Ye Olde Abandoned Realms Logs

Awakening

posted on 2021-09-07 00:20:06
Welcome to Abandoned Realms. You will never be the same.

End of the River
| A river of ice flows slowly northwards, its surface covered
| in a thin layer of snow. It seems to have once been a glacier
| but time has melted away most of it leaving a stream of
| water with little left intact. Trapped below in the ice
@-~ | you see a few creatures that have fallen into it, their
| | bodies preserved over the ages. Whether accidental death
~ | or intentional is unclear, though the otherwise calm nature
| | of this place doesn't give much indication of any murder
~ | taking place here. Reeds frozen in the ice sprout from
---------+ the sides of the river. It seems to have once been a place
of baptism.

[Exits: east]
A still figure rests quietly on the riverbank.
(Charmed) An enormous old alsatian is here, peering at you warily.
(White Aura) A powerful storm giant rests peacefully in the water.
<SCHOLAR> Xerties the Sage: 'The winds welcome your return, Serra the Paradigm of Water, Doyenne of Physical.'

Serra's form crackles as a sheen of ice breaks from her skin.
A crackling sound breaks the stillness as a split in the ice forms, then seals.

[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
[ Illit ] <PK> Aelith the Grand Spectre of Beguilement
[ Elf ] Vimer the Overlord of Mana
[ Human ] <PK> [WARLORD] Tearea the Grand Mistress of Seasons, Battle Leader of Warlords
[ Trean ] Seudotsuga Menziesii the Master of Myrrh
[ Beast ] <PK> Hraozen the Wrath of Nature
Players found: 6
[KEEPER] The Balance prevails within the four kingdoms.
There are 6 characters on; the most on this past month was 15.

You say '...ah...'

The still form of a female storm giant kneels upon the riverbank. Unlike
Britus, she seems to be quite dormant and void of awareness. A thin cloak
is wrapped around her shoulders, and a bag marked with the symbol of the
Magi is held protectively in her arms. She seems impervious to the bitter
cold. Her face and hands are scarred but her expression is tranquil. Her
eyes are closed.

You say 'What...'

Snowflakes begin to drift down from the sky.

Serra's brow furrows as she looks down at her hands, clenched around the strap of a worn bag.

You are carrying:
(Glowing) (Humming) a staff of healing
a tin canteen

You are using:
<used as light> (Invis) an onyx-black null banner of reflexes
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of shielding
<worn around neck> (Magical) (Glowing) (Humming) a deflective mithril-white ascot of shielding
<worn around neck> (Magical) (Glowing) (Humming) an earthen mithril-white ascot of the mountains
<worn on head> (Glowing) (Humming) a dragonblood mithril-white coif of evisceration
<worn on torso> (Invis) a dragonwing null chestplate of unerring flight
<worn on arms> (Glowing) bracers of defense
<worn on hands> a pair of dragonblood enforcer's gauntlets of evisceration
<worn on legs> a pair of deflective white-trimmed pants of pomposity
<worn on feet> (Magical) a pair of shimmering grand boots of the pools
<worn as shield> (Glowing) a star-shaped buckler
<worn about body> a mysterious bag of the Magi (open)
<worn about waist> an emerald-green plated belt of hardiness
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of shielding
<worn around wrist> (Invis) a deflective null bracer of grounding
<wielded> (Magical) (Glowing) (Humming) a radiant mace
<floating nearby> (Magical) (Glowing) (Humming) an earthen flawless ioun
<tattooed> (Glowing) a longsword sheathed in everflowing water

Serra struggles to open one of her hands, weakly forming a claw as the frozen strap releases with a soft snapping sound.

Wiggles the enormous old alsatian nuzzles its face against your neck.
Wiggles the enormous old alsatian whimpers plaintively.

You say 'You...seem familiar.'
Serra gazes at the alsatian's form pensively.
Wiggles the enormous old alsatian butts its head into your hand insistently.
You say 'You know me, then.'
Wiggles the enormous old alsatian's tongue lolls out with a happy bark.
You say 'Tell me...'
Wiggles the enormous old alsatian stares at something around him.
Serra opens her hand and touches the dog's head carefully, flexing her fingers, wondering at the soft hair under her touch.
You say 'Tell me, creature... who am I?'

>>> Something went terribly wrong when Serra entered her meditation. Or perhaps the wrong was whatever caused her to awaken.
>>> In the distance, the sounds of battlecries muffled by the swirling snow.
Tearea yells 'Help! I am being attacked by a creeping death!'
An ice behemoth yells 'Time to die, Tearea!'
An ice behemoth yells 'Tearea! You're MINE!'

Players near you in Barren Wilderness:
<PK> Serra End of the River
<PK> Tearea Clamor within the Fury

Wiggles the enormous old alsatian whimpers plaintively.
Wiggles the enormous old alsatian butts its head insistently against your chest.

You are thirsty.
Your thirst hits you.
A crackling sound breaks the stillness as a split in the ice forms, then seals.

Wiggles the enormous old alsatian pushes its nose into the bag still clenched in your left hand.

A mysterious bag of the Magi holds:
*** way too much crap ***
a cup of green tea
an 'eat me' cake
*** more crap for good measure ***

You say 'Good gracious.'
A biting wind swirls around you, causing you to shiver.
Serra curls open her left hand with some effort, sending the bag tumbling to the ground. A few books scatter forth from its partly thawed opening, clattering about on the ice.

You are parched.
Your thirst mauls you.
Wiggles the enormous old alsatian whines pathetically to anyone who will listen.
Wiggles the enormous old alsatian barks sharply.
You drink water from a tin canteen.
Wiggles the enormous old alsatian barks, a bit softer this time.
You are thirsty.
It is already empty.
You say 'Ahh...'
Serra feels her metabolism quicken as she slowly rises to her feet.

The still form of a female storm giant kneels upon the riverbank. Unlike
Britus, she seems to be quite dormant and void of awareness. A thin cloak
is wrapped around her shoulders, and a bag marked with the symbol of the
Magi is held protectively in her arms. She seems impervious to the bitter
cold. Her face and hands are scarred but her expression is tranquil. Her
eyes are closed.

You say 'You hold a bag like this.'
The river burbles as it flows beneath the ice.
You peer intently at a still figure.
Serra touches the figure's hand with a curious, wary finger.
Serra's eyes shock as a jolt of energy strikes her, sending her staggering back.
You say 'Ah!'

End of the River
| A river of ice flows slowly northwards, its surface covered
| in a thin layer of snow. It seems to have once been a glacier
| but time has melted away most of it leaving a stream of
| water with little left intact. Trapped below in the ice
@-~ | you see a few creatures that have fallen into it, their
| | bodies preserved over the ages. Whether accidental death
~ | or intentional is unclear, though the otherwise calm nature
| | of this place doesn't give much indication of any murder
~ | taking place here. Reeds frozen in the ice sprout from
---------+ the sides of the river. It seems to have once been a place
of baptism.

[Exits: east]
A still figure rests quietly on the riverbank.
(Charmed) An enormous old alsatian is here, peering at you warily.
(White Aura) A powerful storm giant rests peacefully in the water.

This giant has been here for a thousand years, resting unmoving and
peacefully in the same place. One can only wonder why he chooses to stay in
this river so often. Some markings on his chest suggest clerical origins
although he clearly no longer bothers to follow them. He sits with the
poise of a thinker, his fist rested on his chin and gazing down at the
ground. As you walk in he barely notices you. Almost as if he didn't know
you arrived.
Britus, the Cleric of Storms is in excellent condition.

You say 'Who are you? What is this place?'

>>> But Britus says nothing.

You are hungry.
Your hunger grazes you.
You are thirsty.
Your thirst grazes you.

You say 'There is death here...'
Wiggles the enormous old alsatian peers around itself intently.
Serra stares through the ice at the forms of frozen, ancient creatures.

You are hungry.
Your hunger hits you.
You are parched.
Your thirst devastates you!

You say 'Ah... a cake.'
You get an 'eat me' cake from a mysterious bag of the Magi.
You eat an 'eat me' cake.
The world begins to make sense again.

You are hungry.
Your hunger scratches you.
You are parched.
Your thirst decimates you!

You get a cup of green tea from a mysterious bag of the Magi.
It is already empty.
You say 'A cup... an empty cup. What is this for?'
You frown disapprovingly.
You put a cup of green tea in a mysterious bag of the Magi.

You are starving.
Your hunger injures you.
You are parched.
Your thirst devastates you!

You get a tin canteen from a mysterious bag of the Magi.

You drink holy water from a tin canteen.
The sweetness of the water uplifts your spirits.
You feel righteous.
You feel a little better!

You are starving.
Your hunger mauls you.

You say 'I feel different.'
You examine a tin canteen closely.
Object is type drink, material tin.
Weight is 4, value is 89, unit value is 19, level is 1.
This item originated from Timaran.
Made to be held.
It holds glowing holy water.

You are starving.
Your hunger wounds you.

You say 'Is someone... there?'

Players near you in Barren Wilderness:
<PK> Serra End of the River

You are affected by the following:
Spell: bless : modifies save vs spell by 3 for 29 hours
: modifies hitroll by 3 for 29 hours

You are starving.
Your hunger wounds you.

You say 'There is nothing here. I must find something to eat.'
Wiggles the enormous old alsatian barks loudly.
You say 'You agree, I suppose.'
You chuckle politely.
Wiggles the enormous old alsatian barks again, tongue lolling out.
You say 'Very well.'
You say 'Let us make our way out.'

>>> Weak with hunger, Serra begins slowly trying to escape the depths of Winter.

On a River
| A river of ice flows slowly northwards, its surface covered
| in a thin layer of snow. It seems to have once been a glacier
| but time has melted away most of it leaving a stream of water
| with little left intact. Trapped below in the ice you see
~-@ | a few creatures that have fallen into it, their bodies preserved
| | over the ages. Whether accidental death or intentional is
~ | unclear, though the otherwise calm nature of this place doesn't
| | give much indication of any murder taking place here. Reeds
~ | frozen in the ice sprout from the sides of the river. It
---------+ seems to have once been a place of baptism.

[Exits: south west]
Wiggles the enormous old alsatian swims in.

On a River
| A river of ice flows slowly northwards, its surface covered
| in a thin layer of snow. It seems to have once been a glacier
~-~ | but time has melted away most of it leaving a stream of water
| | with little left intact. Trapped below in the ice you see
@ | a few creatures that have fallen into it, their bodies preserved
| | over the ages. Whether accidental death or intentional is
~ | unclear, though the otherwise calm nature of this place doesn't
| give much indication of any murder taking place here. Reeds
| frozen in the ice sprout from the sides of the river. It seems
---------+ to have once been a place of baptism.

[Exits: north south]
Wiggles the enormous old alsatian swims in.

On a River
~-~ | A river of ice flows slowly northwards, its surface covered
| | in a thin layer of snow. It seems to have once been a glacier
~ | but time has melted away most of it leaving a stream of water
| | with little left intact. Trapped below in the ice you see
@ | a few creatures that have fallen into it, their bodies preserved
| over the ages. Whether accidental death or intentional is
| unclear, though the otherwise calm nature of this place doesn't
| give much indication of any murder taking place here. Reeds
| frozen in the ice sprout from the sides of the river. It seems
---------+ to have once been a place of baptism.

[Exits: north up]
Wiggles the enormous old alsatian swims in.

A Watery Chute
| A snow slide leads down into an icy cold river from here,
| its slippery surface almost seeming to invite you in.
| The light breeze that blows through here has little to
| no effect on your rate of pass through here, other than
@ x| being encouraging in its welcoming nature compared to
| || the rest of the mountain. This place seems a lot more
o-o-x| peaceful than the rest of the tumulous mount, and certainly
| a lot safer.
|
---------+

[Exits: south down]
Wiggles the enormous old alsatian climbs in.

You scan all around.
You scan south.
*** Range 1 (south) ***
A monk stands here waiting for someone to fight to the death.
You scan down.

You say 'Someone to fight to the death...'

You are starving.
Your hunger devastates you!

>>> A quick or slow end, either is the same... Serra chooses the quicker fate.

Serra's group:
[50 Hea] Serra 63% hp 98% mana 100% mv 556140 xp Kills: 0
* [30 Pet] Wiggles the enormous old alsatian 100% hp 100% mana 100% mv 17871 tnl

An Old Trail
| Leading off from the main trail of the mountain, a small
| grassy terrain winds slowly west towards the border of
x x| a river. It seems a little calmer and free of the weathers
| || of the rest of this mountain. A gentle breeze enters from
@-o-x| the west and travels east gradually but with resolve.
| Ferns at either side of this trails path have grown to
| the waist height of a typical human. They almost seem
| to close the path in and protect it from the turmoils
| of the rest of the mountain.
---------+

[Exits: north east]
A monk stands here waiting for someone to fight to the death.
Wiggles the enormous old alsatian walks in.
You yell 'Help! I am being attacked by a sparring monk!'
You deflect a sparring monk's jab aside in an ungraceful parry.
You parry a sparring monk's jump kick with an easy flourish.
A sparring monk's palm strike MASSACRES you!
A sparring monk is in excellent condition.

412hp 854m 375mv 4938g none mob calm field (outside) [ ]

>>> As the pain of the palm strike radiates from her chest, Serra's long-dormant reflexes awaken slightly, reminding her how to heal.

You feel a lot better!
A sparring monk is in excellent condition.

442hp 829m 375mv 4938g none mob calm field (outside) [-- ]
You thrust a sparring monk's elbow slash aside in a skillful parry.
Wiggles the enormous old alsatian's bite DISEMBOWELS a sparring monk!
Your rays maim a sparring monk!
A sparring monk has a few scratches.

442hp 829m 375mv 4938g none mob active field (outside) [-- ]
A sparring monk gets a wild look in his eyes.
A sparring monk is in excellent condition.

442hp 829m 375mv 4938g none mob active field (outside) [-- ]
You feel a lot better!
You deflect a sparring monk's elbow slash aside in an ungraceful parry.
Your rays maim a sparring monk!
Your rays MUTILATE a sparring monk!
A sparring monk has a few scratches.

471hp 804m 375mv 4938g none mob active field (outside) [--- ]

A sparring monk's elbow slash MANGLES you!
Wiggles the enormous old alsatian's bite DISMEMBERS a sparring monk!
Your rays maim a sparring monk!
A sparring monk manages to dodge your rays with a lot of effort.
A sparring monk has a few scratches.

387hp 804m 375mv 4938g none mob active field (outside) [--- ] You feel a lot better!
A sparring monk has a few scratches.

418hp 779m 375mv 4938g none mob active field (outside) [----- ]
A sparring monk walks in.
A sparring monk has a few scratches.

418hp 779m 375mv 4938g none mob active field (outside) [----- ]
You block a sparring monk's attack with your shield.
A sparring monk manages to dodge your rays with a lot of effort.
A sparring monk has a few scratches.

418hp 779m 375mv 4938g none mob active field (outside) [----- ]
You feel a lot better!
A sparring monk has a few scratches.

449hp 754m 375mv 4938g none mob active field (outside) [------ ]
A sparring monk trips you and you go down!
A sparring monk's trip scratches you.
A sparring monk has a few scratches.

446hp 754m 375mv 4938g none mob active field (outside) [------ ]
You awkwardly parry a sparring monk's back fist with a loud clang.
A sparring monk dodges your rays.
Your rays maim a sparring monk!
A sparring monk has a few scratches.

446hp 754m 375mv 4938g none mob active field (outside) [------ ]

You feel less wobbly on your feet.
A sparring monk has a few scratches.

446hp 754m 375mv 4938g none mob active field (outside) [------ ] You feel a lot better!
A sparring monk has a few scratches.

474hp 729m 375mv 4938g none mob active field (outside) [-------- ]
You parry a sparring monk's back fist with an easy flourish.
A sparring monk stumbles and barely dodges your rays.
A sparring monk has a few scratches.

474hp 729m 375mv 4938g none mob active field (outside) [-------- ]
The rain stopped.
You are starving.
Your hunger maims you!
A sparring monk has a few scratches.

443hp 734m 379mv 4938g none mob active field (outside) [-------- ]
A sparring monk trips you and you go down!
A sparring monk's trip scratches you.
A sparring monk has a few scratches.

441hp 734m 379mv 4938g none mob active field (outside) [-------- ]

Wiggles the enormous old alsatian stares at something around him.
A sparring monk screams and attacks Wiggles the enormous old alsatian!
A sparring monk's back fist MANGLES Wiggles the enormous old alsatian!
You parry a sparring monk's elbow slash with an easy flourish.
Your rays miss a sparring monk.
A sparring monk has a few scratches.

441hp 734m 379mv 4938g none mob active field (outside) [-------- ]
A sparring monk gets a wild look in his eyes.
A sparring monk has a few scratches.

441hp 734m 379mv 4938g none mob active field (outside) [-------- ]
A sparring monk's back fist *** DEMOLISHES *** Wiggles the enormous old alsatian!
A sparring monk's back fist MASSACRES you!
Your rays MUTILATE a sparring monk!
A sparring monk has a few scratches.

364hp 734m 379mv 4938g none mob active field (outside) [-------- ]
You feel less wobbly on your feet.
A sparring monk has a few scratches.

364hp 734m 379mv 4938g none mob active field (outside) [-------- ] You feel a lot better!
A sparring monk has a few scratches.

390hp 709m 379mv 4938g none mob active field (outside) [--------- ]
A sparring monk trips Wiggles the enormous old alsatian, sending it to the ground.
A sparring monk's trip grazes Wiggles the enormous old alsatian.
A sparring monk trips you and you go down!
A sparring monk's trip scratches you.
A sparring monk has a few scratches.

387hp 709m 379mv 4938g none mob active field (outside) [--------- ]
A sparring monk's elbow slash *** DEMOLISHES *** Wiggles the enormous old alsatian!
You parry a sparring monk's jab.
Your rays MUTILATE a sparring monk!
Your rays miss a sparring monk.
A sparring monk has a few scratches.

387hp 709m 379mv 4938g none mob active field (outside) [--------- ]

You feel less wobbly on your feet.
A sparring monk has a few scratches.

387hp 709m 379mv 4938g none mob active field (outside) [--------- ] You feel a lot better!
A sparring monk has a few scratches.

415hp 684m 379mv 4938g none mob active field (outside) [=---------]
A sparring monk's jab MANGLES Wiggles the enormous old alsatian!
Your shield wobbles and barely deflects a sparring monk's elbow slash.
Wiggles the enormous old alsatian's bite DISMEMBERS a sparring monk!
Your rays MUTILATE a sparring monk!
A sparring monk has some small wounds and bruises.

415hp 684m 379mv 4938g none mob active field (outside) [=---------]
Wiggles the enormous old alsatian regains its balance.
A sparring monk trips Wiggles the enormous old alsatian, sending it to the ground.
A sparring monk's trip scratches Wiggles the enormous old alsatian.
A sparring monk trips you and you go down!
A sparring monk's trip scratches you.
A sparring monk has some small wounds and bruises.

412hp 684m 379mv 4938g none mob active field (outside) [=---------]

You parry a sparring monk's jab with an easy flourish.
You thrust a sparring monk's elbow slash aside in a skillful parry.
Wiggles the enormous old alsatian's bite DISEMBOWELS a sparring monk!
A sparring monk dances around your rays, easily dodging it.
Your rays devastate a sparring monk!
A sparring monk has some small wounds and bruises.

412hp 684m 379mv 4938g none mob active field (outside) [=---------]
A sparring monk's trip misses you.
A sparring monk has some small wounds and bruises.

412hp 684m 379mv 4938g none mob active field (outside) [=---------]
A sparring monk's back fist MANGLES you!
A sparring monk's elbow slash MANGLES you!
Wiggles the enormous old alsatian's bite DISEMBOWELS a sparring monk!
Your rays maim a sparring monk!
You feel less wobbly on your feet.
A sparring monk has some small wounds and bruises.

241hp 684m 379mv 4938g none mob active field (outside) [=---------] Serra's group:
[50 Hea] Serra 31% hp 79% mana 100% mv 556140 xp Kills: 0
* [30 Pet] Wiggles the enormous old alsatian 11% hp 100% mana 100% mv 17871 tnl
A sparring monk has some small wounds and bruises.

241hp 684m 379mv 4938g none mob active field (outside) [=---------] You feel a lot better!
A sparring monk has some small wounds and bruises.

267hp 659m 379mv 4938g none mob active field (outside) [==--------]
Wiggles the enormous old alsatian regains its balance.
A sparring monk trips you and you go down!
A sparring monk's trip grazes you.
A sparring monk has some small wounds and bruises.

262hp 659m 379mv 4938g none mob active field (outside) [==--------]

A sparring monk's elbow slash MANGLES you!
A sparring monk's jab MANGLES you!
Wiggles the enormous old alsatian's bite DISMEMBERS a sparring monk!
Your rays devastate a sparring monk!
A sparring monk has some small wounds and bruises.

84hp 659m 379mv 4938g none mob active field (outside) [==--------]
You feel less wobbly on your feet.
A sparring monk has some small wounds and bruises.

84hp 659m 379mv 4938g none mob active field (outside) [==--------] You feel a lot better!
A sparring monk has some small wounds and bruises.

116hp 634m 379mv 4938g none mob active field (outside) [====------]
Your shield jolts under a sparring monk's jab, but holds.
You thrust a sparring monk's elbow slash aside in a skillful parry.
Your rays devastate a sparring monk!
A sparring monk has some small wounds and bruises.

116hp 634m 379mv 4938g none mob active field (outside) [====------]

A sparring monk trips you and you go down!
A sparring monk's trip scratches you.
A sparring monk trips you and you go down!
A sparring monk's trip scratches you.
A sparring monk has some small wounds and bruises.

111hp 634m 379mv 4938g none mob active field (outside) [====------]
You parry a sparring monk's elbow slash.
You awkwardly parry a sparring monk's elbow slash with a loud clang.
Wiggles the enormous old alsatian's bite MUTILATES a sparring monk!
Your rays MUTILATE a sparring monk!
Your rays miss a sparring monk.
A sparring monk has some small wounds and bruises.

111hp 634m 379mv 4938g none mob active field (outside) [====------]
You feel less wobbly on your feet.
A sparring monk has some small wounds and bruises.

111hp 634m 379mv 4938g none mob active field (outside) [====------]
A sparring monk's back fist MANGLES you!
A sparring monk's jab MANGLES you!
Wiggles the enormous old alsatian's bite DISMEMBERS a sparring monk! <-- Poor Wiggles did his best to protect her, but alas...
You feel less wobbly on your feet.
You have been KILLED!!

You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.

Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
G @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
A silver plaque is here, emitting a solemn white aura.

[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
[ Elf ] Vimer the Executor of Steam
[ Trean ] Seudotsuga Menziesii the Master of Moss
[ Beast ] Hraozen the Wrath of Nature
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.

Serra looks around blankly.
You say 'A strange place...'
You say 'It is warmer here.'
You say 'Warmer and more... familiar, somehow.'

The town clock tolls twelve times as noon approaches.

Serra swivels her head as the clock tolls.
You say 'I have heard that sound before...'

>>> Something within Serra stirs. From deep within her bag she fishes out a crumpled parchment and quill and begins to write...

***
this pen i hold feels familiar, and yet...
these letters, these words, the urge to let them flow comes to me, and yet...
who am i? who am i? i awoke in a frozen place, a corpse before me, a creature by my side.
it seemed to know me. perhaps the only one who could have told me who i am.
but hunger and thirst drove me forward into the arms of death.
now i have been transported someplace else, someplace familiar...
and the creature is gone.

--

that corpse carried a bag much like mine.
when i touched it, it hurt me.

--

i am lost. there is a man here. he says his name is niphos, and says my name is serra.
he says i am a healer, like him, a priest. a believer. a teacher.
how can this be true?
i know nothing!
***

>>> Serra encounters an animal, similar to the creature that had woken up with her in the barren wilderness.

The North Road
*-G +| You are on the North Road on Seringale. It is peaceful
| || and quiet here. Around you are magnificent buildings
+ +| made of fanciful stonework. You see the North Road continues
| || to the east and the west. The entrance to the Healer guild
+-+-@-+-+| lies to the north.
| |
*-S|
|
|
---------+

[Exits: north east west]
A homeless animal roams the streets alone.

This stray animal needs to be put out of its misery. It has been dumped
on the streets by an uncaring, absent master. Its flea-ridden cloak is
covered in dirt, and littered with bite marks. The dog's right eye has been
attacked recently, appearing to have left it blind.
A stray dog is in excellent condition.

Serra puts her hand out slowly to the poor animal.

A stray dog growls.
You yell 'Help! I am being attacked by a stray dog!'
You thrust a stray dog's bite aside in a skillful parry.
You thrust a stray dog's bite aside in a skillful parry.
You parry a stray dog's bite with an easy flourish.
You parry a stray dog's bite with an easy flourish.
Your rays DISMEMBER a stray dog!
A stray dog is DEAD!!
A stray dog's tail is severed from its dead body.
Kedaleam gives you 2 gold coins for your sacrifice.

You shudder at the horror and repress tears.
You say 'It...'
You say 'I thought it was the one who knew me.'
You stop wielding a radiant mace.
You shudder at the horror and repress tears.

North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-o| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F +| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
A brass finger post stands here.
The Herald Bulletin Board gleams majestically in the middle of the square.

733hp 865m 369mv 4940g no opponent no opponent active city (outside) [====------]
Three brass fingers point clearly in north, east, and west directions.

NORTH
12 yards Plains of the north
20 yards (north) Liberty, the city on the mountain
25 yards (west) Valley of the elves
30 yards (east) The orcish mountains
35 yards (east) Ofcol

WEST
4 yards Temple of Light
5 yards Guild of Paladins
7 yards Guild of Healers

EAST
4 yards Temple of Neutrality
5 yards Guild of Invokers
7 yards Guild of Illusionists


You say 'Healers... Niphos said I was a healer.'

The Infirmary
| This room is quite obviously where the sick and needy
| are brought for the attention of the Healers, since the
| walls are lined with beds and cots and are filled with
| the injured and diseased. Soft cries and moans are sometimes
@-G | punctuated by a shrill shriek of joy, as a patient discovers
| | they have been fully restored, often brought back from
+ | the brink of death by the skilled practitioners that
| | wander the room tending them. The entire infirmary is
+-+-+-+-+| sheathed in polished white marble, and the normal sickly
---------+ smell and aura that is associated with a place where
the sick are gathered is strangely absent here, and instead is replaced by
a supreme aura of peace and tranquility. The guild hall can be reached to the
east.

[Exits: east]
A poor sick patient is lying here suffering.
(White Aura) Korvoduin the healer guildmaster is here teaching the young priests.

A patient writhes in agony.
Serra's eyes alight upon Korvoduin's serene face.
Serra utters a word, as if in wonder, '...Teacher.'
A patient writhes in agony.
Serra gazes slowly around the infirmary, tracing the forms of the patients on their beds and their caretakers rushing about.
A patient writhes in agony.
Serra puts her hand upon one of the patients' as he lies in bed, writhing in pain.
Serra murmurs 'Be still, sir.'

A patient looks in much better shape.
A patient yells 'A miracle! Serra has cured my ailments!'
A patient stands up.
A patient bows before you.
A patient gives you 5 gold.
A patient walks home.
Reputation with Kedaleam increased by 2.
You heal a patient.

Serra looks at her palms as the warmth fades from them.
Serra's brow furrows quietly. Korvoduin ventures a glance in her direction.
You shake your head.
You say 'Tis nothing, sir.'
You bow before him.

>>> Some source of shame prevents Serra from admitting to Korvoduin that she has lost her memory. But where can she go? She flees the guild, only to find herself wandering aimlessly, lost...

The foyer of the floating shrine
* | You are in the foyer of the great floating shrine. A rope
| | hangs through a hole carved out of the stone floor, set
* * * | off to one side of the room. To the east rises a wooden
| | | | building which appears barely lit through the slats. To
*-@-* | the west lies a stone building, which provides illumination
| for even this room. North of you lies a sheet of colorful
| silk. There is no indication as to how the shrine remains
| airbourne, but you can see the small shapes of those on
| the ground through the uneven wooden planks beneath your
---------+ feet.

[Exits: north east west down]
An old dwarven priest stands here, keeping watch over the floating shrine.
A dwarven priest says 'Hello, hello! Welcome to the great floating shrine!'
A dwarven priest says 'Here you can give Thanks to the Gods who created you, mortal.'

A well-lit room
* | The stone of this building has been carved on the inside
| | to represent the gods of the light. Shrines line the wall
* * *| of the building, many of which are overflowing with tokens
| | || left by worshipers.
@-+-*|
|
|
|
|
---------+

[Exits: north east]
A bowl for offerings to the element of Spirit rests on a small table.
An offering table made of pure Water stands here.
A large oaken branch holds offerings from followers of Earth.

You put a dragonblood mithril-white bangle on the table of Water.
A dragonblood mithril-white bangle floats gently on the water's surface.
Reputation with Kedaleam increased by 25.
Reputation with Sedgwick increased by 25.

You ponder the question.
You say 'Who is this, who whispers to me so?'
Brrrrrrrrr.

>>> But the gods do not answer.

>>> Serra continues to wander.

An Abandoned Outlook
| This outlook probably belonged to the Orcs deep inside the
| mountains. Two spy towers stand in this clearing. The towers
| have been abandoned long since the end of the war. Little
| animals now take refuge in the crudely built huts, since no
@ | one use it anymore. The slopes are too steep to continue further
| up the mountain. To the north, there is a perfect view of
| the ocean. The only way you can go is back down the mountain.
|
|
---------+

[Exits: (north) down]
This simple shack door has been crafted from deadfall.
A pile of ashes surrounded by a circle of rocks.
A hulking bear stumbles slowly through the woods.
A grey wolf stares blankly at you.
A squirrel runs about, hoarding nuts.
An annoying mosquito buzzes in your ear.

The door is closed.
It's locked.

You say 'Why have my feet led me here?'

Players near you in Mountain Trail:
<PK> Serra An Abandoned Outlook

[ Fire ] Grogdan the Barbarian of Force
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
[ Elf ] Vimer the Executor of Hurricanes
[ Trean ] Seudotsuga Menziesii the Master of Ivy
Players found: 4
[KEEPER] The Balance prevails within the four kingdoms.
There are 4 characters on; the most on this past month was 15.

***
there are some things i do reflexively, without thought. when i try to understand
how they happen i find only a blank.
sometimes i feel as though a voice is whispering to me, too quiet for me to hear.
even if i hold my breath i cannot hear it. i am living too loudly, my heart beating in my ears.

--

sometimes these reflexive things are strange. i walk to places without knowing why,
or hold a dying man's hand and he rises to his feet.
i met a man in the infirmary there, a priest. i did not remember his name but his face, his eyes, i knew.
i automatically called him teacher as soon as i saw him. he must have been mine.
for some reason i feel shame for this...interminable...forgetfulness.
for some reason i am afraid of letting him see i am lost.
***

Resatimm slowly fades into existence.
Resatimm is no longer cloaked.
Resatimm throws back his head and cackles with insane glee!

The figure you glimpse standing before you is hard to see, given the
shadows that surround him from head to toe. The shadows seem to grow
darker, and the light around you dims a moment, as a battle on a small scale
is waged. An arm hangs free of shadow. You can tell by the pale skin and
black fingernails, that this figure is in poor health. A nimbus of power is
barely visible along the outlines of the shadows, giving the impression of
benevolence. Cold, red eyes stare at you from the depths of the cowl of
shadows. They narrow as they consider your body, your mind, your very soul.
Resatimm is in excellent condition.

Resatimm is using:
<pile o' immortal stuff>

You bow before him.
Resatimm gallantly tips his hat.
Resatimm gets sucked into a vortex that is so scintillating that it turns your eyesight blue!

You say 'Hmm...'
You say 'What was that?'

With a flash of light and a crackle of thunder, Resatimm appears to steal your soul.
Serra rubs her eyes.
Resatimm scratches his head, looking very confused.
Resatimm has created A cracked Serra skull goblet!
Resatimm drinks whisky from A cracked Serra skull goblet.
Resatimm burps loudly.
You ponder the question.
Resatimm says 'I swear it didn't hurt.'
You say 'That name.'
Serra shivers a little bit.
Resatimm erupts with maniacal laughter.

The mosquito buzzes around in the air.

Resatimm slays the mosquito in cold blood!
The mosquito's foot is ripped from its leg.

You say 'Who... are you?'
Resatimm says 'I am the dastardly God of Death and Dismemberment.'
Resatimm says 'Have you been gone so long you do not remember my Legend?'
Resatimm examines Serra's head for cracks.
Resatimm drinks whisky from A cracked Serra skull goblet.
You say 'A god...'
You say 'I awoke... and knew nothing.'
You get some bread with raisins from a mysterious bag of the Magi.
You eat some bread with raisins.
You are no longer hungry.
Resatimm says 'But you remember how to eat!'
Resatimm says 'Your favorite dish is this'
Resatimm has created the brain of a stupid idiot!
You say 'There are some things I seem to just do.'
Resatimm gives you the brain of a stupid idiot.
You peer intently at the brain of a stupid idiot.
You sniff the brain of a stupid idiot curiously.
You say 'What is this?'
You poke the brain of a stupid idiot.
Resatimm says 'Food. You eat it.'
You shrug.
You eat the brain of a stupid idiot.
You are full.
Resatimm says 'Tasty num nums.'
Resatimm beams broadly!
You say 'It is of a strange consistency.'
Serra chews thoughtfully.
Resatimm says 'Aye I will agree with that. Kind of like an overcooked egg.'
You say 'I shall have to try that as well.'
You say 'It seems I must learn a great many things... again.'
You frown at yourself. Poor baby.
Resatimm says 'Well, you were considering the path of Darkness and following myself, the God of Death and Dismemberment'
Resatimm says 'In case you forgot.'
You say 'Is that so?'
Resatimm nods.

Resatimm, God of Ice

Elements: Ice, Acid
Rival Elements: Fire, Luck
Alliances: Vhrael, Rodyn, Sakuragi, Darkhan
Rivalries: Vanisse, Davairus, Olyn, Lorne, Sarich, Sedgwick, Aberdour, Soluminus, Diocletian

Nightmare Resatimm was a necromancer during his days as bounty hunter,
commonly known as the Assassin. He was a genius in the art of necromancy
and the aura of fear he exuded was feared by many. For years, Resatimm had
terrorized Serin with his grand entry, slaughtering and murdering anyone
treading on his path. There came a time where no mortal dared stand in front
of Resatimm, and thus he turned to challenge the immortals above. Three hundred
and fifty souls were gathered with his favored scythe and he bound Odoacer's
mind to grant him immortality. Within the heavens, he continued on his quest
of absolute power where Odoacer and Avindus had failed in controlling him. The
altar of Resatimm lies within Dankbark Forest.

Followers of Resatimm are obsessed with murder and death. It is routine for
them to visit Serin for the sole reason of executing any life they find
present there. They are willing to sell their souls to ensure they are
a little more dangerous than everybody else. Necromancers are the ideal
followers for Resatimm, though anybody who prefers the companionship of
cadavers over the living would make a fitting subject, for example, gnome-
wielding (dead gnomes, of course) fire giants.

Resatimm says 'Indubitably.'
You now follow Resatimm.
You say 'Where am I following you to?'
Resatimm says 'Erm'
Resatimm says 'We ... didnt really get that far.'
You say 'It is alright. I hardly know how I got here, in the first place.'
Resatimm gets A cracked Serra skull goblet.
You ponder the question.
Resatimm says 'I must depart. I will check in on you next I see you.'

[60 Undea IMP] [ASSASSIN] [Ice] [Acid] Resatimm the Oppressor of the Irreproachable, Suzerain of Lightlessness
[50 Storm Hea] <PK> <SCHOLAR> (Doyenne) Serra the Paradigm of Water, Doyenne of Physical
Players found: 2
[KEEPER] The Balance prevails within the four kingdoms.
There are 2 characters on; the most on this past month was 15.

You bow before him.
You say 'I shall seek our next meeting.'
Resatimm bows deeply.
Someone slowly fades into thin air.
An Immortal cloaks his presence.
You now follow yourself.
You stop following an Immortal.

***
a being formed of shadows appeared before me as i lost my way upon a mountain.
it drank from a skull it said was mine.
as it stood, it was draped in black, yet its movement swathed its form in colors so bright they hurt my eyes.
this being said its name was a god... "the dastardly God of Death and Dismemberment."
it gave me food, and offered some form of direction.
but before it could direct me anywhere, it vanished.
it said i was considering the path of Darkness.
is this true?
certainly when i awoke nothing but icy death was all around me.
perhaps i was seeking darkness there, in such eternal solitude.
***

Tearea tells you 'Doyenne of Physical... does that mean you can fight?'
You tell Tearea 'I do not understand, miss.'
Tearea tells you 'I am always looking to hone myself upon the whetstone of battle, I was wondering if you can fight.'
You tell Tearea 'I do not know. There are some things... I do not recall.'
You tell Tearea 'What did you call me?'
Tearea tells you 'The Doyenne of Physical.'
Tearea tells you 'You are a scholar, are you not?'
You tell Tearea 'I... they say I once taught and believed... things.'
You tell Tearea 'I cannot remember.'
Tearea tells you 'Fighting is instinct, training, and awareness.'
Tearea tells you 'If you once knew how, your body will remember it.'
You tell Tearea 'Then perhaps I can be awakened.'
Tearea tells you 'I have also heard repeated strikes to the skull can be helpful....or adverse to memory.'
Tearea tells you 'Logically if you cannot remember, the former should apply.'
You tell Tearea 'Hmm.'
You tell Tearea 'Can you fight me where I am? I am lost.'
Tearea tells you 'I am in Seringale currently.'
You tell Tearea 'How do I make my way there?'
Tearea tells you 'Hmm... which guild do you belong to?'
You tell Tearea 'Niphos said I belonged to his guild.'
Tearea tells you 'Niphos is a priest in Seringale.'
Tearea tells you 'You should be able to beseech your god to send you home.'
You tell Tearea 'Indeed...a priest.'
You tell Tearea 'I met a god, after I awoke.'
You tell Tearea 'He said he was the god of Death and Dismemberment, and that I was meant to follow him.'
You say 'Lord of Death and Dismemberment, how do I get home?'
You tell Tearea 'He does not seem to hear me.'
Tearea tells you 'Doesn't seem to be a god who would provide succor unto you.'
You ponder the question.
Tearea tells you 'I honor few gods, but those I do leave me to my own devices.'
You tell Tearea 'What are your devices?'
tells you 'Mostly my fists and feet, and sometimes my wits.'
You tell Tearea 'It sounds reliable.'

>>> Serra bumbles about, finding her way out.

Above the Clouds
.-. | The branch here is clear of the wandering vines that cover
| | the branch to the south. As it curls away from beneath your
.-.-.-.| feet, there is nothing in front of you but all of Serin in
| | miniature. The air is crisp and cool, wind carrying on it
@ | the sweet smell of dirt and living things. There is a suspicious
| | cloud to the north. The vines tangle themselves tighter to
f-f-f| the south.
| |
f |
---------+

[Exits: north south down]
A sign here invites you to jump to your death.

You'll have to jump to get down there.

You leap carelessly out into the skies and plummet downward.
You have have risked your life jumping from the clouds.
A small path in the dense forest
f-f-f-f-f| You are on a small path leading through the dense forest.
| | || The crowns of the old trees leave the forest in an unreal
f f f| twilight illumination. The path continues north and east.
| | ||
f @-f-f|
| |
f-f|
| |
o-f-f|
---------+

[Exits: north east]
A small mushroom grows nearby.
Conspicuous by its large size, this marvellous mushroom dwarfs the nearby bushes.
The fall DISMEMBERS you!

You say 'Ouch.'
Tearea tells you 'More reliable than the fickle gods at least.'
You tell Tearea 'I have fallen out of a tree. The sign said jump for death. But death wasn't there.'
You tell Tearea 'I suspect he is laughing at me.'
Tearea tells you 'You are close then... look to the east.'

Players near you in Seringale:
<PK> Tearea Among the Trees
<PK> Serra Inside the West Gate

You tell Tearea 'I have found it.'

Tearea walks in.
Tearea looks at you.

A tall and slender woman is here before you. She is cloaked in cascading
waves of shimmering brown hair covering half of her face and giving her a
shy appearance. Her uncovered eye is a pure and limpid shade of blue, the
same blue of a clear afternoon sky. Her wandering gaze indicates an
awareness of what is around her and her expression is one of equanimity.
Her fair skin is pale despite the amount of it being exposed at her
shoulders and thighs by her tight form-fitting clothing, apparently
designed to allow a maximum freedom of movement. Her movements are
resemblant of the flowing of water, her lithe muscles tightening almost
imperceptibly with each dainty step. Tucked behind an ear and threaded
through strands of her hair is a single red tulip.

She is an experienced explorer.
Tearea is in excellent condition.
Tearea is using:
<pile o' human stuff>

You bow before her.
Tearea says 'You should eat more, you look puny for a giant.'
Tearea says 'I am Tearea.'
You chuckle politely.
You say 'They say my name is Serra.'
Tearea says 'They?'
You say 'I have been constantly hungry.'
You say 'Those that seem to know me.'
Tearea gives you a Wayfarer's Cake.
Serra gestures vaguely around.
You give a Wayfarer's Cake a little taste.
Tearea says 'Have a care who you trust, the world is a dangerous.... and wonderous place.'
You say 'So it seems.'
You say 'I awoke in a land that must have been death.'
Tearea says 'I too have been to the edge.'
Tearea says 'It is not something to fear but instead to embrace once you have learned to abandon fear.'
You nod.
Tearea says 'Those that are sick, old, or toothless will cross that thin line.'
You say 'Which am I?'
You cackle gleefully.
Tearea says 'I have yet to decide for myself what manner of creature you are.'
Tearea chortles mischieviously.
You say 'Let us find out with a few knocks to the head.'
You peer around yourself intently.
Tearea says 'Come then, to the arena.'
You now follow Tearea.

Tearea walks north.
You follow Tearea.
Entrance to the Arena of Blood
| You are at the entrance to Seringale's acclaimed fighting arena.
| This is where those who wish for a smaller battlegrounds come
o | to test their will, their courage and their metal against each
| | other. A huge iron trapdoor lies below, waiting to shut the
+-* @ | next victim inside its confines. You can leave this place back
| | | onto the North Road to the south, or you can head down and
+-+-+-+-+| take up the challenge. A sign on the wall outlines the rules
| | of the arena.
+ |
---------+

[Exits: south (down)]
There is a convenient table here.
The tournament of blood's championship belt is hung overhead here.
Tearea the Grand Mistress of Seasons, Battle Leader of Warlords is here.
The Juggernaut stands here with his arms folded across his chest.
The Juggernaut says 'Dare you take the challenge?'

Tearea has challenged you to a fight to the stun in the arena.
You have five hours to accept or decline.
The duel conditions are: to the stun, area-restricted (in the arena)
[WARLORD] the Juggernaut: 'Tearea has challenged Serra to a fight to the stun in the arena.'
The Juggernaut says 'Tearea has challenged Serra to a fight to the stun in the arena.'

You have accepted Tearea's challenge.
[WARLORD] the Juggernaut: 'Serra has accepted Tearea's challenge.'
The Juggernaut says 'Serra has accepted Tearea's challenge.'

>>> Suddenly Serra feels as though she has done this before... heard the same voice saying the same words. She begins to prepare, slowly, robotically.

You feel righteous.
You feel holy and pure.
Your skin turns to stone.
Your feet rise off the ground.

You say 'God of Death and Dismemberment, please enjoy this offering.'

You are surrounded by a white aura.
You surround yourself in a protective shield of magic.

Centre of the Arena
+-+-+ |
| |
+ |
| |
+-+-@-+-+|
|
|
|
|
---------+

[Exits: north east west up]
Tearea the Grand Mistress of Seasons, Battle Leader of Warlords is here.

You bow deeply.

770hp 708m 378mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Defence
+-+ |
| |
+ |
| |
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

770hp 708m 377mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Defence
+ +-+|
| | |
+ o-+|
| ||
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

770hp 708m 376mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Defence
+-+ |
| |
o-+ |
| |
+-+-@-+ |
|
|
|
|
---------+

[Exits: east west]

770hp 708m 375mv 4764g no opponent no opponent calm city (outside) [==========]
You are using:
<used as light> (Invis) an onyx-black null banner of reflexes
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of shielding
<worn on finger> (Glowing) (Humming) a deflective mithril-white claddagh of defiance
<worn around neck> (Magical) (Glowing) (Humming) an earthen mithril-white ascot of the mountains
<worn around neck> (Magical) (Glowing) (Humming) a deflective mithril-white ascot of shielding
<worn on head> (Glowing) (Humming) a dragonblood mithril-white coif of evisceration
<worn on torso> (Invis) a dragonwing null chestplate of unerring flight
<worn on arms> (Glowing) bracers of defense
<worn on hands> a pair of dragonblood enforcer's gauntlets of evisceration
<worn on legs> a pair of deflective white-trimmed pants of pomposity
<worn on feet> (Magical) a pair of shimmering grand boots of the pools
<worn as shield> (Glowing) a star-shaped buckler
<worn about body> a mysterious bag of the Magi (open)
<worn about waist> an emerald-green plated belt of hardiness
<worn around wrist> (Glowing) (Humming) a deflective mithril-white bangle of shielding
<worn around wrist> (Invis) a deflective null bracer of grounding
<wielded> (Magical) (Glowing) (Humming) a radiant mace
<floating nearby> (Magical) (Glowing) (Humming) an earthen flawless ioun
<tattooed> (Glowing) a longsword sheathed in everflowing water

770hp 708m 375mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Defence
+-+ |
| |
o-+ |
| |
+-+-@ |
|
|
|
|
---------+

[Exits: north west]

770hp 708m 374mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Defence
+ |
| |
+-+ |
| |
o-@ |
| |
+-+-+ |
|
|
---------+

[Exits: south west]

770hp 708m 373mv 4764g no opponent no opponent calm city (outside) [==========]
The Hall of Glory
+ |
| |
+-+ |
| |
@-+ |
| |
+-+-+-+ |
|
|
---------+

[Exits: north east]

770hp 708m 372mv 4764g no opponent no opponent calm field (outside) [==========]
The Path of Honor
+-+-+ |
| | |
+ + |
| |
@-+ |
| |
o-+ |
| |
+-+-+-+ |
---------+

[Exits: east south]

770hp 708m 371mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Honor
+-+-+ |
| | |
+ + |
| |
+-@ |
| |
o-+ |
| |
+-+-+ |
---------+

[Exits: north west]

770hp 708m 370mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Honor
|
|
+-+-+ |
| | |
+ @ |
| |
+-+ |
| |
o-+ |
---------+

[Exits: north south]

770hp 708m 369mv 4764g no opponent no opponent calm city (outside) [==========] The Path of Honor
|
|
|
|
+-+-@ |
| | |
+ + |
| |
+-+ |
---------+

[Exits: south west]

770hp 708m 368mv 4764g no opponent no opponent calm city (outside) [==========]
Tearea has initiated a ready check. Are you ready?

770hp 708m 368mv 4764g no opponent no opponent calm city (outside) [==========]
The day has begun.

770hp 729m 379mv 4764g no opponent no opponent calm city (outside) [==========]
You tell Tearea 'What does that mean?'

770hp 729m 379mv 4764g no opponent no opponent calm city (outside) [==========]
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 54 hours
: modifies hitroll by 6 for 54 hours
Spell: fly : lasts for 51 hours
Spell: stone skin : modifies armor class by 40 for 48 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: protective shield: lasts for 8 hours
Spell: detect invis : lasts for 8 hours
Spell: sanctuary : lasts for 7 hours
Skill: readycheck : lasts for 4 hours

770hp 729m 379mv 4764g no opponent no opponent calm city (outside) [==========]
No such helpfile found. Please check your spelling and try again. Suggestions:

770hp 729m 379mv 4764g no opponent no opponent calm city (outside) [==========]
Tearea tells you 'When you are ready, accept it.'

770hp 729m 379mv 4764g no opponent no opponent calm city (outside) [==========]
You tell Tearea 'Oh.'

770hp 729m 379mv 4764g no opponent no opponent calm city (outside) [==========]
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 54 hours
: modifies hitroll by 6 for 54 hours
Spell: fly : lasts for 51 hours
Spell: stone skin : modifies armor class by 40 for 48 hours
Spell: protection : modifies save vs spell by 1 for 22 hours
Spell: armor : modifies armor class by 20 for 21 hours
Spell: protective shield: lasts for 8 hours
Spell: detect invis : lasts for 8 hours
Spell: sanctuary : lasts for 7 hours
Skill: readycheck : lasts for 4 hours

770hp 729m 379mv 4764g no opponent no opponent calm city (outside) [==========]
Tearea tells you 'Ready to do battle.'

770hp 729m 379mv 4764g no opponent no opponent calm city (outside) [==========]
Syntax: accept <list/guild commission/duel/pet/group/conversion/limelight> (default: group)

770hp 729m 379mv 4764g no opponent no opponent calm city (outside) [==========]
The sun rises in the east.

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
You tell Tearea 'I accepted the duel already.'

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
The ready check has been accepted. The battle begins soon.

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
You tell Tearea 'Oh.'

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 53 hours
: modifies hitroll by 6 for 53 hours
Spell: fly : lasts for 50 hours
Spell: stone skin : modifies armor class by 40 for 47 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: protective shield: lasts for 7 hours
Spell: detect invis : lasts for 7 hours
Spell: sanctuary : lasts for 6 hours
Skill: readycheck : lasts for 5 rounds

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
Players near you in The Seringale Arena:
<PK> Tearea The Path of Fury
<PK> Serra The Path of Honor

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
3...

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
2...

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
1...

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
You may now FIGHT!

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
You wince in agony.

770hp 753m 379mv 4764g no opponent no opponent calm city (outside) [==========]
You are affected by the following:
Spell: bless : modifies save vs spell by 6 for 53 hours
: modifies hitroll by 6 for 53 hours
Spell: fly : lasts for 50 hours
Spell: stone skin : modifies armor class by 40 for 47 hours
Spell: protection : modifies save vs spell by 1 for 21 hours
Spell: armor : modifies armor class by 20 for 20 hours
Spell: protective shield: lasts for 7 hours
Spell: detect invis : lasts for 7 hours
Spell: sanctuary : lasts for 6 hours
Skill: readycheck : lasts for 0 rounds

770hp 765m 379mv 4764g no opponent no opponent calm city (outside) [==========]
Players near you in The Seringale Arena:
<PK> Tearea The Path of Defence
<PK> Serra The Path of Honor

770hp 765m 379mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Honor
|
|
|
|
+-@-+ |
| | |
o-+ + |
| |
+-+ |
---------+

[Exits: east west]

770hp 765m 378mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Honor
|
|
|
|
@-+-+|
| ||
+-o-+ +|
| ||
+ +-+|
---------+

[Exits: east south]

770hp 765m 377mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Honor
|
|
+-+-+|
| ||
+-o-@ +|
| ||
+ +-+|
| |
+ |
---------+

[Exits: north west]

770hp 765m 376mv 4764g no opponent no opponent calm city (outside) [==========]
The Hall of Courage
|
|
+-+|
| |
+-@-+ |
| |
+-+ |
| |
+ |
---------+

[Exits: east west]

770hp 765m 375mv 4764g no opponent no opponent calm field (outside) [==========]
The Path of Fury
|
|
+|
||
@-o-+|
| |
+-+-+ |
| |
+ |
---------+

[Exits: east south]

770hp 765m 374mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Fury
+|
||
+-o-+|
| |
+-+-@ |
| |
+ |
| |
+-+-+-+-+|
---------+

[Exits: north south west]

770hp 765m 373mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Devotion
|
|
+ +-o|
| | |
+-+-@-+ |
| |
+ |
| |
+-+-+-+-+|
---------+

[Exits: east west]

770hp 765m 372mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Devotion
|
|
+-+ +|
| ||
+-@-+-+|
||
+|
||
+-+-+|
---------+

[Exits: east west]

770hp 765m 371mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Devotion
|
|
+-+-+ |
| | |
+ @-+-+|
| |
f-+ |
|
|
---------+

[Exits: north east]

770hp 765m 370mv 4764g no opponent no opponent calm city (outside) [==========]
Players near you in The Seringale Arena:
<PK> Tearea The Path of Honor
<PK> Serra The Path of Devotion

770hp 765m 370mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Devotion
|
|
|
|
+-+-@ |
| | |
+ +-+-+|
| |
f-+ |
---------+

[Exits: south west]

770hp 765m 369mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Devotion
|
|
|
|
+-@-+ |
| | |
+ +-+|
| |
f-+ |
---------+

[Exits: east west]

770hp 765m 368mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Devotion
|
|
|
|
@-+-+|
| ||
+ +|
| |
f-+ |
---------+

[Exits: east south]

770hp 765m 367mv 4764g no opponent no opponent calm city (outside) [==========]
Players near you in The Seringale Arena:
<PK> Tearea The Path of Fury
<PK> Serra The Path of Devotion

770hp 765m 367mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of Devotion
|
|
+-+-+|
| ||
@ +|
| |
f-+ |
| |
+-+|
---------+

[Exits: north south]

770hp 765m 366mv 4764g no opponent no opponent calm city (outside) [==========]
The Hall of Excellence
+-+-+|
| ||
+ +|
| |
@-+ |
| |
+-+|
|
|
---------+

[Exits: north east]

770hp 765m 365mv 4764g no opponent no opponent calm forest (outside) [==========]
The Path of War
+-+-+ |
| | |
+ + |
| |
f-@ |
| |
+-+-+|
|
|
---------+

[Exits: south west]

770hp 765m 364mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of War
+ |
| |
f-+ |
| |
@-+-+|
|
|
|
|
---------+

[Exits: north east]

770hp 765m 363mv 4764g no opponent no opponent calm city (outside) [==========]
Players near you in The Seringale Arena:
<PK> Tearea The Path of Devotion
<PK> Serra The Path of War

770hp 765m 363mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of War
+ +-+-+|
| ||
f-+ +|
| ||
+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

770hp 765m 362mv 4764g no opponent no opponent calm city (outside) [==========]
The Path of War
+-+-+-+ |
| |
+ + |
| | |
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

770hp 765m 361mv 4764g no opponent no opponent calm city (outside) [==========]
Players near you in The Seringale Arena:
<PK> Tearea The Path of War
<PK> Serra The Path of War

770hp 765m 361mv 4764g no opponent no opponent calm city (outside) [==========]
Centre of the Arena
+-+-+ |
| |
+ |
| |
+-+-@-+-+|
|
|
|
|
---------+

[Exits: north east west (up)]

770hp 765m 360mv 4764g no opponent no opponent calm city (outside) [==========]
They aren't here.

770hp 765m 360mv 4764g no opponent no opponent calm city (outside) [==========]
They aren't here.

770hp 765m 360mv 4764g no opponent no opponent calm city (outside) [==========]
They aren't here.

770hp 765m 360mv 4764g no opponent no opponent calm city (outside) [==========]
They aren't here.

770hp 765m 360mv 4764g no opponent no opponent calm city (outside) [==========]
Tearea walks in.

770hp 765m 360mv 4764g no opponent no opponent calm city (outside) [==========] Tearea yells 'Help! I am being attacked by Serra!'
Tearea turns your attack against you.
Tearea's tiger uppercut decimates you!
Tearea is in excellent condition.

743hp 765m 360mv 4764g none offensive bloody:40 city (outside) [==========]

Tearea raises her forearm to block your attack.
Your rays graze Tearea.
You block Tearea's attack with your shield.
You deflect Tearea's palm strike aside in an ungraceful parry.
Tearea performs the form, cobra flicks its tongue!
Tearea's snake lash MUTILATES you!
Tearea has a few scratches.

702hp 765m 360mv 4764g none offensive bloody:40 city (outside) [==========]
Tearea's kicked dirt misses you.
Tearea has a few scratches.

702hp 765m 360mv 4764g none offensive bloody:40 city (outside) [==========]
You do the best you can!
Tearea has a few scratches.

702hp 765m 360mv 4764g none offensive bloody:40 city (outside) [==========] You can't concentrate enough.
Tearea manages to dodge your rays with a lot of effort.
Tearea performs the form, cobra flicks its tongue!
Tearea's serpent grasp DISMEMBERS you!
Tearea's snake bite decimates you!
Tearea performs the form, cobra flicks its tongue!
Tearea's snake lash MUTILATES you!
Tearea has a few scratches.

573hp 765m 360mv 4764g none offensive bloody:40 city (outside) [==========]
You can't concentrate enough.
Tearea has a few scratches.

573hp 765m 360mv 4764g none offensive bloody:40 city (outside) [==========]

Your rays injure Tearea.
Tearea performs the form, cobra flicks its tongue!
Tearea's palm strike wounds you.
Tearea's snake palm wounds you.
Your shield wobbles and barely deflects Tearea's spin kick.
Tearea has a few scratches.

538hp 765m 360mv 4764g none offensive bloody:40 city (outside) [==========] Tearea is surrounded by a pink outline.
Tearea has a few scratches.

538hp 760m 360mv 4764g none offensive bloody:40 city (outside) [==========]
Tearea has fled!
Tearea walks north.

544hp 775m 379mv 4764g no opponent no opponent bloody:39 city (outside) [==========]
Tearea walks in.

544hp 775m 379mv 4764g no opponent no opponent bloody:38 city (outside) [==========]
You yell 'Help! I am being attacked by Tearea!'
Tearea's serpent grasp MUTILATES you!
Your shield wobbles and barely deflects Tearea's elbow slash.
Tearea's snake lash decimates you!
Tearea has a few scratches.

480hp 775m 379mv 4764g none offensive bloody:40 city (outside) [==========]

Your rays injure Tearea.
Tearea dodges your rays.
Tearea's snake palm injures you.
Tearea's snake bite decimates you!
Tearea's lightning kick mauls you.
Tearea has a few scratches.

418hp 775m 379mv 4764g none offensive bloody:40 city (outside) [==========] A peaceful aura floods forth as you close your eyes.
You fail to calm Tearea.
Tearea has a few scratches.

418hp 745m 379mv 4764g none offensive bloody:40 city (outside) [==========]

Tearea has fled!
Tearea walks west.

418hp 745m 379mv 4764g no opponent no opponent bloody:40 city (outside) [==========]
Tearea walks in.

418hp 745m 379mv 4764g no opponent no opponent bloody:39 city (outside) [==========]
You yell 'Help! I am being attacked by Tearea!'
You deflect Tearea's palm strike aside in an ungraceful parry.
Tearea performs the form, cobra flicks its tongue!
Tearea's dragon punch DISEMBOWELS you!
Tearea's jumping snake strike maims you!
Tearea has a few scratches.

331hp 745m 379mv 4764g none offensive bloody:40 city (outside) [==========] A peaceful aura floods forth as you close your eyes.
You fail to calm Tearea.
Tearea has a few scratches.

331hp 715m 379mv 4764g none offensive bloody:40 city (outside) [==========]
Your rays injure Tearea.
Your rays wound Tearea.
Tearea's tiger uppercut decimates you!
Tearea's dragon punch maims you!
You awkwardly parry Tearea's whirlwind kick with a loud clang.
Tearea has a few scratches.

269hp 715m 379mv 4764g none offensive bloody:40 city (outside) [==========]

Tearea releases her stored chii at you!
You feel less armored.
Tearea's chii bolt collides into your armor and neutralizes it.
Tearea's chii bolt MUTILATES you!
Tearea has a few scratches.

231hp 715m 379mv 4764g none offensive bloody:40 city (outside) [==========]
Tearea nimbly dodges your rays with a practiced maneuver.
Tearea's dragon punch maims you!
Your shield jolts under Tearea's tiger uppercut, but holds.
Tearea's whirlwind kick devastates you!
Tearea has a few scratches.

166hp 715m 379mv 4764g none offensive bloody:40 city (outside) [==========] A peaceful aura floods forth as you close your eyes.
You fail to calm Tearea.
Tearea has a few scratches.

166hp 685m 379mv 4764g none offensive bloody:40 city (outside) [==========]

Tearea has fled!
Tearea walks east.

166hp 685m 379mv 4764g no opponent no opponent bloody:40 city (outside) [==========]
Tearea walks in.

166hp 685m 379mv 4764g no opponent no opponent bloody:39 city (outside) [==========]
You yell 'Help! I am being attacked by Tearea!'
Tearea's snake palm injures you.
Tearea performs the form, cobra flicks its tongue!
Tearea's palm strike injures you.
Tearea performs the form, cobra flicks its tongue!
Tearea's whirlwind kick MUTILATES you!
Tearea has a few scratches.

93hp 685m 379mv 4764g none offensive bloody:40 city (outside) [==========] You flee from combat!
The Path of Defence
+-+ |
| |
+ |
| |
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

93hp 685m 378mv 4764g no opponent no opponent bloody:40 city (outside) [==========]
The Path of Defence
+ +-+|
| | |
+ o-+|
| ||
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

93hp 685m 377mv 4764g no opponent no opponent bloody:39 city (outside) [==========]
The Path of Defence
+-+ |
| |
o-+ |
| |
+-+-@-+ |
|
|
|
|
---------+

[Exits: east west]

93hp 685m 376mv 4764g no opponent no opponent bloody:39 city (outside) [==========]
The Path of Defence
+-+ |
| |
o-+ |
| |
+-+-@ |
|
|
|
|
---------+

[Exits: north west]

93hp 685m 375mv 4764g no opponent no opponent bloody:38 city (outside) [==========]
The Path of Defence
+ |
| |
+-+ |
| |
o-@ |
| |
+-+-+ |
|
|
---------+

[Exits: south west]

93hp 685m 374mv 4764g no opponent no opponent bloody:38 city (outside) [==========]
The Hall of Glory
+ |
| |
+-+ |
| |
@-+ |
| |
+-+-+-+ |
|
|
---------+

[Exits: north east]

93hp 685m 373mv 4764g no opponent no opponent bloody:37 field (outside) [==========] The Path of Honor
+-+-+ |
| | |
+ + |
| |
@-+ |
| |
o-+ |
| |
+-+-+-+ |
---------+

[Exits: east south]

93hp 685m 372mv 4764g no opponent no opponent bloody:37 city (outside) [==========]
The Path of Honor
+-+-+ |
| | |
+ + |
| |
+-@ |
| |
o-+ |
| |
+-+-+ |
---------+

[Exits: north west]

93hp 685m 371mv 4764g no opponent no opponent bloody:36 city (outside) [==========]
The Path of Honor
|
|
+-+-+ |
| | |
+ @ |
| |
+-+ |
| |
o-+ |
---------+

[Exits: north south]

93hp 685m 370mv 4764g no opponent no opponent bloody:36 city (outside) [==========] The Path of Honor
|
|
|
|
+-+-@ |
| | |
+ + |
| |
+-+ |
---------+

[Exits: south west]

93hp 685m 369mv 4764g no opponent no opponent bloody:35 city (outside) [==========] A warm feeling fills your body.

133hp 645m 369mv 4764g no opponent no opponent bloody:35 city (outside) [##========]

Tearea walks in.

133hp 645m 369mv 4764g no opponent no opponent bloody:38 city (outside) [##========]
You yell 'Help! I am being attacked by Tearea!'
Tearea's dragon punch devastates you!
You parry Tearea's palm strike.
Tearea executes the form, swirling sandstorm!
Tearea's kicked dirt misses you.
Tearea's whirlwind kick decimates you!
Tearea has a few scratches.

76hp 645m 369mv 4764g none offensive bloody:40 city (outside) [##========] No way! You are still fighting!
Tearea has a few scratches.

76hp 645m 369mv 4764g none offensive bloody:40 city (outside) [##========] No way! You are still fighting!
Tearea has a few scratches.

76hp 645m 369mv 4764g none offensive bloody:40 city (outside) [##========] No way! You are still fighting!
Tearea has a few scratches.

76hp 645m 369mv 4764g none offensive bloody:40 city (outside) [##========]
No way! You are still fighting!
Tearea dodges your rays.
Your rays wound Tearea.
Tearea's tiger uppercut decimates you!
Tearea's snake bite devastates you!
You block Tearea's attack with your shield.
Tearea has a few scratches.

20hp 645m 369mv 4764g none offensive bloody:40 city (outside) [##========] You flee from combat!
The Path of Honor
|
|
+-+-+ |
| | |
+ @ |
| |
+-+ |
| |
o-+ |
---------+

[Exits: north south]

20hp 645m 368mv 4764g no opponent no opponent bloody:40 city (outside) [##========]
Alas, you cannot go that way.

20hp 645m 368mv 4764g no opponent no opponent bloody:39 city (outside) [##========]
The Path of Honor
+-+-+ |
| | |
+ + |
| |
+-@ |
| |
o-+ |
| |
+-+-+ |
---------+

[Exits: north west]

20hp 645m 367mv 4764g no opponent no opponent bloody:39 city (outside) [##========]
The Path of Honor
+-+-+ |
| | |
+ + |
| |
@-+ |
| |
o-+ |
| |
+-+-+-+ |
---------+

[Exits: east south]

20hp 645m 366mv 4764g no opponent no opponent bloody:38 city (outside) [##========] The Hall of Glory
+ |
| |
+-+ |
| |
@-+ |
| |
+-+-+-+ |
|
|
---------+

[Exits: north east]

20hp 645m 365mv 4764g no opponent no opponent bloody:38 field (outside) [##========]
The Path of Defence
+ |
| |
+-+ |
| |
o-@ |
| |
+-+-+ |
|
|
---------+

[Exits: south west]

20hp 645m 364mv 4764g no opponent no opponent bloody:37 city (outside) [##========]
The Path of Defence
+-+ |
| |
o-+ |
| |
+-+-@ |
|
|
|
|
---------+

[Exits: north west]

20hp 645m 363mv 4764g no opponent no opponent bloody:37 city (outside) [##========]
Alas, you cannot go that way.

20hp 645m 363mv 4764g no opponent no opponent bloody:36 city (outside) [##========]
The Path of Defence
+-+ |
| |
o-+ |
| |
+-+-@-+ |
|
|
|
|
---------+

[Exits: east west]

20hp 645m 362mv 4764g no opponent no opponent bloody:36 city (outside) [##========]
The Path of Defence
+ +-+|
| | |
+ o-+|
| ||
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

20hp 645m 361mv 4764g no opponent no opponent bloody:35 city (outside) [##========] The Path of Defence
+-+ |
| |
+ |
| |
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

20hp 645m 360mv 4764g no opponent no opponent bloody:35 city (outside) [##========]
Centre of the Arena
+-+-+ |
| |
+ |
| |
+-+-@-+-+|
|
|
|
|
---------+

[Exits: north east west (up)]

20hp 645m 359mv 4764g no opponent no opponent bloody:34 city (outside) [##========]
The Path of War
+-+-+-+ |
| |
+ + |
| | |
+-+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

20hp 645m 358mv 4764g no opponent no opponent bloody:34 city (outside) [##========]
Alas, you cannot go that way.

32hp 678m 379mv 4764g no opponent no opponent bloody:33 city (outside) [##========] You cure your continual wounds.

33hp 668m 379mv 4764g no opponent no opponent bloody:33 city (outside) [###=======]

Continual healing soothes your body.

34hp 668m 379mv 4764g no opponent no opponent bloody:39 city (outside) [###=======] The Path of War
+ +-+-+|
| ||
f-+ +|
| ||
+-@-+-+|
|
|
|
|
---------+

[Exits: east west]

34hp 668m 378mv 4764g no opponent no opponent bloody:38 city (outside) [###=======] Alas, you cannot go that way.

34hp 668m 378mv 4764g no opponent no opponent bloody:37 city (outside) [###=======] The Path of War
+ |
| |
f-+ |
| |
@-+-+|
|
|
|
|
---------+

[Exits: north east]

34hp 668m 377mv 4764g no opponent no opponent bloody:37 city (outside) [###=======] The Path of War
+-+-+ |
| | |
+ + |
| |
f-@ |
| |
+-+-+|
|
|
---------+

[Exits: south west]

34hp 668m 376mv 4764g no opponent no opponent bloody:36 city (outside) [###=======]
The Hall of Excellence
+-+-+|
| ||
+ +|
| |
@-+ |
| |
+-+|
|
|
---------+

[Exits: north east]

34hp 668m 375mv 4764g no opponent no opponent bloody:36 forest (outside) [###=======]

Continual healing soothes your body.

37hp 668m 375mv 4764g no opponent no opponent bloody:36 forest (outside) [####======]
The Path of Devotion
|
|
+-+-+|
| ||
@ +|
| |
f-+ |
| |
+-+|
---------+

[Exits: north south]

37hp 668m 374mv 4764g no opponent no opponent bloody:35 city (outside) [####======] The Path of Devotion
|
|
|
|
@-+-+|
| ||
+ +|
| |
f-+ |
---------+

[Exits: east south]

37hp 668m 373mv 4764g no opponent no opponent bloody:35 city (outside) [####======]
Your continual curing intensifies.
You feel a lot better!

57hp 636m 373mv 4764g no opponent no opponent bloody:39 city (outside) [#####=====]

Tearea walks in.
Continual healing soothes your body.

59hp 636m 373mv 4764g no opponent no opponent bloody:38 city (outside) [######====]
Tearea walks east.

59hp 636m 373mv 4764g no opponent no opponent bloody:37 city (outside) [######====] The Path of Devotion
|
|
|
|
+-@-+ |
| | |
+ +-+|
| |
f-+ |
---------+

[Exits: east west]

59hp 636m 372mv 4764g no opponent no opponent bloody:36 city (outside) [######====] Tearea walks in.

59hp 636m 372mv 4764g no opponent no opponent bloody:36 city (outside) [######====] The Path of Devotion
|
|
|
|
+-+-@ |
| | |
+ +-+-+|
| |
f-+ |
---------+

[Exits: south west]

59hp 636m 371mv 4764g no opponent no opponent bloody:36 city (outside) [######====]
The Path of Devotion
|
|
+-+-+ |
| | |
+ @-+-+|
| |
f-+ |
|
|
---------+

[Exits: north east]

59hp 636m 370mv 4764g no opponent no opponent bloody:35 city (outside) [######====]

Continual healing soothes your body.

61hp 636m 370mv 4764g no opponent no opponent bloody:35 city (outside) [######====] The Path of Devotion
|
|
+-+ +|
| ||
+-@-+-+|
||
+|
||
+-+-+|
---------+

[Exits: east west]

61hp 636m 369mv 4764g no opponent no opponent bloody:34 city (outside) [######====]
The Path of Devotion
|
|
+ +-o|
| | |
+-+-@-+ |
| |
+ |
| |
+-+-+-+-+|
---------+

[Exits: east west]

61hp 636m 368mv 4764g no opponent no opponent bloody:34 city (outside) [######====]
The Path of Fury
+|
||
+-o-+|
| |
+-+-@ |
| |
+ |
| |
+-+-+-+-+|
---------+

[Exits: north south west]

61hp 636m 367mv 4764g no opponent no opponent bloody:33 city (outside) [######====]
The Path of Fury
+-o-+|
| |
+-+-+ |
| |
@ |
| |
+-+-+-+-+|
|
|
---------+

[Exits: north south]

61hp 636m 366mv 4764g no opponent no opponent bloody:33 city (outside) [######====]
Centre of the Arena
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+ |
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[Exits: north east west (up)]

61hp 636m 365mv 4764g no opponent no opponent bloody:32 city (outside) [######====] Your continual curing intensifies.
You feel a lot better!

85hp 604m 365mv 4764g no opponent no opponent bloody:40 city (outside) [########==]
Continual healing soothes your body.

88hp 604m 365mv 4764g no opponent no opponent bloody:40 city (outside) [########==]

Tearea walks in.

88hp 604m 365mv 4764g no opponent no opponent bloody:38 city (outside) [########==]

You yell 'Help! I am being attacked by Tearea!'
Tearea's elbow slash mauls you.
Your shield jolts under Tearea's jab, but holds.
Your shield wobbles and barely deflects Tearea's knee thrust.
Tearea has a few scratches.

64hp 604m 365mv 4764g none offensive bloody:40 city (outside) [########==] No way! You are still fighting!
Continual healing soothes your body.
Your rays wound Tearea.
Tearea's dragon punch devastates you!
Tearea's dragon punch MUTILATES you!
Your shield wobbles and barely deflects Tearea's spin kick.
You have yielded to Tearea.
[WARLORD] the Juggernaut: 'Tearea has claimed victory over Serra.'
[WARLORD] the Juggernaut: 'The duel lasted 3 minutes and 13 seconds.'
You slip unconscious as Tearea stops short of a killing blow.
You have been mortally wounded!!
You are too hurt to do anything for a while.


Tearea stands up.
Continual healing soothes your body.
Your continual curing ends.
Tearea closes her eyes in meditation.
Tearea says 'Did you not feel it?'
A healing light surrounds you.
You feel a little better.
You feel a little better.
You feel better.
The healing light fades.
Tearea says 'The fire in the blood.... that rush of omnipotence as you defend yourself from impending doom?'
Tearea throws back her head and cackles with insane glee!
Tearea closes her eyes in meditation.
A healing light surrounds you.
You feel a little better.
You feel a little better.
You feel better.
The healing light fades.
Tearea says 'You have yet to tap your potential or scratch the surface of what can be with that fight.'
You feel like you can move again.
You ponder the question.
A healing light surrounds you.
You feel a little better.
You feel a little better.
You feel a little better.
The healing light fades.
You say 'I moved a little bit.'
You say 'I am not sure if I would call it omnipotence or staggering.'
Tearea says 'Perhaps you do not have the spark within you then.'
You feel a little better.
You say 'But I did react. My body remembers some things.'
Tearea says 'The belly for the fire.'
You chuckle politely.
Tearea nods at you in agreement.
Tearea says 'You moved, certainly.'
You say 'I am not one for fire.'
Tearea says 'Without fire there is no passion.'
Tearea says 'Without passion life is not worth living.'
Tearea taps her lips thoughtfully.
You say 'It seems there is a great deal I must learn.'
You say 'The worth of living.'
Tearea says 'Passion, integrity.... a purity of purpose.'
You say 'Purpose...'
Serra looks askance.
Tearea says 'These things are required for one to live well.'
You say 'Yes.'
Tearea looks at you.
Tearea opens the door above you.

>>> Serra runs for the exit, shaken. How can she stand and face this confident stranger when she knows no purpose, or even sense of self, at all?

You are surrounded by a white aura.
You create a spirit shield on your arm.
You say 'Some things I remember.'
You frown disapprovingly.
You say 'Some things...'

***
i met a woman who told me that fire was the only reason to live.
having awoken in ice, it made me wonder whether i was meant to be here at all...
does one control one's fate or are we simply pawns of unseen hands?
passion, integrity, and purpose, she said; those were what made life worth living.
i do not think i know any of those things.

--

the fight with the woman reminded my body of some things. spells. i could move above the ground, and through solid objects.
floating so, ghostlike, my feet wandered of their own accord through lands now and then familiar: a forest, a stream, the worn cobblestones of a city.
and then, for some reason, i was drawn to a dungeon.
there is nothing inside save a rune. its humming i do not understand, but it drowns out the whispers i cannot make out. those maddening nearly-words, nearly-thoughts.
if silence i cannot have, at least this humming breathes with me.
***

Encrypted Power Rune
| The cubic chamber you stand in is surrounded on all six sides
| by solid rock, save for the round hole overhead. An encrypted
| power rune on the east wall is much larger and glows brighter
| than the one on the corresponding wall above you, and emits
@ | a soothing humming sound. As you breathe in the stale air,
| the humming intensifies and subsides as you exhale.
|
|
|
---------+

[Exits: up]

restore faith 15 mana (100%)

You did not lose your faith to begin with.
You say 'Have I not?'
You say 'Someone whispers there...'
You say 'What is your name, whisperer?'
You say 'Why can I not remember?'

***
there is one more thing the woman said.
the world is dangerous and one should not be quick to trust.
perhaps she is lying about the fire.
after all, ice is the source of my creation.
***

Comments

  1. Thats a rough welcome back!
      [reply to Ilromie]
    1. twerpalina BANNED [reply]
      1 , 0 , 0 .
      Oh you feel lost and confused? Let me punch you in the head a couple of times to see if this sorts it out!
      1. The warlord way!
      [reply to twerpalina]

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