Ye Olde Abandoned Realms Logs

Lumubella VS Dogran and Borgharv PART 2 (Hilarity Ensues)

posted on 2021-02-24 01:37:12
Immediately following PART 1.

You are affected by the following:
Spell: fly : lasts for 46 hours
Spell: stone skin : modifies armor class by 40 for 37 hours
Spell: detect invis : lasts for 36 hours
Spell: bless : modifies save vs spell by 6 for 36 hours
: modifies hitroll by 6 for 36 hours
Spell: deteriorate : modifies save vs spell by -16 for 11 hours(The power of this one spell makes me sad. 20 mana cost.)
: modifies armor class by -100 for 11 hours
Spell: spirit shield : lasts for 3 hours
Spell: sanctuary : lasts for 3 hours
Skill: affliction : modifies save vs afflictive by -2 for 2 hours
Spell: happiness : modifies luck by 2 for 1 hours
Skill: castigate : lasts for 0 hours
Spell: armor : modifies armor class by 20 for 0 hours
Spell: protection : modifies save vs spell by 1 for 0 hours

<565/763h 268/1100m 397/402v> <[#####=====]> <bloody:37 3pm (day)> <30824>
s
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
-+- | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
S-+ |
| |
+ |
---------+

[Exits: north south]

<565/763h 268/1100m 396/402v> <[#####=====]> <bloody:37 3pm (day)> <30824>
s
Bay Side Road
-+- | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<565/763h 268/1100m 395/402v> <[#####=====]> <bloody:36 3pm (day)> <30824>
s
s
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]

<565/763h 268/1100m 394/402v> <[#####=====]> <bloody:36 3pm (day)> <30824> Harbor Road
S-+ | You are covered with the salt brought up from the nearby ocean.
| | There is very few people in this part of town. Perhaps it is
+ | something about the ocean next to you? The wooden buildings are
| | all run down for the moist air rotted their foundations rather
+-+-@ | quickly.
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south west]
An assassin is here skulking about.

<565/763h 268/1100m 393/402v> <[#####=====]> <bloody:39 3pm (day)> <30824> A secluded road
+ | The road seems almost small enough to be an alleyway. No one
| | is seen here. This road seems to be a darker, more mysterious
+-+-+ | part of the city. Over time new knowledge is gained but old
| | secrets are also lost. This part of the city does not look the
+-+-@-+-+| least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: north east west]

<565/763h 268/1100m 392/402v> <[#####=====]> <bloody:39 3pm (day)> <30824>
s
w
You are pushed away by unseen hands as voices tell you "Go back."

<565/763h 268/1100m 392/402v> <[#####=====]> <bloody:38 3pm (day)> <30824>
w
A secluded road
+ + | The road seems almost small enough to be an alleyway. No one
| | | is seen here. This road seems to be a darker, more mysterious
+-+-+-+ | part of the city. Over time new knowledge is gained but old
| | | secrets are also lost. This part of the city does not look
o +-@-+-+| the least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<565/763h 268/1100m 391/402v> <[#####=====]> <bloody:38 3pm (day)> <30824> A dead end
+| The road ends abruptly here. Much debris is to your west
|| - making walking impossible. At one time, this seems to
+-+-+-+| have been a brand new housing area. To your east you hear
|| some signs of activity. Yells, screams ...not very comforting.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east south]
(White Aura) A fanged cleric wanders the streets aimlessly.
A vampiric charmer says 'On the marauder in the Dragon Sea, my apprentice was made a slave.'

<565/763h 268/1100m 390/402v> <[#####=====]> <bloody:38 3pm (day)> <30824>
com pass
You phase out of existence.

<565/763h 248/1100m 390/402v> <[#####=====]> <bloody:37 3pm (day)> <30824>
s
s
s
On the outskirts of town
+-+-+| The walls of the town are to your north as you are suddenly
|| thrown into sudden wilderness. In the near distance you
+-+-+| see a foreboding forest to the east. Carrion feeders
| | circle mercilessly above you as if expecting to feed
@ | today. The path upon which you walk is unkept and very
| | very old. The lack of wildlife disturbs you.
+ |
| |
+-+-+|
---------+

[Exits: north south]

<565/763h 248/1100m 389/402v> <[#####=====]> <bloody:40 3pm (day)> <30824> On the outskirts of town
+-+-+| The walls of the town are to your north as you are suddenly
| | thrown into sudden wilderness. In the near distance you
+ | see a foreboding forest to the east. Carrion feeders circle
| | mercilessly above you as if expecting to feed today. The
@ | path upon which you walk is unkept and very , very old.
| | The lack of wildlife is particularly disturbing.
+-+-+|
|
|
---------+

[Exits: north south]

<565/763h 248/1100m 388/402v> <[#####=====]> <bloody:39 3pm (day)> <30824> A scenic sight
+ | Before stands an cliff like outcropping which extends
| | into a tumultuous ocean. The large waves from the sea
+ | crash violently against the rocks spraying water all over
| | your face. Calls of birds in the distance are numerous
@-+-+| and shrill to the ear. Going past where you are is not
| a wise idea for you would most likely be pulled into the
| sea and swept away.
|
|
---------+

[Exits: north east]

<565/763h 248/1100m 387/402v> <[#####=====]> <bloody:39 3pm (day)> <30824>
e
e
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The
+ | entire trail and forest seems to be surrounded by a shroud
| | of evil and darkness as if some unseen force is slowly
+-@-+-+| devouring this place. Shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<565/763h 248/1100m 386/402v> <[#####=====]> <bloody:39 3pm (day)> <30824>
e
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+-+-@-+ | this place. Shadows within the trees seem to have a
| | life all their own and the rustling of leaves seem almost
+ | loud given the surrounding environment.
| |
+-+|
---------+

[Exits: east west]

<565/763h 248/1100m 385/402v> <[#####=====]> <bloody:39 3pm (day)> <30824>
where
A long dark trail through the forest
| You are surrounded by eerie silence. No living thing
| can be seen nor heard for many, many distances. The entire
| trail and forest seems to be surrounded by a shroud of
| evil and darkness as if some unseen force is slowly devouring
+-+-@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost
+ +| loud given the surrounding environment.
| ||
+-+-+|
---------+

[Exits: south west]

<565/763h 248/1100m 384/402v> <[#####=====]> <bloody:40 3pm (day)> <30824>
s
s
Players near you in Darkhaven:
<PK> Lumubella A long dark trail through the forest
<PK> Borgharv Bay Side Road
<PK> Dogran On the outskirts of town

<565/763h 248/1100m 384/402v> <[#####=====]> <bloody:40 3pm (day)> <30824> A dark trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+-+-+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ +| this place. Shadows within the trees seem to have a life
| || all their own and the rustling of leaves seem almost loud
+-+-+| given the surrounding environment.
|
|
---------+

[Exits: north south]

<565/763h 248/1100m 383/402v> <[#####=====]> <bloody:39 3pm (day)> <30824>
e
A dark trail
+-+-+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +| trail and forest seems to be surrounded by a shroud of
| || evil and darkness as if some unseen force is slowly devouring
@-+-+| this place. Shadows within the trees seem to have a life
| all their own and the rustling of leaves seem almost loud
| given the surrounding environment.
|
|
---------+

[Exits: north east]

<565/763h 248/1100m 382/402v> <[#####=====]> <bloody:39 3pm (day)> <30824>
e
e
A forest trail
+-+ | You are surrounding by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ +-+| trail and forest seems to be surrounded by a shroud of
| | || evil and darkness as if some unseen force is slowly
+-@-+ +| devouring this place. shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<565/763h 248/1100m 381/402v> <[#####=====]> <bloody:38 3pm (day)> <30824>
You feel unburdened by your righteous sermon.
You feel less armored.
You feel less protected.

<586/763h 294/1100m 402/402v> <[#####=====]> <bloody:38 4pm (day)> <30824> A forest trail
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +-+ | trail and forest seems to be surrounded by a shroud of
| | | | evil and darkness as if some unseen force is slowly devouring
+-+-@ + | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost loud
+ | given the surrounding environment.
| |
+ |
---------+

[Exits: north west]

<586/763h 294/1100m 401/402v> <[#####=====]> <bloody:38 4pm (day)> <30824>
n
The entire forest around you seems to be shrouded in evil and darkness.

<586/763h 294/1100m 401/402v> <[#####=====]> <bloody:39 4pm (day)> <30824>
e
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+ @-+ | this place. Shadows within the trees seem to have a life
| | | | all their own and the rustling of leaves seem almost loud
+-+-+ + | given the surrounding environment.
| |
+ |
---------+

[Exits: east south]

<586/763h 294/1100m 400/402v> <[#####=====]> <bloody:39 4pm (day)> <30824> A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
| and forest seems to be surrounded by a shroud of evil and
| darkness as if some unseen force is slowly devouring this
+-@ | place. Shadows within the trees seem to have a life all their
| | | own and the rustling of leaves seem almost loud given the
+-+ + | surrounding environment.
| |
+ |
---------+

[Exits: south west]

<586/763h 294/1100m 399/402v> <[#####=====]> <bloody:39 4pm (day)> <30824>
com prot
You feel holy and pure.

<586/763h 259/1100m 399/402v> <[#####=====]> <bloody:38 4pm (day)> <30824>
com arm
s
s
s
You feel someone protecting you.

<586/763h 254/1100m 399/402v> <[#####=====]> <bloody:35 4pm (day)> <30824>
Dogran flies in.

<586/763h 254/1100m 399/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
Dogran flies south.

<586/763h 254/1100m 399/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
n

Dogran flies in.

<586/763h 254/1100m 399/402v> <[#####=====]> <bloody:38 4pm (day)> <30824>
Dogran narrows his eyes.
You yell 'Die! Dogran, you sorcerous dog!'
Dogran blocks your attack with his shield.
Dogran has some small wounds and bruises.

<586/763h 254/1100m 399/402v> <[#####=====]> <bloody:40 4pm (day)> <30824> No way! You are still fighting!
Dogran has some small wounds and bruises.

<586/763h 254/1100m 399/402v> <[#####=====]> <bloody:40 4pm (day)> <30824> No way! You are still fighting!
Dogran has some small wounds and bruises.

<586/763h 254/1100m 399/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
flee
No way! You are still fighting!
Dogran has some small wounds and bruises.

<586/763h 254/1100m 399/402v> <[#####=====]> <bloody:40 4pm (day)> <30824> No way! You are still fighting!
Dogran has some small wounds and bruises.

<586/763h 254/1100m 399/402v> <[#####=====]> <bloody:40 4pm (day)> <30824> You couldn't escape!
Your staff jolts under Dogran's flame, but holds.
Your smash decimates Dogran!
Dogran has some small wounds and bruises.

<586/763h 254/1100m 399/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
flee
You flee from combat!
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+ @-+ | this place. Shadows within the trees seem to have a life
| | | | all their own and the rustling of leaves seem almost loud
+-+-+ + | given the surrounding environment.
| |
+ |
---------+

[Exits: east south]

<586/763h 254/1100m 398/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
def
You stop wielding a gnarled staff named 'Fallbringer'.
You wield a diamond studded mace.
A diamond studded mace feels like a part of you!

<586/763h 254/1100m 398/402v> <[#####=====]> <bloody:39 4pm (day)> <30824>
e
You wear the warshield of Gonturan as a shield.

<586/773h 254/1100m 398/402v> <[#####=====]> <bloody:39 4pm (day)> <30824> A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
| and forest seems to be surrounded by a shroud of evil and
| darkness as if some unseen force is slowly devouring this
+-@ | place. Shadows within the trees seem to have a life all their
| | | own and the rustling of leaves seem almost loud given the
+-+ + | surrounding environment.
| |
+ |
---------+

[Exits: south west]
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.

<586/773h 254/1100m 397/402v> <[#####=====]> <bloody:38 4pm (day)> <30824>
mur
Dogran yells 'Help! I am being attacked by Lumubella!'
Dogran parries your wrath.
Your wrath wounds Dogran.
Dogran has quite a few wounds.

<586/773h 254/1100m 397/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
flee

Dogran has fled!
Dogran flies south.

<586/773h 254/1100m 397/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
s
mur

Dogran flies in.

<586/773h 254/1100m 397/402v> <[#####=====]> <bloody:38 4pm (day)> <30824> You aren't fighting anyone.
Dogran narrows his eyes.
You yell 'Die! Dogran, you sorcerous dog!'
Your wrath wounds Dogran.
Dogran has quite a few wounds.

<586/773h 254/1100m 397/402v> <[#####=====]> <bloody:40 4pm (day)> <30824> No way! You are still fighting!
Dogran has quite a few wounds.

<586/773h 254/1100m 397/402v> <[#####=====]> <bloody:40 4pm (day)> <30824> You do the best you can!
Dogran has quite a few wounds.

<586/773h 254/1100m 397/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
flee
You flee from combat!
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+ @-+ | this place. Shadows within the trees seem to have a life
| | | | all their own and the rustling of leaves seem almost loud
+-+-+ + | given the surrounding environment.
| |
+ |
---------+

[Exits: east south]

<586/773h 254/1100m 396/402v> <[#####=====]> <bloody:39 4pm (day)> <30824>
e
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
| and forest seems to be surrounded by a shroud of evil and
| darkness as if some unseen force is slowly devouring this
+-@ | place. Shadows within the trees seem to have a life all their
| | | own and the rustling of leaves seem almost loud given the
+-+ + | surrounding environment.
| |
+ |
---------+

[Exits: south west]
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.

<586/773h 254/1100m 395/402v> <[#####=====]> <bloody:39 4pm (day)> <30824>
mur
Dogran yells 'Help! I am being attacked by Lumubella!'
Your wrath wounds Dogran.
Your wrath mauls Dogran.
Dogran has quite a few wounds.

<586/773h 254/1100m 395/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
Borgharv flies in.
Dogran has quite a few wounds.

<586/773h 254/1100m 395/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
flee

You yell 'Help! I am being attacked by Borgharv!'
Borgharv's wrath wounds you.
You parry Borgharv's wrath.
Dogran has quite a few wounds.

<568/773h 254/1100m 395/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
Dogran's flame mauls you.
Dogran parries your wrath with an easy flourish.
Your wrath wounds Dogran.
Borgharv's wrath mauls you.
A Morning-Star named Vainglory basks in its own evil splendor.
Borgharv is protected by his evil.
Dogran has quite a few wounds.

<526/773h 254/1100m 395/402v> <[#####=====]> <bloody:40 4pm (day)> <30824> You flee from combat!
A lone path
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
+-+ | and forest seems to be surrounded by a shroud of evil and
| | | darkness as if some unseen force is slowly devouring this
+-+ @ | place. Shadows within the trees seem to have a life all their
| | own and the rustling of leaves seem almost loud given the
+ | surrounding environment.
| |
+ |
---------+

[Exits: north south]

<526/773h 254/1100m 394/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
n
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire trail
| and forest seems to be surrounded by a shroud of evil and
| darkness as if some unseen force is slowly devouring this
+-@ | place. Shadows within the trees seem to have a life all their
| | | own and the rustling of leaves seem almost loud given the
+-+ + | surrounding environment.
| |
+ |
---------+

[Exits: south west]
Borgharv the Holy Shaman is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.

<526/773h 254/1100m 393/402v> <[#####=====]> <bloody:39 4pm (day)> <30824>
w
s
A dark forest trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+ @-+ | this place. Shadows within the trees seem to have a life
| | | | all their own and the rustling of leaves seem almost loud
+-+-+ + | given the surrounding environment.
| |
+ |
---------+

[Exits: east south]

<526/773h 254/1100m 392/402v> <[#####=====]> <bloody:38 4pm (day)> <30824>
w
w
A forest trail
+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +-+ | trail and forest seems to be surrounded by a shroud of
| | | | evil and darkness as if some unseen force is slowly devouring
+-+-@ + | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost loud
+ | given the surrounding environment.
| |
+ |
---------+

[Exits: north west]

<526/773h 254/1100m 391/402v> <[#####=====]> <bloody:38 4pm (day)> <30824>
w
A forest trail
+-+ | You are surrounding by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ +-+| trail and forest seems to be surrounded by a shroud of
| | || evil and darkness as if some unseen force is slowly
+-@-+ +| devouring this place. shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<526/773h 254/1100m 390/402v> <[#####=====]> <bloody:37 4pm (day)> <30824>
n
A dark trail
+-+-+ | You are surrounded by eerie silence. No living thing can
| | be seen nor heard for many, many distances. The entire
+ +| trail and forest seems to be surrounded by a shroud of
| || evil and darkness as if some unseen force is slowly devouring
@-+-+| this place. Shadows within the trees seem to have a life
| all their own and the rustling of leaves seem almost loud
| given the surrounding environment.
|
|
---------+

[Exits: north east]

<526/773h 254/1100m 389/402v> <[#####=====]> <bloody:37 4pm (day)> <30824>
n
w
The entire forest around you seems to be shrouded in evil and darkness.

<526/773h 254/1100m 389/402v> <[#####=====]> <bloody:36 4pm (day)> <30824>
w
A dark trail
| You are surrounded by eerie silence. No living thing can
| be seen nor heard for many, many distances. The entire
+-+-+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
@ +| this place. Shadows within the trees seem to have a life
| || all their own and the rustling of leaves seem almost loud
+-+-+| given the surrounding environment.
|
|
---------+

[Exits: north south]

<526/773h 254/1100m 388/402v> <[#####=====]> <bloody:36 4pm (day)> <30824> A long dark trail through the forest
| You are surrounded by eerie silence. No living thing
| can be seen nor heard for many, many distances. The entire
| trail and forest seems to be surrounded by a shroud of
| evil and darkness as if some unseen force is slowly devouring
+-+-@ | this place. Shadows within the trees seem to have a life
| | all their own and the rustling of leaves seem almost
+ +| loud given the surrounding environment.
| ||
+-+-+|
---------+

[Exits: south west]

<526/773h 254/1100m 387/402v> <[#####=====]> <bloody:36 4pm (day)> <30824> A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The entire
+ | trail and forest seems to be surrounded by a shroud of
| | evil and darkness as if some unseen force is slowly devouring
+-+-@-+ | this place. Shadows within the trees seem to have a
| | life all their own and the rustling of leaves seem almost
+ | loud given the surrounding environment.
| |
+-+|
---------+

[Exits: east west]

<526/773h 254/1100m 386/402v> <[#####=====]> <bloody:35 4pm (day)> <30824>
w
A long dark trail through the forest
+ | You are surrounded by eerie silence. No living thing
| | can be seen nor heard for many, many distances. The
+ | entire trail and forest seems to be surrounded by a shroud
| | of evil and darkness as if some unseen force is slowly
+-@-+-+| devouring this place. Shadows within the trees seem to
|| have a life all their own and the rustling of leaves
+| seem almost loud given the surrounding environment.
||
+|
---------+

[Exits: east west]

<526/773h 254/1100m 385/402v> <[#####=====]> <bloody:35 4pm (day)> <30824>
n
A scenic sight
+ | Before stands an cliff like outcropping which extends
| | into a tumultuous ocean. The large waves from the sea
+ | crash violently against the rocks spraying water all over
| | your face. Calls of birds in the distance are numerous
@-+-+| and shrill to the ear. Going past where you are is not
| a wise idea for you would most likely be pulled into the
| sea and swept away.
|
|
---------+

[Exits: north east]

<526/773h 254/1100m 384/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
n
n
On the outskirts of town
+-+-+| The walls of the town are to your north as you are suddenly
| | thrown into sudden wilderness. In the near distance you
+ | see a foreboding forest to the east. Carrion feeders circle
| | mercilessly above you as if expecting to feed today. The
@ | path upon which you walk is unkept and very , very old.
| | The lack of wildlife is particularly disturbing.
+-+-+|
|
|
---------+

[Exits: north south]

<526/773h 254/1100m 383/402v> <[#####=====]> <bloody:40 4pm (day)> <30824>
n
On the outskirts of town
+-+-+| The walls of the town are to your north as you are suddenly
|| thrown into sudden wilderness. In the near distance you
+-+-+| see a foreboding forest to the east. Carrion feeders
| | circle mercilessly above you as if expecting to feed
@ | today. The path upon which you walk is unkept and very
| | very old. The lack of wildlife disturbs you.
+ |
| |
+-+-+|
---------+

[Exits: north south]

<526/773h 254/1100m 382/402v> <[#####=====]> <bloody:39 4pm (day)> <30824>
e
e
A dead end
+| The road ends abruptly here. Much debris is to your west
|| - making walking impossible. At one time, this seems to
+-+-+-+| have been a brand new housing area. To your east you hear
|| some signs of activity. Yells, screams ...not very comforting.
@-+-+|
| |
+ |
| |
+ |
---------+

[Exits: east south]
(White Aura) A fanged cleric wanders the streets aimlessly.
A vampiric charmer says 'On the marauder in the Dragon Sea, my apprentice was made a slave.'

<526/773h 254/1100m 381/402v> <[#####=====]> <bloody:39 4pm (day)> <30824>
Rimath the trader auctions 'Place yer bids! a long black scabbard, capped with gold is being auctioned for 10000 gold!'

<526/773h 254/1100m 381/402v> <[#####=====]> <bloody:38 4pm (day)> <30824> Crushed remains of several fallen houses block your path northward.

<526/773h 254/1100m 381/402v> <[#####=====]> <bloody:38 4pm (day)> <30824>
n
A secluded road
+ + | The road seems almost small enough to be an alleyway. No one
| | | is seen here. This road seems to be a darker, more mysterious
+-+-+-+ | part of the city. Over time new knowledge is gained but old
| | | secrets are also lost. This part of the city does not look
o +-@-+-+| the least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: east west]
You no longer feel in such high spirits.

<544/773h 266/1100m 402/402v> <[#####=====]> <bloody:38 5pm (day)> <30824>
n
A secluded road
+ | The road seems almost small enough to be an alleyway. No one
| | is seen here. This road seems to be a darker, more mysterious
+-+-+ | part of the city. Over time new knowledge is gained but old
| | secrets are also lost. This part of the city does not look the
+-+-@-+-+| least bit friendly.
| |
+ |
| |
+ |
---------+

[Exits: north east west]

<544/773h 266/1100m 401/402v> <[#####=====]> <bloody:37 5pm (day)> <30824>
n
Harbor Road
S-+ | You are covered with the salt brought up from the nearby ocean.
| | There is very few people in this part of town. Perhaps it is
+ | something about the ocean next to you? The wooden buildings are
| | all run down for the moist air rotted their foundations rather
+-+-@ | quickly.
| |
+-+-+-+-+|
| |
+ |
---------+

[Exits: north south west]
An assassin is here skulking about.

<544/773h 266/1100m 400/402v> <[#####=====]> <bloody:37 5pm (day)> <30824>
n
n
Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the
S-+ | nearby sea. Merchants walk about in their wagons full
| | of fish and shellfish. The air is thick of that salty
@ | smell of sea food.
| |
+-+-+ |
| |
+-+-+-+-+|
---------+

[Exits: north south]

<544/773h 266/1100m 399/402v> <[#####=====]> <bloody:36 5pm (day)> <30824> Bay Side Road
-+- | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
S-@ |
| |
+ |
| |
+-+-+ |
---------+

[Exits: north south west]

<544/773h 266/1100m 398/402v> <[#####=====]> <bloody:36 5pm (day)> <30824>
n
n
Bay Side Road
+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
-+- | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
S-+ |
| |
+ |
---------+

[Exits: north south]

<544/773h 266/1100m 397/402v> <[#####=====]> <bloody:36 5pm (day)> <30824>
n
An opening in the fog
+ | The fog lifts considerably here. You can see the morning
| | sun shining through the clouds. Buildings are all around
+ | and for the first time you notice the bussle of business.
| | You can continue east or west. Another street is to the
-@- | north and south.
| |
+ |
| |
S-+ |
---------+

[Exits: north east south west]

<544/773h 266/1100m 396/402v> <[#####=====]> <bloody:40 5pm (day)> <30824>
n
Bay Side Road
+- | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
-+- |
| |
+ |
---------+

[Exits: north south]

<544/773h 266/1100m 395/402v> <[#####=====]> <bloody:40 5pm (day)> <30824> Bay Side Road
+ | This road extends north and south. It is cluttered with
| | litter which blown around in the string winds of the nearby
+- | sea. Merchants walk about in their wagons full of fish
| | and shellfish. The air is thick of that salty smell of
@ | sea food.
| |
+ |
| |
-+- |
---------+

[Exits: north south]

<544/773h 266/1100m 394/402v> <[#####=====]> <bloody:39 5pm (day)> <30824>
n
Bay Side Road
+-+-+ | This road extends north and south. It is cluttered with litter
| | which blown around in the string winds of the nearby sea.
+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@- |
| |
+ |
| |
+ |
---------+

[Exits: north east south]

<544/773h 266/1100m 393/402v> <[#####=====]> <bloody:39 5pm (day)> <30824>
n
n
Bay Side Road
B + + | This road extends north and south. It is cluttered with litter
| | | | which blown around in the string winds of the nearby sea.
+-+-+ | Merchants walk about in their wagons full of fish and shellfish.
| | The air is thick of that salty smell of sea food.
@ |
| |
+- |
| |
+ |
---------+

[Exits: north south]

<544/773h 266/1100m 392/402v> <[#####=====]> <bloody:40 5pm (day)> <30824>
n
Dravanoth Way
+-+ o| This street was created of the finest brick. Very regal
| | || looking compared to that of the other streets. Some sort
B + + +-o| of public hall lies to the near west and to the distant
| | | | east you see a plain looking fountain. The buildings here
+-+-@ | are tall and narrow. Citizens look out from their homes
| | through the window - they look very scared. Despite the
+ | regal outlook of things here, poverty is distinctly present.
| |
+- |
---------+

[Exits: north south west]
A slimy looking fountain is here.

<544/773h 266/1100m 391/402v> <[#####=====]> <bloody:40 5pm (day)> <30824>
n
Coral Way
+-+-+-+-+| Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you walk
+-+ o| past and glance at them. Skanky looking prostitutes look
| | || your way - hoping to gain some business.
B + @ +-o|
| | | |
+-+-+ |
| |
+ |
---------+

[Exits: north south]
An assassin is here skulking about.

<544/773h 266/1100m 390/402v> <[#####=====]> <bloody:39 5pm (day)> <30824>
n
n
Coral Way
S + | Specialty stores are all around you selling fishing accessories,
| | | rain jackets, etc. Store owners call out to you as you walk
+-+-+-+-+| past and glance at them. Skanky looking prostitutes look
| | your way - hoping to gain some business. A path to the east
@-+ o| leads to an old grave site.
| | ||
B + + +-o|
| | | |
+-+-+ |
---------+

[Exits: north east south]

<544/773h 266/1100m 389/402v> <[#####=====]> <bloody:39 5pm (day)> <30824>
n
Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
S + | walk past and glance at them. Skanky looking prostitutes
| | | look your way - hoping to gain some business.
+-+-@-+-+|
| |
+-+ o|
| | ||
+ +-o|
---------+

[Exits: north east south west]
A Darkhaven guard stalks the area.
A Darkhaven guard stalks the area.

<544/773h 266/1100m 388/402v> <[#####=====]> <bloody:38 5pm (day)> <30824> Coral Way
+ | Specialty stores are all around you selling fishing accessories,
| | rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
S @ |
| | |
+-+-+-+-+|
| |
+-+ |
---------+

[Exits: north south]

<544/773h 266/1100m 387/402v> <[#####=====]> <bloody:38 5pm (day)> <30824> Coral Way
| Specialty stores are all around you selling fishing accessories,
| rain jackets, etc. Store owners call out to you as you
+ | walk past and glance at them. Skanky looking prostitutes
| | look your way - hoping to gain some business.
@ |
| |
S + |
| | |
+-+-+-+-+|
---------+

[Exits: north south]

<544/773h 266/1100m 386/402v> <[#####=====]> <bloody:37 5pm (day)> <30824> At the North Gate
| You reach the northern end of the city. Ahead of you, you
| can see a dim forest with some sunlight bursting through
| the canopy. The only thing that stands in your way are a
| pair of big, thick, metal gates. You almost feel relieved
@ | leaving this city.
| |
+ |
| |
+ |
---------+

[Exits: (north) south]

<544/773h 266/1100m 385/402v> <[#####=====]> <bloody:37 5pm (day)> <30824>
n
Outside the Gates
| You are completely lost in this insane fog. You know that
| there is a city somewhere. You can hear it. You can smell
| it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
|
|
|
|
---------+

[Exits: north (south)]
The caravan attendant is here, with caravans for hire.

<544/773h 266/1100m 384/402v> <[#####=====]> <bloody:40 5pm (day)> <30824> Beyond the Gates
+-+-+ | You are completely lost in this insane fog. You know that
| | there is a city somewhere. You can hear it. You can smell
+ | it. You can taste the salt in the air. But where is it? You
| | begin to wonder, is this fog entirely natural?
@ |
| |
|
|
|
---------+

[Exits: north south]

<544/773h 266/1100m 383/402v> <[#####=====]> <bloody:40 5pm (day)> <30824>
n
Haze in the distance
+ | Gray fog seems to lift from nowhere in particular totally
| | obscuring the view in front of you. The noises of what could
+-+-+ | be a city seems to come from within. You can go back from
| | where the path came from or you can continue.
@ |
| |
|
|
|
---------+

[Exits: north south]

<544/773h 266/1100m 382/402v> <[#####=====]> <bloody:39 5pm (day)> <30824>
n
Lush, Green Grass
+-+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
+ | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@ | and there. The road is very mountainous but maintains the
| | grassy terrain.
+ |
| |
|
---------+

[Exits: south west]

<544/773h 266/1100m 381/402v> <[#####=====]> <bloody:39 5pm (day)> <30824>
w
n
The open plains
+-+-+| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
+ | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
|
---------+

[Exits: north east west]

<544/773h 266/1100m 380/402v> <[#####=====]> <bloody:38 5pm (day)> <30824>
n
The open plains
z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
+-+-+| Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
@ | boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+-+-+-+ |
| |
+ |
---------+

[Exits: north south]

<544/773h 266/1100m 379/402v> <[#####=====]> <bloody:38 5pm (day)> <30824>
e
The open plains
*-*-z| A worn gravel path is here, that seems to have been at
|| one point widely traveled. Now it seems all, but abandoned.
z| Run down buildings stand as best they can on either side
|| of you and you see the occasional wanderings of a wild
@-+-+| boar here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+-+ |
---------+

[Exits: east south]

<544/773h 266/1100m 378/402v> <[#####=====]> <bloody:37 5pm (day)> <30824>
e
e
A wilderness trail
*-*-*-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild boar
+-@-+-+| here and there. The road is very mountainous but maintains
| | the grassy terrain.
+ |
| |
+-+-+ |
---------+

[Exits: east west]

<544/773h 266/1100m 377/402v> <[#####=====]> <bloody:37 5pm (day)> <30824> A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
A foul looking crow crawls around here.
A foul looking crow crawls around here.

<544/773h 266/1100m 376/402v> <[#####=====]> <bloody:36 5pm (day)> <30824>
w
Living Oak
*-z-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned.
z | Run down buildings stand as best they can on either side
| | of you and you see the occasional wanderings of a wild
+-+-@-+ | boar here and there. The road is very mountainous but maintains
| the grassy terrain.
|
|
|
---------+

[Exits: east west]

<544/773h 266/1100m 375/402v> <[#####=====]> <bloody:36 5pm (day)> <30824>
n
A wilderness trail
*-*-z-z-z| A worn gravel path is here, that seems to have been at one
| | point widely traveled. Now it seems all, but abandoned. Run
z | down buildings stand as best they can on either side of you
| | and you see the occasional wanderings of a wild boar here
+-+-@-+-+| and there. The road is very mountainous but maintains the grassy
| | terrain.
+ |
| |
+-+ |
---------+

[Exits: north east west]
A foul looking crow crawls around here.
A foul looking crow crawls around here.

<544/773h 266/1100m 374/402v> <[#####=====]> <bloody:35 5pm (day)> <30824>
n
Entrance to the Canyon
f-z| You stand at the entrance of a mighty canyon. The walls easily
|| ascend hundreds of meters, with roots of unseen vegetation piercing
*-*-z-z-z| the walls at odd intervals. In the strange half-light you look
| | up to see a miniature slice of sky high above, and noticing multitudes
@ | of small stones on the ground, strongly decide against making
| | any kind of loud noise. You see an exit from the canyon to the
+-+-+-+-+| south, and the canyon continues north. There seems to be some
| | 'writing' chiselled into the canyon wall.
+ |
---------+

[Exits: north south]

<544/773h 266/1100m 373/402v> <[#####=====]> <bloody:34 5pm (day)> <30824>
e
e
Deeper in the Canyon
f | The canyon takes a sharp turn here, continuing at a slight
| | slope to the east. You notice a large number of tracks
f-z| in the dry ground, footprints and deeper imprints of
|| hoofs, and wheels. You wonder what sort of beings would
*-*-@-z-z| frequent this area and ponder on what may lay ahead.
| | Looking northwards you see what appears to be a small
z | niche in the canyon wall. In the strange half-light of
| | the canyon you can only see the ground slowly sloping
+-+-+-+-+| off to your east.
---------+

[Exits: east south west]
There is a small niche in the north wall.

<544/773h 266/1100m 371/402v> <[#####=====]> <bloody:34 5pm (day)> <30824>
e
Small Avalanche
f z| A large collection of stones and gravel lie about. In between
| || them you notice more tracks and prints, as if a large party
f-z z| of man on foot and horses traveled through here before
| || the avalanche fell. Once again considering the possibility
*-z-@-z-z| of an armed presence you ponder your future action. In
| | the half-light you can only see the walls of the canyon
z | continuing west and east.
| |
+-+-+-+ |
---------+

[Exits: east west]

<544/773h 266/1100m 369/402v> <[#####=====]> <bloody:33 5pm (day)> <30824> Muddy Ground
f z-x| In a stark contrast to the rest of the canyon, the ground
| | | here is slippery and moist. Your boots sink deep into the
f-z z | soft ground, making sucking noises as you struggle not to
| | | lose them. To the east you see a small trail, cut in the
z-z-@-z | walls of the canyon by a tiny trickle of water running from
| | somewhere off to the east. The canyon seems to continue north
z | and west.
| |
+-+-+ |
---------+

[Exits: north east west]

<544/773h 266/1100m 367/402v> <[#####=====]> <bloody:33 5pm (day)> <30824> Along the Trickle of Water
f z-x | You slowly make your way along the small trickle of water.
| | | The ground is moist and muddy, making it easy to slip and
f-z z | fall. The small canyon created by the stream is barely wide
| | | enough to fit a man, and you notice that tracks and footprints
z-z-@ | are absent here. You see the trail rise at a steep slope to
| your north, while west you see the canyon.
|
|
|
---------+

[Exits: north west]

<544/773h 266/1100m 365/402v> <[#####=====]> <bloody:32 5pm (day)> <30824>
n
n
On the Muddy Slope
F * | You barely keep your balance in the slippery ground, as you
| | | make your way through the area. The trail is narrow, and the
f z-x | walls of this small canyon are moist and slimy. Somewhere
| | | up above you in the sky you hear a sharp cry. The trail levels
f-z @ | off to the north. The canyon disappears in the half-light
| | | as you look south.
z-z-z |
|
|
---------+

[Exits: north south]

<544/773h 266/1100m 363/402v> <[#####=====]> <bloody:32 5pm (day)> <30824>
e
At the Crevice
| The small canyon is level here, which only serves to make
| the ground more watery. Your boots literally drown in the
* | soft muck, and if not for the minute width of the trail,
| | you would be on your way down the canyon by now. On the
f @-x | east canyon wall you see a large crevice created by the rock
| | | movement of the ages. The source of moisture in the area
f-z z | seems to lie in the small low cave to the north, while the
| | | wet trail makes its way back towards south.
z-z-z |
---------+

[Exits: north east south]

<544/773h 266/1100m 361/402v> <[#####=====]> <bloody:31 5pm (day)> <30824> In the Crevice
| You carefully enter the crevice. Small rock disturbed by your
| presence cascade down onto the ground. Looking around you see
* | a natural chimney created by rock movement. The walls are dry
| | and devoid of moisture, as is the ground. Mere metres above
z-@ | your head a thick canopy of roots and vegetation has formed
| | over the years and blocks the sky. To the west you see the
z z | muddy canyon.
| | |
z-z |
---------+

[Exits: west (vegetation up)]

<544/773h 266/1100m 359/402v> <[#####=====]> <bloody:31 5pm (day)> <30824>
u
Up the Crevice
| You slowly shimmy your way into the crevice, using the roots
| for support. The dirt gets in your eyes, and the walls close
| in around you. Somewhere up and above you the strange cry
| is heard again, closer and stronger than before. Perhaps turning
@ | back would not be a such a bad idea. Looking up you see the
| crevice continue for what seems like forever, while down below
| you the mass of roots and vegetation obscure any trace of
| ground.
|
---------+

[Exits: up (vegetation down)]

<544/773h 266/1100m 356/402v> <[#####=====]> <bloody:30 5pm (day)> <30824>
u
Near the Top of the Crevice
| The entrance to this fissure is just above your head, and
| the sound of the wind moaning is almost maddening. Small rocks
| and dust are hurled in your face, and you barely retain your
| hold as a sudden shadow passes over the crevice, and you hear
@ | the same loud cry. The lip of the fissure is what seems like
| pure granite, and luckily offers good holds if you choose
| to go up. Far below you the darkness swallows any trace of
| ground.
|
---------+

[Exits: up down]

<544/773h 266/1100m 353/402v> <[#####=====]> <bloody:29 5pm (day)> <30824>
n
Alas, you cannot go that way.

<544/773h 266/1100m 353/402v> <[#####=====]> <bloody:29 5pm (day)> <30824>
u
n
Plateau on the Mountainside
| You stand in the middle of a great rock formation, a mighty
| wind tearing at your clothes. Large boulders litter the area,
x-x | their sharp edges rounded by the work of the elements throughout
| | the ages. The wind tears through them picking up dirt, moss
@ | and small stones, and tossing them in your face mercilessly.
| You almost overlook the crack that has formed in the granite
| floor here, its width barely big enough for a person to fit
| through. There seems to be a natural path through the boulders,
| how convenient.
---------+

[Exits: north down]

<544/773h 266/1100m 350/402v> <[#####=====]> <bloody:28 5pm (day)> <30824> Mountain Path
| As you round the corner amidst many rocks and boulders you
| notice the complete silence that has blanketed the area. Only
| your footsteps and the sound of small pebbles tumbling disturbs
| the silence, even the maddening sound of the wind moaning
x-@ | has stopped. It is as if the very rocks and sparse vegetation
| | are whispering: BEWARE. You notice the path widens into an
x | opening west of here, while south is a plateau covered with
| boulders of every size.
|
---------+

[Exits: south west]

<544/773h 266/1100m 347/402v> <[#####=====]> <bloody:28 5pm (day)> <30824>
get statue nest
w
You don't have a nest.

<544/773h 266/1100m 347/402v> <[#####=====]> <bloody:26 5pm (day)> <30824> Nest Above the Valley
| You are on a lip in the side of the mountains surrounding
| the valley. Hundreds of metres below you is the floor of
| the valley, with tiny figures of soldiers, horses and tents
| milling about. Farther out, in midst of stunted dark trees,
@-x | rises the Shaldun Hadan, the Faded Tower. Startled by sudden
| | movement you notice a huge nest, easily metres in diameter,
x | to the west. Bones and strange items litter the giant nest,
| some of them humanoid...
|
---------+

[Exits: east]
A rusty chipped sword lays here.
The faded sign of a golden sun covers the surface of this dented and rusted armor.
A giant nest has been constructed here.
A Giant roc swoops from the sky to defend its nest.

<544/773h 266/1100m 344/402v> <[#####=====]> <bloody:26 5pm (day)> <30824>
get statue nest
You get a tiny armored statue from giant nest.

<544/773h 266/1100m 344/402v> <[#####=====]> <bloody:40 5pm (day)> <30824>
e
Mountain Path
| As you round the corner amidst many rocks and boulders you
| notice the complete silence that has blanketed the area. Only
| your footsteps and the sound of small pebbles tumbling disturbs
| the silence, even the maddening sound of the wind moaning
x-@ | has stopped. It is as if the very rocks and sparse vegetation
| | are whispering: BEWARE. You notice the path widens into an
x | opening west of here, while south is a plateau covered with
| boulders of every size.
|
---------+

[Exits: south west]

<544/773h 266/1100m 341/402v> <[#####=====]> <bloody:40 5pm (day)> <30824>
s
Plateau on the Mountainside
| You stand in the middle of a great rock formation, a mighty
| wind tearing at your clothes. Large boulders litter the area,
x-x | their sharp edges rounded by the work of the elements throughout
| | the ages. The wind tears through them picking up dirt, moss
@ | and small stones, and tossing them in your face mercilessly.
| You almost overlook the crack that has formed in the granite
| floor here, its width barely big enough for a person to fit
| through. There seems to be a natural path through the boulders,
| how convenient.
---------+

[Exits: north down]

<544/773h 266/1100m 338/402v> <[#####=====]> <bloody:39 5pm (day)> <30824>
d
d
Near the Top of the Crevice
| The entrance to this fissure is just above your head, and
| the sound of the wind moaning is almost maddening. Small rocks
| and dust are hurled in your face, and you barely retain your
| hold as a sudden shadow passes over the crevice, and you hear
@ | the same loud cry. The lip of the fissure is what seems like
| pure granite, and luckily offers good holds if you choose
| to go up. Far below you the darkness swallows any trace of
| ground.
|
---------+

[Exits: up down]

<544/773h 266/1100m 335/402v> <[#####=====]> <bloody:38 5pm (day)> <30824>
You feel less vulnerable to afflictions.

<567/773h 285/1100m 390/402v> <[#####=====]> <bloody:38 6pm (day)> <30824> Up the Crevice
| You slowly shimmy your way into the crevice, using the roots
| for support. The dirt gets in your eyes, and the walls close
| in around you. Somewhere up and above you the strange cry
| is heard again, closer and stronger than before. Perhaps turning
@ | back would not be a such a bad idea. Looking up you see the
| crevice continue for what seems like forever, while down below
| you the mass of roots and vegetation obscure any trace of
| ground.
|
---------+

[Exits: up (vegetation down)]

<567/773h 285/1100m 387/402v> <[#####=====]> <bloody:38 6pm (day)> <30824>
w
Alas, you cannot go that way.

<567/773h 285/1100m 387/402v> <[#####=====]> <bloody:37 6pm (day)> <30824>
d
In the Crevice
| You carefully enter the crevice. Small rock disturbed by your
| presence cascade down onto the ground. Looking around you see
* | a natural chimney created by rock movement. The walls are dry
| | and devoid of moisture, as is the ground. Mere metres above
z-@ | your head a thick canopy of roots and vegetation has formed
| | over the years and blocks the sky. To the west you see the
z z | muddy canyon.
| | |
z-z |
---------+

[Exits: west (vegetation up)]

<567/773h 285/1100m 384/402v> <[#####=====]> <bloody:37 6pm (day)> <30824>
s
Alas, you cannot go that way.
Dogran flies in.
Borgharv flies in.

<567/773h 285/1100m 384/402v> <[#####=====]> <bloody:36 6pm (day)> <30824>
w
At the Crevice
| The small canyon is level here, which only serves to make
| the ground more watery. Your boots literally drown in the
* | soft muck, and if not for the minute width of the trail,
| | you would be on your way down the canyon by now. On the
f @-x | east canyon wall you see a large crevice created by the rock
| | | movement of the ages. The source of moisture in the area
f-z z | seems to lie in the small low cave to the north, while the
| | | wet trail makes its way back towards south.
z-z-z |
---------+

[Exits: north east south]

<567/773h 285/1100m 382/402v> <[#####=====]> <bloody:36 6pm (day)> <30824>
s
On the Muddy Slope
F * | You barely keep your balance in the slippery ground, as you
| | | make your way through the area. The trail is narrow, and the
f z-x | walls of this small canyon are moist and slimy. Somewhere
| | | up above you in the sky you hear a sharp cry. The trail levels
f-z @ | off to the north. The canyon disappears in the half-light
| | | as you look south.
z-z-z |
|
|
---------+

[Exits: north south]

<567/773h 285/1100m 380/402v> <[#####=====]> <bloody:35 6pm (day)> <30824>
s
w

Rimath the trader auctions 'Place yer bids! a cube of force is being auctioned for 15000 gold!'

<567/773h 285/1100m 380/402v> <[#####=====]> <bloody:34 6pm (day)> <30824> Along the Trickle of Water
f z-x | You slowly make your way along the small trickle of water.
| | | The ground is moist and muddy, making it easy to slip and
f-z z | fall. The small canyon created by the stream is barely wide
| | | enough to fit a man, and you notice that tracks and footprints
z-z-@ | are absent here. You see the trail rise at a steep slope to
| your north, while west you see the canyon.
|
|
|
---------+

[Exits: north west]

<567/773h 285/1100m 378/402v> <[#####=====]> <bloody:34 6pm (day)> <30824>
n
Muddy Ground
f z-x| In a stark contrast to the rest of the canyon, the ground
| | | here is slippery and moist. Your boots sink deep into the
f-z z | soft ground, making sucking noises as you struggle not to
| | | lose them. To the east you see a small trail, cut in the
z-z-@-z | walls of the canyon by a tiny trickle of water running from
| | somewhere off to the east. The canyon seems to continue north
z | and west.
| |
+-+-+ |
---------+

[Exits: north east west]

<567/773h 285/1100m 376/402v> <[#####=====]> <bloody:34 6pm (day)> <30824>
where
Sharp Turn in the Canyon
o-F * | You are passing around a sharp turn in the path, quite unnatural
| | | | for a canyon. An enormous granite formation rises from deep below
* f z-x| the ground, forced up by titanic pressures ages ago. The stream
| | | that formed the canyon over the centuries has curved around this
f-@ z | resilient stone and formed the sharp turn in the path. As you
| | | consider this, you notice the quite distinct marks in the ground.
z-z-z-z | Footprints, still fresh. The ground turns muddy south of here,
| | and the canyon completes a sharp curve to the west.
z |
---------+

[Exits: south west]

<567/773h 285/1100m 374/402v> <[#####=====]> <bloody:33 6pm (day)> <30824>
w
Players near you in Tainted Valley:
<PK> Lumubella Sharp Turn in the Canyon
<PK> Borgharv Along the Trickle of Water
<PK> Dogran Along the Trickle of Water

<567/773h 285/1100m 374/402v> <[#####=====]> <bloody:33 6pm (day)> <30824> Ambush!
o-F *| Looking around as you enter the smooth part of the canyon,
| | || you notice the many cracks and crevices in the walls around
* f z| you. Hidden eyes seem to look over you, and your back itches
| || at the strange premonition. The ground here is clear of any
@-z z| tracks, and some vegetation has spread slowly into the area
| || from the valley. Ahead of you, the opening of the canyon into
*-z-z-z-z| the valley is covered with strange bushes and vegetation, but
| | you can sense the breeze and the light filtering into the shadowy
z | canyon. The walls widen north of here, as the trail gets closer
---------+ to the valley. The canyon makes a sharp turn east of here obscuring
any details.

[Exits: north east]

<567/773h 285/1100m 373/402v> <[#####=====]> <bloody:32 6pm (day)> <30824>
n
n
Rear Guard
z-o-o-z | The canyon widens here as it opens up towards the valley.
| | | You look at what was once a lush forest and grassland,
o-F | reduced to stunted trees and withered shrubbery. In the
| | | distance the great Tower rises, its surface jet black.
* @ z| Looking at your more immediate surroundings you notice
| || that this area serves as a rear guard for the Order of
f-z z| Light. A large encampment of soldiers is set up here
| || behind a defensive barbican from which sharp spikes protrude,
*-z-z-z-z| with archers and foot soldiers set up behind them. Months
---------+ of the siege has left these men in a relaxed posture,
and they eye you warily as you pass by. You glimpse the entrance to the valley
north of here, but dense vegetation obscures the trail south.

[Exits: north south]
A Paladin stands here while resting his warhorse.
A footman of Order is stationed here.
An Archer stands here with her crossbow ready.

<567/773h 285/1100m 372/402v> <[#####=====]> <bloody:32 6pm (day)> <30824> Entrance to the Valley
z o-z-z| The canyon widens here completely opening into the Tainted
| | | | Valley. Masses of withered trees are laid out in the distance
z-o-o-z | alongside the white figures of the Order of Light soldiers
| | | and Knights. In the middle of all this the Faded Tower
o-@ | rises, piercing the clouds with its pinnacle. Around you
| | | a number of squires walk their mighty war-horses towards
* f | the large stables set up in the area. Strangely enough
| | even a large field kitchen is here with men lined up to
f-z | receive the gruel. Perhaps you could even buy some food.
---------+ To the west you hear the sound of flags flapping in the
wind, while the whole valley opens before you to your north.

[Exits: north south west]
A footman of Order is stationed here.
A Squire is tending to his master's horse.
Temor the field cook is handing out the gruel with a giant ladle.

<567/773h 285/1100m 371/402v> <[#####=====]> <bloody:39 6pm (day)> <30824>
w
n
By the War Tent
z o-z| At the corner of the valley, in a section shadowed by
| | || the steeply rising mountain, a mighty war tent has been
z-o-o-z| set up. Huge flags of the Order of Light and Knights
| | | of Valour are flying in the wind around the tent which
@-F | easily stands five metres high. The entrance is guarded
| | | by a pair of armored men, along with archers in the vicinity
* f | and more than a couple of great Knights and paladins
| | of the Order. It is more than obvious that someone of
f-z| great importance resides inside. Looking around you see
---------+ the Tainted valley open up to the north while some sort
of field kitchen has been set up to the east.

[Exits: north east south]
The Knight of Valour is here, overseeing the siege.
A footman of Order is stationed here.
An Archer stands here with her crossbow ready.

<567/773h 285/1100m 370/402v> <[#####=====]> <bloody:39 6pm (day)> <30824>
w
w
Between the Mountains and the Obelisk
z-f-o-f| As you travel your attention is unavoidably drawn towards
| | || the ancient obelisk to your north. Around it the grass
z o-z| has faded black, and even a number of stones on the ground
| | || have taken a dark taint. With the plain mountain wall to
z-@-o-z| your south and no way to distance yourself from this accursed
| | | artifact you are forced to endure its presence as you make
o-F | your way west towards the corner of the valley, or east
| | | to reach the path that will take you to the tower. South
* f | lies a tent surrounded by armed men.
---------+

[Exits: north east south west]

<567/773h 285/1100m 369/402v> <[#####=====]> <bloody:38 6pm (day)> <30824> Southwest Corner of the Valley
z-f-o| The jagged mountains, littered with small stones from
| || avalanches that have fallen in ages past, make a sharp
z o| corner here. To your northeast the black obelisk gropes
| || at your mind and soul, raising the hair on your nape.
@-o-o| You notice steep mountains encasing the valley from
| || the west, and east the walls of the valley close in on
o-F| the black obelisk.
| ||
* f|
---------+

[Exits: north east]
The Knight of Valour is here, overseeing the siege.
A Pikeman is leaning against his tall weapon.

<567/773h 285/1100m 368/402v> <[#####=====]> <bloody:38 6pm (day)> <30824>
n
Alas, you cannot go that way.

<567/773h 285/1100m 368/402v> <[#####=====]> <bloody:37 6pm (day)> <30824> By the Smooth Wall
z-z-f-f| You enter a small area between the ominous obelisk to
| | || the east and the towering mountains to the west. Weak
z-f-o| vegetation and small shrubs attempt to make this area
| || their home, failing miserably. Your gaze is drawn helplessly
@ o| towards the vile stone. It takes an effort to take your
| || gaze away from its vile surface, and you notice that
z-o-o| a large portion of the mountain wall to the west is strangely
| || smooth, and it shoots up hundreds of metres into the
o-F| sky. You see the path around the rim of the valley continue
---------+ north. The aura of the godforsaken obelisk can be felt
to the east.

[Exits: north east south (slab west)]
A Paladin stands here while resting his warhorse.

<567/773h 285/1100m 366/402v> <[#####=====]> <bloody:40 6pm (day)> <30824>
unlock w
*Click*

<567/773h 285/1100m 366/402v> <[#####=====]> <bloody:39 6pm (day)> <30824>
open w
You open the slab west of you.

<567/773h 285/1100m 366/402v> <[#####=====]> <bloody:38 6pm (day)> <30824>
w

Dogran flies in.
Borgharv flies in.

<567/773h 285/1100m 366/402v> <[#####=====]> <bloody:40 6pm (day)> <30824>
close e

Dogran flies west.
Borgharv flies west.

<567/773h 285/1100m 366/402v> <[#####=====]> <bloody:40 6pm (day)> <30824> Entrance of the Mines
z-z-f| Entering the sloping tunnel you notice strange metallic
| || columns covered with runes supporting the shaft. You
z-f| can hear a steady drip of water somewhere in the distance
| | mixed with a faint humming sound which eludes your ears
*-@-z | as you vainly attempt to sense its direction. The air
| | | is dry, stale, and unmoved for years. The floor drops
*-* z-o| at a high slope with a strange pair of runed rails running
| || in the middle of it. To the east you see a huge stone
*-*-* o| slab closing off the tunnel with strange markings in
---------+ a language unknown to you carved into it. The west tunnel
disappears into the dark.

[Exits: east west]
Borgharv the Holy Shaman is here.
(White Aura) (ANATHEMA) Dogran the Sinister Minister is here.

<567/773h 285/1100m 365/402v> <[#####=====]> <bloody:39 6pm (day)> <30824>
You yell 'Help! I am being attacked by Borgharv!'
You awkwardly parry Borgharv's wrath with a loud clang.
You parry Borgharv's wrath.
Borgharv has a few scratches.

<567/773h 285/1100m 365/402v> <[#####=====]> <bloody:40 6pm (day)> <30824> You close the slab east of you.
Borgharv has a few scratches.

<567/773h 285/1100m 365/402v> <[#####=====]> <bloody:40 6pm (day)> <30824>
You yell 'Help! I am being attacked by Dogran!'
Dogran's flame devastates you!
You block Dogran's attack with your shield.
Your wrath mauls Borgharv.
Your wrath mauls Borgharv.
You block Borgharv's attack with your shield.
Borgharv's wrath injures you.
Borgharv has some small wounds and bruises.

<522/773h 285/1100m 365/402v> <[########==]> <bloody:40 6pm (day)> <30824>
flee
You flee from combat!
On the Sharp Curve
| The tunnel here takes a sharp turn south, as the strange
| pair of rails twist to stay in the middle of the floor.
| You notice that the strange, faint humming sound seems
| louder every time you pass the massive columns reinforcing
@-* | the titanic weight of the mountains above your head. The
| | darkness here seems to be thicker than possible, and you
*-* | feel uneasy about continuing in these strange mines, powered
| | by magic long forgotten.
*-*-* |
---------+

[Exits: east south]

<522/773h 285/1100m 364/402v> <[########==]> <bloody:40 6pm (day)> <30824>
open e
You see no door e of here.

<522/773h 285/1100m 364/402v> <[########==]> <bloody:39 6pm (day)> <30824>
e

Dogran flies in.
Borgharv flies in.

<522/773h 285/1100m 364/402v> <[########==]> <bloody:39 6pm (day)> <30824> Entrance of the Mines
| Entering the sloping tunnel you notice strange metallic columns
| covered with runes supporting the shaft. You can hear a steady
| drip of water somewhere in the distance mixed with a faint
| humming sound which eludes your ears as you vainly attempt
*-@ | to sense its direction. The air is dry, stale, and unmoved
| | for years. The floor drops at a high slope with a strange
*-* | pair of runed rails running in the middle of it. To the east
| | you see a huge stone slab closing off the tunnel with strange
*-*-* | markings in a language unknown to you carved into it. The
---------+ west tunnel disappears into the dark.

[Exits: (slab east) west]

<522/773h 285/1100m 363/402v> <[########==]> <bloody:38 6pm (day)> <30824>
open e
e
You open the slab east of you.

<522/773h 285/1100m 363/402v> <[########==]> <bloody:37 6pm (day)> <30824>
Dogran flies in.
Borgharv flies in.

<522/773h 285/1100m 363/402v> <[########==]> <bloody:37 6pm (day)> <30824>
You yell 'Help! I am being attacked by Borgharv!'
Borgharv's wrath injures you.
You yell 'Help! I am being attacked by Dogran!'
You parry Dogran's flame.
Borgharv has some small wounds and bruises.

<506/773h 285/1100m 363/402v> <[########==]> <bloody:40 6pm (day)> <30824>
close w

You deflect Dogran's flame aside in an ungraceful parry.
Borgharv parries your wrath.
You deflect Borgharv's wrath aside in an ungraceful parry.
You block Borgharv's attack with your shield.
Borgharv has some small wounds and bruises.

<506/773h 285/1100m 363/402v> <[##########]> <bloody:40 6pm (day)> <30824> No way! You are still fighting!
Borgharv has some small wounds and bruises.

<506/773h 285/1100m 363/402v> <[##########]> <bloody:40 6pm (day)> <30824> That's not a container.
Borgharv has some small wounds and bruises.

<506/773h 285/1100m 363/402v> <[##########]> <bloody:40 6pm (day)> <30824>
flee
You flee from combat!
By the Smooth Wall
z-z-f-f| You enter a small area between the ominous obelisk to
| | || the east and the towering mountains to the west. Weak
z-f-o| vegetation and small shrubs attempt to make this area
| || their home, failing miserably. Your gaze is drawn helplessly
*-*-@ o| towards the vile stone. It takes an effort to take your
| | || gaze away from its vile surface, and you notice that
*-* z-o-o| a large portion of the mountain wall to the west is strangely
| | || smooth, and it shoots up hundreds of metres into the
*-* o-F| sky. You see the path around the rim of the valley continue
---------+ north. The aura of the godforsaken obelisk can be felt
to the east.

[Exits: north east south west]
A Paladin stands here while resting his warhorse.

<506/773h 285/1100m 362/402v> <[##########]> <bloody:39 6pm (day)> <30824>
close w
You close the slab west of you.

<506/773h 285/1100m 362/402v> <[##########]> <bloody:38 6pm (day)> <30824>
lock w

The sun slowly disappears in the west.
Your spirit shield disappears.
The white aura around your body fades.

<528/773h 318/1100m 402/402v> <[##########]> <bloody:36 7pm (dusk)> <30824> *Click*

<528/773h 318/1100m 402/402v> <[##########]> <bloody:35 7pm (dusk)> <30824>
com sanc
You are surrounded by a white aura.

<528/773h 243/1100m 402/402v> <[##########]> <bloody:33 7pm (dusk)> <30824>
where
cackle
Players near you in Tainted Valley:
<PK> Lumubella By the Smooth Wall
<PK> Borgharv Entrance of the Mines
<PK> Dogran Entrance of the Mines

<528/773h 243/1100m 402/402v> <[##########]> <bloody:39 7pm (dusk)> <30824>
sleep
You cackle gleefully.

<528/773h 243/1100m 402/402v> <[##########]> <bloody:39 7pm (dusk)> <30824> You go to sleep.

<528/773h 243/1100m 402/402v> <[##########]> <bloody:39 7pm (dusk)> <30824>


You are affected by the following:
Spell: fly : lasts for 42 hours
Spell: stone skin : modifies armor class by 40 for 33 hours
Spell: detect invis : lasts for 32 hours
Spell: bless : modifies save vs spell by 6 for 32 hours
: modifies hitroll by 6 for 32 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: pass door : lasts for 9 hours
Spell: sanctuary : lasts for 8 hours
Spell: deteriorate : modifies save vs spell by -16 for 7 hours
: modifies armor class by -100 for 7 hours

<528/773h 243/1100m 402/402v> <[##########]> <bloody:35 7pm (dusk)> <30824>
who
[50 Dwarf Hea] <PK> [KNIGHT] (Archon) Dame Lumubella Stoutheart the Touch of Serendipity, Archon of Valour
[ Minot ] <PK> Borgharv the Holy Shaman
[ Drow ] Lanadrah the Evil Knight
[ Duerg ] Kiras the Pincher
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ H-Elf ] <PK> [JUSTICE] Llloyied Levanadel the Grand Spectre of Beguilement
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 18.

<528/773h 243/1100m 402/402v> <[##########]> <bloody:34 7pm (dusk)> <30824>


<528/773h 243/1100m 402/402v> <[##########]> <bloody:32 7pm (dusk)> <30824>
gr
Lumubella's group:
[50 Hea] Lumubella 68% hp 22% mana 100% mv 520821 xp Kills: 0

<528/773h 243/1100m 402/402v> <[##########]> <bloody:31 7pm (dusk)> <30824>
who
[50 Dwarf Hea] <PK> [KNIGHT] (Archon) Dame Lumubella Stoutheart the Touch of Serendipity, Archon of Valour
[ Minot ] <PK> Borgharv the Holy Shaman
[ Drow ] Lanadrah the Evil Knight
[ Duerg ] Kiras the Pincher
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ H-Elf ] <PK> [JUSTICE] Llloyied Levanadel the Grand Spectre of Beguilement
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 18.

<528/773h 243/1100m 402/402v> <[##########]> <bloody:30 7pm (dusk)> <30824>
gr
Lumubella's group:
[50 Hea] Lumubella 68% hp 22% mana 100% mv 520821 xp Kills: 0

<528/773h 243/1100m 402/402v> <[##########]> <bloody:28 7pm (dusk)> <30824>
who
[50 Dwarf Hea] <PK> [KNIGHT] (Archon) Dame Lumubella Stoutheart the Touch of Serendipity, Archon of Valour
[ Minot ] <PK> Borgharv the Holy Shaman
[ Drow ] Lanadrah the Evil Knight
[ Duerg ] Kiras the Pincher
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ H-Elf ] <PK> [JUSTICE] Llloyied Levanadel the Grand Spectre of Beguilement
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 18.


<528/773h 243/1100m 402/402v> <[##########]> <bloody:26 7pm (dusk)> <30824>
gr
Lumubella's group:
[50 Hea] Lumubella 68% hp 22% mana 100% mv 520821 xp Kills: 0

<528/773h 243/1100m 402/402v> <[##########]> <bloody:25 7pm (dusk)> <30824>


<528/773h 243/1100m 402/402v> <[##########]> <bloody:23 7pm (dusk)> <30824>
who
[50 Dwarf Hea] <PK> [KNIGHT] (Archon) Dame Lumubella Stoutheart the Touch of Serendipity, Archon of Valour
[ Minot ] <PK> Borgharv the Holy Shaman
[ Drow ] Lanadrah the Evil Knight
[ Duerg ] Kiras the Pincher
[ Duerg ] <PK> [LEGION] (ANATHEMA) Dogran the Sinister Minister
[ H-Elf ] <PK> [JUSTICE] Llloyied Levanadel the Grand Spectre of Beguilement
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 18.



<582/773h 355/1100m 402/402v> <[##########]> <bloody:17 8pm (night)> <30824>
st
You wake and stand up.

<582/773h 355/1100m 402/402v> <[##########]> <bloody:17 8pm (night)> <30824>
where
Players near you in Tainted Valley:
<PK> Lumubella By the Smooth Wall
<PK> Borgharv Entrance of the Mines
<PK> Dogran Entrance of the Mines

<582/773h 355/1100m 402/402v> <[##########]> <bloody:16 8pm (night)> <30824>
look
By the Smooth Wall
z-z-f-f| You enter a small area between the ominous obelisk to
| | || the east and the towering mountains to the west. Weak
z-f-o| vegetation and small shrubs attempt to make this area
| || their home, failing miserably. Your gaze is drawn helplessly
@ o| towards the vile stone. It takes an effort to take your
| || gaze away from its vile surface, and you notice that
z-o-o| a large portion of the mountain wall to the west is strangely
| || smooth, and it shoots up hundreds of metres into the
o-F| sky. You see the path around the rim of the valley continue
---------+ north. The aura of the godforsaken obelisk can be felt
to the east.

[Exits: north east south (slab west)]
A Paladin stands here while resting his warhorse.

<582/773h 355/1100m 402/402v> <[##########]> <bloody:15 8pm (night)> <30824>
com 'cure con
You cure your continual wounds.

<588/773h 345/1100m 402/402v> <[##########]> <bloody:40 8pm (night)> <30824>
com 'cure crit

Continual healing soothes your body.

<595/773h 345/1100m 402/402v> <[##########]> <bloody:37 8pm (night)> <30824> Your continual curing intensifies.
You feel a lot better!

<658/773h 313/1100m 402/402v> <[##########]> <bloody:37 8pm (night)> <30824>
com 'cure crit

Continual healing soothes your body.

<664/773h 313/1100m 402/402v> <[##########]> <bloody:34 8pm (night)> <30824> Your continual curing intensifies.
You feel a lot better!

<719/773h 281/1100m 402/402v> <[##########]> <bloody:33 8pm (night)> <30824>
sleep

Continual healing soothes your body.

<726/773h 281/1100m 402/402v> <[##########]> <bloody:31 8pm (night)> <30824> You go to sleep.

<726/773h 281/1100m 402/402v> <[##########]> <bloody:30 8pm (night)> <30824>
Continual healing soothes your body.

<733/773h 281/1100m 402/402v> <[##########]> <bloody:39 8pm (night)> <30824>
Continual healing soothes your body.

<740/773h 281/1100m 402/402v> <[##########]> <bloody:36 8pm (night)> <30824>


<740/773h 281/1100m 402/402v> <[##########]> <bloody:33 8pm (night)> <30824>
Your continual curing ends.

<740/773h 281/1100m 402/402v> <[##########]> <bloody:33 8pm (night)> <30824>
aff
You are affected by the following:
Spell: fly : lasts for 41 hours
Spell: stone skin : modifies armor class by 40 for 32 hours
Spell: detect invis : lasts for 31 hours
Spell: bless : modifies save vs spell by 6 for 31 hours
: modifies hitroll by 6 for 31 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: protection : modifies save vs spell by 1 for 20 hours
Spell: pass door : lasts for 8 hours
Spell: sanctuary : lasts for 7 hours
Spell: deteriorate : modifies save vs spell by -16 for 6 hours
: modifies armor class by -100 for 6 hours

<740/773h 281/1100m 402/402v> <[##########]> <bloody:32 8pm (night)> <30824>



st
You wake and stand up.

<773/773h 391/1100m 402/402v> <[##########]> <bloody:22 9pm (night)> <30824>
where
Players near you in Tainted Valley:
<PK> Lumubella By the Smooth Wall
<PK> Borgharv Entrance of the Mines
<PK> Dogran Entrance of the Mines

<773/773h 391/1100m 402/402v> <[##########]> <bloody:22 9pm (night)> <30824>
rest
You rest.

<773/773h 391/1100m 402/402v> <[##########]> <bloody:21 9pm (night)> <30824>
st
You stand up.


com create bacon
A slab of bacon suddenly appears.

<773/773h 336/1100m 402/402v> <[##########]> <bloody:14 9pm (night)> <30824>
get bacon
eat bacon
You get a slab of bacon.

<773/773h 336/1100m 402/402v> <[##########]> <bloody:11 9pm (night)> <30824> You eat a slab of bacon.
You are full.

<773/773h 336/1100m 402/402v> <[##########]> <bloody:11 9pm (night)> <30824>
where
Players near you in Tainted Valley:
<PK> Lumubella By the Smooth Wall
<PK> Borgharv Entrance of the Mines
<PK> Dogran Entrance of the Mines

<773/773h 336/1100m 402/402v> <[##########]> <bloody:10 9pm (night)> <30824>
sleep
You go to sleep.

<773/773h 414/1100m 402/402v> <[##########]> <bloody:27 10pm (night)> <30824>
rest
You wake up and start resting.

<773/773h 414/1100m 402/402v> <[##########]> <bloody:26 10pm (night)> <30824>
where
Players near you in Tainted Valley:
<PK> Lumubella By the Smooth Wall
<PK> Dogran Entrance of the Mines

<773/773h 414/1100m 402/402v> <[##########]> <bloody:25 10pm (night)> <30824>
st
You stand up.

<773/773h 414/1100m 402/402v> <[##########]> <bloody:40 10pm (night)> <30824>
unlock w
*Click*

<773/773h 414/1100m 402/402v> <[##########]> <bloody:40 10pm (night)> <30824>
open w
You open the slab west of you.

<773/773h 414/1100m 402/402v> <[##########]> <bloody:39 10pm (night)> <30824>
w
mur
Entrance of the Mines
z-z-f| Entering the sloping tunnel you notice strange metallic
| || columns covered with runes supporting the shaft. You
z-f| can hear a steady drip of water somewhere in the distance
| | mixed with a faint humming sound which eludes your ears
*-@-z | as you vainly attempt to sense its direction. The air
| | | is dry, stale, and unmoved for years. The floor drops
*-* z-o| at a high slope with a strange pair of runed rails running
| || in the middle of it. To the east you see a huge stone
*-*-* o| slab closing off the tunnel with strange markings in
---------+ a language unknown to you carved into it. The west tunnel
disappears into the dark.

[Exits: east west]
(ANATHEMA) Dogran the Sinister Minister is here.

<773/773h 414/1100m 401/402v> <[##########]> <bloody:40 10pm (night)> <30824> Dogran yells 'Help! I am being attacked by Lumubella!'
Dogran parries your wrath.
Dogran blocks your attack with his shield.
Dogran is in excellent condition.

<773/773h 414/1100m 401/402v> <[##########]> <bloody:40 10pm (night)> <30824>
com ex

Dogran closes the slab east of you.
Dogran's flame decimates you!
Dogran parries your wrath.
Your wrath wounds Dogran.
Dogran has a few scratches.

<746/773h 414/1100m 401/402v> <[##########]> <bloody:40 10pm (night)> <30824> Your exorcism grazes Dogran.
Dogran has a few scratches.

<746/773h 399/1100m 401/402v> <[##########]> <bloody:40 10pm (night)> <30824>
open e

You block Dogran's attack with your shield.
Dogran's flame decimates you!
Your wrath wounds Dogran.
Dogran has a few scratches.

<720/773h 399/1100m 401/402v> <[##########]> <bloody:40 10pm (night)> <30824>
Dogran narrows his eyes.
You feel less armored.
You no longer see invisible objects.
You feel solid again.
You feel less protected.
Dogran has a few scratches.

<720/773h 399/1100m 401/402v> <[##########]> <bloody:40 10pm (night)> <30824>
flee
You open the slab east of you.
Dogran has a few scratches.

<720/773h 399/1100m 401/402v> <[##########]> <bloody:40 10pm (night)> <30824> You flee from combat!
On the Sharp Curve
z-z| The tunnel here takes a sharp turn south, as the strange
|| pair of rails twist to stay in the middle of the floor.
z| You notice that the strange, faint humming sound seems
|| louder every time you pass the massive columns reinforcing
@-*-z| the titanic weight of the mountains above your head. The
| || darkness here seems to be thicker than possible, and you
*-* z| feel uneasy about continuing in these strange mines, powered
| | by magic long forgotten.
*-*-* |
---------+

[Exits: east south]

<720/773h 399/1100m 400/402v> <[##########]> <bloody:40 10pm (night)> <30824>
e
e
Entrance of the Mines
| Entering the sloping tunnel you notice strange metallic columns
| covered with runes supporting the shaft. You can hear a steady
| drip of water somewhere in the distance mixed with a faint
| humming sound which eludes your ears as you vainly attempt
*-@ | to sense its direction. The air is dry, stale, and unmoved
| | for years. The floor drops at a high slope with a strange
*-* | pair of runed rails running in the middle of it. To the east
| | you see a huge stone slab closing off the tunnel with strange
*-*-* | markings in a language unknown to you carved into it. The
---------+ west tunnel disappears into the dark.

[Exits: (slab east) west]
(ANATHEMA) Dogran the Sinister Minister is here.

<720/773h 399/1100m 399/402v> <[##########]> <bloody:39 10pm (night)> <30824> The slab is closed.

<720/773h 399/1100m 399/402v> <[##########]> <bloody:38 10pm (night)> <30824>
open e
e
You open the slab east of you.

<720/773h 399/1100m 399/402v> <[##########]> <bloody:37 10pm (night)> <30824>
Dogran narrows his eyes.
You yell 'Die! Dogran, you sorcerous dog!'
You feel a brief tingling sensation.
Your wrath wounds Dogran.
Dogran thrusts your wrath aside in a skillful parry.
Dogran has a few scratches.

<720/773h 399/1100m 399/402v> <[##########]> <bloody:40 10pm (night)> <30824>
close w
No way! You are still fighting!
Dogran has a few scratches.

<720/773h 399/1100m 399/402v> <[##########]> <bloody:40 10pm (night)> <30824> That's not a container.
Dogran has a few scratches.

<720/773h 399/1100m 399/402v> <[##########]> <bloody:40 10pm (night)> <30824>
You deflect Dogran's flame aside in an ungraceful parry.
Dogran's flame MUTILATES you!
Your wrath wounds Dogran.
Dogran has some small wounds and bruises.

<681/773h 399/1100m 399/402v> <[##########]> <bloody:40 10pm (night)> <30824>
Dogran closes the slab east of you.
Dogran has some small wounds and bruises.

<681/773h 399/1100m 399/402v> <[##########]> <bloody:40 10pm (night)> <30824>
flee
You flee from combat!
On the Sharp Curve
| The tunnel here takes a sharp turn south, as the strange
| pair of rails twist to stay in the middle of the floor.
| You notice that the strange, faint humming sound seems
| louder every time you pass the massive columns reinforcing
@-* | the titanic weight of the mountains above your head. The
| | darkness here seems to be thicker than possible, and you
*-* | feel uneasy about continuing in these strange mines, powered
| | by magic long forgotten.
*-*-* |
---------+

[Exits: east south]

<681/773h 399/1100m 398/402v> <[##########]> <bloody:40 10pm (night)> <30824>
com word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
G @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.

<681/773h 394/1100m 199/402v> <[##########]> <bloody:39 10pm (night)> <30824>
s
s
e
e
Temple Square
*-* | You are standing in the middle of the Temple Square. All
| | around you are statues of birds, beasts, and dragons. A
G +-+ | huge marble fountain stands in the middle of the square,
| | | sprouting water for all to drink. You see the Temple of
+ @ | Light to the north and the North Road to the south.
| | |
+-+-+-+-+|
| | |
*-S-* |
---------+

He hit the money dispel, time to regroup.

Comments

  1. I thought it was hilarious, seems no one agrees.
      [reply to Lumubella]

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