Ye Olde Abandoned Realms Logs

sanc falls - saves Gulgru's day

posted on 2024-04-14 16:43:05

Ractor yells out his warcry.
Ractor yells 'Sinister Minister, grant me your favor!'
Ractor's stunning warcry devastates Gulgru!

Gulgru stops wielding 'Elundaris', the Flail of Lifestealing.
Gulgru stops wielding "Daemoran", the weeping blade.
Gulgru begins wielding 'Zxel', the Demonic Staff of Skulls.
Gulgru tightens his grip around 'Zxel', the Demonic Staff of Skulls.

Gulgru's unholy wrath DISEMBOWELS Ractor!
Gulgru's unholy wrath DISEMBOWELS Ractor!
Ractor's fury devastates Gulgru!

Gulgru surges with power.
Gulgru strikes Ractor with his weapon and attempts to hobble him.
Gulgru's hobble mauls Ractor.
Ractor clutches his leg painfully as he begins to hobble.

Ractor froths at the mouth.
Gulgru's divine power DISMEMBERS Ractor!

Ractor lets loose a bestial roar at Gulgru.
Gulgru looks shaken up.

Ractor stops hobbling around.
Gulgru's unholy wrath DISEMBOWELS Ractor!
Ractor delivers a devastating blow!
Ractor's fury *** DEMOLISHES *** Gulgru!

Gulgru surges with power.
Gulgru's trip misses Ractor.

Ractor's fury DISEMBOWELS Gulgru!
Gulgru's divine power DISMEMBERS Ractor!
Gulgru's unholy wrath DISEMBOWELS Ractor!

Ractor knocks Gulgru senseless with a full on bodyslam.
Ractor's bodyslam MUTILATES Gulgru!

Gulgru's unholy wrath DISEMBOWELS Ractor!
Gulgru's unholy wrath DISEMBOWELS Ractor!
Ractor's weapon advantage overcomes Gulgru's parry attempt.
Ractor's fury DISEMBOWELS Gulgru!

Gulgru raises aloft 'Zxel', the Demonic Staff of Skulls for a mighty overhead attack!
Ractor's fury MASSACRES Gulgru!
Gulgru's unholy wrath DISMEMBERS Ractor!
Gulgru's unholy wrath DISEMBOWELS Ractor!
Gulgru looks less wobbly on his feet.

Ractor gets a wild look in his eyes.
Ractor's beating DISMEMBERS Gulgru!

Ractor's two weapons are overwhelmed by Gulgru's overhead crush.
Gulgru's overhead crush MASSACRES Ractor!
Gulgru rakes Ractor's secondary weapon aside!
Gulgru rakes Ractor's weapon aside!

Gulgru's unholy wrath DISMEMBERS Ractor!
Gulgru's unholy wrath DISEMBOWELS Ractor!
Ractor froths at the mouth.

Ractor gains control of their off-hand weapon.

Gulgru gets a wild look in his eyes.

Ractor delivers a devastating blow!
Ractor's fury DISEMBOWELS Gulgru!
Gulgru's unholy wrath DISEMBOWELS Ractor!

Gulgru raises aloft 'Zxel', the Demonic Staff of Skulls for a mighty overhead attack!
Gulgru's unholy wrath DISMEMBERS Ractor!
Gulgru's unholy wrath misses Ractor.
Ractor's fury DISEMBOWELS Gulgru!

Ractor trips Gulgru, sending him to the ground.
Gulgru's windup is prevented.
Ractor's trip scratches Gulgru.

Ractor's fury *** DEVASTATES *** Gulgru!
Gulgru's divine power DISMEMBERS Ractor!
Gulgru's unholy wrath DISMEMBERS Ractor!

Gulgru's unholy wrath misses Ractor.
Ractor's fury DISEMBOWELS Gulgru!
Gulgru looks less wobbly on his feet.

Ractor trips Gulgru, sending him to the ground.
Ractor's trip scratches Gulgru.

The white aura around Ractor fades.
Gulgru looks more confident.

Ractor's fury DISEMBOWELS Gulgru!
Gulgru's unholy wrath *** DEMOLISHES *** Ractor!
Gulgru's unholy wrath *** DEMOLISHES *** Ractor!

Ractor grumbles and growls. You wonder what's wrong...

Gulgru's unholy wrath *** DEMOLISHES *** Ractor!
Gulgru's unholy wrath *** DEMOLISHES *** Ractor!
Ractor's fury *** DEVASTATES *** Gulgru!

Gulgru has fled!
Gulgru limps south.
On the Eastern Road
[Exits: north west]
(White Aura) Gulgru is here.
An elegant rosette-studded ocelot walks in.
Gulgru looks less wobbly on his feet.

Gulgru rises back to his feet.

Gulgru limps west.
An elegant rosette-studded ocelot walks west.
On the Eastern Road
[Exits: east west]
A tall signpost has been erected here.
(Charmed) An elegant rosette-studded ocelot is here, protecting its master.
(White Aura) Gulgru is here.

Gulgru limps east.
On the Eastern Road
[Exits: north west]
(White Aura) Gulgru is here.
(Charmed) A berserker trainee is here, ready for action.
(Charmed) A gruff old goat is here, trying not to faint.
Ractor is here.
An elegant rosette-studded ocelot walks in.

Ractor's fury DISMEMBERS Gulgru!
Gulgru's unholy wrath *** DEMOLISHES *** Ractor!
Gulgru's unholy wrath MANGLES Ractor!
Ractor is DEAD!!
Ractor's tail is severed from his dead body.
A gruff old goat fades away with a sad face.
[Mentions]: None.

Comments

  1. The first trip was awesome, the second trip... not so much.
    1. I was spamming murder after he fled and was confident I'd get him or be a double kill but the fight goes on thing didn't cross my mind. spam murder plan out the window.

      it looks like he fled while he was lagged. coulda just been good timing for him?


      Gulgru's unholy wrath *** DEMOLISHES *** Ractor!
      Gulgru's unholy wrath *** DEMOLISHES *** Ractor!
      Ractor's fury *** DEVASTATES *** Gulgru!

      Gulgru has fled!
      Gulgru limps south.
      On the Eastern Road
      [Exits: north west]
      (White Aura) Gulgru is here.
      An elegant rosette-studded ocelot walks in.
      Gulgru looks less wobbly on his feet.

      Gulgru rises back to his feet.
    2. Don't forget there are now diminishing returns on lag skills. I think that may have contributed to Gulgru being able to get away after the second trip.
    3. I know that but he fled before he looked less wobbly and got back on his feet if he stood back up in battle I would have tried to get a bodyslam in before he fled
    4. Anyone going to address how grulgru fled before the trip lag ended? Could it be a bug allowing wimpy flee to bypass trip lag?
    5. I think it's a bug with the stream capture, pretty sure he couldn't have fled before the lag ends.
    6. That looks worth testing more actually. I don't recall trip stuns even lasting long enough to chain lag with that.
    7. Shoulda been spamming “quaff purple” instead of murder.
    [reply to Ashlyn]
  2. Ractor, if you body slammed instead of tripping, that extra 80ish damage might have made a difference....and you could have thrown a weapon before he fled and hope to get lucky with a big hit. I'd only use that as a finisher though. No incentive to throw mid fight unless necessary because you're missing that weapon/damage output for 3 rounds now counting the round for wield-lag.

    As a decked warrior fighting a zerker, I feel I have the advantage before the fight starts. Obviously not near the level of monks, but still on my short list. Just a closer fight to the finish line, and more volatile if RNG is on their side that fight.

    I'm not a fan of the fight continues update. It goes both ways though... It will hurt you today but help you tomorrow. So, does fight continuing take away zerkers raged auto-attack in those instances? If that still a thing...
      [reply to Kryton]
    1. Well, at least he had time to grumble!
        [reply to Kornhole]
      1. Rectum? Damn near killed 'em!
          [reply to Phostan]

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