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:44m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 971/971 |
| Sex: Female Class: Warrior Mana: 457/467 |
| Size: medium Alignment: Neutral Move: 388/399 |
| Age: prime Ethos: Chaotic Ail: 134.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 398/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 37/38 |
| Consti: 18 (21-3) Gold: 24173 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 39 Armor Vs Pierce: 234 Saving Throws |
| Off-H: 37 Vs Bash: 180 Afflictive: 84 |
| Damroll: 29 Vs Slash: 229 Maledictive: 69 |
| Off-H: 29 Vs Magic: 108 Mental: 84 |
\==========================================================-/
You are affected by the following:
: lasts for 11 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently
Skill: devote : lasts for 1 hours

<971/971hp 457/467m 388/399mv no opponent no opponent> calm inside (indoors) 9am (day) buy beef

You buy a slab of beef.

<971/971hp 457/467m 388/399mv no opponent no opponent> calm inside (indoors) 9am (day) eat beef

You eat a slab of beef.
You are full.

<971/971hp 457/467m 388/399mv no opponent no opponent> calm inside (indoors) 9am (day) war

You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<971/971hp 427/467m 388/399mv no opponent no opponent> calm inside (indoors) 9am (day) n
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<971/971hp 427/467m 387/399mv no opponent no opponent> calm road (outside) 9am (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 427/467m 386/399mv no opponent no opponent> calm road (outside) 9am (day) s

Trading Post
You are inside the Trading Post. Here is where many people of Seringale
come to trade their miscellaneous possessions. Chests with various
sorts of things fill this room. Tall wooden shelves line the walls of
the shop filled with strange items. An old candle-stand covered with
drops of dry wax from all different sorts of candles stands at the edge
of the counter. You see the exit of the shop to the north and a small
opening leading to a room above the shop.

[Exits: north]
(Magical) (Glowing) A gentle emerald glow emanates from this stone.
(Glowing) (Humming) A smooth round stone glows with an arcane hue.
Rimath the trader is here trading and selling various goods.
A fierce-looking kestrel flies in.
A warrior trainee walks in.
Rimath the trader says 'Return to me once you complete the task.'

<971/971hp 427/467m 385/399mv no opponent no opponent> calm inside (indoors) 9am (day) cancel frost

Rimath the trader says 'I don't have anything like that owned by you.'

<971/971hp 432/467m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) cancel frostbrand

Rimath the trader says 'A pleasure doing business with you.'
Rimath the trader hands you a frostbrand sword.

<971/971hp 432/467m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:44m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 971/971 |
| Sex: Female Class: Warrior Mana: 432/467 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 134.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 410/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 18 (21-3) Gold: 24073 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 45 Armor Vs Pierce: 234 Saving Throws |
| Off-H: 43 Vs Bash: 180 Afflictive: 90 |
| Damroll: 29 Vs Slash: 229 Maledictive: 69 |
| Off-H: 29 Vs Magic: 108 Mental: 84 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
: lasts for 10 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently
Skill: devote : lasts for 0 hours

<971/971hp 432/467m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) who

[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<971/971hp 432/467m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) whe

Players near you in Seringale:
<PK> Peemo A Small Burnt Field
<PK> Jinjarak Trading Post

<971/971hp 432/467m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) tena

Your concentration is disturbed and you fail to prepare your resolve.

<971/971hp 402/467m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) eq
sc

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of turning
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of turning
<worn around neck> (Glowing) (Humming) a fire-scorched silver-grey collar of acclimation
<worn on head> (Magical) (Glowing) the Ancient Ranger Lord's Stetson
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Humming) an axe of bladed fury
<dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<971/971hp 402/467m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day)
/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:44m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 971/971 |
| Sex: Female Class: Warrior Mana: 402/467 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 134.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 410/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 18 (21-3) Gold: 24073 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 45 Armor Vs Pierce: 234 Saving Throws |
| Off-H: 43 Vs Bash: 180 Afflictive: 90 |
| Damroll: 29 Vs Slash: 229 Maledictive: 69 |
| Off-H: 29 Vs Magic: 108 Mental: 84 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
: lasts for 10 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently
Skill: devote : lasts for 0 hours

<971/971hp 402/467m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of turning
<worn around neck> (Glowing) (Humming) a deflective silver-grey collar of turning
<worn around neck> (Glowing) (Humming) a fire-scorched silver-grey collar of acclimation
<worn on head> (Magical) (Glowing) the Ancient Ranger Lord's Stetson
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Humming) an axe of bladed fury
<dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<971/971hp 402/467m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) rem def

You remove a deflective silver-grey collar of turning from your neck.

<971/971hp 402/467m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) rem def

You remove a deflective silver-grey signet of turning from your finger.

<970/970hp 402/455m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:45m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 970/970 |
| Sex: Female Class: Warrior Mana: 402/455 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 135.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 410/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 22 (21+1) Gold: 24073 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 45 Armor Vs Pierce: 233 Saving Throws |
| Off-H: 43 Vs Bash: 179 Afflictive: 74 |
| Damroll: 30 Vs Slash: 228 Maledictive: 53 |
| Off-H: 30 Vs Magic: 107 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
: lasts for 10 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently
Skill: devote : lasts for 0 hours

<970/970hp 402/455m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) tena

You prepare your resolve and stand ready for battle.

<970/970hp 342/455m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day)
A warrior trainee says 'I need 9800 coins to spend at the tavern later. Are you going to pay me or what?'

<970/970hp 342/455m 399/399mv no opponent no opponent> calm inside (indoors) 10am (day) whe

You can devote again.

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) in
devo

Players near you in Seringale:
<PK> Peemo A Small Burnt Field
<PK> Jinjarak Trading Post

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day)
You are carrying:
a frostbrand sword
(Glowing) (Humming) a deflective silver-grey collar of turning
(Glowing) (Humming) a deflective silver-grey signet of defiance
(Glowing) (Humming) a deflective silver-grey signet of turning
(Glowing) a fiery dagger
a pitch-black flaming longsword
(Magical) (Humming) the blade of madness
a bandage
(Magical) (Glowing) a huge tower shield
(Glowing) (Humming) a dragonblood silver-grey collar of evisceration
a Loot Sack (open)
( 3) ground-up bones of a vampire bat
(Magical) (Glowing) a magic seashell
(Magical) (Glowing) (Humming) a Dagger of Chaos
an old, dusty druid's robe
the Ring of Dichotomy
an unmoving black cloak
(Humming) 'Vaelsram', the Blade of Conquerors
(Glowing) a Ring of Accuracy

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day)
You bow your head in worship of your god.
Lorne grants you a little favor.
Reputation with Lorne increased by 1.
You receive 1 relic of <MYSTIC>.

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) wear collar

You wear a deflective silver-grey collar of turning around your neck.

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:45m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 970/970 |
| Sex: Female Class: Warrior Mana: 349/455 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 133.7 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 410/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 38/38 |
| Consti: 20 (21-1) Gold: 24073 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 45 Armor Vs Pierce: 233 Saving Throws |
| Off-H: 43 Vs Bash: 179 Afflictive: 90 |
| Damroll: 29 Vs Slash: 228 Maledictive: 69 |
| Off-H: 29 Vs Magic: 107 Mental: 84 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 24 hours
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
: lasts for 9 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) rem def

You remove a deflective silver-grey collar of turning from your neck.

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) put def sac

You put a deflective silver-grey collar of turning in a Loot Sack.

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) put def sac

You put a deflective silver-grey signet of defiance in a Loot Sack.

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of defiance
<worn on finger> Nothing.
<worn around neck> Nothing.
<worn around neck> (Glowing) (Humming) a fire-scorched silver-grey collar of acclimation
<worn on head> (Magical) (Glowing) the Ancient Ranger Lord's Stetson
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Humming) an axe of bladed fury
<dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) wearring
wearring

I don't understand that.

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day)
That makes no sense.

<970/970hp 349/455m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) wear ring

You wear a deflective silver-grey signet of turning on your right finger.

<970/971hp 349/467m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) wear ring

You remove a deflective silver-grey signet of defiance from your finger.
You wear the Ring of Dichotomy on your left finger.
You are now affected by dark_shroud.

<970/971hp 349/467m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:45m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 970/971 |
| Sex: Female Class: Warrior Mana: 349/467 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 138.2 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 410/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 36/38 |
| Consti: 22 (21+1) Gold: 24073 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 48 Armor Vs Pierce: 230 Saving Throws |
| Off-H: 46 Vs Bash: 176 Afflictive: 82 |
| Damroll: 30 Vs Slash: 225 Maledictive: 61 |
| Off-H: 30 Vs Magic: 104 Mental: 76 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 24 hours
Skill: victory rush : lasts for 0 hours
Skill: warcry : modifies save vs afflictive by 6 for 23 hours
: modifies hitroll by 6 for 23 hours
: lasts for 9 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<970/971hp 349/467m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) whe

Players near you in Seringale:
<PK> Peemo A Small Burnt Field
<PK> Jinjarak Trading Post

<970/971hp 349/467m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) put def sac

You put a deflective silver-grey signet of defiance in a Loot Sack.

<970/971hp 349/467m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day) put def sac

You do not have that item.

<970/971hp 349/467m 399/399mv no opponent no opponent> calm inside (indoors) 11am (day)
Your victory rush wears off.
The town clock tolls twelve times as noon approaches.

<971/971hp 359/467m 399/399mv no opponent no opponent> calm inside (indoors) 12pm (noon) in

You are carrying:
a frostbrand sword
(Glowing) a fiery dagger
a pitch-black flaming longsword
(Magical) (Humming) the blade of madness
a bandage
(Magical) (Glowing) a huge tower shield
(Glowing) (Humming) a dragonblood silver-grey collar of evisceration
a Loot Sack (open)
( 3) ground-up bones of a vampire bat
(Magical) (Glowing) a magic seashell
(Magical) (Glowing) (Humming) a Dagger of Chaos
an old, dusty druid's robe
an unmoving black cloak
(Humming) 'Vaelsram', the Blade of Conquerors
(Glowing) a Ring of Accuracy

<971/971hp 359/467m 399/399mv no opponent no opponent> calm inside (indoors) 12pm (noon) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> the Ring of Dichotomy
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of turning
<worn around neck> Nothing.
<worn around neck> (Glowing) (Humming) a fire-scorched silver-grey collar of acclimation
<worn on head> (Magical) (Glowing) the Ancient Ranger Lord's Stetson
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Humming) an axe of bladed fury
<dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<971/971hp 359/467m 399/399mv no opponent no opponent> calm inside (indoors) 12pm (noon) wear collar

You wear a dragonblood silver-grey collar of evisceration around your neck.

<971/971hp 359/467m 399/399mv no opponent no opponent> calm inside (indoors) 12pm (noon) who

[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<971/971hp 359/467m 399/399mv no opponent no opponent> calm inside (indoors) 12pm (noon) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:45m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 971/971 |
| Sex: Female Class: Warrior Mana: 359/467 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 136.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 410/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 24073 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 47 Armor Vs Pierce: 230 Saving Throws |
| Off-H: 45 Vs Bash: 176 Afflictive: 82 |
| Damroll: 33 Vs Slash: 225 Maledictive: 61 |
| Off-H: 33 Vs Magic: 104 Mental: 76 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
: lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<971/971hp 359/467m 399/399mv no opponent no opponent> calm inside (indoors) 12pm (noon) n

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 359/467m 398/399mv no opponent no opponent> calm road (outside) 12pm (noon) whe

Players near you in Seringale:
<PK> Peemo A Small Burnt Field
<PK> Jinjarak The West Common Road

<971/971hp 359/467m 398/399mv no opponent no opponent> calm road (outside) 12pm (noon) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<971/971hp 359/467m 397/399mv no opponent no opponent> calm road (outside) 12pm (noon) e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 359/467m 396/399mv no opponent no opponent> calm city (outside) 12pm (noon) n

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<971/971hp 359/467m 395/399mv no opponent no opponent> calm inside (indoors) 12pm (noon) e

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 359/467m 394/399mv no opponent no opponent> calm city (outside) 12pm (noon) n
n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<971/971hp 359/467m 393/399mv no opponent no opponent> calm road (outside) 12pm (noon)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 359/467m 392/399mv no opponent no opponent> calm road (outside) 12pm (noon)
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<971/971hp 359/467m 391/399mv no opponent no opponent> calm road (outside) 12pm (noon) n

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 359/467m 390/399mv no opponent no opponent> calm city (outside) 12pm (noon) e
e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
A gnomish city guard of Seringale stands here.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<971/971hp 359/467m 389/399mv no opponent no opponent> calm road (outside) 12pm (noon) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 359/467m 388/399mv no opponent no opponent> calm road (outside) 12pm (noon)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<971/971hp 359/467m 387/399mv no opponent no opponent> calm road (outside) 12pm (noon) whe

Players near you in Seringale:
<PK> Peemo A Small Burnt Field
<PK> Jinjarak The North Road

<971/971hp 359/467m 387/399mv no opponent no opponent> calm road (outside) 12pm (noon) who

[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<971/971hp 359/467m 387/399mv no opponent no opponent> calm road (outside) 12pm (noon) af

You are affected by the following:
Skill: devote : lasts for 23 hours
Skill: warcry : modifies save vs afflictive by 6 for 22 hours
: modifies hitroll by 6 for 22 hours
: lasts for 8 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<971/971hp 359/467m 387/399mv no opponent no opponent> calm road (outside) 12pm (noon) n

Entrance of the Invoker Guild
Here you stand before the entranceway to the Invoker guild. The gates
are made of solid iron, and you can see no evidence of rust on them despite
being open to the weather. They must be well maintained, or perhaps
shielded from the elements by magical means, since the Invokers are masters
of the elemental forces. Looking north past the building you see a large
field surrounded by a picket fence, and flashes of light as well as
explosions can be seen and heard emanating from there. Glowing balls of
light hang motionless in the air, lighting the way into the guild when night
covers the city. You can enter the guild east, or walk to the North Road by
going south.

[Exits: east south]
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<971/971hp 359/467m 386/399mv no opponent no opponent> calm city (outside) 12pm (noon) k kani

Kanizares yells 'Alert! The guild is being attacked by Jinjarak!'
Your chop maims Kanizares!
You execute the form, leaf on the breeze!
You befuddle Kanizares with your attack.
Your freezing bite devastates Kanizares!
Kanizares has a few scratches.

<971/971hp 359/467m 386/399mv none mob> calm city (outside) 12pm (noon)
You parry Kanizares's punch.
Your chop maims Kanizares!
Your chop maims Kanizares!
Your chop maims Kanizares!
Kanizares has a few scratches.

<971/971hp 359/467m 386/399mv none mob> active city (outside) 12pm (noon) whe

Players near you in Seringale:
<PK> Peemo A Small Burnt Field
<PK> Jinjarak Entrance of the Invoker Guild
Kanizares has a few scratches.

<971/971hp 359/467m 386/399mv none mob> active city (outside) 12pm (noon)
Your chop devastates Kanizares!
Your freezing bite decimates Kanizares!
You dodge Kanizares's punch.
Kanizares has a few scratches.

<971/971hp 359/467m 386/399mv none mob> active city (outside) 12pm (noon)
Your chop misses Kanizares.
Your freezing bite decimates Kanizares!
Your chop maims Kanizares!
Your chop maims Kanizares!
Your freezing bite misses Kanizares.
You thrust Kanizares's punch aside in a skillful parry.
Kanizares has some small wounds and bruises.

<971/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
Kanizares conjures a magical bolt of ice and launches it at you.
Kanizares's icicle mauls you.
Kanizares has some small wounds and bruises.

<947/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
Your chop maims Kanizares!
Your chop devastates Kanizares!
You parry Kanizares's punch.
Kanizares has some small wounds and bruises.

<947/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day) whe

Players near you in Seringale:
<PK> Peemo A Small Burnt Field
<PK> Jinjarak Entrance of the Invoker Guild
Kanizares has some small wounds and bruises.

<947/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
Your chop MUTILATES Kanizares!
Your chop devastates Kanizares!
Your freezing bite devastates Kanizares!
You stumble and barely manage to dodge Kanizares's punch.
Kanizares has some small wounds and bruises.

<947/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
You execute the form, parting the wave!
Your chop DISMEMBERS Kanizares!
You dodge Kanizares's punch.
Kanizares has some small wounds and bruises.

<947/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
The ground erupts as you are caught in a searing beam of arcane light.
Kanizares's hellstream MUTILATES you!
Kanizares has some small wounds and bruises.

<906/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day) pay 9800 warrior

Your chop maims Kanizares!
Your freezing bite devastates Kanizares!
Your chop MUTILATES Kanizares!
You parry Kanizares's punch.
Kanizares has some small wounds and bruises.

<906/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
You must pay at the Executioner of Gallow Hill.
Kanizares has some small wounds and bruises.

<906/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
Your chop misses Kanizares.
You dual parry Kanizares's punch.
Kanizares has some small wounds and bruises.

<906/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
Kanizares creates a flaming arrow and sends it streaking towards you.
Kanizares's flame arrow decimates you!
Kanizares has some small wounds and bruises.

<878/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
Your chop decimates Kanizares!
Your freezing bite decimates Kanizares!
You dodge Kanizares's punch.
Kanizares has quite a few wounds.

<878/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day) give 9800 coins mercenary

They aren't here.
Kanizares has quite a few wounds.

<878/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
Your chop misses Kanizares.
Your freezing bite decimates Kanizares!
You parry Kanizares's punch.
Kanizares has quite a few wounds.

<878/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
Kanizares conjures a magical bolt of ice and launches it at you.
Kanizares's icicle wounds you.
Kanizares has quite a few wounds.

<861/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day) give 9800 coins warrior

You give a warrior trainee 9800 gold.
You have paid a warrior trainee's wages for another ten days.
Kanizares has quite a few wounds.

<861/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day) whe

Players near you in Seringale:
<PK> Peemo A Small Burnt Field
<PK> Jinjarak Entrance of the Invoker Guild
Your chop devastates Kanizares!
Your freezing bite devastates Kanizares!
Your chop MUTILATES Kanizares!
A quick swipe of your off-hand weapon parries Kanizares's punch aside easily.
Kanizares has quite a few wounds.

<861/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
You feel a brief tingling sensation.
Kanizares has quite a few wounds.

<861/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day) pet summon 1

Dismiss your current pet first.
Kanizares has quite a few wounds.

<861/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day)
Your chop MUTILATES Kanizares!
Your chop mauls Kanizares.
A quick swipe of your off-hand weapon parries Kanizares's punch aside easily.
Kanizares has quite a few wounds.

<861/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day) whe

Players near you in Seringale:
<PK> Peemo A Small Burnt Field
<PK> Jinjarak Entrance of the Invoker Guild
Kanizares has quite a few wounds.

<861/971hp 364/467m 399/399mv none mob> active city (outside) 1pm (day) overpower dirt

Your muscles surge with power.
Kanizares is blinded by the dirt in his eyes!
Your kicked dirt scratches Kanizares.
Kanizares has quite a few wounds.

<861/971hp 364/467m 374/399mv none mob> active city (outside) 1pm (day)
Your chop devastates Kanizares!
Your freezing bite devastates Kanizares!
Your freezing bite decimates Kanizares!
You parry Kanizares's punch with an easy flourish.
Kanizares has quite a few wounds.

<861/971hp 364/467m 374/399mv none mob> active city (outside) 1pm (day)
The ground erupts as you are caught in a searing beam of arcane light.
Kanizares's hellstream decimates you!
Kanizares has quite a few wounds.

<833/971hp 364/467m 374/399mv none mob> active city (outside) 1pm (day)
Your chop devastates Kanizares!
Your chop maims Kanizares!
Your chop MUTILATES Kanizares!
You awkwardly parry Kanizares's punch with a loud clang.
Kanizares has quite a few wounds.

<850/971hp 367/467m 399/399mv none mob> active city (outside) 2pm (day)
Your chop devastates Kanizares!
Your freezing bite decimates Kanizares!
Your chop decimates Kanizares!
Your chop DISEMBOWELS Kanizares!
You dance around Kanizares's punch and easily dodge it.
Kanizares has quite a few wounds.

<850/971hp 367/467m 399/399mv none mob> active city (outside) 2pm (day)
You feel a brief tingling sensation.
Kanizares has quite a few wounds.

<850/971hp 367/467m 399/399mv none mob> active city (outside) 2pm (day) whe

Players near you in Seringale:
<PK> Peemo Invoker Guildhall
<PK> Jinjarak Entrance of the Invoker Guild
Your chop MUTILATES Kanizares!
Your freezing bite devastates Kanizares!
You nimbly dodge Kanizares's punch with a practiced maneuver.
Kanizares has quite a few wounds.

<850/971hp 367/467m 399/399mv none mob> active city (outside) 2pm (day)
Peemo flies in.
A young dragon flies in.
Kanizares has quite a few wounds.

<850/971hp 367/467m 399/399mv none mob> active city (outside) 2pm (day) fl

You flee from combat!
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<850/971hp 367/467m 397/399mv no opponent no opponent> active road (outside) 2pm (day) n

Entrance of the Invoker Guild
Here you stand before the entranceway to the Invoker guild. The gates
are made of solid iron, and you can see no evidence of rust on them despite
being open to the weather. They must be well maintained, or perhaps
shielded from the elements by magical means, since the Invokers are masters
of the elemental forces. Looking north past the building you see a large
field surrounded by a picket fence, and flashes of light as well as
explosions can be seen and heard emanating from there. Glowing balls of
light hang motionless in the air, lighting the way into the guild when night
covers the city. You can enter the guild east, or walk to the North Road by
going south.

[Exits: east south]
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<850/971hp 367/467m 395/399mv no opponent no opponent> active city (outside) 2pm (day) murder $$

They aren't here.

<850/971hp 367/467m 395/399mv no opponent no opponent> active city (outside) 2pm (day) s
murder $$

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<850/971hp 367/467m 393/399mv no opponent no opponent> active road (outside) 2pm (day)
They aren't here.

<850/971hp 367/467m 393/399mv no opponent no opponent> active road (outside) 2pm (day) whe

Players near you in Seringale:
<PK> Peemo A Small Burnt Field
<PK> Jinjarak The North Road

<850/971hp 367/467m 393/399mv no opponent no opponent> active road (outside) 2pm (day) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<850/971hp 367/467m 391/399mv no opponent no opponent> active road (outside) 2pm (day) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<850/971hp 367/467m 389/399mv no opponent no opponent> active road (outside) 2pm (day) e
e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. The
entrance to the Psionicist guild is to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<850/971hp 367/467m 387/399mv no opponent no opponent> active road (outside) 2pm (day)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west.

[Exits: east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<850/971hp 367/467m 385/399mv no opponent no opponent> active road (outside) 2pm (day) whe

Players near you in Seringale:
<PK> Peemo Invoker Guildhall
<PK> Jinjarak The North Road

<850/971hp 367/467m 385/399mv no opponent no opponent> active road (outside) 2pm (day) e
e

Eastern Wall and North Road Junction
You are standing at the intersection of the North Road and the Eastern
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the North
Road to the west and the Eastern Wall continues to the south.

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<850/971hp 367/467m 383/399mv no opponent no opponent> active city (outside) 2pm (day) e

Large sections of white stone make up the battlement walls here.

<850/971hp 367/467m 383/399mv no opponent no opponent> active city (outside) 2pm (day) whe

Large sections of white stone make up the battlement walls here.

<850/971hp 367/467m 383/399mv no opponent no opponent> active city (outside) 2pm (day) s

Players near you in Seringale:
<PK> Peemo Invoker Guildhall
<PK> Jinjarak Eastern Wall and North Road Junction

<850/971hp 367/467m 383/399mv no opponent no opponent> active city (outside) 2pm (day) s

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<850/971hp 367/467m 381/399mv no opponent no opponent> active city (outside) 2pm (day)
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<850/971hp 367/467m 379/399mv no opponent no opponent> active city (outside) 2pm (day) l

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
(Charmed) A fierce-looking kestrel is here, serving its master.
(Charmed) A warrior trainee is here, ready for action.

<850/971hp 367/467m 379/399mv no opponent no opponent> active city (outside) 2pm (day) whe

Players near you in Seringale:
<PK> Peemo Invoker Guildhall
<PK> Jinjarak Along the Eastern Walls

<850/971hp 367/467m 379/399mv no opponent no opponent> active city (outside) 2pm (day) s

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<850/971hp 367/467m 377/399mv no opponent no opponent> active city (outside) 2pm (day) s

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) e

A large wall made of huge slabs of white stone blocks your way.

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) whe

Players near you in Seringale:
<PK> Peemo Invoker Guildhall
<PK> Jinjarak Along the Eastern Walls

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 87% hp 78% mana 93% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) r

You wake up and start resting.

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) whe

Players near you in Seringale:
Aelyndir Chamber of Chivalry
<PK> Peemo Invoker Guildhall
<PK> Jinjarak Along the Eastern Walls

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) sl

You go to sleep.

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 87% hp 78% mana 93% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:47m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 850/971 |
| Sex: Female Class: Warrior Mana: 367/467 |
| Size: medium Alignment: Neutral Move: 375/399 |
| Age: prime Ethos: Chaotic Ail: 136.4 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 410/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 47 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 74 |
| Damroll: 33 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Spell: hellstream : lasts for 0 hours
Skill: devote : lasts for 21 hours
Skill: warcry : modifies save vs afflictive by 6 for 20 hours
: modifies hitroll by 6 for 20 hours
: lasts for 6 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> the Ring of Dichotomy
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of turning
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a fire-scorched silver-grey collar of acclimation
<worn on head> (Magical) (Glowing) the Ancient Ranger Lord's Stetson
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Humming) an axe of bladed fury
<dual wielded> (Magical) (Glowing) (Humming) an icy blue dagger
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<850/971hp 367/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day)
You purge the arcane energy from your body.

<909/971hp 411/467m 399/399mv no opponent no opponent> active city (outside) 3pm (day) wa

You wake and stand up.

<909/971hp 411/467m 399/399mv no opponent no opponent> active city (outside) 3pm (day) whe

Players near you in Seringale:
Aelyndir Chamber of Chivalry
<PK> Peemo Invoker Guildhall
<PK> Jinjarak Along the Eastern Walls

<909/971hp 411/467m 399/399mv no opponent no opponent> active city (outside) 3pm (day) tena

You prepare your resolve and stand ready for battle.

<909/971hp 351/467m 399/399mv no opponent no opponent> active city (outside) 3pm (day) n
n

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<909/971hp 351/467m 397/399mv no opponent no opponent> active city (outside) 3pm (day)
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<909/971hp 351/467m 395/399mv no opponent no opponent> active city (outside) 3pm (day) n

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<909/971hp 351/467m 393/399mv no opponent no opponent> active city (outside) 3pm (day) n

Eastern Wall and North Road Junction
You are standing at the intersection of the North Road and the Eastern
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the North
Road to the west and the Eastern Wall continues to the south.

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<909/971hp 351/467m 391/399mv no opponent no opponent> active city (outside) 3pm (day) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west.

[Exits: east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<909/971hp 351/467m 389/399mv no opponent no opponent> active road (outside) 3pm (day) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. The
entrance to the Psionicist guild is to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<909/971hp 351/467m 387/399mv no opponent no opponent> active road (outside) 3pm (day) whe

Players near you in Seringale:
Aelyndir The North Road
<PK> Peemo A Small Burnt Field
<PK> Jinjarak The North Road

<909/971hp 351/467m 387/399mv no opponent no opponent> active road (outside) 3pm (day) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<909/971hp 351/467m 385/399mv no opponent no opponent> active road (outside) 3pm (day) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<909/971hp 351/467m 383/399mv no opponent no opponent> active road (outside) 3pm (day) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<909/971hp 351/467m 381/399mv no opponent no opponent> active road (outside) 3pm (day) n

Entrance of the Invoker Guild
Here you stand before the entranceway to the Invoker guild. The gates
are made of solid iron, and you can see no evidence of rust on them despite
being open to the weather. They must be well maintained, or perhaps
shielded from the elements by magical means, since the Invokers are masters
of the elemental forces. Looking north past the building you see a large
field surrounded by a picket fence, and flashes of light as well as
explosions can be seen and heard emanating from there. Glowing balls of
light hang motionless in the air, lighting the way into the guild when night
covers the city. You can enter the guild east, or walk to the North Road by
going south.

[Exits: east south]
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<909/971hp 351/467m 379/399mv no opponent no opponent> active city (outside) 3pm (day)
Kanizares yells 'Time to die, Jinjarak!'
You turn Kanizares's attack against him.
Your chop MUTILATES Kanizares!
Kanizares has quite a few wounds.

<909/971hp 336/467m 379/399mv none mob> active city (outside) 3pm (day)
You feel a brief tingling sensation.
Kanizares has quite a few wounds.

<909/971hp 336/467m 379/399mv none mob> active city (outside) 3pm (day) overpower dirt

Your muscles surge with power.
Kanizares is blinded by the dirt in his eyes!
Your kicked dirt scratches Kanizares.
Kanizares has quite a few wounds.

<909/971hp 336/467m 354/399mv none mob> active city (outside) 3pm (day)
Peemo flies in.
A young dragon flies in.
Kanizares has quite a few wounds.

<909/971hp 336/467m 354/399mv none mob> active city (outside) 3pm (day)
Peemo utters the words, 'yrawz abrafax'.
Peemo creates a flaming arrow and sends it streaking towards you.
Peemo fades into existence.
Peemo's flame arrow wounds you.
Kanizares has quite a few wounds.

<891/971hp 336/467m 354/399mv none mob> evasive:60 city (outside) 3pm (day)
Your chop maims Kanizares!
You dodge Peemo's crush.
You dance around Kanizares's punch and easily dodge it.
Kanizares has some big nasty wounds and scratches.

<891/971hp 336/467m 354/399mv none mob> evasive:60 city (outside) 3pm (day) fle
n
murder $$

Peemo utters the words, 'yrawz abrafax'.
Peemo creates a flaming arrow and sends it streaking towards you.
Peemo's flame arrow maims you!
You execute the form, parting the wave!
Your chop DISMEMBERS Kanizares!
Your chop devastates Kanizares!
Your chop misses Kanizares.
You dodge Peemo's crush.
You dual parry Kanizares's punch.
Kanizares has some big nasty wounds and scratches.

<858/971hp 336/467m 354/399mv none mob> evasive:60 city (outside) 3pm (day)
Kanizares conjures a magical bolt of ice and launches it at you.
Kanizares's icicle mauls you.
Kanizares has some big nasty wounds and scratches.

<837/971hp 336/467m 354/399mv none mob> evasive:58 city (outside) 3pm (day)
You couldn't escape!
Kanizares has some big nasty wounds and scratches.

<837/971hp 336/467m 354/399mv none mob> evasive:58 city (outside) 3pm (day)
No way! You are still fighting!
Kanizares has some big nasty wounds and scratches.

<837/971hp 336/467m 354/399mv none mob> evasive:57 city (outside) 3pm (day)
You do the best you can!
Kanizares has some big nasty wounds and scratches.

<837/971hp 336/467m 354/399mv none mob> evasive:57 city (outside) 3pm (day) n

No way! You are still fighting!
Kanizares has some big nasty wounds and scratches.

<837/971hp 336/467m 354/399mv none mob> evasive:57 city (outside) 3pm (day)
You execute the form, parting the wave!
Your chop DISMEMBERS Kanizares!
Your freezing bite devastates Kanizares!
Your chop MUTILATES Kanizares!
Your freezing bite decimates Kanizares!
Peemo's crush wounds you.
You dual parry Peemo's pound.
You awkwardly parry Kanizares's punch with a loud clang.
Kanizares has some big nasty wounds and scratches.

<819/971hp 336/467m 354/399mv none mob> evasive:60 city (outside) 3pm (day)
Peemo utters the words, 'yrawz abrafax'.
Peemo creates a flaming arrow and sends it streaking towards you.
Peemo's flame arrow mauls you.
Kanizares has some big nasty wounds and scratches.

<795/971hp 336/467m 354/399mv none mob> evasive:59 city (outside) 3pm (day)
Kanizares creates a flaming arrow and sends it streaking towards you.
Kanizares's flame arrow mauls you.
Kanizares has some big nasty wounds and scratches.

<773/971hp 336/467m 354/399mv none mob> evasive:58 city (outside) 3pm (day) fl

You flee from combat!
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<773/971hp 336/467m 352/399mv no opponent no opponent> evasive:60 road (outside) 3pm (day) n
murder $$

Entrance of the Invoker Guild
Here you stand before the entranceway to the Invoker guild. The gates
are made of solid iron, and you can see no evidence of rust on them despite
being open to the weather. They must be well maintained, or perhaps
shielded from the elements by magical means, since the Invokers are masters
of the elemental forces. Looking north past the building you see a large
field surrounded by a picket fence, and flashes of light as well as
explosions can be seen and heard emanating from there. Glowing balls of
light hang motionless in the air, lighting the way into the guild when night
covers the city. You can enter the guild east, or walk to the North Road by
going south.

[Exits: east south]
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<773/971hp 336/467m 350/399mv no opponent no opponent> evasive:59 city (outside) 3pm (day)
Peemo yells 'Help! I am being attacked by Jinjarak!'
Your chop devastates Peemo!
Peemo is unaffected by your freezing bite!
Your tail mauls Peemo.
Rimath the trader auctions 'Place yer bids! a withering scythe is being auctioned for 3500 gold!'
You parry Peemo's crush with an easy flourish.
Peemo has a few scratches.

<773/971hp 336/467m 350/399mv shaft defensive> bloody:120 city (outside) 3pm (day)
Peemo utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Peemo's hellstream MUTILATES you!
Peemo has a few scratches.

<733/971hp 336/467m 350/399mv shaft defensive> bloody:120 city (outside) 3pm (day)
Your chop decimates Peemo!
Your chop devastates Peemo!
Your chop maims Peemo!
You manage to dodge Peemo's crush with a lot of effort.
You dual parry Peemo's pound.
Peemo has some small wounds and bruises.

<733/971hp 336/467m 350/399mv shaft defensive> bloody:120 city (outside) 3pm (day) du mad

Peemo utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Peemo's hellstream DISMEMBERS you!
Peemo has some small wounds and bruises.

<673/971hp 336/467m 350/399mv shaft defensive> bloody:120 city (outside) 3pm (day)
This weapon is too heavy to be used as a secondary weapon.
Peemo has some small wounds and bruises.

<673/971hp 336/467m 350/399mv shaft defensive> bloody:120 city (outside) 3pm (day)
Kanizares rubs the dirt out of his eyes, but they're still watering.
Your chop maims Peemo!
Peemo is unaffected by your freezing bite!
Your freezing bite misses Peemo.
Your tail hits Peemo.
Peemo's crush wounds you.
Kanizares yells 'Jinjarak! You're MINE!'
You parry Kanizares's punch with an easy flourish.
Peemo has some small wounds and bruises.

<654/971hp 336/467m 350/399mv shaft defensive> bloody:120 city (outside) 3pm (day) wear mad

You stop wielding an axe of bladed fury.
You wield the blade of madness.
The blade of madness feels like a part of you!
Peemo has some small wounds and bruises.

<654/971hp 336/467m 350/399mv shaft defensive> bloody:120 city (outside) 3pm (day) du ax

You stop wielding an icy blue dagger.
You wield an axe of bladed fury in your off-hand.
An axe of bladed fury feels like a part of you!
Peemo has some small wounds and bruises.

<671/971hp 342/467m 399/399mv shaft defensive> bloody:120 city (outside) 4pm (day)
The ground erupts as you are caught in a searing beam of arcane light.
Kanizares's hellstream devastates you!
Peemo has some small wounds and bruises.

<640/971hp 342/467m 399/399mv shaft defensive> bloody:120 city (outside) 4pm (day) fle

You flee from combat!
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<640/971hp 342/467m 397/399mv no opponent no opponent> bloody:120 road (outside) 4pm (day) n
murder $$

Entrance of the Invoker Guild
Here you stand before the entranceway to the Invoker guild. The gates
are made of solid iron, and you can see no evidence of rust on them despite
being open to the weather. They must be well maintained, or perhaps
shielded from the elements by magical means, since the Invokers are masters
of the elemental forces. Looking north past the building you see a large
field surrounded by a picket fence, and flashes of light as well as
explosions can be seen and heard emanating from there. Glowing balls of
light hang motionless in the air, lighting the way into the guild when night
covers the city. You can enter the guild east, or walk to the North Road by
going south.

[Exits: east south]
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
(White Aura) Kanizares the invoker guild guardian is here guarding his guild.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<640/971hp 342/467m 395/399mv no opponent no opponent> bloody:119 city (outside) 4pm (day)
Kanizares yells 'Jinjarak! Now you die!'
You deflect Kanizares's punch aside in an ungraceful parry.
Kanizares has some big nasty wounds and scratches.

<640/971hp 342/467m 395/399mv none mob> bloody:119 city (outside) 4pm (day)
You do the best you can!
Kanizares has some big nasty wounds and scratches.

<640/971hp 342/467m 395/399mv none mob> bloody:118 city (outside) 4pm (day) overpower dirt

Peemo flies south.
A young dragon flies south.
Your muscles surge with power.
Kanizares's eyes are too watery to be dirted again.
Your kicked dirt misses Kanizares.
Kanizares has some big nasty wounds and scratches.

<640/971hp 342/467m 370/399mv none mob> bloody:117 city (outside) 4pm (day) fle

Peemo flies in.
A young dragon flies in.
Kanizares has some big nasty wounds and scratches.

<640/971hp 342/467m 370/399mv none mob> bloody:116 city (outside) 4pm (day)
Peemo utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Peemo's hellstream DISMEMBERS you!
Kanizares has some big nasty wounds and scratches.

<580/971hp 342/467m 370/399mv none mob> bloody:116 city (outside) 4pm (day)
Your slash MUTILATES Kanizares!
Your chop mauls Kanizares.
Your slash maims Kanizares!
You block Peemo's attack and attempt to strike at the brief opening.
Your riposte devastates Peemo!
You dodge Kanizares's punch.
Kanizares has some big nasty wounds and scratches.

<580/971hp 342/467m 370/399mv none mob> bloody:116 city (outside) 4pm (day)
Kanizares conjures a magical bolt of ice and launches it at you.
Kanizares's icicle decimates you!
Kanizares has some big nasty wounds and scratches.

<555/971hp 342/467m 370/399mv none mob> bloody:114 city (outside) 4pm (day)
Kanizares's eyes stop watering.
Your slash DISEMBOWELS Kanizares!
Your chop mauls Kanizares.
Your slash devastates Kanizares!
Your slash maims Kanizares!
Your slash maims Kanizares!
You dual parry Kanizares's punch.
You stumble and barely manage to dodge Peemo's crush.
Kanizares has some big nasty wounds and scratches.

<555/971hp 342/467m 370/399mv none mob> bloody:113 city (outside) 4pm (day)
Peemo utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Peemo's hellstream DISMEMBERS you!
Kanizares has some big nasty wounds and scratches.

<502/971hp 342/467m 370/399mv none mob> bloody:111 city (outside) 4pm (day)
You couldn't escape!
Kanizares has some big nasty wounds and scratches.

<502/971hp 342/467m 370/399mv none mob> bloody:111 city (outside) 4pm (day) fle

You couldn't escape!
Kanizares has some big nasty wounds and scratches.

<502/971hp 342/467m 370/399mv none mob> bloody:110 city (outside) 4pm (day)
Your slash DISEMBOWELS Kanizares!
Your slash MUTILATES Kanizares!
You parry Peemo's crush.
You dodge Kanizares's punch.
Kanizares looks pretty hurt.

<502/971hp 342/467m 370/399mv none mob> bloody:110 city (outside) 4pm (day) fle

You couldn't escape!
Kanizares looks pretty hurt.

<502/971hp 342/467m 370/399mv none mob> bloody:109 city (outside) 4pm (day) fle

You flee from combat!
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<502/971hp 342/467m 368/399mv no opponent no opponent> bloody:109 road (outside) 4pm (day) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<502/971hp 342/467m 366/399mv no opponent no opponent> bloody:108 road (outside) 4pm (day) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<502/971hp 342/467m 364/399mv no opponent no opponent> bloody:107 road (outside) 4pm (day) use bandage

You apply the bandage to your wounds.
You feel a lot better!

<523/971hp 342/467m 364/399mv no opponent no opponent> bloody:107 road (outside) 4pm (day) w
w

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands here.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<523/971hp 342/467m 362/399mv no opponent no opponent> bloody:103 city (outside) 4pm (day)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Square to the east, and the North Road continues to the west.

[Exits: east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<523/971hp 342/467m 360/399mv no opponent no opponent> bloody:103 road (outside) 4pm (day) e

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands here.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<523/971hp 342/467m 358/399mv no opponent no opponent> bloody:102 city (outside) 4pm (day) whe

Players near you in Seringale:
<PK> Peemo Along the Eastern Walls
<PK> Jinjarak North Square

<523/971hp 342/467m 358/399mv no opponent no opponent> bloody:102 city (outside) 4pm (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<523/971hp 342/467m 356/399mv no opponent no opponent> bloody:102 road (outside) 4pm (day) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<523/971hp 342/467m 354/399mv no opponent no opponent> bloody:120 road (outside) 4pm (day) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<523/971hp 342/467m 352/399mv no opponent no opponent> bloody:120 road (outside) 4pm (day) s

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<523/971hp 342/467m 350/399mv no opponent no opponent> bloody:119 city (outside) 4pm (day) whe

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<523/971hp 342/467m 350/399mv no opponent no opponent> bloody:119 city (outside) 4pm (day)
Players near you in Seringale:
<PK> Peemo The North Road
<PK> Jinjarak North of Market Square

<523/971hp 342/467m 350/399mv no opponent no opponent> bloody:118 city (outside) 4pm (day) dr

You drink water from the Justice monument.
Your thirst is quenched.

<523/971hp 342/467m 350/399mv no opponent no opponent> bloody:118 city (outside) 4pm (day) w
w

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<523/971hp 342/467m 349/399mv no opponent no opponent> bloody:117 inside (indoors) 4pm (day) s

The side of a building is all that lies in that direction.

<523/971hp 342/467m 349/399mv no opponent no opponent> bloody:116 inside (indoors) 4pm (day)
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<523/971hp 342/467m 348/399mv no opponent no opponent> bloody:116 city (outside) 4pm (day) w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<523/971hp 342/467m 346/399mv no opponent no opponent> bloody:115 road (outside) 4pm (day) w
whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<523/971hp 342/467m 344/399mv no opponent no opponent> bloody:115 road (outside) 4pm (day)
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<523/971hp 342/467m 342/399mv no opponent no opponent> bloody:114 city (outside) 4pm (day)
Players near you in Seringale:
<PK> Peemo Entrance of the Invoker Guild
<PK> Jinjarak The Western Monument

<523/971hp 342/467m 342/399mv no opponent no opponent> bloody:114 city (outside) 4pm (day) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<523/971hp 342/467m 340/399mv no opponent no opponent> bloody:113 road (outside) 4pm (day) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<523/971hp 342/467m 338/399mv no opponent no opponent> bloody:113 road (outside) 4pm (day) whe
w

Players near you in Seringale:
<PK> Peemo Entrance of the Invoker Guild
<PK> Jinjarak The West Common Road

<523/971hp 342/467m 338/399mv no opponent no opponent> bloody:112 road (outside) 4pm (day) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<523/971hp 342/467m 336/399mv no opponent no opponent> bloody:112 road (outside) 4pm (day) w

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A warrior trainee walks in.
The rain stopped.

<548/971hp 350/467m 399/399mv no opponent no opponent> bloody:111 city (outside) 5pm (day) whe
w

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A human city guard of Seringale stands watch here.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<548/971hp 350/467m 397/399mv no opponent no opponent> bloody:111 city (outside) 5pm (day) w

Players near you in Seringale:
<PK> Peemo Entrance of the Invoker Guild
<PK> Jinjarak Outside the West Gate

<548/971hp 350/467m 397/399mv no opponent no opponent> bloody:110 city (outside) 5pm (day) whe

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<548/971hp 350/467m 395/399mv no opponent no opponent> bloody:110 field (outside) 5pm (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<548/971hp 350/467m 393/399mv no opponent no opponent> bloody:110 forest (outside) 5pm (day) w
w
w

Players near you in Mystic Forest:
<PK> Jinjarak A trail through the light forest

<548/971hp 350/467m 393/399mv no opponent no opponent> bloody:109 forest (outside) 5pm (day) w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<548/971hp 350/467m 390/399mv no opponent no opponent> bloody:109 forest (outside) 5pm (day) w
w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<548/971hp 350/467m 387/399mv no opponent no opponent> bloody:108 forest (outside) 5pm (day) w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<548/971hp 350/467m 384/399mv no opponent no opponent> bloody:108 forest (outside) 5pm (day)
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<548/971hp 350/467m 381/399mv no opponent no opponent> bloody:107 forest (outside) 5pm (day)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<548/971hp 350/467m 378/399mv no opponent no opponent> bloody:107 forest (outside) 5pm (day)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<548/971hp 350/467m 375/399mv no opponent no opponent> bloody:106 forest (outside) 5pm (day)
A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<548/971hp 350/467m 372/399mv no opponent no opponent> bloody:106 forest (outside) 5pm (day)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<548/971hp 350/467m 369/399mv no opponent no opponent> bloody:105 forest (outside) 5pm (day)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<548/971hp 350/467m 366/399mv no opponent no opponent> bloody:105 forest (outside) 5pm (day) w

A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
You see 2 of an iron ring here.
You see 2 of a small plain herb here.
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<548/971hp 350/467m 363/399mv no opponent no opponent> bloody:104 forest (outside) 5pm (day) w

You collide forcefully into the side of a gargantuan tree.

<548/971hp 350/467m 363/399mv no opponent no opponent> bloody:103 forest (outside) 5pm (day) n
n

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<548/971hp 350/467m 360/399mv no opponent no opponent> bloody:103 forest (outside) 5pm (day) e

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<548/971hp 350/467m 357/399mv no opponent no opponent> bloody:103 forest (outside) 5pm (day) whe

The circle of trees
The trees here seem to form a circle with a HUGE tree marking the exact
position of the east. You notice a huge door carved into the huge tree.
The trail that you followed to get here seems to end at its base.

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.
A barrel lies here on the ground.
The torn off toe of a goblin throbs here.
You see 4 of blue herb here.
You see 2 of red herb here.
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:102 forest (outside) 5pm (day)
Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:102 forest (outside) 5pm (day) sleep tent

Your body relaxes as you fall into slumber.
You go to sleep in a tent.

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:100 forest (outside) 5pm (day) af

You are affected by the following:
Spell: hellstream : lasts for 1 hours
Skill: devote : lasts for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
: lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:99 forest (outside) 5pm (day) wa

You wake and stand up.

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:98 forest (outside) 5pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:98 forest (outside) 5pm (day) sleep tent

You go to sleep in a tent.

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:97 forest (outside) 5pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 56% hp 74% mana 88% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:95 forest (outside) 5pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 56% hp 74% mana 88% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:93 forest (outside) 5pm (day) af

You are affected by the following:
Spell: hellstream : lasts for 1 hours
Skill: devote : lasts for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
: lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:93 forest (outside) 5pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 56% hp 74% mana 88% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:90 forest (outside) 5pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 56% hp 74% mana 88% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:88 forest (outside) 5pm (day) wa

You wake and stand up.

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:87 forest (outside) 5pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:87 forest (outside) 5pm (day) sleep tent

You go to sleep in a tent.

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:86 forest (outside) 5pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 56% hp 74% mana 88% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:85 forest (outside) 5pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 56% hp 74% mana 88% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:82 forest (outside) 5pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 56% hp 74% mana 88% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:81 forest (outside) 5pm (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:48m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 548/971 |
| Sex: Female Class: Warrior Mana: 350/467 |
| Size: medium Alignment: Neutral Move: 354/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 74 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Spell: hellstream : lasts for 1 hours
Skill: devote : lasts for 18 hours
Skill: warcry : modifies save vs afflictive by 6 for 17 hours
: modifies hitroll by 6 for 17 hours
: lasts for 3 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<548/971hp 350/467m 354/399mv no opponent no opponent> bloody:80 forest (outside) 5pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 65% hp 79% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:78 forest (outside) 6pm (day) wa

You wake and stand up.

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:77 forest (outside) 6pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:76 forest (outside) 6pm (day) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:75 forest (outside) 6pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:72 forest (outside) 6pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 65% hp 79% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:71 forest (outside) 6pm (day) autoass

Autoassist removed.

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:69 forest (outside) 6pm (day) autoass

You will now assist when needed.

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:68 forest (outside) 6pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:67 forest (outside) 6pm (day) r

You rest.

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:67 forest (outside) 6pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:66 forest (outside) 6pm (day) sleep tentr

You don't see that here.

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:60 forest (outside) 6pm (day) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:60 forest (outside) 6pm (day) sleep tent

You go to sleep in a tent.

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:59 forest (outside) 6pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 65% hp 79% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:58 forest (outside) 6pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 65% hp 79% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:53 forest (outside) 6pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 65% hp 79% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<638/971hp 371/467m 399/399mv no opponent no opponent> bloody:52 forest (outside) 6pm (day)
You purge the arcane energy from your body.

<707/971hp 404/467m 399/399mv no opponent no opponent> bloody:51 forest (outside) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 72% hp 86% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<707/971hp 404/467m 399/399mv no opponent no opponent> bloody:51 forest (outside) 7pm (dusk) wa

You wake and stand up.

<707/971hp 404/467m 399/399mv no opponent no opponent> bloody:50 forest (outside) 7pm (dusk) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<707/971hp 404/467m 399/399mv no opponent no opponent> bloody:50 forest (outside) 7pm (dusk) r

You rest.

<707/971hp 404/467m 399/399mv no opponent no opponent> bloody:49 forest (outside) 7pm (dusk) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<707/971hp 404/467m 399/399mv no opponent no opponent> bloody:48 forest (outside) 7pm (dusk) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<707/971hp 404/467m 399/399mv no opponent no opponent> bloody:36 forest (outside) 7pm (dusk) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<707/971hp 404/467m 399/399mv no opponent no opponent> bloody:33 forest (outside) 7pm (dusk) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<707/971hp 404/467m 399/399mv no opponent no opponent> bloody:32 forest (outside) 7pm (dusk) sleep tent

You go to sleep in a tent.

<707/971hp 404/467m 399/399mv no opponent no opponent> bloody:25 forest (outside) 7pm (dusk) gr

Jinjarak's group:
[50 War] Jinjarak 72% hp 86% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:24 forest (outside) 8pm (night) wa

You wake and stand up.

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:23 forest (outside) 8pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:22 forest (outside) 8pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:49m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 761/971 |
| Sex: Female Class: Warrior Mana: 441/467 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortuitous Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 230 Saving Throws |
| Off-H: 45 Vs Bash: 176 Afflictive: 74 |
| Damroll: 34 Vs Slash: 225 Maledictive: 53 |
| Off-H: 33 Vs Magic: 104 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 15 hours
Skill: warcry : modifies save vs afflictive by 6 for 14 hours
: modifies hitroll by 6 for 14 hours
: lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:21 forest (outside) 8pm (night) eq

You are using:
<used as light> (Glowing) (Humming) the eye of the material abyss
<worn on finger> the Ring of Dichotomy
<worn on finger> (Glowing) (Humming) a deflective silver-grey signet of turning
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a fire-scorched silver-grey collar of acclimation
<worn on head> (Magical) (Glowing) the Ancient Ranger Lord's Stetson
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Magical) (Glowing) (Humming) a set of titanium fullplate
<worn on arms> (Magical) (Glowing) (Humming) a pair of titanium armplates
<worn on hands> (Humming) a pair of green-tinged dragonscale gauntlets
<worn on legs> (Magical) (Glowing) (Humming) a pair of thick titanium leg plates
<worn on feet> (Glowing) a pair of turtle shell boots
<worn about body> (Magical) (Glowing) (Humming) a major globe of invulnerability (open)
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> (Humming) a frost burned bracelet
<worn around wrist> (Magical) (Glowing) a marked bracelet
<wielded> (Magical) (Humming) the blade of madness
<dual wielded> (Humming) an axe of bladed fury
<floating nearby> (Glowing) (Humming) a titanium talisman
<tattooed> (Glowing) a longhorn bull head with red eyes

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:19 forest (outside) 8pm (night) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:16 forest (outside) 8pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:15 forest (outside) 8pm (night) r

You rest.

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:11 forest (outside) 8pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:11 forest (outside) 8pm (night) wa

You stand up.

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:10 forest (outside) 8pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:9 forest (outside) 8pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:6 forest (outside) 8pm (night) r

You rest.

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:5 forest (outside) 8pm (night) we

You can't do that while resting.

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:5 forest (outside) 8pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:4 forest (outside) 8pm (night) sleep tent

You go to sleep in a tent.

<761/971hp 441/467m 399/399mv no opponent no opponent> bloody:2 forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 78% hp 94% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<761/971hp 441/467m 399/399mv no opponent no opponent> evasive:59 forest (outside) 8pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 78% hp 94% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<761/971hp 441/467m 399/399mv no opponent no opponent> evasive:56 forest (outside) 8pm (night)
You feel your extra awareness drain away.

<861/971hp 467/467m 399/399mv no opponent no opponent> evasive:55 forest (outside) 9pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:50m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 861/971 |
| Sex: Female Class: Warrior Mana: 467/467 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 74 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: devote : lasts for 14 hours
Skill: warcry : modifies save vs afflictive by 6 for 13 hours
: modifies hitroll by 6 for 13 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<861/971hp 467/467m 399/399mv no opponent no opponent> evasive:54 forest (outside) 9pm (night) wa

You wake and stand up.

<861/971hp 467/467m 399/399mv no opponent no opponent> evasive:54 forest (outside) 9pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<861/971hp 467/467m 399/399mv no opponent no opponent> evasive:53 forest (outside) 9pm (night) cog

You feel more alive as your awareness improves!

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:52 forest (outside) 9pm (night) whe
r
whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:46 forest (outside) 9pm (night)
You rest.
Rimath the trader auctions 'Place yer bids! a withering scythe is being auctioned for 3500 gold!'

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:46 forest (outside) 9pm (night)
Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:46 forest (outside) 9pm (night) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:43 forest (outside) 9pm (night) l

The circle of trees
The trees here seem to form a circle with a HUGE tree marking the exact
position of the east. You notice a huge door carved into the huge tree.
The trail that you followed to get here seems to end at its base. A strange
light seems to come out of the tree.

[Exits: (east) west]
A runic circle has been formed on the ground here.
A small tent is pitched here next to a small fire pit.
A barrel lies here on the ground.
The torn off toe of a goblin throbs here.
You see 4 of blue herb here.
You see 2 of red herb here.
(Charmed) A warrior trainee is here, ready for action.
(Charmed) A fierce-looking kestrel is here, serving its master.
A large grey wolf is here, glaring hungrily at you.

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:41 forest (outside) 9pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:39 forest (outside) 9pm (night) whe

Players near you in Mystic Forest:
<PK> Jinjarak The circle of trees

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:37 forest (outside) 9pm (night) sleep tent

You go to sleep in a tent.

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:33 forest (outside) 9pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 89% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:33 forest (outside) 9pm (night) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:32 forest (outside) 9pm (night) gr

Jinjarak's group:
[50 War] Jinjarak 88% hp 89% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 100% hp 100% mana 100% mv 16968 tnl

<861/971hp 417/467m 399/399mv no opponent no opponent> evasive:29 forest (outside) 9pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:50m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 938/971 |
| Sex: Female Class: Warrior Mana: 443/467 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 74 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
: lasts for 49 hours
Skill: devote : lasts for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<938/971hp 443/467m 399/399mv no opponent no opponent> evasive:27 forest (outside) 10pm (night) wa

You wake and stand up.

<938/971hp 443/467m 399/399mv no opponent no opponent> evasive:26 forest (outside) 10pm (night) w
s

The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 443/467m 396/399mv no opponent no opponent> evasive:26 forest (outside) 10pm (night) s

The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 443/467m 393/399mv no opponent no opponent> evasive:25 forest (outside) 10pm (night)
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east,
north, and south.

[Exits: north east south up]
You see 2 of an iron ring here.
You see 2 of a small plain herb here.
A colossal tree blocks the way westwards.
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A warrior trainee walks in.
A fierce-looking kestrel flies in.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<938/971hp 443/467m 390/399mv no opponent no opponent> evasive:25 forest (outside) 10pm (night) whe
e

Players near you in Mystic Forest:
<PK> Jinjarak A narrow trail through the deep, dark forest

<938/971hp 443/467m 390/399mv no opponent no opponent> evasive:24 forest (outside) 10pm (night) e
e

A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 443/467m 387/399mv no opponent no opponent> evasive:24 forest (outside) 10pm (night)
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees whose grey trunks remind you of ancient pillars in a enormous,
deserted hall. To the south, an faint path leads away from the trail.

[Exits: east south west]
A large grey wolf is here, glaring hungrily at you.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 443/467m 384/399mv no opponent no opponent> evasive:23 forest (outside) 10pm (night) tena

A narrow trail through the deep, dark forest
You are on a narrow trail winding its way between the enormous, grey
trunks. The crowns of the trees must be very dense, as they leave the
forest floor in utter darkness. The trail leads east and west.

[Exits: east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 443/467m 381/399mv no opponent no opponent> evasive:23 forest (outside) 10pm (night) e
e
e

You prepare your resolve and stand ready for battle.

<938/971hp 383/467m 381/399mv no opponent no opponent> evasive:22 forest (outside) 10pm (night) e
who
af

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 378/399mv no opponent no opponent> evasive:16 forest (outside) 10pm (night)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 375/399mv no opponent no opponent> evasive:16 forest (outside) 10pm (night)
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 372/399mv no opponent no opponent> evasive:15 forest (outside) 10pm (night)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 369/399mv no opponent no opponent> evasive:15 forest (outside) 10pm (night)
[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<938/971hp 383/467m 369/399mv no opponent no opponent> evasive:14 forest (outside) 10pm (night)
You are affected by the following:
: lasts for 49 hours
Skill: devote : lasts for 13 hours
Skill: warcry : modifies save vs afflictive by 6 for 12 hours
: modifies hitroll by 6 for 12 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<938/971hp 383/467m 369/399mv no opponent no opponent> evasive:14 forest (outside) 10pm (night) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 366/399mv no opponent no opponent> evasive:13 forest (outside) 10pm (night) e
e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 363/399mv no opponent no opponent> evasive:13 forest (outside) 10pm (night) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 360/399mv no opponent no opponent> evasive:12 forest (outside) 10pm (night)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 358/399mv no opponent no opponent> evasive:12 field (outside) 10pm (night)
Players near you in Mystic Forest:
<PK> Jinjarak The edge of the forest

<938/971hp 383/467m 358/399mv no opponent no opponent> evasive:11 field (outside) 10pm (night) e
e

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 356/399mv no opponent no opponent> evasive:11 city (outside) 10pm (night) e
e

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A fierce-looking kestrel flies in.
A warrior trainee walks in.
A gate guard steps aside and allows you to pass him.

<938/971hp 383/467m 354/399mv no opponent no opponent> evasive:10 city (outside) 10pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 352/399mv no opponent no opponent> evasive:10 road (outside) 10pm (night) whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 350/399mv no opponent no opponent> evasive:9 road (outside) 10pm (night)
Players near you in Seringale:
<PK> Peemo Entrance of the Invoker Guild
<PK> Jinjarak The West Common Road

<938/971hp 383/467m 350/399mv no opponent no opponent> evasive:9 road (outside) 10pm (night) e
e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 348/399mv no opponent no opponent> evasive:8 road (outside) 10pm (night) e
e

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 346/399mv no opponent no opponent> evasive:7 city (outside) 10pm (night)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 344/399mv no opponent no opponent> evasive:7 road (outside) 10pm (night) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 342/399mv no opponent no opponent> evasive:6 road (outside) 10pm (night) e
e

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 340/399mv no opponent no opponent> evasive:6 city (outside) 10pm (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<938/971hp 383/467m 340/399mv no opponent no opponent> evasive:5 city (outside) 10pm (night) n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<938/971hp 383/467m 340/399mv no opponent no opponent> evasive:5 city (outside) 10pm (night) e

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 339/399mv no opponent no opponent> evasive:5 inside (indoors) 10pm (night) n

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A dwarven city guard of Seringale stands watch here.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 338/399mv no opponent no opponent> evasive:4 city (outside) 10pm (night)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 336/399mv no opponent no opponent> evasive:4 road (outside) 10pm (night) n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 334/399mv no opponent no opponent> evasive:3 road (outside) 10pm (night)
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 332/399mv no opponent no opponent> evasive:3 road (outside) 10pm (night) n

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 330/399mv no opponent no opponent> evasive:2 city (outside) 10pm (night) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 328/399mv no opponent no opponent> evasive:1 road (outside) 10pm (night) e
e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 326/399mv no opponent no opponent> evasive:1 road (outside) 10pm (night)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 324/399mv no opponent no opponent> active road (outside) 10pm (night) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 322/399mv no opponent no opponent> active road (outside) 10pm (night) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 320/399mv no opponent no opponent> active road (outside) 10pm (night) n

Entrance to the Arena of Blood
You are at the entrance to Seringale's acclaimed fighting arena. This is
where those who wish for a smaller battlegrounds come to test their will,
their courage and their metal against each other. A huge iron trapdoor lies
below, waiting to shut the next victim inside its confines. You can leave
this place back onto the North Road to the south, or you can head down
and take up the challenge.

A sign on the wall outlines the rules of the arena.

[Exits: south (down)]
There is a convenient table here.
The tournament of blood's championship belt is hung overhead here.
The Juggernaut stands here with his arms folded across his chest.
A warrior trainee walks in.
A fierce-looking kestrel flies in.
The Juggernaut says 'Dare you take the challenge?'

<938/971hp 383/467m 318/399mv no opponent no opponent> active city (indoors) 10pm (night) s

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 316/399mv no opponent no opponent> active road (outside) 10pm (night) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<938/971hp 383/467m 314/399mv no opponent no opponent> active road (outside) 10pm (night) whe

Players near you in Seringale:
<PK> Peemo Entrance of the Invoker Guild
<PK> Jinjarak The North Road

<938/971hp 383/467m 314/399mv no opponent no opponent> active road (outside) 10pm (night) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A fierce-looking kestrel flies in.
A warrior trainee walks in.

<938/971hp 383/467m 312/399mv no opponent no opponent> active road (outside) 10pm (night) sca

You scan all around.
*** Range 1 (north) ***
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo is here, fighting Kanizares.
(White Aura) Kanizares is here, fighting Peemo.
*** Range 5 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 6 (west) ***
A duergar city guard of Seringale stands watch here.

<938/971hp 383/467m 312/399mv no opponent no opponent> active road (outside) 10pm (night) sca

You scan all around.
*** Range 1 (north) ***
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo is here, fighting Kanizares.
(White Aura) Kanizares is here, fighting Peemo.
*** Range 5 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 6 (west) ***
A duergar city guard of Seringale stands watch here.

<938/971hp 383/467m 312/399mv no opponent no opponent> active road (outside) 10pm (night) n
murder $$

Entrance of the Invoker Guild
Here you stand before the entranceway to the Invoker guild. The gates
are made of solid iron, and you can see no evidence of rust on them despite
being open to the weather. They must be well maintained, or perhaps
shielded from the elements by magical means, since the Invokers are masters
of the elemental forces. Looking north past the building you see a large
field surrounded by a picket fence, and flashes of light as well as
explosions can be seen and heard emanating from there. Glowing balls of
light hang motionless in the air, lighting the way into the guild when night
covers the city. You can enter the guild east, or walk to the North Road by
going south.

[Exits: east south]
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo is here, fighting Kanizares.
(White Aura) Kanizares is here, fighting Peemo.
A warrior trainee walks in.
A fierce-looking kestrel flies in.

<967/971hp 391/467m 399/399mv no opponent no opponent> active city (outside) 11pm (night)
Peemo yells 'Help! I am being attacked by Jinjarak!'
Your slash MUTILATES Peemo!
Your slash MUTILATES Peemo!
Peemo's fire shield hits you.
Your tail decimates Peemo!
Peemo has quite a few wounds.

<955/971hp 391/467m 399/399mv shaft defensive> bloody:120 city (outside) 11pm (night)
Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
A fierce-looking kestrel yells 'Help! Peemo just filled the room with fire!'
Peemo's fire storm DISMEMBERS a fierce-looking kestrel!
Peemo's fire storm devastates you!
Peemo's fire storm MUTILATES Kanizares!
Peemo's fire storm has started a wildfire!
Peemo's wildfire hits you.
Peemo's wildfire decimates a fierce-looking kestrel!
Peemo's wildfire decimates Kanizares!
Peemo's crush mauls Kanizares.
Your slash decimates Peemo!
Your chop mauls Peemo.
Your slash devastates Peemo!
Peemo's fire shield hits you.
Kanizares is DEAD!!
You hear Kanizares's death cry.
Peemo gets 134 gold coins from the corpse of Kanizares.
Peemo sacrifices the corpse of Kanizares to Olyn.
Peemo has quite a few wounds.

<903/971hp 391/467m 399/399mv shaft defensive> bloody:120 city (outside) 11pm (night) overpower bash $$

Your bash is ineffective as you slam into a protective shield.
Your bash misses Peemo.
Peemo's wildfire scratches you.
Peemo's wildfire mauls a fierce-looking kestrel.
Peemo's crush MUTILATES a fierce-looking kestrel!
Peemo's shield jolts under your slash, but holds.
A fierce-looking kestrel's peck hits Peemo.
A fierce-looking kestrel's peck hits Peemo.
Peemo's fire shield MUTILATES a fierce-looking kestrel!
Peemo has quite a few wounds.

<900/971hp 391/467m 374/399mv shaft defensive> bloody:120 city (outside) 11pm (night)
Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm === OBLITERATES === a fierce-looking kestrel!
Peemo's engulfing flames injure a fierce-looking kestrel.
Peemo's fire storm *** DEMOLISHES *** you!
You resist Peemo's flames.
Peemo has quite a few wounds.

<792/971hp 391/467m 374/399mv shaft defensive> bloody:120 city (outside) 11pm (night) fle

Peemo's wildfire grazes you.
Peemo's wildfire DISEMBOWELS a fierce-looking kestrel!
Your slash MUTILATES Peemo!
Your slash decimates Peemo!
A major globe of invulnerability encloses you in a shimmering sphere.
You surround yourself in a protective shield of magic.
Peemo's fire shield wounds you.
Your tail devastates Peemo!
A fierce-looking kestrel is DEAD!!
You hear a fierce-looking kestrel's death cry.
Peemo sacrifices the corpse of a fierce-looking kestrel to Olyn.
Peemo has quite a few wounds.

<769/971hp 391/467m 374/399mv shaft defensive> bloody:120 city (outside) 11pm (night)
Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm DISMEMBERS you!
Peemo has quite a few wounds.

<704/971hp 391/467m 374/399mv shaft defensive> bloody:120 city (outside) 11pm (night) wear fla
du fier

Peemo's wildfire grazes you.
Your slash MUTILATES Peemo!
Peemo's fire shield maims you!
Your tail mauls Peemo.
You manage to dodge Peemo's crush with a lot of effort.
Peemo has quite a few wounds.

<663/971hp 391/467m 374/399mv shaft defensive> bloody:120 city (outside) 11pm (night)
You flee from combat!
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.

<663/971hp 391/467m 372/399mv no opponent no opponent> bloody:119 road (outside) 11pm (night)
You stop wielding the blade of madness.
You wield a pitch-black flaming longsword.
A pitch-black flaming longsword feels like a part of you!

<663/971hp 391/467m 372/399mv no opponent no opponent> bloody:119 road (outside) 11pm (night)
You stop wielding an axe of bladed fury.
You wield a fiery dagger in your off-hand.
A fiery dagger feels like a part of you!

<663/971hp 391/467m 372/399mv no opponent no opponent> bloody:119 road (outside) 11pm (night) n

Entrance of the Invoker Guild
Here you stand before the entranceway to the Invoker guild. The gates
are made of solid iron, and you can see no evidence of rust on them despite
being open to the weather. They must be well maintained, or perhaps
shielded from the elements by magical means, since the Invokers are masters
of the elemental forces. Looking north past the building you see a large
field surrounded by a picket fence, and flashes of light as well as
explosions can be seen and heard emanating from there. Glowing balls of
light hang motionless in the air, lighting the way into the guild when night
covers the city. You can enter the guild east, or walk to the North Road by
going south.

[Exits: east south]
(Glowing) A wildfire is burning here!
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<663/971hp 391/467m 370/399mv no opponent no opponent> bloody:118 city (outside) 11pm (night) murder $$

Peemo yells 'Help! I am being attacked by Jinjarak!'
Peemo deflects your flaming bite aside in an ungraceful parry.
Your weapon advantage overcomes Peemo's parry attempt.
Your flaming bite maims Peemo!
Peemo's fire shield explodes!
Peemo creates a flaming arrow and sends it streaking towards you.
Peemo's flame arrow devastates you!
You resist Peemo's flames.
Your flaming bite MUTILATES Peemo!
Peemo's fire shield hits you.
Peemo has quite a few wounds.

<619/971hp 391/467m 370/399mv shaft defensive> bloody:120 city (outside) 11pm (night)
Peemo's wildfire grazes you.
You parry Peemo's crush.
Peemo's pound wounds you.
Your flaming bite maims Peemo!
You execute the form, parting the wave!
Your flaming bite DISMEMBERS Peemo!
Peemo's fire shield maims you!
Your tail devastates Peemo!
Peemo has some big nasty wounds and scratches.

<559/971hp 391/467m 370/399mv shaft defensive> bloody:120 city (outside) 11pm (night)
Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm DISMEMBERS you!
Peemo's burst of flame engulfs you!
Peemo's engulfing flames hit you.
Peemo has some big nasty wounds and scratches.

<493/971hp 391/467m 370/399mv shaft defensive> bloody:120 city (outside) 11pm (night) overpower dirt

Your muscles surge with power.
Peemo is blinded by the dirt in his eyes!
Your kicked dirt scratches Peemo.
Peemo has some big nasty wounds and scratches.

<493/971hp 391/467m 345/399mv shaft defensive> bloody:120 city (outside) 11pm (night)
Peemo's wildfire grazes you.
Peemo's engulfing flames graze you.
You execute the form, swirling sandstorm!
Your kicked dirt scratches Peemo.
He has already been blinded.
Your flaming bite MUTILATES Peemo!
Your flaming bite MUTILATES Peemo!
Peemo's fire shield injures you.
Your tail mauls Peemo.
You dance around Peemo's crush and easily dodge it.
You dance around Peemo's pound and easily dodge it.
Peemo has some big nasty wounds and scratches.

<467/971hp 391/467m 345/399mv shaft defensive> bloody:120 city (outside) 11pm (night) flee

Peemo has fled!
Peemo flies south.
A young dragon flies south.

<467/971hp 391/467m 345/399mv no opponent no opponent> bloody:120 city (outside) 11pm (night) s
murder $$

Peemo's wildfire mauls you.
Peemo's engulfing flames maul you.

<422/971hp 391/467m 345/399mv no opponent no opponent> bloody:118 city (outside) 11pm (night)
You aren't fighting anyone.

<422/971hp 391/467m 345/399mv no opponent no opponent> bloody:116 city (outside) 11pm (night)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.

<422/971hp 391/467m 343/399mv no opponent no opponent> bloody:116 road (outside) 11pm (night)
They aren't here.
Peemo's engulfing flames scratch you.

<419/971hp 391/467m 343/399mv no opponent no opponent> bloody:115 road (outside) 11pm (night) sca

You scan all around.
*** Range 5 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 6 (west) ***
A duergar city guard of Seringale stands watch here.

<419/971hp 391/467m 343/399mv no opponent no opponent> bloody:115 road (outside) 11pm (night) whe

Players near you in Seringale:
<PK> Peemo Temple Square
<PK> Jinjarak The North Road

<419/971hp 391/467m 343/399mv no opponent no opponent> bloody:115 road (outside) 11pm (night) e
e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A warrior trainee walks in.

<419/971hp 391/467m 341/399mv no opponent no opponent> bloody:114 road (outside) 11pm (night) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]
A warrior trainee walks in.

<419/971hp 391/467m 339/399mv no opponent no opponent> bloody:114 road (outside) 11pm (night) w
w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. The
entrance to the Psionicist guild is to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.

<419/971hp 391/467m 337/399mv no opponent no opponent> bloody:113 road (outside) 11pm (night)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]
A warrior trainee walks in.

<419/971hp 391/467m 335/399mv no opponent no opponent> bloody:113 road (outside) 11pm (night) s

Peemo's engulfing flames maul you.

<398/971hp 391/467m 335/399mv no opponent no opponent> bloody:112 road (outside) 11pm (night)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A warrior trainee walks in.

<398/971hp 391/467m 333/399mv no opponent no opponent> bloody:112 road (outside) 11pm (night) w

Entrance of the Illusionist Guild
Before you to the south is the entrance to the Illusionists guild, the
great gates guarding it standing wide open to allow guild members in and out
easily. The gates appear to be made of marble, but since this is the
Illusionists guild it is safe to assume that is probably a deception. There
are two statues that stand on either side of the gates, one of a dragon and
another of a griffon. Both are solid to the touch. You can walk through
the gates into the guild or on to the North Road by going north.

[Exits: north south]
(Translucent) Amoril the illusionist guild guardian is here guarding his guild.
A warrior trainee walks in.

<398/971hp 391/467m 331/399mv no opponent no opponent> bloody:112 city (outside) 11pm (night) s

The screeching howl of dragons can be heard as phantom guardians block your path.

<398/971hp 391/467m 331/399mv no opponent no opponent> bloody:111 city (outside) 11pm (night)
Amoril the illusionist guild guardian says 'You're not a member of this guild, Jinjarak!'
Amoril the illusionist guild guardian blocks you from entering the guild.

<398/971hp 391/467m 331/399mv no opponent no opponent> bloody:111 city (outside) 11pm (night) n

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A warrior trainee walks in.

<398/971hp 391/467m 329/399mv no opponent no opponent> bloody:110 road (outside) 11pm (night) e
s

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]
A warrior trainee walks in.

<398/971hp 391/467m 327/399mv no opponent no opponent> bloody:110 road (outside) 11pm (night)
The weathered side of a large building is all that lies in that direction.
Peemo's engulfing flames maul you.

<376/971hp 391/467m 327/399mv no opponent no opponent> bloody:109 road (outside) 11pm (night) w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A warrior trainee walks in.

<376/971hp 391/467m 325/399mv no opponent no opponent> bloody:109 road (outside) 11pm (night) w
s

The flames consuming you finally die out.
The town clock tolls twelve times as midnight arrives.

<396/971hp 397/467m 399/399mv no opponent no opponent> bloody:109 road (outside) 12am (midnight)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.

<396/971hp 397/467m 397/399mv no opponent no opponent> bloody:109 road (outside) 12am (midnight)
The weathered side of a large building is all that lies in that direction.

<396/971hp 397/467m 397/399mv no opponent no opponent> bloody:108 road (outside) 12am (midnight) w
s

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]
A warrior trainee walks in.

<396/971hp 397/467m 395/399mv no opponent no opponent> bloody:108 road (outside) 12am (midnight) s

Temple Square
You are standing in the Temple Square. There are statues of various gods
of neutrality around you. A granite fountain is here for those who are
thirsty. A large temple stands to the south where the followers who walk
the neutral path can come and worship their gods. You see the North Road to
the north and the inner portion of the Temple to the south.

[Exits: north south]
A granite fountain is here filled with water for the thirsty.
A warrior trainee walks in.

<396/971hp 397/467m 393/399mv no opponent no opponent> bloody:107 city (outside) 12am (midnight)
Temple of Balance
You are inside the Temple of Balance. Two tall stone pillars hold up the
overhang of the temple, shielding the worshippers from the elements. You
see the Temple Square to the north and a set of granite steps leading up to
the altar of the neutral gods. The floor of the temple has been paved with
a grey stone.

[Exits: north up]
A warrior trainee walks in.

<396/971hp 397/467m 391/399mv no opponent no opponent> bloody:107 city (outside) 12am (midnight) u
murder $$

By the Temple Altar
You are standing before a large ivory altar. It is over 10 spans
long and covered with velvet tablecloth. You see two candles burning
on the altar, giving off light to the rest of this room. You see a
small room to the south and the Temple of Neutrality to the west.

[Exits: south down]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Iauro the old priest is here meditating to the gods.
A warrior trainee walks in.

<396/971hp 397/467m 390/399mv no opponent no opponent> bloody:106 inside (indoors) 12am (midnight) whe

They aren't here.

<396/971hp 397/467m 390/399mv no opponent no opponent> bloody:106 inside (indoors) 12am (midnight)
Players near you in Seringale:
<PK> Peemo The North Road
<PK> Jinjarak By the Temple Altar

<396/971hp 397/467m 390/399mv no opponent no opponent> bloody:105 inside (indoors) 12am (midnight) s

Backroom of the Altar
You are in the backroom of the altar. Here is where needy people
gather to receive comfort from others who follow the path of balance.
Many people also gather here to spend time in silent meditation and
prayer to their gods. You see the altar of the temple to the north.

[Exits: north]
A warrior trainee walks in.

<396/971hp 397/467m 389/399mv no opponent no opponent> bloody:105 inside (indoors) 12am (midnight) n

By the Temple Altar
You are standing before a large ivory altar. It is over 10 spans
long and covered with velvet tablecloth. You see two candles burning
on the altar, giving off light to the rest of this room. You see a
small room to the south and the Temple of Neutrality to the west.

[Exits: south down]
A pit of offering is here to store mortal gifts to the gods.
(White Aura) Iauro the old priest is here meditating to the gods.
A warrior trainee walks in.

<396/971hp 397/467m 388/399mv no opponent no opponent> bloody:104 inside (indoors) 12am (midnight) d
n

Temple of Balance
You are inside the Temple of Balance. Two tall stone pillars hold up the
overhang of the temple, shielding the worshippers from the elements. You
see the Temple Square to the north and a set of granite steps leading up to
the altar of the neutral gods. The floor of the temple has been paved with
a grey stone.

[Exits: north up]
A warrior trainee walks in.

<396/971hp 397/467m 387/399mv no opponent no opponent> bloody:104 city (outside) 12am (midnight) sca

Temple Square
You are standing in the Temple Square. There are statues of various gods
of neutrality around you. A granite fountain is here for those who are
thirsty. A large temple stands to the south where the followers who walk
the neutral path can come and worship their gods. You see the North Road to
the north and the inner portion of the Temple to the south.

[Exits: north south]
A granite fountain is here filled with water for the thirsty.
A warrior trainee walks in.

<396/971hp 397/467m 385/399mv no opponent no opponent> bloody:103 city (outside) 12am (midnight) whe

You scan all around.

<396/971hp 397/467m 385/399mv no opponent no opponent> bloody:103 city (outside) 12am (midnight)
Players near you in Seringale:
<PK> Peemo The North Road
<PK> Jinjarak Temple Square

<396/971hp 397/467m 385/399mv no opponent no opponent> bloody:103 city (outside) 12am (midnight) n

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]
A warrior trainee walks in.

<396/971hp 397/467m 383/399mv no opponent no opponent> bloody:102 road (outside) 12am (midnight) sca

You scan all around.
*** Range 6 (east) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (west) ***
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
*** Range 5 (west) ***
A duergar city guard of Seringale stands watch here.
*** Range 6 (west) ***
A human city guard of Seringale stands watch here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gnomish city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.

<396/971hp 397/467m 383/399mv no opponent no opponent> bloody:102 road (outside) 12am (midnight) w
w

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
A warrior trainee walks in.

<396/971hp 397/467m 381/399mv no opponent no opponent> bloody:100 road (outside) 12am (midnight) w

Peemo flies in.
A young dragon flies in.

<396/971hp 397/467m 381/399mv no opponent no opponent> bloody:100 road (outside) 12am (midnight) murder $$

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A warrior trainee walks in.

<396/971hp 397/467m 379/399mv no opponent no opponent> bloody:100 city (outside) 12am (midnight)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Square to the east, and the North Road continues to the west.

[Exits: east west]
A warrior trainee walks in.

<396/971hp 397/467m 377/399mv no opponent no opponent> bloody:99 road (outside) 12am (midnight) e
murder $$

They aren't here.

<396/971hp 397/467m 377/399mv no opponent no opponent> bloody:99 road (outside) 12am (midnight)
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A warrior trainee walks in.

<396/971hp 397/467m 375/399mv no opponent no opponent> bloody:99 city (outside) 12am (midnight)
They aren't here.

<396/971hp 397/467m 375/399mv no opponent no opponent> bloody:98 city (outside) 12am (midnight) e
murder $$

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<396/971hp 397/467m 373/399mv no opponent no opponent> bloody:98 road (outside) 12am (midnight)
Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm MASSACRES you!
You do the best you can!
You dodge Peemo's crush.
You dodge Peemo's pound.
Peemo is unaffected by your flaming bite!
Peemo is unaffected by your flaming bite!
Peemo is unaffected by your flaming bite!
Peemo is unaffected by your flaming bite!
Peemo has some big nasty wounds and scratches.

<328/971hp 397/467m 373/399mv shaft defensive> bloody:120 road (outside) 12am (midnight) flee

You flee from combat!
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]
A warrior trainee walks in.

<328/971hp 397/467m 371/399mv no opponent no opponent> bloody:119 road (outside) 12am (midnight) e
e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.

<328/971hp 397/467m 369/399mv no opponent no opponent> bloody:118 road (outside) 12am (midnight) e
e
e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]
A warrior trainee walks in.

<328/971hp 397/467m 367/399mv no opponent no opponent> bloody:118 road (outside) 12am (midnight) e

The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]
A warrior trainee walks in.

<328/971hp 397/467m 365/399mv no opponent no opponent> bloody:117 road (outside) 12am (midnight)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. The
entrance to the Psionicist guild is to the north and the North Road
continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.

<328/971hp 397/467m 363/399mv no opponent no opponent> bloody:117 road (outside) 12am (midnight)
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west.

[Exits: east west]
A warrior trainee walks in.

<328/971hp 397/467m 361/399mv no opponent no opponent> bloody:116 road (outside) 12am (midnight) wear axe

Eastern Wall and North Road Junction
You are standing at the intersection of the North Road and the Eastern
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the North
Road to the west and the Eastern Wall continues to the south.

[Exits: south west]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<328/971hp 397/467m 359/399mv no opponent no opponent> bloody:116 city (outside) 12am (midnight) e

You stop wielding a pitch-black flaming longsword.
You wield an axe of bladed fury.
An axe of bladed fury feels like a part of you!

<328/971hp 397/467m 359/399mv no opponent no opponent> bloody:115 city (outside) 12am (midnight)
Large sections of white stone make up the battlement walls here.

<328/971hp 397/467m 359/399mv no opponent no opponent> bloody:115 city (outside) 12am (midnight) du

Wear which weapon in your off-hand?

<328/971hp 397/467m 359/399mv no opponent no opponent> bloody:114 city (outside) 12am (midnight) s
s

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A warrior trainee walks in.

<328/971hp 397/467m 357/399mv no opponent no opponent> bloody:114 city (outside) 12am (midnight)
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A warrior trainee walks in.

<328/971hp 397/467m 355/399mv no opponent no opponent> bloody:113 city (outside) 12am (midnight) du mad

This weapon is too heavy to be used as a secondary weapon.

<328/971hp 397/467m 355/399mv no opponent no opponent> bloody:112 city (outside) 12am (midnight) s
s

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A warrior trainee walks in.

<328/971hp 397/467m 353/399mv no opponent no opponent> bloody:112 city (outside) 12am (midnight) s

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<328/971hp 397/467m 351/399mv no opponent no opponent> bloody:111 city (outside) 12am (midnight)
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<328/971hp 397/467m 349/399mv no opponent no opponent> bloody:111 city (outside) 12am (midnight) wear mad

You stop wielding an axe of bladed fury.
You wield the blade of madness.
The blade of madness feels like a part of you!

<328/971hp 397/467m 349/399mv no opponent no opponent> bloody:120 city (outside) 12am (midnight) du ax

You stop wielding a fiery dagger.
You wield an axe of bladed fury in your off-hand.
An axe of bladed fury feels like a part of you!

<328/971hp 397/467m 349/399mv no opponent no opponent> bloody:119 city (outside) 12am (midnight) ber

Your pulse speeds up, but nothing happens.
You learn from your mistakes, and your berserk skill improves.

<328/971hp 372/467m 232/399mv no opponent no opponent> bloody:119 city (outside) 12am (midnight) whe
s
s

Peemo flies in.
A young dragon flies in.

<348/971hp 382/467m 337/399mv no opponent no opponent> bloody:119 city (outside) 1am (night)
Peemo flies east.
A young dragon flies east.

<348/971hp 382/467m 337/399mv no opponent no opponent> bloody:119 city (outside) 1am (night)
Peemo flies in.
A young dragon flies in.

<348/971hp 382/467m 337/399mv no opponent no opponent> bloody:118 city (outside) 1am (night) murder $$

Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm MASSACRES you!
Peemo's fire storm *** DEVASTATES *** a gate guard!
Peemo's fire storm *** DEVASTATES *** a gate guard!
Peemo's fire storm has started a wildfire!
Peemo has some big nasty wounds and scratches.

<278/971hp 382/467m 337/399mv shaft defensive> bloody:120 city (outside) 1am (night)
Players near you in Seringale:
<PK> Peemo Inside the East Gate
<PK> Jinjarak Inside the East Gate
Peemo's wildfire grazes you.
Peemo's wildfire MUTILATES a gate guard!
Peemo's wildfire devastates a gate guard!
You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild slash MASSACRES Peemo!
You dodge Peemo's crush.
You thrust Peemo's pound aside in a skillful parry.
Peemo looks pretty hurt.

<271/971hp 382/467m 337/399mv shaft defensive> bloody:120 city (outside) 1am (night)
No way! You are still fighting!
Peemo looks pretty hurt.

<271/971hp 382/467m 337/399mv shaft defensive> bloody:120 city (outside) 1am (night)
No way! You are still fighting!
Peemo looks pretty hurt.

<271/971hp 382/467m 337/399mv shaft defensive> bloody:120 city (outside) 1am (night)
You do the best you can!
Peemo looks pretty hurt.

<271/971hp 382/467m 337/399mv shaft defensive> bloody:120 city (outside) 1am (night) flee

You flee from combat!
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<271/971hp 382/467m 335/399mv no opponent no opponent> bloody:120 city (outside) 1am (night) sca

You scan all around.
*** Range 4 (north) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 1 (south) ***
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A gate guard is here, fighting Peemo.
A gate guard is here, fighting Peemo.
*** Range 2 (south) ***
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (south) ***
A human perimeter guard of Seringale is here, watching out for known criminals.

<271/971hp 382/467m 335/399mv no opponent no opponent> bloody:120 city (outside) 1am (night) s

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
(Glowing) A wildfire is burning here!
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A gate guard is here, fighting Peemo.
A gate guard is here, fighting Peemo.
A warrior trainee walks in.

<271/971hp 382/467m 333/399mv no opponent no opponent> bloody:119 city (outside) 1am (night) murder $$

Peemo's wildfire hits you.
Peemo's wildfire DISEMBOWELS a gate guard!
Peemo's wildfire MUTILATES a gate guard!
Peemo's crush MUTILATES a gate guard!

<262/971hp 382/467m 333/399mv no opponent no opponent> bloody:118 city (outside) 1am (night)
Peemo yells 'Help! I am being attacked by Jinjarak!'
Your slash MUTILATES Peemo!
Peemo's shield jolts under your slash, but holds.
Your chop decimates Peemo!
Your chop decimates Peemo!
Your tail injures Peemo.
Peemo looks pretty hurt.

<262/971hp 382/467m 333/399mv shaft defensive> bloody:120 city (outside) 1am (night)
Peemo has fled!
Peemo flies south.
A young dragon flies south.

<262/971hp 382/467m 333/399mv no opponent no opponent> bloody:120 city (outside) 1am (night) s

Peemo's wildfire grazes you.
Peemo's wildfire MUTILATES a gate guard!
Peemo's wildfire decimates a gate guard!

<255/971hp 382/467m 333/399mv no opponent no opponent> bloody:119 city (outside) 1am (night) murder $$

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<255/971hp 382/467m 331/399mv no opponent no opponent> bloody:119 city (outside) 1am (night)
They aren't here.

<255/971hp 382/467m 331/399mv no opponent no opponent> bloody:118 city (outside) 1am (night) s

Stairwell Under the Eastern Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north, and a ladder leads upward to
a large catapult placed strategically atop the battlement.

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<255/971hp 382/467m 329/399mv no opponent no opponent> bloody:118 city (outside) 1am (night) s
murder $$

A stone wall prevents your passage southward.

<255/971hp 382/467m 329/399mv no opponent no opponent> bloody:117 city (outside) 1am (night)
They aren't here.

<255/971hp 382/467m 329/399mv no opponent no opponent> bloody:117 city (outside) 1am (night) u

Seringale's Eastern Catapult
There is a well-built catapult sitting here, ready to send you over the
eastern wall. The wall before you is made of huge slabs of white stone.
You see small holes in various strategic parts of the wall where archers can
shoot arrows at enemies from the outside. The eastern battlements continue
to the south, while a ladder leads back down to the street level below.

[Exits: south down]
A mighty looking catapult has been set up on the battlements.
A warrior trainee walks in.

<255/971hp 382/467m 327/399mv no opponent no opponent> bloody:117 city (outside) 1am (night) s
s

On the Eastern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the north and the south.

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<255/971hp 382/467m 325/399mv no opponent no opponent> bloody:116 city (outside) 1am (night)
On the Eastern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the north and the south.

[Exits: north south]
A duergar city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<255/971hp 382/467m 323/399mv no opponent no opponent> bloody:116 city (outside) 1am (night) w
w

You run right into the back of a large building.

<255/971hp 382/467m 323/399mv no opponent no opponent> bloody:115 city (outside) 1am (night)
You run right into the back of a large building.

<255/971hp 382/467m 323/399mv no opponent no opponent> bloody:115 city (outside) 1am (night) s
s

Southeast Corner of the Battlements
You are standing atop the southeast corner of the battlements of
Seringale. The wall next to you is made of huge slabs of white stone. You
see small holes on various strategic parts of the wall where archers can
shoot arrows at enemies from the outside. The battlements continue to the
north and west.

[Exits: north west]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A duergar citizen of Seringale strolls about.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<255/971hp 382/467m 321/399mv no opponent no opponent> bloody:115 city (outside) 1am (night) sca

A large wall made of huge slabs of white stone blocks your way.

<255/971hp 382/467m 321/399mv no opponent no opponent> bloody:114 city (outside) 1am (night)
You scan all around.
*** Range 1 (north) ***
A duergar city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (north) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 1 (west) ***
A human perimeter guard of Seringale is here, watching out for known criminals.
*** Range 2 (west) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 3 (west) ***
A halfling perimeter guard of Seringale is here, watching out for known criminals.
*** Range 4 (west) ***
A duergar city guard of Seringale stands watch here.
An avian battlement guard of Seringale is here.
*** Range 5 (west) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
*** Range 6 (west) ***
A dwarven citizen of Seringale plods around the town.
A gnomish battlement guard is here.

<255/971hp 382/467m 321/399mv no opponent no opponent> bloody:114 city (outside) 1am (night) whe

Players near you in Seringale:
<PK> Peemo Inside the South Gate
<PK> Jinjarak Southeast Corner of the Battlements

<255/971hp 382/467m 321/399mv no opponent no opponent> bloody:114 city (outside) 1am (night) w

On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<255/971hp 382/467m 319/399mv no opponent no opponent> bloody:113 city (outside) 1am (night) w
w

On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<255/971hp 382/467m 317/399mv no opponent no opponent> bloody:113 city (outside) 1am (night)
On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<255/971hp 382/467m 315/399mv no opponent no opponent> bloody:112 city (outside) 1am (night) w

On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A duergar city guard of Seringale stands watch here.
An avian battlement guard of Seringale is here.
A warrior trainee walks in.

<255/971hp 382/467m 313/399mv no opponent no opponent> bloody:112 city (outside) 1am (night) w

Atop the South Gate
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west and
a ladder leads down to the city gates.

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
A warrior trainee walks in.

<255/971hp 382/467m 311/399mv no opponent no opponent> bloody:111 city (outside) 1am (night) d

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.
A gate guard steps aside and allows you to pass him.

<255/971hp 382/467m 309/399mv no opponent no opponent> bloody:111 city (outside) 1am (night) whe

Players near you in Seringale:
<PK> Peemo The Main Street
<PK> Jinjarak Inside the South Gate

<255/971hp 382/467m 309/399mv no opponent no opponent> bloody:110 city (outside) 1am (night) sca

You scan all around.
*** Range 2 (north) ***
A human city guard of Seringale stands watch here.
*** Range 3 (north) ***
The goblin extermination enforcer is here hunting down goblins.
*** Range 5 (north) ***
A drow city guard of Seringale stands watch here.
*** Range 6 (north) ***
A drow city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
*** Range 5 (south) ***
There is an old adventurer here, looking for answers in the bottom of a cup.
*** Range 6 (south) ***
Irion the Wordbearer rests next to the "horse".
*** Range 1 (up) ***
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

<255/971hp 382/467m 309/399mv no opponent no opponent> bloody:110 city (outside) 1am (night) s
s

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A warrior trainee walks in.

<255/971hp 382/467m 307/399mv no opponent no opponent> bloody:109 city (outside) 1am (night) s
s
s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A warrior trainee walks in.

<255/971hp 382/467m 305/399mv no opponent no opponent> bloody:108 field (outside) 1am (night)
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A warrior trainee walks in.

<255/971hp 382/467m 303/399mv no opponent no opponent> bloody:108 field (outside) 1am (night)
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A warrior trainee walks in.

<255/971hp 382/467m 301/399mv no opponent no opponent> bloody:107 road (outside) 1am (night)
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
There is an old adventurer here, looking for answers in the bottom of a cup.
A warrior trainee walks in.
An old adventurer slurs 'You think you know something? I'll show you something!'
An old adventurer slams his mug on the table, spilling some ale.
An old adventurer slurs 'I know as much as any guildmaster! Go on, try to PRACTICE with me. I'll show you everything!'
An old adventurer hiccups.

<255/971hp 382/467m 299/399mv no opponent no opponent> bloody:107 road (outside) 1am (night) e
e
e

The brambles are not very inviting.

<255/971hp 382/467m 299/399mv no opponent no opponent> bloody:106 road (outside) 1am (night)
The brambles are not very inviting.

<255/971hp 382/467m 299/399mv no opponent no opponent> bloody:106 road (outside) 1am (night)
The brambles are not very inviting.

<255/971hp 382/467m 299/399mv no opponent no opponent> bloody:106 road (outside) 1am (night) s

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A warrior trainee walks in.
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'

<255/971hp 382/467m 298/399mv no opponent no opponent> bloody:105 inside (indoors) 1am (night) e
e
e

The walls of the shed are splintered and stained.

<255/971hp 382/467m 298/399mv no opponent no opponent> bloody:104 inside (indoors) 1am (night) whe

The walls of the shed are splintered and stained.

<255/971hp 382/467m 298/399mv no opponent no opponent> bloody:104 inside (indoors) 1am (night) s

The walls of the shed are splintered and stained.

<255/971hp 382/467m 298/399mv no opponent no opponent> bloody:104 inside (indoors) 1am (night) s

Players near you in The Miden'nir:
<PK> Jinjarak Old Stables

<255/971hp 382/467m 298/399mv no opponent no opponent> bloody:104 inside (indoors) 1am (night) e
e

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
A warrior trainee climbs in.

<255/971hp 382/467m 295/399mv no opponent no opponent> bloody:103 mountain (outside) 1am (night) e

Thick fog and thorny bushes prevent you from traveling in that direction.

<255/971hp 382/467m 295/399mv no opponent no opponent> bloody:103 mountain (outside) 1am (night)
Thick fog and thorny bushes prevent you from traveling in that direction.

<255/971hp 382/467m 295/399mv no opponent no opponent> bloody:103 mountain (outside) 1am (night)
Thick fog and thorny bushes prevent you from traveling in that direction.

<255/971hp 382/467m 295/399mv no opponent no opponent> bloody:102 mountain (outside) 1am (night)
Thick fog and thorny bushes prevent you from traveling in that direction.

<255/971hp 382/467m 295/399mv no opponent no opponent> bloody:102 mountain (outside) 1am (night) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<255/971hp 382/467m 295/399mv no opponent no opponent> bloody:102 mountain (outside) 1am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:52m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 340/971 |
| Sex: Female Class: Warrior Mana: 428/467 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 66 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 6 hours
Spell: fire storm : lasts for 1 hours
Spell: protective shield: lasts for 1 hours
: lasts for 45 hours
Skill: devote : lasts for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<340/971hp 428/467m 399/399mv no opponent no opponent> bloody:101 mountain (outside) 2am (night) r

You wake up and start resting.

<340/971hp 428/467m 399/399mv no opponent no opponent> bloody:100 mountain (outside) 2am (night) whe

Players near you in The Miden'nir:
<PK> Jinjarak The Trail

<340/971hp 428/467m 399/399mv no opponent no opponent> bloody:100 mountain (outside) 2am (night) wa

You stand up.

<340/971hp 428/467m 399/399mv no opponent no opponent> bloody:100 mountain (outside) 2am (night) tena

You prepare your resolve and stand ready for battle.

<340/971hp 368/467m 399/399mv no opponent no opponent> bloody:99 mountain (outside) 2am (night) n
n
ber
whe

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A warrior trainee walks in.

<340/971hp 368/467m 396/399mv no opponent no opponent> bloody:93 inside (indoors) 2am (night)
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
There is an old adventurer here, looking for answers in the bottom of a cup.
A warrior trainee walks in.

<340/971hp 368/467m 395/399mv no opponent no opponent> bloody:92 road (outside) 2am (night)
Your pulse speeds up, but nothing happens.

<340/971hp 343/467m 263/399mv no opponent no opponent> bloody:92 road (outside) 2am (night) whe
wtf

Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 3250 gold!'

<340/971hp 343/467m 263/399mv no opponent no opponent> bloody:88 road (outside) 2am (night) af

Players near you in The Miden'nir:
<PK> Jinjarak A cobbled path

<340/971hp 343/467m 263/399mv no opponent no opponent> bloody:82 road (outside) 2am (night)
Players near you in The Miden'nir:
<PK> Jinjarak A cobbled path

<340/971hp 343/467m 263/399mv no opponent no opponent> bloody:82 road (outside) 2am (night)
You look for the nearest wall and beat your head into it.

<340/971hp 343/467m 263/399mv no opponent no opponent> bloody:82 road (outside) 2am (night)
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 6 hours
Spell: fire storm : lasts for 1 hours
Spell: protective shield: lasts for 1 hours
: lasts for 45 hours
Skill: devote : lasts for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<340/971hp 343/467m 263/399mv no opponent no opponent> bloody:82 road (outside) 2am (night) n
n

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A warrior trainee walks in.

<340/971hp 343/467m 261/399mv no opponent no opponent> bloody:80 road (outside) 2am (night) n
n
n

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A warrior trainee walks in.

<340/971hp 343/467m 259/399mv no opponent no opponent> bloody:80 field (outside) 2am (night) whe

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A warrior trainee walks in.

<340/971hp 343/467m 257/399mv no opponent no opponent> bloody:79 field (outside) 2am (night)
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A warrior trainee walks in.

<340/971hp 343/467m 255/399mv no opponent no opponent> bloody:79 city (outside) 2am (night)
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.

<340/971hp 343/467m 253/399mv no opponent no opponent> bloody:78 city (outside) 2am (night)
Players near you in Seringale:
<PK> Jinjarak Inside the South Gate
Vardok South of Market Square

<340/971hp 343/467m 253/399mv no opponent no opponent> bloody:78 city (outside) 2am (night) whe

Players near you in Seringale:
<PK> Jinjarak Inside the South Gate
Vardok South of Market Square

<340/971hp 343/467m 253/399mv no opponent no opponent> bloody:76 city (outside) 2am (night) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<340/971hp 343/467m 253/399mv no opponent no opponent> bloody:75 city (outside) 2am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:52m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 340/971 |
| Sex: Female Class: Warrior Mana: 343/467 |
| Size: medium Alignment: Neutral Move: 253/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 66 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 6 hours
Spell: fire storm : lasts for 1 hours
Spell: protective shield: lasts for 1 hours
: lasts for 45 hours
Skill: devote : lasts for 9 hours
Skill: warcry : modifies save vs afflictive by 6 for 8 hours
: modifies hitroll by 6 for 8 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<340/971hp 343/467m 253/399mv no opponent no opponent> bloody:75 city (outside) 2am (night) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<340/971hp 343/467m 253/399mv no opponent no opponent> bloody:74 city (outside) 2am (night) gr

Jinjarak's group:
[50 War] Jinjarak 44% hp 79% mana 93% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<433/971hp 371/467m 375/399mv no opponent no opponent> bloody:72 city (outside) 3am (night) wa

You wake and stand up.

<433/971hp 371/467m 375/399mv no opponent no opponent> bloody:71 city (outside) 3am (night) whe

Players near you in Seringale:
<PK> Jinjarak Inside the South Gate
Vardok South of Market Square

<433/971hp 371/467m 375/399mv no opponent no opponent> bloody:71 city (outside) 3am (night) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A human city guard of Seringale stands watch here.
A warrior trainee walks in.

<433/971hp 371/467m 373/399mv no opponent no opponent> bloody:70 road (outside) 3am (night) n
n
n

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A warrior trainee walks in.

<433/971hp 371/467m 370/399mv no opponent no opponent> bloody:70 road (outside) 3am (night)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A warrior trainee walks in.

<433/971hp 371/467m 367/399mv no opponent no opponent> bloody:69 road (outside) 3am (night) track

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A warrior trainee walks in.

<433/971hp 371/467m 365/399mv no opponent no opponent> bloody:69 road (outside) 3am (night) n
n

You try inspecting the ground for some tracks.

<433/971hp 371/467m 365/399mv no opponent no opponent> bloody:68 road (outside) 3am (night)
Tracks made by birds lead through from The South Main Street, continuing north. (less than a minute old)

<433/971hp 371/467m 363/399mv no opponent no opponent> bloody:67 road (outside) 3am (night)
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A warrior trainee walks in.

<433/971hp 371/467m 361/399mv no opponent no opponent> bloody:67 road (outside) 3am (night)
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.

<433/971hp 371/467m 359/399mv no opponent no opponent> bloody:66 city (outside) 3am (night) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.

<433/971hp 371/467m 357/399mv no opponent no opponent> bloody:65 road (outside) 3am (night) n
n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.

<433/971hp 371/467m 355/399mv no opponent no opponent> bloody:65 road (outside) 3am (night) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.

<433/971hp 371/467m 353/399mv no opponent no opponent> bloody:64 road (outside) 3am (night)
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
(Charmed) A dwarven mercenary is here serving his employer.
(Charmed) A young naja is here, ready to strike.
(Charmed) A skeletal warrior glows with an eerie light here.
Vardok the Sorcerer of Sand is here.
A warrior trainee walks in.

<433/971hp 371/467m 351/399mv no opponent no opponent> bloody:64 city (outside) 3am (night)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<433/971hp 371/467m 351/399mv no opponent no opponent> bloody:63 city (outside) 3am (night) w

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A warrior trainee walks in.

<433/971hp 371/467m 350/399mv no opponent no opponent> bloody:62 inside (indoors) 3am (night) n
n

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A warrior trainee walks in.

<433/971hp 371/467m 349/399mv no opponent no opponent> bloody:62 city (outside) 3am (night) e
whe

Northwest of Market Square
You are standing northwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it.

[Exits: east south]
A warrior trainee walks in.

<433/971hp 371/467m 348/399mv no opponent no opponent> bloody:61 inside (indoors) 3am (night)
North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A gnomish city guard of Seringale stands here.
A warrior trainee walks in.

<433/971hp 371/467m 347/399mv no opponent no opponent> bloody:61 city (outside) 3am (night) track

Players near you in Seringale:
<PK> Jinjarak North of Market Square
Vardok South of Market Square

<433/971hp 371/467m 347/399mv no opponent no opponent> bloody:60 city (outside) 3am (night)
You try inspecting the ground for some tracks.

<433/971hp 371/467m 347/399mv no opponent no opponent> bloody:60 city (outside) 3am (night)
Tracks made by birds lead in from The Main Street, returning north. (less than a minute old)
Tracks made by birds lead east towards Northeast of Market Square. (1 minute old)
Tracks made by birds lead through from Northwest of Market Square, continuing north. (less than a minute old)

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:59 city (outside) 3am (night) sl

You go to sleep.

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:58 city (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 44% hp 79% mana 86% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:56 city (outside) 3am (night) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:55 city (outside) 3am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:53m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 433/971 |
| Sex: Female Class: Warrior Mana: 371/467 |
| Size: medium Alignment: Neutral Move: 344/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 66 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 5 hours
Spell: fire storm : lasts for 0 hours
Spell: protective shield: lasts for 0 hours
: lasts for 44 hours
Skill: devote : lasts for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:54 city (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 44% hp 79% mana 86% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:52 city (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 44% hp 79% mana 86% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:51 city (outside) 3am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:53m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 433/971 |
| Sex: Female Class: Warrior Mana: 371/467 |
| Size: medium Alignment: Neutral Move: 344/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 66 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 5 hours
Spell: fire storm : lasts for 0 hours
Spell: protective shield: lasts for 0 hours
: lasts for 44 hours
Skill: devote : lasts for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:50 city (outside) 3am (night) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 17.

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:49 city (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 44% hp 79% mana 86% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:49 city (outside) 3am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:53m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 433/971 |
| Sex: Female Class: Warrior Mana: 371/467 |
| Size: medium Alignment: Neutral Move: 344/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 66 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 5 hours
Spell: fire storm : lasts for 0 hours
Spell: protective shield: lasts for 0 hours
: lasts for 44 hours
Skill: devote : lasts for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:48 city (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 44% hp 79% mana 86% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:47 city (outside) 3am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:53m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 433/971 |
| Sex: Female Class: Warrior Mana: 371/467 |
| Size: medium Alignment: Neutral Move: 344/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 66 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 5 hours
Spell: fire storm : lasts for 0 hours
Spell: protective shield: lasts for 0 hours
: lasts for 44 hours
Skill: devote : lasts for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:44 city (outside) 3am (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:53m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 433/971 |
| Sex: Female Class: Warrior Mana: 371/467 |
| Size: medium Alignment: Neutral Move: 344/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 34/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 66 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 5 hours
Spell: fire storm : lasts for 0 hours
Spell: protective shield: lasts for 0 hours
: lasts for 44 hours
Skill: devote : lasts for 8 hours
Skill: warcry : modifies save vs afflictive by 6 for 7 hours
: modifies hitroll by 6 for 7 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<433/971hp 371/467m 344/399mv no opponent no opponent> bloody:44 city (outside) 3am (night) gr

Jinjarak's group:
[50 War] Jinjarak 44% hp 79% mana 86% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)
You no longer feel the effects of the fire storm.
Your protective shield dissipates.

<520/971hp 415/467m 399/399mv no opponent no opponent> bloody:43 city (outside) 4am (night) wa

You wake and stand up.

<520/971hp 415/467m 399/399mv no opponent no opponent> bloody:42 city (outside) 4am (night) whe

Players near you in Seringale:
<PK> Jinjarak North of Market Square
Vardok South of Market Square

<520/971hp 415/467m 399/399mv no opponent no opponent> bloody:42 city (outside) 4am (night) tena

You prepare your resolve and stand ready for battle.

<520/971hp 355/467m 399/399mv no opponent no opponent> bloody:41 city (outside) 4am (night) n
n
n
n
n
n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A warrior trainee walks in.

<520/971hp 355/467m 397/399mv no opponent no opponent> bloody:35 road (outside) 4am (night)
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A warrior trainee walks in.

<520/971hp 355/467m 395/399mv no opponent no opponent> bloody:34 road (outside) 4am (night)
The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A warrior trainee walks in.

<520/971hp 355/467m 393/399mv no opponent no opponent> bloody:34 road (outside) 4am (night) n

North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A warrior trainee walks in.

<520/971hp 355/467m 391/399mv no opponent no opponent> bloody:33 city (outside) 4am (night) n

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A warrior trainee walks in.

<520/971hp 355/467m 389/399mv no opponent no opponent> bloody:33 road (outside) 4am (night) whe

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A warrior trainee walks in.

<520/971hp 355/467m 387/399mv no opponent no opponent> bloody:32 road (outside) 4am (night)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A warrior trainee walks in.

<520/971hp 355/467m 385/399mv no opponent no opponent> bloody:32 road (outside) 4am (night) track

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A warrior trainee walks in.

<520/971hp 355/467m 383/399mv no opponent no opponent> bloody:31 road (outside) 4am (night)
Players near you in Seringale:
<PK> Jinjarak The North Main Street
Vardok South of Market Square

<520/971hp 355/467m 383/399mv no opponent no opponent> bloody:31 road (outside) 4am (night)
You try inspecting the ground for some tracks.

<520/971hp 355/467m 383/399mv no opponent no opponent> bloody:31 road (outside) 4am (night)
Tracks made by birds lead through from The North Main Street, continuing north. (1 minute old)

<520/971hp 355/467m 381/399mv no opponent no opponent> bloody:29 road (outside) 4am (night) n
n

Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A halfling city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.

<520/971hp 355/467m 379/399mv no opponent no opponent> bloody:28 city (outside) 4am (night) n
n

Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A duergar city guard of Seringale stands watch here.
A warrior trainee walks in.
A duergar city guard walks south.

<520/971hp 355/467m 377/399mv no opponent no opponent> bloody:28 city (outside) 4am (night) n

Path in the plains
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair. The path continues east, north and
west to the plains.

[Exits: north east south west]
Aruncus the Druid is walking around here, searching for herbs.
A warrior trainee walks in.

<520/971hp 355/467m 375/399mv no opponent no opponent> bloody:27 field (outside) 4am (night) whe

Gallow hill
You walk in the grassy plains. On this little hill you can make out two
wooden frames with something swinging underneath. In the shadows, you
spot a sign.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(Glowing) A small candle has been placed inside a carved out turnip.
(Magical) A strange looking amulet is lying here, half covered with dust.
A red herb is growing here.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
A warrior trainee walks in.

<520/971hp 355/467m 372/399mv no opponent no opponent> bloody:27 hills (outside) 4am (night)
Grassy plains
You walk in some grassy plains. The wind is strong and rough. To the north
are the foothills and mountains.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.
A warrior trainee walks in.

<520/971hp 355/467m 369/399mv no opponent no opponent> bloody:26 field (outside) 4am (night)
Players near you in Plains of the North:
<PK> Jinjarak Grassy plains

<520/971hp 355/467m 369/399mv no opponent no opponent> bloody:26 field (outside) 4am (night) use bandage

I don't think much is to be achieved by that.

<520/971hp 355/467m 369/399mv no opponent no opponent> bloody:25 field (outside) 4am (night) n
n

Grassy foothills
You walk in the grassy foothills north of the plains. The wind is rough.
To the north are the foothills and mountains.

[Exits: north east south west]
A warrior trainee walks in.

<520/971hp 355/467m 366/399mv no opponent no opponent> bloody:25 hills (outside) 4am (night) n

The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]
A cute rabbit is here.
A warrior trainee walks in.

<520/971hp 355/467m 362/399mv no opponent no opponent> bloody:24 hills (outside) 4am (night)
Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]
A warrior trainee climbs in.

<520/971hp 355/467m 357/399mv no opponent no opponent> bloody:24 mountain (outside) 4am (night) g banda sac

You get a bandage from a Loot Sack.

<520/971hp 355/467m 357/399mv no opponent no opponent> bloody:22 mountain (outside) 4am (night) whe

Players near you in Mount Saidian:
<PK> Jinjarak Base of Mount Saidian

<520/971hp 355/467m 357/399mv no opponent no opponent> bloody:21 mountain (outside) 4am (night) trac

You try inspecting the ground for some tracks.

<520/971hp 355/467m 357/399mv no opponent no opponent> bloody:18 mountain (outside) 4am (night)
The trail is cold here.

<520/971hp 355/467m 357/399mv no opponent no opponent> bloody:17 mountain (outside) 4am (night) s

The steep foothills
You are walking in the steep foothills. It is rather hard to move here. To
the north, the mountains tower over you. Pine trees grow here.

[Exits: north east south west]
A cute rabbit is here.
A warrior trainee walks in.

<520/971hp 355/467m 352/399mv no opponent no opponent> bloody:16 hills (outside) 4am (night) e
e

The steep foothills
You are walking in the steep foothills. It is quite hard to move here.
Further to the north, the mountains tower over you. Several pine trees
grow here.

[Exits: east south west]
A warrior trainee walks in.

<520/971hp 355/467m 348/399mv no opponent no opponent> bloody:16 hills (outside) 4am (night) dr

The pool in the foothills
You are standing by a pool in the small foothills. It is cold and you can
see the moon reflecting off the water. A steep slope rises up into the
foothills to the north. Behind them are the mountains.

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A warrior trainee walks in.

<520/971hp 355/467m 344/399mv no opponent no opponent> bloody:15 hills (outside) 4am (night) whe

You drink water from a crystal clear pool of water.
Your thirst is quenched.

<520/971hp 355/467m 344/399mv no opponent no opponent> bloody:15 hills (outside) 4am (night)
Players near you in Plains of the North:
<PK> Jinjarak The pool in the foothills

<520/971hp 355/467m 344/399mv no opponent no opponent> bloody:14 hills (outside) 4am (night) n
n

Path to the Mountains
A mountain range is to the north. You stand amongst loose rocks and
pebbles that have fallen off during recent landslides. A stone paved
slope takes you directly to the base of the mountains. The ground is a
little muddy due to the pool just south of here. As you get near the
mountain, the wind begins to pick up a bit, making it a chilly night.

[Exits: north south]
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A warrior trainee walks in.

<520/971hp 355/467m 340/399mv no opponent no opponent> bloody:14 hills (outside) 4am (night) whe

Base of the Mountains
You stand at the base of a steep mountain range. Dark ominous clouds loom
overhead in a menacing way, blocking out the moonlight. Large boulders
are parted to the side, clearing a path that allows you a passage into the
mountains. You spot some vultures circling overhead, waiting to descend
to a meal of an unfortunate traveler. A hidden sign to your left warns
hikers to not stray off the trail, perhaps you should heed it.

[Exits: south up]
A traveler is here, adventuring through the woods.
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A warrior trainee walks in.
The day has begun.

<547/971hp 365/467m 399/399mv no opponent no opponent> bloody:14 hills (outside) 5am (dawn)
Players near you in Mountain Trail:
<PK> Jinjarak Base of the Mountains

<547/971hp 365/467m 399/399mv no opponent no opponent> bloody:13 hills (outside) 5am (dawn) s

Path to the Mountains
You see a mountain range to the north. The higher up the mountain, the
steeper it gets. Sharp, ragged rocks line the crest, making it impossible
to reach the top safely. You stand amongst loose rocks and pebbles that
have fallen off during recent landslides. A stone paved slope takes you
directly to the base of the mountains. The ground is a little muddy due
to the pool just south of here. As you get near the mountain, the wind
begins to pick up a bit.

[Exits: north south]
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A warrior trainee walks in.

<547/971hp 365/467m 395/399mv no opponent no opponent> bloody:13 hills (outside) 5am (dawn) s
e

The pool in the foothills
You are standing by a pool nestled in the foothills. The water is clear
and looks refreshingly cold. A steep slope rises up from the foothills to
the north, leading towards a snow-capped mountain far in the distance. To
the south, east, and west are some foothills, and further south beyond the
plains is the skyline of Seringale.

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A warrior trainee walks in.

<547/971hp 365/467m 391/399mv no opponent no opponent> bloody:12 hills (outside) 5am (dawn) e
e

Path in the foothills
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair as you watch the beautiful landscaping
here. To the south, east, and west you can walk among the rolling foothills
of the plains. Further south are the plains and beyond that, Seringale.

[Exits: east south west]
A warrior trainee walks in.

<547/971hp 365/467m 387/399mv no opponent no opponent> bloody:12 hills (outside) 5am (dawn) e
e

Path in the foothills
You are on a path among the grassy plains. The wind blows at your cheeks
with a strength and purpose of mother nature. Creatures of the plains
scamper away from you as your footsteps draw near to them. To the east and
west are some rolling foothills. You can barely make out a side path
through vegetation to the north.

[Exits: north east south west]
A warrior trainee walks in.

<547/971hp 365/467m 383/399mv no opponent no opponent> bloody:11 hills (outside) 5am (dawn)
Path in the foothills
You are on a path through the rocky foothills. The wind blows at your
cheeks with a strength and purpose of mother nature. Creatures of the
plains scamper away from you as your footsteps draw near to them. To the
east and west the path continues on before you. Far off to the north you
can see the peak of a grand mountain.

[Exits: east west]
A warrior trainee walks in.

<547/971hp 365/467m 379/399mv no opponent no opponent> bloody:11 hills (outside) 5am (dawn) track

The path intersection
You are standing at the intersection of three paths. To the west you can
follow a long, narrow path through the foothills. To the north a wide path
leads to the village of Ofcol, while an ancient-looking and overgrown path
leads away towards the south.

[Exits: north south west]
A warrior trainee walks in.

<547/971hp 365/467m 376/399mv no opponent no opponent> bloody:10 field (outside) 5am (dawn)
A row of sickly looking hedges blocks your way east.

<547/971hp 365/467m 376/399mv no opponent no opponent> bloody:10 field (outside) 5am (dawn)
You try inspecting the ground for some tracks.

<547/971hp 365/467m 376/399mv no opponent no opponent> bloody:9 field (outside) 5am (dawn)
The trail is cold here.

<547/971hp 365/467m 376/399mv no opponent no opponent> bloody:8 field (outside) 5am (dawn) w

Path in the foothills
You are on a path through the rocky foothills. The wind blows at your
cheeks with a strength and purpose of mother nature. Creatures of the
plains scamper away from you as your footsteps draw near to them. To the
east and west the path continues on before you. Far off to the north you
can see the peak of a grand mountain.

[Exits: east west]
A warrior trainee walks in.

<547/971hp 365/467m 373/399mv no opponent no opponent> bloody:8 hills (outside) 5am (dawn) w
w
w

Path in the foothills
You are on a path among the grassy plains. The wind blows at your cheeks
with a strength and purpose of mother nature. Creatures of the plains
scamper away from you as your footsteps draw near to them. To the east and
west are some rolling foothills. You can barely make out a side path
through vegetation to the north.

[Exits: north east south west]
A warrior trainee walks in.

<547/971hp 365/467m 369/399mv no opponent no opponent> bloody:7 hills (outside) 5am (dawn) w
w
w

Path in the foothills
You are walking on a path situated in the rough plains. You feel the
strong winds blow through your hair as you watch the beautiful landscaping
here. To the south, east, and west you can walk among the rolling foothills
of the plains. Further south are the plains and beyond that, Seringale.

[Exits: east south west]
A warrior trainee walks in.

<547/971hp 365/467m 365/399mv no opponent no opponent> bloody:7 hills (outside) 5am (dawn) w

The pool in the foothills
You are standing by a pool nestled in the foothills. The water is clear
and looks refreshingly cold. A steep slope rises up from the foothills to
the north, leading towards a snow-capped mountain far in the distance. To
the south, east, and west are some foothills, and further south beyond the
plains is the skyline of Seringale.

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A warrior trainee walks in.

<547/971hp 365/467m 361/399mv no opponent no opponent> bloody:6 hills (outside) 5am (dawn)
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: east south west]
A warrior trainee walks in.

<547/971hp 365/467m 357/399mv no opponent no opponent> bloody:6 hills (outside) 5am (dawn)
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]
A cute rabbit is here.
A warrior trainee walks in.

<547/971hp 365/467m 353/399mv no opponent no opponent> bloody:5 hills (outside) 5am (dawn)
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A warrior trainee walks in.

<547/971hp 365/467m 349/399mv no opponent no opponent> bloody:5 hills (outside) 5am (dawn) w
w

The hills are far too steep to the west to climb.

<547/971hp 365/467m 349/399mv no opponent no opponent> bloody:4 hills (outside) 5am (dawn) n

The hills are far too steep to the west to climb.

<547/971hp 365/467m 349/399mv no opponent no opponent> bloody:4 hills (outside) 5am (dawn) n

The hills are far too steep to the west to climb.

<547/971hp 365/467m 349/399mv no opponent no opponent> bloody:4 hills (outside) 5am (dawn) n

A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A warrior trainee walks in.

<547/971hp 365/467m 346/399mv no opponent no opponent> bloody:3 field (outside) 5am (dawn)
Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A wood-elf ranger stands here, watching you with caution.
A warrior trainee walks in.

<547/971hp 365/467m 344/399mv no opponent no opponent> bloody:3 field (outside) 5am (dawn) track

Scenic Rock
You stand upon a jutting protrusion of sandstone, overlooking the vale
below. From here you can see odd sorts of tree huts formed by excellent
elven craftsmanship that emerge between the branches of trees that sprout
along the rim of the valley. You notice a sort of leafy tunnel that seems
to allow passage into the vale below.

[Exits: south down]
A regal sign has been attached to a nearby tree.
A warrior trainee walks in.

<547/971hp 365/467m 342/399mv no opponent no opponent> bloody:2 field (outside) 5am (dawn)
You try inspecting the ground for some tracks.

<547/971hp 365/467m 342/399mv no opponent no opponent> bloody:2 field (outside) 5am (dawn)
The trail is cold here.

<547/971hp 365/467m 342/399mv no opponent no opponent> bloody:1 field (outside) 5am (dawn) s
s

Along the Path
You suddenly find yourself wading through knee-high grasses, as the path
is swallowed by infringing vegetation - yet the path remains distinct, for
the earth to either side of you has collapsed into the valley below.
Majestic trees have since grown from the fallen earth and crowd around you,
blocking out most of the sun and leaving the path in deep shadow. A
fragile-looking meshwork of branches spans to both east and west, framed by
rows of narrow arching trunks, forming a delicate walkway through the
foliage.

[Exits: north east south west]
A wood-elf ranger stands here, watching you with caution.
A warrior trainee walks in.

<547/971hp 365/467m 340/399mv no opponent no opponent> evasive:60 field (outside) 5am (dawn) whe

A Path from the Plains
You are travelling on an old overgrown path leading away from the plains
north of Seringale. The path doesn't look like it is used very often, but a
trail through it has been relatively well kept. Small rocks and stones lie
scattered in the grass. South of here leads back into the plains, while the
pathway northwards leads into a valley occupied by elves.

[Exits: north south]
A warrior trainee walks in.

<547/971hp 365/467m 338/399mv no opponent no opponent> evasive:59 field (outside) 5am (dawn)
Players near you in Sylvan Vale:
<PK> Jinjarak A Path from the Plains

<547/971hp 365/467m 338/399mv no opponent no opponent> evasive:59 field (outside) 5am (dawn) s

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south]
A bunch of pretty wild flowers is here.
A cute rabbit is here.
A warrior trainee walks in.

<547/971hp 365/467m 335/399mv no opponent no opponent> evasive:58 hills (outside) 5am (dawn) s

In front of hut in foothills
You are standing in the foothills. To the west, well hidden among the
small foothills and pines, you see a small hut. To the north you can see
the foothills, and some pine forest. Further on mountain peaks are
visible.

[Exits: north east south west]
A cute rabbit is here.
A warrior trainee walks in.

<547/971hp 365/467m 331/399mv no opponent no opponent> evasive:57 hills (outside) 5am (dawn) e
e

Grassy foothills
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]
A warrior trainee walks in.

<547/971hp 365/467m 327/399mv no opponent no opponent> evasive:57 hills (outside) 5am (dawn)
Path in the plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]
A warrior trainee walks in.

<547/971hp 365/467m 323/399mv no opponent no opponent> evasive:56 hills (outside) 5am (dawn) whe

Players near you in Plains of the North:
<PK> Jinjarak Path in the plains

<547/971hp 365/467m 323/399mv no opponent no opponent> evasive:56 hills (outside) 5am (dawn) n

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: east south west]
A warrior trainee walks in.

<547/971hp 365/467m 319/399mv no opponent no opponent> evasive:55 hills (outside) 5am (dawn) n
n

The hills become too steep to allow passage north.

<547/971hp 365/467m 319/399mv no opponent no opponent> evasive:55 hills (outside) 5am (dawn)
The hills become too steep to allow passage north.

<547/971hp 365/467m 319/399mv no opponent no opponent> evasive:54 hills (outside) 5am (dawn) e

The pool in the foothills
You are standing by a pool nestled in the foothills. The water is clear
and looks refreshingly cold. A steep slope rises up from the foothills to
the north, leading towards a snow-capped mountain far in the distance. To
the south, east, and west are some foothills, and further south beyond the
plains is the skyline of Seringale.

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A warrior trainee walks in.

<547/971hp 365/467m 315/399mv no opponent no opponent> evasive:54 hills (outside) 5am (dawn) n

Path to the Mountains
You see a mountain range to the north. The higher up the mountain, the
steeper it gets. Sharp, ragged rocks line the crest, making it impossible
to reach the top safely. You stand amongst loose rocks and pebbles that
have fallen off during recent landslides. A stone paved slope takes you
directly to the base of the mountains. The ground is a little muddy due
to the pool just south of here. As you get near the mountain, the wind
begins to pick up a bit.

[Exits: north south]
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A warrior trainee walks in.

<547/971hp 365/467m 311/399mv no opponent no opponent> evasive:54 hills (outside) 5am (dawn) s

The pool in the foothills
You are standing by a pool nestled in the foothills. The water is clear
and looks refreshingly cold. A steep slope rises up from the foothills to
the north, leading towards a snow-capped mountain far in the distance. To
the south, east, and west are some foothills, and further south beyond the
plains is the skyline of Seringale.

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A warrior trainee walks in.

<547/971hp 365/467m 307/399mv no opponent no opponent> evasive:53 hills (outside) 5am (dawn) n

Path to the Mountains
You see a mountain range to the north. The higher up the mountain, the
steeper it gets. Sharp, ragged rocks line the crest, making it impossible
to reach the top safely. You stand amongst loose rocks and pebbles that
have fallen off during recent landslides. A stone paved slope takes you
directly to the base of the mountains. The ground is a little muddy due
to the pool just south of here. As you get near the mountain, the wind
begins to pick up a bit.

[Exits: north south]
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A warrior trainee walks in.

<547/971hp 365/467m 303/399mv no opponent no opponent> evasive:52 hills (outside) 5am (dawn) n

Base of the Mountains
You stand at the base of a steep mountain range. Dark ominous clouds loom
overhead in a menacing way. Large boulders are parted to the side,
clearing a path that allows you a passage into the mountains. You spot
some vultures circling overhead, waiting to descend to a meal of an
unfortunate traveler. A sign to your left warns hikers to not stray off
the trail, perhaps you should heed it.

[Exits: south up]
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A warrior trainee walks in.

<547/971hp 365/467m 299/399mv no opponent no opponent> evasive:51 hills (outside) 5am (dawn) track

You try inspecting the ground for some tracks.

<547/971hp 365/467m 299/399mv no opponent no opponent> evasive:51 hills (outside) 5am (dawn) s

The trail is cold here.

<547/971hp 365/467m 299/399mv no opponent no opponent> evasive:50 hills (outside) 5am (dawn)
Path to the Mountains
You see a mountain range to the north. The higher up the mountain, the
steeper it gets. Sharp, ragged rocks line the crest, making it impossible
to reach the top safely. You stand amongst loose rocks and pebbles that
have fallen off during recent landslides. A stone paved slope takes you
directly to the base of the mountains. The ground is a little muddy due
to the pool just south of here. As you get near the mountain, the wind
begins to pick up a bit.

[Exits: north south]
A vulture circles over you, waiting to swoop down to their meal.
A vulture circles over you, waiting to swoop down to their meal.
A warrior trainee walks in.

<547/971hp 365/467m 295/399mv no opponent no opponent> evasive:49 hills (outside) 5am (dawn) s

The pool in the foothills
You are standing by a pool nestled in the foothills. The water is clear
and looks refreshingly cold. A steep slope rises up from the foothills to
the north, leading towards a snow-capped mountain far in the distance. To
the south, east, and west are some foothills, and further south beyond the
plains is the skyline of Seringale.

[Exits: north east south west]
A crystal clear pool of water looks refreshing.
A warrior trainee walks in.

<547/971hp 365/467m 291/399mv no opponent no opponent> evasive:48 hills (outside) 5am (dawn) w
w

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: east south west]
A warrior trainee walks in.

<547/971hp 365/467m 287/399mv no opponent no opponent> evasive:48 hills (outside) 5am (dawn)
The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]
A cute rabbit is here.
A warrior trainee walks in.

<547/971hp 365/467m 283/399mv no opponent no opponent> evasive:47 hills (outside) 5am (dawn) n

Base of Mount Saidian
You are at the base of a large mountain which towers over Ofcol. Far off
to the south you see the faint lights of Seringale. An old path continues
winding slowly up the mountain, its old worn surface well trodden and very
rough. The path leads up towards an ancient town occupied by avians that
have held the mountain for a millennium.

[Exits: south up]
A warrior trainee climbs in.

<547/971hp 365/467m 278/399mv no opponent no opponent> evasive:47 mountain (outside) 5am (dawn) whe

Players near you in Mount Saidian:
<PK> Jinjarak Base of Mount Saidian

<547/971hp 365/467m 278/399mv no opponent no opponent> evasive:46 mountain (outside) 5am (dawn) track

You try inspecting the ground for some tracks.

<547/971hp 365/467m 278/399mv no opponent no opponent> evasive:45 mountain (outside) 5am (dawn)
The trail is cold here.

<547/971hp 365/467m 278/399mv no opponent no opponent> evasive:44 mountain (outside) 5am (dawn) s

The steep foothills
You are walking through steep foothills of a tall mountain far to the
north. It is quite hard to move here due to the uneven footing and
generally rough terrain. Pine trees have grown here, seemingly for
centuries, as they begin to crowd you the further you go. Far to the south
you can barely see the skyline of a city.

[Exits: north east south west]
A cute rabbit is here.
A warrior trainee walks in.

<547/971hp 365/467m 273/399mv no opponent no opponent> evasive:43 hills (outside) 5am (dawn) s
s
s
s

Grassy foothills
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north you see a
far off mountain peak, while the skyline of Seringale rises up to the south.

[Exits: north east south west]
A warrior trainee walks in.

<547/971hp 365/467m 269/399mv no opponent no opponent> evasive:43 hills (outside) 5am (dawn) s

Grassy plains
You are walking across grassy plains. The wind blows at your cheeks with
a strength and purpose of mother nature. Creatures of the plains scamper
away from you as your footsteps draw near to them. To the north, east and
west the plains stretch out before you, while the skyline of Seringale rises
up to the south.

[Exits: north east south west up]
A long sturdy ladder reaches up into the heavens.
A cute rabbit is here.
A warrior trainee walks in.

<547/971hp 365/467m 266/399mv no opponent no opponent> evasive:42 field (outside) 5am (dawn) whe

Gallow hill
You walk in the grassy plains. On this little hill you can see two
gallows, with rotting human tissue hanging from the ropes. There is a sign
here.

[Exits: north east south west]
The disfigured corpse of Harlen hangs from the gallows.
(Glowing) A small candle has been placed inside a carved out turnip.
(Magical) A strange looking amulet is lying here, half covered with dust.
A red herb is growing here.
A cute rabbit is here.
(White Aura) A black veiled female figure waits here patiently.
A warrior trainee walks in.

<547/971hp 365/467m 263/399mv no opponent no opponent> evasive:42 hills (outside) 5am (dawn)
Path in the plains
You are walking on a faint path leading into the plains. You feel a
silent whisper as the gentle breeze blows through your hair as you ponder
what created this beautiful place. As you glance around you see a huge
mountain covered with elegant white clouds to the distant north. The path
continues to the east through some high grass in the plains.

[Exits: north east south west]
A warrior trainee walks in.

<547/971hp 365/467m 260/399mv no opponent no opponent> evasive:41 field (outside) 5am (dawn)
Outside the North Gate
You are outside the North Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the beginnings of a grass field to the
north and the entrance into the city of Seringale to the south.

[Exits: north south]
A warrior trainee walks in.

<547/971hp 365/467m 258/399mv no opponent no opponent> evasive:41 city (outside) 5am (dawn)
Players near you in Seringale:
<PK> Jinjarak Outside the North Gate
The sun rises in the east.
The town clock tolls once as the day begins.

<576/971hp 373/467m 363/399mv no opponent no opponent> evasive:40 city (outside) 6am (day) s

Inside the North Gate
You are inside the North Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the south, the
north gate to the north, and the battlement of the city above you.

[Exits: north south up]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.
A gate guard steps aside and allows you to pass him.

<576/971hp 373/467m 361/399mv no opponent no opponent> evasive:39 city (outside) 6am (day) whe

Players near you in Seringale:
<PK> Jinjarak Inside the North Gate

<576/971hp 373/467m 361/399mv no opponent no opponent> evasive:39 city (outside) 6am (day) s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the Main
Street continues to the north and the south.

[Exits: north south]
A warrior trainee walks in.

<576/971hp 373/467m 359/399mv no opponent no opponent> evasive:38 road (outside) 6am (day) s
s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance of
the Temple of Odoacer to the west, City Hall to the east, and the Main
Street continues to the north and the south.

[Exits: north east south west]
A warrior trainee walks in.

<576/971hp 373/467m 357/399mv no opponent no opponent> evasive:38 road (outside) 6am (day) s
s

The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. You see the entrance
of the Cityguard Headquarters to the east and the Main Street continues
to the north and the south.

[Exits: north east south west]
A warrior trainee walks in.

<576/971hp 373/467m 355/399mv no opponent no opponent> evasive:37 road (outside) 6am (day)
The North Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. It is peaceful and quiet here. Around you are
magnificent buildings made of fanciful stonework. The Main Street
continues to the north, the North Square is to the south, and the
Training Grounds is to the west.

[Exits: north south west]
A warrior trainee walks in.

<576/971hp 373/467m 353/399mv no opponent no opponent> evasive:37 road (outside) 6am (day)
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.

<576/971hp 373/467m 351/399mv no opponent no opponent> evasive:36 city (outside) 6am (day) s

The Main Street
You are on the Main Street of Seringale. It is a very wide street with
lots of space to both sides. There are a significant number of people
rushing from one place to another, minding their own business. You see the
bustling North Square to the north, as the Main street continues to the
south. The side of an inn lies to the west and a strange shop to the east,
but their entrances face the North Road. A small pile of breadcrumbs lies
in the center of the street for some mundane reason.

[Exits: north south]
A warrior trainee walks in.

<576/971hp 373/467m 349/399mv no opponent no opponent> evasive:36 road (outside) 6am (day) track

You try inspecting the ground for some tracks.

<576/971hp 373/467m 349/399mv no opponent no opponent> evasive:35 road (outside) 6am (day)
Tracks made by birds lead through from North Square, continuing south. (2 minutes old)
Tracks made by birds lead through from The Main Street, continuing north. (2 minutes old)

<576/971hp 373/467m 345/399mv no opponent no opponent> evasive:33 road (outside) 6am (day) s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a map to
the east and the Mocker's Tavern to the west. Main Street continues to the
north and south.

[Exits: north east south west]
A warrior trainee walks in.

<576/971hp 373/467m 343/399mv no opponent no opponent> evasive:30 road (outside) 6am (day) s
s

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a flute
to the west, and the general shop to the east.

[Exits: north east south west]
A warrior trainee walks in.

<576/971hp 373/467m 341/399mv no opponent no opponent> evasive:29 road (outside) 6am (day) s

North of Market Square
You are north of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the north.

[Exits: north east west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A dwarven city guard of Seringale stands watch here.
A gnomish city guard of Seringale stands here.
A warrior trainee walks in.

<576/971hp 373/467m 339/399mv no opponent no opponent> evasive:29 city (outside) 6am (day)
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<576/971hp 373/467m 339/399mv no opponent no opponent> evasive:28 city (outside) 6am (day) e

Northeast of Market Square
You are standing northeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
The road is well worn from the traffic constantly passing over it.
You see a path around the square to the west and the south.

[Exits: south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.

<576/971hp 373/467m 338/399mv no opponent no opponent> evasive:28 inside (indoors) 6am (day) s

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A long-haired lanky man with piercing blue eyes stands here.
A warrior trainee walks in.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<576/971hp 373/467m 337/399mv no opponent no opponent> evasive:28 city (outside) 6am (day) track

You try inspecting the ground for some tracks.

<576/971hp 373/467m 337/399mv no opponent no opponent> evasive:27 city (outside) 6am (day) whe

Tracks made by birds lead through from Northeast of Market Square, continuing east. (2 minutes old)

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:26 city (outside) 6am (day)
Players near you in Seringale:
<PK> Jinjarak East of Market Square

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:25 city (outside) 6am (day) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:23 city (outside) 6am (day) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:22 city (outside) 6am (day) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:20 city (outside) 6am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:54m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 576/971 |
| Sex: Female Class: Warrior Mana: 373/467 |
| Size: medium Alignment: Neutral Move: 335/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 66 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 2 hours
: lasts for 41 hours
Skill: devote : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:19 city (outside) 6am (day) gr

Jinjarak's group:
[50 War] Jinjarak 59% hp 79% mana 83% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:17 city (outside) 6am (day) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:16 city (outside) 6am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:54m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 576/971 |
| Sex: Female Class: Warrior Mana: 373/467 |
| Size: medium Alignment: Neutral Move: 335/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 66 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 2 hours
: lasts for 41 hours
Skill: devote : lasts for 5 hours
Skill: warcry : modifies save vs afflictive by 6 for 4 hours
: modifies hitroll by 6 for 4 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:15 city (outside) 6am (day) gr

Jinjarak's group:
[50 War] Jinjarak 59% hp 79% mana 83% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:12 city (outside) 6am (day) gr

Jinjarak's group:
[50 War] Jinjarak 59% hp 79% mana 83% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<576/971hp 373/467m 335/399mv no opponent no opponent> evasive:12 city (outside) 6am (day) gr

Jinjarak's group:
[50 War] Jinjarak 69% hp 87% mana 100% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<677/971hp 408/467m 399/399mv no opponent no opponent> evasive:11 city (outside) 7am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:55m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 677/971 |
| Sex: Female Class: Warrior Mana: 408/467 |
| Size: medium Alignment: Neutral Move: 399/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Changing Hunger: [****-] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 66 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -8 for 1 hours
: lasts for 40 hours
Skill: devote : lasts for 4 hours
Skill: warcry : modifies save vs afflictive by 6 for 3 hours
: modifies hitroll by 6 for 3 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<677/971hp 408/467m 399/399mv no opponent no opponent> evasive:10 city (outside) 7am (day) wa

You wake and stand up.

<677/971hp 408/467m 399/399mv no opponent no opponent> evasive:10 city (outside) 7am (day) tena

You prepare your resolve and stand ready for battle.

<677/971hp 348/467m 399/399mv no opponent no opponent> evasive:9 city (outside) 7am (day) e
e
e
e
whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A warrior trainee walks in.

<677/971hp 348/467m 397/399mv no opponent no opponent> evasive:3 road (outside) 7am (day)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A warrior trainee walks in.

<677/971hp 348/467m 395/399mv no opponent no opponent> evasive:3 road (outside) 7am (day)
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A warrior trainee walks in.

<677/971hp 348/467m 393/399mv no opponent no opponent> evasive:2 city (outside) 7am (day)
The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A blue herb is growing here.
A warrior trainee walks in.

<677/971hp 348/467m 391/399mv no opponent no opponent> evasive:2 road (outside) 7am (day) e

Players near you in Seringale:
<PK> Jinjarak The East Common Road

<677/971hp 348/467m 391/399mv no opponent no opponent> evasive:1 road (outside) 7am (day) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A simple wooden mallet lies here.
A warrior trainee walks in.

<677/971hp 348/467m 389/399mv no opponent no opponent> evasive:1 road (outside) 7am (day) e
whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 387/399mv no opponent no opponent> active road (outside) 7am (day) e
e

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A pile of gold coins.
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
The corpse of a gate guard is lying here.
A warrior trainee walks in.

<677/971hp 348/467m 385/399mv no opponent no opponent> active city (outside) 7am (day)
Players near you in Seringale:
<PK> Jinjarak Inside the East Gate

<677/971hp 348/467m 385/399mv no opponent no opponent> active city (outside) 7am (day)
Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A small runed key lies here.
A warrior trainee walks in.

<677/971hp 348/467m 383/399mv no opponent no opponent> active city (outside) 7am (day) track

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 381/399mv no opponent no opponent> active road (outside) 7am (day)
You try inspecting the ground for some tracks.

<677/971hp 348/467m 381/399mv no opponent no opponent> active road (outside) 7am (day)
Tracks made by birds lead through from Outside the East Gate, continuing east. (1 minute old)

<677/971hp 348/467m 379/399mv no opponent no opponent> active road (outside) 7am (day) e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 377/399mv no opponent no opponent> active road (outside) 7am (day) e
e
e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 375/399mv no opponent no opponent> active road (outside) 7am (day) e
e
e

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 373/399mv no opponent no opponent> active road (outside) 7am (day) whe

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 371/399mv no opponent no opponent> active road (outside) 7am (day)
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A warrior trainee walks in.

<677/971hp 348/467m 369/399mv no opponent no opponent> active road (outside) 7am (day)
Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 367/399mv no opponent no opponent> active road (outside) 7am (day)
Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 365/399mv no opponent no opponent> active road (outside) 7am (day)
Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<677/971hp 348/467m 365/399mv no opponent no opponent> active road (outside) 7am (day) track

You try inspecting the ground for some tracks.

<677/971hp 348/467m 365/399mv no opponent no opponent> active road (outside) 7am (day)
Tracks made by birds lead through from Along the Eastern Road, continuing east. (1 minute old)

<677/971hp 348/467m 363/399mv no opponent no opponent> active road (outside) 7am (day) e
e

The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A warrior trainee walks in.

<677/971hp 348/467m 361/399mv no opponent no opponent> active road (outside) 7am (day) e

Alas, you cannot go that way.

<677/971hp 348/467m 361/399mv no opponent no opponent> active road (outside) 7am (day) s

Alas, you cannot go that way.

<677/971hp 348/467m 361/399mv no opponent no opponent> active road (outside) 7am (day) e

On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]
A warrior trainee walks in.

<677/971hp 348/467m 359/399mv no opponent no opponent> active road (outside) 7am (day) e
e
e
e

On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 357/399mv no opponent no opponent> active road (outside) 7am (day)
On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.
A warrior trainee walks in.

<677/971hp 348/467m 355/399mv no opponent no opponent> active road (outside) 7am (day)
On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]
A warrior trainee walks in.

<677/971hp 348/467m 353/399mv no opponent no opponent> active road (outside) 7am (day) n
e

Alas, you cannot go that way.

<677/971hp 348/467m 353/399mv no opponent no opponent> active road (outside) 7am (day) e

Alas, you cannot go that way.

<677/971hp 348/467m 353/399mv no opponent no opponent> active road (outside) 7am (day) e

Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]
A warrior trainee walks in.

<677/971hp 348/467m 351/399mv no opponent no opponent> active road (outside) 7am (day)
Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 349/399mv no opponent no opponent> active road (outside) 7am (day) track

The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A warrior trainee walks in.

<677/971hp 348/467m 347/399mv no opponent no opponent> active road (outside) 7am (day)
Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 345/399mv no opponent no opponent> active road (outside) 7am (day)
You try inspecting the ground for some tracks.

<677/971hp 348/467m 345/399mv no opponent no opponent> active road (outside) 7am (day)
Tracks made by birds lead through from The Checkpoint, continuing east. (1 minute old)

<677/971hp 348/467m 343/399mv no opponent no opponent> active road (outside) 7am (day) e

Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 341/399mv no opponent no opponent> active road (outside) 7am (day) e
e
e

Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 339/399mv no opponent no opponent> active road (outside) 7am (day) e
e
e

Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the south of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 337/399mv no opponent no opponent> active road (outside) 7am (day) e

Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 335/399mv no opponent no opponent> active road (outside) 7am (day) whe

On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]
A warrior trainee walks in.

<677/971hp 348/467m 333/399mv no opponent no opponent> active road (outside) 7am (day)
West Gate of Timaran
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Everyone who walks in and
out is closely checked by the guards, who keep an eye out for criminals
and other undesirables. You can leave the city to the west, or walk east
onto a street.

[Exits: east west up]
A large, filthy looking rat scurries around.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A warrior trainee walks in.

<677/971hp 348/467m 331/399mv no opponent no opponent> active city (outside) 7am (day)
Western Main Street
You are standing on the Main Street of the city, which runs between the
west and east gates through the centre of the city. Just to your west is
the west gate, people walking in and out of it in a steady stream past
you. To the east lies a busy square. South of you is the wall of a large
building, and from the stained glass windows you surmise it is a temple.

[Exits: east west]
A short stump-like thief sneaks around here.
A warrior trainee walks in.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump sniggers a bit to himself.
Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!'
Viggs the Stump sniggers a bit to himself.

<677/971hp 348/467m 329/399mv no opponent no opponent> active city (outside) 7am (day)
Western Square of Timaran
This is the busy Western Square of the city. People stand around in
groups talking and laughing, and others walk past on their own business.
Many adventurers are here, looking for partners for exploring the world
outside the city. Travel stained people arrive here from the west, and
others head out that way towards the west gate. Beautifully carved wooden
poles hold torches that stand unlit currently, and there are one or two
statues of various animals dotted around. At the centre is a large
fountain with benches surrounding it, in which children are playing. More
people sit on the benches by the fountain, talking quietly or just
watching the children play. Just south of here a large building that looks
like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards
lies another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A warrior trainee walks in.

<697/971hp 357/467m 397/399mv no opponent no opponent> active city (outside) 8am (day)
Players near you in Timaran:
<PK> Jinjarak Western Square of Timaran

<697/971hp 357/467m 397/399mv no opponent no opponent> active city (outside) 8am (day) e

Western Main Street
This part of the main street has a small, plain looking building to the
north, and a small garden is visible southwards. The garden has been grown
so as to be pleasing to the eye, and is a welcome change from all the
buildings. A busy city square is visible just to your west, and the road
continues east. A large building that looks like a temple can be seen just
to the south-west.

[Exits: north east south west]
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A warrior trainee walks in.
Viggs the Stump yells 'It's Fire Giant Time!!'
Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 3250 gold!'

<697/971hp 357/467m 395/399mv no opponent no opponent> active city (outside) 8am (day) e
e

Western Main Street
You are standing on the Main Street, just east of a large building that
looks suspiciously like a bank, and a constant stream of people pass you
by on their way to the city centre that also lies eastwards. North of you
is an empty looking building, and to the south you can see a small, dark
alleyway. Looking westwards you can see the outline of what looks like a
temple. You can continue along the street east and west.

[Exits: east south west]
A warrior trainee walks in.

<697/971hp 357/467m 393/399mv no opponent no opponent> active city (outside) 8am (day)
Western Main Street
You are travelling along the Main Street. Many people walk past, going
about their business quietly alone or in groups. A short distance to the
east the busy city centre is visible, and to your north stands a large
building with marble pillars outside. The ornate sign above the door
indicates that this is the city bank. You can continue down the street
east and west.

[Exits: north east west]
A warrior trainee walks in.

<697/971hp 357/467m 391/399mv no opponent no opponent> active city (outside) 8am (day) track

You try inspecting the ground for some tracks.

<697/971hp 357/467m 391/399mv no opponent no opponent> active city (outside) 8am (day) e

Tracks made by birds lead through from Western Main Street, continuing east. (1 minute old)

<697/971hp 357/467m 389/399mv no opponent no opponent> active city (outside) 8am (day)
Western Main Street
This is the western part of Main Street, which runs between the east
and west gates through the centre of the city. Just to your east is the
busy city centre, and many people pass you on their way to it. To the
north is a stone wall, solid and impenetrable.

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
A warrior trainee walks in.

<697/971hp 357/467m 387/399mv no opponent no opponent> active city (outside) 8am (day) e

City Centre of Timaran
You have entered the busy centre of Timaran. All around you people bustle
about their daily routine, smiling and laughing or walking by silently on
business. You see many buildings close by, mostly made of sold grey stone
with tiled roofs. A beautifully carved marble fountain dominates the centre
of the square, spraying water gently into the air in graceful arches. Often
used as a meeting place, people stand around or sit on the benches nearby
discussing various things or just generally relaxing. A few children, out
from the watchful eye of their parents, splash each other in the fountain's
basin. Unlit torches stand in holders at various points of the square, so
that even at night the activity may continue unabated. Just to your south
is a large temple, and two others can be seen to the west and northeast.
Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.
A warrior trainee walks in.

<697/971hp 357/467m 385/399mv no opponent no opponent> active city (outside) 8am (day) track

You try inspecting the ground for some tracks.

<697/971hp 357/467m 385/399mv no opponent no opponent> active city (outside) 8am (day)
Tracks made by birds lead through from Western Main Street, continuing north. (1 minute old)

<697/971hp 357/467m 383/399mv no opponent no opponent> active city (outside) 8am (day) n
n

Travellers Way
This straight road runs from the north gate to the centre of the city. It
used to be called the Dragon Road, but in honor of the highly successful
Travellers Rest on this street it was renamed. Torches stand unlit in rungs
attached to the walls, ready to be lit when darkness falls. Citizens and
travellers bustle past going about their business, on occasion running into
each other as they are absorbed in their thinking. To your west a plain grey
building with bars on the windows is visible. Over the door hangs a sign
bearing the scales of Justice. To the east is a smallish stone building with
a sign depicting a crossed sword and dagger over the door. A few weapons
can also been seen through the windows. The road heads north towards the
northern gate, and just to the south is the busy city centre.

[Exits: north east south west]
A warrior trainee walks in.

<697/971hp 357/467m 381/399mv no opponent no opponent> active city (outside) 8am (day) n
n
n

Travellers Way
You are walking along Travellers Way, the street that leads between the
city centre and the northern gate. Torches hang on walls ready to be lit
when the night comes so people may continue about their business. Various
citizens and travellers walk past you on their way to the city centre, or
sometimes entering some of the stores that can be found on this street. A
solid looking stone wall is the only thing visible to the west, while east
you see a building. Looking into the front windows you see numerous types
of blunt weapons. A flag flies above the door with the insignia of a mace
on a field of red. A short distance to the south, a busy square is visible,
while northwards lies the northern gate.

[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.
A warrior trainee walks in.

<697/971hp 357/467m 379/399mv no opponent no opponent> active city (outside) 8am (day) n
n
n

Travellers Way
You are walking along Travellers Way, the street that leads between the
city centre and the northern gate. Torches hang on walls ready to be lit
when the night comes so people may continue about their business. Various
citizens and travellers walk past you on their way to the city centre, or
sometimes entering some of the stores that can be found on this street. To
the west, three shining towers of pure ivory reach towards the sky,
connected by gleaming skybridges. The entire area to your west gives off a
hum of magic. Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A warrior trainee walks in.

<697/971hp 357/467m 377/399mv no opponent no opponent> active city (outside) 8am (day)
Travellers Way, near the North Gate
Here the buildings seem to thin out slightly as you near the city walls
and the north gate. There are fewer torches apparent as the need for light
is less, being as no important buildings stand near here. The majority of
people walking past are travellers, some just entering the city in dusty
clothes, and others leaving out on their journeys. The gate guards are
clearly visible standing by the gate, and the battlements stretch into the
sky above you. An empty looking, seemingly abandoned mansion stands on
its own to your east. The road continues to the south.

[Exits: north east south]
A warrior trainee walks in.

<697/971hp 357/467m 375/399mv no opponent no opponent> active city (outside) 8am (day) whe

North Gate of Timaran
You have reached the north gate of the city of Timaran. Solid stone
walls a good 6 feet thick surround the city and stretch high into the sky.
Guards can be seen pacing the battlements, keeping an eye out for possible
invaders. More guards stand near you, watching for known criminals or
other undesirables. People stream past, making their way into or out of
the city, some riding horses and even the occasional carriage rolling by
you. A large, well travelled street leads into the city to the south, and
north you may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.

<697/971hp 357/467m 373/399mv no opponent no opponent> active city (outside) 8am (day)
A rock outcropping
From this rock outcropping the valley below seems peaceful, untouched.
Dense forests of pine carpet the mountainsides, broken only by thick aspen
woods. The mountains, deep blue in the distance, circle the valley floor
and form a soft highland bowl. A well-traveled path leads down into a small
grove below.

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A warrior trainee climbs in.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<697/971hp 357/467m 369/399mv no opponent no opponent> active mountain (outside) 8am (day)
Alas, you cannot go that way.

<697/971hp 357/467m 369/399mv no opponent no opponent> active mountain (outside) 8am (day) track

Alas, you cannot go that way.

<697/971hp 357/467m 369/399mv no opponent no opponent> active mountain (outside) 8am (day)
Players near you in Clearwater Lake:
<PK> Jinjarak A rock outcropping

<697/971hp 357/467m 369/399mv no opponent no opponent> active mountain (outside) 8am (day)
You try inspecting the ground for some tracks.

<697/971hp 357/467m 369/399mv no opponent no opponent> active mountain (outside) 8am (day)
Tracks made by birds lead through from North Gate of Timaran, continuing west. (1 minute old)

<697/971hp 357/467m 365/399mv no opponent no opponent> active mountain (outside) 8am (day) w

A Small Clearing
A small clearing surrounded on all sides by towering trees and small needly
bushes. Standing in the center of and taking up most of the clearing is a huge,
leafy bush with branches covered in sharp thorns. The red leaves of the bush
leak a bright yellowish liquid that smokes and burns when it hits the ground.
The ground around the bush is completely dead, leaving only sterile gray earth.

[Exits: east]
A warrior trainee walks in.

<697/971hp 357/467m 361/399mv no opponent no opponent> active forest (outside) 8am (day) w

A Beautiful Clearing
A large and very beautiful clearing in the middle of a heavily packed together
circle of trees. The trees are tall and thin, covered with dark brown bark and
thin branches weighed down with large numbers of needles. A few small and
unconnected upwellings of water are in the center of the clearing, the ground
around them is solid and covered in a vivid red grass. An open cave, formed out
of a heavily speckled, dark gray stone, is to the west, a small rise of the same
stone stands before its entrance.

[Exits: east west]
A small orange fox is here.
A small orange fox is here.
A warrior trainee walks in.

<697/971hp 357/467m 358/399mv no opponent no opponent> active forest (outside) 8am (day) n

Alas, you cannot go that way.

<697/971hp 357/467m 358/399mv no opponent no opponent> active forest (outside) 8am (day) w

A Large Cave
You are in a large, open cave formed out of a heavily speckled dark gray
stone. An old firepit sits near the southeastern edge of the cave, just
inside the lip. It doesn't appear to have been used in quite some time. A
small crevice provides a way out to the north and the cave opens out, over a
small rise, into a beautiful clearing in the middle of a forest to the east.

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A small fox is here.
A warrior trainee walks in.

<697/971hp 357/467m 355/399mv no opponent no opponent> active cave (indoors) 8am (day) w
n

Alas, you cannot go that way.

<697/971hp 357/467m 355/399mv no opponent no opponent> active cave (indoors) 8am (day) n

A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
path heads off to the north and into a small cave to the west. It may very well
be possible to slip through an almost hidden crevice in the rock wall to the
south as well. The rustling of the needle covered branches rubbing against one
another fills the air.

[Exits: north south west]
A warrior trainee walks in.

<697/971hp 357/467m 352/399mv no opponent no opponent> active forest (outside) 8am (day) n
n
n

A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
side of a rock outcropping rises up to the west. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]
A warrior trainee walks in.

<697/971hp 357/467m 349/399mv no opponent no opponent> active forest (outside) 8am (day)
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A warrior trainee walks in.

<697/971hp 357/467m 346/399mv no opponent no opponent> active forest (outside) 8am (day)
Alas, you cannot go that way.

<697/971hp 357/467m 346/399mv no opponent no opponent> active forest (outside) 8am (day)
Alas, you cannot go that way.

<697/971hp 357/467m 346/399mv no opponent no opponent> active forest (outside) 8am (day) track

You try inspecting the ground for some tracks.

<697/971hp 357/467m 346/399mv no opponent no opponent> active forest (outside) 8am (day) e
e

Tracks made by birds lead through from A Wide Path, continuing east. (1 minute old)

<697/971hp 357/467m 343/399mv no opponent no opponent> active forest (outside) 8am (day)
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]
(Translucent) (White Aura) Gi'astu the spirit of the forest is here.
A warrior trainee walks in.

<697/971hp 357/467m 340/399mv no opponent no opponent> active forest (outside) 8am (day) e

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: south west]
A warrior trainee walks in.

<697/971hp 357/467m 337/399mv no opponent no opponent> active forest (outside) 8am (day) e

Alas, you cannot go that way.

<697/971hp 357/467m 337/399mv no opponent no opponent> active forest (outside) 8am (day)
Alas, you cannot go that way.

<697/971hp 357/467m 337/399mv no opponent no opponent> active forest (outside) 8am (day) s
e

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Tiny white mushrooms grow
on a small patch of ground near the southern border of the path, just slightly
crossing over onto it. The rustling of the needle covered branches rubbing
against one another fills the air.

[Exits: north east]
A warrior trainee walks in.

<697/971hp 357/467m 334/399mv no opponent no opponent> active forest (outside) 8am (day) e

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A brown nkni is here, wandering lazily about.
A warrior trainee walks in.

<697/971hp 357/467m 331/399mv no opponent no opponent> active forest (outside) 8am (day) whe

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north west]
A warrior trainee walks in.

<697/971hp 357/467m 328/399mv no opponent no opponent> active forest (outside) 8am (day) n
n

Players near you in Unsiliel Wood:
<PK> Jinjarak A Moss Covered Path

<697/971hp 357/467m 328/399mv no opponent no opponent> active forest (outside) 8am (day)
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Dull gray stones have been
stacked nice and neatly to the side of the path, they seem almost out of place
among the much brighter colors of their surrounding. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]
A slender woman in fine leather combs the bushes for blackberries.
A red-headed woman in fine leather sets snares for intruders.
A warrior trainee walks in.

<697/971hp 357/467m 325/399mv no opponent no opponent> active forest (outside) 8am (day)
A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east south]
A brown nkni is here, wandering lazily about.
A warrior trainee walks in.

<697/971hp 357/467m 322/399mv no opponent no opponent> active forest (outside) 8am (day) e
e

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air, as well the faint
sound of clashing metal and wood can be heard from the east.

[Exits: east west]
A warrior trainee walks in.

<697/971hp 357/467m 319/399mv no opponent no opponent> active forest (outside) 8am (day) e

A Path Between Ancient Trees
A path between to very large and very strange trees, they are a shiny gold in
color and seem alive to the touch. There is an ancient feel to this forest - as
if this wooded dell has been around since the beginning of time. In the
distance, to the east, battle cries and the clashing of metal, wood, and fire
can be heard. To the east lie more of the shiny gold trees and to the west are
trees of a more familiar nature.

[Exits: east west]
A warrior trainee walks in.
You feel less vulnerable to afflictions.

<722/971hp 365/467m 399/399mv no opponent no opponent> active forest (outside) 9am (day) track

Entrance to Dankbark Forest
The path which extends out of sight in the opposite direction comes to a
sudden end at the entrance to this forest. The path seems to be devoured by
the silent overgrown mess of trees. You can hear whispers of animals and
insects scurrying about inside. The soiled smell of decay wafts by your
nostrils. The pungent aroma pervades every fiber of this forest towering
over you. To one side there is a small sign which has been exposed to the
elements for some time. The writing is all but obliterated. One can,
however, see fresh scratch marks on it.

[Exits: east west]
A warrior trainee walks in.

<722/971hp 365/467m 396/399mv no opponent no opponent> active forest (outside) 9am (day)
You try inspecting the ground for some tracks.

<722/971hp 365/467m 396/399mv no opponent no opponent> active forest (outside) 9am (day)
Tracks made by birds lead through from A Path Between Ancient Trees, continuing east. (1 minute old)

<722/971hp 365/467m 393/399mv no opponent no opponent> active forest (outside) 9am (day) e
e

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A warrior trainee walks in.

<722/971hp 365/467m 390/399mv no opponent no opponent> active forest (outside) 9am (day) e

Alas, you cannot go that way.

<722/971hp 365/467m 390/399mv no opponent no opponent> active forest (outside) 9am (day) whe

Alas, you cannot go that way.

<722/971hp 365/467m 390/399mv no opponent no opponent> active forest (outside) 9am (day) s

Players near you in Dankbark Forest:
<PK> Jinjarak Dankbark Forest

<722/971hp 365/467m 390/399mv no opponent no opponent> active forest (outside) 9am (day) s
s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A warrior trainee walks in.
A fire giant outlaw glances at you.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<722/971hp 365/467m 387/399mv no opponent no opponent> active forest (outside) 9am (day) s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A warrior trainee walks in.

<722/971hp 365/467m 384/399mv no opponent no opponent> active forest (outside) 9am (day)
Alas, you cannot go that way.

<722/971hp 365/467m 384/399mv no opponent no opponent> active forest (outside) 9am (day) e

Alas, you cannot go that way.

<722/971hp 365/467m 384/399mv no opponent no opponent> active forest (outside) 9am (day) s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: east west]
A warrior trainee walks in.

<722/971hp 365/467m 381/399mv no opponent no opponent> active forest (outside) 9am (day) s

Alas, you cannot go that way.

<722/971hp 365/467m 381/399mv no opponent no opponent> active forest (outside) 9am (day) e

Alas, you cannot go that way.

<722/971hp 365/467m 381/399mv no opponent no opponent> active forest (outside) 9am (day) s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A warrior trainee walks in.
A fire giant outlaw glances at a warrior trainee.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.
A fire giant outlaw glances at you.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<722/971hp 365/467m 378/399mv no opponent no opponent> active forest (outside) 9am (day) s
s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A warrior trainee walks in.

<722/971hp 365/467m 375/399mv no opponent no opponent> active forest (outside) 9am (day)
Alas, you cannot go that way.

<722/971hp 365/467m 375/399mv no opponent no opponent> active forest (outside) 9am (day) e

Alas, you cannot go that way.

<722/971hp 365/467m 375/399mv no opponent no opponent> active forest (outside) 9am (day) e

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: east south west]
A warrior trainee walks in.

<722/971hp 365/467m 372/399mv no opponent no opponent> active forest (outside) 9am (day) s
s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A warrior trainee walks in.

<722/971hp 365/467m 369/399mv no opponent no opponent> active forest (outside) 9am (day)
Alas, you cannot go that way.

<722/971hp 365/467m 369/399mv no opponent no opponent> active forest (outside) 9am (day) w

Alas, you cannot go that way.

<722/971hp 365/467m 369/399mv no opponent no opponent> active forest (outside) 9am (day) s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: east south west]
A warrior trainee walks in.

<722/971hp 365/467m 368/399mv no opponent no opponent> calm forest (outside) 9am (day) s
s

A marshland
The air around you is moist and filled with the odor of decaying tissue.
Your feet slip a few inches into the murky water below you as water snakes
slither around in search of prey. Thin, tangled vines hang from the trees
like deadly serpents waiting to strike. It feels very old here.

[Exits: north east]
A warrior trainee walks in.

<722/971hp 365/467m 367/399mv no opponent no opponent> calm field (outside) 9am (day)
Alas, you cannot go that way.

<722/971hp 365/467m 367/399mv no opponent no opponent> calm field (outside) 9am (day) e

Alas, you cannot go that way.

<722/971hp 365/467m 367/399mv no opponent no opponent> calm field (outside) 9am (day) e

The beginnings to a bridge
The churning water of a large river stands before you, a wide and violent
maelstrom of rapids that can only be crossed by the sturdy wooden bridge
that has been laid across it. Countless years of being used to cross the
river has left the bridge surface with a smoothed surface, which when mixed
with the mist given off from the river below has resulted in a slick and
mossy shine.

[Exits: east west]
A warrior trainee walks in.

<722/971hp 365/467m 366/399mv no opponent no opponent> calm field (outside) 9am (day) whe

An unstable rope bridge
Churning water of a large river stands before you and the other side. A
crudely built bridge is here, swaying in the wind. If you wish to cross the
river, the bridge is the only way - one false move and it could mean your
death.

[Exits: east west]
A warrior trainee walks in.

<722/971hp 365/467m 365/399mv no opponent no opponent> calm field (outside) 9am (day)
Players near you in Outerlimits:
<PK> Jinjarak An unstable rope bridge

<722/971hp 365/467m 365/399mv no opponent no opponent> calm field (outside) 9am (day) e

The end of a bridge
Churning water of a large river stands before you and the other side.
A crudely built bridge is here, swaying in the wind. If you wish to cross
the bridge is the only way - one false move and it could mean your death.

[Exits: east west]
A warrior trainee walks in.

<722/971hp 365/467m 364/399mv no opponent no opponent> calm field (outside) 9am (day) e
s

A turn in the wilderness
Ahead of you, you see a very unstable bridge swaying in the wind. The
roar of water can be heard distinctly here, like that of an upcoming
waterfall. Water vapors are spewed into the air creating a very damp and
moist atmosphere. A trail leads south hugging the coast of the Dragon Sea.

[Exits: south west]
A warrior trainee walks in.

<722/971hp 365/467m 363/399mv no opponent no opponent> calm field (outside) 9am (day)
The edge of the Dragon Sea delta
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 362/399mv no opponent no opponent> calm field (outside) 9am (day) s
s
s

The edge of the Dragon Sea delta
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 361/399mv no opponent no opponent> calm field (outside) 9am (day) whe

The roar of water
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.

[Exits: north east]
A foul looking crow crawls around here.
A warrior trainee walks in.

<722/971hp 365/467m 360/399mv no opponent no opponent> calm field (outside) 9am (day)
Alas, you cannot go that way.

<722/971hp 365/467m 360/399mv no opponent no opponent> calm field (outside) 9am (day) e

Players near you in Outerlimits:
<PK> Jinjarak The roar of water

<722/971hp 365/467m 360/399mv no opponent no opponent> calm field (outside) 9am (day) e
e

A small path
A path turns away from the flow of the water and forests, and into a
lighter, clearer area. The sun shines fully impeded here creating a rich
grassy area upon which you stand. In the distance you can see a gravel
road not too far away, and in the opposite direction, a large river.

[Exits: east west]
A foul looking crow crawls around here.
A warrior trainee walks in.

<722/971hp 365/467m 359/399mv no opponent no opponent> calm field (outside) 9am (day) whe

A small path
A path turns away from the flow of the water and forests, and into a
lighter, clearer area. The sun shines fully impeded here creating a rich
grassy area upon which you stand. In the distance you can see a gravel
road not too far away, and in the opposite direction, a large river.

[Exits: south west]
A warrior trainee walks in.

<722/971hp 365/467m 358/399mv no opponent no opponent> calm field (outside) 9am (day)
Alas, you cannot go that way.

<722/971hp 365/467m 358/399mv no opponent no opponent> calm field (outside) 9am (day) s

Players near you in Outerlimits:
<PK> Jinjarak A small path

<722/971hp 365/467m 358/399mv no opponent no opponent> calm field (outside) 9am (day) s
s

A gravel road
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A foul looking crow crawls around here.
A warrior trainee walks in.

<722/971hp 365/467m 357/399mv no opponent no opponent> calm field (outside) 9am (day) s

A gravel road
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A foul looking crow crawls around here.
A warrior trainee walks in.

<722/971hp 365/467m 356/399mv no opponent no opponent> calm field (outside) 9am (day) whe

Over some fields
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east]
A warrior trainee walks in.

<722/971hp 365/467m 355/399mv no opponent no opponent> calm field (outside) 9am (day)
Alas, you cannot go that way.

<722/971hp 365/467m 355/399mv no opponent no opponent> calm field (outside) 9am (day) e

Players near you in Outerlimits:
<PK> Jinjarak Over some fields

<722/971hp 365/467m 355/399mv no opponent no opponent> calm field (outside) 9am (day) e

A Tall Grass Field
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A warrior trainee walks in.

<722/971hp 365/467m 354/399mv no opponent no opponent> calm road (outside) 9am (day) e

The Underbrush
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A warrior trainee walks in.

<722/971hp 365/467m 353/399mv no opponent no opponent> calm road (outside) 9am (day) whe

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
An Order of Light Scout scours the area for signs of evil.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
A warrior trainee walks in.

<722/971hp 365/467m 352/399mv no opponent no opponent> calm road (outside) 9am (day)
Players near you in Outerlimits:
<PK> Jinjarak The open plains

<722/971hp 365/467m 352/399mv no opponent no opponent> calm road (outside) 9am (day) s

Alas, you cannot go that way.

<722/971hp 365/467m 352/399mv no opponent no opponent> calm road (outside) 9am (day) e

Lush, Green Grass
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: south west]
A warrior trainee walks in.

<722/971hp 365/467m 351/399mv no opponent no opponent> calm road (outside) 9am (day) s
s

Haze in the distance
Gray fog seems to lift from nowhere in particular totally obscuring the
view in front of you. The noises of what could be a city seems to come from
within. You can go back from where the path came from or you can continue.

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 350/399mv no opponent no opponent> calm road (outside) 9am (day)
Beyond the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 349/399mv no opponent no opponent> calm city (outside) 9am (day) track

You try inspecting the ground for some tracks.

<722/971hp 365/467m 349/399mv no opponent no opponent> calm city (outside) 9am (day)
Tracks made by birds lead through from Haze in the distance, continuing south. (1 minute old)
Tracks made by birds lead through from Outside the Gates, continuing north. (less than a minute old)

<722/971hp 365/467m 347/399mv no opponent no opponent> calm city (outside) 9am (day) s
s

Outside the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.

<722/971hp 365/467m 346/399mv no opponent no opponent> calm city (outside) 9am (day)
At the North Gate
You reach the northern end of the city. Ahead of you, you can see a dim
forest with some sunlight bursting through the canopy. The only thing that
stands in your way are a pair of big, thick, metal gates. You almost feel
relieved leaving this city.

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 345/399mv no opponent no opponent> calm city (outside) 9am (day) op s

You see no door s of here.

<722/971hp 365/467m 345/399mv no opponent no opponent> calm city (outside) 9am (day) n

Outside the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.

<722/971hp 365/467m 344/399mv no opponent no opponent> calm city (outside) 9am (day) n
n

Beyond the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 343/399mv no opponent no opponent> calm city (outside) 9am (day) whe

Haze in the distance
Gray fog seems to lift from nowhere in particular totally obscuring the
view in front of you. The noises of what could be a city seems to come from
within. You can go back from where the path came from or you can continue.

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 342/399mv no opponent no opponent> calm road (outside) 9am (day)
Players near you in Outerlimits:
<PK> Jinjarak Haze in the distance

<722/971hp 365/467m 342/399mv no opponent no opponent> calm road (outside) 9am (day) s

Beyond the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 341/399mv no opponent no opponent> calm city (outside) 9am (day) s
s
s

Outside the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.

<722/971hp 365/467m 340/399mv no opponent no opponent> calm city (outside) 9am (day) whe

At the North Gate
You reach the northern end of the city. Ahead of you, you can see a dim
forest with some sunlight bursting through the canopy. The only thing that
stands in your way are a pair of big, thick, metal gates. You almost feel
relieved leaving this city.

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 339/399mv no opponent no opponent> calm city (outside) 9am (day)
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 338/399mv no opponent no opponent> calm city (outside) 9am (day)
Players near you in Darkhaven:
<PK> Jinjarak Coral Way

<722/971hp 365/467m 338/399mv no opponent no opponent> calm city (outside) 9am (day) n

At the North Gate
You reach the northern end of the city. Ahead of you, you can see a dim
forest with some sunlight bursting through the canopy. The only thing that
stands in your way are a pair of big, thick, metal gates. You almost feel
relieved leaving this city.

[Exits: north south]
A warrior trainee walks in.

<722/971hp 365/467m 337/399mv no opponent no opponent> calm city (outside) 9am (day) n
n
n

Outside the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.

<722/971hp 365/467m 336/399mv no opponent no opponent> calm city (outside) 9am (day)
Beyond the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]
A warrior trainee walks in.

<750/971hp 371/467m 399/399mv no opponent no opponent> calm city (outside) 10am (day)
Haze in the distance
Gray fog seems to lift from nowhere in particular totally obscuring the
view in front of you. The noises of what could be a city seems to come from
within. You can go back from where the path came from or you can continue.

[Exits: north south]
A warrior trainee walks in.

<750/971hp 371/467m 398/399mv no opponent no opponent> calm road (outside) 10am (day) w

Alas, you cannot go that way.

<750/971hp 371/467m 398/399mv no opponent no opponent> calm road (outside) 10am (day) n
n

Lush, Green Grass
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: south west]
A warrior trainee walks in.

<750/971hp 371/467m 397/399mv no opponent no opponent> calm road (outside) 10am (day) n

Alas, you cannot go that way.

<750/971hp 371/467m 397/399mv no opponent no opponent> calm road (outside) 10am (day) whe

Alas, you cannot go that way.

<750/971hp 371/467m 397/399mv no opponent no opponent> calm road (outside) 10am (day) w

Players near you in Outerlimits:
<PK> Jinjarak Lush, Green Grass

<750/971hp 371/467m 397/399mv no opponent no opponent> calm road (outside) 10am (day) w

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
An Order of Light Scout scours the area for signs of evil.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
A warrior trainee walks in.

<750/971hp 371/467m 396/399mv no opponent no opponent> calm road (outside) 10am (day) n

The Underbrush
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A warrior trainee walks in.

<750/971hp 371/467m 395/399mv no opponent no opponent> calm road (outside) 10am (day)
Alas, you cannot go that way.

<750/971hp 371/467m 395/399mv no opponent no opponent> calm road (outside) 10am (day) e

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
An Order of Light Scout scours the area for signs of evil.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
A warrior trainee walks in.

<750/971hp 371/467m 394/399mv no opponent no opponent> calm road (outside) 10am (day) n
n
n

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A warrior trainee walks in.

<750/971hp 371/467m 393/399mv no opponent no opponent> calm road (outside) 10am (day)
The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east south]
A warrior trainee walks in.

<750/971hp 371/467m 392/399mv no opponent no opponent> calm road (outside) 10am (day) e

Alas, you cannot go that way.

<750/971hp 371/467m 392/399mv no opponent no opponent> calm road (outside) 10am (day) e

A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A warrior trainee walks in.

<750/971hp 371/467m 391/399mv no opponent no opponent> calm road (outside) 10am (day) whe

A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
A warrior trainee walks in.

<750/971hp 371/467m 390/399mv no opponent no opponent> calm road (outside) 10am (day) n
n
n

Players near you in Outerlimits:
<PK> Jinjarak A wilderness trail

<750/971hp 371/467m 390/399mv no opponent no opponent> calm road (outside) 10am (day)
Entrance to the Canyon
You stand at the entrance of a mighty canyon. The walls easily ascend
hundreds of meters, with roots of unseen vegetation piercing the walls at
odd intervals. In the strange half-light you look up to see a miniature
slice of sky high above, and noticing multitudes of small stones on the
ground, strongly decide against making any kind of loud noise. You see an
exit from the canyon to the south, and the canyon continues north. There
seems to be some 'writing' chiselled into the canyon wall.

[Exits: north south]
A warrior trainee walks in.

<750/971hp 371/467m 388/399mv no opponent no opponent> calm hills (outside) 10am (day) whe

Deeper in the Canyon
The canyon takes a sharp turn here, continuing at a slight slope to the
east. You notice a large number of tracks in the dry ground, footprints and
deeper imprints of hoofs, and wheels. You wonder what sort of beings would
frequent this area and ponder on what may lay ahead. Looking northwards you
see what appears to be a small niche in the canyon wall. In the strange
half-light of the canyon you can only see the ground slowly sloping off to
your east.

[Exits: east south west]
There is a small niche in the north wall.
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A young naja is here, ready to strike.
(Charmed) A dwarven mercenary is here serving his employer.
Vardok the Sorcerer of Sand is here.
A warrior trainee walks in.

<750/971hp 371/467m 386/399mv no opponent no opponent> calm hills (outside) 10am (day)
Alas, you cannot go that way.

<750/971hp 371/467m 386/399mv no opponent no opponent> calm hills (outside) 10am (day)
Players near you in Tainted Valley:
<PK> Jinjarak Deeper in the Canyon
Vardok Deeper in the Canyon

<750/971hp 371/467m 386/399mv no opponent no opponent> calm hills (outside) 10am (day) s

Entrance to the Canyon
You stand at the entrance of a mighty canyon. The walls easily ascend
hundreds of meters, with roots of unseen vegetation piercing the walls at
odd intervals. In the strange half-light you look up to see a miniature
slice of sky high above, and noticing multitudes of small stones on the
ground, strongly decide against making any kind of loud noise. You see an
exit from the canyon to the south, and the canyon continues north. There
seems to be some 'writing' chiselled into the canyon wall.

[Exits: north south]
A warrior trainee walks in.

<750/971hp 371/467m 384/399mv no opponent no opponent> calm hills (outside) 10am (day) s

A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
A warrior trainee walks in.

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day)
Vardok flies in.
A dwarven mercenary walks in.
A skeletal warrior walks in.

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day)
Vardok flies west.
A skeletal warrior walks west.
A dwarven mercenary walks west.

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day) sl

Your body relaxes as you fall into slumber.
You go to sleep.

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 77% hp 79% mana 95% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 77% hp 79% mana 95% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 77% hp 79% mana 95% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:57m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 750/971 |
| Sex: Female Class: Warrior Mana: 371/467 |
| Size: medium Alignment: Neutral Move: 383/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 14273 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [***--] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 74 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
: lasts for 37 hours
Skill: devote : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 0 hours
: modifies hitroll by 6 for 0 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 77% hp 79% mana 95% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day) gr

Jinjarak's group:
[50 War] Jinjarak 77% hp 79% mana 95% mv 541880 xp Kills: 0
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<750/971hp 371/467m 383/399mv no opponent no opponent> calm road (outside) 10am (day)
Your warcry wears off.

<804/971hp 408/467m 399/399mv no opponent no opponent> calm road (outside) 11am (day) wa

You wake and stand up.
Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 3250 gold!'

<804/971hp 408/467m 399/399mv no opponent no opponent> calm road (outside) 11am (day) whe

Players near you in Outerlimits:
<PK> Jinjarak A wilderness trail
Vardok A marshland

<804/971hp 408/467m 399/399mv no opponent no opponent> calm road (outside) 11am (day) war

You feel righteous as you yell out your warcry.
You yell 'Fist of War, guide my blade for the fallen!'

<804/971hp 378/467m 399/399mv no opponent no opponent> calm road (outside) 11am (day) l
w

A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
(Charmed) A warrior trainee is here, ready for action.

<804/971hp 378/467m 399/399mv no opponent no opponent> calm road (outside) 11am (day)
A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A warrior trainee walks in.

<804/971hp 378/467m 398/399mv no opponent no opponent> calm road (outside) 11am (day) w

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east south]
A warrior trainee walks in.

<804/971hp 378/467m 397/399mv no opponent no opponent> calm road (outside) 11am (day) w

Alas, you cannot go that way.

<804/971hp 378/467m 397/399mv no opponent no opponent> calm road (outside) 11am (day) s
s

The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A warrior trainee walks in.

<804/971hp 378/467m 396/399mv no opponent no opponent> calm road (outside) 11am (day)
The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]
An Order of Light Scout scours the area for signs of evil.
A Hero of the Enclave is ready to vanquish the darkness!
An Order of Light Captain leads their troops against the darkness.
A warrior trainee walks in.

<804/971hp 378/467m 395/399mv no opponent no opponent> calm road (outside) 11am (day) w

The Underbrush
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A warrior trainee walks in.

<804/971hp 378/467m 394/399mv no opponent no opponent> calm road (outside) 11am (day) w

A Tall Grass Field
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A warrior trainee walks in.

<804/971hp 378/467m 393/399mv no opponent no opponent> calm road (outside) 11am (day) w
w

Over some fields
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east]
A warrior trainee walks in.

<804/971hp 378/467m 392/399mv no opponent no opponent> calm field (outside) 11am (day) w

Alas, you cannot go that way.

<804/971hp 378/467m 392/399mv no opponent no opponent> calm field (outside) 11am (day) n

Alas, you cannot go that way.

<804/971hp 378/467m 392/399mv no opponent no opponent> calm field (outside) 11am (day) n

A gravel road
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A foul looking crow crawls around here.
A warrior trainee walks in.

<804/971hp 378/467m 391/399mv no opponent no opponent> calm field (outside) 11am (day)
A gravel road
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A foul looking crow crawls around here.
A warrior trainee walks in.

<804/971hp 378/467m 390/399mv no opponent no opponent> calm field (outside) 11am (day) s

A gravel road
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A foul looking crow crawls around here.
A warrior trainee walks in.

<804/971hp 378/467m 389/399mv no opponent no opponent> calm field (outside) 11am (day) k crow

Your slash MANGLES a foul crow!
Your chop MANGLES a foul crow!
A foul crow is DEAD!!
A foul crow spills its guts all over the floor.
You get 24 gold coins from the corpse of a foul crow.

<804/971hp 378/467m 389/399mv no opponent no opponent> active field (outside) 11am (day) swall corp
n
n

You unhinge your jaws and swallow the corpse of a foul crow whole.
You are full.

<804/971hp 378/467m 389/399mv no opponent no opponent> active field (outside) 11am (day)
A gravel road
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]
A foul looking crow crawls around here.
A warrior trainee walks in.

<804/971hp 378/467m 387/399mv no opponent no opponent> active field (outside) 11am (day)
A small path
A path turns away from the flow of the water and forests, and into a
lighter, clearer area. The sun shines fully impeded here creating a rich
grassy area upon which you stand. In the distance you can see a gravel
road not too far away, and in the opposite direction, a large river.

[Exits: south west]
A warrior trainee walks in.

<804/971hp 378/467m 385/399mv no opponent no opponent> active field (outside) 11am (day) n

Alas, you cannot go that way.

<804/971hp 378/467m 385/399mv no opponent no opponent> active field (outside) 11am (day) w

A small path
A path turns away from the flow of the water and forests, and into a
lighter, clearer area. The sun shines fully impeded here creating a rich
grassy area upon which you stand. In the distance you can see a gravel
road not too far away, and in the opposite direction, a large river.

[Exits: east west]
A foul looking crow crawls around here.
A warrior trainee walks in.

<804/971hp 378/467m 383/399mv no opponent no opponent> active field (outside) 11am (day) w
w

The roar of water
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.

[Exits: north east]
A foul looking crow crawls around here.
A warrior trainee walks in.

<804/971hp 378/467m 381/399mv no opponent no opponent> active field (outside) 11am (day) whe

Alas, you cannot go that way.

<804/971hp 378/467m 381/399mv no opponent no opponent> active field (outside) 11am (day) n

Players near you in Outerlimits:
<PK> Jinjarak The roar of water

<804/971hp 378/467m 381/399mv no opponent no opponent> active field (outside) 11am (day)
The edge of the Dragon Sea delta
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.

[Exits: north south]
A warrior trainee walks in.

<804/971hp 378/467m 379/399mv no opponent no opponent> active field (outside) 11am (day) w
w

Alas, you cannot go that way.

<804/971hp 378/467m 379/399mv no opponent no opponent> active field (outside) 11am (day) n

Alas, you cannot go that way.

<804/971hp 378/467m 379/399mv no opponent no opponent> active field (outside) 11am (day) n

The edge of the Dragon Sea delta
You are in a grove of trees in a wooded area that grows in the edge of
the Dragon Sea delta. Through the trees, you can see the river that flows into
the Dragon Sea only a short distance away. White caps are easily visible
from this distance as are gulls that hover right above the surface.

[Exits: north south]
A warrior trainee walks in.

<804/971hp 378/467m 377/399mv no opponent no opponent> active field (outside) 11am (day)
A turn in the wilderness
Ahead of you, you see a very unstable bridge swaying in the wind. The
roar of water can be heard distinctly here, like that of an upcoming
waterfall. Water vapors are spewed into the air creating a very damp and
moist atmosphere. A trail leads south hugging the coast of the Dragon Sea.

[Exits: south west]
A warrior trainee walks in.

<804/971hp 378/467m 375/399mv no opponent no opponent> active field (outside) 11am (day) n

Alas, you cannot go that way.

<804/971hp 378/467m 375/399mv no opponent no opponent> active field (outside) 11am (day) w
w

The end of a bridge
Churning water of a large river stands before you and the other side.
A crudely built bridge is here, swaying in the wind. If you wish to cross
the bridge is the only way - one false move and it could mean your death.

[Exits: east west]
A warrior trainee walks in.

<804/971hp 378/467m 373/399mv no opponent no opponent> active field (outside) 11am (day) sc

An unstable rope bridge
Churning water of a large river stands before you and the other side. A
crudely built bridge is here, swaying in the wind. If you wish to cross the
river, the bridge is the only way - one false move and it could mean your
death.

[Exits: east west]
A warrior trainee walks in.

<804/971hp 378/467m 371/399mv no opponent no opponent> active field (outside) 11am (day)
/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:57m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 804/971 |
| Sex: Female Class: Warrior Mana: 378/467 |
| Size: medium Alignment: Neutral Move: 371/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 14297 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 230 Saving Throws |
| Off-H: 45 Vs Bash: 176 Afflictive: 74 |
| Damroll: 34 Vs Slash: 225 Maledictive: 53 |
| Off-H: 33 Vs Magic: 104 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 25 hours
: modifies hitroll by 6 for 25 hours
: lasts for 36 hours
Skill: devote : lasts for 0 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<804/971hp 378/467m 371/399mv no opponent no opponent> active field (outside) 11am (day) w

The beginnings to a bridge
The churning water of a large river stands before you, a wide and violent
maelstrom of rapids that can only be crossed by the sturdy wooden bridge
that has been laid across it. Countless years of being used to cross the
river has left the bridge surface with a smoothed surface, which when mixed
with the mist given off from the river below has resulted in a slick and
mossy shine.

[Exits: east west]
A warrior trainee walks in.

<804/971hp 378/467m 369/399mv no opponent no opponent> active field (outside) 11am (day) n

Alas, you cannot go that way.

<804/971hp 378/467m 369/399mv no opponent no opponent> active field (outside) 11am (day) w

A marshland
The air around you is moist and filled with the odor of decaying tissue.
Your feet slip a few inches into the murky water below you as water snakes
slither around in search of prey. Thin, tangled vines hang from the trees
like deadly serpents waiting to strike. It feels very old here.

[Exits: north east]
A warrior trainee walks in.

<804/971hp 378/467m 367/399mv no opponent no opponent> active field (outside) 11am (day) w

Alas, you cannot go that way.

<804/971hp 378/467m 367/399mv no opponent no opponent> active field (outside) 11am (day) whe

Players near you in Outerlimits:
<PK> Jinjarak A marshland

<804/971hp 378/467m 367/399mv no opponent no opponent> active field (outside) 11am (day) n

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: east south west]
A warrior trainee walks in.

<804/971hp 378/467m 365/399mv no opponent no opponent> active forest (outside) 11am (day)
You can devote again.

<823/971hp 383/467m 399/399mv no opponent no opponent> active forest (outside) 12pm (noon) w

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A warrior trainee walks in.

<823/971hp 383/467m 396/399mv no opponent no opponent> active forest (outside) 12pm (noon) whe

Players near you in Dankbark Forest:
<PK> Jinjarak Dankbark Forest

<823/971hp 383/467m 396/399mv no opponent no opponent> active forest (outside) 12pm (noon) n

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A warrior trainee walks in.

<823/971hp 383/467m 393/399mv no opponent no opponent> active forest (outside) 12pm (noon) n

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south]
A warrior trainee walks in.

<823/971hp 383/467m 390/399mv no opponent no opponent> active forest (outside) 12pm (noon) whe

Players near you in Dankbark Forest:
<PK> Jinjarak Dankbark Forest

<823/971hp 383/467m 390/399mv no opponent no opponent> active forest (outside) 12pm (noon) n

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north east south]
A warrior trainee walks in.

<823/971hp 383/467m 387/399mv no opponent no opponent> active forest (outside) 12pm (noon) n
whe

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A warrior trainee walks in.

<823/971hp 383/467m 384/399mv no opponent no opponent> active forest (outside) 12pm (noon)
Rimath the trader auctions 'Place yer bids! a bracelet of blood is being auctioned for 3250 gold!'

<823/971hp 383/467m 384/399mv no opponent no opponent> active forest (outside) 12pm (noon)
Players near you in Dankbark Forest:
<PK> Jinjarak Dankbark Forest

<823/971hp 383/467m 384/399mv no opponent no opponent> active forest (outside) 12pm (noon) s
s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north east south]
A warrior trainee walks in.

<823/971hp 383/467m 381/399mv no opponent no opponent> active forest (outside) 12pm (noon)
Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south]
A warrior trainee walks in.

<823/971hp 383/467m 378/399mv no opponent no opponent> active forest (outside) 12pm (noon) w
w

Alas, you cannot go that way.

<823/971hp 383/467m 378/399mv no opponent no opponent> active forest (outside) 12pm (noon)
Alas, you cannot go that way.

<823/971hp 383/467m 378/399mv no opponent no opponent> active forest (outside) 12pm (noon) s

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A warrior trainee walks in.

<823/971hp 383/467m 375/399mv no opponent no opponent> active forest (outside) 12pm (noon) whe

Players near you in Dankbark Forest:
<PK> Jinjarak Dankbark Forest

<823/971hp 383/467m 375/399mv no opponent no opponent> active forest (outside) 12pm (noon) w

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: east west]
A warrior trainee walks in.

<823/971hp 383/467m 372/399mv no opponent no opponent> active forest (outside) 12pm (noon) w
w

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north east]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A warrior trainee walks in.

<823/971hp 383/467m 369/399mv no opponent no opponent> active forest (outside) 12pm (noon)
Alas, you cannot go that way.

<823/971hp 383/467m 369/399mv no opponent no opponent> active forest (outside) 12pm (noon) n

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A warrior trainee walks in.

<823/971hp 383/467m 366/399mv no opponent no opponent> active forest (outside) 12pm (noon) w
w

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: east south west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A warrior trainee walks in.

<823/971hp 383/467m 363/399mv no opponent no opponent> active forest (outside) 12pm (noon)
Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: east (down)]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A warrior trainee walks in.
A fire giant outlaw glances at a warrior trainee.
A fire giant outlaw says 'Have you seen any ... humans around?'
A fire giant outlaw licks his lips and smiles, showing off his elongated fangs.

<823/971hp 383/467m 360/399mv no opponent no opponent> active forest (outside) 12pm (noon) e
e

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: east south west]
A man stands here, examining the trail for possible pursuit.
A dirt-stained child stands here, sucking his thumb.
A lady is here, crying at her family's misfortune.
A warrior trainee walks in.

<823/971hp 383/467m 357/399mv no opponent no opponent> active forest (outside) 12pm (noon) n

Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A goblin stands here, looking side to side, trying to stay out of a fight.
A burly fire giant outlaw stands here, looking for people to attack.
A warrior trainee walks in.

<823/971hp 383/467m 354/399mv no opponent no opponent> active forest (outside) 12pm (noon)
Dankbark Forest
Long, moss covered branches block almost all the light coming from the
sun, leaving pockets of inky blackness. The close-growing trees are covered
generously in a pale gray fungus, which gives off a faint odour of rot and
decay. The heights of the trees are lost in shadows, but from the width of
the trunks, they probably reach to the heavens. Pockets of ants,
nightcrawlers, and other larvae skitter along the fungi and leaves that
surround you. Wisps of spider webs hang from the odd branch, giving an odd
hairy look to them. The ground underfoot is spongy with vegetation, both
living, and decaying.

[Exits: north south west]
A warrior trainee walks in.

<823/971hp 383/467m 351/399mv no opponent no opponent> active forest (outside) 12pm (noon) w

Entrance to Dankbark Forest
The path which extends out of sight in the opposite direction comes to a
sudden end at the entrance to this forest. The path seems to be devoured by
the silent overgrown mess of trees. You can hear whispers of animals and
insects scurrying about inside. The soiled smell of decay wafts by your
nostrils. The pungent aroma pervades every fiber of this forest towering
over you. To one side there is a small sign which has been exposed to the
elements for some time. The writing is all but obliterated. One can,
however, see fresh scratch marks on it.

[Exits: east west]
A warrior trainee walks in.

<823/971hp 383/467m 348/399mv no opponent no opponent> active forest (outside) 12pm (noon) w
w

A Path Between Ancient Trees
A path between to very large and very strange trees, they are a shiny gold in
color and seem alive to the touch. There is an ancient feel to this forest - as
if this wooded dell has been around since the beginning of time. In the
distance, to the east, battle cries and the clashing of metal, wood, and fire
can be heard. To the east lie more of the shiny gold trees and to the west are
trees of a more familiar nature.

[Exits: east west]
A warrior trainee walks in.

<823/971hp 383/467m 345/399mv no opponent no opponent> active forest (outside) 12pm (noon) whe

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air, as well the faint
sound of clashing metal and wood can be heard from the east.

[Exits: east west]
A warrior trainee walks in.

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon)
Players near you in Unsiliel Wood:
<PK> Jinjarak A Moss Covered Path

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) sl

You go to sleep.

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) g

In your dreams, or what?

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) gr

Jinjarak's group:
[50 War] Jinjarak 84% hp 82% mana 85% mv 541880 xp Kills: 1
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 22h:57m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 823/971 |
| Sex: Female Class: Warrior Mana: 383/467 |
| Size: medium Alignment: Neutral Move: 342/399 |
| Age: prime Ethos: Chaotic Ail: 138.8 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 409/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 14297 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 46 Armor Vs Pierce: 155 Saving Throws |
| Off-H: 45 Vs Bash: 101 Afflictive: 74 |
| Damroll: 34 Vs Slash: 150 Maledictive: 53 |
| Off-H: 33 Vs Magic: 29 Mental: 68 |
\==========================================================-/
You are affected by the following:
Skill: victory rush : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 24 hours
: modifies hitroll by 6 for 24 hours
: lasts for 35 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) gr

Jinjarak's group:
[50 War] Jinjarak 84% hp 82% mana 85% mv 541880 xp Kills: 1
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) gr

Jinjarak's group:
[50 War] Jinjarak 84% hp 82% mana 85% mv 541880 xp Kills: 1
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) gr

Jinjarak's group:
[50 War] Jinjarak 84% hp 82% mana 85% mv 541880 xp Kills: 1
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<823/971hp 383/467m 342/399mv no opponent no opponent> active forest (outside) 12pm (noon) who

[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<897/971hp 412/467m 399/399mv no opponent no opponent> active forest (outside) 1pm (day) wa

You wake and stand up.

<897/971hp 412/467m 399/399mv no opponent no opponent> active forest (outside) 1pm (day) w

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east south]
A warrior trainee walks in.

<897/971hp 412/467m 396/399mv no opponent no opponent> active forest (outside) 1pm (day) whe

Players near you in Unsiliel Wood:
<PK> Jinjarak A Moss Covered Path

<897/971hp 412/467m 396/399mv no opponent no opponent> active forest (outside) 1pm (day) s
s

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Dull gray stones have been
stacked nice and neatly to the side of the path, they seem almost out of place
among the much brighter colors of their surrounding. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]
A slender woman in fine leather combs the bushes for blackberries.
A warrior trainee walks in.

<897/971hp 412/467m 393/399mv no opponent no opponent> active forest (outside) 1pm (day) s

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north west]
A red-headed woman in fine leather sets snares for intruders.
A warrior trainee walks in.

<897/971hp 412/467m 390/399mv no opponent no opponent> active forest (outside) 1pm (day)
Alas, you cannot go that way.

<897/971hp 412/467m 390/399mv no opponent no opponent> active forest (outside) 1pm (day) w

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A brown nkni is here, wandering lazily about.
A warrior trainee walks in.

<897/971hp 412/467m 387/399mv no opponent no opponent> active forest (outside) 1pm (day) w

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. Tiny white mushrooms grow
on a small patch of ground near the southern border of the path, just slightly
crossing over onto it. The rustling of the needle covered branches rubbing
against one another fills the air.

[Exits: north east]
A warrior trainee walks in.

<897/971hp 412/467m 384/399mv no opponent no opponent> active forest (outside) 1pm (day) n

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: south west]
A brown nkni is here, wandering lazily about.
A warrior trainee walks in.

<897/971hp 412/467m 381/399mv no opponent no opponent> active forest (outside) 1pm (day) w

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north east west]
A warrior trainee walks in.

<897/971hp 412/467m 378/399mv no opponent no opponent> active forest (outside) 1pm (day) w

A Moss Covered Path
A crowded path covered with brightly colored green moss meanders awkwardly
between tall trees covered with dark brown bark and thin branches weighed down
with large numbers of needles. Simfea, Carss, Fiek, and a few other types of
bushes surround the trees, though few of them are blooming with the little light
that is able to get to them during daylight hours. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: east south west]
A warrior trainee walks in.

<897/971hp 412/467m 375/399mv no opponent no opponent> active forest (outside) 1pm (day) whe

Players near you in Unsiliel Wood:
<PK> Jinjarak A Moss Covered Path

<897/971hp 412/467m 375/399mv no opponent no opponent> active forest (outside) 1pm (day) s
s

A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
side of a rock outcropping rises up to the west. The rustling of the needle
covered branches rubbing against one another fills the air.

[Exits: north south]
A warrior trainee walks in.

<897/971hp 412/467m 372/399mv no opponent no opponent> active forest (outside) 1pm (day) s
s

A Wide Path
A wide, well used path surrounded by tall trees with dark brown bark and thin
branches weighed down with large numbers of needles. Simfea, Carss, Fiek, and
a few other types of bushes surround the trees, though few of them are blooming
with the little light that is able to get to them during daylight hours. The
path heads off to the north and into a small cave to the west. It may very well
be possible to slip through an almost hidden crevice in the rock wall to the
south as well. The rustling of the needle covered branches rubbing against one
another fills the air.

[Exits: north south west]
A warrior trainee walks in.

<897/971hp 412/467m 369/399mv no opponent no opponent> active forest (outside) 1pm (day) s

A Large Cave
You are in a large, open cave formed out of a heavily speckled dark gray
stone. An old firepit sits near the southeastern edge of the cave, just
inside the lip. It doesn't appear to have been used in quite some time. A
small crevice provides a way out to the north and the cave opens out, over a
small rise, into a beautiful clearing in the middle of a forest to the east.

[Exits: north east]
A long-extinguished firepit is here, with something glittering in it.
A small fox is here.
A warrior trainee walks in.

<897/971hp 412/467m 366/399mv no opponent no opponent> active cave (indoors) 1pm (day)
Alas, you cannot go that way.

<897/971hp 412/467m 366/399mv no opponent no opponent> active cave (indoors) 1pm (day) e

Alas, you cannot go that way.

<897/971hp 412/467m 366/399mv no opponent no opponent> active cave (indoors) 1pm (day) e

A Beautiful Clearing
A large and very beautiful clearing in the middle of a heavily packed together
circle of trees. The trees are tall and thin, covered with dark brown bark and
thin branches weighed down with large numbers of needles. A few small and
unconnected upwellings of water are in the center of the clearing, the ground
around them is solid and covered in a vivid red grass. An open cave, formed out
of a heavily speckled, dark gray stone, is to the west, a small rise of the same
stone stands before its entrance.

[Exits: east west]
A small orange fox is here.
A warrior trainee walks in.

<897/971hp 412/467m 363/399mv no opponent no opponent> active forest (outside) 1pm (day) e

A Small Clearing
A small clearing surrounded on all sides by towering trees and small needly
bushes. Standing in the center of and taking up most of the clearing is a huge,
leafy bush with branches covered in sharp thorns. The red leaves of the bush
leak a bright yellowish liquid that smokes and burns when it hits the ground.
The ground around the bush is completely dead, leaving only sterile gray earth.

[Exits: east]
A small orange fox is here.
A warrior trainee walks in.

<897/971hp 412/467m 360/399mv no opponent no opponent> active forest (outside) 1pm (day) whe

A rock outcropping
From this rock outcropping the valley below seems peaceful, untouched.
Dense forests of pine carpet the mountainsides, broken only by thick aspen
woods. The mountains, deep blue in the distance, circle the valley floor
and form a soft highland bowl. A well-traveled path leads down into a small
grove below.

[Exits: south west down]
(White Aura) Dinswel the Ranger stands here.
A warrior trainee climbs in.
Dinswel sighs.
Dinswel says 'I must find the crystal staff in order to prove my worthiness to marry Laudwin.'

<897/971hp 412/467m 356/399mv no opponent no opponent> active mountain (outside) 1pm (day)
Players near you in Clearwater Lake:
<PK> Jinjarak A rock outcropping

<897/971hp 412/467m 356/399mv no opponent no opponent> active mountain (outside) 1pm (day) s
s

North Gate of Timaran
You have reached the north gate of the city of Timaran. Solid stone
walls a good 6 feet thick surround the city and stretch high into the sky.
Guards can be seen pacing the battlements, keeping an eye out for possible
invaders. More guards stand near you, watching for known criminals or
other undesirables. People stream past, making their way into or out of
the city, some riding horses and even the occasional carriage rolling by
you. A large, well travelled street leads into the city to the south, and
north you may leave the confines of the walls.

[Exits: north south up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.

<897/971hp 412/467m 352/399mv no opponent no opponent> active city (outside) 1pm (day) s
s

Travellers Way, near the North Gate
Here the buildings seem to thin out slightly as you near the city walls
and the north gate. There are fewer torches apparent as the need for light
is less, being as no important buildings stand near here. The majority of
people walking past are travellers, some just entering the city in dusty
clothes, and others leaving out on their journeys. The gate guards are
clearly visible standing by the gate, and the battlements stretch into the
sky above you. An empty looking, seemingly abandoned mansion stands on
its own to your east. The road continues to the south.

[Exits: north east south]
A warrior trainee walks in.

<897/971hp 412/467m 350/399mv no opponent no opponent> active city (outside) 1pm (day) who

Travellers Way
You are walking along Travellers Way, the street that leads between the
city centre and the northern gate. Torches hang on walls ready to be lit
when the night comes so people may continue about their business. Various
citizens and travellers walk past you on their way to the city centre, or
sometimes entering some of the stores that can be found on this street. To
the west, three shining towers of pure ivory reach towards the sky,
connected by gleaming skybridges. The entire area to your west gives off a
hum of magic. Something very powerful has been imbued into the structure
itself.

[Exits: north east south west]
A warrior trainee walks in.

<897/971hp 412/467m 348/399mv no opponent no opponent> active city (outside) 1pm (day)
Travellers Way
You are walking along Travellers Way, the street that leads between the
city centre and the northern gate. Torches hang on walls ready to be lit
when the night comes so people may continue about their business. Various
citizens and travellers walk past you on their way to the city centre, or
sometimes entering some of the stores that can be found on this street. A
solid looking stone wall is the only thing visible to the west, while east
you see a building. Looking into the front windows you see numerous types
of blunt weapons. A flag flies above the door with the insignia of a mace
on a field of red. A short distance to the south, a busy square is visible,
while northwards lies the northern gate.

[Exits: north east south]
A feral cat wanders around, looking for prey or scraps.
A warrior trainee walks in.

<897/971hp 412/467m 346/399mv no opponent no opponent> active city (outside) 1pm (day)
[ Elf ] Aelyndir the Cavalier
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<897/971hp 412/467m 346/399mv no opponent no opponent> active city (outside) 1pm (day) s

Travellers Way
This straight road runs from the north gate to the centre of the city. It
used to be called the Dragon Road, but in honor of the highly successful
Travellers Rest on this street it was renamed. Torches stand unlit in rungs
attached to the walls, ready to be lit when darkness falls. Citizens and
travellers bustle past going about their business, on occasion running into
each other as they are absorbed in their thinking. To your west a plain grey
building with bars on the windows is visible. Over the door hangs a sign
bearing the scales of Justice. To the east is a smallish stone building with
a sign depicting a crossed sword and dagger over the door. A few weapons
can also been seen through the windows. The road heads north towards the
northern gate, and just to the south is the busy city centre.

[Exits: north east south west]
A large, filthy looking rat scurries around.
A warrior trainee walks in.

<897/971hp 412/467m 344/399mv no opponent no opponent> active city (outside) 1pm (day) s

City Centre of Timaran
You have entered the busy centre of Timaran. All around you people bustle
about their daily routine, smiling and laughing or walking by silently on
business. You see many buildings close by, mostly made of sold grey stone
with tiled roofs. A beautifully carved marble fountain dominates the centre
of the square, spraying water gently into the air in graceful arches. Often
used as a meeting place, people stand around or sit on the benches nearby
discussing various things or just generally relaxing. A few children, out
from the watchful eye of their parents, splash each other in the fountain's
basin. Unlit torches stand in holders at various points of the square, so
that even at night the activity may continue unabated. Just to your south
is a large temple, and two others can be seen to the west and northeast.
Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
The Town Crier stands here, yelling the daily news.
A warrior trainee walks in.

<897/971hp 412/467m 342/399mv no opponent no opponent> active city (outside) 1pm (day) dr

You drink water from a marble fountain.
Your thirst is quenched.

<897/971hp 412/467m 342/399mv no opponent no opponent> active city (outside) 1pm (day) whe

Players near you in Timaran:
<PK> Jinjarak City Centre of Timaran

<897/971hp 412/467m 342/399mv no opponent no opponent> active city (outside) 1pm (day) w

Western Main Street
This is the western part of Main Street, which runs between the east
and west gates through the centre of the city. Just to your east is the
busy city centre, and many people pass you on their way to it. To the
north is a stone wall, solid and impenetrable.

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A warrior trainee walks in.
A Timaran day watch guard walks east.

<897/971hp 412/467m 340/399mv no opponent no opponent> active city (outside) 1pm (day) w
w
w

Western Main Street
You are travelling along the Main Street. Many people walk past, going
about their business quietly alone or in groups. A short distance to the
east the busy city centre is visible, and to your north stands a large
building with marble pillars outside. The ornate sign above the door
indicates that this is the city bank. You can continue down the street
east and west.

[Exits: north east west]
A member of the Timaran city day watch keeps an eye out.
A warrior trainee walks in.

<897/971hp 412/467m 338/399mv no opponent no opponent> active city (outside) 1pm (day) w
w
w

Western Main Street
You are standing on the Main Street, just east of a large building that
looks suspiciously like a bank, and a constant stream of people pass you
by on their way to the city centre that also lies eastwards. North of you
is an empty looking building, and to the south you can see a small, dark
alleyway. Looking westwards you can see the outline of what looks like a
temple. You can continue along the street east and west.

[Exits: east south west]
A member of the Timaran city day watch keeps an eye out.
A warrior trainee walks in.

<897/971hp 412/467m 336/399mv no opponent no opponent> active city (outside) 1pm (day) w
w

Western Main Street
This part of the main street has a small, plain looking building to the
north, and a small garden is visible southwards. The garden has been grown
so as to be pleasing to the eye, and is a welcome change from all the
buildings. A busy city square is visible just to your west, and the road
continues east. A large building that looks like a temple can be seen just
to the south-west.

[Exits: north east south west]
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A warrior trainee walks in.

<897/971hp 412/467m 334/399mv no opponent no opponent> active city (outside) 1pm (day) whe

Western Square of Timaran
This is the busy Western Square of the city. People stand around in
groups talking and laughing, and others walk past on their own business.
Many adventurers are here, looking for partners for exploring the world
outside the city. Travel stained people arrive here from the west, and
others head out that way towards the west gate. Beautifully carved wooden
poles hold torches that stand unlit currently, and there are one or two
statues of various animals dotted around. At the centre is a large
fountain with benches surrounding it, in which children are playing. More
people sit on the benches by the fountain, talking quietly or just
watching the children play. Just south of here a large building that looks
like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards
lies another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A warrior trainee walks in.

<897/971hp 412/467m 332/399mv no opponent no opponent> active city (outside) 1pm (day)
Western Main Street
You are standing on the Main Street of the city, which runs between the
west and east gates through the centre of the city. Just to your west is
the west gate, people walking in and out of it in a steady stream past
you. To the east lies a busy square. South of you is the wall of a large
building, and from the stained glass windows you surmise it is a temple.

[Exits: east west]
A short stump-like thief sneaks around here.
A warrior trainee walks in.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!'
Viggs the Stump sniggers a bit to himself.

<897/971hp 412/467m 330/399mv no opponent no opponent> active city (outside) 1pm (day)
West Gate of Timaran
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Everyone who walks in and
out is closely checked by the guards, who keep an eye out for criminals
and other undesirables. You can leave the city to the west, or walk east
onto a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
A warrior trainee walks in.

<897/971hp 412/467m 328/399mv no opponent no opponent> active city (outside) 1pm (day)
On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 326/399mv no opponent no opponent> active road (outside) 1pm (day)
Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 324/399mv no opponent no opponent> active road (outside) 1pm (day)
Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<897/971hp 412/467m 324/399mv no opponent no opponent> active road (outside) 1pm (day) w

Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the south of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 322/399mv no opponent no opponent> active road (outside) 1pm (day) w

Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 320/399mv no opponent no opponent> active road (outside) 1pm (day) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<897/971hp 412/467m 320/399mv no opponent no opponent> active road (outside) 1pm (day) w

Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 318/399mv no opponent no opponent> active road (outside) 1pm (day) w
w

Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 316/399mv no opponent no opponent> active road (outside) 1pm (day) whe

The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A Knight stands here, guarding the checkpoint.
A Knight stands here, guarding the checkpoint.
A warrior trainee walks in.

<897/971hp 412/467m 314/399mv no opponent no opponent> active road (outside) 1pm (day)
Players near you in Eastern Road:
<PK> Jinjarak The Checkpoint

<897/971hp 412/467m 314/399mv no opponent no opponent> active road (outside) 1pm (day) w

Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 312/399mv no opponent no opponent> active road (outside) 1pm (day) w

Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]
A warrior trainee walks in.

<897/971hp 412/467m 310/399mv no opponent no opponent> active road (outside) 1pm (day) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<897/971hp 412/467m 310/399mv no opponent no opponent> active road (outside) 1pm (day) s

On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine
that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]
A warrior trainee walks in.

<897/971hp 412/467m 308/399mv no opponent no opponent> active road (outside) 1pm (day) w
w

On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.
A warrior trainee walks in.

<897/971hp 412/467m 306/399mv no opponent no opponent> active road (outside) 1pm (day) whe

On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 304/399mv no opponent no opponent> active road (outside) 1pm (day)
Players near you in Eastern Road:
<PK> Jinjarak On the Eastern Road

<897/971hp 412/467m 304/399mv no opponent no opponent> active road (outside) 1pm (day) w

On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]
A warrior trainee walks in.

<897/971hp 412/467m 302/399mv no opponent no opponent> active road (outside) 1pm (day) n

The Dragon Statue
The road is forced south suddenly here, dug around a towering statue of a
black dragon. The bypass heads south and then east. Taking advantage of
the statue's prominence, someone has set up a small shack with several large
carts lined up inside it.

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.
A warrior trainee walks in.

<897/971hp 412/467m 300/399mv no opponent no opponent> active road (outside) 1pm (day) w
w

Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 298/399mv no opponent no opponent> active road (outside) 1pm (day) w
whe

Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 296/399mv no opponent no opponent> active road (outside) 1pm (day)
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, looking dejected.
A warrior trainee walks in.

<897/971hp 412/467m 294/399mv no opponent no opponent> active road (outside) 1pm (day)
Players near you in Eastern Road:
<PK> Jinjarak The Crossroads

<897/971hp 412/467m 294/399mv no opponent no opponent> active road (outside) 1pm (day) w
w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 292/399mv no opponent no opponent> active road (outside) 1pm (day)
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A warrior trainee walks in.

<897/971hp 412/467m 290/399mv no opponent no opponent> active road (outside) 1pm (day) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road
Your victory rush wears off.

<925/971hp 419/467m 395/399mv no opponent no opponent> active road (outside) 2pm (day) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A warrior trainee walks in.

<925/971hp 419/467m 393/399mv no opponent no opponent> active road (outside) 2pm (day) w

Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A warrior trainee walks in.

<925/971hp 419/467m 391/399mv no opponent no opponent> active road (outside) 2pm (day) whe

Players near you in Eastern Road:
<PK> Jinjarak Along the Eastern Road

<925/971hp 419/467m 391/399mv no opponent no opponent> active road (outside) 2pm (day) w
w

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A warrior trainee walks in.

<925/971hp 419/467m 389/399mv no opponent no opponent> active road (outside) 2pm (day) whe

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A small runed key lies here.
A warrior trainee walks in.

<925/971hp 419/467m 387/399mv no opponent no opponent> active city (outside) 2pm (day)
Players near you in Seringale:
<PK> Jinjarak Outside the East Gate

<925/971hp 419/467m 387/399mv no opponent no opponent> active city (outside) 2pm (day) w

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A pile of gold coins.
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.

<925/971hp 419/467m 385/399mv no opponent no opponent> active city (outside) 2pm (day) whe

Players near you in Seringale:
<PK> Jinjarak Inside the East Gate

<925/971hp 419/467m 385/399mv no opponent no opponent> active city (outside) 2pm (day) g gold

You get 241 gold coins.

<925/971hp 419/467m 385/399mv no opponent no opponent> active city (outside) 2pm (day) who

[ Elf ] Aelyndir the Champion
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<925/971hp 419/467m 385/399mv no opponent no opponent> active city (outside) 2pm (day) whe

Players near you in Seringale:
<PK> Jinjarak Inside the East Gate

<925/971hp 419/467m 385/399mv no opponent no opponent> active city (outside) 2pm (day) s

Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<925/971hp 419/467m 383/399mv no opponent no opponent> active city (outside) 2pm (day) s
s

Stairwell Under the Eastern Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north, and a ladder leads upward to
a large catapult placed strategically atop the battlement.

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<925/971hp 419/467m 381/399mv no opponent no opponent> active city (outside) 2pm (day) s

A stone wall prevents your passage southward.

<925/971hp 419/467m 381/399mv no opponent no opponent> active city (outside) 2pm (day)
A stone wall prevents your passage southward.

<925/971hp 419/467m 381/399mv no opponent no opponent> active city (outside) 2pm (day) u

Seringale's Eastern Catapult
There is a well-built catapult sitting here, ready to send you over the
eastern wall. The wall before you is made of huge slabs of white stone.
You see small holes in various strategic parts of the wall where archers can
shoot arrows at enemies from the outside. The eastern battlements continue
to the south, while a ladder leads back down to the street level below.

[Exits: south down]
A mighty looking catapult has been set up on the battlements.
A warrior trainee walks in.

<925/971hp 419/467m 379/399mv no opponent no opponent> active city (outside) 2pm (day) s

On the Eastern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the north and the south.

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<925/971hp 419/467m 377/399mv no opponent no opponent> active city (outside) 2pm (day) s
s

On the Eastern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<925/971hp 419/467m 375/399mv no opponent no opponent> active city (outside) 2pm (day) s

Southeast Corner of the Battlements
You are standing atop the southeast corner of the battlements of
Seringale. The wall next to you is made of huge slabs of white stone. You
see small holes on various strategic parts of the wall where archers can
shoot arrows at enemies from the outside. The battlements continue to the
north and west.

[Exits: north west]
A half-elf city guard of Seringale stands watch here.
A half-elf perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<925/971hp 419/467m 373/399mv no opponent no opponent> active city (outside) 2pm (day)
A large wall made of huge slabs of white stone blocks your way.

<925/971hp 419/467m 373/399mv no opponent no opponent> active city (outside) 2pm (day) w

On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A duergar city guard of Seringale stands watch here.
A human perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<925/971hp 419/467m 371/399mv no opponent no opponent> active city (outside) 2pm (day) w
w

On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A duergar city guard of Seringale stands watch here.
A duergar citizen of Seringale strolls about.
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<925/971hp 419/467m 369/399mv no opponent no opponent> active city (outside) 2pm (day)
On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.
A warrior trainee walks in.

<925/971hp 419/467m 367/399mv no opponent no opponent> active city (outside) 2pm (day) w

On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
An avian battlement guard of Seringale is here.
A warrior trainee walks in.

<925/971hp 419/467m 365/399mv no opponent no opponent> active city (outside) 2pm (day) w

Atop the South Gate
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west and
a ladder leads down to the city gates.

[Exits: east west down]
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.
A warrior trainee walks in.

<925/971hp 419/467m 363/399mv no opponent no opponent> active city (outside) 2pm (day) d

Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<925/971hp 419/467m 361/399mv no opponent no opponent> active city (outside) 2pm (day) s

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A warrior trainee walks in.

<925/971hp 419/467m 359/399mv no opponent no opponent> active city (outside) 2pm (day) s
s
s

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A warrior trainee walks in.

<925/971hp 419/467m 357/399mv no opponent no opponent> active field (outside) 2pm (day) s

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A warrior trainee walks in.

<925/971hp 419/467m 355/399mv no opponent no opponent> active field (outside) 2pm (day) whe

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A warrior trainee walks in.

<925/971hp 419/467m 353/399mv no opponent no opponent> active road (outside) 2pm (day)
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
There is an old adventurer here, looking for answers in the bottom of a cup.
A warrior trainee walks in.
An old adventurer slurs 'You think you know something? I'll show you something!'
An old adventurer slams his mug on the table, spilling some ale.
An old adventurer slurs 'I know as much as any guildmaster! Go on, try to PRACTICE with me. I'll show you everything!'
An old adventurer hiccups.

<925/971hp 419/467m 351/399mv no opponent no opponent> active road (outside) 2pm (day) s
s

Players near you in The Miden'nir:
<PK> Jinjarak A cobbled path

<925/971hp 419/467m 351/399mv no opponent no opponent> active road (outside) 2pm (day)
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A warrior trainee walks in.
Irion the Wordbearer says 'Please do me a brief service, Jinjarak. Rest on my horse and help me assign some tasks.'

<925/971hp 419/467m 350/399mv no opponent no opponent> active inside (indoors) 2pm (day) whe

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
A warrior trainee climbs in.

<925/971hp 419/467m 347/399mv no opponent no opponent> active mountain (outside) 2pm (day)
Players near you in The Miden'nir:
<PK> Jinjarak The Trail

<925/971hp 419/467m 347/399mv no opponent no opponent> active mountain (outside) 2pm (day) s

Thick fog and thorny bushes prevent you from traveling in that direction.

<925/971hp 419/467m 347/399mv no opponent no opponent> active mountain (outside) 2pm (day) w

A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]
A warrior trainee climbs in.

<925/971hp 419/467m 341/399mv no opponent no opponent> active mountain (outside) 2pm (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Fog-Shrouded Trail

<925/971hp 419/467m 341/399mv no opponent no opponent> active mountain (outside) 2pm (day) sl

You go to sleep.

<925/971hp 419/467m 341/399mv no opponent no opponent> active mountain (outside) 2pm (day) who

[ Elf ] Aelyndir the Champion
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<925/971hp 419/467m 341/399mv no opponent no opponent> active mountain (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 95% hp 89% mana 85% mv 541880 xp Kills: 1
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<925/971hp 419/467m 341/399mv no opponent no opponent> active mountain (outside) 2pm (day) gr

Jinjarak's group:
[50 War] Jinjarak 100% hp 94% mana 100% mv 541880 xp Kills: 1
* [35 Chm] A warrior trainee 100% hp 100% mana 100% mv
* [30 Pet] A fierce-looking kestrel 0% hp 0% mana 0% mv 16968 tnl (ghost)

<971/971hp 442/467m 399/399mv no opponent no opponent> active mountain (outside) 3pm (day) wa

You wake and stand up.

<971/971hp 442/467m 399/399mv no opponent no opponent> active mountain (outside) 3pm (day) whe

Players near you in Emerald Forest:
<PK> Jinjarak A Fog-Shrouded Trail

<971/971hp 442/467m 399/399mv no opponent no opponent> active mountain (outside) 3pm (day) e

The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb Inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]
A warrior trainee climbs in.

<971/971hp 442/467m 393/399mv no opponent no opponent> active mountain (outside) 3pm (day) n

Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
A warrior trainee walks in.

<971/971hp 442/467m 390/399mv no opponent no opponent> active inside (indoors) 3pm (day) n

A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
There is an old adventurer here, looking for answers in the bottom of a cup.
A warrior trainee walks in.

<971/971hp 442/467m 389/399mv no opponent no opponent> active road (outside) 3pm (day) n

A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A warrior trainee walks in.

<971/971hp 442/467m 387/399mv no opponent no opponent> active road (outside) 3pm (day) e

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A warrior trainee walks in.
A heron flies south.

<971/971hp 442/467m 385/399mv no opponent no opponent> active forest (outside) 3pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak A muddy wetland

<971/971hp 442/467m 385/399mv no opponent no opponent> active forest (outside) 3pm (day) s
s

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A warrior trainee walks in.

<971/971hp 442/467m 382/399mv no opponent no opponent> active forest (outside) 3pm (day) s

Deep in the Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path curves
along the field, skirting the bramble patch to the west and a wooded
mountain to the south.

[Exits: north east]
A strange granite statue is here, partially hidden in the bushes.
A warrior trainee walks in.

<971/971hp 442/467m 379/399mv no opponent no opponent> active forest (outside) 3pm (day)
You bump into a tree.

<971/971hp 442/467m 379/399mv no opponent no opponent> active forest (outside) 3pm (day) e

The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A warrior trainee climbs in.

<971/971hp 442/467m 375/399mv no opponent no opponent> active mountain (outside) 3pm (day) s
s

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]
A warrior trainee climbs in.

<971/971hp 442/467m 369/399mv no opponent no opponent> active mountain (outside) 3pm (day)
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large WARNING sign has been posted here.
A warrior trainee climbs in.

<971/971hp 442/467m 363/399mv no opponent no opponent> active mountain (outside) 3pm (day) w
w

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
A warrior trainee climbs in.

<971/971hp 442/467m 357/399mv no opponent no opponent> active mountain (outside) 3pm (day) whe

Thick underbrush prevents you from wandering off the trail.

<971/971hp 442/467m 357/399mv no opponent no opponent> active mountain (outside) 3pm (day)
Players near you in The Miden'nir:
<PK> Jinjarak Path on the mountain
Vardok The Trail
<PK> Vargan The Trail

<971/971hp 442/467m 357/399mv no opponent no opponent> active mountain (outside) 3pm (day) u

East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]
A warrior trainee climbs in.

<971/971hp 442/467m 351/399mv no opponent no opponent> active mountain (outside) 3pm (day) w

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A bearded vulture is perched on the bridge.
A warrior trainee climbs in.

<971/971hp 442/467m 345/399mv no opponent no opponent> active mountain (outside) 3pm (day) w
w

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
A warrior trainee climbs in.

<971/971hp 442/467m 339/399mv no opponent no opponent> active mountain (outside) 3pm (day)
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]
A warrior trainee climbs in.

<971/971hp 442/467m 333/399mv no opponent no opponent> active mountain (outside) 3pm (day) who pk

[50 Avian Inv] <PK> (CHAMPION) [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[50 Half Thi] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<971/971hp 442/467m 333/399mv no opponent no opponent> active mountain (outside) 3pm (day) n

View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]
A warrior trainee climbs in.

<971/971hp 442/467m 327/399mv no opponent no opponent> active mountain (outside) 3pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak View of a valley
Vardok The Trail

<971/971hp 442/467m 327/399mv no opponent no opponent> active mountain (outside) 3pm (day) d

Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]
A warrior trainee climbs in.

<971/971hp 442/467m 321/399mv no opponent no opponent> active mountain (outside) 3pm (day) w

Vegetation creeps out of the valley.

<971/971hp 442/467m 321/399mv no opponent no opponent> calm mountain (outside) 3pm (day) n

A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]
A warrior trainee walks in.

<971/971hp 442/467m 319/399mv no opponent no opponent> calm field (outside) 3pm (day) n

Vegetation surrounds you.

<971/971hp 442/467m 319/399mv no opponent no opponent> calm field (outside) 3pm (day) w

A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A warrior trainee walks in.

<971/971hp 442/467m 318/399mv no opponent no opponent> calm field (outside) 3pm (day) w

A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A warrior trainee walks in.

<971/971hp 442/467m 317/399mv no opponent no opponent> calm field (outside) 3pm (day) whe

Players near you in The Ford:
<PK> Jinjarak A rocky mountain path

<971/971hp 442/467m 317/399mv no opponent no opponent> calm field (outside) 3pm (day) e

A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A warrior trainee walks in.

<971/971hp 442/467m 316/399mv no opponent no opponent> calm field (outside) 3pm (day) e

A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]
A warrior trainee walks in.

<971/971hp 442/467m 315/399mv no opponent no opponent> calm field (outside) 3pm (day) who

[ Elf ] Aelyndir the Champion
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<971/971hp 442/467m 315/399mv no opponent no opponent> calm field (outside) 3pm (day) s

Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]
A warrior trainee climbs in.

<971/971hp 442/467m 313/399mv no opponent no opponent> calm mountain (outside) 3pm (day) s

Alas, you cannot go that way.

<971/971hp 442/467m 313/399mv no opponent no opponent> calm mountain (outside) 3pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak Down into a valley
Vardok The Trail

<971/971hp 442/467m 313/399mv no opponent no opponent> calm mountain (outside) 3pm (day) u

View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]
A warrior trainee climbs in.

<971/971hp 442/467m 310/399mv no opponent no opponent> calm mountain (outside) 3pm (day) s
s

West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]
A warrior trainee climbs in.

<971/971hp 442/467m 307/399mv no opponent no opponent> calm mountain (outside) 3pm (day)
You nearly loose your footing.

<971/971hp 442/467m 307/399mv no opponent no opponent> calm mountain (outside) 3pm (day) e

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
A warrior trainee climbs in.

<971/971hp 442/467m 304/399mv no opponent no opponent> calm mountain (outside) 3pm (day) e

A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A bearded vulture is perched on the bridge.
A warrior trainee climbs in.

<971/971hp 442/467m 301/399mv no opponent no opponent> calm mountain (outside) 3pm (day) e

East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]
A warrior trainee climbs in.

<971/971hp 442/467m 298/399mv no opponent no opponent> calm mountain (outside) 3pm (day) d

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
A warrior trainee climbs in.
A small boy yells 'Help! Somebody please help me!'

<971/971hp 442/467m 295/399mv no opponent no opponent> calm mountain (outside) 3pm (day) e

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large WARNING sign has been posted here.
A warrior trainee climbs in.

<971/971hp 442/467m 292/399mv no opponent no opponent> calm mountain (outside) 3pm (day) whe

Players near you in The Miden'nir:
<PK> Jinjarak Path on the mountain
Vardok The Trail

<971/971hp 442/467m 292/399mv no opponent no opponent> calm mountain (outside) 3pm (day) n
n

Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]
A warrior trainee climbs in.

<971/971hp 452/467m 394/399mv no opponent no opponent> calm mountain (outside) 4pm (day)
The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A warrior trainee climbs in.

<971/971hp 452/467m 391/399mv no opponent no opponent> calm mountain (outside) 4pm (day) n

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
A hungry-looking nanny goat forages for food here.
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A warrior trainee walks in.

<971/971hp 452/467m 389/399mv no opponent no opponent> calm forest (outside) 4pm (day) w

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A warrior trainee walks in.

<971/971hp 452/467m 387/399mv no opponent no opponent> calm forest (outside) 4pm (day) s

Deep in the Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path curves
along the field, skirting the bramble patch to the west and a wooded
mountain to the south.

[Exits: north east]
A strange granite statue is here, partially hidden in the bushes.
A heron is running between the ponds, searching for small fish.
A warrior trainee walks in.

<971/971hp 452/467m 385/399mv no opponent no opponent> calm forest (outside) 4pm (day) w

The brambles are not very inviting.

<971/971hp 452/467m 385/399mv no opponent no opponent> calm forest (outside) 4pm (day) whe
n

Players near you in The Miden'nir:
<PK> Jinjarak Deep in the Miden'nir
Vardok The Trail

<971/971hp 452/467m 385/399mv no opponent no opponent> calm forest (outside) 4pm (day) n

The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A warrior trainee walks in.

<971/971hp 452/467m 383/399mv no opponent no opponent> calm forest (outside) 4pm (day) w

A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A warrior trainee walks in.

<971/971hp 452/467m 382/399mv no opponent no opponent> calm forest (outside) 4pm (day)
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A warrior trainee walks in.

<971/971hp 452/467m 381/399mv no opponent no opponent> calm road (outside) 4pm (day) n
n

Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]
A warrior trainee walks in.

<971/971hp 452/467m 380/399mv no opponent no opponent> calm field (outside) 4pm (day) n
n

Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A warrior trainee walks in.

<971/971hp 452/467m 379/399mv no opponent no opponent> calm field (outside) 4pm (day) whe

Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A warrior trainee walks in.

<971/971hp 452/467m 378/399mv no opponent no opponent> calm city (outside) 4pm (day)
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A dwarven citizen of Seringale plods around the town.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.

<971/971hp 452/467m 377/399mv no opponent no opponent> calm city (outside) 4pm (day)
Players near you in Seringale:
<PK> Jinjarak Inside the South Gate

<971/971hp 452/467m 377/399mv no opponent no opponent> calm city (outside) 4pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A warrior trainee walks in.

<971/971hp 452/467m 376/399mv no opponent no opponent> calm road (outside) 4pm (day) n

A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A warrior trainee walks in.

<971/971hp 452/467m 375/399mv no opponent no opponent> calm road (outside) 4pm (day) who

[ Elf ] Aelyndir the Champion
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<971/971hp 452/467m 375/399mv no opponent no opponent> calm road (outside) 4pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.
A warrior trainee walks in.

<971/971hp 452/467m 374/399mv no opponent no opponent> calm road (outside) 4pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A warrior trainee walks in.

<971/971hp 452/467m 373/399mv no opponent no opponent> calm road (outside) 4pm (day) n

The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A warrior trainee walks in.

<971/971hp 452/467m 372/399mv no opponent no opponent> calm road (outside) 4pm (day) n

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.

<971/971hp 452/467m 371/399mv no opponent no opponent> calm city (outside) 4pm (day) d

The Quadruple Junction
You are standing in something that reminds you of an entry to an ant hive.
There are enormous concrete pipes leading north, south, east and west.
An immovable grill above you allows a small glimpse of the sky.

[Exits: north east south west up]
A warrior trainee walks in.

<971/971hp 452/467m 370/399mv no opponent no opponent> calm inside (indoors) 4pm (day) whe

Players near you in Sewers:
<PK> Jinjarak The Quadruple Junction

<971/971hp 452/467m 370/399mv no opponent no opponent> calm inside (indoors) 4pm (day) u

South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.

<971/971hp 452/467m 369/399mv no opponent no opponent> calm city (outside) 4pm (day) prof self ber

Your proficiency at berserk is 83%.

<971/971hp 452/467m 369/399mv no opponent no opponent> calm city (outside) 4pm (day) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
A warrior trainee walks in.

<971/971hp 452/467m 368/399mv no opponent no opponent> calm road (outside) 4pm (day) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A warrior trainee walks in.

<971/971hp 452/467m 367/399mv no opponent no opponent> calm road (outside) 4pm (day) whe

Players near you in Seringale:
<PK> Jinjarak The Main Street

<971/971hp 452/467m 367/399mv no opponent no opponent> calm road (outside) 4pm (day) n

The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]
A warrior trainee walks in.

<971/971hp 452/467m 366/399mv no opponent no opponent> calm road (outside) 4pm (day) n
n

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A warrior trainee walks in.

<971/971hp 452/467m 365/399mv no opponent no opponent> calm city (outside) 4pm (day) in

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<971/971hp 452/467m 365/399mv no opponent no opponent> calm city (outside) 4pm (day)
You are carrying:
a bandage
a frostbrand sword
(Glowing) a fiery dagger
a pitch-black flaming longsword
(Magical) (Glowing) a huge tower shield
a Loot Sack (open)
( 3) ground-up bones of a vampire bat
(Magical) (Glowing) a magic seashell
(Magical) (Glowing) (Humming) a Dagger of Chaos
an old, dusty druid's robe
(Magical) (Glowing) (Humming) an icy blue dagger
an unmoving black cloak
(Humming) 'Vaelsram', the Blade of Conquerors
(Glowing) a Ring of Accuracy

<971/971hp 452/467m 365/399mv no opponent no opponent> calm city (outside) 4pm (day)
Rimath the trader auctions 'Place yer bids! a withering scythe is being auctioned for 3500 gold!'

<971/971hp 452/467m 365/399mv no opponent no opponent> calm city (outside) 4pm (day) g band sac

You get a bandage from a Loot Sack.

<971/971hp 452/467m 365/399mv no opponent no opponent> calm city (outside) 4pm (day) whe

Players near you in Seringale:
<PK> Jinjarak South of Market Square

<971/971hp 452/467m 365/399mv no opponent no opponent> calm city (outside) 4pm (day) n

A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<971/971hp 452/467m 365/399mv no opponent no opponent> calm city (outside) 4pm (day) e

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A warrior trainee walks in.

<971/971hp 452/467m 364/399mv no opponent no opponent> calm inside (indoors) 4pm (day) e

The side of a building is all that lies in that direction.

<971/971hp 452/467m 364/399mv no opponent no opponent> calm inside (indoors) 4pm (day) n

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A long-haired lanky man with piercing blue eyes stands here.
A warrior trainee walks in.

<971/971hp 452/467m 363/399mv no opponent no opponent> calm city (outside) 4pm (day) whe

Players near you in Seringale:
<PK> Jinjarak East of Market Square

<971/971hp 452/467m 363/399mv no opponent no opponent> calm city (outside) 4pm (day) e
e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A warrior trainee walks in.

<971/971hp 452/467m 362/399mv no opponent no opponent> calm road (outside) 4pm (day) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A warrior trainee walks in.

<971/971hp 452/467m 361/399mv no opponent no opponent> calm road (outside) 4pm (day) e

The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A warrior trainee walks in.

<971/971hp 452/467m 360/399mv no opponent no opponent> calm city (outside) 4pm (day) whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A blue herb is growing here.
A warrior trainee walks in.

<971/971hp 452/467m 359/399mv no opponent no opponent> calm road (outside) 4pm (day) e

Players near you in Seringale:
<PK> Jinjarak The East Common Road

<971/971hp 452/467m 359/399mv no opponent no opponent> calm road (outside) 4pm (day) e

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A simple wooden mallet lies here.
A warrior trainee walks in.

<971/971hp 452/467m 358/399mv no opponent no opponent> calm road (outside) 4pm (day) whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A warrior trainee walks in.

<971/971hp 462/467m 399/399mv no opponent no opponent> calm road (outside) 5pm (day) e

Players near you in Seringale:
<PK> Jinjarak The East Common Road

<971/971hp 462/467m 399/399mv no opponent no opponent> calm road (outside) 5pm (day) e

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.

<971/971hp 462/467m 398/399mv no opponent no opponent> calm city (outside) 5pm (day) whe

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A small runed key lies here.
A warrior trainee walks in.

<971/971hp 462/467m 397/399mv no opponent no opponent> calm city (outside) 5pm (day)
Players near you in Seringale:
<PK> Jinjarak Outside the East Gate

<971/971hp 462/467m 397/399mv no opponent no opponent> calm city (outside) 5pm (day) e

City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]
A warrior trainee walks in.

<971/971hp 462/467m 396/399mv no opponent no opponent> calm road (outside) 5pm (day) whe

Players near you in Eastern Road:
<PK> Jinjarak City Entrance

<971/971hp 462/467m 396/399mv no opponent no opponent> calm road (outside) 5pm (day) who pk

[50 Avian Inv] <PK> (CHAMPION) [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[50 Half Thi] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 3
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<971/971hp 462/467m 396/399mv no opponent no opponent> calm road (outside) 5pm (day) w
w

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]
A small runed key lies here.
A warrior trainee walks in.

<971/971hp 462/467m 395/399mv no opponent no opponent> calm city (outside) 5pm (day) w

Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.

<971/971hp 462/467m 394/399mv no opponent no opponent> calm city (outside) 5pm (day) whe

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A warrior trainee walks in.

<971/971hp 462/467m 393/399mv no opponent no opponent> calm road (outside) 5pm (day)
Players near you in Seringale:
<PK> Jinjarak The East Common Road

<971/971hp 462/467m 393/399mv no opponent no opponent> calm road (outside) 5pm (day) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a leather collar to the north, a shop with a sign of a glittering diamond
to the south, and the Common Road continues to the east and the
west.

[Exits: north east south west]
A simple wooden mallet lies here.
A warrior trainee walks in.

<971/971hp 462/467m 392/399mv no opponent no opponent> calm road (outside) 5pm (day) w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]
A blue herb is growing here.
A warrior trainee walks in.

<971/971hp 462/467m 391/399mv no opponent no opponent> calm road (outside) 5pm (day)
The Eastern Monument
Standing in the center of the road is a large marble monument, chiseled at odd
angles and serving as a landmark for Serin adventurers. Several dusty sets of
footprints can be seen around the base of the monument, as hundreds of passing
citizens mark their paths from this large stone monolith. To the south you see
a dark alley, and the Common Road continues to the east and west.

[Exits: east south west]
A warrior trainee walks in.

<971/971hp 462/467m 390/399mv no opponent no opponent> calm city (outside) 5pm (day) who

[ Elf ] Aelyndir the Champion
[ Avian ] <PK> [KEEPER] Peemo the Sage of Arcane Power
[50 Slith War] <PK> [WARLORD] (Blademistress) Jinjarak the Edacious Crocodile, Blademistress of Warlord
[ Avian ] Vardok the Sorcerer of Sand
[ Half ] <PK> Vargan the Favored Benefactor, Patron of the Tavern
Players found: 5
[KEEPER] The Balance prevails within the four kingdoms.
There are 5 characters on; the most on this past month was 17.

<971/971hp 462/467m 390/399mv no opponent no opponent> calm city (outside) 5pm (day) w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the entrance to the
Warrior Guild to the north, a shop with a sign of a needle to the south, and
the Common Road continues to the east and the west.

[Exits: north east south west]
A warrior trainee walks in.

<971/971hp 462/467m 389/399mv no opponent no opponent> calm road (outside) 5pm (day) w
w

The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The smell of fresh bread wafts
in from the north of here. A shop with a sign of an iron hammer is south.

[Exits: north east south west]
A warrior trainee walks in.

<971/971hp 462/467m 388/399mv no opponent no opponent> calm road (outside) 5pm (day) whe

East of Market Square
You are east of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear with
clear drinkable water. The road is well worn from the traffic constantly
passing over it. A path leads north and south around the fountain, while
the common road continues to the east.

[Exits: north east south]
A long-haired lanky man with piercing blue eyes stands here.
A warrior trainee walks in.

<971/971hp 462/467m 387/399mv no opponent no opponent> calm city (outside) 5pm (day)
Players near you in Seringale:
<PK> Jinjarak East of Market Square

<971/971hp 462/467m 387/399mv no opponent no opponent> calm city (outside) 5pm (day) dr

You drink water from the Justice monument.
Your thirst is quenched.

<971/971hp 462/467m 387/399mv no opponent no opponent> calm city (outside) 5pm (day) s
w

Southeast of Market Square
You are standing southeast of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the west
and north.

[Exits: north west]
A warrior trainee walks in.

<971/971hp 462/467m 386/399mv no opponent no opponent> calm inside (indoors) 5pm (day) w
w

South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]
A warrior trainee walks in.

<971/971hp 462/467m 385/399mv no opponent no opponent> calm city (outside) 5pm (day) whe

Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]
A warrior trainee walks in.

<971/971hp 462/467m 384/399mv no opponent no opponent> calm inside (indoors) 5pm (day) n

The side of a building is all that lies in that direction.

<971/971hp 462/467m 384/399mv no opponent no opponent> calm inside (indoors) 5pm (day)
Players near you in Seringale:
<PK> Jinjarak Southwest of Market Square

<971/971hp 462/467m 384/399mv no opponent no opponent> calm inside (indoors) 5pm (day) w

West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]
A warrior trainee walks in.

<971/971hp 462/467m 383/399mv no opponent no opponent> calm city (outside) 5pm (day) w
w
w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]
A warrior trainee walks in.

<971/971hp 462/467m 382/399mv no opponent no opponent> calm road (outside) 5pm (day)
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.

<971/971hp 462/467m 381/399mv no opponent no opponent> calm road (outside) 5pm (day)
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A gnomish city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A warrior trainee walks in.

<971/971hp 462/467m 380/399mv no opponent no opponent> calm city (outside) 5pm (day) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A warrior trainee walks in.

<971/971hp 462/467m 379/399mv no opponent no opponent> calm road (outside) 5pm (day) w

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A warrior trainee walks in.

<971/971hp 462/467m 378/399mv no opponent no opponent> calm road (outside) 5pm (day) whe

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A warrior trainee walks in.

<971/971hp 462/467m 377/399mv no opponent no opponent> calm road (outside) 5pm (day)
Players near you in Seringale:
<PK> Jinjarak The West Common Road

<971/971hp 462/467m 377/399mv no opponent no opponent> calm road (outside) 5pm (day) w

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<971/971hp 462/467m 376/399mv no opponent no opponent> calm city (outside) 5pm (day) w
w

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A warrior trainee walks in.

<971/971hp 462/467m 375/399mv no opponent no opponent> calm city (outside) 5pm (day) whe

The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<971/971hp 462/467m 374/399mv no opponent no opponent> calm field (outside) 5pm (day)
Players near you in Mystic Forest:
<PK> Peemo A trail through the dense forest
<PK> Jinjarak The edge of the forest

<971/971hp 462/467m 374/399mv no opponent no opponent> calm field (outside) 5pm (day) tena

You prepare your resolve and stand ready for battle.

<971/971hp 402/467m 374/399mv no opponent no opponent> calm field (outside) 5pm (day) w
sca

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A warrior trainee walks in.

<971/971hp 402/467m 373/399mv no opponent no opponent> calm forest (outside) 5pm (day)
You scan all around.
*** Range 1 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 3 (east) ***
A dwarven city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
*** Range 2 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 3 (west) ***
The caravan attendant is here, with caravans for hire.
*** Range 4 (west) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 5 (west) ***
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Invis) (Translucent) (White Aura) Peemo is sleeping here.

<971/971hp 402/467m 373/399mv no opponent no opponent> calm forest (outside) 5pm (day) w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A warrior trainee walks in.

<971/971hp 402/467m 372/399mv no opponent no opponent> calm forest (outside) 5pm (day) w
w

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<971/971hp 402/467m 370/399mv no opponent no opponent> calm forest (outside) 5pm (day) w
murder $$

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.

<971/971hp 402/467m 368/399mv no opponent no opponent> calm forest (outside) 5pm (day)
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<971/971hp 402/467m 366/399mv no opponent no opponent> calm forest (outside) 5pm (day)
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Invis) (Translucent) (White Aura) Peemo is sleeping here.
A warrior trainee walks in.

<971/971hp 402/467m 365/399mv no opponent no opponent> calm forest (outside) 5pm (day)
Peemo yells 'Help! I am being attacked by Jinjarak!'
Peemo's shield jolts under your slash, but holds.
Your chop maims Peemo!
Peemo fades into existence.
Peemo's ice shield injures you.
Your tail hits Peemo.
Peemo has a few scratches.

<956/971hp 402/467m 365/399mv shaft defensive> bloody:120 forest (outside) 5pm (day)
Peemo's shield jolts under your slash, but holds.
Your chop devastates Peemo!
Peemo's ice shield devastates you!
You resist Peemo's chill.
You deflect Peemo's crush aside in an ungraceful parry.
Peemo has a few scratches.

<927/971hp 402/467m 365/399mv shaft defensive> bloody:120 forest (outside) 5pm (day) flee

Peemo is moving faster.
Peemo has a few scratches.

<946/971hp 406/467m 399/399mv shaft defensive> bloody:120 forest (outside) 6pm (day)
Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm MASSACRES you!
Peemo's fire storm has started a wildfire!
Peemo has a few scratches.

<876/971hp 406/467m 399/399mv shaft defensive> bloody:120 forest (outside) 6pm (day) wear fros

You flee from combat!
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<876/971hp 406/467m 396/399mv no opponent no opponent> bloody:120 forest (outside) 6pm (day)
You stop wielding the blade of madness.
You wield a frostbrand sword.
A frostbrand sword feels like a part of you!

<876/971hp 406/467m 396/399mv no opponent no opponent> bloody:119 forest (outside) 6pm (day) du ic

You stop wielding an axe of bladed fury.
You wield an icy blue dagger in your off-hand.
An icy blue dagger feels like a part of you!

<876/971hp 406/467m 396/399mv no opponent no opponent> bloody:117 forest (outside) 6pm (day) sca

You scan all around.
*** Range 1 (east) ***
The caravan attendant is here, with caravans for hire.
*** Range 2 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 6 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fledgling harpy is here, fallen from the clouds above.
*** Range 1 (west) ***
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
*** Range 4 (west) ***
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.
A large grey wolf is here, glaring hungrily at you.
*** Range 5 (west) ***
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.
*** Range 6 (west) ***
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<876/971hp 406/467m 396/399mv no opponent no opponent> bloody:116 forest (outside) 6pm (day) w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Glowing) A wildfire is burning here!
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<876/971hp 406/467m 393/399mv no opponent no opponent> bloody:115 forest (outside) 6pm (day) murder $$

Peemo utters the words, 'abrazak'.
Peemo yells 'Help! I am being attacked by Jinjarak!'
Your freezing bite MUTILATES Peemo!
Your freezing bite MUTILATES Peemo!
Peemo parries your freezing bite.
Your freezing bite devastates Peemo!
Peemo's ice shield wounds you.
Your tail decimates Peemo!
Peemo has some small wounds and bruises.

<857/971hp 406/467m 393/399mv shaft defensive> bloody:120 forest (outside) 6pm (day)
Peemo's wildfire hits you.
You thrust Peemo's crush aside in a skillful parry.
You dodge Peemo's pound.
Peemo deflects your freezing bite aside in an ungraceful parry.
Peemo blocks your attack with his shield.
Your freezing bite MUTILATES Peemo!
Peemo's ice shield injures you.
Your tail wounds Peemo.
Peemo has some small wounds and bruises.

<834/971hp 406/467m 393/399mv shaft defensive> bloody:120 forest (outside) 6pm (day) overpower dirt

Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm DISEMBOWELS you!
Your muscles surge with power.
Your kicked dirt misses Peemo.
Peemo has some small wounds and bruises.

<786/971hp 406/467m 368/399mv shaft defensive> bloody:120 forest (outside) 6pm (day)
Peemo's wildfire grazes you.
You thrust Peemo's smash aside in a skillful parry.
Your freezing bite maims Peemo!
Your freezing bite MUTILATES Peemo!
Your freezing bite MUTILATES Peemo!
Peemo's ice shield injures you.
Peemo has quite a few wounds.

<762/971hp 406/467m 368/399mv shaft defensive> bloody:120 forest (outside) 6pm (day) fle

Peemo has fled!
Peemo flies west.
A young dragon flies west.

<762/971hp 406/467m 368/399mv no opponent no opponent> bloody:120 forest (outside) 6pm (day)
Shargugh walks in.
Peemo's wildfire decimates you!
Peemo's wildfire wounds Shargugh.

<737/971hp 406/467m 368/399mv no opponent no opponent> bloody:120 forest (outside) 6pm (day)
Peemo flies in.
A young dragon flies in.

<737/971hp 406/467m 368/399mv no opponent no opponent> bloody:119 forest (outside) 6pm (day)
Shargugh yells 'Time to die, Peemo!'
Shargugh fades into existence.

<737/971hp 406/467m 368/399mv no opponent no opponent> bloody:119 forest (outside) 6pm (day) murder $$

Peemo has fled!
Peemo flies east.
A young dragon flies east.
You aren't fighting anyone.

<737/971hp 406/467m 368/399mv no opponent no opponent> bloody:117 forest (outside) 6pm (day)
They aren't here.

<737/971hp 406/467m 368/399mv no opponent no opponent> bloody:117 forest (outside) 6pm (day)
Shargugh walks east.
Peemo's wildfire scratches you.
Shargugh yells 'Peemo! Now you die!'

<733/971hp 406/467m 368/399mv no opponent no opponent> bloody:117 forest (outside) 6pm (day) murder $$

They aren't here.

<733/971hp 406/467m 368/399mv no opponent no opponent> bloody:116 forest (outside) 6pm (day) e

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
Shargugh the Forest Brownie is here, grinning broadly at you.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<733/971hp 406/467m 365/399mv no opponent no opponent> bloody:115 forest (outside) 6pm (day) murder $$
e
e

They aren't here.

<733/971hp 406/467m 365/399mv no opponent no opponent> bloody:115 forest (outside) 6pm (day) murder $$

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.

<733/971hp 406/467m 362/399mv no opponent no opponent> bloody:115 forest (outside) 6pm (day) e
e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<733/971hp 406/467m 359/399mv no opponent no opponent> bloody:114 forest (outside) 6pm (day) e
murder $$

They aren't here.

<733/971hp 406/467m 359/399mv no opponent no opponent> bloody:114 forest (outside) 6pm (day)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A warrior trainee walks in.

<733/971hp 406/467m 356/399mv no opponent no opponent> bloody:113 forest (outside) 6pm (day) whe

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A warrior trainee walks in.

<733/971hp 406/467m 353/399mv no opponent no opponent> bloody:113 forest (outside) 6pm (day)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A warrior trainee walks in.

<733/971hp 406/467m 351/399mv no opponent no opponent> bloody:112 field (outside) 6pm (day)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<733/971hp 406/467m 349/399mv no opponent no opponent> bloody:112 city (outside) 6pm (day)
They aren't here.

<733/971hp 406/467m 349/399mv no opponent no opponent> bloody:111 city (outside) 6pm (day)
Players near you in Seringale:
<PK> Jinjarak Outside the West Gate

<733/971hp 406/467m 349/399mv no opponent no opponent> bloody:111 city (outside) 6pm (day) use bandage

You apply the bandage to your wounds.
You feel a lot better!

<749/971hp 406/467m 349/399mv no opponent no opponent> bloody:110 city (outside) 6pm (day) e
e
whe

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.

<749/971hp 406/467m 347/399mv no opponent no opponent> bloody:106 city (outside) 6pm (day) track

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A warrior trainee walks in.

<749/971hp 406/467m 345/399mv no opponent no opponent> bloody:106 road (outside) 6pm (day)
Players near you in Seringale:
<PK> Jinjarak The West Common Road

<749/971hp 406/467m 345/399mv no opponent no opponent> bloody:105 road (outside) 6pm (day)
You try inspecting the ground for some tracks.

<749/971hp 406/467m 345/399mv no opponent no opponent> bloody:105 road (outside) 6pm (day) w
w

The trail is cold here.

<749/971hp 406/467m 345/399mv no opponent no opponent> bloody:104 road (outside) 6pm (day) w

Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.
A gate guard steps aside and allows you to pass him.
A gate guard steps aside and allows you to pass him.

<749/971hp 406/467m 343/399mv no opponent no opponent> bloody:103 city (outside) 6pm (day) w
w

Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<749/971hp 406/467m 341/399mv no opponent no opponent> bloody:103 city (outside) 6pm (day) whe

The sun slowly disappears in the west.

<777/971hp 414/467m 399/399mv no opponent no opponent> bloody:103 city (outside) 7pm (dusk)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east is the
West Gate of Seringale and to the west is a narrow trail, leading in through
the forest.

[Exits: east west]
A warrior trainee walks in.

<777/971hp 414/467m 397/399mv no opponent no opponent> bloody:102 field (outside) 7pm (dusk)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
Shargugh the Forest Brownie is here, grinning broadly at you.
A warrior trainee walks in.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<777/971hp 414/467m 395/399mv no opponent no opponent> bloody:102 forest (outside) 7pm (dusk)
Shargugh walks west.

<777/971hp 414/467m 395/399mv no opponent no opponent> bloody:102 forest (outside) 7pm (dusk)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
Shargugh the Forest Brownie is here, grinning broadly at you.
A warrior trainee walks in.

<777/971hp 414/467m 392/399mv no opponent no opponent> bloody:101 forest (outside) 7pm (dusk) w

Players near you in Mystic Forest:
<PK> Peemo A trail through the dense forest
<PK> Jinjarak A trail through the light forest

<777/971hp 414/467m 392/399mv no opponent no opponent> bloody:101 forest (outside) 7pm (dusk)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<777/971hp 414/467m 389/399mv no opponent no opponent> bloody:101 forest (outside) 7pm (dusk) w
murder $$

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.

<777/971hp 414/467m 386/399mv no opponent no opponent> bloody:100 forest (outside) 7pm (dusk) w
murder $$

They aren't here.

<777/971hp 414/467m 386/399mv no opponent no opponent> bloody:99 forest (outside) 7pm (dusk) sca

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<777/971hp 414/467m 383/399mv no opponent no opponent> bloody:99 forest (outside) 7pm (dusk) murder $$

They aren't here.

<777/971hp 414/467m 383/399mv no opponent no opponent> bloody:120 forest (outside) 7pm (dusk)
You scan all around.
*** Range 1 (east) ***
The caravan attendant is here, with caravans for hire.
*** Range 2 (east) ***
Shargugh the Forest Brownie is here, grinning broadly at you.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 6 (east) ***
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
*** Range 1 (west) ***
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
*** Range 4 (west) ***
A large grey wolf is here, glaring hungrily at you.
*** Range 5 (west) ***
A treant stands here in defense of the forest.
A large grey wolf is here, glaring hungrily at you.

<777/971hp 414/467m 383/399mv no opponent no opponent> bloody:119 forest (outside) 7pm (dusk)
They aren't here.

<777/971hp 414/467m 383/399mv no opponent no opponent> bloody:119 forest (outside) 7pm (dusk) w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Glowing) A wildfire is burning here!
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<777/971hp 414/467m 380/399mv no opponent no opponent> bloody:119 forest (outside) 7pm (dusk) murder $$

Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm MASSACRES you!
You do the best you can!
Peemo has quite a few wounds.

<707/971hp 414/467m 380/399mv shaft defensive> bloody:120 forest (outside) 7pm (dusk)
Peemo's wildfire hits you.
You dodge Peemo's crush.
Your freezing bite hits Peemo.
Your freezing bite injures Peemo.
Your freezing bite injures Peemo.
Peemo's fire shield injures you.
Peemo has quite a few wounds.

<679/971hp 414/467m 380/399mv shaft defensive> bloody:120 forest (outside) 7pm (dusk) fle

You flee from combat!
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A warrior trainee walks in.

<679/971hp 414/467m 377/399mv no opponent no opponent> bloody:119 forest (outside) 7pm (dusk) e
e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Glowing) A wildfire is burning here!
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<679/971hp 414/467m 374/399mv no opponent no opponent> bloody:118 forest (outside) 7pm (dusk) e

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<679/971hp 414/467m 371/399mv no opponent no opponent> bloody:117 forest (outside) 7pm (dusk)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
Shargugh the Forest Brownie is here, grinning broadly at you.
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'

<679/971hp 414/467m 368/399mv no opponent no opponent> bloody:117 forest (outside) 7pm (dusk)
Shargugh walks west.

<679/971hp 414/467m 368/399mv no opponent no opponent> bloody:117 forest (outside) 7pm (dusk) wear fla

You stop wielding a frostbrand sword.
You wield a pitch-black flaming longsword.
A pitch-black flaming longsword feels like a part of you!

<679/971hp 414/467m 368/399mv no opponent no opponent> bloody:116 forest (outside) 7pm (dusk) du fier

You stop wielding an icy blue dagger.
You wield a fiery dagger in your off-hand.
A fiery dagger feels like a part of you!

<679/971hp 414/467m 368/399mv no opponent no opponent> bloody:115 forest (outside) 7pm (dusk) wear mad

You stop wielding a pitch-black flaming longsword.
You wield the blade of madness.
The blade of madness feels like a part of you!
Shargugh yells 'Time to die, Peemo!'

<679/971hp 414/467m 368/399mv no opponent no opponent> bloody:113 forest (outside) 7pm (dusk) du ax

You stop wielding a fiery dagger.
You wield an axe of bladed fury in your off-hand.
An axe of bladed fury feels like a part of you!

<679/971hp 414/467m 368/399mv no opponent no opponent> bloody:112 forest (outside) 7pm (dusk) w

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree stands to the north.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<679/971hp 414/467m 365/399mv no opponent no opponent> bloody:111 forest (outside) 7pm (dusk) murder $$
w

They aren't here.

<679/971hp 414/467m 365/399mv no opponent no opponent> bloody:111 forest (outside) 7pm (dusk) murder $$

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Glowing) A wildfire is burning here!
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo is here, fighting Shargugh.
Shargugh is here, fighting Peemo.
A warrior trainee walks in.
Shargugh holds out his hands entreatingly.
Shargugh says 'Do you have any nuts?!'
Peemo's wildfire grazes you.
Peemo's wildfire MUTILATES Shargugh!
A young dragon's flame hits Shargugh.
A young dragon's flame injures Shargugh.
Peemo's crush MUTILATES Shargugh!

<672/971hp 414/467m 362/399mv no opponent no opponent> bloody:111 forest (outside) 7pm (dusk)
Peemo utters the words, 'yrawz abrafax'.
Peemo creates a flaming arrow.
Peemo's flame arrow *** DEMOLISHES *** Shargugh!
Shargugh's skin is burned badly by the flames!
Shargugh is DEAD!!
Shargugh's heart is torn from his chest.
Peemo gets 28 gold coins from the corpse of Shargugh.
Peemo sacrifices the corpse of Shargugh to Olyn.

<672/971hp 414/467m 362/399mv no opponent no opponent> bloody:110 forest (outside) 7pm (dusk)
Peemo yells 'Help! I am being attacked by Jinjarak!'
Your slash devastates Peemo!
Your chop decimates Peemo!
Peemo's fire shield grazes you.
Your tail decimates Peemo!
Peemo has quite a few wounds.

<666/971hp 414/467m 362/399mv shaft defensive> bloody:120 forest (outside) 7pm (dusk)
Peemo's wildfire scratches you.
Peemo deflects your slash aside in an ungraceful parry.
Your chop mauls Peemo.
Your slash devastates Peemo!
Your slash maims Peemo!
Peemo's fire shield injures you.
You dodge Peemo's crush.
Peemo has quite a few wounds.

<648/971hp 414/467m 362/399mv shaft defensive> bloody:120 forest (outside) 7pm (dusk)
Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm MANGLES you!
Peemo has quite a few wounds.

<560/971hp 414/467m 362/399mv shaft defensive> bloody:120 forest (outside) 7pm (dusk) flee

You flee from combat!
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
A warrior trainee walks in.

<560/971hp 414/467m 359/399mv no opponent no opponent> bloody:120 forest (outside) 7pm (dusk) wear fla

You stop wielding the blade of madness.
You wield a pitch-black flaming longsword.
A pitch-black flaming longsword feels like a part of you!

<560/971hp 414/467m 359/399mv no opponent no opponent> bloody:118 forest (outside) 7pm (dusk) du fier

You stop wielding an axe of bladed fury.
You wield a fiery dagger in your off-hand.
A fiery dagger feels like a part of you!

<560/971hp 414/467m 359/399mv no opponent no opponent> bloody:118 forest (outside) 7pm (dusk) e

Peemo flies in.
A young dragon flies in.
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Magical) An iron ring has been left here.
The torn-out heart of Shargugh is lying here.
(Glowing) A wildfire is burning here!
A warrior trainee walks in.

<560/971hp 414/467m 356/399mv no opponent no opponent> bloody:117 forest (outside) 7pm (dusk) murder $$

They aren't here.

<560/971hp 414/467m 356/399mv no opponent no opponent> bloody:117 forest (outside) 7pm (dusk) w

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge and their crowns so dense that the forest
remains in total darkness. A small path leads south through the trees.

[Exits: east south west]
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<560/971hp 414/467m 353/399mv no opponent no opponent> bloody:116 forest (outside) 7pm (dusk) murder $$

Peemo flies east.
A young dragon flies east.
They aren't here.

<560/971hp 414/467m 353/399mv no opponent no opponent> bloody:116 forest (outside) 7pm (dusk) murder $$

They aren't here.

<560/971hp 414/467m 353/399mv no opponent no opponent> bloody:115 forest (outside) 7pm (dusk) e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Magical) An iron ring has been left here.
The torn-out heart of Shargugh is lying here.
(Glowing) A wildfire is burning here!
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<560/971hp 414/467m 350/399mv no opponent no opponent> bloody:115 forest (outside) 7pm (dusk) murder $$

Peemo utters the words, 'yrawz abrafax'.
Peemo creates a flaming arrow and sends it streaking towards you.
Peemo's flame arrow wounds you.
You do the best you can!
Peemo has quite a few wounds.

<540/971hp 414/467m 350/399mv shaft defensive> bloody:120 forest (outside) 7pm (dusk) murder $$

You do the best you can!
Peemo has quite a few wounds.

<540/971hp 414/467m 350/399mv shaft defensive> bloody:120 forest (outside) 7pm (dusk)
Peemo's wildfire grazes you.
Your flaming bite MUTILATES Peemo!
Your flaming bite MUTILATES Peemo!
You execute the form, leaf on the breeze!
You befuddle Peemo with your attack.
Your flaming bite maims Peemo!
Peemo's fire shield injures you.
You deflect Peemo's crush aside in an ungraceful parry.
You dance around Peemo's pound and easily dodge it.
Peemo has some big nasty wounds and scratches.

<521/971hp 414/467m 350/399mv shaft defensive> bloody:120 forest (outside) 7pm (dusk)
The night has begun.
The fiery rain in the area dies out.
Peemo has some big nasty wounds and scratches.

<535/971hp 418/467m 399/399mv shaft defensive> bloody:120 forest (outside) 8pm (night)
Peemo utters the words, 'yrawz abrafax'.
Peemo creates a flaming arrow and sends it streaking towards you.
Peemo's flame arrow MASSACRES you!
Peemo has some big nasty wounds and scratches.

<467/971hp 418/467m 399/399mv shaft defensive> bloody:120 forest (outside) 8pm (night) flee

You flee from combat!
A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<467/971hp 418/467m 396/399mv no opponent no opponent> bloody:120 forest (outside) 8pm (night) w
murder $$

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Magical) An iron ring has been left here.
The torn-out heart of Shargugh is lying here.
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<467/971hp 418/467m 393/399mv no opponent no opponent> bloody:119 forest (outside) 8pm (night)
Peemo yells 'Help! I am being attacked by Jinjarak!'
Peemo blocks your attack with his shield.
Peemo's fire shield injures you.
Peemo has some big nasty wounds and scratches.

<452/971hp 418/467m 393/399mv shaft defensive> bloody:120 forest (outside) 8pm (night) sc

You block Peemo's attack and attempt to strike at the brief opening.
Your riposte devastates Peemo!
Peemo's pound wounds you.
Your flaming bite maims Peemo!
Your flaming bite maims Peemo!
Peemo's shield jolts under your flaming bite, but holds.
Peemo's fire shield wounds you.
Your tail mauls Peemo.
Peemo has some big nasty wounds and scratches.

<414/971hp 418/467m 393/399mv shaft defensive> bloody:120 forest (outside) 8pm (night)
Peemo unwraps an onyx-black firesilk robe of reflexes from around his body.
Peemo wraps a meteoric embervenom robe of elemental mastery about his body.
Peemo has some big nasty wounds and scratches.

<414/971hp 418/467m 393/399mv shaft defensive> bloody:120 forest (outside) 8pm (night)
Peemo has fled!
Peemo flies east.
A young dragon flies east.

<414/971hp 418/467m 393/399mv no opponent no opponent> bloody:119 forest (outside) 8pm (night)
/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 23h:01m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 414/971 |
| Sex: Female Class: Warrior Mana: 418/467 |
| Size: medium Alignment: Neutral Move: 393/399 |
| Age: prime Ethos: Chaotic Ail: 128.6 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 408/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 14538 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 42 Armor Vs Pierce: 230 Saving Throws |
| Off-H: 40 Vs Bash: 176 Afflictive: 76 |
| Damroll: 32 Vs Slash: 225 Maledictive: 61 |
| Off-H: 32 Vs Magic: 104 Mental: 76 |
\==========================================================-/
You are affected by the following:
Skill: affliction : modifies save vs afflictive by -6 for 4 hours
Spell: fire storm : lasts for 1 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
: lasts for 27 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<414/971hp 418/467m 393/399mv no opponent no opponent> bloody:119 forest (outside) 8pm (night)
Peemo flies in.
A young dragon flies in.

<414/971hp 418/467m 393/399mv no opponent no opponent> bloody:119 forest (outside) 8pm (night) e
murder $$

Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm MASSACRES you!
You resist Peemo's flames.
Peemo's fire storm has started a wildfire!
No way! You are still fighting!
Peemo has some big nasty wounds and scratches.

<335/971hp 418/467m 393/399mv shaft defensive> bloody:120 forest (outside) 8pm (night)
You do the best you can!
Peemo has some big nasty wounds and scratches.

<335/971hp 418/467m 393/399mv shaft defensive> bloody:120 forest (outside) 8pm (night)
An adventurer walks in.
Peemo's wildfire grazes you.
Peemo's wildfire mauls an adventurer.
Your flaming bite maims Peemo!
Peemo's fire shield explodes!
Peemo creates a flaming arrow and sends it streaking towards you.
Peemo's flame arrow decimates you!
You resist Peemo's flames.
Your flaming bite MUTILATES Peemo!
Your flaming bite maims Peemo!
Peemo's fire shield injures you.
You parry Peemo's crush with an easy flourish.
Peemo has some big nasty wounds and scratches.

<283/971hp 418/467m 393/399mv shaft defensive> bloody:120 forest (outside) 8pm (night) flee

You flee from combat!
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A warrior trainee walks in.

<283/971hp 418/467m 390/399mv no opponent no opponent> bloody:120 forest (outside) 8pm (night) e
e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Glowing) A wildfire is burning here!
(Magical) An iron ring has been left here.
The torn-out heart of Shargugh is lying here.
An adventurer is here, fighting Peemo.
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<283/971hp 418/467m 387/399mv no opponent no opponent> bloody:118 forest (outside) 8pm (night) e

Peemo utters the words, 'yucandus ghafw'.
Peemo calls upon the power of the arcane and creates a storm of fire.
Peemo's fire storm maims you!
Peemo's burst of flame engulfs you!
Peemo's engulfing flames graze you.
Peemo's fire storm MANGLES an adventurer!
Peemo has some big nasty wounds and scratches.

<241/971hp 418/467m 387/399mv shaft defensive> bloody:120 forest (outside) 8pm (night)
No way! You are still fighting!
Peemo has some big nasty wounds and scratches.

<241/971hp 418/467m 387/399mv shaft defensive> bloody:120 forest (outside) 8pm (night)
No way! You are still fighting!
Peemo's wildfire injures you.
Peemo's engulfing flames decimate you!
Peemo's wildfire DISMEMBERS an adventurer!
You execute the form, swirling sandstorm!
Peemo awkwardly parries your flaming bite with a loud clang.
Your flaming bite DISEMBOWELS Peemo!
Peemo deflects your flaming bite aside in an ungraceful parry.
Peemo's fire shield wounds you.
Your tail decimates Peemo!
An adventurer is DEAD!!
You hear an adventurer's death cry.
Peemo gets 70 gold coins from the corpse of an adventurer.
Peemo sacrifices the corpse of an adventurer to Olyn.
Peemo has some big nasty wounds and scratches.

<185/971hp 418/467m 387/399mv shaft defensive> bloody:120 forest (outside) 8pm (night) flee

You flee from combat!
A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
west, the trees are so huge that they completely block out the moonlight,
and the forest remains in total darkness. A small path leads south
through the trees.

[Exits: east south west]
A warrior trainee walks in.

<185/971hp 418/467m 384/399mv no opponent no opponent> bloody:120 forest (outside) 8pm (night) e
e

A trail through the dense forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
(Glowing) A wildfire is burning here!
(Magical) An iron ring has been left here.
The torn-out heart of Shargugh is lying here.
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<185/971hp 418/467m 381/399mv no opponent no opponent> bloody:119 forest (outside) 8pm (night) e
e
e

A trail through the light forest
You are on a narrow trail leading east and west through the forest. To
the west, the forest gradually becomes more dense. A small forest path
leads south and a large tree silhouettes against the moon to the north.

[Exits: east south west]
A warrior trainee walks in.

<185/971hp 418/467m 378/399mv no opponent no opponent> bloody:119 forest (outside) 8pm (night) e
e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter. A small path leads north.

[Exits: north east west]
The caravan attendant is here, with caravans for hire.
A warrior trainee walks in.

<185/971hp 418/467m 375/399mv no opponent no opponent> bloody:118 forest (outside) 8pm (night) e

A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A small pine tree stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<185/971hp 418/467m 372/399mv no opponent no opponent> bloody:118 forest (outside) 8pm (night)
Peemo's engulfing flames wound you.

<166/971hp 418/467m 372/399mv no opponent no opponent> bloody:117 forest (outside) 8pm (night)
A trail through the light forest
You are on a trail leading east and west through the dense forest. To the
east, the forest gradually seems to become lighter.

[Exits: east west]
A warrior trainee walks in.

<166/971hp 418/467m 369/399mv no opponent no opponent> bloody:117 forest (outside) 8pm (night) ber

A trail through the light forest
You are on a trail leading east and west through the dense forest. To
the east, the forest gradually seems to become lighter.

[Exits: east west]
A warrior trainee walks in.

<166/971hp 418/467m 366/399mv no opponent no opponent> bloody:117 forest (outside) 8pm (night)
The edge of the forest
You are standing at the eastern edge of a big forest. To the east are
the bright lights of Seringale and to the west is a narrow trail, leading
in through the forest.

[Exits: east west]
A warrior trainee walks in.

<166/971hp 418/467m 364/399mv no opponent no opponent> bloody:116 field (outside) 8pm (night)
Outside the West Gate
You are outside the West Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the east and the beginnings of a forest to the west.

[Exits: east west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A warrior trainee walks in.

<166/971hp 418/467m 362/399mv no opponent no opponent> bloody:116 city (outside) 8pm (night)
Your pulse races as you are consumed by rage!

<256/971hp 209/467m 181/399mv no opponent no opponent> bloody:115 city (outside) 8pm (night) e

Peemo's engulfing flames injure you.

<241/971hp 209/467m 181/399mv no opponent no opponent> bloody:114 city (outside) 8pm (night)
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A warrior trainee walks in.
A gate guard steps aside and allows you to pass him.

<241/971hp 209/467m 179/399mv no opponent no opponent> bloody:112 city (outside) 8pm (night)
Peemo's engulfing flames wound you.

<222/971hp 209/467m 179/399mv no opponent no opponent> bloody:111 city (outside) 8pm (night) e

Peemo flies in.
A young dragon flies in.
A gate guard steps aside and allows you to pass him.
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A warrior trainee walks in.

<222/971hp 209/467m 177/399mv no opponent no opponent> bloody:111 road (outside) 8pm (night) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]
A warrior trainee walks in.

<222/971hp 209/467m 175/399mv no opponent no opponent> bloody:120 road (outside) 8pm (night) e

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A gnomish city guard of Seringale stands watch here.
A warrior trainee walks in.

<222/971hp 209/467m 173/399mv no opponent no opponent> bloody:120 road (outside) 8pm (night) n

Wand Shop
You are in the Wand Shop. The shop is large and well-lit. You see many
different kinds of wands here. Wands of all different colors, shapes,
and sizes surround you, lying about, on the walls, on the ground, and on
the shelves. You see the exit of the Wand Shop to the south and a
staircase leading up to a small room.

[Exits: south up]
Gil the sorceress is here selling various magical wands.
A warrior trainee walks in.

<222/971hp 209/467m 172/399mv no opponent no opponent> bloody:119 inside (indoors) 8pm (night)
Peemo's engulfing flames wound you.

<204/971hp 209/467m 172/399mv no opponent no opponent> bloody:118 inside (indoors) 8pm (night) murder $$

They aren't here.

<204/971hp 209/467m 172/399mv no opponent no opponent> bloody:118 inside (indoors) 8pm (night) murder $$

They aren't here.

<204/971hp 209/467m 172/399mv no opponent no opponent> bloody:118 inside (indoors) 8pm (night) murder $$

They aren't here.

<204/971hp 209/467m 172/399mv no opponent no opponent> bloody:118 inside (indoors) 8pm (night) murder $$

They aren't here.

<204/971hp 209/467m 172/399mv no opponent no opponent> bloody:117 inside (indoors) 8pm (night) whe

Players near you in Seringale:
<PK> Peemo The West Common Road
<PK> Jinjarak Wand Shop
<PK> Vargan The East Common Road

<204/971hp 209/467m 172/399mv no opponent no opponent> bloody:117 inside (indoors) 8pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 23h:01m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 204/971 |
| Sex: Female Class: Warrior Mana: 209/467 |
| Size: medium Alignment: Neutral Move: 172/399 |
| Age: prime Ethos: Chaotic Ail: 128.6 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 408/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 14538 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 49 Armor Vs Pierce: 180 Saving Throws |
| Off-H: 47 Vs Bash: 126 Afflictive: 72 |
| Damroll: 38 Vs Slash: 175 Maledictive: 61 |
| Off-H: 38 Vs Magic: 54 Mental: 86 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 6 hours
: modifies armor class by -50 for 6 hours
: modifies damroll by 6 for 6 hours
: modifies hitroll by 7 for 6 hours
Skill: affliction : modifies save vs afflictive by -10 for 8 hours
Spell: engulfed : lasts for 2 hours
Skill: warcry : modifies save vs afflictive by 6 for 16 hours
: modifies hitroll by 6 for 16 hours
: lasts for 27 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<204/971hp 209/467m 172/399mv no opponent no opponent> bloody:120 inside (indoors) 8pm (night) murder $$

They aren't here.

<204/971hp 209/467m 172/399mv no opponent no opponent> bloody:120 inside (indoors) 8pm (night) murder $$

They aren't here.

<204/971hp 209/467m 172/399mv no opponent no opponent> bloody:120 inside (indoors) 8pm (night)
Peemo's engulfing flames wound you.

<184/971hp 209/467m 172/399mv no opponent no opponent> bloody:119 inside (indoors) 8pm (night) murder $$
murder $$

They aren't here.

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:119 inside (indoors) 9pm (night)
They aren't here.

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:119 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:118 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:118 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:118 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:118 inside (indoors) 9pm (night) whe

Players near you in Seringale:
<PK> Peemo Potion Shop
<PK> Jinjarak Wand Shop

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:117 inside (indoors) 9pm (night) murder $$
murder $$

They aren't here.
The flames consuming you finally die out.

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:116 inside (indoors) 9pm (night)
They aren't here.

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:116 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:116 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:115 inside (indoors) 9pm (night) whe

Players near you in Seringale:
<PK> Peemo Pharmacy
<PK> Jinjarak Wand Shop

<207/971hp 215/467m 277/399mv no opponent no opponent> bloody:115 inside (indoors) 9pm (night) s

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A gnomish city guard of Seringale stands watch here.
A warrior trainee walks in.

<207/971hp 215/467m 276/399mv no opponent no opponent> bloody:114 road (outside) 9pm (night) e

The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]
A warrior trainee walks in.

<207/971hp 215/467m 274/399mv no opponent no opponent> bloody:114 city (outside) 9pm (night) e
n

The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
A warrior trainee walks in.

<207/971hp 215/467m 272/399mv no opponent no opponent> bloody:113 road (outside) 9pm (night) murder $$

Peemo flies west.
A young dragon flies west.

<207/971hp 215/467m 272/399mv no opponent no opponent> bloody:113 road (outside) 9pm (night)
Potion Shop
You are standing in the middle of the Potion Shop. A pungent smell fills
your nose as you walk into this room. There is a big pot in the back of
the shop filled with a color changing liquid, bubbling above a small
burning fire. You see various different flasks of potions arranged on
the shelves in neat rows. The exit of this shop is to the south and a
ladder leads to a room upstairs.

[Exits: north south up]
A big black cauldron bubbles away in the corner.
A white placard has been placed here listing the efficacy of various brews.
Echuir the witch is here brewing potions for sale to the public.
A warrior trainee walks in.
Echuir the witch says 'Ach-ach-achach! There's a task awaiting you, but first...'
Echuir the witch says 'You must practice the cackle, like me!'
Echuir the witch throws back her head and cackles with insane glee!

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:113 inside (indoors) 9pm (night) whe

They aren't here.

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:112 inside (indoors) 9pm (night)
Players near you in Seringale:
<PK> Peemo The Western Monument
<PK> Jinjarak Potion Shop

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:112 inside (indoors) 9pm (night) murder $$
murder $$

They aren't here.

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:111 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:111 inside (indoors) 9pm (night)
They aren't here.

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:111 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:110 inside (indoors) 9pm (night) whe

Players near you in Seringale:
<PK> Peemo West of Market Square
<PK> Jinjarak Potion Shop

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:120 inside (indoors) 9pm (night) sc

/@============================================================-
| \
| Jinjarak the Edacious Crocodile, Blademistress of Warlord, follower of Lorne|
| Adherent of Fire, Rank Blademistress of [WARLORD] |
| You are 31 years old (295 hours, 23h:02m of bloodshed) |
| |
| Race: Slith Hometown: Seringale Health: 207/971 |
| Sex: Female Class: Warrior Mana: 215/467 |
| Size: medium Alignment: Neutral Move: 271/399 |
| Age: prime Ethos: Chaotic Ail: 128.6 |
\ -------------------------------------------/
| |
| Streng: 21 (21+0) Rating: Great Weight: 408/425 |
| Intell: 18 (18+0) Level: 50 Pracs: 10 |
| Wisdom: 17 (17+0) Exp tnl: 20520 Trains: 0 |
| Dexter: 22 (22+0) Guildpoint: 3/3 Items: 35/38 |
| Consti: 22 (21+1) Gold: 14538 Wimpy: 0 hp |
| Luck: Fortunate Hunger: [*****] Thirst: [*****] |
| |
| Condition: In prime health |
------------------------------------------ \
/ |
| Hitroll: 49 Armor Vs Pierce: 180 Saving Throws |
| Off-H: 47 Vs Bash: 126 Afflictive: 72 |
| Damroll: 38 Vs Slash: 175 Maledictive: 61 |
| Off-H: 38 Vs Magic: 54 Mental: 86 |
\==========================================================-/
You are affected by the following:
Skill: berserk : modifies save vs mental by 10 for 5 hours
: modifies armor class by -50 for 5 hours
: modifies damroll by 6 for 5 hours
: modifies hitroll by 7 for 5 hours
Skill: affliction : modifies save vs afflictive by -10 for 7 hours
Skill: warcry : modifies save vs afflictive by 6 for 15 hours
: modifies hitroll by 6 for 15 hours
: lasts for 26 hours
Set : Titanium Tenor : modifies armor class by 28 permanently
: modifies save vs mental by 15 permanently
: modifies constitution by 3 permanently
: modifies damroll by 3 permanently

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:119 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:119 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:119 inside (indoors) 9pm (night) murder $$

They aren't here.

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:118 inside (indoors) 9pm (night) whe

Players near you in Seringale:
<PK> Peemo The West Common Road
<PK> Jinjarak Potion Shop

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:118 inside (indoors) 9pm (night)
Peemo flies in.
A young dragon flies in.

<207/971hp 215/467m 271/399mv no opponent no opponent> bloody:117 inside (indoors) 9pm (night) murder $$

Peemo utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Peemo's hellstream *** DEMOLISHES *** you!
You do the best you can!
Peemo has some big nasty wounds and scratches.

<104/971hp 215/467m 271/399mv shaft defensive> bloody:120 inside (indoors) 9pm (night) murder $$

You do the best you can!
Peemo has some big nasty wounds and scratches.

<104/971hp 215/467m 271/399mv shaft defensive> bloody:120 inside (indoors) 9pm (night)
Your weapon advantage overcomes Peemo's parry attempt.
Your flaming bite MUTILATES Peemo!
Your flaming bite MUTILATES Peemo!
Peemo completely destroys your ability to resist fire!
Peemo's fire shield devastates you!
Peemo's crush wounds you.
You parry Peemo's pound.
Peemo looks pretty hurt.

<54/971hp 215/467m 271/399mv shaft defensive> bloody:120 inside (indoors) 9pm (night) fle

You flee from combat!
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]
A warrior trainee walks in.

<54/971hp 215/467m 270/399mv no opponent no opponent> bloody:120 road (outside) 9pm (night) n
murder $$

Potion Shop
You are standing in the middle of the Potion Shop. A pungent smell fills
your nose as you walk into this room. There is a big pot in the back of
the shop filled with a color changing liquid, bubbling above a small
burning fire. You see various different flasks of potions arranged on
the shelves in neat rows. The exit of this shop is to the south and a
ladder leads to a room upstairs.

[Exits: north south up]
A big black cauldron bubbles away in the corner.
A white placard has been placed here listing the efficacy of various brews.
(Charmed) (Translucent) A young dragon is here, its scales changing colour every moment.
(Translucent) (White Aura) Peemo the Sage of Arcane Power is here.
Echuir the witch is here brewing potions for sale to the public.
A warrior trainee walks in.

<54/971hp 215/467m 269/399mv no opponent no opponent> bloody:119 inside (indoors) 9pm (night)
Peemo yells 'Help! I am being attacked by Jinjarak!'
Your flaming bite DISEMBOWELS Peemo!
Your flaming bite MUTILATES Peemo!
Your flaming bite DISMEMBERS Peemo!
Peemo's fire shield decimates you!
Peemo is in awful condition.

<26/971hp 215/467m 269/399mv shaft defensive> bloody:120 inside (indoors) 9pm (night)
Peemo utters the words, 'pzrrghcandusaw'.
The ground erupts as you are caught in a searing beam of arcane light.
Peemo's hellstream *** DEMOLISHES *** you!
You have yielded to Peemo.
The Juggernaut yells 'Jinjarak has been defeated by Peemo.'
[WARLORD] Aragmon the cyclops : 'Jinjarak has been defeated by Peemo.'
You receive 5 medals of [WARLORD].
The Juggernaut yells 'The duel lasted 18 minutes and 7 seconds.'
[WARLORD] Aragmon the cyclops : 'The duel lasted 18 minutes and 7 seconds.'
You have been mortally wounded!!
You are incapacitated, and will slowly die, if not aided.

<1/971hp 1/467m 269/399mv no opponent no opponent> bloody:120 inside (indoors) 9pm (night)
Peemo stands up.

<1/971hp 1/467m 269/399mv no opponent no opponent> bloody:115 inside (indoors) 9pm (night)
Peemo's crush mauls you.
You have been KILLED!!


I should have tried to catch a tick or two at the end. Good fight, seems like some of my magic protection items must have rotted away from a stupid death a few days ago.

























































Comments

  1. Very close fight, I had > 100 hp at the end there, very risky for me to try another hellstream. I put on my +15 save break robe finally at the end there.. I honestly forgot I had it until today. I enjoy fighting you, not so much the random death challenges without even a spoken word.
    1. Im tired of this passive aggressive bullshit from you.
    2. You word out of a duel to the death in the Arena, you then quit out as soon as you can. You then agreed to a duel to the death next time we saw each other. I spoke to you about the challenge, no response and quit out immediately. I post a death log, you loot all the titanium pieces, I don't say shit in this log. And thats your repsonse. fucking done.
    3. Mogu
      1 , 0 , 0 .
      Sounds like beef that should be carried out in game.
    4. Hope you full looted him.
    5. No beef, I am just tired of people trying to portray my character in a negative light for a second time when thats not the case. So when you put something out like that, when it wasn't a random death challenge, I will fill you in on the history behind it. Unless Peemo forgot the details of our last interaction.
    6. Why do you hope I was full looted?
    7. This log really gets my goat. Not the log itself, I see nothing wrong with Jinjarak challenging Peemo to the death, and getting killed/looted whatever happened here. When you challenge people to the death like that, and put yourself forward sometimes it bites you. I am sure Jinjarak isn't terribly upset about that part of things. However, this negative on the log when Jinjarak has been nothing but great across the board is tiring. I have interacted with Jinjarak across mutliple level 50's. Each one has been great. I have not had a single reason to be unhappy. I have dueled him on all of them, and when I didn't want to duel, I roleplayed a reason not to duel, other duties, not ready to fight whatever. Jinjarak has never been upset with me for not wanting to duel. Beyond that, I have never seen that kind of behavior from Jinjarak. He wants to duel, he's a Warlord, it's their MO. If you don't want to duel, so say and be courteous. If you rp an asshole, he is going to deathmark you and try to kill you. If you behave dishonorably, you will get the same. There is absolutely nothing wrong with that behavior, it was literally put there to give Warlords something to do besides duel, add flavor and shake things up. All of this is a win. If you don't want to fight and you are not a warlord it is literally impossible for them to force you to fight. The formula is really simple. Run to one end of the world, recall, move somewhere else. Change it up each time. They will find you once in a blue moon and not be able to do shit to you. Nomagic is a big deal, not being able to recall, or hiding in no exit's with a recall in hand, all an option. I don't know why people are acting like this, and making comments like "Hope you full looted him". Overall, super shitty and that is the kind of negativity that drives players away. Let me share something with you guys, something that should be obvious. You beat on someone long enough, you treat them poorly long enough, they are going to take their ball and go home. Then you will get to look back at this, and wonder why there are zero people online when you log in. I don't think anyone wants that.

      Jinjarak, keep your chin up and keep doing you. I will be here on the sidelines, and cheering you all the way. Also, please make a legion next time? I want you in my cabal for sure!
    8. I agree with Dogran's post here, in that I'm a Jinjarak convert. I came in not liking her, in retrospect only because it's easy to hate on the person who's on top. But over time, I've watched their gameplay, and they really seem like they're in this for the fun. They're super helpful to others, maintain good RP, and aren't afraid of a challenge. Death dueling a keeper who you've dueled on multiple occasions where you've both come out on top IN THE ARENA is a gamble. This was a ballsy move, and even though it didn't pan out, I love the comment at the end here.

      "I should have tried to catch a tick or two at the end. Good fight..."

      Damn. That takes a level head to write after losing the best of set of equipment in the game. Good on ya, Jin. Looking forward to seeing what you do on the comeback.
    9. I never intended to "full loot" Jinjarak. We dueled twice, it was fun, then an issue for a duel to the death was stated, Keepers lose all their sweet equipment if they die so risking tenor was worth it. Jinjarak pulled a fast one and put us in the arena, which is why I worded out. The previous fights were in a bigger area and I really was not paying attention when I accepted. That led to him shoving a death challenge in my face every time I log in, which really did lead to me logging in less. Even after this victory I asked her for peace and was instantly challenged to another fight to the death without a word, leading to my statement. I don't mind fighting you and I really did enjoy the rivalry, I hope some changes come into effect soon so we can battle on an even playing field.
    10. Me hoping the croc got looted is absolutely nothing personal towards whoever the player is. It is because I’m that set and with those forms Jinjarak is 99% unbeatable in a 1:1 duel situation. Believe me I’ve tried. The Keeper should know Jin is too powerful and thus should take his Uber wares…you know, like Keepers are supposed to do.
    11. In that set, not I’m that set.
    12. It seems like an already well-balanced fight that comes straight down to the wire. 25 hp at the end. I don't see why we'd need to do anything about it.
    13. Vs weapon ward. One close fight does not balance show.
    14. See, the problem I have with Jinjarak as Militha is partially character-related from what Jinjarak did, though Militha's personality also plays an important role in why that matters. Militha is neutral evil, so you could say she's a material girl. Put another way, she doesn't react well to others going up to her and threatening to take her stuff or outright saying they want it and then asking for a fight to the death with looting as an option with the obvious implication that her opponent plans on taking whatever they want when she otherwise refused to part with it. And she enjoys fighting because I do as well and I'm always trying to test my limits as a player. She also is willing to twist the intentions of her opponents like a devil, so unless you explicitly make her agree to make her do something, you might as well have agreed that she can act in the opposite manner as far as she's concerned. Hence, when there was no explicit agreement to restricting the duel to one area (which is an option in the challenges by the way), she freely left it.

      Also, it's worth remembering that Militha is both a dark-knight AND of neutral evil alignment. She plays by her own rules rather than having to uphold a cabal's ideals, and what drives her is the desire for more power - whether in the form of material items, political power, the conquest of her enemies, or otherwise.
    15. I think the most important thing you forgot about your entire post is you joined strife. You should read the helpfile on strife to re-align your rp
    16. Isn't she the only active member of strife? Maybe she should get to re-write the help file to re-align the outside expectations. It's a far more dynamic game environment when players define group instead of vice versa
    [reply to Peemo]
  2. I really hope Jin doesn't roll out a legion....that crocodile already eats my lunch...a bad guy? I shudder in terror! That being said, I have incredible respect for Jinjarak and I've appreciated every bit of help that the Warlords, both Quinace and Jinjarak have given in trying to help me be a better player. I may not be quite as happy RP wise with the rise in death matches, but Savanti absolutely is 100% okay with it and understands it, as he has heard tales of how the Warlords used to be.

    I digress, this was a damn good fight and I'll forever be nervous when I battle either one of these players on the battlefield!
      [reply to Savanti]
    1. It positively makes me weep that there seems to be such drama afoot and no communication with the Heralds to document it! Stop by your local tavern today and I'll give you an entire gossip column to vent your ubiquitous perspective!

      (Or hire Trillian's Transcriptions to truly rake some muck, er, uh, let the truth be known across the land)
        [reply to Trillian]
      1. Just to set the record straight you were the one who asked if I was willing to risk my tenors against you in a duel to the death. Early on you were deathmarked from Quinace. I personally did not want to go down this whole shit storm rabbit whole about deathmarking someone or fighting someone based on someone elses death mark. So I instead challenged you to a duel to the stun because truth be told I was not willing to risk the tenors since I just got it and my comfortability in fighting invokers at the time was pretty terrible. We dueled I felt more comfortable and said sure I am willing to risk it. Yup I changed the venue in the duel from the ford to either the arena or gnome village I don't remember. You worded out when you were losing I chased you and did not death mark, really more as a personal choice because I got the win and secondly again I did not want to start my early career with another shit storm. You quit out, I challenged you again to a duel to the death since I was willing to risk my tenors based on our previous conversation, I spoke to you and you didn't respond and quit out a second time. This past time, I just forced a deathmark challenge and did not say anything to you.

        From a personal perspective I have spent nearly 300 hours on this game, helping every single person here that wanted it except for Aminya because she fined me 10k for wielding two wild weapons. I have truly tried to just give people a little bit of excitement in game to go get equipment, help them rank and then even fight a little with really no strings attached or consequences. And what do I get from it, an immortal saying that my entire characters existence is crap and these backhanded comments on the log board about abusing new players and only posting fights to show how awesome I am. I love reading logs and seeing what people do and how they fight. I'd like to think the majority of people like reading a log just for the sake of learning the intricacies in a fight and maybe trying to replicate them from people who had success. That is how I learned to get better. Dav I am going to message you on discord later today and I hope you grant my request.

        Militha yes I wanted your helmet because it is the perfect piece to compliment my set, did greed get to me sure. Its odd how you reacted though when you are more than willing to duel quinace to the death get killed and if im not mistaken that is how I got the fullplate in the first place.
        1. To set another record straight, I didn't say that your existence was crap. I identified a lot of buffs that make it look like the cabal as a whole has become over powered. I'm looking forward to seeing how it plays out now that the set is broken - was it pimp end game eq or was it forms that made other matches a landslide victory?

          I actually spoke up because I like you and the other warlords, I think you do a great service for the game. Its just hard to hold your wins in the same category as the warlords of old because of the power creep (see that forum post for more detail).
        2. Zyx
          0 , 0 , 0 .
          It’s player skill. The true test of whether or not it’s cabal powers etc is for you (or anybody else who thinks they are op) to make a warlord and see how you/they do with it.


          These warlords wouldn’t be doing so great if people just gangbanged them (like the warlords of old had to face regularly).
        3. This. 1000% this, anyone who thinks it's power creep needs to make one and do just as well as Jinjarak. Then come back with solid facts from their own playtesting. Then saying power creep will make more sense.
        4. Ivokers are just stout as balls, especially as a Keeper with a atonement and AC bypassing on threats(if that one still exists). They dish out crazy damage and they can minimize your damage with sanc/shield combo. You see those rounds where Jinjarak is doing mauls and decimates. Equipment will always be a factor....but not the deciding factor. I'm certain Jinjarak will still do very well with other rares in those slots instead of titanium.
        5. Keepers only get to use atonement on those they are at War with or one who is a Threat. Neither of those applied on this log, so no advantages there.
        6. I figured top 5 with some of the best eq in the game would be a threat.
          So these new healing bandages...are they available for everybody to buy somewhere or cabals only?
        7. Everyone, paid for with warlord currency.
        8. Bandage requires a duel active now. They are sold at the juggernaut.
        [reply to Jinjarak]
      2. Anyone can buy them, 15 warlord tokens.
          [reply to Peemo]
        1. I think that you are doing awesome Jinjarak and I hope this doesn't discourage you. When I read the hate mail here I think it is more of a jealously thing.
          1. When I posted about the full looting it was *absolutely* based on jealousy. Jinjarak is a beast. Wish I could pk with one tenth of their skill.
          [reply to jaux]

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