Ye Olde Abandoned Realms Logs

Fenlorn vs Szrevan

posted on 2022-02-21 23:10:01


<764/796hp 700/700m 499/499mv no opponent no opponent road (outside) calm>
[WARLORD] Aragmon the cyclops : 'Szrevan has joined the halls of honor.'


<764/796hp 700/700m 499/499mv no opponent no opponent road (outside) calm> who
[ Draco ] <PK> (DRAGON) [WARLORD] (THREAT) Szrevan Sra'Tak the Serpent King, Battle Leader of Warlords
[ Gnome ] <PK> <SCHOLAR> Foggledonk the Sage of Arcane Power
[50 Beast Ran] <PK> [KEEPER] (Keepermaster) Fenlorn Lostlake the Wrath of Nature
[ Duerg ] Grimnik Vengestriker the Chosen
[ H-Elf ] <PK> Heathcote Pursuit the Holy Knight
[ H-Elf ] <PK> Tzo the Grand Master of Seasons
[ Pixie ] <PK> <HERALD> Trillian Triffle the Grand Spectre of Beguilement, Chronicler of Myth
Players found: 7
[KEEPER] The Balance prevails within the four kingdoms.
There are 7 characters on; the most on this past month was 17.


<764/796hp 700/700m 499/499mv no opponent no opponent road (outside) calm>
Szrevan has challenged you to a fight to the death, no refusal.
You have five hours to prepare.
The duel conditions are: to the death
[WARLORD] Aragmon the cyclops : 'Szrevan has challenged Fenlorn to a fight to the death.'


Szrevan tells you 'Hail old friend and foe, we ought to battle for we are still at War.'

You tell Szrevan 'So it will be.'


<796/796hp 650/700m 499/499mv no opponent no opponent field (outside) active> eq
You are using:
<used as light> (Glowing) Virgil's Beacon, the Banner of Keeper
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a ruby-red silver-grey collar of potency
<worn on head> (Glowing) a reinforced silver helmet of refinement
<worn on torso> a dragonblood stonesteel cuirass of evisceration
<worn on arms> (Glowing) superior golden vambraces of refinement
<worn on hands> a pair of dragonwing stonesteel gloves of unerring flight
<worn on legs> a pair of dragonwing stonesteel greaves of unerring flight
<worn on feet> a pair of onyx-black stonesteel chausses of alacrity
<worn about body> a dragonwing firemesh jacket of unerring flight
<worn about waist> (Glowing) a superior silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<wielded> a stout truncheon
<dual wielded> (Glowing) a fiery dagger
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun
<tattooed> (Humming) a dizzying black and white spiral
The wolves listen for your calls again.
The boars wait in the thickets again.
THE FIGHT HAS BEGUN.



<796/796hp 622/700m 490/499mv no opponent no opponent field (outside) calm> whe
Players near you in The Ford:
<PK> Szrevan Fresh, Green Grass
<PK> Fenlorn Fresh, Green Grass


<796/796hp 622/700m 490/499mv no opponent no opponent field (outside) calm> quaff def
You quaff a Defender potion.
You are surrounded by a white aura.


<796/796hp 622/700m 490/499mv no opponent no opponent field (outside) calm>
The night has begun.
Your warcry wears off.


<796/796hp 633/700m 499/499mv no opponent no opponent field (outside) calm>
Szrevan clanks in.


<796/796hp 633/700m 499/499mv no opponent no opponent field (outside) calm>
The Pendulum of Serin slows Szrevan down as he begins to swing at you.


<796/796hp 633/700m 499/499mv no opponent no opponent field (outside) calm> murder szrevan
Szrevan deflects your pound aside in an ungraceful parry.
Your emphatic flaming bite maims Szrevan!
Szrevan has a few scratches.


<796/796hp 633/700m 499/499mv shaft two_handed field (outside) bloody:120>
Szrevan's charge MUTILATES you!
Szrevan's tail injures you.
Your punitive crush DISEMBOWELS Szrevan!
Szrevan thrusts your flaming bite aside in a skillful parry.
Szrevan deflects your pound aside in an ungraceful parry.
A wild boar's charge wounds Szrevan.
A wild boar's charge wounds Szrevan.
Szrevan has some small wounds and bruises.


<740/796hp 633/700m 499/499mv shaft two_handed field (outside) bloody:120>
Szrevan is no longer moving so slowly.
Szrevan has some small wounds and bruises.


<740/796hp 633/700m 499/499mv shaft two_handed field (outside) bloody:120> flee

Szrevan surges with power.
Szrevan sends you sprawling with a powerful bash!
Szrevan's bash injures you.
Szrevan has some small wounds and bruises.


<724/796hp 633/700m 499/499mv shaft two_handed field (outside) bloody:120>
Szrevan's charge MUTILATES you!
Szrevan's cleave MUTILATES you!
Szrevan's charge MUTILATES you!
Szrevan's tail decimates you!
Szrevan parries your pound.
A large wolf's bite wounds Szrevan.
Szrevan has some small wounds and bruises.


<579/796hp 633/700m 499/499mv shaft two_handed field (outside) bloody:120> flee

Your punitive crush MUTILATES Szrevan!
Your punitive pound MUTILATES Szrevan!
Szrevan's charge MUTILATES you!
Szrevan's tail decimates you!
A large wolf's bite wounds Szrevan.
Szrevan has quite a few wounds.


<512/796hp 633/700m 499/499mv shaft two_handed field (outside) bloody:120>
You flee from combat!
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
You feel less wobbly on your feet.


<512/796hp 633/700m 497/499mv no opponent no opponent field (outside) bloody:120>
You rise back to your feet.


<512/796hp 633/700m 497/499mv no opponent no opponent field (outside) bloody:120> rem buckler
wield stout
dual fiery
You aren't fighting anyone.


<512/796hp 633/700m 497/499mv no opponent no opponent field (outside) bloody:120>
You do not have that item.


<512/796hp 633/700m 497/499mv no opponent no opponent field (outside) bloody:119>
You do not have that item.


<512/796hp 633/700m 497/499mv no opponent no opponent field (outside) bloody:119> w
You do not have that weapon.


<512/796hp 633/700m 497/499mv no opponent no opponent field (outside) bloody:119> s
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]


<512/796hp 633/700m 495/499mv no opponent no opponent field (outside) bloody:119> s
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]


<512/796hp 633/700m 493/499mv no opponent no opponent field (outside) bloody:118>
Alas, you cannot go that way.


<512/796hp 633/700m 493/499mv no opponent no opponent field (outside) bloody:118> s
Alas, you cannot go that way.


<512/796hp 633/700m 493/499mv no opponent no opponent field (outside) bloody:117> w
s
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]


<512/796hp 633/700m 491/499mv no opponent no opponent field (outside) bloody:117>
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: north east]


<512/796hp 633/700m 489/499mv no opponent no opponent field (indoors) bloody:116> e
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: south west]


<512/796hp 633/700m 487/499mv no opponent no opponent field (indoors) bloody:116> s
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: north east south]


<512/796hp 633/700m 485/499mv no opponent no opponent field (outside) bloody:115> e
e
e
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A yellow-eyed quasit lurks here, keeping an eye out for something - or someone.
A yellow-eyed quasit flies west.


<512/796hp 633/700m 483/499mv no opponent no opponent field (outside) bloody:115>
A large wolf yells 'Help! I am being attacked by Szrevan!'


<512/796hp 633/700m 483/499mv no opponent no opponent field (outside) bloody:114>
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<512/796hp 633/700m 481/499mv no opponent no opponent field (outside) bloody:114> wield broad
wear buckler
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<512/796hp 633/700m 479/499mv no opponent no opponent field (outside) bloody:114>
You stop wielding a stout truncheon.
You wield a broadsword with a dragonbone hilt.
A broadsword with a dragonbone hilt feels like a part of you!


<512/796hp 633/700m 479/499mv no opponent no opponent field (outside) bloody:113>
You stop wielding a fiery dagger.
You wear a gem-studded golden buckler as a shield.
You ready some yew ranger javelins behind your shield.


<512/796hp 633/700m 479/499mv no opponent no opponent field (outside) bloody:113> w

A wild boar yells 'Help! I am being attacked by Szrevan!'
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<512/796hp 633/700m 477/499mv no opponent no opponent field (outside) bloody:111> herb
You search the area for some herbs.
You feel much better.


<695/796hp 583/700m 477/499mv no opponent no opponent field (outside) bloody:109> w

A wild boar yells 'Help! I am being attacked by Szrevan!'


<695/796hp 583/700m 477/499mv no opponent no opponent field (outside) bloody:104> w

A wild boar stops following you.


<695/796hp 583/700m 477/499mv no opponent no opponent field (outside) bloody:103>
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<695/796hp 583/700m 475/499mv no opponent no opponent field (outside) bloody:103>
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: north east south]


<717/796hp 595/700m 499/499mv no opponent no opponent field (outside) bloody:102> n
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: south west]


<717/796hp 595/700m 497/499mv no opponent no opponent field (indoors) bloody:101> w
n
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: north east]
A yellow-eyed quasit lurks here, keeping an eye out for something - or someone.


<717/796hp 595/700m 495/499mv no opponent no opponent field (indoors) bloody:101>
A yellow-eyed quasit flies east.


<717/796hp 595/700m 495/499mv no opponent no opponent field (indoors) bloody:100>
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]
(Translucent) An enormous stone giant wanders around aimlessly.


<717/796hp 595/700m 493/499mv no opponent no opponent field (outside) bloody:100> e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]


<717/796hp 595/700m 491/499mv no opponent no opponent field (outside) bloody:100> e
murder szrevan
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]
A fire giant soldier is here in training.


<717/796hp 595/700m 489/499mv no opponent no opponent field (outside) bloody:118>
A large wolf yells 'Help! I am being attacked by Szrevan!'


<717/796hp 595/700m 489/499mv no opponent no opponent field (outside) bloody:118>
They aren't here.


<717/796hp 595/700m 489/499mv no opponent no opponent field (outside) bloody:118> n
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
Szrevan is here, fighting a large wolf.
(Charmed) A large wolf is here, fighting Szrevan.


<717/796hp 595/700m 487/499mv no opponent no opponent field (outside) bloody:117> murder szrevan
You hurl a javelin as you close in to attack Szrevan.
Your pierce devastates Szrevan!
Your punitive slash maims Szrevan!
Szrevan awkwardly parries your slash with a loud clang.
A panther pounces out of hiding!
A large black panther now follows you.
A large black panther's tackle misses Szrevan.
Szrevan has some small wounds and bruises.


<717/796hp 595/700m 487/499mv blade defensive field (outside) bloody:120> a large wolf: 45%hp
Szrevan's slash *** DEMOLISHES *** a large wolf!
Szrevan blocks your attack with his shield.
Szrevan dodges your slash.
Szrevan blocks your attack and attempts to strike at the brief opening.
Szrevan's riposte devastates you!
Szrevan's riposte *** DEMOLISHES *** a large wolf!
A large wolf's bite wounds Szrevan.
Szrevan has some small wounds and bruises.


<685/796hp 595/700m 487/499mv blade defensive field (outside) bloody:120> a large wolf: 15%hp
Szrevan has fled!
Szrevan clanks north.


<685/796hp 595/700m 487/499mv no opponent no opponent field (outside) bloody:119> di

Szrevan clanks in.


<685/796hp 595/700m 487/499mv no opponent no opponent field (outside) bloody:118> n
But you aren't in combat!


<685/796hp 595/700m 487/499mv no opponent no opponent field (outside) bloody:118>
You yell 'Help! I am being attacked by Szrevan!'
You block Szrevan's attack with your shield.
Szrevan's slash devastates you!
No way! You are still fighting!
Szrevan has some small wounds and bruises.


<655/796hp 595/700m 487/499mv blade defensive field (outside) bloody:120>
Your shield jolts under Szrevan's slash, but holds.
You block Szrevan's attack with your shield.
You block Szrevan's attack with your shield.
Your punitive slash misses Szrevan.
A large black panther's claw wounds Szrevan.
A large wolf's bite wounds Szrevan.
Szrevan has quite a few wounds.


<655/796hp 595/700m 487/499mv blade defensive field (outside) bloody:120> di
Szrevan is blinded by the dirt in his eyes!
Your kicked dirt scratches Szrevan.
Szrevan has quite a few wounds.


<655/796hp 595/700m 487/499mv blade defensive field (outside) bloody:120>
Szrevan casts off his old skin in his place.
A cast off skin of Szrevan is in excellent condition.


<655/796hp 595/700m 487/499mv none mob field (outside) bloody:120>
You thrust a cast off skin of Szrevan's punch aside in a skillful parry.
Your slash MANGLES a cast off skin of Szrevan!
A large black panther's claw DISEMBOWELS a cast off skin of Szrevan!
A large black panther's claw DISEMBOWELS a cast off skin of Szrevan!
A large wolf's bite MUTILATES a cast off skin of Szrevan!
A large wolf's bite MUTILATES a cast off skin of Szrevan!
A cast off skin of Szrevan is DEAD!!
A cast off skin of Szrevan's fingers are severed from his hand.
Virgil gives you one gold coin for your sacrifice.


<655/796hp 595/700m 487/499mv no opponent no opponent field (outside) bloody:119>
Szrevan clanks west.


<655/796hp 595/700m 487/499mv no opponent no opponent field (outside) bloody:117> w
murder szrevan
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]


<655/796hp 595/700m 485/499mv no opponent no opponent field (outside) bloody:115>
They aren't here.


<655/796hp 595/700m 485/499mv no opponent no opponent field (outside) bloody:115> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]
A fire giant soldier is here in training.


<655/796hp 595/700m 483/499mv no opponent no opponent field (outside) bloody:114> whe
Players near you in The Ford:
<PK> Szrevan A wall of vegetation
<PK> Fenlorn Fresh, Green Grass


<655/796hp 595/700m 483/499mv no opponent no opponent field (outside) bloody:114> s
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]
(Translucent) An enormous stone giant wanders around aimlessly.


<655/796hp 595/700m 481/499mv no opponent no opponent field (outside) bloody:113> scan a
You scan all around.
*** Range 1 (north) ***
A fire giant soldier is here in training.
*** Range 2 (north) ***
A wild horse rears up at you.
Bjorn lumbers about searching for something.
*** Range 2 (east) ***
A fire giant soldier is here in training.


<655/796hp 595/700m 481/499mv no opponent no opponent field (outside) bloody:112> s
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: north east]


<655/796hp 595/700m 479/499mv no opponent no opponent field (indoors) bloody:112> e
A yellow-eyed quasit yells 'Time to die, Szrevan!'


<655/796hp 595/700m 479/499mv no opponent no opponent field (indoors) bloody:111>
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: south west]


<655/796hp 595/700m 477/499mv no opponent no opponent field (indoors) bloody:111> s
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: north east south]


<655/796hp 595/700m 475/499mv no opponent no opponent field (outside) bloody:111> e
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<655/796hp 595/700m 473/499mv no opponent no opponent field (outside) bloody:110> scan a
You scan all around.
*** Range 3 (east) ***
A watchman is on alert here.
*** Range 1 (south) ***
A yellow-eyed quasit is here, fighting Szrevan.
Szrevan is here, fighting a yellow-eyed quasit.


<655/796hp 595/700m 473/499mv no opponent no opponent field (outside) bloody:110> n
Alas, you cannot go that way.


<655/796hp 595/700m 473/499mv no opponent no opponent field (outside) bloody:108> s
Among the thickets
The underbrush here is so thick that it is nearly impenetrable. Along the
edges of the vegetation are a series of red berries which are smeared upon
any passersby. Movement is extremely encumbered here.

[Exits: north east west]
A yellow-eyed quasit is here, fighting Szrevan.
Szrevan is here, fighting a yellow-eyed quasit.


<655/796hp 595/700m 472/499mv no opponent no opponent forest (outside) bloody:108> s
Alas, you cannot go that way.
Szrevan's slash MANGLES a yellow-eyed quasit!
Szrevan's slash MANGLES a yellow-eyed quasit!
A yellow-eyed quasit is DEAD!!
Szrevan gets 156 gold coins from the corpse of a yellow-eyed quasit.


<655/796hp 595/700m 472/499mv no opponent no opponent forest (outside) bloody:107> murder szrevan
You hurl a javelin as you close in to attack Szrevan.
Szrevan blocks your attack with his shield.


<655/796hp 595/700m 472/499mv no opponent no opponent forest (outside) bloody:120>
Szrevan looks less wobbly on his feet.


<655/796hp 595/700m 472/499mv no opponent no opponent forest (outside) bloody:119>
Szrevan's eyes stop watering.
You block Szrevan's attack with your shield.
You block Szrevan's attack with your shield.
Szrevan has quite a few wounds.


<655/796hp 595/700m 472/499mv blade defensive forest (outside) bloody:120>
Szrevan stops using an enspelled energy shield as a shield.
Szrevan wields something in his off-hand.
Szrevan has quite a few wounds.


<655/796hp 595/700m 472/499mv blade offensive forest (outside) bloody:120> di

Szrevan hammers your shield repeatedly with his weapons.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage hits you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage hits you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan has quite a few wounds.


<629/796hp 595/700m 472/499mv blade offensive forest (outside) bloody:120>
Szrevan's reptilian eyes are unaffected.
Your kicked dirt misses Szrevan.
Szrevan has quite a few wounds.


<629/796hp 595/700m 472/499mv blade offensive forest (outside) bloody:120>
Szrevan's slash MUTILATES you!
Your punitive slash MUTILATES Szrevan!
Szrevan's riposte *** DEMOLISHES *** a large wolf!
Szrevan has quite a few wounds.


<592/796hp 595/700m 472/499mv blade offensive forest (outside) bloody:120> flee

Szrevan surges with power.
Szrevan strikes you with his weapon and attempts to hobble you.
Szrevan's hobble injures you.
You clutch your leg painfully as you begin to hobble.
Szrevan has quite a few wounds.


<576/796hp 595/700m 472/499mv blade offensive forest (outside) bloody:120>
Szrevan blocks your attack and attempts to strike at the brief opening.
Szrevan's riposte maims you!
Szrevan's slash devastates you!
Szrevan concentrates on his combat style to inflict more damage.
Szrevan's wild slash mauls you.
Szrevan concentrates on his combat style to inflict more damage.
Szrevan's slash DISMEMBERS you!
Szrevan's riposte *** DEMOLISHES *** a large wolf!
A large wolf is DEAD!!
The head of a large wolf flies up into the air.
A large wolf stops following you.
Szrevan has quite a few wounds.


<435/796hp 595/700m 472/499mv blade offensive forest (outside) bloody:120>
You lose your grip on a gem-studded golden buckler.
You flee from combat!
A wall of vegetation
The underbrush here is so thick that it is nearly impenetrable. Along the
edges of the vegetation are a series of red berries which are smeared upon
any passersby. Movement is extremely encumbered here.

[Exits: north east (west)]
You collapse to the ground as you hobble away feebly.


<447/796hp 602/700m 497/499mv no opponent no opponent forest (outside) bloody:120> e
e

You hear the sound of cracking skulls.


<447/796hp 602/700m 497/499mv no opponent no opponent forest (outside) bloody:116>
Your leg recovers enough to move normally again.


[[Disengage rest up]]


<846/846hp 693/700m 446/499mv no opponent no opponent road (outside) active> whe
Players near you in Seringale:
<PK> Szrevan Battle Arena
<PK> Fenlorn A Small Bridge
Grimnik The Main Street


<846/846hp 693/700m 446/499mv no opponent no opponent road (outside) active> s

Szrevan tells you 'Dont go anywhere I return in a brief moment.'
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A seed that seems to be made of clouds is here.
A gate guard is here guarding the gates of Seringale.
A halfling perimeter guard of seringale is here, watching out for known criminals.
A wild boar walks in.


<846/846hp 693/700m 443/499mv no opponent no opponent road (outside) active> s
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
You see 2 of a cloud seed here.
A duergar city guard of Seringale stands watch here.
A wild boar walks in.


<846/846hp 693/700m 441/499mv no opponent no opponent city (outside) active>
Szrevan yells 'Scorch the plains, burn the skies, revel in Fire of my desire!'


<846/846hp 693/700m 441/499mv no opponent no opponent city (outside) active> s
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A duergar battlement guard is here.
A wild boar walks in.


<846/846hp 693/700m 439/499mv no opponent no opponent city (outside) active> s
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A seed that seems to be made of clouds is here.
A homeless animal roams the streets alone.
A wild boar walks in.


<846/846hp 693/700m 437/499mv no opponent no opponent field (outside) active> s
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]


<846/846hp 693/700m 435/499mv no opponent no opponent field (outside) active> s
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A wild boar walks in.


<846/846hp 693/700m 433/499mv no opponent no opponent road (outside) active> e
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a red herb here.
A pile of fur is piled on the ground.
A padded leather cap has been left astray.
An old rust-encrusted dagger lies here.
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A wild boar walks in.


<846/846hp 693/700m 432/499mv no opponent no opponent forest (outside) active>
A heron flies north.


<846/846hp 693/700m 432/499mv no opponent no opponent forest (outside) active>
Szrevan tells you 'Five Serin hours.'


<846/846hp 693/700m 432/499mv no opponent no opponent forest (outside) active>
A nanny goat walks in.


<846/846hp 693/700m 432/499mv no opponent no opponent forest (outside) active> n

[WARLORD] Aragmon the cyclops : 'Szrevan has left the fray.'
The challenge has been forfeit.
[WARLORD] Aragmon the cyclops : 'Szrevan has forfeited the challenge.'


[[Fair enough, need to take a piss or something]]


<796/796hp 700/700m 495/499mv no opponent no opponent inside (indoors) calm> whe
Players near you in The Miden'nir:
<PK> Szrevan A turn in the river
<PK> Fenlorn Stairs in the Slaughtered Lamb


<796/796hp 700/700m 495/499mv no opponent no opponent inside (indoors) calm> w
You slip and find yourself sliding down a watery chute!
You have discovered an incredible smell in a garbage chute.
A turn in the river
The river bends to the east here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: east south]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A wild boar swims in.


<796/796hp 700/700m 494/499mv no opponent no opponent river (outside) calm> whe
lead szrevan
Players near you in The Miden'nir:
<PK> Szrevan A turn in the river
<PK> Fenlorn A turn in the river


<796/796hp 700/700m 494/499mv no opponent no opponent river (outside) calm>
You aim a shot into Szrevan's most vulnerable spot.
Your leading shot misses Szrevan.
Szrevan has a few scratches.


<796/796hp 700/700m 484/499mv shaft two_handed river (outside) bloody:120>
Szrevan's charge maims you!
Your punitive pierce DISEMBOWELS Szrevan!
A wild boar's charge wounds Szrevan.
Szrevan has some small wounds and bruises.


<761/796hp 700/700m 484/499mv shaft two_handed river (outside) bloody:120>
Szrevan stops wielding 'Vaelsram', the Blade of Conquerors.
Szrevan wears an enspelled energy shield as a shield.
Szrevan has a few scratches.


<761/796hp 700/700m 484/499mv none unarmed river (outside) bloody:120>
Szrevan wields an axe of bladed fury.
Szrevan has a few scratches.


<761/796hp 700/700m 484/499mv shaft defensive river (outside) bloody:120>
Szrevan surges with power.
Szrevan takes a vicious swipe at you with his shield.
Szrevan's sideswipe devastates you!
Szrevan's shield slams into your weapon and knocks it aside!
Szrevan rakes your weapon aside!
You are knocked off your feet.
Szrevan has a few scratches.


<729/796hp 700/700m 484/499mv shaft defensive river (outside) bloody:120> flee

You stab at Szrevan with an arrow at point blank range.
Your primary weapon has been raked aside!
Szrevan concentrates on his combat style to prevent you from dodging.
Szrevan's chop decimates you!
Szrevan's chop MUTILATES you!
Szrevan's riposte MANGLES a large black panther!
A large black panther's claw wounds Szrevan.
Your primary weapon has been raked aside!
You gain control of your weapon.
Szrevan has a few scratches.


<664/796hp 700/700m 484/499mv shaft defensive river (outside) bloody:120> rem buckler
wield stout
dual fiery

You feel less wobbly on your feet.
Szrevan has a few scratches.


<664/796hp 700/700m 484/499mv shaft defensive river (outside) bloody:120>
You flee from combat!
A Nameless River
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]


<664/796hp 700/700m 480/499mv no opponent no opponent river (outside) bloody:119>
You do not have that item.


<664/796hp 700/700m 480/499mv no opponent no opponent river (outside) bloody:119>
You stop wielding a ranger's bow.
You wield a stout truncheon.
A stout truncheon feels like a part of you!


<664/796hp 700/700m 480/499mv no opponent no opponent river (outside) bloody:118>
You wield a fiery dagger in your off-hand.
A fiery dagger feels like a part of you!


<664/796hp 700/700m 480/499mv no opponent no opponent river (outside) bloody:118> e
A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]
You see 3 of a stained traveling cloak here.
You see 5 of a long sword here.


<664/796hp 700/700m 477/499mv no opponent no opponent pond (outside) bloody:118> murder szrevan
They aren't here.


<664/796hp 700/700m 477/499mv no opponent no opponent pond (outside) bloody:117> murder szrevan
They aren't here.


<664/796hp 700/700m 477/499mv no opponent no opponent pond (outside) bloody:117> e
A shallow river
You find yourself at the base of a rather steep slope, surrounded by
brambles and eroded riverbanks. Finding decent footing along the bank is
impossible and forces you to wade into the river if you wish to continue.
The river is flowing toward you from the west, or you can struggle your way
back up the only decent slope.

[Exits: west up]
(Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
There is a dinged up bucket that has been tossed into a corner.
A small boy sits here, licking his wounds.
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'


<664/796hp 700/700m 474/499mv no opponent no opponent pond (outside) bloody:116> murder szrevan

A wild boar yells 'Help! I am being attacked by Szrevan!'
They aren't here.


<664/796hp 700/700m 474/499mv no opponent no opponent pond (outside) bloody:115> w
A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]
You see 3 of a stained traveling cloak here.
You see 5 of a long sword here.


<664/796hp 700/700m 471/499mv no opponent no opponent pond (outside) bloody:114> w
A Nameless River
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]


<664/796hp 700/700m 468/499mv no opponent no opponent river (outside) bloody:113> w
A turn in the river
The river bends to the east here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: east south]


<664/796hp 700/700m 464/499mv no opponent no opponent river (outside) bloody:113> murder szrevan
They aren't here.


<664/796hp 700/700m 464/499mv no opponent no opponent river (outside) bloody:112> s
Along the river
The river bends to the north here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: north west]
The filthy hide of a beast is laying here.
Szrevan is here, fighting a wild boar.
(Charmed) A wild boar is here, fighting Szrevan.
(Charmed) A large black panther poises here.


<664/796hp 700/700m 460/499mv no opponent no opponent river (outside) bloody:112> w
A down turn in the river
The river curves sharply down into what appears to be an unnaturally
carved tunnel. There are patches of moss and fungus growing along the moist
spots on the edge of the river before it sharply drops off into the tunnel
below. To the north the river appears calmer.

[Exits: north east down]


<664/796hp 700/700m 456/499mv no opponent no opponent river (outside) bloody:111> e
Along the river
The river bends to the north here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: north west]
The filthy hide of a beast is laying here.
Szrevan is here, fighting a wild boar.
(Charmed) A wild boar is here, fighting Szrevan.


<664/796hp 700/700m 452/499mv no opponent no opponent river (outside) bloody:110> murder szrevan
Szrevan blocks your attack and attempts to strike at the brief opening.
Szrevan's riposte MUTILATES you!
Szrevan dodges your pound.
Szrevan's cleave MANGLES a wild boar!
Szrevan's riposte MASSACRES a large black panther!
A wild boar is DEAD!!
You hear a wild boar's death cry.
A wild boar stops following you.
Szrevan has some small wounds and bruises.


<626/796hp 700/700m 452/499mv shaft two_handed river (outside) bloody:120> a large black panther: 36%hp
A large black panther gets a wild look in its eyes.
Szrevan has some small wounds and bruises.


<626/796hp 700/700m 452/499mv shaft two_handed river (outside) bloody:120> a large black panther: 48%hp
Szrevan has fled!
Szrevan swims north.


<626/796hp 700/700m 452/499mv no opponent no opponent river (outside) bloody:120> n

Szrevan swims in.
A turn in the river
The river bends to the east here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: east south]


<626/796hp 700/700m 449/499mv no opponent no opponent river (outside) bloody:119> murder szrevan
They aren't here.


<626/796hp 700/700m 449/499mv no opponent no opponent river (outside) bloody:119> e
A Nameless River
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]


<626/796hp 700/700m 445/499mv no opponent no opponent river (outside) bloody:118> murder szrevan
They aren't here.


<626/796hp 700/700m 445/499mv no opponent no opponent river (outside) bloody:118> e
A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]
You see 3 of a stained traveling cloak here.
You see 5 of a long sword here.


<626/796hp 700/700m 442/499mv no opponent no opponent pond (outside) bloody:117> e
A shallow river
You find yourself at the base of a rather steep slope, surrounded by
brambles and eroded riverbanks. Finding decent footing along the bank is
impossible and forces you to wade into the river if you wish to continue.
The river is flowing toward you from the west, or you can struggle your way
back up the only decent slope.

[Exits: west up]
(Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
There is a dinged up bucket that has been tossed into a corner.
A small boy sits here, licking his wounds.
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'


<626/796hp 700/700m 438/499mv no opponent no opponent pond (outside) bloody:117> murder szrevan
They aren't here.


<626/796hp 700/700m 438/499mv no opponent no opponent pond (outside) bloody:116>
You have two hours left to prepare.


<648/796hp 700/700m 493/499mv no opponent no opponent pond (outside) bloody:116> u
e
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.


<648/796hp 700/700m 490/499mv no opponent no opponent road (outside) bloody:115>
The brambles are not very inviting.


<648/796hp 700/700m 490/499mv no opponent no opponent road (outside) bloody:114> whe
Players near you in The Miden'nir:
<PK> Szrevan A turn in the river
<PK> Fenlorn A cobbled path


<648/796hp 700/700m 490/499mv no opponent no opponent road (outside) bloody:120> w
The Slaughtered Lamb
The Slaughtered Lamb inn smells very much like a slaughtered lamb. It
mixes with old ale and wood smoke but is still quite distinct. A short bar
sits in a circle in the south center of the room. Six thick candles set on
each of the four candle chandeliers that hang from the ceiling. The light
shows little decoration but for a stuffed lamb in the north west corner.
Steep stairs can be seen off to the west and a solid wooden door is set into
the east wall. A myriad of tables and chairs sit just past the bar to the
south.

[Exits: east south west]
A heavily stained and partially cracked oaken bar sits in the center of the room.
There is a small wooden table here.
You see 2 of a bucket here.
There is an old adventurer here, looking for answers in the bottom of a cup.
A short, plump man stumbles around behind the bar.
Horgette the Innkeeper's daughter is here, handling her father's business.
Horga the Innkeeper says 'You want a room?'


<648/796hp 700/700m 489/499mv no opponent no opponent inside (indoors) bloody:119> w
Stairs in the Slaughtered Lamb
The alcove is more open than it needs to be, with only the stairs leading
up to the second floor. Consistent with the dining area, the smell of lamb
permeates the air here too. A few paintings line the walls, trying to make
up for the otherwise empty room. Noise echoes in here uncomfortably. There
is a small aperture on the west wall, just big enough to slide through.
Rotten cabbage smells come out of it.

[Exits: east west up]


<648/796hp 700/700m 488/499mv no opponent no opponent inside (indoors) bloody:119> w
You slip and find yourself sliding down a watery chute!
A turn in the river
The river bends to the east here. Water splashes awkwardly as it pushes
against the dug out bank. The sounds of the river are not loud enough to
overwhelm your senses, but the forest looming over both banks remains quiet.

[Exits: east south]
Szrevan is resting here.


<648/796hp 700/700m 487/499mv no opponent no opponent river (outside) bloody:118> murder szrevan
Your punitive pound MUTILATES Szrevan!
Szrevan manages to dodge your flaming bite with a lot of effort.
Szrevan stumbles and barely dodges your crush.
Szrevan has some small wounds and bruises.


<648/796hp 700/700m 487/499mv shaft two_handed river (outside) bloody:120>
Szrevan's charge DISEMBOWELS you!
Szrevan deflects your crush aside in an ungraceful parry.
Your punitive flaming bite MUTILATES Szrevan!
Szrevan blocks your attack and attempts to strike at the brief opening.
Szrevan's riposte wounds you.
Your punitive crush MUTILATES Szrevan!
Szrevan has some small wounds and bruises.


<581/796hp 700/700m 487/499mv shaft two_handed river (outside) bloody:120>
Szrevan surges with power.
Szrevan strikes you with his weapon and attempts to hobble you.
Szrevan's hobble mauls you.
You clutch your leg painfully as you begin to hobble.
Szrevan has some small wounds and bruises.


<560/796hp 700/700m 487/499mv shaft two_handed river (outside) bloody:120> flee

Szrevan's charge misses you.
Szrevan's tail decimates you!
Szrevan dodges your crush.
Szrevan parries your flaming bite with an easy flourish.
Szrevan has some small wounds and bruises.


<534/796hp 700/700m 487/499mv shaft two_handed river (outside) bloody:120>
You flee from combat!
Szrevan hobbles you again as you flee.
Szrevan's sidearm smash DISEMBOWELS you!
A Nameless River
The river rushes out of the stone from the north, but remains impassible
in that direction. It flows eastward from here, looking safe enough for a
swim. A copse of trees lies to the west at the base of a high bank.

[Exits: east west]


<490/796hp 700/700m 483/499mv no opponent no opponent river (outside) bloody:120> e
A turn in the river
The river has been artificially diverted east where it drops quickly out
of sight. Water splashes awkwardly as it pushes against the dug out bank.
A now dry, water carved tunnel lies to the north, where this very river had
worked for a long time to carve it out. You can wedge your way back to the
east to find higher ground.

[Exits: north east west]
You see 3 of a stained traveling cloak here.
You see 5 of a long sword here.


<490/796hp 700/700m 480/499mv no opponent no opponent pond (outside) bloody:118> e
A shallow river
You find yourself at the base of a rather steep slope, surrounded by
brambles and eroded riverbanks. Finding decent footing along the bank is
impossible and forces you to wade into the river if you wish to continue.
The river is flowing toward you from the west, or you can struggle your way
back up the only decent slope.

[Exits: west up]
(Glowing) A wooden sign reading 'Gone Fishin' is here, with a note attached.
There is a dinged up bucket that has been tossed into a corner.
A small boy sits here, licking his wounds.
A small boy bursts into tears.
A small boy says 'Some dark horseman killed my family.'


<490/796hp 700/700m 477/499mv no opponent no opponent pond (outside) bloody:117>
Your leg recovers enough to move normally again.


<490/796hp 700/700m 477/499mv no opponent no opponent pond (outside) bloody:117> u
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.


<490/796hp 700/700m 474/499mv no opponent no opponent road (outside) bloody:116> s
s
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Fenlorn. Rest on my horse and help me assign some tasks.'


<490/796hp 700/700m 473/499mv no opponent no opponent inside (indoors) bloody:114>
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]


<490/796hp 700/700m 470/499mv no opponent no opponent mountain (outside) bloody:114> whe
Players near you in The Miden'nir:
<PK> Szrevan A shallow river
<PK> Fenlorn The Trail


<490/796hp 700/700m 470/499mv no opponent no opponent mountain (outside) bloody:113> w
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]


<490/796hp 700/700m 466/499mv no opponent no opponent mountain (outside) bloody:120> u
The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]


<490/796hp 700/700m 462/499mv no opponent no opponent forest (outside) bloody:119> w
The burnt remains of a log cabin block your path.


<490/796hp 700/700m 462/499mv no opponent no opponent forest (outside) bloody:118> u
Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]


<490/796hp 700/700m 459/499mv no opponent no opponent mountain (outside) bloody:118> gr
Fenlorn's group:
[50 Ran] Fenlorn 61% hp 100% mana 91% mv 570400 xp Kills: 18
* [50 Chm] A large black panther 22% hp 100% mana 100% mv (in The Miden'nir)
* [30 Pet] A stalking, black panther 100% hp 100% mana 100% mv 17994 tnl


<490/796hp 700/700m 459/499mv no opponent no opponent mountain (outside) bloody:117> s
A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south]
A curious rock is sitting here.
A nymph looks coyly at you, then winks mischievously and dances away.


<490/796hp 700/700m 454/499mv no opponent no opponent mountain (outside) bloody:117> s
whe
A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.


<490/796hp 700/700m 450/499mv no opponent no opponent mountain (outside) bloody:116>
Players near you in Emerald Forest:
<PK> Szrevan A Fog-Shrouded Trail
<PK> Fenlorn A Mountain Pass


<490/796hp 700/700m 450/499mv no opponent no opponent mountain (outside) bloody:116> w
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
The invoker guild banner is staked into the ground here.
A Four-Leaf Clover.
A nymph looks coyly at you, then winks mischievously and dances away.


<490/796hp 700/700m 446/499mv no opponent no opponent forest (outside) bloody:120> s
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]


<490/796hp 700/700m 443/499mv no opponent no opponent forest (outside) bloody:120> s
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.


<490/796hp 700/700m 440/499mv no opponent no opponent forest (outside) bloody:119> s
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
A red herb is growing here.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.


<490/796hp 700/700m 437/499mv no opponent no opponent forest (outside) bloody:119> e
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.


<490/796hp 700/700m 434/499mv no opponent no opponent forest (outside) bloody:118> herb
You search the area for some herbs.
You feel much better.


<690/796hp 650/700m 434/499mv no opponent no opponent forest (outside) bloody:120> s
e
wield stout
wear buckler

You have one hour left to prepare.


<706/796hp 662/700m 489/499mv no opponent no opponent forest (outside) bloody:119>
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east west]
There is a cheerful brownie here chatting merrily away.


<706/796hp 662/700m 487/499mv no opponent no opponent forest (outside) bloody:117>
In the Emerald Forest
You are at a three-way junction in the middle of the woods. Wild trumpet
creepers run along the footpaths here. It would seem some mischievous
pixie has drawn the vines across the path with the hope of tripping
woodland travellers such as you. You watch your step.

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.


<706/796hp 662/700m 485/499mv no opponent no opponent forest (outside) bloody:120>
You do not have that item.


<706/796hp 662/700m 485/499mv no opponent no opponent forest (outside) bloody:120>
You stop wielding a fiery dagger.
You wear a gem-studded golden buckler as a shield.
You ready some yew ranger javelins behind your shield.


<706/796hp 662/700m 485/499mv no opponent no opponent forest (outside) bloody:120> whe
Players near you in Emerald Forest:
<PK> Szrevan The Emerald Forest
<PK> Fenlorn In the Emerald Forest


<706/796hp 662/700m 485/499mv no opponent no opponent forest (outside) bloody:118>
Szrevan clanks in.


<706/796hp 662/700m 485/499mv no opponent no opponent forest (outside) bloody:117> w
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east west]
There is a cheerful brownie here chatting merrily away.


<706/796hp 662/700m 482/499mv no opponent no opponent forest (outside) bloody:117> e
In the Emerald Forest
You are at a three-way junction in the middle of the woods. Wild trumpet
creepers run along the footpaths here. It would seem some mischievous
pixie has drawn the vines across the path with the hope of tripping
woodland travellers such as you. You watch your step.

[Exits: east south west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.


<706/796hp 662/700m 480/499mv no opponent no opponent forest (outside) bloody:116> murder szrevan

Szrevan scans all around.
Your punitive pound DISEMBOWELS Szrevan!
Szrevan has some small wounds and bruises.


<706/796hp 662/700m 480/499mv blade defensive forest (outside) bloody:120>
Your punitive crush DISEMBOWELS Szrevan!
Szrevan grips his shield firmly, staving off your crush.
Szrevan's slash maims you!
Szrevan has some small wounds and bruises.


<673/796hp 662/700m 480/499mv blade defensive forest (outside) bloody:120> flee

Szrevan stops using an enspelled energy shield as a shield.
Szrevan wields something in his off-hand.
Szrevan has some small wounds and bruises.


<673/796hp 662/700m 480/499mv blade offensive forest (outside) bloody:120>
Szrevan hammers your shield repeatedly with his weapons.
Szrevan's barrage hits you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage scratches you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan has some small wounds and bruises.


<653/796hp 662/700m 480/499mv blade offensive forest (outside) bloody:120>
You lose your grip on a gem-studded golden buckler.
You flee from combat!
In the Emerald Forest
The path here runs around a low grassy mound. Looking closer, you see
the smallest of windows built into the mound. It appears this is a
faerie hill, from which the faerie Rades ride out in celebration
through the wood paths of the Emerald Forest. The angry face of a
faerie suddenly stares out at you from the window and interrupts your
scrutiny with a string of curses.

[Exits: north east south west]


<653/796hp 662/700m 477/499mv no opponent no opponent forest (outside) bloody:119> s
A Woodland Trail
You are following a small woodland trail in the Emerald Forest. Off in
the distance to the east, you hear the sound of a roaring waterfall.
The trail continues to the north and south.

[Exits: north south]
A small green healing herb grows here.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.


<653/796hp 662/700m 475/499mv no opponent no opponent forest (outside) bloody:118> s
A Dense Path
You are walking deep in the Emerald Forest. The protective canopy of
the tall rosewood trees offer a welcomed protection against the sun's
rays as well as providing a home for thousands of living things, some of
whom chirp, sing or buzz their existence for all to know, while others
remain silent, at least to your ears while the aroma of fresh woodland
flowers fill the air.

[Exits: north south west]
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
An earthen fur coat is here.
A small pixie stands here laughing cheerfully.


<653/796hp 662/700m 472/499mv no opponent no opponent forest (outside) bloody:117> w
A Woodland Trail
You are following a small woodland trail in the Emerald Forest. You hear
the sound of moving water to the west, and squinting a bit intently you see
a blurred outline of a small wooden bridge in the distance. Who built that
bridge? And why? Only a few seasoned rangers have ever come this deep into
the enchanted wood, and none ever mentioned the existence of construction of
a bridge. As far as you know, the forest has resisted gently but firmly all
attempts at colonization or lumbering, which makes it quite a curiosity.

[Exits: north east south west]


<653/796hp 662/700m 469/499mv no opponent no opponent forest (outside) bloody:117> n
In the Emerald Forest
You are walking deep in the Emerald Forest. The tall oak trees all
around you offer welcome shade and provide homes for innumerable
woodland creatures. You spot a brown squirrel darting away from the
bole of a tree in an industrious search for more nuts and berries.
The paths lead north, south and west.

[Exits: north south west]


<653/796hp 662/700m 466/499mv no opponent no opponent forest (outside) bloody:116> n
In the Emerald Forest
You are at a three-way junction in the middle of the woods. Wild trumpet
creepers run along the footpaths here. It would seem some mischievous
pixie has drawn the vines across the path with the hope of tripping
woodland travellers such as you. You watch your step.

[Exits: east south west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A nymph looks coyly at you, then winks mischievously and dances away.


<653/796hp 662/700m 463/499mv no opponent no opponent forest (outside) bloody:115> w
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east west]
There is a cheerful brownie here chatting merrily away.


<653/796hp 662/700m 461/499mv no opponent no opponent forest (outside) bloody:115> w
The Only Stump in the Forest
In this small lonely clearing is an ancient stump. Many years ago, a
forester callously hewed down a tree here. In retribution, Altariel,
whose sanctuary the Emerald Forest is, transformed him into a poplar
tree. The poplar tree stands here beside the stump, its branches cut
by the rangers of the forest whenever they are in need of wood.

[Exits: north east]
A pair of ruby-red sharkskin gloves is here.
A shimmering fur coat is here.
You see 4 of the Grand Pooh-Ba's staff here.
A pair of diamond-white sharkskin boots is here.
A meteoric fur coat is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.


<653/796hp 662/700m 458/499mv no opponent no opponent forest (outside) bloody:114> n
n
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
A red herb is growing here.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.


<653/796hp 662/700m 456/499mv no opponent no opponent forest (outside) bloody:114>
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.


<653/796hp 662/700m 454/499mv no opponent no opponent forest (outside) bloody:113> n
n
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.


<653/796hp 662/700m 451/499mv no opponent no opponent forest (outside) bloody:113>
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
The invoker guild banner is staked into the ground here.
A Four-Leaf Clover.
A nymph looks coyly at you, then winks mischievously and dances away.


<653/796hp 662/700m 449/499mv no opponent no opponent forest (outside) bloody:112> e
A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.


<653/796hp 662/700m 445/499mv no opponent no opponent mountain (outside) bloody:111> n
n
A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south]
A curious rock is sitting here.
A nymph looks coyly at you, then winks mischievously and dances away.


<653/796hp 662/700m 441/499mv no opponent no opponent mountain (outside) bloody:110>
Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]


<653/796hp 662/700m 437/499mv no opponent no opponent mountain (outside) bloody:120> d
d
The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]


<653/796hp 662/700m 433/499mv no opponent no opponent forest (outside) bloody:119>
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]


<653/796hp 662/700m 429/499mv no opponent no opponent mountain (outside) bloody:118> ehe
I don't know how to do that.


<653/796hp 662/700m 429/499mv no opponent no opponent mountain (outside) bloody:120> e

Your shield arm regains its strength.


<653/796hp 662/700m 429/499mv no opponent no opponent mountain (outside) bloody:120>
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]


<653/796hp 662/700m 423/499mv no opponent no opponent mountain (outside) bloody:119> n
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".


<653/796hp 662/700m 420/499mv no opponent no opponent inside (indoors) bloody:118> n
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.


<653/796hp 662/700m 419/499mv no opponent no opponent road (outside) bloody:118> whe
Players near you in The Miden'nir:
<PK> Fenlorn A cobbled path


<653/796hp 662/700m 419/499mv no opponent no opponent road (outside) bloody:117> n
e
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.


<653/796hp 662/700m 417/499mv no opponent no opponent road (outside) bloody:117> e
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a red herb here.
A pile of fur is piled on the ground.
A padded leather cap has been left astray.
An old rust-encrusted dagger lies here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<653/796hp 662/700m 416/499mv no opponent no opponent forest (outside) bloody:116>
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<653/796hp 662/700m 413/499mv no opponent no opponent forest (outside) bloody:116> whe panther
You didn't find any panther.


<653/796hp 662/700m 413/499mv no opponent no opponent forest (outside) bloody:120> gr
Fenlorn's group:
[50 Ran] Fenlorn 82% hp 94% mana 82% mv 570400 xp Kills: 18
* [50 Chm] A large black panther 23% hp 100% mana 100% mv
* [30 Pet] A stalking, black panther 100% hp 100% mana 100% mv 17994 tnl


<653/796hp 662/700m 413/499mv no opponent no opponent forest (outside) bloody:119> e
The Eastern Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A few
open-ended tents have been set up here, the smell of goblin emanating from
them. The thin path coming up from the south opens into a more trampled
path to the east.

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<653/796hp 662/700m 410/499mv no opponent no opponent forest (outside) bloody:119> l
The Eastern Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A few
open-ended tents have been set up here, the smell of goblin emanating from
them. The thin path coming up from the south opens into a more trampled
path to the east.

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
(Charmed) A stalking, black panther is here, quietly serving its master.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<653/796hp 662/700m 410/499mv no opponent no opponent forest (outside) bloody:119>
THE FIGHT HAS BEGUN.

<667/796hp 680/700m 465/499mv no opponent no opponent forest (outside) bloody:118> s
A natural path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A thin
path runs north and south here along the edges of the water.

[Exits: north south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<667/796hp 680/700m 463/499mv no opponent no opponent forest (outside) bloody:118> whe
Players near you in The Miden'nir:
<PK> Szrevan The Miden'nir
<PK> Fenlorn A natural path


<667/796hp 680/700m 463/499mv no opponent no opponent forest (outside) bloody:117> s
Deep in the Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The thin
path curves around the field, skirting along the mountain to the east and
south.

[Exits: north west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<667/796hp 680/700m 461/499mv no opponent no opponent forest (outside) bloody:119> w
The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]


<667/796hp 680/700m 457/499mv no opponent no opponent mountain (outside) bloody:118> w
Deep in the Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path curves
along the field, skirting the bramble patch to the west and a wooded
mountain to the south.

[Exits: north east]
A strange granite statue is here, partially hidden in the bushes.
A hungry-looking nanny goat forages for food here.
A little duckling wanders around aimlessly.
A boar is here, searching through the mud.


<667/796hp 680/700m 454/499mv no opponent no opponent forest (outside) bloody:117> n
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
A little duckling wanders around aimlessly.
A large duck waddles around here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<667/796hp 680/700m 452/499mv no opponent no opponent forest (outside) bloody:116> murder szrevan
They aren't here.


<667/796hp 680/700m 452/499mv no opponent no opponent forest (outside) bloody:116> e
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
a steak of the corpse of the goblin is here.
A rusted sword lies on the ground.
You see 2 of a long scale mail skirt here.
You see 2 of a scale mail jerkin here.
A blackened spear with an evil-looking blade lies here.
Szrevan the Serpent King, Battle Leader of Warlords is here.
A boar is here, searching through the mud.


<667/796hp 680/700m 449/499mv no opponent no opponent forest (outside) bloody:115>
Szrevan clanks south.


<667/796hp 680/700m 449/499mv no opponent no opponent forest (outside) bloody:115> n
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<667/796hp 680/700m 446/499mv no opponent no opponent forest (outside) bloody:114> s
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
a steak of the corpse of the goblin is here.
A rusted sword lies on the ground.
You see 2 of a long scale mail skirt here.
You see 2 of a scale mail jerkin here.
A blackened spear with an evil-looking blade lies here.
A boar is here, searching through the mud.


<667/796hp 680/700m 444/499mv no opponent no opponent forest (outside) bloody:120>
Szrevan clanks in.


<667/796hp 680/700m 444/499mv no opponent no opponent forest (outside) bloody:120> e
A natural path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A thin
path runs north and south here along the edges of the water.

[Exits: north south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<667/796hp 680/700m 442/499mv no opponent no opponent forest (outside) bloody:120> n
The Eastern Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A few
open-ended tents have been set up here, the smell of goblin emanating from
them. The thin path coming up from the south opens into a more trampled
path to the east.

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<667/796hp 680/700m 439/499mv no opponent no opponent forest (outside) bloody:119> n
The Eastern Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<667/796hp 680/700m 436/499mv no opponent no opponent forest (outside) bloody:119> remove buckler
remove fiery
wield bo
You do not have that item.


<667/796hp 680/700m 436/499mv no opponent no opponent forest (outside) bloody:117>
You do not have that item.


<667/796hp 680/700m 436/499mv no opponent no opponent forest (outside) bloody:117>
You stop wielding a stout truncheon.
You wield a ranger's bow.
A ranger's bow feels like a part of you!


<667/796hp 680/700m 436/499mv no opponent no opponent forest (outside) bloody:117> w
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<667/796hp 680/700m 434/499mv no opponent no opponent forest (outside) bloody:116> s
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<667/796hp 680/700m 431/499mv no opponent no opponent forest (outside) bloody:120> s
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
a steak of the corpse of the goblin is here.
A rusted sword lies on the ground.
You see 2 of a long scale mail skirt here.
You see 2 of a scale mail jerkin here.
A blackened spear with an evil-looking blade lies here.
Szrevan the Serpent King, Battle Leader of Warlords is here.
A boar is here, searching through the mud.


<667/796hp 680/700m 429/499mv no opponent no opponent forest (outside) bloody:120> lead szrevan
You aim a shot into Szrevan's most vulnerable spot.
Your leading shot MANGLES Szrevan!
Szrevan has quite a few wounds.


<667/796hp 680/700m 419/499mv blade offensive forest (outside) bloody:120>
Szrevan scans all around.
Szrevan has quite a few wounds.


<667/796hp 680/700m 419/499mv blade offensive forest (outside) bloody:120>
Szrevan stops wielding something.
Szrevan has quite a few wounds.


<667/796hp 680/700m 419/499mv blade none forest (outside) bloody:120>
Szrevan wears an enspelled energy shield as a shield.
Szrevan has quite a few wounds.


<667/796hp 680/700m 419/499mv blade defensive forest (outside) bloody:120>
Szrevan executes the form, parting the wave!
Szrevan's slash MASSACRES you!
Szrevan's tail hits you.
Your punitive pierce DISEMBOWELS Szrevan!
Szrevan has quite a few wounds.


<583/796hp 680/700m 419/499mv blade defensive forest (outside) bloody:120>
Szrevan stops wielding the blade of madness.
Szrevan wields an axe of bladed fury.
Szrevan has quite a few wounds.


<583/796hp 680/700m 419/499mv shaft defensive forest (outside) bloody:120>
Szrevan surges with power.
Szrevan strikes you with his weapon and attempts to hobble you.
Szrevan's hobble hits you.
You clutch your leg painfully as you begin to hobble.
Szrevan has quite a few wounds.


<571/796hp 680/700m 419/499mv shaft defensive forest (outside) bloody:120>
Szrevan's chop MUTILATES you!
Szrevan's chop MUTILATES you!
Szrevan's shield jolts under your pierce, but holds.
Szrevan's shield absorbs the impact of your arrow easily.
Szrevan has quite a few wounds.


<489/796hp 680/700m 419/499mv shaft defensive forest (outside) bloody:120> wield broad
wear buckler
You stop wielding a ranger's bow.
You wield a broadsword with a dragonbone hilt.
A broadsword with a dragonbone hilt feels like a part of you!
Szrevan has quite a few wounds.


<489/796hp 680/700m 419/499mv shaft defensive forest (outside) bloody:120>
You wear a gem-studded golden buckler as a shield.
You ready some yew ranger javelins behind your shield.
Szrevan has quite a few wounds.


<489/796hp 680/700m 419/499mv shaft defensive forest (outside) bloody:120>
Szrevan's chop DISEMBOWELS you!
Szrevan's chop DISEMBOWELS you!
Szrevan's shield wobbles and barely deflects your slash.
A bear roars as he comes to Fenlorn's defense!
A large grizzly bear now follows you.
A large grizzly bear's claw decimates Szrevan!
A large grizzly bear's claw mauls Szrevan.
Szrevan has quite a few wounds.


<394/796hp 680/700m 419/499mv shaft defensive forest (outside) bloody:120> di

Szrevan stops wielding an axe of bladed fury.
Szrevan wields the blade of madness.
Szrevan is blinded by the dirt in his eyes!
Your kicked dirt scratches Szrevan.
Szrevan has quite a few wounds.


<394/796hp 680/700m 419/499mv blade defensive forest (outside) bloody:120>
Szrevan nimbly dodges your slash with a practiced maneuver.
Your punitive slash MUTILATES Szrevan!
Szrevan's slash DISEMBOWELS you!
Szrevan has quite a few wounds.


<349/796hp 680/700m 419/499mv blade defensive forest (outside) bloody:120>
A large grizzly bear gets a wild look in its eyes.
Szrevan has quite a few wounds.


<349/796hp 680/700m 419/499mv blade defensive forest (outside) bloody:120> dis

Your leg recovers enough to move normally again.
Your shield wobbles and barely deflects Szrevan's slash.
Your punitive slash MUTILATES Szrevan!
Szrevan has quite a few wounds.


<349/796hp 680/700m 419/499mv blade defensive forest (outside) bloody:120>
Szrevan relaxes his posture.
You are hungry.
Szrevan has quite a few wounds.


<357/796hp 686/700m 472/499mv blade defensive forest (outside) bloody:120>
You fail to disarm Szrevan.
Szrevan has quite a few wounds.


<357/796hp 686/700m 472/499mv blade defensive forest (outside) bloody:120>
Szrevan becomes poised and ready for battle.
Szrevan has quite a few wounds.


<357/796hp 686/700m 472/499mv blade defensive forest (outside) bloody:120>
Your shield jolts under Szrevan's slash, but holds.
Szrevan's slash DISEMBOWELS you!
A large grizzly bear's claw devastates Szrevan!
Szrevan's shield absorbs the impact of your slash easily.
Your punitive slash MUTILATES Szrevan!
Szrevan has some big nasty wounds and scratches.


<312/796hp 686/700m 472/499mv blade defensive forest (outside) bloody:120>
A large duck walks in.
A duckling walks in.
Szrevan has some big nasty wounds and scratches.


<312/796hp 686/700m 472/499mv blade defensive forest (outside) bloody:120>
Your punitive slash maims Szrevan!
Your punitive slash maims Szrevan!
A large grizzly bear's claw devastates Szrevan!
You block Szrevan's attack with your shield.
Szrevan has some big nasty wounds and scratches.


<312/796hp 686/700m 472/499mv blade defensive forest (outside) bloody:120> flee
You flee from combat!
A natural path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A thin
path runs north and south here along the edges of the water.

[Exits: north south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


[[Disengage, heal up]]


<730/796hp 700/700m 483/499mv no opponent no opponent mountain (outside) calm> whe
Players near you in The Miden'nir:
<PK> Szrevan Old Stables
<PK> Fenlorn The Trail


<730/796hp 700/700m 483/499mv no opponent no opponent mountain (outside) calm> n
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Szrevan the Serpent King, Battle Leader of Warlords is here.
Irion the Wordbearer rests next to the "horse".
A large grizzly bear walks in.


<730/796hp 700/700m 481/499mv no opponent no opponent inside (indoors) calm>
Szrevan clanks south.


<730/796hp 700/700m 481/499mv no opponent no opponent inside (indoors) calm> n
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.
A large grizzly bear walks in.


<730/796hp 700/700m 480/499mv no opponent no opponent road (outside) calm> e
The brambles are not very inviting.


<730/796hp 700/700m 480/499mv no opponent no opponent road (outside) calm> n
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
A large grizzly bear walks in.


<730/796hp 700/700m 479/499mv no opponent no opponent road (outside) calm> e
e
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a red herb here.
A pile of fur is piled on the ground.
A padded leather cap has been left astray.
An old rust-encrusted dagger lies here.
A hungry-looking nanny goat forages for food here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A large grizzly bear walks in.


<730/796hp 700/700m 478/499mv no opponent no opponent forest (outside) calm>
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.
Dark wings carry this bat swooping back and forth through the darkness.
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A large grizzly bear walks in.


<730/796hp 700/700m 476/499mv no opponent no opponent forest (outside) calm> s
s
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
a steak of the corpse of the goblin is here.
A rusted sword lies on the ground.
A blackened spear with an evil-looking blade lies here.
A long scale mail skirt is lying on the ground.
A scale mail jerkin is lying on the ground.
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.
A large grizzly bear walks in.


<730/796hp 700/700m 475/499mv no opponent no opponent forest (outside) calm>
The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A little duckling wanders around aimlessly.
A large duck waddles around here.
A little duckling wanders around aimlessly.
A large grizzly bear climbs in.


<730/796hp 700/700m 473/499mv no opponent no opponent mountain (outside) calm> s
s
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]
A large grizzly bear climbs in.


<730/796hp 700/700m 470/499mv no opponent no opponent mountain (outside) calm>
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large warning sign has been posted here.
A large grizzly bear climbs in.


<730/796hp 700/700m 468/499mv no opponent no opponent mountain (outside) calm> w
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.
A large grizzly bear climbs in.


<730/796hp 700/700m 466/499mv no opponent no opponent mountain (outside) calm> u
East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]
A large grizzly bear climbs in.


<730/796hp 700/700m 463/499mv no opponent no opponent mountain (outside) calm> w

You are thirsty.


<741/796hp 700/700m 499/499mv no opponent no opponent mountain (outside) calm> w
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A bearded vulture is perched on the bridge.
A large grizzly bear climbs in.


<741/796hp 700/700m 496/499mv no opponent no opponent mountain (outside) calm> w
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.
A large grizzly bear climbs in.


<741/796hp 700/700m 494/499mv no opponent no opponent mountain (outside) calm>
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]
A large grizzly bear climbs in.


<741/796hp 700/700m 492/499mv no opponent no opponent mountain (outside) calm> w
You nearly loose your footing.


<741/796hp 700/700m 492/499mv no opponent no opponent mountain (outside) calm> n
View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]
A mountain lion walks around carefully here.
A large grizzly bear climbs in.


<741/796hp 700/700m 490/499mv no opponent no opponent mountain (outside) calm> d
n
Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]
A large grizzly bear climbs in.


<741/796hp 700/700m 487/499mv no opponent no opponent mountain (outside) calm>
A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]
A large grizzly bear walks in.


<741/796hp 700/700m 485/499mv no opponent no opponent field (outside) calm> w
w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A large grizzly bear walks in.


<741/796hp 700/700m 484/499mv no opponent no opponent field (outside) calm> w
w
w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A large grizzly bear walks in.


<741/796hp 700/700m 483/499mv no opponent no opponent field (outside) calm>
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A large grizzly bear walks in.


<741/796hp 700/700m 482/499mv no opponent no opponent field (outside) calm> get tin sack
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A large grizzly bear walks in.


<741/796hp 700/700m 481/499mv no opponent no opponent field (outside) calm>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]
A large grizzly bear walks in.


<741/796hp 700/700m 480/499mv no opponent no opponent field (outside) calm>
You get a tin canteen from a translucent pleated leather backpack of the gale.


<741/796hp 700/700m 480/499mv no opponent no opponent field (outside) calm> dr tin
dr tin
You drink water from a tin canteen.


<741/796hp 700/700m 480/499mv no opponent no opponent field (outside) calm> dr tin
You drink water from a tin canteen.


<741/796hp 700/700m 480/499mv no opponent no opponent field (outside) calm>
You drink water from a tin canteen.
Your thirst is quenched.


<741/796hp 700/700m 480/499mv no opponent no opponent field (outside) calm> put tin sack
You put a tin canteen in a translucent pleated leather backpack of the gale.


<741/796hp 700/700m 480/499mv no opponent no opponent field (outside) calm> s
s
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A young bear is here, looking for something to eat.
A large grizzly bear walks in.


<741/796hp 700/700m 479/499mv no opponent no opponent field (outside) calm>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]
A large grizzly bear walks in.


<741/796hp 700/700m 478/499mv no opponent no opponent field (outside) calm> w
w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]
A large grizzly bear walks in.


<741/796hp 700/700m 477/499mv no opponent no opponent field (outside) calm> w
w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]
A large grizzly bear walks in.


<741/796hp 700/700m 476/499mv no opponent no opponent field (outside) calm> whe
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
A large grizzly bear walks in.


<741/796hp 700/700m 475/499mv no opponent no opponent field (outside) calm>
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
A black wasp flies aimlessly about.
A large grizzly bear walks in.


<741/796hp 700/700m 474/499mv no opponent no opponent field (outside) calm>
Players near you in The Ford:
<PK> Szrevan A rocky mountain path
<PK> Fenlorn A lush valley


<741/796hp 700/700m 474/499mv no opponent no opponent field (outside) calm> w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]
A large grizzly bear walks in.


<741/796hp 700/700m 473/499mv no opponent no opponent field (outside) calm> w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A wild horse rears up at you.
A wild horse rears up at you.
A large grizzly bear walks in.


<741/796hp 700/700m 472/499mv no opponent no opponent field (outside) calm> quaff def
You quaff a Defender potion.
You are surrounded by a white aura.


<741/796hp 700/700m 472/499mv no opponent no opponent field (outside) calm> whe
Players near you in The Ford:
<PK> Szrevan A beaten trail
<PK> Fenlorn A lush valley


<741/796hp 700/700m 472/499mv no opponent no opponent field (outside) calm> n
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: east south west]
A buzzard is here, feeding on a carcass of a rabbit.
A large grizzly bear walks in.


<741/796hp 700/700m 471/499mv no opponent no opponent field (outside) calm> w
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south]
A large grizzly bear walks in.


<741/796hp 700/700m 470/499mv no opponent no opponent field (outside) calm> n
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: south west]
A large grizzly bear climbs in.


<741/796hp 700/700m 468/499mv no opponent no opponent mountain (outside) calm> w
n
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: north east south]
A watchman is on alert here.
A large grizzly bear climbs in.


<741/796hp 700/700m 466/499mv no opponent no opponent mountain (outside) calm> whe
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: south west]
A giant footman is here, ready for battle.
A large grizzly bear climbs in.


<741/796hp 700/700m 464/499mv no opponent no opponent mountain (outside) calm>
Players near you in The Ford:
<PK> Szrevan A lush valley
<PK> Fenlorn A steep cliff


<741/796hp 700/700m 464/499mv no opponent no opponent mountain (outside) calm> w
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: north east south west]
A large grizzly bear climbs in.


<741/796hp 700/700m 461/499mv no opponent no opponent mountain (outside) calm> n
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down. A thin trail leads up toward the Fortress of Keepers. A sign
posted by the Keeper cabal reads, "Keep out or die."

[Exits: south west up]
A watchman is on alert here.
A large grizzly bear climbs in.


<741/796hp 700/700m 459/499mv no opponent no opponent mountain (outside) calm> w
w
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A large grizzly bear walks in.


<741/796hp 700/700m 457/499mv no opponent no opponent field (outside) calm> whe
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A large grizzly bear walks in.


<741/796hp 700/700m 456/499mv no opponent no opponent field (outside) calm>
Players near you in The Ford:
<PK> Szrevan A steep cliff
<PK> Fenlorn An old path


<741/796hp 700/700m 456/499mv no opponent no opponent field (outside) calm>
Szrevan clanks in.


<741/796hp 700/700m 456/499mv no opponent no opponent field (outside) calm> w
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A large grizzly bear walks in.


<741/796hp 700/700m 455/499mv no opponent no opponent field (outside) calm>
Szrevan clanks in.


<741/796hp 700/700m 455/499mv no opponent no opponent field (outside) calm> whe
Players near you in The Ford:
<PK> Szrevan An old path
<PK> Fenlorn An old path


<741/796hp 700/700m 455/499mv no opponent no opponent field (outside) calm> e

The Pendulum of Serin slows Szrevan down as he begins to swing at you.
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]
A large grizzly bear walks in.


<741/796hp 700/700m 454/499mv no opponent no opponent field (outside) calm> w
murder szrevan
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A large grizzly bear walks in.


<741/796hp 700/700m 453/499mv no opponent no opponent field (outside) calm>
You hurl a javelin as you close in to attack Szrevan.
Szrevan parries your pierce with an easy flourish.
Your shield jolts under Szrevan's cleave, but holds.
Szrevan's charge DISEMBOWELS you!
Szrevan is in excellent condition.


<691/796hp 700/700m 453/499mv shaft two_handed field (outside) bloody:120>
Szrevan is no longer moving so slowly.
Szrevan is in excellent condition.


<691/796hp 700/700m 453/499mv shaft two_handed field (outside) bloody:120>
Szrevan stops wielding 'Vaelsram', the Blade of Conquerors.
Szrevan wields the blade of madness.
Szrevan is in excellent condition.


<691/796hp 700/700m 453/499mv blade none field (outside) bloody:120> di

Szrevan wields something in his off-hand.
Szrevan is in excellent condition.


<699/796hp 700/700m 499/499mv blade offensive field (outside) bloody:120>
Szrevan hammers your shield repeatedly with his weapons.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage hits you.
Szrevan surges with power.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage scratches you.
Szrevan surges with power.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan is in excellent condition.


<665/796hp 700/700m 499/499mv blade offensive field (outside) bloody:120>
Szrevan blocks your attack and attempts to strike at the brief opening.
A large grizzly bear jumps in front of you!
Szrevan's riposte MASSACRES a large grizzly bear!
Szrevan's slash maims you!
Szrevan's slash devastates you!
A large grizzly bear jumps in front of you!
Szrevan's slash MASSACRES a large grizzly bear!
Szrevan's tail wounds you.
A large black panther's claw mauls Szrevan.
Szrevan has a few scratches.


<580/796hp 700/700m 499/499mv blade offensive field (outside) bloody:120>
Szrevan is blinded by the dirt in his eyes!
Your kicked dirt grazes Szrevan.
Szrevan has a few scratches.


<580/796hp 700/700m 499/499mv blade offensive field (outside) bloody:120>
A large grizzly bear gets a wild look in its eyes.
Szrevan has a few scratches.


<580/796hp 700/700m 499/499mv blade offensive field (outside) bloody:120>
Szrevan's slash maims you!
You stumble and barely manage to dodge Szrevan's stab.
A large grizzly bear jumps in front of you!
Szrevan's slash MANGLES a large grizzly bear!
A large black panther's claw injures Szrevan.
Szrevan parries your pound.
Szrevan has a few scratches.


<547/796hp 700/700m 499/499mv blade offensive field (outside) bloody:120>
Szrevan surges with power.
Szrevan kicks dirt in your eyes!
Szrevan's kicked dirt scratches you.
You can't see a thing!


<544/796hp 700/700m 499/499mv unknown unknown unknown bloody:120> flee

Someone's claw decimates someone!
Someone's slash devastates you!
Someone's slash decimates you!
Someone's slash decimates you!
Someone's slash devastates you!
Your punitive crush MUTILATES someone!
Someone dodges your pound.


<428/796hp 700/700m 499/499mv unknown unknown unknown bloody:120>
You lose your grip on something.
You flee from combat!
You can't see a thing!


<428/796hp 700/700m 498/499mv no opponent no opponent unknown bloody:119> e
You can't see a thing!


[[Shit that went poorly. I hit him once? He took over a third of my hp]]


<796/796hp 700/700m 477/499mv no opponent no opponent field (outside) calm> whe
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
Szrevan is resting here.
A duergar battlement guard is here.
A large grizzly bear walks in.


<796/796hp 700/700m 476/499mv no opponent no opponent city (outside) calm>
Players near you in Seringale:
<PK> Vargan Entrance to the Arena of Blood
<PK> Letya Fresh, Green Grass
<PK> Szrevan Outside the South Gate
<PK> Fenlorn Outside the South Gate
Grimnik Chamber of Rituals
<PK> Heathcote Among the thickets


<796/796hp 700/700m 476/499mv no opponent no opponent city (outside) calm>
Szrevan stands up.


<796/796hp 700/700m 476/499mv no opponent no opponent city (outside) calm> n
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
You see 2 of a cloud seed here.
A duergar city guard of Seringale stands watch here.
A large grizzly bear walks in.


<796/796hp 700/700m 475/499mv no opponent no opponent city (outside) calm> s
murder szrevan
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A duergar battlement guard is here.
A large grizzly bear walks in.


<796/796hp 700/700m 474/499mv no opponent no opponent city (outside) calm>
Your emphatic crush MUTILATES Szrevan!
Your emphatic pound MUTILATES Szrevan!
You concentrate on your combat style to prevent Szrevan from dodging.
Your emphatic crush MUTILATES Szrevan!
Szrevan has some small wounds and bruises.


<796/796hp 700/700m 474/499mv shaft defensive city (outside) bloody:120>
Szrevan's chop maims you!
Szrevan dodges your crush.
Szrevan's shield absorbs the impact of your pound easily.
Szrevan's riposte MASSACRES a large grizzly bear!
Szrevan has some small wounds and bruises.


<763/796hp 700/700m 474/499mv shaft defensive city (outside) bloody:120>
Szrevan stops wielding an axe of bladed fury.
Szrevan stops using an enspelled energy shield as a shield.
Szrevan wields 'Vaelsram', the Blade of Conquerors.
Szrevan tightens his grip around 'Vaelsram', the Blade of Conquerors.
Szrevan has some small wounds and bruises.


<763/796hp 700/700m 474/499mv shaft two_handed city (outside) bloody:120>
A duergar battlement guard looks around for suspicious activity.
Szrevan has some small wounds and bruises.


<763/796hp 700/700m 474/499mv shaft two_handed city (outside) bloody:120>
Szrevan surges with power.
Szrevan kicks dirt in your eyes!
Szrevan's kicked dirt scratches you.
You can't see a thing!


<761/796hp 700/700m 474/499mv unknown unknown unknown bloody:120> flee
You flee from combat!
You can't see a thing!


<761/796hp 700/700m 472/499mv no opponent no opponent unknown bloody:120>
Someone walks in.


<761/796hp 700/700m 472/499mv no opponent no opponent unknown bloody:119> n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 470/499mv no opponent no opponent unknown bloody:118> n
n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 468/499mv no opponent no opponent unknown bloody:117>
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 466/499mv no opponent no opponent unknown bloody:117> n
n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 463/499mv no opponent no opponent unknown bloody:116> n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 460/499mv no opponent no opponent unknown bloody:116> n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 458/499mv no opponent no opponent unknown bloody:115> n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 456/499mv no opponent no opponent unknown bloody:115> n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 454/499mv no opponent no opponent unknown bloody:114> n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 452/499mv no opponent no opponent unknown bloody:120> n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 450/499mv no opponent no opponent unknown bloody:119> n

Someone yells 'Vargan has bet 3000 gold coins on Letya.'
Someone yells 'There are now 3000 gold coins on Letya, and 0 on Heathcote.'
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 448/499mv no opponent no opponent unknown bloody:119> n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 446/499mv no opponent no opponent unknown bloody:118> n
You can't see a thing!
Alas, you cannot go that way.


<761/796hp 700/700m 446/499mv no opponent no opponent unknown bloody:118>
You can't see a thing!
Alas, you cannot go that way.


<761/796hp 700/700m 446/499mv no opponent no opponent unknown bloody:117> w

Someone walks south.


<761/796hp 700/700m 446/499mv no opponent no opponent unknown bloody:117>
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 445/499mv no opponent no opponent unknown bloody:117> n
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 444/499mv no opponent no opponent unknown bloody:116> w
w
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 442/499mv no opponent no opponent unknown bloody:120> w
w
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 440/499mv no opponent no opponent unknown bloody:119> w
w
w
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 438/499mv no opponent no opponent unknown bloody:119> w
w
w
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 436/499mv no opponent no opponent unknown bloody:118> w
w
w
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 434/499mv no opponent no opponent unknown bloody:118> w
w
You can't see a thing!
Someone walks in.


<761/796hp 700/700m 432/499mv no opponent no opponent unknown bloody:117> w

You rub the dirt out of your eyes, but they're still watering.


<761/796hp 700/700m 432/499mv no opponent no opponent road (outside) bloody:117>
Seringale
Everything is in a blur right now.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A large grizzly bear walks in.


<761/796hp 700/700m 430/499mv no opponent no opponent city (outside) bloody:120>
Seringale
Everything is in a blur right now.
A drow city guard of Seringale stands watch here.
A dwarven citizen of Seringale plods around the town.
An avian city guard of Seringale stands watch here.
A large grizzly bear walks in.


<761/796hp 700/700m 428/499mv no opponent no opponent city (outside) bloody:119>
Mystic Forest
Everything is in a blur right now.
This small hovel door has moss and vines growing upon it.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grizzly bear walks in.


<761/796hp 700/700m 426/499mv no opponent no opponent field (outside) bloody:119>
Mystic Forest
Everything is in a blur right now.
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grizzly bear walks in.
The ringmaster yells 'Roll up, roll up! The circus is open, awaiting you!'


<778/796hp 700/700m 480/499mv no opponent no opponent forest (outside) bloody:118>
Mystic Forest
Everything is in a blur right now.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grizzly bear walks in.


<778/796hp 700/700m 478/499mv no opponent no opponent forest (outside) bloody:118>
Mystic Forest
Everything is in a blur right now.
A large grizzly bear walks in.


<778/796hp 700/700m 475/499mv no opponent no opponent forest (outside) bloody:117>
Mystic Forest
Everything is in a blur right now.
A small pine tree stands here.
The caravan attendant is here, with caravans for hire.
A large grizzly bear walks in.


<778/796hp 700/700m 473/499mv no opponent no opponent forest (outside) bloody:117>
Mystic Forest
Everything is in a blur right now.
A large grizzly bear walks in.


<778/796hp 700/700m 470/499mv no opponent no opponent forest (outside) bloody:116> w
Mystic Forest
Everything is in a blur right now.
A large grizzly bear walks in.


<778/796hp 700/700m 467/499mv no opponent no opponent forest (outside) bloody:116> w
Mystic Forest
Everything is in a blur right now.
A large grizzly bear walks in.


<778/796hp 700/700m 464/499mv no opponent no opponent forest (outside) bloody:115>
Mystic Forest
Everything is in a blur right now.
A small pine tree stands here.
A large grizzly bear walks in.


<778/796hp 700/700m 461/499mv no opponent no opponent forest (outside) bloody:120> w
Mystic Forest
Everything is in a blur right now.
A large grizzly bear walks in.


<778/796hp 700/700m 459/499mv no opponent no opponent forest (outside) bloody:119> w

Someone walks in.


<778/796hp 700/700m 459/499mv no opponent no opponent forest (outside) bloody:119>
Mystic Forest
Everything is in a blur right now.
A treant stands here in defense of the forest.
A large grizzly bear walks in.


<778/796hp 700/700m 456/499mv no opponent no opponent forest (outside) bloody:119>
Mystic Forest
Everything is in a blur right now.
Some blackberries grow on a bush nearby.
A colossal tree blocks the way westwards.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A large grizzly bear walks in.


<778/796hp 700/700m 453/499mv no opponent no opponent forest (outside) bloody:118> n
Mystic Forest
Everything is in a blur right now.
A large grizzly bear walks in.


<778/796hp 700/700m 450/499mv no opponent no opponent forest (outside) bloody:117> n
Mystic Forest
Everything is in a blur right now.
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grizzly bear walks in.


<778/796hp 700/700m 447/499mv no opponent no opponent forest (outside) bloody:117> w
Drkshtyre Wood
Everything is in a blur right now.
The invoker guild banner is staked into the ground here.
The thief guild banner is staked into the ground here.
(White Aura) The Grandmaster of Treants is here.
A large grizzly bear walks in.
Your eyes stop watering.


<778/796hp 700/700m 445/499mv no opponent no opponent forest (outside) bloody:116> whe
Players near you in Drkshtyre Wood:
<PK> Fenlorn Entrance to Drkshtyre Wood


<778/796hp 700/700m 445/499mv no opponent no opponent forest (outside) bloody:115> i
You are carrying:
( 2) (Glowing) (Humming) a Defender potion
a translucent pleated leather backpack of the gale (open)
(Glowing) a ranger's bow
a lair key
(Glowing) a gem-studded golden buckler
(Glowing) a magic seashell
a perfect potion of recall
some yew ranger javelins (5)
a flask labelled 'Gyvel'
a flask labelled 'Aura'
a broadsword with a dragonbone hilt
a whip with a knotted tip
a diamond-white pleated leather backpack (open)


<778/796hp 700/700m 445/499mv no opponent no opponent forest (outside) bloody:115> w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A gnoll is here, roaming the forest.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
A large grizzly bear walks in.


<778/796hp 700/700m 442/499mv no opponent no opponent forest (outside) bloody:114> w
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A sapling is here, trying to find sunlight.
A large grizzly bear walks in.


<778/796hp 700/700m 440/499mv no opponent no opponent forest (outside) bloody:114> rem buckler
rem fiery
wield bow
You do not have that item.


<778/796hp 700/700m 440/499mv no opponent no opponent forest (outside) bloody:113>
You stop wielding a fiery dagger.


<778/796hp 700/700m 440/499mv no opponent no opponent forest (outside) bloody:113>
You stop wielding a stout truncheon.
You wield a ranger's bow.
A ranger's bow feels like a part of you!


<778/796hp 700/700m 440/499mv no opponent no opponent forest (outside) bloody:113> remove buckler
remove fiery
wield bo
You do not have that item.


<778/796hp 700/700m 440/499mv no opponent no opponent forest (outside) bloody:112>
You do not have that item.


<778/796hp 700/700m 440/499mv no opponent no opponent forest (outside) bloody:112>
You do not have that item.


<778/796hp 700/700m 440/499mv no opponent no opponent forest (outside) bloody:112> e
The main path in Drkshtyre Wood
You are on a large open path in the middle of a huge red oak forest.
There is an ancient feel to this place, as if the trees are actually alive
and kicking. The feeling of strange eyes constantly watching is evident
here. On the side of the trail, are large border stones similar to large
pearls.

[Exits: east west]
A gnoll is here, roaming the forest.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.
A large grizzly bear walks in.


<778/796hp 700/700m 437/499mv no opponent no opponent forest (outside) bloody:110> whe
Players near you in Drkshtyre Wood:
<PK> Fenlorn The main path in Drkshtyre Wood


<778/796hp 700/700m 437/499mv no opponent no opponent forest (outside) bloody:109> e
Entrance to Drkshtyre Wood
The forest begins to thicken. Black oak surrounds you in constant embrace.
Further down the path, it is darker - the light dimmer. Several animals run
by the trailside. A feeling of peace wrought all around you.

[Exits: east west]
The invoker guild banner is staked into the ground here.
The thief guild banner is staked into the ground here.
(White Aura) The Grandmaster of Treants is here.
A large grizzly bear walks in.


<778/796hp 700/700m 434/499mv no opponent no opponent forest (outside) bloody:109> e
The narrow trail
This area of the trail is also very peculiar. You can sense no signs of
animal life what so ever. The structure of the surrounding trees forces
the path to make a sharp turn to the east.

[Exits: east south west]
A stone outcropping with traces of ore is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
A large grizzly bear walks in.


<778/796hp 700/700m 431/499mv no opponent no opponent forest (outside) bloody:108> whe
Players near you in Mystic Forest:
<PK> Szrevan A narrow trail through the deep, dark forest
<PK> Fenlorn The narrow trail


<778/796hp 700/700m 431/499mv no opponent no opponent forest (outside) bloody:108> s
The narrow trail
This trail looks much spookier than any other that you have seen. The
usual animal claw marks and bites on the trees are increasing in frequency.
The trail continues north. There is the heavy smell of a swamp nearby and
you can see a fish leap out to catch a bug.

[Exits: north south]
A large grizzly bear walks in.


<778/796hp 700/700m 429/499mv no opponent no opponent forest (outside) bloody:107> s
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east
and south.

[Exits: north east south up]
Some blackberries grow on a bush nearby.
A colossal tree blocks the way westwards.
Szrevan the Serpent King, Battle Leader of Warlords is here.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A large grizzly bear walks in.


<778/796hp 700/700m 427/499mv no opponent no opponent forest (outside) bloody:107> e
A narrow trail through the deep, dark forest
You are on a dusty trail winding its way east-west between huge, ancient
trees that stand close on all sides. Not a sound is to be heard -
everything is ominously quiet.

[Exits: east west]
A treant stands here in defense of the forest.
A large grizzly bear walks in.


<778/796hp 700/700m 425/499mv no opponent no opponent forest (outside) bloody:106> w
A narrow trail through the deep, dark forest
You are where the dusty trail bends, as to avoid conflict with a colossal
trunk to the west. A faint glow emanates from a hollow in the tree. Not a
sound is to be heard - everything is ominously quiet. The trail leads east
and south.

[Exits: north east south up]
Some blackberries grow on a bush nearby.
A colossal tree blocks the way westwards.
Szrevan the Serpent King, Battle Leader of Warlords is here.
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.
A large grizzly bear walks in.


<778/796hp 700/700m 422/499mv no opponent no opponent forest (outside) bloody:105> lead szrevan
You aim a shot into Szrevan's most vulnerable spot.
Szrevan's shield jolts under your hit, but holds.
Szrevan has a few scratches.


<778/796hp 700/700m 412/499mv shaft defensive forest (outside) bloody:120>
You stab at Szrevan with an arrow at point blank range.
Your punitive pierce DISEMBOWELS Szrevan!
Szrevan blocks your arrow with his shield.
You scream out in agonizing pain as your body starts to deform!
Your body becomes covered with fur and your claws sharpen as you take the form of a tiger!
Szrevan executes the form, parting the wave!
Szrevan's chop DISMEMBERS you!
Szrevan's chop maims you!
Szrevan's tail devastates you!
Szrevan has some small wounds and bruises.


<702/846hp 700/700m 412/499mv shaft defensive forest (outside) bloody:120>
Szrevan surges with power.
Szrevan kicks dirt in your eyes!
Szrevan's kicked dirt scratches you.
You can't see a thing!


<699/846hp 700/700m 412/499mv unknown unknown unknown bloody:120> flee

You stab at someone with an arrow at point blank range.
Your punitive pierce DISEMBOWELS someone!
Someone executes the form, parting the wave!
Someone's chop MANGLES you!
Someone jumps in front of you!
Someone's chop *** DEMOLISHES *** someone!
Someone's chop DISEMBOWELS you!
Someone's shield wobbles and barely deflects your pierce.
Your punitive pierce DISMEMBERS someone!


<569/846hp 700/700m 412/499mv unknown unknown unknown bloody:120>
You flee from combat!
You can't see a thing!


<569/846hp 700/700m 409/499mv no opponent no opponent unknown bloody:119>
Someone crawls in.
Someone is DEAD!!
You hear someone's death cry.


<569/846hp 700/700m 409/499mv no opponent no opponent unknown bloody:119> e
You can't see a thing!
Alas, you cannot go that way.
Your warcry wears off.


<580/846hp 700/700m 464/499mv no opponent no opponent unknown bloody:118> e
You can't see a thing!
Alas, you cannot go that way.


<580/846hp 700/700m 464/499mv no opponent no opponent unknown bloody:117> e
You can't see a thing!
Alas, you cannot go that way.


<580/846hp 700/700m 464/499mv no opponent no opponent unknown bloody:117>
Someone clanks in.


<580/846hp 700/700m 464/499mv no opponent no opponent unknown bloody:116>
You yell 'Help! I am being attacked by someone!'
Someone's chop MUTILATES you!
Someone's chop devastates you!
Someone's tail wounds you.
Someone's shield wobbles and barely deflects your pierce.
Someone's shield jolts under your pierce, but holds.


<491/846hp 700/700m 464/499mv unknown unknown unknown bloody:120> n
No way! You are still fighting!


<491/846hp 700/700m 464/499mv unknown unknown unknown bloody:120> flee
You flee from combat!
You can't see a thing!


<491/846hp 700/700m 461/499mv no opponent no opponent unknown bloody:119> e
You can't see a thing!


<491/846hp 700/700m 459/499mv no opponent no opponent unknown bloody:118> e
The door is closed.


<491/846hp 700/700m 459/499mv no opponent no opponent unknown bloody:118> e
The door is closed.


<491/846hp 700/700m 459/499mv no opponent no opponent unknown bloody:117> w
You can't see a thing!


<491/846hp 700/700m 456/499mv no opponent no opponent unknown bloody:116> s
s
You can't see a thing!


<491/846hp 700/700m 454/499mv no opponent no opponent unknown bloody:116>
You can't see a thing!


<491/846hp 700/700m 452/499mv no opponent no opponent unknown bloody:115> e
e
You can't see a thing!


<491/846hp 700/700m 449/499mv no opponent no opponent unknown bloody:115> e
e
e
You can't see a thing!


<491/846hp 700/700m 447/499mv no opponent no opponent unknown bloody:114> e
e
e
You can't see a thing!


<491/846hp 700/700m 445/499mv no opponent no opponent unknown bloody:114> e
e
e
You can't see a thing!


<491/846hp 700/700m 443/499mv no opponent no opponent unknown bloody:113> e
e
e
You can't see a thing!


<491/846hp 700/700m 441/499mv no opponent no opponent unknown bloody:113> e
e
You can't see a thing!


<491/846hp 700/700m 438/499mv no opponent no opponent unknown bloody:112>
You can't see a thing!


<491/846hp 700/700m 436/499mv no opponent no opponent unknown bloody:120>
You can't see a thing!


<491/846hp 700/700m 433/499mv no opponent no opponent unknown bloody:119>
You can't see a thing!


<491/846hp 700/700m 431/499mv no opponent no opponent unknown bloody:119>
You can't see a thing!


<491/846hp 700/700m 429/499mv no opponent no opponent unknown bloody:118>
You can't see a thing!


<491/846hp 700/700m 428/499mv no opponent no opponent unknown bloody:118>
You can't see a thing!


<491/846hp 700/700m 426/499mv no opponent no opponent unknown bloody:117>
You can't see a thing!


<491/846hp 700/700m 424/499mv no opponent no opponent unknown bloody:117>
You can't see a thing!


<491/846hp 700/700m 422/499mv no opponent no opponent unknown bloody:116> e
You can't see a thing!


<491/846hp 700/700m 420/499mv no opponent no opponent unknown bloody:116> e
You can't see a thing!


<491/846hp 700/700m 418/499mv no opponent no opponent unknown bloody:115> e
You can't see a thing!


<491/846hp 700/700m 416/499mv no opponent no opponent unknown bloody:115> e
You can't see a thing!


<491/846hp 700/700m 414/499mv no opponent no opponent unknown bloody:114>
You rub the dirt out of your eyes, but they're still watering.


<491/846hp 700/700m 414/499mv no opponent no opponent road (outside) bloody:114>
Heathcote yells 'Help! someone is trying to immobilize me!'
Seringale
Everything is in a blur right now.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.


<491/846hp 700/700m 412/499mv no opponent no opponent road (outside) bloody:114>
Seringale
Everything is in a blur right now.


<491/846hp 700/700m 410/499mv no opponent no opponent city (outside) bloody:113> e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.


<491/846hp 700/700m 410/499mv no opponent no opponent city (outside) bloody:113> e
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.


<491/846hp 700/700m 410/499mv no opponent no opponent city (outside) bloody:112> s
e
Seringale
Everything is in a blur right now.


<491/846hp 700/700m 409/499mv no opponent no opponent inside (indoors) bloody:111>
Seringale
Everything is in a blur right now.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.


<491/846hp 700/700m 408/499mv no opponent no opponent city (outside) bloody:111> s
s
Seringale
Everything is in a blur right now.


<491/846hp 700/700m 406/499mv no opponent no opponent road (outside) bloody:110> s
s
s
s
Seringale
Everything is in a blur right now.
A halfling citizen of Seringale strolls about.


<491/846hp 700/700m 404/499mv no opponent no opponent road (outside) bloody:120> s
s
Seringale
Everything is in a blur right now.
(Glowing) A glowing banner bearing the emblem of Seringale rests here.


<491/846hp 700/700m 402/499mv no opponent no opponent road (outside) bloody:119> s
s
s
Seringale
Everything is in a blur right now.
(Charmed) A curious majestically-antlered jackalope is here, looking quite mischievous.


<491/846hp 700/700m 400/499mv no opponent no opponent city (outside) bloody:119> s
Seringale
Everything is in a blur right now.
A psi-faded cap is here.


<491/846hp 700/700m 398/499mv no opponent no opponent road (outside) bloody:118>
Seringale
Everything is in a blur right now.
Your eyes stop watering.


<491/846hp 700/700m 396/499mv no opponent no opponent road (outside) bloody:118>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
The goblin extermination enforcer is here hunting down goblins.


<491/846hp 700/700m 394/499mv no opponent no opponent road (outside) bloody:117>
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.


<491/846hp 700/700m 391/499mv no opponent no opponent road (outside) bloody:117>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A seed that seems to be made of clouds is here.
A gate guard is here guarding the gates of Seringale.
A halfling perimeter guard of seringale is here, watching out for known criminals.


<491/846hp 700/700m 388/499mv no opponent no opponent road (outside) bloody:116>
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
You see 2 of a cloud seed here.


<491/846hp 700/700m 386/499mv no opponent no opponent city (outside) bloody:120>
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A duergar city guard of Seringale stands watch here.
A duergar battlement guard is here.


<491/846hp 700/700m 384/499mv no opponent no opponent city (outside) bloody:119> s
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A seed that seems to be made of clouds is here.


<491/846hp 700/700m 382/499mv no opponent no opponent field (outside) bloody:119> s
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]


<491/846hp 700/700m 380/499mv no opponent no opponent field (outside) bloody:118>
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.


<491/846hp 700/700m 378/499mv no opponent no opponent road (outside) bloody:118> e
e
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a red herb here.
A pile of fur is piled on the ground.
A padded leather cap has been left astray.
An old rust-encrusted dagger lies here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<491/846hp 700/700m 377/499mv no opponent no opponent forest (outside) bloody:116> n
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<491/846hp 700/700m 375/499mv no opponent no opponent forest (outside) bloody:116>
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A boar is here, searching through the mud.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<491/846hp 700/700m 372/499mv no opponent no opponent forest (outside) bloody:115> herb
You search the area for some herbs.
You feel much better.


<664/846hp 650/700m 372/499mv no opponent no opponent forest (outside) bloody:115>
The sun slowly disappears in the west.


<683/846hp 664/700m 427/499mv no opponent no opponent forest (outside) bloody:114> e
eq
The Eastern Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north south west]
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<683/846hp 664/700m 424/499mv no opponent no opponent forest (outside) bloody:119>
You are using:
<used as light> (Glowing) Virgil's Beacon, the Banner of Keeper
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a ruby-red silver-grey collar of potency
<worn on head> (Glowing) a reinforced silver helmet of refinement
<worn on torso> a dragonblood stonesteel cuirass of evisceration
<worn on arms> (Glowing) superior golden vambraces of refinement
<worn on hands> a pair of dragonwing stonesteel gloves of unerring flight
<worn on legs> a pair of dragonwing stonesteel greaves of unerring flight
<worn on feet> a pair of onyx-black stonesteel chausses of alacrity
<worn about body> a dragonwing firemesh jacket of unerring flight
<worn about waist> (Glowing) a superior silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<wielded two-handed> (Glowing) a ranger's bow
<stored in quiver> ranger arrows (42)
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun
<tattooed> (Humming) a dizzying black and white spiral


<683/846hp 664/700m 424/499mv no opponent no opponent forest (outside) bloody:118> wield stout
wear buckler

A heron flies north.


<683/846hp 664/700m 424/499mv no opponent no opponent forest (outside) bloody:118>
You stop wielding a ranger's bow.
You wield a stout truncheon.
A stout truncheon feels like a part of you!


<683/846hp 664/700m 424/499mv no opponent no opponent forest (outside) bloody:118>
You wear a gem-studded golden buckler as a shield.
You ready some yew ranger javelins behind your shield.


<683/846hp 664/700m 424/499mv no opponent no opponent forest (outside) bloody:117> s
The Eastern Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A few
open-ended tents have been set up here, the smell of goblin emanating from
them. The thin path coming up from the south opens into a more trampled
path to the east.

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
Szrevan the Serpent King, Battle Leader of Warlords is here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<683/846hp 664/700m 421/499mv no opponent no opponent forest (outside) bloody:119> whe

Szrevan scans all around.


<683/846hp 664/700m 421/499mv no opponent no opponent forest (outside) bloody:118>
Players near you in The Miden'nir:
<PK> Szrevan The Eastern Miden'nir
<PK> Fenlorn The Eastern Miden'nir


<683/846hp 664/700m 421/499mv no opponent no opponent forest (outside) bloody:118> murder szrevan
Your punitive crush DISEMBOWELS Szrevan!
Your punitive pound DISEMBOWELS Szrevan!
A panther pounces out of hiding!
A large black panther now follows you.
A large black panther's tackle misses Szrevan.
Szrevan has quite a few wounds.


<683/846hp 664/700m 421/499mv shaft two_handed forest (outside) bloody:120>
Szrevan blocks your attack and attempts to strike at the brief opening.
Szrevan's riposte maims you!
Szrevan deflects your pound aside in an ungraceful parry.
Szrevan parries your pound.
Your shield wobbles and barely deflects Szrevan's cleave.
You block Szrevan's attack with your shield.
Szrevan's charge MUTILATES you!
A large black panther's claw wounds Szrevan.
Szrevan has quite a few wounds.


<610/846hp 664/700m 421/499mv shaft two_handed forest (outside) bloody:120>
Szrevan stops wielding 'Vaelsram', the Blade of Conquerors.
Szrevan wields the blade of madness.
Szrevan has quite a few wounds.


<610/846hp 664/700m 421/499mv blade none forest (outside) bloody:120>
Szrevan wields something in his off-hand.
Szrevan has quite a few wounds.


<610/846hp 664/700m 421/499mv blade offensive forest (outside) bloody:120>
Szrevan hammers your shield repeatedly with his weapons.
Szrevan's barrage hits you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage hits you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage hits you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan has quite a few wounds.


<566/846hp 664/700m 421/499mv blade offensive forest (outside) bloody:120> flee
You lose your grip on a gem-studded golden buckler.
You flee from combat!
A Path through the Mountains
A breeze blows lightly against your forehead as you travel along this
mountain path. Pine and Fir trees stand majestically on either side of it,
blocking out the sunlight. The path is covered mostly with small pebbles,
but there are also a few boulders that can only be passed by on foot by
climbing over. Moss and vines cover the face of the mountain.

[Exits: (north) east west]
This simple shack door has been crafted from deadfall.


<566/846hp 664/700m 419/499mv no opponent no opponent hills (outside) bloody:120> w
w
The Eastern Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. A few
open-ended tents have been set up here, the smell of goblin emanating from
them. The thin path coming up from the south opens into a more trampled
path to the east.

[Exits: north east south west]
Two large stakes have been driven into the ground, in front of a narrow path.
(Charmed) A large black panther is here, fighting Szrevan.
Szrevan is here, fighting a large black panther.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<566/846hp 664/700m 417/499mv no opponent no opponent forest (outside) bloody:118>
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<566/846hp 664/700m 414/499mv no opponent no opponent forest (outside) bloody:118> s
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
a steak of the corpse of the goblin is here.
A rusted sword lies on the ground.
A blackened spear with an evil-looking blade lies here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.
A boar is here, searching through the mud.


<566/846hp 664/700m 412/499mv no opponent no opponent forest (outside) bloody:117> w
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. The thin path
skirts the field north and south, while the top of an inn rises above a
nasty patch of brambles.

[Exits: north east south]
A hungry-looking nanny goat forages for food here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<566/846hp 664/700m 409/499mv no opponent no opponent forest (outside) bloody:116> w
The brambles are not very inviting.


<566/846hp 664/700m 409/499mv no opponent no opponent forest (outside) bloody:115> n
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a red herb here.
A pile of fur is piled on the ground.
A padded leather cap has been left astray.
An old rust-encrusted dagger lies here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<566/846hp 664/700m 406/499mv no opponent no opponent forest (outside) bloody:115> w
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.


<566/846hp 664/700m 405/499mv no opponent no opponent road (outside) bloody:114> s
s
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.


<566/846hp 664/700m 403/499mv no opponent no opponent road (outside) bloody:113> gr
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".
Irion the Wordbearer says 'Please do me a brief service, Fenlorn. Rest on my horse and help me assign some tasks.'


<566/846hp 664/700m 402/499mv no opponent no opponent inside (indoors) bloody:113>
Fenlorn's group:
[50 Ran] Fenlorn 66% hp 94% mana 80% mv 570400 xp Kills: 18
* [50 Chm] A large black panther 17% hp 100% mana 100% mv
* [30 Pet] A stalking, black panther 100% hp 100% mana 100% mv 17994 tnl


<566/846hp 664/700m 402/499mv no opponent no opponent inside (indoors) bloody:112> s
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]


<566/846hp 664/700m 399/499mv no opponent no opponent mountain (outside) bloody:120> w
A Fog-Shrouded Trail
You are on a fog-shrouded trail which runs up the side of this dark
mountain. The ground is wet and muddy with melted snow, and the path
which should lead to the Miden'nir disappears amongst the mist and the
trees. There is nothing for you to do but follow the trail that twists
up towards the broken, snow-covered heights of the mountain range.
An old stone tablet with inscriptions stands beside a bush in the
corner.

[Exits: east up]


<566/846hp 664/700m 394/499mv no opponent no opponent mountain (outside) bloody:119> u
The Haunted Pine Forest
The snow begins to fall thickly as you enter a pine forest in the
mountains. The burnt remains of two log cabins lie in a clearing
about a dozen yards off the path. There is a disconcerting silence
in these woods, an oppressive lifelessness that makes you want to
leave them immediately. The trail stretches through these haunted
woods up the side of the mountain and down through the fog to the
foothills of the range.

[Exits: up down]


<566/846hp 664/700m 390/499mv no opponent no opponent forest (outside) bloody:119> u
Near the Summit
It has become almost unbearably cold as you trek near the very summit
of the mountain. The bare and broken trees provide no cover for you as
a cold and gusty wind whips the falling snow harshly into your face.
A pine forest covers the slopes of the mountain, while to your south
you spot a narrow mountain pass.

[Exits: south down]


<566/846hp 664/700m 387/499mv no opponent no opponent mountain (outside) bloody:118>
A large black panther stops following you.


<566/846hp 664/700m 387/499mv no opponent no opponent mountain (outside) bloody:118> s
A Mountain Pass
You are in a steep pass between mountain peaks. It descends sharply to
the south, while heading north towards a summit. All around you, you see
only the mountain rises and the wind-swept plateaus of these ancient
highlands.

A boulder on the pass looks strangely loose.

[Exits: north south]
A curious rock is sitting here.
A nymph looks coyly at you, then winks mischievously and dances away.


<566/846hp 664/700m 383/499mv no opponent no opponent mountain (outside) bloody:118> s
A Mountain Pass
The mountains part breathtakingly to reveal a huge forest of tall and
majestic oaks. You can walk along a mountain creek which winds west,
down the side of the mountain and into the forest, or follow the trail
you are on and continue up the mountain pass.

[Exits: north west]
The mountain boogum jumps out and gets set to bite you.


<566/846hp 664/700m 377/499mv no opponent no opponent mountain (outside) bloody:117> w
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
The invoker guild banner is staked into the ground here.
A Four-Leaf Clover.
A nymph looks coyly at you, then winks mischievously and dances away.


<566/846hp 664/700m 373/499mv no opponent no opponent forest (outside) bloody:117> s
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.


<566/846hp 664/700m 370/499mv no opponent no opponent forest (outside) bloody:116> s
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.


<566/846hp 664/700m 368/499mv no opponent no opponent forest (outside) bloody:115> s
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
A red herb is growing here.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.


<566/846hp 664/700m 366/499mv no opponent no opponent forest (outside) bloody:115> s
The Only Stump in the Forest
In this small lonely clearing is an ancient stump. Many years ago, a
forester callously hewed down a tree here. In retribution, Altariel,
whose sanctuary the Emerald Forest is, transformed him into a poplar
tree. The poplar tree stands here beside the stump, its branches cut
by the rangers of the forest whenever they are in need of wood.

[Exits: north east]
A pair of ruby-red sharkskin gloves is here.
A shimmering fur coat is here.
You see 4 of the Grand Pooh-Ba's staff here.
A pair of diamond-white sharkskin boots is here.
A meteoric fur coat is here.
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.


<566/846hp 664/700m 364/499mv no opponent no opponent forest (outside) bloody:114> e
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east west]
A nymph looks coyly at you, then winks mischievously and dances away.
There is a cheerful brownie here chatting merrily away.


<566/846hp 664/700m 361/499mv no opponent no opponent forest (outside) bloody:114> e
In the Emerald Forest
You are at a three-way junction in the middle of the woods. Wild trumpet
creepers run along the footpaths here. It would seem some mischievous
pixie has drawn the vines across the path with the hope of tripping
woodland travellers such as you. You watch your step.

[Exits: east south west]
A nymph looks coyly at you, then winks mischievously and dances away.


<566/846hp 664/700m 359/499mv no opponent no opponent forest (outside) bloody:112> s
In the Emerald Forest
You are walking deep in the Emerald Forest. The tall oak trees all
around you offer welcome shade and provide homes for innumerable
woodland creatures. You spot a brown squirrel darting away from the
bole of a tree in an industrious search for more nuts and berries.
The paths lead north, south and west.

[Exits: north south west]


<566/846hp 664/700m 356/499mv no opponent no opponent forest (outside) bloody:111> s
A Woodland Trail
You are following a small woodland trail in the Emerald Forest. You hear
the sound of moving water to the west, and squinting a bit intently you see
a blurred outline of a small wooden bridge in the distance. Who built that
bridge? And why? Only a few seasoned rangers have ever come this deep into
the enchanted wood, and none ever mentioned the existence of construction of
a bridge. As far as you know, the forest has resisted gently but firmly all
attempts at colonization or lumbering, which makes it quite a curiosity.

[Exits: north east south west]
A small pixie stands here laughing cheerfully.


<566/846hp 664/700m 354/499mv no opponent no opponent forest (outside) bloody:111>
Your shield arm regains its strength.


<566/846hp 664/700m 354/499mv no opponent no opponent forest (outside) bloody:111> e
A Dense Path
You are walking deep in the Emerald Forest. The protective canopy of
the tall rosewood trees offer a welcomed protection against the sun's
rays as well as providing a home for thousands of living things, some of
whom chirp, sing or buzz their existence for all to know, while others
remain silent, at least to your ears while the aroma of fresh woodland
flowers fill the air.

[Exits: north south west]
The Grand Pooh-Ba's staff is covered with twirlers and confetti.
An earthen fur coat is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A ranger stands here, inspecting the ground.


<566/846hp 664/700m 351/499mv no opponent no opponent forest (outside) bloody:110> s
A Small Clearing
You stand in a small clearing deep in the Emerald Forest. The ground
shows no evidence of trees being cut down or any other indication
that the clearing is carved from axe or hand, yet the borders seem too
neat to be the result of Mother Nature's whim. In some areas the
shrubs and bushes appear to have gone out of their way (if that is
possible) to align themselves, and the soft wood grass while not having
the blunt heads of a kept garden seem to be growing neatly in line all
by themselves. Strong magic is at work here.

[Exits: north west]


<566/846hp 664/700m 350/499mv no opponent no opponent field (outside) bloody:110> w
The Ragged Trail
You stand on a ragged forest trail with passage leading in all four
directions. The pathways to the north, south and east lead deeper
into the woods, while a winding trail west seems to end in a small
clearing. From where you stand you can see small movement and
curious sound which you can't quite make out. The tree branches
sway softly while you decide your next course.

[Exits: north east south west]
A sapphire-blue gold bracelet is here.
An emerald-green handkerchief is here.


<566/846hp 664/700m 349/499mv no opponent no opponent forest (outside) bloody:108> s
South-easterly end of the forest
You stand at the southern most end of the Emerald Forest. The path
continues on north, while to the west appears to be a large clearing
with sounds of laughter and conversation drifting in with the breeze.
There is a sheer drop to the south, while mountains stretch on as far
as your eyes can see. The terrain below seems mostly rock and stone
and has spare vegetation. You can just make out a small path heading
roughly to the east through a cluster of bushes and trees.

[Exits: north east west]


<566/846hp 664/700m 347/499mv no opponent no opponent forest (outside) bloody:108> w
The Bonanza
You are standing at the south-east end of the Brownie-Pixie Bonanza
Festival. A major element of the celebration involves the grand
feasting of the Great Pie of Friendship. A great huge pumpkin pie
the size of farmer's cart stands proudly on a stone table with a white
tablecloth amidst a bodyguard regiment of apples, peaches, raspberries
and cookies. The dozens of eager eaters seem a bit impatient,
apparently this year's Bonanza Chairman (or Grand Pooh-Ba) hasn't
opened the ceremony yet.

[Exits: north east south west]
A small pixie stands here laughing cheerfully.
A small pixie stands here laughing cheerfully.
The Grand Pooh-Ba stands here in coloured robes looking busy.
The night has begun.
The hairs on your skin rise as a static charge ripples through the area.
The bark covering your skin flakes off.


<578/846hp 680/700m 401/499mv no opponent no opponent field (outside) bloody:107> s
w
In a Myrtle Shade
You are in a clearing ringed by mulberry bushes. You hear raucous
shouts of festivity coming from the north where the Brownie-Pixie
Bonanza is in full swing. In the centre of the clearing is an old
Myrtle tree, under the shade of which some revellers have taken to
rest. A lone thrush sighs from a branch of the tree. To the west
a trail slopes gently down.

[Exits: north west]
A Four-Leaf Clover.
A small pixie stands here laughing cheerfully.
(White Aura) Sir Sorrow the sad knight stares into the sky.


<578/846hp 680/700m 399/499mv no opponent no opponent field (outside) bloody:107>
The Wood Area
The trail leading south from here starts sloping downward into a
richer wood area. The undisturbed nature of the flora suggests that
this is a rarely travelled part of the forest even by its own
standards. A small mouse-deer runs across the trail, followed by
a lazy looking lynx. To the north you can just make out a clearing
through the trees, and there seems to be movement.

[Exits: north east south]
There is a sprite here about to pelt you with an acorn.


<578/846hp 680/700m 398/499mv no opponent no opponent forest (outside) bloody:120> wield stout
wear buckler
You do not have that item.


<578/846hp 680/700m 398/499mv no opponent no opponent forest (outside) bloody:119>
You wear a gem-studded golden buckler as a shield.
You ready some yew ranger javelins behind your shield.


<578/846hp 680/700m 398/499mv no opponent no opponent forest (outside) bloody:118> whe
Players near you in Emerald Forest:
<PK> Szrevan A Mountain Pass
<PK> Fenlorn The Wood Area


<578/846hp 680/700m 398/499mv no opponent no opponent forest (outside) bloody:118> s
The Southern border
You are skirting the southern border of the Emerald Forest. A sheer
mountain face blocks any further exploring to the south and east, while the
forest stretches on to the north and to the west. A fallen log lies here,
its mossy bark sparkling from the remnants of morning dew. It smells of
earth and freshly fallen rain.

[Exits: north west]


<578/846hp 680/700m 395/499mv no opponent no opponent forest (outside) bloody:117> w
The Green Vines
Thick green vines form an impossible barrier to the south. There is
no reason to doubt that these vines possess the same ability to
block even the most determined machete-armed lumber-dwarf then all
the others. What does seem a bit strange, however, are faint footsteps
leading up to the vines and abruptly stopping. Could they merely be
tracks from an age past, now lost to the world and found only in time
and memory?

[Exits: north east west]
There is a cheerful brownie here chatting merrily away.
A small pixie stands here laughing cheerfully.
There is a sprite here about to pelt you with an acorn.


<578/846hp 680/700m 393/499mv no opponent no opponent forest (outside) bloody:116> wield broad
wear buckler
You stop wielding a stout truncheon.
You wield a broadsword with a dragonbone hilt.
A broadsword with a dragonbone hilt feels like a part of you!


<578/846hp 680/700m 393/499mv no opponent no opponent forest (outside) bloody:116>
You do not have that item.


<578/846hp 680/700m 393/499mv no opponent no opponent forest (outside) bloody:115> w
Woodkeeper's Clearing
The path ends in a medium sized clearing. A small wooden sign states
quite dogmatically "WoodKeeper's Clearing. Forest haters not welcomed.
Orcs, Bugbears and Goblins keep out!". A number of elves and humans
dressed in a mixture of green and brown stand around here engaging in
friendly conversation. The actual Keeper's Meet hasn't started yet,
apparently there are rangers from distant woodlands still trying to
make it for the meeting. A pile of scrolls sit on a small table,
probably pamphlets to be distributed to the arriving participants of
the meeting.

[Exits: north east]
A beautiful lady is talking to some animals here.


<578/846hp 680/700m 392/499mv no opponent no opponent field (outside) bloody:119> n
The Wood-Path
The wood-path you follow becomes more pronounced here. Occasionally you
can make out large bootprints that indicate the passage of adventurers other
than the sprites and pixies that inhabit this part of the woods.
Multi-coloured flowers dance gaily in the wind while clinging to the feet of
the tall oak and pine trees flanking the forest road. Flying squirrels leap
from branch to branch, searching for nuts.

[Exits: north south west]
There is a sprite here about to pelt you with an acorn.
There is a sprite here about to pelt you with an acorn.
There is a sprite here about to pelt you with an acorn.


<578/846hp 680/700m 391/499mv no opponent no opponent forest (outside) bloody:119> n
A Lovely Trail
You are following a faint north-south trail in the Emerald Forest.
Swallows and bluebirds fill the air with song, and you spy a small
red-breasted robin sitting motionlessly on an oak branch. The serenity of
this forest fills you with a sense of peace and safety, as though you are
living in a fairy tale where good always prevails and hunger does not exist.
It is hard not to daydream as you walk.

[Exits: north south west]
There is a sprite here about to pelt you with an acorn.
There is a sprite here about to pelt you with an acorn.


<578/846hp 680/700m 388/499mv no opponent no opponent forest (outside) bloody:118> n
A Forest Trail
The somewhat ragged forest trail makes a sharp turn here, making further
travel to the west difficult if not impossible. It would be safer to
backtrack and find another path instead of hacking through the notoriously
resilient trees of the Emerald Forest. A tall tree with huge leafy branches
stands here tempting you to take a break and rest in its shade.

[Exits: (tree north) east south]
A small pixie stands here laughing cheerfully.
There is a cheerful brownie here chatting merrily away.


<578/846hp 680/700m 386/499mv no opponent no opponent forest (outside) bloody:118> rem buckler
wield stout
dual fiery
You stop using some yew ranger javelins.
You stop using a gem-studded golden buckler as a shield.


<578/846hp 680/700m 386/499mv no opponent no opponent forest (outside) bloody:120>
You stop wielding a broadsword with a dragonbone hilt.
You wield a stout truncheon.
A stout truncheon feels like a part of you!


<578/846hp 680/700m 386/499mv no opponent no opponent forest (outside) bloody:119>
You wield a fiery dagger in your off-hand.
A fiery dagger feels like a part of you!


<578/846hp 680/700m 386/499mv no opponent no opponent forest (outside) bloody:119> whe
Players near you in Emerald Forest:
<PK> Szrevan In the Emerald Forest
<PK> Fenlorn A Forest Trail


<578/846hp 680/700m 386/499mv no opponent no opponent forest (outside) bloody:119> e
The three way woodland
You stand at the middling spot of a three way woodland trail deep
in the Emerald Forest. There are clear passages to the north, west
and east, while the path to the south abruptly ends at the foot of a
sheer cliff face, with a wall so smooth that it would be impossible
to climb. A variety of birdsongs and animal sounds fills the air.

[Exits: north east west]


<578/846hp 680/700m 384/499mv no opponent no opponent forest (outside) bloody:118> n
n
A Trail
Pausing a moment from your travels through the Emerald forest,
you hear the gurgling sound of moving water coming from the east,
while to the south the forest continues on with oak, pine and
rosewood. Peering intently toward the source of the sound, you
notice a faint outline of a bridge resting in the shade of the long
leafy branches of the tall, flanking trees.

[Exits: north east south]
A dryad peers at you inquisitively from behind her tree.
(White Aura) Imbessar the Bandit King prepares for his last duel.


<578/846hp 680/700m 382/499mv no opponent no opponent forest (outside) bloody:120>
The Forest Road
You are walking along a north-south road in the forest. The greenbriar
bushes that grow beside the path have shed many heart-shaped leaves on
the road. Two blue-breasted swallows swoop low in front of you, trilling
out a morning song. The road continues north and south.

[Exits: north south]
A ranger stands here, inspecting the ground.


<578/846hp 680/700m 380/499mv no opponent no opponent forest (outside) bloody:120> whe
Players near you in Emerald Forest:
<PK> Szrevan The Emerald Forest
<PK> Fenlorn The Forest Road


<578/846hp 680/700m 380/499mv no opponent no opponent forest (outside) bloody:119> n
The Forest Road
You are walking along a north-south road in the forest. The greenbriar
bushes that grow beside the path have shed many heart-shaped leaves on
the road. Two blue-breasted swallows swoop low in front of you, trilling
out a morning song. The road continues north and south.

[Exits: north south]
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.


<578/846hp 680/700m 378/499mv no opponent no opponent forest (outside) bloody:120> n
The Forest Road
You are at the head of a long north-south road in the forest. The
greenbriar bushes that grow beside the path have shed their heart-shaped
leaves on the road. All is quiet here. To the north, dark Elder trees
loom out ominously. The road continues south.

[Exits: north east south]
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.
A ranger stands here, inspecting the ground.


<578/846hp 680/700m 376/499mv no opponent no opponent forest (outside) bloody:119> gr
Fenlorn's group:
[50 Ran] Fenlorn 68% hp 97% mana 75% mv 570400 xp Kills: 18
* [30 Pet] A stalking, black panther 100% hp 100% mana 100% mv 17994 tnl


<578/846hp 680/700m 376/499mv no opponent no opponent forest (outside) bloody:120> e
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
A red herb is growing here.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.


<578/846hp 680/700m 374/499mv no opponent no opponent forest (outside) bloody:119> e
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.


<578/846hp 680/700m 372/499mv no opponent no opponent forest (outside) bloody:119> whe
Players near you in Emerald Forest:
<PK> Szrevan A Signpost in the Enchanted Forests
<PK> Fenlorn The Emerald Forest


<578/846hp 680/700m 372/499mv no opponent no opponent forest (outside) bloody:120> scan a
You scan all around.
*** Range 1 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (north) ***
A dryad peers at you inquisitively from behind her tree.
A beautiful lady is talking to some animals here.
(Camouflage) (White Aura) A ranger is here, guarding his post.
*** Range 1 (east) ***
Sir Archibald sobs uncontrollably.
*** Range 1 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
There is a cheerful brownie here chatting merrily away.
*** Range 1 (west) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 2 (west) ***
A dryad peers at you inquisitively from behind her tree.
A ranger stands here, inspecting the ground.
A ranger stands here, inspecting the ground.


<578/846hp 680/700m 372/499mv no opponent no opponent forest (outside) bloody:119> n
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north south west]
A small green healing herb grows here.
A nymph looks coyly at you, then winks mischievously and dances away.


<578/846hp 680/700m 369/499mv no opponent no opponent forest (outside) bloody:120> whe
Players near you in Emerald Forest:
<PK> Szrevan A Signpost in the Enchanted Forests
<PK> Fenlorn The Emerald Forest


<578/846hp 680/700m 369/499mv no opponent no opponent forest (outside) bloody:120> w
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.


<578/846hp 680/700m 366/499mv no opponent no opponent forest (outside) bloody:119> n

Szrevan clanks in.
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.


<578/846hp 680/700m 363/499mv no opponent no opponent forest (outside) bloody:120> murder szrevan
They aren't here.


<578/846hp 680/700m 363/499mv no opponent no opponent forest (outside) bloody:120> scan a
You scan all around.
*** Range 1 (north) ***
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 1 (east) ***
A dryad peers at you inquisitively from behind her tree.
A beautiful lady is talking to some animals here.
(Camouflage) (White Aura) A ranger is here, guarding his post.
*** Range 2 (east) ***
(White Aura) A silver haired ranger sits here making javelins.
*** Range 3 (east) ***
The ancient ranger bear is sleeping here.
*** Range 1 (south) ***
Szrevan the Serpent King, Battle Leader of Warlords is here.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
*** Range 2 (south) ***
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.
A nymph looks coyly at you, then winks mischievously and dances away.
*** Range 3 (south) ***
A ranger stands here, inspecting the ground.
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.


<578/846hp 680/700m 363/499mv no opponent no opponent forest (outside) bloody:119>
Szrevan clanks in.


<578/846hp 680/700m 363/499mv no opponent no opponent forest (outside) bloody:118> s
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.
A dryad peers at you inquisitively from behind her tree.


<578/846hp 680/700m 361/499mv no opponent no opponent forest (outside) bloody:118> murder szrevan
They aren't here.


<578/846hp 680/700m 361/499mv no opponent no opponent forest (outside) bloody:118> n
murder szrevan
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.


<578/846hp 680/700m 358/499mv no opponent no opponent forest (outside) bloody:117>
Szrevan awkwardly parries your pound with a loud clang.
Szrevan thrusts your flame aside in a skillful parry.
Szrevan parries your pound.
Szrevan has quite a few wounds.


<578/846hp 680/700m 358/499mv shaft two_handed forest (outside) bloody:120>
Szrevan scans all around.
Szrevan has quite a few wounds.


<578/846hp 680/700m 358/499mv shaft two_handed forest (outside) bloody:120>
Szrevan dodges your crush.
Szrevan's charge DISEMBOWELS you!
Szrevan's charge DISEMBOWELS you!
Szrevan's charge MUTILATES you!
Szrevan has quite a few wounds.


<444/846hp 680/700m 358/499mv shaft two_handed forest (outside) bloody:120> flee

Szrevan surges with power.
Szrevan sends you sprawling with a powerful bash!
Szrevan's bash wounds you.
Szrevan has quite a few wounds.


<426/846hp 680/700m 358/499mv shaft two_handed forest (outside) bloody:120>
Your punitive crush DISEMBOWELS Szrevan!
Your punitive crush DISMEMBERS Szrevan!
Szrevan executes the form, strike of the cobra!
Szrevan's cleave *** DEVASTATES *** you!
Szrevan's cleave DISEMBOWELS you!
Szrevan's tail hits you.
Szrevan has quite a few wounds.


<236/846hp 689/700m 411/499mv shaft two_handed forest (outside) bloody:120>
You flee from combat!
A Fae Crossing
The path has taken you to a junction over which hangs the twisted
branches of two Blackthorn trees and an Elderwood tree. You remember
folktales which tell that spiteful faeries lurk under the meetings of
such trees to waylay and confound woodland travellers. Feeling a little
uncomfortable, you look south, where the forest seems to darken
menacingly. The east trail beckons you to the safety of the Emerald
Forest.

[Exits: east south]
(Hidden) (White Aura) Someone is here.
You feel less wobbly on your feet.


<236/846hp 689/700m 409/499mv no opponent no opponent forest (outside) bloody:120>
You rise back to your feet.


<236/846hp 689/700m 409/499mv no opponent no opponent forest (outside) bloody:120> e
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.


<236/846hp 689/700m 406/499mv no opponent no opponent forest (outside) bloody:118>
Szrevan surges with power.
You yell 'Help! Szrevan is bashing me!'
Szrevan sends you sprawling with a powerful bash!
Szrevan's bash injures you.
Szrevan has quite a few wounds.


<220/846hp 689/700m 406/499mv shaft two_handed forest (outside) bloody:120> n
flee

Your punitive crush DISMEMBERS Szrevan!
Szrevan parries your flame.
A bear roars as he comes to Fenlorn's defense!
A large grizzly bear now follows you.
A large grizzly bear's claw decimates Szrevan!
Szrevan's riposte MANGLES a large grizzly bear!
Szrevan's charge DISEMBOWELS you!
Szrevan has some big nasty wounds and scratches.


<177/846hp 689/700m 406/499mv shaft two_handed forest (outside) bloody:120>
A large grizzly bear gets a wild look in its eyes.
Szrevan has some big nasty wounds and scratches.


<177/846hp 689/700m 406/499mv shaft two_handed forest (outside) bloody:120>
No way! You are still fighting!
You feel less wobbly on your feet.
Szrevan has some big nasty wounds and scratches.


<177/846hp 689/700m 406/499mv shaft two_handed forest (outside) bloody:120>
You flee from combat!
A Well-Used Trail Through The Forest
You are on a forest trail that runs in all directions but north, where
the forest skirts the sheer mountain face. Dew-covered hawthorn bushes
flank the east trail, along which several rangers are walking. It seems
to be the woodkeeper's outpost.

[Exits: east south west]
A sheave of arrows trimmed with razor-sharp blades rests uneasily here.
A dryad peers at you inquisitively from behind her tree.
A beautiful lady is talking to some animals here.
(Camouflage) (White Aura) A ranger is here, guarding his post.


<177/846hp 689/700m 404/499mv no opponent no opponent forest (outside) bloody:120> flee
You aren't fighting anyone.


<177/846hp 689/700m 404/499mv no opponent no opponent forest (outside) bloody:119> s
s
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north south west]
A small green healing herb grows here.
A nymph looks coyly at you, then winks mischievously and dances away.


<177/846hp 689/700m 402/499mv no opponent no opponent forest (outside) bloody:118>
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.


<177/846hp 689/700m 400/499mv no opponent no opponent forest (outside) bloody:118> quaff rcall
You do not have that potion.


<177/846hp 689/700m 400/499mv no opponent no opponent forest (outside) bloody:120> quaff recall
You quaff a perfect potion of recall.
The Temple of Balance
You have entered the Temple of Balance, the worship place for people of
neither the Light nor the Dark. Rows upon rows of benches sit before you,
capable of holding a good couple of hundred people, all facing towards the
eastern end of the room where on a raised dais the altar sits, along with
the High Priest's lectern. Stained glass windows depict colorful scenes of
Gods and mortals, and there are many torches lining the walls to
illuminate the large room. These stay lighted even during the day, for the
stained glass windows let in little light. The ceiling arches high above
your head, supported by solid wooden beams. Tapestries hang over the empty
parts of the wall, some with scenes from the past but most just
decorative. You can return to the southern road to your west, or go
towards the altar to your east.

[Exits: east west]
A stalking, black panther appears in the room.


[[Literally seeing stars.]]


<796/796hp 700/700m 380/499mv no opponent no opponent forest (outside) active> whe
Players near you in Emerald Forest:
<PK> Szrevan In the Emerald Forest
<PK> Fenlorn A Signpost in the Enchanted Forests


<796/796hp 700/700m 380/499mv no opponent no opponent forest (outside) active> s
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north east south]
A nymph looks coyly at you, then winks mischievously and dances away.
A large grizzly bear walks in.


<796/796hp 700/700m 378/499mv no opponent no opponent forest (outside) active> murder szrevan
They aren't here.


<796/796hp 700/700m 378/499mv no opponent no opponent forest (outside) active> murder szrevan

Szrevan clanks in.
You hurl a javelin as you close in to attack Szrevan.
Szrevan stumbles and barely dodges your pierce.
Your shield absorbs the impact of Szrevan's cleave easily.
Szrevan's cleave DISEMBOWELS you!
You have become better at atonement!
Szrevan's charge MUTILATES you!
Szrevan is in excellent condition.


<713/796hp 700/700m 378/499mv shaft two_handed forest (outside) bloody:120>
Szrevan stops wielding 'Vaelsram', the Blade of Conquerors.
Szrevan wields the blade of madness.
Szrevan is in excellent condition.


<713/796hp 700/700m 378/499mv blade none forest (outside) bloody:120>
Szrevan wields something in his off-hand.
Szrevan is in excellent condition.


<713/796hp 700/700m 378/499mv blade offensive forest (outside) bloody:120>
Szrevan hammers your shield repeatedly with his weapons.
Szrevan's barrage scratches you.
Szrevan surges with power.
Your shield arm is numbed.
You have become better at atonement!
Szrevan's barrage grazes you.
Szrevan surges with power.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage hits you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan is in excellent condition.


<682/796hp 700/700m 378/499mv blade offensive forest (outside) bloody:120>
Szrevan's wild slash DISMEMBERS you!
Szrevan's slash decimates you!
Szrevan's slash maims you!
A large wolf's bite misses Szrevan.
Szrevan dodges your crush.
Szrevan dodges your pound.
Szrevan is in excellent condition.


<569/796hp 700/700m 378/499mv blade offensive forest (outside) bloody:120> di
Szrevan's reptilian eyes are unaffected.
Your kicked dirt misses Szrevan.
Szrevan is in excellent condition.


<569/796hp 700/700m 378/499mv blade offensive forest (outside) bloody:120>
A large wolf's bite wounds Szrevan.
Your punitive crush MUTILATES Szrevan!
Szrevan concentrates on his combat style to prevent you from dodging.
Szrevan's slash maims you!
Szrevan's stab decimates you!
Szrevan concentrates on his combat style to prevent you from dodging.
Szrevan's stab decimates you!
Szrevan has a few scratches.


<485/796hp 700/700m 378/499mv blade offensive forest (outside) bloody:120>
Szrevan surges with power.
Szrevan strikes you with his weapon and attempts to hobble you.
Szrevan's hobble hits you.
You clutch your leg painfully as you begin to hobble.
Szrevan has a few scratches.


<473/796hp 700/700m 378/499mv blade offensive forest (outside) bloody:120> flee

Szrevan executes the form, parting the wave!
Szrevan's slash DISMEMBERS you!
Szrevan executes the form, parting the wave!
Szrevan's slash DISEMBOWELS you!
Szrevan concentrates on his combat style to inflict more damage.
Szrevan executes the form, parting the wave!
Szrevan's slash MANGLES you!
Szrevan's tail decimates you!
Szrevan deflects your crush aside in an ungraceful parry.
Szrevan blocks your attack and attempts to strike at the brief opening.
Szrevan's riposte maims you!
Szrevan has a few scratches.


<212/796hp 700/700m 378/499mv blade offensive forest (outside) bloody:120>
You lose your grip on a gem-studded golden buckler.
You flee from combat!
The Emerald Forest
All the lingering beauty of these green woods conspire to charm you into
staying here forever. Woodlarks are singing high in the boughs of trees
while shafts of sunlight turn the forest floor into a carpet of gold and
green. The woodland trails running through this area of the forest seem
well-kept, yet untravelled.

[Exits: north south west]
A small green healing herb grows here.
A nymph looks coyly at you, then winks mischievously and dances away.


<212/796hp 700/700m 375/499mv no opponent no opponent forest (outside) bloody:119> n
A Well-Used Trail Through The Forest
You are on a forest trail that runs in all directions but north, where
the forest skirts the sheer mountain face. Dew-covered hawthorn bushes
flank the east trail, along which several rangers are walking. It seems
to be the woodkeeper's outpost.

[Exits: east south west]
A sheave of arrows trimmed with razor-sharp blades rests uneasily here.
A dryad peers at you inquisitively from behind her tree.
A beautiful lady is talking to some animals here.
(Camouflage) (White Aura) A ranger is here, guarding his post.


<212/796hp 700/700m 373/499mv no opponent no opponent forest (outside) bloody:118> w
n
A Signpost in the Enchanted Forests
Through the majestic oaks of these ancient woods, the deep earthiness of
the forest permeates your senses, while a gentle hum of magic in the air
pulses low and vibrant. A shy nymph peeks inquisitively at you from
behind a tree before disappearing with a titter. An old but sturdy
signpost stands beside a crossing in the paths, which lead in every
direction.

[Exits: north east south west]
A dryad peers at you inquisitively from behind her tree.
A dryad peers at you inquisitively from behind her tree.


<212/796hp 700/700m 370/499mv no opponent no opponent forest (outside) bloody:117>
Szrevan clanks in.


<212/796hp 700/700m 370/499mv no opponent no opponent forest (outside) bloody:117>
A Thickly-Wooded Dell
You are in a secluded dell at the foot of a great mountain range. Old
valley ash are crowned with the slightest hint of frost, and bushes of
flowering foxglove line the bank of a stream which runs west into a
small vale. To the south there is a great forest of majestic oaks,
while to your east a trail that seems little-used heads into the
mountains.

[Exits: east south west]
The invoker guild banner is staked into the ground here.
A Four-Leaf Clover.
A nymph looks coyly at you, then winks mischievously and dances away.

[[Fucking parting of the wave three times in one round, try and run but can't shake him, so...]]


<246/796hp 700/700m 237/499mv no opponent no opponent hills (outside) bloody:120> quaff recall

Szrevan clanks in.
You quaff a perfect potion of recall.

[[A few seconds later]]

Szrevan has placed a deathmark on you.
Alas, you cannot go that way.

[[The fuck? Never invaded his cabal, or had any in or out of range assistance or anything.]]


<301/796hp 700/700m 137/499mv no opponent no opponent hills (outside) bloody:50>
Szrevan tells you 'Cheap cowardly tactics my friend.'


<301/796hp 700/700m 137/499mv no opponent no opponent hills (outside) bloody:50> reply How so?
You tell Szrevan 'How so?'


[[No reply. He then really steps up his hunting I have to run all over the place.]]


[[Finally manage to evade him long enough to heal up and give it another go.]]


<836/846hp 700/700m 474/499mv no opponent no opponent field (outside) active> n
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
Szrevan the Serpent King, Battle Leader of Warlords is here.
A large grizzly bear walks in.


<836/846hp 700/700m 472/499mv no opponent no opponent field (outside) active>
The Pendulum of Serin slows Szrevan down as he begins to swing at you.


<836/846hp 700/700m 472/499mv no opponent no opponent field (outside) active> murder szrevan
Your emphatic pound DISMEMBERS Szrevan!
Szrevan has a few scratches.


<836/846hp 700/700m 472/499mv blade offensive field (outside) bloody:120>
Szrevan is no longer moving so slowly.
Szrevan has a few scratches.


<836/846hp 700/700m 472/499mv blade offensive field (outside) bloody:120> flee

A large wolf's bite wounds Szrevan.
Szrevan blocks your attack and attempts to strike at the brief opening.
Szrevan's riposte devastates you!
Szrevan parries your pound.
Szrevan's slash MUTILATES you!
Szrevan executes the form, thrashing serpent!
Szrevan lashes at you with his weapon and you go down!
Szrevan's lash scratches you.
A large grizzly bear jumps in front of you!
Szrevan's blast DISEMBOWELS a large grizzly bear!
Szrevan concentrates on his combat style to prevent you from dodging.
Szrevan's slash MUTILATES you!
Szrevan's slash devastates you!
Szrevan's beating decimates you!
Szrevan has a few scratches.


<668/846hp 700/700m 472/499mv blade offensive field (outside) bloody:120>
Szrevan surges with power.
Szrevan kicks dirt in your eyes!
Szrevan's kicked dirt scratches you.
You can't see a thing!


<664/846hp 700/700m 472/499mv unknown unknown unknown bloody:120>
Someone concentrates on his combat style to prevent you from dodging.
Someone's slash MUTILATES you!
Someone jumps in front of you!
Someone's slash MANGLES someone!
Someone's beating devastates you!
Someone dodges your pound.
You feel less wobbly on your feet.


<603/846hp 700/700m 499/499mv unknown unknown unknown bloody:120>
You flee from combat!
You can't see a thing!


<603/846hp 700/700m 497/499mv no opponent no opponent unknown bloody:120> s
You can't see a thing!


<603/846hp 700/700m 495/499mv no opponent no opponent unknown bloody:119> w
You can't see a thing!


<603/846hp 700/700m 493/499mv no opponent no opponent unknown bloody:118> w
You can't see a thing!


<603/846hp 700/700m 491/499mv no opponent no opponent unknown bloody:117> w
You can't see a thing!


<603/846hp 700/700m 489/499mv no opponent no opponent unknown bloody:117> w
You can't see a thing!
Alas, you cannot go that way.


<603/846hp 700/700m 489/499mv no opponent no opponent unknown bloody:116> s
You can't see a thing!


<603/846hp 700/700m 487/499mv no opponent no opponent unknown bloody:116> s
You can't see a thing!
Alas, you cannot go that way.


<603/846hp 700/700m 487/499mv no opponent no opponent unknown bloody:116> e
e
You can't see a thing!


<603/846hp 700/700m 485/499mv no opponent no opponent unknown bloody:115>
You can't see a thing!
Alas, you cannot go that way.


<603/846hp 700/700m 485/499mv no opponent no opponent unknown bloody:114> e
You can't see a thing!
Alas, you cannot go that way.


<603/846hp 700/700m 485/499mv no opponent no opponent unknown bloody:114> s
You can't see a thing!


<603/846hp 700/700m 483/499mv no opponent no opponent unknown bloody:114> e
You can't see a thing!


<603/846hp 700/700m 481/499mv no opponent no opponent unknown bloody:113> e
e
e
You can't see a thing!


<603/846hp 700/700m 479/499mv no opponent no opponent unknown bloody:119>
You can't see a thing!


<603/846hp 700/700m 477/499mv no opponent no opponent unknown bloody:119>
You can't see a thing!


<603/846hp 700/700m 473/499mv no opponent no opponent unknown bloody:118> e
You can't see a thing!
Alas, you cannot go that way.


<603/846hp 700/700m 473/499mv no opponent no opponent unknown bloody:120> e
You can't see a thing!
Alas, you cannot go that way.


<603/846hp 700/700m 473/499mv no opponent no opponent unknown bloody:119> s
You can't see a thing!


<603/846hp 700/700m 469/499mv no opponent no opponent unknown bloody:118> e
You can't see a thing!


<603/846hp 700/700m 463/499mv no opponent no opponent unknown bloody:118> e
e
You can't see a thing!
Alas, you cannot go that way.


<603/846hp 700/700m 463/499mv no opponent no opponent unknown bloody:117>
You can't see a thing!
Alas, you cannot go that way.


<603/846hp 700/700m 463/499mv no opponent no opponent unknown bloody:117> e
You can't see a thing!
Alas, you cannot go that way.


<603/846hp 700/700m 463/499mv no opponent no opponent unknown bloody:117> n
You can't see a thing!
Alas, you cannot go that way.


<603/846hp 700/700m 463/499mv no opponent no opponent unknown bloody:116> s

Someone climbs in.
You can't see a thing!


<603/846hp 700/700m 458/499mv no opponent no opponent unknown bloody:120>
You rub the dirt out of your eyes, but they're still watering.


<603/846hp 700/700m 458/499mv no opponent no opponent mountain (outside) bloody:119> e
The Ford
Everything is in a blur right now.


<603/846hp 700/700m 452/499mv no opponent no opponent mountain (outside) bloody:119> e
Alas, you cannot go that way.


<603/846hp 700/700m 452/499mv no opponent no opponent mountain (outside) bloody:119> e
Alas, you cannot go that way.


<603/846hp 700/700m 452/499mv no opponent no opponent mountain (outside) bloody:118> s
The Ford
Everything is in a blur right now.


<603/846hp 700/700m 449/499mv no opponent no opponent field (outside) bloody:120> e
e
The Ford
Everything is in a blur right now.


<603/846hp 700/700m 447/499mv no opponent no opponent field (outside) bloody:120> e
The Ford
Everything is in a blur right now.


<603/846hp 700/700m 445/499mv no opponent no opponent field (outside) bloody:119> e
The Ford
Everything is in a blur right now.


<603/846hp 700/700m 443/499mv no opponent no opponent field (outside) bloody:119> s
The Ford
Everything is in a blur right now.


<603/846hp 700/700m 441/499mv no opponent no opponent field (outside) bloody:118>
The Ford
Everything is in a blur right now.


<603/846hp 700/700m 439/499mv no opponent no opponent field (outside) bloody:118> e
The Ford
Everything is in a blur right now.


<603/846hp 700/700m 437/499mv no opponent no opponent field (outside) bloody:117> e
The Ford
Everything is in a blur right now.


<603/846hp 700/700m 435/499mv no opponent no opponent field (outside) bloody:117> e

Your eyes stop watering.


<603/846hp 700/700m 435/499mv no opponent no opponent field (outside) bloody:116>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]


<603/846hp 700/700m 433/499mv no opponent no opponent field (outside) bloody:120> n
n
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A young bear is here, looking for something to eat.


<603/846hp 700/700m 431/499mv no opponent no opponent field (outside) bloody:120>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]


<603/846hp 700/700m 429/499mv no opponent no opponent field (outside) bloody:119> e
e
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<603/846hp 700/700m 427/499mv no opponent no opponent field (outside) bloody:119>
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A white mountain goat jumps from cliff to cliff here.


<603/846hp 700/700m 425/499mv no opponent no opponent field (outside) bloody:118> e
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
(Charmed) A large, ferocious wolf is here.
(Charmed) An aged, great horned owl is here, serving its master.
(Charmed) A fierce, fighting falcon perches here.
Letya the Wrath of Nature is here.
[[Oh hai there]]

<603/846hp 700/700m 423/499mv no opponent no opponent field (outside) bloody:118> e
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<603/846hp 700/700m 421/499mv no opponent no opponent field (outside) bloody:117> e
A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]


<603/846hp 700/700m 419/499mv no opponent no opponent field (outside) bloody:116> s
Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]
The night is about to end.


<615/846hp 700/700m 471/499mv no opponent no opponent mountain (outside) bloody:116> u
View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]


<615/846hp 700/700m 466/499mv no opponent no opponent mountain (outside) bloody:115> s
e
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]
A mountain lion walks around carefully here.
A mountain lion walks around carefully here.


<615/846hp 700/700m 460/499mv no opponent no opponent mountain (outside) bloody:114> e
e
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.


<615/846hp 700/700m 455/499mv no opponent no opponent mountain (outside) bloody:120>
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A bearded vulture is perched on the bridge.


<615/846hp 700/700m 449/499mv no opponent no opponent mountain (outside) bloody:119>
East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]


<615/846hp 700/700m 443/499mv no opponent no opponent mountain (outside) bloody:119> d
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.


<615/846hp 700/700m 438/499mv no opponent no opponent mountain (outside) bloody:118> e
whe
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large warning sign has been posted here.


<615/846hp 700/700m 433/499mv no opponent no opponent mountain (outside) bloody:117>
Players near you in The Miden'nir:
<PK> Letya Down into a valley
<PK> Szrevan East of a bridge
<PK> Fenlorn Path on the mountain


<615/846hp 700/700m 433/499mv no opponent no opponent mountain (outside) bloody:117> n
n
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]


<615/846hp 700/700m 427/499mv no opponent no opponent mountain (outside) bloody:116> n
The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]
A heron is running between the ponds, searching for small fish.


<615/846hp 700/700m 421/499mv no opponent no opponent mountain (outside) bloody:116>
A heron flies north.


<615/846hp 700/700m 421/499mv no opponent no opponent mountain (outside) bloody:115>
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A rusted sword lies on the ground.
A blackened spear with an evil-looking blade lies here.
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<615/846hp 700/700m 417/499mv no opponent no opponent forest (outside) bloody:115> n
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A little duckling wanders around aimlessly.
Dark wings carry this bat swooping back and forth through the darkness.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<615/846hp 700/700m 415/499mv no opponent no opponent forest (outside) bloody:119> w
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a red herb here.
A pile of fur is piled on the ground.
A padded leather cap has been left astray.
An old rust-encrusted dagger lies here.
Dark wings carry this bat swooping back and forth through the darkness.
A hungry-looking nanny goat forages for food here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<615/846hp 700/700m 412/499mv no opponent no opponent forest (outside) bloody:118> w
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.


<615/846hp 700/700m 411/499mv no opponent no opponent road (outside) bloody:120> n
n
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]


<615/846hp 700/700m 409/499mv no opponent no opponent field (outside) bloody:119> n
n
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A seed that seems to be made of clouds is here.


<615/846hp 700/700m 407/499mv no opponent no opponent field (outside) bloody:119>
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A duergar battlement guard is here.


<615/846hp 700/700m 405/499mv no opponent no opponent city (outside) bloody:118>
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
You see 2 of a cloud seed here.
A drow city guard of Seringale stands watch here.


<615/846hp 700/700m 403/499mv no opponent no opponent city (outside) bloody:118> n
n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A seed that seems to be made of clouds is here.
A gate guard is here guarding the gates of Seringale.
A halfling perimeter guard of seringale is here, watching out for known criminals.


<615/846hp 700/700m 401/499mv no opponent no opponent road (outside) bloody:117> n
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.


<615/846hp 700/700m 398/499mv no opponent no opponent road (outside) bloody:117> n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
A half-elf city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.


<615/846hp 700/700m 395/499mv no opponent no opponent road (outside) bloody:116> n
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.


<615/846hp 700/700m 393/499mv no opponent no opponent road (outside) bloody:116> whe
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A psi-faded cap is here.


<615/846hp 700/700m 391/499mv no opponent no opponent road (outside) bloody:115>
Players near you in Seringale:
Saladus Bloody Dojo
<PK> Szrevan The South Main Street
<PK> Fenlorn The South Main Street


<615/846hp 700/700m 391/499mv no opponent no opponent road (outside) bloody:120> n
n
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<615/846hp 700/700m 389/499mv no opponent no opponent city (outside) bloody:119>
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see the Main Street
continues to the north, entrances to taverns on both sides of the street
and the South Square to the south.

[Exits: north east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A halfling citizen of Seringale strolls about.


<615/846hp 700/700m 387/499mv no opponent no opponent road (outside) bloody:119> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place
to another, minding their own business. You see entrances to taverns on
both sides of the street and the Main Street continues to the north and
the south.

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.


<615/846hp 700/700m 385/499mv no opponent no opponent road (outside) bloody:118> n
The Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. There are tons of people rushing from one place to
another, minding their own business. You see a shop with a sign of a sword
and axe to the east and to the west, the pet shop.

[Exits: north east south west]


<615/846hp 700/700m 383/499mv no opponent no opponent road (outside) bloody:118> n
South of Market Square
You are south of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads east and west around the fountain, while the main
street continues to the south.

[Exits: east south west]


<615/846hp 700/700m 381/499mv no opponent no opponent city (outside) bloody:117> w
Southwest of Market Square
You are standing southwest of the Market Square. A marvellous monument
has been erected here in the middle of the city of Seringale, ever flowing
with clear drinkable water. The road is well worn from the traffic
constantly passing over it. You see a path around the square to the east
and north.

[Exits: north east]


<615/846hp 700/700m 380/499mv no opponent no opponent inside (indoors) bloody:117> n
West of Market Square
You are west of Market Square. A marvellous monument has been erected
here in the middle of the city of Seringale, ever flowing with clear
drinkable water. The road is well worn from the traffic constantly passing
over it. A path leads north and south around the fountain, while the common
road continues to the west.

[Exits: north south west]


<615/846hp 700/700m 379/499mv no opponent no opponent city (outside) bloody:116> w
w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of a
wizard's hat to the north, a shop of fresh meat to the south, and the large
fountain of the town nearby to the east.

[Exits: north east south west]


<615/846hp 700/700m 377/499mv no opponent no opponent road (outside) bloody:116>
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a bubbling vial to the north, a shop of trades to the south, and the
Common Road continues to the east and the west.

[Exits: north east south west]


<615/846hp 700/700m 375/499mv no opponent no opponent road (outside) bloody:115> w
The Western Monument
Raised in the middle of the Common Road is a granite pillar, the Western
Monument. Several glyphs and words have been chiseled into its sides, as many
travellers have attempted to leave their mark within Seringale. Many sets of
footprints can be seen on the ground, as several people frequent this path. The
road continues east and west, and the Scroll Shop is to the north.

[Exits: north east south west]


<615/846hp 700/700m 373/499mv no opponent no opponent city (outside) bloody:115> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a shop with a sign of
a silver wand shooting sparks on the north, the stables of an inn to the
south, and the Common Road continues to the east and the west.

[Exits: north east west]
A duergar city guard of Seringale stands watch here.


<615/846hp 700/700m 371/499mv no opponent no opponent road (outside) bloody:114> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see a small shop with a sign
of a glowing staff to the north, and the Common Road leads to the east and
west.

[Exits: north east west]


<615/846hp 700/700m 369/499mv no opponent no opponent road (outside) bloody:114> w
The West Common Road
You are on the Common Road of Seringale. All around you are busy people
hurrying along minding their own business. You see the Common Road to the
east, the entrance of a park to the south, and the Western Gate to the west.

[Exits: east south west]
A gnomish city guard of Seringale stands watch here.


<615/846hp 700/700m 367/499mv no opponent no opponent road (outside) bloody:113> w
Inside the West Gate
You are inside the West Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over 30 spans tall. You see the city to the east, the west
gate above you, and the city walls lead to the north and south.

[Exits: north east south west]
A human city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.


<615/846hp 700/700m 365/499mv no opponent no opponent city (outside) bloody:113> s
s
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A human perimeter guard of Seringale is here, watching out for known criminals.


<615/846hp 700/700m 363/499mv no opponent no opponent city (outside) bloody:112> s
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A human city guard of Seringale stands watch here.


<615/846hp 700/700m 361/499mv no opponent no opponent city (outside) bloody:112> whe
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]
A half-elf city guard of Seringale stands watch here.


<615/846hp 700/700m 359/499mv no opponent no opponent city (outside) bloody:111>
Players near you in Seringale:
<PK> Letya The South Main Street
<PK> Szrevan South Square
<PK> Fenlorn Along the Western Walls


<615/846hp 700/700m 359/499mv no opponent no opponent city (outside) bloody:120> s
Along the Western Walls
You are standing along the city walls of Seringale. The wall next to you
is made of huge slabs of white stone. You see small holes on various
strategic parts of the wall where archers can shoot arrows at enemies from
the outside. The wall continues to the north and to the south.

[Exits: north south]


<615/846hp 700/700m 357/499mv no opponent no opponent city (outside) bloody:119> s
Western Wall and South Road Junction
You are standing at the intersection of the South Road and the Western
Walls of Seringale. The wall before you is made of huge slabs of white
stone. You see small holes on various strategic parts of the wall where
archers can shoot arrows at enemies from the outside. You see the South
Road to the east and the Western Wall continues to the north.

[Exits: north east]
A gnomish perimeter guard of Seringale is here, watching out for known criminals.


<615/846hp 700/700m 355/499mv no opponent no opponent city (outside) bloody:119> s
e
A large wall made of huge slabs of white stone blocks your way.


<615/846hp 700/700m 355/499mv no opponent no opponent city (outside) bloody:118> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the South Road continue to your east and the
western wall to the west.

[Exits: east west]
A half-elf city guard of Seringale stands watch here.


<615/846hp 700/700m 353/499mv no opponent no opponent road (outside) bloody:118> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues east and west.

[Exits: east south west]


<615/846hp 700/700m 351/499mv no opponent no opponent road (outside) bloody:117> e
e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Fruit Grove to the south and the South
Road continues to the east and the west.

[Exits: east south west]


<615/846hp 700/700m 349/499mv no opponent no opponent road (outside) bloody:117> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the Flower Shop to the south and the South
Road continues to the east and the west.

[Exits: east south west]


<615/846hp 700/700m 347/499mv no opponent no opponent road (outside) bloody:116>
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of a park to the north, the
entrance of the Berserker Guild to the south, and the South Road
continues to east and the west.

[Exits: north east south west]


<615/846hp 700/700m 345/499mv no opponent no opponent road (outside) bloody:120> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together. You see the entrance of the Boat Shop to the north,
the South Square to the east, and the South Road continues to the west.

[Exits: north east south west]


<615/846hp 700/700m 343/499mv no opponent no opponent road (outside) bloody:119> e
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are
made of are now only pale, brittle chunks barely holding the walls of the
buildings together.

[Exits: east west]


<615/846hp 700/700m 341/499mv no opponent no opponent road (outside) bloody:119> e
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<615/846hp 700/700m 339/499mv no opponent no opponent city (outside) bloody:118>
The day has begun.
Lightning flashes in the sky.


<630/846hp 700/700m 394/499mv no opponent no opponent city (outside) bloody:120> s
The South Road
You are on the South Road of Seringale. It is gloomy and dim here. All
around you are beggars and panhandlers dressed in filthy clothing. The
buildings surrounding you are old and run down. They seem like they have
been made ages ago. The once bright red bricks that the buildings are made
of are now only pale, brittle chunks barely holding the walls of the
buildings together. The South Road continues to the east and west.

[Exits: east west]


<630/846hp 700/700m 392/499mv no opponent no opponent road (outside) bloody:120> s
s
s
s
Alas, you cannot go that way.


<630/846hp 700/700m 392/499mv no opponent no opponent road (outside) bloody:119> s
Alas, you cannot go that way.


<630/846hp 700/700m 392/499mv no opponent no opponent road (outside) bloody:119> s
s
Alas, you cannot go that way.


<630/846hp 700/700m 392/499mv no opponent no opponent road (outside) bloody:119>
Alas, you cannot go that way.


<630/846hp 700/700m 392/499mv no opponent no opponent road (outside) bloody:119>
Alas, you cannot go that way.


<630/846hp 700/700m 392/499mv no opponent no opponent road (outside) bloody:118>
Alas, you cannot go that way.


<630/846hp 700/700m 392/499mv no opponent no opponent road (outside) bloody:118> w
Alas, you cannot go that way.


<630/846hp 700/700m 392/499mv no opponent no opponent road (outside) bloody:118> s
Alas, you cannot go that way.


<630/846hp 700/700m 392/499mv no opponent no opponent road (outside) bloody:118> s
s
South Square
You are at the South Square of Seringale. It is gloomy and dim here.
The square is a tiny opening in between a few broken down buildings. The
air is stuffy and pungent from the various trash lying all over the ground.
You see the Main Street to the north and the south, and the South Road to
the east and west.

[Exits: north east south west down]


<630/846hp 700/700m 390/499mv no opponent no opponent city (outside) bloody:120> s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the South Square to the north, entrances to taverns on both side of
the street and the Main Street continues to the south.

[Exits: north east south west]
A psi-faded cap is here.
A half-elf city guard of Seringale stands watch here.


<630/846hp 700/700m 388/499mv no opponent no opponent road (outside) bloody:120> s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the
entrance to the Necromancer Guild to the west and the Mausoleum to the east.
The Main Street continues to the north and the south.

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.


<630/846hp 700/700m 386/499mv no opponent no opponent road (outside) bloody:119> s
s
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly lit,
so it is very gloomy and dim here. All around you are filthy beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you are
old and run down. They seem like they have been made ages ago. The once
bright red bricks that the buildings are made of are now only pale, brittle
chunks barely holding the walls of the buildings together. You see the Main
Street continues to the north and the south.

[Exits: north east south]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A drow city guard of Seringale stands watch here.
A half-elf city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.


<630/846hp 700/700m 384/499mv no opponent no opponent road (outside) bloody:119> s
Szrevan clanks north.


<630/846hp 700/700m 384/499mv no opponent no opponent road (outside) bloody:119>
A Small Bridge
You are on a small bridge in Seringale. A river flows beneath the
bridge slowly. Splinters line the small wooden railings that are
mounted on both sides of the bridge. The wooden planks of the bridge
hangs on to the frame of the bridge loosely, ready to come apart at any
moment. The thick ropes tying the planks together are old and worn,
about to snap at will. The Main Street continues to the north and south
and a ladder leads down the bridge into the river below you.

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.


<630/846hp 700/700m 381/499mv no opponent no opponent road (outside) bloody:118>
The South Main Street
You are on the Main Street of Seringale. It is a wide street with lots
of space to both sides. Although the street is wide, it is very poorly
lit, so it is very gloomy and dim here. All around you are beggars and
panhandlers dressed in filthy clothing. The buildings surrounding you
are old and run down. They seem like they have been made ages ago. The
once bright red bricks that the buildings are made of are now only pale,
brittle chunks barely holding the walls of the buildings together. You
see the Main Street continues to the north and the south.

[Exits: north south]
A seed that seems to be made of clouds is here.
A gate guard is here guarding the gates of Seringale.
A halfling perimeter guard of seringale is here, watching out for known criminals.


<630/846hp 700/700m 378/499mv no opponent no opponent road (outside) bloody:120> s
Inside the South Gate
You are inside the South Gate of Seringale. All around you are people
travelling in and out of the city. The great wall of Seringale soars over
your head at over thirty spans tall. You see the city to the north, the
south gate to the south, and the battlement of the city above you.

[Exits: north south up]
You see 2 of a cloud seed here.


<630/846hp 700/700m 376/499mv no opponent no opponent city (outside) bloody:119> s
Outside the South Gate
You are outside the South Gate of Seringale. Before you is a great wall.
It is made of huge slabs of white stones with various figures of birds,
beasts, and dragons carved into it. The great wall soars over your head at
over thirty spans tall. You see the entrance into the city of Seringale to
the north and a path leading south towards a large grassy field.

[Exits: north south]
A drow city guard of Seringale stands watch here.
A duergar battlement guard is here.


<630/846hp 700/700m 374/499mv no opponent no opponent city (outside) bloody:119> s
s
Atop a small hillock
The view from atop this hill looks over the large city of Seringale to
the north. Large banners speckle the battlements that surround the city,
and past them the ever busy streets carve their way through the equally busy
shops, temples, and guilds. The path north of you leads right up to
Seringale's southern gate. The cobbled path also heads back down the hill
to the south.

[Exits: north south]
A seed that seems to be made of clouds is here.


<630/846hp 700/700m 372/499mv no opponent no opponent field (outside) bloody:120>
Along a marked path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. Nothing blocks the view of the wide open sky or a pair of
mountains off to the southwest. A large grassy hill can be seen to the
south overlooking the path. The cobbled path slopes up to the north, where
just beyond the city of Seringale rises. It also leads to the south,
curving into an open, grassy field.

[Exits: north south]


<630/846hp 700/700m 370/499mv no opponent no opponent field (outside) bloody:120> s
s
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.


<630/846hp 700/700m 368/499mv no opponent no opponent road (outside) bloody:119>
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.


<630/846hp 700/700m 366/499mv no opponent no opponent road (outside) bloody:119>
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".


<630/846hp 700/700m 365/499mv no opponent no opponent inside (indoors) bloody:118> n
The Trail
You are at the outskirts of a trail that leads up a mountainside, but a
thick fog prevents any vision of what lies further. The steps of the
Slaughtered Lamb inn extend a warm welcome to the north, away from the
quietly foreboding fog that has gathered itself around the trail behind the
inn. The wind blows softly, carrying upon it soft whispers that invite you
to travel westwards and discover what lies beyond the veil.

[Exits: north west]


<630/846hp 700/700m 363/499mv no opponent no opponent mountain (outside) bloody:120> n
Thick fog and thorny bushes prevent you from traveling in that direction.


<630/846hp 700/700m 363/499mv no opponent no opponent mountain (outside) bloody:119>
Old Stables
An old wooden shed has been converted into stables here, in a shady area
chosen noticeably distant from the Inn. Strange sounds and smells emanate
from within. A cobblestone path runs north and south just next to it. To
the west, you can see and smell the Slaughtered Lamb inn. The path becomes
obscured by fog to the south.

[Exits: north south]
A realistic-looking wooden horse has been set up here.
Irion the Wordbearer rests next to the "horse".


<630/846hp 700/700m 361/499mv no opponent no opponent inside (indoors) bloody:119> n
A cobbled path
The majestic city of Seringale rises past the hills to the north, even
from here it has an inviting air to it. Green fields east of here are
spotted with grazing animals and small outposts of goblins. This road has
seen little hardships, only showing minor repairs from general use. The
cobbled path butts right up against a small inn to the south, or you can
follow it to the north. There are some apparent solid footholds down the
river bank too, which seems to be changing direction again.

[Exits: north south west down]
A short pump juts out of the ground, a layer of rust covering it.


<630/846hp 700/700m 360/499mv no opponent no opponent road (outside) bloody:120> e
A cobbled path
Worn stones show the constant use of the cobbled path, but it in overall
good repair. A dirt path picks up to the east as it cuts through the
commons. Wooden walls stand out against the surroundings to the south, just
past the cobbled path. A shaky bridge has been built east, leading over
muddied ground into a wet-looking field. A well-cleared path leads north
towards a large-looking town.

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
Szrevan the Serpent King, Battle Leader of Warlords is here.


<630/846hp 700/700m 358/499mv no opponent no opponent road (outside) bloody:119> e
Szrevan clanks south.


<630/846hp 700/700m 358/499mv no opponent no opponent road (outside) bloody:119>
A muddy wetland
You are at the western edge of a rather muddy wetland, an expanse of
green that stretches far and wide. Some of the water from the nearby river
has been absorbed into the soil, giving the ground a rather soggy texture.
Ponds are shrouded by small thin trees and bushes that group around in thick
clusters. Field southward. A shaky bridge leads back west and a thin,
natural path skirts the field southward.

[Exits: north east south west]
You see 2 of a red herb here.
A pile of fur is piled on the ground.
A padded leather cap has been left astray.
An old rust-encrusted dagger lies here.
A boar is here, searching through the mud.
A hungry-looking nanny goat forages for food here.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<630/846hp 700/700m 357/499mv no opponent no opponent forest (outside) bloody:119>
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A little duckling wanders around aimlessly.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<630/846hp 700/700m 354/499mv no opponent no opponent forest (outside) bloody:118> s
The Miden'nir
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters.

[Exits: north east south west]
A rusted sword lies on the ground.
A blackened spear with an evil-looking blade lies here.
A heron is running between the ponds, searching for small fish.
There is a goblin here, lazing behind a pile of recently gathered stones.
There is a goblin here, lazing behind a pile of recently gathered stones.


<630/846hp 700/700m 352/499mv no opponent no opponent forest (outside) bloody:118> s

A heron flies west.


<630/846hp 700/700m 352/499mv no opponent no opponent forest (outside) bloody:117> s
The base of a mountain path
You are in a rather muddy wetland, an expanse of green that stretches far
and wide. Some of the water from the nearby river has been absorbed into
the soil, giving the ground a rather soggy texture. Ponds are shrouded by
small thin trees and bushes that group around in thick clusters. The tops
of a large city can be seen over the hills to the north. A thin path runs
west and east along the edge of the field, it also branches south onto a
wooded mountain.

[Exits: north east south west]


<630/846hp 700/700m 348/499mv no opponent no opponent mountain (outside) bloody:117>
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to continue up the mountain to
the south.

[Exits: north south]


<630/846hp 700/700m 344/499mv no opponent no opponent mountain (outside) bloody:120> s
s
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to move toward the field to the
north or continue up the mountain to the west.

[Exits: north east west]
A very large warning sign has been posted here.


<630/846hp 700/700m 338/499mv no opponent no opponent mountain (outside) bloody:119> w
Thick underbrush prevents you from wandering off the trail.


<630/846hp 700/700m 338/499mv no opponent no opponent mountain (outside) bloody:119> u
Path on the mountain
Cool air blows by as the trail snakes its way upward through the trees.
A large field can be seen to the north through the trees swaying in the
breeze. Thick underbrush surrounds the path on both sides, seeming to force
the path to stay in place. It is possible to follow the path east or take
the steeper path up.

[Exits: east up]
An ocelot is sleeping here, resting for its next hunt.


<630/846hp 700/700m 332/499mv no opponent no opponent mountain (outside) bloody:118> w
East of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. You can brave the bridge west or follow the path back down.

[Exits: west down]


<630/846hp 700/700m 327/499mv no opponent no opponent mountain (outside) bloody:120>
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
A bearded vulture is perched on the bridge.


<630/846hp 700/700m 321/499mv no opponent no opponent mountain (outside) bloody:119> w
A bridge between two mountains
Aged ropes creak excessively with your movement. Looking through the
wooden panels that create your footing it is possible to see a thousand feet
down. Rough, jagged rocks await any wary adventurer that decides to not use
the relative safety of the bridge. Wind buffets against you, threatening to
introduce you to the rocks far below. The bridge spans east and west.

[Exits: east west]
An engraving has been scratched onto the keystone of the bridge.
A bearded vulture is perched on the bridge.


<630/846hp 700/700m 316/499mv no opponent no opponent mountain (outside) bloody:119> w
n
West of a bridge
The path stops abruptly at the edge of a dangerous chasm. A rope
suspension bridge has been built where the path ends so it is possible to
continue. The bridge seems relatively stable from here, even if the ropes
look aged. Sharp wind thrashes against you, whipping up dust as it rushes
past. Deep green can barely be seen somewhere north of you. You can brave
the bridge east or follow the path back down.

[Exits: north east down]
A mountain lion walks around carefully here.
A mountain lion walks around carefully here.


<630/846hp 700/700m 312/499mv no opponent no opponent mountain (outside) bloody:118> d
n
View of a valley
From here you can see the rich green of a secluded valley beneath you.
Despite the barren rock around you, tiny flora have begun to creep there way
up, struggling to find a root hold amidst the stone. The anchoring of a
bridge can be see south of you.

[Exits: south down]


<630/846hp 700/700m 308/499mv no opponent no opponent mountain (outside) bloody:118>
Down into a valley
The way opens into a secluded valley, small in size. Sprouts of green
and long standing trees speckle the valley floor. The edges of the mountain
rise up around you but the slopes are far too difficult to climb. The
further you get into the valley, the thicker the plant life becomes. You
can climb back up to the overlook or move north, further into the valley.

[Exits: north up]


<630/846hp 700/700m 303/499mv no opponent no opponent mountain (outside) bloody:117>
A fertile valley
Plant life blossoms about you. Trees and shrubs grow with no resistance
as they are nestled in the valley, safe from many of the harsher elements of
the mountains. Vines wrap the full length of trees but struggling to peek
out from under them is a beautiful flower. The ground appears to be heavily
disturbed in spots, but overall is covered evenly with a thick layer of
flora.

[Exits: south west]


<630/846hp 700/700m 299/499mv no opponent no opponent field (outside) bloody:117> w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<630/846hp 700/700m 297/499mv no opponent no opponent field (outside) bloody:116> w
w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<630/846hp 700/700m 295/499mv no opponent no opponent field (outside) bloody:116> w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]
A white mountain goat jumps from cliff to cliff here.
A white mountain goat jumps from cliff to cliff here.


<630/846hp 700/700m 293/499mv no opponent no opponent field (outside) bloody:115> w
w
A rocky mountain path
Vegetation is extremely scarce here. The only signs of plant life are
occasional lichens growing on rocks nearby. A strong wind blows the cold
air from the mountains toward you. In the distance you can see the peaks
of numerous snow-capped mountain tops.

[Exits: east west]


<630/846hp 700/700m 291/499mv no opponent no opponent field (outside) bloody:115>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: east south]


<630/846hp 700/700m 289/499mv no opponent no opponent field (outside) bloody:114> s
s
Alas, you cannot go that way.


<630/846hp 700/700m 289/499mv no opponent no opponent field (outside) bloody:114>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north south]
A young bear is here, looking for something to eat.


<630/846hp 700/700m 287/499mv no opponent no opponent field (outside) bloody:113>
The base of the mountain
You near the bottom of a mountain. A cliff spans in front of you that is
too steep to climb down. The fast moving clouds give indication of the
strong wind present. The path to the south continues the descent to the
base of the mountain.

[Exits: north west]


<630/846hp 700/700m 285/499mv no opponent no opponent field (outside) bloody:113> w
w
w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<630/846hp 700/700m 283/499mv no opponent no opponent field (outside) bloody:112> w
w
A beaten trail
You are on a dirt trail with vegetation that has been trampled over around
you. Whether it be from being or beast - you cannot tell. Small, green
shrubs lie sparsely all around as you trod cautiously upon this path.

[Exits: east west]


<630/846hp 700/700m 281/499mv no opponent no opponent field (outside) bloody:112>
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<630/846hp 700/700m 279/499mv no opponent no opponent field (outside) bloody:111>
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
A black wasp flies aimlessly about.


<630/846hp 700/700m 277/499mv no opponent no opponent field (outside) bloody:111> n
w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]
A wild horse rears up at you.


<630/846hp 700/700m 275/499mv no opponent no opponent field (outside) bloody:110> w
w
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: east south west]


<630/846hp 700/700m 273/499mv no opponent no opponent field (outside) bloody:110>
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: east south west]


<630/846hp 700/700m 271/499mv no opponent no opponent field (outside) bloody:109>
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south]


<630/846hp 700/700m 269/499mv no opponent no opponent field (outside) bloody:120> n
w
Alas, you cannot go that way.


<630/846hp 700/700m 269/499mv no opponent no opponent field (outside) bloody:119>
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: south west]


<630/846hp 700/700m 265/499mv no opponent no opponent mountain (outside) bloody:119>
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: north east south]


<630/846hp 700/700m 260/499mv no opponent no opponent mountain (outside) bloody:119> n
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: south west]
A giant footman is here, ready for battle.


<630/846hp 700/700m 254/499mv no opponent no opponent mountain (outside) bloody:120> w
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: north east south west]


<630/846hp 700/700m 249/499mv no opponent no opponent mountain (outside) bloody:119> rem buckler
wield stout
dual fiery
You do not have that item.


<630/846hp 700/700m 249/499mv no opponent no opponent mountain (outside) bloody:119>
You do not have that item.


<630/846hp 700/700m 249/499mv no opponent no opponent mountain (outside) bloody:119>
You wield a fiery dagger in your off-hand.
A fiery dagger feels like a part of you!


<630/846hp 700/700m 249/499mv no opponent no opponent mountain (outside) bloody:118> n
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down. A thin trail leads up toward the Fortress of Keepers. A sign
posted by the Keeper cabal reads, "Keep out or die."

[Exits: south west up]
Hireg the dwarf is here, running for his life.
A watchman is on alert here.


<630/846hp 700/700m 244/499mv no opponent no opponent mountain (outside) bloody:118> w

The sun rises in the east.


<650/846hp 700/700m 299/499mv no opponent no opponent mountain (outside) bloody:118> w
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<650/846hp 700/700m 295/499mv no opponent no opponent field (outside) bloody:117>
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<650/846hp 700/700m 293/499mv no opponent no opponent field (outside) bloody:120> w
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<650/846hp 700/700m 291/499mv no opponent no opponent field (outside) bloody:119> w
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: north east south]


<650/846hp 700/700m 289/499mv no opponent no opponent field (outside) bloody:119> n
w
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: south west]


<650/846hp 700/700m 287/499mv no opponent no opponent field (indoors) bloody:118>
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: north east]


<650/846hp 700/700m 285/499mv no opponent no opponent field (indoors) bloody:118> n
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]
(Translucent) An enormous stone giant wanders around aimlessly.


<650/846hp 700/700m 283/499mv no opponent no opponent field (outside) bloody:117> e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]


<650/846hp 700/700m 281/499mv no opponent no opponent field (outside) bloody:120> e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]


<650/846hp 700/700m 279/499mv no opponent no opponent field (outside) bloody:119> e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north west]
A fire giant soldier is here in training.


<650/846hp 700/700m 277/499mv no opponent no opponent field (outside) bloody:118> n
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]


<650/846hp 700/700m 275/499mv no opponent no opponent field (outside) bloody:118> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
(Charmed) A large, menacing grizzly is here.


<650/846hp 700/700m 273/499mv no opponent no opponent field (outside) bloody:117> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
(Charmed) A large, ferocious wolf is here.
A wild horse rears up at you.
A fire giant soldier is here in training.
A large grizzly bear walks in.


<650/846hp 700/700m 271/499mv no opponent no opponent field (outside) bloody:117> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]
Bjorn lumbers about searching for something.
A large grizzly bear walks in.


<650/846hp 700/700m 269/499mv no opponent no opponent field (outside) bloody:116> n
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]
A large grizzly bear walks in.


<650/846hp 700/700m 267/499mv no opponent no opponent field (outside) bloody:120> e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A large grizzly bear walks in.


<650/846hp 700/700m 265/499mv no opponent no opponent field (outside) bloody:119> whe
Players near you in The Ford:
<PK> Letya The base of the mountain
<PK> Szrevan Fresh, Green Grass
<PK> Fenlorn Fresh, Green Grass


<650/846hp 700/700m 265/499mv no opponent no opponent field (outside) bloody:119> e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: east south west]
The corpse of a yellow-eyed quasit is lying here.
A black wasp flies aimlessly about.
A large grizzly bear walks in.


<650/846hp 700/700m 263/499mv no opponent no opponent field (outside) bloody:118> herbh
That makes no sense.


<650/846hp 700/700m 263/499mv no opponent no opponent field (outside) bloody:116> s
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
A large grizzly bear walks in.


<650/846hp 700/700m 261/499mv no opponent no opponent field (outside) bloody:114> whe
Players near you in The Ford:
<PK> Letya The base of the mountain
<PK> Szrevan Fresh, Green Grass
<PK> Fenlorn Fresh, Green Grass


<650/846hp 700/700m 261/499mv no opponent no opponent field (outside) bloody:113>
You hear something's death cry.


<650/846hp 700/700m 261/499mv no opponent no opponent field (outside) bloody:113> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
The corpse of a wild horse is lying here.
The severed head of a wild horse is lying here.
Szrevan the Serpent King, Battle Leader of Warlords is here.
A fire giant soldier is here in training.
A large grizzly bear walks in.


<650/846hp 700/700m 259/499mv no opponent no opponent field (outside) bloody:111>
Szrevan stomps on the head of a wild horse and it shatters into fragments.


<650/846hp 700/700m 259/499mv no opponent no opponent field (outside) bloody:111>
Szrevan unhinges his jaws and swallow the corpse of a wild horse whole.


<650/846hp 700/700m 259/499mv no opponent no opponent field (outside) bloody:120> murder szrevan
Szrevan dodges your pound.
Your punitive crush misses Szrevan.
Szrevan has a few scratches.


<650/846hp 700/700m 259/499mv blade offensive field (outside) bloody:120>
A large grizzly bear jumps in front of you!
Szrevan's wild slash MUTILATES a large grizzly bear!
Szrevan manages to dodge your pound with a lot of effort.
Your punitive flaming bite MUTILATES Szrevan!
Your punitive flaming bite DISEMBOWELS Szrevan!
A large grizzly bear's claw decimates Szrevan!
A large grizzly bear's claw mauls Szrevan.
Szrevan has some small wounds and bruises.


<650/846hp 700/700m 259/499mv blade offensive field (outside) bloody:120>
A large grizzly bear gets a wild look in its eyes.
Szrevan has some small wounds and bruises.


<650/846hp 700/700m 259/499mv blade offensive field (outside) bloody:120>
Szrevan stops wielding the blade of madness.
Szrevan stops wielding something.
Szrevan wields 'Vaelsram', the Blade of Conquerors.
Szrevan tightens his grip around 'Vaelsram', the Blade of Conquerors.
Szrevan has some small wounds and bruises.


<650/846hp 700/700m 259/499mv shaft two_handed field (outside) bloody:120>
Szrevan's cleave misses you.
Szrevan's charge MUTILATES you!
A large grizzly bear jumps in front of you!
Szrevan's cleave *** DEMOLISHES *** a large grizzly bear!
Szrevan parries your pound.
Szrevan dodges your crush.
Your punitive crush DISEMBOWELS Szrevan!
Szrevan has some small wounds and bruises.


<609/846hp 700/700m 259/499mv shaft two_handed field (outside) bloody:120> flee
You flee from combat!
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.


<609/846hp 700/700m 257/499mv no opponent no opponent field (outside) bloody:119> wield stout
wear buckler
You do not have that item.


<609/846hp 700/700m 257/499mv no opponent no opponent field (outside) bloody:118> w
You stop wielding a fiery dagger.
You wear a gem-studded golden buckler as a shield.
You ready some yew ranger javelins behind your shield.


<609/846hp 700/700m 257/499mv no opponent no opponent field (outside) bloody:117>
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
Shattered pieces of the head of a wild horse are strewn all over here.
(Charmed) A large, menacing grizzly is here.
(Charmed) A large, ferocious wolf is here.
A fire giant soldier is here in training.


<609/846hp 700/700m 255/499mv no opponent no opponent field (outside) bloody:117> murder szrevan
They aren't here.


<609/846hp 700/700m 255/499mv no opponent no opponent field (outside) bloody:120> n
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A large grizzly bear walks in.


<630/846hp 700/700m 308/499mv no opponent no opponent field (outside) bloody:120> murder szrevan
They aren't here.


<630/846hp 700/700m 308/499mv no opponent no opponent field (outside) bloody:119> e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: east south west]
The corpse of a yellow-eyed quasit is lying here.
A black wasp flies aimlessly about.
A large grizzly bear walks in.


<630/846hp 700/700m 306/499mv no opponent no opponent field (outside) bloody:119> s
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
A large grizzly bear walks in.


<630/846hp 700/700m 304/499mv no opponent no opponent field (outside) bloody:118> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
Shattered pieces of the head of a wild horse are strewn all over here.
Szrevan the Serpent King, Battle Leader of Warlords is here.
A fire giant soldier is here in training.
A large grizzly bear walks in.


<630/846hp 700/700m 302/499mv no opponent no opponent field (outside) bloody:117>
The Pendulum of Serin slows Szrevan down as he begins to swing at you.


<630/846hp 700/700m 302/499mv no opponent no opponent field (outside) bloody:117> s
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]
A large grizzly bear walks in.


<630/846hp 700/700m 300/499mv no opponent no opponent field (outside) bloody:117> n
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
Shattered pieces of the head of a wild horse are strewn all over here.
Szrevan the Serpent King, Battle Leader of Warlords is here.
A fire giant soldier is here in training.
A large grizzly bear walks in.


<630/846hp 700/700m 298/499mv no opponent no opponent field (outside) bloody:116> murder szrevan
You hurl a javelin as you close in to attack Szrevan.
Szrevan blocks your attack with his shield.


<630/846hp 700/700m 298/499mv no opponent no opponent field (outside) bloody:120>
Szrevan is no longer moving so slowly.


<630/846hp 700/700m 298/499mv no opponent no opponent field (outside) bloody:119>
Szrevan scans all around.


<630/846hp 700/700m 298/499mv no opponent no opponent field (outside) bloody:119>
Szrevan stops using an enspelled energy shield as a shield.
Szrevan wields something in his off-hand.


<630/846hp 700/700m 298/499mv no opponent no opponent field (outside) bloody:118>
Szrevan hammers your shield repeatedly with his weapons.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan has some small wounds and bruises.


<606/846hp 700/700m 298/499mv blade offensive field (outside) bloody:120>
A large grizzly bear's claw decimates Szrevan!
Your punitive pound DISEMBOWELS Szrevan!
A large grizzly bear jumps in front of you!
Szrevan's wild slash DISMEMBERS a large grizzly bear!
A large grizzly bear jumps in front of you!
Szrevan's wild slash *** DEVASTATES *** a large grizzly bear!
You stumble and barely manage to dodge Szrevan's beating.
Szrevan's tail decimates you!
Szrevan has quite a few wounds.


<581/846hp 700/700m 298/499mv blade offensive field (outside) bloody:120> flee
You lose your grip on a gem-studded golden buckler.
You flee from combat!
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]


<581/846hp 700/700m 296/499mv no opponent no opponent field (outside) bloody:119> e
e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: east south west]
The corpse of a yellow-eyed quasit is lying here.
A black wasp flies aimlessly about.


<581/846hp 700/700m 294/499mv no opponent no opponent field (outside) bloody:117>
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: south west (down)]
This small hovel door has moss and vines growing upon it.
A fire giant soldier is here in training.


<581/846hp 700/700m 292/499mv no opponent no opponent field (outside) bloody:117> herb
You search the area for some herbs.
You feel much better.


<754/846hp 650/700m 292/499mv no opponent no opponent field (outside) bloody:116> s
s
wield stout
wear buckler
rem buckler
wield stout
dual fiery
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]


<754/846hp 650/700m 290/499mv no opponent no opponent field (outside) bloody:120>
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north west]
A fire giant soldier is here in training.


<754/846hp 650/700m 288/499mv no opponent no opponent field (outside) bloody:119>
You do not have that item.


<754/846hp 650/700m 288/499mv no opponent no opponent field (outside) bloody:119>
Your shield arm distends painfully from the strain of the attempt.
Your arm distension grazes you.


<749/846hp 650/700m 288/499mv no opponent no opponent field (outside) bloody:119>
You do not have that item.


<749/846hp 650/700m 288/499mv no opponent no opponent field (outside) bloody:118>
You do not have that item.


<749/846hp 650/700m 288/499mv no opponent no opponent field (outside) bloody:117> w
Your shield arm distends painfully from the strain of the attempt.
Your arm distension hits you.


<740/846hp 650/700m 288/499mv no opponent no opponent field (outside) bloody:117>
A large grizzly bear yells 'Help! I am being attacked by Szrevan!'


<740/846hp 650/700m 288/499mv no opponent no opponent field (outside) bloody:117> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]


<740/846hp 650/700m 286/499mv no opponent no opponent field (outside) bloody:116>
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]


<740/846hp 650/700m 284/499mv no opponent no opponent field (outside) bloody:116> w

Your shield arm regains its strength.


<740/846hp 650/700m 284/499mv no opponent no opponent field (outside) bloody:115>
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]
(Charmed) A large, menacing grizzly is here.
(Translucent) An enormous stone giant wanders around aimlessly.


<740/846hp 650/700m 282/499mv no opponent no opponent field (outside) bloody:115> w
Alas, you cannot go that way.


<740/846hp 650/700m 282/499mv no opponent no opponent field (outside) bloody:114> s

Szrevan clanks in.
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: north east]
A large grizzly bear limps in.


<740/846hp 650/700m 280/499mv no opponent no opponent field (indoors) bloody:113>
Szrevan clanks in.


<740/846hp 650/700m 280/499mv no opponent no opponent field (indoors) bloody:112> e

A large grizzly bear yells 'Help! I am being attacked by Szrevan!'
Szrevan's cleave *** DEMOLISHES *** a large grizzly bear!
A large grizzly bear is DEAD!!
A large grizzly bear spills its guts all over the floor.
A large grizzly bear stops following you.


<740/846hp 650/700m 280/499mv no opponent no opponent field (indoors) bloody:111>
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: south west]


<740/846hp 650/700m 278/499mv no opponent no opponent field (indoors) bloody:111> flee
You aren't fighting anyone.


<740/846hp 650/700m 278/499mv no opponent no opponent field (indoors) bloody:110> s
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: north east south]


<740/846hp 650/700m 276/499mv no opponent no opponent field (outside) bloody:109> e
e
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<740/846hp 650/700m 274/499mv no opponent no opponent field (outside) bloody:108>
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<740/846hp 650/700m 272/499mv no opponent no opponent field (outside) bloody:107> s
Among the thickets
The underbrush here is so thick that it is nearly impenetrable. Along the
edges of the vegetation are a series of red berries which are smeared upon
any passersby. Movement is extremely encumbered here.

[Exits: north east west]


<740/846hp 650/700m 271/499mv no opponent no opponent forest (outside) bloody:119> e
e
An overlook
Before you, the valley drops further down in the form of a steep cliff.
The view here is magnificent with the red sandstone rock outcropping
catching your attention.

[Exits: north east south west]


<740/846hp 650/700m 267/499mv no opponent no opponent mountain (outside) bloody:119>
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: north east south west]


<740/846hp 650/700m 262/499mv no opponent no opponent mountain (outside) bloody:118> gr
Fenlorn's group:
[50 Ran] Fenlorn 87% hp 92% mana 52% mv 570400 xp Kills: 21
* [50 Chm] A large wolf 58% hp 100% mana 100% mv
* [30 Pet] A stalking, black panther 100% hp 100% mana 100% mv 17994 tnl (in Shadun Dalghul)


<756/846hp 664/700m 317/499mv no opponent no opponent mountain (outside) bloody:120> e
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: south west]
A giant footman is here, ready for battle.


<756/846hp 664/700m 313/499mv no opponent no opponent mountain (outside) bloody:119> s
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: north east south]


<756/846hp 664/700m 309/499mv no opponent no opponent mountain (outside) bloody:119> e
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: south west]


<756/846hp 664/700m 305/499mv no opponent no opponent mountain (outside) bloody:118> e
Alas, you cannot go that way.


<756/846hp 664/700m 305/499mv no opponent no opponent mountain (outside) bloody:120> l
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: south west]


<756/846hp 664/700m 305/499mv no opponent no opponent mountain (outside) bloody:120> s
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south]


<756/846hp 664/700m 301/499mv no opponent no opponent field (outside) bloody:120> e
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: east south west]


<756/846hp 664/700m 299/499mv no opponent no opponent field (outside) bloody:119> s
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A pikeman stands steady at his position.
A water snake slithers on by.
A wild horse rears up at you.


<756/846hp 664/700m 297/499mv no opponent no opponent field (outside) bloody:118> e
e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]
A wild horse rears up at you.


<756/846hp 664/700m 295/499mv no opponent no opponent field (outside) bloody:120>
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
A black wasp flies aimlessly about.


<756/846hp 664/700m 293/499mv no opponent no opponent field (outside) bloody:119> e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<756/846hp 664/700m 291/499mv no opponent no opponent field (outside) bloody:119> s
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north west]


<756/846hp 664/700m 288/499mv no opponent no opponent river (outside) bloody:118> w
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<756/846hp 664/700m 284/499mv no opponent no opponent river (outside) bloody:120> w
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<756/846hp 664/700m 280/499mv no opponent no opponent river (outside) bloody:119> w
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<756/846hp 664/700m 277/499mv no opponent no opponent river (outside) bloody:119> w
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east south west]


<756/846hp 664/700m 273/499mv no opponent no opponent river (outside) bloody:120> w
A dried up riverbed
The remains of a once moving stream is here. The dirt on the ground is
cracked with the lack of moisture to this certain area as pebbles seem to be
scattered about. Lush grass surrounds this riverbed so you wonder what
keeps this area so dry. Along the desiccated bank, you notice a faint,
rectangular indentation, as if something is constructed beneath the surface.

[Exits: east south west (tomb down)]


<756/846hp 664/700m 270/499mv no opponent no opponent field (outside) bloody:120> w
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]


<756/846hp 664/700m 268/499mv no opponent no opponent field (outside) bloody:119> w
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]


<756/846hp 664/700m 266/499mv no opponent no opponent field (outside) bloody:119> whe
Players near you in The Ford:
<PK> Letya A rocky mountain path
<PK> Szrevan Along a small stream
<PK> Fenlorn A high grassland


<756/846hp 664/700m 266/499mv no opponent no opponent field (outside) bloody:120> w
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]
(Glowing) A bright, flickering spark hovers just above the ground here.
A giant bombardier is here.


<756/846hp 664/700m 264/499mv no opponent no opponent field (outside) bloody:119> w
Along the foothills
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]


<756/846hp 664/700m 262/499mv no opponent no opponent field (outside) bloody:119> s
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]
A vicious warrior is here, sneering at you.


<756/846hp 664/700m 260/499mv no opponent no opponent field (outside) bloody:118> w
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]
A giant footman is here, ready for battle.


<756/846hp 664/700m 258/499mv no opponent no opponent field (outside) bloody:120> w
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A vicious warrior is here, sneering at you.


<756/846hp 664/700m 256/499mv no opponent no opponent field (outside) bloody:119> s
s
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]


<756/846hp 664/700m 254/499mv no opponent no opponent field (outside) bloody:118>
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east west]
A small campfire is almost burned out.


<756/846hp 664/700m 252/499mv no opponent no opponent field (outside) bloody:117> w
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east west]


<756/846hp 664/700m 250/499mv no opponent no opponent field (outside) bloody:120> w
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east west]


<756/846hp 664/700m 248/499mv no opponent no opponent field (outside) bloody:119> w
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A tough looking guard is here.


<756/846hp 664/700m 246/499mv no opponent no opponent field (outside) bloody:119> w
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A vicious warrior is here, sneering at you.


<756/846hp 664/700m 244/499mv no opponent no opponent field (outside) bloody:118> s
s
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]


<756/846hp 664/700m 242/499mv no opponent no opponent field (outside) bloody:120>
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east (south) west]
A vicious warrior is here, sneering at you.


<756/846hp 664/700m 240/499mv no opponent no opponent city (outside) bloody:120> w
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it. The
remains of creatures unrecognizable beyond death are scattered everywhere.
The stench of such carcasses is horrid.

[Exits: north east west]
A seed that seems to be made of clouds is here.
A vicious warrior is here, brandishing a massive polearm.


<756/846hp 664/700m 238/499mv no opponent no opponent field (outside) bloody:119> w
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it. The
remains of creatures unrecognizable beyond death are scattered everywhere.
The stench of such carcasses is horrid.

[Exits: north east west]
A yellow-eyed quasit lurks here, keeping an eye out for something - or someone.


<756/846hp 664/700m 236/499mv no opponent no opponent field (outside) bloody:119> w
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it. The
remains of creatures unrecognizable beyond death are scattered everywhere.
The stench of such carcasses is horrid.

[Exits: north east west]


<756/846hp 664/700m 234/499mv no opponent no opponent field (outside) bloody:120> wield stout
wear buckler
You do not have that item.


<756/846hp 664/700m 234/499mv no opponent no opponent field (outside) bloody:119>
You wear a gem-studded golden buckler as a shield.
You ready some yew ranger javelins behind your shield.


<756/846hp 664/700m 234/499mv no opponent no opponent field (outside) bloody:119> w
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it.
The remains of creatures unrecognizable beyond death are scattered
everywhere. The stench of such carcasses is horrid.

[Exits: north east south west]
This warrior demon looks ready for a fight with little provocation.


<756/846hp 664/700m 232/499mv no opponent no opponent field (outside) bloody:119> whe
Players near you in The Ford:
<PK> Letya A rocky mountain path
<PK> Szrevan The dirt field
<PK> Fenlorn A bloody swamp


<756/846hp 664/700m 232/499mv no opponent no opponent field (outside) bloody:120> w
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it.
The remains of creatures unrecognizable beyond death are scattered
everywhere. The stench of such carcasses is horrid.

[Exits: north east south west]
A pile of dust of appearance has gathered here.
A seed that seems to be made of clouds is here.


<756/846hp 664/700m 230/499mv no opponent no opponent field (outside) bloody:119> w
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it.
The remains of creatures unrecognizable beyond death are scattered
everywhere. The stench of such carcasses is horrid.

[Exits: east south]


<756/846hp 664/700m 228/499mv no opponent no opponent field (outside) bloody:118> s
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it.
The remains of creatures unrecognizable beyond death are scattered
everywhere. The stench of such carcasses is horrid.

[Exits: north east south west]


<756/846hp 664/700m 226/499mv no opponent no opponent field (outside) bloody:119> e
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it.
The remains of creatures unrecognizable beyond death are scattered
everywhere. The stench of such carcasses is horrid.

[Exits: north east south west]


<756/846hp 664/700m 224/499mv no opponent no opponent field (outside) bloody:118> e
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it.
The remains of creatures unrecognizable beyond death are scattered
everywhere. The stench of such carcasses is horrid.

[Exits: north west]


<756/846hp 664/700m 222/499mv no opponent no opponent field (outside) bloody:118> n
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it.
The remains of creatures unrecognizable beyond death are scattered
everywhere. The stench of such carcasses is horrid.

[Exits: north east south west]
This warrior demon looks ready for a fight with little provocation.


<756/846hp 664/700m 220/499mv no opponent no opponent field (outside) bloody:119> e
e
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it. The
remains of creatures unrecognizable beyond death are scattered everywhere.
The stench of such carcasses is horrid.

[Exits: north east west]
A yellow-eyed quasit lurks here, keeping an eye out for something - or someone.


<756/846hp 664/700m 218/499mv no opponent no opponent field (outside) bloody:118>
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it. The
remains of creatures unrecognizable beyond death are scattered everywhere.
The stench of such carcasses is horrid.

[Exits: north east west]


<756/846hp 664/700m 216/499mv no opponent no opponent field (outside) bloody:118> e
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it. The
remains of creatures unrecognizable beyond death are scattered everywhere.
The stench of such carcasses is horrid.

[Exits: north east west]
A seed that seems to be made of clouds is here.
A vicious warrior is here, brandishing a massive polearm.


<756/846hp 664/700m 214/499mv no opponent no opponent field (outside) bloody:117> whe
Players near you in The Ford:
<PK> Letya A rocky mountain path
<PK> Szrevan A muddy ground
<PK> Fenlorn A bloody swamp


<756/846hp 664/700m 214/499mv no opponent no opponent field (outside) bloody:117> n
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: north east south west]
A small campfire is almost burned out.


<756/846hp 664/700m 212/499mv no opponent no opponent field (outside) bloody:119> w
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it. The
remains of creatures unrecognizable beyond death are scattered everywhere.
The stench of such carcasses is horrid.

[Exits: north east south west]
A seed that seems to be made of clouds is here.
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.


<756/846hp 664/700m 210/499mv no opponent no opponent field (outside) bloody:118> n
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: north east south west]
A seed that seems to be made of clouds is here.
Szrevan the Serpent King, Battle Leader of Warlords is here.
The white aura around your body fades.
You feel ready to summon another hog.


<767/846hp 679/700m 263/499mv no opponent no opponent field (outside) bloody:118>
Szrevan clanks south.


<767/846hp 679/700m 263/499mv no opponent no opponent field (outside) bloody:117> n
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: (north) east south west]


<767/846hp 679/700m 261/499mv no opponent no opponent field (outside) bloody:117> n
The door is closed.


<767/846hp 679/700m 261/499mv no opponent no opponent field (outside) bloody:116> e
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]
A tough looking guard is here.


<767/846hp 679/700m 259/499mv no opponent no opponent field (outside) bloody:116> e
Letya yells 'Fist of War, guide my blade for the fallen!'


<767/846hp 679/700m 259/499mv no opponent no opponent field (outside) bloody:116>
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]
A giant footman is here, ready for battle.


<767/846hp 679/700m 257/499mv no opponent no opponent field (outside) bloody:115> quaff def
You quaff a Defender potion.
You are surrounded by a white aura.


<767/846hp 679/700m 257/499mv no opponent no opponent field (outside) bloody:120> s
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A vicious warrior is here, sneering at you.


<767/846hp 679/700m 255/499mv no opponent no opponent field (outside) bloody:118> e
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A tough looking guard is here.


<767/846hp 679/700m 253/499mv no opponent no opponent field (outside) bloody:117> whe
Players near you in The Ford:
<PK> Letya A rocky mountain path
<PK> Szrevan The dirt field
<PK> Fenlorn On muddy ground


<767/846hp 679/700m 253/499mv no opponent no opponent field (outside) bloody:117> w
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A vicious warrior is here, sneering at you.


<767/846hp 679/700m 251/499mv no opponent no opponent field (outside) bloody:120> w
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: north east south west]


<767/846hp 679/700m 249/499mv no opponent no opponent field (outside) bloody:119> scan a
You scan all around.
*** Range 1 (north) ***
A tough looking guard is here.
*** Range 1 (east) ***
A vicious warrior is here, sneering at you.
*** Range 2 (east) ***
A tough looking guard is here.
*** Range 6 (east) ***
A vicious warrior is here, sneering at you.
*** Range 2 (south) ***
A vicious warrior is here, brandishing a massive polearm.
*** Range 2 (west) ***
A pikeman stands steady at his position.
A watchman is on alert here.
*** Range 3 (west) ***
A mottled wolf keeps watch over its master's abode.


<767/846hp 679/700m 249/499mv no opponent no opponent field (outside) bloody:120> s
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: north east south west]
A small campfire is almost burned out.


<767/846hp 679/700m 247/499mv no opponent no opponent field (outside) bloody:119> scan a
You scan all around.
*** Range 2 (north) ***
A tough looking guard is here.
*** Range 1 (south) ***
A vicious warrior is here, brandishing a massive polearm.
*** Range 1 (west) ***
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.
*** Range 2 (west) ***
A vicious warrior is here, sneering at you.
*** Range 3 (west) ***
A tough looking guard is here.
*** Range 4 (west) ***
A tough looking guard is here.


<767/846hp 679/700m 247/499mv no opponent no opponent field (outside) bloody:119> w
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it. The
remains of creatures unrecognizable beyond death are scattered everywhere.
The stench of such carcasses is horrid.

[Exits: north east south west]
A seed that seems to be made of clouds is here.
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.


<767/846hp 679/700m 245/499mv no opponent no opponent field (outside) bloody:120> whe
Players near you in The Ford:
<PK> Letya A rocky mountain path
<PK> Szrevan A lighter area
<PK> Fenlorn A bloody swamp


<767/846hp 679/700m 245/499mv no opponent no opponent field (outside) bloody:119> scan a
You scan all around.
*** Range 1 (west) ***
A vicious warrior is here, sneering at you.
*** Range 2 (west) ***
A tough looking guard is here.
*** Range 3 (west) ***
A tough looking guard is here.


<767/846hp 679/700m 245/499mv no opponent no opponent field (outside) bloody:119> w
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it. The
remains of creatures unrecognizable beyond death are scattered everywhere.
The stench of such carcasses is horrid.

[Exits: north east south west]
You see 2 of a wisp spark here.
A vicious warrior is here, sneering at you.


<767/846hp 679/700m 243/499mv no opponent no opponent field (outside) bloody:119> scan a
You scan all around.
*** Range 1 (north) ***
A pikeman stands steady at his position.
A watchman is on alert here.
*** Range 2 (north) ***
A watchman is on alert here.
*** Range 1 (east) ***
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.
*** Range 1 (west) ***
A tough looking guard is here.
*** Range 2 (west) ***
A yellow-eyed quasit lurks here, keeping an eye out for something - or someone.
A tough looking guard is here.


<767/846hp 679/700m 243/499mv no opponent no opponent field (outside) bloody:119> e
A bloody swamp
You are on a humid swamp that is has numerous stains of blood upon it. The
remains of creatures unrecognizable beyond death are scattered everywhere.
The stench of such carcasses is horrid.

[Exits: north east south west]
A seed that seems to be made of clouds is here.
A challenger raises his voice in a mighty battlecry!
A tough looking guard is here.


<767/846hp 679/700m 241/499mv no opponent no opponent field (outside) bloody:118> n
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: north east south west]
A seed that seems to be made of clouds is here.


<767/846hp 679/700m 239/499mv no opponent no opponent field (outside) bloody:117> e
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: north east south west]


<767/846hp 679/700m 237/499mv no opponent no opponent field (outside) bloody:117> scan a
You scan all around.
*** Range 1 (north) ***
A tough looking guard is here.
*** Range 1 (east) ***
A vicious warrior is here, sneering at you.
*** Range 2 (east) ***
A tough looking guard is here.
*** Range 6 (east) ***
A vicious warrior is here, sneering at you.
*** Range 2 (south) ***
A vicious warrior is here, brandishing a massive polearm.
*** Range 2 (west) ***
A pikeman stands steady at his position.
A watchman is on alert here.
*** Range 3 (west) ***
A mottled wolf keeps watch over its master's abode.


<767/846hp 679/700m 237/499mv no opponent no opponent field (outside) bloody:120> e
e
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A vicious warrior is here, sneering at you.


<767/846hp 679/700m 235/499mv no opponent no opponent field (outside) bloody:119>
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A tough looking guard is here.


<767/846hp 679/700m 233/499mv no opponent no opponent field (outside) bloody:118> whe
Players near you in The Ford:
<PK> Letya A rocky mountain path
<PK> Szrevan A muddy ground
<PK> Fenlorn On muddy ground


<767/846hp 679/700m 233/499mv no opponent no opponent field (outside) bloody:118> scan a

Szrevan clanks in.
You scan all around.
*** Range 1 (north) ***
A pikeman stands steady at his position.
*** Range 4 (east) ***
A vicious warrior is here, sneering at you.
*** Range 5 (east) ***
A giant mercenary peeks out from behind the bushes.
*** Range 6 (east) ***
A pikeman stands steady at his position.
A small female dances lightly among the trees.
*** Range 2 (south) ***
A vicious warrior is here, sneering at you.
*** Range 1 (west) ***
A vicious warrior is here, sneering at you.
*** Range 4 (west) ***
A pikeman stands steady at his position.
*** Range 5 (west) ***
A mottled wolf keeps watch over its master's abode.


<767/846hp 679/700m 233/499mv no opponent no opponent field (outside) bloody:117>
Szrevan clanks west.


<767/846hp 679/700m 233/499mv no opponent no opponent field (outside) bloody:116> w
On muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A vicious warrior is here, sneering at you.


<767/846hp 679/700m 231/499mv no opponent no opponent field (outside) bloody:116>
Szrevan clanks east.


<767/846hp 679/700m 231/499mv no opponent no opponent field (outside) bloody:115> murder szrevan
They aren't here.


<767/846hp 679/700m 231/499mv no opponent no opponent field (outside) bloody:115>
Szrevan clanks in.


<767/846hp 679/700m 231/499mv no opponent no opponent field (outside) bloody:113>
Szrevan scans all around.


<767/846hp 679/700m 231/499mv no opponent no opponent field (outside) bloody:113> murder szrevan
You hurl a javelin as you close in to attack Szrevan.
Szrevan parries your pierce with an easy flourish.


<767/846hp 679/700m 231/499mv no opponent no opponent field (outside) bloody:120>
Szrevan stops wielding 'Vaelsram', the Blade of Conquerors.
Szrevan wields the blade of madness.
The blizzard has slowed down.
Szrevan relaxes his posture.


<783/846hp 697/700m 286/499mv no opponent no opponent field (outside) bloody:119>
Szrevan wields something in his off-hand.


<783/846hp 697/700m 286/499mv no opponent no opponent field (outside) bloody:119>
Szrevan hammers your shield repeatedly with his weapons.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage hits you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan has some small wounds and bruises.


<748/846hp 697/700m 286/499mv blade offensive field (outside) bloody:120> flee

Szrevan's slash devastates you!
Szrevan's beating maims you!
Szrevan's wild slash wounds you.
Szrevan's tail wounds you.
Szrevan parries your pound.
Your punitive pound MASSACRES Szrevan!
Szrevan has quite a few wounds.


<647/846hp 697/700m 286/499mv blade offensive field (outside) bloody:120>
You lose your grip on a gem-studded golden buckler.
You flee from combat!
The dirt field
You are in an area devoid of virtually all forms of vegetation. The
ground has been trampled on so many times that no plants are able to
survive. The field is comprised solely of the bare earth, which itself is
mostly dirt and somewhat moist. You leave footprints in it as you walk.

[Exits: east south west]
A giant footman is here, ready for battle.


<647/846hp 697/700m 284/499mv no opponent no opponent field (outside) bloody:120> flee
You aren't fighting anyone.


<647/846hp 697/700m 284/499mv no opponent no opponent field (outside) bloody:119> flee
You aren't fighting anyone.


<647/846hp 697/700m 284/499mv no opponent no opponent field (outside) bloody:118> e
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: east south west]
A pikeman stands steady at his position.


<647/846hp 697/700m 282/499mv no opponent no opponent field (outside) bloody:117> e
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: east south west]


<647/846hp 697/700m 280/499mv no opponent no opponent field (outside) bloody:117> e
A muddy ground
The mud here is extremely viscous. Your feet sink in at least six inches
as you try to make your away across this miserable predicament. There are
rather large footprints crisscrossing the area, a sign that something much
bigger than you was recently here.

[Exits: north east south west]
A pile of dust of appearance has gathered here.
Girs'na the lady warlord is here.


<647/846hp 697/700m 278/499mv no opponent no opponent field (outside) bloody:116> e
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]


<647/846hp 697/700m 276/499mv no opponent no opponent field (outside) bloody:116> e
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]
A yellow-eyed quasit lurks here, keeping an eye out for something - or someone.
A tough looking guard is here.
A tough looking guard is here.


<647/846hp 697/700m 274/499mv no opponent no opponent field (outside) bloody:115> e
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]
A vicious warrior is here, sneering at you.


<647/846hp 697/700m 272/499mv no opponent no opponent field (outside) bloody:115> e
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]


<647/846hp 697/700m 270/499mv no opponent no opponent field (outside) bloody:114> e
A lighter area
Sunlight breaks through the scattered canopy above you. This seems more
like a secluded wooded area, rather than a forest. Several snakes slither
on by as they sense your approach.

[Exits: north east south west]


<647/846hp 697/700m 268/499mv no opponent no opponent field (outside) bloody:114> e
A winding stream
The bubbling of the stream beside you gives a feeling of comfort and
companionship. Water insects and small fish of different colors swim about
in the crystal clear water.

[Exits: north east south west]


<647/846hp 697/700m 265/499mv no opponent no opponent river (outside) bloody:113> n
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: north east south west]


<647/846hp 697/700m 262/499mv no opponent no opponent field (outside) bloody:113> n
A high grassland
Wild grass standing four feet tall surrounds you, making it extremely
difficult to move around and see. Crickets constantly chirp as you move
through the grass. A faint stink of a nearby swamp reaches your nostrils.

[Exits: east south west]


<647/846hp 697/700m 260/499mv no opponent no opponent field (outside) bloody:112> e
A dried up riverbed
The remains of a once moving stream is here. The dirt on the ground is
cracked with the lack of moisture to this certain area as pebbles seem to be
scattered about. Lush grass surrounds this riverbed so you wonder what
keeps this area so dry. Along the desiccated bank, you notice a faint,
rectangular indentation, as if something is constructed beneath the surface.

[Exits: east south west (tomb down)]


<647/846hp 697/700m 258/499mv no opponent no opponent field (outside) bloody:112> e
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east south west]


<647/846hp 697/700m 256/499mv no opponent no opponent river (outside) bloody:111> n
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A buzzard is here, feeding on a carcass of a rabbit.


<647/846hp 697/700m 254/499mv no opponent no opponent field (outside) bloody:111> w
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east]


<647/846hp 697/700m 252/499mv no opponent no opponent field (outside) bloody:110> n
An overlook
Before you, the valley drops further down in the form of a steep cliff.
The view here is magnificent with the red sandstone rock outcropping
catching your attention.

[Exits: north south west]
A watchman is on alert here.
Leslo the scout runs to deliver an important message.


<647/846hp 697/700m 249/499mv no opponent no opponent mountain (outside) bloody:109> w
An overlook
Before you, the valley drops further down in the form of a steep cliff.
The view here is magnificent with the red sandstone rock outcropping
catching your attention.

[Exits: north east west]
A pikeman stands steady at his position.


<647/846hp 697/700m 244/499mv no opponent no opponent mountain (outside) bloody:120> w
An overlook
Before you, the valley drops further down in the form of a steep cliff.
The view here is magnificent with the red sandstone rock outcropping
catching your attention.

[Exits: north east]


<647/846hp 697/700m 238/499mv no opponent no opponent mountain (outside) bloody:119> n
An overlook
Before you, the valley drops further down in the form of a steep cliff.
The view here is magnificent with the red sandstone rock outcropping
catching your attention.

[Exits: north east south]


<647/846hp 697/700m 233/499mv no opponent no opponent mountain (outside) bloody:120> remove buckler
remove fiery
wield bo
You do not have that item.


<647/846hp 697/700m 233/499mv no opponent no opponent mountain (outside) bloody:119>
You do not have that item.


<647/846hp 697/700m 233/499mv no opponent no opponent mountain (outside) bloody:119>
Your shield arm distends painfully from the strain of the attempt.
Your arm distension grazes you.


<641/846hp 697/700m 233/499mv no opponent no opponent mountain (outside) bloody:119> n
rem buckler
rem fiery
wield bow
An overlook
Before you, the valley drops further down in the form of a steep cliff.
The view here is magnificent with the red sandstone rock outcropping
catching your attention.

[Exits: north east south west]


<641/846hp 697/700m 227/499mv no opponent no opponent mountain (outside) bloody:118>
You do not have that item.


<641/846hp 697/700m 227/499mv no opponent no opponent mountain (outside) bloody:117>
You do not have that item.


<641/846hp 697/700m 227/499mv no opponent no opponent mountain (outside) bloody:117>
Your shield arm distends painfully from the strain of the attempt.
Your arm distension grazes you.


<635/846hp 697/700m 227/499mv no opponent no opponent mountain (outside) bloody:117> w
Among the thickets
The underbrush here is so thick that it is nearly impenetrable. Along the
edges of the vegetation are a series of red berries which are smeared upon
any passersby. Movement is extremely encumbered here.

[Exits: north east west]


<635/846hp 697/700m 224/499mv no opponent no opponent forest (outside) bloody:120> w
Among the thickets
The underbrush here is so thick that it is nearly impenetrable. Along the
edges of the vegetation are a series of red berries which are smeared upon
any passersby. Movement is extremely encumbered here.

[Exits: north east west]


<635/846hp 697/700m 221/499mv no opponent no opponent forest (outside) bloody:119> n

Your shield arm regains its strength.


<635/846hp 697/700m 221/499mv no opponent no opponent forest (outside) bloody:119>
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<635/846hp 697/700m 220/499mv no opponent no opponent field (outside) bloody:118> whe
Players near you in The Ford:
<PK> Letya A rocky mountain path
<PK> Szrevan A high grassland
<PK> Fenlorn An old path


<635/846hp 697/700m 220/499mv no opponent no opponent field (outside) bloody:118> w
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: north east south]


<635/846hp 697/700m 218/499mv no opponent no opponent field (outside) bloody:120> n
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: south west]


<635/846hp 697/700m 216/499mv no opponent no opponent field (indoors) bloody:119> w
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: north east]
The corpse of a large grizzly bear is lying here.
A steaming pile of a large grizzly bear's entrails is lying here.


<635/846hp 697/700m 214/499mv no opponent no opponent field (indoors) bloody:119> n
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]
(Translucent) An enormous stone giant wanders around aimlessly.


<635/846hp 697/700m 212/499mv no opponent no opponent field (outside) bloody:120> e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]


<635/846hp 697/700m 210/499mv no opponent no opponent field (outside) bloody:120> n
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A fire giant soldier is here in training.


<635/846hp 697/700m 208/499mv no opponent no opponent field (outside) bloody:120> e
e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
(Charmed) A large, ferocious wolf is here.


<635/846hp 697/700m 206/499mv no opponent no opponent field (outside) bloody:119>
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]


<635/846hp 697/700m 204/499mv no opponent no opponent field (outside) bloody:118> rem buckler
rem fiery
wield bow
You do not have that item.


<635/846hp 697/700m 204/499mv no opponent no opponent field (outside) bloody:118>
You do not have that item.


<635/846hp 697/700m 204/499mv no opponent no opponent field (outside) bloody:117>
You stop wielding a stout truncheon.
You wield a ranger's bow.
A ranger's bow feels like a part of you!


<635/846hp 697/700m 204/499mv no opponent no opponent field (outside) bloody:117> whe
Players near you in The Ford:
<PK> Letya A rocky mountain path
<PK> Szrevan A wall of vegetation
<PK> Fenlorn Fresh, Green Grass


<635/846hp 697/700m 204/499mv no opponent no opponent field (outside) bloody:120> e
A small hut
A small hut is here, near a crowded patch of briars. The smell of stale
alcohol is strong in here, and the multitude of empty bottles cast
haphazardly around the hut leaves no doubt about the source of the stench.
Surprisingly, scrolls, wands, staves, and bottles line rickety shelves from
top to bottom in this unlikely abode. The room's lone hexagonal window lets
in a well needed breeze of fresh air.

[Exits: west]
(White Aura) Trogm the brewmaster is here, swilling something from a brown jug.
A large wolf walks in.


<635/846hp 697/700m 203/499mv no opponent no opponent inside (indoors) bloody:119>
A large wolf looks uncomfortable in these surroundings.


<652/846hp 700/700m 258/499mv no opponent no opponent inside (indoors) bloody:118> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A large wolf walks in.


<652/846hp 700/700m 257/499mv no opponent no opponent field (outside) bloody:117> n
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: south west (down)]
This small hovel door has moss and vines growing upon it.
A fire giant soldier is here in training.


<652/846hp 700/700m 255/499mv no opponent no opponent field (outside) bloody:117> whe
Players near you in The Ford:
<PK> Letya A rocky mountain path
<PK> Szrevan Fresh, Green Grass
<PK> Fenlorn Fresh, Green Grass


<652/846hp 700/700m 255/499mv no opponent no opponent field (outside) bloody:120> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: east south west]


<652/846hp 700/700m 253/499mv no opponent no opponent field (outside) bloody:119> scan a
You scan all around.
*** Range 1 (east) ***
A fire giant soldier is here in training.
*** Range 1 (west) ***
A black wasp flies aimlessly about.


<652/846hp 700/700m 253/499mv no opponent no opponent field (outside) bloody:119> s
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
Szrevan the Serpent King, Battle Leader of Warlords is here.


<652/846hp 700/700m 251/499mv no opponent no opponent field (outside) bloody:120> scan a
You scan all around.
*** Range 2 (east) ***
(White Aura) Trogm the brewmaster is here, swilling something from a brown jug.
*** Range 1 (west) ***
A fire giant soldier is here in training.
*** Range 2 (west) ***
Bjorn lumbers about searching for something.


<652/846hp 700/700m 251/499mv no opponent no opponent field (outside) bloody:119> w

Szrevan clanks north.


<652/846hp 700/700m 251/499mv no opponent no opponent field (outside) bloody:119>
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A fire giant soldier is here in training.


<652/846hp 700/700m 249/499mv no opponent no opponent field (outside) bloody:118> e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
Szrevan the Serpent King, Battle Leader of Warlords is here.


<652/846hp 700/700m 247/499mv no opponent no opponent field (outside) bloody:118> lead szrevan
You yell 'Help! I am being attacked by Szrevan!'
Szrevan executes the form, swirling sandstorm!
Szrevan's kicked dirt misses you.
Szrevan's slash MUTILATES you!
Szrevan has some small wounds and bruises.


<614/846hp 700/700m 247/499mv blade defensive field (outside) bloody:120>
Stop fighting first!
Szrevan has some small wounds and bruises.


<614/846hp 700/700m 247/499mv blade defensive field (outside) bloody:120>
Szrevan's slash devastates you!
Szrevan blocks your attack with his shield.
Szrevan has some small wounds and bruises.


<583/846hp 700/700m 247/499mv blade defensive field (outside) bloody:120> flee
You flee from combat!
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]


<583/846hp 700/700m 245/499mv no opponent no opponent field (outside) bloody:120> wield stout
wear buckler
You stop wielding a ranger's bow.
You wield a stout truncheon.
A stout truncheon feels like a part of you!


<583/846hp 700/700m 245/499mv no opponent no opponent field (outside) bloody:119>
You wear a gem-studded golden buckler as a shield.
You ready some yew ranger javelins behind your shield.


<583/846hp 700/700m 245/499mv no opponent no opponent field (outside) bloody:119> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
Szrevan the Serpent King, Battle Leader of Warlords is here.


<583/846hp 700/700m 243/499mv no opponent no opponent field (outside) bloody:118> murder szrevan

Szrevan clanks west.
They aren't here.


<583/846hp 700/700m 243/499mv no opponent no opponent field (outside) bloody:117> murder szrevan
They aren't here.


<583/846hp 700/700m 243/499mv no opponent no opponent field (outside) bloody:116>
Szrevan clanks in.


<583/846hp 700/700m 243/499mv no opponent no opponent field (outside) bloody:116> murder szrevan

Szrevan clanks east.
They aren't here.


<583/846hp 700/700m 243/499mv no opponent no opponent field (outside) bloody:115>
Szrevan clanks in.


<583/846hp 700/700m 243/499mv no opponent no opponent field (outside) bloody:115> e
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]


<583/846hp 700/700m 241/499mv no opponent no opponent field (outside) bloody:114> murder szrevan
They aren't here.


<583/846hp 700/700m 241/499mv no opponent no opponent field (outside) bloody:114> w
murder szrevan
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]
A dummy humanoid is lying here with arrows in its chest.
Szrevan the Serpent King, Battle Leader of Warlords is here.


<583/846hp 700/700m 239/499mv no opponent no opponent field (outside) bloody:113>
Szrevan clanks west.


<583/846hp 700/700m 239/499mv no opponent no opponent field (outside) bloody:113>
They aren't here.


<583/846hp 700/700m 239/499mv no opponent no opponent field (outside) bloody:113> murder szrevan
They aren't here.


<583/846hp 700/700m 239/499mv no opponent no opponent field (outside) bloody:112>
Szrevan clanks in.


<583/846hp 700/700m 239/499mv no opponent no opponent field (outside) bloody:112> murder szrevan
You hurl a javelin as you close in to attack Szrevan.
Your pierce maims Szrevan!
Szrevan's shield jolts under your crush, but holds.
Your punitive crush DISEMBOWELS Szrevan!
Szrevan has quite a few wounds.


<583/846hp 700/700m 239/499mv blade defensive field (outside) bloody:120>
Szrevan executes the form, swirling sandstorm!
A large wolf is blinded by the dirt in its eyes!
Szrevan's kicked dirt scratches a large wolf.
Szrevan's wild slash DISMEMBERS a large wolf!
Szrevan's slash *** DEMOLISHES *** a large wolf!
Szrevan's shield jolts under your pound, but holds.
Szrevan blocks your attack with his shield.
A large wolf is DEAD!!
The head of a large wolf flies up into the air.
A large wolf stops following you.
Szrevan has quite a few wounds.


<583/846hp 700/700m 239/499mv blade defensive field (outside) bloody:120>
Szrevan stomps on the head of a large wolf and it shatters into fragments.
The Blood God is satisfied by this sizeable offering.
Szrevan has quite a few wounds.


<583/846hp 700/700m 239/499mv blade defensive field (outside) bloody:120>
Szrevan stops using an enspelled energy shield as a shield.
Szrevan wields something in his off-hand.
Szrevan has quite a few wounds.


<583/846hp 700/700m 239/499mv blade offensive field (outside) bloody:120>
Szrevan hammers your shield repeatedly with his weapons.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan's barrage grazes you.
Szrevan surges with power.
Szrevan's barrage grazes you.
Szrevan surges with power.
Your shield arm is numbed.
Szrevan has quite a few wounds.


<564/846hp 700/700m 239/499mv blade offensive field (outside) bloody:120> fle
You lose your grip on a gem-studded golden buckler.
You flee from combat!
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south west]


<564/846hp 700/700m 237/499mv no opponent no opponent field (outside) bloody:120> s
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north west]
A fire giant soldier is here in training.


<564/846hp 700/700m 235/499mv no opponent no opponent field (outside) bloody:118> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]


<564/846hp 700/700m 233/499mv no opponent no opponent field (outside) bloody:118> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east west]


<564/846hp 700/700m 231/499mv no opponent no opponent field (outside) bloody:117> w
Fresh, Green Grass
Lush, short grass grows on this part of the field. Wild flowers sprout
here and there showing their bright colors to the pollinating insects nearby.
The buzz of these insects is rampant.

[Exits: north east south]
(Translucent) An enormous stone giant wanders around aimlessly.


<564/846hp 700/700m 229/499mv no opponent no opponent field (outside) bloody:117> s
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: north east]
A steaming pile of a large grizzly bear's entrails is lying here.


<564/846hp 700/700m 227/499mv no opponent no opponent field (indoors) bloody:116> e
The secret
It seems that no one has been here for a number of years. The sound of a
small brook gurgling nearby and birds chirping gives a feel of a tropical
paradise. To the far north, a grassy area can be seen.

[Exits: south west]


<564/846hp 700/700m 225/499mv no opponent no opponent field (indoors) bloody:116> s
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: north east south]


<564/846hp 700/700m 223/499mv no opponent no opponent field (outside) bloody:115> e
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<564/846hp 700/700m 221/499mv no opponent no opponent field (outside) bloody:120> e
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<564/846hp 700/700m 219/499mv no opponent no opponent field (outside) bloody:119> e
An old path
Strange vegetation line the path edges. Dangerously close to the edge of
the cliff, you do not want to lose your balance for the outcome would be
fatal. This path does not seem to have been traveled upon for many years.

[Exits: east south west]


<564/846hp 700/700m 217/499mv no opponent no opponent field (outside) bloody:119> e
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down. A thin trail leads up toward the Fortress of Keepers. A sign
posted by the Keeper cabal reads, "Keep out or die."

[Exits: south west up]
A watchman is on alert here.


<564/846hp 700/700m 214/499mv no opponent no opponent mountain (outside) bloody:120> s
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: north east south west]


<564/846hp 700/700m 210/499mv no opponent no opponent mountain (outside) bloody:120> e
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: south west]
A giant footman is here, ready for battle.


<564/846hp 700/700m 205/499mv no opponent no opponent mountain (outside) bloody:119> s
A steep cliff
The cliff drops off precariously before you. Loose rubble from the trail
drops off the edge of the cliff as you walk. In the distance, you can see
the faint outline of some rather large huts. The cliff is too steep to
climb down.

[Exits: north east south]


<564/846hp 700/700m 199/499mv no opponent no opponent mountain (outside) bloody:119> eq
You are using:
<used as light> (Glowing) Virgil's Beacon, the Banner of Keeper
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a ruby-red silver-grey collar of potency
<worn on head> (Glowing) a reinforced silver helmet of refinement
<worn on torso> a dragonblood stonesteel cuirass of evisceration
<worn on arms> (Glowing) superior golden vambraces of refinement
<worn on hands> a pair of dragonwing stonesteel gloves of unerring flight
<worn on legs> a pair of dragonwing stonesteel greaves of unerring flight
<worn on feet> a pair of onyx-black stonesteel chausses of alacrity
<worn about body> a dragonwing firemesh jacket of unerring flight
<worn about waist> (Glowing) a superior silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<wielded> a stout truncheon
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun
<tattooed> (Humming) a dizzying black and white spiral


<564/846hp 700/700m 199/499mv no opponent no opponent mountain (outside) bloody:120>
Your shield arm regains its strength.


<564/846hp 700/700m 199/499mv no opponent no opponent mountain (outside) bloody:119> s
An overlook
Before you, the valley drops further down in the form of a steep cliff.
The view here is magnificent with the red sandstone rock outcropping
catching your attention.

[Exits: north south west]
A watchman is on alert here.
Leslo the scout runs to deliver an important message.


<564/846hp 700/700m 195/499mv no opponent no opponent mountain (outside) bloody:119> e
Alas, you cannot go that way.


<580/846hp 700/700m 250/499mv no opponent no opponent mountain (outside) bloody:118> e
Alas, you cannot go that way.


<580/846hp 700/700m 250/499mv no opponent no opponent mountain (outside) bloody:120> s
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east]


<580/846hp 700/700m 246/499mv no opponent no opponent field (outside) bloody:119> e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A buzzard is here, feeding on a carcass of a rabbit.


<580/846hp 700/700m 244/499mv no opponent no opponent field (outside) bloody:119> e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A pikeman stands steady at his position.
A water snake slithers on by.
A wild horse rears up at you.


<580/846hp 700/700m 242/499mv no opponent no opponent field (outside) bloody:120> rem buckler
rem fiery
wield bow
You do not have that item.


<580/846hp 700/700m 242/499mv no opponent no opponent field (outside) bloody:120>
You do not have that item.


<580/846hp 700/700m 242/499mv no opponent no opponent field (outside) bloody:119>
You stop wielding a stout truncheon.
You wield a ranger's bow.
A ranger's bow feels like a part of you!


<580/846hp 700/700m 242/499mv no opponent no opponent field (outside) bloody:119> e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]
A wild horse rears up at you.


<580/846hp 700/700m 240/499mv no opponent no opponent field (outside) bloody:118> scn a
I don't know how to do that.


<580/846hp 700/700m 240/499mv no opponent no opponent field (outside) bloody:119> eq
You are using:
<used as light> (Glowing) Virgil's Beacon, the Banner of Keeper
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn on finger> (Glowing) (Humming) a dragonblood silver-grey signet of evisceration
<worn around neck> (Glowing) (Humming) a dragonblood silver-grey collar of evisceration
<worn around neck> (Glowing) (Humming) a ruby-red silver-grey collar of potency
<worn on head> (Glowing) a reinforced silver helmet of refinement
<worn on torso> a dragonblood stonesteel cuirass of evisceration
<worn on arms> (Glowing) superior golden vambraces of refinement
<worn on hands> a pair of dragonwing stonesteel gloves of unerring flight
<worn on legs> a pair of dragonwing stonesteel greaves of unerring flight
<worn on feet> a pair of onyx-black stonesteel chausses of alacrity
<worn about body> a dragonwing firemesh jacket of unerring flight
<worn about waist> (Glowing) a superior silver girth of refinement
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<worn around wrist> (Glowing) (Humming) a dragonblood silver-grey bracelet of evisceration
<wielded two-handed> (Glowing) a ranger's bow
<floating nearby> (Glowing) (Humming) a dragonblood balanced ioun
<tattooed> (Humming) a dizzying black and white spiral


<580/846hp 700/700m 240/499mv no opponent no opponent field (outside) bloody:120> e

Szrevan clanks in.
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]
A black wasp flies aimlessly about.


<580/846hp 700/700m 238/499mv no opponent no opponent field (outside) bloody:119> e
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. To the south you can see a small stream.

[Exits: north east south west]


<580/846hp 700/700m 236/499mv no opponent no opponent field (outside) bloody:118> s
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north west]


<580/846hp 700/700m 233/499mv no opponent no opponent river (outside) bloody:117> w
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<580/846hp 700/700m 230/499mv no opponent no opponent river (outside) bloody:117> w
w
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<580/846hp 700/700m 227/499mv no opponent no opponent river (outside) bloody:116> rem buckler
wield stout
dual fiery
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<580/846hp 700/700m 223/499mv no opponent no opponent river (outside) bloody:120>
You do not have that item.


<580/846hp 700/700m 223/499mv no opponent no opponent river (outside) bloody:119>
You stop wielding a ranger's bow.
You wield a stout truncheon.
A stout truncheon feels like a part of you!


<580/846hp 700/700m 223/499mv no opponent no opponent river (outside) bloody:119>
You wield a fiery dagger in your off-hand.
A fiery dagger feels like a part of you!


<580/846hp 700/700m 223/499mv no opponent no opponent river (outside) bloody:119> scan a
You scan all around.
*** Range 1 (north) ***
A pikeman stands steady at his position.
A water snake slithers on by.
A wild horse rears up at you.
*** Range 5 (west) ***
A giant bombardier is here.


<580/846hp 700/700m 223/499mv no opponent no opponent river (outside) bloody:118> e
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<580/846hp 700/700m 219/499mv no opponent no opponent river (outside) bloody:120> n
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]
A wild horse rears up at you.


<580/846hp 700/700m 216/499mv no opponent no opponent field (outside) bloody:119> scan a
You scan all around.
*** Range 1 (east) ***
A black wasp flies aimlessly about.
*** Range 1 (south) ***
Szrevan the Serpent King, Battle Leader of Warlords is here.
*** Range 1 (west) ***
A pikeman stands steady at his position.
A water snake slithers on by.
A wild horse rears up at you.
*** Range 2 (west) ***
A buzzard is here, feeding on a carcass of a rabbit.


<580/846hp 700/700m 216/499mv no opponent no opponent field (outside) bloody:119> s
murder szrevan
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<580/846hp 700/700m 213/499mv no opponent no opponent river (outside) bloody:118>
They aren't here.


<580/846hp 700/700m 213/499mv no opponent no opponent river (outside) bloody:118> murder szrevan
They aren't here.


<580/846hp 700/700m 213/499mv no opponent no opponent river (outside) bloody:117> w
Along a small stream
The water is clear, cold and refreshing. It only seems to be a few feet deep
at the most. The water runs rapidly along its course running over rather
large pebbles with ease. A few varieties of fish swim lazily about here.

[Exits: north east west]


<580/846hp 700/700m 210/499mv no opponent no opponent river (outside) bloody:120> n
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: north east south west]
A pikeman stands steady at his position.
A water snake slithers on by.
A wild horse rears up at you.


<580/846hp 700/700m 208/499mv no opponent no opponent field (outside) bloody:119> e
murder szrevan
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A wild horse rears up at you.


<580/846hp 700/700m 206/499mv no opponent no opponent field (outside) bloody:118>
Szrevan clanks south.
They aren't here.


<580/846hp 700/700m 206/499mv no opponent no opponent field (outside) bloody:118> n

Szrevan clanks in.
Edge of the valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully.

[Exits: east south west]


<580/846hp 700/700m 204/499mv no opponent no opponent field (outside) bloody:117> s
A lush valley
To either side of you, snow-capped mountains stand majestically in the
distance. The valley is full of vegetation and wildlife. The long grass
bends with the gentle breeze blown in from the mountainside as antelope
gallop across gracefully. Nearby a small stream bubbles merrily.

[Exits: north east south west]
Szrevan the Serpent King, Battle Leader of Warlords is here.
A wild horse rears up at you.


<580/846hp 700/700m 202/499mv no opponent no opponent field (outside) bloody:116> murder szrevan
Szrevan blocks your attack with his shield.
Your punitive crush DISEMBOWELS Szrevan!
Szrevan's slash MUTILATES you!
Szrevan's slash maims you!
Szrevan has quite a few wounds.


<509/846hp 700/700m 202/499mv blade defensive field (outside) bloody:120>
Szrevan stops wielding the blade of madness.
Szrevan stops using an enspelled energy shield as a shield.
Szrevan wields 'Vaelsram', the Blade of Conquerors.
Szrevan tightens his grip around 'Vaelsram', the Blade of Conquerors.
Szrevan has quite a few wounds.


<509/846hp 700/700m 202/499mv shaft two_handed field (outside) bloody:120> flee

Szrevan surges with power.
Szrevan kicks dirt in your eyes!
Szrevan's kicked dirt grazes you.
You can't see a thing!


<504/846hp 700/700m 202/499mv unknown unknown unknown bloody:120>
Someone's charge DISEMBOWELS you!
Someone's charge DISEMBOWELS you!
You have become better at atonement!
Someone's cleave DISEMBOWELS you!
Someone executes the form, strike of the cobra!
Someone's cleave *** DEVASTATES *** you!
Someone manages to dodge your crush with a lot of effort.
Someone dances around your flaming bite, easily dodging it.
Your punitive crush DISEMBOWELS someone!


<214/846hp 700/700m 202/499mv unknown unknown unknown bloody:120>
You flee from combat!
You can't see a thing!

[[Was out of time after that and had to leave.]]

All in all, a rather frustrating fight. Several times things seemed to be going ok, then he'd do his instant-switch, hit me with a skill then a couple of forms in a round and I'd be down 250hp. Any tips or advice beyond 'lol get reckt nub' are appreciated.

Comments

  1. Forms are a problem that doesn’t seem to have an easy solution when up against them.
    1. For me, atonement is a problem without solution :D
    2. Yes there actually is an easy solution, you stay out of combat inferiority. Anyway, they don't come out that often, and neither does fourth attack, so therefore (A) I really doubt this chump is dropping 250 hp every time his opponent catches him dual wielding (B) literally remove forms and he woud be blaming something else because its pure RNG

      I'll tell you again, what I have said many times. You'guys all always doing it. You come to this logboard complaining about whatever skill you noticed. THAT is frustrating. Why? Because its simply not the reason. This is gear. Yes you are going to lose 250 hp in a round when your opponent hitroll is stacked so high that your defenses do not work, and if you are going to insist on being too stupid to wear a shield (shield block is not impacted by hitroll) then you deserve the ass whupping. 100% you deserve it. Complain about it all you want too because that characters hit/dam has only half of Rhoa's hit dam and you voted that character into Hall of Fame
    3. 1. Stay out of combat inferiority
      2. Always wear a shield.
      I'm confused.
    4. “Too stupid to wear a shield”? Lol the cajones on this guy.

      Wearing a shield is the stupidest thing you could do. Barrage cancels shield block, prevents you from switching combat style, has no chance of failing and has no down side if you try to barrage someone who isn’t wearing a shield.

      I mean, like, did someone else code this? Have you just never used it or fought against anyone who used it or read any logs where it was used or read any comments about how great it is?

      P sure I’ve said previously that it’s a solid strategy to sit there dual wielding as a war and wait for other guy to initiate on you so you can immediately barrage or switch to combat superiority. Hell you have counter too so you might not even have to eat a murder for the free advantage.
    5. Still hung up on me, huh?
      HoE is not about equipment and damroll, Davairus. It's about much more than that. You can't seem to understand that.
    6. @Rhoa I wish I rolled Dwiggans during your era. I think I could've learned a lot from you!
  2. Me personally I don't think you are doing anything wrong at all in these fights.

    Initiating the fight is what kills you because murder has a 3 second lag, so he has ample time to switch weapons and barrage. You truly get penalized even for guessing right and being faster to the murder. I would play it the same way but with a sword and a shield. Your volley never seems to connect when you initiate. But that is really frustrating, especially with combat advantage you would think the volley would connect.

    Going dual wield is useless because strike of the cobra seems like it will hit no matter what. I don't know if maybe going two handed sword and going neutral combat style, but advantageous on weapon style. Then if he switches to defensive you go offensive and go for the dual disarm. Lots of ifs in there.

    I said this before but your hp is so damn low. Ive had half-elf rangers with 50 more hp than you and I have werebeasts with a 125 more hp. Shit, my elf paladin had the same hp as you. I dunno what happened but that sucks. Honestly thats a huge factor in whether u roll the dice to stay in the fight or run away.
    1. We are at War Fenlorn, I shoulda Deathmarked you since start as I am a Threat. Warlords have zero tolerance towards Keepers, thought we cleared that up. I was trying to go out of my way to be lenient but the cut off parts of the log is where the "getting pissed off" happened. E.g. you leading me into wild goose chase to other side of Serin just to recall in front of my nose etc. Warlords HATE recall potions and they hate Keepers. Deathmarked. Cheers for good fight!
      1. Szrevan: I HATE recall potions.

        (the examples below happened in game though not necessarily word for word)

        Szrevan: Elewyn, do you see any purple potions hidden? I wanna see if Hraozen is hiding somewhere.
        Szrevan: Try casting haste on me to see if it works, Elewyn (while talking about how Warlords supposedly used to get hasted while in Winter).
        Szrevan: Foggledonk, enchant that Dagger of Chaos for me.
        Szrevan: Is such and such an item in, spellcaster?

        So let me get this straight. You hate recall potions, yet you're perfectly fine with asking people to locate shit for you despite that being a form of magical assistance. And you're okay with using enchanted weapons. So it's okay for you to have magical assistance, but your opponents cannot? Is that what I'm getting out of this?
      2. Taking stuff out of context with rehashed phrases. Asshole and dickish move. Bask in it.
      3. The truth hurts. Deal with it.
    2. Since rangers have no lags skills the only way they can maintain advantage in combat is switching to advantage, land a dirt kick. and hope to capitalize on it. When you land the dirt, opponent just flees. In the case with Szrevan, when you land that rare perfectly timed dirt, sliths shed is there for the assist. Back in the day when you were dirted you would stumble when you flee, similar lag to hobble flee... So that would force your opponent to stay in combat instead of fleeing...then you could capitalize on your weapon/combat advantage. (Not saying I'm for or against bringing that mechanic back...though I'd consider it). I'd say that change negatively impacted rangers the most for this very reason. It took away their only way to keep somebody from fleeing(not counting wounding shot, that's very situational as it is). Ozaru nailed it with initiating with murder... you are essentially giving your opponent time to switch weapons and bash/trip/hobble. Szrevan just does a better job at this than anybody playing a warrior or zerker. Those badass forms proc when warlord is in advantage, so it makes those couple rounds that much worse, and a tougher fight overall.

      Sperate note, but relevant. Stance being buffed was a bad decision. Kick ass forms, no need to farm consumables, un-dispel able sanc that also adds major globe like s***s bonus, f***e weapons, etc... I thought the trade off to getting all that cool shit was no recall potions and stance being slightly weaker than sanc.
      1. Oh snap, rangers have no lag skill? I thought shield throw did that and thought it might be even better now that combat styles a thing... (forgive I'm so old and haven't rolled a ranger or melee since being back)
      2. I'm not going to have stance/sanc different reduction. All that results in is some necro pud doing mangles through it with his innkeeper after some thoughtless idiot has buffed zombies to make sure they kill paladins quickly
      3. Yes, throwing your shield is a lag skill. Might lag em for a round or so, while you are lagged two rounds. You are now down a defense, opponent has more time to recover, switch to advantage and destroy you.

        There's a reason it was slightly less than sance. I think you can't see the forest through the trees on this ones, too. Your change. Your idea. so it's never going to change.
      4. You got wounding shot which is a reliable finisher.

        You can dual wield + insta shield disarm for double disarm effect.

        You get insane bonuses in forest like dirt and autosneak.

        You get pets to tank so you can easily murder/flee people.

        You get herb which puts you to berserker hp pool range.

        You get offhand alacrity for quicker swaps.

        You get enhanced damage on off-hand.

        You get vuln arrows on-demand.

        You get retreating shot to outplay an enemy when you know they are going to dirt/use a skill.

        *If you are a Keeper you get atonement which is more reliable than random stance procs.

        Please tell me how much a poor ranger suffers in the hands of OP warrior.

        I ought to roll an evil Legion ranger and farm the fuck out of every mystic, scholar, herald, goodie newbie just to prove a point that you've not seen the worst?

        What a fucking joke.
      5. @Szrevan I think you'd play an excellent Legion char. Roll away!
      6. Szrevan and Davairus, I AM NOT COMPLAINING about rangers, you jack wagons. I have no real complaints with rangers. Zero, nada, none. Explaining to Fenlorn why I think it's a tough match up...gets you guys all bent out of shape. ffs
      7. What is ironic, is I say you play the warrior better than anybody else with one right now...and you still get bent out of shape. Fuckin a...
      8. Not directed personally to you Hraozen, I am speaking to the actual haters in general who have the audacity to say that somehow warrior is OP, which is a fucking joke.
    3. Honestly though, why do I even bother. I got better things to do than deal with this whiny shit.

      So I'll just agree with you in all aspects.

      Warlords op.
      Slith op.
      Titanium op.


      Here. Can we stop beating the dead horse?

      Also, if all this is so OP then where are the people jumping on the bandwagon as it was always the case with paladins, necros, shadows and all the other shit?
      SOMEONE come and prove that it takes a slobbering idiot to play a Slith Warlord Warrior and be insanely OP to the point where there is no more in-game conflict but blatant whining on log comments.

      Have at it. I'm going to move on.
      1. Easy, Sz, easy! As the newly appointed Chronicler of Myth it is my duty to remind you that any end to your tale not drenched in blood and flame simply will not do. It would be most unsatisfactory indeed indeed.

        Besides I haven't even had my turn yet! (And I know a few others who are preparing too).

        Deep dragon breathes my friend. You don't care about silly words anyway.
    4. If you want to bash a player do it on their grave yard, this is a log to help Fenlorn compete against someone in game.
      1. Fenlorn is never going to delete so that's not really worth waiting for. Tips are not going to help him compete against anybody. Also any good pk'er in Keepers would've beaten Szrevan easily with the OG Keeper skills instead of this watered down piss they have now. This cabal sucks. Even the Knights paste them, and they're neutrals.
      2. My bash comment was regarding Elewyn and Szrevan
    5. I didn't see Fenlorn bashing anyone in this log. I saw him asking for honest feedback on what he can do better. The only suggestion I have is don't ever wear a shield with him. Swap between dual wield and bow. At least he can't barrage you that way, and you can flee off everything else. Try that a few times see how it works. As long as he is able to switch weapons and barrage in the same round, there is no answer to it. Maybe the solution is to bring back the delay between weapons being wielding to the advantage actually happening like it used to be. THAT change hurt rangers a lot.
      1. You can swap to dual wield and shield disarm (ranger bread and butter) instantly too.
      2. I remember I got tired of telling rangers run around and actually herb every 3-6 months, and there are other players who are quite competent with rangers, I didn't read the log but ranger players are notorious for not bothering to herb and then crying about their lack of lag skills and how hard life is, while their bears are tanking for them. There's a fundamental truth, and that is that it sucks to suck
      3. I'm just going to say it: It is very disheartening to watch an immortal point out that the OP was just asking for honest advice and then see the lead immortal insult the OP because he is frustrated with other players forum posting behavior.

        All the fighting on these boards makes the forums seem really uninviting which is a shame. It's hard to completely learn a game this complex staying in character in the realm. I wish people could just express their thoughts on the mechanics and activity we see in the log and then step away from the keyboard.
      4. Dav, you're a piece of shit and a dick. Fuck off.
        My post above about rangers was meant for Fenlorn. Explaining why I think it's a tough match up for him. That's it.

        And explaining why your decision was bad about changing stance. That was more of a side note, with you and bad changes. Just another on the laundry list of them..

        You start rolling toons and claiming characters, I'd like to see it. Then you can have some real input from a players perspective.
      5. Thank you, Scrynor. Other Keepers have noted that I'm relatively inactive in their GY, which is fair. This is 50% of the reason. I get some time to log in, and have a few fights, maybe post a log to try and improve. Then, like clockwork, the owner of the fucking game comes out and calls me scrub, can't fight out of a wet paper bag, etc, and I just lose all motivation to log in. I really wanted to stick with this char, help rebuild the cabal, and maybe improve in PK. But if all I get is vitriol from the game owner who doesn't even bother to read the log why bother? If he has this much disdain for players he should probably just shut the game down because what's the point?
      6. !00% why I don't post anymore, I am still here, I have never left, I just stopped bothering to post, it's always just a pointless fight.
      7. There is asking for an advice and then there is being an askhole. There is nothing else to know about rangers that hasn't been told already, straight from the best of the best. Search the hundreds of threads.

        Listen, this isn't an asking for advice thread, its actually flamebait disguised as asking for advice, after some 'sore losing', and some of us have the intelligence to just see right through that. "Please give me advise!" Yeah OK here's some advice. Don't break your alliance with the warlord cabal, which I put there to support you and put buffer between the constant Knight/Legion ganking you were suffering from. There was effort spent into Keepers for a year before that. A YEAR. And then you blew up all your bridges. You sat and talked a load of shit with your deleted buddies about how overpowered and greedy the warlords are, after they had invested a year into protecting you. Well look at that perfectly farmed set of Keeper though. Again, what do you think caused all this conflict? I have asked this question before. I don't blame Szrevan for wanting to dump you on your ungrateful ass, a War you have started and clearly decided to try to win by being logged off on life support until the last Warlord deletes
      8. Scrynor there is a two year backstory to this which he isn't going to waste a sentence talking about. I'm only angry about LionSpyre not playing anymore over this shit. He was one of my top ten favorite players and deserved better than to go into a War leaderless and deleted. You can criticize me and the Warlords all you like but we were all looking forward to and disappointed by the lack of activity from the Keeper leader when this was a hot thing. BTW, its not anymore. All the other Keepers are long gone. Also it looked like for a minute that Keepers were going to introduce some cool new stuff and it all just quickly fizzled for one reason or another.
        p.s. the answer to that question is "greed"
      9. You're purposely misrepresenting what happened to make yourself look better and I don't appreciate it. Am I supposed to put a summary of the entire Keeper/Warlord history in front of every log to avoid being accused of leaving things out now? The entire story is posted on this logboard for people to read and make up their own mind. Both sides of it. So don't try and make me out to be glossing things over to earn pity points, that's absolute bullshit.

        But you wanna talk about it? Let's do it. I never asked for that alliance. I went with it because I was rank 3 and didn't feel like I was in a position to question it, and Warlords were not very active at the time anyway. Then things changed, Warlords became dominant and started capping Legion item offline, and Legion collapsed entirely. So yeah Fenlorn (IC) is going to start to feel uneasy about it. And I wasn't the only one. Tons of people on this very logboard were asking why Keepers weren't dealing with the dominating Warlords. Even still, we went forward with multiple discussions about a merger of the two cabals, but couldn't come to a satisfactory arrangement that made RP sense. Again, you are welcome to read all of the logs documenting this. And if you had a problem with anything we were talking about at the time you could have spoken up instead of just saying "send no more notes".

        I didn't start any war. Tearea and I parted on good terms at our last talk, with the understanding that we'd be fighting in the future because of cabal doctrines. Then she deleted and Szrevan declared war, because he felt Tearea and/or Warlords were disrespected. That's fine, he's a dragon, he can be prideful, whatever. But you can fuck right off with your implication that I'm inactive to avoid a fight. I never avoided Rhoa or Praoli or Illyzia or anyone else. I do my best and take my lumps and try and get better. The only thing that makes me not want to log in is you. You talk shit about me every fucking chance you get, so when I'm looking at that login screen with my limited time to play maybe I rethink it, because you clearly don't want me to play your game.
      10. I understand there is a lot of history here. Both in the game and between the established players. And I'm sympathetic that playing a text game probably doesn't have a huge influx of new players so it isn't worth dev effort to refine that entry experience. But all I have to offer right now is the perspective of a new player describing my experience.

        I can't possibly know that all that history. I'm interested in it! It's hilarious now knowing that guy who blitzed to 50, fought 5 people, and deleted is Ozaru. And cabal wars are intriguing. But in my opinion it isn't reasonable to hope a new player crawls the forums and sifts through that looking for useful information. I learn 3 ways:
        1) playing the game, experimenting, and interacting in character
        2) reading the Serin mystique (in game history part)
        3) the most forward presented stuff in the webpage

        3 is the class and race tabs and any forum thing that gets the front page post. That's delete threads and these logs mostly. The logs are hugely useful because it's my insight into what other classes do. I can't just play everything. It's been great seeing Sz posts feedback on logs lately. It's been great seeing people discuss what to do and what gets them.

        Information being known isn't known to me and it is a hard ask to go find it in the forums. I might do that when I start playing a class or if I ever get into PK really hard or have a true nemesis. Otherwise not. The front page is what is easily consumable to learn over time during lunches or breaks. It's hard not to read this stuff and have the takeaway be "I can't ask about anything warlords. Any question will be taken as a slight because both camps are so dug in and perceive everything as a dig".

        I can't tell anybody what to do. So I'm just saying these front page logs are a valuable and accessible learning tool to is newbies. If vets and immortals want to rehash balance or have at each other maybe do it in other threads that aren't front page. And if you have both the history and intelligence to recognize flame bait at least consider not taking it sometimes. At least not here. It depends out how useful these are for somebody like me.
      11. Agree with everything Scrynor said. This is an awful introduction to AR if this is what a newcomer is sifting through to help understand the game better (we're #12 on topmudsites.com. Woo!).

        Posting a bunch of toxic comments, spewing hate, and attacking your playerbase will get you nowhere fast regardless of the history. Try marketing Keepers in a positive way. Maybe you'll get some interest and all your hard work won't go to waste.
    6. Honestly slith warrior warlord is top 5 hardest matchups in game. Here are some things that stand out that do seem a little insane:

      1. Slith dirt is supposed to be gimp AF but he lands every time on you. This is actually pretty common across most of the logs I see.
      2. Why are wild weapons allowed to chain with form waves? This does seem like an oversight. I’d be terrified to see what a raged zerker could do with this combo.
      3. Fenlorn - there were a couple of times in the fight where you could have retreated behind your bear and opened a can of woop ass, take advantage of this skill, it’s pretty insane and every ranger is see doesn’t use it at all whenever it can change the fight in an instant.
      4. STOP TRYING TO MURDER A WARRIOR WHEN YOU ARE ABOVE BIG NASTY WOUNDS, they will counter you ever time. Always start the fight with a dirt
      5. Seize the opportunities when he is blinded to disarm/double disarm him. I don’t see attempts here and if you initiate with dirt and land one then you can sac his shit and will fuck up his obvious macros/triggers. The goal in every fight should be to slowly disable your opponent so that you can seize the moment to hit them with a wounding shot and lock them in to certain death.
      6.
      1. Overall - great job staying alive and knowing when to bail and when to put on pressure. If you keep this up and find some combos you will land the kill on him.
      2. Watch out Pip, the bash brigade(2 ppl) will join against you now for posting that.
      3. Thank you, Thorgoth, this is exactly what I was hoping for. I don't think I managed to land a dirt while advantaged. It either missed during the brief moments where I had adv, then he'd speedswitch and pwn me. Or I'd hit dirt immediately after he switched to adv lol.
      4. Yeah it’s a p tough situation - murder and eat the counter and lose advantage or dirt and get lagged and lose advantage of you fail. If you succeed he will shed or flee. Sucks when you only have two ways to initiate and neither is good.

        A wee cooldown on counter would be p cool. Let the warrior/paladin/monk/whatever counter the first murder for free but only work every tic or two.
      5. Am I allowed to ask what shed does? Does it get rid of negative effects and undirt him?

        So shield throw actually lags you longer than them? I always thought it was equal back in the day. If it was equal would that be a neutral way to open?
      6. I'm so intrigued by this because rangers are so different from when I played and I don't know any of the abilities.
        You can't open shield throw and offhand alacrity into dual wield again before he gets advantage?

        What about all these shots? None are a neutral opener? Wounding shot maybe?
      7. C/p'd every dirt kick attempt by Szrevan in this log (excluded one dirt kick on Fenlorn's wolf):
        Szrevan's kicked dirt scratches you.
        Szrevan's kicked dirt scratches you.
        Szrevan's kicked dirt scratches you.
        Szrevan's kicked dirt scratches you.
        Szrevan executes the form, swirling sandstorm!
        Szrevan's kicked dirt misses you.
        Szrevan's kicked dirt grazes you.
      8. Imagine PKing with weapon triggers, it's like shooting yourself in the leg.

        ALIASES.

        Alias du = dual evi
        alias do = double vaels
        alias wm = rem evil;wear shield
        alias 1 wield blade
        alias 2 wield shaft
        alias 3 wield segment

        You make this game sound so fucking hard pip. I can't believe you used to be good at it. BUT you are right on all the other aspects. Rangers dont use their shit properly, all they try to do is cheese by baiting dual wield from you to wield bow+dirt but hey, my cheese > your cheese if you are too slow.
      9. Wait... so are people suggesting there might be a legitimate dirt kick bug rather than a debate on working as intended mechanics?

        Sz, you got a feel on that? Do you think slith is actually worse at dirt kicking than other melee tools you've played? Or could it be better resist / better hit instead of better resist / worse hit like the help file indicates?
      10. Lol. Melee toons! That's what I get for posting on my phone...
      11. Yes, my dirt often fails on random shitmobs that I should never fail on any 22 dex character. Ultimately it all comes down to RNG. I was surprised my dirts were working this good vs Fenlorn, but the biggest factor is DEX difference between characters. Slith gets about -20% reduced chance to land dirt and +10% chance to resist it, which is really fuck all ultimately when it comes to a simple roll of dice. Just like extra attack procs, you're ultimately at the mercy of random number generator. You can miss 10 dirts in a row on drow ninja with 100% dirt on same level mob for an example if you get really bad roll.
      12. Ha, called that Hraozen. Np Fenlorn. As I’m sure you know - rangers are considered a rogue fighter so they are more about the skirmish than coming in brute force like warriors/zerkers can. Not to say they can’t but it usually take setting up the kill by getting your opponent to drop into dual wield or landing the double disarm and exploding with your bow on them. Yes he can shed the second you land a dirt but don’t give up, fall back a moment and gauge how the rounds went / where your sanc is, hp etc and pressure if it feels right. If not then take a moment to catch some ticks and level set then try the dirt again. All it takes is a couple of nicely landed dirts to open the chance to get them where you want them (ideally without a shield so you can wounding shot them). Parting shot is also nice if you are in bow and need to bail for a sec since it deals good damage on flee. Just remember that time is in your side and that you know how he works (speedy aliases + skill) so you can use that to your advantage. People like Svenac are my favorite to fight because they are so distracted by their clanking balls that they don’t see the dagger slipping into their rib cage.
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