Rain drenched her hair and sticking mud grasped desperately at her feet
as she stumbled toward the light of the monastery. Clutching her babe to
her breast, she wept with every step. Entering the world naught but three
hours previous, his life was already in jeopardy.
With pure white flesh and red eyes, there was no way that he would be
allowed to live. If not her husband, then surely her neighbours would slit
his throat. "A demon!" They would yell, and his blood would spill. Full
of love, pain, and shame, she trod closer to the oaken doors.
When her gruelling sojourn finally brought her to those hallowed steps, she
reached up with trembling hands and grasped the rope attached to a weathered
bell. With a surge of strength she pulled and heard the dull ring from
above. She looked at her babe one last time, so innocent, and so pure. She
planted a lingering kiss upon his brow before nestling him by the crook of
the door and retreating into the night.
He was raised with the other children, yet he was never quite accepted. He
was punished more severely, pushed harder, and criticized more frequently
than the others. It is difficult to say whether he was evil at birth or
whether his treatment molded his soul. Regardless, he grew to be an angry
and resentful man. It would all benefit him, however, for pressing him
harder only strengthened his body - much as great pressure forges diamonds.
He surpassed the skill of the other pupils, and in time, the masters. He
had clearly gained dominance in the monastery but he would never raise
beyond pupil, for his "soul was not pure".
Now he has left the place where he was raised and is in search of a new home
and new challenges. Serin is a wide world. Such a place surely exists.
Description:
He is of typical size and stature for a human but there is little else
typical about him. The most noticable thing about him is that his skin and
hair are pure white. His numerous cells and follicles are completely bereft
of pigment. His sunken eye sockets form protective shells around his light
red irises, as if they are somehow trying to shield them from the world.
His small, thin nose has the appearance of an arrow point - its direction
signals the centre of his solitary focus. His tightly muscled limbs betray
the countless hours that he has taken to hone his body into a deadly weapon.
His easy stance signals his supreme confidence in his capability to match
any adversary in deadly combat.
1- 0- 0 Varylath the Child of the Second Element (Fought at rank 40) 1- 1- 0 Cadeilin the Holy Shaman (Fought at rank 50) 4- 0- 0 Halka the Grand Hierophant of the Forest (Fought at rank 50) 1- 0- 0 Lornah the Holy Shaman (Fought at rank 50) 0- 4- 0 Ninya the Wrath of Nature (Fought at rank 50) 2- 0- 0 Belamie the Grand Master of Seasons (Fought at rank 50) 1- 1- 0 Miremas the Holy Knight (Fought at rank 50) 1- 1- 0 Savanti the Wrath of Nature (Fought at rank 50) 0- 1- 0 Syras the Stalker of the Living (Fought at rank 50) 1- 0- 0 Kaigu the Holy Shaman (Fought at rank 50) 1- 0- 0 Thjostolf the Volcano of Infinite Rage (Fought at rank 50) 1- 0- 0 Thirath the Wrath of Nature (Fought at rank 50) 1- 3- 0 Wylsin the Sage of Arcane Power (Fought at rank 50) 1- 0- 0 Thortin the Battlemaster (Fought at rank 50) 0- 1- 0 Thandus the Holy Knight (Fought at rank 50) 0- 1- 0 Krey the Grand Hierophant of the Forest (Fought at rank 50) 0- 2- 0 Ungar the Battlemaster (Fought at rank 50) 0- 1- 0 Aerysen the Holy Knight (Fought at rank 50) 1- 1- 0 Foggledonk the Sage of Arcane Power (Fought at rank 50) 2- 0- 0 Ragruk the Volcano of Infinite Rage (Fought at rank 50) 2- 3- 0 Belladona the Grand Master of Seasons (Fought at rank 50) 1- 0- 0 Citeros the Holy Shaman (Fought at rank 50)
This was a fun char. First monk since Sen way before monk overhauls. There is def a learning curve and much experimentation required (would be advantage to know what abilities all monk tattoos give).
Went evil on purpose to get some RP going. Way too many neutral warlords were just meh on that front (including hardulf). Evil was way more fun.
Halfling would be way better than human monk and I would have went that route if I just wanted a fantastic record. Like I said above though, I was more interested of having an impact on the game and stirring up some RP/rivalry.
It was super fun doing so many fights to the death. I could see playing this char until condeath if I had more time to go around (gaming time limited and split between AR, D4, warhammer 40K). AR is the best game out there and I’m def still playing, just not as an important char.
Tldnr: monk warlord is fun, halfling > human but evil more fun than boring neut. Davairus is still awesome cabal imm.
Good job. A pretty solid definition of someone who shrugs off a death and just keeps the RP going regardless. You kept with the RP through the kills, deaths and taunts, so that's pretty commendable.
This is not easy for a Knight to admit, but I'm better fer havin' known ye.
I'll remember well that final interaction we had together, where we got to know each other less as opposing forces and more as individuals. Ye gave an interestin' RP thread to pull, and I won't be fergettin' it anytime soon.
Rest in peace, Warlord.
Kalist19
0 , 0 , 0 .
I knew going in that evil human monk warlord would be really handicapped against jotun paladin knight. That's fine, I've got tough skin, I can take it. I found it was worth it for the RP.
In all of our fights there was only one tiny little time where I had a small advantage but then that got blown away.
Each time I lost to you it was because I was out of movement. Track is great - were you using that or was it just the golden road thing or both? I have been using track very successfully since it was implemented. I was making sure to cross over water and double back but each time I simply ran out of mv. I even had ~600mv with unmoving black cloak and some other thing that gives mv.
I liked this character. Interacted and fought with you from a few different perspectives. I'm a little disappointed not to see the killed by: floor or killed by: ranger up there. I was hoping you would stick it out and be mortal leader of Warlords, but I guess it wasn't to be.
Evil Monk could be fun but with about a third of all active characters being paladins it seems like it would be a world of pain Monks still have two major pain points that cause them to struggle against warrior types(including paladins). You put on a good show though as always.
There is still a monk guide somewhere in the forums that tells you what you get from what style which is still somewhat accurate but doesn't include the recent changes(i.e. elemental strikes/weaknesses and blackout).
Look forward to your next one..
Kalist19
0 , 0 , 0 .
Yeah there were a few other buggy things like I never lost to Savanti but it shows a loss, I had more deaths than that to Aerysen but it didn't show up on record because I deathmarked instead of challenged.
Ranger warlords are super strong. Gnome ranger warlord with tons of hp and seemingly no vuln to monk punching is doubly so.
It was fun playing a class that I had no clue about. Figured some stuff out by trial and error. If I did another evil monk warlord it would start off stronger.
Lots of my initial fights against people were with 0 anatomy.....
BlackWidow
0 , 0 , 0 .
Just want to point something out here... If you swap styles as a monk, you temporarily change damage type based on the style you enter (which means that unless you maintain a style long enough for the initial period of damage type change to wear off, which is probably unrealistic in the midst of PvP, you won't ever deal blunt damage). For example, tiger stance gives fire damage, drunken stance water damage, leopard stance ice damage, etc. I'm guessing most people already know this, but I felt it was worth pointing out...
Ashlyn
0 , 0 , 0 .
is the main pain pointm for monk is chii generation and empowerment making it inferior to warrior types. You have to swap styles to maintain combat advantage and after two swaps you lose empowerment which impacts second parry, iron will etc and puts you on the back foot against someone who can just script or macro swaps with no real downside. Blind can stop it somewhat but in let's say a 15 round fight your defenses are crap after six rounds. A kick/double kick nets you two slivers of chii and any style swap takes six. On top of the overall lack of AC and magic weapons its tough to overcome.
It was cool to have something a bit different. You are obviously too skilled for a 52% win/loss to make sense unless that was fighting handicapped or undergeared. .
This was a fun char. First monk since Sen way before monk overhauls. There is def a learning curve and much experimentation required (would be advantage to know what abilities all monk tattoos give).
Went evil on purpose to get some RP going. Way too many neutral warlords were just meh on that front (including hardulf). Evil was way more fun.
Halfling would be way better than human monk and I would have went that route if I just wanted a fantastic record. Like I said above though, I was more interested of having an impact on the game and stirring up some RP/rivalry.
It was super fun doing so many fights to the death. I could see playing this char until condeath if I had more time to go around (gaming time limited and split between AR, D4, warhammer 40K). AR is the best game out there and I’m def still playing, just not as an important char.
Tldnr: monk warlord is fun, halfling > human but evil more fun than boring neut. Davairus is still awesome cabal imm.
[reply to Kalist19]
[reply to Kedaleam]
Blood falls upon the sand
Don't trip
Or you'll die by my hand
Quick, quick
We run to see who lasts
I slipped!
And smile with final gasp
My blood seeps deep into the floor
Arena stains how I endure
Earth recalls what men forget
The Blood God grins in each sunset
[reply to Trillian]
I'll remember well that final interaction we had together, where we got to know each other less as opposing forces and more as individuals. Ye gave an interestin' RP thread to pull, and I won't be fergettin' it anytime soon.
Rest in peace, Warlord.
Kalist19 0 , 0 , 0 . I knew going in that evil human monk warlord would be really handicapped against jotun paladin knight. That's fine, I've got tough skin, I can take it. I found it was worth it for the RP.
[reply to Aerysen]In all of our fights there was only one tiny little time where I had a small advantage but then that got blown away.
Each time I lost to you it was because I was out of movement. Track is great - were you using that or was it just the golden road thing or both? I have been using track very successfully since it was implemented. I was making sure to cross over water and double back but each time I simply ran out of mv. I even had ~600mv with unmoving black cloak and some other thing that gives mv.
[reply to Thorgoth]
[reply to Mogu]
Evil Monk could be fun but with about a third of all active characters being paladins it seems like it would be a world of pain Monks still have two major pain points that cause them to struggle against warrior types(including paladins). You put on a good show though as always.
There is still a monk guide somewhere in the forums that tells you what you get from what style which is still somewhat accurate but doesn't include the recent changes(i.e. elemental strikes/weaknesses and blackout).
Look forward to your next one..
Kalist19 0 , 0 , 0 . Yeah there were a few other buggy things like I never lost to Savanti but it shows a loss, I had more deaths than that to Aerysen but it didn't show up on record because I deathmarked instead of challenged.
BlackWidow 0 , 0 , 0 . Just want to point something out here... If you swap styles as a monk, you temporarily change damage type based on the style you enter (which means that unless you maintain a style long enough for the initial period of damage type change to wear off, which is probably unrealistic in the midst of PvP, you won't ever deal blunt damage). For example, tiger stance gives fire damage, drunken stance water damage, leopard stance ice damage, etc. I'm guessing most people already know this, but I felt it was worth pointing out... Ashlyn 0 , 0 , 0 . is the main pain pointm for monk is chii generation and empowerment making it inferior to warrior types. You have to swap styles to maintain combat advantage and after two swaps you lose empowerment which impacts second parry, iron will etc and puts you on the back foot against someone who can just script or macro swaps with no real downside. Blind can stop it somewhat but in let's say a 15 round fight your defenses are crap after six rounds. A kick/double kick nets you two slivers of chii and any style swap takes six. On top of the overall lack of AC and magic weapons its tough to overcome.
[reply to Ashlyn]Ranger warlords are super strong. Gnome ranger warlord with tons of hp and seemingly no vuln to monk punching is doubly so.
It was fun playing a class that I had no clue about. Figured some stuff out by trial and error. If I did another evil monk warlord it would start off stronger.
Lots of my initial fights against people were with 0 anatomy.....
[reply to twerpalina]
[reply to Davairus]