The Berserker


[Unleash the Fury]

In the Great War, desperate times called for desperate measures, as the orc raiders overran the territories of the elves and their companions. Through desperation, and necessity, their forces sought out new tactics on the battle field, ways of fighting that would be safer, and ways that called for risks that might pay off abundantly. It was the race of dwarves that took the first step down the path of rage. Bad tempered in nature, the bloody horror of war boiled their blood, and somehow stoked them in combat, causing them to fight harder. In the camps stories were told of this apparently blind rage, in which a dwarven warrior was known to lapse into when facing odds that could not be escaped - suddenly snapping into a terrible, insane anger and plunging into a frenzy of devastating blows. Their rage was legendary, and in the times of war often called upon. It became a fighting style of its own. Sacrificing finesse and complexity to focus on brute strength and reckless abandon, the guildhall of berserkers was formed.

Abilities

Level 1:axedagger
flailmace
polearmshield block
spearsword
enhanced damagehand to hand
parrywish
headbutt
Level 4:maniainfuriate
Level 6:fast healing
Level 7:second attacklore
Level 8:dirt kickingrage
defiance
Level 10:meltdownrelax
blood bathswing
Level 12:roar
Level 13:dashcharge
Level 15:trip
Level 16:berserkhaggle
bodyslam
Level 17:dual wieldthunderclash
Level 18:meditation
Level 19:third attack
Level 20:warcryrampage
Level 21:concentratedodge
Level 23:sideswipelash
Level 25:barragethrow
Level 27:overhead crush
Level 31:wild smash
Level 32:windmill cleave
Level 35:hobblegrim trophy
decapitatedragon ancestry
Level 36:flurry
Level 37:rake

Available races

Selecting a race is a fun way to flavor a character, and further define its strengths and weaknesses. Hover over a race link to view a brief summary of how the race interacts the class, or click it to visit the race's page for detailed information about that race.

human, dwarf, duergar, fire giant, stone giant, storm giant, minotaur
Human berserker attributes
Physical
Racial Legacies
Innate Abilities
Imm/Res/Vuln
Strength
21
None.
None.
None.
Intelligence
20
Wisdom
20
Dexterity
20
Constitution
20

Human berserker has a compounded experience cost of 250.

Tips:

  • Berserkers don't fight well flying, so consider investing trains into movement.
  • Save some trains for constitution, to keep the shield block effective.
  • Rage is an exceptional ability, but don't blow it by using it too early - begin the fight like a warrior and finish it decisively with rage.
  • Carry two-handed weapons, shields, and daggers, to switch for combat style advantage.
  • Be sure to keep clear potions nearby to make up for lack of detects.
  • Focus on improving HITROLL and DAMROLL, because berserkers depend upon physical force.
  • Berserkers are very well suited to group warfare with their rampage ability.
  • Skirmish often (flee/murder) to punish spellcasters who have just used spells.

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