Stats: (Explain these to me)
STR: 23, INT: 17, WIS: 18, DEX: 17, CON: 23
Available Classes:
berserkers.
Racial Characteristics:
A minotaur may dual wield any two axes.
When charging while wielding an axe and raged, a minotaur may do extra attacks while
the victim is still suspended in mid-air.
Capable of wielding a two-handed weapon in a single hand.
Bonus to size
History
In Thera's primitive days when the world was more barren and empty, wild bulls
charged across fields and found their way deep into the icy tundra. The herd
eventually settled in the barren highlands. After centuries the warlord Immortal
Diocletian transformed these beasts into humanoids capable of making homes and
tools to protect themselves from the cold weather. The challenge of surviving in
the barren highlands gave all the conditions for the need to cultivate a territorial
race of man-beasts. Half-human, the rest purebred bull, these minotaurs built
themselves a fortress of ice in the wastelands, and named it after their King.
Present day Mahn-tor remains as fortified as it began, undefeated in battle with
the armies of other races. Over time minotaurs have developed their own crafts and
abilities, mastering to perfection the art of fighting with axes. They are also
adept at charging, a talent passed down from their ancestors. Foul tempered minotaurs
are renown most of all for selfish fits of anger when crossed. Their uncivilized
stock that began far from towns and combined with their reactionary mindset is what
makes all minotaurs truly chaotic. In the multitude of races that have made a dominant
mark upon Thera, minotaurs remain a worthy adversary to all, their behaviour and bad
temper as unpredictable as it is dangerous.
The few minotaurs that have wandered into the rest of Thera care not for the political
power struggles of the land, finding acceptance from the berserker guild to duel and
fight - nothing more.
Racial legacies:
None.
Tips:
None.
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