Ye Olde Abandoned Realms Logs

In which I can't chase AT ALL, but ran away blind pretty well

posted on 2017-01-29 13:23:51
'/-.__L._ R E A L M S
/ h' /`\_}
/ t' / abandonedrealms.com 9000
____ / ' / A Player Killing, Roleplaying MUD
,-'---- --/ ' /_
,' ``--- ',
( Y R & D: Olyn, Nycticora
{ I World Builder: Vanisse
{ - ', Game Design: By committee
| ', ) Lead, Quality Assurance: Davairus
| | ,..__ __. Y
| .,_./ Y ' / ^Y J )|
\ |' / | | ||
\ L_/ . _ (_,.'(
\, , ^^""' / | )
\_ \ /,L] /
'-_--, ' ' ./' All hope abandon ye who enter here...
''{_ )
^^\..___,.--'
]=I==II==I=[ _/
\\__||__// _/ ]=I==II==I=[
]=I==II==I=[ |.. ' *| / \_ \\__||__//
\\__||__// |. /\ #| _ / /\ |-_ []#|
| [] | | ## *| / \_ | |
| ..| | . , #| \__ ]=I==II==I=[
___ ____ ___ | .. | __ |..__.*| __ _/ \ \\__||__//
] I---I I--I [ |.. | | ||_| |_|| | / | _*|
]_____________[ | .. []| \--\-|-|--/-// _/ | _ #|
\_\| |_| |/_/ |_ _ | _ _ _| ' *| |' *|
| . |'-'-' '-' '-' '-' '-' | [] #|-|--|-_-_-_-_ _ _ _|_' #|
| ' |=-=-=-=-=-=-=-=-=-=-=-| []*|-----________' ' ' ] *|
| ' ' []| _-_-_-_-_ ' |- #| , ' '''''''[' _#|
| ' ' '| [] | | | | | []' | [] *| ' . ' |' I*|
| - | ' | | | | | ' | ; ' #| . | ' | #|
/_'_-_-___-\__,__|_|_|_|_|_______| ' , *| _______+___,__,-/._.._.\
_,--' __,-' /,_,_v_Y_,_v\\-' -
______________________________________________________________________
-------------------------------------------------------------------
By what name do you wish to be remembered? Firithien
//============================== M O T D ==============================\\
| Upcoming events: |
| 10h:6m:52s until surge - beginning at Sun Jan 29 22:00:00 UTC |
| Read more about any event in the game with EVENT LIST. |
| |
| Be a part of our community: http://www.abandonedrealms.com/forum |
|===> Player killing is ENCOURAGED, and roleplaying is REQUIRED <===|
\\=====================================================================//
//=====================================================================\\
| * 1/29: AUTODEF helpfile created by Vanisse (38 more) |
| * 1/29: Updated HELP CABAL CURRENCIES to reference relics and scarecrows. |
| * 1/28: Changed level of manual of healing arts. |
| * 1/28: Several guild trainees weapons updated. |
| * 1/28: Battle-worn templar coat is now heavy armor. |
| * 1/28: Stupid brains are now a thing. |
| * 1/27: Updated pyrohydra description. |
| * 1/27: re-added spear wrought of light |
| * 1/26: Fixed room damage in Dankbark Forest. |
| * 1/24: Updated speech of rogue in Academy. |
\\=====================================================================//
It is 8 o'clock pm, Day of the Horizon, 29th Renewal of the Celestial of Mercy
Nunitari is fading over the northwestern kingdoms.

Password: rover22


<375hp 429m 135mv 11353tnl 1144gp .>
[INFO] MXP version 1.2 detected and enabled.

<375hp 429m 135mv 11353tnl 1144gp .>
wher
Players near you in New Ofcol:
<PK> Firithien The practice hall
<PK> Vyrvyxyl Fields

<375hp 429m 135mv 11353tnl 1144gp .> wh
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
[ Drow ] Einar the Captain of Legion
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 135mv 11353tnl 1144gp .> af
You are affected by the following:
Skill: leopard style : modifies hitroll by 2 for 10 hours
: modifies damroll by 2 for 10 hours

<375hp 429m 135mv 11353tnl 1144gp .> wher
Players near you in New Ofcol:
<PK> Firithien The practice hall
<PK> Vyrvyxyl Impy Way

<375hp 429m 135mv 11353tnl 1144gp .> wher
Players near you in New Ofcol:
<PK> Firithien The practice hall
<PK> Vyrvyxyl Impy Way

<375hp 429m 135mv 11353tnl 1144gp .> wher
Players near you in New Ofcol:
<PK> Firithien The practice hall
<PK> Vyrvyxyl Impy Way

<375hp 429m 135mv 11353tnl 1144gp .>
south
The small alley
You are in a dark alley. Maybe it's a good idea to get out of here.
From here you see the village street to the west and a small room lies to
the south. Ofcol Square lies to the east.

[Exits: north east west]

<375hp 429m 168mv 11353tnl 1144gp .> rem sword
You stop wielding a curved long sword.

<375hp 429m 168mv 11353tnl 1144gp .> scan all
You scan all around.
You scan north.
*** Range 1 (north) ***
A master of practicing instructs his students.
A trainee stands here, waiting to tear into a practice dummy.
A trainee stands here, waiting to tear into a practice dummy.
A trainee stands here, waiting to tear into a practice dummy.
You scan east.
*** Range 1 (east) ***
(Charmed) A flesh golem stands here to do his master's bidding.
Vyrvyxyl the Soul Stealer is here.
(White Aura) Marshall Diana is sleeping here.
You scan west.
*** Range 1 (west) ***
An Ofcol cityguard is standing here, making sure there is no trouble.

<375hp 429m 168mv 11353tnl 1144gp .> east
Ofcol Square
You find yourself in the center of a small farming village. The area is
covered in a large field of bright green grass. Scattered around the area
are several benches and picnic tables. Well-traveled dirt paths lead in all
directions. The paths all meet in a large circle surrounding a magnificent
golden dragon. As a slight breeze brushes past your ears you notice a few
houses to the north. As you look south you can see a few small shops and
past them lay several fields. A gigantic golden tower can be seen far off
to the east. The plains lay back to the west.

[Exits: north east south west]
(Charmed) A flesh golem stands here to do his master's bidding.
Vyrvyxyl the Soul Stealer is here.
(White Aura) Diana the Marshall of Ofcol stands here proudly.

<375hp 429m 166mv 11353tnl 1144gp .> wher

Vyrvyxyl walks west.
Someone walks west.
Someone walks west.
A flesh golem walks west.

<375hp 429m 166mv 11353tnl 1144gp .> Players near you in New Ofcol:
<PK> Firithien Ofcol Square
<PK> Vyrvyxyl The small alley

<375hp 429m 166mv 11353tnl 1144gp .>
Vyrvyxyl walks in.
A flesh golem walks in.
Someone walks in.
Someone walks in.

<375hp 429m 166mv 11353tnl 1144gp .>
Vyrvyxyl nods.

<375hp 429m 166mv 11353tnl 1144gp .> ' Hello, Sir.
You say 'Hello, Sir.'

<375hp 429m 166mv 11353tnl 1144gp .> whi v
[ Undea ] <PK> Vyrvyxyl the Soul Stealer (M)

Vyrvyxyl the Soul Stealer is 18 years old.
He is undead.
He has travelled quite a lot.


<375hp 429m 166mv 11353tnl 1144gp .> l
Ofcol Square
You find yourself in the center of a small farming village. The area is
covered in a large field of bright green grass. Scattered around the area
are several benches and picnic tables. Well-traveled dirt paths lead in all
directions. The paths all meet in a large circle surrounding a magnificent
golden dragon. As a slight breeze brushes past your ears you notice a few
houses to the north. As you look south you can see a few small shops and
past them lay several fields. A gigantic golden tower can be seen far off
to the east. The plains lay back to the west.

[Exits: north east south west]
(Charmed) A flesh golem stands here to do his master's bidding.
Vyrvyxyl the Soul Stealer is here.
(White Aura) Diana the Marshall of Ofcol stands here proudly.

<375hp 429m 166mv 11353tnl 1144gp .>
Vyrvyxyl cocks its head to one side.

<375hp 429m 166mv 11353tnl 1144gp .> emot smiles warmly.
Firithien smiles warmly.

<375hp 429m 166mv 11353tnl 1144gp .> l

Ofcol Square
You find yourself in the center of a small farming village. The area is
covered in a large field of bright green grass. Scattered around the area
are several benches and picnic tables. Well-traveled dirt paths lead in all
directions. The paths all meet in a large circle surrounding a magnificent
golden dragon. As a slight breeze brushes past your ears you notice a few
houses to the north. As you look south you can see a few small shops and
past them lay several fields. A gigantic golden tower can be seen far off
to the east. The plains lay back to the west.

[Exits: north east south west]
(Charmed) A flesh golem stands here to do his master's bidding.
Vyrvyxyl the Soul Stealer is here.
(White Aura) Diana the Marshall of Ofcol stands here proudly.

<375hp 429m 166mv 11353tnl 1144gp .> ' I just appeared in here..
You say 'I just appeared in here..'

<375hp 429m 201mv 11353tnl 1144gp .>
' Sometimes I like to practice in the hall over there.
You say 'Sometimes I like to practice in the hall over there.'

<375hp 429m 201mv 11353tnl 1144gp .> emot points west.
Firithien points west.

<375hp 429m 201mv 11353tnl 1144gp .> l
Ofcol Square
You find yourself in the center of a small farming village. The area is
covered in a large field of bright green grass. Scattered around the area
are several benches and picnic tables. Well-traveled dirt paths lead in all
directions. The paths all meet in a large circle surrounding a magnificent
golden dragon. As a slight breeze brushes past your ears you notice a few
houses to the north. As you look south you can see a few small shops and
past them lay several fields. A gigantic golden tower can be seen far off
to the east. The plains lay back to the west.

[Exits: north east south west]
(Charmed) A flesh golem stands here to do his master's bidding.
Vyrvyxyl the Soul Stealer is here.
(White Aura) Diana the Marshall of Ofcol stands here proudly.

<375hp 429m 201mv 11353tnl 1144gp .>
Vyrvyxyl goes to sleep.

<375hp 429m 201mv 11353tnl 1144gp .> l Vyrvyxyl
A mass of grey tentacles accentuates the large, bulbous skull of this
rangy abomination. Its eyes, blackened chunks of hardened flesh, appear
infinite in depth, yet simultaneously incapable of producing more than a
dead, flat stare. Under each eye is a small crevice, almost crater-like in
appearance, that is unlikely to serve any olfactory purpose. Its appendages
are long and lined by the same dry grey hide as the rest of it, save its
black phalanges, which are more akin to claws than human fingers. This
nightmarish figure is clearly animated, but perhaps not alive.
He has travelled quite a lot.
Vyrvyxyl is in excellent condition.

Vyrvyxyl is using:
<used as light> (Glowing) the Light of Immortal Favor
<worn on finger> an opal ring
<worn on finger> a Red Claw signet ring
<worn around neck> (Glowing) a brooch of life
<worn around neck> a Cloak of Dreamseeking
<worn on head> a leather crown with cobra flaps
<worn on torso> adamantine plate of the lion
<worn on arms> brass dragonscale pauldrons
<worn on hands> (Humming) gauntlets of power
<worn on legs> brass dragonscale greaves
<worn on feet> a pair of worn leather boots
<worn about body> (Glowing) a minor globe of invulnerability
<worn about waist> a girdle of strength
<worn around wrist> a bone bracelet
<worn around wrist> a padded leather bracer
<held> a Four-Leaf Clover
<worn as shroud> the soul of Lillian
<floating nearby> (Glowing) a blue gem

<375hp 429m 201mv 11353tnl 1144gp .> l
Ofcol Square
You find yourself in the center of a small farming village. The area is
covered in a large field of bright green grass. Scattered around the area
are several benches and picnic tables. Well-traveled dirt paths lead in all
directions. The paths all meet in a large circle surrounding a magnificent
golden dragon. As a slight breeze brushes past your ears you notice a few
houses to the north. As you look south you can see a few small shops and
past them lay several fields. A gigantic golden tower can be seen far off
to the east. The plains lay back to the west.

[Exits: north east south west]
(Charmed) A flesh golem stands here to do his master's bidding.
Vyrvyxyl is sleeping here.
(White Aura) Diana the Marshall of Ofcol stands here proudly.

<375hp 429m 201mv 11353tnl 1144gp .>
wh
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
[ Drow ] Einar the Captain of Legion
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 201mv 11353tnl 1144gp .>
Vyrvyxyl wakes and stands up.

<375hp 429m 201mv 11353tnl 1144gp .>
Vyrvyxyl croaks slowly and distinctly 'It...tastes good?'

<375hp 429m 201mv 11353tnl 1144gp .>

Vyrvyxyl looks at you.

<375hp 429m 236mv 11353tnl 1144gp .> ' Er...
You say 'Er...'

<375hp 429m 236mv 11353tnl 1144gp .> ' I'm sorry Sir, I don't understand?
You say 'I'm sorry Sir, I don't understand?'

<375hp 429m 236mv 11353tnl 1144gp .> i
You are carrying:
a scarecrow creation kit
an admission ticket
(Glowing) the light of Immortal Favor
a curved long sword
a bottomless tankard
a major potion of recall
a seashell ring
(Glowing) a frogskin vest
a Big Ol'Pack sack (open)

<375hp 429m 236mv 11353tnl 1144gp .> l i sack
A Big Ol'Pack Sack holds:
a blindfold
(22) (Glowing) a vial of travelers regeneration
( 8) (Glowing) a vial of monster resistance
a tin canteen
a mithril dragon
( 3) a major potion of recall
a large club

<375hp 429m 236mv 11353tnl 1144gp .> ' Are you hungry?
You say 'Are you hungry?'

<375hp 429m 236mv 11353tnl 1144gp .>
pose
Allowed poses are:
Pose 1: Perform a rite.
Pose 2: Hand walk.
Pose 3: Shadow boxing.
Pose 4: Cartwheels.
Pose 5: Writing a letter.
Pose 6: Examining a sack.
Pose 7: Absent-minded.
Pose 8: Polishing armor.
Pose 0: end pose, or perform old poses.
Pose <argument>: sets your own pose.

<375hp 429m 236mv 11353tnl 1144gp .> pose 6
You open a sack and begin rummaging through its contents.

<375hp 429m 236mv 11353tnl 1144gp .> l
Ofcol Square
You find yourself in the center of a small farming village. The area is
covered in a large field of bright green grass. Scattered around the area
are several benches and picnic tables. Well-traveled dirt paths lead in all
directions. The paths all meet in a large circle surrounding a magnificent
golden dragon. As a slight breeze brushes past your ears you notice a few
houses to the north. As you look south you can see a few small shops and
past them lay several fields. A gigantic golden tower can be seen far off
to the east. The plains lay back to the west.

[Exits: north east south west]
(Charmed) A flesh golem stands here to do his master's bidding.
Vyrvyxyl the Soul Stealer is here.
(White Aura) Diana the Marshall of Ofcol stands here proudly.

<375hp 429m 236mv 11353tnl 1144gp .>
' I think I have something here..
You say 'I think I have something here..'

<375hp 429m 238mv 11353tnl 1144gp .> wh
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
[ Drow ] Einar the Captain of Legion
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 238mv 11353tnl 1144gp .> l i sack
A Big Ol'Pack Sack holds:
a blindfold
(22) (Glowing) a vial of travelers regeneration
( 8) (Glowing) a vial of monster resistance
a tin canteen
a mithril dragon
( 3) a major potion of recall
a large club

<375hp 429m 238mv 11353tnl 1144gp .> get tin sack
You get a tin canteen from a Big Ol'Pack Sack.

<375hp 429m 238mv 11353tnl 1144gp .> give tin Vyrvyxyl
You give a tin canteen to Vyrvyxyl.

<375hp 429m 238mv 11353tnl 1144gp .> ' Water, Sir?
You say 'Water, Sir?'

<375hp 429m 238mv 11353tnl 1144gp .> get blindfold sack
You get a blindfold from a Big Ol'Pack Sack.

<375hp 429m 238mv 11353tnl 1144gp .>
' Blindfold?
You say 'Blindfold?'

<375hp 429m 238mv 11353tnl 1144gp .> give blindfold Vyrvyxyl
You give a blindfold to Vyrvyxyl.

<375hp 429m 238mv 11353tnl 1144gp .> l i sack
A Big Ol'Pack Sack holds:
(22) (Glowing) a vial of travelers regeneration
( 8) (Glowing) a vial of monster resistance
a mithril dragon
( 3) a major potion of recall
a large club

<375hp 429m 238mv 11353tnl 1144gp .>
get club sack
You get a large club from a Big Ol'Pack Sack.

<375hp 429m 238mv 11353tnl 1144gp .> give club vial
They aren't here.

<375hp 429m 238mv 11353tnl 1144gp .> give club Vyrvyxyl
You give a large club to Vyrvyxyl.

<375hp 429m 238mv 11353tnl 1144gp .> ' Large club?
You say 'Large club?'

<375hp 429m 238mv 11353tnl 1144gp .> l
Ofcol Square
You find yourself in the center of a small farming village. The area is
covered in a large field of bright green grass. Scattered around the area
are several benches and picnic tables. Well-traveled dirt paths lead in all
directions. The paths all meet in a large circle surrounding a magnificent
golden dragon. As a slight breeze brushes past your ears you notice a few
houses to the north. As you look south you can see a few small shops and
past them lay several fields. A gigantic golden tower can be seen far off
to the east. The plains lay back to the west.

[Exits: north east south west]
(Charmed) A flesh golem stands here to do his master's bidding.
Vyrvyxyl the Soul Stealer is here.
(White Aura) Diana the Marshall of Ofcol stands here proudly.

<375hp 429m 238mv 11353tnl 1144gp .>
Vyrvyxyl cocks its head to one side.

<375hp 429m 238mv 11353tnl 1144gp .>
Vyrvyxyl utters the words, 'oculoinfra uizug'.

<375hp 429m 238mv 11353tnl 1144gp .> emot shakes her head.
Firithien shakes her head.

<375hp 429m 238mv 11353tnl 1144gp .>
Vyrvyxyl utters the words, 'wagg uizug'.
A flesh golem slowly fades out of existence.
Vyrvyxyl slowly fades out of existence.

<375hp 429m 238mv 11353tnl 1144gp .> ' No, no food..
You say 'No, no food..'

<375hp 429m 238mv 11353tnl 1144gp .> l
Ofcol Square
You find yourself in the center of a small farming village. The area is
covered in a large field of bright green grass. Scattered around the area
are several benches and picnic tables. Well-traveled dirt paths lead in all
directions. The paths all meet in a large circle surrounding a magnificent
golden dragon. As a slight breeze brushes past your ears you notice a few
houses to the north. As you look south you can see a few small shops and
past them lay several fields. A gigantic golden tower can be seen far off
to the east. The plains lay back to the west.

[Exits: north east south west]
(White Aura) Diana the Marshall of Ofcol stands here proudly.
You sense a hidden presence in this room.

<375hp 429m 238mv 11353tnl 1144gp .>

Someone inspects your skull thoroughly with a tentacle.

<375hp 429m 238mv 11353tnl 1144gp .> ' Oh! Alright..
You say 'Oh! Alright..'

<375hp 429m 238mv 11353tnl 1144gp .> l
Ofcol Square
You find yourself in the center of a small farming village. The area is
covered in a large field of bright green grass. Scattered around the area
are several benches and picnic tables. Well-traveled dirt paths lead in all
directions. The paths all meet in a large circle surrounding a magnificent
golden dragon. As a slight breeze brushes past your ears you notice a few
houses to the north. As you look south you can see a few small shops and
past them lay several fields. A gigantic golden tower can be seen far off
to the east. The plains lay back to the west.

[Exits: north east south west]
(White Aura) Diana the Marshall of Ofcol stands here proudly.
You sense a hidden presence in this room.

<375hp 429m 238mv 11353tnl 1144gp .>
wher
Players near you in New Ofcol:
<PK> Firithien Ofcol Square

<375hp 429m 238mv 11353tnl 1144gp .> wh pk
[24 H-Elf Mon] <PK> Firithien the Monk
Players found: 1
There are 2 characters on; the most on this past month was 17.

<375hp 429m 238mv 11353tnl 1144gp .> i
You are carrying:
a scarecrow creation kit
an admission ticket
(Glowing) the light of Immortal Favor
a curved long sword
a bottomless tankard
a major potion of recall
a seashell ring
(Glowing) a frogskin vest
a Big Ol'Pack sack (open)

<375hp 429m 238mv 11353tnl 1144gp .> l i asck
You do not see that here.

<375hp 429m 238mv 11353tnl 1144gp .> l i sack
A Big Ol'Pack Sack holds:
(22) (Glowing) a vial of travelers regeneration
( 8) (Glowing) a vial of monster resistance
a mithril dragon
( 3) a major potion of recall

<375hp 429m 238mv 11353tnl 1144gp .> l
Ofcol Square
You find yourself in the center of a small farming village. The area is
covered in a large field of bright green grass. Scattered around the area
are several benches and picnic tables. Well-traveled dirt paths lead in all
directions. The paths all meet in a large circle surrounding a magnificent
golden dragon. As a slight breeze brushes past your ears you notice a few
houses to the north. As you look south you can see a few small shops and
past them lay several fields. A gigantic golden tower can be seen far off
to the east. The plains lay back to the west.

[Exits: north east south west]
(White Aura) Diana the Marshall of Ofcol stands here proudly.
You sense a hidden presence in this room.

<375hp 429m 238mv 11353tnl 1144gp .> ' Well.. Erm..
You say 'Well.. Erm..'

<375hp 429m 238mv 11353tnl 1144gp .>
Slobber drops from someone's lips.

<375hp 429m 238mv 11353tnl 1144gp .> ' I think..
You say 'I think..'

<375hp 429m 238mv 11353tnl 1144gp .>

Someone gets a purple potion from a Big Ol'Pack Sack.

<375hp 429m 238mv 11353tnl 1144gp .>
Someone quaffs a purple potion.
Someone is surrounded by a white aura.

<375hp 429m 238mv 11353tnl 1144gp .> 'I might be going now..
You say 'I might be going now..'
Someone utters the words, 'grzzs'.
You yell 'Help! someone is attacking me!'
Your dragon punch mauls someone.
Your dragon punch wounds someone.
Someone parries your spin kick.

<375hp 429m 238mv 11353tnl 1144gp ?> south

A dwarven mercenary fades into existence.
You parry a dwarven mercenary's attack with your second hand.
Vyrvyxyl fades into existence.
You parry Vyrvyxyl's attack with your second hand.
Vyrvyxyl parries your palm strike.
Your elbow slash mauls Vyrvyxyl.
Vyrvyxyl parries your whirlwind kick.
A flesh golem fades into existence.
You parry a flesh golem's attack with your first hand.
You parry a flesh golem's attack with your first hand.
Vyrvyxyl has some small wounds and bruises.

<375hp 429m 238mv 11353tnl 1144gp @> No way! You are still fighting!
Vyrvyxyl has some small wounds and bruises.

<375hp 429m 238mv 11353tnl 1144gp @> south
No way! You are still fighting!
Vyrvyxyl has some small wounds and bruises.

<375hp 429m 238mv 11353tnl 1144gp @> dirt
Your kicked dirt misses Vyrvyxyl.
Vyrvyxyl has some small wounds and bruises.

<375hp 429m 238mv 11353tnl 1144gp @>
You evade a dwarven mercenary's attack and exploit the brief opening.
Your leopard paw to the kidney injures a dwarven mercenary.
You parry Vyrvyxyl's attack with your first hand.
Your elbow slash mauls Vyrvyxyl.
Your dragon punch mauls Vyrvyxyl.
You have gained knowledge about undead!
Your spin kick misses Vyrvyxyl.
You parry a flesh golem's attack with your first hand.
You parry a flesh golem's attack with your first hand.
Vyrvyxyl has quite a few wounds.

<375hp 429m 238mv 11353tnl 1144gp @> crane


Vyrvyxyl utters the words, 'noselacri'.
Vyrvyxyl has quite a few wounds.

<375hp 429m 238mv 11353tnl 1144gp @> fl
fl
fl

You parry a dwarven mercenary's attack with your first hand.
You manage to dodge Vyrvyxyl's shocking bite with a lot of effort.
Vyrvyxyl parries your palm strike.
Your palm strike grazes Vyrvyxyl.
Vyrvyxyl parries your jump kick.
You parry a flesh golem's attack with your second hand.
You parry a flesh golem's attack with your second hand.
Vyrvyxyl has quite a few wounds.

<375hp 429m 238mv 11353tnl 1144gp @> You no longer stalk around like a leopard.
You move with the swiftness and the accuracy of the crane.
Vyrvyxyl has fled!
Vyrvyxyl walks north.
Someone walks north.
A dwarven mercenary has fled!
A dwarven mercenary walks east.
A flesh golem has fled!
A flesh golem walks east.

<375hp 429m 238mv 11353tnl 1144gp .> south
south
south
south
You aren't fighting anyone.

<375hp 429m 238mv 11353tnl 1144gp .> You aren't fighting anyone.

<375hp 429m 238mv 11353tnl 1144gp .> You aren't fighting anyone.

<375hp 429m 238mv 11353tnl 1144gp .> Impy Way
As you make your way down the small dirt trail, it opens up into a large
market area. There is no sign of grass on the ground as the area is well
used. Many villagers mingle about their daily business. Off to the west is
a small shop with a large sign labeled Blacksmith. To the east is the
leatherworker. More shops lay to the south while Ofcol Square lies to the
north.

[Exits: north east south west]

<375hp 429m 237mv 11353tnl 1144gp .> Impy Way
Several iron-ringed torches line the street and provide illumination to
this portion of the farmers market. The street, now barren, shows wear from
heavy use. A dark shop to the west has a small sign, which is labeled: Pawn
Shop. To the east is Ray's Meat shop. You may head north where the blue
light grows stronger or you may follow the dirt path south.

[Exits: north east south west]


-------------------------------------------
------- RUN AWAY!! ------------------------
-------------------------------------------


<375hp 429m 153mv 11353tnl 1144gp .> wher
Players near you in Tainted Valley:
<PK> Firithien Entrance to the Canyon

<375hp 429m 153mv 11353tnl 1144gp .>
tel Vyrvyxyl Sorry, Sir..
You tell Vyrvyxyl 'Sorry, Sir..'

<375hp 429m 153mv 11353tnl 1144gp .> wh
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
[ Drow ] Einar the Captain of Legion
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 153mv 11353tnl 1144gp .>
tel Vyrvyxyl If you'd like to eat brains, I can get you some!
You tell Vyrvyxyl 'If you'd like to eat brains, I can get you some!'

<375hp 429m 188mv 11353tnl 1144gp .> wh
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
[ Drow ] Einar the Captain of Legion
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 188mv 11353tnl 1144gp .> wher
Players near you in Tainted Valley:
<PK> Firithien Entrance to the Canyon

<375hp 429m 188mv 11353tnl 1144gp .> wear vest
You remove a mithril vest from your torso.
You wear a frogskin vest over your torso.

<375hp 429m 188mv 11353tnl 1144gp .> gr
Firithien's group:
[24 Mon] Firithien 100% hp 100% mana 55% mv 11353 tnl Damage per round: 45

<375hp 429m 188mv 11353tnl 1144gp .>

Vyrvyxyl tells you '...'

<375hp 429m 188mv 11353tnl 1144gp .>
tel Vyrvyxyl I know a lot of places with great brains.
You tell Vyrvyxyl 'I know a lot of places with great brains.'

<375hp 429m 223mv 11353tnl 1144gp .> repl Stewed brains, halfling brains..
Vyrvyxyl can't hear you.

<375hp 429m 223mv 11353tnl 1144gp .>
repl Stewed brains, halfling brains..
Vyrvyxyl can't hear you.

<375hp 429m 223mv 11353tnl 1144gp .> south
wher
A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]

<375hp 429m 220mv 11353tnl 1144gp .> Players near you in Outerlimits:
<PK> Firithien A wilderness trail

<375hp 429m 255mv 11353tnl 1144gp .> west
west
A wilderness trail
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east west]
A foul looking crow crawls around here.

<375hp 429m 253mv 11353tnl 1144gp .> south

south
The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: east south]

<375hp 429m 251mv 11353tnl 1144gp .> The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north south]

<375hp 429m 249mv 11353tnl 1144gp .> east
The open plains
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: north east west]

<375hp 429m 247mv 11353tnl 1144gp .> east
south
Lush, Green Grass
A worn gravel path is here, that seems to have been at one point widely
traveled. Now it seems all, but abandoned. Run down buildings stand
as best they can on either side of you and you see the occasional
wanderings of a wild boar here and there. The road is very mountainous
but maintains the grassy terrain.

[Exits: south west]

<375hp 429m 245mv 11353tnl 1144gp .> south
south
open south
south
Alas, you cannot go that way.

<375hp 429m 245mv 11353tnl 1144gp .> south
Haze in the distance
Gray fog seems to lift from nowhere in particular totally obscuring the
view in front of you. The noises of what could be a city seems to come from
within. You can go back from where the path came from or you can continue.

[Exits: north south]

<375hp 429m 243mv 11353tnl 1144gp .> Beyond the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north south]

<375hp 429m 241mv 11353tnl 1144gp .> Outside the Gates
You are completely lost in this insane fog. You know that there is a city
somewhere. You can hear it. You can smell it. You can taste the salt in
the air. But where is it? You begin to wonder, is this fog entirely
natural?

[Exits: north (south)]
The caravan attendant is here, with caravans for hire.

<375hp 429m 239mv 11353tnl 1144gp .> You open the door south of you.

<375hp 429m 239mv 11353tnl 1144gp .> At the North Gate
You reach the northern end of the city. Ahead of you, you can see a dim
forest with some sunlight bursting through the canopy. The only thing that
stands in your way are a pair of big, thick, metal gates. You almost feel
relieved leaving this city.

[Exits: north south]

<375hp 429m 237mv 11353tnl 1144gp .> Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<375hp 429m 235mv 11353tnl 1144gp .> l
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north south]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<375hp 429m 235mv 11353tnl 1144gp .> wher
Players near you in Darkhaven:
<PK> Firithien Coral Way

<375hp 429m 235mv 11353tnl 1144gp .> south
south
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north south]

<375hp 429m 233mv 11353tnl 1144gp .> west
west
Coral Way
Specialty stores are all around you selling fishing accessories, rain
jackets, etc. Store owners call out to you as you walk past and glance at
them. Skanky looking prostitutes look your way - hoping to gain some
business.

[Exits: north east south west]

<375hp 429m 231mv 11353tnl 1144gp .> west
west
south
Larken Road
This seems to be the more residential area of the city. However, it seems
very quiet and deserted. Domestic pets run freely about causing much noise
and commotion. Fruit vendors line either side of the street trying to make
a sale.

[Exits: east west]
A Darkhaven guard stalks the area.

<375hp 429m 229mv 11353tnl 1144gp .> south
west
west
Larken Road
This seems to be the more residential area of the city. However, it seems
very quiet and deserted. Domestic pets run freely about causing much noise
and commotion. Fruit vendors line either side of the street trying to make
a sale.

[Exits: north east west]

<375hp 429m 227mv 11353tnl 1144gp .> south
Larken Road
This seems to be the more residential area of the city. However, it seems
very quiet and deserted. Domestic pets run freely about causing much noise
and commotion. Fruit vendors line either side of the street trying to make
a sale.

[Exits: east south]
A sneaky thief is here, stealing your gold purse.
A Darkhaven guard stalks the area.
(White Aura) A corrupt warrior lord of the city wanders about.

<375hp 429m 225mv 11353tnl 1144gp .> south
south

south
south
Assorted fruit vendors park their carts here, blocking your path.

<375hp 429m 225mv 11353tnl 1144gp .> south
A large alley
This alley is rather large. It was probably a street of the city some time
in the past. Old, crumbled buildings are on either side of you. Even though
deserted, this alleyway is extremely well lighted. Several stray cats and
dogs run about - looking in garbage cans for a possible meal.

[Exits: north south]

<375hp 429m 224mv 11353tnl 1144gp .> wher
A large alley
This alley is rather large. It was probably a street of the city some time
in the past. Old, crumbled buildings are on either side of you. Even though
deserted, this alleyway is extremely well lighted. Several stray cats and
dogs run about - looking in garbage cans for a possible meal.

[Exits: north west]

<375hp 429m 223mv 11353tnl 1144gp .> A large alley
This alley is rather large. It was probably a street of the city some time
in the past. Old, crumbled buildings are on either side of you. Even though
deserted, this alleyway is extremely well lighted. Several stray cats and
dogs run about - looking in garbage cans for a possible meal.

[Exits: east west]
A female prostitute gives you a lusty look.

<375hp 429m 222mv 11353tnl 1144gp .> Wyvern Road
Many adventurers pass through here. Rangers, mages and warriors
all roam the city streets as if they were in search of something. The
buildings around you are light grey in color - matching the color of the
brick on which you stand. An ancient feeling is in the air.

[Exits: north east south]

<375hp 429m 221mv 11353tnl 1144gp .> Town Square
The bustle of people and business is apparent here. People have gathered
here for social events and business transactions. The brick is elegantly
designed into a colorful hexagonal pattern which surrounds a statue of a
weird, almost sinister looking creature. A few birds fly about looking for
a possible snack dropped carelessly upon the ground.

[Exits: north east south west]
A Darkhaven guard stalks the area.

<375hp 429m 219mv 11353tnl 1144gp .> Flourantine Way
This road runs off from Misty Way. The air here is fresher and cleaner. The
mist is almost completely gone, though the dark fog is constantly hanging
within. To the north is a series of buildings and to the south is an area
that is extremely dark.

[Exits: north south west]

<375hp 429m 217mv 11353tnl 1144gp .> Flourantine Way
This road runs off from Misty Way. The air here is fresher and cleaner. The
mist is almost completely gone, though the dark fog is constantly hanging
within. To the north is a series of buildings and to the south is an area
that is extremely dark.

[Exits: north south west]
A Darkhaven guard stalks the area.

<375hp 429m 215mv 11353tnl 1144gp .> Flourantine Way
This road runs off from Misty Way. The air here is fresher and cleaner. The
mist is almost completely gone, though the dark fog is constantly hanging
within. To the north is a series of buildings and to the south is an area
that is extremely dark.

[Exits: north east south]
A Darkhaven guard stalks the area.

<375hp 429m 213mv 11353tnl 1144gp .> Flourantine Way
This road runs off from Misty Way. The air here is fresher and cleaner. The
mist is almost completely gone, though the dark fog is constantly hanging
within. To the north is a series of buildings and to the south is an area
that is extremely dark.

[Exits: north south]
A dark steel dagger lies here.

<375hp 429m 211mv 11353tnl 1144gp .> An opening in the fog
The fog lifts considerably here. You can see the morning sun shining through
the clouds. Buildings are all around and for the first time you notice the
bustle of business. You can continue east or west. Another street is to the
north and south.

[Exits: north east south west]

<375hp 429m 209mv 11353tnl 1144gp .> Players near you in Darkhaven:
<PK> Firithien An opening in the fog

<375hp 429m 209mv 11353tnl 1144gp .>
repl Stewed brains?
You tell Vyrvyxyl 'Stewed brains?'

<375hp 429m 244mv 11353tnl 1144gp .> wh
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 2
There are 2 characters on; the most on this past month was 17.

<375hp 429m 244mv 11353tnl 1144gp .> west
west
west
Misty Lane
This road is made of a wide greyish brick. You cannot see 6 feet in front
of you. The air is thick with fog and mist. You can hear the clanging of
ship bells coming from the harbor. There is virtually no sound. It makes
you very uneasy.

[Exits: east south west]
A Darkhaven guard stalks the area.

<375hp 429m 242mv 11353tnl 1144gp .> west
west
west
Misty Lane
This road is made of a wide greyish brick. You cannot see 6 feet in front
of you. The air is thick with fog and mist. You can hear the clanging of
ship bells coming from the harbor. There is virtually no sound. It makes
you very uneasy.

[Exits: north east west]
A Darkhaven guard stalks the area.

<375hp 429m 240mv 11353tnl 1144gp .> west
wher
Misty Lane
This road is made of a wide greyish brick. You cannot see 6 feet in front
of you. The air is thick with fog and mist. You can hear the clanging of
ship bells coming from the harbor. There is virtually no sound. It makes
you very uneasy.

[Exits: east west]

<375hp 429m 238mv 11353tnl 1144gp .> Gateway to Darkhaven
The bustle of activity rather faraway can be sensed as a misty fog envelops
you, virtually making vision impossible. The beginnings to a dreary town
lie before you. Things are very still as far as you can see. Buildings
are ruined and unkept. It is a very dull setting.

[Exits: north east south west]
The Herald Bulletin Board gleams majestically in the middle of the square.
A crumbled sign is standing here.

<375hp 429m 236mv 11353tnl 1144gp .> south
south
Within the docks
The wet wooden planks makes footing extremely difficult. However, the
barnacles growing on top of the rotting wood makes traction a bit easier.
The harbor continues to span north and south. The ships that are docked
here are ugly and probably filled with holes. When you look in the water
you can see an assortment of lobster and shrimp floating on the surface of
the water. It still must be rather deep here.

[Exits: east west]

<375hp 429m 234mv 11353tnl 1144gp .> west
Within the docks
The wet wooden planks makes footing extremely difficult. However, the
barnacles growing on top of the rotting wood makes traction a bit easier.
The harbor continues to span north and south. The ships that are docked
here are ugly and probably filled with holes. When you look in the water
you can see an assortment of lobster and shrimp floating on the surface of
the water. It still must be rather deep here.

[Exits: east west]

<375hp 429m 232mv 11353tnl 1144gp .> wher
A Boating Dock
You are standing up the docks of a gloomy looking harbor. The wood beneath
you is old and rotting away. The air is extremely damp and misty making the
docks treacherous for footing. Ships both on dry dock and in the water are
in front of you. This is a very dismal setting.

[Exits: north east south]

<375hp 429m 230mv 11353tnl 1144gp .> Players near you in Darkhaven:
<PK> Firithien A Boating Dock

<375hp 429m 230mv 11353tnl 1144gp .> Along the harbor
You are standing on the docks of a gloomy looking harbor. The wood beneath
you of old and rotting away. The air is extremely damp and misty making the
docks treacherous for footing. Ships both on dry dock and in the water are
in front of you. This is a very dismal setting.

[Exits: north south]
A malevolent looking mariner beams a vicious smile at you.

<375hp 429m 228mv 11353tnl 1144gp .> A Boating Dock
You are standing up the docks of a gloomy looking harbor. The wood beneath
you is old and rotting away. The air is extremely damp and misty making the
docks treacherous for footing. Ships both on dry dock and in the water are
in front of you. This is a very dismal setting.

[Exits: north east south west]
An old boat is barely staying afloat here.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.
An old man is sitting here with his bait and fishing pole trying to catch his next meal.

<375hp 429m 226mv 11353tnl 1144gp .> Calm Blue Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Blue water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: east west]

<375hp 429m 225mv 11353tnl 1144gp .> west
west
Players near you in Dragon Sea:
<PK> Firithien Calm Blue Water

<375hp 429m 225mv 11353tnl 1144gp .> south
south
Calm Blue Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Blue water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: east west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<375hp 429m 224mv 11353tnl 1144gp .> east
south
west
A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: east south]
Stringy piles of seaweed wash around on the surface of the sea.

<375hp 429m 223mv 11353tnl 1144gp .> west
A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: north east south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<375hp 429m 222mv 11353tnl 1144gp .> wher
A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: north east]

<375hp 429m 221mv 11353tnl 1144gp .> A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<375hp 429m 220mv 11353tnl 1144gp .> north
west
A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: north west]
A swordfish moves slowly well beneath the depths of the water.
A Swordfish pokes you with its fins.

<375hp 429m 219mv 11353tnl 1144gp .> west
west
west
A Blue-Water Current
A strange but barely noticeable current seems to be present. Massive
bodies of kelp float nearby, probably swept in by the moving water from
other parts. Birds overhead circle some spots and periodically land on top
of the water, hoping to find some smaller fish among the kelp beds. The
clouds above seem to be arranging themselves into a swirling, circular
formation.

[Exits: east south west]

<375hp 429m 218mv 11353tnl 1144gp .> west
west
west
Treading Blue Water
Cold blue water spans for several miles all around. Rays of light that
find their ways between clouds pierce the air and are swallowed up by the
quietly rolling azure swells. Occassionally, two opposing swells meet and
break the calm surface of the water, sending small ripples in opposite
directions with a faint lapping sound.

[Exits: north east south]
A long eel swims near the surface of the water.

<375hp 429m 216mv 11353tnl 1144gp .> west
Players near you in Dragon Sea:
<PK> Firithien Treading Blue Water

<375hp 429m 216mv 11353tnl 1144gp .> Treading Blue Water
Cold blue water spans for several miles all around. Rays of light that
find their ways between clouds pierce the air and are swallowed up by the
quietly rolling azure swells. Occassionally, two opposing swells meet and
break the calm surface of the water, sending small ripples in opposite
directions with a faint lapping sound.

[Exits: south west]
A bunch of blue flowers waver on their stalks in the water.

<375hp 429m 212mv 11353tnl 1144gp .> Treading Blue Water
Cold blue water spans for several miles all around. Rays of light that
find their ways between clouds pierce the air and are swallowed up by the
quietly rolling azure swells. Occassionally, two opposing swells meet and
break the calm surface of the water, sending small ripples in opposite
directions with a faint lapping sound.

[Exits: east west]
The waters turn violent, and throw you around.
Treading Blue Water
Cold blue water spans for several miles all around. Rays of light that
find their ways between clouds pierce the air and are swallowed up by the
quietly rolling azure swells. Occassionally, two opposing swells meet and
break the calm surface of the water, sending small ripples in opposite
directions with a faint lapping sound.

[Exits: east west]

<375hp 429m 208mv 11353tnl 1144gp .> Treading Blue Water
Cold blue water spans for several miles all around. Rays of light that
find their ways between clouds pierce the air and are swallowed up by the
quietly rolling azure swells. Occassionally, two opposing swells meet and
break the calm surface of the water, sending small ripples in opposite
directions with a faint lapping sound.

[Exits: east west]
A bunch of blue flowers waver on their stalks in the water.
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<375hp 429m 204mv 11353tnl 1144gp .> Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the layful sound of a tail slapping the water.

[Exits: east west up]

<375hp 429m 200mv 11353tnl 1144gp .> Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the layful sound of a tail slapping the water.

[Exits: east west]

<375hp 429m 196mv 11353tnl 1144gp .> Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the layful sound of a tail slapping the water.

[Exits: north east west]

<375hp 429m 192mv 11353tnl 1144gp .> Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the layful sound of a tail slapping the water.

[Exits: east west]

<375hp 429m 188mv 11353tnl 1144gp .> Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the layful sound of a tail slapping the water.

[Exits: east west]

<375hp 429m 184mv 11353tnl 1144gp .> Treading Clear Water
Crystal clear water shimmers and sparkles. Various tropical fish calmly
follow each other around in circles. Light outlines the shapes of water
ripples to give the illusion of waves of light traveling across the ocean's
surface. Every so often a dolphin's laugh sings through the air and is
accompanied by the layful sound of a tail slapping the water.

[Exits: north east south west]
The waters turn violent, and throw you around.

<375hp 429m 180mv 11353tnl 1144gp .> repl Plump gnome brains?
You tell Vyrvyxyl 'Plump gnome brains?'

<375hp 429m 180mv 11353tnl 1144gp .> wher
Players near you in Dragon Sea:
<PK> Firithien Treading Clear Water

<375hp 429m 180mv 11353tnl 1144gp .> wh
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 2
There are 2 characters on; the most on this past month was 17.

<375hp 429m 180mv 11353tnl 1144gp .>
north
north
Calm Clear Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: north south]

<375hp 429m 178mv 11353tnl 1144gp .> west
north
west
west
Calm Clear Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: south west]
A hammerhead shark prowls within the water.
A Hammerhead shark pokes you with its fins.

<375hp 429m 177mv 11353tnl 1144gp .> Calm Clear Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: north east south]

<375hp 429m 176mv 11353tnl 1144gp .> up
Calm Clear Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: south west]

<375hp 429m 175mv 11353tnl 1144gp .> wher
Calm Clear Water
The water is calmer here, stabilized by the luck of being on the fringe
of several different undercurrents. Clear water surrounds you and you can
see fairly deep into the ocean beneath you. There are several individual
fish that have probably ventured a bit further away from the school, lured
by the prospect of food. The waves here do not push you one way or another,
and swells are almost non existent.

[Exits: east west]

<375hp 429m 174mv 11353tnl 1144gp .> north
Under an Old Bridge
You are on a slightly murky river leading east to west. Above you is an
unstable looking wooden bridge that is balking under its own weight. In the
water you see small minnows swimming by, their colourful scales reflecting
the light entering the water. The river itself is quite chilly and not very
comfortable. A gentle current carries it eastwards.

[Exits: east up]

<375hp 429m 173mv 11353tnl 1144gp .> wher
A Wooden Bridge South of Timaran
A small wooden bridge has been constructed here, its light but sturdy
planks carrying it over the River Adelon. At the sides of the bridge a
guardrail has been added for both safety and aesthetic value. You notice
that the planks have begun to balk slightly from age, as if the bridge had
been used to transport something heavy out of the city.

[Exits: north south down]

<375hp 429m 172mv 11353tnl 1144gp .> Players near you in Dragon Sea:
<PK> Firithien A Wooden Bridge South of Timaran

<375hp 429m 172mv 11353tnl 1144gp .> South Gate of Timaran
You have reached the south gate of the city. As with all the gates, it
is guarded by members of the city guards. Different assortments of people
and races wander in and out of the gates, heading into the city or out
into the world. The gates themselves are large and very heavy, but can be
locked if the need arises. Large torches can be lit at night to illuminate
the gate, allowing the guards to keep an eye on everyone. You can leave
the city to the south or head into it northwards.

[Exits: north south up]
Padding about aimlessly, a stray puppy barks now and again.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<375hp 429m 171mv 11353tnl 1144gp .> Players near you in Timaran:
<PK> Firithien South Gate of Timaran

<375hp 429m 171mv 11353tnl 1144gp .> north
north
Meadow Lane
You are close to the south gate, where travellers are walking and riding
in and out of the city. A large park area stands to the east, beautifully
crafted by whatever skilled gardeners the city has. Entering it would
appear to be accomplished through the small building situated in that
direction. To the west lies a small building with many wooden boats
standing outside it, and the sign of a shipwright hanging above the door.
The south gate of the city lies close by, and the road heads north towards
the city centre.

[Exits: north east south west]
Cyril the gardener is here, admiring his hard work.
A stray puppy walks in.

<375hp 429m 169mv 11353tnl 1144gp .> west
west
Meadow Lane
This is probably the busiest part of Meadow Lane, people hurrying to
and fro from the south gate and to the west, where there appears to be a
sort of shopping district. A large, apparently metal archway rises above
the street in that direction. You can continue south towards the gate or
head north towards the city centre.

[Exits: north south west]

<375hp 429m 167mv 11353tnl 1144gp .> west
Under a steel arch
Here before you stands a solid steel arch, magically crafted to stand
across the road. It's seamless lines glint in the light from the sun, and
engraved across the top for all to see are the words "Market District".
People walk both ways past you, the ones leaving often carrying many
items. The path leading west is paved in marble bricks, creating a multi-
hued walkway that looks magnificent. You can also go east onto Meadow
Lane.

[Exits: east west]

<375hp 429m 165mv 11353tnl 1144gp .> wher
Market Street
Walking along Market Street, you see shops lining both sides of the
road. The pavement is made of marble bricks, and the way is lined by
torches which currently stand unlit in the daylight. There are also
various trees along the side of the road, and you can see every attempt
has been made to make this area a pleasing and comfortable place to do
some shopping. In particular you notice a bakery to the north, and a
butchers to the south. The smell of fresh bread wafts enticingly from the
baker's open door. You can go east to a large steel arch or continue down
the road to the west.

[Exits: north east south west]

<375hp 429m 163mv 11353tnl 1144gp .> Market Street
Walking along Market Street, you look appreciatively at the beautiful
marble path as it reflects the light from the days sun whenever it shows
itself. Small trees stand in pots along the side of the road, all bearing
beautiful colored blossoms. You notice what appears to be a tailors to the
south, while to the north you see a dark alleyway. You can continue along
the road to the east or west.

[Exits: north east south west]

<375hp 429m 161mv 11353tnl 1144gp .> Players near you in Timaran:
<PK> Firithien Market Street

<375hp 429m 161mv 11353tnl 1144gp .> wh
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 2
There are 2 characters on; the most on this past month was 17.

<375hp 429m 161mv 11353tnl 1144gp .> wher
Players near you in Timaran:
<PK> Firithien Market Street

<375hp 429m 161mv 11353tnl 1144gp .> wher
Players near you in Timaran:
<PK> Firithien Market Street

<375hp 429m 161mv 11353tnl 1144gp .> north
north
north
north
Dark alleyway
This alleyway is very dark, and smells bad too. There is rubbish piled
in heaps around, and you here the sound of various small rodents running
about. It would be a good place to rob someone... The alley leads out onto
a street to the south, and continues northwards.

[Exits: north south]

<375hp 429m 194mv 11353tnl 1144gp .> Dark alleyway
This alleyway is very dark, and smells bad too. There is rubbish piled
in heaps around, and you here the sound of various small rodents running
about. It would be a good place to rob someone... The alley leads out onto
a street just a short distance to the south, and continues northwards.

[Exits: north south]

<375hp 429m 192mv 11353tnl 1144gp .> north

Dark alleyway
This alleyway is very dark, and smells bad too. There is rubbish piled
in heaps around, and you here the sound of various small rodents running
about. It would be a good place to rob someone... The alley leads out onto
a street just a short distance to the north, and continues southwards.

[Exits: north south]

<375hp 429m 190mv 11353tnl 1144gp .> Dark alleyway
This alleyway is very dark, and smells bad too. There is rubbish piled
in heaps around, and you here the sound of various small rodents running
about. It would be a good place to rob someone... The alley leads out onto
a street to the north, and continues southwards.

[Exits: north south]

<375hp 429m 188mv 11353tnl 1144gp .> Western Main Street
You are standing on the Main Street, just east of a large building that
looks suspiciously like a bank, and a constant stream of people pass you
by on their way to the city centre that also lies eastwards. North of you
is an empty looking building, and to the south you can see a small, dark
alleyway. Looking westwards you can see the outline of what looks like a
temple. You can continue along the street east and west.

[Exits: east south west]

<375hp 429m 186mv 11353tnl 1144gp .> wher
Players near you in Timaran:
<PK> Firithien Western Main Street

<375hp 429m 186mv 11353tnl 1144gp .> wh
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 2
There are 2 characters on; the most on this past month was 17.

<375hp 429m 186mv 11353tnl 1144gp .> wher
Players near you in Timaran:
<PK> Firithien Western Main Street

<375hp 429m 186mv 11353tnl 1144gp .> repl Tiny halfling brain?
You tell Vyrvyxyl 'Tiny halfling brain?'

<375hp 429m 186mv 11353tnl 1144gp .> wher
Players near you in Timaran:
<PK> Firithien Western Main Street

<375hp 429m 186mv 11353tnl 1144gp .> wh
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 2
There are 2 characters on; the most on this past month was 17.

<375hp 429m 186mv 11353tnl 1144gp .> west
west
west
Western Main Street
This part of the main street has a small, plain looking building to the
north, and a small garden is visible southwards. The garden has been grown
so as to be pleasing to the eye, and is a welcome change from all the
buildings. A busy city square is visible just to your west, and the road
continues east. A large building that looks like a temple can be seen just
to the south-west.

[Exits: north east south west]


-----------------------------------------------------------------
--- Looking for the man - think he can't tell any words (RP) ---
-----------------------------------------------------------------


<375hp 429m 102mv 11353tnl 1387gp .> City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<375hp 429m 100mv 11353tnl 1387gp .> Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<375hp 429m 98mv 11353tnl 1387gp .> Players near you in Seringale:
<PK> Firithien Outside the East Gate
<PK> Vyrvyxyl The North Main Street

<375hp 429m 98mv 11353tnl 1387gp .> west
west
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.

<375hp 429m 96mv 11353tnl 1387gp .> The East Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. The Common Road continues to the
east and the west.

[Exits: east west]

<375hp 429m 94mv 11353tnl 1387gp .> east
north
north
Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'

<375hp 429m 92mv 11353tnl 1387gp .> north
get 'purple potion' sack
quaf 'purple potion'
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 90mv 11353tnl 1387gp .> Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]

<375hp 429m 88mv 11353tnl 1387gp .> Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]

<375hp 429m 86mv 11353tnl 1387gp .> You get a purple potion from a Big Ol'Pack Sack.

<375hp 429m 86mv 11353tnl 1387gp .> You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.

<375hp 429m 86mv 11353tnl 1387gp .> get dust sack
eat dust
You get magic dust from a Big Ol'Pack Sack.

<375hp 429m 86mv 11353tnl 1387gp .> You eat magic dust.
Your eyes tingle.

<375hp 429m 86mv 11353tnl 1387gp .> wher
north
north
north
Players near you in Seringale:
<PK> Firithien Along the Eastern Walls
<PK> Vyrvyxyl The North Main Street

<375hp 429m 86mv 11353tnl 1387gp .> Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]

<375hp 429m 84mv 11353tnl 1387gp .> leopard
Eastern Wall and North Road Junction
You are standing at the intersection of the North Road and the Eastern
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the North
Road to the west and the Eastern Wall continues to the south.

[Exits: south west]
An amulet made of fire is here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 82mv 11353tnl 1387gp .> The weathered side of a large building is all that lies in that direction.

<375hp 429m 82mv 11353tnl 1387gp .> You no longer have the swiftness and agility of the crane.
You crouch and stalk your prey with the stealthiness of the leopard.

<375hp 429m 82mv 11353tnl 1387gp .> wher
west
west
west
Players near you in Seringale:
<PK> Firithien Eastern Wall and North Road Junction
<PK> Vyrvyxyl The North Main Street

<375hp 429m 82mv 11353tnl 1387gp .> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west. The
entrance to the druid guildhall lies to the south.

[Exits: east south west]

<375hp 429m 80mv 11353tnl 1387gp .> mantis
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.

[Exits: east west]

<375hp 429m 78mv 11353tnl 1387gp .> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]

<375hp 429m 76mv 11353tnl 1387gp .> You no longer stalk around like a leopard.
You hook your fingers and begin to rock like the mantis.

<375hp 429m 76mv 11353tnl 1387gp .> west

west
wher
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]

<375hp 429m 74mv 11353tnl 1387gp .> west
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]

<375hp 429m 72mv 11353tnl 1387gp .> Players near you in Seringale:
<PK> Firithien The North Road
<PK> Vyrvyxyl North Square

<375hp 429m 72mv 11353tnl 1387gp .> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]

<375hp 429m 70mv 11353tnl 1387gp .> murder Vyrvyxyl
west
They aren't here.

<375hp 429m 70mv 11353tnl 1387gp .> west
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A dwarven mercenary is here serving his employer.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A bloodhound is here, plodding along beside its master.
(White Aura) Vyrvyxyl the Soul Stealer is here.

<375hp 429m 68mv 11353tnl 1387gp .> murder Vyrvyxyl
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<375hp 429m 66mv 11353tnl 1387gp .> They aren't here.

<375hp 429m 66mv 11353tnl 1387gp .> east
murder Vyrvyxyl
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]

<375hp 429m 64mv 11353tnl 1387gp .>
Vyrvyxyl walks in.
A bloodhound walks in.
A flesh golem walks in.
A dwarven mercenary walks in.
A skeletal warrior walks in.

<375hp 429m 64mv 11353tnl 1387gp .> Your reverse hook punch wounds Vyrvyxyl.
Vyrvyxyl parries your palm strike.
Your axe kick injures Vyrvyxyl.
Vyrvyxyl has a few scratches.

<375hp 429m 64mv 11353tnl 1387gp @>
Vyrvyxyl's shocking bite misses you.
Your kung fu chop maims Vyrvyxyl!
Your hook punch hits Vyrvyxyl.
Your punch smashes Vyrvyxyl's face in!
Your jumping scissor kick devastates Vyrvyxyl!
Vyrvyxyl has quite a few wounds.

<375hp 429m 64mv 11353tnl 1387gp @>
You are hungry.
Vyrvyxyl has quite a few wounds.

<375hp 429m 97mv 11353tnl 1387gp @>

Vyrvyxyl has fled!
Vyrvyxyl walks east.
A skeletal warrior walks east.
A dwarven mercenary walks east.
A flesh golem walks east.
A bloodhound walks east.

<375hp 429m 97mv 11353tnl 1387gp .> east

Vyrvyxyl walks in.
A bloodhound walks in.
A flesh golem walks in.
A dwarven mercenary walks in.
A skeletal warrior walks in.

<375hp 429m 97mv 11353tnl 1387gp .> murder Vyrvyxyl
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]

<375hp 429m 95mv 11353tnl 1387gp .> They aren't here.

<375hp 429m 95mv 11353tnl 1387gp .> west
west
murder Vyrvyxyl
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A dwarven mercenary is here serving his employer.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A bloodhound is here, plodding along beside its master.
(White Aura) Vyrvyxyl the Soul Stealer is here.

<375hp 429m 93mv 11353tnl 1387gp .>
Vyrvyxyl walks east.
A skeletal warrior walks east.
A dwarven mercenary walks east.
A flesh golem walks east.
A bloodhound walks east.

<375hp 429m 93mv 11353tnl 1387gp .> wher
North Square
You are at the North Square of Seringale. It is peaceful and quiet here.
The square is a large opening space surrounded by grand buildings made by
fanciful stonework. You see the Main Street to the north and the south and
the North Road to the east and the west. A small tuft of grass pokes up
defiantly in the middle of the square. A set of dents shaped curiously like
one's rear end has been well-worn into the paving stones here.

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A gnomish city guard of Seringale stands watch here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<375hp 429m 91mv 11353tnl 1387gp .>
Your rigor fades.

<375hp 429m 91mv 11353tnl 1387gp .> They aren't here.

<375hp 429m 91mv 11353tnl 1387gp .> Players near you in Seringale:
<PK> Firithien North Square
<PK> Vyrvyxyl The North Road

<375hp 429m 91mv 11353tnl 1387gp .> murder Vyrvyxyl
They aren't here.

<375hp 429m 91mv 11353tnl 1387gp .> east
murder Vyrvyxyl
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
shop with a sign of some novelty toys to the south, and the North Road
continues to the east and west.

[Exits: east south west]
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A dwarven mercenary is here serving his employer.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A bloodhound is here, plodding along beside its master.
(White Aura) Vyrvyxyl the Soul Stealer is here.

<375hp 429m 89mv 11353tnl 1387gp .> east
Your tiger uppercut hits Vyrvyxyl.
Your jab grazes Vyrvyxyl.
Vyrvyxyl parries your knee thrust.
Vyrvyxyl has quite a few wounds.

<375hp 429m 89mv 11353tnl 1387gp @> east

Vyrvyxyl has fled!
Vyrvyxyl walks west.
A skeletal warrior walks west.
A dwarven mercenary walks west.
A flesh golem walks west.
A bloodhound walks west.

<375hp 429m 89mv 11353tnl 1387gp .> murder Vyrvyxyl

Vyrvyxyl walks in.
A bloodhound walks in.
A flesh golem walks in.
A dwarven mercenary walks in.
A skeletal warrior walks in.

<375hp 429m 89mv 11353tnl 1387gp .> murder Vyrvyxyl
west

Vyrvyxyl utters the words, 'grzzs'.
You yell 'Die! Vyrvyxyl, you sorcerous dog!'
Your back fist injures Vyrvyxyl.
Your palm strike grazes Vyrvyxyl.
Vyrvyxyl parries your lightning kick.
Vyrvyxyl has quite a few wounds.

<375hp 429m 89mv 11353tnl 1387gp @> No way! You are still fighting!
Vyrvyxyl has quite a few wounds.

<375hp 429m 89mv 11353tnl 1387gp @> No way! You are still fighting!
Vyrvyxyl has quite a few wounds.

<375hp 429m 89mv 11353tnl 1387gp @> You do the best you can!
Vyrvyxyl has quite a few wounds.

<375hp 429m 89mv 11353tnl 1387gp @> You do the best you can!
Vyrvyxyl has quite a few wounds.

<375hp 429m 89mv 11353tnl 1387gp @> No way! You are still fighting!
Vyrvyxyl has quite a few wounds.

<375hp 429m 89mv 11353tnl 1387gp @>
You nimbly dodge Vyrvyxyl's shocking bite with a practiced maneuver.
Your elbow slash wounds Vyrvyxyl.
Your palm strike grazes Vyrvyxyl.
Your lightning kick injures Vyrvyxyl.
Vyrvyxyl has quite a few wounds.

<375hp 429m 89mv 11353tnl 1387gp @> nerve Vyrvyxyl
You weaken Vyrvyxyl with your nerve pressure.
Vyrvyxyl has quite a few wounds.

<375hp 429m 89mv 11353tnl 1387gp @>
Vyrvyxyl has fled!
Vyrvyxyl walks west.
A skeletal warrior walks west.
A dwarven mercenary walks west.
A flesh golem walks west.
A bloodhound walks west.

<375hp 429m 89mv 11353tnl 1387gp .> grapple Vyrvyxyl

Vyrvyxyl walks in.
A bloodhound walks in.
A flesh golem walks in.
A dwarven mercenary walks in.
A skeletal warrior walks in.

<375hp 429m 89mv 11353tnl 1387gp .>
Vyrvyxyl walks east.
A skeletal warrior walks east.
A dwarven mercenary walks east.
A flesh golem walks east.
A bloodhound walks east.

<375hp 429m 89mv 11353tnl 1387gp .> east
wher
They aren't here.

<375hp 429m 89mv 11353tnl 1387gp .> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see a
sign showing the entrance to the Temple Square to the south, and the North
Road continues to the east and west.

[Exits: east south west]

<375hp 429m 87mv 11353tnl 1387gp .> Players near you in Seringale:
<PK> Firithien The North Road
<PK> Vyrvyxyl Along the Eastern Walls

<375hp 429m 87mv 11353tnl 1387gp .> east
east
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You
see the entrance of the Invoker guild to the north and the North Road
continues to the east and the west.

[Exits: north east west]

<375hp 429m 85mv 11353tnl 1387gp .> east
wher
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the entrance to the Illusionist guild to the south and the North Road
continues to the east and the west.

[Exits: east south west]

<375hp 429m 83mv 11353tnl 1387gp .> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west, and a large arena looms to
the north.

[Exits: north east west]

<375hp 429m 81mv 11353tnl 1387gp .>
wher
Players near you in Seringale:
<PK> Firithien The North Road
<PK> Vyrvyxyl Inside the East Gate

<375hp 429m 81mv 11353tnl 1387gp .> east
Players near you in Seringale:
<PK> Firithien The North Road
<PK> Vyrvyxyl Outside the East Gate

<375hp 429m 81mv 11353tnl 1387gp .> east
east
The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the North Road continuing to the east and west.

[Exits: east west]

<375hp 429m 79mv 11353tnl 1387gp .> The North Road
You are on the North Road on Seringale. It is peaceful and quiet here.
Around you are magnificent buildings made of fanciful stonework. You see
the walls of the battlement to the east and the North Road to the west. The
entrance to the druid guildhall lies to the south.

[Exits: east south west]

<375hp 429m 77mv 11353tnl 1387gp .> Eastern Wall and North Road Junction
You are standing at the intersection of the North Road and the Eastern
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the North
Road to the west and the Eastern Wall continues to the south.

[Exits: south west]
An amulet made of fire is here.
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 75mv 11353tnl 1387gp .> east
south
south
south
Large sections of white stone make up the battlement walls here.

<375hp 429m 75mv 11353tnl 1387gp .> south
south
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]

<375hp 429m 73mv 11353tnl 1387gp .> Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]

<375hp 429m 71mv 11353tnl 1387gp .> east
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]

<375hp 429m 69mv 11353tnl 1387gp .> east
wher
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
An avian perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 67mv 11353tnl 1387gp .> Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<375hp 429m 65mv 11353tnl 1387gp .> Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<375hp 429m 63mv 11353tnl 1387gp .> City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<375hp 429m 61mv 11353tnl 1387gp .> Players near you in Eastern Road:
<PK> Firithien City Entrance
<PK> Vyrvyxyl On the Eastern Road

<375hp 429m 61mv 11353tnl 1387gp .> east
east
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]
A curved sword with a heavy tip sits here.
A long polearm with a curved blade is here.

<375hp 429m 59mv 11353tnl 1387gp .> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<375hp 429m 57mv 11353tnl 1387gp .> wher
east
Players near you in Eastern Road:
<PK> Firithien Along the Eastern Road
<PK> Vyrvyxyl On the Eastern Road

<375hp 429m 57mv 11353tnl 1387gp .> east
east
Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. The path has been created from a light stone material that is very
resilient. It has worn away over time from the flow of traffic that has passed
through here. This is one of Serin's busiest trade routes.

[Exits: east west]

<375hp 429m 55mv 11353tnl 1387gp .> Along the Eastern Road
You are traveling along a well-travelled road between Seringale and the lands
to the east. A northern road crosses this one to the east. The path has been
created from a light stone material that is very resilient. It has worn away
over time from the flow of traffic that has passed through here. This is one
of Serin's busiest trade routes.

[Exits: east west]

<375hp 429m 53mv 11353tnl 1387gp .> The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<375hp 429m 51mv 11353tnl 1387gp .> east
east
Along the Eastern Road
You are walking along a well-travelled road between Seringale and lands
east. A northern road crosses this one to the west, towards Seringale. The
path has been created from a light stone material that is very resilient.
It has worn away over time from the flow of traffic that has passed through
here. This is one of Serin's busiest trade routes.

[Exits: east west]

<375hp 429m 49mv 11353tnl 1387gp .> south
east
east
Along the Eastern Road
The road heads southwards from here, meandering its way slowly around the
outskirts of the dwarven kingdom. Its resilient stone path has resisted
much of the wear created by the bustle of traders and merchants travelling
in between the two cities. To the northeast you see a huge monastery, built
inside a grove and surrounded by a patch of grass.

[Exits: east south west]

<375hp 429m 47mv 11353tnl 1387gp .> wher
On the Eastern Road
The Eastern Road continues its journey eastwards towards the City of
Timaran. It makes its way around the dwarven kingdom steadily and neatly.
To the south of here you can see a dark forest, looking fairly barren in
population and its trees stunted. It looks very dwarven. Eastwards the
road continues, its resilient surface resisting the erosion caused by the
bustle of trade passing through the area.

[Exits: north east]

<375hp 429m 45mv 11353tnl 1387gp .> On the Eastern Road
The resilient stone of the Eastern Road stretches out in both east and
west directions for as far as you can see, eventually turning off its track
out of sight. Either side of the road is surrounded by foresty terrain that
looks fairly impassible and perhaps not worthwhile to try to do so. To the
east you see a signpost reaching high overhead.

[Exits: east west]

<375hp 429m 43mv 11353tnl 1387gp .> On the Eastern Road
The road travels from east to west here, spanning out for miles in both
directions. It has been constructed of a light resilient stone that has
slowly worn away from the passing by of many travellers and tourists alike
down this trade road. Far off to the south you can see a river meandering
its way through a fairly barren looking forest.

[Exits: east west]
A tall signpost has been erected here.

<375hp 429m 41mv 11353tnl 1387gp .> Players near you in Eastern Road:
<PK> Firithien On the Eastern Road
<PK> Vyrvyxyl Along the Eastern Road

<375hp 429m 41mv 11353tnl 1387gp .> east
north
east

You are hungry.
Your hunger scratches you.
The white aura around your body fades.


<371hp 429m 76mv 11353tnl 1387gp .> east
On the Eastern Road
The road takes a sudden swift turn here as it makes its way around the
outskirts of a small village, populated by gnomes. Its light but resilient
surface has grown brittle and hard from the many days of beautiful sunshine

that have been experienced by it. Despite this it has managed to remain in
good shape, looking more than adequate for its function as a trade route.

[Exits: north west]

<371hp 429m 74mv 11353tnl 1387gp .> Along the Eastern Road
To the north of you a grove of trees surround the perimeters of a dwarven
kingdom. Through the trees you can make out the outline of a castle, small
and yet clearly aristocrital in design. The road is forced to travel south
due to the presence of a playground of some sort to the west of here. It
seems to be unoccupied, at least from this viewpoint. The road continues
eastwards, travelling towards the City of Timaran.

[Exits: east south]

<371hp 429m 72mv 11353tnl 1387gp .> wher
Along the Eastern Road
You are travelling down the Eastern Road between Seringale and Timaran.
It has been constructed of a light yet resilient mineral which has stood up
to the bustle of tradefair passing through here. The road back to Seringale
is to the west of you, while to the east of here you can see a heavily
guarded checkpoint. To the south you see a dirt path wandering off towards
a small village, away from the busy road.

[Exits: east west]

<371hp 429m 70mv 11353tnl 1387gp .> The Checkpoint
You reach the checkpoint of the Eastern Road. This point serves as both
a guardpost for keeping the road safe from highway robbery and also is the
main means of checking the smoothness of trade flowing in and out of the two
hometowns. The post is guarded day and night by heavily armored knights
that are ever vigilant and alert.

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<371hp 429m 68mv 11353tnl 1387gp .> Players near you in Eastern Road:
<PK> Firithien The Checkpoint

<371hp 429m 68mv 11353tnl 1387gp .> east
east
Along the Eastern Road
You are journeying along a well-travelled road, just east of a heavily
guarded checkpoint. You have covered about half the distance between the
city of Seringale and Timaran. The road has been constructed from a light
and yet extremely resilient mineral that has resisted the weathering of the
trade passing through.

[Exits: east west]

<371hp 429m 66mv 11353tnl 1387gp .> east
east
east
Along the Eastern Road
The Eastern Road stretches out from west to east as far as you can see.
Due north of you is a huge monastery, just barely visible through a blanket
of trees. To the south you see a village, fairly small. Further south of
the village, in the far distance, you see a river running through the dwarf
forest. Eastwards the city of Timaran looms on the horizon.

[Exits: east west]

<371hp 429m 64mv 11353tnl 1387gp .> Along the Eastern Road
The road continues eastwards, entering a fairly dense area of forest.
Surrounding the sides of the road is a thick layer of trees, letting in
little light. The resilient mineral of the traderoad has eroded slightly
here, as many passersby stopped for rest before entering the denser part of
the forest. You hear chirping coming from the trees around you.

[Exits: east west]

<371hp 429m 62mv 11353tnl 1387gp .> Along the Eastern Road
The road is almost completely swallowed up by the forest here. Oak trees
surround you from all sides, the east of here becoming impassible. The road
takes a turn northwards as it meanders gently through the foresty terrain.
Though the road is well-travelled and clearly safe, you might be ill-advised
to leave it and wander off into the forest alone.

[Exits: east west]

<371hp 429m 60mv 11353tnl 1387gp .> east
east
wher
Along the Eastern Road
The highway continues its seemingly endless procession through the grove.
The road's resilient surface has remained in perfect condition to this day,
despite it being perhaps Serin's busiest trade route. To the west you see
the forest slowly thinning out while eastwards the road continues, heading
towards the proud city of Timaran.

[Exits: east west]

<371hp 429m 58mv 11353tnl 1387gp .> On the Outskirts of Timaran
To the east you see the mighty gates of Timaran, one of the most elegant
and prosperous cities of all of Serin. To the south you see the barren
highlands heading out towards Mahn-Tor, and to the west you can barely make
out a faint, but well-used, road leading to the City of Seringale.

[Exits: east west]

<371hp 429m 56mv 11353tnl 1387gp .> West Gate of Timaran
Here stands the west gate, closely guarded by a number of city guards.
People walk in and out, from residents on their way to somewhere to
travellers with dust stained cloaks arriving. The city wall is a good 6
feet thick, and the gates heavily reinforced. Large torches burn brightly,
pushing away the darkness of the night. Everyone who walks in and out is
closely checked by the guards, who keep an eye out for criminals and other
undesirables. You can leave the city to the west, or walk east onto a
street.

[Exits: east west up]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<371hp 429m 54mv 11353tnl 1387gp .> Players near you in Timaran:
<PK> Firithien West Gate of Timaran
<PK> Vyrvyxyl Travellers Way

<371hp 429m 54mv 11353tnl 1387gp .> east
east
east
Western Main Street
You are standing on the Main Street of the city, which runs between the
west and east gates through the centre of the city. Just to your west is
the west gate, people walking in and out of it in a steady stream past
you. A number of torches push away the dark of night so people may
continue what they are doing. To the east lies a busy square. South of you
is the wall of a large building, and from the stained glass windows you
surmise it is a temple.

[Exits: east west]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<371hp 429m 52mv 11353tnl 1387gp .> east
wher
Western Square of Timaran
This is the busy Western Square of the city. People stand around in
groups talking and laughing, and others walk past on their own business.
Many adventurers are here, looking for partners for exploring the world
outside the city. Travel stained people arrive here from the west, and
others head out that way towards the west gate. Beautifully carved wooden
poles hold torches that shine brightly, and there are one or two statues
of various animals dotted around. At the centre is a large fountain with
benches surrounding it, in which children are playing. More people sit on
the benches by the fountain, talking quietly or just watching the children
play. Just south of here a large building that looks like a temple can be
seen, shining strangely. To the north is a beautiful marble archway, and
not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

<371hp 429m 50mv 11353tnl 1387gp .> Western Main Street
This part of the main street has a small, plain looking building to the
north, and a small garden is visible southwards. The garden has been grown
so as to be pleasing to the eye, and is a welcome change from all the
buildings. A number of torches line the street, casting a bright light on
the cobblestones. A busy city square is visible just to your west, and the
road continues east. A large building that looks like a temple can be seen
just to the south-west.

[Exits: north east south west]

<371hp 429m 48mv 11353tnl 1387gp .> Western Main Street
You are standing on the Main Street, just east of a large building that
looks suspiciously like a bank, and a constant stream of people pass you
by on their way to the city centre that also lies eastwards. Torches flare
in the odd gust of wind, casting their light on the street. North of you
is an empty looking building, and to the south you can see a small, dark
alleyway. Looking westwards you can see the outline of what looks like a
temple. You can continue along the street east and west.

[Exits: east south west]

<371hp 429m 46mv 11353tnl 1387gp .> Players near you in Timaran:
<PK> Firithien Western Main Street

<371hp 429m 46mv 11353tnl 1387gp .> east
east
Western Main Street
You are travelling along the Main Street. The way is lit by torches now
that night covers the city. Many people walk past, going about their
business quietly alone or in groups. A short distance to the east the busy
city centre is visible, and to your north stands a large building with
marble pillars outside. The ornate sign above the door indicates that this
is the city bank. You can continue down the street east and west.

[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.

<371hp 429m 44mv 11353tnl 1387gp .> Western Main Street
This is the western part of Main Street, which runs between the east
and west gates through the centre of the city. The way is brightly lit by
torches that dance and flare as the wind blows. Just to your east is the
busy city centre, and many people pass you on their way to it. To the
north is a stone wall, solid and impenetrable. South lies a small building
with many wooden boats standing outside it, and the sign of a shipwright
hanging above the door. You can continue down the street to the west.

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.
Selena the Mayor of Timaran is here, smiling happily to all.

<371hp 429m 42mv 11353tnl 1387gp .> east
City Centre of Timaran
You have entered the busy centre of Timaran. Although night darkens the
sky, many torches cast a flickering light around the square. Strange
shadows dance along the ground and against walls. Even at this late hour
the square is a bustle of activity with travellers arriving from the
various gates and local people generally chatting and enjoying themselves
after a hard days work. A large marble fountain dominates the centre of the
square, beautifully carved and spraying arching streams of water into the
night sky. The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all
directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
The Herald Bulletin Board gleams majestically in the middle of the square.
Mrsa the Lady of dubious virtue walks around in her black stockings.
The Town Crier stands here, yelling the daily news.

<371hp 429m 40mv 11353tnl 1387gp .> 3dr
I don't understand that.

<371hp 429m 40mv 11353tnl 1387gp .> dr
You drink water from a marble fountain.
Your thirst is quenched.

<371hp 429m 40mv 11353tnl 1387gp .> wher
Players near you in Timaran:
<PK> Firithien City Centre of Timaran


-----------------------------------------------
--- Nah, I suck bad :p, keep looking though ---
-----------------------------------------------


<375hp 390m 247mv 11353tnl 667gp .> A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<375hp 390m 245mv 11353tnl 667gp .> Players near you in Gwidry:
<PK> Firithien A Dusty Road
<PK> Vyrvyxyl A Dusty Road

<375hp 390m 245mv 11353tnl 667gp .> east
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: north west]
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A dwarven mercenary is here serving his employer.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) (Translucent) A bloodhound is here, plodding along beside its master.
(Translucent) Vyrvyxyl the Soul Stealer is here.
A little kid stands here, looking nervous.
A little kid says 'Hey, Firithien, my cat's having kittens, do you want one?'

<375hp 390m 243mv 11353tnl 667gp .> wher

Vyrvyxyl nods.
A little kid says 'Alright, Vyrvyxyl, I'll put you down for 12 kittens.'
A little kid must like Vyrvyxyl a great deal to beam at him so broadly!
A little kid says 'You don't uh, want another one, do you? I have to get rid of them.'

<375hp 390m 243mv 11353tnl 667gp .> Players near you in Gwidry:
<PK> Firithien A Dusty Road
<PK> Vyrvyxyl A Dusty Road
Vyrvyxyl nods.
A little kid says 'Alright, Vyrvyxyl, I'll put you down for 13 kittens.'
A little kid must like Vyrvyxyl a great deal to beam at him so broadly!
A little kid says 'You don't uh, want another one, do you? I have to get rid of them.'

<375hp 390m 243mv 11353tnl 667gp .> murder Vyrvyxyl
Your jab wounds Vyrvyxyl.
Your dragon punch devastates Vyrvyxyl!
Vyrvyxyl parries your whirlwind kick.
Vyrvyxyl has some small wounds and bruises.

<375hp 390m 243mv 11353tnl 667gp @>
Vyrvyxyl nods.
A little kid says 'Alright, Vyrvyxyl, I'll put you down for 14 kittens.'
A little kid must like Vyrvyxyl a great deal to beam at him so broadly!
A little kid says 'You don't uh, want another one, do you? I have to get rid of them.'
Vyrvyxyl has some small wounds and bruises.

<375hp 390m 243mv 11353tnl 667gp @>
Vyrvyxyl nods.
A little kid says 'Alright, Vyrvyxyl, I'll put you down for 15 kittens.'
A little kid must like Vyrvyxyl a great deal to beam at him so broadly!
A little kid says 'You don't uh, want another one, do you? I have to get rid of them.'
Vyrvyxyl has some small wounds and bruises.


-------------------------------------------------------------------------------------------------
--- This is my FAVOURITE part, the Alhoon evil Undead guy is adopting 15 kittens on purpose!! ---
-------------------------------------------------------------------------------------------------


<375hp 390m 243mv 11353tnl 667gp @>
You parry a dwarven mercenary's attack with your first hand.
You parry Vyrvyxyl's attack with your second hand.
Your tiger uppercut decimates Vyrvyxyl!
Your jab injures Vyrvyxyl.
Vyrvyxyl parries your jump kick.
You parry a skeletal warrior's attack with your first hand.
You parry a skeletal warrior's attack with your second hand.
You parry a flesh golem's attack with your first hand.
You parry a flesh golem's attack with your first hand.
Vyrvyxyl has some small wounds and bruises.

<375hp 390m 243mv 11353tnl 667gp @>
Vyrvyxyl has fled!
Vyrvyxyl walks north.
A bloodhound walks north.
A skeletal warrior has fled!
A skeletal warrior walks west.
A dwarven mercenary has fled!
A dwarven mercenary walks north.
A flesh golem has fled!
A flesh golem walks north.

<375hp 390m 243mv 11353tnl 667gp .> murder Vyrvyxyl
They aren't here.

<375hp 390m 243mv 11353tnl 667gp .>
murder Vyrvyxyl
murder Vyrvyxyl
They aren't here.

<375hp 390m 243mv 11353tnl 667gp .> They aren't here.

<375hp 390m 243mv 11353tnl 667gp .> wher
murder Vyrvyxyl
Players near you in Gwidry:
<PK> Firithien A Dusty Road
<PK> Vyrvyxyl A Dusty Road

<375hp 390m 243mv 11353tnl 667gp .> wher
They aren't here.

<375hp 390m 243mv 11353tnl 667gp .> murder Vyrvyxyl
Players near you in Gwidry:
<PK> Firithien A Dusty Road
<PK> Vyrvyxyl A Dusty Road

<375hp 390m 243mv 11353tnl 667gp .> north
murder Vyrvyxyl
They aren't here.

<375hp 390m 243mv 11353tnl 667gp .> A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown.

[Exits: north south]

<375hp 390m 241mv 11353tnl 667gp .> They aren't here.

<375hp 390m 241mv 11353tnl 667gp .> murder Vyrvyxyl
wher
They aren't here.

<375hp 390m 241mv 11353tnl 667gp .> north
Players near you in Gwidry:
<PK> Firithien A Dusty Road
<PK> Vyrvyxyl A Dusty Road

<375hp 390m 241mv 11353tnl 667gp .> murder Vyrvyxyl
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown. Farmland stretches off to the east and a
tall building stands to the west, its doorless doorway making it seem
unlikely it could be anything other than an inn.

[Exits: north east south west]

<375hp 390m 239mv 11353tnl 667gp .> murder Vyrvyxyl
north
They aren't here.

<375hp 390m 239mv 11353tnl 667gp .> murder Vyrvyxyl
They aren't here.

<375hp 390m 239mv 11353tnl 667gp .> north
murder Vyrvyxyl
A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown. Farmland stretches off to the east.

[Exits: north south]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A dwarven mercenary is here serving his employer.
(Charmed) (Translucent) A bloodhound is here, plodding along beside its master.
(Translucent) (White Aura) Vyrvyxyl the Soul Stealer is here.

<375hp 390m 237mv 11353tnl 667gp .> wher
Your dragon punch wounds Vyrvyxyl.
Your elbow slash injures Vyrvyxyl.
Vyrvyxyl parries your jump kick.
Vyrvyxyl has quite a few wounds.

<375hp 390m 237mv 11353tnl 667gp @>
You parry a dwarven mercenary's attack with your first hand.
You parry Vyrvyxyl's attack with your second hand.
Vyrvyxyl parries your dragon punch.
Your palm strike grazes Vyrvyxyl.
Your whirlwind kick wounds Vyrvyxyl.
You parry a flesh golem's attack with your first hand.
You dance around a flesh golem's slash and easily dodge it.
Vyrvyxyl has quite a few wounds.

<375hp 390m 237mv 11353tnl 667gp @>
Vyrvyxyl has fled!
Vyrvyxyl walks south.
A bloodhound walks south.
A flesh golem has fled!
A flesh golem walks north.
A dwarven mercenary has fled!
A dwarven mercenary walks south.

<375hp 390m 237mv 11353tnl 667gp .> south
murder Vyrvyxyl
south
murder Vyrvyxyl
south
murder Vyrvyxyl
south
murder Vyrvyxyl
south
murder Vyrvyxyl

Vyrvyxyl walks in.
A dwarven mercenary walks in.
A bloodhound walks in.

<375hp 397m 272mv 11353tnl 667gp .> A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown. Farmland stretches off to the east and a building
stands to the west.

[Exits: north south west]
(Charmed) A flesh golem stands here to do his master's bidding.

<375hp 397m 270mv 11353tnl 667gp .>
They aren't here.

<375hp 397m 270mv 11353tnl 667gp .> Players near you in Gwidry:
<PK> Firithien A Dusty Road
<PK> Vyrvyxyl A Dusty Road

<375hp 397m 270mv 11353tnl 667gp .> A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown. Farmland stretches off to the east.

[Exits: north south]
(Charmed) (Translucent) A bloodhound is here, plodding along beside its master.
(Charmed) A dwarven mercenary is here serving his employer.
(Translucent) (White Aura) Vyrvyxyl the Soul Stealer is here.
Vyrvyxyl utters the words, 'grzzs'.
You yell 'Die! Vyrvyxyl, you sorcerous dog!'
Vyrvyxyl parries your jab.
Your jab grazes Vyrvyxyl.
Your spin kick injures Vyrvyxyl.
Vyrvyxyl has quite a few wounds.

<375hp 397m 268mv 11353tnl 667gp @> You do the best you can!
Vyrvyxyl has quite a few wounds.

<375hp 397m 268mv 11353tnl 667gp @> No way! You are still fighting!
Vyrvyxyl has quite a few wounds.

<375hp 397m 268mv 11353tnl 667gp @> You do the best you can!
Vyrvyxyl has quite a few wounds.

<375hp 397m 268mv 11353tnl 667gp @> No way! You are still fighting!
Vyrvyxyl has quite a few wounds.

<375hp 397m 268mv 11353tnl 667gp @> You do the best you can!
Vyrvyxyl has quite a few wounds.

<375hp 397m 268mv 11353tnl 667gp @> south
No way! You are still fighting!
Vyrvyxyl has quite a few wounds.

<375hp 397m 268mv 11353tnl 667gp @> murder Vyrvyxyl
south
murder Vyrvyxyl
You do the best you can!
Vyrvyxyl has quite a few wounds.

<375hp 397m 268mv 11353tnl 667gp @> south
murder Vyrvyxyl
No way! You are still fighting!
A dwarven mercenary's cleave wounds you.
You parry Vyrvyxyl's attack with your second hand.
Your tiger uppercut injures Vyrvyxyl.
Your palm strike hits Vyrvyxyl.
Vyrvyxyl parries your spin kick.
Vyrvyxyl has quite a few wounds.

<358hp 397m 268mv 11353tnl 667gp @> You do the best you can!
Vyrvyxyl has quite a few wounds.

<358hp 397m 268mv 11353tnl 667gp @> No way! You are still fighting!
Vyrvyxyl has quite a few wounds.

<358hp 397m 268mv 11353tnl 667gp @> nerve Vyrvyxyl
You do the best you can!
Vyrvyxyl has quite a few wounds.

<358hp 397m 268mv 11353tnl 667gp @> grapple Vyrvyxyl
No way! You are still fighting!
Vyrvyxyl has fled!
Vyrvyxyl walks south.
A bloodhound walks south.
A dwarven mercenary has fled!
A dwarven mercenary walks south.
A flesh golem walks in.

<358hp 397m 268mv 11353tnl 667gp .> They aren't here.

<358hp 397m 268mv 11353tnl 667gp .> A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown. Farmland stretches off to the east and a
tall building stands to the west, its doorless doorway making it seem
unlikely it could be anything other than an inn.

[Exits: north east south west]
(Charmed) A dwarven mercenary is here serving his employer.
(Charmed) (Translucent) A bloodhound is here, plodding along beside its master.
(Translucent) (White Aura) Vyrvyxyl the Soul Stealer is here.

<358hp 397m 266mv 11353tnl 667gp .> Your elbow slash misses Vyrvyxyl.
Vyrvyxyl parries your palm strike.
Your spin kick injures Vyrvyxyl.
Vyrvyxyl has some big nasty wounds and scratches.

<358hp 397m 266mv 11353tnl 667gp @>
Vyrvyxyl has fled!
Vyrvyxyl walks west.
A dwarven mercenary walks west.
A bloodhound walks west.

<358hp 397m 266mv 11353tnl 667gp .> trip Vyrvyxyl
trip Vyrvyxyl
You aren't fighting anyone.
Vyrvyxyl walks in.
A bloodhound walks in.
A dwarven mercenary walks in.

<358hp 397m 266mv 11353tnl 667gp .> Vyrvyxyl manages to evade your grapple.
Your grapple misses Vyrvyxyl.
Vyrvyxyl has some big nasty wounds and scratches.

<358hp 397m 266mv 11353tnl 667gp @>
You parry a dwarven mercenary's attack with your first hand.
You parry Vyrvyxyl's attack with your second hand.
Vyrvyxyl parries your elbow slash.
Your dragon punch wounds Vyrvyxyl.
Your roundhouse kick grazes Vyrvyxyl.
Vyrvyxyl has some big nasty wounds and scratches.

<358hp 397m 266mv 11353tnl 667gp @>
Vyrvyxyl has fled!
Vyrvyxyl walks south.
A bloodhound walks south.
A dwarven mercenary has fled!
A dwarven mercenary walks south.

<358hp 397m 266mv 11353tnl 667gp .> south
trip Vyrvyxyl
south
trip Vyrvyxyl
wher
They aren't here.

<358hp 397m 266mv 11353tnl 667gp .> They aren't here.

<358hp 397m 266mv 11353tnl 667gp .> A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown.

[Exits: north south]

<358hp 397m 264mv 11353tnl 667gp .> They aren't here.
Vyrvyxyl walks in.
A skeletal warrior walks in.
A bloodhound walks in.
A dwarven mercenary walks in.

<358hp 397m 264mv 11353tnl 667gp .> A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Firithien, my cat's having kittens, do you want one?'

<358hp 397m 262mv 11353tnl 667gp .> trip Vyrvyxyl
They aren't here.

<358hp 397m 262mv 11353tnl 667gp .> Players near you in Gwidry:
<PK> Firithien A Dusty Road
<PK> Vyrvyxyl A Dusty Road

<358hp 397m 262mv 11353tnl 667gp .> trip Vyrvyxyl
They aren't here.

<358hp 397m 262mv 11353tnl 667gp .> They aren't here.

<358hp 397m 262mv 11353tnl 667gp .> trip Vyrvyxyl
north
trip Vyrvyxyl
They aren't here.

<358hp 397m 262mv 11353tnl 667gp .> north
trip Vyrvyxyl
A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown.

[Exits: north south]

<358hp 397m 260mv 11353tnl 667gp .> They aren't here.

<358hp 397m 260mv 11353tnl 667gp .> A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown. Farmland stretches off to the east and a
tall building stands to the west, its doorless doorway making it seem
unlikely it could be anything other than an inn.

[Exits: north east south west]
Vyrvyxyl walks in.
A dwarven mercenary walks in.
A bloodhound walks in.
A skeletal warrior walks in.
A flesh golem walks in.

<358hp 397m 258mv 11353tnl 667gp .> You trip Vyrvyxyl with a leg sweep and he goes down!
Your trip scratches Vyrvyxyl.
Vyrvyxyl has some big nasty wounds and scratches.

<358hp 397m 258mv 11353tnl 667gp @>

You parry a dwarven mercenary's attack with your first hand.
You parry Vyrvyxyl's attack with your second hand.
Your jab grazes Vyrvyxyl.
Your tiger uppercut injures Vyrvyxyl.
Your whirlwind kick mauls Vyrvyxyl.
You parry a skeletal warrior's attack with your first hand.
You nimbly dodge a skeletal warrior's slash with a practiced maneuver.
You parry a flesh golem's attack with your first hand.
A flesh golem's slash wounds you.
Vyrvyxyl looks pretty hurt.

<339hp 397m 258mv 11353tnl 667gp @> trip Vyrvyxyl

Vyrvyxyl rises back to his feet.
You trip Vyrvyxyl with a leg sweep and he goes down!
Your trip scratches Vyrvyxyl.
Vyrvyxyl looks pretty hurt.

<339hp 397m 258mv 11353tnl 667gp @>
Vyrvyxyl rises back to his feet.
Vyrvyxyl looks pretty hurt.

<339hp 397m 258mv 11353tnl 667gp @>
Vyrvyxyl has fled!
Vyrvyxyl walks east.
A bloodhound walks east.
A flesh golem has fled!
A flesh golem walks west.
A skeletal warrior has fled!
A skeletal warrior walks north.
A dwarven mercenary has fled!
A dwarven mercenary walks west.

<339hp 397m 258mv 11353tnl 667gp .> trip Vyrvyxyl
south
trip Vyrvyxyl
They aren't here.

<339hp 397m 258mv 11353tnl 667gp .> A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown.

[Exits: north south]

<339hp 397m 256mv 11353tnl 667gp .> They aren't here.

<339hp 397m 256mv 11353tnl 667gp .> north
trip Vyrvyxyl
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown. Farmland stretches off to the east and a
tall building stands to the west, its doorless doorway making it seem
unlikely it could be anything other than an inn.

[Exits: north east south west]

<339hp 397m 254mv 11353tnl 667gp .> They aren't here.

<339hp 397m 254mv 11353tnl 667gp .> wher
trip Vyrvyxyl
east
trip Vyrvyxyl
Players near you in Gwidry:
<PK> Firithien A Dusty Road
<PK> Vyrvyxyl Remnants of an Ancient Forge

<346hp 400m 289mv 11353tnl 667gp .> They aren't here.

<346hp 400m 289mv 11353tnl 667gp .>
You have have found the remains of an ancient forge.
Remnants of an Ancient Forge
You are within a cramped, crumbled room. A large stone vat, cracked from
the relentlessness of time, lies empty in the center of the room. Nearby, a
heavy iron anvil rests upon the cool stone floor. Curiously, its surface
appears to have been recently used, although the rest of it is coated in
several layers of rust. An opening to the west returns to the dusty village
road.

[Exits: west]
An old, rusted anvil lies here, forgotten.
(Charmed) (Translucent) A bloodhound is here, plodding along beside its master.
(Translucent) Vyrvyxyl the Soul Stealer is here.

<346hp 400m 288mv 11353tnl 667gp .>
Vyrvyxyl walks west.
A bloodhound walks west.

<346hp 400m 288mv 11353tnl 667gp .> They aren't here.

<346hp 400m 288mv 11353tnl 667gp .> west
trip Vyrvyxyl
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown. Farmland stretches off to the east and a
tall building stands to the west, its doorless doorway making it seem
unlikely it could be anything other than an inn.

[Exits: north east south west]

<346hp 400m 287mv 11353tnl 667gp .> south
trip Vyrvyxyl
south
trip Vyrvyxyl
They aren't here.

<346hp 400m 287mv 11353tnl 667gp .> A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown.

[Exits: north south]

<346hp 400m 285mv 11353tnl 667gp .> They aren't here.

<346hp 400m 285mv 11353tnl 667gp .> wher
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Firithien, my cat's having kittens, do you want one?'

<346hp 400m 283mv 11353tnl 667gp .> They aren't here.

<346hp 400m 283mv 11353tnl 667gp .> Players near you in Gwidry:
<PK> Firithien A Dusty Road

<346hp 400m 283mv 11353tnl 667gp .> west
west
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<346hp 400m 281mv 11353tnl 667gp .> Outside the Village of Gwidry
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]

<346hp 400m 279mv 11353tnl 667gp .> west
west
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]

<346hp 400m 277mv 11353tnl 667gp .> look
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]

<346hp 400m 275mv 11353tnl 667gp .> A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]

<346hp 400m 275mv 11353tnl 667gp .> west
west
west
Audsug Crossing
A large boulder rests on the south-eastern side of this intersection of
paths. It appears to be granite, but has several black, glass-like
protrusions. A wooden signpost has been erected beside the curious boulder
to help travellers find their way. The one path appears to wind towards the
mountains to the north, while disappearing into some rocks off to the south.
The other heads east towards a small village and extends out onto some sort
of plateau to the west.

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<346hp 400m 273mv 11353tnl 667gp .> west
wher
On the Plateau
You stand on a thin plateau that juts out even further to the west,
forming a shelf on the side of Grimforge Mountain. Sparse flora can be seen
clinging to the mountain in places, stubbornly refusing to be cast down the
mountainside by water, wind, or time. The trail has all but vanished here,
as one might expect whilst traversing solid stone.

[Exits: east west]

<346hp 400m 271mv 11353tnl 667gp .> On the Plateau
You stand on the western edge of a thin plateau overlooking the steady
bustle of the city of Seringale to the southwest. A solemn stillness
permeates from the rock beneath you, as if stone itself could mourn the
tragedies of its ancient and tumultuous past. A sheer cliff on one face of
Grimforge Mountain blocks any ascent to the north. A path descends
southward into the foothills, and the plateau extends to the east.

[Exits: east south]

<346hp 400m 269mv 11353tnl 667gp .> south
A sheer drop off halts you.

<346hp 400m 269mv 11353tnl 667gp .> south
south
Players near you in Tenebria:
<PK> Firithien On the Plateau
<PK> Vyrvyxyl South of the Foothills

<346hp 400m 269mv 11353tnl 667gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards Grimforge, E'gal, and Redhorne Mountains.

[Exits: north south]

<346hp 400m 266mv 11353tnl 667gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards Grimforge, E'gal, and Redhorne Mountains.

[Exits: north south]

<346hp 400m 262mv 11353tnl 667gp .> south
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards Grimforge, E'gal, and Redhorne Mountains.

[Exits: north south]

<346hp 400m 258mv 11353tnl 667gp .> south
South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.

[Exits: north west]
(Charmed) (Translucent) A bloodhound is here, plodding along beside its master.
(Translucent) (White Aura) Vyrvyxyl the Soul Stealer is here.

<346hp 400m 255mv 11353tnl 667gp .>
Vyrvyxyl utters the words, 'grzzs'.
You yell 'Die! Vyrvyxyl, you sorcerous dog!'
Vyrvyxyl parries your jab.
Vyrvyxyl parries your jab.
Vyrvyxyl parries your knee thrust.
Vyrvyxyl looks pretty hurt.

<346hp 400m 255mv 11353tnl 667gp @> wher
No way! You are still fighting!
Vyrvyxyl looks pretty hurt.

<346hp 400m 255mv 11353tnl 667gp @> Players near you in Tenebria:
<PK> Firithien South of the Foothills
<PK> Vyrvyxyl South of the Foothills
Vyrvyxyl looks pretty hurt.

<346hp 400m 255mv 11353tnl 667gp @> trip Vyrvyxyl
trip Vyrvyxyl
You trip Vyrvyxyl with a leg sweep and he goes down!
Your trip scratches Vyrvyxyl.
Vyrvyxyl looks pretty hurt.

<346hp 400m 255mv 11353tnl 667gp @>
You parry Vyrvyxyl's attack with your second hand.
Vyrvyxyl parries your back fist.
Your palm strike grazes Vyrvyxyl.
Vyrvyxyl parries your jump kick.
Vyrvyxyl looks pretty hurt.

<346hp 400m 255mv 11353tnl 667gp @> trip Vyrvyxyl

Vyrvyxyl rises back to his feet.
Vyrvyxyl looks pretty hurt.

<346hp 400m 255mv 11353tnl 667gp @> You trip Vyrvyxyl with a leg sweep and he goes down!
Your trip scratches Vyrvyxyl.
Vyrvyxyl looks pretty hurt.

<346hp 400m 255mv 11353tnl 667gp @>
You parry Vyrvyxyl's attack with your first hand.
Vyrvyxyl parries your jab.
Your elbow slash wounds Vyrvyxyl.
Your spin kick hits Vyrvyxyl.
Vyrvyxyl looks pretty hurt.

<346hp 400m 255mv 11353tnl 667gp @> trip Vyrvyxyl

Vyrvyxyl has fled!
Vyrvyxyl limps north.
A bloodhound walks north.

<346hp 400m 255mv 11353tnl 667gp .> north
trip Vyrvyxyl
They aren't here.

<346hp 400m 255mv 11353tnl 667gp .>
They aren't here.

<346hp 400m 255mv 11353tnl 667gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards Grimforge, E'gal, and Redhorne Mountains.

[Exits: north south]

<346hp 400m 252mv 11353tnl 667gp .> They aren't here.

<346hp 400m 252mv 11353tnl 667gp .> north
north
wher
A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards Grimforge, E'gal, and Redhorne Mountains.

[Exits: north south]

<346hp 400m 248mv 11353tnl 667gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards Grimforge, E'gal, and Redhorne Mountains.

[Exits: north south]

<346hp 400m 244mv 11353tnl 667gp .> wher
Players near you in Tenebria:
<PK> Firithien A Path Through the Foothills
<PK> Vyrvyxyl A Pebble-Strewn Path

<346hp 400m 244mv 11353tnl 667gp .> Players near you in Tenebria:
<PK> Firithien A Path Through the Foothills
<PK> Vyrvyxyl Audsug Crossing

<346hp 400m 244mv 11353tnl 667gp .> trip Vyrvyxyl
north
They aren't here.

<346hp 400m 244mv 11353tnl 667gp .> On the Plateau
You stand on the western edge of a thin plateau overlooking the steady
bustle of the city of Seringale to the southwest. A solemn stillness
permeates from the rock beneath you, as if stone itself could mourn the
tragedies of its ancient and tumultuous past. A sheer cliff on one face of
Grimforge Mountain blocks any ascent to the north. A path descends
southward into the foothills, and the plateau extends to the east.

[Exits: east south]

<346hp 400m 241mv 11353tnl 667gp .> wher
Players near you in Tenebria:
<PK> Firithien On the Plateau
<PK> Vyrvyxyl Path to the Old Mine

<346hp 400m 241mv 11353tnl 667gp .> murder Vyrvyxyl
east
They aren't here.

<346hp 400m 241mv 11353tnl 667gp .> east
On the Plateau
You stand on a thin plateau that juts out even further to the west,
forming a shelf on the side of Grimforge Mountain. Sparse flora can be seen
clinging to the mountain in places, stubbornly refusing to be cast down the
mountainside by water, wind, or time. The trail has all but vanished here,
as one might expect whilst traversing solid stone.

[Exits: east west]

<346hp 400m 239mv 11353tnl 667gp .> Audsug Crossing
A large boulder rests on the south-eastern side of this intersection of
paths. It appears to be granite, but has several black, glass-like
protrusions. A wooden signpost has been erected beside the curious boulder
to help travellers find their way. The one path appears to wind towards the
mountains to the north, while disappearing into some rocks off to the south.
The other heads east towards a small village and extends out onto some sort
of plateau to the west.

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<346hp 400m 237mv 11353tnl 667gp .> wher
Players near you in Tenebria:
<PK> Firithien Audsug Crossing
<PK> Vyrvyxyl Above the Old Mine

<346hp 400m 237mv 11353tnl 667gp .> wher
Players near you in Tenebria:
<PK> Firithien Audsug Crossing
<PK> Vyrvyxyl Above the Old Mine

<346hp 400m 237mv 11353tnl 667gp .> south
south
Path to the Old Mine
This was once a straight path linking the mines to the nearby pass, but
rock slides have transformed this passage into a precarious climb over piles
upon piles of small granite boulders, and a geological event has raised part
of the mountainside upward to form a tight narrow gap. Faded claw marks on
the rocks look like they may have been made by goblins or kobolds a very
long time ago. Strangely, the marking seem to lead away from the mine
entrance. A crossing is visible nearby to the north, while the path
continues southward.

[Exits: north south]

<353hp 406m 270mv 11353tnl 667gp .> wher

Path to the Old Mine
You see a field of clumped granite boulders that fail to fit together.
This was once a straight path linking the mines to the nearby pass, but a
geological event has raised part of the mountainside upward to form a tight
narrow gap that forces a detour east around it. Faded scratch marks on the
rocks seem to lead away from the mine entrance. The path is easier to
traverse northward, with a crossing visible in the distance.

[Exits: north east]
An adventurer is here, repeatedly glancing over his shoulder.

<353hp 406m 268mv 11353tnl 667gp .> Players near you in Tenebria:
<PK> Firithien Path to the Old Mine
<PK> Vyrvyxyl Above the Old Mine

<353hp 406m 268mv 11353tnl 667gp .> trip Vyrvyxyl
They aren't here.

<353hp 406m 268mv 11353tnl 667gp .> murder Vyrvyxyl
They aren't here.

<353hp 406m 268mv 11353tnl 667gp .> east
east
Path to the Old Mine
This was once a straight path linking the mines to the nearby pass, but a
geological event has raised part of the mountainside upward. Rockslides and
land formation changes now force a detour west to get further north from
here. The mine's entrance can be seen to the south. A waft of air coming
from the entrance has a noticeably foul odor, even from here, after the air
has travelled and dispersed it significantly. Occasionally, a small lizard
might be seen darting from the weeds that grow in between these boulders.

[Exits: south west]

<353hp 406m 266mv 11353tnl 667gp .> wher
Frightening granite stops your advance.

<353hp 406m 266mv 11353tnl 667gp .> Players near you in Tenebria:
<PK> Firithien Path to the Old Mine
<PK> Vyrvyxyl A Rough Passage

<353hp 406m 266mv 11353tnl 667gp .> look
Path to the Old Mine
This was once a straight path linking the mines to the nearby pass, but a
geological event has raised part of the mountainside upward. Rockslides and
land formation changes now force a detour west to get further north from
here. The mine's entrance can be seen to the south. A waft of air coming
from the entrance has a noticeably foul odor, even from here, after the air
has travelled and dispersed it significantly. Occasionally, a small lizard
might be seen darting from the weeds that grow in between these boulders.

[Exits: south west]

<353hp 406m 266mv 11353tnl 667gp .> south
south
Above the Old Mine
A reeking odour bellows out of the old mine's entrance, down below.
Clumps of granite boulder provide an unsafe incline down to the entrance.
The geology of the rock formations here has dumped large boulders here and
there in a haphazard manner. The south face is curiously just like a face,
or perhaps one would say a skull, with its coarse surface bumped into a
shape that suggests two beady eyes, a bulbous nose, and a wicked wide grin.
A better arranged cluster of smaller granite rocks lead northward toward a
more stable trail.

[Exits: north down]

<353hp 406m 264mv 11353tnl 667gp .> down
wher
Frightening granite stops your advance.

<353hp 406m 264mv 11353tnl 667gp .> Entrance to the Old Mine
A huge opening has been excavated out of the granite, at least ten feet
high and six feet wide. The mine entrance is held open by two large blocks
of solid oak on either side, with an additional bar of oak sitting on top to
form a trapezoidal structure. North of here the mine is too dark to see
very far, but the unmissable stink of fresh troll excrement previews what
lies ahead. A few handholds above provide a means of climbing safely out of
the mine.

[Exits: north up]

<353hp 406m 262mv 11353tnl 667gp .> Players near you in Tenebria:
<PK> Firithien Entrance to the Old Mine
<PK> Vyrvyxyl An Awful-Smelling Tunnel

<353hp 406m 262mv 11353tnl 667gp .> north
A Rough Passage
This is a roughly-built passage that connects the mine entrance to
several mine shafts. Not far from the entrance to the mine, the path forks
in two distinct directions. The walls of the cavern show evidence of being
heavily excavated. The floor of the mine is rough and large pebbles litter
it, making it easy to stumble. A few bits of skull and bone are noticeable
in the passage to the east, while to the north the mine deepens.

[Exits: north east south]

<353hp 406m 259mv 11353tnl 667gp .> north
wher
An Awful-Smelling Tunnel
Phew! The stink here hits your senses hard and sends them reeling, much
like taking a flail to a defenseless gnome baby. A uniquely unpleasant
blend of stale sweat odour hangs thickly in the air, and troll dung has been
smeared all over the walls. These two distinct smells have mixed with a
stuffy environment to create one of the foulest stinch in all of Serin.
Heaven forbid it, but there's more of this leading eastwards. A much less
smelly and smaller passage leads to the south, while west of here is the
entrance to a burrow that carries from within it the sounds of inhuman
carnal grunts.

[Exits: east south west]

<353hp 406m 256mv 11353tnl 667gp .> Players near you in Tenebria:
<PK> Firithien An Awful-Smelling Tunnel
<PK> Vyrvyxyl An Access Tunnel

<353hp 406m 256mv 11353tnl 667gp .> wher
Players near you in Tenebria:
<PK> Firithien An Awful-Smelling Tunnel
<PK> Vyrvyxyl An Access Tunnel

<353hp 406m 256mv 11353tnl 667gp .> wher
Players near you in Tenebria:
<PK> Firithien An Awful-Smelling Tunnel
<PK> Vyrvyxyl An Access Tunnel

<353hp 406m 256mv 11353tnl 667gp .> 2
wher
Players near you in Tenebria:
<PK> Firithien An Awful-Smelling Tunnel
<PK> Vyrvyxyl A Side Passage in the Mine Tunnel

<353hp 406m 256mv 11353tnl 667gp .>
east
An Awful-Smelling Tunnel
So much regret. Your senses protest strongly at your decision to
traverse your way down this most stinky of tunnels. A uniquely unpleasant
blend of stale sweat odour hangs thickly in the air, and troll dung that has
been smeared all over. These and a stuffy environment have joined forces to
create one of the foulest stinch in all of Serin. In this case, the whole
is far greater than the sum of its parts. It doesn't seem wise to stand
around in here breathing in this revolting vapor. The stinky tunnel
continues in both directions, west and east, though it is a little more
favourable slightly east of here.

[Exits: east west]
A baby troll crawls around here, gnawing on a cadaver with relish.

<353hp 406m 253mv 11353tnl 667gp .> wher
Players near you in Tenebria:
<PK> Firithien An Awful-Smelling Tunnel
<PK> Vyrvyxyl A Slope in the Tunnel

<353hp 406m 253mv 11353tnl 667gp .> scan all
You scan all around.
You scan east.
You scan west.

<353hp 406m 253mv 11353tnl 667gp .> wher
east
Players near you in Tenebria:
<PK> Firithien An Awful-Smelling Tunnel
<PK> Vyrvyxyl Flooded Mine Tunnel

<353hp 406m 253mv 11353tnl 667gp .> east
An Access Tunnel
Even the most experienced dwarf would be forced into slowly half-walking,
half-crouching through this cramped mineshaft. The walls of the mineshaft
have been scraped absolutely bare and expanded outward by years of vigorous
excavations. A few fist-sized chunks of rock are strewn about, along with
mere splinters of a dull earthly metal. The supports that hold up this
mineshaft are old and creaky. It seems as if a cave-in could happen at any
moment. At least it doesn't smell as bad in here as in the tunnels nearby.

[Exits: east west]

<353hp 406m 250mv 11353tnl 667gp .> An Access Tunnel
A cramped mineshaft has been dug deep into the mountain rock. A faint
dripping of water can be heard, quite far away and its hard to say which
direction it came from. A few fist-sized chunks of rock are strewn about,
along with mere splinters of a dull earthly metal. The supports that hold
up this mineshaft are old and creaky, and the place has been mined so very
heavily. This doesn't seem like a safe place to stay.

[Exits: north west]

<353hp 406m 247mv 11353tnl 667gp .> north
north
An Access Tunnel
This is an old cramped mineshaft, that is dug deep into the mountain
rock. A few fist-sized chunks of rock have been strewn about, but there is
little else here for the taking. Sprinkles of a dulled earthly metal catch
the minimal light, still glimmering a promise of wealth, but the heavily
mined out walls guarantee nothing more than that will be found. The wooden
supports holding up the mineshaft hold fast for now, creaking under the
pressures of age and the weight burdened upon them.

[Exits: south west]

<353hp 406m 244mv 11353tnl 667gp .> west
west
The cavern wall is impenetrable.

<353hp 406m 244mv 11353tnl 667gp .> An Access Tunnel
A cramped mineshaft has been dug deep into the mountain rock. Miner's
pick marks and hammer scars can be seen upon its wall. A faint dripping of
water can be heard, quite far away and its difficult to gauge which
direction that it came from. The supports that hold up this mineshaft are
very old, creaking under the strain of old age and their heavy burden. The
mineshaft continues to the east and west.

[Exits: east west]

<353hp 406m 241mv 11353tnl 667gp .> An Access Tunnel
The walls of the mineshaft have been scraped absolutely bare and expanded
outward by years of vigorous excavations. A few fist-sized chunks of rock
are strewn about, along with mere splinters of a dull earthly metal. The
supports that hold up this mineshaft are old and creaky. The mineshaft
takes an abrupt turn here, owing to a solid granite wall that has proven
itself to be too difficult for excavation.

[Exits: north east]

<353hp 406m 238mv 11353tnl 667gp .> wher
wher
Players near you in Tenebria:
<PK> Firithien An Access Tunnel
<PK> Vyrvyxyl A Sharp Corner

<361hp 410m 273mv 11353tnl 667gp .> Players near you in Tenebria:
<PK> Firithien An Access Tunnel
<PK> Vyrvyxyl A Sharp Corner

<361hp 410m 273mv 11353tnl 667gp .>
wher Vyrvyxyl
<PK> Vyrvyxyl Inside a Mine Tunnel

<361hp 410m 273mv 11353tnl 667gp .> west
The cavern wall is impenetrable.

<361hp 410m 273mv 11353tnl 667gp .> north
An Access Tunnel
An old mineshaft, but there's not much opportunity left for mining here.
A few fist-sized chunks of rock have been strewn about, but there is little
else here for the taking. Sprinkles of a dulled earthly metal catch the
minimal light. The wooden supports holding up the mineshaft are creaking
under the pressures of age and the weight burdened upon them. The shaft
makes a turn to maneuver around a solid wall of indestructible granite.

[Exits: east south]

<361hp 410m 270mv 11353tnl 667gp .> east
north
An Access Tunnel
The air is cool here, if a little difficult to breathe from. This is a
former mineshaft. Former, because anything that could've been mined from
here has long since been removed. The walls are bizarrely wide and
juxtapose the very low ceiling. An opening in the floor reveals a ladder
leading downward, deeper into the mountain. It seems safe to shuffle north
and west around the mineshaft.

[Exits: north west down]

<361hp 410m 267mv 11353tnl 667gp .> trip Vyrvyxyl
Tunnel's End
This is the end of the mineshaft, surrounded by granite walls on all
sides, besides the south entrance that leads into here. Dirty droplets of
water drip slowly in from the ceiling here, possibly just bedrock water
leaking in from above. The floor is sprinkled with the remnants of a dull
earthly metal that was excavated from the rock. The shaft continues south.

[Exits: south]

<361hp 410m 264mv 11353tnl 667gp .> They aren't here.


----------------------------------------------------------------
--- Gone again, he was in there for ages, but I totally suck ---
----------------------------------------------------------------


repl Sir... Can I ask you something personal?
You tell Vyrvyxyl 'Sir... Can I ask you something personal?'

<352hp 428m 288mv 11353tnl 899gp .>


Vyrvyxyl tells you '...'

<363hp 429m 323mv 11353tnl 899gp .> repl Were you... trying to adopt 15 kittens to eat their brains?
You tell Vyrvyxyl 'Were you... trying to adopt 15 kittens to eat their brains?'

<363hp 429m 323mv 11353tnl 899gp .> repl Be honest...!
You tell Vyrvyxyl 'Be honest...!'

<363hp 429m 323mv 11353tnl 899gp .>


Vyrvyxyl tells you '...'


<375hp 429m 338mv 11353tnl 899gp .> repl Well, I don't believe you..
Vyrvyxyl can't hear you.


--------------------------------------------------
--- A bit of looking, no luck in communicating ---
--------------------------------------------------


<362hp 429m 192mv 11353tnl 1353gp .>
tel Vyrvyxyl Well.. I guess that's it then.
Vyrvyxyl can't hear you.

<362hp 429m 192mv 11353tnl 1353gp .> wh
[ Drow ] Einar the Captain of Legion
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<362hp 429m 192mv 11353tnl 1353gp .> wher
Players near you in Wyvern Tower:
<PK> Firithien Old Store Room

<372hp 429m 227mv 11353tnl 1353gp .>
crane
You move with the swiftness and the accuracy of the crane.

<372hp 429m 227mv 11353tnl 1353gp .> east
south
south
west
west
west
west
wher
west
west
up
Cluster of Buildings
You are on a path in the middle of a cluster of small buildings. There
is a building to the north, one to the east, and another to the west. A
faded sign hanging over the doorway of the eastern building says 'House of
Pancakes'. A pathway leads to the south towards a moat-encircled tower.

[Exits: north east south west]

<372hp 429m 226mv 11353tnl 1353gp .> west
Path North of Moat
You are on a faded path heading in a northerly direction leading to a
series of small buildings. To the south you see the landing of a large
moat, beyond which is a vast tower. Somewhere in the distance you hear the
low hum of 'ribbits'.

[Exits: north south]

<372hp 429m 225mv 11353tnl 1353gp .> west
north
west
west
West Side of Moat
You are on a path on the west side of a moat that encircles a huge tower,
a massive structure over fifty feet high. You will need a boat to go east
across the moat. A rugged path heads west, and another one heads north to a
cluster of low buildings.

[Exits: north east west]

<372hp 429m 224mv 11353tnl 1353gp .> wher
Path through an Open Area
You are on a path through a wide open grassy area. East of here looms a
tall tower which you can barely make out through the mist. The wetness of
the grass suggests the tower is surrounded by a murky moat. To the west the
path passes between low hills.

[Exits: east west]

<372hp 429m 223mv 11353tnl 1353gp .> Rough Path Between the Hills
Here the path passes between low hills. The going is very rough, but to the
east the ground is smoother. In that direction a pair of towers loom above the
hills.

[Exits: east west]

<372hp 429m 222mv 11353tnl 1353gp .> Rough East-West Path
You are on a very rough and overgrown path heading east-west over rugged
terrain. To the east the path passes between low hills.

[Exits: east west]

<372hp 429m 220mv 11353tnl 1353gp .> A trail in the forest
You are at a crossroads to the wilderness areas east and north of here, and
the more civilized areas to the west. The main road is west, an older road
continues east, and a simple trail heads north. To the south, an old ram-
shackle building is being used as a trading post for the surrounding
wilderness.

[Exits: north east south west]
A set of hunting javelins is lying here.

<372hp 429m 219mv 11353tnl 1353gp .> Players near you in Thalos Ruins:
<PK> Firithien A trail in the forest

<372hp 429m 219mv 11353tnl 1353gp .> A trail through the forest
You are on the old Eastern Road. The crossroads to the east joins ANOTHER
northern route to this road, which continues east. South of the crossroads is
an old building. The area around here is lightly timbered.

[Exits: east west]
A set of hunting javelins is lying here.

<372hp 429m 218mv 11353tnl 1353gp .> Crossroads in the Wilderness
You are in a valley in the dark dwarf forest. Short black grass grows around
you. Trails lead in all directions.

[Exits: north east south west up]

<372hp 429m 217mv 11353tnl 1353gp .> The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads down into a
valley and west.

[Exits: west down]

<372hp 429m 216mv 11353tnl 1353gp .> murder Vyrvyxyl
The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail leads east and west.

[Exits: east west]

<372hp 429m 215mv 11353tnl 1353gp .> The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns east from the
north.

[Exits: north east]

<372hp 429m 214mv 11353tnl 1353gp .> The darker dwarf forest
You see a more dense foliage in these stunted trees. The gloom caused by them
is enhanced by a draft coming from all around. The trail turns south from the
west.

[Exits: south west]

<372hp 429m 213mv 11353tnl 1353gp .> The dwarf forest
You see more stunted trees here. It looks almost as if this place was cursed
by a god to be short and dry. The trail leads east and west. It looks dark
toward the east.

[Exits: east west]

<372hp 429m 212mv 11353tnl 1353gp .> The T-Intersection
A small intersection has been placed here, where the forest meets the
trade route of Old Thalos. It has been poorly maintained, its condition
clearly having slid over the past few centuries. The trail continues to the
west into Thalos, while eastwards leads deeper into the dwarf forest. To
the north the old trade road motions for the Crossroads.

[Exits: north east west]

<372hp 429m 211mv 11353tnl 1353gp .> Players near you in Thalos Ruins:
<PK> Firithien The T-Intersection

<372hp 429m 211mv 11353tnl 1353gp .> They aren't here.

<372hp 429m 211mv 11353tnl 1353gp .> north
north
A Road through the Dwarf Forest
An old road leads through the stunted trees of the dwarf forest, its
centre marked with overgrown grass and weeds. The road has been left to
ruin, clearly untravelled by traders in centuries. Some of the grass on the
side of the road appears to be scarred by fire and has died.

[Exits: north south]

<372hp 429m 210mv 11353tnl 1353gp .> north
east
A Road through the Dwarf Forest
The road through the forest has been weathered heavily, but judging from
the amount of disarrayed stones led over it, its clear that it hasn't been
maintained in a while. It looks like an old trade route that long since
been left to ruin. Grass grows in the centre of the track, more than a few
feet high. To the sides of the roads grow trees that seem to have stunted.

[Exits: north south]

<372hp 429m 209mv 11353tnl 1353gp .> up
A Road through the Dwarf Forest
You are on a road leading from the crossroads of Seringale into a deep
forest. The trees surrounding the round are strangely shorter than those of
common breed. A thin pine scent on the air draws your attention a little as
you walk by. The road has been made hurriedly, small clumps of grass
growing from its centre. It looks like it was designed for a horse and
cart, weathered heavily and abandoned.

[Exits: east south]

<372hp 429m 208mv 11353tnl 1353gp .> Path into Dwarf Forest
The path continues upwards if one wished to use roots and tree branches
for support as they climbed the trail. To the east is a wide path which
appears to be passing into a forest. To each side of this trail are dark,
grim trees. The trees are so close to one another that very little light
gets through. The path, however, is free of foliage.

[Exits: west up]

<372hp 429m 207mv 11353tnl 1353gp .> west
up
Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. There is a
sharp decline in the path leading downwards.

[Exits: west down]
Your accuracy fades.

<372hp 429m 206mv 11353tnl 1353gp .> Quiet Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the east you can see the path continue. There is a
sharp incline in the path leading upwards.

[Exits: east up]

<372hp 429m 204mv 11353tnl 1353gp .> Sharply Downturning Forest Path
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the west you can see the path continue. To the north
you can see a large, wide road.

[Exits: east down]

<372hp 429m 202mv 11353tnl 1353gp .>
wher Vyrvyxyl
You didn't find any vyrvyxyl.

<372hp 429m 202mv 11353tnl 1353gp .> east
wher
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north west]

<372hp 429m 200mv 11353tnl 1353gp .> Players near you in Eastern Road:
<PK> Firithien Path from Eastern Road into the Forest

<372hp 429m 200mv 11353tnl 1353gp .> north
north
Path from Eastern Road into the Forest
To each side of this trail are dark, grim trees. The trees are so close
to one another that very little light gets through. The path, however, is
free of foliage. To the south you can see the path continue. To the north
you can see the Eastern Road.

[Exits: north south]

<372hp 429m 198mv 11353tnl 1353gp .> north
north
north
The Crossroads
Here, the great eastern road intersects with an older road between the
mines of Tenebria and the ruined city of Thalos. The outskirts of Seringale
lie to your west, and the highway continues to the east. An old northern
road leads to the dwarven kingdom and the abandoned mines, while the
southern road shows the scars of the war which destroyed Thalos.

[Exits: north east south west]
The caravan attendant is here, with caravans for hire.

<372hp 429m 196mv 11353tnl 1353gp .> west
The Lane
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity. You can follow the road north or south.

[Exits: north south]

<372hp 429m 194mv 11353tnl 1353gp .> north
up
The Plains
You are standing on the plains. This is a vast desolate place where the wind
can howl undisturbed since nothing but you bars its way. However you are not
the first to wander here. Before you somebody has left a small path. The path
looks rather bewildered and is not the kind of path to lead to anywhere
significant or important but it seems to have made up its mind to enter the
hills far away north.

[Exits: north south]

<372hp 429m 192mv 11353tnl 1353gp .> wher
Road to Tenebria
This is a non descript path which appears to have been made over the
years by those wishing to enter the lands of dwarves from the Eastern road.
To the south you can see the Eastern Road. To the west, you can see a
steeply rising trail.

[Exits: south west]

<372hp 429m 188mv 11353tnl 1353gp .> Base of the Ladder
The trail rises very sharply at this point. Progress appears limited to
a ladder which leans against the side of the cliff. Without the ladder, it
appears one would need wings. To the east, the trail sharply descends to
the Eastern Road.

[Exits: east up]

<372hp 429m 182mv 11353tnl 1353gp .> Alas, you cannot go that way.

<372hp 429m 182mv 11353tnl 1353gp .> Windswept Plateau of the Dwarven Mines
A stunning view of the Eastern Road is available to all who stand on this
ledge. The wind buffets even the most solidly built contraption. There is
no cover at all. The top of a ladder peeks up from over the ledge, leading
down into a difficult section of the trail that appears impassible without
the ladder. To the east, you can hear the sound of gurgling water.

[Exits: east down]

<372hp 429m 176mv 11353tnl 1353gp .> Players near you in Eastern Road:
<PK> Firithien Windswept Plateau of the Dwarven Mines

<372hp 429m 176mv 11353tnl 1353gp .> east
east
east
Bank of a Swift Stream
A narrow and swift moving stream bisects the path here. Evidence of a
small bridge litters each side of the stream. It is obviously beyond
repair. Walking through the stream appears to be possible, but it runs
swiftly southward. Across the stream you can see the path continue on the
other side, rising into darkness. To the west the path descends somewhat,
towards the Eastern Road.

[Exits: east west]

<372hp 429m 171mv 11353tnl 1353gp .> north
north
South of the Foothills
The path here follows the swift-moving stream along its east bank. The
path itself is little more than a three feet wide, and somewhat segregates
the stream from the surrounding field of grass, ragweed, and dandelions.
The path approaches an old bridge crossing the stream to the west and
ascends northward into the foothills.

[Exits: north west]

<372hp 429m 168mv 11353tnl 1353gp .> north
No clear path makes that direction seem slightly dangerous.

<372hp 429m 168mv 11353tnl 1353gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards Grimforge, E'gal, and Redhorne Mountains.

[Exits: north south]

<372hp 429m 165mv 11353tnl 1353gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards Grimforge, E'gal, and Redhorne Mountains.

[Exits: north south]

<372hp 429m 161mv 11353tnl 1353gp .> A Path Through the Foothills
The hard-packed path makes the trek through these foothills much less
daunting. It ascends as it continues northward and, to the south, it
descends towards the Eastern Road. The foothills themselves are sprawling,
extending north and east towards Grimforge, E'gal, and Redhorne Mountains.

[Exits: north south]

<372hp 429m 157mv 11353tnl 1353gp .> north
wher
On the Plateau
You stand on the western edge of a thin plateau overlooking the steady
bustle of the city of Seringale to the southwest. A solemn stillness
permeates from the rock beneath you, as if stone itself could mourn the
tragedies of its ancient and tumultuous past. A sheer cliff on one face of
Grimforge Mountain blocks any ascent to the north. A path descends
southward into the foothills, and the plateau extends to the east.

[Exits: east south]

<375hp 429m 189mv 11353tnl 1353gp .>
Players near you in Tenebria:
<PK> Firithien On the Plateau

<375hp 429m 189mv 11353tnl 1353gp .> east
east
east
On the Plateau
You stand on a thin plateau that juts out even further to the west,
forming a shelf on the side of Grimforge Mountain. Sparse flora can be seen
clinging to the mountain in places, stubbornly refusing to be cast down the
mountainside by water, wind, or time. The trail has all but vanished here,
as one might expect whilst traversing solid stone.

[Exits: east west]

<375hp 429m 187mv 11353tnl 1353gp .> east
east
east
Audsug Crossing
A large boulder rests on the south-eastern side of this intersection of
paths. It appears to be granite, but has several black, glass-like
protrusions. A wooden signpost has been erected beside the curious boulder
to help travellers find their way. The one path appears to wind towards the
mountains to the north, while disappearing into some rocks off to the south.
The other heads east towards a small village and extends out onto some sort
of plateau to the west.

[Exits: north east south west]
A wooden signpost has been placed here to help travelers find their way.

<375hp 429m 185mv 11353tnl 1353gp .> wher
A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]

<375hp 429m 183mv 11353tnl 1353gp .> A Pebble-Strewn Path
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]

<375hp 429m 181mv 11353tnl 1353gp .> Outside the Village of Gwidry
The pebble-strewn path appears to be used regularly, despite its
relatively remote location. Mountains to the north and east provide a
breathtaking landscape as you travel, but no signs of animal life can be
seen. To the west, the path continues towards a thin plateau and, to the
east, it appears to be approaching a small village.

[Exits: east west]

<375hp 429m 179mv 11353tnl 1353gp .> A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: east west]
A long polearm with a curved blade is here.
A curved sword with a heavy tip sits here.

<375hp 429m 177mv 11353tnl 1353gp .> Players near you in Gwidry:
<PK> Firithien A Dusty Road
<PK> Vyrvyxyl Main Room of the Inn

<375hp 429m 177mv 11353tnl 1353gp .> east
A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Firithien, my cat's having kittens, do you want one?'

<375hp 429m 175mv 11353tnl 1353gp .> north
north
A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown.

[Exits: north south]

<375hp 429m 173mv 11353tnl 1353gp .> A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown. Farmland stretches off to the east and a
tall building stands to the west, its doorless doorway making it seem
unlikely it could be anything other than an inn.

[Exits: north east south west]
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A dwarven mercenary is here serving his employer.
(Invis) (Charmed) A bloodhound is here, plodding along beside its master.
(Invis) Vyrvyxyl the Soul Stealer is here.

<375hp 429m 171mv 11353tnl 1353gp .> wher Vyrvyxyl
<PK> Vyrvyxyl A Dusty Road

<375hp 429m 171mv 11353tnl 1353gp .>
Vyrvyxyl walks north.
A flesh golem walks north.
A dwarven mercenary walks north.
A bloodhound walks north.

<375hp 429m 171mv 11353tnl 1353gp .> dirt Vyrvyxyl
dirt Vyrvyxyl
They aren't here.

<375hp 429m 171mv 11353tnl 1353gp .> They aren't here.

<375hp 429m 171mv 11353tnl 1353gp .> south
south
A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown.

[Exits: north south]

<375hp 429m 169mv 11353tnl 1353gp .> A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown.

[Exits: north west]
A little kid stands here, looking nervous.
A little kid says 'Hey, Firithien, my cat's having kittens, do you want one?'

<375hp 429m 167mv 11353tnl 1353gp .> wher
Players near you in Gwidry:
<PK> Firithien A Dusty Road
<PK> Vyrvyxyl A Dusty Road

<375hp 429m 167mv 11353tnl 1353gp .> north
north
north
A Dusty Road
An old road created long ago runs through the small agricultural village of
Gwidry. The road is paved with small pebbles, weathered by rain and beaten
flat by the traffic of feet over it. As you move outward toward the edges of
the street, grasses and weeds start to overtake it. The grass is short and
colored green and brown.

[Exits: north south]

<375hp 429m 165mv 11353tnl 1353gp .> A Dusty Road
An old road created long ago runs through the small agricultural village
of Gwidry. The road is paved with small pebbles, weathered by rain and
beaten flat by the traffic of feet over it. As you move outward toward the
edges of the street, grasses and weeds start to overtake it. The grass is
short and colored green and brown. Farmland stretches off to the east and a
tall building stands to the west, its doorless doorway making it seem
unlikely it could be anything other than an inn.

[Exits: north east south west]
(Charmed) A skeletal warrior glows with an eerie light here.
(Charmed) A flesh golem stands here to do his master's bidding.
(Charmed) A dwarven mercenary is here serving his employer.
(Invis) (Charmed) A bloodhound is here, plodding along beside its master.
(Invis) (White Aura) Vyrvyxyl the Soul Stealer is here.

<375hp 429m 163mv 11353tnl 1353gp .>
Vyrvyxyl utters the words, 'grzzs'.
You yell 'Die! Vyrvyxyl, you sorcerous dog!'
You feel very sleepy...
You go to sleep.

<375hp 429m 163mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 163mv 11353tnl 1353gp .> wher Vyrvyxyl
In your dreams, or what?

<375hp 429m 163mv 11353tnl 1353gp .>

You are blinded!

<375hp 429m 163mv 11353tnl 1353gp .>
You feel unclean.

<375hp 429m 163mv 11353tnl 1353gp .>

You feel your strength slip away.

<375hp 429m 213mv 11353tnl 1353gp .> wa
You can't wake up!

<375hp 429m 213mv 11353tnl 1353gp .> wa

You can't wake up!

<375hp 429m 213mv 11353tnl 1353gp .> wa
fl
fl
fl
You can't wake up!

<375hp 429m 213mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 213mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 213mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 213mv 11353tnl 1353gp .>
wa
You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> wa
south
You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> wa
south
In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .> wa
south
You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> wa
south
In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .> wa
south
You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .> You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .> You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .>

You are surrounded by a pink outline.

<375hp 429m 263mv 11353tnl 1353gp .> wa
south
wa
You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> south
wa
In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .> south
wa
south
You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> wa
south
In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .> wa
south
wa
south
You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .> You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .> You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .> You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .> You can't wake up!

<375hp 429m 263mv 11353tnl 1353gp .> In your dreams, or what?

<375hp 429m 263mv 11353tnl 1353gp .>
You feel less tired.

<375hp 429m 313mv 11353tnl 1353gp .>
wa
south
wa
south
wa
You wake and stand up.
Someone wakes and stands up.

<375hp 429m 313mv 11353tnl 1353gp .> south
wa
south
You can't see a thing!

<375hp 429m 311mv 11353tnl 1353gp .> wa
south
You are already standing.

<375hp 429m 311mv 11353tnl 1353gp .> get 'purple potion' sack
quaf 'purple potion'
You can't see a thing!
Someone says 'Hey, Firithien, my cat's having kittens, do you want one?'

<375hp 429m 309mv 11353tnl 1353gp .> You are already standing.

<375hp 429m 309mv 11353tnl 1353gp .> You can't see a thing!
Alas, you cannot go that way.

<375hp 429m 309mv 11353tnl 1353gp .> You are already standing.

<375hp 429m 309mv 11353tnl 1353gp .> You can't see a thing!
Alas, you cannot go that way.

<375hp 429m 309mv 11353tnl 1353gp .> west
You are already standing.

<375hp 429m 309mv 11353tnl 1353gp .> west
You can't see a thing!
Alas, you cannot go that way.

<375hp 429m 309mv 11353tnl 1353gp .> west
You don't have a sack.

<375hp 429m 309mv 11353tnl 1353gp .> west
west
You do not have that potion.

<375hp 429m 309mv 11353tnl 1353gp .> west
west
You can't see a thing!

<375hp 429m 307mv 11353tnl 1353gp .> south
You can't see a thing!

<375hp 429m 305mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 303mv 11353tnl 1353gp .> south
south
You can't see a thing!

<375hp 429m 301mv 11353tnl 1353gp .> south
south
You can't see a thing!

<375hp 429m 299mv 11353tnl 1353gp .> west
west
You can't see a thing!

<375hp 429m 297mv 11353tnl 1353gp .> down
You can't see a thing!

<375hp 429m 295mv 11353tnl 1353gp .> east
south
south
You can't see a thing!

<375hp 429m 292mv 11353tnl 1353gp .> south
south
south
south
You can't see a thing!

<375hp 429m 288mv 11353tnl 1353gp .> west
down
You can't see a thing!

<375hp 429m 284mv 11353tnl 1353gp .> east
down
You can't see a thing!

<375hp 429m 281mv 11353tnl 1353gp .> You can't see a thing!
Alas, you cannot go that way.

<375hp 429m 281mv 11353tnl 1353gp .> west
You can't see a thing!

<375hp 429m 278mv 11353tnl 1353gp .> south
You can't see a thing!

<375hp 429m 273mv 11353tnl 1353gp .> south
south
You can't see a thing!

<375hp 429m 267mv 11353tnl 1353gp .> east
east
south
You can't see a thing!

<375hp 429m 261mv 11353tnl 1353gp .> east
east
down
You can't see a thing!

<375hp 429m 257mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 255mv 11353tnl 1353gp .> north
north
north
You can't see a thing!

<375hp 429m 253mv 11353tnl 1353gp .> north
east
You can't see a thing!

<375hp 429m 251mv 11353tnl 1353gp .> south
You can't see a thing!

<375hp 429m 249mv 11353tnl 1353gp .> You can't see a thing!
Alas, you cannot go that way.

<375hp 429m 249mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 247mv 11353tnl 1353gp .> south
south
south
You can't see a thing!

<375hp 429m 245mv 11353tnl 1353gp .> west
south
You can't see a thing!

<375hp 429m 243mv 11353tnl 1353gp .> east
south
south
You can't see a thing!

<375hp 429m 241mv 11353tnl 1353gp .> south
south
You can't see a thing!

<375hp 429m 239mv 11353tnl 1353gp .> down
You can't see a thing!

<375hp 429m 237mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 235mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 233mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 231mv 11353tnl 1353gp .> south
south
south
You can't see a thing!

<375hp 429m 228mv 11353tnl 1353gp .> south
south
south
south
You can't see a thing!

<375hp 429m 225mv 11353tnl 1353gp .>
south
You can't see a thing!

<375hp 429m 222mv 11353tnl 1353gp .> south
You can't see a thing!

<375hp 429m 219mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 216mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 213mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 210mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 207mv 11353tnl 1353gp .> You can't see a thing!
Alas, you cannot go that way.

<375hp 429m 207mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 204mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 201mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 198mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 195mv 11353tnl 1353gp .> up
up
You can't see a thing!

<375hp 429m 192mv 11353tnl 1353gp .> up
You can't see a thing!

<375hp 429m 188mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 184mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 180mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 210mv 11353tnl 1353gp .>
You can't see a thing!

<375hp 429m 205mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 201mv 11353tnl 1353gp .> You can't see a thing!
Alas, you cannot go that way.

<375hp 429m 201mv 11353tnl 1353gp .> get mist sack
You can't see a thing!

<375hp 429m 198mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 196mv 11353tnl 1353gp .> quaf mist
You can't see a thing!

<375hp 429m 195mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 194mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 191mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 185mv 11353tnl 1353gp .> You can't see a thing!

<375hp 429m 179mv 11353tnl 1353gp .> You can't see a thing!
Someone's slash misses you.

<375hp 429m 173mv 11353tnl 1353gp ?> No way! You are still fighting!

<375hp 429m 173mv 11353tnl 1353gp ?> No way! You are still fighting!

<375hp 429m 173mv 11353tnl 1353gp ?> No way! You are still fighting!
You parry someone's attack with your first hand.
You perform the form, crane flies from grass!
Your tiger uppercut MASSACRES someone!
Your palm strike wounds someone.
Your butterfly kick DISEMBOWELS someone!

<375hp 429m 173mv 11353tnl 1353gp ?> No way! You are still fighting!

<375hp 429m 173mv 11353tnl 1353gp ?> No way! You are still fighting!

<375hp 429m 173mv 11353tnl 1353gp ?> You don't have a sack.

<375hp 429m 173mv 11353tnl 1353gp ?> You do not have that potion.

<375hp 429m 173mv 11353tnl 1353gp ?> di
Someone is blinded by the dirt in its eyes!
Your kicked dirt scratches someone.

<375hp 429m 173mv 11353tnl 1353gp ?>
You parry someone's attack with your first hand.
Your crane peck mauls someone.
Your palm strike wounds someone.
Your spinning bird kick maims someone!

<375hp 429m 173mv 11353tnl 1353gp ?>
Someone opens its gaping jaws wide open - its breath spelling death!

<375hp 429m 173mv 11353tnl 1353gp ?>
You block someone's attack using your crane wing technique.
Your dragon punch DISMEMBERS someone!
Your dragon punch DISEMBOWELS someone!
Your butterfly kick DISEMBOWELS someone!
Someone is DEAD!!
The Overlord gives you 50 gold coins for your tenacity.
You hear someone's death cry.

<375hp 429m 173mv 11353tnl 1403gp .> unlock south
open south
south
south
south
You see no door south of here.

<375hp 429m 173mv 11353tnl 1403gp .> You see no door south of here.

<375hp 429m 173mv 11353tnl 1403gp .> You can't see a thing!

<375hp 429m 170mv 11353tnl 1403gp .> You can't see a thing!

<375hp 429m 167mv 11353tnl 1403gp .> up
up
up
You can't see a thing!
Alas, you cannot go that way.

<375hp 429m 167mv 11353tnl 1403gp .> You can't see a thing!

<375hp 429m 164mv 11353tnl 1403gp .> You can't see a thing!

<375hp 429m 161mv 11353tnl 1403gp .>
You block someone's attack using your crane wing technique.

<375hp 429m 161mv 11353tnl 1403gp ?> No way! You are still fighting!

<375hp 429m 161mv 11353tnl 1403gp ?> up
up
No way! You are still fighting!

<375hp 429m 161mv 11353tnl 1403gp ?> up
No way! You are still fighting!
You block someone's attack using your crane wing technique.
Your dragon punch MUTILATES someone!
Your rapid beak strike MUTILATES someone!
Your butterfly kick MUTILATES someone!

<375hp 429m 161mv 11353tnl 1403gp ?> No way! You are still fighting!

<375hp 429m 161mv 11353tnl 1403gp ?> di
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.

<375hp 429m 161mv 11353tnl 1403gp ?>
Your accuracy fades.

<375hp 429m 161mv 11353tnl 1403gp ?>

Someone's slash misses you.
Your back fist wounds someone.
Your elbow slash maims someone!
Your roundhouse kick injures someone.

<375hp 429m 161mv 11353tnl 1403gp ?>
You block someone's attack using your crane wing technique.
Your palm strike hits someone.
Your jab hits someone.
Your lightning kick mauls someone.

<375hp 429m 161mv 11353tnl 1403gp ?>
You dodge someone's slash.
Your dragon punch devastates someone!
You perform the form, crane flies from grass!
Your dragon punch DISMEMBERS someone!
Your whirlwind kick decimates someone!

<375hp 429m 161mv 11353tnl 1403gp ?>
You parry someone's attack with your first hand.
Your elbow slash misses someone.
Your dragon punch devastates someone!
Your spinning bird kick MUTILATES someone!

<375hp 429m 161mv 11353tnl 1403gp ?> di
Your kicked dirt misses someone.

<375hp 429m 161mv 11353tnl 1403gp ?>

You parry someone's attack with your first hand.
Your rapid wing strike MUTILATES someone!
Someone is DEAD!!
The Overlord gives you 60 gold coins for your tenacity.
You hear someone's death cry.

<375hp 429m 194mv 11353tnl 1463gp .> af
You are affected by the following:
Skill: accuracy of the crane: lasts for 0 rounds
Skill: crane wing : lasts for 2 rounds
Spell: faerie fire : modifies armor class by -24 for 7 hours
Spell: weaken : modifies strength by -3 for 4 hours
Spell: curse : modifies save vs spell by -3 for 19 hours
: modifies hitroll by -3 for 19 hours
Spell: blindness : modifies hitroll by -3 for 1 hours
Spell: detect invis : lasts for 3 hours
Skill: spell delay : lasts for 1 hours
Skill: crane style : modifies hitroll by 12 for 6 hours
: modifies damroll by -2 for 6 hours

<375hp 429m 194mv 11353tnl 1463gp .>
Your accuracy fades.

<375hp 429m 194mv 11353tnl 1463gp .> leopard
You no longer have the swiftness and agility of the crane.
You crouch and stalk your prey with the stealthiness of the leopard.

----------------------------------------------------------------------------
--- Entrace to Mahn-Tor, had a fair bit of waiting time, maybe lost him? ---
----------------------------------------------------------------------------

<375hp 429m 194mv 11353tnl 1463gp .>
Someone climbs in.
Someone climbs in.
Someone climbs in.
Someone climbs in.
Someone climbs in.

<375hp 429m 194mv 11353tnl 1463gp .>
You yell 'Help! I am being attacked by someone!'
Someone fades into existence.
You parry someone's attack with your first hand.

<375hp 429m 194mv 11353tnl 1463gp ?>
You parry someone's attack with your second hand.
You parry someone's attack with your first hand.
Your half fist punch grazes someone.
Someone parries your palm strike.
Someone parries your spin kick.
You parry someone's attack with your first hand.
You dance around someone's slash and easily dodge it.
You parry someone's attack with your first hand.
You evade someone's attack and exploit the brief opening.
Your leopard paw to the kidney injures someone.

<375hp 429m 194mv 11353tnl 1463gp ?> di
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.

<375hp 429m 194mv 11353tnl 1463gp ?>
You parry someone's attack with your first hand.
You parry someone's attack with your second hand.
Your tiger uppercut injures someone.
Your leopard claw wounds someone.
Your lightning kick misses someone.
You parry someone's attack with your second hand.
You evade someone's attack and exploit the brief opening.
Your leopard paw to the kidney mauls someone.
You evade someone's attack and exploit the brief opening.
Your leopard paw to the kidney hits someone.
You nimbly dodge someone's slash with a practiced maneuver.

<375hp 429m 194mv 11353tnl 1463gp ?>
You parry someone's attack with your second hand.
You parry someone's attack with your first hand.
Your dragon punch wounds someone.
Your palm strike hits someone.
Someone parries your knee thrust.
You nimbly dodge someone's slash with a practiced maneuver.
You dance around someone's slash and easily dodge it.
You parry someone's attack with your second hand.
You parry someone's attack with your second hand.

<375hp 429m 194mv 11353tnl 1463gp ?> grap

You maneuver to grapple someone, and throw him to the ground!
Your grapple wounds someone.

<375hp 429m 194mv 11353tnl 1463gp ?>
Someone rubs the dirt out of his eyes, but they're still watering.
You evade someone's attack and exploit the brief opening.
Your leopard paw to the kidney injures someone.
You parry someone's attack with your second hand.
Someone parries your back fist.
Your tiger uppercut wounds someone.
Someone parries your lightning kick.
You nimbly dodge someone's slash with a practiced maneuver.
You parry someone's attack with your first hand.
Someone's slash hits you.
You evade someone's attack and exploit the brief opening.
Your leopard paw to the kidney injures someone.

<366hp 429m 194mv 11353tnl 1463gp ?>
Your stealthiness fades.

<366hp 429m 194mv 11353tnl 1463gp ?>
Someone rises back to his feet.

<366hp 429m 194mv 11353tnl 1463gp ?> grap

Someone has fled!
Someone climbs down.
Someone climbs down.
Someone has fled!
Someone climbs down.
Someone has fled!
Someone climbs down.
Someone has fled!
Someone climbs down.

<366hp 429m 194mv 11353tnl 1463gp .>
But you aren't fighting anyone!

<374hp 429m 229mv 11353tnl 1463gp .> grap
But you aren't fighting anyone!

<374hp 429m 229mv 11353tnl 1463gp .> grap
But you aren't fighting anyone!

<374hp 429m 229mv 11353tnl 1463gp .> down
down
You can't see a thing!
Someone utters the words, 'wagg uizug'.
Someone slowly fades out of existence.
Someone slowly fades out of existence.
Someone slowly fades out of existence.
Someone slowly fades out of existence.
Someone's eyes stop watering.

<374hp 429m 223mv 11353tnl 1463gp .> down
down
You can't see a thing!

<374hp 429m 217mv 11353tnl 1463gp .> north
north
north
north
You can't see a thing!
Alas, you cannot go that way.

<374hp 429m 217mv 11353tnl 1463gp .> north
You can't see a thing!
Alas, you cannot go that way.

<374hp 429m 217mv 11353tnl 1463gp .> You can't see a thing!

<374hp 429m 211mv 11353tnl 1463gp .> You can't see a thing!

<374hp 429m 205mv 11353tnl 1463gp .> You can't see a thing!

<374hp 429m 199mv 11353tnl 1463gp .> north
north
north
You can't see a thing!

<374hp 429m 193mv 11353tnl 1463gp .> north
You can't see a thing!

<374hp 429m 187mv 11353tnl 1463gp .> up
You can't see a thing!

<374hp 429m 184mv 11353tnl 1463gp .> north
north
You can't see a thing!

<374hp 429m 183mv 11353tnl 1463gp .> north
You can't see a thing!

<374hp 429m 182mv 11353tnl 1463gp .> west
north
You can't see a thing!

<374hp 429m 180mv 11353tnl 1463gp .> east
north
north
north
You can't see a thing!

<374hp 429m 177mv 11353tnl 1463gp .> You can't see a thing!

<374hp 429m 173mv 11353tnl 1463gp .> north
You can't see a thing!

<374hp 429m 168mv 11353tnl 1463gp .> west
You can't see a thing!

<374hp 429m 163mv 11353tnl 1463gp .> south
south
south
You can't see a thing!

<374hp 429m 159mv 11353tnl 1463gp .> You can't see a thing!

<374hp 429m 155mv 11353tnl 1463gp .> up
You can't see a thing!

<374hp 429m 151mv 11353tnl 1463gp .> west
You can't see a thing!

<374hp 429m 148mv 11353tnl 1463gp .> west
north
west
west
You can't see a thing!

<374hp 429m 145mv 11353tnl 1463gp .> north
north
north
You can't see a thing!

<374hp 429m 142mv 11353tnl 1463gp .> east
You can't see a thing!

<374hp 429m 139mv 11353tnl 1463gp .> up
You can't see a thing!

<374hp 429m 136mv 11353tnl 1463gp .> west
up
You can't see a thing!

<374hp 429m 133mv 11353tnl 1463gp .> east
north
north
You can't see a thing!

<374hp 429m 130mv 11353tnl 1463gp .> west
west
west
You can't see a thing!

<374hp 429m 127mv 11353tnl 1463gp .> west

west
west
You can't see a thing!

<374hp 429m 124mv 11353tnl 1463gp .> You can't see a thing!

<374hp 429m 121mv 11353tnl 1463gp .> west
You can't see a thing!

<374hp 429m 118mv 11353tnl 1463gp .> south
south
up
You can't see a thing!

<374hp 429m 115mv 11353tnl 1463gp .> south
You can't see a thing!

<374hp 429m 112mv 11353tnl 1463gp .> south
south
south
You can't see a thing!

<374hp 429m 110mv 11353tnl 1463gp .> west
west
west
You can't see a thing!

<374hp 429m 108mv 11353tnl 1463gp .> west
west
You can't see a thing!

<374hp 429m 106mv 11353tnl 1463gp .> down
You can't see a thing!

<374hp 429m 104mv 11353tnl 1463gp .> south
south
You can't see a thing!

<374hp 429m 102mv 11353tnl 1463gp .> south
You can't see a thing!

<374hp 429m 100mv 11353tnl 1463gp .> south
east
You can't see a thing!

<374hp 429m 98mv 11353tnl 1463gp .> south
You can't see a thing!

<374hp 429m 96mv 11353tnl 1463gp .> You can't see a thing!

<374hp 429m 94mv 11353tnl 1463gp .> You can't see a thing!

<374hp 429m 92mv 11353tnl 1463gp .> north
east
You can't see a thing!

<374hp 429m 90mv 11353tnl 1463gp .> east
east
You can't see a thing!

<374hp 429m 88mv 11353tnl 1463gp .> south
east
east
You can't see a thing!

<374hp 429m 86mv 11353tnl 1463gp .> You can't see a thing!

<374hp 429m 84mv 11353tnl 1463gp .> south
east
east
You can't see a thing!
You can see again.
You are ready to cast the shield spell again.

<375hp 429m 117mv 11353tnl 1463gp .> City Entrance
You stand on the outskirts of Seringale, the capital of this land. The
road leads east along a dusty road, while to the west it becomes the main
street of the town, surrounded by a mass confusion of shops, bars, and
market places. The east gates of the town lie directly to the west of here.

[Exits: east west]

<375hp 429m 115mv 11353tnl 1463gp .> east
east

Outside the East Gate
You are outside the East Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head
at over 30 spans tall. You see the entrance into the city of Seringale to
the west and a road travelling out of the city to the east.

[Exits: east west]

<375hp 429m 113mv 11353tnl 1463gp .> Inside the East Gate
You are inside the East Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the west, the east
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<375hp 429m 111mv 11353tnl 1463gp .> north
Along the Eastern Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A dwarven perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 109mv 11353tnl 1463gp .> Stairwell Under the Eastern Catapult
You are standing along the city walls of Seringale. The wall next to
you is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north, and a ladder leads upward to
a large catapult placed strategically atop the battlement.

[Exits: north up]
A human perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 107mv 11353tnl 1463gp .> Seringale's Eastern Catapult
There is a well-built catapult sitting here, ready to send you over the
eastern wall. The wall before you is made of huge slabs of white stone.
You see small holes in various strategic parts of the wall where archers can
shoot arrows at enemies from the outside. The eastern battlements continue
to the south, while a ladder leads back down to the street level below.

[Exits: south down]
A mighty looking catapult has been set up on the battlements.

<375hp 429m 105mv 11353tnl 1463gp .> On the Eastern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the north and the south.

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 103mv 11353tnl 1463gp .> On the Eastern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the north and the south.

[Exits: north south]
A drow city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 101mv 11353tnl 1463gp .> Southeast Corner of the Battlements
You are standing atop the southeast corner of the battlements of
Seringale. The wall next to you is made of huge slabs of white stone. You
see small holes on various strategic parts of the wall where archers can
shoot arrows at enemies from the outside. The battlements continue to the
north and west.

[Exits: north west]
A half-elf perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 99mv 11353tnl 1463gp .> A large wall made of huge slabs of white stone blocks your way.

<375hp 429m 99mv 11353tnl 1463gp .> On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A human perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 97mv 11353tnl 1463gp .> On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<375hp 429m 95mv 11353tnl 1463gp .> On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
A halfling perimeter guard of seringale is here, watching out for known criminals.

<375hp 429m 93mv 11353tnl 1463gp .> On the Southern Battlements
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west.

[Exits: east west]
You see 2 of a falchion here.
A long polearm with a curved blade is here.
An avian battlement guard of Seringale is here.

<375hp 429m 91mv 11353tnl 1463gp .> Atop the South Gate
You are on top of the battlements of Seringale. From here, you can see
the outside of the city walls and most of the city of Seringale with people
roaming all about it. There are some small holes in the side of the wall
where an archer can shoot at invaders from the outside if ever the need
arises. You see the battlements continue to the east and the west and
a ladder leads down to the city gates.

[Exits: east west down]
A duergar city guard of Seringale stands watch here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
A duergar battlement guard is here.

<375hp 429m 89mv 11353tnl 1463gp .> Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
A duergar city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
A gate guard steps aside and allows you to pass him.

<375hp 429m 87mv 11353tnl 1463gp .> Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]

<375hp 429m 85mv 11353tnl 1463gp .> Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]

<375hp 429m 83mv 11353tnl 1463gp .> Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]

<375hp 429m 81mv 11353tnl 1463gp .> A turn in the path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the west
overlooking the path. The cobbled slope heads to the north, where it
disappears past a hill. It also curves to the east with the river, heading
into an open, grassy field.

[Exits: north east]
An upturned dilapidated boat lies not far from the river bank.

<375hp 429m 79mv 11353tnl 1463gp .> A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field.

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.

<375hp 429m 77mv 11353tnl 1463gp .>
Pirap the messenger walks in.

<375hp 429m 77mv 11353tnl 1463gp .> A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.

<375hp 429m 75mv 11353tnl 1463gp .> A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field.

[Exits: east south west]
(Glowing) A post on the bridge has been illuminated with a fire torch.
A harried-looking messenger is here, carrying a sackful of letters.

<375hp 429m 73mv 11353tnl 1463gp .> A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
A little duckling wanders around aimlessly.
A little duckling wanders around aimlessly.
A large duck waddles around here.
A boar is here, searching through the mud.

<375hp 429m 71mv 11353tnl 1463gp .> The Inner Common
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.
A blackened spear with an evil-looking blade lies here.
There is a goblin here, lazing behind a pile of recently gathered stones.

<375hp 429m 68mv 11353tnl 1463gp .> The Eastern Common
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north south west]

<375hp 429m 65mv 11353tnl 1463gp .> A natural path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A few
open-ended tents have been set up here, the smell of goblin emanating from
them. The thin path coming up from the south opens into a more trampled
path to the east.

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
There is a goblin here, lazing behind a pile of recently gathered stones.

<375hp 429m 62mv 11353tnl 1463gp .> A Path through the Mountains
A breeze blows lightly against your forehead as you travel along this
mountain path. Pine and Fir trees stand majestically on either side of it,
blocking out the sunlight. The path is covered mostly with small pebbles,
but there are also a few boulders that can only be passed by on foot by
climbing over. Moss and vines cover the face of the mountain.

[Exits: east west]

<375hp 429m 59mv 11353tnl 1463gp .> A Worn Path into the Mountain
Large Pine and Fir trees surround either side of this dark mountainous
path. Hawks, sparrows and a variety of birds fly high above in formation.
On the dirty mud covered path, you see many imprints of boots in its
surface. Little sunlight penetrates through the trees here.

[Exits: south west]

<375hp 429m 56mv 11353tnl 1463gp .> A Worn Path into the Mountain
Large Pine and Fir trees surround either side of this dark mountainous
path. Hawks, sparrows and a variety of birds fly high above in formation.
On the dirty mud covered path, you see many imprints of boots in its
surface. Little sunlight penetrates through the trees here.

[Exits: north east]

<375hp 429m 54mv 11353tnl 1463gp .> A Worn Path into the Mountain
Large Pine and Fir trees surround either side of this dark mountainous
path. Hawks, sparrows and a variety of birds fly high above in formation.
On the dirty mud covered path, you see many imprints of boots in its
surface. Little sunlight penetrates through the trees here.

[Exits: east west]

<375hp 429m 52mv 11353tnl 1463gp .> A Small Gate
A broken gate is on the ground here, separated from its hinges. In the
distance you can see the faint outlines of small huts made of clay. They do
not seem to be occupied. Small pieces of bone and metal lie on the path.
All around you there is much tension in the air, as if an attack was
inevitable. The atmosphere is very uneasy.

[Exits: east west]
A goblin guard stands boldly in front of you.
A goblin guard stands boldly in front of you.

<375hp 429m 50mv 11353tnl 1463gp .> A Path through Caves
In the distance you can see faint outlines of small huts made of clay.
You can hear gutteral cries coming from all around you, and there is a
rancid odour of some foreign substance being cooked reaching your nostrils.
There is much tension in the air, as if an attack was inevitable. The
atmosphere here is very unpleasant.

[Exits: east west]
A goblin is here, running about.

<375hp 429m 48mv 11353tnl 1463gp .> A Path through Caves
In the distance you can see faint outlines of small huts made of clay.
You can hear guttural cries coming from all around you, and there is a
rancid odour of some foreign substance being cooked reaching your nostrils.
There is much tension in the air, as if an attack was inevitable. The
atmosphere here is very unpleasant.

[Exits: north east west]
A goblin is here, running about.

<375hp 429m 45mv 11353tnl 1463gp .> A slave chamber
You are in a crude cell made of coarse brick. A pile of straw is in the
far corner of the chamber along with a pair of shackles. The chamber is
set up so that passersby can see the prisoners within.

[Exits: south]
Huge iron shackles prevent the prisoner's escape.
An imprisoned elf is here, looking for a way out.

<375hp 429m 42mv 11353tnl 1463gp .> af
You are affected by the following:
Skill: leopard style : modifies damroll by 2 for 10 hours
: modifies hitroll by 2 for 10 hours
Spell: faerie fire : modifies armor class by -24 for 5 hours
Spell: weaken : modifies strength by -3 for 2 hours
Spell: curse : modifies save vs spell by -3 for 17 hours
: modifies hitroll by -3 for 17 hours
Spell: detect invis : lasts for 1 hours

<375hp 429m 42mv 11353tnl 1463gp .>
wh
[ Drow ] Einar the Captain of Legion
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 42mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 42mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 42mv 11353tnl 1463gp .> sl
You go to sleep.

<375hp 429m 42mv 11353tnl 1463gp .> af
You are affected by the following:
Skill: leopard style : modifies damroll by 2 for 10 hours
: modifies hitroll by 2 for 10 hours
Spell: faerie fire : modifies armor class by -24 for 5 hours
Spell: weaken : modifies strength by -3 for 2 hours
Spell: curse : modifies save vs spell by -3 for 17 hours
: modifies hitroll by -3 for 17 hours
Spell: detect invis : lasts for 1 hours

<375hp 429m 42mv 11353tnl 1463gp .>
wa
l
You wake and stand up.

<375hp 429m 92mv 11353tnl 1463gp .> A slave chamber
You are in a crude cell made of coarse brick. A pile of straw is in the
far corner of the chamber along with a pair of shackles. The chamber is
set up so that passersby can see the prisoners within.

[Exits: south]
Huge iron shackles prevent the prisoner's escape.
An imprisoned elf is here, looking for a way out.

<375hp 429m 92mv 11353tnl 1463gp .> get dragon sack
You get a mithril dragon from a Big Ol'Pack Sack.

<375hp 429m 92mv 11353tnl 1463gp .> wear dragon
You retrieve a deep red stone from next to you and put it away.
You release a mithril dragon and it floats next to you.

<375hp 429m 92mv 11353tnl 1463gp .> i
You are carrying:
a scarecrow creation kit
an admission ticket
(Glowing) the light of Immortal Favor
a curved long sword
a mithril vest
a bottomless tankard
a deep red stone
a major potion of recall
a seashell ring
a Big Ol'Pack sack (open)

<375hp 429m 92mv 11353tnl 1463gp .> put stone sack
You put a deep red stone in a Big Ol'Pack Sack.

<375hp 429m 92mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 92mv 11353tnl 1463gp .> wh
[ Drow ] Einar the Captain of Legion
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 92mv 11353tnl 1463gp .>
sl
gr
You go to sleep.

<375hp 429m 92mv 11353tnl 1463gp .> Firithien's group. Overlord: the dark troll guard captain [-- ]
[24 Mon] Firithien 100% hp 100% mana 27% mv 11353 tnl Damage per round: 88

<375hp 429m 92mv 11353tnl 1463gp .>
You no longer see invisible objects.


<375hp 429m 142mv 11353tnl 1463gp .>
wa
You wake and stand up.

<375hp 429m 142mv 11353tnl 1463gp .> l
A slave chamber
You are in a crude cell made of coarse brick. A pile of straw is in the
far corner of the chamber along with a pair of shackles. The chamber is
set up so that passersby can see the prisoners within.

[Exits: south]
Huge iron shackles prevent the prisoner's escape.
An imprisoned elf is here, looking for a way out.

<375hp 429m 142mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 142mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 142mv 11353tnl 1463gp .> l
A slave chamber
You are in a crude cell made of coarse brick. A pile of straw is in the
far corner of the chamber along with a pair of shackles. The chamber is
set up so that passersby can see the prisoners within.

[Exits: south]
Huge iron shackles prevent the prisoner's escape.
An imprisoned elf is here, looking for a way out.

<375hp 429m 142mv 11353tnl 1463gp .>
A goblin walks in.

<375hp 429m 142mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 142mv 11353tnl 1463gp .> wh
[ Drow ] Einar the Captain of Legion
[24 H-Elf Mon] <PK> Firithien the Monk
Players found: 2
There are 2 characters on; the most on this past month was 17.

<375hp 429m 142mv 11353tnl 1463gp .> af
You are affected by the following:
Skill: leopard style : modifies damroll by 2 for 8 hours
: modifies hitroll by 2 for 8 hours
Spell: faerie fire : modifies armor class by -24 for 3 hours
Spell: weaken : modifies strength by -3 for 0 hours
Spell: curse : modifies save vs spell by -3 for 15 hours
: modifies hitroll by -3 for 15 hours

<375hp 429m 142mv 11353tnl 1463gp .> get dust sack

You see nothing like that in a Big Ol'Pack Sack.

<375hp 429m 142mv 11353tnl 1463gp .> eat dust
You do not have that item.

<375hp 429m 142mv 11353tnl 1463gp .> l
A slave chamber
You are in a crude cell made of coarse brick. A pile of straw is in the
far corner of the chamber along with a pair of shackles. The chamber is
set up so that passersby can see the prisoners within.

[Exits: south]
Huge iron shackles prevent the prisoner's escape.
A goblin is here, running about.
An imprisoned elf is here, looking for a way out.

<375hp 429m 142mv 11353tnl 1463gp .> sl
gr
You go to sleep.

<375hp 429m 142mv 11353tnl 1463gp .> Firithien's group. Overlord: the dark troll guard captain [-- ]
[24 Mon] Firithien 100% hp 100% mana 42% mv 11353 tnl Damage per round: 88

<375hp 429m 142mv 11353tnl 1463gp .> wh
[ Drow ] Einar the Captain of Legion
[24 H-Elf Mon] <PK> Firithien the Monk
Players found: 2
There are 2 characters on; the most on this past month was 17.

<375hp 429m 142mv 11353tnl 1463gp .>
You feel stronger.

<375hp 429m 192mv 11353tnl 1463gp .>
wal
In your dreams, or what?

<375hp 429m 192mv 11353tnl 1463gp .> wa
l
You wake and stand up.

<375hp 429m 192mv 11353tnl 1463gp .> A slave chamber
You are in a crude cell made of coarse brick. A pile of straw is in the
far corner of the chamber along with a pair of shackles. The chamber is
set up so that passersby can see the prisoners within.

[Exits: south]
Huge iron shackles prevent the prisoner's escape.
A goblin is here, running about.
An imprisoned elf is here, looking for a way out.

<375hp 429m 192mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 192mv 11353tnl 1463gp .> wh
[ Drow ] Einar the Captain of Legion
[24 H-Elf Mon] <PK> Firithien the Monk
Players found: 2
There are 2 characters on; the most on this past month was 17.

<375hp 429m 192mv 11353tnl 1463gp .> wher golem
a weak golem In the Middle of a Hidden Passage

<375hp 429m 192mv 11353tnl 1463gp .> wher golem
You break your objective tracking.
a weak golem In the Middle of a Hidden Passage

<375hp 429m 192mv 11353tnl 1463gp .> wher golem
You break your objective tracking.
a weak golem In the Middle of a Hidden Passage

<375hp 429m 192mv 11353tnl 1463gp .> wher
You break your objective tracking.
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 192mv 11353tnl 1463gp .> wher skeleton
You didn't find any skeleton.

<375hp 429m 192mv 11353tnl 1463gp .> south
A Path through Caves
In the distance you can see faint outlines of small huts made of clay.
You can hear guttural cries coming from all around you, and there is a
rancid odour of some foreign substance being cooked reaching your nostrils.
There is much tension in the air, as if an attack was inevitable. The
atmosphere here is very unpleasant.

[Exits: north east west]

<375hp 429m 189mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A Path through Caves

<375hp 429m 189mv 11353tnl 1463gp .> north
A slave chamber
You are in a crude cell made of coarse brick. A pile of straw is in the
far corner of the chamber along with a pair of shackles. The chamber is
set up so that passersby can see the prisoners within.

[Exits: south]
Huge iron shackles prevent the prisoner's escape.
A goblin is here, running about.
An imprisoned elf is here, looking for a way out.

<375hp 429m 186mv 11353tnl 1463gp .> wh
[ Slith ] Agrus the Shadow
[ Drow ] Einar the Captain of Legion
[24 H-Elf Mon] <PK> Firithien the Monk
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 186mv 11353tnl 1463gp .>
repl Well, I think I'm going to go, Sir.
You tell someone 'Well, I think I'm going to go, Sir.'

<375hp 429m 186mv 11353tnl 1463gp .>
wh
[ Slith ] Agrus the Shadow
[ Drow ] Einar the Captain of Legion
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 4
There are 4 characters on; the most on this past month was 17.

<375hp 429m 221mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 221mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 221mv 11353tnl 1463gp .> wh
[ Slith ] Agrus the Shadow
[ Drow ] Einar the Captain of Legion
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 4
There are 4 characters on; the most on this past month was 17.

<375hp 429m 221mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 221mv 11353tnl 1463gp .> wh
[ Slith ] Agrus the Shadow
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 221mv 11353tnl 1463gp .>
A goblin walks south.

<375hp 429m 221mv 11353tnl 1463gp .>
repl I'm just not ready for a big fight, I'm sorry.
You tell Vyrvyxyl 'I'm just not ready for a big fight, I'm sorry.'

<375hp 429m 221mv 11353tnl 1463gp .> wh
[ Slith ] Agrus the Shadow
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 221mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 221mv 11353tnl 1463gp .>
repl But it was good fun, I hope you enjoyed it a lot!
You tell Vyrvyxyl 'But it was good fun, I hope you enjoyed it a lot!'

<375hp 429m 256mv 11353tnl 1463gp .>
Vyrvyxyl tells you '...'

<375hp 429m 256mv 11353tnl 1463gp .> repl I'm sorry I can't give you my brain, I'm using it at the moment.
You tell Vyrvyxyl 'I'm sorry I can't give you my brain, I'm using it at the moment.'

<375hp 429m 256mv 11353tnl 1463gp .> wh
[ Slith ] Agrus the Shadow
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 256mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 256mv 11353tnl 1463gp .> wh
[ Slith ] Agrus the Shadow
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 256mv 11353tnl 1463gp .>

The pink aura around you fades away.

<375hp 429m 291mv 11353tnl 1463gp .>
repl But I promise, my best promise, that I will give you 15 kitten brains next time we meet!
You tell Vyrvyxyl 'But I promise, my best promise, that I will give you 15 kitten brains next time we meet!'

<375hp 429m 291mv 11353tnl 1463gp .> repl I'll keep them warm for you too.
You tell Vyrvyxyl 'I'll keep them warm for you too.'

<375hp 429m 291mv 11353tnl 1463gp .> wh
[ Slith ] Agrus the Shadow
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 291mv 11353tnl 1463gp .>
af
You are affected by the following:
Skill: leopard style : modifies damroll by 2 for 4 hours
: modifies hitroll by 2 for 4 hours
Spell: curse : modifies save vs spell by -3 for 11 hours
: modifies hitroll by -3 for 11 hours

<375hp 429m 291mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 291mv 11353tnl 1463gp .>
wh
[ Slith ] Agrus the Shadow
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 326mv 11353tnl 1463gp .> af
You are affected by the following:
Skill: leopard style : modifies damroll by 2 for 3 hours
: modifies hitroll by 2 for 3 hours
Spell: curse : modifies save vs spell by -3 for 10 hours
: modifies hitroll by -3 for 10 hours

<375hp 429m 326mv 11353tnl 1463gp .> wher

Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 326mv 11353tnl 1463gp .> wh
[ Slith ] Agrus the Shadow
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 326mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 326mv 11353tnl 1463gp .>
wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 338mv 11353tnl 1463gp .> wh
[ Slith ] Agrus the Shadow
[24 H-Elf Mon] <PK> Firithien the Monk
[ Alhoo ] <PK> Vyrvyxyl the Soul Stealer
Players found: 3
There are 3 characters on; the most on this past month was 17.

<375hp 429m 338mv 11353tnl 1463gp .> quit
You can't quit yet! Your adrenaline is rushing.

<375hp 429m 338mv 11353tnl 1463gp .> repl Really got my heart going there, Sir..
You tell someone 'Really got my heart going there, Sir..'

<375hp 429m 338mv 11353tnl 1463gp .>
repl Sleeping when you don't mean to isn't much fun!
You tell someone 'Sleeping when you don't mean to isn't much fun!'

<375hp 429m 338mv 11353tnl 1463gp .> quit
You can't quit yet! Your adrenaline is rushing.

<375hp 429m 338mv 11353tnl 1463gp .> wher
Players near you in Goblin Village:
<PK> Firithien A slave chamber

<375hp 429m 338mv 11353tnl 1463gp .>
quit
You have escaped from the Abandoned Realms.

Comments

  1. Pretending to be unable to communicate via tells is not roleplaying. Tells are based on suspension of disbelief. If everything were strictly things that a character could do, there wouldn't be channel-based communication; everything would be say and yell.
    1. Going a step further, I think that an alhoon or an illithid should be the only ones who CAN use tells, because they are mental beings and should be able to communicate like this. I find it kind of out of character that an illithid cant communicate via tells
    2. tayyah: First of all, you idiot. Secondly, I've already written into the game helpfiles but to remind you, "tells" is short for "telepaths". Every character in Abandoned Realms is capable of this form of telepathy. That is, by default, how the physics of the game world behaves.

      Didn't really read the log but will defend silence. Silence is a very powerful and useful tool when it is applied correctly. Including during roleplaying. Sometimes being silent is your best option. Like after getting killed
    3. its because he is replying every time with ... but maybe you should have read the log eh? Did you even read anything at all? or just what I put. my statement makes perfect sense. I was just pointing out the idiocy of the supposed "roleplay" my post was sarcasm.
    4. I don't see anybody pretending to be unable to communicate via tells in this log
    5. Vyrvyxyl tells you "..."
      oh about 17 times in the log... did you not read it either nyct??
    6. 17 is a funny way to count to 4, do you have an agenda here?
    7. i skimmed the log I'm not sure why reading it in detail is necessary. It looked very clear to me that the responses demonstrated there is a wall up. I'll guess you would be ok with *only* illithids and alhoons doing that if you spent more time thinking about it!
    8. same agenda as you guys, rustling jimmies
    9. you win
    10. you got me good
    11. I thought this Alhoon's RP was consistent and fun to interact with, zero problems with the more silent treatment. In fact it can add to the player's aura greatly.

      Thanks Vyrvyxyl, sorry I suck at fighting and had to logoff anyway...
    [reply to Trojal]
  2. that's some real elite rp there from the alhoon
    1. yeah almost as good rp as the half elf monk trying to have a friendly conversation with an undead abomination

      what exactly do you expect
    [reply to ottif]
  3. Putting the thought out there that while critiques from player to player on RP is good, players policing each other's RP is not. The only time RP police don't look silly is when an immortal is behind the badge, imo.
    1. Nycticora has an Immortal badge, but I still think his RP police above is silly. Got to understand RP can look shallow (trying to have a friendly conversation) but have a bit going on behind the scenes that drives that.

      Sometimes you just have to interact with the character, or wait for the RP to become obvious in different ways.
    2. I certainly understand where you're coming from.

      Contextually, I meant 'silly' as far as to whom the authority ought to belong. Not as far as what may be correct or what appeals to us players.

      Ask me though, if I worried about whether or not my char's RP looked shallow to anyone, the insecurity would probably cripple the freedom of creativity in the long-run.

      Interaction is great. Just feels like letting unappealing responses (or a lack thereof) sway my opinion on a target's RP quality crosses into an area that isn't my business. Just speaking for myself.
    3. The correct question to ask isn't really "what did you expect from him", but "what do I expect from myself?", and the correct time to ask it is every day
    4. I wasn't implying anything, I actually want to know how ottif thinks an undead abomination should respond to someone acting friendly
    [reply to DigitalText]
  4. i hope that isn't your actual password, Firithien
      [reply to Vanisse]
    1. I love talking to firithien in game...
        [reply to Nadrin]

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