Ye Olde Abandoned Realms Logs

A Tale of Two Ensnares

posted on 2021-02-14 06:49:05
Early in the night we decide to lure Solmundi to Mudfall and he decides that
he wants us all to hang out together for a while...



<650/650hp 997/1069m 394/394mv 4144g><6am (day) field (indoors)>
Kali yells 'Leave us alone, Solmundi.'

<650/650hp 997/1069m 394/394mv 4144g><6am (day) field (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi A Mud-Covered Field
<PK> Ilromie Below an Opening
<PK> Kali Below an Opening
<PK> Ocelia Below an Opening

<650/650hp 997/1069m 394/394mv 4144g><6am (day) field (indoors)>
Solmundi has summoned you!
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is riding on the back of a mustang.
A medic is here, looking for refugees.

<650/650hp 997/1069m 394/394mv 4144g><6am (day) field (outside)>
A special guard walks in.

<650/650hp 997/1069m 394/394mv 4144g><6am (day) field (outside)>
Solmundi ensnares you, preventing you from leaving the area temporarily.

<650/650hp 997/1069m 394/394mv 4144g><6am (day) field (outside)>
Chul scans all around.

<650/650hp 997/1069m 394/394mv 4144g><6am (day) field (outside)>
A special guard walks west.

<650/650hp 997/1069m 394/394mv 4144g><6am (day) field (outside)>
A special guard walks in.
You yell 'Help! I am being attacked by Solmundi!'
Solmundi loses his balance and tumbles off of his mount!
Solmundi's flaming bite DISEMBOWELS you!
You block Solmundi's attack with your shield.
Solmundi is in excellent condition.

<604/650hp 997/1069m 394/394mv 4144g><6am (day) field (outside)> gt I am ensanred
You tell your group 'I am ensnared.'
Solmundi is in excellent condition.

<604/650hp 997/1069m 394/394mv 4144g><6am (day) field (outside)>
Solmundi's shocking bite MUTILATES you!
You deflect Solmundi's flaming bite aside in an ungraceful parry.
Your stab misses Solmundi.
Solmundi is in excellent condition.

<562/650hp 997/1069m 394/394mv 4144g><6am (day) field (outside)>
You yell 'Help! Chul kicked dirt into my eyes!'
Chul kicks dirt in your eyes!
Chul fades into existence.
Chul's kicked dirt is powerless against you.
You can't see a thing!
Someone yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Someone's slash is powerless against you.
Someone's slash is powerless against you.
Someone yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Someone's pierce is powerless against you.
You deflect someone's pierce aside in an ungraceful parry.

<562/650hp 957/1069m 394/394mv 4144g><6am (day) unknown> flee

Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.

<562/650hp 957/1069m 394/394mv 4144g><6am (day) unknown>
You flee from combat!
You can't see a thing!
Someone yells 'Die! Ocelia, you sorcerous dog!'

<562/650hp 957/1069m 392/394mv 4144g><6am (day) unknown>
Someone yells 'Help! I am being attacked by Kali!'

<562/650hp 957/1069m 392/394mv 4144g><6am (day) unknown> hell chul
They aren't here.

<562/650hp 957/1069m 392/394mv 4144g><6am (day) unknown>
You are thirsty.

<582/650hp 985/1069m 394/394mv 4144g><7am (day) unknown> autoas
You will now assist when needed.

<582/650hp 985/1069m 394/394mv 4144g><7am (day) unknown>
Someone walks in.

<582/650hp 985/1069m 394/394mv 4144g><7am (day) unknown> drink chal
You can't find it.

<582/650hp 985/1069m 394/394mv 4144g><7am (day) unknown> where
You can't see a thing!

<582/650hp 985/1069m 394/394mv 4144g><7am (day) unknown>
Someone yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Someone's slash is powerless against you.
You block someone's attack with your shield.

<582/650hp 975/1069m 394/394mv 4144g><7am (day) unknown>
Someone walks in.
Someone walks in.

<582/650hp 975/1069m 394/394mv 4144g><7am (day) unknown>
You parry someone's slash.
You parry someone's slash with an easy flourish.
Your stab devastates someone!
Someone has fled!
Someone walks south.

<582/650hp 975/1069m 394/394mv 4144g><7am (day) unknown>
You yell 'Help! I am being attacked by someone!'
Someone's torrent DISEMBOWELS you!
Someone's torrent DISEMBOWELS you!

<490/650hp 975/1069m 394/394mv 4144g><7am (day) unknown>
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.

<490/650hp 975/1069m 394/394mv 4144g><7am (day) unknown>
Someone scans all around.

<490/650hp 975/1069m 394/394mv 4144g><7am (day) unknown> flee

Someone's torrent MUTILATES you!
Someone parries your stab.

<453/650hp 975/1069m 394/394mv 4144g><7am (day) unknown>
You flee from combat!
You can't see a thing!

<453/650hp 975/1069m 392/394mv 4144g><7am (day) unknown>
Someone walks in.

<453/650hp 975/1069m 392/394mv 4144g><7am (day) unknown>
Someone walks north.

<453/650hp 975/1069m 392/394mv 4144g><7am (day) unknown> flee
You aren't fighting anyone.

<453/650hp 975/1069m 392/394mv 4144g><7am (day) unknown>
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.

<453/650hp 975/1069m 392/394mv 4144g><7am (day) unknown>
Someone scans all around.

<453/650hp 975/1069m 392/394mv 4144g><7am (day) unknown> mshi

Someone scans all around.

<453/650hp 975/1069m 392/394mv 4144g><7am (day) unknown>
You are already surrounded by a shield.
Someone walks west.
Someone walks west.
Someone walks west.
Someone walks west.
Someone walks west.
Someone walks west.
Someone walks west.
You follow someone.
You cannot leave the area until the ensnare wears off.

<453/650hp 855/1069m 392/394mv 4144g><7am (day) unknown>
Someone walks in.
Someone walks in.

<453/650hp 855/1069m 392/394mv 4144g><7am (day) unknown>
You yell 'Help! I am being attacked by someone!'
Your shield jolts under someone's shocking bite, but holds.

<453/650hp 855/1069m 392/394mv 4144g><7am (day) unknown>
Someone walks in.

<453/650hp 855/1069m 392/394mv 4144g><7am (day) unknown>
Someone walks south.

<453/650hp 855/1069m 392/394mv 4144g><7am (day) unknown>
Someone yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
Someone's pierce misses you.
You parry someone's pierce.
Your shield wobbles and barely deflects someone's freezing bite.
You parry someone's pierce with an easy flourish.
Someone's pierce is powerless against you.
Someone parries your stab with an easy flourish.
Someone parries your stab with an easy flourish.

<453/650hp 842/1069m 392/394mv 4144g><7am (day) unknown>
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.
Someone walks in.

<453/650hp 842/1069m 392/394mv 4144g><7am (day) unknown>
Someone walks north.
Someone walks north.
Someone walks north.
Someone walks north.
Someone walks north.
Someone walks north.
Someone walks north.

<453/650hp 842/1069m 392/394mv 4144g><7am (day) unknown> gt I am trapped here
You tell your group 'I am trapped here.'

<453/650hp 842/1069m 392/394mv 4144g><7am (day) unknown>
Your shield jolts under someone's torrent, but holds.
Someone's pierce is powerless against you.
Your shield wobbles and barely deflects someone's pierce.
Someone parries your stab.

<453/650hp 830/1069m 392/394mv 4144g><7am (day) unknown> where
You can't see a thing!

<453/650hp 830/1069m 392/394mv 4144g><7am (day) unknown> look
You can't see a thing!

<453/650hp 830/1069m 392/394mv 4144g><7am (day) unknown>
Someone has fled!
Someone walks south.
Someone has fled!
Someone walks west.

<453/650hp 830/1069m 392/394mv 4144g><7am (day) unknown> af

Someone walks in.
Someone walks in.
Someone walks in.

<453/650hp 830/1069m 392/394mv 4144g><7am (day) unknown>
You are affected by the following:
Spell: detect magic : lasts for 35 hours
Spell: detect invis : lasts for 15 hours
Spell: protective shield: lasts for 3 hours
Spell: sanctuary : modifies armor class by 75 for 2 hours
: lasts for 2 hours
Skill: dirt kicking : modifies hitroll by -6 for up to 1 rounds
Spell: barrier : lasts for 0 hours
Spell: weapon ward : lasts for 0 hours
Set : Chromatic Metals: modifies armor class by 25 permanently
: modifies save vs spell by 30 permanently
: modifies strength by 1 permanently
: modifies intelligence by 1 permanently
: modifies wisdom by 1 permanently
: modifies dexterity by 1 permanently
: modifies constitution by 1 permanently

<453/650hp 830/1069m 392/394mv 4144g><7am (day) unknown>
Someone walks in.
You rub the dirt out of your eyes, but they're still watering.

<453/650hp 830/1069m 392/394mv 4144g><7am (day) field (outside)>
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's freezing bite MUTILATES you!
Kali scans all around.
Solmundi is in excellent condition.

<411/650hp 830/1069m 392/394mv 4144g><7am (day) field (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Solmundi is in excellent condition.

<411/650hp 830/1069m 392/394mv 4144g><7am (day) field (outside)> look
The Mudfall
Everything is in a blur right now.
(White Aura) Solmundi is here, fighting YOU!
A large brown mustang is here, decorated with a yellow warcoat.
A medic is here, looking for refugees.
Solmundi is in excellent condition.

<411/650hp 830/1069m 392/394mv 4144g><7am (day) field (outside)>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Solmundi is in excellent condition.

<411/650hp 830/1069m 392/394mv 4144g><7am (day) field (outside)> flee
You flee from combat!
The Mudfall
Everything is in a blur right now.
A small sign stands here, propped up by a rock.

<411/650hp 830/1069m 390/394mv 4144g><7am (day) field (outside)>
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<411/650hp 830/1069m 390/394mv 4144g><7am (day) field (outside)> east
The Mudfall
Everything is in a blur right now.

<411/650hp 830/1069m 388/394mv 4144g><7am (day) field (outside)>
A special guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<411/650hp 830/1069m 388/394mv 4144g><7am (day) field (outside)> where
Players near you in The Mudfall:
<PK> Chul A Mud-Covered Field
<PK> Solmundi A Mud-Covered Field
<PK> Ilromie A Mud-Covered Field
<PK> Kali A Mud-Covered Field
<PK> Ocelia A Mud-Covered Field

<411/650hp 830/1069m 388/394mv 4144g><7am (day) field (outside)> look
The Mudfall
Everything is in a blur right now.

<411/650hp 830/1069m 388/394mv 4144g><7am (day) field (outside)> north

Your eyes stop watering.

<411/650hp 830/1069m 388/394mv 4144g><7am (day) field (outside)>
A Mud-Covered Field
| The mud covering this open field is mostly dry. A few of
| the remaining blades of crabgrass remain green, but most
| are brown and wilted. An overwhelming stench of sulfur permeates
| the area, apparently wafting from the glistening mud pond
o-~-@ | to the west.
| | | |
o-o-o |
| | | |
o-o-o |
---------+

[Exits: south west]

<411/650hp 830/1069m 386/394mv 4144g><7am (day) field (outside)> west
Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A medic is here, looking for refugees.

<411/650hp 830/1069m 383/394mv 4144g><7am (day) river (outside)>
You follow Kali.
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few of
| | the remaining blades of crabgrass remain green, but most
f o-~-o | are brown and wilted. An overwhelming stench of sulfur permeates
| | | | | the area, apparently wafting from the glistening mud pond
f-o-@-o | to the north.
| | | | |
f o-o-o |
| |
f-f-f |
---------+

[Exits: north east south west]
A small sign stands here, propped up by a rock.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<411/650hp 830/1069m 380/394mv 4144g><7am (day) field (outside)> south
A Mud-Covered Field
f o-~-o | The mud covering this open field is mostly dry. A few of the
| | | | | remaining blades of crabgrass remain green, but most are brown
f-o-o-o | and wilted. An overwhelming stench of sulfur permeates the area,
| | | | | apparently wafting from the glistening mud pond to the north.
f o-@-o |
| |
f-f |
|
|
---------+

[Exits: north east west]
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
A large praying mantis is here, holding perfectly still.

<411/650hp 830/1069m 378/394mv 4144g><7am (day) field (outside)>
An illusion of a Paladin shrinks in size.
You are thirsty.
Your physical barrier dissipates.
Your weapon ward expires.

<424/650hp 858/1069m 394/394mv 4144g><8am (day) field (outside)>
Solmundi walks north.

<424/650hp 858/1069m 394/394mv 4144g><8am (day) field (outside)> north

Ocelia walks west.
An illusion of the battlemage walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.

<424/650hp 858/1069m 394/394mv 4144g><8am (day) field (outside)>
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few of
| | the remaining blades of crabgrass remain green, but most
f o-~-o | are brown and wilted. An overwhelming stench of sulfur permeates
| | | | | the area, apparently wafting from the glistening mud pond
f-o-@-o | to the north.
| | | | |
f o-o-o |
| |
f-f-f |
---------+

[Exits: north east south west]
A small sign stands here, propped up by a rock.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.

<424/650hp 858/1069m 392/394mv 4144g><8am (day) field (outside)>
A ray of light shines down briefly nearby, then vanishes.

<424/650hp 858/1069m 392/394mv 4144g><8am (day) field (outside)>
Solmundi scans all around.

<424/650hp 858/1069m 392/394mv 4144g><8am (day) field (outside)> drink chal
You drink water from a silver chalice ornamented with pearls.
Your thirst is quenched.

<424/650hp 858/1069m 392/394mv 4144g><8am (day) field (outside)> mshi
A shimmering sphere of magic encases you.

<424/650hp 738/1069m 392/394mv 4144g><8am (day) field (outside)>
Solmundi walks north.

<424/650hp 738/1069m 392/394mv 4144g><8am (day) field (outside)>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<424/650hp 738/1069m 392/394mv 4144g><8am (day) field (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
A Mud-Covered Field
| The mud covering this open field is mostly dry. A few of the
| remaining blades of crabgrass remain green, but most are brown
o-~-o | and wilted. An overwhelming stench of sulfur permeates the
| | | | area, apparently wafting from the glistening mud pond to the
o-o-@ | northwest.
| | | |
o-o-o |
|
|
---------+

[Exits: north south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<424/650hp 738/1069m 390/394mv 4144g><8am (day) field (outside)> where
Players near you in The Mudfall:
<PK> Solmundi A Mud-Covered Field
<PK> Ilromie A Mud-Covered Field
<PK> Kali A Mud-Covered Field
<PK> Ocelia A Mud-Covered Field
You follow Kali.
A Mud-Covered Field
| The mud covering this open field is mostly dry. A few of
| the remaining blades of crabgrass remain green, but most
| are brown and wilted. An overwhelming stench of sulfur permeates
| the area, apparently wafting from the glistening mud pond
o-~-@ | to the west.
| | | |
o-o-o |
| | | |
o-o-o |
---------+

[Exits: south west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<424/650hp 738/1069m 388/394mv 4144g><8am (day) field (outside)>
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A medic is here, looking for refugees.

<424/650hp 738/1069m 385/394mv 4144g><8am (day) river (outside)> south
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few of
| | the remaining blades of crabgrass remain green, but most
f o-~-o | are brown and wilted. An overwhelming stench of sulfur permeates
| | | | | the area, apparently wafting from the glistening mud pond
f-o-@-o | to the north.
| | | | |
f o-o-o |
| |
f-f-f |
---------+

[Exits: north east south west]
A small sign stands here, propped up by a rock.

<424/650hp 738/1069m 382/394mv 4144g><8am (day) field (outside)> north
Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.
A medic is here, looking for refugees.

<424/650hp 738/1069m 379/394mv 4144g><8am (day) river (outside)> where
Players near you in The Mudfall:
<PK> Solmundi A Mud-Covered Field
<PK> Ilromie Falling Mud
<PK> Kali Wading Through Mud
<PK> Ocelia A Mud-Covered Field

<424/650hp 738/1069m 379/394mv 4144g><8am (day) river (outside)> down
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+

[Exits: east up]
A chain shirt is here, gathering rust.
A dragonwing revolutionary girth of unerring flight is here.
A fire-scorched gold bracelet is here.
You see 2 of a ruby-red fugitive's mask of potency here.
A pair of emerald-green chain boots of hardiness is here.
A ruby-red twisted bracelet is here.
A pair of deflective citizen's shinguards of turning is here.
A ruby-red spired helm of brawn is here.
A ruby-red subverter's buckler of brawn is here.
A deflective citizen's cap of shielding is here.
A pair of fire-scorched adamantine chainmail gauntlets is here.
A fire-scorched gold bracelet of endurance is here.

<424/650hp 738/1069m 376/394mv 4144g><8am (day) cave (indoors)>
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<424/650hp 738/1069m 376/394mv 4144g><8am (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi A Mud-Covered Field
<PK> Ilromie Mud-Covered Rubble
<PK> Kali A Soggy Passage
<PK> Ocelia Mud-Covered Rubble

<424/650hp 738/1069m 376/394mv 4144g><8am (day) cave (indoors)>
Ocelia walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
An illusion of the battlemage walks east.

<424/650hp 738/1069m 376/394mv 4144g><8am (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Falling Mud
<PK> Ilromie Mud-Covered Rubble
<PK> Kali Wading Through Mud
<PK> Ocelia Wading Through Mud

<424/650hp 738/1069m 376/394mv 4144g><8am (day) cave (indoors)>
Solmundi walks in.

<424/650hp 738/1069m 376/394mv 4144g><8am (day) cave (indoors)>
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's flaming bite is powerless against you.
Solmundi is in excellent condition.

<424/650hp 729/1069m 376/394mv 4144g><8am (day) cave (indoors)>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Solmundi is in excellent condition.

<424/650hp 729/1069m 376/394mv 4144g><8am (day) cave (indoors)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Solmundi is in excellent condition.

<424/650hp 729/1069m 376/394mv 4144g><8am (day) cave (indoors)> flee
You flee from combat!
A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A bracelet of bronze is here, looking very simple.
A tattered dress is here, barely holding together.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A medic is here, looking for refugees.
A halfling child is sitting here weeping.
You follow Kali.
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+

[Exits: east up]
A chain shirt is here, gathering rust.
A dragonwing revolutionary girth of unerring flight is here.
A fire-scorched gold bracelet is here.
You see 2 of a ruby-red fugitive's mask of potency here.
A pair of emerald-green chain boots of hardiness is here.
A ruby-red twisted bracelet is here.
A pair of deflective citizen's shinguards of turning is here.
A ruby-red spired helm of brawn is here.
A ruby-red subverter's buckler of brawn is here.
A deflective citizen's cap of shielding is here.
A pair of fire-scorched adamantine chainmail gauntlets is here.
A fire-scorched gold bracelet of endurance is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<424/650hp 729/1069m 370/394mv 4144g><8am (day) cave (indoors)>
Kali utters the words, 'eugszr waouq'.
The white aura around Solmundi's body vanishes.
Solmundi's freezing bite DISEMBOWELS Kali!

<424/650hp 729/1069m 370/394mv 4144g><8am (day) cave (indoors)>
Solmundi stops wielding 'Xel Morak', the Sword of Seasons.
Solmundi wields a peacemaker greatsword.

<424/650hp 729/1069m 370/394mv 4144g><8am (day) cave (indoors)>
Solmundi's slash MUTILATES Kali!

<424/650hp 729/1069m 370/394mv 4144g><8am (day) cave (indoors)>
Solmundi has fled!
Solmundi walks east.

<424/650hp 729/1069m 370/394mv 4144g><8am (day) cave (indoors)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A bracelet of bronze is here, looking very simple.
A tattered dress is here, barely holding together.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
A medic is here, looking for refugees.
A halfling child is sitting here weeping.

<424/650hp 729/1069m 367/394mv 4144g><8am (day) cave (indoors)>
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.

<424/650hp 729/1069m 367/394mv 4144g><8am (day) cave (indoors)>
Ocelia walks east.
An illusion of the battlemage walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
You follow Kali.
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
The water gurgles beneath you.
An illusion of a marine swims in.
An illusion of a marine swims in.
An illusion of a marine swims in.
The water gurgles beneath you.

<424/650hp 729/1069m 364/394mv 4144g><8am (day) river (indoors)>
Ocelia swims west.
An illusion of a Paladin swims west.
An illusion of a Paladin swims west.
An illusion of the battlemage swims west.

<424/650hp 729/1069m 364/394mv 4144g><8am (day) river (indoors)>
An illusion of a marine swims west.
An illusion of a marine swims west.
An illusion of a marine swims west.
You follow Kali.
A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A bracelet of bronze is here, looking very simple.
A tattered dress is here, barely holding together.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
A medic is here, looking for refugees.
A halfling child is sitting here weeping.

<424/650hp 729/1069m 361/394mv 4144g><8am (day) cave (indoors)>
Kali scans all around.

<424/650hp 729/1069m 361/394mv 4144g><8am (day) cave (indoors)>
An illusion of the battlemage shrinks in size.
An illusion of a Paladin shrinks in size.
An illusion of a marine shrinks in size.
Kali's weapon ward expires.

<437/650hp 775/1069m 394/394mv 4144g><9am (day) cave (indoors)>
Ocelia walks west.
An illusion of the battlemage walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.

<437/650hp 775/1069m 394/394mv 4144g><9am (day) cave (indoors)>
You follow Kali.
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+

[Exits: east up]
A chain shirt is here, gathering rust.
A dragonwing revolutionary girth of unerring flight is here.
A fire-scorched gold bracelet is here.
You see 2 of a ruby-red fugitive's mask of potency here.
A pair of emerald-green chain boots of hardiness is here.
A ruby-red twisted bracelet is here.
A pair of deflective citizen's shinguards of turning is here.
A ruby-red spired helm of brawn is here.
A ruby-red subverter's buckler of brawn is here.
A deflective citizen's cap of shielding is here.
A pair of fire-scorched adamantine chainmail gauntlets is here.
A fire-scorched gold bracelet of endurance is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<437/650hp 775/1069m 391/394mv 4144g><9am (day) cave (indoors)>
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slash MUTILATES you!
Solmundi's slash MUTILATES you!
Kali's pierce mauls Solmundi.
Solmundi has a few scratches.

<357/650hp 775/1069m 391/394mv 4144g><9am (day) cave (indoors)>
Kali's pierce decimates Solmundi!
Kali's pierce mauls Solmundi.
Solmundi's slash MUTILATES you!
Solmundi parries your stab.
Solmundi has a few scratches.

<318/650hp 775/1069m 391/394mv 4144g><9am (day) cave (indoors)> flee
You flee from combat!
A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A bracelet of bronze is here, looking very simple.
A tattered dress is here, barely holding together.
A medic is here, looking for refugees.
A halfling child is sitting here weeping.

<318/650hp 775/1069m 388/394mv 4144g><9am (day) cave (indoors)>
Solmundi walks in.

<318/650hp 775/1069m 388/394mv 4144g><9am (day) cave (indoors)>
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slash MUTILATES you!
Solmundi's slash DISEMBOWELS you!
Solmundi has a few scratches.

<236/650hp 775/1069m 388/394mv 4144g><9am (day) cave (indoors)> flee

An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Solmundi has a few scratches.

<236/650hp 775/1069m 388/394mv 4144g><9am (day) cave (indoors)>
You flee from combat!
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
The water gurgles beneath you.

<236/650hp 775/1069m 385/394mv 4144g><9am (day) river (indoors)> east
A Soggy Passage
o-o o-o | The liquid sludge flowing into the tunnel from the west more
| | | than covers your knees as you trudge through. Several orangish-red
~-o-o | mudsicles dangle from the ceiling like stalactites, dripping
| | ever so slowly into the muddy current below. You can drift
o-~-@ | southward with the current into an unusually hot cavern or
| | | move upstream to a larger chamber to the west.
o-o |
|
|
---------+

[Exits: south west]
A bracelet of bronze is here, looking very simple.
A tattered dress is here, barely holding together.
A large praying mantis is here, holding perfectly still.

<236/650hp 775/1069m 382/394mv 4144g><9am (day) cave (indoors)> south
A Hole in the Mud
~-o-o | The heat radiating from the floor and outer walls of this
| | chamber has nearly completely dried the mud drifting in from
o-~-o | the north and west. Steam accompanies an eerie orange light
| | | that rises into the cavern from below, where it clings to
o-@ | the worn clay walls and glistens in the dim light. A tapered
| clay ramp spirals into the depths below.
|
|
|
---------+

[Exits: north west down]

<236/650hp 775/1069m 379/394mv 4144g><9am (day) cave (indoors)> down
Below an Opening
o-~ | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
A halfling refugee is here, looking forlorn.
A halfling refugee is here, looking forlorn.

<236/650hp 775/1069m 376/394mv 4144g><9am (day) cave (indoors)> north
north
Tunneling Through Mud
o-~ | A shallow morass rests atop mud already baked solid by the
| | heat radiating from the cavern to the south. The tunnel is
o-~ | almost too narrow to squeeze through, but pieces of the wall
| | crack and tumble free as you slide by. The tunnel leads north
@ | into deeper muck.
| |
o |
|
|
---------+

[Exits: north south]

<236/650hp 775/1069m 373/394mv 4144g><9am (day) cave (indoors)>
A Bend in the Muck
o | The chest-high mud collecting in this quagmire is soft and
| | mushy. The thin film gathered on the surface is coagulating
o-~ | into a foamy visage of a large eye. A faint trembling of
| | the earth overhead sends bits of debris into the muck, shattering
o-@ | the image. An opening to the south leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o |
| |
o |
---------+

[Exits: south west]
A halfling refugee is here, looking forlorn.
A medic is here, looking for refugees.

<236/650hp 775/1069m 370/394mv 4144g><9am (day) river (indoors)> west
A Hard Landing
o | This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o-~ | black stone that reflects a small amount of light. A horrible
| | rumble and sucking sound can be heard from a dark cavity
@-~ | in the center of the rugged and uneven ceiling, which is
| | partially concealed among the orangish-red stalactites.
o | A pool of mud is collecting to the east and the stone slab
| | continues to the north.
o |
---------+

[Exits: north east]
A halfling child is sitting here weeping.

<236/650hp 775/1069m 367/394mv 4144g><9am (day) cave (indoors)> north
Against Stone
o-o| This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o | black stone that reflects a small amount of light. In stark
| | contrast, the northern wall is tan in color and formed
@-~ | by a softer looking, sponge-like rock. Several orangish-red
| | stalactites hang from the rugged and uneven ceiling overhead.
o-~ | A faint rumbling can be heard from somewhere to the south
| | and a pool of mud is collecting to the east.
o |
---------+

[Exits: east south]
A large praying mantis is here, holding perfectly still.

<236/650hp 775/1069m 364/394mv 4144g><9am (day) cave (indoors)> east
A Bend in the Muck
o-o-o| The chest-high mud collecting in this quagmire is soft and
| || mushy. The thin film gathered on the surface is coagulating
o o| into a foamy visage of a large eye. A faint trembling of
| || the earth overhead sends bits of debris into the muck, shattering
o-@ o| the image. An opening to the north leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o-~ |
| |
o |
---------+

[Exits: north west]
A halfling refugee is here, looking forlorn.
A giant earthworm wiggles slowly through the mud.
A giant earthworm wiggles slowly through the mud.

<236/650hp 775/1069m 361/394mv 4144g><9am (day) river (indoors)> north
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by
| the heat radiating from the cavern to the north. The
o-o-o| tunnel is almost too narrow to squeeze through, but pieces
| || of the wall crack and tumble free as you slide by. The
@ o| tunnel leads south into deeper muck.
| ||
o-~ F-o|
| ||
o-~ o|
---------+

[Exits: north south]
A giant bombardier beetle scurries around as it hunts for carrion.

<236/650hp 775/1069m 358/394mv 4144g><9am (day) cave (indoors)> north
The Fault Line
| The floor of this section of cavern is treacherous at
| best. The low, uneven ceiling forces you to stoop as
| you traverse the room's obstacles. Rough tuffs mixed
| with sleek portions of black, glass-like rock line the
@-o-o| floor in between the narrow chasms that threaten to claim
| || you with every step. A larger fault lines the north side
o o| of the cave, its depth unknown. The fault continues
| || to the east and an opening to the south leads into a
o-~ F-o| narrow tunnel.
---------+

[Exits: east south]

<236/650hp 775/1069m 355/394mv 4144g><9am (day) cave (indoors)> east
The Fault Line
| The floor of this section of cavern is treacherous at best.
| The low, uneven ceiling forces you to stoop as you traverse
| the room's obstacles. Rough tuffs mixed with sleek portions
| of black, glass-like rock line the floor in between the
o-@-o | narrow chasms that threaten to claim you with every step.
| | | A larger fault lines the north side of the cave, its depth
o o | unknown. The fault continues to the east and west.
| | |
o-~ F-o |
---------+

[Exits: east west]
A large praying mantis is here, holding perfectly still.

<236/650hp 775/1069m 352/394mv 4144g><9am (day) cave (indoors)> east
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+

[Exits: south west up]
A millipede is here, searching for something to eat.

<236/650hp 775/1069m 349/394mv 4144g><9am (day) cave (indoors)> up
You manage to wedge yourself into the narrow fissure.
A Narrow Fissure
| The narrow fissure in the hard grey stone is barely big enough
| for you to traverse without getting stuck. The air here is
| heavy and rank as the smell of baked clay collides with the
| sickly sweet stench of sulfur wafting in slowly from somewhere
@ | below, making your stomach turn. You can squeeze up or down
| to escape the cramped fissure.
|
|
|
---------+

[Exits: up down]
A halfling refugee is here, looking forlorn.

<236/650hp 775/1069m 346/394mv 4144g><9am (day) cave (indoors)> up
Above the Fissure
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o| their roots denied water for some time now and the various
| || farming implements scattered about the area appear to have
@-o-o| been abandoned in haste. A faint smell of sulfur emanates
| | from a jagged crack in the clay's surface.
o |
|
|
---------+

[Exits: east down]
A millipede is here, searching for something to eat.
A halfling child is sitting here weeping.

<236/650hp 775/1069m 344/394mv 4144g><9am (day) field (outside)> down
A Narrow Fissure
| The narrow fissure in the hard grey stone is barely big enough
| for you to traverse without getting stuck. The air here is
| heavy and rank as the smell of baked clay collides with the
| sickly sweet stench of sulfur wafting in slowly from somewhere
@ | below, making your stomach turn. You can squeeze up or down
| to escape the cramped fissure.
|
|
|
---------+

[Exits: up down]
A halfling refugee is here, looking forlorn.

<236/650hp 775/1069m 342/394mv 4144g><9am (day) cave (indoors)> down
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+

[Exits: south west up]
A millipede is here, searching for something to eat.

<236/650hp 775/1069m 339/394mv 4144g><9am (day) cave (indoors)> recite flying
You recite a scroll of flying.
Your feet rise off the ground.

<236/650hp 775/1069m 339/394mv 4144g><9am (day) cave (indoors)> where
east
Players near you in The Mudfall:
<PK> Solmundi A Soggy Passage
<PK> Ilromie Beneath the Fissure
<PK> Kali A Soggy Passage
<PK> Ocelia Falling Mud

<236/650hp 775/1069m 339/394mv 4144g><9am (day) cave (indoors)>
Alas, you cannot go that way.

<236/650hp 775/1069m 339/394mv 4144g><9am (day) cave (indoors)> west
The Fault Line
| The floor of this section of cavern is treacherous at best.
| The low, uneven ceiling forces you to stoop as you traverse
| the room's obstacles. Rough tuffs mixed with sleek portions
| of black, glass-like rock line the floor in between the
o-@-o | narrow chasms that threaten to claim you with every step.
| | | A larger fault lines the north side of the cave, its depth
o o | unknown. The fault continues to the east and west.
| | |
o-~ F-o |
---------+

[Exits: east west]
A large praying mantis is here, holding perfectly still.

<236/650hp 775/1069m 338/394mv 4144g><9am (day) cave (indoors)> west
The Fault Line
| The floor of this section of cavern is treacherous at
| best. The low, uneven ceiling forces you to stoop as
| you traverse the room's obstacles. Rough tuffs mixed
| with sleek portions of black, glass-like rock line the
@-o-o| floor in between the narrow chasms that threaten to claim
| || you with every step. A larger fault lines the north side
o o| of the cave, its depth unknown. The fault continues
| || to the east and an opening to the south leads into a
o-~ F-o| narrow tunnel.
---------+

[Exits: east south]

<236/650hp 775/1069m 337/394mv 4144g><9am (day) cave (indoors)> south
where
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by
| the heat radiating from the cavern to the north. The
o-o-o| tunnel is almost too narrow to squeeze through, but pieces
| || of the wall crack and tumble free as you slide by. The
@ o| tunnel leads south into deeper muck.
| ||
o-~ F-o|
| ||
o-~ o|
---------+

[Exits: north south]
A giant bombardier beetle scurries around as it hunts for carrion.

<236/650hp 775/1069m 336/394mv 4144g><9am (day) cave (indoors)> south
Players near you in The Mudfall:
<PK> Solmundi Mud-Covered Rubble
<PK> Ilromie Tunneling Through Mud
<PK> Kali A Soggy Passage
<PK> Ocelia Mud-Covered Rubble

<236/650hp 775/1069m 336/394mv 4144g><9am (day) cave (indoors)>
A Bend in the Muck
o-o-o| The chest-high mud collecting in this quagmire is soft and
| || mushy. The thin film gathered on the surface is coagulating
o o| into a foamy visage of a large eye. A faint trembling of
| || the earth overhead sends bits of debris into the muck, shattering
o-@ o| the image. An opening to the north leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o-~ |
| |
o |
---------+

[Exits: north west]
A halfling refugee is here, looking forlorn.
A giant earthworm wiggles slowly through the mud.
A giant earthworm wiggles slowly through the mud.

<236/650hp 775/1069m 335/394mv 4144g><9am (day) river (indoors)> south
Alas, you cannot go that way.

<236/650hp 775/1069m 335/394mv 4144g><9am (day) river (indoors)> west
Against Stone
o-o| This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o | black stone that reflects a small amount of light. In stark
| | contrast, the northern wall is tan in color and formed
@-~ | by a softer looking, sponge-like rock. Several orangish-red
| | stalactites hang from the rugged and uneven ceiling overhead.
o-~ | A faint rumbling can be heard from somewhere to the south
| | and a pool of mud is collecting to the east.
o |
---------+

[Exits: east south]
A large praying mantis is here, holding perfectly still.

<236/650hp 775/1069m 334/394mv 4144g><9am (day) cave (indoors)> south

an illusion of a Paladin has left the group.
an illusion of a Paladin has left the group.
The white aura around your body fades.

<252/650hp 834/1069m 394/394mv 4144g><10am (day) cave (indoors)>
A Hard Landing
o | This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o-~ | black stone that reflects a small amount of light. A horrible
| | rumble and sucking sound can be heard from a dark cavity
@-~ | in the center of the rugged and uneven ceiling, which is
| | partially concealed among the orangish-red stalactites.
o | A pool of mud is collecting to the east and the stone slab
| | continues to the north.
o |
---------+

[Exits: north east]
A halfling child is sitting here weeping.

<252/650hp 834/1069m 393/394mv 4144g><10am (day) cave (indoors)> east
A Bend in the Muck
o | The chest-high mud collecting in this quagmire is soft and
| | mushy. The thin film gathered on the surface is coagulating
o-~ | into a foamy visage of a large eye. A faint trembling of
| | the earth overhead sends bits of debris into the muck, shattering
o-@ | the image. An opening to the south leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o |
| |
o |
---------+

[Exits: south west]
A halfling refugee is here, looking forlorn.
A medic is here, looking for refugees.

<252/650hp 834/1069m 392/394mv 4144g><10am (day) river (indoors)> sanc
You are surrounded by a white aura.

<252/650hp 759/1069m 392/394mv 4144g><10am (day) river (indoors)>
Ocelia swims in.
An illusion of the battlemage swims in.

<252/650hp 759/1069m 392/394mv 4144g><10am (day) river (indoors)> south
Tunneling Through Mud
o-~ | A shallow morass rests atop mud already baked solid by the
| | heat radiating from the cavern to the south. The tunnel is
o-~ | almost too narrow to squeeze through, but pieces of the wall
| | crack and tumble free as you slide by. The tunnel leads north
@ | into deeper muck.
| |
o |
|
|
---------+

[Exits: north south]

<252/650hp 759/1069m 391/394mv 4144g><10am (day) cave (indoors)>
You can cast your fly spell again.

<252/650hp 759/1069m 391/394mv 4144g><10am (day) cave (indoors)> sanc ocel
They aren't here.

<252/650hp 759/1069m 391/394mv 4144g><10am (day) cave (indoors)> north
A Bend in the Muck
o | The chest-high mud collecting in this quagmire is soft and
| | mushy. The thin film gathered on the surface is coagulating
o-~ | into a foamy visage of a large eye. A faint trembling of
| | the earth overhead sends bits of debris into the muck, shattering
o-@ | the image. An opening to the south leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o |
| |
o |
---------+

[Exits: south west]
(Charmed) An illusion of the Battlemage guards its master.
(WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
A halfling refugee is here, looking forlorn.
A medic is here, looking for refugees.

<252/650hp 759/1069m 390/394mv 4144g><10am (day) river (indoors)> sanc ocel

Ocelia swims west.
An illusion of the battlemage swims west.

<252/650hp 759/1069m 390/394mv 4144g><10am (day) river (indoors)>
They aren't here.

<252/650hp 759/1069m 390/394mv 4144g><10am (day) river (indoors)> west
A Hard Landing
o | This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o-~ | black stone that reflects a small amount of light. A horrible
| | rumble and sucking sound can be heard from a dark cavity
@-~ | in the center of the rugged and uneven ceiling, which is
| | partially concealed among the orangish-red stalactites.
o | A pool of mud is collecting to the east and the stone slab
| | continues to the north.
o |
---------+

[Exits: north east]
A halfling child is sitting here weeping.

<252/650hp 759/1069m 389/394mv 4144g><10am (day) cave (indoors)> sanc ocel
They aren't here.

<252/650hp 759/1069m 389/394mv 4144g><10am (day) cave (indoors)> north
Against Stone
o-o| This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o | black stone that reflects a small amount of light. In stark
| | contrast, the northern wall is tan in color and formed
@-~ | by a softer looking, sponge-like rock. Several orangish-red
| | stalactites hang from the rugged and uneven ceiling overhead.
o-~ | A faint rumbling can be heard from somewhere to the south
| | and a pool of mud is collecting to the east.
o |
---------+

[Exits: east south]

<252/650hp 759/1069m 388/394mv 4144g><10am (day) cave (indoors)> east
A Bend in the Muck
o-o-o| The chest-high mud collecting in this quagmire is soft and
| || mushy. The thin film gathered on the surface is coagulating
o o| into a foamy visage of a large eye. A faint trembling of
| || the earth overhead sends bits of debris into the muck, shattering
o-@ o| the image. An opening to the north leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o-~ |
| |
o |
---------+

[Exits: north west]
A large praying mantis is here, holding perfectly still.
A giant earthworm wiggles slowly through the mud.
A giant earthworm wiggles slowly through the mud.

<252/650hp 759/1069m 387/394mv 4144g><10am (day) river (indoors)> north
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by
| the heat radiating from the cavern to the north. The
o-o-o| tunnel is almost too narrow to squeeze through, but pieces
| || of the wall crack and tumble free as you slide by. The
@ o| tunnel leads south into deeper muck.
| ||
o-~ F-o|
| ||
o-~ o|
---------+

[Exits: north south]
A halfling refugee is here, looking forlorn.
A giant bombardier beetle scurries around as it hunts for carrion.

<252/650hp 759/1069m 386/394mv 4144g><10am (day) cave (indoors)> north
The Fault Line
| The floor of this section of cavern is treacherous at
| best. The low, uneven ceiling forces you to stoop as
| you traverse the room's obstacles. Rough tuffs mixed
| with sleek portions of black, glass-like rock line the
@-o-o| floor in between the narrow chasms that threaten to claim
| || you with every step. A larger fault lines the north side
o o| of the cave, its depth unknown. The fault continues
| || to the east and an opening to the south leads into a
o-~ F-o| narrow tunnel.
---------+

[Exits: east south]

<252/650hp 759/1069m 385/394mv 4144g><10am (day) cave (indoors)> east
The Fault Line
| The floor of this section of cavern is treacherous at best.
| The low, uneven ceiling forces you to stoop as you traverse
| the room's obstacles. Rough tuffs mixed with sleek portions
| of black, glass-like rock line the floor in between the
o-@-o | narrow chasms that threaten to claim you with every step.
| | | A larger fault lines the north side of the cave, its depth
o o | unknown. The fault continues to the east and west.
| | |
o-~ F-o |
---------+

[Exits: east west]
A large praying mantis is here, holding perfectly still.
Kali tells the group 'How long?'

<252/650hp 759/1069m 384/394mv 4144g><10am (day) cave (indoors)> east
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+

[Exits: south west up]
A millipede is here, searching for something to eat.

<252/650hp 759/1069m 383/394mv 4144g><10am (day) cave (indoors)> gt seven hours
You tell your group 'Seven hours.'

<252/650hp 759/1069m 383/394mv 4144g><10am (day) cave (indoors)> south
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by the
| heat radiating from the cavern to the north. The tunnel is
o-o-o | almost too narrow to squeeze through, but pieces of the wall
| | | crack and tumble free as you slide by. The tunnel continues
o @ | to the south.
| | |
~ F-o |
| |
o-o |
---------+

[Exits: north south]
A giant bombardier beetle scurries around as it hunts for carrion.

<252/650hp 759/1069m 382/394mv 4144g><10am (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi A Soggy Passage
<PK> Ilromie Tunneling Through Mud
<PK> Kali A Hole in the Mud
<PK> Ocelia Sunbaked Clay

<252/650hp 759/1069m 382/394mv 4144g><10am (day) cave (indoors)> south
Tunneling Through Mud
o-o-o | A shallow morass rests atop mud partially baked solid by heat
| | | emanating from the cavern to the far north. The tunnel is almost
o o | too narrow to squeeze through, but pieces of the wall crack
| | | and tumble free as you slide by. The tunnel leads south into
~ F-@ | deeper muck.
| |
o-o |
| |
o |
---------+

[Exits: north south west]
A small leather vest is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<252/650hp 759/1069m 381/394mv 4144g><10am (day) cave (indoors)>
You follow Kali.
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by the
| heat radiating from the cavern to the north. The tunnel is
o-o-o | almost too narrow to squeeze through, but pieces of the wall
| | | crack and tumble free as you slide by. The tunnel continues
o @ | to the south.
| | |
~ F-o |
| |
o-o |
---------+

[Exits: north south]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A giant bombardier beetle scurries around as it hunts for carrion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia tells the group 'Ouch.'

<252/650hp 759/1069m 380/394mv 4144g><10am (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi A Mud-Covered Field
<PK> Ilromie Tunneling Through Mud
<PK> Kali Tunneling Through Mud
<PK> Ocelia Sunbaked Clay
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+

[Exits: south west up]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A millipede is here, searching for something to eat.

<252/650hp 759/1069m 379/394mv 4144g><10am (day) cave (indoors)>
Kali scans all around.

<252/650hp 759/1069m 379/394mv 4144g><10am (day) cave (indoors)>
Kali manages to wedge himself into the narrow fissure.
You follow Kali.
You manage to wedge yourself into the narrow fissure.
A Narrow Fissure
| The narrow fissure in the hard grey stone is barely big enough
| for you to traverse without getting stuck. The air here is
| heavy and rank as the smell of baked clay collides with the
| sickly sweet stench of sulfur wafting in slowly from somewhere
@ | below, making your stomach turn. You can squeeze up or down
| to escape the cramped fissure.
|
|
|
---------+

[Exits: up down]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling refugee is here, looking forlorn.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<252/650hp 759/1069m 378/394mv 4144g><10am (day) cave (indoors)>
An illusion of a marine walks up.
An illusion of a marine walks up.
An illusion of a marine walks up.
You follow Kali.
Above the Fissure
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o| their roots denied water for some time now and the various
| || farming implements scattered about the area appear to have
@-o-o| been abandoned in haste. A faint smell of sulfur emanates
| | from a jagged crack in the clay's surface.
o |
|
|
---------+

[Exits: east down]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A millipede is here, searching for something to eat.
A halfling child is sitting here weeping.

<252/650hp 759/1069m 377/394mv 4144g><10am (day) field (outside)> sanc kali
Kali is already in sanctuary.

<252/650hp 684/1069m 377/394mv 4144g><10am (day) field (outside)>
You follow Kali.
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various
| | | farming implements scattered about the area appear to have
o-@-o-o| been abandoned in haste. Looming over the old farm is the
| | towering presence of Vorthyn Mountain, seen clearly to the
o | northeast. A canvas structure has been erected to the south.
|
|
---------+

[Exits: north east south west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<252/650hp 684/1069m 376/394mv 4144g><10am (day) field (outside)>
Kali kisses you.
Ocelia walks in.
An illusion of the battlemage walks in.

<252/650hp 684/1069m 376/394mv 4144g><10am (day) field (outside)>
Ocelia walks east.
An illusion of the battlemage walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various farming
| | | implements scattered about the area appear to have been abandoned
o-o-@-o | in haste. Looming over the old farm is the towering presence
| | of Vorthyn Mountain, seen clearly to the northeast. A canvas
o | structure has been erected across the field to the southwest.
|
|
---------+

[Exits: north east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<252/650hp 684/1069m 375/394mv 4144g><10am (day) field (outside)>
You follow Kali.
A Rock Garden
| Here, near the base of the mountain is a strange sight indeed.
| A collection of rocks, none larger than your fist, is evenly spread
o-o | out among the sparse grass along both sides of the narrow, reddish-brown
| | | path. Most of the rocks are grey or tan in color and a small rune
o-o-@ | is etched on the ground among them. A small pile of pulled weeds
| | in the middle of the path implies that this 'garden' is well tended.
o |
|
|
---------+

[Exits: west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Tawm Calyn stands here, tending his garden of rocks.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.

<252/650hp 684/1069m 374/394mv 4144g><10am (day) field (outside)>
Ocelia walks west.
An illusion of the battlemage walks west.

<252/650hp 684/1069m 374/394mv 4144g><10am (day) field (outside)>
Ocelia walks in.
An illusion of the battlemage walks in.

<252/650hp 684/1069m 374/394mv 4144g><10am (day) field (outside)> sanc ocel
Ocelia is surrounded by a white aura.

<252/650hp 609/1069m 374/394mv 4144g><10am (day) field (outside)>
Ocelia utters the words, 'xzasai xabrae' as she drips molasses over her weapon.

<252/650hp 609/1069m 374/394mv 4144g><10am (day) field (outside)>
An illusion of the battlemage disappears.
an illusion of the battlemage has left the group.
Your protective shield dissipates.
Kali's face looks less reddened.
Ocelia's definition becomes more defined.

<266/650hp 651/1069m 394/394mv 4144g><11am (day) field (outside)>
Ocelia walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various farming
| | | implements scattered about the area appear to have been abandoned
o-o-@-o | in haste. Looming over the old farm is the towering presence
| | of Vorthyn Mountain, seen clearly to the northeast. A canvas
o | structure has been erected across the field to the southwest.
|
|
---------+

[Exits: north east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<266/650hp 651/1069m 393/394mv 4144g><11am (day) field (outside)>
You follow Kali.
Sunbaked Clay
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o | their roots denied water for some time now and the various
| | | farming implements scattered about the area appear to have
o-@-o-o| been abandoned in haste. Looming over the old farm is the
| | towering presence of Vorthyn Mountain, seen clearly to the
o | northeast. A canvas structure has been erected to the south.
|
|
---------+

[Exits: north east south west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.

<266/650hp 651/1069m 392/394mv 4144g><11am (day) field (outside)>
Ocelia utters the words, 'xzasai xabrae' as she drips molasses over her weapon.
The dagger of Yog-Sothoth glows as it is imbued by a weapon ward.

<266/650hp 651/1069m 392/394mv 4144g><11am (day) field (outside)>
Ocelia walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Above the Fissure
| A layer of hard, cracked clay covers what was once a prospering
| farm. The few remaining barley stalks are brown and withered,
o-o| their roots denied water for some time now and the various
| || farming implements scattered about the area appear to have
@-o-o| been abandoned in haste. A faint smell of sulfur emanates
| | from a jagged crack in the clay's surface.
o |
|
|
---------+

[Exits: east down]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A millipede is here, searching for something to eat.
A halfling child is sitting here weeping.

<266/650hp 651/1069m 391/394mv 4144g><11am (day) field (outside)> prsh

You follow Kali.
A Narrow Fissure
| The narrow fissure in the hard grey stone is barely big enough
| for you to traverse without getting stuck. The air here is
| heavy and rank as the smell of baked clay collides with the
| sickly sweet stench of sulfur wafting in slowly from somewhere
@ | below, making your stomach turn. You can squeeze up or down
| to escape the cramped fissure.
|
|
|
---------+

[Exits: up down]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling refugee is here, looking forlorn.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.

<266/650hp 651/1069m 390/394mv 4144g><11am (day) cave (indoors)>
You surround yourself in a protective shield of magic.
Ocelia walks down.
An illusion of a marine walks down.
An illusion of a marine walks down.
An illusion of a marine walks down.
You follow Kali.
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+

[Exits: south west up]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A giant bombardier beetle scurries around as it hunts for carrion.
A large praying mantis is here, holding perfectly still.
A millipede is here, searching for something to eat.

<266/650hp 606/1069m 389/394mv 4144g><11am (day) cave (indoors)>
You follow Kali.
The Fault Line
| The floor of this section of cavern is treacherous at best.
| The low, uneven ceiling forces you to stoop as you traverse
| the room's obstacles. Rough tuffs mixed with sleek portions
| of black, glass-like rock line the floor in between the
o-@-o | narrow chasms that threaten to claim you with every step.
| | | A larger fault lines the north side of the cave, its depth
o o | unknown. The fault continues to the east and west.
| | |
o-~ F-o |
---------+

[Exits: east west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.

<266/650hp 606/1069m 388/394mv 4144g><11am (day) cave (indoors)>
Ocelia walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
The Fault Line
| The floor of this section of cavern is treacherous at
| best. The low, uneven ceiling forces you to stoop as
| you traverse the room's obstacles. Rough tuffs mixed
| with sleek portions of black, glass-like rock line the
@-o-o| floor in between the narrow chasms that threaten to claim
| || you with every step. A larger fault lines the north side
o o| of the cave, its depth unknown. The fault continues
| || to the east and an opening to the south leads into a
o-~ F-o| narrow tunnel.
---------+

[Exits: east south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<266/650hp 606/1069m 387/394mv 4144g><11am (day) cave (indoors)>
You follow Kali.
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by
| the heat radiating from the cavern to the north. The
o-o-o| tunnel is almost too narrow to squeeze through, but pieces
| || of the wall crack and tumble free as you slide by. The
@ o| tunnel leads south into deeper muck.
| ||
o-~ F-o|
| ||
o-~ o|
---------+

[Exits: north south]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling refugee is here, looking forlorn.
A giant bombardier beetle scurries around as it hunts for carrion.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.

<266/650hp 606/1069m 386/394mv 4144g><11am (day) cave (indoors)>
Ocelia utters the words, 'brjf'.
Ocelia's contours become blurred.

<266/650hp 606/1069m 386/394mv 4144g><11am (day) cave (indoors)>
Ocelia walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
A Bend in the Muck
o-o-o| The chest-high mud collecting in this quagmire is soft and
| || mushy. The thin film gathered on the surface is coagulating
o o| into a foamy visage of a large eye. A faint trembling of
| || the earth overhead sends bits of debris into the muck, shattering
o-@ o| the image. An opening to the north leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o-~ |
| |
o |
---------+

[Exits: north west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A large praying mantis is here, holding perfectly still.
A giant earthworm wiggles slowly through the mud.
A giant earthworm wiggles slowly through the mud.

<266/650hp 606/1069m 385/394mv 4144g><11am (day) river (indoors)> where

You follow Kali.
Against Stone
o-o| This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o | black stone that reflects a small amount of light. In stark
| | contrast, the northern wall is tan in color and formed
@-~ | by a softer looking, sponge-like rock. Several orangish-red
| | stalactites hang from the rugged and uneven ceiling overhead.
o-~ | A faint rumbling can be heard from somewhere to the south
| | and a pool of mud is collecting to the east.
o |
---------+

[Exits: east south]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.

<266/650hp 606/1069m 384/394mv 4144g><11am (day) cave (indoors)>
Players near you in The Mudfall:
<PK> Solmundi A Narrow Fissure
<PK> Ilromie Against Stone
<PK> Kali Against Stone
<PK> Ocelia Against Stone

<266/650hp 606/1069m 384/394mv 4144g><11am (day) cave (indoors)>
Kali tells the group 'Run if you are summoned.'

<266/650hp 606/1069m 384/394mv 4144g><11am (day) cave (indoors)>
Kali scans all around.

<266/650hp 606/1069m 384/394mv 4144g><11am (day) cave (indoors)>
Ocelia walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
A Hard Landing
o | This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o-~ | black stone that reflects a small amount of light. A horrible
| | rumble and sucking sound can be heard from a dark cavity
@-~ | in the center of the rugged and uneven ceiling, which is
| | partially concealed among the orangish-red stalactites.
o | A pool of mud is collecting to the east and the stone slab
| | continues to the north.
o |
---------+

[Exits: north east]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling child is sitting here weeping.

<266/650hp 606/1069m 383/394mv 4144g><11am (day) cave (indoors)>
Kali scans all around.

<266/650hp 606/1069m 383/394mv 4144g><11am (day) cave (indoors)>
Kali scans all around.
A halfling refugee walks in.

<266/650hp 606/1069m 383/394mv 4144g><11am (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi The Western Piedmont
<PK> Ilromie A Hard Landing
<PK> Kali A Hard Landing
<PK> Ocelia A Hard Landing

<266/650hp 606/1069m 383/394mv 4144g><11am (day) cave (indoors)>
Kali tells the group 'I will try to evade.'

<266/650hp 606/1069m 383/394mv 4144g><11am (day) cave (indoors)> look

You follow Kali.
A Bend in the Muck
o | The chest-high mud collecting in this quagmire is soft and
| | mushy. The thin film gathered on the surface is coagulating
o-~ | into a foamy visage of a large eye. A faint trembling of
| | the earth overhead sends bits of debris into the muck, shattering
o-@ | the image. An opening to the south leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o |
| |
o |
---------+

[Exits: south west]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A medic is here, looking for refugees.
An illusion of a marine swims in.
An illusion of a marine swims in.
An illusion of a marine swims in.
Ocelia swims in.

<266/650hp 606/1069m 382/394mv 4144g><11am (day) river (indoors)>
A Bend in the Muck
o | The chest-high mud collecting in this quagmire is soft and
| | mushy. The thin film gathered on the surface is coagulating
o-~ | into a foamy visage of a large eye. A faint trembling of
| | the earth overhead sends bits of debris into the muck, shattering
o-@ | the image. An opening to the south leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o |
| |
o |
---------+

[Exits: south west]
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) A blurry illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A medic is here, looking for refugees.
Ocelia swims south.
An illusion of a marine swims south.
An illusion of a marine swims south.
An illusion of a marine swims south.
You follow Kali.
Tunneling Through Mud
o-~ | A shallow morass rests atop mud already baked solid by the
| | heat radiating from the cavern to the south. The tunnel is
o-~ | almost too narrow to squeeze through, but pieces of the wall
| | crack and tumble free as you slide by. The tunnel leads north
@ | into deeper muck.
| |
o |
|
|
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling refugee is here, looking forlorn.

<266/650hp 606/1069m 381/394mv 4144g><11am (day) cave (indoors)>
You follow Kali.
Below an Opening
o-~ | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.

<266/650hp 606/1069m 380/394mv 4144g><11am (day) cave (indoors)>
Ocelia walks up.
An illusion of a marine walks up.
An illusion of a marine walks up.
An illusion of a marine walks up.
You follow Kali.
A Hole in the Mud
~-o-o | The heat radiating from the floor and outer walls of this
| | chamber has nearly completely dried the mud drifting in from
o-~-o | the north and west. Steam accompanies an eerie orange light
| | | that rises into the cavern from below, where it clings to
o-@ | the worn clay walls and glistens in the dim light. A tapered
| clay ramp spirals into the depths below.
|
|
|
---------+

[Exits: north west down]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling refugee is here, looking forlorn.

<266/650hp 606/1069m 379/394mv 4144g><11am (day) cave (indoors)>
Kali scans all around.

<266/650hp 606/1069m 379/394mv 4144g><11am (day) cave (indoors)>
You follow Kali.
A Soggy Passage
~-o-o| The liquid sludge flowing into the tunnel from the north
| | more than covers your knees as you trudge through. Several
o-o-~-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. You
@-o | can drift eastward with the current into an unusually hot
| cavern or move upstream to a larger chamber to the north.
|
|
|
---------+

[Exits: north east]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A large praying mantis is here, holding perfectly still.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.

<266/650hp 606/1069m 378/394mv 4144g><11am (day) cave (indoors)>
Kali scans all around.

<266/650hp 606/1069m 378/394mv 4144g><11am (day) cave (indoors)>
Ocelia walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
The water gurgles beneath you.
The water gurgles beneath you.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)>
Kali scans all around.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)>
Kali scans all around.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)>
Kali scans all around.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi The Western Peak
<PK> Ilromie Wading Through Mud
<PK> Kali Wading Through Mud
<PK> Ocelia Wading Through Mud
Kali scans all around.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)>
Kali scans all around.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)>
Kali scans all around.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)>
Kali scans all around.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)>
Kali scans all around.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi A Dry Plateau
<PK> Ilromie Wading Through Mud
<PK> Kali Wading Through Mud
<PK> Ocelia Wading Through Mud

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)>
Kali scans all around.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)>
Kali scans all around.

<266/650hp 606/1069m 377/394mv 4144g><11am (day) river (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie Wading Through Mud
<PK> Kali Wading Through Mud
<PK> Ocelia Wading Through Mud
You follow Kali.
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]
A pair of torn trousers are here, covered in mud.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine swims in.
An illusion of a marine swims in.
An illusion of a marine swims in.
Ocelia swims in.

<266/650hp 606/1069m 375/394mv 4144g><11am (day) river (indoors)>
Kali scans all around.

<266/650hp 606/1069m 375/394mv 4144g><11am (day) river (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie Wading Through Mud
<PK> Kali Wading Through Mud
<PK> Ocelia Wading Through Mud
Ocelia swims east.
An illusion of a marine swims east.
An illusion of a marine swims east.
An illusion of a marine swims east.
You follow Kali.
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<266/650hp 606/1069m 374/394mv 4144g><11am (day) cave (indoors)>
You follow Kali.
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.

<266/650hp 606/1069m 373/394mv 4144g><11am (day) cave (indoors)>
Ocelia walks down.
An illusion of a marine walks down.
An illusion of a marine walks down.
An illusion of a marine walks down.
You follow Kali.
Below an Opening
F-o | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o-o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Thiel is here, searching for survivors.
Thiel, the noble rogue says 'Let me know if anybody gives you trouble around here.'

<266/650hp 606/1069m 372/394mv 4144g><11am (day) field (indoors)>
You follow Kali.
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy
F-o | black stone that reflects a small amount of light. In stark
| | contrast, the northern and western walls are tan in color
@-o | and formed by softer looking, sponge-like rocks. A faint trembling
| | overhead causes mud to dislodge from several of the orangish-red
o | stalactites hanging from the rugged and uneven ceiling. The
| passage continues along the aberrant wall and an opening to
| the south leads into a glowing cavern.
---------+

[Exits: east south]
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.

<266/650hp 606/1069m 371/394mv 4144g><11am (day) cave (indoors)>
Ocelia walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy black
F-o | stone that reflects a small amount of light. In stark contrast,
| | the eastern wall is tan in color and formed by a softer looking,
o-@ | sponge-like rock. A faint trembling overhead causes mud to dislodge
| | from several of the orangish-red stalactites hanging from the
o | rugged and uneven ceiling. The passage continues along the aberrant
| wall and an opening to the north leads into a narrow tunnel.
|
---------+

[Exits: north west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<266/650hp 606/1069m 370/394mv 4144g><11am (day) cave (indoors)>
Kali scans all around.

<266/650hp 606/1069m 370/394mv 4144g><11am (day) cave (indoors)>
Kali scans all around.

<266/650hp 606/1069m 370/394mv 4144g><11am (day) cave (indoors)> wear nimb
You remove a necklace of magnificent grandeur from your neck.
You wear a Nimbus of Power around your neck.
Kali scans all around.

<266/650hp 606/1069m 370/394mv 4144g><11am (day) cave (indoors)>
A millipede scuttles in.

<266/650hp 606/1069m 370/394mv 4144g><11am (day) cave (indoors)>
Kali scans all around.

<266/650hp 606/1069m 370/394mv 4144g><11am (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Above the Fissure
<PK> Ilromie Against Stone
<PK> Kali Against Stone
<PK> Ocelia Against Stone
Kali scans all around.

<266/650hp 606/1069m 370/394mv 4144g><11am (day) cave (indoors)>
Kali scans all around.

<266/650hp 606/1069m 370/394mv 4144g><11am (day) cave (indoors)>
An illusion of a marine slows down.
An illusion of a marine slows down.
An illusion of a marine slows down.
You are hungry.
The white aura around Kali fades.
Kali's protective shield dissipates.

<276/650hp 640/1069m 394/394mv 4144g><12pm (noon) cave (indoors)>
Kali scans all around.

<276/650hp 640/1069m 394/394mv 4144g><12pm (noon) cave (indoors)>
Ocelia covers the room with golden dust.
A millipede starts glowing from the pixie dust.
A millipede rises off the ground.
The pixie dust causes you to start glowing.
An illusion of a marine starts glowing from the pixie dust.
An illusion of a marine rises off the ground.
An illusion of a marine starts glowing from the pixie dust.
An illusion of a marine rises off the ground.
An illusion of a marine starts glowing from the pixie dust.
An illusion of a marine rises off the ground.
Ocelia starts glowing from the pixie dust.
Ocelia rises off the ground.
Kali starts glowing from the pixie dust.

<276/650hp 640/1069m 394/394mv 4144g><12pm (noon) cave (indoors)>
Kali scans all around.

<276/650hp 640/1069m 394/394mv 4144g><12pm (noon) cave (indoors)>
Kali scans all around.

<276/650hp 640/1069m 394/394mv 4144g><12pm (noon) cave (indoors)>
Kali scans all around.

<276/650hp 640/1069m 394/394mv 4144g><12pm (noon) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies west.
You follow Kali.
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy
F-o | black stone that reflects a small amount of light. In stark
| | contrast, the northern and western walls are tan in color
@-o | and formed by softer looking, sponge-like rocks. A faint trembling
| | overhead causes mud to dislodge from several of the orangish-red
o | stalactites hanging from the rugged and uneven ceiling. The
| passage continues along the aberrant wall and an opening to
| the south leads into a glowing cavern.
---------+

[Exits: east south]
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
Ocelia flies in.

<276/650hp 640/1069m 393/394mv 4144g><12pm (noon) cave (indoors)>
Kali flies south.
A bit of pixie dust sheds off Ocelia.
Ocelia flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
You follow Kali.
You shed off some pixie dust.
Below an Opening
F-o | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o-o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Thiel is here, searching for survivors.
Thiel, the noble rogue says 'Let me know if anybody gives you trouble around here.'

<276/650hp 640/1069m 392/394mv 4144g><12pm (noon) field (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies up.
You follow Kali.
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
Ocelia flies in.

<276/650hp 640/1069m 391/394mv 4144g><12pm (noon) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies west.
Ocelia flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
You follow Kali.
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+

[Exits: east west]
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<276/650hp 640/1069m 390/394mv 4144g><12pm (noon) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies west.
You follow Kali.
You shed off some pixie dust.
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]
A pair of torn trousers are here, covered in mud.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
Ocelia flies in.

<276/650hp 640/1069m 389/394mv 4144g><12pm (noon) river (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies south.
Ocelia flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
You follow Kali.
You shed off some pixie dust.
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
The water gurgles beneath you.
Something moves under the water and Kali lurches to one side.
Kali staggers and loses his footing.
Kali suddenly disappears under the water.

<276/650hp 640/1069m 387/394mv 4144g><12pm (noon) river (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi A Bend in the Muck
<PK> Ilromie Wading Through Mud
<PK> Kali Against Stone
<PK> Ocelia Wading Through Mud

<276/650hp 640/1069m 387/394mv 4144g><12pm (noon) river (indoors)>
Ocelia flies north.

<276/650hp 640/1069m 387/394mv 4144g><12pm (noon) river (indoors)> north

Solmundi swims in.
The water gurgles beneath you.
You shed off some pixie dust.
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]
A trail of pixie dust leading south.
A pair of torn trousers are here, covered in mud.

<276/650hp 640/1069m 385/394mv 4144g><12pm (noon) river (indoors)> east
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+

[Exits: east west]
A trail of pixie dust leading west.

<276/650hp 640/1069m 384/394mv 4144g><12pm (noon) cave (indoors)> east
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
A trail of pixie dust leading west.

<276/650hp 640/1069m 383/394mv 4144g><12pm (noon) cave (indoors)> down
You shed off some pixie dust.
Below an Opening
F-o | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o-o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
A trail of pixie dust leading north.
Thiel is here, searching for survivors.
Thiel, the noble rogue says 'Let me know if anybody gives you trouble around here.'

<276/650hp 640/1069m 382/394mv 4144g><12pm (noon) field (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi A Soggy Passage
<PK> Ilromie Below an Opening
<PK> Kali A Hole in the Mud
<PK> Ocelia The Fault Line

<276/650hp 640/1069m 382/394mv 4144g><12pm (noon) field (indoors)> up

Solmundi walks in.
You shed off some pixie dust.
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
A trail of pixie dust leading down.

<276/650hp 640/1069m 381/394mv 4144g><12pm (noon) cave (indoors)> west
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+

[Exits: east west]
A trail of pixie dust leading west.

<276/650hp 640/1069m 380/394mv 4144g><12pm (noon) cave (indoors)> west
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]
A trail of pixie dust leading south.
A pair of torn trousers are here, covered in mud.

<276/650hp 640/1069m 379/394mv 4144g><12pm (noon) river (indoors)> south
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
A trail of pixie dust leading north.
The water gurgles beneath you.

<276/650hp 640/1069m 377/394mv 4144g><12pm (noon) river (indoors)> east
A Soggy Passage
o-o o-o | The liquid sludge flowing into the tunnel from the west more
| | | than covers your knees as you trudge through. Several orangish-red
~-o-o | mudsicles dangle from the ceiling like stalactites, dripping
| | ever so slowly into the muddy current below. You can drift
o-~-@ | southward with the current into an unusually hot cavern or
| | | move upstream to a larger chamber to the west.
o-o |
|
|
---------+

[Exits: south west]
A bracelet of bronze is here, looking very simple.
A tattered dress is here, barely holding together.
A halfling refugee is here, looking forlorn.

<276/650hp 640/1069m 376/394mv 4144g><12pm (noon) cave (indoors)> south
You shed off some pixie dust.
A Hole in the Mud
~-o-o | The heat radiating from the floor and outer walls of this
| | chamber has nearly completely dried the mud drifting in from
o-~-o | the north and west. Steam accompanies an eerie orange light
| | | that rises into the cavern from below, where it clings to
o-@ | the worn clay walls and glistens in the dim light. A tapered
| clay ramp spirals into the depths below.
|
|
|
---------+

[Exits: north west down]
A trail of pixie dust leading north.

<276/650hp 640/1069m 375/394mv 4144g><12pm (noon) cave (indoors)> down
You shed off some pixie dust.
Below an Opening
o-~ | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.

<276/650hp 640/1069m 374/394mv 4144g><12pm (noon) cave (indoors)>
Ocelia flies north.

<276/650hp 640/1069m 374/394mv 4144g><12pm (noon) cave (indoors)> north
Tunneling Through Mud
o-~ | A shallow morass rests atop mud already baked solid by the
| | heat radiating from the cavern to the south. The tunnel is
o-~ | almost too narrow to squeeze through, but pieces of the wall
| | crack and tumble free as you slide by. The tunnel leads north
@ | into deeper muck.
| |
o |
|
|
---------+

[Exits: north south]
A trail of pixie dust leading north.

<276/650hp 640/1069m 373/394mv 4144g><12pm (noon) cave (indoors)> north
You shed off some pixie dust.
A Bend in the Muck
o | The chest-high mud collecting in this quagmire is soft and
| | mushy. The thin film gathered on the surface is coagulating
o-~ | into a foamy visage of a large eye. A faint trembling of
| | the earth overhead sends bits of debris into the muck, shattering
o-@ | the image. An opening to the south leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o |
| |
o |
---------+

[Exits: south west]
A trail of pixie dust leading west.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
A halfling refugee is here, looking forlorn.
A medic is here, looking for refugees.
Ocelia flies west.

<276/650hp 640/1069m 372/394mv 4144g><12pm (noon) river (indoors)> west
You shed off some pixie dust.
A Hard Landing
o | This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o-~ | black stone that reflects a small amount of light. A horrible
| | rumble and sucking sound can be heard from a dark cavity
@-~ | in the center of the rugged and uneven ceiling, which is
| | partially concealed among the orangish-red stalactites.
o | A pool of mud is collecting to the east and the stone slab
| | continues to the north.
o |
---------+

[Exits: north east]
A trail of pixie dust leading east.
A halfling refugee is here, looking forlorn.
A halfling child is sitting here weeping.

<276/650hp 640/1069m 371/394mv 4144g><12pm (noon) cave (indoors)> north
Against Stone
o-o| This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o | black stone that reflects a small amount of light. In stark
| | contrast, the northern wall is tan in color and formed
@-~ | by a softer looking, sponge-like rock. Several orangish-red
| | stalactites hang from the rugged and uneven ceiling overhead.
o-~ | A faint rumbling can be heard from somewhere to the south
| | and a pool of mud is collecting to the east.
o |
---------+

[Exits: east south]
A trail of pixie dust leading east.

<276/650hp 640/1069m 370/394mv 4144g><12pm (noon) cave (indoors)> east
You shed off some pixie dust.
A Bend in the Muck
o-o-o| The chest-high mud collecting in this quagmire is soft and
| || mushy. The thin film gathered on the surface is coagulating
o o| into a foamy visage of a large eye. A faint trembling of
| || the earth overhead sends bits of debris into the muck, shattering
o-@ o| the image. An opening to the north leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o-~ |
| |
o |
---------+

[Exits: north west]
A trail of pixie dust leading north.
A large praying mantis is here, holding perfectly still.
A giant earthworm wiggles slowly through the mud.
A giant earthworm wiggles slowly through the mud.

<276/650hp 640/1069m 369/394mv 4144g><12pm (noon) river (indoors)> north
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by
| the heat radiating from the cavern to the north. The
o-o-o| tunnel is almost too narrow to squeeze through, but pieces
| || of the wall crack and tumble free as you slide by. The
@ o| tunnel leads south into deeper muck.
| ||
o-~ F-o|
| ||
o-~ o|
---------+

[Exits: north south]
A trail of pixie dust leading north.
A halfling refugee is here, looking forlorn.

<276/650hp 640/1069m 368/394mv 4144g><12pm (noon) cave (indoors)> north
The Fault Line
| The floor of this section of cavern is treacherous at
| best. The low, uneven ceiling forces you to stoop as
| you traverse the room's obstacles. Rough tuffs mixed
| with sleek portions of black, glass-like rock line the
@-o-o| floor in between the narrow chasms that threaten to claim
| || you with every step. A larger fault lines the north side
o o| of the cave, its depth unknown. The fault continues
| || to the east and an opening to the south leads into a
o-~ F-o| narrow tunnel.
---------+

[Exits: east south]
A trail of pixie dust leading east.
A giant bombardier beetle scurries around as it hunts for carrion.

<276/650hp 640/1069m 367/394mv 4144g><12pm (noon) cave (indoors)> east
The Fault Line
| The floor of this section of cavern is treacherous at best.
| The low, uneven ceiling forces you to stoop as you traverse
| the room's obstacles. Rough tuffs mixed with sleek portions
| of black, glass-like rock line the floor in between the
o-@-o | narrow chasms that threaten to claim you with every step.
| | | A larger fault lines the north side of the cave, its depth
o o | unknown. The fault continues to the east and west.
| | |
o-~ F-o |
---------+

[Exits: east west]
A trail of pixie dust leading east.

<276/650hp 640/1069m 366/394mv 4144g><12pm (noon) cave (indoors)> east
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+

[Exits: south west up]
A trail of pixie dust leading up.
A large praying mantis is here, holding perfectly still.
A giant bombardier beetle scurries around as it hunts for carrion.

<276/650hp 640/1069m 365/394mv 4144g><12pm (noon) cave (indoors)> where
Players near you in The Mudfall:
<PK> Chul Falling Mud
<PK> Solmundi Wading Through Mud
<PK> Ilromie Beneath the Fissure
<PK> Kali Sunbaked Clay
<PK> Ocelia Sunbaked Clay

<276/650hp 640/1069m 365/394mv 4144g><12pm (noon) cave (indoors)>
You are hungry.

<284/650hp 660/1069m 394/394mv 4144g><1pm (day) cave (indoors)>
Kali tells the group 'How long now?'

<284/650hp 660/1069m 394/394mv 4144g><1pm (day) cave (indoors)> gt Chul is back
You tell your group 'Chul is back.'

<284/650hp 660/1069m 394/394mv 4144g><1pm (day) cave (indoors)> gt four
You tell your group 'Four.'

<284/650hp 660/1069m 394/394mv 4144g><1pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Chul A Hole in the Mud
<PK> Solmundi Tunneling Through Mud
<PK> Ilromie Beneath the Fissure
<PK> Kali Sunbaked Clay
<PK> Ocelia Sunbaked Clay

<284/650hp 660/1069m 394/394mv 4144g><1pm (day) cave (indoors)>
Kali flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
Ocelia flies in.

<284/650hp 660/1069m 394/394mv 4144g><1pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies west.
Ocelia flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
You follow Kali.
You shed off some pixie dust.
The Fault Line
| The floor of this section of cavern is treacherous at best.
| The low, uneven ceiling forces you to stoop as you traverse
| the room's obstacles. Rough tuffs mixed with sleek portions
| of black, glass-like rock line the floor in between the
o-@-o | narrow chasms that threaten to claim you with every step.
| | | A larger fault lines the north side of the cave, its depth
o o | unknown. The fault continues to the east and west.
| | |
o-~ F-o |
---------+

[Exits: east west]
A trail of pixie dust leading east.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.

<284/650hp 660/1069m 393/394mv 4144g><1pm (day) cave (indoors)>
Solmundi walks east.
A bit of pixie dust sheds off Kali.
Kali flies west.
You follow Kali.
You shed off some pixie dust.
The Fault Line
| The floor of this section of cavern is treacherous at
| best. The low, uneven ceiling forces you to stoop as
| you traverse the room's obstacles. Rough tuffs mixed
| with sleek portions of black, glass-like rock line the
@-o-o| floor in between the narrow chasms that threaten to claim
| || you with every step. A larger fault lines the north side
o o| of the cave, its depth unknown. The fault continues
| || to the east and an opening to the south leads into a
o-~ F-o| narrow tunnel.
---------+

[Exits: east south]
A trail of pixie dust leading east.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A giant bombardier beetle scurries around as it hunts for carrion.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
Ocelia flies in.

<284/650hp 660/1069m 392/394mv 4144g><1pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies south.
Ocelia flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
You follow Kali.
You shed off some pixie dust.
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by
| the heat radiating from the cavern to the north. The
o-o-o| tunnel is almost too narrow to squeeze through, but pieces
| || of the wall crack and tumble free as you slide by. The
@ o| tunnel leads south into deeper muck.
| ||
o-~ F-o|
| ||
o-~ o|
---------+

[Exits: north south]
A trail of pixie dust leading north.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A large praying mantis is here, holding perfectly still.

<284/650hp 660/1069m 391/394mv 4144g><1pm (day) cave (indoors)> mshi

Kali flies south.
You follow Kali.
You shed off some pixie dust.
A Bend in the Muck
o-o-o| The chest-high mud collecting in this quagmire is soft and
| || mushy. The thin film gathered on the surface is coagulating
o o| into a foamy visage of a large eye. A faint trembling of
| || the earth overhead sends bits of debris into the muck, shattering
o-@ o| the image. An opening to the north leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o-~ |
| |
o |
---------+

[Exits: north west]
A trail of pixie dust leading north.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling refugee is here, looking forlorn.
A giant earthworm wiggles slowly through the mud.
A giant earthworm wiggles slowly through the mud.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
Ocelia flies in.

<284/650hp 660/1069m 390/394mv 4144g><1pm (day) river (indoors)>
You are already surrounded by a shield.
Kali flies west.
A bit of pixie dust sheds off Ocelia.
Ocelia flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
You follow Kali.
Against Stone
o-o| This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o | black stone that reflects a small amount of light. In stark
| | contrast, the northern wall is tan in color and formed
@-~ | by a softer looking, sponge-like rock. Several orangish-red
| | stalactites hang from the rugged and uneven ceiling overhead.
o-~ | A faint rumbling can be heard from somewhere to the south
| | and a pool of mud is collecting to the east.
o |
---------+

[Exits: east south]
A trail of pixie dust leading east.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<284/650hp 540/1069m 389/394mv 4144g><1pm (day) cave (indoors)>
Kali flies south.
You follow Kali.
You shed off some pixie dust.
A Hard Landing
o | This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o-~ | black stone that reflects a small amount of light. A horrible
| | rumble and sucking sound can be heard from a dark cavity
@-~ | in the center of the rugged and uneven ceiling, which is
| | partially concealed among the orangish-red stalactites.
o | A pool of mud is collecting to the east and the stone slab
| | continues to the north.
o |
---------+

[Exits: north east]
A trail of pixie dust leading east.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) Chul the Shadow Master of the Marama Kuei is here.
A halfling refugee is here, looking forlorn.
A halfling child is sitting here weeping.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
Ocelia flies in.

<284/650hp 540/1069m 388/394mv 4144g><1pm (day) cave (indoors)>
Ocelia utters the words, 'gpfuit'.
Chul yells 'Die! Ocelia, you sorcerous dog!'
Chul's charge devastates Ocelia!

<284/650hp 540/1069m 388/394mv 4144g><1pm (day) cave (indoors)>
Ocelia is blinded by the dirt in her eyes!
Chul's kicked dirt scratches Ocelia.

<284/650hp 540/1069m 388/394mv 4144g><1pm (day) cave (indoors)> hell chul
Chul yells 'Help! Ilromie is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Chul is caught in a searing beam of arcane light.
Your hellstream MANGLES Chul!
Chul yells 'Help! I am being attacked by Kali!'
Chul deftly performs a counterbalance evasion.
Chul's charge devastates Ocelia!
A special guard's crush decimates Ocelia!
Chul deftly performs a counterbalance evasion.
Your stab devastates Chul!
Chul has quite a few wounds.

<284/650hp 495/1069m 388/394mv 4144g><1pm (day) cave (indoors)> Ocelia: 83%hp
Kali utters the words, 'eugszr waouq'.
The white aura around Chul's body vanishes.
Chul has quite a few wounds.

<284/650hp 495/1069m 388/394mv 4144g><1pm (day) cave (indoors)> Ocelia: 83%hp hell chul

Solmundi walks in.
Chul has quite a few wounds.

<284/650hp 495/1069m 388/394mv 4144g><1pm (day) cave (indoors)> Ocelia: 83%hp
Ocelia rubs the dirt out of her eyes, but they're still watering.
Chul deftly performs a counterbalance evasion.
Chul deftly performs a counterbalance evasion.
Chul's charge devastates Ocelia!
Chul's charge decimates Ocelia!
A special guard's crush devastates Ocelia!
Chul deftly performs a counterbalance evasion.
An illusion of a marine's smash DISEMBOWELS Chul!
An illusion of a marine's smash DISEMBOWELS Chul!
Chul awkwardly parries your stab with a loud clang.
Chul nimbly dodges your stab with a practiced maneuver.
Chul has quite a few wounds.

<284/650hp 495/1069m 388/394mv 4144g><1pm (day) cave (indoors)> Ocelia: 71%hp
Solmundi walks east.
Chul has quite a few wounds.

<284/650hp 495/1069m 388/394mv 4144g><1pm (day) cave (indoors)> Ocelia: 71%hp
Solmundi walks in.
Chul has quite a few wounds.

<284/650hp 495/1069m 388/394mv 4144g><1pm (day) cave (indoors)> Ocelia: 71%hp
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's slash MUTILATES you!
You parry Solmundi's slash.
Chul has quite a few wounds.

<245/650hp 495/1069m 388/394mv 4144g><1pm (day) cave (indoors)> Ocelia: 71%hp
You bow your head as you call forth the full power of the arcane.
The ground erupts as Chul is caught in a searing beam of arcane light.
Your hellstream MANGLES Chul!
Chul has some big nasty wounds and scratches.

<245/650hp 450/1069m 388/394mv 4144g><1pm (day) cave (indoors)> Ocelia: 71%hp
Chul has fled!
A special guard has fled!
A special guard walks north.

<245/650hp 450/1069m 388/394mv 4144g><1pm (day) cave (indoors)>
You awkwardly parry Solmundi's slash with a loud clang.
Solmundi's slash MUTILATES you!
Solmundi's slash MUTILATES you!
Solmundi has some small wounds and bruises.

<170/650hp 450/1069m 388/394mv 4144g><1pm (day) cave (indoors)>
Kali flies north.
A bit of pixie dust sheds off Ocelia.
Ocelia flies north.
An illusion of a marine flies north.
An illusion of a marine flies north.
An illusion of a marine flies north.
Solmundi has some small wounds and bruises.

<170/650hp 450/1069m 388/394mv 4144g><1pm (day) cave (indoors)> flee

A ray of light shines down briefly nearby, then vanishes.
Solmundi has some small wounds and bruises.

<170/650hp 450/1069m 388/394mv 4144g><1pm (day) cave (indoors)>
You block Solmundi's attack with your shield.
Solmundi's shield absorbs the impact of your stab easily.
Your stab decimates Solmundi!
A Nimbus of Power hums with an inner energy.
You feel better.
Solmundi has some small wounds and bruises.

<196/650hp 450/1069m 388/394mv 4144g><1pm (day) cave (indoors)>
Kali flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
Ocelia flies in.
Solmundi has some small wounds and bruises.

<196/650hp 450/1069m 388/394mv 4144g><1pm (day) cave (indoors)>
You flee from combat!
You shed off some pixie dust.
Against Stone
o-o| This slab of hard grey stone sits well above the mud below.
| | The western wall of the passageway is composed of glossy
o | black stone that reflects a small amount of light. In stark
| | contrast, the northern wall is tan in color and formed
@-~ | by a softer looking, sponge-like rock. Several orangish-red
| | stalactites hang from the rugged and uneven ceiling overhead.
o-~ | A faint rumbling can be heard from somewhere to the south
| | and a pool of mud is collecting to the east.
o |
---------+

[Exits: east south]
A trail of pixie dust leading south.
A halfling refugee is here, looking forlorn.

<196/650hp 450/1069m 387/394mv 4144g><1pm (day) cave (indoors)>
Kali flies in.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<196/650hp 450/1069m 387/394mv 4144g><1pm (day) cave (indoors)> east

Solmundi walks in.
A Bend in the Muck
o-o-o| The chest-high mud collecting in this quagmire is soft and
| || mushy. The thin film gathered on the surface is coagulating
o o| into a foamy visage of a large eye. A faint trembling of
| || the earth overhead sends bits of debris into the muck, shattering
o-@ o| the image. An opening to the north leads into a narrow tunnel
| | and a large slab of stone stands above the mud to the west.
o-~ |
| |
o |
---------+

[Exits: north west]
A trail of pixie dust leading west.
(Charmed) A special guard stands here, red with anger.
A giant earthworm wiggles slowly through the mud.
A giant earthworm wiggles slowly through the mud.

<196/650hp 450/1069m 386/394mv 4144g><1pm (day) river (indoors)>
Kali flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
Ocelia flies in.

<196/650hp 450/1069m 386/394mv 4144g><1pm (day) river (indoors)> north
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by
| the heat radiating from the cavern to the north. The
o-o-o| tunnel is almost too narrow to squeeze through, but pieces
| || of the wall crack and tumble free as you slide by. The
@ o| tunnel leads south into deeper muck.
| ||
o-~ F-o|
| ||
o-~ o|
---------+

[Exits: north south]
A trail of pixie dust leading south.
A large praying mantis is here, holding perfectly still.
Kali flies in.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<196/650hp 450/1069m 385/394mv 4144g><1pm (day) cave (indoors)>
Kali flies north.
An illusion of a marine flies north.
An illusion of a marine flies north.
An illusion of a marine flies north.
Ocelia flies north.
You follow Kali.
You shed off some pixie dust.
The Fault Line
| The floor of this section of cavern is treacherous at
| best. The low, uneven ceiling forces you to stoop as
| you traverse the room's obstacles. Rough tuffs mixed
| with sleek portions of black, glass-like rock line the
@-o-o| floor in between the narrow chasms that threaten to claim
| || you with every step. A larger fault lines the north side
o o| of the cave, its depth unknown. The fault continues
| || to the east and an opening to the south leads into a
o-~ F-o| narrow tunnel.
---------+

[Exits: east south]
A trail of pixie dust leading south.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A giant bombardier beetle scurries around as it hunts for carrion.

<196/650hp 450/1069m 384/394mv 4144g><1pm (day) cave (indoors)> north
Alas, you cannot go that way.
Kali flies east.
You follow Kali.
The Fault Line
| The floor of this section of cavern is treacherous at best.
| The low, uneven ceiling forces you to stoop as you traverse
| the room's obstacles. Rough tuffs mixed with sleek portions
| of black, glass-like rock line the floor in between the
o-@-o | narrow chasms that threaten to claim you with every step.
| | | A larger fault lines the north side of the cave, its depth
o o | unknown. The fault continues to the east and west.
| | |
o-~ F-o |
---------+

[Exits: east west]
A trail of pixie dust leading west.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<196/650hp 450/1069m 383/394mv 4144g><1pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies east.
An illusion of a marine flies east.
An illusion of a marine flies east.
An illusion of a marine flies east.
Ocelia flies east.
You follow Kali.
Beneath the Fissure
| A large crack in the center of this subterranean chamber's
| low, jagged ceiling allows you to stand upright beneath it,
| but the limited height requires a crouch for exploring the
| rest of the cavern. The three egg-shaped boulders that line
o-o-@ | the north wall, each marked by a single rune of unknown origin,
| | | partially conceal a thin crack in the ground that widens
o o | into a larger fault to the west. An opening to the south
| | | leads into a narrow tunnel and it may be possible to squeeze
~ F-o | into the crack overhead.
---------+

[Exits: south west up]
A trail of pixie dust leading west.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A large praying mantis is here, holding perfectly still.
A giant bombardier beetle scurries around as it hunts for carrion.

<196/650hp 450/1069m 382/394mv 4144g><1pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies south.
You follow Kali.
You shed off some pixie dust.
Tunneling Through Mud
| A shallow morass rests atop mud already baked solid by the
| heat radiating from the cavern to the north. The tunnel is
o-o-o | almost too narrow to squeeze through, but pieces of the wall
| | | crack and tumble free as you slide by. The tunnel continues
o @ | to the south.
| | |
~ F-o |
| |
o-o |
---------+

[Exits: north south]
A trail of pixie dust leading north.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<196/650hp 450/1069m 381/394mv 4144g><1pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
A bit of pixie dust sheds off Ocelia.
Ocelia flies south.
You follow Kali.
Tunneling Through Mud
o-o-o | A shallow morass rests atop mud partially baked solid by heat
| | | emanating from the cavern to the far north. The tunnel is almost
o o | too narrow to squeeze through, but pieces of the wall crack
| | | and tumble free as you slide by. The tunnel leads south into
~ F-@ | deeper muck.
| |
o-o |
| |
o |
---------+

[Exits: north south west]
A trail of pixie dust leading north.
A small leather vest is here.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Yellow Aura) A millipede is here, searching for something to eat.

<196/650hp 450/1069m 380/394mv 4144g><1pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies south.
You follow Kali.
You shed off some pixie dust.
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy black
F-o | stone that reflects a small amount of light. In stark contrast,
| | the eastern wall is tan in color and formed by a softer looking,
o-@ | sponge-like rock. A faint trembling overhead causes mud to dislodge
| | from several of the orangish-red stalactites hanging from the
o | rugged and uneven ceiling. The passage continues along the aberrant
| wall and an opening to the north leads into a narrow tunnel.
|
---------+

[Exits: north west]
A trail of pixie dust leading west.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<196/650hp 450/1069m 379/394mv 4144g><1pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
A bit of pixie dust sheds off Ocelia.
Ocelia flies west.
You follow Kali.
You shed off some pixie dust.
Against Stone
o | This slab of hard grey stone sits well above the mud below.
| | The southern wall of the passageway is composed of glossy
F-o | black stone that reflects a small amount of light. In stark
| | contrast, the northern and western walls are tan in color
@-o | and formed by softer looking, sponge-like rocks. A faint trembling
| | overhead causes mud to dislodge from several of the orangish-red
o | stalactites hanging from the rugged and uneven ceiling. The
| passage continues along the aberrant wall and an opening to
| the south leads into a glowing cavern.
---------+

[Exits: east south]
A trail of pixie dust leading east.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<196/650hp 450/1069m 378/394mv 4144g><1pm (day) cave (indoors)>
Kali flies south.
You follow Kali.
Below an Opening
F-o | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o-o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
A trail of pixie dust leading north.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Thiel is here, searching for survivors.
Thiel, the noble rogue says 'Let me know if anybody gives you trouble around here.'
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<196/650hp 450/1069m 377/394mv 4144g><1pm (day) field (indoors)>
Kali flies up.
An illusion of a marine flies up.
An illusion of a marine flies up.
An illusion of a marine flies up.
Ocelia flies up.
You follow Kali.
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
A trail of pixie dust leading down.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<196/650hp 450/1069m 376/394mv 4144g><1pm (day) cave (indoors)>
Kali flies north.
You follow Kali.
You shed off some pixie dust.
A Bend in the Mud
| The knee-deep mud here slops against the rough clay walls that
| line this winding tunnel. A steady rumbling in the distance
o-o | causes a constant disturbance to the mud's surface and the
| | pockets of gas bubbling to its surface all around you. The
o o-@ | tunnel continues to the west and south.
| | |
~-o-o |
| |
~-o |
---------+

[Exits: south west]
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<196/650hp 450/1069m 375/394mv 4144g><1pm (day) cave (indoors)>
Kali flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
Ocelia flies west.
You follow Kali.
You shed off some pixie dust.
A Bend in the Mud
| The knee-deep mud here slops against the rough clay walls
| that line this winding tunnel. A steady rumbling in the distance
o-o-o | causes a constant disturbance to the mud's surface and the
| | | pockets of gas bubbling to its surface all around you. The
o-o @-o | tunnel continues to the north and east.
| | |
~-o-o |
| |
o-~-o |
---------+

[Exits: north east]
A trail of pixie dust leading east.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A medic is here, looking for refugees.

<196/650hp 450/1069m 374/394mv 4144g><1pm (day) cave (indoors)>
Kali flies north.
You follow Kali.
A Bend in the Mud
| The knee-deep mud here slops against the rough clay walls
| that line this winding tunnel. A steady rumbling in the
| distance causes a constant disturbance to the mud's surface
| and the pockets of gas bubbling to its surface all around
o-o-@ | you. The tunnel continues to the west and south.
| | |
o-o o-o |
| | |
~-o-o |
---------+

[Exits: south west]
A trail of pixie dust leading south.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A giant earthworm wiggles slowly through the mud.
A giant earthworm wiggles slowly through the mud.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
Ocelia's eyes stop watering.

<196/650hp 450/1069m 373/394mv 4144g><1pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
An illusion of a marine flies west.
A bit of pixie dust sheds off Ocelia.
Ocelia flies west.
You follow Kali.
You shed off some pixie dust.
A Soggy Passage
| The knee-deep mud here slops against the rough clay walls
| that line this winding tunnel. A steady rumbling in the
| distance causes a constant disturbance to the mud's surface
| and the pockets of gas bubbling to its surface all around
o-@-o | you. The tunnel continues to the east and west.
| | |
o-o o-o|
| ||
~-o-o|
---------+

[Exits: east west]
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A millipede is here, searching for something to eat.

<196/650hp 450/1069m 372/394mv 4144g><1pm (day) cave (indoors)>
Kali flies west.
You follow Kali.
You shed off some pixie dust.
A Bend in the Mud
| The knee-deep mud here slops against the rough clay walls
| that line this winding tunnel. A steady rumbling in the
| distance causes a constant disturbance to the mud's surface
| and the pockets of gas bubbling to its surface all around
@-o-o| you. The tunnel continues to the south and east.
| ||
o-o o|
| |
~-o|
---------+

[Exits: east south]
A trail of pixie dust leading south.
(Translucent) (Yellow Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<196/650hp 450/1069m 371/394mv 4144g><1pm (day) cave (indoors)>
You are hungry.
Kali's definition becomes more defined.
Ocelia's protective shield dissipates.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi A Hole in the Mud
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Ocelia utters the words, 'sfainfrauzz gpuzre'.
Ocelia is surrounded by a protective shell of magic.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)> eat flan
You eat a raspberry flan.
You are full.
Kali scans all around.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.
Ocelia utters the words, 'abrazak'.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)> drink chal
You drink water from a silver chalice ornamented with pearls.
Your thirst is quenched.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali tells the group 'Keep your spells up.'

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Ocelia scans all around.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali tells the group 'Aura me please.'

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)> wwad

Kali scans all around.

<201/650hp 459/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
A blessed pencil glows as it is imbued by a weapon ward.

<201/650hp 414/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 414/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 414/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 414/1069m 394/394mv 4144g><2pm (day) cave (indoors)> sanc kali

Kali scans all around.

<201/650hp 414/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali is surrounded by a white aura.

<201/650hp 339/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.
Ocelia scans all around.

<201/650hp 339/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali tells the group 'Let me know when you can leave.'

<201/650hp 339/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.
Ocelia scans all around.

<201/650hp 339/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 394/394mv 4144g><2pm (day) cave (indoors)>
Solmundi walks in.
Kali flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
Ocelia flies south.
You follow Kali.
You shed off some pixie dust.
A Bend in the Mud
| The knee-deep mud here slops against the rough clay walls
| that line this winding tunnel. A steady rumbling in the
o-o-o| distance causes a constant disturbance to the mud's surface
| || and the pockets of gas bubbling to its surface all around
@-o o| you. The tunnel continues to the north and east.
| |
~-o|
| |
o-o-~-o|
---------+

[Exits: north east]
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<201/650hp 339/1069m 393/394mv 4144g><2pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies east.
You follow Kali.
You shed off some pixie dust.
A Soggy Passage
| The liquid sludge flowing into the tunnel from the north
| more than covers your knees as you trudge through. Several
o-o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
o-@ o-o| mud extends into a large chamber to the south and around
| || a bend to the west.
~-o-o|
| |
o-o-~-o |
---------+

[Exits: south west]
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<201/650hp 339/1069m 392/394mv 4144g><2pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
An illusion of a marine flies south.
Ocelia flies south.
You follow Kali.
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]
A pair of torn trousers are here, covered in mud.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<201/650hp 339/1069m 391/394mv 4144g><2pm (day) river (indoors)>
Kali flies east.
You follow Kali.
You shed off some pixie dust.
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+

[Exits: east west]
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<201/650hp 339/1069m 390/394mv 4144g><2pm (day) cave (indoors)>
Kali flies east.
An illusion of a marine flies east.
An illusion of a marine flies east.
An illusion of a marine flies east.
Ocelia flies east.
You follow Kali.
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
A trail of pixie dust leading north.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) (Yellow Aura) A blurry illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Charmed) (Yellow Aura) An illusion of a marine guards its master.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<201/650hp 339/1069m 389/394mv 4144g><2pm (day) cave (indoors)> gt three hours

A bit of pixie dust sheds off Kali.
Kali flies north.
You follow Kali.
A Bend in the Mud
| The knee-deep mud here slops against the rough clay walls that
| line this winding tunnel. A steady rumbling in the distance
o-o | causes a constant disturbance to the mud's surface and the
| | pockets of gas bubbling to its surface all around you. The
o o-@ | tunnel continues to the west and south.
| | |
~-o-o |
| |
~-o |
---------+

[Exits: south west]
A trail of pixie dust leading west.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.
An illusion of a marine flies in.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
You tell your group 'Three hours.'

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)> where

Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Players near you in The Mudfall:
<PK> Solmundi Falling Mud
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.

<201/650hp 339/1069m 388/394mv 4144g><2pm (day) cave (indoors)>
Kali scans all around.
An illusion of a marine disappears.
An illusion of a marine disappears.
An illusion of a marine disappears.
Kali shrinks in size.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Below an Opening
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)> gt two

Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
You tell your group 'Two.'

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Ocelia utters the words, 'wuffaf uwaoz'.
A mirror image of Ocelia appears beside her!
A mirror image of Ocelia appears beside her!
A mirror image of Ocelia appears beside her!

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 374/1069m 394/394mv 4144g><3pm (day) cave (indoors)> brrr
You are already surrounded by a shield.
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)> where

Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Players near you in The Mudfall:
<PK> Solmundi Below an Opening
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 254/1069m 394/394mv 4144g><3pm (day) cave (indoors)> mten
Your mana shield explodes in a shower of sparks!
You feel yourself moving more slowly.
Kali scans all around.

<218/650hp 239/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 239/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 239/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 239/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 239/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 239/1069m 394/394mv 4144g><3pm (day) cave (indoors)> brrr

Kali scans all around.

<218/650hp 239/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
You encase yourself in a physical barrier.
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)> where

Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi A Hard Landing
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Players near you in The Mudfall:
<PK> Solmundi Against Stone
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi The Fault Line
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Beneath the Fissure
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)> where

Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<218/650hp 119/1069m 394/394mv 4144g><3pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)> gt one
You tell your group 'One.'
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)> where

Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 394/394mv 4144g><4pm (day) cave (indoors)>
Kali flies south.
A bit of pixie dust sheds off Ocelia.
Ocelia flies south.
Ocelia walks south.
Ocelia walks south.
Ocelia walks south.
You follow Kali.
You shed off some pixie dust.
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<228/650hp 183/1069m 391/394mv 4144g><4pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Hole in the Mud
<PK> Kali A Hole in the Mud
<PK> Ocelia A Hole in the Mud

<228/650hp 183/1069m 391/394mv 4144g><4pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies north.
You follow Kali.
You shed off some pixie dust.
A Bend in the Mud
| The knee-deep mud here slops against the rough clay walls that
| line this winding tunnel. A steady rumbling in the distance
o-o | causes a constant disturbance to the mud's surface and the
| | pockets of gas bubbling to its surface all around you. The
o o-@ | tunnel continues to the west and south.
| | |
~-o-o |
| |
~-o |
---------+

[Exits: south west]
A trail of pixie dust leading south.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
Ocelia walks in.
Ocelia walks in.
Ocelia walks in.

<228/650hp 183/1069m 388/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 388/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 388/394mv 4144g><4pm (day) cave (indoors)>
Kali scans all around.

<228/650hp 183/1069m 388/394mv 4144g><4pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud
Kali scans all around.

<228/650hp 183/1069m 388/394mv 4144g><4pm (day) cave (indoors)> where
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie A Bend in the Mud
<PK> Kali A Bend in the Mud
<PK> Ocelia A Bend in the Mud

<228/650hp 183/1069m 388/394mv 4144g><4pm (day) cave (indoors)>
You are finally free to leave the area.
Ocelia's weapon ward expires.

<243/650hp 249/1069m 394/394mv 4144g><5pm (day) cave (indoors)>
Kali tells the group 'He is summoning.'

<243/650hp 249/1069m 394/394mv 4144g><5pm (day) cave (indoors)>
Ocelia utters the words, 'xzasai xabrae' as she drips molasses over her weapon.
The dagger of Yog-Sothoth glows as it is imbued by a weapon ward.

<243/650hp 249/1069m 394/394mv 4144g><5pm (day) cave (indoors)>
Kali flies south.
Ocelia flies south.
Ocelia walks south.
Ocelia walks south.
Ocelia walks south.
You follow Kali.
You shed off some pixie dust.
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
A trail of pixie dust leading north.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<243/650hp 249/1069m 391/394mv 4144g><5pm (day) cave (indoors)>
Kali flies down.
You follow Kali.
Below an Opening
F-o | This small subterranean cavern is sweltering. A narrow canal
| | of lava flows from east to west along the southern wall, filling
o-o | the room with an eerie orange light and scalding steam. A
| | slim passageway leads north into a heat-dried mud tunnel and
@ | a clay ramp spirals into the chamber above.
|
|
|
|
---------+

[Exits: north up]
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Thiel is here, searching for survivors.
Thiel, the noble rogue says 'Let me know if anybody gives you trouble around here.'
Ocelia flies in.
Ocelia walks in.
Ocelia walks in.
Ocelia walks in.

<243/650hp 249/1069m 389/394mv 4144g><5pm (day) field (indoors)>
Kali flies up.
A bit of pixie dust sheds off Ocelia.
Ocelia flies up.
Ocelia walks up.
Ocelia walks up.
Ocelia walks up.
You follow Kali.
A Hole in the Mud
o-o | The heat radiating from the floor and outer walls of this chamber
| | has nearly completely dried the mud drifting in from the north
o o-o | and west. Steam accompanies an eerie orange light that rises
| | | into the cavern from below, where it clings to the worn clay
~-o-@ | walls and glistens in the dim light. A tapered clay ramp spirals
| | into the depths below.
~-o |
| | |
o-o |
---------+

[Exits: north west down]
A trail of pixie dust leading down.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<243/650hp 249/1069m 387/394mv 4144g><5pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies west.
You follow Kali.
You shed off some pixie dust.
A Soggy Passage
o-o-o | The liquid sludge flowing into the tunnel from the north
| | | more than covers your knees as you trudge through. Several
o-o o-o | orangish-red mudsicles dangle from the ceiling like stalactites,
| | | dripping ever so slowly into the muddy current below. The
~-@-o | mud extends into a large chamber to the west and toward an
| | unusually hot cavern to the east.
o-~-o |
| | |
o-o |
---------+

[Exits: east west]
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
Ocelia walks in.
Ocelia walks in.
Ocelia walks in.

<243/650hp 249/1069m 384/394mv 4144g><5pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies west.
A bit of pixie dust sheds off Ocelia.
Ocelia flies west.
Ocelia walks west.
Ocelia walks west.
Ocelia walks west.
You follow Kali.
Wading Through Mud
o-o-o | Waist-deep mud is everywhere in this wide, cavernous chamber.
| | | The low ceiling continually drips more mud into the sulfurous
o-o o-o| quagmire, adding to the difficulty of travel. A loud rumble
| || can be heard from somewhere below the surface to the south.
@-o-o|
| |
o-o-~-o |
| | |
o-o |
---------+

[Exits: north east south]
A pair of torn trousers are here, covered in mud.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<243/650hp 249/1069m 381/394mv 4144g><5pm (day) river (indoors)> where

A bit of pixie dust sheds off Kali.
Kali flies south.
You follow Kali.
You shed off some pixie dust.
Wading Through Mud
o-o o-o| Waist-deep mud is everywhere in this wide, cavernous chamber.
| || The low ceiling continually drips more mud into the sulfurous
~-o-o| quagmire, adding to the difficulty of travel. The mud extends
| | into the darkness in all directions, and a loud rumble can
o-o-@-o | be heard from somewhere below the surface.
| | |
o-o |
|
|
---------+

[Exits: north east south west]
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A large praying mantis is here, holding perfectly still.
The water gurgles beneath you.
Ocelia flies in.
Ocelia swims in.
Ocelia swims in.
Ocelia swims in.
The water gurgles beneath you.
The water gurgles beneath you.

<243/650hp 249/1069m 377/394mv 4144g><5pm (day) river (indoors)>
Players near you in The Mudfall:
<PK> Solmundi Sunbaked Clay
<PK> Ilromie Wading Through Mud
<PK> Kali Wading Through Mud
<PK> Ocelia Wading Through Mud
Kali flies west.
A bit of pixie dust sheds off Ocelia.
Ocelia flies west.
Ocelia swims west.
Ocelia swims west.
Ocelia swims west.
You follow Kali.
A Soggy Passage
o-o | The liquid sludge flowing eastward though the tunnel more
| | than covers your knees as you trudge through. Several
~-o| orangish-red mudsicles dangle from the ceiling like stalactites,
| | dripping ever so slowly into the muddy current below.
o-@-~-o| You can drift eastward with the current into deeper mud
| || or move upstream to a larger chamber to the west.
o-o|
|
|
---------+

[Exits: east west]
A bracelet of bronze is here, looking very simple.
A tattered dress is here, barely holding together.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A medic is here, looking for refugees.
A halfling child is sitting here weeping.

<243/650hp 249/1069m 374/394mv 4144g><5pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies west.
You follow Kali.
Mud-Covered Rubble
o-o| The ground here is littered with the detritus of a fallen
|| settlement. The mud-covered remains of sod, wood, thatch,
~| and mortared stone cover nearly every inch of this subterranean
|| grotto. One lump of mud in particular catches your eye,
@-o-~| where a golden glitter can be seen. Mud and loose rock
|| continue to ooze into the chamber from above and a narrow
o| path through the rubble has been cleared to allow passage
| east.
|
---------+

[Exits: east up]
A chain shirt is here, gathering rust.
A dragonwing revolutionary girth of unerring flight is here.
A fire-scorched gold bracelet is here.
You see 2 of a ruby-red fugitive's mask of potency here.
A pair of emerald-green chain boots of hardiness is here.
A ruby-red twisted bracelet is here.
A pair of deflective citizen's shinguards of turning is here.
A ruby-red spired helm of brawn is here.
A ruby-red subverter's buckler of brawn is here.
A deflective citizen's cap of shielding is here.
A pair of fire-scorched adamantine chainmail gauntlets is here.
A fire-scorched gold bracelet of endurance is here.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
Ocelia walks in.
Ocelia walks in.
Ocelia walks in.

<243/650hp 249/1069m 371/394mv 4144g><5pm (day) cave (indoors)>
A bit of pixie dust sheds off Kali.
Kali flies up.
A bit of pixie dust sheds off Ocelia.
Ocelia flies up.
Ocelia walks up.
Ocelia walks up.
Ocelia walks up.
You follow Kali.
You shed off some pixie dust.
Falling Mud
| This small pond of liquid mud shines a little too brightly.
| The mud's bright orange color leaves no doubt that this
o-S | is the source of the sulfuric mephitis that predominates
| | the surrounding field. A steady flow of mud seeps through
f o-@-o | a hole on the north bank of the slough.
| | | | |
f-o-o-o |
| | | | |
f o-o-o |
---------+

[Exits: east south west down]
A mud puddle is here, glinting strangely.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Erion is here, hunting the dragon.
A medic is here, looking for refugees.
Erion the dragonslayer says 'Girls can slay dragons, regardless of what my father thinks.'

<243/650hp 249/1069m 368/394mv 4144g><5pm (day) river (outside)>
A bit of pixie dust sheds off Kali.
Kali flies west.
You follow Kali.
A Mud-Covered Field
* | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
o-S | most are brown and wilted. An overwhelming stench of
| | sulfur permeates the area, apparently wafting from the
f @-~-o| glistening mud pond to the east.
| | | ||
f-o-o-o|
| | | ||
f o-o-o|
---------+

[Exits: east south hovel]
This small hovel door has moss and vines growing upon it.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
Ocelia walks in.
Ocelia walks in.
Ocelia walks in.

<243/650hp 249/1069m 365/394mv 4144g><5pm (day) field (outside)>
Kali flies south.
Ocelia flies south.
Ocelia walks south.
Ocelia walks south.
Ocelia walks south.
You follow Kali.
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A large brown mustang is here, decorated with a yellow warcoat.
A medic is here, looking for refugees.

<243/650hp 249/1069m 363/394mv 4144g><5pm (day) field (outside)>
A bit of pixie dust sheds off Kali.
Kali flies west.
You follow Kali.
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia flies in.
Ocelia walks in.
Ocelia walks in.
Ocelia walks in.

<243/650hp 249/1069m 361/394mv 4144g><5pm (day) forest (outside)>
Kali flies south.
A bit of pixie dust sheds off Ocelia.
Ocelia flies south.
Ocelia walks south.
Ocelia walks south.
Ocelia walks south.
You follow Kali.
You shed off some pixie dust.
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Yellow Aura) (White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Translucent) (Yellow Aura) (White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<243/650hp 249/1069m 358/394mv 4144g><5pm (day) forest (outside)>
A bit of pixie dust sheds off Kali.
Kali flies south.
You follow Kali.
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f |
| |
f-f-f |
---------+






We escape to fight another day; however, we know by now that this story
does not have a happy ending. The second ensnare occurs when Kali takes the
bait and runs us into town.






Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<621/650hp 815/1069m 327/394mv 4147g><8pm (night) city (outside)>
Your freedom feels undermined by the weight of Justice.

<636/650hp 859/1069m 391/394mv 4147g><9pm (night) city (outside)>
An avian city guard flies in.

<636/650hp 859/1069m 391/394mv 4147g><9pm (night) city (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) A special guard stands here, red with anger.
(Invis) (Translucent) Chul the Shadow Master of the Marama Kuei is here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
A gate guard steps aside and allows you to pass him.

<636/650hp 859/1069m 389/394mv 4147g><9pm (night) city (outside)>
A special guard walks east.

<636/650hp 859/1069m 389/394mv 4147g><9pm (night) city (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
<PK> Chul The West Common Road
Arasyia North Square
Auhla Outside the East Gate
<PK> Ilromie Inside the West Gate
<PK> Kali Inside the West Gate
<PK> Ocelia Inside the West Gate

<636/650hp 859/1069m 389/394mv 4147g><9pm (night) city (outside)>
Kali scans all around.

<636/650hp 859/1069m 389/394mv 4147g><9pm (night) city (outside)>
Ocelia walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.
An illusion of the battlemage walks west.
You follow Kali.
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An avian city guard of Seringale stands watch here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 387/394mv 4147g><9pm (night) city (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 385/394mv 4147g><9pm (night) city (outside)>
Ocelia walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
An illusion of the battlemage walks east.
You follow Kali.
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 383/394mv 4147g><9pm (night) road (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 381/394mv 4147g><9pm (night) road (outside)>
Ocelia walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
An illusion of the battlemage walks east.
You follow Kali.
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 379/394mv 4147g><9pm (night) road (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 377/394mv 4147g><9pm (night) city (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
<PK> Chul South of Market Square
Arasyia North Square
Auhla Outside the East Gate
<PK> Ilromie The Western Monument
<PK> Kali The Western Monument
<PK> Ocelia The Western Monument
Ocelia walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
An illusion of the battlemage walks east.
You follow Kali.
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 375/394mv 4147g><9pm (night) road (outside)>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Trading Post
S S S S *| You are inside the Trading Post. Here is where many people
| | | | || of Seringale come to trade their miscellaneous possessions.
+-+-+-+-+| Chests with various sorts of things fill this room. Tall
| | | || wooden shelves line the walls of the shop filled with
S @ F *| strange items. An old candle-stand covered with drops
| of dry wax from all different sorts of candles stands
| at the edge of the counter. You see the exit of the shop
| to the north and a small opening leading to a room above
| the shop.
---------+

[Exits: north]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Rimath the trader is here trading and selling various goods.
<QUESTOR> Find Rimath at the Trading Post
Rimath the trader says 'The shops of Seringale bid me to send them adventurers.'
<QUESTOR> Complete a task for Maika the Weaponsmith.
Rimath the trader says 'Do a task for Maika the weaponsmith. His shop is on the south main street.'
Rimath the trader says 'Return to me once you complete the task.'
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 374/394mv 4147g><9pm (night) inside (indoors)>
Ocelia walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of the battlemage walks north.
You follow Kali.
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 373/394mv 4147g><9pm (night) road (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 371/394mv 4147g><9pm (night) road (outside)>
Ocelia walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
An illusion of the battlemage walks east.
You follow Kali.
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 369/394mv 4147g><9pm (night) city (outside)>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 368/394mv 4147g><9pm (night) inside (indoors)>
Ocelia walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
An illusion of the battlemage walks east.
You follow Kali.
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 367/394mv 4147g><9pm (night) city (outside)>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 365/394mv 4147g><9pm (night) road (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
You follow Kali.
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 363/394mv 4147g><9pm (night) road (outside)>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 361/394mv 4147g><9pm (night) road (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
You follow Kali.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 359/394mv 4147g><9pm (night) city (outside)>
Kali scans all around.

<636/650hp 859/1069m 359/394mv 4147g><9pm (night) city (outside)>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 357/394mv 4147g><9pm (night) road (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
You follow Kali.
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 355/394mv 4147g><9pm (night) road (outside)>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A dusty little key lies here.
A rusty key lies here, sized to fit into a set of shackles.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A drow city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
A duergar city guard yells 'Ilromie! You're MINE!'
You thrust a duergar city guard's punch aside in a skillful parry.
You parry a duergar city guard's punch.
A duergar city guard is in excellent condition.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
A duergar city guard is in excellent condition.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
A drow city guard yells 'Ilromie! Now you die!'
A drow city guard yells 'Ilromie! You're MINE!'
You parry a drow city guard's punch.
You parry a drow city guard's punch with an easy flourish.
You parry a drow city guard's punch.
You parry a drow city guard's punch with an easy flourish.
You thrust a duergar city guard's punch aside in a skillful parry.
You parry a duergar city guard's punch.
Your stab DISEMBOWELS a duergar city guard!
You swing a blessed pencil at a duergar city guard's neck and decapitate him.
A duergar city guard's headless body falls to its knees, then keels sideways.
A duergar city guard's foot is ripped from his leg.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
A drow city guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
Kali scans all around.
You parry a drow city guard's punch with an easy flourish.
You parry a drow city guard's punch.
A drow city guard's punch misses you.
You parry a drow city guard's punch with an easy flourish.
You hear something's death cry.
A drow city guard is in excellent condition.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
Kali scans all around.
A drow city guard is in excellent condition.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
Kali scans all around.
A drow city guard is in excellent condition.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
Kali scans all around.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
A drow city guard is in excellent condition.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
Kali scans all around.
A drow city guard is in excellent condition.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
A drow city guard is in excellent condition.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)> look

A special guard walks in.
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
The corpse of a duergar city guard is lying here.
The sliced-off foot of a duergar city guard is lying here.
A dusty little key lies here.
A rusty key lies here, sized to fit into a set of shackles.
(Charmed) A special guard stands here, red with anger.
(Invis) (Translucent) (White Aura) Chul the Shadow Master of the Marama Kuei is here.
A drow city guard is here, fighting YOU!
A drow city guard is here, fighting YOU!
The goblin extermination enforcer is here hunting down goblins.
A drow city guard is in excellent condition.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
You parry a drow city guard's punch.
You parry a drow city guard's punch.
Your shield absorbs the impact of a drow city guard's punch easily.
You parry a drow city guard's punch with an easy flourish.
Your stab DISEMBOWELS a drow city guard!
You swing a blessed pencil at a drow city guard's neck and decapitate him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard's foot is ripped from his leg.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
A special guard walks north.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
<PK> Chul South Square
Arasyia North Square
Auhla Outside the East Gate
<PK> Ilromie The South Main Street
<PK> Kali A Small Bridge
<PK> Ocelia A Small Bridge
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 353/394mv 4147g><9pm (night) road (outside)>
Ocelia walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<636/650hp 859/1069m 351/394mv 4147g><9pm (night) road (outside)> hell chul
They aren't here.
Kali scans all around.

<636/650hp 859/1069m 351/394mv 4147g><9pm (night) road (outside)>
You follow Kali.
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<636/650hp 859/1069m 349/394mv 4147g><9pm (night) road (outside)>
Ocelia walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A half-elf city guard of Seringale stands watch here.

<636/650hp 859/1069m 347/394mv 4147g><9pm (night) city (outside)> hell chul
They aren't here.
Kali's definition becomes more defined.

<650/650hp 887/1069m 394/394mv 4147g><10pm (night) city (outside)>
You follow Kali.
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 392/394mv 4147g><10pm (night) road (outside)>
Ocelia walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<650/650hp 887/1069m 390/394mv 4147g><10pm (night) road (outside)>
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 388/394mv 4147g><10pm (night) road (outside)>
Ocelia walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.
An illusion of the battlemage walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
The Seringale Kennel
+-+-+ +| You are in the Seringale Kennel. The foul smell of canines
| | || fills your nose as you walk inside. A cacophony of whines
F *-+-*| and barks fills your ears. Rows and rows of metal cages
| | with thin bars, each containing different various dogs,
@-+-S| crowd the store, ready to buy for your personal enjoyment
| | or protection. You can leave the kennel to the east.
S-+-*|
| |
S-+-S|
---------+

[Exits: east (up)]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Tirsnaga the kennel master is here, teaching an old dog new tricks.

<650/650hp 887/1069m 387/394mv 4147g><10pm (night) inside (indoors)>
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 386/394mv 4147g><10pm (night) road (outside)>
Ocelia walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 887/1069m 384/394mv 4147g><10pm (night) city (outside)>
You follow Kali.
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 383/394mv 4147g><10pm (night) inside (indoors)>
Ocelia walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 887/1069m 382/394mv 4147g><10pm (night) city (outside)>
You follow Kali.
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 381/394mv 4147g><10pm (night) inside (indoors)>
Ocelia walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
An illusion of the battlemage walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* *|
---------+

[Exits: north east west]
A metal key lies here with a fancy chain hanging off it.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 887/1069m 380/394mv 4147g><10pm (night) city (outside)>
You follow Kali.
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling city guard of Seringale stands watch here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 378/394mv 4147g><10pm (night) road (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
<PK> Chul The North Main Street
Arasyia North Square
Auhla Outside the East Gate
<PK> Ilromie The Main Street
<PK> Kali The Main Street
<PK> Ocelia The Main Street
Ocelia walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A gnomish city guard of Seringale stands here.
A gnomish city guard yells 'Time to die, Kali!'

<650/650hp 887/1069m 376/394mv 4147g><10pm (night) road (outside)>
Ocelia's pierce MUTILATES a gnomish city guard!
Ocelia swings the dagger of Yog-Sothoth at a gnomish city guard's neck and decapitates him.
A gnomish city guard's headless body falls to its knees, then keels sideways.
You hear a gnomish city guard's death cry.

<650/650hp 887/1069m 376/394mv 4147g><10pm (night) road (outside)>
Kali scans all around.

<650/650hp 887/1069m 376/394mv 4147g><10pm (night) road (outside)>
You follow Kali.
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 374/394mv 4147g><10pm (night) road (outside)>
Ocelia walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) A confident-looking young fighter with immaculate posture stands here.
(Charmed) A young ferret is here, scurrying along beside its master.
Toland is resting here.
Wylsin the Sage of Arcane Power is here.
(Charmed) This docile kobold probably doesn't even realize it's captured.
(Charmed) A young cow is here, grudgingly following its master.
Arasyia is sleeping here.

<650/650hp 887/1069m 372/394mv 4147g><10pm (night) city (outside)>
You follow Kali.
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 370/394mv 4147g><10pm (night) road (outside)>
Kali scans all around.

<650/650hp 887/1069m 370/394mv 4147g><10pm (night) road (outside)>
A fledgling harpy flies in.

<650/650hp 887/1069m 370/394mv 4147g><10pm (night) road (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
Arasyia North Square
Auhla Outside the East Gate
<PK> Solmundi Inside the East Gate
<PK> Ilromie The North Main Street
<PK> Kali The North Main Street
<PK> Ocelia The North Main Street

<650/650hp 887/1069m 370/394mv 4147g><10pm (night) road (outside)>
Ocelia walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A fledgling harpy is here, fallen from the clouds above.

<650/650hp 887/1069m 368/394mv 4147g><10pm (night) road (outside)>
You follow Kali.
The North Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
S + * | and quiet here. Around you are magnificent buildings
| | | | made of fanciful stonework. You see the entrance of the
*-@-* | Temple of Odoacer to the west, City Hall to the east,
| | and the Main Street continues to the north and the south.
B-+-* |
| | |
S-+ *-o|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 366/394mv 4147g><10pm (night) road (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A fledgling harpy is here, fallen from the clouds above.

<650/650hp 887/1069m 364/394mv 4147g><10pm (night) road (outside)>
You follow Kali.
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A fledgling harpy is here, fallen from the clouds above.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 362/394mv 4147g><10pm (night) road (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) A confident-looking young fighter with immaculate posture stands here.
(Charmed) A young ferret is here, scurrying along beside its master.
Toland is resting here.
Wylsin the Sage of Arcane Power is here.
(Charmed) This docile kobold probably doesn't even realize it's captured.
(Charmed) A young cow is here, grudgingly following its master.
Arasyia is sleeping here.

<650/650hp 887/1069m 360/394mv 4147g><10pm (night) city (outside)>
You follow Kali.
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 358/394mv 4147g><10pm (night) road (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
The corpse of a gnomish city guard is lying here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 887/1069m 356/394mv 4147g><10pm (night) road (outside)>
You follow Kali.
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling city guard of Seringale stands watch here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 354/394mv 4147g><10pm (night) road (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* *|
---------+

[Exits: north east west]
A metal key lies here with a fancy chain hanging off it.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 887/1069m 352/394mv 4147g><10pm (night) city (outside)>
You follow Kali.
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 351/394mv 4147g><10pm (night) inside (indoors)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 887/1069m 350/394mv 4147g><10pm (night) city (outside)>
Kali drinks water from the Justice monument.

<650/650hp 887/1069m 350/394mv 4147g><10pm (night) city (outside)> where

You follow Kali.
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 348/394mv 4147g><10pm (night) road (outside)>
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
Arasyia North Square
Auhla Outside the East Gate
<PK> Solmundi North of Market Square
<PK> Ilromie The West Common Road
<PK> Kali The West Common Road
<PK> Ocelia The West Common Road
Ocelia walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.
An illusion of the battlemage walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 887/1069m 346/394mv 4147g><10pm (night) road (outside)>
You follow Kali.
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.

<650/650hp 887/1069m 344/394mv 4147g><10pm (night) city (outside)>
Ocelia walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.
An illusion of the battlemage walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A duergar city guard of Seringale stands watch here.
A human city guard yells 'Guards! Guards!'
A duergar city guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry a duergar city guard's punch with an easy flourish.
You parry a duergar city guard's punch.
A duergar city guard is in excellent condition.

<650/650hp 887/1069m 342/394mv 4147g><10pm (night) road (outside)>
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
Ocelia walks west.
An illusion of the battlemage walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.
A duergar city guard is in excellent condition.

<650/650hp 887/1069m 342/394mv 4147g><10pm (night) road (outside)>
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
You thrust a duergar city guard's punch aside in a skillful parry.
You parry a duergar city guard's punch with an easy flourish.
An illusion of the battlemage's punch DISMEMBERS a duergar city guard!
An illusion of the battlemage's punch DISMEMBERS a duergar city guard!
An illusion of a Paladin's smash DISMEMBERS a duergar city guard!
An illusion of a Paladin's smash MASSACRES a duergar city guard!
A duergar city guard is DEAD!!
A duergar city guard's hand is ripped from his arm.
Kali gets 88 gold coins from the corpse of a duergar city guard.
Kali splits 88 gold coins. Your share is 29 gold coins.

<650/650hp 887/1069m 342/394mv 4176g><10pm (night) road (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Ocelia walks east.
An illusion of the battlemage walks east.
An illusion of a Paladin walks east.
An illusion of a Paladin walks east.
You follow Kali.
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 887/1069m 340/394mv 4176g><10pm (night) city (outside)>
You follow Kali.
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
The corpse of a duergar city guard is lying here.
The sliced-off hand of a duergar city guard is lying here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<650/650hp 887/1069m 338/394mv 4176g><10pm (night) road (outside)>
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
Ocelia walks west.
An illusion of the battlemage walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.
You follow Kali.
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 887/1069m 336/394mv 4176g><10pm (night) road (outside)>
You follow Kali.
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A glowing banner bearing the emblem of Seringale rests here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<650/650hp 887/1069m 334/394mv 4176g><10pm (night) road (outside)>
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
Ocelia walks west.
An illusion of the battlemage walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.
You follow Kali.
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A half-elf city guard of Seringale stands watch here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'
An avian city guard yells 'Ilromie! You're MINE!'
You parry an avian city guard's punch with an easy flourish.
You thrust an avian city guard's punch aside in a skillful parry.
A half-elf city guard yells 'Ocelia! Now you die!'
An avian city guard is in excellent condition.

<650/650hp 887/1069m 332/394mv 4176g><10pm (night) city (outside)>
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You parry an avian city guard's punch with an easy flourish.
You awkwardly parry an avian city guard's punch with a loud clang.
An illusion of the battlemage's punch DISMEMBERS an avian city guard!
An illusion of the battlemage's punch DISMEMBERS an avian city guard!
An illusion of the battlemage's punch DISMEMBERS an avian city guard!
An illusion of the battlemage's punch DISMEMBERS an avian city guard!
Ocelia's pierce misses a half-elf city guard.
Ocelia's pierce MUTILATES a half-elf city guard!
Ocelia swings the dagger of Yog-Sothoth at a half-elf city guard's neck and decapitates him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
You hear a half-elf city guard's death cry.
An avian city guard is DEAD!!
You hear an avian city guard's death cry.
Ocelia gets 65 gold coins from the corpse of an avian city guard.
Ocelia splits 65 gold coins. Your share is 32 gold coins.
Ocelia sacrifices the corpse of an avian city guard to The Overlord.
Ocelia splits 15 gold coins. Your share is 7 gold coins.

<650/650hp 887/1069m 332/394mv 4215g><10pm (night) city (outside)>
Solmundi rides in on a mustang.
A special guard walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a Paladin shrinks in size.
An illusion of a Paladin shrinks in size.
Kali's protective shield dissipates.

<650/650hp 920/1069m 394/394mv 4215g><11pm (night) city (outside)>
Solmundi ensnares you, preventing you from leaving the area temporarily.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.

<650/650hp 920/1069m 392/394mv 4215g><11pm (night) city (outside)>
Ocelia walks west.
An illusion of the battlemage walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.
You follow Kali.
You cannot leave the area until the ensnare wears off.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.

<650/650hp 920/1069m 392/394mv 4215g><11pm (night) city (outside)>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.

<650/650hp 920/1069m 392/394mv 4215g><11pm (night) city (outside)>
Ocelia walks west.
An illusion of the battlemage walks west.
An illusion of a Paladin walks west.
An illusion of a Paladin walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
You cannot leave the area until the ensnare wears off.

<650/650hp 920/1069m 392/394mv 4215g><11pm (night) city (outside)> dinv
You can already see invisible objects.

<650/650hp 915/1069m 392/394mv 4215g><11pm (night) city (outside)>
Solmundi rides in on a mustang.
A special guard walks in.

<650/650hp 915/1069m 392/394mv 4215g><11pm (night) city (outside)>
You yell 'Help! I am being attacked by Solmundi!'
Your ice shield devastates Solmundi!
You block Solmundi's attack with your shield.
Solmundi has a few scratches.

<650/650hp 915/1069m 392/394mv 4215g><11pm (night) city (outside)> gt I am ensnared
You tell your group 'I am ensnared.'
Solmundi has a few scratches.

<650/650hp 915/1069m 392/394mv 4215g><11pm (night) city (outside)> flee
You flee from combat!
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
The corpse of a half-elf city guard is lying here.
An avian city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<650/650hp 915/1069m 390/394mv 4215g><11pm (night) city (outside)> east

Solmundi rides in on a mustang.
A special guard walks in.
A gate guard steps aside and allows you to pass him.

<650/650hp 915/1069m 390/394mv 4215g><11pm (night) city (outside)>
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A glowing banner bearing the emblem of Seringale rests here.

<650/650hp 915/1069m 388/394mv 4215g><11pm (night) road (outside)> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]
Kali tells the group 'Damnit.'

<650/650hp 915/1069m 386/394mv 4215g><11pm (night) road (outside)> east
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
The corpse of a duergar city guard is lying here.
The sliced-off hand of a duergar city guard is lying here.

<650/650hp 915/1069m 384/394mv 4215g><11pm (night) road (outside)> east
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<650/650hp 915/1069m 382/394mv 4215g><11pm (night) city (outside)> east

A special guard walks in.
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S * *|
|
|
---------+

[Exits: north east south west]

<650/650hp 915/1069m 380/394mv 4215g><11pm (night) road (outside)> east
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S * *-+|
||
S-+|
---------+

[Exits: north east south west]

<650/650hp 915/1069m 378/394mv 4215g><11pm (night) road (outside)> east

Auhla walks in.
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]

<650/650hp 915/1069m 376/394mv 4215g><11pm (night) city (outside)> south
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]
Ocelia tells the group 'Ouch.'

<650/650hp 915/1069m 375/394mv 4215g><11pm (night) inside (indoors)> east
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.

<650/650hp 915/1069m 374/394mv 4215g><11pm (night) city (outside)> south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<650/650hp 915/1069m 372/394mv 4215g><11pm (night) road (outside)> south
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<650/650hp 915/1069m 370/394mv 4215g><11pm (night) road (outside)> south
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<650/650hp 915/1069m 368/394mv 4215g><11pm (night) road (outside)>
Kali tells the group 'South square.'

<650/650hp 915/1069m 368/394mv 4215g><11pm (night) road (outside)> recite flying
You recite a scroll of flying.
Your feet rise off the ground.

<650/650hp 915/1069m 368/394mv 4215g><11pm (night) road (outside)> brrr
south
The ice around you melts and becomes liquid.
You encase yourself in a physical barrier.
A halfling city guard yells 'Time to die, Kali!'

<650/650hp 795/1069m 368/394mv 4215g><11pm (night) road (outside)>
You hear something's death cry.

<650/650hp 795/1069m 368/394mv 4215g><11pm (night) road (outside)>
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<650/650hp 795/1069m 368/394mv 4215g><11pm (night) road (outside)>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
You follow Kali.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.

<650/650hp 795/1069m 367/394mv 4215g><11pm (night) city (outside)>
You follow Kali.
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A half-elf city guard of Seringale stands watch here.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<650/650hp 795/1069m 366/394mv 4215g><11pm (night) road (outside)>
A half-elf city guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<650/650hp 795/1069m 366/394mv 4215g><11pm (night) road (outside)>
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.

<650/650hp 795/1069m 365/394mv 4215g><11pm (night) road (outside)>
You hear something's death cry.

<650/650hp 795/1069m 365/394mv 4215g><11pm (night) road (outside)>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.
A drow city guard yells 'Time to die, Kali!'

<650/650hp 795/1069m 365/394mv 4215g><11pm (night) road (outside)>
Kali scans all around.

<650/650hp 795/1069m 365/394mv 4215g><11pm (night) road (outside)>
A drow city guard's punch misses Kali.
Ocelia's pierce DISEMBOWELS a drow city guard!
Ocelia swings the dagger of Yog-Sothoth at a drow city guard's neck and decapitates him.
A drow city guard's headless body falls to its knees, then keels sideways.
A drow city guard's fingers are severed from his hand.

<650/650hp 795/1069m 365/394mv 4215g><11pm (night) road (outside)>
Ocelia walks north.
An illusion of the battlemage walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
The corpse of a half-elf city guard is lying here.
The sliced-off hand of a half-elf city guard is lying here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 795/1069m 364/394mv 4215g><11pm (night) road (outside)>
You follow Kali.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Auhla the Mistress of the Night is here.
A beggar wanders around asking for spare gold.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.

<650/650hp 795/1069m 363/394mv 4215g><11pm (night) city (outside)>
Ocelia walks north.
An illusion of the battlemage walks north.
An illusion of a Paladin walks north.
An illusion of a Paladin walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of a Paladin guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling citizen of Seringale strolls about.

<650/650hp 795/1069m 362/394mv 4215g><11pm (night) road (outside)> gt We ought not have been in town.
You tell your group 'We ought not have been in town.'

<650/650hp 795/1069m 362/394mv 4215g><11pm (night) road (outside)>
You can cast your fly spell again.
An illusion of a Paladin disappears.
an illusion of a Paladin has left the group.
An illusion of a Paladin disappears.
an illusion of a Paladin has left the group.
An illusion of a marine slows down.
An illusion of a marine slows down.
An illusion of a marine slows down.
Your weapon ward expires.
Kali shrinks in size.
The town clock tolls twelve times as midnight arrives.

<650/650hp 824/1069m 394/394mv 4215g><12am (midnight) road (outside)>
Solmundi rides in on a mustang.
A special guard walks in.
Kali tells the group 'Chul.'

<650/650hp 824/1069m 394/394mv 4215g><12am (midnight) road (outside)>
You follow Kali.
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
The corpse of a halfling city guard is lying here.
A steaming pile of a halfling city guard's entrails is lying here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.

<650/650hp 824/1069m 393/394mv 4215g><12am (midnight) road (outside)>
Ocelia walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.

<650/650hp 824/1069m 392/394mv 4215g><12am (midnight) road (outside)> frown
You frown disapprovingly.

<650/650hp 824/1069m 392/394mv 4215g><12am (midnight) road (outside)>
You follow Kali.
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.

<650/650hp 824/1069m 391/394mv 4215g><12am (midnight) city (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
<PK> Chul The North Road
Arasyia North Square
Auhla The Main Street
<PK> Solmundi The Main Street
<PK> Ilromie South of Market Square
<PK> Kali South of Market Square
<PK> Ocelia South of Market Square
Ocelia walks east.
An illusion of the battlemage walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| | |
S-+-*-* |
| |
S-+-* |
---------+

[Exits: north west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 824/1069m 390/394mv 4215g><12am (midnight) inside (indoors)>
You follow Kali.
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* * *|
| | |
S-+-*-* |
---------+

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.

<650/650hp 824/1069m 389/394mv 4215g><12am (midnight) city (outside)>
Ocelia walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ * +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* * *|
---------+

[Exits: south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 824/1069m 388/394mv 4215g><12am (midnight) inside (indoors)> hell chul
They aren't here.
You follow Kali.
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
A metal key lies here with a fancy chain hanging off it.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling city guard of Seringale stands watch here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
A halfling city guard yells 'Ilromie! Now you die!'
You awkwardly parry a halfling city guard's punch with a loud clang.
You parry a halfling city guard's punch.
A halfling city guard is in excellent condition.

<650/650hp 824/1069m 387/394mv 4215g><12am (midnight) city (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
Arasyia North Square
Auhla South of Market Square
<PK> Solmundi South of Market Square
<PK> Ilromie North of Market Square
<PK> Kali North of Market Square
<PK> Ocelia North of Market Square
A halfling city guard is in excellent condition.

<650/650hp 824/1069m 387/394mv 4215g><12am (midnight) city (outside)>
You parry a halfling city guard's punch.
You awkwardly parry a halfling city guard's punch with a loud clang.
Ocelia's pierce DISEMBOWELS a halfling city guard!
Ocelia's pierce DISEMBOWELS a halfling city guard!
Ocelia swings the dagger of Yog-Sothoth at a halfling city guard's neck and decapitates him.
A halfling city guard's headless body falls to its knees, then keels sideways.
A halfling city guard's foot is ripped from his leg.

<650/650hp 824/1069m 387/394mv 4215g><12am (midnight) city (outside)>
Ocelia walks east.
An illusion of the battlemage walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ * +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* * *|
---------+

[Exits: south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 824/1069m 386/394mv 4215g><12am (midnight) inside (indoors)>
You follow Kali.
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* * *|
| | |
S-+-*-* |
---------+

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.

<650/650hp 824/1069m 385/394mv 4215g><12am (midnight) city (outside)> hell chul
They aren't here.
Ocelia walks south.
An illusion of the battlemage walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| | |
S-+-*-* |
| |
S-+-* |
---------+

[Exits: north west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 824/1069m 384/394mv 4215g><12am (midnight) inside (indoors)> hell chul
They aren't here.

<650/650hp 824/1069m 384/394mv 4215g><12am (midnight) inside (indoors)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
Arasyia North Square
Auhla North of Market Square
<PK> Solmundi Southwest of Market Square
<PK> Ilromie Southeast of Market Square
<PK> Kali Southeast of Market Square
<PK> Ocelia Southeast of Market Square

<650/650hp 824/1069m 384/394mv 4215g><12am (midnight) inside (indoors)>
Kali tells the group 'Duplicates Ocelia.'

<650/650hp 824/1069m 384/394mv 4215g><12am (midnight) inside (indoors)>
You follow Kali.
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.

<650/650hp 824/1069m 383/394mv 4215g><12am (midnight) city (outside)> where

Ocelia walks south.
An illusion of the battlemage walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.

<650/650hp 824/1069m 382/394mv 4215g><12am (midnight) road (outside)>
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
Arasyia North Square
Auhla North of Market Square
<PK> Solmundi Southwest of Market Square
<PK> Ilromie The Main Street
<PK> Kali The Main Street
<PK> Ocelia The Main Street

<650/650hp 824/1069m 382/394mv 4215g><12am (midnight) road (outside)>
You follow Kali.
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.

<650/650hp 824/1069m 381/394mv 4215g><12am (midnight) city (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
Arasyia North Square
Auhla North of Market Square
<PK> Solmundi Southwest of Market Square
<PK> Ilromie South of Market Square
<PK> Kali South of Market Square
<PK> Ocelia South of Market Square

<650/650hp 824/1069m 381/394mv 4215g><12am (midnight) city (outside)>
Ocelia walks west.
An illusion of the battlemage walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is riding on the back of a mustang.

<650/650hp 824/1069m 380/394mv 4215g><12am (midnight) inside (indoors)>
Solmundi rides north on a mustang.
A special guard walks north.

<650/650hp 824/1069m 380/394mv 4215g><12am (midnight) inside (indoors)>
You follow Kali.
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.

<650/650hp 824/1069m 379/394mv 4215g><12am (midnight) city (outside)>
Ocelia utters the words, 'ejsruqahz'.
An illusion of a Paladin appears in a blurred light!
An illusion of a Paladin looks around with indifferent eyes.

<650/650hp 824/1069m 379/394mv 4215g><12am (midnight) city (outside)>
Ocelia walks north.
An illusion of a Paladin walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
* * @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S * *-+-*|
---------+

[Exits: east south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is riding on the back of a mustang.

<650/650hp 824/1069m 378/394mv 4215g><12am (midnight) inside (indoors)>
Solmundi rides east on a mustang.
A special guard walks east.
You follow Kali.
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
The corpse of a halfling city guard is lying here.
The sliced-off foot of a halfling city guard is lying here.
A metal key lies here with a fancy chain hanging off it.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is riding on the back of a mustang.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.

<650/650hp 824/1069m 377/394mv 4215g><12am (midnight) city (outside)>
Solmundi rides east on a mustang.
A special guard walks east.
Ocelia walks west.
An illusion of a Paladin walks west.
An illusion of the battlemage walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
* * @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S * *-+-*|
---------+

[Exits: east south]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 824/1069m 376/394mv 4215g><12am (midnight) inside (indoors)>
You follow Kali.
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.

<650/650hp 824/1069m 375/394mv 4215g><12am (midnight) city (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<650/650hp 824/1069m 374/394mv 4215g><12am (midnight) inside (indoors)> fafo
You conjure a cloud of yellow dust.

<650/650hp 819/1069m 374/394mv 4215g><12am (midnight) inside (indoors)>
Ocelia utters the words, 'ejsruqahz'.
An illusion of a Paladin appears in a blurred light!
An illusion of a Paladin looks around with indifferent eyes.

<650/650hp 819/1069m 374/394mv 4215g><12am (midnight) inside (indoors)>
You follow Kali.
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Auhla the Mistress of the Night is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.
An illusion of a Paladin walks in.

<650/650hp 819/1069m 373/394mv 4215g><12am (midnight) city (outside)>
Ocelia walks south.
An illusion of a Paladin walks south.
An illusion of the battlemage walks south.
An illusion of a Paladin walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(Charmed) A blurry illusion of a Paladin guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.

<650/650hp 819/1069m 372/394mv 4215g><12am (midnight) road (outside)>
Kali utters the words, 'sfainfrauzz gpuzre'.
Kali is surrounded by a protective shell of magic.
Ocelia utters the words, 'ejsruqahz'.

<650/650hp 819/1069m 372/394mv 4215g><12am (midnight) road (outside)>
Auhla walks in.

<650/650hp 819/1069m 372/394mv 4215g><12am (midnight) road (outside)>
Kali utters the words, 'xzasai xabrae'.
An illusion of a Paladin is released by Ocelia!
An illusion of a Paladin slowly fades away.

<650/650hp 819/1069m 372/394mv 4215g><12am (midnight) road (outside)>
Auhla walks south.
An illusion of a Paladin is released by Ocelia!
An illusion of a Paladin slowly fades away.

<650/650hp 819/1069m 372/394mv 4215g><12am (midnight) road (outside)>
Solmundi rides in on a mustang.
A special guard walks in.

<650/650hp 819/1069m 372/394mv 4215g><12am (midnight) road (outside)>
You yell 'Help! I am being attacked by Solmundi!'
Solmundi loses his balance and tumbles off of his mount!
Solmundi's slash is powerless against you.
Solmundi has a few scratches.

<650/650hp 797/1069m 372/394mv 4215g><12am (midnight) road (outside)>
Auhla walks in.
Solmundi has a few scratches.

<650/650hp 797/1069m 372/394mv 4215g><12am (midnight) road (outside)>
Solmundi's slash is powerless against you.
Solmundi's slash is powerless against you.
Solmundi thrusts your stab aside in a skillful parry.
Solmundi blocks your attack with his shield.
Solmundi has a few scratches.

<650/650hp 750/1069m 372/394mv 4215g><12am (midnight) road (outside)> flee
You flee from combat!
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.

<650/650hp 789/1069m 394/394mv 4215g><1am (night) city (outside)> south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A large brown mustang is here, decorated with a yellow warcoat.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.

<650/650hp 789/1069m 393/394mv 4215g><1am (night) road (outside)> hell chul

A special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce is powerless against you.
You thrust a special guard's pierce aside in a skillful parry.
A beggar walks in.
A special guard yells 'Help! I am being attacked by Kali!'
Kali's pierce MUTILATES a special guard!
An illusion of a marine's smash DISMEMBERS a special guard!
A special guard's pierce is powerless against you.
A special guard's pierce is powerless against you.
A special guard parries your stab.
A special guard has a few scratches.

<650/650hp 752/1069m 393/394mv 4215g><1am (night) road (outside)>
They aren't here.
A special guard has a few scratches.

<650/650hp 752/1069m 393/394mv 4215g><1am (night) road (outside)>
Ocelia utters the words, 'xzasai xabrae' as she drips molasses over her weapon.
The dagger of Yog-Sothoth glows as it is imbued by a weapon ward.
A special guard has a few scratches.

<650/650hp 752/1069m 393/394mv 4215g><1am (night) road (outside)>
Solmundi stops wielding a peacemaker greatsword.
Solmundi wields 'Xel Morak', the Sword of Seasons.
A special guard has a few scratches.

<650/650hp 752/1069m 393/394mv 4215g><1am (night) road (outside)> flam
You create a flaming arrow and send it streaking towards a special guard.
You are slightly attuned with fire.
Your flame arrow *** DEVASTATES *** a special guard!
Kali has fled!
Ocelia walks west.
An illusion of the battlemage walks west.
A special guard has a few scratches.

<650/650hp 737/1069m 393/394mv 4215g><1am (night) road (outside)>
An illusion of a marine's smash DISMEMBERS a special guard!
A special guard's pierce is powerless against you.
A special guard's pierce is powerless against you.
Your stab DISEMBOWELS a special guard!
A special guard dodges your stab.
A special guard has some small wounds and bruises.

<650/650hp 713/1069m 393/394mv 4215g><1am (night) road (outside)>
A special guard walks in.
A special guard has some small wounds and bruises.

<650/650hp 713/1069m 393/394mv 4215g><1am (night) road (outside)>
Ocelia walks in.
An illusion of the battlemage walks in.
A special guard has some small wounds and bruises.

<650/650hp 713/1069m 393/394mv 4215g><1am (night) road (outside)>
A special guard walks south.
A special guard has some small wounds and bruises.

<650/650hp 713/1069m 393/394mv 4215g><1am (night) road (outside)>
Kali's pierce decimates Solmundi!
A special guard has some small wounds and bruises.

<650/650hp 713/1069m 393/394mv 4215g><1am (night) road (outside)> flam
You refract your spell, leaving residual energy hanging in the air.
You create a flaming arrow and send it streaking towards a special guard.
You are more attuned with fire.
Your flame arrow *** DEMOLISHES *** a special guard!
Solmundi's flaming bite MUTILATES Kali!
An illusion of a marine's smash MASSACRES a special guard!
An illusion of a marine's smash DISMEMBERS a special guard!
You awkwardly parry a special guard's pierce with a loud clang.
You parry a special guard's pierce.
A special guard dodges your stab.
A special guard dodges your stab.
A special guard has some small wounds and bruises.

<650/650hp 698/1069m 393/394mv 4215g><1am (night) road (outside)> flee

A special guard walks in.
Solmundi has fled!
Solmundi walks east.
A special guard has fled!
A special guard walks north.

<650/650hp 698/1069m 393/394mv 4215g><1am (night) road (outside)>
Chul steps out of the shadows.
You yell 'Help! Chul tried to kick dirt into my eyes!'
Chul fades into existence.
Chul's kicked dirt misses you.
Chul is in excellent condition.

<650/650hp 698/1069m 393/394mv 4215g><1am (night) road (outside)>
Chul yells 'Help! I am being attacked by Kali!'
Kali's pierce mauls Chul.
Kali's pierce misses Chul.
Chul's poisonous bite devastates you!
Chul's poisonous bite decimates you!
A special guard's pierce is powerless against you.
You block a special guard's attack with your shield.
Chul dodges your stab.
Chul has a few scratches.

<596/650hp 680/1069m 393/394mv 4215g><1am (night) road (outside)>
You flee from combat!
The Seringale Kennel
+-+-+ +| You are in the Seringale Kennel. The foul smell of canines
| | || fills your nose as you walk inside. A cacophony of whines
* *-+-*| and barks fills your ears. Rows and rows of metal cages
| | with thin bars, each containing different various dogs,
@-+-*| crowd the store, ready to buy for your personal enjoyment
| | or protection. You can leave the kennel to the east.
S-+-*|
| |
S-+-S|
---------+

[Exits: east (up)]
Tirsnaga the kennel master is here, teaching an old dog new tricks.
Tirsnaga the kennel master says 'Would you like to buy a pet, Ilromie?'
Tirsnaga the kennel master must like you a great deal to beam at you so broadly!

<596/650hp 680/1069m 392/394mv 4215g><1am (night) inside (indoors)>
A special guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<596/650hp 680/1069m 392/394mv 4215g><1am (night) inside (indoors)> east
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
(Charmed) A special guard is here, fighting Ocelia.
(Translucent) (White Aura) Chul the Shadow Master of the Marama Kuei is here.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia is here, fighting a special guard.
(White Aura) (WANTED) (OUTLAW) Kali is here, fighting Chul.
A beggar wanders around asking for spare gold.
A large brown mustang is here, decorated with a yellow warcoat.
(Charmed) An illusion of a marine is here, fighting Chul.
(Charmed) An illusion of a marine is here, fighting Chul.
(Charmed) An illusion of a marine is here, fighting Chul.
A beggar wanders around asking for spare gold.

<596/650hp 680/1069m 391/394mv 4215g><1am (night) road (outside)>
Kali utters the words, 'eugszr waouq'.
The white aura around Chul's body vanishes.

<596/650hp 680/1069m 391/394mv 4215g><1am (night) road (outside)> hell chul
Chul yells 'Help! Ilromie is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Chul is caught in a searing beam of arcane light.
Your hellstream MASSACRES Chul!
Chul has some small wounds and bruises.

<596/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)> Kali: 95%hp
Solmundi walks north.
Ocelia's pierce misses a special guard.
Kali's pierce maims Chul!
Chul's poisonous bite decimates Kali!
An illusion of a marine's smash MASSACRES Chul!
Chul dodges your stab.
Chul has quite a few wounds.

<596/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)> Kali: 92%hp
Solmundi walks in.
A special guard walks in.
Chul has quite a few wounds.

<596/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)> Kali: 92%hp hell chul

Chul has fled!
A special guard has fled!
A special guard walks south.

<596/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's shocking bite DISEMBOWELS you!
Solmundi's flaming bite MUTILATES you!
Solmundi has a few scratches.

<509/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
Ocelia walks north.
An illusion of the battlemage walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
Solmundi has a few scratches.

<509/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
Solmundi has a few scratches.

<509/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
Solmundi's shocking bite MUTILATES you!
You awkwardly parry Solmundi's torrent with a loud clang.
Solmundi thrusts your stab aside in a skillful parry.
Solmundi's shield jolts under your stab, but holds.
Solmundi has a few scratches.

<470/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
Ocelia walks west.
An illusion of the battlemage walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
Solmundi has a few scratches.

<470/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)> hell chul
They aren't here.
Solmundi has a few scratches.

<470/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
They aren't here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
Solmundi has a few scratches.

<470/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
A special guard walks in.
Ocelia walks east.
An illusion of the battlemage walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
Solmundi has a few scratches.

<470/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
You yell 'Help! I am being attacked by Chul!'
You deflect Chul's poisonous bite aside in an ungraceful parry.
Chul's poisonous bite mauls you.
Solmundi has a few scratches.

<448/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
Someone looks at Chul.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia walks in.
An illusion of the battlemage walks in.
Solmundi has a few scratches.

<448/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
Ocelia utters the words, 'eugszr waouq'.
Chul yells 'Die! Ocelia, you sorcerous dog!'
The white aura around Chul's body vanishes.
Chul's poisonous bite devastates Ocelia!
Chul's poisonous bite devastates Ocelia!
Solmundi has a few scratches.

<448/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)>
Chul yells 'Help! I am being attacked by Kali!'
Chul deftly performs a counterbalance evasion.
Kali's pierce maims Chul!
Chul deftly performs a counterbalance evasion.
Chul deftly performs a counterbalance evasion.
Solmundi's flaming bite DISEMBOWELS you!
Solmundi's shocking bite maims you!
Chul's poisonous bite devastates Ocelia!
An illusion of a marine's smash MASSACRES Chul!
A special guard's pierce wounds Ocelia.
Solmundi parries your stab with an easy flourish.
Your stab decimates Solmundi!
A Nimbus of Power hums with an inner energy.
You feel better.
Solmundi has a few scratches.

<392/650hp 635/1069m 391/394mv 4215g><1am (night) road (outside)> hell chul
Chul yells 'Help! Ilromie is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Chul is caught in a searing beam of arcane light.
Your hellstream *** DEVASTATES *** Chul!
Solmundi has a few scratches.

<392/650hp 590/1069m 391/394mv 4215g><1am (night) road (outside)>
A special guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce mauls Ocelia.
An avian city guard yells 'Guards! Guards! Attack Ilromie!'
Solmundi has a few scratches.

<392/650hp 590/1069m 391/394mv 4215g><1am (night) road (outside)>
Chul has fled!
A special guard has fled!
A special guard walks north.
Solmundi has a few scratches.

<392/650hp 590/1069m 391/394mv 4215g><1am (night) road (outside)>
A special guard yells 'Help! I am being attacked by Kali!'
Kali's pierce decimates a special guard!
Solmundi's torrent DISEMBOWELS you!
Solmundi's torrent MUTILATES you!
An illusion of a marine's smash MASSACRES a special guard!
A special guard's pierce mauls Ocelia.
A special guard's pierce wounds Ocelia.
Your stab mauls Solmundi.
Solmundi blocks your attack with his shield.
Solmundi has a few scratches.

<309/650hp 590/1069m 391/394mv 4215g><1am (night) road (outside)> flee

Ocelia utters the words, 'eugszr waouq'.
Chul yells 'Die! Ocelia, you sorcerous dog!'
Chul's poisonous bite maims Ocelia!
Solmundi has a few scratches.

<309/650hp 590/1069m 391/394mv 4215g><1am (night) road (outside)>
Kali has fled!
Solmundi has a few scratches.

<309/650hp 590/1069m 391/394mv 4215g><1am (night) road (outside)>
Solmundi punishes you for your misdeeds.
Solmundi's slap MASSACRES you!
Solmundi has a few scratches.

<241/650hp 590/1069m 391/394mv 4215g><1am (night) road (outside)>
Chul has fled!
Solmundi has a few scratches.

<241/650hp 590/1069m 391/394mv 4215g><1am (night) road (outside)>
Ocelia walks west.
An illusion of the battlemage walks west.
Your shield jolts under Solmundi's flaming bite, but holds.
An illusion of a marine's smash DISMEMBERS a special guard!
Your stab injures Solmundi.
Solmundi has a few scratches.

<241/650hp 590/1069m 391/394mv 4215g><1am (night) road (outside)>
A ray of light shines down briefly nearby, then vanishes.
You flee from combat!
The Seringale Kennel
+-+-+ +| You are in the Seringale Kennel. The foul smell of canines
| | || fills your nose as you walk inside. A cacophony of whines
* *-+-*| and barks fills your ears. Rows and rows of metal cages
| | with thin bars, each containing different various dogs,
@-+-*| crowd the store, ready to buy for your personal enjoyment
| | or protection. You can leave the kennel to the east.
S-+-*|
| |
S-+-S|
---------+

[Exits: east (up)]
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Tirsnaga the kennel master is here, teaching an old dog new tricks.

<241/650hp 590/1069m 390/394mv 4215g><1am (night) inside (indoors)>
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
A beggar wanders around asking for spare gold.
A large brown mustang is here, decorated with a yellow warcoat.
A beggar wanders around asking for spare gold.
Ocelia walks in.
An illusion of the battlemage walks in.

<241/650hp 590/1069m 389/394mv 4215g><1am (night) road (outside)> flee
You aren't fighting anyone.

<241/650hp 590/1069m 389/394mv 4215g><1am (night) road (outside)>
Kali scans all around.

<241/650hp 590/1069m 389/394mv 4215g><1am (night) road (outside)>
Ocelia walks east.
An illusion of the battlemage walks east.
You follow Kali.
Weapon Shop
+ +-+-+| You are in the Weapon Shop of Seringale. A strong smell of
| | | || metal fills your nostril as you enter this shop. The air
*-+-* * *| is hot and steamy here. People from all over the realm gather
| | | here to buy well-crafted weapons. There are various lengths
S-+-@-* | of swords, blades, scythes, and cleavers hanging on the wall.
| | A large wooden stump is in the center of the room for the
S-+-* | customers to test their weapons. A thin stream of steam rises
| | up from a large wooden barrel of water as the weaponsmith
S-+-S | places his newly made weapon there for cool down. The selection
---------+ of weapons in the room is wider than any other place that
you have ever been to. You see the exit of this shop to the west and a staircase
leading up to the weapon storage room. The forge lies to the east.

[Exits: east west up]
An iron anvil occupies the center of the forge.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<241/650hp 590/1069m 388/394mv 4215g><1am (night) inside (indoors)>
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
A beggar wanders around asking for spare gold.
A large brown mustang is here, decorated with a yellow warcoat.
A beggar wanders around asking for spare gold.
Ocelia walks in.
An illusion of the battlemage walks in.

<241/650hp 590/1069m 387/394mv 4215g><1am (night) road (outside)>
Ocelia walks north.
An illusion of the battlemage walks north.
You follow Kali.
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) A special guard stands here, red with anger.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<241/650hp 590/1069m 386/394mv 4215g><1am (night) city (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| | |
S-+-*-* |
| |
S-+-* |
---------+

[Exits: north west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.

<241/650hp 590/1069m 385/394mv 4215g><1am (night) inside (indoors)>
Ocelia walks north.
An illusion of the battlemage walks north.
You follow Kali.
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* * *|
| | |
S-+-*-* |
---------+

[Exits: north east south]
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<241/650hp 590/1069m 384/394mv 4215g><1am (night) city (outside)>
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ * +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* * *|
---------+

[Exits: south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.

<241/650hp 590/1069m 383/394mv 4215g><1am (night) inside (indoors)>
Ocelia walks west.
An illusion of the battlemage walks west.
You follow Kali.
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
The corpse of a halfling city guard is lying here.
The sliced-off foot of a halfling city guard is lying here.
A metal key lies here with a fancy chain hanging off it.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<241/650hp 590/1069m 382/394mv 4215g><1am (night) city (outside)>
Ocelia utters the words, 'ejsruqahz'.
An illusion of a Paladin appears in a blurred light!
An illusion of a Paladin looks around with indifferent eyes.

<241/650hp 590/1069m 382/394mv 4215g><1am (night) city (outside)>
The lightning has stopped.
An illusion of a marine disappears.
An illusion of a marine disappears.
An illusion of a marine disappears.
Your punishment has ended.

<255/650hp 615/1069m 394/394mv 4215g><2am (night) city (outside)>
You follow Kali.
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
*-+-@ * +| around the square to the west and the south.
| | | ||
+ +-+-+|
| | | ||
*-+-* * *|
---------+

[Exits: south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.

<255/650hp 615/1069m 393/394mv 4215g><2am (night) inside (indoors)>
Ocelia walks south.
An illusion of the battlemage walks south.
An illusion of a Paladin walks south.
You follow Kali.
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* * *|
| | |
S-+-*-* |
---------+

[Exits: north east south]
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<255/650hp 615/1069m 392/394mv 4215g><2am (night) city (outside)>
Ocelia utters the words, 'ejsruqahz'.

<255/650hp 615/1069m 392/394mv 4215g><2am (night) city (outside)>
You follow Kali.
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| | |
S-+-*-* |
| |
S-+-* |
---------+

[Exits: north west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.

<255/650hp 615/1069m 391/394mv 4215g><2am (night) inside (indoors)>
Ocelia walks west.
An illusion of the battlemage walks west.
An illusion of a Paladin walks west.
You follow Kali.
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Auhla the Mistress of the Night is here.
A beggar wanders around asking for spare gold.
(Charmed) A special guard stands here, red with anger.

<255/650hp 615/1069m 390/394mv 4215g><2am (night) city (outside)>
Auhla walks west.

<255/650hp 615/1069m 390/394mv 4215g><2am (night) city (outside)>
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A large brown mustang is here, decorated with a yellow warcoat.
A beggar wanders around asking for spare gold.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.

<255/650hp 615/1069m 389/394mv 4215g><2am (night) road (outside)>
Ocelia walks south.
An illusion of the battlemage walks south.
An illusion of a Paladin walks south.
You follow Kali.
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
The corpse of a halfling city guard is lying here.
A steaming pile of a halfling city guard's entrails is lying here.
(Charmed) A blurry illusion of a Paladin guards its master.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.

<255/650hp 615/1069m 388/394mv 4215g><2am (night) road (outside)>
Kali scans all around.

<255/650hp 615/1069m 388/394mv 4215g><2am (night) road (outside)>
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A large brown mustang is here, decorated with a yellow warcoat.
A beggar wanders around asking for spare gold.
Ocelia walks in.
An illusion of a Paladin walks in.
An illusion of the battlemage walks in.

<255/650hp 615/1069m 387/394mv 4215g><2am (night) road (outside)>
An illusion of a Paladin is released by Ocelia!
An illusion of a Paladin slowly fades away.

<255/650hp 615/1069m 387/394mv 4215g><2am (night) road (outside)>
Ocelia walks west.
An illusion of the battlemage walks west.
You follow Kali.
The Seringale Kennel
+-+-+ +| You are in the Seringale Kennel. The foul smell of canines
| | || fills your nose as you walk inside. A cacophony of whines
* *-+-*| and barks fills your ears. Rows and rows of metal cages
| | with thin bars, each containing different various dogs,
@-+-*| crowd the store, ready to buy for your personal enjoyment
| | or protection. You can leave the kennel to the east.
S-+-*|
| |
S-+-S|
---------+

[Exits: east (up)]
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Tirsnaga the kennel master is here, teaching an old dog new tricks.

<255/650hp 615/1069m 386/394mv 4215g><2am (night) inside (indoors)>
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A large brown mustang is here, decorated with a yellow warcoat.
A beggar wanders around asking for spare gold.
Ocelia walks in.
An illusion of the battlemage walks in.

<255/650hp 615/1069m 385/394mv 4215g><2am (night) road (outside)>
Ocelia walks north.
An illusion of the battlemage walks north.
You follow Kali.
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.
(Charmed) A special guard stands here, red with anger.

<255/650hp 615/1069m 384/394mv 4215g><2am (night) city (outside)>
You follow Kali.
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.

<255/650hp 615/1069m 383/394mv 4215g><2am (night) inside (indoors)>
Ocelia walks north.
An illusion of the battlemage walks north.
You follow Kali.
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<255/650hp 615/1069m 382/394mv 4215g><2am (night) city (outside)>
You follow Kali.
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
* * @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S * *-+-*|
---------+

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.

<255/650hp 615/1069m 381/394mv 4215g><2am (night) inside (indoors)>
Ocelia walks east.
An illusion of the battlemage walks east.
You follow Kali.
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
* *-@-* *| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
* *-+-* *|
---------+

[Exits: north east west]
The corpse of a halfling city guard is lying here.
The sliced-off foot of a halfling city guard is lying here.
A metal key lies here with a fancy chain hanging off it.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<255/650hp 615/1069m 380/394mv 4215g><2am (night) city (outside)>
You follow Kali.
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
* *-+-* *|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Ocelia walks in.
An illusion of the battlemage walks in.

<255/650hp 615/1069m 379/394mv 4215g><2am (night) road (outside)>
Ocelia walks north.
An illusion of the battlemage walks north.
You follow Kali.
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]
The corpse of a gnomish city guard is lying here.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<255/650hp 615/1069m 378/394mv 4215g><2am (night) road (outside)>
You follow Kali.
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
Ocelia walks in.
An illusion of the battlemage walks in.

<255/650hp 615/1069m 377/394mv 4215g><2am (night) road (outside)>
Solmundi walks south.
A special guard walks south.

<255/650hp 615/1069m 377/394mv 4215g><2am (night) road (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
Arasyia North Square
<PK> Solmundi The Main Street
<PK> Ilromie The Main Street
<PK> Kali The Main Street
<PK> Ocelia The Main Street
Ocelia walks north.
An illusion of the battlemage walks north.
You follow Kali.
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) An illusion of the Battlemage guards its master.
(White Aura) (WANTED) (OUTLAW) Ocelia the Grand Spectre of Beguilement is here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A gnomish city guard of Seringale stands here.
(Charmed) A confident-looking young fighter with immaculate posture stands here.
(Charmed) A young ferret is here, scurrying along beside its master.
Toland the Honorable is here.
(White Aura) Wylsin the Sage of Arcane Power is here.
(Charmed) This docile kobold probably doesn't even realize it's captured.
(Charmed) A young cow is here, grudgingly following its master.
Arasyia the Circle Trainee is here.

<255/650hp 615/1069m 376/394mv 4215g><2am (night) city (outside)>
A gnomish city guard yells 'Ilromie! You're MINE!'
You thrust a gnomish city guard's punch aside in a skillful parry.
You thrust a gnomish city guard's punch aside in a skillful parry.
A gnomish city guard is in excellent condition.

<255/650hp 615/1069m 376/394mv 4215g><2am (night) city (outside)>
Kali scans all around.
A gnomish city guard is in excellent condition.

<255/650hp 615/1069m 376/394mv 4215g><2am (night) city (outside)> flee
You flee from combat!
The North Road
+-+ B-+-*| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ S-+ *| made of fanciful stonework. You see the North Square
| | | to the east, and the North Road continues to the west.
+-+-@-+-+|
| | ||
S-* + F|
| |
+-S-+-F|
---------+

[Exits: east west]
A human city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.
A human city guard yells 'Time to die, Ilromie!'
You thrust a human city guard's punch aside in a skillful parry.
A human city guard's punch misses you.
A human city guard is in excellent condition.

<255/650hp 615/1069m 375/394mv 4215g><2am (night) road (outside)>
You parry a human city guard's punch with an easy flourish.
You parry a human city guard's punch.
Your stab DISEMBOWELS a human city guard!
Your stab MUTILATES a human city guard!
You swing a blessed pencil at a human city guard's neck and decapitate him.
A human city guard's headless body falls to its knees, then keels sideways.
A human city guard hits the ground ... DEAD.

<255/650hp 615/1069m 375/394mv 4215g><2am (night) road (outside)> flee
You aren't fighting anyone.

<255/650hp 615/1069m 375/394mv 4215g><2am (night) road (outside)>
A gnomish city guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A half-elf city guard yells 'Ilromie is MINE!!'

<255/650hp 615/1069m 375/394mv 4215g><2am (night) road (outside)> north
The weathered side of a large building is all that lies in that direction.

<255/650hp 615/1069m 375/394mv 4215g><2am (night) road (outside)>
You hear something's death cry.

<255/650hp 615/1069m 375/394mv 4215g><2am (night) road (outside)>
You follow Kali.
The North Road
+-+ B-+| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ S-+| made of fanciful stonework. You see the North Road continuing
| || to the east and west. The Dancing Girl Inn lies to the
+-+-@-+-+| south.
| | ||
*-S-* +|
||
+-S-+|
---------+

[Exits: east south west]
You see 2 of a war banner of Seringale here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Dagnir the enforcer of law is here searching for criminals.

<255/650hp 615/1069m 374/394mv 4215g><2am (night) road (outside)>
You follow Kali.
The North Road
* +-+ | You are on the North Road on Seringale. It is peaceful and
| | | quiet here. Around you are magnificent buildings made of
+ + | fanciful stonework. You see the Temple Square to the north
| | | and the North Road continues to east and the west.
+-+-@-+-+|
| | |
*-S-* |
|
|
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A half-elf city guard of Seringale stands watch here.
A half-elf city guard yells 'Ilromie! Now you die!'
You thrust a half-elf city guard's punch aside in a skillful parry.
A half-elf city guard's punch is powerless against you.
A half-elf city guard is in excellent condition.

<255/650hp 612/1069m 373/394mv 4215g><2am (night) road (outside)> east
No way! You are still fighting!
A half-elf city guard is in excellent condition.

<255/650hp 612/1069m 373/394mv 4215g><2am (night) road (outside)>
You parry a half-elf city guard's punch with an easy flourish.
You thrust a half-elf city guard's punch aside in a skillful parry.
Your stab DISEMBOWELS a half-elf city guard!
You swing a blessed pencil at a half-elf city guard's neck and decapitate him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
The head of a half-elf city guard flies up into the air.

<255/650hp 612/1069m 373/394mv 4215g><2am (night) road (outside)>
You follow Kali.
The North Road
*-* +-+| You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings
+ + | made of fanciful stonework. You see the North Road continuing
| | | to the east and west. The stables of an inn lie to the
+-+-@-+-+| south.
| ||
*-S-*|
|
|
---------+

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<255/650hp 612/1069m 372/394mv 4215g><2am (night) road (outside)>
You follow Kali.
The North Road
*-* +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
| |
*-S|
|
|
---------+

[Exits: north east west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Pink Aura) A teary-eyed, scrawny little man wanders around moaning.

<255/650hp 612/1069m 371/394mv 4215g><2am (night) road (outside)>
Kali tells the group 'Aura on the hour.'

<255/650hp 612/1069m 371/394mv 4215g><2am (night) road (outside)>
Kali utters the words, 'ejsruqahz'.
An illusion of a marine appears in a bright flash of light!
An illusion of a marine looks around with adoring eyes.

<255/650hp 612/1069m 371/394mv 4215g><2am (night) road (outside)>
Kali scans all around.

<255/650hp 612/1069m 371/394mv 4215g><2am (night) road (outside)>
Kali utters the words, 'ejsruqahz'.
An illusion of a marine appears in a hazy smoke!
An illusion of a marine looks around with sad eyes.

<255/650hp 612/1069m 371/394mv 4215g><2am (night) road (outside)>
Your protective shield dissipates.
The white aura around your body fades.
The white aura around Kali fades.

<271/650hp 642/1069m 394/394mv 4215g><3am (night) road (outside)>
Kali utters the words, 'ejsruqahz'.
An illusion of a marine appears in a bright flash of light!
An illusion of a marine looks around with adoring eyes.

<271/650hp 642/1069m 394/394mv 4215g><3am (night) road (outside)> sanc kali
Kali is surrounded by a white aura.

<271/650hp 567/1069m 394/394mv 4215g><3am (night) road (outside)>
Ocelia yells 'Help! I am being attacked by Solmundi!'

<271/650hp 567/1069m 394/394mv 4215g><3am (night) road (outside)> sanc

Kali tells the group 'Careful of Dagnir.'

<271/650hp 567/1069m 394/394mv 4215g><3am (night) road (outside)> prsh
You are surrounded by a white aura.

<271/650hp 492/1069m 394/394mv 4215g><3am (night) road (outside)>
Ocelia yells 'Help! I am being attacked by Solmundi!'
A special guard yells 'Ocelia is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<271/650hp 492/1069m 394/394mv 4215g><3am (night) road (outside)>
Kali tells the group 'He's west of north square.'

<271/650hp 492/1069m 394/394mv 4215g><3am (night) road (outside)>
You surround yourself in a protective shield of magic.

<271/650hp 447/1069m 394/394mv 4215g><3am (night) road (outside)>
A ray of light shines down briefly nearby, then vanishes.

<271/650hp 447/1069m 394/394mv 4215g><3am (night) road (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
<PK> Chul Eastern Wall and North Road Junction
Arasyia North Square
Auhla The Main Street
<PK> Solmundi The Main Street
<PK> Ilromie The North Road
<PK> Kali The North Road
Kali tells the group 'Get to south square Ocelia.'

<271/650hp 447/1069m 394/394mv 4215g><3am (night) road (outside)>
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
The North Road
*-* | You are on the North Road on Seringale. It is peaceful and quiet
| | here. Around you are magnificent buildings made of fanciful
+ | stonework. You see the North Road continues to the east and the
| | west. Nothing much else of interest lies here.
+-+-@-+-+|
| ||
+ *|
| |
+ |
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<271/650hp 447/1069m 393/394mv 4215g><3am (night) city (outside)>
Ocelia tells the group 'I recalled.'

<271/650hp 447/1069m 393/394mv 4215g><3am (night) city (outside)>
You follow Kali.
The North Road
*-*| You are on the North Road on Seringale. It is peaceful and
|| quiet here. Around you are magnificent buildings made of fanciful
+| stonework. You see the North Road continues on to the east,
|| and the battlements of the town to the west.
+-@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<271/650hp 447/1069m 392/394mv 4215g><3am (night) road (outside)>
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
| small holes on various strategic parts of the wall where
| archers can shoot arrows at enemies from the outside. The
@-+-+| city walls continue to the south and the north road is to
| | the east.
+ |
| |
+ |
---------+

[Exits: east south]
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<271/650hp 447/1069m 391/394mv 4215g><3am (night) city (outside)>
Kali scans all around.

<271/650hp 447/1069m 391/394mv 4215g><3am (night) city (outside)>
You follow Kali.
Along the Western Walls
| You are standing along the city walls of Seringale. The wall
| next to you is made of huge slabs of white stone. You see
+-+-+| small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<271/650hp 447/1069m 390/394mv 4215g><3am (night) city (outside)>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Along the Western Walls
+-+-+| You are standing along the city walls of Seringale. The wall
| | next to you is made of huge slabs of white stone. You see
+ | small holes on various strategic parts of the wall where
| | archers can shoot arrows at enemies from the outside. The
@ | city walls continue north and a catapult is to the south.
| |
+ |
| |
+ |
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<271/650hp 447/1069m 389/394mv 4215g><3am (night) city (outside)>
You follow Kali.
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ *| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<271/650hp 447/1069m 388/394mv 4215g><3am (night) city (outside)>
An illusion of a marine walks up.
An illusion of a marine walks up.
An illusion of a marine walks up.
You follow Kali.
Seringale's Western Catapult
+ | There is a well-built catapult sitting here, ready to send
| | you over the western wall. The wall before you is made of
+ | huge slabs of white stone. You see small holes in various
| | strategic parts of the wall where archers can shoot arrows
@ | at enemies from the outside. The battlements continue to the
| north, and a small ladder leads down to the street level below.
|
|
|
---------+

[Exits: north down]
A mighty looking catapult has been set up on the battlements.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'
Ocelia tells the group 'He attacked me.'

<271/650hp 447/1069m 387/394mv 4215g><3am (night) city (outside)> where
Players near you in Seringale:
Toland North Square
<PK> Wylsin North Square
<PK> Chul Along the Eastern Walls
Arasyia North Square
Auhla North Square
<PK> Solmundi The North Road
<PK> Ilromie Seringale's Western Catapult
<PK> Kali Seringale's Western Catapult

<271/650hp 447/1069m 387/394mv 4215g><3am (night) city (outside)>
Chul yells 'Guards! Guards!'
You follow Kali.
Stairwell Under the Western Catapult
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the
| | wall where archers can shoot arrows at enemies from the
@ | outside. The wall continues to the south, and a ladder
| | leads upward to a large catapult placed strategically
+ *| atop the battlements.
| ||
o-+-+-+-+|
---------+

[Exits: north south up]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An avian perimeter guard of Seringale is here, watching out for known criminals.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<271/650hp 447/1069m 386/394mv 4215g><3am (night) city (outside)>
Kali scans all around.

<271/650hp 447/1069m 386/394mv 4215g><3am (night) city (outside)>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
Along the Western Walls
+ | You are standing along the city walls of Seringale. The
| | wall next to you is made of huge slabs of white stone.
+ | You see small holes on various strategic parts of the wall
| | where archers can shoot arrows at enemies from the outside.
@ *| The wall continues to the north and to the south.
| ||
o-+-+-+-+|
| | |
+ + |
---------+

[Exits: north south]
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling perimeter guard of Seringale is here, watching out for known criminals.

<271/650hp 447/1069m 385/394mv 4215g><3am (night) city (outside)>
You follow Kali.
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
A gate guard steps aside and allows you to pass him.

<271/650hp 447/1069m 384/394mv 4215g><3am (night) city (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An avian city guard of Seringale stands watch here.
An avian city guard yells 'Ilromie! Now you die!'
You block an avian city guard's attack with your shield.
An avian city guard's punch misses you.
An avian city guard is in excellent condition.

<271/650hp 447/1069m 383/394mv 4215g><3am (night) road (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
An avian city guard is in excellent condition.

<271/650hp 447/1069m 383/394mv 4215g><3am (night) road (outside)>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
An avian city guard is in excellent condition.

<271/650hp 447/1069m 383/394mv 4215g><3am (night) road (outside)>
Solmundi walks in.
A special guard walks in.
A special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You parry an avian city guard's punch with an easy flourish.
You parry an avian city guard's punch with an easy flourish.
Kali's pierce maims a special guard!
Kali's pierce maims a special guard!
An illusion of a marine's smash DISMEMBERS a special guard!
Your stab DISEMBOWELS an avian city guard!
A Nimbus of Power hums with an inner energy.
You feel better.
You swing a blessed pencil at an avian city guard's neck and decapitate him.
An avian city guard's headless body falls to its knees, then keels sideways.
You hear an avian city guard's death cry.

<296/650hp 447/1069m 383/394mv 4215g><3am (night) road (outside)>
The night is about to end.
an illusion of the battlemage has left the group.

<316/650hp 472/1069m 394/394mv 4215g><4am (night) road (outside)>
Solmundi walks east.

<316/650hp 472/1069m 394/394mv 4215g><4am (night) road (outside)>
Solmundi walks in.

<316/650hp 472/1069m 394/394mv 4215g><4am (night) road (outside)>
You yell 'Help! I am being attacked by Solmundi!'
You deflect Solmundi's torrent aside in an ungraceful parry.
Solmundi has a few scratches.

<316/650hp 472/1069m 394/394mv 4215g><4am (night) road (outside)> south

Kali has fled!
Solmundi has a few scratches.

<316/650hp 472/1069m 394/394mv 4215g><4am (night) road (outside)>
No way! You are still fighting!
Ocelia tells the group 'I can go through the Sewers if needed.'
Solmundi has a few scratches.

<316/650hp 472/1069m 394/394mv 4215g><4am (night) road (outside)>
Solmundi's freezing bite MUTILATES you!
Solmundi's shocking bite DISEMBOWELS you!
An illusion of a marine's smash DISMEMBERS a special guard!
An illusion of a marine's smash DISMEMBERS a special guard!
An illusion of a marine's smash misses a special guard.
A special guard's pierce DISEMBOWELS an illusion of a marine!
A special guard's pierce DISEMBOWELS an illusion of a marine!
Solmundi parries your stab with an easy flourish.
An illusion of a marine has fled!
An illusion of a marine walks west.
Solmundi has a few scratches.

<233/650hp 472/1069m 394/394mv 4215g><4am (night) road (outside)>
An illusion of a marine walks in.
Solmundi has a few scratches.

<233/650hp 472/1069m 394/394mv 4215g><4am (night) road (outside)> flee
You flee from combat!
North Entrance of the Park
+ * *| A large metal gate stands 10 spans before you. The gate
| | || is black with thick bars running up and down. There is
+-+-+-+-+| a metal symbol of a bird in the middle of the gate. Large
| | | trees soar into the skies beyond the gates of the park.
+ @ f| A small path leads from the gate into the trees. You
| | || can meet the Common Road to the north or head into the
+ f-f f| forest to the south.
| | ||
+ *-f-f|
---------+

[Exits: north south]

<233/650hp 472/1069m 393/394mv 4215g><4am (night) city (outside)> north
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
The corpse of an avian city guard is lying here.
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
(Charmed) A special guard stands here, red with anger.
(Charmed) An illusion of a marine is here, fighting a special guard.
(Charmed) An illusion of a marine is here, fighting a special guard.

<233/650hp 472/1069m 392/394mv 4215g><4am (night) road (outside)> west
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<233/650hp 472/1069m 391/394mv 4215g><4am (night) city (outside)>
An illusion of a marine walks in.

<233/650hp 472/1069m 391/394mv 4215g><4am (night) city (outside)> south
Along the Western Walls
+ *| You are standing along the city walls of Seringale. The
| || wall next to you is made of huge slabs of white stone.
o-+-+-+-+| You see small holes on various strategic parts of the
| | | wall where archers can shoot arrows at enemies from the
@ + | outside. The wall continues to the north and to the south.
| | |
+ f-f|
| ||
+ f|
---------+

[Exits: north south]
A duergar citizen of Seringale strolls about.
A human perimeter guard of Seringale is here, watching out for known criminals.

<233/650hp 472/1069m 390/394mv 4215g><4am (night) city (outside)> north
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ *| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) A hazy illusion of a marine guards its master.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.

<233/650hp 472/1069m 389/394mv 4215g><4am (night) city (outside)> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ * *| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
The corpse of an avian city guard is lying here.
A glowing banner bearing the emblem of Seringale rests here.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
(Charmed) A special guard stands here, red with anger.
(Charmed) An illusion of a marine is here, fighting a special guard.

<233/650hp 472/1069m 388/394mv 4215g><4am (night) road (outside)>
Solmundi walks west.
A special guard walks west.
An illusion of a marine walks in.

<233/650hp 472/1069m 388/394mv 4215g><4am (night) road (outside)> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ * * *| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<233/650hp 472/1069m 387/394mv 4215g><4am (night) road (outside)> east
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
* * * *| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.
The sliced-off hand of a duergar city guard is lying here.

<233/650hp 472/1069m 386/394mv 4215g><4am (night) road (outside)> east
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
* * * * *| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S *| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<233/650hp 472/1069m 385/394mv 4215g><4am (night) city (outside)> east
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* * * * *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S * *|
|
|
---------+

[Exits: north east south west]

<233/650hp 472/1069m 384/394mv 4215g><4am (night) road (outside)> east
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
* * * *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S * *-+|
||
S-+|
---------+

[Exits: north east south west]

<233/650hp 472/1069m 383/394mv 4215g><4am (night) road (outside)> east
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
* * *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S * *-+-*|
| |
S-+-*|
---------+

[Exits: north south west]

<233/650hp 472/1069m 382/394mv 4215g><4am (night) city (outside)> east
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<233/650hp 472/1069m 382/394mv 4215g><4am (night) city (outside)> south
Southwest of Market Square
* * *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S * @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-*|
| |
S-+-*|
---------+

[Exits: north east]

<233/650hp 472/1069m 381/394mv 4215g><4am (night) inside (indoors)> east
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.

<233/650hp 472/1069m 380/394mv 4215g><4am (night) city (outside)> south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.
A large brown mustang is here, decorated with a yellow warcoat.
A beggar wanders around asking for spare gold.

<233/650hp 472/1069m 379/394mv 4215g><4am (night) road (outside)> south
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.

<233/650hp 472/1069m 378/394mv 4215g><4am (night) road (outside)> south
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<233/650hp 472/1069m 377/394mv 4215g><4am (night) road (outside)>
Kali tells the group 'South square.'

<233/650hp 472/1069m 377/394mv 4215g><4am (night) road (outside)> south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar wanders around asking for spare gold.
A beggar wanders around asking for spare gold.

<233/650hp 472/1069m 376/394mv 4215g><4am (night) city (outside)>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<233/650hp 472/1069m 376/394mv 4215g><4am (night) city (outside)>
Kali utters the words, 'ghaiz gtui'.
Kali's skin turns to stone.

<233/650hp 472/1069m 376/394mv 4215g><4am (night) city (outside)>
Ocelia tells the group 'Yes yes.'
A gnomish city guard yells 'Alert! Ilromie is a criminal!'
A beggar walks south.
A beggar walks north.
An avian city guard yells 'Guards! Guards! Attack Ilromie!'

<233/650hp 472/1069m 376/394mv 4215g><4am (night) city (outside)> nod
You nod.

<233/650hp 472/1069m 376/394mv 4215g><4am (night) city (outside)>
Kali nods.

<233/650hp 472/1069m 376/394mv 4215g><4am (night) city (outside)>
Solmundi walks in.
A special guard walks in.
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A dwarven city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.

<233/650hp 472/1069m 375/394mv 4215g><4am (night) road (outside)>
A half-elf city guard yells 'Ilromie! Now you die!'
You thrust a half-elf city guard's punch aside in a skillful parry.
You parry a half-elf city guard's punch with an easy flourish.
A dwarven city guard yells 'Kali! Now you die!'
A half-elf city guard is in excellent condition.

<233/650hp 472/1069m 375/394mv 4215g><4am (night) road (outside)>
You parry a half-elf city guard's punch.
You parry a half-elf city guard's punch.
Kali's pierce devastates a dwarven city guard!
Kali's pierce DISEMBOWELS a dwarven city guard!
Kali's pierce maims a dwarven city guard!
Kali swings 'Angelic', the Winged Stiletto at a dwarven city guard's neck and decapitates him.
A dwarven city guard's headless body falls to its knees, then keels sideways.
You hear a dwarven city guard's death cry.
An illusion of a marine's smash MASSACRES a half-elf city guard!
An illusion of a marine's smash MUTILATES a half-elf city guard!
An illusion of a marine's smash MANGLES a half-elf city guard!
Your stab misses a half-elf city guard.
Your stab DISEMBOWELS a half-elf city guard!
A half-elf city guard is DEAD!!
You hear a half-elf city guard's death cry.
Kali gets 46 gold coins from the corpse of a half-elf city guard.
Kali splits 46 gold coins. Your share is 23 gold coins.

<233/650hp 472/1069m 375/394mv 4238g><4am (night) road (outside)>
You follow Kali.
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-+| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A half-elf city guard of Seringale stands watch here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Ocelia tells the group 'I'm badly wounded.'

<233/650hp 472/1069m 374/394mv 4238g><4am (night) road (outside)>
A half-elf city guard yells 'Kali! Now you die!'
A half-elf city guard's punch misses Kali.

<233/650hp 472/1069m 374/394mv 4238g><4am (night) road (outside)>
Kali's pierce misses a half-elf city guard.
Kali's pierce maims a half-elf city guard!
Kali's pierce maims a half-elf city guard!
Kali swings 'Angelic', the Winged Stiletto at a half-elf city guard's neck and decapitates him.
A half-elf city guard's headless body falls to its knees, then keels sideways.
You hear a half-elf city guard's death cry.

<233/650hp 472/1069m 374/394mv 4238g><4am (night) road (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<233/650hp 472/1069m 373/394mv 4238g><4am (night) road (outside)>
Kali kisses you.

<233/650hp 472/1069m 373/394mv 4238g><4am (night) road (outside)>
Solmundi walks in.
A special guard walks in.

<233/650hp 472/1069m 373/394mv 4238g><4am (night) road (outside)> gt six hours

Solmundi walks east.
A special guard walks east.

<233/650hp 472/1069m 373/394mv 4238g><4am (night) road (outside)>
You tell your group 'Six hours.'

<233/650hp 472/1069m 373/394mv 4238g><4am (night) road (outside)>
Solmundi walks in.
A special guard walks in.
You follow Kali.
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-+| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]
The corpse of a half-elf city guard is lying here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<233/650hp 472/1069m 372/394mv 4238g><4am (night) road (outside)>
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
You follow Kali.
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]
The corpse of a half-elf city guard is lying here.
The corpse of a dwarven city guard is lying here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<233/650hp 472/1069m 371/394mv 4238g><4am (night) road (outside)>
You follow Kali.
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<233/650hp 472/1069m 370/394mv 4238g><4am (night) city (outside)>
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Main Street
S-+-*-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.

<233/650hp 472/1069m 369/394mv 4238g><4am (night) road (outside)>
You follow Kali.
The Main Street
*-+-* *| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-*-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A halfling citizen of Seringale strolls about.
A beggar wanders around asking for spare gold.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<233/650hp 472/1069m 368/394mv 4238g><4am (night) road (outside)>
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
You follow Kali.
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* *-+-* *| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-*-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A beggar wanders around asking for spare gold.
A large brown mustang is here, decorated with a yellow warcoat.
A beggar wanders around asking for spare gold.
Ocelia tells the group 'I recalled.'

<233/650hp 472/1069m 367/394mv 4238g><4am (night) road (outside)>
You follow Kali.
South of Market Square
* *-+-* *| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
* *-@-* *| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-*-*|
| |
S-+-* |
---------+

[Exits: east south west]
A metal key lies here with a fancy chain hanging off it.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<233/650hp 472/1069m 366/394mv 4238g><4am (night) city (outside)>
The day has begun.
You are no longer attuned with fire.
You feel less armored.

<252/650hp 497/1069m 394/394mv 4238g><5am (dawn) city (outside)>
An illusion of a marine walks east.
An illusion of a marine walks east.
An illusion of a marine walks east.
You follow Kali.
Southeast of Market Square
*-+-* * +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ * *| it. You see a path around the square to the west and north.
| | |
S-+-*-* |
| |
S-+-* |
---------+

[Exits: north west]
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<252/650hp 497/1069m 393/394mv 4238g><5am (dawn) inside (indoors)>
You follow Kali.
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* * +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* * *|
| | |
S-+-*-* |
---------+

[Exits: north east south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A gnomish city guard of Seringale stands watch here.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<252/650hp 497/1069m 392/394mv 4238g><5am (dawn) city (outside)>
A gnomish city guard yells 'Ilromie! Now you die!'
You parry a gnomish city guard's punch with an easy flourish.
You parry a gnomish city guard's punch with an easy flourish.
A gnomish city guard is in excellent condition.

<252/650hp 497/1069m 392/394mv 4238g><5am (dawn) city (outside)> c arm
You can't concentrate enough.
An illusion of a marine walks north.
An illusion of a marine walks north.
An illusion of a marine walks north.
A gnomish city guard is in excellent condition.

<252/650hp 497/1069m 392/394mv 4238g><5am (dawn) city (outside)>
You awkwardly parry a gnomish city guard's punch with a loud clang.
A gnomish city guard's punch misses you.
Your stab MUTILATES a gnomish city guard!
You swing a blessed pencil at a gnomish city guard's neck and decapitate him.
A gnomish city guard's headless body falls to its knees, then keels sideways.
You hear a gnomish city guard's death cry.

<252/650hp 497/1069m 392/394mv 4238g><5am (dawn) city (outside)>
A special guard walks in.
Solmundi walks in.
A special guard walks in.

<252/650hp 497/1069m 392/394mv 4238g><5am (dawn) city (outside)>
A beggar walks in.

<252/650hp 497/1069m 392/394mv 4238g><5am (dawn) city (outside)>
You yell 'Help! I am being attacked by Chul!'
Chul fades into existence.
Chul's charge is powerless against you.
Chul has quite a few wounds.

<252/650hp 480/1069m 392/394mv 4238g><5am (dawn) city (outside)>
Solmundi scans east.
Chul has quite a few wounds.

<252/650hp 480/1069m 392/394mv 4238g><5am (dawn) city (outside)>
You yell 'Help! I am being attacked by Solmundi!'
You block Solmundi's attack with your shield.
Chul has quite a few wounds.

<252/650hp 480/1069m 392/394mv 4238g><5am (dawn) city (outside)> flee
You flee from combat!
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A metal key lies here with a fancy chain hanging off it.

<252/650hp 480/1069m 391/394mv 4238g><5am (dawn) road (outside)> east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<252/650hp 480/1069m 390/394mv 4238g><5am (dawn) road (outside)> west
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A metal key lies here with a fancy chain hanging off it.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.

<252/650hp 480/1069m 389/394mv 4238g><5am (dawn) road (outside)>
Solmundi scans all around.

<252/650hp 480/1069m 389/394mv 4238g><5am (dawn) road (outside)> wwad
A blessed pencil glows as it is imbued by a weapon ward.

<252/650hp 435/1069m 389/394mv 4238g><5am (dawn) road (outside)> west

A special guard walks in.
Solmundi walks west.
A special guard walks west.

<252/650hp 435/1069m 389/394mv 4238g><5am (dawn) road (outside)>
You yell 'Help! I am being attacked by Chul!'
Chul's poisonous bite MUTILATES you!
Chul's poisonous bite MUTILATES you!
You parry Chul's poisonous bite.
Chul has quite a few wounds.

<175/650hp 435/1069m 389/394mv 4238g><5am (dawn) road (outside)>
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.
Chul has quite a few wounds.

<175/650hp 435/1069m 389/394mv 4238g><5am (dawn) road (outside)>
Auhla walks in.
Chul yells 'Help! I am being attacked by Kali!'
Chul has quite a few wounds.

<175/650hp 435/1069m 389/394mv 4238g><5am (dawn) road (outside)> flee

Auhla walks west.
A special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's slash mauls Kali.
A drow city guard yells 'Kali is MINE!!'
A beggar walks in.
Chul has quite a few wounds.

<175/650hp 435/1069m 389/394mv 4238g><5am (dawn) road (outside)>
Auhla walks in.
No way! You are still fighting!
A beggar walks west.
Chul deftly performs a counterbalance evasion.
You block Chul's attack with your shield.
You awkwardly parry Chul's poisonous bite with a loud clang.
A special guard's slash misses Kali.
Chul deftly performs a counterbalance evasion.
Chul dodges your stab.
Chul has quite a few wounds.

<175/650hp 435/1069m 389/394mv 4238g><5am (dawn) road (outside)>
You flee from combat!
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]

<175/650hp 435/1069m 388/394mv 4238g><5am (dawn) road (outside)> east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<175/650hp 435/1069m 387/394mv 4238g><5am (dawn) city (outside)> hell chul
They aren't here.

<175/650hp 435/1069m 387/394mv 4238g><5am (dawn) city (outside)> west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
(Translucent) Chul the Shadow Master of the Marama Kuei is here.

<175/650hp 435/1069m 386/394mv 4238g><5am (dawn) road (outside)> west
hell chul

Kali yells 'Help! I am being attacked by Solmundi!'
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A metal key lies here with a fancy chain hanging off it.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi is here, fighting Kali.
Auhla the Mistress of the Night is here.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) A hazy illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali is here, fighting Solmundi.
Kali's pierce wounds Solmundi.
Solmundi's torrent DISEMBOWELS Kali!

<175/650hp 435/1069m 385/394mv 4238g><5am (dawn) road (outside)>
They aren't here.

<175/650hp 435/1069m 385/394mv 4238g><5am (dawn) road (outside)> flee
You aren't fighting anyone.

<175/650hp 435/1069m 385/394mv 4238g><5am (dawn) road (outside)> west
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
The corpse of a gnomish city guard is lying here.
A beggar wanders around asking for spare gold.

<175/650hp 435/1069m 384/394mv 4238g><5am (dawn) city (outside)> east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A metal key lies here with a fancy chain hanging off it.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
Auhla the Mistress of the Night is here.

<175/650hp 435/1069m 383/394mv 4238g><5am (dawn) road (outside)> east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.

<175/650hp 435/1069m 382/394mv 4238g><5am (dawn) road (outside)> hell chul

Kali scans all around.

<175/650hp 435/1069m 382/394mv 4238g><5am (dawn) road (outside)>
They aren't here.
You follow Kali.
Entrance of the Warrior Guild
| A huge gate towers overhead, the entrance to the guild
| of Warriors. Detailed signs and emblems of the houses
* | of great warriors from the past are carved into the wooden
| | frame of the gate, the complexity and skill of some quite
* F @-* | amazing. Hanging above the gate is a giant shield, too
| | | | big to be useful to even the biggest of warriors, which
+-+-+-+-+| has a bright green border and is enamelled in blue with
| | | | | a golden lion pawing the air on it. The gray walls of
* S S +-+| this building are made of old bricks, strong and sturdy
---------+ despite their obvious great age. The gate leads east
into the guild, while to the south is the Common road.

[Exits: east south]
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
Cavan the warrior guild guardian stands here guarding his guild.
An illusion of a marine walks in.
An illusion of a marine walks in.
An illusion of a marine walks in.

<175/650hp 435/1069m 381/394mv 4238g><5am (dawn) city (outside)>
An illusion of a marine walks south.
An illusion of a marine walks south.
An illusion of a marine walks south.
You follow Kali.
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
(Charmed) A hazy illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(Charmed) An illusion of a marine guards its master.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
(Translucent) (White Aura) Chul the Shadow Master of the Marama Kuei is here.

<175/650hp 435/1069m 380/394mv 4238g><5am (dawn) road (outside)>
Chul scans all around.

<175/650hp 435/1069m 380/394mv 4238g><5am (dawn) road (outside)> hell chul
Chul yells 'Help! Ilromie is hellstreaming me!'
You bow your head as you call forth the full power of the arcane.
The ground erupts as Chul is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Chul!
An illusion of a marine walks west.
An illusion of a marine walks west.
An illusion of a marine walks west.
Chul has quite a few wounds.

<175/650hp 390/1069m 380/394mv 4238g><5am (dawn) road (outside)>
A special guard yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
You thrust Chul's poisonous bite aside in a skillful parry.
Chul's poisonous bite decimates you!
Chul nimbly dodges your stab with a practiced maneuver.
Chul dances around your stab, easily dodging it.
Chul has quite a few wounds.

<150/650hp 390/1069m 380/394mv 4238g><5am (dawn) road (outside)>
Kali yells 'Help! I am being attacked by Solmundi!'
Chul has quite a few wounds.

<150/650hp 390/1069m 380/394mv 4238g><5am (dawn) road (outside)> flee

Chul kicks dirt in your eyes!
Chul's kicked dirt is powerless against you.
You can't see a thing!

<150/650hp 388/1069m 380/394mv 4238g><5am (dawn) unknown>
Someone yells 'Help! I am being attacked by Kali!'
Someone's pierce mauls someone.
Someone's pierce mauls someone.
Someone's poisonous bite maims you!
Your shield jolts under someone's poisonous bite, but holds.
Someone nimbly dodges your stab with a practiced maneuver.

<115/650hp 388/1069m 380/394mv 4238g><5am (dawn) unknown>
Someone utters the words, 'eugszr waouq'.
The white aura around someone's body vanishes.

<115/650hp 388/1069m 380/394mv 4238g><5am (dawn) unknown>
You flee from combat!
You can't see a thing!

<115/650hp 388/1069m 379/394mv 4238g><5am (dawn) unknown>
The sun rises in the east.
Your physical barrier dissipates.
The town clock tolls once as the day begins.

<130/650hp 414/1069m 394/394mv 4238g><6am (day) unknown> hell
Cast the hellstream spell on whom?

<130/650hp 414/1069m 394/394mv 4238g><6am (day) unknown>
Someone yells 'Help! I am being attacked by Solmundi!'

<130/650hp 414/1069m 394/394mv 4238g><6am (day) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<130/650hp 414/1069m 394/394mv 4238g><6am (day) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<130/650hp 414/1069m 394/394mv 4238g><6am (day) unknown> north

Someone yells 'Kali is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'

<130/650hp 414/1069m 394/394mv 4238g><6am (day) unknown>
You can't see a thing!
Alas, you cannot go that way.

<130/650hp 414/1069m 394/394mv 4238g><6am (day) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<130/650hp 414/1069m 394/394mv 4238g><6am (day) unknown> north
You can't see a thing!
Alas, you cannot go that way.
Someone yells 'Help! I am being attacked by Kali!'

<130/650hp 414/1069m 394/394mv 4238g><6am (day) unknown> south
You can't see a thing!

<130/650hp 414/1069m 393/394mv 4238g><6am (day) unknown> west
Someone walks west.
Someone walks west.

<130/650hp 414/1069m 393/394mv 4238g><6am (day) unknown>
You can't see a thing!

<130/650hp 414/1069m 392/394mv 4238g><6am (day) unknown> west

Someone walks east.
Someone walks east.
You can't see a thing!

<130/650hp 414/1069m 391/394mv 4238g><6am (day) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<130/650hp 414/1069m 391/394mv 4238g><6am (day) unknown> west
A ray of light shines down briefly nearby, then vanishes.

<130/650hp 414/1069m 391/394mv 4238g><6am (day) unknown>
Someone yells 'Help! I am being attacked by Solmundi!'
You can't see a thing!
Alas, you cannot go that way.

<130/650hp 414/1069m 391/394mv 4238g><6am (day) unknown> south
You can't see a thing!

<130/650hp 414/1069m 390/394mv 4238g><6am (day) unknown> west
You can't see a thing!

<130/650hp 414/1069m 389/394mv 4238g><6am (day) unknown> west
You can't see a thing!

<130/650hp 414/1069m 388/394mv 4238g><6am (day) unknown> west
You can't see a thing!
Alas, you cannot go that way.

<130/650hp 414/1069m 388/394mv 4238g><6am (day) unknown> north
You can't see a thing!

<130/650hp 414/1069m 387/394mv 4238g><6am (day) unknown> west
You can't see a thing!

<130/650hp 414/1069m 386/394mv 4238g><6am (day) unknown> west
You can't see a thing!

<130/650hp 414/1069m 385/394mv 4238g><6am (day) unknown> west
You can't see a thing!

<130/650hp 414/1069m 384/394mv 4238g><6am (day) unknown> west
You can't see a thing!

<130/650hp 414/1069m 383/394mv 4238g><6am (day) unknown> west
west
You can't see a thing!
You rub the dirt out of your eyes, but they're still watering.

<130/650hp 414/1069m 382/394mv 4238g><6am (day) road (outside)>
Seringale
Everything is in a blur right now.
The corpse of an avian city guard is lying here.
A glowing banner bearing the emblem of Seringale rests here.

<130/650hp 414/1069m 381/394mv 4238g><6am (day) road (outside)> west
Seringale
Everything is in a blur right now.
A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<130/650hp 414/1069m 380/394mv 4238g><6am (day) city (outside)> west
Seringale
Everything is in a blur right now.
A duergar citizen of Seringale strolls about.

<130/650hp 414/1069m 379/394mv 4238g><6am (day) city (outside)> west
You cannot leave the area until the ensnare wears off.

<130/650hp 414/1069m 379/394mv 4238g><6am (day) city (outside)> south
Thick brush and bushes with nasty thorns block your path.

<130/650hp 414/1069m 379/394mv 4238g><6am (day) city (outside)> north
Thick brush and bushes with nasty thorns block your path.

<130/650hp 414/1069m 379/394mv 4238g><6am (day) city (outside)> east
Seringale
Everything is in a blur right now.
A glowing banner bearing the emblem of Seringale rests here.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
You follow Kali.
Seringale
Everything is in a blur right now.
(White Aura) (WANTED) (OUTLAW) Kali the Grand Spectre of Beguilement is here.
A duergar citizen of Seringale strolls about.

<130/650hp 414/1069m 377/394mv 4238g><6am (day) city (outside)>
Your eyes stop watering.

<130/650hp 414/1069m 377/394mv 4238g><6am (day) city (outside)> east

Kali scans all around.

<130/650hp 414/1069m 377/394mv 4238g><6am (day) city (outside)>
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Greetings adventurer, welcome to Seringale.'
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<130/650hp 414/1069m 376/394mv 4238g><6am (day) city (outside)>
A gate guard steps aside and allows you to pass him.

<130/650hp 414/1069m 376/394mv 4238g><6am (day) city (outside)> west
Outside the West Gate
+ | You are outside the West Gate of Seringale. Before you
| | is a great wall. It is made of huge slabs of white stones
+ | with various figures of birds, beasts, and dragons carved
| | into it. The great wall soars over your head at over
f-o-@-+-+| 30 spans tall. You see the entrance into the city of
| || Seringale to the east and the beginnings of a forest
+ +| to the west.
| ||
+ f|
---------+

[Exits: east west]
A duergar citizen of Seringale strolls about.

<130/650hp 414/1069m 375/394mv 4238g><6am (day) city (outside)> west
You cannot leave the area until the ensnare wears off.

<130/650hp 414/1069m 375/394mv 4238g><6am (day) city (outside)> west
You cannot leave the area until the ensnare wears off.

<130/650hp 414/1069m 375/394mv 4238g><6am (day) city (outside)> east
Inside the West Gate
+ | You are inside the West Gate of Seringale. All around
| | you are people travelling in and out of the city. The
+ S| great wall of Seringale soars over your head at over
| || 30 spans tall. You see the city to the east, the west
o-+-@-+-+| gate above you, and the city walls lead to the north
| | | and south.
+ + |
| | |
+ f-f|
---------+

[Exits: north east south west]
A glowing banner bearing the emblem of Seringale rests here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<130/650hp 414/1069m 374/394mv 4238g><6am (day) city (outside)> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+ S S| You see the Common Road to the east, the entrance of a
| | || park to the south, and the Western Gate to the west.
+-+-@-+-+|
| | |
+ + |
| | |
+ f-f |
---------+

[Exits: east south west]
The corpse of an avian city guard is lying here.
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.

<130/650hp 414/1069m 373/394mv 4238g><6am (day) road (outside)> where

Solmundi walks west.
A special guard walks west.
Players near you in Seringale:
Toland The West Common Road
<PK> Wylsin East of Market Square
<PK> Solmundi Inside the West Gate
<PK> Ilromie The West Common Road
<PK> Kali South of Market Square

<130/650hp 414/1069m 373/394mv 4238g><6am (day) road (outside)> east
The West Common Road
+ | You are on the Common Road of Seringale. All around you are
| | busy people hurrying along minding their own business. You
+ S S S| see a small shop with a sign of a glowing staff to the north,
| | | || and the Common Road leads to the east and west.
+-+-@-+-+|
| | ||
+ + S|
| | |
+ f-f |
---------+

[Exits: north east west]

<130/650hp 414/1069m 372/394mv 4238g><6am (day) road (outside)> east
The West Common Road
*| You are on the Common Road of Seringale. All around you are
|| busy people hurrying along minding their own business. You
S S S S| see a shop with a sign of a silver wand shooting sparks on
| | | || the north, the stables of an inn to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | ||
+ S S|
| |
f-f |
---------+

[Exits: north east west]
A glowing banner bearing the emblem of Seringale rests here.
(Charmed) A confident-looking young fighter with immaculate posture stands here.
(Charmed) A young ferret is here, scurrying along beside its master.
Toland the Honorable is here.

<130/650hp 414/1069m 371/394mv 4238g><6am (day) road (outside)> east
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

<130/650hp 414/1069m 370/394mv 4238g><6am (day) city (outside)>
Kali tells the group 'How long?'

<130/650hp 414/1069m 370/394mv 4238g><6am (day) city (outside)> east
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

<130/650hp 414/1069m 369/394mv 4238g><6am (day) road (outside)> east
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]
A beggar wanders around asking for spare gold.

<130/650hp 414/1069m 368/394mv 4238g><6am (day) road (outside)> east
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]

<130/650hp 414/1069m 367/394mv 4238g><6am (day) city (outside)> east
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

<151/650hp 447/1069m 394/394mv 4238g><7am (day) city (outside)> north
Northwest of Market Square
+-S-+-F| You are standing northwest of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
* S-+-S| of Seringale, ever flowing with clear drinkable water.
| | | The road is well worn from the traffic constantly passing
S S @-+-*| over it.
| | | ||
+-+-+ +|
| | | ||
S F *-+-*|
---------+

[Exits: east south]

<151/650hp 447/1069m 393/394mv 4238g><7am (day) inside (indoors)> east
north
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S *-@-* F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-+ +-+|
| | | ||
F *-+-* S|
---------+

[Exits: north east west]
A metal key lies here with a fancy chain hanging off it.
A beggar wanders around asking for spare gold.

<151/650hp 447/1069m 392/394mv 4238g><7am (day) city (outside)> north
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S *-+-* F|
| | | ||
+-+ +-+|
---------+

[Exits: north east south west]

<151/650hp 447/1069m 391/394mv 4238g><7am (day) road (outside)>
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F +| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
*-+-* |
---------+

[Exits: north east south west]

<151/650hp 447/1069m 390/394mv 4238g><7am (day) road (outside)> gt four
You tell your group 'Four.'

<151/650hp 447/1069m 390/394mv 4238g><7am (day) road (outside)> north
The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F +| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<151/650hp 447/1069m 389/394mv 4238g><7am (day) road (outside)> north
where
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
A human city guard of Seringale stands watch here.
A beggar wanders around asking for spare gold.

<151/650hp 447/1069m 388/394mv 4238g><7am (day) city (outside)>
Players near you in Seringale:
<PK> Wylsin South of Market Square
<PK> Solmundi The West Common Road
<PK> Ilromie North Square
<PK> Kali The South Road

<151/650hp 447/1069m 388/394mv 4238g><7am (day) city (outside)> north
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
A gnomish city guard of Seringale stands watch here.
A fledgling harpy is here, fallen from the clouds above.

<151/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)> north

A gnomish city guard yells 'Ilromie! You're MINE!'
You thrust a gnomish city guard's punch aside in a skillful parry.
You parry a gnomish city guard's punch with an easy flourish.
A gnomish city guard is in excellent condition.

<151/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)>
No way! You are still fighting!
A gnomish city guard is in excellent condition.

<151/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)>
You awkwardly parry a gnomish city guard's punch with a loud clang.
You parry a gnomish city guard's punch.
Your stab DISEMBOWELS a gnomish city guard!
You swing a blessed pencil at a gnomish city guard's neck and decapitate him.
A gnomish city guard's headless body falls to its knees, then keels sideways.
A gnomish city guard's fingers are severed from his hand.

<151/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)>
Kali tells the group 'Come to the forest.'

<151/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)> where
Players near you in Seringale:
<PK> Wylsin South of Market Square
<PK> Solmundi North Square
<PK> Ilromie The North Main Street
<PK> Kali South Square

<151/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)>
Solmundi walks in.
A special guard walks in.
Ocelia tells the group 'What should I do?'
A duergar city guard walks in.
A special guard yells 'Ilromie is a criminal! PROTECT THE INNOCENT! BANZAIII!!!'
A special guard's pierce mauls you.
You parry a special guard's pierce.
A duergar city guard yells 'Ilromie! Now you die!'
You parry a duergar city guard's punch.
You parry a duergar city guard's punch.
A special guard has quite a few wounds.

<130/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)> south

You yell 'Help! I am being attacked by Solmundi!'
You block Solmundi's attack with your shield.
A special guard has quite a few wounds.

<130/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)>
No way! You are still fighting!
A special guard has quite a few wounds.

<130/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)>
Your shield absorbs the impact of a duergar city guard's punch easily.
You parry a duergar city guard's punch.
Solmundi's flaming bite misses you.
Solmundi's freezing bite misses you.
You parry a special guard's pierce.
A special guard's pierce mauls you.
A special guard dodges your stab.
Your stab DISEMBOWELS a special guard!
A special guard has quite a few wounds.

<107/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)> flee
You couldn't escape!
A special guard has quite a few wounds.

<107/650hp 447/1069m 387/394mv 4238g><7am (day) road (outside)> flee
You flee from combat!
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.

<107/650hp 447/1069m 386/394mv 4238g><7am (day) road (outside)> south
south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
The corpse of a gnomish city guard is lying here.
The sliced-off fingers of a gnomish city guard are lying here.
A duergar city guard of Seringale stands watch here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
A fledgling harpy is here, fallen from the clouds above.
A duergar city guard yells 'Ilromie! You're MINE!'
You parry a duergar city guard's punch with an easy flourish.
Your shield jolts under a duergar city guard's punch, but holds.
A duergar city guard is in excellent condition.

<107/650hp 447/1069m 385/394mv 4238g><7am (day) road (outside)>
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's flaming bite DISEMBOWELS you!
A duergar city guard is in excellent condition.

<61/650hp 447/1069m 385/394mv 4238g><7am (day) road (outside)>
No way! You are still fighting!
A duergar city guard is in excellent condition.

<61/650hp 447/1069m 385/394mv 4238g><7am (day) road (outside)> south
No way! You are still fighting!
A duergar city guard is in excellent condition.

<61/650hp 447/1069m 385/394mv 4238g><7am (day) road (outside)> flee
You flee from combat!
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.

<61/650hp 447/1069m 384/394mv 4238g><7am (day) road (outside)>
Ocelia tells the group 'Stay out?'

<61/650hp 447/1069m 384/394mv 4238g><7am (day) road (outside)> south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
The corpse of a gnomish city guard is lying here.
The sliced-off fingers of a gnomish city guard are lying here.
A duergar city guard of Seringale stands watch here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
A fledgling harpy is here, fallen from the clouds above.
A duergar city guard yells 'Time to die, Ilromie!'
You thrust a duergar city guard's punch aside in a skillful parry.
You parry a duergar city guard's punch.
The fingers of a gnomish city guard twitch violently.
A duergar city guard is in excellent condition.

<61/650hp 447/1069m 383/394mv 4238g><7am (day) road (outside)> south
No way! You are still fighting!
A duergar city guard is in excellent condition.

<61/650hp 447/1069m 383/394mv 4238g><7am (day) road (outside)> south

You yell 'Help! I am being attacked by Solmundi!'
Solmundi's shocking bite MUTILATES you!
Solmundi's shocking bite misses you.
A duergar city guard is in excellent condition.

<21/650hp 447/1069m 383/394mv 4238g><7am (day) road (outside)>
No way! You are still fighting!
A duergar city guard is in excellent condition.

<21/650hp 447/1069m 383/394mv 4238g><7am (day) road (outside)> flee
You flee from combat!
The North Main Street
S + * | You are on the Main Street of Seringale. It is a wide
| | | | street with lots of space to both sides. It is peaceful
*-+-* | and quiet here. Around you are magnificent buildings
| | made of fanciful stonework. You see the entrance of
B-@-* | the Cityguard Headquarters to the east and the Main Street
| | | continues to the north and the south.
S-+ *-o|
| |
+-+-+-+-+|
---------+

[Exits: north east south west]
A fledgling harpy is here, fallen from the clouds above.

<21/650hp 447/1069m 382/394mv 4238g><7am (day) road (outside)>
A human city guard yells 'Kali! You shall pay!'

<21/650hp 447/1069m 382/394mv 4238g><7am (day) road (outside)> south
The North Main Street
*-+-* | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. It is peaceful
B-+-* | and quiet here. Around you are magnificent buildings
| | | made of fanciful stonework. The Main Street continues
S-@ *-o| to the north, the North Square is to the south, and the
| | Training Grounds is to the west.
+-+-+-+-+|
| | | ||
* + F +|
---------+

[Exits: north south west]
The corpse of a gnomish city guard is lying here.
The sliced-off fingers of a gnomish city guard are lying here.
A duergar city guard of Seringale stands watch here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
A fledgling harpy is here, fallen from the clouds above.

<21/650hp 447/1069m 381/394mv 4238g><7am (day) road (outside)> south
You yell 'Help! I am being attacked by Solmundi!'
Solmundi's torrent MUTILATES you!
A duergar city guard yells 'Ilromie! Now you die!'
A mob of special guards tackles you and bludgeons you into submission.
You are too hurt to do anything for a while.
A special guard relieves you of a scroll of flying.
A special guard relieves you of a deflective mithril-white ascot of defiance.
A special guard relieves you of a silver chalice ornamented with pearls.
A special guard relieves you of a storm shield.
A special guard relieves you of a platinum bracelet.
A special guard relieves you of a magic seashell.
A special guard relieves you of a glossy jade earring.
A special guard relieves you of an old, dusty druid's robe.
A special guard relieves you of razor-edged demonskin shoulder plating.
A special guard relieves you of a festive wreath.
A special guard relieves you of a handy haversack.
A special guard relieves you of a summoning stone of Wrath.
A special guard relieves you of a brown salamander.
A special guard relieves you of a Four-Leaf Clover.
A special guard relieves you of a summoning stone of Lust.
A special guard relieves you of a blessed pencil.
A special guard relieves you of a summoning stone of Vanity.
A special guard relieves you of a reinforced safety helmet.
A special guard relieves you of a necklace of magnificent grandeur.
A special guard relieves you of an earthen flawless ioun.
A special guard relieves you of a baton of purification.
A special guard relieves you of a Nimbus of Power.
A special guard relieves you of a brass girth.
A special guard relieves you of some blue leg plates.
A special guard relieves you of a pair of many-colored gauntlets.
A special guard relieves you of shiny steel boots.
A special guard relieves you of a bloodstained cuirass.
A special guard relieves you of a dragonblood mithril-white claddagh of maiming.
A special guard relieves you of ornate robes adorned with jotun runes.
A special guard relieves you of a bracelet of magic.
A special guard relieves you of an earthen mithril-white claddagh of the hills.
A special guard impounds 4238 gold.
You are too hurt to do anything for a while.

<1/507hp 1/1069m 381/394mv 0g><7am (day) road (outside)>
You are too hurt to do anything.

<1/507hp 1/1069m 381/394mv 0g><7am (day) road (outside)> south
You are too hurt to do anything.

<1/507hp 1/1069m 381/394mv 0g><7am (day) road (outside)>
A gnomish city guard yells 'Kali! Now you die!'

<1/507hp 1/1069m 381/394mv 0g><7am (day) road (outside)>
Auhla walks in.

<1/507hp 1/1069m 381/394mv 0g><7am (day) road (outside)>
You hear something's death cry.

<1/507hp 1/1069m 381/394mv 0g><7am (day) road (outside)>
Solmundi scans all around.

<1/507hp 1/1069m 381/394mv 0g><7am (day) road (outside)>
A special guard says 'Ilromie's actions are unforgivable. Nothing will be returned.'
A special guard says 'Justice impounds a baton of purification as contraband.'
A special guard says 'Justice impounds razor-edged demonskin shoulder plating as contraband.'
A special guard says 'Justice confiscates a bracelet of magic for your crimes.'
A special guard says 'Justice confiscates ornate robes adorned with jotun runes for your crimes.'
A special guard says 'Justice confiscates a bloodstained cuirass for your crimes.'
A special guard says 'Justice confiscates a necklace of magnificent grandeur for your crimes.'
A special guard says 'Justice confiscates a reinforced safety helmet for your crimes.'
A special guard says 'Justice confiscates a summoning stone of Vanity for your crimes.'
A special guard says 'Justice confiscates a summoning stone of Lust for your crimes.'
A special guard says 'Justice confiscates a summoning stone of Wrath for your crimes.'
A special guard says 'Justice confiscates a storm shield for your crimes.'
A special guard says 'Justice confiscates a silver chalice ornamented with pearls for your crimes.'
A special guard says 'Justice confiscates an earthen mithril-white claddagh of the hills for your crimes.'
A special guard says 'Justice confiscates a dragonblood mithril-white claddagh of maiming for your crimes.'
A special guard says 'Justice confiscates shiny steel boots for your crimes.'
A special guard says 'Justice confiscates a pair of many-colored gauntlets for your crimes.'
A special guard says 'Justice confiscates some blue leg plates for your crimes.'
A special guard says 'Justice confiscates a brass girth for your crimes.'
A special guard says 'Justice confiscates an earthen flawless ioun for your crimes.'
A special guard says 'Justice confiscates a Four-Leaf Clover for your crimes.'
A special guard says 'Justice confiscates a brown salamander for your crimes.'
A special guard says 'Justice confiscates a festive wreath for your crimes.'
A special guard says 'Justice confiscates an old, dusty druid's robe for your crimes.'
A special guard says 'Justice confiscates a glossy jade earring for your crimes.'
A special guard says 'Justice confiscates a magic seashell for your crimes.'
A special guard says 'Justice confiscates a platinum bracelet for your crimes.'
A special guard says 'Justice confiscates a deflective mithril-white ascot of defiance for your crimes.'
A special guard says 'Justice confiscates a scroll of flying for your crimes.'

<1/507hp 1/1069m 381/394mv 0g><7am (day) road (outside)>
Solmundi has sentenced you to death.
You will soon be dismembered on the breaking wheel.
A special guard clubs you over the head and the world goes black.
You go to sleep.

<1/507hp 1/1069m 381/394mv 0g><7am (day) inside (indoors)>
You slowly float to the ground.

<52/507hp 93/1069m 394/394mv 0g><8am (day) inside (indoors)> wake
You wake and stand up.

<52/507hp 93/1069m 394/394mv 0g><8am (day) inside (indoors)>
Kali is carried in by a group of guards.
Kali goes to sleep.

<52/507hp 93/1069m 394/394mv 0g><8am (day) inside (indoors)> l
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch up)]
(White Aura) Kali is sleeping here.
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<52/507hp 93/1069m 394/394mv 0g><8am (day) inside (indoors)>
Solmundi walks in.
A special guard walks in.

<52/507hp 93/1069m 394/394mv 0g><8am (day) inside (indoors)> snort
You snort derisively.

<52/507hp 93/1069m 394/394mv 0g><8am (day) inside (indoors)>
Chul yells 'Guards! Guards!'

<52/507hp 93/1069m 394/394mv 0g><8am (day) inside (indoors)> say I hope you are proud of yourself, Solmundi.
You say 'I hope you are proud of yourself, Solmundi.'

<61/507hp 122/1069m 394/394mv 0g><9am (day) inside (indoors)>
Wylsin walks in.

<61/507hp 122/1069m 394/394mv 0g><9am (day) inside (indoors)>
Wylsin winces in agony.

<61/507hp 122/1069m 394/394mv 0g><9am (day) inside (indoors)> say This is what comes of corruption.

Wylsin looks at you.

<61/507hp 122/1069m 394/394mv 0g><9am (day) inside (indoors)>
You say 'This is what comes of corruption.'

<61/507hp 122/1069m 394/394mv 0g><9am (day) inside (indoors)> l
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch up)]
Wylsin the Sage of Arcane Power is here.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.
(White Aura) Kali is sleeping here.
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<61/507hp 122/1069m 394/394mv 0g><9am (day) inside (indoors)>
Wylsin looks at Kali.

<61/507hp 122/1069m 394/394mv 0g><9am (day) inside (indoors)> who
[ Jotun ] Toland the Honorable
[ Gnome ] Wylsin Plindane the Sage of Arcane Power
[ Pixie ] Djinx the Princess of Ethereal Phantasms, Patron of the Tavern
[ Drow ] (KING) [JUSTICE] Chul the Shadow Master of the Marama Kuei
[ Quasi ] Tezguul the Conjurer of Illumination
[ Human ] Arasyia the Druidess
[ Dwarf ] [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour
[ Jotun ] [JUSTICE] Solmundi Visindi the Holy Knight, Commander of Justice
[ Undea ] Malsk Torrahn the Harbinger of Night
[ Dwarf ] Thodain the Conqueror of Armies
[ Human ] Haulgin the Master of the West Wind
[50 Elf Inv] <PK> <SCHOLAR> (Polymath) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
[ Avian ] Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] Kali Windbreeze the Grand Spectre of Beguilement
[ Pixie ] <SCHOLAR> (Dilettante) (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement
Players found: 15
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 15 characters on; the most on this past month was 21.

<61/507hp 122/1069m 394/394mv 0g><9am (day) inside (indoors)> say How much does Dogran pay you?
You say 'How much does Dogran pay you?'

<73/507hp 170/1069m 394/394mv 0g><10am (day) inside (indoors)>
Solmundi says 'Silence.'

<73/507hp 170/1069m 394/394mv 0g><10am (day) inside (indoors)>
A prison guard slides open the bars, allowing Solmundi to pass.
Solmundi walks north.
A special guard walks north.

<73/507hp 170/1069m 394/394mv 0g><10am (day) inside (indoors)> smirk
You smirk.

<73/507hp 170/1069m 394/394mv 0g><10am (day) inside (indoors)> look
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch up)]
Wylsin the Sage of Arcane Power is here.
(White Aura) Kali is sleeping here.
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<73/507hp 170/1069m 394/394mv 0g><10am (day) inside (indoors)> say Hello Wylsin
You say 'Hello Wylsin.'

<73/507hp 170/1069m 394/394mv 0g><10am (day) inside (indoors)> who
[ Jotun ] Toland the Honorable
[ Gnome ] Wylsin Plindane the Sage of Arcane Power
[ Pixie ] Djinx the Princess of Ethereal Phantasms, Patron of the Tavern
[ Drow ] (KING) [JUSTICE] Chul the Shadow Master of the Marama Kuei
[ Quasi ] Tezguul the Conjurer of Illumination
[ Human ] Arasyia the Druidess
[ Dwarf ] [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour
[ Jotun ] [JUSTICE] Solmundi Visindi the Holy Knight, Commander of Justice
[ Undea ] Malsk Torrahn the Harbinger of Night
[ Dwarf ] Thodain the Conqueror of Armies
[ Human ] Haulgin the Master of the West Wind
[50 Elf Inv] <PK> <SCHOLAR> (Polymath) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
[ Avian ] Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] Kali Windbreeze the Grand Spectre of Beguilement
[ Pixie ] <SCHOLAR> (Dilettante) (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement
Players found: 15
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 15 characters on; the most on this past month was 21.

<73/507hp 170/1069m 394/394mv 0g><10am (day) inside (indoors)>
Wylsin says 'Salutations Ilromie.'

<73/507hp 170/1069m 394/394mv 0g><10am (day) inside (indoors)>
The lightning surrounding Wylsin fizzles out.
Your protective shield dissipates.
The white aura around your body fades.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)>
Wylsin comforts you.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)> l
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch up)]
Wylsin the Sage of Arcane Power is here.
(White Aura) Kali is sleeping here.
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)> who
[ Jotun ] Toland the Honorable
[ Gnome ] Wylsin Plindane the Sage of Arcane Power
[ Pixie ] Djinx the Princess of Ethereal Phantasms, Patron of the Tavern
[ Drow ] (KING) [JUSTICE] Chul the Shadow Master of the Marama Kuei
[ Quasi ] Tezguul the Conjurer of Illumination
[ Human ] Arasyia the Druidess
[ Dwarf ] [KNIGHT] Dame Lumubella Stoutheart the Touch of Serendipity, Knight of Valour
[ Jotun ] [JUSTICE] Solmundi Visindi the Holy Knight, Commander of Justice
[ Undea ] Malsk Torrahn the Harbinger of Night
[ Dwarf ] Thodain the Conqueror of Armies
[ Human ] Haulgin the Master of the West Wind
[50 Elf Inv] <PK> <SCHOLAR> (Polymath) Duchess Ilromie Illistarre the Sage of Arcane Power, Polymath of History
[ Avian ] Lunaia Siderea the Grand Hierophant of the Forest
[ Elf ] Kali Windbreeze the Grand Spectre of Beguilement
[ Pixie ] <SCHOLAR> (Dilettante) (OUTLAW) (WANTED:*****) Duchess Ocelia the Grand Spectre of Beguilement
Players found: 15
[JUSTICE] The Iron Fist of Law shall reach far and wide.
There are 15 characters on; the most on this past month was 21.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)> l
The Jail
*-+-* | You are in front of the jail of Seringale. It is a small
| | room without any decorations. A plain bed lies on the far
B-+-* | corner of the cell with only a small pillow and a thin blanket.
| | | There is a wooden table on the other side of the room which
S-+ @-o | the guards can sit and rest while guarding the prisoners.
| | The exit to the jail is to the north.
+-+-+-+ |
| | |
+ F |
---------+

[Exits: north east (hatch up)]
Wylsin the Sage of Arcane Power is here.
(White Aura) Kali is sleeping here.
A lanky constable stands here waiting to clobber someone.
A burly guard waits here.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)> l guard
This beast of a man leans up against the wall, observing the
law breakers with a dull fixation. He wears a suit of heavy
chain mail and thick leather. Many scars are riddling his
arms and a few on his face. Resting in his hilt is a large
battle axe that seems fit for a giant.
A burly guard is in excellent condition.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)> con guard

Your lore of Serin people and equipment reveal the following:
[AC] ***** : a burly guard's armor class is much stronger than your own.
[DAM] **** : a burly guard's damage is somewhat higher than your own.
[AVE] *** : a burly guard's weapon is roughly even with your own.

You would learn nothing from defeating a burly guard.
a burly guard greets you warmly.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)>
Kali wakes and stands up.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)>
Kali sighs.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)>
Ocelia tells the group 'He sentenced you both to death, didn't he?'

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)> gt Of course.
You tell your group 'Of course.'

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)>
Wylsin utters the words, 'locate object'.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)>
Ocelia tells the group 'Aye.'

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)>
Kali says to you 'I am sorry, my love.'

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)>
Kali kisses you.

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)> gt He knows no other way.
You tell your group 'He knows no other way.'

<83/507hp 223/1069m 394/394mv 0g><11am (day) inside (indoors)>
The white aura around Kali fades.
The town clock tolls twelve times as noon approaches.
A group of guards marches you to North Square.
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
The sliced-off arm of a gnomish city guard is lying here.
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.
(Charmed) A special guard stands here, red with anger.
(Translucent) (White Aura) Chul the Shadow Master of the Marama Kuei is here.
A beggar wanders around asking for spare gold.
(Charmed) A special guard stands here, red with anger.
(White Aura) Solmundi the Holy Knight, Commander of Justice is here.

A breaking wheel rolls in and you are set upon it by the guards.

<97/507hp 252/1069m 394/394mv 0g><12pm (noon) city (outside)>
Bone tears from flesh as the breaking wheel rotates.
You yell 'AAAAAAHHHHHHH!!!!!'
Your breaking wheel *** DEMOLISHES *** you!
You have been KILLED!!

The effects of the surge preserve your vitality.
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.

<1/507hp 1/1069m 394/394mv 0g><12pm (noon) city (outside)>
Kali yells 'You bastards!'


(a short time later)


<48/596hp 81/1119m 394/394mv 0g><4pm (day) city (outside)>
A special guard walks in.

<48/596hp 81/1119m 394/394mv 0g><4pm (day) city (outside)> frown
You frown disapprovingly.

<48/596hp 81/1119m 394/394mv 0g><4pm (day) city (outside)>
Bone tears from flesh as the breaking wheel rotates.
Kali yells 'AAAAAAHHHHHHH!!!!!'
Kali's breaking wheel *** DEVASTATES *** him!

<48/596hp 81/1119m 394/394mv 0g><4pm (day) city (outside)>
Kali yells 'It hurts not!'

<48/596hp 81/1119m 394/394mv 0g><4pm (day) city (outside)>
Auhla walks in.

<48/596hp 81/1119m 394/394mv 0g><4pm (day) city (outside)>
Auhla walks east.

<48/596hp 81/1119m 394/394mv 0g><4pm (day) city (outside)>
Bone tears from flesh as the breaking wheel rotates.
Kali yells 'AAAAAAHHHHHHH!!!!!'
Kali's breaking wheel *** DEVASTATES *** him!
Kali is DEAD!!
Kali's ear is ripped off of his head.

Comments

  1. Stuff like this makes me tap my fingers together and go all Emperor Palpatine. "Let the hate flow through you." Good log.
    1. Yeah this was an interesting log, you can see a lot of tension building up/built up between the characters. Makes me miss being back in the mix of things ha

      props to everyone involved
    [reply to Ashlyn]
  2. Nothing can explain the despair I felt when I scanned into the room and saw Ilromie kneeling helpless in the North square. Egress was wide open but blinded with rage, I ran in and threw myself at Solmundi, trying to plunge my dagger up into his heart. Having missed the mark, I was swiftly struck down and awoke a short time later chained in the jail cell - just in time to see Ilromie dragged out and placed upon the wheel.

    Bastards!
      [reply to Kali]
    1. That Grinch even confiscated my Strythmas decorations!

      A special guard says 'Justice confiscates a festive wreath for your crimes.'
        [reply to Ilromie]
      1. Hey, Justice wants to be festive to.
          [reply to Ashlyn]
        1. Justice paladin ensnared in mudfall with your party = free kill
          Not so much in Seringale, idk why you did not take him out when Chul recalled? Surely someone must have had health to initiate murders and eat the hits?
          1. A dangerous attempt when you are squishy mages and he can heal. Besides I think at that point in the night we really had our eyes on Chul.

            Also, the dupes don't assist vs good align, leaving us without our biggest guns. We didn't discuss not murdering him explicitly but I think we all felt the same.
          2. yeah they only have a handful of constitution between the three of them. And lacking dupes really makes the illus pretty worthless.
          3. wait what? They don't assist vs good align? What kind of next level BS is that. Dupes should assist the owner vs anything!

            It makes no sense, because those are not even real mobs, they are conjured illusions by the caster solely to do the masters bidding.

            I expected better
          4. Once Chul ran away, my number one priority in mudfall was to keep Ilromie safe by evading Solmundi. She is the only one that could have effectively hurt him and she was too low to even consider attempting it.

            I had initially thought it was a problem with good align duplicates but it’s clear that even neutral duplicates don’t assist a good align ill against a good align character.
          5. This dupe thing has held the test of time for obvious reasons. Just see help good
          [reply to maeve]
        2. If you're a good align breaking the law to attempt kill some badass evil is one thing, but then using it as an excuse to try luring/killing a paladin Justice is just shitty rp cover for typically trashy pk
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          2. I think its clear our target was Chul, but experience fighting Solmundi has shown that he likes to ensnare. We aren't going to get away from that because he is relentless. We laid the ground in mudfall specifically to reduce the lethality of that drow dirt.
          [reply to Davairus]

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