Skipping a few skirmishes early on. Here is the finale.
<619/666hp 1170/1245m 376/394mv 9913g><8am (day) field (outside)> Artoron walks in.
<619/666hp 1170/1245m 376/394mv 9913g><8am (day) field (outside)> Artoron's crush decimates you! Your fire shield grazes Artoron. Artoron has a few scratches.
<594/666hp 1170/1245m 376/394mv 9913g><8am (day) field (outside)> libo artoron You are slightly attuned with lightning. Your lightning bolt wounds Artoron. Artoron has a few scratches.
<594/666hp 1155/1245m 376/394mv 9913g><8am (day) field (outside)> Artoron parries your turmoil with an easy flourish. Artoron thrusts your turmoil aside in a skillful parry. You deflect Artoron's crush aside in an ungraceful parry. Artoron's crush decimates you! Your fire shield hits Artoron. Artoron has some small wounds and bruises.
<566/666hp 1155/1245m 376/394mv 9913g><8am (day) field (outside)> Artoron narrows his eyes. You resist Artoron's deterioration. Artoron has some small wounds and bruises.
<566/666hp 1155/1245m 376/394mv 9913g><8am (day) field (outside)> give 1000 gold arun You give Aruncus the Druid 1000 gold. Aruncus the Druid gives you an enriched gyvel potion. Aruncus the Druid says 'There you go. Use it if you've been blinded.' Artoron has some small wounds and bruises.
<566/666hp 1155/1245m 376/394mv 8913g><8am (day) field (outside)> Artoron's shield jolts under your turmoil, but holds. Artoron's crush decimates you! Artoron's crush decimates you! Your fire shield grazes Artoron. Artoron has some small wounds and bruises.
<514/666hp 1155/1245m 376/394mv 8913g><8am (day) field (outside)> libo artoron
Artoron narrows his eyes. You resist Artoron's deterioration. You refract your spell, leaving residual energy hanging in the air. You are more attuned with lightning. Your lightning bolt hits Artoron. Artoron has some small wounds and bruises.
<514/666hp 1140/1245m 376/394mv 8913g><8am (day) field (outside)> libo artoron
Artoron parries your turmoil with an easy flourish. Artoron parries your turmoil. Artoron's crush mauls you. Your fire shield hits Artoron. Artoron has some small wounds and bruises.
<492/666hp 1140/1245m 376/394mv 8913g><8am (day) field (outside)> You are completely attuned with lightning. Your lightning bolt mauls Artoron. Artoron has some small wounds and bruises.
<492/666hp 1125/1245m 376/394mv 8913g><8am (day) field (outside)> Artoron narrows his eyes. Artoron has some small wounds and bruises.
<492/666hp 1125/1245m 376/394mv 8913g><8am (day) field (outside)> The ring of flames dies at your feet. Artoron has some small wounds and bruises.
<498/666hp 1139/1245m 394/394mv 8913g><9am (day) field (outside)> Artoron blocks your attack with his shield. Artoron's crush mauls you. Artoron has some small wounds and bruises.
<476/666hp 1139/1245m 394/394mv 8913g><9am (day) field (outside)> flee You flee from combat! Grassy plains *-z-z-z| You are walking across grassy plains. The wind blows at | | || your cheeks with a strength and purpose of mother nature. o-o-o| Creatures of the plains scamper away from you as your footsteps | | || draw near to them. To the north, east and south the plains @-z-o| stretch out before you, while the skyline of Seringale | | || rises up yet further south. o-o-o| | | | * + | ---------+
[Exits: north east south] A cute rabbit is here.
<476/666hp 1139/1245m 393/394mv 8913g><9am (day) field (outside)> east Gallow hill *-z-z-z-z| You walk in the grassy plains. On this little hill you can | | | || see two gallows, with rotting human tissue hanging from the o-o-o-o| ropes. There is a sign here. | | | || o-@-o-o| | | | || o-o-o-o| | | | * + | ---------+
[Exits: north east south west] (Glowing) A shimmering crystal is here. The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<476/666hp 1139/1245m 392/394mv 8913g><9am (day) hills (outside)> east Path in the plains z-z-z-z-z| You are on a path among the grassy plains. The wind blows at | | | | || your cheeks with a strength and purpose of mother nature. Creatures o-o-o-o-o| of the plains scamper away from you as your footsteps draw | | | | || near to them. To the north, east and west the plains stretch o-z-@-o-o| out before you, while the skyline of Seringale rises up to | | | | | the south. o-o-o-o | | | | * + | ---------+
[Exits: north east south west]
<476/666hp 1139/1245m 391/394mv 8913g><9am (day) field (outside)> north Path in the plains z-z-z-W-z| You are on a path among the grassy plains. The wind blows | | | | || at your cheeks with a strength and purpose of mother nature. z-z-z-z-z| Creatures of the plains scamper away from you as your footsteps | | | | || draw near to them. To the north, east and west the plains o-o-@-o-o| stretch out before you, while the skyline of Seringale | | | | || rises up to the south. o-z-o-o-o| | | | | | o-o-o-o | ---------+
[Exits: north east south west]
<476/666hp 1139/1245m 390/394mv 8913g><9am (day) field (outside)> lshi Lightning begins to dance around you.
<476/666hp 1039/1245m 390/394mv 8913g><9am (day) field (outside)> west Grassy plains z-z-z-W| You are walking across grassy plains. The wind blows | | | || at your cheeks with a strength and purpose of mother *-z-z-z-z| nature. Creatures of the plains scamper away from you | | | || as your footsteps draw near to them. To the north, east o-@-o-o| and west the plains stretch out before you, while the | | | || skyline of Seringale rises up to the south. o-z-o-o| | | | || o-o-o-o| ---------+
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens.
<476/666hp 1039/1245m 389/394mv 8913g><9am (day) field (outside)> south Gallow hill *-z-z-z-z| You walk in the grassy plains. On this little hill you can | | | || see two gallows, with rotting human tissue hanging from the o-o-o-o| ropes. There is a sign here. | | | || o-@-o-o| | | | || o-o-o-o| | | | * + | ---------+
[Exits: north east south west] (Glowing) A shimmering crystal is here. The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<476/666hp 1039/1245m 387/394mv 8913g><9am (day) hills (outside)> west Grassy plains *-z-z-z| You are walking across grassy plains. The wind blows at | | || your cheeks with a strength and purpose of mother nature. o-o-o| Creatures of the plains scamper away from you as your footsteps | | || draw near to them. To the north, east and south the plains @-z-o| stretch out before you, while the skyline of Seringale | | || rises up yet further south. o-o-o| | | | * + | ---------+
[Exits: north east south] A cute rabbit is here.
<476/666hp 1039/1245m 386/394mv 8913g><9am (day) field (outside)> sc
/@============================================================- | \ | Ilromie the Arcane Archivist, Polymath of History | | Rank Polymath of <SCHOLAR> | | You are 91 years old (1144 hours, 1h:05m of bloodshed) | | You are a specialist sorceress of earth. | | | | Race: Elf Hometown: Seringale Health: 476/666 | | Sex: Female Class: Invoker Mana: 1039/1245 | | Size: medium Alignment: Good Move: 386/394 | | Age: mature Ethos: Chaotic Ail: 114.4 | \ -------------------------------------------/ | | | Streng: 18 (18+0) Rating: Good Weight: 265/325 | | Intell: 25 (25+0) Level: 50 Pracs: 6 | | Wisdom: 21 (21+0) Exp tnl: 27600 Trains: 0 | | Dexter: 23 (23+0) Guildpoint: 3/3 Items: 37/39 | | Consti: 7 (6+1) Gold: 8913 Wimpy: 0 hp | | Luck: Fortuitous Hunger: [*****] Thirst: [*****] | | | | Condition: Death knocks at your door | ------------------------------------------ \ / | | Armor Vs Pierce: 314 Saving Throws | | Hitroll: 16 Vs Bash: 336 Afflictive: 86 | | Damroll: 14 Vs Slash: 337 Maledictive: 114 | | Vs Magic: 265 Mental: 86 | \==========================================================-/ You are affected by the following: Skill: familiar link : modifies save vs spell by 10 permanently : modifies armor class by 20 permanently Spell: detect invis : lasts for 24 hours Spell: armor : modifies armor class by 30 for 13 hours Spell: lightning shield: modifies afflictive break by 4 for 11 hours Spell: sanctuary : modifies armor class by 75 for 7 hours : lasts for 7 hours Spell: lightning bolt : lasts for 2 hours Spell: fly : lasts for 0 hours
<476/666hp 1039/1245m 386/394mv 8913g><9am (day) field (outside)> north Grassy plains z-z-z| You are walking across grassy plains. The wind blows | | || at your cheeks with a strength and purpose of mother *-z-z-z| nature. Creatures of the plains scamper away from you | | || as your footsteps draw near to them. To the north, east @-o-o| and west the plains stretch out before you, while the | | || skyline of Seringale rises up to the south. o-z-o| | | || o-o-o| ---------+
[Exits: north east south]
<476/666hp 1039/1245m 385/394mv 8913g><9am (day) field (outside)> where Players near you in Plains of the North: <PK> Artoron Gallow hill <PK> Ilromie Grassy plains
<476/666hp 1039/1245m 385/394mv 8913g><9am (day) field (outside)> east Grassy plains z-z-z-W| You are walking across grassy plains. The wind blows | | | || at your cheeks with a strength and purpose of mother *-z-z-z-z| nature. Creatures of the plains scamper away from you | | | || as your footsteps draw near to them. To the north, east o-@-o-o| and west the plains stretch out before you, while the | | | || skyline of Seringale rises up to the south. o-z-o-o| | | | || o-o-o-o| ---------+
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens.
<476/666hp 1039/1245m 384/394mv 8913g><9am (day) field (outside)> libo artoron They aren't here.
<476/666hp 1039/1245m 384/394mv 8913g><9am (day) field (outside)> south Gallow hill *-z-z-z-z| You walk in the grassy plains. On this little hill you can | | | || see two gallows, with rotting human tissue hanging from the o-o-o-o| ropes. There is a sign here. | | | || o-@-o-o| | | | || o-o-o-o| | | | * + | ---------+
[Exits: north east south west] (Glowing) A shimmering crystal is here. The disfigured corpse of Harlen hangs from the gallows. (White Aura) A black veiled female figure waits here patiently.
<476/666hp 1039/1245m 383/394mv 8913g><9am (day) hills (outside)> where Players near you in Plains of the North: <PK> Artoron Grassy plains <PK> Ilromie Gallow hill
<476/666hp 1039/1245m 383/394mv 8913g><9am (day) hills (outside)> north Grassy plains z-z-z-W| You are walking across grassy plains. The wind blows | | | || at your cheeks with a strength and purpose of mother *-z-z-z-z| nature. Creatures of the plains scamper away from you | | | || as your footsteps draw near to them. To the north, east o-@-o-o| and west the plains stretch out before you, while the | | | || skyline of Seringale rises up to the south. o-z-o-o| | | | || o-o-o-o| ---------+
[Exits: north east south west up] A long sturdy ladder reaches up into the heavens. (White Aura) Artoron the Holy Shaman is here.
<476/666hp 1039/1245m 382/394mv 8913g><9am (day) field (outside)> north
Artoron walks south. Grassy foothills o x z| You are walking across grassy plains. The wind blows | | || at your cheeks with a strength and purpose of mother z-z-z-W| nature. Creatures of the plains scamper away from you | | | || as your footsteps draw near to them. To the north you *-z-@-z-z| see a far off mountain peak, while the skyline of Seringale | | | || rises up to the south. o-o-o-o| | | | || o-z-o-o| ---------+
[Exits: north east south west]
<476/666hp 1039/1245m 381/394mv 8913g><9am (day) hills (outside)> You slowly float to the ground.
<489/666hp 1065/1245m 394/394mv 8913g><10am (day) hills (outside)> c meteor You summon forth a meteor swarm.
<489/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Artoron walks in.
<489/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> You deflect Artoron's crush aside in an ungraceful parry. Artoron's crush mauls you. Your lightning shield hits Artoron. Artoron has some small wounds and bruises.
<466/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Artoron yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm MUTILATES Artoron! Artoron has some small wounds and bruises.
<466/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Your turmoil injures Artoron. Artoron's crush decimates you! Artoron's crush mauls you. Your lightning shield hits Artoron. Artoron has some small wounds and bruises.
<417/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Artoron narrows his eyes. Artoron has some small wounds and bruises.
<417/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Artoron yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm MASSACRES Artoron! Artoron has quite a few wounds.
<417/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Artoron parries your turmoil with an easy flourish. Artoron's crush mauls you. Your lightning shield grazes Artoron. Artoron has quite a few wounds.
<395/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Artoron narrows his eyes. You feel less armored. The white aura around your body fades. The lightning surrounding you fizzles out. Artoron has quite a few wounds.
<395/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Your turmoil hits Artoron. Artoron parries your turmoil with an easy flourish. You parry Artoron's crush with an easy flourish. Artoron yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm *** DEMOLISHES *** Artoron! Artoron has quite a few wounds.
<395/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Artoron closes his eyes momentarily. Artoron has quite a few wounds.
<395/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Artoron's crush MASSACRES you! Your turmoil injures Artoron. Artoron has quite a few wounds.
<327/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> Your swarm of meteors dissipates. Artoron has quite a few wounds.
<327/666hp 975/1245m 394/394mv 8913g><10am (day) hills (outside)> flee You flee from combat! The steep foothills o-o-o z| You are walking through steep foothills of a tall mountain | || far to the north. It is quite hard to move here due to o x z| the uneven footing and generally rough terrain. Pine | | || trees have grown here, seemingly for centuries, as they z-@-z-W| begin to crowd you the further you go. Far to the south | | | || you can barely see the skyline of a city. *-z-z-z-z| | | | || o-o-o-o| ---------+
[Exits: north east south west] A cute rabbit is here.
<327/666hp 975/1245m 390/394mv 8913g><10am (day) hills (outside)> west The steep foothills o-o-o | You are walking through steep foothills of a tall mountain | | far to the north. It is quite hard to move here due to o x | the uneven footing and generally rough terrain. Pine | | | trees have grown here, seemingly for centuries, as they @-z-z| begin to crowd you the further you go. Far to the south | | || you can barely see the skyline of a city. *-z-z-z| | | || o-o-o| ---------+
[Exits: north east south] A bunch of pretty wild flowers is here.
<327/666hp 975/1245m 386/394mv 8913g><10am (day) hills (outside)> south In front of hut in foothills o x | You are standing in the foothills. To the west, well | | | hidden among the small foothills and pines, you see a z-z-z| small hut. To the north you can see the foothills, and | | || some pine forest. Further on mountain peaks are visible. *-@-z-z| | | || o-o-o| | | || o-z-o| ---------+
[Exits: north east south west]
<327/666hp 975/1245m 382/394mv 8913g><10am (day) hills (outside)> south south Grassy plains z-z-z| You are walking across grassy plains. The wind blows | | || at your cheeks with a strength and purpose of mother *-z-z-z| nature. Creatures of the plains scamper away from you | | || as your footsteps draw near to them. To the north, east @-o-o| and west the plains stretch out before you, while the | | || skyline of Seringale rises up to the south. o-z-o| | | || o-o-o| ---------+
[Exits: north east south]
<327/666hp 975/1245m 379/394mv 8913g><10am (day) field (outside)> sanc Grassy plains *-z-z-z| You are walking across grassy plains. The wind blows at | | || your cheeks with a strength and purpose of mother nature. o-o-o| Creatures of the plains scamper away from you as your footsteps | | || draw near to them. To the north, east and south the plains @-z-o| stretch out before you, while the skyline of Seringale | | || rises up yet further south. o-o-o| | | | * + | ---------+
[Exits: north east south] A cute rabbit is here.
<327/666hp 975/1245m 377/394mv 8913g><10am (day) field (outside)> You are surrounded by a white aura.
<327/666hp 900/1245m 377/394mv 8913g><10am (day) field (outside)> south Grassy plains o-o-o| You are walking across grassy plains. The wind blows at | | || your cheeks with a strength and purpose of mother nature. o-z-o| Creatures of the plains scamper away from you as your footsteps | | || draw near to them. To the north and east the plains stretch @-o-o| out before you. A barely standing structure lies to the | | | south. * + | | | + | ---------+
[Exits: north east south] A crude iron key lies here. A bunch of pretty wild flowers is here. A cute rabbit is here. A cute rabbit is here.
<327/666hp 900/1245m 375/394mv 8913g><10am (day) field (outside)> brrr You encase yourself in a physical barrier.
<327/666hp 780/1245m 375/394mv 8913g><10am (day) field (outside)> Artoron walks in.
<327/666hp 780/1245m 375/394mv 8913g><10am (day) field (outside)> east
Artoron's crush is powerless against you. Artoron's crush is powerless against you. Artoron has quite a few wounds.
<332/666hp 767/1245m 394/394mv 8913g><11am (day) field (outside)> No way! You are still fighting! Artoron has quite a few wounds.
<332/666hp 767/1245m 394/394mv 8913g><11am (day) field (outside)> libo artoron Your lightning bolt wounds Artoron. Artoron has quite a few wounds.
<332/666hp 752/1245m 394/394mv 8913g><11am (day) field (outside)> Artoron's crush misses you. Artoron parries your turmoil with an easy flourish. Artoron has quite a few wounds.
<332/666hp 752/1245m 394/394mv 8913g><11am (day) field (outside)> libo artoron You refract your spell, leaving residual energy hanging in the air. Your lightning bolt decimates Artoron! Artoron has quite a few wounds.
<332/666hp 737/1245m 394/394mv 8913g><11am (day) field (outside)> Artoron thrusts your turmoil aside in a skillful parry. Artoron parries your turmoil. You thrust Artoron's crush aside in a skillful parry. You awkwardly parry Artoron's crush with a loud clang. Artoron has quite a few wounds.
<332/666hp 737/1245m 394/394mv 8913g><11am (day) field (outside)> Artoron stops wielding 'Nightfall', the oath-breaker. Artoron wields a rod of mind spectres. Artoron has quite a few wounds.
<332/666hp 737/1245m 394/394mv 8913g><11am (day) field (outside)> hell You bow your head as you call forth the full power of the arcane. The ground erupts as Artoron is caught in a searing beam of arcane light. Your hellstream DISEMBOWELS Artoron! Artoron has quite a few wounds.
<332/666hp 692/1245m 394/394mv 8913g><11am (day) field (outside)> Artoron closes his eyes momentarily. Artoron has quite a few wounds.
<332/666hp 692/1245m 394/394mv 8913g><11am (day) field (outside)> You parry Artoron's illusionary spectre's attack. Artoron's illusionary spectre wounds you. Your turmoil injures Artoron. Artoron parries your turmoil with an easy flourish. Artoron has quite a few wounds.
<315/666hp 692/1245m 394/394mv 8913g><11am (day) field (outside)> flee
Artoron parries your turmoil with an easy flourish. Artoron's illusionary spectre mauls you. Artoron has quite a few wounds.
<292/666hp 692/1245m 394/394mv 8913g><11am (day) field (outside)> Artoron narrows his eyes. You feel a brief tingling sensation. You flee from combat! Grassy plains *-z-z-z| You are walking across grassy plains. The wind blows at | | || your cheeks with a strength and purpose of mother nature. o-o-o| Creatures of the plains scamper away from you as your footsteps | | || draw near to them. To the north, east and south the plains @-z-o| stretch out before you, while the skyline of Seringale | | || rises up yet further south. o-o-o| | | | * + | ---------+
====Get away to rest up, but not quite far enough...====
<583/666hp 1245/1245m 394/394mv 8913g><9pm (night) field (outside)> where Players near you in Manor: <PK> Artoron Before the Entrance to a Manor <PK> Ilromie A Path
<583/666hp 1245/1245m 394/394mv 8913g><9pm (night) field (outside)> south Alas, you cannot go that way.
<583/666hp 1245/1245m 394/394mv 8913g><9pm (night) field (outside)> where Players near you in Manor: <PK> Ilromie A Path
<583/666hp 1245/1245m 394/394mv 8913g><9pm (night) field (outside)> look A Path o-o z-x| The edge of a narrow path made up of a number of small, | | || circular, light gray stones that are set equal lengths o-z-z| apart, a few of them are broken or missing, but for the | | || most part the path is intact. The ground between and around o-o-@ z-z| the stones is covered with bits of dead or dying grass, | gray in its lack of life and very short. A large stone | wall stretches up to the south and east, it is apparent | that considerable skill went into its construction, it | still stands strong, though weathered and generally aged ---------+ badly.
[Exits: north west]
<583/666hp 1245/1245m 394/394mv 8913g><9pm (night) field (outside)> sanc You are already in sanctuary.
<583/666hp 1170/1245m 394/394mv 8913g><9pm (night) field (outside)> lshi Lightning begins to dance around you.
<595/666hp 1099/1245m 394/394mv 8913g><10pm (night) field (outside)> north Before the Entrance to a Manor o-o z-z| The earth is sickly, with just a bit of brown and gray, | | || dead or dying, grass spattered across its surface. Three o-o z-x| narrow steps lead up to the heavy black door of a large | | || manor to the west. Above the door hangs a small sign painted @-z-z| with the word, or perhaps the name 'Sst'ni-ank'. An old | | || metal gate stands to the east, leading outside the grounds o-o-o z-z| of the manor, it is topped with a number of small thorny | spikes. | ---------+
[Exits: north east south (west)]
<595/666hp 1099/1245m 393/394mv 8913g><10pm (night) field (outside)> east In the foothills o-o z-z-f| You are in a barren set of foothills. Looking around, | | | | all you see are dead plants and boulders. From the south, o-o z-x-z| you get a whiff of salty air. Barren paths lead east, | | | || north, and south into more barren hills. An old metal o-@-z-z| gate stands to the west. Dark streaks of dried blood have | | | || been smeared across the ground leading up to the gate. o-o z-z-z| | | ---------+
[Exits: north east south west] (White Aura) Artoron the Holy Shaman is here. A rather large rock toad sits here, croaking loudly.
<595/666hp 1099/1245m 391/394mv 8913g><10pm (night) hills (outside)> where
Artoron closes his eyes momentarily. Players near you in Barren Highlands: <PK> Artoron In the foothills <PK> Ilromie In the foothills
<595/666hp 1099/1245m 391/394mv 8913g><10pm (night) hills (outside)> east Before the huge tree o z-z-f | You enter a large ring of boulders. Sheltered by this wall | | | of stones, a small cluster of plants have sprung up. In o z-x-z | the center of this group of trees and bushes is a huge gnarled | | | | | tree. It appears to have been twisted and torn by the forces o-z-@-z | of nature. It sways and moans as a strong wind from the | | | | | south tears through its old feeble branches. The hills themselves o z-z-z | lead in all directions. | | ---------+
[Exits: north east south west] A huge, gnarled tree stands here, battered by age and nature.
<595/666hp 1099/1245m 389/394mv 8913g><10pm (night) hills (outside)> east Before the dark cave z-z-f | You stand directly before a huge dark cave. All types of broken | | and shattered bones lie around. An unbearable stench comes z-x-z | from within the cave itself. The dark cave entrance looms | | | | to the east. The hills themselves lead towards the north, z-z-@ | south, and west. | | | | z-z-z | | | ---------+
[Exits: north south west]
<595/666hp 1099/1245m 387/394mv 8913g><10pm (night) hills (outside)> north Standing on level ground z-z f-f-f| You are standing at the edge of a steep set of foothills. | | | Looking down, you see what appears to be a marshy, dark forest. z-z-f | It reeks of death and decay. Even here, you catch its scent | | on the winds. From here, you can travel south deeper into z-x-@ | the foothills or to the west where a small pass will allow | | | | you to climb down. z-z-z | | | | | z-z-z | ---------+
[Exits: south west] A rather large rock toad sits here, croaking loudly.
<595/666hp 1099/1245m 385/394mv 8913g><10pm (night) hills (outside)> west Up the rocky hillside o z-z f-f| You are climbing on a rocky hillside. As you scramble about, | | | | loose rocks and small boulders bounce and fall down below o z-z-f | you. To the east and west are more stable ground. The hillside | | | itself goes on higher to the south and it drops away to o z-@-z | the north. | | | | | o-z-z-z | | | | | | o z-z-z | ---------+
[Exits: north east south west]
<595/666hp 1099/1245m 382/394mv 8913g><10pm (night) mountain (outside)> north The bloody intersection f-f | This is a small intersection. Paths lead east, west, and | | | south. You are struck by the carnage here when you enter z-z f-f| the clearing. There appears to have been a great battle | | | here. Blood is everywhere and the ground is all torn up. o z-@-f | Pieces of beaten armour and broken blades lie all around. | | | Examining the tracks here lead you to believe that the o z-x-z | dead and wounded were dragged off in two directions, south | | | | | and east. o-z-z-z | ---------+
[Exits: east south west] (White Aura) A dark ethereal knight hovers over the bloody clearing. The Dark Ethereal Knight says 'I've lost my princess. She wandered up into the Plains of Winter and a witch turned her into a toad.' The Dark Ethereal Knight says 'The witch said she'll turn back human again if someone licks her face.' The Dark Ethereal Knight says 'But who would lick a toad?' The Dark Ethereal Knight sniffs sadly.
<595/666hp 1099/1245m 379/394mv 8913g><10pm (night) hills (outside)> g flying sack You get a scroll of flying from a Big Ol'Pack Sack.
<595/666hp 1099/1245m 379/394mv 8913g><10pm (night) hills (outside)> west The rocky path f-f| The path here winds among the low rocky hills. The long | || trek up and down the hills begins to tire you greatly. z-z f| To the east is a small clearing. More hills are to the | || north of here. @-z-f| | | o z-x-z| | | | || o-z-z-z| ---------+
[Exits: north east]
<595/666hp 1099/1245m 377/394mv 8913g><10pm (night) hills (outside)> recite flying You recite a scroll of flying. Your feet rise off the ground.
<595/666hp 1099/1245m 377/394mv 8913g><10pm (night) hills (outside)> east The bloody intersection f-f | This is a small intersection. Paths lead east, west, and | | | south. You are struck by the carnage here when you enter z-z f-f| the clearing. There appears to have been a great battle | | | here. Blood is everywhere and the ground is all torn up. o z-@-f | Pieces of beaten armour and broken blades lie all around. | | | Examining the tracks here lead you to believe that the o z-x-z | dead and wounded were dragged off in two directions, south | | | | | and east. o-z-z-z | ---------+
[Exits: east south west] (White Aura) A dark ethereal knight hovers over the bloody clearing.
<595/666hp 1099/1245m 375/394mv 8913g><10pm (night) hills (outside)> south Up the rocky hillside o z-z f-f| You are climbing on a rocky hillside. As you scramble about, | | | | loose rocks and small boulders bounce and fall down below o z-z-f | you. To the east and west are more stable ground. The hillside | | | itself goes on higher to the south and it drops away to o z-@-z | the north. | | | | | o-z-z-z | | | | | | o z-z-z | ---------+
[Exits: north east south west]
<595/666hp 1099/1245m 373/394mv 8913g><10pm (night) mountain (outside)> south Before the huge tree o z-z-f | You enter a large ring of boulders. Sheltered by this wall | | | of stones, a small cluster of plants have sprung up. In o z-x-z | the center of this group of trees and bushes is a huge gnarled | | | | | tree. It appears to have been twisted and torn by the forces o-z-@-z | of nature. It sways and moans as a strong wind from the | | | | | south tears through its old feeble branches. The hills themselves o z-z-z | lead in all directions. | | ---------+
[Exits: north east south west] A huge, gnarled tree stands here, battered by age and nature.
<595/666hp 1099/1245m 370/394mv 8913g><10pm (night) hills (outside)> where Players near you in Barren Highlands: <PK> Artoron In the foothills <PK> Ilromie Before the huge tree
<595/666hp 1099/1245m 370/394mv 8913g><10pm (night) hills (outside)> Artoron walks in.
<595/666hp 1099/1245m 370/394mv 8913g><10pm (night) hills (outside)> Artoron's illusionary spectre mauls you. Artoron's illusionary spectre injures you. Your lightning shield injures Artoron. Artoron has some small wounds and bruises.
<559/666hp 1099/1245m 370/394mv 8913g><10pm (night) hills (outside)> libo artoron You are slightly attuned with lightning. Your lightning bolt injures Artoron. Artoron has some small wounds and bruises.
<559/666hp 1084/1245m 370/394mv 8913g><10pm (night) hills (outside)> Your wild turmoil grazes Artoron. Artoron parries your turmoil. Artoron's illusionary spectre wounds you. You parry Artoron's illusionary spectre's attack. Your lightning shield hits Artoron. Artoron has some small wounds and bruises.
<540/666hp 1084/1245m 370/394mv 8913g><10pm (night) hills (outside)> Artoron narrows his eyes. You feel unclean. Artoron has some small wounds and bruises.
<546/666hp 1108/1245m 394/394mv 8913g><11pm (night) hills (outside)> Your wild turmoil decimates Artoron! Artoron's illusionary spectre injures you. You parry Artoron's illusionary spectre's attack. Your lightning shield grazes Artoron. Artoron has some small wounds and bruises.
<530/666hp 1108/1245m 394/394mv 8913g><11pm (night) hills (outside)> flee You flee from combat! Up the rocky hillside o z-z f-f| You are climbing on a rocky hillside. As you scramble about, | | | | loose rocks and small boulders bounce and fall down below o z-z-f | you. To the east and west are more stable ground. The hillside | | | itself goes on higher to the south and it drops away to o z-@-z | the north. | | | | | o-z-z-z | | | | | | o z-z-z | ---------+
[Exits: north east south west]
<530/666hp 1108/1245m 392/394mv 8913g><11pm (night) mountain (outside)> Artoron climbs in.
<530/666hp 1108/1245m 392/394mv 8913g><11pm (night) mountain (outside)> c meteor You summon forth a meteor swarm.
<530/666hp 1018/1245m 392/394mv 8913g><11pm (night) mountain (outside)> You can cast your fly spell again.
<530/666hp 1018/1245m 392/394mv 8913g><11pm (night) mountain (outside)> where Your swarm of meteors dissipates.
<530/666hp 1018/1245m 392/394mv 8913g><11pm (night) mountain (outside)> Players near you in Barren Highlands: <PK> Artoron The edge of the forest and hills <PK> Ilromie Up the rocky hillside
<530/666hp 1018/1245m 392/394mv 8913g><11pm (night) mountain (outside)> Artoron climbs in.
<530/666hp 1018/1245m 392/394mv 8913g><11pm (night) mountain (outside)> where Players near you in Barren Highlands: <PK> Artoron Up the rocky hillside <PK> Ilromie Up the rocky hillside
<530/666hp 1018/1245m 392/394mv 8913g><11pm (night) mountain (outside)> Artoron narrows his eyes. Artoron thrusts your turmoil aside in a skillful parry. Artoron has some small wounds and bruises.
<530/666hp 1018/1245m 392/394mv 8913g><11pm (night) mountain (outside)> libo artoron You refract your spell, leaving residual energy hanging in the air. You are more attuned with lightning. Your lightning bolt wounds Artoron. Artoron has some small wounds and bruises.
<530/666hp 1003/1245m 392/394mv 8913g><11pm (night) mountain (outside)> Your turmoil injures Artoron. Artoron thrusts your turmoil aside in a skillful parry. Artoron's illusionary spectre mauls you. Artoron's illusionary spectre wounds you. Your lightning shield grazes Artoron. Artoron has some small wounds and bruises.
Artoron narrows his eyes. Artoron has some small wounds and bruises.
<492/666hp 1003/1245m 392/394mv 8913g><11pm (night) mountain (outside)> You summon the elemental force of lightning to your aid. Artoron has some small wounds and bruises.
<492/666hp 988/1245m 392/394mv 8913g><11pm (night) mountain (outside)> Your thunder storm MUTILATES Artoron! Artoron's shield wobbles and barely deflects your turmoil. Your turmoil injures Artoron. Artoron's illusionary spectre injures you. Artoron's illusionary spectre injures you. Your lightning shield grazes Artoron. Artoron has quite a few wounds.
<460/666hp 978/1245m 392/394mv 8913g><11pm (night) mountain (outside)> Artoron narrows his eyes. You are blinded!
<460/666hp 978/1245m 392/394mv 8913g><11pm (night) unknown> Your thunder storm injures someone. Someone's illusionary spectre wounds you. Your lightning shield injures someone. Someone deflects your turmoil aside in an ungraceful parry. Someone awkwardly parries your turmoil with a loud clang.
<441/666hp 968/1245m 392/394mv 8913g><11pm (night) unknown> Your thunder storm wounds someone. Someone parries your turmoil. Someone's illusionary spectre wounds you. Your lightning shield grazes someone. Someone resists your shock.
<428/666hp 988/1245m 394/394mv 8913g><12am (midnight) unknown> eat herb You do not have that item.
<428/666hp 988/1245m 394/394mv 8913g><12am (midnight) unknown> Your thunder storm devastates someone! Someone thrusts your turmoil aside in a skillful parry. Someone's illusionary spectre wounds you. Your lightning shield grazes someone. Someone resists your shock.
<411/666hp 978/1245m 394/394mv 8913g><12am (midnight) unknown> flam You create a flaming arrow and send it streaking towards someone. You are no longer attuned with lightning. You are slightly attuned with fire. Your flame arrow injures someone.
Someone parries your turmoil. Someone thrusts your turmoil aside in a skillful parry. Someone's illusionary spectre mauls you. Your lightning shield grazes someone. Someone resists your shock.
<387/666hp 963/1245m 394/394mv 8913g><12am (midnight) unknown> Someone narrows his eyes. You refract your spell, leaving residual energy hanging in the air. You create a flaming arrow and send it streaking towards someone. You are more attuned with fire. Your flame arrow DISMEMBERS someone!
Your turmoil hits someone. Someone parries your turmoil. Someone's illusionary spectre wounds you. Someone's illusionary spectre injures you. Your lightning shield grazes someone.
<353/666hp 948/1245m 394/394mv 8913g><12am (midnight) unknown> You create a flaming arrow and send it streaking towards someone. You are completely attuned with fire. Your flame arrow mauls someone.
Someone grips his shield firmly, staving off your turmoil. Someone parries your turmoil. Someone's illusionary spectre mauls you. Your lightning shield grazes someone.
<330/666hp 933/1245m 394/394mv 8913g><12am (midnight) unknown> You summon the elemental force of fire to your aid. Your fire storm devastates someone!
Someone blocks your attack with his shield. Someone awkwardly parries your turmoil with a loud clang. Someone's illusionary spectre wounds you. Your lightning shield hits someone.
<311/666hp 918/1245m 394/394mv 8913g><12am (midnight) unknown> You flee from combat! You can't see a thing!
<311/666hp 918/1245m 392/394mv 8913g><12am (midnight) unknown> quaff gyv You quaff an enriched gyvel potion. You failed to cure your blindness.
<311/666hp 918/1245m 392/394mv 8913g><12am (midnight) unknown> quaff gyv You quaff an enriched gyvel potion. You failed to cure your blindness.
<311/666hp 918/1245m 392/394mv 8913g><12am (midnight) unknown> quaff gyv You quaff an enriched gyvel potion. You failed to cure your blindness.
You parry someone's illusionary spectre's attack. Someone's illusionary spectre mauls you. Your lightning shield hits someone. You must hold the potion to quaff it while being attacked.
<290/666hp 918/1245m 392/394mv 8913g><12am (midnight) unknown> Someone awkwardly parries your turmoil with a loud clang. Your turmoil injures someone. Someone's illusionary spectre wounds you. Your lightning shield grazes someone.
<271/666hp 918/1245m 392/394mv 8913g><12am (midnight) unknown> flee You flee from combat! You can't see a thing!
<271/666hp 918/1245m 390/394mv 8913g><12am (midnight) unknown> quaff gyv You quaff an enriched gyvel potion. Your vision returns!
<282/666hp 949/1245m 394/394mv 8913g><1am (night) forest (outside)> Artoron walks in.
<282/666hp 949/1245m 394/394mv 8913g><1am (night) forest (outside)> You parry Artoron's illusionary spectre's attack. Artoron's illusionary spectre wounds you. Your lightning shield hits Artoron. Artoron has quite a few wounds.
<264/666hp 949/1245m 394/394mv 8913g><1am (night) forest (outside)> You parry Artoron's illusionary spectre's attack. You parry Artoron's illusionary spectre's attack. Artoron parries your turmoil. Artoron has quite a few wounds.
<264/666hp 949/1245m 394/394mv 8913g><1am (night) forest (outside)> flee You flee from combat! The bloody intersection
Artoron tells you 'How does it feel?' You tell Artoron 'In fact, you are a fool to think I would share anything with you.'
====More running, this time with a double back, but that curse is still up====
<429/666hp 1245/1245m 380/394mv 8913g><9am (day) inside (indoors)> where Players near you in Tyr Unguld: <PK> Ilromie A hallway You no longer see invisible objects.
<445/666hp 1203/1245m 394/394mv 8913g><11am (day) inside (indoors)> wake
Artoron walks in. You are already standing.
<445/666hp 1203/1245m 394/394mv 8913g><11am (day) inside (indoors)> where
Artoron's illusionary spectre injures you. Players near you in Tyr Unguld: <PK> Artoron A hallway <PK> Ilromie A hallway Artoron has quite a few wounds.
<429/666hp 1203/1245m 394/394mv 8913g><11am (day) inside (indoors)> Artoron deflects your turmoil aside in an ungraceful parry. Artoron blocks your attack with his shield. You parry Artoron's illusionary spectre's attack. Artoron's illusionary spectre mauls you. Artoron has quite a few wounds.
<407/666hp 1203/1245m 394/394mv 8913g><11am (day) inside (indoors)> look A hallway * *| Narrowing down, the cavernous hallway extends in to the north | || and south. Gold plaques that are smashed into pieces are *-*-*| on the walls that previously commemorated the day when the | | Dark Lord was defeated. Light and darkness seem to flicker @ | as the torches seem to dance in the dim light. You feel a | | small draft blowing toward you causing you to shiver with *-*-*-*-*| cold. A blue rug runs the length of the hallway as do the | | runes of evil protection. To the south is some kind of room * | of war. ---------+
[Exits: north south] (White Aura) Artoron is here, fighting YOU! Artoron has quite a few wounds.
<407/666hp 1203/1245m 394/394mv 8913g><11am (day) inside (indoors)> flee You flee from combat! A dark down slope *| The hallway suddenly slopes down as darkness and cold || air envelop you. The walls are coated with a thick green * *| slime-like substance which seems to be particularly inclined | || to grasp to your skin. It pulsates, almost as if it was @-*-*| alive. Continual rasping sounds can be heard beneath | | your feet and you wonder - what the hell is wrong with * | this place? The rank air seems to prickle your skin and | | make your hairs stand on end. *-*-*-*-*| ---------+
[Exits: north east south]
<407/666hp 1203/1245m 393/394mv 8913g><11am (day) inside (indoors)> south A hallway * *| Narrowing down, the cavernous hallway extends in to the north | || and south. Gold plaques that are smashed into pieces are *-*-*| on the walls that previously commemorated the day when the | | Dark Lord was defeated. Light and darkness seem to flicker @ | as the torches seem to dance in the dim light. You feel a | | small draft blowing toward you causing you to shiver with *-*-*-*-*| cold. A blue rug runs the length of the hallway as do the | | runes of evil protection. To the south is some kind of room * | of war. ---------+
[Exits: north south] (White Aura) Artoron the Holy Shaman is here.
<407/666hp 1203/1245m 392/394mv 8913g><11am (day) inside (indoors)> south At an intersection *-*-*| Narrowing down, the cavernous hallway extends in all | | direction. Gold plaques are seen on the walls commemorating * | the day when the Dark Lord was defeated. Light and darkness | | seem to flicker as the torches seem to dance in the *-*-@-*-*| dim light. You feel a windy draft blowing toward you | | causing you to shiver with cold. A blue rug runs the * | length of the hallway as do the runes of evil protection. | | To the south is some kind of room of war and the hallway *-*-*-*-*| continues north. ---------+
[Exits: north east south west]
<407/666hp 1203/1245m 391/394mv 8913g><11am (day) inside (indoors)> south The Barracks * | Large wooden planks are drawn on either side of you providing | | a cozy protection against any possible intruders. Small *-*-*-*-*| arrow sized holes are lined at the center of the planks | | for easy and clear bow shots. The ground is covered with @ | a particularly grainy sand making you slide about. Blood | | stains are numerous here as are broken arrows and weapons *-*-*-*-*| lying to the side. The stronghold is guarding against | || someone or something. * *| ---------+
[Exits: north south] The groundskeeper is here keeping watch.
<407/666hp 1203/1245m 390/394mv 8913g><11am (day) inside (indoors)> south The War Room *-*-*-*-*| Armored statues line the walls before you bearing ancient | | weapons from an age long ago. Black-tipped halberds, * | rose-colored short swords, and runed spears are seen | | as their weaponry. A long rectangular table sits in the *-*-@-*-*| center. This is where the leaders of war met and discussed | || their strategies for the upcoming and future melees. * *| The stone walls are decorated extravagantly, having creatures | || intricately interweaved with ancient runes of defilement. *-* *| ---------+
[Exits: north east west]
<407/666hp 1203/1245m 389/394mv 8913g><11am (day) inside (indoors)> east A hallway *-*-*-*-*| Narrowing down, the cavernous hallway extends to the | | east and west. Gold plaques are seen on the walls commemorating * | the day when the Dark Lord was defeated. Light and darkness | | seem to flicker as the torches seem to dance in the dim *-*-@-*-*| light. You feel a windy draft blowing toward you causing | | | you to shiver with cold. A blue rug continues to run * * | the length of the hallway as do the runes of evil protection. | | | Not too far down you can see the end of the underground * *-*| halls or you can return from whence you came to the ---------+ west.
[Exits: east west]
<407/666hp 1203/1245m 388/394mv 8913g><11am (day) inside (indoors)> east Within 3 Chambers *-*-* | Before you know it, you step within a rather large cubicle | | made of three separate chambers that you cannot access. * | From the outside, the chambers are in the shape of a skull | | bearing down at you. From the inside, it seems nothing *-*-@-*-*| more than a place of worship. Evil is apparently felt here, | | so strong that you feel an urge to leave. A brimstone altar * | stands at the far end holding a glowing chalice filled | | with a strange black liquid that bubbles constantly. As *-* | you approach only then do you notice the skeleton of a ---------+ human soldier crunched over on its stomach. Spooked, you whirl around thinking you heard rasping voices behind you - but nothing is there.
[Exits: east south west]
<407/666hp 1203/1245m 387/394mv 8913g><11am (day) inside (indoors)> lshi Lightning begins to dance around you.
<407/666hp 1103/1245m 387/394mv 8913g><11am (day) inside (indoors)> south Cool stone corridor * | Cool marble walls glisten as you walk down the wide hallway. | | A cool draft gently blows against your face causing your *-*-*-*-*| cloak to flutter. As beautiful as it is, this place gives | | you the creeps. Iron shackles hang empty on the walls @ | giving an impression of violence, torture, and death. Rasping | | sounds grow in volume and intensity as you continue to *-* | walk. Magical dwarven runes of an unknown type are inscripted | | here. You feel as if you have trodden upon something filled * | with hate, waiting to be freed from its restraints. ---------+
[Exits: north south]
<407/666hp 1103/1245m 386/394mv 8913g><11am (day) inside (indoors)> where Players near you in Tyr Unguld: <PK> Artoron A dark down slope <PK> Ilromie Cool stone corridor
<407/666hp 1103/1245m 386/394mv 8913g><11am (day) inside (indoors)> north Within 3 Chambers *-*-* | Before you know it, you step within a rather large cubicle | | made of three separate chambers that you cannot access. * | From the outside, the chambers are in the shape of a skull | | bearing down at you. From the inside, it seems nothing *-*-@-*-*| more than a place of worship. Evil is apparently felt here, | | so strong that you feel an urge to leave. A brimstone altar * | stands at the far end holding a glowing chalice filled | | with a strange black liquid that bubbles constantly. As *-* | you approach only then do you notice the skeleton of a ---------+ human soldier crunched over on its stomach. Spooked, you whirl around thinking you heard rasping voices behind you - but nothing is there.
<407/666hp 1103/1245m 385/394mv 8913g><11am (day) inside (indoors)> north Along the wall lies a brimstone altar.
<407/666hp 1103/1245m 385/394mv 8913g><11am (day) inside (indoors)> west A hallway *-*-*-*-*| Narrowing down, the cavernous hallway extends to the | | east and west. Gold plaques are seen on the walls commemorating * | the day when the Dark Lord was defeated. Light and darkness | | seem to flicker as the torches seem to dance in the dim *-*-@-*-*| light. You feel a windy draft blowing toward you causing | | | you to shiver with cold. A blue rug continues to run * * | the length of the hallway as do the runes of evil protection. | | | Not too far down you can see the end of the underground * *-*| halls or you can return from whence you came to the ---------+ west.
[Exits: east west]
<407/666hp 1103/1245m 384/394mv 8913g><11am (day) inside (indoors)> west The War Room *-*-*-*-*| Armored statues line the walls before you bearing ancient | | weapons from an age long ago. Black-tipped halberds, * | rose-colored short swords, and runed spears are seen | | as their weaponry. A long rectangular table sits in the *-*-@-*-*| center. This is where the leaders of war met and discussed | || their strategies for the upcoming and future melees. * *| The stone walls are decorated extravagantly, having creatures | || intricately interweaved with ancient runes of defilement. *-* *| ---------+
[Exits: north east west]
<407/666hp 1103/1245m 383/394mv 8913g><11am (day) inside (indoors)> north The Barracks * | Large wooden planks are drawn on either side of you providing | | a cozy protection against any possible intruders. Small *-*-*-*-*| arrow sized holes are lined at the center of the planks | | for easy and clear bow shots. The ground is covered with @ | a particularly grainy sand making you slide about. Blood | | stains are numerous here as are broken arrows and weapons *-*-*-*-*| lying to the side. The stronghold is guarding against | || someone or something. * *| ---------+
[Exits: north south] The groundskeeper is here keeping watch.
<407/666hp 1103/1245m 382/394mv 8913g><11am (day) inside (indoors)> where Players near you in Tyr Unguld: <PK> Artoron A hallway <PK> Ilromie The Barracks
<407/666hp 1103/1245m 382/394mv 8913g><11am (day) inside (indoors)> north At an intersection *-*-*| Narrowing down, the cavernous hallway extends in all | | direction. Gold plaques are seen on the walls commemorating * | the day when the Dark Lord was defeated. Light and darkness | | seem to flicker as the torches seem to dance in the *-*-@-*-*| dim light. You feel a windy draft blowing toward you | | causing you to shiver with cold. A blue rug runs the * | length of the hallway as do the runes of evil protection. | | To the south is some kind of room of war and the hallway *-*-*-*-*| continues north. ---------+
[Exits: north east south west] (White Aura) Artoron the Holy Shaman is here.
Artoron narrows his eyes. Artoron thrusts your turmoil aside in a skillful parry. Your turmoil wounds Artoron. You are slightly attuned with lightning. Your lightning bolt wounds Artoron. Artoron has quite a few wounds.
<407/666hp 1088/1245m 381/394mv 8913g><11am (day) inside (indoors)> Artoron parries your turmoil with an easy flourish. You parry Artoron's illusionary spectre's attack. Artoron has quite a few wounds.
<407/666hp 1088/1245m 381/394mv 8913g><11am (day) inside (indoors)> Artoron narrows his eyes. Artoron has quite a few wounds.
<414/666hp 1110/1245m 394/394mv 8913g><12pm (noon) inside (indoors)> Artoron parries your turmoil with an easy flourish. You parry Artoron's illusionary spectre's attack. Artoron's illusionary spectre injures you. Your lightning shield hits Artoron. Your lightning shocks Artoron! Artoron has quite a few wounds.
<398/666hp 1110/1245m 394/394mv 8913g><12pm (noon) inside (indoors)> hell You bow your head as you call forth the full power of the arcane. The ground erupts as Artoron is caught in a searing beam of arcane light. Your hellstream MASSACRES Artoron! Artoron has quite a few wounds.
<398/666hp 1065/1245m 394/394mv 8913g><12pm (noon) inside (indoors)> Artoron thrusts your turmoil aside in a skillful parry. Artoron's illusionary spectre injures you. You parry Artoron's illusionary spectre's attack. Your lightning shield wounds Artoron. Artoron has quite a few wounds.
<383/666hp 1065/1245m 394/394mv 8913g><12pm (noon) inside (indoors)> Artoron narrows his eyes. Artoron has quite a few wounds.
<383/666hp 1065/1245m 394/394mv 8913g><12pm (noon) inside (indoors)> libo You are more attuned with lightning. Your lightning bolt mauls Artoron. Your lightning shocks Artoron's body! The white aura around Artoron's body vanishes. Ok. Artoron has quite a few wounds.
<383/666hp 1050/1245m 394/394mv 8913g><12pm (noon) inside (indoors)> You parry Artoron's illusionary spectre's attack. Artoron thrusts your turmoil aside in a skillful parry. Artoron blocks your attack with his shield. Artoron has quite a few wounds.
<383/666hp 1050/1245m 394/394mv 8913g><12pm (noon) inside (indoors)> hell Cast the hellstream spell on whom?
<383/666hp 1050/1245m 394/394mv 8913g><12pm (noon) inside (indoors)> north A hallway * *| Narrowing down, the cavernous hallway extends in to the north | || and south. Gold plaques that are smashed into pieces are *-*-*| on the walls that previously commemorated the day when the | | Dark Lord was defeated. Light and darkness seem to flicker @ | as the torches seem to dance in the dim light. You feel a | | small draft blowing toward you causing you to shiver with *-*-*-*-*| cold. A blue rug runs the length of the hallway as do the | | runes of evil protection. To the south is some kind of room * | of war. ---------+
<383/666hp 1050/1245m 393/394mv 8913g><12pm (noon) inside (indoors)> north A dark down slope *| The hallway suddenly slopes down as darkness and cold || air envelop you. The walls are coated with a thick green * *| slime-like substance which seems to be particularly inclined | || to grasp to your skin. It pulsates, almost as if it was @-*-*| alive. Continual rasping sounds can be heard beneath | | your feet and you wonder - what the hell is wrong with * | this place? The rank air seems to prickle your skin and | | make your hairs stand on end. *-*-*-*-*| ---------+
<383/666hp 1050/1245m 392/394mv 8913g><12pm (noon) inside (indoors)> east A dark down slope * | The hallway suddenly slopes down as darkness and cold | | air envelop you. The walls are coated with a thick green * * | slime like substance which seems to be particularly inclined | | | to grasp to your skin. It pulsates, almost as if it was *-@-*-*| alive. Continual rasping sounds can be heard beneath | | your feet and you wonder - what the hell is wrong with * | this place? The rank air seems to prickle your skin | | and make your hairs stand on end. *-*-*-*-*| ---------+
[Exits: east west] (White Aura) Artoron the Holy Shaman is here.
<383/666hp 1050/1245m 391/394mv 8913g><12pm (noon) inside (indoors)> east A dark down slope * *| The hallway suddenly slopes down as darkness and cold air | || envelop you. The walls are coated with a thick green slime * * *| like substance which seems to be particularly inclined to | | || grasp to your skin. It pulsates, almost as if it was alive. *-*-@-*-*| Continual rasping sounds can be heard beneath your feet and | | you wonder - what the hell is wrong with this place? * | | | *-*-* | ---------+
[Exits: north east west]
<383/666hp 1050/1245m 390/394mv 8913g><12pm (noon) inside (indoors)> west A dark down slope * | The hallway suddenly slopes down as darkness and cold | | air envelop you. The walls are coated with a thick green * * | slime like substance which seems to be particularly inclined | | | to grasp to your skin. It pulsates, almost as if it was *-@-*-*| alive. Continual rasping sounds can be heard beneath | | your feet and you wonder - what the hell is wrong with * | this place? The rank air seems to prickle your skin | | and make your hairs stand on end. *-*-*-*-*| ---------+
[Exits: east west] (White Aura) Artoron the Holy Shaman is here.
<383/666hp 1050/1245m 389/394mv 8913g><12pm (noon) inside (indoors)> libo artoron Artoron yells 'Help! Ilromie's lightning bolt is shocking me!' You are completely attuned with lightning. Your lightning bolt wounds Artoron. Artoron has quite a few wounds.
<383/666hp 1035/1245m 389/394mv 8913g><12pm (noon) inside (indoors)> Artoron's illusionary spectre wounds you. Your lightning shield wounds Artoron. Artoron parries your turmoil. Your turmoil mauls Artoron. Artoron has quite a few wounds.
<365/666hp 1035/1245m 389/394mv 8913g><12pm (noon) inside (indoors)> Artoron narrows his eyes. Artoron has quite a few wounds.
<365/666hp 1035/1245m 389/394mv 8913g><12pm (noon) inside (indoors)> Artoron's illusionary spectre injures you. You parry Artoron's illusionary spectre's attack. Your lightning shield mauls Artoron. Artoron resists your shock. Artoron parries your turmoil with an easy flourish. Artoron parries your turmoil with an easy flourish. Artoron has some big nasty wounds and scratches.
<349/666hp 1035/1245m 389/394mv 8913g><12pm (noon) inside (indoors)> libo Your lightning bolt DISEMBOWELS Artoron! Artoron has some big nasty wounds and scratches.
<349/666hp 1020/1245m 389/394mv 8913g><12pm (noon) inside (indoors)> Artoron narrows his eyes. You are blinded!
<349/666hp 1020/1245m 389/394mv 8913g><12pm (noon) unknown> Someone's illusionary spectre wounds you. You parry someone's illusionary spectre's attack. Your lightning shield hits someone. Someone parries your turmoil. Your turmoil wounds someone.
<330/666hp 1020/1245m 389/394mv 8913g><12pm (noon) unknown> Someone thrusts your turmoil aside in a skillful parry. Someone parries your turmoil with an easy flourish. Someone's illusionary spectre injures you. You parry someone's illusionary spectre's attack. Your lightning shield DISEMBOWELS someone!
<315/666hp 1020/1245m 389/394mv 8913g><12pm (noon) unknown> flee You flee from combat! You can't see a thing!
<315/666hp 1020/1245m 388/394mv 8913g><12pm (noon) unknown> west You can't see a thing!
<315/666hp 1020/1245m 387/394mv 8913g><12pm (noon) unknown> west Someone scans all around.
<323/666hp 1059/1245m 394/394mv 8913g><1pm (day) unknown> You can't see a thing!
<323/666hp 1059/1245m 393/394mv 8913g><1pm (day) unknown> south south
Someone walks in. You can't see a thing!
<323/666hp 1059/1245m 392/394mv 8913g><1pm (day) unknown> You can't see a thing!
<323/666hp 1059/1245m 391/394mv 8913g><1pm (day) unknown> g herb sack You don't have a sack.
<323/666hp 1059/1245m 391/394mv 8913g><1pm (day) unknown> south You can't see a thing!
<323/666hp 1059/1245m 390/394mv 8913g><1pm (day) unknown> south You can't see a thing!
<323/666hp 1059/1245m 389/394mv 8913g><1pm (day) unknown> south You can't see a thing! Alas, you cannot go that way.
<323/666hp 1059/1245m 389/394mv 8913g><1pm (day) unknown> south You can't see a thing! Alas, you cannot go that way.
<323/666hp 1059/1245m 389/394mv 8913g><1pm (day) unknown> east
Someone walks in. You can't see a thing!
<323/666hp 1059/1245m 388/394mv 8913g><1pm (day) unknown> east You can't see a thing!
<323/666hp 1059/1245m 387/394mv 8913g><1pm (day) unknown> east You can't see a thing!
<323/666hp 1059/1245m 386/394mv 8913g><1pm (day) unknown> south You can't see a thing! Alas, you cannot go that way.
<323/666hp 1059/1245m 386/394mv 8913g><1pm (day) unknown> south You can't see a thing! Alas, you cannot go that way.
<323/666hp 1059/1245m 386/394mv 8913g><1pm (day) unknown> east You can't see a thing!
<323/666hp 1059/1245m 385/394mv 8913g><1pm (day) unknown> south You can't see a thing! Alas, you cannot go that way.
<323/666hp 1059/1245m 385/394mv 8913g><1pm (day) unknown> south You can't see a thing! Alas, you cannot go that way.
<323/666hp 1059/1245m 385/394mv 8913g><1pm (day) unknown> east Someone walks in. You can't see a thing! Alas, you cannot go that way.
<323/666hp 1059/1245m 385/394mv 8913g><1pm (day) unknown> north
Someone's illusionary spectre wounds you. Your lightning shield hits someone. No way! You are still fighting!
<305/666hp 1059/1245m 385/394mv 8913g><1pm (day) unknown> west No way! You are still fighting!
<305/666hp 1059/1245m 385/394mv 8913g><1pm (day) unknown> flee You flee from combat! You can't see a thing!
<305/666hp 1059/1245m 384/394mv 8913g><1pm (day) unknown> west You can't see a thing!
<305/666hp 1059/1245m 383/394mv 8913g><1pm (day) unknown> west You can't see a thing!
<305/666hp 1059/1245m 382/394mv 8913g><1pm (day) unknown> north You can't see a thing! Alas, you cannot go that way.
<305/666hp 1059/1245m 382/394mv 8913g><1pm (day) unknown> north You can't see a thing! Alas, you cannot go that way.
<305/666hp 1059/1245m 382/394mv 8913g><1pm (day) unknown> west You can't see a thing!
<305/666hp 1059/1245m 381/394mv 8913g><1pm (day) unknown> north You can't see a thing!
<305/666hp 1059/1245m 380/394mv 8913g><1pm (day) unknown> north You can't see a thing!
<305/666hp 1059/1245m 379/394mv 8913g><1pm (day) unknown> c meteor You refract your spell, leaving residual energy hanging in the air. You summon forth a meteor swarm.
<305/666hp 969/1245m 379/394mv 8913g><1pm (day) unknown> Your swarm of meteors dissipates.
<305/666hp 969/1245m 379/394mv 8913g><1pm (day) unknown> c meteor You refract your spell, leaving residual energy hanging in the air. You summon forth a meteor swarm.
<315/666hp 915/1245m 394/394mv 8913g><2pm (day) unknown> Your swarm of meteors dissipates.
<315/666hp 915/1245m 394/394mv 8913g><2pm (day) unknown> Someone walks in.
<315/666hp 915/1245m 394/394mv 8913g><2pm (day) unknown> You parry someone's illusionary spectre's attack. Your lightning shield hits someone.
<315/666hp 915/1245m 394/394mv 8913g><2pm (day) unknown> c meteor You summon forth a meteor swarm. Your meteor swarm mauls someone.
<315/666hp 825/1245m 394/394mv 8913g><2pm (day) unknown> Your turmoil mauls someone. Someone's shield jolts under your turmoil, but holds. Someone's illusionary spectre mauls you. Your lightning shield hits someone.
<294/666hp 825/1245m 394/394mv 8913g><2pm (day) unknown> Someone closes his eyes momentarily. Someone yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm DISMEMBERS someone!
<294/666hp 825/1245m 394/394mv 8913g><2pm (day) unknown> Someone parries your turmoil with an easy flourish. Someone grips his shield firmly, staving off your turmoil. Someone's illusionary spectre injures you. Your lightning shield hits someone.
<278/666hp 825/1245m 394/394mv 8913g><2pm (day) unknown> Someone closes his eyes momentarily. Someone yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm MANGLES someone!
<278/666hp 825/1245m 394/394mv 8913g><2pm (day) unknown> Someone parries your turmoil with an easy flourish. Someone parries your turmoil. Someone's illusionary spectre injures you. Your lightning shield hits someone. Your lightning shocks someone!
<262/666hp 825/1245m 394/394mv 8913g><2pm (day) unknown> Someone closes his eyes momentarily. Someone yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm *** DEVASTATES *** someone!
<262/666hp 825/1245m 394/394mv 8913g><2pm (day) unknown> Someone's shield jolts under your turmoil, but holds. Someone parries your turmoil. Someone's illusionary spectre mauls you. Someone's illusionary spectre wounds you. Your lightning shield hits someone.
<222/666hp 825/1245m 394/394mv 8913g><2pm (day) unknown> You are no longer attuned with lightning.
<227/666hp 729/1245m 394/394mv 8913g><3pm (day) unknown> You slowly float to the ground.
<237/666hp 763/1245m 394/394mv 8913g><4pm (day) unknown> Someone walks in.
<237/666hp 763/1245m 394/394mv 8913g><4pm (day) unknown> Someone's illusionary spectre is powerless against you. Someone's illusionary spectre is powerless against you.
<237/666hp 755/1245m 394/394mv 8913g><4pm (day) unknown> c meteor You summon forth a meteor swarm. Your meteor swarm wounds someone.
<237/666hp 665/1245m 394/394mv 8913g><4pm (day) unknown> Someone blocks your attack with his shield. Someone's illusionary spectre is powerless against you. You parry someone's illusionary spectre's attack.
<55/666hp 662/1245m 394/394mv 8913g><4pm (day) unknown> Someone yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm *** DEMOLISHES *** someone!
<55/666hp 662/1245m 394/394mv 8913g><4pm (day) unknown> Someone parries your turmoil. You parry someone's crush.
<55/666hp 662/1245m 394/394mv 8913g><4pm (day) unknown> Someone has fled! Someone walks west. Your swarm of meteors dissipates.
<55/666hp 662/1245m 394/394mv 8913g><4pm (day) unknown> hell Cast the hellstream spell on whom?
<55/666hp 662/1245m 394/394mv 8913g><4pm (day) unknown> c meteor You summon forth a meteor swarm.
<55/666hp 572/1245m 394/394mv 8913g><4pm (day) unknown> Someone walks in.
<55/666hp 572/1245m 394/394mv 8913g><4pm (day) unknown> You awkwardly parry someone's crush with a loud clang. You thrust someone's crush aside in a skillful parry. Someone's hunger grazes him.
<61/666hp 593/1245m 394/394mv 8913g><5pm (day) unknown> Someone parries your turmoil with an easy flourish. Someone thrusts your turmoil aside in a skillful parry. Someone's crush devastates you!
<32/666hp 593/1245m 394/394mv 8913g><5pm (day) unknown> Someone yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm DISMEMBERS someone!
<9/666hp 593/1245m 394/394mv 8913g><5pm (day) unknown> Someone thrusts your turmoil aside in a skillful parry. Someone parries your turmoil with an easy flourish. You thrust someone's crush aside in a skillful parry. You thrust someone's crush aside in a skillful parry.
<9/666hp 593/1245m 394/394mv 8913g><5pm (day) unknown> Someone yells 'Help! Ilromie just filled the room with meteors!' Your meteor swarm *** DEVASTATES *** someone!
<9/666hp 593/1245m 394/394mv 8913g><5pm (day) unknown> Your swarm of meteors dissipates.
<9/666hp 593/1245m 394/394mv 8913g><5pm (day) unknown> c meteor You refract your spell, leaving residual energy hanging in the air. You summon forth a meteor swarm.
<9/666hp 503/1245m 394/394mv 8913g><5pm (day) unknown> Your swarm of meteors dissipates.
<9/666hp 503/1245m 394/394mv 8913g><5pm (day) unknown> c meteor You refract your spell, leaving residual energy hanging in the air. You summon forth a meteor swarm.
<9/666hp 413/1245m 394/394mv 8913g><5pm (day) unknown> You are hungry. You are thirsty.
<19/666hp 446/1245m 394/394mv 8913g><6pm (day) unknown> Someone limps in.
<19/666hp 446/1245m 394/394mv 8913g><6pm (day) unknown> Someone's crush decimates you! You are mortally wounded, and will die soon, if not aided.
<-7/666hp 446/1245m 394/394mv 8913g><6pm (day) unknown> You have been KILLED!!
The effects of the surge preserve your vitality. Your energy drains out as you lose link with your familiar. You turn into an invincible ghost for a few minutes. As long as you don't attack anything.
eq
You are using:
<used as light> (Glowing) an onyx-black guild-issue lantern of alacrity
<worn on finger> a diamond-white guild-issue ring
<worn on finger> a fire-scorched guild-issue ring of acclimation
<worn around neck> an onyx-black guild-issue amulet of alacrity
<worn around neck> an emerald-green guild-issue amulet of hardiness
<worn on head> a fire-scorched guild-issue helm of acclimation
<worn on torso> a dragonwing guild-issue breastplate
<worn on arms> a pair of dragonblood guild-issue sleeves of evisceration
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of diamond-white guild-issue leggings
<worn on feet> a pair of dragonblood guild-issue boots
<worn as shield> the horned head of the Darkenbeast
<worn about body> an earthen guild-issue cape
<worn about waist> a dragonwing guild-issue belt
<worn around wrist> an onyx-black guild-issue bracer
<worn around wrist> a deflective guild-issue bracer of turning
<wielded> (Glowing) (Humming) 'Nightfall', the oath-breaker
<floating nearby> a deep red stone
<tattooed> a black hand marked with a pentagram
I feel like at some point you start losing health on ticks 😂
Jokes aside, it’s awesome that you’ve stuck out that many deaths. Not something you see often. Looking forward to the Condeath graveyard sometime in the (hopefully) not so near future.
eq
You are using:
<used as light> (Glowing) an onyx-black guild-issue lantern of alacrity
<worn on finger> a diamond-white guild-issue ring
<worn on finger> a fire-scorched guild-issue ring of acclimation
<worn around neck> an onyx-black guild-issue amulet of alacrity
<worn around neck> an emerald-green guild-issue amulet of hardiness
<worn on head> a fire-scorched guild-issue helm of acclimation
<worn on torso> a dragonwing guild-issue breastplate
<worn on arms> a pair of dragonblood guild-issue sleeves of evisceration
<worn on hands> a pair of red dragon claws
<worn on legs> a pair of diamond-white guild-issue leggings
<worn on feet> a pair of dragonblood guild-issue boots
<worn as shield> the horned head of the Darkenbeast
<worn about body> an earthen guild-issue cape
<worn about waist> a dragonwing guild-issue belt
<worn around wrist> an onyx-black guild-issue bracer
<worn around wrist> a deflective guild-issue bracer of turning
<wielded> (Glowing) (Humming) 'Nightfall', the oath-breaker
<floating nearby> a deep red stone
<tattooed> a black hand marked with a pentagram
Ilromie 0 , 0 , 0 . You did feel a bit under damrolled for a shaman. How many hps did you win with? Artoron 1 , 0 , 0 . Really low, around 120hp and 30 mana.
[reply to Artoron]:(
Ilromie 2 , 0 , 0 . In fact, even ignoring it won't make death go away. Still: the surge protects.
lionSpyre 3 , 0 , 0 . I feel like at some point you start losing health on ticks 😂
[reply to Ethaac]Do you remember when people were wondering why I was saving trains??
Jokes aside, it’s awesome that you’ve stuck out that many deaths. Not something you see often. Looking forward to the Condeath graveyard sometime in the (hopefully) not so near future.
Artoron 1 , 0 , 0 . Did the full set of guild issue not adequately convey that I was fucking around? Sorry. Let me emphasize that for you Militha. I was fucking around.
[reply to Militha]