Ye Olde Abandoned Realms Logs

Not the preferred end to my cardio routine

posted on 2023-12-17 01:48:28
They captured the item after retrieving theirs. Ran around for quite a bit avoiding death. Duty is a heavy burden. Sometimes you just have to accept the L

<803/803h 652/652m 353v> <no opponent no opponent> <[======####][##########]{ }>
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]
(Charmed) A killer flytrap is here, snapping at passing insects.
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
Kryton the Hand of the Dark Lord, Forsaken of Legion is here.
Zyron's body starts to enlarge into the image of a dragon.
You yell 'Help! Kryton is bashing me!'
Kryton sends you sprawling with a powerful bash!
Kryton's bash decimates you!
Kryton is in excellent condition.

<777/803h 652/652m 352v> <shaft offensive> <[======####][##########]{ }>

Kryton awkwardly parries your dragon punch with a loud clang.
Your elbow slash wounds Kryton.
Kryton dual parries your spin kick.
The link with your cabal power has been severed!
Kryton's acidic bite maims you!
Kryton's energy blast misses you.
Kryton has a few scratches.

<742/803h 652/652m 352v> <shaft offensive> <[======####][##########]{ }>

You yell 'Help! I am being attacked by Zyron!'
The link with your cabal power has been severed!
Kryton's acidic bite maims you!
Kryton parries your jab.
Kryton parries your tiger uppercut.
Your spin kick injures Kryton.
The link with your cabal power has been severed!
Zyron's dragon wing wounds you.
Zyron's palm strike injures you.
You dodge Zyron's whirlwind kick.
Kryton has a few scratches.

<677/803h 652/652m 352v> <shaft offensive> <[======####][##########]{ }>
You manage to evade Zyron's grapple.
Zyron's grapple misses you.
Kryton has a few scratches.

<677/803h 652/652m 352v> <shaft offensive> <[======####][##########]{ }>
You evade Kryton's bash, causing him to fall flat on his face.
Kryton's bash misses you.
Kryton has a few scratches.

<677/803h 652/652m 352v> <shaft offensive> <[======####][##########]{ }>
You feel less wobbly on your feet.
Kryton has a few scratches.

<677/803h 652/652m 352v> <shaft offensive> <[======####][##########]{ }> No way! You are still fighting!
Kryton parries your tiger uppercut.
Kryton awkwardly parries your dragon punch with a loud clang.
Your lightning kick injures Kryton.
The link with your cabal power has been severed!
Zyron performs the form, dragon terrorizes the village!
Zyron's dragon talon MUTILATES you!
You dodge Zyron's palm strike.
Zyron's dragon wing buffet wounds you.
The link with your cabal power has been severed!
You dodge Kryton's acidic bite.
You dodge Kryton's flaming bite.
You parry Kryton's attack with your first hand.
Kryton's flaming bite mauls you.
Kryton has a few scratches.

<596/803h 652/652m 352v> <shaft offensive> <[======####][##########]{ }> No way! You are still fighting!
Kryton has a few scratches.

<596/803h 652/652m 352v> <shaft offensive> <[======####][##########]{ }> No way! You are still fighting!
Kryton has a few scratches.

<596/803h 652/652m 352v> <shaft offensive> <[======####][##########]{ }> You flee from combat!
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

<596/803h 652/652m 350v> <no opponent no opponent> <[======####][##########]{ }>
You aren't fighting anyone.

<596/803h 652/652m 350v> <no opponent no opponent> <[======####][##########]{ }>
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<596/803h 652/652m 348v> <no opponent no opponent> <[======####][##########]{ }>
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<596/803h 652/652m 346v> <no opponent no opponent> <[======####][##########]{ }>
The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]

<596/803h 652/652m 345v> <no opponent no opponent> <[======####][##########]{ }>
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]

<596/803h 652/652m 342v> <no opponent no opponent> <[======####][##########]{ }>
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]

<596/803h 652/652m 340v> <no opponent no opponent> <[======####][##########]{ }>
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]
Levis the half-centaur is galloping about here.

<596/803h 652/652m 337v> <no opponent no opponent> <[======####][##########]{ }> The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<596/803h 652/652m 335v> <no opponent no opponent> <[======####][##########]{ }> Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+

[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
A trapper stands here, bartering his pelts.

<596/803h 652/652m 332v> <no opponent no opponent> <[======####][##########]{ }>
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-S-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ S|
|
|
|
|
---------+

[Exits: north up]

<596/803h 652/652m 329v> <no opponent no opponent> <[======####][##########]{ }>
A Mountain Path
| You are on a rocky mountain path leading up and around a steep
| mountainside. You sense something from the area beyond the
| mountain, which you cannot see yet.
|
@ |
|
|
|
|
---------+

[Exits: up down]

<596/803h 652/652m 325v> <no opponent no opponent> <[======####][##########]{ }>
Mountainside Tombs
| There are a few stone heaps here and there. Tiny gravestones
| mark each of the heaps. Clearly these are graves and by the
| names on the gravestones they were gnomes. You can pass the
| graves upward or head down the mountain.
@ |
|
|
|
|
---------+

[Exits: up down]
A mountain climber is making the same trek that you are.
A vendor is here, willing to sell you draughts.

<596/803h 652/652m 320v> <no opponent no opponent> <[======####][##########]{ }> A Blind Curve on the Mountain Path
| The mountain path snakes its way along the mountain and luckily
| appears to be fairly well worn. A glow can be seen peeking
| at the overlook above or you can head downward.
|
@ |
|
|
|
|
---------+

[Exits: up down]
A mountain climber is making the same trek that you are.
A mountain climber is making the same trek that you are.

<596/803h 652/652m 314v> <no opponent no opponent> <[======####][##########]{ }> Vista
| From here you can see over a canyon to the north. Even at
| this distance you can feel strong elemental energies coming
x | from all parts of the canyon. The types of elementals are
| | hard to differentiate from here, but they are very numerous
@ | and wander about as far as the eye can see. It is at this
| place you can see five paths leading from the canyon floor
| and each appears different. You can also leave down the mountain.
|
|
---------+

[Exits: north down]
(Glowing) (Glowing) A wide sign sits at the edge of the path.

<596/803h 652/652m 310v> <no opponent no opponent> <[======####][##########]{ }>
You quaff anti-cyclops draught.
You fade out of existence.

<596/803h 652/652m 310v> <no opponent no opponent> <[======####][##########]{ }>
A Blind Curve on the Mountain Path
| The mountain path snakes its way along the mountain and luckily
| appears to be fairly well worn. A glow can be seen peeking
| at the overlook above or you can head downward.
|
@ |
|
|
|
|
---------+

[Exits: up down]
A mountain climber is making the same trek that you are.
A mountain climber is making the same trek that you are.

<596/803h 652/652m 306v> <no opponent no opponent> <[======####][##########]{ }> Mountainside Tombs
| There are a few stone heaps here and there. Tiny gravestones
| mark each of the heaps. Clearly these are graves and by the
| names on the gravestones they were gnomes. You can pass the
| graves upward or head down the mountain.
@ |
|
|
|
|
---------+

[Exits: up down]
A mountain climber is making the same trek that you are.
A vendor is here, willing to sell you draughts.

<596/803h 652/652m 302v> <no opponent no opponent> <[======####][##########]{ }>
A Mountain Path
| You are on a rocky mountain path leading up and around a steep
| mountainside. You sense something from the area beyond the
| mountain, which you cannot see yet.
|
@ |
|
|
|
|
---------+

[Exits: up down]

<596/803h 652/652m 298v> <no opponent no opponent> <[======####][##########]{ }>
Players near you in Elemental Canyon:
<PK> Amanthi A Mountain Path
<PK> Zyron A Mountain Path

<596/803h 652/652m 298v> <no opponent no opponent> <[======####][##########]{ }> A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-S-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ S|
|
|
|
|
---------+

[Exits: north up]
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.

<596/803h 652/652m 294v> <no opponent no opponent> <[======####][##########]{ }>
You are already at the base of the mountainside.
Zyron climbs north.

<596/803h 652/652m 294v> <no opponent no opponent> <[======####][##########]{ }> Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+

[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
(Charmed) A killer flytrap is here, snapping at passing insects.
Kryton the Hand of the Dark Lord, Forsaken of Legion is here.
A trapper stands here, bartering his pelts.

<596/803h 652/652m 290v> <no opponent no opponent> <[======####][##########]{ }>
Zyron walks east.
Kryton scans all around.

<596/803h 652/652m 290v> <no opponent no opponent> <[======####][##########]{ }>

You yell 'Help! Kryton is trying to bash me!'
You duck underneath Kryton's bash.
Kryton's bash misses you.
Kryton has a few scratches.

<596/803h 652/652m 290v> <shaft balanced> <[======####][##########]{ }>
No way! You are still fighting!
Kryton has a few scratches.

<596/803h 652/652m 290v> <shaft balanced> <[======####][##########]{ }> No way! You are still fighting!
Kryton has a few scratches.

<596/803h 652/652m 290v> <shaft balanced> <[======####][##########]{ }>
No way! You are still fighting!
Kryton has a few scratches.

<596/803h 652/652m 290v> <shaft balanced> <[======####][##########]{ }>
You fade into existence.
Kryton awkwardly parries your tiger uppercut with a loud clang.
Kryton parries your dragon punch.
Your lightning kick misses Kryton.
The link with your cabal power has been severed!
You block Kryton's attack using your crane wing technique.
Kryton's acidic bite devastates you!
Kryton has a few scratches.

<567/803h 652/652m 290v> <shaft balanced> <[======####][##########]{ }>
You flee from combat!
A small ugly cave
f | You see a small cave. Skeletons of many types of creatures
| | litter the area. Obviously, no fox lives here! The oppression
f | makes you want to leave and vomit.
| |
@-S-f|
| | |
o x |
|
|
---------+

[Exits: east south]
A set of hunting javelins is lying here.

<567/803h 652/652m 288v> <no opponent no opponent> <[======####][##########]{ }>
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+

[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
(Charmed) A killer flytrap is here, snapping at passing insects.
Kryton the Hand of the Dark Lord, Forsaken of Legion is here.
A trapper stands here, bartering his pelts.
Fighting with Kryton continues.
Kryton has a few scratches.

<567/803h 652/652m 285v> <shaft balanced> <[======####][##########]{ }>
No way! You are still fighting!
Kryton has a few scratches.

<567/803h 652/652m 285v> <shaft balanced> <[======####][##########]{ }>
You flee from combat!
The Valley in the dark dwarf forest
f-f f| You are in a valley in the forest. To the north is a
| | || trail out of this dark valley. South is more of this
f f f| valley.
| | ||
@ f f|
| ||
o-S-f-f|
| | ||
o x S|
---------+

[Exits: north south]

<567/803h 652/652m 283v> <no opponent no opponent> <[======####][##########]{ }>
Zyron walks in.

<567/803h 652/652m 283v> <no opponent no opponent> <[======####][##########]{ }>
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much
| sunlight passes through here. To the south is a gloomy
f-f | valley, while to the north the light grows brighter.
| | |
@ f f|
| | ||
f f f|
| ||
o-S-f-f|
---------+

[Exits: north south]
Zyron walks in.

<567/803h 652/652m 280v> <no opponent no opponent> <[======####][##########]{ }>
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much sunlight
| passes through here. The trail runs north and south, and
| the light seems to come from the north. To the east, you
| see a small path into darkness.
@-f |
| | |
f f |
| | |
f f |
---------+

[Exits: east south]

<567/803h 652/652m 278v> <no opponent no opponent> <[======####][##########]{ }>
A dark bend in the forest
| You are in a dark bend in the forest. To the west, you see
| the trail leading back to the dwarven forest, and to the
| south, you see a dark and dismal path.
|
f-@ |
| | |
f f |
| | |
f f |
---------+

[Exits: south west]

<567/803h 652/652m 275v> <no opponent no opponent> <[======####][##########]{ }>
The dark woods
| You are travelling through woods that are as dark as night.
| The trees above block all light and wind. The air is stagnant
f-f | and smells of death and decay. The lack of sounds and other
| | | signs of life make your skin crawl and you feel very much
f @ | like turning back and heading for safer areas. The path leads
| | | north into more open lands while it also leads south into
f f | the darkness of the forest. A small sign is posted here.
| |
o-S-f |
---------+

[Exits: north south]

<567/803h 652/652m 273v> <no opponent no opponent> <[======####][##########]{ }>
The dark woods
f-f | You wearily travel through the darkness of the forest. Huge
| | | skeletal trees line the edges of the path and tower above you.
f f | Errant rays of sunlight spear down through the gaps in the canopy
| | | above and provide small spots of light that seem to attract
f @ | what little foliage can grow on the dark forest floor. The path
| | winds north and descends into darkness below.
S |
|
|
---------+

[Exits: north down]
The white aura around your body fades.

<583/803h 652/652m 325v> <no opponent no opponent> <[======####][##########]{ }>
The small intersection in the forest
| The forest path splits here in three directions. Small
| paths lead to the east, north, and south. The trees above
| leave a gap which allows sunlight to fill the intersection.
| It is almost as though you are in a circle of light that
@-f | provides sanctuary in this land of darkness. Something
| | | has been scrawled in the dirt in blood here.
z-z f-f|
| | |
z-z-f |
---------+

[Exits: east south up]

<583/803h 652/652m 322v> <no opponent no opponent> <[======####][##########]{ }>
In the dense forest
| You walk along a small path leading through a dark forest.
| No sounds can be heard and little light penetrates the canopy
| of trees above you. The air here smells musty and you long
| for a fresh breath. You see an intersection of paths to the
f-@ | west. The path you are on leads south into the darkening
| | | woods.
z-z f-f-f|
| | |
z-z-f |
---------+

[Exits: south west]

<583/803h 652/652m 320v> <no opponent no opponent> <[======####][##########]{ }>
Alas, you cannot go that way.

<583/803h 652/652m 320v> <no opponent no opponent> <[======####][##########]{ }> The dark forest path
| You continue on through darkness and gloom. The path below
| you has become a wet quagmire. It is difficult to walk, and
f-f | you make squishing sounds as you move on. Looking east, you
| | | see a swampy path. The main path leads north and south into
z-z @-f-f| darkness.
| | |
z-z-f |
| |
z-x-z |
---------+

[Exits: north east south]

<583/803h 652/652m 317v> <no opponent no opponent> <[======####][##########]{ }>
A turn in the path
f-f | The forest path turns here towards the north and west. To
| | | the north, you see that the ground has become dank and swampy,
z-z f-f-f| while the western path appears to be entering a hilly area.
| | | You hear sounds of swamp creatures to the north east.
z-z-@ |
| |
z-x-z |
| | | |
z-z-z |
---------+

[Exits: north west]

<583/803h 652/652m 315v> <no opponent no opponent> <[======####][##########]{ }>
Alas, you cannot go that way.

<583/803h 652/652m 315v> <no opponent no opponent> <[======####][##########]{ }> The bloody intersection
f-f | This is a small intersection. Paths lead east, west, and
| | | south. You are struck by the carnage here when you enter
z-z f-f| the clearing. There appears to have been a great battle
| | | here. Blood is everywhere and the ground is all torn up.
z-@-f | Pieces of beaten armour and broken blades lie all around.
| | Examining the tracks here lead you to believe that the
z-x-z | dead and wounded were dragged off in two directions, south
| | | | and east.
z-z-z |
---------+

[Exits: east south west]
(White Aura) A dark ethereal knight hovers over the bloody clearing.

<583/803h 652/652m 313v> <no opponent no opponent> <[======####][##########]{ }>
Zyron walks in.

<583/803h 652/652m 313v> <no opponent no opponent> <[======####][##########]{ }>
You quaff a purple potion.
You aren't blind.
You are surrounded by a white aura.
Zyron walks south.

<583/803h 652/652m 313v> <no opponent no opponent> <[======####][##########]{ }>
The rocky path
f-f| The path here winds among the low rocky hills. The long
| || trek up and down the hills begins to tire you greatly.
z-z f| To the east is a small clearing. More hills are to the
| || north of here.
@-z-f|
| |
z-x-z|
| | ||
z-z-z|
---------+

[Exits: north east]

<583/803h 652/652m 310v> <no opponent no opponent> <[======####][##########]{ }>
The rocky path
| The path here is very rocky and treacherous. The travelling
| is rough and you slip and fall often. The path continues
f-f| into the hills to the south. Smoother ground is to the
| || east, but the path seems to lead into a dark forest in
@-z f| that direction.
| ||
z-z-f|
| |
z-x-z|
---------+

[Exits: east south]

<583/803h 652/652m 306v> <no opponent no opponent> <[======####][##########]{ }>
The edge of the forest and hills
| You stand at the edge of a dark forest. A path leads north
| into the forest and its deadly darkness and silence. Looking
f-f | west, you see a path that leads up into a foothills region.
| | | Standing here on the boundary between light and darkness,
z-@ f-f| you feel very vulnerable and alone.
| | |
z-z-f |
| |
z-x-z |
---------+

[Exits: north west]

<583/803h 652/652m 302v> <no opponent no opponent> <[======####][##########]{ }>
The small intersection in the forest
| The forest path splits here in three directions. Small
| paths lead to the east, north, and south. The trees above
| leave a gap which allows sunlight to fill the intersection.
| It is almost as though you are in a circle of light that
@-f | provides sanctuary in this land of darkness. Something
| | | has been scrawled in the dirt in blood here.
z-z f-f|
| | |
z-z-f |
---------+

[Exits: east south up]

<583/803h 652/652m 300v> <no opponent no opponent> <[======####][##########]{ }> The dark woods
f-f | You wearily travel through the darkness of the forest. Huge
| | | skeletal trees line the edges of the path and tower above you.
f f | Errant rays of sunlight spear down through the gaps in the canopy
| | | above and provide small spots of light that seem to attract
f @ | what little foliage can grow on the dark forest floor. The path
| | winds north and descends into darkness below.
S |
|
|
---------+

[Exits: north down]

<583/803h 652/652m 298v> <no opponent no opponent> <[======####][##########]{ }>
The dark woods
| You are travelling through woods that are as dark as night.
| The trees above block all light and wind. The air is stagnant
f-f | and smells of death and decay. The lack of sounds and other
| | | signs of life make your skin crawl and you feel very much
f @ | like turning back and heading for safer areas. The path leads
| | | north into more open lands while it also leads south into
f f | the darkness of the forest. A small sign is posted here.
| |
o-S-f |
---------+

[Exits: north south]

<583/803h 652/652m 296v> <no opponent no opponent> <[======####][##########]{ }>
A dark bend in the forest
| You are in a dark bend in the forest. To the west, you see
| the trail leading back to the dwarven forest, and to the
| south, you see a dark and dismal path.
|
f-@ |
| | |
f f |
| | |
f f |
---------+

[Exits: south west]
(Charmed) A killer flytrap is here, snapping at passing insects.
Kryton the Hand of the Dark Lord, Forsaken of Legion is here.
You yell 'Help! Kryton is trying to bash me!'
You duck underneath Kryton's bash.
Kryton's bash misses you.
Your elbow slash injures Kryton.
Your back fist misses Kryton.
Kryton parries your spin kick.
The link with your cabal power has been severed!
Kryton's acidic bite maims you!
Kryton's acidic bite decimates you!
Kryton has a few scratches.

<523/803h 652/652m 293v> <shaft balanced> <[======####][##########]{ }>
No way! You are still fighting!
Kryton has a few scratches.

<523/803h 652/652m 293v> <shaft balanced> <[======####][##########]{ }> No way! You are still fighting!
Kryton has a few scratches.

<523/803h 652/652m 293v> <shaft balanced> <[======####][##########]{ }> No way! You are still fighting!
Kryton has a few scratches.

<523/803h 652/652m 293v> <shaft balanced> <[======####][##########]{ }>
You flee from combat!
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much sunlight
| passes through here. The trail runs north and south, and
| the light seems to come from the north. To the east, you
| see a small path into darkness.
@-f |
| | |
f f |
| | |
f f |
---------+

[Exits: east south]

<523/803h 652/652m 291v> <no opponent no opponent> <[======####][##########]{ }>
A dim trail in the dwarf forest
| You are in a dim trail in the dwarf forest. Not much
| sunlight passes through here. To the south is a gloomy
f-f | valley, while to the north the light grows brighter.
| | |
@ f f|
| | ||
f f f|
| ||
o-S-f-f|
---------+

[Exits: north south]

<523/803h 652/652m 288v> <no opponent no opponent> <[======####][##########]{ }>
The Valley in the dark dwarf forest
f-f f| You are in a valley in the forest. To the north is a
| | || trail out of this dark valley. South is more of this
f f f| valley.
| | ||
@ f f|
| ||
o-S-f-f|
| | ||
o x S|
---------+

[Exits: north south]

<523/803h 652/652m 286v> <no opponent no opponent> <[======####][##########]{ }> Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+

[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
A trapper stands here, bartering his pelts.

<523/803h 652/652m 284v> <no opponent no opponent> <[======####][##########]{ }>
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-S-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ S|
|
|
|
|
---------+

[Exits: north up]

<523/803h 652/652m 281v> <no opponent no opponent> <[======####][##########]{ }>
A Mountain Path
| You are on a rocky mountain path leading up and around a steep
| mountainside. You sense something from the area beyond the
| mountain, which you cannot see yet.
|
@ |
|
|
|
|
---------+

[Exits: up down]

<523/803h 652/652m 275v> <no opponent no opponent> <[======####][##########]{ }>
A Mountain Path
f f| You are on a mountain path which ascends a steep mountainside.
| || The trail curves around the mountain so that you cannot
o-S-f-f| really see what lies ahead. You do sense great power though
| | || coming from the area behind the mountain.
o @ S|
|
|
|
|
---------+

[Exits: north up]

<523/803h 652/652m 269v> <no opponent no opponent> <[======####][##########]{ }>
Crossroads in the Wilderness
f f| You are in a valley in the dark dwarf forest. Short black
| || grass grows around you. Trails lead in all directions.
f f|
| ||
o-@-f-f|
| | ||
o x S|
|
|
---------+

[Exits: north east south west up]
An abandoned stone arch stands here, weathered and torn by time.
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
A trapper stands here, bartering his pelts.

<523/803h 652/652m 266v> <no opponent no opponent> <[======####][##########]{ }>
The darker dwarf forest
| You see a more dense foliage in these stunted trees. The gloom
| caused by them is enhanced by a draft coming from all around.
f | The trail leads down into a valley and west.
| |
f-f-@ |
|
|
|
|
---------+

[Exits: west down]

<523/803h 652/652m 264v> <no opponent no opponent> <[======####][##########]{ }> The darker dwarf forest
| You see a more dense foliage in these stunted trees. The
| gloom caused by them is enhanced by a draft coming from
f-f | all around. The trail leads east and west.
| |
f-@-f |
|
|
|
|
---------+

[Exits: east west]
Levis the half-centaur is galloping about here.

<523/803h 652/652m 261v> <no opponent no opponent> <[======####][##########]{ }>
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+-f-f | all around. The trail turns east from the north.
| |
@-f-f|
|
|
|
|
---------+

[Exits: north east]

<523/803h 652/652m 258v> <no opponent no opponent> <[======####][##########]{ }>
The darker dwarf forest
+ | You see a more dense foliage in these stunted trees. The
| | gloom caused by them is enhanced by a draft coming from
+ | all around. The trail turns south from the west.
| |
+-f-@ |
| |
f-f-f|
|
|
---------+

[Exits: south west]

<523/803h 652/652m 256v> <no opponent no opponent> <[======####][##########]{ }> The dwarf forest
+ | You see more stunted trees here. It looks almost as if
| | this place was cursed by a god to be short and dry. The
+ | trail leads east and west. It looks dark toward the east.
| |
+-+-@-f |
| |
f-f|
|
|
---------+

[Exits: east west]

<523/803h 652/652m 254v> <no opponent no opponent> <[======####][##########]{ }>
The T-Intersection
+ | A small intersection has been placed here, where the forest
| | meets the trade route of Old Thalos. It has been poorly
+ | maintained, its condition clearly having slid over the
| | past few centuries. The trail continues to the west into
+-+-@-f-f| Thalos, while eastwards leads deeper into the dwarf forest.
|| To the north the old trade road motions for the Crossroads.
f|
|
|
---------+

[Exits: north east west]

<523/803h 652/652m 253v> <no opponent no opponent> <[======####][##########]{ }>
A Road through the Dwarf Forest
+-+ | An old road leads through the stunted trees of the dwarf
| | forest, its centre marked with overgrown grass and weeds.
+ | The road has been left to ruin, clearly untravelled by
| | traders in centuries. Some of the grass on the side of
@ | the road appears to be scarred by fire and has died.
| |
+-+-+-f-f|
||
f|
---------+

[Exits: north south]

<523/803h 652/652m 251v> <no opponent no opponent> <[======####][##########]{ }>
A Road through the Dwarf Forest
| The road through the forest has been weathered heavily,
| but judging from the amount of disarrayed stones led
+-+ | over it, its clear that it hasn't been maintained in
| | a while. It looks like an old trade route that long since
@ | been left to ruin. Grass grows in the centre of the track,
| | more than a few feet high. To the sides of the roads
+ | grow trees that seem to have stunted.
| |
+-+-+-f-f|
---------+

[Exits: north south]

<523/803h 652/652m 249v> <no opponent no opponent> <[======####][##########]{ }>
A Road through the Dwarf Forest
| You are on a road leading from the crossroads of Seringale
| into a deep forest. The trees surrounding the round are strangely
| shorter than those of common breed. A thin pine scent on
| the air draws your attention a little as you walk by. The
@-+ | road has been made hurriedly, small clumps of grass growing
| | from its centre. It looks like it was designed for a horse
+ | and cart, weathered heavily and abandoned.
| |
+ |
---------+

[Exits: east south]

<523/803h 652/652m 247v> <no opponent no opponent> <[======####][##########]{ }>
Path into Dwarf Forest
| The path continues upwards if one wished to use roots and tree
| branches for support as they climbed the trail. To the east
| is a wide path which appears to be passing into a forest. To
| each side of this trail are dark, grim trees. The trees are
+-@ | so close to one another that very little light gets through.
| | The path, however, is free of foliage.
+ |
| |
+ |
---------+

[Exits: west up]

<523/803h 652/652m 245v> <no opponent no opponent> <[======####][##########]{ }> Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets through.
| The path, however, is free of foliage. To the west you can
| see the path continue. There is a sharp decline in the path
+-@ | leading downwards.
|
|
|
|
---------+

[Exits: west down]

<523/803h 652/652m 243v> <no opponent no opponent> <[======####][##########]{ }>
Alas, you cannot go that way.

<523/803h 652/652m 243v> <no opponent no opponent> <[======####][##########]{ }>
Quiet Forest Path
| To each side of this trail are dark, grim trees. The trees
| are so close to one another that very little light gets
| through. The path, however, is free of foliage. To the east
| you can see the path continue. There is a sharp incline
@-+ | in the path leading upwards.
|
|
|
|
---------+

[Exits: east up]

<523/803h 652/652m 241v> <no opponent no opponent> <[======####][##########]{ }>
Sharply Downturning Forest Path
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets
+ | through. The path, however, is free of foliage. To the west
| | you can see the path continue. To the north you can see
@-+ | a large, wide road.
|
|
|
|
---------+

[Exits: east down]

<523/803h 652/652m 239v> <no opponent no opponent> <[======####][##########]{ }>
Path from Eastern Road into the Forest
+-+-+-+-+| To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+ | The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
+-@ | Road.
|
|
|
|
---------+

[Exits: north west]

<523/803h 652/652m 237v> <no opponent no opponent> <[======####][##########]{ }>
Path from Eastern Road into the Forest
o | To each side of this trail are dark, grim trees. The trees
| | are so close to one another that very little light gets through.
+-+-+-+-+| The path, however, is free of foliage. To the south you can
| | see the path continue. To the north you can see the Eastern
@ | Road.
| |
+-+ |
|
|
---------+

[Exits: north south]

<523/803h 652/652m 235v> <no opponent no opponent> <[======####][##########]{ }>
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<523/803h 652/652m 233v> <no opponent no opponent> <[======####][##########]{ }>
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<523/803h 652/652m 231v> <no opponent no opponent> <[======####][##########]{ }>
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
A metal key lies here with a fancy chain hanging off it.

<523/803h 652/652m 229v> <no opponent no opponent> <[======####][##########]{ }>
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<523/803h 652/652m 227v> <no opponent no opponent> <[======####][##########]{ }>
Alas, you cannot go that way.

<523/803h 652/652m 227v> <no opponent no opponent> <[======####][##########]{ }> Alas, you cannot go that way.

<523/803h 652/652m 227v> <no opponent no opponent> <[======####][##########]{ }> On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<523/803h 652/652m 225v> <no opponent no opponent> <[======####][##########]{ }>
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<523/803h 652/652m 223v> <no opponent no opponent> <[======####][##########]{ }> On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<523/803h 652/652m 221v> <no opponent no opponent> <[======####][##########]{ }>
Players near you in Eastern Road:
<PK> Amanthi On the Eastern Road
<PK> Zyron Along the Eastern Road

<523/803h 652/652m 221v> <no opponent no opponent> <[======####][##########]{ }> On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<523/803h 652/652m 219v> <no opponent no opponent> <[======####][##########]{ }>
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<523/803h 652/652m 217v> <no opponent no opponent> <[======####][##########]{ }>
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<523/803h 652/652m 215v> <no opponent no opponent> <[======####][##########]{ }>
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<523/803h 652/652m 213v> <no opponent no opponent> <[======####][##########]{ }>
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<523/803h 652/652m 211v> <no opponent no opponent> <[======####][##########]{ }> Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<523/803h 652/652m 209v> <no opponent no opponent> <[======####][##########]{ }>
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<523/803h 652/652m 207v> <no opponent no opponent> <[======####][##########]{ }> Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<535/803h 652/652m 260v> <no opponent no opponent> <[======####][##########]{ }>
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<535/803h 652/652m 258v> <no opponent no opponent> <[======####][##########]{ }>
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<535/803h 652/652m 256v> <no opponent no opponent> <[======####][##########]{ }>
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A large, filthy looking rat scurries around.
A short stump-like thief sneaks around here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

<535/803h 652/652m 254v> <no opponent no opponent> <[======####][##########]{ }> Players near you in Timaran:
<PK> Amanthi West Gate of Timaran

<535/803h 652/652m 254v> <no opponent no opponent> <[======####][##########]{ }> Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.

<535/803h 652/652m 252v> <no opponent no opponent> <[======####][##########]{ }>
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A member of the Timaran city day watch keeps an eye out.
A Timaran day watch guard walks in.
A Timaran day watch guard walks in.
A Timaran day watch guard walks west.

<535/803h 652/652m 250v> <no opponent no opponent> <[======####][##########]{ }>
Zyron walks in.

<535/803h 652/652m 250v> <no opponent no opponent> <[======####][##########]{ }>
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A busy
+-W-@-+-+| city square is visible just to your west, and the road
| | | | continues east. A large building that looks like a temple
*-+ S + | can be seen just to the south-west.
| | | |
* +-+ + |
---------+

[Exits: north east south west]
A large, filthy looking rat scurries around.
Selena the Mayor of Timaran is here, smiling happily to all.
Zyron walks in.

<535/803h 652/652m 248v> <no opponent no opponent> <[======####][##########]{ }>

Zyron walks east.

<535/803h 652/652m 248v> <no opponent no opponent> <[======####][##########]{ }> Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. North of you is an empty looking
W-+-@-+-+| building, and to the south you can see a small, dark alleyway.
| | | | Looking westwards you can see the outline of what looks like
+ S + | a temple. You can continue along the street east and west.
| | |
+-+ + |
---------+

[Exits: east south west]
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.

<535/803h 652/652m 246v> <no opponent no opponent> <[======####][##########]{ }>

Zyron walks east.

<535/803h 652/652m 246v> <no opponent no opponent> <[======####][##########]{ }> Western Main Street
* +| You are travelling along the Main Street. Many people
| || walk past, going about their business quietly alone or
* B *-+| in groups. A short distance to the east the busy city
| | || centre is visible, and to your north stands a large building
+-+-@-+-S| with marble pillars outside. The ornate sign above the
| | || door indicates that this is the city bank. You can continue
S + *-*-+| down the street east and west.
| | ||
+ * S-+|
---------+

[Exits: north east west]
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.

<535/803h 652/652m 244v> <no opponent no opponent> <[======####][##########]{ }>
Zyron walks east.

<535/803h 652/652m 244v> <no opponent no opponent> <[======####][##########]{ }> You open a Big Ol'Pack Sack.

<535/803h 652/652m 244v> <no opponent no opponent> <[======####][##########]{ }> Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| Just to your east is the busy city centre, and many people
| | | pass you on their way to it. To the north is a stone
+-+-@-S-+| wall, solid and impenetrable.
| | |
+ *-*-+-*|
| | | |
+ * S-+-S|
---------+

[Exits: east west]
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
Mrsa the Lady of dubious virtue walks around in her black stockings.

<535/803h 652/652m 242v> <no opponent no opponent> <[======####][##########]{ }>
Zyron walks east.

<535/803h 652/652m 242v> <no opponent no opponent> <[======####][##########]{ }> City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. All around
| | | you people bustle about their daily routine, smiling and
B *-+-S | laughing or walking by silently on business. You see many
| | | buildings close by, mostly made of sold grey stone with
+-+-@-+-+| tiled roofs. A beautifully carved marble fountain dominates
| | the centre of the square, spraying water gently into the
*-*-+-*-T| air in graceful arches. Often used as a meeting place,
| | | people stand around or sit on the benches nearby discussing
* S-+-S | various things or just generally relaxing. A few children,
---------+ out from the watchful eye of their parents, splash each
other in the fountain's basin. Unlit torches stand in holders at various points
of the square, so that even at night the activity may continue unabated. Just
to your south is a large temple, and two others can be seen to the west and
northeast. Exits lead in all directions to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<535/803h 652/652m 240v> <no opponent no opponent> <[======####][##########]{ }>

Zyron walks east.

<535/803h 652/652m 240v> <no opponent no opponent> <[======####][##########]{ }>
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. The road continues eastwards towards
S-+-S | the Eastern Square, or west to the city centre.
---------+

[Exits: east west]
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
A member of the Timaran city day watch keeps an eye out.

<535/803h 652/652m 238v> <no opponent no opponent> <[======####][##########]{ }>

The link with your cabal power has been severed!
You yell 'Help! I am being attacked by Zyron!'
You turn Zyron's attack against him.
Your tiger uppercut wounds Zyron.
Zyron's elbow slash mauls you.
You parry Zyron's attack with your first hand.
Zyron has a few scratches.

<513/803h 627/652m 238v> <none balanced> <[======####][##########]{ }>
No way! You are still fighting!
Zyron has a few scratches.

<513/803h 627/652m 238v> <none balanced> <[======####][##########]{ }> No way! You are still fighting!
Zyron has a few scratches.

<513/803h 627/652m 238v> <none balanced> <[======####][##########]{ }> No way! You are still fighting!
Zyron has a few scratches.

<513/803h 627/652m 238v> <none balanced> <[======####][##########]{ }> No way! You are still fighting!
Zyron has a few scratches.

<513/803h 627/652m 238v> <none balanced> <[======####][##########]{ }>
No way! You are still fighting!
Zyron has a few scratches.

<513/803h 627/652m 238v> <none balanced> <[======####][##########]{ }> Zyron is blinded by the dirt in his eyes!
Your kicked dirt scratches Zyron.
Zyron has a few scratches.

<513/803h 627/652m 238v> <none balanced> <[======####][##########]{ }>

Your dragon punch mauls Zyron.
Your dragon punch decimates Zyron!
Your lightning kick hits Zyron.
The link with your cabal power has been severed!
You dodge Zyron's palm strike.
You parry Zyron's attack with your second hand.
Zyron performs the form, dragon terrorizes the village!
Zyron's dragon tail lash wounds you.
Zyron has a few scratches.

<496/803h 627/652m 238v> <none balanced> <[======####][##########]{ }>
Your palm strike hits Zyron.
Zyron parries your attack with his first hand.
Your knee thrust grazes Zyron.
The link with your cabal power has been severed!
You block Zyron's attack using your crane wing technique.
Zyron's dragon claw hits you.
You parry Zyron's attack with your first hand.
Zyron has some small wounds and bruises.

<486/803h 627/652m 238v> <none balanced> <[======####][##########]{ }>
Zyron's kick maims you!
Zyron's double kick devastates you!
Zyron has some small wounds and bruises.

<424/803h 627/652m 238v> <none balanced> <[======####][##########]{ }> You no longer have the swiftness and agility of the crane.
You crouch and stalk your prey with the stealthiness of the leopard.
Zyron has some small wounds and bruises.

<424/803h 627/652m 238v> <none balanced> <[--========][##########]{ }>

Your dragon punch injures Zyron.
You perform the form, leopard stalks over thin ice!
Your dragon punch decimates Zyron!
Zyron parries your attack with his first hand.
The link with your cabal power has been severed!
You parry Zyron's attack with your second hand.
You parry Zyron's attack with your second hand.
You parry Zyron's attack with your first hand.
Zyron has some small wounds and bruises.

<424/803h 627/652m 238v> <none balanced> <[-=========][##########]{* }> Players near you in Timaran:
<PK> Amanthi Eastern Main Street
<PK> Zyron Eastern Main Street
Zyron has some small wounds and bruises.

<424/803h 627/652m 238v> <none balanced> <[-=========][##########]{* }>
Zyron returns to his normal size.
Zyron undulates his leading hand like the head of a snake.
Zyron rubs the dirt out of his eyes, but they're still watering.
Zyron parries your attack with his first hand.
Your elbow smash injures Zyron.
Zyron raises his forearm to block your attack.
Your whirlwind kick injures Zyron.
The link with your cabal power has been severed!
Zyron's palm strike misses you.
You parry Zyron's attack with your first hand.
You parry Zyron's attack with your first hand.
Zyron has a few scratches.

<424/803h 627/652m 238v> <none offensive> <[-=========][##########]{* }>
You flee from combat!
Eastern Main Street
+-S *-* | This is the eastern part of the Main Street of the city, which
| | | runs between the east and west gates straight through the city
+-S + | centre. The street is thronged with people, walking along in
| | | groups or alone towards the centre or other areas. Torches
S-+-@-+-+| line the way, ready to be lit when darkness befalls the city.
| | || You can continue eastwards down the road, and head towards
+-*-T + S| the city centre to the west.
| |
+-S |
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.

<424/803h 627/652m 236v> <no opponent no opponent> <[-=========][##########]{* }>
Eastern Main Street
*-* * +| Here on the main street to your north is the Guild of
| | || Necromancers, while looking north and east, you see the
+ +-+| outline of what looks like another temple, but there
| || seems to be some kind of perpetual gloom hanging over
+-+-@-+-W| it. To the south lies the office of the Mayor, a medium
| | || sized two- storey building with guards posted out the
+ S +| front. As with all the streets, torches are placed here
|| and there to light your way when darkness falls. You
+| can continue down the street to either the east or west.
---------+

[Exits: north east south west]
A member of the Timaran city day watch keeps an eye out.

<424/803h 627/652m 234v> <no opponent no opponent> <[-=========][##########]{* }>
Entrance to the Mayors Office
+ +-+| Here is the entrance to the Mayor of Timarans "official"
| || offices. The building is made of shining white marble,
+-+-+-+-W| two stories high with a large window evident on the top
| | || floor overlooking the street. The door is made of solid
@ S +| oak wood, highly polished with intricate brass patterns
|| bolted onto it and a sign proclaiming that any and all
+| are welcome. Of course, it is also guarded. Two torches
|| stand unlit on either side of the door, ready for when
+| night comes. A large street can be seen north from here,
---------+ while south will take you into the building.

[Exits: north up]
A member of the Mayor's personal bodyguard stands here.
A member of the Mayor's personal bodyguard stands here.

<424/803h 627/652m 232v> <no opponent no opponent> <[-=========][##########]{* }>
Waiting Room of the Mayor's Office
| This is the waiting are for people who have come to see the
| Mayor or her secretary. It is a comfortable room, with many
| chairs dotted around and a clean stone floor. One or two colorful
| rugs lie here and there, and various paintings of the parts
@ | of the city hang on the walls. There is a desk on one side
| | of the room, behind which the Mayor's secretary is seated.
* | A few small lamps hang unlit on the walls. A small flight
| of stairs leads up to the Mayors office proper, and the exit
| of this office lies north.
---------+

[Exits: south down]
A man stands here, waiting to see the Mayors secretary.
A man stands here, waiting to see the Mayors secretary.
A man stands here, waiting to see the Mayors secretary.
Revan the Mayor's secretary sits behind a desk here, seeing to the petitioners.

<424/803h 627/652m 231v> <no opponent no opponent> <[-=========][##########]{* }>
You concentrate to control your flow of chii.

<424/803h 587/652m 221v> <no opponent no opponent> <[-=========][##########]{* }>
You are carrying:
a perfect potion of recall
( 3) a pure white herb
(Glowing) (Humming) a Defender potion
( 2) an enriched gyvel potion
a barrel
a small wooden canoe
a training flail
a Big Ol'Pack Sack (open)

<424/803h 587/652m 221v> <no opponent no opponent> <[-=========][##########]{* }>
Your stealthiness fades.

<424/803h 587/652m 221v> <no opponent no opponent> <[-=========][##########]{* }>
A healing light surrounds you.

<424/803h 587/652m 221v> <no opponent no opponent> <[-=========][##########]{* }>
You get a purple potion from a Big Ol'Pack Sack.

<424/803h 587/652m 221v> <no opponent no opponent> <[-=========][##########]{* }>
You get a purple potion from a Big Ol'Pack Sack.
The white aura around your body fades.

<443/803h 593/652m 276v> <no opponent no opponent> <[-=========][##########]{* }> You get a purple potion from a Big Ol'Pack Sack.

<443/803h 593/652m 276v> <no opponent no opponent> <[-=========][##########]{* }>
You get a purple potion from a Big Ol'Pack Sack.

<443/803h 593/652m 276v> <no opponent no opponent> <[-=========][##########]{* }> You get a purple potion from a Big Ol'Pack Sack.

<443/803h 593/652m 276v> <no opponent no opponent> <[-=========][##########]{* }>
Players near you in Timaran:
<PK> Amanthi Waiting Room of the Mayor's Office
<PK> Kryton Eastern Main Street
<PK> Zyron Entrance to the Mayors Office

<443/803h 593/652m 276v> <no opponent no opponent> <[-=========][##########]{* }>
You feel a little better.

<467/803h 593/652m 276v> <no opponent no opponent> <[-=========][##########]{* }>
Kryton walks in.
Isplant the killer flytrap walks in.
Zyron walks in.

<467/803h 593/652m 276v> <no opponent no opponent> <[-=========][##########]{* }>
Zyron quaffs a Defender potion.
Zyron is surrounded by a white aura.
The link with your cabal power has been severed!
You yell 'Help! I am being attacked by Kryton!'
You turn Kryton's attack against him.
Your palm strike mauls Kryton.
You parry Kryton's attack with your first hand.
Kryton has a few scratches.

<467/803h 568/652m 276v> <shaft balanced> <[-=========][##########]{* }>
You must hold the potion to quaff it while being attacked.
Kryton has a few scratches.

<467/803h 568/652m 276v> <shaft balanced> <[-=========][##########]{* }>
No way! You are still fighting!
Kryton has a few scratches.

<467/803h 568/652m 276v> <shaft balanced> <[-=========][##########]{* }>
You flee from combat!
Mayor's Office
| You have entered the Mayor's Office. Ornately decorated, there
| are numerous shelves with various ornaments and pieces of
* | pottery on. The floor is carpeted in a deep blue with many
| | small green patterns woven into it. A large window look out
@ | onto the main street, and you can clearly see people going
| to and fro, as well as the outline of a temple to the north-
| east. A beautifully carved desk sits here, bearing all the
| various papers and reports of the Mayor herself, most of it
| junk. Finely made lanterns hang along the walls of the room.
---------+ A large painting of the city viewed from a distance dominates
one wall, while a small flight of stairs leads down to the waiting room of
this office.

[Exits: north]

<467/803h 568/652m 275v> <no opponent no opponent> <[-=========][##########]{* }>
Waiting Room of the Mayor's Office
| This is the waiting are for people who have come to see the
| Mayor or her secretary. It is a comfortable room, with many
| chairs dotted around and a clean stone floor. One or two colorful
| rugs lie here and there, and various paintings of the parts
@ | of the city hang on the walls. There is a desk on one side
| | of the room, behind which the Mayor's secretary is seated.
* | A few small lamps hang unlit on the walls. A small flight
| of stairs leads up to the Mayors office proper, and the exit
| of this office lies north.
---------+

[Exits: south down]
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
(Charmed) A killer flytrap is here, snapping at passing insects.
Kryton the Hand of the Dark Lord, Forsaken of Legion is here.
A man stands here, waiting to see the Mayors secretary.
A man stands here, waiting to see the Mayors secretary.
A man stands here, waiting to see the Mayors secretary.
Revan the Mayor's secretary sits behind a desk here, seeing to the petitioners.
The link with your cabal power has been severed!
You yell 'Help! I am being attacked by Zyron!'
You turn Zyron's attack against him.
Your palm strike decimates Zyron!
Zyron's elbow slash DISEMBOWELS you!
Zyron's knee thrust mauls you.
You feel better.
Zyron parries your attack with his first hand.
Zyron parries your attack with his first hand.
Zyron parries your attack with his second hand.
The link with your cabal power has been severed!
Zyron has some small wounds and bruises.

<436/803h 543/652m 274v> <none offensive> <[-=========][##########]{* }>
No way! You are still fighting!
Zyron has some small wounds and bruises.

<436/803h 543/652m 274v> <none offensive> <[-=========][##########]{* }>

Kryton relaxes his grip on his weapon.
Kryton starts wielding a dagger of dragon's fire in his off-hand.
Zyron has some small wounds and bruises.

<436/803h 543/652m 274v> <none offensive> <[-=========][##########]{* }> You flee from combat!
Mayor's Office
| You have entered the Mayor's Office. Ornately decorated, there
| are numerous shelves with various ornaments and pieces of
* | pottery on. The floor is carpeted in a deep blue with many
| | small green patterns woven into it. A large window look out
@ | onto the main street, and you can clearly see people going
| to and fro, as well as the outline of a temple to the north-
| east. A beautifully carved desk sits here, bearing all the
| various papers and reports of the Mayor herself, most of it
| junk. Finely made lanterns hang along the walls of the room.
---------+ A large painting of the city viewed from a distance dominates
one wall, while a small flight of stairs leads down to the waiting room of
this office.

[Exits: north]

<436/803h 543/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Kryton walks in.
Zyron walks in.
Isplant the killer flytrap walks in.
Zyron has some small wounds and bruises.

<436/803h 543/652m 273v> <none offensive> <[-=========][##########]{* }>
You feel a little better.
The healing light fades.
Zyron parries your attack with his second hand.
Zyron parries your attack with his second hand.
Your jump kick wounds Zyron.
The link with your cabal power has been severed!
Zyron's tiger uppercut misses you.
Zyron's sinuous hand movement distracts you from dodging.
Zyron's jab mauls you.
Zyron's lightning kick maims you!
Zyron has some small wounds and bruises.

<396/803h 543/652m 273v> <none offensive> <[-=========][##########]{* }>
You yell 'Help! Kryton is bashing me!'
Kryton sends you sprawling with a powerful bash!
Kryton's bash DISMEMBERS you!
Zyron has some small wounds and bruises.

<336/803h 543/652m 273v> <none offensive> <[-=========][##########]{* }>

You manage to evade Zyron's grapple.
Zyron's grapple misses you.
Zyron has some small wounds and bruises.

<336/803h 543/652m 273v> <none offensive> <[-=========][##########]{* }>

Zyron stumbles and barely dodges your back fist.
Zyron parries your attack with his second hand.
Zyron parries your attack with his first hand.
The link with your cabal power has been severed!
Zyron's sinuous hand movement distracts you from dodging.
Zyron's tiger uppercut DISEMBOWELS you!
Zyron's back fist devastates you!
You evade Zyron's attack and exploit the brief opening.
Your leopard paw to the kidney grazes Zyron.
The link with your cabal power has been severed!
Kryton's acidic bite misses you.
Zyron has some small wounds and bruises.

<255/803h 543/652m 273v> <none offensive> <[-=========][##########]{* }>
The link with your cabal power has been severed!
Zyron's back fist maims you!
You evade Zyron's attack and exploit the brief opening.
Your leopard paw to the kidney grazes Zyron.
Zyron performs the form, cobra flicks its tongue!
Zyron's lightning kick DISEMBOWELS you!
The link with your cabal power has been severed!
Kryton's acidic bite DISEMBOWELS you!
Kryton's flaming bite MUTILATES you!
You evade Kryton's attack and exploit the brief opening.
Your leopard paw to the kidney scratches Kryton.
You stumble and barely manage to dodge Kryton's flaming bite.
Zyron raises his forearm to block your attack.
Your dragon punch misses Zyron.
Zyron parries your attack with his first hand.
Your spin kick injures Zyron.
Zyron has some small wounds and bruises.

<89/803h 543/652m 273v> <none offensive> <[-=========][##########]{* }>
Kryton sends you sprawling with a powerful bash!
Kryton's bash DISEMBOWELS you!
Zyron has some small wounds and bruises.

<42/803h 543/652m 273v> <none offensive> <[-=========][##########]{* }>
Zyron maneuvers to coil around you, and grapples you to the ground!
Zyron's grapple DISMEMBERS you!
You slump to the ground as Zyron stops short of a killing blow.
You have been incapacitated!!
You are too hurt to do anything for a while.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
You feel less wobbly on your feet.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
You feel less wobbly on your feet.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }> You are too hurt to do anything.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }> You are too hurt to do anything.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }> You are too hurt to do anything.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }> You are too hurt to do anything.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }> You are too hurt to do anything.
Kryton stands up.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Zyron nods.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Kryton looks at you.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Zyron says 'Yours, if you wish it, Forsaken.'

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Kryton says 'We need this blood.'

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Zyron nods.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Kryton says 'For The Dark lord.'

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Kryton lets out a loud angry hiss at everyone in the room.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Kryton takes a razor to his wrists and bleeds everywhere.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Kryton stops wielding 'Un-Rkizk', Trident of Massacre.
Kryton stops wielding a dagger of dragon's fire.
Kryton begins wielding a blood filled voulge.
Kryton tightens his grip around a blood filled voulge.

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Kryton raises aloft a blood filled voulge for a mighty overhead attack!

<1/803h 1/652m 273v> <no opponent no opponent> <[-=========][##########]{* }>
Kryton surges with power.
You yell 'Help! Kryton is crushing me!'
Kryton's overhead crush === OBLITERATES === you!
You have been KILLED!!

The link with your cabal power has been severed!
The link with your cabal power has been severed!
You turn into an invincible ghost for a few minutes.
As long as you don't attack anything.
You feel less healthy.

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
[KEEPER] (Sentinel) Amanthi : 'Welp, that did it.'

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
[KEEPER] (Sentinel) Amanthi : 'I wasn't aware they could isolate me like that.'

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
Temple of Balance
+-+-+-+-+| You are inside the Temple of Balance. Two tall stone pillars
| | | || hold up the overhang of the temple, shielding the worshippers
+ F W +| from the elements. You see the Temple Square to the north
| | || and a set of granite steps leading up to the altar of
+ @ *| the neutral gods. The floor of the temple has been paved
| with a grey stone.
|
|
|
---------+

[Exits: north up]

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
You can't do that while resting.

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
You can't do that while resting.

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
You stand up.

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
Temple Square
+ +-*| You are standing in the Temple Square. There are statues of various
| | | gods of neutrality around you. A granite fountain is here for
+-+-+-+-+| those who are thirsty. A large temple stands to the south where
| | | || the followers who walk the neutral path can come and worship
+ F @ +| their gods. You see the North Road to the north and the inner
| | || portion of the Temple to the south.
+-F + *|
| |
+ |
---------+

[Exits: north south]
A granite fountain is here filled with water for the thirsty.
A half-elf city guard of Seringale stands watch here.

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
The North Road
+-* o| You are on the North Road on Seringale. It is peaceful
| | || and quiet here. Around you are magnificent buildings
+ * +-*| made of fanciful stonework. You see a sign showing the
| | | entrance to the Temple Square to the south, and the North
+-+-@-+-+| Road continues to the east and west.
| | | ||
+ F W +|
| | ||
+-F + *|
---------+

[Exits: east south west]
A halfling city guard of Seringale stands watch here.

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
The North Road
B-+-* | You are on the North Road on Seringale. It is peaceful
| | | and quiet here. Around you are magnificent buildings made
S-+ *-W +| of fanciful stonework. You see a shop with a sign of some
| || novelty toys to the south, and the North Road continues
+-+-@-+-+| to the east and west.
| | | |
+ F W |
| | |
S-+-F + |
---------+

[Exits: east south west]
A halfling city guard of Seringale stands watch here.

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
North Square
B-+-* | You are at the North Square of Seringale. It is peaceful
| | | and quiet here. The square is a large opening space surrounded
S-+ *-W| by grand buildings made by fanciful stonework. You see
| | the Main Street to the north and the south and the North
+-+-@-+-+| Road to the east and the west. A small tuft of grass
| | | || pokes up defiantly in the middle of the square. A set
* + F W| of dents shaped curiously like one's rear end has been
| || well-worn into the paving stones here.
+-S-+-F +|
---------+

[Exits: north east south west]
(Glowing) (Humming) A brass fingerpost stands here.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.

<1/803h 1/652m 273v> <no opponent no opponent> <[ ][ ]{ }>
Players near you in Seringale:
<PK> Amanthi North Square
Mystleaf A Peaceful Grove
(Amanthi) Mayor's Office in Timaran
The sun slowly disappears in the west.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> The Main Street
S-+ | You are on the Main Street of Seringale. It is a very wide
| | street with lots of space to both sides. There are a significant
+-+-+-+-+| number of people rushing from one place to another, minding
| | | || their own business. You see the bustling North Square to
* @ F W| the north, as the Main street continues to the south. The
| || side of an inn lies to the west and a strange shop to the
+-S-+-F +| east, but their entrances face the North Road. A small
| | pile of breadcrumbs lies in the center of the street for
S-+-S | some mundane reason.
---------+

[Exits: north south]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
* + F W| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a map to the east and the
+-S-@-F +| Mocker's Tavern to the west. Main Street continues to the
| | north and south.
S-+-S |
| |
W-W-W |
---------+

[Exits: north east south west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The Main Street
+ | You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
+-S-+-F | of people rushing from one place to another, minding
| | their own business. You see a shop with a sign of a flute
S-@-S | to the west, and the general shop to the east.
| |
S W-W-W F|
| | | ||
+-W W-+|
---------+

[Exits: north east south west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> [ Human ] [WARLORD] Afales the Wrath of Nature, Blademaster of Warlord
[ Half ] Filo the Lieutenant of Armaments
[ Half ] [KEEPER] (Sentinel) Bonfo the Master of Moustache
[ Dwarf ] Raangrm Hammerfist the Able-bodied
[ Illit ] Uuoliskas the Psionicist
[50 Half Mon] <PK> [KEEPER] (Sentinel) Amanthi the Grand Mistress of Seasons
[ Drow ] Viratal the Loyal Follower of Quazark
[ Demon ] (DRAGON) [LEGION] (AT WAR) (THREAT) Kryton the Hand of the Dark Lord, Forsaken of Legion
[ Demon ] [LEGION] (AT WAR) (THREAT) Zyron the Grand Master of Seasons
[ Trean ] <SCHOLAR> Mystleaf Windlebrook the Grand Hierophant of the Forest, Researcher of Arcane
[ Storm ] Voltusk Stormwrath the Student of Ferocity
Players found: 11
[LEGION] The lands shall be held under the cold grip of winter.
There are 11 characters on; the most on this past month was 16.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
North of Market Square
+-S-+-F | You are north of Market Square. A marvellous monument
| | has been erected here in the middle of the city of Seringale,
S-+-S | ever flowing with clear drinkable water. The road is
| | well worn from the traffic constantly passing over it.
S W-@-W F| A path leads east and west around the fountain, while
| | | || the main street continues to the north.
+-W W-+|
| | | ||
F W-W-W S|
---------+

[Exits: north east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Northeast of Market Square
S-+-F | You are standing northeast of the Market Square. A marvellous
| | monument has been erected here in the middle of the city
S-+-S | of Seringale, ever flowing The road is well worn from
| | the traffic constantly passing over it. You see a path
W-W-@ F +| around the square to the west and the south.
| | | ||
W W-+-+|
| | | ||
W-W-W S S|
---------+

[Exits: south west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
W-W-W F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
W @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
W-W-W S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A stone giant citizen of Seringale wanders about.
Moroni the citizen of Seringale says 'You want bash wif Moroni?'

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
[ Human ] [WARLORD] Afales the Wrath of Nature, Blademaster of Warlord
[ Half ] Filo the Lieutenant of Armaments
[ Dwarf ] Raangrm Hammerfist the Able-bodied
[ Illit ] Uuoliskas the Psionicist
[50 Half Mon] <PK> [KEEPER] (Sentinel) Amanthi the Grand Mistress of Seasons
[ Drow ] Viratal the Loyal Follower of Quazark
[ Demon ] (DRAGON) [LEGION] (AT WAR) (THREAT) Kryton the Hand of the Dark Lord, Forsaken of Legion
[ Demon ] [LEGION] (AT WAR) (THREAT) Zyron the Grand Master of Seasons
[ Trean ] <SCHOLAR> Mystleaf Windlebrook the Grand Hierophant of the Forest, Researcher of Arcane
[ Storm ] Voltusk Stormwrath the Student of Ferocity
Players found: 10
[LEGION] The lands shall be held under the cold grip of winter.
There are 10 characters on; the most on this past month was 16.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
W-W F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
W-@-+-+|
| | | ||
W-W S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
W F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
W-+-@-+-+| Common Road continues to the east and the west.
| | | | |
W S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
A dwarven city guard of Seringale stands watch here.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]
A three-headed statue of Sethronu stands ready for a challenge here.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]
A three-headed statue of Sethronu stands ready for a challenge here.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
A gate guard steps aside and allows you to pass him.
A gate guard says 'Behold! The grand city of Seringale!'

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
City Entrance
+ | You stand on the outskirts of Seringale, the capital of this
| | land. The road leads east along a dusty road, while to the west
+ | it becomes the main street of the town, surrounded by a mass
| | confusion of shops, bars, and market places. The east gates of
+-+-@-+-+| the town lie directly to the west of here.
| |
+ |
| |
+ |
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> Along the Eastern Road
| You are traveling along a well-travelled road between
| Seringale and the lands to the east. The path has been
| created from a light stone material that is very resilient.
| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
| trade routes.
|
|
|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Along the Eastern Road
o| You are traveling along a well-travelled road between
|| Seringale and the lands to the east. The path has been
o| created from a light stone material that is very resilient.
|| It has worn away over time from the flow of traffic that
+-+-@-+-+| has passed through here. This is one of Serin's busiest
|| trade routes.
+|
||
+-+|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> Along the Eastern Road
o | You are traveling along a well-travelled road between Seringale
| | and the lands to the east. A northern road crosses this
o | one to the east. The path has been created from a light
| | stone material that is very resilient. It has worn away
+-+-@-+-+| over time from the flow of traffic that has passed through
| | here. This is one of Serin's busiest trade routes.
+ |
| |
+-+ |
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The Crossroads
o | Here, the great eastern road intersects with an older road
| | between the mines of Tenebria and the ruined city of Thalos.
o | The outskirts of Seringale lie to your west, and the highway
| | continues to the east. An old northern road leads to the
+-+-@-+-+| dwarven kingdom and the abandoned mines, while the southern
| | road shows the scars of the war which destroyed Thalos.
+ |
| |
+-+ |
---------+

[Exits: north east south west]
The caravan attendant is here, looking dejected.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Along the Eastern Road
o | You are walking along a well-travelled road between Seringale
| | and lands east. A northern road crosses this one to the west,
o | towards Seringale. The path has been created from a light stone
| | material that is very resilient. It has worn away over time
+-+-@-+-+| from the flow of traffic that has passed through here. This
| || is one of Serin's busiest trade routes.
+ +|
| |
+-+ |
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Along the Eastern Road
o | The road heads southwards from here, meandering its way slowly
| | around the outskirts of the dwarven kingdom. Its resilient stone
o | path has resisted much of the wear created by the bustle of traders
| | and merchants travelling in between the two cities. To the northeast
+-+-@-+ | you see a huge monastery, built inside a grove and surrounded
| | | by a patch of grass.
+ +-+|
| |
+ |
---------+

[Exits: east west]
A metal key lies here with a fancy chain hanging off it.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
The Dragon Statue
| The road is forced south suddenly here, dug around a towering
| statue of a black dragon. The bypass heads south and then
| east. Taking advantage of the statue's prominence, someone
| has set up a small shack with several large carts lined
+-+-@ | up inside it.
| |
+-+-+|
|
|
---------+

[Exits: south west]
A sign is here, showing what services are offered.
There is a cart here, covered by a colorful cloth.
The cartmaster is sitting on a trade caravan.
This young girl looks happy to guide travelers along the roads.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
On the Eastern Road
| The Eastern Road continues its journey eastwards towards
| the City of Timaran. It makes its way around the dwarven
+-+-+ | kingdom steadily and neatly. To the south of here you
| | can see a dark forest, looking fairly barren in population
@-+-+| and its trees stunted. It looks very dwarven. Eastwards
| the road continues, its resilient surface resisting the
| erosion caused by the bustle of trade passing through
| the area.
|
---------+

[Exits: north east]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
On the Eastern Road
| The resilient stone of the Eastern Road stretches out
| in both east and west directions for as far as you can
+-+ +| see, eventually turning off its track out of sight. Either
| || side of the road is surrounded by foresty terrain that
+-@-+-+| looks fairly impassible and perhaps not worthwhile to
| try to do so. To the east you see a signpost reaching
| high overhead.
|
|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> On the Eastern Road
| The road travels from east to west here, spanning out for
| miles in both directions. It has been constructed of a light
+ +-+| resilient stone that has slowly worn away from the passing
| | | by of many travellers and tourists alike down this trade
+-+-@-+ | road. Far off to the south you can see a river meandering
| its way through a fairly barren looking forest.
|
|
|
---------+

[Exits: east west]
A tall signpost has been erected here.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
On the Eastern Road
o| The road takes a sudden swift turn here as it makes its
|| way around the outskirts of a small village, populated
+-+-+| by gnomes. Its light but resilient surface has grown brittle
| || and hard from the many days of beautiful sunshine that
+-+-@ +| have been experienced by it. Despite this it has managed
|| to remain in good shape, looking more than adequate for
+| its function as a trade route.
|
|
---------+

[Exits: north west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Alas, you cannot go that way.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Along the Eastern Road
| To the north of you a grove of trees surround the perimeters
| of a dwarven kingdom. Through the trees you can make
o| out the outline of a castle, small and yet clearly aristocrital
|| in design. The road is forced to travel south due to
@-+-+| the presence of a playground of some sort to the west
| || of here. It seems to be unoccupied, at least from this
+-+-+ +| viewpoint. The road continues eastwards, travelling towards
|| the City of Timaran.
+|
---------+

[Exits: east south]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Along the Eastern Road
| You are travelling down the Eastern Road between Seringale
| and Timaran. It has been constructed of a light yet resilient
o-o| mineral which has stood up to the bustle of tradefair
| | passing through here. The road back to Seringale is to
+-@-+-+| the west of you, while to the east of here you can see
| | | a heavily guarded checkpoint. To the south you see a
+-+ + | dirt path wandering off towards a small village, away
| | from the busy road.
+-+|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the trade road has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the south
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }> West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-W| and the gates heavily reinforced. Everyone who walks
|| in and out is closely checked by the guards, who keep
T-*-+| an eye out for criminals and other undesirables. You
| || can leave the city to the west, or walk east onto a street.
*-* +|
---------+

[Exits: east west up]
A short stump-like thief sneaks around here.
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.
Viggs the Stump mumbles 'Thiefy hellstream! It's Fire Giant Time!'
Viggs the Stump sniggers a bit to himself.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-W-+| To the east lies a busy square. South of you is the wall
| || of a large building, and from the stained glass windows
T-*-+ S| you surmise it is a temple.
| | |
*-*-* +-+|
---------+

[Exits: east west]
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.

<22/803h 6/652m 328v> <no opponent no opponent> <[ ][ ]{ }>
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ S +| Beautifully carved wooden poles hold torches that stand
| | || unlit currently, and there are one or two statues of
*-* +-+ +| various animals dotted around. At the centre is a large
---------+ fountain with benches surrounding it, in which children
are playing. More people sit on the benches by the fountain, talking quietly
or just watching the children play. Just south of here a large building that
looks like a temple can be seen, shining strangely. To the north is a beautiful
marble archway, and not far away to the west is the west gate. Southwards lies
another street, and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
Selena the Mayor of Timaran is here, smiling happily to all.
A member of the Timaran city day watch keeps an eye out.
A large, filthy looking rat scurries around.
A member of the Timaran city day watch keeps an eye out.
A member of the Timaran city day watch keeps an eye out.
The night has begun.
A member of the night watch arrives to relieve the guard.
A member of the night watch arrives to relieve the guard.
A member of the night watch arrives to relieve the guard.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-W-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ S + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
W-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ S + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Western Main Street
* +| You are travelling along the Main Street. The way is
| || lit by torches now that night covers the city. Many people
* B *-+| walk past, going about their business quietly alone or
| | || in groups. A short distance to the east the busy city
+-+-@-+-S| centre is visible, and to your north stands a large building
| | || with marble pillars outside. The ornate sign above the
S + *-*-+| door indicates that this is the city bank. You can continue
| | || down the street east and west.
+ * S-+|
---------+

[Exits: north east west]
A member of the Timaran city night watch keeps an eye out.
Mrsa the Lady of dubious virtue walks around in her black stockings.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Western Main Street
* +-S| This is the western part of Main Street, which runs between
| | | the east and west gates through the centre of the city.
B *-+-S| The way is brightly lit by torches that dance and flare
| | | as the wind blows. Just to your east is the busy city
+-+-@-S-+| centre, and many people pass you on their way to it.
| | | To the north is a stone wall, solid and impenetrable.
+ *-*-+-*| South lies a small building with many wooden boats standing
| | | | outside it, and the sign of a shipwright hanging above
+ * S-+-S| the door. You can continue down the street to the west.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }> City Centre of Timaran
* +-S | You have entered the busy centre of Timaran. Although night
| | | darkens the sky, many torches cast a flickering light
B *-+-S | around the square. Strange shadows dance along the ground
| | | and against walls. Even at this late hour the square is
+-+-@-+-+| a bustle of activity with travellers arriving from the
| | various gates and local people generally chatting and enjoying
*-*-+-*-T| themselves after a hard days work. A large marble fountain
| | | dominates the centre of the square, beautifully carved
* S-+-S | and spraying arching streams of water into the night sky.
---------+ The benches around it hold people discussing the day, or
travellers resting their weary feet for a moment. The torches burn brightly
in various holders dotted around the square, providing ample light to see
by. To the south you see what looks like a temple. Exits lead in all directions
to other parts of the city.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A beautiful marble fountain stands in the centre of the square.
(Glowing) The Herald Bulletin Board gleams majestically in the middle of the square.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
The Town Crier stands here, yelling the daily news.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Eastern Main Street
* +-S *-*| This is the eastern part of the Main Street of the city,
| | || which runs between the east and west gates straight through
*-+-S +| the city centre. The street is thronged with people, walking
| || along in groups or alone towards the centre or other areas.
+-S-@-+-+| There is the wall of a large ornate building, a temple from
| || the looks of things, to the south of you, and to the north
*-+-*-T +| is the wall of a small building. A window looks in on some
| | sort of weapon shop. A number of torches line the way, lighting
S-+-S | the street so that business may continue into the night.
---------+ The road continues eastwards towards the Eastern Square,
while just to the west is the City Centre.

[Exits: east west]

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Eastern Main Street
+-S *-* | This is the eastern part of the Main Street of the city, which
| | | runs between the east and west gates straight through the city
+-S + | centre. The street is thronged with people, walking along in
| | | groups or alone towards the centre or other areas. Torches
S-+-@-+-+| line the way, ready to be lit when darkness befalls the city.
| | || You can continue eastwards down the road, and head towards
+-*-T + S| the city centre to the west.
| |
+-S |
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Eastern Main Street
*-* * +| Here on the main street to your north is the Guild of
| | || Necromancers, while looking north and east, you see the
+ +-+| outline of what looks like another temple, but there
| || seems to be some kind of perpetual gloom hanging over
+-+-@-+-W| it. To the south lies the office of the Mayor, a medium
| | || sized two- storey building with guards posted out the
+ S +| front. As with all the streets, torches are placed here
|| and there to light your way in the dark that covers the
+| city like a blanket. You can continue down the street
---------+ to either the east or west.

[Exits: north east south west]

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Entrance to the Mayors Office
+ +-+| Here is the entrance to the Mayor of Timarans "official"
| || offices. The building is made of shining white marble,
+-+-+-+-W| two stories high with a large window evident on the top
| | || floor overlooking the street. The door is made of solid
@ S +| oak wood, highly polished with intricate brass patterns
|| bolted onto it and a sign proclaiming that any and all
+| are welcome. Of course, it is also guarded. Two torches
|| stand on either side of the door, lighting the entrance
+| in the darkness. A large street can be seen north from
---------+ here, while south will take you into the building.

[Exits: north up]
A member of the Mayor's personal bodyguard stands here.
A member of the Mayor's personal bodyguard stands here.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Waiting Room of the Mayor's Office
| This is the waiting area for people who have come to see the
| Mayor or her secretary. It is a comfortable room, with many
| chairs dotted around and a clean stone floor. One or two colorful
| rugs lie here and there, and various paintings of the parts
@ | of the city hang on the walls. There is a desk on one side
| | of the room, behind which the Mayor's secretary is seated.
C | A few small lamps hang emitting a soft light on the walls.
| A small flight of stairs leads up to the Mayors office proper,
| while the exit of the building is north of you.
---------+

[Exits: south down]
A man stands here, waiting to see the Mayors secretary.
A man stands here, waiting to see the Mayors secretary.
A man stands here, waiting to see the Mayors secretary.
Revan the Mayor's secretary sits behind a desk here, seeing to the petitioners.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Mayor's Office
| You have entered the Mayor's Office. Ornately decorated, there
| are numerous shelves with various ornaments and pieces of
* | pottery on. The floor is carpeted in a deep blue with many
| | small green patterns woven into it. A large window look out
@ | onto the main street, and you can clearly see people going
| to and fro, as well as the outline of a temple to the north-
| east. A beautifully carved desk sits here, bearing all the
| various papers and reports of the Mayor herself, most of
| it junk. Finely made lanterns hang along the walls of the
---------+ room, casting flickering shadows in the night. A large painting
of the city viewed from a distance dominates one wall, while a small flight
of stairs leads down to the waiting room of the office.

[Exits: north]
A blood shrine has been raised here from the carnage of Amanthi's mutilated body.
(Charmed) A killer flytrap is here, snapping at passing insects.
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
Kryton the Hand of the Dark Lord, Forsaken of Legion is here.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Zyron puts a purple potion in a dragonblood pleated leather backpack of evisceration.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Zyron puts a perfect potion of recall in a dragonblood pleated leather backpack of evisceration.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Zyron closes a dragonblood pleated leather backpack of evisceration.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Kryton walks north.
Isplant the killer flytrap walks north.
Zyron walks north.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Kryton walks in.
Zyron walks in.
Isplant the killer flytrap walks in.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Zyron drinks blood from a blood shrine.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Mayor's Office
| You have entered the Mayor's Office. Ornately decorated, there
| are numerous shelves with various ornaments and pieces of
* | pottery on. The floor is carpeted in a deep blue with many
| | small green patterns woven into it. A large window look out
@ | onto the main street, and you can clearly see people going
| to and fro, as well as the outline of a temple to the north-
| east. A beautifully carved desk sits here, bearing all the
| various papers and reports of the Mayor herself, most of
| it junk. Finely made lanterns hang along the walls of the
---------+ room, casting flickering shadows in the night. A large painting
of the city viewed from a distance dominates one wall, while a small flight
of stairs leads down to the waiting room of the office.

[Exits: north]
A blood shrine has been raised here from the carnage of Amanthi's mutilated body.
(Charmed) A killer flytrap is here, snapping at passing insects.
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
Kryton the Hand of the Dark Lord, Forsaken of Legion is here.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Kryton drinks blood from a blood shrine.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Intense and bearing a brooding disposition, the man you see before you
appears to have endured a lifetime of hardship. He carries a stocky,
muscular frame, standing at just over six feet tall. The light armor and
hides he wears does little to conceal numerous jagged scars stretched taut
over bulging muscles. His hands are cracked and caloused, like the surface
of an ancient stone tempered by the elements over millennia. His bald head
is covered in sweat, dirt, and the faded-black remnants of tattoos in an
ancient cuneiform. The skeletal structure of his face bears a bladed beard,
jutting downwards from his face to frame an imposing jawline. About his
thick neck and over his muscular traps, he bears a series of massive prayer
beads that chime ominously with his every movement.
He has led a sheltered life.
Zyron has some small wounds and bruises.

Zyron is using:
<used as light> (Glowing) (Humming) an Ancient Banner of Illisidar
<worn on finger> (Glowing) a sapphire ring
<worn on finger> (Glowing) (Humming) a heavy-black dragonscale ring
<worn around neck> (Glowing) (Humming) a dragonblood iron-black choker of evisceration
<worn around neck> (Glowing) (Humming) a dragonwing iron-black choker of unerring flight
<worn on head> (Glowing) a snakeskin coif
<worn on ear> a pair of feathered earrings
<worn on torso> a dark satin vest
<worn on arms> (Humming) striped sleeves of the tiger
<worn on hands> (Humming) a pair of blood soaked gloves
<worn on legs> a pair of leopard print leggings
<worn on feet> (Glowing) (Humming) some spider-climbing slippers
<worn about body> a beautiful gown of white samite
<worn about waist> (Humming) a thick, blue sash
<worn around wrist> a wraith band
<worn around wrist> a wraith band
<wrapped over wrist> prayer beads
<floating nearby> (Humming) an eagle's eye

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
A very large giant is here. His presence is known in many regards, one
being the shadow he casts that covers more ground that most creatures you've
seen, and can easily shade you from the sun if so desired. A unique feature
is his skin. It is multi in colour, burnt orange areas that blends and
melds into charcoal grey patches. Where these colours conjoin and mesh into
together, they form a different hue, completing the the complexion trifecta
on this giant. This feature is most dominant and noticeable since it covers
his face as well. It's hard not to stare. Due to the mesmerizing
pigmentation, it is easy to over look the fact he is completely void of
hair. Not one follicle is seen. At this point, it's more of a side note
that he looks of great, intense strength. Every muscle in sight is
extraordinarily large with veins pulsating, stretching the flesh to the
brink of ripping open, trying to contain the power within.
He has begun to do some traveling.
His eyes are glowing a brilliant blue.
Kryton is in excellent condition.

Kryton is using:
<used as light> (Glowing) the Doom-Weaver of Legion
<worn on finger> (Humming) 'Nezzruhziazan', the Band of the Tarantula
<worn on finger> (Tainted) the Ring of Dichotomy
<worn around neck> (Glowing) (Humming) a cloak of mist
<worn around neck> (Humming) a cloak of mist
<worn on head> (Glowing) (Humming) the laquered skull of a ram
<worn on ear> (Humming) an embossed titanium earring
<worn on torso> (Glowing) overlapping plates of black armor
<worn on arms> (Humming) a pair of red-tinged dragonscale pauldrons
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> beautiful golden greaves of perfection
<worn on feet> a pair of dragonwing demonskin boots of homing
<worn about body> a thin, translucent robe of pink
<worn about waist> (Glowing) a segmented belt of crimson scales
<wielded two-handed> (Glowing) (Humming) a blood filled voulge
<floating nearby> (Glowing) (Humming) a bloody ioun
<tattooed> a black pickaxe wrapped in bloody rags
Kryton says 'Taste the blood, Amanthi.'

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
You say 'I'll pass.'

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Kryton drops a set of mithril leggings.

<41/803h 11/652m 383v> <no opponent no opponent> <[ ][ ]{ }>
Kryton drops an onyx-black wyvernskin bracer of alacrity.
The Town Crier yells 'I heard Bonfo won the joust at the Knight's Tournament! Rumor has it he was being beaten then he stripped naked and tied a clipping from his moustache to the tip of his lance. After that he won easily!'

<61/803h 17/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Kryton drops a dragonwing null banner of unerring flight.

<61/803h 17/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Kryton says 'Take them.'

<61/803h 17/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
You say 'Neat trick, isolating me.'

<61/803h 17/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Olyn gives you 75 gold coins for your sacrifice.

<61/803h 17/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Zyron looks in the corpse of Amanthi.

<61/803h 17/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Mayor's Office
| You have entered the Mayor's Office. Ornately decorated, there
| are numerous shelves with various ornaments and pieces of
* | pottery on. The floor is carpeted in a deep blue with many
| | small green patterns woven into it. A large window look out
@ | onto the main street, and you can clearly see people going
| to and fro, as well as the outline of a temple to the north-
| east. A beautifully carved desk sits here, bearing all the
| various papers and reports of the Mayor herself, most of
| it junk. Finely made lanterns hang along the walls of the
---------+ room, casting flickering shadows in the night. A large painting
of the city viewed from a distance dominates one wall, while a small flight
of stairs leads down to the waiting room of the office.

[Exits: north]
(Invis) A dragonwing null banner of unerring flight is here.
An onyx-black wyvernskin bracer of alacrity is here.
A blood shrine has been raised here from the carnage of Amanthi's mutilated body.
(Charmed) A killer flytrap is here, snapping at passing insects.
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
Kryton the Hand of the Dark Lord, Forsaken of Legion is here.

<61/803h 17/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Kryton says 'Kneel before us when you pick them up.'

<61/803h 17/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
You get a dragonwing null banner of unerring flight.

<61/803h 17/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
You receive 50 taijis of [KEEPER].
Olyn gives you 50 gold coins for your sacrifice.

<61/803h 17/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
You say 'I will never kneel.'



<82/803h 22/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Afales tells you 'I have no reason to join you with the disrespect you have shown me in the past.'

<82/803h 22/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Afales has declined your group invitation.

<82/803h 22/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Kryton scoffs at the idea being presented.

<82/803h 22/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Zyron says 'He fights with spirit.'

<82/803h 22/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Afales tells you 'Besides, you have Bonfo.'

<82/803h 22/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Zyron says 'They bleed more when they have spirit.'

<82/803h 22/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Zyron grins evilly.

<82/803h 22/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
You tell Afales 'Your petulance knows no bounds.'

<82/803h 22/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Zyron licks his mouth and smiles.

<82/803h 22/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
The white aura around Kryton's body fades.

<94/803h 30/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Mayor's Office
| You have entered the Mayor's Office. Ornately decorated, there
| are numerous shelves with various ornaments and pieces of
* | pottery on. The floor is carpeted in a deep blue with many
| | small green patterns woven into it. A large window look out
@ | onto the main street, and you can clearly see people going
| to and fro, as well as the outline of a temple to the north-
| east. A beautifully carved desk sits here, bearing all the
| various papers and reports of the Mayor herself, most of
| it junk. Finely made lanterns hang along the walls of the
---------+ room, casting flickering shadows in the night. A large painting
of the city viewed from a distance dominates one wall, while a small flight
of stairs leads down to the waiting room of the office.

[Exits: north]
A blood shrine has been raised here from the carnage of Amanthi's mutilated body.
(Charmed) A killer flytrap is here, snapping at passing insects.
(Translucent) (White Aura) Zyron the Grand Master of Seasons is here.
Kryton the Hand of the Dark Lord, Forsaken of Legion is here.

<94/803h 30/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Kryton lets out a loud angry hiss at everyone in the room.

<94/803h 30/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Kryton drinks blood from a blood shrine.

<94/803h 30/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Afales tells you 'Perhaps pick on somebody else?'

<94/803h 30/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Kryton drinks blood from a blood shrine.

<94/803h 30/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Kryton walks north.
Isplant the killer flytrap walks north.
Zyron walks north.

<94/803h 30/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
The city clock tolls twelve times, indicating midnight has arrived.

<109/803h 36/652m 394v> <no opponent no opponent> <[ ][ ]{ }>
Afales tells you 'Like these Legion fellows?'

<109/803h 36/652m 394v> <no opponent no opponent> <[ ][ ]{ }>

Comments

  1. Bonfo about the whole time hiding in the shadows, while you go down like that. Tough pill to swallow.
    1. How did you like my version of the Kobayashi Maru?
    [reply to Kryton]
  2. What did bonfo managed to steal? That was his chance right there!
      [reply to Merlandox]

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