The One Law. It all comes back to that, which outsiders, speaking in the
common tongue, simply call Strength. It is that, but it is deeper than
that, as the giants live deep within the mountains of Serin. It's not just
the ability to lift heavy objects, or bend a bar of mithril. It's strength
of character - though of course in ways that would mean something to a stone
giant, not ways that would be found in the guildhalls of paladins or the
homes of elves and such - and strength of ability. Strength of will. And
strength to use all that strength for the most important thing: combat. The
raging giants don't have long talks and mediations, they fight. And they
fight with their weapons and their hands and teeth and nails if necessary.
That's how it has always been. Until the Teacher came.
The Teacher was a man, human, and part of something called the Masters of
Magic. None of the giants knew of these things but when this man literally
fell out of the air right in front of them, they did as their nature
commands, they attacked. He fought, a fiery demon by his side, but he was
obviously tired and hurt from some recent battle and though he used powers
unheard of to the giants, he soon succumbed. Rather than kill him, the
giants made him captive, curious about the strange powers he'd used in
combat. Bound and tied securely, he had no way of escape, and though he
tried, he could not get away. Over the next days and weeks the giants
forced him to teach and explain, requiring constant repetition into small
words, small sentences, simple concepts. It was difficult and far from
delicate, but in time their crude abilities began to form, taking the
lessons and molding them to suit their ways. When they decided they'd
learned enough - though far less than the man actually knew - the one who
had learned and mastered the most, a giant named Rah, killed the man.
Rah was already one of the better warriors among the giants, and now he
combined that with his best grasp of the magic, making him the strongest
fighter of all. He began a brutal sweep of all challengers, whether they
actually challenged or not, eliminating them all in bloody fashion.
Eventually he was declared Lord of the mountain. His bloodline continued to
be best suited to the dark magics, and his scions have continued as Lords of
Rah.
But not all of the giants agreed with the learning of these new ways. Some
saw it not as a new strength, but in fact as the opposite, as a weakening, a
dilution of their true selves. They were not created as mages, just as they
were not created as diplomats or scholars or fishermen. The One Law was
being bent, if not broken, to encompass the greed and ambition for power of
the Rahs and their cronies. Over the years several had risen who could
defeat the Rahs and their magic using cadres in mundane combat, which in the
past would have been all that mattered. But they could not overcome the
added powers of the dark magics. Because of this, these families, true and
loyal only to themselves, hid their disagreements and lived quietly,
preserving the One Law as they saw it, training and fighting and living in
the old ways. Being what they are, they were often discovered, poor at
secret keeping, and many were put to death. But still they persisted over
the generations.
The Anti-Rah
Enter Shaghroth. He is a son in one of the anti-magic families. Over
the years this belief has grown to encompass magic in general, not merely
magic in the hands of the Rahs and other giants of their kind. They have
now seen more of these travelers who come to their mountain, and some of
their own kind have ventured out. Even so, the Rahs still rule, and
Shaghroth's family, like the few others who feel similarly, must blend in
and keep their true hearts hidden. Shaghroth was still rather young when he
made his mistake. In a sword training class he was paired with the grandson
of the current Lord Rah, Nehr. They were of a size and physical strength,
and each were diligent students of the blade. But as the bout drew on it
became clear that Shaghroth was the better. He began to press his attack,
victory in sight, when Nehr, against the rules, uttered a spell and made
himself invisible. Stumbling, his blade crashing to the ground, Shaghroth
roared in impotent fury. A deep throated chuckle was all that alerted him
as Nehr, invisible, stepped up and slashed Shaghroth's blade to the ground
and then scored the final victorious blow. Rage overwhelming him, Shaghroth
spit out his hatred of the weakness of one of his kind using magic. A hush
fell on the group, the elder warrior instructor's eyes widening, the first
to understand what had just happened. Nehr recovered next and with a kick
to Shaghroth's side he took off, yelling for his father and other Rahs,
alerting them to Shaghroth's true loyalties. The other student giants
immediately scurried away, afraid of being tainted even by being near
Shaghroth. In seconds only the elder and Shaghroth remained.
Quickly the elder told Shaghroth he must go, he must banish himself and be
away, or die. Shaghroth was not afraid of death, and in his rage was ready
to fight and die, but the elder restrained him, and in their giant ways he
beat some sense into Shaghroth, teaching him the last lesson of his past and
the first lesson of his future, that sometimes it is better to live to fight
the righteous fight another day than to die for nothing. Death may be
glorious and unavoidable and even desired at times, but not for nothing, not
when it achieves nothing. Go, said the elder, and Shaghroth did. Winding
his way up through the village and the mountain, past guards who had not yet
heard any alarm, and beyond the blue sieging giants, he made his way to the
seas, and headed west. Thinking the first city he came to was too close
yet, he continued west and made his way through beings and sights new to
him, to a city as large as any he'd heard of. A city called Seringale.
From he he would make his new life, one of combat against the magic he
hates. No longer is he Shaghroth Bo-Rah, meaning Of-Rah's lands. Now he is
Shaghroth Stonefist and one day, one day, he will return and show the Rahs
and their asskissers what the One Law truly means.
It took him several years to train with the masters of Rage and discipline
alike in various guildhalls throughout Serin. But his lust for the One Law,
Strength and dominance has paid a toll on him. In order to achieve
greatness, he had become greedy to wield and wear the best armaments and
show everyone his unmatched dominance.
God of Gluttony himself took a notice of it and knowing how to manipulate
the greed for glory of this giant, he started molding him to his likeness in
order to recruit him to his ever-expanding army of overly eager consumers.
Saving Shaghroth from the brink of death by Gluttony, Fire God Lorne
revealed himself to save the young and foolish giant. He sent him to train
with Warlords to give him a real purpose of glory that would overshadow all
the mortal wares he would cherish so highly only days ago.
Now he is on a path of a higher calling, almost forgotten about his past
with the Rah and Gluttony, yet the appearance of his body fools noone.
Description (commended):
A heavy gasping of breath sounds the presence of a beastly giant-sized
humanoid that is panting ravenously as he scans the immediate area around
him. Large bulbous eyes of dark brown resembling two patches of dried
blood, have now steadied and fixated upon your presence. Its eyes are
hollow of emotion and empty of compassion, never blinking as they seemingly
stare through you and within you. This monstrous creature appears to have
lost nearly all traits of his humanity and has given in to the raging beast
within. The hue of his skin is void of any discernible coloring as dirt and
grime cover him in a shroud of filth. This behemoth's body itself is a mass
of flesh and girth as folds of skin topple upon one another. This beast's
hulking appearance suggests that his gluttonous ways have caught up to him
over the years and continues to do so. A gelid green slime oozes out from
under the folds of flesh smelling of rot and decay. A swine-like maw gapes
upon widely as swollen and bleeding gums, oozing with abscess, swell around
rotting black teeth. What lips once were are now an infected mass with
remains of dried rotten flesh embedded into the dead skin. A putrid and
overbearing stench from the beast assaults the senses, smothering any and
all aromas around him. The pungent scent is so suffocating that it reminds
one of a mass grave cooking in the heat of the afternoon sun and that he has
indulged himself in the remains.
2- 3- 0 Durak the Holy Knight (Fought at rank 50) 1- 0- 0 Diedstrog the Shadow Master of the Marama Kuei (Fought at rank 50) 2- 1- 0 Qhozreema the Sage of Arcane Power (Fought at rank 50) 12- 4- 0 Tearea the Grand Master of Seasons (Fought at rank 50) 2- 4- 0 Bamor the Holy Knight (Fought at rank 50) 6- 0- 0 Vargan the Grand Master of Larceny (Fought at rank 50) 9- 12- 0 Szrevan the Battlemaster (Fought at rank 50) 0- 1- 0 Aelaldric the Unholy Knight (Fought at rank 50) 1- 1- 0 Cunnadd the Holy Knight (Fought at rank 50) 2- 2- 0 Viktus the Holy Knight (Fought at rank 50) 1- 0- 0 Glolath the Grand Spectre of Beguilement (Fought at rank 50) 2- 0- 0 Volimerl the Volcano of Infinite Rage (Fought at rank 50) 1- 0- 0 Zilamar the Grand Hierophant of the Forest (Fought at rank 50) 2- 0- 0 Ilromie the Sage of Arcane Power (Fought at rank 50) 4- 0- 0 Phom the Volcano of Infinite Rage (Fought at rank 50) 1- 0- 0 Malsk the Stalker of the Living (Fought at rank 50) 2- 0- 0 Wylsin the Sage of Arcane Power (Fought at rank 50) 1- 1- 0 Kelkah the Vengeance of the Forest (Fought at rank 50) 1- 1- 0 Grogdan the Volcano of Infinite Rage (Fought at rank 50) 4- 0- 0 Jingshi the Grand Master of Seasons (Fought at rank 50) 3- 1- 0 Leitha the Holy Knight (Fought at rank 50) 3- 1- 0 Ritorin the Grand Master of Seasons (Fought at rank 50) 1- 0- 0 Dwiggans the Holy Knight (Fought at rank 50) 1- 0- 0 Serra the Holy Patriarch of Healing (Fought at rank 50) 2- 0- 0 Xorhae the Shadow Master of the Marama Kuei (Fought at rank 50) 2- 0- 0 Werig the Sage of Arcane Power (Fought at rank 50) 0- 2- 0 Hraozen the Wrath of Nature (Fought at rank 50) 1- 0- 0 Hadrelan the Grand Hierophant of the Forest (Fought at rank 50) 11- 3- 0 Norkana the Grand Master of Seasons (Fought at rank 50) 1- 0- 0 Tonke the Grand Hierophant of the Forest (Fought at rank 50) 1- 0- 0 Milothgar the Wrath of Nature (Fought at rank 50) 1- 0- 0 Heathcote the Holy Knight (Fought at rank 50) 1- 0- 0 Nilvvariil the Ruler of the Dead (Fought at rank 50) 1- 0- 0 Linisan the Ruler of the Dead (Fought at rank 50) 5- 3- 0 Griremas the Volcano of Infinite Rage (Fought at rank 50) 0- 2- 0 Tepyr the Unholy Knight (Fought at rank 50) 2- 0- 0 Zelarayan the Unholy Knight (Fought at rank 50) 0- 2- 0 Vydra the Unholy Knight (Fought at rank 50) 1- 0- 0 Bonfo the Grand Master of Larceny (Fought at rank 50) 0- 1- 0 Tayvu the Ruler of the Dead (Fought at rank 50) 1- 0- 0 Saladus the Shadow Master of the Marama Kuei (Fought at rank 50)
Been struggling to motivate myself to play past 3-4 months after I heard Srevan deleted I deleted as well. Just boring, barely any endgame content.
BlackWidow
0 , 0 , 0 .
I enjoyed fighting you as Phom... I hope to see you on the battlefield again, though I probably won't know who you are.
Kalist19
2 , 0 , 0 .
Re: endgame content. There was a big demon invasion RP thing recently. The army of scholars prob woulda welcomed your muscle. There’s also that new srrthak manor area, legion resurgence and lots of new challengers to fight (evil 50s).
Half my playtime is just me or some lowbie being online. Out of boredom I Soloed Sheundans, Jotun Renegades and Winter zone but eventually, I got enough.
The most enjoyable time was when Tearea was around,
she taught me a lot as being in warlord was a completely new thing for me. After she deleted it all started to slowly fall apart.
There's also all that Slith OP and so (insert whatever ignorant whine here) what drove me off too.
[reply to Andrael]
BlackWidow 0 , 0 , 0 . I enjoyed fighting you as Phom... I hope to see you on the battlefield again, though I probably won't know who you are. Kalist19 2 , 0 , 0 . Re: endgame content. There was a big demon invasion RP thing recently. The army of scholars prob woulda welcomed your muscle. There’s also that new srrthak manor area, legion resurgence and lots of new challengers to fight (evil 50s).
[reply to Shaghroth]The most enjoyable time was when Tearea was around,
she taught me a lot as being in warlord was a completely new thing for me. After she deleted it all started to slowly fall apart.
There's also all that Slith OP and so (insert whatever ignorant whine here) what drove me off too.
[reply to Shaghroth]
[reply to Ashlyn]