Ye Olde Abandoned Realms Logs

Ilromie vs Skeggi (Ilromie POV, feature length log)

posted on 2022-04-11 03:02:47
A full accounting of the fight last Friday...






a young knight on guard tells you 'The door is under attack!'

<789/789hp 1029/1202m 162/394mv 1195g><5am (dawn) city (outside)> north
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<789/789hp 1029/1202m 161/394mv 1195g><5am (dawn) city (outside)> prsh
You surround yourself in a protective shield of magic.

<789/789hp 984/1202m 161/394mv 1195g><5am (dawn) city (outside)>
The sun rises in the east.
The white aura around your body fades.

<789/789hp 1002/1202m 215/394mv 1195g><6am (day) city (outside)> sanc
You are surrounded by a white aura.

<789/789hp 927/1202m 215/394mv 1195g><6am (day) city (outside)>
Skeggi walks in.

<789/789hp 927/1202m 215/394mv 1195g><6am (day) city (outside)>
You yell 'Help! I am being attacked by Skeggi!'
You block Skeggi's attack with your shield.
Skeggi's whirlwind pound maims you!
Skeggi's whirlwind pound MUTILATES you!
Skeggi is in excellent condition.

<718/789hp 927/1202m 215/394mv 1195g><6am (day) city (outside)> sliw
You control the nearby air to send it slicing towards Skeggi.
You are slightly attuned with air.
Your slicing winds graze Skeggi.
Your slicing winds hit Skeggi.
Skeggi has a few scratches.

<718/789hp 912/1202m 215/394mv 1195g><6am (day) city (outside)>
Skeggi's smash decimates you!
Your turmoil mauls Skeggi.
Skeggi has a few scratches.

<691/789hp 912/1202m 215/394mv 1195g><6am (day) city (outside)> sliw

Skeggi's headbutt DISEMBOWELS you!
You feel dizzy from the massive blow to the head.
You feel delirious.
Skeggi has a few scratches.

<647/789hp 912/1202m 215/394mv 1195g><6am (day) city (outside)>
Your head is still spinning, you can't focus enough.
Skeggi has a few scratches.

<647/789hp 912/1202m 215/394mv 1195g><6am (day) city (outside)> flee
You flee from combat!
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<647/789hp 912/1202m 214/394mv 1195g><6am (day) city (outside)> north
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.
(White Aura) Skeggi the Volcano of Infinite Rage is here.

<647/789hp 912/1202m 213/394mv 1195g><6am (day) city (outside)> west
The Western Promenade
+ | A stone-laden road stretches from east to west through
| | this grass covered plateau. The masonry on the stonework
+ + | has a simple elegance - smooth and sharply defined at
| | | its edges, seamless in its procession across the ground
+-+-@-+ | it has been laid down on. It marries the man-made with
| | the work of mother nature, creating a bond for both to
o-+-o| benefit from. Valourian flags, bearing the motif of the
| | Hallowed Crown of Queen Victoria, have been raised to
o-+-o| their greatest height, flying proudly atop white poles.
---------+

[Exits: east west]

<647/789hp 912/1202m 212/394mv 1195g><6am (day) city (outside)> west
west
The Western Promenade
* +| A stone-laden road stretches from east to west through
| || this grass covered plateau. The masonry on the stonework
* + +| has a simple elegance - smooth and sharply defined at
| | || its edges, seamless in its procession across the ground
+-+-@-+-+| it has been laid down on. It marries the man-made with
| || the work of mother nature, creating a bond for both to
* o-+| benefit from. Valourian flags, bearing the motif of the
|| Hallowed Crown of Queen Victoria, have been raised to
o-+| their greatest height, flying proudly atop white poles.
---------+

[Exits: north east west]
A knight of the Hallowed Crown patrols the area diligently.
A disciple of Sarich quietly observes the area.

<647/789hp 912/1202m 211/394mv 1195g><6am (day) city (outside)> west
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a simple
* + | elegance - smooth and sharply defined at its edges, seamless
| | | in its procession across the ground it has been laid down on.
+-+-@-+-+| It marries the man-made with the work of mother nature, creating
| | a bond for both to benefit from. Valourian flags, bearing the
* | motif of the Hallowed Crown of Queen Victoria, have been raised
| to their greatest height, flying proudly atop white poles.
|
---------+

[Exits: east west]
A member of the Valourian special forces is riding on a powerful steed.

<647/789hp 912/1202m 210/394mv 1195g><6am (day) city (outside)> where
The Western Promenade
*-* | A stone-laden road stretches from east to west through this
| | grass covered plateau. The masonry on the stonework has a
o-o * +| simple elegance - smooth and sharply defined at its edges,
| | || seamless in its procession across the ground it has been laid
o-+-@-+-+| down on. It marries the man-made with the work of mother nature,
| | creating a bond for both to benefit from. Valourian flags,
* | bearing the motif of the Hallowed Crown of Queen Victoria,
| have been raised to their greatest height, flying proudly
| atop white poles.
---------+

[Exits: north east south west]

<647/789hp 912/1202m 209/394mv 1195g><6am (day) city (outside)> west
west
Players near you in Valour:
<PK> Ilromie The Western Promenade
<PK> Skeggi The Monument of Saint Torin

<647/789hp 912/1202m 209/394mv 1195g><6am (day) city (outside)>
West Gate of City of Valour
*-* | Here stands the great golden gates of the city of Valour. They
| | bear the sigil of Valour upon them - an enlarged depiction
o-o * | of the Holy Cross. Strong and heavy, these gates are at least
| | | fifteen feet tall. They have been attached to the white stone
o-o-@-+-+| fortress wall that encloses the inside city. At the top of
| | | the gates and looking out over them, two flags fly proudly
o * | - the first, Valour's national flag, and the second, the flag
| | of Seringale.
+-o |
---------+

[Exits: east west]
A knight of the Hallowed Crown patrols the area diligently.
A centurion is here guarding the gates of Valour.
A centurion is here guarding the gates of Valour.

<647/789hp 912/1202m 208/394mv 1195g><6am (day) city (outside)> west
A Secluded Field
*-*| This small field appears to be completely empty. All that
|| you see in all directions is nothing but a short mat of fresh
o-o *| green grass. Far to the north you think you see a white picket
| || fence but you cannot be sure from this great distance. Growing
o-@-+-+| inside the grass are small white daisies, their yellow faces
| || staring up at the sky. This part of Drakath has been untouched
*-o *| by the busy hands of progress and remains even to this day
| | in its natural beauty. It seems the perfect place to have
+-o | a picnic.
---------+

[Exits: north east west]

<647/789hp 912/1202m 207/394mv 1195g><6am (day) field (outside)> west
Flattened Grass
| The constant marching of soldiers through this field have
| left the young grass completely flattened, although it
o-o| still grows with the vigour it had before it was ever stepped
| | on. Amongst the grass you see small daisies and buttercups,
@-o-+| their happy faces staring straight up into the sky. A few
| | huge footprints have been left in a long line directly
o-*-o | across the field, giving the impression that a heavily
| | | armored giant passed through here not too long ago. It
o +-o | seems very peaceful and quiet.
---------+

[Exits: east south]
A huge block of ice stands here, despite being in bright sunlight.

<647/789hp 912/1202m 206/394mv 1195g><6am (day) field (outside)> west
Alas, you cannot go that way.

<647/789hp 912/1202m 206/394mv 1195g><6am (day) field (outside)>
Alas, you cannot go that way.

<647/789hp 912/1202m 206/394mv 1195g><6am (day) field (outside)> south
west
A Grassy Plateau
o-o| The ground here appears to have been levelled off carefully
| | by the folk of Drakath. It is almost completely flat, not
o-o-+| a single bump rising upon it. All that covers it is a lush
| | green grass barely a few inches long. This plateau of grass
o-*-@ | continues off northwards almost as far as you can see. Small
| | | drops of morning dew have collected upon it, glistening and
o +-o | gleaming in the light. A light breeze blows in from the west,
| | bringing with it the fresh salty scent of the ocean. High
+-+-+ | above you seagulls circle around scouting the plateau for
---------+ scraps.

[Exits: north south west]

<647/789hp 912/1202m 205/394mv 1195g><6am (day) field (outside)>
A Peaceful Outpost
o| This looks like a relatively new clearing. All the stones
|| have been brushed away to make room for a camp of a sort.
o-o| Occupying one part of the clearing is a hut built out of
| | freshly hewn wood. Upon closer inspection you realize that
o-@-o | this hut is big enough to fit a legendary Oliphaunt. A
| | | well worn path runs through the middle of the clearing.
o-o +-o| On one side of the path is fresh mud, in which there are
| | gigantic footprints. Strangely, there is a well-tended
o-+-+-+ | vegetable garden laid in a sunny corner of the clearing.
---------+ Rutabaga's, potatoes and many other herbs and vegetables
you are unable to recognize have been perfectly organized in rows, with loving
care.

[Exits: east west]
A storm giant warrior is posted here.






===CUT FOR TIME===

Flee and run off delirium. I'm not taking chances not being able to cast vs a zerker.



...but I didn't run fast enough.





<712/789hp 825/1202m 181/394mv 1195g><12pm (noon) city (outside)> where

Skeggi walks in.

<712/789hp 825/1202m 181/394mv 1195g><12pm (noon) city (outside)>
Players near you in Valour:
<PK> Ilromie Tribute Street
<PK> Skeggi Tribute Street

<712/789hp 825/1202m 181/394mv 1195g><12pm (noon) city (outside)>
You yell 'Help! I am being attacked by Skeggi!'
Skeggi's smash decimates you!
Skeggi's drowning is powerless against you.
Skeggi's smash devastates you!
Skeggi's drowning is powerless against you.
Skeggi is in excellent condition.

<656/789hp 815/1202m 181/394mv 1195g><12pm (noon) city (outside)>
Skeggi manages to dodge your turmoil with a lot of effort.
Skeggi's smash decimates you!
Your shield wobbles and barely deflects Skeggi's drowning.
Skeggi is in excellent condition.

<629/789hp 815/1202m 181/394mv 1195g><12pm (noon) city (outside)> sliw
Your delirium breaks your concentration.
Skeggi is in excellent condition.

<629/789hp 808/1202m 181/394mv 1195g><12pm (noon) city (outside)> sliw

Skeggi stops wielding a water cube.
Skeggi wields a spiked mithril trident in his off-hand.
Skeggi is in excellent condition.

<629/789hp 808/1202m 181/394mv 1195g><12pm (noon) city (outside)>
Skeggi parries your turmoil with an easy flourish.
Skeggi's smash devastates you!
Skeggi's thrust mauls you.
Skeggi's pound misses you.
Skeggi's smash decimates you!
Skeggi is in excellent condition.

<551/789hp 808/1202m 181/394mv 1195g><12pm (noon) city (outside)>
Skeggi's headbutt maims you!
Skeggi is in excellent condition.

<518/789hp 808/1202m 181/394mv 1195g><12pm (noon) city (outside)>
You control the nearby air to send it slicing towards Skeggi.
You are slightly attuned with air.
Your slicing winds hit Skeggi.
Your slicing winds injure Skeggi.
Skeggi has a few scratches.

<518/789hp 793/1202m 181/394mv 1195g><12pm (noon) city (outside)>
Skeggi awkwardly parries your turmoil with a loud clang.
Your turmoil mauls Skeggi.
Skeggi's smash decimates you!
Skeggi's pound decimates you!
Skeggi has a few scratches.

<468/789hp 793/1202m 181/394mv 1195g><12pm (noon) city (outside)> flee
You flee from combat!
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A knight of the Hallowed Crown patrols the area diligently.

<468/789hp 793/1202m 179/394mv 1195g><12pm (noon) city (outside)> north
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<468/789hp 793/1202m 177/394mv 1195g><12pm (noon) city (outside)> north

Wylsin tells the group 'Ilromie, are you alright?'

<468/789hp 793/1202m 177/394mv 1195g><12pm (noon) city (outside)>
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<468/789hp 793/1202m 175/394mv 1195g><12pm (noon) city (outside)> north
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<468/789hp 793/1202m 173/394mv 1195g><12pm (noon) city (outside)> north
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<468/789hp 793/1202m 171/394mv 1195g><12pm (noon) city (outside)> north

Skeggi walks in.

<468/789hp 793/1202m 171/394mv 1195g><12pm (noon) city (outside)>
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<468/789hp 793/1202m 169/394mv 1195g><12pm (noon) city (outside)>
Skeggi walks in.

<468/789hp 793/1202m 169/394mv 1195g><12pm (noon) city (outside)> brrr

You yell 'Help! I am being attacked by Skeggi!'
Skeggi's smash maims you!
Your shield jolts under Skeggi's thrust, but holds.
Skeggi has a few scratches.

<434/789hp 793/1202m 169/394mv 1195g><12pm (noon) city (outside)>
You can't concentrate enough.
Skeggi has a few scratches.

<434/789hp 793/1202m 169/394mv 1195g><12pm (noon) city (outside)>
Your turmoil decimates Skeggi!
Your turmoil mauls Skeggi.
Skeggi's pound devastates you!
Skeggi's thrust mauls you.
You block Skeggi's attack with your shield.
Skeggi has a few scratches.

<378/789hp 793/1202m 169/394mv 1195g><12pm (noon) city (outside)> flee
You flee from combat!
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]

<378/789hp 793/1202m 167/394mv 1195g><12pm (noon) city (outside)> brrr
You are already surrounded by a shield.

<378/789hp 673/1202m 167/394mv 1195g><12pm (noon) city (outside)>
Skeggi walks in.

<378/789hp 673/1202m 167/394mv 1195g><12pm (noon) city (outside)> north

Skeggi walks north.

<378/789hp 673/1202m 167/394mv 1195g><12pm (noon) city (outside)>
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.

<378/789hp 673/1202m 165/394mv 1195g><12pm (noon) city (outside)>
Skeggi walks in.

<378/789hp 673/1202m 165/394mv 1195g><12pm (noon) city (outside)> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
Skeggi walks in.

<378/789hp 673/1202m 163/394mv 1195g><12pm (noon) city (outside)> north
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.

<378/789hp 673/1202m 161/394mv 1195g><12pm (noon) city (outside)>
Skeggi walks in.

<378/789hp 673/1202m 161/394mv 1195g><12pm (noon) city (outside)> north

The delirium wears off.

<394/789hp 695/1202m 177/394mv 1195g><1pm (day) city (outside)>
Bridge over the Bay of Vamana
T-*-* | A wooden bridge leaps out over the gentle ocean swirling
| | | beneath here. A rope support is provided for the hands, while
* +-+-+| wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.
Skeggi flies in.

<394/789hp 695/1202m 175/394mv 1195g><1pm (day) city (outside)> south
Bridge over the Bay of Vamana
+-+-+| A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
A member of the Valourian special forces is riding on a powerful steed.
A knight of the Hallowed Crown patrols the area diligently.

<394/789hp 695/1202m 173/394mv 1195g><1pm (day) city (outside)> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ | bridge continues to the north and south.
| |
+ |
---------+

[Exits: north south]
Skeggi walks in.

<394/789hp 695/1202m 171/394mv 1195g><1pm (day) city (outside)> south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands, while
+ | wooden sleepers support the feet that traverse it. There
| | is enough room here for three soldiers to walk abreast. The
@ | ocean gently laps the thick wooden pillars that keep this
| | remarkably sturdy platform raised above the sea level. The
+ + | bridge continues to the north and south.
| | |
+-+-+ |
---------+

[Exits: north south]

<394/789hp 695/1202m 169/394mv 1195g><1pm (day) city (outside)> south
south
Bridge over the Bay of Vamana
+ | A wooden bridge leaps out over the gentle ocean swirling
| | beneath here. A rope support is provided for the hands,
+ | while wooden sleepers support the feet that traverse it.
| | There is enough room here for three soldiers to walk abreast.
+ @ | The ocean gently laps the thick wooden pillars that keep
| | | this remarkably sturdy platform raised above the sea level.
+-+-+ | The bridge continues to the north and south.
| |
o-+-o |
---------+

[Exits: north south]
A Valourian sentry stands on duty, guarding the bridge.

<394/789hp 695/1202m 167/394mv 1195g><1pm (day) city (outside)>
The Monument of Saint Torin
+ | The statue of Torin is a simple depiction of an armored
| | male on a mighty steed. Yet this image contains the purity
+ + | of Knighthood. Ordinary folks that have dedicated their
| | | lives to the defence of the innocents that their kingdom
+-+-@ | protects, themselves guarded only by a well-crafted weapon
| | and a strong shield. They enter each mission knowing they
o-+-o | may never return to see again the city they fought for.
| | Lord Torin led the Knights to many victories, in his short
o-+-o | but legendary career.
---------+

[Exits: north south west]
A statue of Torin straddled upon the back of a mighty warhorse.

<394/789hp 695/1202m 165/394mv 1195g><1pm (day) city (outside)> south
south
Tribute Street
+ + | This street leads directly through to the epicentre of
| | | lower Valour. Houses line the sides, built majestically
+-+-+ | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-o | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
A citizen of Valour wanders about.

<394/789hp 695/1202m 163/394mv 1195g><1pm (day) city (outside)>
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
Someone flies in.
Someone walks in.

<394/789hp 695/1202m 161/394mv 1195g><1pm (day) city (outside)> where
Players near you in Valour:
<PK> Ilromie Tribute Street
<PK> Skeggi Tribute Street

<394/789hp 695/1202m 161/394mv 1195g><1pm (day) city (outside)>
Skeggi walks in.

<394/789hp 695/1202m 161/394mv 1195g><1pm (day) city (outside)> south

Skeggi walks south.

<394/789hp 695/1202m 161/394mv 1195g><1pm (day) city (outside)>
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
(White Aura) Skeggi the Volcano of Infinite Rage is here.

<394/789hp 695/1202m 159/394mv 1195g><1pm (day) city (outside)> north

Skeggi walks north.

<394/789hp 695/1202m 159/394mv 1195g><1pm (day) city (outside)>
Tribute Street
+-+-+ | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-o | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
o-+-S | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
S-+-+ | down it bear statuettes of Knights.
---------+

[Exits: north east south west]
(White Aura) Skeggi the Volcano of Infinite Rage is here.

<394/789hp 695/1202m 157/394mv 1195g><1pm (day) city (outside)> north

You yell 'Help! I am being attacked by Skeggi!'
Skeggi's smash decimates you!
Skeggi has a few scratches.

<369/789hp 695/1202m 157/394mv 1195g><1pm (day) city (outside)>
No way! You are still fighting!
Skeggi has a few scratches.

<369/789hp 695/1202m 157/394mv 1195g><1pm (day) city (outside)>
Skeggi parries your turmoil.
Skeggi parries your turmoil with an easy flourish.
Skeggi's smash decimates you!
Skeggi's thrust decimates you!
Skeggi's smash misses you.
Skeggi has a few scratches.

<316/789hp 695/1202m 157/394mv 1195g><1pm (day) city (outside)> sliw
You control the nearby air to send it slicing towards Skeggi.
You are more attuned with air.
Your slicing winds maul Skeggi.
Your slicing winds injure Skeggi.
Skeggi works himself into a maniacal frenzy!
Skeggi has some small wounds and bruises.

<316/789hp 680/1202m 157/394mv 1195g><1pm (day) city (outside)>
Skeggi scans all around.
Skeggi has some small wounds and bruises.

<316/789hp 680/1202m 157/394mv 1195g><1pm (day) city (outside)>
Skeggi's eyes suddenly burn like hot coals as he is gripped by insanity!
Skeggi has a few scratches.

<316/789hp 680/1202m 157/394mv 1195g><1pm (day) city (outside)> flee

Skeggi thrusts your turmoil aside in a skillful parry.
You awkwardly parry Skeggi's pound with a loud clang.
Skeggi froths at the mouth.
Skeggi has a few scratches.

<316/789hp 680/1202m 157/394mv 1195g><1pm (day) city (outside)>
Trillian tells the group 'I believe Skeggi hunts her.'
Skeggi has a few scratches.

<316/789hp 680/1202m 157/394mv 1195g><1pm (day) city (outside)>
Skeggi's fury scratches you.
You flee from combat!
Tribute Street
o-+-o | This street leads directly through to the epicentre of
| | lower Valour. Houses line the sides, built majestically
o-+-o | high, but blocking none of the natural light from finding
| | its way towards the surface of the stone road. They each
o-@-S | bear the same shaped roof - slates that meet to form a
| | triangle. At their apex, light wood provides a bond. The
S-+-+ | street is wide enough for a wagon pulled by horses to travel
| | down without disrupting foot traffic. Lamp-posts leading
o-+-S | down it bear statuettes of Knights.
---------+

[Exits: north east south west]

<316/789hp 680/1202m 155/394mv 1195g><1pm (day) city (outside)> word
Temple of Light
| You are standing in the Temple of Light. The temple is
| made of huge slabs of marble, covered with carved dragons,
*-* | seemingly to radiate the essence of goodness. This temple
| | is where the various gods of goodness can be worshipped.
* @-+ | You see the entrance to the Paladin Guild to the east,
| | | the Temple Square to the south, and a set of marble steps
+ + | leading upwards to the Altar of Light.
| | |
+-+-+-+-+|
---------+

[Exits: east south up]
(Glowing) A silver plaque is here, emitting a solemn white aura.

<316/789hp 675/1202m 77/394mv 1195g><1pm (day) city (outside)>
Wylsin tells the group 'Hm.'








===CUT FOR TIME===


Make a clean getaway, then re-engage















<789/789hp 1045/1202m 378/394mv 134g><10am (day) city (outside)> south
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<789/789hp 1045/1202m 377/394mv 134g><10am (day) field (outside)> where
Players near you in The Miden'nir:
Daerdroc Decrepit Cave Wall
<PK> Ilromie Atop a small hillock
Kason Along a marked path

<789/789hp 1045/1202m 377/394mv 134g><10am (day) field (outside)>
Skeggi walks in.

<789/789hp 1045/1202m 377/394mv 134g><10am (day) field (outside)>
Skeggi walks south.
You can cast your fly spell again.

<789/789hp 1045/1202m 377/394mv 134g><10am (day) field (outside)> north
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<789/789hp 1045/1202m 376/394mv 134g><10am (day) city (outside)> south
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]
(White Aura) Skeggi the Volcano of Infinite Rage is here.
Skeggi walks north.

<789/789hp 1045/1202m 375/394mv 134g><10am (day) field (outside)>
Skeggi walks in.

<789/789hp 1045/1202m 375/394mv 134g><10am (day) field (outside)> cycl
You summon the elemental force of air to your aid.
Your cyclone DISMEMBERS Skeggi!
Skeggi has a few scratches.

<789/789hp 1030/1202m 375/394mv 134g><10am (day) field (outside)>
Your cyclone decimates Skeggi!
Skeggi deflects your turmoil aside in an ungraceful parry.
Skeggi's pound decimates you!
You block Skeggi's attack with your shield.
Skeggi's chomp decimates you!
Your ice shield wounds Skeggi.
Skeggi has some small wounds and bruises.

<737/789hp 1020/1202m 375/394mv 134g><10am (day) field (outside)>
Skeggi's headbutt misses you.
Skeggi has some small wounds and bruises.

<737/789hp 1020/1202m 375/394mv 134g><10am (day) field (outside)>
Your cyclone DISEMBOWELS Skeggi!
Skeggi dodges your turmoil.
Skeggi's pound mauls you.
Skeggi's smash decimates you!
Your ice shield hits Skeggi.
Skeggi has some small wounds and bruises.

<686/789hp 1010/1202m 375/394mv 134g><10am (day) field (outside)>
The white aura around your body fades.
Skeggi has some small wounds and bruises.

<694/789hp 1041/1202m 394/394mv 134g><11am (day) field (outside)> flee
You stop channeling.
You flee from combat!
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<694/789hp 1041/1202m 393/394mv 134g><11am (day) city (outside)> sanc
You are surrounded by a white aura.

<694/789hp 966/1202m 393/394mv 134g><11am (day) city (outside)>
Skeggi walks in.

<694/789hp 966/1202m 393/394mv 134g><11am (day) city (outside)>
You yell 'Help! I am being attacked by Skeggi!'
Skeggi's smash decimates you!
Skeggi's chomp decimates you!
Skeggi's smash mauls you.
Your ice shield injures Skeggi.
Skeggi has some small wounds and bruises.

<619/789hp 966/1202m 393/394mv 134g><11am (day) city (outside)>
Skeggi's smash decimates you!
Skeggi's chomp devastates you!
Skeggi's pound devastates you!
Your ice shield decimates Skeggi!
Skeggi parries your turmoil.
Skeggi has some small wounds and bruises.

<532/789hp 966/1202m 393/394mv 134g><11am (day) city (outside)> sliw
You control the nearby air to send it slicing towards Skeggi.
Your slicing winds hit Skeggi.
Your slicing winds injure Skeggi.
Skeggi has some small wounds and bruises.

<532/789hp 951/1202m 393/394mv 134g><11am (day) city (outside)>
Skeggi's headbutt misses you.
Skeggi has some small wounds and bruises.

<532/789hp 951/1202m 393/394mv 134g><11am (day) city (outside)>
Skeggi parries your turmoil.
Skeggi dodges your turmoil.
Skeggi's pound devastates you!
Skeggi's chomp maims you!
Your ice shield injures Skeggi.
Skeggi has some small wounds and bruises.

<469/789hp 951/1202m 393/394mv 134g><11am (day) city (outside)> cycl
You summon the elemental force of air to your aid.
Your cyclone devastates Skeggi!
Skeggi has quite a few wounds.

<469/789hp 936/1202m 393/394mv 134g><11am (day) city (outside)>
Your cyclone DISMEMBERS Skeggi!
Skeggi deflects your turmoil aside in an ungraceful parry.
Skeggi dodges your turmoil.
Skeggi's smash devastates you!
Skeggi's smash maims you!
Your ice shield injures Skeggi.
Skeggi has quite a few wounds.

<405/789hp 926/1202m 393/394mv 134g><11am (day) city (outside)>
Skeggi strikes you with his weapon and attempts to hobble you.
Your arcane ward flares brightly with power.
Your arcane ward wounds Skeggi.
Skeggi has quite a few wounds.

<405/789hp 906/1202m 393/394mv 134g><11am (day) city (outside)>
Your cyclone DISMEMBERS Skeggi!
Skeggi thrusts your turmoil aside in a skillful parry.
Skeggi dodges your turmoil.
Skeggi's pound decimates you!
Skeggi's chomp decimates you!
Your ice shield decimates Skeggi!
Skeggi has quite a few wounds.

<349/789hp 896/1202m 393/394mv 134g><11am (day) city (outside)> flee
You stop channeling.
You flee from combat!
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<349/789hp 896/1202m 392/394mv 134g><11am (day) field (outside)> brrr
The ice around you melts and becomes liquid.
You encase yourself in a physical barrier.

<349/789hp 776/1202m 392/394mv 134g><11am (day) field (outside)> south
murder skeggi

Skeggi walks in.

<349/789hp 776/1202m 392/394mv 134g><11am (day) field (outside)>
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
Kason is sleeping here.

<349/789hp 776/1202m 391/394mv 134g><11am (day) field (outside)>
They aren't here.

<349/789hp 776/1202m 391/394mv 134g><11am (day) field (outside)> south
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

<349/789hp 776/1202m 390/394mv 134g><11am (day) road (outside)> murder skeggi
They aren't here.

<349/789hp 776/1202m 390/394mv 134g><11am (day) road (outside)> north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
(White Aura) Skeggi the Volcano of Infinite Rage is here.
Kason is sleeping here.
Skeggi scans all around.

<349/789hp 776/1202m 389/394mv 134g><11am (day) field (outside)>
Skeggi walks south.

<349/789hp 776/1202m 389/394mv 134g><11am (day) field (outside)> north
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<349/789hp 776/1202m 388/394mv 134g><11am (day) field (outside)> murder skeggi
They aren't here.

<349/789hp 776/1202m 388/394mv 134g><11am (day) field (outside)> south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
Kason is sleeping here.

<349/789hp 776/1202m 387/394mv 134g><11am (day) field (outside)> south
murder skeggi
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.
(White Aura) Skeggi the Volcano of Infinite Rage is here.
Skeggi scans all around.

<363/789hp 804/1202m 393/394mv 134g><12pm (noon) road (outside)>
Skeggi parries your turmoil with an easy flourish.
Skeggi has quite a few wounds.

<363/789hp 804/1202m 393/394mv 134g><12pm (noon) road (outside)>
Skeggi's pound is powerless against you.
Skeggi's pound is powerless against you.
Skeggi parries your turmoil.
Skeggi has quite a few wounds.

<363/789hp 773/1202m 393/394mv 134g><12pm (noon) road (outside)> cycl
You summon the elemental force of air to your aid.
Your cyclone *** DEMOLISHES *** Skeggi!
A sudden slowing overwhelms Skeggi!
Skeggi has some big nasty wounds and scratches.

<363/789hp 758/1202m 393/394mv 134g><12pm (noon) road (outside)>
Your cyclone MASSACRES Skeggi!
Skeggi is already moving slow!
Skeggi dances around your turmoil, easily dodging it.
Skeggi's pound is powerless against you.
Skeggi's chomp is powerless against you.
Skeggi's smash is powerless against you.
Skeggi's smash is powerless against you.
Skeggi has some big nasty wounds and scratches.

<363/789hp 685/1202m 393/394mv 134g><12pm (noon) road (outside)>
Skeggi has fled!
Skeggi walks north.

<363/789hp 685/1202m 393/394mv 134g><12pm (noon) road (outside)>
You hear something's death cry.

<363/789hp 685/1202m 393/394mv 134g><12pm (noon) road (outside)> north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]
Kason is sleeping here.

<363/789hp 685/1202m 392/394mv 134g><12pm (noon) field (outside)> north
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

<363/789hp 685/1202m 391/394mv 134g><12pm (noon) field (outside)> north
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]

<363/789hp 685/1202m 390/394mv 134g><12pm (noon) city (outside)> north
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
A curved long sword is here.
A long sword has been left here.
A half-elf city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.
Your cyclone MANGLES a half-elf city guard!
A sudden slowing overwhelms a half-elf city guard!
Your cyclone MANGLES a gate guard!
A sudden slowing overwhelms a gate guard!
Your cyclone MANGLES a gate guard!
A sudden slowing overwhelms a gate guard!
Your turmoil maims a half-elf city guard!
Your turmoil MUTILATES a half-elf city guard!
Your shield absorbs the impact of a half-elf city guard's punch easily.
You thrust a half-elf city guard's punch aside in a skillful parry.
A gate guard's punch misses you.
You parry a gate guard's punch.
A gate guard's punch misses you.
You parry a gate guard's punch with an easy flourish.
A half-elf city guard looks pretty hurt.

<363/789hp 675/1202m 389/394mv 134g><12pm (noon) city (outside)> where
Players near you in Seringale:
<PK> Ilromie Inside the South Gate
<PK> Skeggi The South Main Street
Sevald Chamber of Chivalry
A half-elf city guard looks pretty hurt.

<363/789hp 675/1202m 389/394mv 134g><12pm (noon) city (outside)> cycl
Your storm calms.
Your cyclone *** DEVASTATES *** a half-elf city guard!
A half-elf city guard is already moving slow!
Your cyclone *** DEVASTATES *** a gate guard!
A gate guard is already moving slow!
Your cyclone *** DEVASTATES *** a gate guard!
A gate guard is already moving slow!
A half-elf city guard is DEAD!!
A half-elf city guard's head is shattered, and his brains splash all over you.
You get 95 gold coins from the corpse of a half-elf city guard.
The Overlord gives you 15 gold coins for your sacrifice.
A gate guard has quite a few wounds.

<363/789hp 660/1202m 389/394mv 244g><12pm (noon) city (outside)>
Your turmoil devastates a gate guard!
Your shield wobbles and barely deflects a gate guard's punch.
You block a gate guard's attack with your shield.
You block a gate guard's attack with your shield.
You thrust a gate guard's punch aside in a skillful parry.
A gate guard has quite a few wounds.

<363/789hp 660/1202m 389/394mv 244g><12pm (noon) city (outside)>
Skeggi walks in.
A gate guard has quite a few wounds.

<363/789hp 660/1202m 389/394mv 244g><12pm (noon) city (outside)>
Skeggi walks south.
A gate guard has quite a few wounds.

<363/789hp 660/1202m 389/394mv 244g><12pm (noon) city (outside)>
Skeggi walks in.
A gate guard has quite a few wounds.

<363/789hp 660/1202m 389/394mv 244g><12pm (noon) city (outside)> flee

You yell 'Help! I am being attacked by Skeggi!'
Skeggi's chomp is powerless against you.
Skeggi's chomp is powerless against you.
A gate guard has quite a few wounds.

<363/789hp 622/1202m 389/394mv 244g><12pm (noon) city (outside)>
You flee from combat!
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]
A half-elf city guard of Seringale stands watch here.

<363/789hp 622/1202m 388/394mv 244g><12pm (noon) road (outside)> north
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A dwarven citizen of Seringale plods around the town.

<363/789hp 622/1202m 386/394mv 244g><12pm (noon) road (outside)> north
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

<363/789hp 622/1202m 384/394mv 244g><12pm (noon) road (outside)> north
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A grim trophy of a puma's fur has been staked into the ground here.

<363/789hp 622/1202m 383/394mv 244g><12pm (noon) road (outside)> north
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]
A drow city guard of Seringale stands watch here.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<363/789hp 622/1202m 382/394mv 244g><12pm (noon) road (outside)> north
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
Zephyrus the displaced minstrel is here, seeking a new line of work.

<363/789hp 622/1202m 381/394mv 244g><12pm (noon) city (outside)> north
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

<363/789hp 622/1202m 380/394mv 244g><12pm (noon) road (outside)> north
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.

<363/789hp 622/1202m 379/394mv 244g><12pm (noon) road (outside)> north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

<363/789hp 622/1202m 378/394mv 244g><12pm (noon) road (outside)> north
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

<363/789hp 622/1202m 377/394mv 244g><12pm (noon) city (outside)> east
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

<363/789hp 622/1202m 376/394mv 244g><12pm (noon) inside (indoors)> north
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]
A stone giant citizen of Seringale wanders about.

<363/789hp 622/1202m 375/394mv 244g><12pm (noon) city (outside)> east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]

<363/789hp 622/1202m 374/394mv 244g><12pm (noon) road (outside)> east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.
Jack the hat says ''Ere you, "TOSS" us a coin would ya? My gambling addiction needs funds.'

<363/789hp 622/1202m 373/394mv 244g><12pm (noon) road (outside)> east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

<363/789hp 622/1202m 372/394mv 244g><12pm (noon) city (outside)> east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<363/789hp 622/1202m 371/394mv 244g><12pm (noon) road (outside)> east
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<363/789hp 622/1202m 370/394mv 244g><12pm (noon) road (outside)> east
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

<363/789hp 622/1202m 369/394mv 244g><12pm (noon) road (outside)>
Skeggi walks in.

<363/789hp 622/1202m 369/394mv 244g><12pm (noon) road (outside)>
Skeggi walks east.

<363/789hp 622/1202m 369/394mv 244g><12pm (noon) road (outside)> hell skeggi

Skeggi walks in.

<363/789hp 622/1202m 369/394mv 244g><12pm (noon) road (outside)>
You bow your head as you call forth the full power of the arcane.
The ground erupts as Skeggi is caught in a searing beam of arcane light.
Your hellstream MANGLES Skeggi!
Skeggi's pound is powerless against you.
Skeggi's thrust is powerless against you.
Your turmoil hits Skeggi.
Your turmoil wounds Skeggi.
Skeggi looks pretty hurt.

<363/789hp 549/1202m 369/394mv 244g><12pm (noon) road (outside)>
You are no longer attuned with air.
Skeggi looks pretty hurt.

<372/789hp 570/1202m 394/394mv 244g><1pm (day) road (outside)>
Skeggi has fled!
Skeggi walks west.

<372/789hp 570/1202m 394/394mv 244g><1pm (day) road (outside)> west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

<372/789hp 570/1202m 393/394mv 244g><1pm (day) road (outside)> west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

<372/789hp 570/1202m 392/394mv 244g><1pm (day) road (outside)> west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]












===CUT FOR TIME===


Skeggi gets away and finds me nearly completely healed.













A Mud-Covered Field
| The mud covering this open field is mostly dry. A few of the
| remaining blades of crabgrass remain green, but most are brown
o-~-o | and wilted. An overwhelming stench of sulfur permeates the
| | | | area, apparently wafting from the glistening mud pond to the
o-o-@ | northwest.
| | | |
o-o-o |
|
|
---------+

[Exits: north south west]
The monk guild banner is staked into the ground here.
The dark-knight guild banner is staked into the ground here.
The ranger guild banner is staked into the ground here.
A medic is here, looking for refugees.

<748/789hp 1415/1415m 394/394mv 0g><12am (midnight) field (outside)>
Skeggi walks in.

<748/789hp 1415/1415m 394/394mv 0g><12am (midnight) field (outside)>
You yell 'Help! I am being attacked by Skeggi!'
Skeggi's pound devastates you!
Skeggi's drowning decimates you!
Skeggi's drowning mauls you.
Skeggi is in excellent condition.

<668/789hp 1415/1415m 394/394mv 0g><12am (midnight) field (outside)>
Skeggi deflects your turmoil aside in an ungraceful parry.
Skeggi's pound decimates you!
Skeggi's drowning misses you.
Skeggi's smash decimates you!
Skeggi is in excellent condition.

<612/789hp 1415/1415m 394/394mv 0g><12am (midnight) field (outside)> flee
You flee from combat!
A Mud-Covered Field
o-~-o | The mud covering this open field is mostly dry. A few of the
| | | | remaining blades of crabgrass remain green, but most are brown
o-o-o | and wilted. An overwhelming stench of sulfur permeates the
| | | | area, apparently wafting from the glistening mud pond to the
o-o-@ | northwest.
|
|
|
|
---------+

[Exits: north west]

<612/789hp 1415/1415m 392/394mv 0g><12am (midnight) field (outside)> west
west
A Mud-Covered Field
f o-~-o | The mud covering this open field is mostly dry. A few of the
| | | | | remaining blades of crabgrass remain green, but most are brown
f-o-o-o | and wilted. An overwhelming stench of sulfur permeates the area,
| | | | | apparently wafting from the glistening mud pond to the north.
f o-@-o |
| |
f-f |
|
|
---------+

[Exits: north east west]

<612/789hp 1415/1415m 390/394mv 0g><12am (midnight) field (outside)>
A Mud-Covered Field
f o-~-o| The mud covering this open field is mostly dry. A few of the
| | | || remaining blades of crabgrass remain green, but most are brown
f-o-o-o| and wilted. An overwhelming stench of sulfur permeates the area,
| | | || apparently wafting from the glistening mud pond to the northeast.
f @-o-o|
| |
f-f-f-f |
| |
f |
---------+

[Exits: north east]
A halfling child is sitting here weeping.

<612/789hp 1415/1415m 388/394mv 0g><12am (midnight) field (outside)> ishi
An icy cold shell revolves around you.

<612/789hp 1315/1415m 388/394mv 0g><12am (midnight) field (outside)> north

Wylsin tells the group 'Indeed.'

<612/789hp 1315/1415m 388/394mv 0g><12am (midnight) field (outside)>
Foggledonk tells the group 'Someone's in D'al Kadar.'

<612/789hp 1315/1415m 388/394mv 0g><12am (midnight) field (outside)>
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
(White Aura) Skeggi the Volcano of Infinite Rage is here.
You yell 'Help! I am being attacked by Skeggi!'
You deflect Skeggi's pound aside in an ungraceful parry.
Your shield wobbles and barely deflects Skeggi's drowning.
Skeggi's drowning mauls you.
Your ice shield wounds Skeggi.
Skeggi has a few scratches.

<589/789hp 1315/1415m 386/394mv 0g><12am (midnight) field (outside)> west
No way! You are still fighting!
Skeggi stumbles and barely dodges your turmoil.
Skeggi's smash devastates you!
Skeggi's pound decimates you!
Your ice shield wounds Skeggi.
A sudden chill overwhelms Skeggi!
Skeggi has a few scratches.

<531/789hp 1315/1415m 386/394mv 0g><12am (midnight) field (outside)> flee
You flee from combat!
A Mud-Covered Field
f o-~-o| The mud covering this open field is mostly dry. A few of the
| | | || remaining blades of crabgrass remain green, but most are brown
f-o-o-o| and wilted. An overwhelming stench of sulfur permeates the area,
| | | || apparently wafting from the glistening mud pond to the northeast.
f @-o-o|
| |
f-f-f-f |
| |
f |
---------+

[Exits: north east]
A halfling child is sitting here weeping.

<531/789hp 1315/1415m 384/394mv 0g><12am (midnight) field (outside)> north
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]
(White Aura) Skeggi the Volcano of Infinite Rage is here.

<531/789hp 1315/1415m 382/394mv 0g><12am (midnight) field (outside)> west
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A small pine tree stands here.

<531/789hp 1315/1415m 380/394mv 0g><12am (midnight) forest (outside)> east

Skeggi walks in.

<531/789hp 1315/1415m 380/394mv 0g><12am (midnight) forest (outside)>
A Mud-Covered Field
o-S | The mud covering this open field is mostly dry. A few
| | of the remaining blades of crabgrass remain green, but
f o-~-o| most are brown and wilted. An overwhelming stench of
| | | || sulfur permeates the area, apparently wafting from the
f-@-o-o| glistening mud pond to the northeast.
| | | ||
f o-o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south west]

<531/789hp 1315/1415m 378/394mv 0g><12am (midnight) field (outside)>
A halfling refugee walks in.

<531/789hp 1315/1415m 378/394mv 0g><12am (midnight) field (outside)>
Pauwyr tells the group 'Someone wants a tongue belt!'

<531/789hp 1315/1415m 378/394mv 0g><12am (midnight) field (outside)> hell skeggi
They aren't here.

<531/789hp 1315/1415m 378/394mv 0g><12am (midnight) field (outside)>
Skeggi walks in.

<531/789hp 1315/1415m 378/394mv 0g><12am (midnight) field (outside)>
You yell 'Help! I am being attacked by Skeggi!'
Skeggi's pound devastates you!
Your ice shield DISMEMBERS Skeggi!
Skeggi has a few scratches.

<501/789hp 1315/1415m 378/394mv 0g><12am (midnight) field (outside)>
Skeggi dodges your turmoil.
Skeggi's pound mauls you.
Skeggi's drowning decimates you!
Skeggi's pound devastates you!
Your ice shield DISMEMBERS Skeggi!
Skeggi has some small wounds and bruises.

<421/789hp 1315/1415m 378/394mv 0g><12am (midnight) field (outside)> icic skeg
You conjure a magical bolt of ice and launch it at Skeggi.
You are slightly attuned with ice.
Your icicle *** DEMOLISHES *** Skeggi!
Your ice freezes Skeggi's hands!
You disarm Skeggi's offhand weapon!
You disarm Skeggi!
Skeggi has quite a few wounds.

<421/789hp 1300/1415m 378/394mv 0g><12am (midnight) field (outside)>
Your turmoil injures Skeggi.
Skeggi manages to dodge your turmoil with a lot of effort.
Skeggi's punch decimates you!
Skeggi's punch mauls you.
Your ice shield MUTILATES Skeggi!
Skeggi has quite a few wounds.

<370/789hp 1300/1415m 378/394mv 0g><12am (midnight) field (outside)> icic

Skeggi has fled!
Skeggi walks west.

<370/789hp 1300/1415m 378/394mv 0g><12am (midnight) field (outside)>
Cast the icicle spell on whom?

<370/789hp 1300/1415m 378/394mv 0g><12am (midnight) field (outside)> sac 1.
sac 1.
You can't find it.

<382/789hp 1375/1415m 394/394mv 0g><1am (night) field (outside)>
You can't find it.

<382/789hp 1375/1415m 394/394mv 0g><1am (night) field (outside)> west
A muddy path
o-S | You tread through the deep, dark forest on a dimly lit
| | path. A field overflowing with mud to the east has spilled
f o-~| mud onto the path. The sound of applause reaches your
| | || ears from the north.
@-o-o|
| | ||
f o-o|
| |
f-f-f-f-f|
---------+

[Exits: north east south]
A small pine tree stands here.

<382/789hp 1375/1415m 392/394mv 0g><1am (night) forest (outside)> where
Players near you in Mystic Forest:
<PK> Ilromie A muddy path
<PK> Skeggi A trail through the light forest

<382/789hp 1375/1415m 392/394mv 0g><1am (night) forest (outside)> south
A muddy path
f o-~| You tread through the deep, dark forest on a dimly lit path.
| | || The ground is somewhat muddy beneath your feet. The sound of
f-o-o| applause reaches your ears from the north.
| | ||
@ o-o|
| |
f-f-f-f-f|
| |
f |
---------+

[Exits: north south]

<382/789hp 1375/1415m 389/394mv 0g><1am (night) forest (outside)> south
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+

[Exits: north east west]
(White Aura) Skeggi the Volcano of Infinite Rage is here.
The caravan attendant is here, with caravans for hire.

<382/789hp 1375/1415m 386/394mv 0g><1am (night) forest (outside)>
Skeggi walks north.

<382/789hp 1375/1415m 386/394mv 0g><1am (night) forest (outside)> where
Players near you in Mystic Forest:
<PK> Ilromie A trail through the light forest
<PK> Skeggi A muddy path

<382/789hp 1375/1415m 386/394mv 0g><1am (night) forest (outside)> hell skeggi
They aren't here.

<382/789hp 1375/1415m 386/394mv 0g><1am (night) forest (outside)> hell skeggi
They aren't here.

<382/789hp 1375/1415m 386/394mv 0g><1am (night) forest (outside)> hell skeggi
They aren't here.

<382/789hp 1375/1415m 386/394mv 0g><1am (night) forest (outside)> east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f |
---------+

[Exits: east west]
(Invis) Shargugh the Forest Brownie is here, grinning broadly at you.

<382/789hp 1375/1415m 383/394mv 0g><1am (night) forest (outside)>
Shargugh walks west.

<382/789hp 1375/1415m 383/394mv 0g><1am (night) forest (outside)>
Skeggi walks in.

<382/789hp 1375/1415m 383/394mv 0g><1am (night) forest (outside)> east

You yell 'Help! I am being attacked by Skeggi!'
Your shield wobbles and barely deflects Skeggi's pound.
Skeggi's drowning mauls you.
Your ice shield DISEMBOWELS Skeggi!
Skeggi has quite a few wounds.

<360/789hp 1375/1415m 383/394mv 0g><1am (night) forest (outside)>
No way! You are still fighting!
Skeggi has quite a few wounds.

<360/789hp 1375/1415m 383/394mv 0g><1am (night) forest (outside)> east
flee
No way! You are still fighting!
Skeggi dodges your turmoil.
Skeggi's smash devastates you!
Your ice shield hits Skeggi.
Skeggi has quite a few wounds.

<328/789hp 1375/1415m 383/394mv 0g><1am (night) forest (outside)>
You flee from combat!
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<328/789hp 1375/1415m 380/394mv 0g><1am (night) forest (outside)> east
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f |
---------+

[Exits: east west]
(White Aura) Skeggi the Volcano of Infinite Rage is here.

<328/789hp 1375/1415m 377/394mv 0g><1am (night) forest (outside)> east
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<328/789hp 1375/1415m 374/394mv 0g><1am (night) forest (outside)> east
A trail through the light forest
| You are on a trail leading east and west through the dense
| forest. To the east, the forest gradually seems to become
| lighter. A thinner trail twists off slowly to the north.
|
f-f-@-o-+|
|
|
|
|
---------+

[Exits: east west]

<328/789hp 1375/1415m 371/394mv 0g><1am (night) forest (outside)> mshi
The ice around you melts and becomes liquid.
A shimmering sphere of magic encases you.

<328/789hp 1255/1415m 371/394mv 0g><1am (night) forest (outside)> west

Trillian tells the group 'It asks me to accept or decline?'

<328/789hp 1255/1415m 371/394mv 0g><1am (night) forest (outside)>
Skeggi walks in.

<328/789hp 1255/1415m 371/394mv 0g><1am (night) forest (outside)>
Skeggi walks east.

<328/789hp 1255/1415m 371/394mv 0g><1am (night) forest (outside)>
Skeggi walks in.

<328/789hp 1255/1415m 371/394mv 0g><1am (night) forest (outside)> hell skeggi

You yell 'Help! I am being attacked by Skeggi!'
Skeggi's pound MUTILATES you!
Skeggi's smash mauls you.
Skeggi has quite a few wounds.

<267/789hp 1255/1415m 371/394mv 0g><1am (night) forest (outside)>
Skeggi manages to dodge your turmoil with a lot of effort.
Skeggi's pound mauls you.
Skeggi's drowning misses you.
Skeggi has quite a few wounds.

<243/789hp 1255/1415m 371/394mv 0g><1am (night) forest (outside)>
No way! You are still fighting!
Skeggi has quite a few wounds.

<243/789hp 1255/1415m 371/394mv 0g><1am (night) forest (outside)>
You bow your head as you call forth the full power of the arcane.
The ground erupts as Skeggi is caught in a searing beam of arcane light.
Your hellstream DISMEMBERS Skeggi!
Skeggi has quite a few wounds.

<243/789hp 1210/1415m 371/394mv 0g><1am (night) forest (outside)> flee

Skeggi's eyes suddenly burn like hot coals as he is gripped by insanity!
Your turmoil decimates Skeggi!
Your turmoil mauls Skeggi.
Skeggi's fury MANGLES you!
Skeggi has quite a few wounds.

<157/789hp 1204/1415m 371/394mv 0g><1am (night) forest (outside)>
Trillian tells the group 'Should I answer somehow?'
Skeggi has quite a few wounds.

<157/789hp 1204/1415m 371/394mv 0g><1am (night) forest (outside)>
You flee from combat!
A trail through the light forest
f-o-o | You are on a trail leading east and west through the dense
| | | forest. To the east, the forest gradually seems to become
f o | lighter.
| |
f-f-@-f-o|
|
|
|
|
---------+

[Exits: east west]

<157/789hp 1204/1415m 368/394mv 0g><1am (night) forest (outside)> west
A trail through the light forest
f-o-o-o| You are on a trail leading east and west through the dense
| | | | forest. To the east, the forest gradually seems to become
f o-o | lighter.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f |
---------+

[Exits: east west]

<157/789hp 1204/1415m 365/394mv 0g><1am (night) forest (outside)> west
A trail through the light forest
f-o-o| You are on a trail leading east and west through the dense
| | || forest. To the east, the forest gradually seems to become
f o-o| lighter. A small path leads north.
| |
f-f-@-f-f|
| |
f * |
| | |
f-f-f |
---------+

[Exits: north east west]
The caravan attendant is here, with caravans for hire.

<157/789hp 1204/1415m 362/394mv 0g><1am (night) forest (outside)> west
A trail through the light forest
f-o| You are on a narrow trail leading east and west through
| || the forest. To the west, the forest gradually becomes more
f o| dense. A small forest path leads south and a large tree
| | silhouettes against the moon to the north.
f-f-@-f-f|
| | |
f f * |
| | | |
f-f-f-f |
---------+

[Exits: east south west]

<157/789hp 1204/1415m 359/394mv 0g><1am (night) forest (outside)> west
A trail through the dense forest
f| You are on a trail leading east and west through the
|| dense forest. To the east, the forest gradually seems
f| to become lighter.
||
f-f-@-f-f|
| | |
f f *|
| | ||
f-f-f-f|
---------+

[Exits: east west]

<157/789hp 1204/1415m 356/394mv 0g><1am (night) forest (outside)> west
west
A trail through the dense forest
| You are on a trail leading east and west through the
| dense forest. To the west, the trees are so huge that
| they completely block out the moonlight, and the forest
| remains in total darkness. A small path leads south
f-f-@-f-f| through the trees.
| | ||
f f f|
| | ||
f f-f-f|
---------+

[Exits: east south west]

<157/789hp 1204/1415m 353/394mv 0g><1am (night) forest (outside)> west
A narrow trail through the deep, dark forest
| You are on a narrow trail winding its way between the
| enormous, grey trunks. The crowns of the trees must be
| very dense, as they leave the forest floor in utter darkness.
| The trail leads east and west.
f-f-@-f-f|
| | |
f f |
| | |
f-f f-f|
---------+

[Exits: east west]

<167/789hp 1252/1415m 391/394mv 0g><2am (night) forest (outside)>
Shargugh walks in.

<167/789hp 1252/1415m 391/394mv 0g><2am (night) forest (outside)> west
A narrow trail through the deep, dark forest
f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees whose grey trunks remind you of ancient
f | pillars in a enormous, deserted hall. To the south, an
| | faint path leads away from the trail.
f-f-@-f-f|
| | ||
f f f|
| | ||
f-f-f f|
---------+

[Exits: east south west]
A treant stands here in defense of the forest.

<167/789hp 1252/1415m 388/394mv 0g><2am (night) forest (outside)>
A narrow trail through the deep, dark forest
f-f-f | You are on a dusty trail winding its way east-west between
| | huge, ancient trees that stand close on all sides. Not
f | a sound is to be heard - everything is ominously quiet.
| |
f-@-f-f|
| | |
f-f f |
| | |
f-f-f |
---------+

[Exits: east west]

<167/789hp 1252/1415m 385/394mv 0g><2am (night) forest (outside)> west
A narrow trail through the deep, dark forest
f-f-f-f | You are where the dusty trail bends, as to avoid conflict
| | with a colossal trunk to the west. A faint glow emanates
f | from a hollow in the tree. Not a sound is to be heard
| | - everything is ominously quiet. The trail leads east
f @-f-f| and south.
| | ||
f-f-f f|
| | ||
f f-f-f|
---------+

[Exits: north east south up]
A colossal tree blocks the way westwards.
A stone outcropping with traces of ore is here.

<167/789hp 1252/1415m 382/394mv 0g><2am (night) forest (outside)> north
The narrow trail
| This trail looks much spookier than any other that you
| have seen. The usual animal claw marks and bites on the
f-f-f-f | trees are increasing in frequency. The trail continues
| | north. There is the heavy smell of a swamp nearby and
@ | you can see a fish leap out to catch a bug.
| |
f f-f-f|
| | ||
f-f-f f|
---------+

[Exits: north south]

<167/789hp 1252/1415m 379/394mv 0g><2am (night) forest (outside)> north
The narrow trail
| This area of the trail is also very peculiar. You can
| sense no signs of animal life what so ever. The structure
| of the surrounding trees forces the path to make a sharp
| turn to the east.
f-f-@-f |
| |
f |
| |
f-f-f|
---------+

[Exits: east south west]
This creature looks like a wolf, but its rotten flesh hangs too loosely on its bones.

<167/789hp 1252/1415m 376/394mv 0g><2am (night) forest (outside)> west
Entrance to Drkshtyre Wood
| The forest begins to thicken. Black oak surrounds you
| in constant embrace. Further down the path, it is darker
| - the light dimmer. Several animals run by the trailside.
| A feeling of peace wrought all around you.
f-f-@-f-f|
| |
f |
| |
f-f|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
(White Aura) The Grandmaster of Treants is here.

<167/789hp 1252/1415m 373/394mv 0g><2am (night) forest (outside)> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge
| red oak forest. There is an ancient feel to this place,
| as if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here.
f-f-@-f-f| On the side of the trail, are large border stones similar
|| to large pearls.
f|
||
f|
---------+

[Exits: east west]
A crystal ooze sloshes about.
A sapling is here, trying to find sunlight.

<167/789hp 1252/1415m 370/394mv 0g><2am (night) forest (outside)> where
west
Players near you in Drkshtyre Wood:
<PK> Ilromie The main path in Drkshtyre Wood

<167/789hp 1252/1415m 370/394mv 0g><2am (night) forest (outside)>
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
You see 8 of a carving dagger here.
A sapling is here, trying to find sunlight.

<167/789hp 1252/1415m 367/394mv 0g><2am (night) forest (outside)> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red
| oak forest. There is an ancient feel to this place, as
| if the trees are actually alive and kicking. The feeling
| of strange eyes constantly watching is evident here. On
f-f-@-f-f| the side of the trail, are large border stones similar
| to large pearls.
|
|
|
---------+

[Exits: east west]
A giant spider is here, waiting to suck your blood.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.

<167/789hp 1252/1415m 364/394mv 0g><2am (night) forest (outside)> west
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the trees
| are actually alive and kicking. The feeling of strange eyes constantly
| watching is evident here. On the side of the trail, are large
f-f-@-f-f| border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
(Glowing) A mushroom has grown to gigantic proportions here.
You see 3 of a carving dagger here.
A giant spider is here, waiting to suck your blood.
A crystal ooze sloshes about.
A bard is here playing the pipes.
A sapling is here, trying to find sunlight.

<167/789hp 1252/1415m 361/394mv 0g><2am (night) forest (outside)> recite flying
You recite a scroll of flying.
Your feet rise off the ground.

<167/789hp 1252/1415m 361/394mv 0g><2am (night) forest (outside)>
Skeggi walks in.

<167/789hp 1252/1415m 361/394mv 0g><2am (night) forest (outside)> west

Skeggi walks west.

<167/789hp 1252/1415m 361/394mv 0g><2am (night) forest (outside)>
Skeggi walks in.

<167/789hp 1252/1415m 361/394mv 0g><2am (night) forest (outside)> east

You yell 'Help! I am being attacked by Skeggi!'
Skeggi's fury *** DEMOLISHES *** you!
Skeggi parries your turmoil with an easy flourish.
Skeggi has quite a few wounds.

<44/789hp 1245/1415m 361/394mv 0g><2am (night) forest (outside)>
No way! You are still fighting!
Skeggi has quite a few wounds.

<44/789hp 1245/1415m 361/394mv 0g><2am (night) forest (outside)>
No way! You are still fighting!
Skeggi has quite a few wounds.

<44/789hp 1245/1415m 361/394mv 0g><2am (night) forest (outside)> flee
You flee from combat!
The main path in Drkshtyre Wood
| You are on a large open path in the middle of a huge red oak
| forest. There is an ancient feel to this place, as if the
| trees are actually alive and kicking. The feeling of strange
| eyes constantly watching is evident here. On the side of the
f-f-@-f-f| trail, are large border stones similar to large pearls.
| |
f |
| |
f |
---------+

[Exits: east west]
You see 2 of a carving dagger here.
A crystal ooze sloshes about.
A giant spider is here, waiting to suck your blood.
A sapling is here, trying to find sunlight.






===CUT FOR TIME===

I manage to lose him and heal up. In the interim, Trillian asks to oversee,
and some unexpected 'support' arrives...

<MYSTIC> (Annotator) Pauwyr : 'As the official appointed Mystic to Legion, I was compelled to see if I could find a non-violent solution to this conflict. Skeggi indicates that vegetable pretend-elf meat is not a suitable compromise.'

<MYSTIC> (Savant) Wylsin : 'I find no surprise in that.'

<SCHOLAR> (Polymath) Ilromie : 'In fact, such effort is more than I expected of you Pauwyr.'

<SCHOLAR> (Polymath) Ilromie : 'Thank you.'

<HERALD> (Lore Keeper) Trillian : 'Look at us all getting along!'

<MYSTIC> (Annotator) Pauwyr : 'Ilromie, do you think you could offer up a finger or two? Perhaps that will sate him and end this in a semi-non violent way?'

<SCHOLAR> (Polymath) Ilromie : 'No.'

<MYSTIC> (Annotator) Foggledonk : 'Skeggi likes his meat, but he doesn't seem to have a taste for gnome. Not yet, anyway.'

<MYSTIC> (Savant) Wylsin : 'Please see to it he does not develop such a taste.'

<MYSTIC> (Savant) Wylsin : 'I similarly am not disposed to donate fingers to his appetite.'






[OVERSEE] <789/789hp 1382/1415m 382/394mv 51g><1am (night) city (outside)> south
Meadow Lane
+-+-+-+| This is probably the busiest part of Meadow Lane, people
| || hurrying to and fro from the south gate and to the west,
F + +| where there appears to be a sort of shopping district.
| | || A large, apparently metal archway rises above the street
+-+-@ *| in that direction. Torches shine brightly, allowing life
| | | to continue now that night has covered the city like
F *-S-+-*| a blanket. You can walk south towards the gate or head
| || north towards the city centre.
+ o|
---------+

[Exits: north south west]
A large, filthy looking rat scurries around.

[OVERSEE] <789/789hp 1382/1415m 381/394mv 51g><1am (night) city (outside)>
Skeggi walks in.

[OVERSEE] <789/789hp 1382/1415m 381/394mv 51g><1am (night) city (outside)>
Skeggi walks north.

[OVERSEE] <789/789hp 1382/1415m 381/394mv 51g><1am (night) city (outside)>
Skeggi walks in.

[OVERSEE] <789/789hp 1382/1415m 381/394mv 51g><1am (night) city (outside)>
You yell 'Help! I am being attacked by Skeggi!'
Skeggi's smash maims you!
Your ice shield maims Skeggi!
Skeggi has a few scratches.

[OVERSEE] <756/789hp 1382/1415m 381/394mv 51g><1am (night) city (outside)> sliw
You control the nearby air to send it slicing towards Skeggi.
You are slightly attuned with air.
Your slicing winds hit Skeggi.
Your slicing winds hit Skeggi.
Skeggi has a few scratches.

[OVERSEE] <756/789hp 1367/1415m 381/394mv 51g><1am (night) city (outside)>
Skeggi dodges your turmoil.
Skeggi's whirlwind pound maims you!
Skeggi's drowning mauls you.
Skeggi's smash decimates you!
Skeggi's pound decimates you!
Your ice shield devastates Skeggi!
A sudden chill overwhelms Skeggi!
Skeggi has a few scratches.

[OVERSEE] <647/789hp 1367/1415m 381/394mv 51g><1am (night) city (outside)> sliw
You control the nearby air to send it slicing towards Skeggi.
You are more attuned with air.
Your slicing winds hit Skeggi.
Your slicing winds maim Skeggi!
Skeggi's eyes suddenly burn like hot coals as he is gripped by insanity!
Skeggi's fury MASSACRES you!
Your ice shield injures Skeggi.
Your turmoil mauls Skeggi.
Skeggi has some small wounds and bruises.

[OVERSEE] <573/789hp 1352/1415m 381/394mv 51g><1am (night) city (outside)> icic

You exploit your weapon advantage to deliver an unblockable wild attack.
Your wild turmoil misses Skeggi.
Your shield wobbles and barely deflects Skeggi's smash.
Skeggi's fury MASSACRES you!
Your ice shield decimates Skeggi!
Skeggi has some small wounds and bruises.

[OVERSEE] <507/789hp 1352/1415m 381/394mv 51g><1am (night) city (outside)>
You conjure a magical bolt of ice and launch it at Skeggi.
You are no longer attuned with air.
You are slightly attuned with ice.
Your icicle *** DEMOLISHES *** Skeggi!
Your ice freezes Skeggi's hands!
You rake Skeggi's secondary weapon aside!
Skeggi defies your disarm attempt!
Skeggi's smash MUTILATES you!
Skeggi has some small wounds and bruises.

[OVERSEE] <466/789hp 1337/1415m 381/394mv 51g><1am (night) city (outside)> icic

Your turmoil misses Skeggi.
Your turmoil mauls Skeggi.
Skeggi's secondary weapon has been raked aside!
Skeggi's fury MANGLES you!
Your ice shield wounds Skeggi.
Skeggi has quite a few wounds.

[OVERSEE] <380/789hp 1337/1415m 381/394mv 51g><1am (night) city (outside)>
You conjure a magical bolt of ice and launch it at Skeggi.
You are more attuned with ice.
Your icicle DISMEMBERS Skeggi!
Skeggi has quite a few wounds.

[OVERSEE] <380/789hp 1322/1415m 381/394mv 51g><1am (night) city (outside)>
Your turmoil wounds Skeggi.
Skeggi's fury *** DEMOLISHES *** you!
Your ice shield DISEMBOWELS Skeggi!
Skeggi has quite a few wounds.

[OVERSEE] <270/789hp 1322/1415m 381/394mv 51g><1am (night) city (outside)> flee
You flee from combat!
Under a steel arch
+ +-+-+| Here before you stands a solid steel arch, magically crafted
| | | to stand across the road. It's seamless lines glint in
+ F + | the light from the two torches that have been attached
| | | | to either side of it, and engraved across the top for all
+-+-@-+ | to see are the words "Market District". People walk both
| | | | ways past you, the ones leaving often carrying many items.
S F *-S-+| The path leading west is paved in marble bricks, creating
| | | a multi-hued walkway that looks magnificent. You can also
S + | go east onto Meadow Lane.
---------+

[Exits: east west]

[OVERSEE] <270/789hp 1322/1415m 380/394mv 51g><1am (night) city (outside)> west
west
Market Street
+ +-+| Walking along Market Street, you see shops lining both
| || sides of the road. The pavement is made of marble bricks,
S + F +| and the way is lined by torches which cast a bright light
| | | || in the night sky. There are also various trees along
+-+-@-+-+| the side of the road, and you can see every attempt has
| | | || been made to make this area a pleasing and comfortable
* S F *-S| place to do some shopping. In particular you notice a
| || bakery to the north, and a butchers to the south. The
S +| smell of fresh bread wafts enticingly from the baker's
---------+ open door. You can go east to a large steel arch or continue
down the road to the west.

[Exits: north east south west]
A large, filthy looking rat scurries around.
A member of the Timaran city night watch keeps an eye out.

[OVERSEE] <270/789hp 1322/1415m 379/394mv 51g><1am (night) city (outside)>
Market Street
+ | Walking along Market Street, you look appreciatively at the
| | beautiful marble path as it reflects the light. Torches on
S + F | the walls provide that light, flickering slightly whenever
| | | | an errant gust of wind blows by. Small trees stand in pots
*-+-@-+-+| along the side of the road, all bearing beautiful colored
| | | | blossoms. You notice what appears to be a tailors to the
* S F | south, while to the north you see a dark alleyway. You can
| | continue along the road to the east or west.
S |
---------+

[Exits: north east south west]

[OVERSEE] <270/789hp 1322/1415m 378/394mv 51g><1am (night) city (outside)> north
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There is
| | rubbish piled in heaps around, and you here the sound of
+ | various small rodents running about. It would be a good
| | place to rob someone... The alley leads out onto a street
S @ F | to the south, and continues northwards.
| | | |
*-+-+-+-+|
| | | |
* S F |
---------+

[Exits: north south]

[OVERSEE] <270/789hp 1322/1415m 377/394mv 51g><1am (night) city (outside)> north
Dark alleyway
+ | This alleyway is very dark, and smells bad too. There
| | is rubbish piled in heaps around, and you here the sound
+ | of various small rodents running about. It would be a
| | good place to rob someone... The alley leads out onto
@ | a street just a short distance to the south, and continues
| | northwards.
S + F |
| | | |
*-+-+-+-+|
---------+

[Exits: north south]

[OVERSEE] <270/789hp 1322/1415m 376/394mv 51g><1am (night) city (outside)> north
Dark alleyway
+-+-+-+-+| This alleyway is very dark, and smells bad too. There is
| | | | rubbish piled in heaps around, and you here the sound of
+ * + | various small rodents running about. It would be a good place
| | | to rob someone... The alley leads out onto a street just
+ @ | a short distance to the north, and continues southwards.
| |
+ |
| |
+ |
---------+

[Exits: north south]

[OVERSEE] <270/789hp 1322/1415m 375/394mv 51g><1am (night) city (outside)> north
Dark alleyway
+ * B | This alleyway is very dark, and smells bad too. There is
| | | | rubbish piled in heaps around, and you here the sound of
+-+-+-+-+| various small rodents running about. It would be a good place
| | | | to rob someone... The alley leads out onto a street to the
+ * @ | north, and continues southwards.
| | |
+-+ + |
| | |
+ + |
---------+

[Exits: north south]

[OVERSEE] <270/789hp 1322/1415m 374/394mv 51g><1am (night) city (outside)> north
Western Main Street
+-S | You are standing on the Main Street, just east of a large
| | building that looks suspiciously like a bank, and a constant
+ * B | stream of people pass you by on their way to the city centre
| | | | that also lies eastwards. Torches flare in the odd gust of
+-+-@-+-+| wind, casting their light on the street. North of you is
| | | | an empty looking building, and to the south you can see a
+ * + | small, dark alleyway. Looking westwards you can see the outline
| | | of what looks like a temple. You can continue along the street
+-+ + | east and west.
---------+

[Exits: east south west]

[OVERSEE] <270/789hp 1322/1415m 373/394mv 51g><1am (night) city (outside)> west
Western Main Street
S-+-S | This part of the main street has a small, plain looking
| | building to the north, and a small garden is visible southwards.
+ * B| The garden has been grown so as to be pleasing to the eye,
| | || and is a welcome change from all the buildings. A number
+-+-@-+-+| of torches line the street, casting a bright light on the
| | | | cobblestones. A busy city square is visible just to your
*-+ * + | west, and the road continues east. A large building that
| | | | looks like a temple can be seen just to the south-west.
* +-+ + |
---------+

[Exits: north east south west]

[OVERSEE] <270/789hp 1322/1415m 372/394mv 51g><1am (night) city (outside)> west
Western Square of Timaran
S-+-S | This is the busy Western Square of the city. People stand
| | around in groups talking and laughing, and others walk
+ * | past on their own business. Many adventurers are here,
| | | looking for partners for exploring the world outside
+-+-@-+-+| the city. Travel stained people arrive here from the
| | || west, and others head out that way towards the west gate.
T-*-+ * +| Beautifully carved wooden poles hold torches that shine
| | || brightly, and there are one or two statues of various
*-* +-+ +| animals dotted around. At the centre is a large fountain
---------+ with benches surrounding it, in which children are playing.
More people sit on the benches by the fountain, talking quietly or just watching
the children play. Just south of here a large building that looks like a temple
can be seen, shining strangely. To the north is a beautiful marble archway,
and not far away to the west is the west gate. Southwards lies another street,
and the Main Street continues to the east.

[Exits: north east south west]
A number of wooden benches are arranged around the fountain.
A fountain stands here, lovingly carved into a dolphin shape.
A large, filthy looking rat scurries around.
A short stump-like thief sneaks around here.
A member of the Timaran city night watch keeps an eye out.
A member of the Timaran city night watch keeps an eye out.
Viggs the Stump bows his head and calls forth the full power of the arcane.
Some angry-looking sparks fly down from the heavens and set Viggs's beard on fire.
Viggs the Stump hops about wildly beating his face with both hands.
Viggs the Stump says 'Waaa!'

[OVERSEE] <280/789hp 1376/1415m 393/394mv 51g><2am (night) city (outside)> west
Western Main Street
S-+-S| You are standing on the Main Street of the city, which
| | runs between the west and east gates through the centre
+ *| of the city. Just to your west is the west gate, people
| || walking in and out of it in a steady stream past you.
+-+-@-+-+| A number of torches push away the dark of night so people
| || may continue what they are doing. To the east lies a
T-*-+ *| busy square. South of you is the wall of a large building,
| | | and from the stained glass windows you surmise it is
*-*-* +-+| a temple.
---------+

[Exits: east west]
A member of the Timaran city night watch keeps an eye out.

[OVERSEE] <280/789hp 1376/1415m 392/394mv 51g><2am (night) city (outside)> west
<MYSTIC> The Overlord NEWBIE chats: 'Ysbel has awakened in the Academy of Learning.'

[OVERSEE] <280/789hp 1376/1415m 392/394mv 51g><2am (night) city (outside)>
West Gate of Timaran
S-+| Here stands the west gate, closely guarded by a number
|| of city guards. People walk in and out, from residents
+| on their way to somewhere to travellers with dust stained
|| cloaks arriving. The city wall is a good 6 feet thick,
+-+-@-+-+| and the gates heavily reinforced. Large torches burn
|| brightly, pushing away the darkness of the night. Everyone
T-*-+| who walks in and out is closely checked by the guards,
| || who keep an eye out for criminals and other undesirables.
*-* +| You can leave the city to the west, or walk east onto
---------+ a street.

[Exits: east west up]
A giant gate guard stands here, checking people who walk by.
A giant gate guard stands here, checking people who walk by.

[OVERSEE] <280/789hp 1376/1415m 391/394mv 51g><2am (night) city (outside)> west
On the Outskirts of Timaran
| To the east you see the mighty gates of Timaran, one of
| the most elegant and prosperous cities of all of Serin.
| To the south you see the barren highlands heading out
| towards Mahn-Tor, and to the west you can barely make
+-+-@-+-+| out a faint, but well-used, road leading to the City of
| Seringale.
|
|
|
---------+

[Exits: east west]

[OVERSEE] <280/789hp 1376/1415m 390/394mv 51g><2am (night) road (outside)> west
Along the Eastern Road
| The highway continues its seemingly endless procession
| through the grove. The road's resilient surface has remained
| in perfect condition to this day, despite it being perhaps
| Serin's busiest trade route. To the west you see the forest
+-+-@-+-+| slowly thinning out while eastwards the road continues,
| heading towards the proud city of Timaran.
|
|
|
---------+

[Exits: east west]

[OVERSEE] <280/789hp 1376/1415m 389/394mv 51g><2am (night) road (outside)> west
Along the Eastern Road
| The road is almost completely swallowed up by the forest
| here. Oak trees surround you from all sides, the east
| of here becoming impassible. The road takes a turn northwards
| as it meanders gently through the foresty terrain. Though
+-+-@-+-+| the road is well-travelled and clearly safe, you might
| be ill-advised to leave it and wander off into the forest
| alone.
|
|
---------+

[Exits: east west]

[OVERSEE] <280/789hp 1376/1415m 388/394mv 51g><2am (night) road (outside)> west
Along the Eastern Road
| The road continues eastwards, entering a fairly dense
| area of forest. Surrounding the sides of the road is
| a thick layer of trees, letting in little light. The resilient
| mineral of the traderoad has eroded slightly here, as
+-+-@-+-+| many passersby stopped for rest before entering the denser
| part of the forest. You hear chirping coming from the
| trees around you.
|
|
---------+

[Exits: east west]

[OVERSEE] <280/789hp 1376/1415m 387/394mv 51g><2am (night) road (outside)> west
Along the Eastern Road
f | The Eastern Road stretches out from west to east as far as
| | you can see. Due north of you is a huge monastery, just barely
o-o-o | visible through a blanket of trees. To the south you see a
| | village, fairly small. Further south of the village, in the
+-+-@-+-+| far distance, you see a river running through the dwarf forest.
| | Eastwards the city of Timaran looms on the horizon.
+ |
| |
+-+ |
---------+

[Exits: east west]

[OVERSEE] <280/789hp 1376/1415m 386/394mv 51g><2am (night) road (outside)> c shield
You are surrounded by a force shield.

[OVERSEE] <280/789hp 1364/1415m 386/394mv 51g><2am (night) road (outside)>197:197 west

Skeggi walks in.

[OVERSEE] <280/789hp 1364/1415m 386/394mv 51g><2am (night) road (outside)>197:197
Skeggi walks west.

[OVERSEE] <280/789hp 1364/1415m 386/394mv 51g><2am (night) road (outside)>197:197 east

Skeggi walks in.

[OVERSEE] <280/789hp 1364/1415m 386/394mv 51g><2am (night) road (outside)>197:197
You yell 'Help! I am being attacked by Skeggi!'
Skeggi's fury MASSACRES you!
Your ice shield decimates Skeggi!
Skeggi has quite a few wounds.

[OVERSEE] <227/789hp 1364/1415m 386/394mv 51g><2am (night) road (outside)>197:180
Pauwyr tells the group 'Foggledonk, are you fighting butlers?'
No way! You are still fighting!
Skeggi has quite a few wounds.

[OVERSEE] <227/789hp 1364/1415m 386/394mv 51g><2am (night) road (outside)>197:180
No way! You are still fighting!
Skeggi has quite a few wounds.

[OVERSEE] <227/789hp 1364/1415m 386/394mv 51g><2am (night) road (outside)>197:180 flee

Your turmoil wounds Skeggi.
Your turmoil injures Skeggi.
Skeggi's fury MANGLES you!
Your ice shield wounds Skeggi.
Skeggi resists your chill.
Skeggi has quite a few wounds.

[OVERSEE] <166/789hp 1364/1415m 386/394mv 51g><2am (night) road (outside)>197:160
You flee from combat!
Along the Eastern Road
f | You are journeying along a well-travelled road, just east
| | of a heavily guarded checkpoint. You have covered about half
o-o-o | the distance between the city of Seringale and Timaran. The
| | road has been constructed from a light and yet extremely
+-+-@-+-+| resilient mineral that has resisted the weathering of the
| | trade passing through.
+ |
| |
+-+ |
---------+

[Exits: east west]

[OVERSEE] <166/789hp 1364/1415m 385/394mv 51g><2am (night) road (outside)>197:160 west
The Checkpoint
f| You reach the checkpoint of the Eastern Road. This point
|| serves as both a guardpost for keeping the road safe from
o-o-o| highway robbery and also is the main means of checking
| | the smoothness of trade flowing in and out of the two hometowns.
+-+-@-+-+| The post is guarded day and night by heavily armored knights
| | | that are ever vigilant and alert.
+ + |
| |
+-+ |
---------+

[Exits: north east south west]
A knight stands here, guarding the checkpoint.
A knight stands here, guarding the checkpoint.







===CUT FOR TIME===

Another quick get-away before the finale...














[OVERSEE] <799/799hp 1382/1465m 412/444mv 107g><12pm (noon) road (outside)>199:160
Skeggi flies in.

[OVERSEE] <799/799hp 1382/1465m 412/444mv 107g><12pm (noon) road (outside)>199:160
Skeggi flies west.
Your force shield shimmers, then fades away.

[OVERSEE] <799/799hp 1435/1465m 444/444mv 107g><1pm (day) road (outside)> cycl
You summon the elemental force of air to your aid.

[OVERSEE] <799/799hp 1420/1465m 444/444mv 107g><1pm (day) road (outside)> c shield
You are surrounded by a force shield.

[OVERSEE] <799/799hp 1408/1465m 444/444mv 107g><1pm (day) road (outside)>199:199 cycl
You refract your spell, leaving residual energy hanging in the air.
You summon the elemental force of air to your aid.

[OVERSEE] <799/799hp 1393/1465m 444/444mv 107g><1pm (day) road (outside)>199:199
Skeggi flies in.

[OVERSEE] <799/799hp 1393/1465m 444/444mv 107g><1pm (day) road (outside)>199:199
Skeggi flies east.

[OVERSEE] <799/799hp 1393/1465m 444/444mv 107g><1pm (day) road (outside)>199:199
Skeggi flies in.

[OVERSEE] <799/799hp 1393/1465m 444/444mv 107g><1pm (day) road (outside)>199:199
You yell 'Help! I am being attacked by Skeggi!'
Skeggi's smash decimates you!
Skeggi's drowning mauls you.
Skeggi's smash misses you.
Your ice shield injures Skeggi.
Skeggi has a few scratches.

[OVERSEE] <762/799hp 1393/1465m 444/444mv 107g><1pm (day) road (outside)>199:187
Your cyclone MANGLES Skeggi!
A sudden slowing overwhelms Skeggi!
Skeggi thrusts your turmoil aside in a skillful parry.
Your turmoil wounds Skeggi.
Skeggi's smash decimates you!
Skeggi's smash decimates you!
Skeggi's drowning mauls you.
Your ice shield wounds Skeggi.
Skeggi has some small wounds and bruises.

[OVERSEE] <707/799hp 1383/1465m 444/444mv 107g><1pm (day) road (outside)>199:170
Skeggi's headbutt decimates you!
Skeggi has some small wounds and bruises.

[OVERSEE] <689/799hp 1383/1465m 444/444mv 107g><1pm (day) road (outside)>199:164
Your cyclone *** DEMOLISHES *** Skeggi!
A sudden slowing overwhelms Skeggi!
Your turmoil devastates Skeggi!
Your turmoil injures Skeggi.
You block Skeggi's attack with your shield.
Skeggi's pound misses you.
Skeggi has quite a few wounds.

[OVERSEE] <689/799hp 1373/1465m 444/444mv 107g><1pm (day) road (outside)>199:164 icic
You conjure a magical bolt of ice and launch it at Skeggi.
You are no longer attuned with air.
You are slightly attuned with ice.
Your icicle DISEMBOWELS Skeggi!
Skeggi has quite a few wounds.

[OVERSEE] <689/799hp 1358/1465m 444/444mv 107g><1pm (day) road (outside)>199:164 icic

Skeggi manages to dodge your turmoil with a lot of effort.
Skeggi parries your turmoil.
Skeggi's smash devastates you!
Skeggi's pound mauls you.
Skeggi's smash decimates you!
Your ice shield maims Skeggi!
Skeggi has quite a few wounds.

[OVERSEE] <630/799hp 1358/1465m 444/444mv 107g><1pm (day) road (outside)>199:145
You sense activity near your owl: Falkas walks in.
You sense activity near your owl: Jeepers the young basilisk walks in.
You refract your spell, leaving residual energy hanging in the air.
You conjure a magical bolt of ice and launch it at Skeggi.
You are more attuned with ice.
Your icicle MANGLES Skeggi!
Skeggi has quite a few wounds.

[OVERSEE] <630/799hp 1343/1465m 444/444mv 107g><1pm (day) road (outside)>199:145
You sense activity near your owl: Falkas walks north.
You sense activity near your owl: Jeepers the young basilisk walks north.
Skeggi has fled!
Skeggi flies west.

[OVERSEE] <630/799hp 1343/1465m 444/444mv 107g><1pm (day) road (outside)>199:145 west
Outside the East Gate
+ | You are outside the East Gate of Seringale. Before you is a
| | great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over 30 spans tall.
+-+-@-+-+| You see the entrance into the city of Seringale to the west
| | and a road travelling out of the city to the east.
+ |
| |
+ |
---------+

[Exits: east west]

[OVERSEE] <630/799hp 1343/1465m 443/444mv 107g><1pm (day) city (outside)>199:145 west
Inside the East Gate
+ | You are inside the East Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
S-* + | of Seringale soars over your head at over 30 spans tall.
| | | You see the city to the west, the east gate above you, and
+-+-@-+-+| the city walls lead to the north and south.
| | |
S + |
| |
+ |
---------+

[Exits: north east south west]
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

[OVERSEE] <630/799hp 1343/1465m 442/444mv 107g><1pm (day) city (outside)>199:145 west
The East Common Road
+ | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S-* + | The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | |
S + |
| |
+ |
---------+

[Exits: east west]

[OVERSEE] <630/799hp 1343/1465m 441/444mv 107g><1pm (day) road (outside)>199:145 west
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

[OVERSEE] <630/799hp 1343/1465m 440/444mv 107g><1pm (day) road (outside)>199:145 where
west
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie The East Common Road
<PK> Skeggi Southeast of Market Square
Sevald Chamber of Chivalry

[OVERSEE] <630/799hp 1343/1465m 440/444mv 107g><1pm (day) road (outside)>199:145
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

[OVERSEE] <630/799hp 1343/1465m 439/444mv 107g><1pm (day) road (outside)>199:145 west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

[OVERSEE] <630/799hp 1343/1465m 438/444mv 107g><1pm (day) city (outside)>199:145 west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.

[OVERSEE] <630/799hp 1343/1465m 437/444mv 107g><1pm (day) road (outside)>199:145 where
west
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie The East Common Road
<PK> Skeggi South of Market Square
Sevald Chamber of Chivalry

[OVERSEE] <630/799hp 1343/1465m 437/444mv 107g><1pm (day) road (outside)>199:145
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <630/799hp 1343/1465m 436/444mv 107g><1pm (day) road (outside)>199:145 west
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

[OVERSEE] <630/799hp 1343/1465m 435/444mv 107g><1pm (day) city (outside)>199:145 south
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

[OVERSEE] <630/799hp 1343/1465m 434/444mv 107g><1pm (day) inside (indoors)>199:145 where
west
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie Southeast of Market Square
<PK> Skeggi South Square
Sevald Chamber of Chivalry

[OVERSEE] <630/799hp 1343/1465m 434/444mv 107g><1pm (day) inside (indoors)>199:145
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <630/799hp 1343/1465m 433/444mv 107g><1pm (day) city (outside)>199:145
You feel solid again.

[OVERSEE] <641/799hp 1400/1465m 444/444mv 107g><2pm (day) city (outside)>199:145 south
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]

[OVERSEE] <641/799hp 1400/1465m 443/444mv 107g><2pm (day) road (outside)>199:145 south
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

[OVERSEE] <641/799hp 1400/1465m 442/444mv 107g><2pm (day) road (outside)>199:145 south
where
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

[OVERSEE] <641/799hp 1400/1465m 441/444mv 107g><2pm (day) road (outside)>199:145 south
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie The Main Street
<PK> Skeggi A Small Bridge
Sevald Chamber of Chivalry

[OVERSEE] <641/799hp 1400/1465m 441/444mv 107g><2pm (day) road (outside)>199:145 south
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <641/799hp 1400/1465m 440/444mv 107g><2pm (day) city (outside)>199:145
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

[OVERSEE] <641/799hp 1400/1465m 439/444mv 107g><2pm (day) road (outside)>199:145 south
south
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

[OVERSEE] <641/799hp 1400/1465m 438/444mv 107g><2pm (day) road (outside)>199:145 where
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

[OVERSEE] <641/799hp 1400/1465m 437/444mv 107g><2pm (day) road (outside)>199:145 south
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie The South Main Street
<PK> Skeggi Inside the South Gate
Sevald Chamber of Chivalry

[OVERSEE] <641/799hp 1400/1465m 437/444mv 107g><2pm (day) road (outside)>199:145
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A half-elf city guard of Seringale stands watch here.
A duergar city guard of Seringale stands watch here.

[OVERSEE] <641/799hp 1400/1465m 436/444mv 107g><2pm (day) road (outside)>199:145 south
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

[OVERSEE] <641/799hp 1400/1465m 435/444mv 107g><2pm (day) road (outside)>199:145 south
south
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A curved long sword is here.
A long sword has been left here.
A duergar city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

[OVERSEE] <641/799hp 1400/1465m 434/444mv 107g><2pm (day) city (outside)>199:145 where
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.

[OVERSEE] <641/799hp 1400/1465m 433/444mv 107g><2pm (day) city (outside)>199:145 south
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie Outside the South Gate
<PK> Skeggi On the Southern Battlements
Sevald Chamber of Chivalry

[OVERSEE] <641/799hp 1400/1465m 433/444mv 107g><2pm (day) city (outside)>199:145
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

[OVERSEE] <641/799hp 1400/1465m 432/444mv 107g><2pm (day) field (outside)>199:145 south
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

[OVERSEE] <641/799hp 1400/1465m 431/444mv 107g><2pm (day) field (outside)>199:145 south
A cobbled path
o f-f| Worn stones show the constant use of the cobbled path,
| | || but it in overall good repair. A dirt path picks up to
o f-f| the east as it cuts through the commons. Wooden walls
| | || stand out against the surroundings to the south, just
o-@-f-f| past the cobbled path. A shaky bridge has been built
| | || east, leading over muddied ground into a wet-looking
*-F-+ f-f| field. A well-cleared path leads north towards a large-looking
| | | || town.
*-* * f-x|
---------+

[Exits: north east south west]
(Glowing) (Glowing) A post on the bridge has been illuminated with a fire torch.

[OVERSEE] <641/799hp 1400/1465m 430/444mv 107g><2pm (day) road (outside)>199:145 north
Along a marked path
+ | Worn stones show the constant use of the cobbled path,
| | but it in overall good repair. Nothing blocks the view
o f-f| of the wide open sky or a pair of mountains off to the
| | || southwest. A large grassy hill can be seen to the south
@ f-f| overlooking the path. The cobbled path slopes up to the
| | || north, where just beyond the city of Seringale rises.
o-+-f-f| It also leads to the south, curving into an open, grassy
| | || field.
*-F-+ f-f|
---------+

[Exits: north south]

[OVERSEE] <641/799hp 1400/1465m 429/444mv 107g><2pm (day) field (outside)>199:145 north
Atop a small hillock
+ | The view from atop this hill looks over the large city
| | of Seringale to the north. Large banners speckle the
+ | battlements that surround the city, and past them the
| | ever busy streets carve their way through the equally
@ f-f| busy shops, temples, and guilds. The path north of you
| | || leads right up to Seringale's southern gate. The cobbled
o f-f| path also heads back down the hill to the south.
| | ||
o-+-f-f|
---------+

[Exits: north south]

[OVERSEE] <641/799hp 1400/1465m 428/444mv 107g><2pm (day) field (outside)>199:145 where
Players near you in The Miden'nir:
<PK> Ilromie Atop a small hillock
Kason Within natural caverns

[OVERSEE] <641/799hp 1400/1465m 428/444mv 107g><2pm (day) field (outside)>199:145 north
Outside the South Gate
+ | You are outside the South Gate of Seringale. Before you is
| | a great wall. It is made of huge slabs of white stones with
+ | various figures of birds, beasts, and dragons carved into
| | it. The great wall soars over your head at over thirty spans
@ | tall. You see the entrance into the city of Seringale to
| | the north and a path leading south towards a large grassy
o | field.
| |
o |
---------+

[Exits: north south]
A gnomish city guard of Seringale stands watch here.

[OVERSEE] <641/799hp 1400/1465m 427/444mv 107g><2pm (day) city (outside)>199:145 north
Inside the South Gate
+ | You are inside the South Gate of Seringale. All around you
| | are people travelling in and out of the city. The great wall
+ | of Seringale soars over your head at over thirty spans tall.
| | You see the city to the north, the south gate to the south,
@ | and the battlement of the city above you.
| |
+ |
| |
o |
---------+

[Exits: north south up]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.
A curved long sword is here.
A long sword has been left here.
A duergar city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
A gate guard is here guarding the gates of Seringale.
A gate guard is here guarding the gates of Seringale.

[OVERSEE] <641/799hp 1400/1465m 426/444mv 107g><2pm (day) city (outside)>199:145 north
north
The South Main Street
+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+ | wide, it is very poorly lit, so it is very gloomy and dim
| | here. All around you are beggars and panhandlers dressed
@ | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north south]

[OVERSEE] <641/799hp 1400/1465m 425/444mv 107g><2pm (day) road (outside)>199:145
A Small Bridge
+-+-o | You are on a small bridge in Seringale. A river flows beneath
| | | the bridge slowly. Splinters line the small wooden railings
*-* +-S | that are mounted on both sides of the bridge. The wooden
| | planks of the bridge hangs on to the frame of the bridge
@ | loosely, ready to come apart at any moment. The thick ropes
| | tying the planks together are old and worn, about to snap
+ | at will. The Main Street continues to the north and south
| | and a ladder leads down the bridge into the river below
+ | you.
---------+

[Exits: north south down]
A pair of gilded golden gargoyles oversee each side of the bridge.
A duergar city guard of Seringale stands watch here.

[OVERSEE] <641/799hp 1400/1465m 423/444mv 107g><2pm (day) road (outside)>199:145 north
where
The South Main Street
S-+-S | You are on the Main Street of Seringale. It is a wide street
| | with lots of space to both sides. Although the street is
+-+-o | wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are filthy beggars and panhandlers dressed
*-* @-S | in filthy clothing. The buildings surrounding you are old
| | and run down. They seem like they have been made ages ago.
+ | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the Main Street continues
---------+ to the north and the south.

[Exits: north east south]
A half-elf city guard of Seringale stands watch here.
A drow city guard of Seringale stands watch here.
The goblin extermination enforcer is here hunting down goblins.

[OVERSEE] <641/799hp 1400/1465m 421/444mv 107g><2pm (day) road (outside)>199:145
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie The South Main Street
<PK> Skeggi The Eastern Monument
Sevald Chamber of Chivalry

[OVERSEE] <641/799hp 1400/1465m 421/444mv 107g><2pm (day) road (outside)>199:145 north
The South Main Street
+-+-+-+-+| You are on the Main Street of Seringale. It is a wide street
| | || with lots of space to both sides. Although the street is
+ S-+-S +| wide, it is very poorly lit, so it is very gloomy and dim
| | | here. All around you are beggars and panhandlers dressed
+ +-@-o | in filthy clothing. The buildings surrounding you are old
| | | and run down. They seem like they have been made ages ago.
*-* +-S | The once bright red bricks that the buildings are made of
| | are now only pale, brittle chunks barely holding the walls
+ | of the buildings together. You see the entrance to the Necromancer
---------+ Guild to the west and the Mausoleum to the east. The Main
Street continues to the north and the south.

[Exits: north east south west]
A gnomish city guard of Seringale stands here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.

[OVERSEE] <641/799hp 1400/1465m 420/444mv 107g><2pm (day) road (outside)>199:145 north
The South Main Street
S S-+-S | You are on the Main Street of Seringale. It is a wide street
| | | with lots of space to both sides. Although the street
+-+-+-+-+| is wide, it is very poorly lit, so it is very gloomy and
| | || dim here. All around you are beggars and panhandlers dressed
+ S-@-S +| in filthy clothing. The buildings surrounding you are
| | | old and run down. They seem like they have been made ages
+ +-+-o | ago. The once bright red bricks that the buildings are
| | | made of are now only pale, brittle chunks barely holding
*-* +-S | the walls of the buildings together. You see the South
---------+ Square to the north, entrances to taverns on both side
of the street and the Main Street continues to the south.

[Exits: north east south west]

[OVERSEE] <641/799hp 1400/1465m 419/444mv 107g><2pm (day) road (outside)>199:145 north
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <641/799hp 1400/1465m 418/444mv 107g><2pm (day) city (outside)>199:145 north
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

[OVERSEE] <641/799hp 1400/1465m 417/444mv 107g><2pm (day) road (outside)>199:145 north
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

[OVERSEE] <641/799hp 1400/1465m 416/444mv 107g><2pm (day) road (outside)>199:145 north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <641/799hp 1400/1465m 415/444mv 107g><2pm (day) road (outside)>199:145 north
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <641/799hp 1400/1465m 414/444mv 107g><2pm (day) city (outside)>199:145 east
Southeast of Market Square
*-+-* F +| You are standing southeast of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+ +-+-+| of Seringale, ever flowing with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
*-+-@ S S| it. You see a path around the square to the west and north.
| | |
S-+-S-* |
| |
S-+-* |
---------+

[Exits: north west]

[OVERSEE] <641/799hp 1400/1465m 413/444mv 107g><2pm (day) inside (indoors)>199:145 north
East of Market Square
S-+-S | You are east of Market Square. A marvellous monument has
| | been erected here in the middle of the city of Seringale,
*-+-* F +| ever flowing with clear with clear drinkable water. The
| | | || road is well worn from the traffic constantly passing over
+ @-+-+| it. A path leads north and south around the fountain, while
| | | || the common road continues to the east.
*-+-* S S|
| | |
S-+-S-* |
---------+

[Exits: north east south]

[OVERSEE] <641/799hp 1400/1465m 412/444mv 107g><2pm (day) city (outside)>199:145 east
The East Common Road
+-S *| You are on the Common Road of Seringale. All around you are
| || busy people hurrying along minding their own business. The
+-* F +-*| smell of fresh bread wafts in from the north of here. A shop
| | | | with a sign of an iron hammer is south.
+-@-+-+|
| | | ||
+-* S S +|
| | |
+-S-* |
---------+

[Exits: north east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <641/799hp 1400/1465m 411/444mv 107g><2pm (day) road (outside)>199:145 east
where
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.

[OVERSEE] <641/799hp 1400/1465m 410/444mv 107g><2pm (day) road (outside)>199:145 east
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie The East Common Road
<PK> Skeggi South Square
Sevald Chamber of Chivalry

[OVERSEE] <641/799hp 1400/1465m 410/444mv 107g><2pm (day) road (outside)>199:145 east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

[OVERSEE] <641/799hp 1400/1465m 409/444mv 107g><2pm (day) city (outside)>199:145 east
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

[OVERSEE] <641/799hp 1400/1465m 408/444mv 107g><2pm (day) road (outside)>199:145
The East Common Road
+| You are on the Common Road of Seringale. All around you
|| are busy people hurrying along minding their own business.
S-* +| You see a shop with a sign of a leather collar to the
| || north, a shop with a sign of a glittering diamond to
+-+-@-+-+| the south, and the Common Road continues to the east
| | || and the west.
+-+ S +|
| ||
+-+ +|
---------+

[Exits: north east south west]

[OVERSEE] <641/799hp 1400/1465m 407/444mv 107g><2pm (day) road (outside)>199:145 west
where
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
+-* S-*| The Common Road continues to the east and the west.
| | |
+-+-@-+-+|
| | | |
S +-+ S |
| |
+-+-*|
---------+

[Exits: east west]

[OVERSEE] <641/799hp 1400/1465m 406/444mv 107g><2pm (day) road (outside)>199:145
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie The East Common Road
<PK> Skeggi Temple of Darkness
Sevald Chamber of Chivalry

[OVERSEE] <641/799hp 1400/1465m 406/444mv 107g><2pm (day) road (outside)>199:145 west
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

[OVERSEE] <641/799hp 1400/1465m 405/444mv 107g><2pm (day) city (outside)>199:145 west
The East Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
* F +-* | You see the entrance to the Warrior Guild to the north,
| | | | a shop with a sign of a needle to the south, and the
+-+-@-+-+| Common Road continues to the east and the west.
| | | | |
* S S +-+|
| ||
S-* +|
---------+

[Exits: north east south west]
A long-haired lanky man with piercing blue eyes stands here.

[OVERSEE] <641/799hp 1400/1465m 404/444mv 107g><2pm (day) road (outside)>199:145 east
The Eastern Monument
* | Standing in the center of the road is a large marble
| | monument, chiseled at odd angles and serving as a landmark
F +-* S| for Serin adventurers. Several dusty sets of footprints
| | || can be seen around the base of the monument, as hundreds
+-+-@-+-+| of passing citizens mark their paths from this large
| | | || stone monolith. To the south you see a dark alley, and
S S +-+ S| the Common Road continues to the east and west.
| | |
* +-+|
---------+

[Exits: east south west]

[OVERSEE] <641/799hp 1400/1465m 403/444mv 107g><2pm (day) city (outside)>199:145 where
south
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie The Eastern Monument
<PK> Skeggi Sacrificial Chamber
Sevald Chamber of Chivalry

[OVERSEE] <641/799hp 1400/1465m 403/444mv 107g><2pm (day) city (outside)>199:145
<MYSTIC> (Annotator) Pauwyr : 'Who is chasing who?'
Dangerous Alley
F +-* S| You are in a narrow and dark alley. Tall buildings surround
| | || this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | || pieces of trash litter the ground of the alley, giving
S S @-+ S| little room to walk. There are sheets of faded paper pasted
| | | on the walls of the alley, informing the pedestrians of
* +-+| some past event. You see some light shining into the alley
| | to the north and the alley continues to the south.
+ |
---------+

[Exits: north east]

[OVERSEE] <641/799hp 1400/1465m 402/444mv 107g><2pm (day) road (outside)>199:145 east
Dangerous Alley
+-* S-*| You are in a narrow and dark alley. Tall buildings surround
| | | this alley, casting dark shades over every corner. A nauseating
+-+-+-+-+| smell fills your nose as you pass through this alley. Small
| | | | pieces of trash litter the ground of the alley, giving little
S +-@ S *| room to walk. There are sheets of faded paper pasted on the
| || walls of the alley, informing the pedestrians of some past
+-+-*| event. You see some light shining into the alley to the north
| | and the alley continues to the south.
+ |
---------+

[Exits: south west]

[OVERSEE] <641/799hp 1400/1465m 401/444mv 107g><2pm (day) road (outside)>199:145 south
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

[OVERSEE] <641/799hp 1400/1465m 400/444mv 107g><2pm (day) road (outside)>199:145 east
Entrance of the Shadow Guild
+-+-+ | An entrance leading inside a tall building is here. There are
| | small symbols from the ancient past carved into the surrounding
+-+ * | walls of the building. The doorframe of the entrance is covered
| | | with carved dragons in flight. String beads hangs down from
+-@-* | the top of the doorframe of the entrance, obstructing your
| | view of the room inside the building. A slight smell of exotic
+ | incense trickles into your nostrils as you get closer to the
| | entrance. The entrance into the building is to the north and
+-+ | a dark alley is to the west.
---------+

[Exits: east west (up)]
Kianaa the shadow guild guardian is here guarding the guild.

[OVERSEE] <641/799hp 1400/1465m 399/444mv 107g><2pm (day) city (outside)>199:145 west
Dangerous Alley
+-+-+-+-+| You are in a narrow and dark alley. Tall buildings surround
| | | | this alley, casting dark shades over every corner. A nauseating
S +-+ S *| smell fills your nose as you pass through this alley. Small
| || pieces of trash litter the ground of the alley, giving little
@-+-*| room to walk. There are sheets of faded paper pasted on the
| | walls of the alley, informing the pedestrians of some past
+ + | event. There is a small entrance leading into one of the
| | | buildings surrounding the alley to the east and the alley
+-+-+ | continues to the north and south.
---------+

[Exits: north east south]

[OVERSEE] <641/799hp 1400/1465m 398/444mv 107g><2pm (day) road (outside)>199:145 south
Dangerous Alley
+-+ *| You are in a narrow and dark alley. Tall buildings surround
| || this alley, casting dark shades over every corner. A
+-+-*| nauseating smell fills your nose as you pass through
| | this alley. Small pieces of trash litter the ground of
+ @ | the alley, giving little room to walk. There are sheets
| | | of faded paper pasted on the walls of the alley, informing
+-+-+ N| the pedestrians of some past event. You see some light
| | | || shining into the alley to the north and the alley continues
+-+-+-+-+| to the south.
---------+

[Exits: north south]

[OVERSEE] <641/799hp 1400/1465m 397/444mv 107g><2pm (day) road (outside)>199:145 where
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie Dangerous Alley
<PK> Skeggi Sacrificial Chamber
Sevald Chamber of Chivalry

[OVERSEE] <641/799hp 1400/1465m 397/444mv 107g><2pm (day) road (outside)>199:145 south
Dangerous Alley
+-+-*| You are in a narrow and dark alley. Tall buildings surround
| | this alley, casting dark shades over every corner. A nauseating
+ + | smell fills your nose as you pass through this alley. Small
| | | pieces of trash litter the ground of the alley, giving
+-+-@ N| little room to walk. There are sheets of faded paper pasted
| | | || on the walls of the alley, informing the pedestrians of
+-+-+-+-+| some past event. The alley continues to the north, a lighted
| | opening from the alley is to the south, and a dimly lit
+-S | Temple Square is to the west.
---------+

[Exits: north south west]

[OVERSEE] <641/799hp 1400/1465m 396/444mv 107g><2pm (day) road (outside)>199:145
Skeggi flies in.

[OVERSEE] <641/799hp 1400/1465m 396/444mv 107g><2pm (day) road (outside)>199:145 south
The South Road
+ + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-+-+ N| in filthy clothing. The buildings surrounding you are old
| | | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | of are now only pale, brittle chunks barely holding the
+-S | walls of the buildings together. You see a dark alley continue
| | to the north and the south, and the South Road continues
+-* | to the east and the west.
---------+

[Exits: north east south west]

[OVERSEE] <641/799hp 1400/1465m 395/444mv 107g><2pm (day) road (outside)>199:145 north
Dangerous Alley
+-+-*| You are in a narrow and dark alley. Tall buildings surround
| | this alley, casting dark shades over every corner. A nauseating
+ + | smell fills your nose as you pass through this alley. Small
| | | pieces of trash litter the ground of the alley, giving
+-+-@ N| little room to walk. There are sheets of faded paper pasted
| | | || on the walls of the alley, informing the pedestrians of
+-+-+-+-+| some past event. The alley continues to the north, a lighted
| | opening from the alley is to the south, and a dimly lit
+-S | Temple Square is to the west.
---------+

[Exits: north south west]
You feel less vulnerable to afflictions.
Your weapon ward expires.

[OVERSEE] <650/799hp 1449/1465m 444/444mv 107g><3pm (day) road (outside)>199:145 hell skeggi
They aren't here.

[OVERSEE] <650/799hp 1449/1465m 444/444mv 107g><3pm (day) road (outside)>199:145 wwad
A Dagger of Chaos glows as it is imbued by a weapon ward.

[OVERSEE] <650/799hp 1404/1465m 444/444mv 107g><3pm (day) road (outside)>199:145 where
south
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie Dangerous Alley
<PK> Skeggi The West Common Road
<PK> Wylsin The North Main Street
Sevald Chamber of Chivalry

[OVERSEE] <650/799hp 1404/1465m 444/444mv 107g><3pm (day) road (outside)>199:145
The South Road
+ + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-+-+ N| in filthy clothing. The buildings surrounding you are old
| | | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | of are now only pale, brittle chunks barely holding the
+-S | walls of the buildings together. You see a dark alley continue
| | to the north and the south, and the South Road continues
+-* | to the east and the west.
---------+

[Exits: north east south west]

[OVERSEE] <650/799hp 1404/1465m 443/444mv 107g><3pm (day) road (outside)>199:145 west
The South Road
+ + | You are on the South Road of Seringale. It is gloomy
| | | and dim here. All around you are beggars and panhandlers
+-+-+ | dressed in filthy clothing. The buildings surrounding
| | | | you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
+-* +-S| holding the walls of the buildings together. You see
| | | the Temple Square to the north and the South Road continues
* +-*| to the east and the west.
---------+

[Exits: north east west]
A half-elf city guard of Seringale stands watch here.

[OVERSEE] <650/799hp 1404/1465m 442/444mv 107g><3pm (day) road (outside)>199:145 west
The South Road
+ +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
+-+-+| dressed in filthy clothing. The buildings surrounding
| | || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| || are made of are now only pale, brittle chunks barely
+-* +| holding the walls of the buildings together. You see
| || the Temple of Darkness to the north, and the South Road
* +| continues to the east and west.
---------+

[Exits: north east west]

[OVERSEE] <650/799hp 1404/1465m 441/444mv 107g><3pm (day) road (outside)>199:145 west

<HERALD> (Lore Keeper) Trillian : 'It is difficult to tell at the moment.'

[OVERSEE] <650/799hp 1404/1465m 441/444mv 107g><3pm (day) road (outside)>199:145 west
The South Road
+-* + | You are on the South Road of Seringale. It is gloomy and
| | | dim here. All around you are beggars and panhandlers dressed
+-S +-+| in filthy clothing. The buildings surrounding you are old
| | || and run down. They seem like they have been made ages ago.
+-+-@-+-+| The once bright red bricks that the buildings are made
| | | of are now only pale, brittle chunks barely holding the
+-S +-* | walls of the buildings together. The South Road continues
| | | to the east and west, and the entrance to the Dark Knight
+-o * | guild is to the south.
---------+

[Exits: east south west]
(Glowing) A glowing banner bearing the emblem of Seringale rests here.

[OVERSEE] <650/799hp 1404/1465m 440/444mv 107g><3pm (day) road (outside)>199:145
The South Road
S-+-* +| You are on the South Road of Seringale. It is gloomy
| || and dim here. All around you are beggars and panhandlers
S-+-S +| dressed in filthy clothing. The buildings surrounding
| || you are old and run down. They seem like they have been
+-+-@-+-+| made ages ago. The once bright red bricks that the buildings
| | | are made of are now only pale, brittle chunks barely
S-+-S +-*| holding the walls of the buildings together. The South
| || Road continues to the east and west.
+-+-o *|
---------+

[Exits: east west]

[OVERSEE] <650/799hp 1404/1465m 439/444mv 107g><3pm (day) road (outside)>199:145 west
South Square
S-+-* | You are at the South Square of Seringale. It is gloomy
| | and dim here. The square is a tiny opening in between
S S-+-S | a few broken down buildings. The air is stuffy and pungent
| | | from the various trash lying all over the ground. You
+-+-@-+-+| see the Main Street to the north and the south, and the
| | || South Road to the east and west.
+ S-+-S +|
| | |
+ +-+-o |
---------+

[Exits: north east south west down]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <650/799hp 1404/1465m 438/444mv 107g><3pm (day) city (outside)>199:145 north
The Main Street
S-+-S-*| You are on the Main Street of Seringale. It is a wide
| | street with lots of space to both sides. There are tons
S-+-* | of people rushing from one place to another, minding
| | their own business. You see the Main Street continues
S S-@-S | to the north, entrances to taverns on both sides of the
| | | street and the South Square to the south.
+-+-+-+-+|
| | ||
+ S-+-S +|
---------+

[Exits: north east south west]

[OVERSEE] <650/799hp 1404/1465m 437/444mv 107g><3pm (day) road (outside)>199:145 north
north
The Main Street
*-+-* S| You are on the Main Street of Seringale. It is a wide
| || street with lots of space to both sides. There are tons
S-+-S-*| of people rushing from one place to another, minding
| | their own business. You see entrances to taverns on
S-@-* | both sides of the street and the Main Street continues
| | to the north and the south.
S S-+-S |
| | |
+-+-+-+-+|
---------+

[Exits: north east south west]

[OVERSEE] <650/799hp 1404/1465m 436/444mv 107g><3pm (day) road (outside)>199:145 north
The Main Street
+-+ +-+| You are on the Main Street of Seringale. It is a wide street
| | | || with lots of space to both sides. There are tons of people
F *-+-* S| rushing from one place to another, minding their own business.
| || You see a shop with a sign of a sword and axe to the east
S-@-S-*| and to the west, the pet shop.
| |
S-+-* |
| |
S-+-S |
---------+

[Exits: north east south west]
A halfling citizen of Seringale strolls about.
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <650/799hp 1404/1465m 435/444mv 107g><3pm (day) road (outside)>199:145 north
South of Market Square
S *-+-* F| You are south of Market Square. A marvellous monument has
| | | || been erected here in the middle of the city of Seringale,
+-+ +-+| ever flowing with clear drinkable water. The road is well
| | | || worn from the traffic constantly passing over it. A path
F *-@-* S| leads east and west around the fountain, while the main
| || street continues to the south.
S-+-S-*|
| |
S-+-* |
---------+

[Exits: east south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <650/799hp 1404/1465m 434/444mv 107g><3pm (day) city (outside)>199:145 west
A fenced-in fountain! You reach for the delicious water but can't fit through the iron bars.

[OVERSEE] <650/799hp 1404/1465m 434/444mv 107g><3pm (day) city (outside)>199:145
Southwest of Market Square
S S *-+-*| You are standing southwest of the Market Square. A marvellous
| | | || monument has been erected here in the middle of the city
+-+-+ +| of Seringale, ever flowing with clear drinkable water.
| | | || The road is well worn from the traffic constantly passing
S F @-+-*| over it. You see a path around the square to the east
| | and north.
S-+-S|
| |
S-+-*|
---------+

[Exits: north east]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <650/799hp 1404/1465m 433/444mv 107g><3pm (day) inside (indoors)>199:145 north
West of Market Square
* S-+-S| You are west of Market Square. A marvellous monument
| | | has been erected here in the middle of the city of Seringale,
S S *-+-*| ever flowing with clear drinkable water. The road is
| | | || well worn from the traffic constantly passing over it.
+-+-@ +| A path leads north and south around the fountain, while
| | | || the common road continues to the west.
S F *-+-*|
| |
S-+-S|
---------+

[Exits: north south west]
A beggar, wearing a decaying, dirty and stinky old hat, wanders around asking for spare gold.

[OVERSEE] <650/799hp 1404/1465m 432/444mv 107g><3pm (day) city (outside)>199:145 west
The West Common Road
* S-+| You are on the Common Road of Seringale. All around you
| || are busy people hurrying along minding their own business.
S S S *-+| You see a shop with a sign of a wizard's hat to the north,
| | | | | a shop of fresh meat to the south, and the large fountain
+-+-@-+ | of the town nearby to the east.
| | | | |
S S F *-+|
||
S-+|
---------+

[Exits: north east south west]

[OVERSEE] <650/799hp 1404/1465m 431/444mv 107g><3pm (day) road (outside)>199:145 where
west
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie The West Common Road
<PK> Skeggi Potion Shop
<PK> Wylsin The North Main Street
Sevald Chamber of Chivalry

[OVERSEE] <650/799hp 1404/1465m 431/444mv 107g><3pm (day) road (outside)>199:145
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

[OVERSEE] <650/799hp 1404/1465m 430/444mv 107g><3pm (day) road (outside)>199:145 west
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

[OVERSEE] <650/799hp 1404/1465m 429/444mv 107g><3pm (day) city (outside)>199:145 where
Players near you in Seringale:
<PK> Pauwyr A Small Burnt Field
<PK> Ilromie The Western Monument
<PK> Skeggi Potion Shop
<PK> Wylsin The North Main Street
Sevald Chamber of Chivalry

[OVERSEE] <650/799hp 1404/1465m 429/444mv 107g><3pm (day) city (outside)>199:145
<HERALD> (Lore Keeper) Trillian : 'Ilromie is quite well off.'

[OVERSEE] <650/799hp 1404/1465m 429/444mv 107g><3pm (day) city (outside)>199:145 north
Scroll Shop
| You are in the Scroll Shop. There are paper parchments
| all over. You see a sheet of paper pasted on the wall
* | with words in a tongue that you cannot read. There are
| | scrolls made of paper and scrolls made of animal skin
S S @ S S| wrapped with ribbons of various colors. You see the exit
| | | | || of this shop to the south and a ladder leading up to
+-+-+-+-+| a small room.
| | ||
S S F|
---------+

[Exits: south up]
Rin the elderly scribe is here selling scrolls he has recorded.

[OVERSEE] <650/799hp 1404/1465m 428/444mv 107g><3pm (day) inside (indoors)>199:145 south
The Western Monument
* | Raised in the middle of the Common Road is a granite pillar,
| | the Western Monument. Several glyphs and words have been
S S S S S| chiseled into its sides, as many travellers have attempted
| | | | || to leave their mark within Seringale. Many sets of footprints
+-+-@-+-+| can be seen on the ground, as several people frequent
| | || this path. The road continues east and west, and the Scroll
S S F| Shop is to the north.
|
|
---------+

[Exits: north east south west]

[OVERSEE] <650/799hp 1404/1465m 427/444mv 107g><3pm (day) city (outside)>199:145 east
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

[OVERSEE] <650/799hp 1404/1465m 426/444mv 107g><3pm (day) road (outside)>199:145 north
Potion Shop
| You are standing in the middle of the Potion Shop. A
| pungent smell fills your nose as you walk into this room.
* | There is a big pot in the back of the shop filled with
| | a color changing liquid, bubbling above a small burning
S S @ S *| fire. You see various different flasks of potions arranged
| | | | || on the shelves in neat rows. The exit of this shop is
+-+-+-+-+| to the south and a ladder leads to a room upstairs.
| | | ||
S S F *|
---------+

[Exits: north south up]
A grim trophy of a bear skin has been staked into the ground here.
A big black cauldron bubbles away in the corner.
A white placard has been placed here listing the efficacy of various brews.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
(White Aura) Skeggi the Volcano of Infinite Rage is here.
A half-elf city guard of Seringale stands watch here.
Echuir the witch is here brewing potions for sale to the public.
Echuir the witch says 'Ach-ach-achach! There's a task awaiting you, but first...'
Echuir the witch says 'You must practice the cackle, like me!'
Echuir the witch throws back her head and cackles with insane glee!
Skeggi scans all around.

[OVERSEE] <650/799hp 1404/1465m 425/444mv 107g><3pm (day) inside (indoors)>199:145 hell skeggi
You bow your head as you call forth the full power of the arcane.
The ground erupts as Skeggi is caught in a searing beam of arcane light.
Your hellstream MASSACRES Skeggi!
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <650/799hp 1359/1465m 425/444mv 107g><3pm (day) inside (indoors)>199:145
Your shield jolts under Skeggi's smash, but holds.
Skeggi stumbles and barely dodges your turmoil.
Skeggi dodges your turmoil.
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <650/799hp 1359/1465m 425/444mv 107g><3pm (day) inside (indoors)>199:145 icic

Skeggi has fled!
Skeggi flies south.

[OVERSEE] <650/799hp 1359/1465m 425/444mv 107g><3pm (day) inside (indoors)>199:145
Cast the icicle spell on whom?
Skeggi flies in.

[OVERSEE] <650/799hp 1359/1465m 425/444mv 107g><3pm (day) inside (indoors)>199:145 south
The West Common Road
* | You are on the Common Road of Seringale. All around you
| | are busy people hurrying along minding their own business.
S S S S *| You see a shop with a sign of a bubbling vial to the
| | | | || north, a shop of trades to the south, and the Common
+-+-@-+-+| Road continues to the east and the west.
| | | ||
S S F *|
|
|
---------+

[Exits: north east south west]

[OVERSEE] <650/799hp 1359/1465m 424/444mv 107g><3pm (day) road (outside)>199:145 icic skeggi

<HERALD> (Lore Keeper) Trillian : 'She is the aggressor.'

[OVERSEE] <650/799hp 1359/1465m 424/444mv 107g><3pm (day) road (outside)>199:145
They aren't here.

[OVERSEE] <650/799hp 1359/1465m 424/444mv 107g><3pm (day) road (outside)>199:145 north
Potion Shop
| You are standing in the middle of the Potion Shop. A
| pungent smell fills your nose as you walk into this room.
* | There is a big pot in the back of the shop filled with
| | a color changing liquid, bubbling above a small burning
S S @ S *| fire. You see various different flasks of potions arranged
| | | | || on the shelves in neat rows. The exit of this shop is
+-+-+-+-+| to the south and a ladder leads to a room upstairs.
| | | ||
S S F *|
---------+

[Exits: north south up]
A grim trophy of a bear skin has been staked into the ground here.
A big black cauldron bubbles away in the corner.
A white placard has been placed here listing the efficacy of various brews.
(White Aura) Skeggi the Volcano of Infinite Rage is here.
A fearless adventurer is here, asking for a group to explore the Mystic Forest.
Echuir the witch is here brewing potions for sale to the public.
You yell 'Help! I am being attacked by Skeggi!'
Skeggi's smash devastates you!
Skeggi's smash mauls you.
Your ice shield wounds Skeggi.
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <610/799hp 1359/1465m 423/444mv 107g><3pm (day) inside (indoors)>199:132 icic skeggi
You conjure a magical bolt of ice and launch it at Skeggi.
You are completely attuned with ice.
Your icicle MUTILATES Skeggi!
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <610/799hp 1344/1465m 423/444mv 107g><3pm (day) inside (indoors)>199:132
You are no longer attuned with ice.
You are no longer tapping into your hidden potential.
You feel less armored.
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <620/789hp 1400/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:132
Skeggi parries your turmoil with an easy flourish.
Skeggi's smash devastates you!
Skeggi's drowning mauls you.
Skeggi's drowning mauls you.
Your ice shield devastates Skeggi!
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <564/789hp 1400/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:115
Skeggi's eyes suddenly burn like hot coals as he is gripped by insanity!
Skeggi has quite a few wounds.

[OVERSEE] <564/789hp 1400/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:115
Your turmoil decimates Skeggi!
Skeggi's fury MASSACRES you!
Your ice shield wounds Skeggi.
Skeggi has quite a few wounds.

[OVERSEE] <512/789hp 1400/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:98 disp
You failed the dispel.
Skeggi has quite a few wounds.

[OVERSEE] <512/789hp 1385/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:98
Skeggi's headbutt misses you.
Skeggi has quite a few wounds.

[OVERSEE] <512/789hp 1385/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:98 icic

Skeggi's fury MANGLES you!
Your ice shield mauls Skeggi.
Your turmoil mauls Skeggi.
Your turmoil mauls Skeggi.
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <448/789hp 1385/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:77
You conjure a magical bolt of ice and launch it at Skeggi.
You are slightly attuned with ice.
Your icicle MUTILATES Skeggi!
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <448/789hp 1370/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:77
<MYSTIC> (Annotator) Pauwyr : 'Ohhh Skeggi doesnt yell.'
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <448/789hp 1370/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:77
Your turmoil injures Skeggi.
Your turmoil wounds Skeggi.
You block Skeggi's attack with your shield.
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <448/789hp 1370/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:77 icic
You conjure a magical bolt of ice and launch it at Skeggi.
You are more attuned with ice.
Your icicle MANGLES Skeggi!
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <448/789hp 1355/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:77
Skeggi gets a wild look in his eyes.
Skeggi's blazing ember hits you.
You block Skeggi's attack with your shield.
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <440/789hp 1355/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:75
Skeggi's fury MASSACRES you!
Your ice shield wounds Skeggi.
Your turmoil injures Skeggi.
Your turmoil wounds Skeggi.
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <381/789hp 1355/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:56 icic
You conjure a magical bolt of ice and launch it at Skeggi.
You are completely attuned with ice.
Your icicle maims Skeggi!
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <381/789hp 1340/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:56
Your shield jolts under Skeggi's whirlwind pound, but holds.
Skeggi's fury MASSACRES you!
Your ice shield decimates Skeggi!
Your turmoil wounds Skeggi.
Your turmoil decimates Skeggi!
Skeggi has some big nasty wounds and scratches.

[OVERSEE] <322/789hp 1340/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:37 hell
You bow your head as you call forth the full power of the arcane.
The ground erupts as Skeggi is caught in a searing beam of arcane light.
Your hellstream MANGLES Skeggi!
Skeggi looks pretty hurt.

[OVERSEE] <322/789hp 1295/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:37
Skeggi's headbutt misses you.
Skeggi looks pretty hurt.

[OVERSEE] <322/789hp 1295/1415m 394/394mv 107g><4pm (day) inside (indoors)>197:37
Your ice shield shatters!
You conjure a magical bolt of ice and launch it at Skeggi.
Your icicle DISEMBOWELS Skeggi!
A sudden chill overwhelms Skeggi!
A warm feeling fills your body.
Skeggi's fury *** DEMOLISHES *** you!
Your ice shield injures Skeggi.
Your turmoil mauls Skeggi.
Skeggi works himself into a maniacal frenzy!
Skeggi looks pretty hurt.

[OVERSEE] <289/789hp 1295/1415m 394/394mv 107g><4pm (day) inside (indoors)> hell

Your turmoil wounds Skeggi.
Your turmoil mauls Skeggi.
Your shield jolts under Skeggi's pound, but holds.
Your shield jolts under Skeggi's pound, but holds.
Skeggi's fury MANGLES you!
Your ice shield DISEMBOWELS Skeggi!
Skeggi looks pretty hurt.

[OVERSEE] <202/789hp 1295/1415m 394/394mv 107g><4pm (day) inside (indoors)> flee
You bow your head as you call forth the full power of the arcane.
The ground erupts as Skeggi is caught in a searing beam of arcane light.
Your hellstream MANGLES Skeggi!
Skeggi is in awful condition.

[OVERSEE] <202/789hp 1250/1415m 394/394mv 107g><4pm (day) inside (indoors)>
You block Skeggi's attack with your shield.
Skeggi's fury MANGLES you!
Your ice shield wounds Skeggi.
Skeggi is already chilled!
Skeggi parries your turmoil.
Skeggi is in awful condition.

[OVERSEE] <111/789hp 1250/1415m 394/394mv 107g><4pm (day) inside (indoors)>
Skeggi throws a water cube at you!
Skeggi's weapon knocks you to the ground.
Skeggi's throw DISMEMBERS you!
A water cube falls to the ground.
Skeggi is in awful condition.

[OVERSEE] <57/789hp 1250/1415m 394/394mv 107g><4pm (day) inside (indoors)> hell

The white aura around your body fades.
Skeggi is in awful condition.

[OVERSEE] <65/789hp 1297/1415m 394/394mv 107g><5pm (day) inside (indoors)>
Your turmoil wounds Skeggi.
Your turmoil misses Skeggi.
Skeggi's fury MANGLES you!
Your ice shield devastates Skeggi!
You have been KILLED!!

<HERALD> (Lore Keeper) Trillian : 'Oh dear.'


























Comments

  1. Look Skeggi, I also got an 8hp gain on that last tick!
    1. Sef
      4 , 0 , 0 .
      Ha! An elf with no con almost outhealed a raging fire giant with full con. Well done!

      This was a great read. It’s interesting to see it from the other side (and the herald commentary). Thanks for posting.
    [reply to Ilromie]

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