The Thief


[Stalk your foes]

In the first days of Serin, those that lacked the might to be a warrior, but the acuteness of senses to anticipate danger, and the nimbleness to escape it, turned their talents to a new guildhall - the guild of rogues. Made up of a versatile range including spies, scouts, tricksters and thugs, and skilled in trap evading and looting, they relied on sneak attacks to compete with the warriors. At its peak, the rogue guildhall was perhaps the most versatile guild of the early days, but it was doomed to fall.

During the time of The Alliances, when allegiances over cabals were drawn and adhered to, these solo artists began to slowly dwindle in numbers, as they were gradually killed in battle over the items, and adventurers began to shun their guild and ways, for its danger was too much to handle. The rogues that remained increasingly became less rogue-like, and more similar in nature, and their guildhall reformed into the thief guildhall. Preying upon the hometowns and cities of Serin, thieves steal for gold and fame, the only characteristic they share with their ancestors class.

With the ability to move undetected through the shadows, thieves may lurk around the towns picking off unsuspecting harmed adventurers. Playing pranks, setting traps, stealing and murder, the majority of thieves are the delinquents of society, often living a life of crime, and let their fate be controlled by fortune. Their nature leads them to be untrusting, and in some cases backstabbing, even more so within their own guild.

Abilities

Level 1:daggermace
bowspear
sworddodge
enhanced damagehand to hand
kickparry
hagglehide
peekscrolls
wishsidestep
devote
Level 3:dirt kicking
Level 4:pick locksneak
Level 6:second attack
Level 7:lore
Level 8:counterbalancedisable trap
quick wield
Level 10:detect hiddencircle
Level 12:backstabdisarm
Level 15:tripmeditation
Level 16:fast healingsteal
Level 17:throwuncanny attack
Level 20:blackjackgag
hook shot
Level 21:pry
Level 22:dual wieldedge craft
Level 23:pilfer
Level 25:third attackalarm door
Level 26:clobber
Level 28:alacrity
Level 30:cheap shotdual backstab
Level 35:envenomweapon improvise
ambushdrug other
Level 40:trip wire
Level 45:disguise
Level 50:strap slash

Available races

Selecting a race is a fun way to flavor a character, and further define its strengths and weaknesses. Hover over a race link to view a brief summary of how the race interacts the class, or click it to visit the race's page for detailed information about that race.

human, elf, drow, duergar, halfling, gnome, avian, quasit, slith, half-elf, pixie, jagar
Human thief attributes
Physical
Racial Legacies
Innate Abilities
Imm/Res/Vuln
Strength
20
None.
+1 bonus to primary stat
None.
Intelligence
20
Wisdom
20
Dexterity
21
Constitution
20

Human thief has a compounded experience cost of 0.

Noteable Thieves

Tips:

  • Thieves don't fight well flying, so consider investing trains into movement.
  • Stay out of inferior combat style matchups, to avoid getting hobbled.
  • Be sure to keep clear potions nearby to make up for lack of detects.
  • Focus on improving HEALTH and DAMROLL, thieves don't need hitroll for backstabs and weapon type skills, but also lack the health of a fighter - with no way to cure.
  • Carry daggers, maces, and exotic weapons, to switch for weapon type advantage.

Play the Game